1. Preamble

Copyright 2014-2022 The Khronos Group Inc.

This Specification is protected by copyright laws and contains material proprietary to Khronos. Except as described by these terms, it or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos. Khronos grants a conditional copyright license to use and reproduce the unmodified Specification for any purpose, without fee or royalty, EXCEPT no licenses to any patent, trademark or other intellectual property rights are granted under these terms.

Khronos makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this Specification, including, without limitation: merchantability, fitness for a particular purpose, non-infringement of any intellectual property, correctness, accuracy, completeness, timeliness, and reliability. Under no circumstances will Khronos, or any of its Promoters, Contributors or Members, or their respective partners, officers, directors, employees, agents or representatives be liable for any damages, whether direct, indirect, special or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials.

This Specification has been created under the Khronos Intellectual Property Rights Policy, which is Attachment A of the Khronos Group Membership Agreement available at https://www.khronos.org/files/member_agreement.pdf, and which defines the terms 'Scope', 'Compliant Portion', and 'Necessary Patent Claims'. Parties desiring to implement the Specification and make use of Khronos trademarks in relation to that implementation, and receive reciprocal patent license protection under the Khronos Intellectual Property Rights Policy must become Adopters and confirm the implementation as conformant under the process defined by Khronos for this Specification; see https://www.khronos.org/adopters.

This Specification contains substantially unmodified functionality from, and is a successor to, Khronos specifications including OpenGL, OpenGL ES and OpenCL.

Some parts of this Specification are purely informative and so are EXCLUDED from the Scope of this Specification. The Document Conventions section of the Introduction defines how these parts of the Specification are identified.

Where this Specification uses technical terminology, defined in the Glossary or otherwise, that refer to enabling technologies that are not expressly set forth in this Specification, those enabling technologies are EXCLUDED from the Scope of this Specification. For clarity, enabling technologies not disclosed with particularity in this Specification (e.g. semiconductor manufacturing technology, hardware architecture, processor architecture or microarchitecture, memory architecture, compiler technology, object oriented technology, basic operating system technology, compression technology, algorithms, and so on) are NOT to be considered expressly set forth; only those application program interfaces and data structures disclosed with particularity are included in the Scope of this Specification.

For purposes of the Khronos Intellectual Property Rights Policy as it relates to the definition of Necessary Patent Claims, all recommended or optional features, behaviors and functionality set forth in this Specification, if implemented, are considered to be included as Compliant Portions.

Where this Specification includes normative references to external documents, only the specifically identified sections of those external documents are INCLUDED in the Scope of this Specification. If not created by Khronos, those external documents may contain contributions from non-members of Khronos not covered by the Khronos Intellectual Property Rights Policy.

This document contains extensions which are not ratified by Khronos, and as such is not a ratified Specification, though it contains text from (and is a superset of) the ratified Vulkan Specification. The ratified versions of the Vulkan Specification can be found at https://www.khronos.org/registry/vulkan/specs/1.2/html/vkspec.html (core only) and https://www.khronos.org/registry/vulkan/specs/1.2-khr-extensions/html/vkspec.html (core with KHR extensions).

Vulkan and Khronos are registered trademarks of The Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC; OpenCL is a trademark of Apple Inc.; and OpenGL and OpenGL ES are registered trademarks of Hewlett Packard Enterprise, all used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.

2. Introduction

This document, referred to as the “Vulkan Specification” or just the “Specification” hereafter, describes the Vulkan Application Programming Interface (API). Vulkan is a C99 API designed for explicit control of low-level graphics and compute functionality.

The canonical version of the Specification is available in the official Vulkan Registry (https://www.khronos.org/registry/vulkan/). The source files used to generate the Vulkan specification are stored in the Vulkan Documentation Repository (https://github.com/KhronosGroup/Vulkan-Docs). The source repository additionally has a public issue tracker and allows the submission of pull requests that improve the specification.

2.1. Document Conventions

The Vulkan specification is intended for use by both implementors of the API and application developers seeking to make use of the API, forming a contract between these parties. Specification text may address either party; typically the intended audience can be inferred from context, though some sections are defined to address only one of these parties. (For example, Valid Usage sections only address application developers). Any requirements, prohibitions, recommendations or options defined by normative terminology are imposed only on the audience of that text.

Note

Structure and enumerated types defined in extensions that were promoted to core in a later version of Vulkan are now defined in terms of the equivalent Vulkan core interfaces. This affects the Vulkan Specification, the Vulkan header files, and the corresponding XML Registry.

2.1.1. Informative Language

Some language in the specification is purely informative, intended to give background or suggestions to implementors or developers.

If an entire chapter or section contains only informative language, its title will be suffixed with “(Informative)”.

All NOTEs are implicitly informative.

2.1.2. Normative Terminology

Within this specification, the key words must, required, should, recommended, may, and optional are to be interpreted as described in RFC 2119 - Key words for use in RFCs to Indicate Requirement Levels (https://www.ietf.org/rfc/rfc2119.txt). The additional key word optionally is an alternate form of optional, for use where grammatically appropriate.

These key words are highlighted in the specification for clarity. In text addressing application developers, their use expresses requirements that apply to application behavior. In text addressing implementors, their use expresses requirements that apply to implementations.

In text addressing application developers, the additional key words can and cannot are to be interpreted as describing the capabilities of an application, as follows:

can

This word means that the application is able to perform the action described.

cannot

This word means that the API and/or the execution environment provide no mechanism through which the application can express or accomplish the action described.

These key words are never used in text addressing implementors.

Note

There is an important distinction between cannot and must not, as used in this Specification. Cannot means something the application literally is unable to express or accomplish through the API, while must not means something that the application is capable of expressing through the API, but that the consequences of doing so are undefined and potentially unrecoverable for the implementation (see Valid Usage).

Unless otherwise noted in the section heading, all sections and appendices in this document are normative.

2.1.3. Technical Terminology

The Vulkan Specification makes use of common engineering and graphics terms such as Pipeline, Shader, and Host to identify and describe Vulkan API constructs and their attributes, states, and behaviors. The Glossary defines the basic meanings of these terms in the context of the Specification. The Specification text provides fuller definitions of the terms and may elaborate, extend, or clarify the Glossary definitions. When a term defined in the Glossary is used in normative language within the Specification, the definitions within the Specification govern and supersede any meanings the terms may have in other technical contexts (i.e. outside the Specification).

2.1.4. Normative References

References to external documents are considered normative references if the Specification uses any of the normative terms defined in Normative Terminology to refer to them or their requirements, either as a whole or in part.

The following documents are referenced by normative sections of the specification:

IEEE. August, 2008. IEEE Standard for Floating-Point Arithmetic. IEEE Std 754-2008. https://dx.doi.org/10.1109/IEEESTD.2008.4610935 .

Andrew Garrard. Khronos Data Format Specification, version 1.3. https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html .

John Kessenich. SPIR-V Extended Instructions for GLSL, Version 1.00 (February 10, 2016). https://www.khronos.org/registry/spir-v/ .

John Kessenich, Boaz Ouriel, and Raun Krisch. SPIR-V Specification, Version 1.5, Revision 3, Unified (April 24, 2020). https://www.khronos.org/registry/spir-v/ .

Jon Leech. The Khronos Vulkan API Registry. https://www.khronos.org/registry/vulkan/specs/1.2/registry.html .

Jon Leech and Tobias Hector. Vulkan Documentation and Extensions: Procedures and Conventions. https://www.khronos.org/registry/vulkan/specs/1.2/styleguide.html .

Architecture of the Vulkan Loader Interfaces (October, 2021). https://github.com/KhronosGroup/Vulkan-Loader/blob/master/docs/LoaderInterfaceArchitecture.md .

3. Fundamentals

This chapter introduces fundamental concepts including the Vulkan architecture and execution model, API syntax, queues, pipeline configurations, numeric representation, state and state queries, and the different types of objects and shaders. It provides a framework for interpreting more specific descriptions of commands and behavior in the remainder of the Specification.

3.1. Host and Device Environment

The Vulkan Specification assumes and requires: the following properties of the host environment with respect to Vulkan implementations:

  • The host must have runtime support for 8, 16, 32 and 64-bit signed and unsigned twos-complement integers, all addressable at the granularity of their size in bytes.

  • The host must have runtime support for 32- and 64-bit floating-point types satisfying the range and precision constraints in the Floating Point Computation section.

  • The representation and endianness of these types on the host must match the representation and endianness of the same types on every physical device supported.

Note

Since a variety of data types and structures in Vulkan may be accessible by both host and physical device operations, the implementation should be able to access such data efficiently in both paths in order to facilitate writing portable and performant applications.

3.2. Execution Model

This section outlines the execution model of a Vulkan system.

Vulkan exposes one or more devices, each of which exposes one or more queues which may process work asynchronously to one another. The set of queues supported by a device is partitioned into families. Each family supports one or more types of functionality and may contain multiple queues with similar characteristics. Queues within a single family are considered compatible with one another, and work produced for a family of queues can be executed on any queue within that family. This specification defines the following types of functionality that queues may support: video decode, video encode, graphics, compute, transfer and sparse memory management.

Note

A single device may report multiple similar queue families rather than, or as well as, reporting multiple members of one or more of those families. This indicates that while members of those families have similar capabilities, they are not directly compatible with one another.

Device memory is explicitly managed by the application. Each device may advertise one or more heaps, representing different areas of memory. Memory heaps are either device-local or host-local, but are always visible to the device. Further detail about memory heaps is exposed via memory types available on that heap. Examples of memory areas that may be available on an implementation include:

  • device-local is memory that is physically connected to the device.

  • device-local, host visible is device-local memory that is visible to the host.

  • host-local, host visible is memory that is local to the host and visible to the device and host.

On other architectures, there may only be a single heap that can be used for any purpose.

3.2.1. Queue Operation

Vulkan queues provide an interface to the execution engines of a device. Commands for these execution engines are recorded into command buffers ahead of execution time, and then submitted to a queue for execution. Once submitted to a queue, command buffers will begin and complete execution without further application intervention, though the order of this execution is dependent on a number of implicit and explicit ordering constraints.

Work is submitted to queues using queue submission commands that typically take the form vkQueue* (e.g. vkQueueSubmit, vkQueueBindSparse), and can take a list of semaphores upon which to wait before work begins and a list of semaphores to signal once work has completed. The work itself, as well as signaling and waiting on the semaphores are all queue operations. Queue submission commands return control to the application once queue operations have been submitted - they do not wait for completion.

There are no implicit ordering constraints between queue operations on different queues, or between queues and the host, so these may operate in any order with respect to each other. Explicit ordering constraints between different queues or with the host can be expressed with semaphores and fences.

Command buffer submissions to a single queue respect submission order and other implicit ordering guarantees, but otherwise may overlap or execute out of order. Other types of batches and queue submissions against a single queue (e.g. sparse memory binding) have no implicit ordering constraints with any other queue submission or batch. Additional explicit ordering constraints between queue submissions and individual batches can be expressed with semaphores and fences.

Before a fence or semaphore is signaled, it is guaranteed that any previously submitted queue operations have completed execution, and that memory writes from those queue operations are available to future queue operations. Waiting on a signaled semaphore or fence guarantees that previous writes that are available are also visible to subsequent commands.

Command buffer boundaries, both between primary command buffers of the same or different batches or submissions as well as between primary and secondary command buffers, do not introduce any additional ordering constraints. In other words, submitting the set of command buffers (which can include executing secondary command buffers) between any semaphore or fence operations execute the recorded commands as if they had all been recorded into a single primary command buffer, except that the current state is reset on each boundary. Explicit ordering constraints can be expressed with explicit synchronization primitives.

There are a few implicit ordering guarantees between commands within a command buffer, but only covering a subset of execution. Additional explicit ordering constraints can be expressed with the various explicit synchronization primitives.

Note

Implementations have significant freedom to overlap execution of work submitted to a queue, and this is common due to deep pipelining and parallelism in Vulkan devices.

Commands recorded in command buffers either perform actions (draw, dispatch, clear, copy, query/timestamp operations, begin/end subpass operations), set state (bind pipelines, descriptor sets, and buffers, set dynamic state, push constants, set render pass/subpass state), or perform synchronization (set/wait events, pipeline barrier, render pass/subpass dependencies). Some commands perform more than one of these tasks. State setting commands update the current state of the command buffer. Some commands that perform actions (e.g. draw/dispatch) do so based on the current state set cumulatively since the start of the command buffer. The work involved in performing action commands is often allowed to overlap or to be reordered, but doing so must not alter the state to be used by each action command. In general, action commands are those commands that alter framebuffer attachments, read/write buffer or image memory, or write to query pools.

Synchronization commands introduce explicit execution and memory dependencies between two sets of action commands, where the second set of commands depends on the first set of commands. These dependencies enforce both that the execution of certain pipeline stages in the later set occurs after the execution of certain stages in the source set, and that the effects of memory accesses performed by certain pipeline stages occur in order and are visible to each other. When not enforced by an explicit dependency or implicit ordering guarantees, action commands may overlap execution or execute out of order, and may not see the side effects of each other’s memory accesses.

3.3. Object Model

The devices, queues, and other entities in Vulkan are represented by Vulkan objects. At the API level, all objects are referred to by handles. There are two classes of handles, dispatchable and non-dispatchable. Dispatchable handle types are a pointer to an opaque type. This pointer may be used by layers as part of intercepting API commands, and thus each API command takes a dispatchable type as its first parameter. Each object of a dispatchable type must have a unique handle value during its lifetime.

Non-dispatchable handle types are a 64-bit integer type whose meaning is implementation-dependent. If the privateData feature is enabled for a VkDevice, each object of a non-dispatchable type created on that device must have a handle value that is unique among objects created on that device, for the duration of the object’s lifetime. Otherwise, non-dispatchable handles may encode object information directly in the handle rather than acting as a reference to an underlying object, and thus may not have unique handle values. If handle values are not unique, then destroying one such handle must not cause identical handles of other types to become invalid, and must not cause identical handles of the same type to become invalid if that handle value has been created more times than it has been destroyed.

All objects created or allocated from a VkDevice (i.e. with a VkDevice as the first parameter) are private to that device, and must not be used on other devices.

3.3.1. Object Lifetime

Objects are created or allocated by vkCreate* and vkAllocate* commands, respectively. Once an object is created or allocated, its “structure” is considered to be immutable, though the contents of certain object types is still free to change. Objects are destroyed or freed by vkDestroy* and vkFree* commands, respectively.

Objects that are allocated (rather than created) take resources from an existing pool object or memory heap, and when freed return resources to that pool or heap. While object creation and destruction are generally expected to be low-frequency occurrences during runtime, allocating and freeing objects can occur at high frequency. Pool objects help accommodate improved performance of the allocations and frees.

It is an application’s responsibility to track the lifetime of Vulkan objects, and not to destroy them while they are still in use.

The ownership of application-owned memory is immediately acquired by any Vulkan command it is passed into. Ownership of such memory must be released back to the application at the end of the duration of the command, so that the application can alter or free this memory as soon as all the commands that acquired it have returned.

The following object types are consumed when they are passed into a Vulkan command and not further accessed by the objects they are used to create. They must not be destroyed in the duration of any API command they are passed into:

  • VkShaderModule

  • VkPipelineCache

  • VkValidationCacheEXT

A VkRenderPass or VkPipelineLayout object passed as a parameter to create another object is not further accessed by that object after the duration of the command it is passed into. A VkRenderPass used in a command buffer follows the rules described below.

VkDescriptorSetLayout objects may be accessed by commands that operate on descriptor sets allocated using that layout, and those descriptor sets must not be updated with vkUpdateDescriptorSets after the descriptor set layout has been destroyed. Otherwise, a VkDescriptorSetLayout object passed as a parameter to create another object is not further accessed by that object after the duration of the command it is passed into.

The application must not destroy any other type of Vulkan object until all uses of that object by the device (such as via command buffer execution) have completed.

The following Vulkan objects must not be destroyed while any command buffers using the object are in the pending state:

  • VkEvent

  • VkQueryPool

  • VkBuffer

  • VkBufferView

  • VkImage

  • VkImageView

  • VkPipeline

  • VkSampler

  • VkSamplerYcbcrConversion

  • VkDescriptorPool

  • VkFramebuffer

  • VkRenderPass

  • VkCommandBuffer

  • VkCommandPool

  • VkDeviceMemory

  • VkDescriptorSet

  • VkIndirectCommandsLayoutNV

  • VkAccelerationStructureNV

  • VkAccelerationStructureKHR

Destroying these objects will move any command buffers that are in the recording or executable state, and are using those objects, to the invalid state.

The following Vulkan objects must not be destroyed while any queue is executing commands that use the object:

  • VkFence

  • VkSemaphore

  • VkCommandBuffer

  • VkCommandPool

In general, objects can be destroyed or freed in any order, even if the object being freed is involved in the use of another object (e.g. use of a resource in a view, use of a view in a descriptor set, use of a pipeline library in another pipeline, use of a referenced pipeline for additional graphics shader groups in another pipeline, use of a bottom level acceleration structure in an instance referenced by a top level acceleration structure, use of an object in a command buffer, binding of a memory allocation to a resource), as long as any object that uses the freed object is not further used in any way except to be destroyed or to be reset in such a way that it no longer uses the other object (such as resetting a command buffer). If the object has been reset, then it can be used as if it never used the freed object. An exception to this is when there is a parent/child relationship between objects. In this case, the application must not destroy a parent object before its children, except when the parent is explicitly defined to free its children when it is destroyed (e.g. for pool objects, as defined below).

VkCommandPool objects are parents of VkCommandBuffer objects. VkDescriptorPool objects are parents of VkDescriptorSet objects. VkDevice objects are parents of many object types (all that take a VkDevice as a parameter to their creation).

The following Vulkan objects have specific restrictions for when they can be destroyed:

  • VkQueue objects cannot be explicitly destroyed. Instead, they are implicitly destroyed when the VkDevice object they are retrieved from is destroyed.

  • Destroying a pool object implicitly frees all objects allocated from that pool. Specifically, destroying VkCommandPool frees all VkCommandBuffer objects that were allocated from it, and destroying VkDescriptorPool frees all VkDescriptorSet objects that were allocated from it.

  • VkDevice objects can be destroyed when all VkQueue objects retrieved from them are idle, and all objects created from them have been destroyed. This includes the following objects:

    • VkFence

    • VkSemaphore

    • VkEvent

    • VkQueryPool

    • VkBuffer

    • VkBufferView

    • VkImage

    • VkImageView

    • VkShaderModule

    • VkPipelineCache

    • VkPipeline

    • VkPipelineLayout

    • VkSampler

    • VkSamplerYcbcrConversion

    • VkDescriptorSetLayout

    • VkDescriptorPool

    • VkFramebuffer

    • VkRenderPass

    • VkCommandPool

    • VkCommandBuffer

    • VkDeviceMemory

    • VkValidationCacheEXT

    • VkAccelerationStructureNV

    • VkAccelerationStructureKHR

  • VkPhysicalDevice objects cannot be explicitly destroyed. Instead, they are implicitly destroyed when the VkInstance object they are retrieved from is destroyed.

  • VkInstance objects can be destroyed once all VkDevice objects created from any of its VkPhysicalDevice objects have been destroyed.

3.3.2. External Object Handles

As defined above, the scope of object handles created or allocated from a VkDevice is limited to that logical device. Objects which are not in scope are said to be external. To bring an external object into scope, an external handle must be exported from the object in the source scope and imported into the destination scope.

Note

The scope of external handles and their associated resources may vary according to their type, but they can generally be shared across process and API boundaries.

3.4. Application Binary Interface

The mechanism by which Vulkan is made available to applications is platform- or implementation- defined. On many platforms the C interface described in this Specification is provided by a shared library. Since shared libraries can be changed independently of the applications that use them, they present particular compatibility challenges, and this Specification places some requirements on them.

Shared library implementations must use the default Application Binary Interface (ABI) of the standard C compiler for the platform, or provide customized API headers that cause application code to use the implementation’s non-default ABI. An ABI in this context means the size, alignment, and layout of C data types; the procedure calling convention; and the naming convention for shared library symbols corresponding to C functions. Customizing the calling convention for a platform is usually accomplished by defining calling convention macros appropriately in vk_platform.h.

On platforms where Vulkan is provided as a shared library, library symbols beginning with “vk” and followed by a digit or uppercase letter are reserved for use by the implementation. Applications which use Vulkan must not provide definitions of these symbols. This allows the Vulkan shared library to be updated with additional symbols for new API versions or extensions without causing symbol conflicts with existing applications.

Shared library implementations should provide library symbols for commands in the highest version of this Specification they support, and for Window System Integration extensions relevant to the platform. They may also provide library symbols for commands defined by additional extensions.

Note

These requirements and recommendations are intended to allow implementors to take advantage of platform-specific conventions for SDKs, ABIs, library versioning mechanisms, etc. while still minimizing the code changes necessary to port applications or libraries between platforms. Platform vendors, or providers of the de facto standard Vulkan shared library for a platform, are encouraged to document what symbols the shared library provides and how it will be versioned when new symbols are added.

Applications should only rely on shared library symbols for commands in the minimum core version required by the application. vkGetInstanceProcAddr and vkGetDeviceProcAddr should be used to obtain function pointers for commands in core versions beyond the application’s minimum required version.

3.5. Command Syntax and Duration

The Specification describes Vulkan commands as functions or procedures using C99 syntax. Language bindings for other languages such as C++ and JavaScript may allow for stricter parameter passing, or object-oriented interfaces.

Vulkan uses the standard C types for the base type of scalar parameters (e.g. types from <stdint.h>), with exceptions described below, or elsewhere in the text when appropriate:

VkBool32 represents boolean True and False values, since C does not have a sufficiently portable built-in boolean type:

// Provided by VK_VERSION_1_0
typedef uint32_t VkBool32;

VK_TRUE represents a boolean True (unsigned integer 1) value, and VK_FALSE a boolean False (unsigned integer 0) value.

All values returned from a Vulkan implementation in a VkBool32 will be either VK_TRUE or VK_FALSE.

Applications must not pass any other values than VK_TRUE or VK_FALSE into a Vulkan implementation where a VkBool32 is expected.

VK_TRUE is a constant representing a VkBool32 True value.

#define VK_TRUE                           1U

VK_FALSE is a constant representing a VkBool32 False value.

#define VK_FALSE                          0U

VkDeviceSize represents device memory size and offset values:

// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceSize;

VkDeviceAddress represents device buffer address values:

// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceAddress;

Commands that create Vulkan objects are of the form vkCreate* and take Vk*CreateInfo structures with the parameters needed to create the object. These Vulkan objects are destroyed with commands of the form vkDestroy*.

The last in-parameter to each command that creates or destroys a Vulkan object is pAllocator. The pAllocator parameter can be set to a non-NULL value such that allocations for the given object are delegated to an application provided callback; refer to the Memory Allocation chapter for further details.

Commands that allocate Vulkan objects owned by pool objects are of the form vkAllocate*, and take Vk*AllocateInfo structures. These Vulkan objects are freed with commands of the form vkFree*. These objects do not take allocators; if host memory is needed, they will use the allocator that was specified when their parent pool was created.

Commands are recorded into a command buffer by calling API commands of the form vkCmd*. Each such command may have different restrictions on where it can be used: in a primary and/or secondary command buffer, inside and/or outside a render pass, and in one or more of the supported queue types. These restrictions are documented together with the definition of each such command.

The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.

3.5.1. Lifetime of Retrieved Results

Information is retrieved from the implementation with commands of the form vkGet* and vkEnumerate*.

Unless otherwise specified for an individual command, the results are invariant; that is, they will remain unchanged when retrieved again by calling the same command with the same parameters, so long as those parameters themselves all remain valid.

3.6. Threading Behavior

Vulkan is intended to provide scalable performance when used on multiple host threads. All commands support being called concurrently from multiple threads, but certain parameters, or components of parameters are defined to be externally synchronized. This means that the caller must guarantee that no more than one thread is using such a parameter at a given time.

More precisely, Vulkan commands use simple stores to update the state of Vulkan objects. A parameter declared as externally synchronized may have its contents updated at any time during the host execution of the command. If two commands operate on the same object and at least one of the commands declares the object to be externally synchronized, then the caller must guarantee not only that the commands do not execute simultaneously, but also that the two commands are separated by an appropriate memory barrier (if needed).

Note

Memory barriers are particularly relevant for hosts based on the ARM CPU architecture, which is more weakly ordered than many developers are accustomed to from x86/x64 programming. Fortunately, most higher-level synchronization primitives (like the pthread library) perform memory barriers as a part of mutual exclusion, so mutexing Vulkan objects via these primitives will have the desired effect.

Similarly the application must avoid any potential data hazard of application-owned memory that has its ownership temporarily acquired by a Vulkan command. While the ownership of application-owned memory remains acquired by a command the implementation may read the memory at any point, and it may write non-const qualified memory at any point. Parameters referring to non-const qualified application-owned memory are not marked explicitly as externally synchronized in the Specification.

If an application is using deferred host operations in a command, and that operation is successfully deferred, object parameters and application-owned memory passed to that command may be accessed at any time until the deferred operation is complete.

Many object types are immutable, meaning the objects cannot change once they have been created. These types of objects never need external synchronization, except that they must not be destroyed while they are in use on another thread. In certain special cases mutable object parameters are internally synchronized, making external synchronization unnecessary. Any command parameters that are not labeled as externally synchronized are either not mutated by the command or are internally synchronized. Additionally, certain objects related to a command’s parameters (e.g. command pools and descriptor pools) may be affected by a command, and must also be externally synchronized. These implicit parameters are documented as described below.

Parameters of commands that are externally synchronized are listed below.

Externally Synchronized Parameters

For VkPipelineCache objects created with flags containing VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, the above table is extended with the pipelineCache parameter to vkCreate*Pipelines being externally synchronized.

There are also a few instances where a command can take in a user allocated list whose contents are externally synchronized parameters. In these cases, the caller must guarantee that at most one thread is using a given element within the list at a given time. These parameters are listed below.

Externally Synchronized Parameter Lists

In addition, there are some implicit parameters that need to be externally synchronized. For example, all commandBuffer parameters that need to be externally synchronized imply that the commandPool that was passed in when creating that command buffer also needs to be externally synchronized. The implicit parameters and their associated object are listed below.

Implicit Externally Synchronized Parameters

3.7. Valid Usage

Valid usage defines a set of conditions which must be met in order to achieve well-defined runtime behavior in an application. These conditions depend only on Vulkan state, and the parameters or objects whose usage is constrained by the condition.

The core layer assumes applications are using the API correctly. Except as documented elsewhere in the Specification, the behavior of the core layer to an application using the API incorrectly is undefined, and may include program termination. However, implementations must ensure that incorrect usage by an application does not affect the integrity of the operating system, the Vulkan implementation, or other Vulkan client applications in the system. In particular, any guarantees made by an operating system about whether memory from one process can be visible to another process or not must not be violated by a Vulkan implementation for any memory allocation. Vulkan implementations are not required to make additional security or integrity guarantees beyond those provided by the OS unless explicitly directed by the application’s use of a particular feature or extension.

Note

For instance, if an operating system guarantees that data in all its memory allocations are set to zero when newly allocated, the Vulkan implementation must make the same guarantees for any allocations it controls (e.g. VkDeviceMemory).

Similarly, if an operating system guarantees that use-after-free of host allocations will not result in values written by another process becoming visible, the same guarantees must be made by the Vulkan implementation for device memory.

If the protected memory feature is supported, the implementation provides additional guarantees when invalid usage occurs to prevent values in protected memory from being accessed or inferred outside of protected operations, as described in Protected Memory Access Rules.

Some valid usage conditions have dependencies on runtime limits or feature availability. It is possible to validate these conditions against Vulkan’s minimum supported values for these limits and features, or some subset of other known values.

Valid usage conditions do not cover conditions where well-defined behavior (including returning an error code) exists.

Valid usage conditions should apply to the command or structure where complete information about the condition would be known during execution of an application. This is such that a validation layer or linter can be written directly against these statements at the point they are specified.

Note

This does lead to some non-obvious places for valid usage statements. For instance, the valid values for a structure might depend on a separate value in the calling command. In this case, the structure itself will not reference this valid usage as it is impossible to determine validity from the structure that it is invalid - instead this valid usage would be attached to the calling command.

Another example is draw state - the state setters are independent, and can cause a legitimately invalid state configuration between draw calls; so the valid usage statements are attached to the place where all state needs to be valid - at the drawing command.

Valid usage conditions are described in a block labelled “Valid Usage” following each command or structure they apply to.

3.7.1. Usage Validation

Vulkan is a layered API. The lowest layer is the core Vulkan layer, as defined by this Specification. The application can use additional layers above the core for debugging, validation, and other purposes.

One of the core principles of Vulkan is that building and submitting command buffers should be highly efficient. Thus error checking and validation of state in the core layer is minimal, although more rigorous validation can be enabled through the use of layers.

Validation of correct API usage is left to validation layers. Applications should be developed with validation layers enabled, to help catch and eliminate errors. Once validated, released applications should not enable validation layers by default.

3.7.2. Implicit Valid Usage

Some valid usage conditions apply to all commands and structures in the API, unless explicitly denoted otherwise for a specific command or structure. These conditions are considered implicit, and are described in a block labelled “Valid Usage (Implicit)” following each command or structure they apply to. Implicit valid usage conditions are described in detail below.

Valid Usage for Object Handles

Any input parameter to a command that is an object handle must be a valid object handle, unless otherwise specified. An object handle is valid if:

  • It has been created or allocated by a previous, successful call to the API. Such calls are noted in the Specification.

  • It has not been deleted or freed by a previous call to the API. Such calls are noted in the Specification.

  • Any objects used by that object, either as part of creation or execution, must also be valid.

The reserved values VK_NULL_HANDLE and NULL can be used in place of valid non-dispatchable handles and dispatchable handles, respectively, when explicitly called out in the Specification. Any command that creates an object successfully must not return these values. It is valid to pass these values to vkDestroy* or vkFree* commands, which will silently ignore these values.

Valid Usage for Pointers

Any parameter that is a pointer must be a valid pointer only if it is explicitly called out by a Valid Usage statement.

A pointer is “valid” if it points at memory containing values of the number and type(s) expected by the command, and all fundamental types accessed through the pointer (e.g. as elements of an array or as members of a structure) satisfy the alignment requirements of the host processor.

Valid Usage for Strings

Any parameter that is a pointer to char must be a finite sequence of values terminated by a null character, or if explicitly called out in the Specification, can be NULL.

Valid Usage for Enumerated Types

Any parameter of an enumerated type must be a valid enumerant for that type. A enumerant is valid if:

  • The enumerant is defined as part of the enumerated type.

  • The enumerant is not the special value (suffixed with _MAX_ENUM1) defined for the enumerated type.

    1

    This special value exists only to ensure that C enum types are 32 bits in size. It is not part of the API, and should not be used by applications.

Any enumerated type returned from a query command or otherwise output from Vulkan to the application must not have a reserved value. Reserved values are values not defined by any extension for that enumerated type.

Note

This language is intended to accommodate cases such as “hidden” extensions known only to driver internals, or layers enabling extensions without knowledge of the application, without allowing return of values not defined by any extension.

Note

Application developers are encouraged to be careful when using switch statements with Vulkan API enums. This is because new extensions can add new values to existing enums. Using a default: statement within a switch may avoid future compilation issues.

This is particularly true for enums such as VkDriverId, which may have values added that do not belong to a corresponding new extension.

Valid Usage for Flags

A collection of flags is represented by a bitmask using the type VkFlags:

// Provided by VK_VERSION_1_0
typedef uint32_t VkFlags;

Bitmasks are passed to many commands and structures to compactly represent options, but VkFlags is not used directly in the API. Instead, a Vk*Flags type which is an alias of VkFlags, and whose name matches the corresponding Vk*FlagBits that are valid for that type, is used.

Any Vk*Flags member or parameter used in the API as an input must be a valid combination of bit flags. A valid combination is either zero or the bitwise OR of valid bit flags. A bit flag is valid if:

  • The bit flag is defined as part of the Vk*FlagBits type, where the bits type is obtained by taking the flag type and replacing the trailing Flags with FlagBits. For example, a flag value of type VkColorComponentFlags must contain only bit flags defined by VkColorComponentFlagBits.

  • The flag is allowed in the context in which it is being used. For example, in some cases, certain bit flags or combinations of bit flags are mutually exclusive.

Any Vk*Flags member or parameter returned from a query command or otherwise output from Vulkan to the application may contain bit flags undefined in its corresponding Vk*FlagBits type. An application cannot rely on the state of these unspecified bits.

Only the low-order 31 bits (bit positions zero through 30) are available for use as flag bits.

Note

This restriction is due to poorly defined behavior by C compilers given a C enumerant value of 0x80000000. In some cases adding this enumerant value may increase the size of the underlying Vk*FlagBits type, breaking the ABI.

A collection of 64-bit flags is represented by a bitmask using the type VkFlags64:

// Provided by VK_VERSION_1_3, VK_KHR_synchronization2
typedef uint64_t VkFlags64;

When the 31 bits available in VkFlags are insufficient, the VkFlags64 type can be passed to commands and structures to represent up to 64 options. VkFlags64 is not used directly in the API. Instead, a Vk*Flags2 type which is an alias of VkFlags64, and whose name matches the corresponding Vk*FlagBits2 that are valid for that type, is used.

Any Vk*Flags2 member or parameter used in the API as an input must be a valid combination of bit flags. A valid combination is either zero or the bitwise OR of valid bit flags. A bit flag is valid if:

  • The bit flag is defined as part of the Vk*FlagBits2 type, where the bits type is obtained by taking the flag type and replacing the trailing Flags2 with FlagBits2. For example, a flag value of type VkAccessFlags2KHR must contain only bit flags defined by VkAccessFlagBits2KHR.

  • The flag is allowed in the context in which it is being used. For example, in some cases, certain bit flags or combinations of bit flags are mutually exclusive.

Any Vk*Flags2 member or parameter returned from a query command or otherwise output from Vulkan to the application may contain bit flags undefined in its corresponding Vk*FlagBits2 type. An application cannot rely on the state of these unspecified bits.

Note

Both the Vk*FlagBits2 type, and the individual bits defined for that type, are defined as uint64_t integers in the C API. This is in contrast to the 32-bit types, where the Vk*FlagBits type is defined as a C enum and the individual bits as enumerants belonging to that enum. As a result, there is less compile-time type checking possible for the 64-bit types. This is unavoidable since there is no sufficiently portable way to define a 64-bit enum type in C99.

Valid Usage for Structure Types

Any parameter that is a structure containing a sType member must have a value of sType which is a valid VkStructureType value matching the type of the structure.

Valid Usage for Structure Pointer Chains

Any parameter that is a structure containing a void* pNext member must have a value of pNext that is either NULL, or is a pointer to a valid extending structure, containing sType and pNext members as described in the Vulkan Documentation and Extensions document in the section “Extension Interactions”. The set of structures connected by pNext pointers is referred to as a pNext chain.

Each structure included in the pNext chain must be defined at runtime by either:

  • a core version which is supported

  • an extension which is enabled

  • a supported device extension in the case of physical-device-level functionality added by the device extension

Each type of extending structure must not appear more than once in a pNext chain, including any aliases. This general rule may be explicitly overridden for specific structures.

Any component of the implementation (the loader, any enabled layers, and drivers) must skip over, without processing (other than reading the sType and pNext members) any extending structures in the chain not defined by core versions or extensions supported by that component.

As a convenience to implementations and layers needing to iterate through a structure pointer chain, the Vulkan API provides two base structures. These structures allow for some type safety, and can be used by Vulkan API functions that operate on generic inputs and outputs.

The VkBaseInStructure structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBaseInStructure {
    VkStructureType                    sType;
    const struct VkBaseInStructure*    pNext;
} VkBaseInStructure;
  • sType is the structure type of the structure being iterated through.

  • pNext is NULL or a pointer to the next structure in a structure chain.

VkBaseInStructure can be used to facilitate iterating through a read-only structure pointer chain.

The VkBaseOutStructure structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBaseOutStructure {
    VkStructureType               sType;
    struct VkBaseOutStructure*    pNext;
} VkBaseOutStructure;
  • sType is the structure type of the structure being iterated through.

  • pNext is NULL or a pointer to the next structure in a structure chain.

VkBaseOutStructure can be used to facilitate iterating through a structure pointer chain that returns data back to the application.

Valid Usage for Nested Structures

The above conditions also apply recursively to members of structures provided as input to a command, either as a direct argument to the command, or themselves a member of another structure.

Specifics on valid usage of each command are covered in their individual sections.

Valid Usage for Extensions

Instance-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.

Physical-device-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.

Physical-device-level functionality or behavior added by a device extension to the API must not be used unless the conditions described in Extending Physical Device Core Functionality are met.

Device functionality or behavior added by a device extension to the API must not be used unless that extension is supported by the device as determined by vkEnumerateDeviceExtensionProperties, and that extension is enabled in VkDeviceCreateInfo.

Valid Usage for Newer Core Versions

Instance-level functionality or behavior added by a new core version of the API must not be used unless it is supported by the instance as determined by vkEnumerateInstanceVersion and the specified version of VkApplicationInfo::apiVersion.

Physical-device-level functionality or behavior added by a new core version of the API must not be used unless it is supported by the physical device as determined by VkPhysicalDeviceProperties::apiVersion and the specified version of VkApplicationInfo::apiVersion.

Device-level functionality or behavior added by a new core version of the API must not be used unless it is supported by the device as determined by VkPhysicalDeviceProperties::apiVersion and the specified version of VkApplicationInfo::apiVersion.

3.8. VkResult Return Codes

While the core Vulkan API is not designed to capture incorrect usage, some circumstances still require return codes. Commands in Vulkan return their status via return codes that are in one of two categories:

  • Successful completion codes are returned when a command needs to communicate success or status information. All successful completion codes are non-negative values.

  • Run time error codes are returned when a command needs to communicate a failure that could only be detected at runtime. All runtime error codes are negative values.

All return codes in Vulkan are reported via VkResult return values. The possible codes are:

// Provided by VK_VERSION_1_0
typedef enum VkResult {
    VK_SUCCESS = 0,
    VK_NOT_READY = 1,
    VK_TIMEOUT = 2,
    VK_EVENT_SET = 3,
    VK_EVENT_RESET = 4,
    VK_INCOMPLETE = 5,
    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
    VK_ERROR_INITIALIZATION_FAILED = -3,
    VK_ERROR_DEVICE_LOST = -4,
    VK_ERROR_MEMORY_MAP_FAILED = -5,
    VK_ERROR_LAYER_NOT_PRESENT = -6,
    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
    VK_ERROR_FEATURE_NOT_PRESENT = -8,
    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
    VK_ERROR_TOO_MANY_OBJECTS = -10,
    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
    VK_ERROR_FRAGMENTED_POOL = -12,
    VK_ERROR_UNKNOWN = -13,
  // Provided by VK_VERSION_1_1
    VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
  // Provided by VK_VERSION_1_1
    VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
  // Provided by VK_VERSION_1_2
    VK_ERROR_FRAGMENTATION = -1000161000,
  // Provided by VK_VERSION_1_2
    VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_COMPILE_REQUIRED = 1000297000,
  // Provided by VK_KHR_surface
    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
  // Provided by VK_KHR_surface
    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
  // Provided by VK_KHR_swapchain
    VK_SUBOPTIMAL_KHR = 1000001003,
  // Provided by VK_KHR_swapchain
    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
  // Provided by VK_KHR_display_swapchain
    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
  // Provided by VK_EXT_debug_report
    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
  // Provided by VK_NV_glsl_shader
    VK_ERROR_INVALID_SHADER_NV = -1000012000,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
  // Provided by VK_KHR_global_priority
    VK_ERROR_NOT_PERMITTED_KHR = -1000174001,
  // Provided by VK_EXT_full_screen_exclusive
    VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT = -1000255000,
  // Provided by VK_KHR_deferred_host_operations
    VK_THREAD_IDLE_KHR = 1000268000,
  // Provided by VK_KHR_deferred_host_operations
    VK_THREAD_DONE_KHR = 1000268001,
  // Provided by VK_KHR_deferred_host_operations
    VK_OPERATION_DEFERRED_KHR = 1000268002,
  // Provided by VK_KHR_deferred_host_operations
    VK_OPERATION_NOT_DEFERRED_KHR = 1000268003,
  // Provided by VK_EXT_image_compression_control
    VK_ERROR_COMPRESSION_EXHAUSTED_EXT = -1000338000,
  // Provided by VK_KHR_maintenance1
    VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY,
  // Provided by VK_KHR_external_memory
    VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
  // Provided by VK_EXT_descriptor_indexing
    VK_ERROR_FRAGMENTATION_EXT = VK_ERROR_FRAGMENTATION,
  // Provided by VK_EXT_global_priority
    VK_ERROR_NOT_PERMITTED_EXT = VK_ERROR_NOT_PERMITTED_KHR,
  // Provided by VK_EXT_buffer_device_address
    VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
  // Provided by VK_KHR_buffer_device_address
    VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED,
} VkResult;
Success Codes
  • VK_SUCCESS Command successfully completed

  • VK_NOT_READY A fence or query has not yet completed

  • VK_TIMEOUT A wait operation has not completed in the specified time

  • VK_EVENT_SET An event is signaled

  • VK_EVENT_RESET An event is unsignaled

  • VK_INCOMPLETE A return array was too small for the result

  • VK_SUBOPTIMAL_KHR A swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully.

  • VK_THREAD_IDLE_KHR A deferred operation is not complete but there is currently no work for this thread to do at the time of this call.

  • VK_THREAD_DONE_KHR A deferred operation is not complete but there is no work remaining to assign to additional threads.

  • VK_OPERATION_DEFERRED_KHR A deferred operation was requested and at least some of the work was deferred.

  • VK_OPERATION_NOT_DEFERRED_KHR A deferred operation was requested and no operations were deferred.

  • VK_PIPELINE_COMPILE_REQUIRED A requested pipeline creation would have required compilation, but the application requested compilation to not be performed.

Error codes
  • VK_ERROR_OUT_OF_HOST_MEMORY A host memory allocation has failed.

  • VK_ERROR_OUT_OF_DEVICE_MEMORY A device memory allocation has failed.

  • VK_ERROR_INITIALIZATION_FAILED Initialization of an object could not be completed for implementation-specific reasons.

  • VK_ERROR_DEVICE_LOST The logical or physical device has been lost. See Lost Device

  • VK_ERROR_MEMORY_MAP_FAILED Mapping of a memory object has failed.

  • VK_ERROR_LAYER_NOT_PRESENT A requested layer is not present or could not be loaded.

  • VK_ERROR_EXTENSION_NOT_PRESENT A requested extension is not supported.

  • VK_ERROR_FEATURE_NOT_PRESENT A requested feature is not supported.

  • VK_ERROR_INCOMPATIBLE_DRIVER The requested version of Vulkan is not supported by the driver or is otherwise incompatible for implementation-specific reasons.

  • VK_ERROR_TOO_MANY_OBJECTS Too many objects of the type have already been created.

  • VK_ERROR_FORMAT_NOT_SUPPORTED A requested format is not supported on this device.

  • VK_ERROR_FRAGMENTED_POOL A pool allocation has failed due to fragmentation of the pool’s memory. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. This should be returned in preference to VK_ERROR_OUT_OF_POOL_MEMORY, but only if the implementation is certain that the pool allocation failure was due to fragmentation.

  • VK_ERROR_SURFACE_LOST_KHR A surface is no longer available.

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR The requested window is already in use by Vulkan or another API in a manner which prevents it from being used again.

  • VK_ERROR_OUT_OF_DATE_KHR A surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface.

  • VK_ERROR_INCOMPATIBLE_DISPLAY_KHR The display used by a swapchain does not use the same presentable image layout, or is incompatible in a way that prevents sharing an image.

  • VK_ERROR_INVALID_SHADER_NV One or more shaders failed to compile or link. More details are reported back to the application via VK_EXT_debug_report if enabled.

  • VK_ERROR_OUT_OF_POOL_MEMORY A pool memory allocation has failed. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. If the failure was definitely due to fragmentation of the pool, VK_ERROR_FRAGMENTED_POOL should be returned instead.

  • VK_ERROR_INVALID_EXTERNAL_HANDLE An external handle is not a valid handle of the specified type.

  • VK_ERROR_FRAGMENTATION A descriptor pool creation has failed due to fragmentation.

  • VK_ERROR_INVALID_DEVICE_ADDRESS_EXT A buffer creation failed because the requested address is not available.

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS A buffer creation or memory allocation failed because the requested address is not available. A shader group handle assignment failed because the requested shader group handle information is no longer valid.

  • VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT An operation on a swapchain created with VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT failed as it did not have exlusive full-screen access. This may occur due to implementation-dependent reasons, outside of the application’s control.

  • VK_ERROR_COMPRESSION_EXHAUSTED_EXT An image creation failed because internal resources required for compression are exhausted. This must only be returned when fixed-rate compression is requested.

  • VK_ERROR_UNKNOWN An unknown error has occurred; either the application has provided invalid input, or an implementation failure has occurred.

If a command returns a runtime error, unless otherwise specified any output parameters will have undefined contents, except that if the output parameter is a structure with sType and pNext fields, those fields will be unmodified. Any structures chained from pNext will also have undefined contents, except that sType and pNext will be unmodified.

VK_ERROR_OUT_OF_*_MEMORY errors do not modify any currently existing Vulkan objects. Objects that have already been successfully created can still be used by the application.

Note

As a general rule, Free, Release, and Reset commands do not return VK_ERROR_OUT_OF_HOST_MEMORY, while any other command with a return code may return it. Any exceptions from this rule are described for those commands.

VK_ERROR_UNKNOWN will be returned by an implementation when an unexpected error occurs that cannot be attributed to valid behavior of the application and implementation. Under these conditions, it may be returned from any command returning a VkResult.

Note

VK_ERROR_UNKNOWN is not expected to ever be returned if the application behavior is valid, and if the implementation is bug-free. If VK_ERROR_UNKNOWN is received, the application should be checked against the latest validation layers to verify correct behavior as much as possible. If no issues are identified it could be an implementation issue, and the implementor should be contacted for support.

Performance-critical commands generally do not have return codes. If a runtime error occurs in such commands, the implementation will defer reporting the error until a specified point. For commands that record into command buffers (vkCmd*) runtime errors are reported by vkEndCommandBuffer.

3.9. Numeric Representation and Computation

Implementations normally perform computations in floating-point, and must meet the range and precision requirements defined under “Floating-Point Computation” below.

These requirements only apply to computations performed in Vulkan operations outside of shader execution, such as texture image specification and sampling, and per-fragment operations. Range and precision requirements during shader execution differ and are specified by the Precision and Operation of SPIR-V Instructions section.

In some cases, the representation and/or precision of operations is implicitly limited by the specified format of vertex or texel data consumed by Vulkan. Specific floating-point formats are described later in this section.

3.9.1. Floating-Point Computation

Most floating-point computation is performed in SPIR-V shader modules. The properties of computation within shaders are constrained as defined by the Precision and Operation of SPIR-V Instructions section.

Some floating-point computation is performed outside of shaders, such as viewport and depth range calculations. For these computations, we do not specify how floating-point numbers are to be represented, or the details of how operations on them are performed, but only place minimal requirements on representation and precision as described in the remainder of this section.

editing-note

(Jon, Bug 14966) This is a rat’s nest of complexity, both in terms of describing/enumerating places such computation may take place (other than “not shader code”) and in how implementations may do it. We have consciously deferred the resolution of this issue to post-1.0, and in the meantime, the following language inherited from the OpenGL Specification is inserted as a placeholder. Hopefully it can be tightened up considerably.

We require simply that numbers’ floating-point parts contain enough bits and that their exponent fields are large enough so that individual results of floating-point operations are accurate to about 1 part in 105. The maximum representable magnitude for all floating-point values must be at least 232.

x × 0 = 0 × x = 0 for any non-infinite and non-NaN x.

1 × x = x × 1 = x.

x + 0 = 0 + x = x.

00 = 1.

Occasionally, further requirements will be specified. Most single-precision floating-point formats meet these requirements.

The special values Inf and -Inf encode values with magnitudes too large to be represented; the special value NaN encodes “Not A Number” values resulting from undefined arithmetic operations such as 0 / 0. Implementations may support Inf and NaN in their floating-point computations.

3.9.2. Floating-Point Format Conversions

When a value is converted to a defined floating-point representation, finite values falling between two representable finite values are rounded to one or the other. The rounding mode is not defined. Finite values whose magnitude is larger than that of any representable finite value may be rounded either to the closest representable finite value or to the appropriately signed infinity. For unsigned destination formats any negative values are converted to zero. Positive infinity is converted to positive infinity; negative infinity is converted to negative infinity in signed formats and to zero in unsigned formats; and any NaN is converted to a NaN.

3.9.3. 16-Bit Floating-Point Numbers

16-bit floating point numbers are defined in the “16-bit floating point numbers” section of the Khronos Data Format Specification.

3.9.4. Unsigned 11-Bit Floating-Point Numbers

Unsigned 11-bit floating point numbers are defined in the “Unsigned 11-bit floating point numbers” section of the Khronos Data Format Specification.

3.9.5. Unsigned 10-Bit Floating-Point Numbers

Unsigned 10-bit floating point numbers are defined in the “Unsigned 10-bit floating point numbers” section of the Khronos Data Format Specification.

3.9.6. General Requirements

Any representable floating-point value in the appropriate format is legal as input to a Vulkan command that requires floating-point data. The result of providing a value that is not a floating-point number to such a command is unspecified, but must not lead to Vulkan interruption or termination. For example, providing a negative zero (where applicable) or a denormalized number to a Vulkan command must yield deterministic results, while providing a NaN or Inf yields unspecified results.

Some calculations require division. In such cases (including implied divisions performed by vector normalization), division by zero produces an unspecified result but must not lead to Vulkan interruption or termination.

3.10. Fixed-Point Data Conversions

When generic vertex attributes and pixel color or depth components are represented as integers, they are often (but not always) considered to be normalized. Normalized integer values are treated specially when being converted to and from floating-point values, and are usually referred to as normalized fixed-point.

In the remainder of this section, b denotes the bit width of the fixed-point integer representation. When the integer is one of the types defined by the API, b is the bit width of that type. When the integer comes from an image containing color or depth component texels, b is the number of bits allocated to that component in its specified image format.

The signed and unsigned fixed-point representations are assumed to be b-bit binary two’s-complement integers and binary unsigned integers, respectively.

3.10.1. Conversion from Normalized Fixed-Point to Floating-Point

Unsigned normalized fixed-point integers represent numbers in the range [0,1]. The conversion from an unsigned normalized fixed-point value c to the corresponding floating-point value f is defined as

Signed normalized fixed-point integers represent numbers in the range [-1,1]. The conversion from a signed normalized fixed-point value c to the corresponding floating-point value f is performed using

Only the range [-2b-1 + 1, 2b-1 - 1] is used to represent signed fixed-point values in the range [-1,1]. For example, if b = 8, then the integer value -127 corresponds to -1.0 and the value 127 corresponds to 1.0. This equation is used everywhere that signed normalized fixed-point values are converted to floating-point.

Note that while zero is exactly expressible in this representation, one value (-128 in the example) is outside the representable range, and implementations must clamp it to -1.0. Where the value is subject to further processing by the implementation, e.g. during texture filtering, values less than -1.0 may be used but the result must be clamped before the value is returned to shaders.

3.10.2. Conversion from Floating-Point to Normalized Fixed-Point

The conversion from a floating-point value f to the corresponding unsigned normalized fixed-point value c is defined by first clamping f to the range [0,1], then computing

c = convertFloatToUint(f × (2b - 1), b)

where convertFloatToUint(r,b) returns one of the two unsigned binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to 0.0 or 1.0, then c must be assigned 0 or 2b - 1, respectively.

The conversion from a floating-point value f to the corresponding signed normalized fixed-point value c is performed by clamping f to the range [-1,1], then computing

c = convertFloatToInt(f × (2b-1 - 1), b)

where convertFloatToInt(r,b) returns one of the two signed two’s-complement binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to -1.0, 0.0, or 1.0, then c must be assigned -(2b-1 - 1), 0, or 2b-1 - 1, respectively.

This equation is used everywhere that floating-point values are converted to signed normalized fixed-point.

3.11. Common Object Types

Some types of Vulkan objects are used in many different structures and command parameters, and are described here. These types include offsets, extents, and rectangles.

3.11.1. Offsets

Offsets are used to describe a pixel location within an image or framebuffer, as an (x,y) location for two-dimensional images, or an (x,y,z) location for three-dimensional images.

A two-dimensional offset is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkOffset2D {
    int32_t    x;
    int32_t    y;
} VkOffset2D;
  • x is the x offset.

  • y is the y offset.

A three-dimensional offset is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkOffset3D {
    int32_t    x;
    int32_t    y;
    int32_t    z;
} VkOffset3D;
  • x is the x offset.

  • y is the y offset.

  • z is the z offset.

3.11.2. Extents

Extents are used to describe the size of a rectangular region of pixels within an image or framebuffer, as (width,height) for two-dimensional images, or as (width,height,depth) for three-dimensional images.

A two-dimensional extent is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkExtent2D {
    uint32_t    width;
    uint32_t    height;
} VkExtent2D;
  • width is the width of the extent.

  • height is the height of the extent.

A three-dimensional extent is defined by the structure:

// Provided by VK_VERSION_1_0
typedef struct VkExtent3D {
    uint32_t    width;
    uint32_t    height;
    uint32_t    depth;
} VkExtent3D;
  • width is the width of the extent.

  • height is the height of the extent.

  • depth is the depth of the extent.

3.11.3. Rectangles

Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure

// Provided by VK_VERSION_1_0
typedef struct VkRect2D {
    VkOffset2D    offset;
    VkExtent2D    extent;
} VkRect2D;
  • offset is a VkOffset2D specifying the rectangle offset.

  • extent is a VkExtent2D specifying the rectangle extent.

3.11.4. Structure Types

Each value corresponds to a particular structure with a sType member with a matching name. As a general rule, the name of each VkStructureType value is obtained by taking the name of the structure, stripping the leading Vk, prefixing each capital letter with _, converting the entire resulting string to upper case, and prefixing it with VK_STRUCTURE_TYPE_. For example, structures of type VkImageCreateInfo correspond to a VkStructureType of VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, and thus its sType member must equal that when it is passed to the API.

The values VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO and VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO are reserved for internal use by the loader, and do not have corresponding Vulkan structures in this Specification.

Structure types supported by the Vulkan API include:

// Provided by VK_VERSION_1_0
typedef enum VkStructureType {
    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
  // Provided by VK_VERSION_1_2
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002,
  // Provided by VK_VERSION_1_3
    VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003,
  // Provided by VK_KHR_swapchain
    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
  // Provided by VK_KHR_swapchain
    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
  // Provided by VK_KHR_display
    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
  // Provided by VK_KHR_display
    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
  // Provided by VK_KHR_display_swapchain
    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
  // Provided by VK_KHR_xlib_surface
    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
  // Provided by VK_KHR_xcb_surface
    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
  // Provided by VK_KHR_wayland_surface
    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
  // Provided by VK_KHR_android_surface
    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
  // Provided by VK_KHR_win32_surface
    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
  // Provided by VK_EXT_debug_report
    VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
  // Provided by VK_AMD_rasterization_order
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
  // Provided by VK_EXT_debug_marker
    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
  // Provided by VK_EXT_debug_marker
    VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
  // Provided by VK_EXT_debug_marker
    VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_PROFILE_KHR = 1000023000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR = 1000023001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_KHR = 1000023002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_GET_MEMORY_PROPERTIES_KHR = 1000023003,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_BIND_MEMORY_KHR = 1000023004,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR = 1000023005,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR = 1000023006,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR = 1000023007,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR = 1000023008,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR = 1000023009,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR = 1000023010,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_KHR = 1000023011,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_QUEUE_FAMILY_PROPERTIES_2_KHR = 1000023012,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_PROFILES_KHR = 1000023013,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR = 1000023014,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR = 1000023015,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_2_KHR = 1000023016,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR = 1000024000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR = 1000024001,
#endif
  // Provided by VK_NV_dedicated_allocation
    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
  // Provided by VK_NV_dedicated_allocation
    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
  // Provided by VK_NV_dedicated_allocation
    VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
  // Provided by VK_EXT_transform_feedback
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000,
  // Provided by VK_EXT_transform_feedback
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001,
  // Provided by VK_EXT_transform_feedback
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002,
  // Provided by VK_NVX_binary_import
    VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX = 1000029000,
  // Provided by VK_NVX_binary_import
    VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX = 1000029001,
  // Provided by VK_NVX_binary_import
    VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX = 1000029002,
  // Provided by VK_NVX_image_view_handle
    VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000,
  // Provided by VK_NVX_image_view_handle
    VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX = 1000030001,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT = 1000038000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000038001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000038002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT = 1000038003,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT = 1000038004,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_EXT = 1000038005,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_EXT = 1000038006,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_EXT = 1000038007,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_EXT = 1000038008,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_EXT = 1000038009,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_REFERENCE_LISTS_EXT = 1000038010,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_EXT = 1000039000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000039001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT = 1000039002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_VCL_FRAME_INFO_EXT = 1000039003,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_EXT = 1000039004,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_EXT = 1000039005,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_EMIT_PICTURE_PARAMETERS_EXT = 1000039006,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_EXT = 1000039007,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_REFERENCE_LISTS_EXT = 1000039008,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_EXT = 1000039009,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_EXT = 1000039010,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT = 1000040000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT = 1000040001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_MVC_EXT = 1000040002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_EXT = 1000040003,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000040004,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT = 1000040005,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT = 1000040006,
#endif
  // Provided by VK_AMD_texture_gather_bias_lod
    VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
  // Provided by VK_KHR_dynamic_rendering with VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000044006,
  // Provided by VK_KHR_dynamic_rendering with VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT = 1000044007,
  // Provided by VK_KHR_dynamic_rendering with VK_AMD_mixed_attachment_samples
    VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD = 1000044008,
  // Provided by VK_KHR_dynamic_rendering with VK_NVX_multiview_per_view_attributes
    VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX = 1000044009,
  // Provided by VK_GGP_stream_descriptor_surface
    VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP = 1000049000,
  // Provided by VK_NV_corner_sampled_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
  // Provided by VK_NV_external_memory
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
  // Provided by VK_NV_external_memory
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
  // Provided by VK_NV_external_memory_win32
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
  // Provided by VK_NV_external_memory_win32
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
  // Provided by VK_NV_win32_keyed_mutex
    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
  // Provided by VK_EXT_validation_flags
    VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
  // Provided by VK_NN_vi_surface
    VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
  // Provided by VK_EXT_astc_decode_mode
    VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
  // Provided by VK_EXT_astc_decode_mode
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
  // Provided by VK_KHR_external_memory_win32
    VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
  // Provided by VK_KHR_external_memory_fd
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
  // Provided by VK_KHR_external_memory_fd
    VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
  // Provided by VK_KHR_external_memory_fd
    VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
  // Provided by VK_KHR_win32_keyed_mutex
    VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
  // Provided by VK_KHR_external_semaphore_win32
    VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
  // Provided by VK_KHR_external_semaphore_fd
    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
  // Provided by VK_KHR_external_semaphore_fd
    VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
  // Provided by VK_KHR_push_descriptor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
  // Provided by VK_EXT_conditional_rendering
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000,
  // Provided by VK_EXT_conditional_rendering
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001,
  // Provided by VK_EXT_conditional_rendering
    VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002,
  // Provided by VK_KHR_incremental_present
    VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
  // Provided by VK_NV_clip_space_w_scaling
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
  // Provided by VK_EXT_display_surface_counter
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
  // Provided by VK_EXT_display_control
    VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
  // Provided by VK_GOOGLE_display_timing
    VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
  // Provided by VK_NVX_multiview_per_view_attributes
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
  // Provided by VK_NV_viewport_swizzle
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
  // Provided by VK_EXT_discard_rectangles
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
  // Provided by VK_EXT_discard_rectangles
    VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
  // Provided by VK_EXT_conservative_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
  // Provided by VK_EXT_conservative_rasterization
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
  // Provided by VK_EXT_depth_clip_enable
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000,
  // Provided by VK_EXT_depth_clip_enable
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001,
  // Provided by VK_EXT_hdr_metadata
    VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
  // Provided by VK_KHR_shared_presentable_image
    VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
  // Provided by VK_KHR_external_fence_win32
    VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
  // Provided by VK_KHR_external_fence_win32
    VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
  // Provided by VK_KHR_external_fence_win32
    VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
  // Provided by VK_KHR_external_fence_fd
    VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
  // Provided by VK_KHR_external_fence_fd
    VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005,
  // Provided by VK_KHR_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006,
  // Provided by VK_KHR_get_surface_capabilities2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
  // Provided by VK_KHR_get_surface_capabilities2
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
  // Provided by VK_KHR_get_surface_capabilities2
    VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
  // Provided by VK_KHR_get_display_properties2
    VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
  // Provided by VK_MVK_ios_surface
    VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
  // Provided by VK_MVK_macos_surface
    VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
  // Provided by VK_EXT_debug_utils
    VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005,
  // Provided by VK_KHR_format_feature_flags2 with VK_ANDROID_external_memory_android_hardware_buffer
    VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID = 1000129006,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
  // Provided by VK_EXT_sample_locations
    VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
  // Provided by VK_EXT_blend_operation_advanced
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
  // Provided by VK_EXT_blend_operation_advanced
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
  // Provided by VK_EXT_blend_operation_advanced
    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
  // Provided by VK_NV_fragment_coverage_to_color
    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR = 1000150007,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR = 1000150000,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR = 1000150002,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR = 1000150003,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR = 1000150004,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR = 1000150005,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR = 1000150006,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR = 1000150009,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR = 1000150010,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR = 1000150011,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR = 1000150012,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR = 1000150013,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR = 1000150014,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR = 1000150017,
  // Provided by VK_KHR_acceleration_structure
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR = 1000150020,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR = 1000347000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR = 1000347001,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR = 1000150015,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR = 1000150016,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR = 1000150018,
  // Provided by VK_KHR_ray_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR = 1000348013,
  // Provided by VK_NV_framebuffer_mixed_samples
    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
  // Provided by VK_NV_shader_sm_builtins
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV = 1000154000,
  // Provided by VK_NV_shader_sm_builtins
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV = 1000154001,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
  // Provided by VK_KHR_format_feature_flags2 with VK_EXT_image_drm_format_modifier
    VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT = 1000158006,
  // Provided by VK_EXT_validation_cache
    VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
  // Provided by VK_EXT_validation_cache
    VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_portability_subset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR = 1000163000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_portability_subset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR = 1000163001,
#endif
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
  // Provided by VK_NV_shading_rate_image
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = 1000165006,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = 1000165007,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011,
  // Provided by VK_NV_ray_tracing
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012,
  // Provided by VK_NV_representative_fragment_test
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
  // Provided by VK_NV_representative_fragment_test
    VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
  // Provided by VK_EXT_filter_cubic
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000,
  // Provided by VK_EXT_filter_cubic
    VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001,
  // Provided by VK_EXT_external_memory_host
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
  // Provided by VK_EXT_external_memory_host
    VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
  // Provided by VK_EXT_external_memory_host
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
  // Provided by VK_KHR_shader_clock
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000,
  // Provided by VK_AMD_pipeline_compiler_control
    VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD = 1000183000,
  // Provided by VK_EXT_calibrated_timestamps
    VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000,
  // Provided by VK_AMD_shader_core_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT = 1000187000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT = 1000187001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT = 1000187002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_EXT = 1000187003,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT = 1000187004,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h265
    VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT = 1000187005,
#endif
  // Provided by VK_KHR_global_priority
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR = 1000174000,
  // Provided by VK_KHR_global_priority
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR = 1000388000,
  // Provided by VK_KHR_global_priority
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR = 1000388001,
  // Provided by VK_AMD_memory_overallocation_behavior
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000,
  // Provided by VK_EXT_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
  // Provided by VK_EXT_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001,
  // Provided by VK_EXT_vertex_attribute_divisor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002,
  // Provided by VK_GGP_frame_token
    VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP = 1000191000,
  // Provided by VK_NV_compute_shader_derivatives
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000,
  // Provided by VK_NV_mesh_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
  // Provided by VK_NV_mesh_shader
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
  // Provided by VK_NV_shader_image_footprint
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
  // Provided by VK_NV_scissor_exclusive
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
  // Provided by VK_NV_scissor_exclusive
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
  // Provided by VK_NV_device_diagnostic_checkpoints
    VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
  // Provided by VK_NV_device_diagnostic_checkpoints
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
  // Provided by VK_INTEL_shader_integer_functions2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL = 1000210000,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL = 1000210001,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL = 1000210002,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL = 1000210003,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL = 1000210004,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL = 1000210005,
  // Provided by VK_EXT_pci_bus_info
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
  // Provided by VK_AMD_display_native_hdr
    VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD = 1000213000,
  // Provided by VK_AMD_display_native_hdr
    VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD = 1000213001,
  // Provided by VK_FUCHSIA_imagepipe_surface
    VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000,
  // Provided by VK_EXT_metal_surface
    VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
  // Provided by VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000,
  // Provided by VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001,
  // Provided by VK_EXT_fragment_density_map
    VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR = 1000226000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR = 1000226001,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR = 1000226002,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR = 1000226003,
  // Provided by VK_KHR_fragment_shading_rate
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR = 1000226004,
  // Provided by VK_AMD_shader_core_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD = 1000227000,
  // Provided by VK_AMD_device_coherent_memory
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD = 1000229000,
  // Provided by VK_EXT_shader_image_atomic_int64
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT = 1000234000,
  // Provided by VK_EXT_memory_budget
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000,
  // Provided by VK_EXT_memory_priority
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000,
  // Provided by VK_EXT_memory_priority
    VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001,
  // Provided by VK_KHR_surface_protected_capabilities
    VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR = 1000239000,
  // Provided by VK_NV_dedicated_allocation_image_aliasing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT = 1000244000,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002,
  // Provided by VK_EXT_validation_features
    VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000,
  // Provided by VK_KHR_present_wait
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR = 1000248000,
  // Provided by VK_NV_cooperative_matrix
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000,
  // Provided by VK_NV_cooperative_matrix
    VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001,
  // Provided by VK_NV_cooperative_matrix
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002,
  // Provided by VK_NV_coverage_reduction_mode
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV = 1000250000,
  // Provided by VK_NV_coverage_reduction_mode
    VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV = 1000250001,
  // Provided by VK_NV_coverage_reduction_mode
    VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV = 1000250002,
  // Provided by VK_EXT_fragment_shader_interlock
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000,
  // Provided by VK_EXT_ycbcr_image_arrays
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000,
  // Provided by VK_EXT_provoking_vertex
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT = 1000254000,
  // Provided by VK_EXT_provoking_vertex
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT = 1000254001,
  // Provided by VK_EXT_provoking_vertex
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT = 1000254002,
  // Provided by VK_EXT_full_screen_exclusive
    VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT = 1000255000,
  // Provided by VK_EXT_full_screen_exclusive
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT = 1000255002,
  // Provided by VK_KHR_win32_surface with VK_EXT_full_screen_exclusive
    VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT = 1000255001,
  // Provided by VK_EXT_headless_surface
    VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000,
  // Provided by VK_EXT_line_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = 1000259000,
  // Provided by VK_EXT_line_rasterization
    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = 1000259001,
  // Provided by VK_EXT_line_rasterization
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = 1000259002,
  // Provided by VK_EXT_shader_atomic_float
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000,
  // Provided by VK_EXT_index_type_uint8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = 1000265000,
  // Provided by VK_EXT_extended_dynamic_state
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR = 1000269000,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR = 1000269001,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR = 1000269002,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR = 1000269003,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR = 1000269004,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR = 1000269005,
  // Provided by VK_EXT_shader_atomic_float2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT = 1000273000,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV = 1000277000,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV = 1000277001,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV = 1000277002,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV = 1000277003,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV = 1000277004,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV = 1000277005,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV = 1000277006,
  // Provided by VK_NV_device_generated_commands
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV = 1000277007,
  // Provided by VK_NV_inherited_viewport_scissor
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV = 1000278000,
  // Provided by VK_NV_inherited_viewport_scissor
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV = 1000278001,
  // Provided by VK_EXT_texel_buffer_alignment
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000,
  // Provided by VK_QCOM_render_pass_transform
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM = 1000282000,
  // Provided by VK_QCOM_render_pass_transform
    VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM = 1000282001,
  // Provided by VK_EXT_device_memory_report
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT = 1000284000,
  // Provided by VK_EXT_device_memory_report
    VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT = 1000284001,
  // Provided by VK_EXT_device_memory_report
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT = 1000284002,
  // Provided by VK_EXT_robustness2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = 1000286000,
  // Provided by VK_EXT_robustness2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = 1000286001,
  // Provided by VK_EXT_custom_border_color
    VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000,
  // Provided by VK_EXT_custom_border_color
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001,
  // Provided by VK_EXT_custom_border_color
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002,
  // Provided by VK_KHR_pipeline_library
    VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000,
  // Provided by VK_KHR_present_id
    VK_STRUCTURE_TYPE_PRESENT_ID_KHR = 1000294000,
  // Provided by VK_KHR_present_id
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR = 1000294001,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR = 1000299000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR = 1000299001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR = 1000299002,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR = 1000299003,
#endif
  // Provided by VK_NV_device_diagnostics_config
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV = 1000300000,
  // Provided by VK_NV_device_diagnostics_config
    VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV = 1000300001,
  // Provided by VK_KHR_synchronization2 with VK_NV_device_diagnostic_checkpoints
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV = 1000314008,
  // Provided by VK_KHR_synchronization2 with VK_NV_device_diagnostic_checkpoints
    VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV = 1000314009,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT = 1000320000,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT = 1000320001,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT = 1000320002,
  // Provided by VK_AMD_shader_early_and_late_fragment_tests
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD = 1000321000,
  // Provided by VK_KHR_fragment_shader_barycentric
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR = 1000203000,
  // Provided by VK_KHR_fragment_shader_barycentric
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR = 1000322000,
  // Provided by VK_KHR_shader_subgroup_uniform_control_flow
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR = 1000323000,
  // Provided by VK_NV_fragment_shading_rate_enums
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV = 1000326000,
  // Provided by VK_NV_fragment_shading_rate_enums
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV = 1000326001,
  // Provided by VK_NV_fragment_shading_rate_enums
    VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV = 1000326002,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV = 1000327000,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV = 1000327001,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV = 1000327002,
  // Provided by VK_EXT_ycbcr_2plane_444_formats
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT = 1000330000,
  // Provided by VK_EXT_fragment_density_map2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT = 1000332000,
  // Provided by VK_EXT_fragment_density_map2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT = 1000332001,
  // Provided by VK_QCOM_rotated_copy_commands
    VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM = 1000333000,
  // Provided by VK_KHR_workgroup_memory_explicit_layout
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR = 1000336000,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT = 1000338000,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT = 1000338001,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT = 1000338002,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT = 1000338003,
  // Provided by VK_EXT_image_compression_control
    VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT = 1000338004,
  // Provided by VK_EXT_4444_formats
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT = 1000340000,
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM = 1000342000,
  // Provided by VK_EXT_rgba10x6_formats
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT = 1000344000,
  // Provided by VK_EXT_directfb_surface
    VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT = 1000346000,
  // Provided by VK_VALVE_mutable_descriptor_type
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE = 1000351000,
  // Provided by VK_VALVE_mutable_descriptor_type
    VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE = 1000351002,
  // Provided by VK_EXT_vertex_input_dynamic_state
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT = 1000352000,
  // Provided by VK_EXT_vertex_input_dynamic_state
    VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT = 1000352001,
  // Provided by VK_EXT_vertex_input_dynamic_state
    VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT = 1000352002,
  // Provided by VK_EXT_physical_device_drm
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT = 1000353000,
  // Provided by VK_EXT_depth_clip_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT = 1000355000,
  // Provided by VK_EXT_depth_clip_control
    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT = 1000355001,
  // Provided by VK_EXT_primitive_topology_list_restart
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT = 1000356000,
  // Provided by VK_FUCHSIA_external_memory
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364000,
  // Provided by VK_FUCHSIA_external_memory
    VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA = 1000364001,
  // Provided by VK_FUCHSIA_external_memory
    VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000364002,
  // Provided by VK_FUCHSIA_external_semaphore
    VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365000,
  // Provided by VK_FUCHSIA_external_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA = 1000365001,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA = 1000366000,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA = 1000366001,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA = 1000366002,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA = 1000366003,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA = 1000366004,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA = 1000366005,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA = 1000366006,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA = 1000366007,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA = 1000366008,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA = 1000366009,
  // Provided by VK_HUAWEI_subpass_shading
    VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI = 1000369000,
  // Provided by VK_HUAWEI_subpass_shading
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI = 1000369001,
  // Provided by VK_HUAWEI_subpass_shading
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI = 1000369002,
  // Provided by VK_HUAWEI_invocation_mask
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI = 1000370000,
  // Provided by VK_NV_external_memory_rdma
    VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV = 1000371000,
  // Provided by VK_NV_external_memory_rdma
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV = 1000371001,
  // Provided by VK_EXT_pipeline_properties
    VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT = 1000372000,
  // Provided by VK_EXT_pipeline_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT = 1000372001,
  // Provided by VK_EXT_extended_dynamic_state2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT = 1000377000,
  // Provided by VK_QNX_screen_surface
    VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX = 1000378000,
  // Provided by VK_EXT_color_write_enable
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT = 1000381000,
  // Provided by VK_EXT_color_write_enable
    VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT = 1000381001,
  // Provided by VK_EXT_primitives_generated_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT = 1000382000,
  // Provided by VK_KHR_ray_tracing_maintenance1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR = 1000386000,
  // Provided by VK_EXT_image_view_min_lod
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT = 1000391000,
  // Provided by VK_EXT_image_view_min_lod
    VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT = 1000391001,
  // Provided by VK_EXT_multi_draw
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT = 1000392000,
  // Provided by VK_EXT_multi_draw
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT = 1000392001,
  // Provided by VK_EXT_image_2d_view_of_3d
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT = 1000393000,
  // Provided by VK_EXT_border_color_swizzle
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT = 1000411000,
  // Provided by VK_EXT_border_color_swizzle
    VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT = 1000411001,
  // Provided by VK_EXT_pageable_device_local_memory
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT = 1000412000,
  // Provided by VK_VALVE_descriptor_set_host_mapping
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE = 1000420000,
  // Provided by VK_VALVE_descriptor_set_host_mapping
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE = 1000420001,
  // Provided by VK_VALVE_descriptor_set_host_mapping
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE = 1000420002,
  // Provided by VK_QCOM_fragment_density_map_offset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM = 1000425000,
  // Provided by VK_QCOM_fragment_density_map_offset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM = 1000425001,
  // Provided by VK_QCOM_fragment_density_map_offset
    VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM = 1000425002,
  // Provided by VK_NV_linear_color_attachment
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV = 1000430000,
  // Provided by VK_EXT_image_compression_control_swapchain
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT = 1000437000,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT = 1000458000,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT = 1000458001,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT = 1000458002,
  // Provided by VK_EXT_subpass_merge_feedback
    VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT = 1000458003,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
  // Provided by VK_VERSION_1_1
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
  // Provided by VK_EXT_debug_report
    VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_INFO,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
  // Provided by VK_KHR_dynamic_rendering
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO,
  // Provided by VK_KHR_dynamic_rendering with VK_NV_framebuffer_mixed_samples
    VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_NV = VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD,
  // Provided by VK_KHR_multiview
    VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
  // Provided by VK_KHR_multiview
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
  // Provided by VK_KHR_multiview
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
  // Provided by VK_KHR_get_physical_device_properties2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
  // Provided by VK_KHR_device_group
    VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
  // Provided by VK_KHR_bind_memory2 with VK_KHR_device_group
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
  // Provided by VK_KHR_bind_memory2 with VK_KHR_device_group
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES,
  // Provided by VK_KHR_device_group_creation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
  // Provided by VK_KHR_device_group_creation
    VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
  // Provided by VK_KHR_external_memory_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
  // Provided by VK_KHR_external_fence_capabilities, VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
  // Provided by VK_KHR_external_memory
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
  // Provided by VK_KHR_external_memory
    VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
  // Provided by VK_KHR_external_memory
    VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
  // Provided by VK_KHR_external_semaphore
    VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
  // Provided by VK_KHR_shader_float16_int8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
  // Provided by VK_KHR_shader_float16_int8
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
  // Provided by VK_KHR_16bit_storage
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
  // Provided by VK_KHR_descriptor_update_template
    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
  // Provided by VK_EXT_display_surface_counter
    VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,
  // Provided by VK_KHR_imageless_framebuffer
    VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO,
  // Provided by VK_KHR_create_renderpass2
    VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO,
  // Provided by VK_KHR_external_fence_capabilities
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
  // Provided by VK_KHR_external_fence_capabilities
    VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
  // Provided by VK_KHR_external_fence
    VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
  // Provided by VK_KHR_maintenance2
    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
  // Provided by VK_KHR_variable_pointers
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
  // Provided by VK_KHR_variable_pointers
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR,
  // Provided by VK_KHR_dedicated_allocation
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
  // Provided by VK_KHR_dedicated_allocation
    VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK,
  // Provided by VK_EXT_inline_uniform_block
    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
  // Provided by VK_KHR_get_memory_requirements2
    VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
  // Provided by VK_KHR_image_format_list
    VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
  // Provided by VK_KHR_bind_memory2
    VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
  // Provided by VK_KHR_bind_memory2
    VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
  // Provided by VK_EXT_descriptor_indexing
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT,
  // Provided by VK_KHR_maintenance3
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
  // Provided by VK_KHR_maintenance3
    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
  // Provided by VK_EXT_global_priority
    VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR,
  // Provided by VK_KHR_shader_subgroup_extended_types
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES,
  // Provided by VK_KHR_8bit_storage
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES,
  // Provided by VK_KHR_shader_atomic_int64
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES,
  // Provided by VK_EXT_pipeline_creation_feedback
    VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO,
  // Provided by VK_KHR_driver_properties
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
  // Provided by VK_KHR_shader_float_controls
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
  // Provided by VK_NV_fragment_shader_barycentric
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO,
  // Provided by VK_KHR_timeline_semaphore
    VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO,
  // Provided by VK_INTEL_performance_query
    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL,
  // Provided by VK_KHR_vulkan_memory_model
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
  // Provided by VK_KHR_shader_terminate_invocation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES,
  // Provided by VK_EXT_scalar_block_layout
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES,
  // Provided by VK_EXT_subgroup_size_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES,
  // Provided by VK_EXT_subgroup_size_control
    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO,
  // Provided by VK_EXT_subgroup_size_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT,
  // Provided by VK_EXT_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  // Provided by VK_EXT_tooling_info
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES,
  // Provided by VK_EXT_separate_stencil_usage
    VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO,
  // Provided by VK_KHR_uniform_buffer_standard_layout
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO,
  // Provided by VK_KHR_buffer_device_address
    VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO,
  // Provided by VK_EXT_host_query_reset
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES,
  // Provided by VK_EXT_shader_demote_to_helper_invocation
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES,
  // Provided by VK_KHR_shader_integer_dot_product
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES,
  // Provided by VK_KHR_shader_integer_dot_product
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES,
  // Provided by VK_EXT_texel_buffer_alignment
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES,
  // Provided by VK_EXT_private_data
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES,
  // Provided by VK_EXT_private_data
    VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO,
  // Provided by VK_EXT_private_data
    VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR = VK_STRUCTURE_TYPE_SUBMIT_INFO_2,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO,
  // Provided by VK_KHR_synchronization2
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES,
  // Provided by VK_KHR_zero_initialize_workgroup_memory
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES,
  // Provided by VK_EXT_image_robustness
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR = VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR = VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_COPY_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_IMAGE_COPY_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR = VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2,
  // Provided by VK_KHR_copy_commands2
    VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2,
  // Provided by VK_KHR_format_feature_flags2
    VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3,
  // Provided by VK_EXT_pipeline_properties
    VK_STRUCTURE_TYPE_PIPELINE_INFO_EXT = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR,
  // Provided by VK_EXT_global_priority_query
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR,
  // Provided by VK_EXT_global_priority_query
    VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_EXT = VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS,
  // Provided by VK_KHR_maintenance4
    VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS,
} VkStructureType;

3.12. API Name Aliases

A small number of APIs did not follow the naming conventions when initially defined. For consistency, when we discover an API name that violates the naming conventions, we rename it in the Specification, XML, and header files. For backwards compatibility, the original (incorrect) name is retained as a “typo alias”. The alias is deprecated and should not be used, but will be retained indefinitely.

Note

VK_STENCIL_FRONT_AND_BACK is an example of a typo alias. It was initially defined as part of VkStencilFaceFlagBits. Once the naming inconsistency was noticed, it was renamed to VK_STENCIL_FACE_FRONT_AND_BACK, and the old name was aliased to the correct name.

4. Initialization

Before using Vulkan, an application must initialize it by loading the Vulkan commands, and creating a VkInstance object.

4.1. Command Function Pointers

Vulkan commands are not necessarily exposed by static linking on a platform. Commands to query function pointers for Vulkan commands are described below.

Note

When extensions are promoted or otherwise incorporated into another extension or Vulkan core version, command aliases may be included. Whilst the behavior of each command alias is identical, the behavior of retrieving each alias’s function pointer is not. A function pointer for a given alias can only be retrieved if the extension or version that introduced that alias is supported and enabled, irrespective of whether any other alias is available.

Function pointers for all Vulkan commands can be obtained with the command:

// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetInstanceProcAddr(
    VkInstance                                  instance,
    const char*                                 pName);
  • instance is the instance that the function pointer will be compatible with, or NULL for commands not dependent on any instance.

  • pName is the name of the command to obtain.

vkGetInstanceProcAddr itself is obtained in a platform- and loader- specific manner. Typically, the loader library will export this command as a function symbol, so applications can link against the loader library, or load it dynamically and look up the symbol using platform-specific APIs.

The table below defines the various use cases for vkGetInstanceProcAddr and expected return value (“fp” is “function pointer”) for each case. A valid returned function pointer (“fp”) must not be NULL.

The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried before use.

Table 1. vkGetInstanceProcAddr behavior
instance pName return value

*1

NULL

undefined

invalid non-NULL instance

*1

undefined

NULL

global command2

fp

NULL

vkGetInstanceProcAddr

fp5

instance

vkGetInstanceProcAddr

fp

instance

core dispatchable command

fp3

instance

enabled instance extension dispatchable command for instance

fp3

instance

available device extension4 dispatchable command for instance

fp3

any other case, not covered above

NULL

1

"*" means any representable value for the parameter (including valid values, invalid values, and NULL).

2

The global commands are: vkEnumerateInstanceVersion, vkEnumerateInstanceExtensionProperties, vkEnumerateInstanceLayerProperties, and vkCreateInstance. Dispatchable commands are all other commands which are not global.

3

The returned function pointer must only be called with a dispatchable object (the first parameter) that is instance or a child of instance, e.g. VkInstance, VkPhysicalDevice, VkDevice, VkQueue, or VkCommandBuffer.

4

An “available device extension” is a device extension supported by any physical device enumerated by instance.

5

Starting with Vulkan 1.2, vkGetInstanceProcAddr can resolve itself with a NULL instance pointer.

Valid Usage (Implicit)
  • VUID-vkGetInstanceProcAddr-instance-parameter
    If instance is not NULL, instance must be a valid VkInstance handle

  • VUID-vkGetInstanceProcAddr-pName-parameter
    pName must be a null-terminated UTF-8 string

In order to support systems with multiple Vulkan implementations, the function pointers returned by vkGetInstanceProcAddr may point to dispatch code that calls a different real implementation for different VkDevice objects or their child objects. The overhead of the internal dispatch for VkDevice objects can be avoided by obtaining device-specific function pointers for any commands that use a device or device-child object as their dispatchable object. Such function pointers can be obtained with the command:

// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetDeviceProcAddr(
    VkDevice                                    device,
    const char*                                 pName);

The table below defines the various use cases for vkGetDeviceProcAddr and expected return value (“fp” is “function pointer”) for each case. A valid returned function pointer (“fp”) must not be NULL.

The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried before use. The function pointer must only be called with a dispatchable object (the first parameter) that is device or a child of device.

Table 2. vkGetDeviceProcAddr behavior
device pName return value

NULL

*1

undefined

invalid device

*1

undefined

device

NULL

undefined

device

requested core version2 device-level dispatchable command3

fp4

device

enabled extension device-level dispatchable command3

fp4

any other case, not covered above

NULL

1

"*" means any representable value for the parameter (including valid values, invalid values, and NULL).

2

Device-level commands which are part of the core version specified by VkApplicationInfo::apiVersion when creating the instance will always return a valid function pointer. Core commands beyond that version which are supported by the implementation may either return NULL or a function pointer, though the function pointer must not be called.

3

In this function, device-level excludes all physical-device-level commands.

4

The returned function pointer must only be called with a dispatchable object (the first parameter) that is device or a child of device e.g. VkDevice, VkQueue, or VkCommandBuffer.

Valid Usage (Implicit)
  • VUID-vkGetDeviceProcAddr-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceProcAddr-pName-parameter
    pName must be a null-terminated UTF-8 string

The definition of PFN_vkVoidFunction is:

// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);

This type is returned from command function pointer queries, and must be cast to an actual command function pointer before use.

4.1.1. Extending Physical Device Core Functionality

New core physical-device-level functionality can be used when the physical-device version is greater than or equal to the version of Vulkan that added the new functionality. The Vulkan version supported by a physical device can be obtained by calling vkGetPhysicalDeviceProperties.

4.1.2. Extending Physical Device From Device Extensions

When the VK_KHR_get_physical_device_properties2 extension is enabled, or when both the instance and the physical-device versions are at least 1.1, physical-device-level functionality of a device extension can be used with a physical device if the corresponding extension is enumerated by vkEnumerateDeviceExtensionProperties for that physical device, even before a logical device has been created.

To obtain a function pointer for a physical-device-level command from a device extension, an application can use vkGetInstanceProcAddr. This function pointer may point to dispatch code, which calls a different real implementation for different VkPhysicalDevice objects. Applications must not use a VkPhysicalDevice in any command added by an extension or core version that is not supported by that physical device.

Device extensions may define structures that can be added to the pNext chain of physical-device-level commands.

4.2. Instances

There is no global state in Vulkan and all per-application state is stored in a VkInstance object. Creating a VkInstance object initializes the Vulkan library and allows the application to pass information about itself to the implementation.

Instances are represented by VkInstance handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkInstance)

To query the version of instance-level functionality supported by the implementation, call:

// Provided by VK_VERSION_1_1
VkResult vkEnumerateInstanceVersion(
    uint32_t*                                   pApiVersion);
  • pApiVersion is a pointer to a uint32_t, which is the version of Vulkan supported by instance-level functionality, encoded as described in Version Numbers.

Note

The intended behaviour of vkEnumerateInstanceVersion is that an implementation should not need to perform memory allocations and should unconditionally return VK_SUCCESS. The loader, and any enabled layers, may return VK_ERROR_OUT_OF_HOST_MEMORY in the case of a failed memory allocation.

Valid Usage (Implicit)
  • VUID-vkEnumerateInstanceVersion-pApiVersion-parameter
    pApiVersion must be a valid pointer to a uint32_t value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

To create an instance object, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateInstance(
    const VkInstanceCreateInfo*                 pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkInstance*                                 pInstance);
  • pCreateInfo is a pointer to a VkInstanceCreateInfo structure controlling creation of the instance.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pInstance points a VkInstance handle in which the resulting instance is returned.

vkCreateInstance verifies that the requested layers exist. If not, vkCreateInstance will return VK_ERROR_LAYER_NOT_PRESENT. Next vkCreateInstance verifies that the requested extensions are supported (e.g. in the implementation or in any enabled instance layer) and if any requested extension is not supported, vkCreateInstance must return VK_ERROR_EXTENSION_NOT_PRESENT. After verifying and enabling the instance layers and extensions the VkInstance object is created and returned to the application. If a requested extension is only supported by a layer, both the layer and the extension need to be specified at vkCreateInstance time for the creation to succeed.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateInstance-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkInstanceCreateInfo structure

  • VUID-vkCreateInstance-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateInstance-pInstance-parameter
    pInstance must be a valid pointer to a VkInstance handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_LAYER_NOT_PRESENT

  • VK_ERROR_EXTENSION_NOT_PRESENT

  • VK_ERROR_INCOMPATIBLE_DRIVER

The VkInstanceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkInstanceCreateInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkInstanceCreateFlags       flags;
    const VkApplicationInfo*    pApplicationInfo;
    uint32_t                    enabledLayerCount;
    const char* const*          ppEnabledLayerNames;
    uint32_t                    enabledExtensionCount;
    const char* const*          ppEnabledExtensionNames;
} VkInstanceCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkInstanceCreateFlagBits indicating the behavior of the instance.

  • pApplicationInfo is NULL or a pointer to a VkApplicationInfo structure. If not NULL, this information helps implementations recognize behavior inherent to classes of applications. VkApplicationInfo is defined in detail below.

  • enabledLayerCount is the number of global layers to enable.

  • ppEnabledLayerNames is a pointer to an array of enabledLayerCount null-terminated UTF-8 strings containing the names of layers to enable for the created instance. The layers are loaded in the order they are listed in this array, with the first array element being the closest to the application, and the last array element being the closest to the driver. See the Layers section for further details.

  • enabledExtensionCount is the number of global extensions to enable.

  • ppEnabledExtensionNames is a pointer to an array of enabledExtensionCount null-terminated UTF-8 strings containing the names of extensions to enable.

To capture events that occur while creating or destroying an instance, an application can link a VkDebugReportCallbackCreateInfoEXT structure or a VkDebugUtilsMessengerCreateInfoEXT structure to the pNext element of the VkInstanceCreateInfo structure given to vkCreateInstance. This callback is only valid for the duration of the vkCreateInstance and the vkDestroyInstance call. Use vkCreateDebugReportCallbackEXT or vkCreateDebugUtilsMessengerEXT to create persistent callback objects.

Valid Usage
  • VUID-VkInstanceCreateInfo-pNext-04925
    If the pNext chain of VkInstanceCreateInfo includes a VkDebugReportCallbackCreateInfoEXT structure, the list of enabled extensions in ppEnabledExtensionNames must contain VK_EXT_debug_report

  • VUID-VkInstanceCreateInfo-pNext-04926
    If the pNext chain of VkInstanceCreateInfo includes a VkDebugUtilsMessengerCreateInfoEXT structure, the list of enabled extensions in ppEnabledExtensionNames must contain VK_EXT_debug_utils

  • VUID-VkInstanceCreateInfo-flags-06559
    If flags has the VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR bit set, the list of enabled extensions in ppEnabledExtensionNames must contain VK_KHR_portability_enumeration

Valid Usage (Implicit)
  • VUID-VkInstanceCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO

  • VUID-VkInstanceCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDebugReportCallbackCreateInfoEXT, VkDebugUtilsMessengerCreateInfoEXT, VkValidationFeaturesEXT, or VkValidationFlagsEXT

  • VUID-VkInstanceCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique, with the exception of structures of type VkDebugUtilsMessengerCreateInfoEXT

  • VUID-VkInstanceCreateInfo-flags-parameter
    flags must be a valid combination of VkInstanceCreateFlagBits values

  • VUID-VkInstanceCreateInfo-pApplicationInfo-parameter
    If pApplicationInfo is not NULL, pApplicationInfo must be a valid pointer to a valid VkApplicationInfo structure

  • VUID-VkInstanceCreateInfo-ppEnabledLayerNames-parameter
    If enabledLayerCount is not 0, ppEnabledLayerNames must be a valid pointer to an array of enabledLayerCount null-terminated UTF-8 strings

  • VUID-VkInstanceCreateInfo-ppEnabledExtensionNames-parameter
    If enabledExtensionCount is not 0, ppEnabledExtensionNames must be a valid pointer to an array of enabledExtensionCount null-terminated UTF-8 strings

// Provided by VK_VERSION_1_0
typedef enum VkInstanceCreateFlagBits {
  // Provided by VK_KHR_portability_enumeration
    VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 0x00000001,
} VkInstanceCreateFlagBits;
  • VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR specifies that the instance will enumerate available Vulkan Portability-compliant physical devices and groups in addition to the Vulkan physical devices and groups that are enumerated by default.

// Provided by VK_VERSION_1_0
typedef VkFlags VkInstanceCreateFlags;

VkInstanceCreateFlags is a bitmask type for setting a mask of zero or more VkInstanceCreateFlagBits.

When creating a Vulkan instance for which you wish to disable validation checks, add a VkValidationFlagsEXT structure to the pNext chain of the VkInstanceCreateInfo structure, specifying the checks to be disabled.

// Provided by VK_EXT_validation_flags
typedef struct VkValidationFlagsEXT {
    VkStructureType                sType;
    const void*                    pNext;
    uint32_t                       disabledValidationCheckCount;
    const VkValidationCheckEXT*    pDisabledValidationChecks;
} VkValidationFlagsEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • disabledValidationCheckCount is the number of checks to disable.

  • pDisabledValidationChecks is a pointer to an array of VkValidationCheckEXT values specifying the validation checks to be disabled.

Valid Usage (Implicit)
  • VUID-VkValidationFlagsEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT

  • VUID-VkValidationFlagsEXT-pDisabledValidationChecks-parameter
    pDisabledValidationChecks must be a valid pointer to an array of disabledValidationCheckCount valid VkValidationCheckEXT values

  • VUID-VkValidationFlagsEXT-disabledValidationCheckCount-arraylength
    disabledValidationCheckCount must be greater than 0

Possible values of elements of the VkValidationFlagsEXT::pDisabledValidationChecks array, specifying validation checks to be disabled, are:

// Provided by VK_EXT_validation_flags
typedef enum VkValidationCheckEXT {
    VK_VALIDATION_CHECK_ALL_EXT = 0,
    VK_VALIDATION_CHECK_SHADERS_EXT = 1,
} VkValidationCheckEXT;
  • VK_VALIDATION_CHECK_ALL_EXT specifies that all validation checks are disabled.

  • VK_VALIDATION_CHECK_SHADERS_EXT specifies that shader validation is disabled.

When creating a Vulkan instance for which you wish to enable or disable specific validation features, add a VkValidationFeaturesEXT structure to the pNext chain of the VkInstanceCreateInfo structure, specifying the features to be enabled or disabled.

// Provided by VK_EXT_validation_features
typedef struct VkValidationFeaturesEXT {
    VkStructureType                         sType;
    const void*                             pNext;
    uint32_t                                enabledValidationFeatureCount;
    const VkValidationFeatureEnableEXT*     pEnabledValidationFeatures;
    uint32_t                                disabledValidationFeatureCount;
    const VkValidationFeatureDisableEXT*    pDisabledValidationFeatures;
} VkValidationFeaturesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • enabledValidationFeatureCount is the number of features to enable.

  • pEnabledValidationFeatures is a pointer to an array of VkValidationFeatureEnableEXT values specifying the validation features to be enabled.

  • disabledValidationFeatureCount is the number of features to disable.

  • pDisabledValidationFeatures is a pointer to an array of VkValidationFeatureDisableEXT values specifying the validation features to be disabled.

Valid Usage
  • VUID-VkValidationFeaturesEXT-pEnabledValidationFeatures-02967
    If the pEnabledValidationFeatures array contains VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT, then it must also contain VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT

  • VUID-VkValidationFeaturesEXT-pEnabledValidationFeatures-02968
    If the pEnabledValidationFeatures array contains VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT, then it must not contain VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT

Valid Usage (Implicit)
  • VUID-VkValidationFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT

  • VUID-VkValidationFeaturesEXT-pEnabledValidationFeatures-parameter
    If enabledValidationFeatureCount is not 0, pEnabledValidationFeatures must be a valid pointer to an array of enabledValidationFeatureCount valid VkValidationFeatureEnableEXT values

  • VUID-VkValidationFeaturesEXT-pDisabledValidationFeatures-parameter
    If disabledValidationFeatureCount is not 0, pDisabledValidationFeatures must be a valid pointer to an array of disabledValidationFeatureCount valid VkValidationFeatureDisableEXT values

Possible values of elements of the VkValidationFeaturesEXT::pEnabledValidationFeatures array, specifying validation features to be enabled, are:

// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureEnableEXT {
    VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0,
    VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1,
    VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2,
    VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3,
    VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT = 4,
} VkValidationFeatureEnableEXT;
  • VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT specifies that GPU-assisted validation is enabled. Activating this feature instruments shader programs to generate additional diagnostic data. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT specifies that the validation layers reserve a descriptor set binding slot for their own use. The layer reports a value for VkPhysicalDeviceLimits::maxBoundDescriptorSets that is one less than the value reported by the device. If the device supports the binding of only one descriptor set, the validation layer does not perform GPU-assisted validation. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT specifies that Vulkan best-practices validation is enabled. Activating this feature enables the output of warnings related to common misuse of the API, but which are not explicitly prohibited by the specification. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT specifies that the layers will process debugPrintfEXT operations in shaders and send the resulting output to the debug callback. This feature is disabled by default.

  • VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT specifies that Vulkan synchronization validation is enabled. This feature reports resource access conflicts due to missing or incorrect synchronization operations between actions (Draw, Copy, Dispatch, Blit) reading or writing the same regions of memory. This feature is disabled by default.

Possible values of elements of the VkValidationFeaturesEXT::pDisabledValidationFeatures array, specifying validation features to be disabled, are:

// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureDisableEXT {
    VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0,
    VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1,
    VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2,
    VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3,
    VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4,
    VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5,
    VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6,
    VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT = 7,
} VkValidationFeatureDisableEXT;
  • VK_VALIDATION_FEATURE_DISABLE_ALL_EXT specifies that all validation checks are disabled.

  • VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT specifies that shader validation is disabled. This feature is enabled by default.

  • VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT specifies that thread safety validation is disabled. This feature is enabled by default.

  • VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT specifies that stateless parameter validation is disabled. This feature is enabled by default.

  • VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT specifies that object lifetime validation is disabled. This feature is enabled by default.

  • VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT specifies that core validation checks are disabled. This feature is enabled by default. If this feature is disabled, the shader validation and GPU-assisted validation features are also disabled.

  • VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT specifies that protection against duplicate non-dispatchable object handles is disabled. This feature is enabled by default.

  • VK_VALIDATION_FEATURE_DISABLE_SHADER_VALIDATION_CACHE_EXT specifies that there will be no caching of shader validation results and every shader will be validated on every application execution. Shader validation caching is enabled by default.

Note

Disabling checks such as parameter validation and object lifetime validation prevents the reporting of error conditions that can cause other validation checks to behave incorrectly or crash. Some validation checks assume that their inputs are already valid and do not always revalidate them.

Note

The VK_EXT_validation_features extension subsumes all the functionality provided in the VK_EXT_validation_flags extension.

The VkApplicationInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkApplicationInfo {
    VkStructureType    sType;
    const void*        pNext;
    const char*        pApplicationName;
    uint32_t           applicationVersion;
    const char*        pEngineName;
    uint32_t           engineVersion;
    uint32_t           apiVersion;
} VkApplicationInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pApplicationName is NULL or is a pointer to a null-terminated UTF-8 string containing the name of the application.

  • applicationVersion is an unsigned integer variable containing the developer-supplied version number of the application.

  • pEngineName is NULL or is a pointer to a null-terminated UTF-8 string containing the name of the engine (if any) used to create the application.

  • engineVersion is an unsigned integer variable containing the developer-supplied version number of the engine used to create the application.

  • apiVersion must be the highest version of Vulkan that the application is designed to use, encoded as described in Version Numbers. The patch version number specified in apiVersion is ignored when creating an instance object. Only the major and minor versions of the instance must match those requested in apiVersion.

Vulkan 1.0 implementations were required to return VK_ERROR_INCOMPATIBLE_DRIVER if apiVersion was larger than 1.0. Implementations that support Vulkan 1.1 or later must not return VK_ERROR_INCOMPATIBLE_DRIVER for any value of apiVersion.

Note

Because Vulkan 1.0 implementations may fail with VK_ERROR_INCOMPATIBLE_DRIVER, applications should determine the version of Vulkan available before calling vkCreateInstance. If the vkGetInstanceProcAddr returns NULL for vkEnumerateInstanceVersion, it is a Vulkan 1.0 implementation. Otherwise, the application can call vkEnumerateInstanceVersion to determine the version of Vulkan.

As long as the instance supports at least Vulkan 1.1, an application can use different versions of Vulkan with an instance than it does with a device or physical device.

Note

The Khronos validation layers will treat apiVersion as the highest API version the application targets, and will validate API usage against the minimum of that version and the implementation version (instance or device, depending on context). If an application tries to use functionality from a greater version than this, a validation error will be triggered.

For example, if the instance supports Vulkan 1.1 and three physical devices support Vulkan 1.0, Vulkan 1.1, and Vulkan 1.2, respectively, and if the application sets apiVersion to 1.2, the application can use the following versions of Vulkan:

  • Vulkan 1.0 can be used with the instance and with all physical devices.

  • Vulkan 1.1 can be used with the instance and with the physical devices that support Vulkan 1.1 and Vulkan 1.2.

  • Vulkan 1.2 can be used with the physical device that supports Vulkan 1.2.

If we modify the above example so that the application sets apiVersion to 1.1, then the application must not use Vulkan 1.2 functionality on the physical device that supports Vulkan 1.2.

Implicit layers must be disabled if they do not support a version at least as high as apiVersion. See the “Architecture of the Vulkan Loader Interfaces” document for additional information.

Note

Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing an apiVersion of 0 is equivalent to providing an apiVersion of VK_MAKE_API_VERSION(0,1,0,0).

Valid Usage
  • VUID-VkApplicationInfo-apiVersion-04010
    If apiVersion is not 0, then it must be greater than or equal to VK_API_VERSION_1_0

Valid Usage (Implicit)
  • VUID-VkApplicationInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_APPLICATION_INFO

  • VUID-VkApplicationInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkApplicationInfo-pApplicationName-parameter
    If pApplicationName is not NULL, pApplicationName must be a null-terminated UTF-8 string

  • VUID-VkApplicationInfo-pEngineName-parameter
    If pEngineName is not NULL, pEngineName must be a null-terminated UTF-8 string

To destroy an instance, call:

// Provided by VK_VERSION_1_0
void vkDestroyInstance(
    VkInstance                                  instance,
    const VkAllocationCallbacks*                pAllocator);
  • instance is the handle of the instance to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyInstance-instance-00629
    All child objects created using instance must have been destroyed prior to destroying instance

  • VUID-vkDestroyInstance-instance-00630
    If VkAllocationCallbacks were provided when instance was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyInstance-instance-00631
    If no VkAllocationCallbacks were provided when instance was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyInstance-instance-parameter
    If instance is not NULL, instance must be a valid VkInstance handle

  • VUID-vkDestroyInstance-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

Host Synchronization
  • Host access to instance must be externally synchronized

  • Host access to all VkPhysicalDevice objects enumerated from instance must be externally synchronized

5. Devices and Queues

Once Vulkan is initialized, devices and queues are the primary objects used to interact with a Vulkan implementation.

Vulkan separates the concept of physical and logical devices. A physical device usually represents a single complete implementation of Vulkan (excluding instance-level functionality) available to the host, of which there are a finite number. A logical device represents an instance of that implementation with its own state and resources independent of other logical devices.

Physical devices are represented by VkPhysicalDevice handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkPhysicalDevice)

5.1. Physical Devices

To retrieve a list of physical device objects representing the physical devices installed in the system, call:

// Provided by VK_VERSION_1_0
VkResult vkEnumeratePhysicalDevices(
    VkInstance                                  instance,
    uint32_t*                                   pPhysicalDeviceCount,
    VkPhysicalDevice*                           pPhysicalDevices);
  • instance is a handle to a Vulkan instance previously created with vkCreateInstance.

  • pPhysicalDeviceCount is a pointer to an integer related to the number of physical devices available or queried, as described below.

  • pPhysicalDevices is either NULL or a pointer to an array of VkPhysicalDevice handles.

If pPhysicalDevices is NULL, then the number of physical devices available is returned in pPhysicalDeviceCount. Otherwise, pPhysicalDeviceCount must point to a variable set by the user to the number of elements in the pPhysicalDevices array, and on return the variable is overwritten with the number of handles actually written to pPhysicalDevices. If pPhysicalDeviceCount is less than the number of physical devices available, at most pPhysicalDeviceCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available physical devices were returned.

Valid Usage (Implicit)
  • VUID-vkEnumeratePhysicalDevices-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkEnumeratePhysicalDevices-pPhysicalDeviceCount-parameter
    pPhysicalDeviceCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumeratePhysicalDevices-pPhysicalDevices-parameter
    If the value referenced by pPhysicalDeviceCount is not 0, and pPhysicalDevices is not NULL, pPhysicalDevices must be a valid pointer to an array of pPhysicalDeviceCount VkPhysicalDevice handles

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

To query general properties of physical devices once enumerated, call:

// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceProperties(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceProperties*                 pProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pProperties is a pointer to a VkPhysicalDeviceProperties structure in which properties are returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceProperties-pProperties-parameter
    pProperties must be a valid pointer to a VkPhysicalDeviceProperties structure

The VkPhysicalDeviceProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceProperties {
    uint32_t                            apiVersion;
    uint32_t                            driverVersion;
    uint32_t                            vendorID;
    uint32_t                            deviceID;
    VkPhysicalDeviceType                deviceType;
    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
    VkPhysicalDeviceLimits              limits;
    VkPhysicalDeviceSparseProperties    sparseProperties;
} VkPhysicalDeviceProperties;
  • apiVersion is the version of Vulkan supported by the device, encoded as described in Version Numbers.

  • driverVersion is the vendor-specified version of the driver.

  • vendorID is a unique identifier for the vendor (see below) of the physical device.

  • deviceID is a unique identifier for the physical device among devices available from the vendor.

  • deviceType is a VkPhysicalDeviceType specifying the type of device.

  • deviceName is an array of VK_MAX_PHYSICAL_DEVICE_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the device.

  • pipelineCacheUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the device.

  • limits is the VkPhysicalDeviceLimits structure specifying device-specific limits of the physical device. See Limits for details.

  • sparseProperties is the VkPhysicalDeviceSparseProperties structure specifying various sparse related properties of the physical device. See Sparse Properties for details.

Note

The value of apiVersion may be different than the version returned by vkEnumerateInstanceVersion; either higher or lower. In such cases, the application must not use functionality that exceeds the version of Vulkan associated with a given object. The pApiVersion parameter returned by vkEnumerateInstanceVersion is the version associated with a VkInstance and its children, except for a VkPhysicalDevice and its children. VkPhysicalDeviceProperties::apiVersion is the version associated with a VkPhysicalDevice and its children.

Note

The encoding of driverVersion is implementation-defined. It may not use the same encoding as apiVersion. Applications should follow information from the vendor on how to extract the version information from driverVersion.

On implementations that claim support for the Roadmap 2022 profile, the major and minor version expressed by apiVersion must be at least Vulkan 1.3.

The vendorID and deviceID fields are provided to allow applications to adapt to device characteristics that are not adequately exposed by other Vulkan queries.

Note

These may include performance profiles, hardware errata, or other characteristics.

The vendor identified by vendorID is the entity responsible for the most salient characteristics of the underlying implementation of the VkPhysicalDevice being queried.

Note

For example, in the case of a discrete GPU implementation, this should be the GPU chipset vendor. In the case of a hardware accelerator integrated into a system-on-chip (SoC), this should be the supplier of the silicon IP used to create the accelerator.

If the vendor has a PCI vendor ID, the low 16 bits of vendorID must contain that PCI vendor ID, and the remaining bits must be set to zero. Otherwise, the value returned must be a valid Khronos vendor ID, obtained as described in the Vulkan Documentation and Extensions: Procedures and Conventions document in the section “Registering a Vendor ID with Khronos”. Khronos vendor IDs are allocated starting at 0x10000, to distinguish them from the PCI vendor ID namespace. Khronos vendor IDs are symbolically defined in the VkVendorId type.

The vendor is also responsible for the value returned in deviceID. If the implementation is driven primarily by a PCI device with a PCI device ID, the low 16 bits of deviceID must contain that PCI device ID, and the remaining bits must be set to zero. Otherwise, the choice of what values to return may be dictated by operating system or platform policies - but should uniquely identify both the device version and any major configuration options (for example, core count in the case of multicore devices).

Note

The same device ID should be used for all physical implementations of that device version and configuration. For example, all uses of a specific silicon IP GPU version and configuration should use the same device ID, even if those uses occur in different SoCs.

Khronos vendor IDs which may be returned in VkPhysicalDeviceProperties::vendorID are:

// Provided by VK_VERSION_1_0
typedef enum VkVendorId {
    VK_VENDOR_ID_VIV = 0x10001,
    VK_VENDOR_ID_VSI = 0x10002,
    VK_VENDOR_ID_KAZAN = 0x10003,
    VK_VENDOR_ID_CODEPLAY = 0x10004,
    VK_VENDOR_ID_MESA = 0x10005,
    VK_VENDOR_ID_POCL = 0x10006,
} VkVendorId;
Note

Khronos vendor IDs may be allocated by vendors at any time. Only the latest canonical versions of this Specification, of the corresponding vk.xml API Registry, and of the corresponding vulkan_core.h header file must contain all reserved Khronos vendor IDs.

Only Khronos vendor IDs are given symbolic names at present. PCI vendor IDs returned by the implementation can be looked up in the PCI-SIG database.

VK_MAX_PHYSICAL_DEVICE_NAME_SIZE is the length in char values of an array containing a physical device name string, as returned in VkPhysicalDeviceProperties::deviceName.

#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256U

The physical device types which may be returned in VkPhysicalDeviceProperties::deviceType are:

// Provided by VK_VERSION_1_0
typedef enum VkPhysicalDeviceType {
    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
} VkPhysicalDeviceType;
  • VK_PHYSICAL_DEVICE_TYPE_OTHER - the device does not match any other available types.

  • VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU - the device is typically one embedded in or tightly coupled with the host.

  • VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - the device is typically a separate processor connected to the host via an interlink.

  • VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU - the device is typically a virtual node in a virtualization environment.

  • VK_PHYSICAL_DEVICE_TYPE_CPU - the device is typically running on the same processors as the host.

The physical device type is advertised for informational purposes only, and does not directly affect the operation of the system. However, the device type may correlate with other advertised properties or capabilities of the system, such as how many memory heaps there are.

To query general properties of physical devices once enumerated, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceProperties2(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceProperties2*                pProperties);

or the equivalent command

// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceProperties2*                pProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pProperties is a pointer to a VkPhysicalDeviceProperties2 structure in which properties are returned.

Each structure in pProperties and its pNext chain contains members corresponding to implementation-dependent properties, behaviors, or limits. vkGetPhysicalDeviceProperties2 fills in each member to specify the corresponding value for the implementation.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceProperties2-pProperties-parameter
    pProperties must be a valid pointer to a VkPhysicalDeviceProperties2 structure

The VkPhysicalDeviceProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProperties2 {
    VkStructureType               sType;
    void*                         pNext;
    VkPhysicalDeviceProperties    properties;
} VkPhysicalDeviceProperties2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • properties is a VkPhysicalDeviceProperties structure describing properties of the physical device. This structure is written with the same values as if it were written by vkGetPhysicalDeviceProperties.

The pNext chain of this structure is used to extend the structure with properties defined by extensions.

Valid Usage (Implicit)

The VkPhysicalDeviceVulkan11Properties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan11Properties {
    VkStructureType            sType;
    void*                      pNext;
    uint8_t                    deviceUUID[VK_UUID_SIZE];
    uint8_t                    driverUUID[VK_UUID_SIZE];
    uint8_t                    deviceLUID[VK_LUID_SIZE];
    uint32_t                   deviceNodeMask;
    VkBool32                   deviceLUIDValid;
    uint32_t                   subgroupSize;
    VkShaderStageFlags         subgroupSupportedStages;
    VkSubgroupFeatureFlags     subgroupSupportedOperations;
    VkBool32                   subgroupQuadOperationsInAllStages;
    VkPointClippingBehavior    pointClippingBehavior;
    uint32_t                   maxMultiviewViewCount;
    uint32_t                   maxMultiviewInstanceIndex;
    VkBool32                   protectedNoFault;
    uint32_t                   maxPerSetDescriptors;
    VkDeviceSize               maxMemoryAllocationSize;
} VkPhysicalDeviceVulkan11Properties;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the device.

  • driverUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the driver build in use by the device.

  • deviceLUID is an array of VK_LUID_SIZE uint8_t values representing a locally unique identifier for the device.

  • deviceNodeMask is a uint32_t bitfield identifying the node within a linked device adapter corresponding to the device.

  • deviceLUIDValid is a boolean value that will be VK_TRUE if deviceLUID contains a valid LUID and deviceNodeMask contains a valid node mask, and VK_FALSE if they do not.

  • subgroupSize is the default number of invocations in each subgroup. subgroupSize is at least 1 if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. subgroupSize is a power-of-two.

  • subgroupSupportedStages is a bitfield of VkShaderStageFlagBits describing the shader stages that group operations with subgroup scope are supported in. subgroupSupportedStages will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

  • subgroupSupportedOperations is a bitmask of VkSubgroupFeatureFlagBits specifying the sets of group operations with subgroup scope supported on this device. subgroupSupportedOperations will have the VK_SUBGROUP_FEATURE_BASIC_BIT bit set if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT.

  • subgroupQuadOperationsInAllStages is a boolean specifying whether quad group operations are available in all stages, or are restricted to fragment and compute stages.

  • pointClippingBehavior is a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation.

  • maxMultiviewViewCount is one greater than the maximum view index that can be used in a subpass.

  • maxMultiviewInstanceIndex is the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance.

  • protectedNoFault specifies how an implementation behaves when an application attempts to write to unprotected memory in a protected queue operation, read from protected memory in an unprotected queue operation, or perform a query in a protected queue operation. If this limit is VK_TRUE, such writes will be discarded or have undefined values written, reads and queries will return undefined values. If this limit is VK_FALSE, applications must not perform these operations. See Protected Memory Access Rules for more information.

  • maxPerSetDescriptors is a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport.

  • maxMemoryAllocationSize is the maximum size of a memory allocation that can be created, even if there is more space available in the heap.

If the VkPhysicalDeviceVulkan11Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties correspond to Vulkan 1.1 functionality.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkan11Properties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES

The VkPhysicalDeviceVulkan12Properties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan12Properties {
    VkStructureType                      sType;
    void*                                pNext;
    VkDriverId                           driverID;
    char                                 driverName[VK_MAX_DRIVER_NAME_SIZE];
    char                                 driverInfo[VK_MAX_DRIVER_INFO_SIZE];
    VkConformanceVersion                 conformanceVersion;
    VkShaderFloatControlsIndependence    denormBehaviorIndependence;
    VkShaderFloatControlsIndependence    roundingModeIndependence;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat16;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat32;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat64;
    VkBool32                             shaderDenormPreserveFloat16;
    VkBool32                             shaderDenormPreserveFloat32;
    VkBool32                             shaderDenormPreserveFloat64;
    VkBool32                             shaderDenormFlushToZeroFloat16;
    VkBool32                             shaderDenormFlushToZeroFloat32;
    VkBool32                             shaderDenormFlushToZeroFloat64;
    VkBool32                             shaderRoundingModeRTEFloat16;
    VkBool32                             shaderRoundingModeRTEFloat32;
    VkBool32                             shaderRoundingModeRTEFloat64;
    VkBool32                             shaderRoundingModeRTZFloat16;
    VkBool32                             shaderRoundingModeRTZFloat32;
    VkBool32                             shaderRoundingModeRTZFloat64;
    uint32_t                             maxUpdateAfterBindDescriptorsInAllPools;
    VkBool32                             shaderUniformBufferArrayNonUniformIndexingNative;
    VkBool32                             shaderSampledImageArrayNonUniformIndexingNative;
    VkBool32                             shaderStorageBufferArrayNonUniformIndexingNative;
    VkBool32                             shaderStorageImageArrayNonUniformIndexingNative;
    VkBool32                             shaderInputAttachmentArrayNonUniformIndexingNative;
    VkBool32                             robustBufferAccessUpdateAfterBind;
    VkBool32                             quadDivergentImplicitLod;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindSamplers;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindUniformBuffers;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindStorageBuffers;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindSampledImages;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindStorageImages;
    uint32_t                             maxPerStageDescriptorUpdateAfterBindInputAttachments;
    uint32_t                             maxPerStageUpdateAfterBindResources;
    uint32_t                             maxDescriptorSetUpdateAfterBindSamplers;
    uint32_t                             maxDescriptorSetUpdateAfterBindUniformBuffers;
    uint32_t                             maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
    uint32_t                             maxDescriptorSetUpdateAfterBindStorageBuffers;
    uint32_t                             maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
    uint32_t                             maxDescriptorSetUpdateAfterBindSampledImages;
    uint32_t                             maxDescriptorSetUpdateAfterBindStorageImages;
    uint32_t                             maxDescriptorSetUpdateAfterBindInputAttachments;
    VkResolveModeFlags                   supportedDepthResolveModes;
    VkResolveModeFlags                   supportedStencilResolveModes;
    VkBool32                             independentResolveNone;
    VkBool32                             independentResolve;
    VkBool32                             filterMinmaxSingleComponentFormats;
    VkBool32                             filterMinmaxImageComponentMapping;
    uint64_t                             maxTimelineSemaphoreValueDifference;
    VkSampleCountFlags                   framebufferIntegerColorSampleCounts;
} VkPhysicalDeviceVulkan12Properties;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • driverID is a unique identifier for the driver of the physical device.

  • driverName is an array of VK_MAX_DRIVER_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the driver.

  • driverInfo is an array of VK_MAX_DRIVER_INFO_SIZE char containing a null-terminated UTF-8 string with additional information about the driver.

  • conformanceVersion is the version of the Vulkan conformance test this driver is conformant against (see VkConformanceVersion).

  • denormBehaviorIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths.

  • roundingModeIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths.

  • shaderSignedZeroInfNanPreserveFloat16 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 16-bit floating-point types.

  • shaderSignedZeroInfNanPreserveFloat32 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 32-bit floating-point types.

  • shaderSignedZeroInfNanPreserveFloat64 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 64-bit floating-point types.

  • shaderDenormPreserveFloat16 is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 16-bit floating-point types.

  • shaderDenormPreserveFloat32 is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 32-bit floating-point types.

  • shaderDenormPreserveFloat64 is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 64-bit floating-point types.

  • shaderDenormFlushToZeroFloat16 is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 16-bit floating-point types.

  • shaderDenormFlushToZeroFloat32 is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 32-bit floating-point types.

  • shaderDenormFlushToZeroFloat64 is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 64-bit floating-point types.

  • shaderRoundingModeRTEFloat16 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 16-bit floating-point types.

  • shaderRoundingModeRTEFloat32 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 32-bit floating-point types.

  • shaderRoundingModeRTEFloat64 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 64-bit floating-point types.

  • shaderRoundingModeRTZFloat16 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 16-bit floating-point types.

  • shaderRoundingModeRTZFloat32 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 32-bit floating-point types.

  • shaderRoundingModeRTZFloat64 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 64-bit floating-point types.

  • maxUpdateAfterBindDescriptorsInAllPools is the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT bit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation.

  • shaderUniformBufferArrayNonUniformIndexingNative is a boolean value indicating whether uniform buffer descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors.

  • shaderSampledImageArrayNonUniformIndexingNative is a boolean value indicating whether sampler and image descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors.

  • shaderStorageBufferArrayNonUniformIndexingNative is a boolean value indicating whether storage buffer descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors.

  • shaderStorageImageArrayNonUniformIndexingNative is a boolean value indicating whether storage image descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage images may execute multiple times in order to access all the descriptors.

  • shaderInputAttachmentArrayNonUniformIndexingNative is a boolean value indicating whether input attachment descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors.

  • robustBufferAccessUpdateAfterBind is a boolean value indicating whether robustBufferAccess can be enabled in a device simultaneously with descriptorBindingUniformBufferUpdateAfterBind, descriptorBindingStorageBufferUpdateAfterBind, descriptorBindingUniformTexelBufferUpdateAfterBind, and/or descriptorBindingStorageTexelBufferUpdateAfterBind. If this is VK_FALSE, then either robustBufferAccess must be disabled or all of these update-after-bind features must be disabled.

  • quadDivergentImplicitLod is a boolean value indicating whether implicit level of detail calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations.

  • maxPerStageDescriptorUpdateAfterBindSamplers is similar to maxPerStageDescriptorSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindUniformBuffers is similar to maxPerStageDescriptorUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindStorageBuffers is similar to maxPerStageDescriptorStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindSampledImages is similar to maxPerStageDescriptorSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindStorageImages is similar to maxPerStageDescriptorStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindInputAttachments is similar to maxPerStageDescriptorInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageUpdateAfterBindResources is similar to maxPerStageResources but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindSamplers is similar to maxDescriptorSetSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindUniformBuffers is similar to maxDescriptorSetUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindUniformBuffersDynamic is similar to maxDescriptorSetUniformBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic uniform buffer descriptors from a pool created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT.

  • maxDescriptorSetUpdateAfterBindStorageBuffers is similar to maxDescriptorSetStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindStorageBuffersDynamic is similar to maxDescriptorSetStorageBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic storage buffer descriptors from a pool created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT.

  • maxDescriptorSetUpdateAfterBindSampledImages is similar to maxDescriptorSetSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindStorageImages is similar to maxDescriptorSetStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindInputAttachments is similar to maxDescriptorSetInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • supportedDepthResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes.

  • supportedStencilResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes. VK_RESOLVE_MODE_AVERAGE_BIT must not be included in the set.

  • independentResolveNone is VK_TRUE if the implementation supports setting the depth and stencil resolve modes to different values when one of those modes is VK_RESOLVE_MODE_NONE. Otherwise the implementation only supports setting both modes to the same value.

  • independentResolve is VK_TRUE if the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode to VK_RESOLVE_MODE_NONE. An implementation that supports independentResolve must also support independentResolveNone.

  • filterMinmaxSingleComponentFormats is a boolean value indicating whether a minimum set of required formats support min/max filtering.

  • filterMinmaxImageComponentMapping is a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering.

  • maxTimelineSemaphoreValueDifference indicates the maximum difference allowed by the implementation between the current value of a timeline semaphore and any pending signal or wait operations.

  • framebufferIntegerColorSampleCounts is a bitmask of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with integer formats.

If the VkPhysicalDeviceVulkan12Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties correspond to Vulkan 1.2 functionality.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkan12Properties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES

The VkPhysicalDeviceVulkan13Properties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceVulkan13Properties {
    VkStructureType       sType;
    void*                 pNext;
    uint32_t              minSubgroupSize;
    uint32_t              maxSubgroupSize;
    uint32_t              maxComputeWorkgroupSubgroups;
    VkShaderStageFlags    requiredSubgroupSizeStages;
    uint32_t              maxInlineUniformBlockSize;
    uint32_t              maxPerStageDescriptorInlineUniformBlocks;
    uint32_t              maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
    uint32_t              maxDescriptorSetInlineUniformBlocks;
    uint32_t              maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
    uint32_t              maxInlineUniformTotalSize;
    VkBool32              integerDotProduct8BitUnsignedAccelerated;
    VkBool32              integerDotProduct8BitSignedAccelerated;
    VkBool32              integerDotProduct8BitMixedSignednessAccelerated;
    VkBool32              integerDotProduct4x8BitPackedUnsignedAccelerated;
    VkBool32              integerDotProduct4x8BitPackedSignedAccelerated;
    VkBool32              integerDotProduct4x8BitPackedMixedSignednessAccelerated;
    VkBool32              integerDotProduct16BitUnsignedAccelerated;
    VkBool32              integerDotProduct16BitSignedAccelerated;
    VkBool32              integerDotProduct16BitMixedSignednessAccelerated;
    VkBool32              integerDotProduct32BitUnsignedAccelerated;
    VkBool32              integerDotProduct32BitSignedAccelerated;
    VkBool32              integerDotProduct32BitMixedSignednessAccelerated;
    VkBool32              integerDotProduct64BitUnsignedAccelerated;
    VkBool32              integerDotProduct64BitSignedAccelerated;
    VkBool32              integerDotProduct64BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating8BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating16BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating32BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating64BitSignedAccelerated;
    VkBool32              integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
    VkDeviceSize          storageTexelBufferOffsetAlignmentBytes;
    VkBool32              storageTexelBufferOffsetSingleTexelAlignment;
    VkDeviceSize          uniformTexelBufferOffsetAlignmentBytes;
    VkBool32              uniformTexelBufferOffsetSingleTexelAlignment;
    VkDeviceSize          maxBufferSize;
} VkPhysicalDeviceVulkan13Properties;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minSubgroupSize is the minimum subgroup size supported by this device. minSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. minSubgroupSize is a power-of-two. minSubgroupSize is less than or equal to maxSubgroupSize. minSubgroupSize is less than or equal to subgroupSize.

  • maxSubgroupSize is the maximum subgroup size supported by this device. maxSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. maxSubgroupSize is a power-of-two. maxSubgroupSize is greater than or equal to minSubgroupSize. maxSubgroupSize is greater than or equal to subgroupSize.

  • maxComputeWorkgroupSubgroups is the maximum number of subgroups supported by the implementation within a workgroup.

  • requiredSubgroupSizeStages is a bitfield of what shader stages support having a required subgroup size specified.

  • maxInlineUniformBlockSize is the maximum size in bytes of an inline uniform block binding.

  • maxPerStageDescriptorInlineUniformBlock is the maximum number of inline uniform block bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks is similar to maxPerStageDescriptorInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetInlineUniformBlocks is the maximum number of inline uniform block bindings that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxDescriptorSetUpdateAfterBindInlineUniformBlocks is similar to maxDescriptorSetInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxInlineUniformTotalSize is the maximum total size in bytes of all inline uniform block bindings, across all pipeline shader stages and descriptor set numbers, that can be included in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit.

  • integerDotProduct8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations from operands packed into 32-bit integers using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations from operands packed into 32-bit integers using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations from operands packed into 32-bit integers using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations from operands packed into 32-bit integers using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • storageTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a storage texel buffer of any format. The value must be a power of two.

  • storageTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a storage texel buffer of any format.

  • uniformTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a uniform texel buffer of any format. The value must be a power of two.

  • uniformTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a uniform texel buffer of any format.

  • maxBufferSize is the maximum size VkBuffer that can be created.

If the VkPhysicalDeviceVulkan13Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties correspond to Vulkan 1.3 functionality.

The members of VkPhysicalDeviceVulkan13Properties must have the same values as the corresponding members of VkPhysicalDeviceInlineUniformBlockProperties and VkPhysicalDeviceSubgroupSizeControlProperties.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkan13Properties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES

The VkPhysicalDeviceIDProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceIDProperties {
    VkStructureType    sType;
    void*              pNext;
    uint8_t            deviceUUID[VK_UUID_SIZE];
    uint8_t            driverUUID[VK_UUID_SIZE];
    uint8_t            deviceLUID[VK_LUID_SIZE];
    uint32_t           deviceNodeMask;
    VkBool32           deviceLUIDValid;
} VkPhysicalDeviceIDProperties;

or the equivalent

// Provided by VK_KHR_external_fence_capabilities, VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities
typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the device.

  • driverUUID is an array of VK_UUID_SIZE uint8_t values representing a universally unique identifier for the driver build in use by the device.

  • deviceLUID is an array of VK_LUID_SIZE uint8_t values representing a locally unique identifier for the device.

  • deviceNodeMask is a uint32_t bitfield identifying the node within a linked device adapter corresponding to the device.

  • deviceLUIDValid is a boolean value that will be VK_TRUE if deviceLUID contains a valid LUID and deviceNodeMask contains a valid node mask, and VK_FALSE if they do not.

If the VkPhysicalDeviceIDProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

deviceUUID must be immutable for a given device across instances, processes, driver APIs, driver versions, and system reboots.

Applications can compare the driverUUID value across instance and process boundaries, and can make similar queries in external APIs to determine whether they are capable of sharing memory objects and resources using them with the device.

deviceUUID and/or driverUUID must be used to determine whether a particular external object can be shared between driver components, where such a restriction exists as defined in the compatibility table for the particular object type:

If deviceLUIDValid is VK_FALSE, the values of deviceLUID and deviceNodeMask are undefined. If deviceLUIDValid is VK_TRUE and Vulkan is running on the Windows operating system, the contents of deviceLUID can be cast to an LUID object and must be equal to the locally unique identifier of a IDXGIAdapter1 object that corresponds to physicalDevice. If deviceLUIDValid is VK_TRUE, deviceNodeMask must contain exactly one bit. If Vulkan is running on an operating system that supports the Direct3D 12 API and physicalDevice corresponds to an individual device in a linked device adapter, deviceNodeMask identifies the Direct3D 12 node corresponding to physicalDevice. Otherwise, deviceNodeMask must be 1.

Note

Although they have identical descriptions, VkPhysicalDeviceIDProperties::deviceUUID may differ from VkPhysicalDeviceProperties2::pipelineCacheUUID. The former is intended to identify and correlate devices across API and driver boundaries, while the latter is used to identify a compatible device and driver combination to use when serializing and de-serializing pipeline state.

Implementations should return deviceUUID values which are likely to be unique even in the presence of multiple Vulkan implementations (such as a GPU driver and a software renderer; two drivers for different GPUs; or the same Vulkan driver running on two logically different devices).

Khronos' conformance testing can not guarantee that deviceUUID values are actually unique, so implementors should make their own best efforts to ensure this. In particular, hard-coded deviceUUID values, especially all-0 bits, should never be used.

A combination of values unique to the vendor, the driver, and the hardware environment can be used to provide a deviceUUID which is unique to a high degree of certainty. Some possible inputs to such a computation are:

  • Information reported by vkGetPhysicalDeviceProperties

  • PCI device ID (if defined)

  • PCI bus ID, or similar system configuration information.

  • Driver binary checksums.

Note

While VkPhysicalDeviceIDProperties::deviceUUID is specified to remain consistent across driver versions and system reboots, it is not intended to be usable as a serializable persistent identifier for a device. It may change when a device is physically added to, removed from, or moved to a different connector in a system while that system is powered down. Further, there is no reasonable way to verify with conformance testing that a given device retains the same UUID in a given system across all driver versions supported in that system. While implementations should make every effort to report consistent device UUIDs across driver versions, applications should avoid relying on the persistence of this value for uses other than identifying compatible devices for external object sharing purposes.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceIDProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES

VK_UUID_SIZE is the length in uint8_t values of an array containing a universally unique device or driver build identifier, as returned in VkPhysicalDeviceIDProperties::deviceUUID and VkPhysicalDeviceIDProperties::driverUUID.

#define VK_UUID_SIZE                      16U

VK_LUID_SIZE is the length in uint8_t values of an array containing a locally unique device identifier, as returned in VkPhysicalDeviceIDProperties::deviceLUID.

#define VK_LUID_SIZE                      8U

or the equivalent

#define VK_LUID_SIZE_KHR                  VK_LUID_SIZE

The VkPhysicalDeviceDriverProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDriverProperties {
    VkStructureType         sType;
    void*                   pNext;
    VkDriverId              driverID;
    char                    driverName[VK_MAX_DRIVER_NAME_SIZE];
    char                    driverInfo[VK_MAX_DRIVER_INFO_SIZE];
    VkConformanceVersion    conformanceVersion;
} VkPhysicalDeviceDriverProperties;

or the equivalent

// Provided by VK_KHR_driver_properties
typedef VkPhysicalDeviceDriverProperties VkPhysicalDeviceDriverPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • driverID is a unique identifier for the driver of the physical device.

  • driverName is an array of VK_MAX_DRIVER_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the driver.

  • driverInfo is an array of VK_MAX_DRIVER_INFO_SIZE char containing a null-terminated UTF-8 string with additional information about the driver.

  • conformanceVersion is the version of the Vulkan conformance test this driver is conformant against (see VkConformanceVersion).

If the VkPhysicalDeviceDriverProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the driver corresponding to a physical device.

driverID must be immutable for a given driver across instances, processes, driver versions, and system reboots.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDriverProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES

Khronos driver IDs which may be returned in VkPhysicalDeviceDriverProperties::driverID are:

// Provided by VK_VERSION_1_2
typedef enum VkDriverId {
    VK_DRIVER_ID_AMD_PROPRIETARY = 1,
    VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
    VK_DRIVER_ID_MESA_RADV = 3,
    VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
    VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
    VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
    VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
    VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
    VK_DRIVER_ID_ARM_PROPRIETARY = 9,
    VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
    VK_DRIVER_ID_GGP_PROPRIETARY = 11,
    VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
    VK_DRIVER_ID_MESA_LLVMPIPE = 13,
    VK_DRIVER_ID_MOLTENVK = 14,
    VK_DRIVER_ID_COREAVI_PROPRIETARY = 15,
    VK_DRIVER_ID_JUICE_PROPRIETARY = 16,
    VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17,
    VK_DRIVER_ID_MESA_TURNIP = 18,
    VK_DRIVER_ID_MESA_V3DV = 19,
    VK_DRIVER_ID_MESA_PANVK = 20,
    VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21,
    VK_DRIVER_ID_MESA_VENUS = 22,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_AMD_PROPRIETARY_KHR = VK_DRIVER_ID_AMD_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = VK_DRIVER_ID_AMD_OPEN_SOURCE,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_MESA_RADV_KHR = VK_DRIVER_ID_MESA_RADV,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = VK_DRIVER_ID_NVIDIA_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = VK_DRIVER_ID_IMAGINATION_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_ARM_PROPRIETARY_KHR = VK_DRIVER_ID_ARM_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR = VK_DRIVER_ID_GOOGLE_SWIFTSHADER,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_GGP_PROPRIETARY_KHR = VK_DRIVER_ID_GGP_PROPRIETARY,
  // Provided by VK_KHR_driver_properties
    VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR = VK_DRIVER_ID_BROADCOM_PROPRIETARY,
} VkDriverId;

or the equivalent

// Provided by VK_KHR_driver_properties
typedef VkDriverId VkDriverIdKHR;
Note

Khronos driver IDs may be allocated by vendors at any time. There may be multiple driver IDs for the same vendor, representing different drivers (for e.g. different platforms, proprietary or open source, etc.). Only the latest canonical versions of this Specification, of the corresponding vk.xml API Registry, and of the corresponding vulkan_core.h header file must contain all reserved Khronos driver IDs.

Only driver IDs registered with Khronos are given symbolic names. There may be unregistered driver IDs returned.

VK_MAX_DRIVER_NAME_SIZE is the length in char values of an array containing a driver name string, as returned in VkPhysicalDeviceDriverProperties::driverName.

#define VK_MAX_DRIVER_NAME_SIZE           256U

or the equivalent

#define VK_MAX_DRIVER_NAME_SIZE_KHR       VK_MAX_DRIVER_NAME_SIZE

VK_MAX_DRIVER_INFO_SIZE is the length in char values of an array containing a driver information string, as returned in VkPhysicalDeviceDriverProperties::driverInfo.

#define VK_MAX_DRIVER_INFO_SIZE           256U

or the equivalent

#define VK_MAX_DRIVER_INFO_SIZE_KHR       VK_MAX_DRIVER_INFO_SIZE

The conformance test suite version an implementation is compliant with is described with the VkConformanceVersion structure:

// Provided by VK_VERSION_1_2
typedef struct VkConformanceVersion {
    uint8_t    major;
    uint8_t    minor;
    uint8_t    subminor;
    uint8_t    patch;
} VkConformanceVersion;

or the equivalent

// Provided by VK_KHR_driver_properties
typedef VkConformanceVersion VkConformanceVersionKHR;
  • major is the major version number of the conformance test suite.

  • minor is the minor version number of the conformance test suite.

  • subminor is the subminor version number of the conformance test suite.

  • patch is the patch version number of the conformance test suite.

The VkPhysicalDevicePCIBusInfoPropertiesEXT structure is defined as:

// Provided by VK_EXT_pci_bus_info
typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           pciDomain;
    uint32_t           pciBus;
    uint32_t           pciDevice;
    uint32_t           pciFunction;
} VkPhysicalDevicePCIBusInfoPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pciDomain is the PCI bus domain.

  • pciBus is the PCI bus identifier.

  • pciDevice is the PCI device identifier.

  • pciFunction is the PCI device function identifier.

If the VkPhysicalDevicePCIBusInfoPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the PCI bus information of a physical device.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePCIBusInfoPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT

The VkPhysicalDeviceDrmPropertiesEXT structure is defined as:

// Provided by VK_EXT_physical_device_drm
typedef struct VkPhysicalDeviceDrmPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           hasPrimary;
    VkBool32           hasRender;
    int64_t            primaryMajor;
    int64_t            primaryMinor;
    int64_t            renderMajor;
    int64_t            renderMinor;
} VkPhysicalDeviceDrmPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • hasPrimary is a boolean indicating whether the physical device has a DRM primary node.

  • hasRender is a boolean indicating whether the physical device has a DRM render node.

  • primaryMajor is the DRM primary node major number, if any.

  • primaryMinor is the DRM primary node minor number, if any.

  • renderMajor is the DRM render node major number, if any.

  • renderMinor is the DRM render node minor number, if any.

If the VkPhysicalDeviceDrmPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the DRM information of a physical device.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDrmPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT

The VkPhysicalDeviceShaderIntegerDotProductProperties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           integerDotProduct8BitUnsignedAccelerated;
    VkBool32           integerDotProduct8BitSignedAccelerated;
    VkBool32           integerDotProduct8BitMixedSignednessAccelerated;
    VkBool32           integerDotProduct4x8BitPackedUnsignedAccelerated;
    VkBool32           integerDotProduct4x8BitPackedSignedAccelerated;
    VkBool32           integerDotProduct4x8BitPackedMixedSignednessAccelerated;
    VkBool32           integerDotProduct16BitUnsignedAccelerated;
    VkBool32           integerDotProduct16BitSignedAccelerated;
    VkBool32           integerDotProduct16BitMixedSignednessAccelerated;
    VkBool32           integerDotProduct32BitUnsignedAccelerated;
    VkBool32           integerDotProduct32BitSignedAccelerated;
    VkBool32           integerDotProduct32BitMixedSignednessAccelerated;
    VkBool32           integerDotProduct64BitUnsignedAccelerated;
    VkBool32           integerDotProduct64BitSignedAccelerated;
    VkBool32           integerDotProduct64BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating8BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating16BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating32BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating64BitSignedAccelerated;
    VkBool32           integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
} VkPhysicalDeviceShaderIntegerDotProductProperties;

or the equivalent

// Provided by VK_KHR_shader_integer_dot_product
typedef VkPhysicalDeviceShaderIntegerDotProductProperties VkPhysicalDeviceShaderIntegerDotProductPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • integerDotProduct8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned dot product operations from operands packed into 32-bit integers using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed dot product operations from operands packed into 32-bit integers using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness dot product operations from operands packed into 32-bit integers using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned dot product operations using the OpUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed dot product operations using the OpSDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProduct64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness dot product operations using the OpSUDotKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit unsigned accumulating saturating dot product operations from operands packed into 32-bit integers using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated is a boolean that will be VK_TRUE if the support for 8-bit signed accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 8-bit mixed signedness accumulating saturating dot product operations from operands packed into 32-bit integers using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 16-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 16-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 32-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 32-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitUnsignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit unsigned accumulating saturating dot product operations using the OpUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitSignedAccelerated is a boolean that will be VK_TRUE if the support for 64-bit signed accumulating saturating dot product operations using the OpSDotAccSatKHR SPIR-V instruction is accelerated as defined below.

  • integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated is a boolean that will be VK_TRUE if the support for 64-bit mixed signedness accumulating saturating dot product operations using the OpSUDotAccSatKHR SPIR-V instruction is accelerated as defined below.

If the VkPhysicalDeviceShaderIntegerDotProductProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These are properties of the integer dot product acceleration information of a physical device.

Note

A dot product operation is deemed accelerated if its implementation provides a performance advantage over application-provided code composed from elementary instructions and/or other dot product instructions, either because the implementation uses optimized machine code sequences whose generation from application-provided code cannot be guaranteed or because it uses hardware features that cannot otherwise be targeted from application-provided code.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderIntegerDotProductProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES

To query properties of queues available on a physical device, call:

// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceQueueFamilyProperties(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pQueueFamilyPropertyCount,
    VkQueueFamilyProperties*                    pQueueFamilyProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pQueueFamilyPropertyCount is a pointer to an integer related to the number of queue families available or queried, as described below.

  • pQueueFamilyProperties is either NULL or a pointer to an array of VkQueueFamilyProperties structures.

If pQueueFamilyProperties is NULL, then the number of queue families available is returned in pQueueFamilyPropertyCount. Implementations must support at least one queue family. Otherwise, pQueueFamilyPropertyCount must point to a variable set by the user to the number of elements in the pQueueFamilyProperties array, and on return the variable is overwritten with the number of structures actually written to pQueueFamilyProperties. If pQueueFamilyPropertyCount is less than the number of queue families available, at most pQueueFamilyPropertyCount structures will be written.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceQueueFamilyProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties-pQueueFamilyPropertyCount-parameter
    pQueueFamilyPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties-pQueueFamilyProperties-parameter
    If the value referenced by pQueueFamilyPropertyCount is not 0, and pQueueFamilyProperties is not NULL, pQueueFamilyProperties must be a valid pointer to an array of pQueueFamilyPropertyCount VkQueueFamilyProperties structures

The VkQueueFamilyProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkQueueFamilyProperties {
    VkQueueFlags    queueFlags;
    uint32_t        queueCount;
    uint32_t        timestampValidBits;
    VkExtent3D      minImageTransferGranularity;
} VkQueueFamilyProperties;
  • queueFlags is a bitmask of VkQueueFlagBits indicating capabilities of the queues in this queue family.

  • queueCount is the unsigned integer count of queues in this queue family. Each queue family must support at least one queue.

  • timestampValidBits is the unsigned integer count of meaningful bits in the timestamps written via vkCmdWriteTimestamp2 or vkCmdWriteTimestamp. The valid range for the count is 36..64 bits, or a value of 0, indicating no support for timestamps. Bits outside the valid range are guaranteed to be zeros.

  • minImageTransferGranularity is the minimum granularity supported for image transfer operations on the queues in this queue family.

The value returned in minImageTransferGranularity has a unit of compressed texel blocks for images having a block-compressed format, and a unit of texels otherwise.

Possible values of minImageTransferGranularity are:

  • (0,0,0) specifies that only whole mip levels must be transferred using the image transfer operations on the corresponding queues. In this case, the following restrictions apply to all offset and extent parameters of image transfer operations:

    • The x, y, and z members of a VkOffset3D parameter must always be zero.

    • The width, height, and depth members of a VkExtent3D parameter must always match the width, height, and depth of the image subresource corresponding to the parameter, respectively.

  • (Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. In this case the following restrictions apply to all image transfer operations:

    • x, y, and z of a VkOffset3D parameter must be integer multiples of Ax, Ay, and Az, respectively.

    • width of a VkExtent3D parameter must be an integer multiple of Ax, or else x + width must equal the width of the image subresource corresponding to the parameter.

    • height of a VkExtent3D parameter must be an integer multiple of Ay, or else y + height must equal the height of the image subresource corresponding to the parameter.

    • depth of a VkExtent3D parameter must be an integer multiple of Az, or else z + depth must equal the depth of the image subresource corresponding to the parameter.

    • If the format of the image corresponding to the parameters is one of the block-compressed formats then for the purposes of the above calculations the granularity must be scaled up by the compressed texel block dimensions.

Queues supporting graphics and/or compute operations must report (1,1,1) in minImageTransferGranularity, meaning that there are no additional restrictions on the granularity of image transfer operations for these queues. Other queues supporting image transfer operations are only required to support whole mip level transfers, thus minImageTransferGranularity for queues belonging to such queue families may be (0,0,0).

The Device Memory section describes memory properties queried from the physical device.

For physical device feature queries see the Features chapter.

Bits which may be set in VkQueueFamilyProperties::queueFlags, indicating capabilities of queues in a queue family are:

// Provided by VK_VERSION_1_0
typedef enum VkQueueFlagBits {
    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
    VK_QUEUE_COMPUTE_BIT = 0x00000002,
    VK_QUEUE_TRANSFER_BIT = 0x00000004,
    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
  // Provided by VK_VERSION_1_1
    VK_QUEUE_PROTECTED_BIT = 0x00000010,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_QUEUE_VIDEO_DECODE_BIT_KHR = 0x00000020,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_QUEUE_VIDEO_ENCODE_BIT_KHR = 0x00000040,
#endif
} VkQueueFlagBits;
  • VK_QUEUE_GRAPHICS_BIT specifies that queues in this queue family support graphics operations.

  • VK_QUEUE_COMPUTE_BIT specifies that queues in this queue family support compute operations.

  • VK_QUEUE_TRANSFER_BIT specifies that queues in this queue family support transfer operations.

  • VK_QUEUE_SPARSE_BINDING_BIT specifies that queues in this queue family support sparse memory management operations (see Sparse Resources). If any of the sparse resource features are enabled, then at least one queue family must support this bit.

  • VK_QUEUE_VIDEO_DECODE_BIT_KHR specifies that queues in this queue family support Video Decode operations.

  • VK_QUEUE_VIDEO_ENCODE_BIT_KHR specifies that queues in this queue family support Video Encode operations.

  • VK_QUEUE_PROTECTED_BIT specifies that queues in this queue family support the VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT bit. (see Protected Memory). If the physical device supports the protectedMemory feature, at least one of its queue families must support this bit.

If an implementation exposes any queue family that supports graphics operations, at least one queue family of at least one physical device exposed by the implementation must support both graphics and compute operations.

Furthermore, if the protected memory physical device feature is supported, then at least one queue family of at least one physical device exposed by the implementation must support graphics operations, compute operations, and protected memory operations.

Note

All commands that are allowed on a queue that supports transfer operations are also allowed on a queue that supports either graphics or compute operations. Thus, if the capabilities of a queue family include VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT, then reporting the VK_QUEUE_TRANSFER_BIT capability separately for that queue family is optional.

For further details see Queues.

// Provided by VK_VERSION_1_0
typedef VkFlags VkQueueFlags;

VkQueueFlags is a bitmask type for setting a mask of zero or more VkQueueFlagBits.

To query properties of queues available on a physical device, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceQueueFamilyProperties2(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pQueueFamilyPropertyCount,
    VkQueueFamilyProperties2*                   pQueueFamilyProperties);

or the equivalent command

// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceQueueFamilyProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pQueueFamilyPropertyCount,
    VkQueueFamilyProperties2*                   pQueueFamilyProperties);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pQueueFamilyPropertyCount is a pointer to an integer related to the number of queue families available or queried, as described in vkGetPhysicalDeviceQueueFamilyProperties.

  • pQueueFamilyProperties is either NULL or a pointer to an array of VkQueueFamilyProperties2 structures.

vkGetPhysicalDeviceQueueFamilyProperties2 behaves similarly to vkGetPhysicalDeviceQueueFamilyProperties, with the ability to return extended information in a pNext chain of output structures.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceQueueFamilyProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties2-pQueueFamilyPropertyCount-parameter
    pQueueFamilyPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceQueueFamilyProperties2-pQueueFamilyProperties-parameter
    If the value referenced by pQueueFamilyPropertyCount is not 0, and pQueueFamilyProperties is not NULL, pQueueFamilyProperties must be a valid pointer to an array of pQueueFamilyPropertyCount VkQueueFamilyProperties2 structures

The VkQueueFamilyProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkQueueFamilyProperties2 {
    VkStructureType            sType;
    void*                      pNext;
    VkQueueFamilyProperties    queueFamilyProperties;
} VkQueueFamilyProperties2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
Valid Usage (Implicit)
// Provided by VK_KHR_global_priority
typedef struct VkQueueFamilyGlobalPriorityPropertiesKHR {
    VkStructureType             sType;
    void*                       pNext;
    uint32_t                    priorityCount;
    VkQueueGlobalPriorityKHR    priorities[VK_MAX_GLOBAL_PRIORITY_SIZE_KHR];
} VkQueueFamilyGlobalPriorityPropertiesKHR;

or the equivalent

// Provided by VK_EXT_global_priority_query
typedef VkQueueFamilyGlobalPriorityPropertiesKHR VkQueueFamilyGlobalPriorityPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • priorityCount is the number of supported global queue priorities in this queue family, and it must be greater than 0.

  • priorities is an array of VK_MAX_GLOBAL_PRIORITY_SIZE_EXT VkQueueGlobalPriorityEXT enums representing all supported global queue priorities in this queue family. The first priorityCount elements of the array will be valid.

If the VkQueueFamilyGlobalPriorityPropertiesKHR structure is included in the pNext chain of the VkQueueFamilyProperties2 structure passed to vkGetPhysicalDeviceQueueFamilyProperties2, it is filled in with the list of supported global queue priorities for the indicated family.

The valid elements of priorities must not contain any duplicate values.

The valid elements of priorities must be a continuous sequence of VkQueueGlobalPriorityKHR enums in the ascending order.

Note

For example, returning priorityCount as 3 with supported priorities as VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR, VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR and VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR is not allowed.

Valid Usage (Implicit)
  • VUID-VkQueueFamilyGlobalPriorityPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR

  • VUID-VkQueueFamilyGlobalPriorityPropertiesKHR-priorities-parameter
    Any given element of priorities must be a valid VkQueueGlobalPriorityKHR value

VK_MAX_GLOBAL_PRIORITY_SIZE_KHR is the length of an array of VkQueueGlobalPriorityKHR enumerants representing supported queue priorities, as returned in VkQueueFamilyGlobalPriorityPropertiesKHR::priorities.

#define VK_MAX_GLOBAL_PRIORITY_SIZE_KHR   16U

or the equivalent

#define VK_MAX_GLOBAL_PRIORITY_SIZE_EXT   VK_MAX_GLOBAL_PRIORITY_SIZE_KHR

The VkQueueFamilyCheckpointProperties2NV structure is defined as:

// Provided by VK_KHR_synchronization2 with VK_NV_device_diagnostic_checkpoints
typedef struct VkQueueFamilyCheckpointProperties2NV {
    VkStructureType          sType;
    void*                    pNext;
    VkPipelineStageFlags2    checkpointExecutionStageMask;
} VkQueueFamilyCheckpointProperties2NV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • checkpointExecutionStageMask is a mask indicating which pipeline stages the implementation can execute checkpoint markers in.

Additional queue family information can be queried by setting VkQueueFamilyProperties2::pNext to point to a VkQueueFamilyCheckpointProperties2NV structure.

Valid Usage (Implicit)
  • VUID-VkQueueFamilyCheckpointProperties2NV-sType-sType
    sType must be VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV

The VkQueueFamilyCheckpointPropertiesNV structure is defined as:

// Provided by VK_NV_device_diagnostic_checkpoints
typedef struct VkQueueFamilyCheckpointPropertiesNV {
    VkStructureType         sType;
    void*                   pNext;
    VkPipelineStageFlags    checkpointExecutionStageMask;
} VkQueueFamilyCheckpointPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • checkpointExecutionStageMask is a mask indicating which pipeline stages the implementation can execute checkpoint markers in.

Additional queue family information can be queried by setting VkQueueFamilyProperties2::pNext to point to a VkQueueFamilyCheckpointPropertiesNV structure.

Valid Usage (Implicit)
  • VUID-VkQueueFamilyCheckpointPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV

To enumerate the performance query counters available on a queue family of a physical device, call:

// Provided by VK_KHR_performance_query
VkResult vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    uint32_t*                                   pCounterCount,
    VkPerformanceCounterKHR*                    pCounters,
    VkPerformanceCounterDescriptionKHR*         pCounterDescriptions);
  • physicalDevice is the handle to the physical device whose queue family performance query counter properties will be queried.

  • queueFamilyIndex is the index into the queue family of the physical device we want to get properties for.

  • pCounterCount is a pointer to an integer related to the number of counters available or queried, as described below.

  • pCounters is either NULL or a pointer to an array of VkPerformanceCounterKHR structures.

  • pCounterDescriptions is either NULL or a pointer to an array of VkPerformanceCounterDescriptionKHR structures.

If pCounters is NULL and pCounterDescriptions is NULL, then the number of counters available is returned in pCounterCount. Otherwise, pCounterCount must point to a variable set by the user to the number of elements in the pCounters, pCounterDescriptions, or both arrays and on return the variable is overwritten with the number of structures actually written out. If pCounterCount is less than the number of counters available, at most pCounterCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available counters were returned.

Valid Usage (Implicit)
  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-pCounterCount-parameter
    pCounterCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-pCounters-parameter
    If the value referenced by pCounterCount is not 0, and pCounters is not NULL, pCounters must be a valid pointer to an array of pCounterCount VkPerformanceCounterKHR structures

  • VUID-vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR-pCounterDescriptions-parameter
    If the value referenced by pCounterCount is not 0, and pCounterDescriptions is not NULL, pCounterDescriptions must be a valid pointer to an array of pCounterCount VkPerformanceCounterDescriptionKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

The VkPerformanceCounterKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterKHR {
    VkStructureType                   sType;
    void*                             pNext;
    VkPerformanceCounterUnitKHR       unit;
    VkPerformanceCounterScopeKHR      scope;
    VkPerformanceCounterStorageKHR    storage;
    uint8_t                           uuid[VK_UUID_SIZE];
} VkPerformanceCounterKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • unit is a VkPerformanceCounterUnitKHR specifying the unit that the counter data will record.

  • scope is a VkPerformanceCounterScopeKHR specifying the scope that the counter belongs to.

  • storage is a VkPerformanceCounterStorageKHR specifying the storage type that the counter’s data uses.

  • uuid is an array of size VK_UUID_SIZE, containing 8-bit values that represent a universally unique identifier for the counter of the physical device.

Valid Usage (Implicit)
  • VUID-VkPerformanceCounterKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR

  • VUID-VkPerformanceCounterKHR-pNext-pNext
    pNext must be NULL

Performance counters have an associated unit. This unit describes how to interpret the performance counter result.

The performance counter unit types which may be returned in VkPerformanceCounterKHR::unit are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterUnitKHR {
    VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0,
    VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1,
    VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2,
    VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3,
    VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4,
    VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5,
    VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6,
    VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7,
    VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8,
    VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9,
    VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10,
} VkPerformanceCounterUnitKHR;
  • VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR - the performance counter unit is a generic data point.

  • VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR - the performance counter unit is a percentage (%).

  • VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR - the performance counter unit is a value of nanoseconds (ns).

  • VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR - the performance counter unit is a value of bytes.

  • VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR - the performance counter unit is a value of bytes/s.

  • VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR - the performance counter unit is a temperature reported in Kelvin.

  • VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR - the performance counter unit is a value of watts (W).

  • VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR - the performance counter unit is a value of volts (V).

  • VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR - the performance counter unit is a value of amps (A).

  • VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR - the performance counter unit is a value of hertz (Hz).

  • VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR - the performance counter unit is a value of cycles.

Performance counters have an associated scope. This scope describes the granularity of a performance counter.

The performance counter scope types which may be returned in VkPerformanceCounterKHR::scope are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterScopeKHR {
    VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0,
    VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1,
    VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2,
    VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR,
    VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR,
    VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR,
} VkPerformanceCounterScopeKHR;
  • VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR - the performance counter scope is a single complete command buffer.

  • VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR - the performance counter scope is zero or more complete render passes. The performance query containing the performance counter must begin and end outside a render pass instance.

  • VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR - the performance counter scope is zero or more commands.

Performance counters have an associated storage. This storage describes the payload of a counter result.

The performance counter storage types which may be returned in VkPerformanceCounterKHR::storage are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterStorageKHR {
    VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0,
    VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1,
    VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2,
    VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3,
    VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4,
    VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5,
} VkPerformanceCounterStorageKHR;
  • VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR - the performance counter storage is a 32-bit signed integer.

  • VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR - the performance counter storage is a 64-bit signed integer.

  • VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR - the performance counter storage is a 32-bit unsigned integer.

  • VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR - the performance counter storage is a 64-bit unsigned integer.

  • VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR - the performance counter storage is a 32-bit floating-point.

  • VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR - the performance counter storage is a 64-bit floating-point.

The VkPerformanceCounterDescriptionKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterDescriptionKHR {
    VkStructureType                            sType;
    void*                                      pNext;
    VkPerformanceCounterDescriptionFlagsKHR    flags;
    char                                       name[VK_MAX_DESCRIPTION_SIZE];
    char                                       category[VK_MAX_DESCRIPTION_SIZE];
    char                                       description[VK_MAX_DESCRIPTION_SIZE];
} VkPerformanceCounterDescriptionKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPerformanceCounterDescriptionFlagBitsKHR indicating the usage behavior for the counter.

  • name is an array of size VK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the name of the counter.

  • category is an array of size VK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the category of the counter.

  • description is an array of size VK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the description of the counter.

Valid Usage (Implicit)
  • VUID-VkPerformanceCounterDescriptionKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR

  • VUID-VkPerformanceCounterDescriptionKHR-pNext-pNext
    pNext must be NULL

Bits which can be set in VkPerformanceCounterDescriptionKHR::flags, specifying usage behavior for a performance counter, are:

// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterDescriptionFlagBitsKHR {
    VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR = 0x00000001,
    VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR = 0x00000002,
    VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR,
    VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR,
} VkPerformanceCounterDescriptionFlagBitsKHR;
  • VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_BIT_KHR specifies that recording the counter may have a noticeable performance impact.

  • VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR specifies that concurrently recording the counter while other submitted command buffers are running may impact the accuracy of the recording.

// Provided by VK_KHR_performance_query
typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR;

VkPerformanceCounterDescriptionFlagsKHR is a bitmask type for setting a mask of zero or more VkPerformanceCounterDescriptionFlagBitsKHR.

5.2. Devices

Device objects represent logical connections to physical devices. Each device exposes a number of queue families each having one or more queues. All queues in a queue family support the same operations.

As described in Physical Devices, a Vulkan application will first query for all physical devices in a system. Each physical device can then be queried for its capabilities, including its queue and queue family properties. Once an acceptable physical device is identified, an application will create a corresponding logical device. The created logical device is then the primary interface to the physical device.

How to enumerate the physical devices in a system and query those physical devices for their queue family properties is described in the Physical Device Enumeration section above.

A single logical device can be created from multiple physical devices, if those physical devices belong to the same device group. A device group is a set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices. Device groups are enumerated by calling vkEnumeratePhysicalDeviceGroups, and a logical device is created from a subset of the physical devices in a device group by passing the physical devices through VkDeviceGroupDeviceCreateInfo. For two physical devices to be in the same device group, they must support identical extensions, features, and properties.

Note

Physical devices in the same device group must be so similar because there are no rules for how different features/properties would interact. They must return the same values for nearly every invariant vkGetPhysicalDevice* feature, property, capability, etc., but could potentially differ for certain queries based on things like having a different display connected, or a different compositor. The specification does not attempt to enumerate which state is in each category, because such a list would quickly become out of date.

To retrieve a list of the device groups present in the system, call:

// Provided by VK_VERSION_1_1
VkResult vkEnumeratePhysicalDeviceGroups(
    VkInstance                                  instance,
    uint32_t*                                   pPhysicalDeviceGroupCount,
    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);

or the equivalent command

// Provided by VK_KHR_device_group_creation
VkResult vkEnumeratePhysicalDeviceGroupsKHR(
    VkInstance                                  instance,
    uint32_t*                                   pPhysicalDeviceGroupCount,
    VkPhysicalDeviceGroupProperties*            pPhysicalDeviceGroupProperties);
  • instance is a handle to a Vulkan instance previously created with vkCreateInstance.

  • pPhysicalDeviceGroupCount is a pointer to an integer related to the number of device groups available or queried, as described below.

  • pPhysicalDeviceGroupProperties is either NULL or a pointer to an array of VkPhysicalDeviceGroupProperties structures.

If pPhysicalDeviceGroupProperties is NULL, then the number of device groups available is returned in pPhysicalDeviceGroupCount. Otherwise, pPhysicalDeviceGroupCount must point to a variable set by the user to the number of elements in the pPhysicalDeviceGroupProperties array, and on return the variable is overwritten with the number of structures actually written to pPhysicalDeviceGroupProperties. If pPhysicalDeviceGroupCount is less than the number of device groups available, at most pPhysicalDeviceGroupCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available device groups were returned.

Every physical device must be in exactly one device group.

Valid Usage (Implicit)
  • VUID-vkEnumeratePhysicalDeviceGroups-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkEnumeratePhysicalDeviceGroups-pPhysicalDeviceGroupCount-parameter
    pPhysicalDeviceGroupCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumeratePhysicalDeviceGroups-pPhysicalDeviceGroupProperties-parameter
    If the value referenced by pPhysicalDeviceGroupCount is not 0, and pPhysicalDeviceGroupProperties is not NULL, pPhysicalDeviceGroupProperties must be a valid pointer to an array of pPhysicalDeviceGroupCount VkPhysicalDeviceGroupProperties structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

The VkPhysicalDeviceGroupProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceGroupProperties {
    VkStructureType     sType;
    void*               pNext;
    uint32_t            physicalDeviceCount;
    VkPhysicalDevice    physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
    VkBool32            subsetAllocation;
} VkPhysicalDeviceGroupProperties;

or the equivalent

// Provided by VK_KHR_device_group_creation
typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • physicalDeviceCount is the number of physical devices in the group.

  • physicalDevices is an array of VK_MAX_DEVICE_GROUP_SIZE VkPhysicalDevice handles representing all physical devices in the group. The first physicalDeviceCount elements of the array will be valid.

  • subsetAllocation specifies whether logical devices created from the group support allocating device memory on a subset of devices, via the deviceMask member of the VkMemoryAllocateFlagsInfo. If this is VK_FALSE, then all device memory allocations are made across all physical devices in the group. If physicalDeviceCount is 1, then subsetAllocation must be VK_FALSE.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceGroupProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES

  • VUID-VkPhysicalDeviceGroupProperties-pNext-pNext
    pNext must be NULL

VK_MAX_DEVICE_GROUP_SIZE is the length of an array containing VkPhysicalDevice handle values representing all physical devices in a group, as returned in VkPhysicalDeviceGroupProperties::physicalDevices.

#define VK_MAX_DEVICE_GROUP_SIZE          32U

or the equivalent

#define VK_MAX_DEVICE_GROUP_SIZE_KHR      VK_MAX_DEVICE_GROUP_SIZE

5.2.1. Device Creation

Logical devices are represented by VkDevice handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkDevice)

A logical device is created as a connection to a physical device. To create a logical device, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateDevice(
    VkPhysicalDevice                            physicalDevice,
    const VkDeviceCreateInfo*                   pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDevice*                                   pDevice);
  • physicalDevice must be one of the device handles returned from a call to vkEnumeratePhysicalDevices (see Physical Device Enumeration).

  • pCreateInfo is a pointer to a VkDeviceCreateInfo structure containing information about how to create the device.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pDevice is a pointer to a handle in which the created VkDevice is returned.

vkCreateDevice verifies that extensions and features requested in the ppEnabledExtensionNames and pEnabledFeatures members of pCreateInfo, respectively, are supported by the implementation. If any requested extension is not supported, vkCreateDevice must return VK_ERROR_EXTENSION_NOT_PRESENT. If any requested feature is not supported, vkCreateDevice must return VK_ERROR_FEATURE_NOT_PRESENT. Support for extensions can be checked before creating a device by querying vkEnumerateDeviceExtensionProperties. Support for features can similarly be checked by querying vkGetPhysicalDeviceFeatures.

After verifying and enabling the extensions the VkDevice object is created and returned to the application.

Multiple logical devices can be created from the same physical device. Logical device creation may fail due to lack of device-specific resources (in addition to other errors). If that occurs, vkCreateDevice will return VK_ERROR_TOO_MANY_OBJECTS.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateDevice-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkCreateDevice-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDeviceCreateInfo structure

  • VUID-vkCreateDevice-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDevice-pDevice-parameter
    pDevice must be a valid pointer to a VkDevice handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_EXTENSION_NOT_PRESENT

  • VK_ERROR_FEATURE_NOT_PRESENT

  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_DEVICE_LOST

The VkDeviceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDeviceCreateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    VkDeviceCreateFlags                flags;
    uint32_t                           queueCreateInfoCount;
    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
    uint32_t                           enabledLayerCount;
    const char* const*                 ppEnabledLayerNames;
    uint32_t                           enabledExtensionCount;
    const char* const*                 ppEnabledExtensionNames;
    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
} VkDeviceCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • queueCreateInfoCount is the unsigned integer size of the pQueueCreateInfos array. Refer to the Queue Creation section below for further details.

  • pQueueCreateInfos is a pointer to an array of VkDeviceQueueCreateInfo structures describing the queues that are requested to be created along with the logical device. Refer to the Queue Creation section below for further details.

  • enabledLayerCount is deprecated and ignored.

  • ppEnabledLayerNames is deprecated and ignored. See Device Layer Deprecation.

  • enabledExtensionCount is the number of device extensions to enable.

  • ppEnabledExtensionNames is a pointer to an array of enabledExtensionCount null-terminated UTF-8 strings containing the names of extensions to enable for the created device. See the Extensions section for further details.

  • pEnabledFeatures is NULL or a pointer to a VkPhysicalDeviceFeatures structure containing boolean indicators of all the features to be enabled. Refer to the Features section for further details.

Valid Usage
Valid Usage (Implicit)
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceCreateFlags;

VkDeviceCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

A logical device can be created that connects to one or more physical devices by adding a VkDeviceGroupDeviceCreateInfo structure to the pNext chain of VkDeviceCreateInfo. The VkDeviceGroupDeviceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupDeviceCreateInfo {
    VkStructureType            sType;
    const void*                pNext;
    uint32_t                   physicalDeviceCount;
    const VkPhysicalDevice*    pPhysicalDevices;
} VkDeviceGroupDeviceCreateInfo;

or the equivalent

// Provided by VK_KHR_device_group_creation
typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • physicalDeviceCount is the number of elements in the pPhysicalDevices array.

  • pPhysicalDevices is a pointer to an array of physical device handles belonging to the same device group.

The elements of the pPhysicalDevices array are an ordered list of the physical devices that the logical device represents. These must be a subset of a single device group, and need not be in the same order as they were enumerated. The order of the physical devices in the pPhysicalDevices array determines the device index of each physical device, with element i being assigned a device index of i. Certain commands and structures refer to one or more physical devices by using device indices or device masks formed using device indices.

A logical device created without using VkDeviceGroupDeviceCreateInfo, or with physicalDeviceCount equal to zero, is equivalent to a physicalDeviceCount of one and pPhysicalDevices pointing to the physicalDevice parameter to vkCreateDevice. In particular, the device index of that physical device is zero.

Valid Usage
  • VUID-VkDeviceGroupDeviceCreateInfo-pPhysicalDevices-00375
    Each element of pPhysicalDevices must be unique

  • VUID-VkDeviceGroupDeviceCreateInfo-pPhysicalDevices-00376
    All elements of pPhysicalDevices must be in the same device group as enumerated by vkEnumeratePhysicalDeviceGroups

  • VUID-VkDeviceGroupDeviceCreateInfo-physicalDeviceCount-00377
    If physicalDeviceCount is not 0, the physicalDevice parameter of vkCreateDevice must be an element of pPhysicalDevices

Valid Usage (Implicit)
  • VUID-VkDeviceGroupDeviceCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO

  • VUID-VkDeviceGroupDeviceCreateInfo-pPhysicalDevices-parameter
    If physicalDeviceCount is not 0, pPhysicalDevices must be a valid pointer to an array of physicalDeviceCount valid VkPhysicalDevice handles

To specify whether device memory allocation is allowed beyond the size reported by VkPhysicalDeviceMemoryProperties, add a VkDeviceMemoryOverallocationCreateInfoAMD structure to the pNext chain of the VkDeviceCreateInfo structure. If this structure is not specified, it is as if the VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD value is used.

// Provided by VK_AMD_memory_overallocation_behavior
typedef struct VkDeviceMemoryOverallocationCreateInfoAMD {
    VkStructureType                      sType;
    const void*                          pNext;
    VkMemoryOverallocationBehaviorAMD    overallocationBehavior;
} VkDeviceMemoryOverallocationCreateInfoAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • overallocationBehavior is the desired overallocation behavior.

Valid Usage (Implicit)
  • VUID-VkDeviceMemoryOverallocationCreateInfoAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD

  • VUID-VkDeviceMemoryOverallocationCreateInfoAMD-overallocationBehavior-parameter
    overallocationBehavior must be a valid VkMemoryOverallocationBehaviorAMD value

Possible values for VkDeviceMemoryOverallocationCreateInfoAMD::overallocationBehavior include:

// Provided by VK_AMD_memory_overallocation_behavior
typedef enum VkMemoryOverallocationBehaviorAMD {
    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0,
    VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1,
    VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2,
} VkMemoryOverallocationBehaviorAMD;
  • VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD lets the implementation decide if overallocation is allowed.

  • VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD specifies overallocation is allowed if platform permits.

  • VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD specifies the application is not allowed to allocate device memory beyond the heap sizes reported by VkPhysicalDeviceMemoryProperties. Allocations that are not explicitly made by the application within the scope of the Vulkan instance are not accounted for.

When using the Nsight Aftermath SDK, to configure how device crash dumps are created, add a VkDeviceDiagnosticsConfigCreateInfoNV structure to the pNext chain of the VkDeviceCreateInfo structure.

// Provided by VK_NV_device_diagnostics_config
typedef struct VkDeviceDiagnosticsConfigCreateInfoNV {
    VkStructureType                     sType;
    const void*                         pNext;
    VkDeviceDiagnosticsConfigFlagsNV    flags;
} VkDeviceDiagnosticsConfigCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkDeviceDiagnosticsConfigFlagBitsNV specifying addtional parameters for configuring diagnostic tools.

Valid Usage (Implicit)
  • VUID-VkDeviceDiagnosticsConfigCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV

  • VUID-VkDeviceDiagnosticsConfigCreateInfoNV-flags-parameter
    flags must be a valid combination of VkDeviceDiagnosticsConfigFlagBitsNV values

Bits which can be set in VkDeviceDiagnosticsConfigCreateInfoNV::flags include:

// Provided by VK_NV_device_diagnostics_config
typedef enum VkDeviceDiagnosticsConfigFlagBitsNV {
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV = 0x00000001,
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV = 0x00000002,
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV = 0x00000004,
    VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV = 0x00000008,
} VkDeviceDiagnosticsConfigFlagBitsNV;
  • VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV enables the generation of debug information for shaders.

  • VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV enables driver side tracking of resources (images, buffers, etc.) used to augment the device fault information.

  • VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV enables automatic insertion of diagnostic checkpoints for draw calls, dispatches, trace rays, and copies. The CPU call stack at the time of the command will be associated as the marker data for the automatically inserted checkpoints.

  • VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV enables shader error reporting.

// Provided by VK_NV_device_diagnostics_config
typedef VkFlags VkDeviceDiagnosticsConfigFlagsNV;

VkDeviceDiagnosticsConfigFlagsNV is a bitmask type for setting a mask of zero or more VkDeviceDiagnosticsConfigFlagBitsNV.

To register callbacks for underlying device memory events of type VkDeviceMemoryReportEventTypeEXT, add one or multiple VkDeviceDeviceMemoryReportCreateInfoEXT structures to the pNext chain of the VkDeviceCreateInfo structure.

// Provided by VK_EXT_device_memory_report
typedef struct VkDeviceDeviceMemoryReportCreateInfoEXT {
    VkStructureType                        sType;
    const void*                            pNext;
    VkDeviceMemoryReportFlagsEXT           flags;
    PFN_vkDeviceMemoryReportCallbackEXT    pfnUserCallback;
    void*                                  pUserData;
} VkDeviceDeviceMemoryReportCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is 0 and reserved for future use.

  • pfnUserCallback is the application callback function to call.

  • pUserData is user data to be passed to the callback.

The callback may be called from multiple threads simultaneously.

The callback must be called only once by the implementation when a VkDeviceMemoryReportEventTypeEXT event occurs.

Note

The callback could be called from a background thread other than the thread calling the Vulkan commands.

Valid Usage (Implicit)
  • VUID-VkDeviceDeviceMemoryReportCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT

  • VUID-VkDeviceDeviceMemoryReportCreateInfoEXT-flags-zerobitmask
    flags must be 0

  • VUID-VkDeviceDeviceMemoryReportCreateInfoEXT-pfnUserCallback-parameter
    pfnUserCallback must be a valid PFN_vkDeviceMemoryReportCallbackEXT value

  • VUID-VkDeviceDeviceMemoryReportCreateInfoEXT-pUserData-parameter
    pUserData must be a pointer value

The prototype for the VkDeviceDeviceMemoryReportCreateInfoEXT::pfnUserCallback function implemented by the application is:

// Provided by VK_EXT_device_memory_report
typedef void (VKAPI_PTR *PFN_vkDeviceMemoryReportCallbackEXT)(
    const VkDeviceMemoryReportCallbackDataEXT*  pCallbackData,
    void*                                       pUserData);

The callback must not make calls to any Vulkan commands.

The definition of VkDeviceMemoryReportCallbackDataEXT is:

// Provided by VK_EXT_device_memory_report
typedef struct VkDeviceMemoryReportCallbackDataEXT {
    VkStructureType                     sType;
    void*                               pNext;
    VkDeviceMemoryReportFlagsEXT        flags;
    VkDeviceMemoryReportEventTypeEXT    type;
    uint64_t                            memoryObjectId;
    VkDeviceSize                        size;
    VkObjectType                        objectType;
    uint64_t                            objectHandle;
    uint32_t                            heapIndex;
} VkDeviceMemoryReportCallbackDataEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is 0 and reserved for future use.

  • type is a VkDeviceMemoryReportEventTypeEXT type specifying the type of event reported in this VkDeviceMemoryReportCallbackDataEXT structure.

  • memoryObjectId is the unique id for the underlying memory object as described below.

  • size is the size of the memory object in bytes. If type is VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT, VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT or VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT, size is a valid VkDeviceSize value. Otherwise, size is undefined.

  • objectType is a VkObjectType value specifying the type of the object associated with this device memory report event. If type is VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT, VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT, VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT, VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT or VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT, objectType is a valid VkObjectType enum. Otherwise, objectType is undefined.

  • objectHandle is the object this device memory report event is attributed to. If type is VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT, VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT, VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT or VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT, objectHandle is a valid Vulkan handle of the type associated with objectType as defined in the VkObjectType and Vulkan Handle Relationship table. Otherwise, objectHandle is undefined.

  • heapIndex describes which memory heap this device memory allocation is made from. If type is VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT or VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT, heapIndex corresponds to one of the valid heaps from the VkPhysicalDeviceMemoryProperties structure. Otherwise, heapIndex is undefined.

memoryObjectId is used to avoid double-counting on the same memory object.

If an internally-allocated device memory object or a VkDeviceMemory cannot be exported, memoryObjectId must be unique in the VkDevice.

If an internally-allocated device memory object or a VkDeviceMemory supports being exported, memoryObjectId must be unique system wide.

If an internal device memory object or a VkDeviceMemory is backed by an imported external memory object, memoryObjectId must be unique system wide.

Implementor’s Note

If the heap backing an internally-allocated device memory cannot be used to back VkDeviceMemory, implementations can advertise that heap with no types.

Note

This structure should only be considered valid during the lifetime of the triggered callback.

For VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT and VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT events, objectHandle usually will not yet exist when the application or tool receives the callback. objectHandle will only exist when the create or allocate call that triggered the event returns, and if the allocation or import ends up failing objectHandle will not ever exist.

Valid Usage (Implicit)
  • VUID-VkDeviceMemoryReportCallbackDataEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT

  • VUID-VkDeviceMemoryReportCallbackDataEXT-pNext-pNext
    pNext must be NULL

// Provided by VK_EXT_device_memory_report
typedef VkFlags VkDeviceMemoryReportFlagsEXT;

VkDeviceMemoryReportFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

Possible values of VkDeviceMemoryReportCallbackDataEXT::type, specifying event types which cause the device driver to call the callback, are:

// Provided by VK_EXT_device_memory_report
typedef enum VkDeviceMemoryReportEventTypeEXT {
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT = 0,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT = 1,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT = 2,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT = 3,
    VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT = 4,
} VkDeviceMemoryReportEventTypeEXT;
  • VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATE_EXT specifies this event corresponds to the allocation of an internal device memory object or a VkDeviceMemory.

  • VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_FREE_EXT specifies this event corresponds to the deallocation of an internally-allocated device memory object or a VkDeviceMemory.

  • VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_IMPORT_EXT specifies this event corresponds to the import of an external memory object.

  • VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_UNIMPORT_EXT specifies this event is the release of an imported external memory object.

  • VK_DEVICE_MEMORY_REPORT_EVENT_TYPE_ALLOCATION_FAILED_EXT specifies this event corresponds to the failed allocation of an internal device memory object or a VkDeviceMemory.

To reserve private data storage slots, add a VkDevicePrivateDataCreateInfo structure to the pNext chain of the VkDeviceCreateInfo structure. Reserving slots in this manner is not strictly necessary, but doing so may improve performance.

// Provided by VK_VERSION_1_3
typedef struct VkDevicePrivateDataCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           privateDataSlotRequestCount;
} VkDevicePrivateDataCreateInfo;

or the equivalent

// Provided by VK_EXT_private_data
typedef VkDevicePrivateDataCreateInfo VkDevicePrivateDataCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • privateDataSlotRequestCount is the amount of slots to reserve.

Valid Usage (Implicit)
  • VUID-VkDevicePrivateDataCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO

5.2.2. Device Use

The following is a high-level list of VkDevice uses along with references on where to find more information:

5.2.3. Lost Device

A logical device may become lost for a number of implementation-specific reasons, indicating that pending and future command execution may fail and cause resources and backing memory to become undefined.

Note

Typical reasons for device loss will include things like execution timing out (to prevent denial of service), power management events, platform resource management, implementation errors.

Applications not adhering to valid usage may also result in device loss being reported, however this is not guaranteed. Even if device loss is reported, the system may be in an unrecoverable state, and further usage of the API is still considered invalid.

When this happens, certain commands will return VK_ERROR_DEVICE_LOST. After any such event, the logical device is considered lost. It is not possible to reset the logical device to a non-lost state, however the lost state is specific to a logical device (VkDevice), and the corresponding physical device (VkPhysicalDevice) may be otherwise unaffected.

In some cases, the physical device may also be lost, and attempting to create a new logical device will fail, returning VK_ERROR_DEVICE_LOST. This is usually indicative of a problem with the underlying implementation, or its connection to the host. If the physical device has not been lost, and a new logical device is successfully created from that physical device, it must be in the non-lost state.

Note

Whilst logical device loss may be recoverable, in the case of physical device loss, it is unlikely that an application will be able to recover unless additional, unaffected physical devices exist on the system. The error is largely informational and intended only to inform the user that a platform issue has occurred, and should be investigated further. For example, underlying hardware may have developed a fault or become physically disconnected from the rest of the system. In many cases, physical device loss may cause other more serious issues such as the operating system crashing; in which case it may not be reported via the Vulkan API.

When a device is lost, its child objects are not implicitly destroyed and their handles are still valid. Those objects must still be destroyed before their parents or the device can be destroyed (see the Object Lifetime section). The host address space corresponding to device memory mapped using vkMapMemory is still valid, and host memory accesses to these mapped regions are still valid, but the contents are undefined. It is still legal to call any API command on the device and child objects.

Once a device is lost, command execution may fail, and commands that return a VkResult may return VK_ERROR_DEVICE_LOST. Commands that do not allow runtime errors must still operate correctly for valid usage and, if applicable, return valid data.

Commands that wait indefinitely for device execution (namely vkDeviceWaitIdle, vkQueueWaitIdle, vkWaitForFences or vkAcquireNextImageKHR with a maximum timeout, and vkGetQueryPoolResults with the VK_QUERY_RESULT_WAIT_BIT bit set in flags) must return in finite time even in the case of a lost device, and return either VK_SUCCESS or VK_ERROR_DEVICE_LOST. For any command that may return VK_ERROR_DEVICE_LOST, for the purpose of determining whether a command buffer is in the pending state, or whether resources are considered in-use by the device, a return value of VK_ERROR_DEVICE_LOST is equivalent to VK_SUCCESS.

The content of any external memory objects that have been exported from or imported to a lost device become undefined. Objects on other logical devices or in other APIs which are associated with the same underlying memory resource as the external memory objects on the lost device are unaffected other than their content becoming undefined. The layout of subresources of images on other logical devices that are bound to VkDeviceMemory objects associated with the same underlying memory resources as external memory objects on the lost device becomes VK_IMAGE_LAYOUT_UNDEFINED.

The state of VkSemaphore objects on other logical devices created by importing a semaphore payload with temporary permanence which was exported from the lost device is undefined. The state of VkSemaphore objects on other logical devices that permanently share a semaphore payload with a VkSemaphore object on the lost device is undefined, and remains undefined following any subsequent signal operations. Implementations must ensure pending and subsequently submitted wait operations on such semaphores behave as defined in Semaphore State Requirements For Wait Operations for external semaphores not in a valid state for a wait operation.

editing-note

TODO (piman) - I do not think we are very clear about what “in-use by the device” means.

5.2.4. Device Destruction

To destroy a device, call:

// Provided by VK_VERSION_1_0
void vkDestroyDevice(
    VkDevice                                    device,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

To ensure that no work is active on the device, vkDeviceWaitIdle can be used to gate the destruction of the device. Prior to destroying a device, an application is responsible for destroying/freeing any Vulkan objects that were created using that device as the first parameter of the corresponding vkCreate* or vkAllocate* command.

Note

The lifetime of each of these objects is bound by the lifetime of the VkDevice object. Therefore, to avoid resource leaks, it is critical that an application explicitly free all of these resources prior to calling vkDestroyDevice.

Valid Usage
  • VUID-vkDestroyDevice-device-00378
    All child objects created on device must have been destroyed prior to destroying device

  • VUID-vkDestroyDevice-device-00379
    If VkAllocationCallbacks were provided when device was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDevice-device-00380
    If no VkAllocationCallbacks were provided when device was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyDevice-device-parameter
    If device is not NULL, device must be a valid VkDevice handle

  • VUID-vkDestroyDevice-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

Host Synchronization
  • Host access to device must be externally synchronized

  • Host access to all VkQueue objects created from device must be externally synchronized

5.3. Queues

5.3.1. Queue Family Properties

As discussed in the Physical Device Enumeration section above, the vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve details about the queue families and queues supported by a device.

Each index in the pQueueFamilyProperties array returned by vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue family on that physical device. These indices are used when creating queues, and they correspond directly with the queueFamilyIndex that is passed to the vkCreateDevice command via the VkDeviceQueueCreateInfo structure as described in the Queue Creation section below.

Grouping of queue families within a physical device is implementation-dependent.

Note

The general expectation is that a physical device groups all queues of matching capabilities into a single family. However, while implementations should do this, it is possible that a physical device may return two separate queue families with the same capabilities.

Once an application has identified a physical device with the queue(s) that it desires to use, it will create those queues in conjunction with a logical device. This is described in the following section.

5.3.2. Queue Creation

Creating a logical device also creates the queues associated with that device. The queues to create are described by a set of VkDeviceQueueCreateInfo structures that are passed to vkCreateDevice in pQueueCreateInfos.

Queues are represented by VkQueue handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkQueue)

The VkDeviceQueueCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDeviceQueueCreateInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkDeviceQueueCreateFlags    flags;
    uint32_t                    queueFamilyIndex;
    uint32_t                    queueCount;
    const float*                pQueuePriorities;
} VkDeviceQueueCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask indicating behavior of the queues.

  • queueFamilyIndex is an unsigned integer indicating the index of the queue family in which to create the queues on this device. This index corresponds to the index of an element of the pQueueFamilyProperties array that was returned by vkGetPhysicalDeviceQueueFamilyProperties.

  • queueCount is an unsigned integer specifying the number of queues to create in the queue family indicated by queueFamilyIndex, and with the behavior specified by flags.

  • pQueuePriorities is a pointer to an array of queueCount normalized floating point values, specifying priorities of work that will be submitted to each created queue. See Queue Priority for more information.

Valid Usage
  • VUID-VkDeviceQueueCreateInfo-queueFamilyIndex-00381
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties

  • VUID-VkDeviceQueueCreateInfo-queueCount-00382
    queueCount must be less than or equal to the queueCount member of the VkQueueFamilyProperties structure, as returned by vkGetPhysicalDeviceQueueFamilyProperties in the pQueueFamilyProperties[queueFamilyIndex]

  • VUID-VkDeviceQueueCreateInfo-pQueuePriorities-00383
    Each element of pQueuePriorities must be between 0.0 and 1.0 inclusive

  • VUID-VkDeviceQueueCreateInfo-flags-02861
    If the protected memory feature is not enabled, the VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT bit of flags must not be set

  • VUID-VkDeviceQueueCreateInfo-flags-06449
    If flags includes VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT, queueFamilyIndex must be the index of a queue family that includes the VK_QUEUE_PROTECTED_BIT capability

Valid Usage (Implicit)
  • VUID-VkDeviceQueueCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO

  • VUID-VkDeviceQueueCreateInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkDeviceQueueGlobalPriorityCreateInfoKHR

  • VUID-VkDeviceQueueCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkDeviceQueueCreateInfo-flags-parameter
    flags must be a valid combination of VkDeviceQueueCreateFlagBits values

  • VUID-VkDeviceQueueCreateInfo-pQueuePriorities-parameter
    pQueuePriorities must be a valid pointer to an array of queueCount float values

  • VUID-VkDeviceQueueCreateInfo-queueCount-arraylength
    queueCount must be greater than 0

Bits which can be set in VkDeviceQueueCreateInfo::flags, specifying usage behavior of a queue, are:

// Provided by VK_VERSION_1_1
typedef enum VkDeviceQueueCreateFlagBits {
  // Provided by VK_VERSION_1_1
    VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001,
} VkDeviceQueueCreateFlagBits;
  • VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT specifies that the device queue is a protected-capable queue.

// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceQueueCreateFlags;

VkDeviceQueueCreateFlags is a bitmask type for setting a mask of zero or more VkDeviceQueueCreateFlagBits.

Queues can be created with a system-wide priority by adding a VkDeviceQueueGlobalPriorityCreateInfoKHR structure to the pNext chain of VkDeviceQueueCreateInfo.

The VkDeviceQueueGlobalPriorityCreateInfoKHR structure is defined as:

// Provided by VK_KHR_global_priority
typedef struct VkDeviceQueueGlobalPriorityCreateInfoKHR {
    VkStructureType             sType;
    const void*                 pNext;
    VkQueueGlobalPriorityKHR    globalPriority;
} VkDeviceQueueGlobalPriorityCreateInfoKHR;

or the equivalent

// Provided by VK_EXT_global_priority
typedef VkDeviceQueueGlobalPriorityCreateInfoKHR VkDeviceQueueGlobalPriorityCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • globalPriority is the system-wide priority associated to these queues as specified by VkQueueGlobalPriorityEXT

Queues created without specifying VkDeviceQueueGlobalPriorityCreateInfoKHR will default to VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR.

Valid Usage (Implicit)
  • VUID-VkDeviceQueueGlobalPriorityCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR

  • VUID-VkDeviceQueueGlobalPriorityCreateInfoKHR-globalPriority-parameter
    globalPriority must be a valid VkQueueGlobalPriorityKHR value

Possible values of VkDeviceQueueGlobalPriorityCreateInfoKHR::globalPriority, specifying a system-wide priority level are:

// Provided by VK_KHR_global_priority
typedef enum VkQueueGlobalPriorityKHR {
    VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR = 128,
    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR = 256,
    VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR = 512,
    VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR = 1024,
    VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR,
    VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR,
    VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR,
    VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR,
} VkQueueGlobalPriorityKHR;

or the equivalent

// Provided by VK_EXT_global_priority
typedef VkQueueGlobalPriorityKHR VkQueueGlobalPriorityEXT;

Priority values are sorted in ascending order. A comparison operation on the enum values can be used to determine the priority order.

  • VK_QUEUE_GLOBAL_PRIORITY_LOW_KHR is below the system default. Useful for non-interactive tasks.

  • VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR is the system default priority.

  • VK_QUEUE_GLOBAL_PRIORITY_HIGH_KHR is above the system default.

  • VK_QUEUE_GLOBAL_PRIORITY_REALTIME_KHR is the highest priority. Useful for critical tasks.

Queues with higher system priority may be allotted more processing time than queues with lower priority. An implementation may allow a higher-priority queue to starve a lower-priority queue until the higher-priority queue has no further commands to execute.

Priorities imply no ordering or scheduling constraints.

No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.

The global priority level of a queue takes precedence over the per-process queue priority (VkDeviceQueueCreateInfo::pQueuePriorities).

Abuse of this feature may result in starving the rest of the system of implementation resources. Therefore, the driver implementation may deny requests to acquire a priority above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_KHR) if the caller does not have sufficient privileges. In this scenario VK_ERROR_NOT_PERMITTED_KHR is returned.

The driver implementation may fail the queue allocation request if resources required to complete the operation have been exhausted (either by the same process or a different process). In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.

If the globalPriorityQuery feature is enabled and the requested global priority is not reported via VkQueueFamilyGlobalPriorityPropertiesKHR, the driver implementation must fail the queue creation. In this scenario, VK_ERROR_INITIALIZATION_FAILED is returned.

To retrieve a handle to a VkQueue object, call:

// Provided by VK_VERSION_1_0
void vkGetDeviceQueue(
    VkDevice                                    device,
    uint32_t                                    queueFamilyIndex,
    uint32_t                                    queueIndex,
    VkQueue*                                    pQueue);
  • device is the logical device that owns the queue.

  • queueFamilyIndex is the index of the queue family to which the queue belongs.

  • queueIndex is the index within this queue family of the queue to retrieve.

  • pQueue is a pointer to a VkQueue object that will be filled with the handle for the requested queue.

vkGetDeviceQueue must only be used to get queues that were created with the flags parameter of VkDeviceQueueCreateInfo set to zero. To get queues that were created with a non-zero flags parameter use vkGetDeviceQueue2.

Valid Usage
  • VUID-vkGetDeviceQueue-queueFamilyIndex-00384
    queueFamilyIndex must be one of the queue family indices specified when device was created, via the VkDeviceQueueCreateInfo structure

  • VUID-vkGetDeviceQueue-queueIndex-00385
    queueIndex must be less than the value of VkDeviceQueueCreateInfo::queueCount for the queue family indicated by queueFamilyIndex when device was created

  • VUID-vkGetDeviceQueue-flags-01841
    VkDeviceQueueCreateInfo::flags must have been set to zero when device was created

Valid Usage (Implicit)
  • VUID-vkGetDeviceQueue-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceQueue-pQueue-parameter
    pQueue must be a valid pointer to a VkQueue handle

To retrieve a handle to a VkQueue object with specific VkDeviceQueueCreateFlags creation flags, call:

// Provided by VK_VERSION_1_1
void vkGetDeviceQueue2(
    VkDevice                                    device,
    const VkDeviceQueueInfo2*                   pQueueInfo,
    VkQueue*                                    pQueue);
  • device is the logical device that owns the queue.

  • pQueueInfo is a pointer to a VkDeviceQueueInfo2 structure, describing parameters of the device queue to be retrieved.

  • pQueue is a pointer to a VkQueue object that will be filled with the handle for the requested queue.

Valid Usage (Implicit)
  • VUID-vkGetDeviceQueue2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceQueue2-pQueueInfo-parameter
    pQueueInfo must be a valid pointer to a valid VkDeviceQueueInfo2 structure

  • VUID-vkGetDeviceQueue2-pQueue-parameter
    pQueue must be a valid pointer to a VkQueue handle

The VkDeviceQueueInfo2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceQueueInfo2 {
    VkStructureType             sType;
    const void*                 pNext;
    VkDeviceQueueCreateFlags    flags;
    uint32_t                    queueFamilyIndex;
    uint32_t                    queueIndex;
} VkDeviceQueueInfo2;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure. The pNext chain of VkDeviceQueueInfo2 can be used to provide additional device queue parameters to vkGetDeviceQueue2.

  • flags is a VkDeviceQueueCreateFlags value indicating the flags used to create the device queue.

  • queueFamilyIndex is the index of the queue family to which the queue belongs.

  • queueIndex is the index of the queue to retrieve from within the set of queues that share both the queue family and flags specified.

The queue returned by vkGetDeviceQueue2 must have the same flags value from this structure as that used at device creation time in a VkDeviceQueueCreateInfo structure.

Note

Normally, if you create both protected-capable and non-protected-capable queues with the same family, they are treated as separate lists of queues and queueIndex is relative to the start of the list of queues specified by both queueFamilyIndex and flags. However, for historical reasons, some implementations may exhibit different behavior. These divergent implementations instead concatenate the lists of queues and treat queueIndex as relative to the start of the first list of queues with the given queueFamilyIndex. This only matters in cases where an application has created both protected-capable and non-protected-capable queues from the same queue family.

For such divergent implementations, the maximum value of queueIndex is equal to the sum of VkDeviceQueueCreateInfo::queueCount minus one, for all VkDeviceQueueCreateInfo structures that share a common queueFamilyIndex.

Such implementations will return NULL for either the protected or unprotected queues when calling vkGetDeviceQueue2 with queueIndex in the range zero to VkDeviceQueueCreateInfo::queueCount minus one. In cases where these implementations returned NULL, the corresponding queues are instead located in the extended range described in the preceding two paragraphs.

This behaviour will not be observed on any driver that has passed Vulkan conformance test suite version 1.3.3.0, or any subsequent version. This information can be found by querying VkPhysicalDeviceDriverProperties::conformanceVersion.

Valid Usage
  • VUID-VkDeviceQueueInfo2-queueFamilyIndex-01842
    queueFamilyIndex must be one of the queue family indices specified when device was created, via the VkDeviceQueueCreateInfo structure

  • VUID-VkDeviceQueueInfo2-flags-06225
    flags must be equal to VkDeviceQueueCreateInfo::flags for a VkDeviceQueueCreateInfo structure for the queue family indicated by queueFamilyIndex when device was created

  • VUID-VkDeviceQueueInfo2-queueIndex-01843
    queueIndex must be less than VkDeviceQueueCreateInfo::queueCount for the corresponding queue family and flags indicated by queueFamilyIndex and flags when device was created

Valid Usage (Implicit)
  • VUID-VkDeviceQueueInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2

  • VUID-VkDeviceQueueInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkDeviceQueueInfo2-flags-parameter
    flags must be a valid combination of VkDeviceQueueCreateFlagBits values

5.3.3. Queue Family Index

The queue family index is used in multiple places in Vulkan in order to tie operations to a specific family of queues.

When retrieving a handle to the queue via vkGetDeviceQueue, the queue family index is used to select which queue family to retrieve the VkQueue handle from as described in the previous section.

When creating a VkCommandPool object (see Command Pools), a queue family index is specified in the VkCommandPoolCreateInfo structure. Command buffers from this pool can only be submitted on queues corresponding to this queue family.

When creating VkImage (see Images) and VkBuffer (see Buffers) resources, a set of queue families is included in the VkImageCreateInfo and VkBufferCreateInfo structures to specify the queue families that can access the resource.

When inserting a VkBufferMemoryBarrier or VkImageMemoryBarrier (see Pipeline Barriers), a source and destination queue family index is specified to allow the ownership of a buffer or image to be transferred from one queue family to another. See the Resource Sharing section for details.

5.3.4. Queue Priority

Each queue is assigned a priority, as set in the VkDeviceQueueCreateInfo structures when creating the device. The priority of each queue is a normalized floating point value between 0.0 and 1.0, which is then translated to a discrete priority level by the implementation. Higher values indicate a higher priority, with 0.0 being the lowest priority and 1.0 being the highest.

Within the same device, queues with higher priority may be allotted more processing time than queues with lower priority. The implementation makes no guarantees with regards to ordering or scheduling among queues with the same priority, other than the constraints defined by any explicit synchronization primitives. The implementation makes no guarantees with regards to queues across different devices.

An implementation may allow a higher-priority queue to starve a lower-priority queue on the same VkDevice until the higher-priority queue has no further commands to execute. The relationship of queue priorities must not cause queues on one VkDevice to starve queues on another VkDevice.

No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.

5.3.5. Queue Submission

Work is submitted to a queue via queue submission commands such as vkQueueSubmit2 or vkQueueSubmit. Queue submission commands define a set of queue operations to be executed by the underlying physical device, including synchronization with semaphores and fences.

Submission commands take as parameters a target queue, zero or more batches of work, and an optional fence to signal upon completion. Each batch consists of three distinct parts:

  1. Zero or more semaphores to wait on before execution of the rest of the batch.

  2. Zero or more work items to execute.

    • If present, these describe a queue operation matching the work described.

  3. Zero or more semaphores to signal upon completion of the work items.

If a fence is present in a queue submission, it describes a fence signal operation.

All work described by a queue submission command must be submitted to the queue before the command returns.

Sparse Memory Binding

In Vulkan it is possible to sparsely bind memory to buffers and images as described in the Sparse Resource chapter. Sparse memory binding is a queue operation. A queue whose flags include the VK_QUEUE_SPARSE_BINDING_BIT must be able to support the mapping of a virtual address to a physical address on the device. This causes an update to the page table mappings on the device. This update must be synchronized on a queue to avoid corrupting page table mappings during execution of graphics commands. By binding the sparse memory resources on queues, all commands that are dependent on the updated bindings are synchronized to only execute after the binding is updated. See the Synchronization and Cache Control chapter for how this synchronization is accomplished.

5.3.6. Queue Destruction

Queues are created along with a logical device during vkCreateDevice. All queues associated with a logical device are destroyed when vkDestroyDevice is called on that device.

6. Command Buffers

Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.

Command buffers are represented by VkCommandBuffer handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkCommandBuffer)

Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering), commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands.

Each command buffer manages state independently of other command buffers. There is no inheritance of state across primary and secondary command buffers, or between secondary command buffers. When a command buffer begins recording, all state in that command buffer is undefined. When secondary command buffer(s) are recorded to execute on a primary command buffer, the secondary command buffer inherits no state from the primary command buffer, and all state of the primary command buffer is undefined after an execute secondary command buffer command is recorded. There is one exception to this rule - if the primary command buffer is inside a render pass instance, then the render pass and subpass state is not disturbed by executing secondary command buffers. For state dependent commands (such as draws and dispatches), any state consumed by those commands must not be undefined.

VkCommandBufferInheritanceViewportScissorInfoNV defines an exception allowing limited inheritance of dynamic viewport and scissor state.

Unless otherwise specified, and without explicit synchronization, the various commands submitted to a queue via command buffers may execute in arbitrary order relative to each other, and/or concurrently. Also, the memory side effects of those commands may not be directly visible to other commands without explicit memory dependencies. This is true within a command buffer, and across command buffers submitted to a given queue. See the synchronization chapter for information on implicit and explicit synchronization between commands.

6.1. Command Buffer Lifecycle

Each command buffer is always in one of the following states:

Initial

When a command buffer is allocated, it is in the initial state. Some commands are able to reset a command buffer (or a set of command buffers) back to this state from any of the executable, recording or invalid state. Command buffers in the initial state can only be moved to the recording state, or freed.

Recording

vkBeginCommandBuffer changes the state of a command buffer from the initial state to the recording state. Once a command buffer is in the recording state, vkCmd* commands can be used to record to the command buffer.

Executable

vkEndCommandBuffer ends the recording of a command buffer, and moves it from the recording state to the executable state. Executable command buffers can be submitted, reset, or recorded to another command buffer.

Pending

Queue submission of a command buffer changes the state of a command buffer from the executable state to the pending state. Whilst in the pending state, applications must not attempt to modify the command buffer in any way - as the device may be processing the commands recorded to it. Once execution of a command buffer completes, the command buffer either reverts back to the executable state, or if it was recorded with VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, it moves to the invalid state. A synchronization command should be used to detect when this occurs.

Invalid

Some operations, such as modifying or deleting a resource that was used in a command recorded to a command buffer, will transition the state of that command buffer into the invalid state. Command buffers in the invalid state can only be reset or freed.

image/svg+xml Initial Recording Pending Executable Invalid Allocate Begin End Submission Completion Completion withOne Time Submit Reset Reset Invalidate
Figure 1. Lifecycle of a command buffer

Any given command that operates on a command buffer has its own requirements on what state a command buffer must be in, which are detailed in the valid usage constraints for that command.

Resetting a command buffer is an operation that discards any previously recorded commands and puts a command buffer in the initial state. Resetting occurs as a result of vkResetCommandBuffer or vkResetCommandPool, or as part of vkBeginCommandBuffer (which additionally puts the command buffer in the recording state).

Secondary command buffers can be recorded to a primary command buffer via vkCmdExecuteCommands. This partially ties the lifecycle of the two command buffers together - if the primary is submitted to a queue, both the primary and any secondaries recorded to it move to the pending state. Once execution of the primary completes, so it does for any secondary recorded within it. After all executions of each command buffer complete, they each move to their appropriate completion state (either to the executable state or the invalid state, as specified above).

If a secondary moves to the invalid state or the initial state, then all primary buffers it is recorded in move to the invalid state. A primary moving to any other state does not affect the state of a secondary recorded in it.

Note

Resetting or freeing a primary command buffer removes the lifecycle linkage to all secondary command buffers that were recorded into it.

6.2. Command Pools

Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.

Command pools are represented by VkCommandPool handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)

To create a command pool, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateCommandPool(
    VkDevice                                    device,
    const VkCommandPoolCreateInfo*              pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkCommandPool*                              pCommandPool);
  • device is the logical device that creates the command pool.

  • pCreateInfo is a pointer to a VkCommandPoolCreateInfo structure specifying the state of the command pool object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pCommandPool is a pointer to a VkCommandPool handle in which the created pool is returned.

Valid Usage
  • VUID-vkCreateCommandPool-queueFamilyIndex-01937
    pCreateInfo->queueFamilyIndex must be the index of a queue family available in the logical device device

Valid Usage (Implicit)
  • VUID-vkCreateCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateCommandPool-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkCommandPoolCreateInfo structure

  • VUID-vkCreateCommandPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateCommandPool-pCommandPool-parameter
    pCommandPool must be a valid pointer to a VkCommandPool handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkCommandPoolCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkCommandPoolCreateInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkCommandPoolCreateFlags    flags;
    uint32_t                    queueFamilyIndex;
} VkCommandPoolCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkCommandPoolCreateFlagBits indicating usage behavior for the pool and command buffers allocated from it.

  • queueFamilyIndex designates a queue family as described in section Queue Family Properties. All command buffers allocated from this command pool must be submitted on queues from the same queue family.

Valid Usage
  • VUID-VkCommandPoolCreateInfo-flags-02860
    If the protected memory feature is not enabled, the VK_COMMAND_POOL_CREATE_PROTECTED_BIT bit of flags must not be set

Valid Usage (Implicit)
  • VUID-VkCommandPoolCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO

  • VUID-VkCommandPoolCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkCommandPoolCreateInfo-flags-parameter
    flags must be a valid combination of VkCommandPoolCreateFlagBits values

Bits which can be set in VkCommandPoolCreateInfo::flags, specifying usage behavior for a command pool, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolCreateFlagBits {
    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
  // Provided by VK_VERSION_1_1
    VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
} VkCommandPoolCreateFlagBits;
  • VK_COMMAND_POOL_CREATE_TRANSIENT_BIT specifies that command buffers allocated from the pool will be short-lived, meaning that they will be reset or freed in a relatively short timeframe. This flag may be used by the implementation to control memory allocation behavior within the pool.

  • VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT allows any command buffer allocated from a pool to be individually reset to the initial state; either by calling vkResetCommandBuffer, or via the implicit reset when calling vkBeginCommandBuffer. If this flag is not set on a pool, then vkResetCommandBuffer must not be called for any command buffer allocated from that pool.

  • VK_COMMAND_POOL_CREATE_PROTECTED_BIT specifies that command buffers allocated from the pool are protected command buffers.

// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolCreateFlags;

VkCommandPoolCreateFlags is a bitmask type for setting a mask of zero or more VkCommandPoolCreateFlagBits.

To trim a command pool, call:

// Provided by VK_VERSION_1_1
void vkTrimCommandPool(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    VkCommandPoolTrimFlags                      flags);

or the equivalent command

// Provided by VK_KHR_maintenance1
void vkTrimCommandPoolKHR(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    VkCommandPoolTrimFlags                      flags);
  • device is the logical device that owns the command pool.

  • commandPool is the command pool to trim.

  • flags is reserved for future use.

Trimming a command pool recycles unused memory from the command pool back to the system. Command buffers allocated from the pool are not affected by the command.

Note

This command provides applications with some control over the internal memory allocations used by command pools.

Unused memory normally arises from command buffers that have been recorded and later reset, such that they are no longer using the memory. On reset, a command buffer can return memory to its command pool, but the only way to release memory from a command pool to the system requires calling vkResetCommandPool, which cannot be executed while any command buffers from that pool are still in use. Subsequent recording operations into command buffers will re-use this memory but since total memory requirements fluctuate over time, unused memory can accumulate.

In this situation, trimming a command pool may be useful to return unused memory back to the system, returning the total outstanding memory allocated by the pool back to a more “average” value.

Implementations utilize many internal allocation strategies that make it impossible to guarantee that all unused memory is released back to the system. For instance, an implementation of a command pool may involve allocating memory in bulk from the system and sub-allocating from that memory. In such an implementation any live command buffer that holds a reference to a bulk allocation would prevent that allocation from being freed, even if only a small proportion of the bulk allocation is in use.

In most cases trimming will result in a reduction in allocated but unused memory, but it does not guarantee the “ideal” behavior.

Trimming may be an expensive operation, and should not be called frequently. Trimming should be treated as a way to relieve memory pressure after application-known points when there exists enough unused memory that the cost of trimming is “worth” it.

Valid Usage (Implicit)
  • VUID-vkTrimCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkTrimCommandPool-commandPool-parameter
    commandPool must be a valid VkCommandPool handle

  • VUID-vkTrimCommandPool-flags-zerobitmask
    flags must be 0

  • VUID-vkTrimCommandPool-commandPool-parent
    commandPool must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to commandPool must be externally synchronized

// Provided by VK_VERSION_1_1
typedef VkFlags VkCommandPoolTrimFlags;

or the equivalent

// Provided by VK_KHR_maintenance1
typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR;

VkCommandPoolTrimFlags is a bitmask type for setting a mask, but is currently reserved for future use.

To reset a command pool, call:

// Provided by VK_VERSION_1_0
VkResult vkResetCommandPool(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    VkCommandPoolResetFlags                     flags);
  • device is the logical device that owns the command pool.

  • commandPool is the command pool to reset.

  • flags is a bitmask of VkCommandPoolResetFlagBits controlling the reset operation.

Resetting a command pool recycles all of the resources from all of the command buffers allocated from the command pool back to the command pool. All command buffers that have been allocated from the command pool are put in the initial state.

Any primary command buffer allocated from another VkCommandPool that is in the recording or executable state and has a secondary command buffer allocated from commandPool recorded into it, becomes invalid.

Valid Usage
  • VUID-vkResetCommandPool-commandPool-00040
    All VkCommandBuffer objects allocated from commandPool must not be in the pending state

Valid Usage (Implicit)
  • VUID-vkResetCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkResetCommandPool-commandPool-parameter
    commandPool must be a valid VkCommandPool handle

  • VUID-vkResetCommandPool-flags-parameter
    flags must be a valid combination of VkCommandPoolResetFlagBits values

  • VUID-vkResetCommandPool-commandPool-parent
    commandPool must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to commandPool must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Bits which can be set in vkResetCommandPool::flags, controlling the reset operation, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolResetFlagBits {
    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandPoolResetFlagBits;
  • VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT specifies that resetting a command pool recycles all of the resources from the command pool back to the system.

// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolResetFlags;

VkCommandPoolResetFlags is a bitmask type for setting a mask of zero or more VkCommandPoolResetFlagBits.

To destroy a command pool, call:

// Provided by VK_VERSION_1_0
void vkDestroyCommandPool(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the command pool.

  • commandPool is the handle of the command pool to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

When a pool is destroyed, all command buffers allocated from the pool are freed.

Any primary command buffer allocated from another VkCommandPool that is in the recording or executable state and has a secondary command buffer allocated from commandPool recorded into it, becomes invalid.

Valid Usage
  • VUID-vkDestroyCommandPool-commandPool-00041
    All VkCommandBuffer objects allocated from commandPool must not be in the pending state

  • VUID-vkDestroyCommandPool-commandPool-00042
    If VkAllocationCallbacks were provided when commandPool was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyCommandPool-commandPool-00043
    If no VkAllocationCallbacks were provided when commandPool was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyCommandPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyCommandPool-commandPool-parameter
    If commandPool is not VK_NULL_HANDLE, commandPool must be a valid VkCommandPool handle

  • VUID-vkDestroyCommandPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyCommandPool-commandPool-parent
    If commandPool is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to commandPool must be externally synchronized

6.3. Command Buffer Allocation and Management

To allocate command buffers, call:

// Provided by VK_VERSION_1_0
VkResult vkAllocateCommandBuffers(
    VkDevice                                    device,
    const VkCommandBufferAllocateInfo*          pAllocateInfo,
    VkCommandBuffer*                            pCommandBuffers);
  • device is the logical device that owns the command pool.

  • pAllocateInfo is a pointer to a VkCommandBufferAllocateInfo structure describing parameters of the allocation.

  • pCommandBuffers is a pointer to an array of VkCommandBuffer handles in which the resulting command buffer objects are returned. The array must be at least the length specified by the commandBufferCount member of pAllocateInfo. Each allocated command buffer begins in the initial state.

vkAllocateCommandBuffers can be used to allocate multiple command buffers. If the allocation of any of those command buffers fails, the implementation must free all successfully allocated command buffer objects from this command, set all entries of the pCommandBuffers array to NULL and return the error.

Note

Filling pCommandBuffers with NULL values on failure is an exception to the default error behavior that output parameters will have undefined contents.

When command buffers are first allocated, they are in the initial state.

Valid Usage (Implicit)
  • VUID-vkAllocateCommandBuffers-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAllocateCommandBuffers-pAllocateInfo-parameter
    pAllocateInfo must be a valid pointer to a valid VkCommandBufferAllocateInfo structure

  • VUID-vkAllocateCommandBuffers-pCommandBuffers-parameter
    pCommandBuffers must be a valid pointer to an array of pAllocateInfo->commandBufferCount VkCommandBuffer handles

  • VUID-vkAllocateCommandBuffers-pAllocateInfo::commandBufferCount-arraylength
    pAllocateInfo->commandBufferCount must be greater than 0

Host Synchronization
  • Host access to pAllocateInfo->commandPool must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkCommandBufferAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferAllocateInfo {
    VkStructureType         sType;
    const void*             pNext;
    VkCommandPool           commandPool;
    VkCommandBufferLevel    level;
    uint32_t                commandBufferCount;
} VkCommandBufferAllocateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • commandPool is the command pool from which the command buffers are allocated.

  • level is a VkCommandBufferLevel value specifying the command buffer level.

  • commandBufferCount is the number of command buffers to allocate from the pool.

Valid Usage (Implicit)
  • VUID-VkCommandBufferAllocateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO

  • VUID-VkCommandBufferAllocateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkCommandBufferAllocateInfo-commandPool-parameter
    commandPool must be a valid VkCommandPool handle

  • VUID-VkCommandBufferAllocateInfo-level-parameter
    level must be a valid VkCommandBufferLevel value

Possible values of VkCommandBufferAllocateInfo::level, specifying the command buffer level, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferLevel {
    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
} VkCommandBufferLevel;
  • VK_COMMAND_BUFFER_LEVEL_PRIMARY specifies a primary command buffer.

  • VK_COMMAND_BUFFER_LEVEL_SECONDARY specifies a secondary command buffer.

To reset a command buffer, call:

// Provided by VK_VERSION_1_0
VkResult vkResetCommandBuffer(
    VkCommandBuffer                             commandBuffer,
    VkCommandBufferResetFlags                   flags);

Any primary command buffer that is in the recording or executable state and has commandBuffer recorded into it, becomes invalid.

Valid Usage
  • VUID-vkResetCommandBuffer-commandBuffer-00045
    commandBuffer must not be in the pending state

  • VUID-vkResetCommandBuffer-commandBuffer-00046
    commandBuffer must have been allocated from a pool that was created with the VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT

Valid Usage (Implicit)
  • VUID-vkResetCommandBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkResetCommandBuffer-flags-parameter
    flags must be a valid combination of VkCommandBufferResetFlagBits values

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Bits which can be set in vkResetCommandBuffer::flags, controlling the reset operation, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferResetFlagBits {
    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandBufferResetFlagBits;
  • VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT specifies that most or all memory resources currently owned by the command buffer should be returned to the parent command pool. If this flag is not set, then the command buffer may hold onto memory resources and reuse them when recording commands. commandBuffer is moved to the initial state.

// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferResetFlags;

VkCommandBufferResetFlags is a bitmask type for setting a mask of zero or more VkCommandBufferResetFlagBits.

To free command buffers, call:

// Provided by VK_VERSION_1_0
void vkFreeCommandBuffers(
    VkDevice                                    device,
    VkCommandPool                               commandPool,
    uint32_t                                    commandBufferCount,
    const VkCommandBuffer*                      pCommandBuffers);
  • device is the logical device that owns the command pool.

  • commandPool is the command pool from which the command buffers were allocated.

  • commandBufferCount is the length of the pCommandBuffers array.

  • pCommandBuffers is a pointer to an array of handles of command buffers to free.

Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers recorded into it, becomes invalid.

Valid Usage
  • VUID-vkFreeCommandBuffers-pCommandBuffers-00047
    All elements of pCommandBuffers must not be in the pending state

  • VUID-vkFreeCommandBuffers-pCommandBuffers-00048
    pCommandBuffers must be a valid pointer to an array of commandBufferCount VkCommandBuffer handles, each element of which must either be a valid handle or NULL

Valid Usage (Implicit)
  • VUID-vkFreeCommandBuffers-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkFreeCommandBuffers-commandPool-parameter
    commandPool must be a valid VkCommandPool handle

  • VUID-vkFreeCommandBuffers-commandBufferCount-arraylength
    commandBufferCount must be greater than 0

  • VUID-vkFreeCommandBuffers-commandPool-parent
    commandPool must have been created, allocated, or retrieved from device

  • VUID-vkFreeCommandBuffers-pCommandBuffers-parent
    Each element of pCommandBuffers that is a valid handle must have been created, allocated, or retrieved from commandPool

Host Synchronization
  • Host access to commandPool must be externally synchronized

  • Host access to each member of pCommandBuffers must be externally synchronized

6.4. Command Buffer Recording

To begin recording a command buffer, call:

// Provided by VK_VERSION_1_0
VkResult vkBeginCommandBuffer(
    VkCommandBuffer                             commandBuffer,
    const VkCommandBufferBeginInfo*             pBeginInfo);
  • commandBuffer is the handle of the command buffer which is to be put in the recording state.

  • pBeginInfo is a pointer to a VkCommandBufferBeginInfo structure defining additional information about how the command buffer begins recording.

Valid Usage
  • VUID-vkBeginCommandBuffer-commandBuffer-00049
    commandBuffer must not be in the recording or pending state

  • VUID-vkBeginCommandBuffer-commandBuffer-00050
    If commandBuffer was allocated from a VkCommandPool which did not have the VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, commandBuffer must be in the initial state

  • VUID-vkBeginCommandBuffer-commandBuffer-00051
    If commandBuffer is a secondary command buffer, the pInheritanceInfo member of pBeginInfo must be a valid VkCommandBufferInheritanceInfo structure

  • VUID-vkBeginCommandBuffer-commandBuffer-00052
    If commandBuffer is a secondary command buffer and either the occlusionQueryEnable member of the pInheritanceInfo member of pBeginInfo is VK_FALSE, or the precise occlusion queries feature is not enabled, then pBeginInfo->pInheritanceInfo->queryFlags must not contain VK_QUERY_CONTROL_PRECISE_BIT

  • VUID-vkBeginCommandBuffer-commandBuffer-02840
    If commandBuffer is a primary command buffer, then pBeginInfo->flags must not set both the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT and the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flags

Valid Usage (Implicit)
  • VUID-vkBeginCommandBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkBeginCommandBuffer-pBeginInfo-parameter
    pBeginInfo must be a valid pointer to a valid VkCommandBufferBeginInfo structure

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkCommandBufferBeginInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferBeginInfo {
    VkStructureType                          sType;
    const void*                              pNext;
    VkCommandBufferUsageFlags                flags;
    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
} VkCommandBufferBeginInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkCommandBufferUsageFlagBits specifying usage behavior for the command buffer.

  • pInheritanceInfo is a pointer to a VkCommandBufferInheritanceInfo structure, used if commandBuffer is a secondary command buffer. If this is a primary command buffer, then this value is ignored.

Valid Usage
  • VUID-VkCommandBufferBeginInfo-flags-00055
    If flags contains VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, the framebuffer member of pInheritanceInfo must be either VK_NULL_HANDLE, or a valid VkFramebuffer that is compatible with the renderPass member of pInheritanceInfo

  • VUID-VkCommandBufferBeginInfo-flags-06000
    If flags contains VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT and the renderPass member of pInheritanceInfo is not VK_NULL_HANDLE, renderPass must be a valid VkRenderPass

  • VUID-VkCommandBufferBeginInfo-flags-06001
    If flags contains VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT and the renderPass member of pInheritanceInfo is not VK_NULL_HANDLE, the subpass member of pInheritanceInfo must be a valid subpass index within the renderPass member of pInheritanceInfo

  • VUID-VkCommandBufferBeginInfo-flags-06002
    If flags contains VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT and the renderPass member of pInheritanceInfo is VK_NULL_HANDLE, the pNext chain of pInheritanceInfo must include a VkCommandBufferInheritanceRenderingInfo structure

  • VUID-VkCommandBufferBeginInfo-flags-06003
    If flags contains VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, the renderPass member of pInheritanceInfo is VK_NULL_HANDLE, and the pNext chain of pInheritanceInfo includes a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, the colorAttachmentCount member of that structure must be equal to the value of VkCommandBufferInheritanceRenderingInfo::colorAttachmentCount

Valid Usage (Implicit)
  • VUID-VkCommandBufferBeginInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO

  • VUID-VkCommandBufferBeginInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkDeviceGroupCommandBufferBeginInfo

  • VUID-VkCommandBufferBeginInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkCommandBufferBeginInfo-flags-parameter
    flags must be a valid combination of VkCommandBufferUsageFlagBits values

Bits which can be set in VkCommandBufferBeginInfo::flags, specifying usage behavior for a command buffer, are:

// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferUsageFlagBits {
    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
} VkCommandBufferUsageFlagBits;
  • VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT specifies that each recording of the command buffer will only be submitted once, and the command buffer will be reset and recorded again between each submission.

  • VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT specifies that a secondary command buffer is considered to be entirely inside a render pass. If this is a primary command buffer, then this bit is ignored.

  • VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT specifies that a command buffer can be resubmitted to a queue while it is in the pending state, and recorded into multiple primary command buffers.

// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferUsageFlags;

VkCommandBufferUsageFlags is a bitmask type for setting a mask of zero or more VkCommandBufferUsageFlagBits.

If the command buffer is a secondary command buffer, then the VkCommandBufferInheritanceInfo structure defines any state that will be inherited from the primary command buffer:

// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferInheritanceInfo {
    VkStructureType                  sType;
    const void*                      pNext;
    VkRenderPass                     renderPass;
    uint32_t                         subpass;
    VkFramebuffer                    framebuffer;
    VkBool32                         occlusionQueryEnable;
    VkQueryControlFlags              queryFlags;
    VkQueryPipelineStatisticFlags    pipelineStatistics;
} VkCommandBufferInheritanceInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • renderPass is a VkRenderPass object defining which render passes the VkCommandBuffer will be compatible with and can be executed within.

  • subpass is the index of the subpass within the render pass instance that the VkCommandBuffer will be executed within.

  • framebuffer can refer to the VkFramebuffer object that the VkCommandBuffer will be rendering to if it is executed within a render pass instance. It can be VK_NULL_HANDLE if the framebuffer is not known.

    Note

    Specifying the exact framebuffer that the secondary command buffer will be executed with may result in better performance at command buffer execution time.

  • occlusionQueryEnable specifies whether the command buffer can be executed while an occlusion query is active in the primary command buffer. If this is VK_TRUE, then this command buffer can be executed whether the primary command buffer has an occlusion query active or not. If this is VK_FALSE, then the primary command buffer must not have an occlusion query active.

  • queryFlags specifies the query flags that can be used by an active occlusion query in the primary command buffer when this secondary command buffer is executed. If this value includes the VK_QUERY_CONTROL_PRECISE_BIT bit, then the active query can return boolean results or actual sample counts. If this bit is not set, then the active query must not use the VK_QUERY_CONTROL_PRECISE_BIT bit.

  • pipelineStatistics is a bitmask of VkQueryPipelineStatisticFlagBits specifying the set of pipeline statistics that can be counted by an active query in the primary command buffer when this secondary command buffer is executed. If this value includes a given bit, then this command buffer can be executed whether the primary command buffer has a pipeline statistics query active that includes this bit or not. If this value excludes a given bit, then the active pipeline statistics query must not be from a query pool that counts that statistic.

If the VkCommandBuffer will not be executed within a render pass instance, or if the render pass instance was begun with vkCmdBeginRendering, renderPass, subpass, and framebuffer are ignored.

Valid Usage
  • VUID-VkCommandBufferInheritanceInfo-occlusionQueryEnable-00056
    If the inherited queries feature is not enabled, occlusionQueryEnable must be VK_FALSE

  • VUID-VkCommandBufferInheritanceInfo-queryFlags-00057
    If the inherited queries feature is enabled, queryFlags must be a valid combination of VkQueryControlFlagBits values

  • VUID-VkCommandBufferInheritanceInfo-queryFlags-02788
    If the inherited queries feature is not enabled, queryFlags must be 0

  • VUID-VkCommandBufferInheritanceInfo-pipelineStatistics-02789
    If the pipeline statistics queries feature is enabled, pipelineStatistics must be a valid combination of VkQueryPipelineStatisticFlagBits values

  • VUID-VkCommandBufferInheritanceInfo-pipelineStatistics-00058
    If the pipeline statistics queries feature is not enabled, pipelineStatistics must be 0

Valid Usage (Implicit)
Note

On some implementations, not using the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT bit enables command buffers to be patched in-place if needed, rather than creating a copy of the command buffer.

If a command buffer is in the invalid, or executable state, and the command buffer was allocated from a command pool with the VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then vkBeginCommandBuffer implicitly resets the command buffer, behaving as if vkResetCommandBuffer had been called with VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. After the implicit reset, commandBuffer is moved to the recording state.

If the pNext chain of VkCommandBufferInheritanceInfo includes a VkCommandBufferInheritanceConditionalRenderingInfoEXT structure, then that structure controls whether a command buffer can be executed while conditional rendering is active in the primary command buffer.

The VkCommandBufferInheritanceConditionalRenderingInfoEXT structure is defined as:

// Provided by VK_EXT_conditional_rendering
typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           conditionalRenderingEnable;
} VkCommandBufferInheritanceConditionalRenderingInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • conditionalRenderingEnable specifies whether the command buffer can be executed while conditional rendering is active in the primary command buffer. If this is VK_TRUE, then this command buffer can be executed whether the primary command buffer has active conditional rendering or not. If this is VK_FALSE, then the primary command buffer must not have conditional rendering active.

If this structure is not present, the behavior is as if conditionalRenderingEnable is VK_FALSE.

Valid Usage
  • VUID-VkCommandBufferInheritanceConditionalRenderingInfoEXT-conditionalRenderingEnable-01977
    If the inherited conditional rendering feature is not enabled, conditionalRenderingEnable must be VK_FALSE

Valid Usage (Implicit)
  • VUID-VkCommandBufferInheritanceConditionalRenderingInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT

To begin recording a secondary command buffer compatible with execution inside a render pass using render pass transform, add the VkCommandBufferInheritanceRenderPassTransformInfoQCOM to the pNext chain of VkCommandBufferInheritanceInfo structure passed to the vkBeginCommandBuffer command specifying the parameters for transformed rasterization.

The VkCommandBufferInheritanceRenderPassTransformInfoQCOM structure is defined as:

// Provided by VK_QCOM_render_pass_transform
typedef struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM {
    VkStructureType                  sType;
    void*                            pNext;
    VkSurfaceTransformFlagBitsKHR    transform;
    VkRect2D                         renderArea;
} VkCommandBufferInheritanceRenderPassTransformInfoQCOM;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • transform is a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to the render pass.

  • renderArea is the render area that is affected by the command buffer.

When the secondary is recorded to execute within a render pass instance using vkCmdExecuteCommands, the render pass transform parameters of the secondary command buffer must be consistent with the render pass transform parameters specified for the render pass instance. In particular, the transform and renderArea for command buffer must be identical to the transform and renderArea of the render pass instance.

Valid Usage
  • VUID-VkCommandBufferInheritanceRenderPassTransformInfoQCOM-transform-02864
    transform must be VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR, VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR, or VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR

Valid Usage (Implicit)
  • VUID-VkCommandBufferInheritanceRenderPassTransformInfoQCOM-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM

The VkCommandBufferInheritanceViewportScissorInfoNV structure is defined as:

// Provided by VK_NV_inherited_viewport_scissor
typedef struct VkCommandBufferInheritanceViewportScissorInfoNV {
    VkStructureType      sType;
    const void*          pNext;
    VkBool32             viewportScissor2D;
    uint32_t             viewportDepthCount;
    const VkViewport*    pViewportDepths;
} VkCommandBufferInheritanceViewportScissorInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • viewportScissor2D specifies whether the listed dynamic state is inherited.

  • viewportDepthCount specifies the maximum number of viewports to inherit. When viewportScissor2D is VK_FALSE, the behavior is as if this value is zero.

  • pViewportDepths is a pointer to a VkViewport structure specifying the expected depth range for each inherited viewport.

If the pNext chain of VkCommandBufferInheritanceInfo includes a VkCommandBufferInheritanceViewportScissorInfoNV structure, then that structure controls whether a command buffer can inherit the following state from other command buffers:

  • VK_DYNAMIC_STATE_SCISSOR

  • VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT

  • VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT

as well as the following state, with restrictions on inherited depth values and viewport count:

  • VK_DYNAMIC_STATE_VIEWPORT

  • VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT

If viewportScissor2D is VK_FALSE, then the command buffer does not inherit the listed dynamic state, and should set this state itself. If this structure is not present, the behavior is as if viewportScissor2D is VK_FALSE.

If viewportScissor2D is VK_TRUE, then the listed dynamic state is inherited, and the command buffer must not set this state, except that the viewport and scissor count may be set by binding a graphics pipeline that does not specify this state as dynamic.

Note

Due to this restriction, applications should ensure either all or none of the graphics pipelines bound in this secondary command buffer use dynamic viewport/scissor counts.

When the command buffer is executed as part of a the execution of a vkCmdExecuteCommands command, the inherited state (if enabled) is determined by the following procedure, performed separately for each dynamic state, and separately for each value for dynamic state that consists of multiple values (e.g. multiple viewports).

  • With i being the index of the executed command buffer in the pCommandBuffers array of vkCmdExecuteCommands, if i > 0 and any secondary command buffer from index 0 to i-1 modifies the state, the inherited state is provisionally set to the final value set by the last such secondary command buffer. Binding a graphics pipeline defining the state statically is equivalent to setting the state to an undefined value.

  • Otherwise, the tentatative inherited state is that of the primary command buffer at the point the vkCmdExecuteCommands command was recorded; if the state is undefined, then so is the provisional inherited state.

  • If the provisional inherited state is an undefined value, then the state is not inherited.

  • If the provisional inherited state is a viewport, with n being its viewport index, then if n ≥ viewportDepthCount, or if either VkViewport::minDepth or VkViewport::maxDepth are not equal to the respective values of the nth element of pViewportDepths, then the state is not inherited.

  • If the provisional inherited state passes both checks, then it becomes the actual inherited state.

Note

There is no support for inheriting dynamic state from a secondary command buffer executed as part of a different vkCmdExecuteCommands command.

Valid Usage
  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04782
    If the inherited viewport scissor feature is not enabled, viewportScissor2D must be VK_FALSE

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04783
    If the multiple viewports feature is not enabled and viewportScissor2D is VK_TRUE, then viewportDepthCount must be 1

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04784
    If viewportScissor2D is VK_TRUE, then viewportDepthCount must be greater than 0

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04785
    If viewportScissor2D is VK_TRUE, then pViewportDepths must be a valid pointer to an array of viewportDepthCount valid VkViewport structures, except any requirements on x, y, width, and height do not apply

  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-viewportScissor2D-04786
    If viewportScissor2D is VK_TRUE, then the command buffer must be recorded with the VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT

Valid Usage (Implicit)
  • VUID-VkCommandBufferInheritanceViewportScissorInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV

The VkCommandBufferInheritanceRenderingInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCommandBufferInheritanceRenderingInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkRenderingFlags         flags;
    uint32_t                 viewMask;
    uint32_t                 colorAttachmentCount;
    const VkFormat*          pColorAttachmentFormats;
    VkFormat                 depthAttachmentFormat;
    VkFormat                 stencilAttachmentFormat;
    VkSampleCountFlagBits    rasterizationSamples;
} VkCommandBufferInheritanceRenderingInfo;

or the equivalent

// Provided by VK_KHR_dynamic_rendering
typedef VkCommandBufferInheritanceRenderingInfo VkCommandBufferInheritanceRenderingInfoKHR;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • flags is a bitmask of VkRenderingFlagBits used by the render pass instance.

  • viewMask is the view mask used for rendering.

  • colorAttachmentCount is the number of color attachments specified in the render pass instance.

  • pColorAttachmentFormats is a pointer to an array of VkFormat values defining the format of color attachments.

  • depthAttachmentFormat is a VkFormat value defining the format of the depth attachment.

  • stencilAttachmentFormat is a VkFormat value defining the format of the stencil attachment.

  • rasterizationSamples is a VkSampleCountFlagBits specifying the number of samples used in rasterization.

If the pNext chain of VkCommandBufferInheritanceInfo includes a VkCommandBufferInheritanceRenderingInfo structure, then that structure controls parameters of dynamic render pass instances that the VkCommandBuffer can be executed within. If VkCommandBufferInheritanceInfo::renderPass is not VK_NULL_HANDLE, or VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not specified in VkCommandBufferBeginInfo::flags, parameters of this structure are ignored.

If colorAttachmentCount is 0 and the variableMultisampleRate feature is enabled, rasterizationSamples is ignored.

If depthAttachmentFormat, stencilAttachmentFormat, or any element of pColorAttachmentFormats is VK_FORMAT_UNDEFINED, it indicates that the corresponding attachment is unused within the render pass.

Valid Usage
  • VUID-VkCommandBufferInheritanceRenderingInfo-colorAttachmentCount-06004
    If colorAttachmentCount is not 0, rasterizationSamples must be a valid VkSampleCountFlagBits value

  • VUID-VkCommandBufferInheritanceRenderingInfo-variableMultisampleRate-06005
    If the variableMultisampleRate feature is not enabled, rasterizationSamples must be a valid VkSampleCountFlagBits value

  • VUID-VkCommandBufferInheritanceRenderingInfo-pColorAttachmentFormats-06006
    If any element of pColorAttachmentFormats is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkCommandBufferInheritanceRenderingInfo-depthAttachmentFormat-06540
    If depthAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format that includes a depth aspect

  • VUID-VkCommandBufferInheritanceRenderingInfo-depthAttachmentFormat-06007
    If depthAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkCommandBufferInheritanceRenderingInfoKHR-pColorAttachmentFormats-06492
    When rendering to a Linear Color attachment, if any element of pColorAttachmentFormats is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkCommandBufferInheritanceRenderingInfo-stencilAttachmentFormat-06541
    If stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format that includes a stencil aspect

  • VUID-VkCommandBufferInheritanceRenderingInfo-stencilAttachmentFormat-06199
    If stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkCommandBufferInheritanceRenderingInfo-depthAttachmentFormat-06200
    If depthAttachmentFormat is not VK_FORMAT_UNDEFINED and stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, depthAttachmentFormat must equal stencilAttachmentFormat

  • VUID-VkCommandBufferInheritanceRenderingInfo-multiview-06008
    If the multiview feature is not enabled, viewMask must be 0

  • VUID-VkCommandBufferInheritanceRenderingInfo-viewMask-06009
    The index of the most significant bit in viewMask must be less than maxMultiviewViewCount

Valid Usage (Implicit)
  • VUID-VkCommandBufferInheritanceRenderingInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO

  • VUID-VkCommandBufferInheritanceRenderingInfo-flags-parameter
    flags must be a valid combination of VkRenderingFlagBits values

  • VUID-VkCommandBufferInheritanceRenderingInfo-pColorAttachmentFormats-parameter
    If colorAttachmentCount is not 0, pColorAttachmentFormats must be a valid pointer to an array of colorAttachmentCount valid VkFormat values

  • VUID-VkCommandBufferInheritanceRenderingInfo-depthAttachmentFormat-parameter
    depthAttachmentFormat must be a valid VkFormat value

  • VUID-VkCommandBufferInheritanceRenderingInfo-stencilAttachmentFormat-parameter
    stencilAttachmentFormat must be a valid VkFormat value

  • VUID-VkCommandBufferInheritanceRenderingInfo-rasterizationSamples-parameter
    If rasterizationSamples is not 0, rasterizationSamples must be a valid VkSampleCountFlagBits value

The VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure is defined as:

// Provided by VK_KHR_dynamic_rendering with VK_AMD_mixed_attachment_samples
typedef struct VkAttachmentSampleCountInfoAMD {
    VkStructureType                 sType;
    const void*                     pNext;
    uint32_t                        colorAttachmentCount;
    const VkSampleCountFlagBits*    pColorAttachmentSamples;
    VkSampleCountFlagBits           depthStencilAttachmentSamples;
} VkAttachmentSampleCountInfoAMD;

or the equivalent

// Provided by VK_KHR_dynamic_rendering with VK_NV_framebuffer_mixed_samples
typedef VkAttachmentSampleCountInfoAMD VkAttachmentSampleCountInfoNV;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • colorAttachmentCount is the number of color attachments specified in a render pass instance.

  • pColorAttachmentSamples is a pointer to an array of VkSampleCountFlagBits values defining the sample count of color attachments.

  • depthStencilAttachmentSamples is a VkSampleCountFlagBits value defining the sample count of a depth/stencil attachment.

If VkCommandBufferInheritanceInfo::renderPass is VK_NULL_HANDLE, VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is specified in VkCommandBufferBeginInfo::flags, and the pNext chain of VkCommandBufferInheritanceInfo includes VkAttachmentSampleCountInfoAMD, then this structure defines the sample counts of each attachment within the render pass instance. If VkAttachmentSampleCountInfoAMD is not included, the value of VkCommandBufferInheritanceRenderingInfo::rasterizationSamples is used as the sample count for each attachment. If VkCommandBufferInheritanceInfo::renderPass is not VK_NULL_HANDLE, or VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT is not specified in VkCommandBufferBeginInfo::flags, parameters of this structure are ignored.

VkAttachmentSampleCountInfoAMD can also be included in the pNext chain of VkGraphicsPipelineCreateInfo. When a graphics pipeline is created without a VkRenderPass, if this structure is present in the pNext chain of VkGraphicsPipelineCreateInfo, it specifies the sample count of attachments used for rendering. If this structure is not specified, and the pipeline does not include a VkRenderPass, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples is used as the sample count for each attachment. If a graphics pipeline is created with a valid VkRenderPass, parameters of this structure are ignored.

Valid Usage (Implicit)
  • VUID-VkAttachmentSampleCountInfoAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD

Once recording starts, an application records a sequence of commands (vkCmd*) to set state in the command buffer, draw, dispatch, and other commands.

Several commands can also be recorded indirectly from VkBuffer content, see Device-Generated Commands.

To complete recording of a command buffer, call:

// Provided by VK_VERSION_1_0
VkResult vkEndCommandBuffer(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer to complete recording.

If there was an error during recording, the application will be notified by an unsuccessful return code returned by vkEndCommandBuffer. If the application wishes to further use the command buffer, the command buffer must be reset.

The command buffer must have been in the recording state, and is moved to the executable state.

Valid Usage
  • VUID-vkEndCommandBuffer-commandBuffer-00059
    commandBuffer must be in the recording state

  • VUID-vkEndCommandBuffer-commandBuffer-00060
    If commandBuffer is a primary command buffer, there must not be an active render pass instance

  • VUID-vkEndCommandBuffer-commandBuffer-00061
    All queries made active during the recording of commandBuffer must have been made inactive

  • VUID-vkEndCommandBuffer-None-01978
    Conditional rendering must not be active

  • VUID-vkEndCommandBuffer-commandBuffer-01815
    If commandBuffer is a secondary command buffer, there must not be an outstanding vkCmdBeginDebugUtilsLabelEXT command recorded to commandBuffer that has not previously been ended by a call to vkCmdEndDebugUtilsLabelEXT

  • VUID-vkEndCommandBuffer-commandBuffer-00062
    If commandBuffer is a secondary command buffer, there must not be an outstanding vkCmdDebugMarkerBeginEXT command recorded to commandBuffer that has not previously been ended by a call to vkCmdDebugMarkerEndEXT

Valid Usage (Implicit)
  • VUID-vkEndCommandBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

When a command buffer is in the executable state, it can be submitted to a queue for execution.

6.5. Command Buffer Submission

Note

Submission can be a high overhead operation, and applications should attempt to batch work together into as few calls to vkQueueSubmit or vkQueueSubmit2 as possible.

To submit command buffers to a queue, call:

// Provided by VK_VERSION_1_3
VkResult vkQueueSubmit2(
    VkQueue                                     queue,
    uint32_t                                    submitCount,
    const VkSubmitInfo2*                        pSubmits,
    VkFence                                     fence);

or the equivalent command

// Provided by VK_KHR_synchronization2
VkResult vkQueueSubmit2KHR(
    VkQueue                                     queue,
    uint32_t                                    submitCount,
    const VkSubmitInfo2*                        pSubmits,
    VkFence                                     fence);
  • queue is the queue that the command buffers will be submitted to.

  • submitCount is the number of elements in the pSubmits array.

  • pSubmits is a pointer to an array of VkSubmitInfo2 structures, each specifying a command buffer submission batch.

  • fence is an optional handle to a fence to be signaled once all submitted command buffers have completed execution. If fence is not VK_NULL_HANDLE, it defines a fence signal operation.

vkQueueSubmit2 is a queue submission command, with each batch defined by an element of pSubmits.

Semaphore operations submitted with vkQueueSubmit2 have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore section of the synchronization chapter.

If any command buffer submitted to this queue is in the executable state, it is moved to the pending state. Once execution of all submissions of a command buffer complete, it moves from the pending state, back to the executable state. If a command buffer was recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves back to the invalid state.

If vkQueueSubmit2 fails, it may return VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY. If it does, the implementation must ensure that the state and contents of any resources or synchronization primitives referenced by the submitted command buffers and any semaphores referenced by pSubmits is unaffected by the call or its failure. If vkQueueSubmit2 fails in such a way that the implementation is unable to make that guarantee, the implementation must return VK_ERROR_DEVICE_LOST. See Lost Device.

Valid Usage
  • VUID-vkQueueSubmit2-fence-04894
    If fence is not VK_NULL_HANDLE, fence must be unsignaled

  • VUID-vkQueueSubmit2-fence-04895
    If fence is not VK_NULL_HANDLE, fence must not be associated with any other queue command that has not yet completed execution on that queue

  • VUID-vkQueueSubmit2-synchronization2-03866
    The synchronization2 feature must be enabled

  • VUID-vkQueueSubmit2-commandBuffer-03867
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits referenced an VkEvent, that event must not be referenced by a command that has been submitted to another queue and is still in the pending state

  • VUID-vkQueueSubmit2-semaphore-03868
    The semaphore member of any binary semaphore element of the pSignalSemaphoreInfos member of any element of pSubmits must be unsignaled when the semaphore signal operation it defines is executed on the device

  • VUID-vkQueueSubmit2-stageMask-03869
    The stageMask member of any element of the pSignalSemaphoreInfos member of any element of pSubmits must only include pipeline stages that are supported by the queue family which queue belongs to

  • VUID-vkQueueSubmit2-stageMask-03870
    The stageMask member of any element of the pWaitSemaphoreInfos member of any element of pSubmits must only include pipeline stages that are supported by the queue family which queue belongs to

  • VUID-vkQueueSubmit2-semaphore-03871
    When a semaphore wait operation for a binary semaphore is executed, as defined by the semaphore member of any element of the pWaitSemaphoreInfos member of any element of pSubmits, there must be no other queues waiting on the same semaphore

  • VUID-vkQueueSubmit2-semaphore-03872
    The semaphore member of any element of the pWaitSemaphoreInfos member of any element of pSubmits must be semaphores that are signaled, or have semaphore signal operations previously submitted for execution

  • VUID-vkQueueSubmit2-semaphore-03873
    Any semaphore member of any element of the pWaitSemaphoreInfos member of any element of pSubmits that was created with a VkSemaphoreTypeKHR of VK_SEMAPHORE_TYPE_BINARY_KHR must reference a semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution

  • VUID-vkQueueSubmit2-commandBuffer-03874
    The commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit2-commandBuffer-03875
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit2-commandBuffer-03876
    Any secondary command buffers recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit2-commandBuffer-03877
    If any secondary command buffers recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit2-commandBuffer-03878
    The commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits must have been allocated from a VkCommandPool that was created for the same queue family queue belongs to

  • VUID-vkQueueSubmit2-commandBuffer-03879
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits includes a Queue Family Transfer Acquire Operation, there must exist a previously submitted Queue Family Transfer Release Operation on a queue in the queue family identified by the acquire operation, with parameters matching the acquire operation as defined in the definition of such acquire operations, and which happens before the acquire operation

  • VUID-vkQueueSubmit2-commandBuffer-03880
    If a command recorded into the commandBuffer member of any element of the pCommandBufferInfos member of any element of pSubmits was a vkCmdBeginQuery whose queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the profiling lock must have been held continuously on the VkDevice that queue was retrieved from, throughout recording of those command buffers

  • VUID-vkQueueSubmit2-queue-06447
    If queue was not created with VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT, the flags member of any element of pSubmits must not include VK_SUBMIT_PROTECTED_BIT_KHR

Valid Usage (Implicit)
  • VUID-vkQueueSubmit2-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueSubmit2-pSubmits-parameter
    If submitCount is not 0, pSubmits must be a valid pointer to an array of submitCount valid VkSubmitInfo2 structures

  • VUID-vkQueueSubmit2-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkQueueSubmit2-commonparent
    Both of fence, and queue that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to queue must be externally synchronized

  • Host access to fence must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

The VkSubmitInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkSubmitInfo2 {
    VkStructureType                     sType;
    const void*                         pNext;
    VkSubmitFlags                       flags;
    uint32_t                            waitSemaphoreInfoCount;
    const VkSemaphoreSubmitInfo*        pWaitSemaphoreInfos;
    uint32_t                            commandBufferInfoCount;
    const VkCommandBufferSubmitInfo*    pCommandBufferInfos;
    uint32_t                            signalSemaphoreInfoCount;
    const VkSemaphoreSubmitInfo*        pSignalSemaphoreInfos;
} VkSubmitInfo2;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkSubmitInfo2 VkSubmitInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkSubmitFlagBits.

  • waitSemaphoreInfoCount is the number of elements in pWaitSemaphoreInfos.

  • pWaitSemaphoreInfos is a pointer to an array of VkSemaphoreSubmitInfo structures defining semaphore wait operations.

  • commandBufferInfoCount is the number of elements in pCommandBufferInfos and the number of command buffers to execute in the batch.

  • pCommandBufferInfos is a pointer to an array of VkCommandBufferSubmitInfo structures describing command buffers to execute in the batch.

  • signalSemaphoreInfoCount is the number of elements in pSignalSemaphoreInfos.

  • pSignalSemaphoreInfos is a pointer to an array of VkSemaphoreSubmitInfo describing semaphore signal operations.

Valid Usage
  • VUID-VkSubmitInfo2-semaphore-03881
    If the same semaphore is used as the semaphore member of both an element of pSignalSemaphoreInfos and pWaitSemaphoreInfos, and that semaphore is a timeline semaphore, the value member of the pSignalSemaphoreInfos element must be greater than the value member of the pWaitSemaphoreInfos element

  • VUID-VkSubmitInfo2-semaphore-03882
    If the semaphore member of any element of pSignalSemaphoreInfos is a timeline semaphore, the value member of that element must have a value greater than the current value of the semaphore when the semaphore signal operation is executed

  • VUID-VkSubmitInfo2-semaphore-03883
    If the semaphore member of any element of pSignalSemaphoreInfos is a timeline semaphore, the value member of that element must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

  • VUID-VkSubmitInfo2-semaphore-03884
    If the semaphore member of any element of pWaitSemaphoreInfos is a timeline semaphore, the value member of that element must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

  • VUID-VkSubmitInfo2-flags-03886
    If flags includes VK_SUBMIT_PROTECTED_BIT, all elements of pCommandBuffers must be protected command buffers

  • VUID-VkSubmitInfo2-flags-03887
    If flags does not include VK_SUBMIT_PROTECTED_BIT, each element of pCommandBuffers must not be a protected command buffer

  • VUID-VkSubmitInfo2KHR-commandBuffer-06192
    If any commandBuffer member of an element of pCommandBufferInfos contains any resumed render pass instances, they must be suspended by a render pass instance earlier in submission order within pCommandBufferInfos

  • VUID-VkSubmitInfo2KHR-commandBuffer-06010
    If any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, they must be resumed by a render pass instance later in submission order within pCommandBufferInfos

  • VUID-VkSubmitInfo2KHR-commandBuffer-06011
    If any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, there must be no action or synchronization commands between that render pass instance and the render pass instance that resumes it

  • VUID-VkSubmitInfo2KHR-commandBuffer-06012
    If any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, there must be no render pass instances between that render pass instance and the render pass instance that resumes it

  • VUID-VkSubmitInfo2KHR-variableSampleLocations-06013
    If the variableSampleLocations limit is not supported, and any commandBuffer member of an element of pCommandBufferInfos contains any suspended render pass instances, where a graphics pipeline has been bound, any pipelines bound in the render pass instance that resumes it, or any subsequent render pass instances that resume from that one and so on, must use the same sample locations

Valid Usage (Implicit)
  • VUID-VkSubmitInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBMIT_INFO_2

  • VUID-VkSubmitInfo2-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkPerformanceQuerySubmitInfoKHR, VkWin32KeyedMutexAcquireReleaseInfoKHR, or VkWin32KeyedMutexAcquireReleaseInfoNV

  • VUID-VkSubmitInfo2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkSubmitInfo2-flags-parameter
    flags must be a valid combination of VkSubmitFlagBits values

  • VUID-VkSubmitInfo2-pWaitSemaphoreInfos-parameter
    If waitSemaphoreInfoCount is not 0, pWaitSemaphoreInfos must be a valid pointer to an array of waitSemaphoreInfoCount valid VkSemaphoreSubmitInfo structures

  • VUID-VkSubmitInfo2-pCommandBufferInfos-parameter
    If commandBufferInfoCount is not 0, pCommandBufferInfos must be a valid pointer to an array of commandBufferInfoCount valid VkCommandBufferSubmitInfo structures

  • VUID-VkSubmitInfo2-pSignalSemaphoreInfos-parameter
    If signalSemaphoreInfoCount is not 0, pSignalSemaphoreInfos must be a valid pointer to an array of signalSemaphoreInfoCount valid VkSemaphoreSubmitInfo structures

Bits which can be set in VkSubmitInfo2::flags, specifying submission behavior, are:

// Provided by VK_VERSION_1_3
typedef enum VkSubmitFlagBits {
    VK_SUBMIT_PROTECTED_BIT = 0x00000001,
    VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT,
} VkSubmitFlagBits;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkSubmitFlagBits VkSubmitFlagBitsKHR;
  • VK_SUBMIT_PROTECTED_BIT specifies that this batch is a protected submission.

// Provided by VK_VERSION_1_3
typedef VkFlags VkSubmitFlags;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkSubmitFlags VkSubmitFlagsKHR;

VkSubmitFlags is a bitmask type for setting a mask of zero or more VkSubmitFlagBits.

The VkSemaphoreSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkSemaphoreSubmitInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkSemaphore              semaphore;
    uint64_t                 value;
    VkPipelineStageFlags2    stageMask;
    uint32_t                 deviceIndex;
} VkSemaphoreSubmitInfo;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkSemaphoreSubmitInfo VkSemaphoreSubmitInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is a VkSemaphore affected by this operation.

  • value is either the value used to signal semaphore or the value waited on by semaphore, if semaphore is a timeline semaphore. Otherwise it is ignored.

  • stageMask is a VkPipelineStageFlags2 mask of pipeline stages which limit the first synchronization scope of a semaphore signal operation, or second synchronization scope of a semaphore wait operation as described in the semaphore wait operation and semaphore signal operation sections of the synchronization chapter.

  • deviceIndex is the index of the device within a device group that executes the semaphore wait or signal operation.

Whether this structure defines a semaphore wait or signal operation is defined by how it is used.

Valid Usage
  • VUID-VkSemaphoreSubmitInfo-stageMask-03929
    If the geometry shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-VkSemaphoreSubmitInfo-stageMask-03930
    If the tessellation shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkSemaphoreSubmitInfo-stageMask-03931
    If the conditional rendering feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkSemaphoreSubmitInfo-stageMask-03932
    If the fragment density map feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkSemaphoreSubmitInfo-stageMask-03933
    If the transform feedback feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkSemaphoreSubmitInfo-stageMask-03934
    If the mesh shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-VkSemaphoreSubmitInfo-stageMask-03935
    If the task shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-VkSemaphoreSubmitInfo-stageMask-04956
    If the shading rate image feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkSemaphoreSubmitInfo-stageMask-04957
    If the subpass shading feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-VkSemaphoreSubmitInfo-stageMask-04995
    If the invocation mask image feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkSemaphoreSubmitInfo-device-03888
    If the device that semaphore was created on is not a device group, deviceIndex must be 0

  • VUID-VkSemaphoreSubmitInfo-device-03889
    If the device that semaphore was created on is a device group, deviceIndex must be a valid device index

Valid Usage (Implicit)
  • VUID-VkSemaphoreSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO

  • VUID-VkSemaphoreSubmitInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkSemaphoreSubmitInfo-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-VkSemaphoreSubmitInfo-stageMask-parameter
    stageMask must be a valid combination of VkPipelineStageFlagBits2 values

The VkCommandBufferSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCommandBufferSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkCommandBuffer    commandBuffer;
    uint32_t           deviceMask;
} VkCommandBufferSubmitInfo;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkCommandBufferSubmitInfo VkCommandBufferSubmitInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • commandBuffer is a VkCommandBuffer to be submitted for execution.

  • deviceMask is a bitmask indicating which devices in a device group execute the command buffer. A deviceMask of 0 is equivalent to setting all bits corresponding to valid devices in the group to 1.

Valid Usage
  • VUID-VkCommandBufferSubmitInfo-commandBuffer-03890
    commandBuffer must not have been allocated with VK_COMMAND_BUFFER_LEVEL_SECONDARY

  • VUID-VkCommandBufferSubmitInfo-deviceMask-03891
    If deviceMask is not 0, it must be a valid device mask

Valid Usage (Implicit)
  • VUID-VkCommandBufferSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO

  • VUID-VkCommandBufferSubmitInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkCommandBufferSubmitInfo-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

To submit command buffers to a queue, call:

// Provided by VK_VERSION_1_0
VkResult vkQueueSubmit(
    VkQueue                                     queue,
    uint32_t                                    submitCount,
    const VkSubmitInfo*                         pSubmits,
    VkFence                                     fence);
  • queue is the queue that the command buffers will be submitted to.

  • submitCount is the number of elements in the pSubmits array.

  • pSubmits is a pointer to an array of VkSubmitInfo structures, each specifying a command buffer submission batch.

  • fence is an optional handle to a fence to be signaled once all submitted command buffers have completed execution. If fence is not VK_NULL_HANDLE, it defines a fence signal operation.

vkQueueSubmit is a queue submission command, with each batch defined by an element of pSubmits. Batches begin execution in the order they appear in pSubmits, but may complete out of order.

Fence and semaphore operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore and fence sections of the synchronization chapter.

Details on the interaction of pWaitDstStageMask with synchronization are described in the semaphore wait operation section of the synchronization chapter.

The order that batches appear in pSubmits is used to determine submission order, and thus all the implicit ordering guarantees that respect it. Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or otherwise execute out of order.

If any command buffer submitted to this queue is in the executable state, it is moved to the pending state. Once execution of all submissions of a command buffer complete, it moves from the pending state, back to the executable state. If a command buffer was recorded with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves to the invalid state.

If vkQueueSubmit fails, it may return VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY. If it does, the implementation must ensure that the state and contents of any resources or synchronization primitives referenced by the submitted command buffers and any semaphores referenced by pSubmits is unaffected by the call or its failure. If vkQueueSubmit fails in such a way that the implementation is unable to make that guarantee, the implementation must return VK_ERROR_DEVICE_LOST. See Lost Device.

Valid Usage
  • VUID-vkQueueSubmit-fence-00063
    If fence is not VK_NULL_HANDLE, fence must be unsignaled

  • VUID-vkQueueSubmit-fence-00064
    If fence is not VK_NULL_HANDLE, fence must not be associated with any other queue command that has not yet completed execution on that queue

  • VUID-vkQueueSubmit-pCommandBuffers-00065
    Any calls to vkCmdSetEvent, vkCmdResetEvent or vkCmdWaitEvents that have been recorded into any of the command buffer elements of the pCommandBuffers member of any element of pSubmits, must not reference any VkEvent that is referenced by any of those commands in a command buffer that has been submitted to another queue and is still in the pending state

  • VUID-vkQueueSubmit-pWaitDstStageMask-00066
    Any stage flag included in any element of the pWaitDstStageMask member of any element of pSubmits must be a pipeline stage supported by one of the capabilities of queue, as specified in the table of supported pipeline stages

  • VUID-vkQueueSubmit-pSignalSemaphores-00067
    Each binary semaphore element of the pSignalSemaphores member of any element of pSubmits must be unsignaled when the semaphore signal operation it defines is executed on the device

  • VUID-vkQueueSubmit-pWaitSemaphores-00068
    When a semaphore wait operation referring to a binary semaphore defined by any element of the pWaitSemaphores member of any element of pSubmits executes on queue, there must be no other queues waiting on the same semaphore

  • VUID-vkQueueSubmit-pWaitSemaphores-03238
    All elements of the pWaitSemaphores member of all elements of pSubmits created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY must reference a semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution

  • VUID-vkQueueSubmit-pCommandBuffers-00070
    Each element of the pCommandBuffers member of each element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit-pCommandBuffers-00071
    If any element of the pCommandBuffers member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit-pCommandBuffers-00072
    Any secondary command buffers recorded into any element of the pCommandBuffers member of any element of pSubmits must be in the pending or executable state

  • VUID-vkQueueSubmit-pCommandBuffers-00073
    If any secondary command buffers recorded into any element of the pCommandBuffers member of any element of pSubmits was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, it must not be in the pending state

  • VUID-vkQueueSubmit-pCommandBuffers-00074
    Each element of the pCommandBuffers member of each element of pSubmits must have been allocated from a VkCommandPool that was created for the same queue family queue belongs to

  • VUID-vkQueueSubmit-pSubmits-02207
    If any element of pSubmits->pCommandBuffers includes a Queue Family Transfer Acquire Operation, there must exist a previously submitted Queue Family Transfer Release Operation on a queue in the queue family identified by the acquire operation, with parameters matching the acquire operation as defined in the definition of such acquire operations, and which happens-before the acquire operation

  • VUID-vkQueueSubmit-pCommandBuffers-03220
    If a command recorded into any element of pCommandBuffers was a vkCmdBeginQuery whose queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the profiling lock must have been held continuously on the VkDevice that queue was retrieved from, throughout recording of those command buffers

  • VUID-vkQueueSubmit-pSubmits-02808
    Any resource created with VK_SHARING_MODE_EXCLUSIVE that is read by an operation specified by pSubmits must not be owned by any queue family other than the one which queue belongs to, at the time it is executed

  • VUID-vkQueueSubmit-pSubmits-04626
    Any resource created with VK_SHARING_MODE_CONCURRENT that is accessed by an operation specified by pSubmits must have included the queue family of queue at resource creation time

  • VUID-vkQueueSubmit-queue-06448
    If queue was not created with VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT, there must be no element of pSubmits that includes an VkProtectedSubmitInfo structure in its pNext chain with protectedSubmit equal to VK_TRUE

Valid Usage (Implicit)
  • VUID-vkQueueSubmit-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueSubmit-pSubmits-parameter
    If submitCount is not 0, pSubmits must be a valid pointer to an array of submitCount valid VkSubmitInfo structures

  • VUID-vkQueueSubmit-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkQueueSubmit-commonparent
    Both of fence, and queue that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to queue must be externally synchronized

  • Host access to fence must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

The VkSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSubmitInfo {
    VkStructureType                sType;
    const void*                    pNext;
    uint32_t                       waitSemaphoreCount;
    const VkSemaphore*             pWaitSemaphores;
    const VkPipelineStageFlags*    pWaitDstStageMask;
    uint32_t                       commandBufferCount;
    const VkCommandBuffer*         pCommandBuffers;
    uint32_t                       signalSemaphoreCount;
    const VkSemaphore*             pSignalSemaphores;
} VkSubmitInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreCount is the number of semaphores upon which to wait before executing the command buffers for the batch.

  • pWaitSemaphores is a pointer to an array of VkSemaphore handles upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation.

  • pWaitDstStageMask is a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur.

  • commandBufferCount is the number of command buffers to execute in the batch.

  • pCommandBuffers is a pointer to an array of VkCommandBuffer handles to execute in the batch.

  • signalSemaphoreCount is the number of semaphores to be signaled once the commands specified in pCommandBuffers have completed execution.

  • pSignalSemaphores is a pointer to an array of VkSemaphore handles which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.

The order that command buffers appear in pCommandBuffers is used to determine submission order, and thus all the implicit ordering guarantees that respect it. Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or otherwise execute out of order.

Valid Usage
  • VUID-VkSubmitInfo-pWaitDstStageMask-04090
    If the geometry shaders feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-VkSubmitInfo-pWaitDstStageMask-04091
    If the tessellation shaders feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkSubmitInfo-pWaitDstStageMask-04092
    If the conditional rendering feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkSubmitInfo-pWaitDstStageMask-04093
    If the fragment density map feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkSubmitInfo-pWaitDstStageMask-04094
    If the transform feedback feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkSubmitInfo-pWaitDstStageMask-04095
    If the mesh shaders feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-VkSubmitInfo-pWaitDstStageMask-04096
    If the task shaders feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-VkSubmitInfo-pWaitDstStageMask-04097
    If the shading rate image feature is not enabled, pWaitDstStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkSubmitInfo-pWaitDstStageMask-03937
    If the synchronization2 feature is not enabled, pWaitDstStageMask must not be 0

  • VUID-VkSubmitInfo-pCommandBuffers-00075
    Each element of pCommandBuffers must not have been allocated with VK_COMMAND_BUFFER_LEVEL_SECONDARY

  • VUID-VkSubmitInfo-pWaitDstStageMask-00078
    Each element of pWaitDstStageMask must not include VK_PIPELINE_STAGE_HOST_BIT

  • VUID-VkSubmitInfo-pWaitSemaphores-03239
    If any element of pWaitSemaphores or pSignalSemaphores was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, then the pNext chain must include a VkTimelineSemaphoreSubmitInfo structure

  • VUID-VkSubmitInfo-pNext-03240
    If the pNext chain of this structure includes a VkTimelineSemaphoreSubmitInfo structure and any element of pWaitSemaphores was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, then its waitSemaphoreValueCount member must equal waitSemaphoreCount

  • VUID-VkSubmitInfo-pNext-03241
    If the pNext chain of this structure includes a VkTimelineSemaphoreSubmitInfo structure and any element of pSignalSemaphores was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, then its signalSemaphoreValueCount member must equal signalSemaphoreCount

  • VUID-VkSubmitInfo-pSignalSemaphores-03242
    For each element of pSignalSemaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the corresponding element of VkTimelineSemaphoreSubmitInfo::pSignalSemaphoreValues must have a value greater than the current value of the semaphore when the semaphore signal operation is executed

  • VUID-VkSubmitInfo-pWaitSemaphores-03243
    For each element of pWaitSemaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the corresponding element of VkTimelineSemaphoreSubmitInfo::pWaitSemaphoreValues must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

  • VUID-VkSubmitInfo-pSignalSemaphores-03244
    For each element of pSignalSemaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the corresponding element of VkTimelineSemaphoreSubmitInfo::pSignalSemaphoreValues must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

  • VUID-VkSubmitInfo-pNext-04120
    If the pNext chain of this structure does not include a VkProtectedSubmitInfo structure with protectedSubmit set to VK_TRUE, then each element of the pCommandBuffers array must be an unprotected command buffer

  • VUID-VkSubmitInfo-pNext-04148
    If the pNext chain of this structure includes a VkProtectedSubmitInfo structure with protectedSubmit set to VK_TRUE, then each element of the pCommandBuffers array must be a protected command buffer

  • VUID-VkSubmitInfo-pCommandBuffers-06193
    If pCommandBuffers contains any resumed render pass instances, they must be suspended by a render pass instance earlier in submission order within pCommandBuffers

  • VUID-VkSubmitInfo-pCommandBuffers-06014
    If pCommandBuffers contains any suspended render pass instances, they must be resumed by a render pass instance later in submission order within pCommandBuffers

  • VUID-VkSubmitInfo-pCommandBuffers-06015
    If pCommandBuffers contains any suspended render pass instances, there must be no action or synchronization commands between that render pass instance and the render pass instance that resumes it

  • VUID-VkSubmitInfo-pCommandBuffers-06016
    If pCommandBuffers contains any suspended render pass instances, there must be no render pass instances between that render pass instance and the render pass instance that resumes it

  • VUID-VkSubmitInfo-variableSampleLocations-06017
    If the variableSampleLocations limit is not supported, and any element of pCommandBuffers contains any suspended render pass instances, where a graphics pipeline has been bound, any pipelines bound in the render pass instance that resumes it, or any subsequent render pass instances that resume from that one and so on, must use the same sample locations

Valid Usage (Implicit)
  • VUID-VkSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBMIT_INFO

  • VUID-VkSubmitInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkD3D12FenceSubmitInfoKHR, VkDeviceGroupSubmitInfo, VkPerformanceQuerySubmitInfoKHR, VkProtectedSubmitInfo, VkTimelineSemaphoreSubmitInfo, VkWin32KeyedMutexAcquireReleaseInfoKHR, or VkWin32KeyedMutexAcquireReleaseInfoNV

  • VUID-VkSubmitInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkSubmitInfo-pWaitSemaphores-parameter
    If waitSemaphoreCount is not 0, pWaitSemaphores must be a valid pointer to an array of waitSemaphoreCount valid VkSemaphore handles

  • VUID-VkSubmitInfo-pWaitDstStageMask-parameter
    If waitSemaphoreCount is not 0, pWaitDstStageMask must be a valid pointer to an array of waitSemaphoreCount valid combinations of VkPipelineStageFlagBits values

  • VUID-VkSubmitInfo-pWaitDstStageMask-requiredbitmask
    Each element of pWaitDstStageMask must not be 0

  • VUID-VkSubmitInfo-pCommandBuffers-parameter
    If commandBufferCount is not 0, pCommandBuffers must be a valid pointer to an array of commandBufferCount valid VkCommandBuffer handles

  • VUID-VkSubmitInfo-pSignalSemaphores-parameter
    If signalSemaphoreCount is not 0, pSignalSemaphores must be a valid pointer to an array of signalSemaphoreCount valid VkSemaphore handles

  • VUID-VkSubmitInfo-commonparent
    Each of the elements of pCommandBuffers, the elements of pSignalSemaphores, and the elements of pWaitSemaphores that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

To specify the values to use when waiting for and signaling semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, add a VkTimelineSemaphoreSubmitInfo structure to the pNext chain of the VkSubmitInfo structure when using vkQueueSubmit or the VkBindSparseInfo structure when using vkQueueBindSparse. The VkTimelineSemaphoreSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkTimelineSemaphoreSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           waitSemaphoreValueCount;
    const uint64_t*    pWaitSemaphoreValues;
    uint32_t           signalSemaphoreValueCount;
    const uint64_t*    pSignalSemaphoreValues;
} VkTimelineSemaphoreSubmitInfo;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkTimelineSemaphoreSubmitInfo VkTimelineSemaphoreSubmitInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreValueCount is the number of semaphore wait values specified in pWaitSemaphoreValues.

  • pWaitSemaphoreValues is a pointer to an array of waitSemaphoreValueCount values for the corresponding semaphores in VkSubmitInfo::pWaitSemaphores to wait for.

  • signalSemaphoreValueCount is the number of semaphore signal values specified in pSignalSemaphoreValues.

  • pSignalSemaphoreValues is a pointer to an array signalSemaphoreValueCount values for the corresponding semaphores in VkSubmitInfo::pSignalSemaphores to set when signaled.

If the semaphore in VkSubmitInfo::pWaitSemaphores or VkSubmitInfo::pSignalSemaphores corresponding to an entry in pWaitSemaphoreValues or pSignalSemaphoreValues respectively was not created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, the implementation must ignore the value in the pWaitSemaphoreValues or pSignalSemaphoreValues entry.

Valid Usage (Implicit)
  • VUID-VkTimelineSemaphoreSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO

  • VUID-VkTimelineSemaphoreSubmitInfo-pWaitSemaphoreValues-parameter
    If waitSemaphoreValueCount is not 0, and pWaitSemaphoreValues is not NULL, pWaitSemaphoreValues must be a valid pointer to an array of waitSemaphoreValueCount uint64_t values

  • VUID-VkTimelineSemaphoreSubmitInfo-pSignalSemaphoreValues-parameter
    If signalSemaphoreValueCount is not 0, and pSignalSemaphoreValues is not NULL, pSignalSemaphoreValues must be a valid pointer to an array of signalSemaphoreValueCount uint64_t values

To specify the values to use when waiting for and signaling semaphores whose current payload refers to a Direct3D 12 fence, add a VkD3D12FenceSubmitInfoKHR structure to the pNext chain of the VkSubmitInfo structure. The VkD3D12FenceSubmitInfoKHR structure is defined as:

// Provided by VK_KHR_external_semaphore_win32
typedef struct VkD3D12FenceSubmitInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           waitSemaphoreValuesCount;
    const uint64_t*    pWaitSemaphoreValues;
    uint32_t           signalSemaphoreValuesCount;
    const uint64_t*    pSignalSemaphoreValues;
} VkD3D12FenceSubmitInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreValuesCount is the number of semaphore wait values specified in pWaitSemaphoreValues.

  • pWaitSemaphoreValues is a pointer to an array of waitSemaphoreValuesCount values for the corresponding semaphores in VkSubmitInfo::pWaitSemaphores to wait for.

  • signalSemaphoreValuesCount is the number of semaphore signal values specified in pSignalSemaphoreValues.

  • pSignalSemaphoreValues is a pointer to an array of signalSemaphoreValuesCount values for the corresponding semaphores in VkSubmitInfo::pSignalSemaphores to set when signaled.

If the semaphore in VkSubmitInfo::pWaitSemaphores or VkSubmitInfo::pSignalSemaphores corresponding to an entry in pWaitSemaphoreValues or pSignalSemaphoreValues respectively does not currently have a payload referring to a Direct3D 12 fence, the implementation must ignore the value in the pWaitSemaphoreValues or pSignalSemaphoreValues entry.

Note

As the introduction of the external semaphore handle type VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT predates that of timeline semaphores, support for importing semaphore payloads from external handles of that type into semaphores created (implicitly or explicitly) with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY is preserved for backwards compatibility. However, applications should prefer importing such handle types into semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, and use the VkTimelineSemaphoreSubmitInfo structure instead of the VkD3D12FenceSubmitInfoKHR structure to specify the values to use when waiting for and signaling such semaphores.

Valid Usage
  • VUID-VkD3D12FenceSubmitInfoKHR-waitSemaphoreValuesCount-00079
    waitSemaphoreValuesCount must be the same value as VkSubmitInfo::waitSemaphoreCount, where VkSubmitInfo is in the pNext chain of this VkD3D12FenceSubmitInfoKHR structure

  • VUID-VkD3D12FenceSubmitInfoKHR-signalSemaphoreValuesCount-00080
    signalSemaphoreValuesCount must be the same value as VkSubmitInfo::signalSemaphoreCount, where VkSubmitInfo is in the pNext chain of this VkD3D12FenceSubmitInfoKHR structure

Valid Usage (Implicit)
  • VUID-VkD3D12FenceSubmitInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR

  • VUID-VkD3D12FenceSubmitInfoKHR-pWaitSemaphoreValues-parameter
    If waitSemaphoreValuesCount is not 0, and pWaitSemaphoreValues is not NULL, pWaitSemaphoreValues must be a valid pointer to an array of waitSemaphoreValuesCount uint64_t values

  • VUID-VkD3D12FenceSubmitInfoKHR-pSignalSemaphoreValues-parameter
    If signalSemaphoreValuesCount is not 0, and pSignalSemaphoreValues is not NULL, pSignalSemaphoreValues must be a valid pointer to an array of signalSemaphoreValuesCount uint64_t values

When submitting work that operates on memory imported from a Direct3D 11 resource to a queue, the keyed mutex mechanism may be used in addition to Vulkan semaphores to synchronize the work. Keyed mutexes are a property of a properly created shareable Direct3D 11 resource. They can only be used if the imported resource was created with the D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag.

To acquire keyed mutexes before submitted work and/or release them after, add a VkWin32KeyedMutexAcquireReleaseInfoKHR structure to the pNext chain of the VkSubmitInfo structure.

The VkWin32KeyedMutexAcquireReleaseInfoKHR structure is defined as:

// Provided by VK_KHR_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
    VkStructureType          sType;
    const void*              pNext;
    uint32_t                 acquireCount;
    const VkDeviceMemory*    pAcquireSyncs;
    const uint64_t*          pAcquireKeys;
    const uint32_t*          pAcquireTimeouts;
    uint32_t                 releaseCount;
    const VkDeviceMemory*    pReleaseSyncs;
    const uint64_t*          pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • acquireCount is the number of entries in the pAcquireSyncs, pAcquireKeys, and pAcquireTimeouts arrays.

  • pAcquireSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pAcquireKeys is a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries in pAcquireSyncs.

  • pAcquireTimeouts is a pointer to an array of timeout values, in millisecond units, for each acquire specified in pAcquireKeys.

  • releaseCount is the number of entries in the pReleaseSyncs and pReleaseKeys arrays.

  • pReleaseSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pReleaseKeys is a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries in pReleaseSyncs.

Valid Usage
  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pAcquireSyncs-00081
    Each member of pAcquireSyncs and pReleaseSyncs must be a device memory object imported by setting VkImportMemoryWin32HandleInfoKHR::handleType to VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT or VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT

Valid Usage (Implicit)
  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pAcquireSyncs-parameter
    If acquireCount is not 0, pAcquireSyncs must be a valid pointer to an array of acquireCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pAcquireKeys-parameter
    If acquireCount is not 0, pAcquireKeys must be a valid pointer to an array of acquireCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pAcquireTimeouts-parameter
    If acquireCount is not 0, pAcquireTimeouts must be a valid pointer to an array of acquireCount uint32_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pReleaseSyncs-parameter
    If releaseCount is not 0, pReleaseSyncs must be a valid pointer to an array of releaseCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-pReleaseKeys-parameter
    If releaseCount is not 0, pReleaseKeys must be a valid pointer to an array of releaseCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoKHR-commonparent
    Both of the elements of pAcquireSyncs, and the elements of pReleaseSyncs that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

When submitting work that operates on memory imported from a Direct3D 11 resource to a queue, the keyed mutex mechanism may be used in addition to Vulkan semaphores to synchronize the work. Keyed mutexes are a property of a properly created shareable Direct3D 11 resource. They can only be used if the imported resource was created with the D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag.

To acquire keyed mutexes before submitted work and/or release them after, add a VkWin32KeyedMutexAcquireReleaseInfoNV structure to the pNext chain of the VkSubmitInfo structure.

The VkWin32KeyedMutexAcquireReleaseInfoNV structure is defined as:

// Provided by VK_NV_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
    VkStructureType          sType;
    const void*              pNext;
    uint32_t                 acquireCount;
    const VkDeviceMemory*    pAcquireSyncs;
    const uint64_t*          pAcquireKeys;
    const uint32_t*          pAcquireTimeoutMilliseconds;
    uint32_t                 releaseCount;
    const VkDeviceMemory*    pReleaseSyncs;
    const uint64_t*          pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoNV;
  • acquireCount is the number of entries in the pAcquireSyncs, pAcquireKeys, and pAcquireTimeoutMilliseconds arrays.

  • pAcquireSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pAcquireKeys is a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries in pAcquireSyncs.

  • pAcquireTimeoutMilliseconds is a pointer to an array of timeout values, in millisecond units, for each acquire specified in pAcquireKeys.

  • releaseCount is the number of entries in the pReleaseSyncs and pReleaseKeys arrays.

  • pReleaseSyncs is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources.

  • pReleaseKeys is a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries in pReleaseSyncs.

Valid Usage (Implicit)
  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pAcquireSyncs-parameter
    If acquireCount is not 0, pAcquireSyncs must be a valid pointer to an array of acquireCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pAcquireKeys-parameter
    If acquireCount is not 0, pAcquireKeys must be a valid pointer to an array of acquireCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pAcquireTimeoutMilliseconds-parameter
    If acquireCount is not 0, pAcquireTimeoutMilliseconds must be a valid pointer to an array of acquireCount uint32_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pReleaseSyncs-parameter
    If releaseCount is not 0, pReleaseSyncs must be a valid pointer to an array of releaseCount valid VkDeviceMemory handles

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-pReleaseKeys-parameter
    If releaseCount is not 0, pReleaseKeys must be a valid pointer to an array of releaseCount uint64_t values

  • VUID-VkWin32KeyedMutexAcquireReleaseInfoNV-commonparent
    Both of the elements of pAcquireSyncs, and the elements of pReleaseSyncs that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

If the pNext chain of VkSubmitInfo includes a VkProtectedSubmitInfo structure, then the structure indicates whether the batch is protected. The VkProtectedSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkProtectedSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           protectedSubmit;
} VkProtectedSubmitInfo;
  • protectedSubmit specifies whether the batch is protected. If protectedSubmit is VK_TRUE, the batch is protected. If protectedSubmit is VK_FALSE, the batch is unprotected. If the VkSubmitInfo::pNext chain does not include this structure, the batch is unprotected.

Valid Usage (Implicit)
  • VUID-VkProtectedSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO

If the pNext chain of VkSubmitInfo includes a VkDeviceGroupSubmitInfo structure, then that structure includes device indices and masks specifying which physical devices execute semaphore operations and command buffers.

The VkDeviceGroupSubmitInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupSubmitInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           waitSemaphoreCount;
    const uint32_t*    pWaitSemaphoreDeviceIndices;
    uint32_t           commandBufferCount;
    const uint32_t*    pCommandBufferDeviceMasks;
    uint32_t           signalSemaphoreCount;
    const uint32_t*    pSignalSemaphoreDeviceIndices;
} VkDeviceGroupSubmitInfo;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreCount is the number of elements in the pWaitSemaphoreDeviceIndices array.

  • pWaitSemaphoreDeviceIndices is a pointer to an array of waitSemaphoreCount device indices indicating which physical device executes the semaphore wait operation in the corresponding element of VkSubmitInfo::pWaitSemaphores.

  • commandBufferCount is the number of elements in the pCommandBufferDeviceMasks array.

  • pCommandBufferDeviceMasks is a pointer to an array of commandBufferCount device masks indicating which physical devices execute the command buffer in the corresponding element of VkSubmitInfo::pCommandBuffers. A physical device executes the command buffer if the corresponding bit is set in the mask.

  • signalSemaphoreCount is the number of elements in the pSignalSemaphoreDeviceIndices array.

  • pSignalSemaphoreDeviceIndices is a pointer to an array of signalSemaphoreCount device indices indicating which physical device executes the semaphore signal operation in the corresponding element of VkSubmitInfo::pSignalSemaphores.

If this structure is not present, semaphore operations and command buffers execute on device index zero.

Valid Usage
  • VUID-VkDeviceGroupSubmitInfo-waitSemaphoreCount-00082
    waitSemaphoreCount must equal VkSubmitInfo::waitSemaphoreCount

  • VUID-VkDeviceGroupSubmitInfo-commandBufferCount-00083
    commandBufferCount must equal VkSubmitInfo::commandBufferCount

  • VUID-VkDeviceGroupSubmitInfo-signalSemaphoreCount-00084
    signalSemaphoreCount must equal VkSubmitInfo::signalSemaphoreCount

  • VUID-VkDeviceGroupSubmitInfo-pWaitSemaphoreDeviceIndices-00085
    All elements of pWaitSemaphoreDeviceIndices and pSignalSemaphoreDeviceIndices must be valid device indices

  • VUID-VkDeviceGroupSubmitInfo-pCommandBufferDeviceMasks-00086
    All elements of pCommandBufferDeviceMasks must be valid device masks

Valid Usage (Implicit)
  • VUID-VkDeviceGroupSubmitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO

  • VUID-VkDeviceGroupSubmitInfo-pWaitSemaphoreDeviceIndices-parameter
    If waitSemaphoreCount is not 0, pWaitSemaphoreDeviceIndices must be a valid pointer to an array of waitSemaphoreCount uint32_t values

  • VUID-VkDeviceGroupSubmitInfo-pCommandBufferDeviceMasks-parameter
    If commandBufferCount is not 0, pCommandBufferDeviceMasks must be a valid pointer to an array of commandBufferCount uint32_t values

  • VUID-VkDeviceGroupSubmitInfo-pSignalSemaphoreDeviceIndices-parameter
    If signalSemaphoreCount is not 0, pSignalSemaphoreDeviceIndices must be a valid pointer to an array of signalSemaphoreCount uint32_t values

If the pNext chain of VkSubmitInfo includes a VkPerformanceQuerySubmitInfoKHR structure, then the structure indicates which counter pass is active for the batch in that submit.

The VkPerformanceQuerySubmitInfoKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPerformanceQuerySubmitInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           counterPassIndex;
} VkPerformanceQuerySubmitInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • counterPassIndex specifies which counter pass index is active.

If the VkSubmitInfo::pNext chain does not include this structure, the batch defaults to use counter pass index 0.

Valid Usage
  • VUID-VkPerformanceQuerySubmitInfoKHR-counterPassIndex-03221
    counterPassIndex must be less than the number of counter passes required by any queries within the batch. The required number of counter passes for a performance query is obtained by calling vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR

Valid Usage (Implicit)
  • VUID-VkPerformanceQuerySubmitInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR

6.6. Queue Forward Progress

When using binary semaphores, the application must ensure that command buffer submissions will be able to complete without any subsequent operations by the application on any queue. After any call to vkQueueSubmit (or other queue operation), for every queued wait on a semaphore created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY there must be a prior signal of that semaphore that will not be consumed by a different wait on the semaphore.

When using timeline semaphores, wait-before-signal behavior is well-defined and applications can submit work via vkQueueSubmit defining a timeline semaphore wait operation before submitting a corresponding semaphore signal operation. For each timeline semaphore wait operation defined by a call to vkQueueSubmit, the application must ensure that a corresponding semaphore signal operation is executed before forward progress can be made.

Command buffers in the submission can include vkCmdWaitEvents commands that wait on events that will not be signaled by earlier commands in the queue. Such events must be signaled by the application using vkSetEvent, and the vkCmdWaitEvents commands that wait upon them must not be inside a render pass instance. The event must be set before the vkCmdWaitEvents command is executed.

Note

Implementations may have some tolerance for waiting on events to be set, but this is defined outside of the scope of Vulkan.

6.7. Secondary Command Buffer Execution

A secondary command buffer must not be directly submitted to a queue. Instead, secondary command buffers are recorded to execute as part of a primary command buffer with the command:

// Provided by VK_VERSION_1_0
void vkCmdExecuteCommands(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    commandBufferCount,
    const VkCommandBuffer*                      pCommandBuffers);
  • commandBuffer is a handle to a primary command buffer that the secondary command buffers are executed in.

  • commandBufferCount is the length of the pCommandBuffers array.

  • pCommandBuffers is a pointer to an array of commandBufferCount secondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array.

If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded into any other primary command buffer which is currently in the executable or recording state, that primary command buffer becomes invalid.

Valid Usage
  • VUID-vkCmdExecuteCommands-pCommandBuffers-00088
    Each element of pCommandBuffers must have been allocated with a level of VK_COMMAND_BUFFER_LEVEL_SECONDARY

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00089
    Each element of pCommandBuffers must be in the pending or executable state

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00091
    If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, it must not be in the pending state

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00092
    If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, it must not have already been recorded to commandBuffer

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00093
    If any element of pCommandBuffers was not recorded with the VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, it must not appear more than once in pCommandBuffers

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00094
    Each element of pCommandBuffers must have been allocated from a VkCommandPool that was created for the same queue family as the VkCommandPool from which commandBuffer was allocated

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00096
    If vkCmdExecuteCommands is being called within a render pass instance, each element of pCommandBuffers must have been recorded with the VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00099
    If vkCmdExecuteCommands is being called within a render pass instance, and any element of pCommandBuffers was recorded with VkCommandBufferInheritanceInfo::framebuffer not equal to VK_NULL_HANDLE, that VkFramebuffer must match the VkFramebuffer used in the current render pass instance

  • VUID-vkCmdExecuteCommands-contents-06018
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRenderPass, its contents parameter must have been set to VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS

  • VUID-vkCmdExecuteCommands-pCommandBuffers-06019
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRenderPass, each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::subpass set to the index of the subpass which the given command buffer will be executed in

  • VUID-vkCmdExecuteCommands-pBeginInfo-06020
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRenderPass, the render passes specified in the pBeginInfo->pInheritanceInfo->renderPass members of the vkBeginCommandBuffer commands used to begin recording each element of pCommandBuffers must be compatible with the current render pass

  • VUID-vkCmdExecuteCommands-pNext-02865
    If vkCmdExecuteCommands is being called within a render pass instance that included VkRenderPassTransformBeginInfoQCOM in the pNext chain of VkRenderPassBeginInfo, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceRenderPassTransformInfoQCOM in the pNext chain of VkCommandBufferBeginInfo

  • VUID-vkCmdExecuteCommands-pNext-02866
    If vkCmdExecuteCommands is being called within a render pass instance that included VkRenderPassTransformBeginInfoQCOM in the pNext chain of VkRenderPassBeginInfo, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceRenderPassTransformInfoQCOM::transform identical to VkRenderPassTransformBeginInfoQCOM::transform

  • VUID-vkCmdExecuteCommands-pNext-02867
    If vkCmdExecuteCommands is being called within a render pass instance that included VkRenderPassTransformBeginInfoQCOM in the pNext chain of VkRenderPassBeginInfo, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceRenderPassTransformInfoQCOM::renderArea identical to VkRenderPassBeginInfo::renderArea

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00100
    If vkCmdExecuteCommands is not being called within a render pass instance, each element of pCommandBuffers must not have been recorded with the VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT

  • VUID-vkCmdExecuteCommands-commandBuffer-00101
    If the inherited queries feature is not enabled, commandBuffer must not have any queries active

  • VUID-vkCmdExecuteCommands-commandBuffer-00102
    If commandBuffer has a VK_QUERY_TYPE_OCCLUSION query active, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::occlusionQueryEnable set to VK_TRUE

  • VUID-vkCmdExecuteCommands-commandBuffer-00103
    If commandBuffer has a VK_QUERY_TYPE_OCCLUSION query active, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::queryFlags having all bits set that are set for the query

  • VUID-vkCmdExecuteCommands-commandBuffer-00104
    If commandBuffer has a VK_QUERY_TYPE_PIPELINE_STATISTICS query active, then each element of pCommandBuffers must have been recorded with VkCommandBufferInheritanceInfo::pipelineStatistics having all bits set that are set in the VkQueryPool the query uses

  • VUID-vkCmdExecuteCommands-pCommandBuffers-00105
    Each element of pCommandBuffers must not begin any query types that are active in commandBuffer

  • VUID-vkCmdExecuteCommands-commandBuffer-01820
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, each element of pCommandBuffers must be a protected command buffer

  • VUID-vkCmdExecuteCommands-commandBuffer-01821
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, each element of pCommandBuffers must be an unprotected command buffer

  • VUID-vkCmdExecuteCommands-None-02286
    This command must not be recorded when transform feedback is active

  • VUID-vkCmdExecuteCommands-commandBuffer-06533
    If vkCmdExecuteCommands is being called within a render pass instance and any recorded command in commandBuffer in the current subpass will write to an image subresource as an attachment, commands recorded in elements of pCommandBuffers must not read from the memory backing that image subresource in any other way

  • VUID-vkCmdExecuteCommands-commandBuffer-06534
    If vkCmdExecuteCommands is being called within a render pass instance and any recorded command in commandBuffer in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, commands recorded in elements of pCommandBuffers must not write to that image subresource as an attachment

  • VUID-vkCmdExecuteCommands-pCommandBuffers-06535
    If vkCmdExecuteCommands is being called within a render pass instance and any recorded command in a given element of pCommandBuffers will write to an image subresource as an attachment, commands recorded in elements of pCommandBuffers at a higher index must not read from the memory backing that image subresource in any other way

  • VUID-vkCmdExecuteCommands-pCommandBuffers-06536
    If vkCmdExecuteCommands is being called within a render pass instance and any recorded command in a given element of pCommandBuffers will read from an image subresource used as an attachment in any way other than as an attachment, commands recorded in elements of pCommandBuffers at a higher index must not write to that image subresource as an attachment

  • VUID-vkCmdExecuteCommands-pCommandBuffers-06021
    If pCommandBuffers contains any suspended render pass instances, there must be no action or synchronization commands between that render pass instance and any render pass instance that resumes it

  • VUID-vkCmdExecuteCommands-pCommandBuffers-06022
    If pCommandBuffers contains any suspended render pass instances, there must be no render pass instances between that render pass instance and any render pass instance that resumes it

  • VUID-vkCmdExecuteCommands-variableSampleLocations-06023
    If the variableSampleLocations limit is not supported, and any element of pCommandBuffers contains any suspended render pass instances, where a graphics pipeline has been bound, any pipelines bound in the render pass instance that resumes it, or any subsequent render pass instances that resume from that one and so on, must use the same sample locations

  • VUID-vkCmdExecuteCommands-flags-06024
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, its VkRenderingInfo::flags parameter must have included VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT

  • VUID-vkCmdExecuteCommands-pBeginInfo-06025
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, the render passes specified in the pBeginInfo->pInheritanceInfo->renderPass members of the vkBeginCommandBuffer commands used to begin recording each element of pCommandBuffers must be VK_NULL_HANDLE

  • VUID-vkCmdExecuteCommands-flags-06026
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, the flags member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the VkRenderingInfo::flags parameter to vkCmdBeginRendering, excluding VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT

  • VUID-vkCmdExecuteCommands-colorAttachmentCount-06027
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, the colorAttachmentCount member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the VkRenderingInfo::colorAttachmentCount parameter to vkCmdBeginRendering

  • VUID-vkCmdExecuteCommands-imageView-06028
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, if the imageView member of an element of the VkRenderingInfo::pColorAttachments parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the corresponding element of the pColorAttachmentFormats member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the format used to create that image view

  • VUID-vkCmdExecuteCommands-pDepthAttachment-06029
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, if the VkRenderingInfo::pDepthAttachment->imageView parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the value of the depthAttachmentFormat member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the format used to create that image view

  • VUID-vkCmdExecuteCommands-pStencilAttachment-06030
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, if the VkRenderingInfo::pStencilAttachment->imageView parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the value of the stencilAttachmentFormat member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the format used to create that image view

  • VUID-vkCmdExecuteCommands-pDepthAttachment-06774
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the VkRenderingInfo::pDepthAttachment->imageView parameter to vkCmdBeginRendering was VK_NULL_HANDLE, the value of the depthAttachmentFormat member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteCommands-pStencilAttachment-06775
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the VkRenderingInfo::pStencilAttachment->imageView parameter to vkCmdBeginRendering was VK_NULL_HANDLE, the value of the stencilAttachmentFormat member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be VK_FORMAT_UNDEFINED

  • VUID-vkCmdExecuteCommands-viewMask-06031
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering, the viewMask member of the VkCommandBufferInheritanceRenderingInfo structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the VkRenderingInfo::viewMask parameter to vkCmdBeginRendering

  • VUID-vkCmdExecuteCommands-pNext-06032
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the pNext chain of VkCommandBufferInheritanceInfo includes a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, if the imageView member of an element of the VkRenderingInfo::pColorAttachments parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the corresponding element of the pColorAttachmentSamples member of the VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the sample count used to create that image view

  • VUID-vkCmdExecuteCommands-pNext-06033
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the pNext chain of VkCommandBufferInheritanceInfo includes a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, if the VkRenderingInfo::pDepthAttachment->imageView parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of the VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the sample count used to create that image view

  • VUID-vkCmdExecuteCommands-pNext-06034
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the pNext chain of VkCommandBufferInheritanceInfo includes a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, if the VkRenderingInfo::pStencilAttachment->imageView parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of the VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure included in the pNext chain of VkCommandBufferBeginInfo::pInheritanceInfo used to begin recording each element of pCommandBuffers must be equal to the sample count used to create that image view

  • VUID-vkCmdExecuteCommands-pNext-06035
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the pNext chain of VkCommandBufferInheritanceInfo does not include a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, if the imageView member of an element of the VkRenderingInfo::pColorAttachments parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the value of VkCommandBufferInheritanceRenderingInfo::rasterizationSamples must be equal to the sample count used to create that image view

  • VUID-vkCmdExecuteCommands-pNext-06036
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the pNext chain of VkCommandBufferInheritanceInfo does not include a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, if the VkRenderingInfo::pDepthAttachment->imageView parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the value of VkCommandBufferInheritanceRenderingInfo::rasterizationSamples must be equal to the sample count used to create that image view

  • VUID-vkCmdExecuteCommands-pNext-06037
    If vkCmdExecuteCommands is being called within a render pass instance begun with vkCmdBeginRendering and the pNext chain of VkCommandBufferInheritanceInfo does not include a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, if the VkRenderingInfo::pStencilAttachment->imageView parameter to vkCmdBeginRendering is not VK_NULL_HANDLE, the value of VkCommandBufferInheritanceRenderingInfo::rasterizationSamples must be equal to the sample count used to create that image view

Valid Usage (Implicit)
  • VUID-vkCmdExecuteCommands-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdExecuteCommands-pCommandBuffers-parameter
    pCommandBuffers must be a valid pointer to an array of commandBufferCount valid VkCommandBuffer handles

  • VUID-vkCmdExecuteCommands-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdExecuteCommands-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdExecuteCommands-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

  • VUID-vkCmdExecuteCommands-commandBufferCount-arraylength
    commandBufferCount must be greater than 0

  • VUID-vkCmdExecuteCommands-commonparent
    Both of commandBuffer, and the elements of pCommandBuffers must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Both

Transfer
Graphics
Compute

6.8. Command Buffer Device Mask

Each command buffer has a piece of state storing the current device mask of the command buffer. This mask controls which physical devices within the logical device all subsequent commands will execute on, including state-setting commands, action commands, and synchronization commands.

Scissor, exclusive scissor, and viewport state (excluding the count of each) can be set to different values on each physical device (only when set as dynamic state), and each physical device will render using its local copy of the state. Other state is shared between physical devices, such that all physical devices use the most recently set values for the state. However, when recording an action command that uses a piece of state, the most recent command that set that state must have included all physical devices that execute the action command in its current device mask.

The command buffer’s device mask is orthogonal to the pCommandBufferDeviceMasks member of VkDeviceGroupSubmitInfo. Commands only execute on a physical device if the device index is set in both device masks.

If the pNext chain of VkCommandBufferBeginInfo includes a VkDeviceGroupCommandBufferBeginInfo structure, then that structure includes an initial device mask for the command buffer.

The VkDeviceGroupCommandBufferBeginInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupCommandBufferBeginInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           deviceMask;
} VkDeviceGroupCommandBufferBeginInfo;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceMask is the initial value of the command buffer’s device mask.

The initial device mask also acts as an upper bound on the set of devices that can ever be in the device mask in the command buffer.

If this structure is not present, the initial value of a command buffer’s device mask is set to include all physical devices in the logical device when the command buffer begins recording.

Valid Usage
  • VUID-VkDeviceGroupCommandBufferBeginInfo-deviceMask-00106
    deviceMask must be a valid device mask value

  • VUID-VkDeviceGroupCommandBufferBeginInfo-deviceMask-00107
    deviceMask must not be zero

Valid Usage (Implicit)
  • VUID-VkDeviceGroupCommandBufferBeginInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO

To update the current device mask of a command buffer, call:

// Provided by VK_VERSION_1_1
void vkCmdSetDeviceMask(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    deviceMask);

or the equivalent command

// Provided by VK_KHR_device_group
void vkCmdSetDeviceMaskKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    deviceMask);
  • commandBuffer is command buffer whose current device mask is modified.

  • deviceMask is the new value of the current device mask.

deviceMask is used to filter out subsequent commands from executing on all physical devices whose bit indices are not set in the mask, except commands beginning a render pass instance, commands transitioning to the next subpass in the render pass instance, and commands ending a render pass instance, which always execute on the set of physical devices whose bit indices are included in the deviceMask member of the VkDeviceGroupRenderPassBeginInfo structure passed to the command beginning the corresponding render pass instance.

Valid Usage
  • VUID-vkCmdSetDeviceMask-deviceMask-00108
    deviceMask must be a valid device mask value

  • VUID-vkCmdSetDeviceMask-deviceMask-00109
    deviceMask must not be zero

  • VUID-vkCmdSetDeviceMask-deviceMask-00110
    deviceMask must not include any set bits that were not in the VkDeviceGroupCommandBufferBeginInfo::deviceMask value when the command buffer began recording

  • VUID-vkCmdSetDeviceMask-deviceMask-00111
    If vkCmdSetDeviceMask is called inside a render pass instance, deviceMask must not include any set bits that were not in the VkDeviceGroupRenderPassBeginInfo::deviceMask value when the render pass instance began recording

Valid Usage (Implicit)
  • VUID-vkCmdSetDeviceMask-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDeviceMask-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDeviceMask-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, or transfer operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute
Transfer

7. Synchronization and Cache Control

Synchronization of access to resources is primarily the responsibility of the application in Vulkan. The order of execution of commands with respect to the host and other commands on the device has few implicit guarantees, and needs to be explicitly specified. Memory caches and other optimizations are also explicitly managed, requiring that the flow of data through the system is largely under application control.

Whilst some implicit guarantees exist between commands, five explicit synchronization mechanisms are exposed by Vulkan:

Fences

Fences can be used to communicate to the host that execution of some task on the device has completed.

Semaphores

Semaphores can be used to control resource access across multiple queues.

Events

Events provide a fine-grained synchronization primitive which can be signaled either within a command buffer or by the host, and can be waited upon within a command buffer or queried on the host.

Pipeline Barriers

Pipeline barriers also provide synchronization control within a command buffer, but at a single point, rather than with separate signal and wait operations.

Render Passes

Render passes provide a useful synchronization framework for most rendering tasks, built upon the concepts in this chapter. Many cases that would otherwise need an application to use other synchronization primitives can be expressed more efficiently as part of a render pass.

7.1. Execution and Memory Dependencies

An operation is an arbitrary amount of work to be executed on the host, a device, or an external entity such as a presentation engine. Synchronization commands introduce explicit execution dependencies, and memory dependencies between two sets of operations defined by the command’s two synchronization scopes.

The synchronization scopes define which other operations a synchronization command is able to create execution dependencies with. Any type of operation that is not in a synchronization command’s synchronization scopes will not be included in the resulting dependency. For example, for many synchronization commands, the synchronization scopes can be limited to just operations executing in specific pipeline stages, which allows other pipeline stages to be excluded from a dependency. Other scoping options are possible, depending on the particular command.

An execution dependency is a guarantee that for two sets of operations, the first set must happen-before the second set. If an operation happens-before another operation, then the first operation must complete before the second operation is initiated. More precisely:

  • Let Ops1 and Ops2 be separate sets of operations.

  • Let Sync be a synchronization command.

  • Let Scope1st and Scope2nd be the synchronization scopes of Sync.

  • Let ScopedOps1 be the intersection of sets Ops1 and Scope1st.

  • Let ScopedOps2 be the intersection of sets Ops2 and Scope2nd.

  • Submitting Ops1, Sync and Ops2 for execution, in that order, will result in execution dependency ExeDep between ScopedOps1 and ScopedOps2.

  • Execution dependency ExeDep guarantees that ScopedOps1 happen-before ScopedOps2.

An execution dependency chain is a sequence of execution dependencies that form a happens-before relation between the first dependency’s ScopedOps1 and the final dependency’s ScopedOps2. For each consecutive pair of execution dependencies, a chain exists if the intersection of Scope2nd in the first dependency and Scope1st in the second dependency is not an empty set. The formation of a single execution dependency from an execution dependency chain can be described by substituting the following in the description of execution dependencies:

  • Let Sync be a set of synchronization commands that generate an execution dependency chain.

  • Let Scope1st be the first synchronization scope of the first command in Sync.

  • Let Scope2nd be the second synchronization scope of the last command in Sync.

Execution dependencies alone are not sufficient to guarantee that values resulting from writes in one set of operations can be read from another set of operations.

Three additional types of operations are used to control memory access. Availability operations cause the values generated by specified memory write accesses to become available to a memory domain for future access. Any available value remains available until a subsequent write to the same memory location occurs (whether it is made available or not) or the memory is freed. Memory domain operations cause writes that are available to a source memory domain to become available to a destination memory domain (an example of this is making writes available to the host domain available to the device domain). Visibility operations cause values available to a memory domain to become visible to specified memory accesses.

Availability, visibility, memory domains, and memory domain operations are formally defined in the Availability and Visibility section of the Memory Model chapter. Which API operations perform each of these operations is defined in Availability, Visibility, and Domain Operations.

A memory dependency is an execution dependency which includes availability and visibility operations such that:

  • The first set of operations happens-before the availability operation.

  • The availability operation happens-before the visibility operation.

  • The visibility operation happens-before the second set of operations.

Once written values are made visible to a particular type of memory access, they can be read or written by that type of memory access. Most synchronization commands in Vulkan define a memory dependency.

The specific memory accesses that are made available and visible are defined by the access scopes of a memory dependency. Any type of access that is in a memory dependency’s first access scope and occurs in ScopedOps1 is made available. Any type of access that is in a memory dependency’s second access scope and occurs in ScopedOps2 has any available writes made visible to it. Any type of operation that is not in a synchronization command’s access scopes will not be included in the resulting dependency.

A memory dependency enforces availability and visibility of memory accesses and execution order between two sets of operations. Adding to the description of execution dependency chains:

  • Let MemOps1 be the set of memory accesses performed by ScopedOps1.

  • Let MemOps2 be the set of memory accesses performed by ScopedOps2.

  • Let AccessScope1st be the first access scope of the first command in the Sync chain.

  • Let AccessScope2nd be the second access scope of the last command in the Sync chain.

  • Let ScopedMemOps1 be the intersection of sets MemOps1 and AccessScope1st.

  • Let ScopedMemOps2 be the intersection of sets MemOps2 and AccessScope2nd.

  • Submitting Ops1, Sync, and Ops2 for execution, in that order, will result in a memory dependency MemDep between ScopedOps1 and ScopedOps2.

  • Memory dependency MemDep guarantees that:

    • Memory writes in ScopedMemOps1 are made available.

    • Available memory writes, including those from ScopedMemOps1, are made visible to ScopedMemOps2.

Note

Execution and memory dependencies are used to solve data hazards, i.e. to ensure that read and write operations occur in a well-defined order. Write-after-read hazards can be solved with just an execution dependency, but read-after-write and write-after-write hazards need appropriate memory dependencies to be included between them. If an application does not include dependencies to solve these hazards, the results and execution orders of memory accesses are undefined.

7.1.1. Image Layout Transitions

Image subresources can be transitioned from one layout to another as part of a memory dependency (e.g. by using an image memory barrier). When a layout transition is specified in a memory dependency, it happens-after the availability operations in the memory dependency, and happens-before the visibility operations. Image layout transitions may perform read and write accesses on all memory bound to the image subresource range, so applications must ensure that all memory writes have been made available before a layout transition is executed. Available memory is automatically made visible to a layout transition, and writes performed by a layout transition are automatically made available.

Layout transitions always apply to a particular image subresource range, and specify both an old layout and new layout. The old layout must either be VK_IMAGE_LAYOUT_UNDEFINED, or match the current layout of the image subresource range. If the old layout matches the current layout of the image subresource range, the transition preserves the contents of that range. If the old layout is VK_IMAGE_LAYOUT_UNDEFINED, the contents of that range may be discarded.

As image layout transitions may perform read and write accesses on the memory bound to the image, if the image subresource affected by the layout transition is bound to peer memory for any device in the current device mask then the memory heap the bound memory comes from must support the VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT and VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT capabilities as returned by vkGetDeviceGroupPeerMemoryFeatures.

Note

Applications must ensure that layout transitions happen-after all operations accessing the image with the old layout, and happen-before any operations that will access the image with the new layout. Layout transitions are potentially read/write operations, so not defining appropriate memory dependencies to guarantee this will result in a data race.

Image layout transitions interact with memory aliasing.

Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. In effect there is an implicit execution dependency from each such layout transition to all layout transitions previously submitted to the same queue.

The image layout of each image subresource of a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent on the last sample locations used to render to the image subresource as a depth/stencil attachment, thus when the image member of an image memory barrier is an image created with this flag the application can chain a VkSampleLocationsInfoEXT structure to the pNext chain of VkImageMemoryBarrier2 or VkImageMemoryBarrier to specify the sample locations to use during any image layout transition.

If the VkSampleLocationsInfoEXT structure does not match the sample location state last used to render to the image subresource range specified by subresourceRange, or if no VkSampleLocationsInfoEXT structure is present, then the contents of the given image subresource range becomes undefined as if oldLayout would equal VK_IMAGE_LAYOUT_UNDEFINED.

7.1.2. Pipeline Stages

The work performed by an action or synchronization command consists of multiple operations, which are performed as a sequence of logically independent steps known as pipeline stages. The exact pipeline stages executed depend on the particular command that is used, and current command buffer state when the command was recorded. Drawing commands, dispatching commands, copy commands, clear commands, and synchronization commands all execute in different sets of pipeline stages. Synchronization commands do not execute in a defined pipeline stage.

Note

Operations performed by synchronization commands (e.g. availability and visibility operations) are not executed by a defined pipeline stage. However other commands can still synchronize with them by using the synchronization scopes to create a dependency chain.

Execution of operations across pipeline stages must adhere to implicit ordering guarantees, particularly including pipeline stage order. Otherwise, execution across pipeline stages may overlap or execute out of order with regards to other stages, unless otherwise enforced by an execution dependency.

Several of the synchronization commands include pipeline stage parameters, restricting the synchronization scopes for that command to just those stages. This allows fine grained control over the exact execution dependencies and accesses performed by action commands. Implementations should use these pipeline stages to avoid unnecessary stalls or cache flushing.

Bits which can be set in a VkPipelineStageFlags2 mask, specifying stages of execution, are:

editing-note

The many places pipeline stage flags are used are not currently listed here.

// Provided by VK_VERSION_1_3
// Flag bits for VkPipelineStageFlagBits2
typedef VkFlags64 VkPipelineStageFlagBits2;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 0x00000001ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 0x00000001ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 0x00000002ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 0x00000002ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 0x00000004ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 0x00000004ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 0x00000008ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 0x00000008ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 0x00000010ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 0x00000020ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 0x00000040ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 0x00000040ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 0x00000080ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 0x00000080ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 0x00000100ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 0x00000100ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 0x00000200ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 0x00000200ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 0x00000400ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 0x00000800ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 0x00000800ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 0x00001000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 0x00002000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 0x00002000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 0x00004000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 0x00004000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 0x00008000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 0x00008000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 0x00010000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 0x00010000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 0x100000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 0x100000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 0x200000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 0x200000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 0x400000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 0x400000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 0x800000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 0x800000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 0x1000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 0x1000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 0x2000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 0x2000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 0x4000000000ULL;
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 0x4000000000ULL;
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_decode_queue
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR = 0x04000000ULL;
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_encode_queue
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR = 0x08000000ULL;
#endif
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_conditional_rendering
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV = 0x00020000ULL;
// Provided by VK_KHR_fragment_shading_rate with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_shading_rate_image
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV = 0x00400000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000ULL;
// Provided by VK_KHR_ray_tracing_pipeline with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV = 0x02000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_fragment_density_map
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV = 0x00080000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_mesh_shader
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV = 0x00100000ULL;
// Provided by VK_HUAWEI_subpass_shading
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI = 0x8000000000ULL;
// Provided by VK_HUAWEI_invocation_mask
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI = 0x10000000000ULL;
// Provided by VK_KHR_ray_tracing_maintenance1 with VK_KHR_synchronization2
static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR = 0x10000000ULL;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkPipelineStageFlagBits2 VkPipelineStageFlagBits2KHR;
  • VK_PIPELINE_STAGE_2_NONE specifies no stages of execution.

  • VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT specifies the stage of the pipeline where indirect command parameters are consumed. This stage also includes reading commands written by vkCmdPreprocessGeneratedCommandsNV.

  • VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV specifies the task shader stage.

  • VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV specifies the mesh shader stage.

  • VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT specifies the stage of the pipeline where index buffers are consumed.

  • VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT specifies the stage of the pipeline where vertex buffers are consumed.

  • VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT is equivalent to the logical OR of:

    • VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT

    • VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT

  • VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT specifies the vertex shader stage.

  • VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT specifies the tessellation control shader stage.

  • VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT specifies the tessellation evaluation shader stage.

  • VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT specifies the geometry shader stage.

  • VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT is equivalent to specifying all supported pre-rasterization shader stages:

    • VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT

    • VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT

    • VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

    • VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

    • VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

    • VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT specifies the fragment shader stage.

  • VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes subpass load operations for framebuffer attachments with a depth/stencil format.

  • VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes subpass store operations for framebuffer attachments with a depth/stencil format.

  • VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT specifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage also includes subpass load and store operations, multisample resolve operations for framebuffer attachments with a color or depth/stencil format, and vkCmdClearAttachments.

  • VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT specifies the compute shader stage.

  • VK_PIPELINE_STAGE_2_HOST_BIT specifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer.

  • VK_PIPELINE_STAGE_2_COPY_BIT specifies the execution of all copy commands, including vkCmdCopyQueryPoolResults.

  • VK_PIPELINE_STAGE_2_BLIT_BIT specifies the execution of vkCmdBlitImage.

  • VK_PIPELINE_STAGE_2_RESOLVE_BIT specifies the execution of vkCmdResolveImage.

  • VK_PIPELINE_STAGE_2_CLEAR_BIT specifies the execution of clear commands, with the exception of vkCmdClearAttachments.

  • VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT is equivalent to specifying all of:

    • VK_PIPELINE_STAGE_2_COPY_BIT

    • VK_PIPELINE_STAGE_2_BLIT_BIT

    • VK_PIPELINE_STAGE_2_RESOLVE_BIT

    • VK_PIPELINE_STAGE_2_CLEAR_BIT

    • VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR

  • VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR specifies the execution of the ray tracing shader stages.

  • VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR specifies the execution of acceleration structure commands.

  • VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR specifies the execution of acceleration structure copy commands.

  • VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT specifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:

    • VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT

    • VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

    • VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

    • VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT

    • VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT

    • VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT

    • VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

    • VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

    • VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT

    • VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT

    • VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT

    • VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT

    • VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

    • VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

    • VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

    • VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

    • VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT specifies all operations performed by all commands supported on the queue it is used with.

  • VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT specifies the stage of the pipeline where the predicate of conditional rendering is consumed.

  • VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT specifies the stage of the pipeline where vertex attribute output values are written to the transform feedback buffers.

  • VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV specifies the stage of the pipeline where device-side generation of commands via vkCmdPreprocessGeneratedCommandsNV is handled.

  • VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies the stage of the pipeline where the fragment shading rate attachment or shading rate image is read to determine the fragment shading rate for portions of a rasterized primitive.

  • VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT specifies the stage of the pipeline where the fragment density map is read to generate the fragment areas.

  • VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI specifies the stage of the pipeline where the invocation mask image is read by the implementation to optimize the ray dispatch.

  • VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR specifies the stage of the pipeline where video decode operation are performed.

  • VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR specifies the stage of the pipeline where video encode operation are performed.

  • VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI specifies the subpass shading shader stage.

  • VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT is equivalent to VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT with VkAccessFlags2 set to 0 when specified in the second synchronization scope, but equivalent to VK_PIPELINE_STAGE_2_NONE in the first scope.

  • VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT is equivalent to VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT with VkAccessFlags2 set to 0 when specified in the first synchronization scope, but equivalent to VK_PIPELINE_STAGE_2_NONE in the second scope.

Note

The TOP and BOTTOM pipeline stages are deprecated, and applications should prefer VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT and VK_PIPELINE_STAGE_2_NONE.

Note

The VkPipelineStageFlags2 bitmask goes beyond the 31 individual bit flags allowable within a C99 enum, which is how VkPipelineStageFlagBits is defined. The first 31 values are common to both, and are interchangeable.

VkPipelineStageFlags2 is a bitmask type for setting a mask of zero or more VkPipelineStageFlagBits2 flags:

// Provided by VK_VERSION_1_3
typedef VkFlags64 VkPipelineStageFlags2;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkPipelineStageFlags2 VkPipelineStageFlags2KHR;

Bits which can be set in a VkPipelineStageFlags mask, specifying stages of execution, are:

// Provided by VK_VERSION_1_0
typedef enum VkPipelineStageFlagBits {
    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_STAGE_NONE = 0,
  // Provided by VK_EXT_transform_feedback
    VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000,
  // Provided by VK_EXT_conditional_rendering
    VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
  // Provided by VK_KHR_acceleration_structure
    VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR = 0x00200000,
  // Provided by VK_NV_mesh_shader
    VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000,
  // Provided by VK_NV_mesh_shader
    VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000,
  // Provided by VK_EXT_fragment_density_map
    VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00400000,
  // Provided by VK_NV_device_generated_commands
    VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV = 0x00020000,
  // Provided by VK_NV_shading_rate_image
    VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
  // Provided by VK_KHR_synchronization2
    VK_PIPELINE_STAGE_NONE_KHR = VK_PIPELINE_STAGE_NONE,
} VkPipelineStageFlagBits;

These values all have the same meaning as the equivalently named values for VkPipelineStageFlags2.

  • VK_PIPELINE_STAGE_NONE specifies no stages of execution.

  • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT specifies the stage of the pipeline where VkDrawIndirect* / VkDispatchIndirect* / VkTraceRaysIndirect* data structures are consumed. This stage also includes reading commands written by vkCmdExecuteGeneratedCommandsNV.

  • VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV specifies the task shader stage.

  • VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV specifies the mesh shader stage.

  • VK_PIPELINE_STAGE_VERTEX_INPUT_BIT specifies the stage of the pipeline where vertex and index buffers are consumed.

  • VK_PIPELINE_STAGE_VERTEX_SHADER_BIT specifies the vertex shader stage.

  • VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT specifies the tessellation control shader stage.

  • VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT specifies the tessellation evaluation shader stage.

  • VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT specifies the geometry shader stage.

  • VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT specifies the fragment shader stage.

  • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes subpass load operations for framebuffer attachments with a depth/stencil format.

  • VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT specifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes subpass store operations for framebuffer attachments with a depth/stencil format.

  • VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT specifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage also includes subpass load and store operations, multisample resolve operations for framebuffer attachments with a color or depth/stencil format, and vkCmdClearAttachments.

  • VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT specifies the execution of a compute shader.

  • VK_PIPELINE_STAGE_TRANSFER_BIT specifies the following commands:

  • VK_PIPELINE_STAGE_HOST_BIT specifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer.

  • VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR specifies the execution of vkCmdBuildAccelerationStructureNV, vkCmdCopyAccelerationStructureNV, vkCmdWriteAccelerationStructuresPropertiesNV , vkCmdBuildAccelerationStructuresKHR, vkCmdBuildAccelerationStructuresIndirectKHR, vkCmdCopyAccelerationStructureKHR, vkCmdCopyAccelerationStructureToMemoryKHR, vkCmdCopyMemoryToAccelerationStructureKHR, and vkCmdWriteAccelerationStructuresPropertiesKHR.

  • VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR specifies the execution of the ray tracing shader stages, via vkCmdTraceRaysNV , vkCmdTraceRaysKHR, or vkCmdTraceRaysIndirectKHR

  • VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT specifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:

    • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

    • VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

    • VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

    • VK_PIPELINE_STAGE_VERTEX_INPUT_BIT

    • VK_PIPELINE_STAGE_VERTEX_SHADER_BIT

    • VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT

    • VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

    • VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

    • VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT

    • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT

    • VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT

    • VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

    • VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

    • VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

    • VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

    • VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VK_PIPELINE_STAGE_ALL_COMMANDS_BIT specifies all operations performed by all commands supported on the queue it is used with.

  • VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT specifies the stage of the pipeline where the predicate of conditional rendering is consumed.

  • VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT specifies the stage of the pipeline where vertex attribute output values are written to the transform feedback buffers.

  • VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV specifies the stage of the pipeline where device-side preprocessing for generated commands via vkCmdPreprocessGeneratedCommandsNV is handled.

  • VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies the stage of the pipeline where the fragment shading rate attachment or shading rate image is read to determine the fragment shading rate for portions of a rasterized primitive.

  • VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT specifies the stage of the pipeline where the fragment density map is read to generate the fragment areas.

  • VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT is equivalent to VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with VkAccessFlags set to 0 when specified in the second synchronization scope, but specifies no stage of execution when specified in the first scope.

  • VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT is equivalent to VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with VkAccessFlags set to 0 when specified in the first synchronization scope, but specifies no stage of execution when specified in the second scope.

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineStageFlags;

VkPipelineStageFlags is a bitmask type for setting a mask of zero or more VkPipelineStageFlagBits.

If a synchronization command includes a source stage mask, its first synchronization scope only includes execution of the pipeline stages specified in that mask, and its first access scope only includes memory accesses performed by pipeline stages specified in that mask.

If a synchronization command includes a destination stage mask, its second synchronization scope only includes execution of the pipeline stages specified in that mask, and its second access scope only includes memory access performed by pipeline stages specified in that mask.

Note

Including a particular pipeline stage in the first synchronization scope of a command implicitly includes logically earlier pipeline stages in the synchronization scope. Similarly, the second synchronization scope includes logically later pipeline stages.

However, note that access scopes are not affected in this way - only the precise stages specified are considered part of each access scope.

Certain pipeline stages are only available on queues that support a particular set of operations. The following table lists, for each pipeline stage flag, which queue capability flag must be supported by the queue. When multiple flags are enumerated in the second column of the table, it means that the pipeline stage is supported on the queue if it supports any of the listed capability flags. For further details on queue capabilities see Physical Device Enumeration and Queues.

Table 3. Supported pipeline stage flags
Pipeline stage flag Required queue capability flag

VK_PIPELINE_STAGE_NONE

None required

VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT

None required

VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_VERTEX_INPUT_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_VERTEX_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT

VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_TRANSFER_BIT

VK_QUEUE_GRAPHICS_BIT, VK_QUEUE_COMPUTE_BIT or VK_QUEUE_TRANSFER_BIT

VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT

None required

VK_PIPELINE_STAGE_HOST_BIT

None required

VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_ALL_COMMANDS_BIT

None required

VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV

VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR

VK_QUEUE_COMPUTE_BIT

VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

VK_QUEUE_GRAPHICS_BIT

VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

VK_QUEUE_GRAPHICS_BIT

Pipeline stages that execute as a result of a command logically complete execution in a specific order, such that completion of a logically later pipeline stage must not happen-before completion of a logically earlier stage. This means that including any stage in the source stage mask for a particular synchronization command also implies that any logically earlier stages are included in Scope1st for that command.

Similarly, initiation of a logically earlier pipeline stage must not happen-after initiation of a logically later pipeline stage. Including any given stage in the destination stage mask for a particular synchronization command also implies that any logically later stages are included in Scope2nd for that command.

Note

Implementations may not support synchronization at every pipeline stage for every synchronization operation. If a pipeline stage that an implementation does not support synchronization for appears in a source stage mask, it may substitute any logically later stage in its place for the first synchronization scope. If a pipeline stage that an implementation does not support synchronization for appears in a destination stage mask, it may substitute any logically earlier stage in its place for the second synchronization scope.

For example, if an implementation is unable to signal an event immediately after vertex shader execution is complete, it may instead signal the event after color attachment output has completed.

If an implementation makes such a substitution, it must not affect the semantics of execution or memory dependencies or image and buffer memory barriers.

Graphics pipelines are executable on queues supporting VK_QUEUE_GRAPHICS_BIT. Stages executed by graphics pipelines can only be specified in commands recorded for queues supporting VK_QUEUE_GRAPHICS_BIT.

The graphics primitive pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:

  • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

  • VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT

  • VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT

  • VK_PIPELINE_STAGE_VERTEX_SHADER_BIT

  • VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT

  • VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT

  • VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT

  • VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT

  • VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

The graphics mesh pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:

  • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

  • VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT

  • VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT

  • VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT

  • VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

For the compute pipeline, the following stages occur in this order:

  • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

  • VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT

For the subpass shading pipeline, the following stages occur in this order:

  • VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

For graphics pipeline commands executing in a render pass with a fragment density map attachment, the following pipeline stage where the fragment density map read happens has no particular order relative to the other stages, except that it is logically earlier than VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT:

  • VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT

The conditional rendering stage is formally part of both the graphics, and the compute pipeline. The pipeline stage where the predicate read happens has unspecified order relative to other stages of these pipelines:

  • VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

For the transfer pipeline, the following stages occur in this order:

  • VK_PIPELINE_STAGE_TRANSFER_BIT

For host operations, only one pipeline stage occurs, so no order is guaranteed:

  • VK_PIPELINE_STAGE_HOST_BIT

For the command preprocessing pipeline, the following stages occur in this order:

  • VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV

For acceleration structure operations, only one pipeline stage occurs, so no order is guaranteed:

  • VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

For the ray tracing pipeline, the following stages occur in this order:

  • VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

  • VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR

7.1.3. Access Types

Memory in Vulkan can be accessed from within shader invocations and via some fixed-function stages of the pipeline. The access type is a function of the descriptor type used, or how a fixed-function stage accesses memory.

Some synchronization commands take sets of access types as parameters to define the access scopes of a memory dependency. If a synchronization command includes a source access mask, its first access scope only includes accesses via the access types specified in that mask. Similarly, if a synchronization command includes a destination access mask, its second access scope only includes accesses via the access types specified in that mask.

Bits which can be set in the srcAccessMask and dstAccessMask members of VkMemoryBarrier2KHR, VkImageMemoryBarrier2KHR, and VkBufferMemoryBarrier2KHR, specifying access behavior, are:

// Provided by VK_VERSION_1_3
// Flag bits for VkAccessFlagBits2
typedef VkFlags64 VkAccessFlagBits2;
static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 0x00000001ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 0x00000001ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 0x00000002ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 0x00000002ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 0x00000004ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 0x00000008ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 0x00000008ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 0x00000010ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 0x00000010ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 0x00000020ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 0x00000020ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 0x00000040ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 0x00000040ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 0x00000080ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 0x00000080ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 0x00000100ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 0x00000200ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 0x00000400ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 0x00000800ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 0x00000800ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 0x00001000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 0x00001000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 0x00002000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 0x00002000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 0x00004000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 0x00004000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 0x00008000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 0x00008000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 0x00010000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 0x00010000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 0x100000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 0x100000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 0x200000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 0x200000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 0x400000000ULL;
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 0x400000000ULL;
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_decode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR = 0x800000000ULL;
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_decode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR = 0x1000000000ULL;
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_encode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR = 0x2000000000ULL;
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_encode_queue
static const VkAccessFlagBits2 VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR = 0x4000000000ULL;
#endif
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_transform_feedback
static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_conditional_rendering
static const VkAccessFlagBits2 VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_device_generated_commands
static const VkAccessFlagBits2 VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000ULL;
// Provided by VK_KHR_fragment_shading_rate with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_shading_rate_image
static const VkAccessFlagBits2 VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000ULL;
// Provided by VK_KHR_acceleration_structure with VK_KHR_synchronization2
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV = 0x00200000ULL;
// Provided by VK_KHR_synchronization2 with VK_NV_ray_tracing
static const VkAccessFlagBits2 VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV = 0x00400000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_fragment_density_map
static const VkAccessFlagBits2 VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000ULL;
// Provided by VK_KHR_synchronization2 with VK_EXT_blend_operation_advanced
static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000ULL;
// Provided by VK_HUAWEI_invocation_mask
static const VkAccessFlagBits2 VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI = 0x8000000000ULL;
// Provided by VK_KHR_ray_tracing_maintenance1 with VK_KHR_synchronization2,VK_KHR_ray_tracing_pipeline
static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR = 0x10000000000ULL;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkAccessFlagBits2 VkAccessFlagBits2KHR;
  • VK_ACCESS_2_NONE specifies no accesses.

  • VK_ACCESS_2_MEMORY_READ_BIT specifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting all READ access flags that are valid where it is used.

  • VK_ACCESS_2_MEMORY_WRITE_BIT specifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting all WRITE access flags that are valid where it is used.

  • VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT specifies read access to command data read from indirect buffers as part of an indirect build, trace, drawing or dispatch command. Such access occurs in the VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT pipeline stage.

  • VK_ACCESS_2_INDEX_READ_BIT specifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. Such access occurs in the VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT pipeline stage.

  • VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT specifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. Such access occurs in the VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT pipeline stage.

  • VK_ACCESS_2_UNIFORM_READ_BIT specifies read access to a uniform buffer in any shader pipeline stage.

  • VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT specifies read access to an input attachment within a render pass during subpass shading or fragment shading. Such access occurs in the VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI or VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT pipeline stage.

  • VK_ACCESS_2_SHADER_SAMPLED_READ_BIT specifies read access to a uniform texel buffer or sampled image in any shader pipeline stage.

  • VK_ACCESS_2_SHADER_STORAGE_READ_BIT specifies read access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage.

  • VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR specifies read access to a shader binding table in any shader pipeline stage.

  • VK_ACCESS_2_SHADER_READ_BIT is equivalent to the logical OR of:

    • VK_ACCESS_2_UNIFORM_READ_BIT

    • VK_ACCESS_2_SHADER_SAMPLED_READ_BIT

    • VK_ACCESS_2_SHADER_STORAGE_READ_BIT

    • VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR

  • VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT specifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage.

  • VK_ACCESS_2_SHADER_WRITE_BIT is equivalent to VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT.

  • VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT specifies read access to a color attachment, such as via blending, logic operations, or via certain subpass load operations. It does not include advanced blend operations. Such access occurs in the VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

  • VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT specifies write access to a color, resolve, or depth/stencil resolve attachment during a render pass or via certain subpass load and store operations. Such access occurs in the VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

  • VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT specifies read access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load operations. Such access occurs in the VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT or VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT pipeline stages.

  • VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT specifies write access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load and store operations. Such access occurs in the VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT or VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT pipeline stages.

  • VK_ACCESS_2_TRANSFER_READ_BIT specifies read access to an image or buffer in a copy operation. Such access occurs in the VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, or VK_PIPELINE_STAGE_2_RESOLVE_BIT pipeline stages.

  • VK_ACCESS_2_TRANSFER_WRITE_BIT specifies write access to an image or buffer in a clear or copy operation. Such access occurs in the VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, or VK_PIPELINE_STAGE_2_RESOLVE_BIT pipeline stages.

  • VK_ACCESS_2_HOST_READ_BIT specifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the VK_PIPELINE_STAGE_2_HOST_BIT pipeline stage.

  • VK_ACCESS_2_HOST_WRITE_BIT specifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the VK_PIPELINE_STAGE_2_HOST_BIT pipeline stage.

  • VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT specifies read access to a predicate as part of conditional rendering. Such access occurs in the VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT pipeline stage.

  • VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT specifies write access to a transform feedback buffer made when transform feedback is active. Such access occurs in the VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

  • VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT specifies read access to a transform feedback counter buffer which is read when vkCmdBeginTransformFeedbackEXT executes. Such access occurs in the VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

  • VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT specifies write access to a transform feedback counter buffer which is written when vkCmdEndTransformFeedbackEXT executes. Such access occurs in the VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

  • VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV specifies reads from buffer inputs to vkCmdPreprocessGeneratedCommandsNV. Such access occurs in the VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV pipeline stage.

  • VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV specifies writes to the target command buffer preprocess outputs. Such access occurs in the VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV pipeline stage.

  • VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT specifies read access to color attachments, including advanced blend operations. Such access occurs in the VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

  • VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI specifies read access to a invocation mask image in the VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI pipeline stage.

  • VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR specifies read access to an acceleration structure as part of a trace, build, or copy command, or to an acceleration structure scratch buffer as part of a build command. Such access occurs in the VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR pipeline stage or VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.

  • VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR specifies write access to an acceleration structure or acceleration structure scratch buffer as part of a build or copy command. Such access occurs in the VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.

  • VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT specifies read access to a fragment density map attachment during dynamic fragment density map operations. Such access occurs in the VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT pipeline stage.

  • VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR specifies read access to a fragment shading rate attachment during rasterization. Such access occurs in the VK_PIPELINE_STAGE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR pipeline stage.

  • VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV specifies read access to a shading rate image during rasterization. Such access occurs in the VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV pipeline stage. It is equivalent to VK_ACCESS_2_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR.

  • VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR specifies read access to an image or buffer resource as part of a video decode operation. Such access occurs in the VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR pipeline stage.

  • VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR specifies write access to an image or buffer resource as part of a video decode operation. Such access occurs in the VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR pipeline stage.

  • VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR specifies read access to an image or buffer resource as part of a video encode operation. Such access occurs in the VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR pipeline stage.

  • VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR specifies write access to an image or buffer resource as part of a video encode operation. Such access occurs in the VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR pipeline stage.

Note

In situations where an application wishes to select all access types for a given set of pipeline stages, VK_ACCESS_2_MEMORY_READ_BIT or VK_ACCESS_2_MEMORY_WRITE_BIT can be used. This is particularly useful when specifying stages that only have a single access type.

Note

The VkAccessFlags2 bitmask goes beyond the 31 individual bit flags allowable within a C99 enum, which is how VkAccessFlagBits is defined. The first 31 values are common to both, and are interchangeable.

VkAccessFlags2 is a bitmask type for setting a mask of zero or more VkAccessFlagBits2:

// Provided by VK_VERSION_1_3
typedef VkFlags64 VkAccessFlags2;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkAccessFlags2 VkAccessFlags2KHR;

Bits which can be set in the srcAccessMask and dstAccessMask members of VkSubpassDependency, VkSubpassDependency2, VkMemoryBarrier, VkBufferMemoryBarrier, and VkImageMemoryBarrier, specifying access behavior, are:

// Provided by VK_VERSION_1_0
typedef enum VkAccessFlagBits {
    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
    VK_ACCESS_HOST_READ_BIT = 0x00002000,
    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
  // Provided by VK_VERSION_1_3
    VK_ACCESS_NONE = 0,
  // Provided by VK_EXT_transform_feedback
    VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
  // Provided by VK_EXT_transform_feedback
    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
  // Provided by VK_EXT_transform_feedback
    VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
  // Provided by VK_EXT_conditional_rendering
    VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
  // Provided by VK_EXT_blend_operation_advanced
    VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
  // Provided by VK_KHR_acceleration_structure
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000,
  // Provided by VK_KHR_acceleration_structure
    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000,
  // Provided by VK_EXT_fragment_density_map
    VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR = 0x00800000,
  // Provided by VK_NV_device_generated_commands
    VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000,
  // Provided by VK_NV_device_generated_commands
    VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000,
  // Provided by VK_NV_shading_rate_image
    VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
  // Provided by VK_KHR_synchronization2
    VK_ACCESS_NONE_KHR = VK_ACCESS_NONE,
} VkAccessFlagBits;

These values all have the same meaning as the equivalently named values for VkAccessFlags2.

  • VK_ACCESS_NONE specifies no accesses.

  • VK_ACCESS_MEMORY_READ_BIT specifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting all READ access flags that are valid where it is used.

  • VK_ACCESS_MEMORY_WRITE_BIT specifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting all WRITE access flags that are valid where it is used.

  • VK_ACCESS_INDIRECT_COMMAND_READ_BIT specifies read access to indirect command data read as part of an indirect build, trace, drawing or dispatching command. Such access occurs in the VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT pipeline stage.

  • VK_ACCESS_INDEX_READ_BIT specifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. Such access occurs in the VK_PIPELINE_STAGE_VERTEX_INPUT_BIT pipeline stage.

  • VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT specifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. Such access occurs in the VK_PIPELINE_STAGE_VERTEX_INPUT_BIT pipeline stage.

  • VK_ACCESS_UNIFORM_READ_BIT specifies read access to a uniform buffer in any shader pipeline stage.

  • VK_ACCESS_INPUT_ATTACHMENT_READ_BIT specifies read access to an input attachment within a render pass during subpass shading or fragment shading. Such access occurs in the VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI or VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT pipeline stage.

  • VK_ACCESS_SHADER_READ_BIT specifies read access to a uniform buffer, uniform texel buffer, sampled image, storage buffer, physical storage buffer, shader binding table, storage texel buffer, or storage image in any shader pipeline stage.

  • VK_ACCESS_SHADER_WRITE_BIT specifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image in any shader pipeline stage.

  • VK_ACCESS_COLOR_ATTACHMENT_READ_BIT specifies read access to a color attachment, such as via blending, logic operations, or via certain subpass load operations. It does not include advanced blend operations. Such access occurs in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

  • VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT specifies write access to a color, resolve, or depth/stencil resolve attachment during a render pass or via certain subpass load and store operations. Such access occurs in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

  • VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT specifies read access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load operations. Such access occurs in the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT or VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages.

  • VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT specifies write access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load and store operations. Such access occurs in the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT or VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages.

  • VK_ACCESS_TRANSFER_READ_BIT specifies read access to an image or buffer in a copy operation. Such access occurs in the VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT pipeline stage.

  • VK_ACCESS_TRANSFER_WRITE_BIT specifies write access to an image or buffer in a clear or copy operation. Such access occurs in the VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT pipeline stage.

  • VK_ACCESS_HOST_READ_BIT specifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the VK_PIPELINE_STAGE_HOST_BIT pipeline stage.

  • VK_ACCESS_HOST_WRITE_BIT specifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. Such access occurs in the VK_PIPELINE_STAGE_HOST_BIT pipeline stage.

  • VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT specifies read access to a predicate as part of conditional rendering. Such access occurs in the VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT pipeline stage.

  • VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT specifies write access to a transform feedback buffer made when transform feedback is active. Such access occurs in the VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

  • VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT specifies read access to a transform feedback counter buffer which is read when vkCmdBeginTransformFeedbackEXT executes. Such access occurs in the VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

  • VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT specifies write access to a transform feedback counter buffer which is written when vkCmdEndTransformFeedbackEXT executes. Such access occurs in the VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT pipeline stage.

  • VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV specifies reads from buffer inputs to vkCmdPreprocessGeneratedCommandsNV. Such access occurs in the VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV pipeline stage.

  • VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV specifies writes to the target command buffer:VkBuffer preprocess outputs in vkCmdPreprocessGeneratedCommandsNV. Such access occurs in the VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV pipeline stage.

  • VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT specifies read access to color attachments, including advanced blend operations. Such access occurs in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

  • VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI specifies read access to a invocation mask image in the VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI pipeline stage.

  • VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR specifies read access to an acceleration structure as part of a trace, build, or copy command, or to an acceleration structure scratch buffer as part of a build command. Such access occurs in the VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR pipeline stage or VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.

  • VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR specifies write access to an acceleration structure or acceleration structure scratch buffer as part of a build or copy command. Such access occurs in the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage.

  • VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT specifies read access to a fragment density map attachment during dynamic fragment density map operations Such access occurs in the VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT pipeline stage.

  • VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR specifies read access to a fragment shading rate attachment during rasterization. Such access occurs in the VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR pipeline stage.

  • VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV specifies read access to a shading rate image during rasterization. Such access occurs in the VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV pipeline stage. It is equivalent to VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR.

Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.

Table 4. Supported access types
Access flag Supported pipeline stages

VK_ACCESS_INDIRECT_COMMAND_READ_BIT

VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT , VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_ACCESS_INDEX_READ_BIT

VK_PIPELINE_STAGE_VERTEX_INPUT_BIT

VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT

VK_PIPELINE_STAGE_VERTEX_INPUT_BIT

VK_ACCESS_UNIFORM_READ_BIT

VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV, VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, or VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT

VK_ACCESS_SHADER_READ_BIT

VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV, VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, or VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT

VK_ACCESS_SHADER_WRITE_BIT

VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV, VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, or VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT

VK_ACCESS_INPUT_ATTACHMENT_READ_BIT

VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, or VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT

VK_ACCESS_COLOR_ATTACHMENT_READ_BIT

VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT

VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT

VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, or VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT

VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT

VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, or VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT

VK_ACCESS_TRANSFER_READ_BIT

VK_PIPELINE_STAGE_TRANSFER_BIT or VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_ACCESS_TRANSFER_WRITE_BIT

VK_PIPELINE_STAGE_TRANSFER_BIT or VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_ACCESS_HOST_READ_BIT

VK_PIPELINE_STAGE_HOST_BIT

VK_ACCESS_HOST_WRITE_BIT

VK_PIPELINE_STAGE_HOST_BIT

VK_ACCESS_MEMORY_READ_BIT

Any

VK_ACCESS_MEMORY_WRITE_BIT

Any

VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT

VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV

VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV

VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV

VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV

VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT

VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR

VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI

VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT

VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT

VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT

VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR

VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV, VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, or VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR

VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT

VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

// Provided by VK_VERSION_1_0
typedef VkFlags VkAccessFlags;

VkAccessFlags is a bitmask type for setting a mask of zero or more VkAccessFlagBits.

If a memory object does not have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property, then vkFlushMappedMemoryRanges must be called in order to guarantee that writes to the memory object from the host are made available to the host domain, where they can be further made available to the device domain via a domain operation. Similarly, vkInvalidateMappedMemoryRanges must be called to guarantee that writes which are available to the host domain are made visible to host operations.

If the memory object does have the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property flag, writes to the memory object from the host are automatically made available to the host domain. Similarly, writes made available to the host domain are automatically made visible to the host.

Note

Queue submission commands automatically perform a domain operation from host to device for all writes performed before the command executes, so in most cases an explicit memory barrier is not needed for this case. In the few circumstances where a submit does not occur between the host write and the device read access, writes can be made available by using an explicit memory barrier.

7.1.4. Framebuffer Region Dependencies

Pipeline stages that operate on, or with respect to, the framebuffer are collectively the framebuffer-space pipeline stages. These stages are:

  • VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT

  • VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT

  • VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT

  • VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

For these pipeline stages, an execution or memory dependency from the first set of operations to the second set can either be a single framebuffer-global dependency, or split into multiple framebuffer-local dependencies. A dependency with non-framebuffer-space pipeline stages is neither framebuffer-global nor framebuffer-local.

A framebuffer region is a subset of the entire framebuffer, and can either be:

  • A sample region, which is set of sample (x, y, layer, sample) coordinates that is a subset of the entire framebuffer, or

  • A fragment region, which is a set of fragment (x, y, layer) coordinates that is a subset of the entire framebuffer.

Both synchronization scopes of a framebuffer-local dependency include only the operations performed within corresponding framebuffer regions (as defined below). No ordering guarantees are made between different framebuffer regions for a framebuffer-local dependency.

Both synchronization scopes of a framebuffer-global dependency include operations on all framebuffer-regions.

If the first synchronization scope includes operations on pixels/fragments with N samples and the second synchronization scope includes operations on pixels/fragments with M samples, where N does not equal M, then a framebuffer region containing all samples at a given (x, y, layer) coordinate in the first synchronization scope corresponds to a region containing all samples at the same coordinate in the second synchronization scope. In other words, the framebuffer region is a fragment region and it is a pixel granularity dependency. If N equals M, and if the VkSubpassDescription::flags does not specify the VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM flag, then a framebuffer region containing a single (x, y, layer, sample) coordinate in the first synchronization scope corresponds to a region containing the same sample at the same coordinate in the second synchronization scope. In other words, the framebuffer region is a sample region and it is a sample granularity dependency.

Note

Since fragment shader invocations are not specified to run in any particular groupings, the size of a framebuffer region is implementation-dependent, not known to the application, and must be assumed to be no larger than specified above.

Note

Practically, the pixel vs sample granularity dependency means that if an input attachment has a different number of samples than the pipeline’s rasterizationSamples, then a fragment can access any sample in the input attachment’s pixel even if it only uses framebuffer-local dependencies. If the input attachment has the same number of samples, then the fragment can only access the covered samples in its input SampleMask (i.e. the fragment operations happen-after a framebuffer-local dependency for each sample the fragment covers). To access samples that are not covered, either the VkSubpassDescription::flags VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM flag is required, or a framebuffer-global dependency is required.

If a synchronization command includes a dependencyFlags parameter, and specifies the VK_DEPENDENCY_BY_REGION_BIT flag, then it defines framebuffer-local dependencies for the framebuffer-space pipeline stages in that synchronization command, for all framebuffer regions. If no dependencyFlags parameter is included, or the VK_DEPENDENCY_BY_REGION_BIT flag is not specified, then a framebuffer-global dependency is specified for those stages. The VK_DEPENDENCY_BY_REGION_BIT flag does not affect the dependencies between non-framebuffer-space pipeline stages, nor does it affect the dependencies between framebuffer-space and non-framebuffer-space pipeline stages.

Note

Framebuffer-local dependencies are more efficient for most architectures; particularly tile-based architectures - which can keep framebuffer-regions entirely in on-chip registers and thus avoid external bandwidth across such a dependency. Including a framebuffer-global dependency in your rendering will usually force all implementations to flush data to memory, or to a higher level cache, breaking any potential locality optimizations.

7.1.5. View-Local Dependencies

In a render pass instance that has multiview enabled, dependencies can be either view-local or view-global.

A view-local dependency only includes operations from a single source view from the source subpass in the first synchronization scope, and only includes operations from a single destination view from the destination subpass in the second synchronization scope. A view-global dependency includes all views in the view mask of the source and destination subpasses in the corresponding synchronization scopes.

If a synchronization command includes a dependencyFlags parameter and specifies the VK_DEPENDENCY_VIEW_LOCAL_BIT flag, then it defines view-local dependencies for that synchronization command, for all views. If no dependencyFlags parameter is included or the VK_DEPENDENCY_VIEW_LOCAL_BIT flag is not specified, then a view-global dependency is specified.

7.1.6. Device-Local Dependencies

Dependencies can be either device-local or non-device-local. A device-local dependency acts as multiple separate dependencies, one for each physical device that executes the synchronization command, where each dependency only includes operations from that physical device in both synchronization scopes. A non-device-local dependency is a single dependency where both synchronization scopes include operations from all physical devices that participate in the synchronization command. For subpass dependencies, all physical devices in the VkDeviceGroupRenderPassBeginInfo::deviceMask participate in the dependency, and for pipeline barriers all physical devices that are set in the command buffer’s current device mask participate in the dependency.

If a synchronization command includes a dependencyFlags parameter and specifies the VK_DEPENDENCY_DEVICE_GROUP_BIT flag, then it defines a non-device-local dependency for that synchronization command. If no dependencyFlags parameter is included or the VK_DEPENDENCY_DEVICE_GROUP_BIT flag is not specified, then it defines device-local dependencies for that synchronization command, for all participating physical devices.

Semaphore and event dependencies are device-local and only execute on the one physical device that performs the dependency.

7.2. Implicit Synchronization Guarantees

A small number of implicit ordering guarantees are provided by Vulkan, ensuring that the order in which commands are submitted is meaningful, and avoiding unnecessary complexity in common operations.

Submission order is a fundamental ordering in Vulkan, giving meaning to the order in which action and synchronization commands are recorded and submitted to a single queue. Explicit and implicit ordering guarantees between commands in Vulkan all work on the premise that this ordering is meaningful. This order does not itself define any execution or memory dependencies; synchronization commands and other orderings within the API use this ordering to define their scopes.

Submission order for any given set of commands is based on the order in which they were recorded to command buffers and then submitted. This order is determined as follows:

  1. The initial order is determined by the order in which vkQueueSubmit and vkQueueSubmit2 commands are executed on the host, for a single queue, from first to last.

  2. The order in which VkSubmitInfo structures are specified in the pSubmits parameter of vkQueueSubmit, or in which VkSubmitInfo2 structures are specified in the pSubmits parameter of vkQueueSubmit2, from lowest index to highest.

  3. The order in which command buffers are specified in the pCommandBuffers member of VkSubmitInfo or VkSubmitInfo2 from lowest index to highest.

  4. The order in which commands were recorded to a command buffer on the host, from first to last:

    • For commands recorded outside a render pass, this includes all other commands recorded outside a render pass, including vkCmdBeginRenderPass and vkCmdEndRenderPass commands; it does not directly include commands inside a render pass.

    • For commands recorded inside a render pass, this includes all other commands recorded inside the same subpass, including the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the same render pass instance; it does not include commands recorded to other subpasses. State commands do not execute any operations on the device, instead they set the state of the command buffer when they execute on the host, in the order that they are recorded. Action commands consume the current state of the command buffer when they are recorded, and will execute state changes on the device as required to match the recorded state.

Execution of pipeline stages within a given command also has a loose ordering, dependent only on a single command.

Signal operation order is a fundamental ordering in Vulkan, giving meaning to the order in which semaphore and fence signal operations occur when submitted to a single queue. The signal operation order for queue operations is determined as follows:

  1. The initial order is determined by the order in which vkQueueSubmit and vkQueueSubmit2 commands are executed on the host, for a single queue, from first to last.

  2. The order in which VkSubmitInfo structures are specified in the pSubmits parameter of vkQueueSubmit, or in which VkSubmitInfo2 structures are specified in the pSubmits parameter of vkQueueSubmit2, from lowest index to highest.

  3. The fence signal operation defined by the fence parameter of a vkQueueSubmit, vkQueueSubmit2, or vkQueueBindSparse command is ordered after all semaphore signal operations defined by that command.

Semaphore signal operations defined by a single VkSubmitInfo, VkSubmitInfo2, or VkBindSparseInfo structure are unordered with respect to other semaphore signal operations defined within the same structure.

The vkSignalSemaphore command does not execute on a queue but instead performs the signal operation from the host. The semaphore signal operation defined by executing a vkSignalSemaphore command happens-after the vkSignalSemaphore command is invoked and happens-before the command returns.

Note

When signaling timeline semaphores, it is the responsibility of the application to ensure that they are ordered such that the semaphore value is strictly increasing. Because the first synchronization scope for a semaphore signal operation contains all semaphore signal operations which occur earlier in submission order, all semaphore signal operations contained in any given batch are guaranteed to happen-after all semaphore signal operations contained in any previous batches. However, no ordering guarantee is provided between the semaphore signal operations defined within a single batch. This, combined with the requirement that timeline semaphore values strictly increase, means that it is invalid to signal the same timeline semaphore twice within a single batch.

If an application wishes to ensure that some semaphore signal operation happens-after some other semaphore signal operation, it can submit a separate batch containing only semaphore signal operations, which will happen-after the semaphore signal operations in any earlier batches.

When signaling a semaphore from the host, the only ordering guarantee is that the signal operation happens-after when vkSignalSemaphore is called and happens-before it returns. Therefore, it is invalid to call vkSignalSemaphore while there are any outstanding signal operations on that semaphore from any queue submissions unless those queue submissions have some dependency which ensures that they happen-after the host signal operation. One example of this would be if the pending signal operation is, itself, waiting on the same semaphore at a lower value and the call to vkSignalSemaphore signals that lower value. Furthermore, if there are two or more processes or threads signaling the same timeline semaphore from the host, the application must ensure that the vkSignalSemaphore with the lower semaphore value returns before vkSignalSemaphore is called with the higher value.

7.3. Fences

Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with vkResetFences. Fences can be waited on by the host with the vkWaitForFences command, and the current state can be queried with vkGetFenceStatus.

The internal data of a fence may include a reference to any resources and pending work associated with signal or unsignal operations performed on that fence object, collectively referred to as the fence’s payload. Mechanisms to import and export that internal data to and from fences are provided below. These mechanisms indirectly enable applications to share fence state between two or more fences and other synchronization primitives across process and API boundaries.

Fences are represented by VkFence handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)

To create a fence, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateFence(
    VkDevice                                    device,
    const VkFenceCreateInfo*                    pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkFence*                                    pFence);
  • device is the logical device that creates the fence.

  • pCreateInfo is a pointer to a VkFenceCreateInfo structure containing information about how the fence is to be created.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pFence is a pointer to a handle in which the resulting fence object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateFence-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateFence-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkFenceCreateInfo structure

  • VUID-vkCreateFence-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateFence-pFence-parameter
    pFence must be a valid pointer to a VkFence handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkFenceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkFenceCreateInfo {
    VkStructureType       sType;
    const void*           pNext;
    VkFenceCreateFlags    flags;
} VkFenceCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkFenceCreateFlagBits specifying the initial state and behavior of the fence.

Valid Usage (Implicit)
  • VUID-VkFenceCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_FENCE_CREATE_INFO

  • VUID-VkFenceCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkExportFenceCreateInfo or VkExportFenceWin32HandleInfoKHR

  • VUID-VkFenceCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkFenceCreateInfo-flags-parameter
    flags must be a valid combination of VkFenceCreateFlagBits values

// Provided by VK_VERSION_1_0
typedef enum VkFenceCreateFlagBits {
    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
} VkFenceCreateFlagBits;
  • VK_FENCE_CREATE_SIGNALED_BIT specifies that the fence object is created in the signaled state. Otherwise, it is created in the unsignaled state.

// Provided by VK_VERSION_1_0
typedef VkFlags VkFenceCreateFlags;

VkFenceCreateFlags is a bitmask type for setting a mask of zero or more VkFenceCreateFlagBits.

To create a fence whose payload can be exported to external handles, add a VkExportFenceCreateInfo structure to the pNext chain of the VkFenceCreateInfo structure. The VkExportFenceCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExportFenceCreateInfo {
    VkStructureType                   sType;
    const void*                       pNext;
    VkExternalFenceHandleTypeFlags    handleTypes;
} VkExportFenceCreateInfo;

or the equivalent

// Provided by VK_KHR_external_fence
typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleTypes is a bitmask of VkExternalFenceHandleTypeFlagBits specifying one or more fence handle types the application can export from the resulting fence. The application can request multiple handle types for the same fence.

Valid Usage
  • VUID-VkExportFenceCreateInfo-handleTypes-01446
    The bits in handleTypes must be supported and compatible, as reported by VkExternalFenceProperties

Valid Usage (Implicit)
  • VUID-VkExportFenceCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO

  • VUID-VkExportFenceCreateInfo-handleTypes-parameter
    handleTypes must be a valid combination of VkExternalFenceHandleTypeFlagBits values

To specify additional attributes of NT handles exported from a fence, add a VkExportFenceWin32HandleInfoKHR structure to the pNext chain of the VkFenceCreateInfo structure. The VkExportFenceWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_win32
typedef struct VkExportFenceWin32HandleInfoKHR {
    VkStructureType               sType;
    const void*                   pNext;
    const SECURITY_ATTRIBUTES*    pAttributes;
    DWORD                         dwAccess;
    LPCWSTR                       name;
} VkExportFenceWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pAttributes is a pointer to a Windows SECURITY_ATTRIBUTES structure specifying security attributes of the handle.

  • dwAccess is a DWORD specifying access rights of the handle.

  • name is a null-terminated UTF-16 string to associate with the underlying synchronization primitive referenced by NT handles exported from the created fence.

If VkExportFenceCreateInfo is not inluded in the same pNext chain, this structure is ignored.

If VkExportFenceCreateInfo is included in the pNext chain of VkFenceCreateInfo with a Windows handleType, but either VkExportFenceWin32HandleInfoKHR is not included in the pNext chain, or if it is but pAttributes is set to NULL, default security descriptor values will be used, and child processes created by the application will not inherit the handle, as described in the MSDN documentation for “Synchronization Object Security and Access Rights”1. Further, if the structure is not present, the access rights will be

DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE

for handles of the following types:

VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT

Valid Usage
  • VUID-VkExportFenceWin32HandleInfoKHR-handleTypes-01447
    If VkExportFenceCreateInfo::handleTypes does not include VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, a VkExportFenceWin32HandleInfoKHR structure must not be included in the pNext chain of VkFenceCreateInfo

Valid Usage (Implicit)
  • VUID-VkExportFenceWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR

  • VUID-VkExportFenceWin32HandleInfoKHR-pAttributes-parameter
    If pAttributes is not NULL, pAttributes must be a valid pointer to a valid SECURITY_ATTRIBUTES value

To export a Windows handle representing the state of a fence, call:

// Provided by VK_KHR_external_fence_win32
VkResult vkGetFenceWin32HandleKHR(
    VkDevice                                    device,
    const VkFenceGetWin32HandleInfoKHR*         pGetWin32HandleInfo,
    HANDLE*                                     pHandle);
  • device is the logical device that created the fence being exported.

  • pGetWin32HandleInfo is a pointer to a VkFenceGetWin32HandleInfoKHR structure containing parameters of the export operation.

  • pHandle will return the Windows handle representing the fence state.

For handle types defined as NT handles, the handles returned by vkGetFenceWin32HandleKHR are owned by the application. To avoid leaking resources, the application must release ownership of them using the CloseHandle system call when they are no longer needed.

Exporting a Windows handle from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence Payloads.

Valid Usage (Implicit)
  • VUID-vkGetFenceWin32HandleKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetFenceWin32HandleKHR-pGetWin32HandleInfo-parameter
    pGetWin32HandleInfo must be a valid pointer to a valid VkFenceGetWin32HandleInfoKHR structure

  • VUID-vkGetFenceWin32HandleKHR-pHandle-parameter
    pHandle must be a valid pointer to a HANDLE value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkFenceGetWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_win32
typedef struct VkFenceGetWin32HandleInfoKHR {
    VkStructureType                      sType;
    const void*                          pNext;
    VkFence                              fence;
    VkExternalFenceHandleTypeFlagBits    handleType;
} VkFenceGetWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fence is the fence from which state will be exported.

  • handleType is a VkExternalFenceHandleTypeFlagBits value specifying the type of handle requested.

The properties of the handle returned depend on the value of handleType. See VkExternalFenceHandleTypeFlagBits for a description of the properties of the defined external fence handle types.

Valid Usage
  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01448
    handleType must have been included in VkExportFenceCreateInfo::handleTypes when the fence’s current payload was created

  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01449
    If handleType is defined as an NT handle, vkGetFenceWin32HandleKHR must be called no more than once for each valid unique combination of fence and handleType

  • VUID-VkFenceGetWin32HandleInfoKHR-fence-01450
    fence must not currently have its payload replaced by an imported payload as described below in Importing Fence Payloads unless that imported payload’s handle type was included in VkExternalFenceProperties::exportFromImportedHandleTypes for handleType

  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01451
    If handleType refers to a handle type with copy payload transference semantics, fence must be signaled, or have an associated fence signal operation pending execution

  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-01452
    handleType must be defined as an NT handle or a global share handle

Valid Usage (Implicit)
  • VUID-VkFenceGetWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR

  • VUID-VkFenceGetWin32HandleInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkFenceGetWin32HandleInfoKHR-fence-parameter
    fence must be a valid VkFence handle

  • VUID-VkFenceGetWin32HandleInfoKHR-handleType-parameter
    handleType must be a valid VkExternalFenceHandleTypeFlagBits value

To export a POSIX file descriptor representing the payload of a fence, call:

// Provided by VK_KHR_external_fence_fd
VkResult vkGetFenceFdKHR(
    VkDevice                                    device,
    const VkFenceGetFdInfoKHR*                  pGetFdInfo,
    int*                                        pFd);
  • device is the logical device that created the fence being exported.

  • pGetFdInfo is a pointer to a VkFenceGetFdInfoKHR structure containing parameters of the export operation.

  • pFd will return the file descriptor representing the fence payload.

Each call to vkGetFenceFdKHR must create a new file descriptor and transfer ownership of it to the application. To avoid leaking resources, the application must release ownership of the file descriptor when it is no longer needed.

Note

Ownership can be released in many ways. For example, the application can call close() on the file descriptor, or transfer ownership back to Vulkan by using the file descriptor to import a fence payload.

If pGetFdInfo->handleType is VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT and the fence is signaled at the time vkGetFenceFdKHR is called, pFd may return the value -1 instead of a valid file descriptor.

Where supported by the operating system, the implementation must set the file descriptor to be closed automatically when an execve system call is made.

Exporting a file descriptor from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence State.

Valid Usage (Implicit)
  • VUID-vkGetFenceFdKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetFenceFdKHR-pGetFdInfo-parameter
    pGetFdInfo must be a valid pointer to a valid VkFenceGetFdInfoKHR structure

  • VUID-vkGetFenceFdKHR-pFd-parameter
    pFd must be a valid pointer to an int value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkFenceGetFdInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_fd
typedef struct VkFenceGetFdInfoKHR {
    VkStructureType                      sType;
    const void*                          pNext;
    VkFence                              fence;
    VkExternalFenceHandleTypeFlagBits    handleType;
} VkFenceGetFdInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fence is the fence from which state will be exported.

  • handleType is a VkExternalFenceHandleTypeFlagBits value specifying the type of handle requested.

The properties of the file descriptor returned depend on the value of handleType. See VkExternalFenceHandleTypeFlagBits for a description of the properties of the defined external fence handle types.

Valid Usage
  • VUID-VkFenceGetFdInfoKHR-handleType-01453
    handleType must have been included in VkExportFenceCreateInfo::handleTypes when fence’s current payload was created

  • VUID-VkFenceGetFdInfoKHR-handleType-01454
    If handleType refers to a handle type with copy payload transference semantics, fence must be signaled, or have an associated fence signal operation pending execution

  • VUID-VkFenceGetFdInfoKHR-fence-01455
    fence must not currently have its payload replaced by an imported payload as described below in Importing Fence Payloads unless that imported payload’s handle type was included in VkExternalFenceProperties::exportFromImportedHandleTypes for handleType

  • VUID-VkFenceGetFdInfoKHR-handleType-01456
    handleType must be defined as a POSIX file descriptor handle

Valid Usage (Implicit)
  • VUID-VkFenceGetFdInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR

  • VUID-VkFenceGetFdInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkFenceGetFdInfoKHR-fence-parameter
    fence must be a valid VkFence handle

  • VUID-VkFenceGetFdInfoKHR-handleType-parameter
    handleType must be a valid VkExternalFenceHandleTypeFlagBits value

To destroy a fence, call:

// Provided by VK_VERSION_1_0
void vkDestroyFence(
    VkDevice                                    device,
    VkFence                                     fence,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the fence.

  • fence is the handle of the fence to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyFence-fence-01120
    All queue submission commands that refer to fence must have completed execution

  • VUID-vkDestroyFence-fence-01121
    If VkAllocationCallbacks were provided when fence was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyFence-fence-01122
    If no VkAllocationCallbacks were provided when fence was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyFence-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyFence-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkDestroyFence-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyFence-fence-parent
    If fence is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to fence must be externally synchronized

To query the status of a fence from the host, call:

// Provided by VK_VERSION_1_0
VkResult vkGetFenceStatus(
    VkDevice                                    device,
    VkFence                                     fence);
  • device is the logical device that owns the fence.

  • fence is the handle of the fence to query.

Upon success, vkGetFenceStatus returns the status of the fence object, with the following return codes:

Table 5. Fence Object Status Codes
Status Meaning

VK_SUCCESS

The fence specified by fence is signaled.

VK_NOT_READY

The fence specified by fence is unsignaled.

VK_ERROR_DEVICE_LOST

The device has been lost. See Lost Device.

If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.

If the device has been lost (see Lost Device), vkGetFenceStatus may return any of the above status codes. If the device has been lost and vkGetFenceStatus is called repeatedly, it will eventually return either VK_SUCCESS or VK_ERROR_DEVICE_LOST.

Valid Usage (Implicit)
  • VUID-vkGetFenceStatus-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetFenceStatus-fence-parameter
    fence must be a valid VkFence handle

  • VUID-vkGetFenceStatus-fence-parent
    fence must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_NOT_READY

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

To set the state of fences to unsignaled from the host, call:

// Provided by VK_VERSION_1_0
VkResult vkResetFences(
    VkDevice                                    device,
    uint32_t                                    fenceCount,
    const VkFence*                              pFences);
  • device is the logical device that owns the fences.

  • fenceCount is the number of fences to reset.

  • pFences is a pointer to an array of fence handles to reset.

If any member of pFences currently has its payload imported with temporary permanence, that fence’s prior permanent payload is first restored. The remaining operations described therefore operate on the restored payload.

When vkResetFences is executed on the host, it defines a fence unsignal operation for each fence, which resets the fence to the unsignaled state.

If any member of pFences is already in the unsignaled state when vkResetFences is executed, then vkResetFences has no effect on that fence.

Valid Usage
  • VUID-vkResetFences-pFences-01123
    Each element of pFences must not be currently associated with any queue command that has not yet completed execution on that queue

Valid Usage (Implicit)
  • VUID-vkResetFences-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkResetFences-pFences-parameter
    pFences must be a valid pointer to an array of fenceCount valid VkFence handles

  • VUID-vkResetFences-fenceCount-arraylength
    fenceCount must be greater than 0

  • VUID-vkResetFences-pFences-parent
    Each element of pFences must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to each member of pFences must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_DEVICE_MEMORY

When a fence is submitted to a queue as part of a queue submission command, it defines a memory dependency on the batches that were submitted as part of that command, and defines a fence signal operation which sets the fence to the signaled state.

The first synchronization scope includes every batch submitted in the same queue submission command. Fence signal operations that are defined by vkQueueSubmit or vkQueueSubmit2 additionally include in the first synchronization scope all commands that occur earlier in submission order. Fence signal operations that are defined by vkQueueSubmit , vkQueueSubmit2 or vkQueueBindSparse additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.

The second synchronization scope only includes the fence signal operation.

The first access scope includes all memory access performed by the device.

The second access scope is empty.

To wait for one or more fences to enter the signaled state on the host, call:

// Provided by VK_VERSION_1_0
VkResult vkWaitForFences(
    VkDevice                                    device,
    uint32_t                                    fenceCount,
    const VkFence*                              pFences,
    VkBool32                                    waitAll,
    uint64_t                                    timeout);
  • device is the logical device that owns the fences.

  • fenceCount is the number of fences to wait on.

  • pFences is a pointer to an array of fenceCount fence handles.

  • waitAll is the condition that must be satisfied to successfully unblock the wait. If waitAll is VK_TRUE, then the condition is that all fences in pFences are signaled. Otherwise, the condition is that at least one fence in pFences is signaled.

  • timeout is the timeout period in units of nanoseconds. timeout is adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.

If the condition is satisfied when vkWaitForFences is called, then vkWaitForFences returns immediately. If the condition is not satisfied at the time vkWaitForFences is called, then vkWaitForFences will block and wait until the condition is satisfied or the timeout has expired, whichever is sooner.

If timeout is zero, then vkWaitForFences does not wait, but simply returns the current state of the fences. VK_TIMEOUT will be returned in this case if the condition is not satisfied, even though no actual wait was performed.

If the condition is satisfied before the timeout has expired, vkWaitForFences returns VK_SUCCESS. Otherwise, vkWaitForFences returns VK_TIMEOUT after the timeout has expired.

If device loss occurs (see Lost Device) before the timeout has expired, vkWaitForFences must return in finite time with either VK_SUCCESS or VK_ERROR_DEVICE_LOST.

Note

While we guarantee that vkWaitForFences must return in finite time, no guarantees are made that it returns immediately upon device loss. However, the client can reasonably expect that the delay will be on the order of seconds and that calling vkWaitForFences will not result in a permanently (or seemingly permanently) dead process.

Valid Usage (Implicit)
  • VUID-vkWaitForFences-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkWaitForFences-pFences-parameter
    pFences must be a valid pointer to an array of fenceCount valid VkFence handles

  • VUID-vkWaitForFences-fenceCount-arraylength
    fenceCount must be greater than 0

  • VUID-vkWaitForFences-pFences-parent
    Each element of pFences must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_TIMEOUT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

An execution dependency is defined by waiting for a fence to become signaled, either via vkWaitForFences or by polling on vkGetFenceStatus.

The first synchronization scope includes only the fence signal operation.

The second synchronization scope includes the host operations of vkWaitForFences or vkGetFenceStatus indicating that the fence has become signaled.

Note

Signaling a fence and waiting on the host does not guarantee that the results of memory accesses will be visible to the host, as the access scope of a memory dependency defined by a fence only includes device access. A memory barrier or other memory dependency must be used to guarantee this. See the description of host access types for more information.

7.3.1. Alternate Methods to Signal Fences

Besides submitting a fence to a queue as part of a queue submission command, a fence may also be signaled when a particular event occurs on a device or display.

To create a fence that will be signaled when an event occurs on a device, call:

// Provided by VK_EXT_display_control
VkResult vkRegisterDeviceEventEXT(
    VkDevice                                    device,
    const VkDeviceEventInfoEXT*                 pDeviceEventInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkFence*                                    pFence);
  • device is a logical device on which the event may occur.

  • pDeviceEventInfo is a pointer to a VkDeviceEventInfoEXT structure describing the event of interest to the application.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pFence is a pointer to a handle in which the resulting fence object is returned.

Valid Usage (Implicit)
  • VUID-vkRegisterDeviceEventEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkRegisterDeviceEventEXT-pDeviceEventInfo-parameter
    pDeviceEventInfo must be a valid pointer to a valid VkDeviceEventInfoEXT structure

  • VUID-vkRegisterDeviceEventEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkRegisterDeviceEventEXT-pFence-parameter
    pFence must be a valid pointer to a VkFence handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkDeviceEventInfoEXT structure is defined as:

// Provided by VK_EXT_display_control
typedef struct VkDeviceEventInfoEXT {
    VkStructureType         sType;
    const void*             pNext;
    VkDeviceEventTypeEXT    deviceEvent;
} VkDeviceEventInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • device is a VkDeviceEventTypeEXT value specifying when the fence will be signaled.

Valid Usage (Implicit)
  • VUID-VkDeviceEventInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT

  • VUID-VkDeviceEventInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDeviceEventInfoEXT-deviceEvent-parameter
    deviceEvent must be a valid VkDeviceEventTypeEXT value

Possible values of VkDeviceEventInfoEXT::device, specifying when a fence will be signaled, are:

// Provided by VK_EXT_display_control
typedef enum VkDeviceEventTypeEXT {
    VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
} VkDeviceEventTypeEXT;
  • VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT specifies that the fence is signaled when a display is plugged into or unplugged from the specified device. Applications can use this notification to determine when they need to re-enumerate the available displays on a device.

To create a fence that will be signaled when an event occurs on a VkDisplayKHR object, call:

// Provided by VK_EXT_display_control
VkResult vkRegisterDisplayEventEXT(
    VkDevice                                    device,
    VkDisplayKHR                                display,
    const VkDisplayEventInfoEXT*                pDisplayEventInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkFence*                                    pFence);
  • device is a logical device associated with display

  • display is the display on which the event may occur.

  • pDisplayEventInfo is a pointer to a VkDisplayEventInfoEXT structure describing the event of interest to the application.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pFence is a pointer to a handle in which the resulting fence object is returned.

Valid Usage (Implicit)
  • VUID-vkRegisterDisplayEventEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkRegisterDisplayEventEXT-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkRegisterDisplayEventEXT-pDisplayEventInfo-parameter
    pDisplayEventInfo must be a valid pointer to a valid VkDisplayEventInfoEXT structure

  • VUID-vkRegisterDisplayEventEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkRegisterDisplayEventEXT-pFence-parameter
    pFence must be a valid pointer to a VkFence handle

  • VUID-vkRegisterDisplayEventEXT-commonparent
    Both of device, and display must have been created, allocated, or retrieved from the same VkPhysicalDevice

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkDisplayEventInfoEXT structure is defined as:

// Provided by VK_EXT_display_control
typedef struct VkDisplayEventInfoEXT {
    VkStructureType          sType;
    const void*              pNext;
    VkDisplayEventTypeEXT    displayEvent;
} VkDisplayEventInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • displayEvent is a VkDisplayEventTypeEXT specifying when the fence will be signaled.

Valid Usage (Implicit)
  • VUID-VkDisplayEventInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT

  • VUID-VkDisplayEventInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDisplayEventInfoEXT-displayEvent-parameter
    displayEvent must be a valid VkDisplayEventTypeEXT value

Possible values of VkDisplayEventInfoEXT::displayEvent, specifying when a fence will be signaled, are:

// Provided by VK_EXT_display_control
typedef enum VkDisplayEventTypeEXT {
    VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
} VkDisplayEventTypeEXT;
  • VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT specifies that the fence is signaled when the first pixel of the next display refresh cycle leaves the display engine for the display.

7.3.2. Importing Fence Payloads

Applications can import a fence payload into an existing fence using an external fence handle. The effects of the import operation will be either temporary or permanent, as specified by the application. If the import is temporary, the fence will be restored to its permanent state the next time that fence is passed to vkResetFences.

Note

Restoring a fence to its prior permanent payload is a distinct operation from resetting a fence payload. See vkResetFences for more detail.

Performing a subsequent temporary import on a fence before resetting it has no effect on this requirement; the next unsignal of the fence must still restore its last permanent state. A permanent payload import behaves as if the target fence was destroyed, and a new fence was created with the same handle but the imported payload. Because importing a fence payload temporarily or permanently detaches the existing payload from a fence, similar usage restrictions to those applied to vkDestroyFence are applied to any command that imports a fence payload. Which of these import types is used is referred to as the import operation’s permanence. Each handle type supports either one or both types of permanence.

The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external fence handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a fence adds the fence to the set of all fences sharing that payload. This set includes the fence from which the payload was exported. Fence signaling, waiting, and resetting operations performed on any fence in the set must behave as if the set were a single fence. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Fence signaling, waiting, and resetting operations performed on the target of copy imports must not affect any other fence or payload.

Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a fence payload to a handle with copy transference has the same side effects on the source fence’s payload as executing a fence reset operation. If the fence was using a temporarily imported payload, the fence’s prior permanent payload will be restored.

Note

The tables Handle Types Supported by VkImportFenceWin32HandleInfoKHR and Handle Types Supported by VkImportFenceFdInfoKHR define the permanence and transference of each handle type.

External synchronization allows implementations to modify an object’s internal state, i.e. payload, without internal synchronization. However, for fences sharing a payload across processes, satisfying the external synchronization requirements of VkFence parameters as if all fences in the set were the same object is sometimes infeasible. Satisfying valid usage constraints on the state of a fence would similarly require impractical coordination or levels of trust between processes. Therefore, these constraints only apply to a specific fence handle, not to its payload. For distinct fence objects which share a payload:

  • If multiple commands which queue a signal operation, or which unsignal a fence, are called concurrently, behavior will be as if the commands were called in an arbitrary sequential order.

  • If a queue submission command is called with a fence that is sharing a payload, and the payload is already associated with another queue command that has not yet completed execution, either one or both of the commands will cause the fence to become signaled when they complete execution.

  • If a fence payload is reset while it is associated with a queue command that has not yet completed execution, the payload will become unsignaled, but may become signaled again when the command completes execution.

  • In the preceding cases, any of the devices associated with the fences sharing the payload may be lost, or any of the queue submission or fence reset commands may return VK_ERROR_INITIALIZATION_FAILED.

Other than these non-deterministic results, behavior is well defined. In particular:

  • The implementation must not crash or enter an internally inconsistent state where future valid Vulkan commands might cause undefined results,

  • Timeouts on future wait commands on fences sharing the payload must be effective.

Note

These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared fence for more than synchronizing access to the shared memory. For example, a process should not use a fence with shared payload to tell when commands it submitted to a queue have completed and objects used by those commands may be destroyed, since the other process can accidentally or maliciously cause the fence to signal before the commands actually complete.

When a fence is using an imported payload, its VkExportFenceCreateInfo::handleTypes value is specified when creating the fence from which the payload was exported, rather than specified when creating the fence. Additionally, VkExternalFenceProperties::exportFromImportedHandleTypes restricts which handle types can be exported from such a fence based on the specific handle type used to import the current payload. Passing a fence to vkAcquireNextImageKHR is equivalent to temporarily importing a fence payload to that fence.

Note

Because the exportable handle types of an imported fence correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source fence is opaque to the application, applications have no way of determining whether any external handle types can be exported from a fence in this state. Therefore, applications must not attempt to export handles from fences using a temporarily imported payload from vkAcquireNextImageKHR.

When importing a fence payload, it is the responsibility of the application to ensure the external handles meet all valid usage requirements. However, implementations must perform sufficient validation of external handles to ensure that the operation results in a valid fence which will not cause program termination, device loss, queue stalls, host thread stalls, or corruption of other resources when used as allowed according to its import parameters. If the external handle provided does not meet these requirements, the implementation must fail the fence payload import operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE.

To import a fence payload from a Windows handle, call:

// Provided by VK_KHR_external_fence_win32
VkResult vkImportFenceWin32HandleKHR(
    VkDevice                                    device,
    const VkImportFenceWin32HandleInfoKHR*      pImportFenceWin32HandleInfo);
  • device is the logical device that created the fence.

  • pImportFenceWin32HandleInfo is a pointer to a VkImportFenceWin32HandleInfoKHR structure specifying the fence and import parameters.

Importing a fence payload from Windows handles does not transfer ownership of the handle to the Vulkan implementation. For handle types defined as NT handles, the application must release ownership using the CloseHandle system call when the handle is no longer needed.

Applications can import the same fence payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.

Valid Usage
  • VUID-vkImportFenceWin32HandleKHR-fence-04448
    fence must not be associated with any queue command that has not yet completed execution on that queue

Valid Usage (Implicit)
  • VUID-vkImportFenceWin32HandleKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkImportFenceWin32HandleKHR-pImportFenceWin32HandleInfo-parameter
    pImportFenceWin32HandleInfo must be a valid pointer to a valid VkImportFenceWin32HandleInfoKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkImportFenceWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_win32
typedef struct VkImportFenceWin32HandleInfoKHR {
    VkStructureType                      sType;
    const void*                          pNext;
    VkFence                              fence;
    VkFenceImportFlags                   flags;
    VkExternalFenceHandleTypeFlagBits    handleType;
    HANDLE                               handle;
    LPCWSTR                              name;
} VkImportFenceWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fence is the fence into which the state will be imported.

  • flags is a bitmask of VkFenceImportFlagBits specifying additional parameters for the fence payload import operation.

  • handleType is a VkExternalFenceHandleTypeFlagBits value specifying the type of handle.

  • handle is NULL or the external handle to import.

  • name is NULL or a null-terminated UTF-16 string naming the underlying synchronization primitive to import.

The handle types supported by handleType are:

Table 6. Handle Types Supported by VkImportFenceWin32HandleInfoKHR
Handle Type Transference Permanence Supported

VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT

Reference

Temporary,Permanent

VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT

Reference

Temporary,Permanent

Valid Usage
  • VUID-VkImportFenceWin32HandleInfoKHR-handleType-01457
    handleType must be a value included in the Handle Types Supported by VkImportFenceWin32HandleInfoKHR table

  • VUID-VkImportFenceWin32HandleInfoKHR-handleType-01459
    If handleType is not VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, name must be NULL

  • VUID-VkImportFenceWin32HandleInfoKHR-handleType-01460
    If handle is NULL, name must name a valid synchronization primitive of the type specified by handleType

  • VUID-VkImportFenceWin32HandleInfoKHR-handleType-01461
    If name is NULL, handle must be a valid handle of the type specified by handleType

  • VUID-VkImportFenceWin32HandleInfoKHR-handle-01462
    If handle is not NULL, name must be NULL

  • VUID-VkImportFenceWin32HandleInfoKHR-handle-01539
    If handle is not NULL, it must obey any requirements listed for handleType in external fence handle types compatibility

  • VUID-VkImportFenceWin32HandleInfoKHR-name-01540
    If name is not NULL, it must obey any requirements listed for handleType in external fence handle types compatibility

Valid Usage (Implicit)
  • VUID-VkImportFenceWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR

  • VUID-VkImportFenceWin32HandleInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkImportFenceWin32HandleInfoKHR-fence-parameter
    fence must be a valid VkFence handle

  • VUID-VkImportFenceWin32HandleInfoKHR-flags-parameter
    flags must be a valid combination of VkFenceImportFlagBits values

Host Synchronization
  • Host access to fence must be externally synchronized

To import a fence payload from a POSIX file descriptor, call:

// Provided by VK_KHR_external_fence_fd
VkResult vkImportFenceFdKHR(
    VkDevice                                    device,
    const VkImportFenceFdInfoKHR*               pImportFenceFdInfo);
  • device is the logical device that created the fence.

  • pImportFenceFdInfo is a pointer to a VkImportFenceFdInfoKHR structure specifying the fence and import parameters.

Importing a fence payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.

Applications can import the same fence payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.

Valid Usage
  • VUID-vkImportFenceFdKHR-fence-01463
    fence must not be associated with any queue command that has not yet completed execution on that queue

Valid Usage (Implicit)
  • VUID-vkImportFenceFdKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkImportFenceFdKHR-pImportFenceFdInfo-parameter
    pImportFenceFdInfo must be a valid pointer to a valid VkImportFenceFdInfoKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkImportFenceFdInfoKHR structure is defined as:

// Provided by VK_KHR_external_fence_fd
typedef struct VkImportFenceFdInfoKHR {
    VkStructureType                      sType;
    const void*                          pNext;
    VkFence                              fence;
    VkFenceImportFlags                   flags;
    VkExternalFenceHandleTypeFlagBits    handleType;
    int                                  fd;
} VkImportFenceFdInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fence is the fence into which the payload will be imported.

  • flags is a bitmask of VkFenceImportFlagBits specifying additional parameters for the fence payload import operation.

  • handleType is a VkExternalFenceHandleTypeFlagBits value specifying the type of fd.

  • fd is the external handle to import.

The handle types supported by handleType are:

Table 7. Handle Types Supported by VkImportFenceFdInfoKHR
Handle Type Transference Permanence Supported

VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT

Reference

Temporary,Permanent

VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT

Copy

Temporary

Valid Usage

If handleType is VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, the special value -1 for fd is treated like a valid sync file descriptor referring to an object that has already signaled. The import operation will succeed and the VkFence will have a temporarily imported payload as if a valid file descriptor had been provided.

Note

This special behavior for importing an invalid sync file descriptor allows easier interoperability with other system APIs which use the convention that an invalid sync file descriptor represents work that has already completed and does not need to be waited for. It is consistent with the option for implementations to return a -1 file descriptor when exporting a VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT from a VkFence which is signaled.

Valid Usage (Implicit)
  • VUID-VkImportFenceFdInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR

  • VUID-VkImportFenceFdInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkImportFenceFdInfoKHR-fence-parameter
    fence must be a valid VkFence handle

  • VUID-VkImportFenceFdInfoKHR-flags-parameter
    flags must be a valid combination of VkFenceImportFlagBits values

  • VUID-VkImportFenceFdInfoKHR-handleType-parameter
    handleType must be a valid VkExternalFenceHandleTypeFlagBits value

Host Synchronization
  • Host access to fence must be externally synchronized

Bits which can be set in

specifying additional parameters of a fence import operation are:

// Provided by VK_VERSION_1_1
typedef enum VkFenceImportFlagBits {
    VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001,
  // Provided by VK_KHR_external_fence
    VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT,
} VkFenceImportFlagBits;

or the equivalent

// Provided by VK_KHR_external_fence
typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR;
  • VK_FENCE_IMPORT_TEMPORARY_BIT specifies that the fence payload will be imported only temporarily, as described in Importing Fence Payloads, regardless of the permanence of handleType.

// Provided by VK_VERSION_1_1
typedef VkFlags VkFenceImportFlags;

or the equivalent

// Provided by VK_KHR_external_fence
typedef VkFenceImportFlags VkFenceImportFlagsKHR;

VkFenceImportFlags is a bitmask type for setting a mask of zero or more VkFenceImportFlagBits.

7.4. Semaphores

Semaphores are a synchronization primitive that can be used to insert a dependency between queue operations or between a queue operation and the host. Binary semaphores have two states - signaled and unsignaled. Timeline semaphores have a strictly increasing 64-bit unsigned integer payload and are signaled with respect to a particular reference value. A semaphore can be signaled after execution of a queue operation is completed, and a queue operation can wait for a semaphore to become signaled before it begins execution. A timeline semaphore can additionally be signaled from the host with the vkSignalSemaphore command and waited on from the host with the vkWaitSemaphores command.

The internal data of a semaphore may include a reference to any resources and pending work associated with signal or unsignal operations performed on that semaphore object, collectively referred to as the semaphore’s payload. Mechanisms to import and export that internal data to and from semaphores are provided below. These mechanisms indirectly enable applications to share semaphore state between two or more semaphores and other synchronization primitives across process and API boundaries.

Semaphores are represented by VkSemaphore handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)

To create a semaphore, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateSemaphore(
    VkDevice                                    device,
    const VkSemaphoreCreateInfo*                pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSemaphore*                                pSemaphore);
  • device is the logical device that creates the semaphore.

  • pCreateInfo is a pointer to a VkSemaphoreCreateInfo structure containing information about how the semaphore is to be created.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pSemaphore is a pointer to a handle in which the resulting semaphore object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateSemaphore-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateSemaphore-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkSemaphoreCreateInfo structure

  • VUID-vkCreateSemaphore-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateSemaphore-pSemaphore-parameter
    pSemaphore must be a valid pointer to a VkSemaphore handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkSemaphoreCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSemaphoreCreateInfo {
    VkStructureType           sType;
    const void*               pNext;
    VkSemaphoreCreateFlags    flags;
} VkSemaphoreCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

Valid Usage (Implicit)
  • VUID-VkSemaphoreCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO

  • VUID-VkSemaphoreCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkExportSemaphoreCreateInfo, VkExportSemaphoreWin32HandleInfoKHR, or VkSemaphoreTypeCreateInfo

  • VUID-VkSemaphoreCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkSemaphoreCreateInfo-flags-zerobitmask
    flags must be 0

// Provided by VK_VERSION_1_0
typedef VkFlags VkSemaphoreCreateFlags;

VkSemaphoreCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

The VkSemaphoreTypeCreateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreTypeCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkSemaphoreType    semaphoreType;
    uint64_t           initialValue;
} VkSemaphoreTypeCreateInfo;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreTypeCreateInfo VkSemaphoreTypeCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphoreType is a VkSemaphoreType value specifying the type of the semaphore.

  • initialValue is the initial payload value if semaphoreType is VK_SEMAPHORE_TYPE_TIMELINE.

To create a semaphore of a specific type, add a VkSemaphoreTypeCreateInfo structure to the VkSemaphoreCreateInfo::pNext chain.

If no VkSemaphoreTypeCreateInfo structure is included in the pNext chain of VkSemaphoreCreateInfo, then the created semaphore will have a default VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY.

Valid Usage
  • VUID-VkSemaphoreTypeCreateInfo-timelineSemaphore-03252
    If the timelineSemaphore feature is not enabled, semaphoreType must not equal VK_SEMAPHORE_TYPE_TIMELINE

  • VUID-VkSemaphoreTypeCreateInfo-semaphoreType-03279
    If semaphoreType is VK_SEMAPHORE_TYPE_BINARY, initialValue must be zero

Valid Usage (Implicit)
  • VUID-VkSemaphoreTypeCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO

  • VUID-VkSemaphoreTypeCreateInfo-semaphoreType-parameter
    semaphoreType must be a valid VkSemaphoreType value

Possible values of VkSemaphoreTypeCreateInfo::semaphoreType, specifying the type of a semaphore, are:

// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreType {
    VK_SEMAPHORE_TYPE_BINARY = 0,
    VK_SEMAPHORE_TYPE_TIMELINE = 1,
  // Provided by VK_KHR_timeline_semaphore
    VK_SEMAPHORE_TYPE_BINARY_KHR = VK_SEMAPHORE_TYPE_BINARY,
  // Provided by VK_KHR_timeline_semaphore
    VK_SEMAPHORE_TYPE_TIMELINE_KHR = VK_SEMAPHORE_TYPE_TIMELINE,
} VkSemaphoreType;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreType VkSemaphoreTypeKHR;
  • VK_SEMAPHORE_TYPE_BINARY specifies a binary semaphore type that has a boolean payload indicating whether the semaphore is currently signaled or unsignaled. When created, the semaphore is in the unsignaled state.

  • VK_SEMAPHORE_TYPE_TIMELINE specifies a timeline semaphore type that has a strictly increasing 64-bit unsigned integer payload indicating whether the semaphore is signaled with respect to a particular reference value. When created, the semaphore payload has the value given by the initialValue field of VkSemaphoreTypeCreateInfo.

