Khronos Vulkan

Vulkan SDK for Windows Release Notes

Vulkan SDK 1.2.182.0 Release Notes

Version 1.2.182.0 for Windows
July 5, 2021

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This SDK supports Vulkan API revision 1.2.182. The prior SDK supported Vulkan API revision 1.2.176.

Drivers: It is recommended you update Vulkan-capable hardware drivers to the latest recommended version from the hardware vendor. A list of Known Issues appears at the end of this document with more information.

Vulkan Loader: The Windows SDK does not update the Vulkan Loader on your system. Instead you should be getting the Vulkan Loader from your graphics hardware provider driver package.

New Layer Manifest File version: The new version of the Layer Manifest File may cause an older Vulkan Loader to generate a warning. This warning is safe to ignore. It appears like the following with a corresponding SDK path and layer name:

WARNING: [Loader Message] Code 0 : loaderAddLayerProperties: [path\to\sdk]VkLayer_[layer_name].json invalid layer manifest file version 1.2.0.  May cause errors.

Looking for the Android build of the Validation Layers?

With each SDK release, the Android Validation Layer binaries are released in the Validation Layers repository

Overview of new features in SDK 1.2.182

Platform Support Matrix

Feature Windows Linux tarball Ubuntu Packages macOS SDK
Tools
Vulkan Configurator X X X X
Vulkaninfo X X X X
VIA (Vulkan Installation Analyzer) X X X X
Validation Layers
Validation X X X X
Best Practices X X X X
GPU Assisted Validation X X X
Debug Printf X X X
Synchronization Validation X X X X
Utility Layers
API Dump X X X X
Device Simulation (devsim) X X X X
Monitor X X X
Screenshot X X X
GFXReconstruct X X X
Extension Layers
Synchronization 2 X X X X
Shader Tools
glslangValidator X X X X
SPIR-V Optimizer X X X X
SPIR-V Disassembler, Assembler, Validator X X X X
SPIR-V Remapper X X X X
SPIR-V Control Flow Visualization X X X X
SPIR-V Cross-Compilation and Reflection X X X X
shaderc X X X X
DXC (DirectX Shader Compiler) X X X X
SPIRV-reflect X X X X

SDK Components

This version of the SDK is based on the following specifications, source code repositories, commits, and issue resolutions:

LunarG would like to thank all of the many contributors to all of the above repositories and the contributions they are making to the Vulkan Ecosystem.

Submitting Issues

If while using the tools and layers included in the SDK you find a defect in that tool or layer, the most expedient way to get a resolution is to submit to its corresponding repository. For example, if you believe you have found a defect in the Validation Layers, submit an issue at the repository for Validation Layers. The only exception to this is for the shader tool chain (glslang, SPIRV-Cross, SPIRV-Tools, shaderc). For these repositories you can submit issues against the SDK at vulkan.lunarg.com.

Known Issues

New Layer Manifest File version: The new version of the Layer Manifest File may cause an older Vulkan Loader to generate a warning. This warning is safe to ignore. It appears like the following with a corresponding SDK path and layer name:

WARNING: [Loader Message] Code 0 : loaderAddLayerProperties: [path\to\sdk]VkLayer_[layer_name].json invalid layer manifest file version 1.2.0.  May cause errors.

Note: When using Visual Studio to link a debug version of your application with the static libraries included in the SDK, you will need debug versions of these static libraries to link successfully. They can be found at vulkan.lunarg.com/sdk/home. See the file for download "VulkanSDK-X.Y.ZZZ.i-DebugLibs.zip ". The only static libraries included in the Windows SDK are the API libraries for the shader tool chain.

Vulkan Configurator known issues are documented in the Vulkan Configurator Change Log