To create a semaphore whose payload can be exported to external handles, add a VkExportSemaphoreCreateInfo structure to the pNext chain of the VkSemaphoreCreateInfo structure. The VkExportSemaphoreCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExportSemaphoreCreateInfo {
    VkStructureType                       sType;
    const void*                           pNext;
    VkExternalSemaphoreHandleTypeFlags    handleTypes;
} VkExportSemaphoreCreateInfo;

or the equivalent

// Provided by VK_KHR_external_semaphore
typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleTypes is a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying one or more semaphore handle types the application can export from the resulting semaphore. The application can request multiple handle types for the same semaphore.

Valid Usage
  • VUID-VkExportSemaphoreCreateInfo-handleTypes-01124
    The bits in handleTypes must be supported and compatible, as reported by VkExternalSemaphoreProperties

Valid Usage (Implicit)
  • VUID-VkExportSemaphoreCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO

  • VUID-VkExportSemaphoreCreateInfo-handleTypes-parameter
    handleTypes must be a valid combination of VkExternalSemaphoreHandleTypeFlagBits values

To specify additional attributes of NT handles exported from a semaphore, add a VkExportSemaphoreWin32HandleInfoKHR structure to the pNext chain of the VkSemaphoreCreateInfo structure. The VkExportSemaphoreWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_semaphore_win32
typedef struct VkExportSemaphoreWin32HandleInfoKHR {
    VkStructureType               sType;
    const void*                   pNext;
    const SECURITY_ATTRIBUTES*    pAttributes;
    DWORD                         dwAccess;
    LPCWSTR                       name;
} VkExportSemaphoreWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pAttributes is a pointer to a Windows SECURITY_ATTRIBUTES structure specifying security attributes of the handle.

  • dwAccess is a DWORD specifying access rights of the handle.

  • name is a null-terminated UTF-16 string to associate with the underlying synchronization primitive referenced by NT handles exported from the created semaphore.

If VkExportSemaphoreCreateInfo is not included in the same pNext chain, this structure is ignored.

If VkExportSemaphoreCreateInfo is included in the pNext chain of VkSemaphoreCreateInfo with a Windows handleType, but either VkExportSemaphoreWin32HandleInfoKHR is not included in the pNext chain, or if it is but pAttributes is set to NULL, default security descriptor values will be used, and child processes created by the application will not inherit the handle, as described in the MSDN documentation for “Synchronization Object Security and Access Rights”1. Further, if the structure is not present, the access rights used depend on the handle type.

For handles of the following types:

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT

The implementation must ensure the access rights allow both signal and wait operations on the semaphore.

For handles of the following types:

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT

The access rights must be:

GENERIC_ALL

Valid Usage
  • VUID-VkExportSemaphoreWin32HandleInfoKHR-handleTypes-01125
    If VkExportSemaphoreCreateInfo::handleTypes does not include VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT or VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, VkExportSemaphoreWin32HandleInfoKHR must not be included in the pNext chain of VkSemaphoreCreateInfo

Valid Usage (Implicit)
  • VUID-VkExportSemaphoreWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR

  • VUID-VkExportSemaphoreWin32HandleInfoKHR-pAttributes-parameter
    If pAttributes is not NULL, pAttributes must be a valid pointer to a valid SECURITY_ATTRIBUTES value

To export a Windows handle representing the payload of a semaphore, call:

// Provided by VK_KHR_external_semaphore_win32
VkResult vkGetSemaphoreWin32HandleKHR(
    VkDevice                                    device,
    const VkSemaphoreGetWin32HandleInfoKHR*     pGetWin32HandleInfo,
    HANDLE*                                     pHandle);
  • device is the logical device that created the semaphore being exported.

  • pGetWin32HandleInfo is a pointer to a VkSemaphoreGetWin32HandleInfoKHR structure containing parameters of the export operation.

  • pHandle will return the Windows handle representing the semaphore state.

For handle types defined as NT handles, the handles returned by vkGetSemaphoreWin32HandleKHR are owned by the application. To avoid leaking resources, the application must release ownership of them using the CloseHandle system call when they are no longer needed.

Exporting a Windows handle from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore Payloads.

Valid Usage (Implicit)
  • VUID-vkGetSemaphoreWin32HandleKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetSemaphoreWin32HandleKHR-pGetWin32HandleInfo-parameter
    pGetWin32HandleInfo must be a valid pointer to a valid VkSemaphoreGetWin32HandleInfoKHR structure

  • VUID-vkGetSemaphoreWin32HandleKHR-pHandle-parameter
    pHandle must be a valid pointer to a HANDLE value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkSemaphoreGetWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_semaphore_win32
typedef struct VkSemaphoreGetWin32HandleInfoKHR {
    VkStructureType                          sType;
    const void*                              pNext;
    VkSemaphore                              semaphore;
    VkExternalSemaphoreHandleTypeFlagBits    handleType;
} VkSemaphoreGetWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is the semaphore from which state will be exported.

  • handleType is a VkExternalSemaphoreHandleTypeFlagBits value specifying the type of handle requested.

The properties of the handle returned depend on the value of handleType. See VkExternalSemaphoreHandleTypeFlagBits for a description of the properties of the defined external semaphore handle types.

Valid Usage
  • VUID-VkSemaphoreGetWin32HandleInfoKHR-handleType-01126
    handleType must have been included in VkExportSemaphoreCreateInfo::handleTypes when the semaphore’s current payload was created

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-handleType-01127
    If handleType is defined as an NT handle, vkGetSemaphoreWin32HandleKHR must be called no more than once for each valid unique combination of semaphore and handleType

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-semaphore-01128
    semaphore must not currently have its payload replaced by an imported payload as described below in Importing Semaphore Payloads unless that imported payload’s handle type was included in VkExternalSemaphoreProperties::exportFromImportedHandleTypes for handleType

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-handleType-01129
    If handleType refers to a handle type with copy payload transference semantics, as defined below in Importing Semaphore Payloads, there must be no queue waiting on semaphore

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-handleType-01130
    If handleType refers to a handle type with copy payload transference semantics, semaphore must be signaled, or have an associated semaphore signal operation pending execution

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-handleType-01131
    handleType must be defined as an NT handle or a global share handle

Valid Usage (Implicit)
  • VUID-VkSemaphoreGetWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-VkSemaphoreGetWin32HandleInfoKHR-handleType-parameter
    handleType must be a valid VkExternalSemaphoreHandleTypeFlagBits value

To export a POSIX file descriptor representing the payload of a semaphore, call:

// Provided by VK_KHR_external_semaphore_fd
VkResult vkGetSemaphoreFdKHR(
    VkDevice                                    device,
    const VkSemaphoreGetFdInfoKHR*              pGetFdInfo,
    int*                                        pFd);
  • device is the logical device that created the semaphore being exported.

  • pGetFdInfo is a pointer to a VkSemaphoreGetFdInfoKHR structure containing parameters of the export operation.

  • pFd will return the file descriptor representing the semaphore payload.

Each call to vkGetSemaphoreFdKHR must create a new file descriptor and transfer ownership of it to the application. To avoid leaking resources, the application must release ownership of the file descriptor when it is no longer needed.

Note

Ownership can be released in many ways. For example, the application can call close() on the file descriptor, or transfer ownership back to Vulkan by using the file descriptor to import a semaphore payload.

Where supported by the operating system, the implementation must set the file descriptor to be closed automatically when an execve system call is made.

Exporting a file descriptor from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore State.

Valid Usage (Implicit)
  • VUID-vkGetSemaphoreFdKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetSemaphoreFdKHR-pGetFdInfo-parameter
    pGetFdInfo must be a valid pointer to a valid VkSemaphoreGetFdInfoKHR structure

  • VUID-vkGetSemaphoreFdKHR-pFd-parameter
    pFd must be a valid pointer to an int value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkSemaphoreGetFdInfoKHR structure is defined as:

// Provided by VK_KHR_external_semaphore_fd
typedef struct VkSemaphoreGetFdInfoKHR {
    VkStructureType                          sType;
    const void*                              pNext;
    VkSemaphore                              semaphore;
    VkExternalSemaphoreHandleTypeFlagBits    handleType;
} VkSemaphoreGetFdInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is the semaphore from which state will be exported.

  • handleType is a VkExternalSemaphoreHandleTypeFlagBits value specifying the type of handle requested.

The properties of the file descriptor returned depend on the value of handleType. See VkExternalSemaphoreHandleTypeFlagBits for a description of the properties of the defined external semaphore handle types.

Valid Usage
  • VUID-VkSemaphoreGetFdInfoKHR-handleType-01132
    handleType must have been included in VkExportSemaphoreCreateInfo::handleTypes when semaphore’s current payload was created

  • VUID-VkSemaphoreGetFdInfoKHR-semaphore-01133
    semaphore must not currently have its payload replaced by an imported payload as described below in Importing Semaphore Payloads unless that imported payload’s handle type was included in VkExternalSemaphoreProperties::exportFromImportedHandleTypes for handleType

  • VUID-VkSemaphoreGetFdInfoKHR-handleType-01134
    If handleType refers to a handle type with copy payload transference semantics, as defined below in Importing Semaphore Payloads, there must be no queue waiting on semaphore

  • VUID-VkSemaphoreGetFdInfoKHR-handleType-01135
    If handleType refers to a handle type with copy payload transference semantics, semaphore must be signaled, or have an associated semaphore signal operation pending execution

  • VUID-VkSemaphoreGetFdInfoKHR-handleType-01136
    handleType must be defined as a POSIX file descriptor handle

  • VUID-VkSemaphoreGetFdInfoKHR-handleType-03253
    If handleType refers to a handle type with copy payload transference semantics, semaphore must have been created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY

  • VUID-VkSemaphoreGetFdInfoKHR-handleType-03254
    If handleType refers to a handle type with copy payload transference semantics, semaphore must have an associated semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution

Valid Usage (Implicit)
  • VUID-VkSemaphoreGetFdInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR

  • VUID-VkSemaphoreGetFdInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkSemaphoreGetFdInfoKHR-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-VkSemaphoreGetFdInfoKHR-handleType-parameter
    handleType must be a valid VkExternalSemaphoreHandleTypeFlagBits value

To export a Zircon event handle representing the payload of a semaphore, call:

// Provided by VK_FUCHSIA_external_semaphore
VkResult vkGetSemaphoreZirconHandleFUCHSIA(
    VkDevice                                    device,
    const VkSemaphoreGetZirconHandleInfoFUCHSIA* pGetZirconHandleInfo,
    zx_handle_t*                                pZirconHandle);
  • device is the logical device that created the semaphore being exported.

  • pGetZirconHandleInfo is a pointer to a VkSemaphoreGetZirconHandleInfoFUCHSIA structure containing parameters of the export operation.

  • pZirconHandle will return the Zircon event handle representing the semaphore payload.

Each call to vkGetSemaphoreZirconHandleFUCHSIA must create a Zircon event handle and transfer ownership of it to the application. To avoid leaking resources, the application must release ownership of the Zircon event handle when it is no longer needed.

Note

Ownership can be released in many ways. For example, the application can call zx_handle_close() on the file descriptor, or transfer ownership back to Vulkan by using the file descriptor to import a semaphore payload.

Exporting a Zircon event handle from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore State.

Valid Usage (Implicit)
  • VUID-vkGetSemaphoreZirconHandleFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetSemaphoreZirconHandleFUCHSIA-pGetZirconHandleInfo-parameter
    pGetZirconHandleInfo must be a valid pointer to a valid VkSemaphoreGetZirconHandleInfoFUCHSIA structure

  • VUID-vkGetSemaphoreZirconHandleFUCHSIA-pZirconHandle-parameter
    pZirconHandle must be a valid pointer to a zx_handle_t value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkSemaphoreGetZirconHandleInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_external_semaphore
typedef struct VkSemaphoreGetZirconHandleInfoFUCHSIA {
    VkStructureType                          sType;
    const void*                              pNext;
    VkSemaphore                              semaphore;
    VkExternalSemaphoreHandleTypeFlagBits    handleType;
} VkSemaphoreGetZirconHandleInfoFUCHSIA;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is the semaphore from which state will be exported.

  • handleType is a VkExternalSemaphoreHandleTypeFlagBits value specifying the type of handle requested.

The properties of the Zircon event handle returned depend on the value of handleType. See VkExternalSemaphoreHandleTypeFlagBits for a description of the properties of the defined external semaphore handle types.

Valid Usage
  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-handleType-04758
    handleType must have been included in VkExportSemaphoreCreateInfo::handleTypes when semaphore’s current payload was created

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-semaphore-04759
    semaphore must not currently have its payload replaced by an imported payload as described below in Importing Semaphore Payloads unless that imported payload’s handle type was included in VkExternalSemaphoreProperties::exportFromImportedHandleTypes for handleType

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-handleType-04760
    If handleType refers to a handle type with copy payload transference semantics, as defined below in Importing Semaphore Payloads, there must be no queue waiting on semaphore

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-handleType-04761
    If handleType refers to a handle type with copy payload transference semantics, semaphore must be signaled, or have an associated semaphore signal operation pending execution

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-handleType-04762
    handleType must be defined as a Zircon event handle

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-semaphore-04763
    semaphore must have been created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY

Valid Usage (Implicit)
  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-VkSemaphoreGetZirconHandleInfoFUCHSIA-handleType-parameter
    handleType must be a valid VkExternalSemaphoreHandleTypeFlagBits value

To destroy a semaphore, call:

// Provided by VK_VERSION_1_0
void vkDestroySemaphore(
    VkDevice                                    device,
    VkSemaphore                                 semaphore,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the semaphore.

  • semaphore is the handle of the semaphore to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroySemaphore-semaphore-01137
    All submitted batches that refer to semaphore must have completed execution

  • VUID-vkDestroySemaphore-semaphore-01138
    If VkAllocationCallbacks were provided when semaphore was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroySemaphore-semaphore-01139
    If no VkAllocationCallbacks were provided when semaphore was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroySemaphore-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroySemaphore-semaphore-parameter
    If semaphore is not VK_NULL_HANDLE, semaphore must be a valid VkSemaphore handle

  • VUID-vkDestroySemaphore-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroySemaphore-semaphore-parent
    If semaphore is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to semaphore must be externally synchronized

7.4.1. Semaphore Signaling

When a batch is submitted to a queue via a queue submission, and it includes semaphores to be signaled, it defines a memory dependency on the batch, and defines semaphore signal operations which set the semaphores to the signaled state.

In case of semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the semaphore is considered signaled with respect to the counter value set to be signaled as specified in VkTimelineSemaphoreSubmitInfo or VkSemaphoreSignalInfo.

The first synchronization scope includes every command submitted in the same batch. In the case of vkQueueSubmit2, the first synchronization scope is limited to the pipeline stage specified by VkSemaphoreSubmitInfo::stageMask. Semaphore signal operations that are defined by vkQueueSubmit or vkQueueSubmit2 additionally include all commands that occur earlier in submission order. Semaphore signal operations that are defined by vkQueueSubmit , vkQueueSubmit2 or vkQueueBindSparse additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.

The second synchronization scope includes only the semaphore signal operation.

The first access scope includes all memory access performed by the device.

The second access scope is empty.

7.4.2. Semaphore Waiting

When a batch is submitted to a queue via a queue submission, and it includes semaphores to be waited on, it defines a memory dependency between prior semaphore signal operations and the batch, and defines semaphore wait operations.

Such semaphore wait operations set the semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY to the unsignaled state. In case of semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE a prior semaphore signal operation defines a memory dependency with a semaphore wait operation if the value the semaphore is signaled with is greater than or equal to the value the semaphore is waited with, thus the semaphore will continue to be considered signaled with respect to the counter value waited on as specified in VkTimelineSemaphoreSubmitInfo.

The first synchronization scope includes all semaphore signal operations that operate on semaphores waited on in the same batch, and that happen-before the wait completes.

The second synchronization scope includes every command submitted in the same batch. In the case of vkQueueSubmit, the second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by the corresponding element of pWaitDstStageMask. In the case of vkQueueSubmit2, the second synchronization scope is limited to the pipeline stage specified by VkSemaphoreSubmitInfo::stageMask. Also, in the case of either vkQueueSubmit2 or vkQueueSubmit, the second synchronization scope additionally includes all commands that occur later in submission order.

The first access scope is empty.

The second access scope includes all memory access performed by the device.

The semaphore wait operation happens-after the first set of operations in the execution dependency, and happens-before the second set of operations in the execution dependency.

Note

Unlike timeline semaphores, fences or events, the act of waiting for a binary semaphore also unsignals that semaphore. Applications must ensure that between two such wait operations, the semaphore is signaled again, with execution dependencies used to ensure these occur in order. Binary semaphore waits and signals should thus occur in discrete 1:1 pairs.

Note

A common scenario for using pWaitDstStageMask with values other than VK_PIPELINE_STAGE_ALL_COMMANDS_BIT is when synchronizing a window system presentation operation against subsequent command buffers which render the next frame. In this case, a presentation image must not be overwritten until the presentation operation completes, but other pipeline stages can execute without waiting. A mask of VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT prevents subsequent color attachment writes from executing until the semaphore signals. Some implementations may be able to execute transfer operations and/or pre-rasterization work before the semaphore is signaled.

If an image layout transition needs to be performed on a presentable image before it is used in a framebuffer, that can be performed as the first operation submitted to the queue after acquiring the image, and should not prevent other work from overlapping with the presentation operation. For example, a VkImageMemoryBarrier could use:

  • srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

  • srcAccessMask = 0

  • dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT

  • dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.

  • oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR

  • newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

Alternatively, oldLayout can be VK_IMAGE_LAYOUT_UNDEFINED, if the image’s contents need not be preserved.

This barrier accomplishes a dependency chain between previous presentation operations and subsequent color attachment output operations, with the layout transition performed in between, and does not introduce a dependency between previous work and any pre-rasterization shader stages. More precisely, the semaphore signals after the presentation operation completes, the semaphore wait stalls the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage, and there is a dependency from that same stage to itself with the layout transition performed in between.

7.4.3. Semaphore State Requirements For Wait Operations

Before waiting on a semaphore, the application must ensure the semaphore is in a valid state for a wait operation. Specifically, when a semaphore wait operation is submitted to a queue:

  • A binary semaphore must be signaled, or have an associated semaphore signal operation that is pending execution.

  • Any semaphore signal operations on which the pending binary semaphore signal operation depends must also be completed or pending execution.

  • There must be no other queue waiting on the same binary semaphore when the operation executes.

7.4.4. Host Operations on Semaphores

In addition to semaphore signal operations and semaphore wait operations submitted to device queues, timeline semaphores support the following host operations:

  • Query the current counter value of the semaphore using the vkGetSemaphoreCounterValue command.

  • Wait for a set of semaphores to reach particular counter values using the vkWaitSemaphores command.

  • Signal the semaphore with a particular counter value from the host using the vkSignalSemaphore command.

To query the current counter value of a semaphore created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE from the host, call:

// Provided by VK_VERSION_1_2
VkResult vkGetSemaphoreCounterValue(
    VkDevice                                    device,
    VkSemaphore                                 semaphore,
    uint64_t*                                   pValue);

or the equivalent command

// Provided by VK_KHR_timeline_semaphore
VkResult vkGetSemaphoreCounterValueKHR(
    VkDevice                                    device,
    VkSemaphore                                 semaphore,
    uint64_t*                                   pValue);
  • device is the logical device that owns the semaphore.

  • semaphore is the handle of the semaphore to query.

  • pValue is a pointer to a 64-bit integer value in which the current counter value of the semaphore is returned.

Note

If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.

Valid Usage
  • VUID-vkGetSemaphoreCounterValue-semaphore-03255
    semaphore must have been created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE

Valid Usage (Implicit)
  • VUID-vkGetSemaphoreCounterValue-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetSemaphoreCounterValue-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-vkGetSemaphoreCounterValue-pValue-parameter
    pValue must be a valid pointer to a uint64_t value

  • VUID-vkGetSemaphoreCounterValue-semaphore-parent
    semaphore must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

To wait for a set of semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE to reach particular counter values on the host, call:

// Provided by VK_VERSION_1_2
VkResult vkWaitSemaphores(
    VkDevice                                    device,
    const VkSemaphoreWaitInfo*                  pWaitInfo,
    uint64_t                                    timeout);

or the equivalent command

// Provided by VK_KHR_timeline_semaphore
VkResult vkWaitSemaphoresKHR(
    VkDevice                                    device,
    const VkSemaphoreWaitInfo*                  pWaitInfo,
    uint64_t                                    timeout);
  • device is the logical device that owns the semaphores.

  • pWaitInfo is a pointer to a VkSemaphoreWaitInfo structure containing information about the wait condition.

  • timeout is the timeout period in units of nanoseconds. timeout is adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.

If the condition is satisfied when vkWaitSemaphores is called, then vkWaitSemaphores returns immediately. If the condition is not satisfied at the time vkWaitSemaphores is called, then vkWaitSemaphores will block and wait until the condition is satisfied or the timeout has expired, whichever is sooner.

If timeout is zero, then vkWaitSemaphores does not wait, but simply returns information about the current state of the semaphores. VK_TIMEOUT will be returned in this case if the condition is not satisfied, even though no actual wait was performed.

If the condition is satisfied before the timeout has expired, vkWaitSemaphores returns VK_SUCCESS. Otherwise, vkWaitSemaphores returns VK_TIMEOUT after the timeout has expired.

If device loss occurs (see Lost Device) before the timeout has expired, vkWaitSemaphores must return in finite time with either VK_SUCCESS or VK_ERROR_DEVICE_LOST.

Valid Usage (Implicit)
  • VUID-vkWaitSemaphores-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkWaitSemaphores-pWaitInfo-parameter
    pWaitInfo must be a valid pointer to a valid VkSemaphoreWaitInfo structure

Return Codes
Success
  • VK_SUCCESS

  • VK_TIMEOUT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

The VkSemaphoreWaitInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreWaitInfo {
    VkStructureType         sType;
    const void*             pNext;
    VkSemaphoreWaitFlags    flags;
    uint32_t                semaphoreCount;
    const VkSemaphore*      pSemaphores;
    const uint64_t*         pValues;
} VkSemaphoreWaitInfo;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitInfo VkSemaphoreWaitInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkSemaphoreWaitFlagBits specifying additional parameters for the semaphore wait operation.

  • semaphoreCount is the number of semaphores to wait on.

  • pSemaphores is a pointer to an array of semaphoreCount semaphore handles to wait on.

  • pValues is a pointer to an array of semaphoreCount timeline semaphore values.

Valid Usage
  • VUID-VkSemaphoreWaitInfo-pSemaphores-03256
    All of the elements of pSemaphores must reference a semaphore that was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE

Valid Usage (Implicit)
  • VUID-VkSemaphoreWaitInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO

  • VUID-VkSemaphoreWaitInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkSemaphoreWaitInfo-flags-parameter
    flags must be a valid combination of VkSemaphoreWaitFlagBits values

  • VUID-VkSemaphoreWaitInfo-pSemaphores-parameter
    pSemaphores must be a valid pointer to an array of semaphoreCount valid VkSemaphore handles

  • VUID-VkSemaphoreWaitInfo-pValues-parameter
    pValues must be a valid pointer to an array of semaphoreCount uint64_t values

  • VUID-VkSemaphoreWaitInfo-semaphoreCount-arraylength
    semaphoreCount must be greater than 0

Bits which can be set in VkSemaphoreWaitInfo::flags, specifying additional parameters of a semaphore wait operation, are:

// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreWaitFlagBits {
    VK_SEMAPHORE_WAIT_ANY_BIT = 0x00000001,
  // Provided by VK_KHR_timeline_semaphore
    VK_SEMAPHORE_WAIT_ANY_BIT_KHR = VK_SEMAPHORE_WAIT_ANY_BIT,
} VkSemaphoreWaitFlagBits;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitFlagBits VkSemaphoreWaitFlagBitsKHR;
  • VK_SEMAPHORE_WAIT_ANY_BIT specifies that the semaphore wait condition is that at least one of the semaphores in VkSemaphoreWaitInfo::pSemaphores has reached the value specified by the corresponding element of VkSemaphoreWaitInfo::pValues. If VK_SEMAPHORE_WAIT_ANY_BIT is not set, the semaphore wait condition is that all of the semaphores in VkSemaphoreWaitInfo::pSemaphores have reached the value specified by the corresponding element of VkSemaphoreWaitInfo::pValues.

// Provided by VK_VERSION_1_2
typedef VkFlags VkSemaphoreWaitFlags;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitFlags VkSemaphoreWaitFlagsKHR;

VkSemaphoreWaitFlags is a bitmask type for setting a mask of zero or more VkSemaphoreWaitFlagBits.

To signal a semaphore created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE with a particular counter value, on the host, call:

// Provided by VK_VERSION_1_2
VkResult vkSignalSemaphore(
    VkDevice                                    device,
    const VkSemaphoreSignalInfo*                pSignalInfo);

or the equivalent command

// Provided by VK_KHR_timeline_semaphore
VkResult vkSignalSemaphoreKHR(
    VkDevice                                    device,
    const VkSemaphoreSignalInfo*                pSignalInfo);
  • device is the logical device that owns the semaphore.

  • pSignalInfo is a pointer to a VkSemaphoreSignalInfo structure containing information about the signal operation.

When vkSignalSemaphore is executed on the host, it defines and immediately executes a semaphore signal operation which sets the timeline semaphore to the given value.

The first synchronization scope is defined by the host execution model, but includes execution of vkSignalSemaphore on the host and anything that happened-before it.

The second synchronization scope is empty.

Valid Usage (Implicit)
  • VUID-vkSignalSemaphore-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSignalSemaphore-pSignalInfo-parameter
    pSignalInfo must be a valid pointer to a valid VkSemaphoreSignalInfo structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkSemaphoreSignalInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreSignalInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkSemaphore        semaphore;
    uint64_t           value;
} VkSemaphoreSignalInfo;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreSignalInfo VkSemaphoreSignalInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is the handle of the semaphore to signal.

  • value is the value to signal.

Valid Usage
  • VUID-VkSemaphoreSignalInfo-semaphore-03257
    semaphore must have been created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE

  • VUID-VkSemaphoreSignalInfo-value-03258
    value must have a value greater than the current value of the semaphore

  • VUID-VkSemaphoreSignalInfo-value-03259
    value must be less than the value of any pending semaphore signal operations

  • VUID-VkSemaphoreSignalInfo-value-03260
    value must have a value which does not differ from the current value of the semaphore or the value of any outstanding semaphore wait or signal operation on semaphore by more than maxTimelineSemaphoreValueDifference

Valid Usage (Implicit)
  • VUID-VkSemaphoreSignalInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO

  • VUID-VkSemaphoreSignalInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkSemaphoreSignalInfo-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

7.4.5. Importing Semaphore Payloads

Applications can import a semaphore payload into an existing semaphore using an external semaphore handle. The effects of the import operation will be either temporary or permanent, as specified by the application. If the import is temporary, the implementation must restore the semaphore to its prior permanent state after submitting the next semaphore wait operation. Performing a subsequent temporary import on a semaphore before performing a semaphore wait has no effect on this requirement; the next wait submitted on the semaphore must still restore its last permanent state. A permanent payload import behaves as if the target semaphore was destroyed, and a new semaphore was created with the same handle but the imported payload. Because importing a semaphore payload temporarily or permanently detaches the existing payload from a semaphore, similar usage restrictions to those applied to vkDestroySemaphore are applied to any command that imports a semaphore payload. Which of these import types is used is referred to as the import operation’s permanence. Each handle type supports either one or both types of permanence.

The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external semaphore handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a semaphore adds the semaphore to the set of all semaphores sharing that payload. This set includes the semaphore from which the payload was exported. Semaphore signaling and waiting operations performed on any semaphore in the set must behave as if the set were a single semaphore. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Semaphore signaling and waiting operations performed on the target of copy imports must not affect any other semaphore or payload.

Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a semaphore payload to a handle with copy transference has the same side effects on the source semaphore’s payload as executing a semaphore wait operation. If the semaphore was using a temporarily imported payload, the semaphore’s prior permanent payload will be restored.

External synchronization allows implementations to modify an object’s internal state, i.e. payload, without internal synchronization. However, for semaphores sharing a payload across processes, satisfying the external synchronization requirements of VkSemaphore parameters as if all semaphores in the set were the same object is sometimes infeasible. Satisfying the wait operation state requirements would similarly require impractical coordination or levels of trust between processes. Therefore, these constraints only apply to a specific semaphore handle, not to its payload. For distinct semaphore objects which share a payload, if the semaphores are passed to separate queue submission commands concurrently, behavior will be as if the commands were called in an arbitrary sequential order. If the wait operation state requirements are violated for the shared payload by a queue submission command, or if a signal operation is queued for a shared payload that is already signaled or has a pending signal operation, effects must be limited to one or more of the following:

  • Returning VK_ERROR_INITIALIZATION_FAILED from the command which resulted in the violation.

  • Losing the logical device on which the violation occurred immediately or at a future time, resulting in a VK_ERROR_DEVICE_LOST error from subsequent commands, including the one causing the violation.

  • Continuing execution of the violating command or operation as if the semaphore wait completed successfully after an implementation-dependent timeout. In this case, the state of the payload becomes undefined, and future operations on semaphores sharing the payload will be subject to these same rules. The semaphore must be destroyed or have its payload replaced by an import operation to again have a well-defined state.

Note

These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared semaphore for more than synchronizing access to the shared memory. For example, a process should not use a shared semaphore as part of an execution dependency chain that, when complete, leads to objects being destroyed, if it does not trust other processes sharing the semaphore payload.

When a semaphore is using an imported payload, its VkExportSemaphoreCreateInfo::handleTypes value is specified when creating the semaphore from which the payload was exported, rather than specified when creating the semaphore. Additionally, VkExternalSemaphoreProperties::exportFromImportedHandleTypes restricts which handle types can be exported from such a semaphore based on the specific handle type used to import the current payload. Passing a semaphore to vkAcquireNextImageKHR is equivalent to temporarily importing a semaphore payload to that semaphore.

Note

Because the exportable handle types of an imported semaphore correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source semaphore is opaque to the application, applications have no way of determining whether any external handle types can be exported from a semaphore in this state. Therefore, applications must not attempt to export external handles from semaphores using a temporarily imported payload from vkAcquireNextImageKHR.

When importing a semaphore payload, it is the responsibility of the application to ensure the external handles meet all valid usage requirements. However, implementations must perform sufficient validation of external handles to ensure that the operation results in a valid semaphore which will not cause program termination, device loss, queue stalls, or corruption of other resources when used as allowed according to its import parameters, and excepting those side effects allowed for violations of the valid semaphore state for wait operations rules. If the external handle provided does not meet these requirements, the implementation must fail the semaphore payload import operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE.

In addition, when importing a semaphore payload that is not compatible with the payload type corresponding to the VkSemaphoreType the semaphore was created with, the implementation may fail the semaphore payload import operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE.

Note

As the introduction of the external semaphore handle type VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT predates that of timeline semaphores, support for importing semaphore payloads from external handles of that type into semaphores created (implicitly or explicitly) with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY is preserved for backwards compatibility. However, applications should prefer importing such handle types into semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE.

To import a semaphore payload from a Windows handle, call:

// Provided by VK_KHR_external_semaphore_win32
VkResult vkImportSemaphoreWin32HandleKHR(
    VkDevice                                    device,
    const VkImportSemaphoreWin32HandleInfoKHR*  pImportSemaphoreWin32HandleInfo);
  • device is the logical device that created the semaphore.

  • pImportSemaphoreWin32HandleInfo is a pointer to a VkImportSemaphoreWin32HandleInfoKHR structure specifying the semaphore and import parameters.

Importing a semaphore payload from Windows handles does not transfer ownership of the handle to the Vulkan implementation. For handle types defined as NT handles, the application must release ownership using the CloseHandle system call when the handle is no longer needed.

Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.

Valid Usage (Implicit)
  • VUID-vkImportSemaphoreWin32HandleKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkImportSemaphoreWin32HandleKHR-pImportSemaphoreWin32HandleInfo-parameter
    pImportSemaphoreWin32HandleInfo must be a valid pointer to a valid VkImportSemaphoreWin32HandleInfoKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkImportSemaphoreWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_semaphore_win32
typedef struct VkImportSemaphoreWin32HandleInfoKHR {
    VkStructureType                          sType;
    const void*                              pNext;
    VkSemaphore                              semaphore;
    VkSemaphoreImportFlags                   flags;
    VkExternalSemaphoreHandleTypeFlagBits    handleType;
    HANDLE                                   handle;
    LPCWSTR                                  name;
} VkImportSemaphoreWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is the semaphore into which the payload will be imported.

  • flags is a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation.

  • handleType is a VkExternalSemaphoreHandleTypeFlagBits value specifying the type of handle.

  • handle is NULL or the external handle to import.

  • name is NULL or a null-terminated UTF-16 string naming the underlying synchronization primitive to import.

The handle types supported by handleType are:

Table 8. Handle Types Supported by VkImportSemaphoreWin32HandleInfoKHR
Handle Type Transference Permanence Supported

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT

Reference

Temporary,Permanent

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT

Reference

Temporary,Permanent

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT

Reference

Temporary,Permanent

Valid Usage
  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handleType-01140
    handleType must be a value included in the Handle Types Supported by VkImportSemaphoreWin32HandleInfoKHR table

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handleType-01466
    If handleType is not VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT or VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, name must be NULL

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handleType-01467
    If handle is NULL, name must name a valid synchronization primitive of the type specified by handleType

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handleType-01468
    If name is NULL, handle must be a valid handle of the type specified by handleType

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handle-01469
    If handle is not NULL, name must be NULL

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handle-01542
    If handle is not NULL, it must obey any requirements listed for handleType in external semaphore handle types compatibility

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-name-01543
    If name is not NULL, it must obey any requirements listed for handleType in external semaphore handle types compatibility

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handleType-03261
    If handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT or VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, the VkSemaphoreCreateInfo::flags field must match that of the semaphore from which handle or name was exported

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-handleType-03262
    If handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT or VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, the VkSemaphoreTypeCreateInfo::semaphoreType field must match that of the semaphore from which handle or name was exported

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-flags-03322
    If flags contains VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, the VkSemaphoreTypeCreateInfo::semaphoreType field of the semaphore from which handle or name was exported must not be VK_SEMAPHORE_TYPE_TIMELINE

Valid Usage (Implicit)
  • VUID-VkImportSemaphoreWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-VkImportSemaphoreWin32HandleInfoKHR-flags-parameter
    flags must be a valid combination of VkSemaphoreImportFlagBits values

Host Synchronization
  • Host access to semaphore must be externally synchronized

To import a semaphore payload from a POSIX file descriptor, call:

// Provided by VK_KHR_external_semaphore_fd
VkResult vkImportSemaphoreFdKHR(
    VkDevice                                    device,
    const VkImportSemaphoreFdInfoKHR*           pImportSemaphoreFdInfo);
  • device is the logical device that created the semaphore.

  • pImportSemaphoreFdInfo is a pointer to a VkImportSemaphoreFdInfoKHR structure specifying the semaphore and import parameters.

Importing a semaphore payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.

Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.

Valid Usage
  • VUID-vkImportSemaphoreFdKHR-semaphore-01142
    semaphore must not be associated with any queue command that has not yet completed execution on that queue

Valid Usage (Implicit)
  • VUID-vkImportSemaphoreFdKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkImportSemaphoreFdKHR-pImportSemaphoreFdInfo-parameter
    pImportSemaphoreFdInfo must be a valid pointer to a valid VkImportSemaphoreFdInfoKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkImportSemaphoreFdInfoKHR structure is defined as:

// Provided by VK_KHR_external_semaphore_fd
typedef struct VkImportSemaphoreFdInfoKHR {
    VkStructureType                          sType;
    const void*                              pNext;
    VkSemaphore                              semaphore;
    VkSemaphoreImportFlags                   flags;
    VkExternalSemaphoreHandleTypeFlagBits    handleType;
    int                                      fd;
} VkImportSemaphoreFdInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is the semaphore into which the payload will be imported.

  • flags is a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation.

  • handleType is a VkExternalSemaphoreHandleTypeFlagBits value specifying the type of fd.

  • fd is the external handle to import.

The handle types supported by handleType are:

Table 9. Handle Types Supported by VkImportSemaphoreFdInfoKHR
Handle Type Transference Permanence Supported

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT

Reference

Temporary,Permanent

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT

Copy

Temporary

Valid Usage
  • VUID-VkImportSemaphoreFdInfoKHR-handleType-01143
    handleType must be a value included in the Handle Types Supported by VkImportSemaphoreFdInfoKHR table

  • VUID-VkImportSemaphoreFdInfoKHR-fd-01544
    fd must obey any requirements listed for handleType in external semaphore handle types compatibility

  • VUID-VkImportSemaphoreFdInfoKHR-handleType-03263
    If handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, the VkSemaphoreCreateInfo::flags field must match that of the semaphore from which fd was exported

  • VUID-VkImportSemaphoreFdInfoKHR-handleType-03264
    If handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, the VkSemaphoreTypeCreateInfo::semaphoreType field must match that of the semaphore from which fd was exported

  • VUID-VkImportSemaphoreFdInfoKHR-flags-03323
    If flags contains VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, the VkSemaphoreTypeCreateInfo::semaphoreType field of the semaphore from which fd was exported must not be VK_SEMAPHORE_TYPE_TIMELINE

If handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, the special value -1 for fd is treated like a valid sync file descriptor referring to an object that has already signaled. The import operation will succeed and the VkSemaphore will have a temporarily imported payload as if a valid file descriptor had been provided.

Note

This special behavior for importing an invalid sync file descriptor allows easier interoperability with other system APIs which use the convention that an invalid sync file descriptor represents work that has already completed and does not need to be waited for. It is consistent with the option for implementations to return a -1 file descriptor when exporting a VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT from a VkSemaphore which is signaled.

Valid Usage (Implicit)
  • VUID-VkImportSemaphoreFdInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR

  • VUID-VkImportSemaphoreFdInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkImportSemaphoreFdInfoKHR-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-VkImportSemaphoreFdInfoKHR-flags-parameter
    flags must be a valid combination of VkSemaphoreImportFlagBits values

  • VUID-VkImportSemaphoreFdInfoKHR-handleType-parameter
    handleType must be a valid VkExternalSemaphoreHandleTypeFlagBits value

Host Synchronization
  • Host access to semaphore must be externally synchronized

To import a semaphore payload from a Zircon event handle, call:

// Provided by VK_FUCHSIA_external_semaphore
VkResult vkImportSemaphoreZirconHandleFUCHSIA(
    VkDevice                                    device,
    const VkImportSemaphoreZirconHandleInfoFUCHSIA* pImportSemaphoreZirconHandleInfo);
  • device is the logical device that created the semaphore.

  • pImportSemaphoreZirconHandleInfo is a pointer to a VkImportSemaphoreZirconHandleInfoFUCHSIA structure specifying the semaphore and import parameters.

Importing a semaphore payload from a Zircon event handle transfers ownership of the handle from the application to the Vulkan implementation. The application must not perform any operations on the handle after a successful import.

Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.

Valid Usage
  • VUID-vkImportSemaphoreZirconHandleFUCHSIA-semaphore-04764
    semaphore must not be associated with any queue command that has not yet completed execution on that queue

Valid Usage (Implicit)
  • VUID-vkImportSemaphoreZirconHandleFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkImportSemaphoreZirconHandleFUCHSIA-pImportSemaphoreZirconHandleInfo-parameter
    pImportSemaphoreZirconHandleInfo must be a valid pointer to a valid VkImportSemaphoreZirconHandleInfoFUCHSIA structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkImportSemaphoreZirconHandleInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_external_semaphore
typedef struct VkImportSemaphoreZirconHandleInfoFUCHSIA {
    VkStructureType                          sType;
    const void*                              pNext;
    VkSemaphore                              semaphore;
    VkSemaphoreImportFlags                   flags;
    VkExternalSemaphoreHandleTypeFlagBits    handleType;
    zx_handle_t                              zirconHandle;
} VkImportSemaphoreZirconHandleInfoFUCHSIA;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • semaphore is the semaphore into which the payload will be imported.

  • flags is a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation.

  • handleType is a VkExternalSemaphoreHandleTypeFlagBits value specifying the type of zirconHandle.

  • zirconHandle is the external handle to import.

The handle types supported by handleType are:

Table 10. Handle Types Supported by VkImportSemaphoreZirconHandleInfoFUCHSIA
Handle Type Transference Permanence Supported

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA

Reference

Temporary,Permanent

Valid Usage
Valid Usage (Implicit)
  • VUID-VkImportSemaphoreZirconHandleInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA

  • VUID-VkImportSemaphoreZirconHandleInfoFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkImportSemaphoreZirconHandleInfoFUCHSIA-semaphore-parameter
    semaphore must be a valid VkSemaphore handle

  • VUID-VkImportSemaphoreZirconHandleInfoFUCHSIA-flags-parameter
    flags must be a valid combination of VkSemaphoreImportFlagBits values

  • VUID-VkImportSemaphoreZirconHandleInfoFUCHSIA-handleType-parameter
    handleType must be a valid VkExternalSemaphoreHandleTypeFlagBits value

Host Synchronization
  • Host access to semaphore must be externally synchronized

Bits which can be set in

specifying additional parameters of a semaphore import operation are:

// Provided by VK_VERSION_1_1
typedef enum VkSemaphoreImportFlagBits {
    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001,
  // Provided by VK_KHR_external_semaphore
    VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
} VkSemaphoreImportFlagBits;

or the equivalent

// Provided by VK_KHR_external_semaphore
typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR;

These bits have the following meanings:

  • VK_SEMAPHORE_IMPORT_TEMPORARY_BIT specifies that the semaphore payload will be imported only temporarily, as described in Importing Semaphore Payloads, regardless of the permanence of handleType.

// Provided by VK_VERSION_1_1
typedef VkFlags VkSemaphoreImportFlags;

or the equivalent

// Provided by VK_KHR_external_semaphore
typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR;

VkSemaphoreImportFlags is a bitmask type for setting a mask of zero or more VkSemaphoreImportFlagBits.

7.5. Events

Events are a synchronization primitive that can be used to insert a fine-grained dependency between commands submitted to the same queue, or between the host and a queue. Events must not be used to insert a dependency between commands submitted to different queues. Events have two states - signaled and unsignaled. An application can signal or unsignal an event either on the host or on the device. A device can be made to wait for an event to become signaled before executing further operations. No command exists to wait for an event to become signaled on the host, but the current state of an event can be queried.

Events are represented by VkEvent handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)

To create an event, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateEvent(
    VkDevice                                    device,
    const VkEventCreateInfo*                    pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkEvent*                                    pEvent);
  • device is the logical device that creates the event.

  • pCreateInfo is a pointer to a VkEventCreateInfo structure containing information about how the event is to be created.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pEvent is a pointer to a handle in which the resulting event object is returned.

When created, the event object is in the unsignaled state.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateEvent-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateEvent-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkEventCreateInfo structure

  • VUID-vkCreateEvent-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateEvent-pEvent-parameter
    pEvent must be a valid pointer to a VkEvent handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkEventCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkEventCreateInfo {
    VkStructureType       sType;
    const void*           pNext;
    VkEventCreateFlags    flags;
} VkEventCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkEventCreateFlagBits defining additional creation parameters.

Valid Usage (Implicit)
  • VUID-VkEventCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_EVENT_CREATE_INFO

  • VUID-VkEventCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkEventCreateInfo-flags-parameter
    flags must be a valid combination of VkEventCreateFlagBits values

// Provided by VK_VERSION_1_0
typedef enum VkEventCreateFlagBits {
  // Provided by VK_VERSION_1_3
    VK_EVENT_CREATE_DEVICE_ONLY_BIT = 0x00000001,
  // Provided by VK_KHR_synchronization2
    VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR = VK_EVENT_CREATE_DEVICE_ONLY_BIT,
} VkEventCreateFlagBits;
  • VK_EVENT_CREATE_DEVICE_ONLY_BIT specifies that host event commands will not be used with this event.

// Provided by VK_VERSION_1_0
typedef VkFlags VkEventCreateFlags;

VkEventCreateFlags is a bitmask type for setting a mask of VkEventCreateFlagBits.

To destroy an event, call:

// Provided by VK_VERSION_1_0
void vkDestroyEvent(
    VkDevice                                    device,
    VkEvent                                     event,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the event.

  • event is the handle of the event to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyEvent-event-01145
    All submitted commands that refer to event must have completed execution

  • VUID-vkDestroyEvent-event-01146
    If VkAllocationCallbacks were provided when event was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyEvent-event-01147
    If no VkAllocationCallbacks were provided when event was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyEvent-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyEvent-event-parameter
    If event is not VK_NULL_HANDLE, event must be a valid VkEvent handle

  • VUID-vkDestroyEvent-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyEvent-event-parent
    If event is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to event must be externally synchronized

To query the state of an event from the host, call:

// Provided by VK_VERSION_1_0
VkResult vkGetEventStatus(
    VkDevice                                    device,
    VkEvent                                     event);
  • device is the logical device that owns the event.

  • event is the handle of the event to query.

Upon success, vkGetEventStatus returns the state of the event object with the following return codes:

Table 11. Event Object Status Codes
Status Meaning

VK_EVENT_SET

The event specified by event is signaled.

VK_EVENT_RESET

The event specified by event is unsignaled.

If a vkCmdSetEvent or vkCmdResetEvent command is in a command buffer that is in the pending state, then the value returned by this command may immediately be out of date.

The state of an event can be updated by the host. The state of the event is immediately changed, and subsequent calls to vkGetEventStatus will return the new state. If an event is already in the requested state, then updating it to the same state has no effect.

Valid Usage
  • VUID-vkGetEventStatus-event-03940
    event must not have been created with VK_EVENT_CREATE_DEVICE_ONLY_BIT

Valid Usage (Implicit)
  • VUID-vkGetEventStatus-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetEventStatus-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkGetEventStatus-event-parent
    event must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_EVENT_SET

  • VK_EVENT_RESET

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

To set the state of an event to signaled from the host, call:

// Provided by VK_VERSION_1_0
VkResult vkSetEvent(
    VkDevice                                    device,
    VkEvent                                     event);
  • device is the logical device that owns the event.

  • event is the event to set.

When vkSetEvent is executed on the host, it defines an event signal operation which sets the event to the signaled state.

If event is already in the signaled state when vkSetEvent is executed, then vkSetEvent has no effect, and no event signal operation occurs.

Valid Usage
  • VUID-vkSetEvent-event-03941
    event must not have been created with VK_EVENT_CREATE_DEVICE_ONLY_BIT

Valid Usage (Implicit)
  • VUID-vkSetEvent-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetEvent-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkSetEvent-event-parent
    event must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to event must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To set the state of an event to unsignaled from the host, call:

// Provided by VK_VERSION_1_0
VkResult vkResetEvent(
    VkDevice                                    device,
    VkEvent                                     event);
  • device is the logical device that owns the event.

  • event is the event to reset.

When vkResetEvent is executed on the host, it defines an event unsignal operation which resets the event to the unsignaled state.

If event is already in the unsignaled state when vkResetEvent is executed, then vkResetEvent has no effect, and no event unsignal operation occurs.

Valid Usage
  • VUID-vkResetEvent-event-03821
    There must be an execution dependency between vkResetEvent and the execution of any vkCmdWaitEvents that includes event in its pEvents parameter

  • VUID-vkResetEvent-event-03822
    There must be an execution dependency between vkResetEvent and the execution of any vkCmdWaitEvents2 that includes event in its pEvents parameter

  • VUID-vkResetEvent-event-03823
    event must not have been created with VK_EVENT_CREATE_DEVICE_ONLY_BIT

Valid Usage (Implicit)
  • VUID-vkResetEvent-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkResetEvent-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkResetEvent-event-parent
    event must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to event must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The state of an event can also be updated on the device by commands inserted in command buffers.

To signal an event from a device, call:

// Provided by VK_VERSION_1_3
void vkCmdSetEvent2(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     event,
    const VkDependencyInfo*                     pDependencyInfo);

or the equivalent command

// Provided by VK_KHR_synchronization2
void vkCmdSetEvent2KHR(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     event,
    const VkDependencyInfo*                     pDependencyInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • event is the event that will be signaled.

  • pDependencyInfo is a pointer to a VkDependencyInfo structure defining the first scopes of this operation.

When vkCmdSetEvent2 is submitted to a queue, it defines the first half of memory dependencies defined by pDependencyInfo, as well as an event signal operation which sets the event to the signaled state. A memory dependency is defined between the event signal operation and commands that occur earlier in submission order.

The first synchronization scope and access scope are defined by the union of all the memory dependencies defined by pDependencyInfo, and are applied to all operations that occur earlier in submission order. Queue family ownership transfers and image layout transitions defined by pDependencyInfo are also included in the first scopes.

The second synchronization scope includes only the event signal operation, and any queue family ownership transfers and image layout transitions defined by pDependencyInfo.

Future vkCmdWaitEvents2 commands rely on all values of each element in pDependencyInfo matching exactly with those used to signal the corresponding event. vkCmdWaitEvents must not be used to wait on the result of a signal operation defined by vkCmdSetEvent2.

Note

The extra information provided by vkCmdSetEvent2 compared to vkCmdSetEvent allows implementations to more efficiently schedule the operations required to satisfy the requested dependencies. With vkCmdSetEvent, the full dependency information is not known until vkCmdWaitEvents is recorded, forcing implementations to insert the required operations at that point and not before.

If event is already in the signaled state when vkCmdSetEvent2 is executed on the device, then vkCmdSetEvent2 has no effect, no event signal operation occurs, and no dependency is generated.

Valid Usage
  • VUID-vkCmdSetEvent2-synchronization2-03824
    The synchronization2 feature must be enabled

  • VUID-vkCmdSetEvent2-dependencyFlags-03825
    The dependencyFlags member of pDependencyInfo must be 0

  • VUID-vkCmdSetEvent2-commandBuffer-03826
    The current device mask of commandBuffer must include exactly one physical device

  • VUID-vkCmdSetEvent2-srcStageMask-03827
    The srcStageMask member of any element of the pMemoryBarriers, pBufferMemoryBarriers, or pImageMemoryBarriers members of pDependencyInfo must only include pipeline stages valid for the queue family that was used to create the command pool that commandBuffer was allocated from

  • VUID-vkCmdSetEvent2-dstStageMask-03828
    The dstStageMask member of any element of the pMemoryBarriers, pBufferMemoryBarriers, or pImageMemoryBarriers members of pDependencyInfo must only include pipeline stages valid for the queue family that was used to create the command pool that commandBuffer was allocated from

Valid Usage (Implicit)
  • VUID-vkCmdSetEvent2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetEvent2-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkCmdSetEvent2-pDependencyInfo-parameter
    pDependencyInfo must be a valid pointer to a valid VkDependencyInfo structure

  • VUID-vkCmdSetEvent2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetEvent2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdSetEvent2-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdSetEvent2-commonparent
    Both of commandBuffer, and event must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute

The VkDependencyInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkDependencyInfo {
    VkStructureType                  sType;
    const void*                      pNext;
    VkDependencyFlags                dependencyFlags;
    uint32_t                         memoryBarrierCount;
    const VkMemoryBarrier2*          pMemoryBarriers;
    uint32_t                         bufferMemoryBarrierCount;
    const VkBufferMemoryBarrier2*    pBufferMemoryBarriers;
    uint32_t                         imageMemoryBarrierCount;
    const VkImageMemoryBarrier2*     pImageMemoryBarriers;
} VkDependencyInfo;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkDependencyInfo VkDependencyInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • dependencyFlags is a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed.

  • memoryBarrierCount is the length of the pMemoryBarriers array.

  • pMemoryBarriers is a pointer to an array of VkMemoryBarrier2 structures defining memory dependencies between any memory accesses.

  • bufferMemoryBarrierCount is the length of the pBufferMemoryBarriers array.

  • pBufferMemoryBarriers is a pointer to an array of VkBufferMemoryBarrier2 structures defining memory dependencies between buffer ranges.

  • imageMemoryBarrierCount is the length of the pImageMemoryBarriers array.

  • pImageMemoryBarriers is a pointer to an array of VkImageMemoryBarrier2 structures defining memory dependencies between image subresources.

This structure defines a set of memory dependencies, as well as queue family transfer operations and image layout transitions.

Each member of pMemoryBarriers, pBufferMemoryBarriers, and pImageMemoryBarriers defines a separate memory dependency.

Valid Usage (Implicit)
  • VUID-VkDependencyInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEPENDENCY_INFO

  • VUID-VkDependencyInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkDependencyInfo-dependencyFlags-parameter
    dependencyFlags must be a valid combination of VkDependencyFlagBits values

  • VUID-VkDependencyInfo-pMemoryBarriers-parameter
    If memoryBarrierCount is not 0, pMemoryBarriers must be a valid pointer to an array of memoryBarrierCount valid VkMemoryBarrier2 structures

  • VUID-VkDependencyInfo-pBufferMemoryBarriers-parameter
    If bufferMemoryBarrierCount is not 0, pBufferMemoryBarriers must be a valid pointer to an array of bufferMemoryBarrierCount valid VkBufferMemoryBarrier2 structures

  • VUID-VkDependencyInfo-pImageMemoryBarriers-parameter
    If imageMemoryBarrierCount is not 0, pImageMemoryBarriers must be a valid pointer to an array of imageMemoryBarrierCount valid VkImageMemoryBarrier2 structures

To set the state of an event to signaled from a device, call:

// Provided by VK_VERSION_1_0
void vkCmdSetEvent(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     event,
    VkPipelineStageFlags                        stageMask);
  • commandBuffer is the command buffer into which the command is recorded.

  • event is the event that will be signaled.

  • stageMask specifies the source stage mask used to determine the first synchronization scope.

vkCmdSetEvent behaves identically to vkCmdSetEvent2, except that it does not define an access scope, and must only be used with vkCmdWaitEvents, not vkCmdWaitEvents2.

Valid Usage
  • VUID-vkCmdSetEvent-stageMask-04090
    If the geometry shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdSetEvent-stageMask-04091
    If the tessellation shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdSetEvent-stageMask-04092
    If the conditional rendering feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-04093
    If the fragment density map feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-04094
    If the transform feedback feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdSetEvent-stageMask-04095
    If the mesh shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-vkCmdSetEvent-stageMask-04096
    If the task shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdSetEvent-stageMask-04097
    If the shading rate image feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdSetEvent-stageMask-03937
    If the synchronization2 feature is not enabled, stageMask must not be 0

  • VUID-vkCmdSetEvent-stageMask-06457
    Any pipeline stage included in stageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages

  • VUID-vkCmdSetEvent-stageMask-01149
    stageMask must not include VK_PIPELINE_STAGE_HOST_BIT

  • VUID-vkCmdSetEvent-commandBuffer-01152
    commandBuffer’s current device mask must include exactly one physical device

Valid Usage (Implicit)
  • VUID-vkCmdSetEvent-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetEvent-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkCmdSetEvent-stageMask-parameter
    stageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-vkCmdSetEvent-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetEvent-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdSetEvent-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdSetEvent-commonparent
    Both of commandBuffer, and event must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute

To unsignal the event from a device, call:

// Provided by VK_VERSION_1_3
void vkCmdResetEvent2(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     event,
    VkPipelineStageFlags2                       stageMask);

or the equivalent command

// Provided by VK_KHR_synchronization2
void vkCmdResetEvent2KHR(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     event,
    VkPipelineStageFlags2                       stageMask);
  • commandBuffer is the command buffer into which the command is recorded.

  • event is the event that will be unsignaled.

  • stageMask is a VkPipelineStageFlags2 mask of pipeline stages used to determine the first synchronization scope.

When vkCmdResetEvent2 is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event unsignal operation which resets the event to the unsignaled state.

The first synchronization scope includes all commands that occur earlier in submission order. The synchronization scope is limited to operations by stageMask or stages that are logically earlier than stageMask.

The second synchronization scope includes only the event unsignal operation.

If event is already in the unsignaled state when vkCmdResetEvent2 is executed on the device, then this command has no effect, no event unsignal operation occurs, and no execution dependency is generated.

Valid Usage
  • VUID-vkCmdResetEvent2-stageMask-03929
    If the geometry shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-vkCmdResetEvent2-stageMask-03930
    If the tessellation shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdResetEvent2-stageMask-03931
    If the conditional rendering feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdResetEvent2-stageMask-03932
    If the fragment density map feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdResetEvent2-stageMask-03933
    If the transform feedback feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdResetEvent2-stageMask-03934
    If the mesh shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-vkCmdResetEvent2-stageMask-03935
    If the task shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-vkCmdResetEvent2-stageMask-04956
    If the shading rate image feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdResetEvent2-stageMask-04957
    If the subpass shading feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-vkCmdResetEvent2-stageMask-04995
    If the invocation mask image feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-vkCmdResetEvent2-synchronization2-03829
    The synchronization2 feature must be enabled

  • VUID-vkCmdResetEvent2-stageMask-03830
    stageMask must not include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-vkCmdResetEvent2-event-03831
    There must be an execution dependency between vkCmdResetEvent2 and the execution of any vkCmdWaitEvents that includes event in its pEvents parameter

  • VUID-vkCmdResetEvent2-event-03832
    There must be an execution dependency between vkCmdResetEvent2 and the execution of any vkCmdWaitEvents2 that includes event in its pEvents parameter

  • VUID-vkCmdResetEvent2-commandBuffer-03833
    commandBuffer’s current device mask must include exactly one physical device

Valid Usage (Implicit)
  • VUID-vkCmdResetEvent2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdResetEvent2-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkCmdResetEvent2-stageMask-parameter
    stageMask must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-vkCmdResetEvent2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdResetEvent2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdResetEvent2-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdResetEvent2-commonparent
    Both of commandBuffer, and event must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute

To set the state of an event to unsignaled from a device, call:

// Provided by VK_VERSION_1_0
void vkCmdResetEvent(
    VkCommandBuffer                             commandBuffer,
    VkEvent                                     event,
    VkPipelineStageFlags                        stageMask);
  • commandBuffer is the command buffer into which the command is recorded.

  • event is the event that will be unsignaled.

  • stageMask is a bitmask of VkPipelineStageFlagBits specifying the source stage mask used to determine when the event is unsignaled.

vkCmdResetEvent behaves identically to vkCmdResetEvent2.

Valid Usage
  • VUID-vkCmdResetEvent-stageMask-04090
    If the geometry shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdResetEvent-stageMask-04091
    If the tessellation shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdResetEvent-stageMask-04092
    If the conditional rendering feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdResetEvent-stageMask-04093
    If the fragment density map feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdResetEvent-stageMask-04094
    If the transform feedback feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdResetEvent-stageMask-04095
    If the mesh shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-vkCmdResetEvent-stageMask-04096
    If the task shaders feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdResetEvent-stageMask-04097
    If the shading rate image feature is not enabled, stageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdResetEvent-stageMask-03937
    If the synchronization2 feature is not enabled, stageMask must not be 0

  • VUID-vkCmdResetEvent-stageMask-06458
    Any pipeline stage included in stageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages

  • VUID-vkCmdResetEvent-stageMask-01153
    stageMask must not include VK_PIPELINE_STAGE_HOST_BIT

  • VUID-vkCmdResetEvent-event-03834
    There must be an execution dependency between vkCmdResetEvent and the execution of any vkCmdWaitEvents that includes event in its pEvents parameter

  • VUID-vkCmdResetEvent-event-03835
    There must be an execution dependency between vkCmdResetEvent and the execution of any vkCmdWaitEvents2 that includes event in its pEvents parameter

  • VUID-vkCmdResetEvent-commandBuffer-01157
    commandBuffer’s current device mask must include exactly one physical device

Valid Usage (Implicit)
  • VUID-vkCmdResetEvent-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdResetEvent-event-parameter
    event must be a valid VkEvent handle

  • VUID-vkCmdResetEvent-stageMask-parameter
    stageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-vkCmdResetEvent-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdResetEvent-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdResetEvent-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdResetEvent-commonparent
    Both of commandBuffer, and event must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute

To wait for one or more events to enter the signaled state on a device, call:

// Provided by VK_VERSION_1_3
void vkCmdWaitEvents2(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    eventCount,
    const VkEvent*                              pEvents,
    const VkDependencyInfo*                     pDependencyInfos);

or the equivalent command

// Provided by VK_KHR_synchronization2
void vkCmdWaitEvents2KHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    eventCount,
    const VkEvent*                              pEvents,
    const VkDependencyInfo*                     pDependencyInfos);
  • commandBuffer is the command buffer into which the command is recorded.

  • eventCount is the length of the pEvents array.

  • pEvents is a pointer to an array of eventCount events to wait on.

  • pDependencyInfos is a pointer to an array of eventCount VkDependencyInfo structures, defining the second synchronization scope.

When vkCmdWaitEvents2 is submitted to a queue, it inserts memory dependencies according to the elements of pDependencyInfos and each corresponding element of pEvents. vkCmdWaitEvents2 must not be used to wait on event signal operations occurring on other queues, or signal operations executed by vkCmdSetEvent.

The first synchronization scope and access scope of each memory dependency defined by any element i of pDependencyInfos are applied to operations that occurred earlier in submission order than the last event signal operation on element i of pEvents.

Signal operations for an event at index i are only included if:

  • The event was signaled by a vkCmdSetEvent2 command that occurred earlier in submission order with a dependencyInfo parameter exactly equal to the element of pDependencyInfos at index i ; or

  • The event was created without VK_EVENT_CREATE_DEVICE_ONLY_BIT, and the first synchronization scope defined by the element of pDependencyInfos at index i only includes host operations (VK_PIPELINE_STAGE_2_HOST_BIT).

The second synchronization scope and access scope of each memory dependency defined by any element i of pDependencyInfos are applied to operations that occurred later in submission order than vkCmdWaitEvents2.

Note

vkCmdWaitEvents2 is used with vkCmdSetEvent2 to define a memory dependency between two sets of action commands, roughly in the same way as pipeline barriers, but split into two commands such that work between the two may execute unhindered.

Note

Applications should be careful to avoid race conditions when using events. There is no direct ordering guarantee between vkCmdSetEvent2 and vkCmdResetEvent2, vkCmdResetEvent, or vkCmdSetEvent. Another execution dependency (e.g. a pipeline barrier or semaphore with VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT) is needed to prevent such a race condition.

Valid Usage
  • VUID-vkCmdWaitEvents2-synchronization2-03836
    The synchronization2 feature must be enabled

  • VUID-vkCmdWaitEvents2-pEvents-03837
    Members of pEvents must not have been signaled by vkCmdSetEvent

  • VUID-vkCmdWaitEvents2-pEvents-03838
    For any element i of pEvents, if that event is signaled by vkCmdSetEvent2, that command’s dependencyInfo parameter must be exactly equal to the ith element of pDependencyInfos

  • VUID-vkCmdWaitEvents2-pEvents-03839
    For any element i of pEvents, if that event is signaled by vkSetEvent, barriers in the ith element of pDependencyInfos must include only host operations in their first synchronization scope

  • VUID-vkCmdWaitEvents2-pEvents-03840
    For any element i of pEvents, if barriers in the ith element of pDependencyInfos include only host operations, the ith element of pEvents must be signaled before vkCmdWaitEvents2 is executed

  • VUID-vkCmdWaitEvents2-pEvents-03841
    For any element i of pEvents, if barriers in the ith element of pDependencyInfos do not include host operations, the ith element of pEvents must be signaled by a corresponding vkCmdSetEvent2 that occurred earlier in submission order

  • VUID-vkCmdWaitEvents2-srcStageMask-03842
    The srcStageMask member of any element of the pMemoryBarriers, pBufferMemoryBarriers, or pImageMemoryBarriers members of pDependencyInfos must either include only pipeline stages valid for the queue family that was used to create the command pool that commandBuffer was allocated from, or include only VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-vkCmdWaitEvents2-dstStageMask-03843
    The dstStageMask member of any element of the pMemoryBarriers, pBufferMemoryBarriers, or pImageMemoryBarriers members of pDependencyInfos must only include pipeline stages valid for the queue family that was used to create the command pool that commandBuffer was allocated from

  • VUID-vkCmdWaitEvents2-dependencyFlags-03844
    The dependencyFlags member of any element of pDependencyInfo must be 0

  • VUID-vkCmdWaitEvents2-pEvents-03845
    If pEvents includes one or more events that will be signaled by vkSetEvent after commandBuffer has been submitted to a queue, then vkCmdWaitEvents2 must not be called inside a render pass instance

  • VUID-vkCmdWaitEvents2-commandBuffer-03846
    commandBuffer’s current device mask must include exactly one physical device

Valid Usage (Implicit)
  • VUID-vkCmdWaitEvents2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWaitEvents2-pEvents-parameter
    pEvents must be a valid pointer to an array of eventCount valid VkEvent handles

  • VUID-vkCmdWaitEvents2-pDependencyInfos-parameter
    pDependencyInfos must be a valid pointer to an array of eventCount valid VkDependencyInfo structures

  • VUID-vkCmdWaitEvents2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWaitEvents2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdWaitEvents2-eventCount-arraylength
    eventCount must be greater than 0

  • VUID-vkCmdWaitEvents2-commonparent
    Both of commandBuffer, and the elements of pEvents must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

To wait for one or more events to enter the signaled state on a device, call:

// Provided by VK_VERSION_1_0
void vkCmdWaitEvents(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    eventCount,
    const VkEvent*                              pEvents,
    VkPipelineStageFlags                        srcStageMask,
    VkPipelineStageFlags                        dstStageMask,
    uint32_t                                    memoryBarrierCount,
    const VkMemoryBarrier*                      pMemoryBarriers,
    uint32_t                                    bufferMemoryBarrierCount,
    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
    uint32_t                                    imageMemoryBarrierCount,
    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
  • commandBuffer is the command buffer into which the command is recorded.

  • eventCount is the length of the pEvents array.

  • pEvents is a pointer to an array of event object handles to wait on.

  • srcStageMask is a bitmask of VkPipelineStageFlagBits specifying the source stage mask.

  • dstStageMask is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask.

  • memoryBarrierCount is the length of the pMemoryBarriers array.

  • pMemoryBarriers is a pointer to an array of VkMemoryBarrier structures.

  • bufferMemoryBarrierCount is the length of the pBufferMemoryBarriers array.

  • pBufferMemoryBarriers is a pointer to an array of VkBufferMemoryBarrier structures.

  • imageMemoryBarrierCount is the length of the pImageMemoryBarriers array.

  • pImageMemoryBarriers is a pointer to an array of VkImageMemoryBarrier structures.

vkCmdWaitEvents is largely similar to vkCmdWaitEvents2, but can only wait on signal operations defined by vkCmdSetEvent. As vkCmdSetEvent does not define any access scopes, vkCmdWaitEvents defines the first access scope for each event signal operation in addition to its own access scopes.

Note

Since vkCmdSetEvent does not have any dependency information beyond a stage mask, implementations do not have the same opportunity to perform availability and visibility operations or image layout transitions in advance as they do with vkCmdSetEvent2 and vkCmdWaitEvents2.

When vkCmdWaitEvents is submitted to a queue, it defines a memory dependency between prior event signal operations on the same queue or the host, and subsequent commands. vkCmdWaitEvents must not be used to wait on event signal operations occurring on other queues.

The first synchronization scope only includes event signal operations that operate on members of pEvents, and the operations that happened-before the event signal operations. Event signal operations performed by vkCmdSetEvent that occur earlier in submission order are included in the first synchronization scope, if the logically latest pipeline stage in their stageMask parameter is logically earlier than or equal to the logically latest pipeline stage in srcStageMask. Event signal operations performed by vkSetEvent are only included in the first synchronization scope if VK_PIPELINE_STAGE_HOST_BIT is included in srcStageMask.

The second synchronization scope includes all commands that occur later in submission order. The second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.

The first access scope is limited to accesses in the pipeline stages determined by the source stage mask specified by srcStageMask. Within that, the first access scope only includes the first access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the first access scope includes no accesses.

The second access scope is limited to accesses in the pipeline stages determined by the destination stage mask specified by dstStageMask. Within that, the second access scope only includes the second access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the second access scope includes no accesses.

Valid Usage
  • VUID-vkCmdWaitEvents-srcStageMask-04090
    If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdWaitEvents-srcStageMask-04091
    If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdWaitEvents-srcStageMask-04092
    If the conditional rendering feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdWaitEvents-srcStageMask-04093
    If the fragment density map feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdWaitEvents-srcStageMask-04094
    If the transform feedback feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdWaitEvents-srcStageMask-04095
    If the mesh shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-vkCmdWaitEvents-srcStageMask-04096
    If the task shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdWaitEvents-srcStageMask-04097
    If the shading rate image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdWaitEvents-srcStageMask-03937
    If the synchronization2 feature is not enabled, srcStageMask must not be 0

  • VUID-vkCmdWaitEvents-dstStageMask-04090
    If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdWaitEvents-dstStageMask-04091
    If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdWaitEvents-dstStageMask-04092
    If the conditional rendering feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdWaitEvents-dstStageMask-04093
    If the fragment density map feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdWaitEvents-dstStageMask-04094
    If the transform feedback feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdWaitEvents-dstStageMask-04095
    If the mesh shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-vkCmdWaitEvents-dstStageMask-04096
    If the task shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdWaitEvents-dstStageMask-04097
    If the shading rate image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdWaitEvents-dstStageMask-03937
    If the synchronization2 feature is not enabled, dstStageMask must not be 0

  • VUID-vkCmdWaitEvents-srcAccessMask-02815
    The srcAccessMask member of each element of pMemoryBarriers must only include access flags that are supported by one or more of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-vkCmdWaitEvents-dstAccessMask-02816
    The dstAccessMask member of each element of pMemoryBarriers must only include access flags that are supported by one or more of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-vkCmdWaitEvents-pBufferMemoryBarriers-02817
    For any element of pBufferMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its srcQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its srcAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-vkCmdWaitEvents-pBufferMemoryBarriers-02818
    For any element of pBufferMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its dstQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its dstAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-vkCmdWaitEvents-pImageMemoryBarriers-02819
    For any element of pImageMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its srcQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its srcAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-vkCmdWaitEvents-pImageMemoryBarriers-02820
    For any element of pImageMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its dstQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its dstAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-vkCmdWaitEvents-srcStageMask-06459
    Any pipeline stage included in srcStageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages

  • VUID-vkCmdWaitEvents-dstStageMask-06460
    Any pipeline stage included in dstStageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages

  • VUID-vkCmdWaitEvents-srcStageMask-01158
    srcStageMask must be the bitwise OR of the stageMask parameter used in previous calls to vkCmdSetEvent with any of the elements of pEvents and VK_PIPELINE_STAGE_HOST_BIT if any of the elements of pEvents was set using vkSetEvent

  • VUID-vkCmdWaitEvents-pEvents-01163
    If pEvents includes one or more events that will be signaled by vkSetEvent after commandBuffer has been submitted to a queue, then vkCmdWaitEvents must not be called inside a render pass instance

  • VUID-vkCmdWaitEvents-srcQueueFamilyIndex-02803
    The srcQueueFamilyIndex and dstQueueFamilyIndex members of any element of pBufferMemoryBarriers or pImageMemoryBarriers must be equal

  • VUID-vkCmdWaitEvents-commandBuffer-01167
    commandBuffer’s current device mask must include exactly one physical device

  • VUID-vkCmdWaitEvents-pEvents-03847
    Elements of pEvents must not have been signaled by vkCmdSetEvent2

Valid Usage (Implicit)
  • VUID-vkCmdWaitEvents-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWaitEvents-pEvents-parameter
    pEvents must be a valid pointer to an array of eventCount valid VkEvent handles

  • VUID-vkCmdWaitEvents-srcStageMask-parameter
    srcStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-vkCmdWaitEvents-dstStageMask-parameter
    dstStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-vkCmdWaitEvents-pMemoryBarriers-parameter
    If memoryBarrierCount is not 0, pMemoryBarriers must be a valid pointer to an array of memoryBarrierCount valid VkMemoryBarrier structures

  • VUID-vkCmdWaitEvents-pBufferMemoryBarriers-parameter
    If bufferMemoryBarrierCount is not 0, pBufferMemoryBarriers must be a valid pointer to an array of bufferMemoryBarrierCount valid VkBufferMemoryBarrier structures

  • VUID-vkCmdWaitEvents-pImageMemoryBarriers-parameter
    If imageMemoryBarrierCount is not 0, pImageMemoryBarriers must be a valid pointer to an array of imageMemoryBarrierCount valid VkImageMemoryBarrier structures

  • VUID-vkCmdWaitEvents-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWaitEvents-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdWaitEvents-eventCount-arraylength
    eventCount must be greater than 0

  • VUID-vkCmdWaitEvents-commonparent
    Both of commandBuffer, and the elements of pEvents must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

7.6. Pipeline Barriers

To record a pipeline barrier, call:

// Provided by VK_VERSION_1_3
void vkCmdPipelineBarrier2(
    VkCommandBuffer                             commandBuffer,
    const VkDependencyInfo*                     pDependencyInfo);

or the equivalent command

// Provided by VK_KHR_synchronization2
void vkCmdPipelineBarrier2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkDependencyInfo*                     pDependencyInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • pDependencyInfo is a pointer to a VkDependencyInfo structure defining the scopes of this operation.

When vkCmdPipelineBarrier2 is submitted to a queue, it defines memory dependencies between commands that were submitted before it, and those submitted after it.

The first synchronization scope and access scope of each memory dependency defined by pDependencyInfo are applied to operations that occurred earlier in submission order.

The second synchronization scope and access scope of each memory dependency defined by pDependencyInfo are applied to operations that occurred later in submission order.

If vkCmdPipelineBarrier2 is recorded within a render pass instance, the synchronization scopes are limited to operations within the same subpass.

Valid Usage
  • VUID-vkCmdPipelineBarrier2-pDependencies-02285
    If vkCmdPipelineBarrier2 is called within a render pass instance, the render pass must have been created with at least one VkSubpassDependency instance in VkRenderPassCreateInfo::pDependencies that expresses a dependency from the current subpass to itself, with synchronization scopes and access scopes that are all supersets of the scopes defined in this command

  • VUID-vkCmdPipelineBarrier2-bufferMemoryBarrierCount-01178
    If vkCmdPipelineBarrier2 is called within a render pass instance, it must not include any buffer memory barriers

  • VUID-vkCmdPipelineBarrier2-image-04073
    If vkCmdPipelineBarrier2 is called within a render pass instance, the image member of any image memory barrier included in this command must be an attachment used in the current subpass both as an input attachment, and as either a color or depth/stencil attachment

  • VUID-vkCmdPipelineBarrier2-oldLayout-01181
    If vkCmdPipelineBarrier2 is called within a render pass instance, the oldLayout and newLayout members of any image memory barrier included in this command must be equal

  • VUID-vkCmdPipelineBarrier2-srcQueueFamilyIndex-01182
    If vkCmdPipelineBarrier2 is called within a render pass instance, the srcQueueFamilyIndex and dstQueueFamilyIndex members of any image memory barrier included in this command must be equal

  • VUID-vkCmdPipelineBarrier2-dependencyFlags-01186
    If vkCmdPipelineBarrier2 is called outside of a render pass instance, VK_DEPENDENCY_VIEW_LOCAL_BIT must not be included in the dependency flags

  • VUID-vkCmdPipelineBarrier2-None-06191
    If vkCmdPipelineBarrier2 is called within a render pass instance, the render pass must not have been started with vkCmdBeginRendering

  • VUID-vkCmdPipelineBarrier2-synchronization2-03848
    The synchronization2 feature must be enabled

  • VUID-vkCmdPipelineBarrier2-srcStageMask-03849
    The srcStageMask member of any element of the pMemoryBarriers, pBufferMemoryBarriers, or pImageMemoryBarriers members of pDependencyInfo must only include pipeline stages valid for the queue family that was used to create the command pool that commandBuffer was allocated from

  • VUID-vkCmdPipelineBarrier2-dstStageMask-03850
    The dstStageMask member of any element of the pMemoryBarriers, pBufferMemoryBarriers, or pImageMemoryBarriers members of pDependencyInfo must only include pipeline stages valid for the queue family that was used to create the command pool that commandBuffer was allocated from

Valid Usage (Implicit)
  • VUID-vkCmdPipelineBarrier2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPipelineBarrier2-pDependencyInfo-parameter
    pDependencyInfo must be a valid pointer to a valid VkDependencyInfo structure

  • VUID-vkCmdPipelineBarrier2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPipelineBarrier2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Transfer
Graphics
Compute

To record a pipeline barrier, call:

// Provided by VK_VERSION_1_0
void vkCmdPipelineBarrier(
    VkCommandBuffer                             commandBuffer,
    VkPipelineStageFlags                        srcStageMask,
    VkPipelineStageFlags                        dstStageMask,
    VkDependencyFlags                           dependencyFlags,
    uint32_t                                    memoryBarrierCount,
    const VkMemoryBarrier*                      pMemoryBarriers,
    uint32_t                                    bufferMemoryBarrierCount,
    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
    uint32_t                                    imageMemoryBarrierCount,
    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
  • commandBuffer is the command buffer into which the command is recorded.

  • srcStageMask is a bitmask of VkPipelineStageFlagBits specifying the source stages.

  • dstStageMask is a bitmask of VkPipelineStageFlagBits specifying the destination stages.

  • dependencyFlags is a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed.

  • memoryBarrierCount is the length of the pMemoryBarriers array.

  • pMemoryBarriers is a pointer to an array of VkMemoryBarrier structures.

  • bufferMemoryBarrierCount is the length of the pBufferMemoryBarriers array.

  • pBufferMemoryBarriers is a pointer to an array of VkBufferMemoryBarrier structures.

  • imageMemoryBarrierCount is the length of the pImageMemoryBarriers array.

  • pImageMemoryBarriers is a pointer to an array of VkImageMemoryBarrier structures.

vkCmdPipelineBarrier operates almost identically to vkCmdPipelineBarrier2, except that the scopes and barriers are defined as direct parameters rather than being defined by an VkDependencyInfo.

When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted before it, and those submitted after it.

If vkCmdPipelineBarrier was recorded outside a render pass instance, the first synchronization scope includes all commands that occur earlier in submission order. If vkCmdPipelineBarrier was recorded inside a render pass instance, the first synchronization scope includes only commands that occur earlier in submission order within the same subpass. In either case, the first synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by srcStageMask.

If vkCmdPipelineBarrier was recorded outside a render pass instance, the second synchronization scope includes all commands that occur later in submission order. If vkCmdPipelineBarrier was recorded inside a render pass instance, the second synchronization scope includes only commands that occur later in submission order within the same subpass. In either case, the second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.

The first access scope is limited to accesses in the pipeline stages determined by the source stage mask specified by srcStageMask. Within that, the first access scope only includes the first access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the first access scope includes no accesses.

The second access scope is limited to accesses in the pipeline stages determined by the destination stage mask specified by dstStageMask. Within that, the second access scope only includes the second access scopes defined by elements of the pMemoryBarriers, pBufferMemoryBarriers and pImageMemoryBarriers arrays, which each define a set of memory barriers. If no memory barriers are specified, then the second access scope includes no accesses.

If dependencyFlags includes VK_DEPENDENCY_BY_REGION_BIT, then any dependency between framebuffer-space pipeline stages is framebuffer-local - otherwise it is framebuffer-global.

Valid Usage
  • VUID-vkCmdPipelineBarrier-srcStageMask-04090
    If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdPipelineBarrier-srcStageMask-04091
    If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdPipelineBarrier-srcStageMask-04092
    If the conditional rendering feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdPipelineBarrier-srcStageMask-04093
    If the fragment density map feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdPipelineBarrier-srcStageMask-04094
    If the transform feedback feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdPipelineBarrier-srcStageMask-04095
    If the mesh shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-vkCmdPipelineBarrier-srcStageMask-04096
    If the task shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdPipelineBarrier-srcStageMask-04097
    If the shading rate image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdPipelineBarrier-srcStageMask-03937
    If the synchronization2 feature is not enabled, srcStageMask must not be 0

  • VUID-vkCmdPipelineBarrier-dstStageMask-04090
    If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdPipelineBarrier-dstStageMask-04091
    If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdPipelineBarrier-dstStageMask-04092
    If the conditional rendering feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdPipelineBarrier-dstStageMask-04093
    If the fragment density map feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdPipelineBarrier-dstStageMask-04094
    If the transform feedback feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdPipelineBarrier-dstStageMask-04095
    If the mesh shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-vkCmdPipelineBarrier-dstStageMask-04096
    If the task shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdPipelineBarrier-dstStageMask-04097
    If the shading rate image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdPipelineBarrier-dstStageMask-03937
    If the synchronization2 feature is not enabled, dstStageMask must not be 0

  • VUID-vkCmdPipelineBarrier-srcAccessMask-02815
    The srcAccessMask member of each element of pMemoryBarriers must only include access flags that are supported by one or more of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-vkCmdPipelineBarrier-dstAccessMask-02816
    The dstAccessMask member of each element of pMemoryBarriers must only include access flags that are supported by one or more of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-vkCmdPipelineBarrier-pBufferMemoryBarriers-02817
    For any element of pBufferMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its srcQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its srcAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-vkCmdPipelineBarrier-pBufferMemoryBarriers-02818
    For any element of pBufferMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its dstQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its dstAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-vkCmdPipelineBarrier-pImageMemoryBarriers-02819
    For any element of pImageMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its srcQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its srcAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-vkCmdPipelineBarrier-pImageMemoryBarriers-02820
    For any element of pImageMemoryBarriers, if its srcQueueFamilyIndex and dstQueueFamilyIndex members are equal, or if its dstQueueFamilyIndex is the queue family index that was used to create the command pool that commandBuffer was allocated from, then its dstAccessMask member must only contain access flags that are supported by one or more of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-vkCmdPipelineBarrier-pDependencies-02285
    If vkCmdPipelineBarrier is called within a render pass instance, the render pass must have been created with at least one VkSubpassDependency instance in VkRenderPassCreateInfo::pDependencies that expresses a dependency from the current subpass to itself, with synchronization scopes and access scopes that are all supersets of the scopes defined in this command

  • VUID-vkCmdPipelineBarrier-bufferMemoryBarrierCount-01178
    If vkCmdPipelineBarrier is called within a render pass instance, it must not include any buffer memory barriers

  • VUID-vkCmdPipelineBarrier-image-04073
    If vkCmdPipelineBarrier is called within a render pass instance, the image member of any image memory barrier included in this command must be an attachment used in the current subpass both as an input attachment, and as either a color or depth/stencil attachment

  • VUID-vkCmdPipelineBarrier-oldLayout-01181
    If vkCmdPipelineBarrier is called within a render pass instance, the oldLayout and newLayout members of any image memory barrier included in this command must be equal

  • VUID-vkCmdPipelineBarrier-srcQueueFamilyIndex-01182
    If vkCmdPipelineBarrier is called within a render pass instance, the srcQueueFamilyIndex and dstQueueFamilyIndex members of any image memory barrier included in this command must be equal

  • VUID-vkCmdPipelineBarrier-dependencyFlags-01186
    If vkCmdPipelineBarrier is called outside of a render pass instance, VK_DEPENDENCY_VIEW_LOCAL_BIT must not be included in the dependency flags

  • VUID-vkCmdPipelineBarrier-None-06191
    If vkCmdPipelineBarrier is called within a render pass instance, the render pass must not have been started with vkCmdBeginRendering

  • VUID-vkCmdPipelineBarrier-srcStageMask-06461
    Any pipeline stage included in srcStageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages

  • VUID-vkCmdPipelineBarrier-dstStageMask-06462
    Any pipeline stage included in dstStageMask must be supported by the capabilities of the queue family specified by the queueFamilyIndex member of the VkCommandPoolCreateInfo structure that was used to create the VkCommandPool that commandBuffer was allocated from, as specified in the table of supported pipeline stages

Valid Usage (Implicit)
  • VUID-vkCmdPipelineBarrier-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPipelineBarrier-srcStageMask-parameter
    srcStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-vkCmdPipelineBarrier-dstStageMask-parameter
    dstStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-vkCmdPipelineBarrier-dependencyFlags-parameter
    dependencyFlags must be a valid combination of VkDependencyFlagBits values

  • VUID-vkCmdPipelineBarrier-pMemoryBarriers-parameter
    If memoryBarrierCount is not 0, pMemoryBarriers must be a valid pointer to an array of memoryBarrierCount valid VkMemoryBarrier structures

  • VUID-vkCmdPipelineBarrier-pBufferMemoryBarriers-parameter
    If bufferMemoryBarrierCount is not 0, pBufferMemoryBarriers must be a valid pointer to an array of bufferMemoryBarrierCount valid VkBufferMemoryBarrier structures

  • VUID-vkCmdPipelineBarrier-pImageMemoryBarriers-parameter
    If imageMemoryBarrierCount is not 0, pImageMemoryBarriers must be a valid pointer to an array of imageMemoryBarrierCount valid VkImageMemoryBarrier structures

  • VUID-vkCmdPipelineBarrier-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPipelineBarrier-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Transfer
Graphics
Compute

Bits which can be set in vkCmdPipelineBarrier::dependencyFlags, specifying how execution and memory dependencies are formed, are:

// Provided by VK_VERSION_1_0
typedef enum VkDependencyFlagBits {
    VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
  // Provided by VK_VERSION_1_1
    VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004,
  // Provided by VK_VERSION_1_1
    VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002,
  // Provided by VK_KHR_multiview
    VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT,
  // Provided by VK_KHR_device_group
    VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT,
} VkDependencyFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkDependencyFlags;

VkDependencyFlags is a bitmask type for setting a mask of zero or more VkDependencyFlagBits.

7.6.1. Subpass Self-dependency

vkCmdPipelineBarrier or vkCmdPipelineBarrier2 must not be called within a render pass instance started with vkCmdBeginRendering.

If vkCmdPipelineBarrier or vkCmdPipelineBarrier2 is called inside a render pass instance, the following restrictions apply. For a given subpass to allow a pipeline barrier, the render pass must declare a self-dependency from that subpass to itself. That is, there must exist a subpass dependency with srcSubpass and dstSubpass both equal to that subpass index. More than one self-dependency can be declared for each subpass.

Self-dependencies must only include pipeline stage bits that are graphics stages. If any of the stages in srcStageMask are framebuffer-space stages, dstStageMask must only contain framebuffer-space stages. This means that pseudo-stages like VK_PIPELINE_STAGE_ALL_COMMANDS_BIT which include the execution of both framebuffer-space stages and non-framebuffer-space stages must not be used.

If the source and destination stage masks both include framebuffer-space stages, then dependencyFlags must include VK_DEPENDENCY_BY_REGION_BIT. If the subpass has more than one view, then dependencyFlags must include VK_DEPENDENCY_VIEW_LOCAL_BIT.

Each of the synchronization scopes and access scopes of a vkCmdPipelineBarrier2 or vkCmdPipelineBarrier command inside a render pass instance must be a subset of the scopes of one of the self-dependencies for the current subpass.

If the self-dependency has VK_DEPENDENCY_BY_REGION_BIT or VK_DEPENDENCY_VIEW_LOCAL_BIT set, then so must the pipeline barrier. Pipeline barriers within a render pass instance must not include buffer memory barriers. Image memory barriers must only specify image subresources that are used as attachments within the subpass, and must not define an image layout transition or queue family ownership transfer.

7.7. Memory Barriers

Memory barriers are used to explicitly control access to buffer and image subresource ranges. Memory barriers are used to transfer ownership between queue families, change image layouts, and define availability and visibility operations. They explicitly define the access types and buffer and image subresource ranges that are included in the access scopes of a memory dependency that is created by a synchronization command that includes them.

7.7.1. Global Memory Barriers

Global memory barriers apply to memory accesses involving all memory objects that exist at the time of its execution.

The VkMemoryBarrier2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkMemoryBarrier2 {
    VkStructureType          sType;
    const void*              pNext;
    VkPipelineStageFlags2    srcStageMask;
    VkAccessFlags2           srcAccessMask;
    VkPipelineStageFlags2    dstStageMask;
    VkAccessFlags2           dstAccessMask;
} VkMemoryBarrier2;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkMemoryBarrier2 VkMemoryBarrier2KHR;

This structure defines a memory dependency affecting all device memory.

The first synchronization scope and access scope described by this structure include only operations and memory accesses specified by srcStageMask and srcAccessMask.

The second synchronization scope and access scope described by this structure include only operations and memory accesses specified by dstStageMask and dstAccessMask.

Valid Usage
  • VUID-VkMemoryBarrier2-srcStageMask-03929
    If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-VkMemoryBarrier2-srcStageMask-03930
    If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkMemoryBarrier2-srcStageMask-03931
    If the conditional rendering feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkMemoryBarrier2-srcStageMask-03932
    If the fragment density map feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkMemoryBarrier2-srcStageMask-03933
    If the transform feedback feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkMemoryBarrier2-srcStageMask-03934
    If the mesh shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-VkMemoryBarrier2-srcStageMask-03935
    If the task shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-VkMemoryBarrier2-srcStageMask-04956
    If the shading rate image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkMemoryBarrier2-srcStageMask-04957
    If the subpass shading feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-VkMemoryBarrier2-srcStageMask-04995
    If the invocation mask image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkMemoryBarrier2-srcAccessMask-03900
    If srcAccessMask includes VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03901
    If srcAccessMask includes VK_ACCESS_2_INDEX_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03902
    If srcAccessMask includes VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03903
    If srcAccessMask includes VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03904
    If srcAccessMask includes VK_ACCESS_2_UNIFORM_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-srcAccessMask-03905
    If srcAccessMask includes VK_ACCESS_2_SHADER_SAMPLED_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-srcAccessMask-03906
    If srcAccessMask includes VK_ACCESS_2_SHADER_STORAGE_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-srcAccessMask-03907
    If srcAccessMask includes VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-srcAccessMask-03908
    If srcAccessMask includes VK_ACCESS_2_SHADER_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-srcAccessMask-03909
    If srcAccessMask includes VK_ACCESS_2_SHADER_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-srcAccessMask-03910
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03911
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03912
    If srcAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03913
    If srcAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03914
    If srcAccessMask includes VK_ACCESS_2_TRANSFER_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03915
    If srcAccessMask includes VK_ACCESS_2_TRANSFER_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03916
    If srcAccessMask includes VK_ACCESS_2_HOST_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03917
    If srcAccessMask includes VK_ACCESS_2_HOST_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03918
    If srcAccessMask includes VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03919
    If srcAccessMask includes VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03920
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-04747
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03922
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03923
    If srcAccessMask includes VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-04994
    If srcAccessMask includes VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI, srcStageMask must include VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkMemoryBarrier2-srcAccessMask-03924
    If srcAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03925
    If srcAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03926
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-03927
    If srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-srcAccessMask-03928
    If srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-srcAccessMask-06256
    If rayQuery is not enabled and srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, srcStageMask must not include any of the VK_PIPELINE_STAGE_*_SHADER_BIT stages except VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR

  • VUID-VkMemoryBarrier2-srcAccessMask-04858
    If srcAccessMask includes VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkMemoryBarrier2-srcAccessMask-04859
    If srcAccessMask includes VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkMemoryBarrier2-srcAccessMask-04860
    If srcAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkMemoryBarrier2-srcAccessMask-04861
    If srcAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkMemoryBarrier2-dstStageMask-03929
    If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-VkMemoryBarrier2-dstStageMask-03930
    If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkMemoryBarrier2-dstStageMask-03931
    If the conditional rendering feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkMemoryBarrier2-dstStageMask-03932
    If the fragment density map feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkMemoryBarrier2-dstStageMask-03933
    If the transform feedback feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkMemoryBarrier2-dstStageMask-03934
    If the mesh shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-VkMemoryBarrier2-dstStageMask-03935
    If the task shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-VkMemoryBarrier2-dstStageMask-04956
    If the shading rate image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkMemoryBarrier2-dstStageMask-04957
    If the subpass shading feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-VkMemoryBarrier2-dstStageMask-04995
    If the invocation mask image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkMemoryBarrier2-dstAccessMask-03900
    If dstAccessMask includes VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03901
    If dstAccessMask includes VK_ACCESS_2_INDEX_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03902
    If dstAccessMask includes VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03903
    If dstAccessMask includes VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03904
    If dstAccessMask includes VK_ACCESS_2_UNIFORM_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-dstAccessMask-03905
    If dstAccessMask includes VK_ACCESS_2_SHADER_SAMPLED_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-dstAccessMask-03906
    If dstAccessMask includes VK_ACCESS_2_SHADER_STORAGE_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-dstAccessMask-03907
    If dstAccessMask includes VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-dstAccessMask-03908
    If dstAccessMask includes VK_ACCESS_2_SHADER_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-dstAccessMask-03909
    If dstAccessMask includes VK_ACCESS_2_SHADER_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-dstAccessMask-03910
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03911
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03912
    If dstAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03913
    If dstAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03914
    If dstAccessMask includes VK_ACCESS_2_TRANSFER_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03915
    If dstAccessMask includes VK_ACCESS_2_TRANSFER_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03916
    If dstAccessMask includes VK_ACCESS_2_HOST_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03917
    If dstAccessMask includes VK_ACCESS_2_HOST_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03918
    If dstAccessMask includes VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03919
    If dstAccessMask includes VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03920
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-04747
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03922
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03923
    If dstAccessMask includes VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-04994
    If dstAccessMask includes VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI, dstStageMask must include VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkMemoryBarrier2-dstAccessMask-03924
    If dstAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03925
    If dstAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03926
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-03927
    If dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkMemoryBarrier2-dstAccessMask-03928
    If dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkMemoryBarrier2-dstAccessMask-06256
    If rayQuery is not enabled and dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, dstStageMask must not include any of the VK_PIPELINE_STAGE_*_SHADER_BIT stages except VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR

  • VUID-VkMemoryBarrier2-dstAccessMask-04858
    If dstAccessMask includes VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkMemoryBarrier2-dstAccessMask-04859
    If dstAccessMask includes VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkMemoryBarrier2-dstAccessMask-04860
    If dstAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkMemoryBarrier2-dstAccessMask-04861
    If dstAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

Valid Usage (Implicit)
  • VUID-VkMemoryBarrier2-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_BARRIER_2

  • VUID-VkMemoryBarrier2-srcStageMask-parameter
    srcStageMask must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-VkMemoryBarrier2-srcAccessMask-parameter
    srcAccessMask must be a valid combination of VkAccessFlagBits2 values

  • VUID-VkMemoryBarrier2-dstStageMask-parameter
    dstStageMask must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-VkMemoryBarrier2-dstAccessMask-parameter
    dstAccessMask must be a valid combination of VkAccessFlagBits2 values

The VkMemoryBarrier structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkMemoryBarrier {
    VkStructureType    sType;
    const void*        pNext;
    VkAccessFlags      srcAccessMask;
    VkAccessFlags      dstAccessMask;
} VkMemoryBarrier;

The first access scope is limited to access types in the source access mask specified by srcAccessMask.

The second access scope is limited to access types in the destination access mask specified by dstAccessMask.

Valid Usage (Implicit)
  • VUID-VkMemoryBarrier-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_BARRIER

  • VUID-VkMemoryBarrier-pNext-pNext
    pNext must be NULL

  • VUID-VkMemoryBarrier-srcAccessMask-parameter
    srcAccessMask must be a valid combination of VkAccessFlagBits values

  • VUID-VkMemoryBarrier-dstAccessMask-parameter
    dstAccessMask must be a valid combination of VkAccessFlagBits values

7.7.2. Buffer Memory Barriers

Buffer memory barriers only apply to memory accesses involving a specific buffer range. That is, a memory dependency formed from a buffer memory barrier is scoped to access via the specified buffer range. Buffer memory barriers can also be used to define a queue family ownership transfer for the specified buffer range.

The VkBufferMemoryBarrier2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkBufferMemoryBarrier2 {
    VkStructureType          sType;
    const void*              pNext;
    VkPipelineStageFlags2    srcStageMask;
    VkAccessFlags2           srcAccessMask;
    VkPipelineStageFlags2    dstStageMask;
    VkAccessFlags2           dstAccessMask;
    uint32_t                 srcQueueFamilyIndex;
    uint32_t                 dstQueueFamilyIndex;
    VkBuffer                 buffer;
    VkDeviceSize             offset;
    VkDeviceSize             size;
} VkBufferMemoryBarrier2;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkBufferMemoryBarrier2 VkBufferMemoryBarrier2KHR;

This structure defines a memory dependency limited to a range of a buffer, and can define a queue family transfer operation for that range.

The first synchronization scope and access scope described by this structure include only operations and memory accesses specified by srcStageMask and srcAccessMask.

The second synchronization scope and access scope described by this structure include only operations and memory accesses specified by dstStageMask and dstAccessMask.

Both access scopes are limited to only memory accesses to buffer in the range defined by offset and size.

If buffer was created with VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, this memory barrier defines a queue family transfer operation. When executed on a queue in the family identified by srcQueueFamilyIndex, this barrier defines a queue family release operation for the specified buffer range, and the second synchronization and access scopes do not synchronize operations on that queue. When executed on a queue in the family identified by dstQueueFamilyIndex, this barrier defines a queue family acquire operation for the specified buffer range, and the first synchronization and access scopes do not synchronize operations on that queue.

A queue family transfer operation is also defined if the values are not equal, and either is one of the special queue family values reserved for external memory ownership transfers, as described in Queue Family Ownership Transfer. A queue family release operation is defined when dstQueueFamilyIndex is one of those values, and a queue family acquire operation is defined when srcQueueFamilyIndex is one of those values.

Valid Usage
  • VUID-VkBufferMemoryBarrier2-srcStageMask-03929
    If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-VkBufferMemoryBarrier2-srcStageMask-03930
    If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkBufferMemoryBarrier2-srcStageMask-03931
    If the conditional rendering feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkBufferMemoryBarrier2-srcStageMask-03932
    If the fragment density map feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkBufferMemoryBarrier2-srcStageMask-03933
    If the transform feedback feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkBufferMemoryBarrier2-srcStageMask-03934
    If the mesh shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-VkBufferMemoryBarrier2-srcStageMask-03935
    If the task shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-VkBufferMemoryBarrier2-srcStageMask-04956
    If the shading rate image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkBufferMemoryBarrier2-srcStageMask-04957
    If the subpass shading feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-VkBufferMemoryBarrier2-srcStageMask-04995
    If the invocation mask image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03900
    If srcAccessMask includes VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03901
    If srcAccessMask includes VK_ACCESS_2_INDEX_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03902
    If srcAccessMask includes VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03903
    If srcAccessMask includes VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03904
    If srcAccessMask includes VK_ACCESS_2_UNIFORM_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03905
    If srcAccessMask includes VK_ACCESS_2_SHADER_SAMPLED_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03906
    If srcAccessMask includes VK_ACCESS_2_SHADER_STORAGE_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03907
    If srcAccessMask includes VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03908
    If srcAccessMask includes VK_ACCESS_2_SHADER_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03909
    If srcAccessMask includes VK_ACCESS_2_SHADER_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03910
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03911
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03912
    If srcAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03913
    If srcAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03914
    If srcAccessMask includes VK_ACCESS_2_TRANSFER_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03915
    If srcAccessMask includes VK_ACCESS_2_TRANSFER_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03916
    If srcAccessMask includes VK_ACCESS_2_HOST_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03917
    If srcAccessMask includes VK_ACCESS_2_HOST_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03918
    If srcAccessMask includes VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03919
    If srcAccessMask includes VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03920
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-04747
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03922
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03923
    If srcAccessMask includes VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-04994
    If srcAccessMask includes VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI, srcStageMask must include VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03924
    If srcAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03925
    If srcAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03926
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03927
    If srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-03928
    If srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-06256
    If rayQuery is not enabled and srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, srcStageMask must not include any of the VK_PIPELINE_STAGE_*_SHADER_BIT stages except VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-04858
    If srcAccessMask includes VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-04859
    If srcAccessMask includes VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-04860
    If srcAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-04861
    If srcAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-dstStageMask-03929
    If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-VkBufferMemoryBarrier2-dstStageMask-03930
    If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkBufferMemoryBarrier2-dstStageMask-03931
    If the conditional rendering feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkBufferMemoryBarrier2-dstStageMask-03932
    If the fragment density map feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkBufferMemoryBarrier2-dstStageMask-03933
    If the transform feedback feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkBufferMemoryBarrier2-dstStageMask-03934
    If the mesh shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-VkBufferMemoryBarrier2-dstStageMask-03935
    If the task shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-VkBufferMemoryBarrier2-dstStageMask-04956
    If the shading rate image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkBufferMemoryBarrier2-dstStageMask-04957
    If the subpass shading feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-VkBufferMemoryBarrier2-dstStageMask-04995
    If the invocation mask image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03900
    If dstAccessMask includes VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03901
    If dstAccessMask includes VK_ACCESS_2_INDEX_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03902
    If dstAccessMask includes VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03903
    If dstAccessMask includes VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03904
    If dstAccessMask includes VK_ACCESS_2_UNIFORM_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03905
    If dstAccessMask includes VK_ACCESS_2_SHADER_SAMPLED_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03906
    If dstAccessMask includes VK_ACCESS_2_SHADER_STORAGE_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03907
    If dstAccessMask includes VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03908
    If dstAccessMask includes VK_ACCESS_2_SHADER_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03909
    If dstAccessMask includes VK_ACCESS_2_SHADER_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03910
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03911
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03912
    If dstAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03913
    If dstAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03914
    If dstAccessMask includes VK_ACCESS_2_TRANSFER_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03915
    If dstAccessMask includes VK_ACCESS_2_TRANSFER_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03916
    If dstAccessMask includes VK_ACCESS_2_HOST_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03917
    If dstAccessMask includes VK_ACCESS_2_HOST_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03918
    If dstAccessMask includes VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03919
    If dstAccessMask includes VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03920
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-04747
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03922
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03923
    If dstAccessMask includes VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-04994
    If dstAccessMask includes VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI, dstStageMask must include VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03924
    If dstAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03925
    If dstAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03926
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03927
    If dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-03928
    If dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-06256
    If rayQuery is not enabled and dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, dstStageMask must not include any of the VK_PIPELINE_STAGE_*_SHADER_BIT stages except VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-04858
    If dstAccessMask includes VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-04859
    If dstAccessMask includes VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-04860
    If dstAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-04861
    If dstAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkBufferMemoryBarrier2-offset-01187
    offset must be less than the size of buffer

  • VUID-VkBufferMemoryBarrier2-size-01188
    If size is not equal to VK_WHOLE_SIZE, size must be greater than 0

  • VUID-VkBufferMemoryBarrier2-size-01189
    If size is not equal to VK_WHOLE_SIZE, size must be less than or equal to than the size of buffer minus offset

  • VUID-VkBufferMemoryBarrier2-buffer-01931
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkBufferMemoryBarrier2-srcQueueFamilyIndex-04087
    If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, at least one must not be a special queue family reserved for external memory ownership transfers, as described in Queue Family Ownership Transfer

  • VUID-VkBufferMemoryBarrier2-buffer-04088
    If buffer was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, and one of srcQueueFamilyIndex and dstQueueFamilyIndex is one of the special queue family values reserved for external memory transfers, the other must be VK_QUEUE_FAMILY_IGNORED

  • VUID-VkBufferMemoryBarrier2-buffer-04089
    If buffer was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, srcQueueFamilyIndex and dstQueueFamilyIndex must both be valid queue families, or one of the special queue family values reserved for external memory transfers, as described in Queue Family Ownership Transfer

  • VUID-VkBufferMemoryBarrier2-srcStageMask-03851
    If either srcStageMask or dstStageMask includes VK_PIPELINE_STAGE_2_HOST_BIT, srcQueueFamilyIndex and dstQueueFamilyIndex must be equal

Valid Usage (Implicit)
  • VUID-VkBufferMemoryBarrier2-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2

  • VUID-VkBufferMemoryBarrier2-pNext-pNext
    pNext must be NULL

  • VUID-VkBufferMemoryBarrier2-srcStageMask-parameter
    srcStageMask must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-VkBufferMemoryBarrier2-srcAccessMask-parameter
    srcAccessMask must be a valid combination of VkAccessFlagBits2 values

  • VUID-VkBufferMemoryBarrier2-dstStageMask-parameter
    dstStageMask must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-VkBufferMemoryBarrier2-dstAccessMask-parameter
    dstAccessMask must be a valid combination of VkAccessFlagBits2 values

  • VUID-VkBufferMemoryBarrier2-buffer-parameter
    buffer must be a valid VkBuffer handle

The VkBufferMemoryBarrier structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBufferMemoryBarrier {
    VkStructureType    sType;
    const void*        pNext;
    VkAccessFlags      srcAccessMask;
    VkAccessFlags      dstAccessMask;
    uint32_t           srcQueueFamilyIndex;
    uint32_t           dstQueueFamilyIndex;
    VkBuffer           buffer;
    VkDeviceSize       offset;
    VkDeviceSize       size;
} VkBufferMemoryBarrier;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcAccessMask is a bitmask of VkAccessFlagBits specifying a source access mask.

  • dstAccessMask is a bitmask of VkAccessFlagBits specifying a destination access mask.

  • srcQueueFamilyIndex is the source queue family for a queue family ownership transfer.

  • dstQueueFamilyIndex is the destination queue family for a queue family ownership transfer.

  • buffer is a handle to the buffer whose backing memory is affected by the barrier.

  • offset is an offset in bytes into the backing memory for buffer; this is relative to the base offset as bound to the buffer (see vkBindBufferMemory).

  • size is a size in bytes of the affected area of backing memory for buffer, or VK_WHOLE_SIZE to use the range from offset to the end of the buffer.

The first access scope is limited to access to memory through the specified buffer range, via access types in the source access mask specified by srcAccessMask. If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory writes performed by that access type are also made visible, as that access type is not performed through a resource.

The second access scope is limited to access to memory through the specified buffer range, via access types in the destination access mask specified by dstAccessMask. If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible to accesses of those types, as those access types are not performed through a resource.

If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and srcQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family release operation for the specified buffer range, and the second access scope includes no access, as if dstAccessMask was 0.

If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and dstQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family acquire operation for the specified buffer range, and the first access scope includes no access, as if srcAccessMask was 0.

Valid Usage
  • VUID-VkBufferMemoryBarrier-offset-01187
    offset must be less than the size of buffer

  • VUID-VkBufferMemoryBarrier-size-01188
    If size is not equal to VK_WHOLE_SIZE, size must be greater than 0

  • VUID-VkBufferMemoryBarrier-size-01189
    If size is not equal to VK_WHOLE_SIZE, size must be less than or equal to than the size of buffer minus offset

  • VUID-VkBufferMemoryBarrier-buffer-01931
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkBufferMemoryBarrier-srcQueueFamilyIndex-04087
    If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, at least one must not be a special queue family reserved for external memory ownership transfers, as described in Queue Family Ownership Transfer

  • VUID-VkBufferMemoryBarrier-buffer-04088
    If buffer was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, and one of srcQueueFamilyIndex and dstQueueFamilyIndex is one of the special queue family values reserved for external memory transfers, the other must be VK_QUEUE_FAMILY_IGNORED

  • VUID-VkBufferMemoryBarrier-buffer-04089
    If buffer was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, srcQueueFamilyIndex and dstQueueFamilyIndex must both be valid queue families, or one of the special queue family values reserved for external memory transfers, as described in Queue Family Ownership Transfer

  • VUID-VkBufferMemoryBarrier-synchronization2-03853
    If the synchronization2 feature is not enabled, and buffer was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, at least one of srcQueueFamilyIndex and dstQueueFamilyIndex must be VK_QUEUE_FAMILY_IGNORED

Valid Usage (Implicit)
  • VUID-VkBufferMemoryBarrier-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER

  • VUID-VkBufferMemoryBarrier-pNext-pNext
    pNext must be NULL

  • VUID-VkBufferMemoryBarrier-buffer-parameter
    buffer must be a valid VkBuffer handle

VK_WHOLE_SIZE is a special value indicating that the entire remaining length of a buffer following a given offset should be used. It can be specified for VkBufferMemoryBarrier::size and other structures.

#define VK_WHOLE_SIZE                     (~0ULL)

7.7.3. Image Memory Barriers

Image memory barriers only apply to memory accesses involving a specific image subresource range. That is, a memory dependency formed from an image memory barrier is scoped to access via the specified image subresource range. Image memory barriers can also be used to define image layout transitions or a queue family ownership transfer for the specified image subresource range.

The VkImageMemoryBarrier2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkImageMemoryBarrier2 {
    VkStructureType            sType;
    const void*                pNext;
    VkPipelineStageFlags2      srcStageMask;
    VkAccessFlags2             srcAccessMask;
    VkPipelineStageFlags2      dstStageMask;
    VkAccessFlags2             dstAccessMask;
    VkImageLayout              oldLayout;
    VkImageLayout              newLayout;
    uint32_t                   srcQueueFamilyIndex;
    uint32_t                   dstQueueFamilyIndex;
    VkImage                    image;
    VkImageSubresourceRange    subresourceRange;
} VkImageMemoryBarrier2;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkImageMemoryBarrier2 VkImageMemoryBarrier2KHR;

This structure defines a memory dependency limited to an image subresource range, and can define a queue family transfer operation and image layout transition for that subresource range.

The first synchronization scope and access scope described by this structure include only operations and memory accesses specified by srcStageMask and srcAccessMask.

The second synchronization scope and access scope described by this structure include only operations and memory accesses specified by dstStageMask and dstAccessMask.

Both access scopes are limited to only memory accesses to image in the subresource range defined by subresourceRange.

If image was created with VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, this memory barrier defines a queue family transfer operation. When executed on a queue in the family identified by srcQueueFamilyIndex, this barrier defines a queue family release operation for the specified image subresource range, and the second synchronization and access scopes do not synchronize operations on that queue. When executed on a queue in the family identified by dstQueueFamilyIndex, this barrier defines a queue family acquire operation for the specified image subresource range, and the first synchronization and access scopes do not synchronize operations on that queue.

A queue family transfer operation is also defined if the values are not equal, and either is one of the special queue family values reserved for external memory ownership transfers, as described in Queue Family Ownership Transfer. A queue family release operation is defined when dstQueueFamilyIndex is one of those values, and a queue family acquire operation is defined when srcQueueFamilyIndex is one of those values.

If oldLayout is not equal to newLayout, then the memory barrier defines an image layout transition for the specified image subresource range. If this memory barrier defines a queue family transfer operation, the layout transition is only executed once between the queues.

Note

When the old and new layout are equal, the layout values are ignored - data is preserved no matter what values are specified, or what layout the image is currently in.

If image has a multi-planar format and the image is disjoint, then including VK_IMAGE_ASPECT_COLOR_BIT in the aspectMask member of subresourceRange is equivalent to including VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and (for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.

Valid Usage
  • VUID-VkImageMemoryBarrier2-srcStageMask-03929
    If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-VkImageMemoryBarrier2-srcStageMask-03930
    If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkImageMemoryBarrier2-srcStageMask-03931
    If the conditional rendering feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkImageMemoryBarrier2-srcStageMask-03932
    If the fragment density map feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkImageMemoryBarrier2-srcStageMask-03933
    If the transform feedback feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkImageMemoryBarrier2-srcStageMask-03934
    If the mesh shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-VkImageMemoryBarrier2-srcStageMask-03935
    If the task shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-VkImageMemoryBarrier2-srcStageMask-04956
    If the shading rate image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkImageMemoryBarrier2-srcStageMask-04957
    If the subpass shading feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-VkImageMemoryBarrier2-srcStageMask-04995
    If the invocation mask image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03900
    If srcAccessMask includes VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03901
    If srcAccessMask includes VK_ACCESS_2_INDEX_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03902
    If srcAccessMask includes VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03903
    If srcAccessMask includes VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03904
    If srcAccessMask includes VK_ACCESS_2_UNIFORM_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03905
    If srcAccessMask includes VK_ACCESS_2_SHADER_SAMPLED_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03906
    If srcAccessMask includes VK_ACCESS_2_SHADER_STORAGE_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03907
    If srcAccessMask includes VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03908
    If srcAccessMask includes VK_ACCESS_2_SHADER_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03909
    If srcAccessMask includes VK_ACCESS_2_SHADER_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03910
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03911
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03912
    If srcAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03913
    If srcAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03914
    If srcAccessMask includes VK_ACCESS_2_TRANSFER_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03915
    If srcAccessMask includes VK_ACCESS_2_TRANSFER_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03916
    If srcAccessMask includes VK_ACCESS_2_HOST_READ_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03917
    If srcAccessMask includes VK_ACCESS_2_HOST_WRITE_BIT, srcStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03918
    If srcAccessMask includes VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03919
    If srcAccessMask includes VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03920
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-04747
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03922
    If srcAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03923
    If srcAccessMask includes VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-04994
    If srcAccessMask includes VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI, srcStageMask must include VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03924
    If srcAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03925
    If srcAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV, srcStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03926
    If srcAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT, srcStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03927
    If srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-srcAccessMask-03928
    If srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-srcAccessMask-06256
    If rayQuery is not enabled and srcAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, srcStageMask must not include any of the VK_PIPELINE_STAGE_*_SHADER_BIT stages except VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR

  • VUID-VkImageMemoryBarrier2-srcAccessMask-04858
    If srcAccessMask includes VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-srcAccessMask-04859
    If srcAccessMask includes VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-srcAccessMask-04860
    If srcAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-srcAccessMask-04861
    If srcAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR, srcStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-dstStageMask-03929
    If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-VkImageMemoryBarrier2-dstStageMask-03930
    If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkImageMemoryBarrier2-dstStageMask-03931
    If the conditional rendering feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkImageMemoryBarrier2-dstStageMask-03932
    If the fragment density map feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkImageMemoryBarrier2-dstStageMask-03933
    If the transform feedback feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkImageMemoryBarrier2-dstStageMask-03934
    If the mesh shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-VkImageMemoryBarrier2-dstStageMask-03935
    If the task shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-VkImageMemoryBarrier2-dstStageMask-04956
    If the shading rate image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkImageMemoryBarrier2-dstStageMask-04957
    If the subpass shading feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-VkImageMemoryBarrier2-dstStageMask-04995
    If the invocation mask image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03900
    If dstAccessMask includes VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03901
    If dstAccessMask includes VK_ACCESS_2_INDEX_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03902
    If dstAccessMask includes VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT, VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03903
    If dstAccessMask includes VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03904
    If dstAccessMask includes VK_ACCESS_2_UNIFORM_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03905
    If dstAccessMask includes VK_ACCESS_2_SHADER_SAMPLED_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03906
    If dstAccessMask includes VK_ACCESS_2_SHADER_STORAGE_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03907
    If dstAccessMask includes VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03908
    If dstAccessMask includes VK_ACCESS_2_SHADER_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03909
    If dstAccessMask includes VK_ACCESS_2_SHADER_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03910
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03911
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03912
    If dstAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03913
    If dstAccessMask includes VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03914
    If dstAccessMask includes VK_ACCESS_2_TRANSFER_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03915
    If dstAccessMask includes VK_ACCESS_2_TRANSFER_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_COPY_BIT, VK_PIPELINE_STAGE_2_BLIT_BIT, VK_PIPELINE_STAGE_2_RESOLVE_BIT, VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT, VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03916
    If dstAccessMask includes VK_ACCESS_2_HOST_READ_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03917
    If dstAccessMask includes VK_ACCESS_2_HOST_WRITE_BIT, dstStageMask must include VK_PIPELINE_STAGE_2_HOST_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03918
    If dstAccessMask includes VK_ACCESS_2_CONDITIONAL_RENDERING_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03919
    If dstAccessMask includes VK_ACCESS_2_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03920
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-04747
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT, VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03922
    If dstAccessMask includes VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03923
    If dstAccessMask includes VK_ACCESS_2_SHADING_RATE_IMAGE_READ_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV, VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-04994
    If dstAccessMask includes VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI, dstStageMask must include VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03924
    If dstAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_READ_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03925
    If dstAccessMask includes VK_ACCESS_2_COMMAND_PREPROCESS_WRITE_BIT_NV, dstStageMask must include VK_PIPELINE_STAGE_2_COMMAND_PREPROCESS_BIT_NV or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03926
    If dstAccessMask includes VK_ACCESS_2_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT, dstStageMask must include VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03927
    If dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT, or one of the VK_PIPELINE_STAGE_*_SHADER_BIT stages

  • VUID-VkImageMemoryBarrier2-dstAccessMask-03928
    If dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR or VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT

  • VUID-VkImageMemoryBarrier2-dstAccessMask-06256
    If rayQuery is not enabled and dstAccessMask includes VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR, dstStageMask must not include any of the VK_PIPELINE_STAGE_*_SHADER_BIT stages except VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_KHR

  • VUID-VkImageMemoryBarrier2-dstAccessMask-04858
    If dstAccessMask includes VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-dstAccessMask-04859
    If dstAccessMask includes VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-dstAccessMask-04860
    If dstAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-dstAccessMask-04861
    If dstAccessMask includes VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR, dstStageMask must include VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • VUID-VkImageMemoryBarrier2-subresourceRange-01486
    subresourceRange.baseMipLevel must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier2-subresourceRange-01724
    If subresourceRange.levelCount is not VK_REMAINING_MIP_LEVELS, subresourceRange.baseMipLevel + subresourceRange.levelCount must be less than or equal to the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier2-subresourceRange-01488
    subresourceRange.baseArrayLayer must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier2-subresourceRange-01725
    If subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, subresourceRange.baseArrayLayer + subresourceRange.layerCount must be less than or equal to the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier2-image-01932
    If image is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkImageMemoryBarrier2-oldLayout-01208
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-01209
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-01210
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-01211
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-01212
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-01213
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-01197
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, oldLayout must be VK_IMAGE_LAYOUT_UNDEFINED or the current layout of the image subresources affected by the barrier

  • VUID-VkImageMemoryBarrier2-newLayout-01198
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, newLayout must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED

  • VUID-VkImageMemoryBarrier2-oldLayout-01658
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-01659
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-srcQueueFamilyIndex-04065
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL then image must have been created with at least one of VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_SAMPLED_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-srcQueueFamilyIndex-04066
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set

  • VUID-VkImageMemoryBarrier2-srcQueueFamilyIndex-04067
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL then image must have been created with at least one of VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_SAMPLED_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-srcQueueFamilyIndex-04068
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set

  • VUID-VkImageMemoryBarrier2-srcQueueFamilyIndex-03938
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL, image must have been created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT or VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-srcQueueFamilyIndex-03939
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL, image must have been created with at least one of VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_SAMPLED_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier2-oldLayout-02088
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR then image must have been created with VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR set

  • VUID-VkImageMemoryBarrier2-image-01671
    If image has a single-plane color format or is not disjoint, then the aspectMask member of subresourceRange must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkImageMemoryBarrier2-image-01672
    If image has a multi-planar format and the image is disjoint, then the aspectMask member of subresourceRange must include either at least one of VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and VK_IMAGE_ASPECT_PLANE_2_BIT; or must include VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkImageMemoryBarrier2-image-01673
    If image has a multi-planar format with only two planes, then the aspectMask member of subresourceRange must not include VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-VkImageMemoryBarrier2-image-03319
    If image has a depth/stencil format with both depth and stencil and the separateDepthStencilLayouts feature is enabled, then the aspectMask member of subresourceRange must include either or both VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-VkImageMemoryBarrier2-image-03320
    If image has a depth/stencil format with both depth and stencil and the separateDepthStencilLayouts feature is not enabled, then the aspectMask member of subresourceRange must include both VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-VkImageMemoryBarrier2-srcQueueFamilyIndex-04070
    If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, at least one must not be a special queue family reserved for external memory ownership transfers, as described in Queue Family Ownership Transfer

  • VUID-VkImageMemoryBarrier2-image-04071
    If image was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, and one of srcQueueFamilyIndex and dstQueueFamilyIndex is one of the special queue family values reserved for external memory transfers, the other must be VK_QUEUE_FAMILY_IGNORED

  • VUID-VkImageMemoryBarrier2-image-04072
    If image was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, srcQueueFamilyIndex and dstQueueFamilyIndex must both be valid queue families, or one of the special queue family values reserved for external memory transfers, as described in Queue Family Ownership Transfer

  • VUID-VkImageMemoryBarrier2-srcStageMask-03854
    If either srcStageMask or dstStageMask includes VK_PIPELINE_STAGE_2_HOST_BIT, srcQueueFamilyIndex and dstQueueFamilyIndex must be equal

  • VUID-VkImageMemoryBarrier2-srcStageMask-03855
    If srcStageMask includes VK_PIPELINE_STAGE_2_HOST_BIT, and srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, oldLayout must be one of VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_UNDEFINED, or VK_IMAGE_LAYOUT_GENERAL

Valid Usage (Implicit)
  • VUID-VkImageMemoryBarrier2-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2

  • VUID-VkImageMemoryBarrier2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkSampleLocationsInfoEXT

  • VUID-VkImageMemoryBarrier2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkImageMemoryBarrier2-srcStageMask-parameter
    srcStageMask must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-VkImageMemoryBarrier2-srcAccessMask-parameter
    srcAccessMask must be a valid combination of VkAccessFlagBits2 values

  • VUID-VkImageMemoryBarrier2-dstStageMask-parameter
    dstStageMask must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-VkImageMemoryBarrier2-dstAccessMask-parameter
    dstAccessMask must be a valid combination of VkAccessFlagBits2 values

  • VUID-VkImageMemoryBarrier2-oldLayout-parameter
    oldLayout must be a valid VkImageLayout value

  • VUID-VkImageMemoryBarrier2-newLayout-parameter
    newLayout must be a valid VkImageLayout value

  • VUID-VkImageMemoryBarrier2-image-parameter
    image must be a valid VkImage handle

  • VUID-VkImageMemoryBarrier2-subresourceRange-parameter
    subresourceRange must be a valid VkImageSubresourceRange structure

The VkImageMemoryBarrier structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageMemoryBarrier {
    VkStructureType            sType;
    const void*                pNext;
    VkAccessFlags              srcAccessMask;
    VkAccessFlags              dstAccessMask;
    VkImageLayout              oldLayout;
    VkImageLayout              newLayout;
    uint32_t                   srcQueueFamilyIndex;
    uint32_t                   dstQueueFamilyIndex;
    VkImage                    image;
    VkImageSubresourceRange    subresourceRange;
} VkImageMemoryBarrier;

The first access scope is limited to access to memory through the specified image subresource range, via access types in the source access mask specified by srcAccessMask. If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory writes performed by that access type are also made visible, as that access type is not performed through a resource.

The second access scope is limited to access to memory through the specified image subresource range, via access types in the destination access mask specified by dstAccessMask. If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible to accesses of those types, as those access types are not performed through a resource.

If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and srcQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family release operation for the specified image subresource range, and the second access scope includes no access, as if dstAccessMask was 0.

If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and dstQueueFamilyIndex is equal to the current queue family, then the memory barrier defines a queue family acquire operation for the specified image subresource range, and the first access scope includes no access, as if srcAccessMask was 0.

If the synchronization2 feature is not enabled or oldLayout is not equal to newLayout, oldLayout and newLayout define an image layout transition for the specified image subresource range.

Note

If the synchronization2 feature is enabled, when the old and new layout are equal, the layout values are ignored - data is preserved no matter what values are specified, or what layout the image is currently in.

If image has a multi-planar format and the image is disjoint, then including VK_IMAGE_ASPECT_COLOR_BIT in the aspectMask member of subresourceRange is equivalent to including VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and (for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.

Valid Usage
  • VUID-VkImageMemoryBarrier-subresourceRange-01486
    subresourceRange.baseMipLevel must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier-subresourceRange-01724
    If subresourceRange.levelCount is not VK_REMAINING_MIP_LEVELS, subresourceRange.baseMipLevel + subresourceRange.levelCount must be less than or equal to the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier-subresourceRange-01488
    subresourceRange.baseArrayLayer must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier-subresourceRange-01725
    If subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, subresourceRange.baseArrayLayer + subresourceRange.layerCount must be less than or equal to the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-VkImageMemoryBarrier-image-01932
    If image is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkImageMemoryBarrier-oldLayout-01208
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-01209
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-01210
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-01211
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-01212
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-01213
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-01197
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, oldLayout must be VK_IMAGE_LAYOUT_UNDEFINED or the current layout of the image subresources affected by the barrier

  • VUID-VkImageMemoryBarrier-newLayout-01198
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, newLayout must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED

  • VUID-VkImageMemoryBarrier-oldLayout-01658
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-01659
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-srcQueueFamilyIndex-04065
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL then image must have been created with at least one of VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_SAMPLED_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-srcQueueFamilyIndex-04066
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set

  • VUID-VkImageMemoryBarrier-srcQueueFamilyIndex-04067
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL then image must have been created with at least one of VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_SAMPLED_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-srcQueueFamilyIndex-04068
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL then image must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT set

  • VUID-VkImageMemoryBarrier-srcQueueFamilyIndex-03938
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL, image must have been created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT or VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-srcQueueFamilyIndex-03939
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL, image must have been created with at least one of VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_SAMPLED_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageMemoryBarrier-oldLayout-02088
    If srcQueueFamilyIndex and dstQueueFamilyIndex define a queue family ownership transfer or oldLayout and newLayout define an image layout transition, and oldLayout or newLayout is VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR then image must have been created with VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR set

  • VUID-VkImageMemoryBarrier-image-01671
    If image has a single-plane color format or is not disjoint, then the aspectMask member of subresourceRange must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkImageMemoryBarrier-image-01672
    If image has a multi-planar format and the image is disjoint, then the aspectMask member of subresourceRange must include either at least one of VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and VK_IMAGE_ASPECT_PLANE_2_BIT; or must include VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkImageMemoryBarrier-image-01673
    If image has a multi-planar format with only two planes, then the aspectMask member of subresourceRange must not include VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-VkImageMemoryBarrier-image-03319
    If image has a depth/stencil format with both depth and stencil and the separateDepthStencilLayouts feature is enabled, then the aspectMask member of subresourceRange must include either or both VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-VkImageMemoryBarrier-image-03320
    If image has a depth/stencil format with both depth and stencil and the separateDepthStencilLayouts feature is not enabled, then the aspectMask member of subresourceRange must include both VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-VkImageMemoryBarrier-srcQueueFamilyIndex-04070
    If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, at least one must not be a special queue family reserved for external memory ownership transfers, as described in Queue Family Ownership Transfer

  • VUID-VkImageMemoryBarrier-image-04071
    If image was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, and one of srcQueueFamilyIndex and dstQueueFamilyIndex is one of the special queue family values reserved for external memory transfers, the other must be VK_QUEUE_FAMILY_IGNORED

  • VUID-VkImageMemoryBarrier-image-04072
    If image was created with a sharing mode of VK_SHARING_MODE_EXCLUSIVE, and srcQueueFamilyIndex and dstQueueFamilyIndex are not equal, srcQueueFamilyIndex and dstQueueFamilyIndex must both be valid queue families, or one of the special queue family values reserved for external memory transfers, as described in Queue Family Ownership Transfer

  • VUID-VkImageMemoryBarrier-synchronization2-03857
    If the synchronization2 feature is not enabled, and image was created with a sharing mode of VK_SHARING_MODE_CONCURRENT, at least one of srcQueueFamilyIndex and dstQueueFamilyIndex must be VK_QUEUE_FAMILY_IGNORED

Valid Usage (Implicit)
  • VUID-VkImageMemoryBarrier-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER

  • VUID-VkImageMemoryBarrier-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkSampleLocationsInfoEXT

  • VUID-VkImageMemoryBarrier-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkImageMemoryBarrier-oldLayout-parameter
    oldLayout must be a valid VkImageLayout value

  • VUID-VkImageMemoryBarrier-newLayout-parameter
    newLayout must be a valid VkImageLayout value

  • VUID-VkImageMemoryBarrier-image-parameter
    image must be a valid VkImage handle

  • VUID-VkImageMemoryBarrier-subresourceRange-parameter
    subresourceRange must be a valid VkImageSubresourceRange structure

7.7.4. Queue Family Ownership Transfer

Resources created with a VkSharingMode of VK_SHARING_MODE_EXCLUSIVE must have their ownership explicitly transferred from one queue family to another in order to access their content in a well-defined manner on a queue in a different queue family.

The special queue family index VK_QUEUE_FAMILY_IGNORED indicates that a queue family parameter or member is ignored.

#define VK_QUEUE_FAMILY_IGNORED           (~0U)

Resources shared with external APIs or instances using external memory must also explicitly manage ownership transfers between local and external queues (or equivalent constructs in external APIs) regardless of the VkSharingMode specified when creating them.

The special queue family index VK_QUEUE_FAMILY_EXTERNAL represents any queue external to the resource’s current Vulkan instance, as long as the queue uses the same underlying device group or physical device, and the same driver version as the resource’s VkDevice, as indicated by VkPhysicalDeviceIDProperties::deviceUUID and VkPhysicalDeviceIDProperties::driverUUID.

#define VK_QUEUE_FAMILY_EXTERNAL          (~1U)

or the equivalent

#define VK_QUEUE_FAMILY_EXTERNAL_KHR      VK_QUEUE_FAMILY_EXTERNAL

The special queue family index VK_QUEUE_FAMILY_FOREIGN_EXT represents any queue external to the resource’s current Vulkan instance, regardless of the queue’s underlying physical device or driver version. This includes, for example, queues for fixed-function image processing devices, media codec devices, and display devices, as well as all queues that use the same underlying device group or physical device, and the same driver version as the resource’s VkDevice.

#define VK_QUEUE_FAMILY_FOREIGN_EXT       (~2U)

If memory dependencies are correctly expressed between uses of such a resource between two queues in different families, but no ownership transfer is defined, the contents of that resource are undefined for any read accesses performed by the second queue family.

Note

If an application does not need the contents of a resource to remain valid when transferring from one queue family to another, then the ownership transfer should be skipped.

Note

Applications should expect transfers to/from VK_QUEUE_FAMILY_FOREIGN_EXT to be more expensive than transfers to/from VK_QUEUE_FAMILY_EXTERNAL_KHR.

A queue family ownership transfer consists of two distinct parts:

  1. Release exclusive ownership from the source queue family

  2. Acquire exclusive ownership for the destination queue family

An application must ensure that these operations occur in the correct order by defining an execution dependency between them, e.g. using a semaphore.

A release operation is used to release exclusive ownership of a range of a buffer or image subresource range. A release operation is defined by executing a buffer memory barrier (for a buffer range) or an image memory barrier (for an image subresource range) using a pipeline barrier command, on a queue from the source queue family. The srcQueueFamilyIndex parameter of the barrier must be set to the source queue family index, and the dstQueueFamilyIndex parameter to the destination queue family index. dstAccessMask is ignored for such a barrier, such that no visibility operation is executed - the value of this mask does not affect the validity of the barrier. The release operation happens-after the availability operation, and happens-before operations specified in the second synchronization scope of the calling command.

An acquire operation is used to acquire exclusive ownership of a range of a buffer or image subresource range. An acquire operation is defined by executing a buffer memory barrier (for a buffer range) or an image memory barrier (for an image subresource range) using a pipeline barrier command, on a queue from the destination queue family. The buffer range or image subresource range specified in an acquire operation must match exactly that of a previous release operation. The srcQueueFamilyIndex parameter of the barrier must be set to the source queue family index, and the dstQueueFamilyIndex parameter to the destination queue family index. srcAccessMask is ignored for such a barrier, such that no availability operation is executed - the value of this mask does not affect the validity of the barrier. The acquire operation happens-after operations in the first synchronization scope of the calling command, and happens-before the visibility operation.

Note

Whilst it is not invalid to provide destination or source access masks for memory barriers used for release or acquire operations, respectively, they have no practical effect. Access after a release operation has undefined results, and so visibility for those accesses has no practical effect. Similarly, write access before an acquire operation will produce undefined results for future access, so availability of those writes has no practical use. In an earlier version of the specification, these were required to match on both sides - but this was subsequently relaxed. These masks should be set to 0.

If the transfer is via an image memory barrier, and an image layout transition is desired, then the values of oldLayout and newLayout in the release operation's memory barrier must be equal to values of oldLayout and newLayout in the acquire operation's memory barrier. Although the image layout transition is submitted twice, it will only be executed once. A layout transition specified in this way happens-after the release operation and happens-before the acquire operation.

If the values of srcQueueFamilyIndex and dstQueueFamilyIndex are equal, no ownership transfer is performed, and the barrier operates as if they were both set to VK_QUEUE_FAMILY_IGNORED.

Queue family ownership transfers may perform read and write accesses on all memory bound to the image subresource or buffer range, so applications must ensure that all memory writes have been made available before a queue family ownership transfer is executed. Available memory is automatically made visible to queue family release and acquire operations, and writes performed by those operations are automatically made available.

Once a queue family has acquired ownership of a buffer range or image subresource range of a VK_SHARING_MODE_EXCLUSIVE resource, its contents are undefined to other queue families unless ownership is transferred. The contents of any portion of another resource which aliases memory that is bound to the transferred buffer or image subresource range are undefined after a release or acquire operation.

Note

Because events cannot be used directly for inter-queue synchronization, and because vkCmdSetEvent does not have the queue family index or memory barrier parameters needed by a release operation, the release and acquire operations of a queue family ownership transfer can only be performed using vkCmdPipelineBarrier.

7.8. Wait Idle Operations

To wait on the host for the completion of outstanding queue operations for a given queue, call:

// Provided by VK_VERSION_1_0
VkResult vkQueueWaitIdle(
    VkQueue                                     queue);
  • queue is the queue on which to wait.

vkQueueWaitIdle is equivalent to having submitted a valid fence to every previously executed queue submission command that accepts a fence, then waiting for all of those fences to signal using vkWaitForFences with an infinite timeout and waitAll set to VK_TRUE.

Valid Usage (Implicit)
  • VUID-vkQueueWaitIdle-queue-parameter
    queue must be a valid VkQueue handle

Host Synchronization
  • Host access to queue must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

To wait on the host for the completion of outstanding queue operations for all queues on a given logical device, call:

// Provided by VK_VERSION_1_0
VkResult vkDeviceWaitIdle(
    VkDevice                                    device);
  • device is the logical device to idle.

vkDeviceWaitIdle is equivalent to calling vkQueueWaitIdle for all queues owned by device.

Valid Usage (Implicit)
  • VUID-vkDeviceWaitIdle-device-parameter
    device must be a valid VkDevice handle

Host Synchronization
  • Host access to all VkQueue objects created from device must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

7.9. Host Write Ordering Guarantees

When batches of command buffers are submitted to a queue via a queue submission command, it defines a memory dependency with prior host operations, and execution of command buffers submitted to the queue.

The first synchronization scope is defined by the host execution model, but includes execution of vkQueueSubmit on the host and anything that happened-before it.

The second synchronization scope includes all commands submitted in the same queue submission, and all commands that occur later in submission order.

The first access scope includes all host writes to mappable device memory that are available to the host memory domain.

The second access scope includes all memory access performed by the device.

7.10. Synchronization and Multiple Physical Devices

If a logical device includes more than one physical device, then fences, semaphores, and events all still have a single instance of the signaled state.

A fence becomes signaled when all physical devices complete the necessary queue operations.

Semaphore wait and signal operations all include a device index that is the sole physical device that performs the operation. These indices are provided in the VkDeviceGroupSubmitInfo and VkDeviceGroupBindSparseInfo structures. Semaphores are not exclusively owned by any physical device. For example, a semaphore can be signaled by one physical device and then waited on by a different physical device.

An event can only be waited on by the same physical device that signaled it (or the host).

7.11. Calibrated timestamps

In order to be able to correlate the time a particular operation took place at on timelines of different time domains (e.g. a device operation vs a host operation), Vulkan allows querying calibrated timestamps from multiple time domains.

To query calibrated timestamps from a set of time domains, call:

// Provided by VK_EXT_calibrated_timestamps
VkResult vkGetCalibratedTimestampsEXT(
    VkDevice                                    device,
    uint32_t                                    timestampCount,
    const VkCalibratedTimestampInfoEXT*         pTimestampInfos,
    uint64_t*                                   pTimestamps,
    uint64_t*                                   pMaxDeviation);
  • device is the logical device used to perform the query.

  • timestampCount is the number of timestamps to query.

  • pTimestampInfos is a pointer to an array of timestampCount VkCalibratedTimestampInfoEXT structures, describing the time domains the calibrated timestamps should be captured from.

  • pTimestamps is a pointer to an array of timestampCount 64-bit unsigned integer values in which the requested calibrated timestamp values are returned.

  • pMaxDeviation is a pointer to a 64-bit unsigned integer value in which the strictly positive maximum deviation, in nanoseconds, of the calibrated timestamp values is returned.

Note

The maximum deviation may vary between calls to vkGetCalibratedTimestampsEXT even for the same set of time domains due to implementation and platform specific reasons. It is the application’s responsibility to assess whether the returned maximum deviation makes the timestamp values suitable for any particular purpose and can choose to re-issue the timestamp calibration call pursuing a lower devation value.

Calibrated timestamp values can be extrapolated to estimate future coinciding timestamp values, however, depending on the nature of the time domains and other properties of the platform extrapolating values over a sufficiently long period of time may no longer be accurate enough to fit any particular purpose, so applications are expected to re-calibrate the timestamps on a regular basis.

Valid Usage (Implicit)
  • VUID-vkGetCalibratedTimestampsEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetCalibratedTimestampsEXT-pTimestampInfos-parameter
    pTimestampInfos must be a valid pointer to an array of timestampCount valid VkCalibratedTimestampInfoEXT structures

  • VUID-vkGetCalibratedTimestampsEXT-pTimestamps-parameter
    pTimestamps must be a valid pointer to an array of timestampCount uint64_t values

  • VUID-vkGetCalibratedTimestampsEXT-pMaxDeviation-parameter
    pMaxDeviation must be a valid pointer to a uint64_t value

  • VUID-vkGetCalibratedTimestampsEXT-timestampCount-arraylength
    timestampCount must be greater than 0

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkCalibratedTimestampInfoEXT structure is defined as:

// Provided by VK_EXT_calibrated_timestamps
typedef struct VkCalibratedTimestampInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkTimeDomainEXT    timeDomain;
} VkCalibratedTimestampInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • timeDomain is a VkTimeDomainEXT value specifying the time domain from which the calibrated timestamp value should be returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkCalibratedTimestampInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT

  • VUID-VkCalibratedTimestampInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkCalibratedTimestampInfoEXT-timeDomain-parameter
    timeDomain must be a valid VkTimeDomainEXT value

The set of supported time domains consists of:

// Provided by VK_EXT_calibrated_timestamps
typedef enum VkTimeDomainEXT {
    VK_TIME_DOMAIN_DEVICE_EXT = 0,
    VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1,
    VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2,
    VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3,
} VkTimeDomainEXT;
  • VK_TIME_DOMAIN_DEVICE_EXT specifies the device time domain. Timestamp values in this time domain use the same units and are comparable with device timestamp values captured using vkCmdWriteTimestamp or vkCmdWriteTimestamp2 and are defined to be incrementing according to the timestampPeriod of the device.

  • VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT specifies the CLOCK_MONOTONIC time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:

Note

An implementation supporting VK_EXT_calibrated_timestamps will use the same time domain for all its VkQueue so that timestamp values reported for VK_TIME_DOMAIN_DEVICE_EXT can be matched to any timestamp captured through vkCmdWriteTimestamp or vkCmdWriteTimestamp2 .

struct timespec tv;
clock_gettime(CLOCK_MONOTONIC, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
  • VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT specifies the CLOCK_MONOTONIC_RAW time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:

struct timespec tv;
clock_gettime(CLOCK_MONOTONIC_RAW, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
  • VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT specifies the performance counter (QPC) time domain available on Windows. Timestamp values in this time domain are in the same units as those provided by the Windows QueryPerformanceCounter API and are comparable with platform timestamp values captured using that API as computed by this example:

LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return counter.QuadPart;

8. Render Pass

Draw commands must be recorded within a render pass instance. Each render pass instance defines a set of image resources, referred to as attachments, used during rendering.

To begin a render pass instance, call:

// Provided by VK_VERSION_1_3
void vkCmdBeginRendering(
    VkCommandBuffer                             commandBuffer,
    const VkRenderingInfo*                      pRenderingInfo);

or the equivalent command

// Provided by VK_KHR_dynamic_rendering
void vkCmdBeginRenderingKHR(
    VkCommandBuffer                             commandBuffer,
    const VkRenderingInfo*                      pRenderingInfo);
  • commandBuffer is the command buffer in which to record the command.

  • pRenderingInfo is a pointer to a VkRenderingInfo structure specifying details of the render pass instance to begin.

After beginning a render pass instance, the command buffer is ready to record draw commands.

If pRenderingInfo->flags includes VK_RENDERING_RESUMING_BIT then this render pass is resumed from a render pass instance that has been suspended earlier in submission order.

Valid Usage
  • VUID-vkCmdBeginRendering-dynamicRendering-06446
    The dynamicRendering feature must be enabled

  • VUID-vkCmdBeginRendering-commandBuffer-06068
    If commandBuffer is a secondary command buffer, pRenderingInfo->flags must not include VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT

Valid Usage (Implicit)
  • VUID-vkCmdBeginRendering-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginRendering-pRenderingInfo-parameter
    pRenderingInfo must be a valid pointer to a valid VkRenderingInfo structure

  • VUID-vkCmdBeginRendering-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginRendering-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginRendering-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics

The VkRenderingInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkRenderingInfo {
    VkStructureType                     sType;
    const void*                         pNext;
    VkRenderingFlags                    flags;
    VkRect2D                            renderArea;
    uint32_t                            layerCount;
    uint32_t                            viewMask;
    uint32_t                            colorAttachmentCount;
    const VkRenderingAttachmentInfo*    pColorAttachments;
    const VkRenderingAttachmentInfo*    pDepthAttachment;
    const VkRenderingAttachmentInfo*    pStencilAttachment;
} VkRenderingInfo;

or the equivalent

// Provided by VK_KHR_dynamic_rendering
typedef VkRenderingInfo VkRenderingInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkRenderingFlagBits.

  • renderArea is the render area that is affected by the render pass instance.

  • layerCount is the number of layers rendered to in each attachment when viewMask is 0.

  • viewMask is the view mask indicating the indices of attachment layers that will be rendered when it is not 0.

  • colorAttachmentCount is the number of elements in pColorAttachments.

  • pColorAttachments is a pointer to an array of colorAttachmentCount VkRenderingAttachmentInfo structures describing any color attachments used.

  • pDepthAttachment is a pointer to a VkRenderingAttachmentInfo structure describing a depth attachment.

  • pStencilAttachment is a pointer to a VkRenderingAttachmentInfo structure describing a stencil attachment.

If viewMask is not 0, multiview is enabled.

If there is an instance of VkDeviceGroupRenderPassBeginInfo included in the pNext chain and its deviceCount member is not 0, then renderArea is ignored, and the render area is defined per-device by that structure.

Each element of the pColorAttachments array corresponds to an output location in the shader, i.e. if the shader declares an output variable decorated with a Location value of X, then it uses the attachment provided in pColorAttachments[X]. If the imageView member of any element of pColorAttachments is VK_NULL_HANDLE, writes to the corresponding location by a fragment are discarded.

Valid Usage
  • VUID-VkRenderingInfo-viewMask-06069
    If viewMask is 0, layerCount must not be 0

  • VUID-VkRenderingInfo-imageView-06070
    If neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, imageView members of pDepthAttachment, pStencilAttachment, and elements of pColorAttachments that are not VK_NULL_HANDLE must have been created with the same sampleCount

  • VUID-VkRenderingInfo-pNext-06077
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0, renderArea.offset.x must be greater than or equal to 0

  • VUID-VkRenderingInfo-pNext-06078
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0, renderArea.offset.y must be greater than or equal to 0

  • VUID-VkRenderingInfo-pNext-06079
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0, the width of the imageView member of any element of pColorAttachments, pDepthAttachment, or pStencilAttachment that is not VK_NULL_HANDLE must be greater than or equal to renderArea.offset.x + renderArea.extent.width

  • VUID-VkRenderingInfo-pNext-06080
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0, the height of the imageView member of any element of pColorAttachments, pDepthAttachment, or pStencilAttachment that is not VK_NULL_HANDLE must be greater than or equal to renderArea.offset.y + renderArea.extent.height

  • VUID-VkRenderingInfo-pNext-06083
    If the pNext chain contains VkDeviceGroupRenderPassBeginInfo, the width of the imageView member of any element of pColorAttachments, pDepthAttachment, or pStencilAttachment that is not VK_NULL_HANDLE must be greater than or equal to the sum of the offset.x and extent.width members of each element of pDeviceRenderAreas

  • VUID-VkRenderingInfo-pNext-06084
    If the pNext chain contains VkDeviceGroupRenderPassBeginInfo, the height of the imageView member of any element of pColorAttachments, pDepthAttachment, or pStencilAttachment that is not VK_NULL_HANDLE must be greater than or equal to the sum of the offset.y and extent.height members of each element of pDeviceRenderAreas

  • VUID-VkRenderingInfo-pDepthAttachment-06085
    If neither pDepthAttachment or pStencilAttachment are NULL and the imageView member of either structure is not VK_NULL_HANDLE, the imageView member of each structure must be the same

  • VUID-VkRenderingInfo-pDepthAttachment-06086
    If neither pDepthAttachment or pStencilAttachment are NULL, and the resolveMode member of each is not VK_RESOLVE_MODE_NONE, the resolveImageView member of each structure must be the same

  • VUID-VkRenderingInfo-colorAttachmentCount-06087
    If colorAttachmentCount is not 0 and the imageView member of an element of pColorAttachments is not VK_NULL_HANDLE, that imageView must have been created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VUID-VkRenderingInfo-pDepthAttachment-06547
    If pDepthAttachment is not NULL and pDepthAttachment->imageView is not VK_NULL_HANDLE, pDepthAttachment->imageView must have been created with a format that includes a depth aspect

  • VUID-VkRenderingInfo-pDepthAttachment-06088
    If pDepthAttachment is not NULL and pDepthAttachment->imageView is not VK_NULL_HANDLE, pDepthAttachment->imageView must have been created with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkRenderingInfo-pStencilAttachment-06548
    If pStencilAttachment is not NULL and pStencilAttachment->imageView is not VK_NULL_HANDLE, pStencilAttachment->imageView must have been created with a format that includes a stencil aspect

  • VUID-VkRenderingInfo-pStencilAttachment-06089
    If pStencilAttachment is not NULL and pStencilAttachment->imageView is not VK_NULL_HANDLE, pStencilAttachment->imageView must have been created with a stencil usage including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkRenderingInfo-colorAttachmentCount-06090
    If colorAttachmentCount is not 0 and the imageView member of an element of pColorAttachments is not VK_NULL_HANDLE, the layout member of that element of pColorAttachments must not be VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingInfo-colorAttachmentCount-06091
    If colorAttachmentCount is not 0 and the imageView member of an element of pColorAttachments is not VK_NULL_HANDLE, if the resolveMode member of that element of pColorAttachments is not VK_RESOLVE_MODE_NONE, its resolveImageLayout member must not be VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingInfo-pDepthAttachment-06092
    If pDepthAttachment is not NULL and pDepthAttachment->imageView is not VK_NULL_HANDLE, pDepthAttachment->layout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkRenderingInfo-pDepthAttachment-06093
    If pDepthAttachment is not NULL, pDepthAttachment->imageView is not VK_NULL_HANDLE, and pDepthAttachment->resolveMode is not VK_RESOLVE_MODE_NONE, pDepthAttachment->resolveImageLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkRenderingInfo-pStencilAttachment-06094
    If pStencilAttachment is not NULL and pStencilAttachment->imageView is not VK_NULL_HANDLE, pStencilAttachment->layout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkRenderingInfo-pStencilAttachment-06095
    If pStencilAttachment is not NULL, pStencilAttachment->imageView is not VK_NULL_HANDLE, and pStencilAttachment->resolveMode is not VK_RESOLVE_MODE_NONE, pStencilAttachment->resolveImageLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkRenderingInfo-colorAttachmentCount-06096
    If colorAttachmentCount is not 0 and the imageView member of an element of pColorAttachments is not VK_NULL_HANDLE, the layout member of that element of pColorAttachments must not be VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingInfo-colorAttachmentCount-06097
    If colorAttachmentCount is not 0 and the imageView member of an element of pColorAttachments is not VK_NULL_HANDLE, if the resolveMode member of that element of pColorAttachments is not VK_RESOLVE_MODE_NONE, its resolveImageLayout member must not be VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingInfo-pDepthAttachment-06098
    If pDepthAttachment is not NULL, pDepthAttachment->imageView is not VK_NULL_HANDLE, and pDepthAttachment->resolveMode is not VK_RESOLVE_MODE_NONE, pDepthAttachment->resolveImageLayout must not be VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkRenderingInfo-pStencilAttachment-06099
    If pStencilAttachment is not NULL, pStencilAttachment->imageView is not VK_NULL_HANDLE, and pStencilAttachment->resolveMode is not VK_RESOLVE_MODE_NONE, pStencilAttachment->resolveImageLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingInfo-colorAttachmentCount-06100
    If colorAttachmentCount is not 0 and the imageView member of an element of pColorAttachments is not VK_NULL_HANDLE, the layout member of that element of pColorAttachments must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingInfo-colorAttachmentCount-06101
    If colorAttachmentCount is not 0 and the imageView member of an element of pColorAttachments is not VK_NULL_HANDLE, if the resolveMode member of that element of pColorAttachments is not VK_RESOLVE_MODE_NONE, its resolveImageLayout member must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingInfo-pDepthAttachment-06102
    If pDepthAttachment is not NULL and pDepthAttachment->imageView is not VK_NULL_HANDLE, pDepthAttachment->resolveMode must be one of the bits set in VkPhysicalDeviceDepthStencilResolveProperties::supportedDepthResolveModes

  • VUID-VkRenderingInfo-pStencilAttachment-06103
    If pStencilAttachment is not NULL and pStencilAttachment->imageView is not VK_NULL_HANDLE, pStencilAttachment->resolveMode must be one of the bits set in VkPhysicalDeviceDepthStencilResolveProperties::supportedStencilResolveModes

  • VUID-VkRenderingInfo-pDepthAttachment-06104
    If pDepthAttachment or pStencilAttachment are both not NULL, pDepthAttachment->imageView and pStencilAttachment->imageView are both not VK_NULL_HANDLE, and VkPhysicalDeviceDepthStencilResolveProperties::independentResolveNone is VK_FALSE, the resolveMode of both structures must be the same value

  • VUID-VkRenderingInfo-pDepthAttachment-06105
    If pDepthAttachment or pStencilAttachment are both not NULL, pDepthAttachment->imageView and pStencilAttachment->imageView are both not VK_NULL_HANDLE, VkPhysicalDeviceDepthStencilResolveProperties::independentResolve is VK_FALSE, and the resolveMode of neither structure is VK_RESOLVE_MODE_NONE, the resolveMode of both structures must be the same value

  • VUID-VkRenderingInfo-colorAttachmentCount-06106
    colorAttachmentCount must be less than or equal to VkPhysicalDeviceLimits::maxColorAttachments

  • VUID-VkRenderingInfo-imageView-06107
    If the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, and non-subsample image feature is not enabled, valid imageView and resolveImageView members of pDepthAttachment, pStencilAttachment, and each element of pColorAttachments must be a VkImageView created with VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-VkRenderingInfo-imageView-06108
    If the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, and viewMask is not 0, imageView must have a layerCount greater than or equal to the index of the most significant bit in viewMask

  • VUID-VkRenderingInfo-imageView-06109
    If the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, and viewMask is 0, imageView must have a layerCount equal to 1

  • VUID-VkRenderingInfo-pNext-06112
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0 and the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a width greater than or equal to

  • VUID-VkRenderingInfo-pNext-06113
    If the pNext chain contains a VkDeviceGroupRenderPassBeginInfo structure, its deviceRenderAreaCount member is not 0, and the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a width greater than or equal to for each element of pDeviceRenderAreas

  • VUID-VkRenderingInfo-pNext-06114
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0 and the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a height greater than or equal to

  • VUID-VkRenderingInfo-pNext-06115
    If the pNext chain contains a VkDeviceGroupRenderPassBeginInfo structure, its deviceRenderAreaCount member is not 0, and the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a height greater than or equal to for each element of pDeviceRenderAreas

  • VUID-VkRenderingInfo-imageView-06116
    If the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain is not VK_NULL_HANDLE, it must not be equal to the imageView or resolveImageView member of pDepthAttachment, pStencilAttachment, or any element of pColorAttachments

  • VUID-VkRenderingInfo-pNext-06119
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0 and the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a width greater than or equal to

  • VUID-VkRenderingInfo-pNext-06120
    If the pNext chain contains a VkDeviceGroupRenderPassBeginInfo structure, its deviceRenderAreaCount member is not 0, and the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a width greater than or equal to for each element of pDeviceRenderAreas

  • VUID-VkRenderingInfo-pNext-06121
    If the pNext chain does not contain VkDeviceGroupRenderPassBeginInfo or its deviceRenderAreaCount member is equal to 0 and the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a height greater than or equal to

  • VUID-VkRenderingInfo-pNext-06122
    If the pNext chain contains a VkDeviceGroupRenderPassBeginInfo structure, its deviceRenderAreaCount member is not 0, and the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, imageView must have a height greater than or equal to for each element of pDeviceRenderAreas

  • VUID-VkRenderingInfo-imageView-06123
    If the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, and viewMask is 0, imageView must have a layerCount that is either equal to 1 or greater than or equal to layerCount

  • VUID-VkRenderingInfo-imageView-06124
    If the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, and viewMask is not 0, imageView must have a layerCount that either equal to 1 or greater than or equal to the index of the most significant bit in viewMask

  • VUID-VkRenderingInfo-imageView-06125
    If the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, it must not be equal to the imageView or resolveImageView member of pDepthAttachment, pStencilAttachment, or any element of pColorAttachments

  • VUID-VkRenderingInfo-imageView-06126
    If the imageView member of a VkRenderingFragmentShadingRateAttachmentInfoKHR structure included in the pNext chain is not VK_NULL_HANDLE, it must not be equal to the imageView member of a VkRenderingFragmentDensityMapAttachmentInfoEXT structure included in the pNext chain

  • VUID-VkRenderingInfo-multiview-06127
    If the multiview feature is not enabled, viewMask must be 0

  • VUID-VkRenderingInfo-viewMask-06128
    The index of the most significant bit in viewMask must be less than maxMultiviewViewCount

Valid Usage (Implicit)

Bits which can be set in VkRenderingInfo::flags describing additional properties of the render pass are:

// Provided by VK_VERSION_1_3
typedef enum VkRenderingFlagBits {
    VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 0x00000001,
    VK_RENDERING_SUSPENDING_BIT = 0x00000002,
    VK_RENDERING_RESUMING_BIT = 0x00000004,
    VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT,
    VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT,
    VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT,
} VkRenderingFlagBits;

or the equivalent

// Provided by VK_KHR_dynamic_rendering
typedef VkRenderingFlagBits VkRenderingFlagBitsKHR;
  • VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT specifies that draw calls for the render pass instance will be recorded in secondary command buffers.

  • VK_RENDERING_RESUMING_BIT specifies that the render pass instance is resuming an earlier suspended render pass instance.

  • VK_RENDERING_SUSPENDING_BIT specifies that the render pass instance will be suspended.

The contents of pRenderingInfo must match between suspended render pass instances and the render pass instances that resume them, other than the presence or absence of the VK_RENDERING_RESUMING_BIT, VK_RENDERING_SUSPENDING_BIT, and VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT flags. No action or synchronization commands, or other render pass instances, are allowed between suspending and resuming render pass instances.

// Provided by VK_VERSION_1_3
typedef VkFlags VkRenderingFlags;

or the equivalent

// Provided by VK_KHR_dynamic_rendering
typedef VkRenderingFlags VkRenderingFlagsKHR;

VkRenderingFlags is a bitmask type for setting a mask of zero or more VkRenderingFlagBits.

The VkRenderingAttachmentInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkRenderingAttachmentInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkImageView              imageView;
    VkImageLayout            imageLayout;
    VkResolveModeFlagBits    resolveMode;
    VkImageView              resolveImageView;
    VkImageLayout            resolveImageLayout;
    VkAttachmentLoadOp       loadOp;
    VkAttachmentStoreOp      storeOp;
    VkClearValue             clearValue;
} VkRenderingAttachmentInfo;

or the equivalent

// Provided by VK_KHR_dynamic_rendering
typedef VkRenderingAttachmentInfo VkRenderingAttachmentInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageView is the image view that will be used for rendering.

  • imageLayout is the layout that imageView will be in during rendering.

  • resolveMode is a VkResolveModeFlagBits value defining how multisampled data written to imageView will be resolved.

  • resolveImageView is an image view used to write resolved multisample data at the end of rendering.

  • resolveImageLayout is the layout that resolveImageView will be in during rendering.

  • loadOp is a VkAttachmentLoadOp value specifying how the contents of imageView are treated at the start of the render pass instance.

  • storeOp is a VkAttachmentStoreOp value specifying how the contents of imageView are treated at the end of the render pass instance.

  • clearValue is a VkClearValue structure defining values used to clear imageView when loadOp is VK_ATTACHMENT_LOAD_OP_CLEAR.

Values in imageView are loaded and stored according to the values of loadOp and storeOp, within the render area for each device specified in VkRenderingInfo. If imageView is VK_NULL_HANDLE, other members of this structure are ignored; writes to this attachment will be discarded, and no load, store, or resolve operations will be performed.

If resolveMode is VK_RESOLVE_MODE_NONE, then resolveImageView is ignored. If resolveMode is not VK_RESOLVE_MODE_NONE, values in resolveImageView within the render area become undefined once rendering begins. At the end of rendering, the color values written to each pixel location in imageView will be resolved according to resolveMode and stored into the the same location in resolveImageView.

Note

The resolve mode and store operation are independent; it is valid to write both resolved and unresolved values, and equally valid to discard the unresolved values while writing the resolved ones.

Store and resolve operations are only performed at the end of a render pass instance that does not specify the VK_RENDERING_SUSPENDING_BIT_KHR flag.

Load operations are only performed at the beginning of a render pass instance that does not specify the VK_RENDERING_RESUMING_BIT_KHR flag.

Image contents at the end of a suspended render pass instance remain defined for access by a resuming render pass instance.

Valid Usage
  • VUID-VkRenderingAttachmentInfo-imageView-06129
    If imageView is not VK_NULL_HANDLE and has a non-integer color format, resolveMode must be VK_RESOLVE_MODE_NONE or VK_RESOLVE_MODE_AVERAGE_BIT

  • VUID-VkRenderingAttachmentInfo-imageView-06130
    If imageView is not VK_NULL_HANDLE and has an integer color format, resolveMode must be VK_RESOLVE_MODE_NONE or VK_RESOLVE_MODE_SAMPLE_ZERO_BIT

  • VUID-VkRenderingAttachmentInfo-imageView-06132
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, imageView must not have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkRenderingAttachmentInfo-imageView-06133
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageView must have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkRenderingAttachmentInfo-imageView-06134
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, imageView and resolveImageView must have the same VkFormat

  • VUID-VkRenderingAttachmentInfo-imageView-06135
    If imageView is not VK_NULL_HANDLE, layout must not be VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, or VK_IMAGE_LAYOUT_PREINITIALIZED

  • VUID-VkRenderingAttachmentInfo-imageView-06136
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageLayout must not be VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, or VK_IMAGE_LAYOUT_PREINITIALIZED

  • VUID-VkRenderingAttachmentInfo-imageView-06137
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageLayout must not be VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderingAttachmentInfo-imageView-06138
    If imageView is not VK_NULL_HANDLE, layout must not be VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV

  • VUID-VkRenderingAttachmentInfo-imageView-06139
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageLayout must not be VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV

  • VUID-VkRenderingAttachmentInfo-imageView-06140
    If imageView is not VK_NULL_HANDLE, layout must not be VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT

  • VUID-VkRenderingAttachmentInfo-imageView-06141
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageLayout must not be VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT

  • VUID-VkRenderingAttachmentInfo-imageView-06142
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageLayout must not be VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR

  • VUID-VkRenderingAttachmentInfo-imageView-06143
    If imageView is not VK_NULL_HANDLE, layout must not be VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR

  • VUID-VkRenderingAttachmentInfo-imageView-06144
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageLayout must not be VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR

  • VUID-VkRenderingAttachmentInfo-imageView-06145
    If imageView is not VK_NULL_HANDLE, layout must not be VK_IMAGE_LAYOUT_PRESENT_SRC_KHR

  • VUID-VkRenderingAttachmentInfo-imageView-06146
    If imageView is not VK_NULL_HANDLE and resolveMode is not VK_RESOLVE_MODE_NONE, resolveImageLayout must not be VK_IMAGE_LAYOUT_PRESENT_SRC_KHR

Valid Usage (Implicit)
  • VUID-VkRenderingAttachmentInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO

  • VUID-VkRenderingAttachmentInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkRenderingAttachmentInfo-imageView-parameter
    If imageView is not VK_NULL_HANDLE, imageView must be a valid VkImageView handle

  • VUID-VkRenderingAttachmentInfo-imageLayout-parameter
    imageLayout must be a valid VkImageLayout value

  • VUID-VkRenderingAttachmentInfo-resolveMode-parameter
    If resolveMode is not 0, resolveMode must be a valid VkResolveModeFlagBits value

  • VUID-VkRenderingAttachmentInfo-resolveImageView-parameter
    If resolveImageView is not VK_NULL_HANDLE, resolveImageView must be a valid VkImageView handle

  • VUID-VkRenderingAttachmentInfo-resolveImageLayout-parameter
    resolveImageLayout must be a valid VkImageLayout value

  • VUID-VkRenderingAttachmentInfo-loadOp-parameter
    loadOp must be a valid VkAttachmentLoadOp value

  • VUID-VkRenderingAttachmentInfo-storeOp-parameter
    storeOp must be a valid VkAttachmentStoreOp value

  • VUID-VkRenderingAttachmentInfo-clearValue-parameter
    clearValue must be a valid VkClearValue union

  • VUID-VkRenderingAttachmentInfo-commonparent
    Both of imageView, and resolveImageView that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkRenderingFragmentShadingRateAttachmentInfoKHR structure is defined as:

// Provided by VK_KHR_dynamic_rendering with VK_KHR_fragment_shading_rate
typedef struct VkRenderingFragmentShadingRateAttachmentInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkImageView        imageView;
    VkImageLayout      imageLayout;
    VkExtent2D         shadingRateAttachmentTexelSize;
} VkRenderingFragmentShadingRateAttachmentInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageView is the image view that will be used as a fragment shading rate attachment.

  • imageLayout is the layout that imageView will be in during rendering.

  • shadingRateAttachmentTexelSize specifies the number of pixels corresponding to each texel in imageView.

This structure can be included in the pNext chain of VkRenderingInfo to define a fragment shading rate attachment. If imageView is VK_NULL_HANDLE, or if this structure is not specified, the implementation behaves as if a valid shading rate attachment was specified with all texels specifying a single pixel per fragment.

Valid Usage
  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06147
    If imageView is not VK_NULL_HANDLE, layout must be VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06148
    If imageView is not VK_NULL_HANDLE, it must have been created with VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06149
    If imageView is not VK_NULL_HANDLE, shadingRateAttachmentTexelSize.width must be a power of two value

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06150
    If imageView is not VK_NULL_HANDLE, shadingRateAttachmentTexelSize.width must be less than or equal to maxFragmentShadingRateAttachmentTexelSize.width

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06151
    If imageView is not VK_NULL_HANDLE, shadingRateAttachmentTexelSize.width must be greater than or equal to minFragmentShadingRateAttachmentTexelSize.width

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06152
    If imageView is not VK_NULL_HANDLE, shadingRateAttachmentTexelSize.height must be a power of two value

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06153
    If imageView is not VK_NULL_HANDLE, shadingRateAttachmentTexelSize.height must be less than or equal to maxFragmentShadingRateAttachmentTexelSize.height

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06154
    If imageView is not VK_NULL_HANDLE, shadingRateAttachmentTexelSize.height must be greater than or equal to minFragmentShadingRateAttachmentTexelSize.height

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06155
    If imageView is not VK_NULL_HANDLE, the quotient of shadingRateAttachmentTexelSize.width and shadingRateAttachmentTexelSize.height must be less than or equal to maxFragmentShadingRateAttachmentTexelSizeAspectRatio

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-06156
    If imageView is not VK_NULL_HANDLE, the quotient of shadingRateAttachmentTexelSize.height and shadingRateAttachmentTexelSize.width must be less than or equal to maxFragmentShadingRateAttachmentTexelSizeAspectRatio

Valid Usage (Implicit)
  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageView-parameter
    If imageView is not VK_NULL_HANDLE, imageView must be a valid VkImageView handle

  • VUID-VkRenderingFragmentShadingRateAttachmentInfoKHR-imageLayout-parameter
    imageLayout must be a valid VkImageLayout value

The VkRenderingFragmentDensityMapAttachmentInfoEXT structure is defined as:

// Provided by VK_KHR_dynamic_rendering with VK_EXT_fragment_density_map
typedef struct VkRenderingFragmentDensityMapAttachmentInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkImageView        imageView;
    VkImageLayout      imageLayout;
} VkRenderingFragmentDensityMapAttachmentInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageView is the image view that will be used as a fragment shading rate attachment.

  • imageLayout is the layout that imageView will be in during rendering.

This structure can be included in the pNext chain of VkRenderingInfo to define a fragment density map. If this structure is not included in the pNext chain, imageView is treated as VK_NULL_HANDLE.

Valid Usage
  • VUID-VkRenderingFragmentDensityMapAttachmentInfoEXT-imageView-06157
    If imageView is not VK_NULL_HANDLE, layout must be VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT

  • VUID-VkRenderingFragmentDensityMapAttachmentInfoEXT-imageView-06158
    If imageView is not VK_NULL_HANDLE, it must have been created with VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT

  • VUID-VkRenderingFragmentDensityMapAttachmentInfoEXT-imageView-06159
    If imageView is not VK_NULL_HANDLE, it must not have been created with VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

Valid Usage (Implicit)
  • VUID-VkRenderingFragmentDensityMapAttachmentInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT

  • VUID-VkRenderingFragmentDensityMapAttachmentInfoEXT-imageView-parameter
    imageView must be a valid VkImageView handle

  • VUID-VkRenderingFragmentDensityMapAttachmentInfoEXT-imageLayout-parameter
    imageLayout must be a valid VkImageLayout value

To end a render pass instance, call:

// Provided by VK_VERSION_1_3
void vkCmdEndRendering(
    VkCommandBuffer                             commandBuffer);

or the equivalent command

// Provided by VK_KHR_dynamic_rendering
void vkCmdEndRenderingKHR(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer in which to record the command.

If the value of pRenderingInfo->flags used to begin this render pass instance included VK_RENDERING_SUSPENDING_BIT, then this render pass is suspended and will be resumed later in submission order.

Valid Usage
  • VUID-vkCmdEndRendering-None-06161
    The current render pass instance must have been begun with vkCmdBeginRendering

  • VUID-vkCmdEndRendering-commandBuffer-06162
    The current render pass instance must have been begun in commandBuffer

Valid Usage (Implicit)
  • VUID-vkCmdEndRendering-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndRendering-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndRendering-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdEndRendering-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

Note

For more complex rendering graphs, it is possible to pre-define a static render pass object, which as well as allowing draw commands, allows the definition of framebuffer-local dependencies between multiple subpasses. These objects have a lot of setup cost compared to vkCmdBeginRendering, but use of subpass dependencies can confer important performance benefits on some devices.

A render pass object represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses.

Render passes are represented by VkRenderPass handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)

An attachment description describes the properties of an attachment including its format, sample count, and how its contents are treated at the beginning and end of each render pass instance.

A subpass represents a phase of rendering that reads and writes a subset of the attachments in a render pass. Rendering commands are recorded into a particular subpass of a render pass instance.

A subpass description describes the subset of attachments that is involved in the execution of a subpass. Each subpass can read from some attachments as input attachments, write to some as color attachments or depth/stencil attachments, perform shader resolve operations to color_attachments or depth/stencil_attachments, and perform multisample resolve operations to resolve attachments. A subpass description can also include a set of preserve attachments, which are attachments that are not read or written by the subpass but whose contents must be preserved throughout the subpass.

A subpass uses an attachment if the attachment is a color, depth/stencil, resolve, depth/stencil resolve, fragment shading rate, or input attachment for that subpass (as determined by the pColorAttachments, pDepthStencilAttachment, pResolveAttachments, VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment, VkFragmentShadingRateAttachmentInfoKHR::pFragmentShadingRateAttachment->attachment, and pInputAttachments members of VkSubpassDescription, respectively). A subpass does not use an attachment if that attachment is preserved by the subpass. The first use of an attachment is in the lowest numbered subpass that uses that attachment. Similarly, the last use of an attachment is in the highest numbered subpass that uses that attachment.

The subpasses in a render pass all render to the same dimensions, and fragments for pixel (x,y,layer) in one subpass can only read attachment contents written by previous subpasses at that same (x,y,layer) location. For multi-pixel fragments, the pixel read from an input attachment is selected from the pixels covered by that fragment in an implementation-dependent manner. However, this selection must be made consistently for any fragment with the same shading rate for the lifetime of the VkDevice.

Note

By describing a complete set of subpasses in advance, render passes provide the implementation an opportunity to optimize the storage and transfer of attachment data between subpasses.

In practice, this means that subpasses with a simple framebuffer-space dependency may be merged into a single tiled rendering pass, keeping the attachment data on-chip for the duration of a render pass instance. However, it is also quite common for a render pass to only contain a single subpass.

Subpass dependencies describe execution and memory dependencies between subpasses.

A subpass dependency chain is a sequence of subpass dependencies in a render pass, where the source subpass of each subpass dependency (after the first) equals the destination subpass of the previous dependency.

Execution of subpasses may overlap or execute out of order with regards to other subpasses, unless otherwise enforced by an execution dependency. Each subpass only respects submission order for commands recorded in the same subpass, and the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the render pass - commands within other subpasses are not included. This affects most other implicit ordering guarantees.

A render pass describes the structure of subpasses and attachments independent of any specific image views for the attachments. The specific image views that will be used for the attachments, and their dimensions, are specified in VkFramebuffer objects. Framebuffers are created with respect to a specific render pass that the framebuffer is compatible with (see Render Pass Compatibility). Collectively, a render pass and a framebuffer define the complete render target state for one or more subpasses as well as the algorithmic dependencies between the subpasses.

The various pipeline stages of the drawing commands for a given subpass may execute concurrently and/or out of order, both within and across drawing commands, whilst still respecting pipeline order. However for a given (x,y,layer,sample) sample location, certain per-sample operations are performed in rasterization order.

VK_ATTACHMENT_UNUSED is a constant indicating that a render pass attachment is not used.

#define VK_ATTACHMENT_UNUSED              (~0U)

8.1. Render Pass Creation

To create a render pass, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateRenderPass(
    VkDevice                                    device,
    const VkRenderPassCreateInfo*               pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkRenderPass*                               pRenderPass);
  • device is the logical device that creates the render pass.

  • pCreateInfo is a pointer to a VkRenderPassCreateInfo structure describing the parameters of the render pass.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pRenderPass is a pointer to a VkRenderPass handle in which the resulting render pass object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateRenderPass-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateRenderPass-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkRenderPassCreateInfo structure

  • VUID-vkCreateRenderPass-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateRenderPass-pRenderPass-parameter
    pRenderPass must be a valid pointer to a VkRenderPass handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkRenderPassCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkRenderPassCreateInfo {
    VkStructureType                   sType;
    const void*                       pNext;
    VkRenderPassCreateFlags           flags;
    uint32_t                          attachmentCount;
    const VkAttachmentDescription*    pAttachments;
    uint32_t                          subpassCount;
    const VkSubpassDescription*       pSubpasses;
    uint32_t                          dependencyCount;
    const VkSubpassDependency*        pDependencies;
} VkRenderPassCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkRenderPassCreateFlagBits

  • attachmentCount is the number of attachments used by this render pass.

  • pAttachments is a pointer to an array of attachmentCount VkAttachmentDescription structures describing the attachments used by the render pass.

  • subpassCount is the number of subpasses to create.

  • pSubpasses is a pointer to an array of subpassCount VkSubpassDescription structures describing each subpass.

  • dependencyCount is the number of memory dependencies between pairs of subpasses.

  • pDependencies is a pointer to an array of dependencyCount VkSubpassDependency structures describing dependencies between pairs of subpasses.

Note

Care should be taken to avoid a data race here; if any subpasses access attachments with overlapping memory locations, and one of those accesses is a write, a subpass dependency needs to be included between them.

Valid Usage
  • VUID-VkRenderPassCreateInfo-attachment-00834
    If the attachment member of any element of pInputAttachments, pColorAttachments, pResolveAttachments or pDepthStencilAttachment, or any element of pPreserveAttachments in any element of pSubpasses is not VK_ATTACHMENT_UNUSED, then it must be less than attachmentCount

  • VUID-VkRenderPassCreateInfo-fragmentDensityMapAttachment-06471
    If the pNext chain includes a VkRenderPassFragmentDensityMapCreateInfoEXT structure and the fragmentDensityMapAttachment member is not VK_ATTACHMENT_UNUSED, then attachment must be less than attachmentCount

  • VUID-VkRenderPassCreateInfo-pAttachments-00836
    For any member of pAttachments with a loadOp equal to VK_ATTACHMENT_LOAD_OP_CLEAR, the first use of that attachment must not specify a layout equal to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderPassCreateInfo-pAttachments-02511
    For any member of pAttachments with a stencilLoadOp equal to VK_ATTACHMENT_LOAD_OP_CLEAR, the first use of that attachment must not specify a layout equal to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderPassCreateInfo-pAttachments-01566
    For any member of pAttachments with a loadOp equal to VK_ATTACHMENT_LOAD_OP_CLEAR, the first use of that attachment must not specify a layout equal to VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkRenderPassCreateInfo-pAttachments-01567
    For any member of pAttachments with a stencilLoadOp equal to VK_ATTACHMENT_LOAD_OP_CLEAR, the first use of that attachment must not specify a layout equal to VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderPassCreateInfo-pNext-01926
    If the pNext chain includes a VkRenderPassInputAttachmentAspectCreateInfo structure, the subpass member of each element of its pAspectReferences member must be less than subpassCount

  • VUID-VkRenderPassCreateInfo-pNext-01927
    If the pNext chain includes a VkRenderPassInputAttachmentAspectCreateInfo structure, the inputAttachmentIndex member of each element of its pAspectReferences member must be less than the value of inputAttachmentCount in the element of pSubpasses identified by its subpass member

  • VUID-VkRenderPassCreateInfo-pNext-01963
    If the pNext chain includes a VkRenderPassInputAttachmentAspectCreateInfo structure, for any element of the pInputAttachments member of any element of pSubpasses where the attachment member is not VK_ATTACHMENT_UNUSED, the aspectMask member of the corresponding element of VkRenderPassInputAttachmentAspectCreateInfo::pAspectReferences must only include aspects that are present in images of the format specified by the element of pAttachments at attachment

  • VUID-VkRenderPassCreateInfo-pNext-01928
    If the pNext chain includes a VkRenderPassMultiviewCreateInfo structure, and its subpassCount member is not zero, that member must be equal to the value of subpassCount

  • VUID-VkRenderPassCreateInfo-pNext-01929
    If the pNext chain includes a VkRenderPassMultiviewCreateInfo structure, if its dependencyCount member is not zero, it must be equal to dependencyCount

  • VUID-VkRenderPassCreateInfo-pNext-01930
    If the pNext chain includes a VkRenderPassMultiviewCreateInfo structure, for each non-zero element of pViewOffsets, the srcSubpass and dstSubpass members of pDependencies at the same index must not be equal

  • VUID-VkRenderPassCreateInfo-pNext-02512
    If the pNext chain includes a VkRenderPassMultiviewCreateInfo structure, for any element of pDependencies with a dependencyFlags member that does not include VK_DEPENDENCY_VIEW_LOCAL_BIT, the corresponding element of the pViewOffsets member of that VkRenderPassMultiviewCreateInfo instance must be 0

  • VUID-VkRenderPassCreateInfo-pNext-02513
    If the pNext chain includes a VkRenderPassMultiviewCreateInfo structure, elements of its pViewMasks member must either all be 0, or all not be 0

  • VUID-VkRenderPassCreateInfo-pNext-02514
    If the pNext chain includes a VkRenderPassMultiviewCreateInfo structure, and each element of its pViewMasks member is 0, the dependencyFlags member of each element of pDependencies must not include VK_DEPENDENCY_VIEW_LOCAL_BIT

  • VUID-VkRenderPassCreateInfo-pNext-02515
    If the pNext chain includes a VkRenderPassMultiviewCreateInfo structure, and each element of its pViewMasks member is 0, its correlationMaskCount member must be 0

  • VUID-VkRenderPassCreateInfo-pDependencies-00837
    For any element of pDependencies, if the srcSubpass is not VK_SUBPASS_EXTERNAL, all stage flags included in the srcStageMask member of that dependency must be a pipeline stage supported by the pipeline identified by the pipelineBindPoint member of the source subpass

  • VUID-VkRenderPassCreateInfo-pDependencies-00838
    For any element of pDependencies, if the dstSubpass is not VK_SUBPASS_EXTERNAL, all stage flags included in the dstStageMask member of that dependency must be a pipeline stage supported by the pipeline identified by the pipelineBindPoint member of the destination subpass

  • VUID-VkRenderPassCreateInfo-srcSubpass-02517
    The srcSubpass member of each element of pDependencies must be less than subpassCount

  • VUID-VkRenderPassCreateInfo-dstSubpass-02518
    The dstSubpass member of each element of pDependencies must be less than subpassCount

Valid Usage (Implicit)
  • VUID-VkRenderPassCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO

  • VUID-VkRenderPassCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkRenderPassFragmentDensityMapCreateInfoEXT, VkRenderPassInputAttachmentAspectCreateInfo, or VkRenderPassMultiviewCreateInfo

  • VUID-VkRenderPassCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkRenderPassCreateInfo-flags-parameter
    flags must be a valid combination of VkRenderPassCreateFlagBits values

  • VUID-VkRenderPassCreateInfo-pAttachments-parameter
    If attachmentCount is not 0, pAttachments must be a valid pointer to an array of attachmentCount valid VkAttachmentDescription structures

  • VUID-VkRenderPassCreateInfo-pSubpasses-parameter
    pSubpasses must be a valid pointer to an array of subpassCount valid VkSubpassDescription structures

  • VUID-VkRenderPassCreateInfo-pDependencies-parameter
    If dependencyCount is not 0, pDependencies must be a valid pointer to an array of dependencyCount valid VkSubpassDependency structures

  • VUID-VkRenderPassCreateInfo-subpassCount-arraylength
    subpassCount must be greater than 0

Bits which can be set in VkRenderPassCreateInfo::flags, describing additional properties of the render pass, are:

// Provided by VK_VERSION_1_0
typedef enum VkRenderPassCreateFlagBits {
  // Provided by VK_QCOM_render_pass_transform
    VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM = 0x00000002,
} VkRenderPassCreateFlagBits;
  • VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM specifies that the created render pass is compatible with render pass transform.

// Provided by VK_VERSION_1_0
typedef VkFlags VkRenderPassCreateFlags;

VkRenderPassCreateFlags is a bitmask type for setting a mask of zero or more VkRenderPassCreateFlagBits.

If the VkRenderPassCreateInfo::pNext chain includes a VkRenderPassMultiviewCreateInfo structure, then that structure includes an array of view masks, view offsets, and correlation masks for the render pass.

The VkRenderPassMultiviewCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkRenderPassMultiviewCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           subpassCount;
    const uint32_t*    pViewMasks;
    uint32_t           dependencyCount;
    const int32_t*     pViewOffsets;
    uint32_t           correlationMaskCount;
    const uint32_t*    pCorrelationMasks;
} VkRenderPassMultiviewCreateInfo;

or the equivalent

// Provided by VK_KHR_multiview
typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • subpassCount is zero or the number of subpasses in the render pass.

  • pViewMasks is a pointer to an array of subpassCount view masks, where each mask is a bitfield of view indices describing which views rendering is broadcast to in each subpass, when multiview is enabled. If subpassCount is zero, each view mask is treated as zero.

  • dependencyCount is zero or the number of dependencies in the render pass.

  • pViewOffsets is a pointer to an array of dependencyCount view offsets, one for each dependency. If dependencyCount is zero, each dependency’s view offset is treated as zero. Each view offset controls which views in the source subpass the views in the destination subpass depend on.

  • correlationMaskCount is zero or the number of correlation masks.

  • pCorrelationMasks is a pointer to an array of correlationMaskCount view masks indicating sets of views that may be more efficient to render concurrently.

When a subpass uses a non-zero view mask, multiview functionality is considered to be enabled. Multiview is all-or-nothing for a render pass - that is, either all subpasses must have a non-zero view mask (though some subpasses may have only one view) or all must be zero. Multiview causes all drawing and clear commands in the subpass to behave as if they were broadcast to each view, where a view is represented by one layer of the framebuffer attachments. All draws and clears are broadcast to each view index whose bit is set in the view mask. The view index is provided in the ViewIndex shader input variable, and color, depth/stencil, and input attachments all read/write the layer of the framebuffer corresponding to the view index.

If the view mask is zero for all subpasses, multiview is considered to be disabled and all drawing commands execute normally, without this additional broadcasting.

Some implementations may not support multiview in conjunction with geometry shaders or tessellation shaders.

When multiview is enabled, the VK_DEPENDENCY_VIEW_LOCAL_BIT bit in a dependency can be used to express a view-local dependency, meaning that each view in the destination subpass depends on a single view in the source subpass. Unlike pipeline barriers, a subpass dependency can potentially have a different view mask in the source subpass and the destination subpass. If the dependency is view-local, then each view (dstView) in the destination subpass depends on the view dstView + pViewOffsets[dependency] in the source subpass. If there is not such a view in the source subpass, then this dependency does not affect that view in the destination subpass. If the dependency is not view-local, then all views in the destination subpass depend on all views in the source subpass, and the view offset is ignored. A non-zero view offset is not allowed in a self-dependency.

The elements of pCorrelationMasks are a set of masks of views indicating that views in the same mask may exhibit spatial coherency between the views, making it more efficient to render them concurrently. Correlation masks must not have a functional effect on the results of the multiview rendering.

When multiview is enabled, at the beginning of each subpass all non-render pass state is undefined. In particular, each time vkCmdBeginRenderPass or vkCmdNextSubpass is called the graphics pipeline must be bound, any relevant descriptor sets or vertex/index buffers must be bound, and any relevant dynamic state or push constants must be set before they are used.

A multiview subpass can declare that its shaders will write per-view attributes for all views in a single invocation, by setting the VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX bit in the subpass description. The only supported per-view attributes are position and viewport mask, and per-view position and viewport masks are written to output array variables decorated with PositionPerViewNV and ViewportMaskPerViewNV, respectively. If VK_NV_viewport_array2 is not supported and enabled, ViewportMaskPerViewNV must not be used. Values written to elements of PositionPerViewNV and ViewportMaskPerViewNV must not depend on the ViewIndex. The shader must also write to an output variable decorated with Position, and the value written to Position must equal the value written to PositionPerViewNV[ViewIndex]. Similarly, if ViewportMaskPerViewNV is written to then the shader must also write to an output variable decorated with ViewportMaskNV, and the value written to ViewportMaskNV must equal the value written to ViewportMaskPerViewNV[ViewIndex]. Implementations will either use values taken from Position and ViewportMaskNV and invoke the shader once for each view, or will use values taken from PositionPerViewNV and ViewportMaskPerViewNV and invoke the shader fewer times. The values written to Position and ViewportMaskNV must not depend on the values written to PositionPerViewNV and ViewportMaskPerViewNV, or vice versa (to allow compilers to eliminate the unused outputs). All attributes that do not have *PerViewNV counterparts must not depend on ViewIndex.

Per-view attributes are all-or-nothing for a subpass. That is, all pipelines compiled against a subpass that includes the VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX bit must write per-view attributes to the *PerViewNV[] shader outputs, in addition to the non-per-view (e.g. Position) outputs. Pipelines compiled against a subpass that does not include this bit must not include the *PerViewNV[] outputs in their interfaces.

Valid Usage
  • VUID-VkRenderPassMultiviewCreateInfo-pCorrelationMasks-00841
    Each view index must not be set in more than one element of pCorrelationMasks

  • VUID-VkRenderPassMultiviewCreateInfo-multiview-06555
    If the multiview feature is not enabled, each element of pViewMasks must be 0

  • VUID-VkRenderPassMultiviewCreateInfo-pViewMasks-06697
    The index of the most significant bit in each element of pViewMasks must be less than maxMultiviewViewCount

Valid Usage (Implicit)
  • VUID-VkRenderPassMultiviewCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO

  • VUID-VkRenderPassMultiviewCreateInfo-pViewMasks-parameter
    If subpassCount is not 0, pViewMasks must be a valid pointer to an array of subpassCount uint32_t values

  • VUID-VkRenderPassMultiviewCreateInfo-pViewOffsets-parameter
    If dependencyCount is not 0, pViewOffsets must be a valid pointer to an array of dependencyCount int32_t values

  • VUID-VkRenderPassMultiviewCreateInfo-pCorrelationMasks-parameter
    If correlationMaskCount is not 0, pCorrelationMasks must be a valid pointer to an array of correlationMaskCount uint32_t values

The VkMultiviewPerViewAttributesInfoNVX structure is defined as:

// Provided by VK_KHR_dynamic_rendering with VK_NVX_multiview_per_view_attributes
typedef struct VkMultiviewPerViewAttributesInfoNVX {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           perViewAttributes;
    VkBool32           perViewAttributesPositionXOnly;
} VkMultiviewPerViewAttributesInfoNVX;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • perViewAttributes specifies that shaders compiled for this pipeline write the attributes for all views in a single invocation of each vertex processing stage. All pipelines executed within a render pass instance that includes this bit must write per-view attributes to the *PerViewNV[] shader outputs, in addition to the non-per-view (e.g. Position) outputs.

  • perViewAttributesPositionXOnly specifies that shaders compiled for this pipeline use per-view positions which only differ in value in the x component. Per-view viewport mask can also be used.

When dynamic render pass instances are being used, instead of specifying VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX or VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX in the subpass description flags, the per-attibute properties of the render pass instance must be specified by the VkMultiviewPerViewAttributesInfoNVX structure Include the VkMultiviewPerViewAttributesInfoNVX structure in the pNext chain of VkGraphicsPipelineCreateInfo when creating a graphics pipeline for dynamic rendering, VkRenderingInfo when starting a dynamic render pass instance, and VkCommandBufferInheritanceInfo when specifying the dynamic render pass instance parameters for secondary command buffers.

Valid Usage (Implicit)
  • VUID-VkMultiviewPerViewAttributesInfoNVX-sType-sType
    sType must be VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX

If the VkRenderPassCreateInfo::pNext chain includes a VkRenderPassFragmentDensityMapCreateInfoEXT structure, then that structure includes a fragment density map attachment for the render pass.

The VkRenderPassFragmentDensityMapCreateInfoEXT structure is defined as:

// Provided by VK_EXT_fragment_density_map
typedef struct VkRenderPassFragmentDensityMapCreateInfoEXT {
    VkStructureType          sType;
    const void*              pNext;
    VkAttachmentReference    fragmentDensityMapAttachment;
} VkRenderPassFragmentDensityMapCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentDensityMapAttachment is the fragment density map to use for the render pass.

The fragment density map is read at an implementation-dependent time with the following constraints determined by the attachment’s image view flags:

  • VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT specifies that the fragment density map will be read by the device during VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT specifies that the fragment density map will be read by the host during vkEndCommandBuffer of the primary command buffer that the render pass is recorded into

  • Otherwise the fragment density map will be read by the host during vkCmdBeginRenderPass

The fragment density map may additionally be read by the device during VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT for any mode.

If this structure is not present, it is as if fragmentDensityMapAttachment was given as VK_ATTACHMENT_UNUSED.

Valid Usage
  • VUID-VkRenderPassFragmentDensityMapCreateInfoEXT-fragmentDensityMapAttachment-02548
    If fragmentDensityMapAttachment is not VK_ATTACHMENT_UNUSED, fragmentDensityMapAttachment must not be an element of VkSubpassDescription::pInputAttachments, VkSubpassDescription::pColorAttachments, VkSubpassDescription::pResolveAttachments, VkSubpassDescription::pDepthStencilAttachment, or VkSubpassDescription::pPreserveAttachments for any subpass

  • VUID-VkRenderPassFragmentDensityMapCreateInfoEXT-fragmentDensityMapAttachment-02549
    If fragmentDensityMapAttachment is not VK_ATTACHMENT_UNUSED, layout must be equal to VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT, or VK_IMAGE_LAYOUT_GENERAL

  • VUID-VkRenderPassFragmentDensityMapCreateInfoEXT-fragmentDensityMapAttachment-02550
    If fragmentDensityMapAttachment is not VK_ATTACHMENT_UNUSED, fragmentDensityMapAttachment must reference an attachment with a loadOp equal to VK_ATTACHMENT_LOAD_OP_LOAD or VK_ATTACHMENT_LOAD_OP_DONT_CARE

  • VUID-VkRenderPassFragmentDensityMapCreateInfoEXT-fragmentDensityMapAttachment-02551
    If fragmentDensityMapAttachment is not VK_ATTACHMENT_UNUSED, fragmentDensityMapAttachment must reference an attachment with a storeOp equal to VK_ATTACHMENT_STORE_OP_DONT_CARE

Valid Usage (Implicit)
  • VUID-VkRenderPassFragmentDensityMapCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT

  • VUID-VkRenderPassFragmentDensityMapCreateInfoEXT-fragmentDensityMapAttachment-parameter
    fragmentDensityMapAttachment must be a valid VkAttachmentReference structure

The VkAttachmentDescription structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkAttachmentDescription {
    VkAttachmentDescriptionFlags    flags;
    VkFormat                        format;
    VkSampleCountFlagBits           samples;
    VkAttachmentLoadOp              loadOp;
    VkAttachmentStoreOp             storeOp;
    VkAttachmentLoadOp              stencilLoadOp;
    VkAttachmentStoreOp             stencilStoreOp;
    VkImageLayout                   initialLayout;
    VkImageLayout                   finalLayout;
} VkAttachmentDescription;
  • flags is a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment.

  • format is a VkFormat value specifying the format of the image view that will be used for the attachment.

  • samples is a VkSampleCountFlagBits value specifying the number of samples of the image.

  • loadOp is a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used.

  • storeOp is a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used.

  • stencilLoadOp is a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used.

  • stencilStoreOp is a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used.

  • initialLayout is the layout the attachment image subresource will be in when a render pass instance begins.

  • finalLayout is the layout the attachment image subresource will be transitioned to when a render pass instance ends.

If the attachment uses a color format, then loadOp and storeOp are used, and stencilLoadOp and stencilStoreOp are ignored. If the format has depth and/or stencil components, loadOp and storeOp apply only to the depth data, while stencilLoadOp and stencilStoreOp define how the stencil data is handled. loadOp and stencilLoadOp define the load operations that execute as part of the first subpass that uses the attachment. storeOp and stencilStoreOp define the store operations that execute as part of the last subpass that uses the attachment.

The load operation for each sample in an attachment happens-before any recorded command which accesses the sample in the first subpass where the attachment is used. Load operations for attachments with a depth/stencil format execute in the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT pipeline stage. Load operations for attachments with a color format execute in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

The store operation for each sample in an attachment happens-after any recorded command which accesses the sample in the last subpass where the attachment is used. Store operations for attachments with a depth/stencil format execute in the VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stage. Store operations for attachments with a color format execute in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.

If an attachment is not used by any subpass, loadOp, storeOp, stencilStoreOp, and stencilLoadOp will be ignored for that attachment, and no load or store ops will be performed. However, any transition specified by initialLayout and finalLayout will still be executed.

The load and store operations apply on the first and last use of each view in the render pass, respectively. If a view index of an attachment is not included in the view mask in any subpass that uses it, then the load and store operations are ignored, and the attachment’s memory contents will not be modified by execution of a render pass instance.

During a render pass instance, input/color attachments with color formats that have a component size of 8, 16, or 32 bits must be represented in the attachment’s format throughout the instance. Attachments with other floating- or fixed-point color formats, or with depth components may be represented in a format with a precision higher than the attachment format, but must be represented with the same range. When such a component is loaded via the loadOp, it will be converted into an implementation-dependent format used by the render pass. Such components must be converted from the render pass format, to the format of the attachment, before they are resolved or stored at the end of a render pass instance via storeOp. Conversions occur as described in Numeric Representation and Computation and Fixed-Point Data Conversions.

If flags includes VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, then the attachment is treated as if it shares physical memory with another attachment in the same render pass. This information limits the ability of the implementation to reorder certain operations (like layout transitions and the loadOp) such that it is not improperly reordered against other uses of the same physical memory via a different attachment. This is described in more detail below.

If a render pass uses multiple attachments that alias the same device memory, those attachments must each include the VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT bit in their attachment description flags. Attachments aliasing the same memory occurs in multiple ways:

  • Multiple attachments being assigned the same image view as part of framebuffer creation.

  • Attachments using distinct image views that correspond to the same image subresource of an image.

  • Attachments using views of distinct image subresources which are bound to overlapping memory ranges.

Note

Render passes must include subpass dependencies (either directly or via a subpass dependency chain) between any two subpasses that operate on the same attachment or aliasing attachments and those subpass dependencies must include execution and memory dependencies separating uses of the aliases, if at least one of those subpasses writes to one of the aliases. These dependencies must not include the VK_DEPENDENCY_BY_REGION_BIT if the aliases are views of distinct image subresources which overlap in memory.

Multiple attachments that alias the same memory must not be used in a single subpass. A given attachment index must not be used multiple times in a single subpass, with one exception: two subpass attachments can use the same attachment index if at least one use is as an input attachment and neither use is as a resolve or preserve attachment. In other words, the same view can be used simultaneously as an input and color or depth/stencil attachment, but must not be used as multiple color or depth/stencil attachments nor as resolve or preserve attachments. The precise set of valid scenarios is described in more detail below.

If a set of attachments alias each other, then all except the first to be used in the render pass must use an initialLayout of VK_IMAGE_LAYOUT_UNDEFINED, since the earlier uses of the other aliases make their contents undefined. Once an alias has been used and a different alias has been used after it, the first alias must not be used in any later subpasses. However, an application can assign the same image view to multiple aliasing attachment indices, which allows that image view to be used multiple times even if other aliases are used in between.

Note

Once an attachment needs the VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT bit, there should be no additional cost of introducing additional aliases, and using these additional aliases may allow more efficient clearing of the attachments on multiple uses via VK_ATTACHMENT_LOAD_OP_CLEAR.

Valid Usage
  • VUID-VkAttachmentDescription-format-06698
    format must not be VK_FORMAT_UNDEFINED

  • VUID-VkAttachmentDescription-finalLayout-00843
    finalLayout must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED

  • VUID-VkAttachmentDescription-format-06699
    If format includes a color or depth aspect and loadOp is VK_ATTACHMENT_LOAD_OP_LOAD, then initialLayout must not be VK_IMAGE_LAYOUT_UNDEFINED

  • VUID-VkAttachmentDescription-format-06700
    If format includes a stencil aspect and stencilLoadOp is VK_ATTACHMENT_LOAD_OP_LOAD, then initialLayout must not be VK_IMAGE_LAYOUT_UNDEFINED

  • VUID-VkAttachmentDescription-format-03280
    If format is a color format, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-06487
    If format is a color format, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription-format-03281
    If format is a depth/stencil format, initialLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription-format-03282
    If format is a color format, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-06488
    If format is a color format, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription-format-03283
    If format is a depth/stencil format, finalLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription-separateDepthStencilLayouts-03284
    If the separateDepthStencilLayouts feature is not enabled, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-separateDepthStencilLayouts-03285
    If the separateDepthStencilLayouts feature is not enabled, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03286
    If format is a color format, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03287
    If format is a color format, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03288
    If format is a depth/stencil format which includes both depth and stencil aspects, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03289
    If format is a depth/stencil format which includes both depth and stencil aspects, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03290
    If format is a depth/stencil format which includes only the depth aspect, initialLayout must not be VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03291
    If format is a depth/stencil format which includes only the depth aspect, finalLayout must not be VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03292
    If format is a depth/stencil format which includes only the stencil aspect, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription-format-03293
    If format is a depth/stencil format which includes only the stencil aspect, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL

Valid Usage (Implicit)
  • VUID-VkAttachmentDescription-flags-parameter
    flags must be a valid combination of VkAttachmentDescriptionFlagBits values

  • VUID-VkAttachmentDescription-format-parameter
    format must be a valid VkFormat value

  • VUID-VkAttachmentDescription-samples-parameter
    samples must be a valid VkSampleCountFlagBits value

  • VUID-VkAttachmentDescription-loadOp-parameter
    loadOp must be a valid VkAttachmentLoadOp value

  • VUID-VkAttachmentDescription-storeOp-parameter
    storeOp must be a valid VkAttachmentStoreOp value

  • VUID-VkAttachmentDescription-stencilLoadOp-parameter
    stencilLoadOp must be a valid VkAttachmentLoadOp value

  • VUID-VkAttachmentDescription-stencilStoreOp-parameter
    stencilStoreOp must be a valid VkAttachmentStoreOp value

  • VUID-VkAttachmentDescription-initialLayout-parameter
    initialLayout must be a valid VkImageLayout value

  • VUID-VkAttachmentDescription-finalLayout-parameter
    finalLayout must be a valid VkImageLayout value

Bits which can be set in VkAttachmentDescription::flags, describing additional properties of the attachment, are:

// Provided by VK_VERSION_1_0
typedef enum VkAttachmentDescriptionFlagBits {
    VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
} VkAttachmentDescriptionFlagBits;
  • VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT specifies that the attachment aliases the same device memory as other attachments.

// Provided by VK_VERSION_1_0
typedef VkFlags VkAttachmentDescriptionFlags;

VkAttachmentDescriptionFlags is a bitmask type for setting a mask of zero or more VkAttachmentDescriptionFlagBits.

Possible values of VkAttachmentDescription::loadOp and stencilLoadOp, specifying how the contents of the attachment are treated, are:

// Provided by VK_VERSION_1_0
typedef enum VkAttachmentLoadOp {
    VK_ATTACHMENT_LOAD_OP_LOAD = 0,
    VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
    VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
  // Provided by VK_EXT_load_store_op_none
    VK_ATTACHMENT_LOAD_OP_NONE_EXT = 1000400000,
} VkAttachmentLoadOp;
  • VK_ATTACHMENT_LOAD_OP_LOAD specifies that the previous contents of the image within the render area will be preserved. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_READ_BIT.

  • VK_ATTACHMENT_LOAD_OP_CLEAR specifies that the contents within the render area will be cleared to a uniform value, which is specified when a render pass instance is begun. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.

  • VK_ATTACHMENT_LOAD_OP_DONT_CARE specifies that the previous contents within the area need not be preserved; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.

  • VK_ATTACHMENT_LOAD_OP_NONE_EXT specifies that the previous contents of the image within the render area will be preserved, but the contents of the attachment will be undefined inside the render pass. No access type is used as the image is not accessed.

Possible values of VkAttachmentDescription::storeOp and stencilStoreOp, specifying how the contents of the attachment are treated, are:

// Provided by VK_VERSION_1_0
typedef enum VkAttachmentStoreOp {
    VK_ATTACHMENT_STORE_OP_STORE = 0,
    VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
  // Provided by VK_VERSION_1_3
    VK_ATTACHMENT_STORE_OP_NONE = 1000301000,
  // Provided by VK_KHR_dynamic_rendering
    VK_ATTACHMENT_STORE_OP_NONE_KHR = VK_ATTACHMENT_STORE_OP_NONE,
  // Provided by VK_QCOM_render_pass_store_ops
    VK_ATTACHMENT_STORE_OP_NONE_QCOM = VK_ATTACHMENT_STORE_OP_NONE,
  // Provided by VK_EXT_load_store_op_none
    VK_ATTACHMENT_STORE_OP_NONE_EXT = VK_ATTACHMENT_STORE_OP_NONE,
} VkAttachmentStoreOp;
  • VK_ATTACHMENT_STORE_OP_STORE specifies the contents generated during the render pass and within the render area are written to memory. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.

  • VK_ATTACHMENT_STORE_OP_DONT_CARE specifies the contents within the render area are not needed after rendering, and may be discarded; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access type VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access type VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.

  • VK_ATTACHMENT_STORE_OP_NONE specifies the contents within the render area are not accessed by the store operation. However, if the attachment was written to during the render pass, the contents of the attachment will be undefined inside the render area.

Note

VK_ATTACHMENT_STORE_OP_DONT_CARE can cause contents generated during previous render passes to be discarded before reaching memory, even if no write to the attachment occurs during the current render pass.

The VkRenderPassInputAttachmentAspectCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
    VkStructureType                            sType;
    const void*                                pNext;
    uint32_t                                   aspectReferenceCount;
    const VkInputAttachmentAspectReference*    pAspectReferences;
} VkRenderPassInputAttachmentAspectCreateInfo;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • aspectReferenceCount is the number of elements in the pAspectReferences array.

  • pAspectReferences is a pointer to an array of aspectReferenceCount VkInputAttachmentAspectReference structures containing a mask describing which aspect(s) can be accessed for a given input attachment within a given subpass.

To specify which aspects of an input attachment can be read, add a VkRenderPassInputAttachmentAspectCreateInfo structure to the pNext chain of the VkRenderPassCreateInfo structure:

An application can access any aspect of an input attachment that does not have a specified aspect mask in the pAspectReferences array. Otherwise, an application must not access aspect(s) of an input attachment other than those in its specified aspect mask.

Valid Usage (Implicit)
  • VUID-VkRenderPassInputAttachmentAspectCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO

  • VUID-VkRenderPassInputAttachmentAspectCreateInfo-pAspectReferences-parameter
    pAspectReferences must be a valid pointer to an array of aspectReferenceCount valid VkInputAttachmentAspectReference structures

  • VUID-VkRenderPassInputAttachmentAspectCreateInfo-aspectReferenceCount-arraylength
    aspectReferenceCount must be greater than 0

The VkInputAttachmentAspectReference structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkInputAttachmentAspectReference {
    uint32_t              subpass;
    uint32_t              inputAttachmentIndex;
    VkImageAspectFlags    aspectMask;
} VkInputAttachmentAspectReference;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR;
  • subpass is an index into the pSubpasses array of the parent VkRenderPassCreateInfo structure.

  • inputAttachmentIndex is an index into the pInputAttachments of the specified subpass.

  • aspectMask is a mask of which aspect(s) can be accessed within the specified subpass.

This structure specifies an aspect mask for a specific input attachment of a specific subpass in the render pass.

subpass and inputAttachmentIndex index into the render pass as:

pCreateInfo->pSubpasses[subpass].pInputAttachments[inputAttachmentIndex]
Valid Usage
  • VUID-VkInputAttachmentAspectReference-aspectMask-01964
    aspectMask must not include VK_IMAGE_ASPECT_METADATA_BIT

  • VUID-VkInputAttachmentAspectReference-aspectMask-02250
    aspectMask must not include VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT for any index i

Valid Usage (Implicit)
  • VUID-VkInputAttachmentAspectReference-aspectMask-parameter
    aspectMask must be a valid combination of VkImageAspectFlagBits values

  • VUID-VkInputAttachmentAspectReference-aspectMask-requiredbitmask
    aspectMask must not be 0

The VkSubpassDescription structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSubpassDescription {
    VkSubpassDescriptionFlags       flags;
    VkPipelineBindPoint             pipelineBindPoint;
    uint32_t                        inputAttachmentCount;
    const VkAttachmentReference*    pInputAttachments;
    uint32_t                        colorAttachmentCount;
    const VkAttachmentReference*    pColorAttachments;
    const VkAttachmentReference*    pResolveAttachments;
    const VkAttachmentReference*    pDepthStencilAttachment;
    uint32_t                        preserveAttachmentCount;
    const uint32_t*                 pPreserveAttachments;
} VkSubpassDescription;
  • flags is a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass.

  • pipelineBindPoint is a VkPipelineBindPoint value specifying the pipeline type supported for this subpass.

  • inputAttachmentCount is the number of input attachments.

  • pInputAttachments is a pointer to an array of VkAttachmentReference structures defining the input attachments for this subpass and their layouts.

  • colorAttachmentCount is the number of color attachments.

  • pColorAttachments is a pointer to an array of colorAttachmentCount VkAttachmentReference structures defining the color attachments for this subpass and their layouts.

  • pResolveAttachments is NULL or a pointer to an array of colorAttachmentCount VkAttachmentReference structures defining the resolve attachments for this subpass and their layouts.

  • pDepthStencilAttachment is a pointer to a VkAttachmentReference structure specifying the depth/stencil attachment for this subpass and its layout.

  • preserveAttachmentCount is the number of preserved attachments.

  • pPreserveAttachments is a pointer to an array of preserveAttachmentCount render pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.

Each element of the pInputAttachments array corresponds to an input attachment index in a fragment shader, i.e. if a shader declares an image variable decorated with a InputAttachmentIndex value of X, then it uses the attachment provided in pInputAttachments[X]. Input attachments must also be bound to the pipeline in a descriptor set. If the attachment member of any element of pInputAttachments is VK_ATTACHMENT_UNUSED, the application must not read from the corresponding input attachment index. Fragment shaders can use subpass input variables to access the contents of an input attachment at the fragment’s (x, y, layer) framebuffer coordinates. Input attachments must not be used by any subpasses within a render pass that enables render pass transform.

Each element of the pColorAttachments array corresponds to an output location in the shader, i.e. if the shader declares an output variable decorated with a Location value of X, then it uses the attachment provided in pColorAttachments[X]. If the attachment member of any element of pColorAttachments is VK_ATTACHMENT_UNUSED, or if Color Write Enable has been disabled for the corresponding attachment index, then writes to the corresponding location by a fragment shader are discarded.

If flags does not include VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if pResolveAttachments is not NULL, each of its elements corresponds to a color attachment (the element in pColorAttachments at the same index), and a multisample resolve operation is defined for each attachment. At the end of each subpass, multisample resolve operations read the subpass’s color attachments, and resolve the samples for each pixel within the render area to the same pixel location in the corresponding resolve attachments, unless the resolve attachment index is VK_ATTACHMENT_UNUSED.

Similarly, if flags does not include VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, it corresponds to the depth/stencil attachment in pDepthStencilAttachment, and multisample resolve operations for depth and stencil are defined by VkSubpassDescriptionDepthStencilResolve::depthResolveMode and VkSubpassDescriptionDepthStencilResolve::stencilResolveMode, respectively. At the end of each subpass, multisample resolve operations read the subpass’s depth/stencil attachment, and resolve the samples for each pixel to the same pixel location in the corresponding resolve attachment. If VkSubpassDescriptionDepthStencilResolve::depthResolveMode is VK_RESOLVE_MODE_NONE, then the depth component of the resolve attachment is not written to and its contents are preserved. Similarly, if VkSubpassDescriptionDepthStencilResolve::stencilResolveMode is VK_RESOLVE_MODE_NONE, then the stencil component of the resolve attachment is not written to and its contents are preserved. VkSubpassDescriptionDepthStencilResolve::depthResolveMode is ignored if the VkFormat of the pDepthStencilResolveAttachment does not have a depth component. Similarly, VkSubpassDescriptionDepthStencilResolve::stencilResolveMode is ignored if the VkFormat of the pDepthStencilResolveAttachment does not have a stencil component.

If the image subresource range referenced by the depth/stencil attachment is created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT, then the multisample resolve operation uses the sample locations state specified in the sampleLocationsInfo member of the element of the VkRenderPassSampleLocationsBeginInfoEXT::pPostSubpassSampleLocations for the subpass.

If pDepthStencilAttachment is NULL, or if its attachment index is VK_ATTACHMENT_UNUSED, it indicates that no depth/stencil attachment will be used in the subpass.

The contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:

  • The attachment is used as a color, depth/stencil, or resolve attachment in any subpass in the render pass.

  • There is a subpass S1 that uses or preserves the attachment, and a subpass dependency from S1 to S.

  • The attachment is not used or preserved in subpass S.

In addition, the contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:

  • VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM is set.

  • The attachment is used as a color or depth/stencil in the subpass.

Once the contents of an attachment become undefined in subpass S, they remain undefined for subpasses in subpass dependency chains starting with subpass S until they are written again. However, they remain valid for subpasses in other subpass dependency chains starting with subpass S1 if those subpasses use or preserve the attachment.

Valid Usage
  • VUID-VkSubpassDescription-pipelineBindPoint-04952
    pipelineBindPoint must be VK_PIPELINE_BIND_POINT_GRAPHICS or VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI

  • VUID-VkSubpassDescription-colorAttachmentCount-00845
    colorAttachmentCount must be less than or equal to VkPhysicalDeviceLimits::maxColorAttachments

  • VUID-VkSubpassDescription-loadOp-00846
    If the first use of an attachment in this render pass is as an input attachment, and the attachment is not also used as a color or depth/stencil attachment in the same subpass, then loadOp must not be VK_ATTACHMENT_LOAD_OP_CLEAR

  • VUID-VkSubpassDescription-pResolveAttachments-00847
    If pResolveAttachments is not NULL, for each resolve attachment that is not VK_ATTACHMENT_UNUSED, the corresponding color attachment must not be VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription-pResolveAttachments-00848
    If pResolveAttachments is not NULL, for each resolve attachment that is not VK_ATTACHMENT_UNUSED, the corresponding color attachment must not have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkSubpassDescription-pResolveAttachments-00849
    If pResolveAttachments is not NULL, each resolve attachment that is not VK_ATTACHMENT_UNUSED must have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkSubpassDescription-pResolveAttachments-00850
    If pResolveAttachments is not NULL, each resolve attachment that is not VK_ATTACHMENT_UNUSED must have the same VkFormat as its corresponding color attachment

  • VUID-VkSubpassDescription-pColorAttachments-01417
    All attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have the same sample count

  • VUID-VkSubpassDescription-pInputAttachments-02647
    All attachments in pInputAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features contain at least VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT or VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkSubpassDescription-pColorAttachments-02648
    All attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkSubpassDescription-pResolveAttachments-02649
    All attachments in pResolveAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkSubpassDescription-pDepthStencilAttachment-02650
    If pDepthStencilAttachment is not NULL and the attachment is not VK_ATTACHMENT_UNUSED then it must have an image format whose potential format features contain VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkSubpassDescription-linearColorAttachment-06496
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, all attachments in pInputAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkSubpassDescription-linearColorAttachment-06497
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, all attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkSubpassDescription-linearColorAttachment-06498
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, all attachments in pResolveAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkSubpassDescription-pColorAttachments-01506
    If the VK_AMD_mixed_attachment_samples extension is enabled, and all attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have a sample count that is smaller than or equal to the sample count of pDepthStencilAttachment if it is not VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription-pDepthStencilAttachment-01418
    If neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, and if pDepthStencilAttachment is not VK_ATTACHMENT_UNUSED and any attachments in pColorAttachments are not VK_ATTACHMENT_UNUSED, they must have the same sample count

  • VUID-VkSubpassDescription-attachment-00853
    Each element of pPreserveAttachments must not be VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription-pPreserveAttachments-00854
    Each element of pPreserveAttachments must not also be an element of any other member of the subpass description

  • VUID-VkSubpassDescription-layout-02519
    If any attachment is used by more than one VkAttachmentReference member, then each use must use the same layout

  • VUID-VkSubpassDescription-None-04437
    Each attachment must follow the image layout requirements specified for its attachment type

  • VUID-VkSubpassDescription-flags-00856
    If flags includes VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX, it must also include VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX

  • VUID-VkSubpassDescription-flags-03341
    If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if pResolveAttachments is not NULL, then each resolve attachment must be VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription-flags-03343
    If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, then the subpass must be the last subpass in a subpass dependency chain

  • VUID-VkSubpassDescription-pInputAttachments-02868
    If the render pass is created with VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM each of the elements of pInputAttachments must be VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription-pDepthStencilAttachment-04438
    pDepthStencilAttachment and pColorAttachments must not contain references to the same attachment

Valid Usage (Implicit)
  • VUID-VkSubpassDescription-flags-parameter
    flags must be a valid combination of VkSubpassDescriptionFlagBits values

  • VUID-VkSubpassDescription-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkSubpassDescription-pInputAttachments-parameter
    If inputAttachmentCount is not 0, pInputAttachments must be a valid pointer to an array of inputAttachmentCount valid VkAttachmentReference structures

  • VUID-VkSubpassDescription-pColorAttachments-parameter
    If colorAttachmentCount is not 0, pColorAttachments must be a valid pointer to an array of colorAttachmentCount valid VkAttachmentReference structures

  • VUID-VkSubpassDescription-pResolveAttachments-parameter
    If colorAttachmentCount is not 0, and pResolveAttachments is not NULL, pResolveAttachments must be a valid pointer to an array of colorAttachmentCount valid VkAttachmentReference structures

  • VUID-VkSubpassDescription-pDepthStencilAttachment-parameter
    If pDepthStencilAttachment is not NULL, pDepthStencilAttachment must be a valid pointer to a valid VkAttachmentReference structure

  • VUID-VkSubpassDescription-pPreserveAttachments-parameter
    If preserveAttachmentCount is not 0, pPreserveAttachments must be a valid pointer to an array of preserveAttachmentCount uint32_t values

Bits which can be set in VkSubpassDescription::flags, specifying usage of the subpass, are:

// Provided by VK_VERSION_1_0
typedef enum VkSubpassDescriptionFlagBits {
  // Provided by VK_NVX_multiview_per_view_attributes
    VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
  // Provided by VK_NVX_multiview_per_view_attributes
    VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
  // Provided by VK_QCOM_render_pass_shader_resolve
    VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM = 0x00000004,
  // Provided by VK_QCOM_render_pass_shader_resolve
    VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM = 0x00000008,
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM = 0x00000010,
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM = 0x00000020,
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM = 0x00000040,
} VkSubpassDescriptionFlagBits;
  • VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX specifies that shaders compiled for this subpass write the attributes for all views in a single invocation of each pre-rasterization shader stage. All pipelines compiled against a subpass that includes this bit must write per-view attributes to the *PerViewNV[] shader outputs, in addition to the non-per-view (e.g. Position) outputs.

  • VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX specifies that shaders compiled for this subpass use per-view positions which only differ in value in the x component. Per-view viewport mask can also be used.

  • VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM specifies that the framebuffer region is the fragment region, that is, the minimum region dependencies are by pixel rather than by sample, such that any fragment shader invocation can access any sample associated with that fragment shader invocation.

  • VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM specifies that the subpass performs shader resolve operations.

  • VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM specifies that this subpass supports pipelines created with VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM.

  • VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM specifies that this subpass supports pipelines created with VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM.

  • VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM specifies that this subpass supports pipelines created with VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM.

Note

Shader resolve operations allow for custom resolve operations, but overdrawing pixels may have a performance and/or power cost. Furthermore, since the content of any depth stencil attachment or color attachment is undefined at the begining of a shader resolve subpass, any depth testing, stencil testing, or blending operation which sources these undefined values also has undefined result value.

// Provided by VK_VERSION_1_0
typedef VkFlags VkSubpassDescriptionFlags;

VkSubpassDescriptionFlags is a bitmask type for setting a mask of zero or more VkSubpassDescriptionFlagBits.

The VkAttachmentReference structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkAttachmentReference {
    uint32_t         attachment;
    VkImageLayout    layout;
} VkAttachmentReference;
  • attachment is either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo::pAttachments, or VK_ATTACHMENT_UNUSED to signify that this attachment is not used.

  • layout is a VkImageLayout value specifying the layout the attachment uses during the subpass.

Valid Usage
  • VUID-VkAttachmentReference-layout-00857
    If attachment is not VK_ATTACHMENT_UNUSED, layout must not be VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

Valid Usage (Implicit)
  • VUID-VkAttachmentReference-layout-parameter
    layout must be a valid VkImageLayout value

VK_SUBPASS_EXTERNAL is a special subpass index value expanding synchronization scope outside a subpass. It is described in more detail by VkSubpassDependency.

#define VK_SUBPASS_EXTERNAL               (~0U)

The VkSubpassDependency structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSubpassDependency {
    uint32_t                srcSubpass;
    uint32_t                dstSubpass;
    VkPipelineStageFlags    srcStageMask;
    VkPipelineStageFlags    dstStageMask;
    VkAccessFlags           srcAccessMask;
    VkAccessFlags           dstAccessMask;
    VkDependencyFlags       dependencyFlags;
} VkSubpassDependency;

If srcSubpass is equal to dstSubpass then the VkSubpassDependency describes a subpass self-dependency, and only constrains the pipeline barriers allowed within a subpass instance. Otherwise, when a render pass instance which includes a subpass dependency is submitted to a queue, it defines a memory dependency between the subpasses identified by srcSubpass and dstSubpass.

If srcSubpass is equal to VK_SUBPASS_EXTERNAL, the first synchronization scope includes commands that occur earlier in submission order than the vkCmdBeginRenderPass used to begin the render pass instance. Otherwise, the first set of commands includes all commands submitted as part of the subpass instance identified by srcSubpass and any load, store or multisample resolve operations on attachments used in srcSubpass. In either case, the first synchronization scope is limited to operations on the pipeline stages determined by the source stage mask specified by srcStageMask.

If dstSubpass is equal to VK_SUBPASS_EXTERNAL, the second synchronization scope includes commands that occur later in submission order than the vkCmdEndRenderPass used to end the render pass instance. Otherwise, the second set of commands includes all commands submitted as part of the subpass instance identified by dstSubpass and any load, store or multisample resolve operations on attachments used in dstSubpass. In either case, the second synchronization scope is limited to operations on the pipeline stages determined by the destination stage mask specified by dstStageMask.

The first access scope is limited to accesses in the pipeline stages determined by the source stage mask specified by srcStageMask. It is also limited to access types in the source access mask specified by srcAccessMask.

The second access scope is limited to accesses in the pipeline stages determined by the destination stage mask specified by dstStageMask. It is also limited to access types in the destination access mask specified by dstAccessMask.

The availability and visibility operations defined by a subpass dependency affect the execution of image layout transitions within the render pass.

Note

For non-attachment resources, the memory dependency expressed by subpass dependency is nearly identical to that of a VkMemoryBarrier (with matching srcAccessMask and dstAccessMask parameters) submitted as a part of a vkCmdPipelineBarrier (with matching srcStageMask and dstStageMask parameters). The only difference being that its scopes are limited to the identified subpasses rather than potentially affecting everything before and after.

For attachments however, subpass dependencies work more like a VkImageMemoryBarrier defined similarly to the VkMemoryBarrier above, the queue family indices set to VK_QUEUE_FAMILY_IGNORED, and layouts as follows:

  • The equivalent to oldLayout is the attachment’s layout according to the subpass description for srcSubpass.

  • The equivalent to newLayout is the attachment’s layout according to the subpass description for dstSubpass.

Valid Usage
  • VUID-VkSubpassDependency-srcStageMask-04090
    If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-VkSubpassDependency-srcStageMask-04091
    If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkSubpassDependency-srcStageMask-04092
    If the conditional rendering feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkSubpassDependency-srcStageMask-04093
    If the fragment density map feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkSubpassDependency-srcStageMask-04094
    If the transform feedback feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkSubpassDependency-srcStageMask-04095
    If the mesh shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-VkSubpassDependency-srcStageMask-04096
    If the task shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-VkSubpassDependency-srcStageMask-04097
    If the shading rate image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkSubpassDependency-srcStageMask-03937
    If the synchronization2 feature is not enabled, srcStageMask must not be 0

  • VUID-VkSubpassDependency-dstStageMask-04090
    If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-VkSubpassDependency-dstStageMask-04091
    If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkSubpassDependency-dstStageMask-04092
    If the conditional rendering feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkSubpassDependency-dstStageMask-04093
    If the fragment density map feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkSubpassDependency-dstStageMask-04094
    If the transform feedback feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkSubpassDependency-dstStageMask-04095
    If the mesh shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-VkSubpassDependency-dstStageMask-04096
    If the task shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-VkSubpassDependency-dstStageMask-04097
    If the shading rate image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkSubpassDependency-dstStageMask-03937
    If the synchronization2 feature is not enabled, dstStageMask must not be 0

  • VUID-VkSubpassDependency-srcSubpass-00864
    srcSubpass must be less than or equal to dstSubpass, unless one of them is VK_SUBPASS_EXTERNAL, to avoid cyclic dependencies and ensure a valid execution order

  • VUID-VkSubpassDependency-srcSubpass-00865
    srcSubpass and dstSubpass must not both be equal to VK_SUBPASS_EXTERNAL

  • VUID-VkSubpassDependency-srcSubpass-00867
    If srcSubpass is equal to dstSubpass and not all of the stages in srcStageMask and dstStageMask are framebuffer-space stages, the logically latest pipeline stage in srcStageMask must be logically earlier than or equal to the logically earliest pipeline stage in dstStageMask

  • VUID-VkSubpassDependency-srcAccessMask-00868
    Any access flag included in srcAccessMask must be supported by one of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-VkSubpassDependency-dstAccessMask-00869
    Any access flag included in dstAccessMask must be supported by one of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-VkSubpassDependency-srcSubpass-02243
    If srcSubpass equals dstSubpass, and srcStageMask and dstStageMask both include a framebuffer-space stage, then dependencyFlags must include VK_DEPENDENCY_BY_REGION_BIT

  • VUID-VkSubpassDependency-dependencyFlags-02520
    If dependencyFlags includes VK_DEPENDENCY_VIEW_LOCAL_BIT, srcSubpass must not be equal to VK_SUBPASS_EXTERNAL

  • VUID-VkSubpassDependency-dependencyFlags-02521
    If dependencyFlags includes VK_DEPENDENCY_VIEW_LOCAL_BIT, dstSubpass must not be equal to VK_SUBPASS_EXTERNAL

  • VUID-VkSubpassDependency-srcSubpass-00872
    If srcSubpass equals dstSubpass and that subpass has more than one bit set in the view mask, then dependencyFlags must include VK_DEPENDENCY_VIEW_LOCAL_BIT

Valid Usage (Implicit)
  • VUID-VkSubpassDependency-srcStageMask-parameter
    srcStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-VkSubpassDependency-dstStageMask-parameter
    dstStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-VkSubpassDependency-srcAccessMask-parameter
    srcAccessMask must be a valid combination of VkAccessFlagBits values

  • VUID-VkSubpassDependency-dstAccessMask-parameter
    dstAccessMask must be a valid combination of VkAccessFlagBits values

  • VUID-VkSubpassDependency-dependencyFlags-parameter
    dependencyFlags must be a valid combination of VkDependencyFlagBits values

When multiview is enabled, the execution of the multiple views of one subpass may not occur simultaneously or even back-to-back, and rather may be interleaved with the execution of other subpasses. The load and store operations apply to attachments on a per-view basis. For example, an attachment using VK_ATTACHMENT_LOAD_OP_CLEAR will have each view cleared on first use, but the first use of one view may be temporally distant from the first use of another view.

Note

A good mental model for multiview is to think of a multiview subpass as if it were a collection of individual (per-view) subpasses that are logically grouped together and described as a single multiview subpass in the API. Similarly, a multiview attachment can be thought of like several individual attachments that happen to be layers in a single image. A view-local dependency between two multiview subpasses acts like a set of one-to-one dependencies between corresponding pairs of per-view subpasses. A view-global dependency between two multiview subpasses acts like a set of N × M dependencies between all pairs of per-view subpasses in the source and destination. Thus, it is a more compact representation which also makes clear the commonality and reuse that is present between views in a subpass. This interpretation motivates the answers to questions like “when does the load op apply” - it is on the first use of each view of an attachment, as if each view was a separate attachment.

If any two subpasses of a render pass activate transform feedback to the same bound transform feedback buffers, a subpass dependency must be included (either directly or via some intermediate subpasses) between them.

editing-note

The following two alleged implicit dependencies are practically no-ops, as the operations they describe are already guaranteed by semaphores and submission order (so they are almost entirely no-ops on their own). The only reason they exist is because it simplifies reasoning about where automatic layout transitions happen. Further rewrites of this chapter could potentially remove the need for these.

If there is no subpass dependency from VK_SUBPASS_EXTERNAL to the first subpass that uses an attachment, then an implicit subpass dependency exists from VK_SUBPASS_EXTERNAL to the first subpass it is used in. The implicit subpass dependency only exists if there exists an automatic layout transition away from initialLayout. The subpass dependency operates as if defined with the following parameters:

VkSubpassDependency implicitDependency = {
    .srcSubpass = VK_SUBPASS_EXTERNAL;
    .dstSubpass = firstSubpass; // First subpass attachment is used in
    .srcStageMask = VK_PIPELINE_STAGE_NONE;
    .dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
    .srcAccessMask = 0;
    .dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
                     VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                     VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                     VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
                     VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
    .dependencyFlags = 0;
};

Similarly, if there is no subpass dependency from the last subpass that uses an attachment to VK_SUBPASS_EXTERNAL, then an implicit subpass dependency exists from the last subpass it is used in to VK_SUBPASS_EXTERNAL. The implicit subpass dependency only exists if there exists an automatic layout transition into finalLayout. The subpass dependency operates as if defined with the following parameters:

VkSubpassDependency implicitDependency = {
    .srcSubpass = lastSubpass; // Last subpass attachment is used in
    .dstSubpass = VK_SUBPASS_EXTERNAL;
    .srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
    .dstStageMask = VK_PIPELINE_STAGE_NONE;
    .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                     VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
    .dstAccessMask = 0;
    .dependencyFlags = 0;
};

As subpasses may overlap or execute out of order with regards to other subpasses unless a subpass dependency chain describes otherwise, the layout transitions required between subpasses cannot be known to an application. Instead, an application provides the layout that each attachment must be in at the start and end of a render pass, and the layout it must be in during each subpass it is used in. The implementation then must execute layout transitions between subpasses in order to guarantee that the images are in the layouts required by each subpass, and in the final layout at the end of the render pass.

Automatic layout transitions apply to the entire image subresource attached to the framebuffer. If multiview is not enabled and the attachment is a view of a 1D or 2D image, the automatic layout transitions apply to the number of layers specified by VkFramebufferCreateInfo::layers. If multiview is enabled and the attachment is a view of a 1D or 2D image, the automatic layout transitions apply to the layers corresponding to views which are used by some subpass in the render pass, even if that subpass does not reference the given attachment. If the attachment view is a 2D or 2D array view of a 3D image, even if the attachment view only refers to a subset of the slices of the selected mip level of the 3D image, automatic layout transitions apply to the entire subresource referenced which is the entire mip level in this case.

Automatic layout transitions away from the layout used in a subpass happen-after the availability operations for all dependencies with that subpass as the srcSubpass.

Automatic layout transitions into the layout used in a subpass happen-before the visibility operations for all dependencies with that subpass as the dstSubpass.

Automatic layout transitions away from initialLayout happen-after the availability operations for all dependencies with a srcSubpass equal to VK_SUBPASS_EXTERNAL, where dstSubpass uses the attachment that will be transitioned. For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, automatic layout transitions away from initialLayout happen-after the availability operations for all dependencies with a srcSubpass equal to VK_SUBPASS_EXTERNAL, where dstSubpass uses any aliased attachment.

Automatic layout transitions into finalLayout happen-before the visibility operations for all dependencies with a dstSubpass equal to VK_SUBPASS_EXTERNAL, where srcSubpass uses the attachment that will be transitioned. For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, automatic layout transitions into finalLayout happen-before the visibility operations for all dependencies with a dstSubpass equal to VK_SUBPASS_EXTERNAL, where srcSubpass uses any aliased attachment.

The image layout of the depth aspect of a depth/stencil attachment referring to an image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent on the last sample locations used to render to the attachment, thus automatic layout transitions use the sample locations state specified in VkRenderPassSampleLocationsBeginInfoEXT.

Automatic layout transitions of an attachment referring to a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT use the sample locations the image subresource range referenced by the attachment was last rendered with. If the current render pass does not use the attachment as a depth/stencil attachment in any subpass that happens-before, the automatic layout transition uses the sample locations state specified in the sampleLocationsInfo member of the element of the VkRenderPassSampleLocationsBeginInfoEXT::pAttachmentInitialSampleLocations array for which the attachmentIndex member equals the attachment index of the attachment, if one is specified. Otherwise, the automatic layout transition uses the sample locations state specified in the sampleLocationsInfo member of the element of the VkRenderPassSampleLocationsBeginInfoEXT::pPostSubpassSampleLocations array for which the subpassIndex member equals the index of the subpass that last used the attachment as a depth/stencil attachment, if one is specified.

If no sample locations state has been specified for an automatic layout transition performed on an attachment referring to a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT the contents of the depth aspect of the depth/stencil attachment become undefined as if the layout of the attachment was transitioned from the VK_IMAGE_LAYOUT_UNDEFINED layout.

If two subpasses use the same attachment, and both subpasses use the attachment in a read-only layout, no subpass dependency needs to be specified between those subpasses. If an implementation treats those layouts separately, it must insert an implicit subpass dependency between those subpasses to separate the uses in each layout. The subpass dependency operates as if defined with the following parameters:

// Used for input attachments
VkPipelineStageFlags inputAttachmentStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
VkAccessFlags inputAttachmentDstAccess = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;

// Used for depth/stencil attachments
VkPipelineStageFlags depthStencilAttachmentStages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
VkAccessFlags depthStencilAttachmentDstAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;

VkSubpassDependency implicitDependency = {
    .srcSubpass = firstSubpass;
    .dstSubpass = secondSubpass;
    .srcStageMask = inputAttachmentStages | depthStencilAttachmentStages;
    .dstStageMask = inputAttachmentStages | depthStencilAttachmentStages;
    .srcAccessMask = 0;
    .dstAccessMask = inputAttachmentDstAccess | depthStencilAttachmentDstAccess;
    .dependencyFlags = 0;
};

If a subpass uses the same attachment as both an input attachment and either a color attachment or a depth/stencil attachment, writes via the color or depth/stencil attachment are not automatically made visible to reads via the input attachment, causing a feedback loop, except in any of the following conditions:

  • If the color components or depth/stencil components read by the input attachment are mutually exclusive with the components written by the color or depth/stencil attachments, then there is no feedback loop. This requires the graphics pipelines used by the subpass to disable writes to color components that are read as inputs via the colorWriteEnable or colorWriteMask, and to disable writes to depth/stencil components that are read as inputs via depthWriteEnable or stencilTestEnable.

  • If the attachment is used as an input attachment and depth/stencil attachment only, and the depth/stencil attachment is not written to.

Rendering within a subpass containing a feedback loop creates a data race, except in the following cases:

  • If a memory dependency is inserted between when the attachment is written and when it is subsequently read by later fragments. Pipeline barriers expressing a subpass self-dependency are the only way to achieve this, and one must be inserted every time a fragment will read values at a particular sample (x, y, layer, sample) coordinate, if those values have been written since the most recent pipeline barrier; or since the start of the subpass, if there have been no pipeline barriers since the start of the subpass.

  • If the attachment is used as color and input attachment, and the pipeline performing the read was created with VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM included in the flags member of the pColorBlendState member of its VkGraphicsPipelineCreateInfo. This creates a framebuffer-local memory dependency for each fragment generated by draw commands using this pipeline with the following properties:

    • The first synchronization scope includes the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage executed by all previous fragments (as defined by primitive order) in the corresponding framebuffer regions including those generated by the same draw command.

    • The second synchronization scope includes the VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT pipeline stage executed by the generated fragment.

    • The first access scope includes all writes to color attachments.

    • The second access scope includes all reads from input attachments.

  • If the attachment is used as depth/stencil and input attachment, and the pipeline performs a read of the depth aspect and was created with VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM included in the flags member of the pDepthStencilState member of its VkGraphicsPipelineCreateInfo. This creates a memory dependency for each fragment generated by draw commands using this pipeline with the following properties:

    • The first synchronization scope includes VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages executed by all previous fragments (as defined by primitive order) in the corresponding framebuffer regions including those generated by the same draw command.

    • The second synchronization scope includes VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT and VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages executed by the generated fragment.

    • The first access scope includes all writes to the depth aspect of depth/stencil attachments.

    • The second access scope includes all reads from the depth aspect of input attachments.

  • If the attachment is used as depth/stencil and input attachment, and the pipeline performs a read of the stencil aspect and was created with VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM included in the flags member of the pDepthStencilState member of its VkGraphicsPipelineCreateInfo. This creates a memory dependency for each fragment generated by draw commands using this pipeline with the following properties:

    • The first synchronization scope includes VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages executed by all previous fragments (as defined by primitive order) in the corresponding framebuffer regions including those generated by the same draw command.

    • The second synchronization scope includes VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT and VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stages executed by the generated fragment.

    • The first access scope includes all writes to the stencil aspect of depth/stencil attachments.

    • The second access scope includes all reads from the stencil aspect of input attachments.

Attachments have requirements for a valid image layout depending on the usage

  • An attachment used as an input attachment must be in the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_GENERAL layout.

  • An attachment used only as a color or resolve attachment must be in the VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or VK_IMAGE_LAYOUT_GENERAL layout.

  • An attachment used as both an input attachment and as either a color attachment or a resolve attachment must be in the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or VK_IMAGE_LAYOUT_GENERAL layout.

  • An attachment used only as a depth/stencil attachment or depth/stencil resolve attachment must be in the VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_GENERAL layout.

  • An attachment used as both an input attachment and as a depth/stencil attachment or a depth/stencil resolve attachment, must be in the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_GENERAL layout.

An attachment must not be used as both a depth/stencil attachment and a color attachment.

A more extensible version of render pass creation is also defined below.

To create a render pass, call:

// Provided by VK_VERSION_1_2
VkResult vkCreateRenderPass2(
    VkDevice                                    device,
    const VkRenderPassCreateInfo2*              pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkRenderPass*                               pRenderPass);

or the equivalent command

// Provided by VK_KHR_create_renderpass2
VkResult vkCreateRenderPass2KHR(
    VkDevice                                    device,
    const VkRenderPassCreateInfo2*              pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkRenderPass*                               pRenderPass);
  • device is the logical device that creates the render pass.

  • pCreateInfo is a pointer to a VkRenderPassCreateInfo2 structure describing the parameters of the render pass.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pRenderPass is a pointer to a VkRenderPass handle in which the resulting render pass object is returned.

This command is functionally identical to vkCreateRenderPass, but includes extensible sub-structures that include sType and pNext parameters, allowing them to be more easily extended.

Valid Usage (Implicit)
  • VUID-vkCreateRenderPass2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateRenderPass2-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkRenderPassCreateInfo2 structure

  • VUID-vkCreateRenderPass2-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateRenderPass2-pRenderPass-parameter
    pRenderPass must be a valid pointer to a VkRenderPass handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkRenderPassCreateInfo2 structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkRenderPassCreateInfo2 {
    VkStructureType                    sType;
    const void*                        pNext;
    VkRenderPassCreateFlags            flags;
    uint32_t                           attachmentCount;
    const VkAttachmentDescription2*    pAttachments;
    uint32_t                           subpassCount;
    const VkSubpassDescription2*       pSubpasses;
    uint32_t                           dependencyCount;
    const VkSubpassDependency2*        pDependencies;
    uint32_t                           correlatedViewMaskCount;
    const uint32_t*                    pCorrelatedViewMasks;
} VkRenderPassCreateInfo2;

or the equivalent

// Provided by VK_KHR_create_renderpass2
typedef VkRenderPassCreateInfo2 VkRenderPassCreateInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • attachmentCount is the number of attachments used by this render pass.

  • pAttachments is a pointer to an array of attachmentCount VkAttachmentDescription2 structures describing the attachments used by the render pass.

  • subpassCount is the number of subpasses to create.

  • pSubpasses is a pointer to an array of subpassCount VkSubpassDescription2 structures describing each subpass.

  • dependencyCount is the number of dependencies between pairs of subpasses.

  • pDependencies is a pointer to an array of dependencyCount VkSubpassDependency2 structures describing dependencies between pairs of subpasses.

  • correlatedViewMaskCount is the number of correlation masks.

  • pCorrelatedViewMasks is a pointer to an array of view masks indicating sets of views that may be more efficient to render concurrently.

Parameters defined by this structure with the same name as those in VkRenderPassCreateInfo have the identical effect to those parameters; the child structures are variants of those used in VkRenderPassCreateInfo which add sType and pNext parameters, allowing them to be extended.

If the VkSubpassDescription2::viewMask member of any element of pSubpasses is not zero, multiview functionality is considered to be enabled for this render pass.

correlatedViewMaskCount and pCorrelatedViewMasks have the same effect as VkRenderPassMultiviewCreateInfo::correlationMaskCount and VkRenderPassMultiviewCreateInfo::pCorrelationMasks, respectively.

Valid Usage
  • VUID-VkRenderPassCreateInfo2-None-03049
    If any two subpasses operate on attachments with overlapping ranges of the same VkDeviceMemory object, and at least one subpass writes to that area of VkDeviceMemory, a subpass dependency must be included (either directly or via some intermediate subpasses) between them

  • VUID-VkRenderPassCreateInfo2-attachment-03050
    If the attachment member of any element of pInputAttachments, pColorAttachments, pResolveAttachments or pDepthStencilAttachment, or the attachment indexed by any element of pPreserveAttachments in any given element of pSubpasses is bound to a range of a VkDeviceMemory object that overlaps with any other attachment in any subpass (including the same subpass), the VkAttachmentDescription2 structures describing them must include VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT in flags

  • VUID-VkRenderPassCreateInfo2-attachment-03051
    If the attachment member of any element of pInputAttachments, pColorAttachments, pResolveAttachments or pDepthStencilAttachment, or any element of pPreserveAttachments in any given element of pSubpasses is not VK_ATTACHMENT_UNUSED, then it must be less than attachmentCount

  • VUID-VkRenderPassCreateInfo2-fragmentDensityMapAttachment-06472
    If the pNext chain includes a VkRenderPassFragmentDensityMapCreateInfoEXT structure and the fragmentDensityMapAttachment member is not VK_ATTACHMENT_UNUSED, then attachment must be less than attachmentCount

  • VUID-VkRenderPassCreateInfo2-pSubpasses-06473
    If the pSubpasses pNext chain includes a VkSubpassDescriptionDepthStencilResolve structure and the pDepthStencilResolveAttachment member is not NULL and does not have the value VK_ATTACHMENT_UNUSED, then attachment must be less than attachmentCount

  • VUID-VkRenderPassCreateInfo2-pAttachments-02522
    For any member of pAttachments with a loadOp equal to VK_ATTACHMENT_LOAD_OP_CLEAR, the first use of that attachment must not specify a layout equal to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkRenderPassCreateInfo2-pAttachments-02523
    For any member of pAttachments with a stencilLoadOp equal to VK_ATTACHMENT_LOAD_OP_CLEAR, the first use of that attachment must not specify a layout equal to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkRenderPassCreateInfo2-pDependencies-03054
    For any element of pDependencies, if the srcSubpass is not VK_SUBPASS_EXTERNAL, all stage flags included in the srcStageMask member of that dependency must be a pipeline stage supported by the pipeline identified by the pipelineBindPoint member of the source subpass

  • VUID-VkRenderPassCreateInfo2-pDependencies-03055
    For any element of pDependencies, if the dstSubpass is not VK_SUBPASS_EXTERNAL, all stage flags included in the dstStageMask member of that dependency must be a pipeline stage supported by the pipeline identified by the pipelineBindPoint member of the destination subpass

  • VUID-VkRenderPassCreateInfo2-pCorrelatedViewMasks-03056
    The set of bits included in any element of pCorrelatedViewMasks must not overlap with the set of bits included in any other element of pCorrelatedViewMasks

  • VUID-VkRenderPassCreateInfo2-viewMask-03057
    If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0

  • VUID-VkRenderPassCreateInfo2-viewMask-03058
    The VkSubpassDescription2::viewMask member of all elements of pSubpasses must either all be 0, or all not be 0

  • VUID-VkRenderPassCreateInfo2-viewMask-03059
    If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, the dependencyFlags member of any element of pDependencies must not include VK_DEPENDENCY_VIEW_LOCAL_BIT

  • VUID-VkRenderPassCreateInfo2-pDependencies-03060
    For any element of pDependencies where its srcSubpass member equals its dstSubpass member, if the viewMask member of the corresponding element of pSubpasses includes more than one bit, its dependencyFlags member must include VK_DEPENDENCY_VIEW_LOCAL_BIT

  • VUID-VkRenderPassCreateInfo2-attachment-02525
    If the attachment member of any element of the pInputAttachments member of any element of pSubpasses is not VK_ATTACHMENT_UNUSED, the aspectMask member of that element of pInputAttachments must only include aspects that are present in images of the format specified by the element of pAttachments specified by attachment

  • VUID-VkRenderPassCreateInfo2-srcSubpass-02526
    The srcSubpass member of each element of pDependencies must be less than subpassCount

  • VUID-VkRenderPassCreateInfo2-dstSubpass-02527
    The dstSubpass member of each element of pDependencies must be less than subpassCount

  • VUID-VkRenderPassCreateInfo2-pAttachments-04585
    If any element of pAttachments is used as a fragment shading rate attachment in any subpass, it must not be used as any other attachment in the render pass

  • VUID-VkRenderPassCreateInfo2-flags-04521
    If flags includes VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM, an element of pSubpasses includes an instance of VkFragmentShadingRateAttachmentInfoKHR in its pNext chain, and the pFragmentShadingRateAttachment member of that structure is not equal to NULL, the attachment member of pFragmentShadingRateAttachment must be VK_ATTACHMENT_UNUSED

  • VUID-VkRenderPassCreateInfo2-pAttachments-04586
    If any element of pAttachments is used as a fragment shading rate attachment in any subpass, it must have an image format whose potential format features contain VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-VkRenderPassCreateInfo2-rasterizationSamples-04905
    If the pipeline is being created with fragment shader state, and the VK_QCOM_render_pass_shader_resolve extension is enabled, and if subpass has any input attachments, and if the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then the sample count of the input attachments must equal rasterizationSamples

  • VUID-VkRenderPassCreateInfo2-sampleShadingEnable-04906
    If the pipeline is being created with fragment shader state, and the VK_QCOM_render_pass_shader_resolve extension is enabled, and if the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then sampleShadingEnable must be false

  • VUID-VkRenderPassCreateInfo2-flags-04907
    If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if pResolveAttachments is not NULL, then each resolve attachment must be VK_ATTACHMENT_UNUSED

  • VUID-VkRenderPassCreateInfo2-flags-04908
    If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if pDepthStencilResolveAttachment is not NULL, then the depth/stencil resolve attachment must be VK_ATTACHMENT_UNUSED

  • VUID-VkRenderPassCreateInfo2-flags-04909
    If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, then the subpass must be the last subpass in a subpass dependency chain

Valid Usage (Implicit)
  • VUID-VkRenderPassCreateInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2

  • VUID-VkRenderPassCreateInfo2-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkRenderPassCreationControlEXT, VkRenderPassCreationFeedbackCreateInfoEXT, or VkRenderPassFragmentDensityMapCreateInfoEXT

  • VUID-VkRenderPassCreateInfo2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkRenderPassCreateInfo2-flags-parameter
    flags must be a valid combination of VkRenderPassCreateFlagBits values

  • VUID-VkRenderPassCreateInfo2-pAttachments-parameter
    If attachmentCount is not 0, pAttachments must be a valid pointer to an array of attachmentCount valid VkAttachmentDescription2 structures

  • VUID-VkRenderPassCreateInfo2-pSubpasses-parameter
    pSubpasses must be a valid pointer to an array of subpassCount valid VkSubpassDescription2 structures

  • VUID-VkRenderPassCreateInfo2-pDependencies-parameter
    If dependencyCount is not 0, pDependencies must be a valid pointer to an array of dependencyCount valid VkSubpassDependency2 structures

  • VUID-VkRenderPassCreateInfo2-pCorrelatedViewMasks-parameter
    If correlatedViewMaskCount is not 0, pCorrelatedViewMasks must be a valid pointer to an array of correlatedViewMaskCount uint32_t values

  • VUID-VkRenderPassCreateInfo2-subpassCount-arraylength
    subpassCount must be greater than 0

The VkAttachmentDescription2 structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescription2 {
    VkStructureType                 sType;
    const void*                     pNext;
    VkAttachmentDescriptionFlags    flags;
    VkFormat                        format;
    VkSampleCountFlagBits           samples;
    VkAttachmentLoadOp              loadOp;
    VkAttachmentStoreOp             storeOp;
    VkAttachmentLoadOp              stencilLoadOp;
    VkAttachmentStoreOp             stencilStoreOp;
    VkImageLayout                   initialLayout;
    VkImageLayout                   finalLayout;
} VkAttachmentDescription2;

or the equivalent

// Provided by VK_KHR_create_renderpass2
typedef VkAttachmentDescription2 VkAttachmentDescription2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment.

  • format is a VkFormat value specifying the format of the image that will be used for the attachment.

  • samples is a VkSampleCountFlagBits value specifying the number of samples of the image.

  • loadOp is a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used.

  • storeOp is a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used.

  • stencilLoadOp is a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used.

  • stencilStoreOp is a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used.

  • initialLayout is the layout the attachment image subresource will be in when a render pass instance begins.

  • finalLayout is the layout the attachment image subresource will be transitioned to when a render pass instance ends.

Parameters defined by this structure with the same name as those in VkAttachmentDescription have the identical effect to those parameters.

If the separateDepthStencilLayouts feature is enabled, and format is a depth/stencil format, initialLayout and finalLayout can be set to a layout that only specifies the layout of the depth aspect.

If the pNext chain includes a VkAttachmentDescriptionStencilLayout structure, then the stencilInitialLayout and stencilFinalLayout members specify the initial and final layouts of the stencil aspect of a depth/stencil format, and initialLayout and finalLayout only apply to the depth aspect. For depth-only formats, the VkAttachmentDescriptionStencilLayout structure is ignored. For stencil-only formats, the initial and final layouts of the stencil aspect are taken from the VkAttachmentDescriptionStencilLayout structure if present, or initialLayout and finalLayout if not present.

If format is a depth/stencil format, and either initialLayout or finalLayout does not specify a layout for the stencil aspect, then the application must specify the initial and final layouts of the stencil aspect by including a VkAttachmentDescriptionStencilLayout structure in the pNext chain.

Valid Usage
  • VUID-VkAttachmentDescription2-format-06701
    format must not be VK_FORMAT_UNDEFINED

  • VUID-VkAttachmentDescription2-finalLayout-03061
    finalLayout must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED

  • VUID-VkAttachmentDescription2-format-06702
    If format includes a color or depth aspect and loadOp is VK_ATTACHMENT_LOAD_OP_LOAD, then initialLayout must not be VK_IMAGE_LAYOUT_UNDEFINED

  • VUID-VkAttachmentDescription2-pNext-06704
    If the pNext chain does not include a VkAttachmentDescriptionStencilLayout structure, format includes a stencil aspect, and stencilLoadOp is VK_ATTACHMENT_LOAD_OP_LOAD, then initialLayout must not be VK_IMAGE_LAYOUT_UNDEFINED

  • VUID-VkAttachmentDescription2-pNext-06705
    If the pNext chain does includes a VkAttachmentDescriptionStencilLayout structure, format includes a stencil aspect, and stencilLoadOp is VK_ATTACHMENT_LOAD_OP_LOAD, then VkAttachmentDescriptionStencilLayout::stencilInitialLayout must not be VK_IMAGE_LAYOUT_UNDEFINED

  • VUID-VkAttachmentDescription2-format-03294
    If format is a color format, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03295
    If format is a depth/stencil format, initialLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03296
    If format is a color format, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03297
    If format is a depth/stencil format, finalLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescription2-separateDepthStencilLayouts-03298
    If the separateDepthStencilLayouts feature is not enabled, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-separateDepthStencilLayouts-03299
    If the separateDepthStencilLayouts feature is not enabled, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03300
    If format is a color format, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03301
    If format is a color format, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03302
    If format is a depth/stencil format which includes both depth and stencil aspects, and initialLayout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, the pNext chain must include a VkAttachmentDescriptionStencilLayout structure

  • VUID-VkAttachmentDescription2-format-03303
    If format is a depth/stencil format which includes both depth and stencil aspects, and finalLayout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, the pNext chain must include a VkAttachmentDescriptionStencilLayout structure

  • VUID-VkAttachmentDescription2-format-03304
    If format is a depth/stencil format which includes only the depth aspect, initialLayout must not be VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03305
    If format is a depth/stencil format which includes only the depth aspect, finalLayout must not be VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03306
    If format is a depth/stencil format which includes only the stencil aspect, initialLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-format-03307
    If format is a depth/stencil format which includes only the stencil aspect, finalLayout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-separateDepthStencilLayouts-06556
    If the separateDepthStencilLayouts feature is enabled and format is a depth/stencil format that includes a depth aspect and the pNext chain includes a VkAttachmentDescriptionStencilLayout structure, initialLayout must not be VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentDescription2-separateDepthStencilLayouts-06557
    If the separateDepthStencilLayouts feature is enabled and format is a depth/stencil format that includes a depth aspect and the pNext chain includes a VkAttachmentDescriptionStencilLayout structure, finalLayout must not be VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

Valid Usage (Implicit)
  • VUID-VkAttachmentDescription2-sType-sType
    sType must be VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2

  • VUID-VkAttachmentDescription2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkAttachmentDescriptionStencilLayout

  • VUID-VkAttachmentDescription2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkAttachmentDescription2-flags-parameter
    flags must be a valid combination of VkAttachmentDescriptionFlagBits values

  • VUID-VkAttachmentDescription2-format-parameter
    format must be a valid VkFormat value

  • VUID-VkAttachmentDescription2-samples-parameter
    samples must be a valid VkSampleCountFlagBits value

  • VUID-VkAttachmentDescription2-loadOp-parameter
    loadOp must be a valid VkAttachmentLoadOp value

  • VUID-VkAttachmentDescription2-storeOp-parameter
    storeOp must be a valid VkAttachmentStoreOp value

  • VUID-VkAttachmentDescription2-stencilLoadOp-parameter
    stencilLoadOp must be a valid VkAttachmentLoadOp value

  • VUID-VkAttachmentDescription2-stencilStoreOp-parameter
    stencilStoreOp must be a valid VkAttachmentStoreOp value

  • VUID-VkAttachmentDescription2-initialLayout-parameter
    initialLayout must be a valid VkImageLayout value

  • VUID-VkAttachmentDescription2-finalLayout-parameter
    finalLayout must be a valid VkImageLayout value

The VkAttachmentDescriptionStencilLayout structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescriptionStencilLayout {
    VkStructureType    sType;
    void*              pNext;
    VkImageLayout      stencilInitialLayout;
    VkImageLayout      stencilFinalLayout;
} VkAttachmentDescriptionStencilLayout;

or the equivalent

// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkAttachmentDescriptionStencilLayout VkAttachmentDescriptionStencilLayoutKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stencilInitialLayout is the layout the stencil aspect of the attachment image subresource will be in when a render pass instance begins.

  • stencilFinalLayout is the layout the stencil aspect of the attachment image subresource will be transitioned to when a render pass instance ends.

Valid Usage
  • VUID-VkAttachmentDescriptionStencilLayout-stencilInitialLayout-03308
    stencilInitialLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescriptionStencilLayout-stencilFinalLayout-03309
    stencilFinalLayout must not be VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • VUID-VkAttachmentDescriptionStencilLayout-stencilFinalLayout-03310
    stencilFinalLayout must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED

Valid Usage (Implicit)
  • VUID-VkAttachmentDescriptionStencilLayout-sType-sType
    sType must be VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT

  • VUID-VkAttachmentDescriptionStencilLayout-stencilInitialLayout-parameter
    stencilInitialLayout must be a valid VkImageLayout value

  • VUID-VkAttachmentDescriptionStencilLayout-stencilFinalLayout-parameter
    stencilFinalLayout must be a valid VkImageLayout value

The VkSubpassDescription2 structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescription2 {
    VkStructureType                  sType;
    const void*                      pNext;
    VkSubpassDescriptionFlags        flags;
    VkPipelineBindPoint              pipelineBindPoint;
    uint32_t                         viewMask;
    uint32_t                         inputAttachmentCount;
    const VkAttachmentReference2*    pInputAttachments;
    uint32_t                         colorAttachmentCount;
    const VkAttachmentReference2*    pColorAttachments;
    const VkAttachmentReference2*    pResolveAttachments;
    const VkAttachmentReference2*    pDepthStencilAttachment;
    uint32_t                         preserveAttachmentCount;
    const uint32_t*                  pPreserveAttachments;
} VkSubpassDescription2;

or the equivalent

// Provided by VK_KHR_create_renderpass2
typedef VkSubpassDescription2 VkSubpassDescription2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass.

  • pipelineBindPoint is a VkPipelineBindPoint value specifying the pipeline type supported for this subpass.

  • viewMask is a bitfield of view indices describing which views rendering is broadcast to in this subpass, when multiview is enabled.

  • inputAttachmentCount is the number of input attachments.

  • pInputAttachments is a pointer to an array of VkAttachmentReference2 structures defining the input attachments for this subpass and their layouts.

  • colorAttachmentCount is the number of color attachments.

  • pColorAttachments is a pointer to an array of colorAttachmentCount VkAttachmentReference2 structures defining the color attachments for this subpass and their layouts.

  • pResolveAttachments is NULL or a pointer to an array of colorAttachmentCount VkAttachmentReference2 structures defining the resolve attachments for this subpass and their layouts.

  • pDepthStencilAttachment is a pointer to a VkAttachmentReference2 structure specifying the depth/stencil attachment for this subpass and its layout.

  • preserveAttachmentCount is the number of preserved attachments.

  • pPreserveAttachments is a pointer to an array of preserveAttachmentCount render pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.

Parameters defined by this structure with the same name as those in VkSubpassDescription have the identical effect to those parameters.

viewMask has the same effect for the described subpass as VkRenderPassMultiviewCreateInfo::pViewMasks has on each corresponding subpass.

If a VkFragmentShadingRateAttachmentInfoKHR structure is included in the pNext chain, pFragmentShadingRateAttachment is not NULL, and its attachment member is not VK_ATTACHMENT_UNUSED, the identified attachment defines a fragment shading rate attachment for that subpass.

Valid Usage
  • VUID-VkSubpassDescription2-pipelineBindPoint-04953
    pipelineBindPoint must be VK_PIPELINE_BIND_POINT_GRAPHICS or VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI

  • VUID-VkSubpassDescription2-colorAttachmentCount-03063
    colorAttachmentCount must be less than or equal to VkPhysicalDeviceLimits::maxColorAttachments

  • VUID-VkSubpassDescription2-loadOp-03064
    If the first use of an attachment in this render pass is as an input attachment, and the attachment is not also used as a color or depth/stencil attachment in the same subpass, then loadOp must not be VK_ATTACHMENT_LOAD_OP_CLEAR

  • VUID-VkSubpassDescription2-pResolveAttachments-03065
    If pResolveAttachments is not NULL, for each resolve attachment that does not have the value VK_ATTACHMENT_UNUSED, the corresponding color attachment must not have the value VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription2-pResolveAttachments-03066
    If pResolveAttachments is not NULL, for each resolve attachment that is not VK_ATTACHMENT_UNUSED, the corresponding color attachment must not have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkSubpassDescription2-pResolveAttachments-03067
    If pResolveAttachments is not NULL, each resolve attachment that is not VK_ATTACHMENT_UNUSED must have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkSubpassDescription2-pResolveAttachments-03068
    Any given element of pResolveAttachments must have the same VkFormat as its corresponding color attachment

  • VUID-VkSubpassDescription2-pColorAttachments-03069
    All attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have the same sample count

  • VUID-VkSubpassDescription2-pInputAttachments-02897
    All attachments in pInputAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features contain at least VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT or VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkSubpassDescription2-pColorAttachments-02898
    All attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkSubpassDescription2-pResolveAttachments-02899
    All attachments in pResolveAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkSubpassDescription2-pDepthStencilAttachment-02900
    If pDepthStencilAttachment is not NULL and the attachment is not VK_ATTACHMENT_UNUSED then it must have an image format whose potential format features contain VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkSubpassDescription2-linearColorAttachment-06499
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, all attachments in pInputAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkSubpassDescription2-linearColorAttachment-06500
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, all attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkSubpassDescription2-linearColorAttachment-06501
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, all attachments in pResolveAttachments that are not VK_ATTACHMENT_UNUSED must have image formats whose potential format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkSubpassDescription2-pColorAttachments-03070
    If the VK_AMD_mixed_attachment_samples extension is enabled, all attachments in pColorAttachments that are not VK_ATTACHMENT_UNUSED must have a sample count that is smaller than or equal to the sample count of pDepthStencilAttachment if it is not VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription2-pDepthStencilAttachment-03071
    If neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, and if pDepthStencilAttachment is not VK_ATTACHMENT_UNUSED and any attachments in pColorAttachments are not VK_ATTACHMENT_UNUSED, they must have the same sample count

  • VUID-VkSubpassDescription2-attachment-03073
    Each element of pPreserveAttachments must not be VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescription2-pPreserveAttachments-03074
    Any given element of pPreserveAttachments must not also be an element of any other member of the subpass description

  • VUID-VkSubpassDescription2-layout-02528
    If any attachment is used by more than one VkAttachmentReference2 member, then each use must use the same layout

  • VUID-VkSubpassDescription2-None-04439
    Attachments must follow the image layout requirements based on the type of attachment it is being used as

  • VUID-VkSubpassDescription2-flags-03076
    If flags includes VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX, it must also include VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX

  • VUID-VkSubpassDescription2-attachment-02799
    If the attachment member of any element of pInputAttachments is not VK_ATTACHMENT_UNUSED, then the aspectMask member must be a valid combination of VkImageAspectFlagBits

  • VUID-VkSubpassDescription2-attachment-02800
    If the attachment member of any element of pInputAttachments is not VK_ATTACHMENT_UNUSED, then the aspectMask member must not be 0

  • VUID-VkSubpassDescription2-attachment-02801
    If the attachment member of any element of pInputAttachments is not VK_ATTACHMENT_UNUSED, then the aspectMask member must not include VK_IMAGE_ASPECT_METADATA_BIT

  • VUID-VkSubpassDescription2-attachment-04563
    If the attachment member of any element of pInputAttachments is not VK_ATTACHMENT_UNUSED, then the aspectMask member must not include VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT for any index i

  • VUID-VkSubpassDescription2-pDepthStencilAttachment-04440
    An attachment must not be used in both pDepthStencilAttachment and pColorAttachments

  • VUID-VkSubpassDescription2-multiview-06558
    If the multiview feature is not enabled, viewMask must be 0

  • VUID-VkSubpassDescription2-viewMask-06706
    The index of the most significant bit in viewMask must be less than maxMultiviewViewCount

Valid Usage (Implicit)
  • VUID-VkSubpassDescription2-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2

  • VUID-VkSubpassDescription2-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkFragmentShadingRateAttachmentInfoKHR, VkRenderPassCreationControlEXT, VkRenderPassSubpassFeedbackCreateInfoEXT, or VkSubpassDescriptionDepthStencilResolve

  • VUID-VkSubpassDescription2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkSubpassDescription2-flags-parameter
    flags must be a valid combination of VkSubpassDescriptionFlagBits values

  • VUID-VkSubpassDescription2-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkSubpassDescription2-pInputAttachments-parameter
    If inputAttachmentCount is not 0, pInputAttachments must be a valid pointer to an array of inputAttachmentCount valid VkAttachmentReference2 structures

  • VUID-VkSubpassDescription2-pColorAttachments-parameter
    If colorAttachmentCount is not 0, pColorAttachments must be a valid pointer to an array of colorAttachmentCount valid VkAttachmentReference2 structures

  • VUID-VkSubpassDescription2-pResolveAttachments-parameter
    If colorAttachmentCount is not 0, and pResolveAttachments is not NULL, pResolveAttachments must be a valid pointer to an array of colorAttachmentCount valid VkAttachmentReference2 structures

  • VUID-VkSubpassDescription2-pDepthStencilAttachment-parameter
    If pDepthStencilAttachment is not NULL, pDepthStencilAttachment must be a valid pointer to a valid VkAttachmentReference2 structure

  • VUID-VkSubpassDescription2-pPreserveAttachments-parameter
    If preserveAttachmentCount is not 0, pPreserveAttachments must be a valid pointer to an array of preserveAttachmentCount uint32_t values

If the pNext chain of VkSubpassDescription2 includes a VkSubpassDescriptionDepthStencilResolve structure, then that structure describes multisample resolve operations for the depth/stencil attachment in a subpass.

The VkSubpassDescriptionDepthStencilResolve structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescriptionDepthStencilResolve {
    VkStructureType                  sType;
    const void*                      pNext;
    VkResolveModeFlagBits            depthResolveMode;
    VkResolveModeFlagBits            stencilResolveMode;
    const VkAttachmentReference2*    pDepthStencilResolveAttachment;
} VkSubpassDescriptionDepthStencilResolve;

or the equivalent

// Provided by VK_KHR_depth_stencil_resolve
typedef VkSubpassDescriptionDepthStencilResolve VkSubpassDescriptionDepthStencilResolveKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • depthResolveMode is a VkResolveModeFlagBits value describing the depth resolve mode.

  • stencilResolveMode is a VkResolveModeFlagBits value describing the stencil resolve mode.

  • pDepthStencilResolveAttachment is NULL or a pointer to a VkAttachmentReference2 structure defining the depth/stencil resolve attachment for this subpass and its layout.

If pDepthStencilResolveAttachment is NULL, or if its attachment index is VK_ATTACHMENT_UNUSED, it indicates that no depth/stencil resolve attachment will be used in the subpass.

Valid Usage
  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03177
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, pDepthStencilAttachment must not be NULL or have the value VK_ATTACHMENT_UNUSED

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03178
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, depthResolveMode and stencilResolveMode must not both be VK_RESOLVE_MODE_NONE

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03179
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, pDepthStencilAttachment must not have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03180
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, pDepthStencilResolveAttachment must have a sample count of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-02651
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED then it must have an image format whose potential format features contain VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED and VkFormat of pDepthStencilResolveAttachment has a depth component, then the VkFormat of pDepthStencilAttachment must have a depth component with the same number of bits and numerical type

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, and VkFormat of pDepthStencilResolveAttachment has a stencil component, then the VkFormat of pDepthStencilAttachment must have a stencil component with the same number of bits and numerical type

  • VUID-VkSubpassDescriptionDepthStencilResolve-depthResolveMode-03183
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED and the VkFormat of pDepthStencilResolveAttachment has a depth component, then the value of depthResolveMode must be one of the bits set in VkPhysicalDeviceDepthStencilResolveProperties::supportedDepthResolveModes or VK_RESOLVE_MODE_NONE

  • VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-03184
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED and the VkFormat of pDepthStencilResolveAttachment has a stencil component, then the value of stencilResolveMode must be one of the bits set in VkPhysicalDeviceDepthStencilResolveProperties::supportedStencilResolveModes or VK_RESOLVE_MODE_NONE

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03185
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, the VkFormat of pDepthStencilResolveAttachment has both depth and stencil components, VkPhysicalDeviceDepthStencilResolveProperties::independentResolve is VK_FALSE, and VkPhysicalDeviceDepthStencilResolveProperties::independentResolveNone is VK_FALSE, then the values of depthResolveMode and stencilResolveMode must be identical

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03186
    If pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED, the VkFormat of pDepthStencilResolveAttachment has both depth and stencil components, VkPhysicalDeviceDepthStencilResolveProperties::independentResolve is VK_FALSE and VkPhysicalDeviceDepthStencilResolveProperties::independentResolveNone is VK_TRUE, then the values of depthResolveMode and stencilResolveMode must be identical or one of them must be VK_RESOLVE_MODE_NONE

Valid Usage (Implicit)
  • VUID-VkSubpassDescriptionDepthStencilResolve-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE

  • VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-parameter
    If pDepthStencilResolveAttachment is not NULL, pDepthStencilResolveAttachment must be a valid pointer to a valid VkAttachmentReference2 structure

Possible values of VkSubpassDescriptionDepthStencilResolve::depthResolveMode and stencilResolveMode, specifying the depth and stencil resolve modes, are:

// Provided by VK_VERSION_1_2
typedef enum VkResolveModeFlagBits {
    VK_RESOLVE_MODE_NONE = 0,
    VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 0x00000001,
    VK_RESOLVE_MODE_AVERAGE_BIT = 0x00000002,
    VK_RESOLVE_MODE_MIN_BIT = 0x00000004,
    VK_RESOLVE_MODE_MAX_BIT = 0x00000008,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_RESOLVE_MODE_NONE_KHR = VK_RESOLVE_MODE_NONE,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_RESOLVE_MODE_AVERAGE_BIT_KHR = VK_RESOLVE_MODE_AVERAGE_BIT,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_RESOLVE_MODE_MIN_BIT_KHR = VK_RESOLVE_MODE_MIN_BIT,
  // Provided by VK_KHR_depth_stencil_resolve
    VK_RESOLVE_MODE_MAX_BIT_KHR = VK_RESOLVE_MODE_MAX_BIT,
} VkResolveModeFlagBits;

or the equivalent

// Provided by VK_KHR_depth_stencil_resolve
typedef VkResolveModeFlagBits VkResolveModeFlagBitsKHR;
  • VK_RESOLVE_MODE_NONE indicates that no resolve operation is done.

  • VK_RESOLVE_MODE_SAMPLE_ZERO_BIT indicates that result of the resolve operation is equal to the value of sample 0.

  • VK_RESOLVE_MODE_AVERAGE_BIT indicates that result of the resolve operation is the average of the sample values.

  • VK_RESOLVE_MODE_MIN_BIT indicates that result of the resolve operation is the minimum of the sample values.

  • VK_RESOLVE_MODE_MAX_BIT indicates that result of the resolve operation is the maximum of the sample values.

// Provided by VK_VERSION_1_2
typedef VkFlags VkResolveModeFlags;

or the equivalent

// Provided by VK_KHR_depth_stencil_resolve
typedef VkResolveModeFlags VkResolveModeFlagsKHR;

VkResolveModeFlags is a bitmask type for setting a mask of zero or more VkResolveModeFlagBits.

The VkFragmentShadingRateAttachmentInfoKHR structure is defined as:

// Provided by VK_KHR_fragment_shading_rate
typedef struct VkFragmentShadingRateAttachmentInfoKHR {
    VkStructureType                  sType;
    const void*                      pNext;
    const VkAttachmentReference2*    pFragmentShadingRateAttachment;
    VkExtent2D                       shadingRateAttachmentTexelSize;
} VkFragmentShadingRateAttachmentInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pFragmentShadingRateAttachment is NULL or a pointer to a VkAttachmentReference2 structure defining the fragment shading rate attachment for this subpass.

  • shadingRateAttachmentTexelSize specifies the size of the portion of the framebuffer corresponding to each texel in pFragmentShadingRateAttachment.

If no shading rate attachment is specified, or if this structure is not specified, the implementation behaves as if a valid shading rate attachment was specified with all texels specifying a single pixel per fragment.

Valid Usage
  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04524
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, its layout member must be equal to VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04525
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, shadingRateAttachmentTexelSize.width must be a power of two value

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04526
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, shadingRateAttachmentTexelSize.width must be less than or equal to maxFragmentShadingRateAttachmentTexelSize.width

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04527
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, shadingRateAttachmentTexelSize.width must be greater than or equal to minFragmentShadingRateAttachmentTexelSize.width

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04528
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, shadingRateAttachmentTexelSize.height must be a power of two value

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04529
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, shadingRateAttachmentTexelSize.height must be less than or equal to maxFragmentShadingRateAttachmentTexelSize.height

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04530
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, shadingRateAttachmentTexelSize.height must be greater than or equal to minFragmentShadingRateAttachmentTexelSize.height

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04531
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, the quotient of shadingRateAttachmentTexelSize.width and shadingRateAttachmentTexelSize.height must be less than or equal to maxFragmentShadingRateAttachmentTexelSizeAspectRatio

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-04532
    If pFragmentShadingRateAttachment is not NULL and its attachment member is not VK_ATTACHMENT_UNUSED, the quotient of shadingRateAttachmentTexelSize.height and shadingRateAttachmentTexelSize.width must be less than or equal to maxFragmentShadingRateAttachmentTexelSizeAspectRatio

Valid Usage (Implicit)
  • VUID-VkFragmentShadingRateAttachmentInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR

  • VUID-VkFragmentShadingRateAttachmentInfoKHR-pFragmentShadingRateAttachment-parameter
    If pFragmentShadingRateAttachment is not NULL, pFragmentShadingRateAttachment must be a valid pointer to a valid VkAttachmentReference2 structure

The VkAttachmentReference2 structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReference2 {
    VkStructureType       sType;
    const void*           pNext;
    uint32_t              attachment;
    VkImageLayout         layout;
    VkImageAspectFlags    aspectMask;
} VkAttachmentReference2;

or the equivalent

// Provided by VK_KHR_create_renderpass2
typedef VkAttachmentReference2 VkAttachmentReference2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • attachment is either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo2::pAttachments, or VK_ATTACHMENT_UNUSED to signify that this attachment is not used.

  • layout is a VkImageLayout value specifying the layout the attachment uses during the subpass.

  • aspectMask is a mask of which aspect(s) can be accessed within the specified subpass as an input attachment.

Parameters defined by this structure with the same name as those in VkAttachmentReference have the identical effect to those parameters.

aspectMask is ignored when this structure is used to describe anything other than an input attachment reference.

If the separateDepthStencilLayouts feature is enabled, and attachment has a depth/stencil format, layout can be set to a layout that only specifies the layout of the depth aspect.

If layout only specifies the layout of the depth aspect of the attachment, the layout of the stencil aspect is specified by the stencilLayout member of a VkAttachmentReferenceStencilLayout structure included in the pNext chain. Otherwise, layout describes the layout for all relevant image aspects.

Valid Usage
  • VUID-VkAttachmentReference2-layout-03077
    If attachment is not VK_ATTACHMENT_UNUSED, layout must not be VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PREINITIALIZED, or VK_IMAGE_LAYOUT_PRESENT_SRC_KHR

  • VUID-VkAttachmentReference2-separateDepthStencilLayouts-03313
    If the separateDepthStencilLayouts feature is not enabled, and attachment is not VK_ATTACHMENT_UNUSED, layout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,

  • VUID-VkAttachmentReference2-attachment-04754
    If attachment is not VK_ATTACHMENT_UNUSED, and the format of the referenced attachment is a color format, layout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentReference2-attachment-04755
    If attachment is not VK_ATTACHMENT_UNUSED, and the format of the referenced attachment is a depth/stencil format which includes both depth and stencil aspects, and layout is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, the pNext chain must include a VkAttachmentReferenceStencilLayout structure

  • VUID-VkAttachmentReference2-attachment-04756
    If attachment is not VK_ATTACHMENT_UNUSED, and the format of the referenced attachment is a depth/stencil format which includes only the depth aspect, layout must not be VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • VUID-VkAttachmentReference2-attachment-04757
    If attachment is not VK_ATTACHMENT_UNUSED, and the format of the referenced attachment is a depth/stencil format which includes only the stencil aspect, layout must not be VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL

Valid Usage (Implicit)
  • VUID-VkAttachmentReference2-sType-sType
    sType must be VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2

  • VUID-VkAttachmentReference2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkAttachmentReferenceStencilLayout

  • VUID-VkAttachmentReference2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkAttachmentReference2-layout-parameter
    layout must be a valid VkImageLayout value

The VkAttachmentReferenceStencilLayout structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReferenceStencilLayout {
    VkStructureType    sType;
    void*              pNext;
    VkImageLayout      stencilLayout;
} VkAttachmentReferenceStencilLayout;

or the equivalent

// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkAttachmentReferenceStencilLayout VkAttachmentReferenceStencilLayoutKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stencilLayout is a VkImageLayout value specifying the layout the stencil aspect of the attachment uses during the subpass.

Valid Usage
  • VUID-VkAttachmentReferenceStencilLayout-stencilLayout-03318
    stencilLayout must not be VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_PRESENT_SRC_KHR

Valid Usage (Implicit)
  • VUID-VkAttachmentReferenceStencilLayout-sType-sType
    sType must be VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT

  • VUID-VkAttachmentReferenceStencilLayout-stencilLayout-parameter
    stencilLayout must be a valid VkImageLayout value

The VkSubpassDependency2 structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSubpassDependency2 {
    VkStructureType         sType;
    const void*             pNext;
    uint32_t                srcSubpass;
    uint32_t                dstSubpass;
    VkPipelineStageFlags    srcStageMask;
    VkPipelineStageFlags    dstStageMask;
    VkAccessFlags           srcAccessMask;
    VkAccessFlags           dstAccessMask;
    VkDependencyFlags       dependencyFlags;
    int32_t                 viewOffset;
} VkSubpassDependency2;

or the equivalent

// Provided by VK_KHR_create_renderpass2
typedef VkSubpassDependency2 VkSubpassDependency2KHR;

Parameters defined by this structure with the same name as those in VkSubpassDependency have the identical effect to those parameters.

viewOffset has the same effect for the described subpass dependency as VkRenderPassMultiviewCreateInfo::pViewOffsets has on each corresponding subpass dependency.

If a VkMemoryBarrier2 is included in the pNext chain, srcStageMask, dstStageMask, srcAccessMask, and dstAccessMask parameters are ignored. The synchronization and access scopes instead are defined by the parameters of VkMemoryBarrier2.

Valid Usage
  • VUID-VkSubpassDependency2-srcStageMask-04090
    If the geometry shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-VkSubpassDependency2-srcStageMask-04091
    If the tessellation shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkSubpassDependency2-srcStageMask-04092
    If the conditional rendering feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkSubpassDependency2-srcStageMask-04093
    If the fragment density map feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkSubpassDependency2-srcStageMask-04094
    If the transform feedback feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkSubpassDependency2-srcStageMask-04095
    If the mesh shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-VkSubpassDependency2-srcStageMask-04096
    If the task shaders feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-VkSubpassDependency2-srcStageMask-04097
    If the shading rate image feature is not enabled, srcStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkSubpassDependency2-srcStageMask-03937
    If the synchronization2 feature is not enabled, srcStageMask must not be 0

  • VUID-VkSubpassDependency2-dstStageMask-04090
    If the geometry shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-VkSubpassDependency2-dstStageMask-04091
    If the tessellation shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-VkSubpassDependency2-dstStageMask-04092
    If the conditional rendering feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-VkSubpassDependency2-dstStageMask-04093
    If the fragment density map feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-VkSubpassDependency2-dstStageMask-04094
    If the transform feedback feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-VkSubpassDependency2-dstStageMask-04095
    If the mesh shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

  • VUID-VkSubpassDependency2-dstStageMask-04096
    If the task shaders feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-VkSubpassDependency2-dstStageMask-04097
    If the shading rate image feature is not enabled, dstStageMask must not contain VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-VkSubpassDependency2-dstStageMask-03937
    If the synchronization2 feature is not enabled, dstStageMask must not be 0

  • VUID-VkSubpassDependency2-srcSubpass-03084
    srcSubpass must be less than or equal to dstSubpass, unless one of them is VK_SUBPASS_EXTERNAL, to avoid cyclic dependencies and ensure a valid execution order

  • VUID-VkSubpassDependency2-srcSubpass-03085
    srcSubpass and dstSubpass must not both be equal to VK_SUBPASS_EXTERNAL

  • VUID-VkSubpassDependency2-srcSubpass-03087
    If srcSubpass is equal to dstSubpass and not all of the stages in srcStageMask and dstStageMask are framebuffer-space stages, the logically latest pipeline stage in srcStageMask must be logically earlier than or equal to the logically earliest pipeline stage in dstStageMask

  • VUID-VkSubpassDependency2-srcAccessMask-03088
    Any access flag included in srcAccessMask must be supported by one of the pipeline stages in srcStageMask, as specified in the table of supported access types

  • VUID-VkSubpassDependency2-dstAccessMask-03089
    Any access flag included in dstAccessMask must be supported by one of the pipeline stages in dstStageMask, as specified in the table of supported access types

  • VUID-VkSubpassDependency2-dependencyFlags-03090
    If dependencyFlags includes VK_DEPENDENCY_VIEW_LOCAL_BIT, srcSubpass must not be equal to VK_SUBPASS_EXTERNAL

  • VUID-VkSubpassDependency2-dependencyFlags-03091
    If dependencyFlags includes VK_DEPENDENCY_VIEW_LOCAL_BIT, dstSubpass must not be equal to VK_SUBPASS_EXTERNAL

  • VUID-VkSubpassDependency2-srcSubpass-02245
    If srcSubpass equals dstSubpass, and srcStageMask and dstStageMask both include a framebuffer-space stage, then dependencyFlags must include VK_DEPENDENCY_BY_REGION_BIT

  • VUID-VkSubpassDependency2-viewOffset-02530
    If viewOffset is not equal to 0, srcSubpass must not be equal to dstSubpass

  • VUID-VkSubpassDependency2-dependencyFlags-03092
    If dependencyFlags does not include VK_DEPENDENCY_VIEW_LOCAL_BIT, viewOffset must be 0

Valid Usage (Implicit)
  • VUID-VkSubpassDependency2-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2

  • VUID-VkSubpassDependency2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkMemoryBarrier2

  • VUID-VkSubpassDependency2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkSubpassDependency2-srcStageMask-parameter
    srcStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-VkSubpassDependency2-dstStageMask-parameter
    dstStageMask must be a valid combination of VkPipelineStageFlagBits values

  • VUID-VkSubpassDependency2-srcAccessMask-parameter
    srcAccessMask must be a valid combination of VkAccessFlagBits values

  • VUID-VkSubpassDependency2-dstAccessMask-parameter
    dstAccessMask must be a valid combination of VkAccessFlagBits values

  • VUID-VkSubpassDependency2-dependencyFlags-parameter
    dependencyFlags must be a valid combination of VkDependencyFlagBits values

To destroy a render pass, call:

// Provided by VK_VERSION_1_0
void vkDestroyRenderPass(
    VkDevice                                    device,
    VkRenderPass                                renderPass,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the render pass.

  • renderPass is the handle of the render pass to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyRenderPass-renderPass-00873
    All submitted commands that refer to renderPass must have completed execution

  • VUID-vkDestroyRenderPass-renderPass-00874
    If VkAllocationCallbacks were provided when renderPass was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyRenderPass-renderPass-00875
    If no VkAllocationCallbacks were provided when renderPass was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyRenderPass-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyRenderPass-renderPass-parameter
    If renderPass is not VK_NULL_HANDLE, renderPass must be a valid VkRenderPass handle

  • VUID-vkDestroyRenderPass-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyRenderPass-renderPass-parent
    If renderPass is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to renderPass must be externally synchronized

8.2. Render Pass Compatibility

Framebuffers and graphics pipelines are created based on a specific render pass object. They must only be used with that render pass object, or one compatible with it.

Two attachment references are compatible if they have matching format and sample count, or are both VK_ATTACHMENT_UNUSED or the pointer that would contain the reference is NULL.

Two arrays of attachment references are compatible if all corresponding pairs of attachments are compatible. If the arrays are of different lengths, attachment references not present in the smaller array are treated as VK_ATTACHMENT_UNUSED.

Two render passes are compatible if their corresponding color, input, resolve, and depth/stencil attachment references are compatible and if they are otherwise identical except for:

  • Initial and final image layout in attachment descriptions

  • Load and store operations in attachment descriptions

  • Image layout in attachment references

As an additional special case, if two render passes have a single subpass, the resolve attachment reference and depth/stencil resolve mode compatibility requirements are ignored.

A framebuffer is compatible with a render pass if it was created using the same render pass or a compatible render pass.

8.3. Framebuffers

Render passes operate in conjunction with framebuffers. Framebuffers represent a collection of specific memory attachments that a render pass instance uses.

Framebuffers are represented by VkFramebuffer handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)

To create a framebuffer, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateFramebuffer(
    VkDevice                                    device,
    const VkFramebufferCreateInfo*              pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkFramebuffer*                              pFramebuffer);
  • device is the logical device that creates the framebuffer.

  • pCreateInfo is a pointer to a VkFramebufferCreateInfo structure describing additional information about framebuffer creation.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pFramebuffer is a pointer to a VkFramebuffer handle in which the resulting framebuffer object is returned.

Valid Usage
  • VUID-vkCreateFramebuffer-pCreateInfo-02777
    If pCreateInfo->flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, and attachmentCount is not 0, each element of pCreateInfo->pAttachments must have been created on device

Valid Usage (Implicit)
  • VUID-vkCreateFramebuffer-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateFramebuffer-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkFramebufferCreateInfo structure

  • VUID-vkCreateFramebuffer-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateFramebuffer-pFramebuffer-parameter
    pFramebuffer must be a valid pointer to a VkFramebuffer handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkFramebufferCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkFramebufferCreateInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkFramebufferCreateFlags    flags;
    VkRenderPass                renderPass;
    uint32_t                    attachmentCount;
    const VkImageView*          pAttachments;
    uint32_t                    width;
    uint32_t                    height;
    uint32_t                    layers;
} VkFramebufferCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkFramebufferCreateFlagBits

  • renderPass is a render pass defining what render passes the framebuffer will be compatible with. See Render Pass Compatibility for details.

  • attachmentCount is the number of attachments.

  • pAttachments is a pointer to an array of VkImageView handles, each of which will be used as the corresponding attachment in a render pass instance. If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, this parameter is ignored.

  • width, height and layers define the dimensions of the framebuffer. If the render pass uses multiview, then layers must be one and each attachment requires a number of layers that is greater than the maximum bit index set in the view mask in the subpasses in which it is used.

Applications must ensure that all non-attachment writes to memory backing image subresources that are used as attachments in a render pass instance happen-before or happen-after the render pass instance. If an image subresource is written during a render pass instance by anything other than load operations, store operations, and layout transitions, applications must ensure that all non-attachment reads from memory backing that image subresource happen-before or happen-after the render pass instance. For depth/stencil images, the aspects are not treated independently for the above guarantees - writes to either aspect must be synchronized with accesses to the other aspect.

Note

An image subresource can be used as read-only as both an attachment and a non-attachment during a render pass instance, but care must still be taken to avoid data races with load/store operations and layout transitions. The simplest way to achieve this is to keep the non-attachment and attachment accesses within the same subpass, or to avoid layout transitions and load/store operations that perform writes.

It is legal for a subpass to use no color or depth/stencil attachments, either because it has no attachment references or because all of them are VK_ATTACHMENT_UNUSED. This kind of subpass can use shader side effects such as image stores and atomics to produce an output. In this case, the subpass continues to use the width, height, and layers of the framebuffer to define the dimensions of the rendering area, and the rasterizationSamples from each pipeline’s VkPipelineMultisampleStateCreateInfo to define the number of samples used in rasterization; however, if VkPhysicalDeviceFeatures::variableMultisampleRate is VK_FALSE, then all pipelines to be bound with the subpass must have the same value for VkPipelineMultisampleStateCreateInfo::rasterizationSamples.

Valid Usage
  • VUID-VkFramebufferCreateInfo-attachmentCount-00876
    attachmentCount must be equal to the attachment count specified in renderPass

  • VUID-VkFramebufferCreateInfo-flags-02778
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT and attachmentCount is not 0, pAttachments must be a valid pointer to an array of attachmentCount valid VkImageView handles

  • VUID-VkFramebufferCreateInfo-pAttachments-00877
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as a color attachment or resolve attachment by renderPass must have been created with a usage value including VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-pAttachments-02633
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as a depth/stencil attachment by renderPass must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-pAttachments-02634
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as a depth/stencil resolve attachment by renderPass must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-pAttachments-00879
    If renderpass is not VK_NULL_HANDLE, flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as an input attachment by renderPass must have been created with a usage value including VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-pAttachments-02552
    Each element of pAttachments that is used as a fragment density map attachment by renderPass must not have been created with a flags value including VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-VkFramebufferCreateInfo-renderPass-02553
    If renderPass has a fragment density map attachment and non-subsample image feature is not enabled, each element of pAttachments must have been created with a flags value including VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT unless that element is the fragment density map attachment

  • VUID-VkFramebufferCreateInfo-renderPass-06502
    If renderPass was created with fragment density map offsets other than (0,0), each element of pAttachments must have been created with a flags value including VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM.

  • VUID-VkFramebufferCreateInfo-pAttachments-00880
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments must have been created with a VkFormat value that matches the VkFormat specified by the corresponding VkAttachmentDescription in renderPass

  • VUID-VkFramebufferCreateInfo-pAttachments-00881
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments must have been created with a samples value that matches the samples value specified by the corresponding VkAttachmentDescription in renderPass

  • VUID-VkFramebufferCreateInfo-flags-04533
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as an input, color, resolve, or depth/stencil attachment by renderPass must have been created with a VkImageCreateInfo::width greater than or equal to width

  • VUID-VkFramebufferCreateInfo-flags-04534
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as an input, color, resolve, or depth/stencil attachment by renderPass must have been created with a VkImageCreateInfo::height greater than or equal to height

  • VUID-VkFramebufferCreateInfo-flags-04535
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as an input, color, resolve, or depth/stencil attachment by renderPass must have been created with a VkImageViewCreateInfo::subresourceRange.layerCount greater than or equal to layers

  • VUID-VkFramebufferCreateInfo-renderPass-04536
    If renderPass was specified with non-zero view masks, each element of pAttachments that is used as an input, color, resolve, or depth/stencil attachment by renderPass must have a layerCount greater than the index of the most significant bit set in any of those view masks

  • VUID-VkFramebufferCreateInfo-renderPass-02746
    If renderPass was specified with non-zero view masks, each element of pAttachments that is referenced by fragmentDensityMapAttachment must have a layerCount equal to 1 or greater than the index of the most significant bit set in any of those view masks

  • VUID-VkFramebufferCreateInfo-renderPass-02747
    If renderPass was not specified with non-zero view masks, each element of pAttachments that is referenced by fragmentDensityMapAttachment must have a layerCount equal to 1

  • VUID-VkFramebufferCreateInfo-pAttachments-02555
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, an element of pAttachments that is referenced by fragmentDensityMapAttachment must have a width at least as large as

  • VUID-VkFramebufferCreateInfo-pAttachments-02556
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, an element of pAttachments that is referenced by fragmentDensityMapAttachment must have a height at least as large as

  • VUID-VkFramebufferCreateInfo-flags-04537
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, and renderPass was specified with non-zero view masks, each element of pAttachments that is used as a fragment shading rate attachment by renderPass must have a layerCount that is either 1, or greater than the index of the most significant bit set in any of those view masks

  • VUID-VkFramebufferCreateInfo-flags-04538
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, and renderPass was not specified with non-zero view masks, each element of pAttachments that is used as a fragment shading rate attachment by renderPass must have a layerCount that is either 1, or greater than layers

  • VUID-VkFramebufferCreateInfo-flags-04539
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, an element of pAttachments that is used as a fragment shading rate attachment must have a width at least as large as width / texelWidth, where texelWidth is the largest value of shadingRateAttachmentTexelSize.width in a VkFragmentShadingRateAttachmentInfoKHR which references that attachment

  • VUID-VkFramebufferCreateInfo-flags-04540
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, an element of pAttachments that is used as a fragment shading rate attachment must have a height at least as large as height / texelHeight, where texelHeight is the largest value of shadingRateAttachmentTexelSize.height in a VkFragmentShadingRateAttachmentInfoKHR which references that attachment

  • VUID-VkFramebufferCreateInfo-pAttachments-00883
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments must only specify a single mip level

  • VUID-VkFramebufferCreateInfo-pAttachments-00884
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments must have been created with the identity swizzle

  • VUID-VkFramebufferCreateInfo-width-00885
    width must be greater than 0

  • VUID-VkFramebufferCreateInfo-width-00886
    width must be less than or equal to maxFramebufferWidth

  • VUID-VkFramebufferCreateInfo-height-00887
    height must be greater than 0

  • VUID-VkFramebufferCreateInfo-height-00888
    height must be less than or equal to maxFramebufferHeight

  • VUID-VkFramebufferCreateInfo-layers-00889
    layers must be greater than 0

  • VUID-VkFramebufferCreateInfo-layers-00890
    layers must be less than or equal to maxFramebufferLayers

  • VUID-VkFramebufferCreateInfo-renderPass-02531
    If renderPass was specified with non-zero view masks, layers must be 1

  • VUID-VkFramebufferCreateInfo-pAttachments-00891
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is a 2D or 2D array image view taken from a 3D image must not be a depth/stencil format

  • VUID-VkFramebufferCreateInfo-flags-03189
    If the imageless framebuffer feature is not enabled, flags must not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT

  • VUID-VkFramebufferCreateInfo-flags-03190
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the pNext chain must include a VkFramebufferAttachmentsCreateInfo structure

  • VUID-VkFramebufferCreateInfo-flags-03191
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the attachmentImageInfoCount member of a VkFramebufferAttachmentsCreateInfo structure in the pNext chain must be equal to either zero or attachmentCount

  • VUID-VkFramebufferCreateInfo-flags-04541
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the width member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure in the pNext chain that is used as an input, color, resolve or depth/stencil attachment in renderPass must be greater than or equal to width

  • VUID-VkFramebufferCreateInfo-flags-04542
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the height member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure in the pNext chain that is used as an input, color, resolve or depth/stencil attachment in renderPass must be greater than or equal to height

  • VUID-VkFramebufferCreateInfo-flags-03196
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the width member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure in the pNext chain that is referenced by VkRenderPassFragmentDensityMapCreateInfoEXT::fragmentDensityMapAttachment in renderPass must be greater than or equal to

  • VUID-VkFramebufferCreateInfo-flags-03197
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the height member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain that is referenced by VkRenderPassFragmentDensityMapCreateInfoEXT::fragmentDensityMapAttachment in renderPass must be greater than or equal to

  • VUID-VkFramebufferCreateInfo-flags-04543
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the width member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure in the pNext chain that is used as a fragment shading rate attachment must be greater than or equal to width / texelWidth, where texelWidth is the largest value of shadingRateAttachmentTexelSize.width in a VkFragmentShadingRateAttachmentInfoKHR which references that attachment

  • VUID-VkFramebufferCreateInfo-flags-04544
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the height member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure in the pNext chain that is used as a fragment shading rate attachment must be greater than or equal to height / texelHeight, where texelHeight is the largest value of shadingRateAttachmentTexelSize.height in a VkFragmentShadingRateAttachmentInfoKHR which references that attachment

  • VUID-VkFramebufferCreateInfo-flags-04545
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the layerCount member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure in the pNext chain that is used as a fragment shading rate attachment must be either 1, or greater than or equal to layers

  • VUID-VkFramebufferCreateInfo-flags-04587
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT and renderPass was specified with non-zero view masks, each element of pAttachments that is used as a fragment shading rate attachment by renderPass must have a layerCount that is either 1, or greater than the index of the most significant bit set in any of those view masks

  • VUID-VkFramebufferCreateInfo-renderPass-03198
    If multiview is enabled for renderPass and flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the layerCount member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain used as an input, color, resolve, or depth/stencil attachment in renderPass must be greater than the maximum bit index set in the view mask in the subpasses in which it is used in renderPass

  • VUID-VkFramebufferCreateInfo-renderPass-04546
    If multiview is not enabled for renderPass and flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the layerCount member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain used as an input, color, resolve, or depth/stencil attachment in renderPass must be greater than or equal to layers

  • VUID-VkFramebufferCreateInfo-flags-03201
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the usage member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain that refers to an attachment used as a color attachment or resolve attachment by renderPass must include VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-flags-03202
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the usage member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain that refers to an attachment used as a depth/stencil attachment by renderPass must include VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-flags-03203
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the usage member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain that refers to an attachment used as a depth/stencil resolve attachment by renderPass must include VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-flags-03204
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the usage member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain that refers to an attachment used as an input attachment by renderPass must include VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkFramebufferCreateInfo-flags-03205
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, at least one element of the pViewFormats member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain must be equal to the corresponding value of VkAttachmentDescription::format used to create renderPass

  • VUID-VkFramebufferCreateInfo-flags-04113
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments must have been created with VkImageViewCreateInfo::viewType not equal to VK_IMAGE_VIEW_TYPE_3D

  • VUID-VkFramebufferCreateInfo-flags-04548
    If flags does not include VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, each element of pAttachments that is used as a fragment shading rate attachment by renderPass must have been created with a usage value including VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-VkFramebufferCreateInfo-flags-04549
    If flags includes VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, the usage member of any element of the pAttachmentImageInfos member of a VkFramebufferAttachmentsCreateInfo structure included in the pNext chain that refers to an attachment used as a fragment shading rate attachment by renderPass must include VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

Valid Usage (Implicit)
  • VUID-VkFramebufferCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO

  • VUID-VkFramebufferCreateInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkFramebufferAttachmentsCreateInfo

  • VUID-VkFramebufferCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkFramebufferCreateInfo-flags-parameter
    flags must be a valid combination of VkFramebufferCreateFlagBits values

  • VUID-VkFramebufferCreateInfo-renderPass-parameter
    renderPass must be a valid VkRenderPass handle

  • VUID-VkFramebufferCreateInfo-commonparent
    Both of renderPass, and the elements of pAttachments that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkFramebufferAttachmentsCreateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentsCreateInfo {
    VkStructureType                            sType;
    const void*                                pNext;
    uint32_t                                   attachmentImageInfoCount;
    const VkFramebufferAttachmentImageInfo*    pAttachmentImageInfos;
} VkFramebufferAttachmentsCreateInfo;

or the equivalent

// Provided by VK_KHR_imageless_framebuffer
typedef VkFramebufferAttachmentsCreateInfo VkFramebufferAttachmentsCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • attachmentImageInfoCount is the number of attachments being described.

  • pAttachmentImageInfos is a pointer to an array of VkFramebufferAttachmentImageInfo structures, each structure describing a number of parameters of the corresponding attachment in a render pass instance.

Valid Usage (Implicit)
  • VUID-VkFramebufferAttachmentsCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO

  • VUID-VkFramebufferAttachmentsCreateInfo-pAttachmentImageInfos-parameter
    If attachmentImageInfoCount is not 0, pAttachmentImageInfos must be a valid pointer to an array of attachmentImageInfoCount valid VkFramebufferAttachmentImageInfo structures

The VkFramebufferAttachmentImageInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentImageInfo {
    VkStructureType       sType;
    const void*           pNext;
    VkImageCreateFlags    flags;
    VkImageUsageFlags     usage;
    uint32_t              width;
    uint32_t              height;
    uint32_t              layerCount;
    uint32_t              viewFormatCount;
    const VkFormat*       pViewFormats;
} VkFramebufferAttachmentImageInfo;

or the equivalent

// Provided by VK_KHR_imageless_framebuffer
typedef VkFramebufferAttachmentImageInfo VkFramebufferAttachmentImageInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkImageCreateFlagBits, matching the value of VkImageCreateInfo::flags used to create an image that will be used with this framebuffer.

  • usage is a bitmask of VkImageUsageFlagBits, matching the value of VkImageCreateInfo::usage used to create an image used with this framebuffer.

  • width is the width of the image view used for rendering.

  • height is the height of the image view used for rendering.

  • layerCount is the number of array layers of the image view used for rendering.

  • viewFormatCount is the number of entries in the pViewFormats array, matching the value of VkImageFormatListCreateInfo::viewFormatCount used to create an image used with this framebuffer.

  • pViewFormats is a pointer to an array of VkFormat values specifying all of the formats which can be used when creating views of the image, matching the value of VkImageFormatListCreateInfo::pViewFormats used to create an image used with this framebuffer.

Images that can be used with the framebuffer when beginning a render pass, as specified by VkRenderPassAttachmentBeginInfo, must be created with parameters that are identical to those specified here.

Valid Usage (Implicit)
  • VUID-VkFramebufferAttachmentImageInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO

  • VUID-VkFramebufferAttachmentImageInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkFramebufferAttachmentImageInfo-flags-parameter
    flags must be a valid combination of VkImageCreateFlagBits values

  • VUID-VkFramebufferAttachmentImageInfo-usage-parameter
    usage must be a valid combination of VkImageUsageFlagBits values

  • VUID-VkFramebufferAttachmentImageInfo-usage-requiredbitmask
    usage must not be 0

  • VUID-VkFramebufferAttachmentImageInfo-pViewFormats-parameter
    If viewFormatCount is not 0, pViewFormats must be a valid pointer to an array of viewFormatCount valid VkFormat values

Bits which can be set in VkFramebufferCreateInfo::flags, specifying options for framebuffers, are:

// Provided by VK_VERSION_1_0
typedef enum VkFramebufferCreateFlagBits {
  // Provided by VK_VERSION_1_2
    VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 0x00000001,
  // Provided by VK_KHR_imageless_framebuffer
    VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR = VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT,
} VkFramebufferCreateFlagBits;
  • VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT specifies that image views are not specified, and only attachment compatibility information will be provided via a VkFramebufferAttachmentImageInfo structure.

// Provided by VK_VERSION_1_0
typedef VkFlags VkFramebufferCreateFlags;

VkFramebufferCreateFlags is a bitmask type for setting a mask of zero or more VkFramebufferCreateFlagBits.

To destroy a framebuffer, call:

// Provided by VK_VERSION_1_0
void vkDestroyFramebuffer(
    VkDevice                                    device,
    VkFramebuffer                               framebuffer,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the framebuffer.

  • framebuffer is the handle of the framebuffer to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyFramebuffer-framebuffer-00892
    All submitted commands that refer to framebuffer must have completed execution

  • VUID-vkDestroyFramebuffer-framebuffer-00893
    If VkAllocationCallbacks were provided when framebuffer was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyFramebuffer-framebuffer-00894
    If no VkAllocationCallbacks were provided when framebuffer was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyFramebuffer-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyFramebuffer-framebuffer-parameter
    If framebuffer is not VK_NULL_HANDLE, framebuffer must be a valid VkFramebuffer handle

  • VUID-vkDestroyFramebuffer-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyFramebuffer-framebuffer-parent
    If framebuffer is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to framebuffer must be externally synchronized

8.4. Render Pass Commands

An application records the commands for a render pass instance one subpass at a time, by beginning a render pass instance, iterating over the subpasses to record commands for that subpass, and then ending the render pass instance.

To begin a render pass instance, call:

// Provided by VK_VERSION_1_0
void vkCmdBeginRenderPass(
    VkCommandBuffer                             commandBuffer,
    const VkRenderPassBeginInfo*                pRenderPassBegin,
    VkSubpassContents                           contents);
  • commandBuffer is the command buffer in which to record the command.

  • pRenderPassBegin is a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses.

  • contents is a VkSubpassContents value specifying how the commands in the first subpass will be provided.

After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.

Valid Usage
  • VUID-vkCmdBeginRenderPass-initialLayout-00895
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass-initialLayout-01758
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass-initialLayout-02842
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass-stencilInitialLayout-02843
    If any of the stencilInitialLayout or stencilFinalLayout member of the VkAttachmentDescriptionStencilLayout structures or the stencilLayout member of the VkAttachmentReferenceStencilLayout structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass-initialLayout-00897
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass-initialLayout-00898
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_TRANSFER_SRC_BIT

  • VUID-vkCmdBeginRenderPass-initialLayout-00899
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_TRANSFER_DST_BIT

  • VUID-vkCmdBeginRenderPass-initialLayout-00900
    If the initialLayout member of any of the VkAttachmentDescription structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is not VK_IMAGE_LAYOUT_UNDEFINED, then each such initialLayout must be equal to the current layout of the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin

  • VUID-vkCmdBeginRenderPass-srcStageMask-06451
    The srcStageMask members of any element of the pDependencies member of VkRenderPassCreateInfo used to create renderPass must be supported by the capabilities of the queue family identified by the queueFamilyIndex member of the VkCommandPoolCreateInfo used to create the command pool which commandBuffer was allocated from

  • VUID-vkCmdBeginRenderPass-dstStageMask-06452
    The dstStageMask members of any element of the pDependencies member of VkRenderPassCreateInfo used to create renderPass must be supported by the capabilities of the queue family identified by the queueFamilyIndex member of the VkCommandPoolCreateInfo used to create the command pool which commandBuffer was allocated from

  • VUID-vkCmdBeginRenderPass-framebuffer-02532
    For any attachment in framebuffer that is used by renderPass and is bound to memory locations that are also bound to another attachment used by renderPass, and if at least one of those uses causes either attachment to be written to, both attachments must have had the VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT set

Valid Usage (Implicit)
  • VUID-vkCmdBeginRenderPass-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginRenderPass-pRenderPassBegin-parameter
    pRenderPassBegin must be a valid pointer to a valid VkRenderPassBeginInfo structure

  • VUID-vkCmdBeginRenderPass-contents-parameter
    contents must be a valid VkSubpassContents value

  • VUID-vkCmdBeginRenderPass-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginRenderPass-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginRenderPass-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBeginRenderPass-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Outside

Graphics

Alternatively to begin a render pass, call:

// Provided by VK_VERSION_1_2
void vkCmdBeginRenderPass2(
    VkCommandBuffer                             commandBuffer,
    const VkRenderPassBeginInfo*                pRenderPassBegin,
    const VkSubpassBeginInfo*                   pSubpassBeginInfo);

or the equivalent command

// Provided by VK_KHR_create_renderpass2
void vkCmdBeginRenderPass2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkRenderPassBeginInfo*                pRenderPassBegin,
    const VkSubpassBeginInfo*                   pSubpassBeginInfo);
  • commandBuffer is the command buffer in which to record the command.

  • pRenderPassBegin is a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses.

  • pSubpassBeginInfo is a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering.

After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.

Valid Usage
  • VUID-vkCmdBeginRenderPass2-framebuffer-02779
    Both the framebuffer and renderPass members of pRenderPassBegin must have been created on the same VkDevice that commandBuffer was allocated on

  • VUID-vkCmdBeginRenderPass2-initialLayout-03094
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass2-initialLayout-03096
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass2-initialLayout-02844
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass2-stencilInitialLayout-02845
    If any of the stencilInitialLayout or stencilFinalLayout member of the VkAttachmentDescriptionStencilLayout structures or the stencilLayout member of the VkAttachmentReferenceStencilLayout structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass2-initialLayout-03097
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-vkCmdBeginRenderPass2-initialLayout-03098
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_TRANSFER_SRC_BIT

  • VUID-vkCmdBeginRenderPass2-initialLayout-03099
    If any of the initialLayout or finalLayout member of the VkAttachmentDescription structures or the layout member of the VkAttachmentReference structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL then the corresponding attachment image view of the framebuffer specified in the framebuffer member of pRenderPassBegin must have been created with a usage value including VK_IMAGE_USAGE_TRANSFER_DST_BIT

  • VUID-vkCmdBeginRenderPass2-initialLayout-03100
    If the initialLayout member of any of the VkAttachmentDescription structures specified when creating the render pass specified in the renderPass member of pRenderPassBegin is not VK_IMAGE_LAYOUT_UNDEFINED, then each such initialLayout must be equal to the current layout of the corresponding attachment image subresource of the framebuffer specified in the framebuffer member of pRenderPassBegin

  • VUID-vkCmdBeginRenderPass2-srcStageMask-06453
    The srcStageMask members of any element of the pDependencies member of VkRenderPassCreateInfo used to create renderPass must be supported by the capabilities of the queue family identified by the queueFamilyIndex member of the VkCommandPoolCreateInfo used to create the command pool which commandBuffer was allocated from

  • VUID-vkCmdBeginRenderPass2-dstStageMask-06454
    The dstStageMask members of any element of the pDependencies member of VkRenderPassCreateInfo used to create renderPass must be supported by the capabilities of the queue family identified by the queueFamilyIndex member of the VkCommandPoolCreateInfo used to create the command pool which commandBuffer was allocated from

  • VUID-vkCmdBeginRenderPass2-framebuffer-02533
    For any attachment in framebuffer that is used by renderPass and is bound to memory locations that are also bound to another attachment used by renderPass, and if at least one of those uses causes either attachment to be written to, both attachments must have had the VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT set

Valid Usage (Implicit)
  • VUID-vkCmdBeginRenderPass2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginRenderPass2-pRenderPassBegin-parameter
    pRenderPassBegin must be a valid pointer to a valid VkRenderPassBeginInfo structure

  • VUID-vkCmdBeginRenderPass2-pSubpassBeginInfo-parameter
    pSubpassBeginInfo must be a valid pointer to a valid VkSubpassBeginInfo structure

  • VUID-vkCmdBeginRenderPass2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginRenderPass2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginRenderPass2-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBeginRenderPass2-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Outside

Graphics

The VkRenderPassBeginInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkRenderPassBeginInfo {
    VkStructureType        sType;
    const void*            pNext;
    VkRenderPass           renderPass;
    VkFramebuffer          framebuffer;
    VkRect2D               renderArea;
    uint32_t               clearValueCount;
    const VkClearValue*    pClearValues;
} VkRenderPassBeginInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • renderPass is the render pass to begin an instance of.

  • framebuffer is the framebuffer containing the attachments that are used with the render pass.

  • renderArea is the render area that is affected by the render pass instance, and is described in more detail below.

  • clearValueCount is the number of elements in pClearValues.

  • pClearValues is a pointer to an array of clearValueCount VkClearValue structures containing clear values for each attachment, if the attachment uses a loadOp value of VK_ATTACHMENT_LOAD_OP_CLEAR or if the attachment has a depth/stencil format and uses a stencilLoadOp value of VK_ATTACHMENT_LOAD_OP_CLEAR. The array is indexed by attachment number. Only elements corresponding to cleared attachments are used. Other elements of pClearValues are ignored.

renderArea is the render area that is affected by the render pass instance. The effects of attachment load, store and multisample resolve operations are restricted to the pixels whose x and y coordinates fall within the render area on all attachments. The render area extends to all layers of framebuffer. The application must ensure (using scissor if necessary) that all rendering is contained within the render area. The render area, after any transform specified by VkRenderPassTransformBeginInfoQCOM::transform is applied, must be contained within the framebuffer dimensions.

If render pass transform is enabled, then renderArea must equal the framebuffer pre-transformed dimensions. After renderArea has been transformed by VkRenderPassTransformBeginInfoQCOM::transform, the resulting render area must be equal to the framebuffer dimensions.

If subpass shading is enabled, then renderArea must equal the framebuffer dimensions.

When multiview is enabled, the resolve operation at the end of a subpass applies to all views in the view mask.

Note

There may be a performance cost for using a render area smaller than the framebuffer, unless it matches the render area granularity for the render pass.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkRenderPassBeginInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO

  • VUID-VkRenderPassBeginInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDeviceGroupRenderPassBeginInfo, VkRenderPassAttachmentBeginInfo, VkRenderPassSampleLocationsBeginInfoEXT, or VkRenderPassTransformBeginInfoQCOM

  • VUID-VkRenderPassBeginInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkRenderPassBeginInfo-renderPass-parameter
    renderPass must be a valid VkRenderPass handle

  • VUID-VkRenderPassBeginInfo-framebuffer-parameter
    framebuffer must be a valid VkFramebuffer handle

  • VUID-VkRenderPassBeginInfo-commonparent
    Both of framebuffer, and renderPass must have been created, allocated, or retrieved from the same VkDevice

The image layout of the depth aspect of a depth/stencil attachment referring to an image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent on the last sample locations used to render to the image subresource, thus preserving the contents of such depth/stencil attachments across subpass boundaries requires the application to specify these sample locations whenever a layout transition of the attachment may occur. This information can be provided by adding a VkRenderPassSampleLocationsBeginInfoEXT structure to the pNext chain of VkRenderPassBeginInfo.

The VkRenderPassSampleLocationsBeginInfoEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
    VkStructureType                          sType;
    const void*                              pNext;
    uint32_t                                 attachmentInitialSampleLocationsCount;
    const VkAttachmentSampleLocationsEXT*    pAttachmentInitialSampleLocations;
    uint32_t                                 postSubpassSampleLocationsCount;
    const VkSubpassSampleLocationsEXT*       pPostSubpassSampleLocations;
} VkRenderPassSampleLocationsBeginInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • attachmentInitialSampleLocationsCount is the number of elements in the pAttachmentInitialSampleLocations array.

  • pAttachmentInitialSampleLocations is a pointer to an array of attachmentInitialSampleLocationsCount VkAttachmentSampleLocationsEXT structures specifying the attachment indices and their corresponding sample location state. Each element of pAttachmentInitialSampleLocations can specify the sample location state to use in the automatic layout transition performed to transition a depth/stencil attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it.

  • postSubpassSampleLocationsCount is the number of elements in the pPostSubpassSampleLocations array.

  • pPostSubpassSampleLocations is a pointer to an array of postSubpassSampleLocationsCount VkSubpassSampleLocationsEXT structures specifying the subpass indices and their corresponding sample location state. Each element of pPostSubpassSampleLocations can specify the sample location state to use in the automatic layout transition performed to transition the depth/stencil attachment used by the specified subpass to the image layout specified in a dependent subpass or to the final layout of the attachment in case the specified subpass is the last subpass using that attachment. In addition, if VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations is VK_FALSE, each element of pPostSubpassSampleLocations must specify the sample location state that matches the sample locations used by all pipelines that will be bound to a command buffer during the specified subpass. If variableSampleLocations is VK_TRUE, the sample locations used for rasterization do not depend on pPostSubpassSampleLocations.

Valid Usage (Implicit)
  • VUID-VkRenderPassSampleLocationsBeginInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT

  • VUID-VkRenderPassSampleLocationsBeginInfoEXT-pAttachmentInitialSampleLocations-parameter
    If attachmentInitialSampleLocationsCount is not 0, pAttachmentInitialSampleLocations must be a valid pointer to an array of attachmentInitialSampleLocationsCount valid VkAttachmentSampleLocationsEXT structures

  • VUID-VkRenderPassSampleLocationsBeginInfoEXT-pPostSubpassSampleLocations-parameter
    If postSubpassSampleLocationsCount is not 0, pPostSubpassSampleLocations must be a valid pointer to an array of postSubpassSampleLocationsCount valid VkSubpassSampleLocationsEXT structures

The VkAttachmentSampleLocationsEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkAttachmentSampleLocationsEXT {
    uint32_t                    attachmentIndex;
    VkSampleLocationsInfoEXT    sampleLocationsInfo;
} VkAttachmentSampleLocationsEXT;
  • attachmentIndex is the index of the attachment for which the sample locations state is provided.

  • sampleLocationsInfo is the sample locations state to use for the layout transition of the given attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it.

If the image referenced by the framebuffer attachment at index attachmentIndex was not created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT then the values specified in sampleLocationsInfo are ignored.

Valid Usage
  • VUID-VkAttachmentSampleLocationsEXT-attachmentIndex-01531
    attachmentIndex must be less than the attachmentCount specified in VkRenderPassCreateInfo the render pass specified by VkRenderPassBeginInfo::renderPass was created with

Valid Usage (Implicit)
  • VUID-VkAttachmentSampleLocationsEXT-sampleLocationsInfo-parameter
    sampleLocationsInfo must be a valid VkSampleLocationsInfoEXT structure

The VkSubpassSampleLocationsEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkSubpassSampleLocationsEXT {
    uint32_t                    subpassIndex;
    VkSampleLocationsInfoEXT    sampleLocationsInfo;
} VkSubpassSampleLocationsEXT;
  • subpassIndex is the index of the subpass for which the sample locations state is provided.

  • sampleLocationsInfo is the sample locations state to use for the layout transition of the depth/stencil attachment away from the image layout the attachment is used with in the subpass specified in subpassIndex.

If the image referenced by the depth/stencil attachment used in the subpass identified by subpassIndex was not created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT or if the subpass does not use a depth/stencil attachment, and VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations is VK_TRUE then the values specified in sampleLocationsInfo are ignored.

Valid Usage
  • VUID-VkSubpassSampleLocationsEXT-subpassIndex-01532
    subpassIndex must be less than the subpassCount specified in VkRenderPassCreateInfo the render pass specified by VkRenderPassBeginInfo::renderPass was created with

Valid Usage (Implicit)
  • VUID-VkSubpassSampleLocationsEXT-sampleLocationsInfo-parameter
    sampleLocationsInfo must be a valid VkSampleLocationsInfoEXT structure

To begin a render pass instance with render pass transform enabled, add the VkRenderPassTransformBeginInfoQCOM to the pNext chain of VkRenderPassBeginInfo structure passed to the vkCmdBeginRenderPass command specifying the render pass transform.

The VkRenderPassTransformBeginInfoQCOM structure is defined as:

// Provided by VK_QCOM_render_pass_transform
typedef struct VkRenderPassTransformBeginInfoQCOM {
    VkStructureType                  sType;
    void*                            pNext;
    VkSurfaceTransformFlagBitsKHR    transform;
} VkRenderPassTransformBeginInfoQCOM;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • transform is a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to rasterization.

Valid Usage
  • VUID-VkRenderPassTransformBeginInfoQCOM-transform-02871
    transform must be VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR, VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR, or VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR

  • VUID-VkRenderPassTransformBeginInfoQCOM-flags-02872
    The renderpass must have been created with VkRenderPassCreateInfo::flags containing VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM

Valid Usage (Implicit)
  • VUID-VkRenderPassTransformBeginInfoQCOM-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM

The VkSubpassBeginInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSubpassBeginInfo {
    VkStructureType      sType;
    const void*          pNext;
    VkSubpassContents    contents;
} VkSubpassBeginInfo;

or the equivalent

// Provided by VK_KHR_create_renderpass2
typedef VkSubpassBeginInfo VkSubpassBeginInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • contents is a VkSubpassContents value specifying how the commands in the next subpass will be provided.

Valid Usage (Implicit)
  • VUID-VkSubpassBeginInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO

  • VUID-VkSubpassBeginInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkSubpassBeginInfo-contents-parameter
    contents must be a valid VkSubpassContents value

Possible values of vkCmdBeginRenderPass::contents, specifying how the commands in the first subpass will be provided, are:

// Provided by VK_VERSION_1_0
typedef enum VkSubpassContents {
    VK_SUBPASS_CONTENTS_INLINE = 0,
    VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
} VkSubpassContents;
  • VK_SUBPASS_CONTENTS_INLINE specifies that the contents of the subpass will be recorded inline in the primary command buffer, and secondary command buffers must not be executed within the subpass.

  • VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS specifies that the contents are recorded in secondary command buffers that will be called from the primary command buffer, and vkCmdExecuteCommands is the only valid command on the command buffer until vkCmdNextSubpass or vkCmdEndRenderPass.

If the pNext chain of VkRenderPassBeginInfo or VkRenderingInfo includes a VkDeviceGroupRenderPassBeginInfo structure, then that structure includes a device mask and set of render areas for the render pass instance.

The VkDeviceGroupRenderPassBeginInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupRenderPassBeginInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           deviceMask;
    uint32_t           deviceRenderAreaCount;
    const VkRect2D*    pDeviceRenderAreas;
} VkDeviceGroupRenderPassBeginInfo;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceMask is the device mask for the render pass instance.

  • deviceRenderAreaCount is the number of elements in the pDeviceRenderAreas array.

  • pDeviceRenderAreas is a pointer to an array of VkRect2D structures defining the render area for each physical device.

The deviceMask serves several purposes. It is an upper bound on the set of physical devices that can be used during the render pass instance, and the initial device mask when the render pass instance begins. In addition, commands transitioning to the next subpass in a render pass instance and commands ending the render pass instance, and, accordingly render pass attachment load, store, and resolve operations and subpass dependencies corresponding to the render pass instance, are executed on the physical devices included in the device mask provided here.

If deviceRenderAreaCount is not zero, then the elements of pDeviceRenderAreas override the value of VkRenderPassBeginInfo::renderArea, and provide a render area specific to each physical device. These render areas serve the same purpose as VkRenderPassBeginInfo::renderArea, including controlling the region of attachments that are cleared by VK_ATTACHMENT_LOAD_OP_CLEAR and that are resolved into resolve attachments.

If this structure is not present, the render pass instance’s device mask is the value of VkDeviceGroupCommandBufferBeginInfo::deviceMask. If this structure is not present or if deviceRenderAreaCount is zero, VkRenderPassBeginInfo::renderArea is used for all physical devices.

Valid Usage
  • VUID-VkDeviceGroupRenderPassBeginInfo-deviceMask-00905
    deviceMask must be a valid device mask value

  • VUID-VkDeviceGroupRenderPassBeginInfo-deviceMask-00906
    deviceMask must not be zero

  • VUID-VkDeviceGroupRenderPassBeginInfo-deviceMask-00907
    deviceMask must be a subset of the command buffer’s initial device mask

  • VUID-VkDeviceGroupRenderPassBeginInfo-deviceRenderAreaCount-00908
    deviceRenderAreaCount must either be zero or equal to the number of physical devices in the logical device

  • VUID-VkDeviceGroupRenderPassBeginInfo-offset-06166
    The offset.x member of any element of pDeviceRenderAreas must be greater than or equal to 0

  • VUID-VkDeviceGroupRenderPassBeginInfo-offset-06167
    The offset.y member of any element of pDeviceRenderAreas must be greater than or equal to 0

  • VUID-VkDeviceGroupRenderPassBeginInfo-offset-06168
    The sum of the offset.x and extent.width members of any element of pDeviceRenderAreas must be less than or equal to maxFramebufferWidth

  • VUID-VkDeviceGroupRenderPassBeginInfo-offset-06169
    The sum of the offset.y and extent.height members of any element of pDeviceRenderAreas must be less than or equal to maxFramebufferHeight

Valid Usage (Implicit)
  • VUID-VkDeviceGroupRenderPassBeginInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO

  • VUID-VkDeviceGroupRenderPassBeginInfo-pDeviceRenderAreas-parameter
    If deviceRenderAreaCount is not 0, pDeviceRenderAreas must be a valid pointer to an array of deviceRenderAreaCount VkRect2D structures

The VkRenderPassAttachmentBeginInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkRenderPassAttachmentBeginInfo {
    VkStructureType       sType;
    const void*           pNext;
    uint32_t              attachmentCount;
    const VkImageView*    pAttachments;
} VkRenderPassAttachmentBeginInfo;

or the equivalent

// Provided by VK_KHR_imageless_framebuffer
typedef VkRenderPassAttachmentBeginInfo VkRenderPassAttachmentBeginInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • attachmentCount is the number of attachments.

  • pAttachments is a pointer to an array of VkImageView handles, each of which will be used as the corresponding attachment in the render pass instance.

Valid Usage
  • VUID-VkRenderPassAttachmentBeginInfo-pAttachments-03218
    Each element of pAttachments must only specify a single mip level

  • VUID-VkRenderPassAttachmentBeginInfo-pAttachments-03219
    Each element of pAttachments must have been created with the identity swizzle

  • VUID-VkRenderPassAttachmentBeginInfo-pAttachments-04114
    Each element of pAttachments must have been created with VkImageViewCreateInfo::viewType not equal to VK_IMAGE_VIEW_TYPE_3D

Valid Usage (Implicit)
  • VUID-VkRenderPassAttachmentBeginInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO

  • VUID-VkRenderPassAttachmentBeginInfo-pAttachments-parameter
    If attachmentCount is not 0, pAttachments must be a valid pointer to an array of attachmentCount valid VkImageView handles

To query the render area granularity, call:

// Provided by VK_VERSION_1_0
void vkGetRenderAreaGranularity(
    VkDevice                                    device,
    VkRenderPass                                renderPass,
    VkExtent2D*                                 pGranularity);
  • device is the logical device that owns the render pass.

  • renderPass is a handle to a render pass.

  • pGranularity is a pointer to a VkExtent2D structure in which the granularity is returned.

The conditions leading to an optimal renderArea are:

  • the offset.x member in renderArea is a multiple of the width member of the returned VkExtent2D (the horizontal granularity).

  • the offset.y member in renderArea is a multiple of the height member of the returned VkExtent2D (the vertical granularity).

  • either the extent.width member in renderArea is a multiple of the horizontal granularity or offset.x+extent.width is equal to the width of the framebuffer in the VkRenderPassBeginInfo.

  • either the extent.height member in renderArea is a multiple of the vertical granularity or offset.y+extent.height is equal to the height of the framebuffer in the VkRenderPassBeginInfo.

Subpass dependencies are not affected by the render area, and apply to the entire image subresources attached to the framebuffer as specified in the description of automatic layout transitions. Similarly, pipeline barriers are valid even if their effect extends outside the render area.

Valid Usage (Implicit)
  • VUID-vkGetRenderAreaGranularity-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetRenderAreaGranularity-renderPass-parameter
    renderPass must be a valid VkRenderPass handle

  • VUID-vkGetRenderAreaGranularity-pGranularity-parameter
    pGranularity must be a valid pointer to a VkExtent2D structure

  • VUID-vkGetRenderAreaGranularity-renderPass-parent
    renderPass must have been created, allocated, or retrieved from device

To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:

// Provided by VK_VERSION_1_0
void vkCmdNextSubpass(
    VkCommandBuffer                             commandBuffer,
    VkSubpassContents                           contents);
  • commandBuffer is the command buffer in which to record the command.

  • contents specifies how the commands in the next subpass will be provided, in the same fashion as the corresponding parameter of vkCmdBeginRenderPass.

The subpass index for a render pass begins at zero when vkCmdBeginRenderPass is recorded, and increments each time vkCmdNextSubpass is recorded.

Moving to the next subpass automatically performs any multisample resolve operations in the subpass being ended. End-of-subpass multisample resolves are treated as color attachment writes for the purposes of synchronization. This applies to resolve operations for both color and depth/stencil attachments. That is, they are considered to execute in the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage and their writes are synchronized with VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. Synchronization between rendering within a subpass and any resolve operations at the end of the subpass occurs automatically, without need for explicit dependencies or pipeline barriers. However, if the resolve attachment is also used in a different subpass, an explicit dependency is needed.

After transitioning to the next subpass, the application can record the commands for that subpass.

Valid Usage
  • VUID-vkCmdNextSubpass-None-00909
    The current subpass index must be less than the number of subpasses in the render pass minus one

  • VUID-vkCmdNextSubpass-None-02349
    This command must not be recorded when transform feedback is active

Valid Usage (Implicit)
  • VUID-vkCmdNextSubpass-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdNextSubpass-contents-parameter
    contents must be a valid VkSubpassContents value

  • VUID-vkCmdNextSubpass-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdNextSubpass-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdNextSubpass-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdNextSubpass-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Inside

Graphics

To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:

// Provided by VK_VERSION_1_2
void vkCmdNextSubpass2(
    VkCommandBuffer                             commandBuffer,
    const VkSubpassBeginInfo*                   pSubpassBeginInfo,
    const VkSubpassEndInfo*                     pSubpassEndInfo);

or the equivalent command

// Provided by VK_KHR_create_renderpass2
void vkCmdNextSubpass2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkSubpassBeginInfo*                   pSubpassBeginInfo,
    const VkSubpassEndInfo*                     pSubpassEndInfo);
  • commandBuffer is the command buffer in which to record the command.

  • pSubpassBeginInfo is a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering.

  • pSubpassEndInfo is a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.

vkCmdNextSubpass2 is semantically identical to vkCmdNextSubpass, except that it is extensible, and that contents is provided as part of an extensible structure instead of as a flat parameter.

Valid Usage
  • VUID-vkCmdNextSubpass2-None-03102
    The current subpass index must be less than the number of subpasses in the render pass minus one

  • VUID-vkCmdNextSubpass2-None-02350
    This command must not be recorded when transform feedback is active

Valid Usage (Implicit)
  • VUID-vkCmdNextSubpass2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdNextSubpass2-pSubpassBeginInfo-parameter
    pSubpassBeginInfo must be a valid pointer to a valid VkSubpassBeginInfo structure

  • VUID-vkCmdNextSubpass2-pSubpassEndInfo-parameter
    pSubpassEndInfo must be a valid pointer to a valid VkSubpassEndInfo structure

  • VUID-vkCmdNextSubpass2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdNextSubpass2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdNextSubpass2-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdNextSubpass2-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Inside

Graphics

To record a command to end a render pass instance after recording the commands for the last subpass, call:

// Provided by VK_VERSION_1_0
void vkCmdEndRenderPass(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer in which to end the current render pass instance.

Ending a render pass instance performs any multisample resolve operations on the final subpass.

Valid Usage
  • VUID-vkCmdEndRenderPass-None-00910
    The current subpass index must be equal to the number of subpasses in the render pass minus one

  • VUID-vkCmdEndRenderPass-None-02351
    This command must not be recorded when transform feedback is active

  • VUID-vkCmdEndRenderPass-None-06170
    The current render pass instance must not have been begun with vkCmdBeginRendering

Valid Usage (Implicit)
  • VUID-vkCmdEndRenderPass-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndRenderPass-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndRenderPass-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdEndRenderPass-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdEndRenderPass-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Inside

Graphics

To record a command to end a render pass instance after recording the commands for the last subpass, call:

// Provided by VK_VERSION_1_2
void vkCmdEndRenderPass2(
    VkCommandBuffer                             commandBuffer,
    const VkSubpassEndInfo*                     pSubpassEndInfo);

or the equivalent command

// Provided by VK_KHR_create_renderpass2
void vkCmdEndRenderPass2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkSubpassEndInfo*                     pSubpassEndInfo);
  • commandBuffer is the command buffer in which to end the current render pass instance.

  • pSubpassEndInfo is a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.

vkCmdEndRenderPass2 is semantically identical to vkCmdEndRenderPass, except that it is extensible.

Valid Usage
  • VUID-vkCmdEndRenderPass2-None-03103
    The current subpass index must be equal to the number of subpasses in the render pass minus one

  • VUID-vkCmdEndRenderPass2-None-02352
    This command must not be recorded when transform feedback is active

  • VUID-vkCmdEndRenderPass2-None-06171
    The current render pass instance must not have been begun with vkCmdBeginRendering

Valid Usage (Implicit)
  • VUID-vkCmdEndRenderPass2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndRenderPass2-pSubpassEndInfo-parameter
    pSubpassEndInfo must be a valid pointer to a valid VkSubpassEndInfo structure

  • VUID-vkCmdEndRenderPass2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndRenderPass2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdEndRenderPass2-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdEndRenderPass2-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Inside

Graphics

The VkSubpassEndInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSubpassEndInfo {
    VkStructureType    sType;
    const void*        pNext;
} VkSubpassEndInfo;

or the equivalent

// Provided by VK_KHR_create_renderpass2
typedef VkSubpassEndInfo VkSubpassEndInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

Valid Usage (Implicit)
  • VUID-VkSubpassEndInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBPASS_END_INFO

  • VUID-VkSubpassEndInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkSubpassFragmentDensityMapOffsetEndInfoQCOM

  • VUID-VkSubpassEndInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

If the VkSubpassEndInfo::pNext chain includes a VkSubpassFragmentDensityMapOffsetEndInfoQCOM structure, then that structure includes an array of fragment density map offsets per layer for the render pass.

The VkSubpassFragmentDensityMapOffsetEndInfoQCOM structure is defined as:

// Provided by VK_QCOM_fragment_density_map_offset
typedef struct VkSubpassFragmentDensityMapOffsetEndInfoQCOM {
    VkStructureType      sType;
    const void*          pNext;
    uint32_t             fragmentDensityOffsetCount;
    const VkOffset2D*    pFragmentDensityOffsets;
} VkSubpassFragmentDensityMapOffsetEndInfoQCOM;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentDensityOffsetCount is the number of offsets being specified.

  • pFragmentDensityOffsets is a pointer to an array of VkOffset2D structs, each of which describes the offset per layer.

The array elements are given per layer as defined by Fetch Density Value, where index = layer. Each (x,y) offset is in framebuffer pixels and shifts the fetch of the fragment density map by that amount. Offsets can be positive or negative.

Offset values specified for any subpass that is not the last subpass in the render pass are ignored. If the VkSubpassEndInfo::pNext chain for the last subpass of a renderpass does not include VkSubpassFragmentDensityMapOffsetEndInfoQCOM, or if fragmentDensityOffsetCount is zero, then the offset (0,0) is used for Fetch Density Value.

Valid Usage
  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-fragmentDensityMapOffsets-06503
    If the fragmentDensityMapOffsets feature is not enabled or fragment density map is not enabled in the render pass, fragmentDensityOffsetCount must equal 0.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-fragmentDensityMapAttachment-06504
    If VkSubpassDescription::fragmentDensityMapAttachment is not is not VK_ATTACHMENT_UNUSED and was not created with VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM, fragmentDensityOffsetCount must equal 0.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-pDepthStencilAttachment-06505
    If VkSubpassDescription::pDepthStencilAttachment is not is not VK_ATTACHMENT_UNUSED and was not created with VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM, fragmentDensityOffsetCount must equal 0.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-pInputAttachments-06506
    If any element of VkSubpassDescription::pInputAttachments is not is not VK_ATTACHMENT_UNUSED and was not created with VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM, fragmentDensityOffsetCount must equal 0.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-pColorAttachments-06507
    If any element of VkSubpassDescription::pColorAttachments is not is not VK_ATTACHMENT_UNUSED and was not created with VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM, fragmentDensityOffsetCount must equal 0.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-pResolveAttachments-06508
    If any element of VkSubpassDescription::pResolveAttachments is not is not VK_ATTACHMENT_UNUSED and was not created with VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM, fragmentDensityOffsetCount must equal 0.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-pPreserveAttachments-06509
    If any element of VkSubpassDescription::pPreserveAttachments is not is not VK_ATTACHMENT_UNUSED and was not created with VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM, fragmentDensityOffsetCount must equal 0.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-fragmentDensityOffsetCount-06510
    If fragmentDensityOffsetCount is not 0 and multiview is enabled for the render pass, fragmentDensityOffsetCount must equal the layerCount that was specified in creating the fragment density map attachment view.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-fragmentDensityOffsetCount-06511
    If fragmentDensityOffsetCount is not 0 and multiview is not enabled for the render pass, fragmentDensityOffsetCount must equal 1.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-x-06512
    The x component of each element of pFragmentDensityOffsets must be an integer multiple of fragmentDensityOffsetGranularity.width.

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-y-06513
    The y component of each element of pFragmentDensityOffsets must be an integer multiple of fragmentDensityOffsetGranularity.height.

Valid Usage (Implicit)
  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM

  • VUID-VkSubpassFragmentDensityMapOffsetEndInfoQCOM-pFragmentDensityOffsets-parameter
    If fragmentDensityOffsetCount is not 0, pFragmentDensityOffsets must be a valid pointer to an array of fragmentDensityOffsetCount VkOffset2D structures

8.5. Render Pass Creation Feedback

A VkRenderPassCreationControlEXT structure can be included in the pNext chain of VkRenderPassCreateInfo2 or pNext chain of VkSubpassDescription2. The VkRenderPassCreationControlEXT structure is defined as:

// Provided by VK_EXT_subpass_merge_feedback
typedef struct VkRenderPassCreationControlEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           disallowMerging;
} VkRenderPassCreationControlEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • disallowMerging is a boolean value indicating whether subpass merging will be disabled.

If a VkRenderPassCreationControlEXT structure is included in the pNext chain of VkRenderPassCreateInfo2 and its value of disallowMerging is VK_TRUE, the implementation will disable subpass merging for the entire render pass. If a VkRenderPassCreationControlEXT structure is included in the pNext chain of VkSubpassDescription2 and its value of disallowMerging is VK_TRUE, the implementation will disable merging the described subpass with previous subpasses in the render pass.

Valid Usage (Implicit)
  • VUID-VkRenderPassCreationControlEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT

To obtain feedback about the creation of a render pass, include a VkRenderPassCreationFeedbackCreateInfoEXT structure in the pNext chain of VkRenderPassCreateInfo2. The VkRenderPassCreationFeedbackCreateInfoEXT structure is defined as:

// Provided by VK_EXT_subpass_merge_feedback
typedef struct VkRenderPassCreationFeedbackCreateInfoEXT {
    VkStructureType                         sType;
    const void*                             pNext;
    VkRenderPassCreationFeedbackInfoEXT*    pRenderPassFeedback;
} VkRenderPassCreationFeedbackCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • pRenderPassFeedback is a pointer to a VkRenderPassCreationFeedbackInfoEXT structure in which feedback is returned.

Valid Usage (Implicit)
  • VUID-VkRenderPassCreationFeedbackCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT

  • VUID-VkRenderPassCreationFeedbackCreateInfoEXT-pRenderPassFeedback-parameter
    pRenderPassFeedback must be a valid pointer to a VkRenderPassCreationFeedbackInfoEXT structure

The VkRenderPassCreationFeedbackInfoEXT structure is defined as:

// Provided by VK_EXT_subpass_merge_feedback
typedef struct VkRenderPassCreationFeedbackInfoEXT {
    uint32_t    postMergeSubpassCount;
} VkRenderPassCreationFeedbackInfoEXT;
  • postMergeSubpassCount is the subpass count after merge.

Feedback about the creation of a subpass can be obtained by including a VkRenderPassSubpassFeedbackCreateInfoEXT structure in the pNext chain of VkSubpassDescription2. VkRenderPassSubpassFeedbackCreateInfoEXT structure is defined as:

// Provided by VK_EXT_subpass_merge_feedback
typedef struct VkRenderPassSubpassFeedbackCreateInfoEXT {
    VkStructureType                        sType;
    const void*                            pNext;
    VkRenderPassSubpassFeedbackInfoEXT*    pSubpassFeedback;
} VkRenderPassSubpassFeedbackCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • pSubpassFeedback is a pointer to a VkRenderPassSubpassFeedbackInfoEXT structure in which feedback is returned.

Valid Usage (Implicit)
  • VUID-VkRenderPassSubpassFeedbackCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT

  • VUID-VkRenderPassSubpassFeedbackCreateInfoEXT-pSubpassFeedback-parameter
    pSubpassFeedback must be a valid pointer to a VkRenderPassSubpassFeedbackInfoEXT structure

The VkRenderPassSubpassFeedbackInfoEXT structure is defined as:

// Provided by VK_EXT_subpass_merge_feedback
typedef struct VkRenderPassSubpassFeedbackInfoEXT {
    VkSubpassMergeStatusEXT    subpassMergeStatus;
    char                       description[VK_MAX_DESCRIPTION_SIZE];
    uint32_t                   postMergeIndex;
} VkRenderPassSubpassFeedbackInfoEXT;
  • subpassMergeStatus is a VkSubpassMergeStatusEXT value specifying information about whether the subpass is merged with previous subpass and the reason why it is not merged.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which provides additional details.

  • postMergeIndex is the subpass index after the subpass merging.

Possible values of VkRenderPassSubpassFeedbackInfoEXT:subpassMergeStatus are:

// Provided by VK_EXT_subpass_merge_feedback
typedef enum VkSubpassMergeStatusEXT {
    VK_SUBPASS_MERGE_STATUS_MERGED_EXT = 0,
    VK_SUBPASS_MERGE_STATUS_DISALLOWED_EXT = 1,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SIDE_EFFECTS_EXT = 2,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SAMPLES_MISMATCH_EXT = 3,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_VIEWS_MISMATCH_EXT = 4,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_ALIASING_EXT = 5,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPENDENCIES_EXT = 6,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INCOMPATIBLE_INPUT_ATTACHMENT_EXT = 7,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_TOO_MANY_ATTACHMENTS_EXT = 8,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INSUFFICIENT_STORAGE_EXT = 9,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPTH_STENCIL_COUNT_EXT = 10,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_RESOLVE_ATTACHMENT_REUSE_EXT = 11,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SINGLE_SUBPASS_EXT = 12,
    VK_SUBPASS_MERGE_STATUS_NOT_MERGED_UNSPECIFIED_EXT = 13,
} VkSubpassMergeStatusEXT;
  • VK_SUBPASS_MERGE_STATUS_MERGED_EXT specifies the subpass is merged with a previous subpass.

  • VK_SUBPASS_MERGE_STATUS_DISALLOWED_EXT specifies the subpass is disallowed to merge with previous subpass. If the render pass does not allow subpass merging, then all subpass statuses are set to this value. If a subpass description does not allow subpass merging, then only that subpass’s status is set to this value.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SIDE_EFFECTS_EXT specifies the subpass is not merged because it contains side effects.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SAMPLES_MISMATCH_EXT specifies the subpass is not merged because sample count is not compatible with previous subpass.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_VIEWS_MISMATCH_EXT specifies the subpass is not merged because view masks do not match with previous subpass.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_ALIASING_EXT specifies the subpass is not merged because of attachments aliasing between them.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPENDENCIES_EXT specifies the subpass is not merged because subpass dependencies do not allow merging.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INCOMPATIBLE_INPUT_ATTACHMENT_EXT specifies the subpass is not merged because input attachment is not a color attachment from previous subpass or the formats are incompatible.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_TOO_MANY_ATTACHMENTS_EXT specifies the subpass is not merged because of too many attachments.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_INSUFFICIENT_STORAGE_EXT specifies the subpass is not merged because of insufficient memory.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_DEPTH_STENCIL_COUNT_EXT specifies the subpass is not merged because of too many depth/stencil attachments.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_RESOLVE_ATTACHMENT_REUSE_EXT specifies the subpass is not merged because a resolve attachment is reused as an input attachment in a subsequent subpass.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_SINGLE_SUBPASS_EXT specifies the subpass is not merged because the render pass has only one subpass.

  • VK_SUBPASS_MERGE_STATUS_NOT_MERGED_UNSPECIFIED_EXT specifies other reasons why subpass is not merged. It is also the recommended default value that should be reported when a subpass is not merged and when no other value is appropriate.

9. Shaders

A shader specifies programmable operations that execute for each vertex, control point, tessellated vertex, primitive, fragment, or workgroup in the corresponding stage(s) of the graphics and compute pipelines.

Graphics pipelines include vertex shader execution as a result of primitive assembly, followed, if enabled, by tessellation control and evaluation shaders operating on patches, geometry shaders, if enabled, operating on primitives, and fragment shaders, if present, operating on fragments generated by Rasterization. In this specification, vertex, tessellation control, tessellation evaluation and geometry shaders are collectively referred to as pre-rasterization shader stages and occur in the logical pipeline before rasterization. The fragment shader occurs logically after rasterization.

Only the compute shader stage is included in a compute pipeline. Compute shaders operate on compute invocations in a workgroup.

Shaders can read from input variables, and read from and write to output variables. Input and output variables can be used to transfer data between shader stages, or to allow the shader to interact with values that exist in the execution environment. Similarly, the execution environment provides constants describing capabilities.

Shader variables are associated with execution environment-provided inputs and outputs using built-in decorations in the shader. The available decorations for each stage are documented in the following subsections.

9.1. Shader Modules

Shader modules contain shader code and one or more entry points. Shaders are selected from a shader module by specifying an entry point as part of pipeline creation. The stages of a pipeline can use shaders that come from different modules. The shader code defining a shader module must be in the SPIR-V format, as described by the Vulkan Environment for SPIR-V appendix.

Shader modules are represented by VkShaderModule handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)

To create a shader module, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateShaderModule(
    VkDevice                                    device,
    const VkShaderModuleCreateInfo*             pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkShaderModule*                             pShaderModule);
  • device is the logical device that creates the shader module.

  • pCreateInfo is a pointer to a VkShaderModuleCreateInfo structure.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pShaderModule is a pointer to a VkShaderModule handle in which the resulting shader module object is returned.

Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.

Valid Usage (Implicit)
  • VUID-vkCreateShaderModule-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateShaderModule-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkShaderModuleCreateInfo structure

  • VUID-vkCreateShaderModule-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateShaderModule-pShaderModule-parameter
    pShaderModule must be a valid pointer to a VkShaderModule handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_SHADER_NV

The VkShaderModuleCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkShaderModuleCreateInfo {
    VkStructureType              sType;
    const void*                  pNext;
    VkShaderModuleCreateFlags    flags;
    size_t                       codeSize;
    const uint32_t*              pCode;
} VkShaderModuleCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • codeSize is the size, in bytes, of the code pointed to by pCode.

  • pCode is a pointer to code that is used to create the shader module. The type and format of the code is determined from the content of the memory addressed by pCode.

Valid Usage
  • VUID-VkShaderModuleCreateInfo-codeSize-01085
    codeSize must be greater than 0

  • VUID-VkShaderModuleCreateInfo-pCode-01376
    If pCode is a pointer to SPIR-V code, codeSize must be a multiple of 4

  • VUID-VkShaderModuleCreateInfo-pCode-01377
    pCode must point to either valid SPIR-V code, formatted and packed as described by the Khronos SPIR-V Specification or valid GLSL code which must be written to the GL_KHR_vulkan_glsl extension specification

  • VUID-VkShaderModuleCreateInfo-pCode-01378
    If pCode is a pointer to SPIR-V code, that code must adhere to the validation rules described by the Validation Rules within a Module section of the SPIR-V Environment appendix

  • VUID-VkShaderModuleCreateInfo-pCode-01379
    If pCode is a pointer to GLSL code, it must be valid GLSL code written to the GL_KHR_vulkan_glsl GLSL extension specification

  • VUID-VkShaderModuleCreateInfo-pCode-01089
    pCode must declare the Shader capability for SPIR-V code

  • VUID-VkShaderModuleCreateInfo-pCode-01090
    pCode must not declare any capability that is not supported by the API, as described by the Capabilities section of the SPIR-V Environment appendix

  • VUID-VkShaderModuleCreateInfo-pCode-01091
    If pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied

  • VUID-VkShaderModuleCreateInfo-pCode-04146
    pCode must not declare any SPIR-V extension that is not supported by the API, as described by the Extension section of the SPIR-V Environment appendix

  • VUID-VkShaderModuleCreateInfo-pCode-04147
    If pCode declares any of the SPIR-V extensions listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied

Valid Usage (Implicit)
  • VUID-VkShaderModuleCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO

  • VUID-VkShaderModuleCreateInfo-flags-zerobitmask
    flags must be 0

  • VUID-VkShaderModuleCreateInfo-pCode-parameter
    pCode must be a valid pointer to an array of uint32_t values

// Provided by VK_VERSION_1_0
typedef VkFlags VkShaderModuleCreateFlags;

VkShaderModuleCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

To use a VkValidationCacheEXT to cache shader validation results, add a VkShaderModuleValidationCacheCreateInfoEXT structure to the pNext chain of the VkShaderModuleCreateInfo structure, specifying the cache object to use.

The VkShaderModuleValidationCacheCreateInfoEXT struct is defined as:

// Provided by VK_EXT_validation_cache
typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
    VkStructureType         sType;
    const void*             pNext;
    VkValidationCacheEXT    validationCache;
} VkShaderModuleValidationCacheCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • validationCache is the validation cache object from which the results of prior validation attempts will be written, and to which new validation results for this VkShaderModule will be written (if not already present).

Valid Usage (Implicit)
  • VUID-VkShaderModuleValidationCacheCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT

  • VUID-VkShaderModuleValidationCacheCreateInfoEXT-validationCache-parameter
    validationCache must be a valid VkValidationCacheEXT handle

To destroy a shader module, call:

// Provided by VK_VERSION_1_0
void vkDestroyShaderModule(
    VkDevice                                    device,
    VkShaderModule                              shaderModule,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the shader module.

  • shaderModule is the handle of the shader module to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

A shader module can be destroyed while pipelines created using its shaders are still in use.

Valid Usage
  • VUID-vkDestroyShaderModule-shaderModule-01092
    If VkAllocationCallbacks were provided when shaderModule was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyShaderModule-shaderModule-01093
    If no VkAllocationCallbacks were provided when shaderModule was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyShaderModule-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyShaderModule-shaderModule-parameter
    If shaderModule is not VK_NULL_HANDLE, shaderModule must be a valid VkShaderModule handle

  • VUID-vkDestroyShaderModule-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyShaderModule-shaderModule-parent
    If shaderModule is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to shaderModule must be externally synchronized

9.2. Shader Execution

At each stage of the pipeline, multiple invocations of a shader may execute simultaneously. Further, invocations of a single shader produced as the result of different commands may execute simultaneously. The relative execution order of invocations of the same shader type is undefined. Shader invocations may complete in a different order than that in which the primitives they originated from were drawn or dispatched by the application. However, fragment shader outputs are written to attachments in rasterization order.

The relative execution order of invocations of different shader types is largely undefined. However, when invoking a shader whose inputs are generated from a previous pipeline stage, the shader invocations from the previous stage are guaranteed to have executed far enough to generate input values for all required inputs.

9.3. Shader Memory Access Ordering

The order in which image or buffer memory is read or written by shaders is largely undefined. For some shader types (vertex, tessellation evaluation, and in some cases, fragment), even the number of shader invocations that may perform loads and stores is undefined.

In particular, the following rules apply:

  • Vertex and tessellation evaluation shaders will be invoked at least once for each unique vertex, as defined in those sections.

  • Fragment shaders will be invoked zero or more times, as defined in that section.

  • The relative execution order of invocations of the same shader type is undefined. A store issued by a shader when working on primitive B might complete prior to a store for primitive A, even if primitive A is specified prior to primitive B. This applies even to fragment shaders; while fragment shader outputs are always written to the framebuffer in rasterization order, stores executed by fragment shader invocations are not.

  • The relative execution order of invocations of different shader types is largely undefined.

Note

The above limitations on shader invocation order make some forms of synchronization between shader invocations within a single set of primitives unimplementable. For example, having one invocation poll memory written by another invocation assumes that the other invocation has been launched and will complete its writes in finite time.

The Memory Model appendix defines the terminology and rules for how to correctly communicate between shader invocations, such as when a write is Visible-To a read, and what constitutes a Data Race.

Applications must not cause a data race.

The SPIR-V SubgroupMemory, CrossWorkgroupMemory, and AtomicCounterMemory memory semantics are ignored. Sequentially consistent atomics and barriers are not supported and SequentiallyConsistent is treated as AcquireRelease. SequentiallyConsistent should not be used.

9.4. Shader Inputs and Outputs

Data is passed into and out of shaders using variables with input or output storage class, respectively. User-defined inputs and outputs are connected between stages by matching their Location decorations. Additionally, data can be provided by or communicated to special functions provided by the execution environment using BuiltIn decorations.

In many cases, the same BuiltIn decoration can be used in multiple shader stages with similar meaning. The specific behavior of variables decorated as BuiltIn is documented in the following sections.

9.5. Task Shaders

Task shaders operate in conjunction with the mesh shaders to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline. Its primary purpose is to create a variable amount of subsequent mesh shader invocations.

Task shaders are invoked via the execution of the programmable mesh shading pipeline.

The task shader has no fixed-function inputs other than variables identifying the specific workgroup and invocation. The only fixed output of the task shader is a task count, identifying the number of mesh shader workgroups to create. The task shader can write additional outputs to task memory, which can be read by all of the mesh shader workgroups it created.

9.5.1. Task Shader Execution

Task workloads are formed from groups of work items called workgroups and processed by the task shader in the current graphics pipeline. A workgroup is a collection of shader invocations that execute the same shader, potentially in parallel. Task shaders execute in global workgroups which are divided into a number of local workgroups with a size that can be set by assigning a value to the LocalSize or LocalSizeId execution mode or via an object decorated by the WorkgroupSize decoration. An invocation within a local workgroup can share data with other members of the local workgroup through shared variables and issue memory and control flow barriers to synchronize with other members of the local workgroup.

9.6. Mesh Shaders

Mesh shaders operate in workgroups to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline. Each workgroup emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.

Mesh shaders are invoked via the execution of the programmable mesh shading pipeline.

The only inputs available to the mesh shader are variables identifying the specific workgroup and invocation and, if applicable, any outputs written to task memory by the task shader that spawned the mesh shader’s workgroup. The mesh shader can operate without a task shader as well.

The invocations of the mesh shader workgroup write an output mesh, comprising a set of primitives with per-primitive attributes, a set of vertices with per-vertex attributes, and an array of indices identifying the mesh vertices that belong to each primitive. The primitives of this mesh are then processed by subsequent graphics pipeline stages, where the outputs of the mesh shader form an interface with the fragment shader.

9.6.1. Mesh Shader Execution

Mesh workloads are formed from groups of work items called workgroups and processed by the mesh shader in the current graphics pipeline. A workgroup is a collection of shader invocations that execute the same shader, potentially in parallel. Mesh shaders execute in global workgroups which are divided into a number of local workgroups with a size that can be set by assigning a value to the LocalSize or LocalSizeId execution mode or via an object decorated by the WorkgroupSize decoration. An invocation within a local workgroup can share data with other members of the local workgroup through shared variables and issue memory and control flow barriers to synchronize with other members of the local workgroup.

The global workgroups may be generated explcitly via the API, or implicitly through the task shader’s work creation mechanism.

9.7. Vertex Shaders

Each vertex shader invocation operates on one vertex and its associated vertex attribute data, and outputs one vertex and associated data. Graphics pipelines using primitive shading must include a vertex shader, and the vertex shader stage is always the first shader stage in the graphics pipeline.

9.7.1. Vertex Shader Execution

A vertex shader must be executed at least once for each vertex specified by a drawing command. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view. During execution, the shader is presented with the index of the vertex and instance for which it has been invoked. Input variables declared in the vertex shader are filled by the implementation with the values of vertex attributes associated with the invocation being executed.

If the same vertex is specified multiple times in a drawing command (e.g. by including the same index value multiple times in an index buffer) the implementation may reuse the results of vertex shading if it can statically determine that the vertex shader invocations will produce identical results.

Note

It is implementation-dependent when and if results of vertex shading are reused, and thus how many times the vertex shader will be executed. This is true also if the vertex shader contains stores or atomic operations (see vertexPipelineStoresAndAtomics).

9.8. Tessellation Control Shaders

The tessellation control shader is used to read an input patch provided by the application and to produce an output patch. Each tessellation control shader invocation operates on an input patch (after all control points in the patch are processed by a vertex shader) and its associated data, and outputs a single control point of the output patch and its associated data, and can also output additional per-patch data. The input patch is sized according to the patchControlPoints member of VkPipelineTessellationStateCreateInfo, as part of input assembly.

The input patch can also be dynamically sized with patchControlPoints parameter of vkCmdSetPatchControlPointsEXT.

To dynamically set the number of control points per patch, call:

// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetPatchControlPointsEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    patchControlPoints);
  • commandBuffer is the command buffer into which the command will be recorded.

  • patchControlPoints specifies the number of control points per patch.

This command sets the number of control points per patch for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineTessellationStateCreateInfo::patchControlPoints value used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetPatchControlPointsEXT-None-04873
    The extendedDynamicState2PatchControlPoints feature must be enabled

  • VUID-vkCmdSetPatchControlPointsEXT-patchControlPoints-04874
    patchControlPoints must be greater than zero and less than or equal to VkPhysicalDeviceLimits::maxTessellationPatchSize

Valid Usage (Implicit)
  • VUID-vkCmdSetPatchControlPointsEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetPatchControlPointsEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetPatchControlPointsEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

The size of the output patch is controlled by the OpExecutionMode OutputVertices specified in the tessellation control or tessellation evaluation shaders, which must be specified in at least one of the shaders. The size of the input and output patches must each be greater than zero and less than or equal to VkPhysicalDeviceLimits::maxTessellationPatchSize.

9.8.1. Tessellation Control Shader Execution

A tessellation control shader is invoked at least once for each output vertex in a patch. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.

Inputs to the tessellation control shader are generated by the vertex shader. Each invocation of the tessellation control shader can read the attributes of any incoming vertices and their associated data. The invocations corresponding to a given patch execute logically in parallel, with undefined relative execution order. However, the OpControlBarrier instruction can be used to provide limited control of the execution order by synchronizing invocations within a patch, effectively dividing tessellation control shader execution into a set of phases. Tessellation control shaders will read undefined values if one invocation reads a per-vertex or per-patch output written by another invocation at any point during the same phase, or if two invocations attempt to write different values to the same per-patch output in a single phase.

9.9. Tessellation Evaluation Shaders

The Tessellation Evaluation Shader operates on an input patch of control points and their associated data, and a single input barycentric coordinate indicating the invocation’s relative position within the subdivided patch, and outputs a single vertex and its associated data.

9.9.1. Tessellation Evaluation Shader Execution

A tessellation evaluation shader is invoked at least once for each unique vertex generated by the tessellator. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.

9.10. Geometry Shaders

The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.

9.10.1. Geometry Shader Execution

A geometry shader is invoked at least once for each primitive produced by the tessellation stages, or at least once for each primitive generated by primitive assembly when tessellation is not in use. A shader can request that the geometry shader runs multiple instances. A geometry shader is invoked at least once for each instance. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.

9.11. Fragment Shaders

Fragment shaders are invoked as a fragment operation in a graphics pipeline. Each fragment shader invocation operates on a single fragment and its associated data. With few exceptions, fragment shaders do not have access to any data associated with other fragments and are considered to execute in isolation of fragment shader invocations associated with other fragments.

9.12. Compute Shaders

Compute shaders are invoked via vkCmdDispatch and vkCmdDispatchIndirect commands. In general, they have access to similar resources as shader stages executing as part of a graphics pipeline.

Compute workloads are formed from groups of work items called workgroups and processed by the compute shader in the current compute pipeline. A workgroup is a collection of shader invocations that execute the same shader, potentially in parallel. Compute shaders execute in global workgroups which are divided into a number of local workgroups with a size that can be set by assigning a value to the LocalSize or LocalSizeId execution mode or via an object decorated by the WorkgroupSize decoration. An invocation within a local workgroup can share data with other members of the local workgroup through shared variables and issue memory and control flow barriers to synchronize with other members of the local workgroup.

9.13. Ray Generation Shaders

A ray generation shader is similar to a compute shader. Its main purpose is to execute ray tracing queries using OpTraceRayKHR instructions and process the results.

9.13.1. Ray Generation Shader Execution

One ray generation shader is executed per ray tracing dispatch. Its location in the shader binding table (see Shader Binding Table for details) is passed directly into vkCmdTraceRaysKHR using the pRaygenShaderBindingTable parameter or vkCmdTraceRaysNV using the raygenShaderBindingTableBuffer and raygenShaderBindingOffset parameters .

9.14. Intersection Shaders

Intersection shaders enable the implementation of arbitrary, application defined geometric primitives. An intersection shader for a primitive is executed whenever its axis-aligned bounding box is hit by a ray.

Like other ray tracing shader domains, an intersection shader operates on a single ray at a time. It also operates on a single primitive at a time. It is therefore the purpose of an intersection shader to compute the ray-primitive intersections and report them. To report an intersection, the shader calls the OpReportIntersectionKHR instruction.

An intersection shader communicates with any-hit and closest shaders by generating attribute values that they can read. Intersection shaders cannot read or modify the ray payload.

9.14.1. Intersection Shader Execution

The order in which intersections are found along a ray, and therefore the order in which intersection shaders are executed, is unspecified.

The intersection shader of the closest AABB which intersects the ray is guaranteed to be executed at some point during traversal, unless the ray is forcibly terminated.

9.15. Any-Hit Shaders

The any-hit shader is executed after the intersection shader reports an intersection that lies within the current [tmin,tmax] of the ray. The main use of any-hit shaders is to programmatically decide whether or not an intersection will be accepted. The intersection will be accepted unless the shader calls the OpIgnoreIntersectionKHR instruction. Any-hit shaders have read-only access to the attributes generated by the corresponding intersection shader, and can read or modify the ray payload.

9.15.1. Any-Hit Shader Execution

The order in which intersections are found along a ray, and therefore the order in which any-hit shaders are executed, is unspecified.

The any-hit shader of the closest hit is guaranteed to be executed at some point during traversal, unless the ray is forcibly terminated.

9.16. Closest Hit Shaders

Closest hit shaders have read-only access to the attributes generated by the corresponding intersection shader, and can read or modify the ray payload. They also have access to a number of system-generated values. Closest hit shaders can call OpTraceRayKHR to recursively trace rays.

9.16.1. Closest Hit Shader Execution

Exactly one closest hit shader is executed when traversal is finished and an intersection has been found and accepted.

9.17. Miss Shaders

Miss shaders can access the ray payload and can trace new rays through the OpTraceRayKHR instruction, but cannot access attributes since they are not associated with an intersection.

9.17.1. Miss Shader Execution

A miss shader is executed instead of a closest hit shader if no intersection was found during traversal.

9.18. Callable Shaders

Callable shaders can access a callable payload that works similarly to ray payloads to do subroutine work.

9.18.1. Callable Shader Execution

A callable shader is executed by calling OpExecuteCallableKHR from an allowed shader stage.

9.19. Interpolation Decorations

Interpolation decorations control the behavior of attribute interpolation in the fragment shader stage. Interpolation decorations can be applied to Input storage class variables in the fragment shader stage’s interface, and control the interpolation behavior of those variables.

Inputs that could be interpolated can be decorated by at most one of the following decorations:

  • Flat: no interpolation

  • NoPerspective: linear interpolation (for lines and polygons)

  • PerVertexKHR: values fetched from shader-specified primitive vertex

Fragment input variables decorated with neither Flat nor NoPerspective use perspective-correct interpolation (for lines and polygons).

The presence of and type of interpolation is controlled by the above interpolation decorations as well as the auxiliary decorations Centroid and Sample.

A variable decorated with Flat will not be interpolated. Instead, it will have the same value for every fragment within a triangle. This value will come from a single provoking vertex. A variable decorated with Flat can also be decorated with Centroid or Sample, which will mean the same thing as decorating it only as Flat.

For fragment shader input variables decorated with neither Centroid nor Sample, the assigned variable may be interpolated anywhere within the fragment and a single value may be assigned to each sample within the fragment.

If a fragment shader input is decorated with Centroid, a single value may be assigned to that variable for all samples in the fragment, but that value must be interpolated to a location that lies in both the fragment and in the primitive being rendered, including any of the fragment’s samples covered by the primitive. Because the location at which the variable is interpolated may be different in neighboring fragments, and derivatives may be computed by computing differences between neighboring fragments, derivatives of centroid-sampled inputs may be less accurate than those for non-centroid interpolated variables. The PostDepthCoverage execution mode does not affect the determination of the centroid location.

If a fragment shader input is decorated with Sample, a separate value must be assigned to that variable for each covered sample in the fragment, and that value must be sampled at the location of the individual sample. When rasterizationSamples is VK_SAMPLE_COUNT_1_BIT, the fragment center must be used for Centroid, Sample, and undecorated attribute interpolation.

Fragment shader inputs that are signed or unsigned integers, integer vectors, or any double-precision floating-point type must be decorated with Flat.

When the VK_AMD_shader_explicit_vertex_parameter device extension is enabled inputs can be also decorated with the CustomInterpAMD interpolation decoration, including fragment shader inputs that are signed or unsigned integers, integer vectors, or any double-precision floating-point type. Inputs decorated with CustomInterpAMD can only be accessed by the extended instruction InterpolateAtVertexAMD and allows accessing the value of the input for individual vertices of the primitive.

When the fragmentShaderBarycentric feature is enabled, inputs can be also decorated with the PerVertexKHR interpolation decoration, including fragment shader inputs that are signed or unsigned integers, integer vectors, or any double-precision floating-point type. Inputs decorated with PerVertexKHR can only be accessed using an extra array dimension, where the extra index identifies one of the vertices of the primitive that produced the fragment.

9.20. Static Use

A SPIR-V module declares a global object in memory using the OpVariable instruction, which results in a pointer x to that object. A specific entry point in a SPIR-V module is said to statically use that object if that entry point’s call tree contains a function containing a instruction with x as an id operand.

Static use is not used to control the behavior of variables with Input and Output storage. The effects of those variables are applied based only on whether they are present in a shader entry point’s interface.

9.21. Scope

A scope describes a set of shader invocations, where each such set is a scope instance. Each invocation belongs to one or more scope instances, but belongs to no more than one scope instance for each scope.

The operations available between invocations in a given scope instance vary, with smaller scopes generally able to perform more operations, and with greater efficiency.

9.21.1. Cross Device

All invocations executed in a Vulkan instance fall into a single cross device scope instance.

Whilst the CrossDevice scope is defined in SPIR-V, it is disallowed in Vulkan. API synchronization commands can be used to communicate between devices.

9.21.2. Device

All invocations executed on a single device form a device scope instance.

If the vulkanMemoryModel and vulkanMemoryModelDeviceScope features are enabled, this scope is represented in SPIR-V by the Device Scope, which can be used as a Memory Scope for barrier and atomic operations.

If both the shaderDeviceClock and vulkanMemoryModelDeviceScope features are enabled, using the Device Scope with the OpReadClockKHR instruction will read from a clock that is consistent across invocations in the same device scope instance.

There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.

Invocations executing on different devices in a device group operate in separate device scope instances.

9.21.3. Queue Family

Invocations executed by queues in a given queue family form a queue family scope instance.

This scope is identified in SPIR-V as the QueueFamily Scope if the vulkanMemoryModel feature is enabled, or if not, the Device Scope, which can be used as a Memory Scope for barrier and atomic operations.

If the shaderDeviceClock feature is enabled, but the vulkanMemoryModelDeviceScope feature is not enabled, using the Device Scope with the OpReadClockKHR instruction will read from a clock that is consistent across invocations in the same queue family scope instance.

There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.

Each invocation in a queue family scope instance must be in the same device scope instance.

9.21.4. Command

Any shader invocations executed as the result of a single command such as vkCmdDispatch or vkCmdDraw form a command scope instance. For indirect drawing commands with drawCount greater than one, invocations from separate draws are in separate command scope instances. For ray tracing shaders, an invocation group is an implementation-dependent subset of the set of shader invocations of a given shader stage which are produced by a single trace rays command.

There is no specific Scope for communication across invocations in a command scope instance. As this has a clear boundary at the API level, coordination here can be performed in the API, rather than in SPIR-V.

Each invocation in a command scope instance must be in the same queue-family scope instance.

For shaders without defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.

9.21.5. Primitive

Any fragment shader invocations executed as the result of rasterization of a single primitive form a primitive scope instance.

There is no specific Scope for communication across invocations in a primitive scope instance.

Any generated helper invocations are included in this scope instance.

Each invocation in a primitive scope instance must be in the same command scope instance.

Any input variables decorated with Flat are uniform within a primitive scope instance.

9.21.6. Shader Call

Any shader-call-related invocations that are executed in one or more ray tracing execution models form a shader call scope instance.

The ShaderCallKHR Scope can be used as Memory Scope for barrier and atomic operations.

Each invocation in a shader call scope instance must be in the same queue family scope instance.

9.21.7. Workgroup

A local workgroup is a set of invocations that can synchronize and share data with each other using memory in the Workgroup storage class.

The Workgroup Scope can be used as both an Execution Scope and Memory Scope for barrier and atomic operations.

Each invocation in a local workgroup must be in the same command scope instance.

Only task, mesh, and compute shaders have defined workgroups - other shader types cannot use workgroup functionality. For shaders that have defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.

9.21.8. Subgroup

A subgroup (see the subsection “Control Flow” of section 2 of the SPIR-V 1.3 Revision 1 specification) is a set of invocations that can synchronize and share data with each other efficiently.

The Subgroup Scope can be used as both an Execution Scope and Memory Scope for barrier and atomic operations. Other subgroup features allow the use of group operations with subgroup scope.

If the shaderSubgroupClock feature is enabled, using the Subgroup Scope with the OpReadClockKHR instruction will read from a clock that is consistent across invocations in the same subgroup.

For shaders that have defined workgroups, each invocation in a subgroup must be in the same local workgroup.

In other shader stages, each invocation in a subgroup must be in the same device scope instance.

Only shader stages that support subgroup operations have defined subgroups.

9.21.9. Quad

A quad scope instance is formed of four shader invocations.

In a fragment shader, each invocation in a quad scope instance is formed of invocations in neighboring framebuffer locations (xi, yi), where:

  • i is the index of the invocation within the scope instance.

  • w and h are the number of pixels the fragment covers in the x and y axes.

  • w and h are identical for all participating invocations.

  • (x0) = (x1 - w) = (x2) = (x3 - w)

  • (y0) = (y1) = (y2 - h) = (y3 - h)

  • Each invocation has the same layer and sample indices.

In a compute shader, if the DerivativeGroupQuadsNV execution mode is specified, each invocation in a quad scope instance is formed of invocations with adjacent local invocation IDs (xi, yi), where:

  • i is the index of the invocation within the quad scope instance.

  • (x0) = (x1 - 1) = (x2) = (x3 - 1)

  • (y0) = (y1) = (y2 - 1) = (y3 - 1)

  • x0 and y0 are integer multiples of 2.

  • Each invocation has the same z coordinate.

In a compute shader, if the DerivativeGroupLinearNV execution mode is specified, each invocation in a quad scope instance is formed of invocations with adjacent local invocation indices (li), where:

  • i is the index of the invocation within the quad scope instance.

  • (l0) = (l1 - 1) = (l2 - 2) = (l3 - 3)

  • l0 is an integer multiple of 4.

In all shaders, each invocation in a quad scope instance is formed of invocations in adjacent subgroup invocation indices (si), where:

  • i is the index of the invocation within the quad scope instance.

  • (s0) = (s1 - 1) = (s2 - 2) = (s3 - 3)

  • s0 is an integer multiple of 4.

Each invocation in a quad scope instance must be in the same subgroup.

In a fragment shader, each invocation in a quad scope instance must be in the same primitive scope instance.

Fragment and compute shaders have defined quad scope instances. If the quadOperationsInAllStages limit is supported, any shader stages that support subgroup operations also have defined quad scope instances.

9.21.10. Fragment Interlock

A fragment interlock scope instance is formed of fragment shader invocations based on their framebuffer locations (x,y,layer,sample), executed by commands inside a single subpass.

The specific set of invocations included varies based on the execution mode as follows:

  • If the SampleInterlockOrderedEXT or SampleInterlockUnorderedEXT execution modes are used, only invocations with identical framebuffer locations (x,y,layer,sample) are included.

  • If the PixelInterlockOrderedEXT or PixelInterlockUnorderedEXT execution modes are used, fragments with different sample ids are also included.

  • If the ShadingRateInterlockOrderedEXT or ShadingRateInterlockUnorderedEXT execution modes are used, fragments from neighbouring framebuffer locations are also included, as determined by the shading rate.

Only fragment shaders with one of the above execution modes have defined fragment interlock scope instances.

There is no specific Scope value for communication across invocations in a fragment interlock scope instance. However, this is implicitly used as a memory scope by OpBeginInvocationInterlockEXT and OpEndInvocationInterlockEXT.

Each invocation in a fragment interlock scope instance must be in the same queue family scope instance.

9.21.11. Invocation

The smallest scope is a single invocation; this is represented by the Invocation Scope in SPIR-V.

Fragment shader invocations must be in a primitive scope instance.

All invocations in all stages must be in a command scope instance.

9.22. Group Operations

Group operations are executed by multiple invocations within a scope instance; with each invocation involved in calculating the result. This provides a mechanism for efficient communication between invocations in a particular scope instance.

Group operations all take a Scope defining the desired scope instance to operate within. Only the Subgroup scope can be used for these operations; the subgroupSupportedOperations limit defines which types of operation can be used.

9.22.1. Basic Group Operations

Basic group operations include the use of OpGroupNonUniformElect, OpControlBarrier, OpMemoryBarrier, and atomic operations.

OpGroupNonUniformElect can be used to choose a single invocation to perform a task for the whole group. Only the invocation with the lowest id in the group will return true.

The Memory Model appendix defines the operation of barriers and atomics.

9.22.2. Vote Group Operations

The vote group operations allow invocations within a group to compare values across a group. The types of votes enabled are:

  • Do all active group invocations agree that an expression is true?

  • Do any active group invocations evaluate an expression to true?

  • Do all active group invocations have the same value of an expression?

Note

These operations are useful in combination with control flow in that they allow for developers to check whether conditions match across the group and choose potentially faster code-paths in these cases.

9.22.3. Arithmetic Group Operations

The arithmetic group operations allow invocations to perform scans and reductions across a group. The operators supported are add, mul, min, max, and, or, xor.

For reductions, every invocation in a group will obtain the cumulative result of these operators applied to all values in the group. For exclusive scans, each invocation in a group will obtain the cumulative result of these operators applied to all values in invocations with a lower index in the group. Inclusive scans are identical to exclusive scans, except the cumulative result includes the operator applied to the value in the current invocation.

The order in which these operators are applied is implementation-dependent.

9.22.4. Ballot Group Operations

The ballot group operations allow invocations to perform more complex votes across the group. The ballot functionality allows all invocations within a group to provide a boolean value and get as a result what each invocation provided as their boolean value. The broadcast functionality allows values to be broadcast from an invocation to all other invocations within the group.

9.22.5. Shuffle Group Operations

The shuffle group operations allow invocations to read values from other invocations within a group.

9.22.6. Shuffle Relative Group Operations

The shuffle relative group operations allow invocations to read values from other invocations within the group relative to the current invocation in the group. The relative operations supported allow data to be shifted up and down through the invocations within a group.

9.22.7. Clustered Group Operations

The clustered group operations allow invocations to perform an operation among partitions of a group, such that the operation is only performed within the group invocations within a partition. The partitions for clustered group operations are consecutive power-of-two size groups of invocations and the cluster size must be known at pipeline creation time. The operations supported are add, mul, min, max, and, or, xor.

9.23. Quad Group Operations

Quad group operations (OpGroupNonUniformQuad*) are a specialized type of group operations that only operate on quad scope instances. Whilst these instructions do include a Scope parameter, this scope is always overridden; only the quad scope instance is included in its execution scope.

Fragment shaders that statically execute quad group operations must launch sufficient invocations to ensure their correct operation; additional helper invocations are launched for framebuffer locations not covered by rasterized fragments if necessary.

The index used to select participating invocations is i, as described for a quad scope instance, defined as the quad index in the SPIR-V specification.

For OpGroupNonUniformQuadBroadcast this value is equal to Index. For OpGroupNonUniformQuadSwap, it is equal to the implicit Index used by each participating invocation.

9.24. Derivative Operations

Derivative operations calculate the partial derivative for an expression P as a function of an invocation’s x and y coordinates.

Derivative operations operate on a set of invocations known as a derivative group as defined in the SPIR-V specification. A derivative group is equivalent to the quad scope instance for a compute shader invocation, or the primitive scope instance for a fragment shader invocation.

Derivatives are calculated assuming that P is piecewise linear and continuous within the derivative group. All dynamic instances of explicit derivative instructions (OpDPdx*, OpDPdy*, and OpFwidth*) must be executed in control flow that is uniform within a derivative group. For other derivative operations, results are undefined if a dynamic instance is executed in control flow that is not uniform within the derivative group.

Fragment shaders that statically execute derivative operations must launch sufficient invocations to ensure their correct operation; additional helper invocations are launched for framebuffer locations not covered by rasterized fragments if necessary.

Note

In a compute shader, it is the application’s responsibility to ensure that sufficient invocations are launched.

Derivative operations calculate their results as the difference between the result of P across invocations in the quad. For fine derivative operations (OpDPdxFine and OpDPdyFine), the values of DPdx(Pi) are calculated as

DPdx(P0) = DPdx(P1) = P1 - P0

DPdx(P2) = DPdx(P3) = P3 - P2

and the values of DPdy(Pi) are calculated as

DPdy(P0) = DPdy(P2) = P2 - P0

DPdy(P1) = DPdy(P3) = P3 - P1

where i is the index of each invocation as described in Quad.

Coarse derivative operations (OpDPdxCoarse and OpDPdyCoarse), calculate their results in roughly the same manner, but may only calculate two values instead of four (one for each of DPdx and DPdy), reusing the same result no matter the originating invocation. If an implementation does this, it should use the fine derivative calculations described for P0.

Note

Derivative values are calculated between fragments rather than pixels. If the fragment shader invocations involved in the calculation cover multiple pixels, these operations cover a wider area, resulting in larger derivative values. This in turn will result in a coarser level of detail being selected for image sampling operations using derivatives.

Applications may want to account for this when using multi-pixel fragments; if pixel derivatives are desired, applications should use explicit derivative operations and divide the results by the size of the fragment in each dimension as follows:

DPdx(Pn)' = DPdx(Pn) / w

DPdy(Pn)' = DPdy(Pn) / h

where w and h are the size of the fragments in the quad, and DPdx(Pn)' and DPdy(Pn)' are the pixel derivatives.

The results for OpDPdx and OpDPdy may be calculated as either fine or coarse derivatives, with implementations favouring the most efficient approach. Implementations must choose coarse or fine consistently between the two.

Executing OpFwidthFine, OpFwidthCoarse, or OpFwidth is equivalent to executing the corresponding OpDPdx* and OpDPdy* instructions, taking the absolute value of the results, and summing them.

Executing an OpImage*Sample*ImplicitLod instruction is equivalent to executing OpDPdx(Coordinate) and OpDPdy(Coordinate), and passing the results as the Grad operands dx and dy.

Note

It is expected that using the ImplicitLod variants of sampling functions will be substantially more efficient than using the ExplicitLod variants with explicitly generated derivatives.

9.25. Helper Invocations

When performing derivative or quad group operations in a fragment shader, additional invocations may be spawned in order to ensure correct results. These additional invocations are known as helper invocations and can be identified by a non-zero value in the HelperInvocation built-in. Stores and atomics performed by helper invocations must not have any effect on memory, and values returned by atomic instructions in helper invocations are undefined.

For group operations other than derivative and quad group operations, helper invocations may be treated as inactive even if they would be considered otherwise active.

Helper invocations may become permanently inactive if all invocations in a quad scope instance become helper invocations.

9.26. Cooperative Matrices

A cooperative matrix type is a SPIR-V type where the storage for and computations performed on the matrix are spread across the invocations in a scope instance. These types give the implementation freedom in how to optimize matrix multiplies.

SPIR-V defines the types and instructions, but does not specify rules about what sizes/combinations are valid, and it is expected that different implementations may support different sizes.

To enumerate the supported cooperative matrix types and operations, call:

// Provided by VK_NV_cooperative_matrix
VkResult vkGetPhysicalDeviceCooperativeMatrixPropertiesNV(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pPropertyCount,
    VkCooperativeMatrixPropertiesNV*            pProperties);
  • physicalDevice is the physical device.

  • pPropertyCount is a pointer to an integer related to the number of cooperative matrix properties available or queried.

  • pProperties is either NULL or a pointer to an array of VkCooperativeMatrixPropertiesNV structures.

If pProperties is NULL, then the number of cooperative matrix properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of cooperative matrix properties available, at most pPropertyCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available cooperative matrix properties were returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceCooperativeMatrixPropertiesNV-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceCooperativeMatrixPropertiesNV-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceCooperativeMatrixPropertiesNV-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkCooperativeMatrixPropertiesNV structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Each VkCooperativeMatrixPropertiesNV structure describes a single supported combination of types for a matrix multiply/add operation (OpCooperativeMatrixMulAddNV). The multiply can be described in terms of the following variables and types (in SPIR-V pseudocode):

    %A is of type OpTypeCooperativeMatrixNV %AType %scope %MSize %KSize
    %B is of type OpTypeCooperativeMatrixNV %BType %scope %KSize %NSize
    %C is of type OpTypeCooperativeMatrixNV %CType %scope %MSize %NSize
    %D is of type OpTypeCooperativeMatrixNV %DType %scope %MSize %NSize

    %D = %A * %B + %C // using OpCooperativeMatrixMulAddNV

A matrix multiply with these dimensions is known as an MxNxK matrix multiply.

The VkCooperativeMatrixPropertiesNV structure is defined as:

// Provided by VK_NV_cooperative_matrix
typedef struct VkCooperativeMatrixPropertiesNV {
    VkStructureType      sType;
    void*                pNext;
    uint32_t             MSize;
    uint32_t             NSize;
    uint32_t             KSize;
    VkComponentTypeNV    AType;
    VkComponentTypeNV    BType;
    VkComponentTypeNV    CType;
    VkComponentTypeNV    DType;
    VkScopeNV            scope;
} VkCooperativeMatrixPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • MSize is the number of rows in matrices A, C, and D.

  • KSize is the number of columns in matrix A and rows in matrix B.

  • NSize is the number of columns in matrices B, C, D.

  • AType is the component type of matrix A, of type VkComponentTypeNV.

  • BType is the component type of matrix B, of type VkComponentTypeNV.

  • CType is the component type of matrix C, of type VkComponentTypeNV.

  • DType is the component type of matrix D, of type VkComponentTypeNV.

  • scope is the scope of all the matrix types, of type VkScopeNV.

If some types are preferred over other types (e.g. for performance), they should appear earlier in the list enumerated by vkGetPhysicalDeviceCooperativeMatrixPropertiesNV.

At least one entry in the list must have power of two values for all of MSize, KSize, and NSize.

Valid Usage (Implicit)
  • VUID-VkCooperativeMatrixPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV

  • VUID-VkCooperativeMatrixPropertiesNV-pNext-pNext
    pNext must be NULL

  • VUID-VkCooperativeMatrixPropertiesNV-AType-parameter
    AType must be a valid VkComponentTypeNV value

  • VUID-VkCooperativeMatrixPropertiesNV-BType-parameter
    BType must be a valid VkComponentTypeNV value

  • VUID-VkCooperativeMatrixPropertiesNV-CType-parameter
    CType must be a valid VkComponentTypeNV value

  • VUID-VkCooperativeMatrixPropertiesNV-DType-parameter
    DType must be a valid VkComponentTypeNV value

  • VUID-VkCooperativeMatrixPropertiesNV-scope-parameter
    scope must be a valid VkScopeNV value

Possible values for VkScopeNV include:

// Provided by VK_NV_cooperative_matrix
typedef enum VkScopeNV {
    VK_SCOPE_DEVICE_NV = 1,
    VK_SCOPE_WORKGROUP_NV = 2,
    VK_SCOPE_SUBGROUP_NV = 3,
    VK_SCOPE_QUEUE_FAMILY_NV = 5,
} VkScopeNV;
  • VK_SCOPE_DEVICE_NV corresponds to SPIR-V Device scope.

  • VK_SCOPE_WORKGROUP_NV corresponds to SPIR-V Workgroup scope.

  • VK_SCOPE_SUBGROUP_NV corresponds to SPIR-V Subgroup scope.

  • VK_SCOPE_QUEUE_FAMILY_NV corresponds to SPIR-V QueueFamily scope.

All enum values match the corresponding SPIR-V value.

Possible values for VkComponentTypeNV include:

// Provided by VK_NV_cooperative_matrix
typedef enum VkComponentTypeNV {
    VK_COMPONENT_TYPE_FLOAT16_NV = 0,
    VK_COMPONENT_TYPE_FLOAT32_NV = 1,
    VK_COMPONENT_TYPE_FLOAT64_NV = 2,
    VK_COMPONENT_TYPE_SINT8_NV = 3,
    VK_COMPONENT_TYPE_SINT16_NV = 4,
    VK_COMPONENT_TYPE_SINT32_NV = 5,
    VK_COMPONENT_TYPE_SINT64_NV = 6,
    VK_COMPONENT_TYPE_UINT8_NV = 7,
    VK_COMPONENT_TYPE_UINT16_NV = 8,
    VK_COMPONENT_TYPE_UINT32_NV = 9,
    VK_COMPONENT_TYPE_UINT64_NV = 10,
} VkComponentTypeNV;
  • VK_COMPONENT_TYPE_FLOAT16_NV corresponds to SPIR-V OpTypeFloat 16.

  • VK_COMPONENT_TYPE_FLOAT32_NV corresponds to SPIR-V OpTypeFloat 32.

  • VK_COMPONENT_TYPE_FLOAT64_NV corresponds to SPIR-V OpTypeFloat 64.

  • VK_COMPONENT_TYPE_SINT8_NV corresponds to SPIR-V OpTypeInt 8 1.

  • VK_COMPONENT_TYPE_SINT16_NV corresponds to SPIR-V OpTypeInt 16 1.

  • VK_COMPONENT_TYPE_SINT32_NV corresponds to SPIR-V OpTypeInt 32 1.

  • VK_COMPONENT_TYPE_SINT64_NV corresponds to SPIR-V OpTypeInt 64 1.

  • VK_COMPONENT_TYPE_UINT8_NV corresponds to SPIR-V OpTypeInt 8 0.

  • VK_COMPONENT_TYPE_UINT16_NV corresponds to SPIR-V OpTypeInt 16 0.

  • VK_COMPONENT_TYPE_UINT32_NV corresponds to SPIR-V OpTypeInt 32 0.

  • VK_COMPONENT_TYPE_UINT64_NV corresponds to SPIR-V OpTypeInt 64 0.

9.27. Validation Cache

Validation cache objects allow the result of internal validation to be reused, both within a single application run and between multiple runs. Reuse within a single run is achieved by passing the same validation cache object when creating supported Vulkan objects. Reuse across runs of an application is achieved by retrieving validation cache contents in one run of an application, saving the contents, and using them to preinitialize a validation cache on a subsequent run. The contents of the validation cache objects are managed by the validation layers. Applications can manage the host memory consumed by a validation cache object and control the amount of data retrieved from a validation cache object.

Validation cache objects are represented by VkValidationCacheEXT handles:

// Provided by VK_EXT_validation_cache
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT)

To create validation cache objects, call:

// Provided by VK_EXT_validation_cache
VkResult vkCreateValidationCacheEXT(
    VkDevice                                    device,
    const VkValidationCacheCreateInfoEXT*       pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkValidationCacheEXT*                       pValidationCache);
  • device is the logical device that creates the validation cache object.

  • pCreateInfo is a pointer to a VkValidationCacheCreateInfoEXT structure containing the initial parameters for the validation cache object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pValidationCache is a pointer to a VkValidationCacheEXT handle in which the resulting validation cache object is returned.

Note

Applications can track and manage the total host memory size of a validation cache object using the pAllocator. Applications can limit the amount of data retrieved from a validation cache object in vkGetValidationCacheDataEXT. Implementations should not internally limit the total number of entries added to a validation cache object or the total host memory consumed.

Once created, a validation cache can be passed to the vkCreateShaderModule command by adding this object to the VkShaderModuleCreateInfo structure’s pNext chain. If a VkShaderModuleValidationCacheCreateInfoEXT object is included in the VkShaderModuleCreateInfo::pNext chain, and its validationCache field is not VK_NULL_HANDLE, the implementation will query it for possible reuse opportunities and update it with new content. The use of the validation cache object in these commands is internally synchronized, and the same validation cache object can be used in multiple threads simultaneously.

Note

Implementations should make every effort to limit any critical sections to the actual accesses to the cache, which is expected to be significantly shorter than the duration of the vkCreateShaderModule command.

Valid Usage (Implicit)
  • VUID-vkCreateValidationCacheEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateValidationCacheEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkValidationCacheCreateInfoEXT structure

  • VUID-vkCreateValidationCacheEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateValidationCacheEXT-pValidationCache-parameter
    pValidationCache must be a valid pointer to a VkValidationCacheEXT handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkValidationCacheCreateInfoEXT structure is defined as:

// Provided by VK_EXT_validation_cache
typedef struct VkValidationCacheCreateInfoEXT {
    VkStructureType                    sType;
    const void*                        pNext;
    VkValidationCacheCreateFlagsEXT    flags;
    size_t                             initialDataSize;
    const void*                        pInitialData;
} VkValidationCacheCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • initialDataSize is the number of bytes in pInitialData. If initialDataSize is zero, the validation cache will initially be empty.

  • pInitialData is a pointer to previously retrieved validation cache data. If the validation cache data is incompatible (as defined below) with the device, the validation cache will be initially empty. If initialDataSize is zero, pInitialData is ignored.

Valid Usage
  • VUID-VkValidationCacheCreateInfoEXT-initialDataSize-01534
    If initialDataSize is not 0, it must be equal to the size of pInitialData, as returned by vkGetValidationCacheDataEXT when pInitialData was originally retrieved

  • VUID-VkValidationCacheCreateInfoEXT-initialDataSize-01535
    If initialDataSize is not 0, pInitialData must have been retrieved from a previous call to vkGetValidationCacheDataEXT

Valid Usage (Implicit)
  • VUID-VkValidationCacheCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT

  • VUID-VkValidationCacheCreateInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkValidationCacheCreateInfoEXT-flags-zerobitmask
    flags must be 0

  • VUID-VkValidationCacheCreateInfoEXT-pInitialData-parameter
    If initialDataSize is not 0, pInitialData must be a valid pointer to an array of initialDataSize bytes

// Provided by VK_EXT_validation_cache
typedef VkFlags VkValidationCacheCreateFlagsEXT;

VkValidationCacheCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

Validation cache objects can be merged using the command:

// Provided by VK_EXT_validation_cache
VkResult vkMergeValidationCachesEXT(
    VkDevice                                    device,
    VkValidationCacheEXT                        dstCache,
    uint32_t                                    srcCacheCount,
    const VkValidationCacheEXT*                 pSrcCaches);
  • device is the logical device that owns the validation cache objects.

  • dstCache is the handle of the validation cache to merge results into.

  • srcCacheCount is the length of the pSrcCaches array.

  • pSrcCaches is a pointer to an array of validation cache handles, which will be merged into dstCache. The previous contents of dstCache are included after the merge.

Note

The details of the merge operation are implementation-dependent, but implementations should merge the contents of the specified validation caches and prune duplicate entries.

Valid Usage
  • VUID-vkMergeValidationCachesEXT-dstCache-01536
    dstCache must not appear in the list of source caches

Valid Usage (Implicit)
  • VUID-vkMergeValidationCachesEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkMergeValidationCachesEXT-dstCache-parameter
    dstCache must be a valid VkValidationCacheEXT handle

  • VUID-vkMergeValidationCachesEXT-pSrcCaches-parameter
    pSrcCaches must be a valid pointer to an array of srcCacheCount valid VkValidationCacheEXT handles

  • VUID-vkMergeValidationCachesEXT-srcCacheCount-arraylength
    srcCacheCount must be greater than 0

  • VUID-vkMergeValidationCachesEXT-dstCache-parent
    dstCache must have been created, allocated, or retrieved from device

  • VUID-vkMergeValidationCachesEXT-pSrcCaches-parent
    Each element of pSrcCaches must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to dstCache must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Data can be retrieved from a validation cache object using the command:

// Provided by VK_EXT_validation_cache
VkResult vkGetValidationCacheDataEXT(
    VkDevice                                    device,
    VkValidationCacheEXT                        validationCache,
    size_t*                                     pDataSize,
    void*                                       pData);
  • device is the logical device that owns the validation cache.

  • validationCache is the validation cache to retrieve data from.

  • pDataSize is a pointer to a value related to the amount of data in the validation cache, as described below.

  • pData is either NULL or a pointer to a buffer.

If pData is NULL, then the maximum size of the data that can be retrieved from the validation cache, in bytes, is returned in pDataSize. Otherwise, pDataSize must point to a variable set by the user to the size of the buffer, in bytes, pointed to by pData, and on return the variable is overwritten with the amount of data actually written to pData. If pDataSize is less than the maximum size that can be retrieved by the validation cache, at most pDataSize bytes will be written to pData, and vkGetValidationCacheDataEXT will return VK_INCOMPLETE instead of VK_SUCCESS, to indicate that not all of the validation cache was returned.

Any data written to pData is valid and can be provided as the pInitialData member of the VkValidationCacheCreateInfoEXT structure passed to vkCreateValidationCacheEXT.

Two calls to vkGetValidationCacheDataEXT with the same parameters must retrieve the same data unless a command that modifies the contents of the cache is called between them.

Applications can store the data retrieved from the validation cache, and use these data, possibly in a future run of the application, to populate new validation cache objects. The results of validation, however, may depend on the vendor ID, device ID, driver version, and other details of the device. To enable applications to detect when previously retrieved data is incompatible with the device, the initial bytes written to pData must be a header consisting of the following members:

Table 12. Layout for validation cache header version VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT
Offset Size Meaning

0

4

length in bytes of the entire validation cache header written as a stream of bytes, with the least significant byte first

4

4

a VkValidationCacheHeaderVersionEXT value written as a stream of bytes, with the least significant byte first

8

VK_UUID_SIZE

a layer commit ID expressed as a UUID, which uniquely identifies the version of the validation layers used to generate these validation results

The first four bytes encode the length of the entire validation cache header, in bytes. This value includes all fields in the header including the validation cache version field and the size of the length field.

The next four bytes encode the validation cache version, as described for VkValidationCacheHeaderVersionEXT. A consumer of the validation cache should use the cache version to interpret the remainder of the cache header.

If pDataSize is less than what is necessary to store this header, nothing will be written to pData and zero will be written to pDataSize.

Valid Usage (Implicit)
  • VUID-vkGetValidationCacheDataEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetValidationCacheDataEXT-validationCache-parameter
    validationCache must be a valid VkValidationCacheEXT handle

  • VUID-vkGetValidationCacheDataEXT-pDataSize-parameter
    pDataSize must be a valid pointer to a size_t value

  • VUID-vkGetValidationCacheDataEXT-pData-parameter
    If the value referenced by pDataSize is not 0, and pData is not NULL, pData must be a valid pointer to an array of pDataSize bytes

  • VUID-vkGetValidationCacheDataEXT-validationCache-parent
    validationCache must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Possible values of the second group of four bytes in the header returned by vkGetValidationCacheDataEXT, encoding the validation cache version, are:

// Provided by VK_EXT_validation_cache
typedef enum VkValidationCacheHeaderVersionEXT {
    VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1,
} VkValidationCacheHeaderVersionEXT;
  • VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT specifies version one of the validation cache.

To destroy a validation cache, call:

// Provided by VK_EXT_validation_cache
void vkDestroyValidationCacheEXT(
    VkDevice                                    device,
    VkValidationCacheEXT                        validationCache,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the validation cache object.

  • validationCache is the handle of the validation cache to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyValidationCacheEXT-validationCache-01537
    If VkAllocationCallbacks were provided when validationCache was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyValidationCacheEXT-validationCache-01538
    If no VkAllocationCallbacks were provided when validationCache was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyValidationCacheEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyValidationCacheEXT-validationCache-parameter
    If validationCache is not VK_NULL_HANDLE, validationCache must be a valid VkValidationCacheEXT handle

  • VUID-vkDestroyValidationCacheEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyValidationCacheEXT-validationCache-parent
    If validationCache is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to validationCache must be externally synchronized

10. Pipelines

The following figure shows a block diagram of the Vulkan pipelines. Some Vulkan commands specify geometric objects to be drawn or computational work to be performed, while others specify state controlling how objects are handled by the various pipeline stages, or control data transfer between memory organized as images and buffers. Commands are effectively sent through a processing pipeline, either a graphics pipeline, a ray tracing pipeline, or a compute pipeline.

The graphics pipeline can be operated in two modes, as either primitive shading or mesh shading pipeline.

Primitive Shading

The first stage of the graphics pipeline (Input Assembler) assembles vertices to form geometric primitives such as points, lines, and triangles, based on a requested primitive topology. In the next stage (Vertex Shader) vertices can be transformed, computing positions and attributes for each vertex. If tessellation and/or geometry shaders are supported, they can then generate multiple primitives from a single input primitive, possibly changing the primitive topology or generating additional attribute data in the process.

Mesh Shading

When using the mesh shading pipeline input primitives are not assembled implicitly, but explicitly through the (Mesh Shader). The work on the mesh pipeline is initiated by the application drawing a set of mesh tasks.

If an optional (Task Shader) is active, each task triggers the execution of a task shader workgroup that will generate a new set of tasks upon completion. Each of these spawned tasks, or each of the original dispatched tasks if no task shader is present, triggers the execution of a mesh shader workgroup that produces an output mesh with a variable-sized number of primitives assembled from vertices stored in the output mesh.

Common

The final resulting primitives are clipped to a clip volume in preparation for the next stage, Rasterization. The rasterizer produces a series of fragments associated with a region of the framebuffer, from a two-dimensional description of a point, line segment, or triangle. These fragments are processed by fragment operations to determine whether generated values will be written to the framebuffer. Fragment shading determines the values to be written to the framebuffer attachments. Framebuffer operations then read and write the color and depth/stencil attachments of the framebuffer for a given subpass of a render pass instance. The attachments can be used as input attachments in the fragment shader in a later subpass of the same render pass.

The compute pipeline is a separate pipeline from the graphics pipeline, which operates on one-, two-, or three-dimensional workgroups which can read from and write to buffer and image memory.

This ordering is meant only as a tool for describing Vulkan, not as a strict rule of how Vulkan is implemented, and we present it only as a means to organize the various operations of the pipelines. Actual ordering guarantees between pipeline stages are explained in detail in the synchronization chapter.

image/svg+xml Vertex Shader Draw Input Assembler Tessellation Control Shader Tessellation Primitive Generator Tessellation Evaluation Shader Rasterization Indirect Buffer Descriptor Sets Legend Geometry Shader Vertex Post-Processing Early Per-Fragment Tests Fragment Shader Late Per-Fragment Tests Blending Index Buffer Vertex Buffers Push Constants Uniform Buffers Uniform Texel Buffers Sampled Images Storage Buffers Storage Texel Buffers Storage Images Task Shader DrawMeshTasks Depth/Stencil Attachments Input Attachments Color Attachments Fixed Function Stage Shader Stage Resource Compute Shader Dispatch Task Assembler Mesh Assembler Mesh Shader
Figure 2. Block diagram of the Vulkan pipeline

Each pipeline is controlled by a monolithic object created from a description of all of the shader stages and any relevant fixed-function stages. Linking the whole pipeline together allows the optimization of shaders based on their input/outputs and eliminates expensive draw time state validation.

A pipeline object is bound to the current state using vkCmdBindPipeline. Any pipeline object state that is specified as dynamic is not applied to the current state when the pipeline object is bound, but is instead set by dynamic state setting commands.

No state, including dynamic state, is inherited from one command buffer to another.

Compute, ray tracing, and graphics pipelines are each represented by VkPipeline handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)

10.1. Compute Pipelines

Compute pipelines consist of a single static compute shader stage and the pipeline layout.

The compute pipeline represents a compute shader and is created by calling vkCreateComputePipelines with module and pName selecting an entry point from a shader module, where that entry point defines a valid compute shader, in the VkPipelineShaderStageCreateInfo structure contained within the VkComputePipelineCreateInfo structure.

To create compute pipelines, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateComputePipelines(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkComputePipelineCreateInfo*          pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the compute pipelines.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkComputePipelineCreateInfo structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array of VkPipeline handles in which the resulting compute pipeline objects are returned.

    editing-note

    TODO (Jon) - Should we say something like “the i’th element of the pPipelines array is created based on the corresponding element of the pCreateInfos array”? Also for vkCreateGraphicsPipelines below.

Valid Usage
  • VUID-vkCreateComputePipelines-flags-00695
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • VUID-vkCreateComputePipelines-flags-00696
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • VUID-vkCreateComputePipelines-pipelineCache-02873
    If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, host access to pipelineCache must be externally synchronized

Valid Usage (Implicit)
  • VUID-vkCreateComputePipelines-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateComputePipelines-pipelineCache-parameter
    If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • VUID-vkCreateComputePipelines-pCreateInfos-parameter
    pCreateInfos must be a valid pointer to an array of createInfoCount valid VkComputePipelineCreateInfo structures

  • VUID-vkCreateComputePipelines-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateComputePipelines-pPipelines-parameter
    pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • VUID-vkCreateComputePipelines-createInfoCount-arraylength
    createInfoCount must be greater than 0

  • VUID-vkCreateComputePipelines-pipelineCache-parent
    If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_SHADER_NV

The VkComputePipelineCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkComputePipelineCreateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    VkPipelineCreateFlags              flags;
    VkPipelineShaderStageCreateInfo    stage;
    VkPipelineLayout                   layout;
    VkPipeline                         basePipelineHandle;
    int32_t                            basePipelineIndex;
} VkComputePipelineCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stage is a VkPipelineShaderStageCreateInfo structure describing the compute shader.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • basePipelineHandle is a pipeline to derive from

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

Valid Usage
  • VUID-VkComputePipelineCreateInfo-flags-00697
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a compute VkPipeline

  • VUID-VkComputePipelineCreateInfo-flags-00698
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • VUID-VkComputePipelineCreateInfo-flags-00699
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • VUID-VkComputePipelineCreateInfo-flags-00700
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • VUID-VkComputePipelineCreateInfo-stage-00701
    The stage member of stage must be VK_SHADER_STAGE_COMPUTE_BIT

  • VUID-VkComputePipelineCreateInfo-stage-00702
    The shader code for the entry point identified by stage and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • VUID-VkComputePipelineCreateInfo-layout-00703
    layout must be consistent with the layout of the compute shader specified in stage

  • VUID-VkComputePipelineCreateInfo-layout-01687
    The number of resources in layout accessible to the compute shader stage must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • VUID-VkComputePipelineCreateInfo-flags-03364
    flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-03365
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-03366
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-03367
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-03368
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-03369
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-03370
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-03576
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR

  • VUID-VkComputePipelineCreateInfo-flags-04945
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV

  • VUID-VkComputePipelineCreateInfo-flags-02874
    flags must not include VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • VUID-VkComputePipelineCreateInfo-pipelineCreationCacheControl-02875
    If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

  • VUID-VkComputePipelineCreateInfo-pipelineStageCreationFeedbackCount-06566
    If VkPipelineCreationFeedbackCreateInfo::pipelineStageCreationFeedbackCount is not 0, it must be 1

Valid Usage (Implicit)
  • VUID-VkComputePipelineCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO

  • VUID-VkComputePipelineCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkPipelineCompilerControlCreateInfoAMD, VkPipelineCreationFeedbackCreateInfo, or VkSubpassShadingPipelineCreateInfoHUAWEI

  • VUID-VkComputePipelineCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkComputePipelineCreateInfo-flags-parameter
    flags must be a valid combination of VkPipelineCreateFlagBits values

  • VUID-VkComputePipelineCreateInfo-stage-parameter
    stage must be a valid VkPipelineShaderStageCreateInfo structure

  • VUID-VkComputePipelineCreateInfo-layout-parameter
    layout must be a valid VkPipelineLayout handle

  • VUID-VkComputePipelineCreateInfo-commonparent
    Both of basePipelineHandle, and layout that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkPipelineShaderStageCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineShaderStageCreateInfo {
    VkStructureType                     sType;
    const void*                         pNext;
    VkPipelineShaderStageCreateFlags    flags;
    VkShaderStageFlagBits               stage;
    VkShaderModule                      module;
    const char*                         pName;
    const VkSpecializationInfo*         pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineShaderStageCreateFlagBits specifying how the pipeline shader stage will be generated.

  • stage is a VkShaderStageFlagBits value specifying a single pipeline stage.

  • module is optionally a VkShaderModule object containing the shader code for this stage.

  • pName is a pointer to a null-terminated UTF-8 string specifying the entry point name of the shader for this stage.

  • pSpecializationInfo is a pointer to a VkSpecializationInfo structure, as described in Specialization Constants, or NULL.

If the graphicsPipelineLibrary feature is enabled and an instance of VkShaderModuleCreateInfo is included in the pNext chain, module can be VK_NULL_HANDLE. If module is not VK_NULL_HANDLE, the shader code used by the pipeline is defined by module. If module is VK_NULL_HANDLE, the shader code is defined by the chained VkShaderModuleCreateInfo if present.

Valid Usage
  • VUID-VkPipelineShaderStageCreateInfo-stage-00704
    If the geometry shaders feature is not enabled, stage must not be VK_SHADER_STAGE_GEOMETRY_BIT

  • VUID-VkPipelineShaderStageCreateInfo-stage-00705
    If the tessellation shaders feature is not enabled, stage must not be VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT or VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

  • VUID-VkPipelineShaderStageCreateInfo-stage-02091
    If the mesh shader feature is not enabled, stage must not be VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-VkPipelineShaderStageCreateInfo-stage-02092
    If the task shader feature is not enabled, stage must not be VK_SHADER_STAGE_TASK_BIT_NV

  • VUID-VkPipelineShaderStageCreateInfo-stage-00706
    stage must not be VK_SHADER_STAGE_ALL_GRAPHICS, or VK_SHADER_STAGE_ALL

  • VUID-VkPipelineShaderStageCreateInfo-pName-00707
    pName must be the name of an OpEntryPoint in module with an execution model that matches stage

  • VUID-VkPipelineShaderStageCreateInfo-maxClipDistances-00708
    If the identified entry point includes any variable in its interface that is declared with the ClipDistance BuiltIn decoration, that variable must not have an array size greater than VkPhysicalDeviceLimits::maxClipDistances

  • VUID-VkPipelineShaderStageCreateInfo-maxCullDistances-00709
    If the identified entry point includes any variable in its interface that is declared with the CullDistance BuiltIn decoration, that variable must not have an array size greater than VkPhysicalDeviceLimits::maxCullDistances

  • VUID-VkPipelineShaderStageCreateInfo-maxCombinedClipAndCullDistances-00710
    If the identified entry point includes any variables in its interface that are declared with the ClipDistance or CullDistance BuiltIn decoration, those variables must not have array sizes which sum to more than VkPhysicalDeviceLimits::maxCombinedClipAndCullDistances

  • VUID-VkPipelineShaderStageCreateInfo-maxSampleMaskWords-00711
    If the identified entry point includes any variable in its interface that is declared with the SampleMask BuiltIn decoration, that variable must not have an array size greater than VkPhysicalDeviceLimits::maxSampleMaskWords

  • VUID-VkPipelineShaderStageCreateInfo-stage-00712
    If stage is VK_SHADER_STAGE_VERTEX_BIT, the identified entry point must not include any input variable in its interface that is decorated with CullDistance

  • VUID-VkPipelineShaderStageCreateInfo-stage-00713
    If stage is VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT or VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, and the identified entry point has an OpExecutionMode instruction specifying a patch size with OutputVertices, the patch size must be greater than 0 and less than or equal to VkPhysicalDeviceLimits::maxTessellationPatchSize

  • VUID-VkPipelineShaderStageCreateInfo-stage-00714
    If stage is VK_SHADER_STAGE_GEOMETRY_BIT, the identified entry point must have an OpExecutionMode instruction specifying a maximum output vertex count that is greater than 0 and less than or equal to VkPhysicalDeviceLimits::maxGeometryOutputVertices

  • VUID-VkPipelineShaderStageCreateInfo-stage-00715
    If stage is VK_SHADER_STAGE_GEOMETRY_BIT, the identified entry point must have an OpExecutionMode instruction specifying an invocation count that is greater than 0 and less than or equal to VkPhysicalDeviceLimits::maxGeometryShaderInvocations

  • VUID-VkPipelineShaderStageCreateInfo-stage-02596
    If stage is a pre-rasterization shader stage, and the identified entry point writes to Layer for any primitive, it must write the same value to Layer for all vertices of a given primitive

  • VUID-VkPipelineShaderStageCreateInfo-stage-02597
    If stage is a pre-rasterization shader stage, and the identified entry point writes to ViewportIndex for any primitive, it must write the same value to ViewportIndex for all vertices of a given primitive

  • VUID-VkPipelineShaderStageCreateInfo-stage-00718
    If stage is VK_SHADER_STAGE_FRAGMENT_BIT, the identified entry point must not include any output variables in its interface decorated with CullDistance

  • VUID-VkPipelineShaderStageCreateInfo-stage-06685
    If stage is VK_SHADER_STAGE_FRAGMENT_BIT, and the identified entry point writes to FragDepth in any execution path, all execution paths that are not exclusive to helper invocations must either discard the fragment, or write or initialize the value of FragDepth

  • VUID-VkPipelineShaderStageCreateInfo-stage-06686
    If stage is VK_SHADER_STAGE_FRAGMENT_BIT, and the identified entry point writes to FragStencilRefEXT in any execution path, all execution paths that are not exclusive to helper invocations must either discard the fragment, or write or initialize the value of FragStencilRefEXT

  • VUID-VkPipelineShaderStageCreateInfo-stage-02093
    If stage is VK_SHADER_STAGE_MESH_BIT_NV, the identified entry point must have an OpExecutionMode instruction specifying a maximum output vertex count, OutputVertices, that is greater than 0 and less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputVertices

  • VUID-VkPipelineShaderStageCreateInfo-stage-02094
    If stage is VK_SHADER_STAGE_MESH_BIT_NV, the identified entry point must have an OpExecutionMode instruction specifying a maximum output primitive count, OutputPrimitivesNV, that is greater than 0 and less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputPrimitives

  • VUID-VkPipelineShaderStageCreateInfo-flags-02784
    If flags has the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag set, the subgroupSizeControl feature must be enabled

  • VUID-VkPipelineShaderStageCreateInfo-flags-02785
    If flags has the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT flag set, the computeFullSubgroups feature must be enabled

  • VUID-VkPipelineShaderStageCreateInfo-pNext-02754
    If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is included in the pNext chain, flags must not have the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag set

  • VUID-VkPipelineShaderStageCreateInfo-pNext-02755
    If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is included in the pNext chain, the subgroupSizeControl feature must be enabled, and stage must be a valid bit specified in requiredSubgroupSizeStages

  • VUID-VkPipelineShaderStageCreateInfo-pNext-02756
    If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is included in the pNext chain and stage is VK_SHADER_STAGE_COMPUTE_BIT, the local workgroup size of the shader must be less than or equal to the product of VkPipelineShaderStageRequiredSubgroupSizeCreateInfo::requiredSubgroupSize and maxComputeWorkgroupSubgroups

  • VUID-VkPipelineShaderStageCreateInfo-pNext-02757
    If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is included in the pNext chain, and flags has the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT flag set, the local workgroup size in the X dimension of the pipeline must be a multiple of VkPipelineShaderStageRequiredSubgroupSizeCreateInfo::requiredSubgroupSize

  • VUID-VkPipelineShaderStageCreateInfo-flags-02758
    If flags has both the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT and VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flags set, the local workgroup size in the X dimension of the pipeline must be a multiple of maxSubgroupSize

  • VUID-VkPipelineShaderStageCreateInfo-flags-02759
    If flags has the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT flag set and flags does not have the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag set and no VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is included in the pNext chain, the local workgroup size in the X dimension of the pipeline must be a multiple of subgroupSize

  • VUID-VkPipelineShaderStageCreateInfo-graphicsPipelineLibrary-06717
    If the graphicsPipelineLibrary feature is not enabled, module must be a valid VkShaderModule

  • VUID-VkPipelineShaderStageCreateInfo-module-06718
    If module is VK_NULL_HANDLE, there must be a valid VkShaderModuleCreateInfo structure in the pNext chain

  • VUID-VkPipelineShaderStageCreateInfo-pSpecializationInfo-06719
    The shader code used by the pipeline must be valid as described by the Khronos SPIR-V Specification after applying the specializations provided in pSpecializationInfo, if any, and then converting all specialization constants into fixed constants

Valid Usage (Implicit)
  • VUID-VkPipelineShaderStageCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO

  • VUID-VkPipelineShaderStageCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDebugUtilsObjectNameInfoEXT, VkPipelineShaderStageRequiredSubgroupSizeCreateInfo, or VkShaderModuleCreateInfo

  • VUID-VkPipelineShaderStageCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPipelineShaderStageCreateInfo-flags-parameter
    flags must be a valid combination of VkPipelineShaderStageCreateFlagBits values

  • VUID-VkPipelineShaderStageCreateInfo-stage-parameter
    stage must be a valid VkShaderStageFlagBits value

  • VUID-VkPipelineShaderStageCreateInfo-module-parameter
    If module is not VK_NULL_HANDLE, module must be a valid VkShaderModule handle

  • VUID-VkPipelineShaderStageCreateInfo-pName-parameter
    pName must be a null-terminated UTF-8 string

  • VUID-VkPipelineShaderStageCreateInfo-pSpecializationInfo-parameter
    If pSpecializationInfo is not NULL, pSpecializationInfo must be a valid pointer to a valid VkSpecializationInfo structure

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineShaderStageCreateFlags;

VkPipelineShaderStageCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineShaderStageCreateFlagBits.

Possible values of the flags member of VkPipelineShaderStageCreateInfo specifying how a pipeline shader stage is created, are:

// Provided by VK_VERSION_1_0
typedef enum VkPipelineShaderStageCreateFlagBits {
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 0x00000001,
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 0x00000002,
  // Provided by VK_EXT_subgroup_size_control
    VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT,
  // Provided by VK_EXT_subgroup_size_control
    VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT,
} VkPipelineShaderStageCreateFlagBits;
  • VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT specifies that the SubgroupSize may vary in the shader stage.

  • VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT specifies that the subgroup sizes must be launched with all invocations active in the compute stage.

Note

If VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT and VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT are specified and minSubgroupSize does not equal maxSubgroupSize and no required subgroup size is specified, then the only way to guarantee that the 'X' dimension of the local workgroup size is a multiple of SubgroupSize is to make it a multiple of maxSubgroupSize. Under these conditions, you are guaranteed full subgroups but not any particular subgroup size.

Bits which can be set by commands and structures, specifying one or more shader stages, are:

// Provided by VK_VERSION_1_0
typedef enum VkShaderStageFlagBits {
    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
    VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
  // Provided by VK_NV_mesh_shader
    VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
  // Provided by VK_NV_mesh_shader
    VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
  // Provided by VK_HUAWEI_subpass_shading
    VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000,
  // Provided by VK_NV_ray_tracing
    VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
} VkShaderStageFlagBits;
  • VK_SHADER_STAGE_VERTEX_BIT specifies the vertex stage.

  • VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT specifies the tessellation control stage.

  • VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT specifies the tessellation evaluation stage.

  • VK_SHADER_STAGE_GEOMETRY_BIT specifies the geometry stage.

  • VK_SHADER_STAGE_FRAGMENT_BIT specifies the fragment stage.

  • VK_SHADER_STAGE_COMPUTE_BIT specifies the compute stage.

  • VK_SHADER_STAGE_ALL_GRAPHICS is a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage).

  • VK_SHADER_STAGE_ALL is a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions.

  • VK_SHADER_STAGE_TASK_BIT_NV specifies the task stage.

  • VK_SHADER_STAGE_MESH_BIT_NV specifies the mesh stage.

  • VK_SHADER_STAGE_RAYGEN_BIT_KHR specifies the ray generation stage.

  • VK_SHADER_STAGE_ANY_HIT_BIT_KHR specifies the any-hit stage.

  • VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR specifies the closest hit stage.

  • VK_SHADER_STAGE_MISS_BIT_KHR specifies the miss stage.

  • VK_SHADER_STAGE_INTERSECTION_BIT_KHR specifies the intersection stage.

  • VK_SHADER_STAGE_CALLABLE_BIT_KHR specifies the callable stage.

Note

VK_SHADER_STAGE_ALL_GRAPHICS only includes the original five graphics stages included in Vulkan 1.0, and not any stages added by extensions. Thus, it may not have the desired effect in all cases.

// Provided by VK_VERSION_1_0
typedef VkFlags VkShaderStageFlags;

VkShaderStageFlags is a bitmask type for setting a mask of zero or more VkShaderStageFlagBits.

The VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           requiredSubgroupSize;
} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo;

or the equivalent

// Provided by VK_EXT_subgroup_size_control
typedef VkPipelineShaderStageRequiredSubgroupSizeCreateInfo VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • requiredSubgroupSize is an unsigned integer value specifying the required subgroup size for the newly created pipeline shader stage.

If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure is included in the pNext chain of VkPipelineShaderStageCreateInfo, it specifies that the pipeline shader stage being compiled has a required subgroup size.

Valid Usage
  • VUID-VkPipelineShaderStageRequiredSubgroupSizeCreateInfo-requiredSubgroupSize-02760
    requiredSubgroupSize must be a power-of-two integer

  • VUID-VkPipelineShaderStageRequiredSubgroupSizeCreateInfo-requiredSubgroupSize-02761
    requiredSubgroupSize must be greater or equal to minSubgroupSize

  • VUID-VkPipelineShaderStageRequiredSubgroupSizeCreateInfo-requiredSubgroupSize-02762
    requiredSubgroupSize must be less than or equal to maxSubgroupSize

Valid Usage (Implicit)
  • VUID-VkPipelineShaderStageRequiredSubgroupSizeCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO

A subpass shading pipeline is a compute pipeline which must be called only in a subpass of a render pass with work dimensions specified by render area size. The subpass shading pipeline shader is a compute shader allowed to access input attachments specified in the calling subpass. To create a subpass shading pipeline, call vkCreateComputePipelines with VkSubpassShadingPipelineCreateInfoHUAWEI in the pNext chain of VkComputePipelineCreateInfo.

The VkSubpassShadingPipelineCreateInfoHUAWEI structure is defined as:

// Provided by VK_HUAWEI_subpass_shading
typedef struct VkSubpassShadingPipelineCreateInfoHUAWEI {
    VkStructureType    sType;
    void*              pNext;
    VkRenderPass       renderPass;
    uint32_t           subpass;
} VkSubpassShadingPipelineCreateInfoHUAWEI;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • renderPass is a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information.

  • subpass is the index of the subpass in the render pass where this pipeline will be used.

Valid Usage
  • VUID-VkSubpassShadingPipelineCreateInfoHUAWEI-subpass-04946
    subpass must be created with VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI bind point

Valid Usage (Implicit)
  • VUID-VkSubpassShadingPipelineCreateInfoHUAWEI-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI

A subpass shading pipeline’s workgroup size is a 2D vector with number of power-of-two in width and height. The maximum number of width and height is implementation dependent, and may vary for different formats and sample counts of attachments in a render pass.

To query the maximum workgroup size, call:

// Provided by VK_HUAWEI_subpass_shading
VkResult vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI(
    VkDevice                                    device,
    VkRenderPass                                renderpass,
    VkExtent2D*                                 pMaxWorkgroupSize);
  • device is a handle to a local device object that was used to create the given render pass.

  • renderPass is a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information.

  • pMaxWorkgroupSize is a pointer to a VkExtent2D structure.

Valid Usage (Implicit)
  • VUID-vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI-renderpass-parameter
    renderpass must be a valid VkRenderPass handle

  • VUID-vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI-pMaxWorkgroupSize-parameter
    pMaxWorkgroupSize must be a valid pointer to a VkExtent2D structure

  • VUID-vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI-renderpass-parent
    renderpass must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

10.2. Graphics Pipelines

Graphics pipelines consist of multiple shader stages, multiple fixed-function pipeline stages, and a pipeline layout.

To create graphics pipelines, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateGraphicsPipelines(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the graphics pipelines.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkGraphicsPipelineCreateInfo structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array of VkPipeline handles in which the resulting graphics pipeline objects are returned.

The VkGraphicsPipelineCreateInfo structure includes an array of VkPipelineShaderStageCreateInfo structures for each of the desired active shader stages, as well as creation information for all relevant fixed-function stages, and a pipeline layout.

Valid Usage
  • VUID-vkCreateGraphicsPipelines-flags-00720
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • VUID-vkCreateGraphicsPipelines-flags-00721
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • VUID-vkCreateGraphicsPipelines-pipelineCache-02876
    If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, host access to pipelineCache must be externally synchronized

Note

An implicit cache may be provided by the implementation or a layer. For this reason, it is still valid to set VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT on flags for any element of pCreateInfos while passing VK_NULL_HANDLE for pipelineCache.

Valid Usage (Implicit)
  • VUID-vkCreateGraphicsPipelines-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateGraphicsPipelines-pipelineCache-parameter
    If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • VUID-vkCreateGraphicsPipelines-pCreateInfos-parameter
    pCreateInfos must be a valid pointer to an array of createInfoCount valid VkGraphicsPipelineCreateInfo structures

  • VUID-vkCreateGraphicsPipelines-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateGraphicsPipelines-pPipelines-parameter
    pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • VUID-vkCreateGraphicsPipelines-createInfoCount-arraylength
    createInfoCount must be greater than 0

  • VUID-vkCreateGraphicsPipelines-pipelineCache-parent
    If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_SHADER_NV

The VkGraphicsPipelineCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkGraphicsPipelineCreateInfo {
    VkStructureType                                  sType;
    const void*                                      pNext;
    VkPipelineCreateFlags                            flags;
    uint32_t                                         stageCount;
    const VkPipelineShaderStageCreateInfo*           pStages;
    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
    const VkPipelineViewportStateCreateInfo*         pViewportState;
    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
    VkPipelineLayout                                 layout;
    VkRenderPass                                     renderPass;
    uint32_t                                         subpass;
    VkPipeline                                       basePipelineHandle;
    int32_t                                          basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stageCount is the number of entries in the pStages array.

  • pStages is a pointer to an array of stageCount VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline.

  • pVertexInputState is a pointer to a VkPipelineVertexInputStateCreateInfo structure defining vertex input state for use with vertex shading.

  • pInputAssemblyState is a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior for vertex shading, as described in Drawing Commands.

  • pTessellationState is a pointer to a VkPipelineTessellationStateCreateInfo structure defining tessellation state used by tessellation shaders.

  • pViewportState is a pointer to a VkPipelineViewportStateCreateInfo structure defining viewport state used when rasterization is enabled.

  • pRasterizationState is a pointer to a VkPipelineRasterizationStateCreateInfo structure defining rasterization state.

  • pMultisampleState is a pointer to a VkPipelineMultisampleStateCreateInfo structure defining multisample state used when rasterization is enabled.

  • pDepthStencilState is a pointer to a VkPipelineDepthStencilStateCreateInfo structure defining depth/stencil state used when rasterization is enabled for depth or stencil attachments accessed during rendering.

  • pColorBlendState is a pointer to a VkPipelineColorBlendStateCreateInfo structure defining color blend state used when rasterization is enabled for any color attachments accessed during rendering.

  • pDynamicState is a pointer to a VkPipelineDynamicStateCreateInfo structure defining which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can be NULL, which means no state in the pipeline is considered dynamic.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • renderPass is a handle to a render pass object describing the environment in which the pipeline will be used. The pipeline must only be used with a render pass instance compatible with the one provided. See Render Pass Compatibility for more information.

  • subpass is the index of the subpass in the render pass where this pipeline will be used.

  • basePipelineHandle is a pipeline to derive from.

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from.

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

If any shader stage fails to compile, the compile log will be reported back to the application, and VK_ERROR_INVALID_SHADER_NV will be generated.

The state required for a graphics pipeline is divided into vertex input state, pre-rasterization shader state, fragment shader state, and fragment output state.

Vertex input state is defined by:

Pre-rasterization shader state is defined by:

Fragment shader state is defined by:

Fragment output state is defined by:

A complete graphics pipeline always includes pre-rasterization shader state, with other subsets included depending on that state. If the pre-rasterization shader state includes a vertex shader, then vertex input state is included in a complete graphics pipeline. If the value of VkPipelineRasterizationStateCreateInfo::rasterizerDiscardEnable in the pre-rasterization shader state is VK_FALSE or the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state is enabled fragment shader state and fragment output interface state is included in a complete graphics pipeline.

If different subsets are linked together with pipeline layouts created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, the final effective pipeline layout is effectively the union of the linked pipeline layouts. When binding descriptor sets for this pipeline, the pipeline layout used must be compatible with this union. This pipeline layout can be overridden when linking with VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT by providing a VkPipelineLayout that is compatible with this union other than VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, or when linking without VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT by providing a VkPipelineLayout that is fully compatible with this union.

Valid Usage
  • VUID-VkGraphicsPipelineCreateInfo-flags-00722
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a graphics VkPipeline

  • VUID-VkGraphicsPipelineCreateInfo-flags-00723
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • VUID-VkGraphicsPipelineCreateInfo-flags-00724
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-flags-00725
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • VUID-VkGraphicsPipelineCreateInfo-stage-00726
    The stage member of each element of pStages must be unique

  • VUID-VkGraphicsPipelineCreateInfo-pStages-02095
    If the pipeline is being created with pre-rasterization shader state the geometric shader stages provided in pStages must be either from the mesh shading pipeline (stage is VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV) or from the primitive shading pipeline (stage is VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, or VK_SHADER_STAGE_GEOMETRY_BIT)

  • VUID-VkGraphicsPipelineCreateInfo-stage-02096
    If the pipeline is being created with pre-rasterization shader state the stage member of one element of pStages must be either VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-VkGraphicsPipelineCreateInfo-stage-00728
    The stage member of each element of pStages must not be VK_SHADER_STAGE_COMPUTE_BIT

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00729
    If the pipeline is being created with pre-rasterization shader state and pStages includes a tessellation control shader stage, it must include a tessellation evaluation shader stage

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00730
    If the pipeline is being created with pre-rasterization shader state and pStages includes a tessellation evaluation shader stage, it must include a tessellation control shader stage

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00731
    If the pipeline is being created with pre-rasterization shader state and pStages includes a tessellation control shader stage and a tessellation evaluation shader stage, pTessellationState must be a valid pointer to a valid VkPipelineTessellationStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00732
    If the pipeline is being created with pre-rasterization shader state and pStages includes tessellation shader stages, the shader code of at least one stage must contain an OpExecutionMode instruction specifying the type of subdivision in the pipeline

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00733
    If the pipeline is being created with pre-rasterization shader state and pStages includes tessellation shader stages, and the shader code of both stages contain an OpExecutionMode instruction specifying the type of subdivision in the pipeline, they must both specify the same subdivision mode

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00734
    If the pipeline is being created with pre-rasterization shader state and pStages includes tessellation shader stages, the shader code of at least one stage must contain an OpExecutionMode instruction specifying the output patch size in the pipeline

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00735
    If the pipeline is being created with pre-rasterization shader state and pStages includes tessellation shader stages, and the shader code of both contain an OpExecutionMode instruction specifying the out patch size in the pipeline, they must both specify the same patch size

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00736
    If the pipeline is being created with pre-rasterization shader state and pStages includes tessellation shader stages, the topology member of pInputAssembly must be VK_PRIMITIVE_TOPOLOGY_PATCH_LIST

  • VUID-VkGraphicsPipelineCreateInfo-topology-00737
    If the pipeline is being created with pre-rasterization shader state and the topology member of pInputAssembly is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, pStages must include tessellation shader stages

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00738
    If the pipeline is being created with pre-rasterization shader state and pStages includes a geometry shader stage, and does not include any tessellation shader stages, its shader code must contain an OpExecutionMode instruction specifying an input primitive type that is compatible with the primitive topology specified in pInputAssembly

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00739
    If the pipeline is being created with pre-rasterization shader state and pStages includes a geometry shader stage, and also includes tessellation shader stages, its shader code must contain an OpExecutionMode instruction specifying an input primitive type that is compatible with the primitive topology that is output by the tessellation stages

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00740
    If the pipeline is being created with pre-rasterization shader state and fragment shader state, it includes both a fragment shader and a geometry shader, and the fragment shader code reads from an input variable that is decorated with PrimitiveId, then the geometry shader code must write to a matching output variable, decorated with PrimitiveId, in all execution paths

  • VUID-VkGraphicsPipelineCreateInfo-PrimitiveId-06264
    If the pipeline is being created with pre-rasterization shader state, it includes a mesh shader and the fragment shader code reads from an input variable that is decorated with PrimitiveId, then the mesh shader code must write to a matching output variable, decorated with PrimitiveId, in all execution paths

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06038
    If renderPass is not VK_NULL_HANDLE and the pipeline is being created with fragment shader state the fragment shader must not read from any input attachment that is defined as VK_ATTACHMENT_UNUSED in subpass

  • VUID-VkGraphicsPipelineCreateInfo-pStages-00742
    If the pipeline is being created with pre-rasterization shader state and multiple pre-rasterization shader stages are included in pStages, the shader code for the entry points identified by those pStages and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • VUID-VkGraphicsPipelineCreateInfo-None-04889
    If the pipeline is being created with pre-rasterization shader state and fragment shader state, the fragment shader and last pre-rasterization shader stage and any relevant state must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06039
    If renderPass is not VK_NULL_HANDLE, the pipeline is being created with fragment shader state, and subpass uses a depth/stencil attachment in renderPass with a read-only layout for the depth aspect in the VkAttachmentReference defined by subpass, the depthWriteEnable member of pDepthStencilState must be VK_FALSE

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06040
    If renderPass is not VK_NULL_HANDLE, the pipeline is being created with fragment shader state, and subpass uses a depth/stencil attachment in renderPass with a read-only layout for the stencil aspect in the VkAttachmentReference defined by subpass, the failOp, passOp and depthFailOp members of each of the front and back members of pDepthStencilState must be VK_STENCIL_OP_KEEP

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06041
    If renderPass is not VK_NULL_HANDLE, and the pipeline is being created with fragment output interface state, then for each color attachment in the subpass, if the potential format features of the format of the corresponding attachment description do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06042
    If renderPass is not VK_NULL_HANDLE, and the pipeline is being created with fragment output interface state, and the subpass uses color attachments, the attachmentCount member of pColorBlendState must be equal to the colorAttachmentCount used to create subpass

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04130
    If the pipeline is being created with pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, the pViewports member of pViewportState must be a valid pointer to an array of pViewportState->viewportCount valid VkViewport structures

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04131
    If the pipeline is being created with pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SCISSOR or VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, the pScissors member of pViewportState must be a valid pointer to an array of pViewportState->scissorCount VkRect2D structures

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00749
    If the pipeline is being created with pre-rasterization shader state, and the wide lines feature is not enabled, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_LINE_WIDTH, the lineWidth member of pRasterizationState must be 1.0

  • VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-00750
    If the pipeline is being created with pre-rasterization shader state, and the rasterizerDiscardEnable member of pRasterizationState is VK_FALSE, pViewportState must be a valid pointer to a valid VkPipelineViewportStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-pViewportState-04892
    If the pipeline is being created with pre-rasterization shader state, and the graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled, pViewportState must be a valid pointer to a valid VkPipelineViewportStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-00751
    If the pipeline is being created with fragment output interface state, pMultisampleState must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06043
    If renderPass is not VK_NULL_HANDLE, the pipeline is being created with fragment shader state, and subpass uses a depth/stencil attachment, pDepthStencilState must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06044
    If renderPass is not VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, and subpass uses color attachments, pColorBlendState must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00754
    If the pipeline is being created with pre-rasterization shader state, the depth bias clamping feature is not enabled, no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DEPTH_BIAS, and the depthBiasEnable member of pRasterizationState is VK_TRUE, the depthBiasClamp member of pRasterizationState must be 0.0

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-02510
    If the pipeline is being created with fragment shader state, and the VK_EXT_depth_range_unrestricted extension is not enabled and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DEPTH_BOUNDS, and the depthBoundsTestEnable member of pDepthStencilState is VK_TRUE, the minDepthBounds and maxDepthBounds members of pDepthStencilState must be between 0.0 and 1.0, inclusive

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-01521
    If the pipeline is being created with fragment shader state or fragment output interface state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, sampleLocationsInfo.sampleLocationGridSize.width must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-01522
    If the pipeline is being created with fragment shader state or fragment output interface state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, sampleLocationsInfo.sampleLocationGridSize.height must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-01523
    If the pipeline is being created with fragment shader state or fragment output interface state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, sampleLocationsInfo.sampleLocationsPerPixel must equal rasterizationSamples

  • VUID-VkGraphicsPipelineCreateInfo-sampleLocationsEnable-01524
    If the pipeline is being created with fragment shader state, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, the fragment shader code must not statically use the extended instruction InterpolateAtSample

  • VUID-VkGraphicsPipelineCreateInfo-layout-00756
    layout must be consistent with all shaders specified in pStages

  • VUID-VkGraphicsPipelineCreateInfo-subpass-00757
    If the pipeline is being created with fragment output interface state, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, and if subpass uses color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must be the same as the sample count for those subpass attachments

  • VUID-VkGraphicsPipelineCreateInfo-subpass-01505
    If the pipeline is being created with fragment output interface state, and the VK_AMD_mixed_attachment_samples extension is enabled, and if subpass uses color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must equal the maximum of the sample counts of those subpass attachments

  • VUID-VkGraphicsPipelineCreateInfo-subpass-01411
    If the pipeline is being created with fragment output interface state, and the VK_NV_framebuffer_mixed_samples extension is enabled, and if subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled, then the rasterizationSamples member of pMultisampleState must be the same as the sample count of the depth/stencil attachment

  • VUID-VkGraphicsPipelineCreateInfo-subpass-01412
    If the pipeline is being created with fragment output interface state, and the VK_NV_framebuffer_mixed_samples extension is enabled, and if subpass has any color attachments, then the rasterizationSamples member of pMultisampleState must be greater than or equal to the sample count for those subpass attachments

  • VUID-VkGraphicsPipelineCreateInfo-coverageReductionMode-02722
    If the pipeline is being created with fragment output interface state, and the VK_NV_coverage_reduction_mode extension is enabled, the coverage reduction mode specified by VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode, the rasterizationSamples member of pMultisampleState and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

  • VUID-VkGraphicsPipelineCreateInfo-subpass-00758
    If the pipeline is being created with fragment output interface state, and subpass does not use any color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must follow the rules for a zero-attachment subpass

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06046
    If renderPass is a valid renderPass, subpass must be a valid subpass within renderPass

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06047
    If renderPass is a valid renderPass, the pipeline is being created with pre-rasterization shader state, and the renderPass has multiview enabled and subpass has more than one bit set in the view mask and multiviewTessellationShader is not enabled, then pStages must not include tessellation shaders

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06048
    If renderPass is a valid renderPass, the pipeline is being created with pre-rasterization shader state, and the renderPass has multiview enabled and subpass has more than one bit set in the view mask and multiviewGeometryShader is not enabled, then pStages must not include a geometry shader

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06049
    If renderPass is a valid renderPass, the pipeline is being created with pre-rasterization shader state, and the renderPass has multiview enabled and subpass has more than one bit set in the view mask, shaders in the pipeline must not write to the Layer built-in output

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06050
    If renderPass is a valid renderPass and the pipeline is being created with pre-rasterization shader state, and the renderPass has multiview enabled, then all shaders must not include variables decorated with the Layer built-in decoration in their interfaces

  • VUID-VkGraphicsPipelineCreateInfo-flags-00764
    flags must not contain the VK_PIPELINE_CREATE_DISPATCH_BASE flag

  • VUID-VkGraphicsPipelineCreateInfo-pStages-01565
    If the pipeline is being created with fragment shader state and an input attachment was referenced by an aspectMask at renderPass creation time, the fragment shader must only read from the aspects that were specified for that input attachment

  • VUID-VkGraphicsPipelineCreateInfo-layout-01688
    The number of resources in layout accessible to each shader stage that is used by the pipeline must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-01715
    If the pipeline is being created with pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, and the viewportWScalingEnable member of a VkPipelineViewportWScalingStateCreateInfoNV structure, included in the pNext chain of pViewportState, is VK_TRUE, the pViewportWScalings member of the VkPipelineViewportWScalingStateCreateInfoNV must be a pointer to an array of VkPipelineViewportWScalingStateCreateInfoNV::viewportCount valid VkViewportWScalingNV structures

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04056
    If the pipeline is being created with pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV, and if pViewportState->pNext chain includes a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure, and if its exclusiveScissorCount member is not 0, then its pExclusiveScissors member must be a valid pointer to an array of exclusiveScissorCount VkRect2D structures

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04057
    If the pipeline is being created with pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV, and if pViewportState->pNext chain includes a VkPipelineViewportShadingRateImageStateCreateInfoNV structure, then its pShadingRatePalettes member must be a valid pointer to an array of viewportCount valid VkShadingRatePaletteNV structures

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04058
    If the pipeline is being created with pre-rasterization shader state, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, and if pNext chain includes a VkPipelineDiscardRectangleStateCreateInfoEXT structure, and if its discardRectangleCount member is not 0, then its pDiscardRectangles member must be a valid pointer to an array of discardRectangleCount VkRect2D structures

  • VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-04910
    If the pipeline is being created with vertex input state, and VK_DYNAMIC_STATE_VERTEX_INPUT_EXT is not set, pVertexInputState must be a valid pointer to a valid VkPipelineVertexInputStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-pStages-02098
    If the pipeline is being created with vertex input state, pInputAssemblyState must be a valid pointer to a valid VkPipelineInputAssemblyStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-pStages-02317
    If the pipeline is being created with pre-rasterization shader state, the Xfb execution mode can be specified by no more than one shader stage in pStages

  • VUID-VkGraphicsPipelineCreateInfo-pStages-02318
    If the pipeline is being created with pre-rasterization shader state, and any shader stage in pStages specifies Xfb execution mode it must be the last pre-rasterization shader stage

  • VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02319
    If the pipeline is being created with pre-rasterization shader state, and a VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream value other than zero is specified, all variables in the output interface of the entry point being compiled decorated with Position, PointSize, ClipDistance, or CullDistance must be decorated with identical Stream values that match the rasterizationStream

  • VUID-VkGraphicsPipelineCreateInfo-rasterizationStream-02320
    If the pipeline is being created with pre-rasterization shader state, and VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream is zero, or not specified, all variables in the output interface of the entry point being compiled decorated with Position, PointSize, ClipDistance, or CullDistance must be decorated with a Stream value of zero, or must not specify the Stream decoration

  • VUID-VkGraphicsPipelineCreateInfo-geometryStreams-02321
    If the pipeline is being created with pre-rasterization shader state, and the last pre-rasterization shader stage is a geometry shader, and that geometry shader uses the GeometryStreams capability, then VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams feature must be enabled

  • VUID-VkGraphicsPipelineCreateInfo-None-02322
    If the pipeline is being created with pre-rasterization shader state, and there are any mesh shader stages in the pipeline there must not be any shader stage in the pipeline with a Xfb execution mode

  • VUID-VkGraphicsPipelineCreateInfo-lineRasterizationMode-02766
    If the pipeline is being created with pre-rasterization shader state and at least one of fragment output interface state or fragment shader state, and pMultisampleState is not NULL, the lineRasterizationMode member of a VkPipelineRasterizationLineStateCreateInfoEXT structure included in the pNext chain of pRasterizationState is VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT or VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT, then the alphaToCoverageEnable, alphaToOneEnable, and sampleShadingEnable members of pMultisampleState must all be VK_FALSE

  • VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767
    If the pipeline is being created with pre-rasterization shader state, the stippledLineEnable member of VkPipelineRasterizationLineStateCreateInfoEXT is VK_TRUE, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_LINE_STIPPLE_EXT, then the lineStippleFactor member of VkPipelineRasterizationLineStateCreateInfoEXT must be in the range [1,256]

  • VUID-VkGraphicsPipelineCreateInfo-flags-03372
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-03373
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-03374
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-03375
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-03376
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-03377
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-03577
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-04947
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03379
    If the pipeline is being created with pre-rasterization shader state, and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is included in the pDynamicStates array then viewportCount must be zero

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03380
    If the pipeline is being created with pre-rasterization shader state, and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT is included in the pDynamicStates array then scissorCount must be zero

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04132
    If the pipeline is being created with pre-rasterization shader state, and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is included in the pDynamicStates array then VK_DYNAMIC_STATE_VIEWPORT must not be present

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04133
    If the pipeline is being created with pre-rasterization shader state, and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT is included in the pDynamicStates array then VK_DYNAMIC_STATE_SCISSOR must not be present

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04869
    If the extendedDynamicState2LogicOp feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_LOGIC_OP_EXT

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04870
    If the extendedDynamicState2PatchControlPoints feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT

  • VUID-VkGraphicsPipelineCreateInfo-flags-02877
    If flags includes VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then the VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

  • VUID-VkGraphicsPipelineCreateInfo-flags-02966
    If the pipeline is being created with pre-rasterization shader state and flags includes VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then all stages must not specify Xfb execution mode

  • VUID-VkGraphicsPipelineCreateInfo-pipelineCreationCacheControl-02878
    If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04494
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.width must be greater than or equal to 1

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04495
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.height must be greater than or equal to 1

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04496
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.width must be a power-of-two value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04497
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.height must be a power-of-two value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04498
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.width must be less than or equal to 4

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04499
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.height must be less than or equal to 4

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04500
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, and the pipelineFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.width and VkPipelineFragmentShadingRateStateCreateInfoKHR::fragmentSize.height must both be equal to 1

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06567
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[0] must be a valid VkFragmentShadingRateCombinerOpKHR value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06568
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[1] must be a valid VkFragmentShadingRateCombinerOpKHR value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04501
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, and the primitiveFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[0] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04502
    If the pipeline is being created with pre-rasterization shader state or fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, and the attachmentFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps[1] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04503
    If the pipeline is being created with pre-rasterization shader state and the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT is not included in pDynamicState->pDynamicStates, and VkPipelineViewportStateCreateInfo::viewportCount is greater than 1, entry points specified in pStages must not write to the PrimitiveShadingRateKHR built-in

  • VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04504
    If the pipeline is being created with pre-rasterization shader state and the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, and entry points specified in pStages write to the ViewportIndex built-in, they must not also write to the PrimitiveShadingRateKHR built-in

  • VUID-VkGraphicsPipelineCreateInfo-primitiveFragmentShadingRateWithMultipleViewports-04505
    If the pipeline is being created with pre-rasterization shader state and the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, and entry points specified in pStages write to the ViewportMaskNV built-in, they must not also write to the PrimitiveShadingRateKHR built-in

  • VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04506
    If the pipeline is being created with pre-rasterization shader state or fragment shader state, the fragmentShadingRateNonTrivialCombinerOps limit is not supported, and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, elements of VkPipelineFragmentShadingRateStateCreateInfoKHR::combinerOps must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR

  • VUID-VkGraphicsPipelineCreateInfo-None-06569
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRateType must be a valid VkFragmentShadingRateTypeNV value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06570
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRate must be a valid VkFragmentShadingRateNV value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06571
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[0] must be a valid VkFragmentShadingRateCombinerOpKHR value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-06572
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[1] must be a valid VkFragmentShadingRateCombinerOpKHR value

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04569
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, and the fragmentShadingRateEnums feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRateType must be equal to VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04570
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, and the pipelineFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRate must be equal to VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04571
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, and the primitiveFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[0] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicState-04572
    If the pipeline is being created with fragment shader state and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, and the attachmentFragmentShadingRate feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps[1] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-VkGraphicsPipelineCreateInfo-fragmentShadingRateNonTrivialCombinerOps-04573
    If the pipeline is being created with fragment shader state, and the fragmentShadingRateNonTrivialCombinerOps limit is not supported and VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR is not included in pDynamicState->pDynamicStates, elements of VkPipelineFragmentShadingRateEnumStateCreateInfoNV::combinerOps must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR

  • VUID-VkGraphicsPipelineCreateInfo-None-04574
    If the pipeline is being created with fragment shader state, and the supersampleFragmentShadingRates feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRate must not be equal to VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, or VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV

  • VUID-VkGraphicsPipelineCreateInfo-None-04575
    If the pipeline is being created with fragment shader state, and the noInvocationFragmentShadingRates feature is not enabled, VkPipelineFragmentShadingRateEnumStateCreateInfoNV::shadingRate must not be equal to VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-03578
    All elements of the pDynamicStates member of pDynamicState must not be VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04807
    If the pipeline is being created with pre-rasterization shader state and the vertexInputDynamicState feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_VERTEX_INPUT_EXT

  • VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-04800
    If the colorWriteEnable feature is not enabled, there must be no element of the pDynamicStates member of pDynamicState set to VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT

  • VUID-VkGraphicsPipelineCreateInfo-rasterizationSamples-04899
    If the pipeline is being created with fragment shader state, and the VK_QCOM_render_pass_shader_resolve extension is enabled, and if subpass has any input attachments, and if the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then the sample count of the input attachments must equal rasterizationSamples

  • VUID-VkGraphicsPipelineCreateInfo-sampleShadingEnable-04900
    If the pipeline is being created with fragment shader state, and the VK_QCOM_render_pass_shader_resolve extension is enabled, and if the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then sampleShadingEnable must be false

  • VUID-VkGraphicsPipelineCreateInfo-flags-04901
    If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, then the subpass must be the last subpass in a subpass dependency chain

  • VUID-VkGraphicsPipelineCreateInfo-flags-04902
    If flags includes VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if pResolveAttachments is not NULL, then each resolve attachment must be VK_ATTACHMENT_UNUSED

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06575
    If the pipeline is being created with pre-rasterization shader state, fragment shader state, or fragment output interface state, renderPass must be VK_NULL_HANDLE or a valid render pass object

  • VUID-VkGraphicsPipelineCreateInfo-dynamicRendering-06576
    If the dynamicRendering feature is not enabled and the pipeline is being created with pre-rasterization shader state, fragment shader state, or fragment output interface state, renderPass must not be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-multiview-06577
    If the multiview feature is not enabled, the pipeline is being created with pre-rasterization shader state, fragment shader state, or fragment output interface state, and renderPass is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::viewMask must be 0

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06578
    If the pipeline is being created with pre-rasterization shader state, fragment shader state, or fragment output interface state, and renderPass is VK_NULL_HANDLE, the index of the most significant bit in VkPipelineRenderingCreateInfo::viewMask must be less than maxMultiviewViewCount

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06579
    If the pipeline is being created with fragment output interface state, and renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::colorAttachmentCount is not 0, VkPipelineRenderingCreateInfo::pColorAttachmentFormats must be a valid pointer to an array of colorAttachmentCount valid VkFormat values

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06580
    If the pipeline is being created with fragment output interface state, and renderPass is VK_NULL_HANDLE, each element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats must be a valid VkFormat value

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06582
    If the pipeline is being created with fragment output interface state, renderPass is VK_NULL_HANDLE, and any element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats is not VK_FORMAT_UNDEFINED, that format must be a format with potential format features that include VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT or VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06583
    If the pipeline is being created with fragment output interface state, and renderPass is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::depthAttachmentFormat must be a valid VkFormat value

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06584
    If the pipeline is being created with fragment output interface state, and renderPass is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::stencilAttachmentFormat must be a valid VkFormat value

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06585
    If the pipeline is being created with fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::depthAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06586
    If the pipeline is being created with fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format with potential format features that include VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06587
    If the pipeline is being created with fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::depthAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format that includes a depth aspect

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06588
    If the pipeline is being created with fragment output interface state, renderPass is VK_NULL_HANDLE, and VkPipelineRenderingCreateInfo::stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, it must be a format that includes a stencil aspect

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06589
    If the pipeline is being created with fragment output interface state, renderPass is VK_NULL_HANDLE, VkPipelineRenderingCreateInfo::depthAttachmentFormat is not VK_FORMAT_UNDEFINED, and VkPipelineRenderingCreateInfo::stencilAttachmentFormat is not VK_FORMAT_UNDEFINED, depthAttachmentFormat must equal stencilAttachmentFormat

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06053
    If renderPass is VK_NULL_HANDLE, the pipeline is being created with fragment shader state and fragment output interface state, and either of VkPipelineRenderingCreateInfo::depthAttachmentFormat or VkPipelineRenderingCreateInfo::stencilAttachmentFormat are not VK_FORMAT_UNDEFINED, pDepthStencilState must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06590
    If renderPass is VK_NULL_HANDLE and the pipeline is being created with fragment shader state but not fragment output interface state, pDepthStencilState must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06054
    If renderPass is VK_NULL_HANDLE, the pipeline is being created with fragment output interface state, and VkPipelineRenderingCreateInfo::colorAttachmentCount is not equal to 0, pColorBlendState must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06055
    If renderPass is VK_NULL_HANDLE and the pipeline is being created with fragment output interface state, pColorBlendState->attachmentCount must be equal to VkPipelineRenderingCreateInfo::colorAttachmentCount

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06056
    If renderPass is VK_NULL_HANDLE and the pipeline is being created with fragment shader state the fragment shader must not read from any input attachment

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06057
    If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, the viewMask member of a VkPipelineRenderingCreateInfo structure included in the pNext chain is not 0, and the multiviewTessellationShader feature is not enabled, then pStages must not include tessellation shaders

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06058
    If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, the viewMask member of a VkPipelineRenderingCreateInfo structure included in the pNext chain is not 0, and the multiviewGeometryShader feature is not enabled, then pStages must not include a geometry shader

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06059
    If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state, and the viewMask member of a VkPipelineRenderingCreateInfo structure included in the pNext chain is not 0, shaders in pStages must not include variables decorated with the Layer built-in decoration in their interfaces

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06060
    If the pipeline is being created with fragment output interface state and renderPass is VK_NULL_HANDLE, pColorBlendState->attachmentCount must be equal to the colorAttachmentCount member of the VkPipelineRenderingCreateInfo structure included in the pNext chain

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06061
    If the pipeline is being created with fragment shader state and renderPass is VK_NULL_HANDLE, fragment shaders in pStages must not include the InputAttachment capability

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06062
    If the pipeline is being created with fragment output interface state and renderPass is VK_NULL_HANDLE, for each color attachment format defined by the pColorAttachmentFormats member of VkPipelineRenderingCreateInfo, if its potential format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06063
    If the pipeline is being created with fragment output interface state and renderPass is VK_NULL_HANDLE, if the pNext chain includes VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV, the colorAttachmentCount member of that structure must be equal to the value of VkPipelineRenderingCreateInfo::colorAttachmentCount

  • VUID-VkGraphicsPipelineCreateInfo-flags-06591
    If the pipeline is being created with fragment shader state, and the fragment shader code enables early fragment tests, the flags member of VkPipelineDepthStencilStateCreateInfo must not include VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM or VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM

  • VUID-VkGraphicsPipelineCreateInfo-flags-06482
    If the pipeline is being created with fragment output interface state and the flags member of VkPipelineColorBlendStateCreateInfo includes VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM, renderpass must not be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-flags-06483
    If the pipeline is being created with fragment output interface state and the flags member of VkPipelineDepthStencilStateCreateInfo includes VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM or VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM, renderpass must not be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-pColorAttachmentSamples-06592
    If the fragment output interface state, elements of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV must be valid VkSampleCountFlagBits values

  • VUID-VkGraphicsPipelineCreateInfo-depthStencilAttachmentSamples-06593
    If the fragment output interface state and the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV is not 0, it must be a valid VkSampleCountFlagBits value

  • VUID-VkGraphicsPipelineCreateInfo-flags-06484
    If the pipeline is being created with fragment output interface state and the flags member of VkPipelineColorBlendStateCreateInfo includes VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM subpass must have been created with VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM

  • VUID-VkGraphicsPipelineCreateInfo-flags-06485
    If the pipeline is being created with fragment output interface state and the flags member of VkPipelineDepthStencilStateCreateInfo includes VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM, subpass must have been created with VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM

  • VUID-VkGraphicsPipelineCreateInfo-flags-06486
    If the pipeline is being created with fragment output interface state and the flags member of VkPipelineDepthStencilStateCreateInfo includes VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM, subpass must have been created with VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM

  • VUID-VkGraphicsPipelineCreateInfo-pipelineStageCreationFeedbackCount-06594
    If VkPipelineCreationFeedbackCreateInfo::pipelineStageCreationFeedbackCount is not 0, it must be equal to stageCount

  • VUID-VkGraphicsPipelineCreateInfo-renderPass-06595
    If renderPass is VK_NULL_HANDLE, the pipeline is being created with pre-rasterization shader state or fragment shader state, and VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly is VK_TRUE then VkMultiviewPerViewAttributesInfoNVX::perViewAttributes must also be VK_TRUE

  • VUID-VkGraphicsPipelineCreateInfo-flags-06596
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributes specified in both this pipeline and the library must be equal

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06597
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributes specified in both libraries must be equal

  • VUID-VkGraphicsPipelineCreateInfo-flags-06598
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly specified in both this pipeline and the library must be equal

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06599
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the value of VkMultiviewPerViewAttributesInfoNVX::perViewAttributesPositionXOnly specified in both libraries must be equal

  • VUID-VkGraphicsPipelineCreateInfo-graphicsPipelineLibrary-06606
    If the graphicsPipelineLibrary feature is not enabled, flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-graphicsPipelineLibrary-06607
    If the graphicsPipelineLibrary feature is not enabled, the pipeline must be created with a complete set of state

  • VUID-VkGraphicsPipelineCreateInfo-flags-06608
    If the pipeline is being created with all possible state subsets, flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-flags-06609
    If flags includes VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, pipeline libraries included via VkPipelineLibraryCreateInfoKHR must have been created with VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT

  • VUID-VkGraphicsPipelineCreateInfo-flags-06610
    If flags includes VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT, pipeline libraries included via VkPipelineLibraryCreateInfoKHR must have been created with VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06611
    Any pipeline libraries included via VkPipelineLibraryCreateInfoKHR::pLibraries must not include any state subset already defined by this structure or defined by any other pipeline library in VkPipelineLibraryCreateInfoKHR::pLibraries

  • VUID-VkGraphicsPipelineCreateInfo-flags-06612
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, and layout was not created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by this pipeline and the library must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06613
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the layout specified by either library was not created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by each library must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-flags-06614
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and layout was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by the library must also have been created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06615
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the layout specified by either library was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then the layout used by both libaries must have been created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

  • VUID-VkGraphicsPipelineCreateInfo-flags-06616
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and layout was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, elements of the pSetLayouts array which layout was created with that are not VK_NULL_HANDLE must be identically defined to the element at the same index of pSetLayouts used to create the library’s layout

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06617
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and the layout specified by either library was created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, elements of the pSetLayouts array which either layout was created with that are not VK_NULL_HANDLE must be identically defined to the element at the same index of pSetLayouts used to create the other library’s layout

  • VUID-VkGraphicsPipelineCreateInfo-flags-06618
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, any descriptor set layout N specified by layout in both this pipeline and the library which include bindings accessed by shader stages in each must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06619
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, any descriptor set layout N specified by layout in both libraries which include bindings accessed by shader stages in each must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-flags-06620
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, push constants specified in layout in both this pipeline and the library which are available to shader stages in each must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06621
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, push constants specified in layout in both this pipeline and the library which are available to shader stages in each must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-flags-06679
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and any element of the pSetLayouts array which layout was created with was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create the library’s layout must not be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-flags-06680
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and any element of the pSetLayouts array used to create the library’s layout was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create this pipeline’s layout must not be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06681
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and any element of the pSetLayouts array used to create each library’s layout was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create the other library’s layout must not be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-flags-06756
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and any element of the pSetLayouts array which layout was created with was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create the library’s layout must not have shader bindings for shaders in the other subset

  • VUID-VkGraphicsPipelineCreateInfo-flags-06757
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other subset, and any element of the pSetLayouts array used to create the library’s layout was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create this pipeline’s layout must not have shader bindings for shaders in the other subset

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06758
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and any element of the pSetLayouts array used to create each library’s layout was VK_NULL_HANDLE, then the corresponding element of the pSetLayouts array used to create the other library’s layout must not have shader bindings for shaders in the other subset

  • VUID-VkGraphicsPipelineCreateInfo-flags-06682
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes both VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, layout must have been created with no elements of the pSetLayouts array set to VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-flags-06683
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and pRasterizationState->rasterizerDiscardEnable is VK_TRUE, layout must have been created with no elements of the pSetLayouts array set to VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-flags-06684
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the value of subpass must be equal to that used to create the library

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06623
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and another element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the value of subpass used to create each library must be identical

  • VUID-VkGraphicsPipelineCreateInfo-renderpass-06624
    If renderpass is not VK_NULL_HANDLE, VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, renderPass must be compatible with that used to create the library

  • VUID-VkGraphicsPipelineCreateInfo-renderpass-06625
    If renderpass is VK_NULL_HANDLE, VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the value of renderPass used to create that library must also be VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-flags-06626
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, and renderPass is VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::viewMask used by this pipeline and that specified by the library must be identical

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06627
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, another element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, and renderPass was VK_NULL_HANDLE for both libraries, the value of VkPipelineRenderingCreateInfo::viewMask set by each library must be identical

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06628
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one of and no more than two of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and another element of VkPipelineLibraryCreateInfoKHR::pLibraries includes one of the other flags, the renderPass objects used to create each library must be compatible or all equal to VK_NULL_HANDLE

  • VUID-VkGraphicsPipelineCreateInfo-pMultisampleState-06629
    If the pipeline is being created with fragment shader state pMultisampleState must be NULL or a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-renderpass-06631
    If the pipeline is being created with fragment shader state and renderpass is not VK_NULL_HANDLE, then pMultisampleState must not be NULL

  • VUID-VkGraphicsPipelineCreateInfo-Input-06632
    If the pipeline is being created with fragment shader state with a fragment shader that either enables sample shading or decorates any variable in the Input storage class with Sample, then pMultisampleState must not be NULL

  • VUID-VkGraphicsPipelineCreateInfo-flags-06633
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a pMultisampleState that was not NULL, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, pMultisampleState must be identically defined to that used to create the library

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06634
    If an element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a pMultisampleState that was not NULL, and if VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, pMultisampleState must be identically defined to that used to create the library

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06635
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT with a pMultisampleState that was not NULL, and if a different element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, the pMultisampleState used to create each library must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06636
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT and a value of pMultisampleState->sampleShading equal VK_TRUE, and if a different element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the pMultisampleState used to create each library must be identically defined

  • VUID-VkGraphicsPipelineCreateInfo-flags-06637
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, pMultisampleState->sampleShading is VK_TRUE, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries was created with VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, the pMultisampleState used to create that library must be identically defined pMultisampleState

  • VUID-VkGraphicsPipelineCreateInfo-flags-06638
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes only one of VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, and an element of VkPipelineLibraryCreateInfoKHR::pLibraries includes the other flag, values specified in VkPipelineFragmentShadingRateStateCreateInfoKHR for both this pipeline and that library must be identical

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06639
    If one element of VkPipelineLibraryCreateInfoKHR::pLibraries includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT and another element includes VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, values specified in VkPipelineFragmentShadingRateStateCreateInfoKHR for both this pipeline and that library must be identical

  • VUID-VkGraphicsPipelineCreateInfo-flags-06640
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

  • VUID-VkGraphicsPipelineCreateInfo-flags-06641
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, pRasterizationState must be a valid pointer to a valid VkPipelineRasterizationStateCreateInfo structure

  • VUID-VkGraphicsPipelineCreateInfo-flags-06642
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, layout must be a valid VkPipelineLayout handle

  • VUID-VkGraphicsPipelineCreateInfo-flags-06643
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT, or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT, and renderPass is not VK_NULL_HANDLE, renderPass must be a valid VkRenderPass handle

  • VUID-VkGraphicsPipelineCreateInfo-flags-06644
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags includes VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT or VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT, stageCount must be greater than 0

  • VUID-VkGraphicsPipelineCreateInfo-flags-06645
    If VkGraphicsPipelineLibraryCreateInfoEXT::flags is non-zero, if flags includes VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, any libraries must have also been created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06646
    If VkPipelineLibraryCreateInfoKHR::pLibraries includes more than one library, and any library was created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, all libraries must have also been created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-pLibraries-06647
    If VkPipelineLibraryCreateInfoKHR::pLibraries includes at least one library, VkGraphicsPipelineLibraryCreateInfoEXT::flags is non-zero, and any library was created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR, flags must include VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

  • VUID-VkGraphicsPipelineCreateInfo-libraryCount-06648
    If the pipeline is not created with a complete set of state, or VkPipelineLibraryCreateInfoKHR::libraryCount is not 0, VkGraphicsPipelineShaderGroupsCreateInfoNV::groupCount and VkGraphicsPipelineShaderGroupsCreateInfoNV::pipelineCount must be 0

  • VUID-VkGraphicsPipelineCreateInfo-libraryCount-06649
    If the pipeline is created with a complete set of state, VkPipelineLibraryCreateInfoKHR::libraryCount is 0, and the pNext chain includes an instance of VkGraphicsPipelineShaderGroupsCreateInfoNV, VkGraphicsPipelineShaderGroupsCreateInfoNV::groupCount must be greater than 0

  • VUID-VkGraphicsPipelineCreateInfo-flags-06729
    If flags includes VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then layout must be a valid VkPipelineLayout that is compatible with the union of the libraries' pipeline layouts other than the inclusion/exclusion of VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

  • VUID-VkGraphicsPipelineCreateInfo-flags-06730
    If flags does not include VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT, the pipeline includes a complete set of state specified entirely by libraries, and each library was created with a VkPipelineLayout created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, then layout must be a valid VkPipelineLayout that is compatible with the union of the libraries' pipeline layouts

  • VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06759
    If conservativePointAndLineRasterization is not supported; the pipeline is being created with vertex input state and pre-rasterization shader state; the pipeline does not include a geometry shader; and the value of VkPipelineInputAssemblyStateCreateInfo::topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, or VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, then VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

  • VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06760
    If conservativePointAndLineRasterization is not supported, the pipeline is being created with pre-rasterization shader state, and the pipeline includes a geometry shader with either the OutputPoints or OutputLineStrip execution modes, VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

  • VUID-VkGraphicsPipelineCreateInfo-conservativePointAndLineRasterization-06761
    If conservativePointAndLineRasterization is not supported, the pipeline is being created with pre-rasterization shader state, and the pipeline includes a mesh shader with either the OutputPoints or OutputLinesNV execution modes, VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

Valid Usage (Implicit)

The VkPipelineRenderingCreateInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPipelineRenderingCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           viewMask;
    uint32_t           colorAttachmentCount;
    const VkFormat*    pColorAttachmentFormats;
    VkFormat           depthAttachmentFormat;
    VkFormat           stencilAttachmentFormat;
} VkPipelineRenderingCreateInfo;

or the equivalent

// Provided by VK_KHR_dynamic_rendering
typedef VkPipelineRenderingCreateInfo VkPipelineRenderingCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • viewMask is the viewMask used for rendering.

  • colorAttachmentCount is the number of entries in pColorAttachmentFormats

  • pColorAttachmentFormats is a pointer to an array of VkFormat values defining the format of color attachments used in this pipeline.

  • depthAttachmentFormat is a VkFormat value defining the format of the depth attachment used in this pipeline.

  • stencilAttachmentFormat is a VkFormat value defining the format of the stencil attachment used in this pipeline.

When a pipeline is created without a VkRenderPass, if this structure is present in the pNext chain of VkGraphicsPipelineCreateInfo, it specifies the view mask and format of attachments used for rendering. If this structure is not specified, and the pipeline does not include a VkRenderPass, viewMask and colorAttachmentCount are 0, and depthAttachmentFormat and stencilAttachmentFormat are VK_FORMAT_UNDEFINED. If a graphics pipeline is created with a valid VkRenderPass, parameters of this structure are ignored.

If depthAttachmentFormat, stencilAttachmentFormat, or any element of pColorAttachmentFormats is VK_FORMAT_UNDEFINED, it indicates that the corresponding attachment is unused within the render pass. Valid formats indicate that an attachment can be used - but it is still valid to set the attachment to NULL when beginning rendering.

Valid Usage (Implicit)
  • VUID-VkPipelineRenderingCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO

Bits which can be set in

specify how a pipeline is created, and are:

// Provided by VK_VERSION_1_0
typedef enum VkPipelineCreateFlagBits {
    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
  // Provided by VK_VERSION_1_1
    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
  // Provided by VK_VERSION_1_1
    VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010,
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT = 0x00000100,
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT = 0x00000200,
  // Provided by VK_KHR_dynamic_rendering with VK_KHR_fragment_shading_rate
    VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00200000,
  // Provided by VK_KHR_dynamic_rendering with VK_EXT_fragment_density_map
    VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT = 0x00400000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR = 0x00004000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR = 0x00008000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR = 0x00010000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR = 0x00020000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR = 0x00001000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR = 0x00002000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR = 0x00080000,
  // Provided by VK_NV_ray_tracing
    VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR = 0x00000040,
  // Provided by VK_KHR_pipeline_executable_properties
    VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR = 0x00000080,
  // Provided by VK_NV_device_generated_commands
    VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV = 0x00040000,
  // Provided by VK_KHR_pipeline_library
    VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x00000800,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT = 0x00800000,
  // Provided by VK_EXT_graphics_pipeline_library
    VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT = 0x00000400,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV = 0x00100000,
  // Provided by VK_VERSION_1_1
    VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
  // Provided by VK_KHR_dynamic_rendering with VK_KHR_fragment_shading_rate
    VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
  // Provided by VK_KHR_dynamic_rendering with VK_EXT_fragment_density_map
    VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT = VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT,
  // Provided by VK_KHR_device_group
    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
  // Provided by VK_KHR_device_group
    VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT = VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT = VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT,
} VkPipelineCreateFlagBits;
  • VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT specifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline.

  • VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT specifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent pipeline creation call.

  • VK_PIPELINE_CREATE_DERIVATIVE_BIT specifies that the pipeline to be created will be a child of a previously created parent pipeline.

  • VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT specifies that any shader input variables decorated as ViewIndex will be assigned values as if they were decorated as DeviceIndex.

  • VK_PIPELINE_CREATE_DISPATCH_BASE specifies that a compute pipeline can be used with vkCmdDispatchBase with a non-zero base workgroup.

  • VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV specifies that a pipeline is created with all shaders in the deferred state. Before using the pipeline the application must call vkCompileDeferredNV exactly once on each shader in the pipeline before using the pipeline.

  • VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR specifies that the shader compiler should capture statistics for the pipeline executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableStatisticsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time.

  • VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR specifies that the shader compiler should capture the internal representations of pipeline executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableInternalRepresentationsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time. When capturing IR from pipelines created with pipeline libraries, there is no guarantee that IR from libraries can be retrieved from the linked pipeline. Applications should retrieve IR from each library, and any linked pipelines, separately.

  • VK_PIPELINE_CREATE_LIBRARY_BIT_KHR specifies that the pipeline cannot be used directly, and instead defines a pipeline library that can be combined with other pipelines using the VkPipelineLibraryCreateInfoKHR structure. This is available in ray tracing and graphics pipelines.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR specifies that an any-hit shader will always be present when an any-hit shader would be executed. A NULL any-hit shader is an any-hit shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR specifies that a closest hit shader will always be present when a closest hit shader would be executed. A NULL closest hit shader is a closest hit shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR specifies that a miss shader will always be present when a miss shader would be executed. A NULL miss shader is a miss shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR specifies that an intersection shader will always be present when an intersection shader would be executed. A NULL intersection shader is an intersection shader which is effectively VK_SHADER_UNUSED_KHR, such as from a shader group consisting entirely of zeros.

  • VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR specifies that triangle primitives will be skipped during traversal using OpTraceRayKHR.

  • VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR specifies that AABB primitives will be skipped during traversal using OpTraceRayKHR.

  • VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR specifies that the shader group handles can be saved and reused on a subsequent run (e.g. for trace capture and replay).

  • VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV specifies that the pipeline can be used in combination with Device-Generated Commands.

  • VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT specifies that pipeline creation will fail if a compile is required for creation of a valid VkPipeline object; VK_PIPELINE_COMPILE_REQUIRED will be returned by pipeline creation, and the VkPipeline will be set to VK_NULL_HANDLE.

  • When creating multiple pipelines, VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT specifies that control will be returned to the application on failure of the corresponding pipeline rather than continuing to create additional pipelines.

  • VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV specifies that the pipeline is allowed to use OpTraceRayMotionNV.

  • VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies that the pipeline will be used with a fragment shading rate attachment.

  • VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT specifies that the pipeline will be used with a fragment density map attachment.

  • VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT specifies that pipeline libraries being linked into this library should have link time optimizations applied. If this bit is omitted, implementations should instead perform linking as rapidly as possible.

  • VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT specifies that pipeline libraries should retain any information necessary to later perform an optimal link with VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT.

It is valid to set both VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT and VK_PIPELINE_CREATE_DERIVATIVE_BIT. This allows a pipeline to be both a parent and possibly a child in a pipeline hierarchy. See Pipeline Derivatives for more information.

When an implementation is looking up a pipeline in a pipeline cache, if that pipeline is being created using linked libraries, implementations should always return an equivalent pipeline created with VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT if available, whether or not that bit was specified.

Note

Using VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT (or not) when linking pipeline libraries is intended as a performance tradeoff between host and device. If the bit is omitted, linking should be faster and produce a pipeline more rapidly, but performance of the pipeline on the target device may be reduced. If the bit is included, linking may be slower but should produce a pipeline with device performance comparable to a monolithically created pipeline. Using both options can allow latency-sensitive applications to generate a suboptimal but usable pipeline quickly, and then perform an optimal link in the background, substituting the result for the suboptimally linked pipeline as soon as it is available.

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCreateFlags;

VkPipelineCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineCreateFlagBits.

The VkGraphicsPipelineLibraryCreateInfoEXT structure is defined as:

// Provided by VK_EXT_graphics_pipeline_library
typedef struct VkGraphicsPipelineLibraryCreateInfoEXT {
    VkStructureType                      sType;
    void*                                pNext;
    VkGraphicsPipelineLibraryFlagsEXT    flags;
} VkGraphicsPipelineLibraryCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkGraphicsPipelineLibraryFlagBitsEXT specifying the subsets of the graphics pipeline that are being compiled.

If a VkGraphicsPipelineLibraryCreateInfoEXT structure is included in the pNext chain of VkGraphicsPipelineCreateInfo, it specifies the subsets of the graphics pipeline being created.

If this structure is omitted, and either VkGraphicsPipelineCreateInfo::flags includes VK_PIPELINE_CREATE_LIBRARY_BIT_KHR or the VkGraphicsPipelineCreateInfo::pNext chain includes a VkPipelineLibraryCreateInfoKHR structure with a libraryCount greater than 0, it is as if flags is 0. Otherwise if this structure is omitted, it is as if flags includes all possible subsets of the graphics pipeline (i.e. a complete graphics pipeline).

Valid Usage (Implicit)
  • VUID-VkGraphicsPipelineLibraryCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT

  • VUID-VkGraphicsPipelineLibraryCreateInfoEXT-flags-parameter
    flags must be a valid combination of VkGraphicsPipelineLibraryFlagBitsEXT values

  • VUID-VkGraphicsPipelineLibraryCreateInfoEXT-flags-requiredbitmask
    flags must not be 0

// Provided by VK_EXT_graphics_pipeline_library
typedef VkFlags VkGraphicsPipelineLibraryFlagsEXT;

VkGraphicsPipelineLibraryFlagsEXT is a bitmask type for setting a mask of zero or more VkGraphicsPipelineLibraryFlagBitsEXT.

Possible values of the flags member of VkGraphicsPipelineLibraryCreateInfoEXT, specifying the subsets of a graphics pipeline to compile are:

// Provided by VK_EXT_graphics_pipeline_library
typedef enum VkGraphicsPipelineLibraryFlagBitsEXT {
    VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT = 0x00000001,
    VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT = 0x00000002,
    VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT = 0x00000004,
    VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT = 0x00000008,
} VkGraphicsPipelineLibraryFlagBitsEXT;

The VkPipelineDynamicStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineDynamicStateCreateInfo {
    VkStructureType                      sType;
    const void*                          pNext;
    VkPipelineDynamicStateCreateFlags    flags;
    uint32_t                             dynamicStateCount;
    const VkDynamicState*                pDynamicStates;
} VkPipelineDynamicStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • dynamicStateCount is the number of elements in the pDynamicStates array.

  • pDynamicStates is a pointer to an array of VkDynamicState values specifying which pieces of pipeline state will use the values from dynamic state commands rather than from pipeline state creation information.

Valid Usage
  • VUID-VkPipelineDynamicStateCreateInfo-pDynamicStates-01442
    Each element of pDynamicStates must be unique

Valid Usage (Implicit)
  • VUID-VkPipelineDynamicStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO

  • VUID-VkPipelineDynamicStateCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineDynamicStateCreateInfo-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineDynamicStateCreateInfo-pDynamicStates-parameter
    If dynamicStateCount is not 0, pDynamicStates must be a valid pointer to an array of dynamicStateCount valid VkDynamicState values

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineDynamicStateCreateFlags;

VkPipelineDynamicStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

The source of different pieces of dynamic state is specified by the VkPipelineDynamicStateCreateInfo::pDynamicStates property of the currently active pipeline, each of whose elements must be one of the values:

// Provided by VK_VERSION_1_0
typedef enum VkDynamicState {
    VK_DYNAMIC_STATE_VIEWPORT = 0,
    VK_DYNAMIC_STATE_SCISSOR = 1,
    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_CULL_MODE = 1000267000,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_FRONT_FACE = 1000267001,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_STENCIL_OP = 1000267011,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002,
  // Provided by VK_VERSION_1_3
    VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004,
  // Provided by VK_NV_clip_space_w_scaling
    VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
  // Provided by VK_EXT_discard_rectangles
    VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
  // Provided by VK_EXT_sample_locations
    VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR = 1000347000,
  // Provided by VK_NV_shading_rate_image
    VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
  // Provided by VK_NV_shading_rate_image
    VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
  // Provided by VK_NV_scissor_exclusive
    VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
  // Provided by VK_KHR_fragment_shading_rate
    VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR = 1000226000,
  // Provided by VK_EXT_line_rasterization
    VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1000259000,
  // Provided by VK_EXT_vertex_input_dynamic_state
    VK_DYNAMIC_STATE_VERTEX_INPUT_EXT = 1000352000,
  // Provided by VK_EXT_extended_dynamic_state2
    VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT = 1000377000,
  // Provided by VK_EXT_extended_dynamic_state2
    VK_DYNAMIC_STATE_LOGIC_OP_EXT = 1000377003,
  // Provided by VK_EXT_color_write_enable
    VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT = 1000381000,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_CULL_MODE_EXT = VK_DYNAMIC_STATE_CULL_MODE,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_FRONT_FACE_EXT = VK_DYNAMIC_STATE_FRONT_FACE,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT = VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT = VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT = VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT = VK_DYNAMIC_STATE_DEPTH_COMPARE_OP,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT = VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE,
  // Provided by VK_EXT_extended_dynamic_state
    VK_DYNAMIC_STATE_STENCIL_OP_EXT = VK_DYNAMIC_STATE_STENCIL_OP,
  // Provided by VK_EXT_extended_dynamic_state2
    VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT = VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE,
  // Provided by VK_EXT_extended_dynamic_state2
    VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT = VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE,
  // Provided by VK_EXT_extended_dynamic_state2
    VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT = VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE,
} VkDynamicState;

10.2.1. Graphics Pipeline Shader Groups

Graphics pipelines can contain multiple shader groups that can be bound individually. Each shader group behaves as if it was a pipeline using the shader group’s state. When the pipeline is bound by regular means, it behaves as if the state of group 0 is active, use vkCmdBindPipelineShaderGroupNV to bind an invidual shader group.

The primary purpose of shader groups is allowing the device to bind different pipeline state using Device-Generated Commands.

The VkGraphicsPipelineShaderGroupsCreateInfoNV structure is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkGraphicsPipelineShaderGroupsCreateInfoNV {
    VkStructureType                             sType;
    const void*                                 pNext;
    uint32_t                                    groupCount;
    const VkGraphicsShaderGroupCreateInfoNV*    pGroups;
    uint32_t                                    pipelineCount;
    const VkPipeline*                           pPipelines;
} VkGraphicsPipelineShaderGroupsCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • groupCount is the number of elements in the pGroups array.

  • pGroups is a pointer to an array of VkGraphicsShaderGroupCreateInfoNV structures specifying which state of the original VkGraphicsPipelineCreateInfo each shader group overrides.

  • pipelineCount is the number of elements in the pPipelines array.

  • pPipelines is a pointer to an array of graphics VkPipeline structures which are referenced within the created pipeline, including all their shader groups.

When referencing shader groups by index, groups defined in the referenced pipelines are treated as if they were defined as additional entries in pGroups. They are appended in the order they appear in the pPipelines array and in the pGroups array when those pipelines were defined.

The application must maintain the lifetime of all such referenced pipelines based on the pipelines that make use of them.

Valid Usage
  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-groupCount-02879
    groupCount must be at least 1 and as maximum VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxGraphicsShaderGroupCount

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-groupCount-02880
    The sum of groupCount including those groups added from referenced pPipelines must also be as maximum VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxGraphicsShaderGroupCount

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-pGroups-02881
    The state of the first element of pGroups must match its equivalent within the parent’s VkGraphicsPipelineCreateInfo

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-pGroups-02882
    Each element of pGroups must in combination with the rest of the pipeline state yield a valid state configuration

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-pGroups-02884
    All elements of pGroups must use the same shader stage combinations unless any mesh shader stage is used, then either combination of task and mesh or just mesh shader is valid

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-pGroups-02885
    Mesh and regular primitive shading stages cannot be mixed across pGroups

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-pPipelines-02886
    Each element of pPipelines must have been created with identical state to the pipeline currently created except the state that can be overridden by VkGraphicsShaderGroupCreateInfoNV

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-deviceGeneratedCommands-02887
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-pGroups-parameter
    If groupCount is not 0, pGroups must be a valid pointer to an array of groupCount valid VkGraphicsShaderGroupCreateInfoNV structures

  • VUID-VkGraphicsPipelineShaderGroupsCreateInfoNV-pPipelines-parameter
    If pipelineCount is not 0, pPipelines must be a valid pointer to an array of pipelineCount valid VkPipeline handles

The VkGraphicsShaderGroupCreateInfoNV structure provides the state overrides for each shader group. Each shader group behaves like a pipeline that was created from its state as well as the remaining parent’s state. It is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkGraphicsShaderGroupCreateInfoNV {
    VkStructureType                                 sType;
    const void*                                     pNext;
    uint32_t                                        stageCount;
    const VkPipelineShaderStageCreateInfo*          pStages;
    const VkPipelineVertexInputStateCreateInfo*     pVertexInputState;
    const VkPipelineTessellationStateCreateInfo*    pTessellationState;
} VkGraphicsShaderGroupCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stageCount is the number of entries in the pStages array.

  • pStages is a pointer to an array VkPipelineShaderStageCreateInfo structures specifying the set of the shader stages to be included in this shader group.

  • pVertexInputState is a pointer to a VkPipelineVertexInputStateCreateInfo structure.

  • pTessellationState is a pointer to a VkPipelineTessellationStateCreateInfo structure, and is ignored if the shader group does not include a tessellation control shader stage and tessellation evaluation shader stage.

Valid Usage
  • VUID-VkGraphicsShaderGroupCreateInfoNV-stageCount-02888
    For stageCount, the same restrictions as in VkGraphicsPipelineCreateInfo::stageCount apply

  • VUID-VkGraphicsShaderGroupCreateInfoNV-pStages-02889
    For pStages, the same restrictions as in VkGraphicsPipelineCreateInfo::pStages apply

  • VUID-VkGraphicsShaderGroupCreateInfoNV-pVertexInputState-02890
    For pVertexInputState, the same restrictions as in VkGraphicsPipelineCreateInfo::pVertexInputState apply

  • VUID-VkGraphicsShaderGroupCreateInfoNV-pTessellationState-02891
    For pTessellationState, the same restrictions as in VkGraphicsPipelineCreateInfo::pTessellationState apply

Valid Usage (Implicit)
  • VUID-VkGraphicsShaderGroupCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV

  • VUID-VkGraphicsShaderGroupCreateInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGraphicsShaderGroupCreateInfoNV-pStages-parameter
    pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

  • VUID-VkGraphicsShaderGroupCreateInfoNV-stageCount-arraylength
    stageCount must be greater than 0

10.3. Ray Tracing Pipelines

Ray tracing pipelines consist of multiple shader stages, fixed-function traversal stages, and a pipeline layout.

VK_SHADER_UNUSED_KHR is a special shader index used to indicate that a ray generation, miss, or callable shader member is not used.

#define VK_SHADER_UNUSED_KHR              (~0U)

or the equivalent

#define VK_SHADER_UNUSED_NV               VK_SHADER_UNUSED_KHR

To create ray tracing pipelines, call:

// Provided by VK_NV_ray_tracing
VkResult vkCreateRayTracingPipelinesNV(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkRayTracingPipelineCreateInfoNV*     pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the ray tracing pipelines.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkRayTracingPipelineCreateInfoNV structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array in which the resulting ray tracing pipeline objects are returned.

Valid Usage
  • VUID-vkCreateRayTracingPipelinesNV-flags-03415
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • VUID-vkCreateRayTracingPipelinesNV-flags-03416
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • VUID-vkCreateRayTracingPipelinesNV-flags-03816
    flags must not contain the VK_PIPELINE_CREATE_DISPATCH_BASE flag

  • VUID-vkCreateRayTracingPipelinesNV-pipelineCache-02903
    If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, host access to pipelineCache must be externally synchronized

Valid Usage (Implicit)
  • VUID-vkCreateRayTracingPipelinesNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateRayTracingPipelinesNV-pipelineCache-parameter
    If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • VUID-vkCreateRayTracingPipelinesNV-pCreateInfos-parameter
    pCreateInfos must be a valid pointer to an array of createInfoCount valid VkRayTracingPipelineCreateInfoNV structures

  • VUID-vkCreateRayTracingPipelinesNV-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateRayTracingPipelinesNV-pPipelines-parameter
    pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • VUID-vkCreateRayTracingPipelinesNV-createInfoCount-arraylength
    createInfoCount must be greater than 0

  • VUID-vkCreateRayTracingPipelinesNV-pipelineCache-parent
    If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_SHADER_NV

To create ray tracing pipelines, call:

// Provided by VK_KHR_ray_tracing_pipeline
VkResult vkCreateRayTracingPipelinesKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      deferredOperation,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkRayTracingPipelineCreateInfoKHR*    pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the ray tracing pipelines.

  • deferredOperation is VK_NULL_HANDLE or the handle of a valid VkDeferredOperationKHR request deferral object for this command.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkRayTracingPipelineCreateInfoKHR structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array in which the resulting ray tracing pipeline objects are returned.

The VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS error is returned if the implementation is unable to re-use the shader group handles provided in VkRayTracingShaderGroupCreateInfoKHR::pShaderGroupCaptureReplayHandle when VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplay is enabled.

Valid Usage
  • VUID-vkCreateRayTracingPipelinesKHR-flags-03415
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • VUID-vkCreateRayTracingPipelinesKHR-flags-03416
    If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • VUID-vkCreateRayTracingPipelinesKHR-flags-03816
    flags must not contain the VK_PIPELINE_CREATE_DISPATCH_BASE flag

  • VUID-vkCreateRayTracingPipelinesKHR-pipelineCache-02903
    If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, host access to pipelineCache must be externally synchronized

  • VUID-vkCreateRayTracingPipelinesKHR-deferredOperation-03677
    If deferredOperation is not VK_NULL_HANDLE, it must be a valid VkDeferredOperationKHR object

  • VUID-vkCreateRayTracingPipelinesKHR-deferredOperation-03678
    Any previous deferred operation that was associated with deferredOperation must be complete

  • VUID-vkCreateRayTracingPipelinesKHR-rayTracingPipeline-03586
    The rayTracingPipeline feature must be enabled

  • VUID-vkCreateRayTracingPipelinesKHR-deferredOperation-03587
    If deferredOperation is not VK_NULL_HANDLE, the flags member of elements of pCreateInfos must not include VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

Valid Usage (Implicit)
  • VUID-vkCreateRayTracingPipelinesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateRayTracingPipelinesKHR-deferredOperation-parameter
    If deferredOperation is not VK_NULL_HANDLE, deferredOperation must be a valid VkDeferredOperationKHR handle

  • VUID-vkCreateRayTracingPipelinesKHR-pipelineCache-parameter
    If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • VUID-vkCreateRayTracingPipelinesKHR-pCreateInfos-parameter
    pCreateInfos must be a valid pointer to an array of createInfoCount valid VkRayTracingPipelineCreateInfoKHR structures

  • VUID-vkCreateRayTracingPipelinesKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateRayTracingPipelinesKHR-pPipelines-parameter
    pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • VUID-vkCreateRayTracingPipelinesKHR-createInfoCount-arraylength
    createInfoCount must be greater than 0

  • VUID-vkCreateRayTracingPipelinesKHR-deferredOperation-parent
    If deferredOperation is a valid handle, it must have been created, allocated, or retrieved from device

  • VUID-vkCreateRayTracingPipelinesKHR-pipelineCache-parent
    If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_OPERATION_DEFERRED_KHR

  • VK_OPERATION_NOT_DEFERRED_KHR

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS

The VkRayTracingPipelineCreateInfoNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkRayTracingPipelineCreateInfoNV {
    VkStructureType                               sType;
    const void*                                   pNext;
    VkPipelineCreateFlags                         flags;
    uint32_t                                      stageCount;
    const VkPipelineShaderStageCreateInfo*        pStages;
    uint32_t                                      groupCount;
    const VkRayTracingShaderGroupCreateInfoNV*    pGroups;
    uint32_t                                      maxRecursionDepth;
    VkPipelineLayout                              layout;
    VkPipeline                                    basePipelineHandle;
    int32_t                                       basePipelineIndex;
} VkRayTracingPipelineCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stageCount is the number of entries in the pStages array.

  • pStages is a pointer to an array of VkPipelineShaderStageCreateInfo structures specifying the set of the shader stages to be included in the ray tracing pipeline.

  • groupCount is the number of entries in the pGroups array.

  • pGroups is a pointer to an array of VkRayTracingShaderGroupCreateInfoNV structures describing the set of the shader stages to be included in each shader group in the ray tracing pipeline.

  • maxRecursionDepth is the maximum recursion depth of shaders executed by this pipeline.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • basePipelineHandle is a pipeline to derive from.

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from.

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

Valid Usage
  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03421
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a ray tracing VkPipeline

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03422
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03423
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03424
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • VUID-VkRayTracingPipelineCreateInfoNV-pStages-03426
    The shader code for the entry points identified by pStages, and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • VUID-VkRayTracingPipelineCreateInfoNV-layout-03427
    layout must be consistent with all shaders specified in pStages

  • VUID-VkRayTracingPipelineCreateInfoNV-layout-03428
    The number of resources in layout accessible to each shader stage that is used by the pipeline must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-02904
    flags must not include VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • VUID-VkRayTracingPipelineCreateInfoNV-pipelineCreationCacheControl-02905
    If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

  • VUID-VkRayTracingPipelineCreateInfoNV-stage-06232
    The stage member of at least one element of pStages must be VK_SHADER_STAGE_RAYGEN_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03456
    flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-maxRecursionDepth-03457
    maxRecursionDepth must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03458
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03459
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03460
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03461
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03462
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03463
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-03588
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-04948
    flags must not include VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-02957
    flags must not include both VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV and VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT at the same time

  • VUID-VkRayTracingPipelineCreateInfoNV-pipelineStageCreationFeedbackCount-06651
    If VkPipelineCreationFeedbackCreateInfo::pipelineStageCreationFeedbackCount is not 0, it must be equal to stageCount

Valid Usage (Implicit)
  • VUID-VkRayTracingPipelineCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV

  • VUID-VkRayTracingPipelineCreateInfoNV-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkPipelineCreationFeedbackCreateInfo

  • VUID-VkRayTracingPipelineCreateInfoNV-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkRayTracingPipelineCreateInfoNV-flags-parameter
    flags must be a valid combination of VkPipelineCreateFlagBits values

  • VUID-VkRayTracingPipelineCreateInfoNV-pStages-parameter
    pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

  • VUID-VkRayTracingPipelineCreateInfoNV-pGroups-parameter
    pGroups must be a valid pointer to an array of groupCount valid VkRayTracingShaderGroupCreateInfoNV structures

  • VUID-VkRayTracingPipelineCreateInfoNV-layout-parameter
    layout must be a valid VkPipelineLayout handle

  • VUID-VkRayTracingPipelineCreateInfoNV-stageCount-arraylength
    stageCount must be greater than 0

  • VUID-VkRayTracingPipelineCreateInfoNV-groupCount-arraylength
    groupCount must be greater than 0

  • VUID-VkRayTracingPipelineCreateInfoNV-commonparent
    Both of basePipelineHandle, and layout that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkRayTracingPipelineCreateInfoKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkRayTracingPipelineCreateInfoKHR {
    VkStructureType                                      sType;
    const void*                                          pNext;
    VkPipelineCreateFlags                                flags;
    uint32_t                                             stageCount;
    const VkPipelineShaderStageCreateInfo*               pStages;
    uint32_t                                             groupCount;
    const VkRayTracingShaderGroupCreateInfoKHR*          pGroups;
    uint32_t                                             maxPipelineRayRecursionDepth;
    const VkPipelineLibraryCreateInfoKHR*                pLibraryInfo;
    const VkRayTracingPipelineInterfaceCreateInfoKHR*    pLibraryInterface;
    const VkPipelineDynamicStateCreateInfo*              pDynamicState;
    VkPipelineLayout                                     layout;
    VkPipeline                                           basePipelineHandle;
    int32_t                                              basePipelineIndex;
} VkRayTracingPipelineCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stageCount is the number of entries in the pStages array.

  • pStages is a pointer to an array of stageCount VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the ray tracing pipeline.

  • groupCount is the number of entries in the pGroups array.

  • pGroups is a pointer to an array of groupCount VkRayTracingShaderGroupCreateInfoKHR structures describing the set of the shader stages to be included in each shader group in the ray tracing pipeline.

  • maxPipelineRayRecursionDepth is the maximum recursion depth of shaders executed by this pipeline.

  • pLibraryInfo is a pointer to a VkPipelineLibraryCreateInfoKHR structure defining pipeline libraries to include.

  • pLibraryInterface is a pointer to a VkRayTracingPipelineInterfaceCreateInfoKHR structure defining additional information when using pipeline libraries.

  • pDynamicState is a pointer to a VkPipelineDynamicStateCreateInfo structure, and is used to indicate which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can be NULL, which means no state in the pipeline is considered dynamic.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • basePipelineHandle is a pipeline to derive from.

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from.

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

When VK_PIPELINE_CREATE_LIBRARY_BIT_KHR is specified, this pipeline defines a pipeline library which cannot be bound as a ray tracing pipeline directly. Instead, pipeline libraries define common shaders and shader groups which can be included in future pipeline creation.

If pipeline libraries are included in pLibraryInfo, shaders defined in those libraries are treated as if they were defined as additional entries in pStages, appended in the order they appear in the pLibraries array and in the pStages array when those libraries were defined.

When referencing shader groups in order to obtain a shader group handle, groups defined in those libraries are treated as if they were defined as additional entries in pGroups, appended in the order they appear in the pLibraries array and in the pGroups array when those libraries were defined. The shaders these groups reference are set when the pipeline library is created, referencing those specified in the pipeline library, not in the pipeline that includes it.

The default stack size for a pipeline if VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR is not provided is computed as described in Ray Tracing Pipeline Stack.

Valid Usage
  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03421
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a ray tracing VkPipeline

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03422
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03423
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03424
    If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • VUID-VkRayTracingPipelineCreateInfoKHR-pStages-03426
    The shader code for the entry points identified by pStages, and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • VUID-VkRayTracingPipelineCreateInfoKHR-layout-03427
    layout must be consistent with all shaders specified in pStages

  • VUID-VkRayTracingPipelineCreateInfoKHR-layout-03428
    The number of resources in layout accessible to each shader stage that is used by the pipeline must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-02904
    flags must not include VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • VUID-VkRayTracingPipelineCreateInfoKHR-pipelineCreationCacheControl-02905
    If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

  • VUID-VkRayTracingPipelineCreateInfoKHR-stage-03425
    If flags does not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, the stage member of at least one element of pStages, including those implicitly added by pLibraryInfo, must be VK_SHADER_STAGE_RAYGEN_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-maxPipelineRayRecursionDepth-03589
    maxPipelineRayRecursionDepth must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxRayRecursionDepth

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03465
    If flags includes VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, pLibraryInterface must not be NULL

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInfo-03590
    If pLibraryInfo is not NULL and its libraryCount member is greater than 0, its pLibraryInterface member must not be NULL

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraries-03591
    Each element of pLibraryInfo->pLibraries must have been created with the value of maxPipelineRayRecursionDepth equal to that in this pipeline

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInfo-03592
    If pLibraryInfo is not NULL, each element of its pLibraries member must have been created with a layout that is compatible with the layout in this pipeline

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInfo-03593
    If pLibraryInfo is not NULL, each element of its pLibraries member must have been created with values of the maxPipelineRayPayloadSize and maxPipelineRayHitAttributeSize members of pLibraryInterface equal to those in this pipeline

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03594
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR, each element of pLibraryInfo->pLibraries must have been created with the VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR bit set

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-04718
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR, each element of pLibraryInfo->pLibraries must have been created with the VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR bit set

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-04719
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR, each element of pLibraryInfo->pLibraries must have been created with the VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR bit set

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-04720
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR, each element of pLibraryInfo->pLibraries must have been created with the VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR bit set

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-04721
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, each element of pLibraryInfo->pLibraries must have been created with the VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR bit set

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-04722
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR, each element of pLibraryInfo->pLibraries must have been created with the VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR bit set

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-04723
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR, each element of pLibraryInfo->pLibraries must have been created with the VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR bit set

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInfo-03595
    If the VK_KHR_pipeline_library extension is not enabled, pLibraryInfo and pLibraryInterface must be NULL

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03470
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR, for any element of pGroups with a type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, the anyHitShader of that element must not be VK_SHADER_UNUSED_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03471
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, for any element of pGroups with a type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, the closestHitShader of that element must not be VK_SHADER_UNUSED_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-rayTraversalPrimitiveCulling-03596
    If the rayTraversalPrimitiveCulling feature is not enabled, flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-rayTraversalPrimitiveCulling-03597
    If the rayTraversalPrimitiveCulling feature is not enabled, flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-06546
    flags must not include both VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR and VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-03598
    If flags includes VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR, rayTracingPipelineShaderGroupHandleCaptureReplay must be enabled

  • VUID-VkRayTracingPipelineCreateInfoKHR-rayTracingPipelineShaderGroupHandleCaptureReplay-03599
    If VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplay is VK_TRUE and the pShaderGroupCaptureReplayHandle member of any element of pGroups is not NULL, flags must include VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInfo-03600
    If pLibraryInfo is not NULL and its libraryCount is 0, stageCount must not be 0

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInfo-03601
    If pLibraryInfo is not NULL and its libraryCount is 0, groupCount must not be 0

  • VUID-VkRayTracingPipelineCreateInfoKHR-pDynamicStates-03602
    Any element of the pDynamicStates member of pDynamicState must be VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-pipelineStageCreationFeedbackCount-06652
    If VkPipelineCreationFeedbackCreateInfo::pipelineStageCreationFeedbackCount is not 0, it must be equal to stageCount

Valid Usage (Implicit)
  • VUID-VkRayTracingPipelineCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR

  • VUID-VkRayTracingPipelineCreateInfoKHR-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkPipelineCreationFeedbackCreateInfo

  • VUID-VkRayTracingPipelineCreateInfoKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkRayTracingPipelineCreateInfoKHR-flags-parameter
    flags must be a valid combination of VkPipelineCreateFlagBits values

  • VUID-VkRayTracingPipelineCreateInfoKHR-pStages-parameter
    If stageCount is not 0, pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

  • VUID-VkRayTracingPipelineCreateInfoKHR-pGroups-parameter
    If groupCount is not 0, pGroups must be a valid pointer to an array of groupCount valid VkRayTracingShaderGroupCreateInfoKHR structures

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInfo-parameter
    If pLibraryInfo is not NULL, pLibraryInfo must be a valid pointer to a valid VkPipelineLibraryCreateInfoKHR structure

  • VUID-VkRayTracingPipelineCreateInfoKHR-pLibraryInterface-parameter
    If pLibraryInterface is not NULL, pLibraryInterface must be a valid pointer to a valid VkRayTracingPipelineInterfaceCreateInfoKHR structure

  • VUID-VkRayTracingPipelineCreateInfoKHR-pDynamicState-parameter
    If pDynamicState is not NULL, pDynamicState must be a valid pointer to a valid VkPipelineDynamicStateCreateInfo structure

  • VUID-VkRayTracingPipelineCreateInfoKHR-layout-parameter
    layout must be a valid VkPipelineLayout handle

  • VUID-VkRayTracingPipelineCreateInfoKHR-commonparent
    Both of basePipelineHandle, and layout that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkRayTracingShaderGroupCreateInfoNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkRayTracingShaderGroupCreateInfoNV {
    VkStructureType                   sType;
    const void*                       pNext;
    VkRayTracingShaderGroupTypeKHR    type;
    uint32_t                          generalShader;
    uint32_t                          closestHitShader;
    uint32_t                          anyHitShader;
    uint32_t                          intersectionShader;
} VkRayTracingShaderGroupCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type is the type of hit group specified in this structure.

  • generalShader is the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV, and VK_SHADER_UNUSED_NV otherwise.

  • closestHitShader is the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, and VK_SHADER_UNUSED_NV otherwise.

  • anyHitShader is the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, and VK_SHADER_UNUSED_NV otherwise.

  • intersectionShader is the index of the intersection shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, and VK_SHADER_UNUSED_NV otherwise.

Valid Usage
  • VUID-VkRayTracingShaderGroupCreateInfoNV-type-02413
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV then generalShader must be a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_RAYGEN_BIT_NV, VK_SHADER_STAGE_MISS_BIT_NV, or VK_SHADER_STAGE_CALLABLE_BIT_NV

  • VUID-VkRayTracingShaderGroupCreateInfoNV-type-02414
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV then closestHitShader, anyHitShader, and intersectionShader must be VK_SHADER_UNUSED_NV

  • VUID-VkRayTracingShaderGroupCreateInfoNV-type-02415
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV then intersectionShader must be a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_INTERSECTION_BIT_NV

  • VUID-VkRayTracingShaderGroupCreateInfoNV-type-02416
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV then intersectionShader must be VK_SHADER_UNUSED_NV

  • VUID-VkRayTracingShaderGroupCreateInfoNV-closestHitShader-02417
    closestHitShader must be either VK_SHADER_UNUSED_NV or a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV

  • VUID-VkRayTracingShaderGroupCreateInfoNV-anyHitShader-02418
    anyHitShader must be either VK_SHADER_UNUSED_NV or a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_ANY_HIT_BIT_NV

Valid Usage (Implicit)
  • VUID-VkRayTracingShaderGroupCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV

  • VUID-VkRayTracingShaderGroupCreateInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkRayTracingShaderGroupCreateInfoNV-type-parameter
    type must be a valid VkRayTracingShaderGroupTypeKHR value

The VkRayTracingShaderGroupCreateInfoKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkRayTracingShaderGroupCreateInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkRayTracingShaderGroupTypeKHR    type;
    uint32_t                          generalShader;
    uint32_t                          closestHitShader;
    uint32_t                          anyHitShader;
    uint32_t                          intersectionShader;
    const void*                       pShaderGroupCaptureReplayHandle;
} VkRayTracingShaderGroupCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type is the type of hit group specified in this structure.

  • generalShader is the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • closestHitShader is the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • anyHitShader is the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • intersectionShader is the index of the intersection shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • pShaderGroupCaptureReplayHandle is NULL or a pointer to replay information for this shader group. Ignored if VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplay is VK_FALSE.

Valid Usage
  • VUID-VkRayTracingShaderGroupCreateInfoKHR-type-03474
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR then generalShader must be a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_RAYGEN_BIT_KHR, VK_SHADER_STAGE_MISS_BIT_KHR, or VK_SHADER_STAGE_CALLABLE_BIT_KHR

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-type-03475
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR then closestHitShader, anyHitShader, and intersectionShader must be VK_SHADER_UNUSED_KHR

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-type-03476
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR then intersectionShader must be a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_INTERSECTION_BIT_KHR

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-type-03477
    If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR then intersectionShader must be VK_SHADER_UNUSED_KHR

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-closestHitShader-03478
    closestHitShader must be either VK_SHADER_UNUSED_KHR or a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-anyHitShader-03479
    anyHitShader must be either VK_SHADER_UNUSED_KHR or a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_ANY_HIT_BIT_KHR

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-rayTracingPipelineShaderGroupHandleCaptureReplayMixed-03603
    If VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplayMixed is VK_FALSE then pShaderGroupCaptureReplayHandle must not be provided if it has not been provided on a previous call to ray tracing pipeline creation

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-rayTracingPipelineShaderGroupHandleCaptureReplayMixed-03604
    If VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplayMixed is VK_FALSE then the caller must guarantee that no ray tracing pipeline creation commands with pShaderGroupCaptureReplayHandle provided execute simultaneously with ray tracing pipeline creation commands without pShaderGroupCaptureReplayHandle provided

Valid Usage (Implicit)
  • VUID-VkRayTracingShaderGroupCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkRayTracingShaderGroupCreateInfoKHR-type-parameter
    type must be a valid VkRayTracingShaderGroupTypeKHR value

Possible values of type in VkRayTracingShaderGroupCreateInfoKHR are:

// Provided by VK_KHR_ray_tracing_pipeline
typedef enum VkRayTracingShaderGroupTypeKHR {
    VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR = 0,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR = 1,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR = 2,
  // Provided by VK_NV_ray_tracing
    VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
  // Provided by VK_NV_ray_tracing
    VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
  // Provided by VK_NV_ray_tracing
    VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR,
} VkRayTracingShaderGroupTypeKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkRayTracingShaderGroupTypeKHR VkRayTracingShaderGroupTypeNV;
  • VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR indicates a shader group with a single VK_SHADER_STAGE_RAYGEN_BIT_KHR, VK_SHADER_STAGE_MISS_BIT_KHR, or VK_SHADER_STAGE_CALLABLE_BIT_KHR shader in it.

  • VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR specifies a shader group that only hits triangles and must not contain an intersection shader, only closest hit and any-hit shaders.

  • VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR specifies a shader group that only intersects with custom geometry and must contain an intersection shader and may contain closest hit and any-hit shaders.

Note

For current group types, the hit group type could be inferred from the presence or absence of the intersection shader, but we provide the type explicitly for future hit groups that do not have that property.

The VkRayTracingPipelineInterfaceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           maxPipelineRayPayloadSize;
    uint32_t           maxPipelineRayHitAttributeSize;
} VkRayTracingPipelineInterfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxPipelineRayPayloadSize is the maximum payload size in bytes used by any shader in the pipeline.

  • maxPipelineRayHitAttributeSize is the maximum attribute structure size in bytes used by any shader in the pipeline.

maxPipelineRayPayloadSize is calculated as the maximum number of bytes used by any block declared in the RayPayloadKHR or IncomingRayPayloadKHR storage classes. maxPipelineRayHitAttributeSize is calculated as the maximum number of bytes used by any block declared in the HitAttributeKHR storage class. As variables in these storage classes do not have explicit offsets, the size should be calculated as if each variable has a scalar alignment equal to the largest scalar alignment of any of the block’s members.

Note

There is no explicit upper limit for maxPipelineRayPayloadSize, but in practice it should be kept as small as possible. Similar to invocation local memory, it must be allocated for each shader invocation and for devices which support many simultaneous invocations, this storage can rapidly be exhausted, resulting in failure.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkRayTracingPipelineInterfaceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR

  • VUID-VkRayTracingPipelineInterfaceCreateInfoKHR-pNext-pNext
    pNext must be NULL

To query the opaque handles of shaders in the ray tracing pipeline, call:

// Provided by VK_KHR_ray_tracing_pipeline
VkResult vkGetRayTracingShaderGroupHandlesKHR(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    firstGroup,
    uint32_t                                    groupCount,
    size_t                                      dataSize,
    void*                                       pData);

or the equivalent command

// Provided by VK_NV_ray_tracing
VkResult vkGetRayTracingShaderGroupHandlesNV(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    firstGroup,
    uint32_t                                    groupCount,
    size_t                                      dataSize,
    void*                                       pData);
  • device is the logical device containing the ray tracing pipeline.

  • pipeline is the ray tracing pipeline object containing the shaders.

  • firstGroup is the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroups or VkRayTracingPipelineCreateInfoNV::pGroups array.

  • groupCount is the number of shader handles to retrieve.

  • dataSize is the size in bytes of the buffer pointed to by pData.

  • pData is a pointer to a user-allocated buffer where the results will be written.

Valid Usage
  • VUID-vkGetRayTracingShaderGroupHandlesKHR-pipeline-04619
    pipeline must be a ray tracing pipeline

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-firstGroup-04050
    firstGroup must be less than the number of shader groups in pipeline

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-firstGroup-02419
    The sum of firstGroup and groupCount must be less than or equal to the number of shader groups in pipeline

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-dataSize-02420
    dataSize must be at least VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleSize × groupCount

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-pipeline-03482
    pipeline must not have been created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

Valid Usage (Implicit)
  • VUID-vkGetRayTracingShaderGroupHandlesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-dataSize-arraylength
    dataSize must be greater than 0

  • VUID-vkGetRayTracingShaderGroupHandlesKHR-pipeline-parent
    pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To query the optional capture handle information of shaders in the ray tracing pipeline, call:

// Provided by VK_KHR_ray_tracing_pipeline
VkResult vkGetRayTracingCaptureReplayShaderGroupHandlesKHR(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    firstGroup,
    uint32_t                                    groupCount,
    size_t                                      dataSize,
    void*                                       pData);
  • device is the logical device containing the ray tracing pipeline.

  • pipeline is the ray tracing pipeline object containing the shaders.

  • firstGroup is the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroups array.

  • groupCount is the number of shader handles to retrieve.

  • dataSize is the size in bytes of the buffer pointed to by pData.

  • pData is a pointer to a user-allocated buffer where the results will be written.

Valid Usage
  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-pipeline-04620
    pipeline must be a ray tracing pipeline

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-firstGroup-04051
    firstGroup must be less than the number of shader groups in pipeline

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-firstGroup-03483
    The sum of firstGroup and groupCount must be less than or equal to the number of shader groups in pipeline

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-dataSize-03484
    dataSize must be at least VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleCaptureReplaySize × groupCount

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-rayTracingPipelineShaderGroupHandleCaptureReplay-03606
    VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplay must be enabled to call this function

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-pipeline-03607
    pipeline must have been created with a flags that included VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-pipeline-06720
    pipeline must not have been created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

Valid Usage (Implicit)
  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-dataSize-arraylength
    dataSize must be greater than 0

  • VUID-vkGetRayTracingCaptureReplayShaderGroupHandlesKHR-pipeline-parent
    pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Ray tracing pipelines can contain more shaders than a graphics or compute pipeline, so to allow parallel compilation of shaders within a pipeline, an application can choose to defer compilation until a later point in time.

To compile a deferred shader in a pipeline call:

// Provided by VK_NV_ray_tracing
VkResult vkCompileDeferredNV(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    shader);
  • device is the logical device containing the ray tracing pipeline.

  • pipeline is the ray tracing pipeline object containing the shaders.

  • shader is the index of the shader to compile.

Valid Usage
  • VUID-vkCompileDeferredNV-pipeline-04621
    pipeline must be a ray tracing pipeline

  • VUID-vkCompileDeferredNV-pipeline-02237
    pipeline must have been created with VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV

  • VUID-vkCompileDeferredNV-shader-02238
    shader must not have been called as a deferred compile before

Valid Usage (Implicit)
  • VUID-vkCompileDeferredNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCompileDeferredNV-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-vkCompileDeferredNV-pipeline-parent
    pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To query the pipeline stack size of shaders in a shader group in the ray tracing pipeline, call:

// Provided by VK_KHR_ray_tracing_pipeline
VkDeviceSize vkGetRayTracingShaderGroupStackSizeKHR(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    group,
    VkShaderGroupShaderKHR                      groupShader);
  • device is the logical device containing the ray tracing pipeline.

  • pipeline is the ray tracing pipeline object containing the shaders groups.

  • group is the index of the shader group to query.

  • groupShader is the type of shader from the group to query.

The return value is the ray tracing pipeline stack size in bytes for the specified shader as called from the specified shader group.

Valid Usage
  • VUID-vkGetRayTracingShaderGroupStackSizeKHR-pipeline-04622
    pipeline must be a ray tracing pipeline

  • VUID-vkGetRayTracingShaderGroupStackSizeKHR-group-03608
    The value of group must be less than the number of shader groups in pipeline

  • VUID-vkGetRayTracingShaderGroupStackSizeKHR-groupShader-03609
    The shader identified by groupShader in group must not be VK_SHADER_UNUSED_KHR

Valid Usage (Implicit)
  • VUID-vkGetRayTracingShaderGroupStackSizeKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetRayTracingShaderGroupStackSizeKHR-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-vkGetRayTracingShaderGroupStackSizeKHR-groupShader-parameter
    groupShader must be a valid VkShaderGroupShaderKHR value

  • VUID-vkGetRayTracingShaderGroupStackSizeKHR-pipeline-parent
    pipeline must have been created, allocated, or retrieved from device

Possible values of groupShader in vkGetRayTracingShaderGroupStackSizeKHR are:

// Provided by VK_KHR_ray_tracing_pipeline
typedef enum VkShaderGroupShaderKHR {
    VK_SHADER_GROUP_SHADER_GENERAL_KHR = 0,
    VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR = 1,
    VK_SHADER_GROUP_SHADER_ANY_HIT_KHR = 2,
    VK_SHADER_GROUP_SHADER_INTERSECTION_KHR = 3,
} VkShaderGroupShaderKHR;

To dynamically set the stack size for a ray tracing pipeline, call:

// Provided by VK_KHR_ray_tracing_pipeline
void vkCmdSetRayTracingPipelineStackSizeKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    pipelineStackSize);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pipelineStackSize is the stack size to use for subsequent ray tracing trace commands.

This command sets the stack size for subsequent ray tracing commands when the ray tracing pipeline is created with VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, the stack size is computed as described in Ray Tracing Pipeline Stack.

Valid Usage
  • VUID-vkCmdSetRayTracingPipelineStackSizeKHR-pipelineStackSize-03610
    pipelineStackSize must be large enough for any dynamic execution through the shaders in the ray tracing pipeline used by a subsequent trace call

Valid Usage (Implicit)
  • VUID-vkCmdSetRayTracingPipelineStackSizeKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetRayTracingPipelineStackSizeKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetRayTracingPipelineStackSizeKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdSetRayTracingPipelineStackSizeKHR-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

10.4. Pipeline Destruction

To destroy a pipeline, call:

// Provided by VK_VERSION_1_0
void vkDestroyPipeline(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the pipeline.

  • pipeline is the handle of the pipeline to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyPipeline-pipeline-00765
    All submitted commands that refer to pipeline must have completed execution

  • VUID-vkDestroyPipeline-pipeline-00766
    If VkAllocationCallbacks were provided when pipeline was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyPipeline-pipeline-00767
    If no VkAllocationCallbacks were provided when pipeline was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyPipeline-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyPipeline-pipeline-parameter
    If pipeline is not VK_NULL_HANDLE, pipeline must be a valid VkPipeline handle

  • VUID-vkDestroyPipeline-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyPipeline-pipeline-parent
    If pipeline is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to pipeline must be externally synchronized

10.5. Multiple Pipeline Creation

Multiple pipelines can be created simultaneously by passing an array of VkGraphicsPipelineCreateInfo, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, or VkComputePipelineCreateInfo structures into the vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, and vkCreateComputePipelines commands, respectively. Applications can group together similar pipelines to be created in a single call, and implementations are encouraged to look for reuse opportunities within a group-create.

When an application attempts to create many pipelines in a single command, it is possible that some subset may fail creation. In that case, the corresponding entries in the pPipelines output array will be filled with VK_NULL_HANDLE values. If any pipeline fails creation despite valid arguments (for example, due to out of memory errors), the VkResult code returned by vkCreate*Pipelines will indicate why. The implementation will attempt to create all pipelines, and only return VK_NULL_HANDLE values for those that actually failed.

If creation fails for a pipeline that had VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT set, pipelines at an index in the pPipelines array greater than or equal to that of the failing pipeline must be set to VK_NULL_HANDLE.

10.6. Pipeline Derivatives

A pipeline derivative is a child pipeline created from a parent pipeline, where the child and parent are expected to have much commonality. The goal of derivative pipelines is that they be cheaper to create using the parent as a starting point, and that it be more efficient (on either host or device) to switch/bind between children of the same parent.

A derivative pipeline is created by setting the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag in the Vk*PipelineCreateInfo structure. If this is set, then exactly one of basePipelineHandle or basePipelineIndex members of the structure must have a valid handle/index, and specifies the parent pipeline. If basePipelineHandle is used, the parent pipeline must have already been created. If basePipelineIndex is used, then the parent is being created in the same command. VK_NULL_HANDLE acts as the invalid handle for basePipelineHandle, and -1 is the invalid index for basePipelineIndex. If basePipelineIndex is used, the base pipeline must appear earlier in the array. The base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set.

10.7. Pipeline Cache

Pipeline cache objects allow the result of pipeline construction to be reused between pipelines and between runs of an application. Reuse between pipelines is achieved by passing the same pipeline cache object when creating multiple related pipelines. Reuse across runs of an application is achieved by retrieving pipeline cache contents in one run of an application, saving the contents, and using them to preinitialize a pipeline cache on a subsequent run. The contents of the pipeline cache objects are managed by the implementation. Applications can manage the host memory consumed by a pipeline cache object and control the amount of data retrieved from a pipeline cache object.

Pipeline cache objects are represented by VkPipelineCache handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)

10.7.1. Creating a Pipeline Cache

To create pipeline cache objects, call:

// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineCache(
    VkDevice                                    device,
    const VkPipelineCacheCreateInfo*            pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkPipelineCache*                            pPipelineCache);
  • device is the logical device that creates the pipeline cache object.

  • pCreateInfo is a pointer to a VkPipelineCacheCreateInfo structure containing initial parameters for the pipeline cache object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelineCache is a pointer to a VkPipelineCache handle in which the resulting pipeline cache object is returned.

Note

Applications can track and manage the total host memory size of a pipeline cache object using the pAllocator. Applications can limit the amount of data retrieved from a pipeline cache object in vkGetPipelineCacheData. Implementations should not internally limit the total number of entries added to a pipeline cache object or the total host memory consumed.

Once created, a pipeline cache can be passed to the vkCreateGraphicsPipelines vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, and vkCreateComputePipelines commands. If the pipeline cache passed into these commands is not VK_NULL_HANDLE, the implementation will query it for possible reuse opportunities and update it with new content. The use of the pipeline cache object in these commands is internally synchronized, and the same pipeline cache object can be used in multiple threads simultaneously.

If flags of pCreateInfo includes VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT, all commands that modify the returned pipeline cache object must be externally synchronized.

Note

Implementations should make every effort to limit any critical sections to the actual accesses to the cache, which is expected to be significantly shorter than the duration of the vkCreate*Pipelines commands.

Valid Usage (Implicit)
  • VUID-vkCreatePipelineCache-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreatePipelineCache-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkPipelineCacheCreateInfo structure

  • VUID-vkCreatePipelineCache-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreatePipelineCache-pPipelineCache-parameter
    pPipelineCache must be a valid pointer to a VkPipelineCache handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineCacheCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineCacheCreateInfo {
    VkStructureType               sType;
    const void*                   pNext;
    VkPipelineCacheCreateFlags    flags;
    size_t                        initialDataSize;
    const void*                   pInitialData;
} VkPipelineCacheCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineCacheCreateFlagBits specifying the behavior of the pipeline cache.

  • initialDataSize is the number of bytes in pInitialData. If initialDataSize is zero, the pipeline cache will initially be empty.

  • pInitialData is a pointer to previously retrieved pipeline cache data. If the pipeline cache data is incompatible (as defined below) with the device, the pipeline cache will be initially empty. If initialDataSize is zero, pInitialData is ignored.

Valid Usage
  • VUID-VkPipelineCacheCreateInfo-initialDataSize-00768
    If initialDataSize is not 0, it must be equal to the size of pInitialData, as returned by vkGetPipelineCacheData when pInitialData was originally retrieved

  • VUID-VkPipelineCacheCreateInfo-initialDataSize-00769
    If initialDataSize is not 0, pInitialData must have been retrieved from a previous call to vkGetPipelineCacheData

  • VUID-VkPipelineCacheCreateInfo-pipelineCreationCacheControl-02892
    If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT

Valid Usage (Implicit)
  • VUID-VkPipelineCacheCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO

  • VUID-VkPipelineCacheCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineCacheCreateInfo-flags-parameter
    flags must be a valid combination of VkPipelineCacheCreateFlagBits values

  • VUID-VkPipelineCacheCreateInfo-pInitialData-parameter
    If initialDataSize is not 0, pInitialData must be a valid pointer to an array of initialDataSize bytes

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCacheCreateFlags;

VkPipelineCacheCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineCacheCreateFlagBits.

Bits which can be set in VkPipelineCacheCreateInfo::flags, specifying behavior of the pipeline cache, are:

// Provided by VK_EXT_pipeline_creation_cache_control
typedef enum VkPipelineCacheCreateFlagBits {
  // Provided by VK_VERSION_1_3
    VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
  // Provided by VK_EXT_pipeline_creation_cache_control
    VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT = VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT,
} VkPipelineCacheCreateFlagBits;
  • VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT specifies that all commands that modify the created VkPipelineCache will be externally synchronized. When set, the implementation may skip any unnecessary processing needed to support simultaneous modification from multiple threads where allowed.

10.7.2. Merging Pipeline Caches

Pipeline cache objects can be merged using the command:

// Provided by VK_VERSION_1_0
VkResult vkMergePipelineCaches(
    VkDevice                                    device,
    VkPipelineCache                             dstCache,
    uint32_t                                    srcCacheCount,
    const VkPipelineCache*                      pSrcCaches);
  • device is the logical device that owns the pipeline cache objects.

  • dstCache is the handle of the pipeline cache to merge results into.

  • srcCacheCount is the length of the pSrcCaches array.

  • pSrcCaches is a pointer to an array of pipeline cache handles, which will be merged into dstCache. The previous contents of dstCache are included after the merge.

Note

The details of the merge operation are implementation-dependent, but implementations should merge the contents of the specified pipelines and prune duplicate entries.

Valid Usage
  • VUID-vkMergePipelineCaches-dstCache-00770
    dstCache must not appear in the list of source caches

Valid Usage (Implicit)
  • VUID-vkMergePipelineCaches-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkMergePipelineCaches-dstCache-parameter
    dstCache must be a valid VkPipelineCache handle

  • VUID-vkMergePipelineCaches-pSrcCaches-parameter
    pSrcCaches must be a valid pointer to an array of srcCacheCount valid VkPipelineCache handles

  • VUID-vkMergePipelineCaches-srcCacheCount-arraylength
    srcCacheCount must be greater than 0

  • VUID-vkMergePipelineCaches-dstCache-parent
    dstCache must have been created, allocated, or retrieved from device

  • VUID-vkMergePipelineCaches-pSrcCaches-parent
    Each element of pSrcCaches must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to dstCache must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

10.7.3. Retrieving Pipeline Cache Data

Data can be retrieved from a pipeline cache object using the command:

// Provided by VK_VERSION_1_0
VkResult vkGetPipelineCacheData(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    size_t*                                     pDataSize,
    void*                                       pData);
  • device is the logical device that owns the pipeline cache.

  • pipelineCache is the pipeline cache to retrieve data from.

  • pDataSize is a pointer to a size_t value related to the amount of data in the pipeline cache, as described below.

  • pData is either NULL or a pointer to a buffer.

If pData is NULL, then the maximum size of the data that can be retrieved from the pipeline cache, in bytes, is returned in pDataSize. Otherwise, pDataSize must point to a variable set by the user to the size of the buffer, in bytes, pointed to by pData, and on return the variable is overwritten with the amount of data actually written to pData. If pDataSize is less than the maximum size that can be retrieved by the pipeline cache, at most pDataSize bytes will be written to pData, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all of the pipeline cache was returned.

Any data written to pData is valid and can be provided as the pInitialData member of the VkPipelineCacheCreateInfo structure passed to vkCreatePipelineCache.

Two calls to vkGetPipelineCacheData with the same parameters must retrieve the same data unless a command that modifies the contents of the cache is called between them.

The initial bytes written to pData must be a header as described in the Pipeline Cache Header section.

If pDataSize is less than what is necessary to store this header, nothing will be written to pData and zero will be written to pDataSize.

Valid Usage (Implicit)
  • VUID-vkGetPipelineCacheData-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPipelineCacheData-pipelineCache-parameter
    pipelineCache must be a valid VkPipelineCache handle

  • VUID-vkGetPipelineCacheData-pDataSize-parameter
    pDataSize must be a valid pointer to a size_t value

  • VUID-vkGetPipelineCacheData-pData-parameter
    If the value referenced by pDataSize is not 0, and pData is not NULL, pData must be a valid pointer to an array of pDataSize bytes

  • VUID-vkGetPipelineCacheData-pipelineCache-parent
    pipelineCache must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

10.7.4. Pipeline Cache Header

Applications can store the data retrieved from the pipeline cache, and use these data, possibly in a future run of the application, to populate new pipeline cache objects. The results of pipeline compiles, however, may depend on the vendor ID, device ID, driver version, and other details of the device. To enable applications to detect when previously retrieved data is incompatible with the device, the pipeline cache data must begin with a valid pipeline cache header.

Version one of the pipeline cache header is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineCacheHeaderVersionOne {
    uint32_t                        headerSize;
    VkPipelineCacheHeaderVersion    headerVersion;
    uint32_t                        vendorID;
    uint32_t                        deviceID;
    uint8_t                         pipelineCacheUUID[VK_UUID_SIZE];
} VkPipelineCacheHeaderVersionOne;
  • headerSize is the length in bytes of the pipeline cache header.

  • headerVersion is a VkPipelineCacheHeaderVersion enum value specifying the version of the header. A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.

  • vendorID is the VkPhysicalDeviceProperties::vendorID of the implementation.

  • deviceID is the VkPhysicalDeviceProperties::deviceID of the implementation.

  • pipelineCacheUUID is the VkPhysicalDeviceProperties::pipelineCacheUUID of the implementation.

Unlike most structures declared by the Vulkan API, all fields of this structure are written with the least significant byte first, regardless of host byte-order.

The C language specification does not define the packing of structure members. This layout assumes tight structure member packing, with members laid out in the order listed in the structure, and the intended size of the structure is 32 bytes. If a compiler produces code that diverges from that pattern, applications must employ another method to set values at the correct offsets.

Valid Usage
  • VUID-VkPipelineCacheHeaderVersionOne-headerSize-04967
    headerSize must be 32

  • VUID-VkPipelineCacheHeaderVersionOne-headerVersion-04968
    headerVersion must be VK_PIPELINE_CACHE_HEADER_VERSION_ONE

Valid Usage (Implicit)

Possible values of the headerVersion value of the pipeline cache header are:

// Provided by VK_VERSION_1_0
typedef enum VkPipelineCacheHeaderVersion {
    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
} VkPipelineCacheHeaderVersion;
  • VK_PIPELINE_CACHE_HEADER_VERSION_ONE specifies version one of the pipeline cache.

10.7.5. Destroying a Pipeline Cache

To destroy a pipeline cache, call:

// Provided by VK_VERSION_1_0
void vkDestroyPipelineCache(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the pipeline cache object.

  • pipelineCache is the handle of the pipeline cache to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyPipelineCache-pipelineCache-00771
    If VkAllocationCallbacks were provided when pipelineCache was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyPipelineCache-pipelineCache-00772
    If no VkAllocationCallbacks were provided when pipelineCache was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyPipelineCache-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyPipelineCache-pipelineCache-parameter
    If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • VUID-vkDestroyPipelineCache-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyPipelineCache-pipelineCache-parent
    If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to pipelineCache must be externally synchronized

10.8. Specialization Constants

Specialization constants are a mechanism whereby constants in a SPIR-V module can have their constant value specified at the time the VkPipeline is created. This allows a SPIR-V module to have constants that can be modified while executing an application that uses the Vulkan API.

Note

Specialization constants are useful to allow a compute shader to have its local workgroup size changed at runtime by the user, for example.

Each VkPipelineShaderStageCreateInfo structure contains a pSpecializationInfo member, which can be NULL to indicate no specialization constants, or point to a VkSpecializationInfo structure.

The VkSpecializationInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSpecializationInfo {
    uint32_t                           mapEntryCount;
    const VkSpecializationMapEntry*    pMapEntries;
    size_t                             dataSize;
    const void*                        pData;
} VkSpecializationInfo;
  • mapEntryCount is the number of entries in the pMapEntries array.

  • pMapEntries is a pointer to an array of VkSpecializationMapEntry structures which map constant IDs to offsets in pData.

  • dataSize is the byte size of the pData buffer.

  • pData contains the actual constant values to specialize with.

Valid Usage
  • VUID-VkSpecializationInfo-offset-00773
    The offset member of each element of pMapEntries must be less than dataSize

  • VUID-VkSpecializationInfo-pMapEntries-00774
    The size member of each element of pMapEntries must be less than or equal to dataSize minus offset

  • VUID-VkSpecializationInfo-constantID-04911
    The constantID value of each element of pMapEntries must be unique within pMapEntries

Valid Usage (Implicit)
  • VUID-VkSpecializationInfo-pMapEntries-parameter
    If mapEntryCount is not 0, pMapEntries must be a valid pointer to an array of mapEntryCount valid VkSpecializationMapEntry structures

  • VUID-VkSpecializationInfo-pData-parameter
    If dataSize is not 0, pData must be a valid pointer to an array of dataSize bytes

The VkSpecializationMapEntry structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSpecializationMapEntry {
    uint32_t    constantID;
    uint32_t    offset;
    size_t      size;
} VkSpecializationMapEntry;
  • constantID is the ID of the specialization constant in SPIR-V.

  • offset is the byte offset of the specialization constant value within the supplied data buffer.

  • size is the byte size of the specialization constant value within the supplied data buffer.

If a constantID value is not a specialization constant ID used in the shader, that map entry does not affect the behavior of the pipeline.

Valid Usage
  • VUID-VkSpecializationMapEntry-constantID-00776
    For a constantID specialization constant declared in a shader, size must match the byte size of the constantID. If the specialization constant is of type boolean, size must be the byte size of VkBool32

In human readable SPIR-V:

OpDecorate %x SpecId 13 ; decorate .x component of WorkgroupSize with ID 13
OpDecorate %y SpecId 42 ; decorate .y component of WorkgroupSize with ID 42
OpDecorate %z SpecId 3  ; decorate .z component of WorkgroupSize with ID 3
OpDecorate %wgsize BuiltIn WorkgroupSize ; decorate WorkgroupSize onto constant
%i32 = OpTypeInt 32 0 ; declare an unsigned 32-bit type
%uvec3 = OpTypeVector %i32 3 ; declare a 3 element vector type of unsigned 32-bit
%x = OpSpecConstant %i32 1 ; declare the .x component of WorkgroupSize
%y = OpSpecConstant %i32 1 ; declare the .y component of WorkgroupSize
%z = OpSpecConstant %i32 1 ; declare the .z component of WorkgroupSize
%wgsize = OpSpecConstantComposite %uvec3 %x %y %z ; declare WorkgroupSize

From the above we have three specialization constants, one for each of the x, y & z elements of the WorkgroupSize vector.

Now to specialize the above via the specialization constants mechanism:

const VkSpecializationMapEntry entries[] =
{
    {
        13,                             // constantID
        0 * sizeof(uint32_t),           // offset
        sizeof(uint32_t)                // size
    },
    {
        42,                             // constantID
        1 * sizeof(uint32_t),           // offset
        sizeof(uint32_t)                // size
    },
    {
        3,                              // constantID
        2 * sizeof(uint32_t),           // offset
        sizeof(uint32_t)                // size
    }
};

const uint32_t data[] = { 16, 8, 4 }; // our workgroup size is 16x8x4

const VkSpecializationInfo info =
{
    3,                                  // mapEntryCount
    entries,                            // pMapEntries
    3 * sizeof(uint32_t),               // dataSize
    data,                               // pData
};

Then when calling vkCreateComputePipelines, and passing the VkSpecializationInfo we defined as the pSpecializationInfo parameter of VkPipelineShaderStageCreateInfo, we will create a compute pipeline with the runtime specified local workgroup size.

Another example would be that an application has a SPIR-V module that has some platform-dependent constants they wish to use.

In human readable SPIR-V:

OpDecorate %1 SpecId 0  ; decorate our signed 32-bit integer constant
OpDecorate %2 SpecId 12 ; decorate our 32-bit floating-point constant
%i32 = OpTypeInt 32 1   ; declare a signed 32-bit type
%float = OpTypeFloat 32 ; declare a 32-bit floating-point type
%1 = OpSpecConstant %i32 -1 ; some signed 32-bit integer constant
%2 = OpSpecConstant %float 0.5 ; some 32-bit floating-point constant

From the above we have two specialization constants, one is a signed 32-bit integer and the second is a 32-bit floating-point value.

Now to specialize the above via the specialization constants mechanism:

struct SpecializationData {
    int32_t data0;
    float data1;
};

const VkSpecializationMapEntry entries[] =
{
    {
        0,                                    // constantID
        offsetof(SpecializationData, data0),  // offset
        sizeof(SpecializationData::data0)     // size
    },
    {
        12,                                   // constantID
        offsetof(SpecializationData, data1),  // offset
        sizeof(SpecializationData::data1)     // size
    }
};

SpecializationData data;
data.data0 = -42;    // set the data for the 32-bit integer
data.data1 = 42.0f;  // set the data for the 32-bit floating-point

const VkSpecializationInfo info =
{
    2,                                  // mapEntryCount
    entries,                            // pMapEntries
    sizeof(data),                       // dataSize
    &data,                              // pData
};

It is legal for a SPIR-V module with specializations to be compiled into a pipeline where no specialization information was provided. SPIR-V specialization constants contain default values such that if a specialization is not provided, the default value will be used. In the examples above, it would be valid for an application to only specialize some of the specialization constants within the SPIR-V module, and let the other constants use their default values encoded within the OpSpecConstant declarations.

10.9. Pipeline Libraries

A pipeline library is a special pipeline that was created using the VK_PIPELINE_CREATE_LIBRARY_BIT_KHR and cannot be bound, instead it defines a set of pipeline state which can be linked into other pipelines. For ray tracing pipelines this includes shaders and shader groups. For graphics pipelines this includes distinct library types defined by VkGraphicsPipelineLibraryFlagBitsEXT. The application must maintain the lifetime of a pipeline library based on the pipelines that link with it.

This linkage is achieved by using the following structure within the appropriate creation mechanisms:

The VkPipelineLibraryCreateInfoKHR structure is defined as:

// Provided by VK_KHR_pipeline_library
typedef struct VkPipelineLibraryCreateInfoKHR {
    VkStructureType      sType;
    const void*          pNext;
    uint32_t             libraryCount;
    const VkPipeline*    pLibraries;
} VkPipelineLibraryCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • libraryCount is the number of pipeline libraries in pLibraries.

  • pLibraries is a pointer to an array of VkPipeline structures specifying pipeline libraries to use when creating a pipeline.

Valid Usage
  • VUID-VkPipelineLibraryCreateInfoKHR-pLibraries-03381
    Each element of pLibraries must have been created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

Valid Usage (Implicit)
  • VUID-VkPipelineLibraryCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR

  • VUID-VkPipelineLibraryCreateInfoKHR-pLibraries-parameter
    If libraryCount is not 0, pLibraries must be a valid pointer to an array of libraryCount valid VkPipeline handles

Pipelines created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR libraries can depend on other pipeline libraries in VkPipelineLibraryCreateInfoKHR.

A pipeline library is considered in-use, as long as one of the linking pipelines is in-use. This applies recursively if a pipeline library includes other pipeline libraries.

10.10. Pipeline Binding

Once a pipeline has been created, it can be bound to the command buffer using the command:

// Provided by VK_VERSION_1_0
void vkCmdBindPipeline(
    VkCommandBuffer                             commandBuffer,
    VkPipelineBindPoint                         pipelineBindPoint,
    VkPipeline                                  pipeline);
  • commandBuffer is the command buffer that the pipeline will be bound to.

  • pipelineBindPoint is a VkPipelineBindPoint value specifying to which bind point the pipeline is bound. Binding one does not disturb the others.

  • pipeline is the pipeline to be bound.

Once bound, a pipeline binding affects subsequent commands that interact with the given pipeline type in the command buffer until a different pipeline of the same type is bound to the bind point. Commands that do not interact with the given pipeline type must not be affected by the pipeline state.

Valid Usage
  • VUID-vkCmdBindPipeline-pipelineBindPoint-00777
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE, the VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBindPipeline-pipelineBindPoint-00778
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBindPipeline-pipelineBindPoint-00779
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE, pipeline must be a compute pipeline

  • VUID-vkCmdBindPipeline-pipelineBindPoint-00780
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline must be a graphics pipeline

  • VUID-vkCmdBindPipeline-pipeline-00781
    If the variable multisample rate feature is not supported, pipeline is a graphics pipeline, the current subpass uses no attachments, and this is not the first call to this function with a graphics pipeline after transitioning to the current subpass, then the sample count specified by this pipeline must match that set in the previous pipeline

  • VUID-vkCmdBindPipeline-variableSampleLocations-01525
    If VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations is VK_FALSE, and pipeline is a graphics pipeline created with a VkPipelineSampleLocationsStateCreateInfoEXT structure having its sampleLocationsEnable member set to VK_TRUE but without VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT enabled then the current render pass instance must have been begun by specifying a VkRenderPassSampleLocationsBeginInfoEXT structure whose pPostSubpassSampleLocations member contains an element with a subpassIndex matching the current subpass index and the sampleLocationsInfo member of that element must match the sampleLocationsInfo specified in VkPipelineSampleLocationsStateCreateInfoEXT when the pipeline was created

  • VUID-vkCmdBindPipeline-None-02323
    This command must not be recorded when transform feedback is active

  • VUID-vkCmdBindPipeline-pipelineBindPoint-02391
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, the VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBindPipeline-pipelineBindPoint-02392
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline must be a ray tracing pipeline

  • VUID-vkCmdBindPipeline-pipelineBindPoint-06721
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, commandBuffer must not be a protected command buffer

  • VUID-vkCmdBindPipeline-pipeline-03382
    pipeline must not have been created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR set

  • VUID-vkCmdBindPipeline-commandBuffer-04808
    If commandBuffer is a secondary command buffer with VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D enabled and pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, then the pipeline must have been created with VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT or VK_DYNAMIC_STATE_VIEWPORT, and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT or VK_DYNAMIC_STATE_SCISSOR enabled

  • VUID-vkCmdBindPipeline-commandBuffer-04809
    If commandBuffer is a secondary command buffer with VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D enabled and pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS and pipeline was created with VkPipelineDiscardRectangleStateCreateInfoEXT structure and its discardRectangleCount member is not 0, then the pipeline must have been created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT enabled

  • VUID-vkCmdBindPipeline-pipelineBindPoint-04881
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS and the provokingVertexModePerPipeline limit is VK_FALSE, then pipeline’s VkPipelineRasterizationProvokingVertexStateCreateInfoEXT::provokingVertexMode must be the same as that of any other pipelines previously bound to this bind point within the current render pass instance, including any pipeline already bound when beginning the render pass instance

  • VUID-vkCmdBindPipeline-pipelineBindPoint-04949
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI, the VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBindPipeline-pipelineBindPoint-04950
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI, pipeline must be a subpass shading pipeline

  • VUID-vkCmdBindPipeline-pipeline-06195
    If pipeline is a graphics pipeline, this command has been called inside a render pass instance started with vkCmdBeginRendering, and commands using the previously bound graphics pipeline have been recorded within the render pass instance, then the value of VkPipelineRenderingCreateInfo::colorAttachmentCount specified by this pipeline must match that set in the previous pipeline

  • VUID-vkCmdBindPipeline-pipeline-06196
    If pipeline is a graphics pipeline, this command has been called inside a render pass instance started with vkCmdBeginRendering, and commands using the previously bound graphics pipeline have been recorded within the render pass instance, then the elements of VkPipelineRenderingCreateInfo::pColorAttachmentFormats specified by this pipeline must match that set in the previous pipeline

  • VUID-vkCmdBindPipeline-pipeline-06197
    If pipeline is a graphics pipeline, this command has been called inside a render pass instance started with vkCmdBeginRendering, and commands using the previously bound graphics pipeline have been recorded within the render pass instance, then the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat specified by this pipeline must match that set in the previous pipeline

  • VUID-vkCmdBindPipeline-pipeline-06194
    If pipeline is a graphics pipeline, this command has been called inside a render pass instance started with vkCmdBeginRendering, and commands using the previously bound graphics pipeline have been recorded within the render pass instance, then the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat specified by this pipeline must match that set in the previous pipeline

  • VUID-vkCmdBindPipeline-pipelineBindPoint-06653
    If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline must have been created without VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

Valid Usage (Implicit)
  • VUID-vkCmdBindPipeline-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindPipeline-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-vkCmdBindPipeline-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-vkCmdBindPipeline-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindPipeline-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdBindPipeline-commonparent
    Both of commandBuffer, and pipeline must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

Possible values of vkCmdBindPipeline::pipelineBindPoint, specifying the bind point of a pipeline object, are:

// Provided by VK_VERSION_1_0
typedef enum VkPipelineBindPoint {
    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR = 1000165000,
  // Provided by VK_HUAWEI_subpass_shading
    VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI = 1000369003,
  // Provided by VK_NV_ray_tracing
    VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
} VkPipelineBindPoint;
  • VK_PIPELINE_BIND_POINT_COMPUTE specifies binding as a compute pipeline.

  • VK_PIPELINE_BIND_POINT_GRAPHICS specifies binding as a graphics pipeline.

  • VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR specifies binding as a ray tracing pipeline.

  • VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI specifies binding as a subpass shading pipeline.

For pipelines that were created with the support of multiple shader groups (see Graphics Pipeline Shader Groups), the regular vkCmdBindPipeline command will bind Shader Group 0. To explicitly bind a shader group use:

// Provided by VK_NV_device_generated_commands
void vkCmdBindPipelineShaderGroupNV(
    VkCommandBuffer                             commandBuffer,
    VkPipelineBindPoint                         pipelineBindPoint,
    VkPipeline                                  pipeline,
    uint32_t                                    groupIndex);
  • commandBuffer is the command buffer that the pipeline will be bound to.

  • pipelineBindPoint is a VkPipelineBindPoint value specifying the bind point to which the pipeline will be bound.

  • pipeline is the pipeline to be bound.

  • groupIndex is the shader group to be bound.

Valid Usage
  • VUID-vkCmdBindPipelineShaderGroupNV-groupIndex-02893
    groupIndex must be 0 or less than the effective VkGraphicsPipelineShaderGroupsCreateInfoNV::groupCount including the referenced pipelines

  • VUID-vkCmdBindPipelineShaderGroupNV-pipelineBindPoint-02894
    The pipelineBindPoint must be VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdBindPipelineShaderGroupNV-groupIndex-02895
    The same restrictions as vkCmdBindPipeline apply as if the bound pipeline was created only with the Shader Group from the groupIndex information

  • VUID-vkCmdBindPipelineShaderGroupNV-deviceGeneratedCommands-02896
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdBindPipelineShaderGroupNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindPipelineShaderGroupNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-vkCmdBindPipelineShaderGroupNV-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-vkCmdBindPipelineShaderGroupNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindPipelineShaderGroupNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdBindPipelineShaderGroupNV-commonparent
    Both of commandBuffer, and pipeline must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

10.11. Dynamic State

When a pipeline object is bound, any pipeline object state that is not specified as dynamic is applied to the command buffer state. Pipeline object state that is specified as dynamic is not applied to the command buffer state at this time. Instead, dynamic state can be modified at any time and persists for the lifetime of the command buffer, or until modified by another dynamic state setting command, or made invalid by another pipeline bind with that state specified as static.

When a pipeline object is bound, the following applies to each state parameter:

  • If the state is not specified as dynamic in the new pipeline object, then that command buffer state is overwritten by the state in the new pipeline object. Before any draw or dispatch call with this pipeline there must not have been any calls to any of the corresponding dynamic state setting commands after this pipeline was bound.

  • If the state is specified as dynamic in the new pipeline object, then that command buffer state is not disturbed. Before any draw or dispatch call with this pipeline there must have been at least one call to each of the corresponding dynamic state setting commands. The state-setting commands must be recorded after command buffer recording was begun, or after the last command binding a pipeline object with that state specified as static, whichever was the latter.

Dynamic state that does not affect the result of operations can be left undefined.

Note

For example, if blending is disabled by the pipeline object state then the dynamic color blend constants do not need to be specified in the command buffer, even if this state is specified as dynamic in the pipeline object.

10.12. Pipeline Properties and Shader Information

When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. To query the properties of these pipeline executables, call:

// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutablePropertiesKHR(
    VkDevice                                    device,
    const VkPipelineInfoKHR*                    pPipelineInfo,
    uint32_t*                                   pExecutableCount,
    VkPipelineExecutablePropertiesKHR*          pProperties);
  • device is the device that created the pipeline.

  • pPipelineInfo describes the pipeline being queried.

  • pExecutableCount is a pointer to an integer related to the number of pipeline executables available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkPipelineExecutablePropertiesKHR structures.

If pProperties is NULL, then the number of pipeline executables associated with the pipeline is returned in pExecutableCount. Otherwise, pExecutableCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pExecutableCount is less than the number of pipeline executables associated with the pipeline, at most pExecutableCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available properties were returned.

Valid Usage
  • VUID-vkGetPipelineExecutablePropertiesKHR-pipelineExecutableInfo-03270
    pipelineExecutableInfo must be enabled

  • VUID-vkGetPipelineExecutablePropertiesKHR-pipeline-03271
    pipeline member of pPipelineInfo must have been created with device

Valid Usage (Implicit)
  • VUID-vkGetPipelineExecutablePropertiesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPipelineExecutablePropertiesKHR-pPipelineInfo-parameter
    pPipelineInfo must be a valid pointer to a valid VkPipelineInfoKHR structure

  • VUID-vkGetPipelineExecutablePropertiesKHR-pExecutableCount-parameter
    pExecutableCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPipelineExecutablePropertiesKHR-pProperties-parameter
    If the value referenced by pExecutableCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pExecutableCount VkPipelineExecutablePropertiesKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineExecutablePropertiesKHR structure is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutablePropertiesKHR {
    VkStructureType       sType;
    void*                 pNext;
    VkShaderStageFlags    stages;
    char                  name[VK_MAX_DESCRIPTION_SIZE];
    char                  description[VK_MAX_DESCRIPTION_SIZE];
    uint32_t              subgroupSize;
} VkPipelineExecutablePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stages is a bitmask of zero or more VkShaderStageFlagBits indicating which shader stages (if any) were principally used as inputs to compile this pipeline executable.

  • name is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a short human readable name for this pipeline executable.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a human readable description for this pipeline executable.

  • subgroupSize is the subgroup size with which this pipeline executable is dispatched.

Not all implementations have a 1:1 mapping between shader stages and pipeline executables and some implementations may reduce a given shader stage to fixed function hardware programming such that no pipeline executable is available. No guarantees are provided about the mapping between shader stages and pipeline executables and stages should be considered a best effort hint. Because the application cannot rely on the stages field to provide an exact description, name and description provide a human readable name and description which more accurately describes the given pipeline executable.

Valid Usage (Implicit)
  • VUID-VkPipelineExecutablePropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR

  • VUID-VkPipelineExecutablePropertiesKHR-pNext-pNext
    pNext must be NULL

To query the pipeline properties call:

// Provided by VK_EXT_pipeline_properties
VkResult vkGetPipelinePropertiesEXT(
    VkDevice                                    device,
    const VkPipelineInfoEXT*                    pPipelineInfo,
    VkBaseOutStructure*                         pPipelineProperties);
  • device is the logical device that created the pipeline.

  • pPipelineInfo is a pointer to a VkPipelineInfoEXT structure which describes the pipeline being queried.

  • pPipelineProperties is a pointer to a VkBaseOutStructure structure in which the pipeline properties will be written.

To query a pipeline’s pipelineIdentifier pass a VkPipelinePropertiesIdentifierEXT structure in pPipelineProperties. Each pipeline is associated with a pipelineIdentifier and the identifier is implementation specific.

Valid Usage
  • VUID-vkGetPipelinePropertiesEXT-pipeline-06738
    pipeline member of pPipelineInfo must have been created with device

  • VUID-vkGetPipelinePropertiesEXT-pPipelineProperties-06739
    pPipelineProperties must be a valid pointer to a VkPipelinePropertiesIdentifierEXT structure

  • VUID-vkGetPipelinePropertiesEXT-None-06766
    The pipelinePropertiesIdentifier feature must be enabled

Valid Usage (Implicit)
  • VUID-vkGetPipelinePropertiesEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPipelinePropertiesEXT-pPipelineInfo-parameter
    pPipelineInfo must be a valid pointer to a valid VkPipelineInfoEXT structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPipelinePropertiesIdentifierEXT structure is defined as:

// Provided by VK_EXT_pipeline_properties
typedef struct VkPipelinePropertiesIdentifierEXT {
    VkStructureType    sType;
    void*              pNext;
    uint8_t            pipelineIdentifier[VK_UUID_SIZE];
} VkPipelinePropertiesIdentifierEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • pipelineIdentifier is an array of VK_UUID_SIZE uint8_t values into which the pipeline identifier will be written.

Valid Usage (Implicit)
  • VUID-VkPipelinePropertiesIdentifierEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT

The VkPipelineInfoKHR structure is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkPipeline         pipeline;
} VkPipelineInfoKHR;

or the equivalent

// Provided by VK_EXT_pipeline_properties
typedef VkPipelineInfoKHR VkPipelineInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipeline is a VkPipeline handle.

Valid Usage (Implicit)
  • VUID-VkPipelineInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR

  • VUID-VkPipelineInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineInfoKHR-pipeline-parameter
    pipeline must be a valid VkPipeline handle

Each pipeline executable may have a set of statistics associated with it that are generated by the pipeline compilation process. These statistics may include things such as instruction counts, amount of spilling (if any), maximum number of simultaneous threads, or anything else which may aid developers in evaluating the expected performance of a shader. To query the compile-time statistics associated with a pipeline executable, call:

// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutableStatisticsKHR(
    VkDevice                                    device,
    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
    uint32_t*                                   pStatisticCount,
    VkPipelineExecutableStatisticKHR*           pStatistics);
  • device is the device that created the pipeline.

  • pExecutableInfo describes the pipeline executable being queried.

  • pStatisticCount is a pointer to an integer related to the number of statistics available or queried, as described below.

  • pStatistics is either NULL or a pointer to an array of VkPipelineExecutableStatisticKHR structures.

If pStatistics is NULL, then the number of statistics associated with the pipeline executable is returned in pStatisticCount. Otherwise, pStatisticCount must point to a variable set by the user to the number of elements in the pStatistics array, and on return the variable is overwritten with the number of structures actually written to pStatistics. If pStatisticCount is less than the number of statistics associated with the pipeline executable, at most pStatisticCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available statistics were returned.

Valid Usage
  • VUID-vkGetPipelineExecutableStatisticsKHR-pipelineExecutableInfo-03272
    pipelineExecutableInfo must be enabled

  • VUID-vkGetPipelineExecutableStatisticsKHR-pipeline-03273
    pipeline member of pExecutableInfo must have been created with device

  • VUID-vkGetPipelineExecutableStatisticsKHR-pipeline-03274
    pipeline member of pExecutableInfo must have been created with VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR

Valid Usage (Implicit)
  • VUID-vkGetPipelineExecutableStatisticsKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPipelineExecutableStatisticsKHR-pExecutableInfo-parameter
    pExecutableInfo must be a valid pointer to a valid VkPipelineExecutableInfoKHR structure

  • VUID-vkGetPipelineExecutableStatisticsKHR-pStatisticCount-parameter
    pStatisticCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPipelineExecutableStatisticsKHR-pStatistics-parameter
    If the value referenced by pStatisticCount is not 0, and pStatistics is not NULL, pStatistics must be a valid pointer to an array of pStatisticCount VkPipelineExecutableStatisticKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineExecutableInfoKHR structure is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkPipeline         pipeline;
    uint32_t           executableIndex;
} VkPipelineExecutableInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipeline is the pipeline to query.

  • executableIndex is the index of the pipeline executable to query in the array of executable properties returned by vkGetPipelineExecutablePropertiesKHR.

Valid Usage
  • VUID-VkPipelineExecutableInfoKHR-executableIndex-03275
    executableIndex must be less than the number of pipeline executables associated with pipeline as returned in the pExecutableCount parameter of vkGetPipelineExecutablePropertiesKHR

Valid Usage (Implicit)
  • VUID-VkPipelineExecutableInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR

  • VUID-VkPipelineExecutableInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineExecutableInfoKHR-pipeline-parameter
    pipeline must be a valid VkPipeline handle

The VkPipelineExecutableStatisticKHR structure is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableStatisticKHR {
    VkStructureType                           sType;
    void*                                     pNext;
    char                                      name[VK_MAX_DESCRIPTION_SIZE];
    char                                      description[VK_MAX_DESCRIPTION_SIZE];
    VkPipelineExecutableStatisticFormatKHR    format;
    VkPipelineExecutableStatisticValueKHR     value;
} VkPipelineExecutableStatisticKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • name is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a short human readable name for this statistic.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a human readable description for this statistic.

  • format is a VkPipelineExecutableStatisticFormatKHR value specifying the format of the data found in value.

  • value is the value of this statistic.

Valid Usage (Implicit)
  • VUID-VkPipelineExecutableStatisticKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR

  • VUID-VkPipelineExecutableStatisticKHR-pNext-pNext
    pNext must be NULL

The VkPipelineExecutableStatisticFormatKHR enum is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef enum VkPipelineExecutableStatisticFormatKHR {
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR = 0,
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR = 1,
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR = 2,
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR = 3,
} VkPipelineExecutableStatisticFormatKHR;
  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR specifies that the statistic is returned as a 32-bit boolean value which must be either VK_TRUE or VK_FALSE and should be read from the b32 field of VkPipelineExecutableStatisticValueKHR.

  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR specifies that the statistic is returned as a signed 64-bit integer and should be read from the i64 field of VkPipelineExecutableStatisticValueKHR.

  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR specifies that the statistic is returned as an unsigned 64-bit integer and should be read from the u64 field of VkPipelineExecutableStatisticValueKHR.

  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR specifies that the statistic is returned as a 64-bit floating-point value and should be read from the f64 field of VkPipelineExecutableStatisticValueKHR.

The VkPipelineExecutableStatisticValueKHR union is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef union VkPipelineExecutableStatisticValueKHR {
    VkBool32    b32;
    int64_t     i64;
    uint64_t    u64;
    double      f64;
} VkPipelineExecutableStatisticValueKHR;
  • b32 is the 32-bit boolean value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR.

  • i64 is the signed 64-bit integer value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR.

  • u64 is the unsigned 64-bit integer value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR.

  • f64 is the 64-bit floating-point value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR.

Each pipeline executable may have one or more text or binary internal representations associated with it which are generated as part of the compile process. These may include the final shader assembly, a binary form of the compiled shader, or the shader compiler’s internal representation at any number of intermediate compile steps. To query the internal representations associated with a pipeline executable, call:

// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutableInternalRepresentationsKHR(
    VkDevice                                    device,
    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
    uint32_t*                                   pInternalRepresentationCount,
    VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations);
  • device is the device that created the pipeline.

  • pExecutableInfo describes the pipeline executable being queried.

  • pInternalRepresentationCount is a pointer to an integer related to the number of internal representations available or queried, as described below.

  • pInternalRepresentations is either NULL or a pointer to an array of VkPipelineExecutableInternalRepresentationKHR structures.

If pInternalRepresentations is NULL, then the number of internal representations associated with the pipeline executable is returned in pInternalRepresentationCount. Otherwise, pInternalRepresentationCount must point to a variable set by the user to the number of elements in the pInternalRepresentations array, and on return the variable is overwritten with the number of structures actually written to pInternalRepresentations. If pInternalRepresentationCount is less than the number of internal representations associated with the pipeline executable, at most pInternalRepresentationCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available representations were returned.

While the details of the internal representations remain implementation-dependent, the implementation should order the internal representations in the order in which they occur in the compiled pipeline with the final shader assembly (if any) last.

Valid Usage
  • VUID-vkGetPipelineExecutableInternalRepresentationsKHR-pipelineExecutableInfo-03276
    pipelineExecutableInfo must be enabled

  • VUID-vkGetPipelineExecutableInternalRepresentationsKHR-pipeline-03277
    pipeline member of pExecutableInfo must have been created with device

  • VUID-vkGetPipelineExecutableInternalRepresentationsKHR-pipeline-03278
    pipeline member of pExecutableInfo must have been created with VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

Valid Usage (Implicit)
  • VUID-vkGetPipelineExecutableInternalRepresentationsKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPipelineExecutableInternalRepresentationsKHR-pExecutableInfo-parameter
    pExecutableInfo must be a valid pointer to a valid VkPipelineExecutableInfoKHR structure

  • VUID-vkGetPipelineExecutableInternalRepresentationsKHR-pInternalRepresentationCount-parameter
    pInternalRepresentationCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPipelineExecutableInternalRepresentationsKHR-pInternalRepresentations-parameter
    If the value referenced by pInternalRepresentationCount is not 0, and pInternalRepresentations is not NULL, pInternalRepresentations must be a valid pointer to an array of pInternalRepresentationCount VkPipelineExecutableInternalRepresentationKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineExecutableInternalRepresentationKHR structure is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableInternalRepresentationKHR {
    VkStructureType    sType;
    void*              pNext;
    char               name[VK_MAX_DESCRIPTION_SIZE];
    char               description[VK_MAX_DESCRIPTION_SIZE];
    VkBool32           isText;
    size_t             dataSize;
    void*              pData;
} VkPipelineExecutableInternalRepresentationKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • name is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a short human readable name for this internal representation.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a human readable description for this internal representation.

  • isText specifies whether the returned data is text or opaque data. If isText is VK_TRUE then the data returned in pData is text and is guaranteed to be a null-terminated UTF-8 string.

  • dataSize is an integer related to the size, in bytes, of the internal representation’s data, as described below.

  • pData is either NULL or a pointer to a block of data into which the implementation will write the internal representation.

If pData is NULL, then the size, in bytes, of the internal representation data is returned in dataSize. Otherwise, dataSize must be the size of the buffer, in bytes, pointed to by pData and on return dataSize is overwritten with the number of bytes of data actually written to pData including any trailing null character. If dataSize is less than the size, in bytes, of the internal representation’s data, at most dataSize bytes of data will be written to pData, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available representation was returned.

If isText is VK_TRUE and pData is not NULL and dataSize is not zero, the last byte written to pData will be a null character.

Valid Usage (Implicit)
  • VUID-VkPipelineExecutableInternalRepresentationKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR

  • VUID-VkPipelineExecutableInternalRepresentationKHR-pNext-pNext
    pNext must be NULL

Information about a particular shader that has been compiled as part of a pipeline object can be extracted by calling:

// Provided by VK_AMD_shader_info
VkResult vkGetShaderInfoAMD(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    VkShaderStageFlagBits                       shaderStage,
    VkShaderInfoTypeAMD                         infoType,
    size_t*                                     pInfoSize,
    void*                                       pInfo);
  • device is the device that created pipeline.

  • pipeline is the target of the query.

  • shaderStage is a VkShaderStageFlagBits specifying the particular shader within the pipeline about which information is being queried.

  • infoType describes what kind of information is being queried.

  • pInfoSize is a pointer to a value related to the amount of data the query returns, as described below.

  • pInfo is either NULL or a pointer to a buffer.

If pInfo is NULL, then the maximum size of the information that can be retrieved about the shader, in bytes, is returned in pInfoSize. Otherwise, pInfoSize must point to a variable set by the user to the size of the buffer, in bytes, pointed to by pInfo, and on return the variable is overwritten with the amount of data actually written to pInfo. If pInfoSize is less than the maximum size that can be retrieved by the pipeline cache, then at most pInfoSize bytes will be written to pInfo, and VK_INCOMPLETE will be returned, instead of VK_SUCCESS, to indicate that not all required of the pipeline cache was returned.

Not all information is available for every shader and implementations may not support all kinds of information for any shader. When a certain type of information is unavailable, the function returns VK_ERROR_FEATURE_NOT_PRESENT.

If information is successfully and fully queried, the function will return VK_SUCCESS.

For infoType VK_SHADER_INFO_TYPE_STATISTICS_AMD, a VkShaderStatisticsInfoAMD structure will be written to the buffer pointed to by pInfo. This structure will be populated with statistics regarding the physical device resources used by that shader along with other miscellaneous information and is described in further detail below.

For infoType VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, pInfo is a pointer to a UTF-8 null-terminated string containing human-readable disassembly. The exact formatting and contents of the disassembly string are vendor-specific.

The formatting and contents of all other types of information, including infoType VK_SHADER_INFO_TYPE_BINARY_AMD, are left to the vendor and are not further specified by this extension.

Valid Usage (Implicit)
  • VUID-vkGetShaderInfoAMD-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetShaderInfoAMD-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-vkGetShaderInfoAMD-shaderStage-parameter
    shaderStage must be a valid VkShaderStageFlagBits value

  • VUID-vkGetShaderInfoAMD-infoType-parameter
    infoType must be a valid VkShaderInfoTypeAMD value

  • VUID-vkGetShaderInfoAMD-pInfoSize-parameter
    pInfoSize must be a valid pointer to a size_t value

  • VUID-vkGetShaderInfoAMD-pInfo-parameter
    If the value referenced by pInfoSize is not 0, and pInfo is not NULL, pInfo must be a valid pointer to an array of pInfoSize bytes

  • VUID-vkGetShaderInfoAMD-pipeline-parent
    pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_FEATURE_NOT_PRESENT

  • VK_ERROR_OUT_OF_HOST_MEMORY

Possible values of vkGetShaderInfoAMD::infoType, specifying the information being queried from a shader, are:

// Provided by VK_AMD_shader_info
typedef enum VkShaderInfoTypeAMD {
    VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
    VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
    VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
} VkShaderInfoTypeAMD;
  • VK_SHADER_INFO_TYPE_STATISTICS_AMD specifies that device resources used by a shader will be queried.

  • VK_SHADER_INFO_TYPE_BINARY_AMD specifies that implementation-specific information will be queried.

  • VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD specifies that human-readable dissassembly of a shader.

The VkShaderStatisticsInfoAMD structure is defined as:

// Provided by VK_AMD_shader_info
typedef struct VkShaderStatisticsInfoAMD {
    VkShaderStageFlags          shaderStageMask;
    VkShaderResourceUsageAMD    resourceUsage;
    uint32_t                    numPhysicalVgprs;
    uint32_t                    numPhysicalSgprs;
    uint32_t                    numAvailableVgprs;
    uint32_t                    numAvailableSgprs;
    uint32_t                    computeWorkGroupSize[3];
} VkShaderStatisticsInfoAMD;
  • shaderStageMask are the combination of logical shader stages contained within this shader.

  • resourceUsage is a VkShaderResourceUsageAMD structure describing internal physical device resources used by this shader.

  • numPhysicalVgprs is the maximum number of vector instruction general-purpose registers (VGPRs) available to the physical device.

  • numPhysicalSgprs is the maximum number of scalar instruction general-purpose registers (SGPRs) available to the physical device.

  • numAvailableVgprs is the maximum limit of VGPRs made available to the shader compiler.

  • numAvailableSgprs is the maximum limit of SGPRs made available to the shader compiler.

  • computeWorkGroupSize is the local workgroup size of this shader in { X, Y, Z } dimensions.

Some implementations may merge multiple logical shader stages together in a single shader. In such cases, shaderStageMask will contain a bitmask of all of the stages that are active within that shader. Consequently, if specifying those stages as input to vkGetShaderInfoAMD, the same output information may be returned for all such shader stage queries.

The number of available VGPRs and SGPRs (numAvailableVgprs and numAvailableSgprs respectively) are the shader-addressable subset of physical registers that is given as a limit to the compiler for register assignment. These values may further be limited by implementations due to performance optimizations where register pressure is a bottleneck.

The VkShaderResourceUsageAMD structure is defined as:

// Provided by VK_AMD_shader_info
typedef struct VkShaderResourceUsageAMD {
    uint32_t    numUsedVgprs;
    uint32_t    numUsedSgprs;
    uint32_t    ldsSizePerLocalWorkGroup;
    size_t      ldsUsageSizeInBytes;
    size_t      scratchMemUsageInBytes;
} VkShaderResourceUsageAMD;
  • numUsedVgprs is the number of vector instruction general-purpose registers used by this shader.

  • numUsedSgprs is the number of scalar instruction general-purpose registers used by this shader.

  • ldsSizePerLocalWorkGroup is the maximum local data store size per work group in bytes.

  • ldsUsageSizeInBytes is the LDS usage size in bytes per work group by this shader.

  • scratchMemUsageInBytes is the scratch memory usage in bytes by this shader.

10.13. Pipeline Compiler Control

The compilation of a pipeline can be tuned by adding a VkPipelineCompilerControlCreateInfoAMD structure to the pNext chain of VkGraphicsPipelineCreateInfo or VkComputePipelineCreateInfo.

// Provided by VK_AMD_pipeline_compiler_control
typedef struct VkPipelineCompilerControlCreateInfoAMD {
    VkStructureType                      sType;
    const void*                          pNext;
    VkPipelineCompilerControlFlagsAMD    compilerControlFlags;
} VkPipelineCompilerControlCreateInfoAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • compilerControlFlags is a bitmask of VkPipelineCompilerControlFlagBitsAMD affecting how the pipeline will be compiled.

Valid Usage (Implicit)
  • VUID-VkPipelineCompilerControlCreateInfoAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD

  • VUID-VkPipelineCompilerControlCreateInfoAMD-compilerControlFlags-zerobitmask
    compilerControlFlags must be 0

There are currently no available flags for this extension; flags will be added by future versions of this extension.

// Provided by VK_AMD_pipeline_compiler_control
typedef enum VkPipelineCompilerControlFlagBitsAMD {
} VkPipelineCompilerControlFlagBitsAMD;
// Provided by VK_AMD_pipeline_compiler_control
typedef VkFlags VkPipelineCompilerControlFlagsAMD;

VkPipelineCompilerControlFlagsAMD is a bitmask type for setting a mask of zero or more VkPipelineCompilerControlFlagBitsAMD.

10.14. Pipeline Creation Feedback

Feedback about the creation of a particular pipeline object can be obtained by adding a VkPipelineCreationFeedbackCreateInfo structure to the pNext chain of VkGraphicsPipelineCreateInfo, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, or VkComputePipelineCreateInfo. The VkPipelineCreationFeedbackCreateInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPipelineCreationFeedbackCreateInfo {
    VkStructureType                sType;
    const void*                    pNext;
    VkPipelineCreationFeedback*    pPipelineCreationFeedback;
    uint32_t                       pipelineStageCreationFeedbackCount;
    VkPipelineCreationFeedback*    pPipelineStageCreationFeedbacks;
} VkPipelineCreationFeedbackCreateInfo;

or the equivalent

// Provided by VK_EXT_pipeline_creation_feedback
typedef VkPipelineCreationFeedbackCreateInfo VkPipelineCreationFeedbackCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pPipelineCreationFeedback is a pointer to a VkPipelineCreationFeedback structure.

  • pipelineStageCreationFeedbackCount is the number of elements in pPipelineStageCreationFeedbacks.

  • pPipelineStageCreationFeedbacks is a pointer to an array of pipelineStageCreationFeedbackCount VkPipelineCreationFeedback structures.

An implementation should write pipeline creation feedback to pPipelineCreationFeedback and may write pipeline stage creation feedback to pPipelineStageCreationFeedbacks. An implementation must set or clear the VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT in VkPipelineCreationFeedback::flags for pPipelineCreationFeedback and every element of pPipelineStageCreationFeedbacks.

Note

One common scenario for an implementation to skip per-stage feedback is when VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT is set in pPipelineCreationFeedback.

When chained to VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, or VkGraphicsPipelineCreateInfo, the i element of pPipelineStageCreationFeedbacks corresponds to the i element of VkRayTracingPipelineCreateInfoKHR::pStages, VkRayTracingPipelineCreateInfoNV::pStages, or VkGraphicsPipelineCreateInfo::pStages. When chained to VkComputePipelineCreateInfo, the first element of pPipelineStageCreationFeedbacks corresponds to VkComputePipelineCreateInfo::stage.

Valid Usage (Implicit)
  • VUID-VkPipelineCreationFeedbackCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO

  • VUID-VkPipelineCreationFeedbackCreateInfo-pPipelineCreationFeedback-parameter
    pPipelineCreationFeedback must be a valid pointer to a VkPipelineCreationFeedback structure

  • VUID-VkPipelineCreationFeedbackCreateInfo-pPipelineStageCreationFeedbacks-parameter
    If pipelineStageCreationFeedbackCount is not 0, pPipelineStageCreationFeedbacks must be a valid pointer to an array of pipelineStageCreationFeedbackCount VkPipelineCreationFeedback structures

The VkPipelineCreationFeedback structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPipelineCreationFeedback {
    VkPipelineCreationFeedbackFlags    flags;
    uint64_t                           duration;
} VkPipelineCreationFeedback;

or the equivalent

// Provided by VK_EXT_pipeline_creation_feedback
typedef VkPipelineCreationFeedback VkPipelineCreationFeedbackEXT;
  • flags is a bitmask of VkPipelineCreationFeedbackFlagBits providing feedback about the creation of a pipeline or of a pipeline stage.

  • duration is the duration spent creating a pipeline or pipeline stage in nanoseconds.

If the VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT is not set in flags, an implementation must not set any other bits in flags, and the values of all other VkPipelineCreationFeedback data members are undefined.

Possible values of the flags member of VkPipelineCreationFeedback are:

// Provided by VK_VERSION_1_3
typedef enum VkPipelineCreationFeedbackFlagBits {
    VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT = 0x00000001,
    VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT = 0x00000002,
    VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT = 0x00000004,
    VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT,
    VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT,
    VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT,
} VkPipelineCreationFeedbackFlagBits;

or the equivalent

// Provided by VK_EXT_pipeline_creation_feedback
typedef VkPipelineCreationFeedbackFlagBits VkPipelineCreationFeedbackFlagBitsEXT;
  • VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT indicates that the feedback information is valid.

  • VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT indicates that a readily usable pipeline or pipeline stage was found in the pipelineCache specified by the application in the pipeline creation command.

    An implementation should set the VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT bit if it was able to avoid the large majority of pipeline or pipeline stage creation work by using the pipelineCache parameter of vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, or vkCreateComputePipelines. When an implementation sets this bit for the entire pipeline, it may leave it unset for any stage.

    Note

    Implementations are encouraged to provide a meaningful signal to applications using this bit. The intention is to communicate to the application that the pipeline or pipeline stage was created “as fast as it gets” using the pipeline cache provided by the application. If an implementation uses an internal cache, it is discouraged from setting this bit as the feedback would be unactionable.

  • VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT indicates that the base pipeline specified by the basePipelineHandle or basePipelineIndex member of the Vk*PipelineCreateInfo structure was used to accelerate the creation of the pipeline.

    An implementation should set the VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT bit if it was able to avoid a significant amount of work by using the base pipeline.

    Note

    While “significant amount of work” is subjective, implementations are encouraged to provide a meaningful signal to applications using this bit. For example, a 1% reduction in duration may not warrant setting this bit, while a 50% reduction would.

// Provided by VK_VERSION_1_3
typedef VkFlags VkPipelineCreationFeedbackFlags;

or the equivalent

// Provided by VK_EXT_pipeline_creation_feedback
typedef VkPipelineCreationFeedbackFlags VkPipelineCreationFeedbackFlagsEXT;

VkPipelineCreationFeedbackFlags is a bitmask type for providing zero or more VkPipelineCreationFeedbackFlagBits.

11. Memory Allocation

Vulkan memory is broken up into two categories, host memory and device memory.

11.1. Host Memory

Host memory is memory needed by the Vulkan implementation for non-device-visible storage.

Note

This memory may be used to store the implementation’s representation and state of Vulkan objects.

Vulkan provides applications the opportunity to perform host memory allocations on behalf of the Vulkan implementation. If this feature is not used, the implementation will perform its own memory allocations. Since most memory allocations are off the critical path, this is not meant as a performance feature. Rather, this can be useful for certain embedded systems, for debugging purposes (e.g. putting a guard page after all host allocations), or for memory allocation logging.

Allocators are provided by the application as a pointer to a VkAllocationCallbacks structure:

// Provided by VK_VERSION_1_0
typedef struct VkAllocationCallbacks {
    void*                                   pUserData;
    PFN_vkAllocationFunction                pfnAllocation;
    PFN_vkReallocationFunction              pfnReallocation;
    PFN_vkFreeFunction                      pfnFree;
    PFN_vkInternalAllocationNotification    pfnInternalAllocation;
    PFN_vkInternalFreeNotification          pfnInternalFree;
} VkAllocationCallbacks;
  • pUserData is a value to be interpreted by the implementation of the callbacks. When any of the callbacks in VkAllocationCallbacks are called, the Vulkan implementation will pass this value as the first parameter to the callback. This value can vary each time an allocator is passed into a command, even when the same object takes an allocator in multiple commands.

  • pfnAllocation is a PFN_vkAllocationFunction pointer to an application-defined memory allocation function.

  • pfnReallocation is a PFN_vkReallocationFunction pointer to an application-defined memory reallocation function.

  • pfnFree is a PFN_vkFreeFunction pointer to an application-defined memory free function.

  • pfnInternalAllocation is a PFN_vkInternalAllocationNotification pointer to an application-defined function that is called by the implementation when the implementation makes internal allocations.

  • pfnInternalFree is a PFN_vkInternalFreeNotification pointer to an application-defined function that is called by the implementation when the implementation frees internal allocations.

Valid Usage
  • VUID-VkAllocationCallbacks-pfnAllocation-00632
    pfnAllocation must be a valid pointer to a valid user-defined PFN_vkAllocationFunction

  • VUID-VkAllocationCallbacks-pfnReallocation-00633
    pfnReallocation must be a valid pointer to a valid user-defined PFN_vkReallocationFunction

  • VUID-VkAllocationCallbacks-pfnFree-00634
    pfnFree must be a valid pointer to a valid user-defined PFN_vkFreeFunction

  • VUID-VkAllocationCallbacks-pfnInternalAllocation-00635
    If either of pfnInternalAllocation or pfnInternalFree is not NULL, both must be valid callbacks

The type of pfnAllocation is:

// Provided by VK_VERSION_1_0
typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
    void*                                       pUserData,
    size_t                                      size,
    size_t                                      alignment,
    VkSystemAllocationScope                     allocationScope);
  • pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application.

  • size is the size in bytes of the requested allocation.

  • alignment is the requested alignment of the allocation in bytes and must be a power of two.

  • allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.

If pfnAllocation is unable to allocate the requested memory, it must return NULL. If the allocation was successful, it must return a valid pointer to memory allocation containing at least size bytes, and with the pointer value being a multiple of alignment.

Note

Correct Vulkan operation cannot be assumed if the application does not follow these rules.

For example, pfnAllocation (or pfnReallocation) could cause termination of running Vulkan instance(s) on a failed allocation for debugging purposes, either directly or indirectly. In these circumstances, it cannot be assumed that any part of any affected VkInstance objects are going to operate correctly (even vkDestroyInstance), and the application must ensure it cleans up properly via other means (e.g. process termination).

If pfnAllocation returns NULL, and if the implementation is unable to continue correct processing of the current command without the requested allocation, it must treat this as a runtime error, and generate VK_ERROR_OUT_OF_HOST_MEMORY at the appropriate time for the command in which the condition was detected, as described in Return Codes.

If the implementation is able to continue correct processing of the current command without the requested allocation, then it may do so, and must not generate VK_ERROR_OUT_OF_HOST_MEMORY as a result of this failed allocation.

The type of pfnReallocation is:

// Provided by VK_VERSION_1_0
typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
    void*                                       pUserData,
    void*                                       pOriginal,
    size_t                                      size,
    size_t                                      alignment,
    VkSystemAllocationScope                     allocationScope);
  • pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application.

  • pOriginal must be either NULL or a pointer previously returned by pfnReallocation or pfnAllocation of a compatible allocator.

  • size is the size in bytes of the requested allocation.

  • alignment is the requested alignment of the allocation in bytes and must be a power of two.

  • allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.

pfnReallocation must return an allocation with enough space for size bytes, and the contents of the original allocation from bytes zero to min(original size, new size) - 1 must be preserved in the returned allocation. If size is larger than the old size, the contents of the additional space are undefined. If satisfying these requirements involves creating a new allocation, then the old allocation should be freed.

If pOriginal is NULL, then pfnReallocation must behave equivalently to a call to PFN_vkAllocationFunction with the same parameter values (without pOriginal).

If size is zero, then pfnReallocation must behave equivalently to a call to PFN_vkFreeFunction with the same pUserData parameter value, and pMemory equal to pOriginal.

If pOriginal is non-NULL, the implementation must ensure that alignment is equal to the alignment used to originally allocate pOriginal.

If this function fails and pOriginal is non-NULL the application must not free the old allocation.

pfnReallocation must follow the same rules for return values as PFN_vkAllocationFunction.

The type of pfnFree is:

// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
    void*                                       pUserData,
    void*                                       pMemory);
  • pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application.

  • pMemory is the allocation to be freed.

pMemory may be NULL, which the callback must handle safely. If pMemory is non-NULL, it must be a pointer previously allocated by pfnAllocation or pfnReallocation. The application should free this memory.

The type of pfnInternalAllocation is:

// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
    void*                                       pUserData,
    size_t                                      size,
    VkInternalAllocationType                    allocationType,
    VkSystemAllocationScope                     allocationScope);
  • pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application.

  • size is the requested size of an allocation.

  • allocationType is a VkInternalAllocationType value specifying the requested type of an allocation.

  • allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.

This is a purely informational callback.

The type of pfnInternalFree is:

// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
    void*                                       pUserData,
    size_t                                      size,
    VkInternalAllocationType                    allocationType,
    VkSystemAllocationScope                     allocationScope);
  • pUserData is the value specified for VkAllocationCallbacks::pUserData in the allocator specified by the application.

  • size is the requested size of an allocation.

  • allocationType is a VkInternalAllocationType value specifying the requested type of an allocation.

  • allocationScope is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.

Each allocation has an allocation scope defining its lifetime and which object it is associated with. Possible values passed to the allocationScope parameter of the callback functions specified by VkAllocationCallbacks, indicating the allocation scope, are:

// Provided by VK_VERSION_1_0
typedef enum VkSystemAllocationScope {
    VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
    VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
    VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
    VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
} VkSystemAllocationScope;
  • VK_SYSTEM_ALLOCATION_SCOPE_COMMAND specifies that the allocation is scoped to the duration of the Vulkan command.

  • VK_SYSTEM_ALLOCATION_SCOPE_OBJECT specifies that the allocation is scoped to the lifetime of the Vulkan object that is being created or used.

  • VK_SYSTEM_ALLOCATION_SCOPE_CACHE specifies that the allocation is scoped to the lifetime of a VkPipelineCache or VkValidationCacheEXT object.

  • VK_SYSTEM_ALLOCATION_SCOPE_DEVICE specifies that the allocation is scoped to the lifetime of the Vulkan device.

  • VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE specifies that the allocation is scoped to the lifetime of the Vulkan instance.

Most Vulkan commands operate on a single object, or there is a sole object that is being created or manipulated. When an allocation uses an allocation scope of VK_SYSTEM_ALLOCATION_SCOPE_OBJECT or VK_SYSTEM_ALLOCATION_SCOPE_CACHE, the allocation is scoped to the object being created or manipulated.

When an implementation requires host memory, it will make callbacks to the application using the most specific allocator and allocation scope available:

  • If an allocation is scoped to the duration of a command, the allocator will use the VK_SYSTEM_ALLOCATION_SCOPE_COMMAND allocation scope. The most specific allocator available is used: if the object being created or manipulated has an allocator, that object’s allocator will be used, else if the parent VkDevice has an allocator it will be used, else if the parent VkInstance has an allocator it will be used. Else,

  • If an allocation is associated with a VkValidationCacheEXT or VkPipelineCache object, the allocator will use the VK_SYSTEM_ALLOCATION_SCOPE_CACHE allocation scope. The most specific allocator available is used (cache, else device, else instance). Else,

  • If an allocation is scoped to the lifetime of an object, that object is being created or manipulated by the command, and that object’s type is not VkDevice or VkInstance, the allocator will use an allocation scope of VK_SYSTEM_ALLOCATION_SCOPE_OBJECT. The most specific allocator available is used (object, else device, else instance). Else,

  • If an allocation is scoped to the lifetime of a device, the allocator will use an allocation scope of VK_SYSTEM_ALLOCATION_SCOPE_DEVICE. The most specific allocator available is used (device, else instance). Else,

  • If the allocation is scoped to the lifetime of an instance and the instance has an allocator, its allocator will be used with an allocation scope of VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE.

  • Otherwise an implementation will allocate memory through an alternative mechanism that is unspecified.

Objects that are allocated from pools do not specify their own allocator. When an implementation requires host memory for such an object, that memory is sourced from the object’s parent pool’s allocator.

The application is not expected to handle allocating memory that is intended for execution by the host due to the complexities of differing security implementations across multiple platforms. The implementation will allocate such memory internally and invoke an application provided informational callback when these internal allocations are allocated and freed. Upon allocation of executable memory, pfnInternalAllocation will be called. Upon freeing executable memory, pfnInternalFree will be called. An implementation will only call an informational callback for executable memory allocations and frees.

The allocationType parameter to the pfnInternalAllocation and pfnInternalFree functions may be one of the following values:

// Provided by VK_VERSION_1_0
typedef enum VkInternalAllocationType {
    VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
} VkInternalAllocationType;
  • VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE specifies that the allocation is intended for execution by the host.

An implementation must only make calls into an application-provided allocator during the execution of an API command. An implementation must only make calls into an application-provided allocator from the same thread that called the provoking API command. The implementation should not synchronize calls to any of the callbacks. If synchronization is needed, the callbacks must provide it themselves. The informational callbacks are subject to the same restrictions as the allocation callbacks.

If an implementation intends to make calls through a VkAllocationCallbacks structure between the time a vkCreate* command returns and the time a corresponding vkDestroy* command begins, that implementation must save a copy of the allocator before the vkCreate* command returns. The callback functions and any data structures they rely upon must remain valid for the lifetime of the object they are associated with.

If an allocator is provided to a vkCreate* command, a compatible allocator must be provided to the corresponding vkDestroy* command. Two VkAllocationCallbacks structures are compatible if memory allocated with pfnAllocation or pfnReallocation in each can be freed with pfnReallocation or pfnFree in the other. An allocator must not be provided to a vkDestroy* command if an allocator was not provided to the corresponding vkCreate* command.

If a non-NULL allocator is used, the pfnAllocation, pfnReallocation and pfnFree members must be non-NULL and point to valid implementations of the callbacks. An application can choose to not provide informational callbacks by setting both pfnInternalAllocation and pfnInternalFree to NULL. pfnInternalAllocation and pfnInternalFree must either both be NULL or both be non-NULL.

If pfnAllocation or pfnReallocation fail, the implementation may fail object creation and/or generate a VK_ERROR_OUT_OF_HOST_MEMORY error, as appropriate.

Allocation callbacks must not call any Vulkan commands.

The following sets of rules define when an implementation is permitted to call the allocator callbacks.

pfnAllocation or pfnReallocation may be called in the following situations:

  • Allocations scoped to a VkDevice or VkInstance may be allocated from any API command.

  • Allocations scoped to a command may be allocated from any API command.

  • Allocations scoped to a VkPipelineCache may only be allocated from:

    • vkCreatePipelineCache

    • vkMergePipelineCaches for dstCache

    • vkCreateGraphicsPipelines for pipelineCache

    • vkCreateComputePipelines for pipelineCache

  • Allocations scoped to a VkValidationCacheEXT may only be allocated from:

  • Allocations scoped to a VkDescriptorPool may only be allocated from:

    • any command that takes the pool as a direct argument

    • vkAllocateDescriptorSets for the descriptorPool member of its pAllocateInfo parameter

    • vkCreateDescriptorPool

  • Allocations scoped to a VkCommandPool may only be allocated from:

    • any command that takes the pool as a direct argument

    • vkCreateCommandPool

    • vkAllocateCommandBuffers for the commandPool member of its pAllocateInfo parameter

    • any vkCmd* command whose commandBuffer was allocated from that VkCommandPool

  • Allocations scoped to any other object may only be allocated in that object’s vkCreate* command.

pfnFree, or pfnReallocation with zero size, may be called in the following situations:

  • Allocations scoped to a VkDevice or VkInstance may be freed from any API command.

  • Allocations scoped to a command must be freed by any API command which allocates such memory.

  • Allocations scoped to a VkPipelineCache may be freed from vkDestroyPipelineCache.

  • Allocations scoped to a VkValidationCacheEXT may be freed from vkDestroyValidationCacheEXT.

  • Allocations scoped to a VkDescriptorPool may be freed from

    • any command that takes the pool as a direct argument

  • Allocations scoped to a VkCommandPool may be freed from:

    • any command that takes the pool as a direct argument

    • vkResetCommandBuffer whose commandBuffer was allocated from that VkCommandPool

  • Allocations scoped to any other object may be freed in that object’s vkDestroy* command.

  • Any command that allocates host memory may also free host memory of the same scope.

11.2. Device Memory

Device memory is memory that is visible to the device — for example the contents of the image or buffer objects, which can be natively used by the device.

11.2.1. Device Memory Properties

Memory properties of a physical device describe the memory heaps and memory types available.

To query memory properties, call:

// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceMemoryProperties(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceMemoryProperties*           pMemoryProperties);
  • physicalDevice is the handle to the device to query.

  • pMemoryProperties is a pointer to a VkPhysicalDeviceMemoryProperties structure in which the properties are returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceMemoryProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceMemoryProperties-pMemoryProperties-parameter
    pMemoryProperties must be a valid pointer to a VkPhysicalDeviceMemoryProperties structure

The VkPhysicalDeviceMemoryProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceMemoryProperties {
    uint32_t        memoryTypeCount;
    VkMemoryType    memoryTypes[VK_MAX_MEMORY_TYPES];
    uint32_t        memoryHeapCount;
    VkMemoryHeap    memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties;
  • memoryTypeCount is the number of valid elements in the memoryTypes array.

  • memoryTypes is an array of VK_MAX_MEMORY_TYPES VkMemoryType structures describing the memory types that can be used to access memory allocated from the heaps specified by memoryHeaps.

  • memoryHeapCount is the number of valid elements in the memoryHeaps array.

  • memoryHeaps is an array of VK_MAX_MEMORY_HEAPS VkMemoryHeap structures describing the memory heaps from which memory can be allocated.

The VkPhysicalDeviceMemoryProperties structure describes a number of memory heaps as well as a number of memory types that can be used to access memory allocated in those heaps. Each heap describes a memory resource of a particular size, and each memory type describes a set of memory properties (e.g. host cached vs uncached) that can be used with a given memory heap. Allocations using a particular memory type will consume resources from the heap indicated by that memory type’s heap index. More than one memory type may share each heap, and the heaps and memory types provide a mechanism to advertise an accurate size of the physical memory resources while allowing the memory to be used with a variety of different properties.

The number of memory heaps is given by memoryHeapCount and is less than or equal to VK_MAX_MEMORY_HEAPS. Each heap is described by an element of the memoryHeaps array as a VkMemoryHeap structure. The number of memory types available across all memory heaps is given by memoryTypeCount and is less than or equal to VK_MAX_MEMORY_TYPES. Each memory type is described by an element of the memoryTypes array as a VkMemoryType structure.

At least one heap must include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT in VkMemoryHeap::flags. If there are multiple heaps that all have similar performance characteristics, they may all include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT. In a unified memory architecture (UMA) system there is often only a single memory heap which is considered to be equally “local” to the host and to the device, and such an implementation must advertise the heap as device-local.

Each memory type returned by vkGetPhysicalDeviceMemoryProperties must have its propertyFlags set to one of the following values:

  • 0

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT

  • VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VK_MEMORY_PROPERTY_PROTECTED_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD |
    VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD |
    VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD |
    VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD |
    VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD |
    VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD

  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
    VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV

There must be at least one memory type with both the VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT and VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bits set in its propertyFlags. There must be at least one memory type with the VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit set in its propertyFlags. If the deviceCoherentMemory feature is enabled, there must be at least one memory type with the VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD bit set in its propertyFlags.

For each pair of elements X and Y returned in memoryTypes, X must be placed at a lower index position than Y if:

  • the set of bit flags returned in the propertyFlags member of X is a strict subset of the set of bit flags returned in the propertyFlags member of Y; or

  • the propertyFlags members of X and Y are equal, and X belongs to a memory heap with greater performance (as determined in an implementation-specific manner) ; or

  • the propertyFlags members of Y includes VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD or VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD and X does not

Note

There is no ordering requirement between X and Y elements for the case their propertyFlags members are not in a subset relation. That potentially allows more than one possible way to order the same set of memory types. Notice that the list of all allowed memory property flag combinations is written in a valid order. But if instead VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT was before VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, the list would still be in a valid order.

There may be a performance penalty for using device coherent or uncached device memory types, and using these accidentally is undesirable. In order to avoid this, memory types with these properties always appear at the end of the list; but are subject to the same rules otherwise.

This ordering requirement enables applications to use a simple search loop to select the desired memory type along the lines of:

// Find a memory in `memoryTypeBitsRequirement` that includes all of `requiredProperties`
int32_t findProperties(const VkPhysicalDeviceMemoryProperties* pMemoryProperties,
                       uint32_t memoryTypeBitsRequirement,
                       VkMemoryPropertyFlags requiredProperties) {
    const uint32_t memoryCount = pMemoryProperties->memoryTypeCount;
    for (uint32_t memoryIndex = 0; memoryIndex < memoryCount; ++memoryIndex) {
        const uint32_t memoryTypeBits = (1 << memoryIndex);
        const bool isRequiredMemoryType = memoryTypeBitsRequirement & memoryTypeBits;

        const VkMemoryPropertyFlags properties =
            pMemoryProperties->memoryTypes[memoryIndex].propertyFlags;
        const bool hasRequiredProperties =
            (properties & requiredProperties) == requiredProperties;

        if (isRequiredMemoryType && hasRequiredProperties)
            return static_cast<int32_t>(memoryIndex);
    }

    // failed to find memory type
    return -1;
}

// Try to find an optimal memory type, or if it does not exist try fallback memory type
// `device` is the VkDevice
// `image` is the VkImage that requires memory to be bound
// `memoryProperties` properties as returned by vkGetPhysicalDeviceMemoryProperties
// `requiredProperties` are the property flags that must be present
// `optimalProperties` are the property flags that are preferred by the application
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(device, image, &memoryRequirements);
int32_t memoryType =
    findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, optimalProperties);
if (memoryType == -1) // not found; try fallback properties
    memoryType =
        findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, requiredProperties);

VK_MAX_MEMORY_TYPES is the length of an array of VkMemoryType structures describing memory types, as returned in VkPhysicalDeviceMemoryProperties::memoryTypes.

#define VK_MAX_MEMORY_TYPES               32U

VK_MAX_MEMORY_HEAPS is the length of an array of VkMemoryHeap structures describing memory heaps, as returned in VkPhysicalDeviceMemoryProperties::memoryHeaps.

#define VK_MAX_MEMORY_HEAPS               16U

To query memory properties, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceMemoryProperties2(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceMemoryProperties2*          pMemoryProperties);

or the equivalent command

// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceMemoryProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceMemoryProperties2*          pMemoryProperties);
  • physicalDevice is the handle to the device to query.

  • pMemoryProperties is a pointer to a VkPhysicalDeviceMemoryProperties2 structure in which the properties are returned.

vkGetPhysicalDeviceMemoryProperties2 behaves similarly to vkGetPhysicalDeviceMemoryProperties, with the ability to return extended information in a pNext chain of output structures.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceMemoryProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceMemoryProperties2-pMemoryProperties-parameter
    pMemoryProperties must be a valid pointer to a VkPhysicalDeviceMemoryProperties2 structure

The VkPhysicalDeviceMemoryProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMemoryProperties2 {
    VkStructureType                     sType;
    void*                               pNext;
    VkPhysicalDeviceMemoryProperties    memoryProperties;
} VkPhysicalDeviceMemoryProperties2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR;
Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMemoryProperties2-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2

  • VUID-VkPhysicalDeviceMemoryProperties2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkPhysicalDeviceMemoryBudgetPropertiesEXT

  • VUID-VkPhysicalDeviceMemoryProperties2-sType-unique
    The sType value of each struct in the pNext chain must be unique

The VkMemoryHeap structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkMemoryHeap {
    VkDeviceSize         size;
    VkMemoryHeapFlags    flags;
} VkMemoryHeap;
  • size is the total memory size in bytes in the heap.

  • flags is a bitmask of VkMemoryHeapFlagBits specifying attribute flags for the heap.

Bits which may be set in VkMemoryHeap::flags, indicating attribute flags for the heap, are:

// Provided by VK_VERSION_1_0
typedef enum VkMemoryHeapFlagBits {
    VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
  // Provided by VK_VERSION_1_1
    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002,
  // Provided by VK_KHR_device_group_creation
    VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
} VkMemoryHeapFlagBits;
  • VK_MEMORY_HEAP_DEVICE_LOCAL_BIT specifies that the heap corresponds to device-local memory. Device-local memory may have different performance characteristics than host-local memory, and may support different memory property flags.

  • VK_MEMORY_HEAP_MULTI_INSTANCE_BIT specifies that in a logical device representing more than one physical device, there is a per-physical device instance of the heap memory. By default, an allocation from such a heap will be replicated to each physical device’s instance of the heap.

// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryHeapFlags;

VkMemoryHeapFlags is a bitmask type for setting a mask of zero or more VkMemoryHeapFlagBits.

The VkMemoryType structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkMemoryType {
    VkMemoryPropertyFlags    propertyFlags;
    uint32_t                 heapIndex;
} VkMemoryType;

Bits which may be set in VkMemoryType::propertyFlags, indicating properties of a memory heap, are:

// Provided by VK_VERSION_1_0
typedef enum VkMemoryPropertyFlagBits {
    VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
    VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
  // Provided by VK_VERSION_1_1
    VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020,
  // Provided by VK_AMD_device_coherent_memory
    VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD = 0x00000040,
  // Provided by VK_AMD_device_coherent_memory
    VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD = 0x00000080,
  // Provided by VK_NV_external_memory_rdma
    VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV = 0x00000100,
} VkMemoryPropertyFlagBits;
  • VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit specifies that memory allocated with this type is the most efficient for device access. This property will be set if and only if the memory type belongs to a heap with the VK_MEMORY_HEAP_DEVICE_LOCAL_BIT set.

  • VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT bit specifies that memory allocated with this type can be mapped for host access using vkMapMemory.

  • VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bit specifies that the host cache management commands vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges are not needed to flush host writes to the device or make device writes visible to the host, respectively.

  • VK_MEMORY_PROPERTY_HOST_CACHED_BIT bit specifies that memory allocated with this type is cached on the host. Host memory accesses to uncached memory are slower than to cached memory, however uncached memory is always host coherent.

  • VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit specifies that the memory type only allows device access to the memory. Memory types must not have both VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT and VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT set. Additionally, the object’s backing memory may be provided by the implementation lazily as specified in Lazily Allocated Memory.

  • VK_MEMORY_PROPERTY_PROTECTED_BIT bit specifies that the memory type only allows device access to the memory, and allows protected queue operations to access the memory. Memory types must not have VK_MEMORY_PROPERTY_PROTECTED_BIT set and any of VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT set, or VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, or VK_MEMORY_PROPERTY_HOST_CACHED_BIT set.

  • VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD bit specifies that device accesses to allocations of this memory type are automatically made available and visible.

  • VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD bit specifies that memory allocated with this type is not cached on the device. Uncached device memory is always device coherent.

  • VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV bit specifies that external devices can access this memory directly.

For any memory allocated with both the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT and the VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD, host or device accesses also perform automatic memory domain transfer operations, such that writes are always automatically available and visible to both host and device memory domains.

Note

Device coherence is a useful property for certain debugging use cases (e.g. crash analysis, where performing separate coherence actions could mean values are not reported correctly). However, device coherent accesses may be slower than equivalent accesses without device coherence, particularly if they are also device uncached. For device uncached memory in particular, repeated accesses to the same or neighbouring memory locations over a short time period (e.g. within a frame) may be slower than it would be for the equivalent cached memory type. As such, it is generally inadvisable to use device coherent or device uncached memory except when really needed.

// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryPropertyFlags;

VkMemoryPropertyFlags is a bitmask type for setting a mask of zero or more VkMemoryPropertyFlagBits.

If the VkPhysicalDeviceMemoryBudgetPropertiesEXT structure is included in the pNext chain of VkPhysicalDeviceMemoryProperties2, it is filled with the current memory budgets and usages.

The VkPhysicalDeviceMemoryBudgetPropertiesEXT structure is defined as:

// Provided by VK_EXT_memory_budget
typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkDeviceSize       heapBudget[VK_MAX_MEMORY_HEAPS];
    VkDeviceSize       heapUsage[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryBudgetPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • heapBudget is an array of VK_MAX_MEMORY_HEAPS VkDeviceSize values in which memory budgets are returned, with one element for each memory heap. A heap’s budget is a rough estimate of how much memory the process can allocate from that heap before allocations may fail or cause performance degradation. The budget includes any currently allocated device memory.

  • heapUsage is an array of VK_MAX_MEMORY_HEAPS VkDeviceSize values in which memory usages are returned, with one element for each memory heap. A heap’s usage is an estimate of how much memory the process is currently using in that heap.

The values returned in this structure are not invariant. The heapBudget and heapUsage values must be zero for array elements greater than or equal to VkPhysicalDeviceMemoryProperties::memoryHeapCount. The heapBudget value must be non-zero for array elements less than VkPhysicalDeviceMemoryProperties::memoryHeapCount. The heapBudget value must be less than or equal to VkMemoryHeap::size for each heap.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMemoryBudgetPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT

11.2.2. Device Memory Objects

A Vulkan device operates on data in device memory via memory objects that are represented in the API by a VkDeviceMemory handle:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)

11.2.3. Device Memory Allocation

To allocate memory objects, call:

// Provided by VK_VERSION_1_0
VkResult vkAllocateMemory(
    VkDevice                                    device,
    const VkMemoryAllocateInfo*                 pAllocateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDeviceMemory*                             pMemory);
  • device is the logical device that owns the memory.

  • pAllocateInfo is a pointer to a VkMemoryAllocateInfo structure describing parameters of the allocation. A successfully returned allocation must use the requested parameters — no substitution is permitted by the implementation.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pMemory is a pointer to a VkDeviceMemory handle in which information about the allocated memory is returned.

Allocations returned by vkAllocateMemory are guaranteed to meet any alignment requirement of the implementation. For example, if an implementation requires 128 byte alignment for images and 64 byte alignment for buffers, the device memory returned through this mechanism would be 128-byte aligned. This ensures that applications can correctly suballocate objects of different types (with potentially different alignment requirements) in the same memory object.

When memory is allocated, its contents are undefined with the following constraint:

  • The contents of unprotected memory must not be a function of the contents of data protected memory objects, even if those memory objects were previously freed.

Note

The contents of memory allocated by one application should not be a function of data from protected memory objects of another application, even if those memory objects were previously freed.

The maximum number of valid memory allocations that can exist simultaneously within a VkDevice may be restricted by implementation- or platform-dependent limits. The maxMemoryAllocationCount feature describes the number of allocations that can exist simultaneously before encountering these internal limits.

Note

For historical reasons, if maxMemoryAllocationCount is exceeded, some implementations may return VK_ERROR_TOO_MANY_OBJECTS. Exceeding this limit will result in undefined behavior, and an application should not rely on the use of the returned error code in order to identify when the limit is reached.

Note

Many protected memory implementations involve complex hardware and system software support, and often have additional and much lower limits on the number of simultaneous protected memory allocations (from memory types with the VK_MEMORY_PROPERTY_PROTECTED_BIT property) than for non-protected memory allocations. These limits can be system-wide, and depend on a variety of factors outside of the Vulkan implementation, so they cannot be queried in Vulkan. Applications should use as few allocations as possible from such memory types by suballocating aggressively, and be prepared for allocation failure even when there is apparently plenty of capacity remaining in the memory heap. As a guideline, the Vulkan conformance test suite requires that at least 80 minimum-size allocations can exist concurrently when no other uses of protected memory are active in the system.

Some platforms may have a limit on the maximum size of a single allocation. For example, certain systems may fail to create allocations with a size greater than or equal to 4GB. Such a limit is implementation-dependent, and if such a failure occurs then the error VK_ERROR_OUT_OF_DEVICE_MEMORY must be returned. This limit is advertised in VkPhysicalDeviceMaintenance3Properties::maxMemoryAllocationSize.

The cumulative memory size allocated to a heap can be limited by the size of the specified heap. In such cases, allocated memory is tracked on a per-device and per-heap basis. Some platforms allow overallocation into other heaps. The overallocation behavior can be specified through the VK_AMD_memory_overallocation_behavior extension.

If the VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT::pageableDeviceLocalMemory feature is enabled, memory allocations made from a heap that includes VK_MEMORY_HEAP_DEVICE_LOCAL_BIT in VkMemoryHeap::flags may be transparently moved to host-local memory allowing multiple applications to share device-local memory. If there is no space left in device-local memory when this new allocation is made, other allocations may be moved out transparently to make room. The operating system will determine which allocations to move to device-local memory or host-local memory based on platform-specific criteria. To help the operating system make good choices, the application should set the appropriate memory priority with VkMemoryPriorityAllocateInfoEXT and adjust it as necessary with vkSetDeviceMemoryPriorityEXT. Higher priority allocations will moved to device-local memory first.

Memory allocations made on heaps without the VK_MEMORY_HEAP_DEVICE_LOCAL_BIT property will not be transparently promoted to device-local memory by the operating system.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkAllocateMemory-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAllocateMemory-pAllocateInfo-parameter
    pAllocateInfo must be a valid pointer to a valid VkMemoryAllocateInfo structure

  • VUID-vkAllocateMemory-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkAllocateMemory-pMemory-parameter
    pMemory must be a valid pointer to a VkDeviceMemory handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR

The VkMemoryAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkMemoryAllocateInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkDeviceSize       allocationSize;
    uint32_t           memoryTypeIndex;
} VkMemoryAllocateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • allocationSize is the size of the allocation in bytes.

  • memoryTypeIndex is an index identifying a memory type from the memoryTypes array of the VkPhysicalDeviceMemoryProperties structure.

The internal data of an allocated device memory object must include a reference to implementation-specific resources, referred to as the memory object’s payload. Applications can also import and export that internal data to and from device memory objects to share data between Vulkan instances and other compatible APIs. A VkMemoryAllocateInfo structure defines a memory import operation if its pNext chain includes one of the following structures:

If the parameters define an import operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, or VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, allocationSize is ignored. The implementation must query the size of these allocations from the OS.

Whether device memory objects constructed via a memory import operation hold a reference to their payload depends on the properties of the handle type used to perform the import, as defined below for each valid handle type. Importing memory must not modify the content of the memory. Implementations must ensure that importing memory does not enable the importing Vulkan instance to access any memory or resources in other Vulkan instances other than that corresponding to the memory object imported. Implementations must also ensure accessing imported memory which has not been initialized does not allow the importing Vulkan instance to obtain data from the exporting Vulkan instance or vice-versa.

Note

How exported and imported memory is isolated is left to the implementation, but applications should be aware that such isolation may prevent implementations from placing multiple exportable memory objects in the same physical or virtual page. Hence, applications should avoid creating many small external memory objects whenever possible.

Importing memory must not increase overall heap usage within a system. However, it must affect the following per-process values:

When performing a memory import operation, it is the responsibility of the application to ensure the external handles and their associated payloads meet all valid usage requirements. However, implementations must perform sufficient validation of external handles and payloads to ensure that the operation results in a valid memory object which will not cause program termination, device loss, queue stalls, or corruption of other resources when used as allowed according to its allocation parameters. If the external handle provided does not meet these requirements, the implementation must fail the memory import operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE. If the parameters define an export operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, implementations should not strictly follow memoryTypeIndex. Instead, they should modify the allocation internally to use the required memory type for the application’s given usage. This is because for an export operation, there is currently no way for the client to know the memory type index before allocating.

Valid Usage
  • VUID-VkMemoryAllocateInfo-None-06657
    The parameters must not define more than one import operation

  • VUID-VkMemoryAllocateInfo-buffer-06380
    If the parameters define an import operation from an VkBufferCollectionFUCHSIA, and VkMemoryDedicatedAllocateInfo::buffer is present and non-NULL, VkImportMemoryBufferCollectionFUCHSIA::collection and VkImportMemoryBufferCollectionFUCHSIA::index must match VkBufferCollectionBufferCreateInfoFUCHSIA::collection and VkBufferCollectionBufferCreateInfoFUCHSIA::index, respectively, of the VkBufferCollectionBufferCreateInfoFUCHSIA structure used to create the VkMemoryDedicatedAllocateInfo::buffer

  • VUID-VkMemoryAllocateInfo-image-06381
    If the parameters define an import operation from an VkBufferCollectionFUCHSIA, and VkMemoryDedicatedAllocateInfo::image is present and non-NULL, VkImportMemoryBufferCollectionFUCHSIA::collection and VkImportMemoryBufferCollectionFUCHSIA::index must match VkBufferCollectionImageCreateInfoFUCHSIA::collection and VkBufferCollectionImageCreateInfoFUCHSIA::index, respectively, of the VkBufferCollectionImageCreateInfoFUCHSIA structure used to create the VkMemoryDedicatedAllocateInfo::image

  • VUID-VkMemoryAllocateInfo-allocationSize-06382
    If the parameters define an import operation from an VkBufferCollectionFUCHSIA, allocationSize must match VkMemoryRequirements::size value retrieved by vkGetImageMemoryRequirements or vkGetBufferMemoryRequirements for image-based or buffer-based collections respectively

  • VUID-VkMemoryAllocateInfo-pNext-06383
    If the parameters define an import operation from an VkBufferCollectionFUCHSIA, the pNext chain must include a VkMemoryDedicatedAllocateInfo structure with either its image or buffer field set to a value other than VK_NULL_HANDLE.

  • VUID-VkMemoryAllocateInfo-image-06384
    If the parameters define an import operation from an VkBufferCollectionFUCHSIA and VkMemoryDedicatedAllocateInfo::image is not VK_NULL_HANDLE, the image must be created with a VkBufferCollectionImageCreateInfoFUCHSIA structure chained to its VkImageCreateInfo::pNext pointer

  • VUID-VkMemoryAllocateInfo-buffer-06385
    If the parameters define an import operation from an VkBufferCollectionFUCHSIA and VkMemoryDedicatedAllocateInfo::buffer is not VK_NULL_HANDLE, the buffer must be created with a VkBufferCollectionBufferCreateInfoFUCHSIA structure chained to its VkBufferCreateInfo::pNext pointer

  • VUID-VkMemoryAllocateInfo-memoryTypeIndex-06386
    If the parameters define an import operation from an VkBufferCollectionFUCHSIA, memoryTypeIndex must be from VkBufferCollectionPropertiesFUCHSIA as retrieved by vkGetBufferCollectionPropertiesFUCHSIA.

  • VUID-VkMemoryAllocateInfo-pNext-00639
    If the pNext chain includes a VkExportMemoryAllocateInfo structure, and any of the handle types specified in VkExportMemoryAllocateInfo::handleTypes require a dedicated allocation, as reported by vkGetPhysicalDeviceImageFormatProperties2 in VkExternalImageFormatProperties::externalMemoryProperties.externalMemoryFeatures or VkExternalBufferProperties::externalMemoryProperties.externalMemoryFeatures, the pNext chain must include a VkMemoryDedicatedAllocateInfo or VkDedicatedAllocationMemoryAllocateInfoNV structure with either its image or buffer member set to a value other than VK_NULL_HANDLE

  • VUID-VkMemoryAllocateInfo-pNext-00640
    If the pNext chain includes a VkExportMemoryAllocateInfo structure, it must not include a VkExportMemoryAllocateInfoNV or VkExportMemoryWin32HandleInfoNV structure

  • VUID-VkMemoryAllocateInfo-pNext-00641
    If the pNext chain includes a VkImportMemoryWin32HandleInfoKHR structure, it must not include a VkImportMemoryWin32HandleInfoNV structure

  • VUID-VkMemoryAllocateInfo-allocationSize-01742
    If the parameters define an import operation, the external handle specified was created by the Vulkan API, and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, then the values of allocationSize and memoryTypeIndex must match those specified when the payload being imported was created

  • VUID-VkMemoryAllocateInfo-None-00643
    If the parameters define an import operation and the external handle specified was created by the Vulkan API, the device mask specified by VkMemoryAllocateFlagsInfo must match the mask specified when the payload being imported was allocated

  • VUID-VkMemoryAllocateInfo-None-00644
    If the parameters define an import operation and the external handle specified was created by the Vulkan API, the list of physical devices that comprise the logical device passed to vkAllocateMemory must match the list of physical devices that comprise the logical device on which the payload was originally allocated

  • VUID-VkMemoryAllocateInfo-memoryTypeIndex-00645
    If the parameters define an import operation and the external handle is an NT handle or a global share handle created outside of the Vulkan API, the value of memoryTypeIndex must be one of those returned by vkGetMemoryWin32HandlePropertiesKHR

  • VUID-VkMemoryAllocateInfo-allocationSize-01743
    If the parameters define an import operation, the external handle was created by the Vulkan API, and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT or VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, then the values of allocationSize and memoryTypeIndex must match those specified when the payload being imported was created

  • VUID-VkMemoryAllocateInfo-allocationSize-00647
    If the parameters define an import operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, allocationSize must match the size specified when creating the Direct3D 12 heap from which the payload was extracted

  • VUID-VkMemoryAllocateInfo-memoryTypeIndex-00648
    If the parameters define an import operation and the external handle is a POSIX file descriptor created outside of the Vulkan API, the value of memoryTypeIndex must be one of those returned by vkGetMemoryFdPropertiesKHR

  • VUID-VkMemoryAllocateInfo-memoryTypeIndex-01872
    If the protected memory feature is not enabled, the VkMemoryAllocateInfo::memoryTypeIndex must not indicate a memory type that reports VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VUID-VkMemoryAllocateInfo-memoryTypeIndex-01744
    If the parameters define an import operation and the external handle is a host pointer, the value of memoryTypeIndex must be one of those returned by vkGetMemoryHostPointerPropertiesEXT

  • VUID-VkMemoryAllocateInfo-allocationSize-01745
    If the parameters define an import operation and the external handle is a host pointer, allocationSize must be an integer multiple of VkPhysicalDeviceExternalMemoryHostPropertiesEXT::minImportedHostPointerAlignment

  • VUID-VkMemoryAllocateInfo-pNext-02805
    If the parameters define an import operation and the external handle is a host pointer, the pNext chain must not include a VkDedicatedAllocationMemoryAllocateInfoNV structure with either its image or buffer field set to a value other than VK_NULL_HANDLE

  • VUID-VkMemoryAllocateInfo-pNext-02806
    If the parameters define an import operation and the external handle is a host pointer, the pNext chain must not include a VkMemoryDedicatedAllocateInfo structure with either its image or buffer field set to a value other than VK_NULL_HANDLE

  • VUID-VkMemoryAllocateInfo-allocationSize-02383
    If the parameters define an import operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, allocationSize must be the size returned by vkGetAndroidHardwareBufferPropertiesANDROID for the Android hardware buffer

  • VUID-VkMemoryAllocateInfo-pNext-02384
    If the parameters define an import operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, and the pNext chain does not include a VkMemoryDedicatedAllocateInfo structure or VkMemoryDedicatedAllocateInfo::image is VK_NULL_HANDLE, the Android hardware buffer must have a AHardwareBuffer_Desc::format of AHARDWAREBUFFER_FORMAT_BLOB and a AHardwareBuffer_Desc::usage that includes AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER

  • VUID-VkMemoryAllocateInfo-memoryTypeIndex-02385
    If the parameters define an import operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, memoryTypeIndex must be one of those returned by vkGetAndroidHardwareBufferPropertiesANDROID for the Android hardware buffer

  • VUID-VkMemoryAllocateInfo-pNext-01874
    If the parameters do not define an import operation, and the pNext chain includes a VkExportMemoryAllocateInfo structure with VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID included in its handleTypes member, and the pNext chain includes a VkMemoryDedicatedAllocateInfo structure with image not equal to VK_NULL_HANDLE, then allocationSize must be 0, otherwise allocationSize must be greater than 0

  • VUID-VkMemoryAllocateInfo-pNext-02386
    If the parameters define an import operation, the external handle is an Android hardware buffer, and the pNext chain includes a VkMemoryDedicatedAllocateInfo with image that is not VK_NULL_HANDLE, the Android hardware buffer’s AHardwareBuffer::usage must include at least one of AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER, AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE or AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER

  • VUID-VkMemoryAllocateInfo-pNext-02387
    If the parameters define an import operation, the external handle is an Android hardware buffer, and the pNext chain includes a VkMemoryDedicatedAllocateInfo with image that is not VK_NULL_HANDLE, the format of image must be VK_FORMAT_UNDEFINED or the format returned by vkGetAndroidHardwareBufferPropertiesANDROID in VkAndroidHardwareBufferFormatPropertiesANDROID::format for the Android hardware buffer

  • VUID-VkMemoryAllocateInfo-pNext-02388
    If the parameters define an import operation, the external handle is an Android hardware buffer, and the pNext chain includes a VkMemoryDedicatedAllocateInfo structure with image that is not VK_NULL_HANDLE, the width, height, and array layer dimensions of image and the Android hardware buffer’s AHardwareBuffer_Desc must be identical

  • VUID-VkMemoryAllocateInfo-pNext-02389
    If the parameters define an import operation, the external handle is an Android hardware buffer, and the pNext chain includes a VkMemoryDedicatedAllocateInfo structure with image that is not VK_NULL_HANDLE, and the Android hardware buffer’s AHardwareBuffer::usage includes AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE, the image must have a complete mipmap chain

  • VUID-VkMemoryAllocateInfo-pNext-02586
    If the parameters define an import operation, the external handle is an Android hardware buffer, and the pNext chain includes a VkMemoryDedicatedAllocateInfo structure with image that is not VK_NULL_HANDLE, and the Android hardware buffer’s AHardwareBuffer::usage does not include AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE, the image must have exactly one mipmap level

  • VUID-VkMemoryAllocateInfo-pNext-02390
    If the parameters define an import operation, the external handle is an Android hardware buffer, and the pNext chain includes a VkMemoryDedicatedAllocateInfo structure with image that is not VK_NULL_HANDLE, each bit set in the usage of image must be listed in AHardwareBuffer Usage Equivalence, and if there is a corresponding AHARDWAREBUFFER_USAGE bit listed that bit must be included in the Android hardware buffer’s AHardwareBuffer_Desc::usage

  • VUID-VkMemoryAllocateInfo-opaqueCaptureAddress-03329
    If VkMemoryOpaqueCaptureAddressAllocateInfo::opaqueCaptureAddress is not zero, VkMemoryAllocateFlagsInfo::flags must include VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT

  • VUID-VkMemoryAllocateInfo-flags-03330
    If VkMemoryAllocateFlagsInfo::flags includes VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, the bufferDeviceAddressCaptureReplay feature must be enabled

  • VUID-VkMemoryAllocateInfo-flags-03331
    If VkMemoryAllocateFlagsInfo::flags includes VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT, the bufferDeviceAddress feature must be enabled

  • VUID-VkMemoryAllocateInfo-pNext-03332
    If the pNext chain includes a VkImportMemoryHostPointerInfoEXT structure, VkMemoryOpaqueCaptureAddressAllocateInfo::opaqueCaptureAddress must be zero

  • VUID-VkMemoryAllocateInfo-opaqueCaptureAddress-03333
    If the parameters define an import operation, VkMemoryOpaqueCaptureAddressAllocateInfo::opaqueCaptureAddress must be zero

  • VUID-VkMemoryAllocateInfo-None-04749
    If the parameters define an import operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA, the value of memoryTypeIndex must be an index identifying a memory type from the memoryTypeBits field of the VkMemoryZirconHandlePropertiesFUCHSIA structure populated by a call to vkGetMemoryZirconHandlePropertiesFUCHSIA

  • VUID-VkMemoryAllocateInfo-allocationSize-04750
    If the parameters define an import operation and the external handle type is VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA, the value of allocationSize must be greater than 0 and must be less than or equal to the size of the VMO as determined by zx_vmo_get_size(handle) where handle is the VMO handle to the imported external memory

Valid Usage (Implicit)

If the pNext chain includes a VkMemoryDedicatedAllocateInfo structure, then that structure includes a handle of the sole buffer or image resource that the memory can be bound to.

The VkMemoryDedicatedAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedAllocateInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkImage            image;
    VkBuffer           buffer;
} VkMemoryDedicatedAllocateInfo;

or the equivalent

// Provided by VK_KHR_dedicated_allocation
typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • image is VK_NULL_HANDLE or a handle of an image which this memory will be bound to.

  • buffer is VK_NULL_HANDLE or a handle of a buffer which this memory will be bound to.

Valid Usage
  • VUID-VkMemoryDedicatedAllocateInfo-image-01432
    At least one of image and buffer must be VK_NULL_HANDLE

  • VUID-VkMemoryDedicatedAllocateInfo-image-02964
    If image is not VK_NULL_HANDLE and the memory is not an imported Android Hardware Buffer, VkMemoryAllocateInfo::allocationSize must equal the VkMemoryRequirements::size of the image

  • VUID-VkMemoryDedicatedAllocateInfo-image-01434
    If image is not VK_NULL_HANDLE, image must have been created without VK_IMAGE_CREATE_SPARSE_BINDING_BIT set in VkImageCreateInfo::flags

  • VUID-VkMemoryDedicatedAllocateInfo-buffer-02965
    If buffer is not VK_NULL_HANDLE and the memory is not an imported Android Hardware Buffer, VkMemoryAllocateInfo::allocationSize must equal the VkMemoryRequirements::size of the buffer

  • VUID-VkMemoryDedicatedAllocateInfo-buffer-01436
    If buffer is not VK_NULL_HANDLE, buffer must have been created without VK_BUFFER_CREATE_SPARSE_BINDING_BIT set in VkBufferCreateInfo::flags

  • VUID-VkMemoryDedicatedAllocateInfo-image-01876
    If image is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation with handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, or VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, and the external handle was created by the Vulkan API, then the memory being imported must also be a dedicated image allocation and image must be identical to the image associated with the imported memory

  • VUID-VkMemoryDedicatedAllocateInfo-buffer-01877
    If buffer is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation with handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, or VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, and the external handle was created by the Vulkan API, then the memory being imported must also be a dedicated buffer allocation and buffer must be identical to the buffer associated with the imported memory

  • VUID-VkMemoryDedicatedAllocateInfo-image-01878
    If image is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation with handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, the memory being imported must also be a dedicated image allocation and image must be identical to the image associated with the imported memory

  • VUID-VkMemoryDedicatedAllocateInfo-buffer-01879
    If buffer is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation with handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, the memory being imported must also be a dedicated buffer allocation and buffer must be identical to the buffer associated with the imported memory

  • VUID-VkMemoryDedicatedAllocateInfo-image-01797
    If image is not VK_NULL_HANDLE, image must not have been created with VK_IMAGE_CREATE_DISJOINT_BIT set in VkImageCreateInfo::flags

  • VUID-VkMemoryDedicatedAllocateInfo-image-04751
    If image is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation with handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA, the memory being imported must also be a dedicated image allocation and image must be identical to the image associated with the imported memory

  • VUID-VkMemoryDedicatedAllocateInfo-buffer-04752
    If buffer is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation with handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA, the memory being imported must also be a dedicated buffer allocation and buffer must be identical to the buffer associated with the imported memory

Valid Usage (Implicit)
  • VUID-VkMemoryDedicatedAllocateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO

  • VUID-VkMemoryDedicatedAllocateInfo-image-parameter
    If image is not VK_NULL_HANDLE, image must be a valid VkImage handle

  • VUID-VkMemoryDedicatedAllocateInfo-buffer-parameter
    If buffer is not VK_NULL_HANDLE, buffer must be a valid VkBuffer handle

  • VUID-VkMemoryDedicatedAllocateInfo-commonparent
    Both of buffer, and image that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

If the pNext chain includes a VkDedicatedAllocationMemoryAllocateInfoNV structure, then that structure includes a handle of the sole buffer or image resource that the memory can be bound to.

The VkDedicatedAllocationMemoryAllocateInfoNV structure is defined as:

// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
    VkStructureType    sType;
    const void*        pNext;
    VkImage            image;
    VkBuffer           buffer;
} VkDedicatedAllocationMemoryAllocateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • image is VK_NULL_HANDLE or a handle of an image which this memory will be bound to.

  • buffer is VK_NULL_HANDLE or a handle of a buffer which this memory will be bound to.

Valid Usage
  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-image-00649
    At least one of image and buffer must be VK_NULL_HANDLE

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-image-00650
    If image is not VK_NULL_HANDLE, the image must have been created with VkDedicatedAllocationImageCreateInfoNV::dedicatedAllocation equal to VK_TRUE

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-buffer-00651
    If buffer is not VK_NULL_HANDLE, the buffer must have been created with VkDedicatedAllocationBufferCreateInfoNV::dedicatedAllocation equal to VK_TRUE

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-image-00652
    If image is not VK_NULL_HANDLE, VkMemoryAllocateInfo::allocationSize must equal the VkMemoryRequirements::size of the image

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-buffer-00653
    If buffer is not VK_NULL_HANDLE, VkMemoryAllocateInfo::allocationSize must equal the VkMemoryRequirements::size of the buffer

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-image-00654
    If image is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation, the memory being imported must also be a dedicated image allocation and image must be identical to the image associated with the imported memory

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-buffer-00655
    If buffer is not VK_NULL_HANDLE and VkMemoryAllocateInfo defines a memory import operation, the memory being imported must also be a dedicated buffer allocation and buffer must be identical to the buffer associated with the imported memory

Valid Usage (Implicit)
  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-image-parameter
    If image is not VK_NULL_HANDLE, image must be a valid VkImage handle

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-buffer-parameter
    If buffer is not VK_NULL_HANDLE, buffer must be a valid VkBuffer handle

  • VUID-VkDedicatedAllocationMemoryAllocateInfoNV-commonparent
    Both of buffer, and image that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

If the pNext chain includes a VkMemoryPriorityAllocateInfoEXT structure, then that structure includes a priority for the memory.

The VkMemoryPriorityAllocateInfoEXT structure is defined as:

// Provided by VK_EXT_memory_priority
typedef struct VkMemoryPriorityAllocateInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    float              priority;
} VkMemoryPriorityAllocateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • priority is a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent.

Memory allocations with higher priority may be more likely to stay in device-local memory when the system is under memory pressure.

If this structure is not included, it is as if the priority value were 0.5.

Valid Usage
  • VUID-VkMemoryPriorityAllocateInfoEXT-priority-02602
    priority must be between 0 and 1, inclusive

Valid Usage (Implicit)
  • VUID-VkMemoryPriorityAllocateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT

To modify the priority of an existing memory allocation, call:

// Provided by VK_EXT_pageable_device_local_memory
void vkSetDeviceMemoryPriorityEXT(
    VkDevice                                    device,
    VkDeviceMemory                              memory,
    float                                       priority);
  • device is the logical device that owns the memory.

  • memory is the VkDeviceMemory object to which the new priority will be applied.

  • priority is a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent.

Memory allocations with higher priority may be more likely to stay in device-local memory when the system is under memory pressure.

Valid Usage
  • VUID-vkSetDeviceMemoryPriorityEXT-priority-06258
    priority must be between 0 and 1, inclusive

Valid Usage (Implicit)
  • VUID-vkSetDeviceMemoryPriorityEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetDeviceMemoryPriorityEXT-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-vkSetDeviceMemoryPriorityEXT-memory-parent
    memory must have been created, allocated, or retrieved from device

When allocating memory whose payload may be exported to another process or Vulkan instance, add a VkExportMemoryAllocateInfo structure to the pNext chain of the VkMemoryAllocateInfo structure, specifying the handle types that may be exported.

The VkExportMemoryAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExportMemoryAllocateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    VkExternalMemoryHandleTypeFlags    handleTypes;
} VkExportMemoryAllocateInfo;

or the equivalent

// Provided by VK_KHR_external_memory
typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleTypes is a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more memory handle types the application can export from the resulting allocation. The application can request multiple handle types for the same allocation.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkExportMemoryAllocateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO

  • VUID-VkExportMemoryAllocateInfo-handleTypes-parameter
    handleTypes must be a valid combination of VkExternalMemoryHandleTypeFlagBits values

When allocating memory that may be exported to another process or Vulkan instance, add a VkExportMemoryAllocateInfoNV structure to the pNext chain of the VkMemoryAllocateInfo structure, specifying the handle types that may be exported.

The VkExportMemoryAllocateInfoNV structure is defined as:

// Provided by VK_NV_external_memory
typedef struct VkExportMemoryAllocateInfoNV {
    VkStructureType                      sType;
    const void*                          pNext;
    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
} VkExportMemoryAllocateInfoNV;
Valid Usage (Implicit)
  • VUID-VkExportMemoryAllocateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV

  • VUID-VkExportMemoryAllocateInfoNV-handleTypes-parameter
    handleTypes must be a valid combination of VkExternalMemoryHandleTypeFlagBitsNV values

11.2.4. Win32 External Memory

To specify additional attributes of NT handles exported from a memory object, add a VkExportMemoryWin32HandleInfoKHR structure to the pNext chain of the VkMemoryAllocateInfo structure. The VkExportMemoryWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_memory_win32
typedef struct VkExportMemoryWin32HandleInfoKHR {
    VkStructureType               sType;
    const void*                   pNext;
    const SECURITY_ATTRIBUTES*    pAttributes;
    DWORD                         dwAccess;
    LPCWSTR                       name;
} VkExportMemoryWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pAttributes is a pointer to a Windows SECURITY_ATTRIBUTES structure specifying security attributes of the handle.

  • dwAccess is a DWORD specifying access rights of the handle.

  • name is a null-terminated UTF-16 string to associate with the payload referenced by NT handles exported from the created memory.

If VkExportMemoryAllocateInfo is not included in the same pNext chain, this structure is ignored.

If VkExportMemoryAllocateInfo is included in the pNext chain of VkMemoryAllocateInfo with a Windows handleType, but either VkExportMemoryWin32HandleInfoKHR is not included in the pNext chain, or if it is but pAttributes is set to NULL, default security descriptor values will be used, and child processes created by the application will not inherit the handle, as described in the MSDN documentation for “Synchronization Object Security and Access Rights”1. Further, if the structure is not present, the access rights used depend on the handle type.

For handles of the following types:

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT

The implementation must ensure the access rights allow read and write access to the memory.

Valid Usage
  • VUID-VkExportMemoryWin32HandleInfoKHR-handleTypes-00657
    If VkExportMemoryAllocateInfo::handleTypes does not include VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, a VkExportMemoryWin32HandleInfoKHR structure must not be included in the pNext chain of VkMemoryAllocateInfo

Valid Usage (Implicit)
  • VUID-VkExportMemoryWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR

  • VUID-VkExportMemoryWin32HandleInfoKHR-pAttributes-parameter
    If pAttributes is not NULL, pAttributes must be a valid pointer to a valid SECURITY_ATTRIBUTES value

To import memory from a Windows handle, add a VkImportMemoryWin32HandleInfoKHR structure to the pNext chain of the VkMemoryAllocateInfo structure.

The VkImportMemoryWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_memory_win32
typedef struct VkImportMemoryWin32HandleInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkExternalMemoryHandleTypeFlagBits    handleType;
    HANDLE                                handle;
    LPCWSTR                               name;
} VkImportMemoryWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the type of handle or name.

  • handle is NULL or the external handle to import.

  • name is NULL or a null-terminated UTF-16 string naming the payload to import.

Importing memory object payloads from Windows handles does not transfer ownership of the handle to the Vulkan implementation. For handle types defined as NT handles, the application must release handle ownership using the CloseHandle system call when the handle is no longer needed. For handle types defined as NT handles, the imported memory object holds a reference to its payload.

Note

Non-NT handle import operations do not add a reference to their associated payload. If the original object owning the payload is destroyed, all resources and handles sharing that payload will become invalid.

Applications can import the same payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance. In all cases, each import operation must create a distinct VkDeviceMemory object.

Valid Usage
  • VUID-VkImportMemoryWin32HandleInfoKHR-handleType-00658
    If handleType is not 0, it must be supported for import, as reported by VkExternalImageFormatProperties or VkExternalBufferProperties

  • VUID-VkImportMemoryWin32HandleInfoKHR-handle-00659
    The memory from which handle was exported, or the memory named by name must have been created on the same underlying physical device as device

  • VUID-VkImportMemoryWin32HandleInfoKHR-handleType-00660
    If handleType is not 0, it must be defined as an NT handle or a global share handle

  • VUID-VkImportMemoryWin32HandleInfoKHR-handleType-01439
    If handleType is not VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, or VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, name must be NULL

  • VUID-VkImportMemoryWin32HandleInfoKHR-handleType-01440
    If handleType is not 0 and handle is NULL, name must name a valid memory resource of the type specified by handleType

  • VUID-VkImportMemoryWin32HandleInfoKHR-handleType-00661
    If handleType is not 0 and name is NULL, handle must be a valid handle of the type specified by handleType

  • VUID-VkImportMemoryWin32HandleInfoKHR-handle-01441
    if handle is not NULL, name must be NULL

  • VUID-VkImportMemoryWin32HandleInfoKHR-handle-01518
    If handle is not NULL, it must obey any requirements listed for handleType in external memory handle types compatibility

  • VUID-VkImportMemoryWin32HandleInfoKHR-name-01519
    If name is not NULL, it must obey any requirements listed for handleType in external memory handle types compatibility

Valid Usage (Implicit)
  • VUID-VkImportMemoryWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR

  • VUID-VkImportMemoryWin32HandleInfoKHR-handleType-parameter
    If handleType is not 0, handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

To export a Windows handle representing the payload of a Vulkan device memory object, call:

// Provided by VK_KHR_external_memory_win32
VkResult vkGetMemoryWin32HandleKHR(
    VkDevice                                    device,
    const VkMemoryGetWin32HandleInfoKHR*        pGetWin32HandleInfo,
    HANDLE*                                     pHandle);
  • device is the logical device that created the device memory being exported.

  • pGetWin32HandleInfo is a pointer to a VkMemoryGetWin32HandleInfoKHR structure containing parameters of the export operation.

  • pHandle will return the Windows handle representing the payload of the device memory object.

For handle types defined as NT handles, the handles returned by vkGetMemoryWin32HandleKHR are owned by the application and hold a reference to their payload. To avoid leaking resources, the application must release ownership of them using the CloseHandle system call when they are no longer needed.

Note

Non-NT handle types do not add a reference to their associated payload. If the original object owning the payload is destroyed, all resources and handles sharing that payload will become invalid.

Valid Usage (Implicit)
  • VUID-vkGetMemoryWin32HandleKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryWin32HandleKHR-pGetWin32HandleInfo-parameter
    pGetWin32HandleInfo must be a valid pointer to a valid VkMemoryGetWin32HandleInfoKHR structure

  • VUID-vkGetMemoryWin32HandleKHR-pHandle-parameter
    pHandle must be a valid pointer to a HANDLE value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkMemoryGetWin32HandleInfoKHR structure is defined as:

// Provided by VK_KHR_external_memory_win32
typedef struct VkMemoryGetWin32HandleInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkDeviceMemory                        memory;
    VkExternalMemoryHandleTypeFlagBits    handleType;
} VkMemoryGetWin32HandleInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memory is the memory object from which the handle will be exported.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the type of handle requested.

The properties of the handle returned depend on the value of handleType. See VkExternalMemoryHandleTypeFlagBits for a description of the properties of the defined external memory handle types.

Valid Usage
  • VUID-VkMemoryGetWin32HandleInfoKHR-handleType-00662
    handleType must have been included in VkExportMemoryAllocateInfo::handleTypes when memory was created

  • VUID-VkMemoryGetWin32HandleInfoKHR-handleType-00663
    If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType

  • VUID-VkMemoryGetWin32HandleInfoKHR-handleType-00664
    handleType must be defined as an NT handle or a global share handle

Valid Usage (Implicit)
  • VUID-VkMemoryGetWin32HandleInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR

  • VUID-VkMemoryGetWin32HandleInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkMemoryGetWin32HandleInfoKHR-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-VkMemoryGetWin32HandleInfoKHR-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

Windows memory handles compatible with Vulkan may also be created by non-Vulkan APIs using methods beyond the scope of this specification. To determine the correct parameters to use when importing such handles, call:

// Provided by VK_KHR_external_memory_win32
VkResult vkGetMemoryWin32HandlePropertiesKHR(
    VkDevice                                    device,
    VkExternalMemoryHandleTypeFlagBits          handleType,
    HANDLE                                      handle,
    VkMemoryWin32HandlePropertiesKHR*           pMemoryWin32HandleProperties);
  • device is the logical device that will be importing handle.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the type of the handle handle.

  • handle is the handle which will be imported.

  • pMemoryWin32HandleProperties is a pointer to a VkMemoryWin32HandlePropertiesKHR structure in which properties of handle are returned.

Valid Usage
  • VUID-vkGetMemoryWin32HandlePropertiesKHR-handle-00665
    handle must be an external memory handle created outside of the Vulkan API

  • VUID-vkGetMemoryWin32HandlePropertiesKHR-handleType-00666
    handleType must not be one of the handle types defined as opaque

Valid Usage (Implicit)
  • VUID-vkGetMemoryWin32HandlePropertiesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryWin32HandlePropertiesKHR-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

  • VUID-vkGetMemoryWin32HandlePropertiesKHR-pMemoryWin32HandleProperties-parameter
    pMemoryWin32HandleProperties must be a valid pointer to a VkMemoryWin32HandlePropertiesKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkMemoryWin32HandlePropertiesKHR structure returned is defined as:

// Provided by VK_KHR_external_memory_win32
typedef struct VkMemoryWin32HandlePropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           memoryTypeBits;
} VkMemoryWin32HandlePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryTypeBits is a bitmask containing one bit set for every memory type which the specified windows handle can be imported as.

Valid Usage (Implicit)
  • VUID-VkMemoryWin32HandlePropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR

  • VUID-VkMemoryWin32HandlePropertiesKHR-pNext-pNext
    pNext must be NULL

When VkExportMemoryAllocateInfoNV::handleTypes includes VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV, add a VkExportMemoryWin32HandleInfoNV structure to the pNext chain of the VkExportMemoryAllocateInfoNV structure to specify security attributes and access rights for the memory object’s external handle.

The VkExportMemoryWin32HandleInfoNV structure is defined as:

// Provided by VK_NV_external_memory_win32
typedef struct VkExportMemoryWin32HandleInfoNV {
    VkStructureType               sType;
    const void*                   pNext;
    const SECURITY_ATTRIBUTES*    pAttributes;
    DWORD                         dwAccess;
} VkExportMemoryWin32HandleInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pAttributes is a pointer to a Windows SECURITY_ATTRIBUTES structure specifying security attributes of the handle.

  • dwAccess is a DWORD specifying access rights of the handle.

If this structure is not present, or if pAttributes is set to NULL, default security descriptor values will be used, and child processes created by the application will not inherit the handle, as described in the MSDN documentation for “Synchronization Object Security and Access Rights”1. Further, if the structure is not present, the access rights will be

DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE

Valid Usage (Implicit)
  • VUID-VkExportMemoryWin32HandleInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV

  • VUID-VkExportMemoryWin32HandleInfoNV-pAttributes-parameter
    If pAttributes is not NULL, pAttributes must be a valid pointer to a valid SECURITY_ATTRIBUTES value

To import memory created on the same physical device but outside of the current Vulkan instance, add a VkImportMemoryWin32HandleInfoNV structure to the pNext chain of the VkMemoryAllocateInfo structure, specifying a handle to and the type of the memory.

The VkImportMemoryWin32HandleInfoNV structure is defined as:

// Provided by VK_NV_external_memory_win32
typedef struct VkImportMemoryWin32HandleInfoNV {
    VkStructureType                      sType;
    const void*                          pNext;
    VkExternalMemoryHandleTypeFlagsNV    handleType;
    HANDLE                               handle;
} VkImportMemoryWin32HandleInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is 0 or a VkExternalMemoryHandleTypeFlagBitsNV value specifying the type of memory handle in handle.

  • handle is a Windows HANDLE referring to the memory.

If handleType is 0, this structure is ignored by consumers of the VkMemoryAllocateInfo structure it is chained from.

Valid Usage
  • VUID-VkImportMemoryWin32HandleInfoNV-handleType-01327
    handleType must not have more than one bit set

  • VUID-VkImportMemoryWin32HandleInfoNV-handle-01328
    handle must be a valid handle to memory, obtained as specified by handleType

Valid Usage (Implicit)
  • VUID-VkImportMemoryWin32HandleInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV

  • VUID-VkImportMemoryWin32HandleInfoNV-handleType-parameter
    handleType must be a valid combination of VkExternalMemoryHandleTypeFlagBitsNV values

Bits which can be set in handleType are:

Possible values of VkImportMemoryWin32HandleInfoNV::handleType, specifying the type of an external memory handle, are:

// Provided by VK_NV_external_memory_capabilities
typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
} VkExternalMemoryHandleTypeFlagBitsNV;
  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV specifies a handle to memory returned by vkGetMemoryWin32HandleNV.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV specifies a handle to memory returned by vkGetMemoryWin32HandleNV, or one duplicated from such a handle using DuplicateHandle().

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV specifies a valid NT handle to memory returned by IDXGIResource1::CreateSharedHandle, or a handle duplicated from such a handle using DuplicateHandle().

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV specifies a handle to memory returned by IDXGIResource::GetSharedHandle().

editing-note

(Jon) If additional (non-Win32) bits are added to the possible memory types, this type should move to the VK_NV_external_memory_capabilities section, and each bit would then be protected by ifdefs for the extension it is defined by.

// Provided by VK_NV_external_memory_capabilities
typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;

VkExternalMemoryHandleTypeFlagsNV is a bitmask type for setting a mask of zero or more VkExternalMemoryHandleTypeFlagBitsNV.

To retrieve the handle corresponding to a device memory object created with VkExportMemoryAllocateInfoNV::handleTypes set to include VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV or VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV, call:

// Provided by VK_NV_external_memory_win32
VkResult vkGetMemoryWin32HandleNV(
    VkDevice                                    device,
    VkDeviceMemory                              memory,
    VkExternalMemoryHandleTypeFlagsNV           handleType,
    HANDLE*                                     pHandle);
  • device is the logical device that owns the memory.

  • memory is the VkDeviceMemory object.

  • handleType is a bitmask of VkExternalMemoryHandleTypeFlagBitsNV containing a single bit specifying the type of handle requested.

  • handle is a pointer to a Windows HANDLE in which the handle is returned.

Valid Usage
  • VUID-vkGetMemoryWin32HandleNV-handleType-01326
    handleType must be a flag specified in VkExportMemoryAllocateInfoNV::handleTypes when allocating memory

Valid Usage (Implicit)
  • VUID-vkGetMemoryWin32HandleNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryWin32HandleNV-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-vkGetMemoryWin32HandleNV-handleType-parameter
    handleType must be a valid combination of VkExternalMemoryHandleTypeFlagBitsNV values

  • VUID-vkGetMemoryWin32HandleNV-handleType-requiredbitmask
    handleType must not be 0

  • VUID-vkGetMemoryWin32HandleNV-pHandle-parameter
    pHandle must be a valid pointer to a HANDLE value

  • VUID-vkGetMemoryWin32HandleNV-memory-parent
    memory must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

11.2.5. File Descriptor External Memory

To import memory from a POSIX file descriptor handle, add a VkImportMemoryFdInfoKHR structure to the pNext chain of the VkMemoryAllocateInfo structure. The VkImportMemoryFdInfoKHR structure is defined as:

// Provided by VK_KHR_external_memory_fd
typedef struct VkImportMemoryFdInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkExternalMemoryHandleTypeFlagBits    handleType;
    int                                   fd;
} VkImportMemoryFdInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the handle type of fd.

  • fd is the external handle to import.

Importing memory from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import. The imported memory object holds a reference to its payload.

Applications can import the same payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance. In all cases, each import operation must create a distinct VkDeviceMemory object.

Valid Usage
  • VUID-VkImportMemoryFdInfoKHR-handleType-00667
    If handleType is not 0, it must be supported for import, as reported by VkExternalImageFormatProperties or VkExternalBufferProperties

  • VUID-VkImportMemoryFdInfoKHR-fd-00668
    The memory from which fd was exported must have been created on the same underlying physical device as device

  • VUID-VkImportMemoryFdInfoKHR-handleType-00669
    If handleType is not 0, it must be VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT or VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT

  • VUID-VkImportMemoryFdInfoKHR-handleType-00670
    If handleType is not 0, fd must be a valid handle of the type specified by handleType

  • VUID-VkImportMemoryFdInfoKHR-fd-01746
    The memory represented by fd must have been created from a physical device and driver that is compatible with device and handleType, as described in External memory handle types compatibility

  • VUID-VkImportMemoryFdInfoKHR-fd-01520
    fd must obey any requirements listed for handleType in external memory handle types compatibility

Valid Usage (Implicit)
  • VUID-VkImportMemoryFdInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR

  • VUID-VkImportMemoryFdInfoKHR-handleType-parameter
    If handleType is not 0, handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

To export a POSIX file descriptor referencing the payload of a Vulkan device memory object, call:

// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdKHR(
    VkDevice                                    device,
    const VkMemoryGetFdInfoKHR*                 pGetFdInfo,
    int*                                        pFd);
  • device is the logical device that created the device memory being exported.

  • pGetFdInfo is a pointer to a VkMemoryGetFdInfoKHR structure containing parameters of the export operation.

  • pFd will return a file descriptor referencing the payload of the device memory object.

Each call to vkGetMemoryFdKHR must create a new file descriptor holding a reference to the memory object’s payload and transfer ownership of the file descriptor to the application. To avoid leaking resources, the application must release ownership of the file descriptor using the close system call when it is no longer needed, or by importing a Vulkan memory object from it. Where supported by the operating system, the implementation must set the file descriptor to be closed automatically when an execve system call is made.

Valid Usage (Implicit)
  • VUID-vkGetMemoryFdKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryFdKHR-pGetFdInfo-parameter
    pGetFdInfo must be a valid pointer to a valid VkMemoryGetFdInfoKHR structure

  • VUID-vkGetMemoryFdKHR-pFd-parameter
    pFd must be a valid pointer to an int value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkMemoryGetFdInfoKHR structure is defined as:

// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryGetFdInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkDeviceMemory                        memory;
    VkExternalMemoryHandleTypeFlagBits    handleType;
} VkMemoryGetFdInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memory is the memory object from which the handle will be exported.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the type of handle requested.

The properties of the file descriptor exported depend on the value of handleType. See VkExternalMemoryHandleTypeFlagBits for a description of the properties of the defined external memory handle types.

Note

The size of the exported file may be larger than the size requested by VkMemoryAllocateInfo::allocationSize. If handleType is VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT, then the application can query the file’s actual size with lseek.

Valid Usage
  • VUID-VkMemoryGetFdInfoKHR-handleType-00671
    handleType must have been included in VkExportMemoryAllocateInfo::handleTypes when memory was created

  • VUID-VkMemoryGetFdInfoKHR-handleType-00672
    handleType must be VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT or VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT

Valid Usage (Implicit)
  • VUID-VkMemoryGetFdInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR

  • VUID-VkMemoryGetFdInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkMemoryGetFdInfoKHR-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-VkMemoryGetFdInfoKHR-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

POSIX file descriptor memory handles compatible with Vulkan may also be created by non-Vulkan APIs using methods beyond the scope of this specification. To determine the correct parameters to use when importing such handles, call:

// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdPropertiesKHR(
    VkDevice                                    device,
    VkExternalMemoryHandleTypeFlagBits          handleType,
    int                                         fd,
    VkMemoryFdPropertiesKHR*                    pMemoryFdProperties);
  • device is the logical device that will be importing fd.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the type of the handle fd.

  • fd is the handle which will be imported.

  • pMemoryFdProperties is a pointer to a VkMemoryFdPropertiesKHR structure in which the properties of the handle fd are returned.

Valid Usage
  • VUID-vkGetMemoryFdPropertiesKHR-fd-00673
    fd must be an external memory handle created outside of the Vulkan API

  • VUID-vkGetMemoryFdPropertiesKHR-handleType-00674
    handleType must not be VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT

Valid Usage (Implicit)
  • VUID-vkGetMemoryFdPropertiesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryFdPropertiesKHR-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

  • VUID-vkGetMemoryFdPropertiesKHR-pMemoryFdProperties-parameter
    pMemoryFdProperties must be a valid pointer to a VkMemoryFdPropertiesKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkMemoryFdPropertiesKHR structure returned is defined as:

// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryFdPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           memoryTypeBits;
} VkMemoryFdPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryTypeBits is a bitmask containing one bit set for every memory type which the specified file descriptor can be imported as.

Valid Usage (Implicit)
  • VUID-VkMemoryFdPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR

  • VUID-VkMemoryFdPropertiesKHR-pNext-pNext
    pNext must be NULL

11.2.6. Host External Memory

To import memory from a host pointer, add a VkImportMemoryHostPointerInfoEXT structure to the pNext chain of the VkMemoryAllocateInfo structure. The VkImportMemoryHostPointerInfoEXT structure is defined as:

// Provided by VK_EXT_external_memory_host
typedef struct VkImportMemoryHostPointerInfoEXT {
    VkStructureType                       sType;
    const void*                           pNext;
    VkExternalMemoryHandleTypeFlagBits    handleType;
    void*                                 pHostPointer;
} VkImportMemoryHostPointerInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the handle type.

  • pHostPointer is the host pointer to import from.

Importing memory from a host pointer shares ownership of the memory between the host and the Vulkan implementation. The application can continue to access the memory through the host pointer but it is the application’s responsibility to synchronize device and non-device access to the payload as defined in Host Access to Device Memory Objects.

Applications can import the same payload into multiple instances of Vulkan and multiple times into a given Vulkan instance. However, implementations may fail to import the same payload multiple times into a given physical device due to platform constraints.

Importing memory from a particular host pointer may not be possible due to additional platform-specific restrictions beyond the scope of this specification in which case the implementation must fail the memory import operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR.

Whether device memory objects imported from a host pointer hold a reference to their payload is undefined. As such, the application must ensure that the imported memory range remains valid and accessible for the lifetime of the imported memory object.

Valid Usage
  • VUID-VkImportMemoryHostPointerInfoEXT-handleType-01747
    If handleType is not 0, it must be supported for import, as reported in VkExternalMemoryProperties

  • VUID-VkImportMemoryHostPointerInfoEXT-handleType-01748
    If handleType is not 0, it must be VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT or VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT

  • VUID-VkImportMemoryHostPointerInfoEXT-pHostPointer-01749
    pHostPointer must be a pointer aligned to an integer multiple of VkPhysicalDeviceExternalMemoryHostPropertiesEXT::minImportedHostPointerAlignment

  • VUID-VkImportMemoryHostPointerInfoEXT-handleType-01750
    If handleType is VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT, pHostPointer must be a pointer to allocationSize number of bytes of host memory, where allocationSize is the member of the VkMemoryAllocateInfo structure this structure is chained to

  • VUID-VkImportMemoryHostPointerInfoEXT-handleType-01751
    If handleType is VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT, pHostPointer must be a pointer to allocationSize number of bytes of host mapped foreign memory, where allocationSize is the member of the VkMemoryAllocateInfo structure this structure is chained to

Valid Usage (Implicit)
  • VUID-VkImportMemoryHostPointerInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT

  • VUID-VkImportMemoryHostPointerInfoEXT-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

To determine the correct parameters to use when importing host pointers, call:

// Provided by VK_EXT_external_memory_host
VkResult vkGetMemoryHostPointerPropertiesEXT(
    VkDevice                                    device,
    VkExternalMemoryHandleTypeFlagBits          handleType,
    const void*                                 pHostPointer,
    VkMemoryHostPointerPropertiesEXT*           pMemoryHostPointerProperties);
  • device is the logical device that will be importing pHostPointer.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the type of the handle pHostPointer.

  • pHostPointer is the host pointer to import from.

  • pMemoryHostPointerProperties is a pointer to a VkMemoryHostPointerPropertiesEXT structure in which the host pointer properties are returned.

Valid Usage
  • VUID-vkGetMemoryHostPointerPropertiesEXT-handleType-01752
    handleType must be VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT or VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT

  • VUID-vkGetMemoryHostPointerPropertiesEXT-pHostPointer-01753
    pHostPointer must be a pointer aligned to an integer multiple of VkPhysicalDeviceExternalMemoryHostPropertiesEXT::minImportedHostPointerAlignment

  • VUID-vkGetMemoryHostPointerPropertiesEXT-handleType-01754
    If handleType is VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT, pHostPointer must be a pointer to host memory

  • VUID-vkGetMemoryHostPointerPropertiesEXT-handleType-01755
    If handleType is VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT, pHostPointer must be a pointer to host mapped foreign memory

Valid Usage (Implicit)
  • VUID-vkGetMemoryHostPointerPropertiesEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryHostPointerPropertiesEXT-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

  • VUID-vkGetMemoryHostPointerPropertiesEXT-pMemoryHostPointerProperties-parameter
    pMemoryHostPointerProperties must be a valid pointer to a VkMemoryHostPointerPropertiesEXT structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkMemoryHostPointerPropertiesEXT structure is defined as:

// Provided by VK_EXT_external_memory_host
typedef struct VkMemoryHostPointerPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           memoryTypeBits;
} VkMemoryHostPointerPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryTypeBits is a bitmask containing one bit set for every memory type which the specified host pointer can be imported as.

The value returned by memoryTypeBits must only include bits that identify memory types which are host visible.

Valid Usage (Implicit)
  • VUID-VkMemoryHostPointerPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT

  • VUID-VkMemoryHostPointerPropertiesEXT-pNext-pNext
    pNext must be NULL

11.2.7. Android Hardware Buffer External Memory

To import memory created outside of the current Vulkan instance from an Android hardware buffer, add a VkImportAndroidHardwareBufferInfoANDROID structure to the pNext chain of the VkMemoryAllocateInfo structure. The VkImportAndroidHardwareBufferInfoANDROID structure is defined as:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkImportAndroidHardwareBufferInfoANDROID {
    VkStructureType            sType;
    const void*                pNext;
    struct AHardwareBuffer*    buffer;
} VkImportAndroidHardwareBufferInfoANDROID;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • buffer is the Android hardware buffer to import.

If the vkAllocateMemory command succeeds, the implementation must acquire a reference to the imported hardware buffer, which it must release when the device memory object is freed. If the command fails, the implementation must not retain a reference.

Valid Usage
  • VUID-VkImportAndroidHardwareBufferInfoANDROID-buffer-01880
    If buffer is not NULL, Android hardware buffers must be supported for import, as reported by VkExternalImageFormatProperties or VkExternalBufferProperties

  • VUID-VkImportAndroidHardwareBufferInfoANDROID-buffer-01881
    If buffer is not NULL, it must be a valid Android hardware buffer object with AHardwareBuffer_Desc::usage compatible with Vulkan as described in Android Hardware Buffers

Valid Usage (Implicit)
  • VUID-VkImportAndroidHardwareBufferInfoANDROID-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID

  • VUID-VkImportAndroidHardwareBufferInfoANDROID-buffer-parameter
    buffer must be a valid pointer to an AHardwareBuffer value

To export an Android hardware buffer referencing the payload of a Vulkan device memory object, call:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VkResult vkGetMemoryAndroidHardwareBufferANDROID(
    VkDevice                                    device,
    const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo,
    struct AHardwareBuffer**                    pBuffer);
  • device is the logical device that created the device memory being exported.

  • pInfo is a pointer to a VkMemoryGetAndroidHardwareBufferInfoANDROID structure containing parameters of the export operation.

  • pBuffer will return an Android hardware buffer referencing the payload of the device memory object.

Each call to vkGetMemoryAndroidHardwareBufferANDROID must return an Android hardware buffer with a new reference acquired in addition to the reference held by the VkDeviceMemory. To avoid leaking resources, the application must release the reference by calling AHardwareBuffer_release when it is no longer needed. When called with the same handle in VkMemoryGetAndroidHardwareBufferInfoANDROID::memory, vkGetMemoryAndroidHardwareBufferANDROID must return the same Android hardware buffer object. If the device memory was created by importing an Android hardware buffer, vkGetMemoryAndroidHardwareBufferANDROID must return that same Android hardware buffer object.

Valid Usage (Implicit)
  • VUID-vkGetMemoryAndroidHardwareBufferANDROID-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryAndroidHardwareBufferANDROID-pInfo-parameter
    pInfo must be a valid pointer to a valid VkMemoryGetAndroidHardwareBufferInfoANDROID structure

  • VUID-vkGetMemoryAndroidHardwareBufferANDROID-pBuffer-parameter
    pBuffer must be a valid pointer to a valid pointer to an AHardwareBuffer value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkMemoryGetAndroidHardwareBufferInfoANDROID structure is defined as:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID {
    VkStructureType    sType;
    const void*        pNext;
    VkDeviceMemory     memory;
} VkMemoryGetAndroidHardwareBufferInfoANDROID;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memory is the memory object from which the Android hardware buffer will be exported.

Valid Usage
  • VUID-VkMemoryGetAndroidHardwareBufferInfoANDROID-handleTypes-01882
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID must have been included in VkExportMemoryAllocateInfo::handleTypes when memory was created

  • VUID-VkMemoryGetAndroidHardwareBufferInfoANDROID-pNext-01883
    If the pNext chain of the VkMemoryAllocateInfo used to allocate memory included a VkMemoryDedicatedAllocateInfo with non-NULL image member, then that image must already be bound to memory

Valid Usage (Implicit)
  • VUID-VkMemoryGetAndroidHardwareBufferInfoANDROID-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID

  • VUID-VkMemoryGetAndroidHardwareBufferInfoANDROID-pNext-pNext
    pNext must be NULL

  • VUID-VkMemoryGetAndroidHardwareBufferInfoANDROID-memory-parameter
    memory must be a valid VkDeviceMemory handle

To determine the memory parameters to use when importing an Android hardware buffer, call:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VkResult vkGetAndroidHardwareBufferPropertiesANDROID(
    VkDevice                                    device,
    const struct AHardwareBuffer*               buffer,
    VkAndroidHardwareBufferPropertiesANDROID*   pProperties);
  • device is the logical device that will be importing buffer.

  • buffer is the Android hardware buffer which will be imported.

  • pProperties is a pointer to a VkAndroidHardwareBufferPropertiesANDROID structure in which the properties of buffer are returned.

Valid Usage
  • VUID-vkGetAndroidHardwareBufferPropertiesANDROID-buffer-01884
    buffer must be a valid Android hardware buffer object with at least one of the AHARDWAREBUFFER_USAGE_GPU_* flags in its AHardwareBuffer_Desc::usage

Valid Usage (Implicit)
  • VUID-vkGetAndroidHardwareBufferPropertiesANDROID-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetAndroidHardwareBufferPropertiesANDROID-buffer-parameter
    buffer must be a valid pointer to a valid AHardwareBuffer value

  • VUID-vkGetAndroidHardwareBufferPropertiesANDROID-pProperties-parameter
    pProperties must be a valid pointer to a VkAndroidHardwareBufferPropertiesANDROID structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR

The VkAndroidHardwareBufferPropertiesANDROID structure returned is defined as:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferPropertiesANDROID {
    VkStructureType    sType;
    void*              pNext;
    VkDeviceSize       allocationSize;
    uint32_t           memoryTypeBits;
} VkAndroidHardwareBufferPropertiesANDROID;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • allocationSize is the size of the external memory

  • memoryTypeBits is a bitmask containing one bit set for every memory type which the specified Android hardware buffer can be imported as.

Valid Usage (Implicit)
  • VUID-VkAndroidHardwareBufferPropertiesANDROID-sType-sType
    sType must be VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID

  • VUID-VkAndroidHardwareBufferPropertiesANDROID-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkAndroidHardwareBufferFormatProperties2ANDROID or VkAndroidHardwareBufferFormatPropertiesANDROID

  • VUID-VkAndroidHardwareBufferPropertiesANDROID-sType-unique
    The sType value of each struct in the pNext chain must be unique

To obtain format properties of an Android hardware buffer, include a VkAndroidHardwareBufferFormatPropertiesANDROID structure in the pNext chain of the VkAndroidHardwareBufferPropertiesANDROID structure passed to vkGetAndroidHardwareBufferPropertiesANDROID. This structure is defined as:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID {
    VkStructureType                  sType;
    void*                            pNext;
    VkFormat                         format;
    uint64_t                         externalFormat;
    VkFormatFeatureFlags             formatFeatures;
    VkComponentMapping               samplerYcbcrConversionComponents;
    VkSamplerYcbcrModelConversion    suggestedYcbcrModel;
    VkSamplerYcbcrRange              suggestedYcbcrRange;
    VkChromaLocation                 suggestedXChromaOffset;
    VkChromaLocation                 suggestedYChromaOffset;
} VkAndroidHardwareBufferFormatPropertiesANDROID;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • format is the Vulkan format corresponding to the Android hardware buffer’s format, or VK_FORMAT_UNDEFINED if there is not an equivalent Vulkan format.

  • externalFormat is an implementation-defined external format identifier for use with VkExternalFormatANDROID. It must not be zero.

  • formatFeatures describes the capabilities of this external format when used with an image bound to memory imported from buffer.

  • samplerYcbcrConversionComponents is the component swizzle that should be used in VkSamplerYcbcrConversionCreateInfo.

  • suggestedYcbcrModel is a suggested color model to use in the VkSamplerYcbcrConversionCreateInfo.

  • suggestedYcbcrRange is a suggested numerical value range to use in VkSamplerYcbcrConversionCreateInfo.

  • suggestedXChromaOffset is a suggested X chroma offset to use in VkSamplerYcbcrConversionCreateInfo.

  • suggestedYChromaOffset is a suggested Y chroma offset to use in VkSamplerYcbcrConversionCreateInfo.

If the Android hardware buffer has one of the formats listed in the Format Equivalence table, then format must have the equivalent Vulkan format listed in the table. Otherwise, format may be VK_FORMAT_UNDEFINED, indicating the Android hardware buffer can only be used with an external format.

The formatFeatures member must include VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT and at least one of VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT or VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, and should include VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT.

Note

The formatFeatures member only indicates the features available when using an external-format image created from the Android hardware buffer. Images from Android hardware buffers with a format other than VK_FORMAT_UNDEFINED are subject to the format capabilities obtained from vkGetPhysicalDeviceFormatProperties2, and vkGetPhysicalDeviceImageFormatProperties2 with appropriate parameters. These sets of features are independent of each other, e.g. the external format will support sampler Y′CBCR conversion even if the non-external format does not, and writing to non-external format images is possible but writing to external format images is not.

Android hardware buffers with the same external format must have the same support for VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, and VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT. in formatFeatures. Other format features may differ between Android hardware buffers that have the same external format. This allows applications to use the same VkSamplerYcbcrConversion object (and samplers and pipelines created from them) for any Android hardware buffers that have the same external format.

If format is not VK_FORMAT_UNDEFINED, then the value of samplerYcbcrConversionComponents must be valid when used as the components member of VkSamplerYcbcrConversionCreateInfo with that format. If format is VK_FORMAT_UNDEFINED, all members of samplerYcbcrConversionComponents must be the identity swizzle.

Implementations may not always be able to determine the color model, numerical range, or chroma offsets of the image contents, so the values in VkAndroidHardwareBufferFormatPropertiesANDROID are only suggestions. Applications should treat these values as sensible defaults to use in the absence of more reliable information obtained through some other means. If the underlying physical device is also usable via OpenGL ES with the GL_OES_EGL_image_external extension, the implementation should suggest values that will produce similar sampled values as would be obtained by sampling the same external image via samplerExternalOES in OpenGL ES using equivalent sampler parameters.

Note

Since GL_OES_EGL_image_external does not require the same sampling and conversion calculations as Vulkan does, achieving identical results between APIs may not be possible on some implementations.

Valid Usage (Implicit)
  • VUID-VkAndroidHardwareBufferFormatPropertiesANDROID-sType-sType
    sType must be VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID

The format properties of an Android hardware buffer can be obtained by including a VkAndroidHardwareBufferFormatProperties2ANDROID structure in the pNext chain of the VkAndroidHardwareBufferPropertiesANDROID structure passed to vkGetAndroidHardwareBufferPropertiesANDROID. This structure is defined as:

// Provided by VK_KHR_format_feature_flags2 with VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferFormatProperties2ANDROID {
    VkStructureType                  sType;
    void*                            pNext;
    VkFormat                         format;
    uint64_t                         externalFormat;
    VkFormatFeatureFlags2            formatFeatures;
    VkComponentMapping               samplerYcbcrConversionComponents;
    VkSamplerYcbcrModelConversion    suggestedYcbcrModel;
    VkSamplerYcbcrRange              suggestedYcbcrRange;
    VkChromaLocation                 suggestedXChromaOffset;
    VkChromaLocation                 suggestedYChromaOffset;
} VkAndroidHardwareBufferFormatProperties2ANDROID;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • format is the Vulkan format corresponding to the Android hardware buffer’s format, or VK_FORMAT_UNDEFINED if there is not an equivalent Vulkan format.

  • externalFormat is an implementation-defined external format identifier for use with VkExternalFormatANDROID. It must not be zero.

  • formatFeatures describes the capabilities of this external format when used with an image bound to memory imported from buffer.

  • samplerYcbcrConversionComponents is the component swizzle that should be used in VkSamplerYcbcrConversionCreateInfo.

  • suggestedYcbcrModel is a suggested color model to use in the VkSamplerYcbcrConversionCreateInfo.

  • suggestedYcbcrRange is a suggested numerical value range to use in VkSamplerYcbcrConversionCreateInfo.

  • suggestedXChromaOffset is a suggested X chroma offset to use in VkSamplerYcbcrConversionCreateInfo.

  • suggestedYChromaOffset is a suggested Y chroma offset to use in VkSamplerYcbcrConversionCreateInfo.

The bits reported in formatFeatures must include the bits reported in the corresponding fields of VkAndroidHardwareBufferFormatPropertiesANDROID::formatFeatures.

Valid Usage (Implicit)
  • VUID-VkAndroidHardwareBufferFormatProperties2ANDROID-sType-sType
    sType must be VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID

11.2.8. Remote Device External Memory

To export an address representing the payload of a Vulkan device memory object accessible by remote devices, call:

// Provided by VK_NV_external_memory_rdma
VkResult vkGetMemoryRemoteAddressNV(
    VkDevice                                    device,
    const VkMemoryGetRemoteAddressInfoNV*       pMemoryGetRemoteAddressInfo,
    VkRemoteAddressNV*                          pAddress);
  • device is the logical device that created the device memory being exported.

  • pMemoryGetRemoteAddressInfo is a pointer to a VkMemoryGetRemoteAddressInfoNV structure containing parameters of the export operation.

  • pAddress will return the address representing the payload of the device memory object.

More communication may be required between the kernel-mode drivers of the devices involved. This information is out of scope of this documentation and should be requested from the vendors of the devices.

Valid Usage (Implicit)
  • VUID-vkGetMemoryRemoteAddressNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryRemoteAddressNV-pMemoryGetRemoteAddressInfo-parameter
    pMemoryGetRemoteAddressInfo must be a valid pointer to a valid VkMemoryGetRemoteAddressInfoNV structure

  • VUID-vkGetMemoryRemoteAddressNV-pAddress-parameter
    pAddress must be a valid pointer to a VkRemoteAddressNV value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkMemoryGetRemoteAddressInfoNV structure is defined as:

// Provided by VK_NV_external_memory_rdma
typedef struct VkMemoryGetRemoteAddressInfoNV {
    VkStructureType                       sType;
    const void*                           pNext;
    VkDeviceMemory                        memory;
    VkExternalMemoryHandleTypeFlagBits    handleType;
} VkMemoryGetRemoteAddressInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memory is the memory object from which the remote accessible address will be exported.

  • handleType is the type of handle requested.

Valid Usage
  • VUID-VkMemoryGetRemoteAddressInfoNV-handleType-04966
    handleType must have been included in VkExportMemoryAllocateInfo::handleTypes when memory was created

Valid Usage (Implicit)
  • VUID-VkMemoryGetRemoteAddressInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV

  • VUID-VkMemoryGetRemoteAddressInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkMemoryGetRemoteAddressInfoNV-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-VkMemoryGetRemoteAddressInfoNV-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

11.2.9. Fuchsia External Memory

On Fuchsia, when allocating memory that may be imported from another device, process or Vulkan instance, add a VkImportMemoryZirconHandleInfoFUCHSIA structure to the pNext chain of the VkMemoryAllocateInfo structure.

External memory on Fuchsia is imported and exported using VMO handles of type zx_handle_t. VMO handles to external memory are canonically obtained from Fuchsia’s Sysmem service or from syscalls such as zx_vmo_create(). VMO handles for import can also be obtained by exporting them from another Vulkan instance as described in exporting fuchsia device memory.

Importing VMO handles to the Vulkan instance transfers ownership of the handle to the instance from the application. The application must not perform any operations on the handle after successful import.

Applications can import the same underlying memory into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance. In all cases, each import operation must create a distinct VkDeviceMemory object.

Importing Fuchsia External Memory

The VkImportMemoryZirconHandleInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_external_memory
typedef struct VkImportMemoryZirconHandleInfoFUCHSIA {
    VkStructureType                       sType;
    const void*                           pNext;
    VkExternalMemoryHandleTypeFlagBits    handleType;
    zx_handle_t                           handle;
} VkImportMemoryZirconHandleInfoFUCHSIA;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the type of handle.

  • handle is a zx_handle_t (Zircon) handle to the external memory.

Valid Usage
  • VUID-VkImportMemoryZirconHandleInfoFUCHSIA-handleType-04771
    handleType must be VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA

  • VUID-VkImportMemoryZirconHandleInfoFUCHSIA-handle-04772
    handle must be a valid VMO handle

Valid Usage (Implicit)
  • VUID-VkImportMemoryZirconHandleInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA

  • VUID-VkImportMemoryZirconHandleInfoFUCHSIA-handleType-parameter
    If handleType is not 0, handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

To obtain the memoryTypeIndex for the VkMemoryAllocateInfo structure, call vkGetMemoryZirconHandlePropertiesFUCHSIA:

// Provided by VK_FUCHSIA_external_memory
VkResult vkGetMemoryZirconHandlePropertiesFUCHSIA(
    VkDevice                                    device,
    VkExternalMemoryHandleTypeFlagBits          handleType,
    zx_handle_t                                 zirconHandle,
    VkMemoryZirconHandlePropertiesFUCHSIA*      pMemoryZirconHandleProperties);
Valid Usage
  • VUID-vkGetMemoryZirconHandlePropertiesFUCHSIA-handleType-04773
    handleType must be VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA

  • VUID-vkGetMemoryZirconHandlePropertiesFUCHSIA-zirconHandle-04774
    zirconHandle must reference a valid VMO

Valid Usage (Implicit)
  • VUID-vkGetMemoryZirconHandlePropertiesFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryZirconHandlePropertiesFUCHSIA-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

  • VUID-vkGetMemoryZirconHandlePropertiesFUCHSIA-pMemoryZirconHandleProperties-parameter
    pMemoryZirconHandleProperties must be a valid pointer to a VkMemoryZirconHandlePropertiesFUCHSIA structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INVALID_EXTERNAL_HANDLE

The VkMemoryZirconHandlePropertiesFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_external_memory
typedef struct VkMemoryZirconHandlePropertiesFUCHSIA {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           memoryTypeBits;
} VkMemoryZirconHandlePropertiesFUCHSIA;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryTypeBits a bitmask containing one bit set for every memory type which the specified handle can be imported as.

Valid Usage (Implicit)
  • VUID-VkMemoryZirconHandlePropertiesFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA

  • VUID-VkMemoryZirconHandlePropertiesFUCHSIA-pNext-pNext
    pNext must be NULL

With pMemoryZirconHandleProperties now successfully populated by vkGetMemoryZirconHandlePropertiesFUCHSIA, assign the VkMemoryAllocateInfo memoryTypeIndex field to a memory type which has a bit set in the VkMemoryZirconHandlePropertiesFUCHSIA memoryTypeBits field.

Exporting Fuchsia Device Memory

Similar to importing, exporting a VMO handle from Vulkan transfers ownership of the handle from the Vulkan instance to the application. The application is responsible for closing the handle with zx_handle_close() when it is no longer in use.

To export device memory as a Zircon handle that can be used by another instance, device, or process, the handle to the VkDeviceMemory must be retrieved using vkGetMemoryZirconHandleFUCHSIA:

// Provided by VK_FUCHSIA_external_memory
VkResult vkGetMemoryZirconHandleFUCHSIA(
    VkDevice                                    device,
    const VkMemoryGetZirconHandleInfoFUCHSIA*   pGetZirconHandleInfo,
    zx_handle_t*                                pZirconHandle);
Valid Usage (Implicit)
  • VUID-vkGetMemoryZirconHandleFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetMemoryZirconHandleFUCHSIA-pGetZirconHandleInfo-parameter
    pGetZirconHandleInfo must be a valid pointer to a valid VkMemoryGetZirconHandleInfoFUCHSIA structure

  • VUID-vkGetMemoryZirconHandleFUCHSIA-pZirconHandle-parameter
    pZirconHandle must be a valid pointer to a zx_handle_t value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

VkMemoryGetZirconHandleInfoFUCHSIA is defined as:

// Provided by VK_FUCHSIA_external_memory
typedef struct VkMemoryGetZirconHandleInfoFUCHSIA {
    VkStructureType                       sType;
    const void*                           pNext;
    VkDeviceMemory                        memory;
    VkExternalMemoryHandleTypeFlagBits    handleType;
} VkMemoryGetZirconHandleInfoFUCHSIA;
Valid Usage
  • VUID-VkMemoryGetZirconHandleInfoFUCHSIA-handleType-04775
    handleType must be VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA

  • VUID-VkMemoryGetZirconHandleInfoFUCHSIA-handleType-04776
    handleType must have been included in the handleTypes field of the VkExportMemoryAllocateInfo structure when the external memory was allocated

Valid Usage (Implicit)
  • VUID-VkMemoryGetZirconHandleInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA

  • VUID-VkMemoryGetZirconHandleInfoFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkMemoryGetZirconHandleInfoFUCHSIA-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-VkMemoryGetZirconHandleInfoFUCHSIA-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

With the result pZirconHandle now obtained, the memory properties for the handle can be retrieved using vkGetMemoryZirconHandlePropertiesFUCHSIA as documented above substituting the dereferenced, retrieved pZirconHandle in for the zirconHandle argument.

11.2.10. Device Group Memory Allocations

If the pNext chain of VkMemoryAllocateInfo includes a VkMemoryAllocateFlagsInfo structure, then that structure includes flags and a device mask controlling how many instances of the memory will be allocated.

The VkMemoryAllocateFlagsInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkMemoryAllocateFlagsInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkMemoryAllocateFlags    flags;
    uint32_t                 deviceMask;
} VkMemoryAllocateFlagsInfo;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkMemoryAllocateFlagBits controlling the allocation.

  • deviceMask is a mask of physical devices in the logical device, indicating that memory must be allocated on each device in the mask, if VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT is set in flags.

If VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT is not set, the number of instances allocated depends on whether VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is set in the memory heap. If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is set, then memory is allocated for every physical device in the logical device (as if deviceMask has bits set for all device indices). If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is not set, then a single instance of memory is allocated (as if deviceMask is set to one).

On some implementations, allocations from a multi-instance heap may consume memory on all physical devices even if the deviceMask excludes some devices. If VkPhysicalDeviceGroupProperties::subsetAllocation is VK_TRUE, then memory is only consumed for the devices in the device mask.

Note

In practice, most allocations on a multi-instance heap will be allocated across all physical devices. Unicast allocation support is an optional optimization for a minority of allocations.

Valid Usage
  • VUID-VkMemoryAllocateFlagsInfo-deviceMask-00675
    If VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT is set, deviceMask must be a valid device mask

  • VUID-VkMemoryAllocateFlagsInfo-deviceMask-00676
    If VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT is set, deviceMask must not be zero

Valid Usage (Implicit)
  • VUID-VkMemoryAllocateFlagsInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO

  • VUID-VkMemoryAllocateFlagsInfo-flags-parameter
    flags must be a valid combination of VkMemoryAllocateFlagBits values

Bits which can be set in VkMemoryAllocateFlagsInfo::flags, controlling device memory allocation, are:

// Provided by VK_VERSION_1_1
typedef enum VkMemoryAllocateFlagBits {
    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001,
  // Provided by VK_VERSION_1_2
    VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 0x00000002,
  // Provided by VK_VERSION_1_2
    VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000004,
  // Provided by VK_KHR_device_group
    VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT,
  // Provided by VK_KHR_buffer_device_address
    VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT,
  // Provided by VK_KHR_buffer_device_address
    VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
} VkMemoryAllocateFlagBits;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR;
  • VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT specifies that memory will be allocated for the devices in VkMemoryAllocateFlagsInfo::deviceMask.

  • VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT specifies that the memory can be attached to a buffer object created with the VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT bit set in usage, and that the memory handle can be used to retrieve an opaque address via vkGetDeviceMemoryOpaqueCaptureAddress.

  • VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT specifies that the memory’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.

// Provided by VK_VERSION_1_1
typedef VkFlags VkMemoryAllocateFlags;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR;

VkMemoryAllocateFlags is a bitmask type for setting a mask of zero or more VkMemoryAllocateFlagBits.

11.2.11. Opaque Capture Address Allocation

To request a specific device address for a memory allocation, add a VkMemoryOpaqueCaptureAddressAllocateInfo structure to the pNext chain of the VkMemoryAllocateInfo structure. The VkMemoryOpaqueCaptureAddressAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint64_t           opaqueCaptureAddress;
} VkMemoryOpaqueCaptureAddressAllocateInfo;

or the equivalent

// Provided by VK_KHR_buffer_device_address
typedef VkMemoryOpaqueCaptureAddressAllocateInfo VkMemoryOpaqueCaptureAddressAllocateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • opaqueCaptureAddress is the opaque capture address requested for the memory allocation.

If opaqueCaptureAddress is zero, no specific address is requested.

If opaqueCaptureAddress is not zero, it should be an address retrieved from vkGetDeviceMemoryOpaqueCaptureAddress on an identically created memory allocation on the same implementation.

Note

In most cases, it is expected that a non-zero opaqueAddress is an address retrieved from vkGetDeviceMemoryOpaqueCaptureAddress on an identically created memory allocation. If this is not the case, it is likely that VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS errors will occur.

This is, however, not a strict requirement because trace capture/replay tools may need to adjust memory allocation parameters for imported memory.

If this structure is not present, it is as if opaqueCaptureAddress is zero.

Valid Usage (Implicit)
  • VUID-VkMemoryOpaqueCaptureAddressAllocateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO

11.2.12. Freeing Device Memory

To free a memory object, call:

// Provided by VK_VERSION_1_0
void vkFreeMemory(
    VkDevice                                    device,
    VkDeviceMemory                              memory,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that owns the memory.

  • memory is the VkDeviceMemory object to be freed.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Before freeing a memory object, an application must ensure the memory object is no longer in use by the device — for example by command buffers in the pending state. Memory can be freed whilst still bound to resources, but those resources must not be used afterwards. Freeing a memory object releases the reference it held, if any, to its payload. If there are still any bound images or buffers, the memory object’s payload may not be immediately released by the implementation, but must be released by the time all bound images and buffers have been destroyed. Once all references to a payload are released, it is returned to the heap from which it was allocated.

How memory objects are bound to Images and Buffers is described in detail in the Resource Memory Association section.

If a memory object is mapped at the time it is freed, it is implicitly unmapped.

Note

As described below, host writes are not implicitly flushed when the memory object is unmapped, but the implementation must guarantee that writes that have not been flushed do not affect any other memory.

Valid Usage
  • VUID-vkFreeMemory-memory-00677
    All submitted commands that refer to memory (via images or buffers) must have completed execution

Valid Usage (Implicit)
  • VUID-vkFreeMemory-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkFreeMemory-memory-parameter
    If memory is not VK_NULL_HANDLE, memory must be a valid VkDeviceMemory handle

  • VUID-vkFreeMemory-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkFreeMemory-memory-parent
    If memory is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to memory must be externally synchronized

11.2.13. Host Access to Device Memory Objects

Memory objects created with vkAllocateMemory are not directly host accessible.

Memory objects created with the memory property VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT are considered mappable. Memory objects must be mappable in order to be successfully mapped on the host.

To retrieve a host virtual address pointer to a region of a mappable memory object, call:

// Provided by VK_VERSION_1_0
VkResult vkMapMemory(
    VkDevice                                    device,
    VkDeviceMemory                              memory,
    VkDeviceSize                                offset,
    VkDeviceSize                                size,
    VkMemoryMapFlags                            flags,
    void**                                      ppData);
  • device is the logical device that owns the memory.

  • memory is the VkDeviceMemory object to be mapped.

  • offset is a zero-based byte offset from the beginning of the memory object.

  • size is the size of the memory range to map, or VK_WHOLE_SIZE to map from offset to the end of the allocation.

  • flags is reserved for future use.

  • ppData is a pointer to a void * variable in which is returned a host-accessible pointer to the beginning of the mapped range. This pointer minus offset must be aligned to at least VkPhysicalDeviceLimits::minMemoryMapAlignment.

After a successful call to vkMapMemory the memory object memory is considered to be currently host mapped.

Note

It is an application error to call vkMapMemory on a memory object that is already host mapped.

Note

vkMapMemory will fail if the implementation is unable to allocate an appropriately sized contiguous virtual address range, e.g. due to virtual address space fragmentation or platform limits. In such cases, vkMapMemory must return VK_ERROR_MEMORY_MAP_FAILED. The application can improve the likelihood of success by reducing the size of the mapped range and/or removing unneeded mappings using vkUnmapMemory.

vkMapMemory does not check whether the device memory is currently in use before returning the host-accessible pointer. The application must guarantee that any previously submitted command that writes to this range has completed before the host reads from or writes to that range, and that any previously submitted command that reads from that range has completed before the host writes to that region (see here for details on fulfilling such a guarantee). If the device memory was allocated without the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, these guarantees must be made for an extended range: the application must round down the start of the range to the nearest multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize, and round the end of the range up to the nearest multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.

While a range of device memory is host mapped, the application is responsible for synchronizing both device and host access to that memory range.

Note

It is important for the application developer to become meticulously familiar with all of the mechanisms described in the chapter on Synchronization and Cache Control as they are crucial to maintaining memory access ordering.

Valid Usage
  • VUID-vkMapMemory-memory-00678
    memory must not be currently host mapped

  • VUID-vkMapMemory-offset-00679
    offset must be less than the size of memory

  • VUID-vkMapMemory-size-00680
    If size is not equal to VK_WHOLE_SIZE, size must be greater than 0

  • VUID-vkMapMemory-size-00681
    If size is not equal to VK_WHOLE_SIZE, size must be less than or equal to the size of the memory minus offset

  • VUID-vkMapMemory-memory-00682
    memory must have been created with a memory type that reports VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT

  • VUID-vkMapMemory-memory-00683
    memory must not have been allocated with multiple instances

Valid Usage (Implicit)
  • VUID-vkMapMemory-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkMapMemory-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-vkMapMemory-flags-zerobitmask
    flags must be 0

  • VUID-vkMapMemory-ppData-parameter
    ppData must be a valid pointer to a pointer value

  • VUID-vkMapMemory-memory-parent
    memory must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to memory must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_MEMORY_MAP_FAILED

// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryMapFlags;

VkMemoryMapFlags is a bitmask type for setting a mask, but is currently reserved for future use.

Two commands are provided to enable applications to work with non-coherent memory allocations: vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges.

Note

If the memory object was created with the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges are unnecessary and may have a performance cost. However, availability and visibility operations still need to be managed on the device. See the description of host access types for more information.

Note

While memory objects imported from a handle type of VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT or VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT are inherently mapped to host address space, they are not considered to be host mapped device memory unless they are explicitly host mapped using vkMapMemory. That means flushing or invalidating host caches with respect to host accesses performed on such memory through the original host pointer specified at import time is the responsibility of the application and must be performed with appropriate synchronization primitives provided by the platform which are outside the scope of Vulkan. vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges, however, can still be used on such memory objects to synchronize host accesses performed through the host pointer of the host mapped device memory range returned by vkMapMemory.

To flush ranges of non-coherent memory from the host caches, call:

// Provided by VK_VERSION_1_0
VkResult vkFlushMappedMemoryRanges(
    VkDevice                                    device,
    uint32_t                                    memoryRangeCount,
    const VkMappedMemoryRange*                  pMemoryRanges);
  • device is the logical device that owns the memory ranges.

  • memoryRangeCount is the length of the pMemoryRanges array.

  • pMemoryRanges is a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to flush.

vkFlushMappedMemoryRanges guarantees that host writes to the memory ranges described by pMemoryRanges are made available to the host memory domain, such that they can be made available to the device memory domain via memory domain operations using the VK_ACCESS_HOST_WRITE_BIT access type.

Within each range described by pMemoryRanges, each set of nonCoherentAtomSize bytes in that range is flushed if any byte in that set has been written by the host since it was first host mapped, or the last time it was flushed. If pMemoryRanges includes sets of nonCoherentAtomSize bytes where no bytes have been written by the host, those bytes must not be flushed.

Unmapping non-coherent memory does not implicitly flush the host mapped memory, and host writes that have not been flushed may not ever be visible to the device. However, implementations must ensure that writes that have not been flushed do not become visible to any other memory.

Note

The above guarantee avoids a potential memory corruption in scenarios where host writes to a mapped memory object have not been flushed before the memory is unmapped (or freed), and the virtual address range is subsequently reused for a different mapping (or memory allocation).

Valid Usage (Implicit)
  • VUID-vkFlushMappedMemoryRanges-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkFlushMappedMemoryRanges-pMemoryRanges-parameter
    pMemoryRanges must be a valid pointer to an array of memoryRangeCount valid VkMappedMemoryRange structures

  • VUID-vkFlushMappedMemoryRanges-memoryRangeCount-arraylength
    memoryRangeCount must be greater than 0

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To invalidate ranges of non-coherent memory from the host caches, call:

// Provided by VK_VERSION_1_0
VkResult vkInvalidateMappedMemoryRanges(
    VkDevice                                    device,
    uint32_t                                    memoryRangeCount,
    const VkMappedMemoryRange*                  pMemoryRanges);
  • device is the logical device that owns the memory ranges.

  • memoryRangeCount is the length of the pMemoryRanges array.

  • pMemoryRanges is a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to invalidate.

vkInvalidateMappedMemoryRanges guarantees that device writes to the memory ranges described by pMemoryRanges, which have been made available to the host memory domain using the VK_ACCESS_HOST_WRITE_BIT and VK_ACCESS_HOST_READ_BIT access types, are made visible to the host. If a range of non-coherent memory is written by the host and then invalidated without first being flushed, its contents are undefined.

Within each range described by pMemoryRanges, each set of nonCoherentAtomSize bytes in that range is invalidated if any byte in that set has been written by the device since it was first host mapped, or the last time it was invalidated.

Note

Mapping non-coherent memory does not implicitly invalidate that memory.

Valid Usage (Implicit)
  • VUID-vkInvalidateMappedMemoryRanges-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkInvalidateMappedMemoryRanges-pMemoryRanges-parameter
    pMemoryRanges must be a valid pointer to an array of memoryRangeCount valid VkMappedMemoryRange structures

  • VUID-vkInvalidateMappedMemoryRanges-memoryRangeCount-arraylength
    memoryRangeCount must be greater than 0

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkMappedMemoryRange structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkMappedMemoryRange {
    VkStructureType    sType;
    const void*        pNext;
    VkDeviceMemory     memory;
    VkDeviceSize       offset;
    VkDeviceSize       size;
} VkMappedMemoryRange;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memory is the memory object to which this range belongs.

  • offset is the zero-based byte offset from the beginning of the memory object.

  • size is either the size of range, or VK_WHOLE_SIZE to affect the range from offset to the end of the current mapping of the allocation.

Valid Usage
  • VUID-VkMappedMemoryRange-memory-00684
    memory must be currently host mapped

  • VUID-VkMappedMemoryRange-size-00685
    If size is not equal to VK_WHOLE_SIZE, offset and size must specify a range contained within the currently mapped range of memory

  • VUID-VkMappedMemoryRange-size-00686
    If size is equal to VK_WHOLE_SIZE, offset must be within the currently mapped range of memory

  • VUID-VkMappedMemoryRange-offset-00687
    offset must be a multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize

  • VUID-VkMappedMemoryRange-size-01389
    If size is equal to VK_WHOLE_SIZE, the end of the current mapping of memory must either be a multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize bytes from the beginning of the memory object, or be equal to the end of the memory object

  • VUID-VkMappedMemoryRange-size-01390
    If size is not equal to VK_WHOLE_SIZE, size must either be a multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize, or offset plus size must equal the size of memory

Valid Usage (Implicit)
  • VUID-VkMappedMemoryRange-sType-sType
    sType must be VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE

  • VUID-VkMappedMemoryRange-pNext-pNext
    pNext must be NULL

  • VUID-VkMappedMemoryRange-memory-parameter
    memory must be a valid VkDeviceMemory handle

To unmap a memory object once host access to it is no longer needed by the application, call:

// Provided by VK_VERSION_1_0
void vkUnmapMemory(
    VkDevice                                    device,
    VkDeviceMemory                              memory);
  • device is the logical device that owns the memory.

  • memory is the memory object to be unmapped.

Valid Usage
  • VUID-vkUnmapMemory-memory-00689
    memory must be currently host mapped

Valid Usage (Implicit)
  • VUID-vkUnmapMemory-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkUnmapMemory-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-vkUnmapMemory-memory-parent
    memory must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to memory must be externally synchronized

11.2.14. Lazily Allocated Memory

If the memory object is allocated from a heap with the VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit set, that object’s backing memory may be provided by the implementation lazily. The actual committed size of the memory may initially be as small as zero (or as large as the requested size), and monotonically increases as additional memory is needed.

A memory type with this flag set is only allowed to be bound to a VkImage whose usage flags include VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT.

Note

Using lazily allocated memory objects for framebuffer attachments that are not needed once a render pass instance has completed may allow some implementations to never allocate memory for such attachments.

To determine the amount of lazily-allocated memory that is currently committed for a memory object, call:

// Provided by VK_VERSION_1_0
void vkGetDeviceMemoryCommitment(
    VkDevice                                    device,
    VkDeviceMemory                              memory,
    VkDeviceSize*                               pCommittedMemoryInBytes);
  • device is the logical device that owns the memory.

  • memory is the memory object being queried.

  • pCommittedMemoryInBytes is a pointer to a VkDeviceSize value in which the number of bytes currently committed is returned, on success.

The implementation may update the commitment at any time, and the value returned by this query may be out of date.

The implementation guarantees to allocate any committed memory from the heapIndex indicated by the memory type that the memory object was created with.

Valid Usage
  • VUID-vkGetDeviceMemoryCommitment-memory-00690
    memory must have been created with a memory type that reports VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT

Valid Usage (Implicit)
  • VUID-vkGetDeviceMemoryCommitment-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceMemoryCommitment-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-vkGetDeviceMemoryCommitment-pCommittedMemoryInBytes-parameter
    pCommittedMemoryInBytes must be a valid pointer to a VkDeviceSize value

  • VUID-vkGetDeviceMemoryCommitment-memory-parent
    memory must have been created, allocated, or retrieved from device

11.2.15. Protected Memory

Protected memory divides device memory into protected device memory and unprotected device memory.

Protected memory adds the following concepts:

  • Memory:

    • Unprotected device memory, which can be visible to the device and can be visible to the host

    • Protected device memory, which can be visible to the device but must not be visible to the host

  • Resources:

    • Unprotected images and unprotected buffers, to which unprotected memory can be bound

    • Protected images and protected buffers, to which protected memory can be bound

  • Command buffers:

    • Unprotected command buffers, which can be submitted to a device queue to execute unprotected queue operations

    • Protected command buffers, which can be submitted to a protected-capable device queue to execute protected queue operations

  • Device queues:

    • Unprotected device queues, to which unprotected command buffers can be submitted

    • Protected-capable device queues, to which unprotected command buffers or protected command buffers can be submitted

  • Queue submissions

    • Unprotected queue submissions, through which unprotected command buffers can be submitted

    • Protected queue submissions, through which protected command buffers can be submitted

  • Queue operations

    • Unprotected queue operations

    • Protected queue operations

Protected Memory Access Rules

If VkPhysicalDeviceProtectedMemoryProperties::protectedNoFault is VK_FALSE, applications must not perform any of the following operations:

  • Write to unprotected memory within protected queue operations.

  • Access protected memory within protected queue operations other than in framebuffer-space pipeline stages, the compute shader stage, or the transfer stage.

  • Perform a query within protected queue operations.

If VkPhysicalDeviceProtectedMemoryProperties::protectedNoFault is VK_TRUE, these operations are valid, but reads will return undefined values, and writes will either be dropped or store undefined values.

Additionally, indirect operations must not be performed within protected queue operations.

Whether these operations are valid or not, or if any other invalid usage is performed, the implementation must guarantee that:

  • Protected device memory must never be visible to the host.

  • Values written to unprotected device memory must not be a function of values from protected memory.

11.2.16. External Memory Handle Types

Android Hardware Buffer

Android’s NDK defines AHardwareBuffer objects, which represent device memory that is shareable across processes and that can be accessed by a variety of media APIs and the hardware used to implement them. These Android hardware buffer objects may be imported into VkDeviceMemory objects for access via Vulkan, or exported from Vulkan. An VkImage or VkBuffer can be bound to the imported or exported VkDeviceMemory object if it is created with VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID.

To remove an unnecessary compile-time dependency, an incomplete type definition of AHardwareBuffer is provided in the Vulkan headers:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
struct AHardwareBuffer;

The actual AHardwareBuffer type is defined in Android NDK headers.

Note

The NDK format, usage, and size/dimensions of an AHardwareBuffer object can be obtained with the AHardwareBuffer_describe function. While Android hardware buffers can be imported to or exported from Vulkan without using that function, valid usage and implementation behavior is defined in terms of the AHardwareBuffer_Desc properties it returns.

Android hardware buffer objects are reference-counted using Android NDK functions outside of the scope of this specification. A VkDeviceMemory imported from an Android hardware buffer or that can be exported to an Android hardware buffer must acquire a reference to its AHardwareBuffer object, and must release this reference when the device memory is freed. During the host execution of a Vulkan command that has an Android hardware buffer as a parameter (including indirect parameters via pNext chains), the application must not decrement the Android hardware buffer’s reference count to zero.

Android hardware buffers can be mapped and unmapped for CPU access using the NDK functions. These lock and unlock APIs are considered to acquire and release ownership of the Android hardware buffer, and applications must follow the rules described in External Resource Sharing to transfer ownership between the Vulkan instance and these native APIs.

Android hardware buffers can be shared with external APIs and Vulkan instances on the same device, and also with foreign devices. When transferring ownership of the Android hardware buffer, the external and foreign special queue families described in Queue Family Ownership Transfer are not identical. All APIs which produce or consume Android hardware buffers are considered to use foreign devices, except OpenGL ES contexts and Vulkan logical devices that have matching device and driver UUIDs. Implementations may treat a transfer to or from the foreign queue family as if it were a transfer to or from the external queue family when the Android hardware buffer’s usage only permits it to be used on the same physical device.

Android Hardware Buffer Optimal Usages

Vulkan buffer and image usage flags do not correspond exactly to Android hardware buffer usage flags. When allocating Android hardware buffers with non-Vulkan APIs, if any AHARDWAREBUFFER_USAGE_GPU_* usage bits are included, by default the allocator must allocate the memory in such a way that it supports Vulkan usages and creation flags in the usage equivalence table which do not have Android hardware buffer equivalents.

An VkAndroidHardwareBufferUsageANDROID structure can be included in the pNext chain of a VkImageFormatProperties2 structure passed to vkGetPhysicalDeviceImageFormatProperties2 to obtain optimal Android hardware buffer usage flags for specific Vulkan resource creation parameters. Some usage flags returned by these commands are required based on the input parameters, but additional vendor-specific usage flags (AHARDWAREBUFFER_USAGE_VENDOR_*) may also be returned. Any Android hardware buffer allocated with these vendor-specific usage flags and imported to Vulkan must only be bound to resources created with parameters that are a subset of the parameters used to obtain the Android hardware buffer usage, since the memory may have been allocated in a way incompatible with other parameters. If an Android hardware buffer is successfully allocated with additional non-vendor-specific usage flags in addition to the recommended usage, it must support being used in the same ways as an Android hardware buffer allocated with only the recommended usage, and also in ways indicated by the additional usage.

Android Hardware Buffer External Formats

Android hardware buffers may represent images using implementation-specific formats, layouts, color models, etc., which do not have Vulkan equivalents. Such external formats are commonly used by external image sources such as video decoders or cameras. Vulkan can import Android hardware buffers that have external formats, but since the image contents are in an undiscoverable and possibly proprietary representation, images with external formats must only be used as sampled images, must only be sampled with a sampler that has Y′CBCR conversion enabled, and must have optimal tiling.

Images that will be backed by an Android hardware buffer can use an external format by setting VkImageCreateInfo::format to VK_FORMAT_UNDEFINED and including a VkExternalFormatANDROID structure in the pNext chain. Images can be created with an external format even if the Android hardware buffer has a format which has an equivalent Vulkan format to enable consistent handling of images from sources that might use either category of format. However, all images created with an external format are subject to the valid usage requirements associated with external formats, even if the Android hardware buffer’s format has a Vulkan equivalent. The external format of an Android hardware buffer can be obtained by passing a VkAndroidHardwareBufferFormatPropertiesANDROID structure to vkGetAndroidHardwareBufferPropertiesANDROID.

Android Hardware Buffer Image Resources

Android hardware buffers have intrinsic width, height, format, and usage properties, so Vulkan images bound to memory imported from an Android hardware buffer must use dedicated allocations: VkMemoryDedicatedRequirements::requiresDedicatedAllocation must be VK_TRUE for images created with VkExternalMemoryImageCreateInfo::handleTypes that includes VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID. When creating an image that will be bound to an imported Android hardware buffer, the image creation parameters must be equivalent to the AHardwareBuffer properties as described by the valid usage of VkMemoryAllocateInfo. Similarly, device memory allocated for a dedicated image must not be exported to an Android hardware buffer until it has been bound to that image, and the implementation must return an Android hardware buffer with properties derived from the image:

  • The width and height members of AHardwareBuffer_Desc must be the same as the width and height members of VkImageCreateInfo::extent, respectively.

  • The layers member of AHardwareBuffer_Desc must be the same as the arrayLayers member of VkImageCreateInfo.

  • The format member of AHardwareBuffer_Desc must be equivalent to VkImageCreateInfo::format as defined by AHardwareBuffer Format Equivalence.

  • The usage member of AHardwareBuffer_Desc must include bits corresponding to bits included in VkImageCreateInfo::usage and VkImageCreateInfo::flags where such a correspondence exists according to AHardwareBuffer Usage Equivalence. It may also include additional usage bits, including vendor-specific usages. Presence of vendor usage bits may make the Android hardware buffer only usable in ways indicated by the image creation parameters, even when used outside Vulkan, in a similar way that allocating the Android hardware buffer with usage returned in VkAndroidHardwareBufferUsageANDROID does.

Implementations may support fewer combinations of image creation parameters for images with Android hardware buffer external handle type than for non-external images. Support for a given set of parameters can be determined by passing VkExternalImageFormatProperties to vkGetPhysicalDeviceImageFormatProperties2 with handleType set to VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID. Any Android hardware buffer successfully allocated outside Vulkan with usage that includes AHARDWAREBUFFER_USAGE_GPU_* must be supported when using equivalent Vulkan image parameters. If a given choice of image parameters are supported for import, they can also be used to create an image and memory that will be exported to an Android hardware buffer.

Table 13. AHardwareBuffer Format Equivalence
AHardwareBuffer Format Vulkan Format

AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM

VK_FORMAT_R8G8B8A8_UNORM

AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM 1

VK_FORMAT_R8G8B8A8_UNORM

AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM

VK_FORMAT_R8G8B8_UNORM

AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM

VK_FORMAT_R5G6B5_UNORM_PACK16

AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT

VK_FORMAT_R16G16B16A16_SFLOAT

AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM

VK_FORMAT_A2B10G10R10_UNORM_PACK32

AHARDWAREBUFFER_FORMAT_D16_UNORM

VK_FORMAT_D16_UNORM

AHARDWAREBUFFER_FORMAT_D24_UNORM

VK_FORMAT_X8_D24_UNORM_PACK32

AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT

VK_FORMAT_D24_UNORM_S8_UINT

AHARDWAREBUFFER_FORMAT_D32_FLOAT

VK_FORMAT_D32_SFLOAT

AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT

VK_FORMAT_D32_SFLOAT_S8_UINT

AHARDWAREBUFFER_FORMAT_S8_UINT

VK_FORMAT_S8_UINT

Table 14. AHardwareBuffer Usage Equivalence
AHardwareBuffer Usage Vulkan Usage or Creation Flag

None

VK_IMAGE_USAGE_TRANSFER_SRC_BIT

None

VK_IMAGE_USAGE_TRANSFER_DST_BIT

AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE

VK_IMAGE_USAGE_SAMPLED_BIT

AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE

VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER 3

VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER 3

VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP

VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT

AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE

None 2

AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT

VK_IMAGE_CREATE_PROTECTED_BIT

None

VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT

None

VK_IMAGE_CREATE_EXTENDED_USAGE_BIT

AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER 4

VK_IMAGE_USAGE_STORAGE_BIT

1

Vulkan does not differentiate between AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM and AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM: they both behave as VK_FORMAT_R8G8B8A8_UNORM. After an external entity writes to a AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM Android hardware buffer, the values read by Vulkan from the X/A component are undefined. To emulate the traditional behavior of the X component during sampling or blending, applications should use VK_COMPONENT_SWIZZLE_ONE in image view component mappings and VK_BLEND_FACTOR_ONE in color blend factors. There is no way to avoid copying these undefined values when copying from such an image to another image or buffer.

2

The AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE flag does not correspond to a Vulkan image usage or creation flag. Instead, its presence indicates that the Android hardware buffer contains a complete mipmap chain, and its absence indicates that the Android hardware buffer contains only a single mip level.

3

Only image usages valid for the format are valid. It would be invalid to take a Android Hardware Buffer with a format of AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM that has a AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER usage and try to create an image with VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT.

4

In combination with a hardware buffer format other than BLOB.

Note

When using VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT with Android hardware buffer images, applications should use VkImageFormatListCreateInfo to inform the implementation which view formats will be used with the image. For some common sets of format, this allows some implementations to provide significantly better performance when accessing the image via Vulkan.

Android Hardware Buffer Buffer Resources

Android hardware buffers with a format of AHARDWAREBUFFER_FORMAT_BLOB and usage that includes AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER can be used as the backing store for VkBuffer objects. Such Android hardware buffers have a size in bytes specified by their width; height and layers are both 1.

Unlike images, buffer resources backed by Android hardware buffers do not require dedicated allocations.

Exported AHardwareBuffer objects that do not have dedicated images must have a format of AHARDWAREBUFFER_FORMAT_BLOB, usage must include AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER, width must equal the device memory allocation size, and height and layers must be 1.

11.2.17. Peer Memory Features

Peer memory is memory that is allocated for a given physical device and then bound to a resource and accessed by a different physical device, in a logical device that represents multiple physical devices. Some ways of reading and writing peer memory may not be supported by a device.

To determine how peer memory can be accessed, call:

// Provided by VK_VERSION_1_1
void vkGetDeviceGroupPeerMemoryFeatures(
    VkDevice                                    device,
    uint32_t                                    heapIndex,
    uint32_t                                    localDeviceIndex,
    uint32_t                                    remoteDeviceIndex,
    VkPeerMemoryFeatureFlags*                   pPeerMemoryFeatures);

or the equivalent command

// Provided by VK_KHR_device_group
void vkGetDeviceGroupPeerMemoryFeaturesKHR(
    VkDevice                                    device,
    uint32_t                                    heapIndex,
    uint32_t                                    localDeviceIndex,
    uint32_t                                    remoteDeviceIndex,
    VkPeerMemoryFeatureFlags*                   pPeerMemoryFeatures);
  • device is the logical device that owns the memory.

  • heapIndex is the index of the memory heap from which the memory is allocated.

  • localDeviceIndex is the device index of the physical device that performs the memory access.

  • remoteDeviceIndex is the device index of the physical device that the memory is allocated for.

  • pPeerMemoryFeatures is a pointer to a VkPeerMemoryFeatureFlags bitmask indicating which types of memory accesses are supported for the combination of heap, local, and remote devices.

Valid Usage
  • VUID-vkGetDeviceGroupPeerMemoryFeatures-heapIndex-00691
    heapIndex must be less than memoryHeapCount

  • VUID-vkGetDeviceGroupPeerMemoryFeatures-localDeviceIndex-00692
    localDeviceIndex must be a valid device index

  • VUID-vkGetDeviceGroupPeerMemoryFeatures-remoteDeviceIndex-00693
    remoteDeviceIndex must be a valid device index

  • VUID-vkGetDeviceGroupPeerMemoryFeatures-localDeviceIndex-00694
    localDeviceIndex must not equal remoteDeviceIndex

Valid Usage (Implicit)
  • VUID-vkGetDeviceGroupPeerMemoryFeatures-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceGroupPeerMemoryFeatures-pPeerMemoryFeatures-parameter
    pPeerMemoryFeatures must be a valid pointer to a VkPeerMemoryFeatureFlags value

Bits which may be set in vkGetDeviceGroupPeerMemoryFeatures::pPeerMemoryFeatures, indicating supported peer memory features, are:

// Provided by VK_VERSION_1_1
typedef enum VkPeerMemoryFeatureFlagBits {
    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001,
    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002,
    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004,
    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008,
  // Provided by VK_KHR_device_group
    VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
  // Provided by VK_KHR_device_group
    VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
  // Provided by VK_KHR_device_group
    VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
  // Provided by VK_KHR_device_group
    VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT,
} VkPeerMemoryFeatureFlagBits;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR;
  • VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT specifies that the memory can be accessed as the source of any vkCmdCopy* command.

  • VK_PEER_MEMORY_FEATURE_COPY_DST_BIT specifies that the memory can be accessed as the destination of any vkCmdCopy* command.

  • VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT specifies that the memory can be read as any memory access type.

  • VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT specifies that the memory can be written as any memory access type. Shader atomics are considered to be writes.

Note

The peer memory features of a memory heap also apply to any accesses that may be performed during image layout transitions.

VK_PEER_MEMORY_FEATURE_COPY_DST_BIT must be supported for all host local heaps and for at least one device-local memory heap.

If a device does not support a peer memory feature, it is still valid to use a resource that includes both local and peer memory bindings with the corresponding access type as long as only the local bindings are actually accessed. For example, an application doing split-frame rendering would use framebuffer attachments that include both local and peer memory bindings, but would scissor the rendering to only update local memory.

// Provided by VK_VERSION_1_1
typedef VkFlags VkPeerMemoryFeatureFlags;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR;

VkPeerMemoryFeatureFlags is a bitmask type for setting a mask of zero or more VkPeerMemoryFeatureFlagBits.

11.2.18. Opaque Capture Address Query

To query a 64-bit opaque capture address value from a memory object, call:

// Provided by VK_VERSION_1_2
uint64_t vkGetDeviceMemoryOpaqueCaptureAddress(
    VkDevice                                    device,
    const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);

or the equivalent command

// Provided by VK_KHR_buffer_device_address
uint64_t vkGetDeviceMemoryOpaqueCaptureAddressKHR(
    VkDevice                                    device,
    const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
  • device is the logical device that the memory object was allocated on.

  • pInfo is a pointer to a VkDeviceMemoryOpaqueCaptureAddressInfo structure specifying the memory object to retrieve an address for.

The 64-bit return value is an opaque address representing the start of pInfo->memory.

If the memory object was allocated with a non-zero value of VkMemoryOpaqueCaptureAddressAllocateInfo::opaqueCaptureAddress, the return value must be the same address.

Note

The expected usage for these opaque addresses is only for trace capture/replay tools to store these addresses in a trace and subsequently specify them during replay.

Valid Usage
  • VUID-vkGetDeviceMemoryOpaqueCaptureAddress-None-03334
    The bufferDeviceAddress feature must be enabled

  • VUID-vkGetDeviceMemoryOpaqueCaptureAddress-device-03335
    If device was created with multiple physical devices, then the bufferDeviceAddressMultiDevice feature must be enabled

Valid Usage (Implicit)
  • VUID-vkGetDeviceMemoryOpaqueCaptureAddress-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceMemoryOpaqueCaptureAddress-pInfo-parameter
    pInfo must be a valid pointer to a valid VkDeviceMemoryOpaqueCaptureAddressInfo structure

The VkDeviceMemoryOpaqueCaptureAddressInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkDeviceMemory     memory;
} VkDeviceMemoryOpaqueCaptureAddressInfo;

or the equivalent

// Provided by VK_KHR_buffer_device_address
typedef VkDeviceMemoryOpaqueCaptureAddressInfo VkDeviceMemoryOpaqueCaptureAddressInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memory specifies the memory whose address is being queried.

Valid Usage
  • VUID-VkDeviceMemoryOpaqueCaptureAddressInfo-memory-03336
    memory must have been allocated with VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT

Valid Usage (Implicit)
  • VUID-VkDeviceMemoryOpaqueCaptureAddressInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO

  • VUID-VkDeviceMemoryOpaqueCaptureAddressInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkDeviceMemoryOpaqueCaptureAddressInfo-memory-parameter
    memory must be a valid VkDeviceMemory handle

12. Resource Creation

Vulkan supports two primary resource types: buffers and images. Resources are views of memory with associated formatting and dimensionality. Buffers are essentially unformatted arrays of bytes whereas images contain format information, can be multidimensional and may have associated metadata.

12.1. Buffers

Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or via certain commands, or by directly specifying them as parameters to certain commands.

Buffers are represented by VkBuffer handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)

To create buffers, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateBuffer(
    VkDevice                                    device,
    const VkBufferCreateInfo*                   pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkBuffer*                                   pBuffer);
  • device is the logical device that creates the buffer object.

  • pCreateInfo is a pointer to a VkBufferCreateInfo structure containing parameters affecting creation of the buffer.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pBuffer is a pointer to a VkBuffer handle in which the resulting buffer object is returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateBuffer-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateBuffer-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkBufferCreateInfo structure

  • VUID-vkCreateBuffer-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateBuffer-pBuffer-parameter
    pBuffer must be a valid pointer to a VkBuffer handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR

The VkBufferCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBufferCreateInfo {
    VkStructureType        sType;
    const void*            pNext;
    VkBufferCreateFlags    flags;
    VkDeviceSize           size;
    VkBufferUsageFlags     usage;
    VkSharingMode          sharingMode;
    uint32_t               queueFamilyIndexCount;
    const uint32_t*        pQueueFamilyIndices;
} VkBufferCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkBufferCreateFlagBits specifying additional parameters of the buffer.

  • size is the size in bytes of the buffer to be created.

  • usage is a bitmask of VkBufferUsageFlagBits specifying allowed usages of the buffer.

  • sharingMode is a VkSharingMode value specifying the sharing mode of the buffer when it will be accessed by multiple queue families.

  • queueFamilyIndexCount is the number of entries in the pQueueFamilyIndices array.

  • pQueueFamilyIndices is a pointer to an array of queue families that will access this buffer. It is ignored if sharingMode is not VK_SHARING_MODE_CONCURRENT.

Valid Usage
  • VUID-VkBufferCreateInfo-size-00912
    size must be greater than 0

  • VUID-VkBufferCreateInfo-sharingMode-00913
    If sharingMode is VK_SHARING_MODE_CONCURRENT, pQueueFamilyIndices must be a valid pointer to an array of queueFamilyIndexCount uint32_t values

  • VUID-VkBufferCreateInfo-sharingMode-00914
    If sharingMode is VK_SHARING_MODE_CONCURRENT, queueFamilyIndexCount must be greater than 1

  • VUID-VkBufferCreateInfo-sharingMode-01419
    If sharingMode is VK_SHARING_MODE_CONCURRENT, each element of pQueueFamilyIndices must be unique and must be less than pQueueFamilyPropertyCount returned by either vkGetPhysicalDeviceQueueFamilyProperties or vkGetPhysicalDeviceQueueFamilyProperties2 for the physicalDevice that was used to create device

  • VUID-VkBufferCreateInfo-flags-00915
    If the sparse bindings feature is not enabled, flags must not contain VK_BUFFER_CREATE_SPARSE_BINDING_BIT

  • VUID-VkBufferCreateInfo-flags-00916
    If the sparse buffer residency feature is not enabled, flags must not contain VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkBufferCreateInfo-flags-00917
    If the sparse aliased residency feature is not enabled, flags must not contain VK_BUFFER_CREATE_SPARSE_ALIASED_BIT

  • VUID-VkBufferCreateInfo-flags-00918
    If flags contains VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT or VK_BUFFER_CREATE_SPARSE_ALIASED_BIT, it must also contain VK_BUFFER_CREATE_SPARSE_BINDING_BIT

  • VUID-VkBufferCreateInfo-pNext-00920
    If the pNext chain includes a VkExternalMemoryBufferCreateInfo structure, its handleTypes member must only contain bits that are also in VkExternalBufferProperties::externalMemoryProperties.compatibleHandleTypes, as returned by vkGetPhysicalDeviceExternalBufferProperties with pExternalBufferInfo->handleType equal to any one of the handle types specified in VkExternalMemoryBufferCreateInfo::handleTypes

  • VUID-VkBufferCreateInfo-flags-01887
    If the protected memory feature is not enabled, flags must not contain VK_BUFFER_CREATE_PROTECTED_BIT

  • VUID-VkBufferCreateInfo-None-01888
    If any of the bits VK_BUFFER_CREATE_SPARSE_BINDING_BIT, VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT, or VK_BUFFER_CREATE_SPARSE_ALIASED_BIT are set, VK_BUFFER_CREATE_PROTECTED_BIT must not also be set

  • VUID-VkBufferCreateInfo-pNext-01571
    If the pNext chain includes a VkDedicatedAllocationBufferCreateInfoNV structure, and the dedicatedAllocation member of the chained structure is VK_TRUE, then flags must not include VK_BUFFER_CREATE_SPARSE_BINDING_BIT, VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT, or VK_BUFFER_CREATE_SPARSE_ALIASED_BIT

  • VUID-VkBufferCreateInfo-deviceAddress-02604
    If VkBufferDeviceAddressCreateInfoEXT::deviceAddress is not zero, flags must include VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT

  • VUID-VkBufferCreateInfo-opaqueCaptureAddress-03337
    If VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress is not zero, flags must include VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT

  • VUID-VkBufferCreateInfo-flags-03338
    If flags includes VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, the bufferDeviceAddressCaptureReplay or VkPhysicalDeviceBufferDeviceAddressFeaturesEXT::bufferDeviceAddressCaptureReplay feature must be enabled

  • VUID-VkBufferCreateInfo-usage-04813
    If usage includes VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR, VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR, then the pNext chain must include a valid VkVideoProfilesKHR structure which includes at least one VkVideoProfileKHR with a decode codec-operation

  • VUID-VkBufferCreateInfo-usage-04814
    If usage includes VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR, VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR, then the pNext chain must include a valid VkVideoProfilesKHR structure which includes at least one VkVideoProfileKHR with a encode codec-operation

  • VUID-VkBufferCreateInfo-size-06409
    size must be less than or equal to VkPhysicalDeviceMaintenance4Properties::maxBufferSize

Valid Usage (Implicit)

Bits which can be set in VkBufferCreateInfo::usage, specifying usage behavior of a buffer, are:

// Provided by VK_VERSION_1_0
typedef enum VkBufferUsageFlagBits {
    VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
    VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
    VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
    VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
    VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
    VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
    VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
    VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
    VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
  // Provided by VK_VERSION_1_2
    VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00002000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00004000,
#endif
  // Provided by VK_EXT_transform_feedback
    VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800,
  // Provided by VK_EXT_transform_feedback
    VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000,
  // Provided by VK_EXT_conditional_rendering
    VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
  // Provided by VK_KHR_acceleration_structure
    VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR = 0x00080000,
  // Provided by VK_KHR_acceleration_structure
    VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR = 0x00100000,
  // Provided by VK_KHR_ray_tracing_pipeline
    VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR = 0x00000400,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00008000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00010000,
#endif
  // Provided by VK_NV_ray_tracing
    VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
  // Provided by VK_EXT_buffer_device_address
    VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  // Provided by VK_KHR_buffer_device_address
    VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
} VkBufferUsageFlagBits;
  • VK_BUFFER_USAGE_TRANSFER_SRC_BIT specifies that the buffer can be used as the source of a transfer command (see the definition of VK_PIPELINE_STAGE_TRANSFER_BIT).

  • VK_BUFFER_USAGE_TRANSFER_DST_BIT specifies that the buffer can be used as the destination of a transfer command.

  • VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT specifies that the buffer can be used to create a VkBufferView suitable for occupying a VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER.

  • VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT specifies that the buffer can be used to create a VkBufferView suitable for occupying a VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER.

  • VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT specifies that the buffer can be used in a VkDescriptorBufferInfo suitable for occupying a VkDescriptorSet slot either of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC.

  • VK_BUFFER_USAGE_STORAGE_BUFFER_BIT specifies that the buffer can be used in a VkDescriptorBufferInfo suitable for occupying a VkDescriptorSet slot either of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC.

  • VK_BUFFER_USAGE_INDEX_BUFFER_BIT specifies that the buffer is suitable for passing as the buffer parameter to vkCmdBindIndexBuffer.

  • VK_BUFFER_USAGE_VERTEX_BUFFER_BIT specifies that the buffer is suitable for passing as an element of the pBuffers array to vkCmdBindVertexBuffers.

  • VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT specifies that the buffer is suitable for passing as the buffer parameter to vkCmdDrawIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawMeshTasksIndirectNV, vkCmdDrawMeshTasksIndirectCountNV, or vkCmdDispatchIndirect. It is also suitable for passing as the buffer member of VkIndirectCommandsStreamNV, or sequencesCountBuffer or sequencesIndexBuffer or preprocessedBuffer member of VkGeneratedCommandsInfoNV

  • VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT specifies that the buffer is suitable for passing as the buffer parameter to vkCmdBeginConditionalRenderingEXT.

  • VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT specifies that the buffer is suitable for using for binding as a transform feedback buffer with vkCmdBindTransformFeedbackBuffersEXT.

  • VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT specifies that the buffer is suitable for using as a counter buffer with vkCmdBeginTransformFeedbackEXT and vkCmdEndTransformFeedbackEXT.

  • VK_BUFFER_USAGE_RAY_TRACING_BIT_NV specifies that the buffer is suitable for use in vkCmdTraceRaysNV.

  • VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR specifies that the buffer is suitable for use as a Shader Binding Table.

  • VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR specifies that the buffer is suitable for use as a read-only input to an acceleration structure build.

  • VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR specifies that the buffer is suitable for storage space for a VkAccelerationStructureKHR.

  • VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT specifies that the buffer can be used to retrieve a buffer device address via vkGetBufferDeviceAddress and use that address to access the buffer’s memory from a shader.

  • VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR specifies that the buffer can be used as the source bitstream buffer in a video decode operation.

  • VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR specifies that the buffer can be used as the destination status buffer in a video decode operation.

  • VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR specifies that the buffer can be used as the destination bitstream buffer in a video encode operation.

  • VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR specifies that the buffer can be used as the destination status buffer in a video encode operation.

// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferUsageFlags;

VkBufferUsageFlags is a bitmask type for setting a mask of zero or more VkBufferUsageFlagBits.

Bits which can be set in VkBufferCreateInfo::flags, specifying additional parameters of a buffer, are:

// Provided by VK_VERSION_1_0
typedef enum VkBufferCreateFlagBits {
    VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
    VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
    VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
  // Provided by VK_VERSION_1_1
    VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
  // Provided by VK_VERSION_1_2
    VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010,
  // Provided by VK_EXT_buffer_device_address
    VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
  // Provided by VK_KHR_buffer_device_address
    VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
} VkBufferCreateFlagBits;
  • VK_BUFFER_CREATE_SPARSE_BINDING_BIT specifies that the buffer will be backed using sparse memory binding.

  • VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT specifies that the buffer can be partially backed using sparse memory binding. Buffers created with this flag must also be created with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag.

  • VK_BUFFER_CREATE_SPARSE_ALIASED_BIT specifies that the buffer will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another buffer (or another portion of the same buffer). Buffers created with this flag must also be created with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag.

  • VK_BUFFER_CREATE_PROTECTED_BIT specifies that the buffer is a protected buffer.

  • VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT specifies that the buffer’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.

See Sparse Resource Features and Physical Device Features for details of the sparse memory features supported on a device.

// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferCreateFlags;

VkBufferCreateFlags is a bitmask type for setting a mask of zero or more VkBufferCreateFlagBits.

If the pNext chain includes a VkDedicatedAllocationBufferCreateInfoNV structure, then that structure includes an enable controlling whether the buffer will have a dedicated memory allocation bound to it.

The VkDedicatedAllocationBufferCreateInfoNV structure is defined as:

// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationBufferCreateInfoNV {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           dedicatedAllocation;
} VkDedicatedAllocationBufferCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • dedicatedAllocation specifies whether the buffer will have a dedicated allocation bound to it.

Valid Usage (Implicit)
  • VUID-VkDedicatedAllocationBufferCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV

To define a set of external memory handle types that may be used as backing store for a buffer, add a VkExternalMemoryBufferCreateInfo structure to the pNext chain of the VkBufferCreateInfo structure. The VkExternalMemoryBufferCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryBufferCreateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    VkExternalMemoryHandleTypeFlags    handleTypes;
} VkExternalMemoryBufferCreateInfo;

or the equivalent

// Provided by VK_KHR_external_memory
typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR;
Note

A VkExternalMemoryBufferCreateInfo structure with a non-zero handleTypes field must be included in the creation parameters for a buffer that will be bound to memory that is either exported or imported.

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleTypes is zero, or a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.

Valid Usage (Implicit)
  • VUID-VkExternalMemoryBufferCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO

  • VUID-VkExternalMemoryBufferCreateInfo-handleTypes-parameter
    handleTypes must be a valid combination of VkExternalMemoryHandleTypeFlagBits values

To request a specific device address for a buffer, add a VkBufferOpaqueCaptureAddressCreateInfo structure to the pNext chain of the VkBufferCreateInfo structure. The VkBufferOpaqueCaptureAddressCreateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint64_t           opaqueCaptureAddress;
} VkBufferOpaqueCaptureAddressCreateInfo;

or the equivalent

// Provided by VK_KHR_buffer_device_address
typedef VkBufferOpaqueCaptureAddressCreateInfo VkBufferOpaqueCaptureAddressCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • opaqueCaptureAddress is the opaque capture address requested for the buffer.

If opaqueCaptureAddress is zero, no specific address is requested.

If opaqueCaptureAddress is not zero, then it should be an address retrieved from vkGetBufferOpaqueCaptureAddress for an identically created buffer on the same implementation.

If this structure is not present, it is as if opaqueCaptureAddress is zero.

Apps should avoid creating buffers with app-provided addresses and implementation-provided addresses in the same process, to reduce the likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS errors.

Note

The expected usage for this is that a trace capture/replay tool will add the VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT flag to all buffers that use VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, and during capture will save the queried opaque device addresses in the trace. During replay, the buffers will be created specifying the original address so any address values stored in the trace data will remain valid.

Implementations are expected to separate such buffers in the GPU address space so normal allocations will avoid using these addresses. Apps/tools should avoid mixing app-provided and implementation-provided addresses for buffers created with VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, to avoid address space allocation conflicts.

Valid Usage (Implicit)
  • VUID-VkBufferOpaqueCaptureAddressCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO

Alternatively, to request a specific device address for a buffer, add a VkBufferDeviceAddressCreateInfoEXT structure to the pNext chain of the VkBufferCreateInfo structure. The VkBufferDeviceAddressCreateInfoEXT structure is defined as:

// Provided by VK_EXT_buffer_device_address
typedef struct VkBufferDeviceAddressCreateInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkDeviceAddress    deviceAddress;
} VkBufferDeviceAddressCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceAddress is the device address requested for the buffer.

If deviceAddress is zero, no specific address is requested.

If deviceAddress is not zero, then it must be an address retrieved from an identically created buffer on the same implementation. The buffer must also be bound to an identically created VkDeviceMemory object.

If this structure is not present, it is as if deviceAddress is zero.

Apps should avoid creating buffers with app-provided addresses and implementation-provided addresses in the same process, to reduce the likelihood of VK_ERROR_INVALID_DEVICE_ADDRESS_EXT errors.

Valid Usage (Implicit)
  • VUID-VkBufferDeviceAddressCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT

The VkBufferCollectionBufferCreateInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkBufferCollectionBufferCreateInfoFUCHSIA {
    VkStructureType              sType;
    const void*                  pNext;
    VkBufferCollectionFUCHSIA    collection;
    uint32_t                     index;
} VkBufferCollectionBufferCreateInfoFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • collection is the VkBufferCollectionFUCHSIA handle

  • index is the index of the buffer in the buffer collection from which the memory will be imported

Valid Usage
Valid Usage (Implicit)
  • VUID-VkBufferCollectionBufferCreateInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA

  • VUID-VkBufferCollectionBufferCreateInfoFUCHSIA-collection-parameter
    collection must be a valid VkBufferCollectionFUCHSIA handle

To destroy a buffer, call:

// Provided by VK_VERSION_1_0
void vkDestroyBuffer(
    VkDevice                                    device,
    VkBuffer                                    buffer,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the buffer.

  • buffer is the buffer to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyBuffer-buffer-00922
    All submitted commands that refer to buffer, either directly or via a VkBufferView, must have completed execution

  • VUID-vkDestroyBuffer-buffer-00923
    If VkAllocationCallbacks were provided when buffer was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyBuffer-buffer-00924
    If no VkAllocationCallbacks were provided when buffer was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyBuffer-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyBuffer-buffer-parameter
    If buffer is not VK_NULL_HANDLE, buffer must be a valid VkBuffer handle

  • VUID-vkDestroyBuffer-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyBuffer-buffer-parent
    If buffer is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to buffer must be externally synchronized

12.2. Buffer Views

A buffer view represents a contiguous range of a buffer and a specific format to be used to interpret the data. Buffer views are used to enable shaders to access buffer contents interpreted as formatted data. In order to create a valid buffer view, the buffer must have been created with at least one of the following usage flags:

  • VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT

  • VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT

Buffer views are represented by VkBufferView handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)

To create a buffer view, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateBufferView(
    VkDevice                                    device,
    const VkBufferViewCreateInfo*               pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkBufferView*                               pView);
  • device is the logical device that creates the buffer view.

  • pCreateInfo is a pointer to a VkBufferViewCreateInfo structure containing parameters to be used to create the buffer view.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pView is a pointer to a VkBufferView handle in which the resulting buffer view object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateBufferView-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateBufferView-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkBufferViewCreateInfo structure

  • VUID-vkCreateBufferView-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateBufferView-pView-parameter
    pView must be a valid pointer to a VkBufferView handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkBufferViewCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBufferViewCreateInfo {
    VkStructureType            sType;
    const void*                pNext;
    VkBufferViewCreateFlags    flags;
    VkBuffer                   buffer;
    VkFormat                   format;
    VkDeviceSize               offset;
    VkDeviceSize               range;
} VkBufferViewCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • buffer is a VkBuffer on which the view will be created.

  • format is a VkFormat describing the format of the data elements in the buffer.

  • offset is an offset in bytes from the base address of the buffer. Accesses to the buffer view from shaders use addressing that is relative to this starting offset.

  • range is a size in bytes of the buffer view. If range is equal to VK_WHOLE_SIZE, the range from offset to the end of the buffer is used. If VK_WHOLE_SIZE is used and the remaining size of the buffer is not a multiple of the texel block size of format, the nearest smaller multiple is used.

Valid Usage
  • VUID-VkBufferViewCreateInfo-offset-00925
    offset must be less than the size of buffer

  • VUID-VkBufferViewCreateInfo-range-00928
    If range is not equal to VK_WHOLE_SIZE, range must be greater than 0

  • VUID-VkBufferViewCreateInfo-range-00929
    If range is not equal to VK_WHOLE_SIZE, range must be an integer multiple of the texel block size of format

  • VUID-VkBufferViewCreateInfo-range-00930
    If range is not equal to VK_WHOLE_SIZE, the number of texel buffer elements given by (⌊range / (texel block size)⌋ × (texels per block)) where texel block size and texels per block are as defined in the Compatible Formats table for format, must be less than or equal to VkPhysicalDeviceLimits::maxTexelBufferElements

  • VUID-VkBufferViewCreateInfo-offset-00931
    If range is not equal to VK_WHOLE_SIZE, the sum of offset and range must be less than or equal to the size of buffer

  • VUID-VkBufferViewCreateInfo-range-04059
    If range is equal to VK_WHOLE_SIZE, the number of texel buffer elements given by (⌊(size - offset) / (texel block size)⌋ × (texels per block)) where size is the size of buffer, and texel block size and texels per block are as defined in the Compatible Formats table for format, must be less than or equal to VkPhysicalDeviceLimits::maxTexelBufferElements

  • VUID-VkBufferViewCreateInfo-buffer-00932
    buffer must have been created with a usage value containing at least one of VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT or VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT

  • VUID-VkBufferViewCreateInfo-buffer-00933
    If buffer was created with usage containing VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, format must be supported for uniform texel buffers, as specified by the VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT flag in VkFormatProperties::bufferFeatures returned by vkGetPhysicalDeviceFormatProperties

  • VUID-VkBufferViewCreateInfo-buffer-00934
    If buffer was created with usage containing VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, format must be supported for storage texel buffers, as specified by the VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT flag in VkFormatProperties::bufferFeatures returned by vkGetPhysicalDeviceFormatProperties

  • VUID-VkBufferViewCreateInfo-buffer-00935
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkBufferViewCreateInfo-offset-02749
    If the texelBufferAlignment feature is not enabled, offset must be a multiple of VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment

  • VUID-VkBufferViewCreateInfo-buffer-02750
    If the texelBufferAlignment feature is enabled and if buffer was created with usage containing VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, offset must be a multiple of the lesser of VkPhysicalDeviceTexelBufferAlignmentProperties::storageTexelBufferOffsetAlignmentBytes or, if VkPhysicalDeviceTexelBufferAlignmentProperties::storageTexelBufferOffsetSingleTexelAlignment is VK_TRUE, the size of a texel of the requested format. If the size of a texel is a multiple of three bytes, then the size of a single component of format is used instead

  • VUID-VkBufferViewCreateInfo-buffer-02751
    If the texelBufferAlignment feature is enabled and if buffer was created with usage containing VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, offset must be a multiple of the lesser of VkPhysicalDeviceTexelBufferAlignmentProperties::uniformTexelBufferOffsetAlignmentBytes or, if VkPhysicalDeviceTexelBufferAlignmentProperties::uniformTexelBufferOffsetSingleTexelAlignment is VK_TRUE, the size of a texel of the requested format. If the size of a texel is a multiple of three bytes, then the size of a single component of format is used instead

Valid Usage (Implicit)
  • VUID-VkBufferViewCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO

  • VUID-VkBufferViewCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkBufferViewCreateInfo-flags-zerobitmask
    flags must be 0

  • VUID-VkBufferViewCreateInfo-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-VkBufferViewCreateInfo-format-parameter
    format must be a valid VkFormat value

// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferViewCreateFlags;

VkBufferViewCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

To destroy a buffer view, call:

// Provided by VK_VERSION_1_0
void vkDestroyBufferView(
    VkDevice                                    device,
    VkBufferView                                bufferView,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the buffer view.

  • bufferView is the buffer view to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyBufferView-bufferView-00936
    All submitted commands that refer to bufferView must have completed execution

  • VUID-vkDestroyBufferView-bufferView-00937
    If VkAllocationCallbacks were provided when bufferView was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyBufferView-bufferView-00938
    If no VkAllocationCallbacks were provided when bufferView was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyBufferView-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyBufferView-bufferView-parameter
    If bufferView is not VK_NULL_HANDLE, bufferView must be a valid VkBufferView handle

  • VUID-vkDestroyBufferView-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyBufferView-bufferView-parent
    If bufferView is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to bufferView must be externally synchronized

12.3. Images

Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.

Images are represented by VkImage handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)

To create images, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateImage(
    VkDevice                                    device,
    const VkImageCreateInfo*                    pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkImage*                                    pImage);
  • device is the logical device that creates the image.

  • pCreateInfo is a pointer to a VkImageCreateInfo structure containing parameters to be used to create the image.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pImage is a pointer to a VkImage handle in which the resulting image object is returned.

Valid Usage
  • VUID-vkCreateImage-flags-00939
    If the flags member of pCreateInfo includes VK_IMAGE_CREATE_SPARSE_BINDING_BIT, creating this VkImage must not cause the total required sparse memory for all currently valid sparse resources on the device to exceed VkPhysicalDeviceLimits::sparseAddressSpaceSize

  • VUID-vkCreateImage-pNext-06389
    If a VkBufferCollectionImageCreateInfoFUCHSIA has been chained to pNext, pCreateInfo must match the Sysmem chosen VkImageCreateInfo excepting members VkImageCreateInfo::extent and VkImageCreateInfo::usage in the match criteria

Valid Usage (Implicit)
  • VUID-vkCreateImage-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateImage-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkImageCreateInfo structure

  • VUID-vkCreateImage-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateImage-pImage-parameter
    pImage must be a valid pointer to a VkImage handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_COMPRESSION_EXHAUSTED_EXT

The VkImageCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageCreateInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkImageCreateFlags       flags;
    VkImageType              imageType;
    VkFormat                 format;
    VkExtent3D               extent;
    uint32_t                 mipLevels;
    uint32_t                 arrayLayers;
    VkSampleCountFlagBits    samples;
    VkImageTiling            tiling;
    VkImageUsageFlags        usage;
    VkSharingMode            sharingMode;
    uint32_t                 queueFamilyIndexCount;
    const uint32_t*          pQueueFamilyIndices;
    VkImageLayout            initialLayout;
} VkImageCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkImageCreateFlagBits describing additional parameters of the image.

  • imageType is a VkImageType value specifying the basic dimensionality of the image. Layers in array textures do not count as a dimension for the purposes of the image type.

  • format is a VkFormat describing the format and type of the texel blocks that will be contained in the image.

  • extent is a VkExtent3D describing the number of data elements in each dimension of the base level.

  • mipLevels describes the number of levels of detail available for minified sampling of the image.

  • arrayLayers is the number of layers in the image.

  • samples is a VkSampleCountFlagBits value specifying the number of samples per texel.

  • tiling is a VkImageTiling value specifying the tiling arrangement of the texel blocks in memory.

  • usage is a bitmask of VkImageUsageFlagBits describing the intended usage of the image.

  • sharingMode is a VkSharingMode value specifying the sharing mode of the image when it will be accessed by multiple queue families.

  • queueFamilyIndexCount is the number of entries in the pQueueFamilyIndices array.

  • pQueueFamilyIndices is a pointer to an array of queue families that will access this image. It is ignored if sharingMode is not VK_SHARING_MODE_CONCURRENT.

  • initialLayout is a VkImageLayout value specifying the initial VkImageLayout of all image subresources of the image. See Image Layouts.

Images created with tiling equal to VK_IMAGE_TILING_LINEAR have further restrictions on their limits and capabilities compared to images created with tiling equal to VK_IMAGE_TILING_OPTIMAL. Creation of images with tiling VK_IMAGE_TILING_LINEAR may not be supported unless other parameters meet all of the constraints:

  • imageType is VK_IMAGE_TYPE_2D

  • format is not a depth/stencil format

  • mipLevels is 1

  • arrayLayers is 1

  • samples is VK_SAMPLE_COUNT_1_BIT

  • usage only includes VK_IMAGE_USAGE_TRANSFER_SRC_BIT and/or VK_IMAGE_USAGE_TRANSFER_DST_BIT

Images created with one of the formats that require a sampler Y′CBCR conversion, have further restrictions on their limits and capabilities compared to images created with other formats. Creation of images with a format requiring Y′CBCR conversion may not be supported unless other parameters meet all of the constraints:

  • imageType is VK_IMAGE_TYPE_2D

  • mipLevels is 1

  • arrayLayers is 1

  • samples is VK_SAMPLE_COUNT_1_BIT

Implementations may support additional limits and capabilities beyond those listed above.

To determine the set of valid usage bits for a given format, call vkGetPhysicalDeviceFormatProperties.

If the size of the resultant image would exceed maxResourceSize, then vkCreateImage must fail and return VK_ERROR_OUT_OF_DEVICE_MEMORY. This failure may occur even when all image creation parameters satisfy their valid usage requirements.

Note

For images created without VK_IMAGE_CREATE_EXTENDED_USAGE_BIT a usage bit is valid if it is supported for the format the image is created with.

For images created with VK_IMAGE_CREATE_EXTENDED_USAGE_BIT a usage bit is valid if it is supported for at least one of the formats a VkImageView created from the image can have (see Image Views for more detail).

Image Creation Limits

Valid values for some image creation parameters are limited by a numerical upper bound or by inclusion in a bitset. For example, VkImageCreateInfo::arrayLayers is limited by imageCreateMaxArrayLayers, defined below; and VkImageCreateInfo::samples is limited by imageCreateSampleCounts, also defined below.

Several limiting values are defined below, as well as assisting values from which the limiting values are derived. The limiting values are referenced by the relevant valid usage statements of VkImageCreateInfo.

Valid Usage
  • VUID-VkImageCreateInfo-imageCreateMaxMipLevels-02251
    Each of the following values (as described in Image Creation Limits) must not be undefined : imageCreateMaxMipLevels, imageCreateMaxArrayLayers, imageCreateMaxExtent, and imageCreateSampleCounts

  • VUID-VkImageCreateInfo-sharingMode-00941
    If sharingMode is VK_SHARING_MODE_CONCURRENT, pQueueFamilyIndices must be a valid pointer to an array of queueFamilyIndexCount uint32_t values

  • VUID-VkImageCreateInfo-sharingMode-00942
    If sharingMode is VK_SHARING_MODE_CONCURRENT, queueFamilyIndexCount must be greater than 1

  • VUID-VkImageCreateInfo-sharingMode-01420
    If sharingMode is VK_SHARING_MODE_CONCURRENT, each element of pQueueFamilyIndices must be unique and must be less than pQueueFamilyPropertyCount returned by either vkGetPhysicalDeviceQueueFamilyProperties or vkGetPhysicalDeviceQueueFamilyProperties2 for the physicalDevice that was used to create device

  • VUID-VkImageCreateInfo-pNext-01974
    If the pNext chain includes a VkExternalFormatANDROID structure, and its externalFormat member is non-zero the format must be VK_FORMAT_UNDEFINED

  • VUID-VkImageCreateInfo-pNext-01975
    If the pNext chain does not include a VkExternalFormatANDROID structure, or does and its externalFormat member is 0, the format must not be VK_FORMAT_UNDEFINED

  • VUID-VkImageCreateInfo-extent-00944
    extent.width must be greater than 0

  • VUID-VkImageCreateInfo-extent-00945
    extent.height must be greater than 0

  • VUID-VkImageCreateInfo-extent-00946
    extent.depth must be greater than 0

  • VUID-VkImageCreateInfo-mipLevels-00947
    mipLevels must be greater than 0

  • VUID-VkImageCreateInfo-arrayLayers-00948
    arrayLayers must be greater than 0

  • VUID-VkImageCreateInfo-flags-00949
    If flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, imageType must be VK_IMAGE_TYPE_2D

  • VUID-VkImageCreateInfo-flags-02557
    If flags contains VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT, imageType must be VK_IMAGE_TYPE_2D

  • VUID-VkImageCreateInfo-flags-00950
    If flags contains VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, imageType must be VK_IMAGE_TYPE_3D

  • VUID-VkImageCreateInfo-extent-02252
    extent.width must be less than or equal to imageCreateMaxExtent.width (as defined in Image Creation Limits)

  • VUID-VkImageCreateInfo-extent-02253
    extent.height must be less than or equal to imageCreateMaxExtent.height (as defined in Image Creation Limits)

  • VUID-VkImageCreateInfo-extent-02254
    extent.depth must be less than or equal to imageCreateMaxExtent.depth (as defined in Image Creation Limits)

  • VUID-VkImageCreateInfo-imageType-00954
    If imageType is VK_IMAGE_TYPE_2D and flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, extent.width and extent.height must be equal and arrayLayers must be greater than or equal to 6

  • VUID-VkImageCreateInfo-imageType-00956
    If imageType is VK_IMAGE_TYPE_1D, both extent.height and extent.depth must be 1

  • VUID-VkImageCreateInfo-imageType-00957
    If imageType is VK_IMAGE_TYPE_2D, extent.depth must be 1

  • VUID-VkImageCreateInfo-mipLevels-00958
    mipLevels must be less than or equal to the number of levels in the complete mipmap chain based on extent.width, extent.height, and extent.depth

  • VUID-VkImageCreateInfo-mipLevels-02255
    mipLevels must be less than or equal to imageCreateMaxMipLevels (as defined in Image Creation Limits)

  • VUID-VkImageCreateInfo-arrayLayers-02256
    arrayLayers must be less than or equal to imageCreateMaxArrayLayers (as defined in Image Creation Limits)

  • VUID-VkImageCreateInfo-imageType-00961
    If imageType is VK_IMAGE_TYPE_3D, arrayLayers must be 1

  • VUID-VkImageCreateInfo-samples-02257
    If samples is not VK_SAMPLE_COUNT_1_BIT, then imageType must be VK_IMAGE_TYPE_2D, flags must not contain VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, mipLevels must be equal to 1, and imageCreateMaybeLinear (as defined in Image Creation Limits) must be VK_FALSE,

  • VUID-VkImageCreateInfo-samples-02558
    If samples is not VK_SAMPLE_COUNT_1_BIT, usage must not contain VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT

  • VUID-VkImageCreateInfo-usage-00963
    If usage includes VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, then bits other than VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, and VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT must not be set

  • VUID-VkImageCreateInfo-usage-00964
    If usage includes VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, extent.width must be less than or equal to VkPhysicalDeviceLimits::maxFramebufferWidth

  • VUID-VkImageCreateInfo-usage-00965
    If usage includes VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, extent.height must be less than or equal to VkPhysicalDeviceLimits::maxFramebufferHeight

  • VUID-VkImageCreateInfo-fragmentDensityMapOffset-06514
    If fragmentDensityMapOffset is not enabled and usage includes VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT, extent.width must be less than or equal to

  • VUID-VkImageCreateInfo-fragmentDensityMapOffset-06515
    If fragmentDensityMapOffset is not enabled and usage includes VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT, extent.height must be less than or equal to

  • VUID-VkImageCreateInfo-usage-00966
    If usage includes VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, usage must also contain at least one of VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VUID-VkImageCreateInfo-samples-02258
    samples must be a bit value that is set in imageCreateSampleCounts (as defined in Image Creation Limits)

  • VUID-VkImageCreateInfo-usage-00968
    If the multisampled storage images feature is not enabled, and usage contains VK_IMAGE_USAGE_STORAGE_BIT, samples must be VK_SAMPLE_COUNT_1_BIT

  • VUID-VkImageCreateInfo-flags-00969
    If the sparse bindings feature is not enabled, flags must not contain VK_IMAGE_CREATE_SPARSE_BINDING_BIT

  • VUID-VkImageCreateInfo-flags-01924
    If the sparse aliased residency feature is not enabled, flags must not contain VK_IMAGE_CREATE_SPARSE_ALIASED_BIT

  • VUID-VkImageCreateInfo-tiling-04121
    If tiling is VK_IMAGE_TILING_LINEAR, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-imageType-00970
    If imageType is VK_IMAGE_TYPE_1D, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-imageType-00971
    If the sparse residency for 2D images feature is not enabled, and imageType is VK_IMAGE_TYPE_2D, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-imageType-00972
    If the sparse residency for 3D images feature is not enabled, and imageType is VK_IMAGE_TYPE_3D, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-imageType-00973
    If the sparse residency for images with 2 samples feature is not enabled, imageType is VK_IMAGE_TYPE_2D, and samples is VK_SAMPLE_COUNT_2_BIT, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-imageType-00974
    If the sparse residency for images with 4 samples feature is not enabled, imageType is VK_IMAGE_TYPE_2D, and samples is VK_SAMPLE_COUNT_4_BIT, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-imageType-00975
    If the sparse residency for images with 8 samples feature is not enabled, imageType is VK_IMAGE_TYPE_2D, and samples is VK_SAMPLE_COUNT_8_BIT, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-imageType-00976
    If the sparse residency for images with 16 samples feature is not enabled, imageType is VK_IMAGE_TYPE_2D, and samples is VK_SAMPLE_COUNT_16_BIT, flags must not contain VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkImageCreateInfo-flags-00987
    If flags contains VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT or VK_IMAGE_CREATE_SPARSE_ALIASED_BIT, it must also contain VK_IMAGE_CREATE_SPARSE_BINDING_BIT

  • VUID-VkImageCreateInfo-None-01925
    If any of the bits VK_IMAGE_CREATE_SPARSE_BINDING_BIT, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or VK_IMAGE_CREATE_SPARSE_ALIASED_BIT are set, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT must not also be set

  • VUID-VkImageCreateInfo-flags-01890
    If the protected memory feature is not enabled, flags must not contain VK_IMAGE_CREATE_PROTECTED_BIT

  • VUID-VkImageCreateInfo-None-01891
    If any of the bits VK_IMAGE_CREATE_SPARSE_BINDING_BIT, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or VK_IMAGE_CREATE_SPARSE_ALIASED_BIT are set, VK_IMAGE_CREATE_PROTECTED_BIT must not also be set

  • VUID-VkImageCreateInfo-pNext-00988
    If the pNext chain includes a VkExternalMemoryImageCreateInfoNV structure, it must not contain a VkExternalMemoryImageCreateInfo structure

  • VUID-VkImageCreateInfo-pNext-00990
    If the pNext chain includes a VkExternalMemoryImageCreateInfo structure, its handleTypes member must only contain bits that are also in VkExternalImageFormatProperties::externalMemoryProperties.compatibleHandleTypes, as returned by vkGetPhysicalDeviceImageFormatProperties2 with format, imageType, tiling, usage, and flags equal to those in this structure, and with a VkPhysicalDeviceExternalImageFormatInfo structure included in the pNext chain, with a handleType equal to any one of the handle types specified in VkExternalMemoryImageCreateInfo::handleTypes

  • VUID-VkImageCreateInfo-pNext-00991
    If the pNext chain includes a VkExternalMemoryImageCreateInfoNV structure, its handleTypes member must only contain bits that are also in VkExternalImageFormatPropertiesNV::externalMemoryProperties.compatibleHandleTypes, as returned by vkGetPhysicalDeviceExternalImageFormatPropertiesNV with format, imageType, tiling, usage, and flags equal to those in this structure, and with externalHandleType equal to any one of the handle types specified in VkExternalMemoryImageCreateInfoNV::handleTypes

  • VUID-VkImageCreateInfo-physicalDeviceCount-01421
    If the logical device was created with VkDeviceGroupDeviceCreateInfo::physicalDeviceCount equal to 1, flags must not contain VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT

  • VUID-VkImageCreateInfo-flags-02259
    If flags contains VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT, then mipLevels must be one, arrayLayers must be one, imageType must be VK_IMAGE_TYPE_2D. and imageCreateMaybeLinear (as defined in Image Creation Limits) must be VK_FALSE

  • VUID-VkImageCreateInfo-flags-01572
    If flags contains VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, then format must be a compressed image format

  • VUID-VkImageCreateInfo-flags-01573
    If flags contains VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, then flags must also contain VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT

  • VUID-VkImageCreateInfo-initialLayout-00993
    initialLayout must be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED

  • VUID-VkImageCreateInfo-pNext-01443
    If the pNext chain includes a VkExternalMemoryImageCreateInfo or VkExternalMemoryImageCreateInfoNV structure whose handleTypes member is not 0, initialLayout must be VK_IMAGE_LAYOUT_UNDEFINED

  • VUID-VkImageCreateInfo-format-06410
    If the image format is one of the formats that require a sampler Y′CBCR conversion, mipLevels must be 1

  • VUID-VkImageCreateInfo-format-06411
    If the image format is one of the formats that require a sampler Y′CBCR conversion, samples must be VK_SAMPLE_COUNT_1_BIT

  • VUID-VkImageCreateInfo-format-06412
    If the image format is one of the formats that require a sampler Y′CBCR conversion, imageType must be VK_IMAGE_TYPE_2D

  • VUID-VkImageCreateInfo-format-06413
    If the image format is one of the formats that require a sampler Y′CBCR conversion, and the ycbcrImageArrays feature is not enabled, arrayLayers must be 1

  • VUID-VkImageCreateInfo-imageCreateFormatFeatures-02260
    If format is a multi-planar format, and if imageCreateFormatFeatures (as defined in Image Creation Limits) does not contain VK_FORMAT_FEATURE_DISJOINT_BIT, then flags must not contain VK_IMAGE_CREATE_DISJOINT_BIT

  • VUID-VkImageCreateInfo-format-01577
    If format is not a multi-planar format, and flags does not include VK_IMAGE_CREATE_ALIAS_BIT, flags must not contain VK_IMAGE_CREATE_DISJOINT_BIT

  • VUID-VkImageCreateInfo-format-04712
    If format has a _422 or _420 suffix, width must be a multiple of 2

  • VUID-VkImageCreateInfo-format-04713
    If format has a _420 suffix, height must be a multiple of 2

  • VUID-VkImageCreateInfo-tiling-02261
    If tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then the pNext chain must include exactly one of VkImageDrmFormatModifierListCreateInfoEXT or VkImageDrmFormatModifierExplicitCreateInfoEXT structures

  • VUID-VkImageCreateInfo-pNext-02262
    If the pNext chain includes a VkImageDrmFormatModifierListCreateInfoEXT or VkImageDrmFormatModifierExplicitCreateInfoEXT structure, then tiling must be VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT

  • VUID-VkImageCreateInfo-tiling-02353
    If tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and flags contains VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, then the pNext chain must include a VkImageFormatListCreateInfo structure with non-zero viewFormatCount

  • VUID-VkImageCreateInfo-flags-01533
    If flags contains VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT format must be a depth or depth/stencil format

  • VUID-VkImageCreateInfo-pNext-02393
    If the pNext chain includes a VkExternalMemoryImageCreateInfo structure whose handleTypes member includes VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, imageType must be VK_IMAGE_TYPE_2D

  • VUID-VkImageCreateInfo-pNext-02394
    If the pNext chain includes a VkExternalMemoryImageCreateInfo structure whose handleTypes member includes VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID, mipLevels must either be 1 or equal to the number of levels in the complete mipmap chain based on extent.width, extent.height, and extent.depth

  • VUID-VkImageCreateInfo-pNext-02396
    If the pNext chain includes a VkExternalFormatANDROID structure whose externalFormat member is not 0, flags must not include VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT

  • VUID-VkImageCreateInfo-pNext-02397
    If the pNext chain includes a VkExternalFormatANDROID structure whose externalFormat member is not 0, usage must not include any usages except VK_IMAGE_USAGE_SAMPLED_BIT

  • VUID-VkImageCreateInfo-pNext-02398
    If the pNext chain includes a VkExternalFormatANDROID structure whose externalFormat member is not 0, tiling must be VK_IMAGE_TILING_OPTIMAL

  • VUID-VkImageCreateInfo-format-02795
    If format is a depth-stencil format, usage includes VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, and the pNext chain includes a VkImageStencilUsageCreateInfo structure, then its VkImageStencilUsageCreateInfo::stencilUsage member must also include VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageCreateInfo-format-02796
    If format is a depth-stencil format, usage does not include VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, and the pNext chain includes a VkImageStencilUsageCreateInfo structure, then its VkImageStencilUsageCreateInfo::stencilUsage member must also not include VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageCreateInfo-format-02797
    If format is a depth-stencil format, usage includes VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, and the pNext chain includes a VkImageStencilUsageCreateInfo structure, then its VkImageStencilUsageCreateInfo::stencilUsage member must also include VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT

  • VUID-VkImageCreateInfo-format-02798
    If format is a depth-stencil format, usage does not include VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, and the pNext chain includes a VkImageStencilUsageCreateInfo structure, then its VkImageStencilUsageCreateInfo::stencilUsage member must also not include VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT

  • VUID-VkImageCreateInfo-Format-02536
    If Format is a depth-stencil format and the pNext chain includes a VkImageStencilUsageCreateInfo structure with its stencilUsage member including VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, extent.width must be less than or equal to VkPhysicalDeviceLimits::maxFramebufferWidth

  • VUID-VkImageCreateInfo-format-02537
    If format is a depth-stencil format and the pNext chain includes a VkImageStencilUsageCreateInfo structure with its stencilUsage member including VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, extent.height must be less than or equal to VkPhysicalDeviceLimits::maxFramebufferHeight

  • VUID-VkImageCreateInfo-format-02538
    If the multisampled storage images feature is not enabled, format is a depth-stencil format and the pNext chain includes a VkImageStencilUsageCreateInfo structure with its stencilUsage including VK_IMAGE_USAGE_STORAGE_BIT, samples must be VK_SAMPLE_COUNT_1_BIT

  • VUID-VkImageCreateInfo-flags-02050
    If flags contains VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV, imageType must be VK_IMAGE_TYPE_2D or VK_IMAGE_TYPE_3D

  • VUID-VkImageCreateInfo-flags-02051
    If flags contains VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV, it must not contain VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT and the format must not be a depth/stencil format

  • VUID-VkImageCreateInfo-flags-02052
    If flags contains VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV and imageType is VK_IMAGE_TYPE_2D, extent.width and extent.height must be greater than 1

  • VUID-VkImageCreateInfo-flags-02053
    If flags contains VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV and imageType is VK_IMAGE_TYPE_3D, extent.width, extent.height, and extent.depth must be greater than 1

  • VUID-VkImageCreateInfo-imageType-02082
    If usage includes VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, imageType must be VK_IMAGE_TYPE_2D

  • VUID-VkImageCreateInfo-samples-02083
    If usage includes VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, samples must be VK_SAMPLE_COUNT_1_BIT

  • VUID-VkImageCreateInfo-tiling-02084
    If usage includes VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV, tiling must be VK_IMAGE_TILING_OPTIMAL

  • VUID-VkImageCreateInfo-flags-02565
    If flags contains VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT, tiling must be VK_IMAGE_TILING_OPTIMAL

  • VUID-VkImageCreateInfo-flags-02566
    If flags contains VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT, imageType must be VK_IMAGE_TYPE_2D

  • VUID-VkImageCreateInfo-flags-02567
    If flags contains VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT, flags must not contain VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT

  • VUID-VkImageCreateInfo-flags-02568
    If flags contains VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT, mipLevels must be 1

  • VUID-VkImageCreateInfo-usage-04992
    If usage includes VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI, tiling must be VK_IMAGE_TILING_LINEAR

  • VUID-VkImageCreateInfo-imageView2DOn3DImage-04459
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::imageView2DOn3DImage is VK_FALSE, flags must not contain VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT

  • VUID-VkImageCreateInfo-multisampleArrayImage-04460
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::multisampleArrayImage is VK_FALSE, and samples is not VK_SAMPLE_COUNT_1_BIT, then arrayLayers must be 1

  • VUID-VkImageCreateInfo-pNext-06722
    If a VkImageFormatListCreateInfo structure was included in the pNext chain and VkImageFormatListCreateInfo::viewFormatCount is not zero, then each format in VkImageFormatListCreateInfo::pViewFormats must either be compatible with the format as described in the compatibility table or, if flags contains VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, be an uncompressed format that is size-compatible with format

  • VUID-VkImageCreateInfo-flags-04738
    If flags does not contain VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT and the pNext chain includes a VkImageFormatListCreateInfo structure, then VkImageFormatListCreateInfo::viewFormatCount must be 0 or 1

  • VUID-VkImageCreateInfo-usage-04815
    If usage includes VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR, then the pNext chain must include a valid VkVideoProfilesKHR structure which includes at least one VkVideoProfileKHR with a decode codec-operation

  • VUID-VkImageCreateInfo-usage-04816
    If usage includes VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR, VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR, then the pNext chain must include a valid VkVideoProfilesKHR structure which includes at least one VkVideoProfileKHR with a encode codec-operation

  • VUID-VkImageCreateInfo-pNext-06390
    If the VkImage is to be used to import memory from a VkBufferCollectionFUCHSIA, a VkBufferCollectionImageCreateInfoFUCHSIA structure must be chained to pNext.

  • VUID-VkImageCreateInfo-pNext-06743
    If the pNext chain includes a VkImageCompressionControlEXT structure, format is a multi-planar format, and VkImageCompressionControlEXT::flags includes VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT, then VkImageCompressionControlEXT::compressionControlPlaneCount must be equal to the number of planes in format

  • VUID-VkImageCreateInfo-pNext-06744
    If the pNext chain includes a VkImageCompressionControlEXT structure, format is a not multi-planar format, and VkImageCompressionControlEXT::flags includes VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT, then VkImageCompressionControlEXT::compressionControlPlaneCount must be 1

  • VUID-VkImageCreateInfo-pNext-06746
    If the pNext chain includes a VkImageCompressionControlEXT structure, it must not contain a VkImageDrmFormatModifierExplicitCreateInfoEXT structure

Valid Usage (Implicit)

The VkBufferCollectionImageCreateInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkBufferCollectionImageCreateInfoFUCHSIA {
    VkStructureType              sType;
    const void*                  pNext;
    VkBufferCollectionFUCHSIA    collection;
    uint32_t                     index;
} VkBufferCollectionImageCreateInfoFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • collection is the VkBufferCollectionFUCHSIA handle

  • index is the index of the buffer in the buffer collection from which the memory will be imported

Valid Usage
Valid Usage (Implicit)
  • VUID-VkBufferCollectionImageCreateInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA

  • VUID-VkBufferCollectionImageCreateInfoFUCHSIA-collection-parameter
    collection must be a valid VkBufferCollectionFUCHSIA handle

The VkImageStencilUsageCreateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkImageStencilUsageCreateInfo {
    VkStructureType      sType;
    const void*          pNext;
    VkImageUsageFlags    stencilUsage;
} VkImageStencilUsageCreateInfo;

or the equivalent

// Provided by VK_EXT_separate_stencil_usage
typedef VkImageStencilUsageCreateInfo VkImageStencilUsageCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stencilUsage is a bitmask of VkImageUsageFlagBits describing the intended usage of the stencil aspect of the image.

If the pNext chain of VkImageCreateInfo includes a VkImageStencilUsageCreateInfo structure, then that structure includes the usage flags specific to the stencil aspect of the image for an image with a depth-stencil format.

This structure specifies image usages which only apply to the stencil aspect of a depth/stencil format image. When this structure is included in the pNext chain of VkImageCreateInfo, the stencil aspect of the image must only be used as specified by stencilUsage. When this structure is not included in the pNext chain of VkImageCreateInfo, the stencil aspect of an image must only be used as specified by VkImageCreateInfo::usage. Use of other aspects of an image are unaffected by this structure.

This structure can also be included in the pNext chain of VkPhysicalDeviceImageFormatInfo2 to query additional capabilities specific to image creation parameter combinations including a separate set of usage flags for the stencil aspect of the image using vkGetPhysicalDeviceImageFormatProperties2. When this structure is not included in the pNext chain of VkPhysicalDeviceImageFormatInfo2 then the implicit value of stencilUsage matches that of VkPhysicalDeviceImageFormatInfo2::usage.

Valid Usage
  • VUID-VkImageStencilUsageCreateInfo-stencilUsage-02539
    If stencilUsage includes VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, it must not include bits other than VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

Valid Usage (Implicit)
  • VUID-VkImageStencilUsageCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO

  • VUID-VkImageStencilUsageCreateInfo-stencilUsage-parameter
    stencilUsage must be a valid combination of VkImageUsageFlagBits values

  • VUID-VkImageStencilUsageCreateInfo-stencilUsage-requiredbitmask
    stencilUsage must not be 0

If the pNext chain includes a VkDedicatedAllocationImageCreateInfoNV structure, then that structure includes an enable controlling whether the image will have a dedicated memory allocation bound to it.

The VkDedicatedAllocationImageCreateInfoNV structure is defined as:

// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationImageCreateInfoNV {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           dedicatedAllocation;
} VkDedicatedAllocationImageCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • dedicatedAllocation specifies whether the image will have a dedicated allocation bound to it.

Note

Using a dedicated allocation for color and depth/stencil attachments or other large images may improve performance on some devices.

Valid Usage
  • VUID-VkDedicatedAllocationImageCreateInfoNV-dedicatedAllocation-00994
    If dedicatedAllocation is VK_TRUE, VkImageCreateInfo::flags must not include VK_IMAGE_CREATE_SPARSE_BINDING_BIT, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or VK_IMAGE_CREATE_SPARSE_ALIASED_BIT

Valid Usage (Implicit)
  • VUID-VkDedicatedAllocationImageCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV

To define a set of external memory handle types that may be used as backing store for an image, add a VkExternalMemoryImageCreateInfo structure to the pNext chain of the VkImageCreateInfo structure. The VkExternalMemoryImageCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryImageCreateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    VkExternalMemoryHandleTypeFlags    handleTypes;
} VkExternalMemoryImageCreateInfo;

or the equivalent

// Provided by VK_KHR_external_memory
typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR;
Note

A VkExternalMemoryImageCreateInfo structure with a non-zero handleTypes field must be included in the creation parameters for an image that will be bound to memory that is either exported or imported.

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleTypes is zero, or a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.

Valid Usage (Implicit)
  • VUID-VkExternalMemoryImageCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO

  • VUID-VkExternalMemoryImageCreateInfo-handleTypes-parameter
    handleTypes must be a valid combination of VkExternalMemoryHandleTypeFlagBits values

If the pNext chain includes a VkExternalMemoryImageCreateInfoNV structure, then that structure defines a set of external memory handle types that may be used as backing store for the image.

The VkExternalMemoryImageCreateInfoNV structure is defined as:

// Provided by VK_NV_external_memory
typedef struct VkExternalMemoryImageCreateInfoNV {
    VkStructureType                      sType;
    const void*                          pNext;
    VkExternalMemoryHandleTypeFlagsNV    handleTypes;
} VkExternalMemoryImageCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleTypes is zero, or a bitmask of VkExternalMemoryHandleTypeFlagBitsNV specifying one or more external memory handle types.

Valid Usage (Implicit)
  • VUID-VkExternalMemoryImageCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV

  • VUID-VkExternalMemoryImageCreateInfoNV-handleTypes-parameter
    handleTypes must be a valid combination of VkExternalMemoryHandleTypeFlagBitsNV values

To create an image with an external format, add a VkExternalFormatANDROID structure in the pNext chain of VkImageCreateInfo. VkExternalFormatANDROID is defined as:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkExternalFormatANDROID {
    VkStructureType    sType;
    void*              pNext;
    uint64_t           externalFormat;
} VkExternalFormatANDROID;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • externalFormat is an implementation-defined identifier for the external format

If externalFormat is zero, the effect is as if the VkExternalFormatANDROID structure was not present. Otherwise, the image will have the specified external format.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkExternalFormatANDROID-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID

If the pNext chain of VkImageCreateInfo includes a VkImageSwapchainCreateInfoKHR structure, then that structure includes a swapchain handle indicating that the image will be bound to memory from that swapchain.

The VkImageSwapchainCreateInfoKHR structure is defined as:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkImageSwapchainCreateInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkSwapchainKHR     swapchain;
} VkImageSwapchainCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • swapchain is VK_NULL_HANDLE or a handle of a swapchain that the image will be bound to.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkImageSwapchainCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR

  • VUID-VkImageSwapchainCreateInfoKHR-swapchain-parameter
    If swapchain is not VK_NULL_HANDLE, swapchain must be a valid VkSwapchainKHR handle

If the pNext chain of VkImageCreateInfo includes a VkImageFormatListCreateInfo structure, then that structure contains a list of all formats that can be used when creating views of this image.

The VkImageFormatListCreateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkImageFormatListCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           viewFormatCount;
    const VkFormat*    pViewFormats;
} VkImageFormatListCreateInfo;

or the equivalent

// Provided by VK_KHR_image_format_list
typedef VkImageFormatListCreateInfo VkImageFormatListCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • viewFormatCount is the number of entries in the pViewFormats array.

  • pViewFormats is a pointer to an array of VkFormat values specifying all formats which can be used when creating views of this image.

If viewFormatCount is zero, pViewFormats is ignored and the image is created as if the VkImageFormatListCreateInfo structure were not included in the pNext chain of VkImageCreateInfo.

Valid Usage (Implicit)
  • VUID-VkImageFormatListCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO

  • VUID-VkImageFormatListCreateInfo-pViewFormats-parameter
    If viewFormatCount is not 0, pViewFormats must be a valid pointer to an array of viewFormatCount valid VkFormat values

If the pNext chain of VkImageCreateInfo includes a VkImageDrmFormatModifierListCreateInfoEXT structure, then the image will be created with one of the Linux DRM format modifiers listed in the structure. The choice of modifier is implementation-dependent.

The VkImageDrmFormatModifierListCreateInfoEXT structure is defined as:

// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           drmFormatModifierCount;
    const uint64_t*    pDrmFormatModifiers;
} VkImageDrmFormatModifierListCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • drmFormatModifierCount is the length of the pDrmFormatModifiers array.

  • pDrmFormatModifiers is a pointer to an array of Linux DRM format modifiers.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkImageDrmFormatModifierListCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT

  • VUID-VkImageDrmFormatModifierListCreateInfoEXT-pDrmFormatModifiers-parameter
    pDrmFormatModifiers must be a valid pointer to an array of drmFormatModifierCount uint64_t values

  • VUID-VkImageDrmFormatModifierListCreateInfoEXT-drmFormatModifierCount-arraylength
    drmFormatModifierCount must be greater than 0

If the pNext chain of VkImageCreateInfo includes a VkImageDrmFormatModifierExplicitCreateInfoEXT structure, then the image will be created with the Linux DRM format modifier and memory layout defined by the structure.

The VkImageDrmFormatModifierExplicitCreateInfoEXT structure is defined as:

// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
    VkStructureType               sType;
    const void*                   pNext;
    uint64_t                      drmFormatModifier;
    uint32_t                      drmFormatModifierPlaneCount;
    const VkSubresourceLayout*    pPlaneLayouts;
} VkImageDrmFormatModifierExplicitCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • drmFormatModifier is the Linux DRM format modifier with which the image will be created.

  • drmFormatModifierPlaneCount is the number of memory planes in the image (as reported by VkDrmFormatModifierPropertiesEXT) as well as the length of the pPlaneLayouts array.

  • pPlaneLayouts is a pointer to an array of VkSubresourceLayout structures describing the image’s memory planes.

The ith member of pPlaneLayouts describes the layout of the image’s ith memory plane (that is, VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT). In each element of pPlaneLayouts, the implementation must ignore size. The implementation calculates the size of each plane, which the application can query with vkGetImageSubresourceLayout.

When creating an image with VkImageDrmFormatModifierExplicitCreateInfoEXT, it is the application’s responsibility to satisfy all valid usage requirements. However, the implementation must validate that the provided pPlaneLayouts, when combined with the provided drmFormatModifier and other creation parameters in VkImageCreateInfo and its pNext chain, produce a valid image. (This validation is necessarily implementation-dependent and outside the scope of Vulkan, and therefore not described by valid usage requirements). If this validation fails, then vkCreateImage returns VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkImageDrmFormatModifierExplicitCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT

  • VUID-VkImageDrmFormatModifierExplicitCreateInfoEXT-pPlaneLayouts-parameter
    If drmFormatModifierPlaneCount is not 0, pPlaneLayouts must be a valid pointer to an array of drmFormatModifierPlaneCount VkSubresourceLayout structures

If the pNext list of VkImageCreateInfo includes a VkImageCompressionControlEXT structure, then that structure describes compression controls for this image.

The VkImageCompressionControlEXT structure is defined as:

// Provided by VK_EXT_image_compression_control
typedef struct VkImageCompressionControlEXT {
    VkStructureType                         sType;
    const void*                             pNext;
    VkImageCompressionFlagsEXT              flags;
    uint32_t                                compressionControlPlaneCount;
    VkImageCompressionFixedRateFlagsEXT*    pFixedRateFlags;
} VkImageCompressionControlEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkImageCompressionFlagBitsEXT describing compression controls for the image.

  • compressionControlPlaneCount is the number of entries in the pFixedRateFlags array.

  • pFixedRateFlags is NULL or a pointer to an array of VkImageCompressionFixedRateFlagsEXT bitfields describing allowed fixed-rate compression rates of each image plane. It is ignored if flags does not include VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT.

If enabled, fixed-rate compression is done in an implementation-defined manner and may be applied at block granularity. In that case, a write to an individual texel may modify the value of other texels in the same block.

Valid Usage
  • VUID-VkImageCompressionControlEXT-flags-06747
    flags must be one of VK_IMAGE_COMPRESSION_DEFAULT_EXT, VK_IMAGE_COMPRESSION_FIXED_RATE_DEFAULT_EXT, VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT, or VK_IMAGE_COMPRESSION_DISABLED_EXT

  • VUID-VkImageCompressionControlEXT-flags-06748
    If flags includes VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT, pFixedRateFlags must not be NULL

Valid Usage (Implicit)
  • VUID-VkImageCompressionControlEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT

Note

Some combinations of compression properties may not be supported. For example, some implementations may not support different fixed-rate compression rates per plane of a multi-planar format and will not be able to enable fixed-rate compression for any plane if the requested rates differ.

Possible values of VkImageCompressionControlEXT::flags, specifying compression controls for an image, are:

// Provided by VK_EXT_image_compression_control
typedef enum VkImageCompressionFlagBitsEXT {
    VK_IMAGE_COMPRESSION_DEFAULT_EXT = 0,
    VK_IMAGE_COMPRESSION_FIXED_RATE_DEFAULT_EXT = 0x00000001,
    VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT = 0x00000002,
    VK_IMAGE_COMPRESSION_DISABLED_EXT = 0x00000004,
} VkImageCompressionFlagBitsEXT;
  • VK_IMAGE_COMPRESSION_DEFAULT_EXT specifies that the default image compression setting is used. Implementations must not apply fixed-rate compression.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_DEFAULT_EXT specifies that the implementation may choose any supported fixed-rate compression setting in an implementation-defined manner based on the properties of the image.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT specifies that fixed-rate compression may be used and that the allowed compression rates are specified by VkImageCompressionControlEXT::pFixedRateFlags.

  • VK_IMAGE_COMPRESSION_DISABLED_EXT specifies that all lossless and fixed-rate compression should be disabled.

If VkImageCompressionControlEXT::flags is VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT, then the ith member of the pFixedRateFlags array specifies the allowed compression rates for the image’s ith plane.

Note

If VK_IMAGE_COMPRESSION_DISABLED_EXT is included in VkImageCompressionControlEXT::flags, both lossless and fixed-rate compression will be disabled. This is likely to have a negative impact on performance and is only intended to be used for debugging purposes.

// Provided by VK_EXT_image_compression_control
typedef VkFlags VkImageCompressionFixedRateFlagsEXT;

VkImageCompressionFixedRateFlagsEXT is a bitmask type for setting a mask of zero or more VkImageCompressionFixedRateFlagBitsEXT.

Bits which can be set in VkImageCompressionControlEXT::pFixedRateFlags, specifying allowed compression rates for an image plane, are:

// Provided by VK_EXT_image_compression_control
typedef enum VkImageCompressionFixedRateFlagBitsEXT {
    VK_IMAGE_COMPRESSION_FIXED_RATE_NONE_EXT = 0,
    VK_IMAGE_COMPRESSION_FIXED_RATE_1BPC_BIT_EXT = 0x00000001,
    VK_IMAGE_COMPRESSION_FIXED_RATE_2BPC_BIT_EXT = 0x00000002,
    VK_IMAGE_COMPRESSION_FIXED_RATE_3BPC_BIT_EXT = 0x00000004,
    VK_IMAGE_COMPRESSION_FIXED_RATE_4BPC_BIT_EXT = 0x00000008,
    VK_IMAGE_COMPRESSION_FIXED_RATE_5BPC_BIT_EXT = 0x00000010,
    VK_IMAGE_COMPRESSION_FIXED_RATE_6BPC_BIT_EXT = 0x00000020,
    VK_IMAGE_COMPRESSION_FIXED_RATE_7BPC_BIT_EXT = 0x00000040,
    VK_IMAGE_COMPRESSION_FIXED_RATE_8BPC_BIT_EXT = 0x00000080,
    VK_IMAGE_COMPRESSION_FIXED_RATE_9BPC_BIT_EXT = 0x00000100,
    VK_IMAGE_COMPRESSION_FIXED_RATE_10BPC_BIT_EXT = 0x00000200,
    VK_IMAGE_COMPRESSION_FIXED_RATE_11BPC_BIT_EXT = 0x00000400,
    VK_IMAGE_COMPRESSION_FIXED_RATE_12BPC_BIT_EXT = 0x00000800,
    VK_IMAGE_COMPRESSION_FIXED_RATE_13BPC_BIT_EXT = 0x00001000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_14BPC_BIT_EXT = 0x00002000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_15BPC_BIT_EXT = 0x00004000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_16BPC_BIT_EXT = 0x00008000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_17BPC_BIT_EXT = 0x00010000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_18BPC_BIT_EXT = 0x00020000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_19BPC_BIT_EXT = 0x00040000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_20BPC_BIT_EXT = 0x00080000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_21BPC_BIT_EXT = 0x00100000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_22BPC_BIT_EXT = 0x00200000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_23BPC_BIT_EXT = 0x00400000,
    VK_IMAGE_COMPRESSION_FIXED_RATE_24BPC_BIT_EXT = 0x00800000,
} VkImageCompressionFixedRateFlagBitsEXT;
  • VK_IMAGE_COMPRESSION_FIXED_RATE_NONE_EXT specifies that fixed-rate compression must not be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_1BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [1,2) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_2BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [2,3) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_3BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [3,4) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_4BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [4,5) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_5BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [5,6) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_6BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [6,7) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_7BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [7,8) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_8BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [8,9) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_9BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [9,10) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_10BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [10,11) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_11BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of [11,12) bits per component may be used.

  • VK_IMAGE_COMPRESSION_FIXED_RATE_12BPC_BIT_EXT specifies that fixed-rate compression with a bitrate of at least 12 bits per component may be used.

If the format has a different bit rate for different components, VkImageCompressionControlEXT::pFixedRateFlags describes the rate of the component with the largest number of bits assigned to it, scaled pro rata. For example, to request that a VK_FORMAT_A2R10G10B10_UNORM_PACK32 format be stored at a rate of 8 bits per pixel, use VK_IMAGE_COMPRESSION_FIXED_RATE_2BPC_BIT_EXT (10 bits for the largest component, stored at quarter the original size, 2.5 bits, rounded down).

If flags includes VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT, and multiple bits are set in VkImageCompressionControlEXT::pFixedRateFlags for a plane, implementations should apply the lowest allowed bitrate that is supported.

Note

The choice of “bits per component” terminology was chosen so that the same compression rate describes the same degree of compression applied to formats that differ only in the number of components. For example, VK_FORMAT_R8G8_UNORM compressed to half its original size is a rate of 4 bits per component, 8 bits per pixel. VK_FORMAT_R8G8B8A8_UNORM compressed to half its original size is 4 bits per component, 16 bits per pixel. Both of these cases can be requested with VK_IMAGE_COMPRESSION_FIXED_RATE_4BPC_BIT_EXT.

To query the compression properties of an image, add a VkImageCompressionPropertiesEXT structure to the pNext chain of the VkSubresourceLayout2EXT structure in a call to vkGetImageSubresourceLayout2EXT.

To determine the compression rates that are supported for a given image format, add a VkImageCompressionPropertiesEXT structure to the pNext chain of the VkImageFormatProperties2 structure in a call to vkGetPhysicalDeviceImageFormatProperties2.

Note

Since fixed-rate compression is disabled by default, the VkImageCompressionPropertiesEXT structure passed to vkGetPhysicalDeviceImageFormatProperties2 will not indicate any fixed-rate compression support unless a VkImageCompressionControlEXT structure is also included in the pNext chain of the VkPhysicalDeviceImageFormatInfo2 structure passed to the same command.

The VkImageCompressionPropertiesEXT structure is defined as:

// Provided by VK_EXT_image_compression_control
typedef struct VkImageCompressionPropertiesEXT {
    VkStructureType                        sType;
    void*                                  pNext;
    VkImageCompressionFlagsEXT             imageCompressionFlags;
    VkImageCompressionFixedRateFlagsEXT    imageCompressionFixedRateFlags;
} VkImageCompressionPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageCompressionFlags returns a value describing the compression controls that apply to the image. The value will be either VK_IMAGE_COMPRESSION_DEFAULT_EXT to indicate no fixed-rate compression, VK_IMAGE_COMPRESSION_FIXED_RATE_EXPLICIT_EXT to indicate fixed-rate compression, or VK_IMAGE_COMPRESSION_DISABLED_EXT to indicate no compression.

  • imageCompressionFixedRateFlags returns a VkImageCompressionFixedRateFlagsEXT value describing the compression rates that apply to the specified aspect of the image.

Valid Usage (Implicit)
  • VUID-VkImageCompressionPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT

Bits which can be set in

specify intended usage of an image, and are:

// Provided by VK_VERSION_1_0
typedef enum VkImageUsageFlagBits {
    VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
    VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
    VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
    VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
    VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
    VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
    VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR = 0x00000400,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR = 0x00000800,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR = 0x00001000,
#endif
  // Provided by VK_EXT_fragment_density_map
    VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200,
  // Provided by VK_KHR_fragment_shading_rate
    VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x00000100,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR = 0x00002000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR = 0x00004000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR = 0x00008000,
#endif
  // Provided by VK_HUAWEI_invocation_mask
    VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI = 0x00040000,
  // Provided by VK_NV_shading_rate_image
    VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
} VkImageUsageFlagBits;
  • VK_IMAGE_USAGE_TRANSFER_SRC_BIT specifies that the image can be used as the source of a transfer command.

  • VK_IMAGE_USAGE_TRANSFER_DST_BIT specifies that the image can be used as the destination of a transfer command.

  • VK_IMAGE_USAGE_SAMPLED_BIT specifies that the image can be used to create a VkImageView suitable for occupying a VkDescriptorSet slot either of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader.

  • VK_IMAGE_USAGE_STORAGE_BIT specifies that the image can be used to create a VkImageView suitable for occupying a VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_STORAGE_IMAGE.

  • VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for use as a color or resolve attachment in a VkFramebuffer.

  • VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for use as a depth/stencil or depth/stencil resolve attachment in a VkFramebuffer.

  • VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT specifies that implementations may support using memory allocations with the VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT to back an image with this usage. This bit can be set for any image that can be used to create a VkImageView suitable for use as a color, resolve, depth/stencil, or input attachment.

  • VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT specifies that the image can be used to create a VkImageView suitable for occupying VkDescriptorSet slot of type VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer.

  • VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT specifies that the image can be used to create a VkImageView suitable for use as a fragment density map image.

  • VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies that the image can be used to create a VkImageView suitable for use as a fragment shading rate attachment or shading rate image

  • VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR specifies that video decode operations can use the image as an output picture for video decode operations.

  • VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR is reserved for future use.

  • VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR specifies that video decode operations can use the image as a DPB Video Picture Resource, representing a reference picture. If an implementation requires separate allocations for DPB and decode output, indicating this by returning VK_ERROR_FORMAT_NOT_SUPPORTED to any vkGetPhysicalDeviceVideoFormatPropertiesKHR call with both VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR and VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR usage bits, then VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR must not be combined with any other VK_IMAGE_USAGE_* flags. Otherwise, VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR must be combined with VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR, if the DPB image is required to coincide with the decoded output picture. In the case where DPB coincides with the decoded output picture, image resources can be used as reference pictures only after acting as targets for video decode operations, where its image view must be set to both VkVideoDecodeInfoKHR::pSetupReferenceSlot->pPictureResource->imageViewBinding and VkVideoDecodeInfoKHR::dstPictureResource.imageViewBinding.

  • VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR specifies that the image can be used as an input picture for video encode operations.

  • VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR is reserved for future use.

  • VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR specifies that video encode operations can use the image as an output to hold a reconstructed picture that can subsequently act as an input reference picture.

// Provided by VK_VERSION_1_0
typedef VkFlags VkImageUsageFlags;

VkImageUsageFlags is a bitmask type for setting a mask of zero or more VkImageUsageFlagBits.

When creating a VkImageView one of the following VkImageUsageFlagBits must be set:

  • VK_IMAGE_USAGE_SAMPLED_BIT

  • VK_IMAGE_USAGE_STORAGE_BIT

  • VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT

  • VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT

  • VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT

  • VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT

  • VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR

  • VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR

  • VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR

  • VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR

Bits which can be set in VkImageCreateInfo::flags, specifying additional parameters of an image, are:

// Provided by VK_VERSION_1_0
typedef enum VkImageCreateFlagBits {
    VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
    VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
    VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
    VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
    VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
  // Provided by VK_NV_corner_sampled_image
    VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
  // Provided by VK_EXT_sample_locations
    VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
  // Provided by VK_EXT_fragment_density_map
    VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000,
  // Provided by VK_EXT_image_2d_view_of_3d
    VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT = 0x00020000,
  // Provided by VK_QCOM_fragment_density_map_offset
    VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM = 0x00008000,
  // Provided by VK_KHR_bind_memory2 with VK_KHR_device_group
    VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
  // Provided by VK_KHR_maintenance1
    VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
  // Provided by VK_KHR_maintenance2
    VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
  // Provided by VK_KHR_maintenance2
    VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT,
  // Provided by VK_KHR_bind_memory2
    VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT,
} VkImageCreateFlagBits;
  • VK_IMAGE_CREATE_SPARSE_BINDING_BIT specifies that the image will be backed using sparse memory binding.

  • VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT specifies that the image can be partially backed using sparse memory binding. Images created with this flag must also be created with the VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag.

  • VK_IMAGE_CREATE_SPARSE_ALIASED_BIT specifies that the image will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another image (or another portion of the same image). Images created with this flag must also be created with the VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag.

  • VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT specifies that the image can be used to create a VkImageView with a different format from the image. For multi-planar formats, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT specifies that a VkImageView can be created of a plane of the image.

  • VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT specifies that the image can be used to create a VkImageView of type VK_IMAGE_VIEW_TYPE_CUBE or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY.

  • VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT specifies that the image can be used to create a VkImageView of type VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY.

  • VK_IMAGE_CREATE_PROTECTED_BIT specifies that the image is a protected image.

  • VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT specifies that the image can be used with a non-zero value of the splitInstanceBindRegionCount member of a VkBindImageMemoryDeviceGroupInfo structure passed into vkBindImageMemory2. This flag also has the effect of making the image use the standard sparse image block dimensions.

  • VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT specifies that the image having a compressed format can be used to create a VkImageView with an uncompressed format where each texel in the image view corresponds to a compressed texel block of the image.

  • VK_IMAGE_CREATE_EXTENDED_USAGE_BIT specifies that the image can be created with usage flags that are not supported for the format the image is created with but are supported for at least one format a VkImageView created from the image can have.

  • VK_IMAGE_CREATE_DISJOINT_BIT specifies that an image with a multi-planar format must have each plane separately bound to memory, rather than having a single memory binding for the whole image; the presence of this bit distinguishes a disjoint image from an image without this bit set.

  • VK_IMAGE_CREATE_ALIAS_BIT specifies that two images created with the same creation parameters and aliased to the same memory can interpret the contents of the memory consistently with each other, subject to the rules described in the Memory Aliasing section. This flag further specifies that each plane of a disjoint image can share an in-memory non-linear representation with single-plane images, and that a single-plane image can share an in-memory non-linear representation with a plane of a multi-planar disjoint image, according to the rules in Compatible formats of planes of multi-planar formats. If the pNext chain includes a VkExternalMemoryImageCreateInfo or VkExternalMemoryImageCreateInfoNV structure whose handleTypes member is not 0, it is as if VK_IMAGE_CREATE_ALIAS_BIT is set.

  • VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT specifies that an image with a depth or depth/stencil format can be used with custom sample locations when used as a depth/stencil attachment.

  • VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV specifies that the image is a corner-sampled image.

  • VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT specifies that an image can be in a subsampled format which may be more optimal when written as an attachment by a render pass that has a fragment density map attachment. Accessing a subsampled image has additional considerations:

    • Image data read as an image sampler will have undefined values if the sampler was not created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT or was not sampled through the use of a combined image sampler with an immutable sampler in VkDescriptorSetLayoutBinding.

    • Image data read with an input attachment will have undefined values if the contents were not written as an attachment in an earlier subpass of the same render pass.

    • Image data read as an image sampler in the fragment shader will be additionally be read by the device during VK_PIPELINE_STAGE_VERTEX_SHADER_BIT if VkPhysicalDeviceFragmentDensityMap2PropertiesEXT::subsampledCoarseReconstructionEarlyAccess is VK_TRUE and the sampler was created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT.

    • Image data read with load operations are resampled to the fragment density of the render pass if VkPhysicalDeviceFragmentDensityMap2PropertiesEXT::subsampledLoads is VK_TRUE. Otherwise, values of image data are undefined.

    • Image contents outside of the render area take on undefined values if the image is stored as a render pass attachment.

  • VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM specifies that an image can be used in a render pass with non-zero fragment density map offsets. In a renderpass with non-zero offsets, fragment density map attachments, input attachments, color attachments, depth/stencil attachment, resolve attachments, and preserve attachments must be created with VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM.

// Provided by VK_VERSION_1_0
typedef VkFlags VkImageCreateFlags;

VkImageCreateFlags is a bitmask type for setting a mask of zero or more VkImageCreateFlagBits.

Possible values of VkImageCreateInfo::imageType, specifying the basic dimensionality of an image, are:

// Provided by VK_VERSION_1_0
typedef enum VkImageType {
    VK_IMAGE_TYPE_1D = 0,
    VK_IMAGE_TYPE_2D = 1,
    VK_IMAGE_TYPE_3D = 2,
} VkImageType;
  • VK_IMAGE_TYPE_1D specifies a one-dimensional image.

  • VK_IMAGE_TYPE_2D specifies a two-dimensional image.

  • VK_IMAGE_TYPE_3D specifies a three-dimensional image.

Possible values of VkImageCreateInfo::tiling, specifying the tiling arrangement of texel blocks in an image, are:

// Provided by VK_VERSION_1_0
typedef enum VkImageTiling {
    VK_IMAGE_TILING_OPTIMAL = 0,
    VK_IMAGE_TILING_LINEAR = 1,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
} VkImageTiling;

To query the memory layout of an image subresource, call:

// Provided by VK_VERSION_1_0
void vkGetImageSubresourceLayout(
    VkDevice                                    device,
    VkImage                                     image,
    const VkImageSubresource*                   pSubresource,
    VkSubresourceLayout*                        pLayout);
  • device is the logical device that owns the image.

  • image is the image whose layout is being queried.

  • pSubresource is a pointer to a VkImageSubresource structure selecting a specific image subresource from the image.

  • pLayout is a pointer to a VkSubresourceLayout structure in which the layout is returned.

If the image is linear, then the returned layout is valid for host access.

If the image’s tiling is VK_IMAGE_TILING_LINEAR and its format is a multi-planar format, then vkGetImageSubresourceLayout describes one format plane of the image. If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then vkGetImageSubresourceLayout describes one memory plane of the image. If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and the image is non-linear, then the returned layout has an implementation-dependent meaning; the vendor of the image’s DRM format modifier may provide documentation that explains how to interpret the returned layout.

vkGetImageSubresourceLayout is invariant for the lifetime of a single image. However, the subresource layout of images in Android hardware buffer external memory is not known until the image has been bound to memory, so applications must not call vkGetImageSubresourceLayout for such an image before it has been bound.

Valid Usage
  • VUID-vkGetImageSubresourceLayout-image-02270
    image must have been created with tiling equal to VK_IMAGE_TILING_LINEAR or VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT

  • VUID-vkGetImageSubresourceLayout-aspectMask-00997
    The aspectMask member of pSubresource must only have a single bit set

  • VUID-vkGetImageSubresourceLayout-mipLevel-01716
    The mipLevel member of pSubresource must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-vkGetImageSubresourceLayout-arrayLayer-01717
    The arrayLayer member of pSubresource must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-vkGetImageSubresourceLayout-format-04461
    If format is a color format, the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-vkGetImageSubresourceLayout-format-04462
    If format has a depth component, the aspectMask member of pSubresource must contain VK_IMAGE_ASPECT_DEPTH_BIT

  • VUID-vkGetImageSubresourceLayout-format-04463
    If format has a stencil component, the aspectMask member of pSubresource must contain VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-vkGetImageSubresourceLayout-format-04464
    If format does not contain a stencil or depth component, the aspectMask member of pSubresource must not contain VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-vkGetImageSubresourceLayout-format-01581
    If the tiling of the image is VK_IMAGE_TILING_LINEAR and its format is a multi-planar format with two planes, the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT

  • VUID-vkGetImageSubresourceLayout-format-01582
    If the tiling of the image is VK_IMAGE_TILING_LINEAR and its format is a multi-planar format with three planes, the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-vkGetImageSubresourceLayout-image-01895
    If image was created with the VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID external memory handle type, then image must be bound to memory

  • VUID-vkGetImageSubresourceLayout-tiling-02271
    If the tiling of the image is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT and the index i must be less than the VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount associated with the image’s format and VkImageDrmFormatModifierPropertiesEXT::drmFormatModifier

Valid Usage (Implicit)
  • VUID-vkGetImageSubresourceLayout-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageSubresourceLayout-image-parameter
    image must be a valid VkImage handle

  • VUID-vkGetImageSubresourceLayout-pSubresource-parameter
    pSubresource must be a valid pointer to a valid VkImageSubresource structure

  • VUID-vkGetImageSubresourceLayout-pLayout-parameter
    pLayout must be a valid pointer to a VkSubresourceLayout structure

  • VUID-vkGetImageSubresourceLayout-image-parent
    image must have been created, allocated, or retrieved from device

The VkImageSubresource structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageSubresource {
    VkImageAspectFlags    aspectMask;
    uint32_t              mipLevel;
    uint32_t              arrayLayer;
} VkImageSubresource;
  • aspectMask is a VkImageAspectFlags value selecting the image aspect.

  • mipLevel selects the mipmap level.

  • arrayLayer selects the array layer.

Valid Usage (Implicit)
  • VUID-VkImageSubresource-aspectMask-parameter
    aspectMask must be a valid combination of VkImageAspectFlagBits values

  • VUID-VkImageSubresource-aspectMask-requiredbitmask
    aspectMask must not be 0

Information about the layout of the image subresource is returned in a VkSubresourceLayout structure:

// Provided by VK_VERSION_1_0
typedef struct VkSubresourceLayout {
    VkDeviceSize    offset;
    VkDeviceSize    size;
    VkDeviceSize    rowPitch;
    VkDeviceSize    arrayPitch;
    VkDeviceSize    depthPitch;
} VkSubresourceLayout;
  • offset is the byte offset from the start of the image or the plane where the image subresource begins.

  • size is the size in bytes of the image subresource. size includes any extra memory that is required based on rowPitch.

  • rowPitch describes the number of bytes between each row of texels in an image.

  • arrayPitch describes the number of bytes between each array layer of an image.

  • depthPitch describes the number of bytes between each slice of 3D image.

If the image is linear, then rowPitch, arrayPitch and depthPitch describe the layout of the image subresource in linear memory. For uncompressed formats, rowPitch is the number of bytes between texels with the same x coordinate in adjacent rows (y coordinates differ by one). arrayPitch is the number of bytes between texels with the same x and y coordinate in adjacent array layers of the image (array layer values differ by one). depthPitch is the number of bytes between texels with the same x and y coordinate in adjacent slices of a 3D image (z coordinates differ by one). Expressed as an addressing formula, the starting byte of a texel in the image subresource has address:

// (x,y,z,layer) are in texel coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset

For compressed formats, the rowPitch is the number of bytes between compressed texel blocks in adjacent rows. arrayPitch is the number of bytes between compressed texel blocks in adjacent array layers. depthPitch is the number of bytes between compressed texel blocks in adjacent slices of a 3D image.

// (x,y,z,layer) are in compressed texel block coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;

The value of arrayPitch is undefined for images that were not created as arrays. depthPitch is defined only for 3D images.

If the image has a single-plane color format and its tiling is VK_IMAGE_TILING_LINEAR , then the aspectMask member of VkImageSubresource must be VK_IMAGE_ASPECT_COLOR_BIT.

If the image has a depth/stencil format and its tiling is VK_IMAGE_TILING_LINEAR , then aspectMask must be either VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT. On implementations that store depth and stencil aspects separately, querying each of these image subresource layouts will return a different offset and size representing the region of memory used for that aspect. On implementations that store depth and stencil aspects interleaved, the same offset and size are returned and represent the interleaved memory allocation.

If the image has a multi-planar format and its tiling is VK_IMAGE_TILING_LINEAR , then the aspectMask member of VkImageSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or (for 3-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT. Querying each of these image subresource layouts will return a different offset and size representing the region of memory used for that plane. If the image is disjoint, then the offset is relative to the base address of the plane. If the image is non-disjoint, then the offset is relative to the base address of the image.

If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then the aspectMask member of VkImageSubresource must be one of VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT, where the maximum allowed plane index i is defined by the VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount associated with the image’s VkImageCreateInfo::format and modifier. The memory range used by the subresource is described by offset and size. If the image is disjoint, then the offset is relative to the base address of the memory plane. If the image is non-disjoint, then the offset is relative to the base address of the image. If the image is non-linear, then rowPitch, arrayPitch, and depthPitch have an implementation-dependent meaning.

To query the memory layout of an image subresource, call:

// Provided by VK_EXT_image_compression_control
void vkGetImageSubresourceLayout2EXT(
    VkDevice                                    device,
    VkImage                                     image,
    const VkImageSubresource2EXT*               pSubresource,
    VkSubresourceLayout2EXT*                    pLayout);
  • device is the logical device that owns the image.

  • image is the image whose layout is being queried.

  • pSubresource is a pointer to a VkImageSubresource2EXT structure selecting a specific image for the image subresource.

  • pLayout is a pointer to a VkSubresourceLayout2EXT structure in which the layout is returned.

vkGetImageSubresourceLayout2EXT behaves similarly to vkGetImageSubresourceLayout, with the ability to specify extended inputs via chained input structures, and to return extended information via chained output structures.

Valid Usage
  • VUID-vkGetImageSubresourceLayout2EXT-image-02270
    image must have been created with tiling equal to VK_IMAGE_TILING_LINEAR or VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT

  • VUID-vkGetImageSubresourceLayout2EXT-aspectMask-00997
    The aspectMask member of pSubresource must only have a single bit set

  • VUID-vkGetImageSubresourceLayout2EXT-mipLevel-01716
    The mipLevel member of pSubresource must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-vkGetImageSubresourceLayout2EXT-arrayLayer-01717
    The arrayLayer member of pSubresource must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-vkGetImageSubresourceLayout2EXT-format-04461
    If format is a color format, the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-vkGetImageSubresourceLayout2EXT-format-04462
    If format has a depth component, the aspectMask member of pSubresource must contain VK_IMAGE_ASPECT_DEPTH_BIT

  • VUID-vkGetImageSubresourceLayout2EXT-format-04463
    If format has a stencil component, the aspectMask member of pSubresource must contain VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-vkGetImageSubresourceLayout2EXT-format-04464
    If format does not contain a stencil or depth component, the aspectMask member of pSubresource must not contain VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-vkGetImageSubresourceLayout2EXT-format-01581
    If the tiling of the image is VK_IMAGE_TILING_LINEAR and its format is a multi-planar format with two planes, the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT

  • VUID-vkGetImageSubresourceLayout2EXT-format-01582
    If the tiling of the image is VK_IMAGE_TILING_LINEAR and its format is a multi-planar format with three planes, the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-vkGetImageSubresourceLayout2EXT-image-01895
    If image was created with the VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID external memory handle type, then image must be bound to memory

  • VUID-vkGetImageSubresourceLayout2EXT-tiling-02271
    If the tiling of the image is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then the aspectMask member of pSubresource must be VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT and the index i must be less than the VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount associated with the image’s format and VkImageDrmFormatModifierPropertiesEXT::drmFormatModifier

Valid Usage (Implicit)
  • VUID-vkGetImageSubresourceLayout2EXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageSubresourceLayout2EXT-image-parameter
    image must be a valid VkImage handle

  • VUID-vkGetImageSubresourceLayout2EXT-pSubresource-parameter
    pSubresource must be a valid pointer to a valid VkImageSubresource2EXT structure

  • VUID-vkGetImageSubresourceLayout2EXT-pLayout-parameter
    pLayout must be a valid pointer to a VkSubresourceLayout2EXT structure

  • VUID-vkGetImageSubresourceLayout2EXT-image-parent
    image must have been created, allocated, or retrieved from device

The VkImageSubresource2EXT structure is defined as:

// Provided by VK_EXT_image_compression_control
typedef struct VkImageSubresource2EXT {
    VkStructureType       sType;
    void*                 pNext;
    VkImageSubresource    imageSubresource;
} VkImageSubresource2EXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageSubresource is a VkImageSubresource structure.

Valid Usage (Implicit)
  • VUID-VkImageSubresource2EXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT

  • VUID-VkImageSubresource2EXT-pNext-pNext
    pNext must be NULL

  • VUID-VkImageSubresource2EXT-imageSubresource-parameter
    imageSubresource must be a valid VkImageSubresource structure

Information about the layout of the image subresource is returned in a VkSubresourceLayout2EXT structure:

// Provided by VK_EXT_image_compression_control
typedef struct VkSubresourceLayout2EXT {
    VkStructureType        sType;
    void*                  pNext;
    VkSubresourceLayout    subresourceLayout;
} VkSubresourceLayout2EXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • subresourceLayout is a VkSubresourceLayout structure.

Valid Usage (Implicit)
  • VUID-VkSubresourceLayout2EXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT

  • VUID-VkSubresourceLayout2EXT-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkImageCompressionPropertiesEXT

  • VUID-VkSubresourceLayout2EXT-sType-unique
    The sType value of each struct in the pNext chain must be unique

If an image was created with VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then the image has a Linux DRM format modifier. To query the modifier, call:

// Provided by VK_EXT_image_drm_format_modifier
VkResult vkGetImageDrmFormatModifierPropertiesEXT(
    VkDevice                                    device,
    VkImage                                     image,
    VkImageDrmFormatModifierPropertiesEXT*      pProperties);
  • device is the logical device that owns the image.

  • image is the queried image.

  • pProperties is a pointer to a VkImageDrmFormatModifierPropertiesEXT structure in which properties of the image’s DRM format modifier are returned.

Valid Usage
  • VUID-vkGetImageDrmFormatModifierPropertiesEXT-image-02272
    image must have been created with tiling equal to VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT

Valid Usage (Implicit)
  • VUID-vkGetImageDrmFormatModifierPropertiesEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageDrmFormatModifierPropertiesEXT-image-parameter
    image must be a valid VkImage handle

  • VUID-vkGetImageDrmFormatModifierPropertiesEXT-pProperties-parameter
    pProperties must be a valid pointer to a VkImageDrmFormatModifierPropertiesEXT structure

  • VUID-vkGetImageDrmFormatModifierPropertiesEXT-image-parent
    image must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkImageDrmFormatModifierPropertiesEXT structure is defined as:

// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint64_t           drmFormatModifier;
} VkImageDrmFormatModifierPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • drmFormatModifier returns the image’s Linux DRM format modifier.

If the image was created with VkImageDrmFormatModifierListCreateInfoEXT, then the returned drmFormatModifier must belong to the list of modifiers provided at time of image creation in VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers. If the image was created with VkImageDrmFormatModifierExplicitCreateInfoEXT, then the returned drmFormatModifier must be the modifier provided at time of image creation in VkImageDrmFormatModifierExplicitCreateInfoEXT::drmFormatModifier.

Valid Usage (Implicit)
  • VUID-VkImageDrmFormatModifierPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT

  • VUID-VkImageDrmFormatModifierPropertiesEXT-pNext-pNext
    pNext must be NULL

To destroy an image, call:

// Provided by VK_VERSION_1_0
void vkDestroyImage(
    VkDevice                                    device,
    VkImage                                     image,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the image.

  • image is the image to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyImage-image-01000
    All submitted commands that refer to image, either directly or via a VkImageView, must have completed execution

  • VUID-vkDestroyImage-image-01001
    If VkAllocationCallbacks were provided when image was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyImage-image-01002
    If no VkAllocationCallbacks were provided when image was created, pAllocator must be NULL

  • VUID-vkDestroyImage-image-04882
    image must not have been acquired from vkGetSwapchainImagesKHR

Valid Usage (Implicit)
  • VUID-vkDestroyImage-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyImage-image-parameter
    If image is not VK_NULL_HANDLE, image must be a valid VkImage handle

  • VUID-vkDestroyImage-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyImage-image-parent
    If image is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to image must be externally synchronized

12.3.1. Image Format Features

Valid uses of a VkImage may depend on the image’s format features, defined below. Such constraints are documented in the affected valid usage statement.

12.3.2. Corner-Sampled Images

A corner-sampled image is an image where unnormalized texel coordinates are centered on integer values rather than half-integer values.

A corner-sampled image has a number of differences compared to conventional texture image:

Corner-sampling is only supported for 2D and 3D images. When sampling a corner-sampled image, the sampler addressing mode must be VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. Corner-sampled images are not supported as cube maps or depth/stencil images.

12.3.3. Image Miplevel Sizing

A complete mipmap chain is the full set of miplevels, from the largest miplevel provided, down to the minimum miplevel size.

Conventional Images

For conventional images, the dimensions of each successive miplevel, n+1, are:

widthn+1 = max(⌊widthn/2⌋, 1)

heightn+1 = max(⌊heightn/2⌋, 1)

depthn+1 = max(⌊depthn/2⌋, 1)

where widthn, heightn, and depthn are the dimensions of the next larger miplevel, n.

The minimum miplevel size is:

  • 1 for one-dimensional images,

  • 1x1 for two-dimensional images, and

  • 1x1x1 for three-dimensional images.

The number of levels in a complete mipmap chain is:

⌊log2(max(width0, height0, depth0))⌋ + 1

where width0, height0, and depth0 are the dimensions of the largest (most detailed) miplevel, 0.

Corner-Sampled Images

For corner-sampled images, the dimensions of each successive miplevel, n+1, are:

widthn+1 = max(⌈widthn/2⌉, 2)

heightn+1 = max(⌈heightn/2⌉, 2)

depthn+1 = max(⌈depthn/2⌉, 2)

where widthn, heightn, and depthn are the dimensions of the next larger miplevel, n.

The minimum miplevel size is:

  • 2x2 for two-dimensional images, and

  • 2x2x2 for three-dimensional images.

The number of levels in a complete mipmap chain is:

⌈log2(max(width0, height0, depth0))⌉

where width0, height0, and depth0 are the dimensions of the largest (most detailed) miplevel, 0.

12.4. Image Layouts

Images are stored in implementation-dependent opaque layouts in memory. Each layout has limitations on what kinds of operations are supported for image subresources using the layout. At any given time, the data representing an image subresource in memory exists in a particular layout which is determined by the most recent layout transition that was performed on that image subresource. Applications have control over which layout each image subresource uses, and can transition an image subresource from one layout to another. Transitions can happen with an image memory barrier, included as part of a vkCmdPipelineBarrier or a vkCmdWaitEvents command buffer command (see Image Memory Barriers), or as part of a subpass dependency within a render pass (see VkSubpassDependency).

Image layout is per-image subresource. Separate image subresources of the same image can be in different layouts at the same time, with the exception that depth and stencil aspects of a given image subresource can only be in different layouts if the separateDepthStencilLayouts feature is enabled.

Note

Each layout may offer optimal performance for a specific usage of image memory. For example, an image with a layout of VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL may provide optimal performance for use as a color attachment, but be unsupported for use in transfer commands. Applications can transition an image subresource from one layout to another in order to achieve optimal performance when the image subresource is used for multiple kinds of operations. After initialization, applications need not use any layout other than the general layout, though this may produce suboptimal performance on some implementations.

Upon creation, all image subresources of an image are initially in the same layout, where that layout is selected by the VkImageCreateInfo::initialLayout member. The initialLayout must be either VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED. If it is VK_IMAGE_LAYOUT_PREINITIALIZED, then the image data can be preinitialized by the host while using this layout, and the transition away from this layout will preserve that data. If it is VK_IMAGE_LAYOUT_UNDEFINED, then the contents of the data are considered to be undefined, and the transition away from this layout is not guaranteed to preserve that data. For either of these initial layouts, any image subresources must be transitioned to another layout before they are accessed by the device.

Host access to image memory is only well-defined for linear images and for image subresources of those images which are currently in either the VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL layout. Calling vkGetImageSubresourceLayout for a linear image returns a subresource layout mapping that is valid for either of those image layouts.

The set of image layouts consists of:

// Provided by VK_VERSION_1_0
typedef enum VkImageLayout {
    VK_IMAGE_LAYOUT_UNDEFINED = 0,
    VK_IMAGE_LAYOUT_GENERAL = 1,
    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
    VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
  // Provided by VK_VERSION_1_2
    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
  // Provided by VK_VERSION_1_2
    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
  // Provided by VK_VERSION_1_2
    VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
  // Provided by VK_VERSION_1_2
    VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
  // Provided by VK_VERSION_1_3
    VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000,
  // Provided by VK_VERSION_1_3
    VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001,
  // Provided by VK_KHR_swapchain
    VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR = 1000024000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR = 1000024001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR = 1000024002,
#endif
  // Provided by VK_KHR_shared_presentable_image
    VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
  // Provided by VK_EXT_fragment_density_map
    VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR = 1000164003,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR = 1000299000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR = 1000299001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR = 1000299002,
#endif
  // Provided by VK_KHR_maintenance2
    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
  // Provided by VK_KHR_maintenance2
    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
  // Provided by VK_NV_shading_rate_image
    VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL,
  // Provided by VK_KHR_separate_depth_stencil_layouts
    VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,
  // Provided by VK_KHR_synchronization2
    VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL,
  // Provided by VK_KHR_synchronization2
    VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL,
} VkImageLayout;

The type(s) of device access supported by each layout are:

  • VK_IMAGE_LAYOUT_UNDEFINED specifies that the layout is unknown. Image memory cannot be transitioned into this layout. This layout can be used as the initialLayout member of VkImageCreateInfo. This layout can be used in place of the current image layout in a layout transition, but doing so will cause the contents of the image’s memory to be undefined.

  • VK_IMAGE_LAYOUT_PREINITIALIZED specifies that an image’s memory is in a defined layout and can be populated by data, but that it has not yet been initialized by the driver. Image memory cannot be transitioned into this layout. This layout can be used as the initialLayout member of VkImageCreateInfo. This layout is intended to be used as the initial layout for an image whose contents are written by the host, and hence the data can be written to memory immediately, without first executing a layout transition. Currently, VK_IMAGE_LAYOUT_PREINITIALIZED is only useful with linear images because there is not a standard layout defined for VK_IMAGE_TILING_OPTIMAL images.

  • VK_IMAGE_LAYOUT_GENERAL supports all types of device access.

  • VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL specifies a layout that must only be used with attachment accesses in the graphics pipeline.

  • VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL specifies a layout allowing read only access as an attachment, or in shaders as a sampled image, combined image/sampler, or input attachment.

  • VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL must only be used as a color or resolve attachment in a VkFramebuffer. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT usage bit enabled.

  • VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL specifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read and write access as a depth/stencil attachment. It is equivalent to VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL and VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL.

  • VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL specifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read only access as a depth/stencil attachment or in shaders as a sampled image, combined image/sampler, or input attachment. It is equivalent to VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL and VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL.

  • VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL specifies a layout for depth/stencil format images allowing read and write access to the stencil aspect as a stencil attachment, and read only access to the depth aspect as a depth attachment or in shaders as a sampled image, combined image/sampler, or input attachment. It is equivalent to VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL and VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL.

  • VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL specifies a layout for depth/stencil format images allowing read and write access to the depth aspect as a depth attachment, and read only access to the stencil aspect as a stencil attachment or in shaders as a sampled image, combined image/sampler, or input attachment. It is equivalent to VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL and VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL.

  • VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL specifies a layout for the depth aspect of a depth/stencil format image allowing read and write access as a depth attachment.

  • VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL specifies a layout for the depth aspect of a depth/stencil format image allowing read-only access as a depth attachment or in shaders as a sampled image, combined image/sampler, or input attachment.

  • VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL specifies a layout for the stencil aspect of a depth/stencil format image allowing read and write access as a stencil attachment.

  • VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL specifies a layout for the stencil aspect of a depth/stencil format image allowing read-only access as a stencil attachment or in shaders as a sampled image, combined image/sampler, or input attachment.

  • VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL specifies a layout allowing read-only access in a shader as a sampled image, combined image/sampler, or input attachment. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_SAMPLED_BIT or VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT usage bits enabled.

  • VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL must only be used as a source image of a transfer command (see the definition of VK_PIPELINE_STAGE_TRANSFER_BIT). This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage bit enabled.

  • VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL must only be used as a destination image of a transfer command. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_TRANSFER_DST_BIT usage bit enabled.

  • VK_IMAGE_LAYOUT_PRESENT_SRC_KHR must only be used for presenting a presentable image for display. A swapchain’s image must be transitioned to this layout before calling vkQueuePresentKHR, and must be transitioned away from this layout after calling vkAcquireNextImageKHR.

  • VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR is valid only for shared presentable images, and must be used for any usage the image supports.

  • VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR must only be used as a fragment shading rate attachment or shading rate image. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR usage bit enabled.

  • VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT must only be used as a fragment density map attachment in a VkRenderPass. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT usage bit enabled.

  • VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR must only be used as a decode output image of a video decode operation. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR usage bit enabled.

  • VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR is reserved for future use.

  • VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR must only be used as a decode source or destination image of a video decode operation. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR usage bit enabled.

  • VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR is reserved for future use.

  • VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR must only be used as a encode source image of a video encode operation. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR usage bit enabled.

  • VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR must only be used as a encode source or destination image of a video encode operation. This layout is valid only for image subresources of images created with the VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR usage bit enabled.

The layout of each image subresource is not a state of the image subresource itself, but is rather a property of how the data in memory is organized, and thus for each mechanism of accessing an image in the API the application must specify a parameter or structure member that indicates which image layout the image subresource(s) are considered to be in when the image will be accessed. For transfer commands, this is a parameter to the command (see Clear Commands and Copy Commands). For use as a framebuffer attachment, this is a member in the substructures of the VkRenderPassCreateInfo (see Render Pass). For use in a descriptor set, this is a member in the VkDescriptorImageInfo structure (see Descriptor Set Updates).

12.4.1. Image Layout Matching Rules

At the time that any command buffer command accessing an image executes on any queue, the layouts of the image subresources that are accessed must all match exactly the layout specified via the API controlling those accesses, except in case of accesses to an image with a depth/stencil format performed through descriptors referring to only a single aspect of the image, where the following relaxed matching rules apply:

  • Descriptors referring just to the depth aspect of a depth/stencil image only need to match in the image layout of the depth aspect, thus VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL and VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL are considered to match.

  • Descriptors referring just to the stencil aspect of a depth/stencil image only need to match in the image layout of the stencil aspect, thus VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL and VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL are considered to match.

When performing a layout transition on an image subresource, the old layout value must either equal the current layout of the image subresource (at the time the transition executes), or else be VK_IMAGE_LAYOUT_UNDEFINED (implying that the contents of the image subresource need not be preserved). The new layout used in a transition must not be VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED.

The image layout of each image subresource of a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent on the last sample locations used to render to the image subresource as a depth/stencil attachment, thus applications must provide the same sample locations that were last used to render to the given image subresource whenever a layout transition of the image subresource happens, otherwise the contents of the depth aspect of the image subresource become undefined.

In addition, depth reads from a depth/stencil attachment referring to an image subresource range of a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using different sample locations than what have been last used to perform depth writes to the image subresources of the same image subresource range return undefined values.

Similarly, depth writes to a depth/stencil attachment referring to an image subresource range of a depth/stencil image created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using different sample locations than what have been last used to perform depth writes to the image subresources of the same image subresource range make the contents of the depth aspect of those image subresources undefined.

12.5. Image Views

Image objects are not directly accessed by pipeline shaders for reading or writing image data. Instead, image views representing contiguous ranges of the image subresources and containing additional metadata are used for that purpose. Views must be created on images of compatible types, and must represent a valid subset of image subresources.

Image views are represented by VkImageView handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)

VK_REMAINING_ARRAY_LAYERS is a special constant value used for image views to indicate that all remaining array layers in an image after the base layer should be included in the view.

#define VK_REMAINING_ARRAY_LAYERS         (~0U)

VK_REMAINING_MIP_LEVELS is a special constant value used for image views to indicate that all remaining mipmap levels in an image after the base level should be included in the view.

#define VK_REMAINING_MIP_LEVELS           (~0U)

The types of image views that can be created are:

// Provided by VK_VERSION_1_0
typedef enum VkImageViewType {
    VK_IMAGE_VIEW_TYPE_1D = 0,
    VK_IMAGE_VIEW_TYPE_2D = 1,
    VK_IMAGE_VIEW_TYPE_3D = 2,
    VK_IMAGE_VIEW_TYPE_CUBE = 3,
    VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
    VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
    VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
} VkImageViewType;

To create an image view, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateImageView(
    VkDevice                                    device,
    const VkImageViewCreateInfo*                pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkImageView*                                pView);
  • device is the logical device that creates the image view.

  • pCreateInfo is a pointer to a VkImageViewCreateInfo structure containing parameters to be used to create the image view.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pView is a pointer to a VkImageView handle in which the resulting image view object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateImageView-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateImageView-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkImageViewCreateInfo structure

  • VUID-vkCreateImageView-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateImageView-pView-parameter
    pView must be a valid pointer to a VkImageView handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkImageViewCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageViewCreateInfo {
    VkStructureType            sType;
    const void*                pNext;
    VkImageViewCreateFlags     flags;
    VkImage                    image;
    VkImageViewType            viewType;
    VkFormat                   format;
    VkComponentMapping         components;
    VkImageSubresourceRange    subresourceRange;
} VkImageViewCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkImageViewCreateFlagBits describing additional parameters of the image view.

  • image is a VkImage on which the view will be created.

  • viewType is a VkImageViewType value specifying the type of the image view.

  • format is a VkFormat describing the format and type used to interpret texel blocks in the image.

  • components is a VkComponentMapping structure specifying a remapping of color components (or of depth or stencil components after they have been converted into color components).

  • subresourceRange is a VkImageSubresourceRange structure selecting the set of mipmap levels and array layers to be accessible to the view.

Some of the image creation parameters are inherited by the view. In particular, image view creation inherits the implicit parameter usage specifying the allowed usages of the image view that, by default, takes the value of the corresponding usage parameter specified in VkImageCreateInfo at image creation time. The implicit usage can be overriden by adding a VkImageViewUsageCreateInfo structure to the pNext chain, but the view usage must be a subset of the image usage. If image has a depth-stencil format and was created with a VkImageStencilUsageCreateInfo structure included in the pNext chain of VkImageCreateInfo, the usage is calculated based on the subresource.aspectMask provided:

If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT flag, and if the format of the image is not multi-planar, format can be different from the image’s format, but if image was created without the VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag and they are not equal they must be compatible. Image format compatibility is defined in the Format Compatibility Classes section. Views of compatible formats will have the same mapping between texel coordinates and memory locations irrespective of the format, with only the interpretation of the bit pattern changing.

Note

Values intended to be used with one view format may not be exactly preserved when written or read through a different format. For example, an integer value that happens to have the bit pattern of a floating point denorm or NaN may be flushed or canonicalized when written or read through a view with a floating point format. Similarly, a value written through a signed normalized format that has a bit pattern exactly equal to -2b may be changed to -2b + 1 as described in Conversion from Normalized Fixed-Point to Floating-Point.

If image was created with the VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag, format must be compatible with the image’s format as described above, or must be an uncompressed format in which case it must be size-compatible with the image’s format, as defined for copying data between images. In this case, the resulting image view’s texel dimensions equal the dimensions of the selected mip level divided by the compressed texel block size and rounded up.

The VkComponentMapping components member describes a remapping from components of the image to components of the vector returned by shader image instructions. This remapping must be the identity swizzle for storage image descriptors, input attachment descriptors, framebuffer attachments, and any VkImageView used with a combined image sampler that enables sampler Y′CBCR conversion.

If the image view is to be used with a sampler which supports sampler Y′CBCR conversion, an identically defined object of type VkSamplerYcbcrConversion to that used to create the sampler must be passed to vkCreateImageView in a VkSamplerYcbcrConversionInfo included in the pNext chain of VkImageViewCreateInfo. Conversely, if a VkSamplerYcbcrConversion object is passed to vkCreateImageView, an identically defined VkSamplerYcbcrConversion object must be used when sampling the image.

If the image has a multi-planar format and subresourceRange.aspectMask is VK_IMAGE_ASPECT_COLOR_BIT, and it was created with usage value containing flags other than VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR , VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR, VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR, then the format must be identical to the image format, and the sampler to be used with the image view must enable sampler Y′CBCR conversion.

If the image has a multi-planar format and the image has been created with a usage value containing any of the VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR, and VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR flags, then all of the video decode operations would ignore the VkSamplerYcbcrConversionInfo structure and/or sampler Y′CBCR conversion object, associated with the image view. If the image has a multi-planar format and the image has been created with a usage value containing any of the VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR, and VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR flags, then all of the video encode operations would ignore the VkSamplerYcbcrConversionInfo structure and/or sampler Y′CBCR conversion object, associated with the image view.

If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT and the image has a multi-planar format, and if subresourceRange.aspectMask is VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT, format must be compatible with the corresponding plane of the image, and the sampler to be used with the image view must not enable sampler Y′CBCR conversion. The width and height of the single-plane image view must be derived from the multi-planar image’s dimensions in the manner listed for plane compatibility for the plane.

Any view of an image plane will have the same mapping between texel coordinates and memory locations as used by the components of the color aspect, subject to the formulae relating texel coordinates to lower-resolution planes as described in Chroma Reconstruction. That is, if an R or B plane has a reduced resolution relative to the G plane of the multi-planar image, the image view operates using the (uplane, vplane) unnormalized coordinates of the reduced-resolution plane, and these coordinates access the same memory locations as the (ucolor, vcolor) unnormalized coordinates of the color aspect for which chroma reconstruction operations operate on the same (uplane, vplane) or (iplane, jplane) coordinates.

Table 15. Image type and image view type compatibility requirements
Image View Type Compatible Image Types

VK_IMAGE_VIEW_TYPE_1D

VK_IMAGE_TYPE_1D

VK_IMAGE_VIEW_TYPE_1D_ARRAY

VK_IMAGE_TYPE_1D

VK_IMAGE_VIEW_TYPE_2D

VK_IMAGE_TYPE_2D , VK_IMAGE_TYPE_3D

VK_IMAGE_VIEW_TYPE_2D_ARRAY

VK_IMAGE_TYPE_2D , VK_IMAGE_TYPE_3D

VK_IMAGE_VIEW_TYPE_CUBE

VK_IMAGE_TYPE_2D

VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

VK_IMAGE_TYPE_2D

VK_IMAGE_VIEW_TYPE_3D

VK_IMAGE_TYPE_3D

Valid Usage
  • VUID-VkImageViewCreateInfo-image-01003
    If image was not created with VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT then viewType must not be VK_IMAGE_VIEW_TYPE_CUBE or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

  • VUID-VkImageViewCreateInfo-viewType-01004
    If the image cube map arrays feature is not enabled, viewType must not be VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

  • VUID-VkImageViewCreateInfo-image-06723
    If image was created with VK_IMAGE_TYPE_3D but without VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT set then viewType must not be VK_IMAGE_VIEW_TYPE_2D_ARRAY

  • VUID-VkImageViewCreateInfo-image-06728
    If image was created with VK_IMAGE_TYPE_3D but without VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT or VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT set, then viewType must not be VK_IMAGE_VIEW_TYPE_2D

  • VUID-VkImageViewCreateInfo-image-04970
    If image was created with VK_IMAGE_TYPE_3D and viewType is VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY then subresourceRange.levelCount must be 1

  • VUID-VkImageViewCreateInfo-image-04971
    If image was created with VK_IMAGE_TYPE_3D and viewType is VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY then VkImageCreateInfo::flags must not contain any of VK_IMAGE_CREATE_SPARSE_BINDING_BIT, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, and VK_IMAGE_CREATE_SPARSE_ALIASED_BIT

  • VUID-VkImageViewCreateInfo-image-04972
    If image was created with a samples value not equal to VK_SAMPLE_COUNT_1_BIT then viewType must be either VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY

  • VUID-VkImageViewCreateInfo-image-04441
    image must have been created with a usage value containing at least one of the usages defined in the valid image usage list for image views

  • VUID-VkImageViewCreateInfo-None-02273
    The format features of the resultant image view must contain at least one bit

  • VUID-VkImageViewCreateInfo-usage-02274
    If usage contains VK_IMAGE_USAGE_SAMPLED_BIT, then the format features of the resultant image view must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

  • VUID-VkImageViewCreateInfo-usage-02275
    If usage contains VK_IMAGE_USAGE_STORAGE_BIT, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

  • VUID-VkImageViewCreateInfo-usage-02276
    If usage contains VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, then the image view’s format features must contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkImageViewCreateInfo-usage-02277
    If usage contains VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, then the image view’s format features must contain VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageViewCreateInfo-usage-06516
    If usage contains VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, then the image view’s format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV, if the image is created with VK_IMAGE_TILING_LINEAR and the linearColorAttachment feature is enabled

  • VUID-VkImageViewCreateInfo-usage-06517
    If usage contains VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, then the image view’s format features must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV, if the image is created with VK_IMAGE_TILING_LINEAR and the linearColorAttachment feature is enabled

  • VUID-VkImageViewCreateInfo-usage-02652
    If usage contains VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, then the image view’s format features must contain at least one of VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT or VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageViewCreateInfo-subresourceRange-01478
    subresourceRange.baseMipLevel must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-VkImageViewCreateInfo-subresourceRange-01718
    If subresourceRange.levelCount is not VK_REMAINING_MIP_LEVELS, subresourceRange.baseMipLevel + subresourceRange.levelCount must be less than or equal to the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-VkImageViewCreateInfo-image-02571
    If image was created with usage containing VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT, subresourceRange.levelCount must be 1

  • VUID-VkImageViewCreateInfo-image-06724
    If image is not a 3D image created with VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT or VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT set, or viewType is not VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY, subresourceRange.baseArrayLayer must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-VkImageViewCreateInfo-subresourceRange-06725
    If subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, image is not a 3D image created with VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT or VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT set, or viewType is not VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY, subresourceRange.layerCount must be non-zero and subresourceRange.baseArrayLayer + subresourceRange.layerCount must be less than or equal to the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-VkImageViewCreateInfo-image-02724
    If image is a 3D image created with VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT set, and viewType is VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY, subresourceRange.baseArrayLayer must be less than the depth computed from baseMipLevel and extent.depth specified in VkImageCreateInfo when image was created, according to the formula defined in Image Miplevel Sizing

  • VUID-VkImageViewCreateInfo-subresourceRange-02725
    If subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, image is a 3D image created with VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT set, and viewType is VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY, subresourceRange.layerCount must be non-zero and subresourceRange.baseArrayLayer + subresourceRange.layerCount must be less than or equal to the depth computed from baseMipLevel and extent.depth specified in VkImageCreateInfo when image was created, according to the formula defined in Image Miplevel Sizing

  • VUID-VkImageViewCreateInfo-image-01761
    If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT flag, but without the VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag, and if the format of the image is not a multi-planar format, format must be compatible with the format used to create image, as defined in Format Compatibility Classes

  • VUID-VkImageViewCreateInfo-image-01583
    If image was created with the VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag, format must be compatible with, or must be an uncompressed format that is size-compatible with, the format used to create image

  • VUID-VkImageViewCreateInfo-image-01584
    If image was created with the VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag, the levelCount and layerCount members of subresourceRange must both be 1

  • VUID-VkImageViewCreateInfo-image-04739
    If image was created with the VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag and format is a non-compressed format, viewType must not be VK_IMAGE_VIEW_TYPE_3D

  • VUID-VkImageViewCreateInfo-pNext-01585
    If a VkImageFormatListCreateInfo structure was included in the pNext chain of the VkImageCreateInfo structure used when creating image and VkImageFormatListCreateInfo::viewFormatCount is not zero then format must be one of the formats in VkImageFormatListCreateInfo::pViewFormats

  • VUID-VkImageViewCreateInfo-image-01586
    If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT flag, if the format of the image is a multi-planar format, and if subresourceRange.aspectMask is one of VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT, then format must be compatible with the VkFormat for the plane of the image format indicated by subresourceRange.aspectMask, as defined in Compatible formats of planes of multi-planar formats

  • VUID-VkImageViewCreateInfo-image-01762
    If image was not created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT flag, or if the format of the image is a multi-planar format and if subresourceRange.aspectMask is VK_IMAGE_ASPECT_COLOR_BIT, format must be identical to the format used to create image

  • VUID-VkImageViewCreateInfo-format-06415
    If the image view requires a sampler Y′CBCR conversion, the pNext chain must include a VkSamplerYcbcrConversionInfo structure with a conversion value other than VK_NULL_HANDLE

  • VUID-VkImageViewCreateInfo-format-04714
    If format has a _422 or _420 suffix then image must have been created with a width that is a multiple of 2

  • VUID-VkImageViewCreateInfo-format-04715
    If format has a _420 suffix then image must have been created with a height that is a multiple of 2

  • VUID-VkImageViewCreateInfo-pNext-01970
    If the pNext chain includes a VkSamplerYcbcrConversionInfo structure with a conversion value other than VK_NULL_HANDLE, all members of components must have the identity swizzle

  • VUID-VkImageViewCreateInfo-pNext-06658
    If the pNext chain includes a VkSamplerYcbcrConversionInfo structure with a conversion value other than VK_NULL_HANDLE, format must be the same used in VkSamplerYcbcrConversionCreateInfo::format

  • VUID-VkImageViewCreateInfo-image-01020
    If image is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkImageViewCreateInfo-subResourceRange-01021
    viewType must be compatible with the type of image as shown in the view type compatibility table

  • VUID-VkImageViewCreateInfo-image-02399
    If image has an external format, format must be VK_FORMAT_UNDEFINED

  • VUID-VkImageViewCreateInfo-image-02400
    If image has an external format, the pNext chain must include a VkSamplerYcbcrConversionInfo structure with a conversion object created with the same external format as image

  • VUID-VkImageViewCreateInfo-image-02401
    If image has an external format, all members of components must be the identity swizzle

  • VUID-VkImageViewCreateInfo-image-02086
    If image was created with usage containing VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, viewType must be VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY

  • VUID-VkImageViewCreateInfo-image-02087
    If the shadingRateImage feature is enabled, and If image was created with usage containing VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV, format must be VK_FORMAT_R8_UINT

  • VUID-VkImageViewCreateInfo-usage-04550
    If the attachmentFragmentShadingRate feature is enabled, and the usage for the image view includes VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, then the image view’s format features must contain VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-VkImageViewCreateInfo-usage-04551
    If the attachmentFragmentShadingRate feature is enabled, the usage for the image view includes VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, and layeredShadingRateAttachments is VK_FALSE, subresourceRange.layerCount must be 1

  • VUID-VkImageViewCreateInfo-flags-02572
    If dynamic fragment density map feature is not enabled, flags must not contain VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT

  • VUID-VkImageViewCreateInfo-flags-03567
    If deferred fragment density map feature is not enabled, flags must not contain VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT

  • VUID-VkImageViewCreateInfo-flags-03568
    If flags contains VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT, flags must not contain VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT

  • VUID-VkImageViewCreateInfo-image-03569
    If image was created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT and usage containing VK_IMAGE_USAGE_SAMPLED_BIT, subresourceRange.layerCount must be less than or equal to VkPhysicalDeviceFragmentDensityMap2PropertiesEXT::maxSubsampledArrayLayers

  • VUID-VkImageViewCreateInfo-invocationMask-04993
    If the invocationMask feature is enabled, and if image was created with usage containing VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI, format must be VK_FORMAT_R8_UINT

  • VUID-VkImageViewCreateInfo-flags-04116
    If flags does not contain VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT and image was created with usage containing VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT, its flags must not contain any of VK_IMAGE_CREATE_PROTECTED_BIT, VK_IMAGE_CREATE_SPARSE_BINDING_BIT, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or VK_IMAGE_CREATE_SPARSE_ALIASED_BIT

  • VUID-VkImageViewCreateInfo-pNext-02662
    If the pNext chain includes a VkImageViewUsageCreateInfo structure, and image was not created with a VkImageStencilUsageCreateInfo structure included in the pNext chain of VkImageCreateInfo, its usage member must not include any bits that were not set in the usage member of the VkImageCreateInfo structure used to create image

  • VUID-VkImageViewCreateInfo-pNext-02663
    If the pNext chain includes a VkImageViewUsageCreateInfo structure, image was created with a VkImageStencilUsageCreateInfo structure included in the pNext chain of VkImageCreateInfo, and subresourceRange.aspectMask includes VK_IMAGE_ASPECT_STENCIL_BIT, the usage member of the VkImageViewUsageCreateInfo structure must not include any bits that were not set in the usage member of the VkImageStencilUsageCreateInfo structure used to create image

  • VUID-VkImageViewCreateInfo-pNext-02664
    If the pNext chain includes a VkImageViewUsageCreateInfo structure, image was created with a VkImageStencilUsageCreateInfo structure included in the pNext chain of VkImageCreateInfo, and subresourceRange.aspectMask includes bits other than VK_IMAGE_ASPECT_STENCIL_BIT, the usage member of the VkImageViewUsageCreateInfo structure must not include any bits that were not set in the usage member of the VkImageCreateInfo structure used to create image

  • VUID-VkImageViewCreateInfo-imageViewType-04973
    If viewType is VK_IMAGE_VIEW_TYPE_1D, VK_IMAGE_VIEW_TYPE_2D, or VK_IMAGE_VIEW_TYPE_3D; and subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, then subresourceRange.layerCount must be 1

  • VUID-VkImageViewCreateInfo-imageViewType-04974
    If viewType is VK_IMAGE_VIEW_TYPE_1D, VK_IMAGE_VIEW_TYPE_2D, or VK_IMAGE_VIEW_TYPE_3D; and subresourceRange.layerCount is VK_REMAINING_ARRAY_LAYERS, then the remaining number of layers must be 1

  • VUID-VkImageViewCreateInfo-viewType-02960
    If viewType is VK_IMAGE_VIEW_TYPE_CUBE and subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, subresourceRange.layerCount must be 6

  • VUID-VkImageViewCreateInfo-viewType-02961
    If viewType is VK_IMAGE_VIEW_TYPE_CUBE_ARRAY and subresourceRange.layerCount is not VK_REMAINING_ARRAY_LAYERS, subresourceRange.layerCount must be a multiple of 6

  • VUID-VkImageViewCreateInfo-viewType-02962
    If viewType is VK_IMAGE_VIEW_TYPE_CUBE and subresourceRange.layerCount is VK_REMAINING_ARRAY_LAYERS, the remaining number of layers must be 6

  • VUID-VkImageViewCreateInfo-viewType-02963
    If viewType is VK_IMAGE_VIEW_TYPE_CUBE_ARRAY and subresourceRange.layerCount is VK_REMAINING_ARRAY_LAYERS, the remaining number of layers must be a multiple of 6

  • VUID-VkImageViewCreateInfo-imageViewFormatSwizzle-04465
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::imageViewFormatSwizzle is VK_FALSE, all elements of components must have the identity swizzle

  • VUID-VkImageViewCreateInfo-imageViewFormatReinterpretation-04466
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::imageViewFormatReinterpretation is VK_FALSE, the VkFormat in format must not contain a different number of components, or a different number of bits in each component, than the format of the VkImage in image

  • VUID-VkImageViewCreateInfo-image-04817
    If image was created with usage containing VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR, VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR, then the viewType must be VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY and all members of components must have the identity swizzle

  • VUID-VkImageViewCreateInfo-image-04818
    If image was created with usage containing VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR, VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR, then the viewType must be VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY and all members of components must have the identity swizzle

Valid Usage (Implicit)

Bits which can be set in VkImageViewCreateInfo::flags, specifying additional parameters of an image view, are:

// Provided by VK_VERSION_1_0
typedef enum VkImageViewCreateFlagBits {
  // Provided by VK_EXT_fragment_density_map
    VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001,
  // Provided by VK_EXT_fragment_density_map2
    VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT = 0x00000002,
} VkImageViewCreateFlagBits;
  • VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT specifies that the fragment density map will be read by device during VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT specifies that the fragment density map will be read by the host during vkEndCommandBuffer for the primary command buffer that the render pass is recorded into

// Provided by VK_VERSION_1_0
typedef VkFlags VkImageViewCreateFlags;

VkImageViewCreateFlags is a bitmask type for setting a mask of zero or more VkImageViewCreateFlagBits.

The set of usages for the created image view can be restricted compared to the parent image’s usage flags by adding a VkImageViewUsageCreateInfo structure to the pNext chain of VkImageViewCreateInfo.

The VkImageViewUsageCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkImageViewUsageCreateInfo {
    VkStructureType      sType;
    const void*          pNext;
    VkImageUsageFlags    usage;
} VkImageViewUsageCreateInfo;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • usage is a bitmask of VkImageUsageFlagBits specifying allowed usages of the image view.

When this structure is chained to VkImageViewCreateInfo the usage field overrides the implicit usage parameter inherited from image creation time and its value is used instead for the purposes of determining the valid usage conditions of VkImageViewCreateInfo.

Valid Usage (Implicit)
  • VUID-VkImageViewUsageCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO

  • VUID-VkImageViewUsageCreateInfo-usage-parameter
    usage must be a valid combination of VkImageUsageFlagBits values

  • VUID-VkImageViewUsageCreateInfo-usage-requiredbitmask
    usage must not be 0

The VkImageSubresourceRange structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceRange {
    VkImageAspectFlags    aspectMask;
    uint32_t              baseMipLevel;
    uint32_t              levelCount;
    uint32_t              baseArrayLayer;
    uint32_t              layerCount;
} VkImageSubresourceRange;
  • aspectMask is a bitmask of VkImageAspectFlagBits specifying which aspect(s) of the image are included in the view.

  • baseMipLevel is the first mipmap level accessible to the view.

  • levelCount is the number of mipmap levels (starting from baseMipLevel) accessible to the view.

  • baseArrayLayer is the first array layer accessible to the view.

  • layerCount is the number of array layers (starting from baseArrayLayer) accessible to the view.

The number of mipmap levels and array layers must be a subset of the image subresources in the image. If an application wants to use all mip levels or layers in an image after the baseMipLevel or baseArrayLayer, it can set levelCount and layerCount to the special values VK_REMAINING_MIP_LEVELS and VK_REMAINING_ARRAY_LAYERS without knowing the exact number of mip levels or layers.

For cube and cube array image views, the layers of the image view starting at baseArrayLayer correspond to faces in the order +X, -X, +Y, -Y, +Z, -Z. For cube arrays, each set of six sequential layers is a single cube, so the number of cube maps in a cube map array view is layerCount / 6, and image array layer (baseArrayLayer + i) is face index (i mod 6) of cube i / 6. If the number of layers in the view, whether set explicitly in layerCount or implied by VK_REMAINING_ARRAY_LAYERS, is not a multiple of 6, the last cube map in the array must not be accessed.

aspectMask must be only VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT if format is a color, depth-only or stencil-only format, respectively, except if format is a multi-planar format. If using a depth/stencil format with both depth and stencil components, aspectMask must include at least one of VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT, and can include both.

When the VkImageSubresourceRange structure is used to select a subset of the slices of a 3D image’s mip level in order to create a 2D or 2D array image view of a 3D image created with VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, baseArrayLayer and layerCount specify the first slice index and the number of slices to include in the created image view. Such an image view can be used as a framebuffer attachment that refers only to the specified range of slices of the selected mip level. However, any layout transitions performed on such an attachment view during a render pass instance still apply to the entire subresource referenced which includes all the slices of the selected mip level.

When using an image view of a depth/stencil image to populate a descriptor set (e.g. for sampling in the shader, or for use as an input attachment), the aspectMask must only include one bit, which selects whether the image view is used for depth reads (i.e. using a floating-point sampler or input attachment in the shader) or stencil reads (i.e. using an unsigned integer sampler or input attachment in the shader). When an image view of a depth/stencil image is used as a depth/stencil framebuffer attachment, the aspectMask is ignored and both depth and stencil image subresources are used.

When creating a VkImageView, if sampler Y′CBCR conversion is enabled in the sampler, the aspectMask of a subresourceRange used by the VkImageView must be VK_IMAGE_ASPECT_COLOR_BIT.

When creating a VkImageView, if sampler Y′CBCR conversion is not enabled in the sampler and the image format is multi-planar, the image must have been created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, and the aspectMask of the VkImageView’s subresourceRange must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT.

Valid Usage
  • VUID-VkImageSubresourceRange-levelCount-01720
    If levelCount is not VK_REMAINING_MIP_LEVELS, it must be greater than 0

  • VUID-VkImageSubresourceRange-layerCount-01721
    If layerCount is not VK_REMAINING_ARRAY_LAYERS, it must be greater than 0

  • VUID-VkImageSubresourceRange-aspectMask-01670
    If aspectMask includes VK_IMAGE_ASPECT_COLOR_BIT, then it must not include any of VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-VkImageSubresourceRange-aspectMask-02278
    aspectMask must not include VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT for any index i

Valid Usage (Implicit)
  • VUID-VkImageSubresourceRange-aspectMask-parameter
    aspectMask must be a valid combination of VkImageAspectFlagBits values

  • VUID-VkImageSubresourceRange-aspectMask-requiredbitmask
    aspectMask must not be 0

Bits which can be set in an aspect mask to specify aspects of an image for purposes such as identifying a subresource, are:

// Provided by VK_VERSION_1_0
typedef enum VkImageAspectFlagBits {
    VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
    VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
    VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
    VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
  // Provided by VK_VERSION_1_1
    VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
  // Provided by VK_VERSION_1_3
    VK_IMAGE_ASPECT_NONE = 0,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
  // Provided by VK_EXT_image_drm_format_modifier
    VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
  // Provided by VK_KHR_maintenance4
    VK_IMAGE_ASPECT_NONE_KHR = VK_IMAGE_ASPECT_NONE,
} VkImageAspectFlagBits;
  • VK_IMAGE_ASPECT_NONE specifies no image aspect, or the image aspect is not applicable.

  • VK_IMAGE_ASPECT_COLOR_BIT specifies the color aspect.

  • VK_IMAGE_ASPECT_DEPTH_BIT specifies the depth aspect.

  • VK_IMAGE_ASPECT_STENCIL_BIT specifies the stencil aspect.

  • VK_IMAGE_ASPECT_METADATA_BIT specifies the metadata aspect, used for sparse resource operations.

  • VK_IMAGE_ASPECT_PLANE_0_BIT specifies plane 0 of a multi-planar image format.

  • VK_IMAGE_ASPECT_PLANE_1_BIT specifies plane 1 of a multi-planar image format.

  • VK_IMAGE_ASPECT_PLANE_2_BIT specifies plane 2 of a multi-planar image format.

  • VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT specifies memory plane 0.

  • VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT specifies memory plane 1.

  • VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT specifies memory plane 2.

  • VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT specifies memory plane 3.

// Provided by VK_VERSION_1_0
typedef VkFlags VkImageAspectFlags;

VkImageAspectFlags is a bitmask type for setting a mask of zero or more VkImageAspectFlagBits.

The VkComponentMapping structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkComponentMapping {
    VkComponentSwizzle    r;
    VkComponentSwizzle    g;
    VkComponentSwizzle    b;
    VkComponentSwizzle    a;
} VkComponentMapping;
  • r is a VkComponentSwizzle specifying the component value placed in the R component of the output vector.

  • g is a VkComponentSwizzle specifying the component value placed in the G component of the output vector.

  • b is a VkComponentSwizzle specifying the component value placed in the B component of the output vector.

  • a is a VkComponentSwizzle specifying the component value placed in the A component of the output vector.

Valid Usage (Implicit)

Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:

// Provided by VK_VERSION_1_0
typedef enum VkComponentSwizzle {
    VK_COMPONENT_SWIZZLE_IDENTITY = 0,
    VK_COMPONENT_SWIZZLE_ZERO = 1,
    VK_COMPONENT_SWIZZLE_ONE = 2,
    VK_COMPONENT_SWIZZLE_R = 3,
    VK_COMPONENT_SWIZZLE_G = 4,
    VK_COMPONENT_SWIZZLE_B = 5,
    VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle;
  • VK_COMPONENT_SWIZZLE_IDENTITY specifies that the component is set to the identity swizzle.

  • VK_COMPONENT_SWIZZLE_ZERO specifies that the component is set to zero.

  • VK_COMPONENT_SWIZZLE_ONE specifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat.

  • VK_COMPONENT_SWIZZLE_R specifies that the component is set to the value of the R component of the image.

  • VK_COMPONENT_SWIZZLE_G specifies that the component is set to the value of the G component of the image.

  • VK_COMPONENT_SWIZZLE_B specifies that the component is set to the value of the B component of the image.

  • VK_COMPONENT_SWIZZLE_A specifies that the component is set to the value of the A component of the image.

Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:

Table 16. Component Mappings Equivalent To VK_COMPONENT_SWIZZLE_IDENTITY
Component Identity Mapping

components.r

VK_COMPONENT_SWIZZLE_R

components.g

VK_COMPONENT_SWIZZLE_G

components.b

VK_COMPONENT_SWIZZLE_B

components.a

VK_COMPONENT_SWIZZLE_A

If the pNext chain includes a VkImageViewASTCDecodeModeEXT structure, then that structure includes a parameter specifying the decode mode for image views using ASTC compressed formats.

The VkImageViewASTCDecodeModeEXT structure is defined as:

// Provided by VK_EXT_astc_decode_mode
typedef struct VkImageViewASTCDecodeModeEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkFormat           decodeMode;
} VkImageViewASTCDecodeModeEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • decodeMode is the intermediate format used to decode ASTC compressed formats.

Valid Usage
  • VUID-VkImageViewASTCDecodeModeEXT-decodeMode-02230
    decodeMode must be one of VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R8G8B8A8_UNORM, or VK_FORMAT_E5B9G9R9_UFLOAT_PACK32

  • VUID-VkImageViewASTCDecodeModeEXT-decodeMode-02231
    If the decodeModeSharedExponent feature is not enabled, decodeMode must not be VK_FORMAT_E5B9G9R9_UFLOAT_PACK32

  • VUID-VkImageViewASTCDecodeModeEXT-decodeMode-02232
    If decodeMode is VK_FORMAT_R8G8B8A8_UNORM the image view must not include blocks using any of the ASTC HDR modes

  • VUID-VkImageViewASTCDecodeModeEXT-format-04084
    format of the image view must be one of the ASTC Compressed Image Formats

If format uses sRGB encoding then the decodeMode has no effect.

Valid Usage (Implicit)
  • VUID-VkImageViewASTCDecodeModeEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT

  • VUID-VkImageViewASTCDecodeModeEXT-decodeMode-parameter
    decodeMode must be a valid VkFormat value

To destroy an image view, call:

// Provided by VK_VERSION_1_0
void vkDestroyImageView(
    VkDevice                                    device,
    VkImageView                                 imageView,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the image view.

  • imageView is the image view to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyImageView-imageView-01026
    All submitted commands that refer to imageView must have completed execution

  • VUID-vkDestroyImageView-imageView-01027
    If VkAllocationCallbacks were provided when imageView was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyImageView-imageView-01028
    If no VkAllocationCallbacks were provided when imageView was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyImageView-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyImageView-imageView-parameter
    If imageView is not VK_NULL_HANDLE, imageView must be a valid VkImageView handle

  • VUID-vkDestroyImageView-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyImageView-imageView-parent
    If imageView is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to imageView must be externally synchronized

To get the handle for an image view, call:

// Provided by VK_NVX_image_view_handle
uint32_t vkGetImageViewHandleNVX(
    VkDevice                                    device,
    const VkImageViewHandleInfoNVX*             pInfo);
  • device is the logical device that owns the image view.

  • pInfo describes the image view to query and type of handle.

Valid Usage (Implicit)
  • VUID-vkGetImageViewHandleNVX-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageViewHandleNVX-pInfo-parameter
    pInfo must be a valid pointer to a valid VkImageViewHandleInfoNVX structure

The VkImageViewHandleInfoNVX structure is defined as:

// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewHandleInfoNVX {
    VkStructureType     sType;
    const void*         pNext;
    VkImageView         imageView;
    VkDescriptorType    descriptorType;
    VkSampler           sampler;
} VkImageViewHandleInfoNVX;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageView is the image view to query.

  • descriptorType is the type of descriptor for which to query a handle.

  • sampler is the sampler to combine with the image view when generating the handle.

Valid Usage
  • VUID-VkImageViewHandleInfoNVX-descriptorType-02654
    descriptorType must be VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER

  • VUID-VkImageViewHandleInfoNVX-sampler-02655
    sampler must be a valid VkSampler if descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER

  • VUID-VkImageViewHandleInfoNVX-imageView-02656
    If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, the image that imageView was created from must have been created with the VK_IMAGE_USAGE_SAMPLED_BIT usage bit set

  • VUID-VkImageViewHandleInfoNVX-imageView-02657
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, the image that imageView was created from must have been created with the VK_IMAGE_USAGE_STORAGE_BIT usage bit set

Valid Usage (Implicit)
  • VUID-VkImageViewHandleInfoNVX-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX

  • VUID-VkImageViewHandleInfoNVX-pNext-pNext
    pNext must be NULL

  • VUID-VkImageViewHandleInfoNVX-imageView-parameter
    imageView must be a valid VkImageView handle

  • VUID-VkImageViewHandleInfoNVX-descriptorType-parameter
    descriptorType must be a valid VkDescriptorType value

  • VUID-VkImageViewHandleInfoNVX-sampler-parameter
    If sampler is not VK_NULL_HANDLE, sampler must be a valid VkSampler handle

  • VUID-VkImageViewHandleInfoNVX-commonparent
    Both of imageView, and sampler that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

To get the device address for an image view, call:

// Provided by VK_NVX_image_view_handle
VkResult vkGetImageViewAddressNVX(
    VkDevice                                    device,
    VkImageView                                 imageView,
    VkImageViewAddressPropertiesNVX*            pProperties);
  • device is the logical device that owns the image view.

  • imageView is a handle to the image view.

  • pProperties contains the device address and size when the call returns.

Valid Usage (Implicit)
  • VUID-vkGetImageViewAddressNVX-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageViewAddressNVX-imageView-parameter
    imageView must be a valid VkImageView handle

  • VUID-vkGetImageViewAddressNVX-pProperties-parameter
    pProperties must be a valid pointer to a VkImageViewAddressPropertiesNVX structure

  • VUID-vkGetImageViewAddressNVX-imageView-parent
    imageView must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_UNKNOWN

The VkImageViewAddressPropertiesNVX structure is defined as:

// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewAddressPropertiesNVX {
    VkStructureType    sType;
    void*              pNext;
    VkDeviceAddress    deviceAddress;
    VkDeviceSize       size;
} VkImageViewAddressPropertiesNVX;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceAddress is the device address of the image view.

  • size is the size in bytes of the image view device memory.

Valid Usage (Implicit)
  • VUID-VkImageViewAddressPropertiesNVX-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX

  • VUID-VkImageViewAddressPropertiesNVX-pNext-pNext
    pNext must be NULL

12.5.1. Image View Format Features

Valid uses of a VkImageView may depend on the image view’s format features, defined below. Such constraints are documented in the affected valid usage statement.

If the pNext chain includes a VkImageViewMinLodCreateInfoEXT structure, then that structure includes a parameter specifying a value to clamp the minimum LOD value during Image Level(s) Selection and Integer Texel Coordinate Operations.

The VkImageViewMinLodCreateInfoEXT structure is defined as:

// Provided by VK_EXT_image_view_min_lod
typedef struct VkImageViewMinLodCreateInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    float              minLod;
} VkImageViewMinLodCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minLod is the value to clamp the minimum LOD accessible by this VkImageView.

Valid Usage
  • VUID-VkImageViewMinLodCreateInfoEXT-minLod-06455
    If the minLod feature is not enabled, minLod must be 0.0.

  • VUID-VkImageViewMinLodCreateInfoEXT-minLod-06456
    minLod must be less or equal to the index of the last mipmap level accessible to the view.

Valid Usage (Implicit)
  • VUID-VkImageViewMinLodCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT

12.6. Acceleration Structures

Acceleration structures are opaque data structures that are built by the implementation to more efficiently perform spatial queries on the provided geometric data. For this extension, an acceleration structure is either a top-level acceleration structure containing a set of bottom-level acceleration structures or a bottom-level acceleration structure containing either a set of axis-aligned bounding boxes for custom geometry or a set of triangles.

Each instance in the top-level acceleration structure contains a reference to a bottom-level acceleration structure as well as an instance transform plus information required to index into the shader bindings. The top-level acceleration structure is what is bound to the acceleration descriptor, for example to trace inside the shader in the ray tracing pipeline.

Acceleration structures are represented by VkAccelerationStructureKHR handles:

// Provided by VK_KHR_acceleration_structure
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureKHR)

Acceleration structures for the VK_NV_ray_tracing extension are represented by the similar VkAccelerationStructureNV handles:

// Provided by VK_NV_ray_tracing
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureNV)

To create acceleration structures, call:

// Provided by VK_NV_ray_tracing
VkResult vkCreateAccelerationStructureNV(
    VkDevice                                    device,
    const VkAccelerationStructureCreateInfoNV*  pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkAccelerationStructureNV*                  pAccelerationStructure);
  • device is the logical device that creates the buffer object.

  • pCreateInfo is a pointer to a VkAccelerationStructureCreateInfoNV structure containing parameters affecting creation of the acceleration structure.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pAccelerationStructure is a pointer to a VkAccelerationStructureNV handle in which the resulting acceleration structure object is returned.

Similarly to other objects in Vulkan, the acceleration structure creation merely creates an object with a specific “shape” as specified by the information in VkAccelerationStructureInfoNV and compactedSize in pCreateInfo. Populating the data in the object after allocating and binding memory is done with vkCmdBuildAccelerationStructureNV and vkCmdCopyAccelerationStructureNV.

Acceleration structure creation uses the count and type information from the geometries, but does not use the data references in the structures.

Valid Usage (Implicit)
  • VUID-vkCreateAccelerationStructureNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateAccelerationStructureNV-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkAccelerationStructureCreateInfoNV structure

  • VUID-vkCreateAccelerationStructureNV-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateAccelerationStructureNV-pAccelerationStructure-parameter
    pAccelerationStructure must be a valid pointer to a VkAccelerationStructureNV handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkAccelerationStructureCreateInfoNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureCreateInfoNV {
    VkStructureType                  sType;
    const void*                      pNext;
    VkDeviceSize                     compactedSize;
    VkAccelerationStructureInfoNV    info;
} VkAccelerationStructureCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • compactedSize is the size from the result of vkCmdWriteAccelerationStructuresPropertiesNV if this acceleration structure is going to be the target of a compacting copy.

  • info is the VkAccelerationStructureInfoNV structure specifying further parameters of the created acceleration structure.

Valid Usage
  • VUID-VkAccelerationStructureCreateInfoNV-compactedSize-02421
    If compactedSize is not 0 then both info.geometryCount and info.instanceCount must be 0

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV

  • VUID-VkAccelerationStructureCreateInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkAccelerationStructureCreateInfoNV-info-parameter
    info must be a valid VkAccelerationStructureInfoNV structure

The VkAccelerationStructureInfoNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureInfoNV {
    VkStructureType                        sType;
    const void*                            pNext;
    VkAccelerationStructureTypeNV          type;
    VkBuildAccelerationStructureFlagsNV    flags;
    uint32_t                               instanceCount;
    uint32_t                               geometryCount;
    const VkGeometryNV*                    pGeometries;
} VkAccelerationStructureInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type is a VkAccelerationStructureTypeNV value specifying the type of acceleration structure that will be created.

  • flags is a bitmask of VkBuildAccelerationStructureFlagBitsNV specifying additional parameters of the acceleration structure.

  • instanceCount specifies the number of instances that will be in the new acceleration structure.

  • geometryCount specifies the number of geometries that will be in the new acceleration structure.

  • pGeometries is a pointer to an array of geometryCount VkGeometryNV structures containing the scene data being passed into the acceleration structure.

VkAccelerationStructureInfoNV contains information that is used both for acceleration structure creation with vkCreateAccelerationStructureNV and in combination with the actual geometric data to build the acceleration structure with vkCmdBuildAccelerationStructureNV.

Valid Usage
  • VUID-VkAccelerationStructureInfoNV-geometryCount-02422
    geometryCount must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxGeometryCount

  • VUID-VkAccelerationStructureInfoNV-instanceCount-02423
    instanceCount must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxInstanceCount

  • VUID-VkAccelerationStructureInfoNV-maxTriangleCount-02424
    The total number of triangles in all geometries must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxTriangleCount

  • VUID-VkAccelerationStructureInfoNV-type-02425
    If type is VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV then geometryCount must be 0

  • VUID-VkAccelerationStructureInfoNV-type-02426
    If type is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV then instanceCount must be 0

  • VUID-VkAccelerationStructureInfoNV-type-02786
    If type is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV then the geometryType member of each geometry in pGeometries must be the same

  • VUID-VkAccelerationStructureInfoNV-type-04623
    type must not be VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-VkAccelerationStructureInfoNV-flags-02592
    If flags has the VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV bit set, then it must not have the VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV bit set

  • VUID-VkAccelerationStructureInfoNV-scratch-02781
    scratch must have been created with VK_BUFFER_USAGE_RAY_TRACING_BIT_NV usage flag

  • VUID-VkAccelerationStructureInfoNV-instanceData-02782
    If instanceData is not VK_NULL_HANDLE, instanceData must have been created with VK_BUFFER_USAGE_RAY_TRACING_BIT_NV usage flag

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV

  • VUID-VkAccelerationStructureInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkAccelerationStructureInfoNV-type-parameter
    type must be a valid VkAccelerationStructureTypeNV value

  • VUID-VkAccelerationStructureInfoNV-flags-parameter
    flags must be a valid combination of VkBuildAccelerationStructureFlagBitsNV values

  • VUID-VkAccelerationStructureInfoNV-pGeometries-parameter
    If geometryCount is not 0, pGeometries must be a valid pointer to an array of geometryCount valid VkGeometryNV structures

To create an acceleration structure, call:

// Provided by VK_KHR_acceleration_structure
VkResult vkCreateAccelerationStructureKHR(
    VkDevice                                    device,
    const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkAccelerationStructureKHR*                 pAccelerationStructure);
  • device is the logical device that creates the acceleration structure object.

  • pCreateInfo is a pointer to a VkAccelerationStructureCreateInfoKHR structure containing parameters affecting creation of the acceleration structure.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pAccelerationStructure is a pointer to a VkAccelerationStructureKHR handle in which the resulting acceleration structure object is returned.

Similar to other objects in Vulkan, the acceleration structure creation merely creates an object with a specific “shape”. The type and quantity of geometry that can be built into an acceleration structure is determined by the parameters of VkAccelerationStructureCreateInfoKHR.

Populating the data in the object after allocating and binding memory is done with commands such as vkCmdBuildAccelerationStructuresKHR, vkBuildAccelerationStructuresKHR, vkCmdCopyAccelerationStructureKHR, and vkCopyAccelerationStructureKHR.

The input buffers passed to acceleration structure build commands will be referenced by the implementation for the duration of the command. After the command completes, the acceleration structure may hold a reference to any acceleration structure specified by an active instance contained therein. Apart from this referencing, acceleration structures must be fully self-contained. The application may re-use or free any memory which was used by the command as an input or as scratch without affecting the results of ray traversal.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateAccelerationStructureKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateAccelerationStructureKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkAccelerationStructureCreateInfoKHR structure

  • VUID-vkCreateAccelerationStructureKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateAccelerationStructureKHR-pAccelerationStructure-parameter
    pAccelerationStructure must be a valid pointer to a VkAccelerationStructureKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR

The VkAccelerationStructureCreateInfoKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureCreateInfoKHR {
    VkStructureType                          sType;
    const void*                              pNext;
    VkAccelerationStructureCreateFlagsKHR    createFlags;
    VkBuffer                                 buffer;
    VkDeviceSize                             offset;
    VkDeviceSize                             size;
    VkAccelerationStructureTypeKHR           type;
    VkDeviceAddress                          deviceAddress;
} VkAccelerationStructureCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • createFlags is a bitmask of VkAccelerationStructureCreateFlagBitsKHR specifying additional creation parameters of the acceleration structure.

  • buffer is the buffer on which the acceleration structure will be stored.

  • offset is an offset in bytes from the base address of the buffer at which the acceleration structure will be stored, and must be a multiple of 256.

  • size is the size required for the acceleration structure.

  • type is a VkAccelerationStructureTypeKHR value specifying the type of acceleration structure that will be created.

  • deviceAddress is the device address requested for the acceleration structure if the accelerationStructureCaptureReplay feature is being used.

If deviceAddress is zero, no specific address is requested.

If deviceAddress is not zero, deviceAddress must be an address retrieved from an identically created acceleration structure on the same implementation. The acceleration structure must also be placed on an identically created buffer and at the same offset.

Applications should avoid creating acceleration structures with application-provided addresses and implementation-provided addresses in the same process, to reduce the likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR errors.

Note

The expected usage for this is that a trace capture/replay tool will add the VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT flag to all buffers that use VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, and will add VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT to all buffers used as storage for an acceleration structure where deviceAddress is not zero. This also means that the tool will need to add VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT to memory allocations to allow the flag to be set where the application may not have otherwise required it. During capture the tool will save the queried opaque device addresses in the trace. During replay, the buffers will be created specifying the original address so any address values stored in the trace data will remain valid.

Implementations are expected to separate such buffers in the GPU address space so normal allocations will avoid using these addresses. Apps/tools should avoid mixing app-provided and implementation-provided addresses for buffers created with VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT, to avoid address space allocation conflicts.

Applications should create an acceleration structure with a specific VkAccelerationStructureTypeKHR other than VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR.

If the acceleration structure will be the target of a build operation, the required size for an acceleration structure can be queried with vkGetAccelerationStructureBuildSizesKHR. If the acceleration structure is going to be the target of a compacting copy, vkCmdWriteAccelerationStructuresPropertiesKHR or vkWriteAccelerationStructuresPropertiesKHR can be used to obtain the compacted size required.

If the acceleration structure will be the target of a build operation with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV it must include VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV in flags and include VkAccelerationStructureMotionInfoNV as an extension structure in pNext with the number of instances as metadata for the object.

Valid Usage
  • VUID-VkAccelerationStructureCreateInfoKHR-deviceAddress-03612
    If deviceAddress is not zero, createFlags must include VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR

  • VUID-VkAccelerationStructureCreateInfoKHR-createFlags-03613
    If createFlags includes VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR, VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureCaptureReplay must be VK_TRUE

  • VUID-VkAccelerationStructureCreateInfoKHR-buffer-03614
    buffer must have been created with a usage value containing VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR

  • VUID-VkAccelerationStructureCreateInfoKHR-buffer-03615
    buffer must not have been created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT

  • VUID-VkAccelerationStructureCreateInfoKHR-offset-03616
    The sum of offset and size must be less than the size of buffer

  • VUID-VkAccelerationStructureCreateInfoKHR-offset-03734
    offset must be a multiple of 256 bytes

  • VUID-VkAccelerationStructureCreateInfoKHR-flags-04954
    If VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV is set in flags and type is VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, one member of the pNext chain must be a pointer to a valid instance of VkAccelerationStructureMotionInfoNV

  • VUID-VkAccelerationStructureCreateInfoKHR-flags-04955
    If any geometry includes VkAccelerationStructureGeometryMotionTrianglesDataNV then flags must contain VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR

  • VUID-VkAccelerationStructureCreateInfoKHR-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkAccelerationStructureMotionInfoNV

  • VUID-VkAccelerationStructureCreateInfoKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkAccelerationStructureCreateInfoKHR-createFlags-parameter
    createFlags must be a valid combination of VkAccelerationStructureCreateFlagBitsKHR values

  • VUID-VkAccelerationStructureCreateInfoKHR-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-VkAccelerationStructureCreateInfoKHR-type-parameter
    type must be a valid VkAccelerationStructureTypeKHR value

The VkAccelerationStructureMotionInfoNV structure is defined as:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkAccelerationStructureMotionInfoNV {
    VkStructureType                             sType;
    const void*                                 pNext;
    uint32_t                                    maxInstances;
    VkAccelerationStructureMotionInfoFlagsNV    flags;
} VkAccelerationStructureMotionInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxInstances is the maximum number of instances that may be used in the motion top-level acceleration structure.

  • flags is 0 and reserved for future use.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureMotionInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV

  • VUID-VkAccelerationStructureMotionInfoNV-flags-zerobitmask
    flags must be 0

// Provided by VK_NV_ray_tracing_motion_blur
typedef VkFlags VkAccelerationStructureMotionInfoFlagsNV;

VkAccelerationStructureMotionInfoFlagsNV is a bitmask type for setting a mask, but is currently reserved for future use.

To get the build sizes for an acceleration structure, call:

// Provided by VK_KHR_acceleration_structure
void vkGetAccelerationStructureBuildSizesKHR(
    VkDevice                                    device,
    VkAccelerationStructureBuildTypeKHR         buildType,
    const VkAccelerationStructureBuildGeometryInfoKHR* pBuildInfo,
    const uint32_t*                             pMaxPrimitiveCounts,
    VkAccelerationStructureBuildSizesInfoKHR*   pSizeInfo);
  • device is the logical device that will be used for creating the acceleration structure.

  • buildType defines whether host or device operations (or both) are being queried for.

  • pBuildInfo is a pointer to a VkAccelerationStructureBuildGeometryInfoKHR structure describing parameters of a build operation.

  • pMaxPrimitiveCounts is a pointer to an array of pBuildInfo->geometryCount uint32_t values defining the number of primitives built into each geometry.

  • pSizeInfo is a pointer to a VkAccelerationStructureBuildSizesInfoKHR structure which returns the size required for an acceleration structure and the sizes required for the scratch buffers, given the build parameters.

The srcAccelerationStructure, dstAccelerationStructure, and mode members of pBuildInfo are ignored. Any VkDeviceOrHostAddressKHR members of pBuildInfo are ignored by this command, except that the hostAddress member of VkAccelerationStructureGeometryTrianglesDataKHR::transformData will be examined to check if it is NULL.

An acceleration structure created with the accelerationStructureSize returned by this command supports any build or update with a VkAccelerationStructureBuildGeometryInfoKHR structure and array of VkAccelerationStructureBuildRangeInfoKHR structures subject to the following properties:

  • The build command is a host build command, and buildType is VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR or VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR

  • The build command is a device build command, and buildType is VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR or VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR

  • For VkAccelerationStructureBuildGeometryInfoKHR:

    • Its type, and flags members are equal to pBuildInfo->type and pBuildInfo->flags, respectively.

    • geometryCount is less than or equal to pBuildInfo->geometryCount.

    • For each element of either pGeometries or ppGeometries at a given index, its geometryType member is equal to pBuildInfo->geometryType.

    • For each element of either pGeometries or ppGeometries at a given index, with a geometryType member equal to VK_GEOMETRY_TYPE_TRIANGLES_KHR, the vertexFormat and indexType members of geometry.triangles are equal to the corresponding members of the same element in pBuildInfo.

    • For each element of either pGeometries or ppGeometries at a given index, with a geometryType member equal to VK_GEOMETRY_TYPE_TRIANGLES_KHR, the maxVertex member of geometry.triangles is less than or equal to the corresponding member of the same element in pBuildInfo.

    • For each element of either pGeometries or ppGeometries at a given index, with a geometryType member equal to VK_GEOMETRY_TYPE_TRIANGLES_KHR, if the applicable address in the transformData member of geometry.triangles is not NULL, the corresponding transformData.hostAddress parameter in pBuildInfo is not NULL.

  • For each VkAccelerationStructureBuildRangeInfoKHR corresponding to the VkAccelerationStructureBuildGeometryInfoKHR:

    • Its primitiveCount member is less than or equal to the corresponding element of pMaxPrimitiveCounts.

Similarly, the updateScratchSize value will support any build command specifying the VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR mode under the above conditions, and the buildScratchSize value will support any build command specifying the VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR mode under the above conditions.

Valid Usage
  • VUID-vkGetAccelerationStructureBuildSizesKHR-rayTracingPipeline-03617
    The rayTracingPipeline or rayQuery feature must be enabled

  • VUID-vkGetAccelerationStructureBuildSizesKHR-device-03618
    If device was created with multiple physical devices, then the bufferDeviceAddressMultiDevice feature must be enabled

  • VUID-vkGetAccelerationStructureBuildSizesKHR-pBuildInfo-03619
    If pBuildInfo->geometryCount is not 0, pMaxPrimitiveCounts must be a valid pointer to an array of pBuildInfo->geometryCount uint32_t values

  • VUID-vkGetAccelerationStructureBuildSizesKHR-pBuildInfo-03785
    If pBuildInfo->pGeometries or pBuildInfo->ppGeometries has a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, each pMaxPrimitiveCounts[i] must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxInstanceCount

Valid Usage (Implicit)
  • VUID-vkGetAccelerationStructureBuildSizesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetAccelerationStructureBuildSizesKHR-buildType-parameter
    buildType must be a valid VkAccelerationStructureBuildTypeKHR value

  • VUID-vkGetAccelerationStructureBuildSizesKHR-pBuildInfo-parameter
    pBuildInfo must be a valid pointer to a valid VkAccelerationStructureBuildGeometryInfoKHR structure

  • VUID-vkGetAccelerationStructureBuildSizesKHR-pMaxPrimitiveCounts-parameter
    If pMaxPrimitiveCounts is not NULL, pMaxPrimitiveCounts must be a valid pointer to an array of pBuildInfo->geometryCount uint32_t values

  • VUID-vkGetAccelerationStructureBuildSizesKHR-pSizeInfo-parameter
    pSizeInfo must be a valid pointer to a VkAccelerationStructureBuildSizesInfoKHR structure

The VkAccelerationStructureBuildSizesInfoKHR structure describes the required build sizes for an acceleration structure and scratch buffers and is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureBuildSizesInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkDeviceSize       accelerationStructureSize;
    VkDeviceSize       updateScratchSize;
    VkDeviceSize       buildScratchSize;
} VkAccelerationStructureBuildSizesInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • accelerationStructureSize is the size in bytes required in a VkAccelerationStructureKHR for a build or update operation.

  • updateScratchSize is the size in bytes required in a scratch buffer for an update operation.

  • buildScratchSize is the size in bytes required in a scratch buffer for a build operation.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureBuildSizesInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR

  • VUID-VkAccelerationStructureBuildSizesInfoKHR-pNext-pNext
    pNext must be NULL

Values which can be set in VkAccelerationStructureCreateInfoKHR::type or VkAccelerationStructureInfoNV::type specifying the type of acceleration structure, are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkAccelerationStructureTypeKHR {
    VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR = 0,
    VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR = 1,
    VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR = 2,
  // Provided by VK_NV_ray_tracing
    VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
  // Provided by VK_NV_ray_tracing
    VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
} VkAccelerationStructureTypeKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureTypeKHR VkAccelerationStructureTypeNV;
  • VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR is a top-level acceleration structure containing instance data referring to bottom-level acceleration structures.

  • VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR is a bottom-level acceleration structure containing the AABBs or geometry to be intersected.

  • VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR is an acceleration structure whose type is determined at build time used for special circumstances.

Bits which can be set in VkAccelerationStructureCreateInfoKHR::createFlags, specifying additional creation parameters for acceleration structures, are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkAccelerationStructureCreateFlagBitsKHR {
    VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = 0x00000001,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV = 0x00000004,
} VkAccelerationStructureCreateFlagBitsKHR;
  • VK_ACCELERATION_STRUCTURE_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR specifies that the acceleration structure’s address can be saved and reused on a subsequent run.

// Provided by VK_KHR_acceleration_structure
typedef VkFlags VkAccelerationStructureCreateFlagsKHR;

VkAccelerationStructureCreateFlagsKHR is a bitmask type for setting a mask of zero or more VkAccelerationStructureCreateFlagBitsKHR.

Bits which can be set in VkAccelerationStructureBuildGeometryInfoKHR::flags or VkAccelerationStructureInfoNV::flags specifying additional parameters for acceleration structure builds, are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkBuildAccelerationStructureFlagBitsKHR {
    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR = 0x00000001,
    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR = 0x00000002,
    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR = 0x00000004,
    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR = 0x00000008,
    VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR = 0x00000010,
  // Provided by VK_NV_ray_tracing_motion_blur
    VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV = 0x00000020,
  // Provided by VK_NV_ray_tracing
    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR,
} VkBuildAccelerationStructureFlagBitsKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagBitsKHR VkBuildAccelerationStructureFlagBitsNV;
  • VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR indicates that the specified acceleration structure can be updated with a mode of VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR in VkAccelerationStructureBuildGeometryInfoKHR or an update of VK_TRUE in vkCmdBuildAccelerationStructureNV .

  • VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR indicates that the specified acceleration structure can act as the source for a copy acceleration structure command with mode of VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR to produce a compacted acceleration structure.

  • VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR indicates that the given acceleration structure build should prioritize trace performance over build time.

  • VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR indicates that the given acceleration structure build should prioritize build time over trace performance.

  • VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR indicates that this acceleration structure should minimize the size of the scratch memory and the final result acceleration structure, potentially at the expense of build time or trace performance.

Note

VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR and VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR may take more time and memory than a normal build, and so should only be used when those features are needed.

// Provided by VK_KHR_acceleration_structure
typedef VkFlags VkBuildAccelerationStructureFlagsKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagsKHR VkBuildAccelerationStructureFlagsNV;

VkBuildAccelerationStructureFlagsKHR is a bitmask type for setting a mask of zero or more VkBuildAccelerationStructureFlagBitsKHR.

The VkGeometryNV structure describes geometry in a bottom-level acceleration structure and is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkGeometryNV {
    VkStructureType       sType;
    const void*           pNext;
    VkGeometryTypeKHR     geometryType;
    VkGeometryDataNV      geometry;
    VkGeometryFlagsKHR    flags;
} VkGeometryNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • geometryType specifies the VkGeometryTypeKHR which this geometry refers to.

  • geometry contains the geometry data as described in VkGeometryDataNV.

  • flags has VkGeometryFlagBitsKHR describing options for this geometry.

Valid Usage
  • VUID-VkGeometryNV-geometryType-03503
    geometryType must be VK_GEOMETRY_TYPE_TRIANGLES_NV or VK_GEOMETRY_TYPE_AABBS_NV

Valid Usage (Implicit)
  • VUID-VkGeometryNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GEOMETRY_NV

  • VUID-VkGeometryNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGeometryNV-geometryType-parameter
    geometryType must be a valid VkGeometryTypeKHR value

  • VUID-VkGeometryNV-geometry-parameter
    geometry must be a valid VkGeometryDataNV structure

  • VUID-VkGeometryNV-flags-parameter
    flags must be a valid combination of VkGeometryFlagBitsKHR values

Geometry types are specified by VkGeometryTypeKHR, which takes values:

// Provided by VK_KHR_acceleration_structure
typedef enum VkGeometryTypeKHR {
    VK_GEOMETRY_TYPE_TRIANGLES_KHR = 0,
    VK_GEOMETRY_TYPE_AABBS_KHR = 1,
    VK_GEOMETRY_TYPE_INSTANCES_KHR = 2,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_TYPE_TRIANGLES_NV = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_TYPE_AABBS_NV = VK_GEOMETRY_TYPE_AABBS_KHR,
} VkGeometryTypeKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkGeometryTypeKHR VkGeometryTypeNV;
  • VK_GEOMETRY_TYPE_TRIANGLES_KHR specifies a geometry type consisting of triangles.

  • VK_GEOMETRY_TYPE_AABBS_KHR specifies a geometry type consisting of axis-aligned bounding boxes.

  • VK_GEOMETRY_TYPE_INSTANCES_KHR specifies a geometry type consisting of acceleration structure instances.

Bits specifying additional parameters for geometries in acceleration structure builds, are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkGeometryFlagBitsKHR {
    VK_GEOMETRY_OPAQUE_BIT_KHR = 0x00000001,
    VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR = 0x00000002,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_OPAQUE_BIT_NV = VK_GEOMETRY_OPAQUE_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR,
} VkGeometryFlagBitsKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagBitsKHR VkGeometryFlagBitsNV;
  • VK_GEOMETRY_OPAQUE_BIT_KHR indicates that this geometry does not invoke the any-hit shaders even if present in a hit group.

  • VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR indicates that the implementation must only call the any-hit shader a single time for each primitive in this geometry. If this bit is absent an implementation may invoke the any-hit shader more than once for this geometry.

// Provided by VK_KHR_acceleration_structure
typedef VkFlags VkGeometryFlagsKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagsKHR VkGeometryFlagsNV;

VkGeometryFlagsKHR is a bitmask type for setting a mask of zero or more VkGeometryFlagBitsKHR.

The VkGeometryDataNV structure specifes geometry in a bottom-level acceleration structure and is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkGeometryDataNV {
    VkGeometryTrianglesNV    triangles;
    VkGeometryAABBNV         aabbs;
} VkGeometryDataNV;
  • triangles contains triangle data if VkGeometryNV::geometryType is VK_GEOMETRY_TYPE_TRIANGLES_NV.

  • aabbs contains axis-aligned bounding box data if VkGeometryNV::geometryType is VK_GEOMETRY_TYPE_AABBS_NV.

Valid Usage (Implicit)
  • VUID-VkGeometryDataNV-triangles-parameter
    triangles must be a valid VkGeometryTrianglesNV structure

  • VUID-VkGeometryDataNV-aabbs-parameter
    aabbs must be a valid VkGeometryAABBNV structure

The VkGeometryTrianglesNV structure specifies triangle geometry in a bottom-level acceleration structure and is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkGeometryTrianglesNV {
    VkStructureType    sType;
    const void*        pNext;
    VkBuffer           vertexData;
    VkDeviceSize       vertexOffset;
    uint32_t           vertexCount;
    VkDeviceSize       vertexStride;
    VkFormat           vertexFormat;
    VkBuffer           indexData;
    VkDeviceSize       indexOffset;
    uint32_t           indexCount;
    VkIndexType        indexType;
    VkBuffer           transformData;
    VkDeviceSize       transformOffset;
} VkGeometryTrianglesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vertexData is the buffer containing vertex data for this geometry.

  • vertexOffset is the offset in bytes within vertexData containing vertex data for this geometry.

  • vertexCount is the number of valid vertices.

  • vertexStride is the stride in bytes between each vertex.

  • vertexFormat is a VkFormat describing the format of each vertex element.

  • indexData is the buffer containing index data for this geometry.

  • indexOffset is the offset in bytes within indexData containing index data for this geometry.

  • indexCount is the number of indices to include in this geometry.

  • indexType is a VkIndexType describing the format of each index.

  • transformData is an optional buffer containing an VkTransformMatrixNV structure defining a transformation to be applied to this geometry.

  • transformOffset is the offset in bytes in transformData of the transform information described above.

If indexType is VK_INDEX_TYPE_NONE_NV, then this structure describes a set of triangles determined by vertexCount. Otherwise, this structure describes a set of indexed triangles determined by indexCount.

Valid Usage
  • VUID-VkGeometryTrianglesNV-vertexOffset-02428
    vertexOffset must be less than the size of vertexData

  • VUID-VkGeometryTrianglesNV-vertexOffset-02429
    vertexOffset must be a multiple of the component size of vertexFormat

  • VUID-VkGeometryTrianglesNV-vertexFormat-02430
    vertexFormat must be one of VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SNORM, or VK_FORMAT_R16G16B16_SNORM

  • VUID-VkGeometryTrianglesNV-vertexStride-03818
    vertexStride must be less than or equal to 232-1

  • VUID-VkGeometryTrianglesNV-indexOffset-02431
    indexOffset must be less than the size of indexData

  • VUID-VkGeometryTrianglesNV-indexOffset-02432
    indexOffset must be a multiple of the element size of indexType

  • VUID-VkGeometryTrianglesNV-indexType-02433
    indexType must be VK_INDEX_TYPE_UINT16, VK_INDEX_TYPE_UINT32, or VK_INDEX_TYPE_NONE_NV

  • VUID-VkGeometryTrianglesNV-indexData-02434
    indexData must be VK_NULL_HANDLE if indexType is VK_INDEX_TYPE_NONE_NV

  • VUID-VkGeometryTrianglesNV-indexData-02435
    indexData must be a valid VkBuffer handle if indexType is not VK_INDEX_TYPE_NONE_NV

  • VUID-VkGeometryTrianglesNV-indexCount-02436
    indexCount must be 0 if indexType is VK_INDEX_TYPE_NONE_NV

  • VUID-VkGeometryTrianglesNV-transformOffset-02437
    transformOffset must be less than the size of transformData

  • VUID-VkGeometryTrianglesNV-transformOffset-02438
    transformOffset must be a multiple of 16

Valid Usage (Implicit)
  • VUID-VkGeometryTrianglesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV

  • VUID-VkGeometryTrianglesNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGeometryTrianglesNV-vertexData-parameter
    If vertexData is not VK_NULL_HANDLE, vertexData must be a valid VkBuffer handle

  • VUID-VkGeometryTrianglesNV-vertexFormat-parameter
    vertexFormat must be a valid VkFormat value

  • VUID-VkGeometryTrianglesNV-indexData-parameter
    If indexData is not VK_NULL_HANDLE, indexData must be a valid VkBuffer handle

  • VUID-VkGeometryTrianglesNV-indexType-parameter
    indexType must be a valid VkIndexType value

  • VUID-VkGeometryTrianglesNV-transformData-parameter
    If transformData is not VK_NULL_HANDLE, transformData must be a valid VkBuffer handle

  • VUID-VkGeometryTrianglesNV-commonparent
    Each of indexData, transformData, and vertexData that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkGeometryAABBNV structure specifies axis-aligned bounding box geometry in a bottom-level acceleration structure, and is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkGeometryAABBNV {
    VkStructureType    sType;
    const void*        pNext;
    VkBuffer           aabbData;
    uint32_t           numAABBs;
    uint32_t           stride;
    VkDeviceSize       offset;
} VkGeometryAABBNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • aabbData is the buffer containing axis-aligned bounding box data.

  • numAABBs is the number of AABBs in this geometry.

  • stride is the stride in bytes between AABBs in aabbData.

  • offset is the offset in bytes of the first AABB in aabbData.

The AABB data in memory is six 32-bit floats consisting of the minimum x, y, and z values followed by the maximum x, y, and z values.

Valid Usage
  • VUID-VkGeometryAABBNV-offset-02439
    offset must be less than the size of aabbData

  • VUID-VkGeometryAABBNV-offset-02440
    offset must be a multiple of 8

  • VUID-VkGeometryAABBNV-stride-02441
    stride must be a multiple of 8

Valid Usage (Implicit)
  • VUID-VkGeometryAABBNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV

  • VUID-VkGeometryAABBNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGeometryAABBNV-aabbData-parameter
    If aabbData is not VK_NULL_HANDLE, aabbData must be a valid VkBuffer handle

To destroy an acceleration structure, call:

// Provided by VK_KHR_acceleration_structure
void vkDestroyAccelerationStructureKHR(
    VkDevice                                    device,
    VkAccelerationStructureKHR                  accelerationStructure,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the acceleration structure.

  • accelerationStructure is the acceleration structure to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyAccelerationStructureKHR-accelerationStructure-02442
    All submitted commands that refer to accelerationStructure must have completed execution

  • VUID-vkDestroyAccelerationStructureKHR-accelerationStructure-02443
    If VkAllocationCallbacks were provided when accelerationStructure was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyAccelerationStructureKHR-accelerationStructure-02444
    If no VkAllocationCallbacks were provided when accelerationStructure was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyAccelerationStructureKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyAccelerationStructureKHR-accelerationStructure-parameter
    If accelerationStructure is not VK_NULL_HANDLE, accelerationStructure must be a valid VkAccelerationStructureKHR handle

  • VUID-vkDestroyAccelerationStructureKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyAccelerationStructureKHR-accelerationStructure-parent
    If accelerationStructure is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to accelerationStructure must be externally synchronized

To destroy an acceleration structure, call:

// Provided by VK_NV_ray_tracing
void vkDestroyAccelerationStructureNV(
    VkDevice                                    device,
    VkAccelerationStructureNV                   accelerationStructure,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the buffer.

  • accelerationStructure is the acceleration structure to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyAccelerationStructureNV-accelerationStructure-03752
    All submitted commands that refer to accelerationStructure must have completed execution

  • VUID-vkDestroyAccelerationStructureNV-accelerationStructure-03753
    If VkAllocationCallbacks were provided when accelerationStructure was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyAccelerationStructureNV-accelerationStructure-03754
    If no VkAllocationCallbacks were provided when accelerationStructure was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyAccelerationStructureNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyAccelerationStructureNV-accelerationStructure-parameter
    If accelerationStructure is not VK_NULL_HANDLE, accelerationStructure must be a valid VkAccelerationStructureNV handle

  • VUID-vkDestroyAccelerationStructureNV-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyAccelerationStructureNV-accelerationStructure-parent
    If accelerationStructure is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to accelerationStructure must be externally synchronized

An acceleration structure has memory requirements for the structure object itself, scratch space for the build, and scratch space for the update.

Scratch space is allocated as a VkBuffer, so for VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV and VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV the pMemoryRequirements->alignment and pMemoryRequirements->memoryTypeBits values returned by this call must be filled with zero, and should be ignored by the application.

To query the memory requirements, call:

// Provided by VK_NV_ray_tracing
void vkGetAccelerationStructureMemoryRequirementsNV(
    VkDevice                                    device,
    const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo,
    VkMemoryRequirements2KHR*                   pMemoryRequirements);
  • device is the logical device on which the acceleration structure was created.

  • pInfo is a pointer to a VkAccelerationStructureMemoryRequirementsInfoNV structure specifying the acceleration structure to get memory requirements for.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2KHR structure in which the requested acceleration structure memory requirements are returned.

Valid Usage (Implicit)
  • VUID-vkGetAccelerationStructureMemoryRequirementsNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetAccelerationStructureMemoryRequirementsNV-pInfo-parameter
    pInfo must be a valid pointer to a valid VkAccelerationStructureMemoryRequirementsInfoNV structure

  • VUID-vkGetAccelerationStructureMemoryRequirementsNV-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2KHR structure

The VkAccelerationStructureMemoryRequirementsInfoNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureMemoryRequirementsInfoNV {
    VkStructureType                                    sType;
    const void*                                        pNext;
    VkAccelerationStructureMemoryRequirementsTypeNV    type;
    VkAccelerationStructureNV                          accelerationStructure;
} VkAccelerationStructureMemoryRequirementsInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type selects the type of memory requirement being queried. VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV returns the memory requirements for the object itself. VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV returns the memory requirements for the scratch memory when doing a build. VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV returns the memory requirements for the scratch memory when doing an update.

  • accelerationStructure is the acceleration structure to be queried for memory requirements.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureMemoryRequirementsInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV

  • VUID-VkAccelerationStructureMemoryRequirementsInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkAccelerationStructureMemoryRequirementsInfoNV-type-parameter
    type must be a valid VkAccelerationStructureMemoryRequirementsTypeNV value

  • VUID-VkAccelerationStructureMemoryRequirementsInfoNV-accelerationStructure-parameter
    accelerationStructure must be a valid VkAccelerationStructureNV handle

Possible values of type in VkAccelerationStructureMemoryRequirementsInfoNV are:,

// Provided by VK_NV_ray_tracing
typedef enum VkAccelerationStructureMemoryRequirementsTypeNV {
    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0,
    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1,
    VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2,
} VkAccelerationStructureMemoryRequirementsTypeNV;
  • VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV requests the memory requirement for the VkAccelerationStructureNV backing store.

  • VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV requests the memory requirement for scratch space during the initial build.

  • VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV requests the memory requirement for scratch space during an update.

Possible values of buildType in vkGetAccelerationStructureBuildSizesKHR are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkAccelerationStructureBuildTypeKHR {
    VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR = 0,
    VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR = 1,
    VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR = 2,
} VkAccelerationStructureBuildTypeKHR;
  • VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR requests the memory requirement for operations performed by the host.

  • VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR requests the memory requirement for operations performed by the device.

  • VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR requests the memory requirement for operations performed by either the host, or the device.

To attach memory to one or more acceleration structures at a time, call:

// Provided by VK_NV_ray_tracing
VkResult vkBindAccelerationStructureMemoryNV(
    VkDevice                                    device,
    uint32_t                                    bindInfoCount,
    const VkBindAccelerationStructureMemoryInfoNV* pBindInfos);
  • device is the logical device that owns the acceleration structures and memory.

  • bindInfoCount is the number of elements in pBindInfos.

  • pBindInfos is a pointer to an array of VkBindAccelerationStructureMemoryInfoNV structures describing acceleration structures and memory to bind.

Valid Usage (Implicit)
  • VUID-vkBindAccelerationStructureMemoryNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkBindAccelerationStructureMemoryNV-pBindInfos-parameter
    pBindInfos must be a valid pointer to an array of bindInfoCount valid VkBindAccelerationStructureMemoryInfoNV structures

  • VUID-vkBindAccelerationStructureMemoryNV-bindInfoCount-arraylength
    bindInfoCount must be greater than 0

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkBindAccelerationStructureMemoryInfoNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkBindAccelerationStructureMemoryInfoNV {
    VkStructureType              sType;
    const void*                  pNext;
    VkAccelerationStructureNV    accelerationStructure;
    VkDeviceMemory               memory;
    VkDeviceSize                 memoryOffset;
    uint32_t                     deviceIndexCount;
    const uint32_t*              pDeviceIndices;
} VkBindAccelerationStructureMemoryInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • accelerationStructure is the acceleration structure to be attached to memory.

  • memory is a VkDeviceMemory object describing the device memory to attach.

  • memoryOffset is the start offset of the region of memory that is to be bound to the acceleration structure. The number of bytes returned in the VkMemoryRequirements::size member in memory, starting from memoryOffset bytes, will be bound to the specified acceleration structure.

  • deviceIndexCount is the number of elements in pDeviceIndices.

  • pDeviceIndices is a pointer to an array of device indices.

Valid Usage
  • VUID-VkBindAccelerationStructureMemoryInfoNV-accelerationStructure-03620
    accelerationStructure must not already be backed by a memory object

  • VUID-VkBindAccelerationStructureMemoryInfoNV-memoryOffset-03621
    memoryOffset must be less than the size of memory

  • VUID-VkBindAccelerationStructureMemoryInfoNV-memory-03622
    memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetAccelerationStructureMemoryRequirementsNV with accelerationStructure and type of VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV

  • VUID-VkBindAccelerationStructureMemoryInfoNV-memoryOffset-03623
    memoryOffset must be an integer multiple of the alignment member of the VkMemoryRequirements structure returned from a call to vkGetAccelerationStructureMemoryRequirementsNV with accelerationStructure and type of VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV

  • VUID-VkBindAccelerationStructureMemoryInfoNV-size-03624
    The size member of the VkMemoryRequirements structure returned from a call to vkGetAccelerationStructureMemoryRequirementsNV with accelerationStructure and type of VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV must be less than or equal to the size of memory minus memoryOffset

Valid Usage (Implicit)
  • VUID-VkBindAccelerationStructureMemoryInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV

  • VUID-VkBindAccelerationStructureMemoryInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkBindAccelerationStructureMemoryInfoNV-accelerationStructure-parameter
    accelerationStructure must be a valid VkAccelerationStructureNV handle

  • VUID-VkBindAccelerationStructureMemoryInfoNV-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-VkBindAccelerationStructureMemoryInfoNV-pDeviceIndices-parameter
    If deviceIndexCount is not 0, pDeviceIndices must be a valid pointer to an array of deviceIndexCount uint32_t values

  • VUID-VkBindAccelerationStructureMemoryInfoNV-commonparent
    Both of accelerationStructure, and memory must have been created, allocated, or retrieved from the same VkDevice

To allow constructing geometry instances with device code if desired, we need to be able to query a opaque handle for an acceleration structure. This handle is a value of 8 bytes. To get this handle, call:

// Provided by VK_NV_ray_tracing
VkResult vkGetAccelerationStructureHandleNV(
    VkDevice                                    device,
    VkAccelerationStructureNV                   accelerationStructure,
    size_t                                      dataSize,
    void*                                       pData);
  • device is the logical device that owns the acceleration structures.

  • accelerationStructure is the acceleration structure.

  • dataSize is the size in bytes of the buffer pointed to by pData.

  • pData is a pointer to a user-allocated buffer where the results will be written.

Valid Usage
  • VUID-vkGetAccelerationStructureHandleNV-dataSize-02240
    dataSize must be large enough to contain the result of the query, as described above

  • VUID-vkGetAccelerationStructureHandleNV-accelerationStructure-02787
    accelerationStructure must be bound completely and contiguously to a single VkDeviceMemory object via vkBindAccelerationStructureMemoryNV

Valid Usage (Implicit)
  • VUID-vkGetAccelerationStructureHandleNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetAccelerationStructureHandleNV-accelerationStructure-parameter
    accelerationStructure must be a valid VkAccelerationStructureNV handle

  • VUID-vkGetAccelerationStructureHandleNV-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-vkGetAccelerationStructureHandleNV-dataSize-arraylength
    dataSize must be greater than 0

  • VUID-vkGetAccelerationStructureHandleNV-accelerationStructure-parent
    accelerationStructure must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To query the 64-bit device address for an acceleration structure, call:

// Provided by VK_KHR_acceleration_structure
VkDeviceAddress vkGetAccelerationStructureDeviceAddressKHR(
    VkDevice                                    device,
    const VkAccelerationStructureDeviceAddressInfoKHR* pInfo);
  • device is the logical device that the acceleration structure was created on.

  • pInfo is a pointer to a VkAccelerationStructureDeviceAddressInfoKHR structure specifying the acceleration structure to retrieve an address for.

The 64-bit return value is an address of the acceleration structure, which can be used for device and shader operations that involve acceleration structures, such as ray traversal and acceleration structure building.

If the acceleration structure was created with a non-zero value of VkAccelerationStructureCreateInfoKHR::deviceAddress, the return value will be the same address.

If the acceleration structure was created with a type of VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR, the returned address must be consistent with the relative offset to other acceleration structures with type VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR allocated with the same VkBuffer. That is, the difference in returned addresses between the two must be the same as the difference in offsets provided at acceleration structure creation.

Note

The acceleration structure device address may be different from the buffer device address corresponding to the acceleration structure’s start offset in its storage buffer for acceleration structure types other than VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR.

Valid Usage
  • VUID-vkGetAccelerationStructureDeviceAddressKHR-device-03504
    If device was created with multiple physical devices, then the bufferDeviceAddressMultiDevice feature must be enabled

Valid Usage (Implicit)
  • VUID-vkGetAccelerationStructureDeviceAddressKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetAccelerationStructureDeviceAddressKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkAccelerationStructureDeviceAddressInfoKHR structure

The VkAccelerationStructureDeviceAddressInfoKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureDeviceAddressInfoKHR {
    VkStructureType               sType;
    const void*                   pNext;
    VkAccelerationStructureKHR    accelerationStructure;
} VkAccelerationStructureDeviceAddressInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • accelerationStructure specifies the acceleration structure whose address is being queried.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureDeviceAddressInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR

  • VUID-VkAccelerationStructureDeviceAddressInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkAccelerationStructureDeviceAddressInfoKHR-accelerationStructure-parameter
    accelerationStructure must be a valid VkAccelerationStructureKHR handle

12.7. Resource Memory Association

Resources are initially created as virtual allocations with no backing memory. Device memory is allocated separately (see Device Memory) and then associated with the resource. This association is done differently for sparse and non-sparse resources.

Resources created with any of the sparse creation flags are considered sparse resources. Resources created without these flags are non-sparse. The details on resource memory association for sparse resources is described in Sparse Resources.

Non-sparse resources must be bound completely and contiguously to a single VkDeviceMemory object before the resource is passed as a parameter to any of the following operations:

  • creating image or buffer views

  • updating descriptor sets

  • recording commands in a command buffer

Once bound, the memory binding is immutable for the lifetime of the resource.

In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource. For sparse resources, each instance can be bound to memory arbitrarily differently. For non-sparse resources, each instance can either be bound to the local or a peer instance of the memory, or for images can be bound to rectangular regions from the local and/or peer instances. When a resource is used in a descriptor set, each physical device interprets the descriptor according to its own instance’s binding to memory.

Note

There are no new copy commands to transfer data between physical devices. Instead, an application can create a resource with a peer mapping and use it as the source or destination of a transfer command executed by a single physical device to copy the data from one physical device to another.

To determine the memory requirements for a buffer resource, call:

// Provided by VK_VERSION_1_0
void vkGetBufferMemoryRequirements(
    VkDevice                                    device,
    VkBuffer                                    buffer,
    VkMemoryRequirements*                       pMemoryRequirements);
  • device is the logical device that owns the buffer.

  • buffer is the buffer to query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements structure in which the memory requirements of the buffer object are returned.

Valid Usage (Implicit)
  • VUID-vkGetBufferMemoryRequirements-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetBufferMemoryRequirements-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkGetBufferMemoryRequirements-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements structure

  • VUID-vkGetBufferMemoryRequirements-buffer-parent
    buffer must have been created, allocated, or retrieved from device

To determine the memory requirements for an image resource which is not created with the VK_IMAGE_CREATE_DISJOINT_BIT flag set, call:

// Provided by VK_VERSION_1_0
void vkGetImageMemoryRequirements(
    VkDevice                                    device,
    VkImage                                     image,
    VkMemoryRequirements*                       pMemoryRequirements);
  • device is the logical device that owns the image.

  • image is the image to query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements structure in which the memory requirements of the image object are returned.

Valid Usage
  • VUID-vkGetImageMemoryRequirements-image-01588
    image must not have been created with the VK_IMAGE_CREATE_DISJOINT_BIT flag set

  • VUID-vkGetImageMemoryRequirements-image-04004
    If image was created with the VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID external memory handle type, then image must be bound to memory

Valid Usage (Implicit)
  • VUID-vkGetImageMemoryRequirements-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageMemoryRequirements-image-parameter
    image must be a valid VkImage handle

  • VUID-vkGetImageMemoryRequirements-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements structure

  • VUID-vkGetImageMemoryRequirements-image-parent
    image must have been created, allocated, or retrieved from device

The VkMemoryRequirements structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkMemoryRequirements {
    VkDeviceSize    size;
    VkDeviceSize    alignment;
    uint32_t        memoryTypeBits;
} VkMemoryRequirements;
  • size is the size, in bytes, of the memory allocation required for the resource.

  • alignment is the alignment, in bytes, of the offset within the allocation required for the resource.

  • memoryTypeBits is a bitmask and contains one bit set for every supported memory type for the resource. Bit i is set if and only if the memory type i in the VkPhysicalDeviceMemoryProperties structure for the physical device is supported for the resource.

The precise size of images that will be bound to external Android hardware buffer memory is unknown until the memory has been imported or allocated, so applications must not call vkGetImageMemoryRequirements or vkGetImageMemoryRequirements2 with such an VkImage before it has been bound to memory. For this reason, applications also must not call vkGetDeviceImageMemoryRequirements with a VkImageCreateInfo describing an external Android hardware buffer. When importing Android hardware buffer memory, the allocationSize can be determined by calling vkGetAndroidHardwareBufferPropertiesANDROID. When allocating new memory for a VkImage that can be exported to an Android hardware buffer, the memory’s allocationSize must be zero; the actual size will be determined by the dedicated image’s parameters. After the memory has been allocated, the amount of space allocated from the memory’s heap can be obtained by getting the image’s memory requirements or by calling vkGetAndroidHardwareBufferPropertiesANDROID with the Android hardware buffer exported from the memory.

When allocating new memory for a VkBuffer that can be exported to an Android hardware buffer an application may still call vkGetBufferMemoryRequirements or vkGetBufferMemoryRequirements2 with VkBuffer before it has been bound to memory.

If the resource being queried was created with the VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, or VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT external memory handle type, the value of size has no meaning and should be ignored.

  • The memoryTypeBits member always contains at least one bit set.

  • If buffer is a VkBuffer not created with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT bit set, or if image is linear image, then the memoryTypeBits member always contains at least one bit set corresponding to a VkMemoryType with a propertyFlags that has both the VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT bit and the VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bit set. In other words, mappable coherent memory can always be attached to these objects.

  • If buffer was created with VkExternalMemoryBufferCreateInfo::handleTypes set to 0 or image was created with VkExternalMemoryImageCreateInfo::handleTypes set to 0, the memoryTypeBits member always contains at least one bit set corresponding to a VkMemoryType with a propertyFlags that has the VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit set.

  • The memoryTypeBits member is identical for all VkBuffer objects created with the same value for the flags and usage members in the VkBufferCreateInfo structure and the handleTypes member of the VkExternalMemoryBufferCreateInfo structure passed to vkCreateBuffer. Further, if usage1 and usage2 of type VkBufferUsageFlags are such that the bits set in usage2 are a subset of the bits set in usage1, and they have the same flags and VkExternalMemoryBufferCreateInfo::handleTypes, then the bits set in memoryTypeBits returned for usage1 must be a subset of the bits set in memoryTypeBits returned for usage2, for all values of flags.

  • The alignment member is a power of two.

  • The alignment member is identical for all VkBuffer objects created with the same combination of values for the usage and flags members in the VkBufferCreateInfo structure passed to vkCreateBuffer.

  • If the maintenance4 feature is enabled, then the alignment member is identical for all VkImage objects created with the same combination of values for the flags, imageType, format, extent, mipLevels, arrayLayers, samples, tiling and usage members in the VkImageCreateInfo structure passed to vkCreateImage.

  • The alignment member satisfies the buffer descriptor offset alignment requirements associated with the VkBuffer’s usage:

    • If usage included VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT or VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, alignment must be an integer multiple of VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment.

    • If usage included VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, alignment must be an integer multiple of VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment.

    • If usage included VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, alignment must be an integer multiple of VkPhysicalDeviceLimits::minStorageBufferOffsetAlignment.

  • For images created with a color format, the memoryTypeBits member is identical for all VkImage objects created with the same combination of values for the tiling member, the VK_IMAGE_CREATE_SPARSE_BINDING_BIT bit of the flags member, the VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT bit of the flags member, handleTypes member of VkExternalMemoryImageCreateInfo, and the VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT of the usage member in the VkImageCreateInfo structure passed to vkCreateImage.

  • For images created with a depth/stencil format, the memoryTypeBits member is identical for all VkImage objects created with the same combination of values for the format member, the tiling member, the VK_IMAGE_CREATE_SPARSE_BINDING_BIT bit of the flags member, the VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT bit of the flags member, handleTypes member of VkExternalMemoryImageCreateInfo, and the VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT of the usage member in the VkImageCreateInfo structure passed to vkCreateImage.

  • If the memory requirements are for a VkImage, the memoryTypeBits member must not refer to a VkMemoryType with a propertyFlags that has the VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit set if the image did not have VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT bit set in the usage member of the VkImageCreateInfo structure passed to vkCreateImage.

  • If the memory requirements are for a VkBuffer, the memoryTypeBits member must not refer to a VkMemoryType with a propertyFlags that has the VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit set.

    Note

    The implication of this requirement is that lazily allocated memory is disallowed for buffers in all cases.

  • The size member is identical for all VkBuffer objects created with the same combination of creation parameters specified in VkBufferCreateInfo and its pNext chain.

  • The size member is identical for all VkImage objects created with the same combination of creation parameters specified in VkImageCreateInfo and its pNext chain.

    Note

    This, however, does not imply that they interpret the contents of the bound memory identically with each other. That additional guarantee, however, can be explicitly requested using VK_IMAGE_CREATE_ALIAS_BIT.

  • If the maintenance4 feature is enabled, these additional guarantees apply:

To determine the memory requirements for a buffer resource, call:

// Provided by VK_VERSION_1_1
void vkGetBufferMemoryRequirements2(
    VkDevice                                    device,
    const VkBufferMemoryRequirementsInfo2*      pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);

or the equivalent command

// Provided by VK_KHR_get_memory_requirements2
void vkGetBufferMemoryRequirements2KHR(
    VkDevice                                    device,
    const VkBufferMemoryRequirementsInfo2*      pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device that owns the buffer.

  • pInfo is a pointer to a VkBufferMemoryRequirementsInfo2 structure containing parameters required for the memory requirements query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.

Valid Usage (Implicit)
  • VUID-vkGetBufferMemoryRequirements2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetBufferMemoryRequirements2-pInfo-parameter
    pInfo must be a valid pointer to a valid VkBufferMemoryRequirementsInfo2 structure

  • VUID-vkGetBufferMemoryRequirements2-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

To determine the memory requirements for a buffer resource without creating an object, call:

// Provided by VK_VERSION_1_3
void vkGetDeviceBufferMemoryRequirements(
    VkDevice                                    device,
    const VkDeviceBufferMemoryRequirements*     pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);

or the equivalent command

// Provided by VK_KHR_maintenance4
void vkGetDeviceBufferMemoryRequirementsKHR(
    VkDevice                                    device,
    const VkDeviceBufferMemoryRequirements*     pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device intended to own the buffer.

  • pInfo is a pointer to a VkDeviceBufferMemoryRequirements structure containing parameters required for the memory requirements query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.

Valid Usage (Implicit)
  • VUID-vkGetDeviceBufferMemoryRequirements-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceBufferMemoryRequirements-pInfo-parameter
    pInfo must be a valid pointer to a valid VkDeviceBufferMemoryRequirements structure

  • VUID-vkGetDeviceBufferMemoryRequirements-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

The VkBufferMemoryRequirementsInfo2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkBufferMemoryRequirementsInfo2 {
    VkStructureType    sType;
    const void*        pNext;
    VkBuffer           buffer;
} VkBufferMemoryRequirementsInfo2;

or the equivalent

// Provided by VK_KHR_get_memory_requirements2
typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • buffer is the buffer to query.

Valid Usage (Implicit)
  • VUID-VkBufferMemoryRequirementsInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2

  • VUID-VkBufferMemoryRequirementsInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkBufferMemoryRequirementsInfo2-buffer-parameter
    buffer must be a valid VkBuffer handle

The VkDeviceBufferMemoryRequirements structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkDeviceBufferMemoryRequirements {
    VkStructureType              sType;
    const void*                  pNext;
    const VkBufferCreateInfo*    pCreateInfo;
} VkDeviceBufferMemoryRequirements;

or the equivalent

// Provided by VK_KHR_maintenance4
typedef VkDeviceBufferMemoryRequirements VkDeviceBufferMemoryRequirementsKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pCreateInfo is a pointer to a VkBufferCreateInfo structure containing parameters affecting creation of the buffer to query.

Valid Usage (Implicit)
  • VUID-VkDeviceBufferMemoryRequirements-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS

  • VUID-VkDeviceBufferMemoryRequirements-pNext-pNext
    pNext must be NULL

  • VUID-VkDeviceBufferMemoryRequirements-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkBufferCreateInfo structure

To determine the memory requirements for an image resource, call:

// Provided by VK_VERSION_1_1
void vkGetImageMemoryRequirements2(
    VkDevice                                    device,
    const VkImageMemoryRequirementsInfo2*       pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);

or the equivalent command

// Provided by VK_KHR_get_memory_requirements2
void vkGetImageMemoryRequirements2KHR(
    VkDevice                                    device,
    const VkImageMemoryRequirementsInfo2*       pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device that owns the image.

  • pInfo is a pointer to a VkImageMemoryRequirementsInfo2 structure containing parameters required for the memory requirements query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the image object are returned.

Valid Usage (Implicit)
  • VUID-vkGetImageMemoryRequirements2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageMemoryRequirements2-pInfo-parameter
    pInfo must be a valid pointer to a valid VkImageMemoryRequirementsInfo2 structure

  • VUID-vkGetImageMemoryRequirements2-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

To determine the memory requirements for an image resource without creating an object, call:

// Provided by VK_VERSION_1_3
void vkGetDeviceImageMemoryRequirements(
    VkDevice                                    device,
    const VkDeviceImageMemoryRequirements*      pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);

or the equivalent command

// Provided by VK_KHR_maintenance4
void vkGetDeviceImageMemoryRequirementsKHR(
    VkDevice                                    device,
    const VkDeviceImageMemoryRequirements*      pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device intended to own the image.

  • pInfo is a pointer to a VkDeviceImageMemoryRequirements structure containing parameters required for the memory requirements query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the image object are returned.

Valid Usage (Implicit)
  • VUID-vkGetDeviceImageMemoryRequirements-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceImageMemoryRequirements-pInfo-parameter
    pInfo must be a valid pointer to a valid VkDeviceImageMemoryRequirements structure

  • VUID-vkGetDeviceImageMemoryRequirements-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

The VkImageMemoryRequirementsInfo2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkImageMemoryRequirementsInfo2 {
    VkStructureType    sType;
    const void*        pNext;
    VkImage            image;
} VkImageMemoryRequirementsInfo2;

or the equivalent

// Provided by VK_KHR_get_memory_requirements2
typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • image is the image to query.

Valid Usage
  • VUID-VkImageMemoryRequirementsInfo2-image-01589
    If image was created with a multi-planar format and the VK_IMAGE_CREATE_DISJOINT_BIT flag, there must be a VkImagePlaneMemoryRequirementsInfo included in the pNext chain of the VkImageMemoryRequirementsInfo2 structure

  • VUID-VkImageMemoryRequirementsInfo2-image-02279
    If image was created with VK_IMAGE_CREATE_DISJOINT_BIT and with VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then there must be a VkImagePlaneMemoryRequirementsInfo included in the pNext chain of the VkImageMemoryRequirementsInfo2 structure

  • VUID-VkImageMemoryRequirementsInfo2-image-01590
    If image was not created with the VK_IMAGE_CREATE_DISJOINT_BIT flag, there must not be a VkImagePlaneMemoryRequirementsInfo included in the pNext chain of the VkImageMemoryRequirementsInfo2 structure

  • VUID-VkImageMemoryRequirementsInfo2-image-02280
    If image was created with a single-plane format and with any tiling other than VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then there must not be a VkImagePlaneMemoryRequirementsInfo included in the pNext chain of the VkImageMemoryRequirementsInfo2 structure

  • VUID-VkImageMemoryRequirementsInfo2-image-01897
    If image was created with the VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID external memory handle type, then image must be bound to memory

Valid Usage (Implicit)
  • VUID-VkImageMemoryRequirementsInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2

  • VUID-VkImageMemoryRequirementsInfo2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkImagePlaneMemoryRequirementsInfo

  • VUID-VkImageMemoryRequirementsInfo2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkImageMemoryRequirementsInfo2-image-parameter
    image must be a valid VkImage handle

The VkDeviceImageMemoryRequirements structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkDeviceImageMemoryRequirements {
    VkStructureType             sType;
    const void*                 pNext;
    const VkImageCreateInfo*    pCreateInfo;
    VkImageAspectFlagBits       planeAspect;
} VkDeviceImageMemoryRequirements;

or the equivalent

// Provided by VK_KHR_maintenance4
typedef VkDeviceImageMemoryRequirements VkDeviceImageMemoryRequirementsKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pCreateInfo is a pointer to a VkImageCreateInfo structure containing parameters affecting creation of the image to query.

  • planeAspect is a VkImageAspectFlagBits value specifying the aspect corresponding to the image plane to query. This parameter is ignored unless pCreateInfo::tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, or pCreateInfo::flags has VK_IMAGE_CREATE_DISJOINT_BIT set.

Valid Usage
  • VUID-VkDeviceImageMemoryRequirementsKHR-pCreateInfo-06416
    The pCreateInfo::pNext chain must not contain a VkImageSwapchainCreateInfoKHR structure

  • VUID-VkDeviceImageMemoryRequirements-pCreateInfo-06776
    The pCreateInfo::pNext chain must not contain a VkImageDrmFormatModifierExplicitCreateInfoEXT structure.

  • VUID-VkDeviceImageMemoryRequirementsKHR-pCreateInfo-06417
    If pCreateInfo::format specifies a multi-planar format and pCreateInfo::flags has VK_IMAGE_CREATE_DISJOINT_BIT set then planeAspect must not be VK_IMAGE_ASPECT_NONE_KHR

  • VUID-VkDeviceImageMemoryRequirementsKHR-pCreateInfo-06419
    If pCreateInfo::flags has VK_IMAGE_CREATE_DISJOINT_BIT set and if the pCreateInfo::tiling is VK_IMAGE_TILING_LINEAR or VK_IMAGE_TILING_OPTIMAL, then planeAspect must be a single valid format plane for the image (that is, for a two-plane image planeAspect must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT, and for a three-plane image planeAspect must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT)

  • VUID-VkDeviceImageMemoryRequirementsKHR-pCreateInfo-06420
    If pCreateInfo::tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then planeAspect must be a single valid memory plane for the image (that is, aspectMask must specify a plane index that is less than the VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount associated with the image’s format and VkImageDrmFormatModifierPropertiesEXT::drmFormatModifier)

Valid Usage (Implicit)
  • VUID-VkDeviceImageMemoryRequirements-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS

  • VUID-VkDeviceImageMemoryRequirements-pNext-pNext
    pNext must be NULL

  • VUID-VkDeviceImageMemoryRequirements-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkImageCreateInfo structure

  • VUID-VkDeviceImageMemoryRequirements-planeAspect-parameter
    If planeAspect is not 0, planeAspect must be a valid VkImageAspectFlagBits value

To determine the memory requirements for a plane of a disjoint image, add a VkImagePlaneMemoryRequirementsInfo structure to the pNext chain of the VkImageMemoryRequirementsInfo2 structure.

The VkImagePlaneMemoryRequirementsInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkImagePlaneMemoryRequirementsInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkImageAspectFlagBits    planeAspect;
} VkImagePlaneMemoryRequirementsInfo;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • planeAspect is a VkImageAspectFlagBits value specifying the aspect corresponding to the image plane to query.

Valid Usage
  • VUID-VkImagePlaneMemoryRequirementsInfo-planeAspect-02281
    If the image’s tiling is VK_IMAGE_TILING_LINEAR or VK_IMAGE_TILING_OPTIMAL, then planeAspect must be a single valid format plane for the image (that is, for a two-plane image planeAspect must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT, and for a three-plane image planeAspect must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT)

  • VUID-VkImagePlaneMemoryRequirementsInfo-planeAspect-02282
    If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then planeAspect must be a single valid memory plane for the image (that is, aspectMask must specify a plane index that is less than the VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount associated with the image’s format and VkImageDrmFormatModifierPropertiesEXT::drmFormatModifier)

Valid Usage (Implicit)
  • VUID-VkImagePlaneMemoryRequirementsInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO

  • VUID-VkImagePlaneMemoryRequirementsInfo-planeAspect-parameter
    planeAspect must be a valid VkImageAspectFlagBits value

The VkMemoryRequirements2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkMemoryRequirements2 {
    VkStructureType         sType;
    void*                   pNext;
    VkMemoryRequirements    memoryRequirements;
} VkMemoryRequirements2;

or the equivalent

// Provided by VK_KHR_get_memory_requirements2, VK_NV_ray_tracing
typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryRequirements is a VkMemoryRequirements structure describing the memory requirements of the resource.

Valid Usage (Implicit)
  • VUID-VkMemoryRequirements2-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2

  • VUID-VkMemoryRequirements2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkMemoryDedicatedRequirements

  • VUID-VkMemoryRequirements2-sType-unique
    The sType value of each struct in the pNext chain must be unique

The VkMemoryDedicatedRequirements structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedRequirements {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           prefersDedicatedAllocation;
    VkBool32           requiresDedicatedAllocation;
} VkMemoryDedicatedRequirements;

or the equivalent

// Provided by VK_KHR_dedicated_allocation
typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • prefersDedicatedAllocation specifies that the implementation would prefer a dedicated allocation for this resource. The application is still free to suballocate the resource but it may get better performance if a dedicated allocation is used.

  • requiresDedicatedAllocation specifies that a dedicated allocation is required for this resource.

To determine the dedicated allocation requirements of a buffer or image resource, add a VkMemoryDedicatedRequirements structure to the pNext chain of the VkMemoryRequirements2 structure passed as the pMemoryRequirements parameter of vkGetBufferMemoryRequirements2 or vkGetImageMemoryRequirements2, respectively.

Constraints on the values returned for buffer resources are:

  • requiresDedicatedAllocation may be VK_TRUE if the pNext chain of VkBufferCreateInfo for the call to vkCreateBuffer used to create the buffer being queried included a VkExternalMemoryBufferCreateInfo structure, and any of the handle types specified in VkExternalMemoryBufferCreateInfo::handleTypes requires dedicated allocation, as reported by vkGetPhysicalDeviceExternalBufferProperties in VkExternalBufferProperties::externalMemoryProperties.externalMemoryFeatures. Otherwise, requiresDedicatedAllocation will be VK_FALSE.

  • When the implementation sets requiresDedicatedAllocation to VK_TRUE, it must also set prefersDedicatedAllocation to VK_TRUE.

  • If VK_BUFFER_CREATE_SPARSE_BINDING_BIT was set in VkBufferCreateInfo::flags when buffer was created, then both prefersDedicatedAllocation and requiresDedicatedAllocation will be VK_FALSE.

Constraints on the values returned for image resources are:

Valid Usage (Implicit)
  • VUID-VkMemoryDedicatedRequirements-sType-sType
    sType must be VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS

To attach memory to a buffer object, call:

// Provided by VK_VERSION_1_0
VkResult vkBindBufferMemory(
    VkDevice                                    device,
    VkBuffer                                    buffer,
    VkDeviceMemory                              memory,
    VkDeviceSize                                memoryOffset);
  • device is the logical device that owns the buffer and memory.

  • buffer is the buffer to be attached to memory.

  • memory is a VkDeviceMemory object describing the device memory to attach.

  • memoryOffset is the start offset of the region of memory which is to be bound to the buffer. The number of bytes returned in the VkMemoryRequirements::size member in memory, starting from memoryOffset bytes, will be bound to the specified buffer.

vkBindBufferMemory is equivalent to passing the same parameters through VkBindBufferMemoryInfo to vkBindBufferMemory2.

Valid Usage
  • VUID-vkBindBufferMemory-buffer-01029
    buffer must not already be backed by a memory object

  • VUID-vkBindBufferMemory-buffer-01030
    buffer must not have been created with any sparse memory binding flags

  • VUID-vkBindBufferMemory-memoryOffset-01031
    memoryOffset must be less than the size of memory

  • VUID-vkBindBufferMemory-memory-01035
    memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer

  • VUID-vkBindBufferMemory-memoryOffset-01036
    memoryOffset must be an integer multiple of the alignment member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer

  • VUID-vkBindBufferMemory-size-01037
    The size member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer must be less than or equal to the size of memory minus memoryOffset

  • VUID-vkBindBufferMemory-buffer-01444
    If buffer requires a dedicated allocation (as reported by vkGetBufferMemoryRequirements2 in VkMemoryDedicatedRequirements::requiresDedicatedAllocation for buffer), memory must have been allocated with VkMemoryDedicatedAllocateInfo::buffer equal to buffer

  • VUID-vkBindBufferMemory-memory-01508
    If the VkMemoryAllocateInfo provided when memory was allocated included a VkMemoryDedicatedAllocateInfo structure in its pNext chain, and VkMemoryDedicatedAllocateInfo::buffer was not VK_NULL_HANDLE, then buffer must equal VkMemoryDedicatedAllocateInfo::buffer, and memoryOffset must be zero

  • VUID-vkBindBufferMemory-None-01898
    If buffer was created with the VK_BUFFER_CREATE_PROTECTED_BIT bit set, the buffer must be bound to a memory object allocated with a memory type that reports VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VUID-vkBindBufferMemory-None-01899
    If buffer was created with the VK_BUFFER_CREATE_PROTECTED_BIT bit not set, the buffer must not be bound to a memory object allocated with a memory type that reports VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VUID-vkBindBufferMemory-buffer-01038
    If buffer was created with VkDedicatedAllocationBufferCreateInfoNV::dedicatedAllocation equal to VK_TRUE, memory must have been allocated with VkDedicatedAllocationMemoryAllocateInfoNV::buffer equal to a buffer handle created with identical creation parameters to buffer and memoryOffset must be zero

  • VUID-vkBindBufferMemory-memory-02726
    If the value of VkExportMemoryAllocateInfo::handleTypes used to allocate memory is not 0, it must include at least one of the handles set in VkExternalMemoryBufferCreateInfo::handleTypes when buffer was created

  • VUID-vkBindBufferMemory-memory-02985
    If memory was allocated by a memory import operation, that is not VkImportAndroidHardwareBufferInfoANDROID with a non-NULL buffer value, the external handle type of the imported memory must also have been set in VkExternalMemoryBufferCreateInfo::handleTypes when buffer was created

  • VUID-vkBindBufferMemory-memory-02986
    If memory was allocated with the VkImportAndroidHardwareBufferInfoANDROID memory import operation with a non-NULL buffer value, VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID must also have been set in VkExternalMemoryBufferCreateInfo::handleTypes when buffer was created

  • VUID-vkBindBufferMemory-bufferDeviceAddress-03339
    If the VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress feature is enabled and buffer was created with the VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT bit set, memory must have been allocated with the VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT bit set

  • VUID-vkBindBufferMemory-buffer-06408
    If buffer was created with VkBufferCollectionBufferCreateInfoFUCHSIA chained to VkBufferCreateInfo::pNext, memory must be allocated with a VkImportMemoryBufferCollectionFUCHSIA chained to VkMemoryAllocateInfo::pNext

Valid Usage (Implicit)
  • VUID-vkBindBufferMemory-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkBindBufferMemory-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkBindBufferMemory-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-vkBindBufferMemory-buffer-parent
    buffer must have been created, allocated, or retrieved from device

  • VUID-vkBindBufferMemory-memory-parent
    memory must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to buffer must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR

To attach memory to buffer objects for one or more buffers at a time, call:

// Provided by VK_VERSION_1_1
VkResult vkBindBufferMemory2(
    VkDevice                                    device,
    uint32_t                                    bindInfoCount,
    const VkBindBufferMemoryInfo*               pBindInfos);

or the equivalent command

// Provided by VK_KHR_bind_memory2
VkResult vkBindBufferMemory2KHR(
    VkDevice                                    device,
    uint32_t                                    bindInfoCount,
    const VkBindBufferMemoryInfo*               pBindInfos);
  • device is the logical device that owns the buffers and memory.

  • bindInfoCount is the number of elements in pBindInfos.

  • pBindInfos is a pointer to an array of bindInfoCount VkBindBufferMemoryInfo structures describing buffers and memory to bind.

On some implementations, it may be more efficient to batch memory bindings into a single command.

Valid Usage (Implicit)
  • VUID-vkBindBufferMemory2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkBindBufferMemory2-pBindInfos-parameter
    pBindInfos must be a valid pointer to an array of bindInfoCount valid VkBindBufferMemoryInfo structures

  • VUID-vkBindBufferMemory2-bindInfoCount-arraylength
    bindInfoCount must be greater than 0

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR

VkBindBufferMemoryInfo contains members corresponding to the parameters of vkBindBufferMemory.

The VkBindBufferMemoryInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkBuffer           buffer;
    VkDeviceMemory     memory;
    VkDeviceSize       memoryOffset;
} VkBindBufferMemoryInfo;

or the equivalent

// Provided by VK_KHR_bind_memory2
typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • buffer is the buffer to be attached to memory.

  • memory is a VkDeviceMemory object describing the device memory to attach.

  • memoryOffset is the start offset of the region of memory which is to be bound to the buffer. The number of bytes returned in the VkMemoryRequirements::size member in memory, starting from memoryOffset bytes, will be bound to the specified buffer.

Valid Usage
  • VUID-VkBindBufferMemoryInfo-buffer-01029
    buffer must not already be backed by a memory object

  • VUID-VkBindBufferMemoryInfo-buffer-01030
    buffer must not have been created with any sparse memory binding flags

  • VUID-VkBindBufferMemoryInfo-memoryOffset-01031
    memoryOffset must be less than the size of memory

  • VUID-VkBindBufferMemoryInfo-memory-01035
    memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer

  • VUID-VkBindBufferMemoryInfo-memoryOffset-01036
    memoryOffset must be an integer multiple of the alignment member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer

  • VUID-VkBindBufferMemoryInfo-size-01037
    The size member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer must be less than or equal to the size of memory minus memoryOffset

  • VUID-VkBindBufferMemoryInfo-buffer-01444
    If buffer requires a dedicated allocation (as reported by vkGetBufferMemoryRequirements2 in VkMemoryDedicatedRequirements::requiresDedicatedAllocation for buffer), memory must have been allocated with VkMemoryDedicatedAllocateInfo::buffer equal to buffer

  • VUID-VkBindBufferMemoryInfo-memory-01508
    If the VkMemoryAllocateInfo provided when memory was allocated included a VkMemoryDedicatedAllocateInfo structure in its pNext chain, and VkMemoryDedicatedAllocateInfo::buffer was not VK_NULL_HANDLE, then buffer must equal VkMemoryDedicatedAllocateInfo::buffer, and memoryOffset must be zero

  • VUID-VkBindBufferMemoryInfo-None-01898
    If buffer was created with the VK_BUFFER_CREATE_PROTECTED_BIT bit set, the buffer must be bound to a memory object allocated with a memory type that reports VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VUID-VkBindBufferMemoryInfo-None-01899
    If buffer was created with the VK_BUFFER_CREATE_PROTECTED_BIT bit not set, the buffer must not be bound to a memory object allocated with a memory type that reports VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VUID-VkBindBufferMemoryInfo-buffer-01038
    If buffer was created with VkDedicatedAllocationBufferCreateInfoNV::dedicatedAllocation equal to VK_TRUE, memory must have been allocated with VkDedicatedAllocationMemoryAllocateInfoNV::buffer equal to a buffer handle created with identical creation parameters to buffer and memoryOffset must be zero

  • VUID-VkBindBufferMemoryInfo-memory-02726
    If the value of VkExportMemoryAllocateInfo::handleTypes used to allocate memory is not 0, it must include at least one of the handles set in VkExternalMemoryBufferCreateInfo::handleTypes when buffer was created

  • VUID-VkBindBufferMemoryInfo-memory-02985
    If memory was allocated by a memory import operation, that is not VkImportAndroidHardwareBufferInfoANDROID with a non-NULL buffer value, the external handle type of the imported memory must also have been set in VkExternalMemoryBufferCreateInfo::handleTypes when buffer was created

  • VUID-VkBindBufferMemoryInfo-memory-02986
    If memory was allocated with the VkImportAndroidHardwareBufferInfoANDROID memory import operation with a non-NULL buffer value, VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID must also have been set in VkExternalMemoryBufferCreateInfo::handleTypes when buffer was created

  • VUID-VkBindBufferMemoryInfo-bufferDeviceAddress-03339
    If the VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress feature is enabled and buffer was created with the VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT bit set, memory must have been allocated with the VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT bit set

  • VUID-VkBindBufferMemoryInfo-buffer-06408
    If buffer was created with VkBufferCollectionBufferCreateInfoFUCHSIA chained to VkBufferCreateInfo::pNext, memory must be allocated with a VkImportMemoryBufferCollectionFUCHSIA chained to VkMemoryAllocateInfo::pNext

  • VUID-VkBindBufferMemoryInfo-pNext-01605
    If the pNext chain includes a VkBindBufferMemoryDeviceGroupInfo structure, all instances of memory specified by VkBindBufferMemoryDeviceGroupInfo::pDeviceIndices must have been allocated

Valid Usage (Implicit)
  • VUID-VkBindBufferMemoryInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO

  • VUID-VkBindBufferMemoryInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkBindBufferMemoryDeviceGroupInfo

  • VUID-VkBindBufferMemoryInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkBindBufferMemoryInfo-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-VkBindBufferMemoryInfo-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-VkBindBufferMemoryInfo-commonparent
    Both of buffer, and memory must have been created, allocated, or retrieved from the same VkDevice

The VkBindBufferMemoryDeviceGroupInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryDeviceGroupInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           deviceIndexCount;
    const uint32_t*    pDeviceIndices;
} VkBindBufferMemoryDeviceGroupInfo;

or the equivalent

// Provided by VK_KHR_bind_memory2 with VK_KHR_device_group
typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceIndexCount is the number of elements in pDeviceIndices.

  • pDeviceIndices is a pointer to an array of device indices.

If the pNext chain of VkBindBufferMemoryInfo includes a VkBindBufferMemoryDeviceGroupInfo structure, then that structure determines how memory is bound to buffers across multiple devices in a device group.

If deviceIndexCount is greater than zero, then on device index i the buffer is attached to the instance of memory on the physical device with device index pDeviceIndices[i].

If deviceIndexCount is zero and memory comes from a memory heap with the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if pDeviceIndices contains consecutive indices from zero to the number of physical devices in the logical device, minus one. In other words, by default each physical device attaches to its own instance of memory.

If deviceIndexCount is zero and memory comes from a memory heap without the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if pDeviceIndices contains an array of zeros. In other words, by default each physical device attaches to instance zero.

Valid Usage
  • VUID-VkBindBufferMemoryDeviceGroupInfo-deviceIndexCount-01606
    deviceIndexCount must either be zero or equal to the number of physical devices in the logical device

  • VUID-VkBindBufferMemoryDeviceGroupInfo-pDeviceIndices-01607
    All elements of pDeviceIndices must be valid device indices

Valid Usage (Implicit)
  • VUID-VkBindBufferMemoryDeviceGroupInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO

  • VUID-VkBindBufferMemoryDeviceGroupInfo-pDeviceIndices-parameter
    If deviceIndexCount is not 0, pDeviceIndices must be a valid pointer to an array of deviceIndexCount uint32_t values

To attach memory to a VkImage object created without the VK_IMAGE_CREATE_DISJOINT_BIT set, call:

// Provided by VK_VERSION_1_0
VkResult vkBindImageMemory(
    VkDevice                                    device,
    VkImage                                     image,
    VkDeviceMemory                              memory,
    VkDeviceSize                                memoryOffset);
  • device is the logical device that owns the image and memory.

  • image is the image.

  • memory is the VkDeviceMemory object describing the device memory to attach.

  • memoryOffset is the start offset of the region of memory which is to be bound to the image. The number of bytes returned in the VkMemoryRequirements::size member in memory, starting from memoryOffset bytes, will be bound to the specified image.

vkBindImageMemory is equivalent to passing the same parameters through VkBindImageMemoryInfo to vkBindImageMemory2.

Valid Usage
  • VUID-vkBindImageMemory-image-01044
    image must not already be backed by a memory object

  • VUID-vkBindImageMemory-image-01045
    image must not have been created with any sparse memory binding flags

  • VUID-vkBindImageMemory-memoryOffset-01046
    memoryOffset must be less than the size of memory

  • VUID-vkBindImageMemory-image-01445
    If image requires a dedicated allocation (as reported by vkGetImageMemoryRequirements2 in VkMemoryDedicatedRequirements::requiresDedicatedAllocation for image), memory must have been created with VkMemoryDedicatedAllocateInfo::image equal to image

  • VUID-vkBindImageMemory-memory-02628
    If the dedicated allocation image aliasing feature is not enabled, and the VkMemoryAllocateInfo provided when memory was allocated included a VkMemoryDedicatedAllocateInfo structure in its pNext chain, and VkMemoryDedicatedAllocateInfo::image was not VK_NULL_HANDLE, then image must equal VkMemoryDedicatedAllocateInfo::image and memoryOffset must be zero

  • VUID-vkBindImageMemory-memory-02629
    If the dedicated allocation image aliasing feature is enabled, and the VkMemoryAllocateInfo provided when memory was allocated included a VkMemoryDedicatedAllocateInfo structure in its pNext chain, and VkMemoryDedicatedAllocateInfo::image was not VK_NULL_HANDLE, then memoryOffset must be zero, and image must be either equal to VkMemoryDedicatedAllocateInfo::image or an image that was created using the same parameters in VkImageCreateInfo, with the exception that extent and arrayLayers may differ subject to the following restrictions: every dimension in the extent parameter of the image being bound must be equal to or smaller than the original image for which the allocation was created; and the arrayLayers parameter of the image being bound must be equal to or smaller than the original image for which the allocation was created

  • VUID-vkBindImageMemory-None-01901
    If image was created with the VK_IMAGE_CREATE_PROTECTED_BIT bit set, the image must be bound to a memory object allocated with a memory type that reports VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VUID-vkBindImageMemory-None-01902
    If image was created with the VK_IMAGE_CREATE_PROTECTED_BIT bit not set, the image must not be bound to a memory object created with a memory type that reports VK_MEMORY_PROPERTY_PROTECTED_BIT

  • VUID-vkBindImageMemory-image-01050
    If image was created with VkDedicatedAllocationImageCreateInfoNV::dedicatedAllocation equal to VK_TRUE, memory must have been created with VkDedicatedAllocationMemoryAllocateInfoNV::image equal to an image handle created with identical creation parameters to image and memoryOffset must be zero

  • VUID-vkBindImageMemory-memory-02728
    If the value of VkExportMemoryAllocateInfo::handleTypes used to allocate memory is not 0, it must include at least one of the handles set in VkExternalMemoryImageCreateInfo::handleTypes when image was created

  • VUID-vkBindImageMemory-memory-02989
    If memory was created by a memory import operation, that is not VkImportAndroidHardwareBufferInfoANDROID with a non-NULL buffer value, the external handle type of the imported memory must also have been set in VkExternalMemoryImageCreateInfo::handleTypes when image was created

  • VUID-vkBindImageMemory-memory-02990
    If memory was created with the VkImportAndroidHardwareBufferInfoANDROID memory import operation with a non-NULL buffer value, VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID must also have been set in VkExternalMemoryImageCreateInfo::handleTypes when image was created

  • VUID-vkBindImageMemory-image-01608
    image must not have been created with the VK_IMAGE_CREATE_DISJOINT_BIT set

  • VUID-vkBindImageMemory-memory-01047
    memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetImageMemoryRequirements with image

  • VUID-vkBindImageMemory-memoryOffset-01048
    memoryOffset must be an integer multiple of the alignment member of the VkMemoryRequirements structure returned from a call to vkGetImageMemoryRequirements with image

  • VUID-vkBindImageMemory-size-01049
    The difference of the size of memory and memoryOffset must be greater than or equal to the size member of the VkMemoryRequirements structure returned from a call to vkGetImageMemoryRequirements with the same image

  • VUID-vkBindImageMemory-image-06392
    If image was created with VkBufferCollectionImageCreateInfoFUCHSIA chained to VkImageCreateInfo::pNext, memory must be allocated with a VkImportMemoryBufferCollectionFUCHSIA chained to VkMemoryAllocateInfo::pNext

Valid Usage (Implicit)
  • VUID-vkBindImageMemory-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkBindImageMemory-image-parameter
    image must be a valid VkImage handle

  • VUID-vkBindImageMemory-memory-parameter
    memory must be a valid VkDeviceMemory handle

  • VUID-vkBindImageMemory-image-parent
    image must have been created, allocated, or retrieved from device

  • VUID-vkBindImageMemory-memory-parent
    memory must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to image must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To attach memory to image objects for one or more images at a time, call:

// Provided by VK_VERSION_1_1
VkResult vkBindImageMemory2(
    VkDevice                                    device,
    uint32_t                                    bindInfoCount,
    const VkBindImageMemoryInfo*                pBindInfos);

or the equivalent command

// Provided by VK_KHR_bind_memory2
VkResult vkBindImageMemory2KHR(
    VkDevice                                    device,
    uint32_t                                    bindInfoCount,
    const VkBindImageMemoryInfo*                pBindInfos);
  • device is the logical device that owns the images and memory.

  • bindInfoCount is the number of elements in pBindInfos.

  • pBindInfos is a pointer to an array of VkBindImageMemoryInfo structures, describing images and memory to bind.

On some implementations, it may be more efficient to batch memory bindings into a single command.

Valid Usage
  • VUID-vkBindImageMemory2-pBindInfos-02858
    If any VkBindImageMemoryInfo::image was created with VK_IMAGE_CREATE_DISJOINT_BIT then all planes of VkBindImageMemoryInfo::image must be bound individually in separate pBindInfos

  • VUID-vkBindImageMemory2-pBindInfos-04006
    pBindInfos must not refer to the same image subresource more than once

Valid Usage (Implicit)
  • VUID-vkBindImageMemory2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkBindImageMemory2-pBindInfos-parameter
    pBindInfos must be a valid pointer to an array of bindInfoCount valid VkBindImageMemoryInfo structures

  • VUID-vkBindImageMemory2-bindInfoCount-arraylength
    bindInfoCount must be greater than 0

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

VkBindImageMemoryInfo contains members corresponding to the parameters of vkBindImageMemory.

The VkBindImageMemoryInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkImage            image;
    VkDeviceMemory     memory;
    VkDeviceSize       memoryOffset;
} VkBindImageMemoryInfo;

or the equivalent

// Provided by VK_KHR_bind_memory2
typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • image is the image to be attached to memory.

  • memory is a VkDeviceMemory object describing the device memory to attach.

  • memoryOffset is the start offset of the region of memory which is to be bound to the image. The number of bytes returned in the VkMemoryRequirements::size member in memory, starting from memoryOffset bytes, will be bound to the specified image.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkBindImageMemoryInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO

  • VUID-VkBindImageMemoryInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkBindImageMemoryDeviceGroupInfo, VkBindImageMemorySwapchainInfoKHR, or VkBindImagePlaneMemoryInfo

  • VUID-VkBindImageMemoryInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkBindImageMemoryInfo-image-parameter
    image must be a valid VkImage handle

  • VUID-VkBindImageMemoryInfo-commonparent
    Both of image, and memory that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkBindImageMemoryDeviceGroupInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryDeviceGroupInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           deviceIndexCount;
    const uint32_t*    pDeviceIndices;
    uint32_t           splitInstanceBindRegionCount;
    const VkRect2D*    pSplitInstanceBindRegions;
} VkBindImageMemoryDeviceGroupInfo;

or the equivalent

// Provided by VK_KHR_bind_memory2 with VK_KHR_device_group
typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceIndexCount is the number of elements in pDeviceIndices.

  • pDeviceIndices is a pointer to an array of device indices.

  • splitInstanceBindRegionCount is the number of elements in pSplitInstanceBindRegions.

  • pSplitInstanceBindRegions is a pointer to an array of VkRect2D structures describing which regions of the image are attached to each instance of memory.

If the pNext chain of VkBindImageMemoryInfo includes a VkBindImageMemoryDeviceGroupInfo structure, then that structure determines how memory is bound to images across multiple devices in a device group.

If deviceIndexCount is greater than zero, then on device index i image is attached to the instance of the memory on the physical device with device index pDeviceIndices[i].

Let N be the number of physical devices in the logical device. If splitInstanceBindRegionCount is greater than zero, then pSplitInstanceBindRegions is a pointer to an array of N2 rectangles, where the image region specified by the rectangle at element i*N+j in resource instance i is bound to the memory instance j. The blocks of the memory that are bound to each sparse image block region use an offset in memory, relative to memoryOffset, computed as if the whole image was being bound to a contiguous range of memory. In other words, horizontally adjacent image blocks use consecutive blocks of memory, vertically adjacent image blocks are separated by the number of bytes per block multiplied by the width in blocks of image, and the block at (0,0) corresponds to memory starting at memoryOffset.

If splitInstanceBindRegionCount and deviceIndexCount are zero and the memory comes from a memory heap with the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if pDeviceIndices contains consecutive indices from zero to the number of physical devices in the logical device, minus one. In other words, by default each physical device attaches to its own instance of the memory.

If splitInstanceBindRegionCount and deviceIndexCount are zero and the memory comes from a memory heap without the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if pDeviceIndices contains an array of zeros. In other words, by default each physical device attaches to instance zero.

Valid Usage
  • VUID-VkBindImageMemoryDeviceGroupInfo-deviceIndexCount-01633
    At least one of deviceIndexCount and splitInstanceBindRegionCount must be zero

  • VUID-VkBindImageMemoryDeviceGroupInfo-deviceIndexCount-01634
    deviceIndexCount must either be zero or equal to the number of physical devices in the logical device

  • VUID-VkBindImageMemoryDeviceGroupInfo-pDeviceIndices-01635
    All elements of pDeviceIndices must be valid device indices

  • VUID-VkBindImageMemoryDeviceGroupInfo-splitInstanceBindRegionCount-01636
    splitInstanceBindRegionCount must either be zero or equal to the number of physical devices in the logical device squared

  • VUID-VkBindImageMemoryDeviceGroupInfo-pSplitInstanceBindRegions-01637
    Elements of pSplitInstanceBindRegions that correspond to the same instance of an image must not overlap

  • VUID-VkBindImageMemoryDeviceGroupInfo-offset-01638
    The offset.x member of any element of pSplitInstanceBindRegions must be a multiple of the sparse image block width (VkSparseImageFormatProperties::imageGranularity.width) of all non-metadata aspects of the image

  • VUID-VkBindImageMemoryDeviceGroupInfo-offset-01639
    The offset.y member of any element of pSplitInstanceBindRegions must be a multiple of the sparse image block height (VkSparseImageFormatProperties::imageGranularity.height) of all non-metadata aspects of the image

  • VUID-VkBindImageMemoryDeviceGroupInfo-extent-01640
    The extent.width member of any element of pSplitInstanceBindRegions must either be a multiple of the sparse image block width of all non-metadata aspects of the image, or else extent.width + offset.x must equal the width of the image subresource

  • VUID-VkBindImageMemoryDeviceGroupInfo-extent-01641
    The extent.height member of any element of pSplitInstanceBindRegions must either be a multiple of the sparse image block height of all non-metadata aspects of the image, or else extent.height + offset.y must equal the height of the image subresource

Valid Usage (Implicit)
  • VUID-VkBindImageMemoryDeviceGroupInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO

  • VUID-VkBindImageMemoryDeviceGroupInfo-pDeviceIndices-parameter
    If deviceIndexCount is not 0, pDeviceIndices must be a valid pointer to an array of deviceIndexCount uint32_t values

  • VUID-VkBindImageMemoryDeviceGroupInfo-pSplitInstanceBindRegions-parameter
    If splitInstanceBindRegionCount is not 0, pSplitInstanceBindRegions must be a valid pointer to an array of splitInstanceBindRegionCount VkRect2D structures

If the pNext chain of VkBindImageMemoryInfo includes a VkBindImageMemorySwapchainInfoKHR structure, then that structure includes a swapchain handle and image index indicating that the image will be bound to memory from that swapchain.

The VkBindImageMemorySwapchainInfoKHR structure is defined as:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkBindImageMemorySwapchainInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkSwapchainKHR     swapchain;
    uint32_t           imageIndex;
} VkBindImageMemorySwapchainInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • swapchain is VK_NULL_HANDLE or a swapchain handle.

  • imageIndex is an image index within swapchain.

If swapchain is not NULL, the swapchain and imageIndex are used to determine the memory that the image is bound to, instead of memory and memoryOffset.

Memory can be bound to a swapchain and use the pDeviceIndices or pSplitInstanceBindRegions members of VkBindImageMemoryDeviceGroupInfo.

Valid Usage
  • VUID-VkBindImageMemorySwapchainInfoKHR-imageIndex-01644
    imageIndex must be less than the number of images in swapchain

Valid Usage (Implicit)
  • VUID-VkBindImageMemorySwapchainInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR

  • VUID-VkBindImageMemorySwapchainInfoKHR-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

Host Synchronization
  • Host access to swapchain must be externally synchronized

In order to bind planes of a disjoint image, add a VkBindImagePlaneMemoryInfo structure to the pNext chain of VkBindImageMemoryInfo.

The VkBindImagePlaneMemoryInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkBindImagePlaneMemoryInfo {
    VkStructureType          sType;
    const void*              pNext;
    VkImageAspectFlagBits    planeAspect;
} VkBindImagePlaneMemoryInfo;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • planeAspect is a VkImageAspectFlagBits value specifying the aspect of the disjoint image plane to bind.

Valid Usage
  • VUID-VkBindImagePlaneMemoryInfo-planeAspect-02283
    If the image’s tiling is VK_IMAGE_TILING_LINEAR or VK_IMAGE_TILING_OPTIMAL, then planeAspect must be a single valid format plane for the image (that is, for a two-plane image planeAspect must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT, and for a three-plane image planeAspect must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or VK_IMAGE_ASPECT_PLANE_2_BIT)

  • VUID-VkBindImagePlaneMemoryInfo-planeAspect-02284
    If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then planeAspect must be a single valid memory plane for the image (that is, aspectMask must specify a plane index that is less than the VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount associated with the image’s format and VkImageDrmFormatModifierPropertiesEXT::drmFormatModifier)

Valid Usage (Implicit)
  • VUID-VkBindImagePlaneMemoryInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO

  • VUID-VkBindImagePlaneMemoryInfo-planeAspect-parameter
    planeAspect must be a valid VkImageAspectFlagBits value

Buffer-Image Granularity

The implementation-dependent limit bufferImageGranularity specifies a page-like granularity at which linear and non-linear resources must be placed in adjacent memory locations to avoid aliasing. Two resources which do not satisfy this granularity requirement are said to alias. bufferImageGranularity is specified in bytes, and must be a power of two. Implementations which do not impose a granularity restriction may report a bufferImageGranularity value of one.

Note

Despite its name, bufferImageGranularity is really a granularity between “linear” and “non-linear” resources.

Given resourceA at the lower memory offset and resourceB at the higher memory offset in the same VkDeviceMemory object, where one resource is linear and the other is non-linear (as defined in the Glossary), and the following:

resourceA.end       = resourceA.memoryOffset + resourceA.size - 1
resourceA.endPage   = resourceA.end & ~(bufferImageGranularity-1)
resourceB.start     = resourceB.memoryOffset
resourceB.startPage = resourceB.start & ~(bufferImageGranularity-1)

The following property must hold:

resourceA.endPage < resourceB.startPage

That is, the end of the first resource (A) and the beginning of the second resource (B) must be on separate “pages” of size bufferImageGranularity. bufferImageGranularity may be different than the physical page size of the memory heap. This restriction is only needed when a linear resource and a non-linear resource are adjacent in memory and will be used simultaneously. The memory ranges of adjacent resources can be closer than bufferImageGranularity, provided they meet the alignment requirement for the objects in question.

Sparse block size in bytes and sparse image and buffer memory alignments must all be multiples of the bufferImageGranularity. Therefore, memory bound to sparse resources naturally satisfies the bufferImageGranularity.

12.8. Resource Sharing Mode

Buffer and image objects are created with a sharing mode controlling how they can be accessed from queues. The supported sharing modes are:

// Provided by VK_VERSION_1_0
typedef enum VkSharingMode {
    VK_SHARING_MODE_EXCLUSIVE = 0,
    VK_SHARING_MODE_CONCURRENT = 1,
} VkSharingMode;
  • VK_SHARING_MODE_EXCLUSIVE specifies that access to any range or image subresource of the object will be exclusive to a single queue family at a time.

  • VK_SHARING_MODE_CONCURRENT specifies that concurrent access to any range or image subresource of the object from multiple queue families is supported.

Note

VK_SHARING_MODE_CONCURRENT may result in lower performance access to the buffer or image than VK_SHARING_MODE_EXCLUSIVE.

Ranges of buffers and image subresources of image objects created using VK_SHARING_MODE_EXCLUSIVE must only be accessed by queues in the queue family that has ownership of the resource. Upon creation, such resources are not owned by any queue family; ownership is implicitly acquired upon first use within a queue. Once a resource using VK_SHARING_MODE_EXCLUSIVE is owned by some queue family, the application must perform a queue family ownership transfer to make the memory contents of a range or image subresource accessible to a different queue family.

Note

Images still require a layout transition from VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED before being used on the first queue.

A queue family can take ownership of an image subresource or buffer range of a resource created with VK_SHARING_MODE_EXCLUSIVE, without an ownership transfer, in the same way as for a resource that was just created; however, taking ownership in this way has the effect that the contents of the image subresource or buffer range are undefined.

Ranges of buffers and image subresources of image objects created using VK_SHARING_MODE_CONCURRENT must only be accessed by queues from the queue families specified through the queueFamilyIndexCount and pQueueFamilyIndices members of the corresponding create info structures.

12.8.1. External Resource Sharing

Resources should only be accessed in the Vulkan instance that has exclusive ownership of their underlying memory. Only one Vulkan instance has exclusive ownership of a resource’s underlying memory at a given time, regardless of whether the resource was created using VK_SHARING_MODE_EXCLUSIVE or VK_SHARING_MODE_CONCURRENT. Applications can transfer ownership of a resource’s underlying memory only if the memory has been imported from or exported to another instance or external API using external memory handles. The semantics for transferring ownership outside of the instance are similar to those used for transferring ownership of VK_SHARING_MODE_EXCLUSIVE resources between queues, and is also accomplished using VkBufferMemoryBarrier or VkImageMemoryBarrier operations. To make the contents of the underlying memory accessible in the destination instance or API, applications must

  1. Release exclusive ownership from the source instance or API.

  2. Ensure the release operation has completed using semaphores or fences.

  3. Acquire exclusive ownership in the destination instance or API

Unlike queue ownership transfers, the destination instance or API is not specified explicitly when releasing ownership, nor is the source instance or API specified when acquiring ownership. Instead, the image or memory barrier’s dstQueueFamilyIndex or srcQueueFamilyIndex parameters are set to the reserved queue family index VK_QUEUE_FAMILY_EXTERNAL or VK_QUEUE_FAMILY_FOREIGN_EXT to represent the external destination or source respectively.

Binding a resource to a memory object shared between multiple Vulkan instances or other APIs does not change the ownership of the underlying memory. The first entity to access the resource implicitly acquires ownership. An entity can also implicitly take ownership from another entity in the same way without an explicit ownership transfer. However, taking ownership in this way has the effect that the contents of the underlying memory are undefined.

Accessing a resource backed by memory that is owned by a particular instance or API has the same semantics as accessing a VK_SHARING_MODE_EXCLUSIVE resource, with one exception: Implementations must ensure layout transitions performed on one member of a set of identical subresources of identical images that alias the same range of an underlying memory object affect the layout of all the subresources in the set.

As a corollary, writes to any image subresources in such a set must not make the contents of memory used by other subresources in the set undefined. An application can define the content of a subresource of one image by performing device writes to an identical subresource of another image provided both images are bound to the same region of external memory. Applications may also add resources to such a set after the content of the existing set members has been defined without making the content undefined by creating a new image with the initial layout VK_IMAGE_LAYOUT_UNDEFINED and binding it to the same region of external memory as the existing images.

Note

Because layout transitions apply to all identical images aliasing the same region of external memory, the actual layout of the memory backing a new image as well as an existing image with defined content will not be undefined. Such an image is not usable until it acquires ownership of its memory from the existing owner. Therefore, the layout specified as part of this transition will be the true initial layout of the image. The undefined layout specified when creating it is a placeholder to simplify valid usage requirements.

12.9. Memory Aliasing

A range of a VkDeviceMemory allocation is aliased if it is bound to multiple resources simultaneously, as described below, via vkBindImageMemory, vkBindBufferMemory, vkBindAccelerationStructureMemoryNV, via sparse memory bindings, or by binding the memory to resources in multiple Vulkan instances or external APIs using external memory handle export and import mechanisms.

Consider two resources, resourceA and resourceB, bound respectively to memory rangeA and rangeB. Let paddedRangeA and paddedRangeB be, respectively, rangeA and rangeB aligned to bufferImageGranularity. If the resources are both linear or both non-linear (as defined in the Glossary), then the resources alias the memory in the intersection of rangeA and rangeB. If one resource is linear and the other is non-linear, then the resources alias the memory in the intersection of paddedRangeA and paddedRangeB.

Applications can alias memory, but use of multiple aliases is subject to several constraints.

Note

Memory aliasing can be useful to reduce the total device memory footprint of an application, if some large resources are used for disjoint periods of time.

When a non-linear, non-VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image is bound to an aliased range, all image subresources of the image overlap the range. When a linear image is bound to an aliased range, the image subresources that (according to the image’s advertised layout) include bytes from the aliased range overlap the range. When a VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image has sparse image blocks bound to an aliased range, only image subresources including those sparse image blocks overlap the range, and when the memory bound to the image’s mip tail overlaps an aliased range all image subresources in the mip tail overlap the range.

Buffers, and linear image subresources in either the VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL layouts, are host-accessible subresources. That is, the host has a well-defined addressing scheme to interpret the contents, and thus the layout of the data in memory can be consistently interpreted across aliases if each of those aliases is a host-accessible subresource. Non-linear images, and linear image subresources in other layouts, are not host-accessible.

If two aliases are both host-accessible, then they interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.

If two aliases are both images that were created with identical creation parameters, both were created with the VK_IMAGE_CREATE_ALIAS_BIT flag set, and both are bound identically to memory except for VkBindImageMemoryDeviceGroupInfo::pDeviceIndices and VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions, then they interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.

Additionally, if an individual plane of a multi-planar image and a single-plane image alias the same memory, then they also interpret the contents of the memory in consistent ways under the same conditions, but with the following modifications:

  • Both must have been created with the VK_IMAGE_CREATE_DISJOINT_BIT flag.

  • The single-plane image must have a VkFormat that is equivalent to that of the multi-planar image’s individual plane.

  • The single-plane image and the individual plane of the multi-planar image must be bound identically to memory except for VkBindImageMemoryDeviceGroupInfo::pDeviceIndices and VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions.

  • The width and height of the single-plane image are derived from the multi-planar image’s dimensions in the manner listed for plane compatibility for the aliased plane.

  • If either image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then both images must be linear.

  • All other creation parameters must be identical

Aliases created by binding the same memory to resources in multiple Vulkan instances or external APIs using external memory handle export and import mechanisms interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.

Otherwise, the aliases interpret the contents of the memory differently, and writes via one alias make the contents of memory partially or completely undefined to the other alias. If the first alias is a host-accessible subresource, then the bytes affected are those written by the memory operations according to its addressing scheme. If the first alias is not host-accessible, then the bytes affected are those overlapped by the image subresources that were written. If the second alias is a host-accessible subresource, the affected bytes become undefined. If the second alias is not host-accessible, all sparse image blocks (for sparse partially-resident images) or all image subresources (for non-sparse image and fully resident sparse images) that overlap the affected bytes become undefined.

If any image subresources are made undefined due to writes to an alias, then each of those image subresources must have its layout transitioned from VK_IMAGE_LAYOUT_UNDEFINED to a valid layout before it is used, or from VK_IMAGE_LAYOUT_PREINITIALIZED if the memory has been written by the host. If any sparse blocks of a sparse image have been made undefined, then only the image subresources containing them must be transitioned.

Use of an overlapping range by two aliases must be separated by a memory dependency using the appropriate access types if at least one of those uses performs writes, whether the aliases interpret memory consistently or not. If buffer or image memory barriers are used, the scope of the barrier must contain the entire range and/or set of image subresources that overlap.

If two aliasing image views are used in the same framebuffer, then the render pass must declare the attachments using the VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, and follow the other rules listed in that section.

Note

Memory recycled via an application suballocator (i.e. without freeing and reallocating the memory objects) is not substantially different from memory aliasing. However, a suballocator usually waits on a fence before recycling a region of memory, and signaling a fence involves sufficient implicit dependencies to satisfy all the above requirements.

12.10. Buffer Collections

Fuchsia’s FIDL-based Sysmem service interoperates with Vulkan via the VK_FUCHSIA_buffer_collection extension.

A buffer collection is a set of one or more buffers which were allocated together as a group and which all have the same properties. These properties describe the buffers' internal representation, such as its dimensions and memory layout. This ensures that all of the buffers can be used interchangeably by tasks that require swapping among multiple buffers, such as double-buffered graphics rendering.

On Fuchsia, the Sysmem service uses buffer collections as a core construct in its design.

Buffer collections are represented by VkBufferCollectionFUCHSIA handles:

// Provided by VK_FUCHSIA_buffer_collection
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferCollectionFUCHSIA)

12.10.1. Definitions

  • FIDL - Fuchsia Interface Definition Language. The declarative language used to define FIDL interprocess communication interfaces on Fuchsia. FIDL files use the fidl extension. FIDL is also used to refer to the services defined by interfaces declared in the FIDL language

  • Sysmem - The FIDL service that facilitates optimal buffer sharing and reuse on Fuchsia

  • client - Any participant of the buffer collection e.g. the Vulkan application

  • token - A zx_handle_t Zircon channel object that allows participation in the buffer collection

12.10.2. Platform initialization for buffer collections

To initialize a buffer collection on Fuchsia:

  • Connect to the Sysmem service to initialize a Sysmem allocator

  • Create an initial buffer collection token using the Sysmem allocator

  • Duplicate the token for each participant beyond the initiator

  • See the Sysmem Overview and fuchsia.sysmem FIDL documentation on fuchsia.dev for more detailed information

12.10.3. Create the buffer collection

To create an VkBufferCollectionFUCHSIA for Vulkan to participate in the buffer collection:

// Provided by VK_FUCHSIA_buffer_collection
VkResult vkCreateBufferCollectionFUCHSIA(
    VkDevice                                    device,
    const VkBufferCollectionCreateInfoFUCHSIA*  pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkBufferCollectionFUCHSIA*                  pCollection);
Valid Usage (Implicit)
  • VUID-vkCreateBufferCollectionFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateBufferCollectionFUCHSIA-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkBufferCollectionCreateInfoFUCHSIA structure

  • VUID-vkCreateBufferCollectionFUCHSIA-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateBufferCollectionFUCHSIA-pCollection-parameter
    pCollection must be a valid pointer to a VkBufferCollectionFUCHSIA handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INVALID_EXTERNAL_HANDLE

  • VK_ERROR_INITIALIZATION_FAILED

Host Access

All functions referencing a VkBufferCollectionFUCHSIA must be externally synchronized with the exception of vkCreateBufferCollectionFUCHSIA.

The VkBufferCollectionCreateInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkBufferCollectionCreateInfoFUCHSIA {
    VkStructureType    sType;
    const void*        pNext;
    zx_handle_t        collectionToken;
} VkBufferCollectionCreateInfoFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • collectionToken is a zx_handle_t containing the Sysmem client’s buffer collection token

Valid Usage
  • VUID-VkBufferCollectionCreateInfoFUCHSIA-collectionToken-06393
    collectionToken must be a valid zx_handle_t to a Zircon channel allocated from Sysmem (fuchsia.sysmem.Allocator/AllocateSharedCollection) with ZX_DEFAULT_CHANNEL_RIGHTS rights

Valid Usage (Implicit)
  • VUID-VkBufferCollectionCreateInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA

  • VUID-VkBufferCollectionCreateInfoFUCHSIA-pNext-pNext
    pNext must be NULL

12.10.4. Set the constraints

Buffer collections can be established for VkImage allocations or VkBuffer allocations.

Set image-based buffer collection constraints

Setting the constraints on the buffer collection initiates the format negotiation and allocation of the buffer collection. To set the constraints on a VkImage buffer collection, call:

// Provided by VK_FUCHSIA_buffer_collection
VkResult vkSetBufferCollectionImageConstraintsFUCHSIA(
    VkDevice                                    device,
    VkBufferCollectionFUCHSIA                   collection,
    const VkImageConstraintsInfoFUCHSIA*        pImageConstraintsInfo);

vkSetBufferCollectionImageConstraintsFUCHSIA may fail if pImageConstraintsInfo::formatConstraintsCount is larger than the implementation-defined limit. If that occurs, vkSetBufferCollectionImageConstraintsFUCHSIA will return VK_ERROR_INITIALIZATION_FAILED.

vkSetBufferCollectionImageConstraintsFUCHSIA may fail if the implementation does not support any of the formats described by the pImageConstraintsInfo structure. If that occurs, vkSetBufferCollectionImageConstraintsFUCHSIA will return VK_ERROR_FORMAT_NOT_SUPPORTED.

Valid Usage
  • VUID-vkSetBufferCollectionImageConstraintsFUCHSIA-collection-06394
    vkSetBufferCollectionImageConstraintsFUCHSIA or vkSetBufferCollectionBufferConstraintsFUCHSIA must not have already been called on collection

Valid Usage (Implicit)
  • VUID-vkSetBufferCollectionImageConstraintsFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetBufferCollectionImageConstraintsFUCHSIA-collection-parameter
    collection must be a valid VkBufferCollectionFUCHSIA handle

  • VUID-vkSetBufferCollectionImageConstraintsFUCHSIA-pImageConstraintsInfo-parameter
    pImageConstraintsInfo must be a valid pointer to a valid VkImageConstraintsInfoFUCHSIA structure

  • VUID-vkSetBufferCollectionImageConstraintsFUCHSIA-collection-parent
    collection must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_FORMAT_NOT_SUPPORTED

The VkImageConstraintsInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkImageConstraintsInfoFUCHSIA {
    VkStructureType                               sType;
    const void*                                   pNext;
    uint32_t                                      formatConstraintsCount;
    const VkImageFormatConstraintsInfoFUCHSIA*    pFormatConstraints;
    VkBufferCollectionConstraintsInfoFUCHSIA      bufferCollectionConstraints;
    VkImageConstraintsInfoFlagsFUCHSIA            flags;
} VkImageConstraintsInfoFUCHSIA;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • formatConstraintsCount is the number of elements in pFormatConstraints.

  • pFormatConstraints is a pointer to an array of VkImageFormatConstraintsInfoFUCHSIA structures of size formatConstraintsCount that is used to further constrain buffer collection format selection for image-based buffer collections.

  • bufferCollectionConstraints is a VkBufferCollectionConstraintsInfoFUCHSIA structure used to supply parameters for the negotiation and allocation for buffer-based buffer collections.

  • flags is a VkImageConstraintsInfoFlagBitsFUCHSIA value specifying hints about the type of memory Sysmem should allocate for the buffer collection.

Valid Usage
  • VUID-VkImageConstraintsInfoFUCHSIA-pFormatConstraints-06395
    All elements of pFormatConstraints must have at least one bit set in its VkImageFormatConstraintsInfoFUCHSIA::requiredFormatFeatures

  • VUID-VkImageConstraintsInfoFUCHSIA-pFormatConstraints-06396
    If pFormatConstraints::imageCreateInfo::usage contains VK_IMAGE_USAGE_SAMPLED_BIT, then pFormatConstraints::requiredFormatFeatures must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

  • VUID-VkImageConstraintsInfoFUCHSIA-pFormatConstraints-06397
    If pFormatConstraints::imageCreateInfo::usage contains VK_IMAGE_USAGE_STORAGE_BIT, then pFormatConstraints::requiredFormatFeatures must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

  • VUID-VkImageConstraintsInfoFUCHSIA-pFormatConstraints-06398
    If pFormatConstraints::imageCreateInfo::usage contains VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, then pFormatConstraints::requiredFormatFeatures must contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkImageConstraintsInfoFUCHSIA-pFormatConstraints-06399
    If pFormatConstraints::imageCreateInfo::usage contains VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, then pFormatConstraints::requiredFormatFeatures must contain VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageConstraintsInfoFUCHSIA-pFormatConstraints-06400
    If pFormatConstraints::imageCreateInfo::usage contains VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, then pFormatConstraints::requiredFormatFeatures must contain at least one of VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT or VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

  • VUID-VkImageConstraintsInfoFUCHSIA-attachmentFragmentShadingRate-06401
    If the attachmentFragmentShadingRate feature is enabled, and pFormatConstraints::imageCreateInfo::usage contains VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, then pFormatConstraints::requiredFormatFeatures must contain VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

Valid Usage (Implicit)
  • VUID-VkImageConstraintsInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA

  • VUID-VkImageConstraintsInfoFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkImageConstraintsInfoFUCHSIA-pFormatConstraints-parameter
    pFormatConstraints must be a valid pointer to an array of formatConstraintsCount valid VkImageFormatConstraintsInfoFUCHSIA structures

  • VUID-VkImageConstraintsInfoFUCHSIA-bufferCollectionConstraints-parameter
    bufferCollectionConstraints must be a valid VkBufferCollectionConstraintsInfoFUCHSIA structure

  • VUID-VkImageConstraintsInfoFUCHSIA-flags-parameter
    flags must be a valid combination of VkImageConstraintsInfoFlagBitsFUCHSIA values

  • VUID-VkImageConstraintsInfoFUCHSIA-formatConstraintsCount-arraylength
    formatConstraintsCount must be greater than 0

// Provided by VK_FUCHSIA_buffer_collection
typedef VkFlags VkImageConstraintsInfoFlagsFUCHSIA;

VkImageConstraintsInfoFlagsFUCHSIA is a bitmask type for setting a mask of zero or more VkImageConstraintsInfoFlagBitsFUCHSIA bits.

Bits which can be set in VkImageConstraintsInfoFlagBitsFUCHSIA::flags include:

// Provided by VK_FUCHSIA_buffer_collection
typedef enum VkImageConstraintsInfoFlagBitsFUCHSIA {
    VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_RARELY_FUCHSIA = 0x00000001,
    VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_OFTEN_FUCHSIA = 0x00000002,
    VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_RARELY_FUCHSIA = 0x00000004,
    VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_OFTEN_FUCHSIA = 0x00000008,
    VK_IMAGE_CONSTRAINTS_INFO_PROTECTED_OPTIONAL_FUCHSIA = 0x00000010,
} VkImageConstraintsInfoFlagBitsFUCHSIA;

General hints about the type of memory that should be allocated by Sysmem based on the expected usage of the images in the buffer collection include:

  • VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_RARELY_FUCHSIA

  • VK_IMAGE_CONSTRAINTS_INFO_CPU_READ_OFTEN_FUCHSIA

  • VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_RARELY_FUCHSIA

  • VK_IMAGE_CONSTRAINTS_INFO_CPU_WRITE_OFTEN_FUCHSIA

For protected memory:

  • VK_IMAGE_CONSTRAINTS_INFO_PROTECTED_OPTIONAL_FUCHSIA specifies that protected memory is optional for the buffer collection.

Note that if all participants in the buffer collection (Vulkan or otherwise) specify that protected memory is optional, Sysmem will not allocate protected memory.

The VkImageFormatConstraintsInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkImageFormatConstraintsInfoFUCHSIA {
    VkStructureType                         sType;
    const void*                             pNext;
    VkImageCreateInfo                       imageCreateInfo;
    VkFormatFeatureFlags                    requiredFormatFeatures;
    VkImageFormatConstraintsFlagsFUCHSIA    flags;
    uint64_t                                sysmemPixelFormat;
    uint32_t                                colorSpaceCount;
    const VkSysmemColorSpaceFUCHSIA*        pColorSpaces;
} VkImageFormatConstraintsInfoFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • imageCreateInfo is the VkImageCreateInfo used to create a VkImage that is to use memory from the VkBufferCollectionFUCHSIA

  • requiredFormatFeatures is a bitmask of VkFormatFeatureFlagBits specifying required features of the buffers in the buffer collection

  • flags is reserved for future use

  • sysmemPixelFormat is a PixelFormatType value from the fuchsia.sysmem/image_formats.fidl FIDL interface

  • colorSpaceCount the element count of pColorSpaces

  • pColorSpaces is a pointer to an array of VkSysmemColorSpaceFUCHSIA structs of size colorSpaceCount

Valid Usage (Implicit)
  • VUID-VkImageFormatConstraintsInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA

  • VUID-VkImageFormatConstraintsInfoFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkImageFormatConstraintsInfoFUCHSIA-imageCreateInfo-parameter
    imageCreateInfo must be a valid VkImageCreateInfo structure

  • VUID-VkImageFormatConstraintsInfoFUCHSIA-requiredFormatFeatures-parameter
    requiredFormatFeatures must be a valid combination of VkFormatFeatureFlagBits values

  • VUID-VkImageFormatConstraintsInfoFUCHSIA-requiredFormatFeatures-requiredbitmask
    requiredFormatFeatures must not be 0

  • VUID-VkImageFormatConstraintsInfoFUCHSIA-flags-zerobitmask
    flags must be 0

  • VUID-VkImageFormatConstraintsInfoFUCHSIA-pColorSpaces-parameter
    pColorSpaces must be a valid pointer to an array of colorSpaceCount valid VkSysmemColorSpaceFUCHSIA structures

  • VUID-VkImageFormatConstraintsInfoFUCHSIA-colorSpaceCount-arraylength
    colorSpaceCount must be greater than 0

// Provided by VK_FUCHSIA_buffer_collection
typedef VkFlags VkImageFormatConstraintsFlagsFUCHSIA;

VkImageFormatConstraintsFlagsFUCHSIA is a bitmask type for setting a mask, but is currently reserved for future use.

The VkBufferCollectionConstraintsInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkBufferCollectionConstraintsInfoFUCHSIA {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           minBufferCount;
    uint32_t           maxBufferCount;
    uint32_t           minBufferCountForCamping;
    uint32_t           minBufferCountForDedicatedSlack;
    uint32_t           minBufferCountForSharedSlack;
} VkBufferCollectionConstraintsInfoFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • minBufferCount is the minimum number of buffers available in the collection

  • maxBufferCount is the maximum number of buffers allowed in the collection

  • minBufferCountForCamping is the per-participant minimum buffers for camping

  • minBufferCountForDedicatedSlack is the per-participant minimum buffers for dedicated slack

  • minBufferCountForSharedSlack is the per-participant minimum buffers for shared slack

Sysmem uses all buffer count parameters in combination to determine the number of buffers it will allocate. Sysmem defines buffer count constraints in fuchsia.sysmem/constraints.fidl.

Camping as referred to by minBufferCountForCamping, is the number of buffers that should be available for the participant that are not for transient use. This number of buffers is required for the participant to logically operate.

Slack as referred to by minBufferCountForDedicatedSlack and minBufferCountForSharedSlack, refers to the number of buffers desired by participants for optimal performance. minBufferCountForDedicatedSlack refers to the current participant. minBufferCountForSharedSlack refers to buffer slack for all participants in the collection.

Valid Usage (Implicit)
  • VUID-VkBufferCollectionConstraintsInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA

  • VUID-VkBufferCollectionConstraintsInfoFUCHSIA-pNext-pNext
    pNext must be NULL

The VkSysmemColorSpaceFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkSysmemColorSpaceFUCHSIA {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           colorSpace;
} VkSysmemColorSpaceFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • colorSpace value of the Sysmem ColorSpaceType

Valid Usage
  • VUID-VkSysmemColorSpaceFUCHSIA-colorSpace-06402
    colorSpace must be a ColorSpaceType as defined in fuchsia.sysmem/image_formats.fidl

Valid Usage (Implicit)
  • VUID-VkSysmemColorSpaceFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA

  • VUID-VkSysmemColorSpaceFUCHSIA-pNext-pNext
    pNext must be NULL

Set buffer-based buffer collection constraints

To set the constraints on a VkBuffer buffer collection, call:

// Provided by VK_FUCHSIA_buffer_collection
VkResult vkSetBufferCollectionBufferConstraintsFUCHSIA(
    VkDevice                                    device,
    VkBufferCollectionFUCHSIA                   collection,
    const VkBufferConstraintsInfoFUCHSIA*       pBufferConstraintsInfo);

vkSetBufferCollectionBufferConstraintsFUCHSIA may fail if the implementation does not support the constraints specified in the bufferCollectionConstraints structure. If that occurs, vkSetBufferCollectionBufferConstraintsFUCHSIA will return VK_ERROR_FORMAT_NOT_SUPPORTED.

Valid Usage
  • VUID-vkSetBufferCollectionBufferConstraintsFUCHSIA-collection-06403
    vkSetBufferCollectionImageConstraintsFUCHSIA or vkSetBufferCollectionBufferConstraintsFUCHSIA must not have already been called on collection

Valid Usage (Implicit)
  • VUID-vkSetBufferCollectionBufferConstraintsFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetBufferCollectionBufferConstraintsFUCHSIA-collection-parameter
    collection must be a valid VkBufferCollectionFUCHSIA handle

  • VUID-vkSetBufferCollectionBufferConstraintsFUCHSIA-pBufferConstraintsInfo-parameter
    pBufferConstraintsInfo must be a valid pointer to a valid VkBufferConstraintsInfoFUCHSIA structure

  • VUID-vkSetBufferCollectionBufferConstraintsFUCHSIA-collection-parent
    collection must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_FORMAT_NOT_SUPPORTED

The VkBufferConstraintsInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkBufferConstraintsInfoFUCHSIA {
    VkStructureType                             sType;
    const void*                                 pNext;
    VkBufferCreateInfo                          createInfo;
    VkFormatFeatureFlags                        requiredFormatFeatures;
    VkBufferCollectionConstraintsInfoFUCHSIA    bufferCollectionConstraints;
} VkBufferConstraintsInfoFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • pBufferCreateInfo a pointer to a VkBufferCreateInfo struct describing the buffer attributes for the buffer collection

  • requiredFormatFeatures bitmask of VkFormatFeatureFlagBits required features of the buffers in the buffer collection

  • bufferCollectionConstraints is used to supply parameters for the negotiation and allocation of the buffer collection

Valid Usage
  • VUID-VkBufferConstraintsInfoFUCHSIA-requiredFormatFeatures-06404
    The requiredFormatFeatures bitmask of VkFormatFeatureFlagBits must be chosen from among the buffer compatible format features listed in buffer compatible format features

Valid Usage (Implicit)
  • VUID-VkBufferConstraintsInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA

  • VUID-VkBufferConstraintsInfoFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkBufferConstraintsInfoFUCHSIA-createInfo-parameter
    createInfo must be a valid VkBufferCreateInfo structure

  • VUID-VkBufferConstraintsInfoFUCHSIA-requiredFormatFeatures-parameter
    requiredFormatFeatures must be a valid combination of VkFormatFeatureFlagBits values

  • VUID-VkBufferConstraintsInfoFUCHSIA-bufferCollectionConstraints-parameter
    bufferCollectionConstraints must be a valid VkBufferCollectionConstraintsInfoFUCHSIA structure

12.10.5. Retrieve buffer collection properties

After constraints have been set on the buffer collection by calling vkSetBufferCollectionImageConstraintsFUCHSIA or vkSetBufferCollectionBufferConstraintsFUCHSIA, call vkGetBufferCollectionPropertiesFUCHSIA to retrieve the negotiated and finalized properties of the buffer collection.

The call to vkGetBufferCollectionPropertiesFUCHSIA is synchronous. It waits for the Sysmem format negotiation and buffer collection allocation to complete before returning.

// Provided by VK_FUCHSIA_buffer_collection
VkResult vkGetBufferCollectionPropertiesFUCHSIA(
    VkDevice                                    device,
    VkBufferCollectionFUCHSIA                   collection,
    VkBufferCollectionPropertiesFUCHSIA*        pProperties);

For image-based buffer collections, upon calling vkGetBufferCollectionPropertiesFUCHSIA, Sysmem will choose an element of the VkImageConstraintsInfoFUCHSIA::pImageCreateInfos established by the preceding call to vkSetBufferCollectionImageConstraintsFUCHSIA. The index of the element chosen is stored in and can be retrieved from VkBufferCollectionPropertiesFUCHSIA::createInfoIndex.

For buffer-based buffer collections, a single VkBufferCreateInfo is specified as VkBufferConstraintsInfoFUCHSIA::createInfo. VkBufferCollectionPropertiesFUCHSIA::createInfoIndex will therefore always be zero.

vkGetBufferCollectionPropertiesFUCHSIA may fail if Sysmem is unable to resolve the constraints of all of the participants in the buffer collection. If that occurs, vkGetBufferCollectionPropertiesFUCHSIA will return VK_ERROR_INITIALIZATION_FAILED.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetBufferCollectionPropertiesFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetBufferCollectionPropertiesFUCHSIA-collection-parameter
    collection must be a valid VkBufferCollectionFUCHSIA handle

  • VUID-vkGetBufferCollectionPropertiesFUCHSIA-pProperties-parameter
    pProperties must be a valid pointer to a VkBufferCollectionPropertiesFUCHSIA structure

  • VUID-vkGetBufferCollectionPropertiesFUCHSIA-collection-parent
    collection must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

The VkBufferCollectionPropertiesFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkBufferCollectionPropertiesFUCHSIA {
    VkStructureType                  sType;
    void*                            pNext;
    uint32_t                         memoryTypeBits;
    uint32_t                         bufferCount;
    uint32_t                         createInfoIndex;
    uint64_t                         sysmemPixelFormat;
    VkFormatFeatureFlags             formatFeatures;
    VkSysmemColorSpaceFUCHSIA        sysmemColorSpaceIndex;
    VkComponentMapping               samplerYcbcrConversionComponents;
    VkSamplerYcbcrModelConversion    suggestedYcbcrModel;
    VkSamplerYcbcrRange              suggestedYcbcrRange;
    VkChromaLocation                 suggestedXChromaOffset;
    VkChromaLocation                 suggestedYChromaOffset;
} VkBufferCollectionPropertiesFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • memoryTypeBits is a bitmask containing one bit set for every memory type which the buffer collection can be imported as buffer collection

  • bufferCount is the number of buffers in the collection

  • createInfoIndex as described in Sysmem chosen create infos

  • sysmemPixelFormat is the Sysmem PixelFormatType as defined in fuchsia.sysmem/image_formats.fidl

  • formatFeatures is a bitmask of VkFormatFeatureFlagBits shared by the buffer collection

  • sysmemColorSpaceIndex is a VkSysmemColorSpaceFUCHSIA struct specifying the color space

  • samplerYcbcrConversionComponents is a VkComponentMapping struct specifying the component mapping

  • suggestedYcbcrModel is a VkSamplerYcbcrModelConversion value specifying the suggested Y′CBCR model

  • suggestedYcbcrRange is a VkSamplerYcbcrRange value specifying the suggested Y′CBCR range

  • suggestedXChromaOffset is a VkChromaLocation value specifying the suggested X chroma offset

  • suggestedYChromaOffset is a VkChromaLocation value specifying the suggested Y chroma offset

sysmemColorSpace is only set for image-based buffer collections where the constraints were specified using VkImageConstraintsInfoFUCHSIA in a call to vkSetBufferCollectionImageConstraintsFUCHSIA.

For image-based buffer collections, createInfoIndex will identify both the VkImageConstraintsInfoFUCHSIA::pImageCreateInfos element and the VkImageConstraintsInfoFUCHSIA::pFormatConstraints element chosen by Sysmem when vkSetBufferCollectionImageConstraintsFUCHSIA was called. The value of sysmemColorSpaceIndex will be an index to one of the color spaces provided in the VkImageFormatConstraintsInfoFUCHSIA::pColorSpaces array.

The implementation must have formatFeatures with all bits set that were set in VkImageFormatConstraintsInfoFUCHSIA::requiredFormatFeatures, by the call to vkSetBufferCollectionImageConstraintsFUCHSIA, at createInfoIndex (other bits could be set as well).

Valid Usage (Implicit)
  • VUID-VkBufferCollectionPropertiesFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA

  • VUID-VkBufferCollectionPropertiesFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkBufferCollectionPropertiesFUCHSIA-formatFeatures-parameter
    formatFeatures must be a valid combination of VkFormatFeatureFlagBits values

  • VUID-VkBufferCollectionPropertiesFUCHSIA-formatFeatures-requiredbitmask
    formatFeatures must not be 0

  • VUID-VkBufferCollectionPropertiesFUCHSIA-sysmemColorSpaceIndex-parameter
    sysmemColorSpaceIndex must be a valid VkSysmemColorSpaceFUCHSIA structure

  • VUID-VkBufferCollectionPropertiesFUCHSIA-samplerYcbcrConversionComponents-parameter
    samplerYcbcrConversionComponents must be a valid VkComponentMapping structure

  • VUID-VkBufferCollectionPropertiesFUCHSIA-suggestedYcbcrModel-parameter
    suggestedYcbcrModel must be a valid VkSamplerYcbcrModelConversion value

  • VUID-VkBufferCollectionPropertiesFUCHSIA-suggestedYcbcrRange-parameter
    suggestedYcbcrRange must be a valid VkSamplerYcbcrRange value

  • VUID-VkBufferCollectionPropertiesFUCHSIA-suggestedXChromaOffset-parameter
    suggestedXChromaOffset must be a valid VkChromaLocation value

  • VUID-VkBufferCollectionPropertiesFUCHSIA-suggestedYChromaOffset-parameter
    suggestedYChromaOffset must be a valid VkChromaLocation value

12.10.6. Memory allocation

To import memory from a buffer collection into a VkImage or a VkBuffer, chain a VkImportMemoryBufferCollectionFUCHSIA structure to the pNext member of the VkMemoryAllocateInfo in the call to vkAllocateMemory.

The VkImportMemoryBufferCollectionFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_buffer_collection
typedef struct VkImportMemoryBufferCollectionFUCHSIA {
    VkStructureType              sType;
    const void*                  pNext;
    VkBufferCollectionFUCHSIA    collection;
    uint32_t                     index;
} VkImportMemoryBufferCollectionFUCHSIA;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure

  • collection is the VkBufferCollectionFUCHSIA handle

  • index the index of the buffer to import from collection

Valid Usage
Valid Usage (Implicit)
  • VUID-VkImportMemoryBufferCollectionFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA

  • VUID-VkImportMemoryBufferCollectionFUCHSIA-collection-parameter
    collection must be a valid VkBufferCollectionFUCHSIA handle

// Provided by VK_FUCHSIA_buffer_collection
void vkDestroyBufferCollectionFUCHSIA(
    VkDevice                                    device,
    VkBufferCollectionFUCHSIA                   collection,
    const VkAllocationCallbacks*                pAllocator);
Valid Usage
Valid Usage (Implicit)
  • VUID-vkDestroyBufferCollectionFUCHSIA-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyBufferCollectionFUCHSIA-collection-parameter
    collection must be a valid VkBufferCollectionFUCHSIA handle

  • VUID-vkDestroyBufferCollectionFUCHSIA-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyBufferCollectionFUCHSIA-collection-parent
    collection must have been created, allocated, or retrieved from device

13. Samplers

VkSampler objects represent the state of an image sampler which is used by the implementation to read image data and apply filtering and other transformations for the shader.

Samplers are represented by VkSampler handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)

To create a sampler object, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateSampler(
    VkDevice                                    device,
    const VkSamplerCreateInfo*                  pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSampler*                                  pSampler);
  • device is the logical device that creates the sampler.

  • pCreateInfo is a pointer to a VkSamplerCreateInfo structure specifying the state of the sampler object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pSampler is a pointer to a VkSampler handle in which the resulting sampler object is returned.

Valid Usage
  • VUID-vkCreateSampler-maxSamplerAllocationCount-04110
    There must be less than VkPhysicalDeviceLimits::maxSamplerAllocationCount VkSampler objects currently created on the device

Valid Usage (Implicit)
  • VUID-vkCreateSampler-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateSampler-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkSamplerCreateInfo structure

  • VUID-vkCreateSampler-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateSampler-pSampler-parameter
    pSampler must be a valid pointer to a VkSampler handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkSamplerCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSamplerCreateInfo {
    VkStructureType         sType;
    const void*             pNext;
    VkSamplerCreateFlags    flags;
    VkFilter                magFilter;
    VkFilter                minFilter;
    VkSamplerMipmapMode     mipmapMode;
    VkSamplerAddressMode    addressModeU;
    VkSamplerAddressMode    addressModeV;
    VkSamplerAddressMode    addressModeW;
    float                   mipLodBias;
    VkBool32                anisotropyEnable;
    float                   maxAnisotropy;
    VkBool32                compareEnable;
    VkCompareOp             compareOp;
    float                   minLod;
    float                   maxLod;
    VkBorderColor           borderColor;
    VkBool32                unnormalizedCoordinates;
} VkSamplerCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkSamplerCreateFlagBits describing additional parameters of the sampler.

  • magFilter is a VkFilter value specifying the magnification filter to apply to lookups.

  • minFilter is a VkFilter value specifying the minification filter to apply to lookups.

  • mipmapMode is a VkSamplerMipmapMode value specifying the mipmap filter to apply to lookups.

  • addressModeU is a VkSamplerAddressMode value specifying the addressing mode for U coordinates outside [0,1).

  • addressModeV is a VkSamplerAddressMode value specifying the addressing mode for V coordinates outside [0,1).

  • addressModeW is a VkSamplerAddressMode value specifying the addressing mode for W coordinates outside [0,1).

  • mipLodBias is the bias to be added to mipmap LOD (level-of-detail) calculation and bias provided by image sampling functions in SPIR-V, as described in the Level-of-Detail Operation section.

  • anisotropyEnable is VK_TRUE to enable anisotropic filtering, as described in the Texel Anisotropic Filtering section, or VK_FALSE otherwise.

  • maxAnisotropy is the anisotropy value clamp used by the sampler when anisotropyEnable is VK_TRUE. If anisotropyEnable is VK_FALSE, maxAnisotropy is ignored.

  • compareEnable is VK_TRUE to enable comparison against a reference value during lookups, or VK_FALSE otherwise.

    • Note: Some implementations will default to shader state if this member does not match.

  • compareOp is a VkCompareOp value specifying the comparison operator to apply to fetched data before filtering as described in the Depth Compare Operation section.

  • minLod is used to clamp the minimum of the computed LOD value.

  • maxLod is used to clamp the maximum of the computed LOD value. To avoid clamping the maximum value, set maxLod to the constant VK_LOD_CLAMP_NONE.

  • borderColor is a VkBorderColor value specifying the predefined border color to use.

  • unnormalizedCoordinates controls whether to use unnormalized or normalized texel coordinates to address texels of the image. When set to VK_TRUE, the range of the image coordinates used to lookup the texel is in the range of zero to the image size in each dimension. When set to VK_FALSE the range of image coordinates is zero to one.

    When unnormalizedCoordinates is VK_TRUE, images the sampler is used with in the shader have the following requirements:

    • The viewType must be either VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D.

    • The image view must have a single layer and a single mip level.

    When unnormalizedCoordinates is VK_TRUE, image built-in functions in the shader that use the sampler have the following requirements:

    • The functions must not use projection.

    • The functions must not use offsets.

Mapping of OpenGL to Vulkan filter modes

magFilter values of VK_FILTER_NEAREST and VK_FILTER_LINEAR directly correspond to GL_NEAREST and GL_LINEAR magnification filters. minFilter and mipmapMode combine to correspond to the similarly named OpenGL minification filter of GL_minFilter_MIPMAP_mipmapMode (e.g. minFilter of VK_FILTER_LINEAR and mipmapMode of VK_SAMPLER_MIPMAP_MODE_NEAREST correspond to GL_LINEAR_MIPMAP_NEAREST).

There are no Vulkan filter modes that directly correspond to OpenGL minification filters of GL_LINEAR or GL_NEAREST, but they can be emulated using VK_SAMPLER_MIPMAP_MODE_NEAREST, minLod = 0, and maxLod = 0.25, and using minFilter = VK_FILTER_LINEAR or minFilter = VK_FILTER_NEAREST, respectively.

Note that using a maxLod of zero would cause magnification to always be performed, and the magFilter to always be used. This is valid, just not an exact match for OpenGL behavior. Clamping the maximum LOD to 0.25 allows the λ value to be non-zero and minification to be performed, while still always rounding down to the base level. If the minFilter and magFilter are equal, then using a maxLod of zero also works.

The maximum number of sampler objects which can be simultaneously created on a device is implementation-dependent and specified by the maxSamplerAllocationCount member of the VkPhysicalDeviceLimits structure.

Note

For historical reasons, if maxSamplerAllocationCount is exceeded, some implementations may return VK_ERROR_TOO_MANY_OBJECTS. Exceeding this limit will result in undefined behavior, and an application should not rely on the use of the returned error code in order to identify when the limit is reached.

Since VkSampler is a non-dispatchable handle type, implementations may return the same handle for sampler state vectors that are identical. In such cases, all such objects would only count once against the maxSamplerAllocationCount limit.

Valid Usage
  • VUID-VkSamplerCreateInfo-mipLodBias-01069
    The absolute value of mipLodBias must be less than or equal to VkPhysicalDeviceLimits::maxSamplerLodBias

  • VUID-VkSamplerCreateInfo-samplerMipLodBias-04467
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::samplerMipLodBias is VK_FALSE, mipLodBias must be zero

  • VUID-VkSamplerCreateInfo-maxLod-01973
    maxLod must be greater than or equal to minLod

  • VUID-VkSamplerCreateInfo-anisotropyEnable-01070
    If the anisotropic sampling feature is not enabled, anisotropyEnable must be VK_FALSE

  • VUID-VkSamplerCreateInfo-anisotropyEnable-01071
    If anisotropyEnable is VK_TRUE, maxAnisotropy must be between 1.0 and VkPhysicalDeviceLimits::maxSamplerAnisotropy, inclusive

  • VUID-VkSamplerCreateInfo-minFilter-01645
    If sampler Y′CBCR conversion is enabled and the potential format features of the sampler Y′CBCR conversion do not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, minFilter and magFilter must be equal to the sampler Y′CBCR conversion’s chromaFilter

  • VUID-VkSamplerCreateInfo-unnormalizedCoordinates-01072
    If unnormalizedCoordinates is VK_TRUE, minFilter and magFilter must be equal

  • VUID-VkSamplerCreateInfo-unnormalizedCoordinates-01073
    If unnormalizedCoordinates is VK_TRUE, mipmapMode must be VK_SAMPLER_MIPMAP_MODE_NEAREST

  • VUID-VkSamplerCreateInfo-unnormalizedCoordinates-01074
    If unnormalizedCoordinates is VK_TRUE, minLod and maxLod must be zero

  • VUID-VkSamplerCreateInfo-unnormalizedCoordinates-01075
    If unnormalizedCoordinates is VK_TRUE, addressModeU and addressModeV must each be either VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE or VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER

  • VUID-VkSamplerCreateInfo-unnormalizedCoordinates-01076
    If unnormalizedCoordinates is VK_TRUE, anisotropyEnable must be VK_FALSE

  • VUID-VkSamplerCreateInfo-unnormalizedCoordinates-01077
    If unnormalizedCoordinates is VK_TRUE, compareEnable must be VK_FALSE

  • VUID-VkSamplerCreateInfo-addressModeU-01078
    If any of addressModeU, addressModeV or addressModeW are VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, borderColor must be a valid VkBorderColor value

  • VUID-VkSamplerCreateInfo-addressModeU-01646
    If sampler Y′CBCR conversion is enabled, addressModeU, addressModeV, and addressModeW must be VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, anisotropyEnable must be VK_FALSE, and unnormalizedCoordinates must be VK_FALSE

  • VUID-VkSamplerCreateInfo-None-01647
    if sampler Y′CBCR conversion is enabled and the pNext chain includes a VkSamplerReductionModeCreateInfo structure, then the sampler reduction mode must be set to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE

  • VUID-VkSamplerCreateInfo-pNext-06726
    If samplerFilterMinmax is not enabled and the pNext chain includes a VkSamplerReductionModeCreateInfo structure, then the sampler reduction mode must be set to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE

  • VUID-VkSamplerCreateInfo-addressModeU-01079
    If samplerMirrorClampToEdge is not enabled, and if the VK_KHR_sampler_mirror_clamp_to_edge extension is not enabled, addressModeU, addressModeV and addressModeW must not be VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE

  • VUID-VkSamplerCreateInfo-compareEnable-01080
    If compareEnable is VK_TRUE, compareOp must be a valid VkCompareOp value

  • VUID-VkSamplerCreateInfo-magFilter-01081
    If either magFilter or minFilter is VK_FILTER_CUBIC_EXT, anisotropyEnable must be VK_FALSE

  • VUID-VkSamplerCreateInfo-compareEnable-01423
    If compareEnable is VK_TRUE, the reductionMode member of VkSamplerReductionModeCreateInfo must be VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE

  • VUID-VkSamplerCreateInfo-flags-02574
    If flags includes VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT, then minFilter and magFilter must be equal

  • VUID-VkSamplerCreateInfo-flags-02575
    If flags includes VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT, then mipmapMode must be VK_SAMPLER_MIPMAP_MODE_NEAREST

  • VUID-VkSamplerCreateInfo-flags-02576
    If flags includes VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT, then minLod and maxLod must be zero

  • VUID-VkSamplerCreateInfo-flags-02577
    If flags includes VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT, then addressModeU and addressModeV must each be either VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE or VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER

  • VUID-VkSamplerCreateInfo-flags-02578
    If flags includes VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT, then anisotropyEnable must be VK_FALSE

  • VUID-VkSamplerCreateInfo-flags-02579
    If flags includes VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT, then compareEnable must be VK_FALSE

  • VUID-VkSamplerCreateInfo-flags-02580
    If flags includes VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT, then unnormalizedCoordinates must be VK_FALSE

  • VUID-VkSamplerCreateInfo-borderColor-04011
    If borderColor is one of VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or VK_BORDER_COLOR_INT_CUSTOM_EXT, then a VkSamplerCustomBorderColorCreateInfoEXT must be included in the pNext chain

  • VUID-VkSamplerCreateInfo-customBorderColors-04085
    If the customBorderColors feature is not enabled, borderColor must not be VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or VK_BORDER_COLOR_INT_CUSTOM_EXT

  • VUID-VkSamplerCreateInfo-borderColor-04442
    If borderColor is one of VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or VK_BORDER_COLOR_INT_CUSTOM_EXT, and VkSamplerCustomBorderColorCreateInfoEXT::format is not VK_FORMAT_UNDEFINED, VkSamplerCustomBorderColorCreateInfoEXT::customBorderColor must be within the range of values representable in format

  • VUID-VkSamplerCreateInfo-None-04012
    The maximum number of samplers with custom border colors which can be simultaneously created on a device is implementation-dependent and specified by the maxCustomBorderColorSamplers member of the VkPhysicalDeviceCustomBorderColorPropertiesEXT structure

Valid Usage (Implicit)

VK_LOD_CLAMP_NONE is a special constant value used for VkSamplerCreateInfo::maxLod to indicate that maximum LOD clamping should not be performed.

#define VK_LOD_CLAMP_NONE                 1000.0F

Bits which can be set in VkSamplerCreateInfo::flags, specifying additional parameters of a sampler, are:

// Provided by VK_VERSION_1_0
typedef enum VkSamplerCreateFlagBits {
  // Provided by VK_EXT_fragment_density_map
    VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT = 0x00000001,
  // Provided by VK_EXT_fragment_density_map
    VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT = 0x00000002,
} VkSamplerCreateFlagBits;
  • VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT specifies that the sampler will read from an image created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT.

  • VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT specifies that the implementation may use approximations when reconstructing a full color value for texture access from a subsampled image.

Note

The approximations used when VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT is specified are implementation defined. Some implementations may interpolate between fragment density levels in a subsampled image. In that case, this bit may be used to decide whether the interpolation factors are calculated per fragment or at a coarser granularity.

// Provided by VK_VERSION_1_0
typedef VkFlags VkSamplerCreateFlags;

VkSamplerCreateFlags is a bitmask type for setting a mask of zero or more VkSamplerCreateFlagBits.

The VkSamplerReductionModeCreateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkSamplerReductionModeCreateInfo {
    VkStructureType           sType;
    const void*               pNext;
    VkSamplerReductionMode    reductionMode;
} VkSamplerReductionModeCreateInfo;

or the equivalent

// Provided by VK_EXT_sampler_filter_minmax
typedef VkSamplerReductionModeCreateInfo VkSamplerReductionModeCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • reductionMode is a VkSamplerReductionMode value controlling how texture filtering combines texel values.

If the pNext chain of VkSamplerCreateInfo includes a VkSamplerReductionModeCreateInfo structure, then that structure includes a mode controlling how texture filtering combines texel values.

If this structure is not present, reductionMode is considered to be VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE.

Valid Usage (Implicit)
  • VUID-VkSamplerReductionModeCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO

  • VUID-VkSamplerReductionModeCreateInfo-reductionMode-parameter
    reductionMode must be a valid VkSamplerReductionMode value

Reduction modes are specified by VkSamplerReductionMode, which takes values:

// Provided by VK_VERSION_1_2
typedef enum VkSamplerReductionMode {
    VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0,
    VK_SAMPLER_REDUCTION_MODE_MIN = 1,
    VK_SAMPLER_REDUCTION_MODE_MAX = 2,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_SAMPLER_REDUCTION_MODE_MIN_EXT = VK_SAMPLER_REDUCTION_MODE_MIN,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_SAMPLER_REDUCTION_MODE_MAX_EXT = VK_SAMPLER_REDUCTION_MODE_MAX,
} VkSamplerReductionMode;

or the equivalent

// Provided by VK_EXT_sampler_filter_minmax
typedef VkSamplerReductionMode VkSamplerReductionModeEXT;
  • VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE specifies that texel values are combined by computing a weighted average of values in the footprint, using weights as specified in the image operations chapter.

  • VK_SAMPLER_REDUCTION_MODE_MIN specifies that texel values are combined by taking the component-wise minimum of values in the footprint with non-zero weights.

  • VK_SAMPLER_REDUCTION_MODE_MAX specifies that texel values are combined by taking the component-wise maximum of values in the footprint with non-zero weights.

Possible values of the VkSamplerCreateInfo::magFilter and minFilter parameters, specifying filters used for texture lookups, are:

// Provided by VK_VERSION_1_0
typedef enum VkFilter {
    VK_FILTER_NEAREST = 0,
    VK_FILTER_LINEAR = 1,
  // Provided by VK_IMG_filter_cubic
    VK_FILTER_CUBIC_IMG = 1000015000,
  // Provided by VK_EXT_filter_cubic
    VK_FILTER_CUBIC_EXT = VK_FILTER_CUBIC_IMG,
} VkFilter;
  • VK_FILTER_NEAREST specifies nearest filtering.

  • VK_FILTER_LINEAR specifies linear filtering.

  • VK_FILTER_CUBIC_EXT specifies cubic filtering.

These filters are described in detail in Texel Filtering.

Possible values of the VkSamplerCreateInfo::mipmapMode, specifying the mipmap mode used for texture lookups, are:

// Provided by VK_VERSION_1_0
typedef enum VkSamplerMipmapMode {
    VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
    VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
} VkSamplerMipmapMode;
  • VK_SAMPLER_MIPMAP_MODE_NEAREST specifies nearest filtering.

  • VK_SAMPLER_MIPMAP_MODE_LINEAR specifies linear filtering.

These modes are described in detail in Texel Filtering.

Possible values of the VkSamplerCreateInfo::addressMode* parameters, specifying the behavior of sampling with coordinates outside the range [0,1] for the respective u, v, or w coordinate as defined in the Wrapping Operation section, are:

// Provided by VK_VERSION_1_0
typedef enum VkSamplerAddressMode {
    VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
    VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
  // Provided by VK_VERSION_1_2, VK_KHR_sampler_mirror_clamp_to_edge
    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
  // Provided by VK_KHR_sampler_mirror_clamp_to_edge
    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE_KHR = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
} VkSamplerAddressMode;
  • VK_SAMPLER_ADDRESS_MODE_REPEAT specifies that the repeat wrap mode will be used.

  • VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT specifies that the mirrored repeat wrap mode will be used.

  • VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE specifies that the clamp to edge wrap mode will be used.

  • VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER specifies that the clamp to border wrap mode will be used.

  • VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE specifies that the mirror clamp to edge wrap mode will be used. This is only valid if samplerMirrorClampToEdge is enabled, or if the VK_KHR_sampler_mirror_clamp_to_edge extension is enabled.

Comparison operators compare a reference and a test value, and return a true (“passed”) or false (“failed”) value depending on the comparison operator chosen. The supported operators are:

// Provided by VK_VERSION_1_0
typedef enum VkCompareOp {
    VK_COMPARE_OP_NEVER = 0,
    VK_COMPARE_OP_LESS = 1,
    VK_COMPARE_OP_EQUAL = 2,
    VK_COMPARE_OP_LESS_OR_EQUAL = 3,
    VK_COMPARE_OP_GREATER = 4,
    VK_COMPARE_OP_NOT_EQUAL = 5,
    VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
    VK_COMPARE_OP_ALWAYS = 7,
} VkCompareOp;
  • VK_COMPARE_OP_NEVER specifies that the comparison always evaluates false.

  • VK_COMPARE_OP_LESS specifies that the comparison evaluates reference < test.

  • VK_COMPARE_OP_EQUAL specifies that the comparison evaluates reference = test.

  • VK_COMPARE_OP_LESS_OR_EQUAL specifies that the comparison evaluates referencetest.

  • VK_COMPARE_OP_GREATER specifies that the comparison evaluates reference > test.

  • VK_COMPARE_OP_NOT_EQUAL specifies that the comparison evaluates referencetest.

  • VK_COMPARE_OP_GREATER_OR_EQUAL specifies that the comparison evaluates referencetest.

  • VK_COMPARE_OP_ALWAYS specifies that the comparison always evaluates true.

Comparison operators are used for:

Each such use describes how the reference and test values for that comparison are determined.

Possible values of VkSamplerCreateInfo::borderColor, specifying the border color used for texture lookups, are:

// Provided by VK_VERSION_1_0
typedef enum VkBorderColor {
    VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
    VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
    VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
    VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
    VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
    VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
  // Provided by VK_EXT_custom_border_color
    VK_BORDER_COLOR_FLOAT_CUSTOM_EXT = 1000287003,
  // Provided by VK_EXT_custom_border_color
    VK_BORDER_COLOR_INT_CUSTOM_EXT = 1000287004,
} VkBorderColor;
  • VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK specifies a transparent, floating-point format, black color.

  • VK_BORDER_COLOR_INT_TRANSPARENT_BLACK specifies a transparent, integer format, black color.

  • VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK specifies an opaque, floating-point format, black color.

  • VK_BORDER_COLOR_INT_OPAQUE_BLACK specifies an opaque, integer format, black color.

  • VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE specifies an opaque, floating-point format, white color.

  • VK_BORDER_COLOR_INT_OPAQUE_WHITE specifies an opaque, integer format, white color.

  • VK_BORDER_COLOR_FLOAT_CUSTOM_EXT indicates that a VkSamplerCustomBorderColorCreateInfoEXT structure is included in the VkSamplerCreateInfo::pNext chain containing the color data in floating-point format.

  • VK_BORDER_COLOR_INT_CUSTOM_EXT indicates that a VkSamplerCustomBorderColorCreateInfoEXT structure is included in the VkSamplerCreateInfo::pNext chain containing the color data in integer format.

These colors are described in detail in Texel Replacement.

To destroy a sampler, call:

// Provided by VK_VERSION_1_0
void vkDestroySampler(
    VkDevice                                    device,
    VkSampler                                   sampler,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the sampler.

  • sampler is the sampler to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroySampler-sampler-01082
    All submitted commands that refer to sampler must have completed execution

  • VUID-vkDestroySampler-sampler-01083
    If VkAllocationCallbacks were provided when sampler was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroySampler-sampler-01084
    If no VkAllocationCallbacks were provided when sampler was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroySampler-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroySampler-sampler-parameter
    If sampler is not VK_NULL_HANDLE, sampler must be a valid VkSampler handle

  • VUID-vkDestroySampler-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroySampler-sampler-parent
    If sampler is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to sampler must be externally synchronized

13.1. Sampler Y′CBCR conversion

To create a sampler with Y′CBCR conversion enabled, add a VkSamplerYcbcrConversionInfo structure to the pNext chain of the VkSamplerCreateInfo structure. To create a sampler Y′CBCR conversion, the samplerYcbcrConversion feature must be enabled. Conversion must be fixed at pipeline creation time, through use of a combined image sampler with an immutable sampler in VkDescriptorSetLayoutBinding.

A VkSamplerYcbcrConversionInfo must be provided for samplers to be used with image views that access VK_IMAGE_ASPECT_COLOR_BIT if the format is one of the formats that require a sampler Y′CBCR conversion , or if the image view has an external format .

The VkSamplerYcbcrConversionInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionInfo {
    VkStructureType             sType;
    const void*                 pNext;
    VkSamplerYcbcrConversion    conversion;
} VkSamplerYcbcrConversionInfo;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR;
Valid Usage (Implicit)
  • VUID-VkSamplerYcbcrConversionInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO

  • VUID-VkSamplerYcbcrConversionInfo-conversion-parameter
    conversion must be a valid VkSamplerYcbcrConversion handle

A sampler Y′CBCR conversion is an opaque representation of a device-specific sampler Y′CBCR conversion description, represented as a VkSamplerYcbcrConversion handle:

// Provided by VK_VERSION_1_1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR;

To create a VkSamplerYcbcrConversion, call:

// Provided by VK_VERSION_1_1
VkResult vkCreateSamplerYcbcrConversion(
    VkDevice                                    device,
    const VkSamplerYcbcrConversionCreateInfo*   pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSamplerYcbcrConversion*                   pYcbcrConversion);

or the equivalent command

// Provided by VK_KHR_sampler_ycbcr_conversion
VkResult vkCreateSamplerYcbcrConversionKHR(
    VkDevice                                    device,
    const VkSamplerYcbcrConversionCreateInfo*   pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSamplerYcbcrConversion*                   pYcbcrConversion);
  • device is the logical device that creates the sampler Y′CBCR conversion.

  • pCreateInfo is a pointer to a VkSamplerYcbcrConversionCreateInfo structure specifying the requested sampler Y′CBCR conversion.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pYcbcrConversion is a pointer to a VkSamplerYcbcrConversion handle in which the resulting sampler Y′CBCR conversion is returned.

The interpretation of the configured sampler Y′CBCR conversion is described in more detail in the description of sampler Y′CBCR conversion in the Image Operations chapter.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateSamplerYcbcrConversion-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateSamplerYcbcrConversion-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkSamplerYcbcrConversionCreateInfo structure

  • VUID-vkCreateSamplerYcbcrConversion-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateSamplerYcbcrConversion-pYcbcrConversion-parameter
    pYcbcrConversion must be a valid pointer to a VkSamplerYcbcrConversion handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkSamplerYcbcrConversionCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionCreateInfo {
    VkStructureType                  sType;
    const void*                      pNext;
    VkFormat                         format;
    VkSamplerYcbcrModelConversion    ycbcrModel;
    VkSamplerYcbcrRange              ycbcrRange;
    VkComponentMapping               components;
    VkChromaLocation                 xChromaOffset;
    VkChromaLocation                 yChromaOffset;
    VkFilter                         chromaFilter;
    VkBool32                         forceExplicitReconstruction;
} VkSamplerYcbcrConversionCreateInfo;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • format is the format of the image from which color information will be retrieved.

  • ycbcrModel describes the color matrix for conversion between color models.

  • ycbcrRange describes whether the encoded values have headroom and foot room, or whether the encoding uses the full numerical range.

  • components applies a swizzle based on VkComponentSwizzle enums prior to range expansion and color model conversion.

  • xChromaOffset describes the sample location associated with downsampled chroma components in the x dimension. xChromaOffset has no effect for formats in which chroma components are not downsampled horizontally.

  • yChromaOffset describes the sample location associated with downsampled chroma components in the y dimension. yChromaOffset has no effect for formats in which the chroma components are not downsampled vertically.

  • chromaFilter is the filter for chroma reconstruction.

  • forceExplicitReconstruction can be used to ensure that reconstruction is done explicitly, if supported.

Note

Setting forceExplicitReconstruction to VK_TRUE may have a performance penalty on implementations where explicit reconstruction is not the default mode of operation.

If format supports VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT the forceExplicitReconstruction value behaves as if it was set to VK_TRUE.

If the pNext chain includes a VkExternalFormatANDROID structure with non-zero externalFormat member, the sampler Y′CBCR conversion object represents an external format conversion, and format must be VK_FORMAT_UNDEFINED. Such conversions must only be used to sample image views with a matching external format. When creating an external format conversion, the value of components is ignored.

Valid Usage
  • VUID-VkSamplerYcbcrConversionCreateInfo-format-01904
    If an external format conversion is being created, format must be VK_FORMAT_UNDEFINED

  • VUID-VkSamplerYcbcrConversionCreateInfo-format-04061
    If an external format conversion is not being created, format must represent unsigned normalized values (i.e. the format must be a UNORM format)

  • VUID-VkSamplerYcbcrConversionCreateInfo-format-01650
    The potential format features of the sampler Y′CBCR conversion must support VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT or VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT

  • VUID-VkSamplerYcbcrConversionCreateInfo-xChromaOffset-01651
    If the potential format features of the sampler Y′CBCR conversion do not support VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, xChromaOffset and yChromaOffset must not be VK_CHROMA_LOCATION_COSITED_EVEN if the corresponding components are downsampled

  • VUID-VkSamplerYcbcrConversionCreateInfo-xChromaOffset-01652
    If the potential format features of the sampler Y′CBCR conversion do not support VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, xChromaOffset and yChromaOffset must not be VK_CHROMA_LOCATION_MIDPOINT if the corresponding components are downsampled

  • VUID-VkSamplerYcbcrConversionCreateInfo-components-02581
    If the format has a _422 or _420 suffix, then components.g must be the identity swizzle

  • VUID-VkSamplerYcbcrConversionCreateInfo-components-02582
    If the format has a _422 or _420 suffix, then components.a must be the identity swizzle, VK_COMPONENT_SWIZZLE_ONE, or VK_COMPONENT_SWIZZLE_ZERO

  • VUID-VkSamplerYcbcrConversionCreateInfo-components-02583
    If the format has a _422 or _420 suffix, then components.r must be the identity swizzle or VK_COMPONENT_SWIZZLE_B

  • VUID-VkSamplerYcbcrConversionCreateInfo-components-02584
    If the format has a _422 or _420 suffix, then components.b must be the identity swizzle or VK_COMPONENT_SWIZZLE_R

  • VUID-VkSamplerYcbcrConversionCreateInfo-components-02585
    If the format has a _422 or _420 suffix, and if either components.r or components.b is the identity swizzle, both values must be the identity swizzle

  • VUID-VkSamplerYcbcrConversionCreateInfo-ycbcrModel-01655
    If ycbcrModel is not VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, then components.r, components.g, and components.b must correspond to components of the format; that is, components.r, components.g, and components.b must not be VK_COMPONENT_SWIZZLE_ZERO or VK_COMPONENT_SWIZZLE_ONE, and must not correspond to a component containing zero or one as a consequence of conversion to RGBA

  • VUID-VkSamplerYcbcrConversionCreateInfo-ycbcrRange-02748
    If ycbcrRange is VK_SAMPLER_YCBCR_RANGE_ITU_NARROW then the R, G and B components obtained by applying the component swizzle to format must each have a bit-depth greater than or equal to 8

  • VUID-VkSamplerYcbcrConversionCreateInfo-forceExplicitReconstruction-01656
    If the potential format features of the sampler Y′CBCR conversion do not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT forceExplicitReconstruction must be VK_FALSE

  • VUID-VkSamplerYcbcrConversionCreateInfo-chromaFilter-01657
    If the potential format features of the sampler Y′CBCR conversion do not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, chromaFilter must not be VK_FILTER_LINEAR

Valid Usage (Implicit)
  • VUID-VkSamplerYcbcrConversionCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO

  • VUID-VkSamplerYcbcrConversionCreateInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkExternalFormatANDROID

  • VUID-VkSamplerYcbcrConversionCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkSamplerYcbcrConversionCreateInfo-format-parameter
    format must be a valid VkFormat value

  • VUID-VkSamplerYcbcrConversionCreateInfo-ycbcrModel-parameter
    ycbcrModel must be a valid VkSamplerYcbcrModelConversion value

  • VUID-VkSamplerYcbcrConversionCreateInfo-ycbcrRange-parameter
    ycbcrRange must be a valid VkSamplerYcbcrRange value

  • VUID-VkSamplerYcbcrConversionCreateInfo-components-parameter
    components must be a valid VkComponentMapping structure

  • VUID-VkSamplerYcbcrConversionCreateInfo-xChromaOffset-parameter
    xChromaOffset must be a valid VkChromaLocation value

  • VUID-VkSamplerYcbcrConversionCreateInfo-yChromaOffset-parameter
    yChromaOffset must be a valid VkChromaLocation value

  • VUID-VkSamplerYcbcrConversionCreateInfo-chromaFilter-parameter
    chromaFilter must be a valid VkFilter value

If chromaFilter is VK_FILTER_NEAREST, chroma samples are reconstructed to luma component resolution using nearest-neighbour sampling. Otherwise, chroma samples are reconstructed using interpolation. More details can be found in the description of sampler Y′CBCR conversion in the Image Operations chapter.

VkSamplerYcbcrModelConversion defines the conversion from the source color model to the shader color model. Possible values are:

// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrModelConversion {
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
} VkSamplerYcbcrModelConversion;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR;
  • VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY specifies that the input values to the conversion are unmodified.

  • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY specifies no model conversion but the inputs are range expanded as for Y′CBCR.

  • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.709 and described in the “BT.709 Y′CBCR conversion” section of the Khronos Data Format Specification.

  • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.601 and described in the “BT.601 Y′CBCR conversion” section of the Khronos Data Format Specification.

  • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.2020 and described in the “BT.2020 Y′CBCR conversion” section of the Khronos Data Format Specification.

In the VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_* color models, for the input to the sampler Y′CBCR range expansion and model conversion:

  • the Y (Y′ luma) component corresponds to the G component of an RGB image.

  • the CB (CB or “U” blue color difference) component corresponds to the B component of an RGB image.

  • the CR (CR or “V” red color difference) component corresponds to the R component of an RGB image.

  • the alpha component, if present, is not modified by color model conversion.

These rules reflect the mapping of components after the component swizzle operation (controlled by VkSamplerYcbcrConversionCreateInfo::components).

Note

For example, an “YUVA” 32-bit format comprising four 8-bit components can be implemented as VK_FORMAT_R8G8B8A8_UNORM with a component mapping:

  • components.a = VK_COMPONENT_SWIZZLE_IDENTITY

  • components.r = VK_COMPONENT_SWIZZLE_B

  • components.g = VK_COMPONENT_SWIZZLE_R

  • components.b = VK_COMPONENT_SWIZZLE_G

The VkSamplerYcbcrRange enum describes whether color components are encoded using the full range of numerical values or whether values are reserved for headroom and foot room. VkSamplerYcbcrRange is defined as:

// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrRange {
    VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
    VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
} VkSamplerYcbcrRange;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR;
  • VK_SAMPLER_YCBCR_RANGE_ITU_FULL specifies that the full range of the encoded values are valid and interpreted according to the ITU “full range” quantization rules.

  • VK_SAMPLER_YCBCR_RANGE_ITU_NARROW specifies that headroom and foot room are reserved in the numerical range of encoded values, and the remaining values are expanded according to the ITU “narrow range” quantization rules.

The formulae for these conversions is described in the Sampler Y′CBCR Range Expansion section of the Image Operations chapter.

No range modification takes place if ycbcrModel is VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY; the ycbcrRange field of VkSamplerYcbcrConversionCreateInfo is ignored in this case.

The VkChromaLocation enum defines the location of downsampled chroma component samples relative to the luma samples, and is defined as:

// Provided by VK_VERSION_1_1
typedef enum VkChromaLocation {
    VK_CHROMA_LOCATION_COSITED_EVEN = 0,
    VK_CHROMA_LOCATION_MIDPOINT = 1,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT,
} VkChromaLocation;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkChromaLocation VkChromaLocationKHR;
  • VK_CHROMA_LOCATION_COSITED_EVEN specifies that downsampled chroma samples are aligned with luma samples with even coordinates.

  • VK_CHROMA_LOCATION_MIDPOINT specifies that downsampled chroma samples are located half way between each even luma sample and the nearest higher odd luma sample.

To destroy a sampler Y′CBCR conversion, call:

// Provided by VK_VERSION_1_1
void vkDestroySamplerYcbcrConversion(
    VkDevice                                    device,
    VkSamplerYcbcrConversion                    ycbcrConversion,
    const VkAllocationCallbacks*                pAllocator);

or the equivalent command

// Provided by VK_KHR_sampler_ycbcr_conversion
void vkDestroySamplerYcbcrConversionKHR(
    VkDevice                                    device,
    VkSamplerYcbcrConversion                    ycbcrConversion,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the Y′CBCR conversion.

  • ycbcrConversion is the conversion to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage (Implicit)
  • VUID-vkDestroySamplerYcbcrConversion-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroySamplerYcbcrConversion-ycbcrConversion-parameter
    If ycbcrConversion is not VK_NULL_HANDLE, ycbcrConversion must be a valid VkSamplerYcbcrConversion handle

  • VUID-vkDestroySamplerYcbcrConversion-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroySamplerYcbcrConversion-ycbcrConversion-parent
    If ycbcrConversion is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to ycbcrConversion must be externally synchronized

In addition to the predefined border color values, applications can provide a custom border color value by including the VkSamplerCustomBorderColorCreateInfoEXT structure in the VkSamplerCreateInfo::pNext chain.

The VkSamplerCustomBorderColorCreateInfoEXT structure is defined as:

// Provided by VK_EXT_custom_border_color
typedef struct VkSamplerCustomBorderColorCreateInfoEXT {
    VkStructureType      sType;
    const void*          pNext;
    VkClearColorValue    customBorderColor;
    VkFormat             format;
} VkSamplerCustomBorderColorCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • customBorderColor is a VkClearColorValue representing the desired custom sampler border color.

  • format is a VkFormat representing the format of the sampled image view(s). This field may be VK_FORMAT_UNDEFINED if the customBorderColorWithoutFormat feature is enabled.

Valid Usage
  • VUID-VkSamplerCustomBorderColorCreateInfoEXT-format-04013
    If provided format is not VK_FORMAT_UNDEFINED then the VkSamplerCreateInfo::borderColor type must match the sampled type of the provided format, as shown in the SPIR-V Sampled Type column of the Interpretation of Numeric Format table

  • VUID-VkSamplerCustomBorderColorCreateInfoEXT-format-04014
    If the customBorderColorWithoutFormat feature is not enabled then format must not be VK_FORMAT_UNDEFINED

  • VUID-VkSamplerCustomBorderColorCreateInfoEXT-format-04015
    If the sampler is used to sample an image view of VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, or VK_FORMAT_B5G5R5A1_UNORM_PACK16 format then format must not be VK_FORMAT_UNDEFINED

Valid Usage (Implicit)
  • VUID-VkSamplerCustomBorderColorCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT

  • VUID-VkSamplerCustomBorderColorCreateInfoEXT-format-parameter
    format must be a valid VkFormat value

If the sampler is created with VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_CUSTOM_EXT, or VK_BORDER_COLOR_INT_CUSTOM_EXT borderColor, and that sampler will be combined with an image view that does not have an identity swizzle, and VkPhysicalDeviceBorderColorSwizzleFeaturesEXT::borderColorSwizzleFromImage is not enabled, then it is necessary to specify the component mapping of the border color, by including the VkSamplerBorderColorComponentMappingCreateInfoEXT structure in the VkSamplerCreateInfo::pNext chain, to get defined results.

The VkSamplerBorderColorComponentMappingCreateInfoEXT structure is defined as:

// Provided by VK_EXT_border_color_swizzle
typedef struct VkSamplerBorderColorComponentMappingCreateInfoEXT {
    VkStructureType       sType;
    const void*           pNext;
    VkComponentMapping    components;
    VkBool32              srgb;
} VkSamplerBorderColorComponentMappingCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • components is a VkComponentMapping structure specifying a remapping of the border color components.

  • srgb indicates that the sampler will be combined with an image view that has an image format which is sRGB encoded.

The VkComponentMapping components member describes a remapping from components of the border color to components of the vector returned by shader image instructions when the border color is used.

Valid Usage
  • VUID-VkSamplerBorderColorComponentMappingCreateInfoEXT-borderColorSwizzle-06437
    The borderColorSwizzle feature must be enabled.

Valid Usage (Implicit)
  • VUID-VkSamplerBorderColorComponentMappingCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT

  • VUID-VkSamplerBorderColorComponentMappingCreateInfoEXT-components-parameter
    components must be a valid VkComponentMapping structure

14. Resource Descriptors

A descriptor is an opaque data structure representing a shader resource such as a buffer, buffer view, image view, sampler, or combined image sampler. Descriptors are organized into descriptor sets, which are bound during command recording for use in subsequent drawing commands. The arrangement of content in each descriptor set is determined by a descriptor set layout, which determines what descriptors can be stored within it. The sequence of descriptor set layouts that can be used by a pipeline is specified in a pipeline layout. Each pipeline object can use up to maxBoundDescriptorSets (see Limits) descriptor sets.

Shaders access resources via variables decorated with a descriptor set and binding number that link them to a descriptor in a descriptor set. The shader interface mapping to bound descriptor sets is described in the Shader Resource Interface section.

Shaders can also access buffers without going through descriptors by using Physical Storage Buffer Access to access them through 64-bit addresses.

14.1. Descriptor Types

There are a number of different types of descriptor supported by Vulkan, corresponding to different resources or usage. The following sections describe the API definitions of each descriptor type. The mapping of each type to SPIR-V is listed in the Shader Resource and Descriptor Type Correspondence and Shader Resource and Storage Class Correspondence tables in the Shader Interfaces chapter.

14.1.1. Storage Image

A storage image (VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) is a descriptor type associated with an image resource via an image view that load, store, and atomic operations can be performed on.

Storage image loads are supported in all shader stages for image views whose format features contain VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT.

Stores to storage images are supported in compute shaders for image views whose format features contain VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT.

Atomic operations on storage images are supported in compute shaders for image views whose format features contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT.

When the fragmentStoresAndAtomics feature is enabled, stores and atomic operations are also supported for storage images in fragment shaders with the same set of image formats as supported in compute shaders. When the vertexPipelineStoresAndAtomics feature is enabled, stores and atomic operations are also supported in vertex, tessellation, and geometry shaders with the same set of image formats as supported in compute shaders.

The image subresources for a storage image must be in the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a shader.

14.1.2. Sampler

A sampler descriptor (VK_DESCRIPTOR_TYPE_SAMPLER) is a descriptor type associated with a sampler object, used to control the behavior of sampling operations performed on a sampled image.

14.1.3. Sampled Image

A sampled image (VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE) is a descriptor type associated with an image resource via an image view that sampling operations can be performed on.

Shaders combine a sampled image variable and a sampler variable to perform sampling operations.

Sampled images are supported in all shader stages for image views whose format features contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT.

The image subresources for a sampled image must be in the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a shader.

14.1.4. Combined Image Sampler

A combined image sampler (VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) is a single descriptor type associated with both a sampler and an image resource, combining both a sampler and sampled image descriptor into a single descriptor.

If the descriptor refers to a sampler that performs Y′CBCR conversion or samples a subsampled image, the sampler must only be used to sample the image in the same descriptor. Otherwise, the sampler and image in this type of descriptor can be used freely with any other samplers and images.

The image subresources for a combined image sampler must be in the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, or VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a shader.

Note

On some implementations, it may be more efficient to sample from an image using a combination of sampler and sampled image that are stored together in the descriptor set in a combined descriptor.

14.1.5. Uniform Texel Buffer

A uniform texel buffer (VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER) is a descriptor type associated with a buffer resource via a buffer view that formatted load operations can be performed on.

Uniform texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image.

Load operations from uniform texel buffers are supported in all shader stages for image formats which report support for the VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT feature bit via vkGetPhysicalDeviceFormatProperties in VkFormatProperties::bufferFeatures.

14.1.6. Storage Texel Buffer

A storage texel buffer (VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER) is a descriptor type associated with a buffer resource via a buffer view that formatted load, store, and atomic operations can be performed on.

Storage texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image. Unlike uniform texel buffers, these buffers can also be written to in the same way as for storage images.

Storage texel buffer loads are supported in all shader stages for texel buffer formats which report support for the VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT feature bit via vkGetPhysicalDeviceFormatProperties in VkFormatProperties::bufferFeatures.

Stores to storage texel buffers are supported in compute shaders for texel buffer formats which report support for the VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT feature via vkGetPhysicalDeviceFormatProperties in VkFormatProperties::bufferFeatures.

Atomic operations on storage texel buffers are supported in compute shaders for texel buffer formats which report support for the VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT feature via vkGetPhysicalDeviceFormatProperties in VkFormatProperties::bufferFeatures.

When the fragmentStoresAndAtomics feature is enabled, stores and atomic operations are also supported for storage texel buffers in fragment shaders with the same set of texel buffer formats as supported in compute shaders. When the vertexPipelineStoresAndAtomics feature is enabled, stores and atomic operations are also supported in vertex, tessellation, and geometry shaders with the same set of texel buffer formats as supported in compute shaders.

14.1.7. Storage Buffer

A storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER) is a descriptor type associated with a buffer resource directly, described in a shader as a structure with various members that load, store, and atomic operations can be performed on.

Note

Atomic operations can only be performed on members of certain types as defined in the SPIR-V environment appendix.

14.1.8. Uniform Buffer

A uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) is a descriptor type associated with a buffer resource directly, described in a shader as a structure with various members that load operations can be performed on.

14.1.9. Dynamic Uniform Buffer

A dynamic uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC) is almost identical to a uniform buffer, and differs only in how the offset into the buffer is specified. The base offset calculated by the VkDescriptorBufferInfo when initially updating the descriptor set is added to a dynamic offset when binding the descriptor set.

14.1.10. Dynamic Storage Buffer

A dynamic storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC) is almost identical to a storage buffer, and differs only in how the offset into the buffer is specified. The base offset calculated by the VkDescriptorBufferInfo when initially updating the descriptor set is added to a dynamic offset when binding the descriptor set.

14.1.11. Inline Uniform Block

An inline uniform block (VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK) is almost identical to a uniform buffer, and differs only in taking its storage directly from the encompassing descriptor set instead of being backed by buffer memory. It is typically used to access a small set of constant data that does not require the additional flexibility provided by the indirection enabled when using a uniform buffer where the descriptor and the referenced buffer memory are decoupled. Compared to push constants, they allow reusing the same set of constant data across multiple disjoint sets of drawing and dispatching commands.

Inline uniform block descriptors cannot be aggregated into arrays. Instead, the array size specified for an inline uniform block descriptor binding specifies the binding’s capacity in bytes.

14.1.12. Input Attachment

An input attachment (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) is a descriptor type associated with an image resource via an image view that can be used for framebuffer local load operations in fragment shaders.

All image formats that are supported for color attachments (VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT or VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV ) or depth/stencil attachments (VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) for a given image tiling mode are also supported for input attachments.

The image subresources for an input attachment must be in a valid image layout in order to access its data in a shader.

14.1.13. Acceleration Structure

An acceleration structure ( VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR or VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV ) is a descriptor type that is used to retrieve scene geometry from within shaders that are used for ray traversal. Shaders have read-only access to the memory.

14.1.14. Mutable

A descriptor of mutable (VK_DESCRIPTOR_TYPE_MUTABLE_VALVE) type indicates that this descriptor can mutate to any of the descriptor types given in the VkMutableDescriptorTypeCreateInfoVALVE::pDescriptorTypes list of descriptor types in the pNext chain of VkDescriptorSetLayoutCreateInfo for this binding. At any point, each individual descriptor of mutable type has an active descriptor type. The active descriptor type can be any one of the declared types in pDescriptorTypes. Additionally, a mutable descriptor’s active descriptor type can be of the VK_DESCRIPTOR_TYPE_MUTABLE_VALVE type, which is the initial active descriptor type. The active descriptor type can change when the descriptor is updated. When a descriptor is consumed by binding a descriptor set, the active descriptor type is considered, not VK_DESCRIPTOR_TYPE_MUTABLE_VALVE.

An active descriptor type of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE is considered an undefined descriptor. If a descriptor is consumed where the active descriptor type does not match what the shader expects, the descriptor is considered an undefined descriptor.

Note

To find which descriptor types are supported as VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, the application can use vkGetDescriptorSetLayoutSupport with an VK_DESCRIPTOR_TYPE_MUTABLE_VALVE binding, with the list of descriptor types to query in the VkMutableDescriptorTypeCreateInfoVALVE::pDescriptorTypes array for that binding.

Note

The intention of a mutable descriptor type is that implementations allocate N bytes per descriptor, where N is determined by the maximum descriptor size for a given descriptor binding. Implementations are not expected to keep track of the active descriptor type, and it should be considered a C-like union type.

A mutable descriptor type is not considered as efficient in terms of runtime performance as using a non-mutable descriptor type, and applications are not encouraged to use them outside API layering efforts. Mutable descriptor types can be more efficient if the alternative is using many different descriptors to emulate mutable descriptor types.

14.2. Descriptor Sets

Descriptors are grouped together into descriptor set objects. A descriptor set object is an opaque object containing storage for a set of descriptors, where the types and number of descriptors is defined by a descriptor set layout. The layout object may be used to define the association of each descriptor binding with memory or other implementation resources. The layout is used both for determining the resources that need to be associated with the descriptor set, and determining the interface between shader stages and shader resources.

14.2.1. Descriptor Set Layout

A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.

Descriptor set layout objects are represented by VkDescriptorSetLayout handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)

To create descriptor set layout objects, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorSetLayout(
    VkDevice                                    device,
    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDescriptorSetLayout*                      pSetLayout);
  • device is the logical device that creates the descriptor set layout.

  • pCreateInfo is a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pSetLayout is a pointer to a VkDescriptorSetLayout handle in which the resulting descriptor set layout object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateDescriptorSetLayout-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateDescriptorSetLayout-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDescriptorSetLayoutCreateInfo structure

  • VUID-vkCreateDescriptorSetLayout-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDescriptorSetLayout-pSetLayout-parameter
    pSetLayout must be a valid pointer to a VkDescriptorSetLayout handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Information about the descriptor set layout is passed in a VkDescriptorSetLayoutCreateInfo structure:

// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutCreateInfo {
    VkStructureType                        sType;
    const void*                            pNext;
    VkDescriptorSetLayoutCreateFlags       flags;
    uint32_t                               bindingCount;
    const VkDescriptorSetLayoutBinding*    pBindings;
} VkDescriptorSetLayoutCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkDescriptorSetLayoutCreateFlagBits specifying options for descriptor set layout creation.

  • bindingCount is the number of elements in pBindings.

  • pBindings is a pointer to an array of VkDescriptorSetLayoutBinding structures.

Valid Usage
  • VUID-VkDescriptorSetLayoutCreateInfo-binding-00279
    The VkDescriptorSetLayoutBinding::binding members of the elements of the pBindings array must each have different values

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-00280
    If flags contains VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, then all elements of pBindings must not have a descriptorType of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-02208
    If flags contains VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, then all elements of pBindings must not have a descriptorType of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-00281
    If flags contains VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, then the total number of elements of all bindings must be less than or equal to VkPhysicalDevicePushDescriptorPropertiesKHR::maxPushDescriptors

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-04590
    If flags contains VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, flags must not contain VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-04591
    If flags contains VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, pBindings must not have a descriptorType of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-03000
    If any binding has the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT bit set, flags must include VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT

  • VUID-VkDescriptorSetLayoutCreateInfo-descriptorType-03001
    If any binding has the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT bit set, then all bindings must not have descriptorType of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-04592
    If flags contains VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, flags must not contain VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE

  • VUID-VkDescriptorSetLayoutCreateInfo-descriptorType-04593
    If any binding has a descriptorType of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, then a VkMutableDescriptorTypeCreateInfoVALVE must be present in the pNext chain

  • VUID-VkDescriptorSetLayoutCreateInfo-descriptorType-04594
    If a binding has a descriptorType value of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, then pImmutableSamplers must be NULL

  • VUID-VkDescriptorSetLayoutCreateInfo-mutableDescriptorType-04595
    If VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE::mutableDescriptorType is not enabled, pBindings must not contain a descriptorType of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-04596
    If flags contains VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE, VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE::mutableDescriptorType must be enabled

Valid Usage (Implicit)
  • VUID-VkDescriptorSetLayoutCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO

  • VUID-VkDescriptorSetLayoutCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDescriptorSetLayoutBindingFlagsCreateInfo or VkMutableDescriptorTypeCreateInfoVALVE

  • VUID-VkDescriptorSetLayoutCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkDescriptorSetLayoutCreateInfo-flags-parameter
    flags must be a valid combination of VkDescriptorSetLayoutCreateFlagBits values

  • VUID-VkDescriptorSetLayoutCreateInfo-pBindings-parameter
    If bindingCount is not 0, pBindings must be a valid pointer to an array of bindingCount valid VkDescriptorSetLayoutBinding structures

Information about the possible descriptor types for mutable descriptor types is passed in a VkMutableDescriptorTypeCreateInfoVALVE structure as a pNext to a VkDescriptorSetLayoutCreateInfo structure or a VkDescriptorPoolCreateInfo structure.

The VkMutableDescriptorTypeCreateInfoVALVE structure is defined as:

// Provided by VK_VALVE_mutable_descriptor_type
typedef struct VkMutableDescriptorTypeCreateInfoVALVE {
    VkStructureType                            sType;
    const void*                                pNext;
    uint32_t                                   mutableDescriptorTypeListCount;
    const VkMutableDescriptorTypeListVALVE*    pMutableDescriptorTypeLists;
} VkMutableDescriptorTypeCreateInfoVALVE;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • mutableDescriptorTypeListCount is the number of elements in pMutableDescriptorTypeLists.

  • pMutableDescriptorTypeLists is a pointer to an array of VkMutableDescriptorTypeListVALVE structures.

If mutableDescriptorTypeListCount is zero or if this structure is not included in the pNext chain, the VkMutableDescriptorTypeListVALVE for each element is considered to be zero or NULL for each member. Otherwise, the descriptor set layout binding at VkDescriptorSetLayoutCreateInfo::pBindings[i] uses the descriptor type lists in VkMutableDescriptorTypeCreateInfoVALVE::pMutableDescriptorTypeLists[i].

Valid Usage (Implicit)
  • VUID-VkMutableDescriptorTypeCreateInfoVALVE-sType-sType
    sType must be VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE

  • VUID-VkMutableDescriptorTypeCreateInfoVALVE-pMutableDescriptorTypeLists-parameter
    If mutableDescriptorTypeListCount is not 0, pMutableDescriptorTypeLists must be a valid pointer to an array of mutableDescriptorTypeListCount valid VkMutableDescriptorTypeListVALVE structures

The list of potential descriptor types a given mutable descriptor can mutate to is passed in a VkMutableDescriptorTypeListVALVE structure.

The VkMutableDescriptorTypeListVALVE structure is defined as:

// Provided by VK_VALVE_mutable_descriptor_type
typedef struct VkMutableDescriptorTypeListVALVE {
    uint32_t                   descriptorTypeCount;
    const VkDescriptorType*    pDescriptorTypes;
} VkMutableDescriptorTypeListVALVE;
  • descriptorTypeCount is the number of elements in pDescriptorTypes.

  • pDescriptorTypes is NULL or a pointer to an array of descriptorTypeCount VkDescriptorType values defining which descriptor types a given binding may mutate to.

Valid Usage
  • VUID-VkMutableDescriptorTypeListVALVE-descriptorTypeCount-04597
    descriptorTypeCount must not be 0 if the corresponding binding is of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • VUID-VkMutableDescriptorTypeListVALVE-pDescriptorTypes-04598
    pDescriptorTypes must be a valid pointer to an array of descriptorTypeCount valid, unique VkDescriptorType values if the given binding is of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE type

  • VUID-VkMutableDescriptorTypeListVALVE-descriptorTypeCount-04599
    descriptorTypeCount must be 0 if the corresponding binding is not of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • VUID-VkMutableDescriptorTypeListVALVE-pDescriptorTypes-04600
    pDescriptorTypes must not contain VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • VUID-VkMutableDescriptorTypeListVALVE-pDescriptorTypes-04601
    pDescriptorTypes must not contain VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

  • VUID-VkMutableDescriptorTypeListVALVE-pDescriptorTypes-04602
    pDescriptorTypes must not contain VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC

  • VUID-VkMutableDescriptorTypeListVALVE-pDescriptorTypes-04603
    pDescriptorTypes must not contain VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK

Valid Usage (Implicit)
  • VUID-VkMutableDescriptorTypeListVALVE-pDescriptorTypes-parameter
    If descriptorTypeCount is not 0, pDescriptorTypes must be a valid pointer to an array of descriptorTypeCount valid VkDescriptorType values

Bits which can be set in VkDescriptorSetLayoutCreateInfo::flags, specifying options for descriptor set layout, are:

// Provided by VK_VERSION_1_0
typedef enum VkDescriptorSetLayoutCreateFlagBits {
  // Provided by VK_VERSION_1_2
    VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 0x00000002,
  // Provided by VK_KHR_push_descriptor
    VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
  // Provided by VK_VALVE_mutable_descriptor_type
    VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE = 0x00000004,
  // Provided by VK_EXT_descriptor_indexing
    VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT,
} VkDescriptorSetLayoutCreateFlagBits;
  • VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR specifies that descriptor sets must not be allocated using this layout, and descriptors are instead pushed by vkCmdPushDescriptorSetKHR.

  • VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT specifies that descriptor sets using this layout must be allocated from a descriptor pool created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT bit set. Descriptor set layouts created with this bit set have alternate limits for the maximum number of descriptors per-stage and per-pipeline layout. The non-UpdateAfterBind limits only count descriptors in sets created without this flag. The UpdateAfterBind limits count all descriptors, but the limits may be higher than the non-UpdateAfterBind limits.

  • VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE specifies that descriptor sets using this layout must be allocated from a descriptor pool created with the VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE bit set. Descriptor set layouts created with this bit have no expressable limit for maximum number of descriptors per-stage. Host descriptor sets are limited only by available host memory, but may be limited for implementation specific reasons. Implementations may limit the number of supported descriptors to UpdateAfterBind limits or non-UpdateAfterBind limits, whichever is larger.

// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorSetLayoutCreateFlags;

VkDescriptorSetLayoutCreateFlags is a bitmask type for setting a mask of zero or more VkDescriptorSetLayoutCreateFlagBits.

The VkDescriptorSetLayoutBinding structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutBinding {
    uint32_t              binding;
    VkDescriptorType      descriptorType;
    uint32_t              descriptorCount;
    VkShaderStageFlags    stageFlags;
    const VkSampler*      pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
  • binding is the binding number of this entry and corresponds to a resource of the same binding number in the shader stages.

  • descriptorType is a VkDescriptorType specifying which type of resource descriptors are used for this binding.

  • descriptorCount is the number of descriptors contained in the binding, accessed in a shader as an array, except if descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK in which case descriptorCount is the size in bytes of the inline uniform block. If descriptorCount is zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout.

  • stageFlags member is a bitmask of VkShaderStageFlagBits specifying which pipeline shader stages can access a resource for this binding. VK_SHADER_STAGE_ALL is a shorthand specifying that all defined shader stages, including any additional stages defined by extensions, can access the resource.

    If a shader stage is not included in stageFlags, then a resource must not be accessed from that stage via this binding within any pipeline using the set layout. Other than input attachments which are limited to the fragment shader, there are no limitations on what combinations of stages can use a descriptor binding, and in particular a binding can be used by both graphics stages and the compute stage.

  • pImmutableSamplers affects initialization of samplers. If descriptorType specifies a VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER type descriptor, then pImmutableSamplers can be used to initialize a set of immutable samplers. Immutable samplers are permanently bound into the set layout and must not be changed; updating a VK_DESCRIPTOR_TYPE_SAMPLER descriptor with immutable samplers is not allowed and updates to a VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptor with immutable samplers does not modify the samplers (the image views are updated, but the sampler updates are ignored). If pImmutableSamplers is not NULL, then it is a pointer to an array of sampler handles that will be copied into the set layout and used for the corresponding binding. Only the sampler handles are copied; the sampler objects must not be destroyed before the final use of the set layout and any descriptor pools and sets created using it. If pImmutableSamplers is NULL, then the sampler slots are dynamic and sampler handles must be bound into descriptor sets using this layout. If descriptorType is not one of these descriptor types, then pImmutableSamplers is ignored.

The above layout definition allows the descriptor bindings to be specified sparsely such that not all binding numbers between 0 and the maximum binding number need to be specified in the pBindings array. Bindings that are not specified have a descriptorCount and stageFlags of zero, and the value of descriptorType is undefined. However, all binding numbers between 0 and the maximum binding number in the VkDescriptorSetLayoutCreateInfo::pBindings array may consume memory in the descriptor set layout even if not all descriptor bindings are used, though it should not consume additional memory from the descriptor pool.

Note

The maximum binding number specified should be as compact as possible to avoid wasted memory.

Valid Usage
  • VUID-VkDescriptorSetLayoutBinding-descriptorType-00282
    If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and descriptorCount is not 0 and pImmutableSamplers is not NULL, pImmutableSamplers must be a valid pointer to an array of descriptorCount valid VkSampler handles

  • VUID-VkDescriptorSetLayoutBinding-descriptorType-04604
    If the inlineUniformBlock feature is not enabled, descriptorType must not be VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK

  • VUID-VkDescriptorSetLayoutBinding-descriptorType-02209
    If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then descriptorCount must be a multiple of 4

  • VUID-VkDescriptorSetLayoutBinding-descriptorType-02210
    If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then descriptorCount must be less than or equal to VkPhysicalDeviceInlineUniformBlockProperties::maxInlineUniformBlockSize

  • VUID-VkDescriptorSetLayoutBinding-descriptorCount-00283
    If descriptorCount is not 0, stageFlags must be a valid combination of VkShaderStageFlagBits values

  • VUID-VkDescriptorSetLayoutBinding-descriptorType-01510
    If descriptorType is VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT and descriptorCount is not 0, then stageFlags must be 0 or VK_SHADER_STAGE_FRAGMENT_BIT

  • VUID-VkDescriptorSetLayoutBinding-pImmutableSamplers-04009
    The sampler objects indicated by pImmutableSamplers must not have a borderColor with one of the values VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or VK_BORDER_COLOR_INT_CUSTOM_EXT

  • VUID-VkDescriptorSetLayoutBinding-descriptorType-04605
    If descriptorType is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, then pImmutableSamplers must be NULL

Valid Usage (Implicit)
  • VUID-VkDescriptorSetLayoutBinding-descriptorType-parameter
    descriptorType must be a valid VkDescriptorType value

If the pNext chain of a VkDescriptorSetLayoutCreateInfo structure includes a VkDescriptorSetLayoutBindingFlagsCreateInfo structure, then that structure includes an array of flags, one for each descriptor set layout binding.

The VkDescriptorSetLayoutBindingFlagsCreateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    uint32_t                           bindingCount;
    const VkDescriptorBindingFlags*    pBindingFlags;
} VkDescriptorSetLayoutBindingFlagsCreateInfo;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetLayoutBindingFlagsCreateInfo VkDescriptorSetLayoutBindingFlagsCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • bindingCount is zero or the number of elements in pBindingFlags.

  • pBindingFlags is a pointer to an array of VkDescriptorBindingFlags bitfields, one for each descriptor set layout binding.

If bindingCount is zero or if this structure is not included in the pNext chain, the VkDescriptorBindingFlags for each descriptor set layout binding is considered to be zero. Otherwise, the descriptor set layout binding at VkDescriptorSetLayoutCreateInfo::pBindings[i] uses the flags in pBindingFlags[i].

Valid Usage
  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-bindingCount-03002
    If bindingCount is not zero, bindingCount must equal VkDescriptorSetLayoutCreateInfo::bindingCount

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-flags-03003
    If VkDescriptorSetLayoutCreateInfo::flags includes VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR, then all elements of pBindingFlags must not include VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT, VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT, or VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-pBindingFlags-03004
    If an element of pBindingFlags includes VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT, then all other elements of VkDescriptorSetLayoutCreateInfo::pBindings must have a smaller value of binding

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingUniformBufferUpdateAfterBind-03005
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingUniformBufferUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingSampledImageUpdateAfterBind-03006
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingSampledImageUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingStorageImageUpdateAfterBind-03007
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingStorageImageUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_STORAGE_IMAGE must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingStorageBufferUpdateAfterBind-03008
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingStorageBufferUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingUniformTexelBufferUpdateAfterBind-03009
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingUniformTexelBufferUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingStorageTexelBufferUpdateAfterBind-03010
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingStorageTexelBufferUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingInlineUniformBlockUpdateAfterBind-02211
    If VkPhysicalDeviceInlineUniformBlockFeatures::descriptorBindingInlineUniformBlockUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingAccelerationStructureUpdateAfterBind-03570
    If VkPhysicalDeviceAccelerationStructureFeaturesKHR::descriptorBindingAccelerationStructureUpdateAfterBind is not enabled, all bindings with descriptor type VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR or VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-None-03011
    All bindings with descriptor type VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC must not use VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingUpdateUnusedWhilePending-03012
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingUpdateUnusedWhilePending is not enabled, all elements of pBindingFlags must not include VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingPartiallyBound-03013
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingPartiallyBound is not enabled, all elements of pBindingFlags must not include VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-descriptorBindingVariableDescriptorCount-03014
    If VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingVariableDescriptorCount is not enabled, all elements of pBindingFlags must not include VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-pBindingFlags-03015
    If an element of pBindingFlags includes VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT, that element’s descriptorType must not be VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

Valid Usage (Implicit)
  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO

  • VUID-VkDescriptorSetLayoutBindingFlagsCreateInfo-pBindingFlags-parameter
    If bindingCount is not 0, pBindingFlags must be a valid pointer to an array of bindingCount valid combinations of VkDescriptorBindingFlagBits values

Bits which can be set in each element of VkDescriptorSetLayoutBindingFlagsCreateInfo::pBindingFlags, specifying options for the corresponding descriptor set layout binding, are:

// Provided by VK_VERSION_1_2
typedef enum VkDescriptorBindingFlagBits {
    VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 0x00000001,
    VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 0x00000002,
    VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 0x00000004,
    VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 0x00000008,
  // Provided by VK_EXT_descriptor_indexing
    VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT,
  // Provided by VK_EXT_descriptor_indexing
    VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT,
  // Provided by VK_EXT_descriptor_indexing
    VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
  // Provided by VK_EXT_descriptor_indexing
    VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,
} VkDescriptorBindingFlagBits;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorBindingFlagBits VkDescriptorBindingFlagBitsEXT;
  • VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT indicates that if descriptors in this binding are updated between when the descriptor set is bound in a command buffer and when that command buffer is submitted to a queue, then the submission will use the most recently set descriptors for this binding and the updates do not invalidate the command buffer. Descriptor bindings created with this flag are also partially exempt from the external synchronization requirement in vkUpdateDescriptorSetWithTemplateKHR and vkUpdateDescriptorSets. Multiple descriptors with this flag set can be updated concurrently in different threads, though the same descriptor must not be updated concurrently by two threads. Descriptors with this flag set can be updated concurrently with the set being bound to a command buffer in another thread, but not concurrently with the set being reset or freed.

  • VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT indicates that descriptors in this binding that are not dynamically used need not contain valid descriptors at the time the descriptors are consumed. A descriptor is dynamically used if any shader invocation executes an instruction that performs any memory access using the descriptor. If a descriptor is not dynamically used, any resource referenced by the descriptor is not considered to be referenced during command execution.

  • VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT indicates that descriptors in this binding can be updated after a command buffer has bound this descriptor set, or while a command buffer that uses this descriptor set is pending execution, as long as the descriptors that are updated are not used by those command buffers. If VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT is also set, then descriptors can be updated as long as they are not dynamically used by any shader invocations. If VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT is not set, then descriptors can be updated as long as they are not statically used by any shader invocations.

  • VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT indicates that this is a variable-sized descriptor binding whose size will be specified when a descriptor set is allocated using this layout. The value of descriptorCount is treated as an upper bound on the size of the binding. This must only be used for the last binding in the descriptor set layout (i.e. the binding with the largest value of binding). For the purposes of counting against limits such as maxDescriptorSet* and maxPerStageDescriptor*, the full value of descriptorCount is counted, except for descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK. In this case, descriptorCount specifies the upper bound on the byte size of the binding; thus it counts against the maxInlineUniformBlockSize and maxInlineUniformTotalSize limits instead.

Note

Note that while VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT and VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT both involve updates to descriptor sets after they are bound, VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT is a weaker requirement since it is only about descriptors that are not used, whereas VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT requires the implementation to observe updates to descriptors that are used.

// Provided by VK_VERSION_1_2
typedef VkFlags VkDescriptorBindingFlags;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorBindingFlags VkDescriptorBindingFlagsEXT;

VkDescriptorBindingFlags is a bitmask type for setting a mask of zero or more VkDescriptorBindingFlagBits.

To query information about whether a descriptor set layout can be created, call:

// Provided by VK_VERSION_1_1
void vkGetDescriptorSetLayoutSupport(
    VkDevice                                    device,
    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
    VkDescriptorSetLayoutSupport*               pSupport);

or the equivalent command

// Provided by VK_KHR_maintenance3
void vkGetDescriptorSetLayoutSupportKHR(
    VkDevice                                    device,
    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
    VkDescriptorSetLayoutSupport*               pSupport);
  • device is the logical device that would create the descriptor set layout.

  • pCreateInfo is a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object.

  • pSupport is a pointer to a VkDescriptorSetLayoutSupport structure, in which information about support for the descriptor set layout object is returned.

Some implementations have limitations on what fits in a descriptor set which are not easily expressible in terms of existing limits like maxDescriptorSet*, for example if all descriptor types share a limited space in memory but each descriptor is a different size or alignment. This command returns information about whether a descriptor set satisfies this limit. If the descriptor set layout satisfies the VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors limit, this command is guaranteed to return VK_TRUE in VkDescriptorSetLayoutSupport::supported. If the descriptor set layout exceeds the VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors limit, whether the descriptor set layout is supported is implementation-dependent and may depend on whether the descriptor sizes and alignments cause the layout to exceed an internal limit.

This command does not consider other limits such as maxPerStageDescriptor*, and so a descriptor set layout that is supported according to this command must still satisfy the pipeline layout limits such as maxPerStageDescriptor* in order to be used in a pipeline layout.

Note

This is a VkDevice query rather than VkPhysicalDevice because the answer may depend on enabled features.

Valid Usage (Implicit)
  • VUID-vkGetDescriptorSetLayoutSupport-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDescriptorSetLayoutSupport-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDescriptorSetLayoutCreateInfo structure

  • VUID-vkGetDescriptorSetLayoutSupport-pSupport-parameter
    pSupport must be a valid pointer to a VkDescriptorSetLayoutSupport structure

Information about support for the descriptor set layout is returned in a VkDescriptorSetLayoutSupport structure:

// Provided by VK_VERSION_1_1
typedef struct VkDescriptorSetLayoutSupport {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           supported;
} VkDescriptorSetLayoutSupport;

or the equivalent

// Provided by VK_KHR_maintenance3
typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • supported specifies whether the descriptor set layout can be created.

supported is set to VK_TRUE if the descriptor set can be created, or else is set to VK_FALSE.

Valid Usage (Implicit)
  • VUID-VkDescriptorSetLayoutSupport-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT

  • VUID-VkDescriptorSetLayoutSupport-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkDescriptorSetVariableDescriptorCountLayoutSupport

  • VUID-VkDescriptorSetLayoutSupport-sType-unique
    The sType value of each struct in the pNext chain must be unique

If the pNext chain of a VkDescriptorSetLayoutSupport structure includes a VkDescriptorSetVariableDescriptorCountLayoutSupport structure, then that structure returns additional information about whether the descriptor set layout is supported.

// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxVariableDescriptorCount;
} VkDescriptorSetVariableDescriptorCountLayoutSupport;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetVariableDescriptorCountLayoutSupport VkDescriptorSetVariableDescriptorCountLayoutSupportEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxVariableDescriptorCount indicates the maximum number of descriptors supported in the highest numbered binding of the layout, if that binding is variable-sized. If the highest numbered binding of the layout has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then maxVariableDescriptorCount indicates the maximum byte size supported for the binding, if that binding is variable-sized.

If the VkDescriptorSetLayoutCreateInfo structure specified in vkGetDescriptorSetLayoutSupport::pCreateInfo includes a variable-sized descriptor, then supported is determined assuming the requested size of the variable-sized descriptor, and maxVariableDescriptorCount is set to the maximum size of that descriptor that can be successfully created (which is greater than or equal to the requested size passed in). If the VkDescriptorSetLayoutCreateInfo structure does not include a variable-sized descriptor, or if the VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingVariableDescriptorCount feature is not enabled, then maxVariableDescriptorCount is set to zero. For the purposes of this command, a variable-sized descriptor binding with a descriptorCount of zero is treated as if the descriptorCount is one, and thus the binding is not ignored and the maximum descriptor count will be returned. If the layout is not supported, then the value written to maxVariableDescriptorCount is undefined.

Valid Usage (Implicit)
  • VUID-VkDescriptorSetVariableDescriptorCountLayoutSupport-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT

The following examples show a shader snippet using two descriptor sets, and application code that creates corresponding descriptor set layouts.

GLSL example
//
// binding to a single sampled image descriptor in set 0
//
layout (set=0, binding=0) uniform texture2D mySampledImage;

//
// binding to an array of sampled image descriptors in set 0
//
layout (set=0, binding=1) uniform texture2D myArrayOfSampledImages[12];

//
// binding to a single uniform buffer descriptor in set 1
//
layout (set=1, binding=0) uniform myUniformBuffer
{
    vec4 myElement[32];
};
SPIR-V example
               ...
          %1 = OpExtInstImport "GLSL.std.450"
               ...
               OpName %9 "mySampledImage"
               OpName %14 "myArrayOfSampledImages"
               OpName %18 "myUniformBuffer"
               OpMemberName %18 0 "myElement"
               OpName %20 ""
               OpDecorate %9 DescriptorSet 0
               OpDecorate %9 Binding 0
               OpDecorate %14 DescriptorSet 0
               OpDecorate %14 Binding 1
               OpDecorate %17 ArrayStride 16
               OpMemberDecorate %18 0 Offset 0
               OpDecorate %18 Block
               OpDecorate %20 DescriptorSet 1
               OpDecorate %20 Binding 0
          %2 = OpTypeVoid
          %3 = OpTypeFunction %2
          %6 = OpTypeFloat 32
          %7 = OpTypeImage %6 2D 0 0 0 1 Unknown
          %8 = OpTypePointer UniformConstant %7
          %9 = OpVariable %8 UniformConstant
         %10 = OpTypeInt 32 0
         %11 = OpConstant %10 12
         %12 = OpTypeArray %7 %11
         %13 = OpTypePointer UniformConstant %12
         %14 = OpVariable %13 UniformConstant
         %15 = OpTypeVector %6 4
         %16 = OpConstant %10 32
         %17 = OpTypeArray %15 %16
         %18 = OpTypeStruct %17
         %19 = OpTypePointer Uniform %18
         %20 = OpVariable %19 Uniform
               ...
API example
VkResult myResult;

const VkDescriptorSetLayoutBinding myDescriptorSetLayoutBinding[] =
{
    // binding to a single image descriptor
    {
        0,                                      // binding
        VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,       // descriptorType
        1,                                      // descriptorCount
        VK_SHADER_STAGE_FRAGMENT_BIT,           // stageFlags
        NULL                                    // pImmutableSamplers
    },

    // binding to an array of image descriptors
    {
        1,                                      // binding
        VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,       // descriptorType
        12,                                     // descriptorCount
        VK_SHADER_STAGE_FRAGMENT_BIT,           // stageFlags
        NULL                                    // pImmutableSamplers
    },

    // binding to a single uniform buffer descriptor
    {
        0,                                      // binding
        VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,      // descriptorType
        1,                                      // descriptorCount
        VK_SHADER_STAGE_FRAGMENT_BIT,           // stageFlags
        NULL                                    // pImmutableSamplers
    }
};

const VkDescriptorSetLayoutCreateInfo myDescriptorSetLayoutCreateInfo[] =
{
    // Information for first descriptor set with two descriptor bindings
    {
        VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,    // sType
        NULL,                                                   // pNext
        0,                                                      // flags
        2,                                                      // bindingCount
        &myDescriptorSetLayoutBinding[0]                        // pBindings
    },

    // Information for second descriptor set with one descriptor binding
    {
        VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,    // sType
        NULL,                                                   // pNext
        0,                                                      // flags
        1,                                                      // bindingCount
        &myDescriptorSetLayoutBinding[2]                        // pBindings
    }
};

VkDescriptorSetLayout myDescriptorSetLayout[2];

//
// Create first descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
    myDevice,
    &myDescriptorSetLayoutCreateInfo[0],
    NULL,
    &myDescriptorSetLayout[0]);

//
// Create second descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
    myDevice,
    &myDescriptorSetLayoutCreateInfo[1],
    NULL,
    &myDescriptorSetLayout[1]);

To destroy a descriptor set layout, call:

// Provided by VK_VERSION_1_0
void vkDestroyDescriptorSetLayout(
    VkDevice                                    device,
    VkDescriptorSetLayout                       descriptorSetLayout,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the descriptor set layout.

  • descriptorSetLayout is the descriptor set layout to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyDescriptorSetLayout-descriptorSetLayout-00284
    If VkAllocationCallbacks were provided when descriptorSetLayout was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDescriptorSetLayout-descriptorSetLayout-00285
    If no VkAllocationCallbacks were provided when descriptorSetLayout was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyDescriptorSetLayout-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyDescriptorSetLayout-descriptorSetLayout-parameter
    If descriptorSetLayout is not VK_NULL_HANDLE, descriptorSetLayout must be a valid VkDescriptorSetLayout handle

  • VUID-vkDestroyDescriptorSetLayout-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyDescriptorSetLayout-descriptorSetLayout-parent
    If descriptorSetLayout is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to descriptorSetLayout must be externally synchronized

14.2.2. Pipeline Layouts

Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object describing the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.

Pipeline layout objects are represented by VkPipelineLayout handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)

To create a pipeline layout, call:

// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineLayout(
    VkDevice                                    device,
    const VkPipelineLayoutCreateInfo*           pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkPipelineLayout*                           pPipelineLayout);
  • device is the logical device that creates the pipeline layout.

  • pCreateInfo is a pointer to a VkPipelineLayoutCreateInfo structure specifying the state of the pipeline layout object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelineLayout is a pointer to a VkPipelineLayout handle in which the resulting pipeline layout object is returned.

Valid Usage (Implicit)
  • VUID-vkCreatePipelineLayout-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreatePipelineLayout-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkPipelineLayoutCreateInfo structure

  • VUID-vkCreatePipelineLayout-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreatePipelineLayout-pPipelineLayout-parameter
    pPipelineLayout must be a valid pointer to a VkPipelineLayout handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineLayoutCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineLayoutCreateInfo {
    VkStructureType                 sType;
    const void*                     pNext;
    VkPipelineLayoutCreateFlags     flags;
    uint32_t                        setLayoutCount;
    const VkDescriptorSetLayout*    pSetLayouts;
    uint32_t                        pushConstantRangeCount;
    const VkPushConstantRange*      pPushConstantRanges;
} VkPipelineLayoutCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineLayoutCreateFlagBits specifying options for pipeline layout creation.

  • setLayoutCount is the number of descriptor sets included in the pipeline layout.

  • pSetLayouts is a pointer to an array of VkDescriptorSetLayout objects.

  • pushConstantRangeCount is the number of push constant ranges included in the pipeline layout.

  • pPushConstantRanges is a pointer to an array of VkPushConstantRange structures defining a set of push constant ranges for use in a single pipeline layout. In addition to descriptor set layouts, a pipeline layout also describes how many push constants can be accessed by each stage of the pipeline.

    Note

    Push constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.

Valid Usage
  • VUID-VkPipelineLayoutCreateInfo-setLayoutCount-00286
    setLayoutCount must be less than or equal to VkPhysicalDeviceLimits::maxBoundDescriptorSets

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03016
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_SAMPLER and VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxPerStageDescriptorSamplers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03017
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER and VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxPerStageDescriptorUniformBuffers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03018
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER and VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03019
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, and VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxPerStageDescriptorSampledImages

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03020
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, and VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxPerStageDescriptorStorageImages

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03021
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxPerStageDescriptorInputAttachments

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-02214
    The total number of bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceInlineUniformBlockProperties::maxPerStageDescriptorInlineUniformBlocks

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03022
    The total number of descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_SAMPLER and VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxPerStageDescriptorUpdateAfterBindSamplers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03023
    The total number of descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER and VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxPerStageDescriptorUpdateAfterBindUniformBuffers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03024
    The total number of descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER and VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxPerStageDescriptorUpdateAfterBindStorageBuffers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03025
    The total number of descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, and VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxPerStageDescriptorUpdateAfterBindSampledImages

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03026
    The total number of descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, and VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxPerStageDescriptorUpdateAfterBindStorageImages

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03027
    The total number of descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxPerStageDescriptorUpdateAfterBindInputAttachments

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-02215
    The total number of bindings with a descriptorType of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceInlineUniformBlockProperties::maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03028
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_SAMPLER and VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetSamplers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03029
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetUniformBuffers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03030
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetUniformBuffersDynamic

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03031
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetStorageBuffers

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03032
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetStorageBuffersDynamic

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03033
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, and VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetSampledImages

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03034
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, and VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetStorageImages

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03035
    The total number of descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceLimits::maxDescriptorSetInputAttachments

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-02216
    The total number of bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceInlineUniformBlockProperties::maxDescriptorSetInlineUniformBlocks

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03036
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_SAMPLER and VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindSamplers

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03037
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindUniformBuffers

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03038
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindUniformBuffersDynamic

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03039
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindStorageBuffers

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03040
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindStorageBuffersDynamic

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03041
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, and VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindSampledImages

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03042
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, and VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindStorageImages

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-03043
    The total number of descriptors of the type VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceDescriptorIndexingProperties::maxDescriptorSetUpdateAfterBindInputAttachments

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-02217
    The total number of bindings with a descriptorType of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceInlineUniformBlockProperties::maxDescriptorSetUpdateAfterBindInlineUniformBlocks

  • VUID-VkPipelineLayoutCreateInfo-pPushConstantRanges-00292
    Any two elements of pPushConstantRanges must not include the same stage in stageFlags

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00293
    pSetLayouts must not contain more than one descriptor set layout that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR set

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03571
    The total number of bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPerStageDescriptorAccelerationStructures

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03572
    The total number of bindings with a descriptorType of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR accessible to any given shader stage across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPerStageDescriptorUpdateAfterBindAccelerationStructures

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03573
    The total number of bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set with a descriptorType of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxDescriptorSetAccelerationStructures

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-03574
    The total number of bindings with a descriptorType of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxDescriptorSetUpdateAfterBindAccelerationStructures

  • VUID-VkPipelineLayoutCreateInfo-descriptorType-02381
    The total number of bindings with a descriptorType of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV accessible across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxDescriptorSetAccelerationStructures

  • VUID-VkPipelineLayoutCreateInfo-pImmutableSamplers-03566
    The total number of pImmutableSamplers created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT or VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT across all shader stages and across all elements of pSetLayouts must be less than or equal to VkPhysicalDeviceFragmentDensityMap2PropertiesEXT::maxDescriptorSetSubsampledSamplers

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-04606
    Any element of pSetLayouts must not have been created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE bit set

  • VUID-VkPipelineLayoutCreateInfo-graphicsPipelineLibrary-06753
    If graphicsPipelineLibrary is not enabled, elements of pSetLayouts must be valid VkDescriptorSetLayout objects

Valid Usage (Implicit)
  • VUID-VkPipelineLayoutCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO

  • VUID-VkPipelineLayoutCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineLayoutCreateInfo-flags-parameter
    flags must be a valid combination of VkPipelineLayoutCreateFlagBits values

  • VUID-VkPipelineLayoutCreateInfo-pSetLayouts-parameter
    If setLayoutCount is not 0, pSetLayouts must be a valid pointer to an array of setLayoutCount valid or VK_NULL_HANDLE VkDescriptorSetLayout handles

  • VUID-VkPipelineLayoutCreateInfo-pPushConstantRanges-parameter
    If pushConstantRangeCount is not 0, pPushConstantRanges must be a valid pointer to an array of pushConstantRangeCount valid VkPushConstantRange structures

// Provided by VK_EXT_graphics_pipeline_library
typedef enum VkPipelineLayoutCreateFlagBits {
  // Provided by VK_EXT_graphics_pipeline_library
    VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT = 0x00000002,
} VkPipelineLayoutCreateFlagBits;
  • VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT specifies that implementations must ensure that the properties and/or absence of a particular descriptor set do not influence any other properties of the pipeline layout. This allows pipelines libraries linked without VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT to be created with a subset of the total descriptor sets.

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineLayoutCreateFlags;

VkPipelineLayoutCreateFlags is a bitmask type for setting a mask of VkPipelineLayoutCreateFlagBits.

The VkPushConstantRange structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPushConstantRange {
    VkShaderStageFlags    stageFlags;
    uint32_t              offset;
    uint32_t              size;
} VkPushConstantRange;
  • stageFlags is a set of stage flags describing the shader stages that will access a range of push constants. If a particular stage is not included in the range, then accessing members of that range of push constants from the corresponding shader stage will return undefined values.

  • offset and size are the start offset and size, respectively, consumed by the range. Both offset and size are in units of bytes and must be a multiple of 4. The layout of the push constant variables is specified in the shader.

Valid Usage
  • VUID-VkPushConstantRange-offset-00294
    offset must be less than VkPhysicalDeviceLimits::maxPushConstantsSize

  • VUID-VkPushConstantRange-offset-00295
    offset must be a multiple of 4

  • VUID-VkPushConstantRange-size-00296
    size must be greater than 0

  • VUID-VkPushConstantRange-size-00297
    size must be a multiple of 4

  • VUID-VkPushConstantRange-size-00298
    size must be less than or equal to VkPhysicalDeviceLimits::maxPushConstantsSize minus offset

Valid Usage (Implicit)
  • VUID-VkPushConstantRange-stageFlags-parameter
    stageFlags must be a valid combination of VkShaderStageFlagBits values

  • VUID-VkPushConstantRange-stageFlags-requiredbitmask
    stageFlags must not be 0

Once created, pipeline layouts are used as part of pipeline creation (see Pipelines), as part of binding descriptor sets (see Descriptor Set Binding), and as part of setting push constants (see Push Constant Updates). Pipeline creation accepts a pipeline layout as input, and the layout may be used to map (set, binding, arrayElement) tuples to implementation resources or memory locations within a descriptor set. The assignment of implementation resources depends only on the bindings defined in the descriptor sets that comprise the pipeline layout, and not on any shader source.

All resource variables statically used in all shaders in a pipeline must be declared with a (set, binding, arrayElement) that exists in the corresponding descriptor set layout and is of an appropriate descriptor type and includes the set of shader stages it is used by in stageFlags. The pipeline layout can include entries that are not used by a particular pipeline, or that are dead-code eliminated from any of the shaders. The pipeline layout allows the application to provide a consistent set of bindings across multiple pipeline compiles, which enables those pipelines to be compiled in a way that the implementation may cheaply switch pipelines without reprogramming the bindings.

Similarly, the push constant block declared in each shader (if present) must only place variables at offsets that are each included in a push constant range with stageFlags including the bit corresponding to the shader stage that uses it. The pipeline layout can include ranges or portions of ranges that are not used by a particular pipeline, or for which the variables have been dead-code eliminated from any of the shaders.

There is a limit on the total number of resources of each type that can be included in bindings in all descriptor set layouts in a pipeline layout as shown in Pipeline Layout Resource Limits. The “Total Resources Available” column gives the limit on the number of each type of resource that can be included in bindings in all descriptor sets in the pipeline layout. Some resource types count against multiple limits. Additionally, there are limits on the total number of each type of resource that can be used in any pipeline stage as described in Shader Resource Limits.

Table 17. Pipeline Layout Resource Limits
Total Resources Available Resource Types

maxDescriptorSetSamplers or maxDescriptorSetUpdateAfterBindSamplers

sampler

combined image sampler

maxDescriptorSetSampledImages or maxDescriptorSetUpdateAfterBindSampledImages

sampled image

combined image sampler

uniform texel buffer

maxDescriptorSetStorageImages or maxDescriptorSetUpdateAfterBindStorageImages

storage image

storage texel buffer

maxDescriptorSetUniformBuffers or maxDescriptorSetUpdateAfterBindUniformBuffers

uniform buffer

uniform buffer dynamic

maxDescriptorSetUniformBuffersDynamic or maxDescriptorSetUpdateAfterBindUniformBuffersDynamic

uniform buffer dynamic

maxDescriptorSetStorageBuffers or maxDescriptorSetUpdateAfterBindStorageBuffers

storage buffer

storage buffer dynamic

maxDescriptorSetStorageBuffersDynamic or maxDescriptorSetUpdateAfterBindStorageBuffersDynamic

storage buffer dynamic

maxDescriptorSetInputAttachments or maxDescriptorSetUpdateAfterBindInputAttachments

input attachment

maxDescriptorSetInlineUniformBlocks or maxDescriptorSetUpdateAfterBindInlineUniformBlocks

inline uniform block

maxDescriptorSetAccelerationStructures or maxDescriptorSetUpdateAfterBindAccelerationStructures

acceleration structure

To destroy a pipeline layout, call:

// Provided by VK_VERSION_1_0
void vkDestroyPipelineLayout(
    VkDevice                                    device,
    VkPipelineLayout                            pipelineLayout,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the pipeline layout.

  • pipelineLayout is the pipeline layout to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyPipelineLayout-pipelineLayout-00299
    If VkAllocationCallbacks were provided when pipelineLayout was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyPipelineLayout-pipelineLayout-00300
    If no VkAllocationCallbacks were provided when pipelineLayout was created, pAllocator must be NULL

  • VUID-vkDestroyPipelineLayout-pipelineLayout-02004
    pipelineLayout must not have been passed to any vkCmd* command for any command buffers that are still in the recording state when vkDestroyPipelineLayout is called

Valid Usage (Implicit)
  • VUID-vkDestroyPipelineLayout-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyPipelineLayout-pipelineLayout-parameter
    If pipelineLayout is not VK_NULL_HANDLE, pipelineLayout must be a valid VkPipelineLayout handle

  • VUID-vkDestroyPipelineLayout-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyPipelineLayout-pipelineLayout-parent
    If pipelineLayout is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to pipelineLayout must be externally synchronized

Pipeline Layout Compatibility

Two pipeline layouts are defined to be “compatible for push constants” if they were created with identical push constant ranges. Two pipeline layouts are defined to be “compatible for set N” if they were created with identically defined descriptor set layouts for sets zero through N, if both of them either were or were not created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT, and if they were created with identical push constant ranges.

When binding a descriptor set (see Descriptor Set Binding) to set number N, if the previously bound descriptor sets for sets zero through N-1 were all bound using compatible pipeline layouts, then performing this binding does not disturb any of the lower numbered sets. If, additionally, the previously bound descriptor set for set N was bound using a pipeline layout compatible for set N, then the bindings in sets numbered greater than N are also not disturbed.

Similarly, when binding a pipeline, the pipeline can correctly access any previously bound descriptor sets which were bound with compatible pipeline layouts, as long as all lower numbered sets were also bound with compatible layouts.

Layout compatibility means that descriptor sets can be bound to a command buffer for use by any pipeline created with a compatible pipeline layout, and without having bound a particular pipeline first. It also means that descriptor sets can remain valid across a pipeline change, and the same resources will be accessible to the newly bound pipeline.

Implementor’s Note

A consequence of layout compatibility is that when the implementation compiles a pipeline layout and maps pipeline resources to implementation resources, the mechanism for set N should only be a function of sets [0..N].

Note

Place the least frequently changing descriptor sets near the start of the pipeline layout, and place the descriptor sets representing the most frequently changing resources near the end. When pipelines are switched, only the descriptor set bindings that have been invalidated will need to be updated and the remainder of the descriptor set bindings will remain in place.

The maximum number of descriptor sets that can be bound to a pipeline layout is queried from physical device properties (see maxBoundDescriptorSets in Limits).

API example
const VkDescriptorSetLayout layouts[] = { layout1, layout2 };

const VkPushConstantRange ranges[] =
{
    {
        VK_SHADER_STAGE_VERTEX_BIT,    // stageFlags
        0,                             // offset
        4                              // size
    },

    {
        VK_SHADER_STAGE_FRAGMENT_BIT,  // stageFlags
        4,                             // offset
        4                              // size
    },
};

const VkPipelineLayoutCreateInfo createInfo =
{
    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,  // sType
    NULL,                                           // pNext
    0,                                              // flags
    2,                                              // setLayoutCount
    layouts,                                        // pSetLayouts
    2,                                              // pushConstantRangeCount
    ranges                                          // pPushConstantRanges
};

VkPipelineLayout myPipelineLayout;
myResult = vkCreatePipelineLayout(
    myDevice,
    &createInfo,
    NULL,
    &myPipelineLayout);

14.2.3. Allocation of Descriptor Sets

A descriptor pool maintains a pool of descriptors, from which descriptor sets are allocated. Descriptor pools are externally synchronized, meaning that the application must not allocate and/or free descriptor sets from the same pool in multiple threads simultaneously.

Descriptor pools are represented by VkDescriptorPool handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)

To create a descriptor pool object, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorPool(
    VkDevice                                    device,
    const VkDescriptorPoolCreateInfo*           pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDescriptorPool*                           pDescriptorPool);
  • device is the logical device that creates the descriptor pool.

  • pCreateInfo is a pointer to a VkDescriptorPoolCreateInfo structure specifying the state of the descriptor pool object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pDescriptorPool is a pointer to a VkDescriptorPool handle in which the resulting descriptor pool object is returned.

The created descriptor pool is returned in pDescriptorPool.

Valid Usage (Implicit)
  • VUID-vkCreateDescriptorPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateDescriptorPool-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDescriptorPoolCreateInfo structure

  • VUID-vkCreateDescriptorPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDescriptorPool-pDescriptorPool-parameter
    pDescriptorPool must be a valid pointer to a VkDescriptorPool handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_FRAGMENTATION_EXT

Additional information about the pool is passed in a VkDescriptorPoolCreateInfo structure:

// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolCreateInfo {
    VkStructureType                sType;
    const void*                    pNext;
    VkDescriptorPoolCreateFlags    flags;
    uint32_t                       maxSets;
    uint32_t                       poolSizeCount;
    const VkDescriptorPoolSize*    pPoolSizes;
} VkDescriptorPoolCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkDescriptorPoolCreateFlagBits specifying certain supported operations on the pool.

  • maxSets is the maximum number of descriptor sets that can be allocated from the pool.

  • poolSizeCount is the number of elements in pPoolSizes.

  • pPoolSizes is a pointer to an array of VkDescriptorPoolSize structures, each containing a descriptor type and number of descriptors of that type to be allocated in the pool.

If multiple VkDescriptorPoolSize structures containing the same descriptor type appear in the pPoolSizes array then the pool will be created with enough storage for the total number of descriptors of each type.

Fragmentation of a descriptor pool is possible and may lead to descriptor set allocation failures. A failure due to fragmentation is defined as failing a descriptor set allocation despite the sum of all outstanding descriptor set allocations from the pool plus the requested allocation requiring no more than the total number of descriptors requested at pool creation. Implementations provide certain guarantees of when fragmentation must not cause allocation failure, as described below.

If a descriptor pool has not had any descriptor sets freed since it was created or most recently reset then fragmentation must not cause an allocation failure (note that this is always the case for a pool created without the VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT bit set). Additionally, if all sets allocated from the pool since it was created or most recently reset use the same number of descriptors (of each type) and the requested allocation also uses that same number of descriptors (of each type), then fragmentation must not cause an allocation failure.

If an allocation failure occurs due to fragmentation, an application can create an additional descriptor pool to perform further descriptor set allocations.

If flags has the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT bit set, descriptor pool creation may fail with the error VK_ERROR_FRAGMENTATION if the total number of descriptors across all pools (including this one) created with this bit set exceeds maxUpdateAfterBindDescriptorsInAllPools, or if fragmentation of the underlying hardware resources occurs.

If a pPoolSizes[i]::type is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, a VkMutableDescriptorTypeCreateInfoVALVE struct in the pNext chain can be used to specify which mutable descriptor types can be allocated from the pool. If present in the pNext chain, VkMutableDescriptorTypeCreateInfoVALVE::pMutableDescriptorTypeLists[i] specifies which kind of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE descriptors can be allocated from this pool entry. If VkMutableDescriptorTypeCreateInfoVALVE does not exist in the pNext chain, or VkMutableDescriptorTypeCreateInfoVALVE::pMutableDescriptorTypeLists[i] is out of range, the descriptor pool allocates enough memory to be able to allocate a VK_DESCRIPTOR_TYPE_MUTABLE_VALVE descriptor with any supported VkDescriptorType as a mutable descriptor. A mutable descriptor can be allocated from a pool entry if the type list in VkDescriptorSetLayoutCreateInfo is a subset of the type list declared in the descriptor pool, or if the pool entry is created without a descriptor type list. Multiple pPoolSizes entries with VK_DESCRIPTOR_TYPE_MUTABLE_VALVE can be declared. When multiple such pool entries are present in pPoolSizes, they specify sets of supported descriptor types which either fully overlap, partially overlap, or are disjoint. Two sets fully overlap if the sets of supported descriptor types are equal. If the sets are not disjoint they partially overlap. A pool entry without a VkMutableDescriptorTypeListVALVE assigned to it is considered to partially overlap any other pool entry which has a VkMutableDescriptorTypeListVALVE assigned to it. The application must ensure that partial overlap does not exist in pPoolSizes.

Note

The requirement of no partial overlap is intended to resolve ambiguity for validation as there is no confusion which pPoolSizes entries will be allocated from. An implementation is not expected to depend on this requirement.

Valid Usage
  • VUID-VkDescriptorPoolCreateInfo-maxSets-00301
    maxSets must be greater than 0

  • VUID-VkDescriptorPoolCreateInfo-flags-04607
    If flags has the VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE bit set, then the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT bit must not be set

  • VUID-VkDescriptorPoolCreateInfo-mutableDescriptorType-04608
    If VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE::mutableDescriptorType is not enabled, pPoolSizes must not contain a descriptorType of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • VUID-VkDescriptorPoolCreateInfo-flags-04609
    If flags has the VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE bit set, VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE::mutableDescriptorType must be enabled

  • VUID-VkDescriptorPoolCreateInfo-pPoolSizes-04787
    If pPoolSizes contains a descriptorType of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, any other VK_DESCRIPTOR_TYPE_MUTABLE_VALVE element in pPoolSizes must not have sets of supported descriptor types which partially overlap

Valid Usage (Implicit)
  • VUID-VkDescriptorPoolCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO

  • VUID-VkDescriptorPoolCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDescriptorPoolInlineUniformBlockCreateInfo or VkMutableDescriptorTypeCreateInfoVALVE

  • VUID-VkDescriptorPoolCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkDescriptorPoolCreateInfo-flags-parameter
    flags must be a valid combination of VkDescriptorPoolCreateFlagBits values

  • VUID-VkDescriptorPoolCreateInfo-pPoolSizes-parameter
    If poolSizeCount is not 0, pPoolSizes must be a valid pointer to an array of poolSizeCount valid VkDescriptorPoolSize structures

In order to be able to allocate descriptor sets having inline uniform block bindings the descriptor pool must be created with specifying the inline uniform block binding capacity of the descriptor pool, in addition to the total inline uniform data capacity in bytes which is specified through a VkDescriptorPoolSize structure with a descriptorType value of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK. This can be done by adding a VkDescriptorPoolInlineUniformBlockCreateInfo structure to the pNext chain of VkDescriptorPoolCreateInfo.

The VkDescriptorPoolInlineUniformBlockCreateInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkDescriptorPoolInlineUniformBlockCreateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           maxInlineUniformBlockBindings;
} VkDescriptorPoolInlineUniformBlockCreateInfo;

or the equivalent

// Provided by VK_EXT_inline_uniform_block
typedef VkDescriptorPoolInlineUniformBlockCreateInfo VkDescriptorPoolInlineUniformBlockCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxInlineUniformBlockBindings is the number of inline uniform block bindings to allocate.

Valid Usage (Implicit)
  • VUID-VkDescriptorPoolInlineUniformBlockCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO

Bits which can be set in VkDescriptorPoolCreateInfo::flags, enabling operations on a descriptor pool, are:

// Provided by VK_VERSION_1_0
typedef enum VkDescriptorPoolCreateFlagBits {
    VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
  // Provided by VK_VERSION_1_2
    VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 0x00000002,
  // Provided by VK_VALVE_mutable_descriptor_type
    VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE = 0x00000004,
  // Provided by VK_EXT_descriptor_indexing
    VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
} VkDescriptorPoolCreateFlagBits;
  • VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT specifies that descriptor sets can return their individual allocations to the pool, i.e. all of vkAllocateDescriptorSets, vkFreeDescriptorSets, and vkResetDescriptorPool are allowed. Otherwise, descriptor sets allocated from the pool must not be individually freed back to the pool, i.e. only vkAllocateDescriptorSets and vkResetDescriptorPool are allowed.

  • VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT specifies that descriptor sets allocated from this pool can include bindings with the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT bit set. It is valid to allocate descriptor sets that have bindings that do not set the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT bit from a pool that has VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT set.

  • VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE specifies that this descriptor pool and the descriptor sets allocated from it reside entirely in host memory and cannot be bound. Descriptor sets allocated from this pool are partially exempt from the external synchronization requirement in vkUpdateDescriptorSetWithTemplateKHR and vkUpdateDescriptorSets. Descriptor sets and their descriptors can be updated concurrently in different threads, though the same descriptor must not be updated concurrently by two threads.

// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolCreateFlags;

VkDescriptorPoolCreateFlags is a bitmask type for setting a mask of zero or more VkDescriptorPoolCreateFlagBits.

The VkDescriptorPoolSize structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolSize {
    VkDescriptorType    type;
    uint32_t            descriptorCount;
} VkDescriptorPoolSize;
  • type is the type of descriptor.

  • descriptorCount is the number of descriptors of that type to allocate. If type is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then descriptorCount is the number of bytes to allocate for descriptors of this type.

Note

When creating a descriptor pool that will contain descriptors for combined image samplers of multi-planar formats, an application needs to account for non-trivial descriptor consumption when choosing the descriptorCount value, as indicated by VkSamplerYcbcrConversionImageFormatProperties::combinedImageSamplerDescriptorCount.

Valid Usage
  • VUID-VkDescriptorPoolSize-descriptorCount-00302
    descriptorCount must be greater than 0

  • VUID-VkDescriptorPoolSize-type-02218
    If type is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then descriptorCount must be a multiple of 4

Valid Usage (Implicit)
  • VUID-VkDescriptorPoolSize-type-parameter
    type must be a valid VkDescriptorType value

To destroy a descriptor pool, call:

// Provided by VK_VERSION_1_0
void vkDestroyDescriptorPool(
    VkDevice                                    device,
    VkDescriptorPool                            descriptorPool,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the descriptor pool.

  • descriptorPool is the descriptor pool to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

When a pool is destroyed, all descriptor sets allocated from the pool are implicitly freed and become invalid. Descriptor sets allocated from a given pool do not need to be freed before destroying that descriptor pool.

Valid Usage
  • VUID-vkDestroyDescriptorPool-descriptorPool-00303
    All submitted commands that refer to descriptorPool (via any allocated descriptor sets) must have completed execution

  • VUID-vkDestroyDescriptorPool-descriptorPool-00304
    If VkAllocationCallbacks were provided when descriptorPool was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDescriptorPool-descriptorPool-00305
    If no VkAllocationCallbacks were provided when descriptorPool was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyDescriptorPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyDescriptorPool-descriptorPool-parameter
    If descriptorPool is not VK_NULL_HANDLE, descriptorPool must be a valid VkDescriptorPool handle

  • VUID-vkDestroyDescriptorPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyDescriptorPool-descriptorPool-parent
    If descriptorPool is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to descriptorPool must be externally synchronized

Descriptor sets are allocated from descriptor pool objects, and are represented by VkDescriptorSet handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)

To allocate descriptor sets from a descriptor pool, call:

// Provided by VK_VERSION_1_0
VkResult vkAllocateDescriptorSets(
    VkDevice                                    device,
    const VkDescriptorSetAllocateInfo*          pAllocateInfo,
    VkDescriptorSet*                            pDescriptorSets);
  • device is the logical device that owns the descriptor pool.

  • pAllocateInfo is a pointer to a VkDescriptorSetAllocateInfo structure describing parameters of the allocation.

  • pDescriptorSets is a pointer to an array of VkDescriptorSet handles in which the resulting descriptor set objects are returned.

The allocated descriptor sets are returned in pDescriptorSets.

When a descriptor set is allocated, the initial state is largely uninitialized and all descriptors are undefined. Descriptors also become undefined if the underlying resource is destroyed. Descriptor sets containing undefined descriptors can still be bound and used, subject to the following conditions:

  • For descriptor set bindings created with the VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT bit set, all descriptors in that binding that are dynamically used must have been populated before the descriptor set is consumed.

  • For descriptor set bindings created without the VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT bit set, all descriptors in that binding that are statically used must have been populated before the descriptor set is consumed.

  • Descriptor bindings with descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK can be undefined when the descriptor set is consumed; though values in that block will be undefined.

  • Entries that are not used by a pipeline can have undefined descriptors.

If a call to vkAllocateDescriptorSets would cause the total number of descriptor sets allocated from the pool to exceed the value of VkDescriptorPoolCreateInfo::maxSets used to create pAllocateInfo->descriptorPool, then the allocation may fail due to lack of space in the descriptor pool. Similarly, the allocation may fail due to lack of space if the call to vkAllocateDescriptorSets would cause the number of any given descriptor type to exceed the sum of all the descriptorCount members of each element of VkDescriptorPoolCreateInfo::pPoolSizes with a type equal to that type.

Additionally, the allocation may also fail if a call to vkAllocateDescriptorSets would cause the total number of inline uniform block bindings allocated from the pool to exceed the value of VkDescriptorPoolInlineUniformBlockCreateInfo::maxInlineUniformBlockBindings used to create the descriptor pool.

If the allocation fails due to no more space in the descriptor pool, and not because of system or device memory exhaustion, then VK_ERROR_OUT_OF_POOL_MEMORY must be returned.

vkAllocateDescriptorSets can be used to create multiple descriptor sets. If the creation of any of those descriptor sets fails, then the implementation must destroy all successfully created descriptor set objects from this command, set all entries of the pDescriptorSets array to VK_NULL_HANDLE and return the error.

Valid Usage (Implicit)
  • VUID-vkAllocateDescriptorSets-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAllocateDescriptorSets-pAllocateInfo-parameter
    pAllocateInfo must be a valid pointer to a valid VkDescriptorSetAllocateInfo structure

  • VUID-vkAllocateDescriptorSets-pDescriptorSets-parameter
    pDescriptorSets must be a valid pointer to an array of pAllocateInfo->descriptorSetCount VkDescriptorSet handles

  • VUID-vkAllocateDescriptorSets-pAllocateInfo::descriptorSetCount-arraylength
    pAllocateInfo->descriptorSetCount must be greater than 0

Host Synchronization
  • Host access to pAllocateInfo->descriptorPool must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_FRAGMENTED_POOL

  • VK_ERROR_OUT_OF_POOL_MEMORY

The VkDescriptorSetAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetAllocateInfo {
    VkStructureType                 sType;
    const void*                     pNext;
    VkDescriptorPool                descriptorPool;
    uint32_t                        descriptorSetCount;
    const VkDescriptorSetLayout*    pSetLayouts;
} VkDescriptorSetAllocateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • descriptorPool is the pool which the sets will be allocated from.

  • descriptorSetCount determines the number of descriptor sets to be allocated from the pool.

  • pSetLayouts is a pointer to an array of descriptor set layouts, with each member specifying how the corresponding descriptor set is allocated.

Valid Usage
  • VUID-VkDescriptorSetAllocateInfo-pSetLayouts-00308
    Each element of pSetLayouts must not have been created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR set

  • VUID-VkDescriptorSetAllocateInfo-pSetLayouts-03044
    If any element of pSetLayouts was created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set, descriptorPool must have been created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT flag set

  • VUID-VkDescriptorSetAllocateInfo-pSetLayouts-04610
    If any element of pSetLayouts was created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE bit set, descriptorPool must have been created with the VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE flag set

Valid Usage (Implicit)
  • VUID-VkDescriptorSetAllocateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO

  • VUID-VkDescriptorSetAllocateInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkDescriptorSetVariableDescriptorCountAllocateInfo

  • VUID-VkDescriptorSetAllocateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkDescriptorSetAllocateInfo-descriptorPool-parameter
    descriptorPool must be a valid VkDescriptorPool handle

  • VUID-VkDescriptorSetAllocateInfo-pSetLayouts-parameter
    pSetLayouts must be a valid pointer to an array of descriptorSetCount valid VkDescriptorSetLayout handles

  • VUID-VkDescriptorSetAllocateInfo-descriptorSetCount-arraylength
    descriptorSetCount must be greater than 0

  • VUID-VkDescriptorSetAllocateInfo-commonparent
    Both of descriptorPool, and the elements of pSetLayouts must have been created, allocated, or retrieved from the same VkDevice

If the pNext chain of a VkDescriptorSetAllocateInfo structure includes a VkDescriptorSetVariableDescriptorCountAllocateInfo structure, then that structure includes an array of descriptor counts for variable-sized descriptor bindings, one for each descriptor set being allocated.

The VkDescriptorSetVariableDescriptorCountAllocateInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           descriptorSetCount;
    const uint32_t*    pDescriptorCounts;
} VkDescriptorSetVariableDescriptorCountAllocateInfo;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetVariableDescriptorCountAllocateInfo VkDescriptorSetVariableDescriptorCountAllocateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • descriptorSetCount is zero or the number of elements in pDescriptorCounts.

  • pDescriptorCounts is a pointer to an array of descriptor counts, with each member specifying the number of descriptors in a variable-sized descriptor binding in the corresponding descriptor set being allocated.

If descriptorSetCount is zero or this structure is not included in the pNext chain, then the variable lengths are considered to be zero. Otherwise, pDescriptorCounts[i] is the number of descriptors in the variable-sized descriptor binding in the corresponding descriptor set layout. If the variable-sized descriptor binding in the corresponding descriptor set layout has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then pDescriptorCounts[i] specifies the binding’s capacity in bytes. If VkDescriptorSetAllocateInfo::pSetLayouts[i] does not include a variable-sized descriptor binding, then pDescriptorCounts[i] is ignored.

Valid Usage
  • VUID-VkDescriptorSetVariableDescriptorCountAllocateInfo-descriptorSetCount-03045
    If descriptorSetCount is not zero, descriptorSetCount must equal VkDescriptorSetAllocateInfo::descriptorSetCount

  • VUID-VkDescriptorSetVariableDescriptorCountAllocateInfo-pSetLayouts-03046
    If VkDescriptorSetAllocateInfo::pSetLayouts[i] has a variable-sized descriptor binding, then pDescriptorCounts[i] must be less than or equal to the descriptor count specified for that binding when the descriptor set layout was created

Valid Usage (Implicit)
  • VUID-VkDescriptorSetVariableDescriptorCountAllocateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO

  • VUID-VkDescriptorSetVariableDescriptorCountAllocateInfo-pDescriptorCounts-parameter
    If descriptorSetCount is not 0, pDescriptorCounts must be a valid pointer to an array of descriptorSetCount uint32_t values

To free allocated descriptor sets, call:

// Provided by VK_VERSION_1_0
VkResult vkFreeDescriptorSets(
    VkDevice                                    device,
    VkDescriptorPool                            descriptorPool,
    uint32_t                                    descriptorSetCount,
    const VkDescriptorSet*                      pDescriptorSets);
  • device is the logical device that owns the descriptor pool.

  • descriptorPool is the descriptor pool from which the descriptor sets were allocated.

  • descriptorSetCount is the number of elements in the pDescriptorSets array.

  • pDescriptorSets is a pointer to an array of handles to VkDescriptorSet objects.

After calling vkFreeDescriptorSets, all descriptor sets in pDescriptorSets are invalid.

Valid Usage
  • VUID-vkFreeDescriptorSets-pDescriptorSets-00309
    All submitted commands that refer to any element of pDescriptorSets must have completed execution

  • VUID-vkFreeDescriptorSets-pDescriptorSets-00310
    pDescriptorSets must be a valid pointer to an array of descriptorSetCount VkDescriptorSet handles, each element of which must either be a valid handle or VK_NULL_HANDLE

  • VUID-vkFreeDescriptorSets-descriptorPool-00312
    descriptorPool must have been created with the VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT flag

Valid Usage (Implicit)
  • VUID-vkFreeDescriptorSets-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkFreeDescriptorSets-descriptorPool-parameter
    descriptorPool must be a valid VkDescriptorPool handle

  • VUID-vkFreeDescriptorSets-descriptorSetCount-arraylength
    descriptorSetCount must be greater than 0

  • VUID-vkFreeDescriptorSets-descriptorPool-parent
    descriptorPool must have been created, allocated, or retrieved from device

  • VUID-vkFreeDescriptorSets-pDescriptorSets-parent
    Each element of pDescriptorSets that is a valid handle must have been created, allocated, or retrieved from descriptorPool

Host Synchronization
  • Host access to descriptorPool must be externally synchronized

  • Host access to each member of pDescriptorSets must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

To return all descriptor sets allocated from a given pool to the pool, rather than freeing individual descriptor sets, call:

// Provided by VK_VERSION_1_0
VkResult vkResetDescriptorPool(
    VkDevice                                    device,
    VkDescriptorPool                            descriptorPool,
    VkDescriptorPoolResetFlags                  flags);
  • device is the logical device that owns the descriptor pool.

  • descriptorPool is the descriptor pool to be reset.

  • flags is reserved for future use.

Resetting a descriptor pool recycles all of the resources from all of the descriptor sets allocated from the descriptor pool back to the descriptor pool, and the descriptor sets are implicitly freed.

Valid Usage
  • VUID-vkResetDescriptorPool-descriptorPool-00313
    All uses of descriptorPool (via any allocated descriptor sets) must have completed execution

Valid Usage (Implicit)
  • VUID-vkResetDescriptorPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkResetDescriptorPool-descriptorPool-parameter
    descriptorPool must be a valid VkDescriptorPool handle

  • VUID-vkResetDescriptorPool-flags-zerobitmask
    flags must be 0

  • VUID-vkResetDescriptorPool-descriptorPool-parent
    descriptorPool must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to descriptorPool must be externally synchronized

  • Host access to any VkDescriptorSet objects allocated from descriptorPool must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolResetFlags;

VkDescriptorPoolResetFlags is a bitmask type for setting a mask, but is currently reserved for future use.

14.2.4. Descriptor Set Updates

Once allocated, descriptor sets can be updated with a combination of write and copy operations. To update descriptor sets, call:

// Provided by VK_VERSION_1_0
void vkUpdateDescriptorSets(
    VkDevice                                    device,
    uint32_t                                    descriptorWriteCount,
    const VkWriteDescriptorSet*                 pDescriptorWrites,
    uint32_t                                    descriptorCopyCount,
    const VkCopyDescriptorSet*                  pDescriptorCopies);
  • device is the logical device that updates the descriptor sets.

  • descriptorWriteCount is the number of elements in the pDescriptorWrites array.

  • pDescriptorWrites is a pointer to an array of VkWriteDescriptorSet structures describing the descriptor sets to write to.

  • descriptorCopyCount is the number of elements in the pDescriptorCopies array.

  • pDescriptorCopies is a pointer to an array of VkCopyDescriptorSet structures describing the descriptor sets to copy between.

The operations described by pDescriptorWrites are performed first, followed by the operations described by pDescriptorCopies. Within each array, the operations are performed in the order they appear in the array.

Each element in the pDescriptorWrites array describes an operation updating the descriptor set using descriptors for resources specified in the structure.

Each element in the pDescriptorCopies array is a VkCopyDescriptorSet structure describing an operation copying descriptors between sets.

If the dstSet member of any element of pDescriptorWrites or pDescriptorCopies is bound, accessed, or modified by any command that was recorded to a command buffer which is currently in the recording or executable state, and any of the descriptor bindings that are updated were not created with the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT or VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT bits set, that command buffer becomes invalid.

Valid Usage
  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-06236
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, elements of the pTexelBufferView member of pDescriptorWrites[i] must have been created on device

  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-06237
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, the buffer member of any element of the pBufferInfo member of pDescriptorWrites[i] must have been created on device

  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-06238
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and dstSet was not allocated with a layout that included immutable samplers for dstBinding with descriptorType, the sampler member of any element of the pImageInfo member of pDescriptorWrites[i] must have been created on device

  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-06239
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageView member of any element of pDescriptorWrites[i] must have been created on device

  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-06240
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, elements of the pAccelerationStructures member of a VkWriteDescriptorSetAccelerationStructureKHR structure in the pNext chain of pDescriptorWrites[i] must have been created on device

  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-06241
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, elements of the pAccelerationStructures member of a VkWriteDescriptorSetAccelerationStructureNV structure in the pNext chain of pDescriptorWrites[i] must have been created on device

  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-06493
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, pDescriptorWrites[i].pImageInfo must be a valid pointer to an array of pDescriptorWrites[i].descriptorCount valid VkDescriptorImageInfo structures

  • VUID-vkUpdateDescriptorSets-None-03047
    Descriptor bindings updated by this command which were created without the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT or VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT bits set must not be used by any command that was recorded to a command buffer which is in the pending state

Valid Usage (Implicit)
  • VUID-vkUpdateDescriptorSets-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkUpdateDescriptorSets-pDescriptorWrites-parameter
    If descriptorWriteCount is not 0, pDescriptorWrites must be a valid pointer to an array of descriptorWriteCount valid VkWriteDescriptorSet structures

  • VUID-vkUpdateDescriptorSets-pDescriptorCopies-parameter
    If descriptorCopyCount is not 0, pDescriptorCopies must be a valid pointer to an array of descriptorCopyCount valid VkCopyDescriptorSet structures

Host Synchronization
  • Host access to pDescriptorWrites[].dstSet must be externally synchronized

  • Host access to pDescriptorCopies[].dstSet must be externally synchronized

The VkWriteDescriptorSet structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkWriteDescriptorSet {
    VkStructureType                  sType;
    const void*                      pNext;
    VkDescriptorSet                  dstSet;
    uint32_t                         dstBinding;
    uint32_t                         dstArrayElement;
    uint32_t                         descriptorCount;
    VkDescriptorType                 descriptorType;
    const VkDescriptorImageInfo*     pImageInfo;
    const VkDescriptorBufferInfo*    pBufferInfo;
    const VkBufferView*              pTexelBufferView;
} VkWriteDescriptorSet;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • dstSet is the destination descriptor set to update.

  • dstBinding is the descriptor binding within that set.

  • dstArrayElement is the starting element in that array. If the descriptor binding identified by dstSet and dstBinding has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then dstArrayElement specifies the starting byte offset within the binding.

  • descriptorCount is the number of descriptors to update. If the descriptor binding identified by dstSet and dstBinding has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, then descriptorCount specifies the number of bytes to update. Otherwise, descriptorCount is one of

  • descriptorType is a VkDescriptorType specifying the type of each descriptor in pImageInfo, pBufferInfo, or pTexelBufferView, as described below. If VkDescriptorSetLayoutBinding for dstSet at dstBinding is not equal to VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, descriptorType must be the same type as the descriptorType specified in VkDescriptorSetLayoutBinding for dstSet at dstBinding. The type of the descriptor also controls which array the descriptors are taken from.

  • pImageInfo is a pointer to an array of VkDescriptorImageInfo structures or is ignored, as described below.

  • pBufferInfo is a pointer to an array of VkDescriptorBufferInfo structures or is ignored, as described below.

  • pTexelBufferView is a pointer to an array of VkBufferView handles as described in the Buffer Views section or is ignored, as described below.

Only one of pImageInfo, pBufferInfo, or pTexelBufferView members is used according to the descriptor type specified in the descriptorType member of the containing VkWriteDescriptorSet structure, or none of them in case descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, in which case the source data for the descriptor writes is taken from the VkWriteDescriptorSetInlineUniformBlock structure included in the pNext chain of VkWriteDescriptorSet, or if descriptorType is VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, in which case the source data for the descriptor writes is taken from the VkWriteDescriptorSetAccelerationStructureKHR structure in the pNext chain of VkWriteDescriptorSet, or if descriptorType is VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, in which case the source data for the descriptor writes is taken from the VkWriteDescriptorSetAccelerationStructureNV structure in the pNext chain of VkWriteDescriptorSet, as specified below.

If the nullDescriptor feature is enabled, the buffer, acceleration structure, imageView, or bufferView can be VK_NULL_HANDLE. Loads from a null descriptor return zero values and stores and atomics to a null descriptor are discarded. A null acceleration structure descriptor results in the miss shader being invoked.

If the destination descriptor is a mutable descriptor, the active descriptor type for the destination descriptor becomes descriptorType.

If the dstBinding has fewer than descriptorCount array elements remaining starting from dstArrayElement, then the remainder will be used to update the subsequent binding - dstBinding+1 starting at array element zero. If a binding has a descriptorCount of zero, it is skipped. This behavior applies recursively, with the update affecting consecutive bindings as needed to update all descriptorCount descriptors. Consecutive bindings must have identical VkDescriptorType, VkShaderStageFlags, VkDescriptorBindingFlagBits, and immutable samplers references.

Note

The same behavior applies to bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK where descriptorCount specifies the number of bytes to update while dstArrayElement specifies the starting byte offset, thus in this case if the dstBinding has a smaller byte size than the sum of dstArrayElement and descriptorCount, then the remainder will be used to update the subsequent binding - dstBinding+1 starting at offset zero. This falls out as a special case of the above rule.

Valid Usage
  • VUID-VkWriteDescriptorSet-dstBinding-00315
    dstBinding must be less than or equal to the maximum value of binding of all VkDescriptorSetLayoutBinding structures specified when dstSet’s descriptor set layout was created

  • VUID-VkWriteDescriptorSet-dstBinding-00316
    dstBinding must be a binding with a non-zero descriptorCount

  • VUID-VkWriteDescriptorSet-descriptorCount-00317
    All consecutive bindings updated via a single VkWriteDescriptorSet structure, except those with a descriptorCount of zero, must have identical descriptorType and stageFlags

  • VUID-VkWriteDescriptorSet-descriptorCount-00318
    All consecutive bindings updated via a single VkWriteDescriptorSet structure, except those with a descriptorCount of zero, must all either use immutable samplers or must all not use immutable samplers

  • VUID-VkWriteDescriptorSet-descriptorType-00319
    descriptorType must match the type of dstBinding within dstSet

  • VUID-VkWriteDescriptorSet-dstSet-00320
    dstSet must be a valid VkDescriptorSet handle

  • VUID-VkWriteDescriptorSet-dstArrayElement-00321
    The sum of dstArrayElement and descriptorCount must be less than or equal to the number of array elements in the descriptor set binding specified by dstBinding, and all applicable consecutive bindings, as described by consecutive binding updates

  • VUID-VkWriteDescriptorSet-descriptorType-02219
    If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, dstArrayElement must be an integer multiple of 4

  • VUID-VkWriteDescriptorSet-descriptorType-02220
    If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, descriptorCount must be an integer multiple of 4

  • VUID-VkWriteDescriptorSet-descriptorType-02994
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, each element of pTexelBufferView must be either a valid VkBufferView handle or VK_NULL_HANDLE

  • VUID-VkWriteDescriptorSet-descriptorType-02995
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER and the nullDescriptor feature is not enabled, each element of pTexelBufferView must not be VK_NULL_HANDLE

  • VUID-VkWriteDescriptorSet-descriptorType-00324
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, pBufferInfo must be a valid pointer to an array of descriptorCount valid VkDescriptorBufferInfo structures

  • VUID-VkWriteDescriptorSet-descriptorType-00325
    If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and dstSet was not allocated with a layout that included immutable samplers for dstBinding with descriptorType, the sampler member of each element of pImageInfo must be a valid VkSampler object

  • VUID-VkWriteDescriptorSet-descriptorType-02996
    If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, the imageView member of each element of pImageInfo must be either a valid VkImageView handle or VK_NULL_HANDLE

  • VUID-VkWriteDescriptorSet-descriptorType-02997
    If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT and the nullDescriptor feature is not enabled, the imageView member of each element of pImageInfo must not be VK_NULL_HANDLE

  • VUID-VkWriteDescriptorSet-descriptorType-02221
    If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, the pNext chain must include a VkWriteDescriptorSetInlineUniformBlock structure whose dataSize member equals descriptorCount

  • VUID-VkWriteDescriptorSet-descriptorType-02382
    If descriptorType is VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, the pNext chain must include a VkWriteDescriptorSetAccelerationStructureKHR structure whose accelerationStructureCount member equals descriptorCount

  • VUID-VkWriteDescriptorSet-descriptorType-03817
    If descriptorType is VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, the pNext chain must include a VkWriteDescriptorSetAccelerationStructureNV structure whose accelerationStructureCount member equals descriptorCount

  • VUID-VkWriteDescriptorSet-descriptorType-01946
    If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, then the imageView member of each pImageInfo element must have been created without a VkSamplerYcbcrConversionInfo structure in its pNext chain

  • VUID-VkWriteDescriptorSet-descriptorType-02738
    If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and if any element of pImageInfo has a imageView member that was created with a VkSamplerYcbcrConversionInfo structure in its pNext chain, then dstSet must have been allocated with a layout that included immutable samplers for dstBinding, and the corresponding immutable sampler must have been created with an identically defined VkSamplerYcbcrConversionInfo object

  • VUID-VkWriteDescriptorSet-descriptorType-01948
    If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and dstSet was allocated with a layout that included immutable samplers for dstBinding, then the imageView member of each element of pImageInfo which corresponds to an immutable sampler that enables sampler Y′CBCR conversion must have been created with a VkSamplerYcbcrConversionInfo structure in its pNext chain with an identically defined VkSamplerYcbcrConversionInfo to the corresponding immutable sampler

  • VUID-VkWriteDescriptorSet-descriptorType-00327
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, the offset member of each element of pBufferInfo must be a multiple of VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment

  • VUID-VkWriteDescriptorSet-descriptorType-00328
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, the offset member of each element of pBufferInfo must be a multiple of VkPhysicalDeviceLimits::minStorageBufferOffsetAlignment

  • VUID-VkWriteDescriptorSet-descriptorType-00329
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, and the buffer member of any element of pBufferInfo is the handle of a non-sparse buffer, then that buffer must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkWriteDescriptorSet-descriptorType-00330
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, the buffer member of each element of pBufferInfo must have been created with VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT set

  • VUID-VkWriteDescriptorSet-descriptorType-00331
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, the buffer member of each element of pBufferInfo must have been created with VK_BUFFER_USAGE_STORAGE_BUFFER_BIT set

  • VUID-VkWriteDescriptorSet-descriptorType-00332
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, the range member of each element of pBufferInfo, or the effective range if range is VK_WHOLE_SIZE, must be less than or equal to VkPhysicalDeviceLimits::maxUniformBufferRange

  • VUID-VkWriteDescriptorSet-descriptorType-00333
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, the range member of each element of pBufferInfo, or the effective range if range is VK_WHOLE_SIZE, must be less than or equal to VkPhysicalDeviceLimits::maxStorageBufferRange

  • VUID-VkWriteDescriptorSet-descriptorType-00334
    If descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, the VkBuffer that each element of pTexelBufferView was created from must have been created with VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT set

  • VUID-VkWriteDescriptorSet-descriptorType-00335
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, the VkBuffer that each element of pTexelBufferView was created from must have been created with VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT set

  • VUID-VkWriteDescriptorSet-descriptorType-00336
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_IMAGE or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, the imageView member of each element of pImageInfo must have been created with the identity swizzle

  • VUID-VkWriteDescriptorSet-descriptorType-00337
    If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, the imageView member of each element of pImageInfo must have been created with VK_IMAGE_USAGE_SAMPLED_BIT set

  • VUID-VkWriteDescriptorSet-descriptorType-04149
    If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE the imageLayout member of each element of pImageInfo must be a member of the list given in Sampled Image

  • VUID-VkWriteDescriptorSet-descriptorType-04150
    If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler

  • VUID-VkWriteDescriptorSet-descriptorType-04151
    If descriptorType is VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT the imageLayout member of each element of pImageInfo must be a member of the list given in Input Attachment

  • VUID-VkWriteDescriptorSet-descriptorType-04152
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_IMAGE the imageLayout member of each element of pImageInfo must be a member of the list given in Storage Image

  • VUID-VkWriteDescriptorSet-descriptorType-00338
    If descriptorType is VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, the imageView member of each element of pImageInfo must have been created with VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT set

  • VUID-VkWriteDescriptorSet-descriptorType-00339
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, the imageView member of each element of pImageInfo must have been created with VK_IMAGE_USAGE_STORAGE_BIT set

  • VUID-VkWriteDescriptorSet-descriptorType-06710
    If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, each imageView member of each element of pImageInfo that is a 2D image view created from a 3D image must have been created from an image created with VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT set

  • VUID-VkWriteDescriptorSet-descriptorType-02752
    If descriptorType is VK_DESCRIPTOR_TYPE_SAMPLER, then dstSet must not have been allocated with a layout that included immutable samplers for dstBinding

  • VUID-VkWriteDescriptorSet-dstSet-04611
    If the VkDescriptorSetLayoutBinding for dstSet at dstBinding is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, the new active descriptor type descriptorType must exist in the corresponding pMutableDescriptorTypeLists list for dstBinding

  • VUID-VkWriteDescriptorSet-descriptorType-06450
    If descriptorType is VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, the imageView member of each element of pImageInfo must have either been created without a VkImageViewMinLodCreateInfoEXT present in the pNext chain or with a VkImageViewMinLodCreateInfoEXT::minLod of 0.0

Valid Usage (Implicit)
  • VUID-VkWriteDescriptorSet-sType-sType
    sType must be VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET

  • VUID-VkWriteDescriptorSet-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkWriteDescriptorSetAccelerationStructureKHR, VkWriteDescriptorSetAccelerationStructureNV, or VkWriteDescriptorSetInlineUniformBlock

  • VUID-VkWriteDescriptorSet-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkWriteDescriptorSet-descriptorType-parameter
    descriptorType must be a valid VkDescriptorType value

  • VUID-VkWriteDescriptorSet-descriptorCount-arraylength
    descriptorCount must be greater than 0

  • VUID-VkWriteDescriptorSet-commonparent
    Both of dstSet, and the elements of pTexelBufferView that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The type of descriptors in a descriptor set is specified by VkWriteDescriptorSet::descriptorType, which must be one of the values:

// Provided by VK_VERSION_1_0
typedef enum VkDescriptorType {
    VK_DESCRIPTOR_TYPE_SAMPLER = 0,
    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
    VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
    VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
    VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
  // Provided by VK_VERSION_1_3
    VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000,
  // Provided by VK_KHR_acceleration_structure
    VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000,
  // Provided by VK_NV_ray_tracing
    VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
  // Provided by VK_VALVE_mutable_descriptor_type
    VK_DESCRIPTOR_TYPE_MUTABLE_VALVE = 1000351000,
  // Provided by VK_EXT_inline_uniform_block
    VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK,
} VkDescriptorType;

When a descriptor set is updated via elements of VkWriteDescriptorSet, members of pImageInfo, pBufferInfo and pTexelBufferView are only accessed by the implementation when they correspond to descriptor type being defined - otherwise they are ignored. The members accessed are as follows for each descriptor type:

  • For VK_DESCRIPTOR_TYPE_SAMPLER, only the sampler member of each element of VkWriteDescriptorSet::pImageInfo is accessed.

  • For VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, only the imageView and imageLayout members of each element of VkWriteDescriptorSet::pImageInfo are accessed.

  • For VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, all members of each element of VkWriteDescriptorSet::pImageInfo are accessed.

  • For VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, all members of each element of VkWriteDescriptorSet::pBufferInfo are accessed.

  • For VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, each element of VkWriteDescriptorSet::pTexelBufferView is accessed.

When updating descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, none of the pImageInfo, pBufferInfo, or pTexelBufferView members are accessed, instead the source data of the descriptor update operation is taken from the VkWriteDescriptorSetInlineUniformBlock structure in the pNext chain of VkWriteDescriptorSet. When updating descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, none of the pImageInfo, pBufferInfo, or pTexelBufferView members are accessed, instead the source data of the descriptor update operation is taken from the VkWriteDescriptorSetAccelerationStructureKHR structure in the pNext chain of VkWriteDescriptorSet. When updating descriptors with a descriptorType of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, none of the pImageInfo, pBufferInfo, or pTexelBufferView members are accessed, instead the source data of the descriptor update operation is taken from the VkWriteDescriptorSetAccelerationStructureNV structure in the pNext chain of VkWriteDescriptorSet.

The VkDescriptorBufferInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDescriptorBufferInfo {
    VkBuffer        buffer;
    VkDeviceSize    offset;
    VkDeviceSize    range;
} VkDescriptorBufferInfo;
  • buffer is VK_NULL_HANDLE or the buffer resource.

  • offset is the offset in bytes from the start of buffer. Access to buffer memory via this descriptor uses addressing that is relative to this starting offset.

  • range is the size in bytes that is used for this descriptor update, or VK_WHOLE_SIZE to use the range from offset to the end of the buffer.

When setting range to VK_WHOLE_SIZE, the effective range must not be larger than the maximum range for the descriptor type (maxUniformBufferRange or maxStorageBufferRange). This means that VK_WHOLE_SIZE is not typically useful in the common case where uniform buffer descriptors are suballocated from a buffer that is much larger than maxUniformBufferRange.

For VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC and VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC descriptor types, offset is the base offset from which the dynamic offset is applied and range is the static size used for all dynamic offsets.

When range is VK_WHOLE_SIZE the effective range is calculated at vkUpdateDescriptorSets is by taking the size of buffer minus the offset.

Valid Usage
  • VUID-VkDescriptorBufferInfo-offset-00340
    offset must be less than the size of buffer

  • VUID-VkDescriptorBufferInfo-range-00341
    If range is not equal to VK_WHOLE_SIZE, range must be greater than 0

  • VUID-VkDescriptorBufferInfo-range-00342
    If range is not equal to VK_WHOLE_SIZE, range must be less than or equal to the size of buffer minus offset

  • VUID-VkDescriptorBufferInfo-buffer-02998
    If the nullDescriptor feature is not enabled, buffer must not be VK_NULL_HANDLE

  • VUID-VkDescriptorBufferInfo-buffer-02999
    If buffer is VK_NULL_HANDLE, offset must be zero and range must be VK_WHOLE_SIZE

Valid Usage (Implicit)
  • VUID-VkDescriptorBufferInfo-buffer-parameter
    If buffer is not VK_NULL_HANDLE, buffer must be a valid VkBuffer handle

The VkDescriptorImageInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDescriptorImageInfo {
    VkSampler        sampler;
    VkImageView      imageView;
    VkImageLayout    imageLayout;
} VkDescriptorImageInfo;
  • sampler is a sampler handle, and is used in descriptor updates for types VK_DESCRIPTOR_TYPE_SAMPLER and VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER if the binding being updated does not use immutable samplers.

  • imageView is VK_NULL_HANDLE or an image view handle, and is used in descriptor updates for types VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT.

  • imageLayout is the layout that the image subresources accessible from imageView will be in at the time this descriptor is accessed. imageLayout is used in descriptor updates for types VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT.

Members of VkDescriptorImageInfo that are not used in an update (as described above) are ignored.

Valid Usage
  • VUID-VkDescriptorImageInfo-imageView-06712
    imageView must not be a 2D array image view created from a 3D image

  • VUID-VkDescriptorImageInfo-descriptorType-06713
    If the image2DViewOf3D feature is not enabled and descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_IMAGE then imageView must not be a 2D view created from a 3D image

  • VUID-VkDescriptorImageInfo-descriptorType-06714
    If the sampler2DViewOf3D feature is not enabled and descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER then imageView must not be a 2D view created from a 3D image

  • VUID-VkDescriptorImageInfo-imageView-01976
    If imageView is created from a depth/stencil image, the aspectMask used to create the imageView must include either VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT but not both

  • VUID-VkDescriptorImageInfo-imageLayout-00344
    imageLayout must match the actual VkImageLayout of each subresource accessible from imageView at the time this descriptor is accessed as defined by the image layout matching rules

  • VUID-VkDescriptorImageInfo-sampler-01564
    If sampler is used and the VkFormat of the image is a multi-planar format, the image must have been created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, and the aspectMask of the imageView must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or (for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-VkDescriptorImageInfo-mutableComparisonSamplers-04450
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::mutableComparisonSamplers is VK_FALSE, then sampler must have been created with VkSamplerCreateInfo::compareEnable set to VK_FALSE

Valid Usage (Implicit)
  • VUID-VkDescriptorImageInfo-commonparent
    Both of imageView, and sampler that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

If the descriptorType member of VkWriteDescriptorSet is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then the data to write to the descriptor set is specified through a VkWriteDescriptorSetInlineUniformBlock structure included in the pNext chain of VkWriteDescriptorSet.

The VkWriteDescriptorSetInlineUniformBlock structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkWriteDescriptorSetInlineUniformBlock {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           dataSize;
    const void*        pData;
} VkWriteDescriptorSetInlineUniformBlock;

or the equivalent

// Provided by VK_EXT_inline_uniform_block
typedef VkWriteDescriptorSetInlineUniformBlock VkWriteDescriptorSetInlineUniformBlockEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • dataSize is the number of bytes of inline uniform block data pointed to by pData.

  • pData is a pointer to dataSize number of bytes of data to write to the inline uniform block.

Valid Usage
  • VUID-VkWriteDescriptorSetInlineUniformBlock-dataSize-02222
    dataSize must be an integer multiple of 4

Valid Usage (Implicit)
  • VUID-VkWriteDescriptorSetInlineUniformBlock-sType-sType
    sType must be VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK

  • VUID-VkWriteDescriptorSetInlineUniformBlock-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-VkWriteDescriptorSetInlineUniformBlock-dataSize-arraylength
    dataSize must be greater than 0

The VkWriteDescriptorSetAccelerationStructureKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkWriteDescriptorSetAccelerationStructureKHR {
    VkStructureType                      sType;
    const void*                          pNext;
    uint32_t                             accelerationStructureCount;
    const VkAccelerationStructureKHR*    pAccelerationStructures;
} VkWriteDescriptorSetAccelerationStructureKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • accelerationStructureCount is the number of elements in pAccelerationStructures.

  • pAccelerationStructures is a pointer to an array of VkAccelerationStructureKHR structures specifying the acceleration structures to update.

Valid Usage
  • VUID-VkWriteDescriptorSetAccelerationStructureKHR-accelerationStructureCount-02236
    accelerationStructureCount must be equal to descriptorCount in the extended structure

  • VUID-VkWriteDescriptorSetAccelerationStructureKHR-pAccelerationStructures-03579
    Each acceleration structure in pAccelerationStructures must have been created with a type of VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR or VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-VkWriteDescriptorSetAccelerationStructureKHR-pAccelerationStructures-03580
    If the nullDescriptor feature is not enabled, each element of pAccelerationStructures must not be VK_NULL_HANDLE

Valid Usage (Implicit)
  • VUID-VkWriteDescriptorSetAccelerationStructureKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR

  • VUID-VkWriteDescriptorSetAccelerationStructureKHR-pAccelerationStructures-parameter
    pAccelerationStructures must be a valid pointer to an array of accelerationStructureCount valid or VK_NULL_HANDLE VkAccelerationStructureKHR handles

  • VUID-VkWriteDescriptorSetAccelerationStructureKHR-accelerationStructureCount-arraylength
    accelerationStructureCount must be greater than 0

The VkWriteDescriptorSetAccelerationStructureNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkWriteDescriptorSetAccelerationStructureNV {
    VkStructureType                     sType;
    const void*                         pNext;
    uint32_t                            accelerationStructureCount;
    const VkAccelerationStructureNV*    pAccelerationStructures;
} VkWriteDescriptorSetAccelerationStructureNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • accelerationStructureCount is the number of elements in pAccelerationStructures.

  • pAccelerationStructures is a pointer to an array of VkAccelerationStructureNV structures specifying the acceleration structures to update.

Valid Usage
  • VUID-VkWriteDescriptorSetAccelerationStructureNV-accelerationStructureCount-03747
    accelerationStructureCount must be equal to descriptorCount in the extended structure

  • VUID-VkWriteDescriptorSetAccelerationStructureNV-pAccelerationStructures-03748
    Each acceleration structure in pAccelerationStructures must have been created with VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR

  • VUID-VkWriteDescriptorSetAccelerationStructureNV-pAccelerationStructures-03749
    If the nullDescriptor feature is not enabled, each member of pAccelerationStructures must not be VK_NULL_HANDLE

Valid Usage (Implicit)
  • VUID-VkWriteDescriptorSetAccelerationStructureNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV

  • VUID-VkWriteDescriptorSetAccelerationStructureNV-pAccelerationStructures-parameter
    pAccelerationStructures must be a valid pointer to an array of accelerationStructureCount valid or VK_NULL_HANDLE VkAccelerationStructureNV handles

  • VUID-VkWriteDescriptorSetAccelerationStructureNV-accelerationStructureCount-arraylength
    accelerationStructureCount must be greater than 0

The VkCopyDescriptorSet structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkCopyDescriptorSet {
    VkStructureType    sType;
    const void*        pNext;
    VkDescriptorSet    srcSet;
    uint32_t           srcBinding;
    uint32_t           srcArrayElement;
    VkDescriptorSet    dstSet;
    uint32_t           dstBinding;
    uint32_t           dstArrayElement;
    uint32_t           descriptorCount;
} VkCopyDescriptorSet;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcSet, srcBinding, and srcArrayElement are the source set, binding, and array element, respectively. If the descriptor binding identified by srcSet and srcBinding has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then srcArrayElement specifies the starting byte offset within the binding to copy from.

  • dstSet, dstBinding, and dstArrayElement are the destination set, binding, and array element, respectively. If the descriptor binding identified by dstSet and dstBinding has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then dstArrayElement specifies the starting byte offset within the binding to copy to.

  • descriptorCount is the number of descriptors to copy from the source to destination. If descriptorCount is greater than the number of remaining array elements in the source or destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above. If the descriptor binding identified by srcSet and srcBinding has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then descriptorCount specifies the number of bytes to copy and the remaining array elements in the source or destination binding refer to the remaining number of bytes in those.

If the VkDescriptorSetLayoutBinding for dstBinding is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE and srcBinding is not VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, the new active descriptor type becomes the descriptor type of srcBinding. If both VkDescriptorSetLayoutBinding for srcBinding and dstBinding are VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, the active descriptor type in each source descriptor is copied into the corresponding destination descriptor. The active descriptor type can be different for each source descriptor.

Note

The intention is that copies to and from mutable descriptors is a simple memcpy. Copies between non-mutable and mutable descriptors are expected to require one memcpy per descriptor to handle the difference in size, but this use case with more than one descriptorCount is considered rare.

Valid Usage
  • VUID-VkCopyDescriptorSet-srcBinding-00345
    srcBinding must be a valid binding within srcSet

  • VUID-VkCopyDescriptorSet-srcArrayElement-00346
    The sum of srcArrayElement and descriptorCount must be less than or equal to the number of array elements in the descriptor set binding specified by srcBinding, and all applicable consecutive bindings, as described by consecutive binding updates

  • VUID-VkCopyDescriptorSet-dstBinding-00347
    dstBinding must be a valid binding within dstSet

  • VUID-VkCopyDescriptorSet-dstArrayElement-00348
    The sum of dstArrayElement and descriptorCount must be less than or equal to the number of array elements in the descriptor set binding specified by dstBinding, and all applicable consecutive bindings, as described by consecutive binding updates

  • VUID-VkCopyDescriptorSet-dstBinding-02632
    The type of dstBinding within dstSet must be equal to the type of srcBinding within srcSet

  • VUID-VkCopyDescriptorSet-srcSet-00349
    If srcSet is equal to dstSet, then the source and destination ranges of descriptors must not overlap, where the ranges may include array elements from consecutive bindings as described by consecutive binding updates

  • VUID-VkCopyDescriptorSet-srcBinding-02223
    If the descriptor type of the descriptor set binding specified by srcBinding is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, srcArrayElement must be an integer multiple of 4

  • VUID-VkCopyDescriptorSet-dstBinding-02224
    If the descriptor type of the descriptor set binding specified by dstBinding is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, dstArrayElement must be an integer multiple of 4

  • VUID-VkCopyDescriptorSet-srcBinding-02225
    If the descriptor type of the descriptor set binding specified by either srcBinding or dstBinding is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, descriptorCount must be an integer multiple of 4

  • VUID-VkCopyDescriptorSet-srcSet-01918
    If srcSet’s layout was created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT flag set, then dstSet’s layout must also have been created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT flag set

  • VUID-VkCopyDescriptorSet-srcSet-04885
    If srcSet’s layout was created with neither VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT nor VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE flags set, then dstSet’s layout must have been created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT flag set

  • VUID-VkCopyDescriptorSet-srcSet-01920
    If the descriptor pool from which srcSet was allocated was created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT flag set, then the descriptor pool from which dstSet was allocated must also have been created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT flag set

  • VUID-VkCopyDescriptorSet-srcSet-04887
    If the descriptor pool from which srcSet was allocated was created with neither VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT nor VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE flags set, then the descriptor pool from which dstSet was allocated must have been created without the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT flag set

  • VUID-VkCopyDescriptorSet-dstBinding-02753
    If the descriptor type of the descriptor set binding specified by dstBinding is VK_DESCRIPTOR_TYPE_SAMPLER, then dstSet must not have been allocated with a layout that included immutable samplers for dstBinding

  • VUID-VkCopyDescriptorSet-dstSet-04612
    If VkDescriptorSetLayoutBinding for dstSet at dstBinding is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, the new active descriptor type must exist in the corresponding pMutableDescriptorTypeLists list for dstBinding if the new active descriptor type is not VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • VUID-VkCopyDescriptorSet-srcSet-04613
    If VkDescriptorSetLayoutBinding for srcSet at srcBinding is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE and the VkDescriptorSetLayoutBinding for dstSet at dstBinding is not VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, the active descriptor type for the source descriptor must match the descriptor type of dstBinding

  • VUID-VkCopyDescriptorSet-dstSet-04614
    If VkDescriptorSetLayoutBinding for dstSet at dstBinding is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, and the new active descriptor type is VK_DESCRIPTOR_TYPE_MUTABLE_VALVE, the pMutableDescriptorTypeLists for srcBinding and dstBinding must match exactly

Valid Usage (Implicit)
  • VUID-VkCopyDescriptorSet-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET

  • VUID-VkCopyDescriptorSet-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyDescriptorSet-srcSet-parameter
    srcSet must be a valid VkDescriptorSet handle

  • VUID-VkCopyDescriptorSet-dstSet-parameter
    dstSet must be a valid VkDescriptorSet handle

  • VUID-VkCopyDescriptorSet-commonparent
    Both of dstSet, and srcSet must have been created, allocated, or retrieved from the same VkDevice

14.2.5. Descriptor Update Templates

A descriptor update template specifies a mapping from descriptor update information in host memory to descriptors in a descriptor set. It is designed to avoid passing redundant information to the driver when frequently updating the same set of descriptors in descriptor sets.

Descriptor update template objects are represented by VkDescriptorUpdateTemplate handles:

// Provided by VK_VERSION_1_1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)

or the equivalent

// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR;

14.2.6. Descriptor Set Updates with Templates

Updating a large VkDescriptorSet array can be an expensive operation since an application must specify one VkWriteDescriptorSet structure for each descriptor or descriptor array to update, each of which re-specifies the same state when updating the same descriptor in multiple descriptor sets. For cases when an application wishes to update the same set of descriptors in multiple descriptor sets allocated using the same VkDescriptorSetLayout, vkUpdateDescriptorSetWithTemplate can be used as a replacement for vkUpdateDescriptorSets.

VkDescriptorUpdateTemplate allows implementations to convert a set of descriptor update operations on a single descriptor set to an internal format that, in conjunction with vkUpdateDescriptorSetWithTemplate or vkCmdPushDescriptorSetWithTemplateKHR , can be more efficient compared to calling vkUpdateDescriptorSets or vkCmdPushDescriptorSetKHR . The descriptors themselves are not specified in the VkDescriptorUpdateTemplate, rather, offsets into an application provided pointer to host memory are specified, which are combined with a pointer passed to vkUpdateDescriptorSetWithTemplate or vkCmdPushDescriptorSetWithTemplateKHR . This allows large batches of updates to be executed without having to convert application data structures into a strictly-defined Vulkan data structure.

To create a descriptor update template, call:

// Provided by VK_VERSION_1_1
VkResult vkCreateDescriptorUpdateTemplate(
    VkDevice                                    device,
    const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDescriptorUpdateTemplate*                 pDescriptorUpdateTemplate);

or the equivalent command

// Provided by VK_KHR_descriptor_update_template
VkResult vkCreateDescriptorUpdateTemplateKHR(
    VkDevice                                    device,
    const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDescriptorUpdateTemplate*                 pDescriptorUpdateTemplate);
Valid Usage (Implicit)
  • VUID-vkCreateDescriptorUpdateTemplate-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateDescriptorUpdateTemplate-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDescriptorUpdateTemplateCreateInfo structure

  • VUID-vkCreateDescriptorUpdateTemplate-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDescriptorUpdateTemplate-pDescriptorUpdateTemplate-parameter
    pDescriptorUpdateTemplate must be a valid pointer to a VkDescriptorUpdateTemplate handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDescriptorUpdateTemplateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDescriptorUpdateTemplateCreateInfo {
    VkStructureType                           sType;
    const void*                               pNext;
    VkDescriptorUpdateTemplateCreateFlags     flags;
    uint32_t                                  descriptorUpdateEntryCount;
    const VkDescriptorUpdateTemplateEntry*    pDescriptorUpdateEntries;
    VkDescriptorUpdateTemplateType            templateType;
    VkDescriptorSetLayout                     descriptorSetLayout;
    VkPipelineBindPoint                       pipelineBindPoint;
    VkPipelineLayout                          pipelineLayout;
    uint32_t                                  set;
} VkDescriptorUpdateTemplateCreateInfo;

or the equivalent

// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • descriptorUpdateEntryCount is the number of elements in the pDescriptorUpdateEntries array.

  • pDescriptorUpdateEntries is a pointer to an array of VkDescriptorUpdateTemplateEntry structures describing the descriptors to be updated by the descriptor update template.

  • templateType Specifies the type of the descriptor update template. If set to VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET it can only be used to update descriptor sets with a fixed descriptorSetLayout. If set to VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR it can only be used to push descriptor sets using the provided pipelineBindPoint, pipelineLayout, and set number.

  • descriptorSetLayout is the descriptor set layout used to build the descriptor update template. All descriptor sets which are going to be updated through the newly created descriptor update template must be created with a layout that matches (is the same as, or defined identically to) this layout. This parameter is ignored if templateType is not VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET.

  • pipelineBindPoint is a VkPipelineBindPoint indicating the type of the pipeline that will use the descriptors. This parameter is ignored if templateType is not VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR

  • pipelineLayout is a VkPipelineLayout object used to program the bindings. This parameter is ignored if templateType is not VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR

  • set is the set number of the descriptor set in the pipeline layout that will be updated. This parameter is ignored if templateType is not VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR

Valid Usage
  • VUID-VkDescriptorUpdateTemplateCreateInfo-templateType-00350
    If templateType is VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, descriptorSetLayout must be a valid VkDescriptorSetLayout handle

  • VUID-VkDescriptorUpdateTemplateCreateInfo-templateType-00351
    If templateType is VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR, pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkDescriptorUpdateTemplateCreateInfo-templateType-00352
    If templateType is VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR, pipelineLayout must be a valid VkPipelineLayout handle

  • VUID-VkDescriptorUpdateTemplateCreateInfo-templateType-00353
    If templateType is VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR, set must be the unique set number in the pipeline layout that uses a descriptor set layout that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR

  • VUID-VkDescriptorUpdateTemplateCreateInfo-templateType-04615
    If templateType is VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, descriptorSetLayout must not contain a binding with type VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

Valid Usage (Implicit)
  • VUID-VkDescriptorUpdateTemplateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO

  • VUID-VkDescriptorUpdateTemplateCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkDescriptorUpdateTemplateCreateInfo-flags-zerobitmask
    flags must be 0

  • VUID-VkDescriptorUpdateTemplateCreateInfo-pDescriptorUpdateEntries-parameter
    pDescriptorUpdateEntries must be a valid pointer to an array of descriptorUpdateEntryCount valid VkDescriptorUpdateTemplateEntry structures

  • VUID-VkDescriptorUpdateTemplateCreateInfo-templateType-parameter
    templateType must be a valid VkDescriptorUpdateTemplateType value

  • VUID-VkDescriptorUpdateTemplateCreateInfo-descriptorUpdateEntryCount-arraylength
    descriptorUpdateEntryCount must be greater than 0

  • VUID-VkDescriptorUpdateTemplateCreateInfo-commonparent
    Both of descriptorSetLayout, and pipelineLayout that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

// Provided by VK_VERSION_1_1
typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;

or the equivalent

// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR;

VkDescriptorUpdateTemplateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

The descriptor update template type is determined by the VkDescriptorUpdateTemplateCreateInfo::templateType property, which takes the following values:

// Provided by VK_VERSION_1_1
typedef enum VkDescriptorUpdateTemplateType {
    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
  // Provided by VK_VERSION_1_1 with VK_KHR_push_descriptor, VK_KHR_descriptor_update_template with VK_KHR_push_descriptor
    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
  // Provided by VK_KHR_descriptor_update_template
    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
} VkDescriptorUpdateTemplateType;

or the equivalent

// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR;
  • VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET specifies that the descriptor update template will be used for descriptor set updates only.

  • VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR specifies that the descriptor update template will be used for push descriptor updates only.

The VkDescriptorUpdateTemplateEntry structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDescriptorUpdateTemplateEntry {
    uint32_t            dstBinding;
    uint32_t            dstArrayElement;
    uint32_t            descriptorCount;
    VkDescriptorType    descriptorType;
    size_t              offset;
    size_t              stride;
} VkDescriptorUpdateTemplateEntry;

or the equivalent

// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR;
  • dstBinding is the descriptor binding to update when using this descriptor update template.

  • dstArrayElement is the starting element in the array belonging to dstBinding. If the descriptor binding identified by dstBinding has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then dstArrayElement specifies the starting byte offset to update.

  • descriptorCount is the number of descriptors to update. If descriptorCount is greater than the number of remaining array elements in the destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above. If the descriptor binding identified by dstBinding has a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then descriptorCount specifies the number of bytes to update and the remaining array elements in the destination binding refer to the remaining number of bytes in it.

  • descriptorType is a VkDescriptorType specifying the type of the descriptor.

  • offset is the offset in bytes of the first binding in the raw data structure.

  • stride is the stride in bytes between two consecutive array elements of the descriptor update informations in the raw data structure. The actual pointer ptr for each array element j of update entry i is computed using the following formula:

        const char *ptr = (const char *)pData + pDescriptorUpdateEntries[i].offset + j * pDescriptorUpdateEntries[i].stride

    The stride is useful in case the bindings are stored in structs along with other data. If descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK then the value of stride is ignored and the stride is assumed to be 1, i.e. the descriptor update information for them is always specified as a contiguous range.

Valid Usage
  • VUID-VkDescriptorUpdateTemplateEntry-dstBinding-00354
    dstBinding must be a valid binding in the descriptor set layout implicitly specified when using a descriptor update template to update descriptors

  • VUID-VkDescriptorUpdateTemplateEntry-dstArrayElement-00355
    dstArrayElement and descriptorCount must be less than or equal to the number of array elements in the descriptor set binding implicitly specified when using a descriptor update template to update descriptors, and all applicable consecutive bindings, as described by consecutive binding updates

  • VUID-VkDescriptorUpdateTemplateEntry-descriptor-02226
    If descriptor type is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, dstArrayElement must be an integer multiple of 4

  • VUID-VkDescriptorUpdateTemplateEntry-descriptor-02227
    If descriptor type is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, descriptorCount must be an integer multiple of 4

Valid Usage (Implicit)
  • VUID-VkDescriptorUpdateTemplateEntry-descriptorType-parameter
    descriptorType must be a valid VkDescriptorType value

To destroy a descriptor update template, call:

// Provided by VK_VERSION_1_1
void vkDestroyDescriptorUpdateTemplate(
    VkDevice                                    device,
    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
    const VkAllocationCallbacks*                pAllocator);

or the equivalent command

// Provided by VK_KHR_descriptor_update_template
void vkDestroyDescriptorUpdateTemplateKHR(
    VkDevice                                    device,
    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that has been used to create the descriptor update template

  • descriptorUpdateTemplate is the descriptor update template to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyDescriptorUpdateTemplate-descriptorSetLayout-00356
    If VkAllocationCallbacks were provided when descriptorUpdateTemplate was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDescriptorUpdateTemplate-descriptorSetLayout-00357
    If no VkAllocationCallbacks were provided when descriptorUpdateTemplate was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyDescriptorUpdateTemplate-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyDescriptorUpdateTemplate-descriptorUpdateTemplate-parameter
    If descriptorUpdateTemplate is not VK_NULL_HANDLE, descriptorUpdateTemplate must be a valid VkDescriptorUpdateTemplate handle

  • VUID-vkDestroyDescriptorUpdateTemplate-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyDescriptorUpdateTemplate-descriptorUpdateTemplate-parent
    If descriptorUpdateTemplate is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to descriptorUpdateTemplate must be externally synchronized

Once a VkDescriptorUpdateTemplate has been created, descriptor sets can be updated by calling:

// Provided by VK_VERSION_1_1
void vkUpdateDescriptorSetWithTemplate(
    VkDevice                                    device,
    VkDescriptorSet                             descriptorSet,
    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
    const void*                                 pData);

or the equivalent command

// Provided by VK_KHR_descriptor_update_template
void vkUpdateDescriptorSetWithTemplateKHR(
    VkDevice                                    device,
    VkDescriptorSet                             descriptorSet,
    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
    const void*                                 pData);
Valid Usage
Valid Usage (Implicit)
  • VUID-vkUpdateDescriptorSetWithTemplate-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkUpdateDescriptorSetWithTemplate-descriptorSet-parameter
    descriptorSet must be a valid VkDescriptorSet handle

  • VUID-vkUpdateDescriptorSetWithTemplate-descriptorUpdateTemplate-parameter
    descriptorUpdateTemplate must be a valid VkDescriptorUpdateTemplate handle

  • VUID-vkUpdateDescriptorSetWithTemplate-descriptorUpdateTemplate-parent
    descriptorUpdateTemplate must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to descriptorSet must be externally synchronized

API example
struct AppBufferView {
    VkBufferView bufferView;
    uint32_t     applicationRelatedInformation;
};

struct AppDataStructure
{
    VkDescriptorImageInfo  imageInfo;          // a single image info
    VkDescriptorBufferInfo bufferInfoArray[3]; // 3 buffer infos in an array
    AppBufferView          bufferView[2];      // An application defined structure containing a bufferView
    // ... some more application related data
};

const VkDescriptorUpdateTemplateEntry descriptorUpdateTemplateEntries[] =
{
    // binding to a single image descriptor
    {
        0,                                           // binding
        0,                                           // dstArrayElement
        1,                                           // descriptorCount
        VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,   // descriptorType
        offsetof(AppDataStructure, imageInfo),       // offset
        0                                            // stride is not required if descriptorCount is 1
    },

    // binding to an array of buffer descriptors
    {
        1,                                           // binding
        0,                                           // dstArrayElement
        3,                                           // descriptorCount
        VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,           // descriptorType
        offsetof(AppDataStructure, bufferInfoArray), // offset
        sizeof(VkDescriptorBufferInfo)               // stride, descriptor buffer infos are compact
    },

    // binding to an array of buffer views
    {
        2,                                           // binding
        0,                                           // dstArrayElement
        2,                                           // descriptorCount
        VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,     // descriptorType
        offsetof(AppDataStructure, bufferView) +
          offsetof(AppBufferView, bufferView),       // offset
        sizeof(AppBufferView)                        // stride, bufferViews do not have to be compact
    },
};

// create a descriptor update template for descriptor set updates
const VkDescriptorUpdateTemplateCreateInfo createInfo =
{
    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,  // sType
    NULL,                                                      // pNext
    0,                                                         // flags
    3,                                                         // descriptorUpdateEntryCount
    descriptorUpdateTemplateEntries,                           // pDescriptorUpdateEntries
    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,         // templateType
    myLayout,                                                  // descriptorSetLayout
    0,                                                         // pipelineBindPoint, ignored by given templateType
    0,                                                         // pipelineLayout, ignored by given templateType
    0,                                                         // set, ignored by given templateType
};

VkDescriptorUpdateTemplate myDescriptorUpdateTemplate;
myResult = vkCreateDescriptorUpdateTemplate(
    myDevice,
    &createInfo,
    NULL,
    &myDescriptorUpdateTemplate);

AppDataStructure appData;

// fill appData here or cache it in your engine
vkUpdateDescriptorSetWithTemplate(myDevice, myDescriptorSet, myDescriptorUpdateTemplate, &appData);

14.2.7. Descriptor Set Binding

To bind one or more descriptor sets to a command buffer, call:

// Provided by VK_VERSION_1_0
void vkCmdBindDescriptorSets(
    VkCommandBuffer                             commandBuffer,
    VkPipelineBindPoint                         pipelineBindPoint,
    VkPipelineLayout                            layout,
    uint32_t                                    firstSet,
    uint32_t                                    descriptorSetCount,
    const VkDescriptorSet*                      pDescriptorSets,
    uint32_t                                    dynamicOffsetCount,
    const uint32_t*                             pDynamicOffsets);
  • commandBuffer is the command buffer that the descriptor sets will be bound to.

  • pipelineBindPoint is a VkPipelineBindPoint indicating the type of the pipeline that will use the descriptors. There is a separate set of bind points for each pipeline type, so binding one does not disturb the others.

  • layout is a VkPipelineLayout object used to program the bindings.

  • firstSet is the set number of the first descriptor set to be bound.

  • descriptorSetCount is the number of elements in the pDescriptorSets array.

  • pDescriptorSets is a pointer to an array of handles to VkDescriptorSet objects describing the descriptor sets to bind to.

  • dynamicOffsetCount is the number of dynamic offsets in the pDynamicOffsets array.

  • pDynamicOffsets is a pointer to an array of uint32_t values specifying dynamic offsets.

vkCmdBindDescriptorSets binds descriptor sets pDescriptorSets[0..descriptorSetCount-1] to set numbers [firstSet..firstSet+descriptorSetCount-1] for subsequent bound pipeline commands set by pipelineBindPoint. Any bindings that were previously applied via these sets are no longer valid.

Once bound, a descriptor set affects rendering of subsequent commands that interact with the given pipeline type in the command buffer until either a different set is bound to the same set number, or the set is disturbed as described in Pipeline Layout Compatibility.

A compatible descriptor set must be bound for all set numbers that any shaders in a pipeline access, at the time that a drawing or dispatching command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number.

If any of the sets being bound include dynamic uniform or storage buffers, then pDynamicOffsets includes one element for each array element in each dynamic descriptor type binding in each set. Values are taken from pDynamicOffsets in an order such that all entries for set N come before set N+1; within a set, entries are ordered by the binding numbers in the descriptor set layouts; and within a binding array, elements are in order. dynamicOffsetCount must equal the total number of dynamic descriptors in the sets being bound.

The effective offset used for dynamic uniform and storage buffer bindings is the sum of the relative offset taken from pDynamicOffsets, and the base address of the buffer plus base offset in the descriptor set. The range of the dynamic uniform and storage buffer bindings is the buffer range as specified in the descriptor set.

Each of the pDescriptorSets must be compatible with the pipeline layout specified by layout. The layout used to program the bindings must also be compatible with the pipeline used in subsequent bound pipeline commands with that pipeline type, as defined in the Pipeline Layout Compatibility section.

The descriptor set contents bound by a call to vkCmdBindDescriptorSets may be consumed at the following times:

  • For descriptor bindings created with the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT bit set, the contents may be consumed when the command buffer is submitted to a queue, or during shader execution of the resulting draws and dispatches, or any time in between. Otherwise,

  • during host execution of the command, or during shader execution of the resulting draws and dispatches, or any time in between.

Thus, the contents of a descriptor set binding must not be altered (overwritten by an update command, or freed) between the first point in time that it may be consumed, and when the command completes executing on the queue.

The contents of pDynamicOffsets are consumed immediately during execution of vkCmdBindDescriptorSets. Once all pending uses have completed, it is legal to update and reuse a descriptor set.

Valid Usage
  • VUID-vkCmdBindDescriptorSets-pDescriptorSets-00358
    Each element of pDescriptorSets must have been allocated with a VkDescriptorSetLayout that matches (is the same as, or identically defined as) the VkDescriptorSetLayout at set n in layout, where n is the sum of firstSet and the index into pDescriptorSets

  • VUID-vkCmdBindDescriptorSets-dynamicOffsetCount-00359
    dynamicOffsetCount must be equal to the total number of dynamic descriptors in pDescriptorSets

  • VUID-vkCmdBindDescriptorSets-firstSet-00360
    The sum of firstSet and descriptorSetCount must be less than or equal to VkPipelineLayoutCreateInfo::setLayoutCount provided when layout was created

  • VUID-vkCmdBindDescriptorSets-pipelineBindPoint-00361
    pipelineBindPoint must be supported by the commandBuffer’s parent VkCommandPool’s queue family

  • VUID-vkCmdBindDescriptorSets-pDynamicOffsets-01971
    Each element of pDynamicOffsets which corresponds to a descriptor binding with type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC must be a multiple of VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment

  • VUID-vkCmdBindDescriptorSets-pDynamicOffsets-01972
    Each element of pDynamicOffsets which corresponds to a descriptor binding with type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC must be a multiple of VkPhysicalDeviceLimits::minStorageBufferOffsetAlignment

  • VUID-vkCmdBindDescriptorSets-pDescriptorSets-01979
    For each dynamic uniform or storage buffer binding in pDescriptorSets, the sum of the effective offset and the range of the binding must be less than or equal to the size of the buffer

  • VUID-vkCmdBindDescriptorSets-pDescriptorSets-06715
    For each dynamic uniform or storage buffer binding in pDescriptorSets, if the range was set with VK_WHOLE_SIZE then pDynamicOffsets which corresponds to the descriptor binding must be 0

  • VUID-vkCmdBindDescriptorSets-pDescriptorSets-04616
    Each element of pDescriptorSets must not have been allocated from a VkDescriptorPool with the VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE flag set

  • VUID-vkCmdBindDescriptorSets-graphicsPipelineLibrary-06754
    If graphicsPipelineLibrary is not enabled, each element of pDescriptorSets must be a valid VkDescriptorSet

Valid Usage (Implicit)
  • VUID-vkCmdBindDescriptorSets-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindDescriptorSets-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-vkCmdBindDescriptorSets-layout-parameter
    layout must be a valid VkPipelineLayout handle

  • VUID-vkCmdBindDescriptorSets-pDescriptorSets-parameter
    pDescriptorSets must be a valid pointer to an array of descriptorSetCount valid or VK_NULL_HANDLE VkDescriptorSet handles

  • VUID-vkCmdBindDescriptorSets-pDynamicOffsets-parameter
    If dynamicOffsetCount is not 0, pDynamicOffsets must be a valid pointer to an array of dynamicOffsetCount uint32_t values

  • VUID-vkCmdBindDescriptorSets-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindDescriptorSets-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdBindDescriptorSets-descriptorSetCount-arraylength
    descriptorSetCount must be greater than 0

  • VUID-vkCmdBindDescriptorSets-commonparent
    Each of commandBuffer, layout, and the elements of pDescriptorSets that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

14.2.8. Push Descriptor Updates

In addition to allocating descriptor sets and binding them to a command buffer, an application can record descriptor updates into the command buffer.

To push descriptor updates into a command buffer, call:

// Provided by VK_KHR_push_descriptor
void vkCmdPushDescriptorSetKHR(
    VkCommandBuffer                             commandBuffer,
    VkPipelineBindPoint                         pipelineBindPoint,
    VkPipelineLayout                            layout,
    uint32_t                                    set,
    uint32_t                                    descriptorWriteCount,
    const VkWriteDescriptorSet*                 pDescriptorWrites);
  • commandBuffer is the command buffer that the descriptors will be recorded in.

  • pipelineBindPoint is a VkPipelineBindPoint indicating the type of the pipeline that will use the descriptors. There is a separate set of push descriptor bindings for each pipeline type, so binding one does not disturb the others.

  • layout is a VkPipelineLayout object used to program the bindings.

  • set is the set number of the descriptor set in the pipeline layout that will be updated.

  • descriptorWriteCount is the number of elements in the pDescriptorWrites array.

  • pDescriptorWrites is a pointer to an array of VkWriteDescriptorSet structures describing the descriptors to be updated.

Push descriptors are a small bank of descriptors whose storage is internally managed by the command buffer rather than being written into a descriptor set and later bound to a command buffer. Push descriptors allow for incremental updates of descriptors without managing the lifetime of descriptor sets.

When a command buffer begins recording, all push descriptors are undefined. Push descriptors can be updated incrementally and cause shaders to use the updated descriptors for subsequent bound pipeline commands with the pipeline type set by pipelineBindPoint until the descriptor is overwritten, or else until the set is disturbed as described in Pipeline Layout Compatibility. When the set is disturbed or push descriptors with a different descriptor set layout are set, all push descriptors are undefined.

Push descriptors that are statically used by a pipeline must not be undefined at the time that a drawing or dispatching command is recorded to execute using that pipeline. This includes immutable sampler descriptors, which must be pushed before they are accessed by a pipeline (the immutable samplers are pushed, rather than the samplers in pDescriptorWrites). Push descriptors that are not statically used can remain undefined.

Push descriptors do not use dynamic offsets. Instead, the corresponding non-dynamic descriptor types can be used and the offset member of VkDescriptorBufferInfo can be changed each time the descriptor is written.

Each element of pDescriptorWrites is interpreted as in VkWriteDescriptorSet, except the dstSet member is ignored.

To push an immutable sampler, use a VkWriteDescriptorSet with dstBinding and dstArrayElement selecting the immutable sampler’s binding. If the descriptor type is VK_DESCRIPTOR_TYPE_SAMPLER, the pImageInfo parameter is ignored and the immutable sampler is taken from the push descriptor set layout in the pipeline layout. If the descriptor type is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, the sampler member of the pImageInfo parameter is ignored and the immutable sampler is taken from the push descriptor set layout in the pipeline layout.

Valid Usage
  • VUID-vkCmdPushDescriptorSetKHR-pipelineBindPoint-00363
    pipelineBindPoint must be supported by the commandBuffer’s parent VkCommandPool’s queue family

  • VUID-vkCmdPushDescriptorSetKHR-set-00364
    set must be less than VkPipelineLayoutCreateInfo::setLayoutCount provided when layout was created

  • VUID-vkCmdPushDescriptorSetKHR-set-00365
    set must be the unique set number in the pipeline layout that uses a descriptor set layout that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR

  • VUID-vkCmdPushDescriptorSetKHR-pDescriptorWrites-06494
    For each element i where pDescriptorWrites[i].descriptorType is VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, pDescriptorWrites[i].pImageInfo must be a valid pointer to an array of pDescriptorWrites[i].descriptorCount valid VkDescriptorImageInfo structures

Valid Usage (Implicit)
  • VUID-vkCmdPushDescriptorSetKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPushDescriptorSetKHR-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-vkCmdPushDescriptorSetKHR-layout-parameter
    layout must be a valid VkPipelineLayout handle

  • VUID-vkCmdPushDescriptorSetKHR-pDescriptorWrites-parameter
    pDescriptorWrites must be a valid pointer to an array of descriptorWriteCount valid VkWriteDescriptorSet structures

  • VUID-vkCmdPushDescriptorSetKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPushDescriptorSetKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdPushDescriptorSetKHR-descriptorWriteCount-arraylength
    descriptorWriteCount must be greater than 0

  • VUID-vkCmdPushDescriptorSetKHR-commonparent
    Both of commandBuffer, and layout must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

14.2.9. Push Descriptor Updates with Descriptor Update Templates

It is also possible to use a descriptor update template to specify the push descriptors to update. To do so, call:

// Provided by VK_VERSION_1_1 with VK_KHR_push_descriptor, VK_KHR_descriptor_update_template with VK_KHR_push_descriptor
void vkCmdPushDescriptorSetWithTemplateKHR(
    VkCommandBuffer                             commandBuffer,
    VkDescriptorUpdateTemplate                  descriptorUpdateTemplate,
    VkPipelineLayout                            layout,
    uint32_t                                    set,
    const void*                                 pData);
  • commandBuffer is the command buffer that the descriptors will be recorded in.

  • descriptorUpdateTemplate is a descriptor update template defining how to interpret the descriptor information in pData.

  • layout is a VkPipelineLayout object used to program the bindings. It must be compatible with the layout used to create the descriptorUpdateTemplate handle.

  • set is the set number of the descriptor set in the pipeline layout that will be updated. This must be the same number used to create the descriptorUpdateTemplate handle.

  • pData is a pointer to memory containing descriptors for the templated update.

Valid Usage
  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-commandBuffer-00366
    The pipelineBindPoint specified during the creation of the descriptor update template must be supported by the commandBuffer’s parent VkCommandPool’s queue family

  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-pData-01686
    pData must be a valid pointer to a memory containing one or more valid instances of VkDescriptorImageInfo, VkDescriptorBufferInfo, or VkBufferView in a layout defined by descriptorUpdateTemplate when it was created with vkCreateDescriptorUpdateTemplate

Valid Usage (Implicit)
  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-descriptorUpdateTemplate-parameter
    descriptorUpdateTemplate must be a valid VkDescriptorUpdateTemplate handle

  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-layout-parameter
    layout must be a valid VkPipelineLayout handle

  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdPushDescriptorSetWithTemplateKHR-commonparent
    Each of commandBuffer, descriptorUpdateTemplate, and layout must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

API example
struct AppDataStructure
{
    VkDescriptorImageInfo  imageInfo;          // a single image info
    // ... some more application related data
};

const VkDescriptorUpdateTemplateEntry descriptorUpdateTemplateEntries[] =
{
    // binding to a single image descriptor
    {
        0,                                           // binding
        0,                                           // dstArrayElement
        1,                                           // descriptorCount
        VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,   // descriptorType
        offsetof(AppDataStructure, imageInfo),       // offset
        0                                            // stride is not required if descriptorCount is 1
    }
};

// create a descriptor update template for push descriptor set updates
const VkDescriptorUpdateTemplateCreateInfo createInfo =
{
    VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,  // sType
    NULL,                                                      // pNext
    0,                                                         // flags
    1,                                                         // descriptorUpdateEntryCount
    descriptorUpdateTemplateEntries,                           // pDescriptorUpdateEntries
    VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR,   // templateType
    0,                                                         // descriptorSetLayout, ignored by given templateType
    VK_PIPELINE_BIND_POINT_GRAPHICS,                           // pipelineBindPoint
    myPipelineLayout,                                          // pipelineLayout
    0,                                                         // set
};

VkDescriptorUpdateTemplate myDescriptorUpdateTemplate;
myResult = vkCreateDescriptorUpdateTemplate(
    myDevice,
    &createInfo,
    NULL,
    &myDescriptorUpdateTemplate);

AppDataStructure appData;
// fill appData here or cache it in your engine
vkCmdPushDescriptorSetWithTemplateKHR(myCmdBuffer, myDescriptorUpdateTemplate, myPipelineLayout, 0,&appData);

14.2.10. Push Constant Updates

As described above in section Pipeline Layouts, the pipeline layout defines shader push constants which are updated via Vulkan commands rather than via writes to memory or copy commands.

Note

Push constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.

To update push constants, call:

// Provided by VK_VERSION_1_0
void vkCmdPushConstants(
    VkCommandBuffer                             commandBuffer,
    VkPipelineLayout                            layout,
    VkShaderStageFlags                          stageFlags,
    uint32_t                                    offset,
    uint32_t                                    size,
    const void*                                 pValues);
  • commandBuffer is the command buffer in which the push constant update will be recorded.

  • layout is the pipeline layout used to program the push constant updates.

  • stageFlags is a bitmask of VkShaderStageFlagBits specifying the shader stages that will use the push constants in the updated range.

  • offset is the start offset of the push constant range to update, in units of bytes.

  • size is the size of the push constant range to update, in units of bytes.

  • pValues is a pointer to an array of size bytes containing the new push constant values.

When a command buffer begins recording, all push constant values are undefined. Reads of undefined push constant values by the executing shader return undefined values.

Push constant values can be updated incrementally, causing shader stages in stageFlags to read the new data from pValues for push constants modified by this command, while still reading the previous data for push constants not modified by this command. When a bound pipeline command is issued, the bound pipeline’s layout must be compatible with the layouts used to set the values of all push constants in the pipeline layout’s push constant ranges, as described in Pipeline Layout Compatibility. Binding a pipeline with a layout that is not compatible with the push constant layout does not disturb the push constant values.

Note

As stageFlags needs to include all flags the relevant push constant ranges were created with, any flags that are not supported by the queue family that the VkCommandPool used to allocate commandBuffer was created on are ignored.

Valid Usage
  • VUID-vkCmdPushConstants-offset-01795
    For each byte in the range specified by offset and size and for each shader stage in stageFlags, there must be a push constant range in layout that includes that byte and that stage

  • VUID-vkCmdPushConstants-offset-01796
    For each byte in the range specified by offset and size and for each push constant range that overlaps that byte, stageFlags must include all stages in that push constant range’s VkPushConstantRange::stageFlags

  • VUID-vkCmdPushConstants-offset-00368
    offset must be a multiple of 4

  • VUID-vkCmdPushConstants-size-00369
    size must be a multiple of 4

  • VUID-vkCmdPushConstants-offset-00370
    offset must be less than VkPhysicalDeviceLimits::maxPushConstantsSize

  • VUID-vkCmdPushConstants-size-00371
    size must be less than or equal to VkPhysicalDeviceLimits::maxPushConstantsSize minus offset

Valid Usage (Implicit)
  • VUID-vkCmdPushConstants-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPushConstants-layout-parameter
    layout must be a valid VkPipelineLayout handle

  • VUID-vkCmdPushConstants-stageFlags-parameter
    stageFlags must be a valid combination of VkShaderStageFlagBits values

  • VUID-vkCmdPushConstants-stageFlags-requiredbitmask
    stageFlags must not be 0

  • VUID-vkCmdPushConstants-pValues-parameter
    pValues must be a valid pointer to an array of size bytes

  • VUID-vkCmdPushConstants-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPushConstants-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdPushConstants-size-arraylength
    size must be greater than 0

  • VUID-vkCmdPushConstants-commonparent
    Both of commandBuffer, and layout must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

14.3. Physical Storage Buffer Access

To query a 64-bit buffer device address value through which buffer memory can be accessed in a shader, call:

// Provided by VK_VERSION_1_2
VkDeviceAddress vkGetBufferDeviceAddress(
    VkDevice                                    device,
    const VkBufferDeviceAddressInfo*            pInfo);

or the equivalent command

// Provided by VK_KHR_buffer_device_address
VkDeviceAddress vkGetBufferDeviceAddressKHR(
    VkDevice                                    device,
    const VkBufferDeviceAddressInfo*            pInfo);

or the equivalent command

// Provided by VK_EXT_buffer_device_address
VkDeviceAddress vkGetBufferDeviceAddressEXT(
    VkDevice                                    device,
    const VkBufferDeviceAddressInfo*            pInfo);
  • device is the logical device that the buffer was created on.

  • pInfo is a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.

The 64-bit return value is an address of the start of pInfo->buffer. The address range starting at this value and whose size is the size of the buffer can be used in a shader to access the memory bound to that buffer, using the SPV_KHR_physical_storage_buffer extension or the equivalent SPV_EXT_physical_storage_buffer extension and the PhysicalStorageBuffer storage class. For example, this value can be stored in a uniform buffer, and the shader can read the value from the uniform buffer and use it to do a dependent read/write to this buffer. A value of zero is reserved as a “null” pointer and must not be returned as a valid buffer device address. All loads, stores, and atomics in a shader through PhysicalStorageBuffer pointers must access addresses in the address range of some buffer.

If the buffer was created with a non-zero value of VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress or VkBufferDeviceAddressCreateInfoEXT::deviceAddress, the return value will be the same address that was returned at capture time.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetBufferDeviceAddress-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetBufferDeviceAddress-pInfo-parameter
    pInfo must be a valid pointer to a valid VkBufferDeviceAddressInfo structure

The VkBufferDeviceAddressInfo structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkBufferDeviceAddressInfo {
    VkStructureType    sType;
    const void*        pNext;
    VkBuffer           buffer;
} VkBufferDeviceAddressInfo;

or the equivalent

// Provided by VK_KHR_buffer_device_address
typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoKHR;

or the equivalent

// Provided by VK_EXT_buffer_device_address
typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • buffer specifies the buffer whose address is being queried.

Valid Usage
  • VUID-VkBufferDeviceAddressInfo-buffer-02600
    If buffer is non-sparse and was not created with the VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT flag, then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkBufferDeviceAddressInfo-buffer-02601
    buffer must have been created with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT

Valid Usage (Implicit)
  • VUID-VkBufferDeviceAddressInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO

  • VUID-VkBufferDeviceAddressInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkBufferDeviceAddressInfo-buffer-parameter
    buffer must be a valid VkBuffer handle

To query a 64-bit buffer opaque capture address, call:

// Provided by VK_VERSION_1_2
uint64_t vkGetBufferOpaqueCaptureAddress(
    VkDevice                                    device,
    const VkBufferDeviceAddressInfo*            pInfo);

or the equivalent command

// Provided by VK_KHR_buffer_device_address
uint64_t vkGetBufferOpaqueCaptureAddressKHR(
    VkDevice                                    device,
    const VkBufferDeviceAddressInfo*            pInfo);
  • device is the logical device that the buffer was created on.

  • pInfo is a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.

The 64-bit return value is an opaque capture address of the start of pInfo->buffer.

If the buffer was created with a non-zero value of VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress the return value must be the same address.

Valid Usage
  • VUID-vkGetBufferOpaqueCaptureAddress-None-03326
    The bufferDeviceAddress feature must be enabled

  • VUID-vkGetBufferOpaqueCaptureAddress-device-03327
    If device was created with multiple physical devices, then the bufferDeviceAddressMultiDevice feature must be enabled

Valid Usage (Implicit)
  • VUID-vkGetBufferOpaqueCaptureAddress-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetBufferOpaqueCaptureAddress-pInfo-parameter
    pInfo must be a valid pointer to a valid VkBufferDeviceAddressInfo structure

15. Shader Interfaces

When a pipeline is created, the set of shaders specified in the corresponding Vk*PipelineCreateInfo structure are implicitly linked at a number of different interfaces.

This chapter describes valid uses for a set of SPIR-V decorations. Any other use of one of these decorations is invalid, with the exception that, when using SPIR-V versions 1.4 and earlier: Block, BufferBlock, Offset, ArrayStride, and MatrixStride can also decorate types and type members used by variables in the Private and Function storage classes.

Note

In this chapter, there are references to SPIR-V terms such as the MeshNV execution model. These terms will appear even in a build of the specification which does not support any extensions. This is as intended, since these terms appear in the unified SPIR-V specification without such qualifiers.

15.1. Shader Input and Output Interfaces

When multiple stages are present in a pipeline, the outputs of one stage form an interface with the inputs of the next stage. When such an interface involves a shader, shader outputs are matched against the inputs of the next stage, and shader inputs are matched against the outputs of the previous stage.

All the variables forming the shader input and output interfaces are listed as operands to the OpEntryPoint instruction and are declared with the Input or Output storage classes, respectively, in the SPIR-V module. These generally form the interfaces between consecutive shader stages, regardless of any non-shader stages between the consecutive shader stages.

There are two classes of variables that can be matched between shader stages, built-in variables and user-defined variables. Each class has a different set of matching criteria.

Output variables of a shader stage have undefined values until the shader writes to them or uses the Initializer operand when declaring the variable.

15.1.1. Built-in Interface Block

Shader built-in variables meeting the following requirements define the built-in interface block. They must

  • be explicitly declared (there are no implicit built-ins),

  • be identified with a BuiltIn decoration,

  • form object types as described in the Built-in Variables section, and

  • be declared in a block whose top-level members are the built-ins.

There must be no more than one built-in interface block per shader per interface.

Built-ins must not have any Location or Component decorations.

15.1.2. User-defined Variable Interface

The non-built-in variables listed by OpEntryPoint with the Input or Output storage class form the user-defined variable interface. These must have SPIR-V numerical types or, recursively, composite types of such types. By default, the components of such types have a width of 32 or 64 bits. If an implementation supports storageInputOutput16, components can also have a width of 16 bits. These variables must be identified with a Location decoration and can also be identified with a Component decoration.

15.1.3. Interface Matching

An output variable, block, or structure member in a given shader stage has an interface match with an input variable, block, or structure member in a subsequent shader stage if they both adhere to the following conditions:

  • They have equivalent decorations, other than:

    • XfbBuffer, XfbStride, Offset, and Stream

    • one is not decorated with Component and the other is declared with a Component of 0

    • Interpolation decorations

  • Their types match as follows:

    • if the input is declared in a tessellation control or geometry shader as an OpTypeArray with an Element Type equivalent to the OpType* declaration of the output, and neither is a structure member; or

    • if the maintenance4 feature is enabled, they are declared as OpTypeVector variables, and the output has a Component Count value higher than that of the input but the same Component Type; or

    • if the output is declared in a mesh shader as an OpTypeArray with an Element Type equivalent to the OpType* declaration of the input, and neither is a structure member; or

    • if the input is decorated with PerVertexKHR, and is declared in a fragment shader as an OpTypeArray with an Element Type equivalent to the OpType* declaration of the output, and neither the input nor the output is a structure member; or

    • if in any other case they are declared with an equivalent OpType* declaration.

  • If both are structures and every member has an interface match.

Note

The word “structure” above refers to both variables that have an OpTypeStruct type and interface blocks (which are also declared as OpTypeStruct).

If the pipeline is compiled as separate graphics pipeline libraries and the graphicsPipelineLibraryIndependentInterpolationDecoration limit is not supported, matches are not found if the interpolation decorations differ between the last pre-rasterization shader stage and the fragment shader stage.

All input variables and blocks must have an interface match in the preceding shader stage, except for built-in variables in fragment shaders. Shaders can declare and write to output variables that are not declared or read by the subsequent stage.

Matching rules for passthrough geometry shaders are slightly different and are described in the Passthrough Interface Matching section.

The value of an input variable is undefined if the preceding stage does not write to a matching output variable, as described above.

15.1.4. Location Assignment

This section describes location assignments for user-defined variables and how many locations are consumed by a given user-variable type. As mentioned above, some inputs and outputs have an additional level of arrayness relative to other shader inputs and outputs. This outer array level is removed from the type before considering how many locations the type consumes.

The Location value specifies an interface slot comprised of a 32-bit four-component vector conveyed between stages. The Component specifies components within these vector locations. Only types with widths of 16, 32 or 64 are supported in shader interfaces.

Inputs and outputs of the following types consume a single interface location:

  • 16-bit scalar and vector types, and

  • 32-bit scalar and vector types, and

  • 64-bit scalar and 2-component vector types.

64-bit three- and four-component vectors consume two consecutive locations.

If a declared input or output is an array of size n and each element takes m locations, it will be assigned m × n consecutive locations starting with the location specified.

If the declared input or output is an n × m 16-, 32- or 64-bit matrix, it will be assigned multiple locations starting with the location specified. The number of locations assigned for each matrix will be the same as for an n-element array of m-component vectors.

An OpVariable with a structure type that is not a block must be decorated with a Location.

When an OpVariable with a structure type (either block or non-block) is decorated with a Location, the members in the structure type must not be decorated with a Location. The OpVariable’s members are assigned consecutive locations in declaration order, starting from the first member, which is assigned the location decoration from the OpVariable.

When a block-type OpVariable is declared without a Location decoration, each member in its structure type must be decorated with a Location. Types nested deeper than the top-level members must not have Location decorations.

The locations consumed by block and structure members are determined by applying the rules above in a depth-first traversal of the instantiated members as though the structure or block member were declared as an input or output variable of the same type.

Any two inputs listed as operands on the same OpEntryPoint must not be assigned the same location, either explicitly or implicitly. Any two outputs listed as operands on the same OpEntryPoint must not be assigned the same location, either explicitly or implicitly.

The number of input and output locations available for a shader input or output interface are limited, and dependent on the shader stage as described in Shader Input and Output Locations. All variables in both the built-in interface block and the user-defined variable interface count against these limits. Each effective Location must have a value less than the number of locations available for the given interface, as specified in the “Locations Available” column in Shader Input and Output Locations.

Table 18. Shader Input and Output Locations
Shader Interface Locations Available

vertex input

maxVertexInputAttributes

vertex output

maxVertexOutputComponents / 4

tessellation control input

maxTessellationControlPerVertexInputComponents / 4

tessellation control output

maxTessellationControlPerVertexOutputComponents / 4

tessellation evaluation input

maxTessellationEvaluationInputComponents / 4

tessellation evaluation output

maxTessellationEvaluationOutputComponents / 4

geometry input

maxGeometryInputComponents / 4

geometry output

maxGeometryOutputComponents / 4

fragment input

maxFragmentInputComponents / 4

fragment output

maxFragmentOutputAttachments

mesh output

maxFragmentInputComponents / 4

15.1.5. Component Assignment

The Component decoration allows the Location to be more finely specified for scalars and vectors, down to the individual components within a location that are consumed. The components within a location are 0, 1, 2, and 3. A variable or block member starting at component N will consume components N, N+1, N+2, …​ up through its size. For 16-, and 32-bit types, it is invalid if this sequence of components gets larger than 3. A scalar 64-bit type will consume two of these components in sequence, and a two-component 64-bit vector type will consume all four components available within a location. A three- or four-component 64-bit vector type must not specify a Component decoration. A three-component 64-bit vector type will consume all four components of the first location and components 0 and 1 of the second location. This leaves components 2 and 3 available for other component-qualified declarations.

A scalar or two-component 64-bit data type must not specify a Component decoration of 1 or 3. A Component decoration must not be specified for any type that is not a scalar or vector.

15.2. Vertex Input Interface

When the vertex stage is present in a pipeline, the vertex shader input variables form an interface with the vertex input attributes. The vertex shader input variables are matched by the Location and Component decorations to the vertex input attributes specified in the pVertexInputState member of the VkGraphicsPipelineCreateInfo structure.

The vertex shader input variables listed by OpEntryPoint with the Input storage class form the vertex input interface. These variables must be identified with a Location decoration and can also be identified with a Component decoration.

For the purposes of interface matching: variables declared without a Component decoration are considered to have a Component decoration of zero. The number of available vertex input locations is given by the maxVertexInputAttributes member of the VkPhysicalDeviceLimits structure.

All vertex shader inputs declared as above must have a corresponding attribute and binding in the pipeline.

15.3. Fragment Output Interface

When the fragment stage is present in a pipeline, the fragment shader outputs form an interface with the output attachments defined by a render pass instance. The fragment shader output variables are matched by the Location and Component decorations to specified color attachments.

The fragment shader output variables listed by OpEntryPoint with the Output storage class form the fragment output interface. These variables must be identified with a Location decoration. They can also be identified with a Component decoration and/or an Index decoration. For the purposes of interface matching: variables declared without a Component decoration are considered to have a Component decoration of zero, and variables declared without an Index decoration are considered to have an Index decoration of zero.

A fragment shader output variable identified with a Location decoration of i is associated with the element of VkRenderingInfo::pColorAttachments with a location equal to i. When using render pass objects, it is associated with the color attachment indicated by pColorAttachments[i]. Values are written to those attachments after passing through the blending unit as described in Blending, if enabled. Locations are consumed as described in Location Assignment. The number of available fragment output locations is given by the maxFragmentOutputAttachments member of the VkPhysicalDeviceLimits structure.

Components of the output variables are assigned as described in Component Assignment. Output components identified as 0, 1, 2, and 3 will be directed to the R, G, B, and A inputs to the blending unit, respectively, or to the output attachment if blending is disabled. If two variables are placed within the same location, they must have the same underlying type (floating-point or integer). The input values to blending or color attachment writes are undefined for components which do not correspond to a fragment shader output.

Fragment outputs identified with an Index of zero are directed to the first input of the blending unit associated with the corresponding Location. Outputs identified with an Index of one are directed to the second input of the corresponding blending unit.

No component aliasing of output variables is allowed, that is there must not be two output variables which have the same location, component, and index, either explicitly declared or implied.

Output values written by a fragment shader must be declared with either OpTypeFloat or OpTypeInt, and a Width of 32. If storageInputOutput16 is supported, output values written by a fragment shader can be also declared with either OpTypeFloat or OpTypeInt and a Width of 16. Composites of these types are also permitted. If the color attachment has a signed or unsigned normalized fixed-point format, color values are assumed to be floating-point and are converted to fixed-point as described in Conversion from Floating-Point to Normalized Fixed-Point; If the color attachment has an integer format, color values are assumed to be integers and converted to the bit-depth of the target. Any value that cannot be represented in the attachment’s format is undefined. For any other attachment format no conversion is performed. If the type of the values written by the fragment shader do not match the format of the corresponding color attachment, the resulting values are undefined for those components.

15.4. Fragment Input Attachment Interface

When a fragment stage is present in a pipeline, the fragment shader subpass inputs form an interface with the input attachments of the current subpass. The fragment shader subpass input variables are matched by InputAttachmentIndex decorations to the input attachments specified in the pInputAttachments array of the VkSubpassDescription structure describing the subpass that the fragment shader is executed in.

The fragment shader subpass input variables with the UniformConstant storage class and a decoration of InputAttachmentIndex that are statically used by OpEntryPoint form the fragment input attachment interface. These variables must be declared with a type of OpTypeImage, a Dim operand of SubpassData, an Arrayed operand of 0, and a Sampled operand of 2. The MS operand of the OpTypeImage must be 0 if the samples field of the corresponding VkAttachmentDescription is VK_SAMPLE_COUNT_1_BIT and 1 otherwise.

A subpass input variable identified with an InputAttachmentIndex decoration of i reads from the input attachment indicated by pInputAttachments[i] member of VkSubpassDescription. If the subpass input variable is declared as an array of size N, it consumes N consecutive input attachments, starting with the index specified. There must not be more than one input variable with the same InputAttachmentIndex whether explicitly declared or implied by an array declaration. The number of available input attachment indices is given by the maxPerStageDescriptorInputAttachments member of the VkPhysicalDeviceLimits structure.

Variables identified with the InputAttachmentIndex must only be used by a fragment stage. The basic data type (floating-point, integer, unsigned integer) of the subpass input must match the basic format of the corresponding input attachment, or the values of subpass loads from these variables are undefined.

See Input Attachment for more details.

15.5. Ray Tracing Pipeline Interface

Ray tracing pipelines may have more stages than other pipelines with multiple instances of each stage and more dynamic interactions between the stages, but still have interface structures that obey the same general rules as interfaces between shader stages in other pipelines. The three types of inter-stage interface variables for ray tracing pipelines are:

  • Ray payloads containing data tracked for the entire lifetime of the ray.

  • Hit attributes containing data about a specific hit for the duration of its processing.

  • Callable data for passing data into and out of a callable shader.

Ray payloads and callable data are used in explicit shader call instructions, so they have an incoming variant to distinguish the parameter passed to the invocation from any other payloads or data being used by subsequent shader call instructions.

An interface structure used between stages must match between the stages using it. Specifically:

  • The hit attribute structure read in an any-hit or closest hit shader must be the same structure as the hit attribute structure written in the corresponding intersection shader in the same hit group.

  • The incoming callable data for a callable shader must be the same structure as the callable data referenced by the execute callable instruction in the calling shader.

  • The ray payload for a shader invoked by a ray tracing command must be the same structure for all shader stages using the payload for that ray.

Any shader with an incoming ray payload, incoming callable data, or hit attribute must only declare one variable of that type.

Table 19. Ray Pipeline Shader Interface
Shader Stage Ray Payload Incoming Ray Payload Hit Attribute Callable Data Incoming Callable Data

Ray Generation

r/w

r/w

Intersection

r/w

Any-Hit

r/w

r

Closest Hit

r/w

r/w

r

r/w

Miss

r/w

r/w

r/w

Callable

r/w

r/w

15.6. Shader Resource Interface

When a shader stage accesses buffer or image resources, as described in the Resource Descriptors section, the shader resource variables must be matched with the pipeline layout that is provided at pipeline creation time.

The set of shader variables that form the shader resource interface for a stage are the variables statically used by that stage’s OpEntryPoint with a storage class of Uniform, UniformConstant, StorageBuffer, or PushConstant. For the fragment shader, this includes the fragment input attachment interface.

The shader resource interface consists of two sub-interfaces: the push constant interface and the descriptor set interface.

15.6.1. Push Constant Interface

The shader variables defined with a storage class of PushConstant that are statically used by the shader entry points for the pipeline define the push constant interface. They must be:

  • typed as OpTypeStruct,

  • identified with a Block decoration, and

  • laid out explicitly using the Offset, ArrayStride, and MatrixStride decorations as specified in Offset and Stride Assignment.

There must be no more than one push constant block statically used per shader entry point.

Each statically used member of a push constant block must be placed at an Offset such that the entire member is entirely contained within the VkPushConstantRange for each OpEntryPoint that uses it, and the stageFlags for that range must specify the appropriate VkShaderStageFlagBits for that stage. The Offset decoration for any member of a push constant block must not cause the space required for that member to extend outside the range [0, maxPushConstantsSize).

Any member of a push constant block that is declared as an array must only be accessed with dynamically uniform indices.

15.6.2. Descriptor Set Interface

The descriptor set interface is comprised of the shader variables with the storage class of StorageBuffer, Uniform or UniformConstant (including the variables in the fragment input attachment interface) that are statically used by the shader entry points for the pipeline.

These variables must have DescriptorSet and Binding decorations specified, which are assigned and matched with the VkDescriptorSetLayout objects in the pipeline layout as described in DescriptorSet and Binding Assignment.

The Image Format of an OpTypeImage declaration must not be Unknown, for variables which are used for OpImageRead, OpImageSparseRead, or OpImageWrite operations, except under the following conditions:

  • For OpImageWrite, if the image format is listed in the storage without format list and if the shaderStorageImageWriteWithoutFormat feature is enabled and the shader module declares the StorageImageWriteWithoutFormat capability.

  • For OpImageWrite, if the image format supports VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT and the shader module declares the StorageImageWriteWithoutFormat capability.

  • For OpImageRead or OpImageSparseRead, if the image format is listed in the storage without format list and if the shaderStorageImageReadWithoutFormat feature is enabled and the shader module declares the StorageImageReadWithoutFormat capability.

  • For OpImageRead or OpImageSparseRead, if the image format supports VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT and the shader module declares the StorageImageReadWithoutFormat capability.

  • For OpImageRead, if Dim is SubpassData (indicating a read from an input attachment).

The Image Format of an OpTypeImage declaration must not be Unknown, for variables which are used for OpAtomic* operations.

Variables identified with the Uniform storage class are used to access transparent buffer backed resources. Such variables must be:

  • typed as OpTypeStruct, or an array of this type,

  • identified with a Block or BufferBlock decoration, and

  • laid out explicitly using the Offset, ArrayStride, and MatrixStride decorations as specified in Offset and Stride Assignment.

Variables identified with the StorageBuffer storage class are used to access transparent buffer backed resources. Such variables must be:

  • typed as OpTypeStruct, or an array of this type,

  • identified with a Block decoration, and

  • laid out explicitly using the Offset, ArrayStride, and MatrixStride decorations as specified in Offset and Stride Assignment.

The Offset decoration for any member of a Block-decorated variable in the Uniform storage class must not cause the space required for that variable to extend outside the range [0, maxUniformBufferRange). The Offset decoration for any member of a Block-decorated variable in the StorageBuffer storage class must not cause the space required for that variable to extend outside the range [0, maxStorageBufferRange).

Variables identified with the Uniform storage class can also be used to access transparent descriptor set backed resources when the variable is assigned to a descriptor set layout binding with a descriptorType of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK. In this case the variable must be typed as OpTypeStruct and cannot be aggregated into arrays of that type. Further, the Offset decoration for any member of such a variable must not cause the space required for that variable to extend outside the range [0,maxInlineUniformBlockSize).

Variables identified with a storage class of UniformConstant and a decoration of InputAttachmentIndex must be declared as described in Fragment Input Attachment Interface.

SPIR-V variables decorated with a descriptor set and binding that identify a combined image sampler descriptor can have a type of OpTypeImage, OpTypeSampler (Sampled=1), or OpTypeSampledImage.

Arrays of any of these types can be indexed with constant integral expressions. The following features must be enabled and capabilities must be declared in order to index such arrays with dynamically uniform or non-uniform indices:

  • Storage images (except storage texel buffers and input attachments):

    • Dynamically uniform: shaderStorageImageArrayDynamicIndexing and StorageImageArrayDynamicIndexing

    • Non-uniform: shaderStorageImageArrayNonUniformIndexing and StorageImageArrayNonUniformIndexing

  • Storage texel buffers:

    • Dynamically uniform: shaderStorageTexelBufferArrayDynamicIndexing and StorageTexelBufferArrayDynamicIndexing

    • Non-uniform: shaderStorageTexelBufferArrayNonUniformIndexing and StorageTexelBufferArrayNonUniformIndexing

  • Input attachments:

    • Dynamically uniform: shaderInputAttachmentArrayDynamicIndexing and InputAttachmentArrayDynamicIndexing

    • Non-uniform: shaderInputAttachmentArrayNonUniformIndexing and InputAttachmentArrayNonUniformIndexing

  • Sampled images (except uniform texel buffers), samplers and combined image samplers:

    • Dynamically uniform: shaderSampledImageArrayDynamicIndexing and SampledImageArrayDynamicIndexing

    • Non-uniform: shaderSampledImageArrayNonUniformIndexing and SampledImageArrayNonUniformIndexing

  • Uniform texel buffers:

    • Dynamically uniform: shaderUniformTexelBufferArrayDynamicIndexing and UniformTexelBufferArrayDynamicIndexing

    • Non-uniform: shaderUniformTexelBufferArrayNonUniformIndexing and UniformTexelBufferArrayNonUniformIndexing

  • Uniform buffers:

    • Dynamically uniform: shaderUniformBufferArrayDynamicIndexing and UniformBufferArrayDynamicIndexing

    • Non-uniform: shaderUniformBufferArrayNonUniformIndexing and UniformBufferArrayNonUniformIndexing

  • Storage buffers:

    • Dynamically uniform: shaderStorageBufferArrayDynamicIndexing and StorageBufferArrayDynamicIndexing

    • Non-uniform: shaderStorageBufferArrayNonUniformIndexing and StorageBufferArrayNonUniformIndexing

  • Acceleration structures:

    • Dynamically uniform: Always supported.

    • Non-uniform: Always supported.

If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not dynamically uniform, then the corresponding non-uniform indexing feature must be enabled and the capability must be declared. If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is loaded from an array element with a non-constant index, then the corresponding dynamic or non-uniform indexing feature must be enabled and the capability must be declared.

If the combined image sampler enables sampler Y′CBCR conversion or samples a subsampled image, it must be indexed only by constant integral expressions when aggregated into arrays in shader code, irrespective of the shaderSampledImageArrayDynamicIndexing feature.

Table 20. Shader Resource and Descriptor Type Correspondence
Resource type Descriptor Type

sampler

VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER

sampled image

VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER

storage image

VK_DESCRIPTOR_TYPE_STORAGE_IMAGE

combined image sampler

VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER

uniform texel buffer

VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER

storage texel buffer

VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER

uniform buffer

VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC

storage buffer

VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC

input attachment

VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT

inline uniform block

VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK

acceleration structure

VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR or VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV

Table 21. Shader Resource and Storage Class Correspondence
Resource type Storage Class Type1 Decoration(s)2

sampler

UniformConstant

OpTypeSampler

sampled image

UniformConstant

OpTypeImage (Sampled=1)

storage image

UniformConstant

OpTypeImage (Sampled=2)

combined image sampler

UniformConstant

OpTypeSampledImage
OpTypeImage (Sampled=1)
OpTypeSampler

uniform texel buffer

UniformConstant

OpTypeImage (Dim=Buffer, Sampled=1)

storage texel buffer

UniformConstant

OpTypeImage (Dim=Buffer, Sampled=2)

uniform buffer

Uniform

OpTypeStruct

Block, Offset, (ArrayStride), (MatrixStride)

storage buffer

Uniform

OpTypeStruct

BufferBlock, Offset, (ArrayStride), (MatrixStride)

StorageBuffer

Block, Offset, (ArrayStride), (MatrixStride)

input attachment

UniformConstant

OpTypeImage (Dim=SubpassData, Sampled=2)

InputAttachmentIndex

inline uniform block

Uniform

OpTypeStruct

Block, Offset, (ArrayStride), (MatrixStride)

acceleration structure

UniformConstant

OpTypeAccelerationStructureKHR

1

Where OpTypeImage is referenced, the Dim values Buffer and Subpassdata are only accepted where they are specifically referenced. They do not correspond to resource types where a generic OpTypeImage is specified.

2

In addition to DescriptorSet and Binding.

15.6.3. DescriptorSet and Binding Assignment

A variable decorated with a DescriptorSet decoration of s and a Binding decoration of b indicates that this variable is associated with the VkDescriptorSetLayoutBinding that has a binding equal to b in pSetLayouts[s] that was specified in VkPipelineLayoutCreateInfo.

DescriptorSet decoration values must be between zero and maxBoundDescriptorSets minus one, inclusive. Binding decoration values can be any 32-bit unsigned integer value, as described in Descriptor Set Layout. Each descriptor set has its own binding name space.

If the Binding decoration is used with an array, the entire array is assigned that binding value. The array must be a single-dimensional array and size of the array must be no larger than the number of descriptors in the binding. If the array is runtime-sized, then array elements greater than or equal to the size of that binding in the bound descriptor set must not be used. If the array is runtime-sized, the runtimeDescriptorArray feature must be enabled and the RuntimeDescriptorArray capability must be declared. The index of each element of the array is referred to as the arrayElement. For the purposes of interface matching and descriptor set operations, if a resource variable is not an array, it is treated as if it has an arrayElement of zero.

There is a limit on the number of resources of each type that can be accessed by a pipeline stage as shown in Shader Resource Limits. The “Resources Per Stage” column gives the limit on the number each type of resource that can be statically used for an entry point in any given stage in a pipeline. The “Resource Types” column lists which resource types are counted against the limit. Some resource types count against multiple limits. The VK_DESCRIPTOR_TYPE_MUTABLE_VALVE descriptor type counts as one individual resource and one for every unique resource limit per descriptor set type that is present in the associated binding’s VkMutableDescriptorTypeListVALVE. If multiple descriptor types in VkMutableDescriptorTypeListVALVE map to the same resource limit, only one descriptor is consumed for purposes of computing resource limits.

The pipeline layout may include descriptor sets and bindings which are not referenced by any variables statically used by the entry points for the shader stages in the binding’s stageFlags.

However, if a variable assigned to a given DescriptorSet and Binding is statically used by the entry point for a shader stage, the pipeline layout must contain a descriptor set layout binding in that descriptor set layout and for that binding number, and that binding’s stageFlags must include the appropriate VkShaderStageFlagBits for that stage. The variable must be of a valid resource type determined by its SPIR-V type and storage class, as defined in Shader Resource and Storage Class Correspondence. The descriptor set layout binding must be of a corresponding descriptor type, as defined in Shader Resource and Descriptor Type Correspondence.

Note

There are no limits on the number of shader variables that can have overlapping set and binding values in a shader; but which resources are statically used has an impact. If any shader variable identifying a resource is statically used in a shader, then the underlying descriptor bound at the declared set and binding must support the declared type in the shader when the shader executes.

If multiple shader variables are declared with the same set and binding values, and with the same underlying descriptor type, they can all be statically used within the same shader. However, accesses are not automatically synchronized, and Aliased decorations should be used to avoid data hazards (see section 2.18.2 Aliasing in the SPIR-V specification).

If multiple shader variables with the same set and binding values are declared in a single shader, but with different declared types, where any of those are not supported by the relevant bound descriptor, that shader can only be executed if the variables with the unsupported type are not statically used.

A noteworthy example of using multiple statically-used shader variables sharing the same descriptor set and binding values is a descriptor of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER that has multiple corresponding shader variables in the UniformConstant storage class, where some could be OpTypeImage (Sampled=1), some could be OpTypeSampler, and some could be OpTypeSampledImage.

Table 22. Shader Resource Limits
Resources per Stage Resource Types

maxPerStageDescriptorSamplers or maxPerStageDescriptorUpdateAfterBindSamplers

sampler

combined image sampler

maxPerStageDescriptorSampledImages or maxPerStageDescriptorUpdateAfterBindSampledImages

sampled image

combined image sampler

uniform texel buffer

maxPerStageDescriptorStorageImages or maxPerStageDescriptorUpdateAfterBindStorageImages

storage image

storage texel buffer

maxPerStageDescriptorUniformBuffers or maxPerStageDescriptorUpdateAfterBindUniformBuffers

uniform buffer

uniform buffer dynamic

maxPerStageDescriptorStorageBuffers or maxPerStageDescriptorUpdateAfterBindStorageBuffers

storage buffer

storage buffer dynamic

maxPerStageDescriptorInputAttachments or maxPerStageDescriptorUpdateAfterBindInputAttachments

input attachment1

maxPerStageDescriptorInlineUniformBlocks or maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks

inline uniform block

VkPhysicalDeviceRayTracingPropertiesNV ::maxDescriptorSetAccelerationStructures or maxPerStageDescriptorAccelerationStructures or maxPerStageDescriptorUpdateAfterBindAccelerationStructures

acceleration structure

1

Input attachments can only be used in the fragment shader stage

15.6.4. Offset and Stride Assignment

Certain objects must be explicitly laid out using the Offset, ArrayStride, and MatrixStride, as described in SPIR-V explicit layout validation rules. All such layouts also must conform to the following requirements.

Note

The numeric order of Offset decorations does not need to follow member declaration order.

Alignment Requirements

There are different alignment requirements depending on the specific resources and on the features enabled on the device.

The scalar alignment of the type of an OpTypeStruct member is defined recursively as follows:

  • A scalar of size N has a scalar alignment of N.

  • A vector or matrix type has a scalar alignment equal to that of its component type.

  • An array type has a scalar alignment equal to that of its element type.

  • A structure has a scalar alignment equal to the largest scalar alignment of any of its members.

The base alignment of the type of an OpTypeStruct member is defined recursively as follows:

  • A scalar has a base alignment equal to its scalar alignment.

  • A two-component vector has a base alignment equal to twice its scalar alignment.

  • A three- or four-component vector has a base alignment equal to four times its scalar alignment.

  • An array has a base alignment equal to the base alignment of its element type.

  • A structure has a base alignment equal to the largest base alignment of any of its members. An empty structure has a base alignment equal to the size of the smallest scalar type permitted by the capabilities declared in the SPIR-V module. (e.g., for a 1 byte aligned empty struct in the StorageBuffer storage class, StorageBuffer8BitAccess or UniformAndStorageBuffer8BitAccess must be declared in the SPIR-V module.)

  • A row-major matrix of C columns has a base alignment equal to the base alignment of a vector of C matrix components.

  • A column-major matrix has a base alignment equal to the base alignment of the matrix column type.

The extended alignment of the type of an OpTypeStruct member is similarly defined as follows:

  • A scalar, vector or matrix type has an extended alignment equal to its base alignment.

  • An array or structure type has an extended alignment equal to the largest extended alignment of any of its members, rounded up to a multiple of 16.

A member is defined to improperly straddle if either of the following are true:

  • It is a vector with total size less than or equal to 16 bytes, and has Offset decorations placing its first byte at F and its last byte at L, where floor(F / 16) != floor(L / 16).

  • It is a vector with total size greater than 16 bytes and has its Offset decorations placing its first byte at a non-integer multiple of 16.

Standard Buffer Layout

Every member of an OpTypeStruct that is required to be explicitly laid out must be aligned according to the first matching rule as follows. If the struct is contained in pointer types of multiple storage classes, it must satisfy the requirements for every storage class used to reference it.

  1. If the scalarBlockLayout feature is enabled on the device and the storage class is Uniform, StorageBuffer, PhysicalStorageBuffer, ShaderRecordBufferKHR, or PushConstant then every member must be aligned according to its scalar alignment.

  2. If the workgroupMemoryExplicitLayoutScalarBlockLayout feature is enabled on the device and the storage class is Workgroup then every member must be aligned according to its scalar alignment.

  3. All vectors must be aligned according to their scalar alignment.

  4. If the uniformBufferStandardLayout feature is not enabled on the device, then any member of an OpTypeStruct with a storage class of Uniform and a decoration of Block must be aligned according to its extended alignment.

  5. Every other member must be aligned according to its base alignment.

Note

Even if scalar alignment is supported, it is generally more performant to use the base alignment.

The memory layout must obey the following rules:

  • The Offset decoration of any member must be a multiple of its alignment.

  • Any ArrayStride or MatrixStride decoration must be a multiple of the alignment of the array or matrix as defined above.

If one of the conditions below applies

  • The storage class is Uniform, StorageBuffer, PhysicalStorageBuffer, ShaderRecordBufferKHR, or PushConstant, and the scalarBlockLayout feature is not enabled on the device.

  • The storage class is Workgroup, and either the struct member is not part of a Block or the workgroupMemoryExplicitLayoutScalarBlockLayout feature is not enabled on the device.

  • The storage class is any other storage class.

the memory layout must also obey the following rules:

  • Vectors must not improperly straddle, as defined above.

  • The Offset decoration of a member must not place it between the end of a structure or an array and the next multiple of the alignment of that structure or array.

Note

The std430 layout in GLSL satisfies these rules for types using the base alignment. The std140 layout satisfies the rules for types using the extended alignment.

15.7. Built-In Variables

Built-in variables are accessed in shaders by declaring a variable decorated with a BuiltIn SPIR-V decoration. The meaning of each BuiltIn decoration is as follows. In the remainder of this section, the name of a built-in is used interchangeably with a term equivalent to a variable decorated with that particular built-in. Built-ins that represent integer values can be declared as either signed or unsigned 32-bit integers.

As mentioned above, some inputs and outputs have an additional level of arrayness relative to other shader inputs and outputs. This level of arrayness is not included in the type descriptions below, but must be included when declaring the built-in.

BaryCoordKHR

The BaryCoordKHR decoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using perspective interpolation.

Valid Usage
  • VUID-BaryCoordKHR-BaryCoordKHR-04154
    The BaryCoordKHR decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordKHR-BaryCoordKHR-04155
    The variable decorated with BaryCoordKHR must be declared using the Input Storage Class

  • VUID-BaryCoordKHR-BaryCoordKHR-04156
    The variable decorated with BaryCoordKHR must be declared as a three-component vector of 32-bit floating-point values

BaryCoordNoPerspAMD

The BaryCoordNoPerspAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at the fragment’s center. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordNoPerspAMD-BaryCoordNoPerspAMD-04157
    The BaryCoordNoPerspAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordNoPerspAMD-BaryCoordNoPerspAMD-04158
    The variable decorated with BaryCoordNoPerspAMD must be declared using the Input Storage Class

  • VUID-BaryCoordNoPerspAMD-BaryCoordNoPerspAMD-04159
    The variable decorated with BaryCoordNoPerspAMD must be declared as a two-component vector of 32-bit floating-point values

BaryCoordNoPerspKHR

The BaryCoordNoPerspKHR decoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using linear interpolation.

Valid Usage
  • VUID-BaryCoordNoPerspKHR-BaryCoordNoPerspKHR-04160
    The BaryCoordNoPerspKHR decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordNoPerspKHR-BaryCoordNoPerspKHR-04161
    The variable decorated with BaryCoordNoPerspKHR must be declared using the Input Storage Class

  • VUID-BaryCoordNoPerspKHR-BaryCoordNoPerspKHR-04162
    The variable decorated with BaryCoordNoPerspKHR must be declared as a three-component vector of 32-bit floating-point values

BaryCoordNoPerspCentroidAMD

The BaryCoordNoPerspCentroidAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at the centroid. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordNoPerspCentroidAMD-BaryCoordNoPerspCentroidAMD-04163
    The BaryCoordNoPerspCentroidAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordNoPerspCentroidAMD-BaryCoordNoPerspCentroidAMD-04164
    The variable decorated with BaryCoordNoPerspCentroidAMD must be declared using the Input Storage Class

  • VUID-BaryCoordNoPerspCentroidAMD-BaryCoordNoPerspCentroidAMD-04165
    The variable decorated with BaryCoordNoPerspCentroidAMD must be declared as a three-component vector of 32-bit floating-point values

BaryCoordNoPerspSampleAMD

The BaryCoordNoPerspSampleAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at each covered sample. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordNoPerspSampleAMD-BaryCoordNoPerspSampleAMD-04166
    The BaryCoordNoPerspSampleAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordNoPerspSampleAMD-BaryCoordNoPerspSampleAMD-04167
    The variable decorated with BaryCoordNoPerspSampleAMD must be declared using the Input Storage Class

  • VUID-BaryCoordNoPerspSampleAMD-BaryCoordNoPerspSampleAMD-04168
    The variable decorated with BaryCoordNoPerspSampleAMD must be declared as a two-component vector of 32-bit floating-point values

BaryCoordPullModelAMD

The BaryCoordPullModelAMD decoration can be used to decorate a fragment shader input variable. This variable will contain (1/W, 1/I, 1/J) evaluated at the fragment center and can be used to calculate gradients and then interpolate I, J, and W at any desired sample location.

Valid Usage
  • VUID-BaryCoordPullModelAMD-BaryCoordPullModelAMD-04169
    The BaryCoordPullModelAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordPullModelAMD-BaryCoordPullModelAMD-04170
    The variable decorated with BaryCoordPullModelAMD must be declared using the Input Storage Class

  • VUID-BaryCoordPullModelAMD-BaryCoordPullModelAMD-04171
    The variable decorated with BaryCoordPullModelAMD must be declared as a three-component vector of 32-bit floating-point values

BaryCoordSmoothAMD

The BaryCoordSmoothAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at the fragment’s center. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordSmoothAMD-BaryCoordSmoothAMD-04172
    The BaryCoordSmoothAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordSmoothAMD-BaryCoordSmoothAMD-04173
    The variable decorated with BaryCoordSmoothAMD must be declared using the Input Storage Class

  • VUID-BaryCoordSmoothAMD-BaryCoordSmoothAMD-04174
    The variable decorated with BaryCoordSmoothAMD must be declared as a two-component vector of 32-bit floating-point values

BaryCoordSmoothCentroidAMD

The BaryCoordSmoothCentroidAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at the centroid. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordSmoothCentroidAMD-BaryCoordSmoothCentroidAMD-04175
    The BaryCoordSmoothCentroidAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordSmoothCentroidAMD-BaryCoordSmoothCentroidAMD-04176
    The variable decorated with BaryCoordSmoothCentroidAMD must be declared using the Input Storage Class

  • VUID-BaryCoordSmoothCentroidAMD-BaryCoordSmoothCentroidAMD-04177
    The variable decorated with BaryCoordSmoothCentroidAMD must be declared as a two-component vector of 32-bit floating-point values

BaryCoordSmoothSampleAMD

The BaryCoordSmoothSampleAMD decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at each covered sample. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.

Valid Usage
  • VUID-BaryCoordSmoothSampleAMD-BaryCoordSmoothSampleAMD-04178
    The BaryCoordSmoothSampleAMD decoration must be used only within the Fragment Execution Model

  • VUID-BaryCoordSmoothSampleAMD-BaryCoordSmoothSampleAMD-04179
    The variable decorated with BaryCoordSmoothSampleAMD must be declared using the Input Storage Class

  • VUID-BaryCoordSmoothSampleAMD-BaryCoordSmoothSampleAMD-04180
    The variable decorated with BaryCoordSmoothSampleAMD must be declared as a two-component vector of 32-bit floating-point values

BaseInstance

Decorating a variable with the BaseInstance built-in will make that variable contain the integer value corresponding to the first instance that was passed to the command that invoked the current vertex shader invocation. BaseInstance is the firstInstance parameter to a direct drawing command or the firstInstance member of a structure consumed by an indirect drawing command.

Valid Usage
  • VUID-BaseInstance-BaseInstance-04181
    The BaseInstance decoration must be used only within the Vertex Execution Model

  • VUID-BaseInstance-BaseInstance-04182
    The variable decorated with BaseInstance must be declared using the Input Storage Class

  • VUID-BaseInstance-BaseInstance-04183
    The variable decorated with BaseInstance must be declared as a scalar 32-bit integer value

BaseVertex

Decorating a variable with the BaseVertex built-in will make that variable contain the integer value corresponding to the first vertex or vertex offset that was passed to the command that invoked the current vertex shader invocation. For non-indexed drawing commands, this variable is the firstVertex parameter to a direct drawing command or the firstVertex member of the structure consumed by an indirect drawing command. For indexed drawing commands, this variable is the vertexOffset parameter to a direct drawing command or the vertexOffset member of the structure consumed by an indirect drawing command.

Valid Usage
  • VUID-BaseVertex-BaseVertex-04184
    The BaseVertex decoration must be used only within the Vertex Execution Model

  • VUID-BaseVertex-BaseVertex-04185
    The variable decorated with BaseVertex must be declared using the Input Storage Class

  • VUID-BaseVertex-BaseVertex-04186
    The variable decorated with BaseVertex must be declared as a scalar 32-bit integer value

ClipDistance

Decorating a variable with the ClipDistance built-in decoration will make that variable contain the mechanism for controlling user clipping. ClipDistance is an array such that the ith element of the array specifies the clip distance for plane i. A clip distance of 0 means the vertex is on the plane, a positive distance means the vertex is inside the clip half-space, and a negative distance means the vertex is outside the clip half-space.

Note

The array variable decorated with ClipDistance is explicitly sized by the shader.

Note

In the last pre-rasterization shader stage, these values will be linearly interpolated across the primitive and the portion of the primitive with interpolated distances less than 0 will be considered outside the clip volume. If ClipDistance is then used by a fragment shader, ClipDistance contains these linearly interpolated values.

Valid Usage
  • VUID-ClipDistance-ClipDistance-04187
    The ClipDistance decoration must be used only within the MeshNV, Vertex, Fragment, TessellationControl, TessellationEvaluation, or Geometry Execution Model

  • VUID-ClipDistance-ClipDistance-04188
    The variable decorated with ClipDistance within the MeshNV or Vertex Execution Model must be declared using the Output Storage Class

  • VUID-ClipDistance-ClipDistance-04189
    The variable decorated with ClipDistance within the Fragment Execution Model must be declared using the Input Storage Class

  • VUID-ClipDistance-ClipDistance-04190
    The variable decorated with ClipDistance within the TessellationControl, TessellationEvaluation, or Geometry Execution Model must not be declared in a Storage Class other than Input or Output

  • VUID-ClipDistance-ClipDistance-04191
    The variable decorated with ClipDistance must be declared as an array of 32-bit floating-point values

ClipDistancePerViewNV

Decorating a variable with the ClipDistancePerViewNV built-in decoration will make that variable contain the per-view clip distances. The per-view clip distances have the same semantics as ClipDistance.

Valid Usage
  • VUID-ClipDistancePerViewNV-ClipDistancePerViewNV-04192
    The ClipDistancePerViewNV decoration must be used only within the MeshNV Execution Model

  • VUID-ClipDistancePerViewNV-ClipDistancePerViewNV-04193
    The variable decorated with ClipDistancePerViewNV must be declared using the Output Storage Class

  • VUID-ClipDistancePerViewNV-ClipDistancePerViewNV-04194
    The variable decorated with ClipDistancePerViewNV must also be decorated with the PerViewNV decoration

  • VUID-ClipDistancePerViewNV-ClipDistancePerViewNV-04195
    The variable decorated with ClipDistancePerViewNV must be declared as a two-dimensional array of 32-bit floating-point values

CullDistance

Decorating a variable with the CullDistance built-in decoration will make that variable contain the mechanism for controlling user culling. If any member of this array is assigned a negative value for all vertices belonging to a primitive, then the primitive is discarded before rasterization.

Note

In fragment shaders, the values of the CullDistance array are linearly interpolated across each primitive.

Note

If CullDistance decorates an input variable, that variable will contain the corresponding value from the CullDistance decorated output variable from the previous shader stage.

Valid Usage
  • VUID-CullDistance-CullDistance-04196
    The CullDistance decoration must be used only within the MeshNV, Vertex, Fragment, TessellationControl, TessellationEvaluation, or Geometry Execution Model

  • VUID-CullDistance-CullDistance-04197
    The variable decorated with CullDistance within the MeshNV or Vertex Execution Model must be declared using the Output Storage Class

  • VUID-CullDistance-CullDistance-04198
    The variable decorated with CullDistance within the Fragment Execution Model must be declared using the Input Storage Class

  • VUID-CullDistance-CullDistance-04199
    The variable decorated with CullDistance within the TessellationControl, TessellationEvaluation, or Geometry Execution Model must not be declared using a Storage Class other than Input or Output

  • VUID-CullDistance-CullDistance-04200
    The variable decorated with CullDistance must be declared as an array of 32-bit floating-point values

CullDistancePerViewNV

Decorating a variable with the CullDistancePerViewNV built-in decoration will make that variable contain the per-view cull distances. The per-view cull distances have the same semantics as CullDistance.

Valid Usage
  • VUID-CullDistancePerViewNV-CullDistancePerViewNV-04201
    The CullDistancePerViewNV decoration must be used only within the MeshNV Execution Model

  • VUID-CullDistancePerViewNV-CullDistancePerViewNV-04202
    The variable decorated with CullDistancePerViewNV must be declared using the Output Storage Class

  • VUID-CullDistancePerViewNV-CullDistancePerViewNV-04203
    The variable decorated with CullDistancePerViewNV must also be decorated with the PerViewNV decoration

  • VUID-CullDistancePerViewNV-CullDistancePerViewNV-04204
    The variable decorated with CullDistancePerViewNV must be declared as a two-dimensional array of 32-bit floating-point values

CullMaskKHR

A variable decorated with the CullMaskKHR decoration will specify the cull mask of the ray being processed. The value is given by the Cull Mask parameter passed into one of the OpTrace* instructions.

Valid Usage
  • VUID-CullMaskKHR-CullMaskKHR-06735
    The CullMaskKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, ClosestHitKHR, or MissKHR Execution Model

  • VUID-CullMaskKHR-CullMaskKHR-06736
    The variable decorated with CullMaskKHR must be declared using the Input Storage Class

  • VUID-CullMaskKHR-CullMaskKHR-06737
    The variable decorated with CullMaskKHR must be declared as a scalar 32-bit integer value

CurrentRayTimeNV

A variable decorated with the CurrentRayTimeNV decoration contains the time value passed in to OpTraceRayMotionNV which called this shader.

Valid Usage
  • VUID-CurrentRayTimeNV-CurrentRayTimeNV-04942
    The CurrentRayTimeNV decoration must be used only within the IntersectionKHR, AnyHitKHR, ClosestHitKHR, or MissKHR Execution Model

  • VUID-CurrentRayTimeNV-CurrentRayTimeNV-04943
    The variable decorated with CurrentRayTimeNV must be declared using the Input Storage Class

  • VUID-CurrentRayTimeNV-CurrentRayTimeNV-04944
    The variable decorated with CurrentRayTimeNV must be declared as a scalar 32-bit floating-point value

DeviceIndex

The DeviceIndex decoration can be applied to a shader input which will be filled with the device index of the physical device that is executing the current shader invocation. This value will be in the range , where physicalDeviceCount is the physicalDeviceCount member of VkDeviceGroupDeviceCreateInfo.

Valid Usage
  • VUID-DeviceIndex-DeviceIndex-04205
    The variable decorated with DeviceIndex must be declared using the Input Storage Class

  • VUID-DeviceIndex-DeviceIndex-04206
    The variable decorated with DeviceIndex must be declared as a scalar 32-bit integer value

DrawIndex

Decorating a variable with the DrawIndex built-in will make that variable contain the integer value corresponding to the zero-based index of the drawing command that invoked the current task, mesh, or vertex shader invocation. For indirect drawing commands, DrawIndex begins at zero and increments by one for each drawing command executed. The number of drawing commands is given by the drawCount parameter. For direct drawing commands, if vkCmdDrawMultiEXT or vkCmdDrawMultiIndexedEXT is used, this variable contains the integer value corresponding to the zero-based index of the draw command. Otherwise DrawIndex is always zero. DrawIndex is dynamically uniform.

When task or mesh shaders are used, only the first active stage will have proper access to the variable. The value read by other stages is undefined.

Valid Usage
  • VUID-DrawIndex-DrawIndex-04207
    The DrawIndex decoration must be used only within the Vertex, MeshNV, or TaskNV Execution Model

  • VUID-DrawIndex-DrawIndex-04208
    The variable decorated with DrawIndex must be declared using the Input Storage Class

  • VUID-DrawIndex-DrawIndex-04209
    The variable decorated with DrawIndex must be declared as a scalar 32-bit integer value

FragCoord

Decorating a variable with the FragCoord built-in decoration will make that variable contain the framebuffer coordinate of the fragment being processed. The (x,y) coordinate (0,0) is the upper left corner of the upper left pixel in the framebuffer.

When Sample Shading is enabled, the x and y components of FragCoord reflect the location of one of the samples corresponding to the shader invocation.

Otherwise, the x and y components of FragCoord reflect the location of the center of the fragment.

The z component of FragCoord is the interpolated depth value of the primitive.

The w component is the interpolated .

The Centroid interpolation decoration is ignored, but allowed, on FragCoord.

Valid Usage
  • VUID-FragCoord-FragCoord-04210
    The FragCoord decoration must be used only within the Fragment Execution Model

  • VUID-FragCoord-FragCoord-04211
    The variable decorated with FragCoord must be declared using the Input Storage Class

  • VUID-FragCoord-FragCoord-04212
    The variable decorated with FragCoord must be declared as a four-component vector of 32-bit floating-point values

FragDepth

To have a shader supply a fragment-depth value, the shader must declare the DepthReplacing execution mode. Such a shader’s fragment-depth value will come from the variable decorated with the FragDepth built-in decoration.

This value will be used for any subsequent depth testing performed by the implementation or writes to the depth attachment. See fragment shader depth replacement for details.

Valid Usage
  • VUID-FragDepth-FragDepth-04213
    The FragDepth decoration must be used only within the Fragment Execution Model

  • VUID-FragDepth-FragDepth-04214
    The variable decorated with FragDepth must be declared using the Output Storage Class

  • VUID-FragDepth-FragDepth-04215
    The variable decorated with FragDepth must be declared as a scalar 32-bit floating-point value

  • VUID-FragDepth-FragDepth-04216
    If the shader dynamically writes to the variable decorated with FragDepth, the DepthReplacing Execution Mode must be declared

FragInvocationCountEXT

Decorating a variable with the FragInvocationCountEXT built-in decoration will make that variable contain the maximum number of fragment shader invocations for the fragment, as determined by minSampleShading.

If Sample Shading is not enabled, FragInvocationCountEXT will be filled with a value of 1.

Valid Usage
  • VUID-FragInvocationCountEXT-FragInvocationCountEXT-04217
    The FragInvocationCountEXT decoration must be used only within the Fragment Execution Model

  • VUID-FragInvocationCountEXT-FragInvocationCountEXT-04218
    The variable decorated with FragInvocationCountEXT must be declared using the Input Storage Class

  • VUID-FragInvocationCountEXT-FragInvocationCountEXT-04219
    The variable decorated with FragInvocationCountEXT must be declared as a scalar 32-bit integer value

FragSizeEXT

Decorating a variable with the FragSizeEXT built-in decoration will make that variable contain the dimensions in pixels of the area that the fragment covers for that invocation.

If fragment density map is not enabled, FragSizeEXT will be filled with a value of (1,1).

Valid Usage
  • VUID-FragSizeEXT-FragSizeEXT-04220
    The FragSizeEXT decoration must be used only within the Fragment Execution Model

  • VUID-FragSizeEXT-FragSizeEXT-04221
    The variable decorated with FragSizeEXT must be declared using the Input Storage Class

  • VUID-FragSizeEXT-FragSizeEXT-04222
    The variable decorated with FragSizeEXT must be declared as a two-component vector of 32-bit integer values

FragStencilRefEXT

Decorating a variable with the FragStencilRefEXT built-in decoration will make that variable contain the new stencil reference value for all samples covered by the fragment. This value will be used as the stencil reference value used in stencil testing.

To write to FragStencilRefEXT, a shader must declare the StencilRefReplacingEXT execution mode. If a shader declares the StencilRefReplacingEXT execution mode and there is an execution path through the shader that does not set FragStencilRefEXT, then the fragment’s stencil reference value is undefined for executions of the shader that take that path.

Only the least significant s bits of the integer value of the variable decorated with FragStencilRefEXT are considered for stencil testing, where s is the number of bits in the stencil framebuffer attachment, and higher order bits are discarded.

Valid Usage
  • VUID-FragStencilRefEXT-FragStencilRefEXT-04223
    The FragStencilRefEXT decoration must be used only within the Fragment Execution Model

  • VUID-FragStencilRefEXT-FragStencilRefEXT-04224
    The variable decorated with FragStencilRefEXT must be declared using the Output Storage Class

  • VUID-FragStencilRefEXT-FragStencilRefEXT-04225
    The variable decorated with FragStencilRefEXT must be declared as a scalar integer value

FragmentSizeNV

Decorating a variable with the FragmentSizeNV built-in decoration will make that variable contain the width and height of the fragment.

Valid Usage
  • VUID-FragmentSizeNV-FragmentSizeNV-04226
    The FragmentSizeNV decoration must be used only within the Fragment Execution Model

  • VUID-FragmentSizeNV-FragmentSizeNV-04227
    The variable decorated with FragmentSizeNV must be declared using the Input Storage Class

  • VUID-FragmentSizeNV-FragmentSizeNV-04228
    The variable decorated with FragmentSizeNV must be declared as a two-component vector of 32-bit integer values

FrontFacing

Decorating a variable with the FrontFacing built-in decoration will make that variable contain whether the fragment is front or back facing. This variable is non-zero if the current fragment is considered to be part of a front-facing polygon primitive or of a non-polygon primitive and is zero if the fragment is considered to be part of a back-facing polygon primitive.

Valid Usage
  • VUID-FrontFacing-FrontFacing-04229
    The FrontFacing decoration must be used only within the Fragment Execution Model

  • VUID-FrontFacing-FrontFacing-04230
    The variable decorated with FrontFacing must be declared using the Input Storage Class

  • VUID-FrontFacing-FrontFacing-04231
    The variable decorated with FrontFacing must be declared as a boolean value

FullyCoveredEXT

Decorating a variable with the FullyCoveredEXT built-in decoration will make that variable indicate whether the fragment area is fully covered by the generating primitive. This variable is non-zero if conservative rasterization is enabled and the current fragment area is fully covered by the generating primitive, and is zero if the fragment is not covered or partially covered, or conservative rasterization is disabled.

Valid Usage
  • VUID-FullyCoveredEXT-FullyCoveredEXT-04232
    The FullyCoveredEXT decoration must be used only within the Fragment Execution Model

  • VUID-FullyCoveredEXT-FullyCoveredEXT-04233
    The variable decorated with FullyCoveredEXT must be declared using the Input Storage Class

  • VUID-FullyCoveredEXT-FullyCoveredEXT-04234
    The variable decorated with FullyCoveredEXT must be declared as a boolean value

  • VUID-FullyCoveredEXT-conservativeRasterizationPostDepthCoverage-04235
    If VkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativeRasterizationPostDepthCoverage is not supported the PostDepthCoverage Execution Mode must not be declared, when a variable with the FullyCoveredEXT decoration is declared

GlobalInvocationId

Decorating a variable with the GlobalInvocationId built-in decoration will make that variable contain the location of the current invocation within the global workgroup. Each component is equal to the index of the local workgroup multiplied by the size of the local workgroup plus LocalInvocationId.

Valid Usage
  • VUID-GlobalInvocationId-GlobalInvocationId-04236
    The GlobalInvocationId decoration must be used only within the GLCompute, MeshNV, or TaskNV Execution Model

  • VUID-GlobalInvocationId-GlobalInvocationId-04237
    The variable decorated with GlobalInvocationId must be declared using the Input Storage Class

  • VUID-GlobalInvocationId-GlobalInvocationId-04238
    The variable decorated with GlobalInvocationId must be declared as a three-component vector of 32-bit integer values

HelperInvocation

Decorating a variable with the HelperInvocation built-in decoration will make that variable contain whether the current invocation is a helper invocation. This variable is non-zero if the current fragment being shaded is a helper invocation and zero otherwise. A helper invocation is an invocation of the shader that is produced to satisfy internal requirements such as the generation of derivatives.

Note

It is very likely that a helper invocation will have a value of SampleMask fragment shader input value that is zero.

Valid Usage
  • VUID-HelperInvocation-HelperInvocation-04239
    The HelperInvocation decoration must be used only within the Fragment Execution Model

  • VUID-HelperInvocation-HelperInvocation-04240
    The variable decorated with HelperInvocation must be declared using the Input Storage Class

  • VUID-HelperInvocation-HelperInvocation-04241
    The variable decorated with HelperInvocation must be declared as a boolean value

HitKindKHR

A variable decorated with the HitKindKHR decoration will describe the intersection that triggered the execution of the current shader. The values are determined by the intersection shader. For user-defined intersection shaders this is the value that was passed to the “Hit Kind” operand of OpReportIntersectionKHR. For triangle intersection candidates, this will be one of HitKindFrontFacingTriangleKHR or HitKindBackFacingTriangleKHR.

Valid Usage
  • VUID-HitKindKHR-HitKindKHR-04242
    The HitKindKHR decoration must be used only within the AnyHitKHR or ClosestHitKHR Execution Model

  • VUID-HitKindKHR-HitKindKHR-04243
    The variable decorated with HitKindKHR must be declared using the Input Storage Class

  • VUID-HitKindKHR-HitKindKHR-04244
    The variable decorated with HitKindKHR must be declared as a scalar 32-bit integer value

HitTNV

A variable decorated with the HitTNV decoration is equivalent to a variable decorated with the RayTmaxKHR decoration.

Valid Usage
  • VUID-HitTNV-HitTNV-04245
    The HitTNV decoration must be used only within the AnyHitNV or ClosestHitNV Execution Model

  • VUID-HitTNV-HitTNV-04246
    The variable decorated with HitTNV must be declared using the Input Storage Class

  • VUID-HitTNV-HitTNV-04247
    The variable decorated with HitTNV must be declared as a scalar 32-bit floating-point value

IncomingRayFlagsKHR

A variable with the IncomingRayFlagsKHR decoration will contain the ray flags passed in to the trace call that invoked this particular shader. Setting pipeline flags on the raytracing pipeline must not cause any corresponding flags to be set in variables with this decoration.

Valid Usage
  • VUID-IncomingRayFlagsKHR-IncomingRayFlagsKHR-04248
    The IncomingRayFlagsKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, ClosestHitKHR, or MissKHR Execution Model

  • VUID-IncomingRayFlagsKHR-IncomingRayFlagsKHR-04249
    The variable decorated with IncomingRayFlagsKHR must be declared using the Input Storage Class

  • VUID-IncomingRayFlagsKHR-IncomingRayFlagsKHR-04250
    The variable decorated with IncomingRayFlagsKHR must be declared as a scalar 32-bit integer value

InstanceCustomIndexKHR

A variable decorated with the InstanceCustomIndexKHR decoration will contain the application-defined value of the instance that intersects the current ray. This variable contains the value that was specified in VkAccelerationStructureInstanceKHR::instanceCustomIndex for the current acceleration structure instance in the lower 24 bits and the upper 8 bits will be zero.

Valid Usage
  • VUID-InstanceCustomIndexKHR-InstanceCustomIndexKHR-04251
    The InstanceCustomIndexKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-InstanceCustomIndexKHR-InstanceCustomIndexKHR-04252
    The variable decorated with InstanceCustomIndexKHR must be declared using the Input Storage Class

  • VUID-InstanceCustomIndexKHR-InstanceCustomIndexKHR-04253
    The variable decorated with InstanceCustomIndexKHR must be declared as a scalar 32-bit integer value

InstanceId

Decorating a variable in an intersection, any-hit, or closest hit shader with the InstanceId decoration will make that variable contain the index of the instance that intersects the current ray.

Valid Usage
  • VUID-InstanceId-InstanceId-04254
    The InstanceId decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-InstanceId-InstanceId-04255
    The variable decorated with InstanceId must be declared using the Input Storage Class

  • VUID-InstanceId-InstanceId-04256
    The variable decorated with InstanceId must be declared as a scalar 32-bit integer value

InvocationId

Decorating a variable with the InvocationId built-in decoration will make that variable contain the index of the current shader invocation in a geometry shader, or the index of the output patch vertex in a tessellation control shader.

In a geometry shader, the index of the current shader invocation ranges from zero to the number of instances declared in the shader minus one. If the instance count of the geometry shader is one or is not specified, then InvocationId will be zero.

Valid Usage
  • VUID-InvocationId-InvocationId-04257
    The InvocationId decoration must be used only within the TessellationControl or Geometry Execution Model

  • VUID-InvocationId-InvocationId-04258
    The variable decorated with InvocationId must be declared using the Input Storage Class

  • VUID-InvocationId-InvocationId-04259
    The variable decorated with InvocationId must be declared as a scalar 32-bit integer value

InvocationsPerPixelNV

Decorating a variable with the InvocationsPerPixelNV built-in decoration will make that variable contain the maximum number of fragment shader invocations per pixel, as derived from the effective shading rate for the fragment. If a primitive does not fully cover a pixel, the number of fragment shader invocations for that pixel may be less than the value of InvocationsPerPixelNV. If the shading rate indicates a fragment covering multiple pixels, then InvocationsPerPixelNV will be one.

Valid Usage
  • VUID-InvocationsPerPixelNV-InvocationsPerPixelNV-04260
    The InvocationsPerPixelNV decoration must be used only within the Fragment Execution Model

  • VUID-InvocationsPerPixelNV-InvocationsPerPixelNV-04261
    The variable decorated with InvocationsPerPixelNV must be declared using the Input Storage Class

  • VUID-InvocationsPerPixelNV-InvocationsPerPixelNV-04262
    The variable decorated with InvocationsPerPixelNV must be declared as a scalar 32-bit integer value

InstanceIndex

Decorating a variable in a vertex shader with the InstanceIndex built-in decoration will make that variable contain the index of the instance that is being processed by the current vertex shader invocation. InstanceIndex begins at the firstInstance parameter to vkCmdDraw or vkCmdDrawIndexed or at the firstInstance member of a structure consumed by vkCmdDrawIndirect or vkCmdDrawIndexedIndirect.

Valid Usage
  • VUID-InstanceIndex-InstanceIndex-04263
    The InstanceIndex decoration must be used only within the Vertex Execution Model

  • VUID-InstanceIndex-InstanceIndex-04264
    The variable decorated with InstanceIndex must be declared using the Input Storage Class

  • VUID-InstanceIndex-InstanceIndex-04265
    The variable decorated with InstanceIndex must be declared as a scalar 32-bit integer value

LaunchIdKHR

A variable decorated with the LaunchIdKHR decoration will specify the index of the work item being processed. One work item is generated for each of the width × height × depth items dispatched by a vkCmdTraceRaysKHR command. All shader invocations inherit the same value for variables decorated with LaunchIdKHR.

Valid Usage
  • VUID-LaunchIdKHR-LaunchIdKHR-04266
    The LaunchIdKHR decoration must be used only within the RayGenerationKHR, IntersectionKHR, AnyHitKHR, ClosestHitKHR, MissKHR, or CallableKHR Execution Model

  • VUID-LaunchIdKHR-LaunchIdKHR-04267
    The variable decorated with LaunchIdKHR must be declared using the Input Storage Class

  • VUID-LaunchIdKHR-LaunchIdKHR-04268
    The variable decorated with LaunchIdKHR must be declared as a three-component vector of 32-bit integer values

LaunchSizeKHR

A variable decorated with the LaunchSizeKHR decoration will contain the width, height, and depth dimensions passed to the vkCmdTraceRaysKHR command that initiated this shader execution. The width is in the first component, the height is in the second component, and the depth is in the third component.

Valid Usage
  • VUID-LaunchSizeKHR-LaunchSizeKHR-04269
    The LaunchSizeKHR decoration must be used only within the RayGenerationKHR, IntersectionKHR, AnyHitKHR, ClosestHitKHR, MissKHR, or CallableKHR Execution Model

  • VUID-LaunchSizeKHR-LaunchSizeKHR-04270
    The variable decorated with LaunchSizeKHR must be declared using the Input Storage Class

  • VUID-LaunchSizeKHR-LaunchSizeKHR-04271
    The variable decorated with LaunchSizeKHR must be declared as a three-component vector of 32-bit integer values

Layer

Decorating a variable with the Layer built-in decoration will make that variable contain the select layer of a multi-layer framebuffer attachment.

In a mesh, vertex, tessellation evaluation, or geometry shader, any variable decorated with Layer can be written with the framebuffer layer index to which the primitive produced by that shader will be directed.

The last active pre-rasterization shader stage (in pipeline order) controls the Layer that is used. Outputs in previous shader stages are not used, even if the last stage fails to write the Layer.

If the last active pre-rasterization shader stage shader entry point’s interface does not include a variable decorated with Layer, then the first layer is used. If a pre-rasterization shader stage shader entry point’s interface includes a variable decorated with Layer, it must write the same value to Layer for all output vertices of a given primitive. If the Layer value is less than 0 or greater than or equal to the number of layers in the framebuffer, then primitives may still be rasterized, fragment shaders may be executed, and the framebuffer values for all layers are undefined.

If a variable with the Layer decoration is also decorated with ViewportRelativeNV, then the ViewportIndex is added to the layer that is used for rendering and that is made available in the fragment shader. If the shader writes to a variable decorated ViewportMaskNV, then the layer selected has a different value for each viewport a primitive is rendered to.

In a fragment shader, a variable decorated with Layer contains the layer index of the primitive that the fragment invocation belongs to.

Valid Usage
  • VUID-Layer-Layer-04272
    The Layer decoration must be used only within the MeshNV, Vertex, TessellationEvaluation, Geometry, or Fragment Execution Model

  • VUID-Layer-Layer-04273
    If the shaderOutputLayer feature is not enabled then the Layer decoration must be used only within the Geometry or Fragment Execution Model

  • VUID-Layer-Layer-04274
    The variable decorated with Layer within the MeshNV, Vertex, TessellationEvaluation, or Geometry Execution Model must be declared using the Output Storage Class

  • VUID-Layer-Layer-04275
    The variable decorated with Layer within the Fragment Execution Model must be declared using the Input Storage Class

  • VUID-Layer-Layer-04276
    The variable decorated with Layer must be declared as a scalar 32-bit integer value

LayerPerViewNV

Decorating a variable with the LayerPerViewNV built-in decoration will make that variable contain the per-view layer information. The per-view layer has the same semantics as Layer, for each view.

Valid Usage
  • VUID-LayerPerViewNV-LayerPerViewNV-04277
    The LayerPerViewNV decoration must be used only within the MeshNV Execution Model

  • VUID-LayerPerViewNV-LayerPerViewNV-04278
    The variable decorated with LayerPerViewNV must be declared using the Output Storage Class

  • VUID-LayerPerViewNV-LayerPerViewNV-04279
    The variable decorated with LayerPerViewNV must also be decorated with the PerViewNV decoration

  • VUID-LayerPerViewNV-LayerPerViewNV-04280
    The variable decorated with LayerPerViewNV must be declared as an array of scalar 32-bit integer values

LocalInvocationId

Decorating a variable with the LocalInvocationId built-in decoration will make that variable contain the location of the current task, mesh, or compute shader invocation within the local workgroup. Each component ranges from zero through to the size of the workgroup in that dimension minus one.

Note

If the size of the workgroup in a particular dimension is one, then the LocalInvocationId in that dimension will be zero. If the workgroup is effectively two-dimensional, then LocalInvocationId.z will be zero. If the workgroup is effectively one-dimensional, then both LocalInvocationId.y and LocalInvocationId.z will be zero.

Valid Usage
  • VUID-LocalInvocationId-LocalInvocationId-04281
    The LocalInvocationId decoration must be used only within the GLCompute, MeshNV, or TaskNV Execution Model

  • VUID-LocalInvocationId-LocalInvocationId-04282
    The variable decorated with LocalInvocationId must be declared using the Input Storage Class

  • VUID-LocalInvocationId-LocalInvocationId-04283
    The variable decorated with LocalInvocationId must be declared as a three-component vector of 32-bit integer values

LocalInvocationIndex

Decorating a variable with the LocalInvocationIndex built-in decoration will make that variable contain a one-dimensional representation of LocalInvocationId. This is computed as:

LocalInvocationIndex =
    LocalInvocationId.z * WorkgroupSize.x * WorkgroupSize.y +
    LocalInvocationId.y * WorkgroupSize.x +
    LocalInvocationId.x;
Valid Usage
  • VUID-LocalInvocationIndex-LocalInvocationIndex-04284
    The LocalInvocationIndex decoration must be used only within the GLCompute, MeshNV, or TaskNV Execution Model

  • VUID-LocalInvocationIndex-LocalInvocationIndex-04285
    The variable decorated with LocalInvocationIndex must be declared using the Input Storage Class

  • VUID-LocalInvocationIndex-LocalInvocationIndex-04286
    The variable decorated with LocalInvocationIndex must be declared as a scalar 32-bit integer value

MeshViewCountNV

Decorating a variable with the MeshViewCountNV built-in decoration will make that variable contain the number of views processed by the current mesh or task shader invocations.

Valid Usage
  • VUID-MeshViewCountNV-MeshViewCountNV-04287
    The MeshViewCountNV decoration must be used only within the MeshNV or TaskNV Execution Model

  • VUID-MeshViewCountNV-MeshViewCountNV-04288
    The variable decorated with MeshViewCountNV must be declared using the Input Storage Class

  • VUID-MeshViewCountNV-MeshViewCountNV-04289
    The variable decorated with MeshViewCountNV must be declared as a scalar 32-bit integer value

MeshViewIndicesNV

Decorating a variable with the MeshViewIndicesNV built-in decoration will make that variable contain the mesh view indices. The mesh view indices is an array of values where each element holds the view number of one of the views being processed by the current mesh or task shader invocations. The values of array elements with indices greater than or equal to MeshViewCountNV are undefined. If the value of MeshViewIndicesNV[i] is j, then any outputs decorated with PerViewNV will take on the value of array element i when processing primitives for view index j.

Valid Usage
  • VUID-MeshViewIndicesNV-MeshViewIndicesNV-04290
    The MeshViewIndicesNV decoration must be used only within the MeshNV or TaskNV Execution Model

  • VUID-MeshViewIndicesNV-MeshViewIndicesNV-04291
    The variable decorated with MeshViewIndicesNV must be declared using the Input Storage Class

  • VUID-MeshViewIndicesNV-MeshViewIndicesNV-04292
    The variable decorated with MeshViewIndicesNV must be declared as an array of scalar 32-bit integer values

NumSubgroups

Decorating a variable with the NumSubgroups built-in decoration will make that variable contain the number of subgroups in the local workgroup.

Valid Usage
  • VUID-NumSubgroups-NumSubgroups-04293
    The NumSubgroups decoration must be used only within the GLCompute, MeshNV, or TaskNV Execution Model

  • VUID-NumSubgroups-NumSubgroups-04294
    The variable decorated with NumSubgroups must be declared using the Input Storage Class

  • VUID-NumSubgroups-NumSubgroups-04295
    The variable decorated with NumSubgroups must be declared as a scalar 32-bit integer value

NumWorkgroups

Decorating a variable with the NumWorkgroups built-in decoration will make that variable contain the number of local workgroups that are part of the dispatch that the invocation belongs to. Each component is equal to the values of the workgroup count parameters passed into the dispatching commands.

Valid Usage
  • VUID-NumWorkgroups-NumWorkgroups-04296
    The NumWorkgroups decoration must be used only within the GLCompute Execution Model

  • VUID-NumWorkgroups-NumWorkgroups-04297
    The variable decorated with NumWorkgroups must be declared using the Input Storage Class

  • VUID-NumWorkgroups-NumWorkgroups-04298
    The variable decorated with NumWorkgroups must be declared as a three-component vector of 32-bit integer values

ObjectRayDirectionKHR

A variable decorated with the ObjectRayDirectionKHR decoration will specify the direction of the ray being processed, in object space.

Valid Usage
  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04299
    The ObjectRayDirectionKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04300
    The variable decorated with ObjectRayDirectionKHR must be declared using the Input Storage Class

  • VUID-ObjectRayDirectionKHR-ObjectRayDirectionKHR-04301
    The variable decorated with ObjectRayDirectionKHR must be declared as a three-component vector of 32-bit floating-point values

ObjectRayOriginKHR

A variable decorated with the ObjectRayOriginKHR decoration will specify the origin of the ray being processed, in object space.

Valid Usage
  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04302
    The ObjectRayOriginKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04303
    The variable decorated with ObjectRayOriginKHR must be declared using the Input Storage Class

  • VUID-ObjectRayOriginKHR-ObjectRayOriginKHR-04304
    The variable decorated with ObjectRayOriginKHR must be declared as a three-component vector of 32-bit floating-point values

ObjectToWorldKHR

A variable decorated with the ObjectToWorldKHR decoration will contain the current object-to-world transformation matrix, which is determined by the instance of the current intersection.

Valid Usage
  • VUID-ObjectToWorldKHR-ObjectToWorldKHR-04305
    The ObjectToWorldKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-ObjectToWorldKHR-ObjectToWorldKHR-04306
    The variable decorated with ObjectToWorldKHR must be declared using the Input Storage Class

  • VUID-ObjectToWorldKHR-ObjectToWorldKHR-04307
    The variable decorated with ObjectToWorldKHR must be declared as a matrix with four columns of three-component vectors of 32-bit floating-point values

PatchVertices

Decorating a variable with the PatchVertices built-in decoration will make that variable contain the number of vertices in the input patch being processed by the shader. In a Tessellation Control Shader, this is the same as the name:patchControlPoints member of VkPipelineTessellationStateCreateInfo. In a Tessellation Evaluation Shader, PatchVertices is equal to the tessellation control output patch size. When the same shader is used in different pipelines where the patch sizes are configured differently, the value of the PatchVertices variable will also differ.

Valid Usage
  • VUID-PatchVertices-PatchVertices-04308
    The PatchVertices decoration must be used only within the TessellationControl or TessellationEvaluation Execution Model

  • VUID-PatchVertices-PatchVertices-04309
    The variable decorated with PatchVertices must be declared using the Input Storage Class

  • VUID-PatchVertices-PatchVertices-04310
    The variable decorated with PatchVertices must be declared as a scalar 32-bit integer value

PointCoord

Decorating a variable with the PointCoord built-in decoration will make that variable contain the coordinate of the current fragment within the point being rasterized, normalized to the size of the point with origin in the upper left corner of the point, as described in Basic Point Rasterization. If the primitive the fragment shader invocation belongs to is not a point, then the variable decorated with PointCoord contains an undefined value.

Note

Depending on how the point is rasterized, PointCoord may never reach (0,0) or (1,1).

Valid Usage
  • VUID-PointCoord-PointCoord-04311
    The PointCoord decoration must be used only within the Fragment Execution Model

  • VUID-PointCoord-PointCoord-04312
    The variable decorated with PointCoord must be declared using the Input Storage Class

  • VUID-PointCoord-PointCoord-04313
    The variable decorated with PointCoord must be declared as a two-component vector of 32-bit floating-point values

PointSize

Decorating a variable with the PointSize built-in decoration will make that variable contain the size of point primitives. The value written to the variable decorated with PointSize by the last pre-rasterization shader stage in the pipeline is used as the framebuffer-space size of points produced by rasterization.

Note

When PointSize decorates a variable in the Input Storage Class, it contains the data written to the output variable decorated with PointSize from the previous shader stage.

Valid Usage
  • VUID-PointSize-PointSize-04314
    The PointSize decoration must be used only within the MeshNV, Vertex, TessellationControl, TessellationEvaluation, or Geometry Execution Model

  • VUID-PointSize-PointSize-04315
    The variable decorated with PointSize within the MeshNV or Vertex Execution Model must be declared using the Output Storage Class

  • VUID-PointSize-PointSize-04316
    The variable decorated with PointSize within the TessellationControl, TessellationEvaluation, or Geometry Execution Model must not be declared using a Storage Class other than Input or Output

  • VUID-PointSize-PointSize-04317
    The variable decorated with PointSize must be declared as a scalar 32-bit floating-point value

Position

Decorating a variable with the Position built-in decoration will make that variable contain the position of the current vertex. In the last pre-rasterization shader stage, the value of the variable decorated with Position is used in subsequent primitive assembly, clipping, and rasterization operations.

Note

When Position decorates a variable in the Input Storage Class, it contains the data written to the output variable decorated with Position from the previous shader stage.

Valid Usage
  • VUID-Position-Position-04318
    The Position decoration must be used only within the MeshNV, Vertex, TessellationControl, TessellationEvaluation, or Geometry Execution Model

  • VUID-Position-Position-04319
    The variable decorated with Position within MeshNV or Vertex Execution Model must be declared using the Output Storage Class

  • VUID-Position-Position-04320
    The variable decorated with Position within TessellationControl, TessellationEvaluation, or Geometry Execution Model must not be declared using a Storage Class other than Input or Output

  • VUID-Position-Position-04321
    The variable decorated with Position must be declared as a four-component vector of 32-bit floating-point values

PositionPerViewNV

Decorating a variable with the PositionPerViewNV built-in decoration will make that variable contain the position of the current vertex, for each view.

Elements of the array correspond to views in a multiview subpass, and those elements corresponding to views in the view mask of the subpass the shader is compiled against will be used as the position value for those views. For the final pre-rasterization shader stage in the pipeline, values written to an output variable decorated with PositionPerViewNV are used in subsequent primitive assembly, clipping, and rasterization operations, as with Position. PositionPerViewNV output in an earlier pre-rasterization shader stage is available as an input in the subsequent pre-rasterization shader stage.

If a shader is compiled against a subpass that has the VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX bit set, then the position values for each view must not differ in any component other than the X component. If the values do differ, one will be chosen in an implementation-dependent manner.

Valid Usage
  • VUID-PositionPerViewNV-PositionPerViewNV-04322
    The PositionPerViewNV decoration must be used only within the MeshNV, Vertex, TessellationControl, TessellationEvaluation, or Geometry Execution Model

  • VUID-PositionPerViewNV-PositionPerViewNV-04323
    The variable decorated with PositionPerViewNV within the Vertex, or MeshNV Execution Model must be declared using the Output Storage Class

  • VUID-PositionPerViewNV-PositionPerViewNV-04324
    The variable decorated with PositionPerViewNV within the TessellationControl, TessellationEvaluation, or Geometry Execution Model must not be declared using a Storage Class other than Input or Output

  • VUID-PositionPerViewNV-PositionPerViewNV-04325
    The variable decorated with PositionPerViewNV must be declared as an array of four-component vector of 32-bit floating-point values with at least as many elements as the maximum view in the subpass’s view mask plus one

  • VUID-PositionPerViewNV-PositionPerViewNV-04326
    The array variable decorated with PositionPerViewNV must only be indexed by a constant or specialization constant

PrimitiveCountNV

Decorating a variable with the PrimitiveCountNV decoration will make that variable contain the primitive count. The primitive count specifies the number of primitives in the output mesh produced by the mesh shader that will be processed by subsequent pipeline stages.

Valid Usage
  • VUID-PrimitiveCountNV-PrimitiveCountNV-04327
    The PrimitiveCountNV decoration must be used only within the MeshNV Execution Model

  • VUID-PrimitiveCountNV-PrimitiveCountNV-04328
    The variable decorated with PrimitiveCountNV must be declared using the Output Storage Class

  • VUID-PrimitiveCountNV-PrimitiveCountNV-04329
    The variable decorated with PrimitiveCountNV must be declared as a scalar 32-bit integer value

PrimitiveId

Decorating a variable with the PrimitiveId built-in decoration will make that variable contain the index of the current primitive.

The index of the first primitive generated by a drawing command is zero, and the index is incremented after every individual point, line, or triangle primitive is processed.

For triangles drawn as points or line segments (see Polygon Mode), the primitive index is incremented only once, even if multiple points or lines are eventually drawn.

Variables decorated with PrimitiveId are reset to zero between each instance drawn.

Restarting a primitive topology using primitive restart has no effect on the value of variables decorated with PrimitiveId.

In tessellation control and tessellation evaluation shaders, it will contain the index of the patch within the current set of rendering primitives that corresponds to the shader invocation.

In a geometry shader, it will contain the number of primitives presented as input to the shader since the current set of rendering primitives was started.

In a fragment shader, it will contain the primitive index written by the mesh shader if a mesh shader is present, or the primitive index written by the geometry shader if a geometry shader is present, or with the value that would have been presented as input to the geometry shader had it been present.

In an intersection, any-hit, or closest hit shader, it will contain the index within the geometry of the triangle or bounding box being processed.

Note

When the PrimitiveId decoration is applied to an output variable in the mesh shader or geometry shader, the resulting value is seen through the PrimitiveId decorated input variable in the fragment shader.

The fragment shader using PrimitiveId will need to declare either the MeshShadingNV, Geometry or Tessellation capability to satisfy the requirement SPIR-V has to use PrimitiveId.

Valid Usage
  • VUID-PrimitiveId-PrimitiveId-04330
    The PrimitiveId decoration must be used only within the MeshNV, IntersectionKHR, AnyHitKHR, ClosestHitKHR, TessellationControl, TessellationEvaluation, Geometry, or Fragment Execution Model

  • VUID-PrimitiveId-Fragment-04331
    If pipeline contains both the Fragment and Geometry Execution Model and a variable decorated with PrimitiveId is read from Fragment shader, then the Geometry shader must write to the output variables decorated with PrimitiveId in all execution paths

  • VUID-PrimitiveId-Fragment-04332
    If pipeline contains both the Fragment and MeshNV Execution Model and a variable decorated with PrimitiveId is read from Fragment shader, then the MeshNV shader must write to the output variables decorated with PrimitiveId in all execution paths

  • VUID-PrimitiveId-Fragment-04333
    If Fragment Execution Model contains a variable decorated with PrimitiveId, then either the MeshShadingNV, Geometry or Tessellation capability must also be declared

  • VUID-PrimitiveId-PrimitiveId-04334
    The variable decorated with PrimitiveId within the TessellationControl, TessellationEvaluation, Fragment, IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model must be declared using the Input Storage Class

  • VUID-PrimitiveId-PrimitiveId-04335
    The variable decorated with PrimitiveId within the Geometry Execution Model must be declared using the Input or Output Storage Class

  • VUID-PrimitiveId-PrimitiveId-04336
    The variable decorated with PrimitiveId within the MeshNV Execution Model must be declared using the Output Storage Class

  • VUID-PrimitiveId-PrimitiveId-04337
    The variable decorated with PrimitiveId must be declared as a scalar 32-bit integer value

PrimitiveIndicesNV

Decorating a variable with the PrimitiveIndicesNV decoration will make that variable contain the output array of vertex index values. Depending on the output primitive type declared using the execution mode, the indices are split into groups of one (OutputPoints), two (OutputLinesNV), or three (OutputTriangles) indices and each group generates a primitive.

Valid Usage
  • VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04338
    The PrimitiveIndicesNV decoration must be used only within the MeshNV Execution Model

  • VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04339
    The variable decorated with PrimitiveIndicesNV must be declared using the Output Storage Class

  • VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04340
    The variable decorated with PrimitiveIndicesNV must be declared as an array of scalar 32-bit integer values

  • VUID-PrimitiveIndicesNV-PrimitiveIndicesNV-04341
    All index values of the array decorated with PrimitiveIndicesNV must be in the range [0, N-1], where N is the value specified by the OutputVertices Execution Mode

  • VUID-PrimitiveIndicesNV-OutputPoints-04342
    If the Execution Mode is OutputPoints, then the array decorated with PrimitiveIndicesNV must be the size of the value specified by OutputPrimitivesNV

  • VUID-PrimitiveIndicesNV-OutputLinesNV-04343
    If the Execution Mode is OutputLinesNV, then the array decorated with PrimitiveIndicesNV must be the size of two times the value specified by OutputPrimitivesNV

  • VUID-PrimitiveIndicesNV-OutputTrianglesNV-04344
    If the Execution Mode is OutputTrianglesNV, then the array decorated with PrimitiveIndicesNV must be the size of three times the value specified by OutputPrimitivesNV

PrimitiveShadingRateKHR

Decorating a variable with the PrimitiveShadingRateKHR built-in decoration will make that variable contain the primitive fragment shading rate.

The value written to the variable decorated with PrimitiveShadingRateKHR by the last pre-rasterization shader stage in the pipeline is used as the primitive fragment shading rate. Outputs in previous shader stages are ignored.

If the last active pre-rasterization shader stage shader entry point’s interface does not include a variable decorated with PrimitiveShadingRateKHR, then it is as if the shader specified a fragment shading rate value of 0, indicating a horizontal and vertical rate of 1 pixel.

If a shader has PrimitiveShadingRateKHR in the output interface and there is an execution path through the shader that does not write to it, its value is undefined for executions of the shader that take that path.

Valid Usage
  • VUID-PrimitiveShadingRateKHR-PrimitiveShadingRateKHR-04484
    The PrimitiveShadingRateKHR decoration must be used only within the MeshNV, Vertex, or Geometry Execution Model

  • VUID-PrimitiveShadingRateKHR-PrimitiveShadingRateKHR-04485
    The variable decorated with PrimitiveShadingRateKHR must be declared using the Output Storage Class

  • VUID-PrimitiveShadingRateKHR-PrimitiveShadingRateKHR-04486
    The variable decorated with PrimitiveShadingRateKHR must be declared as a scalar 32-bit integer value

  • VUID-PrimitiveShadingRateKHR-PrimitiveShadingRateKHR-04487
    The value written to PrimitiveShadingRateKHR must include no more than one of Vertical2Pixels and Vertical4Pixels

  • VUID-PrimitiveShadingRateKHR-PrimitiveShadingRateKHR-04488
    The value written to PrimitiveShadingRateKHR must include no more than one of Horizontal2Pixels and Horizontal4Pixels

  • VUID-PrimitiveShadingRateKHR-PrimitiveShadingRateKHR-04489
    The value written to PrimitiveShadingRateKHR must not have any bits set other than those defined by Fragment Shading Rate Flags enumerants in the SPIR-V specification

RayGeometryIndexKHR

A variable decorated with the RayGeometryIndexKHR decoration will contain the geometry index for the acceleration structure geometry currently being shaded.

Valid Usage
  • VUID-RayGeometryIndexKHR-RayGeometryIndexKHR-04345
    The RayGeometryIndexKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-RayGeometryIndexKHR-RayGeometryIndexKHR-04346
    The variable decorated with RayGeometryIndexKHR must be declared using the Input Storage Class

  • VUID-RayGeometryIndexKHR-RayGeometryIndexKHR-04347
    The variable decorated with RayGeometryIndexKHR must be declared as a scalar 32-bit integer value

RayTmaxKHR

A variable decorated with the RayTmaxKHR decoration will contain the parametric tmax value of the ray being processed. The value is independent of the space in which the ray origin and direction exist. The value is initialized to the parameter passed into OpTraceRayKHR.

The tmax value changes throughout the lifetime of the ray that produced the intersection. In the closest hit shader, the value reflects the closest distance to the intersected primitive. In the any-hit shader, it reflects the distance to the primitive currently being intersected. In the intersection shader, it reflects the distance to the closest primitive intersected so far or the initial value. The value can change in the intersection shader after calling OpReportIntersectionKHR if the corresponding any-hit shader does not ignore the intersection. In a miss shader, the value is identical to the parameter passed into OpTraceRayKHR.

Valid Usage
  • VUID-RayTmaxKHR-RayTmaxKHR-04348
    The RayTmaxKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, ClosestHitKHR, or MissKHR Execution Model

  • VUID-RayTmaxKHR-RayTmaxKHR-04349
    The variable decorated with RayTmaxKHR must be declared using the Input Storage Class

  • VUID-RayTmaxKHR-RayTmaxKHR-04350
    The variable decorated with RayTmaxKHR must be declared as a scalar 32-bit floating-point value

RayTminKHR

A variable decorated with the RayTminKHR decoration will contain the parametric tmin value of the ray being processed. The value is independent of the space in which the ray origin and direction exist. The value is the parameter passed into OpTraceRayKHR.

The tmin value remains constant for the duration of the ray query.

Valid Usage
  • VUID-RayTminKHR-RayTminKHR-04351
    The RayTminKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, ClosestHitKHR, or MissKHR Execution Model

  • VUID-RayTminKHR-RayTminKHR-04352
    The variable decorated with RayTminKHR must be declared using the Input Storage Class

  • VUID-RayTminKHR-RayTminKHR-04353
    The variable decorated with RayTminKHR must be declared as a scalar 32-bit floating-point value

SampleId

Decorating a variable with the SampleId built-in decoration will make that variable contain the coverage index for the current fragment shader invocation. SampleId ranges from zero to the number of samples in the framebuffer minus one. If a fragment shader entry point’s interface includes an input variable decorated with SampleId, Sample Shading is considered enabled with a minSampleShading value of 1.0.

Valid Usage
  • VUID-SampleId-SampleId-04354
    The SampleId decoration must be used only within the Fragment Execution Model

  • VUID-SampleId-SampleId-04355
    The variable decorated with SampleId must be declared using the Input Storage Class

  • VUID-SampleId-SampleId-04356
    The variable decorated with SampleId must be declared as a scalar 32-bit integer value

SampleMask

Decorating a variable with the SampleMask built-in decoration will make any variable contain the sample mask for the current fragment shader invocation.

A variable in the Input storage class decorated with SampleMask will contain a bitmask of the set of samples covered by the primitive generating the fragment during rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. SampleMask[] is an array of integers. Bits are mapped to samples in a manner where bit B of mask M (SampleMask[M]) corresponds to sample 32 × M + B.

A variable in the Output storage class decorated with SampleMask is an array of integers forming a bit array in a manner similar to an input variable decorated with SampleMask, but where each bit represents coverage as computed by the shader. This computed SampleMask is combined with the generated coverage mask in the multisample coverage operation.

Variables decorated with SampleMask must be either an unsized array, or explicitly sized to be no larger than the implementation-dependent maximum sample-mask (as an array of 32-bit elements), determined by the maximum number of samples.

If a fragment shader entry point’s interface includes an output variable decorated with SampleMask, the sample mask will be undefined for any array elements of any fragment shader invocations that fail to assign a value. If a fragment shader entry point’s interface does not include an output variable decorated with SampleMask, the sample mask has no effect on the processing of a fragment.

Valid Usage
  • VUID-SampleMask-SampleMask-04357
    The SampleMask decoration must be used only within the Fragment Execution Model

  • VUID-SampleMask-SampleMask-04358
    The variable decorated with SampleMask must be declared using the Input or Output Storage Class

  • VUID-SampleMask-SampleMask-04359
    The variable decorated with SampleMask must be declared as an array of 32-bit integer values

SamplePosition

Decorating a variable with the SamplePosition built-in decoration will make that variable contain the sub-pixel position of the sample being shaded. The top left of the pixel is considered to be at coordinate (0,0) and the bottom right of the pixel is considered to be at coordinate (1,1).

If the render pass has a fragment density map attachment, the variable will instead contain the sub-fragment position of the sample being shaded. The top left of the fragment is considered to be at coordinate (0,0) and the bottom right of the fragment is considered to be at coordinate (1,1) for any fragment area.

If a fragment shader entry point’s interface includes an input variable decorated with SamplePosition, Sample Shading is considered enabled with a minSampleShading value of 1.0.

If the current pipeline uses custom sample locations the value of any variable decorated with the SamplePosition built-in decoration is undefined.

Valid Usage
  • VUID-SamplePosition-SamplePosition-04360
    The SamplePosition decoration must be used only within the Fragment Execution Model

  • VUID-SamplePosition-SamplePosition-04361
    The variable decorated with SamplePosition must be declared using the Input Storage Class

  • VUID-SamplePosition-SamplePosition-04362
    The variable decorated with SamplePosition must be declared as a two-component vector of 32-bit floating-point values

ShadingRateKHR

Decorating a variable with the ShadingRateKHR built-in decoration will make that variable contain the fragment shading rate for the current fragment invocation.

Valid Usage
  • VUID-ShadingRateKHR-ShadingRateKHR-04490
    The ShadingRateKHR decoration must be used only within the Fragment Execution Model

  • VUID-ShadingRateKHR-ShadingRateKHR-04491
    The variable decorated with ShadingRateKHR must be declared using the Input Storage Class

  • VUID-ShadingRateKHR-ShadingRateKHR-04492
    The variable decorated with ShadingRateKHR must be declared as a scalar 32-bit integer value

SMCountNV

Decorating a variable with the SMCountNV built-in decoration will make that variable contain the number of SMs on the device.

Valid Usage
  • VUID-SMCountNV-SMCountNV-04363
    The variable decorated with SMCountNV must be declared using the Input Storage Class

  • VUID-SMCountNV-SMCountNV-04364
    The variable decorated with SMCountNV must be declared as a scalar 32-bit integer value

SMIDNV

Decorating a variable with the SMIDNV built-in decoration will make that variable contain the ID of the SM on which the current shader invocation is running. This variable is in the range [0, SMCountNV-1].

Valid Usage
  • VUID-SMIDNV-SMIDNV-04365
    The variable decorated with SMIDNV must be declared using the Input Storage Class

  • VUID-SMIDNV-SMIDNV-04366
    The variable decorated with SMIDNV must be declared as a scalar 32-bit integer value

SubgroupId

Decorating a variable with the SubgroupId built-in decoration will make that variable contain the index of the subgroup within the local workgroup. This variable is in range [0, NumSubgroups-1].

Valid Usage
  • VUID-SubgroupId-SubgroupId-04367
    The SubgroupId decoration must be used only within the GLCompute, MeshNV, or TaskNV Execution Model

  • VUID-SubgroupId-SubgroupId-04368
    The variable decorated with SubgroupId must be declared using the Input Storage Class

  • VUID-SubgroupId-SubgroupId-04369
    The variable decorated with SubgroupId must be declared as a scalar 32-bit integer value

SubgroupEqMask

Decorating a variable with the SubgroupEqMask builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bit corresponding to the SubgroupLocalInvocationId is set in the variable decorated with SubgroupEqMask. All other bits are set to zero.

SubgroupEqMaskKHR is an alias of SubgroupEqMask.

Valid Usage
  • VUID-SubgroupEqMask-SubgroupEqMask-04370
    The variable decorated with SubgroupEqMask must be declared using the Input Storage Class

  • VUID-SubgroupEqMask-SubgroupEqMask-04371
    The variable decorated with SubgroupEqMask must be declared as a four-component vector of 32-bit integer values

SubgroupGeMask

Decorating a variable with the SubgroupGeMask builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than or equal to SubgroupLocalInvocationId through SubgroupSize-1 are set in the variable decorated with SubgroupGeMask. All other bits are set to zero.

SubgroupGeMaskKHR is an alias of SubgroupGeMask.

Valid Usage
  • VUID-SubgroupGeMask-SubgroupGeMask-04372
    The variable decorated with SubgroupGeMask must be declared using the Input Storage Class

  • VUID-SubgroupGeMask-SubgroupGeMask-04373
    The variable decorated with SubgroupGeMask must be declared as a four-component vector of 32-bit integer values

SubgroupGtMask

Decorating a variable with the SubgroupGtMask builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than SubgroupLocalInvocationId through SubgroupSize-1 are set in the variable decorated with SubgroupGtMask. All other bits are set to zero.

SubgroupGtMaskKHR is an alias of SubgroupGtMask.

Valid Usage
  • VUID-SubgroupGtMask-SubgroupGtMask-04374
    The variable decorated with SubgroupGtMask must be declared using the Input Storage Class

  • VUID-SubgroupGtMask-SubgroupGtMask-04375
    The variable decorated with SubgroupGtMask must be declared as a four-component vector of 32-bit integer values

SubgroupLeMask

Decorating a variable with the SubgroupLeMask builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less than or equal to SubgroupLocalInvocationId are set in the variable decorated with SubgroupLeMask. All other bits are set to zero.

SubgroupLeMaskKHR is an alias of SubgroupLeMask.

Valid Usage
  • VUID-SubgroupLeMask-SubgroupLeMask-04376
    The variable decorated with SubgroupLeMask must be declared using the Input Storage Class

  • VUID-SubgroupLeMask-SubgroupLeMask-04377
    The variable decorated with SubgroupLeMask must be declared as a four-component vector of 32-bit integer values

SubgroupLtMask

Decorating a variable with the SubgroupLtMask builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less than SubgroupLocalInvocationId are set in the variable decorated with SubgroupLtMask. All other bits are set to zero.

SubgroupLtMaskKHR is an alias of SubgroupLtMask.

Valid Usage
  • VUID-SubgroupLtMask-SubgroupLtMask-04378
    The variable decorated with SubgroupLtMask must be declared using the Input Storage Class

  • VUID-SubgroupLtMask-SubgroupLtMask-04379
    The variable decorated with SubgroupLtMask must be declared as a four-component vector of 32-bit integer values

SubgroupLocalInvocationId

Decorating a variable with the SubgroupLocalInvocationId builtin decoration will make that variable contain the index of the invocation within the subgroup. This variable is in range [0,SubgroupSize-1].

If VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT is specified, or if module declares SPIR-V version 1.6 or higher, and the local workgroup size in the X dimension of the stage is a multiple of SubgroupSize, full subgroups are enabled for that pipeline stage. When full subgroups are enabled, subgroups must be launched with all invocations active, i.e., there is an active invocation with SubgroupLocalInvocationId for each value in range [0,SubgroupSize-1].

Note

There is no direct relationship between SubgroupLocalInvocationId and LocalInvocationId or LocalInvocationIndex. If the pipeline was created with full subgroups applications can compute their own local invocation index to serve the same purpose:

index = SubgroupLocalInvocationId + SubgroupId × SubgroupSize

If full subgroups are not enabled, some subgroups may be dispatched with inactive invocations that do not correspond to a local workgroup invocation, making the value of index unreliable.

Note

VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT is effectively deprecated when compiling SPIR-V 1.6 shaders, as this behavior is the default for Vulkan with SPIR-V 1.6. This is more aligned with developer expectations, and avoids applications unexpectedly breaking in the future.

Valid Usage
  • VUID-SubgroupLocalInvocationId-SubgroupLocalInvocationId-04380
    The variable decorated with SubgroupLocalInvocationId must be declared using the Input Storage Class

  • VUID-SubgroupLocalInvocationId-SubgroupLocalInvocationId-04381
    The variable decorated with SubgroupLocalInvocationId must be declared as a scalar 32-bit integer value

SubgroupSize

Decorating a variable with the SubgroupSize builtin decoration will make that variable contain the implementation-dependent number of invocations in a subgroup. This value must be a power-of-two integer.

If the pipeline was created with the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag set, or the SPIR-V module is at least version 1.6, the SubgroupSize decorated variable will contain the subgroup size for each subgroup that gets dispatched. This value must be between minSubgroupSize and maxSubgroupSize and must be uniform with subgroup scope. The value may vary across a single draw call, and for fragment shaders may vary across a single primitive. In compute dispatches, SubgroupSize must be uniform with command scope.

If the pipeline was created with a chained VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure, the SubgroupSize decorated variable will match requiredSubgroupSize.

If the pipeline stage SPIR-V module is less than version 1.6 and was not created with the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag set and no VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure was chained, the variable decorated with SubgroupSize will match subgroupSize.

The maximum number of invocations that an implementation can support per subgroup is 128.

Note

The old behavior for SubgroupSize is considered deprecated as certain compute algorithms cannot be easily implemented without the guarantees of VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT and VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT.

Valid Usage
  • VUID-SubgroupSize-SubgroupSize-04382
    The variable decorated with SubgroupSize must be declared using the Input Storage Class

  • VUID-SubgroupSize-SubgroupSize-04383
    The variable decorated with SubgroupSize must be declared as a scalar 32-bit integer value

TaskCountNV

Decorating a variable with the TaskCountNV decoration will make that variable contain the task count. The task count specifies the number of subsequent mesh shader workgroups that get generated upon completion of the task shader.

Valid Usage
  • VUID-TaskCountNV-TaskCountNV-04384
    The TaskCountNV decoration must be used only within the TaskNV Execution Model

  • VUID-TaskCountNV-TaskCountNV-04385
    The variable decorated with TaskCountNV must be declared using the Output Storage Class

  • VUID-TaskCountNV-TaskCountNV-04386
    The variable decorated with TaskCountNV must be declared as a scalar 32-bit integer value

TessCoord

Decorating a variable with the TessCoord built-in decoration will make that variable contain the three-dimensional (u,v,w) barycentric coordinate of the tessellated vertex within the patch. u, v, and w are in the range [0,1] and vary linearly across the primitive being subdivided. For the tessellation modes of Quads or IsoLines, the third component is always zero.

Valid Usage
  • VUID-TessCoord-TessCoord-04387
    The TessCoord decoration must be used only within the TessellationEvaluation Execution Model

  • VUID-TessCoord-TessCoord-04388
    The variable decorated with TessCoord must be declared using the Input Storage Class

  • VUID-TessCoord-TessCoord-04389
    The variable decorated with TessCoord must be declared as a three-component vector of 32-bit floating-point values

TessLevelOuter

Decorating a variable with the TessLevelOuter built-in decoration will make that variable contain the outer tessellation levels for the current patch.

In tessellation control shaders, the variable decorated with TessLevelOuter can be written to, controlling the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.

In tessellation evaluation shaders, the variable decorated with TessLevelOuter can read the values written by the tessellation control shader.

Valid Usage
  • VUID-TessLevelOuter-TessLevelOuter-04390
    The TessLevelOuter decoration must be used only within the TessellationControl or TessellationEvaluation Execution Model

  • VUID-TessLevelOuter-TessLevelOuter-04391
    The variable decorated with TessLevelOuter within the TessellationControl Execution Model must be declared using the Output Storage Class

  • VUID-TessLevelOuter-TessLevelOuter-04392
    The variable decorated with TessLevelOuter within the TessellationEvaluation Execution Model must be declared using the Input Storage Class

  • VUID-TessLevelOuter-TessLevelOuter-04393
    The variable decorated with TessLevelOuter must be declared as an array of size four, containing 32-bit floating-point values

TessLevelInner

Decorating a variable with the TessLevelInner built-in decoration will make that variable contain the inner tessellation levels for the current patch.

In tessellation control shaders, the variable decorated with TessLevelInner can be written to, controlling the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.

In tessellation evaluation shaders, the variable decorated with TessLevelInner can read the values written by the tessellation control shader.

Valid Usage
  • VUID-TessLevelInner-TessLevelInner-04394
    The TessLevelInner decoration must be used only within the TessellationControl or TessellationEvaluation Execution Model

  • VUID-TessLevelInner-TessLevelInner-04395
    The variable decorated with TessLevelInner within the TessellationControl Execution Model must be declared using the Output Storage Class

  • VUID-TessLevelInner-TessLevelInner-04396
    The variable decorated with TessLevelInner within the TessellationEvaluation Execution Model must be declared using the Input Storage Class

  • VUID-TessLevelInner-TessLevelInner-04397
    The variable decorated with TessLevelInner must be declared as an array of size two, containing 32-bit floating-point values

VertexIndex

Decorating a variable with the VertexIndex built-in decoration will make that variable contain the index of the vertex that is being processed by the current vertex shader invocation. For non-indexed draws, this variable begins at the firstVertex parameter to vkCmdDraw or the firstVertex member of a structure consumed by vkCmdDrawIndirect and increments by one for each vertex in the draw. For indexed draws, its value is the content of the index buffer for the vertex plus the vertexOffset parameter to vkCmdDrawIndexed or the vertexOffset member of the structure consumed by vkCmdDrawIndexedIndirect.

Note

VertexIndex starts at the same starting value for each instance.

Valid Usage
  • VUID-VertexIndex-VertexIndex-04398
    The VertexIndex decoration must be used only within the Vertex Execution Model

  • VUID-VertexIndex-VertexIndex-04399
    The variable decorated with VertexIndex must be declared using the Input Storage Class

  • VUID-VertexIndex-VertexIndex-04400
    The variable decorated with VertexIndex must be declared as a scalar 32-bit integer value

ViewIndex

The ViewIndex decoration can be applied to a shader input which will be filled with the index of the view that is being processed by the current shader invocation.

If multiview is enabled in the render pass, this value will be one of the bits set in the view mask of the subpass the pipeline is compiled against. If multiview is not enabled in the render pass, this value will be zero.

Valid Usage
  • VUID-ViewIndex-ViewIndex-04401
    The ViewIndex decoration must not be used within the GLCompute Execution Model

  • VUID-ViewIndex-ViewIndex-04402
    The variable decorated with ViewIndex must be declared using the Input Storage Class

  • VUID-ViewIndex-ViewIndex-04403
    The variable decorated with ViewIndex must be declared as a scalar 32-bit integer value

ViewportIndex

Decorating a variable with the ViewportIndex built-in decoration will make that variable contain the index of the viewport.

In a mesh, vertex, tessellation evaluation, or geometry shader, the variable decorated with ViewportIndex can be written to with the viewport index to which the primitive produced by that shader will be directed.

The selected viewport index is used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle.

The last active pre-rasterization shader stage (in pipeline order) controls the ViewportIndex that is used. Outputs in previous shader stages are not used, even if the last stage fails to write the ViewportIndex.

If the last active pre-rasterization shader stage shader entry point’s interface does not include a variable decorated with ViewportIndex, then the first viewport is used. If a pre-rasterization shader stage shader entry point’s interface includes a variable decorated with ViewportIndex, it must write the same value to ViewportIndex for all output vertices of a given primitive.

In a fragment shader, the variable decorated with ViewportIndex contains the viewport index of the primitive that the fragment invocation belongs to.

Valid Usage
  • VUID-ViewportIndex-ViewportIndex-04404
    The ViewportIndex decoration must be used only within the MeshNV, Vertex, TessellationEvaluation, Geometry, or Fragment Execution Model

  • VUID-ViewportIndex-ViewportIndex-04405
    If the shaderOutputViewportIndex feature is not enabled then the ViewportIndex decoration must be used only within the Geometry or Fragment Execution Model

  • VUID-ViewportIndex-ViewportIndex-04406
    The variable decorated with ViewportIndex within the MeshNV, Vertex, TessellationEvaluation, or Geometry Execution Model must be declared using the Output Storage Class

  • VUID-ViewportIndex-ViewportIndex-04407
    The variable decorated with ViewportIndex within the Fragment Execution Model must be declared using the Input Storage Class

  • VUID-ViewportIndex-ViewportIndex-04408
    The variable decorated with ViewportIndex must be declared as a scalar 32-bit integer value

ViewportMaskNV

Decorating a variable with the ViewportMaskNV built-in decoration will make that variable contain the viewport mask.

In a mesh, vertex, tessellation evaluation, or geometry shader, the variable decorated with ViewportMaskNV can be written to with the mask of which viewports the primitive produced by that shader will directed.

The ViewportMaskNV variable must be an array that has ⌈(VkPhysicalDeviceLimits::maxViewports / 32)⌉ elements. When a shader writes to this variable, bit B of element M controls whether a primitive is emitted to viewport 32 × M + B. The viewports indicated by the mask are used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle that a primitive will be transformed by.

The last active pre-rasterization shader stage (in pipeline order) controls the ViewportMaskNV that is used. Outputs in previous shader stages are not used, even if the last stage fails to write the ViewportMaskNV. When ViewportMaskNV is written by the final pre-rasterization shader stage, any variable decorated with ViewportIndex in the fragment shader will have the index of the viewport that was used in generating that fragment.

If a pre-rasterization shader stage shader entry point’s interface includes a variable decorated with ViewportMaskNV, it must write the same value to ViewportMaskNV for all output vertices of a given primitive.

Valid Usage
  • VUID-ViewportMaskNV-ViewportMaskNV-04409
    The ViewportMaskNV decoration must be used only within the Vertex, MeshNV, TessellationEvaluation, or Geometry Execution Model

  • VUID-ViewportMaskNV-ViewportMaskNV-04410
    The variable decorated with ViewportMaskNV must be declared using the Output Storage Class

  • VUID-ViewportMaskNV-ViewportMaskNV-04411
    The variable decorated with ViewportMaskNV must be declared as an array of 32-bit integer values

ViewportMaskPerViewNV

Decorating a variable with the ViewportMaskPerViewNV built-in decoration will make that variable contain the mask of viewports primitives are broadcast to, for each view.

The value written to an element of ViewportMaskPerViewNV in the last pre-rasterization shader stage is a bitmask indicating which viewports the primitive will be directed to. The primitive will be broadcast to the viewport corresponding to each non-zero bit of the bitmask, and that viewport index is used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle, for each view. The same values must be written to all vertices in a given primitive, or else the set of viewports used for that primitive is undefined.

Elements of the array correspond to views in a multiview subpass, and those elements corresponding to views in the view mask of the subpass the shader is compiled against will be used as the viewport mask value for those views. ViewportMaskPerViewNV output in an earlier pre-rasterization shader stage is not available as an input in the subsequent pre-rasterization shader stage.

Although ViewportMaskNV is an array, ViewportMaskPerViewNV is not a two-dimensional array. Instead, ViewportMaskPerViewNV is limited to 32 viewports.

Valid Usage
  • VUID-ViewportMaskPerViewNV-ViewportMaskPerViewNV-04412
    The ViewportMaskPerViewNV decoration must be used only within the Vertex, MeshNV, TessellationControl, TessellationEvaluation, or Geometry Execution Model

  • VUID-ViewportMaskPerViewNV-ViewportMaskPerViewNV-04413
    The variable decorated with ViewportMaskPerViewNV must be declared using the Output Storage Class

  • VUID-ViewportMaskPerViewNV-ViewportMaskPerViewNV-04414
    The variable decorated with ViewportMaskPerViewNV must be declared as an array of 32-bit integer values

  • VUID-ViewportMaskPerViewNV-ViewportMaskPerViewNV-04415
    The array decorated with ViewportMaskPerViewNV must be a size less than or equal to 32

  • VUID-ViewportMaskPerViewNV-ViewportMaskPerViewNV-04416
    The array decorated with ViewportMaskPerViewNV must be a size greater than the maximum view in the subpass’s view mask

  • VUID-ViewportMaskPerViewNV-ViewportMaskPerViewNV-04417
    The array variable decorated with ViewportMaskPerViewNV must only be indexed by a constant or specialization constant

WarpsPerSMNV

Decorating a variable with the WarpsPerSMNV built-in decoration will make that variable contain the maximum number of warps executing on a SM.

Valid Usage
  • VUID-WarpsPerSMNV-WarpsPerSMNV-04418
    The variable decorated with WarpsPerSMNV must be declared using the Input Storage Class

  • VUID-WarpsPerSMNV-WarpsPerSMNV-04419
    The variable decorated with WarpsPerSMNV must be declared as a scalar 32-bit integer value

WarpIDNV

Decorating a variable with the WarpIDNV built-in decoration will make that variable contain the ID of the warp on a SM on which the current shader invocation is running. This variable is in the range [0, WarpsPerSMNV-1].

Valid Usage
  • VUID-WarpIDNV-WarpIDNV-04420
    The variable decorated with WarpIDNV must be declared using the Input Storage Class

  • VUID-WarpIDNV-WarpIDNV-04421
    The variable decorated with WarpIDNV must be declared as a scalar 32-bit integer value

WorkgroupId

Decorating a variable with the WorkgroupId built-in decoration will make that variable contain the global workgroup that the current invocation is a member of. Each component ranges from a base value to a base + count value, based on the parameters passed into the dispatching commands.

Valid Usage
  • VUID-WorkgroupId-WorkgroupId-04422
    The WorkgroupId decoration must be used only within the GLCompute, MeshNV, or TaskNV Execution Model

  • VUID-WorkgroupId-WorkgroupId-04423
    The variable decorated with WorkgroupId must be declared using the Input Storage Class

  • VUID-WorkgroupId-WorkgroupId-04424
    The variable decorated with WorkgroupId must be declared as a three-component vector of 32-bit integer values

WorkgroupSize
Note

SPIR-V 1.6 deprecated WorkgroupSize in favor of using the LocalSizeId Execution Mode instead. Support for LocalSizeId was added with VK_KHR_maintenance4 and promoted to core in Version 1.3.

Decorating an object with the WorkgroupSize built-in decoration will make that object contain the dimensions of a local workgroup. If an object is decorated with the WorkgroupSize decoration, this takes precedence over any LocalSize or LocalSizeId execution mode.

Valid Usage
  • VUID-WorkgroupSize-WorkgroupSize-04425
    The WorkgroupSize decoration must be used only within the GLCompute, MeshNV, or TaskNV Execution Model

  • VUID-WorkgroupSize-WorkgroupSize-04426
    The variable decorated with WorkgroupSize must be a specialization constant or a constant

  • VUID-WorkgroupSize-WorkgroupSize-04427
    The variable decorated with WorkgroupSize must be declared as a three-component vector of 32-bit integer values

WorldRayDirectionKHR

A variable decorated with the WorldRayDirectionKHR decoration will specify the direction of the ray being processed, in world space. The value is the parameter passed into OpTraceRayKHR.

Valid Usage
  • VUID-WorldRayDirectionKHR-WorldRayDirectionKHR-04428
    The WorldRayDirectionKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, ClosestHitKHR, or MissKHR Execution Model

  • VUID-WorldRayDirectionKHR-WorldRayDirectionKHR-04429
    The variable decorated with WorldRayDirectionKHR must be declared using the Input Storage Class

  • VUID-WorldRayDirectionKHR-WorldRayDirectionKHR-04430
    The variable decorated with WorldRayDirectionKHR must be declared as a three-component vector of 32-bit floating-point values

WorldRayOriginKHR

A variable decorated with the WorldRayOriginKHR decoration will specify the origin of the ray being processed, in world space. The value is the parameter passed into OpTraceRayKHR.

Valid Usage
  • VUID-WorldRayOriginKHR-WorldRayOriginKHR-04431
    The WorldRayOriginKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, ClosestHitKHR, or MissKHR Execution Model

  • VUID-WorldRayOriginKHR-WorldRayOriginKHR-04432
    The variable decorated with WorldRayOriginKHR must be declared using the Input Storage Class

  • VUID-WorldRayOriginKHR-WorldRayOriginKHR-04433
    The variable decorated with WorldRayOriginKHR must be declared as a three-component vector of 32-bit floating-point values

WorldToObjectKHR

A variable decorated with the WorldToObjectKHR decoration will contain the current world-to-object transformation matrix, which is determined by the instance of the current intersection.

Valid Usage
  • VUID-WorldToObjectKHR-WorldToObjectKHR-04434
    The WorldToObjectKHR decoration must be used only within the IntersectionKHR, AnyHitKHR, or ClosestHitKHR Execution Model

  • VUID-WorldToObjectKHR-WorldToObjectKHR-04435
    The variable decorated with WorldToObjectKHR must be declared using the Input Storage Class

  • VUID-WorldToObjectKHR-WorldToObjectKHR-04436
    The variable decorated with WorldToObjectKHR must be declared as a matrix with four columns of three-component vectors of 32-bit floating-point values

16. Image Operations

16.1. Image Operations Overview

Vulkan Image Operations are operations performed by those SPIR-V Image Instructions which take an OpTypeImage (representing a VkImageView) or OpTypeSampledImage (representing a (VkImageView, VkSampler) pair). Read, write, and atomic operations also take texel coordinates as operands, and return a value based on a neighborhood of texture elements (texels) within the image. Query operations return properties of the bound image or of the lookup itself. The “Depth” operand of OpTypeImage is ignored.

Note

Texel is a term which is a combination of the words texture and element. Early interactive computer graphics supported texture operations on textures, a small subset of the image operations on images described here. The discrete samples remain essentially equivalent, however, so we retain the historical term texel to refer to them.

Image Operations include the functionality of the following SPIR-V Image Instructions:

  • OpImageSample* and OpImageSparseSample* read one or more neighboring texels of the image, and filter the texel values based on the state of the sampler.

    • Instructions with ImplicitLod in the name determine the LOD used in the sampling operation based on the coordinates used in neighboring fragments.

    • Instructions with ExplicitLod in the name determine the LOD used in the sampling operation based on additional coordinates.

    • Instructions with Proj in the name apply homogeneous projection to the coordinates.

  • OpImageFetch and OpImageSparseFetch return a single texel of the image. No sampler is used.

  • OpImage*Gather and OpImageSparse*Gather read neighboring texels and return a single component of each.

  • OpImageRead (and OpImageSparseRead) and OpImageWrite read and write, respectively, a texel in the image. No sampler is used.

  • OpImageSampleFootprintNV identifies and returns information about the set of texels in the image that would be accessed by an equivalent OpImageSample* instruction.

  • OpImage*Dref* instructions apply depth comparison on the texel values.

  • OpImageSparse* instructions additionally return a sparse residency code.

  • OpImageQuerySize, OpImageQuerySizeLod, OpImageQueryLevels, and OpImageQuerySamples return properties of the image descriptor that would be accessed. The image itself is not accessed.

  • OpImageQueryLod returns the lod parameters that would be used in a sample operation. The actual operation is not performed.

16.1.1. Texel Coordinate Systems

Images are addressed by texel coordinates. There are three texel coordinate systems:

  • normalized texel coordinates [0.0, 1.0]

  • unnormalized texel coordinates [0.0, width / height / depth)

  • integer texel coordinates [0, width / height / depth)

SPIR-V OpImageFetch, OpImageSparseFetch, OpImageRead, OpImageSparseRead, and OpImageWrite instructions use integer texel coordinates. Other image instructions can use either normalized or unnormalized texel coordinates (selected by the unnormalizedCoordinates state of the sampler used in the instruction), but there are limitations on what operations, image state, and sampler state is supported. Normalized coordinates are logically converted to unnormalized as part of image operations, and certain steps are only performed on normalized coordinates. The array layer coordinate is always treated as unnormalized even when other coordinates are normalized.

Normalized texel coordinates are referred to as (s,t,r,q,a), with the coordinates having the following meanings:

  • s: Coordinate in the first dimension of an image.

  • t: Coordinate in the second dimension of an image.

  • r: Coordinate in the third dimension of an image.

    • (s,t,r) are interpreted as a direction vector for Cube images.

  • q: Fourth coordinate, for homogeneous (projective) coordinates.

  • a: Coordinate for array layer.

The coordinates are extracted from the SPIR-V operand based on the dimensionality of the image variable and type of instruction. For Proj instructions, the components are in order (s, [t,] [r,] q), with t and r being conditionally present based on the Dim of the image. For non-Proj instructions, the coordinates are (s [,t] [,r] [,a]), with t and r being conditionally present based on the Dim of the image and a being conditionally present based on the Arrayed property of the image. Projective image instructions are not supported on Arrayed images.

Unnormalized texel coordinates are referred to as (u,v,w,a), with the coordinates having the following meanings:

  • u: Coordinate in the first dimension of an image.

  • v: Coordinate in the second dimension of an image.

  • w: Coordinate in the third dimension of an image.

  • a: Coordinate for array layer.

Only the u and v coordinates are directly extracted from the SPIR-V operand, because only 1D and 2D (non-Arrayed) dimensionalities support unnormalized coordinates. The components are in order (u [,v]), with v being conditionally present when the dimensionality is 2D. When normalized coordinates are converted to unnormalized coordinates, all four coordinates are used.

Integer texel coordinates are referred to as (i,j,k,l,n), with the coordinates having the following meanings:

  • i: Coordinate in the first dimension of an image.

  • j: Coordinate in the second dimension of an image.

  • k: Coordinate in the third dimension of an image.

  • l: Coordinate for array layer.

  • n: Index of the sample within the texel.

They are extracted from the SPIR-V operand in order (i [,j] [,k] [,l] [,n]), with j and k conditionally present based on the Dim of the image, and l conditionally present based on the Arrayed property of the image. n is conditionally present and is taken from the Sample image operand.

For all coordinate types, unused coordinates are assigned a value of zero.

image/svg+xml 0 1 2 3 4 5 6 7 i 0.0 8.0 u 0.0 1.0 s 3 2 1 0 j 4.0 0.0 v 1.0 0.0 t i0j1 i1j1 i0j0 i1j0  (u-0.5,v-0.5) (u,v) i0j1' i1j1' i0j0' i1j0'
Figure 3. Texel Coordinate Systems, Linear Filtering

The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.

  • Normalized texel coordinates:

    • The s coordinate goes from 0.0 to 1.0.

    • The t coordinate goes from 0.0 to 1.0.

  • Unnormalized texel coordinates:

    • The u coordinate within the range 0.0 to 8.0 is within the image, otherwise it is outside the image.

    • The v coordinate within the range 0.0 to 4.0 is within the image, otherwise it is outside the image.

  • Integer texel coordinates:

    • The i coordinate within the range 0 to 7 addresses texels within the image, otherwise it is outside the image.

    • The j coordinate within the range 0 to 3 addresses texels within the image, otherwise it is outside the image.

  • Also shown for linear filtering:

    • Given the unnormalized coordinates (u,v), the four texels selected are i0j0, i1j0, i0j1, and i1j1.

    • The fractions α and β.

    • Given the offset Δi and Δj, the four texels selected by the offset are i0j'0, i1j'0, i0j'1, and i1j'1.

Note

For formats with reduced-resolution components, Δi and Δj are relative to the resolution of the highest-resolution component, and therefore may be divided by two relative to the unnormalized coordinate space of the lower-resolution components.

image/svg+xml 3 2 1 0 0 1 2 3 4 5 6 7 j i 0.0 8.0 u 0.0 1.0 s 4.0 0.0 v 1.0 0.0 t ij ij' (u,v)
Figure 4. Texel Coordinate Systems, Nearest Filtering

The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.

  • Texel coordinates as above. Also shown for nearest filtering:

    • Given the unnormalized coordinates (u,v), the texel selected is ij.

    • Given the offset Δi and Δj, the texel selected by the offset is ij'.

For corner-sampled images, the texel samples are located at the grid intersections instead of the texel centers.

image/svg+xml 0 1 2 3 4 5 6 7 i 0.0 7.0 u 0.0 1.0 s 3 2 1 0 j i0j1 i1j1 i0j0 i1j0  (u,v) i0j1' i1j1' i0j0' i1j0' 3.0 0.0 v 1.0 0.0 t
Figure 5. Texel Coordinate Systems, Corner Sampling

16.2. Conversion Formulas

editing-note

(Bill) These Conversion Formulas will likely move to Section 2.7 Fixed-Point Data Conversions (RGB to sRGB and sRGB to RGB) and section 2.6 Numeric Representation and Computation (RGB to Shared Exponent and Shared Exponent to RGB)

16.2.1. RGB to Shared Exponent Conversion

An RGB color (red, green, blue) is transformed to a shared exponent color (redshared, greenshared, blueshared, expshared) as follows:

First, the components (red, green, blue) are clamped to (redclamped, greenclamped, blueclamped) as:

redclamped = max(0, min(sharedexpmax, red))

greenclamped = max(0, min(sharedexpmax, green))

blueclamped = max(0, min(sharedexpmax, blue))

where:

Note

NaN, if supported, is handled as in IEEE 754-2008 minNum() and maxNum(). This results in any NaN being mapped to zero.

The largest clamped component, maxclamped is determined:

maxclamped = max(redclamped, greenclamped, blueclamped)

A preliminary shared exponent exp' is computed:

The shared exponent expshared is computed:

Finally, three integer values in the range 0 to 2N are computed:

16.2.2. Shared Exponent to RGB

A shared exponent color (redshared, greenshared, blueshared, expshared) is transformed to an RGB color (red, green, blue) as follows:

where:

N = 9 (number of mantissa bits per component)

B = 15 (exponent bias)

16.3. Texel Input Operations

Texel input instructions are SPIR-V image instructions that read from an image. Texel input operations are a set of steps that are performed on state, coordinates, and texel values while processing a texel input instruction, and which are common to some or all texel input instructions. They include the following steps, which are performed in the listed order:

For texel input instructions involving multiple texels (for sampling or gathering), these steps are applied for each texel that is used in the instruction. Depending on the type of image instruction, other steps are conditionally performed between these steps or involving multiple coordinate or texel values.

If Chroma Reconstruction is implicit, Texel Filtering instead takes place during chroma reconstruction, before sampler Y′CBCR conversion occurs.

16.3.1. Texel Input Validation Operations

Texel input validation operations inspect instruction/image/sampler state or coordinates, and in certain circumstances cause the texel value to be replaced or become undefined. There are a series of validations that the texel undergoes.

Instruction/Sampler/Image View Validation

There are a number of cases where a SPIR-V instruction can mismatch with the sampler, the image view, or both, and a number of further cases where the sampler can mismatch with the image view. In such cases the value of the texel returned is undefined.

These cases include:

  • The sampler borderColor is an integer type and the image view format is not one of the VkFormat integer types or a stencil component of a depth/stencil format.

  • The sampler borderColor is a float type and the image view format is not one of the VkFormat float types or a depth component of a depth/stencil format.

  • The sampler borderColor is one of the opaque black colors (VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK or VK_BORDER_COLOR_INT_OPAQUE_BLACK) and the image view VkComponentSwizzle for any of the VkComponentMapping components is not the identity swizzle, and VkPhysicalDeviceBorderColorSwizzleFeaturesEXT::borderColorSwizzleFromImage feature is not enabled, and VkSamplerBorderColorComponentMappingCreateInfoEXT is not specified.

  • VkSamplerBorderColorComponentMappingCreateInfoEXT::components, if specified, has a component swizzle that does not match the component swizzle of the image view, and either component swizzle is not a form of identity swizzle.

  • VkSamplerBorderColorComponentMappingCreateInfoEXT::srgb, if specified, does not match the sRGB encoding of the image view.

  • The sampler borderColor is a custom color (VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or VK_BORDER_COLOR_INT_CUSTOM_EXT) and the supplied VkSamplerCustomBorderColorCreateInfoEXT::customBorderColor is outside the bounds of the values representable in the image view’s format.

  • The sampler borderColor is a custom color (VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or VK_BORDER_COLOR_INT_CUSTOM_EXT) and the image view VkComponentSwizzle for any of the VkComponentMapping components is not the identity swizzle, and VkPhysicalDeviceBorderColorSwizzleFeaturesEXT::borderColorSwizzleFromImage feature is not enabled, and VkSamplerBorderColorComponentMappingCreateInfoEXT is not specified.

  • The VkImageLayout of any subresource in the image view does not match the VkDescriptorImageInfo::imageLayout used to write the image descriptor.

  • The SPIR-V Image Format is not compatible with the image view’s format.

  • The sampler unnormalizedCoordinates is VK_TRUE and any of the limitations of unnormalized coordinates are violated.

  • The sampler was created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT and the image was not created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT.

  • The sampler was not created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT and the image was created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT.

  • The sampler was created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT and is used with a function that is not OpImageSampleImplicitLod or OpImageSampleExplicitLod, or is used with operands Offset or ConstOffsets.

  • The SPIR-V instruction is one of the OpImage*Dref* instructions and the sampler compareEnable is VK_FALSE

  • The SPIR-V instruction is not one of the OpImage*Dref* instructions and the sampler compareEnable is VK_TRUE

  • The SPIR-V instruction is one of the OpImage*Dref* instructions, the image view format is one of the depth/stencil formats, and the image view aspect is not VK_IMAGE_ASPECT_DEPTH_BIT.

  • The SPIR-V instruction’s image variable’s properties are not compatible with the image view:

    • Rules for viewType:

      • VK_IMAGE_VIEW_TYPE_1D must have Dim = 1D, Arrayed = 0, MS = 0.

      • VK_IMAGE_VIEW_TYPE_2D must have Dim = 2D, Arrayed = 0.

      • VK_IMAGE_VIEW_TYPE_3D must have Dim = 3D, Arrayed = 0, MS = 0.

      • VK_IMAGE_VIEW_TYPE_CUBE must have Dim = Cube, Arrayed = 0, MS = 0.

      • VK_IMAGE_VIEW_TYPE_1D_ARRAY must have Dim = 1D, Arrayed = 1, MS = 0.

      • VK_IMAGE_VIEW_TYPE_2D_ARRAY must have Dim = 2D, Arrayed = 1.

      • VK_IMAGE_VIEW_TYPE_CUBE_ARRAY must have Dim = Cube, Arrayed = 1, MS = 0.

    • If the image was created with VkImageCreateInfo::samples equal to VK_SAMPLE_COUNT_1_BIT, the instruction must have MS = 0.

    • If the image was created with VkImageCreateInfo::samples not equal to VK_SAMPLE_COUNT_1_BIT, the instruction must have MS = 1.

    • If the Sampled Type of the OpTypeImage does not match the numeric format of the image, as shown in the SPIR-V Sampled Type column of the Interpretation of Numeric Format table.

    • If the signedness of any read or sample operation does not match the signedness of the image’s format.

  • If the image was created with VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV, the sampler addressing modes must only use a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.

  • The SPIR-V instruction is OpImageSampleFootprintNV with Dim = 2D and addressModeU or addressModeV in the sampler is not VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.

  • The SPIR-V instruction is OpImageSampleFootprintNV with Dim = 3D and addressModeU, addressModeV, or addressModeW in the sampler is not VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.

  • The sampler was created with a specified VkSamplerCustomBorderColorCreateInfoEXT::format which does not match the VkFormat of the image view(s) it is sampling.

  • The sampler is sampling an image view of VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, or VK_FORMAT_B5G5R5A1_UNORM_PACK16 format without a specified VkSamplerCustomBorderColorCreateInfoEXT::format.

Only OpImageSample* and OpImageSparseSample* can be used with a sampler or image view that enables sampler Y′CBCR conversion.

OpImageFetch, OpImageSparseFetch, OpImage*Gather, and OpImageSparse*Gather must not be used with a sampler or image view that enables sampler Y′CBCR conversion.

The ConstOffset and Offset operands must not be used with a sampler or image view that enables sampler Y′CBCR conversion.

Integer Texel Coordinate Validation

Integer texel coordinates are validated against the size of the image level, and the number of layers and number of samples in the image. For SPIR-V instructions that use integer texel coordinates, this is performed directly on the integer coordinates. For instructions that use normalized or unnormalized texel coordinates, this is performed on the coordinates that result after conversion to integer texel coordinates.

If the integer texel coordinates do not satisfy all of the conditions

0 ≤ i < ws

0 ≤ j < hs

0 ≤ k < ds

0 ≤ l < layers

0 ≤ n < samples

where:

ws = width of the image level

hs = height of the image level

ds = depth of the image level

layers = number of layers in the image

samples = number of samples per texel in the image

then the texel fails integer texel coordinate validation.

There are four cases to consider:

  1. Valid Texel Coordinates

    • If the texel coordinates pass validation (that is, the coordinates lie within the image),

    then the texel value comes from the value in image memory.

  2. Border Texel

    • If the texel coordinates fail validation, and

    • If the read is the result of an image sample instruction or image gather instruction, and

    • If the image is not a cube image,

    then the texel is a border texel and texel replacement is performed.

  3. Invalid Texel

    • If the texel coordinates fail validation, and

    • If the read is the result of an image fetch instruction, image read instruction, or atomic instruction,

    then the texel is an invalid texel and texel replacement is performed.

  4. Cube Map Edge or Corner

    Otherwise the texel coordinates lie beyond the edges or corners of the selected cube map face, and Cube map edge handling is performed.

Cube Map Edge Handling

If the texel coordinates lie beyond the edges or corners of the selected cube map face, the following steps are performed. Note that this does not occur when using VK_FILTER_NEAREST filtering within a mip level, since VK_FILTER_NEAREST is treated as using VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.

  • Cube Map Edge Texel

    • If the texel lies beyond the selected cube map face in either only i or only j, then the coordinates (i,j) and the array layer l are transformed to select the adjacent texel from the appropriate neighboring face.

  • Cube Map Corner Texel

    • If the texel lies beyond the selected cube map face in both i and j, then there is no unique neighboring face from which to read that texel. The texel should be replaced by the average of the three values of the adjacent texels in each incident face. However, implementations may replace the cube map corner texel by other methods. The methods are subject to the constraint that for linear filtering if the three available texels have the same value, the resulting filtered texel must have that value, and for cubic filtering if the twelve available samples have the same value, the resulting filtered texel must have that value.

Sparse Validation

If the texel reads from an unbound region of a sparse image, the texel is a sparse unbound texel, and processing continues with texel replacement.

Layout Validation

If all planes of a disjoint multi-planar image are not in the same image layout, the image must not be sampled with sampler Y′CBCR conversion enabled.

16.3.2. Format Conversion

Texels undergo a format conversion from the VkFormat of the image view to a vector of either floating point or signed or unsigned integer components, with the number of components based on the number of components present in the format.

  • Color formats have one, two, three, or four components, according to the format.

  • Depth/stencil formats are one component. The depth or stencil component is selected by the aspectMask of the image view.

Each component is converted based on its type and size (as defined in the Format Definition section for each VkFormat), using the appropriate equations in 16-Bit Floating-Point Numbers, Unsigned 11-Bit Floating-Point Numbers, Unsigned 10-Bit Floating-Point Numbers, Fixed-Point Data Conversion, and Shared Exponent to RGB. Signed integer components smaller than 32 bits are sign-extended.

If the image view format is sRGB, the color components are first converted as if they are UNORM, and then sRGB to linear conversion is applied to the R, G, and B components as described in the “sRGB EOTF” section of the Khronos Data Format Specification. The A component, if present, is unchanged.

If the image view format is block-compressed, then the texel value is first decoded, then converted based on the type and number of components defined by the compressed format.

16.3.3. Texel Replacement

A texel is replaced if it is one (and only one) of:

  • a border texel,

  • an invalid texel, or

  • a sparse unbound texel.

Border texels are replaced with a value based on the image format and the borderColor of the sampler. The border color is:

Table 23. Border Color B, Custom Border Color VkSamplerCustomBorderColorCreateInfoEXT::customBorderColor U
Sampler borderColor Corresponding Border Color

VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK

[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 0.0]

VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK

[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 1.0]

VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE

[Br, Bg, Bb, Ba] = [1.0, 1.0, 1.0, 1.0]

VK_BORDER_COLOR_INT_TRANSPARENT_BLACK

[Br, Bg, Bb, Ba] = [0, 0, 0, 0]

VK_BORDER_COLOR_INT_OPAQUE_BLACK

[Br, Bg, Bb, Ba] = [0, 0, 0, 1]

VK_BORDER_COLOR_INT_OPAQUE_WHITE

[Br, Bg, Bb, Ba] = [1, 1, 1, 1]

VK_BORDER_COLOR_FLOAT_CUSTOM_EXT

[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua]

VK_BORDER_COLOR_INT_CUSTOM_EXT

[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua]

The custom border color (U) may be rounded by implementations prior to texel replacement, but the error introduced by such a rounding must not exceed one ULP of the image’s format.

Note

The names VK_BORDER_COLOR_*_TRANSPARENT_BLACK, VK_BORDER_COLOR_*_OPAQUE_BLACK, and VK_BORDER_COLOR_*_OPAQUE_WHITE are meant to describe which components are zeros and ones in the vocabulary of compositing, and are not meant to imply that the numerical value of VK_BORDER_COLOR_INT_OPAQUE_WHITE is a saturating value for integers.

This is substituted for the texel value by replacing the number of components in the image format

Table 24. Border Texel Components After Replacement
Texel Aspect or Format Component Assignment

Depth aspect

D = Br

Stencil aspect

S = Br

One component color format

Colorr = Br

Two component color format

[Colorr,Colorg] = [Br,Bg]

Three component color format

[Colorr,Colorg,Colorb] = [Br,Bg,Bb]

Four component color format

[Colorr,Colorg,Colorb,Colora] = [Br,Bg,Bb,Ba]

The value returned by a read of an invalid texel is undefined, unless that read operation is from a buffer resource and the robustBufferAccess feature is enabled. In that case, an invalid texel is replaced as described by the robustBufferAccess feature. If the access is to an image resource and the x, y, z, or layer coordinate validation fails and robustImageAccess is enabled then zero must be returned for the R, G, and B components, if present. Either zero or one must be returned for the A component, if present. If robustImageAccess2 is enabled, zero values must be returned. If only the sample index was invalid, the values returned are undefined.

Additionally, if robustImageAccess is enabled, but robustImageAccess2 is not, any invalid texels may be expanded to four components prior to texel replacement. This means that components not present in the image format may be replaced with 0 or may undergo conversion to RGBA as normal.

Loads from a null descriptor return a four component color value of all zeros. However, for storage images and storage texel buffers using an explicit SPIR-V Image Format, loads from a null descriptor may return an alpha value of 1 (float or integer, depending on format) if the format does not include alpha.

If the VkPhysicalDeviceSparseProperties::residencyNonResidentStrict property is VK_TRUE, a sparse unbound texel is replaced with 0 or 0.0 values for integer and floating-point components of the image format, respectively.

If residencyNonResidentStrict is VK_FALSE, the value of the sparse unbound texel is undefined.

16.3.4. Depth Compare Operation

If the image view has a depth/stencil format, the depth component is selected by the aspectMask, and the operation is an OpImage*Dref* instruction, a depth comparison is performed. The result is 1.0 if the comparison evaluates to true, and 0.0 otherwise. This value replaces the depth component D.

The compare operation is selected by the VkCompareOp value set by VkSamplerCreateInfo::compareOp. The reference value from the SPIR-V operand Dref and the texel depth value Dtex are used as the reference and test values, respectively, in that operation.

If the image being sampled has an unsigned normalized fixed-point format, then Dref is clamped to [0,1] before the compare operation.

16.3.5. Conversion to RGBA

The texel is expanded from one, two, or three components to four components based on the image base color:

Table 25. Texel Color After Conversion To RGBA
Texel Aspect or Format RGBA Color

Depth aspect

[Colorr,Colorg,Colorb, Colora] = [D,0,0,one]

Stencil aspect

[Colorr,Colorg,Colorb, Colora] = [S,0,0,one]

One component color format

[Colorr,Colorg,Colorb, Colora] = [Colorr,0,0,one]

Two component color format

[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,0,one]

Three component color format

[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,Colorb,one]

Four component color format

[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,Colorb,Colora]

where one = 1.0f for floating-point formats and depth aspects, and one = 1 for integer formats and stencil aspects.

16.3.6. Component Swizzle

All texel input instructions apply a swizzle based on:

The swizzle can rearrange the components of the texel, or substitute zero or one for any components. It is defined as follows for each color component:

where:

If the border color is one of the VK_BORDER_COLOR_*_OPAQUE_BLACK enums and the VkComponentSwizzle is not the identity swizzle for all components, the value of the texel after swizzle is undefined.

16.3.7. Sparse Residency

OpImageSparse* instructions return a structure which includes a residency code indicating whether any texels accessed by the instruction are sparse unbound texels. This code can be interpreted by the OpImageSparseTexelsResident instruction which converts the residency code to a boolean value.

16.3.8. Chroma Reconstruction

In some color models, the color representation is defined in terms of monochromatic light intensity (often called “luma”) and color differences relative to this intensity, often called “chroma”. It is common for color models other than RGB to represent the chroma components at lower spatial resolution than the luma component. This approach is used to take advantage of the eye’s lower spatial sensitivity to color compared with its sensitivity to brightness. Less commonly, the same approach is used with additive color, since the green component dominates the eye’s sensitivity to light intensity and the spatial sensitivity to color introduced by red and blue is lower.

Lower-resolution components are “downsampled” by resizing them to a lower spatial resolution than the component representing luminance. This process is also commonly known as “chroma subsampling”. There is one luminance sample in each texture texel, but each chrominance sample may be shared among several texels in one or both texture dimensions.

  • _444” formats do not spatially downsample chroma values compared with luma: there are unique chroma samples for each texel.

  • _422” formats have downsampling in the x dimension (corresponding to u or s coordinates): they are sampled at half the resolution of luma in that dimension.

  • _420” formats have downsampling in the x dimension (corresponding to u or s coordinates) and the y dimension (corresponding to v or t coordinates): they are sampled at half the resolution of luma in both dimensions.

The process of reconstructing a full color value for texture access involves accessing both chroma and luma values at the same location. To generate the color accurately, the values of the lower-resolution components at the location of the luma samples must be reconstructed from the lower-resolution sample locations, an operation known here as “chroma reconstruction” irrespective of the actual color model.

The location of the chroma samples relative to the luma coordinates is determined by the xChromaOffset and yChromaOffset members of the VkSamplerYcbcrConversionCreateInfo structure used to create the sampler Y′CBCR conversion.

The following diagrams show the relationship between unnormalized (u,v) coordinates and (i,j) integer texel positions in the luma component (shown in black, with circles showing integer sample positions) and the texel coordinates of reduced-resolution chroma components, shown as crosses in red.

Note

If the chroma values are reconstructed at the locations of the luma samples by means of interpolation, chroma samples from outside the image bounds are needed; these are determined according to Wrapping Operation. These diagrams represent this by showing the bounds of the “chroma texel” extending beyond the image bounds, and including additional chroma sample positions where required for interpolation. The limits of a sample for NEAREST sampling is shown as a grid.

3 2 1 0 0 1 2 3 4 5 6 7 j i 0.0 8.0 u 0.0 1.0 s 4.0 0.0 v 1.0 0.0 t 0,2 1,2 2,2 3,2 0,1 1,1 2,1 3,1 0,0 1,0 2,0 3,0 0,3 1,3 2,3 3,3
Figure 6. 422 downsampling, xChromaOffset=COSITED_EVEN
3 2 1 0 0 1 2 3 4 5 6 7 j i 0.0 8.0 u 0.0 1.0 s 4.0 0.0 v 1.0 0.0 t 0,2 1,2 2,2 3,2 0,1 1,1 2,1 3,1 0,0 1,0 2,0 3,0 0,3 1,3 2,3 3,3
Figure 7. 422 downsampling, xChromaOffset=MIDPOINT
3 2 1 0 0 1 2 3 4 5 6 7 j i 0.0 8.0 u 0.0 1.0 s 4.0 0.0 v 1.0 0.0 t 0,1 1,1 2,1 3,1 0,0 1,0 2,0 3,0
Figure 8. 420 downsampling, xChromaOffset=COSITED_EVEN, yChromaOffset=COSITED_EVEN
3 2 1 0 0 1 2 3 4 5 6 7 j i 0.0 8.0 u 0.0 1.0 s 4.0 0.0 v 1.0 0.0 t 0,1 1,1 2,1 3,1 0,0 1,0 2,0 3,0
Figure 9. 420 downsampling, xChromaOffset=MIDPOINT, yChromaOffset=COSITED_EVEN
3 2 1 0 0 1 2 3 4 5 6 7 j i 0.0 8.0 u 0.0 1.0 s 4.0 0.0 v 1.0 0.0 t 0,1 1,1 2,1 3,1 0,0 1,0 2,0 3,0
Figure 10. 420 downsampling, xChromaOffset=COSITED_EVEN, yChromaOffset=MIDPOINT
3 2 1 0 0 1 2 3 4 5 6 7 j i 0.0 8.0 u 0.0 1.0 s 4.0 0.0 v 1.0 0.0 t 0,1 1,1 2,1 3,1 0,0 1,0 2,0 3,0
Figure 11. 420 downsampling, xChromaOffset=MIDPOINT, yChromaOffset=MIDPOINT

Reconstruction is implemented in one of two ways:

If the format of the image that is to be sampled sets VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT, or the VkSamplerYcbcrConversionCreateInfo’s forceExplicitReconstruction is set to VK_TRUE, reconstruction is performed as an explicit step independent of filtering, described in the Explicit Reconstruction section.

If the format of the image that is to be sampled does not set VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT and if the VkSamplerYcbcrConversionCreateInfo’s forceExplicitReconstruction is set to VK_FALSE, reconstruction is performed as an implicit part of filtering prior to color model conversion, with no separate post-conversion texel filtering step, as described in the Implicit Reconstruction section.

Explicit Reconstruction
  • If the chromaFilter member of the VkSamplerYcbcrConversionCreateInfo structure is VK_FILTER_NEAREST:

    • If the format’s R and B components are reduced in resolution in just width by a factor of two relative to the G component (i.e. this is a “_422” format), the values accessed by texel filtering are reconstructed as follows:

    • If the format’s R and B components are reduced in resolution in width and height by a factor of two relative to the G component (i.e. this is a “_420” format), the values accessed by texel filtering are reconstructed as follows:

      Note

      xChromaOffset and yChromaOffset have no effect if chromaFilter is VK_FILTER_NEAREST for explicit reconstruction.

  • If the chromaFilter member of the VkSamplerYcbcrConversionCreateInfo structure is VK_FILTER_LINEAR:

    • If the format’s R and B components are reduced in resolution in just width by a factor of two relative to the G component (i.e. this is a “_422” format):

      • If xChromaOffset is VK_CHROMA_LOCATION_COSITED_EVEN:

      • If xChromaOffset is VK_CHROMA_LOCATION_MIDPOINT:

    • If the format’s R and B components are reduced in resolution in width and height by a factor of two relative to the G component (i.e. this is a “_420” format), a similar relationship applies. Due to the number of options, these formulae are expressed more concisely as follows:

Note

In the case where the texture itself is bilinearly interpolated as described in Texel Filtering, thus requiring four full-color samples for the filtering operation, and where the reconstruction of these samples uses bilinear interpolation in the chroma components due to chromaFilter=VK_FILTER_LINEAR, up to nine chroma samples may be required, depending on the sample location.

Implicit Reconstruction

Implicit reconstruction takes place by the samples being interpolated, as required by the filter settings of the sampler, except that chromaFilter takes precedence for the chroma samples.

If chromaFilter is VK_FILTER_NEAREST, an implementation may behave as if xChromaOffset and yChromaOffset were both VK_CHROMA_LOCATION_MIDPOINT, irrespective of the values set.

Note

This will not have any visible effect if the locations of the luma samples coincide with the location of the samples used for rasterization.

The sample coordinates are adjusted by the downsample factor of the component (such that, for example, the sample coordinates are divided by two if the component has a downsample factor of two relative to the luma component):

16.3.9. Sampler Y′CBCR Conversion

Sampler Y′CBCR conversion performs the following operations, which an implementation may combine into a single mathematical operation:

Sampler Y′CBCR Range Expansion

Sampler Y′CBCR range expansion is applied to color component values after all texel input operations which are not specific to sampler Y′CBCR conversion. For example, the input values to this stage have been converted using the normal format conversion rules.

Sampler Y′CBCR range expansion is not applied if ycbcrModel is VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY. That is, the shader receives the vector C'rgba as output by the Component Swizzle stage without further modification.

For other values of ycbcrModel, range expansion is applied to the texel component values output by the Component Swizzle defined by the components member of VkSamplerYcbcrConversionCreateInfo. Range expansion applies independently to each component of the image. For the purposes of range expansion and Y′CBCR model conversion, the R and B components contain color difference (chroma) values and the G component contains luma. The A component is not modified by sampler Y′CBCR range expansion.

The range expansion to be applied is defined by the ycbcrRange member of the VkSamplerYcbcrConversionCreateInfo structure:

  • If ycbcrRange is VK_SAMPLER_YCBCR_RANGE_ITU_FULL, the following transformations are applied:

    Note

    These formulae correspond to the “full range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.

    Should any future amendments be made to the ITU specifications from which these equations are derived, the formulae used by Vulkan may also be updated to maintain parity.

  • If ycbcrRange is VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, the following transformations are applied:

    Note

    These formulae correspond to the “narrow range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.

  • n is the bit-depth of the components in the format.

The precision of the operations performed during range expansion must be at least that of the source format.

An implementation may clamp the results of these range expansion operations such that Y′ falls in the range [0,1], and/or such that CB and CR fall in the range [-0.5,0.5].

Sampler Y′CBCR Model Conversion

The range-expanded values are converted between color models, according to the color model conversion specified in the ycbcrModel member:

VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY

The color components are not modified by the color model conversion since they are assumed already to represent the desired color model in which the shader is operating; Y′CBCR range expansion is also ignored.

VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY

The color components are not modified by the color model conversion and are assumed to be treated as though in Y′CBCR form both in memory and in the shader; Y′CBCR range expansion is applied to the components as for other Y′CBCR models, with the vector (CR,Y′,CB,A) provided to the shader.

VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709

The color components are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.709 Y′CBCR conversion” section of the Khronos Data Format Specification.

VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601

The color components are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.601 Y′CBCR conversion” section of the Khronos Data Format Specification.

VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020

The color components are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.2020 Y′CBCR conversion” section of the Khronos Data Format Specification.

In this operation, each output component is dependent on each input component.

An implementation may clamp the R′G′B′ results of these conversions to the range [0,1].

The precision of the operations performed during model conversion must be at least that of the source format.

The alpha component is not modified by these model conversions.

Note

Sampling operations in a non-linear color space can introduce color and intensity shifts at sharp transition boundaries. To avoid this issue, the technically precise color correction sequence described in the “Introduction to Color Conversions” chapter of the Khronos Data Format Specification may be performed as follows:

The additional calculations and, especially, additional number of sampling operations in the VK_FILTER_LINEAR case can be expected to have a performance impact compared with using the outputs directly. Since the variations from “correct” results are subtle for most content, the application author should determine whether a more costly implementation is strictly necessary.

If chromaFilter, and minFilter or magFilter are both VK_FILTER_NEAREST, these operations are redundant and sampling using sampler Y′CBCR conversion at the desired sample coordinates will produce the “correct” results without further processing.

16.4. Texel Output Operations

Texel output instructions are SPIR-V image instructions that write to an image. Texel output operations are a set of steps that are performed on state, coordinates, and texel values while processing a texel output instruction, and which are common to some or all texel output instructions. They include the following steps, which are performed in the listed order:

16.4.1. Texel Output Validation Operations

Texel output validation operations inspect instruction/image state or coordinates, and in certain circumstances cause the write to have no effect. There are a series of validations that the texel undergoes.

Texel Format Validation

If the image format of the OpTypeImage is not compatible with the VkImageView’s format, the write causes the contents of the image’s memory to become undefined.

Texel Type Validation

If the Sampled Type of the OpTypeImage does not match the type defined for the format, as specified in the SPIR-V Sampled Type column of the Interpretation of Numeric Format table, the write causes the value of the texel to become undefined. For integer types, if the signedness of the access does not match the signedness of the accessed resource, the write causes the value of the texel to become undefined.

16.4.2. Integer Texel Coordinate Validation

The integer texel coordinates are validated according to the same rules as for texel input coordinate validation.

If the texel fails integer texel coordinate validation, then the write has no effect.

16.4.3. Sparse Texel Operation

If the texel attempts to write to an unbound region of a sparse image, the texel is a sparse unbound texel. In such a case, if the VkPhysicalDeviceSparseProperties::residencyNonResidentStrict property is VK_TRUE, the sparse unbound texel write has no effect. If residencyNonResidentStrict is VK_FALSE, the write may have a side effect that becomes visible to other accesses to unbound texels in any resource, but will not be visible to any device memory allocated by the application.

16.4.4. Texel Output Format Conversion

If the image format is sRGB, a linear to sRGB conversion is applied to the R, G, and B components as described in the “sRGB EOTF” section of the Khronos Data Format Specification. The A component, if present, is unchanged.

Texels then undergo a format conversion from the floating point, signed, or unsigned integer type of the texel data to the VkFormat of the image view. If the number of components in the texel data is larger than the number of components in the format, additional components are discarded.

Each component is converted based on its type and size (as defined in the Format Definition section for each VkFormat). Floating-point outputs are converted as described in Floating-Point Format Conversions and Fixed-Point Data Conversion. Integer outputs are converted such that their value is preserved. The converted value of any integer that cannot be represented in the target format is undefined.

16.5. Normalized Texel Coordinate Operations

If the image sampler instruction provides normalized texel coordinates, some of the following operations are performed.

16.5.1. Projection Operation

For Proj image operations, the normalized texel coordinates (s,t,r,q,a) and (if present) the Dref coordinate are transformed as follows:

16.5.2. Derivative Image Operations

Derivatives are used for LOD selection. These derivatives are either implicit (in an ImplicitLod image instruction in a fragment shader) or explicit (provided explicitly by shader to the image instruction in any shader).

For implicit derivatives image instructions, the derivatives of texel coordinates are calculated in the same manner as derivative operations. That is:

Partial derivatives not defined above for certain image dimensionalities are set to zero.

For explicit LOD image instructions, if the optional SPIR-V operand Grad is provided, then the operand values are used for the derivatives. The number of components present in each derivative for a given image dimensionality matches the number of partial derivatives computed above.

If the optional SPIR-V operand Lod is provided, then derivatives are set to zero, the cube map derivative transformation is skipped, and the scale factor operation is skipped. Instead, the floating point scalar coordinate is directly assigned to λbase as described in Level-of-Detail Operation.

If the image or sampler object used by an implicit derivative image instruction is not uniform across the quad and quadDivergentImplicitLod is not supported, then the derivative and LOD values are undefined. Implicit derivatives are well-defined when the image and sampler and control flow are uniform across the quad, even if they diverge between different quads.

If quadDivergentImplicitLod is supported, then derivatives and implicit LOD values are well-defined even if the image or sampler object are not uniform within a quad. The derivatives are computed as specified above, and the implicit LOD calculation proceeds for each shader invocation using its respective image and sampler object.

16.5.3. Cube Map Face Selection and Transformations

For cube map image instructions, the (s,t,r) coordinates are treated as a direction vector (rx,ry,rz). The direction vector is used to select a cube map face. The direction vector is transformed to a per-face texel coordinate system (sface,tface), The direction vector is also used to transform the derivatives to per-face derivatives.

16.5.4. Cube Map Face Selection

The direction vector selects one of the cube map’s faces based on the largest magnitude coordinate direction (the major axis direction). Since two or more coordinates can have identical magnitude, the implementation must have rules to disambiguate this situation.

The rules should have as the first rule that rz wins over ry and rx, and the second rule that ry wins over rx. An implementation may choose other rules, but the rules must be deterministic and depend only on (rx,ry,rz).

The layer number (corresponding to a cube map face), the coordinate selections for sc, tc, rc, and the selection of derivatives, are determined by the major axis direction as specified in the following two tables.

Table 26. Cube map face and coordinate selection
Major Axis Direction Layer Number Cube Map Face sc tc rc

+rx

0

Positive X

-rz

-ry

rx

-rx

1

Negative X

+rz

-ry

rx

+ry

2

Positive Y

+rx

+rz

ry

-ry

3

Negative Y

+rx

-rz

ry

+rz

4

Positive Z

+rx

-ry

rz

-rz

5

Negative Z

-rx

-ry

rz

Table 27. Cube map derivative selection
Major Axis Direction ∂sc / ∂x ∂sc / ∂y ∂tc / ∂x ∂tc / ∂y ∂rc / ∂x ∂rc / ∂y

+rx

-∂rz / ∂x

-∂rz / ∂y

-∂ry / ∂x

-∂ry / ∂y

+∂rx / ∂x

+∂rx / ∂y

-rx

+∂rz / ∂x

+∂rz / ∂y

-∂ry / ∂x

-∂ry / ∂y

-∂rx / ∂x

-∂rx / ∂y

+ry

+∂rx / ∂x

+∂rx / ∂y

+∂rz / ∂x

+∂rz / ∂y

+∂ry / ∂x

+∂ry / ∂y

-ry

+∂rx / ∂x

+∂rx / ∂y

-∂rz / ∂x

-∂rz / ∂y

-∂ry / ∂x

-∂ry / ∂y

+rz

+∂rx / ∂x

+∂rx / ∂y

-∂ry / ∂x

-∂ry / ∂y

+∂rz / ∂x

+∂rz / ∂y

-rz

-∂rx / ∂x

-∂rx / ∂y

-∂ry / ∂x

-∂ry / ∂y

-∂rz / ∂x

-∂rz / ∂y

16.5.5. Cube Map Coordinate Transformation

16.5.6. Cube Map Derivative Transformation

editing-note

(Bill) Note that we never revisited ARB_texture_cubemap after we introduced dependent texture fetches (ARB_fragment_program and ARB_fragment_shader).

The derivatives of sface and tface are only valid for non-dependent texture fetches (pre OpenGL 2.0).

16.5.7. Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection

LOD selection can be either explicit (provided explicitly by the image instruction) or implicit (determined from a scale factor calculated from the derivatives). The LOD must be computed with mipmapPrecisionBits of accuracy.

Scale Factor Operation

The magnitude of the derivatives are calculated by:

mux = |∂s/∂x| × wbase

mvx = |∂t/∂x| × hbase

mwx = |∂r/∂x| × dbase

muy = |∂s/∂y| × wbase

mvy = |∂t/∂y| × hbase

mwy = |∂r/∂y| × dbase

where:

∂t/∂x = ∂t/∂y = 0 (for 1D images)

∂r/∂x = ∂r/∂y = 0 (for 1D, 2D or Cube images)

and:

wbase = image.w

hbase = image.h

dbase = image.d

(for the baseMipLevel, from the image descriptor).

For corner-sampled images, the wbase, hbase, and dbase are instead:

wbase = image.w - 1

hbase = image.h - 1

dbase = image.d - 1

A point sampled in screen space has an elliptical footprint in texture space. The minimum and maximum scale factors min, ρmax) should be the minor and major axes of this ellipse.

The scale factors ρx and ρy, calculated from the magnitude of the derivatives in x and y, are used to compute the minimum and maximum scale factors.

ρx and ρy may be approximated with functions fx and fy, subject to the following constraints:

editing-note

(Bill) For reviewers only - anticipating questions.

We only support implicit derivatives for normalized texel coordinates.

So we are documenting the derivatives in s,t,r (normalized texel coordinates) rather than u,v,w (unnormalized texel coordinates) as in OpenGL and OpenGL ES specifications. (I know, u,v,w is the way it has been documented since OpenGL V1.0.)

Also there is no reason to have conditional application of wbase, hbase, dbase for rectangle textures either, since they do not support implicit derivatives.

The minimum and maximum scale factors minmax) are determined by:

ρmax = max(ρx, ρy)

ρmin = min(ρx, ρy)

The ratio of anisotropy is determined by:

η = min(ρmaxmin, maxAniso)

where:

sampler.maxAniso = maxAnisotropy (from sampler descriptor)

limits.maxAniso = maxSamplerAnisotropy (from physical device limits)

maxAniso = min(sampler.maxAniso, limits.maxAniso)

If ρmax = ρmin = 0, then all the partial derivatives are zero, the fragment’s footprint in texel space is a point, and η should be treated as 1. If ρmax ≠ 0 and ρmin = 0 then all partial derivatives along one axis are zero, the fragment’s footprint in texel space is a line segment, and η should be treated as maxAniso. However, anytime the footprint is small in texel space the implementation may use a smaller value of η, even when ρmin is zero or close to zero. If either VkPhysicalDeviceFeatures::samplerAnisotropy or VkSamplerCreateInfo::anisotropyEnable are VK_FALSE, maxAniso is set to 1.

If η = 1, sampling is isotropic. If η > 1, sampling is anisotropic.

The sampling rate (N) is derived as:

N = ⌈η⌉

An implementation may round N up to the nearest supported sampling rate. An implementation may use the value of N as an approximation of η.

Level-of-Detail Operation

The LOD parameter λ is computed as follows:

where:

and maxSamplerLodBias is the value of the VkPhysicalDeviceLimits feature maxSamplerLodBias.

Image Level(s) Selection

The image level(s) d, dhi, and dlo which texels are read from are determined by an image-level parameter dl, which is computed based on the LOD parameter, as follows:

where:

and:

baseMipLevel and levelCount are taken from the subresourceRange of the image view.

minLod is taken from the VkImageViewMinLodCreateInfoEXT::minLod of the image view if present and the selection is part of the result of a sampling operation, otherwise it is 0.0. minLod must be less or equal to levelbase + q.

If the sampler’s mipmapMode is VK_SAMPLER_MIPMAP_MODE_NEAREST, then the level selected is d = dl.

If the sampler’s mipmapMode is VK_SAMPLER_MIPMAP_MODE_LINEAR, two neighboring levels are selected:

δ is the fractional value, quantized to the number of mipmap precision bits, used for linear filtering between levels.

16.5.8. (s,t,r,q,a) to (u,v,w,a) Transformation

The normalized texel coordinates are scaled by the image level dimensions and the array layer is selected.

This transformation is performed once for each level used in filtering (either d, or dhi and dlo).

where:

widthscale = widthlevel

heightscale = heightlevel

depthscale = depthlevel

for conventional images, and:

widthscale = widthlevel - 1

heightscale = heightlevel - 1

depthscale = depthlevel - 1

for corner-sampled images.

and where i, Δj, Δk) are taken from the image instruction if it includes a ConstOffset or Offset operand, otherwise they are taken to be zero.

Operations then proceed to Unnormalized Texel Coordinate Operations.

16.6. Unnormalized Texel Coordinate Operations

16.6.1. (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection

The unnormalized texel coordinates are transformed to integer texel coordinates relative to the selected mipmap level.

The layer index l is computed as:

l = clamp(RNE(a), 0, layerCount - 1) + baseArrayLayer

where layerCount is the number of layers in the image subresource range of the image view, baseArrayLayer is the first layer from the subresource range, and where:

The sample index n is assigned the value 0.

Nearest filtering (VK_FILTER_NEAREST) computes the integer texel coordinates that the unnormalized coordinates lie within:

where:

shift = 0.0

for conventional images, and:

shift = 0.5

for corner-sampled images.

Linear filtering (VK_FILTER_LINEAR) computes a set of neighboring coordinates which bound the unnormalized coordinates. The integer texel coordinates are combinations of i0 or i1, j0 or j1, k0 or k1, as well as weights α, β, and γ.

where:

shift = 0.5

for conventional images, and:

shift = 0.0

for corner-sampled images, and where:

where the number of fraction bits retained is specified by VkPhysicalDeviceLimits::subTexelPrecisionBits.

Cubic filtering (VK_FILTER_CUBIC_EXT) computes a set of neighboring coordinates which bound the unnormalized coordinates. The integer texel coordinates are combinations of i0, i1, i2 or i3, j0, j1, j2 or j3, k0, k1, k2 or k3, as well as weights α, β, and γ.

where:

where the number of fraction bits retained is specified by VkPhysicalDeviceLimits::subTexelPrecisionBits.

16.7. Integer Texel Coordinate Operations

Integer texel coordinate operations may supply a LOD which texels are to be read from or written to using the optional SPIR-V operand Lod. If the Lod is provided then it must be an integer.

The image level selected is:

If d does not lie in the range [baseMipLevel, baseMipLevel + levelCount) or d is less than minLodIntegerimageView, then any values fetched are zero if robustImageAccess2 is enabled, otherwise are undefined, and any writes (if supported) are discarded.

where:

minLodIntegerimageView = ⌊minLod

minLod is taken from the VkImageViewMinLodCreateInfoEXT::minLod of the image view if present and the selection is part of the result of a sampling operation, otherwise it is 0.0. If the integer texel operation is not a sampling operation, the image view parameter is ignored, and minLod is 0.0.

16.8. Image Sample Operations

16.8.1. Wrapping Operation

Cube images ignore the wrap modes specified in the sampler. Instead, if VK_FILTER_NEAREST is used within a mip level then VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE is used, and if VK_FILTER_LINEAR is used within a mip level then sampling at the edges is performed as described earlier in the Cube map edge handling section.

The first integer texel coordinate i is transformed based on the addressModeU parameter of the sampler.

where:

j (for 2D and Cube image) and k (for 3D image) are similarly transformed based on the addressModeV and addressModeW parameters of the sampler, respectively.

16.8.2. Texel Gathering

SPIR-V instructions with Gather in the name return a vector derived from 4 texels in the base level of the image view. The rules for the VK_FILTER_LINEAR minification filter are applied to identify the four selected texels. Each texel is then converted to an RGBA value according to conversion to RGBA and then swizzled. A four-component vector is then assembled by taking the component indicated by the Component value in the instruction from the swizzled color value of the four texels. If the operation does not use the ConstOffsets image operand then the four texels form the 2 × 2 rectangle used for texture filtering:

If the operation does use the ConstOffsets image operand then the offsets allow a custom filter to be defined:

where:

OpImage*Gather must not be used on a sampled image with sampler Y′CBCR conversion enabled.

16.8.3. Texel Filtering

Texel filtering is first performed for each level (either d or dhi and dlo).

If λ is less than or equal to zero, the texture is said to be magnified, and the filter mode within a mip level is selected by the magFilter in the sampler. If λ is greater than zero, the texture is said to be minified, and the filter mode within a mip level is selected by the minFilter in the sampler.

Texel Nearest Filtering

Within a mip level, VK_FILTER_NEAREST filtering selects a single value using the (i, j, k) texel coordinates, with all texels taken from layer l.

Texel Linear Filtering

Within a mip level, VK_FILTER_LINEAR filtering combines 8 (for 3D), 4 (for 2D or Cube), or 2 (for 1D) texel values, together with their linear weights. The linear weights are derived from the fractions computed earlier:

The values of multiple texels, together with their weights, are combined to produce a filtered value.

The VkSamplerReductionModeCreateInfo::reductionMode can control the process by which multiple texels, together with their weights, are combined to produce a filtered texture value.

When the reductionMode is set (explicitly or implicitly) to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is computed:

However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above set of multiple texels, together with their weights, computing a component-wise minimum or maximum, respectively, of the components of the set of texels with non-zero weights.

Texel Cubic Filtering

Within a mip level, VK_FILTER_CUBIC_EXT, filtering computes a weighted average of 64 (for 3D), 16 (for 2D), or 4 (for 1D) texel values, together with their Catmull-Rom weights.

Catmull-Rom weights are derived from the fractions computed earlier.

The values of multiple texels, together with their weights, are combined to produce a filtered value.

The VkSamplerReductionModeCreateInfo::reductionMode can control the process by which multiple texels, together with their weights, are combined to produce a filtered texture value.

When the reductionMode is set (explicitly or implicitly) to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is computed:

However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above set of multiple texels, together with their weights, computing a component-wise minimum or maximum, respectively, of the components of the set of texels with non-zero weights.

Texel Mipmap Filtering

VK_SAMPLER_MIPMAP_MODE_NEAREST filtering returns the value of a single mipmap level,

τ = τ[d].

VK_SAMPLER_MIPMAP_MODE_LINEAR filtering combines the values of multiple mipmap levels (τ[hi] and τ[lo]), together with their linear weights.

The linear weights are derived from the fraction computed earlier:

The values of multiple mipmap levels, together with their weights, are combined to produce a final filtered value.

The VkSamplerReductionModeCreateInfo::reductionMode can control the process by which multiple texels, together with their weights, are combined to produce a filtered texture value.

When the reductionMode is set (explicitly or implicitly) to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is computed:

Texel Anisotropic Filtering

Anisotropic filtering is enabled by the anisotropyEnable in the sampler. When enabled, the image filtering scheme accounts for a degree of anisotropy.

The particular scheme for anisotropic texture filtering is implementation-dependent. Implementations should consider the magFilter, minFilter and mipmapMode of the sampler to control the specifics of the anisotropic filtering scheme used. In addition, implementations should consider minLod and maxLod of the sampler.

The following describes one particular approach to implementing anisotropic filtering for the 2D Image case, implementations may choose other methods:

Given a magFilter, minFilter of VK_FILTER_LINEAR and a mipmapMode of VK_SAMPLER_MIPMAP_MODE_NEAREST:

Instead of a single isotropic sample, N isotropic samples are sampled within the image footprint of the image level d to approximate an anisotropic filter. The sum τ2Daniso is defined using the single isotropic τ2D(u,v) at level d.

When VkSamplerReductionModeCreateInfo::reductionMode is set to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, the above summation is used. However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above values, together with their weights, computing a component-wise minimum or maximum, respectively, of the components of the values with non-zero weights.

16.9. Texel Footprint Evaluation

The SPIR-V instruction OpImageSampleFootprintNV evaluates the set of texels from a single mip level that would be accessed during a texel filtering operation. In addition to the inputs that would be accepted by an equivalent OpImageSample* instruction, OpImageSampleFootprintNV accepts two additional inputs. The Granularity input is an integer identifying the size of texel groups used to evaluate the footprint. Each bit in the returned footprint mask corresponds to an aligned block of texels whose size is given by the following table:

Table 28. Texel footprint granularity values
Granularity Dim = 2D Dim = 3D

0

unsupported

unsupported

1

2x2

2x2x2

2

4x2

unsupported

3

4x4

4x4x2

4

8x4

unsupported

5

8x8

unsupported

6

16x8

unsupported

7

16x16

unsupported

8

unsupported

unsupported

9

unsupported

unsupported

10

unsupported

16x16x16

11

64x64

32x16x16

12

128x64

32x32x16

13

128x128

32x32x32

14

256x128

64x32x32

15

256x256

unsupported

The Coarse input is used to select between the two mip levels that may be accessed during texel filtering when using a mipmapMode of VK_SAMPLER_MIPMAP_MODE_LINEAR. When filtering between two mip levels, a Coarse value of true requests the footprint in the lower-resolution mip level (higher level number), while false requests the footprint in the higher-resolution mip level. If texel filtering would access only a single mip level, the footprint in that level would be returned when Coarse is set to false; an empty footprint would be returned when Coarse is set to true.

The footprint for OpImageSampleFootprintNV is returned in a structure with six members:

  • The first member is a boolean value that is true if the texel filtering operation would access only a single mip level.

  • The second member is a two- or three-component integer vector holding the footprint anchor location. For two-dimensional images, the returned components are in units of eight texel groups. For three-dimensional images, the returned components are in units of four texel groups.

  • The third member is a two- or three-component integer vector holding a footprint offset relative to the anchor. All returned components are in units of texel groups.

  • The fourth member is a two-component integer vector mask, which holds a bitfield identifying the set of texel groups in an 8x8 or 4x4x4 neighborhood relative to the anchor and offset.

  • The fifth member is an integer identifying the mip level containing the footprint identified by the anchor, offset, and mask.

  • The sixth member is an integer identifying the granularity of the returned footprint.

For footprints in two-dimensional images (Dim2D), the mask returned by OpImageSampleFootprintNV indicates whether each texel group in a 8x8 local neighborhood of texel groups would have one or more texels accessed during texel filtering. In the mask, the texel group with local group coordinates is considered covered if and only if

where:

  • and ; and

  • is the returned two-component mask.

The local group with coordinates in the mask is considered covered if and only if the texel filtering operation would access one or more texels in the returned miplevel where:

and

  • and ;

  • is a two-component vector holding the width and height of the texel group identified by the granularity;

  • is the returned two-component anchor vector; and

  • is the returned two-component offset vector.

For footprints in three-dimensional images (Dim3D), the mask returned by OpImageSampleFootprintNV indicates whether each texel group in a 4x4x4 local neighborhood of texel groups would have one or more texels accessed during texel filtering. In the mask, the texel group with local group coordinates , is considered covered if and only if:

where:

  • , , and ; and

  • is the returned two-component mask.

The local group with coordinates in the mask is considered covered if and only if the texel filtering operation would access one or more texels in the returned miplevel where:

and

  • , , ;

  • is a three-component vector holding the width, height, and depth of the texel group identified by the granularity;

  • is the returned three-component anchor vector; and

  • is the returned three-component offset vector.

If the sampler used by OpImageSampleFootprintNV enables anisotropic texel filtering via anisotropyEnable, it is possible that the set of texel groups accessed in a mip level may be too large to be expressed using an 8x8 or 4x4x4 mask using the granularity requested in the instruction. In this case, the implementation uses a texel group larger than the requested granularity. When a larger texel group size is used, OpImageSampleFootprintNV returns an integer granularity value that can be interpreted in the same manner as the granularity value provided to the instruction to determine the texel group size used. If anisotropic texel filtering is disabled in the sampler, or if an anisotropic footprint can be represented as an 8x8 or 4x4x4 mask with the requested granularity, OpImageSampleFootprintNV will use the requested granularity as-is and return a granularity value of zero.

OpImageSampleFootprintNV supports only two- and three-dimensional image accesses (Dim2D and Dim3D), and the footprint returned is undefined if a sampler uses an addressing mode other than VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.

16.10. Image Operation Steps

Each step described in this chapter is performed by a subset of the image instructions:

  • Texel Input Validation Operations, Format Conversion, Texel Replacement, Conversion to RGBA, and Component Swizzle: Performed by all instructions except OpImageWrite.

  • Depth Comparison: Performed by OpImage*Dref instructions.

  • All Texel output operations: Performed by OpImageWrite.

  • Projection: Performed by all OpImage*Proj instructions.

  • Derivative Image Operations, Cube Map Operations, Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection, and Texel Anisotropic Filtering: Performed by all OpImageSample* and OpImageSparseSample* instructions.

  • (s,t,r,q,a) to (u,v,w,a) Transformation, Wrapping, and (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection: Performed by all OpImageSample, OpImageSparseSample, and OpImage*Gather instructions.

  • Texel Gathering: Performed by OpImage*Gather instructions.

  • Texel Footprint Evaluation: Performed by OpImageSampleFootprint instructions.

  • Texel Filtering: Performed by all OpImageSample* and OpImageSparseSample* instructions.

  • Sparse Residency: Performed by all OpImageSparse* instructions.

16.11. Image Query Instructions

16.11.1. Image Property Queries

OpImageQuerySize, OpImageQuerySizeLod, OpImageQueryLevels, and OpImageQuerySamples query properties of the image descriptor that would be accessed by a shader image operation. They return 0 if the bound descriptor is a null descriptor.

OpImageQuerySizeLod returns the size of the image level identified by the Level of Detail operand. If that level does not exist in the image, and the descriptor is not null, then the value returned is undefined.

16.11.2. Lod Query

OpImageQueryLod returns the Lod parameters that would be used in an image operation with the given image and coordinates. If the descriptor that would be accessed is a null descriptor then (0, 0) is returned. Otherwise, the steps described in this chapter are performed as if for OpImageSampleImplicitLod, up to Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection. The return value is the vector (λ', dl). These values may be subject to implementation-specific maxima and minima for very large, out-of-range values.

17. Fragment Density Map Operations

17.1. Fragment Density Map Operations Overview

When a fragment is generated in a render pass that has a fragment density map attachment, its area is determined by the properties of the local framebuffer region that the fragment occupies. The framebuffer is divided into a uniform grid of these local regions, and their fragment area property is derived from the density map with the following operations:

17.2. Fetch Density Value

Each local framebuffer region at center coordinate (x,y) fetches a texel from the fragment density map.

First, the local framebuffer region center coordinate (x,y) is offset by the value specified in VkSubpassFragmentDensityMapOffsetEndInfoQCOM. If no offset is specified, then the default offset (0,0) is used. The offsetted coordinate (x',y') is computed as follows:

The offsetted coordinate (x',y') fetches a texel from the fragment density map at integer coordinates:

Where the size of each region in the framebuffer is:

This region is subject to the limits in VkPhysicalDeviceFragmentDensityMapPropertiesEXT and therefore the final region size is clamped:

When multiview is enabled for the render pass and the fragment density map attachment view was created with layerCount greater than 1, the layer used for offsets and for fetching from the fragment density map is:

Otherwise:

The texel fetched from the density map at (i,j,layer) is next converted to density with the following operations.

17.2.1. Component Swizzle

The components member of VkImageViewCreateInfo is applied to the fetched texel as defined in Image component swizzle.

17.2.2. Component Mapping

The swizzled texel’s components are mapped to a density value:

17.3. Fragment Area Conversion

Fragment area for the framebuffer region is undefined if the density fetched is not a normalized floating-point value greater than 0.0. Otherwise, the fetched fragment area for that region is derived as:

17.3.1. Fragment Area Filter

Optionally, the implementation may fetch additional density map texels in an implementation defined window around (i,j). The texels follow the standard conversion steps up to and including fragment area conversion.

A single fetched fragment area for the framebuffer region is chosen by the implementation and must have an area between the min and max areas of the fetched set.

17.3.2. Fragment Area Clamp

The implementation may clamp the fetched fragment area to one that it supports. The clamped fragment area must have a size less than or equal to the original fetched value. Implementations may vary the supported set of fragment areas per framebuffer region. Fragment area (1,1) must always be in the supported set.

Note

For example, if the fetched fragment area is (1,4) but the implementation only supports areas of {(1,1),(2,2)}, it could choose to clamp the area to (2,2) since it has the same size as (1,4). While this would produce fragments that have lower quality strictly in the x-axis, the overall density is maintained.

The clamped fragment area is assigned to the corresponding framebuffer region.

18. Queries

Queries provide a mechanism to return information about the processing of a sequence of Vulkan commands. Query operations are asynchronous, and as such, their results are not returned immediately. Instead, their results, and their availability status are stored in a Query Pool. The state of these queries can be read back on the host, or copied to a buffer object on the device.

The supported query types are Occlusion Queries, Pipeline Statistics Queries, Result Status Queries, Video Encode Bitstream Queries, and Timestamp Queries. Performance Queries are supported if the associated extension is available. Transform Feedback Queries are supported if the associated extension is available. Intel performance queries are supported if the associated extension is available.

Several additional queries with specific purposes associated with ray tracing are available if the corresponding extensions are supported, as described for VkQueryType.

18.1. Query Pools

Queries are managed using query pool objects. Each query pool is a collection of a specific number of queries of a particular type.

Query pools are represented by VkQueryPool handles:

// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)

To create a query pool, call:

// Provided by VK_VERSION_1_0
VkResult vkCreateQueryPool(
    VkDevice                                    device,
    const VkQueryPoolCreateInfo*                pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkQueryPool*                                pQueryPool);
  • device is the logical device that creates the query pool.

  • pCreateInfo is a pointer to a VkQueryPoolCreateInfo structure containing the number and type of queries to be managed by the pool.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pQueryPool is a pointer to a VkQueryPool handle in which the resulting query pool object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateQueryPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateQueryPool-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkQueryPoolCreateInfo structure

  • VUID-vkCreateQueryPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateQueryPool-pQueryPool-parameter
    pQueryPool must be a valid pointer to a VkQueryPool handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkQueryPoolCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkQueryPoolCreateInfo {
    VkStructureType                  sType;
    const void*                      pNext;
    VkQueryPoolCreateFlags           flags;
    VkQueryType                      queryType;
    uint32_t                         queryCount;
    VkQueryPipelineStatisticFlags    pipelineStatistics;
} VkQueryPoolCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • queryType is a VkQueryType value specifying the type of queries managed by the pool.

  • queryCount is the number of queries managed by the pool.

  • pipelineStatistics is a bitmask of VkQueryPipelineStatisticFlagBits specifying which counters will be returned in queries on the new pool, as described below in Pipeline Statistics Queries.

pipelineStatistics is ignored if queryType is not VK_QUERY_TYPE_PIPELINE_STATISTICS.

Valid Usage
  • VUID-VkQueryPoolCreateInfo-queryType-00791
    If the pipeline statistics queries feature is not enabled, queryType must not be VK_QUERY_TYPE_PIPELINE_STATISTICS

  • VUID-VkQueryPoolCreateInfo-queryType-00792
    If queryType is VK_QUERY_TYPE_PIPELINE_STATISTICS, pipelineStatistics must be a valid combination of VkQueryPipelineStatisticFlagBits values

  • VUID-VkQueryPoolCreateInfo-queryType-03222
    If queryType is VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the pNext chain must include a VkQueryPoolPerformanceCreateInfoKHR structure

  • VUID-VkQueryPoolCreateInfo-queryCount-02763
    queryCount must be greater than 0

Valid Usage (Implicit)
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPoolCreateFlags;

VkQueryPoolCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

The VkQueryPoolPerformanceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkQueryPoolPerformanceCreateInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           queueFamilyIndex;
    uint32_t           counterIndexCount;
    const uint32_t*    pCounterIndices;
} VkQueryPoolPerformanceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • queueFamilyIndex is the queue family index to create this performance query pool for.

  • counterIndexCount is the length of the pCounterIndices array.

  • pCounterIndices is a pointer to an array of indices into the vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR::pCounters to enable in this performance query pool.

Valid Usage
  • VUID-VkQueryPoolPerformanceCreateInfoKHR-queueFamilyIndex-03236
    queueFamilyIndex must be a valid queue family index of the device

  • VUID-VkQueryPoolPerformanceCreateInfoKHR-performanceCounterQueryPools-03237
    The performanceCounterQueryPools feature must be enabled

  • VUID-VkQueryPoolPerformanceCreateInfoKHR-pCounterIndices-03321
    Each element of pCounterIndices must be in the range of counters reported by vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR for the queue family specified in queueFamilyIndex

Valid Usage (Implicit)
  • VUID-VkQueryPoolPerformanceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR

  • VUID-VkQueryPoolPerformanceCreateInfoKHR-pCounterIndices-parameter
    pCounterIndices must be a valid pointer to an array of counterIndexCount uint32_t values

  • VUID-VkQueryPoolPerformanceCreateInfoKHR-counterIndexCount-arraylength
    counterIndexCount must be greater than 0

To query the number of passes required to query a performance query pool on a physical device, call:

// Provided by VK_KHR_performance_query
void vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
    VkPhysicalDevice                            physicalDevice,
    const VkQueryPoolPerformanceCreateInfoKHR*  pPerformanceQueryCreateInfo,
    uint32_t*                                   pNumPasses);
  • physicalDevice is the handle to the physical device whose queue family performance query counter properties will be queried.

  • pPerformanceQueryCreateInfo is a pointer to a VkQueryPoolPerformanceCreateInfoKHR of the performance query that is to be created.

  • pNumPasses is a pointer to an integer related to the number of passes required to query the performance query pool, as described below.

The pPerformanceQueryCreateInfo member VkQueryPoolPerformanceCreateInfoKHR::queueFamilyIndex must be a queue family of physicalDevice. The number of passes required to capture the counters specified in the pPerformanceQueryCreateInfo member VkQueryPoolPerformanceCreateInfoKHR::pCounters is returned in pNumPasses.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR-pPerformanceQueryCreateInfo-parameter
    pPerformanceQueryCreateInfo must be a valid pointer to a valid VkQueryPoolPerformanceCreateInfoKHR structure

  • VUID-vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR-pNumPasses-parameter
    pNumPasses must be a valid pointer to a uint32_t value

To destroy a query pool, call:

// Provided by VK_VERSION_1_0
void vkDestroyQueryPool(
    VkDevice                                    device,
    VkQueryPool                                 queryPool,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the query pool.

  • queryPool is the query pool to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyQueryPool-queryPool-00793
    All submitted commands that refer to queryPool must have completed execution

  • VUID-vkDestroyQueryPool-queryPool-00794
    If VkAllocationCallbacks were provided when queryPool was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyQueryPool-queryPool-00795
    If no VkAllocationCallbacks were provided when queryPool was created, pAllocator must be NULL

Note

Applications can verify that queryPool can be destroyed by checking that vkGetQueryPoolResults() without the VK_QUERY_RESULT_PARTIAL_BIT flag returns VK_SUCCESS for all queries that are used in command buffers submitted for execution.

Valid Usage (Implicit)
  • VUID-vkDestroyQueryPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyQueryPool-queryPool-parameter
    If queryPool is not VK_NULL_HANDLE, queryPool must be a valid VkQueryPool handle

  • VUID-vkDestroyQueryPool-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyQueryPool-queryPool-parent
    If queryPool is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to queryPool must be externally synchronized

Possible values of VkQueryPoolCreateInfo::queryType, specifying the type of queries managed by the pool, are:

// Provided by VK_VERSION_1_0
typedef enum VkQueryType {
    VK_QUERY_TYPE_OCCLUSION = 0,
    VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
    VK_QUERY_TYPE_TIMESTAMP = 2,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR = 1000023000,
#endif
  // Provided by VK_EXT_transform_feedback
    VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004,
  // Provided by VK_KHR_performance_query
    VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR = 1000116000,
  // Provided by VK_KHR_acceleration_structure
    VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR = 1000150000,
  // Provided by VK_KHR_acceleration_structure
    VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR = 1000150001,
  // Provided by VK_NV_ray_tracing
    VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = 1000165000,
  // Provided by VK_INTEL_performance_query
    VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL = 1000210000,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR = 1000299000,
#endif
  // Provided by VK_EXT_primitives_generated_query
    VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT = 1000382000,
  // Provided by VK_KHR_ray_tracing_maintenance1
    VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR = 1000386000,
  // Provided by VK_KHR_ray_tracing_maintenance1
    VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR = 1000386001,
} VkQueryType;

18.2. Query Operation

In order for a VkCommandBuffer to record query management commands, the queue family for which its VkCommandPool was created must support the appropriate type of operations (graphics, compute) suitable for the query type of a given query pool.

Each query in a query pool has a status that is either unavailable or available, and also has state to store the numerical results of a query operation of the type requested when the query pool was created. Resetting a query via vkCmdResetQueryPool or vkResetQueryPool sets the status to unavailable and makes the numerical results undefined. Performing a query operation with vkCmdBeginQuery and vkCmdEndQuery changes the status to available when the query finishes, and updates the numerical results. Both the availability status and numerical results are retrieved by calling either vkGetQueryPoolResults or vkCmdCopyQueryPoolResults.

Query commands, for the same query and submitted to the same queue, execute in their entirety in submission order, relative to each other. In effect there is an implicit execution dependency from each such query command to all query commands previously submitted to the same queue. There is one significant exception to this; if the flags parameter of vkCmdCopyQueryPoolResults does not include VK_QUERY_RESULT_WAIT_BIT, execution of vkCmdCopyQueryPoolResults may happen-before the results of vkCmdEndQuery are available.

After query pool creation, each query must be reset before it is used. Queries must also be reset between uses.

If a logical device includes multiple physical devices, then each command that writes a query must execute on a single physical device, and any call to vkCmdBeginQuery must execute the corresponding vkCmdEndQuery command on the same physical device.

To reset a range of queries in a query pool on a queue, call:

// Provided by VK_VERSION_1_0
void vkCmdResetQueryPool(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery,
    uint32_t                                    queryCount);
  • commandBuffer is the command buffer into which this command will be recorded.

  • queryPool is the handle of the query pool managing the queries being reset.

  • firstQuery is the initial query index to reset.

  • queryCount is the number of queries to reset.

When executed on a queue, this command sets the status of query indices [firstQuery, firstQuery + queryCount - 1] to unavailable.

If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, this command sets the status of query indices [firstQuery, firstQuery + queryCount - 1] to unavailable for each pass of queryPool, as indicated by a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.

Note

Because vkCmdResetQueryPool resets all the passes of the indicated queries, applications must not record a vkCmdResetQueryPool command for a queryPool created with VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR in a command buffer that needs to be submitted multiple times as indicated by a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR. Otherwise applications will never be able to complete the recorded queries.

Valid Usage
  • VUID-vkCmdResetQueryPool-firstQuery-00796
    firstQuery must be less than the number of queries in queryPool

  • VUID-vkCmdResetQueryPool-firstQuery-00797
    The sum of firstQuery and queryCount must be less than or equal to the number of queries in queryPool

  • VUID-vkCmdResetQueryPool-None-02841
    All queries used by the command must not be active

  • VUID-vkCmdResetQueryPool-firstQuery-02862
    If queryPool was created with VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, this command must not be recorded in a command buffer that, either directly or through secondary command buffers, also contains begin commands for a query from the set of queries [firstQuery, firstQuery + queryCount - 1]

Valid Usage (Implicit)
  • VUID-vkCmdResetQueryPool-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdResetQueryPool-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdResetQueryPool-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdResetQueryPool-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, decode, or encode operations

  • VUID-vkCmdResetQueryPool-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdResetQueryPool-commonparent
    Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute
Decode
Encode

To reset a range of queries in a query pool on the host, call:

// Provided by VK_VERSION_1_2
void vkResetQueryPool(
    VkDevice                                    device,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery,
    uint32_t                                    queryCount);

or the equivalent command

// Provided by VK_EXT_host_query_reset
void vkResetQueryPoolEXT(
    VkDevice                                    device,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery,
    uint32_t                                    queryCount);
  • device is the logical device that owns the query pool.

  • queryPool is the handle of the query pool managing the queries being reset.

  • firstQuery is the initial query index to reset.

  • queryCount is the number of queries to reset.

This command sets the status of query indices [firstQuery, firstQuery + queryCount - 1] to unavailable.

If queryPool is VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR this command sets the status of query indices [firstQuery, firstQuery + queryCount - 1] to unavailable for each pass.

Valid Usage
  • VUID-vkResetQueryPool-None-02665
    The hostQueryReset feature must be enabled

  • VUID-vkResetQueryPool-firstQuery-02666
    firstQuery must be less than the number of queries in queryPool

  • VUID-vkResetQueryPool-firstQuery-02667
    The sum of firstQuery and queryCount must be less than or equal to the number of queries in queryPool

  • VUID-vkResetQueryPool-firstQuery-02741
    Submitted commands that refer to the range specified by firstQuery and queryCount in queryPool must have completed execution

  • VUID-vkResetQueryPool-firstQuery-02742
    The range of queries specified by firstQuery and queryCount in queryPool must not be in use by calls to vkGetQueryPoolResults or vkResetQueryPool in other threads

Valid Usage (Implicit)
  • VUID-vkResetQueryPool-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkResetQueryPool-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkResetQueryPool-queryPool-parent
    queryPool must have been created, allocated, or retrieved from device

Once queries are reset and ready for use, query commands can be issued to a command buffer. Occlusion queries and pipeline statistics queries count events - drawn samples and pipeline stage invocations, respectively - resulting from commands that are recorded between a vkCmdBeginQuery command and a vkCmdEndQuery command within a specified command buffer, effectively scoping a set of drawing and/or dispatching commands. Timestamp queries write timestamps to a query pool. Performance queries record performance counters to a query pool.

A query must begin and end in the same command buffer, although if it is a primary command buffer, and the inherited queries feature is enabled, it can execute secondary command buffers during the query operation. For a secondary command buffer to be executed while a query is active, it must set the occlusionQueryEnable, queryFlags, and/or pipelineStatistics members of VkCommandBufferInheritanceInfo to conservative values, as described in the Command Buffer Recording section. A query must either begin and end inside the same subpass of a render pass instance, or must both begin and end outside of a render pass instance (i.e. contain entire render pass instances).

If queries are used while executing a render pass instance that has multiview enabled, the query uses N consecutive query indices in the query pool (starting at query) where N is the number of bits set in the view mask in the subpass the query is used in. How the numerical results of the query are distributed among the queries is implementation-dependent. For example, some implementations may write each view’s results to a distinct query, while other implementations may write the total result to the first query and write zero to the other queries. However, the sum of the results in all the queries must accurately reflect the total result of the query summed over all views. Applications can sum the results from all the queries to compute the total result.

Queries used with multiview rendering must not span subpasses, i.e. they must begin and end in the same subpass.

To begin a query, call:

// Provided by VK_VERSION_1_0
void vkCmdBeginQuery(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    query,
    VkQueryControlFlags                         flags);
  • commandBuffer is the command buffer into which this command will be recorded.

  • queryPool is the query pool that will manage the results of the query.

  • query is the query index within the query pool that will contain the results.

  • flags is a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed.

If the queryType of the pool is VK_QUERY_TYPE_OCCLUSION and flags contains VK_QUERY_CONTROL_PRECISE_BIT, an implementation must return a result that matches the actual number of samples passed. This is described in more detail in Occlusion Queries.

Calling vkCmdBeginQuery is equivalent to calling vkCmdBeginQueryIndexedEXT with the index parameter set to zero.

After beginning a query, that query is considered active within the command buffer it was called in until that same query is ended. Queries active in a primary command buffer when secondary command buffers are executed are considered active for those secondary command buffers.

Valid Usage
  • VUID-vkCmdBeginQuery-None-00807
    All queries used by the command must be unavailable

  • VUID-vkCmdBeginQuery-queryType-02804
    The queryType used to create queryPool must not be VK_QUERY_TYPE_TIMESTAMP

  • VUID-vkCmdBeginQuery-queryType-04728
    The queryType used to create queryPool must not be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR or VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR

  • VUID-vkCmdBeginQuery-queryType-06741
    The queryType used to create queryPool must not be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR or VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR

  • VUID-vkCmdBeginQuery-queryType-04729
    The queryType used to create queryPool must not be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV

  • VUID-vkCmdBeginQuery-queryType-00800
    If the precise occlusion queries feature is not enabled, or the queryType used to create queryPool was not VK_QUERY_TYPE_OCCLUSION, flags must not contain VK_QUERY_CONTROL_PRECISE_BIT

  • VUID-vkCmdBeginQuery-query-00802
    query must be less than the number of queries in queryPool

  • VUID-vkCmdBeginQuery-queryType-00803
    If the queryType used to create queryPool was VK_QUERY_TYPE_OCCLUSION, the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQuery-queryType-00804
    If the queryType used to create queryPool was VK_QUERY_TYPE_PIPELINE_STATISTICS and any of the pipelineStatistics indicate graphics operations, the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQuery-queryType-00805
    If the queryType used to create queryPool was VK_QUERY_TYPE_PIPELINE_STATISTICS and any of the pipelineStatistics indicate compute operations, the VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBeginQuery-commandBuffer-01885
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdBeginQuery-query-00808
    If called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

  • VUID-vkCmdBeginQuery-queryType-04862
    If the queryType used to create queryPool was VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR the VkCommandPool that commandBuffer was allocated from must support video encode operations

  • VUID-vkCmdBeginQuery-queryPool-01922
    queryPool must have been created with a queryType that differs from that of any queries that are active within commandBuffer

  • VUID-vkCmdBeginQuery-queryType-02327
    If the queryType used to create queryPool was VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQuery-queryType-02328
    If the queryType used to create queryPool was VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT then VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackQueries must be supported

  • VUID-vkCmdBeginQuery-queryType-06687
    If the queryType used to create queryPool was VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQuery-queryType-06688
    If the queryType used to create queryPool was VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT then primitivesGeneratedQuery must be enabled

  • VUID-vkCmdBeginQuery-queryPool-03223
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the profiling lock must have been held before vkBeginCommandBuffer was called on commandBuffer

  • VUID-vkCmdBeginQuery-queryPool-03224
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and one of the counters used to create queryPool was VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR, the query begin must be the first recorded command in commandBuffer

  • VUID-vkCmdBeginQuery-queryPool-03225
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and one of the counters used to create queryPool was VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR, the begin command must not be recorded within a render pass instance

  • VUID-vkCmdBeginQuery-queryPool-03226
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and another query pool with a queryType VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR has been used within commandBuffer, its parent primary command buffer or secondary command buffer recorded within the same parent primary command buffer as commandBuffer, the performanceCounterMultipleQueryPools feature must be enabled

  • VUID-vkCmdBeginQuery-None-02863
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, this command must not be recorded in a command buffer that, either directly or through secondary command buffers, also contains a vkCmdResetQueryPool command affecting the same query

Valid Usage (Implicit)
  • VUID-vkCmdBeginQuery-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginQuery-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdBeginQuery-flags-parameter
    flags must be a valid combination of VkQueryControlFlagBits values

  • VUID-vkCmdBeginQuery-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginQuery-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, decode, or encode operations

  • VUID-vkCmdBeginQuery-commonparent
    Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute
Decode
Encode

To begin an indexed query, call:

// Provided by VK_EXT_transform_feedback
void vkCmdBeginQueryIndexedEXT(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    query,
    VkQueryControlFlags                         flags,
    uint32_t                                    index);
  • commandBuffer is the command buffer into which this command will be recorded.

  • queryPool is the query pool that will manage the results of the query.

  • query is the query index within the query pool that will contain the results.

  • flags is a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed.

  • index is the query type specific index. When the query type is VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT or VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT, the index represents the vertex stream.

The vkCmdBeginQueryIndexedEXT command operates the same as the vkCmdBeginQuery command, except that it also accepts a query type specific index parameter.

Valid Usage
  • VUID-vkCmdBeginQueryIndexedEXT-None-00807
    All queries used by the command must be unavailable

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-02804
    The queryType used to create queryPool must not be VK_QUERY_TYPE_TIMESTAMP

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-04728
    The queryType used to create queryPool must not be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR or VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-06741
    The queryType used to create queryPool must not be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR or VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-04729
    The queryType used to create queryPool must not be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-00800
    If the precise occlusion queries feature is not enabled, or the queryType used to create queryPool was not VK_QUERY_TYPE_OCCLUSION, flags must not contain VK_QUERY_CONTROL_PRECISE_BIT

  • VUID-vkCmdBeginQueryIndexedEXT-query-00802
    query must be less than the number of queries in queryPool

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-00803
    If the queryType used to create queryPool was VK_QUERY_TYPE_OCCLUSION, the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-00804
    If the queryType used to create queryPool was VK_QUERY_TYPE_PIPELINE_STATISTICS and any of the pipelineStatistics indicate graphics operations, the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-00805
    If the queryType used to create queryPool was VK_QUERY_TYPE_PIPELINE_STATISTICS and any of the pipelineStatistics indicate compute operations, the VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBeginQueryIndexedEXT-commandBuffer-01885
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdBeginQueryIndexedEXT-query-00808
    If called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-04862
    If the queryType used to create queryPool was VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR the VkCommandPool that commandBuffer was allocated from must support video encode operations

  • VUID-vkCmdBeginQueryIndexedEXT-queryPool-04753
    If the queryPool was created with the same queryType as that of another active query within commandBuffer, then index must not match the index used for the active query

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-02338
    If the queryType used to create queryPool was VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-02339
    If the queryType used to create queryPool was VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT the index parameter must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-06689
    If the queryType used to create queryPool was VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-06690
    If the queryType used to create queryPool was VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT the index parameter must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-06691
    If the queryType used to create queryPool was VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT and the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled, the index parameter must be zero.

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-06692
    If the queryType used to create queryPool was not VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT and not VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT, the index must be zero

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-06693
    If the queryType used to create queryPool was VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT then primitivesGeneratedQuery must be enabled

  • VUID-vkCmdBeginQueryIndexedEXT-queryType-02341
    If the queryType used to create queryPool was VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT then VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackQueries must be supported

  • VUID-vkCmdBeginQueryIndexedEXT-queryPool-03223
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the profiling lock must have been held before vkBeginCommandBuffer was called on commandBuffer

  • VUID-vkCmdBeginQueryIndexedEXT-queryPool-03224
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and one of the counters used to create queryPool was VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR, the query begin must be the first recorded command in commandBuffer

  • VUID-vkCmdBeginQueryIndexedEXT-queryPool-03225
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and one of the counters used to create queryPool was VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR, the begin command must not be recorded within a render pass instance

  • VUID-vkCmdBeginQueryIndexedEXT-queryPool-03226
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and another query pool with a queryType VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR has been used within commandBuffer, its parent primary command buffer or secondary command buffer recorded within the same parent primary command buffer as commandBuffer, the performanceCounterMultipleQueryPools feature must be enabled

  • VUID-vkCmdBeginQueryIndexedEXT-None-02863
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, this command must not be recorded in a command buffer that, either directly or through secondary command buffers, also contains a vkCmdResetQueryPool command affecting the same query

Valid Usage (Implicit)
  • VUID-vkCmdBeginQueryIndexedEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginQueryIndexedEXT-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdBeginQueryIndexedEXT-flags-parameter
    flags must be a valid combination of VkQueryControlFlagBits values

  • VUID-vkCmdBeginQueryIndexedEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginQueryIndexedEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdBeginQueryIndexedEXT-commonparent
    Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

Bits which can be set in vkCmdBeginQuery::flags, specifying constraints on the types of queries that can be performed, are:

// Provided by VK_VERSION_1_0
typedef enum VkQueryControlFlagBits {
    VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
} VkQueryControlFlagBits;
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryControlFlags;

VkQueryControlFlags is a bitmask type for setting a mask of zero or more VkQueryControlFlagBits.

To end a query after the set of desired drawing or dispatching commands is executed, call:

// Provided by VK_VERSION_1_0
void vkCmdEndQuery(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    query);
  • commandBuffer is the command buffer into which this command will be recorded.

  • queryPool is the query pool that is managing the results of the query.

  • query is the query index within the query pool where the result is stored.

Calling vkCmdEndQuery is equivalent to calling vkCmdEndQueryIndexedEXT with the index parameter set to zero.

As queries operate asynchronously, ending a query does not immediately set the query’s status to available. A query is considered finished when the final results of the query are ready to be retrieved by vkGetQueryPoolResults and vkCmdCopyQueryPoolResults, and this is when the query’s status is set to available.

Once a query is ended the query must finish in finite time, unless the state of the query is changed using other commands, e.g. by issuing a reset of the query.

Valid Usage
  • VUID-vkCmdEndQuery-None-01923
    All queries used by the command must be active

  • VUID-vkCmdEndQuery-query-00810
    query must be less than the number of queries in queryPool

  • VUID-vkCmdEndQuery-commandBuffer-01886
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdEndQuery-query-00812
    If vkCmdEndQuery is called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

  • VUID-vkCmdEndQuery-queryPool-03227
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and one or more of the counters used to create queryPool was VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR, the vkCmdEndQuery must be the last recorded command in commandBuffer

  • VUID-vkCmdEndQuery-queryPool-03228
    If queryPool was created with a queryType of VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR and one or more of the counters used to create queryPool was VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR, the vkCmdEndQuery must not be recorded within a render pass instance

Valid Usage (Implicit)
  • VUID-vkCmdEndQuery-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndQuery-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdEndQuery-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndQuery-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, decode, or encode operations

  • VUID-vkCmdEndQuery-commonparent
    Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute
Decode
Encode

To end an indexed query after the set of desired drawing or dispatching commands is recorded, call:

// Provided by VK_EXT_transform_feedback
void vkCmdEndQueryIndexedEXT(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    query,
    uint32_t                                    index);
  • commandBuffer is the command buffer into which this command will be recorded.

  • queryPool is the query pool that is managing the results of the query.

  • query is the query index within the query pool where the result is stored.

  • index is the query type specific index.

The vkCmdEndQueryIndexedEXT command operates the same as the vkCmdEndQuery command, except that it also accepts a query type specific index parameter.

Valid Usage
  • VUID-vkCmdEndQueryIndexedEXT-None-02342
    All queries used by the command must be active

  • VUID-vkCmdEndQueryIndexedEXT-query-02343
    query must be less than the number of queries in queryPool

  • VUID-vkCmdEndQueryIndexedEXT-commandBuffer-02344
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdEndQueryIndexedEXT-query-02345
    If vkCmdEndQueryIndexedEXT is called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

  • VUID-vkCmdEndQueryIndexedEXT-queryType-06694
    If the queryType used to create queryPool was VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT or VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT, the index parameter must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

  • VUID-vkCmdEndQueryIndexedEXT-queryType-06695
    If the queryType used to create queryPool was not VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT and not VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT, the index must be zero

  • VUID-vkCmdEndQueryIndexedEXT-queryType-06696
    If the queryType used to create queryPool was VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT or VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT, index must equal the index used to begin the query

Valid Usage (Implicit)
  • VUID-vkCmdEndQueryIndexedEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndQueryIndexedEXT-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdEndQueryIndexedEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndQueryIndexedEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdEndQueryIndexedEXT-commonparent
    Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

An application can retrieve results either by requesting they be written into application-provided memory, or by requesting they be copied into a VkBuffer. In either case, the layout in memory is defined as follows:

  • The first query’s result is written starting at the first byte requested by the command, and each subsequent query’s result begins stride bytes later.

  • Occlusion queries, pipeline statistics queries, transform feedback queries, primitives generated queries, and timestamp queries store results in a tightly packed array of unsigned integers, either 32- or 64-bits as requested by the command, storing the numerical results and, if requested, the availability status.

  • Performance queries store results in a tightly packed array whose type is determined by the unit member of the corresponding VkPerformanceCounterKHR.

  • If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is used, the final element of each query’s result is an integer indicating whether the query’s result is available, with any non-zero value indicating that it is available.

  • If VK_QUERY_RESULT_WITH_STATUS_BIT_KHR is used, the final element of each query’s result is an integer value indicating that status of the query result. Positive values indicate success, negative values indicate failure, and 0 indicates that the result is not yet available. Specific error codes are encoded in the VkQueryResultStatusKHR enumeration.

  • Occlusion queries write one integer value - the number of samples passed. Pipeline statistics queries write one integer value for each bit that is enabled in the pipelineStatistics when the pool is created, and the statistics values are written in bit order starting from the least significant bit. Timestamp queries write one integer value. Performance queries write one VkPerformanceCounterResultKHR value for each VkPerformanceCounterKHR in the query. Transform feedback queries write two integers; the first integer is the number of primitives successfully written to the corresponding transform feedback buffer and the second is the number of primitives output to the vertex stream, regardless of whether they were successfully captured or not. In other words, if the transform feedback buffer was sized too small for the number of primitives output by the vertex stream, the first integer represents the number of primitives actually written and the second is the number that would have been written if all the transform feedback buffers associated with that vertex stream were large enough. Primitives generated queries write the number of primitives output to the vertex stream, regardless of whether transform feedback is active or not, or whether they were successfully captured by transform feedback or not. This is identical to the second integer of the transform feedback queries if transform feedback is active.

  • If more than one query is retrieved and stride is not at least as large as the size of the array of values corresponding to a single query, the values written to memory are undefined.

To retrieve status and results for a set of queries, call:

// Provided by VK_VERSION_1_0
VkResult vkGetQueryPoolResults(
    VkDevice                                    device,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery,
    uint32_t                                    queryCount,
    size_t                                      dataSize,
    void*                                       pData,
    VkDeviceSize                                stride,
    VkQueryResultFlags                          flags);
  • device is the logical device that owns the query pool.

  • queryPool is the query pool managing the queries containing the desired results.

  • firstQuery is the initial query index.

  • queryCount is the number of queries to read.

  • dataSize is the size in bytes of the buffer pointed to by pData.

  • pData is a pointer to a user-allocated buffer where the results will be written

  • stride is the stride in bytes between results for individual queries within pData.

  • flags is a bitmask of VkQueryResultFlagBits specifying how and when results are returned.

The range of queries read is defined by [firstQuery, firstQuery + queryCount - 1]. For pipeline statistics queries, each query index in the pool contains one integer value for each bit that is enabled in VkQueryPoolCreateInfo::pipelineStatistics when the pool is created.

If no bits are set in flags, and all requested queries are in the available state, results are written as an array of 32-bit unsigned integer values. The behavior when not all queries are available, is described below.

If VK_QUERY_RESULT_64_BIT is not set and the result overflows a 32-bit value, the value may either wrap or saturate. Similarly, if VK_QUERY_RESULT_64_BIT is set and the result overflows a 64-bit value, the value may either wrap or saturate.

If VK_QUERY_RESULT_WAIT_BIT is set, Vulkan will wait for each query to be in the available state before retrieving the numerical results for that query. In this case, vkGetQueryPoolResults is guaranteed to succeed and return VK_SUCCESS if the queries become available in a finite time (i.e. if they have been issued and not reset). If queries will never finish (e.g. due to being reset but not issued), then vkGetQueryPoolResults may not return in finite time.

If VK_QUERY_RESULT_WAIT_BIT and VK_QUERY_RESULT_PARTIAL_BIT are both not set then no result values are written to pData for queries that are in the unavailable state at the time of the call, and vkGetQueryPoolResults returns VK_NOT_READY. However, availability state is still written to pData for those queries if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set. Similarly, the status is still written to pData for those queries if VK_QUERY_RESULT_WITH_STATUS_BIT_KHR is set.

If VK_QUERY_RESULT_WAIT_BIT is not set, vkGetQueryPoolResults may return VK_NOT_READY if there are queries in the unavailable state.

Note

Applications must take care to ensure that use of the VK_QUERY_RESULT_WAIT_BIT bit has the desired effect.

For example, if a query has been used previously and a command buffer records the commands vkCmdResetQueryPool, vkCmdBeginQuery, and vkCmdEndQuery for that query, then the query will remain in the available state until vkResetQueryPool is called or the vkCmdResetQueryPool command executes on a queue. Applications can use fences or events to ensure that a query has already been reset before checking for its results or availability status. Otherwise, a stale value could be returned from a previous use of the query.

The above also applies when VK_QUERY_RESULT_WAIT_BIT is used in combination with VK_QUERY_RESULT_WITH_AVAILABILITY_BIT. In this case, the returned availability status may reflect the result of a previous use of the query unless vkResetQueryPool is called or the vkCmdResetQueryPool command has been executed since the last use of the query.

A similar situation can arise with the VK_QUERY_RESULT_WITH_STATUS_BIT_KHR flag.

Note

Applications can double-buffer query pool usage, with a pool per frame, and reset queries at the end of the frame in which they are read.

If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT is not set, and the query’s status is unavailable, an intermediate result value between zero and the final result value is written to pData for that query.

If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set, the final integer value written for each query is non-zero if the query’s status was available or zero if the status was unavailable. When VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is used, implementations must guarantee that if they return a non-zero availability value then the numerical results must be valid, assuming the results are not reset by a subsequent command.

Note

Satisfying this guarantee may require careful ordering by the application, e.g. to read the availability status before reading the results.

If VK_QUERY_RESULT_WITH_STATUS_BIT_KHR is set, the final integer value written for each query indicates whether the result is available or not, and whether an error occurred. A value of zero indicates that the results are not yet available. Positive values indicate that the operations within the query completed successfully, and the query results are valid. Negative values indicate that the operations within the query completed unsuccessfully.

Specific result codes are defined by the VkQueryResultStatusKHR enumeration.

Valid Usage
  • VUID-vkGetQueryPoolResults-firstQuery-00813
    firstQuery must be less than the number of queries in queryPool

  • VUID-vkGetQueryPoolResults-flags-02828
    If VK_QUERY_RESULT_64_BIT is not set in flags and the queryType used to create queryPool was not VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, then pData and stride must be multiples of 4

  • VUID-vkGetQueryPoolResults-flags-00815
    If VK_QUERY_RESULT_64_BIT is set in flags then pData and stride must be multiples of 8

  • VUID-vkGetQueryPoolResults-queryType-03229
    If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, then pData and stride must be multiples of the size of VkPerformanceCounterResultKHR

  • VUID-vkGetQueryPoolResults-queryType-04519
    If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, then stride must be large enough to contain VkQueryPoolPerformanceCreateInfoKHR::counterIndexCount used to create queryPool times the size of VkPerformanceCounterResultKHR

  • VUID-vkGetQueryPoolResults-firstQuery-00816
    The sum of firstQuery and queryCount must be less than or equal to the number of queries in queryPool

  • VUID-vkGetQueryPoolResults-dataSize-00817
    dataSize must be large enough to contain the result of each query, as described here

  • VUID-vkGetQueryPoolResults-queryType-00818
    If the queryType used to create queryPool was VK_QUERY_TYPE_TIMESTAMP, flags must not contain VK_QUERY_RESULT_PARTIAL_BIT

  • VUID-vkGetQueryPoolResults-queryType-03230
    If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, flags must not contain VK_QUERY_RESULT_WITH_AVAILABILITY_BIT, VK_QUERY_RESULT_PARTIAL_BIT or VK_QUERY_RESULT_64_BIT

  • VUID-vkGetQueryPoolResults-queryType-03231
    If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the queryPool must have been recorded once for each pass as retrieved via a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR

  • VUID-vkGetQueryPoolResults-queryType-04810
    If the queryType used to create queryPool was VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR, flags must include VK_QUERY_RESULT_WITH_STATUS_BIT_KHR

  • VUID-vkGetQueryPoolResults-flags-04811
    If flags includes VK_QUERY_RESULT_WITH_STATUS_BIT_KHR, it must not include VK_QUERY_RESULT_WITH_AVAILABILITY_BIT

Valid Usage (Implicit)
  • VUID-vkGetQueryPoolResults-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetQueryPoolResults-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkGetQueryPoolResults-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-vkGetQueryPoolResults-flags-parameter
    flags must be a valid combination of VkQueryResultFlagBits values

  • VUID-vkGetQueryPoolResults-dataSize-arraylength
    dataSize must be greater than 0

  • VUID-vkGetQueryPoolResults-queryPool-parent
    queryPool must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_NOT_READY

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

Bits which can be set in vkGetQueryPoolResults::flags and vkCmdCopyQueryPoolResults::flags, specifying how and when results are returned, are:

// Provided by VK_VERSION_1_0
typedef enum VkQueryResultFlagBits {
    VK_QUERY_RESULT_64_BIT = 0x00000001,
    VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
    VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
    VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_QUERY_RESULT_WITH_STATUS_BIT_KHR = 0x00000010,
#endif
} VkQueryResultFlagBits;
  • VK_QUERY_RESULT_64_BIT specifies the results will be written as an array of 64-bit unsigned integer values. If this bit is not set, the results will be written as an array of 32-bit unsigned integer values.

  • VK_QUERY_RESULT_WAIT_BIT specifies that Vulkan will wait for each query’s status to become available before retrieving its results.

  • VK_QUERY_RESULT_WITH_AVAILABILITY_BIT specifies that the availability status accompanies the results.

  • VK_QUERY_RESULT_PARTIAL_BIT specifies that returning partial results is acceptable.

  • VK_QUERY_RESULT_WITH_STATUS_BIT_KHR specifies that the last value returned in the query is a VkQueryResultStatusKHR value. See result status query for information on how an application can determine whether the use of this flag bit is supported.

// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryResultFlags;

VkQueryResultFlags is a bitmask type for setting a mask of zero or more VkQueryResultFlagBits.

Specific status codes that can be returned from a query are:

// Provided by VK_KHR_video_queue
typedef enum VkQueryResultStatusKHR {
    VK_QUERY_RESULT_STATUS_ERROR_KHR = -1,
    VK_QUERY_RESULT_STATUS_NOT_READY_KHR = 0,
    VK_QUERY_RESULT_STATUS_COMPLETE_KHR = 1,
} VkQueryResultStatusKHR;
  • VK_QUERY_RESULT_STATUS_NOT_READY_KHR specifies that the query result is not yet available.

  • VK_QUERY_RESULT_STATUS_ERROR_KHR specifies that operations did not complete successfully.

  • VK_QUERY_RESULT_STATUS_COMPLETE_KHR specifies that operations completed successfully and the query result is available.

To copy query statuses and numerical results directly to buffer memory, call:

// Provided by VK_VERSION_1_0
void vkCmdCopyQueryPoolResults(
    VkCommandBuffer                             commandBuffer,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery,
    uint32_t                                    queryCount,
    VkBuffer                                    dstBuffer,
    VkDeviceSize                                dstOffset,
    VkDeviceSize                                stride,
    VkQueryResultFlags                          flags);
  • commandBuffer is the command buffer into which this command will be recorded.

  • queryPool is the query pool managing the queries containing the desired results.

  • firstQuery is the initial query index.

  • queryCount is the number of queries. firstQuery and queryCount together define a range of queries.

  • dstBuffer is a VkBuffer object that will receive the results of the copy command.

  • dstOffset is an offset into dstBuffer.

  • stride is the stride in bytes between results for individual queries within dstBuffer. The required size of the backing memory for dstBuffer is determined as described above for vkGetQueryPoolResults.

  • flags is a bitmask of VkQueryResultFlagBits specifying how and when results are returned.

vkCmdCopyQueryPoolResults is guaranteed to see the effect of previous uses of vkCmdResetQueryPool in the same queue, without any additional synchronization. Thus, the results will always reflect the most recent use of the query.

flags has the same possible values described above for the flags parameter of vkGetQueryPoolResults, but the different style of execution causes some subtle behavioral differences. Because vkCmdCopyQueryPoolResults executes in order with respect to other query commands, there is less ambiguity about which use of a query is being requested.

Results for all requested occlusion queries, pipeline statistics queries, transform feedback queries, primitives generated queries, and timestamp queries are written as 64-bit unsigned integer values if VK_QUERY_RESULT_64_BIT is set or 32-bit unsigned integer values otherwise. Performance queries store results in a tightly packed array whose type is determined by the unit member of the corresponding VkPerformanceCounterKHR.

If neither of VK_QUERY_RESULT_WAIT_BIT and VK_QUERY_RESULT_WITH_AVAILABILITY_BIT are set, results are only written out for queries in the available state.

If VK_QUERY_RESULT_WAIT_BIT is set, the implementation will wait for each query’s status to be in the available state before retrieving the numerical results for that query. This is guaranteed to reflect the most recent use of the query on the same queue, assuming that the query is not being simultaneously used by other queues. If the query does not become available in a finite amount of time (e.g. due to not issuing a query since the last reset), a VK_ERROR_DEVICE_LOST error may occur.

Similarly, if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set and VK_QUERY_RESULT_WAIT_BIT is not set, the availability is guaranteed to reflect the most recent use of the query on the same queue, assuming that the query is not being simultaneously used by other queues. As with vkGetQueryPoolResults, implementations must guarantee that if they return a non-zero availability value, then the numerical results are valid.

If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT is not set, and the query’s status is unavailable, an intermediate result value between zero and the final result value is written for that query.

VK_QUERY_RESULT_PARTIAL_BIT must not be used if the pool’s queryType is VK_QUERY_TYPE_TIMESTAMP.

vkCmdCopyQueryPoolResults is considered to be a transfer operation, and its writes to buffer memory must be synchronized using VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT before using the results.

Valid Usage
  • VUID-vkCmdCopyQueryPoolResults-dstOffset-00819
    dstOffset must be less than the size of dstBuffer

  • VUID-vkCmdCopyQueryPoolResults-firstQuery-00820
    firstQuery must be less than the number of queries in queryPool

  • VUID-vkCmdCopyQueryPoolResults-firstQuery-00821
    The sum of firstQuery and queryCount must be less than or equal to the number of queries in queryPool

  • VUID-vkCmdCopyQueryPoolResults-flags-00822
    If VK_QUERY_RESULT_64_BIT is not set in flags then dstOffset and stride must be multiples of 4

  • VUID-vkCmdCopyQueryPoolResults-flags-00823
    If VK_QUERY_RESULT_64_BIT is set in flags then dstOffset and stride must be multiples of 8

  • VUID-vkCmdCopyQueryPoolResults-dstBuffer-00824
    dstBuffer must have enough storage, from dstOffset, to contain the result of each query, as described here

  • VUID-vkCmdCopyQueryPoolResults-dstBuffer-00825
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdCopyQueryPoolResults-dstBuffer-00826
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyQueryPoolResults-queryType-00827
    If the queryType used to create queryPool was VK_QUERY_TYPE_TIMESTAMP, flags must not contain VK_QUERY_RESULT_PARTIAL_BIT

  • VUID-vkCmdCopyQueryPoolResults-queryType-03232
    If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, VkPhysicalDevicePerformanceQueryPropertiesKHR::allowCommandBufferQueryCopies must be VK_TRUE

  • VUID-vkCmdCopyQueryPoolResults-queryType-03233
    If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, flags must not contain VK_QUERY_RESULT_WITH_AVAILABILITY_BIT, VK_QUERY_RESULT_PARTIAL_BIT or VK_QUERY_RESULT_64_BIT

  • VUID-vkCmdCopyQueryPoolResults-queryType-03234
    If the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, the queryPool must have been submitted once for each pass as retrieved via a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR

  • VUID-vkCmdCopyQueryPoolResults-queryType-02734
    vkCmdCopyQueryPoolResults must not be called if the queryType used to create queryPool was VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL

Valid Usage (Implicit)
  • VUID-vkCmdCopyQueryPoolResults-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyQueryPoolResults-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdCopyQueryPoolResults-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-vkCmdCopyQueryPoolResults-flags-parameter
    flags must be a valid combination of VkQueryResultFlagBits values

  • VUID-vkCmdCopyQueryPoolResults-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyQueryPoolResults-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdCopyQueryPoolResults-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdCopyQueryPoolResults-commonparent
    Each of commandBuffer, dstBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute

Rendering operations such as clears, MSAA resolves, attachment load/store operations, and blits may count towards the results of queries. This behavior is implementation-dependent and may vary depending on the path used within an implementation. For example, some implementations have several types of clears, some of which may include vertices and some not.

18.3. Occlusion Queries

Occlusion queries track the number of samples that pass the per-fragment tests for a set of drawing commands. As such, occlusion queries are only available on queue families supporting graphics operations. The application can then use these results to inform future rendering decisions. An occlusion query is begun and ended by calling vkCmdBeginQuery and vkCmdEndQuery, respectively. When an occlusion query begins, the count of passing samples always starts at zero. For each drawing command, the count is incremented as described in Sample Counting. If flags does not contain VK_QUERY_CONTROL_PRECISE_BIT an implementation may generate any non-zero result value for the query if the count of passing samples is non-zero.

Note

Not setting VK_QUERY_CONTROL_PRECISE_BIT mode may be more efficient on some implementations, and should be used where it is sufficient to know a boolean result on whether any samples passed the per-fragment tests. In this case, some implementations may only return zero or one, indifferent to the actual number of samples passing the per-fragment tests.

When an occlusion query finishes, the result for that query is marked as available. The application can then either copy the result to a buffer (via vkCmdCopyQueryPoolResults) or request it be put into host memory (via vkGetQueryPoolResults).

Note

If occluding geometry is not drawn first, samples can pass the depth test, but still not be visible in a final image.

18.4. Pipeline Statistics Queries

Pipeline statistics queries allow the application to sample a specified set of VkPipeline counters. These counters are accumulated by Vulkan for a set of either drawing or dispatching commands while a pipeline statistics query is active. As such, pipeline statistics queries are available on queue families supporting either graphics or compute operations. The availability of pipeline statistics queries is indicated by the pipelineStatisticsQuery member of the VkPhysicalDeviceFeatures object (see vkGetPhysicalDeviceFeatures and vkCreateDevice for detecting and requesting this query type on a VkDevice).

A pipeline statistics query is begun and ended by calling vkCmdBeginQuery and vkCmdEndQuery, respectively. When a pipeline statistics query begins, all statistics counters are set to zero. While the query is active, the pipeline type determines which set of statistics are available, but these must be configured on the query pool when it is created. If a statistic counter is issued on a command buffer that does not support the corresponding operation, the value of that counter is undefined after the query has finished. At least one statistic counter relevant to the operations supported on the recording command buffer must be enabled.

Bits which can be set in VkQueryPoolCreateInfo::pipelineStatistics for query pools and in VkCommandBufferInheritanceInfo::pipelineStatistics for secondary command buffers, individually enabling pipeline statistics counters, are:

// Provided by VK_VERSION_1_0
typedef enum VkQueryPipelineStatisticFlagBits {
    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
} VkQueryPipelineStatisticFlagBits;
  • VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT specifies that queries managed by the pool will count the number of vertices processed by the input assembly stage. Vertices corresponding to incomplete primitives may contribute to the count.

  • VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT specifies that queries managed by the pool will count the number of primitives processed by the input assembly stage. If primitive restart is enabled, restarting the primitive topology has no effect on the count. Incomplete primitives may be counted.

  • VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of vertex shader invocations. This counter’s value is incremented each time a vertex shader is invoked.

  • VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of geometry shader invocations. This counter’s value is incremented each time a geometry shader is invoked. In the case of instanced geometry shaders, the geometry shader invocations count is incremented for each separate instanced invocation.

  • VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT specifies that queries managed by the pool will count the number of primitives generated by geometry shader invocations. The counter’s value is incremented each time the geometry shader emits a primitive. Restarting primitive topology using the SPIR-V instructions OpEndPrimitive or OpEndStreamPrimitive has no effect on the geometry shader output primitives count.

  • VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of primitives processed by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive reaches the primitive clipping stage.

  • VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT specifies that queries managed by the pool will count the number of primitives output by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive passes the primitive clipping stage. The actual number of primitives output by the primitive clipping stage for a particular input primitive is implementation-dependent but must satisfy the following conditions:

    • If at least one vertex of the input primitive lies inside the clipping volume, the counter is incremented by one or more.

    • Otherwise, the counter is incremented by zero or more.

  • VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of fragment shader invocations. The counter’s value is incremented each time the fragment shader is invoked.

  • VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT specifies that queries managed by the pool will count the number of patches processed by the tessellation control shader. The counter’s value is incremented once for each patch for which a tessellation control shader is invoked.

  • VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of invocations of the tessellation evaluation shader. The counter’s value is incremented each time the tessellation evaluation shader is invoked.

  • VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT specifies that queries managed by the pool will count the number of compute shader invocations. The counter’s value is incremented every time the compute shader is invoked. Implementations may skip the execution of certain compute shader invocations or execute additional compute shader invocations for implementation-dependent reasons as long as the results of rendering otherwise remain unchanged.

These values are intended to measure relative statistics on one implementation. Various device architectures will count these values differently. Any or all counters may be affected by the issues described in Query Operation.

Note

For example, tile-based rendering devices may need to replay the scene multiple times, affecting some of the counts.

If a pipeline has rasterizerDiscardEnable enabled, implementations may discard primitives after the final pre-rasterization shader stage. As a result, if rasterizerDiscardEnable is enabled, the clipping input and output primitives counters may not be incremented.

When a pipeline statistics query finishes, the result for that query is marked as available. The application can copy the result to a buffer (via vkCmdCopyQueryPoolResults), or request it be put into host memory (via vkGetQueryPoolResults).

// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPipelineStatisticFlags;

VkQueryPipelineStatisticFlags is a bitmask type for setting a mask of zero or more VkQueryPipelineStatisticFlagBits.

18.5. Timestamp Queries

Timestamps provide applications with a mechanism for timing the execution of commands. A timestamp is an integer value generated by the VkPhysicalDevice. Unlike other queries, timestamps do not operate over a range, and so do not use vkCmdBeginQuery or vkCmdEndQuery. The mechanism is built around a set of commands that allow the application to tell the VkPhysicalDevice to write timestamp values to a query pool and then either read timestamp values on the host (using vkGetQueryPoolResults) or copy timestamp values to a VkBuffer (using vkCmdCopyQueryPoolResults). The application can then compute differences between timestamps to determine execution time.

The number of valid bits in a timestamp value is determined by the VkQueueFamilyProperties::timestampValidBits property of the queue on which the timestamp is written. Timestamps are supported on any queue which reports a non-zero value for timestampValidBits via vkGetPhysicalDeviceQueueFamilyProperties. If the timestampComputeAndGraphics limit is VK_TRUE, timestamps are supported by every queue family that supports either graphics or compute operations (see VkQueueFamilyProperties).

The number of nanoseconds it takes for a timestamp value to be incremented by 1 can be obtained from VkPhysicalDeviceLimits::timestampPeriod after a call to vkGetPhysicalDeviceProperties.

To request a timestamp and write the value to memory, call:

// Provided by VK_VERSION_1_3
void vkCmdWriteTimestamp2(
    VkCommandBuffer                             commandBuffer,
    VkPipelineStageFlags2                       stage,
    VkQueryPool                                 queryPool,
    uint32_t                                    query);

or the equivalent command

// Provided by VK_KHR_synchronization2
void vkCmdWriteTimestamp2KHR(
    VkCommandBuffer                             commandBuffer,
    VkPipelineStageFlags2                       stage,
    VkQueryPool                                 queryPool,
    uint32_t                                    query);
  • commandBuffer is the command buffer into which the command will be recorded.

  • stage specifies a stage of the pipeline.

  • queryPool is the query pool that will manage the timestamp.

  • query is the query within the query pool that will contain the timestamp.

When vkCmdWriteTimestamp2 is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and writes a timestamp to a query pool.

The first synchronization scope includes all commands that occur earlier in submission order. The synchronization scope is limited to operations on the pipeline stage specified by stage.

The second synchronization scope includes only the timestamp write operation.

When the timestamp value is written, the availability status of the query is set to available.

Note

If an implementation is unable to detect completion and latch the timer immediately after stage has completed, it may instead do so at any logically later stage.

Comparisons between timestamps are not meaningful if the timestamps are written by commands submitted to different queues.

Note

An example of such a comparison is subtracting an older timestamp from a newer one to determine the execution time of a sequence of commands.

If vkCmdWriteTimestamp2 is called while executing a render pass instance that has multiview enabled, the timestamp uses N consecutive query indices in the query pool (starting at query) where N is the number of bits set in the view mask of the subpass the command is executed in. The resulting query values are determined by an implementation-dependent choice of one of the following behaviors:

  • The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the difference between the first query written by each command.

  • All N queries are timestamp values. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the sum of the difference between corresponding queries written by each command. The difference between corresponding queries may be the execution time of a single view.

In either case, the application can sum the differences between all N queries to determine the total execution time.

Valid Usage
  • VUID-vkCmdWriteTimestamp2-stage-03929
    If the geometry shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-vkCmdWriteTimestamp2-stage-03930
    If the tessellation shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdWriteTimestamp2-stage-03931
    If the conditional rendering feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdWriteTimestamp2-stage-03932
    If the fragment density map feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdWriteTimestamp2-stage-03933
    If the transform feedback feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdWriteTimestamp2-stage-03934
    If the mesh shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-vkCmdWriteTimestamp2-stage-03935
    If the task shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-vkCmdWriteTimestamp2-stage-04956
    If the shading rate image feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdWriteTimestamp2-stage-04957
    If the subpass shading feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-vkCmdWriteTimestamp2-stage-04995
    If the invocation mask image feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-vkCmdWriteTimestamp2-synchronization2-03858
    The synchronization2 feature must be enabled

  • VUID-vkCmdWriteTimestamp2-stage-03859
    stage must only include a single pipeline stage

  • VUID-vkCmdWriteTimestamp2-stage-03860
    stage must only include stages valid for the queue family that was used to create the command pool that commandBuffer was allocated from

  • VUID-vkCmdWriteTimestamp2-queryPool-03861
    queryPool must have been created with a queryType of VK_QUERY_TYPE_TIMESTAMP

  • VUID-vkCmdWriteTimestamp2-queryPool-03862
    The query identified by queryPool and query must be unavailable

  • VUID-vkCmdWriteTimestamp2-timestampValidBits-03863
    The command pool’s queue family must support a non-zero timestampValidBits

  • VUID-vkCmdWriteTimestamp2-query-04903
    query must be less than the number of queries in queryPool

  • VUID-vkCmdWriteTimestamp2-None-03864
    All queries used by the command must be unavailable

  • VUID-vkCmdWriteTimestamp2-query-03865
    If vkCmdWriteTimestamp2 is called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

Valid Usage (Implicit)
  • VUID-vkCmdWriteTimestamp2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWriteTimestamp2-stage-parameter
    stage must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-vkCmdWriteTimestamp2-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdWriteTimestamp2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWriteTimestamp2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, compute, decode, or encode operations

  • VUID-vkCmdWriteTimestamp2-commonparent
    Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Transfer
Graphics
Compute
Decode
Encode

To request a timestamp and write the value to memory, call:

// Provided by VK_VERSION_1_0
void vkCmdWriteTimestamp(
    VkCommandBuffer                             commandBuffer,
    VkPipelineStageFlagBits                     pipelineStage,
    VkQueryPool                                 queryPool,
    uint32_t                                    query);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pipelineStage is a VkPipelineStageFlagBits value, specifying a stage of the pipeline.

  • queryPool is the query pool that will manage the timestamp.

  • query is the query within the query pool that will contain the timestamp.

When vkCmdWriteTimestamp is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and writes a timestamp to a query pool.

The first synchronization scope includes all commands that occur earlier in submission order. The synchronization scope is limited to operations on the pipeline stage specified by pipelineStage.

The second synchronization scope includes only the timestamp write operation.

When the timestamp value is written, the availability status of the query is set to available.

Note

If an implementation is unable to detect completion and latch the timer immediately after stage has completed, it may instead do so at any logically later stage.

Comparisons between timestamps are not meaningful if the timestamps are written by commands submitted to different queues.

Note

An example of such a comparison is subtracting an older timestamp from a newer one to determine the execution time of a sequence of commands.

If vkCmdWriteTimestamp is called while executing a render pass instance that has multiview enabled, the timestamp uses N consecutive query indices in the query pool (starting at query) where N is the number of bits set in the view mask of the subpass the command is executed in. The resulting query values are determined by an implementation-dependent choice of one of the following behaviors:

  • The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the difference between the first query written by each command.

  • All N queries are timestamp values. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the sum of the difference between corresponding queries written by each command. The difference between corresponding queries may be the execution time of a single view.

In either case, the application can sum the differences between all N queries to determine the total execution time.

Valid Usage
  • VUID-vkCmdWriteTimestamp-pipelineStage-04074
    pipelineStage must be a valid stage for the queue family that was used to create the command pool that commandBuffer was allocated from

  • VUID-vkCmdWriteTimestamp-pipelineStage-04075
    If the geometry shaders feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdWriteTimestamp-pipelineStage-04076
    If the tessellation shaders feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdWriteTimestamp-pipelineStage-04077
    If the conditional rendering feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdWriteTimestamp-pipelineStage-04078
    If the fragment density map feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdWriteTimestamp-pipelineStage-04079
    If the transform feedback feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdWriteTimestamp-pipelineStage-04080
    If the mesh shaders feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV or VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdWriteTimestamp-pipelineStage-04081
    If the shading rate image feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdWriteTimestamp-synchronization2-06489
    If the synchronization2 feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_NONE

  • VUID-vkCmdWriteTimestamp-queryPool-01416
    queryPool must have been created with a queryType of VK_QUERY_TYPE_TIMESTAMP

  • VUID-vkCmdWriteTimestamp-queryPool-00828
    The query identified by queryPool and query must be unavailable

  • VUID-vkCmdWriteTimestamp-timestampValidBits-00829
    The command pool’s queue family must support a non-zero timestampValidBits

  • VUID-vkCmdWriteTimestamp-query-04904
    query must be less than the number of queries in queryPool

  • VUID-vkCmdWriteTimestamp-None-00830
    All queries used by the command must be unavailable

  • VUID-vkCmdWriteTimestamp-query-00831
    If vkCmdWriteTimestamp is called within a render pass instance, the sum of query and the number of bits set in the current subpass’s view mask must be less than or equal to the number of queries in queryPool

Valid Usage (Implicit)
  • VUID-vkCmdWriteTimestamp-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWriteTimestamp-pipelineStage-parameter
    pipelineStage must be a valid VkPipelineStageFlagBits value

  • VUID-vkCmdWriteTimestamp-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdWriteTimestamp-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWriteTimestamp-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, compute, decode, or encode operations

  • VUID-vkCmdWriteTimestamp-commonparent
    Both of commandBuffer, and queryPool must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Transfer
Graphics
Compute
Decode
Encode

18.6. Performance Queries

Performance queries provide applications with a mechanism for getting performance counter information about the execution of command buffers, render passes, and commands.

Each queue family advertises the performance counters that can be queried on a queue of that family via a call to vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR. Implementations may limit access to performance counters based on platform requirements or only to specialized drivers for development purposes.

Note

This may include no performance counters being enumerated, or a reduced set. Please refer to platform-specific documentation for guidance on any such restrictions.

Performance queries use the existing vkCmdBeginQuery and vkCmdEndQuery to control what command buffers, render passes, or commands to get performance information for.

Implementations may require multiple passes where the command buffer, render passes, or commands being recorded are the same and are executed on the same queue to record performance counter data. This is achieved by submitting the same batch and providing a VkPerformanceQuerySubmitInfoKHR structure containing a counter pass index. The number of passes required for a given performance query pool can be queried via a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.

Note

Command buffers created with VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT must not be re-submitted. Changing command buffer usage bits may affect performance. To avoid this, the application should re-record any command buffers with the VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT when multiple counter passes are required.

Performance counter results from a performance query pool can be obtained with the command vkGetQueryPoolResults.

The VkPerformanceCounterResultKHR union is defined as:

  • int32 is a 32-bit signed integer value.

  • int64 is a 64-bit signed integer value.

  • uint32 is a 32-bit unsigned integer value.

  • uint64 is a 64-bit unsigned integer value.

  • float32 is a 32-bit floating-point value.

  • float64 is a 64-bit floating-point value.

Performance query results are returned in an array of VkPerformanceCounterResultKHR unions containing the data associated with each counter in the query, stored in the same order as the counters supplied in pCounterIndices when creating the performance query. The VkPerformanceCounterKHR::unit enumeration specifies how to parse the counter data.

// Provided by VK_KHR_performance_query
typedef union VkPerformanceCounterResultKHR {
    int32_t     int32;
    int64_t     int64;
    uint32_t    uint32;
    uint64_t    uint64;
    float       float32;
    double      float64;
} VkPerformanceCounterResultKHR;

18.6.1. Profiling Lock

To record and submit a command buffer containing a performance query pool the profiling lock must be held. The profiling lock must be acquired prior to any call to vkBeginCommandBuffer that will be using a performance query pool. The profiling lock must be held while any command buffer containing a performance query pool is in the recording, executable, or pending state. To acquire the profiling lock, call:

// Provided by VK_KHR_performance_query
VkResult vkAcquireProfilingLockKHR(
    VkDevice                                    device,
    const VkAcquireProfilingLockInfoKHR*        pInfo);
  • device is the logical device to profile.

  • pInfo is a pointer to a VkAcquireProfilingLockInfoKHR structure containing information about how the profiling is to be acquired.

Implementations may allow multiple actors to hold the profiling lock concurrently.

Valid Usage (Implicit)
  • VUID-vkAcquireProfilingLockKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAcquireProfilingLockKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkAcquireProfilingLockInfoKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_TIMEOUT

The VkAcquireProfilingLockInfoKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkAcquireProfilingLockInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkAcquireProfilingLockFlagsKHR    flags;
    uint64_t                          timeout;
} VkAcquireProfilingLockInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • timeout indicates how long the function waits, in nanoseconds, if the profiling lock is not available.

Valid Usage (Implicit)
  • VUID-VkAcquireProfilingLockInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR

  • VUID-VkAcquireProfilingLockInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkAcquireProfilingLockInfoKHR-flags-zerobitmask
    flags must be 0

If timeout is 0, vkAcquireProfilingLockKHR will not block while attempting to acquire the profling lock. If timeout is UINT64_MAX, the function will not return until the profiling lock was acquired.

// Provided by VK_KHR_performance_query
typedef enum VkAcquireProfilingLockFlagBitsKHR {
} VkAcquireProfilingLockFlagBitsKHR;
// Provided by VK_KHR_performance_query
typedef VkFlags VkAcquireProfilingLockFlagsKHR;

VkAcquireProfilingLockFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

To release the profiling lock, call:

// Provided by VK_KHR_performance_query
void vkReleaseProfilingLockKHR(
    VkDevice                                    device);
  • device is the logical device to cease profiling on.

Valid Usage
  • VUID-vkReleaseProfilingLockKHR-device-03235
    The profiling lock of device must have been held via a previous successful call to vkAcquireProfilingLockKHR

Valid Usage (Implicit)
  • VUID-vkReleaseProfilingLockKHR-device-parameter
    device must be a valid VkDevice handle

18.7. Transform Feedback Queries

Transform feedback queries track the number of primitives attempted to be written and actually written, by the vertex stream being captured, to a transform feedback buffer. This query is updated during drawing commands while transform feedback is active. The number of primitives actually written will be less than the number attempted to be written if the bound transform feedback buffer size was too small for the number of primitives actually drawn. Primitives are not written beyond the bound range of the transform feedback buffer. A transform feedback query is begun and ended by calling vkCmdBeginQuery and vkCmdEndQuery, respectively to query for vertex stream zero. vkCmdBeginQueryIndexedEXT and vkCmdEndQueryIndexedEXT can be used to begin and end transform feedback queries for any supported vertex stream. When a transform feedback query begins, the count of primitives written and primitives needed starts from zero. For each drawing command, the count is incremented as vertex attribute outputs are captured to the transform feedback buffers while transform feedback is active.

When a transform feedback query finishes, the result for that query is marked as available. The application can then either copy the result to a buffer (via vkCmdCopyQueryPoolResults) or request it be put into host memory (via vkGetQueryPoolResults).

18.8. Primitives Generated Queries

When a generated primitive query for a vertex stream is active, the primitives-generated count is incremented every time a primitive emitted to that stream reaches the transform feedback stage, whether or not transform feedback is active. A primitives generated query is begun and ended by calling vkCmdBeginQuery and vkCmdEndQuery, respectively to query for vertex stream zero. vkCmdBeginQueryIndexedEXT and vkCmdEndQueryIndexedEXT can be used to begin and end primitives generated queries for any supported vertex stream. When a primitives generated query begins, the count of primitives generated starts from zero.

When a primitives generated query finishes, the result for that query is marked as available. The application can then either copy the result to a buffer (via vkCmdCopyQueryPoolResults) or request it be put into host memory (via vkGetQueryPoolResults).

18.9. Intel performance queries

Intel performance queries allow an application to capture performance data for a set of commands. Performance queries are used in a similar way than other types of queries. A main difference with existing queries is that the resulting data should be handed over to a library capabable to produce human readable results rather than being read directly by an application.

Prior to creating a performance query pool, initialize the device for performance queries with the call:

// Provided by VK_INTEL_performance_query
VkResult vkInitializePerformanceApiINTEL(
    VkDevice                                    device,
    const VkInitializePerformanceApiInfoINTEL*  pInitializeInfo);
Valid Usage (Implicit)
  • VUID-vkInitializePerformanceApiINTEL-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkInitializePerformanceApiINTEL-pInitializeInfo-parameter
    pInitializeInfo must be a valid pointer to a valid VkInitializePerformanceApiInfoINTEL structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkInitializePerformanceApiInfoINTEL structure is defined as :

// Provided by VK_INTEL_performance_query
typedef struct VkInitializePerformanceApiInfoINTEL {
    VkStructureType    sType;
    const void*        pNext;
    void*              pUserData;
} VkInitializePerformanceApiInfoINTEL;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pUserData is a pointer for application data.

Valid Usage (Implicit)
  • VUID-VkInitializePerformanceApiInfoINTEL-sType-sType
    sType must be VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL

  • VUID-VkInitializePerformanceApiInfoINTEL-pNext-pNext
    pNext must be NULL

Once performance query operations have completed, uninitalize the device for performance queries with the call:

// Provided by VK_INTEL_performance_query
void vkUninitializePerformanceApiINTEL(
    VkDevice                                    device);
  • device is the logical device used for the queries.

Valid Usage (Implicit)
  • VUID-vkUninitializePerformanceApiINTEL-device-parameter
    device must be a valid VkDevice handle

Some performance query features of a device can be discovered with the call:

// Provided by VK_INTEL_performance_query
VkResult vkGetPerformanceParameterINTEL(
    VkDevice                                    device,
    VkPerformanceParameterTypeINTEL             parameter,
    VkPerformanceValueINTEL*                    pValue);
  • device is the logical device to query.

  • parameter is the parameter to query.

  • pValue is a pointer to a VkPerformanceValueINTEL structure in which the type and value of the parameter are returned.

Valid Usage (Implicit)
  • VUID-vkGetPerformanceParameterINTEL-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPerformanceParameterINTEL-parameter-parameter
    parameter must be a valid VkPerformanceParameterTypeINTEL value

  • VUID-vkGetPerformanceParameterINTEL-pValue-parameter
    pValue must be a valid pointer to a VkPerformanceValueINTEL structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

Possible values of vkGetPerformanceParameterINTEL::parameter, specifying a performance query feature, are:

// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceParameterTypeINTEL {
    VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL = 0,
    VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL = 1,
} VkPerformanceParameterTypeINTEL;
  • VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL has a boolean result which tells whether hardware counters can be captured.

  • VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL has a 32 bits integer result which tells how many bits can be written into the VkPerformanceValueINTEL value.

The VkPerformanceValueINTEL structure is defined as:

// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceValueINTEL {
    VkPerformanceValueTypeINTEL    type;
    VkPerformanceValueDataINTEL    data;
} VkPerformanceValueINTEL;
Valid Usage (Implicit)
  • VUID-VkPerformanceValueINTEL-type-parameter
    type must be a valid VkPerformanceValueTypeINTEL value

  • VUID-VkPerformanceValueINTEL-valueString-parameter
    If type is VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL, the valueString member of data must be a null-terminated UTF-8 string

Possible values of VkPerformanceValueINTEL::type, specifying the type of the data returned in VkPerformanceValueINTEL::data, are:

  • VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL specifies that unsigned 32-bit integer data is returned in data.value32.

  • VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL specifies that unsigned 64-bit integer data is returned in data.value64.

  • VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL specifies that floating-point data is returned in data.valueFloat.

  • VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL specifies that Bool32 data is returned in data.valueBool.

  • VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL specifies that a pointer to a null-terminated UTF-8 string is returned in data.valueString. The pointer is valid for the lifetime of the device parameter passed to vkGetPerformanceParameterINTEL.

// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceValueTypeINTEL {
    VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL = 0,
    VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL = 1,
    VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL = 2,
    VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL = 3,
    VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL = 4,
} VkPerformanceValueTypeINTEL;

The VkPerformanceValueDataINTEL union is defined as:

// Provided by VK_INTEL_performance_query
typedef union VkPerformanceValueDataINTEL {
    uint32_t       value32;
    uint64_t       value64;
    float          valueFloat;
    VkBool32       valueBool;
    const char*    valueString;
} VkPerformanceValueDataINTEL;
  • data.value32 represents 32-bit integer data.

  • data.value64 represents 64-bit integer data.

  • data.valueFloat represents floating-point data.

  • data.valueBool represents Bool32 data.

  • data.valueString represents a pointer to a null-terminated UTF-8 string.

The correct member of the union is determined by the associated VkPerformanceValueTypeINTEL value.

The VkQueryPoolPerformanceQueryCreateInfoINTEL structure is defined as:

// Provided by VK_INTEL_performance_query
typedef struct VkQueryPoolPerformanceQueryCreateInfoINTEL {
    VkStructureType                 sType;
    const void*                     pNext;
    VkQueryPoolSamplingModeINTEL    performanceCountersSampling;
} VkQueryPoolPerformanceQueryCreateInfoINTEL;
// Provided by VK_INTEL_performance_query
typedef VkQueryPoolPerformanceQueryCreateInfoINTEL VkQueryPoolCreateInfoINTEL;

To create a pool for Intel performance queries, set VkQueryPoolCreateInfo::queryType to VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL and add a VkQueryPoolPerformanceQueryCreateInfoINTEL structure to the pNext chain of the VkQueryPoolCreateInfo structure.

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • performanceCountersSampling describe how performance queries should be captured.

Valid Usage (Implicit)
  • VUID-VkQueryPoolPerformanceQueryCreateInfoINTEL-sType-sType
    sType must be VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL

  • VUID-VkQueryPoolPerformanceQueryCreateInfoINTEL-performanceCountersSampling-parameter
    performanceCountersSampling must be a valid VkQueryPoolSamplingModeINTEL value

Possible values of VkQueryPoolPerformanceQueryCreateInfoINTEL::performanceCountersSampling are:

// Provided by VK_INTEL_performance_query
typedef enum VkQueryPoolSamplingModeINTEL {
    VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL = 0,
} VkQueryPoolSamplingModeINTEL;
  • VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL is the default mode in which the application calls vkCmdBeginQuery and vkCmdEndQuery to record performance data.

To help associate query results with a particular point at which an application emitted commands, markers can be set into the command buffers with the call:

// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceMarkerINTEL(
    VkCommandBuffer                             commandBuffer,
    const VkPerformanceMarkerInfoINTEL*         pMarkerInfo);

The last marker set onto a command buffer before the end of a query will be part of the query result.

Valid Usage (Implicit)
  • VUID-vkCmdSetPerformanceMarkerINTEL-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetPerformanceMarkerINTEL-pMarkerInfo-parameter
    pMarkerInfo must be a valid pointer to a valid VkPerformanceMarkerInfoINTEL structure

  • VUID-vkCmdSetPerformanceMarkerINTEL-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetPerformanceMarkerINTEL-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, or transfer operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute
Transfer

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPerformanceMarkerInfoINTEL structure is defined as:

// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceMarkerInfoINTEL {
    VkStructureType    sType;
    const void*        pNext;
    uint64_t           marker;
} VkPerformanceMarkerInfoINTEL;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • marker is the marker value that will be recorded into the opaque query results.

Valid Usage (Implicit)
  • VUID-VkPerformanceMarkerInfoINTEL-sType-sType
    sType must be VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL

  • VUID-VkPerformanceMarkerInfoINTEL-pNext-pNext
    pNext must be NULL

When monitoring the behavior of an application within the dataset generated by the entire set of applications running on the system, it is useful to identify draw calls within a potentially huge amount of performance data. To do so, application can generate stream markers that will be used to trace back a particular draw call with a particular performance data item.

// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceStreamMarkerINTEL(
    VkCommandBuffer                             commandBuffer,
    const VkPerformanceStreamMarkerInfoINTEL*   pMarkerInfo);
Valid Usage (Implicit)
  • VUID-vkCmdSetPerformanceStreamMarkerINTEL-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetPerformanceStreamMarkerINTEL-pMarkerInfo-parameter
    pMarkerInfo must be a valid pointer to a valid VkPerformanceStreamMarkerInfoINTEL structure

  • VUID-vkCmdSetPerformanceStreamMarkerINTEL-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetPerformanceStreamMarkerINTEL-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, or transfer operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute
Transfer

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPerformanceStreamMarkerInfoINTEL structure is defined as:

// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceStreamMarkerInfoINTEL {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           marker;
} VkPerformanceStreamMarkerInfoINTEL;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • marker is the marker value that will be recorded into the reports consumed by an external application.

Valid Usage
  • VUID-VkPerformanceStreamMarkerInfoINTEL-marker-02735
    The value written by the application into marker must only used the valid bits as reported by vkGetPerformanceParameterINTEL with the VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL

Valid Usage (Implicit)
  • VUID-VkPerformanceStreamMarkerInfoINTEL-sType-sType
    sType must be VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL

  • VUID-VkPerformanceStreamMarkerInfoINTEL-pNext-pNext
    pNext must be NULL

Some applications might want measure the effect of a set of commands with a different settings. It is possible to override a particular settings using :

// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceOverrideINTEL(
    VkCommandBuffer                             commandBuffer,
    const VkPerformanceOverrideInfoINTEL*       pOverrideInfo);
  • commandBuffer is the command buffer where the override takes place.

  • pOverrideInfo is a pointer to a VkPerformanceOverrideInfoINTEL structure selecting the parameter to override.

Valid Usage
  • VUID-vkCmdSetPerformanceOverrideINTEL-pOverrideInfo-02736
    pOverrideInfo must not be used with a VkPerformanceOverrideTypeINTEL that is not reported available by vkGetPerformanceParameterINTEL

Valid Usage (Implicit)
  • VUID-vkCmdSetPerformanceOverrideINTEL-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetPerformanceOverrideINTEL-pOverrideInfo-parameter
    pOverrideInfo must be a valid pointer to a valid VkPerformanceOverrideInfoINTEL structure

  • VUID-vkCmdSetPerformanceOverrideINTEL-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetPerformanceOverrideINTEL-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, or transfer operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute
Transfer

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPerformanceOverrideInfoINTEL structure is defined as:

// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceOverrideInfoINTEL {
    VkStructureType                   sType;
    const void*                       pNext;
    VkPerformanceOverrideTypeINTEL    type;
    VkBool32                          enable;
    uint64_t                          parameter;
} VkPerformanceOverrideInfoINTEL;
  • type is the particular VkPerformanceOverrideTypeINTEL to set.

  • enable defines whether the override is enabled.

  • parameter is a potential required parameter for the override.

Valid Usage (Implicit)
  • VUID-VkPerformanceOverrideInfoINTEL-sType-sType
    sType must be VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL

  • VUID-VkPerformanceOverrideInfoINTEL-pNext-pNext
    pNext must be NULL

  • VUID-VkPerformanceOverrideInfoINTEL-type-parameter
    type must be a valid VkPerformanceOverrideTypeINTEL value

Possible values of VkPerformanceOverrideInfoINTEL::type, specifying performance override types, are:

// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceOverrideTypeINTEL {
    VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL = 0,
    VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL = 1,
} VkPerformanceOverrideTypeINTEL;
  • VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL turns all rendering operations into noop.

  • VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL stalls the stream of commands until all previously emitted commands have completed and all caches been flushed and invalidated.

Before submitting command buffers containing performance queries commands to a device queue, the application must acquire and set a performance query configuration. The configuration can be released once all command buffers containing performance query commands are not in a pending state.

// Provided by VK_INTEL_performance_query
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPerformanceConfigurationINTEL)

To acquire a device performance configuration, call:

// Provided by VK_INTEL_performance_query
VkResult vkAcquirePerformanceConfigurationINTEL(
    VkDevice                                    device,
    const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo,
    VkPerformanceConfigurationINTEL*            pConfiguration);
  • device is the logical device that the performance query commands will be submitted to.

  • pAcquireInfo is a pointer to a VkPerformanceConfigurationAcquireInfoINTEL structure, specifying the performance configuration to acquire.

  • pConfiguration is a pointer to a VkPerformanceConfigurationINTEL handle in which the resulting configuration object is returned.

Valid Usage (Implicit)
  • VUID-vkAcquirePerformanceConfigurationINTEL-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAcquirePerformanceConfigurationINTEL-pAcquireInfo-parameter
    pAcquireInfo must be a valid pointer to a valid VkPerformanceConfigurationAcquireInfoINTEL structure

  • VUID-vkAcquirePerformanceConfigurationINTEL-pConfiguration-parameter
    pConfiguration must be a valid pointer to a VkPerformanceConfigurationINTEL handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPerformanceConfigurationAcquireInfoINTEL structure is defined as:

// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceConfigurationAcquireInfoINTEL {
    VkStructureType                        sType;
    const void*                            pNext;
    VkPerformanceConfigurationTypeINTEL    type;
} VkPerformanceConfigurationAcquireInfoINTEL;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type is one of the VkPerformanceConfigurationTypeINTEL type of performance configuration that will be acquired.

Valid Usage (Implicit)
  • VUID-VkPerformanceConfigurationAcquireInfoINTEL-sType-sType
    sType must be VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL

  • VUID-VkPerformanceConfigurationAcquireInfoINTEL-pNext-pNext
    pNext must be NULL

  • VUID-VkPerformanceConfigurationAcquireInfoINTEL-type-parameter
    type must be a valid VkPerformanceConfigurationTypeINTEL value

Possible values of VkPerformanceConfigurationAcquireInfoINTEL::type, specifying performance configuration types, are:

// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceConfigurationTypeINTEL {
    VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL = 0,
} VkPerformanceConfigurationTypeINTEL;

To set a performance configuration, call:

// Provided by VK_INTEL_performance_query
VkResult vkQueueSetPerformanceConfigurationINTEL(
    VkQueue                                     queue,
    VkPerformanceConfigurationINTEL             configuration);
  • queue is the queue on which the configuration will be used.

  • configuration is the configuration to use.

Valid Usage (Implicit)
  • VUID-vkQueueSetPerformanceConfigurationINTEL-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueSetPerformanceConfigurationINTEL-configuration-parameter
    configuration must be a valid VkPerformanceConfigurationINTEL handle

  • VUID-vkQueueSetPerformanceConfigurationINTEL-commonparent
    Both of configuration, and queue must have been created, allocated, or retrieved from the same VkDevice

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

To release a device performance configuration, call:

// Provided by VK_INTEL_performance_query
VkResult vkReleasePerformanceConfigurationINTEL(
    VkDevice                                    device,
    VkPerformanceConfigurationINTEL             configuration);
  • device is the device associated to the configuration object to release.

  • configuration is the configuration object to release.

Valid Usage
  • VUID-vkReleasePerformanceConfigurationINTEL-configuration-02737
    configuration must not be released before all command buffers submitted while the configuration was set are in pending state

Valid Usage (Implicit)
  • VUID-vkReleasePerformanceConfigurationINTEL-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkReleasePerformanceConfigurationINTEL-configuration-parameter
    If configuration is not VK_NULL_HANDLE, configuration must be a valid VkPerformanceConfigurationINTEL handle

  • VUID-vkReleasePerformanceConfigurationINTEL-configuration-parent
    If configuration is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to configuration must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_TOO_MANY_OBJECTS

  • VK_ERROR_OUT_OF_HOST_MEMORY

18.10. Result Status Queries

Result status queries are used for a single purpose - to check whether a set of operations has completed successfully or not, using the VK_QUERY_RESULT_WITH_STATUS_BIT_KHR flag.

No other data is written to such a query.

In order to determine if a queue family supports result status queries and use of VK_QUERY_RESULT_WITH_STATUS_BIT_KHR flag, add a VkQueueFamilyQueryResultStatusProperties2KHR structure to the pNext chain of VkQueueFamilyProperties2 when calling vkGetPhysicalDeviceQueueFamilyProperties2.

The VkQueueFamilyQueryResultStatusProperties2KHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkQueueFamilyQueryResultStatusProperties2KHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           supported;
} VkQueueFamilyQueryResultStatusProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • supported reports VK_TRUE if query type VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR and use of VK_QUERY_RESULT_WITH_STATUS_BIT_KHR are supported.

Valid Usage (Implicit)
  • VUID-VkQueueFamilyQueryResultStatusProperties2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_2_KHR

18.11. Video Encode Bitstream Buffer Range

Bitstream buffer range queries describe the range of bytes written in the bitstream buffer by video encode commands.

When an encode command is recorded within a bitstream buffer range query, two values are written to the query slot. The first value is an offset into the bitstream buffer where the encoded video data was written. This offset is an additional offset from the start of the range specified by the application. The second value is a size value describing the number of bytes written to the bitstream buffer beyond the offset.

One slot is consumed for each slice in each command recorded between a begin and end query pair.

19. Clear Commands

19.1. Clearing Images Outside A Render Pass Instance

Color and depth/stencil images can be cleared outside a render pass instance using vkCmdClearColorImage or vkCmdClearDepthStencilImage, respectively. These commands are only allowed outside of a render pass instance.

To clear one or more subranges of a color image, call:

// Provided by VK_VERSION_1_0
void vkCmdClearColorImage(
    VkCommandBuffer                             commandBuffer,
    VkImage                                     image,
    VkImageLayout                               imageLayout,
    const VkClearColorValue*                    pColor,
    uint32_t                                    rangeCount,
    const VkImageSubresourceRange*              pRanges);
  • commandBuffer is the command buffer into which the command will be recorded.

  • image is the image to be cleared.

  • imageLayout specifies the current layout of the image subresource ranges to be cleared, and must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.

  • pColor is a pointer to a VkClearColorValue structure containing the values that the image subresource ranges will be cleared to (see Clear Values below).

  • rangeCount is the number of image subresource range structures in pRanges.

  • pRanges is a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.

Each specified range in pRanges is cleared to the value specified by pColor.

Valid Usage
  • VUID-vkCmdClearColorImage-image-01993
    The format features of image must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

  • VUID-vkCmdClearColorImage-image-00002
    image must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdClearColorImage-image-01545
    image must not use any of the formats that require a sampler Y′CBCR conversion

  • VUID-vkCmdClearColorImage-image-00003
    If image is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdClearColorImage-imageLayout-00004
    imageLayout must specify the layout of the image subresource ranges of image specified in pRanges at the time this command is executed on a VkDevice

  • VUID-vkCmdClearColorImage-imageLayout-01394
    imageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-vkCmdClearColorImage-aspectMask-02498
    The VkImageSubresourceRange::aspectMask members of the elements of the pRanges array must each only include VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-vkCmdClearColorImage-baseMipLevel-01470
    The VkImageSubresourceRange::baseMipLevel members of the elements of the pRanges array must each be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearColorImage-pRanges-01692
    For each VkImageSubresourceRange element of pRanges, if the levelCount member is not VK_REMAINING_MIP_LEVELS, then baseMipLevel + levelCount must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearColorImage-baseArrayLayer-01472
    The VkImageSubresourceRange::baseArrayLayer members of the elements of the pRanges array must each be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearColorImage-pRanges-01693
    For each VkImageSubresourceRange element of pRanges, if the layerCount member is not VK_REMAINING_ARRAY_LAYERS, then baseArrayLayer + layerCount must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearColorImage-image-00007
    image must not have a compressed or depth/stencil format

  • VUID-vkCmdClearColorImage-pColor-04961
    pColor must be a valid pointer to a VkClearColorValue union

  • VUID-vkCmdClearColorImage-commandBuffer-01805
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, image must not be a protected image

  • VUID-vkCmdClearColorImage-commandBuffer-01806
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, must not be an unprotected image

Valid Usage (Implicit)
  • VUID-vkCmdClearColorImage-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdClearColorImage-image-parameter
    image must be a valid VkImage handle

  • VUID-vkCmdClearColorImage-imageLayout-parameter
    imageLayout must be a valid VkImageLayout value

  • VUID-vkCmdClearColorImage-pRanges-parameter
    pRanges must be a valid pointer to an array of rangeCount valid VkImageSubresourceRange structures

  • VUID-vkCmdClearColorImage-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdClearColorImage-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdClearColorImage-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdClearColorImage-rangeCount-arraylength
    rangeCount must be greater than 0

  • VUID-vkCmdClearColorImage-commonparent
    Both of commandBuffer, and image must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute

To clear one or more subranges of a depth/stencil image, call:

// Provided by VK_VERSION_1_0
void vkCmdClearDepthStencilImage(
    VkCommandBuffer                             commandBuffer,
    VkImage                                     image,
    VkImageLayout                               imageLayout,
    const VkClearDepthStencilValue*             pDepthStencil,
    uint32_t                                    rangeCount,
    const VkImageSubresourceRange*              pRanges);
  • commandBuffer is the command buffer into which the command will be recorded.

  • image is the image to be cleared.

  • imageLayout specifies the current layout of the image subresource ranges to be cleared, and must be VK_IMAGE_LAYOUT_GENERAL or VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.

  • pDepthStencil is a pointer to a VkClearDepthStencilValue structure containing the values that the depth and stencil image subresource ranges will be cleared to (see Clear Values below).

  • rangeCount is the number of image subresource range structures in pRanges.

  • pRanges is a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.

Valid Usage
  • VUID-vkCmdClearDepthStencilImage-image-01994
    The format features of image must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

  • VUID-vkCmdClearDepthStencilImage-pRanges-02658
    If the aspect member of any element of pRanges includes VK_IMAGE_ASPECT_STENCIL_BIT, and image was created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_DST_BIT must have been included in the VkImageStencilUsageCreateInfo::stencilUsage used to create image

  • VUID-vkCmdClearDepthStencilImage-pRanges-02659
    If the aspect member of any element of pRanges includes VK_IMAGE_ASPECT_STENCIL_BIT, and image was not created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_DST_BIT must have been included in the VkImageCreateInfo::usage used to create image

  • VUID-vkCmdClearDepthStencilImage-pRanges-02660
    If the aspect member of any element of pRanges includes VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_USAGE_TRANSFER_DST_BIT must have been included in the VkImageCreateInfo::usage used to create image

  • VUID-vkCmdClearDepthStencilImage-image-00010
    If image is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdClearDepthStencilImage-imageLayout-00011
    imageLayout must specify the layout of the image subresource ranges of image specified in pRanges at the time this command is executed on a VkDevice

  • VUID-vkCmdClearDepthStencilImage-imageLayout-00012
    imageLayout must be either of VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-vkCmdClearDepthStencilImage-aspectMask-02824
    The VkImageSubresourceRange::aspectMask member of each element of the pRanges array must not include bits other than VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-vkCmdClearDepthStencilImage-image-02825
    If the image’s format does not have a stencil component, then the VkImageSubresourceRange::aspectMask member of each element of the pRanges array must not include the VK_IMAGE_ASPECT_STENCIL_BIT bit

  • VUID-vkCmdClearDepthStencilImage-image-02826
    If the image’s format does not have a depth component, then the VkImageSubresourceRange::aspectMask member of each element of the pRanges array must not include the VK_IMAGE_ASPECT_DEPTH_BIT bit

  • VUID-vkCmdClearDepthStencilImage-baseMipLevel-01474
    The VkImageSubresourceRange::baseMipLevel members of the elements of the pRanges array must each be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearDepthStencilImage-pRanges-01694
    For each VkImageSubresourceRange element of pRanges, if the levelCount member is not VK_REMAINING_MIP_LEVELS, then baseMipLevel + levelCount must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearDepthStencilImage-baseArrayLayer-01476
    The VkImageSubresourceRange::baseArrayLayer members of the elements of the pRanges array must each be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearDepthStencilImage-pRanges-01695
    For each VkImageSubresourceRange element of pRanges, if the layerCount member is not VK_REMAINING_ARRAY_LAYERS, then baseArrayLayer + layerCount must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-vkCmdClearDepthStencilImage-image-00014
    image must have a depth/stencil format

  • VUID-vkCmdClearDepthStencilImage-commandBuffer-01807
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, image must not be a protected image

  • VUID-vkCmdClearDepthStencilImage-commandBuffer-01808
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, image must not be an unprotected image

Valid Usage (Implicit)
  • VUID-vkCmdClearDepthStencilImage-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdClearDepthStencilImage-image-parameter
    image must be a valid VkImage handle

  • VUID-vkCmdClearDepthStencilImage-imageLayout-parameter
    imageLayout must be a valid VkImageLayout value

  • VUID-vkCmdClearDepthStencilImage-pDepthStencil-parameter
    pDepthStencil must be a valid pointer to a valid VkClearDepthStencilValue structure

  • VUID-vkCmdClearDepthStencilImage-pRanges-parameter
    pRanges must be a valid pointer to an array of rangeCount valid VkImageSubresourceRange structures

  • VUID-vkCmdClearDepthStencilImage-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdClearDepthStencilImage-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdClearDepthStencilImage-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdClearDepthStencilImage-rangeCount-arraylength
    rangeCount must be greater than 0

  • VUID-vkCmdClearDepthStencilImage-commonparent
    Both of commandBuffer, and image must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics

Clears outside render pass instances are treated as transfer operations for the purposes of memory barriers.

19.2. Clearing Images Inside A Render Pass Instance

To clear one or more regions of color and depth/stencil attachments inside a render pass instance, call:

// Provided by VK_VERSION_1_0
void vkCmdClearAttachments(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    attachmentCount,
    const VkClearAttachment*                    pAttachments,
    uint32_t                                    rectCount,
    const VkClearRect*                          pRects);
  • commandBuffer is the command buffer into which the command will be recorded.

  • attachmentCount is the number of entries in the pAttachments array.

  • pAttachments is a pointer to an array of VkClearAttachment structures defining the attachments to clear and the clear values to use. If any attachment index to be cleared is not backed by an image view, then the clear has no effect.

  • rectCount is the number of entries in the pRects array.

  • pRects is a pointer to an array of VkClearRect structures defining regions within each selected attachment to clear.

If the render pass has a fragment density map attachment, clears follow the operations of fragment density maps as if each clear region was a primitive which generates fragments. The clear color is applied to all pixels inside each fragment’s area regardless if the pixels lie outside of the clear region. Clears may have a different set of supported fragment areas than draws.

Unlike other clear commands, vkCmdClearAttachments is not a transfer command. It performs its operations in rasterization order. For color attachments, the operations are executed as color attachment writes, by the VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage. For depth/stencil attachments, the operations are executed as depth writes and writes by the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT and VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT stages.

vkCmdClearAttachments is not affected by the bound pipeline state.

Note

It is generally preferable to clear attachments by using the VK_ATTACHMENT_LOAD_OP_CLEAR load operation at the start of rendering, as it is more efficient on some implementations.

Valid Usage
  • VUID-vkCmdClearAttachments-aspectMask-02501
    If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_COLOR_BIT, then the colorAttachment member of that element must either refer to a color attachment which is VK_ATTACHMENT_UNUSED, or must be a valid color attachment

  • VUID-vkCmdClearAttachments-aspectMask-02502
    If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_DEPTH_BIT, then the current subpass' depth/stencil attachment must either be VK_ATTACHMENT_UNUSED, or must have a depth component

  • VUID-vkCmdClearAttachments-aspectMask-02503
    If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_STENCIL_BIT, then the current subpass' depth/stencil attachment must either be VK_ATTACHMENT_UNUSED, or must have a stencil component

  • VUID-vkCmdClearAttachments-rect-02682
    The rect member of each element of pRects must have an extent.width greater than 0

  • VUID-vkCmdClearAttachments-rect-02683
    The rect member of each element of pRects must have an extent.height greater than 0

  • VUID-vkCmdClearAttachments-pRects-00016
    The rectangular region specified by each element of pRects must be contained within the render area of the current render pass instance

  • VUID-vkCmdClearAttachments-pRects-00017
    The layers specified by each element of pRects must be contained within every attachment that pAttachments refers to

  • VUID-vkCmdClearAttachments-layerCount-01934
    The layerCount member of each element of pRects must not be 0

  • VUID-vkCmdClearAttachments-commandBuffer-02504
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, each attachment to be cleared must not be a protected image

  • VUID-vkCmdClearAttachments-commandBuffer-02505
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, each attachment to be cleared must not be an unprotected image

  • VUID-vkCmdClearAttachments-baseArrayLayer-00018
    If the render pass instance this is recorded in uses multiview, then baseArrayLayer must be zero and layerCount must be one

Valid Usage (Implicit)
  • VUID-vkCmdClearAttachments-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdClearAttachments-pAttachments-parameter
    pAttachments must be a valid pointer to an array of attachmentCount valid VkClearAttachment structures

  • VUID-vkCmdClearAttachments-pRects-parameter
    pRects must be a valid pointer to an array of rectCount VkClearRect structures

  • VUID-vkCmdClearAttachments-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdClearAttachments-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdClearAttachments-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdClearAttachments-attachmentCount-arraylength
    attachmentCount must be greater than 0

  • VUID-vkCmdClearAttachments-rectCount-arraylength
    rectCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

The VkClearRect structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkClearRect {
    VkRect2D    rect;
    uint32_t    baseArrayLayer;
    uint32_t    layerCount;
} VkClearRect;
  • rect is the two-dimensional region to be cleared.

  • baseArrayLayer is the first layer to be cleared.

  • layerCount is the number of layers to clear.

The layers [baseArrayLayer, baseArrayLayer + layerCount) counting from the base layer of the attachment image view are cleared.

The VkClearAttachment structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkClearAttachment {
    VkImageAspectFlags    aspectMask;
    uint32_t              colorAttachment;
    VkClearValue          clearValue;
} VkClearAttachment;
  • aspectMask is a mask selecting the color, depth and/or stencil aspects of the attachment to be cleared.

  • colorAttachment is only meaningful if VK_IMAGE_ASPECT_COLOR_BIT is set in aspectMask, in which case it is an index into the currently bound color attachments.

  • clearValue is the color or depth/stencil value to clear the attachment to, as described in Clear Values below.

Valid Usage
  • VUID-VkClearAttachment-aspectMask-00019
    If aspectMask includes VK_IMAGE_ASPECT_COLOR_BIT, it must not include VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-VkClearAttachment-aspectMask-00020
    aspectMask must not include VK_IMAGE_ASPECT_METADATA_BIT

  • VUID-VkClearAttachment-aspectMask-02246
    aspectMask must not include VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT for any index i

  • VUID-VkClearAttachment-clearValue-00021
    clearValue must be a valid VkClearValue union

Valid Usage (Implicit)
  • VUID-VkClearAttachment-aspectMask-parameter
    aspectMask must be a valid combination of VkImageAspectFlagBits values

  • VUID-VkClearAttachment-aspectMask-requiredbitmask
    aspectMask must not be 0

19.3. Clear Values

The VkClearColorValue structure is defined as:

// Provided by VK_VERSION_1_0
typedef union VkClearColorValue {
    float       float32[4];
    int32_t     int32[4];
    uint32_t    uint32[4];
} VkClearColorValue;
  • float32 are the color clear values when the format of the image or attachment is one of the formats in the Interpretation of Numeric Format table other than signed integer (SINT) or unsigned integer (UINT). Floating point values are automatically converted to the format of the image, with the clear value being treated as linear if the image is sRGB.

  • int32 are the color clear values when the format of the image or attachment is signed integer (SINT). Signed integer values are converted to the format of the image by casting to the smaller type (with negative 32-bit values mapping to negative values in the smaller type). If the integer clear value is not representable in the target type (e.g. would overflow in conversion to that type), the clear value is undefined.

  • uint32 are the color clear values when the format of the image or attachment is unsigned integer (UINT). Unsigned integer values are converted to the format of the image by casting to the integer type with fewer bits.

The four array elements of the clear color map to R, G, B, and A components of image formats, in order.

If the image has more than one sample, the same value is written to all samples for any pixels being cleared.

The VkClearDepthStencilValue structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkClearDepthStencilValue {
    float       depth;
    uint32_t    stencil;
} VkClearDepthStencilValue;
  • depth is the clear value for the depth aspect of the depth/stencil attachment. It is a floating-point value which is automatically converted to the attachment’s format.

  • stencil is the clear value for the stencil aspect of the depth/stencil attachment. It is a 32-bit integer value which is converted to the attachment’s format by taking the appropriate number of LSBs.

Valid Usage

The VkClearValue union is defined as:

// Provided by VK_VERSION_1_0
typedef union VkClearValue {
    VkClearColorValue           color;
    VkClearDepthStencilValue    depthStencil;
} VkClearValue;
  • color specifies the color image clear values to use when clearing a color image or attachment.

  • depthStencil specifies the depth and stencil clear values to use when clearing a depth/stencil image or attachment.

This union is used where part of the API requires either color or depth/stencil clear values, depending on the attachment, and defines the initial clear values in the VkRenderPassBeginInfo structure.

19.4. Filling Buffers

To clear buffer data, call:

// Provided by VK_VERSION_1_0
void vkCmdFillBuffer(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    dstBuffer,
    VkDeviceSize                                dstOffset,
    VkDeviceSize                                size,
    uint32_t                                    data);
  • commandBuffer is the command buffer into which the command will be recorded.

  • dstBuffer is the buffer to be filled.

  • dstOffset is the byte offset into the buffer at which to start filling, and must be a multiple of 4.

  • size is the number of bytes to fill, and must be either a multiple of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of the buffer. If VK_WHOLE_SIZE is used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used.

  • data is the 4-byte word written repeatedly to the buffer to fill size bytes of data. The data word is written to memory according to the host endianness.

vkCmdFillBuffer is treated as a “transfer” operation for the purposes of synchronization barriers. The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage of VkBufferCreateInfo in order for the buffer to be compatible with vkCmdFillBuffer.

Valid Usage
  • VUID-vkCmdFillBuffer-dstOffset-00024
    dstOffset must be less than the size of dstBuffer

  • VUID-vkCmdFillBuffer-dstOffset-00025
    dstOffset must be a multiple of 4

  • VUID-vkCmdFillBuffer-size-00026
    If size is not equal to VK_WHOLE_SIZE, size must be greater than 0

  • VUID-vkCmdFillBuffer-size-00027
    If size is not equal to VK_WHOLE_SIZE, size must be less than or equal to the size of dstBuffer minus dstOffset

  • VUID-vkCmdFillBuffer-size-00028
    If size is not equal to VK_WHOLE_SIZE, size must be a multiple of 4

  • VUID-vkCmdFillBuffer-dstBuffer-00029
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdFillBuffer-dstBuffer-00031
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdFillBuffer-commandBuffer-01811
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstBuffer must not be a protected buffer

  • VUID-vkCmdFillBuffer-commandBuffer-01812
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstBuffer must not be an unprotected buffer

Valid Usage (Implicit)
  • VUID-vkCmdFillBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdFillBuffer-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-vkCmdFillBuffer-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdFillBuffer-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics or compute operations

  • VUID-vkCmdFillBuffer-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdFillBuffer-commonparent
    Both of commandBuffer, and dstBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

19.5. Updating Buffers

To update buffer data inline in a command buffer, call:

// Provided by VK_VERSION_1_0
void vkCmdUpdateBuffer(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    dstBuffer,
    VkDeviceSize                                dstOffset,
    VkDeviceSize                                dataSize,
    const void*                                 pData);
  • commandBuffer is the command buffer into which the command will be recorded.

  • dstBuffer is a handle to the buffer to be updated.

  • dstOffset is the byte offset into the buffer to start updating, and must be a multiple of 4.

  • dataSize is the number of bytes to update, and must be a multiple of 4.

  • pData is a pointer to the source data for the buffer update, and must be at least dataSize bytes in size.

dataSize must be less than or equal to 65536 bytes. For larger updates, applications can use buffer to buffer copies.

Note

Buffer updates performed with vkCmdUpdateBuffer first copy the data into command buffer memory when the command is recorded (which requires additional storage and may incur an additional allocation), and then copy the data from the command buffer into dstBuffer when the command is executed on a device.

The additional cost of this functionality compared to buffer to buffer copies means it is only recommended for very small amounts of data, and is why it is limited to only 65536 bytes.

Applications can work around this by issuing multiple vkCmdUpdateBuffer commands to different ranges of the same buffer, but it is strongly recommended that they should not.

The source data is copied from the user pointer to the command buffer when the command is called.

vkCmdUpdateBuffer is only allowed outside of a render pass. This command is treated as a “transfer” operation for the purposes of synchronization barriers. The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage of VkBufferCreateInfo in order for the buffer to be compatible with vkCmdUpdateBuffer.

Valid Usage
  • VUID-vkCmdUpdateBuffer-dstOffset-00032
    dstOffset must be less than the size of dstBuffer

  • VUID-vkCmdUpdateBuffer-dataSize-00033
    dataSize must be less than or equal to the size of dstBuffer minus dstOffset

  • VUID-vkCmdUpdateBuffer-dstBuffer-00034
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdUpdateBuffer-dstBuffer-00035
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdUpdateBuffer-dstOffset-00036
    dstOffset must be a multiple of 4

  • VUID-vkCmdUpdateBuffer-dataSize-00037
    dataSize must be less than or equal to 65536

  • VUID-vkCmdUpdateBuffer-dataSize-00038
    dataSize must be a multiple of 4

  • VUID-vkCmdUpdateBuffer-commandBuffer-01813
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstBuffer must not be a protected buffer

  • VUID-vkCmdUpdateBuffer-commandBuffer-01814
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstBuffer must not be an unprotected buffer

Valid Usage (Implicit)
  • VUID-vkCmdUpdateBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdUpdateBuffer-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-vkCmdUpdateBuffer-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-vkCmdUpdateBuffer-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdUpdateBuffer-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdUpdateBuffer-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdUpdateBuffer-dataSize-arraylength
    dataSize must be greater than 0

  • VUID-vkCmdUpdateBuffer-commonparent
    Both of commandBuffer, and dstBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

Note

The pData parameter was of type uint32_t* instead of void* prior to version 1.0.19 of the Specification and VK_HEADER_VERSION 19 of the Vulkan Header Files. This was a historical anomaly, as the source data may be of other types.

20. Copy Commands

An application can copy buffer and image data using several methods depending on the type of data transfer. Data can be copied between buffer objects with vkCmdCopyBuffer2 and vkCmdCopyBuffer and a portion of an image can be copied to another image with vkCmdCopyImage2 and vkCmdCopyImage. Image data can also be copied to and from buffer memory using vkCmdCopyImageToBuffer2, vkCmdCopyImageToBuffer, vkCmdCopyBufferToImage2, and vkCmdCopyBufferToImage. Image data can be blitted (with or without scaling and filtering) with vkCmdBlitImage2 and vkCmdBlitImage. Multisampled images can be resolved to a non-multisampled image with vkCmdResolveImage2 and vkCmdResolveImage.

All copy commands are treated as “transfer” operations for the purposes of synchronization barriers.

All copy commands that have a source format with an X component in its format description read undefined values from those bits.

All copy commands that have a destination format with an X component in its format description write undefined values to those bits.

20.1. Copying Data Between Buffers

To copy data between buffer objects, call:

// Provided by VK_VERSION_1_0
void vkCmdCopyBuffer(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    srcBuffer,
    VkBuffer                                    dstBuffer,
    uint32_t                                    regionCount,
    const VkBufferCopy*                         pRegions);
  • commandBuffer is the command buffer into which the command will be recorded.

  • srcBuffer is the source buffer.

  • dstBuffer is the destination buffer.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkBufferCopy structures specifying the regions to copy.

Each region in pRegions is copied from the source buffer to the same region of the destination buffer. srcBuffer and dstBuffer can be the same buffer or alias the same memory, but the resulting values are undefined if the copy regions overlap in memory.

Valid Usage
  • VUID-vkCmdCopyBuffer-commandBuffer-01822
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcBuffer must not be a protected buffer

  • VUID-vkCmdCopyBuffer-commandBuffer-01823
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstBuffer must not be a protected buffer

  • VUID-vkCmdCopyBuffer-commandBuffer-01824
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstBuffer must not be an unprotected buffer

  • VUID-vkCmdCopyBuffer-srcOffset-00113
    The srcOffset member of each element of pRegions must be less than the size of srcBuffer

  • VUID-vkCmdCopyBuffer-dstOffset-00114
    The dstOffset member of each element of pRegions must be less than the size of dstBuffer

  • VUID-vkCmdCopyBuffer-size-00115
    The size member of each element of pRegions must be less than or equal to the size of srcBuffer minus srcOffset

  • VUID-vkCmdCopyBuffer-size-00116
    The size member of each element of pRegions must be less than or equal to the size of dstBuffer minus dstOffset

  • VUID-vkCmdCopyBuffer-pRegions-00117
    The union of the source regions, and the union of the destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-vkCmdCopyBuffer-srcBuffer-00118
    srcBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-vkCmdCopyBuffer-srcBuffer-00119
    If srcBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyBuffer-dstBuffer-00120
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdCopyBuffer-dstBuffer-00121
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-vkCmdCopyBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyBuffer-srcBuffer-parameter
    srcBuffer must be a valid VkBuffer handle

  • VUID-vkCmdCopyBuffer-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-vkCmdCopyBuffer-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkBufferCopy structures

  • VUID-vkCmdCopyBuffer-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyBuffer-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyBuffer-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdCopyBuffer-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-vkCmdCopyBuffer-commonparent
    Each of commandBuffer, dstBuffer, and srcBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

The VkBufferCopy structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBufferCopy {
    VkDeviceSize    srcOffset;
    VkDeviceSize    dstOffset;
    VkDeviceSize    size;
} VkBufferCopy;
  • srcOffset is the starting offset in bytes from the start of srcBuffer.

  • dstOffset is the starting offset in bytes from the start of dstBuffer.

  • size is the number of bytes to copy.

Valid Usage
  • VUID-VkBufferCopy-size-01988
    The size must be greater than 0

A more extensible version of the copy buffer command is defined below.

To copy data between buffer objects, call:

// Provided by VK_VERSION_1_3
void vkCmdCopyBuffer2(
    VkCommandBuffer                             commandBuffer,
    const VkCopyBufferInfo2*                    pCopyBufferInfo);

or the equivalent command

// Provided by VK_KHR_copy_commands2
void vkCmdCopyBuffer2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkCopyBufferInfo2*                    pCopyBufferInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pCopyBufferInfo is a pointer to a VkCopyBufferInfo2 structure describing the copy parameters.

This command is functionally identical to vkCmdCopyBuffer, but includes extensible sub-structures that include sType and pNext parameters, allowing them to be more easily extended.

Valid Usage
  • VUID-vkCmdCopyBuffer2-commandBuffer-01822
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcBuffer must not be a protected buffer

  • VUID-vkCmdCopyBuffer2-commandBuffer-01823
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstBuffer must not be a protected buffer

  • VUID-vkCmdCopyBuffer2-commandBuffer-01824
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstBuffer must not be an unprotected buffer

Valid Usage (Implicit)
  • VUID-vkCmdCopyBuffer2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyBuffer2-pCopyBufferInfo-parameter
    pCopyBufferInfo must be a valid pointer to a valid VkCopyBufferInfo2 structure

  • VUID-vkCmdCopyBuffer2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyBuffer2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyBuffer2-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

The VkCopyBufferInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCopyBufferInfo2 {
    VkStructureType         sType;
    const void*             pNext;
    VkBuffer                srcBuffer;
    VkBuffer                dstBuffer;
    uint32_t                regionCount;
    const VkBufferCopy2*    pRegions;
} VkCopyBufferInfo2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkCopyBufferInfo2 VkCopyBufferInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcBuffer is the source buffer.

  • dstBuffer is the destination buffer.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkBufferCopy2 structures specifying the regions to copy.

Members defined by this structure with the same name as parameters in vkCmdCopyBuffer have the identical effect to those parameters; the child structure VkBufferCopy2 is a variant of VkBufferCopy which includes sType and pNext parameters, allowing it to be extended.

Valid Usage
  • VUID-VkCopyBufferInfo2-srcOffset-00113
    The srcOffset member of each element of pRegions must be less than the size of srcBuffer

  • VUID-VkCopyBufferInfo2-dstOffset-00114
    The dstOffset member of each element of pRegions must be less than the size of dstBuffer

  • VUID-VkCopyBufferInfo2-size-00115
    The size member of each element of pRegions must be less than or equal to the size of srcBuffer minus srcOffset

  • VUID-VkCopyBufferInfo2-size-00116
    The size member of each element of pRegions must be less than or equal to the size of dstBuffer minus dstOffset

  • VUID-VkCopyBufferInfo2-pRegions-00117
    The union of the source regions, and the union of the destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-VkCopyBufferInfo2-srcBuffer-00118
    srcBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-VkCopyBufferInfo2-srcBuffer-00119
    If srcBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkCopyBufferInfo2-dstBuffer-00120
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-VkCopyBufferInfo2-dstBuffer-00121
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-VkCopyBufferInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2

  • VUID-VkCopyBufferInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyBufferInfo2-srcBuffer-parameter
    srcBuffer must be a valid VkBuffer handle

  • VUID-VkCopyBufferInfo2-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-VkCopyBufferInfo2-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkBufferCopy2 structures

  • VUID-VkCopyBufferInfo2-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-VkCopyBufferInfo2-commonparent
    Both of dstBuffer, and srcBuffer must have been created, allocated, or retrieved from the same VkDevice

The VkBufferCopy2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkBufferCopy2 {
    VkStructureType    sType;
    const void*        pNext;
    VkDeviceSize       srcOffset;
    VkDeviceSize       dstOffset;
    VkDeviceSize       size;
} VkBufferCopy2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkBufferCopy2 VkBufferCopy2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcOffset is the starting offset in bytes from the start of srcBuffer.

  • dstOffset is the starting offset in bytes from the start of dstBuffer.

  • size is the number of bytes to copy.

Valid Usage
  • VUID-VkBufferCopy2-size-01988
    The size must be greater than 0

Valid Usage (Implicit)
  • VUID-VkBufferCopy2-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_COPY_2

  • VUID-VkBufferCopy2-pNext-pNext
    pNext must be NULL

20.2. Copying Data Between Images

vkCmdCopyImage performs image copies in a similar manner to a host memcpy. It does not perform general-purpose conversions such as scaling, resizing, blending, color-space conversion, or format conversions. Rather, it simply copies raw image data. vkCmdCopyImage can copy between images with different formats, provided the formats are compatible as defined below.

To copy data between image objects, call:

// Provided by VK_VERSION_1_0
void vkCmdCopyImage(
    VkCommandBuffer                             commandBuffer,
    VkImage                                     srcImage,
    VkImageLayout                               srcImageLayout,
    VkImage                                     dstImage,
    VkImageLayout                               dstImageLayout,
    uint32_t                                    regionCount,
    const VkImageCopy*                          pRegions);
  • commandBuffer is the command buffer into which the command will be recorded.

  • srcImage is the source image.

  • srcImageLayout is the current layout of the source image subresource.

  • dstImage is the destination image.

  • dstImageLayout is the current layout of the destination image subresource.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkImageCopy structures specifying the regions to copy.

Each region in pRegions is copied from the source image to the same region of the destination image. srcImage and dstImage can be the same image or alias the same memory.

The formats of srcImage and dstImage must be compatible. Formats are compatible if they share the same class, as shown in the Compatible Formats table. Depth/stencil formats must match exactly.

If either srcImage or dstImage has a multi-planar format, regions of each plane to be copied must be specified separately using the srcSubresource and dstSubresource members of the VkImageCopy structure. In this case, the aspectMask of the srcSubresource or dstSubresource that refers to the multi-planar image must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT. For the purposes of vkCmdCopyImage, each plane of a multi-planar image is treated as having the format listed in Compatible formats of planes of multi-planar formats for the plane identified by the aspectMask of the corresponding subresource. This applies both to VkFormat and to coordinates used in the copy, which correspond to texels in the plane rather than how these texels map to coordinates in the image as a whole.

Note

For example, the VK_IMAGE_ASPECT_PLANE_1_BIT plane of a VK_FORMAT_G8_B8R8_2PLANE_420_UNORM image is compatible with an image of format VK_FORMAT_R8G8_UNORM and (less usefully) with the VK_IMAGE_ASPECT_PLANE_0_BIT plane of an image of format VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, as each texel is 2 bytes in size.

vkCmdCopyImage allows copying between size-compatible compressed and uncompressed internal formats. Formats are size-compatible if the texel block size of the uncompressed format is equal to the texel block size of the compressed format. Such a copy does not perform on-the-fly compression or decompression. When copying from an uncompressed format to a compressed format, each texel of uncompressed data of the source image is copied as a raw value to the corresponding compressed texel block of the destination image. When copying from a compressed format to an uncompressed format, each compressed texel block of the source image is copied as a raw value to the corresponding texel of uncompressed data in the destination image. Thus, for example, it is legal to copy between a 128-bit uncompressed format and a compressed format which has a 128-bit sized compressed texel block representing 4×4 texels (using 8 bits per texel), or between a 64-bit uncompressed format and a compressed format which has a 64-bit sized compressed texel block representing 4×4 texels (using 4 bits per texel).

When copying between compressed and uncompressed formats the extent members represent the texel dimensions of the source image and not the destination. When copying from a compressed image to an uncompressed image the image texel dimensions written to the uncompressed image will be source extent divided by the compressed texel block dimensions. When copying from an uncompressed image to a compressed image the image texel dimensions written to the compressed image will be the source extent multiplied by the compressed texel block dimensions. In both cases the number of bytes read and the number of bytes written will be identical.

Copying to or from block-compressed images is typically done in multiples of the compressed texel block size. For this reason the extent must be a multiple of the compressed texel block dimension. There is one exception to this rule which is required to handle compressed images created with dimensions that are not a multiple of the compressed texel block dimensions: if the srcImage is compressed, then:

  • If extent.width is not a multiple of the compressed texel block width, then (extent.width + srcOffset.x) must equal the image subresource width.

  • If extent.height is not a multiple of the compressed texel block height, then (extent.height + srcOffset.y) must equal the image subresource height.

  • If extent.depth is not a multiple of the compressed texel block depth, then (extent.depth + srcOffset.z) must equal the image subresource depth.

Similarly, if the dstImage is compressed, then:

  • If extent.width is not a multiple of the compressed texel block width, then (extent.width + dstOffset.x) must equal the image subresource width.

  • If extent.height is not a multiple of the compressed texel block height, then (extent.height + dstOffset.y) must equal the image subresource height.

  • If extent.depth is not a multiple of the compressed texel block depth, then (extent.depth + dstOffset.z) must equal the image subresource depth.

This allows the last compressed texel block of the image in each non-multiple dimension to be included as a source or destination of the copy.

_422” image formats that are not multi-planar are treated as having a 2×1 compressed texel block for the purposes of these rules.

vkCmdCopyImage can be used to copy image data between multisample images, but both images must have the same number of samples.

Valid Usage
  • VUID-vkCmdCopyImage-commandBuffer-01825
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdCopyImage-commandBuffer-01826
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdCopyImage-commandBuffer-01827
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

  • VUID-vkCmdCopyImage-pRegions-00124
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-vkCmdCopyImage-srcImage-01995
    The format features of srcImage must contain VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

  • VUID-vkCmdCopyImage-srcImage-01546
    If srcImage is non-sparse then the image or disjoint plane to be copied must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyImage-srcImageLayout-00128
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdCopyImage-srcImageLayout-01917
    srcImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-vkCmdCopyImage-dstImage-01996
    The format features of dstImage must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

  • VUID-vkCmdCopyImage-dstImage-01547
    If dstImage is non-sparse then the image or disjoint plane that is the destination of the copy must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyImage-dstImageLayout-00133
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdCopyImage-dstImageLayout-01395
    dstImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-vkCmdCopyImage-srcImage-01548
    If the VkFormat of each of srcImage and dstImage is not a multi-planar format, the VkFormat of each of srcImage and dstImage must be compatible, as defined above

  • VUID-vkCmdCopyImage-None-01549
    In a copy to or from a plane of a multi-planar image, the VkFormat of the image and plane must be compatible according to the description of compatible planes for the plane being copied

  • VUID-vkCmdCopyImage-srcImage-00136
    The sample count of srcImage and dstImage must match

  • VUID-vkCmdCopyImage-srcSubresource-01696
    The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdCopyImage-dstSubresource-01697
    The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdCopyImage-srcSubresource-01698
    The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdCopyImage-dstSubresource-01699
    The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdCopyImage-srcOffset-01783
    The srcOffset and extent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-vkCmdCopyImage-dstOffset-01784
    The dstOffset and extent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-vkCmdCopyImage-dstImage-02542
    dstImage and srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-vkCmdCopyImage-srcImage-01551
    If neither srcImage nor dstImage has a multi-planar image format then for each element of pRegions, srcSubresource.aspectMask and dstSubresource.aspectMask must match

  • VUID-vkCmdCopyImage-srcImage-01552
    If srcImage has a VkFormat with two planes then for each element of pRegions, srcSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT

  • VUID-vkCmdCopyImage-srcImage-01553
    If srcImage has a VkFormat with three planes then for each element of pRegions, srcSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-vkCmdCopyImage-dstImage-01554
    If dstImage has a VkFormat with two planes then for each element of pRegions, dstSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT

  • VUID-vkCmdCopyImage-dstImage-01555
    If dstImage has a VkFormat with three planes then for each element of pRegions, dstSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-vkCmdCopyImage-srcImage-01556
    If srcImage has a multi-planar image format and the dstImage does not have a multi-planar image format, then for each element of pRegions, dstSubresource.aspectMask must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-vkCmdCopyImage-dstImage-01557
    If dstImage has a multi-planar image format and the srcImage does not have a multi-planar image format, then for each element of pRegions, srcSubresource.aspectMask must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-vkCmdCopyImage-srcImage-04443
    If srcImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcSubresource.baseArrayLayer must be 0 and srcSubresource.layerCount must be 1

  • VUID-vkCmdCopyImage-dstImage-04444
    If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, dstSubresource.baseArrayLayer must be 0 and dstSubresource.layerCount must be 1

  • VUID-vkCmdCopyImage-aspectMask-00142
    For each element of pRegions, srcSubresource.aspectMask must specify aspects present in srcImage

  • VUID-vkCmdCopyImage-aspectMask-00143
    For each element of pRegions, dstSubresource.aspectMask must specify aspects present in dstImage

  • VUID-vkCmdCopyImage-srcOffset-00144
    For each element of pRegions, srcOffset.x and (extent.width + srcOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified srcSubresource of srcImage

  • VUID-vkCmdCopyImage-srcOffset-00145
    For each element of pRegions, srcOffset.y and (extent.height + srcOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified srcSubresource of srcImage

  • VUID-vkCmdCopyImage-srcImage-00146
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffset.y must be 0 and extent.height must be 1

  • VUID-vkCmdCopyImage-srcOffset-00147
    If srcImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcOffset.z and (extent.depth + srcOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified srcSubresource of srcImage

  • VUID-vkCmdCopyImage-srcImage-01785
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffset.z must be 0 and extent.depth must be 1

  • VUID-vkCmdCopyImage-dstImage-01786
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffset.z must be 0 and extent.depth must be 1

  • VUID-vkCmdCopyImage-srcImage-01787
    If srcImage is of type VK_IMAGE_TYPE_2D, then for each element of pRegions, srcOffset.z must be 0

  • VUID-vkCmdCopyImage-dstImage-01788
    If dstImage is of type VK_IMAGE_TYPE_2D, then for each element of pRegions, dstOffset.z must be 0

  • VUID-vkCmdCopyImage-srcImage-01790
    If srcImage and dstImage are both of type VK_IMAGE_TYPE_2D, then for each element of pRegions, extent.depth must be 1

  • VUID-vkCmdCopyImage-srcImage-01791
    If srcImage is of type VK_IMAGE_TYPE_2D, and dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, extent.depth must equal srcSubresource.layerCount

  • VUID-vkCmdCopyImage-dstImage-01792
    If dstImage is of type VK_IMAGE_TYPE_2D, and srcImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, extent.depth must equal dstSubresource.layerCount

  • VUID-vkCmdCopyImage-dstOffset-00150
    For each element of pRegions, dstOffset.x and (extent.width + dstOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified dstSubresource of dstImage

  • VUID-vkCmdCopyImage-dstOffset-00151
    For each element of pRegions, dstOffset.y and (extent.height + dstOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified dstSubresource of dstImage

  • VUID-vkCmdCopyImage-dstImage-00152
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffset.y must be 0 and extent.height must be 1

  • VUID-vkCmdCopyImage-dstOffset-00153
    If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, dstOffset.z and (extent.depth + dstOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified dstSubresource of dstImage

  • VUID-vkCmdCopyImage-srcImage-01727
    If srcImage is a blocked image, then for each element of pRegions, all members of srcOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-vkCmdCopyImage-srcImage-01728
    If srcImage is a blocked image, then for each element of pRegions, extent.width must be a multiple of the compressed texel block width or (extent.width + srcOffset.x) must equal the width of the specified srcSubresource of srcImage

  • VUID-vkCmdCopyImage-srcImage-01729
    If srcImage is a blocked image, then for each element of pRegions, extent.height must be a multiple of the compressed texel block height or (extent.height + srcOffset.y) must equal the height of the specified srcSubresource of srcImage

  • VUID-vkCmdCopyImage-srcImage-01730
    If srcImage is a blocked image, then for each element of pRegions, extent.depth must be a multiple of the compressed texel block depth or (extent.depth + srcOffset.z) must equal the depth of the specified srcSubresource of srcImage

  • VUID-vkCmdCopyImage-dstImage-01731
    If dstImage is a blocked image, then for each element of pRegions, all members of dstOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-vkCmdCopyImage-dstImage-01732
    If dstImage is a blocked image, then for each element of pRegions, extent.width must be a multiple of the compressed texel block width or (extent.width + dstOffset.x) must equal the width of the specified dstSubresource of dstImage

  • VUID-vkCmdCopyImage-dstImage-01733
    If dstImage is a blocked image, then for each element of pRegions, extent.height must be a multiple of the compressed texel block height or (extent.height + dstOffset.y) must equal the height of the specified dstSubresource of dstImage

  • VUID-vkCmdCopyImage-dstImage-01734
    If dstImage is a blocked image, then for each element of pRegions, extent.depth must be a multiple of the compressed texel block depth or (extent.depth + dstOffset.z) must equal the depth of the specified dstSubresource of dstImage

  • VUID-vkCmdCopyImage-aspect-06662
    If the aspect member of any element of pRegions includes any flag other than VK_IMAGE_ASPECT_STENCIL_BIT or srcImage was not created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_SRC_BIT must have been included in the VkImageCreateInfo::usage used to create srcImage

  • VUID-vkCmdCopyImage-aspect-06663
    If the aspect member of any element of pRegions includes any flag other than VK_IMAGE_ASPECT_STENCIL_BIT or dstImage was not created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_DST_BIT must have been included in the VkImageCreateInfo::usage used to create dstImage

  • VUID-vkCmdCopyImage-aspect-06664
    If the aspect member of any element of pRegions includes VK_IMAGE_ASPECT_STENCIL_BIT, and srcImage was created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_SRC_BIT must have been included in the VkImageStencilUsageCreateInfo::stencilUsage used to create srcImage

  • VUID-vkCmdCopyImage-aspect-06665
    If the aspect member of any element of pRegions includes VK_IMAGE_ASPECT_STENCIL_BIT, and dstImage was created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_DST_BIT must have been included in the VkImageStencilUsageCreateInfo::stencilUsage used to create dstImage

Valid Usage (Implicit)
  • VUID-vkCmdCopyImage-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyImage-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-vkCmdCopyImage-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdCopyImage-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-vkCmdCopyImage-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdCopyImage-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkImageCopy structures

  • VUID-vkCmdCopyImage-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyImage-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyImage-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdCopyImage-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-vkCmdCopyImage-commonparent
    Each of commandBuffer, dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

The VkImageCopy structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageCopy {
    VkImageSubresourceLayers    srcSubresource;
    VkOffset3D                  srcOffset;
    VkImageSubresourceLayers    dstSubresource;
    VkOffset3D                  dstOffset;
    VkExtent3D                  extent;
} VkImageCopy;
  • srcSubresource and dstSubresource are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively.

  • srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data.

  • extent is the size in texels of the image to copy in width, height and depth.

For VK_IMAGE_TYPE_3D images, copies are performed slice by slice starting with the z member of the srcOffset or dstOffset, and copying depth slices. For images with multiple layers, copies are performed layer by layer starting with the baseArrayLayer member of the srcSubresource or dstSubresource and copying layerCount layers. Image data can be copied between images with different image types. If one image is VK_IMAGE_TYPE_3D and the other image is VK_IMAGE_TYPE_2D with multiple layers, then each slice is copied to or from a different layer; depth slices in the 3D image correspond to layerCount layers in the 2D image, with an effective depth of 1 used for the 2D image.

Copies involving a multi-planar image format specify the region to be copied in terms of the plane to be copied, not the coordinates of the multi-planar image. This means that copies accessing the R/B planes of “_422” format images must fit the copied region within half the width of the parent image, and that copies accessing the R/B planes of “_420” format images must fit the copied region within half the width and height of the parent image.

Valid Usage
  • VUID-VkImageCopy-extent-00140
    The number of slices of the extent (for 3D) or layers of the srcSubresource (for non-3D) must match the number of slices of the extent (for 3D) or layers of the dstSubresource (for non-3D)

  • VUID-VkImageCopy-extent-06668
    extent.width must not be 0

  • VUID-VkImageCopy-extent-06669
    extent.height must not be 0

  • VUID-VkImageCopy-extent-06670
    extent.depth must not be 0

Valid Usage (Implicit)

The VkImageSubresourceLayers structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceLayers {
    VkImageAspectFlags    aspectMask;
    uint32_t              mipLevel;
    uint32_t              baseArrayLayer;
    uint32_t              layerCount;
} VkImageSubresourceLayers;
  • aspectMask is a combination of VkImageAspectFlagBits, selecting the color, depth and/or stencil aspects to be copied.

  • mipLevel is the mipmap level to copy

  • baseArrayLayer and layerCount are the starting layer and number of layers to copy.

Valid Usage
  • VUID-VkImageSubresourceLayers-aspectMask-00167
    If aspectMask contains VK_IMAGE_ASPECT_COLOR_BIT, it must not contain either of VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-VkImageSubresourceLayers-aspectMask-00168
    aspectMask must not contain VK_IMAGE_ASPECT_METADATA_BIT

  • VUID-VkImageSubresourceLayers-aspectMask-02247
    aspectMask must not include VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT for any index i

  • VUID-VkImageSubresourceLayers-layerCount-01700
    layerCount must be greater than 0

Valid Usage (Implicit)
  • VUID-VkImageSubresourceLayers-aspectMask-parameter
    aspectMask must be a valid combination of VkImageAspectFlagBits values

  • VUID-VkImageSubresourceLayers-aspectMask-requiredbitmask
    aspectMask must not be 0

A more extensible version of the copy image command is defined below.

To copy data between image objects, call:

// Provided by VK_VERSION_1_3
void vkCmdCopyImage2(
    VkCommandBuffer                             commandBuffer,
    const VkCopyImageInfo2*                     pCopyImageInfo);

or the equivalent command

// Provided by VK_KHR_copy_commands2
void vkCmdCopyImage2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkCopyImageInfo2*                     pCopyImageInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pCopyImageInfo is a pointer to a VkCopyImageInfo2 structure describing the copy parameters.

This command is functionally identical to vkCmdCopyImage, but includes extensible sub-structures that include sType and pNext parameters, allowing them to be more easily extended.

Valid Usage
  • VUID-vkCmdCopyImage2-commandBuffer-01825
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdCopyImage2-commandBuffer-01826
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdCopyImage2-commandBuffer-01827
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

Valid Usage (Implicit)
  • VUID-vkCmdCopyImage2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyImage2-pCopyImageInfo-parameter
    pCopyImageInfo must be a valid pointer to a valid VkCopyImageInfo2 structure

  • VUID-vkCmdCopyImage2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyImage2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyImage2-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

The VkCopyImageInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCopyImageInfo2 {
    VkStructureType        sType;
    const void*            pNext;
    VkImage                srcImage;
    VkImageLayout          srcImageLayout;
    VkImage                dstImage;
    VkImageLayout          dstImageLayout;
    uint32_t               regionCount;
    const VkImageCopy2*    pRegions;
} VkCopyImageInfo2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkCopyImageInfo2 VkCopyImageInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcImage is the source image.

  • srcImageLayout is the current layout of the source image subresource.

  • dstImage is the destination image.

  • dstImageLayout is the current layout of the destination image subresource.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkImageCopy2 structures specifying the regions to copy.

Valid Usage
  • VUID-VkCopyImageInfo2-pRegions-00124
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-VkCopyImageInfo2-srcImage-01995
    The format features of srcImage must contain VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

  • VUID-VkCopyImageInfo2-srcImage-01546
    If srcImage is non-sparse then the image or disjoint plane to be copied must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkCopyImageInfo2-srcImageLayout-00128
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkCopyImageInfo2-srcImageLayout-01917
    srcImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-VkCopyImageInfo2-dstImage-01996
    The format features of dstImage must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

  • VUID-VkCopyImageInfo2-dstImage-01547
    If dstImage is non-sparse then the image or disjoint plane that is the destination of the copy must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkCopyImageInfo2-dstImageLayout-00133
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkCopyImageInfo2-dstImageLayout-01395
    dstImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-VkCopyImageInfo2-srcImage-01548
    If the VkFormat of each of srcImage and dstImage is not a multi-planar format, the VkFormat of each of srcImage and dstImage must be compatible, as defined above

  • VUID-VkCopyImageInfo2-None-01549
    In a copy to or from a plane of a multi-planar image, the VkFormat of the image and plane must be compatible according to the description of compatible planes for the plane being copied

  • VUID-VkCopyImageInfo2-srcImage-00136
    The sample count of srcImage and dstImage must match

  • VUID-VkCopyImageInfo2-srcSubresource-01696
    The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-VkCopyImageInfo2-dstSubresource-01697
    The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-VkCopyImageInfo2-srcSubresource-01698
    The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-VkCopyImageInfo2-dstSubresource-01699
    The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-VkCopyImageInfo2-srcOffset-01783
    The srcOffset and extent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-VkCopyImageInfo2-dstOffset-01784
    The dstOffset and extent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-VkCopyImageInfo2-dstImage-02542
    dstImage and srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-VkCopyImageInfo2-srcImage-01551
    If neither srcImage nor dstImage has a multi-planar image format then for each element of pRegions, srcSubresource.aspectMask and dstSubresource.aspectMask must match

  • VUID-VkCopyImageInfo2-srcImage-01552
    If srcImage has a VkFormat with two planes then for each element of pRegions, srcSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT

  • VUID-VkCopyImageInfo2-srcImage-01553
    If srcImage has a VkFormat with three planes then for each element of pRegions, srcSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-VkCopyImageInfo2-dstImage-01554
    If dstImage has a VkFormat with two planes then for each element of pRegions, dstSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT or VK_IMAGE_ASPECT_PLANE_1_BIT

  • VUID-VkCopyImageInfo2-dstImage-01555
    If dstImage has a VkFormat with three planes then for each element of pRegions, dstSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT

  • VUID-VkCopyImageInfo2-srcImage-01556
    If srcImage has a multi-planar image format and the dstImage does not have a multi-planar image format, then for each element of pRegions, dstSubresource.aspectMask must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkCopyImageInfo2-dstImage-01557
    If dstImage has a multi-planar image format and the srcImage does not have a multi-planar image format, then for each element of pRegions, srcSubresource.aspectMask must be VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkCopyImageInfo2-srcImage-04443
    If srcImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcSubresource.baseArrayLayer must be 0 and srcSubresource.layerCount must be 1

  • VUID-VkCopyImageInfo2-dstImage-04444
    If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, dstSubresource.baseArrayLayer must be 0 and dstSubresource.layerCount must be 1

  • VUID-VkCopyImageInfo2-aspectMask-00142
    For each element of pRegions, srcSubresource.aspectMask must specify aspects present in srcImage

  • VUID-VkCopyImageInfo2-aspectMask-00143
    For each element of pRegions, dstSubresource.aspectMask must specify aspects present in dstImage

  • VUID-VkCopyImageInfo2-srcOffset-00144
    For each element of pRegions, srcOffset.x and (extent.width + srcOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified srcSubresource of srcImage

  • VUID-VkCopyImageInfo2-srcOffset-00145
    For each element of pRegions, srcOffset.y and (extent.height + srcOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified srcSubresource of srcImage

  • VUID-VkCopyImageInfo2-srcImage-00146
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffset.y must be 0 and extent.height must be 1

  • VUID-VkCopyImageInfo2-srcOffset-00147
    If srcImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcOffset.z and (extent.depth + srcOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified srcSubresource of srcImage

  • VUID-VkCopyImageInfo2-srcImage-01785
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffset.z must be 0 and extent.depth must be 1

  • VUID-VkCopyImageInfo2-dstImage-01786
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffset.z must be 0 and extent.depth must be 1

  • VUID-VkCopyImageInfo2-srcImage-01787
    If srcImage is of type VK_IMAGE_TYPE_2D, then for each element of pRegions, srcOffset.z must be 0

  • VUID-VkCopyImageInfo2-dstImage-01788
    If dstImage is of type VK_IMAGE_TYPE_2D, then for each element of pRegions, dstOffset.z must be 0

  • VUID-VkCopyImageInfo2-srcImage-01790
    If srcImage and dstImage are both of type VK_IMAGE_TYPE_2D, then for each element of pRegions, extent.depth must be 1

  • VUID-VkCopyImageInfo2-srcImage-01791
    If srcImage is of type VK_IMAGE_TYPE_2D, and dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, extent.depth must equal srcSubresource.layerCount

  • VUID-VkCopyImageInfo2-dstImage-01792
    If dstImage is of type VK_IMAGE_TYPE_2D, and srcImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, extent.depth must equal dstSubresource.layerCount

  • VUID-VkCopyImageInfo2-dstOffset-00150
    For each element of pRegions, dstOffset.x and (extent.width + dstOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified dstSubresource of dstImage

  • VUID-VkCopyImageInfo2-dstOffset-00151
    For each element of pRegions, dstOffset.y and (extent.height + dstOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified dstSubresource of dstImage

  • VUID-VkCopyImageInfo2-dstImage-00152
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffset.y must be 0 and extent.height must be 1

  • VUID-VkCopyImageInfo2-dstOffset-00153
    If dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, dstOffset.z and (extent.depth + dstOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified dstSubresource of dstImage

  • VUID-VkCopyImageInfo2-srcImage-01727
    If srcImage is a blocked image, then for each element of pRegions, all members of srcOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-VkCopyImageInfo2-srcImage-01728
    If srcImage is a blocked image, then for each element of pRegions, extent.width must be a multiple of the compressed texel block width or (extent.width + srcOffset.x) must equal the width of the specified srcSubresource of srcImage

  • VUID-VkCopyImageInfo2-srcImage-01729
    If srcImage is a blocked image, then for each element of pRegions, extent.height must be a multiple of the compressed texel block height or (extent.height + srcOffset.y) must equal the height of the specified srcSubresource of srcImage

  • VUID-VkCopyImageInfo2-srcImage-01730
    If srcImage is a blocked image, then for each element of pRegions, extent.depth must be a multiple of the compressed texel block depth or (extent.depth + srcOffset.z) must equal the depth of the specified srcSubresource of srcImage

  • VUID-VkCopyImageInfo2-dstImage-01731
    If dstImage is a blocked image, then for each element of pRegions, all members of dstOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-VkCopyImageInfo2-dstImage-01732
    If dstImage is a blocked image, then for each element of pRegions, extent.width must be a multiple of the compressed texel block width or (extent.width + dstOffset.x) must equal the width of the specified dstSubresource of dstImage

  • VUID-VkCopyImageInfo2-dstImage-01733
    If dstImage is a blocked image, then for each element of pRegions, extent.height must be a multiple of the compressed texel block height or (extent.height + dstOffset.y) must equal the height of the specified dstSubresource of dstImage

  • VUID-VkCopyImageInfo2-dstImage-01734
    If dstImage is a blocked image, then for each element of pRegions, extent.depth must be a multiple of the compressed texel block depth or (extent.depth + dstOffset.z) must equal the depth of the specified dstSubresource of dstImage

  • VUID-VkCopyImageInfo2-aspect-06662
    If the aspect member of any element of pRegions includes any flag other than VK_IMAGE_ASPECT_STENCIL_BIT or srcImage was not created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_SRC_BIT must have been included in the VkImageCreateInfo::usage used to create srcImage

  • VUID-VkCopyImageInfo2-aspect-06663
    If the aspect member of any element of pRegions includes any flag other than VK_IMAGE_ASPECT_STENCIL_BIT or dstImage was not created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_DST_BIT must have been included in the VkImageCreateInfo::usage used to create dstImage

  • VUID-VkCopyImageInfo2-aspect-06664
    If the aspect member of any element of pRegions includes VK_IMAGE_ASPECT_STENCIL_BIT, and srcImage was created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_SRC_BIT must have been included in the VkImageStencilUsageCreateInfo::stencilUsage used to create srcImage

  • VUID-VkCopyImageInfo2-aspect-06665
    If the aspect member of any element of pRegions includes VK_IMAGE_ASPECT_STENCIL_BIT, and dstImage was created with separate stencil usage, VK_IMAGE_USAGE_TRANSFER_DST_BIT must have been included in the VkImageStencilUsageCreateInfo::stencilUsage used to create dstImage

Valid Usage (Implicit)
  • VUID-VkCopyImageInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2

  • VUID-VkCopyImageInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyImageInfo2-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-VkCopyImageInfo2-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-VkCopyImageInfo2-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-VkCopyImageInfo2-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-VkCopyImageInfo2-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkImageCopy2 structures

  • VUID-VkCopyImageInfo2-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-VkCopyImageInfo2-commonparent
    Both of dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

The VkImageCopy2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkImageCopy2 {
    VkStructureType             sType;
    const void*                 pNext;
    VkImageSubresourceLayers    srcSubresource;
    VkOffset3D                  srcOffset;
    VkImageSubresourceLayers    dstSubresource;
    VkOffset3D                  dstOffset;
    VkExtent3D                  extent;
} VkImageCopy2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkImageCopy2 VkImageCopy2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcSubresource and dstSubresource are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively.

  • srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data.

  • extent is the size in texels of the image to copy in width, height and depth.

Valid Usage
  • VUID-VkImageCopy2-extent-00140
    The number of slices of the extent (for 3D) or layers of the srcSubresource (for non-3D) must match the number of slices of the extent (for 3D) or layers of the dstSubresource (for non-3D)

  • VUID-VkImageCopy2-extent-06668
    extent.width must not be 0

  • VUID-VkImageCopy2-extent-06669
    extent.height must not be 0

  • VUID-VkImageCopy2-extent-06670
    extent.depth must not be 0

Valid Usage (Implicit)
  • VUID-VkImageCopy2-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_COPY_2

  • VUID-VkImageCopy2-pNext-pNext
    pNext must be NULL

  • VUID-VkImageCopy2-srcSubresource-parameter
    srcSubresource must be a valid VkImageSubresourceLayers structure

  • VUID-VkImageCopy2-dstSubresource-parameter
    dstSubresource must be a valid VkImageSubresourceLayers structure

20.3. Copying Data Between Buffers and Images

To copy data from a buffer object to an image object, call:

// Provided by VK_VERSION_1_0
void vkCmdCopyBufferToImage(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    srcBuffer,
    VkImage                                     dstImage,
    VkImageLayout                               dstImageLayout,
    uint32_t                                    regionCount,
    const VkBufferImageCopy*                    pRegions);
  • commandBuffer is the command buffer into which the command will be recorded.

  • srcBuffer is the source buffer.

  • dstImage is the destination image.

  • dstImageLayout is the layout of the destination image subresources for the copy.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.

Each region in pRegions is copied from the specified region of the source buffer to the specified region of the destination image.

If dstImage has a multi-planar format, regions of each plane to be a target of a copy must be specified separately using the pRegions member of the VkBufferImageCopy structure. In this case, the aspectMask of imageSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT. For the purposes of vkCmdCopyBufferToImage, each plane of a multi-planar image is treated as having the format listed in Compatible formats of planes of multi-planar formats for the plane identified by the aspectMask of the corresponding subresource. This applies both to VkFormat and to coordinates used in the copy, which correspond to texels in the plane rather than how these texels map to coordinates in the image as a whole.

Valid Usage
  • VUID-vkCmdCopyBufferToImage-commandBuffer-01828
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcBuffer must not be a protected buffer

  • VUID-vkCmdCopyBufferToImage-commandBuffer-01829
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdCopyBufferToImage-commandBuffer-01830
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

  • VUID-vkCmdCopyBufferToImage-pRegions-06217
    The image region specified by each element of pRegions must be contained within the specified imageSubresource of dstImage

  • VUID-vkCmdCopyBufferToImage-pRegions-00171
    srcBuffer must be large enough to contain all buffer locations that are accessed according to Buffer and Image Addressing, for each element of pRegions

  • VUID-vkCmdCopyBufferToImage-pRegions-00173
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-vkCmdCopyBufferToImage-srcBuffer-00174
    srcBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-vkCmdCopyBufferToImage-dstImage-01997
    The format features of dstImage must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

  • VUID-vkCmdCopyBufferToImage-srcBuffer-00176
    If srcBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyBufferToImage-dstImage-00177
    dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdCopyBufferToImage-dstImage-00178
    If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyBufferToImage-dstImage-00179
    dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT

  • VUID-vkCmdCopyBufferToImage-dstImageLayout-00180
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdCopyBufferToImage-dstImageLayout-01396
    dstImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-vkCmdCopyBufferToImage-imageSubresource-01701
    The imageSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdCopyBufferToImage-imageSubresource-01702
    The imageSubresource.baseArrayLayer + imageSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdCopyBufferToImage-imageOffset-01793
    The imageOffset and imageExtent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-vkCmdCopyBufferToImage-dstImage-02543
    dstImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-vkCmdCopyBufferToImage-commandBuffer-04477
    If the queue family used to create the VkCommandPool which commandBuffer was allocated from does not support VK_QUEUE_GRAPHICS_BIT, for each element of pRegions, the aspectMask member of imageSubresource must not be VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-vkCmdCopyBufferToImage-pRegions-06218
    For each element of pRegions, imageOffset.x and (imageExtent.width + imageOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified imageSubresource of dstImage

  • VUID-vkCmdCopyBufferToImage-pRegions-06219
    For each element of pRegions, imageOffset.y and (imageExtent.height + imageOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified imageSubresource of dstImage

  • VUID-vkCmdCopyBufferToImage-bufferOffset-01558
    If dstImage does not have either a depth/stencil or a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the format’s texel block size

  • VUID-vkCmdCopyBufferToImage-bufferOffset-01559
    If dstImage has a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the element size of the compatible format for the format and the aspectMask of the imageSubresource as defined in Compatible formats of planes of multi-planar formats

  • VUID-vkCmdCopyBufferToImage-srcImage-00199
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, imageOffset.y must be 0 and imageExtent.height must be 1

  • VUID-vkCmdCopyBufferToImage-imageOffset-00200
    For each element of pRegions, imageOffset.z and (imageExtent.depth + imageOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified imageSubresource of dstImage

  • VUID-vkCmdCopyBufferToImage-srcImage-00201
    If dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, imageOffset.z must be 0 and imageExtent.depth must be 1

  • VUID-vkCmdCopyBufferToImage-bufferRowLength-00203
    If dstImage is a blocked image, for each element of pRegions, bufferRowLength must be a multiple of the compressed texel block width

  • VUID-vkCmdCopyBufferToImage-bufferImageHeight-00204
    If dstImage is a blocked image, for each element of pRegions, bufferImageHeight must be a multiple of the compressed texel block height

  • VUID-vkCmdCopyBufferToImage-imageOffset-00205
    If dstImage is a blocked image, for each element of pRegions, all members of imageOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-vkCmdCopyBufferToImage-bufferOffset-00206
    If dstImage is a blocked image, for each element of pRegions, bufferOffset must be a multiple of the compressed texel block size in bytes

  • VUID-vkCmdCopyBufferToImage-imageExtent-00207
    If dstImage is a blocked image, for each element of pRegions, imageExtent.width must be a multiple of the compressed texel block width or (imageExtent.width + imageOffset.x) must equal the width of the specified imageSubresource of dstImage

  • VUID-vkCmdCopyBufferToImage-imageExtent-00208
    If dstImage is a blocked image, for each element of pRegions, imageExtent.height must be a multiple of the compressed texel block height or (imageExtent.height + imageOffset.y) must equal the height of the specified imageSubresource of dstImage

  • VUID-vkCmdCopyBufferToImage-imageExtent-00209
    If dstImage is a blocked image, for each element of pRegions, imageExtent.depth must be a multiple of the compressed texel block depth or (imageExtent.depth + imageOffset.z) must equal the depth of the specified imageSubresource of dstImage

  • VUID-vkCmdCopyBufferToImage-aspectMask-00211
    For each element of pRegions, imageSubresource.aspectMask must specify aspects present in dstImage

  • VUID-vkCmdCopyBufferToImage-aspectMask-01560
    If dstImage has a multi-planar format, then for each element of pRegions, imageSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT (with VK_IMAGE_ASPECT_PLANE_2_BIT valid only for image formats with three planes)

  • VUID-vkCmdCopyBufferToImage-baseArrayLayer-00213
    If dstImage is of type VK_IMAGE_TYPE_3D, for each element of pRegions, imageSubresource.baseArrayLayer must be 0 and imageSubresource.layerCount must be 1

  • VUID-vkCmdCopyBufferToImage-pRegions-04725
    If dstImage is not a blocked image, for each element of pRegions, bufferRowLength multiplied by the texel block size of dstImage must be less than or equal to 231-1

  • VUID-vkCmdCopyBufferToImage-pRegions-04726
    If dstImage is a blocked image, for each element of pRegions, bufferRowLength divided by the compressed texel block width and then multiplied by the texel block size of dstImage must be less than or equal to 231-1

  • VUID-vkCmdCopyBufferToImage-commandBuffer-04052
    If the queue family used to create the VkCommandPool which commandBuffer was allocated from does not support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT, the bufferOffset member of any element of pRegions must be a multiple of 4

  • VUID-vkCmdCopyBufferToImage-srcImage-04053
    If dstImage has a depth/stencil format, the bufferOffset member of any element of pRegions must be a multiple of 4

Valid Usage (Implicit)
  • VUID-vkCmdCopyBufferToImage-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyBufferToImage-srcBuffer-parameter
    srcBuffer must be a valid VkBuffer handle

  • VUID-vkCmdCopyBufferToImage-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-vkCmdCopyBufferToImage-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdCopyBufferToImage-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkBufferImageCopy structures

  • VUID-vkCmdCopyBufferToImage-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyBufferToImage-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyBufferToImage-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdCopyBufferToImage-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-vkCmdCopyBufferToImage-commonparent
    Each of commandBuffer, dstImage, and srcBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

To copy data from an image object to a buffer object, call:

// Provided by VK_VERSION_1_0
void vkCmdCopyImageToBuffer(
    VkCommandBuffer                             commandBuffer,
    VkImage                                     srcImage,
    VkImageLayout                               srcImageLayout,
    VkBuffer                                    dstBuffer,
    uint32_t                                    regionCount,
    const VkBufferImageCopy*                    pRegions);
  • commandBuffer is the command buffer into which the command will be recorded.

  • srcImage is the source image.

  • srcImageLayout is the layout of the source image subresources for the copy.

  • dstBuffer is the destination buffer.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.

Each region in pRegions is copied from the specified region of the source image to the specified region of the destination buffer.

If srcImage has a multi-planar format, regions of each plane to be a source of a copy must be specified separately using the pRegions member of the VkBufferImageCopy structure. In this case, the aspectMask of imageSubresource must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT. For the purposes of vkCmdCopyBufferToImage, each plane of a multi-planar image is treated as having the format listed in Compatible formats of planes of multi-planar formats for the plane identified by the aspectMask of the corresponding subresource. This applies both to VkFormat and to coordinates used in the copy, which correspond to texels in the plane rather than how these texels map to coordinates in the image as a whole.

Valid Usage
  • VUID-vkCmdCopyImageToBuffer-commandBuffer-01831
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdCopyImageToBuffer-commandBuffer-01832
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstBuffer must not be a protected buffer

  • VUID-vkCmdCopyImageToBuffer-commandBuffer-01833
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstBuffer must not be an unprotected buffer

  • VUID-vkCmdCopyImageToBuffer-pRegions-06220
    The image region specified by each element of pRegions must be contained within the specified imageSubresource of srcImage

  • VUID-vkCmdCopyImageToBuffer-pRegions-00183
    dstBuffer must be large enough to contain all buffer locations that are accessed according to Buffer and Image Addressing, for each element of pRegions

  • VUID-vkCmdCopyImageToBuffer-pRegions-00184
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-vkCmdCopyImageToBuffer-srcImage-00186
    srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-vkCmdCopyImageToBuffer-srcImage-01998
    The format features of srcImage must contain VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

  • VUID-vkCmdCopyImageToBuffer-srcImage-00187
    If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyImageToBuffer-dstBuffer-00191
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdCopyImageToBuffer-dstBuffer-00192
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyImageToBuffer-srcImage-00188
    srcImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT

  • VUID-vkCmdCopyImageToBuffer-srcImageLayout-00189
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdCopyImageToBuffer-srcImageLayout-01397
    srcImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-vkCmdCopyImageToBuffer-imageSubresource-01703
    The imageSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdCopyImageToBuffer-imageSubresource-01704
    The imageSubresource.baseArrayLayer + imageSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdCopyImageToBuffer-imageOffset-01794
    The imageOffset and imageExtent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-vkCmdCopyImageToBuffer-srcImage-02544
    srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-vkCmdCopyImageToBuffer-pRegions-06221
    For each element of pRegions, imageOffset.x and (imageExtent.width + imageOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified imageSubresource of srcImage

  • VUID-vkCmdCopyImageToBuffer-pRegions-06222
    For each element of pRegions, imageOffset.y and (imageExtent.height + imageOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified imageSubresource of srcImage

  • VUID-vkCmdCopyImageToBuffer-bufferOffset-01558
    If srcImage does not have either a depth/stencil or a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the format’s texel block size

  • VUID-vkCmdCopyImageToBuffer-bufferOffset-01559
    If srcImage has a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the element size of the compatible format for the format and the aspectMask of the imageSubresource as defined in Compatible formats of planes of multi-planar formats

  • VUID-vkCmdCopyImageToBuffer-srcImage-00199
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, imageOffset.y must be 0 and imageExtent.height must be 1

  • VUID-vkCmdCopyImageToBuffer-imageOffset-00200
    For each element of pRegions, imageOffset.z and (imageExtent.depth + imageOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified imageSubresource of srcImage

  • VUID-vkCmdCopyImageToBuffer-srcImage-00201
    If srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, imageOffset.z must be 0 and imageExtent.depth must be 1

  • VUID-vkCmdCopyImageToBuffer-bufferRowLength-00203
    If srcImage is a blocked image, for each element of pRegions, bufferRowLength must be a multiple of the compressed texel block width

  • VUID-vkCmdCopyImageToBuffer-bufferImageHeight-00204
    If srcImage is a blocked image, for each element of pRegions, bufferImageHeight must be a multiple of the compressed texel block height

  • VUID-vkCmdCopyImageToBuffer-imageOffset-00205
    If srcImage is a blocked image, for each element of pRegions, all members of imageOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-vkCmdCopyImageToBuffer-bufferOffset-00206
    If srcImage is a blocked image, for each element of pRegions, bufferOffset must be a multiple of the compressed texel block size in bytes

  • VUID-vkCmdCopyImageToBuffer-imageExtent-00207
    If srcImage is a blocked image, for each element of pRegions, imageExtent.width must be a multiple of the compressed texel block width or (imageExtent.width + imageOffset.x) must equal the width of the specified imageSubresource of srcImage

  • VUID-vkCmdCopyImageToBuffer-imageExtent-00208
    If srcImage is a blocked image, for each element of pRegions, imageExtent.height must be a multiple of the compressed texel block height or (imageExtent.height + imageOffset.y) must equal the height of the specified imageSubresource of srcImage

  • VUID-vkCmdCopyImageToBuffer-imageExtent-00209
    If srcImage is a blocked image, for each element of pRegions, imageExtent.depth must be a multiple of the compressed texel block depth or (imageExtent.depth + imageOffset.z) must equal the depth of the specified imageSubresource of srcImage

  • VUID-vkCmdCopyImageToBuffer-aspectMask-00211
    For each element of pRegions, imageSubresource.aspectMask must specify aspects present in srcImage

  • VUID-vkCmdCopyImageToBuffer-aspectMask-01560
    If srcImage has a multi-planar format, then for each element of pRegions, imageSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT (with VK_IMAGE_ASPECT_PLANE_2_BIT valid only for image formats with three planes)

  • VUID-vkCmdCopyImageToBuffer-baseArrayLayer-00213
    If srcImage is of type VK_IMAGE_TYPE_3D, for each element of pRegions, imageSubresource.baseArrayLayer must be 0 and imageSubresource.layerCount must be 1

  • VUID-vkCmdCopyImageToBuffer-pRegions-04725
    If srcImage is not a blocked image, for each element of pRegions, bufferRowLength multiplied by the texel block size of srcImage must be less than or equal to 231-1

  • VUID-vkCmdCopyImageToBuffer-pRegions-04726
    If srcImage is a blocked image, for each element of pRegions, bufferRowLength divided by the compressed texel block width and then multiplied by the texel block size of srcImage must be less than or equal to 231-1

  • VUID-vkCmdCopyImageToBuffer-commandBuffer-04052
    If the queue family used to create the VkCommandPool which commandBuffer was allocated from does not support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT, the bufferOffset member of any element of pRegions must be a multiple of 4

  • VUID-vkCmdCopyImageToBuffer-srcImage-04053
    If srcImage has a depth/stencil format, the bufferOffset member of any element of pRegions must be a multiple of 4

Valid Usage (Implicit)
  • VUID-vkCmdCopyImageToBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyImageToBuffer-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-vkCmdCopyImageToBuffer-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdCopyImageToBuffer-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-vkCmdCopyImageToBuffer-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkBufferImageCopy structures

  • VUID-vkCmdCopyImageToBuffer-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyImageToBuffer-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyImageToBuffer-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdCopyImageToBuffer-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-vkCmdCopyImageToBuffer-commonparent
    Each of commandBuffer, dstBuffer, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

For both vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer, each element of pRegions is a structure defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBufferImageCopy {
    VkDeviceSize                bufferOffset;
    uint32_t                    bufferRowLength;
    uint32_t                    bufferImageHeight;
    VkImageSubresourceLayers    imageSubresource;
    VkOffset3D                  imageOffset;
    VkExtent3D                  imageExtent;
} VkBufferImageCopy;
  • bufferOffset is the offset in bytes from the start of the buffer object where the image data is copied from or to.

  • bufferRowLength and bufferImageHeight specify in texels a subregion of a larger two- or three-dimensional image in buffer memory, and control the addressing calculations. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to the imageExtent.

  • imageSubresource is a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data.

  • imageOffset selects the initial x, y, z offsets in texels of the sub-region of the source or destination image data.

  • imageExtent is the size in texels of the image to copy in width, height and depth.

When copying to or from a depth or stencil aspect, the data in buffer memory uses a layout that is a (mostly) tightly packed representation of the depth or stencil data. Specifically:

  • data copied to or from the stencil aspect of any depth/stencil format is tightly packed with one VK_FORMAT_S8_UINT value per texel.

  • data copied to or from the depth aspect of a VK_FORMAT_D16_UNORM or VK_FORMAT_D16_UNORM_S8_UINT format is tightly packed with one VK_FORMAT_D16_UNORM value per texel.

  • data copied to or from the depth aspect of a VK_FORMAT_D32_SFLOAT or VK_FORMAT_D32_SFLOAT_S8_UINT format is tightly packed with one VK_FORMAT_D32_SFLOAT value per texel.

  • data copied to or from the depth aspect of a VK_FORMAT_X8_D24_UNORM_PACK32 or VK_FORMAT_D24_UNORM_S8_UINT format is packed with one 32-bit word per texel with the D24 value in the LSBs of the word, and undefined values in the eight MSBs.

Note

To copy both the depth and stencil aspects of a depth/stencil format, two entries in pRegions can be used, where one specifies the depth aspect in imageSubresource, and the other specifies the stencil aspect.

Because depth or stencil aspect buffer to image copies may require format conversions on some implementations, they are not supported on queues that do not support graphics.

When copying to a depth aspect, and the VK_EXT_depth_range_unrestricted extension is not enabled, the data in buffer memory must be in the range [0,1], or the resulting values are undefined.

Copies are done layer by layer starting with image layer baseArrayLayer member of imageSubresource. layerCount layers are copied from the source image or to the destination image.

For purpose of valid usage statements here and in related copy commands, a blocked image is defined as:

  • an image with a single-plane, “_422” format, which is treated as a format with a 2 × 1 compressed texel block, or

  • a compressed image.

Valid Usage
  • VUID-VkBufferImageCopy-bufferRowLength-00195
    bufferRowLength must be 0, or greater than or equal to the width member of imageExtent

  • VUID-VkBufferImageCopy-bufferImageHeight-00196
    bufferImageHeight must be 0, or greater than or equal to the height member of imageExtent

  • VUID-VkBufferImageCopy-aspectMask-00212
    The aspectMask member of imageSubresource must only have a single bit set

  • VUID-VkBufferImageCopy-imageExtent-06659
    imageExtent.width must not be 0

  • VUID-VkBufferImageCopy-imageExtent-06660
    imageExtent.height must not be 0

  • VUID-VkBufferImageCopy-imageExtent-06661
    imageExtent.depth must not be 0

Valid Usage (Implicit)

More extensible versions of the commands to copy between buffers and images are defined below.

To copy data from a buffer object to an image object, call:

// Provided by VK_VERSION_1_3
void vkCmdCopyBufferToImage2(
    VkCommandBuffer                             commandBuffer,
    const VkCopyBufferToImageInfo2*             pCopyBufferToImageInfo);

or the equivalent command

// Provided by VK_KHR_copy_commands2
void vkCmdCopyBufferToImage2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkCopyBufferToImageInfo2*             pCopyBufferToImageInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pCopyBufferToImageInfo is a pointer to a VkCopyBufferToImageInfo2 structure describing the copy parameters.

This command is functionally identical to vkCmdCopyBufferToImage, but includes extensible sub-structures that include sType and pNext parameters, allowing them to be more easily extended.

Valid Usage
  • VUID-vkCmdCopyBufferToImage2-commandBuffer-01828
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcBuffer must not be a protected buffer

  • VUID-vkCmdCopyBufferToImage2-commandBuffer-01829
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdCopyBufferToImage2-commandBuffer-01830
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

Valid Usage (Implicit)
  • VUID-vkCmdCopyBufferToImage2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyBufferToImage2-pCopyBufferToImageInfo-parameter
    pCopyBufferToImageInfo must be a valid pointer to a valid VkCopyBufferToImageInfo2 structure

  • VUID-vkCmdCopyBufferToImage2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyBufferToImage2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyBufferToImage2-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

The VkCopyBufferToImageInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCopyBufferToImageInfo2 {
    VkStructureType              sType;
    const void*                  pNext;
    VkBuffer                     srcBuffer;
    VkImage                      dstImage;
    VkImageLayout                dstImageLayout;
    uint32_t                     regionCount;
    const VkBufferImageCopy2*    pRegions;
} VkCopyBufferToImageInfo2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkCopyBufferToImageInfo2 VkCopyBufferToImageInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcBuffer is the source buffer.

  • dstImage is the destination image.

  • dstImageLayout is the layout of the destination image subresources for the copy.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkBufferImageCopy2 structures specifying the regions to copy.

Valid Usage
  • VUID-VkCopyBufferToImageInfo2-pRegions-00171
    srcBuffer must be large enough to contain all buffer locations that are accessed according to Buffer and Image Addressing, for each element of pRegions

  • VUID-VkCopyBufferToImageInfo2-pRegions-00173
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-VkCopyBufferToImageInfo2-srcBuffer-00174
    srcBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-VkCopyBufferToImageInfo2-dstImage-01997
    The format features of dstImage must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

  • VUID-VkCopyBufferToImageInfo2-srcBuffer-00176
    If srcBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkCopyBufferToImageInfo2-dstImage-00177
    dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-VkCopyBufferToImageInfo2-dstImage-00178
    If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkCopyBufferToImageInfo2-dstImage-00179
    dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT

  • VUID-VkCopyBufferToImageInfo2-dstImageLayout-00180
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkCopyBufferToImageInfo2-dstImageLayout-01396
    dstImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-VkCopyBufferToImageInfo2-imageSubresource-01701
    The imageSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-VkCopyBufferToImageInfo2-imageSubresource-01702
    The imageSubresource.baseArrayLayer + imageSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-VkCopyBufferToImageInfo2-imageOffset-01793
    The imageOffset and imageExtent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-VkCopyBufferToImageInfo2-dstImage-02543
    dstImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-VkCopyBufferToImageInfo2-commandBuffer-04477
    If the queue family used to create the VkCommandPool which commandBuffer was allocated from does not support VK_QUEUE_GRAPHICS_BIT, for each element of pRegions, the aspectMask member of imageSubresource must not be VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT

  • VUID-VkCopyBufferToImageInfo2-pRegions-06223
    For each element of pRegions not containing VkCopyCommandTransformInfoQCOM in its pNext chain, imageOffset.x and (imageExtent.width + imageOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified imageSubresource of dstImage

  • VUID-VkCopyBufferToImageInfo2-pRegions-06224
    For each element of pRegions not containing VkCopyCommandTransformInfoQCOM in its pNext chain, imageOffset.y and (imageExtent.height + imageOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified imageSubresource of dstImage

  • VUID-VkCopyBufferToImageInfo2-bufferOffset-01558
    If dstImage does not have either a depth/stencil or a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the format’s texel block size

  • VUID-VkCopyBufferToImageInfo2-bufferOffset-01559
    If dstImage has a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the element size of the compatible format for the format and the aspectMask of the imageSubresource as defined in Compatible formats of planes of multi-planar formats

  • VUID-VkCopyBufferToImageInfo2-srcImage-00199
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, imageOffset.y must be 0 and imageExtent.height must be 1

  • VUID-VkCopyBufferToImageInfo2-imageOffset-00200
    For each element of pRegions, imageOffset.z and (imageExtent.depth + imageOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified imageSubresource of dstImage

  • VUID-VkCopyBufferToImageInfo2-srcImage-00201
    If dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, imageOffset.z must be 0 and imageExtent.depth must be 1

  • VUID-VkCopyBufferToImageInfo2-bufferRowLength-00203
    If dstImage is a blocked image, for each element of pRegions, bufferRowLength must be a multiple of the compressed texel block width

  • VUID-VkCopyBufferToImageInfo2-bufferImageHeight-00204
    If dstImage is a blocked image, for each element of pRegions, bufferImageHeight must be a multiple of the compressed texel block height

  • VUID-VkCopyBufferToImageInfo2-imageOffset-00205
    If dstImage is a blocked image, for each element of pRegions, all members of imageOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-VkCopyBufferToImageInfo2-bufferOffset-00206
    If dstImage is a blocked image, for each element of pRegions, bufferOffset must be a multiple of the compressed texel block size in bytes

  • VUID-VkCopyBufferToImageInfo2-imageExtent-00207
    If dstImage is a blocked image, for each element of pRegions, imageExtent.width must be a multiple of the compressed texel block width or (imageExtent.width + imageOffset.x) must equal the width of the specified imageSubresource of dstImage

  • VUID-VkCopyBufferToImageInfo2-imageExtent-00208
    If dstImage is a blocked image, for each element of pRegions, imageExtent.height must be a multiple of the compressed texel block height or (imageExtent.height + imageOffset.y) must equal the height of the specified imageSubresource of dstImage

  • VUID-VkCopyBufferToImageInfo2-imageExtent-00209
    If dstImage is a blocked image, for each element of pRegions, imageExtent.depth must be a multiple of the compressed texel block depth or (imageExtent.depth + imageOffset.z) must equal the depth of the specified imageSubresource of dstImage

  • VUID-VkCopyBufferToImageInfo2-aspectMask-00211
    For each element of pRegions, imageSubresource.aspectMask must specify aspects present in dstImage

  • VUID-VkCopyBufferToImageInfo2-aspectMask-01560
    If dstImage has a multi-planar format, then for each element of pRegions, imageSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT (with VK_IMAGE_ASPECT_PLANE_2_BIT valid only for image formats with three planes)

  • VUID-VkCopyBufferToImageInfo2-baseArrayLayer-00213
    If dstImage is of type VK_IMAGE_TYPE_3D, for each element of pRegions, imageSubresource.baseArrayLayer must be 0 and imageSubresource.layerCount must be 1

  • VUID-VkCopyBufferToImageInfo2-pRegions-04725
    If dstImage is not a blocked image, for each element of pRegions, bufferRowLength multiplied by the texel block size of dstImage must be less than or equal to 231-1

  • VUID-VkCopyBufferToImageInfo2-pRegions-04726
    If dstImage is a blocked image, for each element of pRegions, bufferRowLength divided by the compressed texel block width and then multiplied by the texel block size of dstImage must be less than or equal to 231-1

  • VUID-VkCopyBufferToImageInfo2-commandBuffer-04052
    If the queue family used to create the VkCommandPool which commandBuffer was allocated from does not support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT, the bufferOffset member of any element of pRegions must be a multiple of 4

  • VUID-VkCopyBufferToImageInfo2-srcImage-04053
    If dstImage has a depth/stencil format, the bufferOffset member of any element of pRegions must be a multiple of 4

Valid Usage (Implicit)
  • VUID-VkCopyBufferToImageInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2

  • VUID-VkCopyBufferToImageInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyBufferToImageInfo2-srcBuffer-parameter
    srcBuffer must be a valid VkBuffer handle

  • VUID-VkCopyBufferToImageInfo2-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-VkCopyBufferToImageInfo2-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-VkCopyBufferToImageInfo2-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkBufferImageCopy2 structures

  • VUID-VkCopyBufferToImageInfo2-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-VkCopyBufferToImageInfo2-commonparent
    Both of dstImage, and srcBuffer must have been created, allocated, or retrieved from the same VkDevice

To copy data from an image object to a buffer object, call:

// Provided by VK_VERSION_1_3
void vkCmdCopyImageToBuffer2(
    VkCommandBuffer                             commandBuffer,
    const VkCopyImageToBufferInfo2*             pCopyImageToBufferInfo);

or the equivalent command

// Provided by VK_KHR_copy_commands2
void vkCmdCopyImageToBuffer2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkCopyImageToBufferInfo2*             pCopyImageToBufferInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pCopyImageToBufferInfo is a pointer to a VkCopyImageToBufferInfo2 structure describing the copy parameters.

This command is functionally identical to vkCmdCopyImageToBuffer, but includes extensible sub-structures that include sType and pNext parameters, allowing them to be more easily extended.

Valid Usage
  • VUID-vkCmdCopyImageToBuffer2-commandBuffer-01831
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdCopyImageToBuffer2-commandBuffer-01832
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstBuffer must not be a protected buffer

  • VUID-vkCmdCopyImageToBuffer2-commandBuffer-01833
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstBuffer must not be an unprotected buffer

Valid Usage (Implicit)
  • VUID-vkCmdCopyImageToBuffer2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyImageToBuffer2-pCopyImageToBufferInfo-parameter
    pCopyImageToBufferInfo must be a valid pointer to a valid VkCopyImageToBufferInfo2 structure

  • VUID-vkCmdCopyImageToBuffer2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyImageToBuffer2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdCopyImageToBuffer2-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Transfer
Graphics
Compute

The VkCopyImageToBufferInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkCopyImageToBufferInfo2 {
    VkStructureType              sType;
    const void*                  pNext;
    VkImage                      srcImage;
    VkImageLayout                srcImageLayout;
    VkBuffer                     dstBuffer;
    uint32_t                     regionCount;
    const VkBufferImageCopy2*    pRegions;
} VkCopyImageToBufferInfo2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkCopyImageToBufferInfo2 VkCopyImageToBufferInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcImage is the source image.

  • srcImageLayout is the layout of the source image subresources for the copy.

  • dstBuffer is the destination buffer.

  • regionCount is the number of regions to copy.

  • pRegions is a pointer to an array of VkBufferImageCopy2 structures specifying the regions to copy.

Valid Usage
  • VUID-VkCopyImageToBufferInfo2-pRegions-00183
    dstBuffer must be large enough to contain all buffer locations that are accessed according to Buffer and Image Addressing, for each element of pRegions

  • VUID-VkCopyImageToBufferInfo2-pRegions-00184
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-VkCopyImageToBufferInfo2-srcImage-00186
    srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-VkCopyImageToBufferInfo2-srcImage-01998
    The format features of srcImage must contain VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

  • VUID-VkCopyImageToBufferInfo2-srcImage-00187
    If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkCopyImageToBufferInfo2-dstBuffer-00191
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-VkCopyImageToBufferInfo2-dstBuffer-00192
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkCopyImageToBufferInfo2-srcImage-00188
    srcImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT

  • VUID-VkCopyImageToBufferInfo2-srcImageLayout-00189
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkCopyImageToBufferInfo2-srcImageLayout-01397
    srcImageLayout must be VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • VUID-VkCopyImageToBufferInfo2-imageSubresource-01703
    The imageSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-VkCopyImageToBufferInfo2-imageSubresource-01704
    The imageSubresource.baseArrayLayer + imageSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-VkCopyImageToBufferInfo2-imageOffset-01794
    The imageOffset and imageExtent members of each element of pRegions must respect the image transfer granularity requirements of commandBuffer’s command pool’s queue family, as described in VkQueueFamilyProperties

  • VUID-VkCopyImageToBufferInfo2-srcImage-02544
    srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-VkCopyImageToBufferInfo2-imageOffset-00197
    For each element of pRegions not containing VkCopyCommandTransformInfoQCOM in its pNext chain, imageOffset.x and (imageExtent.width + imageOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified imageSubresource of srcImage

  • VUID-VkCopyImageToBufferInfo2-imageOffset-00198
    For each element of pRegions not containing VkCopyCommandTransformInfoQCOM in its pNext chain, imageOffset.y and (imageExtent.height + imageOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified imageSubresource of srcImage

  • VUID-VkCopyImageToBufferInfo2-bufferOffset-01558
    If srcImage does not have either a depth/stencil or a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the format’s texel block size

  • VUID-VkCopyImageToBufferInfo2-bufferOffset-01559
    If srcImage has a multi-planar format, then for each element of pRegions, bufferOffset must be a multiple of the element size of the compatible format for the format and the aspectMask of the imageSubresource as defined in Compatible formats of planes of multi-planar formats

  • VUID-VkCopyImageToBufferInfo2-srcImage-00199
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, imageOffset.y must be 0 and imageExtent.height must be 1

  • VUID-VkCopyImageToBufferInfo2-imageOffset-00200
    For each element of pRegions, imageOffset.z and (imageExtent.depth + imageOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified imageSubresource of srcImage

  • VUID-VkCopyImageToBufferInfo2-srcImage-00201
    If srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, imageOffset.z must be 0 and imageExtent.depth must be 1

  • VUID-VkCopyImageToBufferInfo2-bufferRowLength-00203
    If srcImage is a blocked image, for each element of pRegions, bufferRowLength must be a multiple of the compressed texel block width

  • VUID-VkCopyImageToBufferInfo2-bufferImageHeight-00204
    If srcImage is a blocked image, for each element of pRegions, bufferImageHeight must be a multiple of the compressed texel block height

  • VUID-VkCopyImageToBufferInfo2-imageOffset-00205
    If srcImage is a blocked image, for each element of pRegions, all members of imageOffset must be a multiple of the corresponding dimensions of the compressed texel block

  • VUID-VkCopyImageToBufferInfo2-bufferOffset-00206
    If srcImage is a blocked image, for each element of pRegions, bufferOffset must be a multiple of the compressed texel block size in bytes

  • VUID-VkCopyImageToBufferInfo2-imageExtent-00207
    If srcImage is a blocked image, for each element of pRegions, imageExtent.width must be a multiple of the compressed texel block width or (imageExtent.width + imageOffset.x) must equal the width of the specified imageSubresource of srcImage

  • VUID-VkCopyImageToBufferInfo2-imageExtent-00208
    If srcImage is a blocked image, for each element of pRegions, imageExtent.height must be a multiple of the compressed texel block height or (imageExtent.height + imageOffset.y) must equal the height of the specified imageSubresource of srcImage

  • VUID-VkCopyImageToBufferInfo2-imageExtent-00209
    If srcImage is a blocked image, for each element of pRegions, imageExtent.depth must be a multiple of the compressed texel block depth or (imageExtent.depth + imageOffset.z) must equal the depth of the specified imageSubresource of srcImage

  • VUID-VkCopyImageToBufferInfo2-aspectMask-00211
    For each element of pRegions, imageSubresource.aspectMask must specify aspects present in srcImage

  • VUID-VkCopyImageToBufferInfo2-aspectMask-01560
    If srcImage has a multi-planar format, then for each element of pRegions, imageSubresource.aspectMask must be VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or VK_IMAGE_ASPECT_PLANE_2_BIT (with VK_IMAGE_ASPECT_PLANE_2_BIT valid only for image formats with three planes)

  • VUID-VkCopyImageToBufferInfo2-baseArrayLayer-00213
    If srcImage is of type VK_IMAGE_TYPE_3D, for each element of pRegions, imageSubresource.baseArrayLayer must be 0 and imageSubresource.layerCount must be 1

  • VUID-VkCopyImageToBufferInfo2-pRegions-04725
    If srcImage is not a blocked image, for each element of pRegions, bufferRowLength multiplied by the texel block size of srcImage must be less than or equal to 231-1

  • VUID-VkCopyImageToBufferInfo2-pRegions-04726
    If srcImage is a blocked image, for each element of pRegions, bufferRowLength divided by the compressed texel block width and then multiplied by the texel block size of srcImage must be less than or equal to 231-1

  • VUID-VkCopyImageToBufferInfo2-commandBuffer-04052
    If the queue family used to create the VkCommandPool which commandBuffer was allocated from does not support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT, the bufferOffset member of any element of pRegions must be a multiple of 4

  • VUID-VkCopyImageToBufferInfo2-srcImage-04053
    If srcImage has a depth/stencil format, the bufferOffset member of any element of pRegions must be a multiple of 4

Valid Usage (Implicit)
  • VUID-VkCopyImageToBufferInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2

  • VUID-VkCopyImageToBufferInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyImageToBufferInfo2-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-VkCopyImageToBufferInfo2-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-VkCopyImageToBufferInfo2-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-VkCopyImageToBufferInfo2-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkBufferImageCopy2 structures

  • VUID-VkCopyImageToBufferInfo2-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-VkCopyImageToBufferInfo2-commonparent
    Both of dstBuffer, and srcImage must have been created, allocated, or retrieved from the same VkDevice

For both vkCmdCopyBufferToImage2 and vkCmdCopyImageToBuffer2, each element of pRegions is a structure defined as:

// Provided by VK_VERSION_1_3
typedef struct VkBufferImageCopy2 {
    VkStructureType             sType;
    const void*                 pNext;
    VkDeviceSize                bufferOffset;
    uint32_t                    bufferRowLength;
    uint32_t                    bufferImageHeight;
    VkImageSubresourceLayers    imageSubresource;
    VkOffset3D                  imageOffset;
    VkExtent3D                  imageExtent;
} VkBufferImageCopy2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkBufferImageCopy2 VkBufferImageCopy2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • bufferOffset is the offset in bytes from the start of the buffer object where the image data is copied from or to.

  • bufferRowLength and bufferImageHeight specify in texels a subregion of a larger two- or three-dimensional image in buffer memory, and control the addressing calculations. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to the imageExtent.

  • imageSubresource is a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data.

  • imageOffset selects the initial x, y, z offsets in texels of the sub-region of the source or destination image data.

  • imageExtent is the size in texels of the image to copy in width, height and depth.

This structure is functionally identical to VkBufferImageCopy, but adds sType and pNext parameters, allowing it to be more easily extended.

Valid Usage
  • VUID-VkBufferImageCopy2-bufferRowLength-00195
    bufferRowLength must be 0, or greater than or equal to the width member of imageExtent

  • VUID-VkBufferImageCopy2-bufferImageHeight-00196
    bufferImageHeight must be 0, or greater than or equal to the height member of imageExtent

  • VUID-VkBufferImageCopy2-aspectMask-00212
    The aspectMask member of imageSubresource must only have a single bit set

  • VUID-VkBufferImageCopy2-imageExtent-06659
    imageExtent.width must not be 0

  • VUID-VkBufferImageCopy2-imageExtent-06660
    imageExtent.height must not be 0

  • VUID-VkBufferImageCopy2-imageExtent-06661
    imageExtent.depth must not be 0

Valid Usage (Implicit)
  • VUID-VkBufferImageCopy2-sType-sType
    sType must be VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2

  • VUID-VkBufferImageCopy2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkCopyCommandTransformInfoQCOM

  • VUID-VkBufferImageCopy2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkBufferImageCopy2-imageSubresource-parameter
    imageSubresource must be a valid VkImageSubresourceLayers structure

For both vkCmdCopyBufferToImage2 and vkCmdCopyImageToBuffer2, each region copied can include a rotation. To specify a region with rotation, add the VkCopyCommandTransformInfoQCOM to the pNext chain of VkBufferImageCopy2. When a rotation is specified, Buffer and Image Addressing with Rotation specifies how coordinates of texels in the source region are rotated by transform to produce texel coordinates in the destination region. When rotation is specified, the source and destination images must each be 2D images. They must not be blocked images or have a multi-planar format.

The VkRenderPassTransformBeginInfoQCOM structure is defined as:

// Provided by VK_QCOM_rotated_copy_commands
typedef struct VkCopyCommandTransformInfoQCOM {
    VkStructureType                  sType;
    const void*                      pNext;
    VkSurfaceTransformFlagBitsKHR    transform;
} VkCopyCommandTransformInfoQCOM;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • transform is a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied.

Valid Usage
  • VUID-VkCopyCommandTransformInfoQCOM-transform-04560
    transform must be VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR, VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR, or VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR

Valid Usage (Implicit)
  • VUID-VkCopyCommandTransformInfoQCOM-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM

20.3.1. Buffer and Image Addressing

Pseudocode for image/buffer addressing of uncompressed formats is:

rowLength = region->bufferRowLength;
if (rowLength == 0)
    rowLength = region->imageExtent.width;

imageHeight = region->bufferImageHeight;
if (imageHeight == 0)
    imageHeight = region->imageExtent.height;

texelBlockSize = <texel block size of the format of the src/dstImage>;

address of (x,y,z) = region->bufferOffset + (((z * imageHeight) + y) * rowLength + x) * texelBlockSize;

where x,y,z range from (0,0,0) to region->imageExtent.{width,height,depth}.

Note that imageOffset does not affect addressing calculations for buffer memory. Instead, bufferOffset can be used to select the starting address in buffer memory.

For block-compressed formats, all parameters are still specified in texels rather than compressed texel blocks, but the addressing math operates on whole compressed texel blocks. Pseudocode for compressed copy addressing is:

rowLength = region->bufferRowLength;
if (rowLength == 0)
    rowLength = region->imageExtent.width;

imageHeight = region->bufferImageHeight;
if (imageHeight == 0)
    imageHeight = region->imageExtent.height;

compressedTexelBlockSizeInBytes = <compressed texel block size taken from the src/dstImage>;
rowLength = (rowLength + compressedTexelBlockWidth - 1) / compressedTexelBlockWidth;
imageHeight = (imageHeight + compressedTexelBlockHeight - 1) / compressedTexelBlockHeight;

address of (x,y,z) = region->bufferOffset + (((z * imageHeight) + y) * rowLength + x) * compressedTexelBlockSizeInBytes;

where x,y,z range from (0,0,0) to region->imageExtent.{width/compressedTexelBlockWidth,height/compressedTexelBlockHeight,depth/compressedTexelBlockDepth}.

Copying to or from block-compressed images is typically done in multiples of the compressed texel block size. For this reason the imageExtent must be a multiple of the compressed texel block dimension. There is one exception to this rule which is required to handle compressed images created with dimensions that are not a multiple of the compressed texel block dimensions:

  • If imageExtent.width is not a multiple of the compressed texel block width, then (imageExtent.width + imageOffset.x) must equal the image subresource width.

  • If imageExtent.height is not a multiple of the compressed texel block height, then (imageExtent.height + imageOffset.y) must equal the image subresource height.

  • If imageExtent.depth is not a multiple of the compressed texel block depth, then (imageExtent.depth + imageOffset.z) must equal the image subresource depth.

This allows the last compressed texel block of the image in each non-multiple dimension to be included as a source or destination of the copy.

20.3.2. Buffer and Image Addressing with Rotation

When VkCopyCommandTransformInfoQCOM is in the pNext chain of VkBufferImageCopy2, a rotated copy is specified. For both vkCmdCopyImageToBuffer2 and vkCmdCopyBufferToImage2, a rotation is applied to the region used for image accesses, but a non-rotated region is used for buffer accesses. In the case of rotated vkCmdCopyImageToBuffer2, the source image region is rotated. In the case of rotated vkCmdCopyBufferToImage2, the destination image region is rotated.

For a rotated copy, the following description of rotated addressing replaces the description in Buffer and Image Addressing.

The following code computes rotation of unnormalized coordinates.

// Forward rotation of unnormalized coordinates
VkOffset2D RotateUV(VkOffset2D in, VkSurfaceTransformFlagBitsKHR flags)
{
    VkOffset2D output;
    switch (flags)
    {
        case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR:
            out.x = in.x;
            out.y = in.y;
            break;
        case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
            out.x = -in.y;
            out.y = in.x;
            break;
        case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
            out.x = -in.x;
            out.y = -in.y;
            break;
        case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
            out.x = in.y;
            out.y = -in.x;
            break;
    }
    return out;
}

Pseudocode for image/buffer addressing of uncompressed formats with rotation is:

rowLength = region->bufferRowLength;
if (rowLength == 0)
    rowLength = region->imageExtent.width;

imageHeight = region->bufferImageHeight;
if (imageHeight == 0)
    imageHeight = region->imageExtent.height;

texelBlockSize = <texel block size of the format of the src/dstImage>;

// Buffer addressing is unaffected by rotation:
address of (x,y,z) = region->bufferOffset + (((z * imageHeight) + y) * rowLength + x) * texelBlockSize;

// When copying from buffer to image, the source buffer coordinates x,y,z range from (0,0,0) to
// region->imageExtent.{width,height,depth}.  The source extent is rotated by the specified
// VK_SURFACE_TRANSFORM, centered on the imageOffset, to define a rotated destination region.
// For each source buffer texel with coordinates (x,y) the rotated destination image texel has
// coordinates (x',y') defined as:
(x',y')= RotateUV(x,y) + ImageOffset.{x,y}

// When copying from image to buffer, the the destination buffer coordinates x,y,z range from (0,0,0) to
// region->imageExtent.{width,height,depth}.  The destination extent is rotated by the specified
//  VK_SURFACE_TRANSFORM, centered on the imageOffset, to define a rotated source region.  For each destination
// buffer texel with coordinates (x,y) the rotated source image texel has coordinates (x',y') defined as:
(x',y')= RotateUV(x,y) + ImageOffset.{x,y}

Note that imageOffset does not affect addressing calculations for buffer memory. Instead, bufferOffset can be used to select the starting address in buffer memory.

20.4. Image Copies with Scaling

To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:

// Provided by VK_VERSION_1_0
void vkCmdBlitImage(
    VkCommandBuffer                             commandBuffer,
    VkImage                                     srcImage,
    VkImageLayout                               srcImageLayout,
    VkImage                                     dstImage,
    VkImageLayout                               dstImageLayout,
    uint32_t                                    regionCount,
    const VkImageBlit*                          pRegions,
    VkFilter                                    filter);
  • commandBuffer is the command buffer into which the command will be recorded.

  • srcImage is the source image.

  • srcImageLayout is the layout of the source image subresources for the blit.

  • dstImage is the destination image.

  • dstImageLayout is the layout of the destination image subresources for the blit.

  • regionCount is the number of regions to blit.

  • pRegions is a pointer to an array of VkImageBlit structures specifying the regions to blit.

  • filter is a VkFilter specifying the filter to apply if the blits require scaling.

vkCmdBlitImage must not be used for multisampled source or destination images. Use vkCmdResolveImage for this purpose.

As the sizes of the source and destination extents can differ in any dimension, texels in the source extent are scaled and filtered to the destination extent. Scaling occurs via the following operations:

  • For each destination texel, the integer coordinate of that texel is converted to an unnormalized texture coordinate, using the effective inverse of the equations described in unnormalized to integer conversion:

    ubase = i + ½

    vbase = j + ½

    wbase = k + ½

  • These base coordinates are then offset by the first destination offset:

    uoffset = ubase - xdst0

    voffset = vbase - ydst0

    woffset = wbase - zdst0

    aoffset = a - baseArrayCountdst

  • The scale is determined from the source and destination regions, and applied to the offset coordinates:

    scaleu = (xsrc1 - xsrc0) / (xdst1 - xdst0)

    scalev = (ysrc1 - ysrc0) / (ydst1 - ydst0)

    scalew = (zsrc1 - zsrc0) / (zdst1 - zdst0)

    uscaled = uoffset × scaleu

    vscaled = voffset × scalev

    wscaled = woffset × scalew

  • Finally the source offset is added to the scaled coordinates, to determine the final unnormalized coordinates used to sample from srcImage:

    u = uscaled + xsrc0

    v = vscaled + ysrc0

    w = wscaled + zsrc0

    q = mipLevel

    a = aoffset + baseArrayCountsrc

These coordinates are used to sample from the source image, as described in Image Operations chapter, with the filter mode equal to that of filter, a mipmap mode of VK_SAMPLER_MIPMAP_MODE_NEAREST and an address mode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. Implementations must clamp at the edge of the source image, and may additionally clamp to the edge of the source region.

Note

Due to allowable rounding errors in the generation of the source texture coordinates, it is not always possible to guarantee exactly which source texels will be sampled for a given blit. As rounding errors are implementation-dependent, the exact results of a blitting operation are also implementation-dependent.

Blits are done layer by layer starting with the baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are blitted to the destination image.

When blitting 3D textures, slices in the destination region bounded by dstOffsets[0].z and dstOffsets[1].z are sampled from slices in the source region bounded by srcOffsets[0].z and srcOffsets[1].z. If the filter parameter is VK_FILTER_LINEAR then the value sampled from the source image is taken by doing linear filtering using the interpolated z coordinate represented by w in the previous equations. If the filter parameter is VK_FILTER_NEAREST then the value sampled from the source image is taken from the single nearest slice, with an implementation-dependent arithmetic rounding mode.

The following filtering and conversion rules apply:

  • Integer formats can only be converted to other integer formats with the same signedness.

  • No format conversion is supported between depth/stencil images. The formats must match.

  • Format conversions on unorm, snorm, scaled and packed float formats of the copied aspect of the image are performed by first converting the pixels to float values.

  • For sRGB source formats, nonlinear RGB values are converted to linear representation prior to filtering.

  • After filtering, the float values are first clamped and then cast to the destination image format. In case of sRGB destination format, linear RGB values are converted to nonlinear representation before writing the pixel to the image.

Signed and unsigned integers are converted by first clamping to the representable range of the destination format, then casting the value.

Valid Usage
  • VUID-vkCmdBlitImage-commandBuffer-01834
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdBlitImage-commandBuffer-01835
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdBlitImage-commandBuffer-01836
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

  • VUID-vkCmdBlitImage-pRegions-00215
    The source region specified by each element of pRegions must be a region that is contained within srcImage

  • VUID-vkCmdBlitImage-pRegions-00216
    The destination region specified by each element of pRegions must be a region that is contained within dstImage

  • VUID-vkCmdBlitImage-pRegions-00217
    The union of all destination regions, specified by the elements of pRegions, must not overlap in memory with any texel that may be sampled during the blit operation

  • VUID-vkCmdBlitImage-srcImage-01999
    The format features of srcImage must contain VK_FORMAT_FEATURE_BLIT_SRC_BIT

  • VUID-vkCmdBlitImage-srcImage-06421
    srcImage must not use a format that requires a sampler Y′CBCR conversion

  • VUID-vkCmdBlitImage-srcImage-00219
    srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-vkCmdBlitImage-srcImage-00220
    If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBlitImage-srcImageLayout-00221
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdBlitImage-srcImageLayout-01398
    srcImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-vkCmdBlitImage-dstImage-02000
    The format features of dstImage must contain VK_FORMAT_FEATURE_BLIT_DST_BIT

  • VUID-vkCmdBlitImage-dstImage-06422
    dstImage must not use a format that requires a sampler Y′CBCR conversion

  • VUID-vkCmdBlitImage-dstImage-00224
    dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdBlitImage-dstImage-00225
    If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBlitImage-dstImageLayout-00226
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdBlitImage-dstImageLayout-01399
    dstImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-vkCmdBlitImage-srcImage-00229
    If either of srcImage or dstImage was created with a signed integer VkFormat, the other must also have been created with a signed integer VkFormat

  • VUID-vkCmdBlitImage-srcImage-00230
    If either of srcImage or dstImage was created with an unsigned integer VkFormat, the other must also have been created with an unsigned integer VkFormat

  • VUID-vkCmdBlitImage-srcImage-00231
    If either of srcImage or dstImage was created with a depth/stencil format, the other must have exactly the same format

  • VUID-vkCmdBlitImage-srcImage-00232
    If srcImage was created with a depth/stencil format, filter must be VK_FILTER_NEAREST

  • VUID-vkCmdBlitImage-srcImage-00233
    srcImage must have been created with a samples value of VK_SAMPLE_COUNT_1_BIT

  • VUID-vkCmdBlitImage-dstImage-00234
    dstImage must have been created with a samples value of VK_SAMPLE_COUNT_1_BIT

  • VUID-vkCmdBlitImage-filter-02001
    If filter is VK_FILTER_LINEAR, then the format features of srcImage must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdBlitImage-filter-02002
    If filter is VK_FILTER_CUBIC_EXT, then the format features of srcImage must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdBlitImage-filter-00237
    If filter is VK_FILTER_CUBIC_EXT, srcImage must be of type VK_IMAGE_TYPE_2D

  • VUID-vkCmdBlitImage-srcSubresource-01705
    The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdBlitImage-dstSubresource-01706
    The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdBlitImage-srcSubresource-01707
    The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdBlitImage-dstSubresource-01708
    The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdBlitImage-dstImage-02545
    dstImage and srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-vkCmdBlitImage-srcImage-00240
    If either srcImage or dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcSubresource.baseArrayLayer and dstSubresource.baseArrayLayer must each be 0, and srcSubresource.layerCount and dstSubresource.layerCount must each be 1

  • VUID-vkCmdBlitImage-aspectMask-00241
    For each element of pRegions, srcSubresource.aspectMask must specify aspects present in srcImage

  • VUID-vkCmdBlitImage-aspectMask-00242
    For each element of pRegions, dstSubresource.aspectMask must specify aspects present in dstImage

  • VUID-vkCmdBlitImage-srcOffset-00243
    For each element of pRegions, srcOffsets[0].x and srcOffsets[1].x must both be greater than or equal to 0 and less than or equal to the width of the specified srcSubresource of srcImage

  • VUID-vkCmdBlitImage-srcOffset-00244
    For each element of pRegions, srcOffsets[0].y and srcOffsets[1].y must both be greater than or equal to 0 and less than or equal to the height of the specified srcSubresource of srcImage

  • VUID-vkCmdBlitImage-srcImage-00245
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffsets[0].y must be 0 and srcOffsets[1].y must be 1

  • VUID-vkCmdBlitImage-srcOffset-00246
    For each element of pRegions, srcOffsets[0].z and srcOffsets[1].z must both be greater than or equal to 0 and less than or equal to the depth of the specified srcSubresource of srcImage

  • VUID-vkCmdBlitImage-srcImage-00247
    If srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, srcOffsets[0].z must be 0 and srcOffsets[1].z must be 1

  • VUID-vkCmdBlitImage-dstOffset-00248
    For each element of pRegions, dstOffsets[0].x and dstOffsets[1].x must both be greater than or equal to 0 and less than or equal to the width of the specified dstSubresource of dstImage

  • VUID-vkCmdBlitImage-dstOffset-00249
    For each element of pRegions, dstOffsets[0].y and dstOffsets[1].y must both be greater than or equal to 0 and less than or equal to the height of the specified dstSubresource of dstImage

  • VUID-vkCmdBlitImage-dstImage-00250
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffsets[0].y must be 0 and dstOffsets[1].y must be 1

  • VUID-vkCmdBlitImage-dstOffset-00251
    For each element of pRegions, dstOffsets[0].z and dstOffsets[1].z must both be greater than or equal to 0 and less than or equal to the depth of the specified dstSubresource of dstImage

  • VUID-vkCmdBlitImage-dstImage-00252
    If dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, dstOffsets[0].z must be 0 and dstOffsets[1].z must be 1

Valid Usage (Implicit)
  • VUID-vkCmdBlitImage-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBlitImage-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-vkCmdBlitImage-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdBlitImage-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-vkCmdBlitImage-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdBlitImage-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkImageBlit structures

  • VUID-vkCmdBlitImage-filter-parameter
    filter must be a valid VkFilter value

  • VUID-vkCmdBlitImage-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBlitImage-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBlitImage-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBlitImage-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-vkCmdBlitImage-commonparent
    Each of commandBuffer, dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics

The VkImageBlit structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageBlit {
    VkImageSubresourceLayers    srcSubresource;
    VkOffset3D                  srcOffsets[2];
    VkImageSubresourceLayers    dstSubresource;
    VkOffset3D                  dstOffsets[2];
} VkImageBlit;
  • srcSubresource is the subresource to blit from.

  • srcOffsets is a pointer to an array of two VkOffset3D structures specifying the bounds of the source region within srcSubresource.

  • dstSubresource is the subresource to blit into.

  • dstOffsets is a pointer to an array of two VkOffset3D structures specifying the bounds of the destination region within dstSubresource.

For each element of the pRegions array, a blit operation is performed for the specified source and destination regions.

Valid Usage
  • VUID-VkImageBlit-aspectMask-00238
    The aspectMask member of srcSubresource and dstSubresource must match

  • VUID-VkImageBlit-layerCount-00239
    The layerCount member of srcSubresource and dstSubresource must match

Valid Usage (Implicit)

A more extensible version of the blit image command is defined below.

To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:

// Provided by VK_VERSION_1_3
void vkCmdBlitImage2(
    VkCommandBuffer                             commandBuffer,
    const VkBlitImageInfo2*                     pBlitImageInfo);

or the equivalent command

// Provided by VK_KHR_copy_commands2
void vkCmdBlitImage2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkBlitImageInfo2*                     pBlitImageInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pBlitImageInfo is a pointer to a VkBlitImageInfo2 structure describing the blit parameters.

This command is functionally identical to vkCmdBlitImage, but includes extensible sub-structures that include sType and pNext parameters, allowing them to be more easily extended.

Valid Usage
  • VUID-vkCmdBlitImage2-commandBuffer-01834
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdBlitImage2-commandBuffer-01835
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdBlitImage2-commandBuffer-01836
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

Valid Usage (Implicit)
  • VUID-vkCmdBlitImage2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBlitImage2-pBlitImageInfo-parameter
    pBlitImageInfo must be a valid pointer to a valid VkBlitImageInfo2 structure

  • VUID-vkCmdBlitImage2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBlitImage2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBlitImage2-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics

The VkBlitImageInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkBlitImageInfo2 {
    VkStructureType        sType;
    const void*            pNext;
    VkImage                srcImage;
    VkImageLayout          srcImageLayout;
    VkImage                dstImage;
    VkImageLayout          dstImageLayout;
    uint32_t               regionCount;
    const VkImageBlit2*    pRegions;
    VkFilter               filter;
} VkBlitImageInfo2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkBlitImageInfo2 VkBlitImageInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcImage is the source image.

  • srcImageLayout is the layout of the source image subresources for the blit.

  • dstImage is the destination image.

  • dstImageLayout is the layout of the destination image subresources for the blit.

  • regionCount is the number of regions to blit.

  • pRegions is a pointer to an array of VkImageBlit2 structures specifying the regions to blit.

  • filter is a VkFilter specifying the filter to apply if the blits require scaling.

Valid Usage
  • VUID-VkBlitImageInfo2-pRegions-00215
    The source region specified by each element of pRegions must be a region that is contained within srcImage

  • VUID-VkBlitImageInfo2-pRegions-00216
    The destination region specified by each element of pRegions must be a region that is contained within dstImage

  • VUID-VkBlitImageInfo2-pRegions-00217
    The union of all destination regions, specified by the elements of pRegions, must not overlap in memory with any texel that may be sampled during the blit operation

  • VUID-VkBlitImageInfo2-srcImage-01999
    The format features of srcImage must contain VK_FORMAT_FEATURE_BLIT_SRC_BIT

  • VUID-VkBlitImageInfo2-srcImage-06421
    srcImage must not use a format that requires a sampler Y′CBCR conversion

  • VUID-VkBlitImageInfo2-srcImage-00219
    srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-VkBlitImageInfo2-srcImage-00220
    If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkBlitImageInfo2-srcImageLayout-00221
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkBlitImageInfo2-srcImageLayout-01398
    srcImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-VkBlitImageInfo2-dstImage-02000
    The format features of dstImage must contain VK_FORMAT_FEATURE_BLIT_DST_BIT

  • VUID-VkBlitImageInfo2-dstImage-06422
    dstImage must not use a format that requires a sampler Y′CBCR conversion

  • VUID-VkBlitImageInfo2-dstImage-00224
    dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-VkBlitImageInfo2-dstImage-00225
    If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkBlitImageInfo2-dstImageLayout-00226
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkBlitImageInfo2-dstImageLayout-01399
    dstImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-VkBlitImageInfo2-srcImage-00229
    If either of srcImage or dstImage was created with a signed integer VkFormat, the other must also have been created with a signed integer VkFormat

  • VUID-VkBlitImageInfo2-srcImage-00230
    If either of srcImage or dstImage was created with an unsigned integer VkFormat, the other must also have been created with an unsigned integer VkFormat

  • VUID-VkBlitImageInfo2-srcImage-00231
    If either of srcImage or dstImage was created with a depth/stencil format, the other must have exactly the same format

  • VUID-VkBlitImageInfo2-srcImage-00232
    If srcImage was created with a depth/stencil format, filter must be VK_FILTER_NEAREST

  • VUID-VkBlitImageInfo2-srcImage-00233
    srcImage must have been created with a samples value of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkBlitImageInfo2-dstImage-00234
    dstImage must have been created with a samples value of VK_SAMPLE_COUNT_1_BIT

  • VUID-VkBlitImageInfo2-filter-02001
    If filter is VK_FILTER_LINEAR, then the format features of srcImage must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-VkBlitImageInfo2-filter-02002
    If filter is VK_FILTER_CUBIC_EXT, then the format features of srcImage must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-VkBlitImageInfo2-filter-00237
    If filter is VK_FILTER_CUBIC_EXT, srcImage must be of type VK_IMAGE_TYPE_2D

  • VUID-VkBlitImageInfo2-srcSubresource-01705
    The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-VkBlitImageInfo2-dstSubresource-01706
    The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-VkBlitImageInfo2-srcSubresource-01707
    The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-VkBlitImageInfo2-dstSubresource-01708
    The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-VkBlitImageInfo2-dstImage-02545
    dstImage and srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-VkBlitImageInfo2-srcImage-00240
    If either srcImage or dstImage is of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcSubresource.baseArrayLayer and dstSubresource.baseArrayLayer must each be 0, and srcSubresource.layerCount and dstSubresource.layerCount must each be 1

  • VUID-VkBlitImageInfo2-aspectMask-00241
    For each element of pRegions, srcSubresource.aspectMask must specify aspects present in srcImage

  • VUID-VkBlitImageInfo2-aspectMask-00242
    For each element of pRegions, dstSubresource.aspectMask must specify aspects present in dstImage

  • VUID-VkBlitImageInfo2-srcOffset-00243
    For each element of pRegions, srcOffsets[0].x and srcOffsets[1].x must both be greater than or equal to 0 and less than or equal to the width of the specified srcSubresource of srcImage

  • VUID-VkBlitImageInfo2-srcOffset-00244
    For each element of pRegions, srcOffsets[0].y and srcOffsets[1].y must both be greater than or equal to 0 and less than or equal to the height of the specified srcSubresource of srcImage

  • VUID-VkBlitImageInfo2-srcImage-00245
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffsets[0].y must be 0 and srcOffsets[1].y must be 1

  • VUID-VkBlitImageInfo2-srcOffset-00246
    For each element of pRegions, srcOffsets[0].z and srcOffsets[1].z must both be greater than or equal to 0 and less than or equal to the depth of the specified srcSubresource of srcImage

  • VUID-VkBlitImageInfo2-srcImage-00247
    If srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, srcOffsets[0].z must be 0 and srcOffsets[1].z must be 1

  • VUID-VkBlitImageInfo2-dstOffset-00248
    For each element of pRegions, dstOffsets[0].x and dstOffsets[1].x must both be greater than or equal to 0 and less than or equal to the width of the specified dstSubresource of dstImage

  • VUID-VkBlitImageInfo2-dstOffset-00249
    For each element of pRegions, dstOffsets[0].y and dstOffsets[1].y must both be greater than or equal to 0 and less than or equal to the height of the specified dstSubresource of dstImage

  • VUID-VkBlitImageInfo2-dstImage-00250
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffsets[0].y must be 0 and dstOffsets[1].y must be 1

  • VUID-VkBlitImageInfo2-dstOffset-00251
    For each element of pRegions, dstOffsets[0].z and dstOffsets[1].z must both be greater than or equal to 0 and less than or equal to the depth of the specified dstSubresource of dstImage

  • VUID-VkBlitImageInfo2-dstImage-00252
    If dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, dstOffsets[0].z must be 0 and dstOffsets[1].z must be 1

  • VUID-VkBlitImageInfo2-pRegions-04561
    If any element of pRegions contains VkCopyCommandTransformInfoQCOM in its pNext chain, then srcImage and dstImage must not be block-compressed images

  • VUID-VkBlitImageInfo2KHR-pRegions-06207
    If any element of pRegions contains VkCopyCommandTransformInfoQCOM in its pNext chain, then srcImage must be of type VK_IMAGE_TYPE_2D

  • VUID-VkBlitImageInfo2KHR-pRegions-06208
    If any element of pRegions contains VkCopyCommandTransformInfoQCOM in its pNext chain, then srcImage must not have a multi-planar format

Valid Usage (Implicit)
  • VUID-VkBlitImageInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2

  • VUID-VkBlitImageInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkBlitImageInfo2-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-VkBlitImageInfo2-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-VkBlitImageInfo2-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-VkBlitImageInfo2-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-VkBlitImageInfo2-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkImageBlit2 structures

  • VUID-VkBlitImageInfo2-filter-parameter
    filter must be a valid VkFilter value

  • VUID-VkBlitImageInfo2-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-VkBlitImageInfo2-commonparent
    Both of dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

The VkImageBlit2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkImageBlit2 {
    VkStructureType             sType;
    const void*                 pNext;
    VkImageSubresourceLayers    srcSubresource;
    VkOffset3D                  srcOffsets[2];
    VkImageSubresourceLayers    dstSubresource;
    VkOffset3D                  dstOffsets[2];
} VkImageBlit2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkImageBlit2 VkImageBlit2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcSubresource is the subresource to blit from.

  • srcOffsets is a pointer to an array of two VkOffset3D structures specifying the bounds of the source region within srcSubresource.

  • dstSubresource is the subresource to blit into.

  • dstOffsets is a pointer to an array of two VkOffset3D structures specifying the bounds of the destination region within dstSubresource.

For each element of the pRegions array, a blit operation is performed for the specified source and destination regions.

Valid Usage
  • VUID-VkImageBlit2-aspectMask-00238
    The aspectMask member of srcSubresource and dstSubresource must match

  • VUID-VkImageBlit2-layerCount-00239
    The layerCount member of srcSubresource and dstSubresource must match

Valid Usage (Implicit)
  • VUID-VkImageBlit2-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_BLIT_2

  • VUID-VkImageBlit2-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkCopyCommandTransformInfoQCOM

  • VUID-VkImageBlit2-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkImageBlit2-srcSubresource-parameter
    srcSubresource must be a valid VkImageSubresourceLayers structure

  • VUID-VkImageBlit2-dstSubresource-parameter
    dstSubresource must be a valid VkImageSubresourceLayers structure

For vkCmdBlitImage2, each region copied can include a rotation. To specify a rotated region, add VkCopyCommandTransformInfoQCOM to the pNext chain of VkImageBlit2. For each region with a rotation specified, Image Blits with Scaling and Rotation specifies how coordinates are rotated prior to sampling from the source image. When rotation is specified, the source and destination images must each be 2D images. They must not be blocked images or have a multi-planar format.

20.4.1. Image Blits with Scaling and Rotation

When VkCopyCommandTransformInfoQCOM is in the pNext chain of VkImageBlit2, the specified region is rotated during the blit. The following description of rotated addressing replaces the description in vkCmdBlitImage.

The following code computes rotation of normalized coordinates.

// rotation of normalized coordinates
VkOffset2D RotateNormUV(VkOffset2D in, VkSurfaceTransformFlagBitsKHR flags)
{
    VkOffset2D output;
    switch (flags)
    {
        case VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR:
            out.x = in.x;
            out.y = in.y;
            break;
        case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
            out.x = in.y;
            out.y = 1.0 - in.x;
            break;
        case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
            out.x = 1.0 - in.x;
            out.y = 1.0 - in.y;
            break;
        case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
            out.x = 1.0 - in.y;
            out.y = in.x;
            break;
    }
    return out;
}
  • For each destination texel, the integer coordinate of that texel is converted to an unnormalized texture coordinate, using the effective inverse of the equations described in unnormalized to integer conversion:

    ubase = i + ½

    vbase = j + ½

    wbase = k + ½

  • These base coordinates are then offset by the first destination offset:

    uoffset = ubase - xdst0

    voffset = vbase - ydst0

    woffset = wbase - zdst0

    aoffset = a - baseArrayCountdst

  • The UV destination coordinates are scaled by the destination region, rotated, and scaled by the source region.

    udest_scaled = uoffset / (xdst1 - xdst0)

    vdest_scaled = voffset / (ydst1 - ydst0)

    (usrc_scaled, vsrc_scaled) = RotateNormUV(udest_scaled, vdest_scaled, transform)

    uscaled = usrc_scaled × (xSrc1 - xSrc0)

    vscaled = vsrc_scaled × (ySrc1 - ySrc0)

  • The W coordinate is unaffected by rotation. The scale is determined from the ratio of source and destination regions, and applied to the offset coordinate:

    scalew = (zSrc1 - zSrc0) / (zdst1 - zdst0)

    wscaled = woffset × scalew

  • Finally the source offset is added to the scaled source coordinates, to determine the final unnormalized coordinates used to sample from srcImage:

    u = uscaled + xSrc0

    v = vscaled + ySrc0

    w = wscaled + zSrc0

    q = mipLevel

    a = aoffset + baseArrayCountsrc

These coordinates are used to sample from the source image as described for Image Operations, with the filter mode equal to that of filter; a mipmap mode of VK_SAMPLER_MIPMAP_MODE_NEAREST; and an address mode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. Implementations must clamp at the edge of the source image, and may additionally clamp to the edge of the source region.

20.5. Resolving Multisample Images

To resolve a multisample color image to a non-multisample color image, call:

// Provided by VK_VERSION_1_0
void vkCmdResolveImage(
    VkCommandBuffer                             commandBuffer,
    VkImage                                     srcImage,
    VkImageLayout                               srcImageLayout,
    VkImage                                     dstImage,
    VkImageLayout                               dstImageLayout,
    uint32_t                                    regionCount,
    const VkImageResolve*                       pRegions);
  • commandBuffer is the command buffer into which the command will be recorded.

  • srcImage is the source image.

  • srcImageLayout is the layout of the source image subresources for the resolve.

  • dstImage is the destination image.

  • dstImageLayout is the layout of the destination image subresources for the resolve.

  • regionCount is the number of regions to resolve.

  • pRegions is a pointer to an array of VkImageResolve structures specifying the regions to resolve.

During the resolve the samples corresponding to each pixel location in the source are converted to a single sample before being written to the destination. If the source formats are floating-point or normalized types, the sample values for each pixel are resolved in an implementation-dependent manner. If the source formats are integer types, a single sample’s value is selected for each pixel.

srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data. extent is the size in texels of the source image to resolve in width, height and depth. Each element of pRegions must be a region that is contained within its corresponding image.

Resolves are done layer by layer starting with baseArrayLayer member of srcSubresource for the source and dstSubresource for the destination. layerCount layers are resolved to the destination image.

Valid Usage
  • VUID-vkCmdResolveImage-commandBuffer-01837
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdResolveImage-commandBuffer-01838
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdResolveImage-commandBuffer-01839
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

  • VUID-vkCmdResolveImage-pRegions-00255
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-vkCmdResolveImage-srcImage-00256
    If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdResolveImage-srcImage-00257
    srcImage must have a sample count equal to any valid sample count value other than VK_SAMPLE_COUNT_1_BIT

  • VUID-vkCmdResolveImage-dstImage-00258
    If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdResolveImage-dstImage-00259
    dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT

  • VUID-vkCmdResolveImage-srcImageLayout-00260
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdResolveImage-srcImageLayout-01400
    srcImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-vkCmdResolveImage-dstImageLayout-00262
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-vkCmdResolveImage-dstImageLayout-01401
    dstImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-vkCmdResolveImage-dstImage-02003
    The format features of dstImage must contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-vkCmdResolveImage-linearColorAttachment-06519
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, the format features of dstImage must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-vkCmdResolveImage-srcImage-01386
    srcImage and dstImage must have been created with the same image format

  • VUID-vkCmdResolveImage-srcSubresource-01709
    The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdResolveImage-dstSubresource-01710
    The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdResolveImage-srcSubresource-01711
    The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-vkCmdResolveImage-dstSubresource-01712
    The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-vkCmdResolveImage-dstImage-02546
    dstImage and srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-vkCmdResolveImage-srcImage-04446
    If either srcImage or dstImage are of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcSubresource.baseArrayLayer must be 0 and srcSubresource.layerCount must be 1

  • VUID-vkCmdResolveImage-srcImage-04447
    If either srcImage or dstImage are of type VK_IMAGE_TYPE_3D, then for each element of pRegions, dstSubresource.baseArrayLayer must be 0 and dstSubresource.layerCount must be 1

  • VUID-vkCmdResolveImage-srcOffset-00269
    For each element of pRegions, srcOffset.x and (extent.width + srcOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified srcSubresource of srcImage

  • VUID-vkCmdResolveImage-srcOffset-00270
    For each element of pRegions, srcOffset.y and (extent.height + srcOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified srcSubresource of srcImage

  • VUID-vkCmdResolveImage-srcImage-00271
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffset.y must be 0 and extent.height must be 1

  • VUID-vkCmdResolveImage-srcOffset-00272
    For each element of pRegions, srcOffset.z and (extent.depth + srcOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified srcSubresource of srcImage

  • VUID-vkCmdResolveImage-srcImage-00273
    If srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, srcOffset.z must be 0 and extent.depth must be 1

  • VUID-vkCmdResolveImage-dstOffset-00274
    For each element of pRegions, dstOffset.x and (extent.width + dstOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified dstSubresource of dstImage

  • VUID-vkCmdResolveImage-dstOffset-00275
    For each element of pRegions, dstOffset.y and (extent.height + dstOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified dstSubresource of dstImage

  • VUID-vkCmdResolveImage-dstImage-00276
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffset.y must be 0 and extent.height must be 1

  • VUID-vkCmdResolveImage-dstOffset-00277
    For each element of pRegions, dstOffset.z and (extent.depth + dstOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified dstSubresource of dstImage

  • VUID-vkCmdResolveImage-dstImage-00278
    If dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, dstOffset.z must be 0 and extent.depth must be 1

  • VUID-vkCmdResolveImage-srcImage-06762
    srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-vkCmdResolveImage-srcImage-06763
    The format features of srcImage must contain VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

  • VUID-vkCmdResolveImage-dstImage-06764
    dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdResolveImage-dstImage-06765
    The format features of dstImage must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

Valid Usage (Implicit)
  • VUID-vkCmdResolveImage-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdResolveImage-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-vkCmdResolveImage-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdResolveImage-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-vkCmdResolveImage-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-vkCmdResolveImage-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkImageResolve structures

  • VUID-vkCmdResolveImage-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdResolveImage-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdResolveImage-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdResolveImage-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-vkCmdResolveImage-commonparent
    Each of commandBuffer, dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics

The VkImageResolve structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageResolve {
    VkImageSubresourceLayers    srcSubresource;
    VkOffset3D                  srcOffset;
    VkImageSubresourceLayers    dstSubresource;
    VkOffset3D                  dstOffset;
    VkExtent3D                  extent;
} VkImageResolve;
  • srcSubresource and dstSubresource are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. Resolve of depth/stencil images is not supported.

  • srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data.

  • extent is the size in texels of the source image to resolve in width, height and depth.

Valid Usage
  • VUID-VkImageResolve-aspectMask-00266
    The aspectMask member of srcSubresource and dstSubresource must only contain VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkImageResolve-layerCount-00267
    The layerCount member of srcSubresource and dstSubresource must match

Valid Usage (Implicit)

A more extensible version of the resolve image command is defined below.

To resolve a multisample image to a non-multisample image, call:

// Provided by VK_VERSION_1_3
void vkCmdResolveImage2(
    VkCommandBuffer                             commandBuffer,
    const VkResolveImageInfo2*                  pResolveImageInfo);

or the equivalent command

// Provided by VK_KHR_copy_commands2
void vkCmdResolveImage2KHR(
    VkCommandBuffer                             commandBuffer,
    const VkResolveImageInfo2*                  pResolveImageInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pResolveImageInfo is a pointer to a VkResolveImageInfo2 structure describing the resolve parameters.

This command is functionally identical to vkCmdResolveImage, but includes extensible sub-structures that include sType and pNext parameters, allowing them to be more easily extended.

Valid Usage
  • VUID-vkCmdResolveImage2-commandBuffer-01837
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, srcImage must not be a protected image

  • VUID-vkCmdResolveImage2-commandBuffer-01838
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, dstImage must not be a protected image

  • VUID-vkCmdResolveImage2-commandBuffer-01839
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, dstImage must not be an unprotected image

Valid Usage (Implicit)
  • VUID-vkCmdResolveImage2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdResolveImage2-pResolveImageInfo-parameter
    pResolveImageInfo must be a valid pointer to a valid VkResolveImageInfo2 structure

  • VUID-vkCmdResolveImage2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdResolveImage2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdResolveImage2-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics

The VkResolveImageInfo2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkResolveImageInfo2 {
    VkStructureType           sType;
    const void*               pNext;
    VkImage                   srcImage;
    VkImageLayout             srcImageLayout;
    VkImage                   dstImage;
    VkImageLayout             dstImageLayout;
    uint32_t                  regionCount;
    const VkImageResolve2*    pRegions;
} VkResolveImageInfo2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkResolveImageInfo2 VkResolveImageInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcImage is the source image.

  • srcImageLayout is the layout of the source image subresources for the resolve.

  • dstImage is the destination image.

  • dstImageLayout is the layout of the destination image subresources for the resolve.

  • regionCount is the number of regions to resolve.

  • pRegions is a pointer to an array of VkImageResolve2 structures specifying the regions to resolve.

Valid Usage
  • VUID-VkResolveImageInfo2-pRegions-00255
    The union of all source regions, and the union of all destination regions, specified by the elements of pRegions, must not overlap in memory

  • VUID-VkResolveImageInfo2-srcImage-00256
    If srcImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkResolveImageInfo2-srcImage-00257
    srcImage must have a sample count equal to any valid sample count value other than VK_SAMPLE_COUNT_1_BIT

  • VUID-VkResolveImageInfo2-dstImage-00258
    If dstImage is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkResolveImageInfo2-dstImage-00259
    dstImage must have a sample count equal to VK_SAMPLE_COUNT_1_BIT

  • VUID-VkResolveImageInfo2-srcImageLayout-00260
    srcImageLayout must specify the layout of the image subresources of srcImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkResolveImageInfo2-srcImageLayout-01400
    srcImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-VkResolveImageInfo2-dstImageLayout-00262
    dstImageLayout must specify the layout of the image subresources of dstImage specified in pRegions at the time this command is executed on a VkDevice

  • VUID-VkResolveImageInfo2-dstImageLayout-01401
    dstImageLayout must be VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL or VK_IMAGE_LAYOUT_GENERAL

  • VUID-VkResolveImageInfo2-dstImage-02003
    The format features of dstImage must contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

  • VUID-VkResolveImageInfo2-linearColorAttachment-06519
    If the linearColorAttachment feature is enabled and the image is created with VK_IMAGE_TILING_LINEAR, the format features of dstImage must contain VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV

  • VUID-VkResolveImageInfo2-srcImage-01386
    srcImage and dstImage must have been created with the same image format

  • VUID-VkResolveImageInfo2-srcSubresource-01709
    The srcSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when srcImage was created

  • VUID-VkResolveImageInfo2-dstSubresource-01710
    The dstSubresource.mipLevel member of each element of pRegions must be less than the mipLevels specified in VkImageCreateInfo when dstImage was created

  • VUID-VkResolveImageInfo2-srcSubresource-01711
    The srcSubresource.baseArrayLayer + srcSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when srcImage was created

  • VUID-VkResolveImageInfo2-dstSubresource-01712
    The dstSubresource.baseArrayLayer + dstSubresource.layerCount of each element of pRegions must be less than or equal to the arrayLayers specified in VkImageCreateInfo when dstImage was created

  • VUID-VkResolveImageInfo2-dstImage-02546
    dstImage and srcImage must not have been created with flags containing VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • VUID-VkResolveImageInfo2-srcImage-04446
    If either srcImage or dstImage are of type VK_IMAGE_TYPE_3D, then for each element of pRegions, srcSubresource.baseArrayLayer must be 0 and srcSubresource.layerCount must be 1

  • VUID-VkResolveImageInfo2-srcImage-04447
    If either srcImage or dstImage are of type VK_IMAGE_TYPE_3D, then for each element of pRegions, dstSubresource.baseArrayLayer must be 0 and dstSubresource.layerCount must be 1

  • VUID-VkResolveImageInfo2-srcOffset-00269
    For each element of pRegions, srcOffset.x and (extent.width + srcOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified srcSubresource of srcImage

  • VUID-VkResolveImageInfo2-srcOffset-00270
    For each element of pRegions, srcOffset.y and (extent.height + srcOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified srcSubresource of srcImage

  • VUID-VkResolveImageInfo2-srcImage-00271
    If srcImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, srcOffset.y must be 0 and extent.height must be 1

  • VUID-VkResolveImageInfo2-srcOffset-00272
    For each element of pRegions, srcOffset.z and (extent.depth + srcOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified srcSubresource of srcImage

  • VUID-VkResolveImageInfo2-srcImage-00273
    If srcImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, srcOffset.z must be 0 and extent.depth must be 1

  • VUID-VkResolveImageInfo2-dstOffset-00274
    For each element of pRegions, dstOffset.x and (extent.width + dstOffset.x) must both be greater than or equal to 0 and less than or equal to the width of the specified dstSubresource of dstImage

  • VUID-VkResolveImageInfo2-dstOffset-00275
    For each element of pRegions, dstOffset.y and (extent.height + dstOffset.y) must both be greater than or equal to 0 and less than or equal to the height of the specified dstSubresource of dstImage

  • VUID-VkResolveImageInfo2-dstImage-00276
    If dstImage is of type VK_IMAGE_TYPE_1D, then for each element of pRegions, dstOffset.y must be 0 and extent.height must be 1

  • VUID-VkResolveImageInfo2-dstOffset-00277
    For each element of pRegions, dstOffset.z and (extent.depth + dstOffset.z) must both be greater than or equal to 0 and less than or equal to the depth of the specified dstSubresource of dstImage

  • VUID-VkResolveImageInfo2-dstImage-00278
    If dstImage is of type VK_IMAGE_TYPE_1D or VK_IMAGE_TYPE_2D, then for each element of pRegions, dstOffset.z must be 0 and extent.depth must be 1

  • VUID-VkResolveImageInfo2-srcImage-06762
    srcImage must have been created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage flag

  • VUID-VkResolveImageInfo2-srcImage-06763
    The format features of srcImage must contain VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

  • VUID-VkResolveImageInfo2-dstImage-06764
    dstImage must have been created with VK_IMAGE_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-VkResolveImageInfo2-dstImage-06765
    The format features of dstImage must contain VK_FORMAT_FEATURE_TRANSFER_DST_BIT

Valid Usage (Implicit)
  • VUID-VkResolveImageInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2

  • VUID-VkResolveImageInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkResolveImageInfo2-srcImage-parameter
    srcImage must be a valid VkImage handle

  • VUID-VkResolveImageInfo2-srcImageLayout-parameter
    srcImageLayout must be a valid VkImageLayout value

  • VUID-VkResolveImageInfo2-dstImage-parameter
    dstImage must be a valid VkImage handle

  • VUID-VkResolveImageInfo2-dstImageLayout-parameter
    dstImageLayout must be a valid VkImageLayout value

  • VUID-VkResolveImageInfo2-pRegions-parameter
    pRegions must be a valid pointer to an array of regionCount valid VkImageResolve2 structures

  • VUID-VkResolveImageInfo2-regionCount-arraylength
    regionCount must be greater than 0

  • VUID-VkResolveImageInfo2-commonparent
    Both of dstImage, and srcImage must have been created, allocated, or retrieved from the same VkDevice

The VkImageResolve2 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkImageResolve2 {
    VkStructureType             sType;
    const void*                 pNext;
    VkImageSubresourceLayers    srcSubresource;
    VkOffset3D                  srcOffset;
    VkImageSubresourceLayers    dstSubresource;
    VkOffset3D                  dstOffset;
    VkExtent3D                  extent;
} VkImageResolve2;

or the equivalent

// Provided by VK_KHR_copy_commands2
typedef VkImageResolve2 VkImageResolve2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcSubresource and dstSubresource are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. Resolve of depth/stencil images is not supported.

  • srcOffset and dstOffset select the initial x, y, and z offsets in texels of the sub-regions of the source and destination image data.

  • extent is the size in texels of the source image to resolve in width, height and depth.

Valid Usage
  • VUID-VkImageResolve2-aspectMask-00266
    The aspectMask member of srcSubresource and dstSubresource must only contain VK_IMAGE_ASPECT_COLOR_BIT

  • VUID-VkImageResolve2-layerCount-00267
    The layerCount member of srcSubresource and dstSubresource must match

Valid Usage (Implicit)
  • VUID-VkImageResolve2-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2

  • VUID-VkImageResolve2-pNext-pNext
    pNext must be NULL

  • VUID-VkImageResolve2-srcSubresource-parameter
    srcSubresource must be a valid VkImageSubresourceLayers structure

  • VUID-VkImageResolve2-dstSubresource-parameter
    dstSubresource must be a valid VkImageSubresourceLayers structure

20.6. Buffer Markers

To write a 32-bit marker value into a buffer as a pipelined operation, call:

// Provided by VK_KHR_synchronization2 with VK_AMD_buffer_marker
void vkCmdWriteBufferMarker2AMD(
    VkCommandBuffer                             commandBuffer,
    VkPipelineStageFlags2                       stage,
    VkBuffer                                    dstBuffer,
    VkDeviceSize                                dstOffset,
    uint32_t                                    marker);
  • commandBuffer is the command buffer into which the command will be recorded.

  • stage specifies the pipeline stage whose completion triggers the marker write.

  • dstBuffer is the buffer where the marker will be written.

  • dstOffset is the byte offset into the buffer where the marker will be written.

  • marker is the 32-bit value of the marker.

The command will write the 32-bit marker value into the buffer only after all preceding commands have finished executing up to at least the specified pipeline stage. This includes the completion of other preceding vkCmdWriteBufferMarker2AMD commands so long as their specified pipeline stages occur either at the same time or earlier than this command’s specified stage.

While consecutive buffer marker writes with the same stage parameter implicitly complete in submission order, memory and execution dependencies between buffer marker writes and other operations must still be explicitly ordered using synchronization commands. The access scope for buffer marker writes falls under the VK_ACCESS_TRANSFER_WRITE_BIT, and the pipeline stages for identifying the synchronization scope must include both stage and VK_PIPELINE_STAGE_TRANSFER_BIT.

Note

Similar to vkCmdWriteTimestamp2, if an implementation is unable to write a marker at any specific pipeline stage, it may instead do so at any logically later stage.

Note

Implementations may only support a limited number of pipelined marker write operations in flight at a given time. Thus an excessive number of marker write operations may degrade command execution performance.

Valid Usage
  • VUID-vkCmdWriteBufferMarker2AMD-stage-03929
    If the geometry shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03930
    If the tessellation shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03931
    If the conditional rendering feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03932
    If the fragment density map feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03933
    If the transform feedback feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03934
    If the mesh shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_MESH_SHADER_BIT_NV

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03935
    If the task shaders feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_TASK_SHADER_BIT_NV

  • VUID-vkCmdWriteBufferMarker2AMD-stage-04956
    If the shading rate image feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdWriteBufferMarker2AMD-stage-04957
    If the subpass shading feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • VUID-vkCmdWriteBufferMarker2AMD-stage-04995
    If the invocation mask image feature is not enabled, stage must not contain VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • VUID-vkCmdWriteBufferMarker2AMD-synchronization2-03893
    The synchronization2 feature must be enabled

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03894
    stage must include only a single pipeline stage

  • VUID-vkCmdWriteBufferMarker2AMD-stage-03895
    stage must include only stages that are valid for the queue family that was used to create the command pool that commandBuffer was allocated from

  • VUID-vkCmdWriteBufferMarker2AMD-dstOffset-03896
    dstOffset must be less than or equal to the size of dstBuffer minus 4

  • VUID-vkCmdWriteBufferMarker2AMD-dstBuffer-03897
    dstBuffer must have been created with the VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdWriteBufferMarker2AMD-dstBuffer-03898
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdWriteBufferMarker2AMD-dstOffset-03899
    dstOffset must be a multiple of 4

Valid Usage (Implicit)
  • VUID-vkCmdWriteBufferMarker2AMD-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWriteBufferMarker2AMD-stage-parameter
    stage must be a valid combination of VkPipelineStageFlagBits2 values

  • VUID-vkCmdWriteBufferMarker2AMD-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-vkCmdWriteBufferMarker2AMD-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWriteBufferMarker2AMD-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdWriteBufferMarker2AMD-commonparent
    Both of commandBuffer, and dstBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Transfer
Graphics
Compute

To write a 32-bit marker value into a buffer as a pipelined operation, call:

// Provided by VK_AMD_buffer_marker
void vkCmdWriteBufferMarkerAMD(
    VkCommandBuffer                             commandBuffer,
    VkPipelineStageFlagBits                     pipelineStage,
    VkBuffer                                    dstBuffer,
    VkDeviceSize                                dstOffset,
    uint32_t                                    marker);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pipelineStage is a VkPipelineStageFlagBits value specifying the pipeline stage whose completion triggers the marker write.

  • dstBuffer is the buffer where the marker will be written to.

  • dstOffset is the byte offset into the buffer where the marker will be written to.

  • marker is the 32-bit value of the marker.

The command will write the 32-bit marker value into the buffer only after all preceding commands have finished executing up to at least the specified pipeline stage. This includes the completion of other preceding vkCmdWriteBufferMarkerAMD commands so long as their specified pipeline stages occur either at the same time or earlier than this command’s specified pipelineStage.

While consecutive buffer marker writes with the same pipelineStage parameter are implicitly complete in submission order, memory and execution dependencies between buffer marker writes and other operations must still be explicitly ordered using synchronization commands. The access scope for buffer marker writes falls under the VK_ACCESS_TRANSFER_WRITE_BIT, and the pipeline stages for identifying the synchronization scope must include both pipelineStage and VK_PIPELINE_STAGE_TRANSFER_BIT.

Note

Similar to vkCmdWriteTimestamp, if an implementation is unable to write a marker at any specific pipeline stage, it may instead do so at any logically later stage.

Note

Implementations may only support a limited number of pipelined marker write operations in flight at a given time, thus excessive number of marker write operations may degrade command execution performance.

Valid Usage
  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04074
    pipelineStage must be a valid stage for the queue family that was used to create the command pool that commandBuffer was allocated from

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04075
    If the geometry shaders feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04076
    If the tessellation shaders feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04077
    If the conditional rendering feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04078
    If the fragment density map feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04079
    If the transform feedback feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04080
    If the mesh shaders feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV or VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-04081
    If the shading rate image feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdWriteBufferMarkerAMD-synchronization2-06489
    If the synchronization2 feature is not enabled, pipelineStage must not be VK_PIPELINE_STAGE_NONE

  • VUID-vkCmdWriteBufferMarkerAMD-dstOffset-01798
    dstOffset must be less than or equal to the size of dstBuffer minus 4

  • VUID-vkCmdWriteBufferMarkerAMD-dstBuffer-01799
    dstBuffer must have been created with VK_BUFFER_USAGE_TRANSFER_DST_BIT usage flag

  • VUID-vkCmdWriteBufferMarkerAMD-dstBuffer-01800
    If dstBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdWriteBufferMarkerAMD-dstOffset-01801
    dstOffset must be a multiple of 4

Valid Usage (Implicit)
  • VUID-vkCmdWriteBufferMarkerAMD-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWriteBufferMarkerAMD-pipelineStage-parameter
    If pipelineStage is not 0, pipelineStage must be a valid VkPipelineStageFlagBits value

  • VUID-vkCmdWriteBufferMarkerAMD-dstBuffer-parameter
    dstBuffer must be a valid VkBuffer handle

  • VUID-vkCmdWriteBufferMarkerAMD-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWriteBufferMarkerAMD-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support transfer, graphics, or compute operations

  • VUID-vkCmdWriteBufferMarkerAMD-commonparent
    Both of commandBuffer, and dstBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Transfer
Graphics
Compute

21. Drawing Commands

Drawing commands (commands with Draw in the name) provoke work in a graphics pipeline. Drawing commands are recorded into a command buffer and when executed by a queue, will produce work which executes according to the bound graphics pipeline. A graphics pipeline must be bound to a command buffer before any drawing commands are recorded in that command buffer.

Drawing can be achieved in two modes:

as follows.

Each draw is made up of zero or more vertices and zero or more instances, which are processed by the device and result in the assembly of primitives. Primitives are assembled according to the pInputAssemblyState member of the VkGraphicsPipelineCreateInfo structure, which is of type VkPipelineInputAssemblyStateCreateInfo:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineInputAssemblyStateCreateInfo {
    VkStructureType                            sType;
    const void*                                pNext;
    VkPipelineInputAssemblyStateCreateFlags    flags;
    VkPrimitiveTopology                        topology;
    VkBool32                                   primitiveRestartEnable;
} VkPipelineInputAssemblyStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • topology is a VkPrimitiveTopology defining the primitive topology, as described below.

  • primitiveRestartEnable controls whether a special vertex index value is treated as restarting the assembly of primitives. This enable only applies to indexed draws (vkCmdDrawIndexed, vkCmdDrawMultiIndexedEXT, and vkCmdDrawIndexedIndirect), and the special index value is either 0xFFFFFFFF when the indexType parameter of vkCmdBindIndexBuffer is equal to VK_INDEX_TYPE_UINT32, 0xFF when indexType is equal to VK_INDEX_TYPE_UINT8_EXT, or 0xFFFF when indexType is equal to VK_INDEX_TYPE_UINT16. Primitive restart is not allowed for “list” topologies, unless one of the features primitiveTopologyPatchListRestart (for VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) or primitiveTopologyListRestart (for all other list topologies) is enabled.

Restarting the assembly of primitives discards the most recent index values if those elements formed an incomplete primitive, and restarts the primitive assembly using the subsequent indices, but only assembling the immediately following element through the end of the originally specified elements. The primitive restart index value comparison is performed before adding the vertexOffset value to the index value.

Valid Usage
  • VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06252
    If topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, and primitiveRestartEnable is VK_TRUE, the primitiveTopologyListRestart feature must be enabled

  • VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253
    If topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, and primitiveRestartEnable is VK_TRUE, the primitiveTopologyPatchListRestart feature must be enabled

  • VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00429
    If the geometry shaders feature is not enabled, topology must not be any of VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY

  • VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00430
    If the tessellation shaders feature is not enabled, topology must not be VK_PRIMITIVE_TOPOLOGY_PATCH_LIST

  • VUID-VkPipelineInputAssemblyStateCreateInfo-triangleFans-04452
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::triangleFans is VK_FALSE, topology must not be VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN

Valid Usage (Implicit)
  • VUID-VkPipelineInputAssemblyStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO

  • VUID-VkPipelineInputAssemblyStateCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineInputAssemblyStateCreateInfo-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineInputAssemblyStateCreateInfo-topology-parameter
    topology must be a valid VkPrimitiveTopology value

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;

VkPipelineInputAssemblyStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

To dynamically control whether a special vertex index value is treated as restarting the assembly of primitives, call:

// Provided by VK_VERSION_1_3
void vkCmdSetPrimitiveRestartEnable(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    primitiveRestartEnable);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetPrimitiveRestartEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    primitiveRestartEnable);
  • commandBuffer is the command buffer into which the command will be recorded.

  • primitiveRestartEnable controls whether a special vertex index value is treated as restarting the assembly of primitives. It behaves in the same way as VkPipelineInputAssemblyStateCreateInfo::primitiveRestartEnable

This command sets the primitive restart enable for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineInputAssemblyStateCreateInfo::primitiveRestartEnable value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetPrimitiveRestartEnable-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetPrimitiveRestartEnable-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetPrimitiveRestartEnable-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

21.1. Primitive Topologies

Primitive topology determines how consecutive vertices are organized into primitives, and determines the type of primitive that is used at the beginning of the graphics pipeline. The effective topology for later stages of the pipeline is altered by tessellation or geometry shading (if either is in use) and depends on the execution modes of those shaders. In the case of mesh shading the only effective topology is defined by the execution mode of the mesh shader.

The primitive topologies defined by VkPrimitiveTopology are:

// Provided by VK_VERSION_1_0
typedef enum VkPrimitiveTopology {
    VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
    VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
    VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
    VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
} VkPrimitiveTopology;

Each primitive topology, and its construction from a list of vertices, is described in detail below with a supporting diagram, according to the following key:

image/svg+xml

Vertex

A point in 3-dimensional space. Positions chosen within the diagrams are arbitrary and for illustration only.

image/svg+xml 5

Vertex Number

Sequence position of a vertex within the provided vertex data.

image/svg+xml

Provoking Vertex

Provoking vertex within the main primitive. The tail is angled towards the relevant primitive. Used in flat shading.

image/svg+xml

Primitive Edge

An edge connecting the points of a main primitive.

image/svg+xml

Adjacency Edge

Points connected by these lines do not contribute to a main primitive, and are only accessible in a geometry shader.

image/svg+xml

Winding Order

The relative order in which vertices are defined within a primitive, used in the facing determination. This ordering has no specific start or end point.

The diagrams are supported with mathematical definitions where the vertices (v) and primitives (p) are numbered starting from 0; v0 is the first vertex in the provided data and p0 is the first primitive in the set of primitives defined by the vertices and topology.

To dynamically set primitive topology, call:

// Provided by VK_VERSION_1_3
void vkCmdSetPrimitiveTopology(
    VkCommandBuffer                             commandBuffer,
    VkPrimitiveTopology                         primitiveTopology);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetPrimitiveTopologyEXT(
    VkCommandBuffer                             commandBuffer,
    VkPrimitiveTopology                         primitiveTopology);
  • commandBuffer is the command buffer into which the command will be recorded.

  • primitiveTopology specifies the primitive topology to use for drawing.

This command sets the primitive topology for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineInputAssemblyStateCreateInfo::topology value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetPrimitiveTopology-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetPrimitiveTopology-primitiveTopology-parameter
    primitiveTopology must be a valid VkPrimitiveTopology value

  • VUID-vkCmdSetPrimitiveTopology-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetPrimitiveTopology-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

21.1.1. Topology Class

The primitive topologies are grouped into the following topology classes:

Table 29. Topology classes
Topology Class Primitive Topology

Point

VK_PRIMITIVE_TOPOLOGY_POINT_LIST

Line

VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY

Triangle

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY

Patch

VK_PRIMITIVE_TOPOLOGY_PATCH_LIST

21.1.2. Point Lists

When the topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, each consecutive vertex defines a single point primitive, according to the equation:

pi = {vi}

As there is only one vertex, that vertex is the provoking vertex. The number of primitives generated is equal to vertexCount.

image/svg+xml 0 4 2 1 3

21.1.3. Line Lists

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_LINE_LIST, each consecutive pair of vertices defines a single line primitive, according to the equation:

pi = {v2i, v2i+1}

The number of primitives generated is equal to vertexCount/2⌋.

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is v2i.

image/svg+xml 0 2 1 3

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is v2i+1.

image/svg+xml 0 2 1 3

21.1.4. Line Strips

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, one line primitive is defined by each vertex and the following vertex, according to the equation:

pi = {vi, vi+1}

The number of primitives generated is equal to max(0,vertexCount-1).

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is vi.

image/svg+xml 0 2 1 3

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is vi+1.

image/svg+xml 0 2 1 3

21.1.5. Triangle Lists

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, each consecutive set of three vertices defines a single triangle primitive, according to the equation:

pi = {v3i, v3i+1, v3i+2}

The number of primitives generated is equal to vertexCount/3⌋.

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is v3i.

image/svg+xml 2 1 0 3 5 4

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is v3i+2.

image/svg+xml 2 1 0 3 5 4

21.1.6. Triangle Strips

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, one triangle primitive is defined by each vertex and the two vertices that follow it, according to the equation:

pi = {vi, vi+(1+i%2), vi+(2-i%2)}

The number of primitives generated is equal to max(0,vertexCount-2).

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is vi.

image/svg+xml 0 4 2 1 3

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is vi+2.

image/svg+xml 0 4 2 1 3
Note

The ordering of the vertices in each successive triangle is reversed, so that the winding order is consistent throughout the strip.

21.1.7. Triangle Fans

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, triangle primitives are defined around a shared common vertex, according to the equation:

pi = {vi+1, vi+2, v0}

The number of primitives generated is equal to max(0,vertexCount-2).

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is vi+1.

image/svg+xml 0 4 2 1 3

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is vi+2.

image/svg+xml 0 4 2 1 3
Note

If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::triangleFans is VK_FALSE, then triangle fans are not supported by the implementation, and VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN must not be used.

21.1.8. Line Lists With Adjacency

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, each consecutive set of four vertices defines a single line primitive with adjacency, according to the equation:

pi = {v4i, v4i+1, v4i+2,v4i+3}

A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.

The number of primitives generated is equal to vertexCount/4⌋.

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is v4i+1.

image/svg+xml 0 2 1 3 4 6 5 7

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is v4i+2.

image/svg+xml 0 2 1 3 4 6 5 7

21.1.9. Line Strips With Adjacency

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, one line primitive with adjacency is defined by each vertex and the following vertex, according to the equation:

pi = {vi, vi+1, vi+2, vi+3}

A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.

The number of primitives generated is equal to max(0,vertexCount-3).

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is vi+1.

image/svg+xml 0 2 1 3 4 5

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is vi+2.

image/svg+xml 0 2 1 3 4 5

21.1.10. Triangle Lists With Adjacency

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, each consecutive set of six vertices defines a single triangle primitive with adjacency, according to the equations:

pi = {v6i, v6i+1, v6i+2, v6i+3, v6i+4, v6i+5}

A triangle primitive is described by the first, third, and fifth vertices of the total primitive, with the remaining three vertices only accessible in a geometry shader.

The number of primitives generated is equal to vertexCount/6⌋.

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is v6i.

image/svg+xml 0 4 2 1 5 3 6 8 10 11 7 9

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is v6i+4.

image/svg+xml 0 4 2 1 5 3 6 8 10 11 7 9

21.1.11. Triangle Strips With Adjacency

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, one triangle primitive with adjacency is defined by each vertex and the following 5 vertices.

The number of primitives generated, n, is equal to ⌊max(0, vertexCount - 4)/2⌋.

If n=1, the primitive is defined as:

p = {v0, v1, v2, v5, v4, v3}

If n>1, the total primitive consists of different vertices according to where it is in the strip:

pi = {v2i, v2i+1, v2i+2, v2i+6, v2i+4, v2i+3} when i=0

pi = {v2i, v2i+3, v2i+4, v2i+6, v2i+2, v2i-2} when i>0, i<n-1, and i%2=1

pi = {v2i, v2i-2, v2i+2, v2i+6, v2i+4, v2i+3} when i>0, i<n-1, and i%2=0

pi = {v2i, v2i+3, v2i+4, v2i+5, v2i+2, v2i-2} when i=n-1 and i%2=1

pi = {v2i, v2i-2, v2i+2, v2i+5, v2i+4, v2i+3} when i=n-1 and i%2=0

A triangle primitive is described by the first, third, and fifth vertices of the total primitive in all cases, with the remaining three vertices only accessible in a geometry shader.

Note

The ordering of the vertices in each successive triangle is altered so that the winding order is consistent throughout the strip.

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT, the provoking vertex for pi is always v2i.

image/svg+xml 0 4 2 1 5 3 2 6 5 7 7 8 9 7 8 10 9 11 0 4 1 3 2 6 5 0 4 1 3 2 6 5 0 4 1 3

When the provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the provoking vertex for pi is always v2i+4.

image/svg+xml 0 4 2 1 5 3 2 6 5 7 7 8 9 7 8 10 9 11 0 4 1 3 2 6 5 0 4 1 3 2 6 5 0 4 1 3

21.1.12. Patch Lists

When the primitive topology is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, each consecutive set of m vertices defines a single patch primitive, according to the equation:

pi = {vmi, vmi+1, …​, vmi+(m-2), vmi+(m-1)}

where m is equal to VkPipelineTessellationStateCreateInfo::patchControlPoints.

Patch lists are never passed to vertex post-processing, and as such no provoking vertex is defined for patch primitives. The number of primitives generated is equal to vertexCount/m⌋.

The vertices comprising a patch have no implied geometry, and are used as inputs to tessellation shaders and the fixed-function tessellator to generate new point, line, or triangle primitives.

21.2. Primitive Order

Primitives generated by drawing commands progress through the stages of the graphics pipeline in primitive order. Primitive order is initially determined in the following way:

  1. Submission order determines the initial ordering

  2. For indirect drawing commands, the order in which accessed instances of the VkDrawIndirectCommand are stored in buffer, from lower indirect buffer addresses to higher addresses.

  3. If a drawing command includes multiple instances, the order in which instances are executed, from lower numbered instances to higher.

  4. The order in which primitives are specified by a drawing command:

    • For non-indexed draws, from vertices with a lower numbered vertexIndex to a higher numbered vertexIndex.

    • For indexed draws, vertices sourced from a lower index buffer addresses to higher addresses.

    • For draws using mesh shaders, the order is provided by mesh shading.

Within this order implementations further sort primitives:

  1. If tessellation shading is active, by an implementation-dependent order of new primitives generated by tessellation.

  2. If geometry shading is active, by the order new primitives are generated by geometry shading.

  3. If the polygon mode is not VK_POLYGON_MODE_FILL, or VK_POLYGON_MODE_FILL_RECTANGLE_NV, by an implementation-dependent ordering of the new primitives generated within the original primitive.

Primitive order is later used to define rasterization order, which determines the order in which fragments output results to a framebuffer.

21.3. Programmable Primitive Shading

Once primitives are assembled, they proceed to the vertex shading stage of the pipeline. If the draw includes multiple instances, then the set of primitives is sent to the vertex shading stage multiple times, once for each instance.

It is implementation-dependent whether vertex shading occurs on vertices that are discarded as part of incomplete primitives, but if it does occur then it operates as if they were vertices in complete primitives and such invocations can have side effects.

Vertex shading receives two per-vertex inputs from the primitive assembly stage - the vertexIndex and the instanceIndex. How these values are generated is defined below, with each command.

Drawing commands fall roughly into two categories:

To bind an index buffer to a command buffer, call:

// Provided by VK_VERSION_1_0
void vkCmdBindIndexBuffer(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkIndexType                                 indexType);
  • commandBuffer is the command buffer into which the command is recorded.

  • buffer is the buffer being bound.

  • offset is the starting offset in bytes within buffer used in index buffer address calculations.

  • indexType is a VkIndexType value specifying the size of the indices.

Valid Usage
  • VUID-vkCmdBindIndexBuffer-offset-00431
    offset must be less than the size of buffer

  • VUID-vkCmdBindIndexBuffer-offset-00432
    The sum of offset and the address of the range of VkDeviceMemory object that is backing buffer, must be a multiple of the type indicated by indexType

  • VUID-vkCmdBindIndexBuffer-buffer-00433
    buffer must have been created with the VK_BUFFER_USAGE_INDEX_BUFFER_BIT flag

  • VUID-vkCmdBindIndexBuffer-buffer-00434
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBindIndexBuffer-indexType-02507
    indexType must not be VK_INDEX_TYPE_NONE_KHR

  • VUID-vkCmdBindIndexBuffer-indexType-02765
    If indexType is VK_INDEX_TYPE_UINT8_EXT, the indexTypeUint8 feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdBindIndexBuffer-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindIndexBuffer-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdBindIndexBuffer-indexType-parameter
    indexType must be a valid VkIndexType value

  • VUID-vkCmdBindIndexBuffer-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindIndexBuffer-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBindIndexBuffer-commonparent
    Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Possible values of vkCmdBindIndexBuffer::indexType, specifying the size of indices, are:

// Provided by VK_VERSION_1_0
typedef enum VkIndexType {
    VK_INDEX_TYPE_UINT16 = 0,
    VK_INDEX_TYPE_UINT32 = 1,
  // Provided by VK_KHR_acceleration_structure
    VK_INDEX_TYPE_NONE_KHR = 1000165000,
  // Provided by VK_EXT_index_type_uint8
    VK_INDEX_TYPE_UINT8_EXT = 1000265000,
  // Provided by VK_NV_ray_tracing
    VK_INDEX_TYPE_NONE_NV = VK_INDEX_TYPE_NONE_KHR,
} VkIndexType;
  • VK_INDEX_TYPE_UINT16 specifies that indices are 16-bit unsigned integer values.

  • VK_INDEX_TYPE_UINT32 specifies that indices are 32-bit unsigned integer values.

  • VK_INDEX_TYPE_NONE_KHR specifies that no indices are provided.

  • VK_INDEX_TYPE_UINT8_EXT specifies that indices are 8-bit unsigned integer values.

The parameters for each drawing command are specified directly in the command or read from buffer memory, depending on the command. Drawing commands that source their parameters from buffer memory are known as indirect drawing commands.

All drawing commands interact with the Robust Buffer Access feature.

To record a non-indexed draw, call:

// Provided by VK_VERSION_1_0
void vkCmdDraw(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    vertexCount,
    uint32_t                                    instanceCount,
    uint32_t                                    firstVertex,
    uint32_t                                    firstInstance);
  • commandBuffer is the command buffer into which the command is recorded.

  • vertexCount is the number of vertices to draw.

  • instanceCount is the number of instances to draw.

  • firstVertex is the index of the first vertex to draw.

  • firstInstance is the instance ID of the first instance to draw.

When the command is executed, primitives are assembled using the current primitive topology and vertexCount consecutive vertex indices with the first vertexIndex value equal to firstVertex. The primitives are drawn instanceCount times with instanceIndex starting with firstInstance and increasing sequentially for each instance. The assembled primitives execute the bound graphics pipeline.

Valid Usage
  • VUID-vkCmdDraw-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDraw-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDraw-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDraw-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDraw-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDraw-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDraw-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDraw-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDraw-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDraw-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDraw-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDraw-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDraw-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDraw-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDraw-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDraw-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDraw-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDraw-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDraw-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDraw-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDraw-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDraw-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDraw-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDraw-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDraw-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDraw-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDraw-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDraw-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDraw-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDraw-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDraw-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDraw-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDraw-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDraw-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDraw-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDraw-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDraw-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDraw-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDraw-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDraw-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDraw-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDraw-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDraw-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDraw-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDraw-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDraw-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDraw-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDraw-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDraw-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDraw-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDraw-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDraw-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDraw-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDraw-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDraw-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDraw-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDraw-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDraw-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDraw-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDraw-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDraw-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDraw-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDraw-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDraw-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDraw-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDraw-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDraw-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDraw-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDraw-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDraw-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDraw-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDraw-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDraw-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDraw-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDraw-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDraw-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDraw-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDraw-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDraw-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDraw-commandBuffer-02712
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, any resource written to by the VkPipeline object bound to the pipeline bind point used by this command must not be an unprotected resource

  • VUID-vkCmdDraw-commandBuffer-02713
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, pipeline stages other than the framebuffer-space and compute stages in the VkPipeline object bound to the pipeline bind point used by this command must not write to any resource

  • VUID-vkCmdDraw-commandBuffer-04617
    If any of the shader stages of the VkPipeline bound to the pipeline bind point used by this command uses the RayQueryKHR capability, then commandBuffer must not be a protected command buffer

  • VUID-vkCmdDraw-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDraw-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDraw-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDraw-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDraw-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDraw-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDraw-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDraw-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDraw-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDraw-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

Valid Usage (Implicit)
  • VUID-vkCmdDraw-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDraw-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDraw-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDraw-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

To record an indexed draw, call:

// Provided by VK_VERSION_1_0
void vkCmdDrawIndexed(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    indexCount,
    uint32_t                                    instanceCount,
    uint32_t                                    firstIndex,
    int32_t                                     vertexOffset,
    uint32_t                                    firstInstance);
  • commandBuffer is the command buffer into which the command is recorded.

  • indexCount is the number of vertices to draw.

  • instanceCount is the number of instances to draw.

  • firstIndex is the base index within the index buffer.

  • vertexOffset is the value added to the vertex index before indexing into the vertex buffer.

  • firstInstance is the instance ID of the first instance to draw.

When the command is executed, primitives are assembled using the current primitive topology and indexCount vertices whose indices are retrieved from the index buffer. The index buffer is treated as an array of tightly packed unsigned integers of size defined by the vkCmdBindIndexBuffer::indexType parameter with which the buffer was bound.

The first vertex index is at an offset of firstIndex × indexSize + offset within the bound index buffer, where offset is the offset specified by vkCmdBindIndexBuffer and indexSize is the byte size of the type specified by indexType. Subsequent index values are retrieved from consecutive locations in the index buffer. Indices are first compared to the primitive restart value, then zero extended to 32 bits (if the indexType is VK_INDEX_TYPE_UINT8_EXT or VK_INDEX_TYPE_UINT16) and have vertexOffset added to them, before being supplied as the vertexIndex value.

The primitives are drawn instanceCount times with instanceIndex starting with firstInstance and increasing sequentially for each instance. The assembled primitives execute the bound graphics pipeline.

Valid Usage
  • VUID-vkCmdDrawIndexed-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndexed-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndexed-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawIndexed-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawIndexed-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawIndexed-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndexed-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndexed-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawIndexed-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndexed-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndexed-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndexed-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndexed-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndexed-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndexed-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawIndexed-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawIndexed-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawIndexed-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawIndexed-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawIndexed-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndexed-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndexed-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawIndexed-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawIndexed-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawIndexed-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawIndexed-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawIndexed-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndexed-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndexed-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndexed-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndexed-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndexed-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndexed-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndexed-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndexed-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawIndexed-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawIndexed-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawIndexed-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawIndexed-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawIndexed-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawIndexed-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexed-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawIndexed-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawIndexed-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawIndexed-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexed-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexed-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexed-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexed-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexed-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexed-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexed-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexed-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawIndexed-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawIndexed-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawIndexed-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawIndexed-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexed-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexed-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexed-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexed-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexed-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexed-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawIndexed-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawIndexed-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexed-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexed-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexed-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexed-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawIndexed-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawIndexed-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexed-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexed-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexed-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexed-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexed-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexed-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawIndexed-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawIndexed-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawIndexed-commandBuffer-02712
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, any resource written to by the VkPipeline object bound to the pipeline bind point used by this command must not be an unprotected resource

  • VUID-vkCmdDrawIndexed-commandBuffer-02713
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, pipeline stages other than the framebuffer-space and compute stages in the VkPipeline object bound to the pipeline bind point used by this command must not write to any resource

  • VUID-vkCmdDrawIndexed-commandBuffer-04617
    If any of the shader stages of the VkPipeline bound to the pipeline bind point used by this command uses the RayQueryKHR capability, then commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawIndexed-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawIndexed-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawIndexed-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawIndexed-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawIndexed-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndexed-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawIndexed-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndexed-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexed-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexed-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawIndexed-firstIndex-04932
    (indexSize × (firstIndex + indexCount) + offset) must be less than or equal to the size of the bound index buffer, with indexSize being based on the type specified by indexType, where the index buffer, indexType, and offset are specified via vkCmdBindIndexBuffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawIndexed-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawIndexed-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawIndexed-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawIndexed-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

To record an ordered sequence of drawing operations which have no state changes between them, call:

// Provided by VK_EXT_multi_draw
void vkCmdDrawMultiEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    drawCount,
    const VkMultiDrawInfoEXT*                   pVertexInfo,
    uint32_t                                    instanceCount,
    uint32_t                                    firstInstance,
    uint32_t                                    stride);
  • commandBuffer is the command buffer into which the command is recorded.

  • drawCount is the number of draws to execute, and can be zero.

  • pVertexInfo is a pointer to an array of VkMultiDrawInfoEXT with vertex information to be drawn.

  • instanceCount is the number of instances to draw.

  • firstInstance is the instance ID of the first instance to draw.

  • stride is the byte stride between consecutive elements of pVertexInfo.

drawCount draws are executed with parameters taken from pVertexInfo. The number of draw commands recorded is drawCount, with each command reading, sequentially, a firstVertex and a vertexCount from pVertexInfo.

Valid Usage
  • VUID-vkCmdDrawMultiEXT-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMultiEXT-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMultiEXT-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawMultiEXT-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawMultiEXT-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawMultiEXT-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMultiEXT-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMultiEXT-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawMultiEXT-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMultiEXT-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMultiEXT-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMultiEXT-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMultiEXT-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMultiEXT-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMultiEXT-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawMultiEXT-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawMultiEXT-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawMultiEXT-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawMultiEXT-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawMultiEXT-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMultiEXT-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMultiEXT-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawMultiEXT-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawMultiEXT-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawMultiEXT-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawMultiEXT-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawMultiEXT-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMultiEXT-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMultiEXT-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMultiEXT-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMultiEXT-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMultiEXT-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMultiEXT-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMultiEXT-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMultiEXT-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawMultiEXT-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawMultiEXT-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawMultiEXT-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawMultiEXT-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawMultiEXT-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiEXT-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawMultiEXT-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawMultiEXT-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawMultiEXT-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiEXT-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiEXT-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiEXT-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiEXT-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiEXT-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiEXT-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiEXT-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiEXT-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawMultiEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawMultiEXT-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawMultiEXT-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawMultiEXT-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMultiEXT-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMultiEXT-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMultiEXT-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMultiEXT-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMultiEXT-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMultiEXT-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawMultiEXT-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawMultiEXT-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiEXT-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiEXT-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMultiEXT-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMultiEXT-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawMultiEXT-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawMultiEXT-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiEXT-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMultiEXT-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMultiEXT-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiEXT-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMultiEXT-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMultiEXT-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawMultiEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawMultiEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawMultiEXT-commandBuffer-02712
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, any resource written to by the VkPipeline object bound to the pipeline bind point used by this command must not be an unprotected resource

  • VUID-vkCmdDrawMultiEXT-commandBuffer-02713
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, pipeline stages other than the framebuffer-space and compute stages in the VkPipeline object bound to the pipeline bind point used by this command must not write to any resource

  • VUID-vkCmdDrawMultiEXT-commandBuffer-04617
    If any of the shader stages of the VkPipeline bound to the pipeline bind point used by this command uses the RayQueryKHR capability, then commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawMultiEXT-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawMultiEXT-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawMultiEXT-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawMultiEXT-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawMultiEXT-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawMultiEXT-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawMultiEXT-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawMultiEXT-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiEXT-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiEXT-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawMultiEXT-None-04933
    The multiDraw feature must be enabled

  • VUID-vkCmdDrawMultiEXT-drawCount-04934
    drawCount must be less than VkPhysicalDeviceMultiDrawPropertiesEXT::maxMultiDrawCount

  • VUID-vkCmdDrawMultiEXT-drawCount-04935
    If drawCount is greater than zero, pVertexInfo must be a valid pointer to memory containing one or more valid instances of VkMultiDrawInfoEXT structures

  • VUID-vkCmdDrawMultiEXT-stride-04936
    stride must be a multiple of 4

Valid Usage (Implicit)
  • VUID-vkCmdDrawMultiEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawMultiEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawMultiEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawMultiEXT-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

To record an ordered sequence of indexed drawing operations which have no state changes between them, call:

// Provided by VK_EXT_multi_draw
void vkCmdDrawMultiIndexedEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    drawCount,
    const VkMultiDrawIndexedInfoEXT*            pIndexInfo,
    uint32_t                                    instanceCount,
    uint32_t                                    firstInstance,
    uint32_t                                    stride,
    const int32_t*                              pVertexOffset);
  • commandBuffer is the command buffer into which the command is recorded.

  • drawCount is the number of draws to execute, and can be zero.

  • pIndexInfo is a pointer to an array of VkMultiDrawIndexedInfoEXT with index information to be drawn.

  • instanceCount is the number of instances to draw.

  • firstInstance is the instance ID of the first instance to draw.

  • stride is the byte stride between consecutive elements of pIndexInfo.

  • pVertexOffset is NULL or a pointer to the value added to the vertex index before indexing into the vertex buffer. When specified, VkMultiDrawIndexedInfoEXT::offset is ignored.

drawCount indexed draws are executed with parameters taken from pIndexInfo. The number of draw commands recorded is drawCount, with each command reading, sequentially, a firstIndex and an indexCount from pIndexInfo. If pVertexOffset is NULL, a vertexOffset is also read from pIndexInfo, otherwise the value from dereferencing pVertexOffset is used.

Valid Usage
  • VUID-vkCmdDrawMultiIndexedEXT-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMultiIndexedEXT-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMultiIndexedEXT-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawMultiIndexedEXT-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawMultiIndexedEXT-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawMultiIndexedEXT-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMultiIndexedEXT-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMultiIndexedEXT-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawMultiIndexedEXT-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMultiIndexedEXT-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMultiIndexedEXT-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMultiIndexedEXT-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMultiIndexedEXT-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMultiIndexedEXT-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawMultiIndexedEXT-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawMultiIndexedEXT-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawMultiIndexedEXT-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawMultiIndexedEXT-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawMultiIndexedEXT-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMultiIndexedEXT-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawMultiIndexedEXT-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawMultiIndexedEXT-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawMultiIndexedEXT-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawMultiIndexedEXT-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawMultiIndexedEXT-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMultiIndexedEXT-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMultiIndexedEXT-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMultiIndexedEXT-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMultiIndexedEXT-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMultiIndexedEXT-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMultiIndexedEXT-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMultiIndexedEXT-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMultiIndexedEXT-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawMultiIndexedEXT-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawMultiIndexedEXT-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawMultiIndexedEXT-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawMultiIndexedEXT-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawMultiIndexedEXT-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiIndexedEXT-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawMultiIndexedEXT-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawMultiIndexedEXT-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawMultiIndexedEXT-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiIndexedEXT-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiIndexedEXT-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiIndexedEXT-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiIndexedEXT-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiIndexedEXT-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMultiIndexedEXT-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiIndexedEXT-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiIndexedEXT-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawMultiIndexedEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawMultiIndexedEXT-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawMultiIndexedEXT-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMultiIndexedEXT-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiIndexedEXT-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiIndexedEXT-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMultiIndexedEXT-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawMultiIndexedEXT-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiIndexedEXT-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMultiIndexedEXT-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMultiIndexedEXT-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMultiIndexedEXT-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMultiIndexedEXT-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawMultiIndexedEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawMultiIndexedEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-02712
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, any resource written to by the VkPipeline object bound to the pipeline bind point used by this command must not be an unprotected resource

  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-02713
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, pipeline stages other than the framebuffer-space and compute stages in the VkPipeline object bound to the pipeline bind point used by this command must not write to any resource

  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-04617
    If any of the shader stages of the VkPipeline bound to the pipeline bind point used by this command uses the RayQueryKHR capability, then commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawMultiIndexedEXT-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawMultiIndexedEXT-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawMultiIndexedEXT-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawMultiIndexedEXT-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawMultiIndexedEXT-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawMultiIndexedEXT-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawMultiIndexedEXT-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawMultiIndexedEXT-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiIndexedEXT-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMultiIndexedEXT-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawMultiIndexedEXT-None-04937
    The multiDraw feature must be enabled

  • VUID-vkCmdDrawMultiIndexedEXT-firstIndex-04938
    (indexSize × (firstIndex + indexCount) + offset) must be less than or equal to the size of the bound index buffer, with indexSize being based on the type specified by indexType, where the index buffer, indexType, and offset are specified via vkCmdBindIndexBuffer

  • VUID-vkCmdDrawMultiIndexedEXT-drawCount-04939
    drawCount must be less than VkPhysicalDeviceMultiDrawPropertiesEXT::maxMultiDrawCount

  • VUID-vkCmdDrawMultiIndexedEXT-drawCount-04940
    If drawCount is greater than zero, pIndexInfo must be a valid pointer to memory containing one or more valid instances of VkMultiDrawIndexedInfoEXT structures

  • VUID-vkCmdDrawMultiIndexedEXT-stride-04941
    stride must be a multiple of 4

Valid Usage (Implicit)
  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawMultiIndexedEXT-pVertexOffset-parameter
    If pVertexOffset is not NULL, pVertexOffset must be a valid pointer to a valid int32_t value

  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawMultiIndexedEXT-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

The VkMultiDrawInfoEXT structure is defined as:

// Provided by VK_EXT_multi_draw
typedef struct VkMultiDrawInfoEXT {
    uint32_t    firstVertex;
    uint32_t    vertexCount;
} VkMultiDrawInfoEXT;
  • firstVertex is the first vertex to draw.

  • vertexCount is the number of vertices to draw.

The members of VkMultiDrawInfoEXT have the same meaning as the firstVertex and vertexCount parameters in vkCmdDraw.

The VkMultiDrawIndexedInfoEXT structure is defined as:

// Provided by VK_EXT_multi_draw
typedef struct VkMultiDrawIndexedInfoEXT {
    uint32_t    firstIndex;
    uint32_t    indexCount;
    int32_t     vertexOffset;
} VkMultiDrawIndexedInfoEXT;
  • firstIndex is the first index to draw.

  • indexCount is the number of vertices to draw.

  • vertexOffset is the value added to the vertex index before indexing into the vertex buffer for indexed multidraws.

The firstIndex, indexCount, and vertexOffset members of VkMultiDrawIndexedInfoEXT have the same meaning as the firstIndex, indexCount, and vertexOffset parameters, respectively, of vkCmdDrawIndexed.

To record a non-indexed indirect drawing command, call:

// Provided by VK_VERSION_1_0
void vkCmdDrawIndirect(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride);
  • commandBuffer is the command buffer into which the command is recorded.

  • buffer is the buffer containing draw parameters.

  • offset is the byte offset into buffer where parameters begin.

  • drawCount is the number of draws to execute, and can be zero.

  • stride is the byte stride between successive sets of draw parameters.

vkCmdDrawIndirect behaves similarly to vkCmdDraw except that the parameters are read by the device from a buffer during execution. drawCount draws are executed by the command, with parameters taken from buffer starting at offset and increasing by stride bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndirectCommand structures. If drawCount is less than or equal to one, stride is ignored.

Valid Usage
  • VUID-vkCmdDrawIndirect-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndirect-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndirect-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawIndirect-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawIndirect-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawIndirect-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndirect-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndirect-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawIndirect-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndirect-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndirect-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndirect-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndirect-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndirect-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndirect-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawIndirect-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawIndirect-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawIndirect-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawIndirect-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawIndirect-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndirect-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndirect-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawIndirect-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawIndirect-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawIndirect-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawIndirect-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawIndirect-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndirect-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndirect-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndirect-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndirect-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndirect-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndirect-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndirect-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndirect-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawIndirect-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawIndirect-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawIndirect-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawIndirect-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawIndirect-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawIndirect-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirect-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawIndirect-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawIndirect-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawIndirect-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirect-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirect-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirect-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirect-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirect-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirect-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirect-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirect-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawIndirect-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawIndirect-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawIndirect-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawIndirect-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirect-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirect-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirect-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirect-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirect-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirect-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawIndirect-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawIndirect-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirect-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirect-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirect-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirect-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawIndirect-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawIndirect-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirect-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirect-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirect-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirect-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirect-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirect-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawIndirect-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawIndirect-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawIndirect-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawIndirect-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawIndirect-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawIndirect-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawIndirect-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndirect-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawIndirect-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndirect-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirect-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirect-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawIndirect-buffer-02708
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawIndirect-buffer-02709
    buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawIndirect-offset-02710
    offset must be a multiple of 4

  • VUID-vkCmdDrawIndirect-commandBuffer-02711
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawIndirect-drawCount-02718
    If the multi-draw indirect feature is not enabled, drawCount must be 0 or 1

  • VUID-vkCmdDrawIndirect-drawCount-02719
    drawCount must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount

  • VUID-vkCmdDrawIndirect-firstInstance-00478
    If the drawIndirectFirstInstance feature is not enabled, all the firstInstance members of the VkDrawIndirectCommand structures accessed by this command must be 0

  • VUID-vkCmdDrawIndirect-drawCount-00476
    If drawCount is greater than 1, stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndirectCommand)

  • VUID-vkCmdDrawIndirect-drawCount-00487
    If drawCount is equal to 1, (offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawIndirect-drawCount-00488
    If drawCount is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawIndirect-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawIndirect-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawIndirect-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawIndirect-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawIndirect-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdDrawIndirect-commonparent
    Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

The VkDrawIndirectCommand structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDrawIndirectCommand {
    uint32_t    vertexCount;
    uint32_t    instanceCount;
    uint32_t    firstVertex;
    uint32_t    firstInstance;
} VkDrawIndirectCommand;
  • vertexCount is the number of vertices to draw.

  • instanceCount is the number of instances to draw.

  • firstVertex is the index of the first vertex to draw.

  • firstInstance is the instance ID of the first instance to draw.

The members of VkDrawIndirectCommand have the same meaning as the similarly named parameters of vkCmdDraw.

Valid Usage
  • VUID-VkDrawIndirectCommand-None-00500
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-VkDrawIndirectCommand-firstInstance-00501
    If the drawIndirectFirstInstance feature is not enabled, firstInstance must be 0

To record a non-indexed draw call with a draw call count sourced from a buffer, call:

// Provided by VK_VERSION_1_2
void vkCmdDrawIndirectCount(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride);

or the equivalent command

// Provided by VK_KHR_draw_indirect_count
void vkCmdDrawIndirectCountKHR(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride);

or the equivalent command

// Provided by VK_AMD_draw_indirect_count
void vkCmdDrawIndirectCountAMD(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride);
  • commandBuffer is the command buffer into which the command is recorded.

  • buffer is the buffer containing draw parameters.

  • offset is the byte offset into buffer where parameters begin.

  • countBuffer is the buffer containing the draw count.

  • countBufferOffset is the byte offset into countBuffer where the draw count begins.

  • maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.

  • stride is the byte stride between successive sets of draw parameters.

vkCmdDrawIndirectCount behaves similarly to vkCmdDrawIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage
  • VUID-vkCmdDrawIndirectCount-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndirectCount-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndirectCount-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawIndirectCount-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawIndirectCount-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawIndirectCount-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndirectCount-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndirectCount-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawIndirectCount-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndirectCount-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndirectCount-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndirectCount-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndirectCount-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndirectCount-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndirectCount-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawIndirectCount-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawIndirectCount-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawIndirectCount-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawIndirectCount-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawIndirectCount-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndirectCount-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndirectCount-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawIndirectCount-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawIndirectCount-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawIndirectCount-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawIndirectCount-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawIndirectCount-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndirectCount-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndirectCount-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndirectCount-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndirectCount-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndirectCount-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndirectCount-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndirectCount-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndirectCount-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawIndirectCount-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawIndirectCount-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawIndirectCount-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawIndirectCount-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawIndirectCount-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectCount-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawIndirectCount-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawIndirectCount-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawIndirectCount-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectCount-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectCount-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectCount-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectCount-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectCount-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectCount-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectCount-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectCount-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawIndirectCount-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawIndirectCount-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawIndirectCount-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirectCount-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirectCount-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirectCount-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirectCount-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirectCount-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirectCount-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectCount-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectCount-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectCount-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectCount-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawIndirectCount-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectCount-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectCount-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectCount-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectCount-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectCount-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawIndirectCount-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawIndirectCount-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawIndirectCount-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawIndirectCount-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawIndirectCount-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndirectCount-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawIndirectCount-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndirectCount-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectCount-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectCount-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawIndirectCount-buffer-02708
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawIndirectCount-buffer-02709
    buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawIndirectCount-offset-02710
    offset must be a multiple of 4

  • VUID-vkCmdDrawIndirectCount-commandBuffer-02711
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawIndirectCount-countBuffer-02714
    If countBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawIndirectCount-countBuffer-02715
    countBuffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawIndirectCount-countBufferOffset-02716
    countBufferOffset must be a multiple of 4

  • VUID-vkCmdDrawIndirectCount-countBuffer-02717
    The count stored in countBuffer must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount

  • VUID-vkCmdDrawIndirectCount-countBufferOffset-04129
    (countBufferOffset + sizeof(uint32_t)) must be less than or equal to the size of countBuffer

  • VUID-vkCmdDrawIndirectCount-None-04445
    If drawIndirectCount is not enabled this function must not be used

  • VUID-vkCmdDrawIndirectCount-stride-03110
    stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndirectCommand)

  • VUID-vkCmdDrawIndirectCount-maxDrawCount-03111
    If maxDrawCount is greater than or equal to 1, (stride × (maxDrawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawIndirectCount-countBuffer-03121
    If the count stored in countBuffer is equal to 1, (offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawIndirectCount-countBuffer-03122
    If the count stored in countBuffer is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndirectCommand)) must be less than or equal to the size of buffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawIndirectCount-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawIndirectCount-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawIndirectCount-countBuffer-parameter
    countBuffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawIndirectCount-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawIndirectCount-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawIndirectCount-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdDrawIndirectCount-commonparent
    Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

To record an indexed indirect drawing command, call:

// Provided by VK_VERSION_1_0
void vkCmdDrawIndexedIndirect(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride);
  • commandBuffer is the command buffer into which the command is recorded.

  • buffer is the buffer containing draw parameters.

  • offset is the byte offset into buffer where parameters begin.

  • drawCount is the number of draws to execute, and can be zero.

  • stride is the byte stride between successive sets of draw parameters.

vkCmdDrawIndexedIndirect behaves similarly to vkCmdDrawIndexed except that the parameters are read by the device from a buffer during execution. drawCount draws are executed by the command, with parameters taken from buffer starting at offset and increasing by stride bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndexedIndirectCommand structures. If drawCount is less than or equal to one, stride is ignored.

Valid Usage
  • VUID-vkCmdDrawIndexedIndirect-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndexedIndirect-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndexedIndirect-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawIndexedIndirect-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawIndexedIndirect-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawIndexedIndirect-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndexedIndirect-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndexedIndirect-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawIndexedIndirect-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndexedIndirect-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndexedIndirect-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndexedIndirect-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndexedIndirect-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndexedIndirect-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndexedIndirect-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawIndexedIndirect-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawIndexedIndirect-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawIndexedIndirect-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawIndexedIndirect-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawIndexedIndirect-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndexedIndirect-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndexedIndirect-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawIndexedIndirect-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawIndexedIndirect-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawIndexedIndirect-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawIndexedIndirect-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawIndexedIndirect-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndexedIndirect-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndexedIndirect-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndexedIndirect-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndexedIndirect-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndexedIndirect-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndexedIndirect-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndexedIndirect-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndexedIndirect-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawIndexedIndirect-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawIndexedIndirect-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawIndexedIndirect-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawIndexedIndirect-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawIndexedIndirect-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirect-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawIndexedIndirect-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawIndexedIndirect-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawIndexedIndirect-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirect-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirect-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirect-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirect-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirect-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirect-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirect-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirect-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawIndexedIndirect-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawIndexedIndirect-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawIndexedIndirect-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawIndexedIndirect-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexedIndirect-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexedIndirect-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexedIndirect-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexedIndirect-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexedIndirect-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexedIndirect-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirect-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirect-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirect-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirect-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawIndexedIndirect-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirect-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirect-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirect-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirect-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirect-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawIndexedIndirect-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawIndexedIndirect-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawIndexedIndirect-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawIndexedIndirect-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawIndexedIndirect-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawIndexedIndirect-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawIndexedIndirect-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndexedIndirect-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawIndexedIndirect-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndexedIndirect-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirect-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirect-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawIndexedIndirect-buffer-02708
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawIndexedIndirect-buffer-02709
    buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawIndexedIndirect-offset-02710
    offset must be a multiple of 4

  • VUID-vkCmdDrawIndexedIndirect-commandBuffer-02711
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawIndexedIndirect-drawCount-02718
    If the multi-draw indirect feature is not enabled, drawCount must be 0 or 1

  • VUID-vkCmdDrawIndexedIndirect-drawCount-02719
    drawCount must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount

  • VUID-vkCmdDrawIndexedIndirect-drawCount-00528
    If drawCount is greater than 1, stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndexedIndirectCommand)

  • VUID-vkCmdDrawIndexedIndirect-firstInstance-00530
    If the drawIndirectFirstInstance feature is not enabled, all the firstInstance members of the VkDrawIndexedIndirectCommand structures accessed by this command must be 0

  • VUID-vkCmdDrawIndexedIndirect-drawCount-00539
    If drawCount is equal to 1, (offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawIndexedIndirect-drawCount-00540
    If drawCount is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawIndexedIndirect-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawIndexedIndirect-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawIndexedIndirect-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawIndexedIndirect-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawIndexedIndirect-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdDrawIndexedIndirect-commonparent
    Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

The VkDrawIndexedIndirectCommand structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDrawIndexedIndirectCommand {
    uint32_t    indexCount;
    uint32_t    instanceCount;
    uint32_t    firstIndex;
    int32_t     vertexOffset;
    uint32_t    firstInstance;
} VkDrawIndexedIndirectCommand;
  • indexCount is the number of vertices to draw.

  • instanceCount is the number of instances to draw.

  • firstIndex is the base index within the index buffer.

  • vertexOffset is the value added to the vertex index before indexing into the vertex buffer.

  • firstInstance is the instance ID of the first instance to draw.

The members of VkDrawIndexedIndirectCommand have the same meaning as the similarly named parameters of vkCmdDrawIndexed.

Valid Usage
  • VUID-VkDrawIndexedIndirectCommand-None-00552
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-VkDrawIndexedIndirectCommand-indexSize-00553
    (indexSize × (firstIndex + indexCount) + offset) must be less than or equal to the size of the bound index buffer, with indexSize being based on the type specified by indexType, where the index buffer, indexType, and offset are specified via vkCmdBindIndexBuffer

  • VUID-VkDrawIndexedIndirectCommand-firstInstance-00554
    If the drawIndirectFirstInstance feature is not enabled, firstInstance must be 0

To record an indexed draw call with a draw call count sourced from a buffer, call:

// Provided by VK_VERSION_1_2
void vkCmdDrawIndexedIndirectCount(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride);

or the equivalent command

// Provided by VK_KHR_draw_indirect_count
void vkCmdDrawIndexedIndirectCountKHR(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride);

or the equivalent command

// Provided by VK_AMD_draw_indirect_count
void vkCmdDrawIndexedIndirectCountAMD(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride);
  • commandBuffer is the command buffer into which the command is recorded.

  • buffer is the buffer containing draw parameters.

  • offset is the byte offset into buffer where parameters begin.

  • countBuffer is the buffer containing the draw count.

  • countBufferOffset is the byte offset into countBuffer where the draw count begins.

  • maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.

  • stride is the byte stride between successive sets of draw parameters.

vkCmdDrawIndexedIndirectCount behaves similarly to vkCmdDrawIndexedIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage
  • VUID-vkCmdDrawIndexedIndirectCount-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndexedIndirectCount-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndexedIndirectCount-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawIndexedIndirectCount-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawIndexedIndirectCount-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawIndexedIndirectCount-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndexedIndirectCount-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndexedIndirectCount-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawIndexedIndirectCount-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndexedIndirectCount-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndexedIndirectCount-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndexedIndirectCount-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndexedIndirectCount-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndexedIndirectCount-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawIndexedIndirectCount-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawIndexedIndirectCount-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawIndexedIndirectCount-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawIndexedIndirectCount-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawIndexedIndirectCount-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndexedIndirectCount-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawIndexedIndirectCount-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawIndexedIndirectCount-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawIndexedIndirectCount-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawIndexedIndirectCount-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawIndexedIndirectCount-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndexedIndirectCount-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndexedIndirectCount-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndexedIndirectCount-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndexedIndirectCount-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndexedIndirectCount-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndexedIndirectCount-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndexedIndirectCount-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndexedIndirectCount-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawIndexedIndirectCount-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawIndexedIndirectCount-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawIndexedIndirectCount-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawIndexedIndirectCount-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawIndexedIndirectCount-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirectCount-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawIndexedIndirectCount-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawIndexedIndirectCount-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawIndexedIndirectCount-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirectCount-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirectCount-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirectCount-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirectCount-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirectCount-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndexedIndirectCount-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirectCount-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirectCount-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawIndexedIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawIndexedIndirectCount-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawIndexedIndirectCount-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndexedIndirectCount-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirectCount-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirectCount-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirectCount-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawIndexedIndirectCount-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirectCount-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirectCount-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndexedIndirectCount-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirectCount-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndexedIndirectCount-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawIndexedIndirectCount-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawIndexedIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawIndexedIndirectCount-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawIndexedIndirectCount-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawIndexedIndirectCount-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawIndexedIndirectCount-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawIndexedIndirectCount-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndexedIndirectCount-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawIndexedIndirectCount-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndexedIndirectCount-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirectCount-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndexedIndirectCount-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawIndexedIndirectCount-buffer-02708
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawIndexedIndirectCount-buffer-02709
    buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawIndexedIndirectCount-offset-02710
    offset must be a multiple of 4

  • VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-02711
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawIndexedIndirectCount-countBuffer-02714
    If countBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawIndexedIndirectCount-countBuffer-02715
    countBuffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawIndexedIndirectCount-countBufferOffset-02716
    countBufferOffset must be a multiple of 4

  • VUID-vkCmdDrawIndexedIndirectCount-countBuffer-02717
    The count stored in countBuffer must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount

  • VUID-vkCmdDrawIndexedIndirectCount-countBufferOffset-04129
    (countBufferOffset + sizeof(uint32_t)) must be less than or equal to the size of countBuffer

  • VUID-vkCmdDrawIndexedIndirectCount-None-04445
    If drawIndirectCount is not enabled this function must not be used

  • VUID-vkCmdDrawIndexedIndirectCount-stride-03142
    stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndexedIndirectCommand)

  • VUID-vkCmdDrawIndexedIndirectCount-maxDrawCount-03143
    If maxDrawCount is greater than or equal to 1, (stride × (maxDrawCount - 1) + offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawIndexedIndirectCount-countBuffer-03153
    If count stored in countBuffer is equal to 1, (offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawIndexedIndirectCount-countBuffer-03154
    If count stored in countBuffer is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawIndexedIndirectCommand)) must be less than or equal to the size of buffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawIndexedIndirectCount-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawIndexedIndirectCount-countBuffer-parameter
    countBuffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawIndexedIndirectCount-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdDrawIndexedIndirectCount-commonparent
    Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

21.3.1. Drawing Transform Feedback

It is possible to draw vertex data that was previously captured during active transform feedback by binding one or more of the transform feedback buffers as vertex buffers. A pipeline barrier is required between using the buffers as transform feedback buffers and vertex buffers to ensure all writes to the transform feedback buffers are visible when the data is read as vertex attributes. The source access is VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT and the destination access is VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT for the pipeline stages VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT and VK_PIPELINE_STAGE_VERTEX_INPUT_BIT respectively. The value written to the counter buffer by vkCmdEndTransformFeedbackEXT can be used to determine the vertex count for the draw. A pipeline barrier is required between using the counter buffer for vkCmdEndTransformFeedbackEXT and vkCmdDrawIndirectByteCountEXT where the source access is VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT and the destination access is VK_ACCESS_INDIRECT_COMMAND_READ_BIT for the pipeline stages VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT and VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT respectively.

To record a non-indexed draw call, where the vertex count is based on a byte count read from a buffer and the passed in vertex stride parameter, call:

// Provided by VK_EXT_transform_feedback
void vkCmdDrawIndirectByteCountEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    instanceCount,
    uint32_t                                    firstInstance,
    VkBuffer                                    counterBuffer,
    VkDeviceSize                                counterBufferOffset,
    uint32_t                                    counterOffset,
    uint32_t                                    vertexStride);
  • commandBuffer is the command buffer into which the command is recorded.

  • instanceCount is the number of instances to draw.

  • firstInstance is the instance ID of the first instance to draw.

  • counterBuffer is the buffer handle from where the byte count is read.

  • counterBufferOffset is the offset into the buffer used to read the byte count, which is used to calculate the vertex count for this draw call.

  • counterOffset is subtracted from the byte count read from the counterBuffer at the counterBufferOffset

  • vertexStride is the stride in bytes between each element of the vertex data that is used to calculate the vertex count from the counter value. This value is typically the same value that was used in the graphics pipeline state when the transform feedback was captured as the XfbStride.

When the command is executed, primitives are assembled in the same way as done with vkCmdDraw except the vertexCount is calculated based on the byte count read from counterBuffer at offset counterBufferOffset. The assembled primitives execute the bound graphics pipeline.

The effective vertexCount is calculated as follows:

const uint32_t * counterBufferPtr = (const uint8_t *)counterBuffer.address + counterBufferOffset;
vertexCount = floor(max(0, (*counterBufferPtr - counterOffset)) / vertexStride);

The effective firstVertex is zero.

Valid Usage
  • VUID-vkCmdDrawIndirectByteCountEXT-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndirectByteCountEXT-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawIndirectByteCountEXT-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawIndirectByteCountEXT-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndirectByteCountEXT-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawIndirectByteCountEXT-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawIndirectByteCountEXT-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndirectByteCountEXT-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndirectByteCountEXT-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawIndirectByteCountEXT-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawIndirectByteCountEXT-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawIndirectByteCountEXT-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawIndirectByteCountEXT-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndirectByteCountEXT-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawIndirectByteCountEXT-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndirectByteCountEXT-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawIndirectByteCountEXT-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawIndirectByteCountEXT-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawIndirectByteCountEXT-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawIndirectByteCountEXT-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectByteCountEXT-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectByteCountEXT-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectByteCountEXT-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawIndirectByteCountEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawIndirectByteCountEXT-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawIndirectByteCountEXT-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawIndirectByteCountEXT-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectByteCountEXT-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectByteCountEXT-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectByteCountEXT-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawIndirectByteCountEXT-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectByteCountEXT-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectByteCountEXT-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawIndirectByteCountEXT-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectByteCountEXT-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawIndirectByteCountEXT-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawIndirectByteCountEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawIndirectByteCountEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdDrawIndirectByteCountEXT-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdDrawIndirectByteCountEXT-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndirectByteCountEXT-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectByteCountEXT-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawIndirectByteCountEXT-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdDrawIndirectByteCountEXT-transformFeedback-02287
    VkPhysicalDeviceTransformFeedbackFeaturesEXT::transformFeedback must be enabled

  • VUID-vkCmdDrawIndirectByteCountEXT-transformFeedbackDraw-02288
    The implementation must support VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackDraw

  • VUID-vkCmdDrawIndirectByteCountEXT-vertexStride-02289
    vertexStride must be greater than 0 and less than or equal to VkPhysicalDeviceLimits::maxTransformFeedbackBufferDataStride

  • VUID-vkCmdDrawIndirectByteCountEXT-counterBuffer-04567
    If counterBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawIndirectByteCountEXT-counterBuffer-02290
    counterBuffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawIndirectByteCountEXT-counterBufferOffset-04568
    counterBufferOffset must be a multiple of 4

  • VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-02646
    commandBuffer must not be a protected command buffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawIndirectByteCountEXT-counterBuffer-parameter
    counterBuffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawIndirectByteCountEXT-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdDrawIndirectByteCountEXT-commonparent
    Both of commandBuffer, and counterBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

21.4. Conditional Rendering

Certain rendering commands can be executed conditionally based on a value in buffer memory. These rendering commands are limited to drawing commands, dispatching commands, and clearing attachments with vkCmdClearAttachments within a conditional rendering block which is defined by commands vkCmdBeginConditionalRenderingEXT and vkCmdEndConditionalRenderingEXT. Other rendering commands remain unaffected by conditional rendering.

After beginning conditional rendering, it is considered active within the command buffer it was called until it is ended with vkCmdEndConditionalRenderingEXT.

Conditional rendering must begin and end in the same command buffer. When conditional rendering is active, a primary command buffer can execute secondary command buffers if the inherited conditional rendering feature is enabled. For a secondary command buffer to be executed while conditional rendering is active in the primary command buffer, it must set the conditionalRenderingEnable flag of VkCommandBufferInheritanceConditionalRenderingInfoEXT, as described in the Command Buffer Recording section.

Conditional rendering must also either begin and end inside the same subpass of a render pass instance, or must both begin and end outside of a render pass instance (i.e. contain entire render pass instances).

To begin conditional rendering, call:

// Provided by VK_EXT_conditional_rendering
void vkCmdBeginConditionalRenderingEXT(
    VkCommandBuffer                             commandBuffer,
    const VkConditionalRenderingBeginInfoEXT*   pConditionalRenderingBegin);
  • commandBuffer is the command buffer into which this command will be recorded.

  • pConditionalRenderingBegin is a pointer to a VkConditionalRenderingBeginInfoEXT structure specifying parameters of conditional rendering.

Valid Usage
  • VUID-vkCmdBeginConditionalRenderingEXT-None-01980
    Conditional rendering must not already be active

Valid Usage (Implicit)
  • VUID-vkCmdBeginConditionalRenderingEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginConditionalRenderingEXT-pConditionalRenderingBegin-parameter
    pConditionalRenderingBegin must be a valid pointer to a valid VkConditionalRenderingBeginInfoEXT structure

  • VUID-vkCmdBeginConditionalRenderingEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginConditionalRenderingEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

The VkConditionalRenderingBeginInfoEXT structure is defined as:

// Provided by VK_EXT_conditional_rendering
typedef struct VkConditionalRenderingBeginInfoEXT {
    VkStructureType                   sType;
    const void*                       pNext;
    VkBuffer                          buffer;
    VkDeviceSize                      offset;
    VkConditionalRenderingFlagsEXT    flags;
} VkConditionalRenderingBeginInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • buffer is a buffer containing the predicate for conditional rendering.

  • offset is the byte offset into buffer where the predicate is located.

  • flags is a bitmask of VkConditionalRenderingFlagsEXT specifying the behavior of conditional rendering.

If the 32-bit value at offset in buffer memory is zero, then the rendering commands are discarded, otherwise they are executed as normal. If the value of the predicate in buffer memory changes while conditional rendering is active, the rendering commands may be discarded in an implementation-dependent way. Some implementations may latch the value of the predicate upon beginning conditional rendering while others may read it before every rendering command.

Valid Usage
  • VUID-VkConditionalRenderingBeginInfoEXT-buffer-01981
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkConditionalRenderingBeginInfoEXT-buffer-01982
    buffer must have been created with the VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT bit set

  • VUID-VkConditionalRenderingBeginInfoEXT-offset-01983
    offset must be less than the size of buffer by at least 32 bits

  • VUID-VkConditionalRenderingBeginInfoEXT-offset-01984
    offset must be a multiple of 4

Valid Usage (Implicit)
  • VUID-VkConditionalRenderingBeginInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT

  • VUID-VkConditionalRenderingBeginInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkConditionalRenderingBeginInfoEXT-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-VkConditionalRenderingBeginInfoEXT-flags-parameter
    flags must be a valid combination of VkConditionalRenderingFlagBitsEXT values

Bits which can be set in vkCmdBeginConditionalRenderingEXT::flags, specifying the behavior of conditional rendering, are:

// Provided by VK_EXT_conditional_rendering
typedef enum VkConditionalRenderingFlagBitsEXT {
    VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001,
} VkConditionalRenderingFlagBitsEXT;
  • VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT specifies the condition used to determine whether to discard rendering commands or not. That is, if the 32-bit predicate read from buffer memory at offset is zero, the rendering commands are not discarded, and if non zero, then they are discarded.

// Provided by VK_EXT_conditional_rendering
typedef VkFlags VkConditionalRenderingFlagsEXT;

VkConditionalRenderingFlagsEXT is a bitmask type for setting a mask of zero or more VkConditionalRenderingFlagBitsEXT.

To end conditional rendering, call:

// Provided by VK_EXT_conditional_rendering
void vkCmdEndConditionalRenderingEXT(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer into which this command will be recorded.

Once ended, conditional rendering becomes inactive.

Valid Usage
  • VUID-vkCmdEndConditionalRenderingEXT-None-01985
    Conditional rendering must be active

  • VUID-vkCmdEndConditionalRenderingEXT-None-01986
    If conditional rendering was made active outside of a render pass instance, it must not be ended inside a render pass instance

  • VUID-vkCmdEndConditionalRenderingEXT-None-01987
    If conditional rendering was made active within a subpass it must be ended in the same subpass

Valid Usage (Implicit)
  • VUID-vkCmdEndConditionalRenderingEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndConditionalRenderingEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndConditionalRenderingEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

21.5. Programmable Mesh Shading

In this drawing approach, primitives are assembled by the mesh shader stage. Mesh shading operates similarly to dispatching compute as the shaders make use of workgroups.

To record a draw that uses the mesh pipeline, call:

// Provided by VK_NV_mesh_shader
void vkCmdDrawMeshTasksNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    taskCount,
    uint32_t                                    firstTask);
  • commandBuffer is the command buffer into which the command will be recorded.

  • taskCount is the number of local workgroups to dispatch in the X dimension. Y and Z dimension are implicitly set to one.

  • firstTask is the X component of the first workgroup ID.

When the command is executed, a global workgroup consisting of taskCount local workgroups is assembled.

Valid Usage
  • VUID-vkCmdDrawMeshTasksNV-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMeshTasksNV-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMeshTasksNV-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawMeshTasksNV-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawMeshTasksNV-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawMeshTasksNV-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMeshTasksNV-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMeshTasksNV-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawMeshTasksNV-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMeshTasksNV-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMeshTasksNV-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMeshTasksNV-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMeshTasksNV-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMeshTasksNV-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMeshTasksNV-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawMeshTasksNV-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawMeshTasksNV-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawMeshTasksNV-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawMeshTasksNV-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawMeshTasksNV-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMeshTasksNV-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMeshTasksNV-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawMeshTasksNV-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawMeshTasksNV-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawMeshTasksNV-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawMeshTasksNV-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawMeshTasksNV-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMeshTasksNV-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMeshTasksNV-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMeshTasksNV-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMeshTasksNV-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMeshTasksNV-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMeshTasksNV-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMeshTasksNV-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMeshTasksNV-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawMeshTasksNV-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawMeshTasksNV-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawMeshTasksNV-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawMeshTasksNV-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawMeshTasksNV-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksNV-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawMeshTasksNV-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawMeshTasksNV-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawMeshTasksNV-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksNV-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksNV-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksNV-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksNV-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksNV-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksNV-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksNV-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksNV-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawMeshTasksNV-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawMeshTasksNV-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawMeshTasksNV-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawMeshTasksNV-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksNV-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksNV-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksNV-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksNV-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksNV-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksNV-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksNV-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksNV-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksNV-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksNV-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawMeshTasksNV-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksNV-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksNV-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksNV-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksNV-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksNV-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawMeshTasksNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawMeshTasksNV-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawMeshTasksNV-stage-06480
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT

  • VUID-vkCmdDrawMeshTasksNV-taskCount-02119
    taskCount must be less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxDrawMeshTasksCount

Valid Usage (Implicit)
  • VUID-vkCmdDrawMeshTasksNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawMeshTasksNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawMeshTasksNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawMeshTasksNV-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

To record an indirect mesh tasks draw, call:

// Provided by VK_NV_mesh_shader
void vkCmdDrawMeshTasksIndirectNV(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    uint32_t                                    drawCount,
    uint32_t                                    stride);
  • commandBuffer is the command buffer into which the command is recorded.

  • buffer is the buffer containing draw parameters.

  • offset is the byte offset into buffer where parameters begin.

  • drawCount is the number of draws to execute, and can be zero.

  • stride is the byte stride between successive sets of draw parameters.

vkCmdDrawMeshTasksIndirectNV behaves similarly to vkCmdDrawMeshTasksNV except that the parameters are read by the device from a buffer during execution. drawCount draws are executed by the command, with parameters taken from buffer starting at offset and increasing by stride bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawMeshTasksIndirectCommandNV structures. If drawCount is less than or equal to one, stride is ignored.

Valid Usage
  • VUID-vkCmdDrawMeshTasksIndirectNV-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMeshTasksIndirectNV-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawMeshTasksIndirectNV-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMeshTasksIndirectNV-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMeshTasksIndirectNV-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMeshTasksIndirectNV-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawMeshTasksIndirectNV-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMeshTasksIndirectNV-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMeshTasksIndirectNV-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMeshTasksIndirectNV-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMeshTasksIndirectNV-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawMeshTasksIndirectNV-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksIndirectNV-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksIndirectNV-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawMeshTasksIndirectNV-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawMeshTasksIndirectNV-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawMeshTasksIndirectNV-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksIndirectNV-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectNV-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectNV-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectNV-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectNV-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectNV-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectNV-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectNV-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectNV-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawMeshTasksIndirectNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawMeshTasksIndirectNV-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawMeshTasksIndirectNV-stage-06480
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT

  • VUID-vkCmdDrawMeshTasksIndirectNV-buffer-02708
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawMeshTasksIndirectNV-buffer-02709
    buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawMeshTasksIndirectNV-offset-02710
    offset must be a multiple of 4

  • VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-02711
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02718
    If the multi-draw indirect feature is not enabled, drawCount must be 0 or 1

  • VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02719
    drawCount must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount

  • VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02146
    If drawCount is greater than 1, stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawMeshTasksIndirectCommandNV)

  • VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02156
    If drawCount is equal to 1, (offset + sizeof(VkDrawMeshTasksIndirectCommandNV)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02157
    If drawCount is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawMeshTasksIndirectCommandNV)) must be less than or equal to the size of buffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawMeshTasksIndirectNV-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawMeshTasksIndirectNV-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdDrawMeshTasksIndirectNV-commonparent
    Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

The VkDrawMeshTasksIndirectCommandNV structure is defined as:

// Provided by VK_NV_mesh_shader
typedef struct VkDrawMeshTasksIndirectCommandNV {
    uint32_t    taskCount;
    uint32_t    firstTask;
} VkDrawMeshTasksIndirectCommandNV;
  • taskCount is the number of local workgroups to dispatch in the X dimension. Y and Z dimension are implicitly set to one.

  • firstTask is the X component of the first workgroup ID.

The members of VkDrawMeshTasksIndirectCommandNV have the same meaning as the similarly named parameters of vkCmdDrawMeshTasksNV.

Valid Usage
  • VUID-VkDrawMeshTasksIndirectCommandNV-taskCount-02175
    taskCount must be less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxDrawMeshTasksCount

To record an indirect mesh tasks draw with the draw count sourced from a buffer, call:

// Provided by VK_NV_mesh_shader
void vkCmdDrawMeshTasksIndirectCountNV(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset,
    VkBuffer                                    countBuffer,
    VkDeviceSize                                countBufferOffset,
    uint32_t                                    maxDrawCount,
    uint32_t                                    stride);
  • commandBuffer is the command buffer into which the command is recorded.

  • buffer is the buffer containing draw parameters.

  • offset is the byte offset into buffer where parameters begin.

  • countBuffer is the buffer containing the draw count.

  • countBufferOffset is the byte offset into countBuffer where the draw count begins.

  • maxDrawCount specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in countBuffer and maxDrawCount.

  • stride is the byte stride between successive sets of draw parameters.

vkCmdDrawMeshTasksIndirectCountNV behaves similarly to vkCmdDrawMeshTasksIndirectNV except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from countBuffer located at countBufferOffset and use this as the draw count.

Valid Usage
  • VUID-vkCmdDrawMeshTasksIndirectCountNV-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-stage-06480
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-buffer-02708
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-buffer-02709
    buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-offset-02710
    offset must be a multiple of 4

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-02711
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02714
    If countBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02715
    countBuffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBufferOffset-02716
    countBufferOffset must be a multiple of 4

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02717
    The count stored in countBuffer must be less than or equal to VkPhysicalDeviceLimits::maxDrawIndirectCount

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBufferOffset-04129
    (countBufferOffset + sizeof(uint32_t)) must be less than or equal to the size of countBuffer

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04445
    If drawIndirectCount is not enabled this function must not be used

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-stride-02182
    stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawMeshTasksIndirectCommandNV)

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-maxDrawCount-02183
    If maxDrawCount is greater than or equal to 1, (stride × (maxDrawCount - 1) + offset + sizeof(VkDrawMeshTasksIndirectCommandNV)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02191
    If the count stored in countBuffer is equal to 1, (offset + sizeof(VkDrawMeshTasksIndirectCommandNV)) must be less than or equal to the size of buffer

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02192
    If the count stored in countBuffer is greater than 1, (stride × (drawCount - 1) + offset + sizeof(VkDrawMeshTasksIndirectCommandNV)) must be less than or equal to the size of buffer

Valid Usage (Implicit)
  • VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-parameter
    countBuffer must be a valid VkBuffer handle

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdDrawMeshTasksIndirectCountNV-commonparent
    Each of buffer, commandBuffer, and countBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

22. Fixed-Function Vertex Processing

Vertex fetching is controlled via configurable state, as a logically distinct graphics pipeline stage.

22.1. Vertex Attributes

Vertex shaders can define input variables, which receive vertex attribute data transferred from one or more VkBuffer(s) by drawing commands. Vertex shader input variables are bound to buffers via an indirect binding where the vertex shader associates a vertex input attribute number with each variable, vertex input attributes are associated to vertex input bindings on a per-pipeline basis, and vertex input bindings are associated with specific buffers on a per-draw basis via the vkCmdBindVertexBuffers command. Vertex input attribute and vertex input binding descriptions also contain format information controlling how data is extracted from buffer memory and converted to the format expected by the vertex shader.

There are VkPhysicalDeviceLimits::maxVertexInputAttributes number of vertex input attributes and VkPhysicalDeviceLimits::maxVertexInputBindings number of vertex input bindings (each referred to by zero-based indices), where there are at least as many vertex input attributes as there are vertex input bindings. Applications can store multiple vertex input attributes interleaved in a single buffer, and use a single vertex input binding to access those attributes.

In GLSL, vertex shaders associate input variables with a vertex input attribute number using the location layout qualifier. The component layout qualifier associates components of a vertex shader input variable with components of a vertex input attribute.

GLSL example
// Assign location M to variableName
layout (location=M, component=2) in vec2 variableName;

// Assign locations [N,N+L) to the array elements of variableNameArray
layout (location=N) in vec4 variableNameArray[L];

In SPIR-V, vertex shaders associate input variables with a vertex input attribute number using the Location decoration. The Component decoration associates components of a vertex shader input variable with components of a vertex input attribute. The Location and Component decorations are specified via the OpDecorate instruction.

SPIR-V example
               ...
          %1 = OpExtInstImport "GLSL.std.450"
               ...
               OpName %9 "variableName"
               OpName %15 "variableNameArray"
               OpDecorate %18 BuiltIn VertexIndex
               OpDecorate %19 BuiltIn InstanceIndex
               OpDecorate %9 Location M
               OpDecorate %9 Component 2
               OpDecorate %15 Location N
               ...
          %2 = OpTypeVoid
          %3 = OpTypeFunction %2
          %6 = OpTypeFloat 32
          %7 = OpTypeVector %6 2
          %8 = OpTypePointer Input %7
          %9 = OpVariable %8 Input
         %10 = OpTypeVector %6 4
         %11 = OpTypeInt 32 0
         %12 = OpConstant %11 L
         %13 = OpTypeArray %10 %12
         %14 = OpTypePointer Input %13
         %15 = OpVariable %14 Input
               ...

22.1.1. Attribute Location and Component Assignment

Vertex shaders allow Location and Component decorations on input variable declarations. The Location decoration specifies which vertex input attribute is used to read and interpret the data that a variable will consume. The Component decoration allows the location to be more finely specified for scalars and vectors, down to the individual components within a location that are consumed. The components within a location are 0, 1, 2, and 3. A variable starting at component N will consume components N, N+1, N+2, …​ up through its size. For single precision types, it is invalid if the sequence of components gets larger than 3.

When a vertex shader input variable declared using a 16- or 32-bit scalar or vector data type is assigned a location, its value(s) are taken from the components of the input attribute specified with the corresponding VkVertexInputAttributeDescription::location. The components used depend on the type of variable and the Component decoration specified in the variable declaration, as identified in Input attribute components accessed by 16-bit and 32-bit input variables. Any 16-bit or 32-bit scalar or vector input will consume a single location. For 16-bit and 32-bit data types, missing components are filled in with default values as described below.

Table 30. Input attribute components accessed by 16-bit and 32-bit input variables
16-bit or 32-bit data type Component decoration Components consumed

scalar

0 or unspecified

(x, o, o, o)

scalar

1

(o, y, o, o)

scalar

2

(o, o, z, o)

scalar

3

(o, o, o, w)

two-component vector

0 or unspecified

(x, y, o, o)

two-component vector

1

(o, y, z, o)

two-component vector

2

(o, o, z, w)

three-component vector

0 or unspecified

(x, y, z, o)

three-component vector

1

(o, y, z, w)

four-component vector

0 or unspecified

(x, y, z, w)

Components indicated by “o” are available for use by other input variables which are sourced from the same attribute, and if used, are either filled with the corresponding component from the input format (if present), or the default value.

When a vertex shader input variable declared using a 32-bit floating point matrix type is assigned a location i, its values are taken from consecutive input attributes starting with the corresponding VkVertexInputAttributeDescription::location. Such matrices are treated as an array of column vectors with values taken from the input attributes identified in Input attributes accessed by 32-bit input matrix variables. The VkVertexInputAttributeDescription::format must be specified with a VkFormat that corresponds to the appropriate type of column vector. The Component decoration must not be used with matrix types.

Table 31. Input attributes accessed by 32-bit input matrix variables
Data type Column vector type Locations consumed Components consumed

mat2

two-component vector

i, i+1

(x, y, o, o), (x, y, o, o)

mat2x3

three-component vector

i, i+1

(x, y, z, o), (x, y, z, o)

mat2x4

four-component vector

i, i+1

(x, y, z, w), (x, y, z, w)

mat3x2

two-component vector

i, i+1, i+2

(x, y, o, o), (x, y, o, o), (x, y, o, o)

mat3

three-component vector

i, i+1, i+2

(x, y, z, o), (x, y, z, o), (x, y, z, o)

mat3x4

four-component vector

i, i+1, i+2

(x, y, z, w), (x, y, z, w), (x, y, z, w)

mat4x2

two-component vector

i, i+1, i+2, i+3

(x, y, o, o), (x, y, o, o), (x, y, o, o), (x, y, o, o)

mat4x3

three-component vector

i, i+1, i+2, i+3

(x, y, z, o), (x, y, z, o), (x, y, z, o), (x, y, z, o)

mat4

four-component vector

i, i+1, i+2, i+3

(x, y, z, w), (x, y, z, w), (x, y, z, w), (x, y, z, w)

Components indicated by “o” are available for use by other input variables which are sourced from the same attribute, and if used, are either filled with the corresponding component from the input (if present), or the default value.

When a vertex shader input variable declared using a scalar or vector 64-bit data type is assigned a location i, its values are taken from consecutive input attributes starting with the corresponding VkVertexInputAttributeDescription::location. The locations and components used depend on the type of variable and the Component decoration specified in the variable declaration, as identified in Input attribute locations and components accessed by 64-bit input variables. For 64-bit data types, no default attribute values are provided. Input variables must not use more components than provided by the attribute. Input attributes which have one- or two-component 64-bit formats will consume a single location. Input attributes which have three- or four-component 64-bit formats will consume two consecutive locations. A 64-bit scalar data type will consume two components, and a 64-bit two-component vector data type will consume all four components available within a location. A three- or four-component 64-bit data type must not specify a component. A three-component 64-bit data type will consume all four components of the first location and components 0 and 1 of the second location. This leaves components 2 and 3 available for other component-qualified declarations. A four-component 64-bit data type will consume all four components of the first location and all four components of the second location. It is invalid for a scalar or two-component 64-bit data type to specify a component of 1 or 3.

Table 32. Input attribute locations and components accessed by 64-bit input variables
Input format Locations consumed 64-bit data type Location decoration Component decoration 32-bit components consumed

R64

i

scalar

i

0 or unspecified

(x, y, -, -)

R64G64

i

scalar

i

0 or unspecified

(x, y, o, o)

scalar

i

2

(o, o, z, w)

two-component vector

i

0 or unspecified

(x, y, z, w)

R64G64B64

i, i+1

scalar

i

0 or unspecified

(x, y, o, o), (o, o, -, -)

scalar

i

2

(o, o, z, w), (o, o, -, -)

scalar

i+1

0 or unspecified

(o, o, o, o), (x, y, -, -)

two-component vector

i

0 or unspecified

(x, y, z, w), (o, o, -, -)

three-component vector

i

unspecified

(x, y, z, w), (x, y, -, -)

R64G64B64A64

i, i+1

scalar

i

0 or unspecified

(x, y, o, o), (o, o, o, o)

scalar

i

2

(o, o, z, w), (o, o, o, o)

scalar

i+1

0 or unspecified

(o, o, o, o), (x, y, o, o)

scalar

i+1

2

(o, o, o, o), (o, o, z, w)

two-component vector

i

0 or unspecified

(x, y, z, w), (o, o, o, o)

two-component vector

i+1

0 or unspecified

(o, o, o, o), (x, y, z, w)

three-component vector

i

unspecified

(x, y, z, w), (x, y, o, o)

four-component vector

i

unspecified

(x, y, z, w), (x, y, z, w)

Components indicated by “o” are available for use by other input variables which are sourced from the same attribute. Components indicated by “-” are not available for input variables as there are no default values provided for 64-bit data types, and there is no data provided by the input format.

When a vertex shader input variable declared using a 64-bit floating-point matrix type is assigned a location i, its values are taken from consecutive input attribute locations. Such matrices are treated as an array of column vectors with values taken from the input attributes as shown in Input attribute locations and components accessed by 64-bit input variables. Each column vector starts at the location immediately following the last location of the previous column vector. The number of attributes and components assigned to each matrix is determined by the matrix dimensions and ranges from two to eight locations.

When a vertex shader input variable declared using an array type is assigned a location, its values are taken from consecutive input attributes starting with the corresponding VkVertexInputAttributeDescription::location. The number of attributes and components assigned to each element are determined according to the data type of the array elements and Component decoration (if any) specified in the declaration of the array, as described above. Each element of the array, in order, is assigned to consecutive locations, but all at the same specified component within each location.

Only input variables declared with the data types and component decorations as specified above are supported. Location aliasing is causing two variables to have the same location number. Component aliasing is assigning the same (or overlapping) component number for two location aliases. Location aliasing is allowed only if it does not cause component aliasing. Further, when location aliasing, the aliases sharing the location must all have the same SPIR-V floating-point component type or all have the same width integer-type components.

22.2. Vertex Input Description

Applications specify vertex input attribute and vertex input binding descriptions as part of graphics pipeline creation by setting the VkGraphicsPipelineCreateInfo::pVertexInputState pointer to a VkPipelineVertexInputStateCreateInfo structure. Alternatively, if the graphics pipeline is created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then the vertex input attribute and vertex input binding descriptions are specified dynamically with vkCmdSetVertexInputEXT, and the VkGraphicsPipelineCreateInfo::pVertexInputState pointer is ignored.

The VkPipelineVertexInputStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineVertexInputStateCreateInfo {
    VkStructureType                             sType;
    const void*                                 pNext;
    VkPipelineVertexInputStateCreateFlags       flags;
    uint32_t                                    vertexBindingDescriptionCount;
    const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
    uint32_t                                    vertexAttributeDescriptionCount;
    const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • vertexBindingDescriptionCount is the number of vertex binding descriptions provided in pVertexBindingDescriptions.

  • pVertexBindingDescriptions is a pointer to an array of VkVertexInputBindingDescription structures.

  • vertexAttributeDescriptionCount is the number of vertex attribute descriptions provided in pVertexAttributeDescriptions.

  • pVertexAttributeDescriptions is a pointer to an array of VkVertexInputAttributeDescription structures.

Valid Usage
  • VUID-VkPipelineVertexInputStateCreateInfo-vertexBindingDescriptionCount-00613
    vertexBindingDescriptionCount must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-VkPipelineVertexInputStateCreateInfo-vertexAttributeDescriptionCount-00614
    vertexAttributeDescriptionCount must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputAttributes

  • VUID-VkPipelineVertexInputStateCreateInfo-binding-00615
    For every binding specified by each element of pVertexAttributeDescriptions, a VkVertexInputBindingDescription must exist in pVertexBindingDescriptions with the same value of binding

  • VUID-VkPipelineVertexInputStateCreateInfo-pVertexBindingDescriptions-00616
    All elements of pVertexBindingDescriptions must describe distinct binding numbers

  • VUID-VkPipelineVertexInputStateCreateInfo-pVertexAttributeDescriptions-00617
    All elements of pVertexAttributeDescriptions must describe distinct attribute locations

Valid Usage (Implicit)
  • VUID-VkPipelineVertexInputStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO

  • VUID-VkPipelineVertexInputStateCreateInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkPipelineVertexInputDivisorStateCreateInfoEXT

  • VUID-VkPipelineVertexInputStateCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPipelineVertexInputStateCreateInfo-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineVertexInputStateCreateInfo-pVertexBindingDescriptions-parameter
    If vertexBindingDescriptionCount is not 0, pVertexBindingDescriptions must be a valid pointer to an array of vertexBindingDescriptionCount valid VkVertexInputBindingDescription structures

  • VUID-VkPipelineVertexInputStateCreateInfo-pVertexAttributeDescriptions-parameter
    If vertexAttributeDescriptionCount is not 0, pVertexAttributeDescriptions must be a valid pointer to an array of vertexAttributeDescriptionCount valid VkVertexInputAttributeDescription structures

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineVertexInputStateCreateFlags;

VkPipelineVertexInputStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

Each vertex input binding is specified by the VkVertexInputBindingDescription structure, defined as:

// Provided by VK_VERSION_1_0
typedef struct VkVertexInputBindingDescription {
    uint32_t             binding;
    uint32_t             stride;
    VkVertexInputRate    inputRate;
} VkVertexInputBindingDescription;
  • binding is the binding number that this structure describes.

  • stride is the byte stride between consecutive elements within the buffer.

  • inputRate is a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index.

Valid Usage
  • VUID-VkVertexInputBindingDescription-binding-00618
    binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-VkVertexInputBindingDescription-stride-00619
    stride must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindingStride

  • VUID-VkVertexInputBindingDescription-stride-04456
    If the VK_KHR_portability_subset extension is enabled, stride must be a multiple of, and at least as large as, VkPhysicalDevicePortabilitySubsetPropertiesKHR::minVertexInputBindingStrideAlignment

Valid Usage (Implicit)
  • VUID-VkVertexInputBindingDescription-inputRate-parameter
    inputRate must be a valid VkVertexInputRate value

Possible values of VkVertexInputBindingDescription::inputRate, specifying the rate at which vertex attributes are pulled from buffers, are:

// Provided by VK_VERSION_1_0
typedef enum VkVertexInputRate {
    VK_VERTEX_INPUT_RATE_VERTEX = 0,
    VK_VERTEX_INPUT_RATE_INSTANCE = 1,
} VkVertexInputRate;
  • VK_VERTEX_INPUT_RATE_VERTEX specifies that vertex attribute addressing is a function of the vertex index.

  • VK_VERTEX_INPUT_RATE_INSTANCE specifies that vertex attribute addressing is a function of the instance index.

Each vertex input attribute is specified by the VkVertexInputAttributeDescription structure, defined as:

// Provided by VK_VERSION_1_0
typedef struct VkVertexInputAttributeDescription {
    uint32_t    location;
    uint32_t    binding;
    VkFormat    format;
    uint32_t    offset;
} VkVertexInputAttributeDescription;
  • location is the shader input location number for this attribute.

  • binding is the binding number which this attribute takes its data from.

  • format is the size and type of the vertex attribute data.

  • offset is a byte offset of this attribute relative to the start of an element in the vertex input binding.

Valid Usage
  • VUID-VkVertexInputAttributeDescription-location-00620
    location must be less than VkPhysicalDeviceLimits::maxVertexInputAttributes

  • VUID-VkVertexInputAttributeDescription-binding-00621
    binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-VkVertexInputAttributeDescription-offset-00622
    offset must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputAttributeOffset

  • VUID-VkVertexInputAttributeDescription-format-00623
    format must be allowed as a vertex buffer format, as specified by the VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT flag in VkFormatProperties::bufferFeatures returned by vkGetPhysicalDeviceFormatProperties

  • VUID-VkVertexInputAttributeDescription-vertexAttributeAccessBeyondStride-04457
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::vertexAttributeAccessBeyondStride is VK_FALSE, the sum of offset plus the size of the vertex attribute data described by format must not be greater than stride in the VkVertexInputBindingDescription referenced in binding

Valid Usage (Implicit)
  • VUID-VkVertexInputAttributeDescription-format-parameter
    format must be a valid VkFormat value

To dynamically set the vertex input attribute and vertex input binding descriptions, call:

// Provided by VK_EXT_vertex_input_dynamic_state
void vkCmdSetVertexInputEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    vertexBindingDescriptionCount,
    const VkVertexInputBindingDescription2EXT*  pVertexBindingDescriptions,
    uint32_t                                    vertexAttributeDescriptionCount,
    const VkVertexInputAttributeDescription2EXT* pVertexAttributeDescriptions);
  • commandBuffer is the command buffer into which the command will be recorded.

  • vertexBindingDescriptionCount is the number of vertex binding descriptions provided in pVertexBindingDescriptions.

  • pVertexBindingDescriptions is a pointer to an array of VkVertexInputBindingDescription2EXT structures.

  • vertexAttributeDescriptionCount is the number of vertex attribute descriptions provided in pVertexAttributeDescriptions.

  • pVertexAttributeDescriptions is a pointer to an array of VkVertexInputAttributeDescription2EXT structures.

This command sets the vertex input attribute and vertex input binding descriptions state for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_VERTEX_INPUT_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkGraphicsPipelineCreateInfo::pVertexInputState values used to create the currently active pipeline.

If the bound pipeline state object was also created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE dynamic state enabled, then vkCmdBindVertexBuffers2 can be used instead of vkCmdSetVertexInputEXT to dynamically set the stride.

Valid Usage
  • VUID-vkCmdSetVertexInputEXT-None-04790
    The vertexInputDynamicState feature must be enabled

  • VUID-vkCmdSetVertexInputEXT-vertexBindingDescriptionCount-04791
    vertexBindingDescriptionCount must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-vkCmdSetVertexInputEXT-vertexAttributeDescriptionCount-04792
    vertexAttributeDescriptionCount must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputAttributes

  • VUID-vkCmdSetVertexInputEXT-binding-04793
    For every binding specified by each element of pVertexAttributeDescriptions, a VkVertexInputBindingDescription2EXT must exist in pVertexBindingDescriptions with the same value of binding

  • VUID-vkCmdSetVertexInputEXT-pVertexBindingDescriptions-04794
    All elements of pVertexBindingDescriptions must describe distinct binding numbers

  • VUID-vkCmdSetVertexInputEXT-pVertexAttributeDescriptions-04795
    All elements of pVertexAttributeDescriptions must describe distinct attribute locations

Valid Usage (Implicit)
  • VUID-vkCmdSetVertexInputEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetVertexInputEXT-pVertexBindingDescriptions-parameter
    If vertexBindingDescriptionCount is not 0, pVertexBindingDescriptions must be a valid pointer to an array of vertexBindingDescriptionCount valid VkVertexInputBindingDescription2EXT structures

  • VUID-vkCmdSetVertexInputEXT-pVertexAttributeDescriptions-parameter
    If vertexAttributeDescriptionCount is not 0, pVertexAttributeDescriptions must be a valid pointer to an array of vertexAttributeDescriptionCount valid VkVertexInputAttributeDescription2EXT structures

  • VUID-vkCmdSetVertexInputEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetVertexInputEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

The VkVertexInputBindingDescription2EXT structure is defined as:

// Provided by VK_EXT_vertex_input_dynamic_state
typedef struct VkVertexInputBindingDescription2EXT {
    VkStructureType      sType;
    void*                pNext;
    uint32_t             binding;
    uint32_t             stride;
    VkVertexInputRate    inputRate;
    uint32_t             divisor;
} VkVertexInputBindingDescription2EXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • binding is the binding number that this structure describes.

  • stride is the byte stride between consecutive elements within the buffer.

  • inputRate is a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index.

  • divisor is the number of successive instances that will use the same value of the vertex attribute when instanced rendering is enabled. This member can be set to a value other than 1 if the vertexAttributeInstanceRateDivisor feature is enabled. For example, if the divisor is N, the same vertex attribute will be applied to N successive instances before moving on to the next vertex attribute. The maximum value of divisor is implementation-dependent and can be queried using VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT::maxVertexAttribDivisor. A value of 0 can be used for the divisor if the vertexAttributeInstanceRateZeroDivisor feature is enabled. In this case, the same vertex attribute will be applied to all instances.

Valid Usage
  • VUID-VkVertexInputBindingDescription2EXT-binding-04796
    binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-VkVertexInputBindingDescription2EXT-stride-04797
    stride must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindingStride

  • VUID-VkVertexInputBindingDescription2EXT-divisor-04798
    If the vertexAttributeInstanceRateZeroDivisor feature is not enabled, divisor must not be 0

  • VUID-VkVertexInputBindingDescription2EXT-divisor-04799
    If the vertexAttributeInstanceRateDivisor feature is not enabled, divisor must be 1

  • VUID-VkVertexInputBindingDescription2EXT-divisor-06226
    divisor must be a value between 0 and VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT::maxVertexAttribDivisor, inclusive

  • VUID-VkVertexInputBindingDescription2EXT-divisor-06227
    If divisor is not 1 then inputRate must be of type VK_VERTEX_INPUT_RATE_INSTANCE

Valid Usage (Implicit)
  • VUID-VkVertexInputBindingDescription2EXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT

  • VUID-VkVertexInputBindingDescription2EXT-inputRate-parameter
    inputRate must be a valid VkVertexInputRate value

The VkVertexInputAttributeDescription2EXT structure is defined as:

// Provided by VK_EXT_vertex_input_dynamic_state
typedef struct VkVertexInputAttributeDescription2EXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           location;
    uint32_t           binding;
    VkFormat           format;
    uint32_t           offset;
} VkVertexInputAttributeDescription2EXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • location is the shader input location number for this attribute.

  • binding is the binding number which this attribute takes its data from.

  • format is the size and type of the vertex attribute data.

  • offset is a byte offset of this attribute relative to the start of an element in the vertex input binding.

Valid Usage
  • VUID-VkVertexInputAttributeDescription2EXT-location-06228
    location must be less than VkPhysicalDeviceLimits::maxVertexInputAttributes

  • VUID-VkVertexInputAttributeDescription2EXT-binding-06229
    binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-VkVertexInputAttributeDescription2EXT-offset-06230
    offset must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputAttributeOffset

  • VUID-VkVertexInputAttributeDescription2EXT-format-04805
    format must be allowed as a vertex buffer format, as specified by the VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT flag in VkFormatProperties::bufferFeatures returned by vkGetPhysicalDeviceFormatProperties

  • VUID-VkVertexInputAttributeDescription2EXT-vertexAttributeAccessBeyondStride-04806
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::vertexAttributeAccessBeyondStride is VK_FALSE, the sum of offset plus the size of the vertex attribute data described by format must not be greater than stride in the VkVertexInputBindingDescription2EXT referenced in binding

Valid Usage (Implicit)
  • VUID-VkVertexInputAttributeDescription2EXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT

  • VUID-VkVertexInputAttributeDescription2EXT-format-parameter
    format must be a valid VkFormat value

To bind vertex buffers to a command buffer for use in subsequent drawing commands, call:

// Provided by VK_VERSION_1_0
void vkCmdBindVertexBuffers(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstBinding,
    uint32_t                                    bindingCount,
    const VkBuffer*                             pBuffers,
    const VkDeviceSize*                         pOffsets);
  • commandBuffer is the command buffer into which the command is recorded.

  • firstBinding is the index of the first vertex input binding whose state is updated by the command.

  • bindingCount is the number of vertex input bindings whose state is updated by the command.

  • pBuffers is a pointer to an array of buffer handles.

  • pOffsets is a pointer to an array of buffer offsets.

The values taken from elements i of pBuffers and pOffsets replace the current state for the vertex input binding firstBinding + i, for i in [0, bindingCount). The vertex input binding is updated to start at the offset indicated by pOffsets[i] from the start of the buffer pBuffers[i]. All vertex input attributes that use each of these bindings will use these updated addresses in their address calculations for subsequent drawing commands. If the nullDescriptor feature is enabled, elements of pBuffers can be VK_NULL_HANDLE, and can be used by the vertex shader. If a vertex input attribute is bound to a vertex input binding that is VK_NULL_HANDLE, the values taken from memory are considered to be zero, and missing G, B, or A components are filled with (0,0,1).

Valid Usage
  • VUID-vkCmdBindVertexBuffers-firstBinding-00624
    firstBinding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-vkCmdBindVertexBuffers-firstBinding-00625
    The sum of firstBinding and bindingCount must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-vkCmdBindVertexBuffers-pOffsets-00626
    All elements of pOffsets must be less than the size of the corresponding element in pBuffers

  • VUID-vkCmdBindVertexBuffers-pBuffers-00627
    All elements of pBuffers must have been created with the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT flag

  • VUID-vkCmdBindVertexBuffers-pBuffers-00628
    Each element of pBuffers that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBindVertexBuffers-pBuffers-04001
    If the nullDescriptor feature is not enabled, all elements of pBuffers must not be VK_NULL_HANDLE

  • VUID-vkCmdBindVertexBuffers-pBuffers-04002
    If an element of pBuffers is VK_NULL_HANDLE, then the corresponding element of pOffsets must be zero

Valid Usage (Implicit)
  • VUID-vkCmdBindVertexBuffers-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindVertexBuffers-pBuffers-parameter
    pBuffers must be a valid pointer to an array of bindingCount valid or VK_NULL_HANDLE VkBuffer handles

  • VUID-vkCmdBindVertexBuffers-pOffsets-parameter
    pOffsets must be a valid pointer to an array of bindingCount VkDeviceSize values

  • VUID-vkCmdBindVertexBuffers-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindVertexBuffers-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBindVertexBuffers-bindingCount-arraylength
    bindingCount must be greater than 0

  • VUID-vkCmdBindVertexBuffers-commonparent
    Both of commandBuffer, and the elements of pBuffers that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Alternatively, to bind vertex buffers, along with their sizes and strides, to a command buffer for use in subsequent drawing commands, call:

// Provided by VK_VERSION_1_3
void vkCmdBindVertexBuffers2(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstBinding,
    uint32_t                                    bindingCount,
    const VkBuffer*                             pBuffers,
    const VkDeviceSize*                         pOffsets,
    const VkDeviceSize*                         pSizes,
    const VkDeviceSize*                         pStrides);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdBindVertexBuffers2EXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstBinding,
    uint32_t                                    bindingCount,
    const VkBuffer*                             pBuffers,
    const VkDeviceSize*                         pOffsets,
    const VkDeviceSize*                         pSizes,
    const VkDeviceSize*                         pStrides);
  • commandBuffer is the command buffer into which the command is recorded.

  • firstBinding is the index of the first vertex input binding whose state is updated by the command.

  • bindingCount is the number of vertex input bindings whose state is updated by the command.

  • pBuffers is a pointer to an array of buffer handles.

  • pOffsets is a pointer to an array of buffer offsets.

  • pSizes is NULL or a pointer to an array of the size in bytes of vertex data bound from pBuffers.

  • pStrides is NULL or a pointer to an array of buffer strides.

The values taken from elements i of pBuffers and pOffsets replace the current state for the vertex input binding firstBinding + i, for i in [0, bindingCount). The vertex input binding is updated to start at the offset indicated by pOffsets[i] from the start of the buffer pBuffers[i]. If pSizes is not NULL then pSizes[i] specifies the bound size of the vertex buffer starting from the corresponding elements of pBuffers[i] plus pOffsets[i]. All vertex input attributes that use each of these bindings will use these updated addresses in their address calculations for subsequent drawing commands. If the nullDescriptor feature is enabled, elements of pBuffers can be VK_NULL_HANDLE, and can be used by the vertex shader. If a vertex input attribute is bound to a vertex input binding that is VK_NULL_HANDLE, the values taken from memory are considered to be zero, and missing G, B, or A components are filled with (0,0,1).

This command also dynamically sets the byte strides between consecutive elements within buffer pBuffers[i] to the corresponding pStrides[i] value when the graphics pipeline is created with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, strides are specified by the VkVertexInputBindingDescription::stride values used to create the currently active pipeline.

If the bound pipeline state object was also created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled then vkCmdSetVertexInputEXT can be used instead of vkCmdBindVertexBuffers2 to set the stride.

Valid Usage
  • VUID-vkCmdBindVertexBuffers2-firstBinding-03355
    firstBinding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-vkCmdBindVertexBuffers2-firstBinding-03356
    The sum of firstBinding and bindingCount must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-vkCmdBindVertexBuffers2-pOffsets-03357
    All elements of pOffsets must be less than the size of the corresponding element in pBuffers

  • VUID-vkCmdBindVertexBuffers2-pSizes-03358
    If pSizes is not NULL, all elements of pOffsets plus pSizes must be less than or equal to the size of the corresponding element in pBuffers

  • VUID-vkCmdBindVertexBuffers2-pBuffers-03359
    All elements of pBuffers must have been created with the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT flag

  • VUID-vkCmdBindVertexBuffers2-pBuffers-03360
    Each element of pBuffers that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBindVertexBuffers2-pBuffers-04111
    If the nullDescriptor feature is not enabled, all elements of pBuffers must not be VK_NULL_HANDLE

  • VUID-vkCmdBindVertexBuffers2-pBuffers-04112
    If an element of pBuffers is VK_NULL_HANDLE, then the corresponding element of pOffsets must be zero

  • VUID-vkCmdBindVertexBuffers2-pStrides-03362
    If pStrides is not NULL each element of pStrides must be less than or equal to VkPhysicalDeviceLimits::maxVertexInputBindingStride

  • VUID-vkCmdBindVertexBuffers2-pStrides-06209
    If pStrides is not NULL each element of pStrides must be either 0 or greater than or equal to the maximum extent of all vertex input attributes fetched from the corresponding binding, where the extent is calculated as the VkVertexInputAttributeDescription::offset plus VkVertexInputAttributeDescription::format size

Valid Usage (Implicit)
  • VUID-vkCmdBindVertexBuffers2-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindVertexBuffers2-pBuffers-parameter
    pBuffers must be a valid pointer to an array of bindingCount valid or VK_NULL_HANDLE VkBuffer handles

  • VUID-vkCmdBindVertexBuffers2-pOffsets-parameter
    pOffsets must be a valid pointer to an array of bindingCount VkDeviceSize values

  • VUID-vkCmdBindVertexBuffers2-pSizes-parameter
    If pSizes is not NULL, pSizes must be a valid pointer to an array of bindingCount VkDeviceSize values

  • VUID-vkCmdBindVertexBuffers2-pStrides-parameter
    If pStrides is not NULL, pStrides must be a valid pointer to an array of bindingCount VkDeviceSize values

  • VUID-vkCmdBindVertexBuffers2-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindVertexBuffers2-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBindVertexBuffers2-bindingCount-arraylength
    If any of pSizes, or pStrides are not NULL, bindingCount must be greater than 0

  • VUID-vkCmdBindVertexBuffers2-commonparent
    Both of commandBuffer, and the elements of pBuffers that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

22.3. Vertex Attribute Divisor in Instanced Rendering

If vertexAttributeInstanceRateDivisor feature is enabled and the pNext chain of VkPipelineVertexInputStateCreateInfo includes a VkPipelineVertexInputDivisorStateCreateInfoEXT structure, then that structure controls how vertex attributes are assigned to an instance when instanced rendering is enabled.

The VkPipelineVertexInputDivisorStateCreateInfoEXT structure is defined as:

// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT {
    VkStructureType                                     sType;
    const void*                                         pNext;
    uint32_t                                            vertexBindingDivisorCount;
    const VkVertexInputBindingDivisorDescriptionEXT*    pVertexBindingDivisors;
} VkPipelineVertexInputDivisorStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vertexBindingDivisorCount is the number of elements in the pVertexBindingDivisors array.

  • pVertexBindingDivisors is a pointer to an array of VkVertexInputBindingDivisorDescriptionEXT structures specifying the divisor value for each binding.

Valid Usage (Implicit)
  • VUID-VkPipelineVertexInputDivisorStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineVertexInputDivisorStateCreateInfoEXT-pVertexBindingDivisors-parameter
    pVertexBindingDivisors must be a valid pointer to an array of vertexBindingDivisorCount VkVertexInputBindingDivisorDescriptionEXT structures

  • VUID-VkPipelineVertexInputDivisorStateCreateInfoEXT-vertexBindingDivisorCount-arraylength
    vertexBindingDivisorCount must be greater than 0

The individual divisor values per binding are specified using the VkVertexInputBindingDivisorDescriptionEXT structure which is defined as:

// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkVertexInputBindingDivisorDescriptionEXT {
    uint32_t    binding;
    uint32_t    divisor;
} VkVertexInputBindingDivisorDescriptionEXT;
  • binding is the binding number for which the divisor is specified.

  • divisor is the number of successive instances that will use the same value of the vertex attribute when instanced rendering is enabled. For example, if the divisor is N, the same vertex attribute will be applied to N successive instances before moving on to the next vertex attribute. The maximum value of divisor is implementation-dependent and can be queried using VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT::maxVertexAttribDivisor. A value of 0 can be used for the divisor if the vertexAttributeInstanceRateZeroDivisor feature is enabled. In this case, the same vertex attribute will be applied to all instances.

If this structure is not used to define a divisor value for an attribute, then the divisor has a logical default value of 1.

Valid Usage
  • VUID-VkVertexInputBindingDivisorDescriptionEXT-binding-01869
    binding must be less than VkPhysicalDeviceLimits::maxVertexInputBindings

  • VUID-VkVertexInputBindingDivisorDescriptionEXT-vertexAttributeInstanceRateZeroDivisor-02228
    If the vertexAttributeInstanceRateZeroDivisor feature is not enabled, divisor must not be 0

  • VUID-VkVertexInputBindingDivisorDescriptionEXT-vertexAttributeInstanceRateDivisor-02229
    If the vertexAttributeInstanceRateDivisor feature is not enabled, divisor must be 1

  • VUID-VkVertexInputBindingDivisorDescriptionEXT-divisor-01870
    divisor must be a value between 0 and VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT::maxVertexAttribDivisor, inclusive

  • VUID-VkVertexInputBindingDivisorDescriptionEXT-inputRate-01871
    VkVertexInputBindingDescription::inputRate must be of type VK_VERTEX_INPUT_RATE_INSTANCE for this binding

22.4. Vertex Input Address Calculation

The address of each attribute for each vertexIndex and instanceIndex is calculated as follows:

  • Let attribDesc be the member of VkPipelineVertexInputStateCreateInfo::pVertexAttributeDescriptions with VkVertexInputAttributeDescription::location equal to the vertex input attribute number.

  • Let bindingDesc be the member of VkPipelineVertexInputStateCreateInfo::pVertexBindingDescriptions with VkVertexInputAttributeDescription::binding equal to attribDesc.binding.

  • Let vertexIndex be the index of the vertex within the draw (a value between firstVertex and firstVertex+vertexCount for vkCmdDraw, or a value taken from the index buffer for vkCmdDrawIndexed), and let instanceIndex be the instance number of the draw (a value between firstInstance and firstInstance+instanceCount).

  • Let divisor be the member of VkPipelineVertexInputDivisorStateCreateInfoEXT::pVertexBindingDivisors with VkVertexInputBindingDivisorDescriptionEXT::binding equal to attribDesc.binding.

bufferBindingAddress = buffer[binding].baseAddress + offset[binding];

if (bindingDesc.inputRate == VK_VERTEX_INPUT_RATE_VERTEX)
    vertexOffset = vertexIndex * bindingDesc.stride;
else
    if (divisor == 0)
        vertexOffset = firstInstance * bindingDesc.stride;
    else
        vertexOffset = (firstInstance + ((instanceIndex - firstInstance) / divisor)) * bindingDesc.stride;

attribAddress = bufferBindingAddress + vertexOffset + attribDesc.offset;

22.4.1. Vertex Input Extraction

For each attribute, raw data is extracted starting at attribAddress and is converted from the VkVertexInputAttributeDescription’s format to either floating-point, unsigned integer, or signed integer based on the base type of the format; the base type of the format must match the base type of the input variable in the shader. The input variable in the shader must be declared as a 64-bit data type if and only if format is a 64-bit data type. If format is a packed format, attribAddress must be a multiple of the size in bytes of the whole attribute data type as described in Packed Formats. Otherwise, attribAddress must be a multiple of the size in bytes of the component type indicated by format (see Formats). For attributes that are not 64-bit data types, each component is converted to the format of the input variable based on its type and size (as defined in the Format Definition section for each VkFormat), using the appropriate equations in 16-Bit Floating-Point Numbers, Unsigned 11-Bit Floating-Point Numbers, Unsigned 10-Bit Floating-Point Numbers, Fixed-Point Data Conversion, and Shared Exponent to RGB. Signed integer components smaller than 32 bits are sign-extended. Attributes that are not 64-bit data types are expanded to four components in the same way as described in conversion to RGBA. The number of components in the vertex shader input variable need not exactly match the number of components in the format. If the vertex shader has fewer components, the extra components are discarded.

23. Tessellation

Tessellation involves three pipeline stages. First, a tessellation control shader transforms control points of a patch and can produce per-patch data. Second, a fixed-function tessellator generates multiple primitives corresponding to a tessellation of the patch in (u,v) or (u,v,w) parameter space. Third, a tessellation evaluation shader transforms the vertices of the tessellated patch, for example to compute their positions and attributes as part of the tessellated surface. The tessellator is enabled when the pipeline contains both a tessellation control shader and a tessellation evaluation shader.

23.1. Tessellator

If a pipeline includes both tessellation shaders (control and evaluation), the tessellator consumes each input patch (after vertex shading) and produces a new set of independent primitives (points, lines, or triangles). These primitives are logically produced by subdividing a geometric primitive (rectangle or triangle) according to the per-patch outer and inner tessellation levels written by the tessellation control shader. These levels are specified using the built-in variables TessLevelOuter and TessLevelInner, respectively. This subdivision is performed in an implementation-dependent manner. If no tessellation shaders are present in the pipeline, the tessellator is disabled and incoming primitives are passed through without modification.

The type of subdivision performed by the tessellator is specified by an OpExecutionMode instruction in the tessellation evaluation or tessellation control shader using one of execution modes Triangles, Quads, and IsoLines. Other tessellation-related execution modes can also be specified in either the tessellation control or tessellation evaluation shaders, and if they are specified in both then the modes must be the same.

Tessellation execution modes include:

  • Triangles, Quads, and IsoLines. These control the type of subdivision and topology of the output primitives. One mode must be set in at least one of the tessellation shader stages. If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationIsolines is VK_FALSE, then isoline tessellation is not supported by the implementation, and IsoLines must not be used in either tessellation shader stage.

  • VertexOrderCw and VertexOrderCcw. These control the orientation of triangles generated by the tessellator. One mode must be set in at least one of the tessellation shader stages.

  • PointMode. Controls generation of points rather than triangles or lines. This functionality defaults to disabled, and is enabled if either shader stage includes the execution mode. If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationPointMode is VK_FALSE, then point mode tessellation is not supported by the implementation, and PointMode must not be used in either tessellation shader stage.

  • SpacingEqual, SpacingFractionalEven, and SpacingFractionalOdd. Controls the spacing of segments on the edges of tessellated primitives. One mode must be set in at least one of the tessellation shader stages.

  • OutputVertices. Controls the size of the output patch of the tessellation control shader. One value must be set in at least one of the tessellation shader stages.

For triangles, the tessellator subdivides a triangle primitive into smaller triangles. For quads, the tessellator subdivides a rectangle primitive into smaller triangles. For isolines, the tessellator subdivides a rectangle primitive into a collection of line segments arranged in strips stretching across the rectangle in the u dimension (i.e. the coordinates in TessCoord are of the form (0,x) through (1,x) for all tessellation evaluation shader invocations that share a line).

Each vertex produced by the tessellator has an associated (u,v,w) or (u,v) position in a normalized parameter space, with parameter values in the range [0,1], as illustrated in figures Domain parameterization for tessellation primitive modes (upper-left origin) and Domain parameterization for tessellation primitive modes (lower-left origin). The domain space can have either an upper-left or lower-left origin, selected by the domainOrigin member of VkPipelineTessellationDomainOriginStateCreateInfo.

image/svg+xml (no edge) (0,1) (1,1) (0,0) (1,0) (0,1,0) (1,0,0) (0,0,1) (0,1) (1,1) (0,0) (1,0) OL0 OL1 OL0 OL3 OL1 OL2 IL0 IL1 OL0 OL2 OL1 IL0 Quads Triangles Isolines
Figure 12. Domain parameterization for tessellation primitive modes (upper-left origin)
image/svg+xml (no edge) (0,1) (1,1) (0,0) (1,0) (0,1,0) (1,0,0) (0,0,1) (0,1) (1,1) (0,0) (1,0) OL0 OL1 OL0 OL1 OL3 OL2 IL0 IL1 OL0 OL2 OL1 IL0 Quads Triangles Isolines
Figure 13. Domain parameterization for tessellation primitive modes (lower-left origin)
Caption

In the domain parameterization diagrams, the coordinates illustrate the value of TessCoord at the corners of the domain. The labels on the edges indicate the inner (IL0 and IL1) and outer (OL0 through OL3) tessellation level values used to control the number of subdivisions along each edge of the domain.

For triangles, the vertex’s position is a barycentric coordinate (u,v,w), where u + v + w = 1.0, and indicates the relative influence of the three vertices of the triangle on the position of the vertex. For quads and isolines, the position is a (u,v) coordinate indicating the relative horizontal and vertical position of the vertex relative to the subdivided rectangle. The subdivision process is explained in more detail in subsequent sections.

23.2. Tessellator Patch Discard

A patch is discarded by the tessellator if any relevant outer tessellation level is less than or equal to zero.

Patches will also be discarded if any relevant outer tessellation level corresponds to a floating-point NaN (not a number) in implementations supporting NaN.

No new primitives are generated and the tessellation evaluation shader is not executed for patches that are discarded. For Quads, all four outer levels are relevant. For Triangles and IsoLines, only the first three or two outer levels, respectively, are relevant. Negative inner levels will not cause a patch to be discarded; they will be clamped as described below.

23.3. Tessellator Spacing

Each of the tessellation levels is used to determine the number and spacing of segments used to subdivide a corresponding edge. The method used to derive the number and spacing of segments is specified by an OpExecutionMode in the tessellation control or tessellation evaluation shader using one of the identifiers SpacingEqual, SpacingFractionalEven, or SpacingFractionalOdd.

If SpacingEqual is used, the floating-point tessellation level is first clamped to [1, maxLevel], where maxLevel is the implementation-dependent maximum tessellation level (VkPhysicalDeviceLimits::maxTessellationGenerationLevel). The result is rounded up to the nearest integer n, and the corresponding edge is divided into n segments of equal length in (u,v) space.

If SpacingFractionalEven is used, the tessellation level is first clamped to [2, maxLevel] and then rounded up to the nearest even integer n. If SpacingFractionalOdd is used, the tessellation level is clamped to [1, maxLevel - 1] and then rounded up to the nearest odd integer n. If n is one, the edge will not be subdivided. Otherwise, the corresponding edge will be divided into n - 2 segments of equal length, and two additional segments of equal length that are typically shorter than the other segments. The length of the two additional segments relative to the others will decrease monotonically with n - f, where f is the clamped floating-point tessellation level. When n - f is zero, the additional segments will have equal length to the other segments. As n - f approaches 2.0, the relative length of the additional segments approaches zero. The two additional segments must be placed symmetrically on opposite sides of the subdivided edge. The relative location of these two segments is implementation-dependent, but must be identical for any pair of subdivided edges with identical values of f.

When tessellating triangles or quads using point mode with fractional odd spacing, the tessellator may produce interior vertices that are positioned on the edge of the patch if an inner tessellation level is less than or equal to one. Such vertices are considered distinct from vertices produced by subdividing the outer edge of the patch, even if there are pairs of vertices with identical coordinates.

23.4. Tessellation Primitive Ordering

Few guarantees are provided for the relative ordering of primitives produced by tessellation, as they pertain to primitive order.

  • The output primitives generated from each input primitive are passed to subsequent pipeline stages in an implementation-dependent order.

  • All output primitives generated from a given input primitive are passed to subsequent pipeline stages before any output primitives generated from subsequent input primitives.

23.5. Tessellator Vertex Winding Order

When the tessellator produces triangles (in the Triangles or Quads modes), the orientation of all triangles is specified with an OpExecutionMode of VertexOrderCw or VertexOrderCcw in the tessellation control or tessellation evaluation shaders. If the order is VertexOrderCw, the vertices of all generated triangles will have clockwise ordering in (u,v) or (u,v,w) space. If the order is VertexOrderCcw, the vertices will have counter-clockwise ordering in that space.

If the tessellation domain has an upper-left origin, the vertices of a triangle have counter-clockwise ordering if

a = u0 v1 - u1 v0 + u1 v2 - u2 v1 + u2 v0 - u0 v2

is negative, and clockwise ordering if a is positive. ui and vi are the u and v coordinates in normalized parameter space of the ith vertex of the triangle. If the tessellation domain has a lower-left origin, the vertices of a triangle have counter-clockwise ordering if a is positive, and clockwise ordering if a is negative.

Note

The value a is proportional (with a positive factor) to the signed area of the triangle.

In Triangles mode, even though the vertex coordinates have a w value, it does not participate directly in the computation of a, being an affine combination of u and v.

23.6. Triangle Tessellation

If the tessellation primitive mode is Triangles, an equilateral triangle is subdivided into a collection of triangles covering the area of the original triangle. First, the original triangle is subdivided into a collection of concentric equilateral triangles. The edges of each of these triangles are subdivided, and the area between each triangle pair is filled by triangles produced by joining the vertices on the subdivided edges. The number of concentric triangles and the number of subdivisions along each triangle except the outermost is derived from the first inner tessellation level. The edges of the outermost triangle are subdivided independently, using the first, second, and third outer tessellation levels to control the number of subdivisions of the u = 0 (left), v = 0 (bottom), and w = 0 (right) edges, respectively. The second inner tessellation level and the fourth outer tessellation level have no effect in this mode.

If the first inner tessellation level and all three outer tessellation levels are exactly one after clamping and rounding, only a single triangle with (u,v,w) coordinates of (0,0,1), (1,0,0), and (0,1,0) is generated. If the inner tessellation level is one and any of the outer tessellation levels is greater than one, the inner tessellation level is treated as though it were originally specified as 1 + ε and will result in a two- or three-segment subdivision depending on the tessellation spacing. When used with fractional odd spacing, the three-segment subdivision may produce inner vertices positioned on the edge of the triangle.

If any tessellation level is greater than one, tessellation begins by producing a set of concentric inner triangles and subdividing their edges. First, the three outer edges are temporarily subdivided using the clamped and rounded first inner tessellation level and the specified tessellation spacing, generating n segments. For the outermost inner triangle, the inner triangle is degenerate — a single point at the center of the triangle — if n is two. Otherwise, for each corner of the outer triangle, an inner triangle corner is produced at the intersection of two lines extended perpendicular to the corner’s two adjacent edges running through the vertex of the subdivided outer edge nearest that corner. If n is three, the edges of the inner triangle are not subdivided and it is the final triangle in the set of concentric triangles. Otherwise, each edge of the inner triangle is divided into n - 2 segments, with the n - 1 vertices of this subdivision produced by intersecting the inner edge with lines perpendicular to the edge running through the n - 1 innermost vertices of the subdivision of the outer edge. Once the outermost inner triangle is subdivided, the previous subdivision process repeats itself, using the generated triangle as an outer triangle. This subdivision process is illustrated in Inner Triangle Tessellation.

image/svg+xml (0,1,0) (a) (b) (1,0,0) (0,0,1) (0,1,0) (1,0,0) (0,0,1)
Figure 14. Inner Triangle Tessellation
Caption

In the Inner Triangle Tessellation diagram, inner tessellation levels of (a) four and (b) five are shown (not to scale). Solid black circles depict vertices along the edges of the concentric triangles. The edges of inner triangles are subdivided by intersecting the edge with segments perpendicular to the edge passing through each inner vertex of the subdivided outer edge. Dotted lines depict edges connecting corresponding vertices on the inner and outer triangle edges.

Once all the concentric triangles are produced and their edges are subdivided, the area between each pair of adjacent inner triangles is filled completely with a set of non-overlapping triangles. In this subdivision, two of the three vertices of each triangle are taken from adjacent vertices on a subdivided edge of one triangle; the third is one of the vertices on the corresponding edge of the other triangle. If the innermost triangle is degenerate (i.e., a point), the triangle containing it is subdivided into six triangles by connecting each of the six vertices on that triangle with the center point. If the innermost triangle is not degenerate, that triangle is added to the set of generated triangles as-is.

After the area corresponding to any inner triangles is filled, the tessellator generates triangles to cover the area between the outermost triangle and the outermost inner triangle. To do this, the temporary subdivision of the outer triangle edge above is discarded. Instead, the u = 0, v = 0, and w = 0 edges are subdivided according to the first, second, and third outer tessellation levels, respectively, and the tessellation spacing. The original subdivision of the first inner triangle is retained. The area between the outer and first inner triangles is completely filled by non-overlapping triangles as described above. If the first (and only) inner triangle is degenerate, a set of triangles is produced by connecting each vertex on the outer triangle edges with the center point.

After all triangles are generated, each vertex in the subdivided triangle is assigned a barycentric (u,v,w) coordinate based on its location relative to the three vertices of the outer triangle.

The algorithm used to subdivide the triangular domain in (u,v,w) space into individual triangles is implementation-dependent. However, the set of triangles produced will completely cover the domain, and no portion of the domain will be covered by multiple triangles.

Output triangles are generated with a topology similar to triangle lists, except that the order in which each triangle is generated, and the order in which the vertices are generated for each triangle, are implementation-dependent. However, the order of vertices in each triangle is consistent across the domain as described in Tessellator Vertex Winding Order.

23.7. Quad Tessellation

If the tessellation primitive mode is Quads, a rectangle is subdivided into a collection of triangles covering the area of the original rectangle. First, the original rectangle is subdivided into a regular mesh of rectangles, where the number of rectangles along the u = 0 and u = 1 (vertical) and v = 0 and v = 1 (horizontal) edges are derived from the first and second inner tessellation levels, respectively. All rectangles, except those adjacent to one of the outer rectangle edges, are decomposed into triangle pairs. The outermost rectangle edges are subdivided independently, using the first, second, third, and fourth outer tessellation levels to control the number of subdivisions of the u = 0 (left), v = 0 (bottom), u = 1 (right), and v = 1 (top) edges, respectively. The area between the inner rectangles of the mesh and the outer rectangle edges are filled by triangles produced by joining the vertices on the subdivided outer edges to the vertices on the edge of the inner rectangle mesh.

If both clamped inner tessellation levels and all four clamped outer tessellation levels are exactly one, only a single triangle pair covering the outer rectangle is generated. Otherwise, if either clamped inner tessellation level is one, that tessellation level is treated as though it was originally specified as 1 + ε and will result in a two- or three-segment subdivision depending on the tessellation spacing. When used with fractional odd spacing, the three-segment subdivision may produce inner vertices positioned on the edge of the rectangle.

If any tessellation level is greater than one, tessellation begins by subdividing the u = 0 and u = 1 edges of the outer rectangle into m segments using the clamped and rounded first inner tessellation level and the tessellation spacing. The v = 0 and v = 1 edges are subdivided into n segments using the second inner tessellation level. Each vertex on the u = 0 and v = 0 edges are joined with the corresponding vertex on the u = 1 and v = 1 edges to produce a set of vertical and horizontal lines that divide the rectangle into a grid of smaller rectangles. The primitive generator emits a pair of non-overlapping triangles covering each such rectangle not adjacent to an edge of the outer rectangle. The boundary of the region covered by these triangles forms an inner rectangle, the edges of which are subdivided by the grid vertices that lie on the edge. If either m or n is two, the inner rectangle is degenerate, and one or both of the rectangle’s edges consist of a single point. This subdivision is illustrated in Figure Inner Quad Tessellation.

image/svg+xml (0,1) (1,1) (0,0) (1,0) (0,1) (1,1) (0,0) (1,0) (a) (b)
Figure 15. Inner Quad Tessellation
Caption

In the Inner Quad Tessellation diagram, inner quad tessellation levels of (a) (4,2) and (b) (7,4) are shown. The regions highlighted in red in figure (b) depict the 10 inner rectangles, each of which will be subdivided into two triangles. Solid black circles depict vertices on the boundary of the outer and inner rectangles, where the inner rectangle of figure (a) is degenerate (a single line segment). Dotted lines depict the horizontal and vertical edges connecting corresponding vertices on the inner and outer rectangle edges.

After the area corresponding to the inner rectangle is filled, the tessellator must produce triangles to cover the area between the inner and outer rectangles. To do this, the subdivision of the outer rectangle edge above is discarded. Instead, the u = 0, v = 0, u = 1, and v = 1 edges are subdivided according to the first, second, third, and fourth outer tessellation levels, respectively, and the tessellation spacing. The original subdivision of the inner rectangle is retained. The area between the outer and inner rectangles is completely filled by non-overlapping triangles. Two of the three vertices of each triangle are adjacent vertices on a subdivided edge of one rectangle; the third is one of the vertices on the corresponding edge of the other rectangle. If either edge of the innermost rectangle is degenerate, the area near the corresponding outer edges is filled by connecting each vertex on the outer edge with the single vertex making up the inner edge.

The algorithm used to subdivide the rectangular domain in (u,v) space into individual triangles is implementation-dependent. However, the set of triangles produced will completely cover the domain, and no portion of the domain will be covered by multiple triangles.

Output triangles are generated with a topology similar to triangle lists, except that the order in which each triangle is generated, and the order in which the vertices are generated for each triangle, are implementation-dependent. However, the order of vertices in each triangle is consistent across the domain as described in Tessellator Vertex Winding Order.

23.8. Isoline Tessellation

If the tessellation primitive mode is IsoLines, a set of independent horizontal line segments is drawn. The segments are arranged into connected strips called isolines, where the vertices of each isoline have a constant v coordinate and u coordinates covering the full range [0,1]. The number of isolines generated is derived from the first outer tessellation level; the number of segments in each isoline is derived from the second outer tessellation level. Both inner tessellation levels and the third and fourth outer tessellation levels have no effect in this mode.

As with quad tessellation above, isoline tessellation begins with a rectangle. The u = 0 and u = 1 edges of the rectangle are subdivided according to the first outer tessellation level. For the purposes of this subdivision, the tessellation spacing mode is ignored and treated as equal_spacing. An isoline is drawn connecting each vertex on the u = 0 rectangle edge to the corresponding vertex on the u = 1 rectangle edge, except that no line is drawn between (0,1) and (1,1). If the number of isolines on the subdivided u = 0 and u = 1 edges is n, this process will result in n equally spaced lines with constant v coordinates of 0, .

Each of the n isolines is then subdivided according to the second outer tessellation level and the tessellation spacing, resulting in m line segments. Each segment of each line is emitted by the tessellator. These line segments are generated with a topology similar to line lists, except that the order in which each line is generated, and the order in which the vertices are generated for each line segment, are implementation-dependent.

Note

If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationIsolines is VK_FALSE, then isoline tessellation is not supported by the implementation.

23.9. Tessellation Point Mode

For all primitive modes, the tessellator is capable of generating points instead of lines or triangles. If the tessellation control or tessellation evaluation shader specifies the OpExecutionMode PointMode, the primitive generator will generate one point for each distinct vertex produced by tessellation, rather than emitting triangles or lines. Otherwise, the tessellator will produce a collection of line segments or triangles according to the primitive mode. These points are generated with a topology similar to point lists, except the order in which the points are generated for each input primitive is undefined.

Note

If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationPointMode is VK_FALSE, then tessellation point mode is not supported by the implementation.

23.10. Tessellation Pipeline State

The pTessellationState member of VkGraphicsPipelineCreateInfo is a pointer to a VkPipelineTessellationStateCreateInfo structure.

The VkPipelineTessellationStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineTessellationStateCreateInfo {
    VkStructureType                           sType;
    const void*                               pNext;
    VkPipelineTessellationStateCreateFlags    flags;
    uint32_t                                  patchControlPoints;
} VkPipelineTessellationStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • patchControlPoints is the number of control points per patch.

Valid Usage
  • VUID-VkPipelineTessellationStateCreateInfo-patchControlPoints-01214
    patchControlPoints must be greater than zero and less than or equal to VkPhysicalDeviceLimits::maxTessellationPatchSize

Valid Usage (Implicit)
  • VUID-VkPipelineTessellationStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO

  • VUID-VkPipelineTessellationStateCreateInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkPipelineTessellationDomainOriginStateCreateInfo

  • VUID-VkPipelineTessellationStateCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPipelineTessellationStateCreateInfo-flags-zerobitmask
    flags must be 0

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineTessellationStateCreateFlags;

VkPipelineTessellationStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

The VkPipelineTessellationDomainOriginStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
    VkStructureType               sType;
    const void*                   pNext;
    VkTessellationDomainOrigin    domainOrigin;
} VkPipelineTessellationDomainOriginStateCreateInfo;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • domainOrigin is a VkTessellationDomainOrigin value controlling the origin of the tessellation domain space.

If the VkPipelineTessellationDomainOriginStateCreateInfo structure is included in the pNext chain of VkPipelineTessellationStateCreateInfo, it controls the origin of the tessellation domain. If this structure is not present, it is as if domainOrigin was VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT.

Valid Usage (Implicit)
  • VUID-VkPipelineTessellationDomainOriginStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO

  • VUID-VkPipelineTessellationDomainOriginStateCreateInfo-domainOrigin-parameter
    domainOrigin must be a valid VkTessellationDomainOrigin value

The possible tessellation domain origins are specified by the VkTessellationDomainOrigin enumeration:

// Provided by VK_VERSION_1_1
typedef enum VkTessellationDomainOrigin {
    VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
    VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
  // Provided by VK_KHR_maintenance2
    VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
  // Provided by VK_KHR_maintenance2
    VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
} VkTessellationDomainOrigin;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR;

This enum affects how the VertexOrderCw and VertexOrderCcw tessellation execution modes are interpreted, since the winding is defined relative to the orientation of the domain.

24. Geometry Shading

The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive. Geometry shading is enabled when a geometry shader is included in the pipeline.

24.1. Geometry Shader Input Primitives

Each geometry shader invocation has access to all vertices in the primitive (and their associated data), which are presented to the shader as an array of inputs.

The input primitive type expected by the geometry shader is specified with an OpExecutionMode instruction in the geometry shader, and must match the incoming primitive type specified by either the pipeline’s primitive topology if tessellation is inactive, or the tessellation mode if tessellation is active, as follows:

  • An input primitive type of InputPoints must only be used with a pipeline topology of VK_PRIMITIVE_TOPOLOGY_POINT_LIST, or with a tessellation shader specifying PointMode. The input arrays always contain one element, as described by the point list topology or tessellation in point mode.

  • An input primitive type of InputLines must only be used with a pipeline topology of VK_PRIMITIVE_TOPOLOGY_LINE_LIST or VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, or with a tessellation shader specifying IsoLines that does not specify PointMode. The input arrays always contain two elements, as described by the line list topology or line strip topology, or by isoline tessellation.

  • An input primitive type of InputLinesAdjacency must only be used when tessellation is inactive, with a pipeline topology of VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY. The input arrays always contain four elements, as described by the line list with adjacency topology or line strip with adjacency topology.

  • An input primitive type of Triangles must only be used with a pipeline topology of VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, or VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN; or with a tessellation shader specifying Quads or Triangles that does not specify PointMode. The input arrays always contain three elements, as described by the triangle list topology, triangle strip topology, or triangle fan topology, or by triangle or quad tessellation. Vertices may be in a different absolute order than specified by the topology, but must adhere to the specified winding order.

  • An input primitive type of InputTrianglesAdjacency must only be used when tessellation is inactive, with a pipeline topology of VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY. The input arrays always contain six elements, as described by the triangle list with adjacency topology or triangle strip with adjacency topology. Vertices may be in a different absolute order than specified by the topology, but must adhere to the specified winding order, and the vertices making up the main primitive must still occur at the first, third, and fifth index.

24.2. Geometry Shader Output Primitives

A geometry shader generates primitives in one of three output modes: points, line strips, or triangle strips. The primitive mode is specified in the shader using an OpExecutionMode instruction with the OutputPoints, OutputLineStrip or OutputTriangleStrip modes, respectively. Each geometry shader must include exactly one output primitive mode.

The vertices output by the geometry shader are assembled into points, lines, or triangles based on the output primitive type and the resulting primitives are then further processed as described in Rasterization. If the number of vertices emitted by the geometry shader is not sufficient to produce a single primitive, vertices corresponding to incomplete primitives are not processed by subsequent pipeline stages. The number of vertices output by the geometry shader is limited to a maximum count specified in the shader.

The maximum output vertex count is specified in the shader using an OpExecutionMode instruction with the mode set to OutputVertices and the maximum number of vertices that will be produced by the geometry shader specified as a literal. Each geometry shader must specify a maximum output vertex count.

24.3. Multiple Invocations of Geometry Shaders

Geometry shaders can be invoked more than one time for each input primitive. This is known as geometry shader instancing and is requested by including an OpExecutionMode instruction with mode specified as Invocations and the number of invocations specified as an integer literal.

In this mode, the geometry shader will execute at least n times for each input primitive, where n is the number of invocations specified in the OpExecutionMode instruction. The instance number is available to each invocation as a built-in input using InvocationId.

24.4. Geometry Shader Primitive Ordering

Limited guarantees are provided for the relative ordering of primitives produced by a geometry shader, as they pertain to primitive order.

  • For instanced geometry shaders, the output primitives generated from each input primitive are passed to subsequent pipeline stages using the invocation number to order the primitives, from least to greatest.

  • All output primitives generated from a given input primitive are passed to subsequent pipeline stages before any output primitives generated from subsequent input primitives.

24.5. Geometry Shader Passthrough

A geometry shader that uses the PassthroughNV decoration on a variable in its input interface is considered a passthrough geometry shader. Output primitives in a passthrough geometry shader must have the same topology as the input primitive and are not produced by emitting vertices. The vertices of the output primitive have two different types of attributes, per-vertex and per-primitive. Geometry shader input variables with PassthroughNV decoration are considered to produce per-vertex outputs, where values for each output vertex are copied from the corresponding input vertex. Any built-in or user-defined geometry shader outputs are considered per-primitive in a passthrough geometry shader, where a single output value is copied to all output vertices.

The remainder of this section details the usage of the PassthroughNV decoration and modifications to the interface matching rules when using passthrough geometry shaders.

24.5.1. PassthroughNV Decoration

Decorating a geometry shader input variable with the PassthroughNV decoration indicates that values of this input are copied through to the corresponding vertex of the output primitive. Input variables and block members which do not have the PassthroughNV decoration are consumed by the geometry shader without being passed through to subsequent stages.

The PassthroughNV decoration must only be used within a geometry shader.

Any variable decorated with PassthroughNV must be declared using the Input storage class.

The PassthroughNV decoration must not be used with any of:

  • an input primitive type other than InputPoints, InputLines, or Triangles, as specified by the mode for OpExecutionMode.

  • an invocation count other than one, as specified by the Invocations mode for OpExecutionMode.

  • an OpEntryPoint which statically uses the OpEmitVertex or OpEndPrimitive instructions.

  • a variable decorated with the InvocationId built-in decoration.

  • a variable decorated with the PrimitiveId built-in decoration that is declared using the Input storage class.

24.5.2. Passthrough Interface Matching

When a passthrough geometry shader is in use, the Interface Matching rules involving the geometry shader input and output interfaces operate as described in this section.

For the purposes of matching passthrough geometry shader inputs with outputs of the previous pipeline stages, the PassthroughNV decoration is ignored.

For the purposes of matching the outputs of the geometry shader with subsequent pipeline stages, each input variable with the PassthroughNV decoration is considered to add an equivalent output variable with the same type, decoration (other than PassthroughNV), number, and declaration order on the output interface. The output variable declaration corresponding to an input variable decorated with PassthroughNV will be identical to the input declaration, except that the outermost array dimension of such variables is removed. The output block declaration corresponding to an input block decorated with PassthroughNV or having members decorated with PassthroughNV will be identical to the input declaration, except that the outermost array dimension of such declaration is removed.

If an input block is decorated with PassthroughNV, the equivalent output block contains all the members of the input block. Otherwise, the equivalent output block contains only those input block members decorated with PassthroughNV. All members of the corresponding output block are assigned Location and Component decorations identical to those assigned to the corresponding input block members.

Output variables and blocks generated from inputs decorated with PassthroughNV will only exist for the purposes of interface matching; these declarations are not available to geometry shader code or listed in the module interface.

For the purposes of component counting, passthrough geometry shaders count all statically used input variable components declared with the PassthroughNV decoration as output components as well, since their values will be copied to the output primitive produced by the geometry shader.

25. Mesh Shading

Task and mesh shaders operate in workgroups to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline.

Work on the mesh pipeline is initiated by the application drawing a set of mesh tasks organized in global workgroups. If the optional task shader is active, each workgroup triggers the execution of task shader invocations that will create a new set of mesh workgroups upon completion. Each of these created workgroups, or each of the original workgroups if no task shader is present, triggers the execution of mesh shader invocations.

Each mesh shader workgroup emits zero or more output primitives along with the group of vertices and their associated data required for each output primitive.

25.1. Task Shader Input

For every workgroup issued via the drawing commands a group of task shader invocations is executed. There are no inputs other than the builtin workgroup identifiers.

25.2. Task Shader Output

The task shader can emit zero or more mesh workgroups to be generated using the built-in variable TaskCountNV. This value must be less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxTaskOutputCount.

It can also output user-defined data that is passed as input to all mesh shader invocations that the task creates. These outputs are decorated as PerTaskNV.

25.3. Mesh Generation

If a task shader exists, the mesh assembler creates a variable amount of mesh workgroups depending on each task’s output. If there is no task shader, the drawing commands emit the mesh shader invocations directly.

25.4. Mesh Shader Input

The only inputs available to the mesh shader are variables identifying the specific workgroup and invocation and, if applicable, any outputs written as PerTaskNV by the task shader that spawned the mesh shader’s workgroup. The mesh shader can operate without a task shader as well.

25.5. Mesh Shader Output Primitives

A mesh shader generates primitives in one of three output modes: points, lines, or triangles. The primitive mode is specified in the shader using an OpExecutionMode instruction with the OutputPoints, OutputLinesNV, or OutputTrianglesNV modes, respectively. Each mesh shader must include exactly one output primitive mode.

The maximum output vertex count is specified as a literal in the shader using an OpExecutionMode instruction with the mode set to OutputVertices and must be less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputVertices.

The maximum output primitive count is specified as a literal in the shader using an OpExecutionMode instruction with the mode set to OutputPrimitivesNV and must be less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputPrimitives.

The number of primitives output by the mesh shader is provided via writing to the built-in variable PrimitiveCountNV and must be less than or equal to the maximum output primitive count specified in the shader. A variable decorated with PrimitiveIndicesNV is an output array of local index values into the vertex output arrays from which primitives are assembled according to the output primitive type. These resulting primitives are then further processed as described in Rasterization.

25.6. Mesh Shader Per-View Outputs

The mesh shader outputs decorated with the PositionPerViewNV, ClipDistancePerViewNV, CullDistancePerViewNV, LayerPerViewNV, and ViewportMaskPerViewNV built-in decorations are the per-view versions of the single-view variables with equivalent names (that is Position, ClipDistance, CullDistance, Layer, and ViewportMaskNV, respectively). If a shader statically assigns a value to any element of a per-view array it must not statically assign a value to the equivalent single-view variable.

Each of these outputs is considered arrayed, with separate values for each view. The view number is used to index the first dimension of these arrays.

The second dimension of the ClipDistancePerViewNV, and CullDistancePerViewNV arrays have the same requirements as the ClipDistance, and CullDistance arrays.

If a mesh shader output is per-view, the corresponding fragment shader input is taken from the element of the per-view output array that corresponds to the view that is currently being processed by the fragment shader.

25.7. Mesh Shader Primitive Ordering

Following guarantees are provided for the relative ordering of primitives produced by a mesh shader, as they pertain to primitive order.

  • When a task shader is used, mesh workgroups spawned from lower tasks will be ordered prior those workgroups from subsequent tasks.

  • All output primitives generated from a given mesh workgroup are passed to subsequent pipeline stages before any output primitives generated from subsequent input workgroups.

  • All output primitives within a mesh workgroup, will be generated in the ordering provided by the builtin primitive indexbuffer (from low address to high address).

26. Fixed-Function Vertex Post-Processing

After pre-rasterization shader stages, the following fixed-function operations are applied to vertices of the resulting primitives:

editing-note

TODO:Odd that this one link to a different chapter is in this list.

Next, rasterization is performed on primitives as described in chapter Rasterization.

26.1. Transform Feedback

Before any other fixed-function vertex post-processing, vertex outputs from the last shader in the pre-rasterization shader stage can be written out to one or more transform feedback buffers bound to the command buffer. To capture vertex outputs the last pre-rasterization shader stage shader must be declared with the Xfb execution mode. Outputs decorated with XfbBuffer will be written out to the corresponding transform feedback buffers bound to the command buffer when transform feedback is active. Transform feedback buffers are bound to the command buffer by using vkCmdBindTransformFeedbackBuffersEXT. Transform feedback is made active by calling vkCmdBeginTransformFeedbackEXT and made inactive by calling vkCmdEndTransformFeedbackEXT. After vertex data is written it is possible to use vkCmdDrawIndirectByteCountEXT to start a new draw where the vertexCount is derived from the number of bytes written by a previous transform feedback.

When an individual point, line, or triangle primitive reaches the transform feedback stage while transform feedback is active, the values of the specified output variables are assembled into primitives and appended to the bound transform feedback buffers. After activating transform feedback, the values of the first assembled primitive are written at the starting offsets of the bound transform feedback buffers, and subsequent primitives are appended to the buffer. If the optional pCounterBuffers and pCounterBufferOffsets parameters are specified, the starting points within the transform feedback buffers are adjusted so data is appended to the previously written values indicated by the value stored by the implementation in the counter buffer.

For multi-vertex primitives, all values for a given vertex are written before writing values for any other vertex. When transformFeedbackPreservesProvokingVertex is not enabled, implementations may write out any vertex within the primitive first, but all subsequent vertices for that primitive must be written out in a consistent winding order defined as follows:

When transformFeedbackPreservesProvokingVertex is enabled, then in addition to writing vertices with a consistent winding order, the vertex order must preserve the provoking vertex of each primitive:

If transformFeedbackPreservesTriangleFanProvokingVertex is VK_FALSE, neither geometry nor tessellation shading is active, and the primitive topology is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, then the first vertex written from each primitive is implementation-defined even when transformFeedbackPreservesProvokingVertex is enabled.

When capturing vertices, the stride associated with each transform feedback buffer, as indicated by the XfbStride decoration, indicates the number of bytes of storage reserved for each vertex in the transform feedback buffer. For every vertex captured, each output attribute with a Offset decoration will be written to the storage reserved for the vertex at the associated transform feedback buffer. When writing output variables that are arrays or structures, individual array elements or structure members are written tightly packed in order. For vector types, individual components are written in order. For matrix types, outputs are written as an array of column vectors.

If any component of an output with an assigned transform feedback offset was not written to by its shader, the value recorded for that component is undefined. All components of an output variable must be written at an offset aligned to the size of the component. The size of each component of an output variable must be at least 32-bits. When capturing a vertex, any portion of the reserved storage not associated with an output variable with an assigned transform feedback offset will be unmodified.

When transform feedback is inactive, no vertices are recorded. If there is a valid counter buffer handle and counter buffer offset in the pCounterBuffers and pCounterBufferOffsets arrays, writes to the corresponding transform feedback buffer will start at the byte offset represented by the value stored in the counter buffer location.

Individual lines or triangles of a strip or fan primitive will be extracted and recorded separately. Incomplete primitives are not recorded.

When using a geometry shader that emits vertices to multiple vertex streams, a primitive will be assembled and output for each stream when there are enough vertices emitted for the output primitive type. All outputs assigned to a given transform feedback buffer are required to come from a single vertex stream.

The sizes of the transform feedback buffers are defined by the vkCmdBindTransformFeedbackBuffersEXT pSizes parameter for each of the bound buffers, or the size of the bound buffer, whichever is the lesser. If there is less space remaining in any of the transform feedback buffers than the size of all of the vertex data for that primitive based on the XfbStride for that XfbBuffer then no vertex data of that primitive is recorded in any transform feedback buffer, and the value for the number of primitives written in the corresponding VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT query for all transform feedback buffers is no longer incremented.

Any outputs made to a XfbBuffer that is not bound to a transform feedback buffer is ignored.

To bind transform feedback buffers to a command buffer for use in subsequent drawing commands, call:

// Provided by VK_EXT_transform_feedback
void vkCmdBindTransformFeedbackBuffersEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstBinding,
    uint32_t                                    bindingCount,
    const VkBuffer*                             pBuffers,
    const VkDeviceSize*                         pOffsets,
    const VkDeviceSize*                         pSizes);
  • commandBuffer is the command buffer into which the command is recorded.

  • firstBinding is the index of the first transform feedback binding whose state is updated by the command.

  • bindingCount is the number of transform feedback bindings whose state is updated by the command.

  • pBuffers is a pointer to an array of buffer handles.

  • pOffsets is a pointer to an array of buffer offsets.

  • pSizes is NULL or a pointer to an array of VkDeviceSize buffer sizes, specifying the maximum number of bytes to capture to the corresponding transform feedback buffer. If pSizes is NULL, or the value of the pSizes array element is VK_WHOLE_SIZE, then the maximum number of bytes captured will be the size of the corresponding buffer minus the buffer offset.

The values taken from elements i of pBuffers, pOffsets and pSizes replace the current state for the transform feedback binding firstBinding + i, for i in [0, bindingCount). The transform feedback binding is updated to start at the offset indicated by pOffsets[i] from the start of the buffer pBuffers[i].

Valid Usage
  • VUID-vkCmdBindTransformFeedbackBuffersEXT-transformFeedback-02355
    VkPhysicalDeviceTransformFeedbackFeaturesEXT::transformFeedback must be enabled

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-firstBinding-02356
    firstBinding must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBuffers

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-firstBinding-02357
    The sum of firstBinding and bindingCount must be less than or equal to VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBuffers

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pOffsets-02358
    All elements of pOffsets must be less than the size of the corresponding element in pBuffers

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pOffsets-02359
    All elements of pOffsets must be a multiple of 4

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pBuffers-02360
    All elements of pBuffers must have been created with the VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT flag

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pSize-02361
    If the optional pSize array is specified, each element of pSizes must either be VK_WHOLE_SIZE, or be less than or equal to VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBufferSize

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pSizes-02362
    All elements of pSizes must be either VK_WHOLE_SIZE, or less than or equal to the size of the corresponding buffer in pBuffers

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pOffsets-02363
    All elements of pOffsets plus pSizes, where the pSizes, element is not VK_WHOLE_SIZE, must be less than or equal to the size of the corresponding buffer in pBuffers

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pBuffers-02364
    Each element of pBuffers that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-None-02365
    Transform feedback must not be active when the vkCmdBindTransformFeedbackBuffersEXT command is recorded

Valid Usage (Implicit)
  • VUID-vkCmdBindTransformFeedbackBuffersEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pBuffers-parameter
    pBuffers must be a valid pointer to an array of bindingCount valid VkBuffer handles

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-pOffsets-parameter
    pOffsets must be a valid pointer to an array of bindingCount VkDeviceSize values

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-bindingCount-arraylength
    bindingCount must be greater than 0

  • VUID-vkCmdBindTransformFeedbackBuffersEXT-commonparent
    Both of commandBuffer, and the elements of pBuffers must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Transform feedback for specific transform feedback buffers is made active by calling:

// Provided by VK_EXT_transform_feedback
void vkCmdBeginTransformFeedbackEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstCounterBuffer,
    uint32_t                                    counterBufferCount,
    const VkBuffer*                             pCounterBuffers,
    const VkDeviceSize*                         pCounterBufferOffsets);
  • commandBuffer is the command buffer into which the command is recorded.

  • firstCounterBuffer is the index of the first transform feedback buffer corresponding to pCounterBuffers[0] and pCounterBufferOffsets[0].

  • counterBufferCount is the size of the pCounterBuffers and pCounterBufferOffsets arrays.

  • pCounterBuffers is NULL or a pointer to an array of VkBuffer handles to counter buffers. Each buffer contains a 4 byte integer value representing the byte offset from the start of the corresponding transform feedback buffer from where to start capturing vertex data. If the byte offset stored to the counter buffer location was done using vkCmdEndTransformFeedbackEXT it can be used to resume transform feedback from the previous location. If pCounterBuffers is NULL, then transform feedback will start capturing vertex data to byte offset zero in all bound transform feedback buffers. For each element of pCounterBuffers that is VK_NULL_HANDLE, transform feedback will start capturing vertex data to byte zero in the corresponding bound transform feedback buffer.

  • pCounterBufferOffsets is NULL or a pointer to an array of VkDeviceSize values specifying offsets within each of the pCounterBuffers where the counter values were previously written. The location in each counter buffer at these offsets must be large enough to contain 4 bytes of data. This data is the number of bytes captured by the previous transform feedback to this buffer. If pCounterBufferOffsets is NULL, then it is assumed the offsets are zero.

The active transform feedback buffers will capture primitives emitted from the corresponding XfbBuffer in the bound graphics pipeline. Any XfbBuffer emitted that does not output to an active transform feedback buffer will not be captured.

Valid Usage
  • VUID-vkCmdBeginTransformFeedbackEXT-transformFeedback-02366
    VkPhysicalDeviceTransformFeedbackFeaturesEXT::transformFeedback must be enabled

  • VUID-vkCmdBeginTransformFeedbackEXT-None-02367
    Transform feedback must not be active

  • VUID-vkCmdBeginTransformFeedbackEXT-firstCounterBuffer-02368
    firstCounterBuffer must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBuffers

  • VUID-vkCmdBeginTransformFeedbackEXT-firstCounterBuffer-02369
    The sum of firstCounterBuffer and counterBufferCount must be less than or equal to VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBuffers

  • VUID-vkCmdBeginTransformFeedbackEXT-counterBufferCount-02607
    If counterBufferCount is not 0, and pCounterBuffers is not NULL, pCounterBuffers must be a valid pointer to an array of counterBufferCount VkBuffer handles that are either valid or VK_NULL_HANDLE

  • VUID-vkCmdBeginTransformFeedbackEXT-pCounterBufferOffsets-02370
    For each buffer handle in the array, if it is not VK_NULL_HANDLE it must reference a buffer large enough to hold 4 bytes at the corresponding offset from the pCounterBufferOffsets array

  • VUID-vkCmdBeginTransformFeedbackEXT-pCounterBuffer-02371
    If pCounterBuffer is NULL, then pCounterBufferOffsets must also be NULL

  • VUID-vkCmdBeginTransformFeedbackEXT-pCounterBuffers-02372
    For each buffer handle in the pCounterBuffers array that is not VK_NULL_HANDLE it must have been created with a usage value containing VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT

  • VUID-vkCmdBeginTransformFeedbackEXT-None-06233
    A valid graphics pipeline must be bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdBeginTransformFeedbackEXT-None-04128
    The last pre-rasterization shader stage of the bound graphics pipeline must have been declared with the Xfb execution mode

  • VUID-vkCmdBeginTransformFeedbackEXT-None-02373
    Transform feedback must not be made active in a render pass instance with multiview enabled

Valid Usage (Implicit)
  • VUID-vkCmdBeginTransformFeedbackEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginTransformFeedbackEXT-pCounterBufferOffsets-parameter
    If counterBufferCount is not 0, and pCounterBufferOffsets is not NULL, pCounterBufferOffsets must be a valid pointer to an array of counterBufferCount VkDeviceSize values

  • VUID-vkCmdBeginTransformFeedbackEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginTransformFeedbackEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBeginTransformFeedbackEXT-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdBeginTransformFeedbackEXT-commonparent
    Both of commandBuffer, and the elements of pCounterBuffers that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

Transform feedback for specific transform feedback buffers is made inactive by calling:

// Provided by VK_EXT_transform_feedback
void vkCmdEndTransformFeedbackEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstCounterBuffer,
    uint32_t                                    counterBufferCount,
    const VkBuffer*                             pCounterBuffers,
    const VkDeviceSize*                         pCounterBufferOffsets);
  • commandBuffer is the command buffer into which the command is recorded.

  • firstCounterBuffer is the index of the first transform feedback buffer corresponding to pCounterBuffers[0] and pCounterBufferOffsets[0].

  • counterBufferCount is the size of the pCounterBuffers and pCounterBufferOffsets arrays.

  • pCounterBuffers is NULL or a pointer to an array of VkBuffer handles to counter buffers. The counter buffers are used to record the current byte positions of each transform feedback buffer where the next vertex output data would be captured. This can be used by a subsequent vkCmdBeginTransformFeedbackEXT call to resume transform feedback capture from this position. It can also be used by vkCmdDrawIndirectByteCountEXT to determine the vertex count of the draw call.

  • pCounterBufferOffsets is NULL or a pointer to an array of VkDeviceSize values specifying offsets within each of the pCounterBuffers where the counter values can be written. The location in each counter buffer at these offsets must be large enough to contain 4 bytes of data. The data stored at this location is the byte offset from the start of the transform feedback buffer binding where the next vertex data would be written. If pCounterBufferOffsets is NULL, then it is assumed the offsets are zero.

Valid Usage
  • VUID-vkCmdEndTransformFeedbackEXT-transformFeedback-02374
    VkPhysicalDeviceTransformFeedbackFeaturesEXT::transformFeedback must be enabled

  • VUID-vkCmdEndTransformFeedbackEXT-None-02375
    Transform feedback must be active

  • VUID-vkCmdEndTransformFeedbackEXT-firstCounterBuffer-02376
    firstCounterBuffer must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBuffers

  • VUID-vkCmdEndTransformFeedbackEXT-firstCounterBuffer-02377
    The sum of firstCounterBuffer and counterBufferCount must be less than or equal to VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBuffers

  • VUID-vkCmdEndTransformFeedbackEXT-counterBufferCount-02608
    If counterBufferCount is not 0, and pCounterBuffers is not NULL, pCounterBuffers must be a valid pointer to an array of counterBufferCount VkBuffer handles that are either valid or VK_NULL_HANDLE

  • VUID-vkCmdEndTransformFeedbackEXT-pCounterBufferOffsets-02378
    For each buffer handle in the array, if it is not VK_NULL_HANDLE it must reference a buffer large enough to hold 4 bytes at the corresponding offset from the pCounterBufferOffsets array

  • VUID-vkCmdEndTransformFeedbackEXT-pCounterBuffer-02379
    If pCounterBuffer is NULL, then pCounterBufferOffsets must also be NULL

  • VUID-vkCmdEndTransformFeedbackEXT-pCounterBuffers-02380
    For each buffer handle in the pCounterBuffers array that is not VK_NULL_HANDLE it must have been created with a usage value containing VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT

Valid Usage (Implicit)
  • VUID-vkCmdEndTransformFeedbackEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndTransformFeedbackEXT-pCounterBufferOffsets-parameter
    If counterBufferCount is not 0, and pCounterBufferOffsets is not NULL, pCounterBufferOffsets must be a valid pointer to an array of counterBufferCount VkDeviceSize values

  • VUID-vkCmdEndTransformFeedbackEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndTransformFeedbackEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdEndTransformFeedbackEXT-renderpass
    This command must only be called inside of a render pass instance

  • VUID-vkCmdEndTransformFeedbackEXT-commonparent
    Both of commandBuffer, and the elements of pCounterBuffers that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

26.2. Viewport Swizzle

Each primitive sent to a given viewport has a swizzle and optional negation applied to its clip coordinates. The swizzle that is applied depends on the viewport index, and is controlled by the VkPipelineViewportSwizzleStateCreateInfoNV pipeline state:

// Provided by VK_NV_viewport_swizzle
typedef struct VkPipelineViewportSwizzleStateCreateInfoNV {
    VkStructureType                                sType;
    const void*                                    pNext;
    VkPipelineViewportSwizzleStateCreateFlagsNV    flags;
    uint32_t                                       viewportCount;
    const VkViewportSwizzleNV*                     pViewportSwizzles;
} VkPipelineViewportSwizzleStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • viewportCount is the number of viewport swizzles used by the pipeline.

  • pViewportSwizzles is a pointer to an array of VkViewportSwizzleNV structures, defining the viewport swizzles.

Valid Usage
  • VUID-VkPipelineViewportSwizzleStateCreateInfoNV-viewportCount-01215
    viewportCount must be greater than or equal to the viewportCount set in VkPipelineViewportStateCreateInfo

Valid Usage (Implicit)
  • VUID-VkPipelineViewportSwizzleStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV

  • VUID-VkPipelineViewportSwizzleStateCreateInfoNV-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineViewportSwizzleStateCreateInfoNV-pViewportSwizzles-parameter
    pViewportSwizzles must be a valid pointer to an array of viewportCount valid VkViewportSwizzleNV structures

  • VUID-VkPipelineViewportSwizzleStateCreateInfoNV-viewportCount-arraylength
    viewportCount must be greater than 0

// Provided by VK_NV_viewport_swizzle
typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV;

VkPipelineViewportSwizzleStateCreateFlagsNV is a bitmask type for setting a mask, but is currently reserved for future use.

The VkPipelineViewportSwizzleStateCreateInfoNV state is set by adding this structure to the pNext chain of a VkPipelineViewportStateCreateInfo structure and setting the graphics pipeline state with vkCreateGraphicsPipelines.

Each viewport specified from 0 to viewportCount - 1 has its x,y,z,w swizzle state set to the corresponding x, y, z and w in the VkViewportSwizzleNV structure. Each component is of type VkViewportCoordinateSwizzleNV, which determines the type of swizzle for that component. The value of x computes the new x component of the position as:

if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV) x' = x;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV) x' = -x;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV) x' = y;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV) x' = -y;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV) x' = z;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV) x' = -z;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV) x' = w;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV) x' = -w;

Similar selections are performed for the y, z, and w coordinates. This swizzling is applied before clipping and perspective divide. If the swizzle for an active viewport index is not specified, the swizzle for x is VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV, y is VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV, z is VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV and w is VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV.

Viewport swizzle parameters are specified by setting the pNext pointer of VkGraphicsPipelineCreateInfo to point to a VkPipelineViewportSwizzleStateCreateInfoNV structure. VkPipelineViewportSwizzleStateCreateInfoNV uses VkViewportSwizzleNV to set the viewport swizzle parameters.

The VkViewportSwizzleNV structure is defined as:

// Provided by VK_NV_viewport_swizzle
typedef struct VkViewportSwizzleNV {
    VkViewportCoordinateSwizzleNV    x;
    VkViewportCoordinateSwizzleNV    y;
    VkViewportCoordinateSwizzleNV    z;
    VkViewportCoordinateSwizzleNV    w;
} VkViewportSwizzleNV;
Valid Usage (Implicit)

Possible values of the VkViewportSwizzleNV::x, y, z, and w members, specifying swizzling of the corresponding components of primitives, are:

// Provided by VK_NV_viewport_swizzle
typedef enum VkViewportCoordinateSwizzleNV {
    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
    VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
    VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7,
} VkViewportCoordinateSwizzleNV;

These values are described in detail in Viewport Swizzle.

26.3. Flat Shading

Flat shading a vertex output attribute means to assign all vertices of the primitive the same value for that output. The output values assigned are those of the provoking vertex of the primitive. Flat shading is applied to those vertex attributes that match fragment input attributes which are decorated as Flat.

If neither geometry nor tessellation shading is active, the provoking vertex is determined by the primitive topology defined by VkPipelineInputAssemblyStateCreateInfo:topology used to execute the drawing command.

If geometry shading is active, the provoking vertex is determined by the primitive topology defined by the OutputPoints, OutputLineStrips, or OutputTriangleStrips execution mode.

If tessellation shading is active but geometry shading is not, the provoking vertex may be any of the vertices in each primitive.

For a given primitive topology, the pipeline’s provoking vertex mode determines which vertex is the provoking vertex. To specify the provoking vertex mode, include a VkPipelineRasterizationProvokingVertexStateCreateInfoEXT structure in the VkPipelineRasterizationStateCreateInfo::pNext chain when creating the pipeline.

The VkPipelineRasterizationProvokingVertexStateCreateInfoEXT structure is defined as:

// Provided by VK_EXT_provoking_vertex
typedef struct VkPipelineRasterizationProvokingVertexStateCreateInfoEXT {
    VkStructureType             sType;
    const void*                 pNext;
    VkProvokingVertexModeEXT    provokingVertexMode;
} VkPipelineRasterizationProvokingVertexStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • provokingVertexMode is a VkProvokingVertexModeEXT value selecting the provoking vertex mode.

If this struct is not provided when creating the pipeline, the pipeline will use the VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT mode.

If the provokingVertexModePerPipeline limit is VK_FALSE, then all pipelines bound within a render pass instance must have the same provokingVertexMode.

Valid Usage
  • VUID-VkPipelineRasterizationProvokingVertexStateCreateInfoEXT-provokingVertexMode-04883
    If provokingVertexMode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, then the provokingVertexLast feature must be enabled

Valid Usage (Implicit)
  • VUID-VkPipelineRasterizationProvokingVertexStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineRasterizationProvokingVertexStateCreateInfoEXT-provokingVertexMode-parameter
    provokingVertexMode must be a valid VkProvokingVertexModeEXT value

Possible values of VkPipelineRasterizationProvokingVertexStateCreateInfoEXT::provokingVertexMode are:

// Provided by VK_EXT_provoking_vertex
typedef enum VkProvokingVertexModeEXT {
    VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT = 0,
    VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT = 1,
} VkProvokingVertexModeEXT;
  • VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT specifies that the provoking vertex is the first non-adjacency vertex in the list of vertices used by a primitive.

  • VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT specifies that the provoking vertex is the last non-adjacency vertex in the list of vertices used by a primitive.

These modes are described more precisely in Primitive Topologies.

26.4. Primitive Clipping

Primitives are culled against the cull volume and then clipped to the clip volume. In clip coordinates, the view volume is defined by:

where if VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne is VK_TRUE zm is equal to -wc otherwise zm is equal to zero.

This view volume can be further restricted by as many as VkPhysicalDeviceLimits::maxClipDistances client-defined half-spaces.

The cull volume is the intersection of up to VkPhysicalDeviceLimits::maxCullDistances client-defined half-spaces (if no client-defined cull half-spaces are enabled, culling against the cull volume is skipped).

A shader must write a single cull distance for each enabled cull half-space to elements of the CullDistance array. If the cull distance for any enabled cull half-space is negative for all of the vertices of the primitive under consideration, the primitive is discarded. Otherwise the primitive is clipped against the clip volume as defined below.

The clip volume is the intersection of up to VkPhysicalDeviceLimits::maxClipDistances client-defined half-spaces with the view volume (if no client-defined clip half-spaces are enabled, the clip volume is the view volume).

A shader must write a single clip distance for each enabled clip half-space to elements of the ClipDistance array. Clip half-space i is then given by the set of points satisfying the inequality

ci(P) ≥ 0

where ci(P) is the clip distance i at point P. For point primitives, ci(P) is simply the clip distance for the vertex in question. For line and triangle primitives, per-vertex clip distances are interpolated using a weighted mean, with weights derived according to the algorithms described in sections Basic Line Segment Rasterization and Basic Polygon Rasterization, using the perspective interpolation equations.

The number of client-defined clip and cull half-spaces that are enabled is determined by the explicit size of the built-in arrays ClipDistance and CullDistance, respectively, declared as an output in the interface of the entry point of the final shader stage before clipping.

If VkPipelineRasterizationDepthClipStateCreateInfoEXT is present in the graphics pipeline state then depth clipping is disabled if VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable is VK_FALSE. Otherwise, if VkPipelineRasterizationDepthClipStateCreateInfoEXT is not present, depth clipping is disabled when VkPipelineRasterizationStateCreateInfo::depthClampEnable is VK_TRUE. When depth clipping is disabled, the plane equation

zm ≤ zc ≤ wc

(see the clip volume definition above) is ignored by view volume clipping (effectively, there is no near or far plane clipping).

If the primitive under consideration is a point or line segment, then clipping passes it unchanged if its vertices lie entirely within the clip volume.

Possible values of VkPhysicalDevicePointClippingProperties::pointClippingBehavior, specifying clipping behavior of a point primitive whose vertex lies outside the clip volume, are:

// Provided by VK_VERSION_1_1
typedef enum VkPointClippingBehavior {
    VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
    VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
  // Provided by VK_KHR_maintenance2
    VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
  // Provided by VK_KHR_maintenance2
    VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
} VkPointClippingBehavior;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkPointClippingBehavior VkPointClippingBehaviorKHR;
  • VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES specifies that the primitive is discarded if the vertex lies outside any clip plane, including the planes bounding the view volume.

  • VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY specifies that the primitive is discarded only if the vertex lies outside any user clip plane.

If either of a line segment’s vertices lie outside of the clip volume, the line segment may be clipped, with new vertex coordinates computed for each vertex that lies outside the clip volume. A clipped line segment endpoint lies on both the original line segment and the boundary of the clip volume.

This clipping produces a value, 0 ≤ t ≤ 1, for each clipped vertex. If the coordinates of a clipped vertex are P and the unclipped line segment’s vertex coordinates are P1 and P2, then t satisfies the following equation

P = t P1 + (1-t) P2.

t is used to clip vertex output attributes as described in Clipping Shader Outputs.

If the primitive is a polygon, it passes unchanged if every one of its edges lies entirely inside the clip volume, and is either clipped or discarded otherwise. If the edges of the polygon intersect the boundary of the clip volume, the intersecting edges are reconnected by new edges that lie along the boundary of the clip volume - in some cases requiring the introduction of new vertices into a polygon.

If a polygon intersects an edge of the clip volume’s boundary, the clipped polygon must include a point on this boundary edge.

Primitives rendered with user-defined half-spaces must satisfy a complementarity criterion. Suppose a series of primitives is drawn where each vertex i has a single specified clip distance di (or a number of similarly specified clip distances, if multiple half-spaces are enabled). Next, suppose that the same series of primitives are drawn again with each such clip distance replaced by -di (and the graphics pipeline is otherwise the same). In this case, primitives must not be missing any pixels, and pixels must not be drawn twice in regions where those primitives are cut by the clip planes.

The VkPipelineViewportDepthClipControlCreateInfoEXT structure is defined as:

// Provided by VK_EXT_depth_clip_control
typedef struct VkPipelineViewportDepthClipControlCreateInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           negativeOneToOne;
} VkPipelineViewportDepthClipControlCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • negativeOneToOne sets the zm in the view volume to -wc

Valid Usage
  • VUID-VkPipelineViewportDepthClipControlCreateInfoEXT-negativeOneToOne-06470
    If depthClipControl is not enabled, negativeOneToOne must be VK_FALSE

Valid Usage (Implicit)
  • VUID-VkPipelineViewportDepthClipControlCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT

26.5. Clipping Shader Outputs

Next, vertex output attributes are clipped. The output values associated with a vertex that lies within the clip volume are unaffected by clipping. If a primitive is clipped, however, the output values assigned to vertices produced by clipping are clipped.

Let the output values assigned to the two vertices P1 and P2 of an unclipped edge be c1 and c2. The value of t (see Primitive Clipping) for a clipped point P is used to obtain the output value associated with P as

c = t c1 + (1-t) c2.

(Multiplying an output value by a scalar means multiplying each of x, y, z, and w by the scalar.)

Since this computation is performed in clip space before division by wc, clipped output values are perspective-correct.

Polygon clipping creates a clipped vertex along an edge of the clip volume’s boundary. This situation is handled by noting that polygon clipping proceeds by clipping against one half-space at a time. Output value clipping is done in the same way, so that clipped points always occur at the intersection of polygon edges (possibly already clipped) with the clip volume’s boundary.

For vertex output attributes whose matching fragment input attributes are decorated with NoPerspective, the value of t used to obtain the output value associated with P will be adjusted to produce results that vary linearly in framebuffer space.

Output attributes of integer or unsigned integer type must always be flat shaded. Flat shaded attributes are constant over the primitive being rasterized (see Basic Line Segment Rasterization and Basic Polygon Rasterization), and no interpolation is performed. The output value c is taken from either c1 or c2, since flat shading has already occurred and the two values are identical.

26.6. Controlling Viewport W Scaling

If viewport W scaling is enabled, the W component of the clip coordinate is modified by the provided coefficients from the corresponding viewport as follows.

wc' = xcoeff xc + ycoeff yc + wc

The VkPipelineViewportWScalingStateCreateInfoNV structure is defined as:

// Provided by VK_NV_clip_space_w_scaling
typedef struct VkPipelineViewportWScalingStateCreateInfoNV {
    VkStructureType                sType;
    const void*                    pNext;
    VkBool32                       viewportWScalingEnable;
    uint32_t                       viewportCount;
    const VkViewportWScalingNV*    pViewportWScalings;
} VkPipelineViewportWScalingStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • viewportWScalingEnable controls whether viewport W scaling is enabled.

  • viewportCount is the number of viewports used by W scaling, and must match the number of viewports in the pipeline if viewport W scaling is enabled.

  • pViewportWScalings is a pointer to an array of VkViewportWScalingNV structures defining the W scaling parameters for the corresponding viewports. If the viewport W scaling state is dynamic, this member is ignored.

Valid Usage (Implicit)
  • VUID-VkPipelineViewportWScalingStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV

  • VUID-VkPipelineViewportWScalingStateCreateInfoNV-viewportCount-arraylength
    viewportCount must be greater than 0

The VkPipelineViewportWScalingStateCreateInfoNV state is set by adding this structure to the pNext chain of a VkPipelineViewportStateCreateInfo structure and setting the graphics pipeline state with vkCreateGraphicsPipelines.

To dynamically set the viewport W scaling parameters, call:

// Provided by VK_NV_clip_space_w_scaling
void vkCmdSetViewportWScalingNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstViewport,
    uint32_t                                    viewportCount,
    const VkViewportWScalingNV*                 pViewportWScalings);
  • commandBuffer is the command buffer into which the command will be recorded.

  • firstViewport is the index of the first viewport whose parameters are updated by the command.

  • viewportCount is the number of viewports whose parameters are updated by the command.

  • pViewportWScalings is a pointer to an array of VkViewportWScalingNV structures specifying viewport parameters.

The viewport parameters taken from element i of pViewportWScalings replace the current state for the viewport index firstViewport + i, for i in [0, viewportCount).

This command sets the viewport W scaling for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportWScalingStateCreateInfoNV::pViewportWScalings values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetViewportWScalingNV-firstViewport-01324
    The sum of firstViewport and viewportCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

Valid Usage (Implicit)
  • VUID-vkCmdSetViewportWScalingNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetViewportWScalingNV-pViewportWScalings-parameter
    pViewportWScalings must be a valid pointer to an array of viewportCount VkViewportWScalingNV structures

  • VUID-vkCmdSetViewportWScalingNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetViewportWScalingNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetViewportWScalingNV-viewportCount-arraylength
    viewportCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Both VkPipelineViewportWScalingStateCreateInfoNV and vkCmdSetViewportWScalingNV use VkViewportWScalingNV to set the viewport transformation parameters.

The VkViewportWScalingNV structure is defined as:

// Provided by VK_NV_clip_space_w_scaling
typedef struct VkViewportWScalingNV {
    float    xcoeff;
    float    ycoeff;
} VkViewportWScalingNV;
  • xcoeff and ycoeff are the viewport’s W scaling factor for x and y respectively.

26.7. Coordinate Transformations

Clip coordinates for a vertex result from shader execution, which yields a vertex coordinate Position.

Perspective division on clip coordinates yields normalized device coordinates, followed by a viewport transformation (see Controlling the Viewport) to convert these coordinates into framebuffer coordinates.

If a vertex in clip coordinates has a position given by

then the vertex’s normalized device coordinates are

26.8. Render Pass Transform

A render pass transform can be enabled for render pass instances. The clip coordinates (xc, yc) that result from vertex shader execution are transformed by a rotation of 0, 90, 180, or 270 degrees in the XY plane, centered at the origin.

When Render pass transform is enabled, the transform applies to all primitives for all subpasses of the render pass. The transformed vertex in clip coordinates has a position given by

where

  • θ is 0 degrees for VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR

  • θ is 90 degrees for VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR

  • θ is 180 degrees for VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR

  • θ is 270 degrees for VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR

The transformed vertex’s normalized device coordinates are

When render pass transform is enabled for a render pass instance, the following additional features are enabled:

  • Each VkViewport specified by either VkPipelineViewportStateCreateInfo::pViewports or vkCmdSetViewport will have its width/height (px, py) and its center (ox, oy) similarly transformed by the implementation.

  • Each scissor specified by VkPipelineViewportStateCreateInfo::pScissors or vkCmdSetScissor will have its (offsetx, offsety) and (extentx, extenty) similarly transformed by the implementation.

  • The renderArea specified in VkCommandBufferInheritanceRenderPassTransformInfoQCOM and VkRenderPassBeginInfo will be similarly transformed by the implementation.

  • The (x, y) components of shader variables with built-in decorations FragCoord, SamplePosition, or PointCoord will be similarly transformed by the implementation.

  • The (x,y) components of the offset operand of the InterpolateAtOffset extended instruction will be similarly transformed by the implementation.

  • The values returned by SPIR-V derivative instructions OpDPdx, OpDPdy, OpDPdxCourse, OpDPdyCourse, OpDPdxFine, OpDPdyFine will be similarly transformed by the implementation.

The net result of the above, is that applications can act as if rendering to a framebuffer oriented with the VkSurfaceCapabilitiesKHR::currentTransform. In other words, applications can act as if the presentation engine will be performing the transformation of the swapchain image after rendering and prior to presentation to the user. In fact, the transformation of the various items cited above are being handled by the implementation as the rendering takes place.

26.9. Controlling the Viewport

The viewport transformation is determined by the selected viewport’s width and height in pixels, px and py, respectively, and its center (ox, oy) (also in pixels), as well as its depth range min and max determining a depth range scale value pz and a depth range bias value oz (defined below). The vertex’s framebuffer coordinates (xf, yf, zf) are given by

xf = (px / 2) xd + ox

yf = (py / 2) yd + oy

zf = pz × zd + oz

Multiple viewports are available, numbered zero up to VkPhysicalDeviceLimits::maxViewports minus one. The number of viewports used by a pipeline is controlled by the viewportCount member of the VkPipelineViewportStateCreateInfo structure used in pipeline creation.

xf and yf have limited precision, where the number of fractional bits retained is specified by VkPhysicalDeviceLimits::subPixelPrecisionBits. When rasterizing line segments, the number of fractional bits is specified by VkPhysicalDeviceLineRasterizationPropertiesEXT::lineSubPixelPrecisionBits.

The VkPipelineViewportStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineViewportStateCreateInfo {
    VkStructureType                       sType;
    const void*                           pNext;
    VkPipelineViewportStateCreateFlags    flags;
    uint32_t                              viewportCount;
    const VkViewport*                     pViewports;
    uint32_t                              scissorCount;
    const VkRect2D*                       pScissors;
} VkPipelineViewportStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • viewportCount is the number of viewports used by the pipeline.

  • pViewports is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored.

  • scissorCount is the number of scissors and must match the number of viewports.

  • pScissors is a pointer to an array of VkRect2D structures defining the rectangular bounds of the scissor for the corresponding viewport. If the scissor state is dynamic, this member is ignored.

Valid Usage
  • VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216
    If the multiple viewports feature is not enabled, viewportCount must not be greater than 1

  • VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217
    If the multiple viewports feature is not enabled, scissorCount must not be greater than 1

  • VUID-VkPipelineViewportStateCreateInfo-viewportCount-01218
    viewportCount must be less than or equal to VkPhysicalDeviceLimits::maxViewports

  • VUID-VkPipelineViewportStateCreateInfo-scissorCount-01219
    scissorCount must be less than or equal to VkPhysicalDeviceLimits::maxViewports

  • VUID-VkPipelineViewportStateCreateInfo-x-02821
    The x and y members of offset member of any element of pScissors must be greater than or equal to 0

  • VUID-VkPipelineViewportStateCreateInfo-offset-02822
    Evaluation of (offset.x + extent.width) must not cause a signed integer addition overflow for any element of pScissors

  • VUID-VkPipelineViewportStateCreateInfo-offset-02823
    Evaluation of (offset.y + extent.height) must not cause a signed integer addition overflow for any element of pScissors

  • VUID-VkPipelineViewportStateCreateInfo-scissorCount-04134
    If the graphics pipeline is being created without VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT set then scissorCount and viewportCount must be identical

  • VUID-VkPipelineViewportStateCreateInfo-viewportCount-04135
    If the graphics pipeline is being created with VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT set then viewportCount must be 0, otherwise it must be greater than 0

  • VUID-VkPipelineViewportStateCreateInfo-scissorCount-04136
    If the graphics pipeline is being created with VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT set then scissorCount must be 0, otherwise it must be greater than 0

  • VUID-VkPipelineViewportStateCreateInfo-viewportWScalingEnable-01726
    If the viewportWScalingEnable member of a VkPipelineViewportWScalingStateCreateInfoNV structure included in the pNext chain is VK_TRUE, the viewportCount member of the VkPipelineViewportWScalingStateCreateInfoNV structure must be greater than or equal to VkPipelineViewportStateCreateInfo::viewportCount

Valid Usage (Implicit)

To dynamically set the viewport count and viewports, call:

// Provided by VK_VERSION_1_3
void vkCmdSetViewportWithCount(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    viewportCount,
    const VkViewport*                           pViewports);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetViewportWithCountEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    viewportCount,
    const VkViewport*                           pViewports);
  • commandBuffer is the command buffer into which the command will be recorded.

  • viewportCount specifies the viewport count.

  • pViewports specifies the viewports to use for drawing.

This command sets the viewport count and viewports state for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the corresponding VkPipelineViewportStateCreateInfo::viewportCount and pViewports values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetViewportWithCount-viewportCount-03394
    viewportCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

  • VUID-vkCmdSetViewportWithCount-viewportCount-03395
    If the multiple viewports feature is not enabled, viewportCount must be 1

  • VUID-vkCmdSetViewportWithCount-commandBuffer-04819
    commandBuffer must not have VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D enabled

Valid Usage (Implicit)
  • VUID-vkCmdSetViewportWithCount-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetViewportWithCount-pViewports-parameter
    pViewports must be a valid pointer to an array of viewportCount valid VkViewport structures

  • VUID-vkCmdSetViewportWithCount-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetViewportWithCount-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetViewportWithCount-viewportCount-arraylength
    viewportCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

To dynamically set the scissor count and scissor rectangular bounds, call:

// Provided by VK_VERSION_1_3
void vkCmdSetScissorWithCount(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    scissorCount,
    const VkRect2D*                             pScissors);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetScissorWithCountEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    scissorCount,
    const VkRect2D*                             pScissors);
  • commandBuffer is the command buffer into which the command will be recorded.

  • scissorCount specifies the scissor count.

  • pScissors specifies the scissors to use for drawing.

This command sets the scissor count and scissor rectangular bounds state for subsequence drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the corresponding VkPipelineViewportStateCreateInfo::scissorCount and pScissors values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetScissorWithCount-scissorCount-03397
    scissorCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

  • VUID-vkCmdSetScissorWithCount-scissorCount-03398
    If the multiple viewports feature is not enabled, scissorCount must be 1

  • VUID-vkCmdSetScissorWithCount-x-03399
    The x and y members of offset member of any element of pScissors must be greater than or equal to 0

  • VUID-vkCmdSetScissorWithCount-offset-03400
    Evaluation of (offset.x + extent.width) must not cause a signed integer addition overflow for any element of pScissors

  • VUID-vkCmdSetScissorWithCount-offset-03401
    Evaluation of (offset.y + extent.height) must not cause a signed integer addition overflow for any element of pScissors

  • VUID-vkCmdSetScissorWithCount-commandBuffer-04820
    commandBuffer must not have VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D enabled

Valid Usage (Implicit)
  • VUID-vkCmdSetScissorWithCount-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetScissorWithCount-pScissors-parameter
    pScissors must be a valid pointer to an array of scissorCount VkRect2D structures

  • VUID-vkCmdSetScissorWithCount-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetScissorWithCount-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetScissorWithCount-scissorCount-arraylength
    scissorCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineViewportStateCreateFlags;

VkPipelineViewportStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

A pre-rasterization shader stage can direct each primitive to zero or more viewports. The destination viewports for a primitive are selected by the last active pre-rasterization shader stage that has an output variable decorated with ViewportIndex (selecting a single viewport) or ViewportMaskNV (selecting multiple viewports). The viewport transform uses the viewport corresponding to either the value assigned to ViewportIndex or one of the bits set in ViewportMaskNV, and taken from an implementation-dependent vertex of each primitive. If ViewportIndex or any of the bits in ViewportMaskNV are outside the range zero to viewportCount minus one for a primitive, or if the last active pre-rasterization shader stage did not assign a value to either ViewportIndex or ViewportMaskNV for all vertices of a primitive due to flow control, the values resulting from the viewport transformation of the vertices of such primitives are undefined. If the last pre-rasterization shader stage does not have an output decorated with ViewportIndex or ViewportMaskNV, the viewport numbered zero is used by the viewport transformation.

A single vertex can be used in more than one individual primitive, in primitives such as VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP. In this case, the viewport transformation is applied separately for each primitive.

To dynamically set the viewport transformation parameters, call:

// Provided by VK_VERSION_1_0
void vkCmdSetViewport(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstViewport,
    uint32_t                                    viewportCount,
    const VkViewport*                           pViewports);
  • commandBuffer is the command buffer into which the command will be recorded.

  • firstViewport is the index of the first viewport whose parameters are updated by the command.

  • viewportCount is the number of viewports whose parameters are updated by the command.

  • pViewports is a pointer to an array of VkViewport structures specifying viewport parameters.

This command sets the viewport transformation parameters state for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_VIEWPORT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportStateCreateInfo::pViewports values used to create the currently active pipeline.

The viewport parameters taken from element i of pViewports replace the current state for the viewport index firstViewport + i, for i in [0, viewportCount).

Valid Usage
  • VUID-vkCmdSetViewport-firstViewport-01223
    The sum of firstViewport and viewportCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

  • VUID-vkCmdSetViewport-firstViewport-01224
    If the multiple viewports feature is not enabled, firstViewport must be 0

  • VUID-vkCmdSetViewport-viewportCount-01225
    If the multiple viewports feature is not enabled, viewportCount must be 1

  • VUID-vkCmdSetViewport-commandBuffer-04821
    commandBuffer must not have VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D enabled

Valid Usage (Implicit)
  • VUID-vkCmdSetViewport-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetViewport-pViewports-parameter
    pViewports must be a valid pointer to an array of viewportCount valid VkViewport structures

  • VUID-vkCmdSetViewport-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetViewport-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetViewport-viewportCount-arraylength
    viewportCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Both VkPipelineViewportStateCreateInfo and vkCmdSetViewport use VkViewport to set the viewport transformation parameters.

The VkViewport structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkViewport {
    float    x;
    float    y;
    float    width;
    float    height;
    float    minDepth;
    float    maxDepth;
} VkViewport;
  • x and y are the viewport’s upper left corner (x,y).

  • width and height are the viewport’s width and height, respectively.

  • minDepth and maxDepth are the depth range for the viewport.

Note

Despite their names, minDepth can be less than, equal to, or greater than maxDepth.

The framebuffer depth coordinate zf may be represented using either a fixed-point or floating-point representation. However, a floating-point representation must be used if the depth/stencil attachment has a floating-point depth component. If an m-bit fixed-point representation is used, we assume that it represents each value , where k ∈ { 0, 1, …​, 2m-1 }, as k (e.g. 1.0 is represented in binary as a string of all ones).

The viewport parameters shown in the above equations are found from these values as

ox = x + width / 2

oy = y + height / 2

oz = minDepth (or (maxDepth + minDepth) / 2 if VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne is VK_TRUE)

px = width

py = height

pz = maxDepth - minDepth (or (maxDepth - minDepth) / 2 if VkPipelineViewportDepthClipControlCreateInfoEXT::negativeOneToOne is VK_TRUE)

If a render pass transform is enabled, the values (px,py) and (ox, oy) defining the viewport are transformed as described in render pass transform before participating in the viewport transform.

The application can specify a negative term for height, which has the effect of negating the y coordinate in clip space before performing the transform. When using a negative height, the application should also adjust the y value to point to the lower left corner of the viewport instead of the upper left corner. Using the negative height allows the application to avoid having to negate the y component of the Position output from the last pre-rasterization shader stage.

The width and height of the implementation-dependent maximum viewport dimensions must be greater than or equal to the width and height of the largest image which can be created and attached to a framebuffer.

The floating-point viewport bounds are represented with an implementation-dependent precision.

Valid Usage
  • VUID-VkViewport-width-01770
    width must be greater than 0.0

  • VUID-VkViewport-width-01771
    width must be less than or equal to VkPhysicalDeviceLimits::maxViewportDimensions[0]

  • VUID-VkViewport-height-01773
    The absolute value of height must be less than or equal to VkPhysicalDeviceLimits::maxViewportDimensions[1]

  • VUID-VkViewport-x-01774
    x must be greater than or equal to viewportBoundsRange[0]

  • VUID-VkViewport-x-01232
    (x + width) must be less than or equal to viewportBoundsRange[1]

  • VUID-VkViewport-y-01775
    y must be greater than or equal to viewportBoundsRange[0]

  • VUID-VkViewport-y-01776
    y must be less than or equal to viewportBoundsRange[1]

  • VUID-VkViewport-y-01777
    (y + height) must be greater than or equal to viewportBoundsRange[0]

  • VUID-VkViewport-y-01233
    (y + height) must be less than or equal to viewportBoundsRange[1]

  • VUID-VkViewport-minDepth-01234
    Unless VK_EXT_depth_range_unrestricted extension is enabled minDepth must be between 0.0 and 1.0, inclusive

  • VUID-VkViewport-maxDepth-01235
    Unless VK_EXT_depth_range_unrestricted extension is enabled maxDepth must be between 0.0 and 1.0, inclusive

27. Rasterization

Rasterization is the process by which a primitive is converted to a two-dimensional image. Each discrete location of this image contains associated data such as depth, color, or other attributes.

Rasterizing a primitive begins by determining which squares of an integer grid in framebuffer coordinates are occupied by the primitive, and assigning one or more depth values to each such square. This process is described below for points, lines, and polygons.

A grid square, including its (x,y) framebuffer coordinates, z (depth), and associated data added by fragment shaders, is called a fragment. A fragment is located by its upper left corner, which lies on integer grid coordinates.

Rasterization operations also refer to a fragment’s sample locations, which are offset by fractional values from its upper left corner. The rasterization rules for points, lines, and triangles involve testing whether each sample location is inside the primitive. Fragments need not actually be square, and rasterization rules are not affected by the aspect ratio of fragments. Display of non-square grids, however, will cause rasterized points and line segments to appear fatter in one direction than the other.

We assume that fragments are square, since it simplifies antialiasing and texturing. After rasterization, fragments are processed by fragment operations.

Several factors affect rasterization, including the members of VkPipelineRasterizationStateCreateInfo and VkPipelineMultisampleStateCreateInfo.

The VkPipelineRasterizationStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineRasterizationStateCreateInfo {
    VkStructureType                            sType;
    const void*                                pNext;
    VkPipelineRasterizationStateCreateFlags    flags;
    VkBool32                                   depthClampEnable;
    VkBool32                                   rasterizerDiscardEnable;
    VkPolygonMode                              polygonMode;
    VkCullModeFlags                            cullMode;
    VkFrontFace                                frontFace;
    VkBool32                                   depthBiasEnable;
    float                                      depthBiasConstantFactor;
    float                                      depthBiasClamp;
    float                                      depthBiasSlopeFactor;
    float                                      lineWidth;
} VkPipelineRasterizationStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • depthClampEnable controls whether to clamp the fragment’s depth values as described in Depth Test. If the pipeline is not created with VkPipelineRasterizationDepthClipStateCreateInfoEXT present then enabling depth clamp will also disable clipping primitives to the z planes of the frustrum as described in Primitive Clipping. Otherwise depth clipping is controlled by the state set in VkPipelineRasterizationDepthClipStateCreateInfoEXT.

  • rasterizerDiscardEnable controls whether primitives are discarded immediately before the rasterization stage.

  • polygonMode is the triangle rendering mode. See VkPolygonMode.

  • cullMode is the triangle facing direction used for primitive culling. See VkCullModeFlagBits.

  • frontFace is a VkFrontFace value specifying the front-facing triangle orientation to be used for culling.

  • depthBiasEnable controls whether to bias fragment depth values.

  • depthBiasConstantFactor is a scalar factor controlling the constant depth value added to each fragment.

  • depthBiasClamp is the maximum (or minimum) depth bias of a fragment.

  • depthBiasSlopeFactor is a scalar factor applied to a fragment’s slope in depth bias calculations.

  • lineWidth is the width of rasterized line segments.

The application can also add a VkPipelineRasterizationStateRasterizationOrderAMD structure to the pNext chain of a VkPipelineRasterizationStateCreateInfo structure. This structure enables selecting the rasterization order to use when rendering with the corresponding graphics pipeline as described in Rasterization Order.

Valid Usage
  • VUID-VkPipelineRasterizationStateCreateInfo-depthClampEnable-00782
    If the depth clamping feature is not enabled, depthClampEnable must be VK_FALSE

  • VUID-VkPipelineRasterizationStateCreateInfo-polygonMode-01507
    If the non-solid fill modes feature is not enabled, polygonMode must be VK_POLYGON_MODE_FILL or VK_POLYGON_MODE_FILL_RECTANGLE_NV

  • VUID-VkPipelineRasterizationStateCreateInfo-polygonMode-01414
    If the VK_NV_fill_rectangle extension is not enabled, polygonMode must not be VK_POLYGON_MODE_FILL_RECTANGLE_NV

  • VUID-VkPipelineRasterizationStateCreateInfo-pointPolygons-04458
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::pointPolygons is VK_FALSE, and rasterizerDiscardEnable is VK_FALSE, polygonMode must not be VK_POLYGON_MODE_POINT

Valid Usage (Implicit)
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineRasterizationStateCreateFlags;

VkPipelineRasterizationStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

If the pNext chain of VkPipelineRasterizationStateCreateInfo includes a VkPipelineRasterizationDepthClipStateCreateInfoEXT structure, then that structure controls whether depth clipping is enabled or disabled.

The VkPipelineRasterizationDepthClipStateCreateInfoEXT structure is defined as:

// Provided by VK_EXT_depth_clip_enable
typedef struct VkPipelineRasterizationDepthClipStateCreateInfoEXT {
    VkStructureType                                        sType;
    const void*                                            pNext;
    VkPipelineRasterizationDepthClipStateCreateFlagsEXT    flags;
    VkBool32                                               depthClipEnable;
} VkPipelineRasterizationDepthClipStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • depthClipEnable controls whether depth clipping is enabled as described in Primitive Clipping.

Valid Usage (Implicit)
  • VUID-VkPipelineRasterizationDepthClipStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineRasterizationDepthClipStateCreateInfoEXT-flags-zerobitmask
    flags must be 0

// Provided by VK_EXT_depth_clip_enable
typedef VkFlags VkPipelineRasterizationDepthClipStateCreateFlagsEXT;

VkPipelineRasterizationDepthClipStateCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

The VkPipelineMultisampleStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineMultisampleStateCreateInfo {
    VkStructureType                          sType;
    const void*                              pNext;
    VkPipelineMultisampleStateCreateFlags    flags;
    VkSampleCountFlagBits                    rasterizationSamples;
    VkBool32                                 sampleShadingEnable;
    float                                    minSampleShading;
    const VkSampleMask*                      pSampleMask;
    VkBool32                                 alphaToCoverageEnable;
    VkBool32                                 alphaToOneEnable;
} VkPipelineMultisampleStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • rasterizationSamples is a VkSampleCountFlagBits value specifying the number of samples used in rasterization.

  • sampleShadingEnable can be used to enable Sample Shading.

  • minSampleShading specifies a minimum fraction of sample shading if sampleShadingEnable is set to VK_TRUE.

  • pSampleMask is a pointer to an array of VkSampleMask values used in the sample mask test.

  • alphaToCoverageEnable controls whether a temporary coverage value is generated based on the alpha component of the fragment’s first color output as specified in the Multisample Coverage section.

  • alphaToOneEnable controls whether the alpha component of the fragment’s first color output is replaced with one as described in Multisample Coverage.

Each bit in the sample mask is associated with a unique sample index as defined for the coverage mask. Each bit b for mask word w in the sample mask corresponds to sample index i, where i = 32 × w + b. pSampleMask has a length equal to rasterizationSamples / 32 ⌉ words.

If pSampleMask is NULL, it is treated as if the mask has all bits set to 1.

Valid Usage
  • VUID-VkPipelineMultisampleStateCreateInfo-sampleShadingEnable-00784
    If the sample rate shading feature is not enabled, sampleShadingEnable must be VK_FALSE

  • VUID-VkPipelineMultisampleStateCreateInfo-alphaToOneEnable-00785
    If the alpha to one feature is not enabled, alphaToOneEnable must be VK_FALSE

  • VUID-VkPipelineMultisampleStateCreateInfo-minSampleShading-00786
    minSampleShading must be in the range [0,1]

  • VUID-VkPipelineMultisampleStateCreateInfo-rasterizationSamples-01415
    If the VK_NV_framebuffer_mixed_samples extension is enabled, and if the subpass has any color attachments and rasterizationSamples is greater than the number of color samples, then sampleShadingEnable must be VK_FALSE

Valid Usage (Implicit)
  • VUID-VkPipelineMultisampleStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO

  • VUID-VkPipelineMultisampleStateCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkPipelineCoverageModulationStateCreateInfoNV, VkPipelineCoverageReductionStateCreateInfoNV, VkPipelineCoverageToColorStateCreateInfoNV, or VkPipelineSampleLocationsStateCreateInfoEXT

  • VUID-VkPipelineMultisampleStateCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPipelineMultisampleStateCreateInfo-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineMultisampleStateCreateInfo-rasterizationSamples-parameter
    rasterizationSamples must be a valid VkSampleCountFlagBits value

  • VUID-VkPipelineMultisampleStateCreateInfo-pSampleMask-parameter
    If pSampleMask is not NULL, pSampleMask must be a valid pointer to an array of VkSampleMask values

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineMultisampleStateCreateFlags;

VkPipelineMultisampleStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

The elements of the sample mask array are of type VkSampleMask, each representing 32 bits of coverage information:

// Provided by VK_VERSION_1_0
typedef uint32_t VkSampleMask;

Rasterization only generates fragments which cover one or more pixels inside the framebuffer. Pixels outside the framebuffer are never considered covered in the fragment. Fragments which would be produced by application of any of the primitive rasterization rules described below but which lie outside the framebuffer are not produced, nor are they processed by any later stage of the pipeline, including any of the fragment operations.

Surviving fragments are processed by fragment shaders. Fragment shaders determine associated data for fragments, and can also modify or replace their assigned depth values.

27.1. Discarding Primitives Before Rasterization

Primitives are discarded before rasterization if the rasterizerDiscardEnable member of VkPipelineRasterizationStateCreateInfo is enabled. When enabled, primitives are discarded after they are processed by the last active shader stage in the pipeline before rasterization.

To dynamically enable whether primitives are discarded before the rasterization stage, call:

// Provided by VK_VERSION_1_3
void vkCmdSetRasterizerDiscardEnable(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    rasterizerDiscardEnable);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetRasterizerDiscardEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    rasterizerDiscardEnable);
  • commandBuffer is the command buffer into which the command will be recorded.

  • rasterizerDiscardEnable controls whether primitives are discarded immediately before the rasterization stage.

This command sets the discard enable for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::rasterizerDiscardEnable value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetRasterizerDiscardEnable-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetRasterizerDiscardEnable-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetRasterizerDiscardEnable-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

27.2. Controlling the Vertex Stream Used for Rasterization

By default vertex data output from the last pre-rasterization shader stage are directed to vertex stream zero. Geometry shaders can emit primitives to multiple independent vertex streams. Each vertex emitted by the geometry shader is directed at one of the vertex streams. As vertices are received on each vertex stream, they are arranged into primitives of the type specified by the geometry shader output primitive type. The shading language instructions OpEndPrimitive and OpEndStreamPrimitive can be used to end the primitive being assembled on a given vertex stream and start a new empty primitive of the same type. An implementation supports up to VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams streams, which is at least 1. The individual streams are numbered 0 through maxTransformFeedbackStreams minus 1. There is no requirement on the order of the streams to which vertices are emitted, and the number of vertices emitted to each vertex stream can be completely independent, subject only to the VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreamDataSize and VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBufferDataSize limits. The primitives output from all vertex streams are passed to the transform feedback stage to be captured to transform feedback buffers in the manner specified by the last pre-rasterization shader stage shader’s XfbBuffer, XfbStride, and Offsets decorations on the output interface variables in the graphics pipeline. To use a vertex stream other than zero, or to use multiple streams, the GeometryStreams capability must be specified.

By default, the primitives output from vertex stream zero are rasterized. If the implementation supports the VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackRasterizationStreamSelect property it is possible to rasterize a vertex stream other than zero.

By default, geometry shaders that emit vertices to multiple vertex streams are limited to using only the OutputPoints output primitive type. If the implementation supports the VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackStreamsLinesTriangles property it is possible to emit OutputLineStrip or OutputTriangleStrip in addition to OutputPoints.

The vertex stream used for rasterization is specified by adding a VkPipelineRasterizationStateStreamCreateInfoEXT structure to the pNext chain of a VkPipelineRasterizationStateCreateInfo structure.

The VkPipelineRasterizationStateStreamCreateInfoEXT structure is defined as:

// Provided by VK_EXT_transform_feedback
typedef struct VkPipelineRasterizationStateStreamCreateInfoEXT {
    VkStructureType                                     sType;
    const void*                                         pNext;
    VkPipelineRasterizationStateStreamCreateFlagsEXT    flags;
    uint32_t                                            rasterizationStream;
} VkPipelineRasterizationStateStreamCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • rasterizationStream is the vertex stream selected for rasterization.

If this structure is not present, rasterizationStream is assumed to be zero.

Valid Usage
  • VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-geometryStreams-02324
    VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams must be enabled

  • VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-rasterizationStream-02325
    rasterizationStream must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

  • VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-rasterizationStream-02326
    rasterizationStream must be zero if VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackRasterizationStreamSelect is VK_FALSE

Valid Usage (Implicit)
  • VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT

  • VUID-VkPipelineRasterizationStateStreamCreateInfoEXT-flags-zerobitmask
    flags must be 0

// Provided by VK_EXT_transform_feedback
typedef VkFlags VkPipelineRasterizationStateStreamCreateFlagsEXT;

VkPipelineRasterizationStateStreamCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

27.3. Rasterization Order

Within a subpass of a render pass instance, for a given (x,y,layer,sample) sample location, the following operations are guaranteed to execute in rasterization order, for each separate primitive that includes that sample location:

  1. Fragment operations, in the order defined

  2. Blending, logic operations, and color writes

Execution of these operations for each primitive in a subpass occurs in an order determined by the application.

The rasterization order to use for a graphics pipeline is specified by adding a VkPipelineRasterizationStateRasterizationOrderAMD structure to the pNext chain of a VkPipelineRasterizationStateCreateInfo structure.

The VkPipelineRasterizationStateRasterizationOrderAMD structure is defined as:

// Provided by VK_AMD_rasterization_order
typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
    VkStructureType            sType;
    const void*                pNext;
    VkRasterizationOrderAMD    rasterizationOrder;
} VkPipelineRasterizationStateRasterizationOrderAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • rasterizationOrder is a VkRasterizationOrderAMD value specifying the primitive rasterization order to use.

Valid Usage (Implicit)
  • VUID-VkPipelineRasterizationStateRasterizationOrderAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD

  • VUID-VkPipelineRasterizationStateRasterizationOrderAMD-rasterizationOrder-parameter
    rasterizationOrder must be a valid VkRasterizationOrderAMD value

If the VK_AMD_rasterization_order device extension is not enabled or the application does not request a particular rasterization order through specifying a VkPipelineRasterizationStateRasterizationOrderAMD structure then the rasterization order used by the graphics pipeline defaults to VK_RASTERIZATION_ORDER_STRICT_AMD.

Possible values of VkPipelineRasterizationStateRasterizationOrderAMD::rasterizationOrder, specifying the primitive rasterization order, are:

// Provided by VK_AMD_rasterization_order
typedef enum VkRasterizationOrderAMD {
    VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
    VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
} VkRasterizationOrderAMD;
  • VK_RASTERIZATION_ORDER_STRICT_AMD specifies that operations for each primitive in a subpass must occur in primitive order.

  • VK_RASTERIZATION_ORDER_RELAXED_AMD specifies that operations for each primitive in a subpass may not occur in primitive order.

27.4. Multisampling

Multisampling is a mechanism to antialias all Vulkan primitives: points, lines, and polygons. The technique is to sample all primitives multiple times at each pixel. Each sample in each framebuffer attachment has storage for a color, depth, and/or stencil value, such that per-fragment operations apply to each sample independently. The color sample values can be later resolved to a single color (see Resolving Multisample Images and the Render Pass chapter for more details on how to resolve multisample images to non-multisample images).

Vulkan defines rasterization rules for single-sample modes in a way that is equivalent to a multisample mode with a single sample in the center of each fragment.

Each fragment includes a coverage mask with a single bit for each sample in the fragment, and a number of depth values and associated data for each sample. An implementation may choose to assign the same associated data to more than one sample. The location for evaluating such associated data may be anywhere within the fragment area including the fragment’s center location (xf,yf) or any of the sample locations. When rasterizationSamples is VK_SAMPLE_COUNT_1_BIT, the fragment’s center location must be used. The different associated data values need not all be evaluated at the same location.

It is understood that each pixel has rasterizationSamples locations associated with it. These locations are exact positions, rather than regions or areas, and each is referred to as a sample point. The sample points associated with a pixel must be located inside or on the boundary of the unit square that is considered to bound the pixel. Furthermore, the relative locations of sample points may be identical for each pixel in the framebuffer, or they may differ.

If the render pass has a fragment density map attachment, each fragment only has rasterizationSamples locations associated with it regardless of how many pixels are covered in the fragment area. Fragment sample locations are defined as if the fragment had an area of (1,1) and its sample points must be located within these bounds. Their actual location in the framebuffer is calculated by scaling the sample location by the fragment area. Attachments with storage for multiple samples per pixel are located at the pixel sample locations. Otherwise, the fragment’s sample locations are generally used for evaluation of associated data and fragment operations.

If the current pipeline includes a fragment shader with one or more variables in its interface decorated with Sample and Input, the data associated with those variables will be assigned independently for each sample. The values for each sample must be evaluated at the location of the sample. The data associated with any other variables not decorated with Sample and Input need not be evaluated independently for each sample.

A coverage mask is generated for each fragment, based on which samples within that fragment are determined to be within the area of the primitive that generated the fragment.

Single pixel fragments and multi-pixel fragments defined by a fragment density map have one set of samples. Multi-pixel fragments defined by a shading rate image have one set of samples per pixel. Multi-pixel fragments defined by setting the fragment shading rate have one set of samples per pixel. Each set of samples has a number of samples determined by VkPipelineMultisampleStateCreateInfo::rasterizationSamples. Each sample in a set is assigned a unique sample index i in the range [0, rasterizationSamples).

Each sample in a fragment is also assigned a unique coverage index j in the range [0, n × rasterizationSamples), where n is the number of sets in the fragment. If the fragment contains a single set of samples, the coverage index is always equal to the sample index. If a shading rate image is used and a fragment covers multiple pixels, the coverage index is determined as defined by VkPipelineViewportCoarseSampleOrderStateCreateInfoNV or vkCmdSetCoarseSampleOrderNV.

If the fragment shading rate is set, the coverage index j is determined as a function of the pixel index p, the sample index i, and the number of rasterization samples r as:

j = i + r × ((fw × fh) - 1 - p)

where the pixel index p is determined as a function of the pixel’s framebuffer location (x,y) and the fragment size (fw,fh):

px = x % fw

py = y % fh

p = px + (py × fw)

The table below illustrates the pixel index for multi-pixel fragments:

Table 33. Pixel indices - 1 wide
1x1 1x2 1x4

image/svg+xml x f y f 0

image/svg+xml x f y f 0 1

image/svg+xml x f y f 0 1 2 3

Table 34. Pixel indices - 2 wide
2x1 2x2 2x4

image/svg+xml x f y f 0 1

image/svg+xml x f y f 0 1 2 3

image/svg+xml x f y f 0 1 2 3 5 4 7 6

Table 35. Pixel indices - 4 wide
4x1 4x2 4x4

image/svg+xml x f y f 0 1 2 3

image/svg+xml x f y f 0 1 2 3 7 6 5 4

image/svg+xml x f y f 0 1 2 3 7 6 5 4 8 9 10 11 15 14 13 12

The coverage mask includes B bits packed into W words, defined as:

B = n × rasterizationSamples

W = ⌈B/32⌉

Bit b in coverage mask word w is 1 if the sample with coverage index j = 32×w + b is covered, and 0 otherwise.

If the standardSampleLocations member of VkPhysicalDeviceLimits is VK_TRUE, then the sample counts VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, and VK_SAMPLE_COUNT_16_BIT have sample locations as listed in the following table, with the ith entry in the table corresponding to sample index i. VK_SAMPLE_COUNT_32_BIT and VK_SAMPLE_COUNT_64_BIT do not have standard sample locations. Locations are defined relative to an origin in the upper left corner of the fragment.

Table 36. Standard sample locations
Sample count Sample Locations

VK_SAMPLE_COUNT_1_BIT

(0.5,0.5)

VK_SAMPLE_COUNT_1_BIT 0

VK_SAMPLE_COUNT_2_BIT

(0.75,0.75)
(0.25,0.25)

VK_SAMPLE_COUNT_2_BIT 0 1

VK_SAMPLE_COUNT_4_BIT

(0.375, 0.125)
(0.875, 0.375)
(0.125, 0.625)
(0.625, 0.875)

VK_SAMPLE_COUNT_4_BIT 0 1 2 3

VK_SAMPLE_COUNT_8_BIT

(0.5625, 0.3125)
(0.4375, 0.6875)
(0.8125, 0.5625)
(0.3125, 0.1875)
(0.1875, 0.8125)
(0.0625, 0.4375)
(0.6875, 0.9375)
(0.9375, 0.0625)

VK_SAMPLE_COUNT_8_BIT 0 1 2 3 4 5 6 7

VK_SAMPLE_COUNT_16_BIT

(0.5625, 0.5625)
(0.4375, 0.3125)
(0.3125, 0.625)
(0.75, 0.4375)
(0.1875, 0.375)
(0.625, 0.8125)
(0.8125, 0.6875)
(0.6875, 0.1875)
(0.375, 0.875)
(0.5, 0.0625)
(0.25, 0.125)
(0.125, 0.75)
(0.0, 0.5)
(0.9375, 0.25)
(0.875, 0.9375)
(0.0625, 0.0)

VK_SAMPLE_COUNT_16_BIT 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Color images created with multiple samples per pixel use a compression technique where there are two arrays of data associated with each pixel. The first array contains one element per sample where each element stores an index to the second array defining the fragment mask of the pixel. The second array contains one element per color fragment and each element stores a unique color value in the format of the image. With this compression technique it is not always necessary to actually use unique storage locations for each color sample: when multiple samples share the same color value the fragment mask may have two samples referring to the same color fragment. The number of color fragments is determined by the samples member of the VkImageCreateInfo structure used to create the image. The VK_AMD_shader_fragment_mask device extension provides shader instructions enabling the application to get direct access to the fragment mask and the individual color fragment values.

image/svg+xml ColorSamples 0 0 1 1 1 2 2 3 ColorFragments 0 1 2 3 Unused Unused 0 1 2 3
Figure 16. Fragment Mask

27.5. Custom Sample Locations

Applications can also control the sample locations used for rasterization.

If the pNext chain of the VkPipelineMultisampleStateCreateInfo structure specified at pipeline creation time includes a VkPipelineSampleLocationsStateCreateInfoEXT structure, then that structure controls the sample locations used when rasterizing primitives with the pipeline.

The VkPipelineSampleLocationsStateCreateInfoEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkPipelineSampleLocationsStateCreateInfoEXT {
    VkStructureType             sType;
    const void*                 pNext;
    VkBool32                    sampleLocationsEnable;
    VkSampleLocationsInfoEXT    sampleLocationsInfo;
} VkPipelineSampleLocationsStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • sampleLocationsEnable controls whether custom sample locations are used. If sampleLocationsEnable is VK_FALSE, the default sample locations are used and the values specified in sampleLocationsInfo are ignored.

  • sampleLocationsInfo is the sample locations to use during rasterization if sampleLocationsEnable is VK_TRUE and the graphics pipeline is not created with VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT.

Valid Usage (Implicit)
  • VUID-VkPipelineSampleLocationsStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineSampleLocationsStateCreateInfoEXT-sampleLocationsInfo-parameter
    sampleLocationsInfo must be a valid VkSampleLocationsInfoEXT structure

The VkSampleLocationsInfoEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkSampleLocationsInfoEXT {
    VkStructureType               sType;
    const void*                   pNext;
    VkSampleCountFlagBits         sampleLocationsPerPixel;
    VkExtent2D                    sampleLocationGridSize;
    uint32_t                      sampleLocationsCount;
    const VkSampleLocationEXT*    pSampleLocations;
} VkSampleLocationsInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • sampleLocationsPerPixel is a VkSampleCountFlagBits value specifying the number of sample locations per pixel.

  • sampleLocationGridSize is the size of the sample location grid to select custom sample locations for.

  • sampleLocationsCount is the number of sample locations in pSampleLocations.

  • pSampleLocations is a pointer to an array of sampleLocationsCount VkSampleLocationEXT structures.

This structure can be used either to specify the sample locations to be used for rendering or to specify the set of sample locations an image subresource has been last rendered with for the purposes of layout transitions of depth/stencil images created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT.

The sample locations in pSampleLocations specify sampleLocationsPerPixel number of sample locations for each pixel in the grid of the size specified in sampleLocationGridSize. The sample location for sample i at the pixel grid location (x,y) is taken from pSampleLocations[(x + y × sampleLocationGridSize.width) × sampleLocationsPerPixel + i].

If the render pass has a fragment density map, the implementation will choose the sample locations for the fragment and the contents of pSampleLocations may be ignored.

Valid Usage
  • VUID-VkSampleLocationsInfoEXT-sampleLocationsPerPixel-01526
    sampleLocationsPerPixel must be a bit value that is set in VkPhysicalDeviceSampleLocationsPropertiesEXT::sampleLocationSampleCounts

  • VUID-VkSampleLocationsInfoEXT-sampleLocationsCount-01527
    sampleLocationsCount must equal sampleLocationsPerPixel × sampleLocationGridSize.width × sampleLocationGridSize.height

Valid Usage (Implicit)
  • VUID-VkSampleLocationsInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT

  • VUID-VkSampleLocationsInfoEXT-pSampleLocations-parameter
    If sampleLocationsCount is not 0, pSampleLocations must be a valid pointer to an array of sampleLocationsCount VkSampleLocationEXT structures

The VkSampleLocationEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkSampleLocationEXT {
    float    x;
    float    y;
} VkSampleLocationEXT;
  • x is the horizontal coordinate of the sample’s location.

  • y is the vertical coordinate of the sample’s location.

The domain space of the sample location coordinates has an upper-left origin within the pixel in framebuffer space.

The values specified in a VkSampleLocationEXT structure are always clamped to the implementation-dependent sample location coordinate range [sampleLocationCoordinateRange[0],sampleLocationCoordinateRange[1]] that can be queried using VkPhysicalDeviceSampleLocationsPropertiesEXT.

To dynamically set the sample locations used for rasterization, call:

// Provided by VK_EXT_sample_locations
void vkCmdSetSampleLocationsEXT(
    VkCommandBuffer                             commandBuffer,
    const VkSampleLocationsInfoEXT*             pSampleLocationsInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pSampleLocationsInfo is the sample locations state to set.

This command sets the custom sample locations for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates, and when the VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable property of the bound graphics pipeline is VK_TRUE. Otherwise, this state is specified by the VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsInfo values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetSampleLocationsEXT-sampleLocationsPerPixel-01529
    The sampleLocationsPerPixel member of pSampleLocationsInfo must equal the rasterizationSamples member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

  • VUID-vkCmdSetSampleLocationsEXT-variableSampleLocations-01530
    If VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations is VK_FALSE then the current render pass must have been begun by specifying a VkRenderPassSampleLocationsBeginInfoEXT structure whose pPostSubpassSampleLocations member contains an element with a subpassIndex matching the current subpass index and the sampleLocationsInfo member of that element must match the sample locations state pointed to by pSampleLocationsInfo

Valid Usage (Implicit)
  • VUID-vkCmdSetSampleLocationsEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetSampleLocationsEXT-pSampleLocationsInfo-parameter
    pSampleLocationsInfo must be a valid pointer to a valid VkSampleLocationsInfoEXT structure

  • VUID-vkCmdSetSampleLocationsEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetSampleLocationsEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

27.6. Fragment Shading Rates

The features advertised by VkPhysicalDeviceFragmentShadingRateFeaturesKHR allow an application to control the shading rate of a given fragment shader invocation.

The fragment shading rate strongly interacts with Multisampling, and the set of available rates for an implementation may be restricted by sample rate.

To query available shading rates, call:

// Provided by VK_KHR_fragment_shading_rate
VkResult vkGetPhysicalDeviceFragmentShadingRatesKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pFragmentShadingRateCount,
    VkPhysicalDeviceFragmentShadingRateKHR*     pFragmentShadingRates);
  • physicalDevice is the handle to the physical device whose properties will be queried.

  • pFragmentShadingRateCount is a pointer to an integer related to the number of fragment shading rates available or queried, as described below.

  • pFragmentShadingRates is either NULL or a pointer to an array of VkPhysicalDeviceFragmentShadingRateKHR structures.

If pFragmentShadingRates is NULL, then the number of fragment shading rates available is returned in pFragmentShadingRateCount. Otherwise, pFragmentShadingRateCount must point to a variable set by the user to the number of elements in the pFragmentShadingRates array, and on return the variable is overwritten with the number of structures actually written to pFragmentShadingRates. If pFragmentShadingRateCount is less than the number of fragment shading rates available, at most pFragmentShadingRateCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available fragment shading rates were returned.

The returned array of fragment shading rates must be ordered from largest fragmentSize.width value to smallest, and each set of fragment shading rates with the same fragmentSize.width value must be ordered from largest fragmentSize.height to smallest. Any two entries in the array must not have the same fragmentSize values.

For any entry in the array, the following rules also apply:

  • The value of fragmentSize.width must be less than or equal to maxFragmentSize.width.

  • The value of fragmentSize.width must be greater than or equal to 1.

  • The value of fragmentSize.width must be a power-of-two.

  • The value of fragmentSize.height must be less than or equal to maxFragmentSize.height.

  • The value of fragmentSize.height must be greater than or equal to 1.

  • The value of fragmentSize.height must be a power-of-two.

  • The highest sample count in sampleCounts must be less than or equal to maxFragmentShadingRateRasterizationSamples.

  • The product of fragmentSize.width, fragmentSize.height, and the highest sample count in sampleCounts must be less than or equal to maxFragmentShadingRateCoverageSamples.

Implementations must support at least the following shading rates:

sampleCounts fragmentSize

VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT

{2,2}

VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT

{2,1}

~0

{1,1}

If framebufferColorSampleCounts, includes VK_SAMPLE_COUNT_2_BIT, the required rates must also include VK_SAMPLE_COUNT_2_BIT.

Note

Including the {1,1} fragment size is done for completeness; it has no actual effect on the support of rendering without setting the fragment size. All sample counts and render pass transforms are supported for this rate.

The returned set of fragment shading rates must be returned in the native (rotated) coordinate system. For rasterization using render pass transform not equal to VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, the application must transform the returned fragment shading rates into the current (unrotated) coordinate system to get the supported rates for that transform.

Note

For example, consider an implementation returning support for 4x2, but not 2x4 in the set of supported fragment shading rates. This means that for transforms VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR and VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR, 2x4 is a supported rate, but 4x2 is an unsupported rate.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceFragmentShadingRatesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceFragmentShadingRatesKHR-pFragmentShadingRateCount-parameter
    pFragmentShadingRateCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceFragmentShadingRatesKHR-pFragmentShadingRates-parameter
    If the value referenced by pFragmentShadingRateCount is not 0, and pFragmentShadingRates is not NULL, pFragmentShadingRates must be a valid pointer to an array of pFragmentShadingRateCount VkPhysicalDeviceFragmentShadingRateKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPhysicalDeviceFragmentShadingRateKHR structure is defined as

// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPhysicalDeviceFragmentShadingRateKHR {
    VkStructureType       sType;
    void*                 pNext;
    VkSampleCountFlags    sampleCounts;
    VkExtent2D            fragmentSize;
} VkPhysicalDeviceFragmentShadingRateKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • sampleCounts is a bitmask of sample counts for which the shading rate described by fragmentSize is supported.

  • fragmentSize is a VkExtent2D describing the width and height of a supported shading rate.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShadingRateKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR

  • VUID-VkPhysicalDeviceFragmentShadingRateKHR-pNext-pNext
    pNext must be NULL

Fragment shading rates can be set at three points, with the three rates combined to determine the final shading rate.

27.6.1. Pipeline Fragment Shading Rate

The pipeline fragment shading rate can be set on a per-draw basis by either setting the rate in a graphics pipeline, or dynamically via vkCmdSetFragmentShadingRateKHR.

The VkPipelineFragmentShadingRateStateCreateInfoKHR structure is defined as:

// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPipelineFragmentShadingRateStateCreateInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkExtent2D                            fragmentSize;
    VkFragmentShadingRateCombinerOpKHR    combinerOps[2];
} VkPipelineFragmentShadingRateStateCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentSize specifies a VkExtent2D structure containing the fragment size used to define the pipeline fragment shading rate for drawing commands using this pipeline.

  • combinerOps specifies a VkFragmentShadingRateCombinerOpKHR value determining how the pipeline, primitive, and attachment shading rates are combined for fragments generated by drawing commands using the created pipeline.

If the pNext chain of VkGraphicsPipelineCreateInfo includes a VkPipelineFragmentShadingRateStateCreateInfoKHR structure, then that structure includes parameters controlling the pipeline fragment shading rate.

If this structure is not present, fragmentSize is considered to be equal to (1,1), and both elements of combinerOps are considered to be equal to VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR.

Valid Usage (Implicit)
  • VUID-VkPipelineFragmentShadingRateStateCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR

To dynamically set the pipeline fragment shading rate and combiner operation, call:

// Provided by VK_KHR_fragment_shading_rate
void vkCmdSetFragmentShadingRateKHR(
    VkCommandBuffer                             commandBuffer,
    const VkExtent2D*                           pFragmentSize,
    const VkFragmentShadingRateCombinerOpKHR    combinerOps[2]);

This command sets the pipeline fragment shading rate and combiner operation for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineFragmentShadingRateStateCreateInfoKHR values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetFragmentShadingRateKHR-pipelineFragmentShadingRate-04507
    If pipelineFragmentShadingRate is not enabled, pFragmentSize->width must be 1

  • VUID-vkCmdSetFragmentShadingRateKHR-pipelineFragmentShadingRate-04508
    If pipelineFragmentShadingRate is not enabled, pFragmentSize->height must be 1

  • VUID-vkCmdSetFragmentShadingRateKHR-pipelineFragmentShadingRate-04509
    One of pipelineFragmentShadingRate, primitiveFragmentShadingRate, or attachmentFragmentShadingRate must be enabled

  • VUID-vkCmdSetFragmentShadingRateKHR-primitiveFragmentShadingRate-04510
    If the primitiveFragmentShadingRate feature is not enabled, combinerOps[0] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-vkCmdSetFragmentShadingRateKHR-attachmentFragmentShadingRate-04511
    If the attachmentFragmentShadingRate feature is not enabled, combinerOps[1] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-vkCmdSetFragmentShadingRateKHR-fragmentSizeNonTrivialCombinerOps-04512
    If the fragmentSizeNonTrivialCombinerOps limit is not supported, elements of combinerOps must be either VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR

  • VUID-vkCmdSetFragmentShadingRateKHR-pFragmentSize-04513
    pFragmentSize->width must be greater than or equal to 1

  • VUID-vkCmdSetFragmentShadingRateKHR-pFragmentSize-04514
    pFragmentSize->height must be greater than or equal to 1

  • VUID-vkCmdSetFragmentShadingRateKHR-pFragmentSize-04515
    pFragmentSize->width must be a power-of-two value

  • VUID-vkCmdSetFragmentShadingRateKHR-pFragmentSize-04516
    pFragmentSize->height must be a power-of-two value

  • VUID-vkCmdSetFragmentShadingRateKHR-pFragmentSize-04517
    pFragmentSize->width must be less than or equal to 4

  • VUID-vkCmdSetFragmentShadingRateKHR-pFragmentSize-04518
    pFragmentSize->height must be less than or equal to 4

Valid Usage (Implicit)
  • VUID-vkCmdSetFragmentShadingRateKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetFragmentShadingRateKHR-pFragmentSize-parameter
    pFragmentSize must be a valid pointer to a valid VkExtent2D structure

  • VUID-vkCmdSetFragmentShadingRateKHR-combinerOps-parameter
    Any given element of combinerOps must be a valid VkFragmentShadingRateCombinerOpKHR value

  • VUID-vkCmdSetFragmentShadingRateKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetFragmentShadingRateKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

27.6.2. Primitive Fragment Shading Rate

The primitive fragment shading rate can be set via the PrimitiveShadingRateKHR built-in in the last active pre-rasterization shader stage. The rate associated with a given primitive is sourced from the value written to PrimitiveShadingRateKHR by that primitive’s provoking vertex.

27.6.3. Attachment Fragment Shading Rate

The attachment shading rate can be set by including VkFragmentShadingRateAttachmentInfoKHR in a subpass to define a fragment shading rate attachment. Each pixel in the framebuffer is assigned an attachment fragment shading rate by the corresponding texel in the fragment shading rate attachment, according to:

x' = floor(x / regionx)

y' = floor(y / regiony)

where x' and y' are the coordinates of a texel in the fragment shading rate attachment, x and y are the coordinates of the pixel in the framebuffer, and regionx and regiony are the size of the region each texel corresponds to, as defined by the shadingRateAttachmentTexelSize member of VkFragmentShadingRateAttachmentInfoKHR.

If multiview is enabled and the shading rate attachment has multiple layers, the shading rate attachment texel is selected from the layer determined by the ViewIndex built-in. If multiview is disabled, and both the shading rate attachment and the framebuffer have multiple layers, the shading rate attachment texel is selected from the layer determined by the Layer built-in. Otherwise, the texel is unconditionally selected from the first layer of the attachment.

The fragment size is encoded into the first component of the identified texel as follows:

sizew = 2((texel/4)&3)

sizeh = 2(texel&3)

where texel is the value in the first component of the identified texel, and sizew and sizeh are the width and height of the fragment size, decoded from the texel.

If no fragment shading rate attachment is specified, this size is calculated as sizew = sizeh = 1. Applications must not specify a width or height greater than 4 by this method.

The Fragment Shading Rate enumeration in SPIR-V adheres to the above encoding.

27.6.4. Combining the Fragment Shading Rates

The final rate (Cxy') used for fragment shading must be one of the rates returned by vkGetPhysicalDeviceFragmentShadingRatesKHR for the sample count and render pass transform used by rasterization.

If any of the following conditions are met, Cxy' must be set to {1,1}:

Otherwise, each of the specified shading rates are combined and then used to derive the value of Cxy'. As there are three ways to specify shading rates, two combiner operations are specified - between the pipeline and primitive shading rates, and between the result of that and the attachment shading rate.

The equation used for each combiner operation is defined by VkFragmentShadingRateCombinerOpKHR:

// Provided by VK_KHR_fragment_shading_rate
typedef enum VkFragmentShadingRateCombinerOpKHR {
    VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR = 0,
    VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR = 1,
    VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR = 2,
    VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR = 3,
    VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR = 4,
} VkFragmentShadingRateCombinerOpKHR;
  • VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR specifies a combiner operation of combine(Axy,Bxy) = Axy.

  • VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR specifies a combiner operation of combine(Axy,Bxy) = Bxy.

  • VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR specifies a combiner operation of combine(Axy,Bxy) = min(Axy,Bxy).

  • VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR specifies a combiner operation of combine(Axy,Bxy) = max(Axy,Bxy).

  • VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR specifies a combiner operation of combine(Axy,Bxy) = Axy*Bxy.

where combine(Axy,Bxy) is the combine operation, and Axy and Bxy are the inputs to the operation.

If fragmentShadingRateStrictMultiplyCombiner is VK_FALSE, using VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR with values of 1 for both A and B in the same dimension results in the value 2 being produced for that dimension. See the definition of fragmentShadingRateStrictMultiplyCombiner for more information.

These operations are performed in a component-wise fashion.

This is used to generate a combined fragment area using the equation:

Cxy = combine(Axy,Bxy)

where Cxy is the combined fragment area result, and Axy and Bxy are the fragment areas of the fragment shading rates being combined.

Two combine operations are performed, first with Axy equal to the pipeline fragment shading rate and Bxy equal to the primitive fragment shading rate, with the combine() operation selected by combinerOps[0]. A second combination is then performed, with Axy equal to the result of the first combination and Bxy equal to the attachment fragment shading rate, with the combine() operation selected by combinerOps[1]. The result of the second combination is used as the final fragment shading rate, reported via the ShadingRateKHR built-in.

Implementations may clamp the Cxy result of each combiner operation separately, or only after the second combiner operation.

If the final combined rate is one of the rates returned by vkGetPhysicalDeviceFragmentShadingRatesKHR for the sample count and render pass transform used by rasterization, Cxy' = Cxy. Otherwise, Cxy' is selected from the rates returned by vkGetPhysicalDeviceFragmentShadingRatesKHR for the sample count and render pass transform used by rasterization. From this list of supported rates, the following steps are applied in order, to select a single value:

  1. Keep only rates where Cx' ≤ Cx and Cy' ≤ Cy.

    • Implementations may also keep rates where Cx' ≤ Cy and Cy' ≤ Cx.

  2. Keep only rates with the highest area (Cx' × Cy').

  3. Keep only rates with the lowest aspect ratio (Cx' + Cy').

  4. In cases where a wide (e.g. 4x1) and tall (e.g. 1x4) rate remain, the implementation may choose either rate. However, it must choose this rate consistently for the same shading rates, render pass transform, and combiner operations for the lifetime of the VkDevice.

27.6.5. Extended Fragment Shading Rates

The features advertised by VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV provide support for additional fragment shading rates beyond those specifying one fragment shader invocation covering all pixels in a fragment whose size is indicated by the fragment shading rate.

If the fragmentShadingRateEnums feature is enabled, fragment shading rates may be specified using the VkFragmentShadingRateNV enumerated type defined as:

// Provided by VK_NV_fragment_shading_rate_enums
typedef enum VkFragmentShadingRateNV {
    VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0,
    VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 1,
    VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 4,
    VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 5,
    VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 6,
    VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
    VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 10,
    VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 11,
    VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 12,
    VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 13,
    VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 14,
    VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV = 15,
} VkFragmentShadingRateNV;
  • VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV specifies a fragment size of 1x1 pixels.

  • VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV specifies a fragment size of 1x2 pixels.

  • VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV specifies a fragment size of 2x1 pixels.

  • VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV specifies a fragment size of 2x2 pixels.

  • VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV specifies a fragment size of 2x4 pixels.

  • VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV specifies a fragment size of 4x2 pixels.

  • VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV specifies a fragment size of 4x4 pixels.

  • VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV specifies a fragment size of 1x1 pixels, with two fragment shader invocations per fragment.

  • VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV specifies a fragment size of 1x1 pixels, with four fragment shader invocations per fragment.

  • VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV specifies a fragment size of 1x1 pixels, with eight fragment shader invocations per fragment.

  • VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV specifies a fragment size of 1x1 pixels, with sixteen fragment shader invocations per fragment.

  • VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV specifies that any portions of a primitive that use that shading rate should be discarded without invoking any fragment shader.

To use the shading rates VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, and VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV as a pipeline, primitive, or attachment shading rate, the supersampleFragmentShadingRates feature must be enabled. To use the shading rate VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV as a pipeline, primitive, or attachment shading rate, the noInvocationFragmentShadingRates feature must be enabled.

When using fragment shading rate enums, the pipeline fragment shading rate can be set on a per-draw basis by either setting the rate in a graphics pipeline, or dynamically via vkCmdSetFragmentShadingRateEnumNV.

The VkPipelineFragmentShadingRateEnumStateCreateInfoNV structure is defined as:

// Provided by VK_NV_fragment_shading_rate_enums
typedef struct VkPipelineFragmentShadingRateEnumStateCreateInfoNV {
    VkStructureType                       sType;
    const void*                           pNext;
    VkFragmentShadingRateTypeNV           shadingRateType;
    VkFragmentShadingRateNV               shadingRate;
    VkFragmentShadingRateCombinerOpKHR    combinerOps[2];
} VkPipelineFragmentShadingRateEnumStateCreateInfoNV;

If the pNext chain of VkGraphicsPipelineCreateInfo includes a VkPipelineFragmentShadingRateEnumStateCreateInfoNV structure, then that structure includes parameters controlling the pipeline fragment shading rate.

If this structure is not present, shadingRateType is considered to be equal to VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV, shadingRate is considered to be equal to VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV, and both elements of combinerOps are considered to be equal to VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR.

Valid Usage (Implicit)
  • VUID-VkPipelineFragmentShadingRateEnumStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV

The VkFragmentShadingRateTypeNV enumerated type specifies whether a graphics pipeline gets its pipeline fragment shading rates and combiners from the VkPipelineFragmentShadingRateEnumStateCreateInfoNV structure or the VkPipelineFragmentShadingRateStateCreateInfoKHR structure.

// Provided by VK_NV_fragment_shading_rate_enums
typedef enum VkFragmentShadingRateTypeNV {
    VK_FRAGMENT_SHADING_RATE_TYPE_FRAGMENT_SIZE_NV = 0,
    VK_FRAGMENT_SHADING_RATE_TYPE_ENUMS_NV = 1,
} VkFragmentShadingRateTypeNV;

To dynamically set the pipeline fragment shading rate and combiner operation, call:

// Provided by VK_NV_fragment_shading_rate_enums
void vkCmdSetFragmentShadingRateEnumNV(
    VkCommandBuffer                             commandBuffer,
    VkFragmentShadingRateNV                     shadingRate,
    const VkFragmentShadingRateCombinerOpKHR    combinerOps[2]);

This command sets the pipeline fragment shading rate and combiner operation for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineFragmentShadingRateEnumStateCreateInfoNV values used to create the currently active pipeline.

Note

This command allows specifying additional shading rates beyond those supported by vkCmdSetFragmentShadingRateKHR. For more information, refer to the VK_NV_fragment_shading_rate_enums appendix.

Valid Usage
  • VUID-vkCmdSetFragmentShadingRateEnumNV-pipelineFragmentShadingRate-04576
    If pipelineFragmentShadingRate is not enabled, shadingRate must be VK_FRAGMENT_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV

  • VUID-vkCmdSetFragmentShadingRateEnumNV-supersampleFragmentShadingRates-04577
    If supersampleFragmentShadingRates is not enabled, shadingRate must not be VK_FRAGMENT_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV, VK_FRAGMENT_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV, or VK_FRAGMENT_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV

  • VUID-vkCmdSetFragmentShadingRateEnumNV-noInvocationFragmentShadingRates-04578
    If noInvocationFragmentShadingRates is not enabled, shadingRate must not be VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV

  • VUID-vkCmdSetFragmentShadingRateEnumNV-fragmentShadingRateEnums-04579
    fragmentShadingRateEnums must be enabled

  • VUID-vkCmdSetFragmentShadingRateEnumNV-pipelineFragmentShadingRate-04580
    One of pipelineFragmentShadingRate, primitiveFragmentShadingRate, or attachmentFragmentShadingRate must be enabled

  • VUID-vkCmdSetFragmentShadingRateEnumNV-primitiveFragmentShadingRate-04581
    If the primitiveFragmentShadingRate feature is not enabled, combinerOps[0] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-vkCmdSetFragmentShadingRateEnumNV-attachmentFragmentShadingRate-04582
    If the attachmentFragmentShadingRate feature is not enabled, combinerOps[1] must be VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR

  • VUID-vkCmdSetFragmentShadingRateEnumNV-fragmentSizeNonTrivialCombinerOps-04583
    If the fragmentSizeNonTrivialCombinerOps limit is not supported, elements of combinerOps must be either VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR

Valid Usage (Implicit)
  • VUID-vkCmdSetFragmentShadingRateEnumNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetFragmentShadingRateEnumNV-shadingRate-parameter
    shadingRate must be a valid VkFragmentShadingRateNV value

  • VUID-vkCmdSetFragmentShadingRateEnumNV-combinerOps-parameter
    Any given element of combinerOps must be a valid VkFragmentShadingRateCombinerOpKHR value

  • VUID-vkCmdSetFragmentShadingRateEnumNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetFragmentShadingRateEnumNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

When the supersampleFragmentShadingRates or noInvocationFragmentShadingRates features are enabled, the behavior of the shading rate combiner operations is extended to support the shading rates enabled by those features. Primitive and attachment shading rate values are interpreted as VkFragmentShadingRateNV values and the behavior of the combiners is modified as follows:

  • For VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR, VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR, and VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR, if either Axy or Bxy is VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV, combine(Axy,Bxy) produces a shading rate of VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV, regardless of the other input shading rate.

  • For VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR, combine(Axy,Bxy) produces a shading rate whose fragment size is the smaller of the fragment sizes of Axy and Bxy and whose invocation count is the larger of the invocation counts of Axy and Bxy.

  • For VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR, combine(Axy,Bxy) produces a shading rate whose fragment size is the larger of the fragment sizes of Axy and Bxy and whose invocation count is the smaller of the invocation counts of Axy and Bxy.

  • For VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR, combine(Axy,Bxy) produces a shading rate whose fragment size and invocation count is the product of the fragment sizes and invocation counts, respectively, of Axy and Bxy. If the resulting shading rate has both multiple pixels and multiple invocations per fragment, an implementation may adjust the shading rate by reducing both the pixel and invocation counts.

If the final shading rate from the combiners is VK_FRAGMENT_SHADING_RATE_NO_INVOCATIONS_NV, no fragments will be generated for any portion of a primitive using that shading rate.

If the final shading rate from the combiners specifies multiple fragment shader invocations per fragment, the fragment will be processed with multiple unique samples as in sample shading, where the total number the total number of invocations is taken from the shading rate and then clamped to the value of totalSamples used by sample shading and to the value of maxFragmentShadingRateInvocationCount.

27.7. Shading Rate Image

The shading rate image feature allows pipelines to use a shading rate image to control the fragment area and the minimum number of fragment shader invocations launched for each fragment. When the shading rate image is enabled, the rasterizer determines a base shading rate for each region of the framebuffer covered by a primitive by fetching a value from the shading rate image and translating it to a shading rate using a per-viewport shading rate palette. This base shading rate is then adjusted to derive a final shading rate. The final shading rate specifies the fragment area and fragment shader invocation count to use for fragments generated in the region.

If the pNext chain of VkPipelineViewportStateCreateInfo includes a VkPipelineViewportShadingRateImageStateCreateInfoNV structure, then that structure includes parameters controlling the shading rate.

The VkPipelineViewportShadingRateImageStateCreateInfoNV structure is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV {
    VkStructureType                  sType;
    const void*                      pNext;
    VkBool32                         shadingRateImageEnable;
    uint32_t                         viewportCount;
    const VkShadingRatePaletteNV*    pShadingRatePalettes;
} VkPipelineViewportShadingRateImageStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shadingRateImageEnable specifies whether shading rate image and palettes are used during rasterization.

  • viewportCount specifies the number of per-viewport palettes used to translate values stored in shading rate images.

  • pShadingRatePalettes is a pointer to an array of VkShadingRatePaletteNV structures defining the palette for each viewport. If the shading rate palette state is dynamic, this member is ignored.

If this structure is not present, shadingRateImageEnable is considered to be VK_FALSE, and the shading rate image and palettes are not used.

Valid Usage
  • VUID-VkPipelineViewportShadingRateImageStateCreateInfoNV-viewportCount-02054
    If the multiple viewports feature is not enabled, viewportCount must be 0 or 1

  • VUID-VkPipelineViewportShadingRateImageStateCreateInfoNV-viewportCount-02055
    viewportCount must be less than or equal to VkPhysicalDeviceLimits::maxViewports

  • VUID-VkPipelineViewportShadingRateImageStateCreateInfoNV-shadingRateImageEnable-02056
    If shadingRateImageEnable is VK_TRUE, viewportCount must be greater or equal to the viewportCount member of VkPipelineViewportStateCreateInfo

Valid Usage (Implicit)
  • VUID-VkPipelineViewportShadingRateImageStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV

When shading rate image usage is enabled in the bound pipeline, the pipeline uses a shading rate image specified by the command:

// Provided by VK_NV_shading_rate_image
void vkCmdBindShadingRateImageNV(
    VkCommandBuffer                             commandBuffer,
    VkImageView                                 imageView,
    VkImageLayout                               imageLayout);
  • commandBuffer is the command buffer into which the command will be recorded.

  • imageView is an image view handle specifying the shading rate image. imageView may be set to VK_NULL_HANDLE, which is equivalent to specifying a view of an image filled with zero values.

  • imageLayout is the layout that the image subresources accessible from imageView will be in when the shading rate image is accessed.

Valid Usage
  • VUID-vkCmdBindShadingRateImageNV-None-02058
    The shading rate image feature must be enabled

  • VUID-vkCmdBindShadingRateImageNV-imageView-02059
    If imageView is not VK_NULL_HANDLE, it must be a valid VkImageView handle of type VK_IMAGE_VIEW_TYPE_2D or VK_IMAGE_VIEW_TYPE_2D_ARRAY

  • VUID-vkCmdBindShadingRateImageNV-imageView-02060
    If imageView is not VK_NULL_HANDLE, it must have a format of VK_FORMAT_R8_UINT

  • VUID-vkCmdBindShadingRateImageNV-imageView-02061
    If imageView is not VK_NULL_HANDLE, it must have been created with a usage value including VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV

  • VUID-vkCmdBindShadingRateImageNV-imageView-02062
    If imageView is not VK_NULL_HANDLE, imageLayout must match the actual VkImageLayout of each subresource accessible from imageView at the time the subresource is accessed

  • VUID-vkCmdBindShadingRateImageNV-imageLayout-02063
    If imageView is not VK_NULL_HANDLE, imageLayout must be VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV or VK_IMAGE_LAYOUT_GENERAL

Valid Usage (Implicit)
  • VUID-vkCmdBindShadingRateImageNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindShadingRateImageNV-imageView-parameter
    If imageView is not VK_NULL_HANDLE, imageView must be a valid VkImageView handle

  • VUID-vkCmdBindShadingRateImageNV-imageLayout-parameter
    imageLayout must be a valid VkImageLayout value

  • VUID-vkCmdBindShadingRateImageNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindShadingRateImageNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdBindShadingRateImageNV-commonparent
    Both of commandBuffer, and imageView that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

When the shading rate image is enabled in the current pipeline, rasterizing a primitive covering the pixel with coordinates (x,y) will fetch a shading rate index value from the shading rate image bound by vkCmdBindShadingRateImageNV. If the shading rate image view has a type of VK_IMAGE_VIEW_TYPE_2D, the lookup will use texel coordinates (u,v) where , , and and are the width and height of the implementation-dependent shading rate texel size. If the shading rate image view has a type of VK_IMAGE_VIEW_TYPE_2D_ARRAY, the lookup will use texel coordinates (u,v) to extract a texel from the layer l, where l is the layer of the framebuffer being rendered to. If l is greater than or equal to the number of layers in the image view, layer zero will be used.

If the bound shading rate image view is not VK_NULL_HANDLE and contains a texel with coordinates (u,v) in layer l (if applicable), the single unsigned integer component for that texel will be used as the shading rate index. If the (u,v) coordinate is outside the extents of the subresource used by the shading rate image view, or if the image view is VK_NULL_HANDLE, the shading rate index is zero. If the shading rate image view has multiple mipmap levels, the base level identified by VkImageSubresourceRange::baseMipLevel will be used.

A shading rate index is mapped to a base shading rate using a lookup table called the shading rate image palette. There is a separate palette for each viewport. The number of entries in each palette is given by the implementation-dependent shading rate image palette size.

To dynamically set the per-viewport shading rate image palettes, call:

// Provided by VK_NV_shading_rate_image
void vkCmdSetViewportShadingRatePaletteNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstViewport,
    uint32_t                                    viewportCount,
    const VkShadingRatePaletteNV*               pShadingRatePalettes);
  • commandBuffer is the command buffer into which the command will be recorded.

  • firstViewport is the index of the first viewport whose shading rate palette is updated by the command.

  • viewportCount is the number of viewports whose shading rate palettes are updated by the command.

  • pShadingRatePalettes is a pointer to an array of VkShadingRatePaletteNV structures defining the palette for each viewport.

This command sets the per-viewport shading rate image palettes for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportShadingRateImageStateCreateInfoNV::pShadingRatePalettes values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetViewportShadingRatePaletteNV-None-02064
    The shading rate image feature must be enabled

  • VUID-vkCmdSetViewportShadingRatePaletteNV-firstViewport-02067
    The sum of firstViewport and viewportCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

  • VUID-vkCmdSetViewportShadingRatePaletteNV-firstViewport-02068
    If the multiple viewports feature is not enabled, firstViewport must be 0

  • VUID-vkCmdSetViewportShadingRatePaletteNV-viewportCount-02069
    If the multiple viewports feature is not enabled, viewportCount must be 1

Valid Usage (Implicit)
  • VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetViewportShadingRatePaletteNV-pShadingRatePalettes-parameter
    pShadingRatePalettes must be a valid pointer to an array of viewportCount valid VkShadingRatePaletteNV structures

  • VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetViewportShadingRatePaletteNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetViewportShadingRatePaletteNV-viewportCount-arraylength
    viewportCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

The VkShadingRatePaletteNV structure specifies to contents of a single shading rate image palette and is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkShadingRatePaletteNV {
    uint32_t                              shadingRatePaletteEntryCount;
    const VkShadingRatePaletteEntryNV*    pShadingRatePaletteEntries;
} VkShadingRatePaletteNV;
  • shadingRatePaletteEntryCount specifies the number of entries in the shading rate image palette.

  • pShadingRatePaletteEntries is a pointer to an array of VkShadingRatePaletteEntryNV enums defining the shading rate for each palette entry.

Valid Usage
  • VUID-VkShadingRatePaletteNV-shadingRatePaletteEntryCount-02071
    shadingRatePaletteEntryCount must be between 1 and VkPhysicalDeviceShadingRateImagePropertiesNV::shadingRatePaletteSize, inclusive

Valid Usage (Implicit)
  • VUID-VkShadingRatePaletteNV-pShadingRatePaletteEntries-parameter
    pShadingRatePaletteEntries must be a valid pointer to an array of shadingRatePaletteEntryCount valid VkShadingRatePaletteEntryNV values

  • VUID-VkShadingRatePaletteNV-shadingRatePaletteEntryCount-arraylength
    shadingRatePaletteEntryCount must be greater than 0

To determine the base shading rate image, a shading rate index i is mapped to array element i in the array pShadingRatePaletteEntries for the palette corresponding to the viewport used for the fragment. If i is greater than or equal to the palette size shadingRatePaletteEntryCount, the base shading rate is undefined.

The supported shading rate image palette entries are defined by VkShadingRatePaletteEntryNV:

// Provided by VK_NV_shading_rate_image
typedef enum VkShadingRatePaletteEntryNV {
    VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0,
    VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1,
    VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2,
    VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3,
    VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4,
    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5,
    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6,
    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7,
    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8,
    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10,
    VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11,
} VkShadingRatePaletteEntryNV;

The following table indicates the width and height (in pixels) of each fragment generated using the indicated shading rate, as well as the maximum number of fragment shader invocations launched for each fragment. When processing regions of a primitive that have a shading rate of VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV, no fragments will be generated in that region.

Shading Rate Width Height Invocations

VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV

0

0

0

VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV

1

1

16

VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV

1

1

8

VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV

1

1

4

VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV

1

1

2

VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV

1

1

1

VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV

2

1

1

VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV

1

2

1

VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV

2

2

1

VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV

4

2

1

VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV

2

4

1

VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV

4

4

1

When the shading rate image is disabled, a shading rate of VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV will be used as the base shading rate.

Once a base shading rate has been established, it is adjusted to produce a final shading rate. First, if the base shading rate uses multiple pixels for each fragment, the implementation may reduce the fragment area to ensure that the total number of coverage samples for all pixels in a fragment does not exceed an implementation-dependent maximum.

If sample shading is active in the current pipeline and would result in processing n (n > 1) unique samples per fragment when the shading rate image is disabled, the shading rate is adjusted in an implementation-dependent manner to increase the number of fragment shader invocations spawned by the primitive. If the shading rate indicates fs pixels per fragment and fs is greater than n, the fragment area is adjusted so each fragment has approximately pixels. Otherwise, if the shading rate indicates ipf invocations per fragment, the fragment area will be adjusted to a single pixel with approximately invocations per fragment.

If sample shading occurs due to the use of a fragment shader input variable decorated with SampleId or SamplePosition, the shading rate is ignored. Each fragment will have a single pixel and will spawn up to totalSamples fragment shader invocations, as when using sample shading without a shading rate image.

Finally, if the shading rate specifies multiple fragment shader invocations per fragment, the total number of invocations in the shading rate is clamped to be no larger than the value of totalSamples used for sample shading.

When the final shading rate for a primitive covering pixel (x,y) has a fragment area of , the fragment for that pixel will cover all pixels with coordinates (x',y') that satisfy the equations:

This combined fragment is considered to have multiple coverage samples; the total number of samples in this fragment is given by where rs indicates the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples specified at pipeline creation time. The set of coverage samples in the fragment is the union of the per-pixel coverage samples in each of the fragment’s pixels The location and order of coverage samples within each pixel in the combined fragment are assigned as described in Multisampling and Custom Sample Locations. Each coverage sample in the set of pixels belonging to the combined fragment is assigned a unique coverage index in the range [0,samples-1]. If the shadingRateCoarseSampleOrder feature is supported, the order of coverage samples can be specified for each combination of fragment area and coverage sample count. If this feature is not supported, the sample order is implementation-dependent.

If the pNext chain of VkPipelineViewportStateCreateInfo includes a VkPipelineViewportCoarseSampleOrderStateCreateInfoNV structure, then that structure includes parameters controlling the order of coverage samples in fragments larger than one pixel.

The VkPipelineViewportCoarseSampleOrderStateCreateInfoNV structure is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV {
    VkStructureType                       sType;
    const void*                           pNext;
    VkCoarseSampleOrderTypeNV             sampleOrderType;
    uint32_t                              customSampleOrderCount;
    const VkCoarseSampleOrderCustomNV*    pCustomSampleOrders;
} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • sampleOrderType specifies the mechanism used to order coverage samples in fragments larger than one pixel.

  • customSampleOrderCount specifies the number of custom sample orderings to use when ordering coverage samples.

  • pCustomSampleOrders is a pointer to an array of customSampleOrderCount VkCoarseSampleOrderCustomNV structures, each structure specifying the coverage sample order for a single combination of fragment area and coverage sample count.

If this structure is not present, sampleOrderType is considered to be VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV.

If sampleOrderType is VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV, the coverage sample order used for any combination of fragment area and coverage sample count not enumerated in pCustomSampleOrders will be identical to that used for VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV.

If the pipeline was created with VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV, the contents of this structure (if present) are ignored, and the coverage sample order is instead specified by vkCmdSetCoarseSampleOrderNV.

Valid Usage
  • VUID-VkPipelineViewportCoarseSampleOrderStateCreateInfoNV-sampleOrderType-02072
    If sampleOrderType is not VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV, customSamplerOrderCount must be 0

  • VUID-VkPipelineViewportCoarseSampleOrderStateCreateInfoNV-pCustomSampleOrders-02234
    The array pCustomSampleOrders must not contain two structures with matching values for both the shadingRate and sampleCount members

Valid Usage (Implicit)
  • VUID-VkPipelineViewportCoarseSampleOrderStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV

  • VUID-VkPipelineViewportCoarseSampleOrderStateCreateInfoNV-sampleOrderType-parameter
    sampleOrderType must be a valid VkCoarseSampleOrderTypeNV value

  • VUID-VkPipelineViewportCoarseSampleOrderStateCreateInfoNV-pCustomSampleOrders-parameter
    If customSampleOrderCount is not 0, pCustomSampleOrders must be a valid pointer to an array of customSampleOrderCount valid VkCoarseSampleOrderCustomNV structures

The type VkCoarseSampleOrderTypeNV specifies the technique used to order coverage samples in fragments larger than one pixel, and is defined as:

// Provided by VK_NV_shading_rate_image
typedef enum VkCoarseSampleOrderTypeNV {
    VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0,
    VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1,
    VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2,
    VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3,
} VkCoarseSampleOrderTypeNV;
  • VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV specifies that coverage samples will be ordered in an implementation-dependent manner.

  • VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV specifies that coverage samples will be ordered according to the array of custom orderings provided in either the pCustomSampleOrders member of VkPipelineViewportCoarseSampleOrderStateCreateInfoNV or the pCustomSampleOrders member of vkCmdSetCoarseSampleOrderNV.

  • VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV specifies that coverage samples will be ordered sequentially, sorted first by pixel coordinate (in row-major order) and then by sample index.

  • VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV specifies that coverage samples will be ordered sequentially, sorted first by sample index and then by pixel coordinate (in row-major order).

When using a coarse sample order of VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV for a fragment with an upper-left corner of with a width of and samples per pixel, coverage index of the fragment will be assigned to sample index of pixel as follows:

When using a coarse sample order of VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV, coverage index will be assigned as follows:

The VkCoarseSampleOrderCustomNV structure is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkCoarseSampleOrderCustomNV {
    VkShadingRatePaletteEntryNV        shadingRate;
    uint32_t                           sampleCount;
    uint32_t                           sampleLocationCount;
    const VkCoarseSampleLocationNV*    pSampleLocations;
} VkCoarseSampleOrderCustomNV;
  • shadingRate is a shading rate palette entry that identifies the fragment width and height for the combination of fragment area and per-pixel coverage sample count to control.

  • sampleCount identifies the per-pixel coverage sample count for the combination of fragment area and coverage sample count to control.

  • sampleLocationCount specifies the number of sample locations in the custom ordering.

  • pSampleLocations is a pointer to an array of VkCoarseSampleLocationNV structures specifying the location of each sample in the custom ordering.

The VkCoarseSampleOrderCustomNV structure is used with a coverage sample ordering type of VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV to specify the order of coverage samples for one combination of fragment width, fragment height, and coverage sample count.

When using a custom sample ordering, element j in pSampleLocations specifies a specific pixel location and sample index that corresponds to coverage index j in the multi-pixel fragment.

Valid Usage
  • VUID-VkCoarseSampleOrderCustomNV-shadingRate-02073
    shadingRate must be a shading rate that generates fragments with more than one pixel

  • VUID-VkCoarseSampleOrderCustomNV-sampleCount-02074
    sampleCount must correspond to a sample count enumerated in VkSampleCountFlags whose corresponding bit is set in VkPhysicalDeviceLimits::framebufferNoAttachmentsSampleCounts

  • VUID-VkCoarseSampleOrderCustomNV-sampleLocationCount-02075
    sampleLocationCount must be equal to the product of sampleCount, the fragment width for shadingRate, and the fragment height for shadingRate

  • VUID-VkCoarseSampleOrderCustomNV-sampleLocationCount-02076
    sampleLocationCount must be less than or equal to the value of VkPhysicalDeviceShadingRateImagePropertiesNV::shadingRateMaxCoarseSamples

  • VUID-VkCoarseSampleOrderCustomNV-pSampleLocations-02077
    The array pSampleLocations must contain exactly one entry for every combination of valid values for pixelX, pixelY, and sample in the structure VkCoarseSampleOrderCustomNV

Valid Usage (Implicit)
  • VUID-VkCoarseSampleOrderCustomNV-shadingRate-parameter
    shadingRate must be a valid VkShadingRatePaletteEntryNV value

  • VUID-VkCoarseSampleOrderCustomNV-pSampleLocations-parameter
    pSampleLocations must be a valid pointer to an array of sampleLocationCount VkCoarseSampleLocationNV structures

  • VUID-VkCoarseSampleOrderCustomNV-sampleLocationCount-arraylength
    sampleLocationCount must be greater than 0

The VkCoarseSampleLocationNV structure identifies a specific pixel and sample index for one of the coverage samples in a fragment that is larger than one pixel. This structure is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkCoarseSampleLocationNV {
    uint32_t    pixelX;
    uint32_t    pixelY;
    uint32_t    sample;
} VkCoarseSampleLocationNV;
  • pixelX is added to the x coordinate of the upper-leftmost pixel of each fragment to identify the pixel containing the coverage sample.

  • pixelY is added to the y coordinate of the upper-leftmost pixel of each fragment to identify the pixel containing the coverage sample.

  • sample is the number of the coverage sample in the pixel identified by pixelX and pixelY.

Valid Usage
  • VUID-VkCoarseSampleLocationNV-pixelX-02078
    pixelX must be less than the width (in pixels) of the fragment

  • VUID-VkCoarseSampleLocationNV-pixelY-02079
    pixelY must be less than the height (in pixels) of the fragment

  • VUID-VkCoarseSampleLocationNV-sample-02080
    sample must be less than the number of coverage samples in each pixel belonging to the fragment

To dynamically set the order of coverage samples in fragments larger than one pixel, call:

// Provided by VK_NV_shading_rate_image
void vkCmdSetCoarseSampleOrderNV(
    VkCommandBuffer                             commandBuffer,
    VkCoarseSampleOrderTypeNV                   sampleOrderType,
    uint32_t                                    customSampleOrderCount,
    const VkCoarseSampleOrderCustomNV*          pCustomSampleOrders);
  • commandBuffer is the command buffer into which the command will be recorded.

  • sampleOrderType specifies the mechanism used to order coverage samples in fragments larger than one pixel.

  • customSampleOrderCount specifies the number of custom sample orderings to use when ordering coverage samples.

  • pCustomSampleOrders is a pointer to an array of VkCoarseSampleOrderCustomNV structures, each structure specifying the coverage sample order for a single combination of fragment area and coverage sample count.

If sampleOrderType is VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV, the coverage sample order used for any combination of fragment area and coverage sample count not enumerated in pCustomSampleOrders will be identical to that used for VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV.

This command sets the order of coverage samples for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportCoarseSampleOrderStateCreateInfoNV values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetCoarseSampleOrderNV-sampleOrderType-02081
    If sampleOrderType is not VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV, customSamplerOrderCount must be 0

  • VUID-vkCmdSetCoarseSampleOrderNV-pCustomSampleOrders-02235
    The array pCustomSampleOrders must not contain two structures with matching values for both the shadingRate and sampleCount members

Valid Usage (Implicit)
  • VUID-vkCmdSetCoarseSampleOrderNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetCoarseSampleOrderNV-sampleOrderType-parameter
    sampleOrderType must be a valid VkCoarseSampleOrderTypeNV value

  • VUID-vkCmdSetCoarseSampleOrderNV-pCustomSampleOrders-parameter
    If customSampleOrderCount is not 0, pCustomSampleOrders must be a valid pointer to an array of customSampleOrderCount valid VkCoarseSampleOrderCustomNV structures

  • VUID-vkCmdSetCoarseSampleOrderNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetCoarseSampleOrderNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

If the final shading rate for a primitive covering pixel (x,y) results in n invocations per pixel (n > 1), n separate fragment shader invocations will be generated for the fragment. Each coverage sample in the fragment will be assigned to one of the n fragment shader invocations in an implementation-dependent manner. The outputs from the fragment output interface of each shader invocation will be broadcast to all of the framebuffer samples associated with the invocation. If none of the coverage samples associated with a fragment shader invocation is covered by a primitive, the implementation may discard the fragment shader invocation for those samples.

If the final shading rate for a primitive covering pixel (x,y) results in a fragment containing multiple pixels, a single set of fragment shader invocations will be generated for all pixels in the combined fragment. Outputs from the fragment output interface will be broadcast to all covered framebuffer samples belonging to the fragment. If the fragment shader executes code discarding the fragment, none of the samples of the fragment will be updated.

27.8. Sample Shading

Sample shading can be used to specify a minimum number of unique samples to process for each fragment. If sample shading is enabled, an implementation must provide a minimum of max(⌈ minSampleShadingFactor × totalSamples ⌉, 1) unique associated data for each fragment, where minSampleShadingFactor is the minimum fraction of sample shading. If the VK_AMD_mixed_attachment_samples extension is enabled and the subpass uses color attachments, totalSamples is the number of samples of the color attachments. Otherwise, totalSamples is the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples specified at pipeline creation time. These are associated with the samples in an implementation-dependent manner. When minSampleShadingFactor is 1.0, a separate set of associated data are evaluated for each sample, and each set of values is evaluated at the sample location.

Sample shading is enabled for a graphics pipeline:

  • If the interface of the fragment shader entry point of the graphics pipeline includes an input variable decorated with SampleId or SamplePosition. In this case minSampleShadingFactor takes the value 1.0.

  • Else if the sampleShadingEnable member of the VkPipelineMultisampleStateCreateInfo structure specified when creating the graphics pipeline is set to VK_TRUE. In this case minSampleShadingFactor takes the value of VkPipelineMultisampleStateCreateInfo::minSampleShading.

Otherwise, sample shading is considered disabled.

27.9. Barycentric Interpolation

When the fragmentShaderBarycentric feature is enabled, the PerVertexKHR interpolation decoration can be used with fragment shader inputs to indicate that the decorated inputs do not have associated data in the fragment. Such inputs can only be accessed in a fragment shader using an array index whose value (0, 1, or 2) identifies one of the vertices of the primitive that produced the fragment. Reads of per-vertex values for missing vertices, such as the third vertex of a line primitive, will return values from the valid vertex with the highest index. This means that the per-vertex values of indices 1 and 2 for point primitives will be equal to those of index 0, and the per-vertex values of index 2 for line primitives will be equal to those of index 1.

When tessellation, geometry shading, and mesh shading are not active, fragment shader inputs decorated with PerVertexKHR will take values from one of the vertices of the primitive that produced the fragment, identified by the extra index provided in SPIR-V code accessing the input. If the n vertices passed to a draw call are numbered 0 through n-1, and the point, line, and triangle primitives produced by the draw call are numbered with consecutive integers beginning with zero, the following table indicates the original vertex numbers used when the provoking vertex mode is VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT for index values of 0, 1, and 2. If an input decorated with PerVertexKHR is accessed with any other vertex index value, or is accessed while rasterizing a polygon when the VkPipelineRasterizationStateCreateInfo::polygonMode property of the currently active pipeline is not VK_POLYGON_MODE_FILL, an undefined value is returned.

Primitive Topology Vertex 0 Vertex 1 Vertex 2

VK_PRIMITIVE_TOPOLOGY_POINT_LIST

i

i

i

VK_PRIMITIVE_TOPOLOGY_LINE_LIST

2i

2i+1

2i+1

VK_PRIMITIVE_TOPOLOGY_LINE_STRIP

i

i+1

i+1

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST

3i

3i+1

3i+2

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP (even)

i

i+1

i+2

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP (odd)

i

i+2

i+1

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN

i+1

i+2

0

VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY

4i+1

4i+2

4i+2

VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY

i+1

i+2

i+2

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY

6i

6i+2

6i+4

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY (even)

2i

2i+2

2i+4

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY (odd)

2i

2i+4

2i+2

When the provoking vertex mode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, the original vertex numbers used are the same as above except as indicated in the table below.

Primitive Topology Vertex 0 Vertex 1 Vertex 2

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP (odd, and triStripVertexOrderIndependentOfProvokingVertex of VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR is VK_FALSE)

i+1

i

i+2

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN

0

i+1

i+2

VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY (odd)

2i+2

2i

2i+4

When geometry or mesh shading is active, primitives processed by fragment shaders are assembled from the vertices emitted by the geometry or mesh shader. In this case, the vertices used for fragment shader inputs decorated with PerVertexKHR are derived by treating the primitives produced by the shader as though they were specified by a draw call and consulting the table above.

When using tessellation without geometry shading, the tessellator produces primitives in an implementation-dependent manner. While there is no defined vertex ordering for inputs decorated with PerVertexKHR, the vertex ordering used in this case will be consistent with the ordering used to derive the values of inputs decorated with BaryCoordKHR or BaryCoordNoPerspKHR.

Fragment shader inputs decorated with BaryCoordKHR or BaryCoordNoPerspKHR hold three-component vectors with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive. For point primitives, such variables are always assigned the value (1,0,0). For line primitives, the built-ins are obtained by interpolating an attribute whose values for the vertices numbered 0 and 1 are (1,0,0) and (0,1,0), respectively. For polygon primitives, the built-ins are obtained by interpolating an attribute whose values for the vertices numbered 0, 1, and 2 are (1,0,0), (0,1,0), and (0,0,1), respectively. For BaryCoordKHR, the values are obtained using perspective interpolation. For BaryCoordNoPerspKHR, the values are obtained using linear interpolation. The values of BaryCoordKHR and BaryCoordNoPerspKHR are undefined while rasterizing a polygon when the VkPipelineRasterizationStateCreateInfo::polygonMode property of the currently active pipeline is not VK_POLYGON_MODE_FILL.

27.10. Points

A point is drawn by generating a set of fragments in the shape of a square centered around the vertex of the point. Each vertex has an associated point size controlling the width/height of that square. The point size is taken from the (potentially clipped) shader built-in PointSize written by:

  • the geometry shader, if active;

  • the tessellation evaluation shader, if active and no geometry shader is active;

  • the vertex shader, otherwise

and clamped to the implementation-dependent point size range [pointSizeRange[0],pointSizeRange[1]]. The value written to PointSize must be greater than zero.

Not all point sizes need be supported, but the size 1.0 must be supported. The range of supported sizes and the size of evenly-spaced gradations within that range are implementation-dependent. The range and gradations are obtained from the pointSizeRange and pointSizeGranularity members of VkPhysicalDeviceLimits. If, for instance, the size range is from 0.1 to 2.0 and the gradation size is 0.1, then the sizes 0.1, 0.2, …​, 1.9, 2.0 are supported. Additional point sizes may also be supported. There is no requirement that these sizes be equally spaced. If an unsupported size is requested, the nearest supported size is used instead.

Further, if the render pass has a fragment density map attachment, point size may be rounded by the implementation to a multiple of the fragment’s width or height.

27.10.1. Basic Point Rasterization

Point rasterization produces a fragment for each fragment area group of framebuffer pixels with one or more sample points that intersect a region centered at the point’s (xf,yf). This region is a square with side equal to the current point size. Coverage bits that correspond to sample points that intersect the region are 1, other coverage bits are 0. All fragments produced in rasterizing a point are assigned the same associated data, which are those of the vertex corresponding to the point. However, the fragment shader built-in PointCoord contains point sprite texture coordinates. The s and t point sprite texture coordinates vary from zero to one across the point horizontally left-to-right and vertically top-to-bottom, respectively. The following formulas are used to evaluate s and t:

where size is the point’s size; (xp,yp) is the location at which the point sprite coordinates are evaluated - this may be the framebuffer coordinates of the fragment center, or the location of a sample; and (xf,yf) is the exact, unrounded framebuffer coordinate of the vertex for the point.

27.11. Line Segments

Line segment rasterization options are controlled by the VkPipelineRasterizationLineStateCreateInfoEXT structure.

The VkPipelineRasterizationLineStateCreateInfoEXT structure is defined as:

// Provided by VK_EXT_line_rasterization
typedef struct VkPipelineRasterizationLineStateCreateInfoEXT {
    VkStructureType               sType;
    const void*                   pNext;
    VkLineRasterizationModeEXT    lineRasterizationMode;
    VkBool32                      stippledLineEnable;
    uint32_t                      lineStippleFactor;
    uint16_t                      lineStipplePattern;
} VkPipelineRasterizationLineStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • lineRasterizationMode is a VkLineRasterizationModeEXT value selecting the style of line rasterization.

  • stippledLineEnable enables stippled line rasterization.

  • lineStippleFactor is the repeat factor used in stippled line rasterization.

  • lineStipplePattern is the bit pattern used in stippled line rasterization.

If stippledLineEnable is VK_FALSE, the values of lineStippleFactor and lineStipplePattern are ignored.

Valid Usage
  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-02768
    If lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT, then the rectangularLines feature must be enabled

  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-02769
    If lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT, then the bresenhamLines feature must be enabled

  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-02770
    If lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT, then the smoothLines feature must be enabled

  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02771
    If stippledLineEnable is VK_TRUE and lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT, then the stippledRectangularLines feature must be enabled

  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02772
    If stippledLineEnable is VK_TRUE and lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT, then the stippledBresenhamLines feature must be enabled

  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02773
    If stippledLineEnable is VK_TRUE and lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT, then the stippledSmoothLines feature must be enabled

  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02774
    If stippledLineEnable is VK_TRUE and lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT, then the stippledRectangularLines feature must be enabled and VkPhysicalDeviceLimits::strictLines must be VK_TRUE

Valid Usage (Implicit)
  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-parameter
    lineRasterizationMode must be a valid VkLineRasterizationModeEXT value

Possible values of VkPipelineRasterizationLineStateCreateInfoEXT::lineRasterizationMode are:

// Provided by VK_EXT_line_rasterization
typedef enum VkLineRasterizationModeEXT {
    VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT = 0,
    VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT = 1,
    VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT = 2,
    VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT = 3,
} VkLineRasterizationModeEXT;
  • VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT is equivalent to VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT if VkPhysicalDeviceLimits::strictLines is VK_TRUE, otherwise lines are drawn as non-strictLines parallelograms. Both of these modes are defined in Basic Line Segment Rasterization.

  • VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT specifies lines drawn as if they were rectangles extruded from the line

  • VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT specifies lines drawn by determining which pixel diamonds the line intersects and exits, as defined in Bresenham Line Segment Rasterization.

  • VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT specifies lines drawn if they were rectangles extruded from the line, with alpha falloff, as defined in Smooth Lines.

To dynamically set the line width, call:

// Provided by VK_VERSION_1_0
void vkCmdSetLineWidth(
    VkCommandBuffer                             commandBuffer,
    float                                       lineWidth);
  • commandBuffer is the command buffer into which the command will be recorded.

  • lineWidth is the width of rasterized line segments.

This command sets the line width for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_LINE_WIDTH set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::lineWidth value used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetLineWidth-lineWidth-00788
    If the wide lines feature is not enabled, lineWidth must be 1.0

Valid Usage (Implicit)
  • VUID-vkCmdSetLineWidth-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetLineWidth-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetLineWidth-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Not all line widths need be supported for line segment rasterization, but width 1.0 antialiased segments must be provided. The range and gradations are obtained from the lineWidthRange and lineWidthGranularity members of VkPhysicalDeviceLimits. If, for instance, the size range is from 0.1 to 2.0 and the gradation size is 0.1, then the sizes 0.1, 0.2, …​, 1.9, 2.0 are supported. Additional line widths may also be supported. There is no requirement that these widths be equally spaced. If an unsupported width is requested, the nearest supported width is used instead.

Further, if the render pass has a fragment density map attachment, line width may be rounded by the implementation to a multiple of the fragment’s width or height.

27.11.1. Basic Line Segment Rasterization

If the lineRasterizationMode member of VkPipelineRasterizationLineStateCreateInfoEXT is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT, rasterized line segments produce fragments which intersect a rectangle centered on the line segment. Two of the edges are parallel to the specified line segment; each is at a distance of one-half the current width from that segment in directions perpendicular to the direction of the line. The other two edges pass through the line endpoints and are perpendicular to the direction of the specified line segment. Coverage bits that correspond to sample points that intersect the rectangle are 1, other coverage bits are 0.

Next we specify how the data associated with each rasterized fragment are obtained. Let pr = (xd, yd) be the framebuffer coordinates at which associated data are evaluated. This may be the center of a fragment or the location of a sample within the fragment. When rasterizationSamples is VK_SAMPLE_COUNT_1_BIT, the fragment center must be used. Let pa = (xa, ya) and pb = (xb,yb) be initial and final endpoints of the line segment, respectively. Set

(Note that t = 0 at pa and t = 1 at pb. Also note that this calculation projects the vector from pa to pr onto the line, and thus computes the normalized distance of the fragment along the line.)

The value of an associated datum f for the fragment, whether it be a shader output or the clip w coordinate, must be determined using perspective interpolation:

where fa and fb are the data associated with the starting and ending endpoints of the segment, respectively; wa and wb are the clip w coordinates of the starting and ending endpoints of the segment, respectively.

Depth values for lines must be determined using linear interpolation:

z = (1 - t) za + t zb

where za and zb are the depth values of the starting and ending endpoints of the segment, respectively.

The NoPerspective and Flat interpolation decorations can be used with fragment shader inputs to declare how they are interpolated. When neither decoration is applied, perspective interpolation is performed as described above. When the NoPerspective decoration is used, linear interpolation is performed in the same fashion as for depth values, as described above. When the Flat decoration is used, no interpolation is performed, and outputs are taken from the corresponding input value of the provoking vertex corresponding to that primitive.

When the fragmentShaderBarycentric feature is enabled, the PerVertexKHR interpolation decoration can also be used with fragment shader inputs which indicate that the decorated inputs are not interpolated and can only be accessed using an extra array dimension, where the extra index identifies one of the vertices of the primitive that produced the fragment.

The above description documents the preferred method of line rasterization, and must be used when the implementation advertises the strictLines limit in VkPhysicalDeviceLimits as VK_TRUE.

When strictLines is VK_FALSE, the edges of the lines are generated as a parallelogram surrounding the original line. The major axis is chosen by noting the axis in which there is the greatest distance between the line start and end points. If the difference is equal in both directions then the X axis is chosen as the major axis. Edges 2 and 3 are aligned to the minor axis and are centered on the endpoints of the line as in Non strict lines, and each is lineWidth long. Edges 0 and 1 are parallel to the line and connect the endpoints of edges 2 and 3. Coverage bits that correspond to sample points that intersect the parallelogram are 1, other coverage bits are 0.

Samples that fall exactly on the edge of the parallelogram follow the polygon rasterization rules.

Interpolation occurs as if the parallelogram was decomposed into two triangles where each pair of vertices at each end of the line has identical attributes.

image/svg+xml Edge 0 Edge 1 Edge 3 Edge 2 OriginalLine (Xb,Yb,Zb) (Xa,Ya,Za) LineWidth
Figure 17. Non strict lines

Only when strictLines is VK_FALSE implementations may deviate from the non-strict line algorithm described above in the following ways:

27.11.2. Bresenham Line Segment Rasterization

If lineRasterizationMode is VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT, then the following rules replace the line rasterization rules defined in Basic Line Segment Rasterization.

Non-strict lines may also follow these rasterization rules for non-antialiased lines.

Line segment rasterization begins by characterizing the segment as either x-major or y-major. x-major line segments have slope in the closed interval [-1,1]; all other line segments are y-major (slope is determined by the segment’s endpoints). We specify rasterization only for x-major segments except in cases where the modifications for y-major segments are not self-evident.

Ideally, Vulkan uses a diamond-exit rule to determine those fragments that are produced by rasterizing a line segment. For each fragment f with center at framebuffer coordinates xf and yf, define a diamond-shaped region that is the intersection of four half planes:

Essentially, a line segment starting at pa and ending at pb produces those fragments f for which the segment intersects Rf, except if pb is contained in Rf.

image/svg+xml
Figure 18. Visualization of Bresenham’s algorithm

To avoid difficulties when an endpoint lies on a boundary of Rf we (in principle) perturb the supplied endpoints by a tiny amount. Let pa and pb have framebuffer coordinates (xa, ya) and (xb, yb), respectively. Obtain the perturbed endpoints pa' given by (xa, ya) - (ε, ε2) and pb' given by (xb, yb) - (ε, ε2). Rasterizing the line segment starting at pa and ending at pb produces those fragments f for which the segment starting at pa' and ending on pb' intersects Rf, except if pb' is contained in Rf. ε is chosen to be so small that rasterizing the line segment produces the same fragments when δ is substituted for ε for any 0 < δ ≤ ε.

When pa and pb lie on fragment centers, this characterization of fragments reduces to Bresenham’s algorithm with one modification: lines produced in this description are “half-open”, meaning that the final fragment (corresponding to pb) is not drawn. This means that when rasterizing a series of connected line segments, shared endpoints will be produced only once rather than twice (as would occur with Bresenham’s algorithm).

Implementations may use other line segment rasterization algorithms, subject to the following rules:

  • The coordinates of a fragment produced by the algorithm must not deviate by more than one unit in either x or y framebuffer coordinates from a corresponding fragment produced by the diamond-exit rule.

  • The total number of fragments produced by the algorithm must not differ from that produced by the diamond-exit rule by no more than one.

  • For an x-major line, two fragments that lie in the same framebuffer-coordinate column must not be produced (for a y-major line, two fragments that lie in the same framebuffer-coordinate row must not be produced).

  • If two line segments share a common endpoint, and both segments are either x-major (both left-to-right or both right-to-left) or y-major (both bottom-to-top or both top-to-bottom), then rasterizing both segments must not produce duplicate fragments. Fragments also must not be omitted so as to interrupt continuity of the connected segments.

The actual width w of Bresenham lines is determined by rounding the line width to the nearest integer, clamping it to the implementation-dependent lineWidthRange (with both values rounded to the nearest integer), then clamping it to be no less than 1.

Bresenham line segments of width other than one are rasterized by offsetting them in the minor direction (for an x-major line, the minor direction is y, and for a y-major line, the minor direction is x) and producing a row or column of fragments in the minor direction. If the line segment has endpoints given by (x0, y0) and (x1, y1) in framebuffer coordinates, the segment with endpoints and is rasterized, but instead of a single fragment, a column of fragments of height w (a row of fragments of length w for a y-major segment) is produced at each x (y for y-major) location. The lowest fragment of this column is the fragment that would be produced by rasterizing the segment of width 1 with the modified coordinates.

The preferred method of attribute interpolation for a wide line is to generate the same attribute values for all fragments in the row or column described above, as if the adjusted line was used for interpolation and those values replicated to the other fragments, except for FragCoord which is interpolated as usual. Implementations may instead interpolate each fragment according to the formula in Basic Line Segment Rasterization, using the original line segment endpoints.

When Bresenham lines are being rasterized, sample locations may all be treated as being at the pixel center (this may affect attribute and depth interpolation).

Note

The sample locations described above are not used for determining coverage, they are only used for things like attribute interpolation. The rasterization rules that determine coverage are defined in terms of whether the line intersects pixels, as opposed to the point sampling rules used for other primitive types. So these rules are independent of the sample locations. One consequence of this is that Bresenham lines cover the same pixels regardless of the number of rasterization samples, and cover all samples in those pixels (unless masked out or killed).

27.11.3. Line Stipple

If the stippledLineEnable member of VkPipelineRasterizationLineStateCreateInfoEXT is VK_TRUE, then lines are rasterized with a line stipple determined by lineStippleFactor and lineStipplePattern. lineStipplePattern is an unsigned 16-bit integer that determines which fragments are to be drawn or discarded when the line is rasterized. lineStippleFactor is a count that is used to modify the effective line stipple by causing each bit in lineStipplePattern to be used lineStippleFactor times.

Line stippling discards certain fragments that are produced by rasterization. The masking is achieved using three parameters: the 16-bit line stipple pattern p, the line stipple factor r, and an integer stipple counter s. Let

Then a fragment is produced if the b'th bit of p is 1, and discarded otherwise. The bits of p are numbered with 0 being the least significant and 15 being the most significant.

The initial value of s is zero. For VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT lines, s is incremented after production of each fragment of a line segment (fragments are produced in order, beginning at the starting point and working towards the ending point). For VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT and VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT lines, the rectangular region is subdivided into adjacent unit-length rectangles, and s is incremented once for each rectangle. Rectangles with a value of s such that the b'th bit of p is zero are discarded. If the last rectangle in a line segment is shorter than unit-length, then the remainder may carry over to the next line segment in the line strip using the same value of s (this is the preferred behavior, for the stipple pattern to appear more consistent through the strip).

s is reset to 0 at the start of each strip (for line strips), and before every line segment in a group of independent segments.

If the line segment has been clipped, then the value of s at the beginning of the line segment is implementation-dependent.

To dynamically set the line stipple state, call:

// Provided by VK_EXT_line_rasterization
void vkCmdSetLineStippleEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    lineStippleFactor,
    uint16_t                                    lineStipplePattern);
  • commandBuffer is the command buffer into which the command will be recorded.

  • lineStippleFactor is the repeat factor used in stippled line rasterization.

  • lineStipplePattern is the bit pattern used in stippled line rasterization.

This command sets the line stipple state for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_LINE_STIPPLE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationLineStateCreateInfoEXT::lineStippleFactor and VkPipelineRasterizationLineStateCreateInfoEXT::lineStipplePattern values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetLineStippleEXT-lineStippleFactor-02776
    lineStippleFactor must be in the range [1,256]

Valid Usage (Implicit)
  • VUID-vkCmdSetLineStippleEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetLineStippleEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetLineStippleEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

27.11.4. Smooth Lines

If the lineRasterizationMode member of VkPipelineRasterizationLineStateCreateInfoEXT is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT, then lines are considered to be rectangles using the same geometry as for VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT lines. The rules for determining which pixels are covered are implementation-dependent, and may include nearby pixels where no sample locations are covered or where the rectangle does not intersect the pixel at all. For each pixel that is considered covered, the fragment computes a coverage value that approximates the area of the intersection of the rectangle with the pixel square, and this coverage value is multiplied into the color location 0’s alpha value after fragment shading, as described in Multisample Coverage.

Note

The details of the rasterization rules and area calculation are left intentionally vague, to allow implementations to generate coverage and values that are aesthetically pleasing.

27.12. Polygons

A polygon results from the decomposition of a triangle strip, triangle fan or a series of independent triangles. Like points and line segments, polygon rasterization is controlled by several variables in the VkPipelineRasterizationStateCreateInfo structure.

27.12.1. Basic Polygon Rasterization

The first step of polygon rasterization is to determine whether the triangle is back-facing or front-facing. This determination is made based on the sign of the (clipped or unclipped) polygon’s area computed in framebuffer coordinates. One way to compute this area is:

where and are the x and y framebuffer coordinates of the ith vertex of the n-vertex polygon (vertices are numbered starting at zero for the purposes of this computation) and i ⊕ 1 is (i + 1) mod n.

The interpretation of the sign of a is determined by the VkPipelineRasterizationStateCreateInfo::frontFace property of the currently active pipeline. Possible values are:

// Provided by VK_VERSION_1_0
typedef enum VkFrontFace {
    VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
    VK_FRONT_FACE_CLOCKWISE = 1,
} VkFrontFace;
  • VK_FRONT_FACE_COUNTER_CLOCKWISE specifies that a triangle with positive area is considered front-facing.

  • VK_FRONT_FACE_CLOCKWISE specifies that a triangle with negative area is considered front-facing.

Any triangle which is not front-facing is back-facing, including zero-area triangles.

To dynamically set the front face orientation, call:

// Provided by VK_VERSION_1_3
void vkCmdSetFrontFace(
    VkCommandBuffer                             commandBuffer,
    VkFrontFace                                 frontFace);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetFrontFaceEXT(
    VkCommandBuffer                             commandBuffer,
    VkFrontFace                                 frontFace);
  • commandBuffer is the command buffer into which the command will be recorded.

  • frontFace is a VkFrontFace value specifying the front-facing triangle orientation to be used for culling.

This command sets the front face orientation for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_FRONT_FACE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::frontFace value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetFrontFace-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetFrontFace-frontFace-parameter
    frontFace must be a valid VkFrontFace value

  • VUID-vkCmdSetFrontFace-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetFrontFace-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Once the orientation of triangles is determined, they are culled according to the VkPipelineRasterizationStateCreateInfo::cullMode property of the currently active pipeline. Possible values are:

// Provided by VK_VERSION_1_0
typedef enum VkCullModeFlagBits {
    VK_CULL_MODE_NONE = 0,
    VK_CULL_MODE_FRONT_BIT = 0x00000001,
    VK_CULL_MODE_BACK_BIT = 0x00000002,
    VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
} VkCullModeFlagBits;
  • VK_CULL_MODE_NONE specifies that no triangles are discarded

  • VK_CULL_MODE_FRONT_BIT specifies that front-facing triangles are discarded

  • VK_CULL_MODE_BACK_BIT specifies that back-facing triangles are discarded

  • VK_CULL_MODE_FRONT_AND_BACK specifies that all triangles are discarded.

Following culling, fragments are produced for any triangles which have not been discarded.

// Provided by VK_VERSION_1_0
typedef VkFlags VkCullModeFlags;

VkCullModeFlags is a bitmask type for setting a mask of zero or more VkCullModeFlagBits.

To dynamically set the cull mode, call:

// Provided by VK_VERSION_1_3
void vkCmdSetCullMode(
    VkCommandBuffer                             commandBuffer,
    VkCullModeFlags                             cullMode);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetCullModeEXT(
    VkCommandBuffer                             commandBuffer,
    VkCullModeFlags                             cullMode);
  • commandBuffer is the command buffer into which the command will be recorded.

  • cullMode specifies the cull mode property to use for drawing.

This command sets the cull mode for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_CULL_MODE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::cullMode value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetCullMode-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetCullMode-cullMode-parameter
    cullMode must be a valid combination of VkCullModeFlagBits values

  • VUID-vkCmdSetCullMode-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetCullMode-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

The rule for determining which fragments are produced by polygon rasterization is called point sampling. The two-dimensional projection obtained by taking the x and y framebuffer coordinates of the polygon’s vertices is formed. Fragments are produced for any fragment area groups of pixels for which any sample points lie inside of this polygon. Coverage bits that correspond to sample points that satisfy the point sampling criteria are 1, other coverage bits are 0. Special treatment is given to a sample whose sample location lies on a polygon edge. In such a case, if two polygons lie on either side of a common edge (with identical endpoints) on which a sample point lies, then exactly one of the polygons must result in a covered sample for that fragment during rasterization. As for the data associated with each fragment produced by rasterizing a polygon, we begin by specifying how these values are produced for fragments in a triangle.

Barycentric coordinates are a set of three numbers, a, b, and c, each in the range [0,1], with a + b + c = 1. These coordinates uniquely specify any point p within the triangle or on the triangle’s boundary as

p = a pa + b pb + c pc

where pa, pb, and pc are the vertices of the triangle. a, b, and c are determined by:

where A(lmn) denotes the area in framebuffer coordinates of the triangle with vertices l, m, and n.

Denote an associated datum at pa, pb, or pc as fa, fb, or fc, respectively.

The value of an associated datum f for a fragment produced by rasterizing a triangle, whether it be a shader output or the clip w coordinate, must be determined using perspective interpolation:

where wa, wb, and wc are the clip w coordinates of pa, pb, and pc, respectively. a, b, and c are the barycentric coordinates of the location at which the data are produced - this must be the location of the fragment center or the location of a sample. When rasterizationSamples is VK_SAMPLE_COUNT_1_BIT, the fragment center must be used.

Depth values for triangles must be determined using linear interpolation:

z = a za + b zb + c zc

where za, zb, and zc are the depth values of pa, pb, and pc, respectively.

The NoPerspective and Flat interpolation decorations can be used with fragment shader inputs to declare how they are interpolated. When neither decoration is applied, perspective interpolation is performed as described above. When the NoPerspective decoration is used, linear interpolation is performed in the same fashion as for depth values, as described above. When the Flat decoration is used, no interpolation is performed, and outputs are taken from the corresponding input value of the provoking vertex corresponding to that primitive.

When the VK_AMD_shader_explicit_vertex_parameter device extension is enabled the CustomInterpAMD interpolation decoration can also be used with fragment shader inputs which indicate that the decorated inputs can only be accessed by the extended instruction InterpolateAtVertexAMD and allows accessing the value of the inputs for individual vertices of the primitive.

When the fragmentShaderBarycentric feature is enabled, the PerVertexKHR interpolation decoration can also be used with fragment shader inputs which indicate that the decorated inputs are not interpolated and can only be accessed using an extra array dimension, where the extra index identifies one of the vertices of the primitive that produced the fragment.

For a polygon with more than three edges, such as are produced by clipping a triangle, a convex combination of the values of the datum at the polygon’s vertices must be used to obtain the value assigned to each fragment produced by the rasterization algorithm. That is, it must be the case that at every fragment

where n is the number of vertices in the polygon and fi is the value of f at vertex i. For each i, 0 ≤ ai ≤ 1 and . The values of ai may differ from fragment to fragment, but at vertex i, ai = 1 and aj = 0 for j ≠ i.

Note

One algorithm that achieves the required behavior is to triangulate a polygon (without adding any vertices) and then treat each triangle individually as already discussed. A scan-line rasterizer that linearly interpolates data along each edge and then linearly interpolates data across each horizontal span from edge to edge also satisfies the restrictions (in this case the numerator and denominator of perspective interpolation are iterated independently, and a division is performed for each fragment).

27.12.2. Polygon Mode

Possible values of the VkPipelineRasterizationStateCreateInfo::polygonMode property of the currently active pipeline, specifying the method of rasterization for polygons, are:

// Provided by VK_VERSION_1_0
typedef enum VkPolygonMode {
    VK_POLYGON_MODE_FILL = 0,
    VK_POLYGON_MODE_LINE = 1,
    VK_POLYGON_MODE_POINT = 2,
  // Provided by VK_NV_fill_rectangle
    VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
} VkPolygonMode;
  • VK_POLYGON_MODE_POINT specifies that polygon vertices are drawn as points.

  • VK_POLYGON_MODE_LINE specifies that polygon edges are drawn as line segments.

  • VK_POLYGON_MODE_FILL specifies that polygons are rendered using the polygon rasterization rules in this section.

  • VK_POLYGON_MODE_FILL_RECTANGLE_NV specifies that polygons are rendered using polygon rasterization rules, modified to consider a sample within the primitive if the sample location is inside the axis-aligned bounding box of the triangle after projection. Note that the barycentric weights used in attribute interpolation can extend outside the range [0,1] when these primitives are shaded. Special treatment is given to a sample position on the boundary edge of the bounding box. In such a case, if two rectangles lie on either side of a common edge (with identical endpoints) on which a sample position lies, then exactly one of the triangles must produce a fragment that covers that sample during rasterization.

    Polygons rendered in VK_POLYGON_MODE_FILL_RECTANGLE_NV mode may be clipped by the frustum or by user clip planes. If clipping is applied, the triangle is culled rather than clipped.

    Area calculation and facingness are determined for VK_POLYGON_MODE_FILL_RECTANGLE_NV mode using the triangle’s vertices.

These modes affect only the final rasterization of polygons: in particular, a polygon’s vertices are shaded and the polygon is clipped and possibly culled before these modes are applied.

27.12.3. Depth Bias

The depth values of all fragments generated by the rasterization of a polygon can be biased (offset) by a single depth bias value that is computed for that polygon.

Depth Bias Enable

The depth bias computation is enabled by the depthBiasEnable set with vkCmdSetDepthBiasEnable and vkCmdSetDepthBiasEnableEXT, or the corresponding VkPipelineRasterizationStateCreateInfo::depthBiasEnable value used to create the currently active pipeline. If the depth bias enable is VK_FALSE, no bias is applied and the fragment’s depth values are unchanged.

To dynamically enable whether to bias fragment depth values, call:

// Provided by VK_VERSION_1_3
void vkCmdSetDepthBiasEnable(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthBiasEnable);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetDepthBiasEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthBiasEnable);
  • commandBuffer is the command buffer into which the command will be recorded.

  • depthBiasEnable controls whether to bias fragment depth values.

This command sets the depth bias enable for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineRasterizationStateCreateInfo::depthBiasEnable value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthBiasEnable-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthBiasEnable-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthBiasEnable-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Depth Bias Computation

The depth bias depends on three parameters:

  • depthBiasSlopeFactor scales the maximum depth slope m of the polygon

  • depthBiasConstantFactor scales the minimum resolvable difference r of the depth attachment

  • the scaled terms are summed to produce a value which is then clamped to a minimum or maximum value specified by depthBiasClamp

depthBiasSlopeFactor, depthBiasConstantFactor, and depthBiasClamp can each be positive, negative, or zero. These parameters are set as described for vkCmdSetDepthBias below.

The maximum depth slope m of a triangle is

where (xf, yf, zf) is a point on the triangle. m may be approximated as

The minimum resolvable difference r is a parameter that depends on the depth attachment representation. It is the smallest difference in framebuffer coordinate z values that is guaranteed to remain distinct throughout polygon rasterization and in the depth attachment. All pairs of fragments generated by the rasterization of two polygons with otherwise identical vertices, but zf values that differ by r, will have distinct depth values.

For fixed-point depth attachment representations, r is constant throughout the range of the entire depth attachment. Its value is implementation-dependent but must be at most

r = 2 × 2-n

for an n-bit buffer. For floating-point depth attachment, there is no single minimum resolvable difference. In this case, the minimum resolvable difference for a given polygon is dependent on the maximum exponent, e, in the range of z values spanned by the primitive. If n is the number of bits in the floating-point mantissa, the minimum resolvable difference, r, for the given primitive is defined as

r = 2e-n

If a triangle is rasterized using the VK_POLYGON_MODE_FILL_RECTANGLE_NV polygon mode, then this minimum resolvable difference may not be resolvable for samples outside of the triangle, where the depth is extrapolated.

If no depth attachment is present, r is undefined.

The bias value o for a polygon is

m is computed as described above. If the depth attachment uses a fixed-point representation, m is a function of depth values in the range [0,1], and o is applied to depth values in the same range.

Depth bias is applied to triangle topology primitives received by the rasterizer regardless of polygon mode. Depth bias may also be applied to line and point topology primitives received by the rasterizer.

To dynamically set the depth bias parameters, call:

// Provided by VK_VERSION_1_0
void vkCmdSetDepthBias(
    VkCommandBuffer                             commandBuffer,
    float                                       depthBiasConstantFactor,
    float                                       depthBiasClamp,
    float                                       depthBiasSlopeFactor);
  • commandBuffer is the command buffer into which the command will be recorded.

  • depthBiasConstantFactor is a scalar factor controlling the constant depth value added to each fragment.

  • depthBiasClamp is the maximum (or minimum) depth bias of a fragment.

  • depthBiasSlopeFactor is a scalar factor applied to a fragment’s slope in depth bias calculations.

This command sets the depth bias parameters for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BIAS set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the corresponding VkPipelineRasterizationStateCreateInfo::depthBiasConstantFactor, depthBiasClamp, and depthBiasSlopeFactor values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetDepthBias-depthBiasClamp-00790
    If the depth bias clamping feature is not enabled, depthBiasClamp must be 0.0

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthBias-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthBias-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthBias-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

27.12.4. Conservative Rasterization

If the pNext chain of VkPipelineRasterizationStateCreateInfo includes a VkPipelineRasterizationConservativeStateCreateInfoEXT structure, then that structure includes parameters controlling conservative rasterization.

VkPipelineRasterizationConservativeStateCreateInfoEXT is defined as:

// Provided by VK_EXT_conservative_rasterization
typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT {
    VkStructureType                                           sType;
    const void*                                               pNext;
    VkPipelineRasterizationConservativeStateCreateFlagsEXT    flags;
    VkConservativeRasterizationModeEXT                        conservativeRasterizationMode;
    float                                                     extraPrimitiveOverestimationSize;
} VkPipelineRasterizationConservativeStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • conservativeRasterizationMode is the conservative rasterization mode to use.

  • extraPrimitiveOverestimationSize is the extra size in pixels to increase the generating primitive during conservative rasterization at each of its edges in X and Y equally in screen space beyond the base overestimation specified in VkPhysicalDeviceConservativeRasterizationPropertiesEXT::primitiveOverestimationSize. If conservativeRasterizationMode is not VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, this value is ignored.

If this structure is not included in the pNext chain, conservativeRasterizationMode is considered to be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, and and conservative rasterization is disabled.

Polygon rasterization can be made conservative by setting conservativeRasterizationMode to VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT or VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT in VkPipelineRasterizationConservativeStateCreateInfoEXT.

Note

If conservativePointAndLineRasterization is supported, conservative rasterization can be applied to line and point primitives, otherwise it must be disabled.

Valid Usage
  • VUID-VkPipelineRasterizationConservativeStateCreateInfoEXT-extraPrimitiveOverestimationSize-01769
    extraPrimitiveOverestimationSize must be in the range of 0.0 to VkPhysicalDeviceConservativeRasterizationPropertiesEXT::maxExtraPrimitiveOverestimationSize inclusive

Valid Usage (Implicit)
  • VUID-VkPipelineRasterizationConservativeStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineRasterizationConservativeStateCreateInfoEXT-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineRasterizationConservativeStateCreateInfoEXT-conservativeRasterizationMode-parameter
    conservativeRasterizationMode must be a valid VkConservativeRasterizationModeEXT value

// Provided by VK_EXT_conservative_rasterization
typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT;

VkPipelineRasterizationConservativeStateCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

Possible values of VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode, specifying the conservative rasterization mode are:

// Provided by VK_EXT_conservative_rasterization
typedef enum VkConservativeRasterizationModeEXT {
    VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0,
    VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1,
    VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2,
} VkConservativeRasterizationModeEXT;
  • VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT specifies that conservative rasterization is disabled and rasterization proceeds as normal.

  • VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT specifies that conservative rasterization is enabled in overestimation mode.

  • VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT specifies that conservative rasterization is enabled in underestimation mode.

When overestimate conservative rasterization is enabled, rather than evaluating coverage at individual sample locations, a determination is made of whether any portion of the pixel (including its edges and corners) is covered by the primitive. If any portion of the pixel is covered, then all bits of the coverage mask for the fragment corresponding to that pixel are enabled. If the render pass has a fragment density map attachment and any bit of the coverage mask for the fragment is enabled, then all bits of the coverage mask for the fragment are enabled.

For the purposes of evaluating which pixels are covered by the primitive, implementations can increase the size of the primitive by up to VkPhysicalDeviceConservativeRasterizationPropertiesEXT::primitiveOverestimationSize pixels at each of the primitive edges. This may increase the number of fragments generated by this primitive and represents an overestimation of the pixel coverage.

This overestimation size can be increased further by setting the extraPrimitiveOverestimationSize value above 0.0 in steps of VkPhysicalDeviceConservativeRasterizationPropertiesEXT::extraPrimitiveOverestimationSizeGranularity up to and including VkPhysicalDeviceConservativeRasterizationPropertiesEXT::extraPrimitiveOverestimationSize. This will: further increase the number of fragments generated by this primitive.

The actual precision of the overestimation size used for conservative rasterization may vary between implementations and produce results that only approximate the primitiveOverestimationSize and extraPrimitiveOverestimationSizeGranularity properties. Implementations may especially vary these approximations when the render pass has a fragment density map and the fragment area covers multiple pixels.

For triangles if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT is enabled, fragments will be generated if the primitive area covers any portion of any pixel inside the fragment area, including their edges or corners. The tie-breaking rule described in Basic Polygon Rasterization does not apply during conservative rasterization and coverage is set for all fragments generated from shared edges of polygons. Degenerate triangles that evaluate to zero area after rasterization, even for pixels containing a vertex or edge of the zero-area polygon, will be culled if VkPhysicalDeviceConservativeRasterizationPropertiesEXT::degenerateTrianglesRasterized is VK_FALSE or will generate fragments if degenerateTrianglesRasterized is VK_TRUE. The fragment input values for these degenerate triangles take their attribute and depth values from the provoking vertex. Degenerate triangles are considered backfacing and the application can enable backface culling if desired. Triangles that are zero area before rasterization may be culled regardless.

For lines if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT is enabled, and the implementation sets VkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativePointAndLineRasterization to VK_TRUE, fragments will be generated if the line covers any portion of any pixel inside the fragment area, including their edges or corners. Degenerate lines that evaluate to zero length after rasterization will be culled if VkPhysicalDeviceConservativeRasterizationPropertiesEXT::degenerateLinesRasterized is VK_FALSE or will generate fragments if degenerateLinesRasterized is VK_TRUE. The fragments input values for these degenerate lines take their attribute and depth values from the provoking vertex. Lines that are zero length before rasterization may be culled regardless.

For points if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT is enabled, and the implementation sets VkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativePointAndLineRasterization to VK_TRUE, fragments will be generated if the point square covers any portion of any pixel inside the fragment area, including their edges or corners.

When underestimate conservative rasterization is enabled, rather than evaluating coverage at individual sample locations, a determination is made of whether all of the pixel (including its edges and corners) is covered by the primitive. If the entire pixel is covered, then a fragment is generated with all bits of its coverage mask corresponding to the pixel enabled, otherwise the pixel is not considered covered even if some portion of the pixel is covered. The fragment is discarded if no pixels inside the fragment area are considered covered. If the render pass has a fragment density map attachment and any pixel inside the fragment area is not considered covered, then the fragment is discarded even if some pixels are considered covered.

For triangles, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT is enabled, fragments will only be generated if any pixel inside the fragment area is fully covered by the generating primitive, including its edges and corners.

For lines, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT is enabled, fragments will be generated if any pixel inside the fragment area, including its edges and corners, are entirely covered by the line.

For points, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT is enabled, fragments will only be generated if the point square covers the entirety of any pixel square inside the fragment area, including its edges or corners.

If the render pass has a fragment density map and VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT is enabled, fragments will only be generated if the entirety of all pixels inside the fragment area are covered by the generating primitive, line, or point.

For both overestimate and underestimate conservative rasterization modes a fragment has all of its pixel squares fully covered by the generating primitive must set FullyCoveredEXT to VK_TRUE if the implementation enables the VkPhysicalDeviceConservativeRasterizationPropertiesEXT::fullyCoveredFragmentShaderInputVariable feature.

When the use of a shading rate image or setting the fragment shading rate results in fragments covering multiple pixels, coverage for conservative rasterization is still evaluated on a per-pixel basis and may result in fragments with partial coverage. For fragment shader inputs decorated with FullyCoveredEXT, a fragment is considered fully covered if and only if all pixels in the fragment are fully covered by the generating primitive.

28. Fragment Operations

Fragments produced by rasterization go through a number of operations to determine whether or how values produced by fragment shading are written to the framebuffer.

The following fragment operations adhere to rasterization order, and are typically performed in this order:

The coverage mask generated by rasterization describes the initial coverage of each sample covered by the fragment. Fragment operations will update the coverage mask to add or subtract coverage where appropriate. If a fragment operation results in all bits of the coverage mask being 0, the fragment is discarded, and no further operations are performed. Fragments can also be programmatically discarded in a fragment shader by executing one of

  • OpTerminateInvocation

  • OpDemoteToHelperInvocationEXT

  • OpKill.

When one of the fragment operations in this chapter is described as “replacing” a fragment shader output, that output is replaced unconditionally, even if no fragment shader previously wrote to that output.

If the fragment shader declares the PostDepthCoverage execution mode, the sample mask test is instead performed after the depth test.

If the fragment shader declares the EarlyFragmentTests execution mode, fragment shading and multisample coverage operations are instead performed after sample counting.

If the fragment shader declares the EarlyAndLateFragmentTestsAMD execution mode, and does not declare the StencilRefReplacingEXT or DepthReplacing execution mode, fragment shading and multisample coverage operations are instead be performed after sample counting.

For a pipeline with the following properties:

  • the fragment shader either specifies EarlyAndLateFragmentTestsAMD or does not write to storage resources;

  • the fragment shader specifies the StencilRefReplacingEXT execution mode;

  • either

    • the fragment shader specifies the StencilRefUnchangedFrontAMD execution mode;

    • the fragment shader specifies the StencilRefGreaterFrontAMD execution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::front.compareOp of VK_COMPARE_OP_GREATER or VK_COMPARE_OP_GREATER_OR_EQUAL; or

    • the fragment shader specifies the StencilRefLessFrontAMD execution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::front.compareOp of VK_COMPARE_OP_LESS or VK_COMPARE_OP_LESS_OR_EQUAL; and

  • either

    • the fragment shader specifies the StencilRefUnchangedBackAMD execution mode;

    • the fragment shader specifies the StencilRefGreaterBackAMD execution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::back.compareOp of VK_COMPARE_OP_GREATER or VK_COMPARE_OP_GREATER_OR_EQUAL; or

    • the fragment shader specifies the StencilRefLessBackAMD execution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::back.compareOp of VK_COMPARE_OP_LESS or VK_COMPARE_OP_LESS_OR_EQUAL

an additional stencil test may be performed before fragment shading, using the stencil reference value specified by VkPipelineDepthStencilStateCreateInfo::front.reference or VkPipelineDepthStencilStateCreateInfo::back.reference.

For a pipeline with the following properties:

  • the fragment shader either specifies EarlyAndLateFragmentTestsAMD or does not write to storage resources;

  • the fragment shader specifies the DepthReplacing execution mode; and

  • either

    • the fragment shader specifies the DepthUnchanged execution mode;

    • the fragment shader specifies the DepthGreater execution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::depthCompareOp of VK_COMPARE_OP_GREATER or VK_COMPARE_OP_GREATER_OR_EQUAL; or

    • the fragment shader specifies the StencilRefLessFrontEXT execution mode and the pipeline uses a VkPipelineDepthStencilStateCreateInfo::depthCompareOp of VK_COMPARE_OP_LESS or VK_COMPARE_OP_LESS_OR_EQUAL

the implementation may perform depth bounds test before fragment shading and perform an additional depth test immediately after that using the interpolated depth value generated by rasterization.

Once all fragment operations have completed, fragment shader outputs for covered color attachment samples pass through framebuffer operations.

28.1. Discard Rectangles Test

The discard rectangle test compares the framebuffer coordinates (xf,yf) of each sample covered by a fragment against a set of discard rectangles.

Each discard rectangle is defined by a VkRect2D. These values are either set by the VkPipelineDiscardRectangleStateCreateInfoEXT structure during pipeline creation, or dynamically by the vkCmdSetDiscardRectangleEXT command.

A given sample is considered inside a discard rectangle if the xf is in the range [VkRect2D::offset.x, VkRect2D::offset.x + VkRect2D::extent.x), and yf is in the range [VkRect2D::offset.y, VkRect2D::offset.y + VkRect2D::extent.y). If the test is set to be inclusive, samples that are not inside any of the discard rectangles will have their coverage set to 0. If the test is set to be exclusive, samples that are inside any of the discard rectangles will have their coverage set to 0.

If no discard rectangles are specified, the coverage mask is unmodified by this operation.

The VkPipelineDiscardRectangleStateCreateInfoEXT structure is defined as:

// Provided by VK_EXT_discard_rectangles
typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
    VkStructureType                                  sType;
    const void*                                      pNext;
    VkPipelineDiscardRectangleStateCreateFlagsEXT    flags;
    VkDiscardRectangleModeEXT                        discardRectangleMode;
    uint32_t                                         discardRectangleCount;
    const VkRect2D*                                  pDiscardRectangles;
} VkPipelineDiscardRectangleStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • discardRectangleMode is a VkDiscardRectangleModeEXT value determining whether the discard rectangle test is inclusive or exclusive.

  • discardRectangleCount is the number of discard rectangles to use.

  • pDiscardRectangles is a pointer to an array of VkRect2D structures defining discard rectangles.

If the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state is enabled for a pipeline, the pDiscardRectangles member is ignored.

When this structure is included in the pNext chain of VkGraphicsPipelineCreateInfo, it defines parameters of the discard rectangle test. If this structure is not included in the pNext chain, it is equivalent to specifying this structure with a discardRectangleCount of 0.

Valid Usage
  • VUID-VkPipelineDiscardRectangleStateCreateInfoEXT-discardRectangleCount-00582
    discardRectangleCount must be less than or equal to VkPhysicalDeviceDiscardRectanglePropertiesEXT::maxDiscardRectangles

Valid Usage (Implicit)
  • VUID-VkPipelineDiscardRectangleStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineDiscardRectangleStateCreateInfoEXT-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineDiscardRectangleStateCreateInfoEXT-discardRectangleMode-parameter
    discardRectangleMode must be a valid VkDiscardRectangleModeEXT value

// Provided by VK_EXT_discard_rectangles
typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;

VkPipelineDiscardRectangleStateCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

VkDiscardRectangleModeEXT values are:

// Provided by VK_EXT_discard_rectangles
typedef enum VkDiscardRectangleModeEXT {
    VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
    VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
} VkDiscardRectangleModeEXT;
  • VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT specifies that the discard rectangle test is inclusive.

  • VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT specifies that the discard rectangle test is exclusive.

To dynamically set the discard rectangles, call:

// Provided by VK_EXT_discard_rectangles
void vkCmdSetDiscardRectangleEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstDiscardRectangle,
    uint32_t                                    discardRectangleCount,
    const VkRect2D*                             pDiscardRectangles);
  • commandBuffer is the command buffer into which the command will be recorded.

  • firstDiscardRectangle is the index of the first discard rectangle whose state is updated by the command.

  • discardRectangleCount is the number of discard rectangles whose state are updated by the command.

  • pDiscardRectangles is a pointer to an array of VkRect2D structures specifying discard rectangles.

The discard rectangle taken from element i of pDiscardRectangles replace the current state for the discard rectangle at index firstDiscardRectangle + i, for i in [0, discardRectangleCount).

This command sets the discard rectangles for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDiscardRectangleStateCreateInfoEXT::pDiscardRectangles values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetDiscardRectangleEXT-firstDiscardRectangle-00585
    The sum of firstDiscardRectangle and discardRectangleCount must be less than or equal to VkPhysicalDeviceDiscardRectanglePropertiesEXT::maxDiscardRectangles

  • VUID-vkCmdSetDiscardRectangleEXT-x-00587
    The x and y member of offset in each VkRect2D element of pDiscardRectangles must be greater than or equal to 0

  • VUID-vkCmdSetDiscardRectangleEXT-offset-00588
    Evaluation of (offset.x + extent.width) in each VkRect2D element of pDiscardRectangles must not cause a signed integer addition overflow

  • VUID-vkCmdSetDiscardRectangleEXT-offset-00589
    Evaluation of (offset.y + extent.height) in each VkRect2D element of pDiscardRectangles must not cause a signed integer addition overflow

  • VUID-vkCmdSetDiscardRectangleEXT-viewportScissor2D-04788
    If this command is recorded in a secondary command buffer with VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D enabled, then this function must not be called

Valid Usage (Implicit)
  • VUID-vkCmdSetDiscardRectangleEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDiscardRectangleEXT-pDiscardRectangles-parameter
    pDiscardRectangles must be a valid pointer to an array of discardRectangleCount VkRect2D structures

  • VUID-vkCmdSetDiscardRectangleEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDiscardRectangleEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetDiscardRectangleEXT-discardRectangleCount-arraylength
    discardRectangleCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

28.2. Scissor Test

The scissor test compares the framebuffer coordinates (xf,yf) of each sample covered by a fragment against a scissor rectangle at the index equal to the fragment’s ViewportIndex.

Each scissor rectangle is defined by a VkRect2D. These values are either set by the VkPipelineViewportStateCreateInfo structure during pipeline creation, or dynamically by the vkCmdSetScissor command.

A given sample is considered inside a scissor rectangle if xf is in the range [VkRect2D::offset.x, VkRect2D::offset.x + VkRect2D::extent.x), and yf is in the range [VkRect2D::offset.y, VkRect2D::offset.y + VkRect2D::extent.y). Samples with coordinates outside the scissor rectangle at the corresponding ViewportIndex will have their coverage set to 0.

If a render pass transform is enabled, the (offset.x and offset.y) and (extent.width and extent.height) values are transformed as described in render pass transform before participating in the scissor test.

To dynamically set the scissor rectangles, call:

// Provided by VK_VERSION_1_0
void vkCmdSetScissor(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstScissor,
    uint32_t                                    scissorCount,
    const VkRect2D*                             pScissors);
  • commandBuffer is the command buffer into which the command will be recorded.

  • firstScissor is the index of the first scissor whose state is updated by the command.

  • scissorCount is the number of scissors whose rectangles are updated by the command.

  • pScissors is a pointer to an array of VkRect2D structures defining scissor rectangles.

The scissor rectangles taken from element i of pScissors replace the current state for the scissor index firstScissor + i, for i in [0, scissorCount).

This command sets the scissor rectangles for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_SCISSOR set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportStateCreateInfo::pScissors values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetScissor-firstScissor-00592
    The sum of firstScissor and scissorCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

  • VUID-vkCmdSetScissor-firstScissor-00593
    If the multiple viewports feature is not enabled, firstScissor must be 0

  • VUID-vkCmdSetScissor-scissorCount-00594
    If the multiple viewports feature is not enabled, scissorCount must be 1

  • VUID-vkCmdSetScissor-x-00595
    The x and y members of offset member of any element of pScissors must be greater than or equal to 0

  • VUID-vkCmdSetScissor-offset-00596
    Evaluation of (offset.x + extent.width) must not cause a signed integer addition overflow for any element of pScissors

  • VUID-vkCmdSetScissor-offset-00597
    Evaluation of (offset.y + extent.height) must not cause a signed integer addition overflow for any element of pScissors

  • VUID-vkCmdSetScissor-viewportScissor2D-04789
    If this command is recorded in a secondary command buffer with VkCommandBufferInheritanceViewportScissorInfoNV::viewportScissor2D enabled, then this function must not be called

Valid Usage (Implicit)
  • VUID-vkCmdSetScissor-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetScissor-pScissors-parameter
    pScissors must be a valid pointer to an array of scissorCount VkRect2D structures

  • VUID-vkCmdSetScissor-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetScissor-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetScissor-scissorCount-arraylength
    scissorCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

28.3. Exclusive Scissor Test

The exclusive scissor test compares the framebuffer coordinates (xf,yf) of each sample covered by a fragment against an exclusive scissor rectangle at the index equal to the fragment’s ViewportIndex.

Each exclusive scissor rectangle is defined by a VkRect2D. These values are either set by the VkPipelineViewportExclusiveScissorStateCreateInfoNV structure during pipeline creation, or dynamically by the vkCmdSetExclusiveScissorNV command.

A given sample is considered inside an exclusive scissor rectangle if xf is in the range [VkRect2D::offset.x, VkRect2D::offset.x + VkRect2D::extent.x), and yf is in the range [VkRect2D::offset.y, VkRect2D::offset.y + VkRect2D::extent.y). Samples with coordinates inside the exclusive scissor rectangle at the corresponding ViewportIndex will have their coverage set to 0.

If no exclusive scissor rectangles are specified, the coverage mask is unmodified by this operation.

The VkPipelineViewportExclusiveScissorStateCreateInfoNV structure is defined as:

// Provided by VK_NV_scissor_exclusive
typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           exclusiveScissorCount;
    const VkRect2D*    pExclusiveScissors;
} VkPipelineViewportExclusiveScissorStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • exclusiveScissorCount is the number of exclusive scissor rectangles.

  • pExclusiveScissors is a pointer to an array of VkRect2D structures defining exclusive scissor rectangles.

If the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV dynamic state is enabled for a pipeline, the pExclusiveScissors member is ignored.

When this structure is included in the pNext chain of VkGraphicsPipelineCreateInfo, it defines parameters of the exclusive scissor test. If this structure is not included in the pNext chain, it is equivalent to specifying this structure with a exclusiveScissorCount of 0.

Valid Usage
  • VUID-VkPipelineViewportExclusiveScissorStateCreateInfoNV-exclusiveScissorCount-02027
    If the multiple viewports feature is not enabled, exclusiveScissorCount must be 0 or 1

  • VUID-VkPipelineViewportExclusiveScissorStateCreateInfoNV-exclusiveScissorCount-02028
    exclusiveScissorCount must be less than or equal to VkPhysicalDeviceLimits::maxViewports

  • VUID-VkPipelineViewportExclusiveScissorStateCreateInfoNV-exclusiveScissorCount-02029
    exclusiveScissorCount must be 0 or greater than or equal to the viewportCount member of VkPipelineViewportStateCreateInfo

Valid Usage (Implicit)
  • VUID-VkPipelineViewportExclusiveScissorStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV

To dynamically set the exclusive scissor rectangles, call:

// Provided by VK_NV_scissor_exclusive
void vkCmdSetExclusiveScissorNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    firstExclusiveScissor,
    uint32_t                                    exclusiveScissorCount,
    const VkRect2D*                             pExclusiveScissors);
  • commandBuffer is the command buffer into which the command will be recorded.

  • firstExclusiveScissor is the index of the first exclusive scissor rectangle whose state is updated by the command.

  • exclusiveScissorCount is the number of exclusive scissor rectangles updated by the command.

  • pExclusiveScissors is a pointer to an array of VkRect2D structures defining exclusive scissor rectangles.

The scissor rectangles taken from element i of pExclusiveScissors replace the current state for the scissor index firstExclusiveScissor + i, for i in [0, exclusiveScissorCount).

This command sets the exclusive scissor rectangles for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineViewportExclusiveScissorStateCreateInfoNV::pExclusiveScissors values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetExclusiveScissorNV-None-02031
    The exclusive scissor feature must be enabled

  • VUID-vkCmdSetExclusiveScissorNV-firstExclusiveScissor-02034
    The sum of firstExclusiveScissor and exclusiveScissorCount must be between 1 and VkPhysicalDeviceLimits::maxViewports, inclusive

  • VUID-vkCmdSetExclusiveScissorNV-firstExclusiveScissor-02035
    If the multiple viewports feature is not enabled, firstExclusiveScissor must be 0

  • VUID-vkCmdSetExclusiveScissorNV-exclusiveScissorCount-02036
    If the multiple viewports feature is not enabled, exclusiveScissorCount must be 1

  • VUID-vkCmdSetExclusiveScissorNV-x-02037
    The x and y members of offset in each member of pExclusiveScissors must be greater than or equal to 0

  • VUID-vkCmdSetExclusiveScissorNV-offset-02038
    Evaluation of (offset.x + extent.width) for each member of pExclusiveScissors must not cause a signed integer addition overflow

  • VUID-vkCmdSetExclusiveScissorNV-offset-02039
    Evaluation of (offset.y + extent.height) for each member of pExclusiveScissors must not cause a signed integer addition overflow

Valid Usage (Implicit)
  • VUID-vkCmdSetExclusiveScissorNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetExclusiveScissorNV-pExclusiveScissors-parameter
    pExclusiveScissors must be a valid pointer to an array of exclusiveScissorCount VkRect2D structures

  • VUID-vkCmdSetExclusiveScissorNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetExclusiveScissorNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetExclusiveScissorNV-exclusiveScissorCount-arraylength
    exclusiveScissorCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

28.4. Sample Mask Test

The sample mask test compares the coverage mask for a fragment with the sample mask defined by VkPipelineMultisampleStateCreateInfo::pSampleMask.

Each bit of the coverage mask is associated with a sample index as described in the rasterization chapter. If the bit in VkPipelineMultisampleStateCreateInfo::pSampleMask which is associated with that same sample index is set to 0, the coverage mask bit is set to 0.

28.5. Fragment Shading

Fragment shaders are invoked for each fragment, or as helper invocations.

Most operations in the fragment shader are not performed in rasterization order, with exceptions called out in the following sections.

For fragment shaders invoked by fragments, the following rules apply:

  • A fragment shader must not be executed if a fragment operation that executes before fragment shading discards the fragment.

  • A fragment shader may not be executed if:

    • An implementation determines that another fragment shader, invoked by a subsequent primitive in primitive order, overwrites all results computed by the shader (including writes to storage resources).

    • Any other fragment operation discards the fragment, and the shader does not write to any storage resources.

  • Otherwise, at least one fragment shader must be executed.

    • If sample shading is enabled and multiple invocations per fragment are required, additional invocations must be executed as specified.

    • If a shading rate image is used and multiple invocations per fragment are required, additional invocations must be executed as specified.

    • Each covered sample must be included in at least one fragment shader invocation.

Note

Multiple fragment shader invocations may be executed for the same fragment for any number of implementation-dependent reasons. When there is more than one fragment shader invocation per fragment, the association of samples to invocations is implementation-dependent. Stores and atomics performed by these additional invocations have the normal effect.

For example, if the subpass includes multiple views in its view mask, a fragment shader may be invoked separately for each view.

Similarly, if the render pass has a fragment density map attachment, more than one fragment shader invocation may be invoked for each covered sample. Such additional invocations are only produced if VkPhysicalDeviceFragmentDensityMapPropertiesEXT::fragmentDensityInvocations is VK_TRUE. Implementations may generate these additional fragment shader invocations in order to make transitions between fragment areas with different fragment densities more smooth.

28.5.1. Sample Mask

Reading from the SampleMask built-in in the Input storage class will return the coverage mask for the current fragment as calculated by fragment operations that executed prior to fragment shading.

If sample shading is enabled, fragment shaders will only see values of 1 for samples being shaded - other bits will be 0.

Each bit of the coverage mask is associated with a sample index as described in the rasterization chapter. If the bit in SampleMask which is associated with that same sample index is set to 0, that coverage mask bit is set to 0.

Values written to the SampleMask built-in in the Output storage class will be used by the multisample coverage operation, with the same encoding as the input built-in.

28.5.2. Depth Replacement

Writing to the FragDepth built-in will replace the fragment’s calculated depth values for each sample in the input SampleMask. Depth testing performed after the fragment shader for this fragment will use this new value as zf.

28.5.3. Stencil Reference Replacement

Writing to the FragStencilRefEXT built-in will replace the fragment’s stencil reference value for each sample in the input SampleMask. Stencil testing performed after the fragment shader for this fragment will use this new value as sr.

28.5.4. Interlocked Operations

OpBeginInvocationInterlockEXT and OpEndInvocationInterlockEXT define a section of a fragment shader which imposes additional ordering constraints on operations performed within them. These operations are defined as interlocked operations. How interlocked operations are ordered against other fragment shader invocations depends on the specified execution modes.

If the ShadingRateInterlockOrderedEXT execution mode is specified, any interlocked operations in a fragment shader must happen before interlocked operations in fragment shader invocations that execute later in rasterization order and cover at least one sample in the same fragment area, and must happen after interlocked operations in a fragment shader that executes earlier in rasterization order and cover at least one sample in the same fragment area.

If the ShadingRateInterlockUnorderedEXT execution mode is specified, any interlocked operations in a fragment shader must happen before or after interlocked operations in fragment shader invocations that execute earlier or later in rasterization order and cover at least one sample in the same fragment area.

If the PixelInterlockOrderedEXT execution mode is specified, any interlocked operations in a fragment shader must happen before interlocked operations in fragment shader invocations that execute later in rasterization order and cover at least one sample in the same pixel, and must happen after interlocked operations in a fragment shader that executes earlier in rasterization order and cover at least one sample in the same pixel.

If the PixelInterlockUnorderedEXT execution mode is specified, any interlocked operations in a fragment shader must happen before or after interlocked operations in fragment shader invocations that execute earlier or later in rasterization order and cover at least one sample in the same pixel.

If the SampleInterlockOrderedEXT execution mode is specified, any interlocked operations in a fragment shader must happen before interlocked operations in fragment shader invocations that execute later in rasterization order and cover at least one of the same samples, and must happen after interlocked operations in a fragment shader that executes earlier in rasterization order and cover at least one of the same samples.

If the SampleInterlockUnorderedEXT execution mode is specified, any interlocked operations in a fragment shader must happen before or after interlocked operations in fragment shader invocations that execute earlier or later in rasterization order and cover at least one of the same samples.

28.6. Multisample Coverage

If a fragment shader is active and its entry point’s interface includes a built-in output variable decorated with SampleMask, but not OverrideCoverageNV, the coverage mask is ANDed with the bits of the SampleMask built-in to generate a new coverage mask. If the SampleMask built-in is also decorated with OverrideCoverageNV, the coverage mask is replaced with the mask bits set in the shader. If sample shading is enabled, bits written to SampleMask corresponding to samples that are not being shaded by the fragment shader invocation are ignored. If no fragment shader is active, or if the active fragment shader does not include SampleMask in its interface, the coverage mask is not modified.

Next, the fragment alpha value and coverage mask are modified based on the line coverage factor if the lineRasterizationMode member of the VkPipelineRasterizationStateCreateInfo structure is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT, and the alphaToCoverageEnable and alphaToOneEnable members of the VkPipelineMultisampleStateCreateInfo structure.

All alpha values in this section refer only to the alpha component of the fragment shader output that has a Location and Index decoration of zero (see the Fragment Output Interface section). If that shader output has an integer or unsigned integer type, then these operations are skipped.

If the lineRasterizationMode member of the VkPipelineRasterizationStateCreateInfo structure is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT and the fragment came from a line segment, then the alpha value is replaced by multiplying it by the coverage factor for the fragment computed during smooth line rasterization.

If alphaToCoverageEnable is enabled, a temporary coverage mask is generated where each bit is determined by the fragment’s alpha value, which is ANDed with the fragment coverage mask.

No specific algorithm is specified for converting the alpha value to a temporary coverage mask. It is intended that the number of 1’s in this value be proportional to the alpha value (clamped to [0,1]), with all 1’s corresponding to a value of 1.0 and all 0’s corresponding to 0.0. The algorithm may be different at different framebuffer coordinates.

Note

Using different algorithms at different framebuffer coordinates may help to avoid artifacts caused by regular coverage sample locations.

Finally, if alphaToOneEnable is enabled, each alpha value is replaced by the maximum representable alpha value for fixed-point color attachments, or by 1.0 for floating-point attachments. Otherwise, the alpha values are not changed.

28.7. Depth and Stencil Operations

Pipeline state controlling the depth bounds tests, stencil test, and depth test is specified through the members of the VkPipelineDepthStencilStateCreateInfo structure.

The VkPipelineDepthStencilStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineDepthStencilStateCreateInfo {
    VkStructureType                           sType;
    const void*                               pNext;
    VkPipelineDepthStencilStateCreateFlags    flags;
    VkBool32                                  depthTestEnable;
    VkBool32                                  depthWriteEnable;
    VkCompareOp                               depthCompareOp;
    VkBool32                                  depthBoundsTestEnable;
    VkBool32                                  stencilTestEnable;
    VkStencilOpState                          front;
    VkStencilOpState                          back;
    float                                     minDepthBounds;
    float                                     maxDepthBounds;
} VkPipelineDepthStencilStateCreateInfo;
Valid Usage
Valid Usage (Implicit)
  • VUID-VkPipelineDepthStencilStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO

  • VUID-VkPipelineDepthStencilStateCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPipelineDepthStencilStateCreateInfo-flags-parameter
    flags must be a valid combination of VkPipelineDepthStencilStateCreateFlagBits values

  • VUID-VkPipelineDepthStencilStateCreateInfo-depthCompareOp-parameter
    depthCompareOp must be a valid VkCompareOp value

  • VUID-VkPipelineDepthStencilStateCreateInfo-front-parameter
    front must be a valid VkStencilOpState structure

  • VUID-VkPipelineDepthStencilStateCreateInfo-back-parameter
    back must be a valid VkStencilOpState structure

VkPipelineDepthStencilStateCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineDepthStencilStateCreateFlagBits.

Bits which can be set in the VkPipelineDepthStencilStateCreateInfo::flags parameter are:

// Provided by VK_ARM_rasterization_order_attachment_access
typedef enum VkPipelineDepthStencilStateCreateFlagBits {
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM = 0x00000001,
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM = 0x00000002,
} VkPipelineDepthStencilStateCreateFlagBits;
  • VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM indicates that access to the depth aspects of depth/stencil and input attachments will have implicit framebuffer-local memory dependencies. See renderpass feedback loops for more information.

  • VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM indicates that access to the stencil aspects of depth/stencil and input attachments will have implicit framebuffer-local memory dependencies. See renderpass feedback loops for more information.

28.8. Depth Bounds Test

The depth bounds test compares the depth value za in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against a set of depth bounds.

The depth bounds are determined by two floating point values defining a minimum (minDepthBounds) and maximum (maxDepthBounds) depth value. These values are either set by the VkPipelineDepthStencilStateCreateInfo structure during pipeline creation, or dynamically by vkCmdSetDepthBoundsTestEnable and vkCmdSetDepthBounds.

A given sample is considered within the depth bounds if za is in the range [minDepthBounds,maxDepthBounds]. Samples with depth attachment values outside of the depth bounds will have their coverage set to 0.

If the depth bounds test is disabled, or if there is no depth attachment, the coverage mask is unmodified by this operation.

To dynamically enable or disable the depth bounds test, call:

// Provided by VK_VERSION_1_3
void vkCmdSetDepthBoundsTestEnable(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthBoundsTestEnable);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthBoundsTestEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthBoundsTestEnable);
  • commandBuffer is the command buffer into which the command will be recorded.

  • depthBoundsTestEnable specifies if the depth bounds test is enabled.

This command sets the depth bounds enable for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::depthBoundsTestEnable value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthBoundsTestEnable-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

To dynamically set the depth bounds range, call:

// Provided by VK_VERSION_1_0
void vkCmdSetDepthBounds(
    VkCommandBuffer                             commandBuffer,
    float                                       minDepthBounds,
    float                                       maxDepthBounds);
  • commandBuffer is the command buffer into which the command will be recorded.

  • minDepthBounds is the minimum depth bound.

  • maxDepthBounds is the maximum depth bound.

This command sets the depth bounds range for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_BOUNDS set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::minDepthBounds and VkPipelineDepthStencilStateCreateInfo::maxDepthBounds values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetDepthBounds-minDepthBounds-00600
    Unless the VK_EXT_depth_range_unrestricted extension is enabled minDepthBounds must be between 0.0 and 1.0, inclusive

  • VUID-vkCmdSetDepthBounds-maxDepthBounds-00601
    Unless the VK_EXT_depth_range_unrestricted extension is enabled maxDepthBounds must be between 0.0 and 1.0, inclusive

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthBounds-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthBounds-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthBounds-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

28.9. Stencil Test

The stencil test compares the stencil attachment value sa in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against a stencil reference value.

If the render pass has a fragment density map attachment and the fragment covers multiple pixels, there is an implementation-dependent association of coverage samples to stencil attachment samples within the fragment. However, if all samples in the fragment are covered, and the stencil attachment value is updated as a result of this test, all stencil attachment samples will be updated.

If the stencil test is not enabled, as specified by vkCmdSetStencilTestEnable or VkPipelineDepthStencilStateCreateInfo::stencilTestEnable, or if there is no stencil attachment, the coverage mask is unmodified by this operation.

The stencil test is controlled by one of two sets of stencil-related state, the front stencil state and the back stencil state. Stencil tests and writes use the back stencil state when processing fragments generated by back-facing polygons, and the front stencil state when processing fragments generated by front-facing polygons or any other primitives.

The comparison operation performed is determined by the VkCompareOp value set by vkCmdSetStencilOp::compareOp, or by VkStencilOpState::compareOp during pipeline creation.

The compare mask sc and stencil reference value sr of the front or the back stencil state set determine arguments of the comparison operation. sc is set by the VkPipelineDepthStencilStateCreateInfo structure during pipeline creation, or by the vkCmdSetStencilCompareMask command. sr is set by VkPipelineDepthStencilStateCreateInfo or by vkCmdSetStencilReference.

sr and sa are each independently combined with sc using a bitwise AND operation to create masked reference and attachment values s'r and s'a. s'r and s'a are used as the reference and test values, respectively, in the operation specified by the VkCompareOp.

If the comparison evaluates to false, the coverage for the sample is set to 0.

A new stencil value sg is generated according to a stencil operation defined by VkStencilOp parameters set by vkCmdSetStencilOp or VkPipelineDepthStencilStateCreateInfo. If the stencil test fails, failOp defines the stencil operation used. If the stencil test passes however, the stencil op used is based on the depth test - if it passes, VkPipelineDepthStencilStateCreateInfo::passOp is used, otherwise VkPipelineDepthStencilStateCreateInfo::depthFailOp is used.

The stencil attachment value sa is then updated with the generated stencil value sg according to the write mask sw defined by VkPipelineDepthStencilStateCreateInfo::writeMask as:

sa = (sa & ¬sw) | (sg & sw)

To dynamically enable or disable the stencil test, call:

// Provided by VK_VERSION_1_3
void vkCmdSetStencilTestEnable(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    stencilTestEnable);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetStencilTestEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    stencilTestEnable);
  • commandBuffer is the command buffer into which the command will be recorded.

  • stencilTestEnable specifies if the stencil test is enabled.

This command sets the stencil test enable for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::stencilTestEnable value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetStencilTestEnable-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetStencilTestEnable-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetStencilTestEnable-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

To dynamically set the stencil operation, call:

// Provided by VK_VERSION_1_3
void vkCmdSetStencilOp(
    VkCommandBuffer                             commandBuffer,
    VkStencilFaceFlags                          faceMask,
    VkStencilOp                                 failOp,
    VkStencilOp                                 passOp,
    VkStencilOp                                 depthFailOp,
    VkCompareOp                                 compareOp);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetStencilOpEXT(
    VkCommandBuffer                             commandBuffer,
    VkStencilFaceFlags                          faceMask,
    VkStencilOp                                 failOp,
    VkStencilOp                                 passOp,
    VkStencilOp                                 depthFailOp,
    VkCompareOp                                 compareOp);
  • commandBuffer is the command buffer into which the command will be recorded.

  • faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the stencil operation.

  • failOp is a VkStencilOp value specifying the action performed on samples that fail the stencil test.

  • passOp is a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests.

  • depthFailOp is a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test.

  • compareOp is a VkCompareOp value specifying the comparison operator used in the stencil test.

This command sets the stencil operation for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_STENCIL_OP set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the corresponding VkPipelineDepthStencilStateCreateInfo::failOp, passOp, depthFailOp, and compareOp values used to create the currently active pipeline, for both front and back faces.

Valid Usage (Implicit)
  • VUID-vkCmdSetStencilOp-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetStencilOp-faceMask-parameter
    faceMask must be a valid combination of VkStencilFaceFlagBits values

  • VUID-vkCmdSetStencilOp-faceMask-requiredbitmask
    faceMask must not be 0

  • VUID-vkCmdSetStencilOp-failOp-parameter
    failOp must be a valid VkStencilOp value

  • VUID-vkCmdSetStencilOp-passOp-parameter
    passOp must be a valid VkStencilOp value

  • VUID-vkCmdSetStencilOp-depthFailOp-parameter
    depthFailOp must be a valid VkStencilOp value

  • VUID-vkCmdSetStencilOp-compareOp-parameter
    compareOp must be a valid VkCompareOp value

  • VUID-vkCmdSetStencilOp-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetStencilOp-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

The VkStencilOpState structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkStencilOpState {
    VkStencilOp    failOp;
    VkStencilOp    passOp;
    VkStencilOp    depthFailOp;
    VkCompareOp    compareOp;
    uint32_t       compareMask;
    uint32_t       writeMask;
    uint32_t       reference;
} VkStencilOpState;
  • failOp is a VkStencilOp value specifying the action performed on samples that fail the stencil test.

  • passOp is a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests.

  • depthFailOp is a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test.

  • compareOp is a VkCompareOp value specifying the comparison operator used in the stencil test.

  • compareMask selects the bits of the unsigned integer stencil values participating in the stencil test.

  • writeMask selects the bits of the unsigned integer stencil values updated by the stencil test in the stencil framebuffer attachment.

  • reference is an integer stencil reference value that is used in the unsigned stencil comparison.

Valid Usage (Implicit)
  • VUID-VkStencilOpState-failOp-parameter
    failOp must be a valid VkStencilOp value

  • VUID-VkStencilOpState-passOp-parameter
    passOp must be a valid VkStencilOp value

  • VUID-VkStencilOpState-depthFailOp-parameter
    depthFailOp must be a valid VkStencilOp value

  • VUID-VkStencilOpState-compareOp-parameter
    compareOp must be a valid VkCompareOp value

To dynamically set the stencil compare mask, call:

// Provided by VK_VERSION_1_0
void vkCmdSetStencilCompareMask(
    VkCommandBuffer                             commandBuffer,
    VkStencilFaceFlags                          faceMask,
    uint32_t                                    compareMask);
  • commandBuffer is the command buffer into which the command will be recorded.

  • faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the compare mask.

  • compareMask is the new value to use as the stencil compare mask.

This command sets the stencil compare mask for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkStencilOpState::compareMask value used to create the currently active pipeline, for both front and back faces.

Valid Usage (Implicit)
  • VUID-vkCmdSetStencilCompareMask-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetStencilCompareMask-faceMask-parameter
    faceMask must be a valid combination of VkStencilFaceFlagBits values

  • VUID-vkCmdSetStencilCompareMask-faceMask-requiredbitmask
    faceMask must not be 0

  • VUID-vkCmdSetStencilCompareMask-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetStencilCompareMask-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

VkStencilFaceFlagBits values are:

// Provided by VK_VERSION_1_0
typedef enum VkStencilFaceFlagBits {
    VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
    VK_STENCIL_FACE_BACK_BIT = 0x00000002,
    VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003,
    VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK,
} VkStencilFaceFlagBits;
  • VK_STENCIL_FACE_FRONT_BIT specifies that only the front set of stencil state is updated.

  • VK_STENCIL_FACE_BACK_BIT specifies that only the back set of stencil state is updated.

  • VK_STENCIL_FACE_FRONT_AND_BACK is the combination of VK_STENCIL_FACE_FRONT_BIT and VK_STENCIL_FACE_BACK_BIT, and specifies that both sets of stencil state are updated.

// Provided by VK_VERSION_1_0
typedef VkFlags VkStencilFaceFlags;

VkStencilFaceFlags is a bitmask type for setting a mask of zero or more VkStencilFaceFlagBits.

To dynamically set the stencil write mask, call:

// Provided by VK_VERSION_1_0
void vkCmdSetStencilWriteMask(
    VkCommandBuffer                             commandBuffer,
    VkStencilFaceFlags                          faceMask,
    uint32_t                                    writeMask);
  • commandBuffer is the command buffer into which the command will be recorded.

  • faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the write mask, as described above for vkCmdSetStencilCompareMask.

  • writeMask is the new value to use as the stencil write mask.

This command sets the stencil write mask for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::writeMask value used to create the currently active pipeline, for both front and back faces.

Valid Usage (Implicit)
  • VUID-vkCmdSetStencilWriteMask-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetStencilWriteMask-faceMask-parameter
    faceMask must be a valid combination of VkStencilFaceFlagBits values

  • VUID-vkCmdSetStencilWriteMask-faceMask-requiredbitmask
    faceMask must not be 0

  • VUID-vkCmdSetStencilWriteMask-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetStencilWriteMask-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

To dynamically set the stencil reference value, call:

// Provided by VK_VERSION_1_0
void vkCmdSetStencilReference(
    VkCommandBuffer                             commandBuffer,
    VkStencilFaceFlags                          faceMask,
    uint32_t                                    reference);
  • commandBuffer is the command buffer into which the command will be recorded.

  • faceMask is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the reference value, as described above for vkCmdSetStencilCompareMask.

  • reference is the new value to use as the stencil reference value.

This command sets the stencil reference value for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_STENCIL_REFERENCE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::reference value used to create the currently active pipeline, for both front and back faces.

Valid Usage (Implicit)
  • VUID-vkCmdSetStencilReference-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetStencilReference-faceMask-parameter
    faceMask must be a valid combination of VkStencilFaceFlagBits values

  • VUID-vkCmdSetStencilReference-faceMask-requiredbitmask
    faceMask must not be 0

  • VUID-vkCmdSetStencilReference-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetStencilReference-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

Possible values of the failOp, passOp, and depthFailOp members of VkStencilOpState, specifying what happens to the stored stencil value if this or certain subsequent tests fail or pass, are:

// Provided by VK_VERSION_1_0
typedef enum VkStencilOp {
    VK_STENCIL_OP_KEEP = 0,
    VK_STENCIL_OP_ZERO = 1,
    VK_STENCIL_OP_REPLACE = 2,
    VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
    VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
    VK_STENCIL_OP_INVERT = 5,
    VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
    VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
} VkStencilOp;
  • VK_STENCIL_OP_KEEP keeps the current value.

  • VK_STENCIL_OP_ZERO sets the value to 0.

  • VK_STENCIL_OP_REPLACE sets the value to reference.

  • VK_STENCIL_OP_INCREMENT_AND_CLAMP increments the current value and clamps to the maximum representable unsigned value.

  • VK_STENCIL_OP_DECREMENT_AND_CLAMP decrements the current value and clamps to 0.

  • VK_STENCIL_OP_INVERT bitwise-inverts the current value.

  • VK_STENCIL_OP_INCREMENT_AND_WRAP increments the current value and wraps to 0 when the maximum value would have been exceeded.

  • VK_STENCIL_OP_DECREMENT_AND_WRAP decrements the current value and wraps to the maximum possible value when the value would go below 0.

For purposes of increment and decrement, the stencil bits are considered as an unsigned integer.

28.10. Depth Test

The depth test compares the depth value za in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against the sample’s depth value zf. If there is no depth attachment then the depth test is skipped.

If the render pass has a fragment density map attachment and the fragment covers multiple pixels, there is an implementation-dependent association of rasterization samples to depth attachment samples within the fragment. However, if all samples in the fragment are covered, and the depth attachment value is updated as a result of this test, all depth attachment samples will be updated.

The depth test occurs in three stages, as detailed in the following sections.

28.10.1. Depth Clamping and Range Adjustment

If VkPipelineRasterizationStateCreateInfo::depthClampEnable is enabled, before the sample’s zf is compared to za, zf is clamped to [min(n,f),max(n,f)], where n and f are the minDepth and maxDepth depth range values of the viewport used by this fragment, respectively.

If depth clamping is not enabled and zf is not in the range [0, 1] and either VK_EXT_depth_range_unrestricted is not enabled, or the depth attachment has a fixed-point format, then zf is undefined following this step.

28.10.2. Depth Comparison

If the depth test is not enabled, as specified by vkCmdSetDepthTestEnable or VkPipelineDepthStencilStateCreateInfo::depthTestEnable, then this step is skipped.

The comparison operation performed is determined by the VkCompareOp value set by vkCmdSetDepthCompareOp, or by VkPipelineDepthStencilStateCreateInfo::depthCompareOp during pipeline creation. zf and za are used as the reference and test values, respectively, in the operation specified by the VkCompareOp.

If the comparison evaluates to false, the coverage for the sample is set to 0.

28.10.3. Depth Attachment Writes

If depth writes are enabled, as specified by vkCmdSetDepthWriteEnable or VkPipelineDepthStencilStateCreateInfo::depthWriteEnable, and the comparison evaluated to true, the depth attachment value za is set to the sample’s depth value zf. If there is no depth attachment, no value is written.

To dynamically enable or disable the depth test, call:

// Provided by VK_VERSION_1_3
void vkCmdSetDepthTestEnable(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthTestEnable);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthTestEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthTestEnable);
  • commandBuffer is the command buffer into which the command will be recorded.

  • depthTestEnable specifies if the depth test is enabled.

This command sets the depth test enable for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::depthTestEnable value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthTestEnable-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthTestEnable-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthTestEnable-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

To dynamically set the depth compare operator, call:

// Provided by VK_VERSION_1_3
void vkCmdSetDepthCompareOp(
    VkCommandBuffer                             commandBuffer,
    VkCompareOp                                 depthCompareOp);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthCompareOpEXT(
    VkCommandBuffer                             commandBuffer,
    VkCompareOp                                 depthCompareOp);
  • commandBuffer is the command buffer into which the command will be recorded.

  • depthCompareOp is a VkCompareOp value specifying the comparison operator used for the Depth Comparison step of the depth test.

This command sets the depth comparison operator for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_COMPARE_OP set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::depthCompareOp value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthCompareOp-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthCompareOp-depthCompareOp-parameter
    depthCompareOp must be a valid VkCompareOp value

  • VUID-vkCmdSetDepthCompareOp-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthCompareOp-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

To dynamically set the depth write enable, call:

// Provided by VK_VERSION_1_3
void vkCmdSetDepthWriteEnable(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthWriteEnable);

or the equivalent command

// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthWriteEnableEXT(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    depthWriteEnable);
  • commandBuffer is the command buffer into which the command will be recorded.

  • depthWriteEnable specifies if depth writes are enabled.

This command sets the depth write enable for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineDepthStencilStateCreateInfo::depthWriteEnable value used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetDepthWriteEnable-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetDepthWriteEnable-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetDepthWriteEnable-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

28.11. Representative Fragment Test

The representative fragment test allows implementations to reduce the amount of rasterization and fragment processing work performed for each point, line, or triangle primitive. For any primitive that produces one or more fragments that pass all prior early fragment tests, the implementation may choose one or more “representative” fragments for processing and discard all other fragments. For draw calls rendering multiple points, lines, or triangles arranged in lists, strips, or fans, the representative fragment test is performed independently for each of those primitives. The set of fragments discarded by the representative fragment test is implementation-dependent. In some cases, the representative fragment test may not discard any fragments for a given primitive.

If the pNext chain of VkGraphicsPipelineCreateInfo includes a VkPipelineRepresentativeFragmentTestStateCreateInfoNV structure, then that structure includes parameters controlling the representative fragment test.

The VkPipelineRepresentativeFragmentTestStateCreateInfoNV structure is defined as:

// Provided by VK_NV_representative_fragment_test
typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           representativeFragmentTestEnable;
} VkPipelineRepresentativeFragmentTestStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • representativeFragmentTestEnable controls whether the representative fragment test is enabled.

If this structure is not included in the pNext chain, representativeFragmentTestEnable is considered to be VK_FALSE, and the representative fragment test is disabled.

If the active fragment shader does not specify the EarlyFragmentTests execution mode, the representative fragment shader test has no effect, even if enabled.

Valid Usage (Implicit)
  • VUID-VkPipelineRepresentativeFragmentTestStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV

28.12. Sample Counting

Occlusion queries use query pool entries to track the number of samples that pass all the per-fragment tests. The mechanism of collecting an occlusion query value is described in Occlusion Queries.

The occlusion query sample counter increments by one for each sample with a coverage value of 1 in each fragment that survives all the per-fragment tests, including scissor, exclusive scissor, sample mask, alpha to coverage, stencil, and depth tests.

28.13. Fragment Coverage To Color

The VkPipelineCoverageToColorStateCreateInfoNV structure is defined as:

// Provided by VK_NV_fragment_coverage_to_color
typedef struct VkPipelineCoverageToColorStateCreateInfoNV {
    VkStructureType                                sType;
    const void*                                    pNext;
    VkPipelineCoverageToColorStateCreateFlagsNV    flags;
    VkBool32                                       coverageToColorEnable;
    uint32_t                                       coverageToColorLocation;
} VkPipelineCoverageToColorStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • coverageToColorEnable controls whether the fragment coverage value replaces a fragment color output.

  • coverageToColorLocation controls which fragment shader color output value is replaced.

If the pNext chain of VkPipelineMultisampleStateCreateInfo includes a VkPipelineCoverageToColorStateCreateInfoNV structure, then that structure controls whether the fragment coverage is substituted for a fragment color output and, if so, which output is replaced.

If coverageToColorEnable is VK_TRUE, the coverage mask replaces the first component of the color value corresponding to the fragment shader output location with Location equal to coverageToColorLocation and Index equal to zero. If the color attachment format has fewer bits than the coverage mask, the low bits of the sample coverage mask are taken without any clamping. If the color attachment format has more bits than the coverage mask, the high bits of the sample coverage mask are filled with zeros.

If coverageToColorEnable is VK_FALSE, these operations are skipped. If this structure is not included in the pNext chain, it is as if coverageToColorEnable is VK_FALSE.

Valid Usage
  • VUID-VkPipelineCoverageToColorStateCreateInfoNV-coverageToColorEnable-01404
    If coverageToColorEnable is VK_TRUE, then the render pass subpass indicated by VkGraphicsPipelineCreateInfo::renderPass and VkGraphicsPipelineCreateInfo::subpass must have a color attachment at the location selected by coverageToColorLocation, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

Valid Usage (Implicit)
  • VUID-VkPipelineCoverageToColorStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV

  • VUID-VkPipelineCoverageToColorStateCreateInfoNV-flags-zerobitmask
    flags must be 0

// Provided by VK_NV_fragment_coverage_to_color
typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV;

VkPipelineCoverageToColorStateCreateFlagsNV is a bitmask type for setting a mask, but is currently reserved for future use.

28.14. Coverage Reduction

Coverage reduction takes the coverage information for a fragment and converts that to a boolean coverage value for each color sample in each pixel covered by the fragment.

28.14.1. Pixel Coverage

Coverage for each pixel is first extracted from the total fragment coverage mask. This consists of rasterizationSamples unique coverage samples for each pixel in the fragment area, each with a unique sample index. If the fragment only contains a single pixel, coverage for the pixel is equivalent to the fragment coverage.

If the render pass has a fragment density map attachment and the fragment covers multiple pixels, pixel coverage is generated in an implementation-dependent manner. If all samples in the fragment are covered, all samples will be covered in each pixel coverage.

If a shading rate image is used, and the fragment covers multiple pixels, each pixel’s coverage consists of the coverage samples corresponding to that pixel, and each sample retains its unique sample index i.

If the fragment shading rate is set, and the fragment covers multiple pixels, each pixel’s coverage consists of the coverage samples with a pixel index matching that pixel, and each sample retains its unique sample index i.

28.14.2. Color Sample Coverage

Once pixel coverage is determined, coverage for each individual color sample corresponding to that pixel is determined.

If the number of rasterizationSamples is identical to the number of samples in the color attachments. A color sample is covered if the pixel coverage sample with the same sample index i is covered.

Otherwise, the coverage for each color sample is computed from the pixel coverage as follows.

If the VK_AMD_mixed_attachment_samples extension is enabled, for color samples present in the color attachments, a color sample is covered if the pixel coverage sample with the same sample index i is covered; additional pixel coverage samples are discarded.

When the VK_NV_coverage_reduction_mode extension is enabled, the pipeline state controlling coverage reduction is specified through the members of the VkPipelineCoverageReductionStateCreateInfoNV structure.

The VkPipelineCoverageReductionStateCreateInfoNV structure is defined as:

// Provided by VK_NV_coverage_reduction_mode
typedef struct VkPipelineCoverageReductionStateCreateInfoNV {
    VkStructureType                                  sType;
    const void*                                      pNext;
    VkPipelineCoverageReductionStateCreateFlagsNV    flags;
    VkCoverageReductionModeNV                        coverageReductionMode;
} VkPipelineCoverageReductionStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • coverageReductionMode is a VkCoverageReductionModeNV value controlling how color sample coverage is generated from pixel coverage.

If this structure is not included in the pNext chain, or if the extension is not enabled, the default coverage reduction mode is inferred as follows:

Valid Usage (Implicit)
  • VUID-VkPipelineCoverageReductionStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV

  • VUID-VkPipelineCoverageReductionStateCreateInfoNV-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineCoverageReductionStateCreateInfoNV-coverageReductionMode-parameter
    coverageReductionMode must be a valid VkCoverageReductionModeNV value

// Provided by VK_NV_coverage_reduction_mode
typedef VkFlags VkPipelineCoverageReductionStateCreateFlagsNV;

VkPipelineCoverageReductionStateCreateFlagsNV is a bitmask type for setting a mask, but is currently reserved for future use.

Possible values of VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode, specifying how color sample coverage is generated from pixel coverage, are:

// Provided by VK_NV_coverage_reduction_mode
typedef enum VkCoverageReductionModeNV {
    VK_COVERAGE_REDUCTION_MODE_MERGE_NV = 0,
    VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV = 1,
} VkCoverageReductionModeNV;
  • VK_COVERAGE_REDUCTION_MODE_MERGE_NV specifies that each color sample will be associated with an implementation-dependent subset of samples in the pixel coverage. If any of those associated samples are covered, the color sample is covered.

  • VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV specifies that for color samples present in the color attachments, a color sample is covered if the pixel coverage sample with the same sample index i is covered; other pixel coverage samples are discarded.

To query the set of mixed sample combinations of coverage reduction mode, rasterization samples and color, depth, stencil attachment sample counts that are supported by a physical device, call:

// Provided by VK_NV_coverage_reduction_mode
VkResult vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pCombinationCount,
    VkFramebufferMixedSamplesCombinationNV*     pCombinations);
  • physicalDevice is the physical device from which to query the set of combinations.

  • pCombinationCount is a pointer to an integer related to the number of combinations available or queried, as described below.

  • pCombinations is either NULL or a pointer to an array of VkFramebufferMixedSamplesCombinationNV values, indicating the supported combinations of coverage reduction mode, rasterization samples, and color, depth, stencil attachment sample counts.

If pCombinations is NULL, then the number of supported combinations for the given physicalDevice is returned in pCombinationCount. Otherwise, pCombinationCount must point to a variable set by the user to the number of elements in the pCombinations array, and on return the variable is overwritten with the number of values actually written to pCombinations. If the value of pCombinationCount is less than the number of combinations supported for the given physicalDevice, at most pCombinationCount values will be written to pCombinations, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the supported values were returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV-pCombinationCount-parameter
    pCombinationCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV-pCombinations-parameter
    If the value referenced by pCombinationCount is not 0, and pCombinations is not NULL, pCombinations must be a valid pointer to an array of pCombinationCount VkFramebufferMixedSamplesCombinationNV structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkFramebufferMixedSamplesCombinationNV structure is defined as:

// Provided by VK_NV_coverage_reduction_mode
typedef struct VkFramebufferMixedSamplesCombinationNV {
    VkStructureType              sType;
    void*                        pNext;
    VkCoverageReductionModeNV    coverageReductionMode;
    VkSampleCountFlagBits        rasterizationSamples;
    VkSampleCountFlags           depthStencilSamples;
    VkSampleCountFlags           colorSamples;
} VkFramebufferMixedSamplesCombinationNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • coverageReductionMode is a VkCoverageReductionModeNV value specifying the coverage reduction mode.

  • rasterizationSamples is a VkSampleCountFlagBits specifying the number of rasterization samples in the supported combination.

  • depthStencilSamples specifies the number of samples in the depth stencil attachment in the supported combination. A value of 0 indicates the combination does not have a depth stencil attachment.

  • colorSamples specifies the number of color samples in a color attachment in the supported combination. A value of 0 indicates the combination does not have a color attachment.

Valid Usage (Implicit)
  • VUID-VkFramebufferMixedSamplesCombinationNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV

  • VUID-VkFramebufferMixedSamplesCombinationNV-pNext-pNext
    pNext must be NULL

28.14.3. Coverage Modulation

As part of coverage reduction, fragment color values can also be modulated (multiplied) by a value that is a function of fraction of covered rasterization samples associated with that color sample.

Pipeline state controlling coverage modulation is specified through the members of the VkPipelineCoverageModulationStateCreateInfoNV structure.

The VkPipelineCoverageModulationStateCreateInfoNV structure is defined as:

// Provided by VK_NV_framebuffer_mixed_samples
typedef struct VkPipelineCoverageModulationStateCreateInfoNV {
    VkStructureType                                   sType;
    const void*                                       pNext;
    VkPipelineCoverageModulationStateCreateFlagsNV    flags;
    VkCoverageModulationModeNV                        coverageModulationMode;
    VkBool32                                          coverageModulationTableEnable;
    uint32_t                                          coverageModulationTableCount;
    const float*                                      pCoverageModulationTable;
} VkPipelineCoverageModulationStateCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • coverageModulationMode is a VkCoverageModulationModeNV value controlling which color components are modulated.

  • coverageModulationTableEnable controls whether the modulation factor is looked up from a table in pCoverageModulationTable.

  • coverageModulationTableCount is the number of elements in pCoverageModulationTable.

  • pCoverageModulationTable is a table of modulation factors containing a value for each number of covered samples.

If coverageModulationTableEnable is VK_FALSE, then for each color sample the associated bits of the pixel coverage are counted and divided by the number of associated bits to produce a modulation factor R in the range (0,1] (a value of zero would have been killed due to a color coverage of 0). Specifically:

  • N = value of rasterizationSamples

  • M = value of VkAttachmentDescription::samples for any color attachments

  • R = popcount(associated coverage bits) / (N / M)

If coverageModulationTableEnable is VK_TRUE, the value R is computed using a programmable lookup table. The lookup table has N / M elements, and the element of the table is selected by:

  • R = pCoverageModulationTable[popcount(associated coverage bits)-1]

Note that the table does not have an entry for popcount(associated coverage bits) = 0, because such samples would have been killed.

The values of pCoverageModulationTable may be rounded to an implementation-dependent precision, which is at least as fine as 1 / N, and clamped to [0,1].

For each color attachment with a floating point or normalized color format, each fragment output color value is replicated to M values which can each be modulated (multiplied) by that color sample’s associated value of R. Which components are modulated is controlled by coverageModulationMode.

If this structure is not included in the pNext chain, it is as if coverageModulationMode is VK_COVERAGE_MODULATION_MODE_NONE_NV.

If the coverage reduction mode is VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV, each color sample is associated with only a single coverage sample. In this case, it is as if coverageModulationMode is VK_COVERAGE_MODULATION_MODE_NONE_NV.

Valid Usage
  • VUID-VkPipelineCoverageModulationStateCreateInfoNV-coverageModulationTableEnable-01405
    If coverageModulationTableEnable is VK_TRUE, coverageModulationTableCount must be equal to the number of rasterization samples divided by the number of color samples in the subpass

Valid Usage (Implicit)
  • VUID-VkPipelineCoverageModulationStateCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV

  • VUID-VkPipelineCoverageModulationStateCreateInfoNV-flags-zerobitmask
    flags must be 0

  • VUID-VkPipelineCoverageModulationStateCreateInfoNV-coverageModulationMode-parameter
    coverageModulationMode must be a valid VkCoverageModulationModeNV value

// Provided by VK_NV_framebuffer_mixed_samples
typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV;

VkPipelineCoverageModulationStateCreateFlagsNV is a bitmask type for setting a mask, but is currently reserved for future use.

Possible values of VkPipelineCoverageModulationStateCreateInfoNV::coverageModulationMode, specifying which color components are modulated, are:

// Provided by VK_NV_framebuffer_mixed_samples
typedef enum VkCoverageModulationModeNV {
    VK_COVERAGE_MODULATION_MODE_NONE_NV = 0,
    VK_COVERAGE_MODULATION_MODE_RGB_NV = 1,
    VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2,
    VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3,
} VkCoverageModulationModeNV;
  • VK_COVERAGE_MODULATION_MODE_NONE_NV specifies that no components are multiplied by the modulation factor.

  • VK_COVERAGE_MODULATION_MODE_RGB_NV specifies that the red, green, and blue components are multiplied by the modulation factor.

  • VK_COVERAGE_MODULATION_MODE_ALPHA_NV specifies that the alpha component is multiplied by the modulation factor.

  • VK_COVERAGE_MODULATION_MODE_RGBA_NV specifies that all components are multiplied by the modulation factor.

29. The Framebuffer

29.1. Blending

Blending combines the incoming source fragment’s R, G, B, and A values with the destination R, G, B, and A values of each sample stored in the framebuffer at the fragment’s (xf,yf) location. Blending is performed for each color sample covered by the fragment, rather than just once for each fragment.

Source and destination values are combined according to the blend operation, quadruplets of source and destination weighting factors determined by the blend factors, and a blend constant, to obtain a new set of R, G, B, and A values, as described below.

Blending is computed and applied separately to each color attachment used by the subpass, with separate controls for each attachment.

Prior to performing the blend operation, signed and unsigned normalized fixed-point color components undergo an implied conversion to floating-point as specified by Conversion from Normalized Fixed-Point to Floating-Point. Blending computations are treated as if carried out in floating-point, and basic blend operations are performed with a precision and dynamic range no lower than that used to represent destination components. Advanced blending operations are performed with a precision and dynamic range no lower than the smaller of that used to represent destination components or that used to represent 16-bit floating-point values.

Note

Blending is only defined for floating-point, UNORM, SNORM, and sRGB formats. Within those formats, the implementation may only support blending on some subset of them. Which formats support blending is indicated by VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT.

The pipeline blend state is included in the VkPipelineColorBlendStateCreateInfo structure during graphics pipeline creation:

The VkPipelineColorBlendStateCreateInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendStateCreateInfo {
    VkStructureType                               sType;
    const void*                                   pNext;
    VkPipelineColorBlendStateCreateFlags          flags;
    VkBool32                                      logicOpEnable;
    VkLogicOp                                     logicOp;
    uint32_t                                      attachmentCount;
    const VkPipelineColorBlendAttachmentState*    pAttachments;
    float                                         blendConstants[4];
} VkPipelineColorBlendStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkPipelineColorBlendStateCreateFlagBits specifying additional color blending information.

  • logicOpEnable controls whether to apply Logical Operations.

  • logicOp selects which logical operation to apply.

  • attachmentCount is the number of VkPipelineColorBlendAttachmentState elements in pAttachments.

  • pAttachments is a pointer to an array of VkPipelineColorBlendAttachmentState structures defining blend state for each color attachment.

  • blendConstants is a pointer to an array of four values used as the R, G, B, and A components of the blend constant that are used in blending, depending on the blend factor.

Valid Usage
  • VUID-VkPipelineColorBlendStateCreateInfo-pAttachments-00605
    If the independent blending feature is not enabled, all elements of pAttachments must be identical

  • VUID-VkPipelineColorBlendStateCreateInfo-logicOpEnable-00606
    If the logic operations feature is not enabled, logicOpEnable must be VK_FALSE

  • VUID-VkPipelineColorBlendStateCreateInfo-logicOpEnable-00607
    If logicOpEnable is VK_TRUE, logicOp must be a valid VkLogicOp value

  • VUID-VkPipelineColorBlendStateCreateInfo-rasterizationOrderColorAttachmentAccess-06465
    If the rasterizationOrderColorAttachmentAccess feature is not enabled, flags must not include VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM

Valid Usage (Implicit)
  • VUID-VkPipelineColorBlendStateCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO

  • VUID-VkPipelineColorBlendStateCreateInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkPipelineColorBlendAdvancedStateCreateInfoEXT or VkPipelineColorWriteCreateInfoEXT

  • VUID-VkPipelineColorBlendStateCreateInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPipelineColorBlendStateCreateInfo-flags-parameter
    flags must be a valid combination of VkPipelineColorBlendStateCreateFlagBits values

  • VUID-VkPipelineColorBlendStateCreateInfo-pAttachments-parameter
    If attachmentCount is not 0, pAttachments must be a valid pointer to an array of attachmentCount valid VkPipelineColorBlendAttachmentState structures

// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineColorBlendStateCreateFlags;

VkPipelineColorBlendStateCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineColorBlendStateCreateFlagBits.

Bits which can be set in the VkPipelineColorBlendStateCreateInfo::flags parameter are:

// Provided by VK_ARM_rasterization_order_attachment_access
typedef enum VkPipelineColorBlendStateCreateFlagBits {
  // Provided by VK_ARM_rasterization_order_attachment_access
    VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM = 0x00000001,
} VkPipelineColorBlendStateCreateFlagBits;
  • VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM indicates that access to color and input attachments will have implicit framebuffer-local memory dependencies, allowing applications to express custom blending operations in a fragment shader. See renderpass feedback loops for more information.

The VkPipelineColorBlendAttachmentState structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendAttachmentState {
    VkBool32                 blendEnable;
    VkBlendFactor            srcColorBlendFactor;
    VkBlendFactor            dstColorBlendFactor;
    VkBlendOp                colorBlendOp;
    VkBlendFactor            srcAlphaBlendFactor;
    VkBlendFactor            dstAlphaBlendFactor;
    VkBlendOp                alphaBlendOp;
    VkColorComponentFlags    colorWriteMask;
} VkPipelineColorBlendAttachmentState;
  • blendEnable controls whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified.

  • srcColorBlendFactor selects which blend factor is used to determine the source factors (Sr,Sg,Sb).

  • dstColorBlendFactor selects which blend factor is used to determine the destination factors (Dr,Dg,Db).

  • colorBlendOp selects which blend operation is used to calculate the RGB values to write to the color attachment.

  • srcAlphaBlendFactor selects which blend factor is used to determine the source factor Sa.

  • dstAlphaBlendFactor selects which blend factor is used to determine the destination factor Da.

  • alphaBlendOp selects which blend operation is use to calculate the alpha values to write to the color attachment.

  • colorWriteMask is a bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask.

Valid Usage
  • VUID-VkPipelineColorBlendAttachmentState-srcColorBlendFactor-00608
    If the dual source blending feature is not enabled, srcColorBlendFactor must not be VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA

  • VUID-VkPipelineColorBlendAttachmentState-dstColorBlendFactor-00609
    If the dual source blending feature is not enabled, dstColorBlendFactor must not be VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA

  • VUID-VkPipelineColorBlendAttachmentState-srcAlphaBlendFactor-00610
    If the dual source blending feature is not enabled, srcAlphaBlendFactor must not be VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA

  • VUID-VkPipelineColorBlendAttachmentState-dstAlphaBlendFactor-00611
    If the dual source blending feature is not enabled, dstAlphaBlendFactor must not be VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA

  • VUID-VkPipelineColorBlendAttachmentState-colorBlendOp-01406
    If either of colorBlendOp or alphaBlendOp is an advanced blend operation, then colorBlendOp must equal alphaBlendOp

  • VUID-VkPipelineColorBlendAttachmentState-advancedBlendIndependentBlend-01407
    If VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT::advancedBlendIndependentBlend is VK_FALSE and colorBlendOp is an advanced blend operation, then colorBlendOp must be the same for all attachments

  • VUID-VkPipelineColorBlendAttachmentState-advancedBlendIndependentBlend-01408
    If VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT::advancedBlendIndependentBlend is VK_FALSE and alphaBlendOp is an advanced blend operation, then alphaBlendOp must be the same for all attachments

  • VUID-VkPipelineColorBlendAttachmentState-advancedBlendAllOperations-01409
    If VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT::advancedBlendAllOperations is VK_FALSE, then colorBlendOp must not be VK_BLEND_OP_ZERO_EXT, VK_BLEND_OP_SRC_EXT, VK_BLEND_OP_DST_EXT, VK_BLEND_OP_SRC_OVER_EXT, VK_BLEND_OP_DST_OVER_EXT, VK_BLEND_OP_SRC_IN_EXT, VK_BLEND_OP_DST_IN_EXT, VK_BLEND_OP_SRC_OUT_EXT, VK_BLEND_OP_DST_OUT_EXT, VK_BLEND_OP_SRC_ATOP_EXT, VK_BLEND_OP_DST_ATOP_EXT, VK_BLEND_OP_XOR_EXT, VK_BLEND_OP_INVERT_EXT, VK_BLEND_OP_INVERT_RGB_EXT, VK_BLEND_OP_LINEARDODGE_EXT, VK_BLEND_OP_LINEARBURN_EXT, VK_BLEND_OP_VIVIDLIGHT_EXT, VK_BLEND_OP_LINEARLIGHT_EXT, VK_BLEND_OP_PINLIGHT_EXT, VK_BLEND_OP_HARDMIX_EXT, VK_BLEND_OP_PLUS_EXT, VK_BLEND_OP_PLUS_CLAMPED_EXT, VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT, VK_BLEND_OP_PLUS_DARKER_EXT, VK_BLEND_OP_MINUS_EXT, VK_BLEND_OP_MINUS_CLAMPED_EXT, VK_BLEND_OP_CONTRAST_EXT, VK_BLEND_OP_INVERT_OVG_EXT, VK_BLEND_OP_RED_EXT, VK_BLEND_OP_GREEN_EXT, or VK_BLEND_OP_BLUE_EXT

  • VUID-VkPipelineColorBlendAttachmentState-colorBlendOp-01410
    If colorBlendOp or alphaBlendOp is an advanced blend operation, then colorAttachmentCount of the subpass this pipeline is compiled against must be less than or equal to VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT::advancedBlendMaxColorAttachments

  • VUID-VkPipelineColorBlendAttachmentState-constantAlphaColorBlendFactors-04454
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::constantAlphaColorBlendFactors is VK_FALSE, srcColorBlendFactor must not be VK_BLEND_FACTOR_CONSTANT_ALPHA or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA

  • VUID-VkPipelineColorBlendAttachmentState-constantAlphaColorBlendFactors-04455
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::constantAlphaColorBlendFactors is VK_FALSE, dstColorBlendFactor must not be VK_BLEND_FACTOR_CONSTANT_ALPHA or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA

Valid Usage (Implicit)
  • VUID-VkPipelineColorBlendAttachmentState-srcColorBlendFactor-parameter
    srcColorBlendFactor must be a valid VkBlendFactor value

  • VUID-VkPipelineColorBlendAttachmentState-dstColorBlendFactor-parameter
    dstColorBlendFactor must be a valid VkBlendFactor value

  • VUID-VkPipelineColorBlendAttachmentState-colorBlendOp-parameter
    colorBlendOp must be a valid VkBlendOp value

  • VUID-VkPipelineColorBlendAttachmentState-srcAlphaBlendFactor-parameter
    srcAlphaBlendFactor must be a valid VkBlendFactor value

  • VUID-VkPipelineColorBlendAttachmentState-dstAlphaBlendFactor-parameter
    dstAlphaBlendFactor must be a valid VkBlendFactor value

  • VUID-VkPipelineColorBlendAttachmentState-alphaBlendOp-parameter
    alphaBlendOp must be a valid VkBlendOp value

  • VUID-VkPipelineColorBlendAttachmentState-colorWriteMask-parameter
    colorWriteMask must be a valid combination of VkColorComponentFlagBits values

29.1.1. Blend Factors

The source and destination color and alpha blending factors are selected from the enum:

// Provided by VK_VERSION_1_0
typedef enum VkBlendFactor {
    VK_BLEND_FACTOR_ZERO = 0,
    VK_BLEND_FACTOR_ONE = 1,
    VK_BLEND_FACTOR_SRC_COLOR = 2,
    VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
    VK_BLEND_FACTOR_DST_COLOR = 4,
    VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
    VK_BLEND_FACTOR_SRC_ALPHA = 6,
    VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
    VK_BLEND_FACTOR_DST_ALPHA = 8,
    VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
    VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
    VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
    VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
    VK_BLEND_FACTOR_SRC1_COLOR = 15,
    VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
    VK_BLEND_FACTOR_SRC1_ALPHA = 17,
    VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
} VkBlendFactor;

The semantics of the enum values are described in the table below:

Table 37. Blend Factors
VkBlendFactor RGB Blend Factors (Sr,Sg,Sb) or (Dr,Dg,Db) Alpha Blend Factor (Sa or Da)

VK_BLEND_FACTOR_ZERO

(0,0,0)

0

VK_BLEND_FACTOR_ONE

(1,1,1)

1

VK_BLEND_FACTOR_SRC_COLOR

(Rs0,Gs0,Bs0)

As0

VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR

(1-Rs0,1-Gs0,1-Bs0)

1-As0

VK_BLEND_FACTOR_DST_COLOR

(Rd,Gd,Bd)

Ad

VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR

(1-Rd,1-Gd,1-Bd)

1-Ad

VK_BLEND_FACTOR_SRC_ALPHA

(As0,As0,As0)

As0

VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA

(1-As0,1-As0,1-As0)

1-As0

VK_BLEND_FACTOR_DST_ALPHA

(Ad,Ad,Ad)

Ad

VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA

(1-Ad,1-Ad,1-Ad)

1-Ad

VK_BLEND_FACTOR_CONSTANT_COLOR

(Rc,Gc,Bc)

Ac

VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR

(1-Rc,1-Gc,1-Bc)

1-Ac

VK_BLEND_FACTOR_CONSTANT_ALPHA

(Ac,Ac,Ac)

Ac

VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA

(1-Ac,1-Ac,1-Ac)

1-Ac

VK_BLEND_FACTOR_SRC_ALPHA_SATURATE

(f,f,f); f = min(As0,1-Ad)

1

VK_BLEND_FACTOR_SRC1_COLOR

(Rs1,Gs1,Bs1)

As1

VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR

(1-Rs1,1-Gs1,1-Bs1)

1-As1

VK_BLEND_FACTOR_SRC1_ALPHA

(As1,As1,As1)

As1

VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA

(1-As1,1-As1,1-As1)

1-As1

In this table, the following conventions are used:

  • Rs0,Gs0,Bs0 and As0 represent the first source color R, G, B, and A components, respectively, for the fragment output location corresponding to the color attachment being blended.

  • Rs1,Gs1,Bs1 and As1 represent the second source color R, G, B, and A components, respectively, used in dual source blending modes, for the fragment output location corresponding to the color attachment being blended.

  • Rd,Gd,Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.

  • Rc,Gc,Bc and Ac represent the blend constant R, G, B, and A components, respectively.

To dynamically set and change the blend constants, call:

// Provided by VK_VERSION_1_0
void vkCmdSetBlendConstants(
    VkCommandBuffer                             commandBuffer,
    const float                                 blendConstants[4]);
  • commandBuffer is the command buffer into which the command will be recorded.

  • blendConstants is a pointer to an array of four values specifying the Rc, Gc, Bc, and Ac components of the blend constant color used in blending, depending on the blend factor.

This command sets blend constants for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_BLEND_CONSTANTS set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineColorBlendStateCreateInfo::blendConstants values used to create the currently active pipeline.

Valid Usage (Implicit)
  • VUID-vkCmdSetBlendConstants-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetBlendConstants-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetBlendConstants-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

29.1.2. Dual-Source Blending

Blend factors that use the secondary color input (Rs1,Gs1,Bs1,As1) (VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, and VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA) may consume implementation resources that could otherwise be used for rendering to multiple color attachments. Therefore, the number of color attachments that can be used in a framebuffer may be lower when using dual-source blending.

Dual-source blending is only supported if the dualSrcBlend feature is enabled.

The maximum number of color attachments that can be used in a subpass when using dual-source blending functions is implementation-dependent and is reported as the maxFragmentDualSrcAttachments member of VkPhysicalDeviceLimits.

When using a fragment shader with dual-source blending functions, the color outputs are bound to the first and second inputs of the blender using the Index decoration, as described in Fragment Output Interface. If the second color input to the blender is not written in the shader, or if no output is bound to the second input of a blender, the result of the blending operation is not defined.

29.1.3. Blend Operations

Once the source and destination blend factors have been selected, they along with the source and destination components are passed to the blending operations. RGB and alpha components can use different operations. Possible values of VkBlendOp, specifying the operations, are:

// Provided by VK_VERSION_1_0
typedef enum VkBlendOp {
    VK_BLEND_OP_ADD = 0,
    VK_BLEND_OP_SUBTRACT = 1,
    VK_BLEND_OP_REVERSE_SUBTRACT = 2,
    VK_BLEND_OP_MIN = 3,
    VK_BLEND_OP_MAX = 4,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_ZERO_EXT = 1000148000,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_SRC_EXT = 1000148001,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_DST_EXT = 1000148002,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_DST_OVER_EXT = 1000148004,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_SRC_IN_EXT = 1000148005,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_DST_IN_EXT = 1000148006,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_DST_OUT_EXT = 1000148008,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_XOR_EXT = 1000148011,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_SCREEN_EXT = 1000148013,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_OVERLAY_EXT = 1000148014,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_DARKEN_EXT = 1000148015,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_COLORBURN_EXT = 1000148018,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_INVERT_EXT = 1000148023,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_HARDMIX_EXT = 1000148030,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_PLUS_EXT = 1000148035,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_MINUS_EXT = 1000148039,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_CONTRAST_EXT = 1000148041,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_RED_EXT = 1000148043,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_GREEN_EXT = 1000148044,
  // Provided by VK_EXT_blend_operation_advanced
    VK_BLEND_OP_BLUE_EXT = 1000148045,
} VkBlendOp;

The semantics of the basic blend operations are described in the table below:

Table 38. Basic Blend Operations
VkBlendOp RGB Components Alpha Component

VK_BLEND_OP_ADD

R = Rs0 × Sr + Rd × Dr
G = Gs0 × Sg + Gd × Dg
B = Bs0 × Sb + Bd × Db

A = As0 × Sa + Ad × Da

VK_BLEND_OP_SUBTRACT

R = Rs0 × Sr - Rd × Dr
G = Gs0 × Sg - Gd × Dg
B = Bs0 × Sb - Bd × Db

A = As0 × Sa - Ad × Da

VK_BLEND_OP_REVERSE_SUBTRACT

R = Rd × Dr - Rs0 × Sr
G = Gd × Dg - Gs0 × Sg
B = Bd × Db - Bs0 × Sb

A = Ad × Da - As0 × Sa

VK_BLEND_OP_MIN

R = min(Rs0,Rd)
G = min(Gs0,Gd)
B = min(Bs0,Bd)

A = min(As0,Ad)

VK_BLEND_OP_MAX

R = max(Rs0,Rd)
G = max(Gs0,Gd)
B = max(Bs0,Bd)

A = max(As0,Ad)

In this table, the following conventions are used:

  • Rs0, Gs0, Bs0 and As0 represent the first source color R, G, B, and A components, respectively.

  • Rd, Gd, Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.

  • Sr, Sg, Sb and Sa represent the source blend factor R, G, B, and A components, respectively.

  • Dr, Dg, Db and Da represent the destination blend factor R, G, B, and A components, respectively.

The blending operation produces a new set of values R, G, B and A, which are written to the framebuffer attachment. If blending is not enabled for this attachment, then R, G, B and A are assigned Rs0, Gs0, Bs0 and As0, respectively.

If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend operations. If the color attachment is floating-point, no clamping occurs.

If the numeric format of a framebuffer attachment uses sRGB encoding, the R, G, and B destination color values (after conversion from fixed-point to floating-point) are considered to be encoded for the sRGB color space and hence are linearized prior to their use in blending. Each R, G, and B component is converted from nonlinear to linear as described in the “sRGB EOTF” section of the Khronos Data Format Specification. If the format is not sRGB, no linearization is performed.

If the numeric format of a framebuffer attachment uses sRGB encoding, then the final R, G and B values are converted into the nonlinear sRGB representation before being written to the framebuffer attachment as described in the “sRGB EOTF -1” section of the Khronos Data Format Specification.

If the numeric format of a framebuffer color attachment is not sRGB encoded then the resulting cs values for R, G and B are unmodified. The value of A is never sRGB encoded. That is, the alpha component is always stored in memory as linear.

If the framebuffer color attachment is VK_ATTACHMENT_UNUSED, no writes are performed through that attachment. Writes are not performed to framebuffer color attachments greater than or equal to the VkSubpassDescription::colorAttachmentCount or VkSubpassDescription2::colorAttachmentCount value.

29.1.4. Advanced Blend Operations

If the pNext chain of VkPipelineColorBlendStateCreateInfo includes a VkPipelineColorBlendAdvancedStateCreateInfoEXT structure, then that structure includes parameters that affect advanced blend operations.

The VkPipelineColorBlendAdvancedStateCreateInfoEXT structure is defined as:

// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
    VkStructureType      sType;
    const void*          pNext;
    VkBool32             srcPremultiplied;
    VkBool32             dstPremultiplied;
    VkBlendOverlapEXT    blendOverlap;
} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcPremultiplied specifies whether the source color of the blend operation is treated as premultiplied.

  • dstPremultiplied specifies whether the destination color of the blend operation is treated as premultiplied.

  • blendOverlap is a VkBlendOverlapEXT value specifying how the source and destination sample’s coverage is correlated.

If this structure is not present, srcPremultiplied and dstPremultiplied are both considered to be VK_TRUE, and blendOverlap is considered to be VK_BLEND_OVERLAP_UNCORRELATED_EXT.

Valid Usage
  • VUID-VkPipelineColorBlendAdvancedStateCreateInfoEXT-srcPremultiplied-01424
    If the non-premultiplied source color property is not supported, srcPremultiplied must be VK_TRUE

  • VUID-VkPipelineColorBlendAdvancedStateCreateInfoEXT-dstPremultiplied-01425
    If the non-premultiplied destination color property is not supported, dstPremultiplied must be VK_TRUE

  • VUID-VkPipelineColorBlendAdvancedStateCreateInfoEXT-blendOverlap-01426
    If the correlated overlap property is not supported, blendOverlap must be VK_BLEND_OVERLAP_UNCORRELATED_EXT

Valid Usage (Implicit)
  • VUID-VkPipelineColorBlendAdvancedStateCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT

  • VUID-VkPipelineColorBlendAdvancedStateCreateInfoEXT-blendOverlap-parameter
    blendOverlap must be a valid VkBlendOverlapEXT value

When using one of the operations in table f/X/Y/Z Advanced Blend Operations or Hue-Saturation-Luminosity Advanced Blend Operations, blending is performed according to the following equations:

where the function f and terms X, Y, and Z are specified in the table. The R, G, and B components of the source color used for blending are derived according to srcPremultiplied. If srcPremultiplied is set to VK_TRUE, the fragment color components are considered to have been premultiplied by the A component prior to blending. The base source color (Rs',Gs',Bs') is obtained by dividing through by the A component:

If srcPremultiplied is VK_FALSE, the fragment color components are used as the base color:

The R, G, and B components of the destination color used for blending are derived according to dstPremultiplied. If dstPremultiplied is set to VK_TRUE, the destination components are considered to have been premultiplied by the A component prior to blending. The base destination color (Rd',Gd',Bd') is obtained by dividing through by the A component:

If dstPremultiplied is VK_FALSE, the destination color components are used as the base color:

When blending using advanced blend operations, we expect that the R, G, and B components of premultiplied source and destination color inputs be stored as the product of non-premultiplied R, G, and B component values and the A component of the color. If any R, G, or B component of a premultiplied input color is non-zero and the A component is zero, the color is considered ill-formed, and the corresponding component of the blend result is undefined.

All of the advanced blend operation formulas in this chapter compute the result as a premultiplied color. If dstPremultiplied is VK_FALSE, that result color’s R, G, and B components are divided by the A component before being written to the framebuffer. If any R, G, or B component of the color is non-zero and the A component is zero, the result is considered ill-formed, and the corresponding component of the blend result is undefined. If all components are zero, that value is unchanged.

If the A component of any input or result color is less than zero, the color is considered ill-formed, and all components of the blend result are undefined.

The weighting functions p0, p1, and p2 are defined in table Advanced Blend Overlap Modes. In these functions, the A components of the source and destination colors are taken to indicate the portion of the pixel covered by the fragment (source) and the fragments previously accumulated in the pixel (destination). The functions p0, p1, and p2 approximate the relative portion of the pixel covered by the intersection of the source and destination, covered only by the source, and covered only by the destination, respectively.

Possible values of VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap, specifying the blend overlap functions, are:

// Provided by VK_EXT_blend_operation_advanced
typedef enum VkBlendOverlapEXT {
    VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
    VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
    VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
} VkBlendOverlapEXT;
  • VK_BLEND_OVERLAP_UNCORRELATED_EXT specifies that there is no correlation between the source and destination coverage.

  • VK_BLEND_OVERLAP_CONJOINT_EXT specifies that the source and destination coverage are considered to have maximal overlap.

  • VK_BLEND_OVERLAP_DISJOINT_EXT specifies that the source and destination coverage are considered to have minimal overlap.

Table 39. Advanced Blend Overlap Modes
Overlap Mode Weighting Equations

VK_BLEND_OVERLAP_UNCORRELATED_EXT

VK_BLEND_OVERLAP_CONJOINT_EXT

VK_BLEND_OVERLAP_DISJOINT_EXT

Table 40. f/X/Y/Z Advanced Blend Operations
Mode Blend Coefficients

VK_BLEND_OP_ZERO_EXT

VK_BLEND_OP_SRC_EXT

VK_BLEND_OP_DST_EXT

VK_BLEND_OP_SRC_OVER_EXT

VK_BLEND_OP_DST_OVER_EXT

VK_BLEND_OP_SRC_IN_EXT

VK_BLEND_OP_DST_IN_EXT

VK_BLEND_OP_SRC_OUT_EXT

VK_BLEND_OP_DST_OUT_EXT

VK_BLEND_OP_SRC_ATOP_EXT

VK_BLEND_OP_DST_ATOP_EXT

VK_BLEND_OP_XOR_EXT

VK_BLEND_OP_MULTIPLY_EXT

VK_BLEND_OP_SCREEN_EXT

VK_BLEND_OP_OVERLAY_EXT

VK_BLEND_OP_DARKEN_EXT

VK_BLEND_OP_LIGHTEN_EXT

VK_BLEND_OP_COLORDODGE_EXT

VK_BLEND_OP_COLORBURN_EXT

VK_BLEND_OP_HARDLIGHT_EXT

VK_BLEND_OP_SOFTLIGHT_EXT

VK_BLEND_OP_DIFFERENCE_EXT

VK_BLEND_OP_EXCLUSION_EXT

VK_BLEND_OP_INVERT_EXT

VK_BLEND_OP_INVERT_RGB_EXT

VK_BLEND_OP_LINEARDODGE_EXT

VK_BLEND_OP_LINEARBURN_EXT

VK_BLEND_OP_VIVIDLIGHT_EXT

VK_BLEND_OP_LINEARLIGHT_EXT

VK_BLEND_OP_PINLIGHT_EXT

VK_BLEND_OP_HARDMIX_EXT

When using one of the HSL blend operations in table Hue-Saturation-Luminosity Advanced Blend Operations as the blend operation, the RGB color components produced by the function f are effectively obtained by converting both the non-premultiplied source and destination colors to the HSL (hue, saturation, luminosity) color space, generating a new HSL color by selecting H, S, and L components from the source or destination according to the blend operation, and then converting the result back to RGB. In the equations below, a blended RGB color is produced according to the following pseudocode:

  float minv3(vec3 c) {
    return min(min(c.r, c.g), c.b);
  }
  float maxv3(vec3 c) {
    return max(max(c.r, c.g), c.b);
  }
  float lumv3(vec3 c) {
    return dot(c, vec3(0.30, 0.59, 0.11));
  }
  float satv3(vec3 c) {
    return maxv3(c) - minv3(c);
  }

  // If any color components are outside [0,1], adjust the color to
  // get the components in range.
  vec3 ClipColor(vec3 color) {
    float lum = lumv3(color);
    float mincol = minv3(color);
    float maxcol = maxv3(color);
    if (mincol < 0.0) {
      color = lum + ((color-lum)*lum) / (lum-mincol);
    }
    if (maxcol > 1.0) {
      color = lum + ((color-lum)*(1-lum)) / (maxcol-lum);
    }
    return color;
  }

  // Take the base RGB color <cbase> and override its luminosity
  // with that of the RGB color <clum>.
  vec3 SetLum(vec3 cbase, vec3 clum) {
    float lbase = lumv3(cbase);
    float llum = lumv3(clum);
    float ldiff = llum - lbase;
    vec3 color = cbase + vec3(ldiff);
    return ClipColor(color);
  }

  // Take the base RGB color <cbase> and override its saturation with
  // that of the RGB color <csat>.  The override the luminosity of the
  // result with that of the RGB color <clum>.
  vec3 SetLumSat(vec3 cbase, vec3 csat, vec3 clum)
  {
    float minbase = minv3(cbase);
    float sbase = satv3(cbase);
    float ssat = satv3(csat);
    vec3 color;
    if (sbase > 0) {
      // Equivalent (modulo rounding errors) to setting the
      // smallest (R,G,B) component to 0, the largest to <ssat>,
      // and interpolating the "middle" component based on its
      // original value relative to the smallest/largest.
      color = (cbase - minbase) * ssat / sbase;
    } else {
      color = vec3(0.0);
    }
    return SetLum(color, clum);
  }
Table 41. Hue-Saturation-Luminosity Advanced Blend Operations
Mode Result

VK_BLEND_OP_HSL_HUE_EXT

VK_BLEND_OP_HSL_SATURATION_EXT

VK_BLEND_OP_HSL_COLOR_EXT

VK_BLEND_OP_HSL_LUMINOSITY_EXT

When using one of the operations in table Additional RGB Blend Operations as the blend operation, the source and destination colors used by these blending operations are interpreted according to srcPremultiplied and dstPremultiplied. The blending operations below are evaluated where the RGB source and destination color components are both considered to have been premultiplied by the corresponding A component.

Table 42. Additional RGB Blend Operations
Mode Result

VK_BLEND_OP_PLUS_EXT

VK_BLEND_OP_PLUS_CLAMPED_EXT

VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT

VK_BLEND_OP_PLUS_DARKER_EXT

VK_BLEND_OP_MINUS_EXT

VK_BLEND_OP_MINUS_CLAMPED_EXT

VK_BLEND_OP_CONTRAST_EXT

VK_BLEND_OP_INVERT_OVG_EXT

VK_BLEND_OP_RED_EXT

VK_BLEND_OP_GREEN_EXT

VK_BLEND_OP_BLUE_EXT

29.2. Logical Operations

The application can enable a logical operation between the fragment’s color values and the existing value in the framebuffer attachment. This logical operation is applied prior to updating the framebuffer attachment. Logical operations are applied only for signed and unsigned integer and normalized integer framebuffers. Logical operations are not applied to floating-point or sRGB format color attachments.

Logical operations are controlled by the logicOpEnable and logicOp members of VkPipelineColorBlendStateCreateInfo. It can also be controlled by vkCmdSetLogicOpEXT if graphics pipeline is created with VK_DYNAMIC_STATE_LOGIC_OP_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. If logicOpEnable is VK_TRUE, then a logical operation selected by logicOp is applied between each color attachment and the fragment’s corresponding output value, and blending of all attachments is treated as if it were disabled. Any attachments using color formats for which logical operations are not supported simply pass through the color values unmodified. The logical operation is applied independently for each of the red, green, blue, and alpha components. The logicOp is selected from the following operations:

// Provided by VK_VERSION_1_0
typedef enum VkLogicOp {
    VK_LOGIC_OP_CLEAR = 0,
    VK_LOGIC_OP_AND = 1,
    VK_LOGIC_OP_AND_REVERSE = 2,
    VK_LOGIC_OP_COPY = 3,
    VK_LOGIC_OP_AND_INVERTED = 4,
    VK_LOGIC_OP_NO_OP = 5,
    VK_LOGIC_OP_XOR = 6,
    VK_LOGIC_OP_OR = 7,
    VK_LOGIC_OP_NOR = 8,
    VK_LOGIC_OP_EQUIVALENT = 9,
    VK_LOGIC_OP_INVERT = 10,
    VK_LOGIC_OP_OR_REVERSE = 11,
    VK_LOGIC_OP_COPY_INVERTED = 12,
    VK_LOGIC_OP_OR_INVERTED = 13,
    VK_LOGIC_OP_NAND = 14,
    VK_LOGIC_OP_SET = 15,
} VkLogicOp;

The logical operations supported by Vulkan are summarized in the following table in which

  • ¬ is bitwise invert,

  • is bitwise and,

  • is bitwise or,

  • is bitwise exclusive or,

  • s is the fragment’s Rs0, Gs0, Bs0 or As0 component value for the fragment output corresponding to the color attachment being updated, and

  • d is the color attachment’s R, G, B or A component value:

Table 43. Logical Operations
Mode Operation

VK_LOGIC_OP_CLEAR

0

VK_LOGIC_OP_AND

s ∧ d

VK_LOGIC_OP_AND_REVERSE

s ∧ ¬ d

VK_LOGIC_OP_COPY

s

VK_LOGIC_OP_AND_INVERTED

¬ s ∧ d

VK_LOGIC_OP_NO_OP

d

VK_LOGIC_OP_XOR

s ⊕ d

VK_LOGIC_OP_OR

s ∨ d

VK_LOGIC_OP_NOR

¬ (s ∨ d)

VK_LOGIC_OP_EQUIVALENT

¬ (s ⊕ d)

VK_LOGIC_OP_INVERT

¬ d

VK_LOGIC_OP_OR_REVERSE

s ∨ ¬ d

VK_LOGIC_OP_COPY_INVERTED

¬ s

VK_LOGIC_OP_OR_INVERTED

¬ s ∨ d

VK_LOGIC_OP_NAND

¬ (s ∧ d)

VK_LOGIC_OP_SET

all 1s

The result of the logical operation is then written to the color attachment as controlled by the component write mask, described in Blend Operations.

To dynamically set the logical operation to apply for blend state, call:

// Provided by VK_EXT_extended_dynamic_state2
void vkCmdSetLogicOpEXT(
    VkCommandBuffer                             commandBuffer,
    VkLogicOp                                   logicOp);
  • commandBuffer is the command buffer into which the command will be recorded.

  • logicOp specifies the logical operation to apply for blend state.

This command sets the logical operation for blend state for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_LOGIC_OP_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineColorBlendStateCreateInfo::logicOp value used to create the currently active pipeline.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCmdSetLogicOpEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetLogicOpEXT-logicOp-parameter
    logicOp must be a valid VkLogicOp value

  • VUID-vkCmdSetLogicOpEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetLogicOpEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

29.3. Color Write Mask

Bits which can be set in VkPipelineColorBlendAttachmentState::colorWriteMask, determining whether the final color values R, G, B and A are written to the framebuffer attachment, are:

// Provided by VK_VERSION_1_0
typedef enum VkColorComponentFlagBits {
    VK_COLOR_COMPONENT_R_BIT = 0x00000001,
    VK_COLOR_COMPONENT_G_BIT = 0x00000002,
    VK_COLOR_COMPONENT_B_BIT = 0x00000004,
    VK_COLOR_COMPONENT_A_BIT = 0x00000008,
} VkColorComponentFlagBits;
  • VK_COLOR_COMPONENT_R_BIT specifies that the R value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.

  • VK_COLOR_COMPONENT_G_BIT specifies that the G value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.

  • VK_COLOR_COMPONENT_B_BIT specifies that the B value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.

  • VK_COLOR_COMPONENT_A_BIT specifies that the A value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.

The color write mask operation is applied regardless of whether blending is enabled.

The color write mask operation is applied only if Color Write Enable is enabled for the respective attachment. Otherwise the color write mask is ignored and writes to all components of the attachment are disabled.

// Provided by VK_VERSION_1_0
typedef VkFlags VkColorComponentFlags;

VkColorComponentFlags is a bitmask type for setting a mask of zero or more VkColorComponentFlagBits.

29.4. Color Write Enable

The VkPipelineColorWriteCreateInfoEXT structure is defined as:

// Provided by VK_EXT_color_write_enable
typedef struct VkPipelineColorWriteCreateInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           attachmentCount;
    const VkBool32*    pColorWriteEnables;
} VkPipelineColorWriteCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • attachmentCount is the number of VkBool32 elements in pColorWriteEnables.

  • pColorWriteEnables is a pointer to an array of per target attachment boolean values specifying whether color writes are enabled for the given attachment.

When this structure is included in the pNext chain of VkPipelineColorBlendStateCreateInfo, it defines per-attachment color write state. If this structure is not included in the pNext chain, it is equivalent to specifying this structure with attachmentCount equal to the attachmentCount member of VkPipelineColorBlendStateCreateInfo, and pColorWriteEnables pointing to an array of as many VK_TRUE values.

If the colorWriteEnable feature is not enabled on the device, all VkBool32 elements in the pColorWriteEnables array must be VK_TRUE.

Color Write Enable interacts with the Color Write Mask as follows:

  • If colorWriteEnable is VK_TRUE, writes to the attachment are determined by the colorWriteMask.

  • If colorWriteEnable is VK_FALSE, the colorWriteMask is ignored and writes to all components of the attachment are disabled. This is equivalent to specifying a colorWriteMask of 0.

Valid Usage
  • VUID-VkPipelineColorWriteCreateInfoEXT-pAttachments-04801
    If the colorWriteEnable feature is not enabled, all elements of pColorWriteEnables must be VK_TRUE

  • VUID-VkPipelineColorWriteCreateInfoEXT-attachmentCount-04802
    attachmentCount must be equal to the attachmentCount member of the VkPipelineColorBlendStateCreateInfo structure specified during pipeline creation

  • VUID-VkPipelineColorWriteCreateInfoEXT-attachmentCount-06655
    attachmentCount must be less than or equal to the maxColorAttachments member of VkPhysicalDeviceLimits

Valid Usage (Implicit)
  • VUID-VkPipelineColorWriteCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT

  • VUID-VkPipelineColorWriteCreateInfoEXT-pColorWriteEnables-parameter
    If attachmentCount is not 0, pColorWriteEnables must be a valid pointer to an array of attachmentCount VkBool32 values

To dynamically enable or disable writes to a color attachment, call:

// Provided by VK_EXT_color_write_enable
void                                    vkCmdSetColorWriteEnableEXT(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    attachmentCount,
    const VkBool32*                             pColorWriteEnables);
  • commandBuffer is the command buffer into which the command will be recorded.

  • attachmentCount is the number of VkBool32 elements in pColorWriteEnables.

  • pColorWriteEnables is a pointer to an array of per target attachment boolean values specifying whether color writes are enabled for the given attachment.

This command sets the color write enables for subsequent drawing commands when the graphics pipeline is created with VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT set in VkPipelineDynamicStateCreateInfo::pDynamicStates. Otherwise, this state is specified by the VkPipelineColorWriteCreateInfoEXT::pColorWriteEnables values used to create the currently active pipeline.

Valid Usage
  • VUID-vkCmdSetColorWriteEnableEXT-None-04803
    The colorWriteEnable feature must be enabled

  • VUID-vkCmdSetColorWriteEnableEXT-attachmentCount-06656
    attachmentCount must be less than or equal to the maxColorAttachments member of VkPhysicalDeviceLimits

Valid Usage (Implicit)
  • VUID-vkCmdSetColorWriteEnableEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetColorWriteEnableEXT-pColorWriteEnables-parameter
    pColorWriteEnables must be a valid pointer to an array of attachmentCount VkBool32 values

  • VUID-vkCmdSetColorWriteEnableEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetColorWriteEnableEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSetColorWriteEnableEXT-attachmentCount-arraylength
    attachmentCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics

30. Dispatching Commands

Dispatching commands (commands with Dispatch in the name) provoke work in a compute pipeline. Dispatching commands are recorded into a command buffer and when executed by a queue, will produce work which executes according to the bound compute pipeline. A compute pipeline must be bound to a command buffer before any dispatching commands are recorded in that command buffer.

To record a dispatch, call:

// Provided by VK_VERSION_1_0
void vkCmdDispatch(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    groupCountX,
    uint32_t                                    groupCountY,
    uint32_t                                    groupCountZ);
  • commandBuffer is the command buffer into which the command will be recorded.

  • groupCountX is the number of local workgroups to dispatch in the X dimension.

  • groupCountY is the number of local workgroups to dispatch in the Y dimension.

  • groupCountZ is the number of local workgroups to dispatch in the Z dimension.

When the command is executed, a global workgroup consisting of groupCountX × groupCountY × groupCountZ local workgroups is assembled.

Valid Usage
  • VUID-vkCmdDispatch-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDispatch-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDispatch-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDispatch-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDispatch-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDispatch-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDispatch-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDispatch-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDispatch-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDispatch-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDispatch-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDispatch-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDispatch-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDispatch-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDispatch-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDispatch-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDispatch-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDispatch-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDispatch-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDispatch-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDispatch-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDispatch-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDispatch-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDispatch-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDispatch-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDispatch-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDispatch-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDispatch-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDispatch-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDispatch-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDispatch-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDispatch-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDispatch-commandBuffer-02712
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, any resource written to by the VkPipeline object bound to the pipeline bind point used by this command must not be an unprotected resource

  • VUID-vkCmdDispatch-commandBuffer-02713
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, pipeline stages other than the framebuffer-space and compute stages in the VkPipeline object bound to the pipeline bind point used by this command must not write to any resource

  • VUID-vkCmdDispatch-commandBuffer-04617
    If any of the shader stages of the VkPipeline bound to the pipeline bind point used by this command uses the RayQueryKHR capability, then commandBuffer must not be a protected command buffer

  • VUID-vkCmdDispatch-groupCountX-00386
    groupCountX must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]

  • VUID-vkCmdDispatch-groupCountY-00387
    groupCountY must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]

  • VUID-vkCmdDispatch-groupCountZ-00388
    groupCountZ must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]

Valid Usage (Implicit)
  • VUID-vkCmdDispatch-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDispatch-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDispatch-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdDispatch-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To record an indirect dispatching command, call:

// Provided by VK_VERSION_1_0
void vkCmdDispatchIndirect(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    buffer,
    VkDeviceSize                                offset);
  • commandBuffer is the command buffer into which the command will be recorded.

  • buffer is the buffer containing dispatch parameters.

  • offset is the byte offset into buffer where parameters begin.

vkCmdDispatchIndirect behaves similarly to vkCmdDispatch except that the parameters are read by the device from a buffer during execution. The parameters of the dispatch are encoded in a VkDispatchIndirectCommand structure taken from buffer starting at offset.

Valid Usage
  • VUID-vkCmdDispatchIndirect-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDispatchIndirect-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDispatchIndirect-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDispatchIndirect-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDispatchIndirect-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDispatchIndirect-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDispatchIndirect-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDispatchIndirect-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDispatchIndirect-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDispatchIndirect-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDispatchIndirect-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDispatchIndirect-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDispatchIndirect-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDispatchIndirect-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDispatchIndirect-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDispatchIndirect-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDispatchIndirect-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDispatchIndirect-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDispatchIndirect-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDispatchIndirect-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDispatchIndirect-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDispatchIndirect-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDispatchIndirect-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDispatchIndirect-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDispatchIndirect-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDispatchIndirect-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDispatchIndirect-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDispatchIndirect-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDispatchIndirect-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDispatchIndirect-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDispatchIndirect-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDispatchIndirect-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDispatchIndirect-buffer-02708
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdDispatchIndirect-buffer-02709
    buffer must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdDispatchIndirect-offset-02710
    offset must be a multiple of 4

  • VUID-vkCmdDispatchIndirect-commandBuffer-02711
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdDispatchIndirect-offset-00407
    The sum of offset and the size of VkDispatchIndirectCommand must be less than or equal to the size of buffer

Valid Usage (Implicit)
  • VUID-vkCmdDispatchIndirect-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDispatchIndirect-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-vkCmdDispatchIndirect-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDispatchIndirect-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdDispatchIndirect-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdDispatchIndirect-commonparent
    Both of buffer, and commandBuffer must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

The VkDispatchIndirectCommand structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkDispatchIndirectCommand {
    uint32_t    x;
    uint32_t    y;
    uint32_t    z;
} VkDispatchIndirectCommand;
  • x is the number of local workgroups to dispatch in the X dimension.

  • y is the number of local workgroups to dispatch in the Y dimension.

  • z is the number of local workgroups to dispatch in the Z dimension.

The members of VkDispatchIndirectCommand have the same meaning as the corresponding parameters of vkCmdDispatch.

Valid Usage
  • VUID-VkDispatchIndirectCommand-x-00417
    x must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]

  • VUID-VkDispatchIndirectCommand-y-00418
    y must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]

  • VUID-VkDispatchIndirectCommand-z-00419
    z must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]

To record a dispatch using non-zero base values for the components of WorkgroupId, call:

// Provided by VK_VERSION_1_1
void vkCmdDispatchBase(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    baseGroupX,
    uint32_t                                    baseGroupY,
    uint32_t                                    baseGroupZ,
    uint32_t                                    groupCountX,
    uint32_t                                    groupCountY,
    uint32_t                                    groupCountZ);

or the equivalent command

// Provided by VK_KHR_device_group
void vkCmdDispatchBaseKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    baseGroupX,
    uint32_t                                    baseGroupY,
    uint32_t                                    baseGroupZ,
    uint32_t                                    groupCountX,
    uint32_t                                    groupCountY,
    uint32_t                                    groupCountZ);
  • commandBuffer is the command buffer into which the command will be recorded.

  • baseGroupX is the start value for the X component of WorkgroupId.

  • baseGroupY is the start value for the Y component of WorkgroupId.

  • baseGroupZ is the start value for the Z component of WorkgroupId.

  • groupCountX is the number of local workgroups to dispatch in the X dimension.

  • groupCountY is the number of local workgroups to dispatch in the Y dimension.

  • groupCountZ is the number of local workgroups to dispatch in the Z dimension.

When the command is executed, a global workgroup consisting of groupCountX × groupCountY × groupCountZ local workgroups is assembled, with WorkgroupId values ranging from [baseGroup*, baseGroup* + groupCount*) in each component. vkCmdDispatch is equivalent to vkCmdDispatchBase(0,0,0,groupCountX,groupCountY,groupCountZ).

Valid Usage
  • VUID-vkCmdDispatchBase-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDispatchBase-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdDispatchBase-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdDispatchBase-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdDispatchBase-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdDispatchBase-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDispatchBase-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdDispatchBase-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdDispatchBase-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDispatchBase-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdDispatchBase-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDispatchBase-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdDispatchBase-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdDispatchBase-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdDispatchBase-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdDispatchBase-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdDispatchBase-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdDispatchBase-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdDispatchBase-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdDispatchBase-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDispatchBase-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdDispatchBase-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdDispatchBase-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdDispatchBase-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdDispatchBase-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdDispatchBase-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdDispatchBase-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDispatchBase-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDispatchBase-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdDispatchBase-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdDispatchBase-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDispatchBase-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdDispatchBase-commandBuffer-02712
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, any resource written to by the VkPipeline object bound to the pipeline bind point used by this command must not be an unprotected resource

  • VUID-vkCmdDispatchBase-commandBuffer-02713
    If commandBuffer is a protected command buffer and protectedNoFault is not supported, pipeline stages other than the framebuffer-space and compute stages in the VkPipeline object bound to the pipeline bind point used by this command must not write to any resource

  • VUID-vkCmdDispatchBase-commandBuffer-04617
    If any of the shader stages of the VkPipeline bound to the pipeline bind point used by this command uses the RayQueryKHR capability, then commandBuffer must not be a protected command buffer

  • VUID-vkCmdDispatchBase-baseGroupX-00421
    baseGroupX must be less than VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]

  • VUID-vkCmdDispatchBase-baseGroupX-00422
    baseGroupY must be less than VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]

  • VUID-vkCmdDispatchBase-baseGroupZ-00423
    baseGroupZ must be less than VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]

  • VUID-vkCmdDispatchBase-groupCountX-00424
    groupCountX must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0] minus baseGroupX

  • VUID-vkCmdDispatchBase-groupCountY-00425
    groupCountY must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1] minus baseGroupY

  • VUID-vkCmdDispatchBase-groupCountZ-00426
    groupCountZ must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2] minus baseGroupZ

  • VUID-vkCmdDispatchBase-baseGroupX-00427
    If any of baseGroupX, baseGroupY, or baseGroupZ are not zero, then the bound compute pipeline must have been created with the VK_PIPELINE_CREATE_DISPATCH_BASE flag

Valid Usage (Implicit)
  • VUID-vkCmdDispatchBase-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDispatchBase-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDispatchBase-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdDispatchBase-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

A subpass shading dispatches a compute pipeline work with the work dimension of render area of the calling subpass and work groups are partitioned by specified work group size. Subpass operations like subpassLoad and subpassLoadMS are allowed to be used.

To record a subpass shading, call:

// Provided by VK_HUAWEI_subpass_shading
void vkCmdSubpassShadingHUAWEI(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer into which the command will be recorded.

When the command is executed, a global workgroup consisting of ceil (render area size / local workgroup size) local workgroups is assembled.

Valid Usage
  • VUID-vkCmdSubpassShadingHUAWEI-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdSubpassShadingHUAWEI-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdSubpassShadingHUAWEI-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdSubpassShadingHUAWEI-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdSubpassShadingHUAWEI-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdSubpassShadingHUAWEI-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdSubpassShadingHUAWEI-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdSubpassShadingHUAWEI-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdSubpassShadingHUAWEI-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdSubpassShadingHUAWEI-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdSubpassShadingHUAWEI-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdSubpassShadingHUAWEI-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdSubpassShadingHUAWEI-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdSubpassShadingHUAWEI-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdSubpassShadingHUAWEI-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdSubpassShadingHUAWEI-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdSubpassShadingHUAWEI-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdSubpassShadingHUAWEI-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdSubpassShadingHUAWEI-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdSubpassShadingHUAWEI-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdSubpassShadingHUAWEI-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdSubpassShadingHUAWEI-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdSubpassShadingHUAWEI-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdSubpassShadingHUAWEI-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdSubpassShadingHUAWEI-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdSubpassShadingHUAWEI-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdSubpassShadingHUAWEI-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdSubpassShadingHUAWEI-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdSubpassShadingHUAWEI-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdSubpassShadingHUAWEI-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdSubpassShadingHUAWEI-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdSubpassShadingHUAWEI-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdSubpassShadingHUAWEI-None-04931
    This command must be called in a subpass with bind point VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI. No draw commands can be called in the same subpass. Only one vkCmdSubpassShadingHUAWEI command can be called in a subpass

Valid Usage (Implicit)
  • VUID-vkCmdSubpassShadingHUAWEI-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSubpassShadingHUAWEI-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSubpassShadingHUAWEI-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics operations

  • VUID-vkCmdSubpassShadingHUAWEI-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics

31. Device-Generated Commands

This chapter discusses the generation of command buffer content on the device, for which these principle steps are to be taken:

vkCmdPreprocessGeneratedCommandsNV executes in a separate logical pipeline from either graphics or compute. When preprocessing commands in a separate step they must be explicitly synchronized against the command execution. When not preprocessing, the preprocessing is automatically synchronized against the command execution.

31.1. Indirect Commands Layout

The device-side command generation happens through an iterative processing of an atomic sequence comprised of command tokens, which are represented by:

// Provided by VK_NV_device_generated_commands
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNV)

31.1.1. Creation and Deletion

Indirect command layouts are created by:

// Provided by VK_NV_device_generated_commands
VkResult vkCreateIndirectCommandsLayoutNV(
    VkDevice                                    device,
    const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkIndirectCommandsLayoutNV*                 pIndirectCommandsLayout);
  • device is the logical device that creates the indirect command layout.

  • pCreateInfo is a pointer to a VkIndirectCommandsLayoutCreateInfoNV structure containing parameters affecting creation of the indirect command layout.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pIndirectCommandsLayout is a pointer to a VkIndirectCommandsLayoutNV handle in which the resulting indirect command layout is returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCreateIndirectCommandsLayoutNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateIndirectCommandsLayoutNV-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkIndirectCommandsLayoutCreateInfoNV structure

  • VUID-vkCreateIndirectCommandsLayoutNV-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateIndirectCommandsLayoutNV-pIndirectCommandsLayout-parameter
    pIndirectCommandsLayout must be a valid pointer to a VkIndirectCommandsLayoutNV handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkIndirectCommandsLayoutCreateInfoNV structure is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsLayoutCreateInfoNV {
    VkStructureType                           sType;
    const void*                               pNext;
    VkIndirectCommandsLayoutUsageFlagsNV      flags;
    VkPipelineBindPoint                       pipelineBindPoint;
    uint32_t                                  tokenCount;
    const VkIndirectCommandsLayoutTokenNV*    pTokens;
    uint32_t                                  streamCount;
    const uint32_t*                           pStreamStrides;
} VkIndirectCommandsLayoutCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineBindPoint is the VkPipelineBindPoint that this layout targets.

  • flags is a bitmask of VkIndirectCommandsLayoutUsageFlagBitsNV specifying usage hints of this layout.

  • tokenCount is the length of the individual command sequence.

  • pTokens is an array describing each command token in detail. See VkIndirectCommandsTokenTypeNV and VkIndirectCommandsLayoutTokenNV below for details.

  • streamCount is the number of streams used to provide the token inputs.

  • pStreamStrides is an array defining the byte stride for each input stream.

The following code illustrates some of the flags:

void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sequencesCount, indexbuffer, indexbufferOffset)
{
  for (s = 0; s < sequencesCount; s++)
  {
    sUsed = s;

    if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV) {
      sUsed = indexbuffer.load_uint32( sUsed * sizeof(uint32_t) + indexbufferOffset);
    }

    if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV) {
      sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
    }

    cmdProcessSequence( cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sUsed );
  }
}
Valid Usage
  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-02930
    The pipelineBindPoint must be VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-tokenCount-02931
    tokenCount must be greater than 0 and less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsTokenCount

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02932
    If pTokens contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV it must be the first element of the array and there must be only a single element of such token type

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02933
    If pTokens contains an entry of VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV there must be only a single element of such token type

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02934
    All state tokens in pTokens must occur prior work provoking tokens (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV, VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV)

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-02935
    The content of pTokens must include one single work provoking token that is compatible with the pipelineBindPoint

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-streamCount-02936
    streamCount must be greater than 0 and less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsStreamCount

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pStreamStrides-02937
    each element of pStreamStrides must be greater than `0`and less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsStreamStride. Furthermore the alignment of each token input must be ensured

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsLayoutCreateInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-flags-parameter
    flags must be a valid combination of VkIndirectCommandsLayoutUsageFlagBitsNV values

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pTokens-parameter
    pTokens must be a valid pointer to an array of tokenCount valid VkIndirectCommandsLayoutTokenNV structures

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-pStreamStrides-parameter
    pStreamStrides must be a valid pointer to an array of streamCount uint32_t values

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-tokenCount-arraylength
    tokenCount must be greater than 0

  • VUID-VkIndirectCommandsLayoutCreateInfoNV-streamCount-arraylength
    streamCount must be greater than 0

Bits which can be set in VkIndirectCommandsLayoutCreateInfoNV::flags, specifying usage hints of an indirect command layout, are:

// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectCommandsLayoutUsageFlagBitsNV {
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV = 0x00000001,
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV = 0x00000002,
    VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV = 0x00000004,
} VkIndirectCommandsLayoutUsageFlagBitsNV;
  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV specifies that the layout is always used with the manual preprocessing step through calling vkCmdPreprocessGeneratedCommandsNV and executed by vkCmdExecuteGeneratedCommandsNV with isPreprocessed set to VK_TRUE.

  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV specifies that the input data for the sequences is not implicitly indexed from 0..sequencesUsed but a user provided VkBuffer encoding the index is provided.

  • VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV specifies that the processing of sequences can happen at an implementation-dependent order, which is not: guaranteed to be coherent using the same input data.

// Provided by VK_NV_device_generated_commands
typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNV;

VkIndirectCommandsLayoutUsageFlagsNV is a bitmask type for setting a mask of zero or more VkIndirectCommandsLayoutUsageFlagBitsNV.

Indirect command layouts are destroyed by:

// Provided by VK_NV_device_generated_commands
void vkDestroyIndirectCommandsLayoutNV(
    VkDevice                                    device,
    VkIndirectCommandsLayoutNV                  indirectCommandsLayout,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the layout.

  • indirectCommandsLayout is the layout to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02938
    All submitted commands that refer to indirectCommandsLayout must have completed execution

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02939
    If VkAllocationCallbacks were provided when indirectCommandsLayout was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-02940
    If no VkAllocationCallbacks were provided when indirectCommandsLayout was created, pAllocator must be NULL

  • VUID-vkDestroyIndirectCommandsLayoutNV-deviceGeneratedCommands-02941
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-vkDestroyIndirectCommandsLayoutNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-parameter
    If indirectCommandsLayout is not VK_NULL_HANDLE, indirectCommandsLayout must be a valid VkIndirectCommandsLayoutNV handle

  • VUID-vkDestroyIndirectCommandsLayoutNV-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyIndirectCommandsLayoutNV-indirectCommandsLayout-parent
    If indirectCommandsLayout is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to indirectCommandsLayout must be externally synchronized

31.1.2. Token Input Streams

The VkIndirectCommandsStreamNV structure specifies the input data for one or more tokens at processing time.

// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsStreamNV {
    VkBuffer        buffer;
    VkDeviceSize    offset;
} VkIndirectCommandsStreamNV;
  • buffer specifies the VkBuffer storing the functional arguments for each sequence. These arguments can be written by the device.

  • offset specified an offset into buffer where the arguments start.

Valid Usage
  • VUID-VkIndirectCommandsStreamNV-buffer-02942
    The buffer’s usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-VkIndirectCommandsStreamNV-offset-02943
    The offset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minIndirectCommandsBufferOffsetAlignment

  • VUID-VkIndirectCommandsStreamNV-buffer-02975
    If buffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsStreamNV-buffer-parameter
    buffer must be a valid VkBuffer handle

The input streams can contain raw uint32_t values, existing indirect commands such as:

or additional commands as listed below. How the data is used is described in the next section.

The VkBindShaderGroupIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV token.

// Provided by VK_NV_device_generated_commands
typedef struct VkBindShaderGroupIndirectCommandNV {
    uint32_t    groupIndex;
} VkBindShaderGroupIndirectCommandNV;
  • index specifies which shader group of the current bound graphics pipeline is used.

Valid Usage
  • VUID-VkBindShaderGroupIndirectCommandNV-None-02944
    The current bound graphics pipeline, as well as the pipelines it may reference, must have been created with VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • VUID-VkBindShaderGroupIndirectCommandNV-index-02945
    The index must be within range of the accessible shader groups of the current bound graphics pipeline. See vkCmdBindPipelineShaderGroupNV for further details

The VkBindIndexBufferIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV token.

// Provided by VK_NV_device_generated_commands
typedef struct VkBindIndexBufferIndirectCommandNV {
    VkDeviceAddress    bufferAddress;
    uint32_t           size;
    VkIndexType        indexType;
} VkBindIndexBufferIndirectCommandNV;
  • bufferAddress specifies a physical address of the VkBuffer used as index buffer.

  • size is the byte size range which is available for this operation from the provided address.

  • indexType is a VkIndexType value specifying how indices are treated. Instead of the Vulkan enum values, a custom uint32_t value can be mapped to an VkIndexType by specifying the VkIndirectCommandsLayoutTokenNV::pIndexTypes and VkIndirectCommandsLayoutTokenNV::pIndexTypeValues arrays.

Valid Usage
  • VUID-VkBindIndexBufferIndirectCommandNV-None-02946
    The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_INDEX_BUFFER_BIT bit set

  • VUID-VkBindIndexBufferIndirectCommandNV-bufferAddress-02947
    The bufferAddress must be aligned to the indexType used

  • VUID-VkBindIndexBufferIndirectCommandNV-None-02948
    Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-VkBindIndexBufferIndirectCommandNV-indexType-parameter
    indexType must be a valid VkIndexType value

The VkBindVertexBufferIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV token.

// Provided by VK_NV_device_generated_commands
typedef struct VkBindVertexBufferIndirectCommandNV {
    VkDeviceAddress    bufferAddress;
    uint32_t           size;
    uint32_t           stride;
} VkBindVertexBufferIndirectCommandNV;
  • bufferAddress specifies a physical address of the VkBuffer used as vertex input binding.

  • size is the byte size range which is available for this operation from the provided address.

  • stride is the byte size stride for this vertex input binding as in VkVertexInputBindingDescription::stride. It is only used if VkIndirectCommandsLayoutTokenNV::vertexDynamicStride was set, otherwise the stride is inherited from the current bound graphics pipeline.

Valid Usage
  • VUID-VkBindVertexBufferIndirectCommandNV-None-02949
    The buffer’s usage flag from which the address was acquired must have the VK_BUFFER_USAGE_VERTEX_BUFFER_BIT bit set

  • VUID-VkBindVertexBufferIndirectCommandNV-None-02950
    Each element of the buffer from which the address was acquired and that is non-sparse must be bound completely and contiguously to a single VkDeviceMemory object

The VkSetStateFlagsIndirectCommandNV structure specifies the input data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV token. Which state is changed depends on the VkIndirectStateFlagBitsNV specified at VkIndirectCommandsLayoutNV creation time.

// Provided by VK_NV_device_generated_commands
typedef struct VkSetStateFlagsIndirectCommandNV {
    uint32_t    data;
} VkSetStateFlagsIndirectCommandNV;
  • data encodes packed state that this command alters.

    • Bit 0: If set represents VK_FRONT_FACE_CLOCKWISE, otherwise VK_FRONT_FACE_COUNTER_CLOCKWISE

A subset of the graphics pipeline state can be altered using indirect state flags:

// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectStateFlagBitsNV {
    VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV = 0x00000001,
} VkIndirectStateFlagBitsNV;
  • VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV allows to toggle the VkFrontFace rasterization state for subsequent draw operations.

// Provided by VK_NV_device_generated_commands
typedef VkFlags VkIndirectStateFlagsNV;

VkIndirectStateFlagsNV is a bitmask type for setting a mask of zero or more VkIndirectStateFlagBitsNV.

31.1.3. Tokenized Command Processing

The processing is in principle illustrated below:

void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
{
  for (t = 0; t < indirectCommandsLayout.tokenCount; t++)
  {
    uint32_t stream  = indirectCommandsLayout.pTokens[t].stream;
    uint32_t offset  = indirectCommandsLayout.pTokens[t].offset;
    uint32_t stride  = indirectCommandsLayout.pStreamStrides[stream];
    stream            = pIndirectCommandsStreams[stream];
    const void* input = stream.buffer.pointer( stream.offset + stride * s + offset )

    // further details later
    indirectCommandsLayout.pTokens[t].command (cmd, pipeline, input, s);
  }
}

void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, sequencesCount)
{
  for (s = 0; s < sequencesCount; s++)
  {
    cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s);
  }
}

The processing of each sequence is considered stateless, therefore all state changes must occur prior work provoking commands within the sequence. A single sequence is strictly targeting the VkPipelineBindPoint it was created with.

The primary input data for each token is provided through VkBuffer content at preprocessing using vkCmdPreprocessGeneratedCommandsNV or execution time using vkCmdExecuteGeneratedCommandsNV, however some functional arguments, for example binding sets, are specified at layout creation time. The input size is different for each token.

Possible values of those elements of the VkIndirectCommandsLayoutCreateInfoNV::pTokens array specifying command tokens (other elements of the array specify command parameters) are:

// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectCommandsTokenTypeNV {
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV = 0,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV = 1,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV = 2,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV = 3,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV = 4,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV = 5,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV = 6,
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV = 7,
} VkIndirectCommandsTokenTypeNV;
Table 44. Supported indirect command tokens
Token type Equivalent command

VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV

vkCmdBindPipelineShaderGroupNV

VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV

-

VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV

vkCmdBindIndexBuffer

VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV

vkCmdBindVertexBuffers

VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV

vkCmdPushConstants

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV

vkCmdDrawIndexedIndirect

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV

vkCmdDrawIndirect

VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV

vkCmdDrawMeshTasksIndirectNV

The VkIndirectCommandsLayoutTokenNV structure specifies details to the function arguments that need to be known at layout creation time:

// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsLayoutTokenNV {
    VkStructureType                  sType;
    const void*                      pNext;
    VkIndirectCommandsTokenTypeNV    tokenType;
    uint32_t                         stream;
    uint32_t                         offset;
    uint32_t                         vertexBindingUnit;
    VkBool32                         vertexDynamicStride;
    VkPipelineLayout                 pushconstantPipelineLayout;
    VkShaderStageFlags               pushconstantShaderStageFlags;
    uint32_t                         pushconstantOffset;
    uint32_t                         pushconstantSize;
    VkIndirectStateFlagsNV           indirectStateFlags;
    uint32_t                         indexTypeCount;
    const VkIndexType*               pIndexTypes;
    const uint32_t*                  pIndexTypeValues;
} VkIndirectCommandsLayoutTokenNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • tokenType specifies the token command type.

  • stream is the index of the input stream containing the token argument data.

  • offset is a relative starting offset within the input stream memory for the token argument data.

  • vertexBindingUnit is used for the vertex buffer binding command.

  • vertexDynamicStride sets if the vertex buffer stride is provided by the binding command rather than the current bound graphics pipeline state.

  • pushconstantPipelineLayout is the VkPipelineLayout used for the push constant command.

  • pushconstantShaderStageFlags are the shader stage flags used for the push constant command.

  • pushconstantOffset is the offset used for the push constant command.

  • pushconstantSize is the size used for the push constant command.

  • indirectStateFlags are the active states for the state flag command.

  • indexTypeCount is the optional size of the pIndexTypes and pIndexTypeValues array pairings. If not zero, it allows to register a custom uint32_t value to be treated as specific VkIndexType.

  • pIndexTypes is the used VkIndexType for the corresponding uint32_t value entry in pIndexTypeValues.

Valid Usage
  • VUID-VkIndirectCommandsLayoutTokenNV-stream-02951
    stream must be smaller than VkIndirectCommandsLayoutCreateInfoNV::streamCount

  • VUID-VkIndirectCommandsLayoutTokenNV-offset-02952
    offset must be less than or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectCommandsTokenOffset

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02976
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV, vertexBindingUnit must stay within device supported limits for the appropriate commands

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02977
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantPipelineLayout must be valid

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02978
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantOffset must be a multiple of 4

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02979
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantSize must be a multiple of 4

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02980
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantOffset must be less than VkPhysicalDeviceLimits::maxPushConstantsSize

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02981
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, pushconstantSize must be less than or equal to VkPhysicalDeviceLimits::maxPushConstantsSize minus pushconstantOffset

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02982
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, for each byte in the range specified by pushconstantOffset and pushconstantSize and for each shader stage in pushconstantShaderStageFlags, there must be a push constant range in pushconstantPipelineLayout that includes that byte and that stage

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02983
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, for each byte in the range specified by pushconstantOffset and pushconstantSize and for each push constant range that overlaps that byte, pushconstantShaderStageFlags must include all stages in that push constant range’s VkPushConstantRange::stageFlags

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-02984
    If tokenType is VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV, indirectStateFlags must not be 0

Valid Usage (Implicit)
  • VUID-VkIndirectCommandsLayoutTokenNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV

  • VUID-VkIndirectCommandsLayoutTokenNV-pNext-pNext
    pNext must be NULL

  • VUID-VkIndirectCommandsLayoutTokenNV-tokenType-parameter
    tokenType must be a valid VkIndirectCommandsTokenTypeNV value

  • VUID-VkIndirectCommandsLayoutTokenNV-pushconstantPipelineLayout-parameter
    If pushconstantPipelineLayout is not VK_NULL_HANDLE, pushconstantPipelineLayout must be a valid VkPipelineLayout handle

  • VUID-VkIndirectCommandsLayoutTokenNV-pushconstantShaderStageFlags-parameter
    pushconstantShaderStageFlags must be a valid combination of VkShaderStageFlagBits values

  • VUID-VkIndirectCommandsLayoutTokenNV-indirectStateFlags-parameter
    indirectStateFlags must be a valid combination of VkIndirectStateFlagBitsNV values

  • VUID-VkIndirectCommandsLayoutTokenNV-pIndexTypes-parameter
    If indexTypeCount is not 0, pIndexTypes must be a valid pointer to an array of indexTypeCount valid VkIndexType values

  • VUID-VkIndirectCommandsLayoutTokenNV-pIndexTypeValues-parameter
    If indexTypeCount is not 0, pIndexTypeValues must be a valid pointer to an array of indexTypeCount uint32_t values

The following code provides detailed information on how an individual sequence is processed. For valid usage, all restrictions from the regular commands apply.

void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
{
  for (uint32_t t = 0; t < indirectCommandsLayout.tokenCount; t++){
    token = indirectCommandsLayout.pTokens[t];

    uint32_t stride   = indirectCommandsLayout.pStreamStrides[token.stream];
    stream            = pIndirectCommandsStreams[token.stream];
    uint32_t offset   = stream.offset + stride * s + token.offset;
    const void* input = stream.buffer.pointer( offset )

    switch(input.type){
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV:
      VkBindShaderGroupIndirectCommandNV* bind = input;

      vkCmdBindPipelineShaderGroupNV(cmd, indirectCommandsLayout.pipelineBindPoint,
        pipeline, bind->groupIndex);
    break;

    VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV:
      VkSetStateFlagsIndirectCommandNV* state = input;

      if (token.indirectStateFlags & VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV){
        if (state.data & (1 << 0)){
          set VK_FRONT_FACE_CLOCKWISE;
        } else {
          set VK_FRONT_FACE_COUNTER_CLOCKWISE;
        }
      }
    break;

    VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV:
      uint32_t* data = input;

      vkCmdPushConstants(cmd,
        token.pushconstantPipelineLayout
        token.pushconstantStageFlags,
        token.pushconstantOffset,
        token.pushconstantSize, data);
    break;

    VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV:
      VkBindIndexBufferIndirectCommandNV* data = input;

      // the indexType may optionally be remapped
      // from a custom uint32_t value, via
      // VkIndirectCommandsLayoutTokenNV::pIndexTypeValues

      vkCmdBindIndexBuffer(cmd,
        deriveBuffer(data->bufferAddress),
        deriveOffset(data->bufferAddress),
        data->indexType);
    break;

    VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV:
      VkBindVertexBufferIndirectCommandNV* data = input;

      // if token.vertexDynamicStride is VK_TRUE
      // then the stride for this binding is set
      // using data->stride as well

      vkCmdBindVertexBuffers(cmd,
        token.vertexBindingUnit, 1,
        &deriveBuffer(data->bufferAddress),
        &deriveOffset(data->bufferAddress));
    break;

    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV:
      vkCmdDrawIndexedIndirect(cmd,
        stream.buffer, offset, 1, 0);
    break;

    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV:
      vkCmdDrawIndirect(cmd,
        stream.buffer,
        offset, 1, 0);
    break;

    // only available if VK_NV_mesh_shader is supported
    VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV:
      vkCmdDrawMeshTasksIndirectNV(cmd,
        stream.buffer, offset, 1, 0);
    break;
    }
  }
}

31.2. Indirect Commands Generation And Execution

The generation of commands on the device requires a preprocess buffer. To retrieve the memory size and alignment requirements of a particular execution state call:

// Provided by VK_NV_device_generated_commands
void vkGetGeneratedCommandsMemoryRequirementsNV(
    VkDevice                                    device,
    const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo,
    VkMemoryRequirements2*                      pMemoryRequirements);
  • device is the logical device that owns the buffer.

  • pInfo is a pointer to a VkGeneratedCommandsMemoryRequirementsInfoNV structure containing parameters required for the memory requirements query.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetGeneratedCommandsMemoryRequirementsNV-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetGeneratedCommandsMemoryRequirementsNV-pInfo-parameter
    pInfo must be a valid pointer to a valid VkGeneratedCommandsMemoryRequirementsInfoNV structure

  • VUID-vkGetGeneratedCommandsMemoryRequirementsNV-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

// Provided by VK_NV_device_generated_commands
typedef struct VkGeneratedCommandsMemoryRequirementsInfoNV {
    VkStructureType               sType;
    const void*                   pNext;
    VkPipelineBindPoint           pipelineBindPoint;
    VkPipeline                    pipeline;
    VkIndirectCommandsLayoutNV    indirectCommandsLayout;
    uint32_t                      maxSequencesCount;
} VkGeneratedCommandsMemoryRequirementsInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineBindPoint is the VkPipelineBindPoint of the pipeline that this buffer memory is intended to be used with during the execution.

  • pipeline is the VkPipeline that this buffer memory is intended to be used with during the execution.

  • indirectCommandsLayout is the VkIndirectCommandsLayoutNV that this buffer memory is intended to be used with.

  • maxSequencesCount is the maximum number of sequences that this buffer memory in combination with the other state provided can be used with.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-indirectCommandsLayout-parameter
    indirectCommandsLayout must be a valid VkIndirectCommandsLayoutNV handle

  • VUID-VkGeneratedCommandsMemoryRequirementsInfoNV-commonparent
    Both of indirectCommandsLayout, and pipeline must have been created, allocated, or retrieved from the same VkDevice

The actual generation of commands as well as their execution on the device is handled as single action with:

// Provided by VK_NV_device_generated_commands
void vkCmdExecuteGeneratedCommandsNV(
    VkCommandBuffer                             commandBuffer,
    VkBool32                                    isPreprocessed,
    const VkGeneratedCommandsInfoNV*            pGeneratedCommandsInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • isPreprocessed represents whether the input data has already been preprocessed on the device. If it is VK_FALSE this command will implicitly trigger the preprocessing step, otherwise not.

  • pGeneratedCommandsInfo is a pointer to a VkGeneratedCommandsInfoNV structure containing parameters affecting the generation of commands.

Valid Usage
  • VUID-vkCmdExecuteGeneratedCommandsNV-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdExecuteGeneratedCommandsNV-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdExecuteGeneratedCommandsNV-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsNV-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdExecuteGeneratedCommandsNV-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdExecuteGeneratedCommandsNV-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdExecuteGeneratedCommandsNV-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdExecuteGeneratedCommandsNV-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-renderPass-02684
    The current render pass must be compatible with the renderPass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdExecuteGeneratedCommandsNV-subpass-02685
    The subpass index of the current render pass must be equal to the subpass member of the VkGraphicsPipelineCreateInfo structure specified when creating the VkPipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02686
    Every input attachment used by the current subpass must be bound to the pipeline via a descriptor set

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06537
    Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06538
    If any recorded command in the current subpass will write to an image subresource as an attachment, this command must not read from the memory backing that image subresource in any other way than as an attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06539
    If any recorded command in the current subpass will read from an image subresource used as an attachment in any way other than as an attachment, this command must not write to that image subresource as an attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-maxMultiviewInstanceIndex-02688
    If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::maxMultiviewInstanceIndex

  • VUID-vkCmdExecuteGeneratedCommandsNV-sampleLocationsEnable-02689
    If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::sampleLocationsEnable set to VK_TRUE and the current subpass has a depth/stencil attachment, then that attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-06666
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled then vkCmdSetSampleLocationsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-03417
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the VkPipelineViewportStateCreateInfo::scissorCount of the pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-scissorCount-03418
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, then vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the scissorCount parameter of vkCmdSetScissorWithCount must match the VkPipelineViewportStateCreateInfo::viewportCount of the pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-03419
    If the bound graphics pipeline state was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled then both vkCmdSetViewportWithCount and vkCmdSetScissorWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must match the scissorCount parameter of vkCmdSetScissorWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04137
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04138
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04139
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewportCount-04140
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic states enabled then the viewportCount parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-VkPipelineVieportCreateInfo-04141
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::viewportCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-VkPipelineVieportCreateInfo-04142
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineVieportCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::exclusiveScissorCount greater or equal to the viewportCount parameter in the last call to vkCmdSetViewportWithCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04876
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled then vkCmdSetRasterizerDiscardEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04877
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled then vkCmdSetDepthBiasEnable must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-logicOp-04878
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled then vkCmdSetLogicOpEXT must have been called in the current command buffer prior to this drawing command and the logicOp must be a valid VkLogicOp value

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitiveFragmentShadingRateWithMultipleViewports-04552
    If the primitiveFragmentShadingRateWithMultipleViewports limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the PrimitiveShadingRateKHR built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the viewportCount parameter of vkCmdSetViewportWithCount must be 1

  • VUID-vkCmdExecuteGeneratedCommandsNV-blendEnable-04727
    If rasterization is not disabled in the bound graphics pipeline, then for each color attachment in the subpass, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the blendEnable member of the corresponding element of the pAttachments member of pColorBlendState must be VK_FALSE

  • VUID-vkCmdExecuteGeneratedCommandsNV-rasterizationSamples-04740
    If rasterization is not disabled in the bound graphics pipeline, and neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, then VkPipelineMultisampleStateCreateInfo::rasterizationSamples must be the same as the current subpass color and/or depth/stencil attachments

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06172
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06173
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06174
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06175
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06176
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pDepthAttachment is not VK_NULL_HANDLE, and the layout member of pDepthAttachment is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06177
    If the current render pass instance was begun with vkCmdBeginRendering, the imageView member of pStencilAttachment is not VK_NULL_HANDLE, and the layout member of pStencilAttachment is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

  • VUID-vkCmdExecuteGeneratedCommandsNV-viewMask-06178
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::viewMask equal to VkRenderingInfo::viewMask

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06179
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::colorAttachmentCount equal to VkRenderingInfo::colorAttachmentCount

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06180
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::colorAttachmentCount greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::pColorAttachmentFormats used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-attachmentCount-06667
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled then vkCmdSetColorWriteEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachmentCount parameter of vkCmdSetColorWriteEnableEXT must be equal to the VkPipelineColorBlendStateCreateInfo::attachmentCount of the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-06181
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::depthAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-06182
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::stencilAttachmentFormat used to create the currently bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06183
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • VUID-vkCmdExecuteGeneratedCommandsNV-imageView-06184
    If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::imageView was not VK_NULL_HANDLE, the currently bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06185
    If the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the pColorAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-06186
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-06187
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of the depthStencilAttachmentSamples member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-colorAttachmentCount-06188
    If the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::colorAttachmentCount parameter greater than 0, then each element of the VkRenderingInfo::pColorAttachments array with a imageView not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline

  • VUID-vkCmdExecuteGeneratedCommandsNV-pDepthAttachment-06189
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pDepthAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pDepthAttachment->pname:imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-pStencilAttachment-06190
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::pStencilAttachment->pname:imageView was not VK_NULL_HANDLE, the value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples used to create the currently bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::pStencilAttachment->pname:imageView

  • VUID-vkCmdExecuteGeneratedCommandsNV-renderPass-06198
    If the current render pass instance was begun with vkCmdBeginRendering, the currently bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::renderPass equal to VK_NULL_HANDLE

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
    If the primitivesGeneratedQueryWithRasterizerDiscard feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled.

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitivesGeneratedQueryWithNonZeroStreams-06709
    If the primitivesGeneratedQueryWithNonZeroStreams feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream.

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04007
    All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04008
    If the nullDescriptor feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02721
    For a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

  • VUID-vkCmdExecuteGeneratedCommandsNV-primitiveTopology-03420
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT dynamic state enabled then vkCmdSetPrimitiveTopologyEXT must have been called in the current command buffer prior to this drawing command, and the primitiveTopology parameter of vkCmdSetPrimitiveTopologyEXT must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::topology state

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04912
    If the bound graphics pipeline was created with both the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT and VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic states enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdExecuteGeneratedCommandsNV-pStrides-04913
    If the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT dynamic state enabled, but not the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdBindVertexBuffers2EXT must have been called in the current command buffer prior to this draw command, and the pStrides parameter of vkCmdBindVertexBuffers2EXT must not be NULL

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04914
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VERTEX_INPUT_EXT dynamic state enabled, then vkCmdSetVertexInputEXT must have been called in the current command buffer prior to this draw command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04875
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT dynamic state enabled then vkCmdSetPatchControlPointsEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-04879
    If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT dynamic state enabled then vkCmdSetPrimitiveRestartEnableEXT must have been called in the current command buffer prior to this drawing command

  • VUID-vkCmdExecuteGeneratedCommandsNV-stage-06481
    The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::stage member of an element of VkGraphicsPipelineCreateInfo::pStages set to VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-02970
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdExecuteGeneratedCommandsNV-isPreprocessed-02908
    If isPreprocessed is VK_TRUE then vkCmdPreprocessGeneratedCommandsNV must have already been executed on the device, using the same pGeneratedCommandsInfo content as well as the content of the input buffers it references (all except VkGeneratedCommandsInfoNV::preprocessBuffer). Furthermore pGeneratedCommandsInfo`s indirectCommandsLayout must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV bit set

  • VUID-vkCmdExecuteGeneratedCommandsNV-pipeline-02909
    VkGeneratedCommandsInfoNV::pipeline must match the current bound pipeline at VkGeneratedCommandsInfoNV::pipelineBindPoint

  • VUID-vkCmdExecuteGeneratedCommandsNV-None-02910
    Transform feedback must not be active

  • VUID-vkCmdExecuteGeneratedCommandsNV-deviceGeneratedCommands-02911
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdExecuteGeneratedCommandsNV-pGeneratedCommandsInfo-parameter
    pGeneratedCommandsInfo must be a valid pointer to a valid VkGeneratedCommandsInfoNV structure

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdExecuteGeneratedCommandsNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdExecuteGeneratedCommandsNV-renderpass
    This command must only be called inside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Inside

Graphics
Compute

// Provided by VK_NV_device_generated_commands
typedef struct VkGeneratedCommandsInfoNV {
    VkStructureType                      sType;
    const void*                          pNext;
    VkPipelineBindPoint                  pipelineBindPoint;
    VkPipeline                           pipeline;
    VkIndirectCommandsLayoutNV           indirectCommandsLayout;
    uint32_t                             streamCount;
    const VkIndirectCommandsStreamNV*    pStreams;
    uint32_t                             sequencesCount;
    VkBuffer                             preprocessBuffer;
    VkDeviceSize                         preprocessOffset;
    VkDeviceSize                         preprocessSize;
    VkBuffer                             sequencesCountBuffer;
    VkDeviceSize                         sequencesCountOffset;
    VkBuffer                             sequencesIndexBuffer;
    VkDeviceSize                         sequencesIndexOffset;
} VkGeneratedCommandsInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineBindPoint is the VkPipelineBindPoint used for the pipeline.

  • pipeline is the VkPipeline used in the generation and execution process.

  • indirectCommandsLayout is the VkIndirectCommandsLayoutNV that provides the command sequence to generate.

  • streamCount defines the number of input streams

  • pStreams is a pointer to an array of streamCount VkIndirectCommandsStreamNV structures providing the input data for the tokens used in indirectCommandsLayout.

  • sequencesCount is the maximum number of sequences to reserve. If sequencesCountBuffer is VK_NULL_HANDLE, this is also the actual number of sequences generated.

  • preprocessBuffer is the VkBuffer that is used for preprocessing the input data for execution. If this structure is used with vkCmdExecuteGeneratedCommandsNV with its isPreprocessed set to VK_TRUE, then the preprocessing step is skipped and data is only read from this buffer.

  • preprocessOffset is the byte offset into preprocessBuffer where the preprocessed data is stored.

  • preprocessSize is the maximum byte size within the preprocessBuffer after the preprocessOffset that is available for preprocessing.

  • sequencesCountBuffer is a VkBuffer in which the actual number of sequences is provided as single uint32_t value.

  • sequencesCountOffset is the byte offset into sequencesCountBuffer where the count value is stored.

  • sequencesIndexBuffer is a VkBuffer that encodes the used sequence indices as uint32_t array.

  • sequencesIndexOffset is the byte offset into sequencesIndexBuffer where the index values start.

Valid Usage
  • VUID-VkGeneratedCommandsInfoNV-pipeline-02912
    The provided pipeline must match the pipeline bound at execution time

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02913
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV, then the pipeline must have been created with multiple shader groups

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02914
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV, then the pipeline must have been created with VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV set in VkGraphicsPipelineCreateInfo::flags

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-02915
    If the indirectCommandsLayout uses a token of VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV, then the pipeline`s VkPipelineLayout must match the VkIndirectCommandsLayoutTokenNV::pushconstantPipelineLayout

  • VUID-VkGeneratedCommandsInfoNV-streamCount-02916
    streamCount must match the indirectCommandsLayout’s streamCount

  • VUID-VkGeneratedCommandsInfoNV-sequencesCount-02917
    sequencesCount must be less or equal to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxIndirectSequenceCount and VkGeneratedCommandsMemoryRequirementsInfoNV::maxSequencesCount that was used to determine the preprocessSize

  • VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-02918
    preprocessBuffer must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set in its usage flag

  • VUID-VkGeneratedCommandsInfoNV-preprocessOffset-02919
    preprocessOffset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minIndirectCommandsBufferOffsetAlignment

  • VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-02971
    If preprocessBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkGeneratedCommandsInfoNV-preprocessSize-02920
    preprocessSize must be at least equal to the memory requirement`s size returned by vkGetGeneratedCommandsMemoryRequirementsNV using the matching inputs (indirectCommandsLayout, …​) as within this structure

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02921
    sequencesCountBuffer can be set if the actual used count of sequences is sourced from the provided buffer. In that case the sequencesCount serves as upper bound

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02922
    If sequencesCountBuffer is not VK_NULL_HANDLE, its usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02923
    If sequencesCountBuffer is not VK_NULL_HANDLE, sequencesCountOffset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minSequencesCountBufferOffsetAlignment

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-02972
    If sequencesCountBuffer is not VK_NULL_HANDLE and is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02924
    If indirectCommandsLayout’s VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV is set, sequencesIndexBuffer must be set otherwise it must be VK_NULL_HANDLE

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02925
    If sequencesIndexBuffer is not VK_NULL_HANDLE, its usage flag must have the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02926
    If sequencesIndexBuffer is not VK_NULL_HANDLE, sequencesIndexOffset must be aligned to VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::minSequencesIndexBufferOffsetAlignment

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-02973
    If sequencesIndexBuffer is not VK_NULL_HANDLE and is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

Valid Usage (Implicit)
  • VUID-VkGeneratedCommandsInfoNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV

  • VUID-VkGeneratedCommandsInfoNV-pNext-pNext
    pNext must be NULL

  • VUID-VkGeneratedCommandsInfoNV-pipelineBindPoint-parameter
    pipelineBindPoint must be a valid VkPipelineBindPoint value

  • VUID-VkGeneratedCommandsInfoNV-pipeline-parameter
    pipeline must be a valid VkPipeline handle

  • VUID-VkGeneratedCommandsInfoNV-indirectCommandsLayout-parameter
    indirectCommandsLayout must be a valid VkIndirectCommandsLayoutNV handle

  • VUID-VkGeneratedCommandsInfoNV-pStreams-parameter
    pStreams must be a valid pointer to an array of streamCount valid VkIndirectCommandsStreamNV structures

  • VUID-VkGeneratedCommandsInfoNV-preprocessBuffer-parameter
    preprocessBuffer must be a valid VkBuffer handle

  • VUID-VkGeneratedCommandsInfoNV-sequencesCountBuffer-parameter
    If sequencesCountBuffer is not VK_NULL_HANDLE, sequencesCountBuffer must be a valid VkBuffer handle

  • VUID-VkGeneratedCommandsInfoNV-sequencesIndexBuffer-parameter
    If sequencesIndexBuffer is not VK_NULL_HANDLE, sequencesIndexBuffer must be a valid VkBuffer handle

  • VUID-VkGeneratedCommandsInfoNV-streamCount-arraylength
    streamCount must be greater than 0

  • VUID-VkGeneratedCommandsInfoNV-commonparent
    Each of indirectCommandsLayout, pipeline, preprocessBuffer, sequencesCountBuffer, and sequencesIndexBuffer that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Referencing the functions defined in Indirect Commands Layout, vkCmdExecuteGeneratedCommandsNV behaves as:

uint32_t sequencesCount = sequencesCountBuffer ?
      min(maxSequencesCount, sequencesCountBuffer.load_uint32(sequencesCountOffset) :
      maxSequencesCount;


cmdProcessAllSequences(commandBuffer, pipeline,
                       indirectCommandsLayout, pIndirectCommandsStreams,
                       sequencesCount,
                       sequencesIndexBuffer, sequencesIndexOffset);

// The stateful commands within indirectCommandsLayout will not
// affect the state of subsequent commands in the target
// command buffer (cmd)
Note

It is important to note that the values of all state related to the pipelineBindPoint used are undefined after this command.

Commands can be preprocessed prior execution using the following command:

// Provided by VK_NV_device_generated_commands
void vkCmdPreprocessGeneratedCommandsNV(
    VkCommandBuffer                             commandBuffer,
    const VkGeneratedCommandsInfoNV*            pGeneratedCommandsInfo);
  • commandBuffer is the command buffer which does the preprocessing.

  • pGeneratedCommandsInfo is a pointer to a VkGeneratedCommandsInfoNV structure containing parameters affecting the preprocessing step.

Valid Usage
  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-02974
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdPreprocessGeneratedCommandsNV-pGeneratedCommandsInfo-02927
    pGeneratedCommandsInfo`s indirectCommandsLayout must have been created with the VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV bit set

  • VUID-vkCmdPreprocessGeneratedCommandsNV-deviceGeneratedCommands-02928
    The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdPreprocessGeneratedCommandsNV-pGeneratedCommandsInfo-parameter
    pGeneratedCommandsInfo must be a valid pointer to a valid VkGeneratedCommandsInfoNV structure

  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdPreprocessGeneratedCommandsNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • VUID-vkCmdPreprocessGeneratedCommandsNV-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Graphics
Compute

32. Sparse Resources

As documented in Resource Memory Association, VkBuffer and VkImage resources in Vulkan must be bound completely and contiguously to a single VkDeviceMemory object. This binding must be done before the resource is used, and the binding is immutable for the lifetime of the resource.

Sparse resources relax these restrictions and provide these additional features:

  • Sparse resources can be bound non-contiguously to one or more VkDeviceMemory allocations.

  • Sparse resources can be re-bound to different memory allocations over the lifetime of the resource.

  • Sparse resources can have descriptors generated and used orthogonally with memory binding commands.

32.1. Sparse Resource Features

Sparse resources have several features that must be enabled explicitly at resource creation time. The features are enabled by including bits in the flags parameter of VkImageCreateInfo or VkBufferCreateInfo. Each feature also has one or more corresponding feature enables specified in VkPhysicalDeviceFeatures.

  • Sparse binding is the base feature, and provides the following capabilities:

    • Resources can be bound at some defined (sparse block) granularity.

    • The entire resource must be bound to memory before use regardless of regions actually accessed.

    • No specific mapping of image region to memory offset is defined, i.e. the location that each texel corresponds to in memory is implementation-dependent.

    • Sparse buffers have a well-defined mapping of buffer range to memory range, where an offset into a range of the buffer that is bound to a single contiguous range of memory corresponds to an identical offset within that range of memory.

    • Requested via the VK_IMAGE_CREATE_SPARSE_BINDING_BIT and VK_BUFFER_CREATE_SPARSE_BINDING_BIT bits.

    • A sparse image created using VK_IMAGE_CREATE_SPARSE_BINDING_BIT (but not VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT) supports all formats that non-sparse usage supports, and supports both VK_IMAGE_TILING_OPTIMAL and VK_IMAGE_TILING_LINEAR tiling.

  • Sparse Residency builds on (and requires) the sparseBinding feature. It includes the following capabilities:

    • Resources do not have to be completely bound to memory before use on the device.

    • Images have a prescribed sparse image block layout, allowing specific rectangular regions of the image to be bound to specific offsets in memory allocations.

    • Consistency of access to unbound regions of the resource is defined by the absence or presence of VkPhysicalDeviceSparseProperties::residencyNonResidentStrict. If this property is present, accesses to unbound regions of the resource are well defined and behave as if the data bound is populated with all zeros; writes are discarded. When this property is absent, accesses are considered safe, but reads will return undefined values.

    • Requested via the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT and VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT bits.

    • Sparse residency support is advertised on a finer grain via the following features:

      • sparseResidencyBuffer: Support for creating VkBuffer objects with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT.

      • sparseResidencyImage2D: Support for creating 2D single-sampled VkImage objects with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

      • sparseResidencyImage3D: Support for creating 3D VkImage objects with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

      • sparseResidency2Samples: Support for creating 2D VkImage objects with 2 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

      • sparseResidency4Samples: Support for creating 2D VkImage objects with 4 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

      • sparseResidency8Samples: Support for creating 2D VkImage objects with 8 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

      • sparseResidency16Samples: Support for creating 2D VkImage objects with 16 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

      Implementations supporting sparseResidencyImage2D are only required to support sparse 2D, single-sampled images. Support for sparse 3D and MSAA images is optional and can be enabled via sparseResidencyImage3D, sparseResidency2Samples, sparseResidency4Samples, sparseResidency8Samples, and sparseResidency16Samples.

    • A sparse image created using VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT supports all non-compressed color formats with power-of-two element size that non-sparse usage supports. Additional formats may also be supported and can be queried via vkGetPhysicalDeviceSparseImageFormatProperties. VK_IMAGE_TILING_LINEAR tiling is not supported.

  • Sparse aliasing provides the following capability that can be enabled per resource:

    Allows physical memory ranges to be shared between multiple locations in the same sparse resource or between multiple sparse resources, with each binding of a memory location observing a consistent interpretation of the memory contents.

    See Sparse Memory Aliasing for more information.

32.2. Sparse Buffers and Fully-Resident Images

Both VkBuffer and VkImage objects created with the VK_IMAGE_CREATE_SPARSE_BINDING_BIT or VK_BUFFER_CREATE_SPARSE_BINDING_BIT bits can be thought of as a linear region of address space. In the VkImage case if VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT is not used, this linear region is entirely opaque, meaning that there is no application-visible mapping between texel location and memory offset.

Unless VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT or VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT are also used, the entire resource must be bound to one or more VkDeviceMemory objects before use.

32.2.1. Sparse Buffer and Fully-Resident Image Block Size

The sparse block size in bytes for sparse buffers and fully-resident images is reported as VkMemoryRequirements::alignment. alignment represents both the memory alignment requirement and the binding granularity (in bytes) for sparse resources.

32.3. Sparse Partially-Resident Buffers

VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT bit allow the buffer to be made only partially resident. Partially resident VkBuffer objects are allocated and bound identically to VkBuffer objects using only the VK_BUFFER_CREATE_SPARSE_BINDING_BIT feature. The only difference is the ability for some regions of the buffer to be unbound during device use.

32.4. Sparse Partially-Resident Images

VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT bit allow specific rectangular regions of the image called sparse image blocks to be bound to specific ranges of memory. This allows the application to manage residency at either image subresource or sparse image block granularity. Each image subresource (outside of the mip tail) starts on a sparse block boundary and has dimensions that are integer multiples of the corresponding dimensions of the sparse image block.

Note

Applications can use these types of images to control LOD based on total memory consumption. If memory pressure becomes an issue the application can unbind and disable specific mipmap levels of images without having to recreate resources or modify texel data of unaffected levels.

The application can also use this functionality to access subregions of the image in a “megatexture” fashion. The application can create a large image and only populate the region of the image that is currently being used in the scene.

32.4.1. Accessing Unbound Regions

The following member of VkPhysicalDeviceSparseProperties affects how data in unbound regions of sparse resources are handled by the implementation:

  • residencyNonResidentStrict

If this property is not present, reads of unbound regions of the image will return undefined values. Both reads and writes are still considered safe and will not affect other resources or populated regions of the image.

If this property is present, all reads of unbound regions of the image will behave as if the region was bound to memory populated with all zeros; writes will be discarded.

Formatted accesses to unbound memory may still alter some component values in the natural way for those accesses, e.g. substituting a value of one for alpha in formats that do not have an alpha component.

Example: Reading the alpha component of an unbacked VK_FORMAT_R8_UNORM image will return a value of 1.0f.

See Physical Device Enumeration for instructions for retrieving physical device properties.

Implementor’s Note

For implementations that cannot natively handle access to unbound regions of a resource, the implementation may allocate and bind memory to the unbound regions. Reads and writes to unbound regions will access the implementation-managed memory instead.

Given that the values resulting from reads of unbound regions are undefined in this scenario, implementations may use the same physical memory for all unbound regions of multiple resources within the same process.

32.4.2. Mip Tail Regions

Sparse images created using VK_IMAGE_CREATE_SPARSE_BINDING_BIT (without also using VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT) have no specific mapping of image region or image subresource to memory offset defined, so the entire image can be thought of as a linear opaque address region. However, images created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT do have a prescribed sparse image block layout, and hence each image subresource must start on a sparse block boundary. Within each array layer, the set of mip levels that have a smaller size than the sparse block size in bytes are grouped together into a mip tail region.

If the VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT flag is present in the flags member of VkSparseImageFormatProperties, for the image’s format, then any mip level which has dimensions that are not integer multiples of the corresponding dimensions of the sparse image block, and all subsequent mip levels, are also included in the mip tail region.

The following member of VkPhysicalDeviceSparseProperties may affect how the implementation places mip levels in the mip tail region:

  • residencyAlignedMipSize

Each mip tail region is bound to memory as an opaque region (i.e. must be bound using a VkSparseImageOpaqueMemoryBindInfo structure) and may be of a size greater than or equal to the sparse block size in bytes. This size is guaranteed to be an integer multiple of the sparse block size in bytes.

An implementation may choose to allow each array-layer’s mip tail region to be bound to memory independently or require that all array-layer’s mip tail regions be treated as one. This is dictated by VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT in VkSparseImageMemoryRequirements::flags.

The following diagrams depict how VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT and VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT alter memory usage and requirements.

image/svg+xml Array Layer 0 Array Layer 1 Array Layer 2 MipLevel 0 MipLevel 1 MipLevel 3 MipLevel 2 Mip Tail Legend Image Pixel Data Sparse Memory Block Mip Tail Data
Figure 19. Sparse Image

In the absence of VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT and VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT, each array layer contains a mip tail region containing texel data for all mip levels smaller than the sparse image block in any dimension.

Mip levels that are as large or larger than a sparse image block in all dimensions can be bound individually. Right-edges and bottom-edges of each level are allowed to have partially used sparse blocks. Any bound partially-used-sparse-blocks must still have their full sparse block size in bytes allocated in memory.

image/svg+xml Array Layer 0 Array Layer 1 Array Layer 2 MipLevel 0 MipLevel 1 MipLevel 3 MipLevel 2 Mip Tail Legend Image Pixel Data Sparse Memory Block Mip Tail Data
Figure 20. Sparse Image with Single Mip Tail

When VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT is present all array layers will share a single mip tail region.

image/svg+xml Array Layer 0 Array Layer 1 Array Layer 2 MipLevel 0 MipLevel 1 Mip Tail Legend Image Pixel Data Sparse Memory Block Mip Tail Data
Figure 21. Sparse Image with Aligned Mip Size
Note

The mip tail regions are presented here in 2D arrays simply for figure size reasons. Each mip tail is logically a single array of sparse blocks with an implementation-dependent mapping of texels or compressed texel blocks to sparse blocks.

When VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT is present the first mip level that would contain partially used sparse blocks begins the mip tail region. This level and all subsequent levels are placed in the mip tail. Only the first N mip levels whose dimensions are an exact multiple of the sparse image block dimensions can be bound and unbound on a sparse block basis.

image/svg+xml Array Layer 0 Array Layer 1 Array Layer 2 MipLevel 0 MipLevel 1 Mip Tail Legend Image Pixel Data Sparse Memory Block Mip Tail Data
Figure 22. Sparse Image with Aligned Mip Size and Single Mip Tail
Note

The mip tail region is presented here in a 2D array simply for figure size reasons. It is logically a single array of sparse blocks with an implementation-dependent mapping of texels or compressed texel blocks to sparse blocks.

When both VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT and VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT are present the constraints from each of these flags are in effect.

32.4.3. Standard Sparse Image Block Shapes

Standard sparse image block shapes define a standard set of dimensions for sparse image blocks that depend on the format of the image. Layout of texels or compressed texel blocks within a sparse image block is implementation-dependent. All currently defined standard sparse image block shapes are 64 KB in size.

For block-compressed formats (e.g. VK_FORMAT_BC5_UNORM_BLOCK), the texel size is the size of the compressed texel block (e.g. 128-bit for BC5) thus the dimensions of the standard sparse image block shapes apply in terms of compressed texel blocks.

Note

For block-compressed formats, the dimensions of a sparse image block in terms of texels can be calculated by multiplying the sparse image block dimensions by the compressed texel block dimensions.

Table 45. Standard Sparse Image Block Shapes (Single Sample)
TEXEL SIZE (bits) Block Shape (2D) Block Shape (3D)

8-Bit

256 × 256 × 1

64 × 32 × 32

16-Bit

256 × 128 × 1

32 × 32 × 32

32-Bit

128 × 128 × 1

32 × 32 × 16

64-Bit

128 × 64 × 1

32 × 16 × 16

128-Bit

64 × 64 × 1

16 × 16 × 16

Table 46. Standard Sparse Image Block Shapes (MSAA)
TEXEL SIZE (bits) Block Shape (2X) Block Shape (4X) Block Shape (8X) Block Shape (16X)

8-Bit

128 × 256 × 1

128 × 128 × 1

64 × 128 × 1

64 × 64 × 1

16-Bit

128 × 128 × 1

128 × 64 × 1

64 × 64 × 1

64 × 32 × 1

32-Bit

64 × 128 × 1

64 × 64 × 1

32 × 64 × 1

32 × 32 × 1

64-Bit

64 × 64 × 1

64 × 32 × 1

32 × 32 × 1

32 × 16 × 1

128-Bit

32 × 64 × 1

32 × 32 × 1

16 × 32 × 1

16 × 16 × 1

Implementations that support the standard sparse image block shape for all formats listed in the Standard Sparse Image Block Shapes (Single Sample) and Standard Sparse Image Block Shapes (MSAA) tables may advertise the following VkPhysicalDeviceSparseProperties:

  • residencyStandard2DBlockShape

  • residencyStandard2DMultisampleBlockShape

  • residencyStandard3DBlockShape

Reporting each of these features does not imply that all possible image types are supported as sparse. Instead, this indicates that no supported sparse image of the corresponding type will use custom sparse image block dimensions for any formats that have a corresponding standard sparse image block shape.

32.4.4. Custom Sparse Image Block Shapes

An implementation that does not support a standard image block shape for a particular sparse partially-resident image may choose to support a custom sparse image block shape for it instead. The dimensions of such a custom sparse image block shape are reported in VkSparseImageFormatProperties::imageGranularity. As with standard sparse image block shapes, the size in bytes of the custom sparse image block shape will be reported in VkMemoryRequirements::alignment.

Custom sparse image block dimensions are reported through vkGetPhysicalDeviceSparseImageFormatProperties and vkGetImageSparseMemoryRequirements.

An implementation must not support both the standard sparse image block shape and a custom sparse image block shape for the same image. The standard sparse image block shape must be used if it is supported.

32.4.5. Multiple Aspects

Partially resident images are allowed to report separate sparse properties for different aspects of the image. One example is for depth/stencil images where the implementation separates the depth and stencil data into separate planes. Another reason for multiple aspects is to allow the application to manage memory allocation for implementation-private metadata associated with the image. See the figure below:

image/svg+xml Depth Stencil MipLevel 0 MipLevel 1 MipLevel 3 MipLevel 2 Mip Tail Mip Tail Metadata Legend Image Pixel Data Sparse Memory Block Mip Tail Data
Figure 23. Multiple Aspect Sparse Image
Note

The mip tail regions are presented here in 2D arrays simply for figure size reasons. Each mip tail is logically a single array of sparse blocks with an implementation-dependent mapping of texels or compressed texel blocks to sparse blocks.

In the figure above the depth, stencil, and metadata aspects all have unique sparse properties. The per-texel stencil data is ¼ the size of the depth data, hence the stencil sparse blocks include 4 × the number of texels. The sparse block size in bytes for all of the aspects is identical and defined by VkMemoryRequirements::alignment.

Metadata

The metadata aspect of an image has the following constraints:

  • All metadata is reported in the mip tail region of the metadata aspect.

  • All metadata must be bound prior to device use of the sparse image.

32.5. Sparse Memory Aliasing

By default sparse resources have the same aliasing rules as non-sparse resources. See Memory Aliasing for more information.

VkDevice objects that have the sparseResidencyAliased feature enabled are able to use the VK_BUFFER_CREATE_SPARSE_ALIASED_BIT and VK_IMAGE_CREATE_SPARSE_ALIASED_BIT flags for resource creation. These flags allow resources to access physical memory bound into multiple locations within one or more sparse resources in a data consistent fashion. This means that reading physical memory from multiple aliased locations will return the same value.

Care must be taken when performing a write operation to aliased physical memory. Memory dependencies must be used to separate writes to one alias from reads or writes to another alias. Writes to aliased memory that are not properly guarded against accesses to different aliases will have undefined results for all accesses to the aliased memory.

Applications that wish to make use of data consistent sparse memory aliasing must abide by the following guidelines:

  • All sparse resources that are bound to aliased physical memory must be created with the VK_BUFFER_CREATE_SPARSE_ALIASED_BIT / VK_IMAGE_CREATE_SPARSE_ALIASED_BIT flag.

  • All resources that access aliased physical memory must interpret the memory in the same way. This implies the following:

    • Buffers and images cannot alias the same physical memory in a data consistent fashion. The physical memory ranges must be used exclusively by buffers or used exclusively by images for data consistency to be guaranteed.

    • Memory in sparse image mip tail regions cannot access aliased memory in a data consistent fashion.

    • Sparse images that alias the same physical memory must have compatible formats and be using the same sparse image block shape in order to access aliased memory in a data consistent fashion.

Failure to follow any of the above guidelines will require the application to abide by the normal, non-sparse resource aliasing rules. In this case memory cannot be accessed in a data consistent fashion.

Note

Enabling sparse resource memory aliasing can be a way to lower physical memory use, but it may reduce performance on some implementations. An application developer can test on their target HW and balance the memory / performance trade-offs measured.

32.6. Sparse Resource Implementation Guidelines (Informative)

This section is Informative. It is included to aid in implementors’ understanding of sparse resources.

Device Virtual Address

The basic sparseBinding feature allows the resource to reserve its own device virtual address range at resource creation time rather than relying on a bind operation to set this. Without any other creation flags, no other constraints are relaxed compared to normal resources. All pages must be bound to physical memory before the device accesses the resource.

The sparse residency features allow sparse resources to be used even when not all pages are bound to memory. Implementations that support access to unbound pages without causing a fault may support residencyNonResidentStrict.

Not faulting on access to unbound pages is not enough to support residencyNonResidentStrict. An implementation must also guarantee that reads after writes to unbound regions of the resource always return data for the read as if the memory contains zeros. Depending on any caching hierarchy of the implementation this may not always be possible.

Any implementation that does not fault, but does not guarantee correct read values must not support residencyNonResidentStrict.

Any implementation that cannot access unbound pages without causing a fault will require the implementation to bind the entire device virtual address range to physical memory. Any pages that the application does not bind to memory may be bound to one (or more) "`placeholder" physical page(s) allocated by the implementation. Given the following properties:

  • A process must not access memory from another process

  • Reads return undefined values

It is sufficient for each host process to allocate these placeholder pages and use them for all resources in that process. Implementations may allocate more often (per instance, per device, or per resource).

Binding Memory

The byte size reported in VkMemoryRequirements::size must be greater than or equal to the amount of physical memory required to fully populate the resource. Some implementations require “holes” in the device virtual address range that are never accessed. These holes may be included in the size reported for the resource.

Including or not including the device virtual address holes in the resource size will alter how the implementation provides support for VkSparseImageOpaqueMemoryBindInfo. This operation must be supported for all sparse images, even ones created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

editing-note

@ntrevett suggested expanding the NOTE tag below to encompass everything from “The cost is…​” in the first bullet point through the current note. TBD.

  • If the holes are included in the size, this bind function becomes very easy. In most cases the resourceOffset is simply a device virtual address offset and the implementation can easily determine what device virtual address to bind. The cost is that the application may allocate more physical memory for the resource than it needs.

  • If the holes are not included in the size, the application can allocate less physical memory than otherwise for the resource. However, in this case the implementation must account for the holes when mapping resourceOffset to the actual device virtual address intended to be mapped.

Note

If the application always uses VkSparseImageMemoryBindInfo to bind memory for the non-tail mip levels, any holes that are present in the resource size may never be bound.

Since VkSparseImageMemoryBindInfo uses texel locations to determine which device virtual addresses to bind, it is impossible to bind device virtual address holes with this operation.

Binding Metadata Memory

All metadata for sparse images have their own sparse properties and are embedded in the mip tail region for said properties. See the Multiaspect section for details.

Given that metadata is in a mip tail region, and the mip tail region must be reported as contiguous (either globally or per-array-layer), some implementations will have to resort to complicated offset → device virtual address mapping for handling VkSparseImageOpaqueMemoryBindInfo.

To make this easier on the implementation, the VK_SPARSE_MEMORY_BIND_METADATA_BIT explicitly specifies when metadata is bound with VkSparseImageOpaqueMemoryBindInfo. When this flag is not present, the resourceOffset may be treated as a strict device virtual address offset.

When VK_SPARSE_MEMORY_BIND_METADATA_BIT is present, the resourceOffset must have been derived explicitly from the imageMipTailOffset in the sparse resource properties returned for the metadata aspect. By manipulating the value returned for imageMipTailOffset, the resourceOffset does not have to correlate directly to a device virtual address offset, and may instead be whatever value makes it easiest for the implementation to derive the correct device virtual address.

32.7. Sparse Resource API

The APIs related to sparse resources are grouped into the following categories:

32.7.1. Physical Device Features

Some sparse-resource related features are reported and enabled in VkPhysicalDeviceFeatures. These features must be supported and enabled on the VkDevice object before applications can use them. See Physical Device Features for information on how to get and set enabled device features, and for more detailed explanations of these features.

Sparse Physical Device Features
  • sparseBinding: Support for creating VkBuffer and VkImage objects with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT and VK_IMAGE_CREATE_SPARSE_BINDING_BIT flags, respectively.

  • sparseResidencyBuffer: Support for creating VkBuffer objects with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag.

  • sparseResidencyImage2D: Support for creating 2D single-sampled VkImage objects with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

  • sparseResidencyImage3D: Support for creating 3D VkImage objects with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

  • sparseResidency2Samples: Support for creating 2D VkImage objects with 2 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

  • sparseResidency4Samples: Support for creating 2D VkImage objects with 4 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

  • sparseResidency8Samples: Support for creating 2D VkImage objects with 8 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

  • sparseResidency16Samples: Support for creating 2D VkImage objects with 16 samples and VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT.

  • sparseResidencyAliased: Support for creating VkBuffer and VkImage objects with the VK_BUFFER_CREATE_SPARSE_ALIASED_BIT and VK_IMAGE_CREATE_SPARSE_ALIASED_BIT flags, respectively.

32.7.2. Physical Device Sparse Properties

Some features of the implementation are not possible to disable, and are reported to allow applications to alter their sparse resource usage accordingly. These read-only capabilities are reported in the VkPhysicalDeviceProperties::sparseProperties member, which is a VkPhysicalDeviceSparseProperties structure.

The VkPhysicalDeviceSparseProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceSparseProperties {
    VkBool32    residencyStandard2DBlockShape;
    VkBool32    residencyStandard2DMultisampleBlockShape;
    VkBool32    residencyStandard3DBlockShape;
    VkBool32    residencyAlignedMipSize;
    VkBool32    residencyNonResidentStrict;
} VkPhysicalDeviceSparseProperties;
  • residencyStandard2DBlockShape is VK_TRUE if the physical device will access all single-sample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported the value returned in the imageGranularity member of the VkSparseImageFormatProperties structure for single-sample 2D images is not required to match the standard sparse image block dimensions listed in the table.

  • residencyStandard2DMultisampleBlockShape is VK_TRUE if the physical device will access all multisample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (MSAA) table. If this property is not supported, the value returned in the imageGranularity member of the VkSparseImageFormatProperties structure for multisample 2D images is not required to match the standard sparse image block dimensions listed in the table.

  • residencyStandard3DBlockShape is VK_TRUE if the physical device will access all 3D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported, the value returned in the imageGranularity member of the VkSparseImageFormatProperties structure for 3D images is not required to match the standard sparse image block dimensions listed in the table.

  • residencyAlignedMipSize is VK_TRUE if images with mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block may be placed in the mip tail. If this property is not reported, only mip levels with dimensions smaller than the imageGranularity member of the VkSparseImageFormatProperties structure will be placed in the mip tail. If this property is reported the implementation is allowed to return VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT in the flags member of VkSparseImageFormatProperties, indicating that mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block will be placed in the mip tail.

  • residencyNonResidentStrict specifies whether the physical device can consistently access non-resident regions of a resource. If this property is VK_TRUE, access to non-resident regions of resources will be guaranteed to return values as if the resource was populated with 0; writes to non-resident regions will be discarded.

32.7.3. Sparse Image Format Properties

Given that certain aspects of sparse image support, including the sparse image block dimensions, may be implementation-dependent, vkGetPhysicalDeviceSparseImageFormatProperties can be used to query for sparse image format properties prior to resource creation. This command is used to check whether a given set of sparse image parameters is supported and what the sparse image block shape will be.

Sparse Image Format Properties API

The VkSparseImageFormatProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSparseImageFormatProperties {
    VkImageAspectFlags          aspectMask;
    VkExtent3D                  imageGranularity;
    VkSparseImageFormatFlags    flags;
} VkSparseImageFormatProperties;
  • aspectMask is a bitmask VkImageAspectFlagBits specifying which aspects of the image the properties apply to.

  • imageGranularity is the width, height, and depth of the sparse image block in texels or compressed texel blocks.

  • flags is a bitmask of VkSparseImageFormatFlagBits specifying additional information about the sparse resource.

Bits which may be set in VkSparseImageFormatProperties::flags, specifying additional information about the sparse resource, are:

// Provided by VK_VERSION_1_0
typedef enum VkSparseImageFormatFlagBits {
    VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
    VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
    VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
} VkSparseImageFormatFlagBits;
  • VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT specifies that the image uses a single mip tail region for all array layers.

  • VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT specifies that the first mip level whose dimensions are not integer multiples of the corresponding dimensions of the sparse image block begins the mip tail region.

  • VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT specifies that the image uses non-standard sparse image block dimensions, and the imageGranularity values do not match the standard sparse image block dimensions for the given format.

// Provided by VK_VERSION_1_0
typedef VkFlags VkSparseImageFormatFlags;

VkSparseImageFormatFlags is a bitmask type for setting a mask of zero or more VkSparseImageFormatFlagBits.

vkGetPhysicalDeviceSparseImageFormatProperties returns an array of VkSparseImageFormatProperties. Each element will describe properties for one set of image aspects that are bound simultaneously in the image. This is usually one element for each aspect in the image, but for interleaved depth/stencil images there is only one element describing the combined aspects.

// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceSparseImageFormatProperties(
    VkPhysicalDevice                            physicalDevice,
    VkFormat                                    format,
    VkImageType                                 type,
    VkSampleCountFlagBits                       samples,
    VkImageUsageFlags                           usage,
    VkImageTiling                               tiling,
    uint32_t*                                   pPropertyCount,
    VkSparseImageFormatProperties*              pProperties);
  • physicalDevice is the physical device from which to query the sparse image format properties.

  • format is the image format.

  • type is the dimensionality of image.

  • samples is a VkSampleCountFlagBits value specifying the number of samples per texel.

  • usage is a bitmask describing the intended usage of the image.

  • tiling is the tiling arrangement of the texel blocks in memory.

  • pPropertyCount is a pointer to an integer related to the number of sparse format properties available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkSparseImageFormatProperties structures.

If pProperties is NULL, then the number of sparse format properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of sparse format properties available, at most pPropertyCount structures will be written.

If VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT is not supported for the given arguments, pPropertyCount will be set to zero upon return, and no data will be written to pProperties.

Multiple aspects are returned for depth/stencil images that are implemented as separate planes by the implementation. The depth and stencil data planes each have unique VkSparseImageFormatProperties data.

Depth/stencil images with depth and stencil data interleaved into a single plane will return a single VkSparseImageFormatProperties structure with the aspectMask set to VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT.

Valid Usage
  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-samples-01094
    samples must be a bit value that is set in VkImageFormatProperties::sampleCounts returned by vkGetPhysicalDeviceImageFormatProperties with format, type, tiling, and usage equal to those in this command and flags equal to the value that is set in VkImageCreateInfo::flags when the image is created

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-format-parameter
    format must be a valid VkFormat value

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-type-parameter
    type must be a valid VkImageType value

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-samples-parameter
    samples must be a valid VkSampleCountFlagBits value

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-usage-parameter
    usage must be a valid combination of VkImageUsageFlagBits values

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-usage-requiredbitmask
    usage must not be 0

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-tiling-parameter
    tiling must be a valid VkImageTiling value

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkSparseImageFormatProperties structures

vkGetPhysicalDeviceSparseImageFormatProperties2 returns an array of VkSparseImageFormatProperties2. Each element will describe properties for one set of image aspects that are bound simultaneously in the image. This is usually one element for each aspect in the image, but for interleaved depth/stencil images there is only one element describing the combined aspects.

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceSparseImageFormatProperties2(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
    uint32_t*                                   pPropertyCount,
    VkSparseImageFormatProperties2*             pProperties);

or the equivalent command

// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
    uint32_t*                                   pPropertyCount,
    VkSparseImageFormatProperties2*             pProperties);
  • physicalDevice is the physical device from which to query the sparse image format properties.

  • pFormatInfo is a pointer to a VkPhysicalDeviceSparseImageFormatInfo2 structure containing input parameters to the command.

  • pPropertyCount is a pointer to an integer related to the number of sparse format properties available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkSparseImageFormatProperties2 structures.

vkGetPhysicalDeviceSparseImageFormatProperties2 behaves identically to vkGetPhysicalDeviceSparseImageFormatProperties, with the ability to return extended information by adding extending structures to the pNext chain of its pProperties parameter.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties2-pFormatInfo-parameter
    pFormatInfo must be a valid pointer to a valid VkPhysicalDeviceSparseImageFormatInfo2 structure

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties2-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceSparseImageFormatProperties2-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkSparseImageFormatProperties2 structures

The VkPhysicalDeviceSparseImageFormatInfo2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
    VkStructureType          sType;
    const void*              pNext;
    VkFormat                 format;
    VkImageType              type;
    VkSampleCountFlagBits    samples;
    VkImageUsageFlags        usage;
    VkImageTiling            tiling;
} VkPhysicalDeviceSparseImageFormatInfo2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • format is the image format.

  • type is the dimensionality of image.

  • samples is a VkSampleCountFlagBits value specifying the number of samples per texel.

  • usage is a bitmask describing the intended usage of the image.

  • tiling is the tiling arrangement of the texel blocks in memory.

Valid Usage
  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-samples-01095
    samples must be a bit value that is set in VkImageFormatProperties::sampleCounts returned by vkGetPhysicalDeviceImageFormatProperties with format, type, tiling, and usage equal to those in this command and flags equal to the value that is set in VkImageCreateInfo::flags when the image is created

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2

  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-format-parameter
    format must be a valid VkFormat value

  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-type-parameter
    type must be a valid VkImageType value

  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-samples-parameter
    samples must be a valid VkSampleCountFlagBits value

  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-usage-parameter
    usage must be a valid combination of VkImageUsageFlagBits values

  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-usage-requiredbitmask
    usage must not be 0

  • VUID-VkPhysicalDeviceSparseImageFormatInfo2-tiling-parameter
    tiling must be a valid VkImageTiling value

The VkSparseImageFormatProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkSparseImageFormatProperties2 {
    VkStructureType                  sType;
    void*                            pNext;
    VkSparseImageFormatProperties    properties;
} VkSparseImageFormatProperties2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR;
Valid Usage (Implicit)
  • VUID-VkSparseImageFormatProperties2-sType-sType
    sType must be VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2

  • VUID-VkSparseImageFormatProperties2-pNext-pNext
    pNext must be NULL

32.7.4. Sparse Resource Creation

Sparse resources require that one or more sparse feature flags be specified (as part of the VkPhysicalDeviceFeatures structure described previously in the Physical Device Features section) when calling vkCreateDevice. When the appropriate device features are enabled, the VK_BUFFER_CREATE_SPARSE_* and VK_IMAGE_CREATE_SPARSE_* flags can be used. See vkCreateBuffer and vkCreateImage for details of the resource creation APIs.

Note

Specifying VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT or VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT requires specifying VK_BUFFER_CREATE_SPARSE_BINDING_BIT or VK_IMAGE_CREATE_SPARSE_BINDING_BIT, respectively, as well. This means that resources must be created with the appropriate *_SPARSE_BINDING_BIT to be used with the sparse binding command (vkQueueBindSparse).

32.7.5. Sparse Resource Memory Requirements

Sparse resources have specific memory requirements related to binding sparse memory. These memory requirements are reported differently for VkBuffer objects and VkImage objects.

Buffer and Fully-Resident Images

Buffers (both fully and partially resident) and fully-resident images can be bound to memory using only the data from VkMemoryRequirements. For all sparse resources the VkMemoryRequirements::alignment member specifies both the bindable sparse block size in bytes and required alignment of VkDeviceMemory.

Partially Resident Images

Partially resident images have a different method for binding memory. As with buffers and fully resident images, the VkMemoryRequirements::alignment field specifies the bindable sparse block size in bytes for the image.

Requesting sparse memory requirements for VkImage objects using vkGetImageSparseMemoryRequirements will return an array of one or more VkSparseImageMemoryRequirements structures. Each structure describes the sparse memory requirements for a group of aspects of the image.

The sparse image must have been created using the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag to retrieve valid sparse image memory requirements.

Sparse Image Memory Requirements

The VkSparseImageMemoryRequirements structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSparseImageMemoryRequirements {
    VkSparseImageFormatProperties    formatProperties;
    uint32_t                         imageMipTailFirstLod;
    VkDeviceSize                     imageMipTailSize;
    VkDeviceSize                     imageMipTailOffset;
    VkDeviceSize                     imageMipTailStride;
} VkSparseImageMemoryRequirements;
  • formatProperties is a VkSparseImageFormatProperties structure specifying properties of the image format.

  • imageMipTailFirstLod is the first mip level at which image subresources are included in the mip tail region.

  • imageMipTailSize is the memory size (in bytes) of the mip tail region. If formatProperties.flags contains VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT, this is the size of the whole mip tail, otherwise this is the size of the mip tail of a single array layer. This value is guaranteed to be a multiple of the sparse block size in bytes.

  • imageMipTailOffset is the opaque memory offset used with VkSparseImageOpaqueMemoryBindInfo to bind the mip tail region(s).

  • imageMipTailStride is the offset stride between each array-layer’s mip tail, if formatProperties.flags does not contain VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT (otherwise the value is undefined).

To query sparse memory requirements for an image, call:

// Provided by VK_VERSION_1_0
void vkGetImageSparseMemoryRequirements(
    VkDevice                                    device,
    VkImage                                     image,
    uint32_t*                                   pSparseMemoryRequirementCount,
    VkSparseImageMemoryRequirements*            pSparseMemoryRequirements);
  • device is the logical device that owns the image.

  • image is the VkImage object to get the memory requirements for.

  • pSparseMemoryRequirementCount is a pointer to an integer related to the number of sparse memory requirements available or queried, as described below.

  • pSparseMemoryRequirements is either NULL or a pointer to an array of VkSparseImageMemoryRequirements structures.

If pSparseMemoryRequirements is NULL, then the number of sparse memory requirements available is returned in pSparseMemoryRequirementCount. Otherwise, pSparseMemoryRequirementCount must point to a variable set by the user to the number of elements in the pSparseMemoryRequirements array, and on return the variable is overwritten with the number of structures actually written to pSparseMemoryRequirements. If pSparseMemoryRequirementCount is less than the number of sparse memory requirements available, at most pSparseMemoryRequirementCount structures will be written.

If the image was not created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT then pSparseMemoryRequirementCount will be set to zero and pSparseMemoryRequirements will not be written to.

Note

It is legal for an implementation to report a larger value in VkMemoryRequirements::size than would be obtained by adding together memory sizes for all VkSparseImageMemoryRequirements returned by vkGetImageSparseMemoryRequirements. This may occur when the implementation requires unused padding in the address range describing the resource.

Valid Usage (Implicit)
  • VUID-vkGetImageSparseMemoryRequirements-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageSparseMemoryRequirements-image-parameter
    image must be a valid VkImage handle

  • VUID-vkGetImageSparseMemoryRequirements-pSparseMemoryRequirementCount-parameter
    pSparseMemoryRequirementCount must be a valid pointer to a uint32_t value

  • VUID-vkGetImageSparseMemoryRequirements-pSparseMemoryRequirements-parameter
    If the value referenced by pSparseMemoryRequirementCount is not 0, and pSparseMemoryRequirements is not NULL, pSparseMemoryRequirements must be a valid pointer to an array of pSparseMemoryRequirementCount VkSparseImageMemoryRequirements structures

  • VUID-vkGetImageSparseMemoryRequirements-image-parent
    image must have been created, allocated, or retrieved from device

To query sparse memory requirements for an image, call:

// Provided by VK_VERSION_1_1
void vkGetImageSparseMemoryRequirements2(
    VkDevice                                    device,
    const VkImageSparseMemoryRequirementsInfo2* pInfo,
    uint32_t*                                   pSparseMemoryRequirementCount,
    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);

or the equivalent command

// Provided by VK_KHR_get_memory_requirements2
void vkGetImageSparseMemoryRequirements2KHR(
    VkDevice                                    device,
    const VkImageSparseMemoryRequirementsInfo2* pInfo,
    uint32_t*                                   pSparseMemoryRequirementCount,
    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);
  • device is the logical device that owns the image.

  • pInfo is a pointer to a VkImageSparseMemoryRequirementsInfo2 structure containing parameters required for the memory requirements query.

  • pSparseMemoryRequirementCount is a pointer to an integer related to the number of sparse memory requirements available or queried, as described below.

  • pSparseMemoryRequirements is either NULL or a pointer to an array of VkSparseImageMemoryRequirements2 structures.

Valid Usage (Implicit)
  • VUID-vkGetImageSparseMemoryRequirements2-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetImageSparseMemoryRequirements2-pInfo-parameter
    pInfo must be a valid pointer to a valid VkImageSparseMemoryRequirementsInfo2 structure

  • VUID-vkGetImageSparseMemoryRequirements2-pSparseMemoryRequirementCount-parameter
    pSparseMemoryRequirementCount must be a valid pointer to a uint32_t value

  • VUID-vkGetImageSparseMemoryRequirements2-pSparseMemoryRequirements-parameter
    If the value referenced by pSparseMemoryRequirementCount is not 0, and pSparseMemoryRequirements is not NULL, pSparseMemoryRequirements must be a valid pointer to an array of pSparseMemoryRequirementCount VkSparseImageMemoryRequirements2 structures

To determine the sparse memory requirements for an image resource without creating an object, call:

// Provided by VK_VERSION_1_3
void vkGetDeviceImageSparseMemoryRequirements(
    VkDevice                                    device,
    const VkDeviceImageMemoryRequirements*      pInfo,
    uint32_t*                                   pSparseMemoryRequirementCount,
    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);

or the equivalent command

// Provided by VK_KHR_maintenance4
void vkGetDeviceImageSparseMemoryRequirementsKHR(
    VkDevice                                    device,
    const VkDeviceImageMemoryRequirements*      pInfo,
    uint32_t*                                   pSparseMemoryRequirementCount,
    VkSparseImageMemoryRequirements2*           pSparseMemoryRequirements);
  • device is the logical device intended to own the image.

  • pInfo is a pointer to a VkDeviceImageMemoryRequirements structure containing parameters required for the memory requirements query.

  • pSparseMemoryRequirementCount is a pointer to an integer related to the number of sparse memory requirements available or queried, as described below.

  • pSparseMemoryRequirements is either NULL or a pointer to an array of VkSparseImageMemoryRequirements2 structures.

Valid Usage (Implicit)
  • VUID-vkGetDeviceImageSparseMemoryRequirements-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceImageSparseMemoryRequirements-pInfo-parameter
    pInfo must be a valid pointer to a valid VkDeviceImageMemoryRequirements structure

  • VUID-vkGetDeviceImageSparseMemoryRequirements-pSparseMemoryRequirementCount-parameter
    pSparseMemoryRequirementCount must be a valid pointer to a uint32_t value

  • VUID-vkGetDeviceImageSparseMemoryRequirements-pSparseMemoryRequirements-parameter
    If the value referenced by pSparseMemoryRequirementCount is not 0, and pSparseMemoryRequirements is not NULL, pSparseMemoryRequirements must be a valid pointer to an array of pSparseMemoryRequirementCount VkSparseImageMemoryRequirements2 structures

The VkImageSparseMemoryRequirementsInfo2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkImageSparseMemoryRequirementsInfo2 {
    VkStructureType    sType;
    const void*        pNext;
    VkImage            image;
} VkImageSparseMemoryRequirementsInfo2;

or the equivalent

// Provided by VK_KHR_get_memory_requirements2
typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • image is the image to query.

Valid Usage (Implicit)
  • VUID-VkImageSparseMemoryRequirementsInfo2-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2

  • VUID-VkImageSparseMemoryRequirementsInfo2-pNext-pNext
    pNext must be NULL

  • VUID-VkImageSparseMemoryRequirementsInfo2-image-parameter
    image must be a valid VkImage handle

The VkSparseImageMemoryRequirements2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkSparseImageMemoryRequirements2 {
    VkStructureType                    sType;
    void*                              pNext;
    VkSparseImageMemoryRequirements    memoryRequirements;
} VkSparseImageMemoryRequirements2;

or the equivalent

// Provided by VK_KHR_get_memory_requirements2
typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryRequirements is a VkSparseImageMemoryRequirements structure describing the memory requirements of the sparse image.

Valid Usage (Implicit)
  • VUID-VkSparseImageMemoryRequirements2-sType-sType
    sType must be VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2

  • VUID-VkSparseImageMemoryRequirements2-pNext-pNext
    pNext must be NULL

32.7.6. Binding Resource Memory

Non-sparse resources are backed by a single physical allocation prior to device use (via vkBindImageMemory or vkBindBufferMemory), and their backing must not be changed. On the other hand, sparse resources can be bound to memory non-contiguously and these bindings can be altered during the lifetime of the resource.

Note

It is important to note that freeing a VkDeviceMemory object with vkFreeMemory will not cause resources (or resource regions) bound to the memory object to become unbound. Applications must not access resources bound to memory that has been freed.

Sparse memory bindings execute on a queue that includes the VK_QUEUE_SPARSE_BINDING_BIT bit. Applications must use synchronization primitives to guarantee that other queues do not access ranges of memory concurrently with a binding change. Applications can access other ranges of the same resource while a bind operation is executing.

Note

Implementations must provide a guarantee that simultaneously binding sparse blocks while another queue accesses those same sparse blocks via a sparse resource must not access memory owned by another process or otherwise corrupt the system.

While some implementations may include VK_QUEUE_SPARSE_BINDING_BIT support in queue families that also include graphics and compute support, other implementations may only expose a VK_QUEUE_SPARSE_BINDING_BIT-only queue family. In either case, applications must use synchronization primitives to explicitly request any ordering dependencies between sparse memory binding operations and other graphics/compute/transfer operations, as sparse binding operations are not automatically ordered against command buffer execution, even within a single queue.

When binding memory explicitly for the VK_IMAGE_ASPECT_METADATA_BIT the application must use the VK_SPARSE_MEMORY_BIND_METADATA_BIT in the VkSparseMemoryBind::flags field when binding memory. Binding memory for metadata is done the same way as binding memory for the mip tail, with the addition of the VK_SPARSE_MEMORY_BIND_METADATA_BIT flag.

Binding the mip tail for any aspect must only be performed using VkSparseImageOpaqueMemoryBindInfo. If formatProperties.flags contains VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT, then it can be bound with a single VkSparseMemoryBind structure, with resourceOffset = imageMipTailOffset and size = imageMipTailSize.

If formatProperties.flags does not contain VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT then the offset for the mip tail in each array layer is given as:

arrayMipTailOffset = imageMipTailOffset + arrayLayer * imageMipTailStride;

and the mip tail can be bound with layerCount VkSparseMemoryBind structures, each using size = imageMipTailSize and resourceOffset = arrayMipTailOffset as defined above.

Sparse memory binding is handled by the following APIs and related data structures.

Sparse Memory Binding Functions

The VkSparseMemoryBind structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSparseMemoryBind {
    VkDeviceSize               resourceOffset;
    VkDeviceSize               size;
    VkDeviceMemory             memory;
    VkDeviceSize               memoryOffset;
    VkSparseMemoryBindFlags    flags;
} VkSparseMemoryBind;
  • resourceOffset is the offset into the resource.

  • size is the size of the memory region to be bound.

  • memory is the VkDeviceMemory object that the range of the resource is bound to. If memory is VK_NULL_HANDLE, the range is unbound.

  • memoryOffset is the offset into the VkDeviceMemory object to bind the resource range to. If memory is VK_NULL_HANDLE, this value is ignored.

  • flags is a bitmask of VkSparseMemoryBindFlagBits specifying usage of the binding operation.

The binding range [resourceOffset, resourceOffset + size) has different constraints based on flags. If flags contains VK_SPARSE_MEMORY_BIND_METADATA_BIT, the binding range must be within the mip tail region of the metadata aspect. This metadata region is defined by:

metadataRegion = [base, base + imageMipTailSize)

base = imageMipTailOffset + imageMipTailStride × n

and imageMipTailOffset, imageMipTailSize, and imageMipTailStride values are from the VkSparseImageMemoryRequirements corresponding to the metadata aspect of the image, and n is a valid array layer index for the image,

imageMipTailStride is considered to be zero for aspects where VkSparseImageMemoryRequirements::formatProperties.flags contains VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT.

If flags does not contain VK_SPARSE_MEMORY_BIND_METADATA_BIT, the binding range must be within the range [0,VkMemoryRequirements::size).

Valid Usage
  • VUID-VkSparseMemoryBind-memory-01096
    If memory is not VK_NULL_HANDLE, memory and memoryOffset must match the memory requirements of the resource, as described in section Resource Memory Association

  • VUID-VkSparseMemoryBind-memory-01097
    If memory is not VK_NULL_HANDLE, memory must not have been created with a memory type that reports VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit set

  • VUID-VkSparseMemoryBind-size-01098
    size must be greater than 0

  • VUID-VkSparseMemoryBind-resourceOffset-01099
    resourceOffset must be less than the size of the resource

  • VUID-VkSparseMemoryBind-size-01100
    size must be less than or equal to the size of the resource minus resourceOffset

  • VUID-VkSparseMemoryBind-memoryOffset-01101
    memoryOffset must be less than the size of memory

  • VUID-VkSparseMemoryBind-size-01102
    size must be less than or equal to the size of memory minus memoryOffset

  • VUID-VkSparseMemoryBind-memory-02730
    If memory was created with VkExportMemoryAllocateInfo::handleTypes not equal to 0, at least one handle type it contained must also have been set in VkExternalMemoryBufferCreateInfo::handleTypes or VkExternalMemoryImageCreateInfo::handleTypes when the resource was created

  • VUID-VkSparseMemoryBind-memory-02731
    If memory was created by a memory import operation, the external handle type of the imported memory must also have been set in VkExternalMemoryBufferCreateInfo::handleTypes or VkExternalMemoryImageCreateInfo::handleTypes when the resource was created

Valid Usage (Implicit)

Bits which can be set in VkSparseMemoryBind::flags, specifying usage of a sparse memory binding operation, are:

// Provided by VK_VERSION_1_0
typedef enum VkSparseMemoryBindFlagBits {
    VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
} VkSparseMemoryBindFlagBits;
  • VK_SPARSE_MEMORY_BIND_METADATA_BIT specifies that the memory being bound is only for the metadata aspect.

// Provided by VK_VERSION_1_0
typedef VkFlags VkSparseMemoryBindFlags;

VkSparseMemoryBindFlags is a bitmask type for setting a mask of zero or more VkSparseMemoryBindFlagBits.

Memory is bound to VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_BINDING_BIT flag using the following structure:

// Provided by VK_VERSION_1_0
typedef struct VkSparseBufferMemoryBindInfo {
    VkBuffer                     buffer;
    uint32_t                     bindCount;
    const VkSparseMemoryBind*    pBinds;
} VkSparseBufferMemoryBindInfo;
Valid Usage (Implicit)
  • VUID-VkSparseBufferMemoryBindInfo-buffer-parameter
    buffer must be a valid VkBuffer handle

  • VUID-VkSparseBufferMemoryBindInfo-pBinds-parameter
    pBinds must be a valid pointer to an array of bindCount valid VkSparseMemoryBind structures

  • VUID-VkSparseBufferMemoryBindInfo-bindCount-arraylength
    bindCount must be greater than 0

Memory is bound to opaque regions of VkImage objects created with the VK_IMAGE_CREATE_SPARSE_BINDING_BIT flag using the following structure:

// Provided by VK_VERSION_1_0
typedef struct VkSparseImageOpaqueMemoryBindInfo {
    VkImage                      image;
    uint32_t                     bindCount;
    const VkSparseMemoryBind*    pBinds;
} VkSparseImageOpaqueMemoryBindInfo;
Valid Usage
  • VUID-VkSparseImageOpaqueMemoryBindInfo-pBinds-01103
    If the flags member of any element of pBinds contains VK_SPARSE_MEMORY_BIND_METADATA_BIT, the binding range defined must be within the mip tail region of the metadata aspect of image

Valid Usage (Implicit)
  • VUID-VkSparseImageOpaqueMemoryBindInfo-image-parameter
    image must be a valid VkImage handle

  • VUID-VkSparseImageOpaqueMemoryBindInfo-pBinds-parameter
    pBinds must be a valid pointer to an array of bindCount valid VkSparseMemoryBind structures

  • VUID-VkSparseImageOpaqueMemoryBindInfo-bindCount-arraylength
    bindCount must be greater than 0

Note

This operation is normally used to bind memory to fully-resident sparse images or for mip tail regions of partially resident images. However, it can also be used to bind memory for the entire binding range of partially resident images.

In case flags does not contain VK_SPARSE_MEMORY_BIND_METADATA_BIT, the resourceOffset is in the range [0, VkMemoryRequirements::size), This range includes data from all aspects of the image, including metadata. For most implementations this will probably mean that the resourceOffset is a simple device address offset within the resource. It is possible for an application to bind a range of memory that includes both resource data and metadata. However, the application would not know what part of the image the memory is used for, or if any range is being used for metadata.

When flags contains VK_SPARSE_MEMORY_BIND_METADATA_BIT, the binding range specified must be within the mip tail region of the metadata aspect. In this case the resourceOffset is not required to be a simple device address offset within the resource. However, it is defined to be within [imageMipTailOffset, imageMipTailOffset + imageMipTailSize) for the metadata aspect. See VkSparseMemoryBind for the full constraints on binding region with this flag present.

editing-note

(Jon) The preceding NOTE refers to flags, which is presumably a reference to VkSparseMemoryBind above, even though that is not contextually clear.

Memory can be bound to sparse image blocks of VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag using the following structure:

// Provided by VK_VERSION_1_0
typedef struct VkSparseImageMemoryBindInfo {
    VkImage                           image;
    uint32_t                          bindCount;
    const VkSparseImageMemoryBind*    pBinds;
} VkSparseImageMemoryBindInfo;
Valid Usage
  • VUID-VkSparseImageMemoryBindInfo-subresource-01722
    The subresource.mipLevel member of each element of pBinds must be less than the mipLevels specified in VkImageCreateInfo when image was created

  • VUID-VkSparseImageMemoryBindInfo-subresource-01723
    The subresource.arrayLayer member of each element of pBinds must be less than the arrayLayers specified in VkImageCreateInfo when image was created

  • VUID-VkSparseImageMemoryBindInfo-image-02901
    image must have been created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set

Valid Usage (Implicit)
  • VUID-VkSparseImageMemoryBindInfo-image-parameter
    image must be a valid VkImage handle

  • VUID-VkSparseImageMemoryBindInfo-pBinds-parameter
    pBinds must be a valid pointer to an array of bindCount valid VkSparseImageMemoryBind structures

  • VUID-VkSparseImageMemoryBindInfo-bindCount-arraylength
    bindCount must be greater than 0

The VkSparseImageMemoryBind structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkSparseImageMemoryBind {
    VkImageSubresource         subresource;
    VkOffset3D                 offset;
    VkExtent3D                 extent;
    VkDeviceMemory             memory;
    VkDeviceSize               memoryOffset;
    VkSparseMemoryBindFlags    flags;
} VkSparseImageMemoryBind;
  • subresource is the image aspect and region of interest in the image.

  • offset are the coordinates of the first texel within the image subresource to bind.

  • extent is the size in texels of the region within the image subresource to bind. The extent must be a multiple of the sparse image block dimensions, except when binding sparse image blocks along the edge of an image subresource it can instead be such that any coordinate of offset + extent equals the corresponding dimensions of the image subresource.

  • memory is the VkDeviceMemory object that the sparse image blocks of the image are bound to. If memory is VK_NULL_HANDLE, the sparse image blocks are unbound.

  • memoryOffset is an offset into VkDeviceMemory object. If memory is VK_NULL_HANDLE, this value is ignored.

  • flags are sparse memory binding flags.

Valid Usage
  • VUID-VkSparseImageMemoryBind-memory-01104
    If the sparse aliased residency feature is not enabled, and if any other resources are bound to ranges of memory, the range of memory being bound must not overlap with those bound ranges

  • VUID-VkSparseImageMemoryBind-memory-01105
    memory and memoryOffset must match the memory requirements of the calling command’s image, as described in section Resource Memory Association

  • VUID-VkSparseImageMemoryBind-subresource-01106
    subresource must be a valid image subresource for image (see Image Views)

  • VUID-VkSparseImageMemoryBind-offset-01107
    offset.x must be a multiple of the sparse image block width (VkSparseImageFormatProperties::imageGranularity.width) of the image

  • VUID-VkSparseImageMemoryBind-extent-01108
    extent.width must either be a multiple of the sparse image block width of the image, or else (extent.width + offset.x) must equal the width of the image subresource

  • VUID-VkSparseImageMemoryBind-offset-01109
    offset.y must be a multiple of the sparse image block height (VkSparseImageFormatProperties::imageGranularity.height) of the image

  • VUID-VkSparseImageMemoryBind-extent-01110
    extent.height must either be a multiple of the sparse image block height of the image, or else (extent.height + offset.y) must equal the height of the image subresource

  • VUID-VkSparseImageMemoryBind-offset-01111
    offset.z must be a multiple of the sparse image block depth (VkSparseImageFormatProperties::imageGranularity.depth) of the image

  • VUID-VkSparseImageMemoryBind-extent-01112
    extent.depth must either be a multiple of the sparse image block depth of the image, or else (extent.depth + offset.z) must equal the depth of the image subresource

  • VUID-VkSparseImageMemoryBind-memory-02732
    If memory was created with VkExportMemoryAllocateInfo::handleTypes not equal to 0, at least one handle type it contained must also have been set in VkExternalMemoryImageCreateInfo::handleTypes when the image was created

  • VUID-VkSparseImageMemoryBind-memory-02733
    If memory was created by a memory import operation, the external handle type of the imported memory must also have been set in VkExternalMemoryImageCreateInfo::handleTypes when image was created

Valid Usage (Implicit)

To submit sparse binding operations to a queue, call:

// Provided by VK_VERSION_1_0
VkResult vkQueueBindSparse(
    VkQueue                                     queue,
    uint32_t                                    bindInfoCount,
    const VkBindSparseInfo*                     pBindInfo,
    VkFence                                     fence);
  • queue is the queue that the sparse binding operations will be submitted to.

  • bindInfoCount is the number of elements in the pBindInfo array.

  • pBindInfo is a pointer to an array of VkBindSparseInfo structures, each specifying a sparse binding submission batch.

  • fence is an optional handle to a fence to be signaled. If fence is not VK_NULL_HANDLE, it defines a fence signal operation.

vkQueueBindSparse is a queue submission command, with each batch defined by an element of pBindInfo as a VkBindSparseInfo structure. Batches begin execution in the order they appear in pBindInfo, but may complete out of order.

Within a batch, a given range of a resource must not be bound more than once. Across batches, if a range is to be bound to one allocation and offset and then to another allocation and offset, then the application must guarantee (usually using semaphores) that the binding operations are executed in the correct order, as well as to order binding operations against the execution of command buffer submissions.

As no operation to vkQueueBindSparse causes any pipeline stage to access memory, synchronization primitives used in this command effectively only define execution dependencies.

Additional information about fence and semaphore operation is described in the synchronization chapter.

Valid Usage
  • VUID-vkQueueBindSparse-fence-01113
    If fence is not VK_NULL_HANDLE, fence must be unsignaled

  • VUID-vkQueueBindSparse-fence-01114
    If fence is not VK_NULL_HANDLE, fence must not be associated with any other queue command that has not yet completed execution on that queue

  • VUID-vkQueueBindSparse-pSignalSemaphores-01115
    Each element of the pSignalSemaphores member of each element of pBindInfo must be unsignaled when the semaphore signal operation it defines is executed on the device

  • VUID-vkQueueBindSparse-pWaitSemaphores-01116
    When a semaphore wait operation referring to a binary semaphore defined by any element of the pWaitSemaphores member of any element of pBindInfo executes on queue, there must be no other queues waiting on the same semaphore

  • VUID-vkQueueBindSparse-pWaitSemaphores-01117
    All elements of the pWaitSemaphores member of all elements of the pBindInfo parameter referring to a binary semaphore must be semaphores that are signaled, or have semaphore signal operations previously submitted for execution

  • VUID-vkQueueBindSparse-pWaitSemaphores-03245
    All elements of the pWaitSemaphores member of all elements of pBindInfo created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY must reference a semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution

Valid Usage (Implicit)
  • VUID-vkQueueBindSparse-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueBindSparse-pBindInfo-parameter
    If bindInfoCount is not 0, pBindInfo must be a valid pointer to an array of bindInfoCount valid VkBindSparseInfo structures

  • VUID-vkQueueBindSparse-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkQueueBindSparse-queuetype
    The queue must support sparse binding operations

  • VUID-vkQueueBindSparse-commonparent
    Both of fence, and queue that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to queue must be externally synchronized

  • Host access to fence must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

-

-

SPARSE_BINDING

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

The VkBindSparseInfo structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkBindSparseInfo {
    VkStructureType                             sType;
    const void*                                 pNext;
    uint32_t                                    waitSemaphoreCount;
    const VkSemaphore*                          pWaitSemaphores;
    uint32_t                                    bufferBindCount;
    const VkSparseBufferMemoryBindInfo*         pBufferBinds;
    uint32_t                                    imageOpaqueBindCount;
    const VkSparseImageOpaqueMemoryBindInfo*    pImageOpaqueBinds;
    uint32_t                                    imageBindCount;
    const VkSparseImageMemoryBindInfo*          pImageBinds;
    uint32_t                                    signalSemaphoreCount;
    const VkSemaphore*                          pSignalSemaphores;
} VkBindSparseInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreCount is the number of semaphores upon which to wait before executing the sparse binding operations for the batch.

  • pWaitSemaphores is a pointer to an array of semaphores upon which to wait on before the sparse binding operations for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation.

  • bufferBindCount is the number of sparse buffer bindings to perform in the batch.

  • pBufferBinds is a pointer to an array of VkSparseBufferMemoryBindInfo structures.

  • imageOpaqueBindCount is the number of opaque sparse image bindings to perform.

  • pImageOpaqueBinds is a pointer to an array of VkSparseImageOpaqueMemoryBindInfo structures, indicating opaque sparse image bindings to perform.

  • imageBindCount is the number of sparse image bindings to perform.

  • pImageBinds is a pointer to an array of VkSparseImageMemoryBindInfo structures, indicating sparse image bindings to perform.

  • signalSemaphoreCount is the number of semaphores to be signaled once the sparse binding operations specified by the structure have completed execution.

  • pSignalSemaphores is a pointer to an array of semaphores which will be signaled when the sparse binding operations for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.

Valid Usage
  • VUID-VkBindSparseInfo-pWaitSemaphores-03246
    If any element of pWaitSemaphores or pSignalSemaphores was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE then the pNext chain must include a VkTimelineSemaphoreSubmitInfo structure

  • VUID-VkBindSparseInfo-pNext-03247
    If the pNext chain of this structure includes a VkTimelineSemaphoreSubmitInfo structure and any element of pWaitSemaphores was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE then its waitSemaphoreValueCount member must equal waitSemaphoreCount

  • VUID-VkBindSparseInfo-pNext-03248
    If the pNext chain of this structure includes a VkTimelineSemaphoreSubmitInfo structure and any element of pSignalSemaphores was created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE then its signalSemaphoreValueCount member must equal signalSemaphoreCount

  • VUID-VkBindSparseInfo-pSignalSemaphores-03249
    For each element of pSignalSemaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the corresponding element of VkTimelineSemaphoreSubmitInfo::pSignalSemaphoreValues must have a value greater than the current value of the semaphore when the semaphore signal operation is executed

  • VUID-VkBindSparseInfo-pWaitSemaphores-03250
    For each element of pWaitSemaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the corresponding element of VkTimelineSemaphoreSubmitInfo::pWaitSemaphoreValues must have a value which does not differ from the current value of the semaphore or from the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

  • VUID-VkBindSparseInfo-pSignalSemaphores-03251
    For each element of pSignalSemaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE the corresponding element of VkTimelineSemaphoreSubmitInfo::pSignalSemaphoreValues must have a value which does not differ from the current value of the semaphore or from the value of any outstanding semaphore wait or signal operation on that semaphore by more than maxTimelineSemaphoreValueDifference

Valid Usage (Implicit)
  • VUID-VkBindSparseInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_BIND_SPARSE_INFO

  • VUID-VkBindSparseInfo-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDeviceGroupBindSparseInfo or VkTimelineSemaphoreSubmitInfo

  • VUID-VkBindSparseInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkBindSparseInfo-pWaitSemaphores-parameter
    If waitSemaphoreCount is not 0, pWaitSemaphores must be a valid pointer to an array of waitSemaphoreCount valid VkSemaphore handles

  • VUID-VkBindSparseInfo-pBufferBinds-parameter
    If bufferBindCount is not 0, pBufferBinds must be a valid pointer to an array of bufferBindCount valid VkSparseBufferMemoryBindInfo structures

  • VUID-VkBindSparseInfo-pImageOpaqueBinds-parameter
    If imageOpaqueBindCount is not 0, pImageOpaqueBinds must be a valid pointer to an array of imageOpaqueBindCount valid VkSparseImageOpaqueMemoryBindInfo structures

  • VUID-VkBindSparseInfo-pImageBinds-parameter
    If imageBindCount is not 0, pImageBinds must be a valid pointer to an array of imageBindCount valid VkSparseImageMemoryBindInfo structures

  • VUID-VkBindSparseInfo-pSignalSemaphores-parameter
    If signalSemaphoreCount is not 0, pSignalSemaphores must be a valid pointer to an array of signalSemaphoreCount valid VkSemaphore handles

  • VUID-VkBindSparseInfo-commonparent
    Both of the elements of pSignalSemaphores, and the elements of pWaitSemaphores that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

To specify the values to use when waiting for and signaling semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE, add a VkTimelineSemaphoreSubmitInfo structure to the pNext chain of the VkBindSparseInfo structure.

If the pNext chain of VkBindSparseInfo includes a VkDeviceGroupBindSparseInfo structure, then that structure includes device indices specifying which instance of the resources and memory are bound.

The VkDeviceGroupBindSparseInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupBindSparseInfo {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           resourceDeviceIndex;
    uint32_t           memoryDeviceIndex;
} VkDeviceGroupBindSparseInfo;

or the equivalent

// Provided by VK_KHR_device_group
typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • resourceDeviceIndex is a device index indicating which instance of the resource is bound.

  • memoryDeviceIndex is a device index indicating which instance of the memory the resource instance is bound to.

These device indices apply to all buffer and image memory binds included in the batch pointing to this structure. The semaphore waits and signals for the batch are executed only by the physical device specified by the resourceDeviceIndex.

If this structure is not present, resourceDeviceIndex and memoryDeviceIndex are assumed to be zero.

Valid Usage
  • VUID-VkDeviceGroupBindSparseInfo-resourceDeviceIndex-01118
    resourceDeviceIndex and memoryDeviceIndex must both be valid device indices

  • VUID-VkDeviceGroupBindSparseInfo-memoryDeviceIndex-01119
    Each memory allocation bound in this batch must have allocated an instance for memoryDeviceIndex

Valid Usage (Implicit)
  • VUID-VkDeviceGroupBindSparseInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO

33. Window System Integration (WSI)

This chapter discusses the window system integration (WSI) between the Vulkan API and the various forms of displaying the results of rendering to a user. Since the Vulkan API can be used without displaying results, WSI is provided through the use of optional Vulkan extensions. This chapter provides an overview of WSI. See the appendix for additional details of each WSI extension, including which extensions must be enabled in order to use each of the functions described in this chapter.

33.1. WSI Platform

A platform is an abstraction for a window system, OS, etc. Some examples include MS Windows, Android, and Wayland. The Vulkan API may be integrated in a unique manner for each platform.

The Vulkan API does not define any type of platform object. Platform-specific WSI extensions are defined, each containing platform-specific functions for using WSI. Use of these extensions is guarded by preprocessor symbols as defined in the Window System-Specific Header Control appendix.

In order for an application to be compiled to use WSI with a given platform, it must either:

  • #define the appropriate preprocessor symbol prior to including the vulkan.h header file, or

  • include vulkan_core.h and any native platform headers, followed by the appropriate platform-specific header.

The preprocessor symbols and platform-specific headers are defined in the Window System Extensions and Headers table.

Each platform-specific extension is an instance extension. The application must enable instance extensions with vkCreateInstance before using them.

33.2. WSI Surface

Native platform surface or window objects are abstracted by surface objects, which are represented by VkSurfaceKHR handles:

// Provided by VK_KHR_surface
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)

The VK_KHR_surface extension declares the VkSurfaceKHR object, and provides a function for destroying VkSurfaceKHR objects. Separate platform-specific extensions each provide a function for creating a VkSurfaceKHR object for the respective platform. From the application’s perspective this is an opaque handle, just like the handles of other Vulkan objects.

Note

On certain platforms, the Vulkan loader and ICDs may have conventions that treat the handle as a pointer to a structure containing the platform-specific information about the surface. This will be described in the documentation for the loader-ICD interface, and in the vk_icd.h header file of the LoaderAndTools source-code repository. This does not affect the loader-layer interface; layers may wrap VkSurfaceKHR objects.

editing-note

TODO: Consider replacing the above note editing note with a pointer to the loader specification, when it exists. However, the information is not relevant to users of the API nor does it affect conformance of a Vulkan implementation.

33.2.1. Android Platform

To create a VkSurfaceKHR object for an Android native window, call:

// Provided by VK_KHR_android_surface
VkResult vkCreateAndroidSurfaceKHR(
    VkInstance                                  instance,
    const VkAndroidSurfaceCreateInfoKHR*        pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkAndroidSurfaceCreateInfoKHR structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

During the lifetime of a surface created using a particular ANativeWindow handle any attempts to create another surface for the same ANativeWindow and any attempts to connect to the same ANativeWindow through other platform mechanisms will fail.

Note

In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously.

If successful, vkCreateAndroidSurfaceKHR increments the ANativeWindow’s reference count, and vkDestroySurfaceKHR will decrement it.

On Android, when a swapchain’s imageExtent does not match the surface’s currentExtent, the presentable images will be scaled to the surface’s dimensions during presentation. minImageExtent is (1,1), and maxImageExtent is the maximum image size supported by the consumer. For the system compositor, currentExtent is the window size (i.e. the consumer’s preferred size).

Valid Usage (Implicit)
  • VUID-vkCreateAndroidSurfaceKHR-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateAndroidSurfaceKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkAndroidSurfaceCreateInfoKHR structure

  • VUID-vkCreateAndroidSurfaceKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateAndroidSurfaceKHR-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

The VkAndroidSurfaceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_android_surface
typedef struct VkAndroidSurfaceCreateInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkAndroidSurfaceCreateFlagsKHR    flags;
    struct ANativeWindow*             window;
} VkAndroidSurfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • window is a pointer to the ANativeWindow to associate the surface with.

Valid Usage
  • VUID-VkAndroidSurfaceCreateInfoKHR-window-01248
    window must point to a valid Android ANativeWindow

Valid Usage (Implicit)
  • VUID-VkAndroidSurfaceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR

  • VUID-VkAndroidSurfaceCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkAndroidSurfaceCreateInfoKHR-flags-zerobitmask
    flags must be 0

To remove an unnecessary compile-time dependency, an incomplete type definition of ANativeWindow is provided in the Vulkan headers:

// Provided by VK_KHR_android_surface
struct ANativeWindow;

The actual ANativeWindow type is defined in Android NDK headers.

// Provided by VK_KHR_android_surface
typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;

VkAndroidSurfaceCreateFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.2. Wayland Platform

To create a VkSurfaceKHR object for a Wayland surface, call:

// Provided by VK_KHR_wayland_surface
VkResult vkCreateWaylandSurfaceKHR(
    VkInstance                                  instance,
    const VkWaylandSurfaceCreateInfoKHR*        pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkWaylandSurfaceCreateInfoKHR structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateWaylandSurfaceKHR-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateWaylandSurfaceKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkWaylandSurfaceCreateInfoKHR structure

  • VUID-vkCreateWaylandSurfaceKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateWaylandSurfaceKHR-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkWaylandSurfaceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_wayland_surface
typedef struct VkWaylandSurfaceCreateInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkWaylandSurfaceCreateFlagsKHR    flags;
    struct wl_display*                display;
    struct wl_surface*                surface;
} VkWaylandSurfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • display and surface are pointers to the Wayland wl_display and wl_surface to associate the surface with.

Valid Usage
  • VUID-VkWaylandSurfaceCreateInfoKHR-display-01304
    display must point to a valid Wayland wl_display

  • VUID-VkWaylandSurfaceCreateInfoKHR-surface-01305
    surface must point to a valid Wayland wl_surface

Valid Usage (Implicit)
  • VUID-VkWaylandSurfaceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR

  • VUID-VkWaylandSurfaceCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkWaylandSurfaceCreateInfoKHR-flags-zerobitmask
    flags must be 0

On Wayland, currentExtent is the special value (0xFFFFFFFF, 0xFFFFFFFF), indicating that the surface size will be determined by the extent of a swapchain targeting the surface. Whatever the application sets a swapchain’s imageExtent to will be the size of the window, after the first image is presented. minImageExtent is (1,1), and maxImageExtent is the maximum supported surface size. Any calls to vkGetPhysicalDeviceSurfacePresentModesKHR on a surface created with vkCreateWaylandSurfaceKHR are required to return VK_PRESENT_MODE_MAILBOX_KHR as one of the valid present modes.

Some Vulkan functions may send protocol over the specified wl_display connection when using a swapchain or presentable images created from a VkSurfaceKHR referring to a wl_surface. Applications must therefore ensure that both the wl_display and the wl_surface remain valid for the lifetime of any VkSwapchainKHR objects created from a particular wl_display and wl_surface. Also, calling vkQueuePresentKHR will result in Vulkan sending wl_surface.commit requests to the underlying wl_surface of each VkSwapchainKHR objects referenced by pPresentInfo. If the swapchain is created with a present mode of VK_PRESENT_MODE_MAILBOX_KHR or VK_PRESENT_MODE_IMMEDIATE_KHR, then the corresponding wl_surface.attach, wl_surface.damage, and wl_surface.commit request must be issued by the implementation during the call to vkQueuePresentKHR and must not be issued by the implementation outside of vkQueuePresentKHR. This ensures that any Wayland requests sent by the client after the call to vkQueuePresentKHR returns will be received by the compositor after the wl_surface.commit. Regardless of the mode of swapchain creation, a new wl_event_queue must be created for each successful vkCreateWaylandSurfaceKHR call, and every Wayland object created by the implementation must be assigned to this event queue. If the platform provides Wayland 1.11 or greater, this must be implemented by the use of Wayland proxy object wrappers, to avoid race conditions.

If the application wishes to synchronize any window changes with a particular frame, such requests must be sent to the Wayland display server prior to calling vkQueuePresentKHR. For full control over interactions between Vulkan rendering and other Wayland protocol requests and events, a present mode of VK_PRESENT_MODE_MAILBOX_KHR should be used.

// Provided by VK_KHR_wayland_surface
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;

VkWaylandSurfaceCreateFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.3. Win32 Platform

To create a VkSurfaceKHR object for a Win32 window, call:

// Provided by VK_KHR_win32_surface
VkResult vkCreateWin32SurfaceKHR(
    VkInstance                                  instance,
    const VkWin32SurfaceCreateInfoKHR*          pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkWin32SurfaceCreateInfoKHR structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateWin32SurfaceKHR-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateWin32SurfaceKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkWin32SurfaceCreateInfoKHR structure

  • VUID-vkCreateWin32SurfaceKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateWin32SurfaceKHR-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkWin32SurfaceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_win32_surface
typedef struct VkWin32SurfaceCreateInfoKHR {
    VkStructureType                 sType;
    const void*                     pNext;
    VkWin32SurfaceCreateFlagsKHR    flags;
    HINSTANCE                       hinstance;
    HWND                            hwnd;
} VkWin32SurfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • hinstance is the Win32 HINSTANCE for the window to associate the surface with.

  • hwnd is the Win32 HWND for the window to associate the surface with.

Valid Usage
  • VUID-VkWin32SurfaceCreateInfoKHR-hinstance-01307
    hinstance must be a valid Win32 HINSTANCE

  • VUID-VkWin32SurfaceCreateInfoKHR-hwnd-01308
    hwnd must be a valid Win32 HWND

Valid Usage (Implicit)
  • VUID-VkWin32SurfaceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR

  • VUID-VkWin32SurfaceCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkWin32SurfaceCreateInfoKHR-flags-zerobitmask
    flags must be 0

With Win32, minImageExtent, maxImageExtent, and currentExtent must always equal the window size.

The currentExtent of a Win32 surface must have both width and height greater than 0, or both of them 0.

Note

Due to above restrictions, it is only possible to create a new swapchain on this platform with imageExtent being equal to the current size of the window.

The window size may become (0, 0) on this platform (e.g. when the window is minimized), and so a swapchain cannot be created until the size changes.

// Provided by VK_KHR_win32_surface
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;

VkWin32SurfaceCreateFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.4. XCB Platform

To create a VkSurfaceKHR object for an X11 window, using the XCB client-side library, call:

// Provided by VK_KHR_xcb_surface
VkResult vkCreateXcbSurfaceKHR(
    VkInstance                                  instance,
    const VkXcbSurfaceCreateInfoKHR*            pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkXcbSurfaceCreateInfoKHR structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateXcbSurfaceKHR-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateXcbSurfaceKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkXcbSurfaceCreateInfoKHR structure

  • VUID-vkCreateXcbSurfaceKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateXcbSurfaceKHR-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkXcbSurfaceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_xcb_surface
typedef struct VkXcbSurfaceCreateInfoKHR {
    VkStructureType               sType;
    const void*                   pNext;
    VkXcbSurfaceCreateFlagsKHR    flags;
    xcb_connection_t*             connection;
    xcb_window_t                  window;
} VkXcbSurfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • connection is a pointer to an xcb_connection_t to the X server.

  • window is the xcb_window_t for the X11 window to associate the surface with.

Valid Usage
  • VUID-VkXcbSurfaceCreateInfoKHR-connection-01310
    connection must point to a valid X11 xcb_connection_t

  • VUID-VkXcbSurfaceCreateInfoKHR-window-01311
    window must be a valid X11 xcb_window_t

Valid Usage (Implicit)
  • VUID-VkXcbSurfaceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR

  • VUID-VkXcbSurfaceCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkXcbSurfaceCreateInfoKHR-flags-zerobitmask
    flags must be 0

With Xcb, minImageExtent, maxImageExtent, and currentExtent must always equal the window size.

The currentExtent of an Xcb surface must have both width and height greater than 0, or both of them 0.

Note

Due to above restrictions, it is only possible to create a new swapchain on this platform with imageExtent being equal to the current size of the window.

The window size may become (0, 0) on this platform (e.g. when the window is minimized), and so a swapchain cannot be created until the size changes.

Some Vulkan functions may send protocol over the specified xcb connection when using a swapchain or presentable images created from a VkSurfaceKHR referring to an xcb window. Applications must therefore ensure the xcb connection is available to Vulkan for the duration of any functions that manipulate such swapchains or their presentable images, and any functions that build or queue command buffers that operate on such presentable images. Specifically, applications using Vulkan with xcb-based swapchains must

  • Avoid holding a server grab on an xcb connection while waiting for Vulkan operations to complete using a swapchain derived from a different xcb connection referring to the same X server instance. Failing to do so may result in deadlock.

// Provided by VK_KHR_xcb_surface
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;

VkXcbSurfaceCreateFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.5. Xlib Platform

To create a VkSurfaceKHR object for an X11 window, using the Xlib client-side library, call:

// Provided by VK_KHR_xlib_surface
VkResult vkCreateXlibSurfaceKHR(
    VkInstance                                  instance,
    const VkXlibSurfaceCreateInfoKHR*           pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkXlibSurfaceCreateInfoKHR structure containing the parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateXlibSurfaceKHR-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateXlibSurfaceKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkXlibSurfaceCreateInfoKHR structure

  • VUID-vkCreateXlibSurfaceKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateXlibSurfaceKHR-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkXlibSurfaceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_xlib_surface
typedef struct VkXlibSurfaceCreateInfoKHR {
    VkStructureType                sType;
    const void*                    pNext;
    VkXlibSurfaceCreateFlagsKHR    flags;
    Display*                       dpy;
    Window                         window;
} VkXlibSurfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • dpy is a pointer to an Xlib Display connection to the X server.

  • window is an Xlib Window to associate the surface with.

Valid Usage
  • VUID-VkXlibSurfaceCreateInfoKHR-dpy-01313
    dpy must point to a valid Xlib Display

  • VUID-VkXlibSurfaceCreateInfoKHR-window-01314
    window must be a valid Xlib Window

Valid Usage (Implicit)
  • VUID-VkXlibSurfaceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR

  • VUID-VkXlibSurfaceCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkXlibSurfaceCreateInfoKHR-flags-zerobitmask
    flags must be 0

With Xlib, minImageExtent, maxImageExtent, and currentExtent must always equal the window size.

The currentExtent of an Xlib surface must have both width and height greater than 0, or both of them 0.

Note

Due to above restrictions, it is only possible to create a new swapchain on this platform with imageExtent being equal to the current size of the window.

The window size may become (0, 0) on this platform (e.g. when the window is minimized), and so a swapchain cannot be created until the size changes.

Some Vulkan functions may send protocol over the specified Xlib Display connection when using a swapchain or presentable images created from a VkSurfaceKHR referring to an Xlib window. Applications must therefore ensure the display connection is available to Vulkan for the duration of any functions that manipulate such swapchains or their presentable images, and any functions that build or queue command buffers that operate on such presentable images. Specifically, applications using Vulkan with Xlib-based swapchains must

  • Avoid holding a server grab on a display connection while waiting for Vulkan operations to complete using a swapchain derived from a different display connection referring to the same X server instance. Failing to do so may result in deadlock.

Some implementations may require threads to implement some presentation modes so applications must call XInitThreads() before calling any other Xlib functions.

// Provided by VK_KHR_xlib_surface
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;

VkXlibSurfaceCreateFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.6. DirectFB Platform

To create a VkSurfaceKHR object for a DirectFB surface, call:

// Provided by VK_EXT_directfb_surface
VkResult vkCreateDirectFBSurfaceEXT(
    VkInstance                                  instance,
    const VkDirectFBSurfaceCreateInfoEXT*       pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkDirectFBSurfaceCreateInfoEXT structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateDirectFBSurfaceEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateDirectFBSurfaceEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDirectFBSurfaceCreateInfoEXT structure

  • VUID-vkCreateDirectFBSurfaceEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDirectFBSurfaceEXT-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDirectFBSurfaceCreateInfoEXT structure is defined as:

// Provided by VK_EXT_directfb_surface
typedef struct VkDirectFBSurfaceCreateInfoEXT {
    VkStructureType                    sType;
    const void*                        pNext;
    VkDirectFBSurfaceCreateFlagsEXT    flags;
    IDirectFB*                         dfb;
    IDirectFBSurface*                  surface;
} VkDirectFBSurfaceCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • dfb is a pointer to the IDirectFB main interface of DirectFB.

  • surface is a pointer to a IDirectFBSurface surface interface.

Valid Usage
  • VUID-VkDirectFBSurfaceCreateInfoEXT-dfb-04117
    dfb must point to a valid DirectFB IDirectFB

  • VUID-VkDirectFBSurfaceCreateInfoEXT-surface-04118
    surface must point to a valid DirectFB IDirectFBSurface

Valid Usage (Implicit)
  • VUID-VkDirectFBSurfaceCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT

  • VUID-VkDirectFBSurfaceCreateInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDirectFBSurfaceCreateInfoEXT-flags-zerobitmask
    flags must be 0

With DirectFB, minImageExtent, maxImageExtent, and currentExtent must always equal the surface size.

// Provided by VK_EXT_directfb_surface
typedef VkFlags VkDirectFBSurfaceCreateFlagsEXT;

VkDirectFBSurfaceCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.7. Fuchsia Platform

To create a VkSurfaceKHR object for a Fuchsia ImagePipe, call:

// Provided by VK_FUCHSIA_imagepipe_surface
VkResult vkCreateImagePipeSurfaceFUCHSIA(
    VkInstance                                  instance,
    const VkImagePipeSurfaceCreateInfoFUCHSIA*  pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate with the surface.

  • pCreateInfo is a pointer to a VkImagePipeSurfaceCreateInfoFUCHSIA structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateImagePipeSurfaceFUCHSIA-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateImagePipeSurfaceFUCHSIA-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkImagePipeSurfaceCreateInfoFUCHSIA structure

  • VUID-vkCreateImagePipeSurfaceFUCHSIA-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateImagePipeSurfaceFUCHSIA-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkImagePipeSurfaceCreateInfoFUCHSIA structure is defined as:

// Provided by VK_FUCHSIA_imagepipe_surface
typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA {
    VkStructureType                         sType;
    const void*                             pNext;
    VkImagePipeSurfaceCreateFlagsFUCHSIA    flags;
    zx_handle_t                             imagePipeHandle;
} VkImagePipeSurfaceCreateInfoFUCHSIA;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • imagePipeHandle is a zx_handle_t referring to the ImagePipe to associate with the surface.

Valid Usage
  • VUID-VkImagePipeSurfaceCreateInfoFUCHSIA-imagePipeHandle-04863
    imagePipeHandle must be a valid zx_handle_t

Valid Usage (Implicit)
  • VUID-VkImagePipeSurfaceCreateInfoFUCHSIA-sType-sType
    sType must be VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA

  • VUID-VkImagePipeSurfaceCreateInfoFUCHSIA-pNext-pNext
    pNext must be NULL

  • VUID-VkImagePipeSurfaceCreateInfoFUCHSIA-flags-zerobitmask
    flags must be 0

On Fuchsia, the surface currentExtent is the special value (0xFFFFFFFF, 0xFFFFFFFF), indicating that the surface size will be determined by the extent of a swapchain targeting the surface.

// Provided by VK_FUCHSIA_imagepipe_surface
typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA;

VkImagePipeSurfaceCreateFlagsFUCHSIA is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.8. Google Games Platform

To create a VkSurfaceKHR object for a Google Games Platform stream descriptor, call:

// Provided by VK_GGP_stream_descriptor_surface
VkResult vkCreateStreamDescriptorSurfaceGGP(
    VkInstance                                  instance,
    const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate with the surface.

  • pCreateInfo is a pointer to a VkStreamDescriptorSurfaceCreateInfoGGP structure containing parameters that affect the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateStreamDescriptorSurfaceGGP-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateStreamDescriptorSurfaceGGP-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkStreamDescriptorSurfaceCreateInfoGGP structure

  • VUID-vkCreateStreamDescriptorSurfaceGGP-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateStreamDescriptorSurfaceGGP-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

The VkStreamDescriptorSurfaceCreateInfoGGP structure is defined as:

// Provided by VK_GGP_stream_descriptor_surface
typedef struct VkStreamDescriptorSurfaceCreateInfoGGP {
    VkStructureType                            sType;
    const void*                                pNext;
    VkStreamDescriptorSurfaceCreateFlagsGGP    flags;
    GgpStreamDescriptor                        streamDescriptor;
} VkStreamDescriptorSurfaceCreateInfoGGP;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • streamDescriptor is a GgpStreamDescriptor referring to the GGP stream descriptor to associate with the surface.

Valid Usage
  • VUID-VkStreamDescriptorSurfaceCreateInfoGGP-streamDescriptor-02681
    streamDescriptor must be a valid GgpStreamDescriptor

Valid Usage (Implicit)
  • VUID-VkStreamDescriptorSurfaceCreateInfoGGP-sType-sType
    sType must be VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP

  • VUID-VkStreamDescriptorSurfaceCreateInfoGGP-pNext-pNext
    pNext must be NULL

  • VUID-VkStreamDescriptorSurfaceCreateInfoGGP-flags-zerobitmask
    flags must be 0

On Google Games Platform, the surface extents are dynamic. The minImageExtent will never be greater than 1080p and the maxImageExtent will never be less than 1080p. The currentExtent will reflect the current optimal resolution.

Applications are expected to choose an appropriate size for the swapchain’s imageExtent, within the bounds of the surface. Using the surface’s currentExtent will offer the best performance and quality. When a swapchain’s imageExtent does not match the surface’s currentExtent, the presentable images are scaled to the surface’s dimensions during presentation if possible and VK_SUBOPTIMAL_KHR is returned, otherwise presentation fails with VK_ERROR_OUT_OF_DATE_KHR.

// Provided by VK_GGP_stream_descriptor_surface
typedef VkFlags VkStreamDescriptorSurfaceCreateFlagsGGP;

VkStreamDescriptorSurfaceCreateFlagsGGP is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.9. iOS Platform

To create a VkSurfaceKHR object for an iOS UIView or CAMetalLayer, call:

// Provided by VK_MVK_ios_surface
VkResult vkCreateIOSSurfaceMVK(
    VkInstance                                  instance,
    const VkIOSSurfaceCreateInfoMVK*            pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
Note

The vkCreateIOSSurfaceMVK function is considered deprecated and has been superseded by vkCreateMetalSurfaceEXT from the VK_EXT_metal_surface extension.

  • instance is the instance with which to associate the surface.

  • pCreateInfo is a pointer to a VkIOSSurfaceCreateInfoMVK structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateIOSSurfaceMVK-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateIOSSurfaceMVK-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkIOSSurfaceCreateInfoMVK structure

  • VUID-vkCreateIOSSurfaceMVK-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateIOSSurfaceMVK-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

The VkIOSSurfaceCreateInfoMVK structure is defined as:

// Provided by VK_MVK_ios_surface
typedef struct VkIOSSurfaceCreateInfoMVK {
    VkStructureType               sType;
    const void*                   pNext;
    VkIOSSurfaceCreateFlagsMVK    flags;
    const void*                   pView;
} VkIOSSurfaceCreateInfoMVK;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • pView is a reference to either a CAMetalLayer object or a UIView object.

Valid Usage
  • VUID-VkIOSSurfaceCreateInfoMVK-pView-04143
    If pView is a CAMetalLayer object, it must be a valid CAMetalLayer

  • VUID-VkIOSSurfaceCreateInfoMVK-pView-01316
    If pView is a UIView object, it must be a valid UIView, must be backed by a CALayer object of type CAMetalLayer, and vkCreateIOSSurfaceMVK must be called on the main thread

Valid Usage (Implicit)
  • VUID-VkIOSSurfaceCreateInfoMVK-sType-sType
    sType must be VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK

  • VUID-VkIOSSurfaceCreateInfoMVK-pNext-pNext
    pNext must be NULL

  • VUID-VkIOSSurfaceCreateInfoMVK-flags-zerobitmask
    flags must be 0

// Provided by VK_MVK_ios_surface
typedef VkFlags VkIOSSurfaceCreateFlagsMVK;

VkIOSSurfaceCreateFlagsMVK is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.10. macOS Platform

To create a VkSurfaceKHR object for a macOS NSView or CAMetalLayer, call:

// Provided by VK_MVK_macos_surface
VkResult vkCreateMacOSSurfaceMVK(
    VkInstance                                  instance,
    const VkMacOSSurfaceCreateInfoMVK*          pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
Note

The vkCreateMacOSSurfaceMVK function is considered deprecated and has been superseded by vkCreateMetalSurfaceEXT from the VK_EXT_metal_surface extension.

  • instance is the instance with which to associate the surface.

  • pCreateInfo is a pointer to a VkMacOSSurfaceCreateInfoMVK structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateMacOSSurfaceMVK-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateMacOSSurfaceMVK-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkMacOSSurfaceCreateInfoMVK structure

  • VUID-vkCreateMacOSSurfaceMVK-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateMacOSSurfaceMVK-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

The VkMacOSSurfaceCreateInfoMVK structure is defined as:

// Provided by VK_MVK_macos_surface
typedef struct VkMacOSSurfaceCreateInfoMVK {
    VkStructureType                 sType;
    const void*                     pNext;
    VkMacOSSurfaceCreateFlagsMVK    flags;
    const void*                     pView;
} VkMacOSSurfaceCreateInfoMVK;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • pView is a reference to either a CAMetalLayer object or an NSView object.

Valid Usage
  • VUID-VkMacOSSurfaceCreateInfoMVK-pView-04144
    If pView is a CAMetalLayer object, it must be a valid CAMetalLayer

  • VUID-VkMacOSSurfaceCreateInfoMVK-pView-01317
    If pView is an NSView object, it must be a valid NSView, must be backed by a CALayer object of type CAMetalLayer, and vkCreateMacOSSurfaceMVK must be called on the main thread

Valid Usage (Implicit)
  • VUID-VkMacOSSurfaceCreateInfoMVK-sType-sType
    sType must be VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK

  • VUID-VkMacOSSurfaceCreateInfoMVK-pNext-pNext
    pNext must be NULL

  • VUID-VkMacOSSurfaceCreateInfoMVK-flags-zerobitmask
    flags must be 0

// Provided by VK_MVK_macos_surface
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;

VkMacOSSurfaceCreateFlagsMVK is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.11. VI Platform

To create a VkSurfaceKHR object for an nn::vi::Layer, query the layer’s native handle using nn::vi::GetNativeWindow, and then call:

// Provided by VK_NN_vi_surface
VkResult vkCreateViSurfaceNN(
    VkInstance                                  instance,
    const VkViSurfaceCreateInfoNN*              pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance with which to associate the surface.

  • pCreateInfo is a pointer to a VkViSurfaceCreateInfoNN structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

During the lifetime of a surface created using a particular nn::vi::NativeWindowHandle, applications must not attempt to create another surface for the same nn::vi::Layer or attempt to connect to the same nn::vi::Layer through other platform mechanisms.

If the native window is created with a specified size, currentExtent will reflect that size. In this case, applications should use the same size for the swapchain’s imageExtent. Otherwise, the currentExtent will have the special value (0xFFFFFFFF, 0xFFFFFFFF), indicating that applications are expected to choose an appropriate size for the swapchain’s imageExtent (e.g., by matching the result of a call to nn::vi::GetDisplayResolution).

Valid Usage (Implicit)
  • VUID-vkCreateViSurfaceNN-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateViSurfaceNN-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkViSurfaceCreateInfoNN structure

  • VUID-vkCreateViSurfaceNN-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateViSurfaceNN-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

The VkViSurfaceCreateInfoNN structure is defined as:

// Provided by VK_NN_vi_surface
typedef struct VkViSurfaceCreateInfoNN {
    VkStructureType             sType;
    const void*                 pNext;
    VkViSurfaceCreateFlagsNN    flags;
    void*                       window;
} VkViSurfaceCreateInfoNN;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • window is the nn::vi::NativeWindowHandle for the nn::vi::Layer with which to associate the surface.

Valid Usage
  • VUID-VkViSurfaceCreateInfoNN-window-01318
    window must be a valid nn::vi::NativeWindowHandle

Valid Usage (Implicit)
  • VUID-VkViSurfaceCreateInfoNN-sType-sType
    sType must be VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN

  • VUID-VkViSurfaceCreateInfoNN-pNext-pNext
    pNext must be NULL

  • VUID-VkViSurfaceCreateInfoNN-flags-zerobitmask
    flags must be 0

// Provided by VK_NN_vi_surface
typedef VkFlags VkViSurfaceCreateFlagsNN;

VkViSurfaceCreateFlagsNN is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.12. Metal Platform

To create a VkSurfaceKHR object for a CAMetalLayer, call:

// Provided by VK_EXT_metal_surface
VkResult vkCreateMetalSurfaceEXT(
    VkInstance                                  instance,
    const VkMetalSurfaceCreateInfoEXT*          pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance with which to associate the surface.

  • pCreateInfo is a pointer to a VkMetalSurfaceCreateInfoEXT structure specifying parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateMetalSurfaceEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateMetalSurfaceEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkMetalSurfaceCreateInfoEXT structure

  • VUID-vkCreateMetalSurfaceEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateMetalSurfaceEXT-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

The VkMetalSurfaceCreateInfoEXT structure is defined as:

// Provided by VK_EXT_metal_surface
typedef struct VkMetalSurfaceCreateInfoEXT {
    VkStructureType                 sType;
    const void*                     pNext;
    VkMetalSurfaceCreateFlagsEXT    flags;
    const CAMetalLayer*             pLayer;
} VkMetalSurfaceCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • pLayer is a reference to a CAMetalLayer object representing a renderable surface.

Valid Usage (Implicit)
  • VUID-VkMetalSurfaceCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT

  • VUID-VkMetalSurfaceCreateInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkMetalSurfaceCreateInfoEXT-flags-zerobitmask
    flags must be 0

To remove an unnecessary compile-time dependency, an incomplete type definition of CAMetalLayer is provided in the Vulkan headers:

// Provided by VK_EXT_metal_surface

#ifdef __OBJC__
@class CAMetalLayer;
#else
typedef void CAMetalLayer;
#endif

The actual CAMetalLayer type is defined in the QuartzCore framework.

// Provided by VK_EXT_metal_surface
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;

VkMetalSurfaceCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.13. QNX Screen Platform

To create a VkSurfaceKHR object for a QNX Screen surface, call:

// Provided by VK_QNX_screen_surface
VkResult vkCreateScreenSurfaceQNX(
    VkInstance                                  instance,
    const VkScreenSurfaceCreateInfoQNX*         pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkScreenSurfaceCreateInfoQNX structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateScreenSurfaceQNX-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateScreenSurfaceQNX-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkScreenSurfaceCreateInfoQNX structure

  • VUID-vkCreateScreenSurfaceQNX-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateScreenSurfaceQNX-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkScreenSurfaceCreateInfoQNX structure is defined as:

// Provided by VK_QNX_screen_surface
typedef struct VkScreenSurfaceCreateInfoQNX {
    VkStructureType                  sType;
    const void*                      pNext;
    VkScreenSurfaceCreateFlagsQNX    flags;
    struct _screen_context*          context;
    struct _screen_window*           window;
} VkScreenSurfaceCreateInfoQNX;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • context and window are QNX Screen context and window to associate the surface with.

Valid Usage
  • VUID-VkScreenSurfaceCreateInfoQNX-context-04741
    context must point to a valid QNX Screen struct _screen_context

  • VUID-VkScreenSurfaceCreateInfoQNX-window-04742
    window must point to a valid QNX Screen struct _screen_window

Valid Usage (Implicit)
  • VUID-VkScreenSurfaceCreateInfoQNX-sType-sType
    sType must be VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX

  • VUID-VkScreenSurfaceCreateInfoQNX-pNext-pNext
    pNext must be NULL

  • VUID-VkScreenSurfaceCreateInfoQNX-flags-zerobitmask
    flags must be 0

// Provided by VK_QNX_screen_surface
typedef VkFlags VkScreenSurfaceCreateFlagsQNX;

VkScreenSurfaceCreateFlagsQNX is a bitmask type for setting a mask, but is currently reserved for future use.

33.2.14. Platform-Independent Information

Once created, VkSurfaceKHR objects can be used in this and other extensions, in particular the VK_KHR_swapchain extension.

Several WSI functions return VK_ERROR_SURFACE_LOST_KHR if the surface becomes no longer available. After such an error, the surface (and any child swapchain, if one exists) should be destroyed, as there is no way to restore them to a not-lost state. Applications may attempt to create a new VkSurfaceKHR using the same native platform window object, but whether such re-creation will succeed is platform-dependent and may depend on the reason the surface became unavailable. A lost surface does not otherwise cause devices to be lost.

To destroy a VkSurfaceKHR object, call:

// Provided by VK_KHR_surface
void vkDestroySurfaceKHR(
    VkInstance                                  instance,
    VkSurfaceKHR                                surface,
    const VkAllocationCallbacks*                pAllocator);
  • instance is the instance used to create the surface.

  • surface is the surface to destroy.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

Destroying a VkSurfaceKHR merely severs the connection between Vulkan and the native surface, and does not imply destroying the native surface, closing a window, or similar behavior.

Valid Usage
  • VUID-vkDestroySurfaceKHR-surface-01266
    All VkSwapchainKHR objects created for surface must have been destroyed prior to destroying surface

  • VUID-vkDestroySurfaceKHR-surface-01267
    If VkAllocationCallbacks were provided when surface was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroySurfaceKHR-surface-01268
    If no VkAllocationCallbacks were provided when surface was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroySurfaceKHR-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkDestroySurfaceKHR-surface-parameter
    If surface is not VK_NULL_HANDLE, surface must be a valid VkSurfaceKHR handle

  • VUID-vkDestroySurfaceKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroySurfaceKHR-surface-parent
    If surface is a valid handle, it must have been created, allocated, or retrieved from instance

Host Synchronization
  • Host access to surface must be externally synchronized

33.3. Presenting Directly to Display Devices

In some environments applications can also present Vulkan rendering directly to display devices without using an intermediate windowing system. This can be useful for embedded applications, or implementing the rendering/presentation backend of a windowing system using Vulkan. The VK_KHR_display extension provides the functionality necessary to enumerate display devices and create VkSurfaceKHR objects that target displays.

33.3.1. Display Enumeration

Displays are represented by VkDisplayKHR handles:

// Provided by VK_KHR_display
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)

Various functions are provided for enumerating the available display devices present on a Vulkan physical device. To query information about the available displays, call:

// Provided by VK_KHR_display
VkResult vkGetPhysicalDeviceDisplayPropertiesKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pPropertyCount,
    VkDisplayPropertiesKHR*                     pProperties);
  • physicalDevice is a physical device.

  • pPropertyCount is a pointer to an integer related to the number of display devices available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkDisplayPropertiesKHR structures.

If pProperties is NULL, then the number of display devices available for physicalDevice is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If the value of pPropertyCount is less than the number of display devices for physicalDevice, at most pPropertyCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available properties were returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceDisplayPropertiesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceDisplayPropertiesKHR-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceDisplayPropertiesKHR-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkDisplayPropertiesKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayPropertiesKHR structure is defined as:

// Provided by VK_KHR_display
typedef struct VkDisplayPropertiesKHR {
    VkDisplayKHR                  display;
    const char*                   displayName;
    VkExtent2D                    physicalDimensions;
    VkExtent2D                    physicalResolution;
    VkSurfaceTransformFlagsKHR    supportedTransforms;
    VkBool32                      planeReorderPossible;
    VkBool32                      persistentContent;
} VkDisplayPropertiesKHR;
  • display is a handle that is used to refer to the display described here. This handle will be valid for the lifetime of the Vulkan instance.

  • displayName is NULL or a pointer to a null-terminated UTF-8 string containing the name of the display. Generally, this will be the name provided by the display’s EDID. If NULL, no suitable name is available. If not NULL, the string pointed to must remain accessible and unmodified as long as display is valid.

  • physicalDimensions describes the physical width and height of the visible portion of the display, in millimeters.

  • physicalResolution describes the physical, native, or preferred resolution of the display.

Note

For devices which have no natural value to return here, implementations should return the maximum resolution supported.

  • supportedTransforms is a bitmask of VkSurfaceTransformFlagBitsKHR describing which transforms are supported by this display.

  • planeReorderPossible tells whether the planes on this display can have their z order changed. If this is VK_TRUE, the application can re-arrange the planes on this display in any order relative to each other.

  • persistentContent tells whether the display supports self-refresh/internal buffering. If this is true, the application can submit persistent present operations on swapchains created against this display.

Note

Persistent presents may have higher latency, and may use less power when the screen content is updated infrequently, or when only a portion of the screen needs to be updated in most frames.

To query information about the available displays, call:

// Provided by VK_KHR_get_display_properties2
VkResult vkGetPhysicalDeviceDisplayProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pPropertyCount,
    VkDisplayProperties2KHR*                    pProperties);
  • physicalDevice is a physical device.

  • pPropertyCount is a pointer to an integer related to the number of display devices available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkDisplayProperties2KHR structures.

vkGetPhysicalDeviceDisplayProperties2KHR behaves similarly to vkGetPhysicalDeviceDisplayPropertiesKHR, with the ability to return extended information via chained output structures.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceDisplayProperties2KHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceDisplayProperties2KHR-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceDisplayProperties2KHR-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkDisplayProperties2KHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayProperties2KHR structure is defined as:

// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayProperties2KHR {
    VkStructureType           sType;
    void*                     pNext;
    VkDisplayPropertiesKHR    displayProperties;
} VkDisplayProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • displayProperties is a VkDisplayPropertiesKHR structure.

Valid Usage (Implicit)
  • VUID-VkDisplayProperties2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR

  • VUID-VkDisplayProperties2KHR-pNext-pNext
    pNext must be NULL

Acquiring and Releasing Displays

On some platforms, access to displays is limited to a single process or native driver instance. On such platforms, some or all of the displays may not be available to Vulkan if they are already in use by a native windowing system or other application.

To acquire permission to directly access a display in Vulkan from an X11 server, call:

// Provided by VK_EXT_acquire_xlib_display
VkResult vkAcquireXlibDisplayEXT(
    VkPhysicalDevice                            physicalDevice,
    Display*                                    dpy,
    VkDisplayKHR                                display);
  • physicalDevice The physical device the display is on.

  • dpy A connection to the X11 server that currently owns display.

  • display The display the caller wishes to control in Vulkan.

All permissions necessary to control the display are granted to the Vulkan instance associated with physicalDevice until the display is released or the X11 connection specified by dpy is terminated. Permission to access the display may be temporarily revoked during periods when the X11 server from which control was acquired itself loses access to display. During such periods, operations which require access to the display must fail with an approriate error code. If the X11 server associated with dpy does not own display, or if permission to access it has already been acquired by another entity, the call must return the error code VK_ERROR_INITIALIZATION_FAILED.

Note

One example of when an X11 server loses access to a display is when it loses ownership of its virtual terminal.

Valid Usage (Implicit)
  • VUID-vkAcquireXlibDisplayEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkAcquireXlibDisplayEXT-dpy-parameter
    dpy must be a valid pointer to a Display value

  • VUID-vkAcquireXlibDisplayEXT-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkAcquireXlibDisplayEXT-display-parent
    display must have been created, allocated, or retrieved from physicalDevice

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

When acquiring displays from an X11 server, an application may also wish to enumerate and identify them using a native handle rather than a VkDisplayKHR handle. To determine the VkDisplayKHR handle corresponding to an X11 RandR Output, call:

// Provided by VK_EXT_acquire_xlib_display
VkResult vkGetRandROutputDisplayEXT(
    VkPhysicalDevice                            physicalDevice,
    Display*                                    dpy,
    RROutput                                    rrOutput,
    VkDisplayKHR*                               pDisplay);
  • physicalDevice The physical device to query the display handle on.

  • dpy A connection to the X11 server from which rrOutput was queried.

  • rrOutput An X11 RandR output ID.

  • pDisplay The corresponding VkDisplayKHR handle will be returned here.

If there is no VkDisplayKHR corresponding to rrOutput on physicalDevice, VK_NULL_HANDLE must be returned in pDisplay.

Valid Usage (Implicit)
  • VUID-vkGetRandROutputDisplayEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetRandROutputDisplayEXT-dpy-parameter
    dpy must be a valid pointer to a Display value

  • VUID-vkGetRandROutputDisplayEXT-pDisplay-parameter
    pDisplay must be a valid pointer to a VkDisplayKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

To acquire permission to directly access a display in Vulkan on Windows 10, call:

// Provided by VK_NV_acquire_winrt_display
VkResult vkAcquireWinrtDisplayNV(
    VkPhysicalDevice                            physicalDevice,
    VkDisplayKHR                                display);
  • physicalDevice The physical device the display is on.

  • display The display the caller wishes to control in Vulkan.

All permissions necessary to control the display are granted to the Vulkan instance associated with physicalDevice until the display is released or the application is terminated. Permission to access the display may be revoked by events that cause Windows 10 itself to lose access to display. If this has happened, operations which require access to the display must fail with an appropriate error code. If permission to access display has already been acquired by another entity, the call must return the error code VK_ERROR_INITIALIZATION_FAILED.

Note

The Vulkan instance acquires control of a “winrt::Windows::Devices::Display::Core::DisplayTarget” by performing an operation equivalent to “winrt::Windows::Devices::Display::Core::DisplayManager.TryAcquireTarget()” on the “DisplayTarget”.

Note

One example of when Windows 10 loses access to a display is when the display is hot-unplugged.

Note

One example of when a display has already been acquired by another entity is when the Windows desktop compositor (DWM) is in control of the display. Beginning with Windows 10 version 2004 it is possible to cause DWM to release a display by using the “Advanced display settings” sub-page of the “Display settings” control panel. vkAcquireWinrtDisplayNV does not itself cause DWM to release a display; this action must be performed outside of Vulkan.

Valid Usage (Implicit)
  • VUID-vkAcquireWinrtDisplayNV-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkAcquireWinrtDisplayNV-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkAcquireWinrtDisplayNV-display-parent
    display must have been created, allocated, or retrieved from physicalDevice

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_INITIALIZATION_FAILED

When acquiring displays on Windows 10, an application may also wish to enumerate and identify them using a native handle rather than a VkDisplayKHR handle.

To determine the VkDisplayKHR handle corresponding to a “winrt::Windows::Devices::Display::Core::DisplayTarget”, call:

// Provided by VK_NV_acquire_winrt_display
VkResult vkGetWinrtDisplayNV(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    deviceRelativeId,
    VkDisplayKHR*                               pDisplay);

If there is no VkDisplayKHR corresponding to deviceRelativeId on physicalDevice, VK_NULL_HANDLE must be returned in pDisplay.

Valid Usage (Implicit)
  • VUID-vkGetWinrtDisplayNV-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetWinrtDisplayNV-pDisplay-parameter
    pDisplay must be a valid pointer to a VkDisplayKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_INITIALIZATION_FAILED

To acquire permission to directly a display in Vulkan from the Direct Rendering Manager (DRM) interface, call:

// Provided by VK_EXT_acquire_drm_display
VkResult vkAcquireDrmDisplayEXT(
    VkPhysicalDevice                            physicalDevice,
    int32_t                                     drmFd,
    VkDisplayKHR                                display);
  • physicalDevice The physical device the display is on.

  • drmFd DRM primary file descriptor.

  • display The display the caller wishes Vulkan to control.

All permissions necessary to control the display are granted to the Vulkan instance associated with the provided physicalDevice until the display is either released or the connector is unplugged. The provided drmFd must correspond to the one owned by the physicalDevice. If not, the error code VK_ERROR_UNKNOWN must be returned. The DRM FD must have DRM master permissions. If any error is encountered during the acquisition of the display, the call must return the error code VK_ERROR_INITIALIZATION_FAILED.

The provided DRM fd should not be closed before the display is released, attempting to do it may result in undefined behaviour.

Valid Usage (Implicit)
  • VUID-vkAcquireDrmDisplayEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkAcquireDrmDisplayEXT-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkAcquireDrmDisplayEXT-display-parent
    display must have been created, allocated, or retrieved from physicalDevice

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INITIALIZATION_FAILED

Before acquiring a display from the DRM interface, the caller may want to select a specific VkDisplayKHR handle by identifying it using a connectorId. To do so, call:

// Provided by VK_EXT_acquire_drm_display
VkResult vkGetDrmDisplayEXT(
    VkPhysicalDevice                            physicalDevice,
    int32_t                                     drmFd,
    uint32_t                                    connectorId,
    VkDisplayKHR*                               display);
  • physicalDevice The physical device to query the display from.

  • drmFd DRM primary file descriptor.

  • connectorId Identifier of the specified DRM connector.

  • display The corresponding VkDisplayKHR handle will be returned here.

If there is no VkDisplayKHR corresponding to the connectorId on the physicalDevice, the returning display must be set to VK_NULL_HANDLE. The provided drmFd must correspond to the one owned by the physicalDevice. If not, the error code VK_ERROR_UNKNOWN must be returned. Master permissions are not required, because the file descriptor is just used for information gathering purposes. The given connectorId must be a resource owned by the provided drmFd. If not, the error code VK_ERROR_UNKNOWN must be returned. If any error is encountered during the identification of the display, the call must return the error code VK_ERROR_INITIALIZATION_FAILED.

Valid Usage (Implicit)
  • VUID-vkGetDrmDisplayEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetDrmDisplayEXT-display-parameter
    display must be a valid pointer to a VkDisplayKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_OUT_OF_HOST_MEMORY

To release a previously acquired display, call:

// Provided by VK_EXT_direct_mode_display
VkResult vkReleaseDisplayEXT(
    VkPhysicalDevice                            physicalDevice,
    VkDisplayKHR                                display);
  • physicalDevice The physical device the display is on.

  • display The display to release control of.

Valid Usage (Implicit)
  • VUID-vkReleaseDisplayEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkReleaseDisplayEXT-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkReleaseDisplayEXT-display-parent
    display must have been created, allocated, or retrieved from physicalDevice

Return Codes
Success
  • VK_SUCCESS

Display Planes

Images are presented to individual planes on a display. Devices must support at least one plane on each display. Planes can be stacked and blended to composite multiple images on one display. Devices may support only a fixed stacking order and fixed mapping between planes and displays, or they may allow arbitrary application specified stacking orders and mappings between planes and displays. To query the properties of device display planes, call:

// Provided by VK_KHR_display
VkResult vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pPropertyCount,
    VkDisplayPlanePropertiesKHR*                pProperties);
  • physicalDevice is a physical device.

  • pPropertyCount is a pointer to an integer related to the number of display planes available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkDisplayPlanePropertiesKHR structures.

If pProperties is NULL, then the number of display planes available for physicalDevice is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If the value of pPropertyCount is less than the number of display planes for physicalDevice, at most pPropertyCount structures will be written.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceDisplayPlanePropertiesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceDisplayPlanePropertiesKHR-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceDisplayPlanePropertiesKHR-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkDisplayPlanePropertiesKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayPlanePropertiesKHR structure is defined as:

// Provided by VK_KHR_display
typedef struct VkDisplayPlanePropertiesKHR {
    VkDisplayKHR    currentDisplay;
    uint32_t        currentStackIndex;
} VkDisplayPlanePropertiesKHR;
  • currentDisplay is the handle of the display the plane is currently associated with. If the plane is not currently attached to any displays, this will be VK_NULL_HANDLE.

  • currentStackIndex is the current z-order of the plane. This will be between 0 and the value returned by vkGetPhysicalDeviceDisplayPlanePropertiesKHR in pPropertyCount.

To query the properties of a device’s display planes, call:

// Provided by VK_KHR_get_display_properties2
VkResult vkGetPhysicalDeviceDisplayPlaneProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pPropertyCount,
    VkDisplayPlaneProperties2KHR*               pProperties);
  • physicalDevice is a physical device.

  • pPropertyCount is a pointer to an integer related to the number of display planes available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkDisplayPlaneProperties2KHR structures.

vkGetPhysicalDeviceDisplayPlaneProperties2KHR behaves similarly to vkGetPhysicalDeviceDisplayPlanePropertiesKHR, with the ability to return extended information via chained output structures.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceDisplayPlaneProperties2KHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceDisplayPlaneProperties2KHR-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceDisplayPlaneProperties2KHR-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkDisplayPlaneProperties2KHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayPlaneProperties2KHR structure is defined as:

// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneProperties2KHR {
    VkStructureType                sType;
    void*                          pNext;
    VkDisplayPlanePropertiesKHR    displayPlaneProperties;
} VkDisplayPlaneProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • displayPlaneProperties is a VkDisplayPlanePropertiesKHR structure.

Valid Usage (Implicit)
  • VUID-VkDisplayPlaneProperties2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR

  • VUID-VkDisplayPlaneProperties2KHR-pNext-pNext
    pNext must be NULL

To determine which displays a plane is usable with, call

// Provided by VK_KHR_display
VkResult vkGetDisplayPlaneSupportedDisplaysKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    planeIndex,
    uint32_t*                                   pDisplayCount,
    VkDisplayKHR*                               pDisplays);
  • physicalDevice is a physical device.

  • planeIndex is the plane which the application wishes to use, and must be in the range [0, physical device plane count - 1].

  • pDisplayCount is a pointer to an integer related to the number of displays available or queried, as described below.

  • pDisplays is either NULL or a pointer to an array of VkDisplayKHR handles.

If pDisplays is NULL, then the number of displays usable with the specified planeIndex for physicalDevice is returned in pDisplayCount. Otherwise, pDisplayCount must point to a variable set by the user to the number of elements in the pDisplays array, and on return the variable is overwritten with the number of handles actually written to pDisplays. If the value of pDisplayCount is less than the number of usable display-plane pairs for physicalDevice, at most pDisplayCount handles will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available pairs were returned.

Valid Usage
  • VUID-vkGetDisplayPlaneSupportedDisplaysKHR-planeIndex-01249
    planeIndex must be less than the number of display planes supported by the device as determined by calling vkGetPhysicalDeviceDisplayPlanePropertiesKHR

Valid Usage (Implicit)
  • VUID-vkGetDisplayPlaneSupportedDisplaysKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetDisplayPlaneSupportedDisplaysKHR-pDisplayCount-parameter
    pDisplayCount must be a valid pointer to a uint32_t value

  • VUID-vkGetDisplayPlaneSupportedDisplaysKHR-pDisplays-parameter
    If the value referenced by pDisplayCount is not 0, and pDisplays is not NULL, pDisplays must be a valid pointer to an array of pDisplayCount VkDisplayKHR handles

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Additional properties of displays are queried using specialized query functions.

Display Modes

Display modes are represented by VkDisplayModeKHR handles:

// Provided by VK_KHR_display
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)

Each display has one or more supported modes associated with it by default. These built-in modes are queried by calling:

// Provided by VK_KHR_display
VkResult vkGetDisplayModePropertiesKHR(
    VkPhysicalDevice                            physicalDevice,
    VkDisplayKHR                                display,
    uint32_t*                                   pPropertyCount,
    VkDisplayModePropertiesKHR*                 pProperties);
  • physicalDevice is the physical device associated with display.

  • display is the display to query.

  • pPropertyCount is a pointer to an integer related to the number of display modes available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkDisplayModePropertiesKHR structures.

If pProperties is NULL, then the number of display modes available on the specified display for physicalDevice is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If the value of pPropertyCount is less than the number of display modes for physicalDevice, at most pPropertyCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available display modes were returned.

Valid Usage (Implicit)
  • VUID-vkGetDisplayModePropertiesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetDisplayModePropertiesKHR-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkGetDisplayModePropertiesKHR-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetDisplayModePropertiesKHR-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkDisplayModePropertiesKHR structures

  • VUID-vkGetDisplayModePropertiesKHR-display-parent
    display must have been created, allocated, or retrieved from physicalDevice

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayModePropertiesKHR structure is defined as:

// Provided by VK_KHR_display
typedef struct VkDisplayModePropertiesKHR {
    VkDisplayModeKHR              displayMode;
    VkDisplayModeParametersKHR    parameters;
} VkDisplayModePropertiesKHR;
  • displayMode is a handle to the display mode described in this structure. This handle will be valid for the lifetime of the Vulkan instance.

  • parameters is a VkDisplayModeParametersKHR structure describing the display parameters associated with displayMode.

// Provided by VK_KHR_display
typedef VkFlags VkDisplayModeCreateFlagsKHR;

VkDisplayModeCreateFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

To query the properties of a device’s built-in display modes, call:

// Provided by VK_KHR_get_display_properties2
VkResult vkGetDisplayModeProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    VkDisplayKHR                                display,
    uint32_t*                                   pPropertyCount,
    VkDisplayModeProperties2KHR*                pProperties);
  • physicalDevice is the physical device associated with display.

  • display is the display to query.

  • pPropertyCount is a pointer to an integer related to the number of display modes available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkDisplayModeProperties2KHR structures.

vkGetDisplayModeProperties2KHR behaves similarly to vkGetDisplayModePropertiesKHR, with the ability to return extended information via chained output structures.

Valid Usage (Implicit)
  • VUID-vkGetDisplayModeProperties2KHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetDisplayModeProperties2KHR-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkGetDisplayModeProperties2KHR-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetDisplayModeProperties2KHR-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkDisplayModeProperties2KHR structures

  • VUID-vkGetDisplayModeProperties2KHR-display-parent
    display must have been created, allocated, or retrieved from physicalDevice

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayModeProperties2KHR structure is defined as:

// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayModeProperties2KHR {
    VkStructureType               sType;
    void*                         pNext;
    VkDisplayModePropertiesKHR    displayModeProperties;
} VkDisplayModeProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • displayModeProperties is a VkDisplayModePropertiesKHR structure.

Valid Usage (Implicit)
  • VUID-VkDisplayModeProperties2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR

  • VUID-VkDisplayModeProperties2KHR-pNext-pNext
    pNext must be NULL

The VkDisplayModeParametersKHR structure is defined as:

// Provided by VK_KHR_display
typedef struct VkDisplayModeParametersKHR {
    VkExtent2D    visibleRegion;
    uint32_t      refreshRate;
} VkDisplayModeParametersKHR;
  • visibleRegion is the 2D extents of the visible region.

  • refreshRate is a uint32_t that is the number of times the display is refreshed each second multiplied by 1000.

Note

For example, a 60Hz display mode would report a refreshRate of 60,000.

Valid Usage
  • VUID-VkDisplayModeParametersKHR-width-01990
    The width member of visibleRegion must be greater than 0

  • VUID-VkDisplayModeParametersKHR-height-01991
    The height member of visibleRegion must be greater than 0

  • VUID-VkDisplayModeParametersKHR-refreshRate-01992
    refreshRate must be greater than 0

Additional modes may also be created by calling:

// Provided by VK_KHR_display
VkResult vkCreateDisplayModeKHR(
    VkPhysicalDevice                            physicalDevice,
    VkDisplayKHR                                display,
    const VkDisplayModeCreateInfoKHR*           pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDisplayModeKHR*                           pMode);
  • physicalDevice is the physical device associated with display.

  • display is the display to create an additional mode for.

  • pCreateInfo is a pointer to a VkDisplayModeCreateInfoKHR structure describing the new mode to create.

  • pAllocator is the allocator used for host memory allocated for the display mode object when there is no more specific allocator available (see Memory Allocation).

  • pMode is a pointer to a VkDisplayModeKHR handle in which the mode created is returned.

Valid Usage (Implicit)
  • VUID-vkCreateDisplayModeKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkCreateDisplayModeKHR-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkCreateDisplayModeKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDisplayModeCreateInfoKHR structure

  • VUID-vkCreateDisplayModeKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDisplayModeKHR-pMode-parameter
    pMode must be a valid pointer to a VkDisplayModeKHR handle

  • VUID-vkCreateDisplayModeKHR-display-parent
    display must have been created, allocated, or retrieved from physicalDevice

Host Synchronization
  • Host access to display must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

The VkDisplayModeCreateInfoKHR structure is defined as:

// Provided by VK_KHR_display
typedef struct VkDisplayModeCreateInfoKHR {
    VkStructureType                sType;
    const void*                    pNext;
    VkDisplayModeCreateFlagsKHR    flags;
    VkDisplayModeParametersKHR     parameters;
} VkDisplayModeCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use, and must be zero.

  • parameters is a VkDisplayModeParametersKHR structure describing the display parameters to use in creating the new mode. If the parameters are not compatible with the specified display, the implementation must return VK_ERROR_INITIALIZATION_FAILED.

Valid Usage (Implicit)
  • VUID-VkDisplayModeCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR

  • VUID-VkDisplayModeCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkDisplayModeCreateInfoKHR-flags-zerobitmask
    flags must be 0

  • VUID-VkDisplayModeCreateInfoKHR-parameters-parameter
    parameters must be a valid VkDisplayModeParametersKHR structure

Applications that wish to present directly to a display must select which layer, or “plane” of the display they wish to target, and a mode to use with the display. Each display supports at least one plane. The capabilities of a given mode and plane combination are determined by calling:

// Provided by VK_KHR_display
VkResult vkGetDisplayPlaneCapabilitiesKHR(
    VkPhysicalDevice                            physicalDevice,
    VkDisplayModeKHR                            mode,
    uint32_t                                    planeIndex,
    VkDisplayPlaneCapabilitiesKHR*              pCapabilities);
  • physicalDevice is the physical device associated with the display specified by mode

  • mode is the display mode the application intends to program when using the specified plane. Note this parameter also implicitly specifies a display.

  • planeIndex is the plane which the application intends to use with the display, and is less than the number of display planes supported by the device.

  • pCapabilities is a pointer to a VkDisplayPlaneCapabilitiesKHR structure in which the capabilities are returned.

Valid Usage (Implicit)
  • VUID-vkGetDisplayPlaneCapabilitiesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetDisplayPlaneCapabilitiesKHR-mode-parameter
    mode must be a valid VkDisplayModeKHR handle

  • VUID-vkGetDisplayPlaneCapabilitiesKHR-pCapabilities-parameter
    pCapabilities must be a valid pointer to a VkDisplayPlaneCapabilitiesKHR structure

Host Synchronization
  • Host access to mode must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayPlaneCapabilitiesKHR structure is defined as:

// Provided by VK_KHR_display
typedef struct VkDisplayPlaneCapabilitiesKHR {
    VkDisplayPlaneAlphaFlagsKHR    supportedAlpha;
    VkOffset2D                     minSrcPosition;
    VkOffset2D                     maxSrcPosition;
    VkExtent2D                     minSrcExtent;
    VkExtent2D                     maxSrcExtent;
    VkOffset2D                     minDstPosition;
    VkOffset2D                     maxDstPosition;
    VkExtent2D                     minDstExtent;
    VkExtent2D                     maxDstExtent;
} VkDisplayPlaneCapabilitiesKHR;
  • supportedAlpha is a bitmask of VkDisplayPlaneAlphaFlagBitsKHR describing the supported alpha blending modes.

  • minSrcPosition is the minimum source rectangle offset supported by this plane using the specified mode.

  • maxSrcPosition is the maximum source rectangle offset supported by this plane using the specified mode. The x and y components of maxSrcPosition must each be greater than or equal to the x and y components of minSrcPosition, respectively.

  • minSrcExtent is the minimum source rectangle size supported by this plane using the specified mode.

  • maxSrcExtent is the maximum source rectangle size supported by this plane using the specified mode.

  • minDstPosition, maxDstPosition, minDstExtent, maxDstExtent all have similar semantics to their corresponding *Src* equivalents, but apply to the output region within the mode rather than the input region within the source image. Unlike the *Src* offsets, minDstPosition and maxDstPosition may contain negative values.

The minimum and maximum position and extent fields describe the implementation limits, if any, as they apply to the specified display mode and plane. Vendors may support displaying a subset of a swapchain’s presentable images on the specified display plane. This is expressed by returning minSrcPosition, maxSrcPosition, minSrcExtent, and maxSrcExtent values that indicate a range of possible positions and sizes which may be used to specify the region within the presentable images that source pixels will be read from when creating a swapchain on the specified display mode and plane.

Vendors may also support mapping the presentable images’ content to a subset or superset of the visible region in the specified display mode. This is expressed by returning minDstPosition, maxDstPosition, minDstExtent and maxDstExtent values that indicate a range of possible positions and sizes which may be used to describe the region within the display mode that the source pixels will be mapped to.

Other vendors may support only a 1-1 mapping between pixels in the presentable images and the display mode. This may be indicated by returning (0,0) for minSrcPosition, maxSrcPosition, minDstPosition, and maxDstPosition, and (display mode width, display mode height) for minSrcExtent, maxSrcExtent, minDstExtent, and maxDstExtent.

The value supportedAlpha must contain at least one valid VkDisplayPlaneAlphaFlagBitsKHR bit.

These values indicate the limits of the implementation’s individual fields. Not all combinations of values within the offset and extent ranges returned in VkDisplayPlaneCapabilitiesKHR are guaranteed to be supported. Presentation requests specifying unsupported combinations may fail.

To query the capabilities of a given mode and plane combination, call:

// Provided by VK_KHR_get_display_properties2
VkResult vkGetDisplayPlaneCapabilities2KHR(
    VkPhysicalDevice                            physicalDevice,
    const VkDisplayPlaneInfo2KHR*               pDisplayPlaneInfo,
    VkDisplayPlaneCapabilities2KHR*             pCapabilities);
  • physicalDevice is the physical device associated with pDisplayPlaneInfo.

  • pDisplayPlaneInfo is a pointer to a VkDisplayPlaneInfo2KHR structure describing the plane and mode.

  • pCapabilities is a pointer to a VkDisplayPlaneCapabilities2KHR structure in which the capabilities are returned.

vkGetDisplayPlaneCapabilities2KHR behaves similarly to vkGetDisplayPlaneCapabilitiesKHR, with the ability to specify extended inputs via chained input structures, and to return extended information via chained output structures.

Valid Usage (Implicit)
  • VUID-vkGetDisplayPlaneCapabilities2KHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetDisplayPlaneCapabilities2KHR-pDisplayPlaneInfo-parameter
    pDisplayPlaneInfo must be a valid pointer to a valid VkDisplayPlaneInfo2KHR structure

  • VUID-vkGetDisplayPlaneCapabilities2KHR-pCapabilities-parameter
    pCapabilities must be a valid pointer to a VkDisplayPlaneCapabilities2KHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplayPlaneInfo2KHR structure is defined as:

// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneInfo2KHR {
    VkStructureType     sType;
    const void*         pNext;
    VkDisplayModeKHR    mode;
    uint32_t            planeIndex;
} VkDisplayPlaneInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • mode is the display mode the application intends to program when using the specified plane.

Note

This parameter also implicitly specifies a display.

  • planeIndex is the plane which the application intends to use with the display.

The members of VkDisplayPlaneInfo2KHR correspond to the arguments to vkGetDisplayPlaneCapabilitiesKHR, with sType and pNext added for extensibility.

Valid Usage (Implicit)
  • VUID-VkDisplayPlaneInfo2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR

  • VUID-VkDisplayPlaneInfo2KHR-pNext-pNext
    pNext must be NULL

  • VUID-VkDisplayPlaneInfo2KHR-mode-parameter
    mode must be a valid VkDisplayModeKHR handle

Host Synchronization
  • Host access to mode must be externally synchronized

The VkDisplayPlaneCapabilities2KHR structure is defined as:

// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneCapabilities2KHR {
    VkStructureType                  sType;
    void*                            pNext;
    VkDisplayPlaneCapabilitiesKHR    capabilities;
} VkDisplayPlaneCapabilities2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • capabilities is a VkDisplayPlaneCapabilitiesKHR structure.

Valid Usage (Implicit)
  • VUID-VkDisplayPlaneCapabilities2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR

  • VUID-VkDisplayPlaneCapabilities2KHR-pNext-pNext
    pNext must be NULL

33.3.2. Display Control

To set the power state of a display, call:

// Provided by VK_EXT_display_control
VkResult vkDisplayPowerControlEXT(
    VkDevice                                    device,
    VkDisplayKHR                                display,
    const VkDisplayPowerInfoEXT*                pDisplayPowerInfo);
  • device is a logical device associated with display.

  • display is the display whose power state is modified.

  • pDisplayPowerInfo is a pointer to a VkDisplayPowerInfoEXT structure specifying the new power state of display.

Valid Usage (Implicit)
  • VUID-vkDisplayPowerControlEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDisplayPowerControlEXT-display-parameter
    display must be a valid VkDisplayKHR handle

  • VUID-vkDisplayPowerControlEXT-pDisplayPowerInfo-parameter
    pDisplayPowerInfo must be a valid pointer to a valid VkDisplayPowerInfoEXT structure

  • VUID-vkDisplayPowerControlEXT-commonparent
    Both of device, and display must have been created, allocated, or retrieved from the same VkPhysicalDevice

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkDisplayPowerInfoEXT structure is defined as:

// Provided by VK_EXT_display_control
typedef struct VkDisplayPowerInfoEXT {
    VkStructureType           sType;
    const void*               pNext;
    VkDisplayPowerStateEXT    powerState;
} VkDisplayPowerInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • powerState is a VkDisplayPowerStateEXT value specifying the new power state of the display.

Valid Usage (Implicit)
  • VUID-VkDisplayPowerInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT

  • VUID-VkDisplayPowerInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDisplayPowerInfoEXT-powerState-parameter
    powerState must be a valid VkDisplayPowerStateEXT value

Possible values of VkDisplayPowerInfoEXT::powerState, specifying the new power state of a display, are:

// Provided by VK_EXT_display_control
typedef enum VkDisplayPowerStateEXT {
    VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
    VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
    VK_DISPLAY_POWER_STATE_ON_EXT = 2,
} VkDisplayPowerStateEXT;
  • VK_DISPLAY_POWER_STATE_OFF_EXT specifies that the display is powered down.

  • VK_DISPLAY_POWER_STATE_SUSPEND_EXT specifies that the display is put into a low power mode, from which it may be able to transition back to VK_DISPLAY_POWER_STATE_ON_EXT more quickly than if it were in VK_DISPLAY_POWER_STATE_OFF_EXT. This state may be the same as VK_DISPLAY_POWER_STATE_OFF_EXT.

  • VK_DISPLAY_POWER_STATE_ON_EXT specifies that the display is powered on.

33.3.3. Display Surfaces

A complete display configuration includes a mode, one or more display planes and any parameters describing their behavior, and parameters describing some aspects of the images associated with those planes. Display surfaces describe the configuration of a single plane within a complete display configuration. To create a VkSurfaceKHR object for a display plane, call:

// Provided by VK_KHR_display
VkResult vkCreateDisplayPlaneSurfaceKHR(
    VkInstance                                  instance,
    const VkDisplaySurfaceCreateInfoKHR*        pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance corresponding to the physical device the targeted display is on.

  • pCreateInfo is a pointer to a VkDisplaySurfaceCreateInfoKHR structure specifying which mode, plane, and other parameters to use, as described below.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface is returned.

Valid Usage (Implicit)
  • VUID-vkCreateDisplayPlaneSurfaceKHR-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateDisplayPlaneSurfaceKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDisplaySurfaceCreateInfoKHR structure

  • VUID-vkCreateDisplayPlaneSurfaceKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDisplayPlaneSurfaceKHR-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDisplaySurfaceCreateInfoKHR structure is defined as:

// Provided by VK_KHR_display
typedef struct VkDisplaySurfaceCreateInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkDisplaySurfaceCreateFlagsKHR    flags;
    VkDisplayModeKHR                  displayMode;
    uint32_t                          planeIndex;
    uint32_t                          planeStackIndex;
    VkSurfaceTransformFlagBitsKHR     transform;
    float                             globalAlpha;
    VkDisplayPlaneAlphaFlagBitsKHR    alphaMode;
    VkExtent2D                        imageExtent;
} VkDisplaySurfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use, and must be zero.

  • displayMode is a VkDisplayModeKHR handle specifying the mode to use when displaying this surface.

  • planeIndex is the plane on which this surface appears.

  • planeStackIndex is the z-order of the plane.

  • transform is a VkSurfaceTransformFlagBitsKHR value specifying the transformation to apply to images as part of the scanout operation.

  • globalAlpha is the global alpha value. This value is ignored if alphaMode is not VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR.

  • alphaMode is a VkDisplayPlaneAlphaFlagBitsKHR value specifying the type of alpha blending to use.

  • imageExtent is the size of the presentable images to use with the surface.

Note

Creating a display surface must not modify the state of the displays, planes, or other resources it names. For example, it must not apply the specified mode to be set on the associated display. Application of display configuration occurs as a side effect of presenting to a display surface.

Valid Usage
  • VUID-VkDisplaySurfaceCreateInfoKHR-planeIndex-01252
    planeIndex must be less than the number of display planes supported by the device as determined by calling vkGetPhysicalDeviceDisplayPlanePropertiesKHR

  • VUID-VkDisplaySurfaceCreateInfoKHR-planeReorderPossible-01253
    If the planeReorderPossible member of the VkDisplayPropertiesKHR structure returned by vkGetPhysicalDeviceDisplayPropertiesKHR for the display corresponding to displayMode is VK_TRUE then planeStackIndex must be less than the number of display planes supported by the device as determined by calling vkGetPhysicalDeviceDisplayPlanePropertiesKHR; otherwise planeStackIndex must equal the currentStackIndex member of VkDisplayPlanePropertiesKHR returned by vkGetPhysicalDeviceDisplayPlanePropertiesKHR for the display plane corresponding to displayMode

  • VUID-VkDisplaySurfaceCreateInfoKHR-alphaMode-01254
    If alphaMode is VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR then globalAlpha must be between 0 and 1, inclusive

  • VUID-VkDisplaySurfaceCreateInfoKHR-alphaMode-01255
    alphaMode must be one of the bits present in the supportedAlpha member of VkDisplayPlaneCapabilitiesKHR for the display plane corresponding to displayMode

  • VUID-VkDisplaySurfaceCreateInfoKHR-transform-06740
    transform must be one of the bits present in the supportedTransforms member of VkDisplayPropertiesKHR for the display corresponding to displayMode

  • VUID-VkDisplaySurfaceCreateInfoKHR-width-01256
    The width and height members of imageExtent must be less than or equal to VkPhysicalDeviceLimits::maxImageDimension2D

Valid Usage (Implicit)
  • VUID-VkDisplaySurfaceCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR

  • VUID-VkDisplaySurfaceCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkDisplaySurfaceCreateInfoKHR-flags-zerobitmask
    flags must be 0

  • VUID-VkDisplaySurfaceCreateInfoKHR-displayMode-parameter
    displayMode must be a valid VkDisplayModeKHR handle

  • VUID-VkDisplaySurfaceCreateInfoKHR-transform-parameter
    transform must be a valid VkSurfaceTransformFlagBitsKHR value

  • VUID-VkDisplaySurfaceCreateInfoKHR-alphaMode-parameter
    alphaMode must be a valid VkDisplayPlaneAlphaFlagBitsKHR value

// Provided by VK_KHR_display
typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;

VkDisplaySurfaceCreateFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

Bits which can be set in VkDisplaySurfaceCreateInfoKHR::alphaMode, specifying the type of alpha blending to use on a display, are:

// Provided by VK_KHR_display
typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
} VkDisplayPlaneAlphaFlagBitsKHR;
  • VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR specifies that the source image will be treated as opaque.

  • VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR specifies that a global alpha value must be specified that will be applied to all pixels in the source image.

  • VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR specifies that the alpha value will be determined by the alpha component of the source image’s pixels. If the source format contains no alpha values, no blending will be applied. The source alpha values are not premultiplied into the source image’s other color components.

  • VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR is equivalent to VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR, except the source alpha values are assumed to be premultiplied into the source image’s other color components.

// Provided by VK_KHR_display
typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;

VkDisplayPlaneAlphaFlagsKHR is a bitmask type for setting a mask of zero or more VkDisplayPlaneAlphaFlagBitsKHR.

33.3.4. Presenting to headless surfaces

Vulkan rendering can be presented to a headless surface, where the presentation operation is a no-op producing no externally-visible result.

Note

Because there is no real presentation target, the headless presentation engine may be extended to impose an arbitrary or customisable set of restrictions and features. This makes it a useful portable test target for applications targeting a wide range of presentation engines where the actual target presentation engines might be scarce, unavailable or otherwise undesirable or inconvenient to use for general Vulkan application development.

The usual surface query mechanisms must be used to determine the actual restrictions and features of the implementation.

To create a headless VkSurfaceKHR object, call:

// Provided by VK_EXT_headless_surface
VkResult vkCreateHeadlessSurfaceEXT(
    VkInstance                                  instance,
    const VkHeadlessSurfaceCreateInfoEXT*       pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSurfaceKHR*                               pSurface);
  • instance is the instance to associate the surface with.

  • pCreateInfo is a pointer to a VkHeadlessSurfaceCreateInfoEXT structure containing parameters affecting the creation of the surface object.

  • pAllocator is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).

  • pSurface is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateHeadlessSurfaceEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateHeadlessSurfaceEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkHeadlessSurfaceCreateInfoEXT structure

  • VUID-vkCreateHeadlessSurfaceEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateHeadlessSurfaceEXT-pSurface-parameter
    pSurface must be a valid pointer to a VkSurfaceKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkHeadlessSurfaceCreateInfoEXT structure is defined as:

// Provided by VK_EXT_headless_surface
typedef struct VkHeadlessSurfaceCreateInfoEXT {
    VkStructureType                    sType;
    const void*                        pNext;
    VkHeadlessSurfaceCreateFlagsEXT    flags;
} VkHeadlessSurfaceCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

Valid Usage (Implicit)
  • VUID-VkHeadlessSurfaceCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT

  • VUID-VkHeadlessSurfaceCreateInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkHeadlessSurfaceCreateInfoEXT-flags-zerobitmask
    flags must be 0

For headless surfaces, currentExtent is the reserved value (0xFFFFFFFF, 0xFFFFFFFF). Whatever the application sets a swapchain’s imageExtent to will be the size of the surface, after the first image is presented.

// Provided by VK_EXT_headless_surface
typedef VkFlags VkHeadlessSurfaceCreateFlagsEXT;

VkHeadlessSurfaceCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

33.4. Querying for WSI Support

Not all physical devices will include WSI support. Within a physical device, not all queue families will support presentation. WSI support and compatibility can be determined in a platform-neutral manner (which determines support for presentation to a particular surface object) and additionally may be determined in platform-specific manners (which determine support for presentation on the specified physical device but do not guarantee support for presentation to a particular surface object).

To determine whether a queue family of a physical device supports presentation to a given surface, call:

// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceSupportKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    VkSurfaceKHR                                surface,
    VkBool32*                                   pSupported);
  • physicalDevice is the physical device.

  • queueFamilyIndex is the queue family.

  • surface is the surface.

  • pSupported is a pointer to a VkBool32, which is set to VK_TRUE to indicate support, and VK_FALSE otherwise.

Valid Usage
  • VUID-vkGetPhysicalDeviceSurfaceSupportKHR-queueFamilyIndex-01269
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties for the given physicalDevice

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfaceSupportKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfaceSupportKHR-surface-parameter
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfaceSupportKHR-pSupported-parameter
    pSupported must be a valid pointer to a VkBool32 value

  • VUID-vkGetPhysicalDeviceSurfaceSupportKHR-commonparent
    Both of physicalDevice, and surface must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

33.4.1. Android Platform

On Android, all physical devices and queue families must be capable of presentation with any native window. As a result there is no Android-specific query for these capabilities.

33.4.2. Wayland Platform

To determine whether a queue family of a physical device supports presentation to a Wayland compositor, call:

// Provided by VK_KHR_wayland_surface
VkBool32 vkGetPhysicalDeviceWaylandPresentationSupportKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    struct wl_display*                          display);
  • physicalDevice is the physical device.

  • queueFamilyIndex is the queue family index.

  • display is a pointer to the wl_display associated with a Wayland compositor.

This platform-specific function can be called prior to creating a surface.

Valid Usage
  • VUID-vkGetPhysicalDeviceWaylandPresentationSupportKHR-queueFamilyIndex-01306
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties for the given physicalDevice

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceWaylandPresentationSupportKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceWaylandPresentationSupportKHR-display-parameter
    display must be a valid pointer to a wl_display value

33.4.3. Win32 Platform

To determine whether a queue family of a physical device supports presentation to the Microsoft Windows desktop, call:

// Provided by VK_KHR_win32_surface
VkBool32 vkGetPhysicalDeviceWin32PresentationSupportKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex);
  • physicalDevice is the physical device.

  • queueFamilyIndex is the queue family index.

This platform-specific function can be called prior to creating a surface.

Valid Usage
  • VUID-vkGetPhysicalDeviceWin32PresentationSupportKHR-queueFamilyIndex-01309
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties for the given physicalDevice

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceWin32PresentationSupportKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

33.4.4. XCB Platform

To determine whether a queue family of a physical device supports presentation to an X11 server, using the XCB client-side library, call:

// Provided by VK_KHR_xcb_surface
VkBool32 vkGetPhysicalDeviceXcbPresentationSupportKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    xcb_connection_t*                           connection,
    xcb_visualid_t                              visual_id);
  • physicalDevice is the physical device.

  • queueFamilyIndex is the queue family index.

  • connection is a pointer to an xcb_connection_t to the X server.

  • visual_id is an X11 visual (xcb_visualid_t).

This platform-specific function can be called prior to creating a surface.

Valid Usage
  • VUID-vkGetPhysicalDeviceXcbPresentationSupportKHR-queueFamilyIndex-01312
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties for the given physicalDevice

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceXcbPresentationSupportKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceXcbPresentationSupportKHR-connection-parameter
    connection must be a valid pointer to an xcb_connection_t value

33.4.5. Xlib Platform

To determine whether a queue family of a physical device supports presentation to an X11 server, using the Xlib client-side library, call:

// Provided by VK_KHR_xlib_surface
VkBool32 vkGetPhysicalDeviceXlibPresentationSupportKHR(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    Display*                                    dpy,
    VisualID                                    visualID);
  • physicalDevice is the physical device.

  • queueFamilyIndex is the queue family index.

  • dpy is a pointer to an Xlib Display connection to the server.

  • visualId is an X11 visual (VisualID).

This platform-specific function can be called prior to creating a surface.

Valid Usage
  • VUID-vkGetPhysicalDeviceXlibPresentationSupportKHR-queueFamilyIndex-01315
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties for the given physicalDevice

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceXlibPresentationSupportKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceXlibPresentationSupportKHR-dpy-parameter
    dpy must be a valid pointer to a Display value

33.4.6. DirectFB Platform

To determine whether a queue family of a physical device supports presentation with DirectFB library, call:

// Provided by VK_EXT_directfb_surface
VkBool32 vkGetPhysicalDeviceDirectFBPresentationSupportEXT(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    IDirectFB*                                  dfb);
  • physicalDevice is the physical device.

  • queueFamilyIndex is the queue family index.

  • dfb is a pointer to the IDirectFB main interface of DirectFB.

This platform-specific function can be called prior to creating a surface.

Valid Usage
  • VUID-vkGetPhysicalDeviceDirectFBPresentationSupportEXT-queueFamilyIndex-04119
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties for the given physicalDevice

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceDirectFBPresentationSupportEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceDirectFBPresentationSupportEXT-dfb-parameter
    dfb must be a valid pointer to an IDirectFB value

33.4.7. Fuchsia Platform

On Fuchsia, all physical devices and queue families must be capable of presentation with any ImagePipe. As a result there is no Fuchsia-specific query for these capabilities.

33.4.8. Google Games Platform

On Google Games Platform, all physical devices and queue families with the VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT capabilities must be capable of presentation with any Google Games Platform stream descriptor. As a result, there is no query specific to Google Games Platform for these capabilities.

33.4.9. iOS Platform

On iOS, all physical devices and queue families must be capable of presentation with any layer. As a result there is no iOS-specific query for these capabilities.

33.4.10. macOS Platform

On macOS, all physical devices and queue families must be capable of presentation with any layer. As a result there is no macOS-specific query for these capabilities.

33.4.11. VI Platform

On VI, all physical devices and queue families must be capable of presentation with any layer. As a result there is no VI-specific query for these capabilities.

33.4.12. QNX Screen Platform

To determine whether a queue family of a physical device supports presentation to a QNX Screen compositor, call:

// Provided by VK_QNX_screen_surface
VkBool32 vkGetPhysicalDeviceScreenPresentationSupportQNX(
    VkPhysicalDevice                            physicalDevice,
    uint32_t                                    queueFamilyIndex,
    struct _screen_window*                      window);
  • physicalDevice is the physical device.

  • queueFamilyIndex is the queue family index.

  • window is the QNX Screen window object.

This platform-specific function can be called prior to creating a surface.

Valid Usage
  • VUID-vkGetPhysicalDeviceScreenPresentationSupportQNX-queueFamilyIndex-04743
    queueFamilyIndex must be less than pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties for the given physicalDevice

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceScreenPresentationSupportQNX-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceScreenPresentationSupportQNX-window-parameter
    window must be a valid pointer to a _screen_window value

33.5. Surface Queries

The capabilities of a swapchain targeting a surface are the intersection of the capabilities of the WSI platform, the native window or display, and the physical device. The resulting capabilities can be obtained with the queries listed below in this section.

Note

In addition to the surface capabilities as obtained by surface queries below, swapchain images are also subject to ordinary image creation limits as reported by vkGetPhysicalDeviceImageFormatProperties. As an application is instructed by the appropriate Valid Usage sections, both the surface capabilities and the image creation limits have to be satisfied whenever swapchain images are created.

33.5.1. Surface Capabilities

To query the basic capabilities of a surface, needed in order to create a swapchain, call:

// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
    VkPhysicalDevice                            physicalDevice,
    VkSurfaceKHR                                surface,
    VkSurfaceCapabilitiesKHR*                   pSurfaceCapabilities);
  • physicalDevice is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR.

  • surface is the surface that will be associated with the swapchain.

  • pSurfaceCapabilities is a pointer to a VkSurfaceCapabilitiesKHR structure in which the capabilities are returned.

Valid Usage
  • VUID-vkGetPhysicalDeviceSurfaceCapabilitiesKHR-surface-06523
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilitiesKHR-surface-06211
    surface must be supported by physicalDevice, as reported by vkGetPhysicalDeviceSurfaceSupportKHR or an equivalent platform-specific mechanism

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfaceCapabilitiesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilitiesKHR-surface-parameter
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilitiesKHR-pSurfaceCapabilities-parameter
    pSurfaceCapabilities must be a valid pointer to a VkSurfaceCapabilitiesKHR structure

  • VUID-vkGetPhysicalDeviceSurfaceCapabilitiesKHR-commonparent
    Both of physicalDevice, and surface must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

The VkSurfaceCapabilitiesKHR structure is defined as:

// Provided by VK_KHR_surface
typedef struct VkSurfaceCapabilitiesKHR {
    uint32_t                         minImageCount;
    uint32_t                         maxImageCount;
    VkExtent2D                       currentExtent;
    VkExtent2D                       minImageExtent;
    VkExtent2D                       maxImageExtent;
    uint32_t                         maxImageArrayLayers;
    VkSurfaceTransformFlagsKHR       supportedTransforms;
    VkSurfaceTransformFlagBitsKHR    currentTransform;
    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
    VkImageUsageFlags                supportedUsageFlags;
} VkSurfaceCapabilitiesKHR;
  • minImageCount is the minimum number of images the specified device supports for a swapchain created for the surface, and will be at least one.

  • maxImageCount is the maximum number of images the specified device supports for a swapchain created for the surface, and will be either 0, or greater than or equal to minImageCount. A value of 0 means that there is no limit on the number of images, though there may be limits related to the total amount of memory used by presentable images.

  • currentExtent is the current width and height of the surface, or the special value (0xFFFFFFFF, 0xFFFFFFFF) indicating that the surface size will be determined by the extent of a swapchain targeting the surface.

  • minImageExtent contains the smallest valid swapchain extent for the surface on the specified device. The width and height of the extent will each be less than or equal to the corresponding width and height of currentExtent, unless currentExtent has the special value described above.

  • maxImageExtent contains the largest valid swapchain extent for the surface on the specified device. The width and height of the extent will each be greater than or equal to the corresponding width and height of minImageExtent. The width and height of the extent will each be greater than or equal to the corresponding width and height of currentExtent, unless currentExtent has the special value described above.

  • maxImageArrayLayers is the maximum number of layers presentable images can have for a swapchain created for this device and surface, and will be at least one.

  • supportedTransforms is a bitmask of VkSurfaceTransformFlagBitsKHR indicating the presentation transforms supported for the surface on the specified device. At least one bit will be set.

  • currentTransform is VkSurfaceTransformFlagBitsKHR value indicating the surface’s current transform relative to the presentation engine’s natural orientation.

  • supportedCompositeAlpha is a bitmask of VkCompositeAlphaFlagBitsKHR, representing the alpha compositing modes supported by the presentation engine for the surface on the specified device, and at least one bit will be set. Opaque composition can be achieved in any alpha compositing mode by either using an image format that has no alpha component, or by ensuring that all pixels in the presentable images have an alpha value of 1.0.

  • supportedUsageFlags is a bitmask of VkImageUsageFlagBits representing the ways the application can use the presentable images of a swapchain created with VkPresentModeKHR set to VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_FIFO_KHR or VK_PRESENT_MODE_FIFO_RELAXED_KHR for the surface on the specified device. VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT must be included in the set. Implementations may support additional usages.

Note

Supported usage flags of a presentable image when using VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR presentation mode are provided by VkSharedPresentSurfaceCapabilitiesKHR::sharedPresentSupportedUsageFlags.

Note

Formulas such as min(N, maxImageCount) are not correct, since maxImageCount may be zero.

To query the basic capabilities of a surface defined by the core or extensions, call:

// Provided by VK_KHR_get_surface_capabilities2
VkResult vkGetPhysicalDeviceSurfaceCapabilities2KHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
    VkSurfaceCapabilities2KHR*                  pSurfaceCapabilities);

vkGetPhysicalDeviceSurfaceCapabilities2KHR behaves similarly to vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with the ability to specify extended inputs via chained input structures, and to return extended information via chained output structures.

Valid Usage
  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2KHR-pSurfaceInfo-06520
    pSurfaceInfo->surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2KHR-pSurfaceInfo-06210
    pSurfaceInfo->surface must be supported by physicalDevice, as reported by vkGetPhysicalDeviceSurfaceSupportKHR or an equivalent platform-specific mechanism

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2KHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2KHR-pSurfaceInfo-parameter
    pSurfaceInfo must be a valid pointer to a valid VkPhysicalDeviceSurfaceInfo2KHR structure

  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2KHR-pSurfaceCapabilities-parameter
    pSurfaceCapabilities must be a valid pointer to a VkSurfaceCapabilities2KHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

The VkPhysicalDeviceSurfaceInfo2KHR structure is defined as:

// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
    VkStructureType    sType;
    const void*        pNext;
    VkSurfaceKHR       surface;
} VkPhysicalDeviceSurfaceInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • surface is the surface that will be associated with the swapchain.

The members of VkPhysicalDeviceSurfaceInfo2KHR correspond to the arguments to vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with sType and pNext added for extensibility.

Additional capabilities of a surface may be available to swapchains created with different full-screen exclusive settings - particularly if exclusive full-screen access is application controlled. These additional capabilities can be queried by adding a VkSurfaceFullScreenExclusiveInfoEXT structure to the pNext chain of this structure when used to query surface properties. Additionally, for Win32 surfaces with application controlled exclusive full-screen access, chaining a VkSurfaceFullScreenExclusiveWin32InfoEXT structure may also report additional surface capabilities. These additional capabilities only apply to swapchains created with the same parameters included in the pNext chain of VkSwapchainCreateInfoKHR.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSurfaceInfo2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR

  • VUID-VkPhysicalDeviceSurfaceInfo2KHR-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkSurfaceFullScreenExclusiveInfoEXT or VkSurfaceFullScreenExclusiveWin32InfoEXT

  • VUID-VkPhysicalDeviceSurfaceInfo2KHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPhysicalDeviceSurfaceInfo2KHR-surface-parameter
    If surface is not VK_NULL_HANDLE, surface must be a valid VkSurfaceKHR handle

If the pNext chain of VkSwapchainCreateInfoKHR includes a VkSurfaceFullScreenExclusiveInfoEXT structure, then that structure specifies the application’s preferred full-screen transition behavior.

The VkSurfaceFullScreenExclusiveInfoEXT structure is defined as:

// Provided by VK_EXT_full_screen_exclusive
typedef struct VkSurfaceFullScreenExclusiveInfoEXT {
    VkStructureType             sType;
    void*                       pNext;
    VkFullScreenExclusiveEXT    fullScreenExclusive;
} VkSurfaceFullScreenExclusiveInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fullScreenExclusive is a VkFullScreenExclusiveEXT value specifying the preferred full-screen transition behavior.

If this structure is not present, fullScreenExclusive is considered to be VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT.

Valid Usage (Implicit)
  • VUID-VkSurfaceFullScreenExclusiveInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT

  • VUID-VkSurfaceFullScreenExclusiveInfoEXT-fullScreenExclusive-parameter
    fullScreenExclusive must be a valid VkFullScreenExclusiveEXT value

Possible values of VkSurfaceFullScreenExclusiveInfoEXT::fullScreenExclusive are:

// Provided by VK_EXT_full_screen_exclusive
typedef enum VkFullScreenExclusiveEXT {
    VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT = 0,
    VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT = 1,
    VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT = 2,
    VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT = 3,
} VkFullScreenExclusiveEXT;
  • VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT indicates the implementation should determine the appropriate full-screen method by whatever means it deems appropriate.

  • VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT indicates the implementation may use full-screen exclusive mechanisms when available. Such mechanisms may result in better performance and/or the availability of different presentation capabilities, but may require a more disruptive transition during swapchain initialization, first presentation and/or destruction.

  • VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT indicates the implementation should avoid using full-screen mechanisms which rely on disruptive transitions.

  • VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT indicates the application will manage full-screen exclusive mode by using the vkAcquireFullScreenExclusiveModeEXT and vkReleaseFullScreenExclusiveModeEXT commands.

The VkSurfaceFullScreenExclusiveWin32InfoEXT structure is defined as:

// Provided by VK_KHR_win32_surface with VK_EXT_full_screen_exclusive
typedef struct VkSurfaceFullScreenExclusiveWin32InfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    HMONITOR           hmonitor;
} VkSurfaceFullScreenExclusiveWin32InfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • hmonitor is the Win32 HMONITOR handle identifying the display to create the surface with.

Note

If hmonitor is invalidated (e.g. the monitor is unplugged) during the lifetime of a swapchain created with this structure, operations on that swapchain will return VK_ERROR_OUT_OF_DATE_KHR.

Note

It is the responsibility of the application to change the display settings of the targeted Win32 display using the appropriate platform APIs. Such changes may alter the surface capabilities reported for the created surface.

Valid Usage
  • VUID-VkSurfaceFullScreenExclusiveWin32InfoEXT-hmonitor-02673
    hmonitor must be a valid HMONITOR

Valid Usage (Implicit)
  • VUID-VkSurfaceFullScreenExclusiveWin32InfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT

The VkSurfaceCapabilities2KHR structure is defined as:

// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkSurfaceCapabilities2KHR {
    VkStructureType             sType;
    void*                       pNext;
    VkSurfaceCapabilitiesKHR    surfaceCapabilities;
} VkSurfaceCapabilities2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • surfaceCapabilities is a VkSurfaceCapabilitiesKHR structure describing the capabilities of the specified surface.

Valid Usage (Implicit)

An application queries if a protected VkSurfaceKHR is displayable on a specific windowing system using VkSurfaceProtectedCapabilitiesKHR, which can be passed in pNext parameter of VkSurfaceCapabilities2KHR.

The VkSurfaceProtectedCapabilitiesKHR structure is defined as:

// Provided by VK_KHR_surface_protected_capabilities
typedef struct VkSurfaceProtectedCapabilitiesKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           supportsProtected;
} VkSurfaceProtectedCapabilitiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • supportsProtected specifies whether a protected swapchain created from VkPhysicalDeviceSurfaceInfo2KHR::surface for a particular windowing system can be displayed on screen or not. If supportsProtected is VK_TRUE, then creation of swapchains with the VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR flag set must be supported for surface.

If the VK_GOOGLE_surfaceless_query extension is enabled, the value returned in supportsProtected will be identical for every valid surface created on this physical device, and so in the vkGetPhysicalDeviceSurfaceCapabilities2KHR call, VkPhysicalDeviceSurfaceInfo2KHR::surface can be VK_NULL_HANDLE. In that case, the contents of VkSurfaceCapabilities2KHR::surfaceCapabilities as well as any other struct chained to it will be undefined.

Valid Usage (Implicit)
  • VUID-VkSurfaceProtectedCapabilitiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR

The VkSharedPresentSurfaceCapabilitiesKHR structure is defined as:

// Provided by VK_KHR_shared_presentable_image
typedef struct VkSharedPresentSurfaceCapabilitiesKHR {
    VkStructureType      sType;
    void*                pNext;
    VkImageUsageFlags    sharedPresentSupportedUsageFlags;
} VkSharedPresentSurfaceCapabilitiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • sharedPresentSupportedUsageFlags is a bitmask of VkImageUsageFlagBits representing the ways the application can use the shared presentable image from a swapchain created with VkPresentModeKHR set to VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR for the surface on the specified device. VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT must be included in the set but implementations may support additional usages.

Valid Usage (Implicit)
  • VUID-VkSharedPresentSurfaceCapabilitiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR

The VkDisplayNativeHdrSurfaceCapabilitiesAMD structure is defined as:

// Provided by VK_AMD_display_native_hdr
typedef struct VkDisplayNativeHdrSurfaceCapabilitiesAMD {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           localDimmingSupport;
} VkDisplayNativeHdrSurfaceCapabilitiesAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • localDimmingSupport specifies whether the surface supports local dimming. If this is VK_TRUE, VkSwapchainDisplayNativeHdrCreateInfoAMD can be used to explicitly enable or disable local dimming for the surface. Local dimming may also be overriden by vkSetLocalDimmingAMD during the lifetime of the swapchain.

Valid Usage (Implicit)
  • VUID-VkDisplayNativeHdrSurfaceCapabilitiesAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD

The VkSurfaceCapabilitiesFullScreenExclusiveEXT structure is defined as:

// Provided by VK_EXT_full_screen_exclusive
typedef struct VkSurfaceCapabilitiesFullScreenExclusiveEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fullScreenExclusiveSupported;
} VkSurfaceCapabilitiesFullScreenExclusiveEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fullScreenExclusiveControlSupported is a boolean describing whether the surface is able to make use of exclusive full-screen access.

This structure can be included in the pNext chain of VkSurfaceCapabilities2KHR to determine support for exclusive full-screen access. If fullScreenExclusiveSupported is VK_FALSE, it indicates that exclusive full-screen access is not obtainable for this surface.

Applications must not attempt to create swapchains with VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT set if fullScreenExclusiveSupported is VK_FALSE.

Valid Usage (Implicit)
  • VUID-VkSurfaceCapabilitiesFullScreenExclusiveEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT

To query the basic capabilities of a surface, needed in order to create a swapchain, call:

// Provided by VK_EXT_display_surface_counter
VkResult vkGetPhysicalDeviceSurfaceCapabilities2EXT(
    VkPhysicalDevice                            physicalDevice,
    VkSurfaceKHR                                surface,
    VkSurfaceCapabilities2EXT*                  pSurfaceCapabilities);
  • physicalDevice is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR.

  • surface is the surface that will be associated with the swapchain.

  • pSurfaceCapabilities is a pointer to a VkSurfaceCapabilities2EXT structure in which the capabilities are returned.

vkGetPhysicalDeviceSurfaceCapabilities2EXT behaves similarly to vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with the ability to return extended information by adding extending structures to the pNext chain of its pSurfaceCapabilities parameter.

Valid Usage
  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2KHR-surface-06523
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2KHR-surface-06211
    surface must be supported by physicalDevice, as reported by vkGetPhysicalDeviceSurfaceSupportKHR or an equivalent platform-specific mechanism

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2EXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2EXT-surface-parameter
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2EXT-pSurfaceCapabilities-parameter
    pSurfaceCapabilities must be a valid pointer to a VkSurfaceCapabilities2EXT structure

  • VUID-vkGetPhysicalDeviceSurfaceCapabilities2EXT-commonparent
    Both of physicalDevice, and surface must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

The VkSurfaceCapabilities2EXT structure is defined as:

// Provided by VK_EXT_display_surface_counter
typedef struct VkSurfaceCapabilities2EXT {
    VkStructureType                  sType;
    void*                            pNext;
    uint32_t                         minImageCount;
    uint32_t                         maxImageCount;
    VkExtent2D                       currentExtent;
    VkExtent2D                       minImageExtent;
    VkExtent2D                       maxImageExtent;
    uint32_t                         maxImageArrayLayers;
    VkSurfaceTransformFlagsKHR       supportedTransforms;
    VkSurfaceTransformFlagBitsKHR    currentTransform;
    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
    VkImageUsageFlags                supportedUsageFlags;
    VkSurfaceCounterFlagsEXT         supportedSurfaceCounters;
} VkSurfaceCapabilities2EXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minImageCount is the minimum number of images the specified device supports for a swapchain created for the surface, and will be at least one.

  • maxImageCount is the maximum number of images the specified device supports for a swapchain created for the surface, and will be either 0, or greater than or equal to minImageCount. A value of 0 means that there is no limit on the number of images, though there may be limits related to the total amount of memory used by presentable images.

  • currentExtent is the current width and height of the surface, or the special value (0xFFFFFFFF, 0xFFFFFFFF) indicating that the surface size will be determined by the extent of a swapchain targeting the surface.

  • minImageExtent contains the smallest valid swapchain extent for the surface on the specified device. The width and height of the extent will each be less than or equal to the corresponding width and height of currentExtent, unless currentExtent has the special value described above.

  • maxImageExtent contains the largest valid swapchain extent for the surface on the specified device. The width and height of the extent will each be greater than or equal to the corresponding width and height of minImageExtent. The width and height of the extent will each be greater than or equal to the corresponding width and height of currentExtent, unless currentExtent has the special value described above.

  • maxImageArrayLayers is the maximum number of layers presentable images can have for a swapchain created for this device and surface, and will be at least one.

  • supportedTransforms is a bitmask of VkSurfaceTransformFlagBitsKHR indicating the presentation transforms supported for the surface on the specified device. At least one bit will be set.

  • currentTransform is VkSurfaceTransformFlagBitsKHR value indicating the surface’s current transform relative to the presentation engine’s natural orientation.

  • supportedCompositeAlpha is a bitmask of VkCompositeAlphaFlagBitsKHR, representing the alpha compositing modes supported by the presentation engine for the surface on the specified device, and at least one bit will be set. Opaque composition can be achieved in any alpha compositing mode by either using an image format that has no alpha component, or by ensuring that all pixels in the presentable images have an alpha value of 1.0.

  • supportedUsageFlags is a bitmask of VkImageUsageFlagBits representing the ways the application can use the presentable images of a swapchain created with VkPresentModeKHR set to VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_FIFO_KHR or VK_PRESENT_MODE_FIFO_RELAXED_KHR for the surface on the specified device. VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT must be included in the set. Implementations may support additional usages.

  • supportedSurfaceCounters is a bitmask of VkSurfaceCounterFlagBitsEXT indicating the supported surface counter types.

Valid Usage
  • VUID-VkSurfaceCapabilities2EXT-supportedSurfaceCounters-01246
    supportedSurfaceCounters must not include VK_SURFACE_COUNTER_VBLANK_BIT_EXT unless the surface queried is a display surface

Valid Usage (Implicit)
  • VUID-VkSurfaceCapabilities2EXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT

  • VUID-VkSurfaceCapabilities2EXT-pNext-pNext
    pNext must be NULL

Bits which can be set in VkSurfaceCapabilities2EXT::supportedSurfaceCounters, indicating supported surface counter types, are:

// Provided by VK_EXT_display_surface_counter
typedef enum VkSurfaceCounterFlagBitsEXT {
    VK_SURFACE_COUNTER_VBLANK_BIT_EXT = 0x00000001,
    VK_SURFACE_COUNTER_VBLANK_EXT = VK_SURFACE_COUNTER_VBLANK_BIT_EXT,
} VkSurfaceCounterFlagBitsEXT;
  • VK_SURFACE_COUNTER_VBLANK_BIT_EXT specifies a counter incrementing once every time a vertical blanking period occurs on the display associated with the surface.

// Provided by VK_EXT_display_surface_counter
typedef VkFlags VkSurfaceCounterFlagsEXT;

VkSurfaceCounterFlagsEXT is a bitmask type for setting a mask of zero or more VkSurfaceCounterFlagBitsEXT.

Bits which may be set in VkSurfaceCapabilitiesKHR::supportedTransforms indicating the presentation transforms supported for the surface on the specified device, and possible values of VkSurfaceCapabilitiesKHR::currentTransform indicating the surface’s current transform relative to the presentation engine’s natural orientation, are:

// Provided by VK_KHR_surface
typedef enum VkSurfaceTransformFlagBitsKHR {
    VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
    VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
    VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
    VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
    VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
} VkSurfaceTransformFlagBitsKHR;
  • VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR specifies that image content is presented without being transformed.

  • VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR specifies that image content is rotated 90 degrees clockwise.

  • VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR specifies that image content is rotated 180 degrees clockwise.

  • VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR specifies that image content is rotated 270 degrees clockwise.

  • VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR specifies that image content is mirrored horizontally.

  • VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR specifies that image content is mirrored horizontally, then rotated 90 degrees clockwise.

  • VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR specifies that image content is mirrored horizontally, then rotated 180 degrees clockwise.

  • VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR specifies that image content is mirrored horizontally, then rotated 270 degrees clockwise.

  • VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR specifies that the presentation transform is not specified, and is instead determined by platform-specific considerations and mechanisms outside Vulkan.

// Provided by VK_KHR_display
typedef VkFlags VkSurfaceTransformFlagsKHR;

VkSurfaceTransformFlagsKHR is a bitmask type for setting a mask of zero or more VkSurfaceTransformFlagBitsKHR.

The supportedCompositeAlpha member is of type VkCompositeAlphaFlagBitsKHR, containing the following values:

// Provided by VK_KHR_surface
typedef enum VkCompositeAlphaFlagBitsKHR {
    VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
    VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
    VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
    VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
} VkCompositeAlphaFlagBitsKHR;

These values are described as follows:

  • VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR: The alpha component, if it exists, of the images is ignored in the compositing process. Instead, the image is treated as if it has a constant alpha of 1.0.

  • VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR: The alpha component, if it exists, of the images is respected in the compositing process. The non-alpha components of the image are expected to already be multiplied by the alpha component by the application.

  • VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR: The alpha component, if it exists, of the images is respected in the compositing process. The non-alpha components of the image are not expected to already be multiplied by the alpha component by the application; instead, the compositor will multiply the non-alpha components of the image by the alpha component during compositing.

  • VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR: The way in which the presentation engine treats the alpha component in the images is unknown to the Vulkan API. Instead, the application is responsible for setting the composite alpha blending mode using native window system commands. If the application does not set the blending mode using native window system commands, then a platform-specific default will be used.

// Provided by VK_KHR_surface
typedef VkFlags VkCompositeAlphaFlagsKHR;

VkCompositeAlphaFlagsKHR is a bitmask type for setting a mask of zero or more VkCompositeAlphaFlagBitsKHR.

33.5.2. Surface Format Support

To query the supported swapchain format-color space pairs for a surface, call:

// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceFormatsKHR(
    VkPhysicalDevice                            physicalDevice,
    VkSurfaceKHR                                surface,
    uint32_t*                                   pSurfaceFormatCount,
    VkSurfaceFormatKHR*                         pSurfaceFormats);
  • physicalDevice is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR.

  • surface is the surface that will be associated with the swapchain.

  • pSurfaceFormatCount is a pointer to an integer related to the number of format pairs available or queried, as described below.

  • pSurfaceFormats is either NULL or a pointer to an array of VkSurfaceFormatKHR structures.

If pSurfaceFormats is NULL, then the number of format pairs supported for the given surface is returned in pSurfaceFormatCount. Otherwise, pSurfaceFormatCount must point to a variable set by the user to the number of elements in the pSurfaceFormats array, and on return the variable is overwritten with the number of structures actually written to pSurfaceFormats. If the value of pSurfaceFormatCount is less than the number of format pairs supported, at most pSurfaceFormatCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available format pairs were returned.

The number of format pairs supported must be greater than or equal to 1. pSurfaceFormats must not contain an entry whose value for format is VK_FORMAT_UNDEFINED.

If pSurfaceFormats includes an entry whose value for colorSpace is VK_COLOR_SPACE_SRGB_NONLINEAR_KHR and whose value for format is a UNORM (or SRGB) format and the corresponding SRGB (or UNORM) format is a color renderable format for VK_IMAGE_TILING_OPTIMAL, then pSurfaceFormats must also contain an entry with the same value for colorSpace and format equal to the corresponding SRGB (or UNORM) format.

If the VK_GOOGLE_surfaceless_query extension is enabled, the values returned in pSurfaceFormats will be identical for every valid surface created on this physical device, and so surface can be VK_NULL_HANDLE.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfaceFormatsKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfaceFormatsKHR-surface-parameter
    If surface is not VK_NULL_HANDLE, surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfaceFormatsKHR-pSurfaceFormatCount-parameter
    pSurfaceFormatCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceSurfaceFormatsKHR-pSurfaceFormats-parameter
    If the value referenced by pSurfaceFormatCount is not 0, and pSurfaceFormats is not NULL, pSurfaceFormats must be a valid pointer to an array of pSurfaceFormatCount VkSurfaceFormatKHR structures

  • VUID-vkGetPhysicalDeviceSurfaceFormatsKHR-commonparent
    Both of physicalDevice, and surface that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

The VkSurfaceFormatKHR structure is defined as:

// Provided by VK_KHR_surface
typedef struct VkSurfaceFormatKHR {
    VkFormat           format;
    VkColorSpaceKHR    colorSpace;
} VkSurfaceFormatKHR;
  • format is a VkFormat that is compatible with the specified surface.

  • colorSpace is a presentation VkColorSpaceKHR that is compatible with the surface.

To query the supported swapchain format tuples for a surface, call:

// Provided by VK_KHR_get_surface_capabilities2
VkResult vkGetPhysicalDeviceSurfaceFormats2KHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
    uint32_t*                                   pSurfaceFormatCount,
    VkSurfaceFormat2KHR*                        pSurfaceFormats);
  • physicalDevice is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR.

  • pSurfaceInfo is a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR.

  • pSurfaceFormatCount is a pointer to an integer related to the number of format tuples available or queried, as described below.

  • pSurfaceFormats is either NULL or a pointer to an array of VkSurfaceFormat2KHR structures.

vkGetPhysicalDeviceSurfaceFormats2KHR behaves similarly to vkGetPhysicalDeviceSurfaceFormatsKHR, with the ability to be extended via pNext chains.

If pSurfaceFormats is NULL, then the number of format tuples supported for the given surface is returned in pSurfaceFormatCount. Otherwise, pSurfaceFormatCount must point to a variable set by the user to the number of elements in the pSurfaceFormats array, and on return the variable is overwritten with the number of structures actually written to pSurfaceFormats. If the value of pSurfaceFormatCount is less than the number of format tuples supported, at most pSurfaceFormatCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available values were returned.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfaceFormats2KHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfaceFormats2KHR-pSurfaceInfo-parameter
    pSurfaceInfo must be a valid pointer to a valid VkPhysicalDeviceSurfaceInfo2KHR structure

  • VUID-vkGetPhysicalDeviceSurfaceFormats2KHR-pSurfaceFormatCount-parameter
    pSurfaceFormatCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceSurfaceFormats2KHR-pSurfaceFormats-parameter
    If the value referenced by pSurfaceFormatCount is not 0, and pSurfaceFormats is not NULL, pSurfaceFormats must be a valid pointer to an array of pSurfaceFormatCount VkSurfaceFormat2KHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

The VkSurfaceFormat2KHR structure is defined as:

// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkSurfaceFormat2KHR {
    VkStructureType       sType;
    void*                 pNext;
    VkSurfaceFormatKHR    surfaceFormat;
} VkSurfaceFormat2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • surfaceFormat is a VkSurfaceFormatKHR structure describing a format-color space pair that is compatible with the specified surface.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkSurfaceFormat2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR

  • VUID-VkSurfaceFormat2KHR-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkImageCompressionPropertiesEXT

  • VUID-VkSurfaceFormat2KHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

If the imageCompressionControlSwapchain feature is supported and a VkImageCompressionPropertiesEXT structure is included in the pNext chain of this structure, then it will be filled with the compression properties that are supported for the surfaceFormat.

While the format of a presentable image refers to the encoding of each pixel, the colorSpace determines how the presentation engine interprets the pixel values. A color space in this document refers to a specific color space (defined by the chromaticities of its primaries and a white point in CIE Lab), and a transfer function that is applied before storing or transmitting color data in the given color space.

Possible values of VkSurfaceFormatKHR::colorSpace, specifying supported color spaces of a presentation engine, are:

// Provided by VK_KHR_surface
typedef enum VkColorSpaceKHR {
    VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104003,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
  // Provided by VK_AMD_display_native_hdr
    VK_COLOR_SPACE_DISPLAY_NATIVE_AMD = 1000213000,
    VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
  // Provided by VK_EXT_swapchain_colorspace
    VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT,
} VkColorSpaceKHR;
  • VK_COLOR_SPACE_SRGB_NONLINEAR_KHR specifies support for the sRGB color space.

  • VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT specifies support for the Display-P3 color space to be displayed using an sRGB-like EOTF (defined below).

  • VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT specifies support for the extended sRGB color space to be displayed using a linear EOTF.

  • VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT specifies support for the extended sRGB color space to be displayed using an sRGB EOTF.

  • VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT specifies support for the Display-P3 color space to be displayed using a linear EOTF.

  • VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT specifies support for the DCI-P3 color space to be displayed using the DCI-P3 EOTF. Note that values in such an image are interpreted as XYZ encoded color data by the presentation engine.

  • VK_COLOR_SPACE_BT709_LINEAR_EXT specifies support for the BT709 color space to be displayed using a linear EOTF.

  • VK_COLOR_SPACE_BT709_NONLINEAR_EXT specifies support for the BT709 color space to be displayed using the SMPTE 170M EOTF.

  • VK_COLOR_SPACE_BT2020_LINEAR_EXT specifies support for the BT2020 color space to be displayed using a linear EOTF.

  • VK_COLOR_SPACE_HDR10_ST2084_EXT specifies support for the HDR10 (BT2020 color) space to be displayed using the SMPTE ST2084 Perceptual Quantizer (PQ) EOTF.

  • VK_COLOR_SPACE_DOLBYVISION_EXT specifies support for the Dolby Vision (BT2020 color space), proprietary encoding, to be displayed using the SMPTE ST2084 EOTF.

  • VK_COLOR_SPACE_HDR10_HLG_EXT specifies support for the HDR10 (BT2020 color space) to be displayed using the Hybrid Log Gamma (HLG) EOTF.

  • VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT specifies support for the AdobeRGB color space to be displayed using a linear EOTF.

  • VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT specifies support for the AdobeRGB color space to be displayed using the Gamma 2.2 EOTF.

  • VK_COLOR_SPACE_PASS_THROUGH_EXT specifies that color components are used “as is”. This is intended to allow applications to supply data for color spaces not described here.

  • VK_COLOR_SPACE_DISPLAY_NATIVE_AMD specifies support for the display’s native color space. This matches the color space expectations of AMD’s FreeSync2 standard, for displays supporting it.

Note

In the initial release of the VK_KHR_surface and VK_KHR_swapchain extensions, the token VK_COLORSPACE_SRGB_NONLINEAR_KHR was used. Starting in the 2016-05-13 updates to the extension branches, matching release 1.0.13 of the core API specification, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR is used instead for consistency with Vulkan naming rules. The older enum is still available for backwards compatibility.

Note

In older versions of this extension VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT was misnamed VK_COLOR_SPACE_DCI_P3_LINEAR_EXT. This has been updated to indicate that it uses RGB color encoding, not XYZ. The old name is deprecated but is maintained for backwards compatibility.

The color components of non-linear color space swap chain images must have had the appropriate transfer function applied. The color space selected for the swap chain image will not affect the processing of data written into the image by the implementation. Vulkan requires that all implementations support the sRGB transfer function by use of an SRGB pixel format. Other transfer functions, such as SMPTE 170M or SMPTE2084, can be performed by the application shader. This extension defines enums for VkColorSpaceKHR that correspond to the following color spaces:

Table 47. Color Spaces and Attributes
Name Red Primary Green Primary Blue Primary White-point Transfer function

DCI-P3

1.000, 0.000

0.000, 1.000

0.000, 0.000

0.3333, 0.3333

DCI P3

Display-P3

0.680, 0.320

0.265, 0.690

0.150, 0.060

0.3127, 0.3290 (D65)

Display-P3

BT709

0.640, 0.330

0.300, 0.600

0.150, 0.060

0.3127, 0.3290 (D65)

ITU (SMPTE 170M)

sRGB

0.640, 0.330

0.300, 0.600

0.150, 0.060

0.3127, 0.3290 (D65)

sRGB

extended sRGB

0.640, 0.330

0.300, 0.600

0.150, 0.060

0.3127, 0.3290 (D65)

extended sRGB

HDR10_ST2084

0.708, 0.292

0.170, 0.797

0.131, 0.046

0.3127, 0.3290 (D65)

ST2084 PQ

DOLBYVISION

0.708, 0.292

0.170, 0.797

0.131, 0.046

0.3127, 0.3290 (D65)

ST2084 PQ

HDR10_HLG

0.708, 0.292

0.170, 0.797

0.131, 0.046

0.3127, 0.3290 (D65)

HLG

AdobeRGB

0.640, 0.330

0.210, 0.710

0.150, 0.060

0.3127, 0.3290 (D65)

AdobeRGB

The transfer functions are described in the “Transfer Functions” chapter of the Khronos Data Format Specification.

Except Display-P3 OETF, which is:

where L is the linear value of a color component and E is the encoded value (as stored in the image in memory).

Note

For most uses, the sRGB OETF is equivalent.

33.5.3. Surface Presentation Mode Support

To query the supported presentation modes for a surface, call:

// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfacePresentModesKHR(
    VkPhysicalDevice                            physicalDevice,
    VkSurfaceKHR                                surface,
    uint32_t*                                   pPresentModeCount,
    VkPresentModeKHR*                           pPresentModes);
  • physicalDevice is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR.

  • surface is the surface that will be associated with the swapchain.

  • pPresentModeCount is a pointer to an integer related to the number of presentation modes available or queried, as described below.

  • pPresentModes is either NULL or a pointer to an array of VkPresentModeKHR values, indicating the supported presentation modes.

If pPresentModes is NULL, then the number of presentation modes supported for the given surface is returned in pPresentModeCount. Otherwise, pPresentModeCount must point to a variable set by the user to the number of elements in the pPresentModes array, and on return the variable is overwritten with the number of values actually written to pPresentModes. If the value of pPresentModeCount is less than the number of presentation modes supported, at most pPresentModeCount values will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available modes were returned.

If the VK_GOOGLE_surfaceless_query extension is enabled, the values returned in pPresentModes will be identical for every valid surface created on this physical device, and so surface can be VK_NULL_HANDLE.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfacePresentModesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfacePresentModesKHR-surface-parameter
    If surface is not VK_NULL_HANDLE, surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDeviceSurfacePresentModesKHR-pPresentModeCount-parameter
    pPresentModeCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceSurfacePresentModesKHR-pPresentModes-parameter
    If the value referenced by pPresentModeCount is not 0, and pPresentModes is not NULL, pPresentModes must be a valid pointer to an array of pPresentModeCount VkPresentModeKHR values

  • VUID-vkGetPhysicalDeviceSurfacePresentModesKHR-commonparent
    Both of physicalDevice, and surface that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

Alternatively, to query the supported presentation modes for a surface combined with select other fixed swapchain creation parameters, call:

// Provided by VK_EXT_full_screen_exclusive
VkResult vkGetPhysicalDeviceSurfacePresentModes2EXT(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
    uint32_t*                                   pPresentModeCount,
    VkPresentModeKHR*                           pPresentModes);
  • physicalDevice is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR.

  • pSurfaceInfo is a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR.

  • pPresentModeCount is a pointer to an integer related to the number of presentation modes available or queried, as described below.

  • pPresentModes is either NULL or a pointer to an array of VkPresentModeKHR values, indicating the supported presentation modes.

vkGetPhysicalDeviceSurfacePresentModes2EXT behaves similarly to vkGetPhysicalDeviceSurfacePresentModesKHR, with the ability to specify extended inputs via chained input structures.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceSurfacePresentModes2EXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceSurfacePresentModes2EXT-pSurfaceInfo-parameter
    pSurfaceInfo must be a valid pointer to a valid VkPhysicalDeviceSurfaceInfo2KHR structure

  • VUID-vkGetPhysicalDeviceSurfacePresentModes2EXT-pPresentModeCount-parameter
    pPresentModeCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceSurfacePresentModes2EXT-pPresentModes-parameter
    If the value referenced by pPresentModeCount is not 0, and pPresentModes is not NULL, pPresentModes must be a valid pointer to an array of pPresentModeCount VkPresentModeKHR values

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

Possible values of elements of the vkGetPhysicalDeviceSurfacePresentModesKHR::pPresentModes array, indicating the supported presentation modes for a surface, are:

// Provided by VK_KHR_surface
typedef enum VkPresentModeKHR {
    VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
    VK_PRESENT_MODE_MAILBOX_KHR = 1,
    VK_PRESENT_MODE_FIFO_KHR = 2,
    VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
  // Provided by VK_KHR_shared_presentable_image
    VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
  // Provided by VK_KHR_shared_presentable_image
    VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
} VkPresentModeKHR;
  • VK_PRESENT_MODE_IMMEDIATE_KHR specifies that the presentation engine does not wait for a vertical blanking period to update the current image, meaning this mode may result in visible tearing. No internal queuing of presentation requests is needed, as the requests are applied immediately.

  • VK_PRESENT_MODE_MAILBOX_KHR specifies that the presentation engine waits for the next vertical blanking period to update the current image. Tearing cannot be observed. An internal single-entry queue is used to hold pending presentation requests. If the queue is full when a new presentation request is received, the new request replaces the existing entry, and any images associated with the prior entry become available for re-use by the application. One request is removed from the queue and processed during each vertical blanking period in which the queue is non-empty.

  • VK_PRESENT_MODE_FIFO_KHR specifies that the presentation engine waits for the next vertical blanking period to update the current image. Tearing cannot be observed. An internal queue is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during each vertical blanking period in which the queue is non-empty. This is the only value of presentMode that is required to be supported.

  • VK_PRESENT_MODE_FIFO_RELAXED_KHR specifies that the presentation engine generally waits for the next vertical blanking period to update the current image. If a vertical blanking period has already passed since the last update of the current image then the presentation engine does not wait for another vertical blanking period for the update, meaning this mode may result in visible tearing in this case. This mode is useful for reducing visual stutter with an application that will mostly present a new image before the next vertical blanking period, but may occasionally be late, and present a new image just after the next vertical blanking period. An internal queue is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during or after each vertical blanking period in which the queue is non-empty.

  • VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR specifies that the presentation engine and application have concurrent access to a single image, which is referred to as a shared presentable image. The presentation engine is only required to update the current image after a new presentation request is received. Therefore the application must make a presentation request whenever an update is required. However, the presentation engine may update the current image at any point, meaning this mode may result in visible tearing.

  • VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR specifies that the presentation engine and application have concurrent access to a single image, which is referred to as a shared presentable image. The presentation engine periodically updates the current image on its regular refresh cycle. The application is only required to make one initial presentation request, after which the presentation engine must update the current image without any need for further presentation requests. The application can indicate the image contents have been updated by making a presentation request, but this does not guarantee the timing of when it will be updated. This mode may result in visible tearing if rendering to the image is not timed correctly.

The supported VkImageUsageFlagBits of the presentable images of a swapchain created for a surface may differ depending on the presentation mode, and can be determined as per the table below:

Table 48. Presentable image usage queries
Presentation mode Image usage flags

VK_PRESENT_MODE_IMMEDIATE_KHR

VkSurfaceCapabilitiesKHR::supportedUsageFlags

VK_PRESENT_MODE_MAILBOX_KHR

VkSurfaceCapabilitiesKHR::supportedUsageFlags

VK_PRESENT_MODE_FIFO_KHR

VkSurfaceCapabilitiesKHR::supportedUsageFlags

VK_PRESENT_MODE_FIFO_RELAXED_KHR

VkSurfaceCapabilitiesKHR::supportedUsageFlags

VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR

VkSharedPresentSurfaceCapabilitiesKHR::sharedPresentSupportedUsageFlags

VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR

VkSharedPresentSurfaceCapabilitiesKHR::sharedPresentSupportedUsageFlags

Note

For reference, the mode indicated by VK_PRESENT_MODE_FIFO_KHR is equivalent to the behavior of {wgl|glX|egl}SwapBuffers with a swap interval of 1, while the mode indicated by VK_PRESENT_MODE_FIFO_RELAXED_KHR is equivalent to the behavior of {wgl|glX}SwapBuffers with a swap interval of -1 (from the {WGL|GLX}_EXT_swap_control_tear extensions).

33.6. Full Screen Exclusive Control

Swapchains created with fullScreenExclusive set to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT must acquire and release exclusive full-screen access explicitly, using the following commands.

To acquire exclusive full-screen access for a swapchain, call:

// Provided by VK_EXT_full_screen_exclusive
VkResult vkAcquireFullScreenExclusiveModeEXT(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain);
  • device is the device associated with swapchain.

  • swapchain is the swapchain to acquire exclusive full-screen access for.

Valid Usage
  • VUID-vkAcquireFullScreenExclusiveModeEXT-swapchain-02674
    swapchain must not be in the retired state

  • VUID-vkAcquireFullScreenExclusiveModeEXT-swapchain-02675
    swapchain must be a swapchain created with a VkSurfaceFullScreenExclusiveInfoEXT structure, with fullScreenExclusive set to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT

  • VUID-vkAcquireFullScreenExclusiveModeEXT-swapchain-02676
    swapchain must not currently have exclusive full-screen access

A return value of VK_SUCCESS indicates that the swapchain successfully acquired exclusive full-screen access. The swapchain will retain this exclusivity until either the application releases exclusive full-screen access with vkReleaseFullScreenExclusiveModeEXT, destroys the swapchain, or if any of the swapchain commands return VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT indicating that the mode was lost because of platform-specific changes.

If the swapchain was unable to acquire exclusive full-screen access to the display then VK_ERROR_INITIALIZATION_FAILED is returned. An application can attempt to acquire exclusive full-screen access again for the same swapchain even if this command fails, or if VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT has been returned by a swapchain command.

Valid Usage (Implicit)
  • VUID-vkAcquireFullScreenExclusiveModeEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAcquireFullScreenExclusiveModeEXT-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkAcquireFullScreenExclusiveModeEXT-commonparent
    Both of device, and swapchain must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_SURFACE_LOST_KHR

To release exclusive full-screen access from a swapchain, call:

// Provided by VK_EXT_full_screen_exclusive
VkResult vkReleaseFullScreenExclusiveModeEXT(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain);
  • device is the device associated with swapchain.

  • swapchain is the swapchain to release exclusive full-screen access from.

Note

Applications will not be able to present to swapchain after this call until exclusive full-screen access is reacquired. This is usually useful to handle when an application is minimised or otherwise intends to stop presenting for a time.

Valid Usage
  • VUID-vkReleaseFullScreenExclusiveModeEXT-swapchain-02677
    swapchain must not be in the retired state

  • VUID-vkReleaseFullScreenExclusiveModeEXT-swapchain-02678
    swapchain must be a swapchain created with a VkSurfaceFullScreenExclusiveInfoEXT structure, with fullScreenExclusive set to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT

33.7. Device Group Queries

A logical device that represents multiple physical devices may support presenting from images on more than one physical device, or combining images from multiple physical devices.

To query these capabilities, call:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
VkResult vkGetDeviceGroupPresentCapabilitiesKHR(
    VkDevice                                    device,
    VkDeviceGroupPresentCapabilitiesKHR*        pDeviceGroupPresentCapabilities);
  • device is the logical device.

  • pDeviceGroupPresentCapabilities is a pointer to a VkDeviceGroupPresentCapabilitiesKHR structure in which the device’s capabilities are returned.

Valid Usage (Implicit)
  • VUID-vkGetDeviceGroupPresentCapabilitiesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceGroupPresentCapabilitiesKHR-pDeviceGroupPresentCapabilities-parameter
    pDeviceGroupPresentCapabilities must be a valid pointer to a VkDeviceGroupPresentCapabilitiesKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDeviceGroupPresentCapabilitiesKHR structure is defined as:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
typedef struct VkDeviceGroupPresentCapabilitiesKHR {
    VkStructureType                     sType;
    void*                               pNext;
    uint32_t                            presentMask[VK_MAX_DEVICE_GROUP_SIZE];
    VkDeviceGroupPresentModeFlagsKHR    modes;
} VkDeviceGroupPresentCapabilitiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • presentMask is an array of VK_MAX_DEVICE_GROUP_SIZE uint32_t masks, where the mask at element i is non-zero if physical device i has a presentation engine, and where bit j is set in element i if physical device i can present swapchain images from physical device j. If element i is non-zero, then bit i must be set.

  • modes is a bitmask of VkDeviceGroupPresentModeFlagBitsKHR indicating which device group presentation modes are supported.

modes always has VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR set.

The present mode flags are also used when presenting an image, in VkDeviceGroupPresentInfoKHR::mode.

If a device group only includes a single physical device, then modes must equal VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR.

Valid Usage (Implicit)
  • VUID-VkDeviceGroupPresentCapabilitiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR

  • VUID-VkDeviceGroupPresentCapabilitiesKHR-pNext-pNext
    pNext must be NULL

Bits which may be set in VkDeviceGroupPresentCapabilitiesKHR::modes, indicating which device group presentation modes are supported, are:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001,
    VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002,
    VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004,
    VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008,
} VkDeviceGroupPresentModeFlagBitsKHR;
  • VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR specifies that any physical device with a presentation engine can present its own swapchain images.

  • VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR specifies that any physical device with a presentation engine can present swapchain images from any physical device in its presentMask.

  • VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR specifies that any physical device with a presentation engine can present the sum of swapchain images from any physical devices in its presentMask.

  • VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR specifies that multiple physical devices with a presentation engine can each present their own swapchain images.

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;

VkDeviceGroupPresentModeFlagsKHR is a bitmask type for setting a mask of zero or more VkDeviceGroupPresentModeFlagBitsKHR.

Some surfaces may not be capable of using all the device group present modes.

To query the supported device group present modes for a particular surface, call:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
VkResult vkGetDeviceGroupSurfacePresentModesKHR(
    VkDevice                                    device,
    VkSurfaceKHR                                surface,
    VkDeviceGroupPresentModeFlagsKHR*           pModes);
  • device is the logical device.

  • surface is the surface.

  • pModes is a pointer to a VkDeviceGroupPresentModeFlagsKHR in which the supported device group present modes for the surface are returned.

The modes returned by this command are not invariant, and may change in response to the surface being moved, resized, or occluded. These modes must be a subset of the modes returned by vkGetDeviceGroupPresentCapabilitiesKHR.

Valid Usage
  • VUID-vkGetDeviceGroupSurfacePresentModesKHR-surface-06212
    surface must be supported by all physical devices associated with device, as reported by vkGetPhysicalDeviceSurfaceSupportKHR or an equivalent platform-specific mechanism

Valid Usage (Implicit)
  • VUID-vkGetDeviceGroupSurfacePresentModesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceGroupSurfacePresentModesKHR-surface-parameter
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetDeviceGroupSurfacePresentModesKHR-pModes-parameter
    pModes must be a valid pointer to a VkDeviceGroupPresentModeFlagsKHR value

  • VUID-vkGetDeviceGroupSurfacePresentModesKHR-commonparent
    Both of device, and surface must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to surface must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

Alternatively, to query the supported device group presentation modes for a surface combined with select other fixed swapchain creation parameters, call:

// Provided by VK_VERSION_1_1 with VK_EXT_full_screen_exclusive, VK_KHR_device_group with VK_EXT_full_screen_exclusive
VkResult vkGetDeviceGroupSurfacePresentModes2EXT(
    VkDevice                                    device,
    const VkPhysicalDeviceSurfaceInfo2KHR*      pSurfaceInfo,
    VkDeviceGroupPresentModeFlagsKHR*           pModes);

vkGetDeviceGroupSurfacePresentModes2EXT behaves similarly to vkGetDeviceGroupSurfacePresentModesKHR, with the ability to specify extended inputs via chained input structures.

Valid Usage
  • VUID-vkGetDeviceGroupSurfacePresentModes2EXT-pSurfaceInfo-06213
    pSurfaceInfo->surface must be supported by all physical devices associated with device, as reported by vkGetPhysicalDeviceSurfaceSupportKHR or an equivalent platform-specific mechanism

Valid Usage (Implicit)
  • VUID-vkGetDeviceGroupSurfacePresentModes2EXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceGroupSurfacePresentModes2EXT-pSurfaceInfo-parameter
    pSurfaceInfo must be a valid pointer to a valid VkPhysicalDeviceSurfaceInfo2KHR structure

  • VUID-vkGetDeviceGroupSurfacePresentModes2EXT-pModes-parameter
    pModes must be a valid pointer to a VkDeviceGroupPresentModeFlagsKHR value

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_SURFACE_LOST_KHR

When using VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR, the application may need to know which regions of the surface are used when presenting locally on each physical device. Presentation of swapchain images to this surface need only have valid contents in the regions returned by this command.

To query a set of rectangles used in presentation on the physical device, call:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_surface
VkResult vkGetPhysicalDevicePresentRectanglesKHR(
    VkPhysicalDevice                            physicalDevice,
    VkSurfaceKHR                                surface,
    uint32_t*                                   pRectCount,
    VkRect2D*                                   pRects);
  • physicalDevice is the physical device.

  • surface is the surface.

  • pRectCount is a pointer to an integer related to the number of rectangles available or queried, as described below.

  • pRects is either NULL or a pointer to an array of VkRect2D structures.

If pRects is NULL, then the number of rectangles used when presenting the given surface is returned in pRectCount. Otherwise, pRectCount must point to a variable set by the user to the number of elements in the pRects array, and on return the variable is overwritten with the number of structures actually written to pRects. If the value of pRectCount is less than the number of rectangles, at most pRectCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available rectangles were returned.

The values returned by this command are not invariant, and may change in response to the surface being moved, resized, or occluded.

The rectangles returned by this command must not overlap.

Valid Usage
  • VUID-vkGetPhysicalDevicePresentRectanglesKHR-surface-06523
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDevicePresentRectanglesKHR-surface-06211
    surface must be supported by physicalDevice, as reported by vkGetPhysicalDeviceSurfaceSupportKHR or an equivalent platform-specific mechanism

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDevicePresentRectanglesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDevicePresentRectanglesKHR-surface-parameter
    surface must be a valid VkSurfaceKHR handle

  • VUID-vkGetPhysicalDevicePresentRectanglesKHR-pRectCount-parameter
    pRectCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDevicePresentRectanglesKHR-pRects-parameter
    If the value referenced by pRectCount is not 0, and pRects is not NULL, pRects must be a valid pointer to an array of pRectCount VkRect2D structures

  • VUID-vkGetPhysicalDevicePresentRectanglesKHR-commonparent
    Both of physicalDevice, and surface must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to surface must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

33.8. Display Timing Queries

Traditional game and real-time-animation applications frequently use VK_PRESENT_MODE_FIFO_KHR so that presentable images are updated during the vertical blanking period of a given refresh cycle (RC) of the presentation engine’s display. This avoids the visual anomaly known as tearing.

However, synchronizing the presentation of images with the RC does not prevent all forms of visual anomalies. Stuttering occurs when the geometry for each presentable image is not accurately positioned for when that image will be displayed. The geometry may appear to move too little some RCs, and too much for others. Sometimes the animation appears to freeze, when the same image is used for more than one RC.

In order to minimize stuttering, an application needs to correctly position their geometry for when the presentable image will be displayed to the user. To accomplish this, applications need various timing information about the presentation engine’s display. They need to know when presentable images were actually presented, and when they could have been presented. Applications also need to tell the presentation engine to display an image no sooner than a given time. This can allow the application’s animation to look smooth to the user, with no stuttering. The VK_GOOGLE_display_timing extension allows an application to satisfy these needs.

The presentation engine’s display typically refreshes the pixels that are displayed to the user on a periodic basis. The period may be fixed or variable. In many cases, the presentation engine is associated with fixed refresh rate (FRR) display technology, with a fixed refresh rate (RR, e.g. 60Hz). In some cases, the presentation engine is associated with variable refresh rate (VRR) display technology, where each refresh cycle (RC) can vary in length. This extension treats VRR displays as if they are FRR.

To query the duration of a refresh cycle (RC) for the presentation engine’s display, call:

// Provided by VK_GOOGLE_display_timing
VkResult vkGetRefreshCycleDurationGOOGLE(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain,
    VkRefreshCycleDurationGOOGLE*               pDisplayTimingProperties);
  • device is the device associated with swapchain.

  • swapchain is the swapchain to obtain the refresh duration for.

  • pDisplayTimingProperties is a pointer to a VkRefreshCycleDurationGOOGLE structure.

Valid Usage (Implicit)
  • VUID-vkGetRefreshCycleDurationGOOGLE-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetRefreshCycleDurationGOOGLE-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkGetRefreshCycleDurationGOOGLE-pDisplayTimingProperties-parameter
    pDisplayTimingProperties must be a valid pointer to a VkRefreshCycleDurationGOOGLE structure

  • VUID-vkGetRefreshCycleDurationGOOGLE-commonparent
    Both of device, and swapchain must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to swapchain must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_SURFACE_LOST_KHR

The VkRefreshCycleDurationGOOGLE structure is defined as:

// Provided by VK_GOOGLE_display_timing
typedef struct VkRefreshCycleDurationGOOGLE {
    uint64_t    refreshDuration;
} VkRefreshCycleDurationGOOGLE;
  • refreshDuration is the number of nanoseconds from the start of one refresh cycle to the next.

Note

The rate at which an application renders and presents new images is known as the image present rate (IPR, aka frame rate). The inverse of IPR, or the duration between each image present, is the image present duration (IPD). In order to provide a smooth, stutter-free animation, an application will want its IPD to be a multiple of refreshDuration. For example, if a display has a 60Hz refresh rate, refreshDuration will be a value in nanoseconds that is approximately equal to 16.67ms. In such a case, an application will want an IPD of 16.67ms (1X multiplier of refreshDuration), or 33.33ms (2X multiplier of refreshDuration), or 50.0ms (3X multiplier of refreshDuration), etc.

In order to determine a target IPD for a display (i.e. a multiple of refreshDuration), an application needs to determine when its images are actually displayed. Suppose an application has an initial target IPD of 16.67ms (1X multiplier of refreshDuration). It will therefore position the geometry of a new image 16.67ms later than the previous image. But suppose this application is running on slower hardware, so that it actually takes 20ms to render each new image. This will create visual anomalies, because the images will not be displayed to the user every 16.67ms, nor every 20ms. In this case, it is better for the application to adjust its target IPD to 33.33ms (i.e. a 2X multiplier of refreshDuration), and tell the presentation engine to not present images any sooner than every 33.33ms. This will allow the geometry to be correctly positioned for each presentable image.

Adjustments to an application’s IPD may be needed because different views of an application’s geometry can take different amounts of time to render. For example, looking at the sky may take less time to render than looking at multiple, complex items in a room. In general, it is good to not frequently change IPD, as that can cause visual anomalies. Adjustments to a larger IPD because of late images should happen quickly, but adjustments to a smaller IPD should only happen if the actualPresentTime and earliestPresentTime members of the VkPastPresentationTimingGOOGLE structure are consistently different, and if presentMargin is consistently large, over multiple images.

The implementation will maintain a limited amount of history of timing information about previous presents. Because of the asynchronous nature of the presentation engine, the timing information for a given vkQueuePresentKHR command will become available some time later. These time values can be asynchronously queried, and will be returned if available. All time values are in nanoseconds, relative to a monotonically-increasing clock (e.g. CLOCK_MONOTONIC (see clock_gettime(2)) on Android and Linux).

To asynchronously query the presentation engine, for newly-available timing information about one or more previous presents to a given swapchain, call:

// Provided by VK_GOOGLE_display_timing
VkResult vkGetPastPresentationTimingGOOGLE(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain,
    uint32_t*                                   pPresentationTimingCount,
    VkPastPresentationTimingGOOGLE*             pPresentationTimings);
  • device is the device associated with swapchain.

  • swapchain is the swapchain to obtain presentation timing information duration for.

  • pPresentationTimingCount is a pointer to an integer related to the number of VkPastPresentationTimingGOOGLE structures to query, as described below.

  • pPresentationTimings is either NULL or a pointer to an array of VkPastPresentationTimingGOOGLE structures.

If pPresentationTimings is NULL, then the number of newly-available timing records for the given swapchain is returned in pPresentationTimingCount. Otherwise, pPresentationTimingCount must point to a variable set by the user to the number of elements in the pPresentationTimings array, and on return the variable is overwritten with the number of structures actually written to pPresentationTimings. If the value of pPresentationTimingCount is less than the number of newly-available timing records, at most pPresentationTimingCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available timing records were returned.

Valid Usage (Implicit)
  • VUID-vkGetPastPresentationTimingGOOGLE-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPastPresentationTimingGOOGLE-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkGetPastPresentationTimingGOOGLE-pPresentationTimingCount-parameter
    pPresentationTimingCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPastPresentationTimingGOOGLE-pPresentationTimings-parameter
    If the value referenced by pPresentationTimingCount is not 0, and pPresentationTimings is not NULL, pPresentationTimings must be a valid pointer to an array of pPresentationTimingCount VkPastPresentationTimingGOOGLE structures

  • VUID-vkGetPastPresentationTimingGOOGLE-commonparent
    Both of device, and swapchain must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to swapchain must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_OUT_OF_DATE_KHR

  • VK_ERROR_SURFACE_LOST_KHR

The VkPastPresentationTimingGOOGLE structure is defined as:

// Provided by VK_GOOGLE_display_timing
typedef struct VkPastPresentationTimingGOOGLE {
    uint32_t    presentID;
    uint64_t    desiredPresentTime;
    uint64_t    actualPresentTime;
    uint64_t    earliestPresentTime;
    uint64_t    presentMargin;
} VkPastPresentationTimingGOOGLE;
  • presentID is an application-provided value that was given to a previous vkQueuePresentKHR command via VkPresentTimeGOOGLE::presentID (see below). It can be used to uniquely identify a previous present with the vkQueuePresentKHR command.

  • desiredPresentTime is an application-provided value that was given to a previous vkQueuePresentKHR command via VkPresentTimeGOOGLE::desiredPresentTime. If non-zero, it was used by the application to indicate that an image not be presented any sooner than desiredPresentTime.

  • actualPresentTime is the time when the image of the swapchain was actually displayed.

  • earliestPresentTime is the time when the image of the swapchain could have been displayed. This may differ from actualPresentTime if the application requested that the image be presented no sooner than VkPresentTimeGOOGLE::desiredPresentTime.

  • presentMargin is an indication of how early the vkQueuePresentKHR command was processed compared to how soon it needed to be processed, and still be presented at earliestPresentTime.

The results for a given swapchain and presentID are only returned once from vkGetPastPresentationTimingGOOGLE.

The application can use the VkPastPresentationTimingGOOGLE values to occasionally adjust its timing. For example, if actualPresentTime is later than expected (e.g. one refreshDuration late), the application may increase its target IPD to a higher multiple of refreshDuration (e.g. decrease its frame rate from 60Hz to 30Hz). If actualPresentTime and earliestPresentTime are consistently different, and if presentMargin is consistently large enough, the application may decrease its target IPD to a smaller multiple of refreshDuration (e.g. increase its frame rate from 30Hz to 60Hz). If actualPresentTime and earliestPresentTime are same, and if presentMargin is consistently high, the application may delay the start of its input-render-present loop in order to decrease the latency between user input and the corresponding present (always leaving some margin in case a new image takes longer to render than the previous image). An application that desires its target IPD to always be the same as refreshDuration, can also adjust features until actualPresentTime is never late and presentMargin is satisfactory.

The full VK_GOOGLE_display_timing extension semantics are described for swapchains created with VK_PRESENT_MODE_FIFO_KHR. For example, non-zero values of VkPresentTimeGOOGLE::desiredPresentTime must be honored, and vkGetPastPresentationTimingGOOGLE should return a VkPastPresentationTimingGOOGLE structure with valid values for all images presented with vkQueuePresentKHR. The semantics for other present modes are as follows:

  • VK_PRESENT_MODE_IMMEDIATE_KHR. The presentation engine may ignore non-zero values of VkPresentTimeGOOGLE::desiredPresentTime in favor of presenting immediately. The value of VkPastPresentationTimingGOOGLE::earliestPresentTime must be the same as VkPastPresentationTimingGOOGLE::actualPresentTime, which should be when the presentation engine displayed the image.

  • VK_PRESENT_MODE_MAILBOX_KHR. The intention of using this present mode with this extension is to handle cases where an image is presented late, and the next image is presented soon enough to replace it at the next vertical blanking period. For images that are displayed to the user, the value of VkPastPresentationTimingGOOGLE::actualPresentTime must be when the image was displayed. For images that are not displayed to the user, vkGetPastPresentationTimingGOOGLE may not return a VkPastPresentationTimingGOOGLE structure, or it may return a VkPastPresentationTimingGOOGLE structure with the value of zero for both VkPastPresentationTimingGOOGLE::actualPresentTime and VkPastPresentationTimingGOOGLE::earliestPresentTime. It is possible that an application can submit images with VkPresentTimeGOOGLE::desiredPresentTime values such that new images may not be displayed. For example, if VkPresentTimeGOOGLE::desiredPresentTime is far enough in the future that an image is not presented before vkQueuePresentKHR is called to present another image, the first image will not be displayed to the user. If the application continues to do that, the presentation may not display new images.

  • VK_PRESENT_MODE_FIFO_RELAXED_KHR. For images that are presented in time to be displayed at the next vertical blanking period, the semantics are identical as for VK_PRESENT_MODE_FIFO_RELAXED_KHR. For images that are presented late, and are displayed after the start of the vertical blanking period (i.e. with tearing), the values of VkPastPresentationTimingGOOGLE may be treated as if the image was displayed at the start of the vertical blanking period, or may be treated the same as for VK_PRESENT_MODE_IMMEDIATE_KHR.

33.9. Present Wait

Applications wanting to control the pacing of the application by monitoring when presentation processes have completed to limit the number of outstanding images queued for presentation, need to have a method of being signaled during the presentation process.

Using the VK_GOOGLE_display_timing extension applications can discover when images were presented, but only asynchronously.

Providing a mechanism which allows applications to block, waiting for a specific step of the presentation process to complete allows them to control the amount of outstanding work (and hence the potential lag in responding to user input or changes in the rendering environment).

The VK_KHR_present_wait extension allows applications to tell the presentation engine at the vkQueuePresentKHR call that it plans on waiting for presentation by passing a VkPresentIdKHR structure. The presentId passed in that structure may then be passed to a future vkWaitForPresentKHR call to cause the application to block until that presentation is finished.

33.10. WSI Swapchain

A swapchain object (a.k.a. swapchain) provides the ability to present rendering results to a surface. Swapchain objects are represented by VkSwapchainKHR handles:

// Provided by VK_KHR_swapchain
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)

A swapchain is an abstraction for an array of presentable images that are associated with a surface. The presentable images are represented by VkImage objects created by the platform. One image (which can be an array image for multiview/stereoscopic-3D surfaces) is displayed at a time, but multiple images can be queued for presentation. An application renders to the image, and then queues the image for presentation to the surface.

A native window cannot be associated with more than one non-retired swapchain at a time. Further, swapchains cannot be created for native windows that have a non-Vulkan graphics API surface associated with them.

Note

The presentation engine is an abstraction for the platform’s compositor or display engine.

The presentation engine may be synchronous or asynchronous with respect to the application and/or logical device.

Some implementations may use the device’s graphics queue or dedicated presentation hardware to perform presentation.

The presentable images of a swapchain are owned by the presentation engine. An application can acquire use of a presentable image from the presentation engine. Use of a presentable image must occur only after the image is returned by vkAcquireNextImageKHR, and before it is released by vkQueuePresentKHR. This includes transitioning the image layout and rendering commands.

An application can acquire use of a presentable image with vkAcquireNextImageKHR. After acquiring a presentable image and before modifying it, the application must use a synchronization primitive to ensure that the presentation engine has finished reading from the image. The application can then transition the image’s layout, queue rendering commands to it, etc. Finally, the application presents the image with vkQueuePresentKHR, which releases the acquisition of the image.

The presentation engine controls the order in which presentable images are acquired for use by the application.

Note

This allows the platform to handle situations which require out-of-order return of images after presentation. At the same time, it allows the application to generate command buffers referencing all of the images in the swapchain at initialization time, rather than in its main loop.

How this all works is described below.

If a swapchain is created with presentMode set to either VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, a single presentable image can be acquired, referred to as a shared presentable image. A shared presentable image may be concurrently accessed by the application and the presentation engine, without transitioning the image’s layout after it is initially presented.

  • With VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR, the presentation engine is only required to update to the latest contents of a shared presentable image after a present. The application must call vkQueuePresentKHR to guarantee an update. However, the presentation engine may update from it at any time.

  • With VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, the presentation engine will automatically present the latest contents of a shared presentable image during every refresh cycle. The application is only required to make one initial call to vkQueuePresentKHR, after which the presentation engine will update from it without any need for further present calls. The application can indicate the image contents have been updated by calling vkQueuePresentKHR, but this does not guarantee the timing of when updates will occur.

The presentation engine may access a shared presentable image at any time after it is first presented. To avoid tearing, an application should coordinate access with the presentation engine. This requires presentation engine timing information through platform-specific mechanisms and ensuring that color attachment writes are made available during the portion of the presentation engine’s refresh cycle they are intended for.

Note

The VK_KHR_shared_presentable_image extension does not provide functionality for determining the timing of the presentation engine’s refresh cycles.

In order to query a swapchain’s status when rendering to a shared presentable image, call:

// Provided by VK_KHR_shared_presentable_image
VkResult vkGetSwapchainStatusKHR(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain);
  • device is the device associated with swapchain.

  • swapchain is the swapchain to query.

Valid Usage (Implicit)
  • VUID-vkGetSwapchainStatusKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetSwapchainStatusKHR-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkGetSwapchainStatusKHR-commonparent
    Both of device, and swapchain must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to swapchain must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

  • VK_SUBOPTIMAL_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_OUT_OF_DATE_KHR

  • VK_ERROR_SURFACE_LOST_KHR

  • VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT

The possible return values for vkGetSwapchainStatusKHR should be interpreted as follows:

  • VK_SUCCESS specifies the presentation engine is presenting the contents of the shared presentable image, as per the swapchain’s VkPresentModeKHR.

  • VK_SUBOPTIMAL_KHR the swapchain no longer matches the surface properties exactly, but the presentation engine is presenting the contents of the shared presentable image, as per the swapchain’s VkPresentModeKHR.

  • VK_ERROR_OUT_OF_DATE_KHR the surface has changed in such a way that it is no longer compatible with the swapchain.

  • VK_ERROR_SURFACE_LOST_KHR the surface is no longer available.

Note

The swapchain state may be cached by implementations, so applications should regularly call vkGetSwapchainStatusKHR when using a swapchain with VkPresentModeKHR set to VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR.

To create a swapchain, call:

// Provided by VK_KHR_swapchain
VkResult vkCreateSwapchainKHR(
    VkDevice                                    device,
    const VkSwapchainCreateInfoKHR*             pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkSwapchainKHR*                             pSwapchain);
  • device is the device to create the swapchain for.

  • pCreateInfo is a pointer to a VkSwapchainCreateInfoKHR structure specifying the parameters of the created swapchain.

  • pAllocator is the allocator used for host memory allocated for the swapchain object when there is no more specific allocator available (see Memory Allocation).

  • pSwapchain is a pointer to a VkSwapchainKHR handle in which the created swapchain object will be returned.

As mentioned above, if vkCreateSwapchainKHR succeeds, it will return a handle to a swapchain containing an array of at least pCreateInfo->minImageCount presentable images.

While acquired by the application, presentable images can be used in any way that equivalent non-presentable images can be used. A presentable image is equivalent to a non-presentable image created with the following VkImageCreateInfo parameters:

VkImageCreateInfo Field Value

flags

VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT is set if VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR is set

VK_IMAGE_CREATE_PROTECTED_BIT is set if VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR is set

VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT and VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR are both set if VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR is set

all other bits are unset

imageType

VK_IMAGE_TYPE_2D

format

pCreateInfo->imageFormat

extent

{pCreateInfo->imageExtent.width, pCreateInfo->imageExtent.height, 1}

mipLevels

1

arrayLayers

pCreateInfo->imageArrayLayers

samples

VK_SAMPLE_COUNT_1_BIT

tiling

VK_IMAGE_TILING_OPTIMAL

usage

pCreateInfo->imageUsage

sharingMode

pCreateInfo->imageSharingMode

queueFamilyIndexCount

pCreateInfo->queueFamilyIndexCount

pQueueFamilyIndices

pCreateInfo->pQueueFamilyIndices

initialLayout

VK_IMAGE_LAYOUT_UNDEFINED

The pCreateInfo->surface must not be destroyed until after the swapchain is destroyed.

If pCreateInfo->oldSwapchain is VK_NULL_HANDLE, and the native window referred to by pCreateInfo->surface is already associated with a Vulkan swapchain, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR must be returned.

If the native window referred to by pCreateInfo->surface is already associated with a non-Vulkan graphics API surface, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR must be returned.

The native window referred to by pCreateInfo->surface must not become associated with a non-Vulkan graphics API surface before all associated Vulkan swapchains have been destroyed.

vkCreateSwapchainKHR will return VK_ERROR_DEVICE_LOST if the logical device was lost. The VkSwapchainKHR is a child of the device, and must be destroyed before the device. However, VkSurfaceKHR is not a child of any VkDevice and is not affected by the lost device. After successfully recreating a VkDevice, the same VkSurfaceKHR can be used to create a new VkSwapchainKHR, provided the previous one was destroyed.

If the oldSwapchain parameter of pCreateInfo is a valid swapchain, which has exclusive full-screen access, that access is released from pCreateInfo->oldSwapchain. If the command succeeds in this case, the newly created swapchain will automatically acquire exclusive full-screen access from pCreateInfo->oldSwapchain.

Note

This implicit transfer is intended to avoid exiting and entering full-screen exclusive mode, which may otherwise cause unwanted visual updates to the display.

In some cases, swapchain creation may fail if exclusive full-screen mode is requested for application control, but for some implementation-specific reason exclusive full-screen access is unavailable for the particular combination of parameters provided. If this occurs, VK_ERROR_INITIALIZATION_FAILED will be returned.

Note

In particular, it will fail if the imageExtent member of pCreateInfo does not match the extents of the monitor. Other reasons for failure may include the app not being set as high-dpi aware, or if the physical device and monitor are not compatible in this mode.

When the VkSurfaceKHR in VkSwapchainCreateInfoKHR is a display surface, then the VkDisplayModeKHR in display surface’s VkDisplaySurfaceCreateInfoKHR is associated with a particular VkDisplayKHR. Swapchain creation may fail if that VkDisplayKHR is not acquired by the application. In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.

Valid Usage (Implicit)
  • VUID-vkCreateSwapchainKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateSwapchainKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkSwapchainCreateInfoKHR structure

  • VUID-vkCreateSwapchainKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateSwapchainKHR-pSwapchain-parameter
    pSwapchain must be a valid pointer to a VkSwapchainKHR handle

Host Synchronization
  • Host access to pCreateInfo->surface must be externally synchronized

  • Host access to pCreateInfo->oldSwapchain must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_SURFACE_LOST_KHR

  • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_COMPRESSION_EXHAUSTED_EXT

The VkSwapchainCreateInfoKHR structure is defined as:

// Provided by VK_KHR_swapchain
typedef struct VkSwapchainCreateInfoKHR {
    VkStructureType                  sType;
    const void*                      pNext;
    VkSwapchainCreateFlagsKHR        flags;
    VkSurfaceKHR                     surface;
    uint32_t                         minImageCount;
    VkFormat                         imageFormat;
    VkColorSpaceKHR                  imageColorSpace;
    VkExtent2D                       imageExtent;
    uint32_t                         imageArrayLayers;
    VkImageUsageFlags                imageUsage;
    VkSharingMode                    imageSharingMode;
    uint32_t                         queueFamilyIndexCount;
    const uint32_t*                  pQueueFamilyIndices;
    VkSurfaceTransformFlagBitsKHR    preTransform;
    VkCompositeAlphaFlagBitsKHR      compositeAlpha;
    VkPresentModeKHR                 presentMode;
    VkBool32                         clipped;
    VkSwapchainKHR                   oldSwapchain;
} VkSwapchainCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkSwapchainCreateFlagBitsKHR indicating parameters of the swapchain creation.

  • surface is the surface onto which the swapchain will present images. If the creation succeeds, the swapchain becomes associated with surface.

  • minImageCount is the minimum number of presentable images that the application needs. The implementation will either create the swapchain with at least that many images, or it will fail to create the swapchain.

  • imageFormat is a VkFormat value specifying the format the swapchain image(s) will be created with.

  • imageColorSpace is a VkColorSpaceKHR value specifying the way the swapchain interprets image data.

  • imageExtent is the size (in pixels) of the swapchain image(s). The behavior is platform-dependent if the image extent does not match the surface’s currentExtent as returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR.

    Note

    On some platforms, it is normal that maxImageExtent may become (0, 0), for example when the window is minimized. In such a case, it is not possible to create a swapchain due to the Valid Usage requirements.

  • imageArrayLayers is the number of views in a multiview/stereo surface. For non-stereoscopic-3D applications, this value is 1.

  • imageUsage is a bitmask of VkImageUsageFlagBits describing the intended usage of the (acquired) swapchain images.

  • imageSharingMode is the sharing mode used for the image(s) of the swapchain.

  • queueFamilyIndexCount is the number of queue families having access to the image(s) of the swapchain when imageSharingMode is VK_SHARING_MODE_CONCURRENT.

  • pQueueFamilyIndices is a pointer to an array of queue family indices having access to the images(s) of the swapchain when imageSharingMode is VK_SHARING_MODE_CONCURRENT.

  • preTransform is a VkSurfaceTransformFlagBitsKHR value describing the transform, relative to the presentation engine’s natural orientation, applied to the image content prior to presentation. If it does not match the currentTransform value returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR, the presentation engine will transform the image content as part of the presentation operation.

  • compositeAlpha is a VkCompositeAlphaFlagBitsKHR value indicating the alpha compositing mode to use when this surface is composited together with other surfaces on certain window systems.

  • presentMode is the presentation mode the swapchain will use. A swapchain’s present mode determines how incoming present requests will be processed and queued internally.

  • clipped specifies whether the Vulkan implementation is allowed to discard rendering operations that affect regions of the surface that are not visible.

    • If set to VK_TRUE, the presentable images associated with the swapchain may not own all of their pixels. Pixels in the presentable images that correspond to regions of the target surface obscured by another window on the desktop, or subject to some other clipping mechanism will have undefined content when read back. Fragment shaders may not execute for these pixels, and thus any side effects they would have had will not occur. Setting VK_TRUE does not guarantee any clipping will occur, but allows more efficient presentation methods to be used on some platforms.

    • If set to VK_FALSE, presentable images associated with the swapchain will own all of the pixels they contain.

      Note

      Applications should set this value to VK_TRUE if they do not expect to read back the content of presentable images before presenting them or after reacquiring them, and if their fragment shaders do not have any side effects that require them to run for all pixels in the presentable image.

  • oldSwapchain is VK_NULL_HANDLE, or the existing non-retired swapchain currently associated with surface. Providing a valid oldSwapchain may aid in the resource reuse, and also allows the application to still present any images that are already acquired from it.

Upon calling vkCreateSwapchainKHR with an oldSwapchain that is not VK_NULL_HANDLE, oldSwapchain is retired — even if creation of the new swapchain fails. The new swapchain is created in the non-retired state whether or not oldSwapchain is VK_NULL_HANDLE.

Upon calling vkCreateSwapchainKHR with an oldSwapchain that is not VK_NULL_HANDLE, any images from oldSwapchain that are not acquired by the application may be freed by the implementation, which may occur even if creation of the new swapchain fails. The application can destroy oldSwapchain to free all memory associated with oldSwapchain.

Note

Multiple retired swapchains can be associated with the same VkSurfaceKHR through multiple uses of oldSwapchain that outnumber calls to vkDestroySwapchainKHR.

After oldSwapchain is retired, the application can pass to vkQueuePresentKHR any images it had already acquired from oldSwapchain. E.g., an application may present an image from the old swapchain before an image from the new swapchain is ready to be presented. As usual, vkQueuePresentKHR may fail if oldSwapchain has entered a state that causes VK_ERROR_OUT_OF_DATE_KHR to be returned.

The application can continue to use a shared presentable image obtained from oldSwapchain until a presentable image is acquired from the new swapchain, as long as it has not entered a state that causes it to return VK_ERROR_OUT_OF_DATE_KHR.

Valid Usage
  • VUID-VkSwapchainCreateInfoKHR-surface-01270
    surface must be a surface that is supported by the device as determined using vkGetPhysicalDeviceSurfaceSupportKHR

  • VUID-VkSwapchainCreateInfoKHR-minImageCount-01272
    minImageCount must be less than or equal to the value returned in the maxImageCount member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface if the returned maxImageCount is not zero

  • VUID-VkSwapchainCreateInfoKHR-presentMode-02839
    If presentMode is not VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR nor VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, then minImageCount must be greater than or equal to the value returned in the minImageCount member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface

  • VUID-VkSwapchainCreateInfoKHR-minImageCount-01383
    minImageCount must be 1 if presentMode is either VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR

  • VUID-VkSwapchainCreateInfoKHR-imageFormat-01273
    imageFormat and imageColorSpace must match the format and colorSpace members, respectively, of one of the VkSurfaceFormatKHR structures returned by vkGetPhysicalDeviceSurfaceFormatsKHR for the surface

  • VUID-VkSwapchainCreateInfoKHR-imageExtent-01274
    imageExtent must be between minImageExtent and maxImageExtent, inclusive, where minImageExtent and maxImageExtent are members of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface

  • VUID-VkSwapchainCreateInfoKHR-imageExtent-01689
    imageExtent members width and height must both be non-zero

  • VUID-VkSwapchainCreateInfoKHR-imageArrayLayers-01275
    imageArrayLayers must be greater than 0 and less than or equal to the maxImageArrayLayers member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface

  • VUID-VkSwapchainCreateInfoKHR-presentMode-01427
    If presentMode is VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_FIFO_KHR or VK_PRESENT_MODE_FIFO_RELAXED_KHR, imageUsage must be a subset of the supported usage flags present in the supportedUsageFlags member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for surface

  • VUID-VkSwapchainCreateInfoKHR-imageUsage-01384
    If presentMode is VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, imageUsage must be a subset of the supported usage flags present in the sharedPresentSupportedUsageFlags member of the VkSharedPresentSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilities2KHR for surface

  • VUID-VkSwapchainCreateInfoKHR-imageSharingMode-01277
    If imageSharingMode is VK_SHARING_MODE_CONCURRENT, pQueueFamilyIndices must be a valid pointer to an array of queueFamilyIndexCount uint32_t values

  • VUID-VkSwapchainCreateInfoKHR-imageSharingMode-01278
    If imageSharingMode is VK_SHARING_MODE_CONCURRENT, queueFamilyIndexCount must be greater than 1

  • VUID-VkSwapchainCreateInfoKHR-imageSharingMode-01428
    If imageSharingMode is VK_SHARING_MODE_CONCURRENT, each element of pQueueFamilyIndices must be unique and must be less than pQueueFamilyPropertyCount returned by either vkGetPhysicalDeviceQueueFamilyProperties or vkGetPhysicalDeviceQueueFamilyProperties2 for the physicalDevice that was used to create device

  • VUID-VkSwapchainCreateInfoKHR-preTransform-01279
    preTransform must be one of the bits present in the supportedTransforms member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface

  • VUID-VkSwapchainCreateInfoKHR-compositeAlpha-01280
    compositeAlpha must be one of the bits present in the supportedCompositeAlpha member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface

  • VUID-VkSwapchainCreateInfoKHR-presentMode-01281
    presentMode must be one of the VkPresentModeKHR values returned by vkGetPhysicalDeviceSurfacePresentModesKHR for the surface

  • VUID-VkSwapchainCreateInfoKHR-physicalDeviceCount-01429
    If the logical device was created with VkDeviceGroupDeviceCreateInfo::physicalDeviceCount equal to 1, flags must not contain VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR

  • VUID-VkSwapchainCreateInfoKHR-oldSwapchain-01933
    If oldSwapchain is not VK_NULL_HANDLE, oldSwapchain must be a non-retired swapchain associated with native window referred to by surface

  • VUID-VkSwapchainCreateInfoKHR-imageFormat-01778
    The implied image creation parameters of the swapchain must be supported as reported by vkGetPhysicalDeviceImageFormatProperties

  • VUID-VkSwapchainCreateInfoKHR-flags-03168
    If flags contains VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR then the pNext chain must include a VkImageFormatListCreateInfo structure with a viewFormatCount greater than zero and pViewFormats must have an element equal to imageFormat

  • VUID-VkSwapchainCreateInfoKHR-pNext-04099
    If a VkImageFormatListCreateInfo structure was included in the pNext chain and VkImageFormatListCreateInfo::viewFormatCount is not zero then all of the formats in VkImageFormatListCreateInfo::pViewFormats must be compatible with the format as described in the compatibility table

  • VUID-VkSwapchainCreateInfoKHR-flags-04100
    If flags does not contain VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR and the pNext chain include a VkImageFormatListCreateInfo structure then VkImageFormatListCreateInfo::viewFormatCount must be 0 or 1

  • VUID-VkSwapchainCreateInfoKHR-flags-03187
    If flags contains VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR, then VkSurfaceProtectedCapabilitiesKHR::supportsProtected must be VK_TRUE in the VkSurfaceProtectedCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilities2KHR for surface

  • VUID-VkSwapchainCreateInfoKHR-pNext-02679
    If the pNext chain includes a VkSurfaceFullScreenExclusiveInfoEXT structure with its fullScreenExclusive member set to VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT, and surface was created using vkCreateWin32SurfaceKHR, a VkSurfaceFullScreenExclusiveWin32InfoEXT structure must be included in the pNext chain

  • VUID-VkSwapchainCreateInfoKHR-pNext-06752
    If the imageCompressionControlSwapchain feature is not enabled, the pNext chain must not include an VkImageCompressionControlEXT structure

Valid Usage (Implicit)

Bits which can be set in VkSwapchainCreateInfoKHR::flags, specifying parameters of swapchain creation, are:

// Provided by VK_KHR_swapchain
typedef enum VkSwapchainCreateFlagBitsKHR {
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
    VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001,
  // Provided by VK_VERSION_1_1 with VK_KHR_swapchain
    VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002,
  // Provided by VK_KHR_swapchain_mutable_format
    VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR = 0x00000004,
} VkSwapchainCreateFlagBitsKHR;
  • VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR specifies that images created from the swapchain (i.e. with the swapchain member of VkImageSwapchainCreateInfoKHR set to this swapchain’s handle) must use VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT.

  • VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR specifies that images created from the swapchain are protected images.

  • VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR specifies that the images of the swapchain can be used to create a VkImageView with a different format than what the swapchain was created with. The list of allowed image view formats is specified by adding a VkImageFormatListCreateInfo structure to the pNext chain of VkSwapchainCreateInfoKHR. In addition, this flag also specifies that the swapchain can be created with usage flags that are not supported for the format the swapchain is created with but are supported for at least one of the allowed image view formats.

// Provided by VK_KHR_swapchain
typedef VkFlags VkSwapchainCreateFlagsKHR;

VkSwapchainCreateFlagsKHR is a bitmask type for setting a mask of zero or more VkSwapchainCreateFlagBitsKHR.

If the pNext chain of VkSwapchainCreateInfoKHR includes a VkDeviceGroupSwapchainCreateInfoKHR structure, then that structure includes a set of device group present modes that the swapchain can be used with.

The VkDeviceGroupSwapchainCreateInfoKHR structure is defined as:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
    VkStructureType                     sType;
    const void*                         pNext;
    VkDeviceGroupPresentModeFlagsKHR    modes;
} VkDeviceGroupSwapchainCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • modes is a bitfield of modes that the swapchain can be used with.

If this structure is not present, modes is considered to be VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR.

Valid Usage (Implicit)
  • VUID-VkDeviceGroupSwapchainCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR

  • VUID-VkDeviceGroupSwapchainCreateInfoKHR-modes-parameter
    modes must be a valid combination of VkDeviceGroupPresentModeFlagBitsKHR values

  • VUID-VkDeviceGroupSwapchainCreateInfoKHR-modes-requiredbitmask
    modes must not be 0

If the pNext chain of VkSwapchainCreateInfoKHR includes a VkSwapchainDisplayNativeHdrCreateInfoAMD structure, then that structure includes additional swapchain creation parameters specific to display native HDR support.

The VkSwapchainDisplayNativeHdrCreateInfoAMD structure is defined as:

// Provided by VK_AMD_display_native_hdr
typedef struct VkSwapchainDisplayNativeHdrCreateInfoAMD {
    VkStructureType    sType;
    const void*        pNext;
    VkBool32           localDimmingEnable;
} VkSwapchainDisplayNativeHdrCreateInfoAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • localDimmingEnable specifies whether local dimming is enabled for the swapchain.

If the pNext chain of VkSwapchainCreateInfoKHR does not include this structure, the default value for localDimmingEnable is VK_TRUE, meaning local dimming is initially enabled for the swapchain.

Valid Usage (Implicit)
  • VUID-VkSwapchainDisplayNativeHdrCreateInfoAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD

Valid Usage
  • VUID-VkSwapchainDisplayNativeHdrCreateInfoAMD-localDimmingEnable-04449
    It is only valid to set localDimmingEnable to VK_TRUE if VkDisplayNativeHdrSurfaceCapabilitiesAMD::localDimmingSupport is supported

The local dimming HDR setting may also be changed over the life of a swapchain by calling:

// Provided by VK_AMD_display_native_hdr
void vkSetLocalDimmingAMD(
    VkDevice                                    device,
    VkSwapchainKHR                              swapChain,
    VkBool32                                    localDimmingEnable);
  • device is the device associated with swapChain.

  • swapChain handle to enable local dimming.

  • localDimmingEnable specifies whether local dimming is enabled for the swapchain.

Valid Usage (Implicit)
  • VUID-vkSetLocalDimmingAMD-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetLocalDimmingAMD-swapChain-parameter
    swapChain must be a valid VkSwapchainKHR handle

  • VUID-vkSetLocalDimmingAMD-commonparent
    Both of device, and swapChain must have been created, allocated, or retrieved from the same VkInstance

Valid Usage

If the pNext chain of VkSwapchainCreateInfoKHR includes a VkSurfaceFullScreenExclusiveInfoEXT structure, then that structure specifies the application’s preferred full-screen presentation behavior. If this structure is not present, fullScreenExclusive is considered to be VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT.

To enable surface counters when creating a swapchain, add a VkSwapchainCounterCreateInfoEXT structure to the pNext chain of VkSwapchainCreateInfoKHR. VkSwapchainCounterCreateInfoEXT is defined as:

// Provided by VK_EXT_display_control
typedef struct VkSwapchainCounterCreateInfoEXT {
    VkStructureType             sType;
    const void*                 pNext;
    VkSurfaceCounterFlagsEXT    surfaceCounters;
} VkSwapchainCounterCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • surfaceCounters is a bitmask of VkSurfaceCounterFlagBitsEXT specifying surface counters to enable for the swapchain.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkSwapchainCounterCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT

  • VUID-VkSwapchainCounterCreateInfoEXT-surfaceCounters-parameter
    surfaceCounters must be a valid combination of VkSurfaceCounterFlagBitsEXT values

The requested counters become active when the first presentation command for the associated swapchain is processed by the presentation engine. To query the value of an active counter, use:

// Provided by VK_EXT_display_control
VkResult vkGetSwapchainCounterEXT(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain,
    VkSurfaceCounterFlagBitsEXT                 counter,
    uint64_t*                                   pCounterValue);
  • device is the VkDevice associated with swapchain.

  • swapchain is the swapchain from which to query the counter value.

  • counter is a VkSurfaceCounterFlagBitsEXT value specifying the counter to query.

  • pCounterValue will return the current value of the counter.

If a counter is not available because the swapchain is out of date, the implementation may return VK_ERROR_OUT_OF_DATE_KHR.

Valid Usage
  • VUID-vkGetSwapchainCounterEXT-swapchain-01245
    One or more present commands on swapchain must have been processed by the presentation engine

Valid Usage (Implicit)
  • VUID-vkGetSwapchainCounterEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetSwapchainCounterEXT-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkGetSwapchainCounterEXT-counter-parameter
    counter must be a valid VkSurfaceCounterFlagBitsEXT value

  • VUID-vkGetSwapchainCounterEXT-pCounterValue-parameter
    pCounterValue must be a valid pointer to a uint64_t value

  • VUID-vkGetSwapchainCounterEXT-commonparent
    Both of device, and swapchain must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_OUT_OF_DATE_KHR

To specify compression properties for the swapchain images in this swapchain, add a VkImageCompressionControlEXT structure to the pNext chain of the VkSwapchainCreateInfoKHR structure.

To destroy a swapchain object call:

// Provided by VK_KHR_swapchain
void vkDestroySwapchainKHR(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain,
    const VkAllocationCallbacks*                pAllocator);
  • device is the VkDevice associated with swapchain.

  • swapchain is the swapchain to destroy.

  • pAllocator is the allocator used for host memory allocated for the swapchain object when there is no more specific allocator available (see Memory Allocation).

The application must not destroy a swapchain until after completion of all outstanding operations on images that were acquired from the swapchain. swapchain and all associated VkImage handles are destroyed, and must not be acquired or used any more by the application. The memory of each VkImage will only be freed after that image is no longer used by the presentation engine. For example, if one image of the swapchain is being displayed in a window, the memory for that image may not be freed until the window is destroyed, or another swapchain is created for the window. Destroying the swapchain does not invalidate the parent VkSurfaceKHR, and a new swapchain can be created with it.

When a swapchain associated with a display surface is destroyed, if the image most recently presented to the display surface is from the swapchain being destroyed, then either any display resources modified by presenting images from any swapchain associated with the display surface must be reverted by the implementation to their state prior to the first present performed on one of these swapchains, or such resources must be left in their current state.

If swapchain has exclusive full-screen access, it is released before the swapchain is destroyed.

Valid Usage
  • VUID-vkDestroySwapchainKHR-swapchain-01282
    All uses of presentable images acquired from swapchain must have completed execution

  • VUID-vkDestroySwapchainKHR-swapchain-01283
    If VkAllocationCallbacks were provided when swapchain was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroySwapchainKHR-swapchain-01284
    If no VkAllocationCallbacks were provided when swapchain was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroySwapchainKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroySwapchainKHR-swapchain-parameter
    If swapchain is not VK_NULL_HANDLE, swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkDestroySwapchainKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroySwapchainKHR-commonparent
    Both of device, and swapchain that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to swapchain must be externally synchronized

When the VK_KHR_display_swapchain extension is enabled, multiple swapchains that share presentable images are created by calling:

// Provided by VK_KHR_display_swapchain
VkResult vkCreateSharedSwapchainsKHR(
    VkDevice                                    device,
    uint32_t                                    swapchainCount,
    const VkSwapchainCreateInfoKHR*             pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkSwapchainKHR*                             pSwapchains);
  • device is the device to create the swapchains for.

  • swapchainCount is the number of swapchains to create.

  • pCreateInfos is a pointer to an array of VkSwapchainCreateInfoKHR structures specifying the parameters of the created swapchains.

  • pAllocator is the allocator used for host memory allocated for the swapchain objects when there is no more specific allocator available (see Memory Allocation).

  • pSwapchains is a pointer to an array of VkSwapchainKHR handles in which the created swapchain objects will be returned.

vkCreateSharedSwapchainsKHR is similar to vkCreateSwapchainKHR, except that it takes an array of VkSwapchainCreateInfoKHR structures, and returns an array of swapchain objects.

The swapchain creation parameters that affect the properties and number of presentable images must match between all the swapchains. If the displays used by any of the swapchains do not use the same presentable image layout or are incompatible in a way that prevents sharing images, swapchain creation will fail with the result code VK_ERROR_INCOMPATIBLE_DISPLAY_KHR. If any error occurs, no swapchains will be created. Images presented to multiple swapchains must be re-acquired from all of them before transitioning away from VK_IMAGE_LAYOUT_PRESENT_SRC_KHR. After destroying one or more of the swapchains, the remaining swapchains and the presentable images can continue to be used.

Valid Usage (Implicit)
  • VUID-vkCreateSharedSwapchainsKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateSharedSwapchainsKHR-pCreateInfos-parameter
    pCreateInfos must be a valid pointer to an array of swapchainCount valid VkSwapchainCreateInfoKHR structures

  • VUID-vkCreateSharedSwapchainsKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateSharedSwapchainsKHR-pSwapchains-parameter
    pSwapchains must be a valid pointer to an array of swapchainCount VkSwapchainKHR handles

  • VUID-vkCreateSharedSwapchainsKHR-swapchainCount-arraylength
    swapchainCount must be greater than 0

Host Synchronization
  • Host access to pCreateInfos[].surface must be externally synchronized

  • Host access to pCreateInfos[].oldSwapchain must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INCOMPATIBLE_DISPLAY_KHR

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_SURFACE_LOST_KHR

To obtain the array of presentable images associated with a swapchain, call:

// Provided by VK_KHR_swapchain
VkResult vkGetSwapchainImagesKHR(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain,
    uint32_t*                                   pSwapchainImageCount,
    VkImage*                                    pSwapchainImages);
  • device is the device associated with swapchain.

  • swapchain is the swapchain to query.

  • pSwapchainImageCount is a pointer to an integer related to the number of presentable images available or queried, as described below.

  • pSwapchainImages is either NULL or a pointer to an array of VkImage handles.

If pSwapchainImages is NULL, then the number of presentable images for swapchain is returned in pSwapchainImageCount. Otherwise, pSwapchainImageCount must point to a variable set by the user to the number of elements in the pSwapchainImages array, and on return the variable is overwritten with the number of structures actually written to pSwapchainImages. If the value of pSwapchainImageCount is less than the number of presentable images for swapchain, at most pSwapchainImageCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available presentable images were returned.

Valid Usage (Implicit)
  • VUID-vkGetSwapchainImagesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetSwapchainImagesKHR-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkGetSwapchainImagesKHR-pSwapchainImageCount-parameter
    pSwapchainImageCount must be a valid pointer to a uint32_t value

  • VUID-vkGetSwapchainImagesKHR-pSwapchainImages-parameter
    If the value referenced by pSwapchainImageCount is not 0, and pSwapchainImages is not NULL, pSwapchainImages must be a valid pointer to an array of pSwapchainImageCount VkImage handles

  • VUID-vkGetSwapchainImagesKHR-commonparent
    Both of device, and swapchain must have been created, allocated, or retrieved from the same VkInstance

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Note

By knowing all presentable images used in the swapchain, the application can create command buffers that reference these images prior to entering its main rendering loop.

Images returned by vkGetSwapchainImagesKHR are fully backed by memory before they are passed to the application. All presentable images are initially in the VK_IMAGE_LAYOUT_UNDEFINED layout, thus before using presentable images, the application must transition them to a valid layout for the intended use.

Further, the lifetime of presentable images is controlled by the implementation, so applications must not destroy a presentable image. See vkDestroySwapchainKHR for further details on the lifetime of presentable images.

Images can also be created by using vkCreateImage with VkImageSwapchainCreateInfoKHR and bound to swapchain memory using vkBindImageMemory2 with VkBindImageMemorySwapchainInfoKHR. These images can be used anywhere swapchain images are used, and are useful in logical devices with multiple physical devices to create peer memory bindings of swapchain memory. These images and bindings have no effect on what memory is presented. Unlike images retrieved from vkGetSwapchainImagesKHR, these images must be destroyed with vkDestroyImage.

To acquire an available presentable image to use, and retrieve the index of that image, call:

// Provided by VK_KHR_swapchain
VkResult vkAcquireNextImageKHR(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain,
    uint64_t                                    timeout,
    VkSemaphore                                 semaphore,
    VkFence                                     fence,
    uint32_t*                                   pImageIndex);
  • device is the device associated with swapchain.

  • swapchain is the non-retired swapchain from which an image is being acquired.

  • timeout specifies how long the function waits, in nanoseconds, if no image is available.

  • semaphore is VK_NULL_HANDLE or a semaphore to signal.

  • fence is VK_NULL_HANDLE or a fence to signal.

  • pImageIndex is a pointer to a uint32_t in which the index of the next image to use (i.e. an index into the array of images returned by vkGetSwapchainImagesKHR) is returned.

Valid Usage
  • VUID-vkAcquireNextImageKHR-swapchain-01285
    swapchain must not be in the retired state

  • VUID-vkAcquireNextImageKHR-semaphore-01286
    If semaphore is not VK_NULL_HANDLE it must be unsignaled

  • VUID-vkAcquireNextImageKHR-semaphore-01779
    If semaphore is not VK_NULL_HANDLE it must not have any uncompleted signal or wait operations pending

  • VUID-vkAcquireNextImageKHR-fence-01287
    If fence is not VK_NULL_HANDLE it must be unsignaled and must not be associated with any other queue command that has not yet completed execution on that queue

  • VUID-vkAcquireNextImageKHR-semaphore-01780
    semaphore and fence must not both be equal to VK_NULL_HANDLE

  • VUID-vkAcquireNextImageKHR-swapchain-01802
    If the number of currently acquired images is greater than the difference between the number of images in swapchain and the value of VkSurfaceCapabilitiesKHR::minImageCount as returned by a call to vkGetPhysicalDeviceSurfaceCapabilities2KHR with the surface used to create swapchain, timeout must not be UINT64_MAX

  • VUID-vkAcquireNextImageKHR-semaphore-03265
    semaphore must have a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY

Valid Usage (Implicit)
  • VUID-vkAcquireNextImageKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAcquireNextImageKHR-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkAcquireNextImageKHR-semaphore-parameter
    If semaphore is not VK_NULL_HANDLE, semaphore must be a valid VkSemaphore handle

  • VUID-vkAcquireNextImageKHR-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-vkAcquireNextImageKHR-pImageIndex-parameter
    pImageIndex must be a valid pointer to a uint32_t value

  • VUID-vkAcquireNextImageKHR-semaphore-parent
    If semaphore is a valid handle, it must have been created, allocated, or retrieved from device

  • VUID-vkAcquireNextImageKHR-fence-parent
    If fence is a valid handle, it must have been created, allocated, or retrieved from device

  • VUID-vkAcquireNextImageKHR-commonparent
    Both of device, and swapchain that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to swapchain must be externally synchronized

  • Host access to semaphore must be externally synchronized

  • Host access to fence must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

  • VK_TIMEOUT

  • VK_NOT_READY

  • VK_SUBOPTIMAL_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_OUT_OF_DATE_KHR

  • VK_ERROR_SURFACE_LOST_KHR

  • VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT

When successful, vkAcquireNextImageKHR acquires a presentable image from swapchain that an application can use, and sets pImageIndex to the index of that image within the swapchain. The presentation engine may not have finished reading from the image at the time it is acquired, so the application must use semaphore and/or fence to ensure that the image layout and contents are not modified until the presentation engine reads have completed. If semaphore is not VK_NULL_HANDLE, the application may assume that, once vkAcquireNextImageKHR returns, the semaphore signal operation referenced by semaphore has been submitted for execution. The order in which images are acquired is implementation-dependent, and may be different than the order the images were presented.

If timeout is zero, then vkAcquireNextImageKHR does not wait, and will either successfully acquire an image, or fail and return VK_NOT_READY if no image is available.

If the specified timeout period expires before an image is acquired, vkAcquireNextImageKHR returns VK_TIMEOUT. If timeout is UINT64_MAX, the timeout period is treated as infinite, and vkAcquireNextImageKHR will block until an image is acquired or an error occurs.

vkAcquireNextImageKHR should not be called if the number of images that the application has currently acquired is greater than the difference between the number of images in swapchain and the value of VkSurfaceCapabilitiesKHR::minImageCount. If vkAcquireNextImageKHR is called when the number of images that the application has currently acquired is less or equal than the difference between the number of images in swapchain and the value of VkSurfaceCapabilitiesKHR::minImageCount, vkAcquireNextImageKHR must return in finite time with an allowed VkResult code.

Note

Returning a result in finite time guarantees that the implementation cannot deadlock an application, or suspend its execution indefinitely with correct API usage. Acquiring too many images at once may block indefinitely, which is covered by valid usage when attempting to use UINT64_MAX. For example, a scenario here is when a compositor holds on to images which are currently being presented, and there are not any vacant images left to be acquired.

If an image is acquired successfully, vkAcquireNextImageKHR must either return VK_SUCCESS or VK_SUBOPTIMAL_KHR. The implementation may return VK_SUBOPTIMAL_KHR if the swapchain no longer matches the surface properties exactly, but can still be used for presentation.

Note

VK_SUBOPTIMAL_KHR may happen, for example, if the platform surface has been resized but the platform is able to scale the presented images to the new size to produce valid surface updates. It is up to the application to decide whether it prefers to continue using the current swapchain in this state, or to re-create the swapchain to better match the platform surface properties.

If the swapchain images no longer match native surface properties, either VK_SUBOPTIMAL_KHR or VK_ERROR_OUT_OF_DATE_KHR must be returned. If VK_ERROR_OUT_OF_DATE_KHR is returned, no image is acquired and attempts to present previously acquired images to the swapchain will also fail with VK_ERROR_OUT_OF_DATE_KHR. Applications need to create a new swapchain for the surface to continue presenting if VK_ERROR_OUT_OF_DATE_KHR is returned.

If device loss occurs (see Lost Device) before the timeout has expired, vkAcquireNextImageKHR must return in finite time with either one of the allowed success codes, or VK_ERROR_DEVICE_LOST.

If semaphore is not VK_NULL_HANDLE, the semaphore must be unsignaled, with no signal or wait operations pending. It will become signaled when the application can use the image.

Note

Use of semaphore allows rendering operations to be recorded and submitted before the presentation engine has completed its use of the image.

If fence is not equal to VK_NULL_HANDLE, the fence must be unsignaled, with no signal operations pending. It will become signaled when the application can use the image.

Note

Applications should not rely on vkAcquireNextImageKHR blocking in order to meter their rendering speed. The implementation may return from this function immediately regardless of how many presentation requests are queued, and regardless of when queued presentation requests will complete relative to the call. Instead, applications can use fence to meter their frame generation work to match the presentation rate.

An application must wait until either the semaphore or fence is signaled before accessing the image’s data.

Note

When the presentable image will be accessed by some stage S, the recommended idiom for ensuring correct synchronization is:

  • The VkSubmitInfo used to submit the image layout transition for execution includes vkAcquireNextImageKHR::semaphore in its pWaitSemaphores member, with the corresponding element of pWaitDstStageMask including S.

  • The synchronization command that performs any necessary image layout transition includes S in both the srcStageMask and dstStageMask.

After a successful return, the image indicated by pImageIndex and its data will be unmodified compared to when it was presented.

Note

Exclusive ownership of presentable images corresponding to a swapchain created with VK_SHARING_MODE_EXCLUSIVE as defined in Resource Sharing is not altered by a call to vkAcquireNextImageKHR. That means upon the first acquisition from such a swapchain presentable images are not owned by any queue family, while at subsequent acquisitions the presentable images remain owned by the queue family the image was previously presented on.

The possible return values for vkAcquireNextImageKHR depend on the timeout provided:

  • VK_SUCCESS is returned if an image became available.

  • VK_ERROR_SURFACE_LOST_KHR is returned if the surface becomes no longer available.

  • VK_NOT_READY is returned if timeout is zero and no image was available.

  • VK_TIMEOUT is returned if timeout is greater than zero and less than UINT64_MAX, and no image became available within the time allowed.

  • VK_SUBOPTIMAL_KHR is returned if an image became available, and the swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully.

Note

This may happen, for example, if the platform surface has been resized but the platform is able to scale the presented images to the new size to produce valid surface updates. It is up to the application to decide whether it prefers to continue using the current swapchain indefinitely or temporarily in this state, or to re-create the swapchain to better match the platform surface properties.

  • VK_ERROR_OUT_OF_DATE_KHR is returned if the surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface.

If the native surface and presented image sizes no longer match, presentation may fail. If presentation does succeed, the mapping from the presented image to the native surface is implementation-defined. It is the application’s responsibility to detect surface size changes and react appropriately. If presentation fails because of a mismatch in the surface and presented image sizes, a VK_ERROR_OUT_OF_DATE_KHR error will be returned.

Note

For example, consider a 4x3 window/surface that gets resized to be 3x4 (taller than wider). On some window systems, the portion of the window/surface that was previously and still is visible (the 3x3 part) will contain the same contents as before, while the remaining parts of the window will have undefined contents. Other window systems may squash/stretch the image to fill the new window size without any undefined contents, or apply some other mapping.

To acquire an available presentable image to use, and retrieve the index of that image, call:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
VkResult vkAcquireNextImage2KHR(
    VkDevice                                    device,
    const VkAcquireNextImageInfoKHR*            pAcquireInfo,
    uint32_t*                                   pImageIndex);
  • device is the device associated with swapchain.

  • pAcquireInfo is a pointer to a VkAcquireNextImageInfoKHR structure containing parameters of the acquire.

  • pImageIndex is a pointer to a uint32_t that is set to the index of the next image to use.

Valid Usage
  • VUID-vkAcquireNextImage2KHR-swapchain-01803
    If the number of currently acquired images is greater than the difference between the number of images in the swapchain member of pAcquireInfo and the value of VkSurfaceCapabilitiesKHR::minImageCount as returned by a call to vkGetPhysicalDeviceSurfaceCapabilities2KHR with the surface used to create swapchain, the timeout member of pAcquireInfo must not be UINT64_MAX

Valid Usage (Implicit)
  • VUID-vkAcquireNextImage2KHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkAcquireNextImage2KHR-pAcquireInfo-parameter
    pAcquireInfo must be a valid pointer to a valid VkAcquireNextImageInfoKHR structure

  • VUID-vkAcquireNextImage2KHR-pImageIndex-parameter
    pImageIndex must be a valid pointer to a uint32_t value

Return Codes
Success
  • VK_SUCCESS

  • VK_TIMEOUT

  • VK_NOT_READY

  • VK_SUBOPTIMAL_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_OUT_OF_DATE_KHR

  • VK_ERROR_SURFACE_LOST_KHR

  • VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT

The VkAcquireNextImageInfoKHR structure is defined as:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkAcquireNextImageInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkSwapchainKHR     swapchain;
    uint64_t           timeout;
    VkSemaphore        semaphore;
    VkFence            fence;
    uint32_t           deviceMask;
} VkAcquireNextImageInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • swapchain is a non-retired swapchain from which an image is acquired.

  • timeout specifies how long the function waits, in nanoseconds, if no image is available.

  • semaphore is VK_NULL_HANDLE or a semaphore to signal.

  • fence is VK_NULL_HANDLE or a fence to signal.

  • deviceMask is a mask of physical devices for which the swapchain image will be ready to use when the semaphore or fence is signaled.

If vkAcquireNextImageKHR is used, the device mask is considered to include all physical devices in the logical device.

Note

vkAcquireNextImage2KHR signals at most one semaphore, even if the application requests waiting for multiple physical devices to be ready via the deviceMask. However, only a single physical device can wait on that semaphore, since the semaphore becomes unsignaled when the wait succeeds. For other physical devices to wait for the image to be ready, it is necessary for the application to submit semaphore signal operation(s) to that first physical device to signal additional semaphore(s) after the wait succeeds, which the other physical device(s) can wait upon.

Valid Usage
  • VUID-VkAcquireNextImageInfoKHR-swapchain-01675
    swapchain must not be in the retired state

  • VUID-VkAcquireNextImageInfoKHR-semaphore-01288
    If semaphore is not VK_NULL_HANDLE it must be unsignaled

  • VUID-VkAcquireNextImageInfoKHR-semaphore-01781
    If semaphore is not VK_NULL_HANDLE it must not have any uncompleted signal or wait operations pending

  • VUID-VkAcquireNextImageInfoKHR-fence-01289
    If fence is not VK_NULL_HANDLE it must be unsignaled and must not be associated with any other queue command that has not yet completed execution on that queue

  • VUID-VkAcquireNextImageInfoKHR-semaphore-01782
    semaphore and fence must not both be equal to VK_NULL_HANDLE

  • VUID-VkAcquireNextImageInfoKHR-deviceMask-01290
    deviceMask must be a valid device mask

  • VUID-VkAcquireNextImageInfoKHR-deviceMask-01291
    deviceMask must not be zero

  • VUID-VkAcquireNextImageInfoKHR-semaphore-03266
    semaphore must have a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY

Valid Usage (Implicit)
  • VUID-VkAcquireNextImageInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR

  • VUID-VkAcquireNextImageInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkAcquireNextImageInfoKHR-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-VkAcquireNextImageInfoKHR-semaphore-parameter
    If semaphore is not VK_NULL_HANDLE, semaphore must be a valid VkSemaphore handle

  • VUID-VkAcquireNextImageInfoKHR-fence-parameter
    If fence is not VK_NULL_HANDLE, fence must be a valid VkFence handle

  • VUID-VkAcquireNextImageInfoKHR-commonparent
    Each of fence, semaphore, and swapchain that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to swapchain must be externally synchronized

  • Host access to semaphore must be externally synchronized

  • Host access to fence must be externally synchronized

After queueing all rendering commands and transitioning the image to the correct layout, to queue an image for presentation, call:

// Provided by VK_KHR_swapchain
VkResult vkQueuePresentKHR(
    VkQueue                                     queue,
    const VkPresentInfoKHR*                     pPresentInfo);
  • queue is a queue that is capable of presentation to the target surface’s platform on the same device as the image’s swapchain.

  • pPresentInfo is a pointer to a VkPresentInfoKHR structure specifying parameters of the presentation.

Note

There is no requirement for an application to present images in the same order that they were acquired - applications can arbitrarily present any image that is currently acquired.

Valid Usage
  • VUID-vkQueuePresentKHR-pSwapchains-01292
    Each element of pSwapchains member of pPresentInfo must be a swapchain that is created for a surface for which presentation is supported from queue as determined using a call to vkGetPhysicalDeviceSurfaceSupportKHR

  • VUID-vkQueuePresentKHR-pSwapchains-01293
    If more than one member of pSwapchains was created from a display surface, all display surfaces referenced that refer to the same display must use the same display mode

  • VUID-vkQueuePresentKHR-pWaitSemaphores-01294
    When a semaphore wait operation referring to a binary semaphore defined by the elements of the pWaitSemaphores member of pPresentInfo executes on queue, there must be no other queues waiting on the same semaphore

  • VUID-vkQueuePresentKHR-pWaitSemaphores-01295
    All elements of the pWaitSemaphores member of pPresentInfo must be semaphores that are signaled, or have semaphore signal operations previously submitted for execution

  • VUID-vkQueuePresentKHR-pWaitSemaphores-03267
    All elements of the pWaitSemaphores member of pPresentInfo must be created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY

  • VUID-vkQueuePresentKHR-pWaitSemaphores-03268
    All elements of the pWaitSemaphores member of pPresentInfo must reference a semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution

Any writes to memory backing the images referenced by the pImageIndices and pSwapchains members of pPresentInfo, that are available before vkQueuePresentKHR is executed, are automatically made visible to the read access performed by the presentation engine. This automatic visibility operation for an image happens-after the semaphore signal operation, and happens-before the presentation engine accesses the image.

Queueing an image for presentation defines a set of queue operations, including waiting on the semaphores and submitting a presentation request to the presentation engine. However, the scope of this set of queue operations does not include the actual processing of the image by the presentation engine.

Note

The origin of the native orientation of the surface coordinate system is not specified in the Vulkan specification; it depends on the platform. For most platforms the origin is by default upper-left, meaning the pixel of the presented VkImage at coordinates (0,0) would appear at the upper left pixel of the platform surface (assuming VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, and the display standing the right way up).

If vkQueuePresentKHR fails to enqueue the corresponding set of queue operations, it may return VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY. If it does, the implementation must ensure that the state and contents of any resources or synchronization primitives referenced is unaffected by the call or its failure.

If vkQueuePresentKHR fails in such a way that the implementation is unable to make that guarantee, the implementation must return VK_ERROR_DEVICE_LOST.

However, if the presentation request is rejected by the presentation engine with an error VK_ERROR_OUT_OF_DATE_KHR, VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT, or VK_ERROR_SURFACE_LOST_KHR, the set of queue operations are still considered to be enqueued and thus any semaphore wait operation specified in VkPresentInfoKHR will execute when the corresponding queue operation is complete.

Calls to vkQueuePresentKHR may block, but must return in finite time.

If any swapchain member of pPresentInfo was created with VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT, VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT will be returned if that swapchain does not have exclusive full-screen access, possibly for implementation-specific reasons outside of the application’s control.

Valid Usage (Implicit)
  • VUID-vkQueuePresentKHR-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueuePresentKHR-pPresentInfo-parameter
    pPresentInfo must be a valid pointer to a valid VkPresentInfoKHR structure

Host Synchronization
  • Host access to queue must be externally synchronized

  • Host access to pPresentInfo->pWaitSemaphores[] must be externally synchronized

  • Host access to pPresentInfo->pSwapchains[] must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

  • VK_SUBOPTIMAL_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_OUT_OF_DATE_KHR

  • VK_ERROR_SURFACE_LOST_KHR

  • VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT

The VkPresentInfoKHR structure is defined as:

// Provided by VK_KHR_swapchain
typedef struct VkPresentInfoKHR {
    VkStructureType          sType;
    const void*              pNext;
    uint32_t                 waitSemaphoreCount;
    const VkSemaphore*       pWaitSemaphores;
    uint32_t                 swapchainCount;
    const VkSwapchainKHR*    pSwapchains;
    const uint32_t*          pImageIndices;
    VkResult*                pResults;
} VkPresentInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • waitSemaphoreCount is the number of semaphores to wait for before issuing the present request. The number may be zero.

  • pWaitSemaphores is NULL or a pointer to an array of VkSemaphore objects with waitSemaphoreCount entries, and specifies the semaphores to wait for before issuing the present request.

  • swapchainCount is the number of swapchains being presented to by this command.

  • pSwapchains is a pointer to an array of VkSwapchainKHR objects with swapchainCount entries. A given swapchain must not appear in this list more than once.

  • pImageIndices is a pointer to an array of indices into the array of each swapchain’s presentable images, with swapchainCount entries. Each entry in this array identifies the image to present on the corresponding entry in the pSwapchains array.

  • pResults is a pointer to an array of VkResult typed elements with swapchainCount entries. Applications that do not need per-swapchain results can use NULL for pResults. If non-NULL, each entry in pResults will be set to the VkResult for presenting the swapchain corresponding to the same index in pSwapchains.

Before an application can present an image, the image’s layout must be transitioned to the VK_IMAGE_LAYOUT_PRESENT_SRC_KHR layout, or for a shared presentable image the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR layout.

Note

When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent processing, or perform any visibility operations (as vkQueuePresentKHR performs automatic visibility operations). To achieve this, the dstAccessMask member of the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.

Valid Usage
  • VUID-VkPresentInfoKHR-pImageIndices-01430
    Each element of pImageIndices must be the index of a presentable image acquired from the swapchain specified by the corresponding element of the pSwapchains array, and the presented image subresource must be in the VK_IMAGE_LAYOUT_PRESENT_SRC_KHR or VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR layout at the time the operation is executed on a VkDevice

  • VUID-VkPresentInfoKHR-pNext-06235
    If a VkPresentIdKHR structure is included in the pNext chain, and the presentId feature is not enabled, each presentIds entry in that structure must be NULL

Valid Usage (Implicit)
  • VUID-VkPresentInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PRESENT_INFO_KHR

  • VUID-VkPresentInfoKHR-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkDeviceGroupPresentInfoKHR, VkDisplayPresentInfoKHR, VkPresentFrameTokenGGP, VkPresentIdKHR, VkPresentRegionsKHR, or VkPresentTimesInfoGOOGLE

  • VUID-VkPresentInfoKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPresentInfoKHR-pWaitSemaphores-parameter
    If waitSemaphoreCount is not 0, pWaitSemaphores must be a valid pointer to an array of waitSemaphoreCount valid VkSemaphore handles

  • VUID-VkPresentInfoKHR-pSwapchains-parameter
    pSwapchains must be a valid pointer to an array of swapchainCount valid VkSwapchainKHR handles

  • VUID-VkPresentInfoKHR-pImageIndices-parameter
    pImageIndices must be a valid pointer to an array of swapchainCount uint32_t values

  • VUID-VkPresentInfoKHR-pResults-parameter
    If pResults is not NULL, pResults must be a valid pointer to an array of swapchainCount VkResult values

  • VUID-VkPresentInfoKHR-swapchainCount-arraylength
    swapchainCount must be greater than 0

  • VUID-VkPresentInfoKHR-commonparent
    Both of the elements of pSwapchains, and the elements of pWaitSemaphores that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkInstance

When the VK_KHR_incremental_present extension is enabled, additional fields can be specified that allow an application to specify that only certain rectangular regions of the presentable images of a swapchain are changed. This is an optimization hint that a presentation engine may use to only update the region of a surface that is actually changing. The application still must ensure that all pixels of a presented image contain the desired values, in case the presentation engine ignores this hint. An application can provide this hint by adding a VkPresentRegionsKHR structure to the pNext chain of the VkPresentInfoKHR structure.

The VkPresentRegionsKHR structure is defined as:

// Provided by VK_KHR_incremental_present
typedef struct VkPresentRegionsKHR {
    VkStructureType              sType;
    const void*                  pNext;
    uint32_t                     swapchainCount;
    const VkPresentRegionKHR*    pRegions;
} VkPresentRegionsKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • swapchainCount is the number of swapchains being presented to by this command.

  • pRegions is NULL or a pointer to an array of VkPresentRegionKHR elements with swapchainCount entries. If not NULL, each element of pRegions contains the region that has changed since the last present to the swapchain in the corresponding entry in the VkPresentInfoKHR::pSwapchains array.

Valid Usage
  • VUID-VkPresentRegionsKHR-swapchainCount-01260
    swapchainCount must be the same value as VkPresentInfoKHR::swapchainCount, where VkPresentInfoKHR is included in the pNext chain of this VkPresentRegionsKHR structure

Valid Usage (Implicit)
  • VUID-VkPresentRegionsKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR

  • VUID-VkPresentRegionsKHR-pRegions-parameter
    If pRegions is not NULL, pRegions must be a valid pointer to an array of swapchainCount valid VkPresentRegionKHR structures

  • VUID-VkPresentRegionsKHR-swapchainCount-arraylength
    swapchainCount must be greater than 0

For a given image and swapchain, the region to present is specified by the VkPresentRegionKHR structure, which is defined as:

// Provided by VK_KHR_incremental_present
typedef struct VkPresentRegionKHR {
    uint32_t                 rectangleCount;
    const VkRectLayerKHR*    pRectangles;
} VkPresentRegionKHR;
  • rectangleCount is the number of rectangles in pRectangles, or zero if the entire image has changed and should be presented.

  • pRectangles is either NULL or a pointer to an array of VkRectLayerKHR structures. The VkRectLayerKHR structure is the framebuffer coordinates, plus layer, of a portion of a presentable image that has changed and must be presented. If non-NULL, each entry in pRectangles is a rectangle of the given image that has changed since the last image was presented to the given swapchain. The rectangles must be specified relative to VkSurfaceCapabilitiesKHR::currentTransform, regardless of the swapchain’s preTransform. The presentation engine will apply the preTransform transformation to the rectangles, along with any further transformation it applies to the image content.

Valid Usage (Implicit)
  • VUID-VkPresentRegionKHR-pRectangles-parameter
    If rectangleCount is not 0, and pRectangles is not NULL, pRectangles must be a valid pointer to an array of rectangleCount valid VkRectLayerKHR structures

The VkRectLayerKHR structure is defined as:

// Provided by VK_KHR_incremental_present
typedef struct VkRectLayerKHR {
    VkOffset2D    offset;
    VkExtent2D    extent;
    uint32_t      layer;
} VkRectLayerKHR;
  • offset is the origin of the rectangle, in pixels.

  • extent is the size of the rectangle, in pixels.

  • layer is the layer of the image. For images with only one layer, the value of layer must be 0.

Some platforms allow the size of a surface to change, and then scale the pixels of the image to fit the surface. VkRectLayerKHR specifies pixels of the swapchain’s image(s), which will be constant for the life of the swapchain.

Valid Usage

When the VK_KHR_display_swapchain extension is enabled additional fields can be specified when presenting an image to a swapchain by setting VkPresentInfoKHR::pNext to point to a VkDisplayPresentInfoKHR structure.

The VkDisplayPresentInfoKHR structure is defined as:

// Provided by VK_KHR_display_swapchain
typedef struct VkDisplayPresentInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkRect2D           srcRect;
    VkRect2D           dstRect;
    VkBool32           persistent;
} VkDisplayPresentInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • srcRect is a rectangular region of pixels to present. It must be a subset of the image being presented. If VkDisplayPresentInfoKHR is not specified, this region will be assumed to be the entire presentable image.

  • dstRect is a rectangular region within the visible region of the swapchain’s display mode. If VkDisplayPresentInfoKHR is not specified, this region will be assumed to be the entire visible region of the swapchain’s mode. If the specified rectangle is a subset of the display mode’s visible region, content from display planes below the swapchain’s plane will be visible outside the rectangle. If there are no planes below the swapchain’s, the area outside the specified rectangle will be black. If portions of the specified rectangle are outside of the display’s visible region, pixels mapping only to those portions of the rectangle will be discarded.

  • persistent: If this is VK_TRUE, the display engine will enable buffered mode on displays that support it. This allows the display engine to stop sending content to the display until a new image is presented. The display will instead maintain a copy of the last presented image. This allows less power to be used, but may increase presentation latency. If VkDisplayPresentInfoKHR is not specified, persistent mode will not be used.

If the extent of the srcRect and dstRect are not equal, the presented pixels will be scaled accordingly.

Valid Usage
  • VUID-VkDisplayPresentInfoKHR-srcRect-01257
    srcRect must specify a rectangular region that is a subset of the image being presented

  • VUID-VkDisplayPresentInfoKHR-dstRect-01258
    dstRect must specify a rectangular region that is a subset of the visibleRegion parameter of the display mode the swapchain being presented uses

  • VUID-VkDisplayPresentInfoKHR-persistentContent-01259
    If the persistentContent member of the VkDisplayPropertiesKHR structure returned by vkGetPhysicalDeviceDisplayPropertiesKHR for the display the present operation targets is VK_FALSE, then persistent must be VK_FALSE

Valid Usage (Implicit)
  • VUID-VkDisplayPresentInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR

If the pNext chain of VkPresentInfoKHR includes a VkDeviceGroupPresentInfoKHR structure, then that structure includes an array of device masks and a device group present mode.

The VkDeviceGroupPresentInfoKHR structure is defined as:

// Provided by VK_VERSION_1_1 with VK_KHR_swapchain, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkDeviceGroupPresentInfoKHR {
    VkStructureType                        sType;
    const void*                            pNext;
    uint32_t                               swapchainCount;
    const uint32_t*                        pDeviceMasks;
    VkDeviceGroupPresentModeFlagBitsKHR    mode;
} VkDeviceGroupPresentInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • swapchainCount is zero or the number of elements in pDeviceMasks.

  • pDeviceMasks is a pointer to an array of device masks, one for each element of VkPresentInfoKHR::pSwapchains.

  • mode is a VkDeviceGroupPresentModeFlagBitsKHR value specifying the device group present mode that will be used for this present.

If mode is VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR, then each element of pDeviceMasks selects which instance of the swapchain image is presented. Each element of pDeviceMasks must have exactly one bit set, and the corresponding physical device must have a presentation engine as reported by VkDeviceGroupPresentCapabilitiesKHR.

If mode is VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR, then each element of pDeviceMasks selects which instance of the swapchain image is presented. Each element of pDeviceMasks must have exactly one bit set, and some physical device in the logical device must include that bit in its VkDeviceGroupPresentCapabilitiesKHR::presentMask.

If mode is VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR, then each element of pDeviceMasks selects which instances of the swapchain image are component-wise summed and the sum of those images is presented. If the sum in any component is outside the representable range, the value of that component is undefined. Each element of pDeviceMasks must have a value for which all set bits are set in one of the elements of VkDeviceGroupPresentCapabilitiesKHR::presentMask.

If mode is VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR, then each element of pDeviceMasks selects which instance(s) of the swapchain images are presented. For each bit set in each element of pDeviceMasks, the corresponding physical device must have a presentation engine as reported by VkDeviceGroupPresentCapabilitiesKHR.

If VkDeviceGroupPresentInfoKHR is not provided or swapchainCount is zero then the masks are considered to be 1. If VkDeviceGroupPresentInfoKHR is not provided, mode is considered to be VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR.

Valid Usage
  • VUID-VkDeviceGroupPresentInfoKHR-swapchainCount-01297
    swapchainCount must equal 0 or VkPresentInfoKHR::swapchainCount

  • VUID-VkDeviceGroupPresentInfoKHR-mode-01298
    If mode is VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR, then each element of pDeviceMasks must have exactly one bit set, and the corresponding element of VkDeviceGroupPresentCapabilitiesKHR::presentMask must be non-zero

  • VUID-VkDeviceGroupPresentInfoKHR-mode-01299
    If mode is VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR, then each element of pDeviceMasks must have exactly one bit set, and some physical device in the logical device must include that bit in its VkDeviceGroupPresentCapabilitiesKHR::presentMask

  • VUID-VkDeviceGroupPresentInfoKHR-mode-01300
    If mode is VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR, then each element of pDeviceMasks must have a value for which all set bits are set in one of the elements of VkDeviceGroupPresentCapabilitiesKHR::presentMask

  • VUID-VkDeviceGroupPresentInfoKHR-mode-01301
    If mode is VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR, then for each bit set in each element of pDeviceMasks, the corresponding element of VkDeviceGroupPresentCapabilitiesKHR::presentMask must be non-zero

  • VUID-VkDeviceGroupPresentInfoKHR-pDeviceMasks-01302
    The value of each element of pDeviceMasks must be equal to the device mask passed in VkAcquireNextImageInfoKHR::deviceMask when the image index was last acquired

  • VUID-VkDeviceGroupPresentInfoKHR-mode-01303
    mode must have exactly one bit set, and that bit must have been included in VkDeviceGroupSwapchainCreateInfoKHR::modes

Valid Usage (Implicit)
  • VUID-VkDeviceGroupPresentInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR

  • VUID-VkDeviceGroupPresentInfoKHR-pDeviceMasks-parameter
    If swapchainCount is not 0, pDeviceMasks must be a valid pointer to an array of swapchainCount uint32_t values

  • VUID-VkDeviceGroupPresentInfoKHR-mode-parameter
    mode must be a valid VkDeviceGroupPresentModeFlagBitsKHR value

When the VK_GOOGLE_display_timing extension is enabled, additional fields can be specified that allow an application to specify the earliest time that an image should be displayed. This allows an application to avoid stutter that is caused by an image being displayed earlier than planned. Such stuttering can occur with both fixed and variable-refresh-rate displays, because stuttering occurs when the geometry is not correctly positioned for when the image is displayed. An application can instruct the presentation engine that an image should not be displayed earlier than a specified time by adding a VkPresentTimesInfoGOOGLE structure to the pNext chain of the VkPresentInfoKHR structure.

The VkPresentTimesInfoGOOGLE structure is defined as:

// Provided by VK_GOOGLE_display_timing
typedef struct VkPresentTimesInfoGOOGLE {
    VkStructureType               sType;
    const void*                   pNext;
    uint32_t                      swapchainCount;
    const VkPresentTimeGOOGLE*    pTimes;
} VkPresentTimesInfoGOOGLE;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • swapchainCount is the number of swapchains being presented to by this command.

  • pTimes is NULL or a pointer to an array of VkPresentTimeGOOGLE elements with swapchainCount entries. If not NULL, each element of pTimes contains the earliest time to present the image corresponding to the entry in the VkPresentInfoKHR::pImageIndices array.

Valid Usage
  • VUID-VkPresentTimesInfoGOOGLE-swapchainCount-01247
    swapchainCount must be the same value as VkPresentInfoKHR::swapchainCount, where VkPresentInfoKHR is included in the pNext chain of this VkPresentTimesInfoGOOGLE structure

Valid Usage (Implicit)
  • VUID-VkPresentTimesInfoGOOGLE-sType-sType
    sType must be VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE

  • VUID-VkPresentTimesInfoGOOGLE-pTimes-parameter
    If pTimes is not NULL, pTimes must be a valid pointer to an array of swapchainCount VkPresentTimeGOOGLE structures

  • VUID-VkPresentTimesInfoGOOGLE-swapchainCount-arraylength
    swapchainCount must be greater than 0

The VkPresentTimeGOOGLE structure is defined as:

// Provided by VK_GOOGLE_display_timing
typedef struct VkPresentTimeGOOGLE {
    uint32_t    presentID;
    uint64_t    desiredPresentTime;
} VkPresentTimeGOOGLE;
  • presentID is an application-provided identification value, that can be used with the results of vkGetPastPresentationTimingGOOGLE, in order to uniquely identify this present. In order to be useful to the application, it should be unique within some period of time that is meaningful to the application.

  • desiredPresentTime specifies that the image given should not be displayed to the user any earlier than this time. desiredPresentTime is a time in nanoseconds, relative to a monotonically-increasing clock (e.g. CLOCK_MONOTONIC (see clock_gettime(2)) on Android and Linux). A value of zero specifies that the presentation engine may display the image at any time. This is useful when the application desires to provide presentID, but does not need a specific desiredPresentTime.

The VkPresentIdKHR structure is defined as:

// Provided by VK_KHR_present_id
typedef struct VkPresentIdKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           swapchainCount;
    const uint64_t*    pPresentIds;
} VkPresentIdKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • swapchainCount is the number of swapchains being presented to the vkQueuePresentKHR command.

  • pPresentIds is NULL or a pointer to an array of uint64_t with swapchainCount entries. If not NULL, each non-zero value in pPresentIds specifies the present id to be associated with the presentation of the swapchain with the same index in the vkQueuePresentKHR call.

For applications to be able to reference specific presentation events queued by a call to vkQueuePresentKHR, an identifier needs to be associated with them. When the presentId feature is enabled, applications can include the VkPresentIdKHR structure in the pNext chain of the VkPresentInfoKHR structure to supply identifiers.

Each VkSwapchainKHR has a presentId associated with it. This value is initially set to zero when the VkSwapchainKHR is created.

When a VkPresentIdKHR structure with a non-NULL pPresentIds is included in the pNext chain of a VkPresentInfoKHR structure, each pSwapchains entry has a presentId associated in the pPresentIds array at the same index as the swapchain in the pSwapchains array. If this presentId is non-zero, then the application can later use this value to refer to that image presentation. A value of zero indicates that this presentation has no associated presentId. A non-zero presentId must be greater than any non-zero presentId passed previously by the application for the same swapchain.

There is no requirement for any precise timing relationship between the presentation of the image to the user and the update of the presentId value, but implementations should make this as close as possible to the presentation of the first pixel in the new image to the user.

Valid Usage
  • VUID-VkPresentIdKHR-swapchainCount-04998
    swapchainCount must be the same value as VkPresentInfoKHR::swapchainCount, where this VkPresentIdKHR is in the pNext chain of the VkPresentInfoKHR structure

  • VUID-VkPresentIdKHR-presentIds-04999
    Each presentIds entry must be greater than any previous presentIds entry passed for the associated pSwapchains entry

Valid Usage (Implicit)
  • VUID-VkPresentIdKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PRESENT_ID_KHR

  • VUID-VkPresentIdKHR-pPresentIds-parameter
    If pPresentIds is not NULL, pPresentIds must be a valid pointer to an array of swapchainCount uint64_t values

  • VUID-VkPresentIdKHR-swapchainCount-arraylength
    swapchainCount must be greater than 0

When the presentWait feature is enabled, an application can wait for an image to be presented to the user by first specifying a presentId for the target presentation by adding a VkPresentIdKHR structure to the pNext chain of the VkPresentInfoKHR structure and then waiting for that presentation to complete by calling:

// Provided by VK_KHR_present_wait
VkResult vkWaitForPresentKHR(
    VkDevice                                    device,
    VkSwapchainKHR                              swapchain,
    uint64_t                                    presentId,
    uint64_t                                    timeout);
  • device is the device associated with swapchain.

  • swapchain is the non-retired swapchain on which an image was queued for presentation.

  • presentId is the presentation presentId to wait for.

  • timeout is the timeout period in units of nanoseconds. timeout is adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.

vkWaitForPresentKHR waits for the presentId associated with swapchain to be increased in value so that it is at least equal to presentId.

For VK_PRESENT_MODE_MAILBOX_KHR (or other present mode where images may be replaced in the presentation queue) any wait of this type associated with such an image must be signaled no later than a wait associated with the replacing image would be signaled.

When the presentation has completed, the presentId associated with the related pSwapchains entry will be increased in value so that it is at least equal to the value provided in the VkPresentIdKHR structure.

There is no requirement for any precise timing relationship between the presentation of the image to the user and the update of the presentId value, but implementations should make this as close as possible to the presentation of the first pixel in the new image to the user.

The call to vkWaitForPresentKHR will block until either the presentId associated with swapchain is greater than or equal to presentId, or timeout nanoseconds passes. When the swapchain becomes OUT_OF_DATE, the call will either return VK_SUCCESS (if the image was delivered to the presentation engine and may have been presented to the user) or will return early with status VK_ERROR_OUT_OF_DATE_KHR (if the image was not presented to the user).

As an exception to the normal rules for objects which are externally synchronized, the swapchain passed to vkWaitForPresentKHR may be simultaneously used by other threads in calls to functions other than vkDestroySwapchainKHR. Access to the swapchain data associated with this extension must be atomic within the implementation.

Valid Usage
  • VUID-vkWaitForPresentKHR-swapchain-04997
    swapchain must not be in the retired state

  • VUID-vkWaitForPresentKHR-presentWait-06234
    The presentWait feature must be enabled

Valid Usage (Implicit)
  • VUID-vkWaitForPresentKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkWaitForPresentKHR-swapchain-parameter
    swapchain must be a valid VkSwapchainKHR handle

  • VUID-vkWaitForPresentKHR-commonparent
    Both of device, and swapchain must have been created, allocated, or retrieved from the same VkInstance

Host Synchronization
  • Host access to swapchain must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

  • VK_TIMEOUT

  • VK_SUBOPTIMAL_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_DEVICE_LOST

  • VK_ERROR_OUT_OF_DATE_KHR

  • VK_ERROR_SURFACE_LOST_KHR

  • VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT

When the VK_GGP_frame_token extension is enabled, a Google Games Platform frame token can be specified when presenting an image to a swapchain by adding a VkPresentFrameTokenGGP structure to the pNext chain of the VkPresentInfoKHR structure.

The VkPresentFrameTokenGGP structure is defined as:

// Provided by VK_GGP_frame_token
typedef struct VkPresentFrameTokenGGP {
    VkStructureType    sType;
    const void*        pNext;
    GgpFrameToken      frameToken;
} VkPresentFrameTokenGGP;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • frameToken is the Google Games Platform frame token.

Valid Usage
  • VUID-VkPresentFrameTokenGGP-frameToken-02680
    frameToken must be a valid GgpFrameToken

Valid Usage (Implicit)
  • VUID-VkPresentFrameTokenGGP-sType-sType
    sType must be VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP

vkQueuePresentKHR, releases the acquisition of the images referenced by imageIndices. The queue family corresponding to the queue vkQueuePresentKHR is executed on must have ownership of the presented images as defined in Resource Sharing. vkQueuePresentKHR does not alter the queue family ownership, but the presented images must not be used again before they have been reacquired using vkAcquireNextImageKHR.

The processing of the presentation happens in issue order with other queue operations, but semaphores have to be used to ensure that prior rendering and other commands in the specified queue complete before the presentation begins. The presentation command itself does not delay processing of subsequent commands on the queue, however, presentation requests sent to a particular queue are always performed in order. Exact presentation timing is controlled by the semantics of the presentation engine and native platform in use.

If an image is presented to a swapchain created from a display surface, the mode of the associated display will be updated, if necessary, to match the mode specified when creating the display surface. The mode switch and presentation of the specified image will be performed as one atomic operation.

The result codes VK_ERROR_OUT_OF_DATE_KHR and VK_SUBOPTIMAL_KHR have the same meaning when returned by vkQueuePresentKHR as they do when returned by vkAcquireNextImageKHR. If multiple swapchains are presented, the result code is determined applying the following rules in order:

  • If the device is lost, VK_ERROR_DEVICE_LOST is returned.

  • If any of the target surfaces are no longer available the error VK_ERROR_SURFACE_LOST_KHR is returned.

  • If any of the presents would have a result of VK_ERROR_OUT_OF_DATE_KHR if issued separately then VK_ERROR_OUT_OF_DATE_KHR is returned.

  • If any of the presents would have a result of VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT if issued separately then VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT is returned.

  • If any of the presents would have a result of VK_SUBOPTIMAL_KHR if issued separately then VK_SUBOPTIMAL_KHR is returned.

  • Otherwise VK_SUCCESS is returned.

Presentation is a read-only operation that will not affect the content of the presentable images. Upon reacquiring the image and transitioning it away from the VK_IMAGE_LAYOUT_PRESENT_SRC_KHR layout, the contents will be the same as they were prior to transitioning the image to the present source layout and presenting it. However, if a mechanism other than Vulkan is used to modify the platform window associated with the swapchain, the content of all presentable images in the swapchain becomes undefined.

Note

The application can continue to present any acquired images from a retired swapchain as long as the swapchain has not entered a state that causes vkQueuePresentKHR to return VK_ERROR_OUT_OF_DATE_KHR.

33.11. Hdr Metadata

This section describes how to improve color reproduction of content to better reproduce colors as seen on the reference monitor. Definitions below are from the associated SMPTE 2086, CTA 861.3 and CIE 15:2004 specifications.

To provide Hdr metadata to an implementation, call:

// Provided by VK_EXT_hdr_metadata
void vkSetHdrMetadataEXT(
    VkDevice                                    device,
    uint32_t                                    swapchainCount,
    const VkSwapchainKHR*                       pSwapchains,
    const VkHdrMetadataEXT*                     pMetadata);
  • device is the logical device where the swapchain(s) were created.

  • swapchainCount is the number of swapchains included in pSwapchains.

  • pSwapchains is a pointer to an array of swapchainCount VkSwapchainKHR handles.

  • pMetadata is a pointer to an array of swapchainCount VkHdrMetadataEXT structures.

The metadata will be applied to the specified VkSwapchainKHR objects at the next vkQueuePresentKHR call using that VkSwapchainKHR object. The metadata will persist until a subsequent vkSetHdrMetadataEXT changes it.

Valid Usage (Implicit)
  • VUID-vkSetHdrMetadataEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetHdrMetadataEXT-pSwapchains-parameter
    pSwapchains must be a valid pointer to an array of swapchainCount valid VkSwapchainKHR handles

  • VUID-vkSetHdrMetadataEXT-pMetadata-parameter
    pMetadata must be a valid pointer to an array of swapchainCount valid VkHdrMetadataEXT structures

  • VUID-vkSetHdrMetadataEXT-swapchainCount-arraylength
    swapchainCount must be greater than 0

  • VUID-vkSetHdrMetadataEXT-commonparent
    Both of device, and the elements of pSwapchains must have been created, allocated, or retrieved from the same VkInstance

The VkHdrMetadataEXT structure is defined as:

// Provided by VK_EXT_hdr_metadata
typedef struct VkHdrMetadataEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkXYColorEXT       displayPrimaryRed;
    VkXYColorEXT       displayPrimaryGreen;
    VkXYColorEXT       displayPrimaryBlue;
    VkXYColorEXT       whitePoint;
    float              maxLuminance;
    float              minLuminance;
    float              maxContentLightLevel;
    float              maxFrameAverageLightLevel;
} VkHdrMetadataEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • displayPrimaryRed is a VkXYColorEXT structure specifying the reference monitor’s red primary in chromaticity coordinates

  • displayPrimaryGreen is a VkXYColorEXT structure specifying the reference monitor’s green primary in chromaticity coordinates

  • displayPrimaryBlue is a VkXYColorEXT structure specifying the reference monitor’s blue primary in chromaticity coordinates

  • whitePoint is a VkXYColorEXT structure specifying the reference monitor’s white-point in chromaticity coordinates

  • maxLuminance is the maximum luminance of the reference monitor in nits

  • minLuminance is the minimum luminance of the reference monitor in nits

  • maxContentLightLevel is content’s maximum luminance in nits

  • maxFrameAverageLightLevel is the maximum frame average light level in nits

Valid Usage (Implicit)
  • VUID-VkHdrMetadataEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_HDR_METADATA_EXT

  • VUID-VkHdrMetadataEXT-pNext-pNext
    pNext must be NULL

Note

The validity and use of this data is outside the scope of Vulkan.

The VkXYColorEXT structure is defined as:

// Provided by VK_EXT_hdr_metadata
typedef struct VkXYColorEXT {
    float    x;
    float    y;
} VkXYColorEXT;
  • x is the x chromaticity coordinate.

  • y is the y chromaticity coordinate.

Chromaticity coordinates are as specified in CIE 15:2004 “Calculation of chromaticity coordinates” (Section 7.3) and are limited to between 0 and 1 for real colors for the reference monitor.

34. Deferred Host Operations

Certain Vulkan commands are inherently expensive for the host CPU to execute. It is often desirable to offload such work onto background threads, and to parallelize the work across multiple CPUs. The concept of deferred operations allows applications and drivers to coordinate the execution of expensive host commands using an application-managed thread pool.

The VK_KHR_deferred_host_operations extension defines the infrastructure and usage patterns for deferrable commands, but does not specify any commands as deferrable. This is left to additional dependant extensions. Commands must not be deferred unless the deferral is specifically allowed by another extension which depends on VK_KHR_deferred_host_operations. This specification will refer to such extensions as deferral extensions.

34.1. Requesting Deferral

When an application requests an operation deferral, the implementation may defer the operation. When deferral is requested and the implementation defers any operation, the implementation must return VK_OPERATION_DEFERRED_KHR as the success code if no errors occurred. When deferral is requested, the implementation should defer the operation when the workload is significant, however if the implementation chooses not to defer any of the requested operations and instead executes all of them immediately, the implementation must return VK_OPERATION_NOT_DEFERRED_KHR as the success code if no errors occurred.

A deferred operation is created complete with an initial result value of VK_SUCCESS. The deferred operation becomes pending when an operation has been successfully deferred with that deferred operation object.

A deferred operation is considered pending until the deferred operation completes. A pending deferred operation becomes complete when it has been fully executed by one or more threads. Pending deferred operations will never complete until they are joined by an application thread, using vkDeferredOperationJoinKHR. Applications can join multiple threads to the same deferred operation, enabling concurrent execution of subtasks within that operation.

The application can query the status of a VkDeferredOperationKHR using the vkGetDeferredOperationMaxConcurrencyKHR or vkGetDeferredOperationResultKHR commands.

Parameters to the command requesting a deferred operation may be accessed at any time until the deferred operation enters the pending state. While a deferred operation is pending:

  • Externally synchronized parameters must not be accessed.

  • Pointer parameters must not be modified (e.g. reallocated/freed).

  • The contents of pointer parameters which may be read by the command must not be modified.

  • The contents of pointer parameters which may be written by the command must not be read.

  • Vulkan object parameters must not be passed as externally synchronized parameters to any other command.

When the deferred operation is complete, the application should call vkGetDeferredOperationResultKHR to obtain the VkResult indicating success or failure of the operation. The VkResult value returned will be one of the values that the command requesting the deferred operation is able to return. Writes to output parameters of the requesting command will happen-before the deferred operation is complete.

34.2. Deferred Host Operations API

The VkDeferredOperationKHR handle is defined as:

// Provided by VK_KHR_deferred_host_operations
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeferredOperationKHR)

This handle refers to a tracking structure which manages the execution state for a deferred command.

To construct the tracking object for a deferred command, call:

// Provided by VK_KHR_deferred_host_operations
VkResult vkCreateDeferredOperationKHR(
    VkDevice                                    device,
    const VkAllocationCallbacks*                pAllocator,
    VkDeferredOperationKHR*                     pDeferredOperation);
  • device is the device which owns operation.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pDeferredOperation is a pointer to a handle in which the created VkDeferredOperationKHR is returned.

Valid Usage (Implicit)
  • VUID-vkCreateDeferredOperationKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateDeferredOperationKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDeferredOperationKHR-pDeferredOperation-parameter
    pDeferredOperation must be a valid pointer to a VkDeferredOperationKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

To assign a thread to a deferred operation, call:

// Provided by VK_KHR_deferred_host_operations
VkResult vkDeferredOperationJoinKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      operation);
  • device is the device which owns operation.

  • operation is the deferred operation that the calling thread should work on.

The vkDeferredOperationJoinKHR command will execute a portion of the deferred operation on the calling thread.

The return value will be one of the following:

  • A return value of VK_SUCCESS indicates that operation is complete. The application should use vkGetDeferredOperationResultKHR to retrieve the result of operation.

  • A return value of VK_THREAD_DONE_KHR indicates that the deferred operation is not complete, but there is no work remaining to assign to threads. Future calls to vkDeferredOperationJoinKHR are not necessary and will simply harm performance. This situation may occur when other threads executing vkDeferredOperationJoinKHR are about to complete operation, and the implementation is unable to partition the workload any further.

  • A return value of VK_THREAD_IDLE_KHR indicates that the deferred operation is not complete, and there is no work for the thread to do at the time of the call. This situation may occur if the operation encounters a temporary reduction in parallelism. By returning VK_THREAD_IDLE_KHR, the implementation is signaling that it expects that more opportunities for parallelism will emerge as execution progresses, and that future calls to vkDeferredOperationJoinKHR can be beneficial. In the meantime, the application can perform other work on the calling thread.

Implementations must guarantee forward progress by enforcing the following invariants:

  1. If only one thread has invoked vkDeferredOperationJoinKHR on a given operation, that thread must execute the operation to completion and return VK_SUCCESS.

  2. If multiple threads have concurrently invoked vkDeferredOperationJoinKHR on the same operation, then at least one of them must complete the operation and return VK_SUCCESS.

Valid Usage (Implicit)
  • VUID-vkDeferredOperationJoinKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDeferredOperationJoinKHR-operation-parameter
    operation must be a valid VkDeferredOperationKHR handle

  • VUID-vkDeferredOperationJoinKHR-operation-parent
    operation must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_THREAD_DONE_KHR

  • VK_THREAD_IDLE_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

When a deferred operation is completed, the application can destroy the tracking object by calling:

// Provided by VK_KHR_deferred_host_operations
void vkDestroyDeferredOperationKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      operation,
    const VkAllocationCallbacks*                pAllocator);
  • device is the device which owns operation.

  • operation is the completed operation to be destroyed.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyDeferredOperationKHR-operation-03434
    If VkAllocationCallbacks were provided when operation was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDeferredOperationKHR-operation-03435
    If no VkAllocationCallbacks were provided when operation was created, pAllocator must be NULL

  • VUID-vkDestroyDeferredOperationKHR-operation-03436
    operation must be completed

Valid Usage (Implicit)
  • VUID-vkDestroyDeferredOperationKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyDeferredOperationKHR-operation-parameter
    If operation is not VK_NULL_HANDLE, operation must be a valid VkDeferredOperationKHR handle

  • VUID-vkDestroyDeferredOperationKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyDeferredOperationKHR-operation-parent
    If operation is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to operation must be externally synchronized

To query the number of additional threads that can usefully be joined to a deferred operation, call:

// Provided by VK_KHR_deferred_host_operations
uint32_t vkGetDeferredOperationMaxConcurrencyKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      operation);
  • device is the device which owns operation.

  • operation is the deferred operation to be queried.

The returned value is the maximum number of threads that can usefully execute a deferred operation concurrently, reported for the state of the deferred operation at the point this command is called. This value is intended to be used to better schedule work onto available threads. Applications can join any number of threads to the deferred operation and expect it to eventually complete, though excessive joins may return VK_THREAD_DONE_KHR immediately, performing no useful work.

If operation is complete, vkGetDeferredOperationMaxConcurrencyKHR returns zero.

If operation is currently joined to any threads, the value returned by this command may immediately be out of date.

If operation is pending, implementations must not return zero unless at least one thread is currently executing vkDeferredOperationJoinKHR on operation. If there are such threads, the implementation should return an estimate of the number of additional threads which it could profitably use.

Implementations may return 232-1 to indicate that the maximum concurrency is unknown and cannot be easily derived. Implementations may return values larger than the maximum concurrency available on the host CPU. In these situations, an application should clamp the return value rather than oversubscribing the machine.

Note

The recommended usage pattern for applications is to query this value once, after deferral, and schedule no more than the specified number of threads to join the operation. Each time a joined thread receives VK_THREAD_IDLE_KHR, the application should schedule an additional join at some point in the future, but is not required to do so.

Valid Usage (Implicit)
  • VUID-vkGetDeferredOperationMaxConcurrencyKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeferredOperationMaxConcurrencyKHR-operation-parameter
    operation must be a valid VkDeferredOperationKHR handle

  • VUID-vkGetDeferredOperationMaxConcurrencyKHR-operation-parent
    operation must have been created, allocated, or retrieved from device

The vkGetDeferredOperationResultKHR function is defined as:

// Provided by VK_KHR_deferred_host_operations
VkResult vkGetDeferredOperationResultKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      operation);
  • device is the device which owns operation.

  • operation is the operation whose deferred result is being queried.

If no command has been deferred on operation, vkGetDeferredOperationResultKHR returns VK_SUCCESS.

If the deferred operation is pending, vkGetDeferredOperationResultKHR returns VK_NOT_READY.

If the deferred operation is complete, it returns the appropriate return value from the original command. This value must be one of the VkResult values which could have been returned by the original command if the operation had not been deferred.

Valid Usage (Implicit)
  • VUID-vkGetDeferredOperationResultKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeferredOperationResultKHR-operation-parameter
    operation must be a valid VkDeferredOperationKHR handle

  • VUID-vkGetDeferredOperationResultKHR-operation-parent
    operation must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_NOT_READY

35. Private Data

The private data extension provides a way for users to associate arbitrary user defined data with Vulkan objects. This association is accomplished by storing 64-bit unsigned integers of user defined data in private data slots.

An application can reserve private data slots at device creation. To reserve private data slots, insert a VkDevicePrivateDataCreateInfo in the pNext chain in VkDeviceCreateInfo before device creation. Multiple VkDevicePrivateDataCreateInfo structures can be chained together, and the sum of the requested slots will be reserved. This is an exception to the specified valid usage for structure pointer chains. Reserving slots in this manner is not strictly necessary but it may improve performance.

Private data slots are represented by VkPrivateDataSlot handles:

// Provided by VK_VERSION_1_3
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlot)

or the equivalent

// Provided by VK_EXT_private_data
typedef VkPrivateDataSlot VkPrivateDataSlotEXT;

To create a private data slot, call:

// Provided by VK_VERSION_1_3
VkResult vkCreatePrivateDataSlot(
    VkDevice                                    device,
    const VkPrivateDataSlotCreateInfo*          pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkPrivateDataSlot*                          pPrivateDataSlot);

or the equivalent command

// Provided by VK_EXT_private_data
VkResult vkCreatePrivateDataSlotEXT(
    VkDevice                                    device,
    const VkPrivateDataSlotCreateInfo*          pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkPrivateDataSlot*                          pPrivateDataSlot);
  • device is the logical device associated with the creation of the object(s) holding the private data slot.

  • pCreateInfo is a pointer to a VkPrivateDataSlotCreateInfo

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPrivateDataSlot is a pointer to a VkPrivateDataSlot handle in which the resulting private data slot is returned

Valid Usage
  • VUID-vkCreatePrivateDataSlot-privateData-04564
    The privateData feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCreatePrivateDataSlot-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreatePrivateDataSlot-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkPrivateDataSlotCreateInfo structure

  • VUID-vkCreatePrivateDataSlot-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreatePrivateDataSlot-pPrivateDataSlot-parameter
    pPrivateDataSlot must be a valid pointer to a VkPrivateDataSlot handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPrivateDataSlotCreateInfo structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPrivateDataSlotCreateInfo {
    VkStructureType                 sType;
    const void*                     pNext;
    VkPrivateDataSlotCreateFlags    flags;
} VkPrivateDataSlotCreateInfo;

or the equivalent

// Provided by VK_EXT_private_data
typedef VkPrivateDataSlotCreateInfo VkPrivateDataSlotCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

Valid Usage (Implicit)
  • VUID-VkPrivateDataSlotCreateInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO

  • VUID-VkPrivateDataSlotCreateInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPrivateDataSlotCreateInfo-flags-zerobitmask
    flags must be 0

// Provided by VK_VERSION_1_3
typedef VkFlags VkPrivateDataSlotCreateFlags;

or the equivalent

// Provided by VK_EXT_private_data
typedef VkPrivateDataSlotCreateFlags VkPrivateDataSlotCreateFlagsEXT;

VkPrivateDataSlotCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

To destroy a private data slot, call:

// Provided by VK_VERSION_1_3
void vkDestroyPrivateDataSlot(
    VkDevice                                    device,
    VkPrivateDataSlot                           privateDataSlot,
    const VkAllocationCallbacks*                pAllocator);

or the equivalent command

// Provided by VK_EXT_private_data
void vkDestroyPrivateDataSlotEXT(
    VkDevice                                    device,
    VkPrivateDataSlot                           privateDataSlot,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device associated with the creation of the object(s) holding the private data slot.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • privateDataSlot is the private data slot to destroy.

Valid Usage
  • VUID-vkDestroyPrivateDataSlot-privateDataSlot-04062
    If VkAllocationCallbacks were provided when privateDataSlot was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyPrivateDataSlot-privateDataSlot-04063
    If no VkAllocationCallbacks were provided when privateDataSlot was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyPrivateDataSlot-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyPrivateDataSlot-privateDataSlot-parameter
    If privateDataSlot is not VK_NULL_HANDLE, privateDataSlot must be a valid VkPrivateDataSlot handle

  • VUID-vkDestroyPrivateDataSlot-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyPrivateDataSlot-privateDataSlot-parent
    If privateDataSlot is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to privateDataSlot must be externally synchronized

To store user defined data in a slot associated with a Vulkan object, call:

// Provided by VK_VERSION_1_3
VkResult vkSetPrivateData(
    VkDevice                                    device,
    VkObjectType                                objectType,
    uint64_t                                    objectHandle,
    VkPrivateDataSlot                           privateDataSlot,
    uint64_t                                    data);

or the equivalent command

// Provided by VK_EXT_private_data
VkResult vkSetPrivateDataEXT(
    VkDevice                                    device,
    VkObjectType                                objectType,
    uint64_t                                    objectHandle,
    VkPrivateDataSlot                           privateDataSlot,
    uint64_t                                    data);
  • device is the device that created the object.

  • objectType is a VkObjectType specifying the type of object to associate data with.

  • objectHandle is a handle to the object to associate data with.

  • privateDataSlot is a handle to a VkPrivateDataSlot specifying location of private data storage.

  • data is user defined data to associate the object with. This data will be stored at privateDataSlot.

Valid Usage
  • VUID-vkSetPrivateData-objectHandle-04016
    objectHandle must be device or a child of device

  • VUID-vkSetPrivateData-objectHandle-04017
    objectHandle must be a valid handle to an object of type objectType

Valid Usage (Implicit)
  • VUID-vkSetPrivateData-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetPrivateData-objectType-parameter
    objectType must be a valid VkObjectType value

  • VUID-vkSetPrivateData-privateDataSlot-parameter
    privateDataSlot must be a valid VkPrivateDataSlot handle

  • VUID-vkSetPrivateData-privateDataSlot-parent
    privateDataSlot must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

To retrieve user defined data from a slot associated with a Vulkan object, call:

// Provided by VK_VERSION_1_3
void vkGetPrivateData(
    VkDevice                                    device,
    VkObjectType                                objectType,
    uint64_t                                    objectHandle,
    VkPrivateDataSlot                           privateDataSlot,
    uint64_t*                                   pData);

or the equivalent command

// Provided by VK_EXT_private_data
void vkGetPrivateDataEXT(
    VkDevice                                    device,
    VkObjectType                                objectType,
    uint64_t                                    objectHandle,
    VkPrivateDataSlot                           privateDataSlot,
    uint64_t*                                   pData);
  • device is the device that created the object

  • objectType is a VkObjectType specifying the type of object data is associated with.

  • objectHandle is a handle to the object data is associated with.

  • privateDataSlot is a handle to a VkPrivateDataSlot specifying location of private data pointer storage.

  • pData is a pointer to specify where user data is returned. 0 will be written in the absence of a previous call to vkSetPrivateData using the object specified by objectHandle.

Note

Due to platform details on Android, implementations might not be able to reliably return 0 from calls to vkGetPrivateData for VkSwapchainKHR objects on which vkSetPrivateData has not previously been called. This erratum is exclusive to the Android platform and objects of type VkSwapchainKHR.

Valid Usage
  • VUID-vkGetPrivateData-objectType-04018
    objectType must be VK_OBJECT_TYPE_DEVICE, or an object type whose parent is VkDevice

Valid Usage (Implicit)
  • VUID-vkGetPrivateData-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetPrivateData-objectType-parameter
    objectType must be a valid VkObjectType value

  • VUID-vkGetPrivateData-privateDataSlot-parameter
    privateDataSlot must be a valid VkPrivateDataSlot handle

  • VUID-vkGetPrivateData-pData-parameter
    pData must be a valid pointer to a uint64_t value

  • VUID-vkGetPrivateData-privateDataSlot-parent
    privateDataSlot must have been created, allocated, or retrieved from device

36. Acceleration Structures

36.1. Acceleration Structures

Acceleration structures are data structures used by the implementation to efficiently manage scene geometry as it is traversed during a ray tracing query. The application is responsible for managing acceleration structure objects (see Acceleration Structures), including allocation, destruction, executing builds or updates, and synchronizing resources used during ray tracing queries.

There are two types of acceleration structures, top level acceleration structures and bottom level acceleration structures.

An acceleration structure is considered to be constructed if an acceleration structure build command or copy command has been executed with the given acceleration structure as the destination.

image/svg+xml Top-Level Acceleration Structure Bottom-LevelAccelerationStructure Bottom-LevelAccelerationStructure Transformand shadinginformation Transformand shadinginformation Transformand shadinginformation
Figure 24. Acceleration Structure
Caption

The diagram shows the relationship between top and bottom level acceleration structures.

36.1.1. Geometry

Geometries refer to a triangle or axis-aligned bounding box.

36.1.2. Top Level Acceleration Structures

Opaque acceleration structure for an array of instances. The descriptor or device address referencing this is the starting point for traversal.

The top level acceleration structure takes a reference to any bottom level acceleration structure referenced by its instances. Those bottom level acceleration structure objects must be valid when the top level acceleration structure is accessed.

36.1.3. Bottom Level Acceleration Structures

Opaque acceleration structure for an array of geometries.

36.1.4. Acceleration Structure Update Rules

The API defines two types of operations to produce acceleration structures from geometry:

  • A build operation is used to construct an acceleration structure.

  • An update operation is used to modify an existing acceleration structure.

An update operation imposes certain constraints on the input, in exchange for considerably faster execution. When performing an update, the application is required to provide a full description of the acceleration structure, but is prohibited from changing anything other than instance definitions, transform matrices, and vertex or AABB positions. All other aspects of the description must exactly match the one from the original build.

More precisely, the application must not use an update operation to do any of the following:

  • Change primitives or instances from active to inactive, or vice versa (as defined in Inactive Primitives and Instances).

  • Change the index or vertex formats of triangle geometry.

  • Change triangle geometry transform pointers from null to non-null or vice versa.

  • Change the number of geometries or instances in the structure.

  • Change the geometry flags for any geometry in the structure.

  • Change the number of vertices or primitives for any geometry in the structure.

36.1.5. Inactive Primitives and Instances

Acceleration structures allow the use of particular input values to signal inactive primitives or instances.

An inactive triangle is one for which the first (X) component of any vertex is NaN. If any other vertex component is NaN, and the first is not, the behavior is undefined. If the vertex format does not have a NaN representation, then all triangles are considered active.

An inactive instance is one whose acceleration structure handle is VK_NULL_HANDLE.

An inactive AABB is one for which the minimum X coordinate is NaN. If any other component is NaN, and the first is not, the behavior is undefined.

In the above definitions, “NaN” refers to any type of NaN. Signaling, non-signaling, quiet, loud, or otherwise.

An inactive object is considered invisible to all rays, and should not be represented in the acceleration structure. Implementations should ensure that the presence of inactive objects does not seriously degrade traversal performance.

Inactive objects are counted in the auto-generated index sequences which are provided to shaders via InstanceId and PrimitiveId SPIR-V decorations. This allows objects in the scene to change freely between the active and inactive states, without affecting the layout of any arrays which are being indexed using the ID values.

Any transition between the active and inactive states requires a full acceleration structure rebuild. Applications must not perform an acceleration structure update where an object is active in the source acceleration structure but would be inactive in the destination, or vice versa.

36.1.6. Building Acceleration Structures

To build an acceleration structure call:

// Provided by VK_NV_ray_tracing
void vkCmdBuildAccelerationStructureNV(
    VkCommandBuffer                             commandBuffer,
    const VkAccelerationStructureInfoNV*        pInfo,
    VkBuffer                                    instanceData,
    VkDeviceSize                                instanceOffset,
    VkBool32                                    update,
    VkAccelerationStructureNV                   dst,
    VkAccelerationStructureNV                   src,
    VkBuffer                                    scratch,
    VkDeviceSize                                scratchOffset);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pInfo contains the shared information for the acceleration structure’s structure.

  • instanceData is the buffer containing an array of VkAccelerationStructureInstanceKHR structures defining acceleration structures. This parameter must be NULL for bottom level acceleration structures.

  • instanceOffset is the offset in bytes (relative to the start of instanceData) at which the instance data is located.

  • update specifies whether to update the dst acceleration structure with the data in src.

  • dst is a pointer to the target acceleration structure for the build.

  • src is a pointer to an existing acceleration structure that is to be used to update the dst acceleration structure.

  • scratch is the VkBuffer that will be used as scratch memory for the build.

  • scratchOffset is the offset in bytes relative to the start of scratch that will be used as a scratch memory.

Accesses to dst, src, and scratch must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR or VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkCmdBuildAccelerationStructureNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBuildAccelerationStructureNV-pInfo-parameter
    pInfo must be a valid pointer to a valid VkAccelerationStructureInfoNV structure

  • VUID-vkCmdBuildAccelerationStructureNV-instanceData-parameter
    If instanceData is not VK_NULL_HANDLE, instanceData must be a valid VkBuffer handle

  • VUID-vkCmdBuildAccelerationStructureNV-dst-parameter
    dst must be a valid VkAccelerationStructureNV handle

  • VUID-vkCmdBuildAccelerationStructureNV-src-parameter
    If src is not VK_NULL_HANDLE, src must be a valid VkAccelerationStructureNV handle

  • VUID-vkCmdBuildAccelerationStructureNV-scratch-parameter
    scratch must be a valid VkBuffer handle

  • VUID-vkCmdBuildAccelerationStructureNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBuildAccelerationStructureNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBuildAccelerationStructureNV-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBuildAccelerationStructureNV-commonparent
    Each of commandBuffer, dst, instanceData, scratch, and src that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To build acceleration structures call:

// Provided by VK_KHR_acceleration_structure
void vkCmdBuildAccelerationStructuresKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    infoCount,
    const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
    const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
  • commandBuffer is the command buffer into which the command will be recorded.

  • infoCount is the number of acceleration structures to build. It specifies the number of the pInfos structures and ppBuildRangeInfos pointers that must be provided.

  • pInfos is a pointer to an array of infoCount VkAccelerationStructureBuildGeometryInfoKHR structures defining the geometry used to build each acceleration structure.

  • ppBuildRangeInfos is a pointer to an array of infoCount pointers to arrays of VkAccelerationStructureBuildRangeInfoKHR structures. Each ppBuildRangeInfos[i] is a pointer to an array of pInfos[i].geometryCount VkAccelerationStructureBuildRangeInfoKHR structures defining dynamic offsets to the addresses where geometry data is stored, as defined by pInfos[i].

The vkCmdBuildAccelerationStructuresKHR command provides the ability to initiate multiple acceleration structures builds, however there is no ordering or synchronization implied between any of the individual acceleration structure builds.

Note

This means that an application cannot build a top-level acceleration structure in the same vkCmdBuildAccelerationStructuresKHR call as the associated bottom-level or instance acceleration structures are being built. There also cannot be any memory aliasing between any acceleration structure memories or scratch memories being used by any of the builds.

Accesses to the acceleration structure scratch buffers as identified by the VkAccelerationStructureBuildGeometryInfoKHR::scratchData buffer device addresses must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR or VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR. Similarly for accesses to each VkAccelerationStructureBuildGeometryInfoKHR::srcAccelerationStructure and VkAccelerationStructureBuildGeometryInfoKHR::dstAccelerationStructure.

Accesses to other input buffers as identified by any used values of VkAccelerationStructureGeometryMotionTrianglesDataNV::vertexData, VkAccelerationStructureGeometryTrianglesDataKHR::vertexData, VkAccelerationStructureGeometryTrianglesDataKHR::indexData, VkAccelerationStructureGeometryTrianglesDataKHR::transformData, VkAccelerationStructureGeometryAabbsDataKHR::data, and VkAccelerationStructureGeometryInstancesDataKHR::data must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_SHADER_READ_BIT.

Valid Usage
  • VUID-vkCmdBuildAccelerationStructuresKHR-mode-04628
    The mode member of each element of pInfos must be a valid VkBuildAccelerationStructureModeKHR value

  • VUID-vkCmdBuildAccelerationStructuresKHR-srcAccelerationStructure-04629
    If the srcAccelerationStructure member of any element of pInfos is not VK_NULL_HANDLE, the srcAccelerationStructure member must be a valid VkAccelerationStructureKHR handle

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-04630
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure member must not be VK_NULL_HANDLE

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03403
    The srcAccelerationStructure member of any element of pInfos must not be the same acceleration structure as the dstAccelerationStructure member of any other element of pInfos

  • VUID-vkCmdBuildAccelerationStructuresKHR-dstAccelerationStructure-03698
    The dstAccelerationStructure member of any element of pInfos must not be the same acceleration structure as the dstAccelerationStructure member of any other element of pInfos

  • VUID-vkCmdBuildAccelerationStructuresKHR-dstAccelerationStructure-03800
    The dstAccelerationStructure member of any element of pInfos must be a valid VkAccelerationStructureKHR handle

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03699
    For each element of pInfos, if its type member is VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, its dstAccelerationStructure member must have been created with a value of VkAccelerationStructureCreateInfoKHR::type equal to either VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR or VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03700
    For each element of pInfos, if its type member is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR, its dstAccelerationStructure member must have been created with a value of VkAccelerationStructureCreateInfoKHR::type equal to either VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR or VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03663
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, inactive primitives in its srcAccelerationStructure member must not be made active

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03664
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, active primitives in its srcAccelerationStructure member must not be made inactive

  • VUID-vkCmdBuildAccelerationStructuresKHR-None-03407
    The dstAccelerationStructure member of any element of pInfos must not be referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR in any other element of pInfos

  • VUID-vkCmdBuildAccelerationStructuresKHR-dstAccelerationStructure-03701
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the srcAccelerationStructure member of any other element of pInfos with a mode equal to VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresKHR-dstAccelerationStructure-03702
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the dstAccelerationStructure member of any other element of pInfos, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresKHR-dstAccelerationStructure-03703
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the scratchData member of any element of pInfos (including the same element), which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresKHR-scratchData-03704
    The range of memory backing the scratchData member of any element of pInfos that is accessed by this command must not overlap the memory backing the scratchData member of any other element of pInfos, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresKHR-scratchData-03705
    The range of memory backing the scratchData member of any element of pInfos that is accessed by this command must not overlap the memory backing the srcAccelerationStructure member of any element of pInfos with a mode equal to VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR (including the same element), which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresKHR-dstAccelerationStructure-03706
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing any acceleration structure referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR in any other element of pInfos, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03667
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure member must have previously been constructed with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR set in VkAccelerationStructureBuildGeometryInfoKHR::flags in the build

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03668
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure and dstAccelerationStructure members must either be the same VkAccelerationStructureKHR, or not have any memory aliasing

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03758
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its geometryCount member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03759
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its flags member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03760
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its type member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03761
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, its geometryType member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03762
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, its flags member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03763
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.vertexFormat member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03764
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.maxVertex member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03765
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.indexType member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03766
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, if its geometry.triangles.transformData address was NULL when srcAccelerationStructure was last built, then it must be NULL

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03767
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, if its geometry.triangles.transformData address was not NULL when srcAccelerationStructure was last built, then it must not be NULL

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03768
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, and geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, then the value of each index referenced must be the same as the corresponding index value when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-primitiveCount-03769
    For each VkAccelerationStructureBuildRangeInfoKHR referenced by this command, its primitiveCount member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-firstVertex-03770
    For each VkAccelerationStructureBuildRangeInfoKHR referenced by this command, if the corresponding geometry uses indices, its firstVertex member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03801
    For each element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, the corresponding ppBuildRangeInfos[i][j].primitiveCount must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxInstanceCount

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03707
    For each element of pInfos, the buffer used to create its dstAccelerationStructure member must be bound to device memory

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03708
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR the buffer used to create its srcAccelerationStructure member must be bound to device memory

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03709
    For each element of pInfos, the buffer used to create each acceleration structure referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR must be bound to device memory

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03671
    If pInfos[i].mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR, all addresses between pInfos[i].scratchData.deviceAddress and pInfos[i].scratchData.deviceAddress + N - 1 must be in the buffer device address range of the same buffer, where N is given by the buildScratchSize member of the VkAccelerationStructureBuildSizesInfoKHR structure returned from a call to vkGetAccelerationStructureBuildSizesKHR with an identical VkAccelerationStructureBuildGeometryInfoKHR structure and primitive count

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03672
    If pInfos[i].mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, all addresses between pInfos[i].scratchData.deviceAddress and pInfos[i].scratchData.deviceAddress + N - 1 must be in the buffer device address range of the same buffer, where N is given by the updateScratchSize member of the VkAccelerationStructureBuildSizesInfoKHR structure returned from a call to vkGetAccelerationStructureBuildSizesKHR with an identical VkAccelerationStructureBuildGeometryInfoKHR structure and primitive count

  • VUID-vkCmdBuildAccelerationStructuresKHR-geometry-03673
    The buffers from which the buffer device addresses for all of the geometry.triangles.vertexData, geometry.triangles.indexData, geometry.triangles.transformData, geometry.aabbs.data, and geometry.instances.data members of all pInfos[i].pGeometries and pInfos[i].ppGeometries are queried must have been created with the VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR usage flag

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03674
    The buffer from which the buffer device address pInfos[i].scratchData.deviceAddress is queried must have been created with VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage flag

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03802
    For each element of pInfos, its scratchData.deviceAddress member must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03803
    For each element of pInfos, if scratchData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03710
    For each element of pInfos, its scratchData.deviceAddress member must be a multiple of VkPhysicalDeviceAccelerationStructurePropertiesKHR::minAccelerationStructureScratchOffsetAlignment

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03804
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, geometry.triangles.vertexData.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03805
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.vertexData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03711
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, geometry.triangles.vertexData.deviceAddress must be aligned to the size in bytes of the smallest component of the format in vertexFormat

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03806
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, geometry.triangles.indexData.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03807
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, if geometry.triangles.indexData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03712
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, and with geometry.triangles.indexType not equal to VK_INDEX_TYPE_NONE_KHR, geometry.triangles.indexData.deviceAddress must be aligned to the size in bytes of the type in indexType

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03808
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.transformData.deviceAddress is not 0, it must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03809
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.transformData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03810
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.transformData.deviceAddress is not 0, it must be aligned to 16 bytes

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03811
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR, geometry.aabbs.data.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03812
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR, if geometry.aabbs.data.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03714
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR, geometry.aabbs.data.deviceAddress must be aligned to 8 bytes

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03715
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.arrayOfPointers is VK_FALSE, geometry.instances.data.deviceAddress must be aligned to 16 bytes

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03716
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.arrayOfPointers is VK_TRUE, geometry.instances.data.deviceAddress must be aligned to 8 bytes

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03717
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.arrayOfPointers is VK_TRUE, each element of geometry.instances.data.deviceAddress in device memory must be aligned to 16 bytes

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03813
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, geometry.instances.data.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03814
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.instances.data.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-06707
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, each VkAccelerationStructureInstanceKHR::accelerationStructureReference value in geometry.instances.data.deviceAddress must be a valid device address containing a value obtained from vkGetAccelerationStructureDeviceAddressKHR or 0

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03675
    For each pInfos[i], dstAccelerationStructure must have been created with a value of VkAccelerationStructureCreateInfoKHR::size greater than or equal to the memory size required by the build operation, as returned by vkGetAccelerationStructureBuildSizesKHR with pBuildInfo = pInfos[i] and with each element of the pMaxPrimitiveCounts array greater than or equal to the equivalent ppBuildRangeInfos[i][j].primitiveCount values for j in [0,pInfos[i].geometryCount)

  • VUID-vkCmdBuildAccelerationStructuresKHR-ppBuildRangeInfos-03676
    Each element of ppBuildRangeInfos[i] must be a valid pointer to an array of pInfos[i].geometryCount VkAccelerationStructureBuildRangeInfoKHR structures

Valid Usage (Implicit)
  • VUID-vkCmdBuildAccelerationStructuresKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-parameter
    pInfos must be a valid pointer to an array of infoCount valid VkAccelerationStructureBuildGeometryInfoKHR structures

  • VUID-vkCmdBuildAccelerationStructuresKHR-ppBuildRangeInfos-parameter
    ppBuildRangeInfos must be a valid pointer to an array of infoCount VkAccelerationStructureBuildRangeInfoKHR structures

  • VUID-vkCmdBuildAccelerationStructuresKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBuildAccelerationStructuresKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBuildAccelerationStructuresKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBuildAccelerationStructuresKHR-infoCount-arraylength
    infoCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To build acceleration structures with some parameters sourced on the device call:

// Provided by VK_KHR_acceleration_structure
void vkCmdBuildAccelerationStructuresIndirectKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    infoCount,
    const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
    const VkDeviceAddress*                      pIndirectDeviceAddresses,
    const uint32_t*                             pIndirectStrides,
    const uint32_t* const*                      ppMaxPrimitiveCounts);
  • commandBuffer is the command buffer into which the command will be recorded.

  • infoCount is the number of acceleration structures to build.

  • pInfos is a pointer to an array of infoCount VkAccelerationStructureBuildGeometryInfoKHR structures defining the geometry used to build each acceleration structure.

  • pIndirectDeviceAddresses is a pointer to an array of infoCount buffer device addresses which point to pInfos[i].geometryCount VkAccelerationStructureBuildRangeInfoKHR structures defining dynamic offsets to the addresses where geometry data is stored, as defined by pInfos[i].

  • pIndirectStrides is a pointer to an array of infoCount byte strides between elements of pIndirectDeviceAddresses.

  • ppMaxPrimitiveCounts is a pointer to an array of infoCount pointers to arrays of pInfos[i].geometryCount values indicating the maximum number of primitives that will be built by this command for each geometry.

Accesses to acceleration structures, scratch buffers, vertex buffers, index buffers, and instance buffers must be synchronized as with vkCmdBuildAccelerationStructuresKHR.

Accesses to any element of pIndirectDeviceAddresses must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_INDIRECT_COMMAND_READ_BIT.

Valid Usage
  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-mode-04628
    The mode member of each element of pInfos must be a valid VkBuildAccelerationStructureModeKHR value

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-srcAccelerationStructure-04629
    If the srcAccelerationStructure member of any element of pInfos is not VK_NULL_HANDLE, the srcAccelerationStructure member must be a valid VkAccelerationStructureKHR handle

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-04630
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure member must not be VK_NULL_HANDLE

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03403
    The srcAccelerationStructure member of any element of pInfos must not be the same acceleration structure as the dstAccelerationStructure member of any other element of pInfos

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-dstAccelerationStructure-03698
    The dstAccelerationStructure member of any element of pInfos must not be the same acceleration structure as the dstAccelerationStructure member of any other element of pInfos

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-dstAccelerationStructure-03800
    The dstAccelerationStructure member of any element of pInfos must be a valid VkAccelerationStructureKHR handle

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03699
    For each element of pInfos, if its type member is VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, its dstAccelerationStructure member must have been created with a value of VkAccelerationStructureCreateInfoKHR::type equal to either VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR or VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03700
    For each element of pInfos, if its type member is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR, its dstAccelerationStructure member must have been created with a value of VkAccelerationStructureCreateInfoKHR::type equal to either VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR or VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03663
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, inactive primitives in its srcAccelerationStructure member must not be made active

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03664
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, active primitives in its srcAccelerationStructure member must not be made inactive

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-None-03407
    The dstAccelerationStructure member of any element of pInfos must not be referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR in any other element of pInfos

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-dstAccelerationStructure-03701
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the srcAccelerationStructure member of any other element of pInfos with a mode equal to VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-dstAccelerationStructure-03702
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the dstAccelerationStructure member of any other element of pInfos, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-dstAccelerationStructure-03703
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the scratchData member of any element of pInfos (including the same element), which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-scratchData-03704
    The range of memory backing the scratchData member of any element of pInfos that is accessed by this command must not overlap the memory backing the scratchData member of any other element of pInfos, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-scratchData-03705
    The range of memory backing the scratchData member of any element of pInfos that is accessed by this command must not overlap the memory backing the srcAccelerationStructure member of any element of pInfos with a mode equal to VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR (including the same element), which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-dstAccelerationStructure-03706
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing any acceleration structure referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR in any other element of pInfos, which is accessed by this command

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03667
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure member must have previously been constructed with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR set in VkAccelerationStructureBuildGeometryInfoKHR::flags in the build

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03668
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure and dstAccelerationStructure members must either be the same VkAccelerationStructureKHR, or not have any memory aliasing

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03758
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its geometryCount member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03759
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its flags member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03760
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its type member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03761
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, its geometryType member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03762
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, its flags member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03763
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.vertexFormat member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03764
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.maxVertex member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03765
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.indexType member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03766
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, if its geometry.triangles.transformData address was NULL when srcAccelerationStructure was last built, then it must be NULL

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03767
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, if its geometry.triangles.transformData address was not NULL when srcAccelerationStructure was last built, then it must not be NULL

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03768
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, and geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, then the value of each index referenced must be the same as the corresponding index value when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-primitiveCount-03769
    For each VkAccelerationStructureBuildRangeInfoKHR referenced by this command, its primitiveCount member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-firstVertex-03770
    For each VkAccelerationStructureBuildRangeInfoKHR referenced by this command, if the corresponding geometry uses indices, its firstVertex member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03801
    For each element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, the corresponding ppMaxPrimitiveCounts[i][j] must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxInstanceCount

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03707
    For each element of pInfos, the buffer used to create its dstAccelerationStructure member must be bound to device memory

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03708
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR the buffer used to create its srcAccelerationStructure member must be bound to device memory

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03709
    For each element of pInfos, the buffer used to create each acceleration structure referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR must be bound to device memory

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03671
    If pInfos[i].mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR, all addresses between pInfos[i].scratchData.deviceAddress and pInfos[i].scratchData.deviceAddress + N - 1 must be in the buffer device address range of the same buffer, where N is given by the buildScratchSize member of the VkAccelerationStructureBuildSizesInfoKHR structure returned from a call to vkGetAccelerationStructureBuildSizesKHR with an identical VkAccelerationStructureBuildGeometryInfoKHR structure and primitive count

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03672
    If pInfos[i].mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, all addresses between pInfos[i].scratchData.deviceAddress and pInfos[i].scratchData.deviceAddress + N - 1 must be in the buffer device address range of the same buffer, where N is given by the updateScratchSize member of the VkAccelerationStructureBuildSizesInfoKHR structure returned from a call to vkGetAccelerationStructureBuildSizesKHR with an identical VkAccelerationStructureBuildGeometryInfoKHR structure and primitive count

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-geometry-03673
    The buffers from which the buffer device addresses for all of the geometry.triangles.vertexData, geometry.triangles.indexData, geometry.triangles.transformData, geometry.aabbs.data, and geometry.instances.data members of all pInfos[i].pGeometries and pInfos[i].ppGeometries are queried must have been created with the VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR usage flag

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03674
    The buffer from which the buffer device address pInfos[i].scratchData.deviceAddress is queried must have been created with VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage flag

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03802
    For each element of pInfos, its scratchData.deviceAddress member must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03803
    For each element of pInfos, if scratchData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03710
    For each element of pInfos, its scratchData.deviceAddress member must be a multiple of VkPhysicalDeviceAccelerationStructurePropertiesKHR::minAccelerationStructureScratchOffsetAlignment

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03804
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, geometry.triangles.vertexData.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03805
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.vertexData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03711
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, geometry.triangles.vertexData.deviceAddress must be aligned to the size in bytes of the smallest component of the format in vertexFormat

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03806
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, geometry.triangles.indexData.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03807
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, if geometry.triangles.indexData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03712
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, and with geometry.triangles.indexType not equal to VK_INDEX_TYPE_NONE_KHR, geometry.triangles.indexData.deviceAddress must be aligned to the size in bytes of the type in indexType

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03808
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.transformData.deviceAddress is not 0, it must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03809
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.transformData.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03810
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.transformData.deviceAddress is not 0, it must be aligned to 16 bytes

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03811
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR, geometry.aabbs.data.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03812
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR, if geometry.aabbs.data.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03714
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR, geometry.aabbs.data.deviceAddress must be aligned to 8 bytes

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03715
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.arrayOfPointers is VK_FALSE, geometry.instances.data.deviceAddress must be aligned to 16 bytes

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03716
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.arrayOfPointers is VK_TRUE, geometry.instances.data.deviceAddress must be aligned to 8 bytes

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03717
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.arrayOfPointers is VK_TRUE, each element of geometry.instances.data.deviceAddress in device memory must be aligned to 16 bytes

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03813
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, geometry.instances.data.deviceAddress must be a valid device address obtained from vkGetBufferDeviceAddress

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03814
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, if geometry.instances.data.deviceAddress is the address of a non-sparse buffer then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-06707
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, each VkAccelerationStructureInstanceKHR::accelerationStructureReference value in geometry.instances.data.deviceAddress must be a valid device address containing a value obtained from vkGetAccelerationStructureDeviceAddressKHR or 0

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectDeviceAddresses-03645
    For any element of pIndirectDeviceAddresses, if the buffer from which it was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectDeviceAddresses-03646
    For any element of pIndirectDeviceAddresses[i], all device addresses between pIndirectDeviceAddresses[i] and pIndirectDeviceAddresses[i] + (pInfos[i].geometryCount × pIndirectStrides[i]) - 1 must be in the buffer device address range of the same buffer

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectDeviceAddresses-03647
    For any element of pIndirectDeviceAddresses, the buffer from which it was queried must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectDeviceAddresses-03648
    Each element of pIndirectDeviceAddresses must be a multiple of 4

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectStrides-03787
    Each element of pIndirectStrides must be a multiple of 4

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-commandBuffer-03649
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-accelerationStructureIndirectBuild-03650
    The VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureIndirectBuild feature must be enabled

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectDeviceAddresses-03651
    Each VkAccelerationStructureBuildRangeInfoKHR structure referenced by any element of pIndirectDeviceAddresses must be a valid VkAccelerationStructureBuildRangeInfoKHR structure

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-03652
    pInfos[i].dstAccelerationStructure must have been created with a value of VkAccelerationStructureCreateInfoKHR::size greater than or equal to the memory size required by the build operation, as returned by vkGetAccelerationStructureBuildSizesKHR with pBuildInfo = pInfos[i] and pMaxPrimitiveCounts = ppMaxPrimitiveCounts[i]

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-ppMaxPrimitiveCounts-03653
    Each ppMaxPrimitiveCounts[i][j] must be greater than or equal to the the primitiveCount value specified by the VkAccelerationStructureBuildRangeInfoKHR structure located at pIndirectDeviceAddresses[i] + (j × pIndirectStrides[i])

Valid Usage (Implicit)
  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pInfos-parameter
    pInfos must be a valid pointer to an array of infoCount valid VkAccelerationStructureBuildGeometryInfoKHR structures

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectDeviceAddresses-parameter
    pIndirectDeviceAddresses must be a valid pointer to an array of infoCount VkDeviceAddress values

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-pIndirectStrides-parameter
    pIndirectStrides must be a valid pointer to an array of infoCount uint32_t values

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-ppMaxPrimitiveCounts-parameter
    ppMaxPrimitiveCounts must be a valid pointer to an array of infoCount uint32_t values

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBuildAccelerationStructuresIndirectKHR-infoCount-arraylength
    infoCount must be greater than 0

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

The VkAccelerationStructureBuildGeometryInfoKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureBuildGeometryInfoKHR {
    VkStructureType                                     sType;
    const void*                                         pNext;
    VkAccelerationStructureTypeKHR                      type;
    VkBuildAccelerationStructureFlagsKHR                flags;
    VkBuildAccelerationStructureModeKHR                 mode;
    VkAccelerationStructureKHR                          srcAccelerationStructure;
    VkAccelerationStructureKHR                          dstAccelerationStructure;
    uint32_t                                            geometryCount;
    const VkAccelerationStructureGeometryKHR*           pGeometries;
    const VkAccelerationStructureGeometryKHR* const*    ppGeometries;
    VkDeviceOrHostAddressKHR                            scratchData;
} VkAccelerationStructureBuildGeometryInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • type is a VkAccelerationStructureTypeKHR value specifying the type of acceleration structure being built.

  • flags is a bitmask of VkBuildAccelerationStructureFlagBitsKHR specifying additional parameters of the acceleration structure.

  • mode is a VkBuildAccelerationStructureModeKHR value specifying the type of operation to perform.

  • srcAccelerationStructure is a pointer to an existing acceleration structure that is to be used to update the dst acceleration structure when mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR.

  • dstAccelerationStructure is a pointer to the target acceleration structure for the build.

  • geometryCount specifies the number of geometries that will be built into dstAccelerationStructure.

  • pGeometries is a pointer to an array of VkAccelerationStructureGeometryKHR structures.

  • ppGeometries is a pointer to an array of pointers to VkAccelerationStructureGeometryKHR structures.

  • scratchData is the device or host address to memory that will be used as scratch memory for the build.

Only one of pGeometries or ppGeometries can be a valid pointer, the other must be NULL. Each element of the non-NULL array describes the data used to build each acceleration structure geometry.

The index of each element of the pGeometries or ppGeometries members of VkAccelerationStructureBuildGeometryInfoKHR is used as the geometry index during ray traversal. The geometry index is available in ray shaders via the RayGeometryIndexKHR built-in, and is used to determine hit and intersection shaders executed during traversal. The geometry index is available to ray queries via the OpRayQueryGetIntersectionGeometryIndexKHR instruction.

Setting VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags indicates that this build is a motion top level acceleration structure. A motion top level uses instances of format VkAccelerationStructureMotionInstanceNV if VkAccelerationStructureGeometryInstancesDataKHR::arrayOfPointers is VK_FALSE.

If VkAccelerationStructureGeometryInstancesDataKHR::arrayOfPointers is VK_TRUE, the pointer for any given element of the array of instance pointers consists of 4 bits of VkAccelerationStructureMotionInstanceTypeNV in the low 4 bits of the pointer identifying the type of structure at the pointer. The device address accessed is the value in the array with the low 4 bits set to zero. The structure at the pointer is one of VkAccelerationStructureInstanceKHR, VkAccelerationStructureMatrixMotionInstanceNV or VkAccelerationStructureSRTMotionInstanceNV, depending on the type value encoded in the low 4 bits.

A top level acceleration structure with either motion instances or vertex motion in its instances must set VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags.

Members srcAccelerationStructure and dstAccelerationStructure may be the same or different for an update operation (when mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR). If they are the same, the update happens in-place. Otherwise, the target acceleration structure is updated and the source is not modified.

Valid Usage
  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03654
    type must not be VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-pGeometries-03788
    Only one of pGeometries or ppGeometries can be a valid pointer, the other must be NULL

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03789
    If type is VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, the geometryType member of elements of either pGeometries or ppGeometries must be VK_GEOMETRY_TYPE_INSTANCES_KHR

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03790
    If type is VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, geometryCount must be 1

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03791
    If type is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR the geometryType member of elements of either pGeometries or ppGeometries must not be VK_GEOMETRY_TYPE_INSTANCES_KHR

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03792
    If type is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR then the geometryType member of each geometry in either pGeometries or ppGeometries must be the same

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03793
    If type is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR then geometryCount must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxGeometryCount

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03794
    If type is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR and the geometryType member of either pGeometries or ppGeometries is VK_GEOMETRY_TYPE_AABBS_KHR, the total number of AABBs in all geometries must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-03795
    If type is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR and the geometryType member of either pGeometries or ppGeometries is VK_GEOMETRY_TYPE_TRIANGLES_KHR, the total number of triangles in all geometries must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-flags-03796
    If flags has the VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR bit set, then it must not have the VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR bit set

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-dstAccelerationStructure-04927
    If dstAccelerationStructure was created with VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV set in VkAccelerationStructureCreateInfoKHR::flags, VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV must be set in flags

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-flags-04928
    If VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV is set in flags, dstAccelerationStructure must have been created with VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV set in VkAccelerationStructureCreateInfoKHR::flags

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-flags-04929
    If VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV is set in flags, type must not be VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-type-parameter
    type must be a valid VkAccelerationStructureTypeKHR value

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-flags-parameter
    flags must be a valid combination of VkBuildAccelerationStructureFlagBitsKHR values

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-pGeometries-parameter
    If geometryCount is not 0, and pGeometries is not NULL, pGeometries must be a valid pointer to an array of geometryCount valid VkAccelerationStructureGeometryKHR structures

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-ppGeometries-parameter
    If geometryCount is not 0, and ppGeometries is not NULL, ppGeometries must be a valid pointer to an array of geometryCount valid pointers to valid VkAccelerationStructureGeometryKHR structures

  • VUID-VkAccelerationStructureBuildGeometryInfoKHR-commonparent
    Both of dstAccelerationStructure, and srcAccelerationStructure that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkBuildAccelerationStructureModeKHR enumeration is defined as:

// Provided by VK_KHR_acceleration_structure
typedef enum VkBuildAccelerationStructureModeKHR {
    VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR = 0,
    VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR = 1,
} VkBuildAccelerationStructureModeKHR;
  • VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR specifies that the destination acceleration structure will be built using the specified geometries.

  • VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR specifies that the destination acceleration structure will be built using data in a source acceleration structure, updated by the specified geometries.

The VkDeviceOrHostAddressKHR union is defined as:

// Provided by VK_KHR_acceleration_structure
typedef union VkDeviceOrHostAddressKHR {
    VkDeviceAddress    deviceAddress;
    void*              hostAddress;
} VkDeviceOrHostAddressKHR;
  • deviceAddress is a buffer device address as returned by the vkGetBufferDeviceAddressKHR command.

  • hostAddress is a host memory address.

The VkDeviceOrHostAddressConstKHR union is defined as:

// Provided by VK_KHR_acceleration_structure
typedef union VkDeviceOrHostAddressConstKHR {
    VkDeviceAddress    deviceAddress;
    const void*        hostAddress;
} VkDeviceOrHostAddressConstKHR;
  • deviceAddress is a buffer device address as returned by the vkGetBufferDeviceAddressKHR command.

  • hostAddress is a const host memory address.

The VkAccelerationStructureGeometryKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureGeometryKHR {
    VkStructureType                           sType;
    const void*                               pNext;
    VkGeometryTypeKHR                         geometryType;
    VkAccelerationStructureGeometryDataKHR    geometry;
    VkGeometryFlagsKHR                        flags;
} VkAccelerationStructureGeometryKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • geometryType describes which type of geometry this VkAccelerationStructureGeometryKHR refers to.

  • geometry is a VkAccelerationStructureGeometryDataKHR union describing the geometry data for the relevant geometry type.

  • flags is a bitmask of VkGeometryFlagBitsKHR values describing additional properties of how the geometry should be built.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureGeometryKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR

  • VUID-VkAccelerationStructureGeometryKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkAccelerationStructureGeometryKHR-geometryType-parameter
    geometryType must be a valid VkGeometryTypeKHR value

  • VUID-VkAccelerationStructureGeometryKHR-triangles-parameter
    If geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, the triangles member of geometry must be a valid VkAccelerationStructureGeometryTrianglesDataKHR structure

  • VUID-VkAccelerationStructureGeometryKHR-aabbs-parameter
    If geometryType is VK_GEOMETRY_TYPE_AABBS_KHR, the aabbs member of geometry must be a valid VkAccelerationStructureGeometryAabbsDataKHR structure

  • VUID-VkAccelerationStructureGeometryKHR-instances-parameter
    If geometryType is VK_GEOMETRY_TYPE_INSTANCES_KHR, the instances member of geometry must be a valid VkAccelerationStructureGeometryInstancesDataKHR structure

  • VUID-VkAccelerationStructureGeometryKHR-flags-parameter
    flags must be a valid combination of VkGeometryFlagBitsKHR values

The VkAccelerationStructureGeometryDataKHR union is defined as:

// Provided by VK_KHR_acceleration_structure
typedef union VkAccelerationStructureGeometryDataKHR {
    VkAccelerationStructureGeometryTrianglesDataKHR    triangles;
    VkAccelerationStructureGeometryAabbsDataKHR        aabbs;
    VkAccelerationStructureGeometryInstancesDataKHR    instances;
} VkAccelerationStructureGeometryDataKHR;

The VkAccelerationStructureGeometryTrianglesDataKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureGeometryTrianglesDataKHR {
    VkStructureType                  sType;
    const void*                      pNext;
    VkFormat                         vertexFormat;
    VkDeviceOrHostAddressConstKHR    vertexData;
    VkDeviceSize                     vertexStride;
    uint32_t                         maxVertex;
    VkIndexType                      indexType;
    VkDeviceOrHostAddressConstKHR    indexData;
    VkDeviceOrHostAddressConstKHR    transformData;
} VkAccelerationStructureGeometryTrianglesDataKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vertexFormat is the VkFormat of each vertex element.

  • vertexData is a device or host address to memory containing vertex data for this geometry.

  • maxVertex is the highest index of a vertex that will be addressed by a build command using this structure.

  • vertexStride is the stride in bytes between each vertex.

  • indexType is the VkIndexType of each index element.

  • indexData is a device or host address to memory containing index data for this geometry.

  • transformData is a device or host address to memory containing an optional reference to a VkTransformMatrixKHR structure describing a transformation from the space in which the vertices in this geometry are described to the space in which the acceleration structure is defined.

Note

Unlike the stride for vertex buffers in VkVertexInputBindingDescription for graphics pipelines which must not exceed maxVertexInputBindingStride, vertexStride for acceleration structure geometry is instead restricted to being a 32-bit value.

Valid Usage
  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-vertexStride-03735
    vertexStride must be a multiple of the size in bytes of the smallest component of vertexFormat

  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-vertexStride-03819
    vertexStride must be less than or equal to 232-1

  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-vertexFormat-03797
    vertexFormat must support the VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR in VkFormatProperties::bufferFeatures as returned by vkGetPhysicalDeviceFormatProperties2

  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-indexType-03798
    indexType must be VK_INDEX_TYPE_UINT16, VK_INDEX_TYPE_UINT32, or VK_INDEX_TYPE_NONE_KHR

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR

  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkAccelerationStructureGeometryMotionTrianglesDataNV

  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-vertexFormat-parameter
    vertexFormat must be a valid VkFormat value

  • VUID-VkAccelerationStructureGeometryTrianglesDataKHR-indexType-parameter
    indexType must be a valid VkIndexType value

The VkAccelerationStructureGeometryMotionTrianglesDataNV structure is defined as:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkAccelerationStructureGeometryMotionTrianglesDataNV {
    VkStructureType                  sType;
    const void*                      pNext;
    VkDeviceOrHostAddressConstKHR    vertexData;
} VkAccelerationStructureGeometryMotionTrianglesDataNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vertexData is a pointer to vertex data for this geometry at time 1.0

If VkAccelerationStructureGeometryMotionTrianglesDataNV is included in the pNext chain of a VkAccelerationStructureGeometryTrianglesDataKHR structure, the basic vertex positions are used for the position of the triangles in the geometry at time 0.0 and the vertexData in VkAccelerationStructureGeometryMotionTrianglesDataNV is used for the vertex positions at time 1.0, with positions linearly interpolated at intermediate times.

Indexing for VkAccelerationStructureGeometryMotionTrianglesDataNV vertexData is equivalent to the basic vertex position data.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureGeometryMotionTrianglesDataNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV

The VkTransformMatrixKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkTransformMatrixKHR {
    float    matrix[3][4];
} VkTransformMatrixKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkTransformMatrixKHR VkTransformMatrixNV;
  • matrix is a 3x4 row-major affine transformation matrix.

Valid Usage
  • VUID-VkTransformMatrixKHR-matrix-03799
    The first three columns of matrix must define an invertible 3x3 matrix

The VkAccelerationStructureGeometryAabbsDataKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureGeometryAabbsDataKHR {
    VkStructureType                  sType;
    const void*                      pNext;
    VkDeviceOrHostAddressConstKHR    data;
    VkDeviceSize                     stride;
} VkAccelerationStructureGeometryAabbsDataKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • data is a device or host address to memory containing VkAabbPositionsKHR structures containing position data for each axis-aligned bounding box in the geometry.

  • stride is the stride in bytes between each entry in data. The stride must be a multiple of 8.

Valid Usage
  • VUID-VkAccelerationStructureGeometryAabbsDataKHR-stride-03545
    stride must be a multiple of 8

  • VUID-VkAccelerationStructureGeometryAabbsDataKHR-stride-03820
    stride must be less than or equal to 232-1

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureGeometryAabbsDataKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR

  • VUID-VkAccelerationStructureGeometryAabbsDataKHR-pNext-pNext
    pNext must be NULL

The VkAabbPositionsKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAabbPositionsKHR {
    float    minX;
    float    minY;
    float    minZ;
    float    maxX;
    float    maxY;
    float    maxZ;
} VkAabbPositionsKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkAabbPositionsKHR VkAabbPositionsNV;
  • minX is the x position of one opposing corner of a bounding box.

  • minY is the y position of one opposing corner of a bounding box.

  • minZ is the z position of one opposing corner of a bounding box.

  • maxX is the x position of the other opposing corner of a bounding box.

  • maxY is the y position of the other opposing corner of a bounding box.

  • maxZ is the z position of the other opposing corner of a bounding box.

Valid Usage
  • VUID-VkAabbPositionsKHR-minX-03546
    minX must be less than or equal to maxX

  • VUID-VkAabbPositionsKHR-minY-03547
    minY must be less than or equal to maxY

  • VUID-VkAabbPositionsKHR-minZ-03548
    minZ must be less than or equal to maxZ

The VkAccelerationStructureGeometryInstancesDataKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureGeometryInstancesDataKHR {
    VkStructureType                  sType;
    const void*                      pNext;
    VkBool32                         arrayOfPointers;
    VkDeviceOrHostAddressConstKHR    data;
} VkAccelerationStructureGeometryInstancesDataKHR;
Valid Usage (Implicit)
  • VUID-VkAccelerationStructureGeometryInstancesDataKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR

  • VUID-VkAccelerationStructureGeometryInstancesDataKHR-pNext-pNext
    pNext must be NULL

Acceleration structure instances can be built into top-level acceleration structures. Each acceleration structure instance is a separate entry in the top-level acceleration structure which includes all the geometry of a bottom-level acceleration structure at a transformed location. Multiple instances can point to the same bottom level acceleration structure.

An acceleration structure instance is defined by the structure:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureInstanceKHR {
    VkTransformMatrixKHR          transform;
    uint32_t                      instanceCustomIndex:24;
    uint32_t                      mask:8;
    uint32_t                      instanceShaderBindingTableRecordOffset:24;
    VkGeometryInstanceFlagsKHR    flags:8;
    uint64_t                      accelerationStructureReference;
} VkAccelerationStructureInstanceKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureInstanceKHR VkAccelerationStructureInstanceNV;
  • transform is a VkTransformMatrixKHR structure describing a transformation to be applied to the acceleration structure.

  • instanceCustomIndex is a 24-bit user-specified index value accessible to ray shaders in the InstanceCustomIndexKHR built-in.

  • mask is an 8-bit visibility mask for the geometry. The instance may only be hit if Cull Mask & instance.mask != 0

  • instanceShaderBindingTableRecordOffset is a 24-bit offset used in calculating the hit shader binding table index.

  • flags is an 8-bit mask of VkGeometryInstanceFlagBitsKHR values to apply to this instance.

  • accelerationStructureReference is either:

The C language specification does not define the ordering of bit-fields, but in practice, this struct produces the correct layout with existing compilers. The intended bit pattern is for the following:

  • instanceCustomIndex and mask occupy the same memory as if a single uint32_t was specified in their place

    • instanceCustomIndex occupies the 24 least significant bits of that memory

    • mask occupies the 8 most significant bits of that memory

  • instanceShaderBindingTableRecordOffset and flags occupy the same memory as if a single uint32_t was specified in their place

    • instanceShaderBindingTableRecordOffset occupies the 24 least significant bits of that memory

    • flags occupies the 8 most significant bits of that memory

If a compiler produces code that diverges from that pattern, applications must employ another method to set values according to the correct bit pattern.

Valid Usage (Implicit)

Possible values of flags in the instance modifying the behavior of that instance are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkGeometryInstanceFlagBitsKHR {
    VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR = 0x00000001,
    VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR = 0x00000002,
    VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR = 0x00000004,
    VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR = 0x00000008,
    VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR = VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
  // Provided by VK_NV_ray_tracing
    VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR,
} VkGeometryInstanceFlagBitsKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkGeometryInstanceFlagBitsKHR VkGeometryInstanceFlagBitsNV;
  • VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR disables face culling for this instance.

  • VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR indicates that the facing determination for geometry in this instance is inverted. Because the facing is determined in object space, an instance transform does not change the winding, but a geometry transform does.

  • VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR causes this instance to act as though VK_GEOMETRY_OPAQUE_BIT_KHR were specified on all geometries referenced by this instance. This behavior can be overridden by the SPIR-V NoOpaqueKHR ray flag.

  • VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR causes this instance to act as though VK_GEOMETRY_OPAQUE_BIT_KHR were not specified on all geometries referenced by this instance. This behavior can be overridden by the SPIR-V OpaqueKHR ray flag.

VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR and VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR must not be used in the same flag.

// Provided by VK_KHR_acceleration_structure
typedef VkFlags VkGeometryInstanceFlagsKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkGeometryInstanceFlagsKHR VkGeometryInstanceFlagsNV;

VkGeometryInstanceFlagsKHR is a bitmask type for setting a mask of zero or more VkGeometryInstanceFlagBitsKHR.

Acceleration structure motion instances can be built into top-level acceleration structures. Each acceleration structure instance is a separate entry in the top-level acceleration structure which includes all the geometry of a bottom-level acceleration structure at a transformed location including a type of motion and parameters to determine the motion of the instance over time.

An acceleration structure motion instance is defined by the structure:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkAccelerationStructureMotionInstanceNV {
    VkAccelerationStructureMotionInstanceTypeNV     type;
    VkAccelerationStructureMotionInstanceFlagsNV    flags;
    VkAccelerationStructureMotionInstanceDataNV     data;
} VkAccelerationStructureMotionInstanceNV;
Note

If writing this other than with a standard C compiler, note that the final structure should be 152 bytes in size.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureMotionInstanceNV-type-parameter
    type must be a valid VkAccelerationStructureMotionInstanceTypeNV value

  • VUID-VkAccelerationStructureMotionInstanceNV-flags-zerobitmask
    flags must be 0

  • VUID-VkAccelerationStructureMotionInstanceNV-staticInstance-parameter
    If type is VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV, the staticInstance member of data must be a valid VkAccelerationStructureInstanceKHR structure

  • VUID-VkAccelerationStructureMotionInstanceNV-matrixMotionInstance-parameter
    If type is VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV, the matrixMotionInstance member of data must be a valid VkAccelerationStructureMatrixMotionInstanceNV structure

  • VUID-VkAccelerationStructureMotionInstanceNV-srtMotionInstance-parameter
    If type is VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV, the srtMotionInstance member of data must be a valid VkAccelerationStructureSRTMotionInstanceNV structure

Acceleration structure motion instance is defined by the union:

// Provided by VK_NV_ray_tracing_motion_blur
typedef union VkAccelerationStructureMotionInstanceDataNV {
    VkAccelerationStructureInstanceKHR               staticInstance;
    VkAccelerationStructureMatrixMotionInstanceNV    matrixMotionInstance;
    VkAccelerationStructureSRTMotionInstanceNV       srtMotionInstance;
} VkAccelerationStructureMotionInstanceDataNV;
// Provided by VK_NV_ray_tracing_motion_blur
typedef VkFlags VkAccelerationStructureMotionInstanceFlagsNV;

VkAccelerationStructureMotionInstanceFlagsNV is a bitmask type for setting a mask, but is currently reserved for future use.

The VkAccelerationStructureMotionInstanceTypeNV enumeration is defined as:

// Provided by VK_NV_ray_tracing_motion_blur
typedef enum VkAccelerationStructureMotionInstanceTypeNV {
    VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV = 0,
    VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV = 1,
    VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV = 2,
} VkAccelerationStructureMotionInstanceTypeNV;
  • VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_STATIC_NV specifies that the instance is a static instance with no instance motion.

  • VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_MATRIX_MOTION_NV specifies that the instance is a motion instance with motion specified by interpolation between two matrices.

  • VK_ACCELERATION_STRUCTURE_MOTION_INSTANCE_TYPE_SRT_MOTION_NV specifies that the instance is a motion instance with motion specified by interpolation in the SRT decomposition.

An acceleration structure matrix motion instance is defined by the structure:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkAccelerationStructureMatrixMotionInstanceNV {
    VkTransformMatrixKHR          transformT0;
    VkTransformMatrixKHR          transformT1;
    uint32_t                      instanceCustomIndex:24;
    uint32_t                      mask:8;
    uint32_t                      instanceShaderBindingTableRecordOffset:24;
    VkGeometryInstanceFlagsKHR    flags:8;
    uint64_t                      accelerationStructureReference;
} VkAccelerationStructureMatrixMotionInstanceNV;
  • transformT0 is a VkTransformMatrixKHR structure describing a transformation to be applied to the acceleration structure at time 0.

  • transformT1 is a VkTransformMatrixKHR structure describing a transformation to be applied to the acceleration structure at time 1.

  • instanceCustomIndex is a 24-bit user-specified index value accessible to ray shaders in the InstanceCustomIndexKHR built-in.

  • mask is an 8-bit visibility mask for the geometry. The instance may only be hit if Cull Mask & instance.mask != 0

  • instanceShaderBindingTableRecordOffset is a 24-bit offset used in calculating the hit shader binding table index.

  • flags is an 8-bit mask of VkGeometryInstanceFlagBitsKHR values to apply to this instance.

  • accelerationStructureReference is either:

The C language specification does not define the ordering of bit-fields, but in practice, this struct produces the correct layout with existing compilers. The intended bit pattern is for the following:

  • instanceCustomIndex and mask occupy the same memory as if a single uint32_t was specified in their place

    • instanceCustomIndex occupies the 24 least significant bits of that memory

    • mask occupies the 8 most significant bits of that memory

  • instanceShaderBindingTableRecordOffset and flags occupy the same memory as if a single uint32_t was specified in their place

    • instanceShaderBindingTableRecordOffset occupies the 24 least significant bits of that memory

    • flags occupies the 8 most significant bits of that memory

If a compiler produces code that diverges from that pattern, applications must employ another method to set values according to the correct bit pattern.

The transform for a matrix motion instance at a point in time is derived by component-wise linear interpolation of the two transforms. That is, for a time in [0,1] the resulting transform is

transformT0 × (1 - time) + transformT1 × time

Valid Usage (Implicit)

An acceleration structure SRT motion instance is defined by the structure:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkAccelerationStructureSRTMotionInstanceNV {
    VkSRTDataNV                   transformT0;
    VkSRTDataNV                   transformT1;
    uint32_t                      instanceCustomIndex:24;
    uint32_t                      mask:8;
    uint32_t                      instanceShaderBindingTableRecordOffset:24;
    VkGeometryInstanceFlagsKHR    flags:8;
    uint64_t                      accelerationStructureReference;
} VkAccelerationStructureSRTMotionInstanceNV;
  • transformT0 is a VkSRTDataNV structure describing a transformation to be applied to the acceleration structure at time 0.

  • transformT1 is a VkSRTDataNV structure describing a transformation to be applied to the acceleration structure at time 1.

  • instanceCustomIndex is a 24-bit user-specified index value accessible to ray shaders in the InstanceCustomIndexKHR built-in.

  • mask is an 8-bit visibility mask for the geometry. The instance may only be hit if Cull Mask & instance.mask != 0

  • instanceShaderBindingTableRecordOffset is a 24-bit offset used in calculating the hit shader binding table index.

  • flags is an 8-bit mask of VkGeometryInstanceFlagBitsKHR values to apply to this instance.

  • accelerationStructureReference is either:

The C language specification does not define the ordering of bit-fields, but in practice, this struct produces the correct layout with existing compilers. The intended bit pattern is for the following:

  • instanceCustomIndex and mask occupy the same memory as if a single uint32_t was specified in their place

    • instanceCustomIndex occupies the 24 least significant bits of that memory

    • mask occupies the 8 most significant bits of that memory

  • instanceShaderBindingTableRecordOffset and flags occupy the same memory as if a single uint32_t was specified in their place

    • instanceShaderBindingTableRecordOffset occupies the 24 least significant bits of that memory

    • flags occupies the 8 most significant bits of that memory

If a compiler produces code that diverges from that pattern, applications must employ another method to set values according to the correct bit pattern.

The transform for a SRT motion instance at a point in time is derived from component-wise linear interpolation of the two SRT transforms. That is, for a time in [0,1] the resulting transform is

transformT0 × (1 - time) + transformT1 × time

Valid Usage (Implicit)

An acceleration structure SRT transform is defined by the structure:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkSRTDataNV {
    float    sx;
    float    a;
    float    b;
    float    pvx;
    float    sy;
    float    c;
    float    pvy;
    float    sz;
    float    pvz;
    float    qx;
    float    qy;
    float    qz;
    float    qw;
    float    tx;
    float    ty;
    float    tz;
} VkSRTDataNV;
  • sx is the x component of the scale of the transform

  • a is one component of the shear for the transform

  • b is one component of the shear for the transform

  • pvx is the x component of the pivot point of the transform

  • sy is the y component of the scale of the transform

  • c is one component of the shear for the transform

  • pvy is the y component of the pivot point of the transform

  • sz is the z component of the scale of the transform

  • pvz is the z component of the pivot point of the transform

  • qx is the x component of the rotation quaternion

  • qy is the y component of the rotation quaternion

  • qz is the z component of the rotation quaternion

  • qw is the w component of the rotation quaternion

  • tx is the x component of the post-rotation translation

  • ty is the y component of the post-rotation translation

  • tz is the z component of the post-rotation translation

This transform decomposition consists of three elements. The first is a matrix S, consisting of a scale, shear, and translation, usually used to define the pivot point of the following rotation. This matrix is constructed from the parameters above by:

The rotation quaternion is defined as:

R = [ qx, qy, qz, qw ]

This is a rotation around a conceptual normalized axis [ ax, ay, az ] of amount theta such that:

[ qx, qy, qz ] = sin(theta/2) × [ ax, ay, az ]

and

qw = cos(theta/2)

Finally, the transform has a translation T constructed from the parameters above by:

The effective derived transform is then given by

T × R × S

VkAccelerationStructureBuildRangeInfoKHR is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureBuildRangeInfoKHR {
    uint32_t    primitiveCount;
    uint32_t    primitiveOffset;
    uint32_t    firstVertex;
    uint32_t    transformOffset;
} VkAccelerationStructureBuildRangeInfoKHR;
  • primitiveCount defines the number of primitives for a corresponding acceleration structure geometry.

  • primitiveOffset defines an offset in bytes into the memory where primitive data is defined.

  • firstVertex is the index of the first vertex to build from for triangle geometry.

  • transformOffset defines an offset in bytes into the memory where a transform matrix is defined.

The primitive count and primitive offset are interpreted differently depending on the VkGeometryTypeKHR used:

Valid Usage

36.1.7. Copying Acceleration Structures

An additional command exists for copying acceleration structures without updating their contents. The acceleration structure object can be compacted in order to improve performance. Before copying, an application must query the size of the resulting acceleration structure.

To query acceleration structure size parameters call:

// Provided by VK_KHR_acceleration_structure
void vkCmdWriteAccelerationStructuresPropertiesKHR(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    accelerationStructureCount,
    const VkAccelerationStructureKHR*           pAccelerationStructures,
    VkQueryType                                 queryType,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery);
  • commandBuffer is the command buffer into which the command will be recorded.

  • accelerationStructureCount is the count of acceleration structures for which to query the property.

  • pAccelerationStructures is a pointer to an array of existing previously built acceleration structures.

  • queryType is a VkQueryType value specifying the type of queries managed by the pool.

  • queryPool is the query pool that will manage the results of the query.

  • firstQuery is the first query index within the query pool that will contain the accelerationStructureCount number of results.

Accesses to any of the acceleration structures listed in pAccelerationStructures must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR.

  • If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR, then the value written out is the number of bytes required by a compacted acceleration structure.

  • If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR, then the value written out is the number of bytes required by a serialized acceleration structure.

Valid Usage
  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-queryPool-02493
    queryPool must have been created with a queryType matching queryType

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-queryPool-02494
    The queries identified by queryPool and firstQuery must be unavailable

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-buffer-03736
    The buffer used to create each acceleration structure in pAccelerationStructures must be bound to device memory

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-query-04880
    The sum of query plus accelerationStructureCount must be less than or equal to the number of queries in queryPool

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-pAccelerationStructures-04964
    All acceleration structures in pAccelerationStructures must have been built prior to the execution of this command

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-accelerationStructures-03431
    All acceleration structures in pAccelerationStructures must have been built with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR if queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-queryType-06742
    queryType must be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR, VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR, VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR or VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR

Valid Usage (Implicit)
  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-pAccelerationStructures-parameter
    pAccelerationStructures must be a valid pointer to an array of accelerationStructureCount valid VkAccelerationStructureKHR handles

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-queryType-parameter
    queryType must be a valid VkQueryType value

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-accelerationStructureCount-arraylength
    accelerationStructureCount must be greater than 0

  • VUID-vkCmdWriteAccelerationStructuresPropertiesKHR-commonparent
    Each of commandBuffer, queryPool, and the elements of pAccelerationStructures must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To query acceleration structure size parameters call:

// Provided by VK_NV_ray_tracing
void vkCmdWriteAccelerationStructuresPropertiesNV(
    VkCommandBuffer                             commandBuffer,
    uint32_t                                    accelerationStructureCount,
    const VkAccelerationStructureNV*            pAccelerationStructures,
    VkQueryType                                 queryType,
    VkQueryPool                                 queryPool,
    uint32_t                                    firstQuery);
  • commandBuffer is the command buffer into which the command will be recorded.

  • accelerationStructureCount is the count of acceleration structures for which to query the property.

  • pAccelerationStructures is a pointer to an array of existing previously built acceleration structures.

  • queryType is a VkQueryType value specifying the type of queries managed by the pool.

  • queryPool is the query pool that will manage the results of the query.

  • firstQuery is the first query index within the query pool that will contain the accelerationStructureCount number of results.

Accesses to any of the acceleration structures listed in pAccelerationStructures must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR.

Valid Usage
  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-queryPool-03755
    queryPool must have been created with a queryType matching queryType

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-queryPool-03756
    The queries identified by queryPool and firstQuery must be unavailable

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-accelerationStructure-03757
    accelerationStructure must be bound completely and contiguously to a single VkDeviceMemory object via vkBindAccelerationStructureMemoryNV

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-pAccelerationStructures-04958
    All acceleration structures in pAccelerationStructures must have been built prior to the execution of this command

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-pAccelerationStructures-06215
    All acceleration structures in pAccelerationStructures must have been built with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR if queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-queryType-06216
    queryType must be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV

Valid Usage (Implicit)
  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-pAccelerationStructures-parameter
    pAccelerationStructures must be a valid pointer to an array of accelerationStructureCount valid VkAccelerationStructureNV handles

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-queryType-parameter
    queryType must be a valid VkQueryType value

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-queryPool-parameter
    queryPool must be a valid VkQueryPool handle

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-accelerationStructureCount-arraylength
    accelerationStructureCount must be greater than 0

  • VUID-vkCmdWriteAccelerationStructuresPropertiesNV-commonparent
    Each of commandBuffer, queryPool, and the elements of pAccelerationStructures must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To copy an acceleration structure call:

// Provided by VK_NV_ray_tracing
void vkCmdCopyAccelerationStructureNV(
    VkCommandBuffer                             commandBuffer,
    VkAccelerationStructureNV                   dst,
    VkAccelerationStructureNV                   src,
    VkCopyAccelerationStructureModeKHR          mode);
  • commandBuffer is the command buffer into which the command will be recorded.

  • dst is the target acceleration structure for the copy.

  • src is the source acceleration structure for the copy.

  • mode is a VkCopyAccelerationStructureModeKHR value specifying additional operations to perform during the copy.

Accesses to src and dst must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR or VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR as appropriate.

Valid Usage
  • VUID-vkCmdCopyAccelerationStructureNV-mode-03410
    mode must be VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR or VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR

  • VUID-vkCmdCopyAccelerationStructureNV-src-04963
    The source acceleration structure src must have been constructed prior to the execution of this command

  • VUID-vkCmdCopyAccelerationStructureNV-src-03411
    If mode is VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR, src must have been constructed with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR in the build

  • VUID-vkCmdCopyAccelerationStructureNV-buffer-03718
    The buffer used to create src must be bound to device memory

  • VUID-vkCmdCopyAccelerationStructureNV-buffer-03719
    The buffer used to create dst must be bound to device memory

Valid Usage (Implicit)
  • VUID-vkCmdCopyAccelerationStructureNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyAccelerationStructureNV-dst-parameter
    dst must be a valid VkAccelerationStructureNV handle

  • VUID-vkCmdCopyAccelerationStructureNV-src-parameter
    src must be a valid VkAccelerationStructureNV handle

  • VUID-vkCmdCopyAccelerationStructureNV-mode-parameter
    mode must be a valid VkCopyAccelerationStructureModeKHR value

  • VUID-vkCmdCopyAccelerationStructureNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyAccelerationStructureNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdCopyAccelerationStructureNV-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdCopyAccelerationStructureNV-commonparent
    Each of commandBuffer, dst, and src must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To copy an acceleration structure call:

// Provided by VK_KHR_acceleration_structure
void vkCmdCopyAccelerationStructureKHR(
    VkCommandBuffer                             commandBuffer,
    const VkCopyAccelerationStructureInfoKHR*   pInfo);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pInfo is a pointer to a VkCopyAccelerationStructureInfoKHR structure defining the copy operation.

This command copies the pInfo->src acceleration structure to the pInfo->dst acceleration structure in the manner specified by pInfo->mode.

Accesses to pInfo->src and pInfo->dst must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR or VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR as appropriate.

Valid Usage
  • VUID-vkCmdCopyAccelerationStructureKHR-buffer-03737
    The buffer used to create pInfo->src must be bound to device memory

  • VUID-vkCmdCopyAccelerationStructureKHR-buffer-03738
    The buffer used to create pInfo->dst must be bound to device memory

Valid Usage (Implicit)
  • VUID-vkCmdCopyAccelerationStructureKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyAccelerationStructureKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkCopyAccelerationStructureInfoKHR structure

  • VUID-vkCmdCopyAccelerationStructureKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyAccelerationStructureKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdCopyAccelerationStructureKHR-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

The VkCopyAccelerationStructureInfoKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkCopyAccelerationStructureInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkAccelerationStructureKHR            src;
    VkAccelerationStructureKHR            dst;
    VkCopyAccelerationStructureModeKHR    mode;
} VkCopyAccelerationStructureInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • src is the source acceleration structure for the copy.

  • dst is the target acceleration structure for the copy.

  • mode is a VkCopyAccelerationStructureModeKHR value specifying additional operations to perform during the copy.

Valid Usage
  • VUID-VkCopyAccelerationStructureInfoKHR-mode-03410
    mode must be VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR or VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR

  • VUID-VkCopyAccelerationStructureInfoKHR-src-04963
    The source acceleration structure src must have been constructed prior to the execution of this command

  • VUID-VkCopyAccelerationStructureInfoKHR-src-03411
    If mode is VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR, src must have been constructed with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR in the build

  • VUID-VkCopyAccelerationStructureInfoKHR-buffer-03718
    The buffer used to create src must be bound to device memory

  • VUID-VkCopyAccelerationStructureInfoKHR-buffer-03719
    The buffer used to create dst must be bound to device memory

Valid Usage (Implicit)
  • VUID-VkCopyAccelerationStructureInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR

  • VUID-VkCopyAccelerationStructureInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyAccelerationStructureInfoKHR-src-parameter
    src must be a valid VkAccelerationStructureKHR handle

  • VUID-VkCopyAccelerationStructureInfoKHR-dst-parameter
    dst must be a valid VkAccelerationStructureKHR handle

  • VUID-VkCopyAccelerationStructureInfoKHR-mode-parameter
    mode must be a valid VkCopyAccelerationStructureModeKHR value

  • VUID-VkCopyAccelerationStructureInfoKHR-commonparent
    Both of dst, and src must have been created, allocated, or retrieved from the same VkDevice

Possible values of mode specifying additional operations to perform during the copy, are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkCopyAccelerationStructureModeKHR {
    VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR = 0,
    VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR = 1,
    VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR = 2,
    VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR = 3,
  // Provided by VK_NV_ray_tracing
    VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR,
  // Provided by VK_NV_ray_tracing
    VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR,
} VkCopyAccelerationStructureModeKHR;

or the equivalent

// Provided by VK_NV_ray_tracing
typedef VkCopyAccelerationStructureModeKHR VkCopyAccelerationStructureModeNV;
  • VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR creates a direct copy of the acceleration structure specified in src into the one specified by dst. The dst acceleration structure must have been created with the same parameters as src. If src contains references to other acceleration structures, dst will reference the same acceleration structures.

  • VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR creates a more compact version of an acceleration structure src into dst. The acceleration structure dst must have been created with a size at least as large as that returned by vkCmdWriteAccelerationStructuresPropertiesKHR or vkWriteAccelerationStructuresPropertiesKHR after the build of the acceleration structure specified by src. If src contains references to other acceleration structures, dst will reference the same acceleration structures.

  • VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR serializes the acceleration structure to a semi-opaque format which can be reloaded on a compatible implementation.

  • VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR deserializes the semi-opaque serialization format in the buffer to the acceleration structure.

To copy an acceleration structure to device memory call:

// Provided by VK_KHR_acceleration_structure
void vkCmdCopyAccelerationStructureToMemoryKHR(
    VkCommandBuffer                             commandBuffer,
    const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);

Accesses to pInfo->src must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR. Accesses to the buffer indicated by pInfo->dst.deviceAddress must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_TRANSFER_WRITE_BIT.

This command produces the same results as vkCopyAccelerationStructureToMemoryKHR, but writes its result to a device address, and is executed on the device rather than the host. The output may not necessarily be bit-for-bit identical, but it can be equally used by either vkCmdCopyMemoryToAccelerationStructureKHR or vkCopyMemoryToAccelerationStructureKHR.

The defined header structure for the serialized data consists of:

  • VK_UUID_SIZE bytes of data matching VkPhysicalDeviceIDProperties::driverUUID

  • VK_UUID_SIZE bytes of data identifying the compatibility for comparison using vkGetDeviceAccelerationStructureCompatibilityKHR

  • A 64-bit integer of the total size matching the value queried using VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR

  • A 64-bit integer of the deserialized size to be passed in to VkAccelerationStructureCreateInfoKHR::size

  • A 64-bit integer of the count of the number of acceleration structure handles following. This value matches the value queried using VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR. This will be zero for a bottom-level acceleration structure. For top-level acceleration structures this number is implementation-dependent; the number of and ordering of the handles may not match the instance descriptions which were used to build the acceleration structure.

The corresponding handles matching the values returned by vkGetAccelerationStructureDeviceAddressKHR or vkGetAccelerationStructureHandleNV are tightly packed in the buffer following the count. The application is expected to store a mapping between those handles and the original application-generated bottom-level acceleration structures to provide when deserializing. The serialized data is written to the buffer (or read from the buffer) according to the host endianness.

Valid Usage
  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-pInfo-03739
    pInfo->dst.deviceAddress must be a valid device address for a buffer bound to device memory

  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-pInfo-03740
    pInfo->dst.deviceAddress must be aligned to 256 bytes

  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-pInfo-03741
    If the buffer pointed to by pInfo->dst.deviceAddress is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-None-03559
    The buffer used to create pInfo->src must be bound to device memory

Valid Usage (Implicit)
  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkCopyAccelerationStructureToMemoryInfoKHR structure

  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdCopyAccelerationStructureToMemoryKHR-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

// Provided by VK_KHR_acceleration_structure
typedef struct VkCopyAccelerationStructureToMemoryInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkAccelerationStructureKHR            src;
    VkDeviceOrHostAddressKHR              dst;
    VkCopyAccelerationStructureModeKHR    mode;
} VkCopyAccelerationStructureToMemoryInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • src is the source acceleration structure for the copy

  • dst is the device or host address to memory which is the target for the copy

  • mode is a VkCopyAccelerationStructureModeKHR value specifying additional operations to perform during the copy.

Valid Usage
  • VUID-VkCopyAccelerationStructureToMemoryInfoKHR-src-04959
    The source acceleration structure src must have been constructed prior to the execution of this command

  • VUID-VkCopyAccelerationStructureToMemoryInfoKHR-dst-03561
    The memory pointed to by dst must be at least as large as the serialization size of src, as reported by vkWriteAccelerationStructuresPropertiesKHR or vkCmdWriteAccelerationStructuresPropertiesKHR with a query type of VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR

  • VUID-VkCopyAccelerationStructureToMemoryInfoKHR-mode-03412
    mode must be VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR

Valid Usage (Implicit)
  • VUID-VkCopyAccelerationStructureToMemoryInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR

  • VUID-VkCopyAccelerationStructureToMemoryInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyAccelerationStructureToMemoryInfoKHR-src-parameter
    src must be a valid VkAccelerationStructureKHR handle

  • VUID-VkCopyAccelerationStructureToMemoryInfoKHR-mode-parameter
    mode must be a valid VkCopyAccelerationStructureModeKHR value

To copy device memory to an acceleration structure call:

// Provided by VK_KHR_acceleration_structure
void vkCmdCopyMemoryToAccelerationStructureKHR(
    VkCommandBuffer                             commandBuffer,
    const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);

Accesses to pInfo->dst must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR. Accesses to the buffer indicated by pInfo->src.deviceAddress must be synchronized with the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR pipeline stage and an access type of VK_ACCESS_TRANSFER_READ_BIT.

This command can accept acceleration structures produced by either vkCmdCopyAccelerationStructureToMemoryKHR or vkCopyAccelerationStructureToMemoryKHR.

The structure provided as input to deserialize is as described in vkCmdCopyAccelerationStructureToMemoryKHR, with any acceleration structure handles filled in with the newly-queried handles to bottom level acceleration structures created before deserialization. These do not need to be built at deserialize time, but must be created.

Valid Usage
  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-pInfo-03742
    pInfo->src.deviceAddress must be a valid device address for a buffer bound to device memory

  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-pInfo-03743
    pInfo->src.deviceAddress must be aligned to 256 bytes

  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-pInfo-03744
    If the buffer pointed to by pInfo->src.deviceAddress is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-buffer-03745
    The buffer used to create pInfo->dst must be bound to device memory

Valid Usage (Implicit)
  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkCopyMemoryToAccelerationStructureInfoKHR structure

  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdCopyMemoryToAccelerationStructureKHR-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

The VkCopyMemoryToAccelerationStructureInfoKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkCopyMemoryToAccelerationStructureInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkDeviceOrHostAddressConstKHR         src;
    VkAccelerationStructureKHR            dst;
    VkCopyAccelerationStructureModeKHR    mode;
} VkCopyMemoryToAccelerationStructureInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • src is the device or host address to memory containing the source data for the copy.

  • dst is the target acceleration structure for the copy.

  • mode is a VkCopyAccelerationStructureModeKHR value specifying additional operations to perform during the copy.

Valid Usage
  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-src-04960
    The source memory pointed to by src must contain data previously serialized using vkCmdCopyAccelerationStructureToMemoryKHR, potentially modified to relocate acceleration structure references as described in that command

  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-mode-03413
    mode must be VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR

  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-pInfo-03414
    The data in src must have a format compatible with the destination physical device as returned by vkGetDeviceAccelerationStructureCompatibilityKHR

  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-dst-03746
    dst must have been created with a size greater than or equal to that used to serialize the data in src

Valid Usage (Implicit)
  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR

  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-dst-parameter
    dst must be a valid VkAccelerationStructureKHR handle

  • VUID-VkCopyMemoryToAccelerationStructureInfoKHR-mode-parameter
    mode must be a valid VkCopyAccelerationStructureModeKHR value

To check if a serialized acceleration structure is compatible with the current device call:

// Provided by VK_KHR_acceleration_structure
void vkGetDeviceAccelerationStructureCompatibilityKHR(
    VkDevice                                    device,
    const VkAccelerationStructureVersionInfoKHR* pVersionInfo,
    VkAccelerationStructureCompatibilityKHR*    pCompatibility);
Valid Usage
  • VUID-vkGetDeviceAccelerationStructureCompatibilityKHR-rayTracingPipeline-03661
    The rayTracingPipeline or rayQuery feature must be enabled

Valid Usage (Implicit)
  • VUID-vkGetDeviceAccelerationStructureCompatibilityKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDeviceAccelerationStructureCompatibilityKHR-pVersionInfo-parameter
    pVersionInfo must be a valid pointer to a valid VkAccelerationStructureVersionInfoKHR structure

  • VUID-vkGetDeviceAccelerationStructureCompatibilityKHR-pCompatibility-parameter
    pCompatibility must be a valid pointer to a VkAccelerationStructureCompatibilityKHR value

The VkAccelerationStructureVersionInfoKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkAccelerationStructureVersionInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    const uint8_t*     pVersionData;
} VkAccelerationStructureVersionInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pVersionData is a pointer to the version header of an acceleration structure as defined in vkCmdCopyAccelerationStructureToMemoryKHR

Note

pVersionData is a pointer to an array of 2×VK_UUID_SIZE uint8_t values instead of two VK_UUID_SIZE arrays as the expected use case for this member is to be pointed at the header of an previously serialized acceleration structure (via vkCmdCopyAccelerationStructureToMemoryKHR or vkCopyAccelerationStructureToMemoryKHR) that is loaded in memory. Using arrays would necessitate extra memory copies of the UUIDs.

Valid Usage (Implicit)
  • VUID-VkAccelerationStructureVersionInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR

  • VUID-VkAccelerationStructureVersionInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkAccelerationStructureVersionInfoKHR-pVersionData-parameter
    pVersionData must be a valid pointer to an array of uint8_t values

Possible values of pCompatibility returned by vkGetDeviceAccelerationStructureCompatibilityKHR are:

// Provided by VK_KHR_acceleration_structure
typedef enum VkAccelerationStructureCompatibilityKHR {
    VK_ACCELERATION_STRUCTURE_COMPATIBILITY_COMPATIBLE_KHR = 0,
    VK_ACCELERATION_STRUCTURE_COMPATIBILITY_INCOMPATIBLE_KHR = 1,
} VkAccelerationStructureCompatibilityKHR;
  • VK_ACCELERATION_STRUCTURE_COMPATIBILITY_COMPATIBLE_KHR if the pVersionData version acceleration structure is compatible with device.

  • VK_ACCELERATION_STRUCTURE_COMPATIBILITY_INCOMPATIBLE_KHR if the pVersionData version acceleration structure is not compatible with device.

36.2. Host Acceleration Structure Operations

Implementations are also required to provide host implementations of the acceleration structure operations if the accelerationStructureHostCommands feature is enabled:

These commands are functionally equivalent to their device counterparts, except that they are executed on the host timeline, rather than being enqueued into command buffers.

All acceleration structures used by the host commands must be bound to host-visible memory, and all input data for acceleration structure builds must be referenced using host addresses instead of device addresses. Applications are not required to map acceleration structure memory when using the host commands.

Note

The vkBuildAccelerationStructuresKHR and vkCmdBuildAccelerationStructuresKHR may use different algorithms, and thus are not required to produce identical structures. The structures produced by these two commands may exhibit different memory footprints or traversal performance, but should strive to be similar where possible.

Apart from these details, the host and device operations are interchangable. For example, an application can use vkBuildAccelerationStructuresKHR to build a structure, compact it on the device using vkCmdCopyAccelerationStructureKHR, and serialize the result using vkCopyAccelerationStructureToMemoryKHR.

Note

For efficient execution, acceleration structures manipulated using these commands should always be bound to host cached memory, as the implementation may need to repeatedly read and write this memory during the execution of the command.

To build acceleration structures on the host, call:

// Provided by VK_KHR_acceleration_structure
VkResult vkBuildAccelerationStructuresKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      deferredOperation,
    uint32_t                                    infoCount,
    const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
    const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
  • device is the VkDevice for which the acceleration structures are being built.

  • deferredOperation is an optional VkDeferredOperationKHR to request deferral for this command.

  • infoCount is the number of acceleration structures to build. It specifies the number of the pInfos structures and ppBuildRangeInfos pointers that must be provided.

  • pInfos is a pointer to an array of infoCount VkAccelerationStructureBuildGeometryInfoKHR structures defining the geometry used to build each acceleration structure.

  • ppBuildRangeInfos is a pointer to an array of infoCount pointers to arrays of VkAccelerationStructureBuildRangeInfoKHR structures. Each ppBuildRangeInfos[i] is a pointer to an array of pInfos[i].geometryCount VkAccelerationStructureBuildRangeInfoKHR structures defining dynamic offsets to the addresses where geometry data is stored, as defined by pInfos[i].

This command fulfills the same task as vkCmdBuildAccelerationStructuresKHR but is executed by the host.

The vkBuildAccelerationStructuresKHR command provides the ability to initiate multiple acceleration structures builds, however there is no ordering or synchronization implied between any of the individual acceleration structure builds.

Note

This means that an application cannot build a top-level acceleration structure in the same vkBuildAccelerationStructuresKHR call as the associated bottom-level or instance acceleration structures are being built. There also cannot be any memory aliasing between any acceleration structure memories or scratch memories being used by any of the builds.

Valid Usage
  • VUID-vkBuildAccelerationStructuresKHR-mode-04628
    The mode member of each element of pInfos must be a valid VkBuildAccelerationStructureModeKHR value

  • VUID-vkBuildAccelerationStructuresKHR-srcAccelerationStructure-04629
    If the srcAccelerationStructure member of any element of pInfos is not VK_NULL_HANDLE, the srcAccelerationStructure member must be a valid VkAccelerationStructureKHR handle

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-04630
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure member must not be VK_NULL_HANDLE

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03403
    The srcAccelerationStructure member of any element of pInfos must not be the same acceleration structure as the dstAccelerationStructure member of any other element of pInfos

  • VUID-vkBuildAccelerationStructuresKHR-dstAccelerationStructure-03698
    The dstAccelerationStructure member of any element of pInfos must not be the same acceleration structure as the dstAccelerationStructure member of any other element of pInfos

  • VUID-vkBuildAccelerationStructuresKHR-dstAccelerationStructure-03800
    The dstAccelerationStructure member of any element of pInfos must be a valid VkAccelerationStructureKHR handle

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03699
    For each element of pInfos, if its type member is VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR, its dstAccelerationStructure member must have been created with a value of VkAccelerationStructureCreateInfoKHR::type equal to either VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR or VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03700
    For each element of pInfos, if its type member is VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR, its dstAccelerationStructure member must have been created with a value of VkAccelerationStructureCreateInfoKHR::type equal to either VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR or VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03663
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, inactive primitives in its srcAccelerationStructure member must not be made active

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03664
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, active primitives in its srcAccelerationStructure member must not be made inactive

  • VUID-vkBuildAccelerationStructuresKHR-None-03407
    The dstAccelerationStructure member of any element of pInfos must not be referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR in any other element of pInfos

  • VUID-vkBuildAccelerationStructuresKHR-dstAccelerationStructure-03701
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the srcAccelerationStructure member of any other element of pInfos with a mode equal to VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, which is accessed by this command

  • VUID-vkBuildAccelerationStructuresKHR-dstAccelerationStructure-03702
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the dstAccelerationStructure member of any other element of pInfos, which is accessed by this command

  • VUID-vkBuildAccelerationStructuresKHR-dstAccelerationStructure-03703
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing the scratchData member of any element of pInfos (including the same element), which is accessed by this command

  • VUID-vkBuildAccelerationStructuresKHR-scratchData-03704
    The range of memory backing the scratchData member of any element of pInfos that is accessed by this command must not overlap the memory backing the scratchData member of any other element of pInfos, which is accessed by this command

  • VUID-vkBuildAccelerationStructuresKHR-scratchData-03705
    The range of memory backing the scratchData member of any element of pInfos that is accessed by this command must not overlap the memory backing the srcAccelerationStructure member of any element of pInfos with a mode equal to VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR (including the same element), which is accessed by this command

  • VUID-vkBuildAccelerationStructuresKHR-dstAccelerationStructure-03706
    The range of memory backing the dstAccelerationStructure member of any element of pInfos that is accessed by this command must not overlap the memory backing any acceleration structure referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR in any other element of pInfos, which is accessed by this command

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03667
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure member must have previously been constructed with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR set in VkAccelerationStructureBuildGeometryInfoKHR::flags in the build

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03668
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its srcAccelerationStructure and dstAccelerationStructure members must either be the same VkAccelerationStructureKHR, or not have any memory aliasing

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03758
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its geometryCount member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03759
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its flags member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03760
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, its type member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03761
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, its geometryType member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03762
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, its flags member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03763
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.vertexFormat member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03764
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.maxVertex member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03765
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, its geometry.triangles.indexType member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03766
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, if its geometry.triangles.transformData address was NULL when srcAccelerationStructure was last built, then it must be NULL

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03767
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, if its geometry.triangles.transformData address was not NULL when srcAccelerationStructure was last built, then it must not be NULL

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03768
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, then for each VkAccelerationStructureGeometryKHR structure referred to by its pGeometries or ppGeometries members, if geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR, and geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, then the value of each index referenced must be the same as the corresponding index value when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-primitiveCount-03769
    For each VkAccelerationStructureBuildRangeInfoKHR referenced by this command, its primitiveCount member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-firstVertex-03770
    For each VkAccelerationStructureBuildRangeInfoKHR referenced by this command, if the corresponding geometry uses indices, its firstVertex member must have the same value which was specified when srcAccelerationStructure was last built

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03801
    For each element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, the corresponding ppBuildRangeInfos[i][j].primitiveCount must be less than or equal to VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxInstanceCount

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03675
    For each pInfos[i], dstAccelerationStructure must have been created with a value of VkAccelerationStructureCreateInfoKHR::size greater than or equal to the memory size required by the build operation, as returned by vkGetAccelerationStructureBuildSizesKHR with pBuildInfo = pInfos[i] and with each element of the pMaxPrimitiveCounts array greater than or equal to the equivalent ppBuildRangeInfos[i][j].primitiveCount values for j in [0,pInfos[i].geometryCount)

  • VUID-vkBuildAccelerationStructuresKHR-ppBuildRangeInfos-03676
    Each element of ppBuildRangeInfos[i] must be a valid pointer to an array of pInfos[i].geometryCount VkAccelerationStructureBuildRangeInfoKHR structures

  • VUID-vkBuildAccelerationStructuresKHR-deferredOperation-03677
    If deferredOperation is not VK_NULL_HANDLE, it must be a valid VkDeferredOperationKHR object

  • VUID-vkBuildAccelerationStructuresKHR-deferredOperation-03678
    Any previous deferred operation that was associated with deferredOperation must be complete

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03722
    For each element of pInfos, the buffer used to create its dstAccelerationStructure member must be bound to host-visible device memory

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03723
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR the buffer used to create its srcAccelerationStructure member must be bound to host-visible device memory

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03724
    For each element of pInfos, the buffer used to create each acceleration structure referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR must be bound to host-visible device memory

  • VUID-vkBuildAccelerationStructuresKHR-accelerationStructureHostCommands-03581
    The VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureHostCommands feature must be enabled

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03725
    If pInfos[i].mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR, all addresses between pInfos[i].scratchData.hostAddress and pInfos[i].scratchData.hostAddress + N - 1 must be valid host memory, where N is given by the buildScratchSize member of the VkAccelerationStructureBuildSizesInfoKHR structure returned from a call to vkGetAccelerationStructureBuildSizesKHR with an identical VkAccelerationStructureBuildGeometryInfoKHR structure and primitive count

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03726
    If pInfos[i].mode is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR, all addresses between pInfos[i].scratchData.hostAddress and pInfos[i].scratchData.hostAddress + N - 1 must be valid host memory, where N is given by the updateScratchSize member of the VkAccelerationStructureBuildSizesInfoKHR structure returned from a call to vkGetAccelerationStructureBuildSizesKHR with an identical VkAccelerationStructureBuildGeometryInfoKHR structure and primitive count

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03771
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, geometry.triangles.vertexData.hostAddress must be a valid host address

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03772
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.indexType is not VK_INDEX_TYPE_NONE_KHR, geometry.triangles.indexData.hostAddress must be a valid host address

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03773
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR, if geometry.triangles.transformData.hostAddress is not 0, it must be a valid host address

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03774
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR, geometry.aabbs.data.hostAddress must be a valid host address

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03775
    For each element of pInfos, the buffer used to create its dstAccelerationStructure member must be bound to memory that was not allocated with multiple instances

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03776
    For each element of pInfos, if its mode member is VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR the buffer used to create its srcAccelerationStructure member must be bound to memory that was not allocated with multiple instances

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03777
    For each element of pInfos, the buffer used to create each acceleration structure referenced by the geometry.instances.data member of any element of pGeometries or ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR must be bound to memory that was not allocated with multiple instances

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03778
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, geometry.instances.data.hostAddress must be a valid host address

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-03779
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR, each VkAccelerationStructureInstanceKHR::accelerationStructureReference value in geometry.instances.data.hostAddress must be a valid VkAccelerationStructureKHR object

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-04930
    For any element of pInfos[i].pGeometries or pInfos[i].ppGeometries with a geometryType of VK_GEOMETRY_TYPE_INSTANCES_KHR with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV set, each accelerationStructureReference in any structure in VkAccelerationStructureMotionInstanceNV value in geometry.instances.data.hostAddress must be a valid VkAccelerationStructureKHR object

Valid Usage (Implicit)
  • VUID-vkBuildAccelerationStructuresKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkBuildAccelerationStructuresKHR-deferredOperation-parameter
    If deferredOperation is not VK_NULL_HANDLE, deferredOperation must be a valid VkDeferredOperationKHR handle

  • VUID-vkBuildAccelerationStructuresKHR-pInfos-parameter
    pInfos must be a valid pointer to an array of infoCount valid VkAccelerationStructureBuildGeometryInfoKHR structures

  • VUID-vkBuildAccelerationStructuresKHR-ppBuildRangeInfos-parameter
    ppBuildRangeInfos must be a valid pointer to an array of infoCount VkAccelerationStructureBuildRangeInfoKHR structures

  • VUID-vkBuildAccelerationStructuresKHR-infoCount-arraylength
    infoCount must be greater than 0

  • VUID-vkBuildAccelerationStructuresKHR-deferredOperation-parent
    If deferredOperation is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_OPERATION_DEFERRED_KHR

  • VK_OPERATION_NOT_DEFERRED_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To copy or compact an acceleration structure on the host, call:

// Provided by VK_KHR_acceleration_structure
VkResult vkCopyAccelerationStructureKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      deferredOperation,
    const VkCopyAccelerationStructureInfoKHR*   pInfo);

This command fulfills the same task as vkCmdCopyAccelerationStructureKHR but is executed by the host.

Valid Usage
  • VUID-vkCopyAccelerationStructureKHR-deferredOperation-03677
    If deferredOperation is not VK_NULL_HANDLE, it must be a valid VkDeferredOperationKHR object

  • VUID-vkCopyAccelerationStructureKHR-deferredOperation-03678
    Any previous deferred operation that was associated with deferredOperation must be complete

  • VUID-vkCopyAccelerationStructureKHR-buffer-03727
    The buffer used to create pInfo->src must be bound to host-visible device memory

  • VUID-vkCopyAccelerationStructureKHR-buffer-03728
    The buffer used to create pInfo->dst must be bound to host-visible device memory

  • VUID-vkCopyAccelerationStructureKHR-accelerationStructureHostCommands-03582
    The VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureHostCommands feature must be enabled

  • VUID-vkCopyAccelerationStructureKHR-buffer-03780
    The buffer used to create pInfo->src must be bound to memory that was not allocated with multiple instances

  • VUID-vkCopyAccelerationStructureKHR-buffer-03781
    The buffer used to create pInfo->dst must be bound to memory that was not allocated with multiple instances

Valid Usage (Implicit)
  • VUID-vkCopyAccelerationStructureKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCopyAccelerationStructureKHR-deferredOperation-parameter
    If deferredOperation is not VK_NULL_HANDLE, deferredOperation must be a valid VkDeferredOperationKHR handle

  • VUID-vkCopyAccelerationStructureKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkCopyAccelerationStructureInfoKHR structure

  • VUID-vkCopyAccelerationStructureKHR-deferredOperation-parent
    If deferredOperation is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_OPERATION_DEFERRED_KHR

  • VK_OPERATION_NOT_DEFERRED_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To copy host accessible memory to an acceleration structure, call:

// Provided by VK_KHR_acceleration_structure
VkResult vkCopyMemoryToAccelerationStructureKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      deferredOperation,
    const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);

This command fulfills the same task as vkCmdCopyMemoryToAccelerationStructureKHR but is executed by the host.

This command can accept acceleration structures produced by either vkCmdCopyAccelerationStructureToMemoryKHR or vkCopyAccelerationStructureToMemoryKHR.

Valid Usage
  • VUID-vkCopyMemoryToAccelerationStructureKHR-deferredOperation-03677
    If deferredOperation is not VK_NULL_HANDLE, it must be a valid VkDeferredOperationKHR object

  • VUID-vkCopyMemoryToAccelerationStructureKHR-deferredOperation-03678
    Any previous deferred operation that was associated with deferredOperation must be complete

  • VUID-vkCopyMemoryToAccelerationStructureKHR-pInfo-03729
    pInfo->src.hostAddress must be a valid host pointer

  • VUID-vkCopyMemoryToAccelerationStructureKHR-pInfo-03750
    pInfo->src.hostAddress must be aligned to 16 bytes

  • VUID-vkCopyMemoryToAccelerationStructureKHR-buffer-03730
    The buffer used to create pInfo->dst must be bound to host-visible device memory

  • VUID-vkCopyMemoryToAccelerationStructureKHR-accelerationStructureHostCommands-03583
    The VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureHostCommands feature must be enabled

  • VUID-vkCopyMemoryToAccelerationStructureKHR-buffer-03782
    The buffer used to create pInfo->dst must be bound to memory that was not allocated with multiple instances

Valid Usage (Implicit)
  • VUID-vkCopyMemoryToAccelerationStructureKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCopyMemoryToAccelerationStructureKHR-deferredOperation-parameter
    If deferredOperation is not VK_NULL_HANDLE, deferredOperation must be a valid VkDeferredOperationKHR handle

  • VUID-vkCopyMemoryToAccelerationStructureKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkCopyMemoryToAccelerationStructureInfoKHR structure

  • VUID-vkCopyMemoryToAccelerationStructureKHR-deferredOperation-parent
    If deferredOperation is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_OPERATION_DEFERRED_KHR

  • VK_OPERATION_NOT_DEFERRED_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To copy an acceleration structure to host accessible memory, call:

// Provided by VK_KHR_acceleration_structure
VkResult vkCopyAccelerationStructureToMemoryKHR(
    VkDevice                                    device,
    VkDeferredOperationKHR                      deferredOperation,
    const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);

This command fulfills the same task as vkCmdCopyAccelerationStructureToMemoryKHR but is executed by the host.

This command produces the same results as vkCmdCopyAccelerationStructureToMemoryKHR, but writes its result directly to a host pointer, and is executed on the host rather than the device. The output may not necessarily be bit-for-bit identical, but it can be equally used by either vkCmdCopyMemoryToAccelerationStructureKHR or vkCopyMemoryToAccelerationStructureKHR.

Valid Usage
  • VUID-vkCopyAccelerationStructureToMemoryKHR-deferredOperation-03677
    If deferredOperation is not VK_NULL_HANDLE, it must be a valid VkDeferredOperationKHR object

  • VUID-vkCopyAccelerationStructureToMemoryKHR-deferredOperation-03678
    Any previous deferred operation that was associated with deferredOperation must be complete

  • VUID-vkCopyAccelerationStructureToMemoryKHR-buffer-03731
    The buffer used to create pInfo->src must be bound to host-visible device memory

  • VUID-vkCopyAccelerationStructureToMemoryKHR-pInfo-03732
    pInfo->dst.hostAddress must be a valid host pointer

  • VUID-vkCopyAccelerationStructureToMemoryKHR-pInfo-03751
    pInfo->dst.hostAddress must be aligned to 16 bytes

  • VUID-vkCopyAccelerationStructureToMemoryKHR-accelerationStructureHostCommands-03584
    The VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureHostCommands feature must be enabled

  • VUID-vkCopyAccelerationStructureToMemoryKHR-buffer-03783
    The buffer used to create pInfo->src must be bound to memory that was not allocated with multiple instances

Valid Usage (Implicit)
  • VUID-vkCopyAccelerationStructureToMemoryKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCopyAccelerationStructureToMemoryKHR-deferredOperation-parameter
    If deferredOperation is not VK_NULL_HANDLE, deferredOperation must be a valid VkDeferredOperationKHR handle

  • VUID-vkCopyAccelerationStructureToMemoryKHR-pInfo-parameter
    pInfo must be a valid pointer to a valid VkCopyAccelerationStructureToMemoryInfoKHR structure

  • VUID-vkCopyAccelerationStructureToMemoryKHR-deferredOperation-parent
    If deferredOperation is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_OPERATION_DEFERRED_KHR

  • VK_OPERATION_NOT_DEFERRED_KHR

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To query acceleration structure size parameters on the host, call:

// Provided by VK_KHR_acceleration_structure
VkResult vkWriteAccelerationStructuresPropertiesKHR(
    VkDevice                                    device,
    uint32_t                                    accelerationStructureCount,
    const VkAccelerationStructureKHR*           pAccelerationStructures,
    VkQueryType                                 queryType,
    size_t                                      dataSize,
    void*                                       pData,
    size_t                                      stride);
  • device is the device which owns the acceleration structures in pAccelerationStructures.

  • accelerationStructureCount is the count of acceleration structures for which to query the property.

  • pAccelerationStructures is a pointer to an array of existing previously built acceleration structures.

  • queryType is a VkQueryType value specifying the property to be queried.

  • dataSize is the size in bytes of the buffer pointed to by pData.

  • pData is a pointer to a user-allocated buffer where the results will be written.

  • stride is the stride in bytes between results for individual queries within pData.

This command fulfills the same task as vkCmdWriteAccelerationStructuresPropertiesKHR but is executed by the host.

Valid Usage
  • VUID-vkWriteAccelerationStructuresPropertiesKHR-pAccelerationStructures-04964
    All acceleration structures in pAccelerationStructures must have been built prior to the execution of this command

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-accelerationStructures-03431
    All acceleration structures in pAccelerationStructures must have been built with VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR if queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-06742
    queryType must be VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR, VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR, VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR or VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-03448
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR, then stride must be a multiple of the size of VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-03449
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR, then pData must point to a VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-03450
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR, then stride must be a multiple of the size of VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-03451
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR, then pData must point to a VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-06731
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR, then stride must be a multiple of the size of VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-06732
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR, then pData must point to a VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-06733
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR, then stride must be a multiple of the size of VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-06734
    If queryType is VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR, then pData must point to a VkDeviceSize

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-dataSize-03452
    dataSize must be greater than or equal to accelerationStructureCount*stride

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-buffer-03733
    The buffer used to create each acceleration structure in pAccelerationStructures must be bound to host-visible device memory

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-accelerationStructureHostCommands-03585
    The VkPhysicalDeviceAccelerationStructureFeaturesKHR::accelerationStructureHostCommands feature must be enabled

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-buffer-03784
    The buffer used to create each acceleration structure in pAccelerationStructures must be bound to memory that was not allocated with multiple instances

Valid Usage (Implicit)
  • VUID-vkWriteAccelerationStructuresPropertiesKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-pAccelerationStructures-parameter
    pAccelerationStructures must be a valid pointer to an array of accelerationStructureCount valid VkAccelerationStructureKHR handles

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-queryType-parameter
    queryType must be a valid VkQueryType value

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-accelerationStructureCount-arraylength
    accelerationStructureCount must be greater than 0

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-dataSize-arraylength
    dataSize must be greater than 0

  • VUID-vkWriteAccelerationStructuresPropertiesKHR-pAccelerationStructures-parent
    Each element of pAccelerationStructures must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

37. Ray Traversal

The ray traversal process identifies and handles intersections between a ray and geometries in an acceleration structure.

Ray traversal cannot be started by a Vulkan API command directly - a shader must execute OpRayQueryProceedKHR or OpTraceRayKHR . When the rayTracingPipeline feature is enabled, OpTraceRayKHR can be used for ray tracing in a ray tracing pipeline. When the rayQuery feature is enabled, OpRayQueryProceedKHR can be used in any shader stage.

37.1. Ray Intersection Candidate Determination

Once tracing begins, rays are first tested against instances in a top-level acceleration structure. A ray that intersects an instance will be transformed into the space of the instance to continue traversal within that instance; therefore the transform matrix stored in the instance must be invertible.

Next, rays are tested against geometries in an bottom-level acceleration structure to determine if a hit occurred between them, initially based only on their geometric properties (i.e. their vertices). The implementation performs similar operations to that of rasterization, but with the effective viewport determined by the parameters of the ray, and the geometry transformed into a space determined by that viewport.

The vertices of each primitive are transformed from acceleration structure space as to ray space r according to the ray origin and direction as follows:

is the axis of rotation from the unnormalized ray direction vector to the axis vector :

and are the sine and cosine of the angle of rotation about from to :

is the unit vector:

and are the ray origin and unnormalized direction, respectively; the vector described by xas, yas, and zas is any position in acceleration structure space; and the vector described by xr, yr, and zr is the same position in ray space.

An intersection candidate is a unique point of intersection between a ray and a geometric primitive. For any primitive that has within its bounds a position such that

(where ), an intersection candidate exists.

Triangle primitive bounds consist of all points on the plane formed by the three vertices and within the bounds of the edges between the vertices, subject to the watertightness constraints below. AABB primitive bounds consist of all points within an implementation-defined bound which includes the specified box.

Note

The bounds of the AABB including all points internal to the bound implies that a ray started within the AABB will hit that AABB.

o d o + t min d o + t d o + t max d
Figure 25. Ray intersection candidate

The determination of this condition is performed in an implementation specific manner, and may be performed with floating point operations. Due to the complexity and number of operations involved, inaccuracies are expected, particularly as the scale of values involved begins to diverge. Implementations should take efforts to maintain as much precision as possible.

Note

One very common case is when geometries are close to each other at some distance from the origin in acceleration structure space, where an effect similar to “z-fighting” is likely to be observed. Applications can mitigate this by ensuring their detailed geometries remain close to the origin.

Another likely case is when the origin of a ray is set to a position on a previously intersected surface, and its tmin is zero or near zero; an intersection may be detected on the emitting surface. This case can usually be mitigated by offsetting tmin slightly.

For a motion primitive or a motion instance, the positions for intersection are evaluated at the time specified in the time parameter to OpTraceRayMotionNV by interpolating between the two endpoints as specified for the given motion type. If a motion acceleration structure is traced with OpTraceRayKHR, it behaves as a OpTraceRayMotionNV with time of 0.0.

In the case of AABB geometries, implementations may increase their size in an acceleration structure in order to mitigate precision issues. This may result in false positive intersections being reported to the application.

For triangle intersection candidates, the b and c barycentric coordinates on the triangle where the above condition is met are made available to future shading. If the ray was traced with OpTraceRayKHR, these values are available as a vector of 2 32-bit floating point values in the HitAttributeKHR storage class.

Once an intersection candidate is determined, it proceeds through the following operations, in order:

The sections below describe the exact details of these tests. There is no ordering guarantee between operations performed on different intersection candidates.

37.1.1. Watertightness

For a set of triangles with identical transforms, within a single instance:

  • Any set of two or more triangles where all triangles have one vertex with an identical position value, that vertex is a shared vertex.

  • Any set of two triangles with two shared vertices that were specified in the same winding order in each triangle have a shared edge defined by those vertices.

A closed fan is a set of three or more triangles where:

  • All triangles in the set have the same shared vertex as one of their vertices.

  • All edges that include the above vertex are shared edges.

  • All above shared edges are shared by exactly two triangles from the set.

  • No two triangles in the set intersect, except at shared edges.

  • Every triangle in the set is joined to every other triangle in the set by a series of the above shared edges.

Implementations should not double-hit or miss when a ray intersects a shared edge, or a shared vertex of a closed fan.

37.2. Ray Intersection Culling

Candidate intersections go through several phases of culling before confirmation as an actual hit. There is no particular ordering dependency between the different culling operations.

37.2.1. Ray Primitive Culling

If the rayTraversalPrimitiveCulling or rayQuery features are enabled, the SkipTrianglesKHR and SkipAABBsKHR ray flags can be specified when tracing a ray. SkipTrianglesKHR and SkipAABBsKHR are mutually exclusive.

If SkipTrianglesKHR was included in the Ray Flags operand of the ray trace instruction, and the intersection is with a triangle primitive, the intersection is dropped, and no further processing of this intersection occurs. If VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR was included in the pipeline, traversal with OpTraceRayKHR calls will all behave as if SkipTrianglesKHR was included in its Ray Flags operand.

If SkipAABBsKHR was included in the Ray Flags operand of the ray trace instruction, and the intersection is with an AABB primitive, the intersection is dropped, and no further processing of this intersection occurs. If VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR was included in the pipeline, traversal with OpTraceRayKHR calls will all behave as if SkipAABBsKHR was included in its Ray Flags operand.

37.2.2. Ray Mask Culling

Instances can be made invisible to particular rays based on the value of VkAccelerationStructureInstanceKHR::mask used to add that instance to a top-level acceleration structure, and the Cull Mask parameter used to trace the ray.

For the instance which is intersected, if mask & Cull Mask == 0, the intersection is dropped, and no further processing occurs.

37.2.3. Ray Face Culling

As in polygon rasterization, one of the stages of ray traversal is to determine if a triangle primitive is back- or front-facing, and primitives can be culled based on that facing.

If the intersection candidate is with an AABB primitive, this operation is skipped.

Determination

When a ray intersects a triangle primitive, the order that vertices are specified for the polygon affects whether the ray intersects the front or back face. Front or back facing is determined in the same way as they are for rasterization, based on the sign of the polygon’s area but using the ray space coordinates instead of framebuffer coordinates. One way to compute this area is:

where and are the x and y ray space coordinates of the ith vertex of the n-vertex polygon (vertices are numbered starting at zero for the purposes of this computation) and i ⊕ 1 is (i + 1) mod n.

By default, if a is negative then the intersection is with the front face of the triangle, otherwise it is with the back face. If VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR is included in VkAccelerationStructureInstanceKHR::flags for the instance containing the intersected triangle, this determination is reversed. Additionally, if a is 0, the intersection candidate is treated as not intersecting with any face, irrespective of the sign.

Note

In a left-handed coordinate system, an intersection will be with the front face of a triangle if the vertices of the triangle, as defined in index order, appear from the ray’s perspective in a clockwise rotation order. VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR was previously annotated as VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR because of this.

If the ray was traced with OpTraceRayKHR, the HitKindKHR built-in is set to HitKindFrontFacingTriangleKHR if the intersection is with front-facing geometry, and HitKindBackFacingTriangleKHR if the intersection is with back-facing geometry, for shader stages considering this intersection.

If the ray was traced with OpRayQueryProceedKHR, OpRayQueryGetIntersectionFrontFaceKHR will return true for intersection candidates with front faces, or false for back faces.

Culling

If CullBackFacingTrianglesKHR was included in the Ray Flags parameter of the ray trace instruction, and the intersection is determined as with the back face of a triangle primitive, the intersection is dropped, and no further processing of this intersection occurs.

If CullFrontFacingTrianglesKHR was included in the Ray Flags parameter of the ray trace instruction, and the intersection is determined as with the front face of a triangle primitive, the intersection is dropped, and no further processing of this intersection occurs.

This culling is disabled if VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR was included in VkAccelerationStructureInstanceKHR::flags for the instance which the intersected geometry belongs to.

Intersection candidates that have not intersected with any face (a == 0) are unconditionally culled, irrespective of ray flags and geometry instance flags.

37.2.4. Ray Opacity Culling

Each geometry in the acceleration structure may be considered either opaque or not. Opaque geometries continue through traversal as normal, whereas non-opaque geometries need to be either confirmed or discarded by shader code. Intersection candidates can also be culled based on their opacity.

Determination

Each individual intersection candidate is initally determined as opaque if VK_GEOMETRY_OPAQUE_BIT_KHR was included in the VkAccelerationStructureGeometryKHR::flags when the geometry it intersected with was built, otherwise it is considered non-opaque.

If the intersection candidate was generated by an intersection shader, the intersection is initially considered to have opacity matching the AABB candidate that it was generated from.

However, this opacity can be overridden when it is built into an instance. Setting VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR in VkAccelerationStructureInstanceKHR::flags will force all geometries in the instance to be considered opaque. Similarly, setting VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR will force all geometries in the instance to be considered non-opaque.

This can again be overridden by including OpaqueKHR or NoOpaqueKHR in the Ray Flags parameter when tracing a ray. OpaqueKHR forces all geometries to behave as if they are opaque, regardless of their build parameters. Similarly, NoOpaqueKHR forces all geometries to behave as if they are non-opaque.

If the ray was traced with OpRayQueryProceedKHR, to determine the opacity of AABB intersection candidates, OpRayQueryGetIntersectionCandidateAABBOpaqueKHR can be used. This instruction will return true for opaque intersection candidates, and false for non-opaque intersection candidates.

Culling

If CullOpaqueKHR is included in the Ray Flags parameter when tracing a ray, an intersection with a geometry that is considered opaque is dropped, and no further processing occurs.

If CullNoOpaqueKHR is included in the Ray Flags parameter when tracing a ray, an intersection with a geometry that is considered non-opaque is dropped, and no further processing occurs.

37.3. Ray Intersection Confirmation

Depending on the opacity of intersected geometry and whether it is a triangle or an AABB, candidate intersections are further processed to determine the eventual hit result. Candidates generated from AABB intersections run through the same confirmation process as triangle hits.

37.3.1. AABB Intersection Candidates

For an intersection candidate with an AABB geometry generated by Ray Intersection Candidate Determination, shader code is executed to determine whether any hits should be reported to the traversal infrastructure; no further processing of this intersection candidate occurs. The occurrence of an AABB intersection candidate does not guarantee the ray intersects the primitive bounds. To avoid propagating false intersections the application should verify the intersection candidate before reporting any hits.

If the ray was traced with OpTraceRayKHR, an intersection shader is invoked from the Shader Binding Table according to the specified indexing for the intersected geometry. If this shader calls OpReportIntersectionKHR, a new intersection candidate is generated as described below. If the intersection shader is VK_SHADER_UNUSED_KHR (which is only allowed for a zero shader group) then no further processing of the intersection candidate occurs.

Each new candidate generated as a result of this processing is a generated intersection candidate that intersects the AABB geometry, with a t value equal to the Hit parameter of the OpReportIntersectionKHR instruction. The new generated candidate is then independently run through Ray Intersection Confirmation as a generated intersection.

If the ray was traced with OpRayQueryProceedKHR, control is returned to the shader which executed OpRayQueryProceedKHR, returning true. The resulting ray query has a candidate intersection type of RayQueryCandidateIntersectionAABBKHR. OpRayQueryGenerateIntersectionKHR can be called to commit a new intersection candidate with committed intersection type of RayQueryCommittedIntersectionGeneratedKHR. Further ray query processing can be continued by executing OpRayQueryProceedKHR with the same ray query, or intersection can be terminated with OpRayQueryTerminateKHR. Unlike rays traced with OpTraceRayKHR, candidates generated in this way skip generated intersection candidate confirmation; applications should make this determination before generating the intersection.

This operation may be executed multiple times for the same intersection candidate.

37.3.2. Triangle and Generated Intersection Candidates

For triangle and generated intersection candidates, additional shader code may be executed based on the intersection’s opacity.

If the intersection is opaque, the candidate is immediately confirmed as a valid hit and passes to the next stage of processing.

For non-opaque intersection candidates, shader code is executed to determine whether a hit occurred or not.

If the ray was traced with OpTraceRayKHR, an any-hit shader is invoked from the Shader Binding Table according to the specified indexing. If this shader calls OpIgnoreIntersectionKHR, the candidate is dropped and no further processing of the candidate occurs. If the any-hit shader identified is VK_SHADER_UNUSED_KHR, the candidate is immediately confirmed as a valid hit and passes to the next stage of processing.

If the ray was traced with OpRayQueryProceedKHR, control is returned to the shader which executed OpRayQueryProceedKHR, returning true. As only triangle candidates participate in this operation with ray queries, the resulting candidate intersection type is always RayQueryCandidateIntersectionTriangleKHR. OpRayQueryConfirmIntersectionKHR can be called on the ray query to confirm the candidate as a hit with committed intersection type of RayQueryCommittedIntersectionTriangleKHR. Further ray query processing can be continued by executing OpRayQueryProceedKHR with the same ray query, or intersection can be terminated with OpRayQueryTerminateKHR. If OpRayQueryConfirmIntersectionKHR has not been executed, the candidate is dropped and no further processing of the candidate occurs.

This operation may be executed multiple times for the same intersection candidate unless VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR was specified for the intersected geometry.

37.4. Ray Closest Hit Determination

Unless the ray was traced with the TerminateOnFirstHitKHR ray flag, the implementation must track the closest confirmed hit until all geometries have been tested and either confirmed or dropped.

After an intersection candidate is confirmed, its t value is compared to tmax to determine which intersection is closer, where t is the parametric distance along the ray at which the intersection occurred.

  • If t < tmax, tmax is set to t and the candidate is set as the current closest hit.

  • If t > tmax, the candidate is dropped and no further processing of that candidate occurs.

  • If t = tmax, the candidate may be set as the current closest hit or dropped.

If TerminateOnFirstHitKHR was included in the Ray Flags used to trace the ray, once the first hit is confirmed, the ray trace is terminated.

37.5. Ray Result Determination

Once all candidates have finished processing the prior stages, or if the ray is forcibly terminated, the final result of the ray trace is determined.

If a closest hit result was identified by Ray Closest Hit Determination, a closest hit has occurred, otherwise the final result is a miss.

For rays traced with OpTraceRayKHR, if a closest hit result was identified, a closest hit shader is invoked from the Shader Binding Table according to the specified indexing for the intersected geometry. Control returns to the shader that executed OpTraceRayKHR once this shader returns. This shader is skipped if either the ray flags included SkipClosestHitShaderKHR, or if the closest hit shader identified is VK_SHADER_UNUSED_KHR.

For rays traced with OpTraceRayKHR where no hit result was identified, the miss shader identified by the Miss Index parameter of OpTraceRayKHR is invoked. Control returns to the shader that executed OpTraceRayKHR once this shader returns. This shader is skipped if the miss shader identified is VK_SHADER_UNUSED_KHR.

If the ray was traced with OpRayQueryProceedKHR, control is returned to the shader which executed OpRayQueryProceedKHR, returning false. If a closest hit was identified by Ray Closest Hit Determination, the ray query will now have a committed intersection type of RayQueryCommittedIntersectionGeneratedKHR or RayQueryCommittedIntersectionTriangleKHR. If no closest hit was identified, the committed intersection type will be RayQueryCommittedIntersectionNoneKHR.

No further processing of a ray query occurs after this result is determined.

38. Ray Tracing

Ray tracing uses a separate rendering pipeline from both the graphics and compute pipelines (see Ray Tracing Pipeline).

image/svg+xml Any-Hit Intersection Hit? Closest Hit Miss Y N RayGeneration AccelerationStructureTraversal
Figure 26. Ray tracing pipeline execution
Caption

Interaction between the different shader stages in the ray tracing pipeline

Within the ray tracing pipeline, OpTraceRayKHR or OpTraceRayMotionNV can be called to perform a ray traversal that invokes the various ray tracing shader stages during its execution. The relationship between the ray tracing pipeline object and the geometries present in the acceleration structure traversed is passed into the ray tracing command in a VkBuffer object known as a shader binding table. OpExecuteCallableKHR can also be used in ray tracing pipelines to invoke a callable shader.

During execution, control alternates between scheduling and other operations. The scheduling functionality is implementation-specific and is responsible for workload execution. The shader stages are programmable. Traversal, which refers to the process of traversing acceleration structures to find potential intersections of rays with geometry, is fixed function.

The programmable portions of the pipeline are exposed in a single-ray programming model, with each invocation handling one ray at a time. Memory operations can be synchronized using standard memory barriers. The Workgroup scope and variables with a storage class of Workgroup must not be used in the ray tracing pipeline.

38.1. Shader Call Instructions

A shader call is an instruction which may cause execution to continue elsewhere by creating one or more invocations that execute a different shader stage.

The shader call instructions are:

  • OpTraceRayKHR which may invoke intersection, any-hit, closest hit, or miss shaders,

  • OpTraceRayMotionNV which may invoke intersection, any-hit, closest hit, or miss shaders,

  • OpReportIntersectionKHR which may invoke any-hit shaders, and

  • OpExecuteCallableKHR which will invoke a callable shader.

The invocations created by shader call instructions are grouped into subgroups by the implementation. Those subgroups may be unrelated to the subgroup of the parent invocation.

Pipeline trace ray instructions can be used recursively; invoked shaders can themselves execute pipeline trace ray instructions, to a maximum depth defined by the maxRecursionDepth or maxRayRecursionDepth limit.

Shaders directly invoked from the API always have a recursion depth of 0; each shader executed by a pipeline trace ray instruction has a recursion depth one higher than the recursion depth of the shader which invoked it. Applications must not invoke a shader with a recursion depth greater than the value of maxRecursionDepth or maxPipelineRayRecursionDepth specified in the pipeline.

There is no explicit recursion limit for other shader call instructions which may recurse (e.g. OpExecuteCallableKHR) but there is an upper bound determined by the stack size.

An invocation repack instruction is a ray tracing shader call instruction where the implementation may change the set of invocations that are executing. When a repack instruction is encountered, the invocation is suspended and a new invocation begins and executes the instruction. After executing the repack instruction (which may result in other ray tracing shader stages executing) the new invocation ends and the original invocation is resumed, but it may be resumed in a different subgroup or at a different SubgroupLocalInvocationId within the same subgroup. When a subset of invocations in a subgroup execute the invocation repack instruction, those that do not execute it remain in the same subgroup at the same SubgroupLocalInvocationId.

The OpTraceRayKHR, OpTraceRayMotionNV, OpReportIntersectionKHR, and OpExecuteCallableKHR instructions are invocation repack instructions.

The invocations that are executing before an invocation repack instruction, after the instruction, or are created by the instruction, are shader-call-related.

If the implementation changes the composition of subgroups, the values of SubgroupSize, SubgroupLocalInvocationId, SMIDNV, WarpIDNV, and builtin variables that are derived from them (SubgroupEqMask, SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, SubgroupLtMask) must be changed accordingly by the invocation repack instruction. The application must use Volatile semantics on these BuiltIn variables when used in the ray generation, closest hit, miss, intersection, and callable shaders. Similarly, the application must use Volatile semantics on any RayTmaxKHR decorated Builtin used in an intersection shader.

Note

Subgroup operations are permitted in the programmable ray tracing shader stages. However, shader call instructions place a bound on where results of subgroup instructions or subgroup-scoped instructions that execute the dynamic instance of that instruction are potentially valid. For example, care must be taken when using the result of a ballot operation that was computed before an invocation repack instruction, after that repack instruction. The ballot may be incorrect as the set of invocations could have changed.

While the SubgroupSize built-in is required to be declared Volatile, its value will never change unless VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT is set on pipeline creation, as without that bit set, its value is required to match that of VkPhysicalDeviceSubgroupProperties::subgroupSize.

For clock operations, the value of a Subgroup scoped OpReadClockKHR read before the dynamic instance of a repack instruction should not be compared to the result of that clock instruction after the repack instruction.

When a ray tracing shader executes a dynamic instance of an invocation repack instruction which results in another ray tracing shader being invoked, their instructions are related by shader-call-order.

For ray tracing invocations that are shader-call-related:

  • memory operations on StorageBuffer, Image, and ShaderRecordBufferKHR storage classes can be synchronized using the ShaderCallKHR scope.

  • the CallableDataKHR, IncomingCallableDataKHR, RayPayloadKHR, HitAttributeKHR, and IncomingRayPayloadKHR storage classes are system-synchronized and no application availability and visibility operations are required.

  • memory operations within a single invocation before and after the invocation repack instruction are ordered by program-order and do not require explicit synchronzation.

38.2. Ray Tracing Commands

Ray tracing commands provoke work in the ray tracing pipeline. Ray tracing commands are recorded into a command buffer and when executed by a queue will produce work that executes according to the currently bound ray tracing pipeline. A ray tracing pipeline must be bound to a command buffer before any ray tracing commands are recorded in that command buffer.

To dispatch ray tracing use:

// Provided by VK_NV_ray_tracing
void vkCmdTraceRaysNV(
    VkCommandBuffer                             commandBuffer,
    VkBuffer                                    raygenShaderBindingTableBuffer,
    VkDeviceSize                                raygenShaderBindingOffset,
    VkBuffer                                    missShaderBindingTableBuffer,
    VkDeviceSize                                missShaderBindingOffset,
    VkDeviceSize                                missShaderBindingStride,
    VkBuffer                                    hitShaderBindingTableBuffer,
    VkDeviceSize                                hitShaderBindingOffset,
    VkDeviceSize                                hitShaderBindingStride,
    VkBuffer                                    callableShaderBindingTableBuffer,
    VkDeviceSize                                callableShaderBindingOffset,
    VkDeviceSize                                callableShaderBindingStride,
    uint32_t                                    width,
    uint32_t                                    height,
    uint32_t                                    depth);
  • commandBuffer is the command buffer into which the command will be recorded.

  • raygenShaderBindingTableBuffer is the buffer object that holds the shader binding table data for the ray generation shader stage.

  • raygenShaderBindingOffset is the offset in bytes (relative to raygenShaderBindingTableBuffer) of the ray generation shader being used for the trace.

  • missShaderBindingTableBuffer is the buffer object that holds the shader binding table data for the miss shader stage.

  • missShaderBindingOffset is the offset in bytes (relative to missShaderBindingTableBuffer) of the miss shader being used for the trace.

  • missShaderBindingStride is the size in bytes of each shader binding table record in missShaderBindingTableBuffer.

  • hitShaderBindingTableBuffer is the buffer object that holds the shader binding table data for the hit shader stages.

  • hitShaderBindingOffset is the offset in bytes (relative to hitShaderBindingTableBuffer) of the hit shader group being used for the trace.

  • hitShaderBindingStride is the size in bytes of each shader binding table record in hitShaderBindingTableBuffer.

  • callableShaderBindingTableBuffer is the buffer object that holds the shader binding table data for the callable shader stage.

  • callableShaderBindingOffset is the offset in bytes (relative to callableShaderBindingTableBuffer) of the callable shader being used for the trace.

  • callableShaderBindingStride is the size in bytes of each shader binding table record in callableShaderBindingTableBuffer.

  • width is the width of the ray trace query dimensions.

  • height is height of the ray trace query dimensions.

  • depth is depth of the ray trace query dimensions.

When the command is executed, a ray generation group of width × height × depth rays is assembled.

Valid Usage
  • VUID-vkCmdTraceRaysNV-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysNV-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysNV-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdTraceRaysNV-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdTraceRaysNV-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdTraceRaysNV-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysNV-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysNV-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdTraceRaysNV-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysNV-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysNV-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysNV-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysNV-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysNV-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysNV-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdTraceRaysNV-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdTraceRaysNV-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdTraceRaysNV-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdTraceRaysNV-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdTraceRaysNV-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysNV-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysNV-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdTraceRaysNV-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdTraceRaysNV-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdTraceRaysNV-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdTraceRaysNV-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdTraceRaysNV-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysNV-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysNV-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysNV-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysNV-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysNV-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysNV-None-03429
    Any shader group handle referenced by this call must have been queried from the currently bound ray tracing pipeline

  • VUID-vkCmdTraceRaysNV-commandBuffer-04624
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdTraceRaysNV-maxRecursionDepth-03625
    This command must not cause a pipeline trace ray instruction to be executed from a shader invocation with a recursion depth greater than the value of maxRecursionDepth used to create the bound ray tracing pipeline

  • VUID-vkCmdTraceRaysNV-raygenShaderBindingTableBuffer-04042
    If raygenShaderBindingTableBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysNV-raygenShaderBindingOffset-02455
    raygenShaderBindingOffset must be less than the size of raygenShaderBindingTableBuffer

  • VUID-vkCmdTraceRaysNV-raygenShaderBindingOffset-02456
    raygenShaderBindingOffset must be a multiple of VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysNV-missShaderBindingTableBuffer-04043
    If missShaderBindingTableBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysNV-missShaderBindingOffset-02457
    missShaderBindingOffset must be less than the size of missShaderBindingTableBuffer

  • VUID-vkCmdTraceRaysNV-missShaderBindingOffset-02458
    missShaderBindingOffset must be a multiple of VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysNV-hitShaderBindingTableBuffer-04044
    If hitShaderBindingTableBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysNV-hitShaderBindingOffset-02459
    hitShaderBindingOffset must be less than the size of hitShaderBindingTableBuffer

  • VUID-vkCmdTraceRaysNV-hitShaderBindingOffset-02460
    hitShaderBindingOffset must be a multiple of VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysNV-callableShaderBindingTableBuffer-04045
    If callableShaderBindingTableBuffer is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysNV-callableShaderBindingOffset-02461
    callableShaderBindingOffset must be less than the size of callableShaderBindingTableBuffer

  • VUID-vkCmdTraceRaysNV-callableShaderBindingOffset-02462
    callableShaderBindingOffset must be a multiple of VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysNV-missShaderBindingStride-02463
    missShaderBindingStride must be a multiple of VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize

  • VUID-vkCmdTraceRaysNV-hitShaderBindingStride-02464
    hitShaderBindingStride must be a multiple of VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize

  • VUID-vkCmdTraceRaysNV-callableShaderBindingStride-02465
    callableShaderBindingStride must be a multiple of VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize

  • VUID-vkCmdTraceRaysNV-missShaderBindingStride-02466
    missShaderBindingStride must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxShaderGroupStride

  • VUID-vkCmdTraceRaysNV-hitShaderBindingStride-02467
    hitShaderBindingStride must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxShaderGroupStride

  • VUID-vkCmdTraceRaysNV-callableShaderBindingStride-02468
    callableShaderBindingStride must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxShaderGroupStride

  • VUID-vkCmdTraceRaysNV-width-02469
    width must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]

  • VUID-vkCmdTraceRaysNV-height-02470
    height must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1]

  • VUID-vkCmdTraceRaysNV-depth-02471
    depth must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2]

Valid Usage (Implicit)
  • VUID-vkCmdTraceRaysNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdTraceRaysNV-raygenShaderBindingTableBuffer-parameter
    raygenShaderBindingTableBuffer must be a valid VkBuffer handle

  • VUID-vkCmdTraceRaysNV-missShaderBindingTableBuffer-parameter
    If missShaderBindingTableBuffer is not VK_NULL_HANDLE, missShaderBindingTableBuffer must be a valid VkBuffer handle

  • VUID-vkCmdTraceRaysNV-hitShaderBindingTableBuffer-parameter
    If hitShaderBindingTableBuffer is not VK_NULL_HANDLE, hitShaderBindingTableBuffer must be a valid VkBuffer handle

  • VUID-vkCmdTraceRaysNV-callableShaderBindingTableBuffer-parameter
    If callableShaderBindingTableBuffer is not VK_NULL_HANDLE, callableShaderBindingTableBuffer must be a valid VkBuffer handle

  • VUID-vkCmdTraceRaysNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdTraceRaysNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdTraceRaysNV-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdTraceRaysNV-commonparent
    Each of callableShaderBindingTableBuffer, commandBuffer, hitShaderBindingTableBuffer, missShaderBindingTableBuffer, and raygenShaderBindingTableBuffer that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To dispatch ray tracing use:

// Provided by VK_KHR_ray_tracing_pipeline
void vkCmdTraceRaysKHR(
    VkCommandBuffer                             commandBuffer,
    const VkStridedDeviceAddressRegionKHR*      pRaygenShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pMissShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pHitShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pCallableShaderBindingTable,
    uint32_t                                    width,
    uint32_t                                    height,
    uint32_t                                    depth);
  • commandBuffer is the command buffer into which the command will be recorded.

  • pRaygenShaderBindingTable is a VkStridedDeviceAddressRegionKHR that holds the shader binding table data for the ray generation shader stage.

  • pMissShaderBindingTable is a VkStridedDeviceAddressRegionKHR that holds the shader binding table data for the miss shader stage.

  • pHitShaderBindingTable is a VkStridedDeviceAddressRegionKHR that holds the shader binding table data for the hit shader stage.

  • pCallableShaderBindingTable is a VkStridedDeviceAddressRegionKHR that holds the shader binding table data for the callable shader stage.

  • width is the width of the ray trace query dimensions.

  • height is height of the ray trace query dimensions.

  • depth is depth of the ray trace query dimensions.

When the command is executed, a ray generation group of width × height × depth rays is assembled.

Valid Usage
  • VUID-vkCmdTraceRaysKHR-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysKHR-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysKHR-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdTraceRaysKHR-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdTraceRaysKHR-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdTraceRaysKHR-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysKHR-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysKHR-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdTraceRaysKHR-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysKHR-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysKHR-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysKHR-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysKHR-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysKHR-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysKHR-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdTraceRaysKHR-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdTraceRaysKHR-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdTraceRaysKHR-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdTraceRaysKHR-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdTraceRaysKHR-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysKHR-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysKHR-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdTraceRaysKHR-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdTraceRaysKHR-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdTraceRaysKHR-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdTraceRaysKHR-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdTraceRaysKHR-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysKHR-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysKHR-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysKHR-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysKHR-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysKHR-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysKHR-None-03429
    Any shader group handle referenced by this call must have been queried from the currently bound ray tracing pipeline

  • VUID-vkCmdTraceRaysKHR-maxPipelineRayRecursionDepth-03679
    This command must not cause a shader call instruction to be executed from a shader invocation with a recursion depth greater than the value of maxPipelineRayRecursionDepth used to create the bound ray tracing pipeline

  • VUID-vkCmdTraceRaysKHR-commandBuffer-03635
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdTraceRaysKHR-size-04023
    The size member of pRayGenShaderBindingTable must be equal to its stride member

  • VUID-vkCmdTraceRaysKHR-pRayGenShaderBindingTable-03680
    If the buffer from which pRayGenShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysKHR-pRayGenShaderBindingTable-03681
    The buffer from which the pRayGenShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysKHR-pRayGenShaderBindingTable-03682
    pRayGenShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysKHR-pMissShaderBindingTable-03683
    If the buffer from which pMissShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysKHR-pMissShaderBindingTable-03684
    The buffer from which the pMissShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysKHR-pMissShaderBindingTable-03685
    pMissShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysKHR-stride-03686
    pMissShaderBindingTable->stride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-vkCmdTraceRaysKHR-stride-04029
    pMissShaderBindingTable->stride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-vkCmdTraceRaysKHR-pHitShaderBindingTable-03687
    If the buffer from which pHitShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysKHR-pHitShaderBindingTable-03688
    The buffer from which the pHitShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysKHR-pHitShaderBindingTable-03689
    pHitShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysKHR-stride-03690
    pHitShaderBindingTable->stride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-vkCmdTraceRaysKHR-stride-04035
    pHitShaderBindingTable->stride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-vkCmdTraceRaysKHR-pCallableShaderBindingTable-03691
    If the buffer from which pCallableShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysKHR-pCallableShaderBindingTable-03692
    The buffer from which the pCallableShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysKHR-pCallableShaderBindingTable-03693
    pCallableShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysKHR-stride-03694
    pCallableShaderBindingTable->stride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-vkCmdTraceRaysKHR-stride-04041
    pCallableShaderBindingTable->stride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-vkCmdTraceRaysKHR-flags-03696
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, pHitShaderBindingTable->deviceAddress must not be zero

  • VUID-vkCmdTraceRaysKHR-flags-03697
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR, pHitShaderBindingTable->deviceAddress must not be zero

  • VUID-vkCmdTraceRaysKHR-flags-03511
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR, the shader group handle identified by pMissShaderBindingTable->deviceAddress must not be set to zero

  • VUID-vkCmdTraceRaysKHR-flags-03512
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR, entries in the table identified by pHitShaderBindingTable->deviceAddress accessed as a result of this command in order to execute an any-hit shader must not be set to zero

  • VUID-vkCmdTraceRaysKHR-flags-03513
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, entries in the table identified by pHitShaderBindingTable->deviceAddress accessed as a result of this command in order to execute a closest hit shader must not be set to zero

  • VUID-vkCmdTraceRaysKHR-flags-03514
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR, entries in the table identified by pHitShaderBindingTable->deviceAddress accessed as a result of this command in order to execute an intersection shader must not be set to zero

  • VUID-vkCmdTraceRaysKHR-pHitShaderBindingTable-04735
    Any non-zero hit shader group entries in the table identified by pHitShaderBindingTable->deviceAddress accessed by this call from a geometry with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR must have been created with VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR

  • VUID-vkCmdTraceRaysKHR-pHitShaderBindingTable-04736
    Any non-zero hit shader group entries in the table identified by pHitShaderBindingTable->deviceAddress accessed by this call from a geometry with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR must have been created with VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR

  • VUID-vkCmdTraceRaysKHR-width-03638
    width must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[0]

  • VUID-vkCmdTraceRaysKHR-height-03639
    height must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[1]

  • VUID-vkCmdTraceRaysKHR-depth-03640
    depth must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[2]

  • VUID-vkCmdTraceRaysKHR-width-03641
    width × height × depth must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxRayDispatchInvocationCount

Valid Usage (Implicit)
  • VUID-vkCmdTraceRaysKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdTraceRaysKHR-pRaygenShaderBindingTable-parameter
    pRaygenShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysKHR-pMissShaderBindingTable-parameter
    pMissShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysKHR-pHitShaderBindingTable-parameter
    pHitShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysKHR-pCallableShaderBindingTable-parameter
    pCallableShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdTraceRaysKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdTraceRaysKHR-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

The VkStridedDeviceAddressRegionKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkStridedDeviceAddressRegionKHR {
    VkDeviceAddress    deviceAddress;
    VkDeviceSize       stride;
    VkDeviceSize       size;
} VkStridedDeviceAddressRegionKHR;
  • deviceAddress is the device address (as returned by the vkGetBufferDeviceAddress command) at which the region starts, or zero if the region is unused.

  • stride is the byte stride between consecutive elements.

  • size is the size in bytes of the region starting at deviceAddress.

Valid Usage
  • VUID-VkStridedDeviceAddressRegionKHR-size-04631
    If size is not zero, all addresses between deviceAddress and deviceAddress + size - 1 must be in the buffer device address range of the same buffer

  • VUID-VkStridedDeviceAddressRegionKHR-size-04632
    If size is not zero, stride must be less than or equal to the size of the buffer from which deviceAddress was queried

When invocation mask image usage is enabled in the bound ray tracing pipeline, the pipeline uses an invocation mask image specified by the command:

// Provided by VK_HUAWEI_invocation_mask
void vkCmdBindInvocationMaskHUAWEI(
    VkCommandBuffer                             commandBuffer,
    VkImageView                                 imageView,
    VkImageLayout                               imageLayout);
  • commandBuffer is the command buffer into which the command will be recorded

  • imageView is an image view handle specifying the invocation mask image imageView may be set to VK_NULL_HANDLE, which is equivalent to specifying a view of an image filled with ones value.

  • imageLayout is the layout that the image subresources accessible from imageView will be in when the invocation mask image is accessed

Valid Usage
  • VUID-vkCmdBindInvocationMaskHUAWEI-None-04976
    The invocation mask image feature must be enabled

  • VUID-vkCmdBindInvocationMaskHUAWEI-imageView-04977
    If imageView is not VK_NULL_HANDLE, it must be a valid VkImageView handle of type VK_IMAGE_VIEW_TYPE_2D

  • VUID-vkCmdBindInvocationMaskHUAWEI-imageView-04978
    If imageView is not VK_NULL_HANDLE, it must have a format of VK_FORMAT_R8_UINT

  • VUID-vkCmdBindInvocationMaskHUAWEI-imageView-04979
    If imageView is not VK_NULL_HANDLE, it must have been created with VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI set

  • VUID-vkCmdBindInvocationMaskHUAWEI-imageView-04980
    If imageView is not VK_NULL_HANDLE, imageLayout must be VK_IMAGE_LAYOUT_GENERAL

  • VUID-vkCmdBindInvocationMaskHUAWEI-width-04981
    Thread mask image resolution must match the width and height in vkCmdTraceRaysKHR

  • VUID-vkCmdBindInvocationMaskHUAWEI-None-04982
    Each element in the invocation mask image must have the value 0 or 1. The value 1 means the invocation is active

  • VUID-vkCmdBindInvocationMaskHUAWEI-width-04983
    width in vkCmdTraceRaysKHR should be 1

Valid Usage (Implicit)
  • VUID-vkCmdBindInvocationMaskHUAWEI-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBindInvocationMaskHUAWEI-imageView-parameter
    If imageView is not VK_NULL_HANDLE, imageView must be a valid VkImageView handle

  • VUID-vkCmdBindInvocationMaskHUAWEI-imageLayout-parameter
    imageLayout must be a valid VkImageLayout value

  • VUID-vkCmdBindInvocationMaskHUAWEI-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBindInvocationMaskHUAWEI-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdBindInvocationMaskHUAWEI-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBindInvocationMaskHUAWEI-commonparent
    Both of commandBuffer, and imageView that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

To dispatch ray tracing, with some parameters sourced on the device, use:

// Provided by VK_KHR_ray_tracing_pipeline
void vkCmdTraceRaysIndirectKHR(
    VkCommandBuffer                             commandBuffer,
    const VkStridedDeviceAddressRegionKHR*      pRaygenShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pMissShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pHitShaderBindingTable,
    const VkStridedDeviceAddressRegionKHR*      pCallableShaderBindingTable,
    VkDeviceAddress                             indirectDeviceAddress);

vkCmdTraceRaysIndirectKHR behaves similarly to vkCmdTraceRaysKHR except that the ray trace query dimensions are read by the device from indirectDeviceAddress during execution.

Valid Usage
  • VUID-vkCmdTraceRaysIndirectKHR-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysIndirectKHR-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysIndirectKHR-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdTraceRaysIndirectKHR-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdTraceRaysIndirectKHR-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdTraceRaysIndirectKHR-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysIndirectKHR-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysIndirectKHR-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdTraceRaysIndirectKHR-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysIndirectKHR-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysIndirectKHR-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysIndirectKHR-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysIndirectKHR-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysIndirectKHR-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysIndirectKHR-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdTraceRaysIndirectKHR-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdTraceRaysIndirectKHR-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdTraceRaysIndirectKHR-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdTraceRaysIndirectKHR-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdTraceRaysIndirectKHR-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysIndirectKHR-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysIndirectKHR-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdTraceRaysIndirectKHR-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdTraceRaysIndirectKHR-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdTraceRaysIndirectKHR-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdTraceRaysIndirectKHR-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdTraceRaysIndirectKHR-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysIndirectKHR-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysIndirectKHR-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysIndirectKHR-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysIndirectKHR-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysIndirectKHR-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysIndirectKHR-None-03429
    Any shader group handle referenced by this call must have been queried from the currently bound ray tracing pipeline

  • VUID-vkCmdTraceRaysIndirectKHR-maxPipelineRayRecursionDepth-03679
    This command must not cause a shader call instruction to be executed from a shader invocation with a recursion depth greater than the value of maxPipelineRayRecursionDepth used to create the bound ray tracing pipeline

  • VUID-vkCmdTraceRaysIndirectKHR-commandBuffer-03635
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdTraceRaysIndirectKHR-size-04023
    The size member of pRayGenShaderBindingTable must be equal to its stride member

  • VUID-vkCmdTraceRaysIndirectKHR-pRayGenShaderBindingTable-03680
    If the buffer from which pRayGenShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysIndirectKHR-pRayGenShaderBindingTable-03681
    The buffer from which the pRayGenShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysIndirectKHR-pRayGenShaderBindingTable-03682
    pRayGenShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysIndirectKHR-pMissShaderBindingTable-03683
    If the buffer from which pMissShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysIndirectKHR-pMissShaderBindingTable-03684
    The buffer from which the pMissShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysIndirectKHR-pMissShaderBindingTable-03685
    pMissShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysIndirectKHR-stride-03686
    pMissShaderBindingTable->stride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-vkCmdTraceRaysIndirectKHR-stride-04029
    pMissShaderBindingTable->stride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-vkCmdTraceRaysIndirectKHR-pHitShaderBindingTable-03687
    If the buffer from which pHitShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysIndirectKHR-pHitShaderBindingTable-03688
    The buffer from which the pHitShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysIndirectKHR-pHitShaderBindingTable-03689
    pHitShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysIndirectKHR-stride-03690
    pHitShaderBindingTable->stride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-vkCmdTraceRaysIndirectKHR-stride-04035
    pHitShaderBindingTable->stride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-vkCmdTraceRaysIndirectKHR-pCallableShaderBindingTable-03691
    If the buffer from which pCallableShaderBindingTable->deviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysIndirectKHR-pCallableShaderBindingTable-03692
    The buffer from which the pCallableShaderBindingTable->deviceAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-vkCmdTraceRaysIndirectKHR-pCallableShaderBindingTable-03693
    pCallableShaderBindingTable->deviceAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-vkCmdTraceRaysIndirectKHR-stride-03694
    pCallableShaderBindingTable->stride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-vkCmdTraceRaysIndirectKHR-stride-04041
    pCallableShaderBindingTable->stride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-vkCmdTraceRaysIndirectKHR-flags-03696
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, pHitShaderBindingTable->deviceAddress must not be zero

  • VUID-vkCmdTraceRaysIndirectKHR-flags-03697
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR, pHitShaderBindingTable->deviceAddress must not be zero

  • VUID-vkCmdTraceRaysIndirectKHR-flags-03511
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR, the shader group handle identified by pMissShaderBindingTable->deviceAddress must not be set to zero

  • VUID-vkCmdTraceRaysIndirectKHR-flags-03512
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR, entries in the table identified by pHitShaderBindingTable->deviceAddress accessed as a result of this command in order to execute an any-hit shader must not be set to zero

  • VUID-vkCmdTraceRaysIndirectKHR-flags-03513
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, entries in the table identified by pHitShaderBindingTable->deviceAddress accessed as a result of this command in order to execute a closest hit shader must not be set to zero

  • VUID-vkCmdTraceRaysIndirectKHR-flags-03514
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR, entries in the table identified by pHitShaderBindingTable->deviceAddress accessed as a result of this command in order to execute an intersection shader must not be set to zero

  • VUID-vkCmdTraceRaysIndirectKHR-pHitShaderBindingTable-04735
    Any non-zero hit shader group entries in the table identified by pHitShaderBindingTable->deviceAddress accessed by this call from a geometry with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR must have been created with VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR

  • VUID-vkCmdTraceRaysIndirectKHR-pHitShaderBindingTable-04736
    Any non-zero hit shader group entries in the table identified by pHitShaderBindingTable->deviceAddress accessed by this call from a geometry with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR must have been created with VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR

  • VUID-vkCmdTraceRaysIndirectKHR-indirectDeviceAddress-03632
    If the buffer from which indirectDeviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysIndirectKHR-indirectDeviceAddress-03633
    The buffer from which indirectDeviceAddress was queried must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdTraceRaysIndirectKHR-indirectDeviceAddress-03634
    indirectDeviceAddress must be a multiple of 4

  • VUID-vkCmdTraceRaysIndirectKHR-indirectDeviceAddress-03636
    All device addresses between indirectDeviceAddress and indirectDeviceAddress + sizeof(VkTraceRaysIndirectCommandKHR) - 1 must be in the buffer device address range of the same buffer

  • VUID-vkCmdTraceRaysIndirectKHR-rayTracingPipelineTraceRaysIndirect-03637
    The rayTracingPipelineTraceRaysIndirect feature must be enabled

  • VUID-vkCmdTraceRaysIndirectKHR-rayTracingMotionBlurPipelineTraceRaysIndirect-04951
    If the bound ray tracing pipeline was created with VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV VkPhysicalDeviceRayTracingMotionBlurFeaturesNV::rayTracingMotionBlurPipelineTraceRaysIndirect feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdTraceRaysIndirectKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdTraceRaysIndirectKHR-pRaygenShaderBindingTable-parameter
    pRaygenShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysIndirectKHR-pMissShaderBindingTable-parameter
    pMissShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysIndirectKHR-pHitShaderBindingTable-parameter
    pHitShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysIndirectKHR-pCallableShaderBindingTable-parameter
    pCallableShaderBindingTable must be a valid pointer to a valid VkStridedDeviceAddressRegionKHR structure

  • VUID-vkCmdTraceRaysIndirectKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdTraceRaysIndirectKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdTraceRaysIndirectKHR-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

The VkTraceRaysIndirectCommandKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkTraceRaysIndirectCommandKHR {
    uint32_t    width;
    uint32_t    height;
    uint32_t    depth;
} VkTraceRaysIndirectCommandKHR;
  • width is the width of the ray trace query dimensions.

  • height is height of the ray trace query dimensions.

  • depth is depth of the ray trace query dimensions.

The members of VkTraceRaysIndirectCommandKHR have the same meaning as the similarly named parameters of vkCmdTraceRaysKHR.

Valid Usage
  • VUID-VkTraceRaysIndirectCommandKHR-width-03638
    width must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[0]

  • VUID-VkTraceRaysIndirectCommandKHR-height-03639
    height must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[1]

  • VUID-VkTraceRaysIndirectCommandKHR-depth-03640
    depth must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[2]

  • VUID-VkTraceRaysIndirectCommandKHR-width-03641
    width × height × depth must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxRayDispatchInvocationCount

To dispatch ray tracing, with some parameters sourced on the device, use:

// Provided by VK_KHR_ray_tracing_maintenance1 with VK_KHR_ray_tracing_pipeline
void vkCmdTraceRaysIndirect2KHR(
    VkCommandBuffer                             commandBuffer,
    VkDeviceAddress                             indirectDeviceAddress);
  • commandBuffer is the command buffer into which the command will be recorded.

  • indirectDeviceAddress is a buffer device address which is a pointer to a VkTraceRaysIndirectCommand2KHR structure containing the trace ray parameters.

vkCmdTraceRaysIndirect2KHR behaves similarly to vkCmdTraceRaysIndirectKHR except that shader binding table parameters as well as dispatch dimensions are read by the device from indirectDeviceAddress during execution.

Valid Usage
  • VUID-vkCmdTraceRaysIndirect2KHR-magFilter-04553
    If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysIndirect2KHR-mipmapMode-04770
    If a VkSampler created with mipmapMode equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • VUID-vkCmdTraceRaysIndirect2KHR-None-06479
    If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02691
    If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02692
    If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • VUID-vkCmdTraceRaysIndirect2KHR-filterCubic-02694
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubic returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysIndirect2KHR-filterCubicMinmax-02695
    Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::filterCubicMinmax returned by vkGetPhysicalDeviceImageFormatProperties2

  • VUID-vkCmdTraceRaysIndirect2KHR-flags-02696
    Any VkImage created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

  • VUID-vkCmdTraceRaysIndirect2KHR-OpTypeImage-06423
    Any VkImageView or VkBufferView being written as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysIndirect2KHR-OpTypeImage-06424
    Any VkImageView or VkBufferView being read as a storage image or storage texel buffer where the image format field of the OpTypeImage is Unknown then the view’s format feature must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02697
    For each set n that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysIndirect2KHR-maintenance4-06425
    If the maintenance4 feature is not enabled, then for each push constant that is statically used by the VkPipeline bound to the pipeline bind point used by this command, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline, as described in Pipeline Layout Compatibility

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02699
    Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02700
    A valid pipeline must be bound to the pipeline bind point used by this command

  • VUID-vkCmdTraceRaysIndirect2KHR-commandBuffer-02701
    If the VkPipeline object bound to the pipeline bind point used by this command requires any dynamic state, that state must have been set or inherited (if the VK_NV_inherited_viewport_scissor extension is enabled) for commandBuffer, and done so after any previously bound pipeline with the corresponding state not specified as dynamic

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02859
    There must not have been any calls to dynamic state setting commands for any state not specified as dynamic in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02702
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used to sample from any VkImage with a VkImageView of the type VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, VK_IMAGE_VIEW_TYPE_1D_ARRAY, VK_IMAGE_VIEW_TYPE_2D_ARRAY or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, in any shader stage

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02703
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions with ImplicitLod, Dref or Proj in their name, in any shader stage

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02704
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler object that uses unnormalized coordinates, that sampler must not be used with any of the SPIR-V OpImageSample* or OpImageSparseSample* instructions that includes a LOD bias or any offset values, in any shader stage

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02705
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysIndirect2KHR-None-02706
    If the robust buffer access feature is not enabled, and if the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

  • VUID-vkCmdTraceRaysIndirect2KHR-commandBuffer-02707
    If commandBuffer is an unprotected command buffer and protectedNoFault is not supported, any resource accessed by the VkPipeline object bound to the pipeline bind point used by this command must not be a protected resource

  • VUID-vkCmdTraceRaysIndirect2KHR-None-06550
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must only be used with OpImageSample* or OpImageSparseSample* instructions

  • VUID-vkCmdTraceRaysIndirect2KHR-ConstOffset-06551
    If the VkPipeline object bound to the pipeline bind point used by this command accesses a VkSampler or VkImageView object that enables sampler Y′CBCR conversion, that object must not use the ConstOffset and Offset operands

  • VUID-vkCmdTraceRaysIndirect2KHR-None-04115
    If a VkImageView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the image view’s format

  • VUID-vkCmdTraceRaysIndirect2KHR-OpImageWrite-04469
    If a VkBufferView is accessed using OpImageWrite as a result of this command, then the Type of the Texel operand of that instruction must have at least as many components as the buffer view’s format

  • VUID-vkCmdTraceRaysIndirect2KHR-SampledType-04470
    If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysIndirect2KHR-SampledType-04471
    If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysIndirect2KHR-SampledType-04472
    If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 64

  • VUID-vkCmdTraceRaysIndirect2KHR-SampledType-04473
    If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the SampledType of the OpTypeImage operand of that instruction must have a Width of 32

  • VUID-vkCmdTraceRaysIndirect2KHR-sparseImageInt64Atomics-04474
    If the sparseImageInt64Atomics feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysIndirect2KHR-sparseImageInt64Atomics-04475
    If the sparseImageInt64Atomics feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an OpTypeImage with a SampledType with a Width of 64 by this command

  • VUID-vkCmdTraceRaysIndirect2KHR-None-03429
    Any shader group handle referenced by this call must have been queried from the currently bound ray tracing pipeline

  • VUID-vkCmdTraceRaysIndirect2KHR-maxPipelineRayRecursionDepth-03679
    This command must not cause a shader call instruction to be executed from a shader invocation with a recursion depth greater than the value of maxPipelineRayRecursionDepth used to create the bound ray tracing pipeline

  • VUID-vkCmdTraceRaysIndirect2KHR-commandBuffer-03635
    commandBuffer must not be a protected command buffer

  • VUID-vkCmdTraceRaysIndirect2KHR-indirectDeviceAddress-03632
    If the buffer from which indirectDeviceAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-vkCmdTraceRaysIndirect2KHR-indirectDeviceAddress-03633
    The buffer from which indirectDeviceAddress was queried must have been created with the VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT bit set

  • VUID-vkCmdTraceRaysIndirect2KHR-indirectDeviceAddress-03634
    indirectDeviceAddress must be a multiple of 4

  • VUID-vkCmdTraceRaysIndirect2KHR-indirectDeviceAddress-03636
    All device addresses between indirectDeviceAddress and indirectDeviceAddress + sizeof(VkTraceRaysIndirectCommand2KHR) - 1 must be in the buffer device address range of the same buffer

  • VUID-vkCmdTraceRaysIndirect2KHR-rayTracingPipelineTraceRaysIndirect2-03637
    The rayTracingPipelineTraceRaysIndirect2 feature must be enabled

  • VUID-vkCmdTraceRaysIndirect2KHR-rayTracingMotionBlurPipelineTraceRaysIndirect-04951
    If the bound ray tracing pipeline was created with VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV VkPhysicalDeviceRayTracingMotionBlurFeaturesNV::rayTracingMotionBlurPipelineTraceRaysIndirect feature must be enabled

Valid Usage (Implicit)
  • VUID-vkCmdTraceRaysIndirect2KHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdTraceRaysIndirect2KHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdTraceRaysIndirect2KHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support compute operations

  • VUID-vkCmdTraceRaysIndirect2KHR-renderpass
    This command must only be called outside of a render pass instance

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Outside

Compute

The VkTraceRaysIndirectCommand2KHR structure is defined as:

// Provided by VK_KHR_ray_tracing_maintenance1 with VK_KHR_ray_tracing_pipeline
typedef struct VkTraceRaysIndirectCommand2KHR {
    VkDeviceAddress    raygenShaderRecordAddress;
    VkDeviceSize       raygenShaderRecordSize;
    VkDeviceAddress    missShaderBindingTableAddress;
    VkDeviceSize       missShaderBindingTableSize;
    VkDeviceSize       missShaderBindingTableStride;
    VkDeviceAddress    hitShaderBindingTableAddress;
    VkDeviceSize       hitShaderBindingTableSize;
    VkDeviceSize       hitShaderBindingTableStride;
    VkDeviceAddress    callableShaderBindingTableAddress;
    VkDeviceSize       callableShaderBindingTableSize;
    VkDeviceSize       callableShaderBindingTableStride;
    uint32_t           width;
    uint32_t           height;
    uint32_t           depth;
} VkTraceRaysIndirectCommand2KHR;
  • raygenShaderRecordAddress is a VkDeviceAddress of the ray generation shader binding table record used by this command.

  • raygenShaderRecordSize is a VkDeviceSize number of bytes corresponding to the ray generation shader binding table record at base address raygenShaderRecordAddress.

  • missShaderBindingTableAddress is a VkDeviceAddress of the first record in the miss shader binding table used by this command.

  • missShaderBindingTableSize is a VkDeviceSize number of bytes corresponding to the total size of the miss shader binding table at missShaderBindingTableAddress that may be accessed by this command.

  • missShaderBindingTableStride is a VkDeviceSize number of bytes between records of the miss shader binding table.

  • hitShaderBindingTableAddress is a VkDeviceAddress of the first record in the hit shader binding table used by this command.

  • hitShaderBindingTableSize is a VkDeviceSize number of bytes corresponding to the total size of the hit shader binding table at hitShaderBindingTableAddress that may be accessed by this command.

  • hitShaderBindingTableStride is a VkDeviceSize number of bytes between records of the hit shader binding table.

  • callableShaderBindingTableAddress is a VkDeviceAddress of the first record in the callable shader binding table used by this command.

  • callableShaderBindingTableSize is a VkDeviceSize number of bytes corresponding to the total size of the callable shader binding table at callableShaderBindingTableAddress that may be accessed by this command.

  • callableShaderBindingTableStride is a VkDeviceSize number of bytes between records of the callable shader binding table.

  • width is the width of the ray trace query dimensions.

  • height is height of the ray trace query dimensions.

  • depth is depth of the ray trace query dimensions.

The members of VkTraceRaysIndirectCommand2KHR have the same meaning as the similarly named parameters of vkCmdTraceRaysKHR.

Indirect shader binding table buffer parameters must satisfy the same memory alignment and binding requirements as their counterparts in vkCmdTraceRaysIndirectKHR and vkCmdTraceRaysKHR.

Valid Usage
  • VUID-VkTraceRaysIndirectCommand2KHR-pRayGenShaderBindingTable-03680
    If the buffer from which raygenShaderRecordAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkTraceRaysIndirectCommand2KHR-pRayGenShaderBindingTable-03681
    The buffer from which the raygenShaderRecordAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-VkTraceRaysIndirectCommand2KHR-pRayGenShaderBindingTable-03682
    raygenShaderRecordAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-VkTraceRaysIndirectCommand2KHR-pMissShaderBindingTable-03683
    If the buffer from which missShaderBindingTableAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkTraceRaysIndirectCommand2KHR-pMissShaderBindingTable-03684
    The buffer from which the missShaderBindingTableAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-VkTraceRaysIndirectCommand2KHR-pMissShaderBindingTable-03685
    missShaderBindingTableAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-VkTraceRaysIndirectCommand2KHR-stride-03686
    missShaderBindingTableStride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-VkTraceRaysIndirectCommand2KHR-stride-04029
    missShaderBindingTableStride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-VkTraceRaysIndirectCommand2KHR-pHitShaderBindingTable-03687
    If the buffer from which hitShaderBindingTableAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkTraceRaysIndirectCommand2KHR-pHitShaderBindingTable-03688
    The buffer from which the hitShaderBindingTableAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-VkTraceRaysIndirectCommand2KHR-pHitShaderBindingTable-03689
    hitShaderBindingTableAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-VkTraceRaysIndirectCommand2KHR-stride-03690
    hitShaderBindingTableStride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-VkTraceRaysIndirectCommand2KHR-stride-04035
    hitShaderBindingTableStride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-VkTraceRaysIndirectCommand2KHR-pCallableShaderBindingTable-03691
    If the buffer from which callableShaderBindingTableAddress was queried is non-sparse then it must be bound completely and contiguously to a single VkDeviceMemory object

  • VUID-VkTraceRaysIndirectCommand2KHR-pCallableShaderBindingTable-03692
    The buffer from which the callableShaderBindingTableAddress is queried must have been created with the VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR usage flag

  • VUID-VkTraceRaysIndirectCommand2KHR-pCallableShaderBindingTable-03693
    callableShaderBindingTableAddress must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupBaseAlignment

  • VUID-VkTraceRaysIndirectCommand2KHR-stride-03694
    callableShaderBindingTableStride must be a multiple of VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleAlignment

  • VUID-VkTraceRaysIndirectCommand2KHR-stride-04041
    callableShaderBindingTableStride must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxShaderGroupStride

  • VUID-VkTraceRaysIndirectCommand2KHR-flags-03696
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, hitShaderBindingTableAddress must not be zero

  • VUID-VkTraceRaysIndirectCommand2KHR-flags-03697
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR, hitShaderBindingTableAddress must not be zero

  • VUID-VkTraceRaysIndirectCommand2KHR-flags-03511
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR, the shader group handle identified by missShaderBindingTableAddress must not be set to zero

  • VUID-VkTraceRaysIndirectCommand2KHR-flags-03512
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR, entries in the table identified by hitShaderBindingTableAddress accessed as a result of this command in order to execute an any-hit shader must not be set to zero

  • VUID-VkTraceRaysIndirectCommand2KHR-flags-03513
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, entries in the table identified by hitShaderBindingTableAddress accessed as a result of this command in order to execute a closest hit shader must not be set to zero

  • VUID-VkTraceRaysIndirectCommand2KHR-flags-03514
    If the currently bound ray tracing pipeline was created with flags that included VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR, entries in the table identified by hitShaderBindingTableAddress accessed as a result of this command in order to execute an intersection shader must not be set to zero

  • VUID-VkTraceRaysIndirectCommand2KHR-pHitShaderBindingTable-04735
    Any non-zero hit shader group entries in the table identified by hitShaderBindingTableAddress accessed by this call from a geometry with a geometryType of VK_GEOMETRY_TYPE_TRIANGLES_KHR must have been created with VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR

  • VUID-VkTraceRaysIndirectCommand2KHR-pHitShaderBindingTable-04736
    Any non-zero hit shader group entries in the table identified by hitShaderBindingTableAddress accessed by this call from a geometry with a geometryType of VK_GEOMETRY_TYPE_AABBS_KHR must have been created with VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR

  • VUID-VkTraceRaysIndirectCommand2KHR-width-03638
    width must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[0]

  • VUID-VkTraceRaysIndirectCommand2KHR-height-03639
    height must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[1] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[1]

  • VUID-VkTraceRaysIndirectCommand2KHR-depth-03640
    depth must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupCount[2] × VkPhysicalDeviceLimits::maxComputeWorkGroupSize[2]

  • VUID-VkTraceRaysIndirectCommand2KHR-width-03641
    width × height × depth must be less than or equal to VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxRayDispatchInvocationCount

38.3. Shader Binding Table

A shader binding table is a resource which establishes the relationship between the ray tracing pipeline and the acceleration structures that were built for the ray tracing pipeline. It indicates the shaders that operate on each geometry in an acceleration structure. In addition, it contains the resources accessed by each shader, including indices of textures, buffer device addresses, and constants. The application allocates and manages shader binding tables as VkBuffer objects.

Each entry in the shader binding table consists of shaderGroupHandleSize bytes of data, either as queried by vkGetRayTracingShaderGroupHandlesKHR to refer to those specified shaders, or all zeros to refer to a zero shader group. A zero shader group behaves as though it is a shader group consisting entirely of VK_SHADER_UNUSED_KHR. The remainder of the data specified by the stride is application-visible data that can be referenced by a ShaderRecordBufferKHR block in the shader.

The shader binding tables to use in a ray tracing pipeline are passed to the vkCmdTraceRaysNV, vkCmdTraceRaysKHR, or vkCmdTraceRaysIndirectKHR commands. Shader binding tables are read-only in shaders that are executing on the ray tracing pipeline.

Shader variables identified with the ShaderRecordBufferKHR storage class are used to access the provided shader binding table. Such variables must be:

  • typed as OpTypeStruct, or an array of this type,

  • identified with a Block decoration, and

  • laid out explicitly using the Offset, ArrayStride, and MatrixStride decorations as specified in Offset and Stride Assignment.

The Offset decoration for any member of a Block-decorated variable in the ShaderRecordBufferKHR storage class must not cause the space required for that variable to extend outside the range [0, maxStorageBufferRange).

Accesses to the shader binding table from ray tracing pipelines must be synchronized with the VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR pipeline stage and an access type of VK_ACCESS_SHADER_READ_BIT.

Note

Because different shader record buffers can be associated with the same shader, a shader variable with ShaderRecordBufferKHR storage class will not be dynamically uniform if different invocations of the same shader can reference different data in the shader record buffer, such as if the same shader occurs twice in the shader binding table with a different shader record buffer. In this case, indexing resources based on values in the ShaderRecordBufferKHR storage class, the index should be decorated as NonUniform.

38.3.1. Indexing Rules

In order to execute the correct shaders and access the correct resources during a ray tracing dispatch, the implementation must be able to locate shader binding table entries at various stages of execution. This is accomplished by defining a set of indexing rules that compute shader binding table record positions relative to the buffer’s base address in memory. The application must organize the contents of the shader binding table’s memory in a way that application of the indexing rules will lead to correct records.

Ray Generation Shaders

Only one ray generation shader is executed per ray tracing dispatch.

For vkCmdTraceRaysKHR, the location of the ray generation shader is specified by the pRaygenShaderBindingTable->deviceAddress parameter — there is no indexing. All data accessed must be less than pRaygenShaderBindingTable->size bytes from deviceAddress. pRaygenShaderBindingTable->stride is unused, and must be equal to pRaygenShaderBindingTable->size.

For vkCmdTraceRaysNV, the location of the ray generation shader is specified by the raygenShaderBindingTableBuffer and raygenShaderBindingOffset parameters — there is no indexing.

Hit Shaders

The base for the computation of intersection, any-hit, and closest hit shader locations is the instanceShaderBindingTableRecordOffset value stored with each instance of a top-level acceleration structure (VkAccelerationStructureInstanceKHR). This value determines the beginning of the shader binding table records for a given instance.

In the following rule, geometryIndex refers to the geometry index of the intersected geometry within the instance.

The sbtRecordOffset and sbtRecordStride values are passed in as parameters to traceNV() or traceRayEXT() calls made in the shaders. See Section 8.19 (Ray Tracing Functions) of the OpenGL Shading Language Specification for more details. In SPIR-V, these correspond to the SBTOffset and SBTStride parameters to the OpTraceRayNV or OpTraceRayKHR or OpTraceRayMotionNV instruction.

The result of this computation is then added to pHitShaderBindingTable->deviceAddress, a device address passed to vkCmdTraceRaysKHR , or hitShaderBindingOffset, a base offset passed to vkCmdTraceRaysNV .

For vkCmdTraceRaysKHR, the complete rule to compute a hit shader binding table record address in the pHitShaderBindingTable is:

pHitShaderBindingTable->deviceAddress + pHitShaderBindingTable->stride × ( instanceShaderBindingTableRecordOffset + geometryIndex × sbtRecordStride + sbtRecordOffset )

All data accessed must be less than pHitShaderBindingTable->size bytes from the base address.

For vkCmdTraceRaysNV, the offset and stride come from direct parameters, so the full rule to compute a hit shader binding table record address in the hitShaderBindingTableBuffer is:

hitShaderBindingOffset + hitShaderBindingStride × ( instanceShaderBindingTableRecordOffset + geometryIndex × sbtRecordStride + sbtRecordOffset )

Miss Shaders

A miss shader is executed whenever a ray query fails to find an intersection for the given scene geometry. Multiple miss shaders may be executed throughout a ray tracing dispatch.

The base for the computation of miss shader locations is pMissShaderBindingTable->deviceAddress, a device address passed into vkCmdTraceRaysKHR , or missShaderBindingOffset, a base offset passed into vkCmdTraceRaysNV .

The missIndex value is passed in as a parameter to traceNV() or traceRayEXT() calls made in the shaders. See Section 8.19 (Ray Tracing Functions) of the OpenGL Shading Language Specification for more details. In SPIR-V, this corresponds to the MissIndex parameter to the OpTraceRayNV or OpTraceRayKHR or OpTraceRayMotionNV instruction.

For vkCmdTraceRaysKHR, the complete rule to compute a miss shader binding table record address in the pMissShaderBindingTable is:

pMissShaderBindingTable->deviceAddress + pMissShaderBindingTable->stride × missIndex

All data accessed must be less than pMissShaderBindingTable->size bytes from the base address.

For vkCmdTraceRaysNV, the offset and stride come from direct parameters, so the full rule to compute a miss shader binding table record address in the missShaderBindingTableBuffer is:

missShaderBindingOffset + missShaderBindingStride × missIndex

Callable Shaders

A callable shader is executed when requested by a ray tracing shader. Multiple callable shaders may be executed throughout a ray tracing dispatch.

The base for the computation of callable shader locations is pCallableShaderBindingTable->deviceAddress, a device address passed into vkCmdTraceRaysKHR , or callableShaderBindingOffset, a base offset passed into vkCmdTraceRaysNV .

The sbtRecordIndex value is passed in as a parameter to executeCallableNV() or executeCallableEXT() calls made in the shaders. See Section 8.19 (Ray Tracing Functions) of the OpenGL Shading Language Specification for more details. In SPIR-V, this corresponds to the SBTIndex parameter to the OpExecuteCallableNV or OpExecuteCallableKHR instruction.

For vkCmdTraceRaysKHR, the complete rule to compute a callable shader binding table record address in the pCallableShaderBindingTable is:

pCallableShaderBindingTable->deviceAddress + pCallableShaderBindingTable->stride × sbtRecordIndex

All data accessed must be less than pCallableShaderBindingTable->size bytes from the base address.

For vkCmdTraceRaysNV, the offset and stride come from direct parameters, so the full rule to compute a callable shader binding table record address in the callableShaderBindingTableBuffer is:

callableShaderBindingOffset + callableShaderBindingStride × sbtRecordIndex

38.4. Ray Tracing Pipeline Stack

Ray tracing pipelines have a potentially large set of shaders which may be invoked in various call chain combinations to perform ray tracing. To store parameters for a given shader execution, an implementation may use a stack of data in memory. This stack must be sized to the sum of the stack sizes of all shaders in any call chain executed by the application.

If the stack size is not set explicitly, the stack size for a pipeline is:

rayGenStackMax + min(1, maxPipelineRayRecursionDepth) × max(closestHitStackMax, missStackMax, intersectionStackMax + anyHitStackMax) + max(0, maxPipelineRayRecursionDepth-1) × max(closestHitStackMax, missStackMax) + 2 × callableStackMax

where rayGenStackMax, closestHitStackMax, missStackMax, anyHitStackMax, intersectionStackMax, and callableStackMax are the maximum stack values queried by the respective shader stages for any shaders in any shader groups defined by the pipeline.

This stack size is potentially significant, so an application may want to provide a more accurate stack size after pipeline compilation. The value that the application provides is the maximum value of the sum of all shaders in a call chain across all possible call chains, taking into account any application specific knowledge about the properties of the call chains.

Note

For example, if an application has two types of closest hit and miss shaders that it can use but the first level of rays will only use the first kind (possibly reflection) and the second level will only use the second kind (occlusion or shadow ray, for example) then the application can compute the stack size by something similar to:

rayGenStack + max(closestHit1Stack, miss1Stack) + max(closestHit2Stack, miss2Stack)

This is guaranteed to be no larger than the default stack size computation which assumes that both call levels may be the larger of the two.

39. Video Decode and Encode Operations

Vulkan implementations can expose video decode and encode engines, which are independent from the graphics and compute engines. Video decode and encode is performed by recording video operations and submitting them to video decode and encode queues. Vulkan provides core support for video decode and encode and can support a variety of video codecs through individual extensions built on the core video support.

The subsections below detail the fundamental components and operation of Vulkan video.

39.1. Technical Terminology and Semantics

39.1.1. Video Picture Resources

Video Picture Resources contain format information, can be multidimensional and may have associated metadata. The metadata can include implementation-private details required for the decode or encode operations and application managed color-space related information.

In Vulkan, a Video Picture Resource is represented by a VkImage. The VkImageView, representing the VkImage, is used with the decode operations as Output and Decoded Picture Buffer (DPB), and with the encode operation as Input and Reconstructed Video Picture Resource.

39.1.2. Reference Picture

Video Reference Picture is a Video Picture Resource that can be used in the video decode or encode process to provide predictions of the values of samples in the subsequently decoded or encoded pictures.

39.1.3. Decoded Output Picture

The pixels resulting from the video decoding process are stored in a Decoded Output Picture, represented by a VkImageView. This can be shared with the Encoder Reconstructed or Decoder DPB Video Picture Resources. It can also be used as an input for Video Encode, Graphics, Compute processing, or WSI presentation.

39.1.4. Input Picture to Encode

The primary source of input pixels for the video encoding process is the Input Picture to Encode, represented by a VkImageView. This can be shared with the Encoder Reconstructed or Decoder DPB Video Picture Resources. It can be a direct target of Video Decode, Graphics, Compute processing, or WSI presentation.

39.1.5. Decoded Picture Buffer (DPB)

Previously decoded pictures are used by video codecs to provide predictions of the values of samples in the subsequently decoded pictures. At the decoder, such Video Picture Resources are stored in a Decoded Picture Buffer (DPB) as an indexed set of Reference Pictures.

39.1.6. Reconstructed Pictures

An integral part of the video decoding pipeline is the reconstruction of pictures from the compressed stream. A similar stage exists in the video encoding pipeline as well. Such reconstructed pictures may be used as Reference Pictures for subsequently decoded or encoded pictures. The correct use of such Reference Pictures is driven by the video compression standard, the implementation, and the application-specific use cases.

This specification refers to the collection of the Decoded Picture Buffer and Reconstructed Pictures as Decoded Picture Buffer (DPB) Set, or only, DPB.

39.1.7. Decoded Picture Buffer (DPB) Slot

Decoded Picture Buffer (DPB) Slot represents a single or multi-layer indexed Reference Picture’s entry within the Video Session’s DPB Set. A valid DPB Slot index starts from zero and goes up to the maximum of N - 1, where N is the number of Reference Picture entries requested for a Video Session.

39.1.8. Reference Picture Metadata

The opaque DPB Slot state managed by the implementation may contain Reference Picture Metadata, present when the picture resource associated with the DPB Slot is used as a reference picture in one or more video decode or encode operations.

An implementation or application may have other Picture Metadata related to the Video Picture Resource or the DPB Slot, but such data is outside the scope of this specification.

Note:

The video decode or encode implementation does not maintain internal references to the Reference Pictures, beyond the Reference Picture Metadata. It is the responsibility of the Vulkan Application to create, manage, and destroy, as well as to provide those Video Picture Resources, when required, during the decoding or encoding process.

39.1.9. Color Space Metadata

Color Space Metadata is the additional static or dynamic state associated with a Video Picture Resource specifying the color volume (the color primaries, white point, and luminance range) of the display that was used in mastering the video content. The use of Color Space Metadata is outside the scope of the current version of the video core specification.

39.2. Introduction

This chapter discusses extensions supporting Video Decode or Encode operations. Video Decode and Encode operations are supported by queues with an advertised queue capability of VK_QUEUE_VIDEO_DECODE_BIT_KHR and VK_QUEUE_VIDEO_ENCODE_BIT_KHR, respectively. Video Decode or Encode queue operation support allows for Vulkan applications to cooperate closely with other graphics or compute operations seamlessly and efficiently, therefore improving the overall application performance.

39.2.1. Video Decode Queue

VK_KHR_video_decode_queue adds a video decode queue type bit VK_QUEUE_VIDEO_DECODE_BIT_KHR to VkQueueFlagBits. As in the case of other queue types, an application must use vkGetPhysicalDeviceQueueFamilyProperties to query whether the physical device has support for the Video Decode Queue. When the implementation reports the VK_QUEUE_VIDEO_DECODE_BIT_KHR bit for a queue family, it advertises general support for Vulkan queue operations described in Devices and Queues.

39.2.2. Video Encode Queue

VK_KHR_video_encode_queue adds a video encode queue type bit VK_QUEUE_VIDEO_ENCODE_BIT_KHR to VkQueueFlagBits. As in the case of other queue types, an application must use vkGetPhysicalDeviceQueueFamilyProperties to query whether the physical device has support for the Video Encode Queue. When the implementation reports the VK_QUEUE_VIDEO_ENCODE_BIT_KHR bit for a queue family, it advertises general support for Vulkan queue operations described in Devices and Queues.

The rest of the chapter focuses, specifically, on Video Decode and Encode queue operations.

39.2.3. Video Session

Before performing any video decoding or encoding operations, the application must create a Video Session instance, of type VkVideoSessionKHR. A Video Session instance is an immutable object and supports a single compression standard (for example, H.264, H.265, VP9, AV1, etc.). The implementation uses the VkVideoSessionKHR object to maintain the video state for the video decode or video encode operation. A Video Session instance is created specifically:

  • For a particular video compression standard;

  • For video decoding or video encoding;

  • With maximum supported decoded or encoded picture width/height;

  • With the maximum number of supported DPB or Reconstructed Pictures slots that can be allocated;

  • With the maximum number of Reference Pictures that can be used simultaneously for video decode or encode operations;

  • Codec color and features profile;

  • Color Space format description (not supported with this version of the specification);

VkVideoSessionKHR represents a single video decode or encode stream. For each concurrently used stream, a separate instance of VkVideoSessionKHR is required. After the application has finished with the processing of a stream, it can reuse the Video Session instance for another, provided that the configuration parameters between the two usages are compatible (as determined by the video compression standard in use). Once the VkVideoSessionKHR instance has been created, the video compression standard and profiles, Input / Output / DPB formats, and the settings like the maximum extent cannot be changed.

The values of the following VkVideoSessionKHR parameters can be updated each frame, subject to the restrictions imposed on parameter updates by the video compression standard in use:

The updated parameters must not exceed the maximum limits specified when creating the VkVideoSessionKHR instance.

39.2.4. Video Session Device Memory Heaps

After creating a Video Session instance, and before the object can be used for any of the decode or encode operations, the application must allocate and bind device memory resources to the Video Session object. An implementation may require one or more device memory heaps of different memory types, as reported by the vkGetVideoSessionMemoryRequirementsKHR function, to be bound with the vkBindVideoSessionMemoryKHR function to the Video Session, For more information about the Video Session Device Memory, please refer to the Binding the Session Object Device Memory section, below.

39.2.5. Video Session Parameters

A lot of codec standards require parameters that are in use for the entire video stream. For example, H.264/AVC and HEVC standards require sequence and picture parameter sets (SPS and PPS) that apply to multiple Video Decode and Encode frames, layers, and sub-layers. Vulkan Video uses Video Session Parameters objects to store such standard parameters. The application creates one or more Video Session Parameters Objects against a Video Session, with a set of common Video Parameters that are required for the processing of the video content. During the object creation, the implementation stores the parameters to the created instance. During command buffer recording, it is the responsibility of the application to provide the Video Session Parameters object containing the parameters that are necessary for the processing the portion of the stream under consideration.

39.2.6. Video Picture Subresources

For Video Picture Resources, an application has the option to use single or multi-layer images for image views. The layer to be used during decode or encode operations can be specified when the image view is being created with the VkImageSubresourceRange::baseArrayLayer parameter, and/or within the resource binding operations in command buffer by using the VkVideoPictureResourceKHR::baseArrayLayer parameter.

Note:

Both Video Decode and Encode operations only work with a single layer at the time.

The Image views representing the Input / Output / DPB Video Picture Resources could have been created with sizes bigger than the coded size that is used with Video Decode and Encode operations. This allows for the same Video Picture Resources to be reused when there is a change in the input video content resolution. The effective coded size of the Video Picture Resources used for Video Decode and Encode operations is provided with VkVideoPictureResourceKHR::extent parameter of each resource in use.

Note:

Many codec standards require the coded and Video Picture Resources' sizes to match.

Video Session DPB and Reconstructed Video Picture Resources

The video compression standard chosen may require the use of Reference Pictures. In Vulkan Video, like any other Video Picture Resources, the Reference Pictures are represented with Image Views.

When an application requires Reference Picture Resources, it creates and then associates image views, representing these resources, with Video Session DPB or Reconstructed slots while recording the command buffer.

Decoded output pictures may be used as reference pictures in future video decode operations. The same pictures may be used in texture sampling operations or in the (WSI) presentation pipeline. Representing the DPB’s Video Picture Resources by image views makes it possible to accommodate all these use cases in a “zero-copy” fashion. Also, it provides more fine-grained control of the application over the efficient usage of the DPB and Reconstructed Device Memory Resources.

Video Session DPB and Reconstructed Slot Resource Management

Before Video Picture Resources can be used as Reference Picture Resources, Video Session DPB or Reconstructed Slots must be associated with those resources.

The application allocates a DPB or Reconstructed Slot and associates it with a Video Picture Resource and then sets up the resource as a target of decode or encode operation. After successfully decoding or encoding a picture with the targeted DPB or Reconstructed Slot , in addition to the Reference Picture pixel data, the implementation may generate an opaque Reference Picture Metadata for that video session Slot and its associated Video Picture Resource.

Subsequently, one or more DPB or Reconstructed video session Slots, along with their associated Video Picture Resources, can be used as Reference Picture’s source for the video decode or encode operations.

If Reference Pictures were to be required for decoding or encoding of the video bitstream, the VkVideoSessionCreateInfoKHR::maxReferencePicturesSlotsCount must be set to a value bigger than 0 when the instance of the Video Session object is created.

Up to VkVideoSessionCreateInfoKHR::maxReferencePicturesSlotsCount slots can be activated with Video Picture Resources for a video session and up to VkVideoSessionCreateInfoKHR::maxReferencePicturesActiveCount active slots can be used as DPB or Reconstructed Reference Pictures within a single decode or encode operation.

When the implementation is associating Reference Picture Metadata with the Video Picture Resources themselves, such data must be independent of the Video Session to allow for those Video Picture Resources to be shared with other Video Session instances. All of the Video Session-dependent Reference Picture Metadata must only be associated with the Video Session DPB or Reconstructed Slots.

The application with the help of the implementation is responsible for managing the individual DPB, or Reconstructed Slots that belong to a single Video Session DPB set:

The application also manages the mapping between the codec-specific picture IDs and DPB Slots.

When a Video Picture is decoded and is set as a Reference Picture against a Video Session DPB Slot, or is encoded and a Reconstructed Video Picture Resource is associated with a Video Session DPB Slot then:

When a DPB’s Slot is deactivated, or a different Video Picture Resource is used with the Slot, or the content of the Video Picture Resource is modified, the Reference Picture Metadata associated with the DPB Slot gets invalidated by the implementation. Subsequent attempts to use such, invalidated, DPB Slot as a Reference source would produce undefined results.

Video Session DPB Slot subresources

DPB Reference Picture’s coded width and height can change, dynamically, via VkVideoPictureResourceKHR::extent, and the picture parameters from the codec-specific extensions. When a DPB Slot is activated as a Reference Picture and a decode or encode operation is performed against that slot, the coded extent can be recorded by the implementation to the corresponding DPB Slot’s metadata state. Subsequently, when the Reference Pictures are used with the decoded Output or encoded Input Picture, their coded extent can differ. Decoding or encoding pictures, using picture sizes, different from the previously produced Reference Pictures should be used with care, not to conflict with the codec standard and the implementation’s support for that. It is the responsibility of the application to ensure that valid DPB Set of Reference Pictures are in use, according to the codec standard.

In addition, the Video Picture Resources extent cannot exceed the VkVideoSessionCreateInfoKHR::maxCodedExtent.

Note:

Coding Standards such as VP9 and AV1 allow for images with different sizes to be used as Reference Pictures. Others, like H.264 and H.265, do not support Reference Pictures with different sizes. Using Reference Pictures with incompatible sizes with such standards would render undefined results.

The application is in control of the allocation and use of the system resource

In Vulkan Video, the application has complete control over how and when system resources are used. The Vulkan Video framework provides the following tools to ensure that device and host memory resources are used in an optimal way:

Using DPB and Reconstructed Slot’s Associated Resources

Before a DPB Slot is to become Valid for use with a Reference Picture, it requires memory resources to be bound to it.

Some of the memory resources required for the DPB Slot, are opaquely managed by the implementation and, internally, allocated from the Session’s Device Memory Heaps. The application provides the image resources of one or more Reference Pictures, in the VkVideoBeginCodingInfoKHR::pReferenceSlots as part of the vkCmdBeginVideoCodingKHR command.

If a DPB Slot was already used with an image view, and a new image view or a VK_NULL_HANDLE handle is used with that Slot, then the DPB Slot’s state will be invalidated by the implementation. If a DPB Slot were to be reused with the same image view, the state of the Slot would not change.

Video Session Activating DPB Slot as a Reference

Before a DPB Slot is to be used for a Reference Pictures index, it must be activated. The activation of a DPB Slot is done within the vkCmdDecodeVideoKHR command’s VkVideoDecodeInfoKHR::slotIndex field for the decode operations, and within the vkCmdEncodeVideoKHR command’s VkVideoEncodeInfoKHR::slotIndex field for the encode operations.

While activating a Slot for DPB, it must already have an associated image view, within the VkVideoBeginCodingInfoKHR::pReferenceSlots in the vkCmdBeginVideoCodingKHR command and Device Memory backing of the image resources must be resident.

When a DPB Slot were to be activated, the VkVideoDecodeInfoKHR::slotIndex for decode, or VkVideoEncodeInfoKHR::slotIndex for encode, must be set to the application’s allocated DPB Slot’s index. When activating a DPB Slot, the application will perform a decode or encode operation against its Slot’s index in order to enable its state as a Valid Picture Reference. If a DPB Slot is activated, but a decode or encode operation is not performed against that Slot’s index, or the decode or encode operation was unsuccessful, then the DPB Slot would remain in the Invalid Picture Reference state (see below the DPB Slot States).

By just providing a Video Picture Resources for a DPB Slot within the VkVideoBeginCodingInfoKHR::pReferenceSlots, and without successfully performing a decode or encode operation against that Slot, the DPB Slot’s state cannot be changed to Valid Picture Reference. If the DPB Slots were already in Valid Picture Reference, and there is no Video Picture Resources associated with the DPB Slot for a decode or encode operation, the state DPB Slot would not change. However, if an application is referring to a valid DPB Slot in its current decode or encode operations, then a valid image view must be provided for that Slot within VkVideoPictureResourceKHR::imageViewBinding for that decode or encode operation.

Video Session Invalidating DPB Slot’s Reference State

When a DPB Slot is invalidated, its state is set to Invalid Picture Reference. Using a DPB Slot as a Reference Picture index for video decode or encode operations while the Slot is in Invalid Picture Reference state would render undefined results.

Video Session DPB Slot States

To help understand the valid use of the Video Session DPB and its resource management, this section aims to explain the different states and correct usage of DPB Slots.

There are four (4) states that a DPB Slot could be in:

  • Picture Reference Unused;

  • Invalid Picture Reference;

  • Updating Picture Reference;

  • Valid Picture Reference;

The different states are outlined within the DPB Slot States and DPB Slot States Flow Diagram below.

All DPB Slot management operations are performed via the VkVideoDecodeInfoKHR::slotIndex or VkVideoEncodeInfoKHR::slotIndex field.

All DPB resource binding, invalidating, and activating Slot management operations are performed, by the implementation, before the decoding or encoding commands, based on the VkVideoDecodeInfoKHR::slotIndex or VkVideoEncodeInfoKHR::slotIndex field and the entries from the VkVideoBeginCodingInfoKHR::pReferenceSlots. The application cannot move a DPB Slot from a Picture Reference Unused to Updating Picture Reference state, implicitly, within a decode or encode command operation. Such a DPB Slot must first be transitioned to an Invalid Picture Reference state using VkVideoDecodeInfoKHR::slotIndex or VkVideoEncodeInfoKHR::slotIndex, as part of a decode command. For more details, see Video Picture Decode Modes.

When using sparse memory resources, it would be acceptable and valid behavior for the application to unbind the memory while the DPB Slot is any of the DPB Slot states, provided the command buffers, in a pending state, do not reference any such Video Picture Resources.

Accessing unbound regions of the sparse memory resources by the decoder or encoder, regardless if those are used as Output, Input, DPB or Reconstructed Video Picture Resources, would render undefined results. The VkPhysicalDeviceSparseProperties::residencyNonResidentStrict property reported by the implementation does not offer guarantees on the behavior of decode or encode operations when it comes to accessing unbound regions. However, both reads and writes are still considered safe and will not affect other resources or populated regions of the image.

Table 49. Video Session DPB Slot States
DPB Slot State Moving to DPB Slot State Exiting DPB Slot State Retain Video Picture Resource Memory

Picture Reference Unused

  • Bind Device Memory;

  • Reset decode or encode state;

  • Invalidate, delete or unbind memory of a Picture Reference associated with Reference DPB Slot

  • Activate Reference DPB Slot → Invalid Picture Reference

Application Controlled

Invalid Picture Reference

  • Activate Reference DPB Slot;

  • Unsuccessful video decode or encode operation;

  • Start decode or encode operation with an active Reference DPB Slot target → Updating Picture Reference;

  • Updating a Picture Resource outside the decoder or encoder or deleting or removing the memory binding(sparse) → Picture Reference Unused;

Application Controlled

Updating Picture Reference

Start decode or encode operation with an active Reference DPB Slot target;

Decode or encode operation with an active Reference DPB Slot target Completed Successfully → Valid Picture Reference;
Unsuccessful video decode or encode operation → Invalid Picture Reference

Yes

Valid Picture Reference

Video decode or encode operation with an active Reference DPB Slot target Completed Successfully;

  • Replace Reference DPB Slot → Invalid Picture Reference;

  • Invalidate, delete or unbind memory of a Picture Reference of the Reference DPB Slot → Picture Reference Unused;

Yes

image/svg+xml New decode session Dpb Unused picture reference Invalid picture reference Updating picture reference Valid picture reference Bind memory Activate reference Dpb slot Decode to a reference Dpb slot On successful decode operation completion,set the slot as a reference picture with valid metadata Bind memory Activate reference Dpb slot Decode to a reference Dpb slot On successful decode operation completion,set the slot as a reference picture with valid metadata Deactivatereference Dpb slot Unsuccessful videodecode operation Invalidatereference Dpb slot Deactivated reference Dpb slot Activated reference Dpb slot The pictureresource'smemory mustbe residentwithin thesestates ofthe slot
Figure 27. DPB Slot States Flow Diagram

39.3. Video Physical Device Capabilities

39.3.1. Supported Video Codec Operations Enumeration

The structure VkVideoQueueFamilyProperties2KHR may be chained to VkQueueFamilyProperties2 when calling vkGetPhysicalDeviceQueueFamilyProperties2 to retrieve the video codec operations supported for the physical device queue family index.

The VkVideoQueueFamilyProperties2KHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoQueueFamilyProperties2KHR {
    VkStructureType                  sType;
    void*                            pNext;
    VkVideoCodecOperationFlagsKHR    videoCodecOperations;
} VkVideoQueueFamilyProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • videoCodecOperations is a bitmask of VkVideoCodecOperationFlagBitsKHR specifying supported video codec operation(s).

Valid Usage (Implicit)
  • VUID-VkVideoQueueFamilyProperties2KHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_QUEUE_FAMILY_PROPERTIES_2_KHR

  • VUID-VkVideoQueueFamilyProperties2KHR-videoCodecOperations-parameter
    videoCodecOperations must be a valid combination of VkVideoCodecOperationFlagBitsKHR values

  • VUID-VkVideoQueueFamilyProperties2KHR-videoCodecOperations-requiredbitmask
    videoCodecOperations must not be 0

The codec operations are defined with the VkVideoCodecOperationFlagBitsKHR enum:

// Provided by VK_KHR_video_queue
typedef enum VkVideoCodecOperationFlagBitsKHR {
    VK_VIDEO_CODEC_OPERATION_INVALID_BIT_KHR = 0,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h264
    VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT = 0x00010000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_encode_h265
    VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT = 0x00020000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h264
    VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT = 0x00000001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_EXT_video_decode_h265
    VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT = 0x00000002,
#endif
} VkVideoCodecOperationFlagBitsKHR;

Each decode or encode codec-specific extension extends this enumeration with the appropriate bit corresponding to the extension’s codec operation:

  • VK_VIDEO_CODEC_OPERATION_INVALID_BIT_KHR - No video operations are supported for this queue family.

  • VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT - H.264 video encode operations are supported by this queue family.

  • VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT - H.264 video decode operations are supported by this queue family.

  • VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT - H.265 video decode operations are supported by this queue family.

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoCodecOperationFlagsKHR;

VkVideoCodecOperationFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoCodecOperationFlagBitsKHR.

39.3.2. Video Profiles

A video profile is defined by VkVideoProfileKHR structure as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoProfileKHR {
    VkStructureType                     sType;
    void*                               pNext;
    VkVideoCodecOperationFlagBitsKHR    videoCodecOperation;
    VkVideoChromaSubsamplingFlagsKHR    chromaSubsampling;
    VkVideoComponentBitDepthFlagsKHR    lumaBitDepth;
    VkVideoComponentBitDepthFlagsKHR    chromaBitDepth;
} VkVideoProfileKHR;
Valid Usage (Implicit)
  • VUID-VkVideoProfileKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_PROFILE_KHR

  • VUID-VkVideoProfileKHR-videoCodecOperation-parameter
    videoCodecOperation must be a valid VkVideoCodecOperationFlagBitsKHR value

  • VUID-VkVideoProfileKHR-chromaSubsampling-parameter
    chromaSubsampling must be a valid combination of VkVideoChromaSubsamplingFlagBitsKHR values

  • VUID-VkVideoProfileKHR-chromaSubsampling-requiredbitmask
    chromaSubsampling must not be 0

  • VUID-VkVideoProfileKHR-lumaBitDepth-parameter
    lumaBitDepth must be a valid combination of VkVideoComponentBitDepthFlagBitsKHR values

  • VUID-VkVideoProfileKHR-lumaBitDepth-requiredbitmask
    lumaBitDepth must not be 0

  • VUID-VkVideoProfileKHR-chromaBitDepth-parameter
    chromaBitDepth must be a valid combination of VkVideoComponentBitDepthFlagBitsKHR values

  • VUID-VkVideoProfileKHR-chromaBitDepth-requiredbitmask
    chromaBitDepth must not be 0

The video format chroma subsampling is defined with the following enums:

// Provided by VK_KHR_video_queue
typedef enum VkVideoChromaSubsamplingFlagBitsKHR {
    VK_VIDEO_CHROMA_SUBSAMPLING_INVALID_BIT_KHR = 0,
    VK_VIDEO_CHROMA_SUBSAMPLING_MONOCHROME_BIT_KHR = 0x00000001,
    VK_VIDEO_CHROMA_SUBSAMPLING_420_BIT_KHR = 0x00000002,
    VK_VIDEO_CHROMA_SUBSAMPLING_422_BIT_KHR = 0x00000004,
    VK_VIDEO_CHROMA_SUBSAMPLING_444_BIT_KHR = 0x00000008,
} VkVideoChromaSubsamplingFlagBitsKHR;
  • VK_VIDEO_CHROMA_SUBSAMPLING_MONOCHROME_BIT_KHR - the format is monochrome.

  • VK_VIDEO_CHROMA_SUBSAMPLING_420_BIT_KHR - the format is 4:2:0 chroma subsampled. The two chroma components are each subsampled at a factor of 2 both horizontally and vertically.

  • VK_VIDEO_CHROMA_SUBSAMPLING_422_BIT_KHR - the format is 4:2:2 chroma subsampled. The two chroma components are sampled at half the sample rate of luma. The horizontal chroma resolution is halved.

  • VK_VIDEO_CHROMA_SUBSAMPLING_444_BIT_KHR - the format is 4:4:4 chroma sampled. Each of the three YCbCr components have the same sample rate, thus there is no chroma subsampling.

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoChromaSubsamplingFlagsKHR;

VkVideoChromaSubsamplingFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoChromaSubsamplingFlagBitsKHR.

The video format component bit depth is defined with the following enums:

// Provided by VK_KHR_video_queue
typedef enum VkVideoComponentBitDepthFlagBitsKHR {
    VK_VIDEO_COMPONENT_BIT_DEPTH_INVALID_KHR = 0,
    VK_VIDEO_COMPONENT_BIT_DEPTH_8_BIT_KHR = 0x00000001,
    VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT_KHR = 0x00000004,
    VK_VIDEO_COMPONENT_BIT_DEPTH_12_BIT_KHR = 0x00000010,
} VkVideoComponentBitDepthFlagBitsKHR;
  • VK_VIDEO_COMPONENT_BIT_DEPTH_8_BIT_KHR - the format component bit depth is 8 bits.

  • VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT_KHR - the format component bit depth is 10 bits.

  • VK_VIDEO_COMPONENT_BIT_DEPTH_12_BIT_KHR - the format component bit depth is 12 bits.

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoComponentBitDepthFlagsKHR;

VkVideoComponentBitDepthFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoComponentBitDepthFlagBitsKHR.

A video profile is provided when querying capabilities or image formats for video using vkGetPhysicalDeviceVideoCapabilitiesKHR or vkGetPhysicalDeviceVideoFormatPropertiesKHR, respectively. A video profile is also provided when creating resources (images, video sessions, etc.) used by video queues. Each instance of VkVideoProfileKHR must chain a codec-operation specific video profile extension structure, corresponding to the codec-operation specified in VkVideoProfileKHR::videoCodecOperation. Additional information is provided in each codec-operation-specific video extension.

39.3.3. Supported Video Decode or Encode Capabilities

To query video decode or encode capabilities for a specific codec, call:

// Provided by VK_KHR_video_queue
VkResult vkGetPhysicalDeviceVideoCapabilitiesKHR(
    VkPhysicalDevice                            physicalDevice,
    const VkVideoProfileKHR*                    pVideoProfile,
    VkVideoCapabilitiesKHR*                     pCapabilities);
  • physicalDevice is the physical device whose video decode or encode capabilities will be queried.

  • pVideoProfile is a pointer to a VkVideoProfileKHR structure with a chained codec-operation specific video profile structure.

  • pCapabilities is a pointer to a VkVideoCapabilitiesKHR structure in which the capabilities are returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceVideoCapabilitiesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceVideoCapabilitiesKHR-pVideoProfile-parameter
    pVideoProfile must be a valid pointer to a valid VkVideoProfileKHR structure

  • VUID-vkGetPhysicalDeviceVideoCapabilitiesKHR-pCapabilities-parameter
    pCapabilities must be a valid pointer to a VkVideoCapabilitiesKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_EXTENSION_NOT_PRESENT

  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_FEATURE_NOT_PRESENT

  • VK_ERROR_FORMAT_NOT_SUPPORTED

If pVideoProfile and chained codec-operation specific profile is not supported, VK_ERROR_FORMAT_NOT_SUPPORTED is returned.

Otherwise, the implementation will fill pCapabilities with capabilities associated with this video profile.

The VkVideoCapabilitiesKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoCapabilitiesKHR {
    VkStructureType              sType;
    void*                        pNext;
    VkVideoCapabilityFlagsKHR    capabilityFlags;
    VkDeviceSize                 minBitstreamBufferOffsetAlignment;
    VkDeviceSize                 minBitstreamBufferSizeAlignment;
    VkExtent2D                   videoPictureExtentGranularity;
    VkExtent2D                   minExtent;
    VkExtent2D                   maxExtent;
    uint32_t                     maxReferencePicturesSlotsCount;
    uint32_t                     maxReferencePicturesActiveCount;
    VkExtensionProperties        stdHeaderVersion;
} VkVideoCapabilitiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • capabilityFlags is a bitmask of VkVideoCapabilityFlagBitsKHR specifying capability flags.

  • minBitstreamBufferOffsetAlignment is the minimum alignment for the input or output bitstream buffer offset.

  • minBitstreamBufferSizeAlignment is the minimum alignment for the input or output bitstream buffer size

  • videoPictureExtentGranularity is the minimum size alignment of the extent with the required padding for the decoded or encoded video images.

  • minExtent is the minimum width and height of the decoded or encoded video.

  • maxExtent is the maximum width and height of the decoded or encoded video.

  • maxReferencePicturesSlotsCount is the maximum number of DPB Slots supported by the implementation for a single video session instance.

  • maxReferencePicturesActiveCount is the maximum slots that can be used as Reference Pictures with a single decode or encode operation.

  • stdHeaderVersion is a VkExtensionProperties structure reporting the Video Std header version supported for the codecOperation requested in vkGetPhysicalDeviceVideoCapabilitiesKHR::pVideoProfile.

Valid Usage (Implicit)
  • VUID-VkVideoCapabilitiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR

  • VUID-VkVideoCapabilitiesKHR-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkVideoDecodeCapabilitiesKHR or VkVideoEncodeCapabilitiesKHR

  • VUID-VkVideoCapabilitiesKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

The VkVideoCapabilitiesKHR flags are defined with the following enumeration:

// Provided by VK_KHR_video_queue
typedef enum VkVideoCapabilityFlagBitsKHR {
    VK_VIDEO_CAPABILITY_PROTECTED_CONTENT_BIT_KHR = 0x00000001,
    VK_VIDEO_CAPABILITY_SEPARATE_REFERENCE_IMAGES_BIT_KHR = 0x00000002,
} VkVideoCapabilityFlagBitsKHR;
  • VK_VIDEO_CAPABILITY_PROTECTED_CONTENT_BIT_KHR - the decode or encode session supports protected content.

  • VK_VIDEO_CAPABILITY_SEPARATE_REFERENCE_IMAGES_BIT_KHR - the DPB or Reconstructed Video Picture Resources for the video session may be created as a separate VkImage for each DPB picture. If not supported, the DPB must be created as single multi-layered image where each layer represents one of the DPB Video Picture Resources.

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoCapabilityFlagsKHR;

VkVideoCapabilityFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoCapabilityFlagBitsKHR.

39.3.4. Enumeration of Supported Video Output, Input and DPB Formats

To enumerate the supported output, input and DPB image formats for a specific codec operation and video profile, call:

// Provided by VK_KHR_video_queue
VkResult vkGetPhysicalDeviceVideoFormatPropertiesKHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceVideoFormatInfoKHR*   pVideoFormatInfo,
    uint32_t*                                   pVideoFormatPropertyCount,
    VkVideoFormatPropertiesKHR*                 pVideoFormatProperties);
  • physicalDevice is the physical device being queried.

  • pVideoFormatInfo is a pointer to a VkPhysicalDeviceVideoFormatInfoKHR structure specifying the codec and video profile for which information is returned.

  • pVideoFormatPropertyCount is a pointer to an integer related to the number of video format properties available or queried, as described below.

  • pVideoFormatProperties is a pointer to an array of VkVideoFormatPropertiesKHR structures in which supported formats are returned.

If pVideoFormatProperties is NULL, then the number of video format properties supported for the given physicalDevice is returned in pVideoFormatPropertyCount. Otherwise, pVideoFormatPropertyCount must point to a variable set by the user to the number of elements in the pVideoFormatProperties array, and on return the variable is overwritten with the number of values actually written to pVideoFormatProperties. If the value of pVideoFormatPropertyCount is less than the number of video format properties supported, at most pVideoFormatPropertyCount values will be written to pVideoFormatProperties, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available values were returned.

If an implementation reports VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR is supported but VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR is not supported in VkVideoDecodeCapabilitiesKHR::flags, then to query for video format properties for decode DPB or output, imageUsage must have both VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR and VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR set. Otherwise, the call will fail with VK_ERROR_FORMAT_NOT_SUPPORTED.

If an implementation reports VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR is supported but VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR is not supported in VkVideoDecodeCapabilitiesKHR::flags, then to query for video format properties for decode DPB, imageUsage must have VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR set and VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR not set. Otherwise, the call will fail with VK_ERROR_FORMAT_NOT_SUPPORTED. Similarly, to query for video format properties for decode output, imageUsage must have VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR set and VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR not set. Otherwise, the call will fail with VK_ERROR_FORMAT_NOT_SUPPORTED.

Valid Usage
  • VUID-vkGetPhysicalDeviceVideoFormatPropertiesKHR-imageUsage-04844
    The imageUsage enum of VkPhysicalDeviceVideoFormatInfoKHR must contain at least one of the following video image usage bit(s): VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR, VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR, VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR, or VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR

Note:

For most use cases, only decode or encode related usage flags are going to be specified. For a use case such as transcode, if the image were to be shared between decode and encode session(s), then both decode and encode related usage flags can be set.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceVideoFormatPropertiesKHR-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceVideoFormatPropertiesKHR-pVideoFormatInfo-parameter
    pVideoFormatInfo must be a valid pointer to a valid VkPhysicalDeviceVideoFormatInfoKHR structure

  • VUID-vkGetPhysicalDeviceVideoFormatPropertiesKHR-pVideoFormatPropertyCount-parameter
    pVideoFormatPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceVideoFormatPropertiesKHR-pVideoFormatProperties-parameter
    If the value referenced by pVideoFormatPropertyCount is not 0, and pVideoFormatProperties is not NULL, pVideoFormatProperties must be a valid pointer to an array of pVideoFormatPropertyCount VkVideoFormatPropertiesKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_EXTENSION_NOT_PRESENT

  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_FORMAT_NOT_SUPPORTED

The VkPhysicalDeviceVideoFormatInfoKHR input structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkPhysicalDeviceVideoFormatInfoKHR {
    VkStructureType              sType;
    void*                        pNext;
    VkImageUsageFlags            imageUsage;
    const VkVideoProfilesKHR*    pVideoProfiles;
} VkPhysicalDeviceVideoFormatInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageUsage is a bitmask of VkImageUsageFlagBits specifying intended video image usages.

  • pVideoProfiles is a pointer to a VkVideoProfilesKHR structure providing the video profile(s) of video session(s) that will use the image. For most use cases, the image is used by a single video session and a single video profile is provided. For a use case such as transcode, where a decode session output image may be used as encode input for one or more encode sessions, multiple video profiles representing the video sessions that will share the image may be provided.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVideoFormatInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR

  • VUID-VkPhysicalDeviceVideoFormatInfoKHR-pNext-pNext
    pNext must be NULL

The VkVideoProfilesKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoProfilesKHR {
    VkStructureType             sType;
    void*                       pNext;
    uint32_t                    profileCount;
    const VkVideoProfileKHR*    pProfiles;
} VkVideoProfilesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • profileCount is an integer which holds the number of video profiles included in pProfiles.

  • pProfiles is a pointer to an array of VkVideoProfileKHR structures. Each VkVideoProfileKHR structure must chain the corresponding codec-operation specific extension video profile structure.

Valid Usage (Implicit)
  • VUID-VkVideoProfilesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_PROFILES_KHR

  • VUID-VkVideoProfilesKHR-pProfiles-parameter
    pProfiles must be a valid pointer to an array of profileCount valid VkVideoProfileKHR structures

  • VUID-VkVideoProfilesKHR-profileCount-arraylength
    profileCount must be greater than 0

// Provided by VK_KHR_video_queue
typedef struct VkVideoFormatPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkFormat           format;
} VkVideoFormatPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • format is one of the supported formats reported by the implementation.

If the pVideoProfiles or imageUsage provided in input structure pVideoFormatInfo are not supported, VK_ERROR_FORMAT_NOT_SUPPORTED is returned.

Valid Usage (Implicit)
  • VUID-VkVideoFormatPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR

  • VUID-VkVideoFormatPropertiesKHR-pNext-pNext
    pNext must be NULL

Before creating an image, the application should obtain the supported image creation parameters by querying with vkGetPhysicalDeviceFormatProperties2 or vkGetPhysicalDeviceImageFormatProperties2 using one of the reported pImageFormats and adding VkVideoProfilesKHR to the pNext chain of VkFormatProperties2.

39.4. Video Session Objects

39.4.1. Video Session

Video session objects are abstracted and represented by VkVideoSessionKHR handles:

// Provided by VK_KHR_video_queue
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkVideoSessionKHR)
Creating a Video Session

To create a video session object, call:

// Provided by VK_KHR_video_queue
VkResult vkCreateVideoSessionKHR(
    VkDevice                                    device,
    const VkVideoSessionCreateInfoKHR*          pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkVideoSessionKHR*                          pVideoSession);
  • device is the logical device that creates the decode or encode session object.

  • pCreateInfo is a pointer to a VkVideoSessionCreateInfoKHR structure containing parameters specifying the creation of the decode or encode session.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pVideoSession is a pointer to a VkVideoSessionKHR structure specifying the decode or encode video session object which will be created by this function when it returns VK_SUCCESS

Valid Usage (Implicit)
  • VUID-vkCreateVideoSessionKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateVideoSessionKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkVideoSessionCreateInfoKHR structure

  • VUID-vkCreateVideoSessionKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateVideoSessionKHR-pVideoSession-parameter
    pVideoSession must be a valid pointer to a VkVideoSessionKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_INCOMPATIBLE_DRIVER

  • VK_ERROR_FEATURE_NOT_PRESENT

The VkVideoSessionCreateInfoKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoSessionCreateInfoKHR {
    VkStructureType                 sType;
    const void*                     pNext;
    uint32_t                        queueFamilyIndex;
    VkVideoSessionCreateFlagsKHR    flags;
    const VkVideoProfileKHR*        pVideoProfile;
    VkFormat                        pictureFormat;
    VkExtent2D                      maxCodedExtent;
    VkFormat                        referencePicturesFormat;
    uint32_t                        maxReferencePicturesSlotsCount;
    uint32_t                        maxReferencePicturesActiveCount;
    const VkExtensionProperties*    pStdHeaderVersion;
} VkVideoSessionCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • queueFamilyIndex is the queue family of the created video session.

  • flags is a bitmask of VkVideoSessionCreateFlagBitsKHR specifying creation flags.

  • pVideoProfile is a pointer to a VkVideoProfileKHR structure.

  • pictureFormat is the format of the image views representing decoded Output or encoded Input pictures.

  • maxCodedExtent is the maximum width and height of the coded pictures that this instance will be able to support.

  • referencePicturesFormat is the format of the DPB image views representing the Reference Pictures.

  • maxReferencePicturesSlotsCount is the maximum number of DPB Slots that can be activated with associated Video Picture Resources for the created video session.

  • maxReferencePicturesActiveCount is the maximum number of active DPB Slots that can be used as Dpb or Reconstructed Reference Pictures within a single decode or encode operation for the created video session.

  • pStdHeaderVersion is a pointer to a VkExtensionProperties structure requesting the Video Std header version to use for codecOperation in pVideoProfile.

Valid Usage
  • VUID-VkVideoSessionCreateInfoKHR-pVideoProfile-04845
    pVideoProfile must be a pointer to a valid VkVideoProfileKHR structure whose pNext chain must include a valid codec-specific profile structure

  • VUID-VkVideoSessionCreateInfoKHR-maxReferencePicturesSlotsCount-04846
    If Reference Pictures are required for use with the created video session, the maxReferencePicturesSlotsCount must be set to a value bigger than 0

  • VUID-VkVideoSessionCreateInfoKHR-maxReferencePicturesSlotsCount-04847
    maxReferencePicturesSlotsCount cannot exceed the implementation reported VkVideoCapabilitiesKHR::maxReferencePicturesSlotsCount

  • VUID-VkVideoSessionCreateInfoKHR-maxReferencePicturesActiveCount-04848
    If Reference Pictures are required for use with the created video session, the maxReferencePicturesActiveCount must be set to a value bigger than 0

  • VUID-VkVideoSessionCreateInfoKHR-maxReferencePicturesActiveCount-04849
    maxReferencePicturesActiveCount cannot exceed the implementation reported VkVideoCapabilitiesKHR::maxReferencePicturesActiveCount

  • VUID-VkVideoSessionCreateInfoKHR-maxReferencePicturesActiveCount-04850
    maxReferencePicturesActiveCount cannot exceed the maxReferencePicturesSlotsCount

  • VUID-VkVideoSessionCreateInfoKHR-maxCodedExtent-04851
    maxCodedExtent cannot be smaller than VkVideoCapabilitiesKHR::minExtent and bigger than VkVideoCapabilitiesKHR::maxExtent

  • VUID-VkVideoSessionCreateInfoKHR-referencePicturesFormat-04852
    referencePicturesFormat must be one of the supported formats in VkVideoFormatPropertiesKHR format returned by the vkGetPhysicalDeviceVideoFormatPropertiesKHR when the VkPhysicalDeviceVideoFormatInfoKHR imageUsage contains VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR or VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR depending on the session codec operation

  • VUID-VkVideoSessionCreateInfoKHR-pictureFormat-04853
    pictureFormat for decode output must be one of the supported formats in VkVideoFormatPropertiesKHR format returned by the vkGetPhysicalDeviceVideoFormatPropertiesKHR when the VkPhysicalDeviceVideoFormatInfoKHR imageUsage contains VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR

  • VUID-VkVideoSessionCreateInfoKHR-pictureFormat-04854
    pictureFormat targeting encode operations must be one of the supported formats in VkVideoFormatPropertiesKHR format returned by the vkGetPhysicalDeviceVideoFormatPropertiesKHR when the VkPhysicalDeviceVideoFormatInfoKHR imageUsage contains VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR

Valid Usage (Implicit)
  • VUID-VkVideoSessionCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR

  • VUID-VkVideoSessionCreateInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoSessionCreateInfoKHR-flags-parameter
    flags must be a valid combination of VkVideoSessionCreateFlagBitsKHR values

  • VUID-VkVideoSessionCreateInfoKHR-pVideoProfile-parameter
    pVideoProfile must be a valid pointer to a valid VkVideoProfileKHR structure

  • VUID-VkVideoSessionCreateInfoKHR-pictureFormat-parameter
    pictureFormat must be a valid VkFormat value

  • VUID-VkVideoSessionCreateInfoKHR-referencePicturesFormat-parameter
    referencePicturesFormat must be a valid VkFormat value

  • VUID-VkVideoSessionCreateInfoKHR-pStdHeaderVersion-parameter
    pStdHeaderVersion must be a valid pointer to a valid VkExtensionProperties structure

The decode or encode session creation flags defined with the following enums:

// Provided by VK_KHR_video_queue
typedef enum VkVideoSessionCreateFlagBitsKHR {
    VK_VIDEO_SESSION_CREATE_DEFAULT_KHR = 0,
    VK_VIDEO_SESSION_CREATE_PROTECTED_CONTENT_BIT_KHR = 0x00000001,
} VkVideoSessionCreateFlagBitsKHR;
  • VK_VIDEO_SESSION_CREATE_PROTECTED_CONTENT_BIT_KHR - create the video session for use with protected video content

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoSessionCreateFlagsKHR;

VkVideoSessionCreateFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoSessionCreateFlagBitsKHR.

39.4.2. Destroying a Video Session

To destroy a decode session object, call:

// Provided by VK_KHR_video_queue
void vkDestroyVideoSessionKHR(
    VkDevice                                    device,
    VkVideoSessionKHR                           videoSession,
    const VkAllocationCallbacks*                pAllocator);
  • device is the device that was used for the creation of the video session.

  • videoSession is the decode or encode video session to be destroyed.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage (Implicit)
  • VUID-vkDestroyVideoSessionKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyVideoSessionKHR-videoSession-parameter
    videoSession must be a valid VkVideoSessionKHR handle

  • VUID-vkDestroyVideoSessionKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyVideoSessionKHR-videoSession-parent
    videoSession must have been created, allocated, or retrieved from device

39.4.3. Video Session Memory Resource Management

Obtaining the Video Session Object Device Memory Requirements

To get memory requirements for a video session, call:

// Provided by VK_KHR_video_queue
VkResult vkGetVideoSessionMemoryRequirementsKHR(
    VkDevice                                    device,
    VkVideoSessionKHR                           videoSession,
    uint32_t*                                   pVideoSessionMemoryRequirementsCount,
    VkVideoGetMemoryPropertiesKHR*              pVideoSessionMemoryRequirements);
  • device is the logical device that owns the video session.

  • videoSession is the video session to query.

  • pVideoSessionMemoryRequirementsCount is a pointer to an integer related to the number of memory heap requirements available or queried, as described below.

  • pVideoSessionMemoryRequirements is NULL or a pointer to an array of VkVideoGetMemoryPropertiesKHR structures in which the memory heap requirements of the video session are returned.

If pVideoSessionMemoryRequirements is NULL, then the number of memory heap types required for the video session is returned in pVideoSessionMemoryRequirementsCount. Otherwise, pVideoSessionMemoryRequirementsCount must point to a variable set by the user with the number of elements in the pVideoSessionMemoryRequirements array, and on return the variable is overwritten with the number of formats actually written to pVideoSessionMemoryRequirements. If pVideoSessionMemoryRequirementsCount is less than the number of memory heap types required for the video session, then at most pVideoSessionMemoryRequirementsCount elements will be written to pVideoSessionMemoryRequirements, and VK_INCOMPLETE will be returned, instead of VK_SUCCESS, to indicate that not all required memory heap types were returned.

Valid Usage (Implicit)
  • VUID-vkGetVideoSessionMemoryRequirementsKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetVideoSessionMemoryRequirementsKHR-videoSession-parameter
    videoSession must be a valid VkVideoSessionKHR handle

  • VUID-vkGetVideoSessionMemoryRequirementsKHR-pVideoSessionMemoryRequirementsCount-parameter
    pVideoSessionMemoryRequirementsCount must be a valid pointer to a uint32_t value

  • VUID-vkGetVideoSessionMemoryRequirementsKHR-pVideoSessionMemoryRequirements-parameter
    If the value referenced by pVideoSessionMemoryRequirementsCount is not 0, and pVideoSessionMemoryRequirements is not NULL, pVideoSessionMemoryRequirements must be a valid pointer to an array of pVideoSessionMemoryRequirementsCount VkVideoGetMemoryPropertiesKHR structures

  • VUID-vkGetVideoSessionMemoryRequirementsKHR-videoSession-parent
    videoSession must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_INITIALIZATION_FAILED

The VkVideoGetMemoryPropertiesKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoGetMemoryPropertiesKHR {
    VkStructureType           sType;
    const void*               pNext;
    uint32_t                  memoryBindIndex;
    VkMemoryRequirements2*    pMemoryRequirements;
} VkVideoGetMemoryPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryBindIndex is the memory bind index of the memory heap type described by the information returned in pMemoryRequirements.

  • pMemoryRequirements is a pointer to a VkMemoryRequirements2 structure in which the requested memory heap requirements for the heap with index memoryBindIndex are returned.

Valid Usage (Implicit)
  • VUID-VkVideoGetMemoryPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_GET_MEMORY_PROPERTIES_KHR

  • VUID-VkVideoGetMemoryPropertiesKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoGetMemoryPropertiesKHR-pMemoryRequirements-parameter
    pMemoryRequirements must be a valid pointer to a VkMemoryRequirements2 structure

Binding the Session Object Device Memory

To attach memory to a video session object, call:

// Provided by VK_KHR_video_queue
VkResult vkBindVideoSessionMemoryKHR(
    VkDevice                                    device,
    VkVideoSessionKHR                           videoSession,
    uint32_t                                    videoSessionBindMemoryCount,
    const VkVideoBindMemoryKHR*                 pVideoSessionBindMemories);
  • device is the logical device that owns the video session’s memory.

  • videoSession is the video session to be bound with device memory.

  • videoSessionBindMemoryCount is the number of pVideoSessionBindMemories to be bound.

  • pVideoSessionBindMemories is a pointer to an array of VkVideoBindMemoryKHR structures specifying memory regions to be bound to a device memory heap.

Valid Usage (Implicit)
  • VUID-vkBindVideoSessionMemoryKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkBindVideoSessionMemoryKHR-videoSession-parameter
    videoSession must be a valid VkVideoSessionKHR handle

  • VUID-vkBindVideoSessionMemoryKHR-pVideoSessionBindMemories-parameter
    pVideoSessionBindMemories must be a valid pointer to an array of videoSessionBindMemoryCount valid VkVideoBindMemoryKHR structures

  • VUID-vkBindVideoSessionMemoryKHR-videoSessionBindMemoryCount-arraylength
    videoSessionBindMemoryCount must be greater than 0

  • VUID-vkBindVideoSessionMemoryKHR-videoSession-parent
    videoSession must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

The VkVideoBindMemoryKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoBindMemoryKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           memoryBindIndex;
    VkDeviceMemory     memory;
    VkDeviceSize       memoryOffset;
    VkDeviceSize       memorySize;
} VkVideoBindMemoryKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryBindIndex is the index of the device memory heap returned in VkVideoGetMemoryPropertiesKHR::memoryBindIndex from vkGetVideoSessionMemoryRequirementsKHR.

  • memory is the allocated device memory to be bound to the video session’s heap with index memoryBindIndex.

  • memoryOffset is the start offset of the region of memory which is to be bound.

  • memorySize is the size in bytes of the region of memory, starting from memoryOffset bytes, to be bound.

Valid Usage (Implicit)
  • VUID-VkVideoBindMemoryKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_BIND_MEMORY_KHR

  • VUID-VkVideoBindMemoryKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoBindMemoryKHR-memory-parameter
    memory must be a valid VkDeviceMemory handle

39.4.4. Video Session Parameters

This specification supports several classes of preprocessed parameters stored in Video Session Parameters objects. The Video Session Parameters objects reduces the number of parameters being dispatched and then processed by the implementation while recording video command buffers.

39.4.5. Creating Video Session Parameters

Video session parameter objects are represented by VkVideoSessionParametersKHR handles:

// Provided by VK_KHR_video_queue
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkVideoSessionParametersKHR)

To create a video session parameters object, call:

// Provided by VK_KHR_video_queue
VkResult vkCreateVideoSessionParametersKHR(
    VkDevice                                    device,
    const VkVideoSessionParametersCreateInfoKHR* pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkVideoSessionParametersKHR*                pVideoSessionParameters);
  • device is the logical device that was used for the creation of the video session object.

  • pCreateInfo is a pointer to VkVideoSessionParametersCreateInfoKHR structure specifying the video session parameters.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pVideoSessionParameters is a pointer to a VkVideoSessionParametersKHR handle in which the video session parameters object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateVideoSessionParametersKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateVideoSessionParametersKHR-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkVideoSessionParametersCreateInfoKHR structure

  • VUID-vkCreateVideoSessionParametersKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateVideoSessionParametersKHR-pVideoSessionParameters-parameter
    pVideoSessionParameters must be a valid pointer to a VkVideoSessionParametersKHR handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_TOO_MANY_OBJECTS

The VkVideoSessionParametersCreateInfoKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoSessionParametersCreateInfoKHR {
    VkStructureType                sType;
    const void*                    pNext;
    VkVideoSessionParametersKHR    videoSessionParametersTemplate;
    VkVideoSessionKHR              videoSession;
} VkVideoSessionParametersCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • videoSessionParametersTemplate is VK_NULL_HANDLE or a valid handle to a VkVideoSessionParametersKHR object. If this parameter represents a valid handle, then the underlying Video Session Parameters object will be used as a template for constructing the new video session parameters object. All of the template object’s current parameters will be inherited by the new object in such a case. Optionally, some of the template’s parameters can be updated or new parameters added to the newly constructed object via the extension-specific parameters.

  • videoSession is the video session object against which the video session parameters object is going to be created.

Valid Usage
  • VUID-VkVideoSessionParametersCreateInfoKHR-videoSessionParametersTemplate-04855
    If videoSessionParametersTemplate represents a valid handle, it must have been created against videoSession

Valid Usage (Implicit)
  • VUID-VkVideoSessionParametersCreateInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR

  • VUID-VkVideoSessionParametersCreateInfoKHR-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkVideoDecodeH264SessionParametersCreateInfoEXT, VkVideoDecodeH265SessionParametersCreateInfoEXT, VkVideoEncodeH264SessionParametersCreateInfoEXT, or VkVideoEncodeH265SessionParametersCreateInfoEXT

  • VUID-VkVideoSessionParametersCreateInfoKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkVideoSessionParametersCreateInfoKHR-videoSessionParametersTemplate-parameter
    If videoSessionParametersTemplate is not VK_NULL_HANDLE, videoSessionParametersTemplate must be a valid VkVideoSessionParametersKHR handle

  • VUID-VkVideoSessionParametersCreateInfoKHR-videoSession-parameter
    videoSession must be a valid VkVideoSessionKHR handle

  • VUID-VkVideoSessionParametersCreateInfoKHR-videoSessionParametersTemplate-parent
    If videoSessionParametersTemplate is a valid handle, it must have been created, allocated, or retrieved from videoSession

  • VUID-VkVideoSessionParametersCreateInfoKHR-commonparent
    Both of videoSession, and videoSessionParametersTemplate that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

39.4.6. Updating the parameters of the Video Session Parameters object

To update, add, or remove video session parameters state, call:

// Provided by VK_KHR_video_queue
VkResult vkUpdateVideoSessionParametersKHR(
    VkDevice                                    device,
    VkVideoSessionParametersKHR                 videoSessionParameters,
    const VkVideoSessionParametersUpdateInfoKHR* pUpdateInfo);
  • device is the logical device that was used for the creation of the video session object.

  • videoSessionParameters is the video session parameters object that is going to be updated.

  • pUpdateInfo is a pointer to a VkVideoSessionParametersUpdateInfoKHR structure containing the session parameters update information.

Valid Usage (Implicit)
  • VUID-vkUpdateVideoSessionParametersKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkUpdateVideoSessionParametersKHR-videoSessionParameters-parameter
    videoSessionParameters must be a valid VkVideoSessionParametersKHR handle

  • VUID-vkUpdateVideoSessionParametersKHR-pUpdateInfo-parameter
    pUpdateInfo must be a valid pointer to a valid VkVideoSessionParametersUpdateInfoKHR structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_INITIALIZATION_FAILED

  • VK_ERROR_TOO_MANY_OBJECTS

The VkVideoSessionParametersUpdateInfoKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoSessionParametersUpdateInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           updateSequenceCount;
} VkVideoSessionParametersUpdateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • updateSequenceCount is the sequence number of the object update with parameters, starting from 1 and incrementing the value by one with each subsequent update.

Valid Usage (Implicit)

39.4.7. Destroying Video Session Parameters

To destroy a video session parameters object, call:

// Provided by VK_KHR_video_queue
void vkDestroyVideoSessionParametersKHR(
    VkDevice                                    device,
    VkVideoSessionParametersKHR                 videoSessionParameters,
    const VkAllocationCallbacks*                pAllocator);
  • device is the device the video session parameters object was created with.

  • videoSessionParameters is the video session parameters object to be destroyed.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage (Implicit)
  • VUID-vkDestroyVideoSessionParametersKHR-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyVideoSessionParametersKHR-videoSessionParameters-parameter
    videoSessionParameters must be a valid VkVideoSessionParametersKHR handle

  • VUID-vkDestroyVideoSessionParametersKHR-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

39.4.8. Video Encode and Decode commands

To start video decode or encode operations, call:

// Provided by VK_KHR_video_queue
void vkCmdBeginVideoCodingKHR(
    VkCommandBuffer                             commandBuffer,
    const VkVideoBeginCodingInfoKHR*            pBeginInfo);
  • commandBuffer is the command buffer to be used when recording commands for the video decode or encode operations.

  • pBeginInfo is a pointer to a VkVideoBeginCodingInfoKHR structure.

Valid Usage (Implicit)
  • VUID-vkCmdBeginVideoCodingKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginVideoCodingKHR-pBeginInfo-parameter
    pBeginInfo must be a valid pointer to a valid VkVideoBeginCodingInfoKHR structure

  • VUID-vkCmdBeginVideoCodingKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginVideoCodingKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support decode, or encode operations

  • VUID-vkCmdBeginVideoCodingKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdBeginVideoCodingKHR-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Outside

Decode
Encode

The VkVideoBeginCodingInfoKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoBeginCodingInfoKHR {
    VkStructureType                       sType;
    const void*                           pNext;
    VkVideoBeginCodingFlagsKHR            flags;
    VkVideoCodingQualityPresetFlagsKHR    codecQualityPreset;
    VkVideoSessionKHR                     videoSession;
    VkVideoSessionParametersKHR           videoSessionParameters;
    uint32_t                              referenceSlotCount;
    const VkVideoReferenceSlotKHR*        pReferenceSlots;
} VkVideoBeginCodingInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

  • codecQualityPreset is a bitmask of VkVideoCodingQualityPresetFlagBitsKHR specifying the Video Decode or Encode quality preset.

  • videoSession is the video session object to be bound for the processing of the video commands.

  • videoSessionParameters is VK_NULL_HANDLE or a handle of a VkVideoSessionParametersKHR object to be used for the processing of the video commands. If VK_NULL_HANDLE, then no video session parameters apply to this command buffer context.

  • referenceSlotCount is the number of reference slot entries provided in pReferenceSlots.

  • pReferenceSlots is a pointer to an array of VkVideoReferenceSlotKHR structures specifying reference slots, used within the video command context between this vkCmdBeginVideoCodingKHR command and the vkCmdEndVideoCodingKHR commmand that follows. Each reference slot provides a slot index and the VkVideoPictureResourceKHR specifying the reference picture resource bound to this slot index. A slot index must not appear more than once in pReferenceSlots in a given command.

Valid Usage
  • VUID-VkVideoBeginCodingInfoKHR-referenceSlotCount-04856
    VkVideoBeginCodingInfoKHR::referenceSlotCount must not exceed the value specified in VkVideoSessionCreateInfoKHR::maxReferencePicturesSlotsCount when creating the video session object that is being provided in videoSession

  • VUID-VkVideoBeginCodingInfoKHR-videoSessionParameters-04857
    If videoSessionParameters is not VK_NULL_HANDLE, it must have been created using videoSession as a parent object

Valid Usage (Implicit)
  • VUID-VkVideoBeginCodingInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR

  • VUID-VkVideoBeginCodingInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoBeginCodingInfoKHR-flags-zerobitmask
    flags must be 0

  • VUID-VkVideoBeginCodingInfoKHR-codecQualityPreset-parameter
    codecQualityPreset must be a valid combination of VkVideoCodingQualityPresetFlagBitsKHR values

  • VUID-VkVideoBeginCodingInfoKHR-codecQualityPreset-requiredbitmask
    codecQualityPreset must not be 0

  • VUID-VkVideoBeginCodingInfoKHR-videoSession-parameter
    videoSession must be a valid VkVideoSessionKHR handle

  • VUID-VkVideoBeginCodingInfoKHR-videoSessionParameters-parameter
    If videoSessionParameters is not VK_NULL_HANDLE, videoSessionParameters must be a valid VkVideoSessionParametersKHR handle

  • VUID-VkVideoBeginCodingInfoKHR-pReferenceSlots-parameter
    If referenceSlotCount is not 0, pReferenceSlots must be a valid pointer to an array of referenceSlotCount valid VkVideoReferenceSlotKHR structures

  • VUID-VkVideoBeginCodingInfoKHR-videoSessionParameters-parent
    If videoSessionParameters is a valid handle, it must have been created, allocated, or retrieved from videoSession

  • VUID-VkVideoBeginCodingInfoKHR-commonparent
    Both of videoSession, and videoSessionParameters that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoBeginCodingFlagsKHR;

VkVideoBeginCodingFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

The decode preset types are defined with the following:

// Provided by VK_KHR_video_queue
typedef enum VkVideoCodingQualityPresetFlagBitsKHR {
    VK_VIDEO_CODING_QUALITY_PRESET_NORMAL_BIT_KHR = 0x00000001,
    VK_VIDEO_CODING_QUALITY_PRESET_POWER_BIT_KHR = 0x00000002,
    VK_VIDEO_CODING_QUALITY_PRESET_QUALITY_BIT_KHR = 0x00000004,
} VkVideoCodingQualityPresetFlagBitsKHR;
  • VK_VIDEO_CODING_QUALITY_PRESET_NORMAL_BIT_KHR defines normal decode case.

  • VK_VIDEO_CODING_QUALITY_PRESET_POWER_BIT_KHR defines power efficient case.

  • VK_VIDEO_CODING_QUALITY_PRESET_QUALITY_BIT_KHR defines quality focus case.

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoCodingQualityPresetFlagsKHR;

VkVideoCodingQualityPresetFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoCodingQualityPresetFlagBitsKHR.

The VkVideoReferenceSlotKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoReferenceSlotKHR {
    VkStructureType                     sType;
    const void*                         pNext;
    int8_t                              slotIndex;
    const VkVideoPictureResourceKHR*    pPictureResource;
} VkVideoReferenceSlotKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • slotIndex is the unique reference slot index used for the encode or decode operation.

  • pPictureResource is a pointer to a VkVideoPictureResourceKHR structure describing the picture resource bound to this slot index.

Valid Usage (Implicit)
  • VUID-VkVideoReferenceSlotKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_KHR

  • VUID-VkVideoReferenceSlotKHR-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkVideoDecodeH264DpbSlotInfoEXT or VkVideoDecodeH265DpbSlotInfoEXT

  • VUID-VkVideoReferenceSlotKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkVideoReferenceSlotKHR-pPictureResource-parameter
    pPictureResource must be a valid pointer to a valid VkVideoPictureResourceKHR structure

The VkVideoPictureResourceKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoPictureResourceKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkOffset2D         codedOffset;
    VkExtent2D         codedExtent;
    uint32_t           baseArrayLayer;
    VkImageView        imageViewBinding;
} VkVideoPictureResourceKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • codedOffset is the offset to be used for the picture resource.

  • codedExtent is the extent to be used for the picture resource.

  • baseArrayLayer is the first array layer to be accessed for the Decode or Encode Operations.

  • imageViewBinding is a VkImageView image view representing this picture resource.

Valid Usage (Implicit)
  • VUID-VkVideoPictureResourceKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_KHR

  • VUID-VkVideoPictureResourceKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoPictureResourceKHR-imageViewBinding-parameter
    imageViewBinding must be a valid VkImageView handle

39.4.9. End of the Video Session

To end video decode or encode operations, call:

// Provided by VK_KHR_video_queue
void vkCmdEndVideoCodingKHR(
    VkCommandBuffer                             commandBuffer,
    const VkVideoEndCodingInfoKHR*              pEndCodingInfo);
  • commandBuffer is the command buffer to be filled by this function.

  • pEndCodingInfo is a pointer to a VkVideoEndCodingInfoKHR structure.

Valid Usage (Implicit)
  • VUID-vkCmdEndVideoCodingKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndVideoCodingKHR-pEndCodingInfo-parameter
    pEndCodingInfo must be a valid pointer to a valid VkVideoEndCodingInfoKHR structure

  • VUID-vkCmdEndVideoCodingKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndVideoCodingKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support decode, or encode operations

  • VUID-vkCmdEndVideoCodingKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdEndVideoCodingKHR-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Outside

Decode
Encode

The VkVideoEndCodingInfoKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoEndCodingInfoKHR {
    VkStructureType             sType;
    const void*                 pNext;
    VkVideoEndCodingFlagsKHR    flags;
} VkVideoEndCodingInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is reserved for future use.

Valid Usage (Implicit)
  • VUID-VkVideoEndCodingInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR

  • VUID-VkVideoEndCodingInfoKHR-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoEndCodingInfoKHR-flags-zerobitmask
    flags must be 0

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoEndCodingFlagsKHR;

VkVideoEndCodingFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.

39.4.10. Video Session Control Command

To apply dynamic controls to video decode or video encode operations, call:

// Provided by VK_KHR_video_queue
void vkCmdControlVideoCodingKHR(
    VkCommandBuffer                             commandBuffer,
    const VkVideoCodingControlInfoKHR*          pCodingControlInfo);
  • commandBuffer is the command buffer to be filled by this function.

  • pCodingControlInfo is a pointer to a VkVideoCodingControlInfoKHR structure.

Valid Usage (Implicit)
  • VUID-vkCmdControlVideoCodingKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdControlVideoCodingKHR-pCodingControlInfo-parameter
    pCodingControlInfo must be a valid pointer to a valid VkVideoCodingControlInfoKHR structure

  • VUID-vkCmdControlVideoCodingKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdControlVideoCodingKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support decode, or encode operations

  • VUID-vkCmdControlVideoCodingKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdControlVideoCodingKHR-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Outside

Decode
Encode

The settings provided in this call are applied to the video stream at the time of queue submission and are in effect until the submission of a subsequent vkCmdControlVideoCodingKHR.

The VkVideoCodingControlInfoKHR structure is defined as:

// Provided by VK_KHR_video_queue
typedef struct VkVideoCodingControlInfoKHR {
    VkStructureType                 sType;
    const void*                     pNext;
    VkVideoCodingControlFlagsKHR    flags;
} VkVideoCodingControlInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkVideoCodingControlFlagsKHR specifying control flags.

Valid Usage
  • VUID-VkVideoCodingControlInfoKHR-flags-06518
    The first command buffer submitted for a newly created video session must set the VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR bit in VkVideoCodingControlInfoKHR::flags to reset the session device context before any video decode or encode operations are performed on the session.

Valid Usage (Implicit)
  • VUID-VkVideoCodingControlInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR

  • VUID-VkVideoCodingControlInfoKHR-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkVideoEncodeRateControlInfoKHR or VkVideoEncodeRateControlLayerInfoKHR

  • VUID-VkVideoCodingControlInfoKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkVideoCodingControlInfoKHR-flags-parameter
    flags must be a valid combination of VkVideoCodingControlFlagBitsKHR values

The vkCmdControlVideoCodingKHR flags are defined with the following enumeration:

// Provided by VK_KHR_video_queue
typedef enum VkVideoCodingControlFlagBitsKHR {
    VK_VIDEO_CODING_CONTROL_DEFAULT_KHR = 0,
    VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR = 0x00000001,
} VkVideoCodingControlFlagBitsKHR;
  • VK_VIDEO_CODING_CONTROL_DEFAULT_KHR indicates a request for the coding control paramaters to be applied to the current state of the bound video session.

  • VK_VIDEO_CODING_CONTROL_RESET_BIT_KHR indicates a request for the bound video session device context to be reset before the coding control parameters are applied.

A newly created video session must be reset before use for video decode or encode operations. The reset operation returns all session DPB slots to the unused state (see DPB Slot States). For encode sessions, the reset operation returns rate control configuration to implementation default settings. After decode or encode operations are performed on a session, the reset operation may be used to return the video session device context to the same initial state as after the reset of a newly created video session. This may be used when different video sequences are processed with the same session.

// Provided by VK_KHR_video_queue
typedef VkFlags VkVideoCodingControlFlagsKHR;

VkVideoCodingControlFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoCodingControlFlagBitsKHR.

39.5. Video Decode Operations

Before the application can start recording Vulkan command buffers for the Video Decode Operations, it must do the following, beforehand:

  1. Ensure that the implementation can decode the Video Content by querying the supported codec operations and profiles using vkGetPhysicalDeviceQueueFamilyProperties2.

  2. By using vkGetPhysicalDeviceVideoFormatPropertiesKHR and providing one or more video profiles, choose the Vulkan formats supported by the implementation. The formats for output and reference pictures must be queried and chosen separately. Refer to the section on enumeration of supported video formats.

  3. Before creating an image to be used as a video picture resource, obtain the supported image creation parameters by querying with vkGetPhysicalDeviceFormatProperties2 and vkGetPhysicalDeviceImageFormatProperties2 using one of the reported formats and adding VkVideoProfilesKHR to the pNext chain of VkFormatProperties2. When querying the parameters with vkGetPhysicalDeviceImageFormatProperties2 for images targeting decoded output and reference (DPB) pictures, the VkPhysicalDeviceImageFormatInfo2::usage field should contain VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR and VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR, respectively.

  4. Create none, some, or all of the required images for the decoded output and reference pictures. More Video Picture Resources can be created at some later point if needed while processing the decoded content. Also, if the decoded picture size is expected to change, the images can be created based on the maximum decoded content size required.

  5. Create the video session to be used for video decode operations. Before creating the Decode Video Session, the decode capabilities should be queried with vkGetPhysicalDeviceVideoCapabilitiesKHR to obtain the limits of the parameters allowed by the implementation for a particular codec profile.

  6. Bind memory resources with the decode video session by calling vkBindVideoSessionMemoryKHR. The video session cannot be used until memory resources are allocated and bound to it. In order to determine the required memory sizes and heap types of the device memory allocations, vkGetVideoSessionMemoryRequirementsKHR should be called.

  7. Create one or more Session Parameter objects for use across command buffer recording operations, if required by the codec extension in use. These objects must be created against a video session with the parameters required by the codec. Each Session Parameter object created is a child object of the associated Session object and cannot be bound in the command buffer with any other Session Object.

The recording of Video Decode Commands against a Vulkan command buffer consists of the following sequence:

  1. vkCmdBeginVideoCodingKHR starts the recording of one or more Video Decode operations in the command buffer. For each Video Decode Command operation, a Video Session must be bound to the command buffer within this command. This command establishes a Vulkan Video Decode Context that consists of the bound Video Session Object, Session Parameters Object, and the required Video Picture Resources. The established Video Decode Context is in effect until the vkCmdEndVideoCodingKHR command is recorded. If more Video Decode operations are to be required after the vkCmdEndVideoCodingKHR command, another Video Decode Context can be started with the vkCmdBeginVideoCodingKHR command.

  2. vkCmdDecodeVideoKHR specifies one or more compressed data buffers to be decoded. The VkVideoDecodeInfoKHR parameters, and the codec extension structures chained to this, specify the details of the decode operation.

  3. vkCmdControlVideoCodingKHR records operations against the decoded data, decoding device, or the Video Session state.

  4. vkCmdEndVideoCodingKHR signals the end of the recording of the Vulkan Video Decode Context, as established by vkCmdBeginVideoCodingKHR.

In addition to the above, the following commands can be recorded between vkCmdBeginVideoCodingKHR and vkCmdEndVideoCodingKHR:

  • Query operations

  • Global Memory Barriers

  • Buffer Memory Barriers

  • Image Memory Barriers (these must be used to transition the Video Picture Resources to the proper VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR and VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR layouts).

  • Pipeline Barriers

  • Events

  • Timestamps

  • Device Groups (device mask)

The following Video Decode related commands must be recorded outside the Vulkan Video Decode Context established with the vkCmdBeginVideoCodingKHR and vkCmdEndVideoCodingKHR commands:

  • Sparse Memory Binding

  • Copy Commands

  • Clear Commands

39.5.1. Video Picture Decode Modes

There are a few ways that the vkCmdDecodeVideoKHR can be configured for the Video Picture Decode Operations, based on:

The most basic Video Picture Decode operation with the vkCmdDecodeVideoKHR command is to output the decoded pixel data without using any DPB Reference Pictures and without updating any DPB Slot’s indexes.

In this case, the following VkVideoDecodeInfoKHR parameters must be set:

Video Picture Decode operations with the vkCmdDecodeVideoKHR command, requiring one or more Reference Pictures for the predictions of the values of samples for the decoded output picture would require DPB Slots with Valid Picture Reference.

In this case, the following VkVideoDecodeInfoKHR parameters must be set:

After the vkCmdDecodeVideoKHR operation is completed successfully, the VkVideoDecodeInfoKHR::pSetupReferenceSlot->pPictureResource->imageViewBinding pixel data will be updated with the decoded content. The operation will not update any DPB Slot with Reference Pictures data. However, any DPB Slot activation, invalidation, or deactivation operations requested via VkVideoDecodeInfoKHR::pReferenceSlots are still going to be performed.

image/svg+xml0 1 2 3 4 5 6 7 8 9 . . . . . . Dpb slots Valid picturereferences Valid picturereferences Unused picturereferences Unused picturereferences VkVideoReferenceSlotsKHRs Decode pReferenceSlots dstPictureResource Decodedimage VkVideoDecodeInfoKHR Bitstream
Figure 28. Decoding a Frame to VkImageView without a slot update for a Reference Picture
Video Picture Decode with a Reference Picture slot update and using optional Reference Pictures

When it is known that the picture to be decoded will be used as a reference picture for subsequent decode operations, one of the available DPB Slots needs to be selected for activation and update operations as part of the vkCmdDecodeVideoKHR command.

Based on whether a decode operation with reference pictures or without reference pictures is required, the vkCmdDecodeVideoKHR should be configured with parameters as described in the previous sections. In addition, one of the available DPB Slots must be selected by the application, activated with resources and then set-up for an update with the decode operation.

In this case, the following VkVideoDecodeInfoKHR parameters must be set:

After the vkCmdDecodeVideoKHR operation has completed successfully, the decoded content will be available in the resource provided for VkVideoDecodeInfoKHR::pSetupReferenceSlot->pPictureResource->imageViewBinding. In addition, this operation will update the selected DPB Slot with Reference Pictures data. Any other DPB Slot activation,invalidation, or deactivation operation requested via the VkVideoDecodeInfoKHR::pReferenceSlots are going to be performed as well.

image/svg+xml0 1 2 3 4 5 6 7 8 9 . . . . . . Dpb slots Valid picturereferences Valid picturereferences Unused picturereferences Unused picturereferences VkVideoReferenceSlotsKHRs Decode slotIndex pReferenceSlots dstPictureResource Decodedimage pPictureResource Only ifthe samepictureresourceis usedfor thedecodeDpb andoutputimage VkVideoDecodeInfoKHR pSetupReferenceSlot Bitstream
Figure 29. Decoding a Frame to VkImageView with an update to a Reference Pictures DPB Slot

39.5.2. Capabilities

When calling vkGetPhysicalDeviceVideoCapabilitiesKHR with pVideoProfile->videoCodecOperation specified as one of the decode operation bits, the VkVideoDecodeCapabilitiesKHR structure must be included in the pNext chain of the VkVideoCapabilitiesKHR structure to retrieve capabilities specific to video decoding.

The VkVideoDecodeCapabilitiesKHR structure is defined as:

// Provided by VK_KHR_video_decode_queue
typedef struct VkVideoDecodeCapabilitiesKHR {
    VkStructureType                    sType;
    void*                              pNext;
    VkVideoDecodeCapabilityFlagsKHR    flags;
} VkVideoDecodeCapabilitiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkVideoDecodeCapabilityFlagBitsKHR describing supported decoding features.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeCapabilitiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR

// Provided by VK_KHR_video_decode_queue
typedef VkFlags VkVideoDecodeCapabilityFlagsKHR;

VkVideoDecodeCapabilityFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoDecodeCapabilityFlagBitsKHR.

Bits which may be set in VkVideoDecodeCapabilitiesKHR::flags, indicating the decoding features supported, are:

// Provided by VK_KHR_video_decode_queue
typedef enum VkVideoDecodeCapabilityFlagBitsKHR {
    VK_VIDEO_DECODE_CAPABILITY_DEFAULT_KHR = 0,
    VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR = 0x00000001,
    VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR = 0x00000002,
} VkVideoDecodeCapabilityFlagBitsKHR;
  • VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR - reports the implementation supports using the same Video Picture Resource for decode DPB and decode output.

  • VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR - reports the implementation supports using distinct Video Picture Resources for decode DPB and decode output.

An implementation must report at least one of VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR or VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR as supported.

Note:

If both VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_COINCIDE_BIT_KHR and VK_VIDEO_DECODE_CAPABILITY_DPB_AND_OUTPUT_DISTINCT_BIT_KHR are supported, an application may choose to create separate images for decode DPB and decode output in the case where linear tiling is required for output but optimal tiling must still be used for DPB. This avoids scheduling layout transitions at the expense of extra overhead during decoding to write both images and the additional memory requirements.

39.5.3. Video Decode Command Buffer Commands

To decode a frame, call:

// Provided by VK_KHR_video_decode_queue
void vkCmdDecodeVideoKHR(
    VkCommandBuffer                             commandBuffer,
    const VkVideoDecodeInfoKHR*                 pFrameInfo);
  • commandBuffer is the command buffer to be filled with this function for decode frame command.

  • pFrameInfo is a pointer to a VkVideoDecodeInfoKHR structure.

Valid Usage (Implicit)
  • VUID-vkCmdDecodeVideoKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDecodeVideoKHR-pFrameInfo-parameter
    pFrameInfo must be a valid pointer to a valid VkVideoDecodeInfoKHR structure

  • VUID-vkCmdDecodeVideoKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDecodeVideoKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support decode operations

  • VUID-vkCmdDecodeVideoKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdDecodeVideoKHR-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Outside

Decode

The VkVideoDecodeInfoKHR structure is defined as:

// Provided by VK_KHR_video_decode_queue
typedef struct VkVideoDecodeInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkVideoDecodeFlagsKHR             flags;
    VkBuffer                          srcBuffer;
    VkDeviceSize                      srcBufferOffset;
    VkDeviceSize                      srcBufferRange;
    VkVideoPictureResourceKHR         dstPictureResource;
    const VkVideoReferenceSlotKHR*    pSetupReferenceSlot;
    uint32_t                          referenceSlotCount;
    const VkVideoReferenceSlotKHR*    pReferenceSlots;
} VkVideoDecodeInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure. All the codec specific structures related to each frame(picture parameters, quantization matrix, etc.) must be chained here and pass to decode session with the function call vkCmdDecodeVideoKHR.

  • flags is a bitmask of VkVideoDecodeFlagBitsKHR specifying decode flags, reserved for future versions of this specification.

  • srcBuffer is the source buffer that holds the encoded bitstream.

  • srcBufferOffset is the buffer offset where the valid encoded bitstream starts in srcBuffer. It must meet the alignment requirement minBitstreamBufferOffsetAlignment within VkVideoCapabilitiesKHR queried with the vkGetPhysicalDeviceVideoCapabilitiesKHR function.

  • srcBufferRange is the size of the srcBuffer with valid encoded bitstream, starting from srcBufferOffset. It must meet the alignment requirement minBitstreamBufferSizeAlignment within VkVideoCapabilitiesKHR queried with the vkGetPhysicalDeviceVideoCapabilitiesKHR function.

  • dstPictureResource is the destination Decoded Output Picture Resource.

  • pSetupReferenceSlot is NULL or a pointer to a VkVideoReferenceSlotKHR structure used for generating a DPB reference slot and Picture Resource. pSetupReferenceSlot->slotIndex specifies the slot index number to use as a target for producing the DPB data. slotIndex must reference a valid entry as specified in VkVideoBeginCodingInfoKHR via the pReferenceSlots within the vkCmdBeginVideoCodingKHR command that established the Vulkan Video Decode Context for this command.

  • referenceSlotCount is the number of the DPB Reference Pictures that will be used when this decoding operation is executing.

  • pReferenceSlots is a pointer to an array of VkVideoReferenceSlotKHR structures specifying the DPB Reference pictures that will be used when this decoding operation is executing.

The coded size of the decode operation is specified in codedExtent of dstPictureResource.

The coded offset of the decode operation is specified in codedOffset of dstPictureResource. The purpose of this field is interpreted based on the codec extension. When decoding content in H.264 field mode, codedOffset specifies the line or picture field’s offset within the image.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR

  • VUID-VkVideoDecodeInfoKHR-pNext-pNext
    Each pNext member of any structure (including this one) in the pNext chain must be either NULL or a pointer to a valid instance of VkVideoDecodeH264PictureInfoEXT or VkVideoDecodeH265PictureInfoEXT

  • VUID-VkVideoDecodeInfoKHR-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkVideoDecodeInfoKHR-flags-parameter
    flags must be a valid combination of VkVideoDecodeFlagBitsKHR values

  • VUID-VkVideoDecodeInfoKHR-srcBuffer-parameter
    srcBuffer must be a valid VkBuffer handle

  • VUID-VkVideoDecodeInfoKHR-dstPictureResource-parameter
    dstPictureResource must be a valid VkVideoPictureResourceKHR structure

  • VUID-VkVideoDecodeInfoKHR-pSetupReferenceSlot-parameter
    pSetupReferenceSlot must be a valid pointer to a valid VkVideoReferenceSlotKHR structure

  • VUID-VkVideoDecodeInfoKHR-pReferenceSlots-parameter
    If referenceSlotCount is not 0, pReferenceSlots must be a valid pointer to an array of referenceSlotCount valid VkVideoReferenceSlotKHR structures

The vkCmdDecodeVideoKHR flags are defined with the following enumeration:

// Provided by VK_KHR_video_decode_queue
typedef enum VkVideoDecodeFlagBitsKHR {
    VK_VIDEO_DECODE_DEFAULT_KHR = 0,
    VK_VIDEO_DECODE_RESERVED_0_BIT_KHR = 0x00000001,
} VkVideoDecodeFlagBitsKHR;
  • VK_VIDEO_DECODE_RESERVED_0_BIT_KHR The current version of the specification has reserved this value for future use.

// Provided by VK_KHR_video_decode_queue
typedef VkFlags VkVideoDecodeFlagsKHR;

VkVideoDecodeFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoDecodeFlagBitsKHR.

39.6. Video Decode of AVC (ITU-T H.264)

This extension adds H.264 codec specific structures needed for decode session to execute decode jobs which include H.264 sequence header, picture parameter header and quantization matrix etc. Unless otherwise noted, all references to the H.264 specification are to the 2010 edition published by the ITU-T, dated March 2010. This specification is available at https://www.itu.int/rec/T-REC-H.264.

39.6.1. H.264 decode profile

A H.264 decode profile is specified using VkVideoDecodeH264ProfileEXT chained to VkVideoProfileKHR when the codec-operation in VkVideoProfileKHR is VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT.

The VkVideoDecodeH264ProfileEXT structure is defined as:

// Provided by VK_EXT_video_decode_h264
typedef struct VkVideoDecodeH264ProfileEXT {
    VkStructureType                           sType;
    const void*                               pNext;
    StdVideoH264ProfileIdc                    stdProfileIdc;
    VkVideoDecodeH264PictureLayoutFlagsEXT    pictureLayout;
} VkVideoDecodeH264ProfileEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stdProfileIdc is a StdVideoH264ProfileIdc value specifying the H.264 codec profile IDC

  • pictureLayout is a bitmask of VkVideoDecodeH264PictureLayoutFlagBitsEXT specifying the layout of the decoded picture’s contents depending on the nature (progressive vs. interlaced) of the input content.

Note

When passing VkVideoDecodeH264ProfileEXT to vkCreateVideoSessionKHR in the pNext chain of VkVideoSessionCreateInfoKHR, requests for a pictureLayout not supported by the implementation will result in failure of the command.

Valid Usage
  • VUID-VkVideoDecodeH264ProfileEXT-pNext-06259
    If the VkVideoDecodeH264ProfileEXT structure is included in the pNext chain of the VkVideoCapabilitiesKHR structure passed to vkGetPhysicalDeviceVideoCapabilitiesKHR, the value in pictureLayout is treated as a bitmask of requested picture layouts. It is always valid to use the value VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT as the implementation is guaranteed to support decoding of progressive content.

  • VUID-VkVideoDecodeH264ProfileEXT-pNext-06260
    If the VkVideoDecodeH264ProfileEXT structure is included in the pNext chain of the VkVideoSessionCreateInfoKHR structure passed to vkCreateVideoSessionKHR, the value in pictureLayout must be exactly one of VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT, VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_INTERLEAVED_LINES_BIT_EXT or VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_SEPARATE_PLANES_BIT_EXT.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH264ProfileEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_EXT

// Provided by VK_EXT_video_decode_h264
typedef VkFlags VkVideoDecodeH264PictureLayoutFlagsEXT;

VkVideoDecodeH264PictureLayoutFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoDecodeH264PictureLayoutFlagBitsEXT.

The H.264 video decode picture layout flags are defined with the following enum:

// Provided by VK_EXT_video_decode_h264
typedef enum VkVideoDecodeH264PictureLayoutFlagBitsEXT {
    VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT = 0,
    VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_INTERLEAVED_LINES_BIT_EXT = 0x00000001,
    VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_SEPARATE_PLANES_BIT_EXT = 0x00000002,
} VkVideoDecodeH264PictureLayoutFlagBitsEXT;
  • VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_PROGRESSIVE_EXT specifies support for progressive content. This flag has the value 0.

  • VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_INTERLEAVED_LINES_BIT_EXT specifies support for or use of a picture layout for interlaced content where all lines belonging to the first field are decoded to the even-numbered lines within the picture resource, and all lines belonging to the second field are decoded to the odd-numbered lines within the picture resource.

  • VK_VIDEO_DECODE_H264_PICTURE_LAYOUT_INTERLACED_SEPARATE_PLANES_BIT_EXT specifies support for or use of a picture layout for interlaced content where all lines belonging to the first field are grouped together in a single plane, followed by another plane containing all lines belonging to the second field.

39.6.2. Selecting a H.264 decode profile

When using vkGetPhysicalDeviceVideoCapabilitiesKHR to query the capabilities for the input pVideoProfile with videoCodecOperation specified as VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT, a VkVideoDecodeH264ProfileEXT structure must be chained to VkVideoProfileKHR to select a H.264 decode profile. If supported, the implementation returns the capabilities associated with the specified H.264 decode profile. The requirement is similar when querying supported image formats using vkGetPhysicalDeviceVideoFormatPropertiesKHR.

A supported H.264 decode profile must be selected when creating a video session by chaining VkVideoDecodeH264ProfileEXT to the VkVideoProfileKHR field of VkVideoSessionCreateInfoKHR.

39.6.3. Capabilities

The VkVideoDecodeH264CapabilitiesEXT structure is defined as:

// Provided by VK_EXT_video_decode_h264
typedef struct VkVideoDecodeH264CapabilitiesEXT {
    VkStructureType      sType;
    void*                pNext;
    StdVideoH264Level    maxLevel;
    VkOffset2D           fieldOffsetGranularity;
} VkVideoDecodeH264CapabilitiesEXT;

When using vkGetPhysicalDeviceVideoCapabilitiesKHR to query the capabilities for the input pVideoProfile with videoCodecOperation specified as VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT, a VkVideoDecodeH264CapabilitiesEXT structure must be chained to VkVideoCapabilitiesKHR to get this H.264 decode profile specific capabilities.

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxLevel is the maximum H.264 level supported by the device.

  • fieldOffsetGranularity - if Interlaced Video Content is suported, the maximum field offset granularity supported for the picture resource.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH264CapabilitiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT

39.6.4. Decoder Parameter Sets

To reduce parameter traffic during decoding, the decoder parameter set object supports storing H.264 SPS/PPS parameter sets that may be later referenced during decoding.

The VkVideoDecodeH264SessionParametersCreateInfoEXT structure is defined as:

// Provided by VK_EXT_video_decode_h264
typedef struct VkVideoDecodeH264SessionParametersCreateInfoEXT {
    VkStructureType                                        sType;
    const void*                                            pNext;
    uint32_t                                               maxSpsStdCount;
    uint32_t                                               maxPpsStdCount;
    const VkVideoDecodeH264SessionParametersAddInfoEXT*    pParametersAddInfo;
} VkVideoDecodeH264SessionParametersCreateInfoEXT;

A VkVideoDecodeH264SessionParametersCreateInfoEXT structure holding one H.264 SPS and at least one H.264 PPS paramater set must be chained to VkVideoSessionParametersCreateInfoKHR when calling vkCreateVideoSessionParametersKHR to store these parameter set(s) with the decoder parameter set object for later reference. The provided H.264 SPS/PPS parameters must be within the limits specified during decoder creation for the decoder specified in VkVideoSessionParametersCreateInfoKHR.

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxSpsStdCount is the maximum number of SPS parameters that the VkVideoSessionParametersKHR can contain.

  • maxPpsStdCount is the maximum number of PPS parameters that the VkVideoSessionParametersKHR can contain.

  • pParametersAddInfo is NULL or a pointer to a VkVideoDecodeH264SessionParametersAddInfoEXT structure specifying H.264 parameters to add upon object creation.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH264SessionParametersCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT

  • VUID-VkVideoDecodeH264SessionParametersCreateInfoEXT-pParametersAddInfo-parameter
    If pParametersAddInfo is not NULL, pParametersAddInfo must be a valid pointer to a valid VkVideoDecodeH264SessionParametersAddInfoEXT structure

The VkVideoDecodeH264SessionParametersAddInfoEXT structure is defined as:

// Provided by VK_EXT_video_decode_h264
typedef struct VkVideoDecodeH264SessionParametersAddInfoEXT {
    VkStructureType                            sType;
    const void*                                pNext;
    uint32_t                                   spsStdCount;
    const StdVideoH264SequenceParameterSet*    pSpsStd;
    uint32_t                                   ppsStdCount;
    const StdVideoH264PictureParameterSet*     pPpsStd;
} VkVideoDecodeH264SessionParametersAddInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • spsStdCount is the number of SPS elements in pSpsStd. Its value must be less than or equal to the value of maxSpsStdCount.

  • pSpsStd is a pointer to an array of StdVideoH264SequenceParameterSet structures representing H.264 sequence parameter sets. Each element of the array must have a unique H.264 SPS ID.

  • ppsStdCount is the number of PPS provided in pPpsStd. Its value must be less than or equal to the value of maxPpsStdCount.

  • pPpsStd is a pointer to an array of StdVideoH264PictureParameterSet structures representing H.264 picture parameter sets. Each element of the array must have a unique H.264 SPS-PPS ID pair.

Valid Usage
  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-spsStdCount-04822
    The values of spsStdCount and ppsStdCount must be less than or equal to the values of maxSpsStdCount and maxPpsStdCount, respectively

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-maxSpsStdCount-04823
    When the maxSpsStdCount number of parameters of type StdVideoH264SequenceParameterSet in the Video Session Parameters object is reached, no additional parameters of that type can be added to this object. VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add additional data to this object at this point

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-maxPpsStdCount-04824
    When the maxPpsStdCount number of parameters of type StdVideoH264PictureParameterSet in the Video Session Parameters object is reached, no additional parameters of that type can be added to this object. VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add additional data to this object at this point

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-None-04825
    Each entry to be added must have a unique, to the rest of the parameter array entries and the existing parameters in the Video Session Parameters Object that is being updated, SPS-PPS IDs

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-None-04826
    Parameter entries that already exist in Video Session Parameters object with a particular SPS-PPS IDs cannot be replaced nor updated

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-None-04827
    When creating a new object using a Video Session Parameters as a template, the array’s parameters with the same SPS-PPS IDs as the ones from the template take precedence

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-None-04828
    SPS/PPS parameters must comply with the limits specified in VkVideoSessionCreateInfoKHR during Video Session creation

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-pSpsStd-parameter
    If pSpsStd is not NULL, pSpsStd must be a valid pointer to an array of spsStdCount StdVideoH264SequenceParameterSet values

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-pPpsStd-parameter
    If pPpsStd is not NULL, pPpsStd must be a valid pointer to an array of ppsStdCount StdVideoH264PictureParameterSet values

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-spsStdCount-arraylength
    spsStdCount must be greater than 0

  • VUID-VkVideoDecodeH264SessionParametersAddInfoEXT-ppsStdCount-arraylength
    ppsStdCount must be greater than 0

39.6.5. Picture Decoding

To decode a picture, the structure VkVideoDecodeH264PictureInfoEXT may be chained to VkVideoDecodeInfoKHR when calling vkCmdDecodeVideoKHR.

The VkVideoDecodeH264PictureInfoEXT structure represents a picture decode operation and is defined as:

// Provided by VK_EXT_video_decode_h264
typedef struct VkVideoDecodeH264PictureInfoEXT {
    VkStructureType                         sType;
    const void*                             pNext;
    const StdVideoDecodeH264PictureInfo*    pStdPictureInfo;
    uint32_t                                slicesCount;
    const uint32_t*                         pSlicesDataOffsets;
} VkVideoDecodeH264PictureInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pStdPictureInfo is a pointer to a StdVideoDecodeH264PictureInfo structure specifying the codec standard specific picture information from the H.264 specification.

  • slicesCount is the number of slices in this picture.

  • pSlicesDataOffsets is a pointer to an array of slicesCount offsets indicating the start offset of each slice within the bitstream buffer.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH264PictureInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT

  • VUID-VkVideoDecodeH264PictureInfoEXT-pStdPictureInfo-parameter
    pStdPictureInfo must be a valid pointer to a valid StdVideoDecodeH264PictureInfo value

  • VUID-VkVideoDecodeH264PictureInfoEXT-pSlicesDataOffsets-parameter
    pSlicesDataOffsets must be a valid pointer to an array of slicesCount uint32_t values

  • VUID-VkVideoDecodeH264PictureInfoEXT-slicesCount-arraylength
    slicesCount must be greater than 0

The VkVideoDecodeH264DpbSlotInfoEXT structure correlates a DPB Slot index with codec-specific information and is defined as:

// Provided by VK_EXT_video_decode_h264
typedef struct VkVideoDecodeH264DpbSlotInfoEXT {
    VkStructureType                           sType;
    const void*                               pNext;
    const StdVideoDecodeH264ReferenceInfo*    pStdReferenceInfo;
} VkVideoDecodeH264DpbSlotInfoEXT;
  • sType is the type of this structure.

  • pStdReferenceInfo is a pointer to a StdVideoDecodeH264ReferenceInfo structure specifying the codec standard specific picture reference information from the H.264 specification.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH264DpbSlotInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT

  • VUID-VkVideoDecodeH264DpbSlotInfoEXT-pStdReferenceInfo-parameter
    pStdReferenceInfo must be a valid pointer to a valid StdVideoDecodeH264ReferenceInfo value

The VkVideoDecodeH264MvcEXT structure is defined as:

// Provided by VK_EXT_video_decode_h264
typedef struct VkVideoDecodeH264MvcEXT {
    VkStructureType                 sType;
    const void*                     pNext;
    const StdVideoDecodeH264Mvc*    pStdMvc;
} VkVideoDecodeH264MvcEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pStdMvc is a pointer to a StdVideoDecodeH264Mvc structure specifying H.264 codec specification information for MVC.

When the content type is H.264 MVC, a VkVideoDecodeH264MvcEXT structure must be chained to VkVideoDecodeH264PictureInfoEXT.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH264MvcEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_MVC_EXT

  • VUID-VkVideoDecodeH264MvcEXT-pStdMvc-parameter
    pStdMvc must be a valid pointer to a valid StdVideoDecodeH264Mvc value

39.7. Video Decode of HEVC (ITU-T H.265)

This extension adds H.265 codec specific structures needed for decode session to execute decode jobs which include H.265 sequence header, picture parameter header and quantization matrix etc. Unless otherwise noted, all references to the H.265 specification are to the 2013 edition published by the ITU-T, dated April 2013. This specification is available at https://www.itu.int/rec/T-REC-H.265.

39.7.1. H.265 decode profile

A H.265 decode profile is specified using VkVideoDecodeH265ProfileEXT chained to VkVideoProfileKHR when the codec-operation in VkVideoProfileKHR is VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT.

The VkVideoDecodeH265ProfileEXT structure is defined as:

// Provided by VK_EXT_video_decode_h265
typedef struct VkVideoDecodeH265ProfileEXT {
    VkStructureType           sType;
    const void*               pNext;
    StdVideoH265ProfileIdc    stdProfileIdc;
} VkVideoDecodeH265ProfileEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stdProfileIdc is a StdVideoH265ProfileIdc value specifying the H.265 codec profile IDC.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH265ProfileEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_EXT

39.7.2. Selecting an H.265 Profile

When using vkGetPhysicalDeviceVideoCapabilitiesKHR to query the capabilities for the input pVideoProfile with videoCodecOperation specified as VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT, a VkVideoDecodeH265ProfileEXT structure must be chained to VkVideoProfileKHR to select a H.265 decode profile. If supported, the implementation returns the capabilities associated with the specified H.265 decode profile. The requirement is similar when querying supported image formats using vkGetPhysicalDeviceVideoFormatPropertiesKHR.

A supported H.265 decode profile must be selected when creating a video session by chaining VkVideoDecodeH265ProfileEXT to the VkVideoProfileKHR field of VkVideoSessionCreateInfoKHR.

39.7.3. Capabilities

The VkVideoDecodeH265CapabilitiesEXT structure is defined as:

// Provided by VK_EXT_video_decode_h265
typedef struct VkVideoDecodeH265CapabilitiesEXT {
    VkStructureType      sType;
    void*                pNext;
    StdVideoH265Level    maxLevel;
} VkVideoDecodeH265CapabilitiesEXT;

When using vkGetPhysicalDeviceVideoCapabilitiesKHR to query the capabilities for the parameter videoCodecOperation specified as VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT, a VkVideoDecodeH265CapabilitiesEXT structure can be chained to VkVideoCapabilitiesKHR to return this H.265 extension specific capabilities.

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxLevel is the maximum H.265 level supported by the device.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH265CapabilitiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT

39.7.4. Decoder Parameter Sets

To reduce parameter traffic during decoding, the decoder parameter set object supports storing H.265 VPS/SPS/PPS parameter sets that may be later referenced during decoding.

The VkVideoDecodeH265SessionParametersCreateInfoEXT structure is defined as:

// Provided by VK_EXT_video_decode_h265
typedef struct VkVideoDecodeH265SessionParametersCreateInfoEXT {
    VkStructureType                                        sType;
    const void*                                            pNext;
    uint32_t                                               maxVpsStdCount;
    uint32_t                                               maxSpsStdCount;
    uint32_t                                               maxPpsStdCount;
    const VkVideoDecodeH265SessionParametersAddInfoEXT*    pParametersAddInfo;
} VkVideoDecodeH265SessionParametersCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxVpsStdCount is the maximum number of entries of type StdVideoH265VideoParameterSet within VkVideoSessionParametersKHR.

  • maxSpsStdCount is the maximum number of SPS parameters that the VkVideoSessionParametersKHR can contain.

  • maxPpsStdCount is the maximum number of PPS parameters that the VkVideoSessionParametersKHR can contain.

  • pParametersAddInfo is NULL or a pointer to a VkVideoDecodeH265SessionParametersAddInfoEXT structure specifying H.265 parameters to add upon object creation.

When a VkVideoSessionParametersKHR object contains maxVpsStdCount StdVideoH265VideoParameterSet entries, no additional StdVideoH265VideoParameterSet entries can be added to it, and VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add these entries. When a VkVideoSessionParametersKHR object contains maxSpsStdCount StdVideoH265SequenceParameterSet entries, no additional StdVideoH265SequenceParameterSet entries can be added to it, and VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add these entries. When a VkVideoSessionParametersKHR object contains maxPpsStdCount StdVideoH265PictureParameterSet entries, no additional StdVideoH265PictureParameterSet entries can be added to it, and VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add these entries.

The provided H.265 VPS/SPS/PPS parameters must be within the limits specified during decoder creation for the decoder specified in VkVideoSessionParametersCreateInfoKHR.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH265SessionParametersCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT

  • VUID-VkVideoDecodeH265SessionParametersCreateInfoEXT-pParametersAddInfo-parameter
    If pParametersAddInfo is not NULL, pParametersAddInfo must be a valid pointer to a valid VkVideoDecodeH265SessionParametersAddInfoEXT structure

The VkVideoDecodeH265SessionParametersAddInfoEXT structure is defined as:

// Provided by VK_EXT_video_decode_h265
typedef struct VkVideoDecodeH265SessionParametersAddInfoEXT {
    VkStructureType                            sType;
    const void*                                pNext;
    uint32_t                                   vpsStdCount;
    const StdVideoH265VideoParameterSet*       pVpsStd;
    uint32_t                                   spsStdCount;
    const StdVideoH265SequenceParameterSet*    pSpsStd;
    uint32_t                                   ppsStdCount;
    const StdVideoH265PictureParameterSet*     pPpsStd;
} VkVideoDecodeH265SessionParametersAddInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vpsStdCount is the number of VPS elements in pVpsStd.

  • pVpsStd is a pointer to an array of vpsStdCount StdVideoH265VideoParameterSet structures representing H.265 video parameter sets.

  • spsStdCount is the number of SPS elements in the pSpsStd. Its value must be less than or equal to the value of maxSpsStdCount.

  • pSpsStd is a pointer to an array of StdVideoH265SequenceParameterSet structures representing H.265 sequence parameter sets. Each element of the array must have a unique H.265 VPS-SPS ID pair.

  • ppsStdCount is the number of PPS provided in pPpsStd. Its value must be less than or equal to the value of maxPpsStdCount.

  • pPpsStd is a pointer to an array of StdVideoH265PictureParameterSet structures representing H.265 picture parameter sets. Each element of the array entry must have a unique H.265 VPS-SPS-PPS ID tuple.

Valid Usage
  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-vpsStdCount-04829
    The values of vpsStdCount, spsStdCount and ppsStdCount must be less than or equal to the values of maxVpsStdCount, maxSpsStdCount and maxPpsStdCount, respectively

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-maxVpsStdCount-04830
    When the maxVpsStdCount number of parameters of type StdVideoH265VideoParameterSet in the Video Session Parameters object is reached, no additional parameters of that type can be added to the object. VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add additional data to this object at this point

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-maxSpsStdCount-04831
    When the maxSpsStdCount number of parameters of type StdVideoH265SequenceParameterSet in the Video Session Parameters object is reached, no additional parameters of that type can be added to the object. VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add additional data to this object at this point

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-maxPpsStdCount-04832
    When the maxPpsStdCount number of parameters of type StdVideoH265PictureParameterSet in the Video Session Parameters object is reached, no additional parameters of that type can be added to the object. VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add additional data to this object at this point

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-None-04833
    Each entry to be added must have a unique, to the rest of the parameter array entries and the existing parameters in the Video Session Parameters Object that is being updated, VPS-SPS-PPS IDs

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-None-04834
    Parameter entries that already exist in Video Session Parameters object with a particular VPS-SPS-PPS IDs cannot be replaced nor updated

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-None-04835
    When creating a new object using a Video Session Parameters as a template, the array’s parameters with the same VPS-SPS-PPS IDs as the ones from the template take precedence

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-None-04836
    VPS/SPS/PPS parameters must comply with the limits specified in VkVideoSessionCreateInfoKHR during Video Session creation

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-pVpsStd-parameter
    If pVpsStd is not NULL, pVpsStd must be a valid pointer to an array of vpsStdCount StdVideoH265VideoParameterSet values

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-pSpsStd-parameter
    If pSpsStd is not NULL, pSpsStd must be a valid pointer to an array of spsStdCount StdVideoH265SequenceParameterSet values

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-pPpsStd-parameter
    If pPpsStd is not NULL, pPpsStd must be a valid pointer to an array of ppsStdCount StdVideoH265PictureParameterSet values

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-vpsStdCount-arraylength
    vpsStdCount must be greater than 0

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-spsStdCount-arraylength
    spsStdCount must be greater than 0

  • VUID-VkVideoDecodeH265SessionParametersAddInfoEXT-ppsStdCount-arraylength
    ppsStdCount must be greater than 0

39.7.5. Picture Parameters

The VkVideoDecodeH265PictureInfoEXT structure is defined as:

// Provided by VK_EXT_video_decode_h265
typedef struct VkVideoDecodeH265PictureInfoEXT {
    VkStructureType                   sType;
    const void*                       pNext;
    StdVideoDecodeH265PictureInfo*    pStdPictureInfo;
    uint32_t                          slicesCount;
    const uint32_t*                   pSlicesDataOffsets;
} VkVideoDecodeH265PictureInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pStdPictureInfo is a pointer to a StdVideoDecodeH265PictureInfo structure specifying codec standard specific picture information from the H.265 specification.

  • slicesCount is the number of slices in this picture.

  • pSlicesDataOffsets is a pointer to an array of slicesCount offsets indicating the start offset of each slice within the bitstream buffer.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH265PictureInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT

  • VUID-VkVideoDecodeH265PictureInfoEXT-pStdPictureInfo-parameter
    pStdPictureInfo must be a valid pointer to a StdVideoDecodeH265PictureInfo value

  • VUID-VkVideoDecodeH265PictureInfoEXT-pSlicesDataOffsets-parameter
    pSlicesDataOffsets must be a valid pointer to an array of slicesCount uint32_t values

  • VUID-VkVideoDecodeH265PictureInfoEXT-slicesCount-arraylength
    slicesCount must be greater than 0

The VkVideoDecodeH265DpbSlotInfoEXT structure is defined as:

// Provided by VK_EXT_video_decode_h265
typedef struct VkVideoDecodeH265DpbSlotInfoEXT {
    VkStructureType                           sType;
    const void*                               pNext;
    const StdVideoDecodeH265ReferenceInfo*    pStdReferenceInfo;
} VkVideoDecodeH265DpbSlotInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pStdReferenceInfo is a pointer to a StdVideoDecodeH265ReferenceInfo structure specifying the codec standard specific picture reference information from the H.264 specification.

Valid Usage (Implicit)
  • VUID-VkVideoDecodeH265DpbSlotInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT

  • VUID-VkVideoDecodeH265DpbSlotInfoEXT-pStdReferenceInfo-parameter
    pStdReferenceInfo must be a valid pointer to a valid StdVideoDecodeH265ReferenceInfo value

39.8. Video Encode Operations

Before the application can start recording Vulkan command buffers for the Video Encode Operations, it must do the following, beforehand:

  1. Ensure that the implementation can encode the Video Content by querying the supported codec operations and profiles using vkGetPhysicalDeviceQueueFamilyProperties2.

  2. By using vkGetPhysicalDeviceVideoFormatPropertiesKHR and providing one or more video profiles, choose the Vulkan formats supported by the implementation. The formats for input and reference pictures must be queried and chosen separately. Refer to the section on enumeration of supported video formats.

  3. Before creating an image to be used as a video picture resource, obtain the supported image creation parameters by querying with vkGetPhysicalDeviceFormatProperties2 and vkGetPhysicalDeviceImageFormatProperties2 using one of the reported formats and adding VkVideoProfilesKHR to the pNext chain of VkFormatProperties2. When querying the parameters with vkGetPhysicalDeviceImageFormatProperties2 for images targeting input and reference (DPB) pictures, the VkPhysicalDeviceImageFormatInfo2::usage field should contain VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR and VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR, respectively.

  4. Create none, some, or all of the required images for the input and reference pictures. More Video Picture Resources can be created at some later point if needed while processing the content to be encoded. Also, if the size of the picture to be encoded is expected to change, the images can be created based on the maximum expected content size.

  5. Create the video session to be used for video encode operations. Before creating the Encode Video Session, the encode capabilities should be queried with vkGetPhysicalDeviceVideoCapabilitiesKHR to obtain the limits of the parameters allowed by the implementation for a particular codec profile.

  6. Bind memory resources with the encode video session by calling vkBindVideoSessionMemoryKHR. The video session cannot be used until memory resources are allocated and bound to it. In order to determine the required memory sizes and heap types of the device memory allocations, vkGetVideoSessionMemoryRequirementsKHR should be called.

  7. Create one or more Session Parameter objects for use across command buffer recording operations, if required by the codec extension in use. These objects must be created against a video session with the parameters required by the codec. Each Session Parameter object created is a child object of the associated Session object and cannot be bound in the command buffer with any other Session Object.

The recording of Video Encode Commands against a Vulkan Command Buffer consists of the following sequence:

  1. vkCmdBeginVideoCodingKHR starts the recording of one or more Video Encode operations in the command buffer. For each Video Encode Command operation, a Video Session must be bound to the command buffer within this command. This command establishes a Vulkan Video Encode Context that consists of the bound Video Session Object, Session Parameters Object, and the required Video Picture Resources. The established Video Encode Context is in effect until the vkCmdEndVideoCodingKHR command is recorded. If more Video Encode operations are to be required after the vkCmdEndVideoCodingKHR command, another Video Encode Context can be started with the vkCmdBeginVideoCodingKHR command.

  2. vkCmdEncodeVideoKHR specifies one or more frames to be encoded. The VkVideoEncodeInfoKHR parameters, and the codec extension structures chained to this, specify the details of the encode operation.

  3. vkCmdControlVideoCodingKHR records operations against the encoded data, encoding device, or the Video Session state.

  4. vkCmdEndVideoCodingKHR signals the end of the recording of the Vulkan Video Encode Context, as established by vkCmdBeginVideoCodingKHR.

In addition to the above, the following commands can be recorded between vkCmdBeginVideoCodingKHR and vkCmdEndVideoCodingKHR:

  • Query operations

  • Global Memory Barriers

  • Buffer Memory Barriers

  • Image Memory Barriers (these must be used to transition the Video Picture Resources to the proper VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR and VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR layouts).

  • Pipeline Barriers

  • Events

  • Timestamps

  • Device Groups (device mask)

The following Video Encode related commands must be recorded outside the Vulkan Video Encode Context established with the vkCmdBeginVideoCodingKHR and vkCmdEndVideoCodingKHR commands:

  • Sparse Memory Binding

  • Copy Commands

  • Clear Commands

39.8.1. Capabilities

When calling vkGetPhysicalDeviceVideoCapabilitiesKHR with pVideoProfile->videoCodecOperation specified as one of the encode operation bits, the VkVideoEncodeCapabilitiesKHR structure must be included in the pNext chain of the VkVideoCapabilitiesKHR structure to retrieve capabilities specific to video encoding.

The VkVideoEncodeCapabilitiesKHR structure is defined as:

// Provided by VK_KHR_video_encode_queue
typedef struct VkVideoEncodeCapabilitiesKHR {
    VkStructureType                         sType;
    void*                                   pNext;
    VkVideoEncodeCapabilityFlagsKHR         flags;
    VkVideoEncodeRateControlModeFlagsKHR    rateControlModes;
    uint8_t                                 rateControlLayerCount;
    uint8_t                                 qualityLevelCount;
    VkExtent2D                              inputImageDataFillAlignment;
} VkVideoEncodeCapabilitiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkVideoEncodeCapabilityFlagBitsKHR describing supported encoding features.

  • rateControlModes is a bitmask of VkVideoEncodeRateControlModeFlagBitsKHR describing supported rate control modes. All implementations must support VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR.

  • rateControlLayerCount reports the maximum number of rate control layers supported. Implementations must report at least 1.

  • qualityLevelCount is the number of discrete quality levels supported. Implementations must report at least 1.

  • inputImageDataFillAlignment reports alignment of data that should be filled in the input image horizontally and vertically in pixels before encode operations are performed on the input image.

The input content and encode resolution (specified in VkVideoEncodeInfoKHR::codedExtent) may not be aligned with the codec-specific coding block size. For example, the input content may be 1920x1080 and the coding block size may be 16x16 pixel blocks. In this example, the content is horizontally aligned with the coding block size, but not vertically aligned with the coding block size. Encoding of the last row of blocks may be impacted by contents of the input image in pixel rows 1081 to 1088 (the next vertical alignment with the coding block size). In general, to ensure efficient encoding for the last row/column of blocks, and/or to ensure consistent encoding results between repeated encoding of the same input content, these extra pixel rows/columns should be filled to known values up to the coding block size alignment before encoding operations are performed. Some implementations support performing auto-fill of unaligned pixels beyond a specific alignment, which is reported in inputImageDataFillAlignment. For example, if an implementation reports 1x1 in inputImageDataFillAlignment, then the implementation will perform auto-fill for any unaligned pixels beyond the encode resolution up to the next coding block size. For a coding block size of 16x16, if the implementation reports 16x16 in inputImageDataFillAlignment, then it is the application’s responsibility to fill any unaligned pixels, if desired. If not, it may impact the encoding efficiency, but it will not affect the validity of the generated bitstream. If the implementation reports 8x8 in inputImageDataFillAlignment, then for the 1920x1080 example, since the content is aligned to 8 pixels vertically, the implementation will auto-fill pixel rows 1081 to 1088 (up to the 16x16 coding block size in the example). The auto-fill value(s) are implementation-specific. The auto-fill value(s) are not written to the input image memory, but are used as part of the encoding operation on the input image.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeCapabilitiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR

// Provided by VK_KHR_video_encode_queue
typedef VkFlags VkVideoEncodeCapabilityFlagsKHR;

VkVideoEncodeCapabilityFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoEncodeCapabilityFlagBitsKHR.

Bits which may be set in VkVideoEncodeCapabilitiesKHR::flags, indicating the encoding tools supported, are:

// Provided by VK_KHR_video_encode_queue
typedef enum VkVideoEncodeCapabilityFlagBitsKHR {
    VK_VIDEO_ENCODE_CAPABILITY_DEFAULT_KHR = 0,
    VK_VIDEO_ENCODE_CAPABILITY_PRECEDING_EXTERNALLY_ENCODED_BYTES_BIT_KHR = 0x00000001,
} VkVideoEncodeCapabilityFlagBitsKHR;
  • VK_VIDEO_ENCODE_CAPABILITY_PRECEDING_EXTERNALLY_ENCODED_BYTES_BIT_KHR reports that the implementation supports use of VkVideoEncodeInfoKHR::precedingExternallyEncodedBytes.

39.8.2. Video Encode Vulkan Command Buffer Commands

To launch an encode operation that results in bitstream generation, call:

// Provided by VK_KHR_video_encode_queue
void vkCmdEncodeVideoKHR(
    VkCommandBuffer                             commandBuffer,
    const VkVideoEncodeInfoKHR*                 pEncodeInfo);
  • commandBuffer is the command buffer to be filled with this function for encoding to generate a bitstream.

  • pEncodeInfo is a pointer to a VkVideoEncodeInfoKHR structure.

Valid Usage (Implicit)
  • VUID-vkCmdEncodeVideoKHR-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEncodeVideoKHR-pEncodeInfo-parameter
    pEncodeInfo must be a valid pointer to a valid VkVideoEncodeInfoKHR structure

  • VUID-vkCmdEncodeVideoKHR-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEncodeVideoKHR-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support encode operations

  • VUID-vkCmdEncodeVideoKHR-renderpass
    This command must only be called outside of a render pass instance

  • VUID-vkCmdEncodeVideoKHR-bufferlevel
    commandBuffer must be a primary VkCommandBuffer

Host Synchronization
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary

Outside

Encode

The VkVideoEncodeInfoKHR structure is defined as:

// Provided by VK_KHR_video_encode_queue
typedef struct VkVideoEncodeInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkVideoEncodeFlagsKHR             flags;
    uint32_t                          qualityLevel;
    VkBuffer                          dstBitstreamBuffer;
    VkDeviceSize                      dstBitstreamBufferOffset;
    VkDeviceSize                      dstBitstreamBufferMaxRange;
    VkVideoPictureResourceKHR         srcPictureResource;
    const VkVideoReferenceSlotKHR*    pSetupReferenceSlot;
    uint32_t                          referenceSlotCount;
    const VkVideoReferenceSlotKHR*    pReferenceSlots;
    uint32_t                          precedingExternallyEncodedBytes;
} VkVideoEncodeInfoKHR;
  • sType is the type of this structure.

  • pNext is a pointer to a structure extending this structure. A codec-specific extension structure must be chained to specify what bitstream unit to generate with this encode operation.

  • flags is a bitmask of VkVideoEncodeFlagBitsKHR specifying encode flags, and is reserved for future versions of this specification.

  • qualityLevel is the coding quality level of the encoding. It is defined by the codec-specific extensions.

  • dstBitstreamBuffer is the buffer where the encoded bitstream output will be produced.

  • dstBitstreamBufferOffset is the offset in the dstBitstreamBuffer where the encoded bitstream output will start. dstBitstreamBufferOffset’s value must be aligned to VkVideoCapabilitiesKHR::minBitstreamBufferOffsetAlignment, as reported by the implementation.

  • dstBitstreamBufferMaxRange is the maximum size of the dstBitstreamBuffer that can be used while the encoded bitstream output is produced. dstBitstreamBufferMaxRange’s value must be aligned to VkVideoCapabilitiesKHR::minBitstreamBufferSizeAlignment, as reported by the implementation.

  • srcPictureResource is the Picture Resource of the Input Picture to be encoded by the operation.

  • pSetupReferenceSlot is a pointer to a VkVideoReferenceSlotKHR structure used for generating a reconstructed reference slot and Picture Resource. pSetupReferenceSlot->slotIndex specifies the slot index number to use as a target for producing the Reconstructed (DPB) data. pSetupReferenceSlot must be one of the entries provided in VkVideoBeginCodingInfoKHR via the pReferenceSlots within the vkCmdBeginVideoCodingKHR command that established the Vulkan Video Encode Context for this command.

  • referenceSlotCount is the number of Reconstructed Reference Pictures that will be used when this encoding operation is executing.

  • pReferenceSlots is NULL or a pointer to an array of VkVideoReferenceSlotKHR structures that will be used when this encoding operation is executing. Each entry in pReferenceSlots must be one of the entries provided in VkVideoBeginCodingInfoKHR via the pReferenceSlots within the vkCmdBeginVideoCodingKHR command that established the Vulkan Video Encode Context for this command.

  • precedingExternallyEncodedBytes is the number of bytes externally encoded for insertion in the active video encode session overall bitstream prior to the bitstream that will be generated by the implementation for this instance of VkVideoEncodeInfoKHR. Valid when VkVideoEncodeRateControlInfoKHR::rateControlMode is not VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR. The value provided is used to update the implementation’s rate control algorithm for the rate control layer this instance of VkVideoEncodeInfoKHR belongs to, by accounting for the bitrate budget consumed by these externally encoded bytes. See VkVideoEncodeRateControlInfoKHR for additional information about encode rate control.

The coded size of the encode operation is specified in codedExtent of srcPictureResource.

Multiple vkCmdEncodeVideoKHR commands may be recorded within a Vulkan Video Encode Context. The execution of each vkCmdEncodeVideoKHR command will result in generating codec-specific bitstream units. These bitstream units are generated consecutively into the bitstream buffer specified in dstBitstreamBuffer of a VkVideoEncodeInfoKHR structure within the vkCmdBeginVideoCodingKHR command. The produced bitstream is the sum of all these bitstream units, including any padding between the bitstream units. Any bitstream padding must be filled with data compliant to the codec standard so as not to cause any syntax errors during decoding of the bitstream units with the padding included. The range of the bitstream buffer written can be queried via video encode bitstream buffer range queries.

Valid Usage (Implicit)

The vkCmdEncodeVideoKHR flags are defined with the following enumeration:

// Provided by VK_KHR_video_encode_queue
typedef enum VkVideoEncodeFlagBitsKHR {
    VK_VIDEO_ENCODE_DEFAULT_KHR = 0,
    VK_VIDEO_ENCODE_RESERVED_0_BIT_KHR = 0x00000001,
} VkVideoEncodeFlagBitsKHR;
  • VK_VIDEO_ENCODE_RESERVED_0_BIT_KHR The current version of the specification has reserved this value for future use.

// Provided by VK_KHR_video_encode_queue
typedef VkFlags VkVideoEncodeFlagsKHR;

VkVideoEncodeFlagsKHR is a bitmask type for setting a mask of zero or more VkVideoEncodeFlagBitsKHR.

The VkVideoEncodeRateControlInfoKHR structure is defined as:

// Provided by VK_KHR_video_encode_queue
typedef struct VkVideoEncodeRateControlInfoKHR {
    VkStructureType                                sType;
    const void*                                    pNext;
    VkVideoEncodeRateControlFlagsKHR               flags;
    VkVideoEncodeRateControlModeFlagBitsKHR        rateControlMode;
    uint8_t                                        layerCount;
    const VkVideoEncodeRateControlLayerInfoKHR*    pLayerConfigs;
} VkVideoEncodeRateControlInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkVideoEncodeRateControlFlagBitsKHR specifying encode rate control flags.

  • rateControlMode is a VkVideoEncodeRateControlModeFlagBitsKHR value specifying the encode stream rate control mode.

  • layerCount specifies the number of rate control layers in the video encode stream.

  • pLayerConfigs is a pointer to an array of VkVideoEncodeRateControlLayerInfoKHR structures specifying the rate control configurations of layerCount rate control layers.

In order to provide video encode stream rate control settings, add a VkVideoEncodeRateControlInfoKHR structure to the pNext chain of the VkVideoCodingControlInfoKHR structure passed to the vkCmdControlVideoCodingKHR command.

A codec-specific extension structure for further encode stream rate control parameter settings may be chained to VkVideoEncodeRateControlInfoKHR.

To ensure that the video session is properly initalized with stream-level rate control settings, the application must call vkCmdControlVideoCodingKHR with stream-level rate control settings at least once in execution order before the first vkCmdEncodeVideoKHR command that is executed after video session reset. If not provided, default implementation-specific stream rate control settings will be used.

Stream rate control settings can also be re-initialized during an active video encoding session. The re-initialization takes effect whenever the VkVideoEncodeRateControlInfoKHR structure is included in the pNext chain of the VkVideoCodingControlInfoKHR structure in the call to vkCmdControlVideoCodingKHR, and only impacts vkCmdEncodeVideoKHR operations that follow in execution order.

Valid Usage
Valid Usage (Implicit)
  • VUID-VkVideoEncodeRateControlInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR

  • VUID-VkVideoEncodeRateControlInfoKHR-rateControlMode-parameter
    rateControlMode must be a valid VkVideoEncodeRateControlModeFlagBitsKHR value

  • VUID-VkVideoEncodeRateControlInfoKHR-pLayerConfigs-parameter
    pLayerConfigs must be a valid pointer to an array of layerCount valid VkVideoEncodeRateControlLayerInfoKHR structures

  • VUID-VkVideoEncodeRateControlInfoKHR-layerCount-arraylength
    layerCount must be greater than 0

// Provided by VK_KHR_video_encode_queue
typedef VkFlags VkVideoEncodeRateControlFlagsKHR;

VkVideoEncodeRateControlFlagsKHR is a bitmask type for setting a mask, but currently reserved for future use.

// Provided by VK_KHR_video_encode_queue
typedef enum VkVideoEncodeRateControlFlagBitsKHR {
    VK_VIDEO_ENCODE_RATE_CONTROL_DEFAULT_KHR = 0,
    VK_VIDEO_ENCODE_RATE_CONTROL_RESERVED_0_BIT_KHR = 0x00000001,
} VkVideoEncodeRateControlFlagBitsKHR;

VkVideoEncodeRateControlFlagBitsKHR defines bits which may be set in a VkVideoEncodeRateControlFlagsKHR value, but is currently unused.

The rate control modes are defined with the following enums:

// Provided by VK_KHR_video_encode_queue
typedef enum VkVideoEncodeRateControlModeFlagBitsKHR {
    VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR = 0,
    VK_VIDEO_ENCODE_RATE_CONTROL_MODE_CBR_BIT_KHR = 1,
    VK_VIDEO_ENCODE_RATE_CONTROL_MODE_VBR_BIT_KHR = 2,
} VkVideoEncodeRateControlModeFlagBitsKHR;
  • VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR for disabling rate control.

  • VK_VIDEO_ENCODE_RATE_CONTROL_MODE_CBR_BIT_KHR for constant bitrate rate control mode.

  • VK_VIDEO_ENCODE_RATE_CONTROL_MODE_VBR_BIT_KHR for variable bitrate rate control mode.

The VkVideoEncodeRateControlLayerInfoKHR structure is defined as:

// Provided by VK_KHR_video_encode_queue
typedef struct VkVideoEncodeRateControlLayerInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           averageBitrate;
    uint32_t           maxBitrate;
    uint32_t           frameRateNumerator;
    uint32_t           frameRateDenominator;
    uint32_t           virtualBufferSizeInMs;
    uint32_t           initialVirtualBufferSizeInMs;
} VkVideoEncodeRateControlLayerInfoKHR;
  • sType is the type of this structure.

  • pNext is a pointer to a structure extending this structure.

  • averageBitrate is the average bitrate in bits/second. Valid when rate control mode is not VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR.

  • maxBitrate is the peak bitrate in bits/second. Valid when rate control mode is VK_VIDEO_ENCODE_RATE_CONTROL_MODE_VBR_BIT_KHR.

  • frameRateNumerator is the numerator of the frame rate. Valid when rate control mode is not VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR.

  • frameRateDenominator is the denominator of the frame rate. Valid when rate control mode is not VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR.

  • virtualBufferSizeInMs is the leaky bucket model virtual buffer size in milliseconds, with respect to peak bitrate. Valid when rate control mode is not VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR. For example, virtual buffer size is (virtualBufferSizeInMs × maxBitrate / 1000).

  • initialVirtualBufferSizeInMs is the initial occupancy in milliseconds of the virtual buffer in the leaky bucket model. Valid when the rate control mode is not VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR.

A codec-specific structure specifying additional per-layer rate control settings must be chained to VkVideoEncodeRateControlLayerInfoKHR. If multiple rate control layers are enabled (VkVideoEncodeRateControlInfoKHR::layerCount is greater than 1), then the chained codec-specific extension structure also identifies the specific video coding layer its parent VkVideoEncodeRateControlLayerInfoKHR applies to. If multiple rate control layers are enabled, the number of rate control layers must match the number of video coding layers. The specification for an encode codec-specific extension would describe how multiple video coding layers are enabled for the corresponding codec.

Per-layer rate control settings for all enabled rate control layers must be initialized or re-initialized whenever stream rate control settings are provided via VkVideoEncodeRateControlInfoKHR. This is done by specifying settings for all enabled rate control layers in VkVideoEncodeRateControlInfoKHR::pLayerConfigs.

To adjust rate control settings for an individual layer at runtime, add a VkVideoEncodeRateControlLayerInfoKHR structure to the pNext chain of the VkVideoCodingControlInfoKHR structure passed to the vkCmdControlVideoCodingKHR command. This adjustment only impacts the specified layer without impacting the rate control settings or implementation rate control algorithm behavior for any other enabled rate control layers. The adjustment takes effect whenever the corresponding vkCmdControlVideoCodingKHR is executed, and only impacts vkCmdEncodeVideoKHR operations pertaining to the corresponding video coding layer that follow in execution order.

It is possible for an application to enable multiple video coding layers (via codec-specific extensions to encoding operations) while only enabling a single layer of rate control for the entire video stream. To achieve this, layerCount in VkVideoEncodeRateControlInfoKHR must be set to 1, and the single VkVideoEncodeRateControlLayerInfoKHR provided in pLayerConfigs would apply to all encoded segments of the video stream, regardless of which codec-defined video coding layer they belong to. In this case, the implementation decides bitrate distribution across video coding layers (if applicable to the specified stream rate control mode).

Valid Usage (Implicit)
  • VUID-VkVideoEncodeRateControlLayerInfoKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR

39.9. Encode H.264

This extension adds H.264 codec specific structures/types needed to support H.264 encoding. Unless otherwise noted, all references to the H.264 specification are to the 2010 edition published by the ITU-T, dated March 2010. This specification is available at https://www.itu.int/rec/T-REC-H.264.

39.9.1. H.264 encode profile

The VkVideoEncodeH264ProfileEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264ProfileEXT {
    VkStructureType           sType;
    const void*               pNext;
    StdVideoH264ProfileIdc    stdProfileIdc;
} VkVideoEncodeH264ProfileEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stdProfileIdc is a StdVideoH264ProfileIdc value specifying the H.264 codec profile IDC.

An H.264 encode profile is specified by including a VkVideoEncodeH264ProfileEXT structure in the pNext chain of the VkVideoProfileKHR structure when VkVideoProfileKHR::videoCodecOperation is VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264ProfileEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_EXT

39.9.2. Capabilities

When calling vkGetPhysicalDeviceVideoCapabilitiesKHR with pVideoProfile->videoCodecOperation specified as VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT, the VkVideoEncodeH264CapabilitiesEXT structure must be included in the pNext chain of the VkVideoCapabilitiesKHR structure to retrieve more capabilities specific to H.264 video encoding.

The VkVideoEncodeH264CapabilitiesEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264CapabilitiesEXT {
    VkStructureType                        sType;
    void*                                  pNext;
    VkVideoEncodeH264CapabilityFlagsEXT    flags;
    VkVideoEncodeH264InputModeFlagsEXT     inputModeFlags;
    VkVideoEncodeH264OutputModeFlagsEXT    outputModeFlags;
    uint8_t                                maxPPictureL0ReferenceCount;
    uint8_t                                maxBPictureL0ReferenceCount;
    uint8_t                                maxL1ReferenceCount;
    VkBool32                               motionVectorsOverPicBoundariesFlag;
    uint32_t                               maxBytesPerPicDenom;
    uint32_t                               maxBitsPerMbDenom;
    uint32_t                               log2MaxMvLengthHorizontal;
    uint32_t                               log2MaxMvLengthVertical;
} VkVideoEncodeH264CapabilitiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkVideoEncodeH264CapabilityFlagBitsEXT describing supported encoding tools.

  • inputModeFlags is a bitmask of VkVideoEncodeH264InputModeFlagBitsEXT describing supported command buffer input granularities/modes.

  • outputModeFlags is a bitmask of VkVideoEncodeH264OutputModeFlagBitsEXT describing supported output (bitstream size reporting) granularities/modes.

  • maxPPictureL0ReferenceCount reports the maximum number of reference pictures the implementation supports in the reference list L0 for P pictures.

  • maxBPictureL0ReferenceCount reports the maximum number of reference pictures the implementation supports in the reference list L0 for B pictures. The reported value is 0 if encoding of B pictures is not supported.

  • maxL1ReferenceCount reports the maximum number of reference pictures the implementation supports in the reference list L1 if encoding of B pictures is supported. The reported value is 0 if encoding of B pictures is not supported.

  • motionVectorsOverPicBoundariesFlag if VK_TRUE, indicates motion_vectors_over_pic_boundaries_flag will be enabled if bitstream_restriction_flag is enabled in StdVideoH264SpsVuiFlags.

  • maxBytesPerPicDenom reports the value that will be used for max_bytes_per_pic_denom if bitstream_restriction_flag is enabled in StdVideoH264SpsVuiFlags.

  • maxBitsPerMbDenom reports the value that will be used for max_bits_per_mb_denom if bitstream_restriction_flag is enabled in StdVideoH264SpsVuiFlags.

  • log2MaxMvLengthHorizontal reports the value that will be used for log2_max_mv_length_horizontal if bitstream_restriction_flag is enabled in StdVideoH264SpsVuiFlags.

  • log2MaxMvLengthVertical reports the value that will be used for log2_max_mv_length_vertical if bitstream_restriction_flag is enabled in StdVideoH264SpsVuiFlags.

When vkGetPhysicalDeviceVideoCapabilitiesKHR is called to query the capabilities with parameter videoCodecOperation specified as VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT, a VkVideoEncodeH264CapabilitiesEXT structure can be chained to VkVideoCapabilitiesKHR to retrieve H.264 extension specific capabilities.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264CapabilitiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT

// Provided by VK_EXT_video_encode_h264
typedef VkFlags VkVideoEncodeH264CapabilityFlagsEXT;

VkVideoEncodeH264CapabilityFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH264CapabilityFlagBitsEXT.

Bits which may be set in VkVideoEncodeH264CapabilitiesEXT::flags, indicating the encoding tools supported, are:

// Provided by VK_EXT_video_encode_h264
typedef enum VkVideoEncodeH264CapabilityFlagBitsEXT {
    VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_ENABLED_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_DISABLED_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H264_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT = 0x00000004,
    VK_VIDEO_ENCODE_H264_CAPABILITY_QPPRIME_Y_ZERO_TRANSFORM_BYPASS_BIT_EXT = 0x00000008,
    VK_VIDEO_ENCODE_H264_CAPABILITY_SCALING_LISTS_BIT_EXT = 0x00000010,
    VK_VIDEO_ENCODE_H264_CAPABILITY_HRD_COMPLIANCE_BIT_EXT = 0x00000020,
    VK_VIDEO_ENCODE_H264_CAPABILITY_CHROMA_QP_OFFSET_BIT_EXT = 0x00000040,
    VK_VIDEO_ENCODE_H264_CAPABILITY_SECOND_CHROMA_QP_OFFSET_BIT_EXT = 0x00000080,
    VK_VIDEO_ENCODE_H264_CAPABILITY_PIC_INIT_QP_MINUS26_BIT_EXT = 0x00000100,
    VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_BIT_EXT = 0x00000200,
    VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_EXPLICIT_BIT_EXT = 0x00000400,
    VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_IMPLICIT_BIT_EXT = 0x00000800,
    VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT = 0x00001000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_TRANSFORM_8X8_BIT_EXT = 0x00002000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_CABAC_BIT_EXT = 0x00004000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_CAVLC_BIT_EXT = 0x00008000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_DISABLED_BIT_EXT = 0x00010000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_ENABLED_BIT_EXT = 0x00020000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_PARTIAL_BIT_EXT = 0x00040000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_DISABLE_DIRECT_SPATIAL_MV_PRED_BIT_EXT = 0x00080000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_MULTIPLE_SLICE_PER_FRAME_BIT_EXT = 0x00100000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_SLICE_MB_COUNT_BIT_EXT = 0x00200000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_ROW_UNALIGNED_SLICE_BIT_EXT = 0x00400000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT = 0x00800000,
    VK_VIDEO_ENCODE_H264_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT = 0x01000000,
} VkVideoEncodeH264CapabilityFlagBitsEXT;
  • VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_ENABLED_BIT_EXT reports if enabling direct_8x8_inference_flag in StdVideoH264SpsFlags is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_DIRECT_8X8_INFERENCE_DISABLED_BIT_EXT reports if disabling direct_8x8_inference_flag in StdVideoH264SpsFlags is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT reports if enabling separate_colour_plane_flag in StdVideoH264SpsFlags is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_QPPRIME_Y_ZERO_TRANSFORM_BYPASS_BIT_EXT reports if enabling qpprime_y_zero_transform_bypass_flag in StdVideoH264SpsFlags is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_SCALING_LISTS_BIT_EXT reports if enabling seq_scaling_matrix_present_flag in StdVideoH264SpsFlags or pic_scaling_matrix_present_flag in StdVideoH264PpsFlags are supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_HRD_COMPLIANCE_BIT_EXT reports if the implementation guarantees generating a HRD compliant bitstream if nal_hrd_parameters_present_flag or vcl_hrd_parameters_present_flag are enabled in StdVideoH264SpsVuiFlags.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_CHROMA_QP_OFFSET_BIT_EXT reports if setting non-zero chroma_qp_index_offset in StdVideoH264PictureParameterSet is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_SECOND_CHROMA_QP_OFFSET_BIT_EXT reports if setting non-zero second_chroma_qp_index_offset in StdVideoH264PictureParameterSet is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_PIC_INIT_QP_MINUS26_BIT_EXT reports if setting non-zero pic_init_qp_minus26 in StdVideoH264PictureParameterSet is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_BIT_EXT reports if enabling weighted_pred_flag in StdVideoH264PpsFlags is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_EXPLICIT_BIT_EXT reports if using STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_EXPLICIT from StdVideoH264WeightedBipredIdc is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_BIPRED_IMPLICIT_BIT_EXT reports if using STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_IMPLICIT from StdVideoH264WeightedBipredIdc is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT reports that when weighted_pred_flag is enabled or STD_VIDEO_H264_WEIGHTED_BIPRED_IDC_EXPLICIT from StdVideoH264WeightedBipredIdc is used, the implementation is able to internally decide syntax for pred_weight_table.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_TRANSFORM_8X8_BIT_EXT reports if enabling transform_8x8_mode_flag in StdVideoH264PpsFlags is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_CABAC_BIT_EXT reports if CABAC entropy coding is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_CAVLC_BIT_EXT reports if CAVLC entropy coding is supported. An implementation must support at least one entropy coding mode.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_DISABLED_BIT_EXT reports if using STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_DISABLED from StdVideoH264DisableDeblockingFilterIdc is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_ENABLED_BIT_EXT reports if using STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_ENABLED from StdVideoH264DisableDeblockingFilterIdc is supported.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_DEBLOCKING_FILTER_PARTIAL_BIT_EXT reports if using STD_VIDEO_H264_DISABLE_DEBLOCKING_FILTER_IDC_PARTIAL from StdVideoH264DisableDeblockingFilterIdc is supported. An implementation must support at least one deblocking filter mode.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_DISABLE_DIRECT_SPATIAL_MV_PRED_BIT_EXT reports if disabling StdVideoEncodeH264SliceHeaderFlags::direct_spatial_mv_pred_flag is supported when it is present in the slice header.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_MULTIPLE_SLICE_PER_FRAME_BIT_EXT reports if encoding multiple slices per frame is supported. If not set, the implementation is only able to encode a single slice for the entire frame.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_SLICE_MB_COUNT_BIT_EXT reports support for configuring VkVideoEncodeH264NaluSliceEXT::mbCount and first_mb_in_slice in StdVideoEncodeH264SliceHeader for each slice in a frame with multiple slices. If not supported, the implementation decides the number of macroblocks in each slice based on VkVideoEncodeH264VclFrameInfoEXT::naluSliceEntryCount.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_ROW_UNALIGNED_SLICE_BIT_EXT reports that each slice in a frame with multiple slices may begin or finish at any offset in a macroblock row. If not supported, all slices in the frame must begin at the start of a macroblock row (and hence each slice must finish at the end of a macroblock row).

  • VK_VIDEO_ENCODE_H264_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT reports that when VK_VIDEO_ENCODE_H264_CAPABILITY_MULTIPLE_SLICE_PER_FRAME_BIT_EXT is supported and a frame is encoded with multiple slices, the implementation allows encoding each slice with a different StdVideoEncodeH264SliceHeader::slice_type. If not supported, all slices of the frame must be encoded with the same slice_type which corresponds to the picture type of the frame. For example, all slices of a P-frame would be encoded as P-slices.

  • VK_VIDEO_ENCODE_H264_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT reports support for using a B frame as L1 reference.

// Provided by VK_EXT_video_encode_h264
typedef VkFlags VkVideoEncodeH264InputModeFlagsEXT;

VkVideoEncodeH264InputModeFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH264InputModeFlagBitsEXT.

The inputModeFlags field reports the various commmand buffer input granularities supported by the implementation as follows:

// Provided by VK_EXT_video_encode_h264
typedef enum VkVideoEncodeH264InputModeFlagBitsEXT {
    VK_VIDEO_ENCODE_H264_INPUT_MODE_FRAME_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT = 0x00000004,
} VkVideoEncodeH264InputModeFlagBitsEXT;
  • VK_VIDEO_ENCODE_H264_INPUT_MODE_FRAME_BIT_EXT indicates that a single command buffer must at least encode an entire frame. Any non-VCL NALUs must be encoded using the same command buffer as the frame if VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT indicates that a single command buffer must at least encode a single slice. Any non-VCL NALUs must be encoded using the same command buffer as the first slice of the frame if VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H264_INPUT_MODE_NON_VCL_BIT_EXT indicates that a single command buffer may encode a non-VCL NALU by itself.

An implementation must support at least one of VK_VIDEO_ENCODE_H264_INPUT_MODE_FRAME_BIT_EXT or VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT.

If VK_VIDEO_ENCODE_H264_INPUT_MODE_SLICE_BIT_EXT is not supported, the following two additional restrictions apply for frames encoded with multiple slices. First, all frame slices must have the same pRefList0ModOperations and the same pRefList1ModOperations. Second, the order in which slices appear in VkVideoEncodeH264VclFrameInfoEXT::pNaluSliceEntries or in the command buffer must match the placement order of the slices in the frame.

// Provided by VK_EXT_video_encode_h264
typedef VkFlags VkVideoEncodeH264OutputModeFlagsEXT;

VkVideoEncodeH264OutputModeFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH264InputModeFlagBitsEXT.

Bits which may be set in VkVideoEncodeH264CapabilitiesEXT::outputModeFlags, indicating the minimum bitstream generation commands that must be included between each vkCmdBeginVideoCodingKHR and vkCmdEndVideoCodingKHR pair (henceforth simply begin/end pair), are:

// Provided by VK_EXT_video_encode_h264
typedef enum VkVideoEncodeH264OutputModeFlagBitsEXT {
    VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FRAME_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H264_OUTPUT_MODE_SLICE_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT = 0x00000004,
} VkVideoEncodeH264OutputModeFlagBitsEXT;
  • VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FRAME_BIT_EXT indicates that calls to generate all NALUs of a frame must be included within a single begin/end pair. Any non-VCL NALUs must be encoded within the same begin/end pair if VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H264_OUTPUT_MODE_SLICE_BIT_EXT indicates that each begin/end pair must encode at least one slice. Any non-VCL NALUs must be encoded within the same begin/end pair as the first slice of the frame if VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H264_OUTPUT_MODE_NON_VCL_BIT_EXT indicates that each begin/end pair may encode only a non-VCL NALU by itself. An implementation must support at least one of VK_VIDEO_ENCODE_H264_OUTPUT_MODE_FRAME_BIT_EXT or VK_VIDEO_ENCODE_H264_OUTPUT_MODE_SLICE_BIT_EXT.

A single begin/end pair must not encode more than a single frame.

The bitstreams of NALUs generated within a single begin/end pair are written continuously into the same bitstream buffer (any padding between the NALUs must be compliant to the H.264 standard).

The supported input modes must be coarser or equal to the supported output modes. For example, it is illegal to report slice input is supported but only frame output is supported.

An implementation must report one of the following combinations of input/output modes:

  • Input: Frame, Output: Frame

  • Input: Frame, Output: Frame and Non-VCL

  • Input: Frame, Output: Slice

  • Input: Frame, Output: Slice and Non-VCL

  • Input: Slice, Output: Slice

  • Input: Slice, Output: Slice and Non-VCL

  • Input: Frame and Non-VCL, Output: Frame and Non-VCL

  • Input: Frame and Non-VCL, Output: Slice and Non-VCL

  • Input: Slice and Non-VCL, Output: Slice and Non-VCL

39.9.3. Encoder Parameter Sets

To reduce parameter traffic during encoding, the encoder parameter set object supports storing H.264 SPS/PPS parameter sets that may be later referenced during encoding.

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264SessionParametersCreateInfoEXT {
    VkStructureType                                        sType;
    const void*                                            pNext;
    uint32_t                                               maxSpsStdCount;
    uint32_t                                               maxPpsStdCount;
    const VkVideoEncodeH264SessionParametersAddInfoEXT*    pParametersAddInfo;
} VkVideoEncodeH264SessionParametersCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxSpsStdCount is the maximum number of SPS parameters that the VkVideoSessionParametersKHR can contain.

  • maxPpsStdCount is the maximum number of PPS parameters that the VkVideoSessionParametersKHR can contain.

  • pParametersAddInfo is NULL or a pointer to a VkVideoEncodeH264SessionParametersAddInfoEXT structure specifying H.264 parameters to add upon object creation.

A VkVideoEncodeH264SessionParametersCreateInfoEXT structure holding one H.264 SPS and at least one H.264 PPS paramater set must be chained to VkVideoSessionParametersCreateInfoKHR when calling vkCreateVideoSessionParametersKHR to store these parameter set(s) with the encoder parameter set object for later reference. The provided H.264 SPS/PPS parameters must be within the limits specified during encoder creation for the encoder specified in VkVideoSessionParametersCreateInfoKHR.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264SessionParametersCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT

  • VUID-VkVideoEncodeH264SessionParametersCreateInfoEXT-pParametersAddInfo-parameter
    If pParametersAddInfo is not NULL, pParametersAddInfo must be a valid pointer to a valid VkVideoEncodeH264SessionParametersAddInfoEXT structure

The VkVideoEncodeH264SessionParametersAddInfoEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264SessionParametersAddInfoEXT {
    VkStructureType                            sType;
    const void*                                pNext;
    uint32_t                                   spsStdCount;
    const StdVideoH264SequenceParameterSet*    pSpsStd;
    uint32_t                                   ppsStdCount;
    const StdVideoH264PictureParameterSet*     pPpsStd;
} VkVideoEncodeH264SessionParametersAddInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • spsStdCount is the number of SPS elements in the pSpsStd. Its value must be less than or equal to the value of maxSpsStdCount.

  • pSpsStd is a pointer to an array of StdVideoH264SequenceParameterSet structures representing H.264 sequence parameter sets. Each element of the array must have a unique H.264 SPS ID.

  • ppsStdCount is the number of PPS provided in pPpsStd. Its value must be less than or equal to the value of maxPpsStdCount.

  • pPpsStd is a pointer to an array of StdVideoH264PictureParameterSet structures representing H.264 picture parameter sets. Each element of the array must have a unique H.264 SPS-PPS ID pair.

Valid Usage
  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-spsStdCount-04837
    The values of spsStdCount and ppsStdCount must be less than or equal to the values of maxSpsStdCount and maxPpsStdCount, respectively

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-maxSpsStdCount-04838
    When the maxSpsStdCount number of parameters of type StdVideoH264SequenceParameterSet in the Video Session Parameters object is reached, no additional parameters of that type can be added to the object. VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add additional data to this object at this point

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-maxPpsStdCount-04839
    When the maxPpsStdCount number of parameters of type StdVideoH264PictureParameterSet in the Video Session Parameters object is reached, no additional parameters of that type can be added to the object. VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add additional data to this object at this point

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-None-04840
    Each entry to be added must have a unique, to the rest of the parameter array entries and the existing parameters in the Video Session Parameters Object that is being updated, SPS-PPS IDs

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-None-04841
    Parameter entries that already exist in Video Session Parameters object with a particular SPS-PPS IDs cannot be replaced nor updated

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-None-04842
    When creating a new object using a Video Session Parameters as a template, the array’s parameters with the same SPS-PPS IDs as the ones from the template take precedence

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-None-04843
    SPS/PPS parameters must comply with the limits specified in VkVideoSessionCreateInfoKHR during Video Session creation

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-pSpsStd-parameter
    If pSpsStd is not NULL, pSpsStd must be a valid pointer to an array of spsStdCount StdVideoH264SequenceParameterSet values

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-pPpsStd-parameter
    If pPpsStd is not NULL, pPpsStd must be a valid pointer to an array of ppsStdCount StdVideoH264PictureParameterSet values

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-spsStdCount-arraylength
    spsStdCount must be greater than 0

  • VUID-VkVideoEncodeH264SessionParametersAddInfoEXT-ppsStdCount-arraylength
    ppsStdCount must be greater than 0

39.9.4. Frame Encoding

In order to encode a frame, add a VkVideoEncodeH264VclFrameInfoEXT structure to the pNext chain of the VkVideoEncodeInfoKHR structure passed to the vkCmdEncodeVideoKHR command.

The VkVideoEncodeH264VclFrameInfoEXT structure representing a frame encode operation is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264VclFrameInfoEXT {
    VkStructureType                              sType;
    const void*                                  pNext;
    const VkVideoEncodeH264ReferenceListsEXT*    pReferenceFinalLists;
    uint32_t                                     naluSliceEntryCount;
    const VkVideoEncodeH264NaluSliceEXT*         pNaluSliceEntries;
    const StdVideoEncodeH264PictureInfo*         pCurrentPictureInfo;
} VkVideoEncodeH264VclFrameInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pReferenceFinalLists is NULL or a pointer to a VkVideoEncodeH264ReferenceListsEXT structure specifying the reference lists to be used for the current picture.

  • naluSliceEntryCount is the number of slice NALUs in the frame.

  • pNaluSliceEntries is a pointer to an array of naluSliceEntryCount VkVideoEncodeH264NaluSliceEXT structures specifying the division of the current picture into slices and the properties of these slices. This is an ordered sequence; the NALUs are generated consecutively in VkVideoEncodeInfoKHR::dstBitstreamBuffer in the same order as in this array.

  • pCurrentPictureInfo is a pointer to a StdVideoEncodeH264PictureInfo structure specifying the syntax and other codec-specific information from the H.264 specification associated with this picture. The information provided must reflect the decoded picture marking operations that are applicable to this frame.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264VclFrameInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT

  • VUID-VkVideoEncodeH264VclFrameInfoEXT-pReferenceFinalLists-parameter
    If pReferenceFinalLists is not NULL, pReferenceFinalLists must be a valid pointer to a valid VkVideoEncodeH264ReferenceListsEXT structure

  • VUID-VkVideoEncodeH264VclFrameInfoEXT-pNaluSliceEntries-parameter
    pNaluSliceEntries must be a valid pointer to an array of naluSliceEntryCount valid VkVideoEncodeH264NaluSliceEXT structures

  • VUID-VkVideoEncodeH264VclFrameInfoEXT-pCurrentPictureInfo-parameter
    pCurrentPictureInfo must be a valid pointer to a valid StdVideoEncodeH264PictureInfo value

  • VUID-VkVideoEncodeH264VclFrameInfoEXT-naluSliceEntryCount-arraylength
    naluSliceEntryCount must be greater than 0

The VkVideoEncodeH264NaluSliceEXT structure representing a slice is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264NaluSliceEXT {
    VkStructureType                              sType;
    const void*                                  pNext;
    uint32_t                                     mbCount;
    const VkVideoEncodeH264ReferenceListsEXT*    pReferenceFinalLists;
    const StdVideoEncodeH264SliceHeader*         pSliceHeaderStd;
} VkVideoEncodeH264NaluSliceEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • mbCount is the number of macroblocks in this slice.

  • pReferenceFinalLists is NULL or a pointer to a VkVideoEncodeH264ReferenceListsEXT structure specifying the reference lists to be used for the current slice. If pReferenceFinalLists is not NULL, these reference lists override the reference lists provided in VkVideoEncodeH264VclFrameInfoEXT::pReferenceFinalLists.

  • pSliceHeaderStd is a pointer to a StdVideoEncodeH264SliceHeader structure specifying the slice header for the current slice.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264NaluSliceEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_EXT

  • VUID-VkVideoEncodeH264NaluSliceEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoEncodeH264NaluSliceEXT-pReferenceFinalLists-parameter
    If pReferenceFinalLists is not NULL, pReferenceFinalLists must be a valid pointer to a valid VkVideoEncodeH264ReferenceListsEXT structure

  • VUID-VkVideoEncodeH264NaluSliceEXT-pSliceHeaderStd-parameter
    pSliceHeaderStd must be a valid pointer to a valid StdVideoEncodeH264SliceHeader value

The VkVideoEncodeH264DpbSlotInfoEXT structure, representing a reconstructed picture that is being used as a reference picture, is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264DpbSlotInfoEXT {
    VkStructureType                           sType;
    const void*                               pNext;
    int8_t                                    slotIndex;
    const StdVideoEncodeH264ReferenceInfo*    pStdReferenceInfo;
} VkVideoEncodeH264DpbSlotInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • slotIndex is the DPB Slot index for this picture. slotIndex must match the slotIndex in pSetupReferenceSlot of VkVideoEncodeInfoKHR in the command used to encode the corresponding picture.

  • pStdReferenceInfo is a pointer to a StdVideoEncodeH264ReferenceInfo structure specifying the syntax and other codec-specific information from the H.264 specification associated with this reference picture.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264DpbSlotInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT

  • VUID-VkVideoEncodeH264DpbSlotInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoEncodeH264DpbSlotInfoEXT-pStdReferenceInfo-parameter
    pStdReferenceInfo must be a valid pointer to a valid StdVideoEncodeH264ReferenceInfo value

The VkVideoEncodeH264ReferenceListsEXT structure representing reference lists is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264ReferenceListsEXT {
    VkStructureType                                      sType;
    const void*                                          pNext;
    uint8_t                                              referenceList0EntryCount;
    const VkVideoEncodeH264DpbSlotInfoEXT*               pReferenceList0Entries;
    uint8_t                                              referenceList1EntryCount;
    const VkVideoEncodeH264DpbSlotInfoEXT*               pReferenceList1Entries;
    const StdVideoEncodeH264RefMemMgmtCtrlOperations*    pMemMgmtCtrlOperations;
} VkVideoEncodeH264ReferenceListsEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • referenceList0EntryCount is the number of reference pictures in reference list L0 and is identical to StdVideoEncodeH264SliceHeader::num_ref_idx_l0_active_minus1 + 1.

  • pReferenceList0Entries is a pointer to an array of referenceList0EntryCount VkVideoEncodeH264DpbSlotInfoEXT structures specifying the reference list L0 entries for the current picture. The entries provided must be ordered after all reference list L0 modification operations are applied (i.e. final list order). The entries provided must not reflect decoded picture marking operations in this frame that are applicable to references; the impact of such operations must be reflected in future frame encode commands. The slot index in each entry must match one of the slot indexes provided in the pReferenceSlots of the parent VkVideoEncodeInfoKHR structure.

  • referenceList1EntryCount is the number of reference pictures in reference list L1 and is identical to StdVideoEncodeH264SliceHeader::num_ref_idx_l1_active_minus1 + 1.

  • pReferenceList1Entries is a pointer to an array of referenceList1EntryCount VkVideoEncodeH264DpbSlotInfoEXT structures specifying the reference list L1 entries for the current picture. The entries provided must be ordered after all reference list L1 modification operations are applied (i.e. final list order). The entries provided must not reflect decoded picture marking operations in this frame that are applicable to references; the impact of such operations must be reflected in future frame encode commands. The slot index in each entry must match one of the slot indexes provided in the pReferenceSlots of the parent VkVideoEncodeInfoKHR structure.

  • pMemMgmtCtrlOperations is a pointer to a StdVideoEncodeH264RefMemMgmtCtrlOperations structure specifying reference lists modifications and decoded picture marking operations.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264ReferenceListsEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_REFERENCE_LISTS_EXT

  • VUID-VkVideoEncodeH264ReferenceListsEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoEncodeH264ReferenceListsEXT-pReferenceList0Entries-parameter
    If referenceList0EntryCount is not 0, pReferenceList0Entries must be a valid pointer to an array of referenceList0EntryCount valid VkVideoEncodeH264DpbSlotInfoEXT structures

  • VUID-VkVideoEncodeH264ReferenceListsEXT-pReferenceList1Entries-parameter
    If referenceList1EntryCount is not 0, pReferenceList1Entries must be a valid pointer to an array of referenceList1EntryCount valid VkVideoEncodeH264DpbSlotInfoEXT structures

  • VUID-VkVideoEncodeH264ReferenceListsEXT-pMemMgmtCtrlOperations-parameter
    pMemMgmtCtrlOperations must be a valid pointer to a valid StdVideoEncodeH264RefMemMgmtCtrlOperations value

The VkVideoEncodeH264EmitPictureParametersEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264EmitPictureParametersEXT {
    VkStructureType    sType;
    const void*        pNext;
    uint8_t            spsId;
    VkBool32           emitSpsEnable;
    uint32_t           ppsIdEntryCount;
    const uint8_t*     ppsIdEntries;
} VkVideoEncodeH264EmitPictureParametersEXT;
Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264EmitPictureParametersEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_EXT

  • VUID-VkVideoEncodeH264EmitPictureParametersEXT-ppsIdEntries-parameter
    ppsIdEntries must be a valid pointer to an array of ppsIdEntryCount uint8_t values

  • VUID-VkVideoEncodeH264EmitPictureParametersEXT-ppsIdEntryCount-arraylength
    ppsIdEntryCount must be greater than 0

39.9.5. Rate control

The VkVideoEncodeH264RateControlInfoEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264RateControlInfoEXT {
    VkStructureType                                     sType;
    const void*                                         pNext;
    uint32_t                                            gopFrameCount;
    uint32_t                                            idrPeriod;
    uint32_t                                            consecutiveBFrameCount;
    VkVideoEncodeH264RateControlStructureFlagBitsEXT    rateControlStructure;
    uint8_t                                             temporalLayerCount;
} VkVideoEncodeH264RateControlInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • gopFrameCount is the number of frames contained within the group of pictures (GOP), starting from an intra frame and until the next intra frame. If it is set to 0, the implementation chooses a suitable value. If it is set to UINT32_MAX, the GOP length is treated as infinite.

  • idrPeriod is the interval, in terms of number of frames, between two IDR frames. If it is set to 0, the implementation chooses a suitable value. If it is set to UINT32_MAX, the IDR period is treated as infinite.

  • consecutiveBFrameCount is the number of consecutive B-frames between I- and/or P-frames within the GOP.

  • rateControlStructure is a VkVideoEncodeH264RateControlStructureFlagBitsEXT value specifying the expected encode stream reference structure, to aid in rate control calculations.

  • temporalLayerCount specifies the number of temporal layers enabled in the stream.

In order to provide H.264-specific stream rate control parameters, add a VkVideoEncodeH264RateControlInfoEXT structure to the pNext chain of the VkVideoEncodeRateControlInfoKHR structure in the pNext chain of the VkVideoCodingControlInfoKHR structure passed to the vkCmdControlVideoCodingKHR command.

The parameters from this structure act as a guidance for implementations to apply various rate control heuristics.

It is possible to infer the picture type to be used when encoding a frame, on the basis of the values provided for consecutiveBFrameCount, idrPeriod, and gopFrameCount, but this inferred picture type will not be used by implementations to override the picture type provided in vkCmdEncodeVideoKHR. Additionally, it is not required for the video session to be reset if the inferred picture type does not match the actual picture type.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264RateControlInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_EXT

  • VUID-VkVideoEncodeH264RateControlInfoEXT-rateControlStructure-parameter
    rateControlStructure must be a valid VkVideoEncodeH264RateControlStructureFlagBitsEXT value

The rateControlStructure in VkVideoEncodeH264RateControlInfoEXT specifies one of the following video stream reference structures as a hint for the rate control implementation:

// Provided by VK_EXT_video_encode_h264
typedef enum VkVideoEncodeH264RateControlStructureFlagBitsEXT {
    VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT = 0,
    VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT = 0x00000002,
} VkVideoEncodeH264RateControlStructureFlagBitsEXT;
  • VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT is 0, and specifies a reference structure unknown at the time of stream rate control configuration.

  • VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT specifies a flat reference structure.

  • VK_VIDEO_ENCODE_H264_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT specifies a dyadic reference structure.

The VkVideoEncodeH264RateControlLayerInfoEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264RateControlLayerInfoEXT {
    VkStructureType                  sType;
    const void*                      pNext;
    uint8_t                          temporalLayerId;
    VkBool32                         useInitialRcQp;
    VkVideoEncodeH264QpEXT           initialRcQp;
    VkBool32                         useMinQp;
    VkVideoEncodeH264QpEXT           minQp;
    VkBool32                         useMaxQp;
    VkVideoEncodeH264QpEXT           maxQp;
    VkBool32                         useMaxFrameSize;
    VkVideoEncodeH264FrameSizeEXT    maxFrameSize;
} VkVideoEncodeH264RateControlLayerInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • temporalLayerId specifies the H.264 temporal layer ID of the video coding layer that settings provided in this structure and its parent VkVideoEncodeRateControlLayerInfoKHR structure apply to.

  • useInitialRcQp indicates whether the values within initialRcQp should be used by the implementation.

  • initialRcQp provides the QP values for each picture type, to be used in rate control calculations at the start of video encode operations on a newly-created video session, or immediately after a session reset. These values are ignored when VkVideoEncodeRateControlInfoKHR::rateControlMode is VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR.

  • useMinQp indicates whether the values within minQp should be used by the implementation. When it is set to VK_FALSE, the implementation ignores the values in minQp and chooses suitable values.

  • minQp provides the lower bound on the QP values for each picture type, to be used in rate control calculations.

  • useMaxQp indicates whether the values within maxQp should be used by the implementation. When it is set to VK_FALSE, the implementation ignores the values in maxQp and chooses suitable values.

  • maxQp provides the upper bound on the QP values for each picture type, to be used in rate control calculations.

  • useMaxFrameSize indicates whether the values within maxFrameSize should be used by the implementation.

  • maxFrameSize provides the upper bound on the encoded frame size for each picture type. The implementation does not guarantee the encoded frame sizes will be within the specified limits, however these limits may be used as a guide in rate control calculations. If enabled and not set properly, the maxQp limit may prevent the implementation from respecting the maxFrameSize limit.

H.264-specific per-layer rate control parameters must be specified by adding a VkVideoEncodeH264RateControlLayerInfoEXT structure to the pNext chain of each VkVideoEncodeRateControlLayerInfoKHR structure in a call to vkCmdControlVideoCodingKHR command, when the command buffer context has an active video encode H.264 session.

Valid Usage
  • VUID-VkVideoEncodeH264RateControlLayerInfoEXT-rateControlMode-06474
    When VkVideoEncodeRateControlInfoKHR::rateControlMode is VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR, both useMinQp and useMaxQp must be set to VK_TRUE.

  • VUID-VkVideoEncodeH264RateControlLayerInfoEXT-rateControlMode-06475
    When VkVideoEncodeRateControlInfoKHR::rateControlMode is VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR, the values provided in minQP must be identical to those provided in maxQp.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH264RateControlLayerInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_EXT

  • VUID-VkVideoEncodeH264RateControlLayerInfoEXT-initialRcQp-parameter
    initialRcQp must be a valid VkVideoEncodeH264QpEXT structure

  • VUID-VkVideoEncodeH264RateControlLayerInfoEXT-minQp-parameter
    minQp must be a valid VkVideoEncodeH264QpEXT structure

  • VUID-VkVideoEncodeH264RateControlLayerInfoEXT-maxQp-parameter
    maxQp must be a valid VkVideoEncodeH264QpEXT structure

  • VUID-VkVideoEncodeH264RateControlLayerInfoEXT-maxFrameSize-parameter
    maxFrameSize must be a valid VkVideoEncodeH264FrameSizeEXT structure

The VkVideoEncodeH264QpEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264QpEXT {
    int32_t    qpI;
    int32_t    qpP;
    int32_t    qpB;
} VkVideoEncodeH264QpEXT;
  • qpI is the QP to be used for I-frames.

  • qpP is the QP to be used for P-frames.

  • qpB is the QP to be used for B-frames.

The VkVideoEncodeH264FrameSizeEXT structure is defined as:

// Provided by VK_EXT_video_encode_h264
typedef struct VkVideoEncodeH264FrameSizeEXT {
    uint32_t    frameISize;
    uint32_t    framePSize;
    uint32_t    frameBSize;
} VkVideoEncodeH264FrameSizeEXT;
  • frameISize is the size in bytes to be used for I-frames.

  • framePSize is the size in bytes to be used for P-frames.

  • frameBSize is the size in bytes to be used for B-frames.

39.10. Encode H.265

This extension adds H.265 codec-specific structures/types needed to support H.265 video encoding. Unless otherwise noted, all references to the H.265 specification are to the 2013 edition published by the ITU-T, dated April 2013. This specification is available at https://www.itu.int/rec/T-REC-H.265.

39.10.1. H.265 encode profile

An H.265 encode profile is specified by including the VkVideoEncodeH265ProfileEXT structure in the pNext chain of the VkVideoProfileKHR structure when VkVideoProfileKHR::videoCodecOperation is VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT.

The VkVideoEncodeH265ProfileEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265ProfileEXT {
    VkStructureType           sType;
    const void*               pNext;
    StdVideoH265ProfileIdc    stdProfileIdc;
} VkVideoEncodeH265ProfileEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stdProfileIdc is a StdVideoH265ProfileIdc value specifying the H.265 codec profile IDC.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265ProfileEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_EXT

39.10.2. Capabilities

When calling vkGetPhysicalDeviceVideoCapabilitiesKHR with pVideoProfile->videoCodecOperation specified as VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT, the VkVideoEncodeH265CapabilitiesEXT structure must be included in the pNext chain of the VkVideoCapabilitiesKHR structure to retrieve more capabilities specific to H.265 video encoding.

The VkVideoEncodeH265CapabilitiesEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265CapabilitiesEXT {
    VkStructureType                                sType;
    void*                                          pNext;
    VkVideoEncodeH265CapabilityFlagsEXT            flags;
    VkVideoEncodeH265InputModeFlagsEXT             inputModeFlags;
    VkVideoEncodeH265OutputModeFlagsEXT            outputModeFlags;
    VkVideoEncodeH265CtbSizeFlagsEXT               ctbSizes;
    VkVideoEncodeH265TransformBlockSizeFlagsEXT    transformBlockSizes;
    uint8_t                                        maxPPictureL0ReferenceCount;
    uint8_t                                        maxBPictureL0ReferenceCount;
    uint8_t                                        maxL1ReferenceCount;
    uint8_t                                        maxSubLayersCount;
    uint8_t                                        minLog2MinLumaCodingBlockSizeMinus3;
    uint8_t                                        maxLog2MinLumaCodingBlockSizeMinus3;
    uint8_t                                        minLog2MinLumaTransformBlockSizeMinus2;
    uint8_t                                        maxLog2MinLumaTransformBlockSizeMinus2;
    uint8_t                                        minMaxTransformHierarchyDepthInter;
    uint8_t                                        maxMaxTransformHierarchyDepthInter;
    uint8_t                                        minMaxTransformHierarchyDepthIntra;
    uint8_t                                        maxMaxTransformHierarchyDepthIntra;
    uint8_t                                        maxDiffCuQpDeltaDepth;
    uint8_t                                        minMaxNumMergeCand;
    uint8_t                                        maxMaxNumMergeCand;
} VkVideoEncodeH265CapabilitiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkVideoEncodeH265CapabilityFlagBitsEXT describing supported encoding tools.

  • inputModeFlags is a bitmask of VkVideoEncodeH265InputModeFlagBitsEXT describing the command buffer input granularities/modes supported by the implementation.

  • outputModeFlags is a bitmask of VkVideoEncodeH265OutputModeFlagBitsEXT describing the output (bitstream size reporting) granularities/modes supported by the implementation.

  • ctbSizes is a bitmask of VkVideoEncodeH265CtbSizeFlagBitsEXT describing the supported CTB sizes.

  • transformBlockSizes is a bitmask of VkVideoEncodeH265TransformBlockSizeFlagBitsEXT describing the supported transform block sizes.

  • maxPPictureL0ReferenceCount reports the maximum number of reference pictures the implementation supports in the reference list L0 for P pictures.

  • maxBPictureL0ReferenceCount reports the maximum number of reference pictures the implementation supports in the reference list L0 for B pictures. The reported value is 0 if encoding of B pictures is not supported.

  • maxL1ReferenceCount reports the maximum number of reference pictures the implementation supports in the reference list L1 if encoding of B pictures is supported. The reported value is 0 if encoding of B pictures is not supported.

  • maxSubLayersCount reports the maximum number of sublayers.

  • minLog2MinLumaCodingBlockSizeMinus3 reports the minimum value that may be set for log2_min_luma_coding_block_size_minus3 in StdVideoH265SequenceParameterSet.

  • maxLog2MinLumaCodingBlockSizeMinus3 reports the maximum value that may be set for log2_min_luma_coding_block_size_minus3 in StdVideoH265SequenceParameterSet.

  • minLog2MinLumaTransformBlockSizeMinus2 reports the minimum value that may be set for log2_min_luma_transform_block_size_minus2 in StdVideoH265SequenceParameterSet.

  • maxLog2MinLumaTransformBlockSizeMinus2 reports the maximum value that may be set for log2_min_luma_transform_block_size_minus2 in StdVideoH265SequenceParameterSet.

  • minMaxTransformHierarchyDepthInter reports the minimum value that may be set for max_transform_hierarchy_depth_inter in StdVideoH265SequenceParameterSet.

  • maxMaxTransformHierarchyDepthInter reports the maximum value that may be set for max_transform_hierarchy_depth_inter in StdVideoH265SequenceParameterSet.

  • minMaxTransformHierarchyDepthIntra reports the minimum value that may be set for max_transform_hierarchy_depth_intra in StdVideoH265SequenceParameterSet.

  • maxMaxTransformHierarchyDepthIntra reports the maximum value that may be set for max_transform_hierarchy_depth_intra in StdVideoH265SequenceParameterSet.

  • maxDiffCuQpDeltaDepth reports the maximum value that may be set for diff_cu_qp_delta_depth in StdVideoH265PictureParameterSet.

  • minMaxNumMergeCand reports the minimum value that may be set for MaxNumMergeCand in StdVideoEncodeH265SliceHeader.

  • maxMaxNumMergeCand reports the maximum value that may be set for MaxNumMergeCand in StdVideoEncodeH265SliceHeader.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265CapabilitiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_EXT

// Provided by VK_EXT_video_encode_h265
typedef VkFlags VkVideoEncodeH265CapabilityFlagsEXT;

VkVideoEncodeH265CapabilityFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH265CapabilityFlagBitsEXT.

Bits which may be set in VkVideoEncodeH265CapabilitiesEXT::flags, indicating the encoding tools supported, are:

// Provided by VK_EXT_video_encode_h265
typedef enum VkVideoEncodeH265CapabilityFlagBitsEXT {
    VK_VIDEO_ENCODE_H265_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H265_CAPABILITY_SCALING_LISTS_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H265_CAPABILITY_SAMPLE_ADAPTIVE_OFFSET_ENABLED_BIT_EXT = 0x00000004,
    VK_VIDEO_ENCODE_H265_CAPABILITY_PCM_ENABLE_BIT_EXT = 0x00000008,
    VK_VIDEO_ENCODE_H265_CAPABILITY_SPS_TEMPORAL_MVP_ENABLED_BIT_EXT = 0x00000010,
    VK_VIDEO_ENCODE_H265_CAPABILITY_HRD_COMPLIANCE_BIT_EXT = 0x00000020,
    VK_VIDEO_ENCODE_H265_CAPABILITY_INIT_QP_MINUS26_BIT_EXT = 0x00000040,
    VK_VIDEO_ENCODE_H265_CAPABILITY_LOG2_PARALLEL_MERGE_LEVEL_MINUS2_BIT_EXT = 0x00000080,
    VK_VIDEO_ENCODE_H265_CAPABILITY_SIGN_DATA_HIDING_ENABLED_BIT_EXT = 0x00000100,
    VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_ENABLED_BIT_EXT = 0x00000200,
    VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_DISABLED_BIT_EXT = 0x00000400,
    VK_VIDEO_ENCODE_H265_CAPABILITY_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT_BIT_EXT = 0x00000800,
    VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_BIT_EXT = 0x00001000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_BIPRED_BIT_EXT = 0x00002000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT = 0x00004000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSQUANT_BYPASS_ENABLED_BIT_EXT = 0x00008000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_ENTROPY_CODING_SYNC_ENABLED_BIT_EXT = 0x00010000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_DEBLOCKING_FILTER_OVERRIDE_ENABLED_BIT_EXT = 0x00020000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_FRAME_BIT_EXT = 0x00040000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_SLICE_PER_TILE_BIT_EXT = 0x00080000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_SLICE_BIT_EXT = 0x00100000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_SLICE_SEGMENT_CTB_COUNT_BIT_EXT = 0x00200000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_ROW_UNALIGNED_SLICE_SEGMENT_BIT_EXT = 0x00400000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_DEPENDENT_SLICE_SEGMENT_BIT_EXT = 0x00800000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT = 0x01000000,
    VK_VIDEO_ENCODE_H265_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT = 0x02000000,
} VkVideoEncodeH265CapabilityFlagBitsEXT;
  • VK_VIDEO_ENCODE_H265_CAPABILITY_SEPARATE_COLOUR_PLANE_BIT_EXT reports if enabling separate_colour_plane_flag in StdVideoH265SpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_SCALING_LISTS_BIT_EXT reports if enabling scaling_list_enabled_flag and sps_scaling_list_data_present_flag in StdVideoH265SpsFlags, or enabling pps_scaling_list_data_present_flag in StdVideoH265PpsFlags are supproted.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_SAMPLE_ADAPTIVE_OFFSET_ENABLED_BIT_EXT reports if enabling sample_adaptive_offset_enabled_flag in StdVideoH265SpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_PCM_ENABLE_BIT_EXT reports if enabling pcm_enable_flag in StdVideoH265SpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_SPS_TEMPORAL_MVP_ENABLED_BIT_EXT reports if enabling sps_temporal_mvp_enabled_flag in StdVideoH265SpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_HRD_COMPLIANCE_BIT_EXT reports if the implementation guarantees generating a HRD compliant bitstream if nal_hrd_parameters_present_flag, vcl_hrd_parameters_present_flag, or sub_pic_hrd_params_present_flag are enabled in StdVideoH265HrdFlags, or vui_hrd_parameters_present_flag is enabled in StdVideoH265SpsVuiFlags.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_INIT_QP_MINUS26_BIT_EXT reports if setting non-zero init_qp_minus26 in StdVideoH265PictureParameterSet is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_LOG2_PARALLEL_MERGE_LEVEL_MINUS2_BIT_EXT reports if setting non-zero value for log2_parallel_merge_level_minus2 in StdVideoH265PictureParameterSet is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_SIGN_DATA_HIDING_ENABLED_BIT_EXT reports if enabling sign_data_hiding_enabled_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_ENABLED_BIT_EXT reports if enabling transform_skip_enabled_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_DISABLED_BIT_EXT reports if disabling transform_skip_enabled_flag in StdVideoH265PpsFlags is supported. Implementations must report at least one of VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_ENABLED_BIT_EXT and VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSFORM_SKIP_DISABLED_BIT_EXT as supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT_BIT_EXT reports if enabling pps_slice_chroma_qp_offsets_present_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_BIT_EXT reports if enabling weighted_pred_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_BIPRED_BIT_EXT reports if enabling weighted_bipred_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_WEIGHTED_PRED_NO_TABLE_BIT_EXT reports that when weighted_pred_flag or weighted_bipred_flag in StdVideoH265PpsFlags are enabled, the implementation is able to internally decide syntax for pred_weight_table.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_TRANSQUANT_BYPASS_ENABLED_BIT_EXT reports if enabling transquant_bypass_enabled_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_ENTROPY_CODING_SYNC_ENABLED_BIT_EXT reports if enabling entropy_coding_sync_enabled_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_DEBLOCKING_FILTER_OVERRIDE_ENABLED_BIT_EXT reports if enabling deblocking_filter_override_enabled_flag in StdVideoH265PpsFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_FRAME_BIT_EXT reports if encoding multiple tiles per frame is supported. If not set, the implementation is only able to encode a single tile for each frame.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_SLICE_PER_TILE_BIT_EXT reports if encoding multiple slices per tile is supported. If not set, the implementation is only able to encode a single slice for each tile.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_TILE_PER_SLICE_BIT_EXT reports if encoding multiple tiles per slice is supported. If not set, the implementation is only able to encode a single tile for each slice.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_SLICE_SEGMENT_CTB_COUNT_BIT_EXT reports support for configuring VkVideoEncodeH265NaluSliceSegmentEXT::ctbCount and slice_segment_address in StdVideoEncodeH265SliceSegmentHeader for each slice segment in a frame with multiple slice segments. If not supported, the implementation decides the number of CTBs in each slice segment based on VkVideoEncodeH265VclFrameInfoEXT::naluSliceSegmentEntryCount.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_ROW_UNALIGNED_SLICE_SEGMENT_BIT_EXT reports that each slice segment in a frame with a single or multiple tiles per slice may begin or finish at any offset in a CTB row. If not supported, all slice segments in such a frame must begin at the start of a CTB row (and hence each slice segment must finish at the end of a CTB row). Also reports that each slice segment in a frame with multiple slices per tile may begin or finish at any offset within the enclosing tile’s CTB row. If not supported, slice segments in such a frame must begin at the start of the enclosing tile’s CTB row (and hence each slice segment must finish at the end of the enclosing tile’s CTB row).

  • VK_VIDEO_ENCODE_H265_CAPABILITY_DEPENDENT_SLICE_SEGMENT_BIT_EXT reports if enabling dependent_slice_segment_flag in StdVideoEncodeH265SliceHeaderFlags is supported.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_DIFFERENT_SLICE_TYPE_BIT_EXT reports that when VK_VIDEO_ENCODE_H265_CAPABILITY_MULTIPLE_SLICE_PER_TILE_BIT_EXT is supported and a frame is encoded with multiple slices, the implementation allows encoding each slice segment with a different StdVideoEncodeH265SliceSegmentHeader::slice_type. If not supported, all slice segments of the frame must be encoded with the same slice_type which corresponds to the picture type of the frame. For example, all slice segments of a P-frame would be encoded as P-slices.

  • VK_VIDEO_ENCODE_H265_CAPABILITY_B_FRAME_IN_L1_LIST_BIT_EXT reports support for using a B frame as L1 reference.

// Provided by VK_EXT_video_encode_h265
typedef VkFlags VkVideoEncodeH265InputModeFlagsEXT;

VkVideoEncodeH265InputModeFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH265InputModeFlagBitsEXT.

Bits which may be set in VkVideoEncodeH265CapabilitiesEXT::inputModeFlags, indicating the commmand buffer input granularities supported by the implementation, are:

// Provided by VK_EXT_video_encode_h265
typedef enum VkVideoEncodeH265InputModeFlagBitsEXT {
    VK_VIDEO_ENCODE_H265_INPUT_MODE_FRAME_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT = 0x00000004,
} VkVideoEncodeH265InputModeFlagBitsEXT;
  • VK_VIDEO_ENCODE_H265_INPUT_MODE_FRAME_BIT_EXT indicates that a single command buffer must at least encode an entire frame. Any non-VCL NALUs must be encoded using the same command buffer as the frame if VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT indicates that a single command buffer must at least encode a single slice segment. Any non-VCL NALUs must be encoded using the same command buffer as the first slice segment of the frame if VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H265_INPUT_MODE_NON_VCL_BIT_EXT indicates that a single command buffer may encode a non-VCL NALU by itself.

An implementation must support at least one of VK_VIDEO_ENCODE_H265_INPUT_MODE_FRAME_BIT_EXT or VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT.

If VK_VIDEO_ENCODE_H265_INPUT_MODE_SLICE_SEGMENT_BIT_EXT is not supported, the following two additional restrictions apply for frames encoded with multiple slice segments. First, all frame slice segments must have the same pReferenceFinalLists. Second, the order in which slice segments appear in VkVideoEncodeH265VclFrameInfoEXT::pNaluSliceSegmentEntries or in the command buffer must match the placement order of the slice segments in the frame.

// Provided by VK_EXT_video_encode_h265
typedef VkFlags VkVideoEncodeH265OutputModeFlagsEXT;

VkVideoEncodeH265OutputModeFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH265OutputModeFlagBitsEXT.

Bits which may be set in VkVideoEncodeH265CapabilitiesEXT::outputModeFlags, indicating the minimum bitstream generation commands that must be included between each vkCmdBeginVideoCodingKHR and vkCmdEndVideoCodingKHR pair (henceforth simply begin/end pair), are:

// Provided by VK_EXT_video_encode_h265
typedef enum VkVideoEncodeH265OutputModeFlagBitsEXT {
    VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FRAME_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H265_OUTPUT_MODE_SLICE_SEGMENT_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT = 0x00000004,
} VkVideoEncodeH265OutputModeFlagBitsEXT;
  • VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FRAME_BIT_EXT indicates that calls to generate all NALUs of a frame must be included within a single begin/end pair. Any non-VCL NALUs must be encoded within the same begin/end pair if VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H265_OUTPUT_MODE_SLICE_SEGMENT_BIT_EXT indicates that each begin/end pair must encode at least one slice segment. Any non-VCL NALUs must be encoded within the same begin/end pair as the first slice segment of the frame if VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT is not supported.

  • VK_VIDEO_ENCODE_H265_OUTPUT_MODE_NON_VCL_BIT_EXT indicates that each begin/end pair may encode only a non-VCL NALU by itself. An implementation must support at least one of VK_VIDEO_ENCODE_H265_OUTPUT_MODE_FRAME_BIT_EXT or VK_VIDEO_ENCODE_H265_OUTPUT_MODE_SLICE_SEGMENT_BIT_EXT.

A single begin/end pair must not encode more than a single frame.

The bitstreams of NALUs generated within a single begin/end pair are written continuously into the same bitstream buffer (any padding between the NALUs must be compliant to the H.265 standard).

The supported input modes must be coarser or equal to the supported output modes. For example, it is illegal to report slice segment input is supported but only frame output is supported.

An implementation must report one of the following combinations of input/output modes:

  • Input: Frame, Output: Frame

  • Input: Frame, Output: Frame and Non-VCL

  • Input: Frame, Output: Slice Segment

  • Input: Frame, Output: Slice Segment and Non-VCL

  • Input: Slice Segment, Output: Slice Segment

  • Input: Slice Segment, Output: Slice Segment and Non-VCL

  • Input: Frame and Non-VCL, Output: Frame and Non-VCL

  • Input: Frame and Non-VCL, Output: Slice Segment and Non-VCL

  • Input: Slice Segment and Non-VCL, Output: Slice Segment and Non-VCL

// Provided by VK_EXT_video_encode_h265
typedef VkFlags VkVideoEncodeH265CtbSizeFlagsEXT;

VkVideoEncodeH265CtbSizeFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH265CtbSizeFlagBitsEXT.

Bits which may be set in VkVideoEncodeH265CapabilitiesEXT::ctbSizes, indicating the CTB sizes supported by the implementation, are:

// Provided by VK_EXT_video_encode_h265
typedef enum VkVideoEncodeH265CtbSizeFlagBitsEXT {
    VK_VIDEO_ENCODE_H265_CTB_SIZE_16_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H265_CTB_SIZE_32_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H265_CTB_SIZE_64_BIT_EXT = 0x00000004,
} VkVideoEncodeH265CtbSizeFlagBitsEXT;
  • VK_VIDEO_ENCODE_H265_CTB_SIZE_16_BIT_EXT specifies that a CTB size of 16x16 is supported.

  • VK_VIDEO_ENCODE_H265_CTB_SIZE_32_BIT_EXT specifies that a CTB size of 32x32 is supported.

  • VK_VIDEO_ENCODE_H265_CTB_SIZE_64_BIT_EXT specifies that a CTB size of 64x64 is supported.

// Provided by VK_EXT_video_encode_h265
typedef VkFlags VkVideoEncodeH265TransformBlockSizeFlagsEXT;

VkVideoEncodeH265TransformBlockSizeFlagsEXT is a bitmask type for setting a mask of zero or more VkVideoEncodeH265TransformBlockSizeFlagBitsEXT.

Bits which may be set in VkVideoEncodeH265CapabilitiesEXT::transformBlockSizes, indicating the transform block sizes supported by the implementation, are:

// Provided by VK_EXT_video_encode_h265
typedef enum VkVideoEncodeH265TransformBlockSizeFlagBitsEXT {
    VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_4_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_8_BIT_EXT = 0x00000002,
    VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_16_BIT_EXT = 0x00000004,
    VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_32_BIT_EXT = 0x00000008,
} VkVideoEncodeH265TransformBlockSizeFlagBitsEXT;
  • VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_4_BIT_EXT specifies that a transform block size of 4x4 is supported.

  • VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_8_BIT_EXT specifies that a transform block size of 8x8 is supported.

  • VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_16_BIT_EXT specifies that a transform block size of 16x16 is supported.

  • VK_VIDEO_ENCODE_H265_TRANSFORM_BLOCK_SIZE_32_BIT_EXT specifies that a transform block size of 32x32 is supported.

39.10.3. Encoder H.265 Video Session Parameters Object

When creating a Video Session Parameters object, add a VkVideoEncodeH265SessionParametersCreateInfoEXT structure to the pNext chain of the VkVideoSessionParametersCreateInfoKHR structure passed to vkCreateVideoSessionParametersKHR in order to specify the H.265-specific video encoder session parameters.

The VkVideoEncodeH265SessionParametersCreateInfoEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265SessionParametersCreateInfoEXT {
    VkStructureType                                        sType;
    const void*                                            pNext;
    uint32_t                                               maxVpsStdCount;
    uint32_t                                               maxSpsStdCount;
    uint32_t                                               maxPpsStdCount;
    const VkVideoEncodeH265SessionParametersAddInfoEXT*    pParametersAddInfo;
} VkVideoEncodeH265SessionParametersCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxVpsStdCount is the maximum number of entries of type StdVideoH265VideoParameterSet within VkVideoSessionParametersKHR.

  • maxSpsStdCount is the maximum number of entries of type StdVideoH265SequenceParameterSet within VkVideoSessionParametersKHR.

  • maxPpsStdCount is the maximum number of entries of type StdVideoH265PictureParameterSet within VkVideoSessionParametersKHR.

  • pParametersAddInfo is NULL or a pointer to a VkVideoEncodeH265SessionParametersAddInfoEXT structure specifying the video session parameters to add upon creation of this object.

When a VkVideoSessionParametersKHR object contains maxVpsStdCount StdVideoH265VideoParameterSet entries, no additional StdVideoH265VideoParameterSet entries can be added to it, and VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add these entries. When a VkVideoSessionParametersKHR object contains maxSpsStdCount StdVideoH265SequenceParameterSet entries, no additional StdVideoH265SequenceParameterSet entries can be added to it, and VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add these entries. When a VkVideoSessionParametersKHR object contains maxPpsStdCount StdVideoH265PictureParameterSet entries, no additional StdVideoH265PictureParameterSet entries can be added to it, and VK_ERROR_TOO_MANY_OBJECTS will be returned if an attempt is made to add these entries.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265SessionParametersCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT

  • VUID-VkVideoEncodeH265SessionParametersCreateInfoEXT-pParametersAddInfo-parameter
    If pParametersAddInfo is not NULL, pParametersAddInfo must be a valid pointer to a valid VkVideoEncodeH265SessionParametersAddInfoEXT structure

The VkVideoEncodeH265SessionParametersAddInfoEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265SessionParametersAddInfoEXT {
    VkStructureType                            sType;
    const void*                                pNext;
    uint32_t                                   vpsStdCount;
    const StdVideoH265VideoParameterSet*       pVpsStd;
    uint32_t                                   spsStdCount;
    const StdVideoH265SequenceParameterSet*    pSpsStd;
    uint32_t                                   ppsStdCount;
    const StdVideoH265PictureParameterSet*     pPpsStd;
} VkVideoEncodeH265SessionParametersAddInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vpsStdCount is the number of VPS elements in pVpsStd.

  • pVpsStd is a pointer to an array of vpsStdCount StdVideoH265VideoParameterSet structures representing H.265 video parameter sets.

  • spsStdCount is the number of SPS elements in pSpsStd.

  • pSpsStd is a pointer to an array of spsStdCount StdVideoH265SequenceParameterSet structures representing H.265 sequence parameter sets.

  • ppsStdCount is the number of PPS elements in pPpsStd.

  • pPpsStd is a pointer to an array of ppsStdCount StdVideoH265PictureParameterSet structures representing H.265 picture parameter sets.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-pVpsStd-parameter
    If pVpsStd is not NULL, pVpsStd must be a valid pointer to an array of vpsStdCount StdVideoH265VideoParameterSet values

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-pSpsStd-parameter
    If pSpsStd is not NULL, pSpsStd must be a valid pointer to an array of spsStdCount StdVideoH265SequenceParameterSet values

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-pPpsStd-parameter
    If pPpsStd is not NULL, pPpsStd must be a valid pointer to an array of ppsStdCount StdVideoH265PictureParameterSet values

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-vpsStdCount-arraylength
    vpsStdCount must be greater than 0

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-spsStdCount-arraylength
    spsStdCount must be greater than 0

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-ppsStdCount-arraylength
    ppsStdCount must be greater than 0

Valid Usage
  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-vpsStdCount-06438
    The values of vpsStdCount, spsStdCount and ppsStdCount must be less than or equal to the values of VkVideoEncodeH265SessionParametersCreateInfoEXT::maxVpsStdCount, VkVideoEncodeH265SessionParametersCreateInfoEXT:maxSpsStdCount, and VkVideoEncodeH265SessionParametersCreateInfoEXT:maxPpsStdCount, respectively

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-pVpsStd-06439
    Each StdVideoH265VideoParameterSet entry in pVpsStd must have a unique H.265 VPS ID

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-pSpsStd-06440
    Each StdVideoH265SequenceParameterSet entry in pSpsStd must have a unique H.265 VPS-SPS ID pair

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-pPpsStd-06441
    Each StdVideoH265PictureParameterSet entry in pPpsStd must have a unique H.265 VPS-SPS-PPS ID tuple

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-None-06442
    Each entry to be added must have a unique, to the rest of the parameter array entries and the existing parameters in the Video Session Parameters Object that is being updated, VPS-SPS-PPS IDs

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-None-06443
    Parameter entries that already exist in Video Session Parameters object with a particular VPS-SPS-PPS IDs must not be replaced nor updated

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-None-06444
    When creating a new object using a Video Session Parameters as a template, the array’s parameters with the same VPS-SPS-PPS IDs as the ones from the template take precedence

  • VUID-VkVideoEncodeH265SessionParametersAddInfoEXT-None-06445
    VPS/SPS/PPS parameters must comply with the limits specified in VkVideoSessionCreateInfoKHR during Video Session creation

39.10.4. Frame Encoding

In order to encode a frame, add a VkVideoEncodeH265VclFrameInfoEXT structure to the pNext chain of the VkVideoEncodeInfoKHR structure passed to the vkCmdEncodeVideoKHR command.

The VkVideoEncodeH265VclFrameInfoEXT structure representing a frame encode operation is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265VclFrameInfoEXT {
    VkStructureType                                sType;
    const void*                                    pNext;
    const VkVideoEncodeH265ReferenceListsEXT*      pReferenceFinalLists;
    uint32_t                                       naluSliceSegmentEntryCount;
    const VkVideoEncodeH265NaluSliceSegmentEXT*    pNaluSliceSegmentEntries;
    const StdVideoEncodeH265PictureInfo*           pCurrentPictureInfo;
} VkVideoEncodeH265VclFrameInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pReferenceFinalLists is NULL or a pointer to a VkVideoEncodeH265ReferenceListsEXT structure specifying the reference lists to be used for the current picture.

  • naluSliceSegmentEntryCount is the number of slice segment NALUs in the frame.

  • pNaluSliceSegmentEntries is a pointer to an array of VkVideoEncodeH265NaluSliceSegmentEXT structures specifying the division of the current picture into slice segments and the properties of these slice segments.

  • pCurrentPictureInfo is a pointer to a StdVideoEncodeH265PictureInfo structure specifying the syntax and other codec-specific information from the H.265 specification, associated with this picture.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265VclFrameInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_VCL_FRAME_INFO_EXT

  • VUID-VkVideoEncodeH265VclFrameInfoEXT-pReferenceFinalLists-parameter
    If pReferenceFinalLists is not NULL, pReferenceFinalLists must be a valid pointer to a valid VkVideoEncodeH265ReferenceListsEXT structure

  • VUID-VkVideoEncodeH265VclFrameInfoEXT-pNaluSliceSegmentEntries-parameter
    pNaluSliceSegmentEntries must be a valid pointer to an array of naluSliceSegmentEntryCount valid VkVideoEncodeH265NaluSliceSegmentEXT structures

  • VUID-VkVideoEncodeH265VclFrameInfoEXT-pCurrentPictureInfo-parameter
    pCurrentPictureInfo must be a valid pointer to a valid StdVideoEncodeH265PictureInfo value

  • VUID-VkVideoEncodeH265VclFrameInfoEXT-naluSliceSegmentEntryCount-arraylength
    naluSliceSegmentEntryCount must be greater than 0

The VkVideoEncodeH265NaluSliceSegmentEXT structure representing a slice segment is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265NaluSliceSegmentEXT {
    VkStructureType                                sType;
    const void*                                    pNext;
    uint32_t                                       ctbCount;
    const VkVideoEncodeH265ReferenceListsEXT*      pReferenceFinalLists;
    const StdVideoEncodeH265SliceSegmentHeader*    pSliceSegmentHeaderStd;
} VkVideoEncodeH265NaluSliceSegmentEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • ctbCount is the number of CTBs in this slice segment.

  • pReferenceFinalLists is NULL or a pointer to a VkVideoEncodeH265ReferenceListsEXT structure specifying the reference lists to be used for the current slice segment. If pReferenceFinalLists is not NULL, these reference lists override the reference lists provided in VkVideoEncodeH265VclFrameInfoEXT::pReferenceFinalLists.

  • pSliceSegmentHeaderStd is a pointer to a StdVideoEncodeH265SliceSegmentHeader structure specifying the slice segment header for the current slice segment.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265NaluSliceSegmentEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_EXT

  • VUID-VkVideoEncodeH265NaluSliceSegmentEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoEncodeH265NaluSliceSegmentEXT-pReferenceFinalLists-parameter
    If pReferenceFinalLists is not NULL, pReferenceFinalLists must be a valid pointer to a valid VkVideoEncodeH265ReferenceListsEXT structure

  • VUID-VkVideoEncodeH265NaluSliceSegmentEXT-pSliceSegmentHeaderStd-parameter
    pSliceSegmentHeaderStd must be a valid pointer to a valid StdVideoEncodeH265SliceSegmentHeader value

The VkVideoEncodeH265DpbSlotInfoEXT structure, representing a reconstructed picture that is being used as a reference picture, is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265DpbSlotInfoEXT {
    VkStructureType                           sType;
    const void*                               pNext;
    int8_t                                    slotIndex;
    const StdVideoEncodeH265ReferenceInfo*    pStdReferenceInfo;
} VkVideoEncodeH265DpbSlotInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • slotIndex is the DPB Slot index for this picture.

  • pStdReferenceInfo is a pointer to a StdVideoEncodeH265ReferenceInfo structure specifying the syntax and other codec-specific information from the H.265 specification, associated with this reference picture.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265DpbSlotInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_EXT

  • VUID-VkVideoEncodeH265DpbSlotInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoEncodeH265DpbSlotInfoEXT-pStdReferenceInfo-parameter
    pStdReferenceInfo must be a valid pointer to a valid StdVideoEncodeH265ReferenceInfo value

The VkVideoEncodeH265ReferenceListsEXT structure representing reference lists is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265ReferenceListsEXT {
    VkStructureType                                    sType;
    const void*                                        pNext;
    uint8_t                                            referenceList0EntryCount;
    const VkVideoEncodeH265DpbSlotInfoEXT*             pReferenceList0Entries;
    uint8_t                                            referenceList1EntryCount;
    const VkVideoEncodeH265DpbSlotInfoEXT*             pReferenceList1Entries;
    const StdVideoEncodeH265ReferenceModifications*    pReferenceModifications;
} VkVideoEncodeH265ReferenceListsEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • referenceList0EntryCount is the number of reference pictures in reference list L0 and is identical to StdVideoEncodeH265SliceSegmentHeader::num_ref_idx_l0_active_minus1 + 1.

  • pReferenceList0Entries is a pointer to an array of referenceList0EntryCount VkVideoEncodeH265DpbSlotInfoEXT structures specifying the reference list L0 entries for the current picture.

  • referenceList1EntryCount is the number of reference pictures in reference list L1 and is identical to StdVideoEncodeH265SliceSegmentHeader::num_ref_idx_l1_active_minus1 + 1.

  • pReferenceList1Entries is a pointer to an array of referenceList1EntryCount VkVideoEncodeH265DpbSlotInfoEXT structures specifying the reference list L1 entries for the current picture.

  • pReferenceModifications is a pointer to a StdVideoEncodeH265ReferenceModifications structure specifying reference list modifications.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265ReferenceListsEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_REFERENCE_LISTS_EXT

  • VUID-VkVideoEncodeH265ReferenceListsEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkVideoEncodeH265ReferenceListsEXT-pReferenceList0Entries-parameter
    If referenceList0EntryCount is not 0, pReferenceList0Entries must be a valid pointer to an array of referenceList0EntryCount valid VkVideoEncodeH265DpbSlotInfoEXT structures

  • VUID-VkVideoEncodeH265ReferenceListsEXT-pReferenceList1Entries-parameter
    If referenceList1EntryCount is not 0, pReferenceList1Entries must be a valid pointer to an array of referenceList1EntryCount valid VkVideoEncodeH265DpbSlotInfoEXT structures

  • VUID-VkVideoEncodeH265ReferenceListsEXT-pReferenceModifications-parameter
    pReferenceModifications must be a valid pointer to a valid StdVideoEncodeH265ReferenceModifications value

The VkVideoEncodeH265EmitPictureParametersEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265EmitPictureParametersEXT {
    VkStructureType    sType;
    const void*        pNext;
    uint8_t            vpsId;
    uint8_t            spsId;
    VkBool32           emitVpsEnable;
    VkBool32           emitSpsEnable;
    uint32_t           ppsIdEntryCount;
    const uint8_t*     ppsIdEntries;
} VkVideoEncodeH265EmitPictureParametersEXT;
Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265EmitPictureParametersEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_EMIT_PICTURE_PARAMETERS_EXT

  • VUID-VkVideoEncodeH265EmitPictureParametersEXT-ppsIdEntries-parameter
    If ppsIdEntryCount is not 0, ppsIdEntries must be a valid pointer to an array of ppsIdEntryCount uint8_t values

39.10.5. Rate control

The VkVideoEncodeH265RateControlInfoEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265RateControlInfoEXT {
    VkStructureType                                     sType;
    const void*                                         pNext;
    uint32_t                                            gopFrameCount;
    uint32_t                                            idrPeriod;
    uint32_t                                            consecutiveBFrameCount;
    VkVideoEncodeH265RateControlStructureFlagBitsEXT    rateControlStructure;
    uint8_t                                             subLayerCount;
} VkVideoEncodeH265RateControlInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • gopFrameCount is the number of frames contained within the group of pictures (GOP), starting from an intra frame and until the next intra frame. If it is set to 0, the implementation chooses a suitable value. If it is set to UINT32_MAX, the GOP length is treated as infinite.

  • idrPeriod is the interval, in terms of number of frames, between two IDR frames. If it is set to 0, the implementation chooses a suitable value. If it is set to UINT32_MAX, the IDR period is treated as infinite.

  • consecutiveBFrameCount is the number of consecutive B-frames between I- and/or P-frames within the GOP.

  • rateControlStructure is a VkVideoEncodeH265RateControlStructureFlagBitsEXT value specifying the expected encode stream reference structure, to aid in rate control calculations.

  • subLayerCount specifies the number of sub layers enabled in the stream.

In order to provide H.265-specific stream rate control parameters, add a VkVideoEncodeH265RateControlInfoEXT structure to the pNext chain of the VkVideoEncodeRateControlInfoKHR structure in the pNext chain of the VkVideoCodingControlInfoKHR structure passed to the vkCmdControlVideoCodingKHR command.

The parameters from this structure act as a guidance for implementations to apply various rate control heuristics.

It is possible to infer the picture type to be used when encoding a frame, on the basis of the values provided for consecutiveBFrameCount, idrPeriod, and gopFrameCount, but this inferred picture type will not be used by implementations to override the picture type provided in vkCmdEncodeVideoKHR. Additionally, it is not required for the video session to be reset if the inferred picture type does not match the actual picture type.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265RateControlInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_EXT

  • VUID-VkVideoEncodeH265RateControlInfoEXT-rateControlStructure-parameter
    rateControlStructure must be a valid VkVideoEncodeH265RateControlStructureFlagBitsEXT value

Possible values of VkVideoEncodeH265RateControlInfoEXT::rateControlStructure, specifying a video stream reference structure as a hint for the rate control implementation, are:

// Provided by VK_EXT_video_encode_h265
typedef enum VkVideoEncodeH265RateControlStructureFlagBitsEXT {
    VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT = 0,
    VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT = 0x00000001,
    VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT = 0x00000002,
} VkVideoEncodeH265RateControlStructureFlagBitsEXT;
  • VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_UNKNOWN_EXT is 0, and specifies a reference structure unknown at the time of stream rate control configuration.

  • VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_FLAT_BIT_EXT specifies a flat reference structure.

  • VK_VIDEO_ENCODE_H265_RATE_CONTROL_STRUCTURE_DYADIC_BIT_EXT specifies a dyadic reference structure.

The VkVideoEncodeH265RateControlLayerInfoEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265RateControlLayerInfoEXT {
    VkStructureType                  sType;
    const void*                      pNext;
    uint8_t                          temporalId;
    VkBool32                         useInitialRcQp;
    VkVideoEncodeH265QpEXT           initialRcQp;
    VkBool32                         useMinQp;
    VkVideoEncodeH265QpEXT           minQp;
    VkBool32                         useMaxQp;
    VkVideoEncodeH265QpEXT           maxQp;
    VkBool32                         useMaxFrameSize;
    VkVideoEncodeH265FrameSizeEXT    maxFrameSize;
} VkVideoEncodeH265RateControlLayerInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • temporalId specifies the H.265 temporal ID of the video coding layer that settings provided in this structure and its parent VkVideoEncodeRateControlLayerInfoKHR structure apply to.

  • useInitialRcQp indicates whether the values within initialRcQp should be used by the implementation.

  • initialRcQp provides the QP values for each picture type, to be used in rate control calculations at the start of video encode operations on a newly-created video session, or immediately after a session reset. These values are ignored when VkVideoEncodeRateControlInfoKHR::rateControlMode is VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR.

  • useMinQp indicates whether the values within minQp should be used by the implementation. When it is set to VK_FALSE, the implementation ignores the values in minQp and chooses suitable values.

  • minQp provides the lower bound on the QP values for each picture type, to be used in rate control calculations.

  • useMaxQp indicates whether the values within maxQp should be used by the implementation. When it is set to VK_FALSE, the implementation ignores the values in maxQp and chooses suitable values.

  • maxQp provides the upper bound on the QP values for each picture type, to be used in rate control calculations.

  • useMaxFrameSize indicates whether the values within maxFrameSize should be used by the implementation.

  • maxFrameSize provides the upper bound on the encoded frame size for each picture type. The implementation does not guarantee the encoded frame sizes will be within the specified limits, however these limits may be used as a guide in rate control calculations. If enabled and not set properly, the maxQp limit may prevent the implementation from respecting the maxFrameSize limit.

H.265-specific per-layer rate control parameters must be specified by adding a VkVideoEncodeH265RateControlLayerInfoEXT structure to the pNext chain of each VkVideoEncodeRateControlLayerInfoKHR structure in a call to vkCmdControlVideoCodingKHR command, when the command buffer context has an active video encode H.265 session.

Valid Usage
  • VUID-VkVideoEncodeH265RateControlLayerInfoEXT-rateControlMode-06476
    When VkVideoEncodeRateControlInfoKHR::rateControlMode is VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR, both useMinQp and useMaxQp must be set to VK_TRUE.

  • VUID-VkVideoEncodeH265RateControlLayerInfoEXT-rateControlMode-06477
    When VkVideoEncodeRateControlInfoKHR::rateControlMode is VK_VIDEO_ENCODE_RATE_CONTROL_MODE_NONE_BIT_KHR, the values provided in minQP must be identical to those provided in maxQp.

Valid Usage (Implicit)
  • VUID-VkVideoEncodeH265RateControlLayerInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_EXT

  • VUID-VkVideoEncodeH265RateControlLayerInfoEXT-initialRcQp-parameter
    initialRcQp must be a valid VkVideoEncodeH265QpEXT structure

  • VUID-VkVideoEncodeH265RateControlLayerInfoEXT-minQp-parameter
    minQp must be a valid VkVideoEncodeH265QpEXT structure

  • VUID-VkVideoEncodeH265RateControlLayerInfoEXT-maxQp-parameter
    maxQp must be a valid VkVideoEncodeH265QpEXT structure

  • VUID-VkVideoEncodeH265RateControlLayerInfoEXT-maxFrameSize-parameter
    maxFrameSize must be a valid VkVideoEncodeH265FrameSizeEXT structure

The VkVideoEncodeH265QpEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265QpEXT {
    int32_t    qpI;
    int32_t    qpP;
    int32_t    qpB;
} VkVideoEncodeH265QpEXT;
  • qpI is the QP to be used for I-frames.

  • qpP is the QP to be used for P-frames.

  • qpB is the QP to be used for B-frames.

The VkVideoEncodeH265FrameSizeEXT structure is defined as:

// Provided by VK_EXT_video_encode_h265
typedef struct VkVideoEncodeH265FrameSizeEXT {
    uint32_t    frameISize;
    uint32_t    framePSize;
    uint32_t    frameBSize;
} VkVideoEncodeH265FrameSizeEXT;
  • frameISize is the size in bytes to be used for I-frames.

  • framePSize is the size in bytes to be used for P-frames.

  • frameBSize is the size in bytes to be used for B-frames.

40. Extending Vulkan

New functionality may be added to Vulkan via either new extensions or new versions of the core, or new versions of an extension in some cases.

This chapter describes how Vulkan is versioned, how compatibility is affected between different versions, and compatibility rules that are followed by the Vulkan Working Group.

40.1. Instance and Device Functionality

Commands that enumerate instance properties, or that accept a VkInstance object as a parameter, are considered instance-level functionality. Commands that enumerate physical device properties, or that accept a VkDevice object or any of a device’s child objects as a parameter, are considered device-level functionality.

Note

Applications usually interface to Vulkan using a loader that implements only instance-level functionality, passing device-level functionality to implementations of the full Vulkan API on the system. In some circumstances, as these may be implemented independently, it is possible that the loader and device implementations on a given installation will support different versions. To allow for this and call out when it happens, the Vulkan specification enumerates device and instance level functionality separately - they have independent version queries.

Note

Vulkan 1.0 initially specified new physical device enumeration functionality as instance-level, requiring it to be included in an instance extension. As the capabilities of device-level functionality require discovery via physical device enumeration, this led to the situation where many device extensions required an instance extension as well. To alleviate this extra work, VK_KHR_get_physical_device_properties2 (and subsequently Vulkan 1.1) redefined device-level functionality to include physical device enumeration.

40.2. Core Versions

The Vulkan Specification is regularly updated with bug fixes and clarifications. Occasionally new functionality is added to the core and at some point it is expected that there will be a desire to perform a large, breaking change to the API. In order to indicate to developers how and when these changes are made to the specification, and to provide a way to identify each set of changes, the Vulkan API maintains a version number.

40.2.1. Version Numbers

The Vulkan version number comprises four parts indicating the variant, major, minor and patch version of the Vulkan API Specification.

The variant indicates the variant of the Vulkan API supported by the implementation. This is always 0 for the Vulkan API.

Note

A non-zero variant indicates the API is a variant of the Vulkan API and applications will typically need to be modified to run against it. The variant field was a later addition to the version number, added in version 1.2.175 of the Specification. As Vulkan uses variant 0, this change is fully backwards compatible with the previous version number format for Vulkan implementations. New version number macros have been added for this change and the old macros deprecated. For existing applications using the older format and macros, an implementation with non-zero variant will decode as a very high Vulkan version. The high version number should be detectable by applications performing suitable version checking.

The major version indicates a significant change in the API, which will encompass a wholly new version of the specification.

The minor version indicates the incorporation of new functionality into the core specification.

The patch version indicates bug fixes, clarifications, and language improvements have been incorporated into the specification.

Compatibility guarantees made about versions of the API sharing any of the same version numbers are documented in Core Versions

The version number is used in several places in the API. In each such use, the version numbers are packed into a 32-bit integer as follows:

  • The variant is a 3-bit integer packed into bits 31-29.

  • The major version is a 7-bit integer packed into bits 28-22.

  • The minor version number is a 10-bit integer packed into bits 21-12.

  • The patch version number is a 12-bit integer packed into bits 11-0.

VK_API_VERSION_VARIANT extracts the API variant number from a packed version number:

// Provided by VK_VERSION_1_0
#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29)

VK_API_VERSION_MAJOR extracts the API major version number from a packed version number:

// Provided by VK_VERSION_1_0
#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU)

VK_VERSION_MAJOR extracts the API major version number from a packed version number:

// Provided by VK_VERSION_1_0
// DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead.
#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)

VK_API_VERSION_MINOR extracts the API minor version number from a packed version number:

// Provided by VK_VERSION_1_0
#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)

VK_VERSION_MINOR extracts the API minor version number from a packed version number:

// Provided by VK_VERSION_1_0
// DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead.
#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)

VK_API_VERSION_PATCH extracts the API patch version number from a packed version number:

// Provided by VK_VERSION_1_0
#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)

VK_VERSION_PATCH extracts the API patch version number from a packed version number:

// Provided by VK_VERSION_1_0
// DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead.
#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)

VK_MAKE_API_VERSION constructs an API version number.

// Provided by VK_VERSION_1_0
#define VK_MAKE_API_VERSION(variant, major, minor, patch) \
    ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
  • variant is the variant number.

  • major is the major version number.

  • minor is the minor version number.

  • patch is the patch version number.

VK_MAKE_VERSION constructs an API version number.

// Provided by VK_VERSION_1_0
// DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead.
#define VK_MAKE_VERSION(major, minor, patch) \
    ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
  • major is the major version number.

  • minor is the minor version number.

  • patch is the patch version number.

VK_API_VERSION_1_0 returns the API version number for Vulkan 1.0.0.

// Provided by VK_VERSION_1_0
// Vulkan 1.0 version number
#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)// Patch version should always be set to 0

VK_API_VERSION_1_1 returns the API version number for Vulkan 1.1.0.

// Provided by VK_VERSION_1_1
// Vulkan 1.1 version number
#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)// Patch version should always be set to 0

VK_API_VERSION_1_2 returns the API version number for Vulkan 1.2.0.

// Provided by VK_VERSION_1_2
// Vulkan 1.2 version number
#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)// Patch version should always be set to 0

VK_API_VERSION_1_3 returns the API version number for Vulkan 1.3.0.

// Provided by VK_VERSION_1_3
// Vulkan 1.3 version number
#define VK_API_VERSION_1_3 VK_MAKE_API_VERSION(0, 1, 3, 0)// Patch version should always be set to 0

40.2.2. Querying Version Support

The version of instance-level functionality can be queried by calling vkEnumerateInstanceVersion.

The version of device-level functionality can be queried by calling vkGetPhysicalDeviceProperties or vkGetPhysicalDeviceProperties2, and is returned in VkPhysicalDeviceProperties::apiVersion, encoded as described in Version Numbers.

40.3. Layers

When a layer is enabled, it inserts itself into the call chain for Vulkan commands the layer is interested in. Layers can be used for a variety of tasks that extend the base behavior of Vulkan beyond what is required by the specification - such as call logging, tracing, validation, or providing additional extensions.

Note

For example, an implementation is not expected to check that the value of enums used by the application fall within allowed ranges. Instead, a validation layer would do those checks and flag issues. This avoids a performance penalty during production use of the application because those layers would not be enabled in production.

Note

Vulkan layers may wrap object handles (i.e. return a different handle value to the application than that generated by the implementation). This is generally discouraged, as it increases the probability of incompatibilities with new extensions. The validation layers wrap handles in order to track the proper use and destruction of each object. See the “Architecture of the Vulkan Loader Interfaces” document for additional information.

To query the available layers, call:

// Provided by VK_VERSION_1_0
VkResult vkEnumerateInstanceLayerProperties(
    uint32_t*                                   pPropertyCount,
    VkLayerProperties*                          pProperties);
  • pPropertyCount is a pointer to an integer related to the number of layer properties available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkLayerProperties structures.

If pProperties is NULL, then the number of layer properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of layer properties available, at most pPropertyCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available properties were returned.

The list of available layers may change at any time due to actions outside of the Vulkan implementation, so two calls to vkEnumerateInstanceLayerProperties with the same parameters may return different results, or retrieve different pPropertyCount values or pProperties contents. Once an instance has been created, the layers enabled for that instance will continue to be enabled and valid for the lifetime of that instance, even if some of them become unavailable for future instances.

Valid Usage (Implicit)
  • VUID-vkEnumerateInstanceLayerProperties-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumerateInstanceLayerProperties-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkLayerProperties structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkLayerProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkLayerProperties {
    char        layerName[VK_MAX_EXTENSION_NAME_SIZE];
    uint32_t    specVersion;
    uint32_t    implementationVersion;
    char        description[VK_MAX_DESCRIPTION_SIZE];
} VkLayerProperties;
  • layerName is an array of VK_MAX_EXTENSION_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the layer. Use this name in the ppEnabledLayerNames array passed in the VkInstanceCreateInfo structure to enable this layer for an instance.

  • specVersion is the Vulkan version the layer was written to, encoded as described in Version Numbers.

  • implementationVersion is the version of this layer. It is an integer, increasing with backward compatible changes.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which provides additional details that can be used by the application to identify the layer.

VK_MAX_EXTENSION_NAME_SIZE is the length in char values of an array containing a layer or extension name string, as returned in VkLayerProperties::layerName, VkExtensionProperties::extensionName, and other queries.

#define VK_MAX_EXTENSION_NAME_SIZE        256U

VK_MAX_DESCRIPTION_SIZE is the length in char values of an array containing a string with additional descriptive information about a query, as returned in VkLayerProperties::description and other queries.

#define VK_MAX_DESCRIPTION_SIZE           256U

To enable a layer, the name of the layer should be added to the ppEnabledLayerNames member of VkInstanceCreateInfo when creating a VkInstance.

Loader implementations may provide mechanisms outside the Vulkan API for enabling specific layers. Layers enabled through such a mechanism are implicitly enabled, while layers enabled by including the layer name in the ppEnabledLayerNames member of VkInstanceCreateInfo are explicitly enabled. Implicitly enabled layers are loaded before explicitly enabled layers, such that implicitly enabled layers are closer to the application, and explicitly enabled layers are closer to the driver. Except where otherwise specified, implicitly enabled and explicitly enabled layers differ only in the way they are enabled, and the order in which they are loaded. Explicitly enabling a layer that is implicitly enabled results in this layer being loaded as an implicitly enabled layer; it has no additional effect.

40.3.1. Device Layer Deprecation

Previous versions of this specification distinguished between instance and device layers. Instance layers were only able to intercept commands that operate on VkInstance and VkPhysicalDevice, except they were not able to intercept vkCreateDevice. Device layers were enabled for individual devices when they were created, and could only intercept commands operating on that device or its child objects.

Device-only layers are now deprecated, and this specification no longer distinguishes between instance and device layers. Layers are enabled during instance creation, and are able to intercept all commands operating on that instance or any of its child objects. At the time of deprecation there were no known device-only layers and no compelling reason to create one.

In order to maintain compatibility with implementations released prior to device-layer deprecation, applications should still enumerate and enable device layers. The behavior of vkEnumerateDeviceLayerProperties and valid usage of the ppEnabledLayerNames member of VkDeviceCreateInfo maximizes compatibility with applications written to work with the previous requirements.

To enumerate device layers, call:

// Provided by VK_VERSION_1_0
VkResult vkEnumerateDeviceLayerProperties(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pPropertyCount,
    VkLayerProperties*                          pProperties);
  • pPropertyCount is a pointer to an integer related to the number of layer properties available or queried.

  • pProperties is either NULL or a pointer to an array of VkLayerProperties structures.

If pProperties is NULL, then the number of layer properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of layer properties available, at most pPropertyCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available properties were returned.

The list of layers enumerated by vkEnumerateDeviceLayerProperties must be exactly the sequence of layers enabled for the instance. The members of VkLayerProperties for each enumerated layer must be the same as the properties when the layer was enumerated by vkEnumerateInstanceLayerProperties.

Valid Usage (Implicit)
  • VUID-vkEnumerateDeviceLayerProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkEnumerateDeviceLayerProperties-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumerateDeviceLayerProperties-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkLayerProperties structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The ppEnabledLayerNames and enabledLayerCount members of VkDeviceCreateInfo are deprecated and their values must be ignored by implementations. However, for compatibility, only an empty list of layers or a list that exactly matches the sequence enabled at instance creation time are valid, and validation layers should issue diagnostics for other cases.

Regardless of the enabled layer list provided in VkDeviceCreateInfo, the sequence of layers active for a device will be exactly the sequence of layers enabled when the parent instance was created.

40.4. Extensions

Extensions may define new Vulkan commands, structures, and enumerants. For compilation purposes, the interfaces defined by registered extensions, including new structures and enumerants as well as function pointer types for new commands, are defined in the Khronos-supplied vulkan_core.h together with the core API. However, commands defined by extensions may not be available for static linking - in which case function pointers to these commands should be queried at runtime as described in Command Function Pointers. Extensions may be provided by layers as well as by a Vulkan implementation.

Because extensions may extend or change the behavior of the Vulkan API, extension authors should add support for their extensions to the Khronos validation layers. This is especially important for new commands whose parameters have been wrapped by the validation layers. See the “Architecture of the Vulkan Loader Interfaces” document for additional information.

Note

To enable an instance extension, the name of the extension can be added to the ppEnabledExtensionNames member of VkInstanceCreateInfo when creating a VkInstance.

To enable a device extension, the name of the extension can be added to the ppEnabledExtensionNames member of VkDeviceCreateInfo when creating a VkDevice.

Physical-Device-Level functionality does not have any enabling mechanism and can be used as long as the VkPhysicalDevice supports the device extension as determined by vkEnumerateDeviceExtensionProperties.

Enabling an extension (with no further use of that extension) does not change the behavior of functionality exposed by the core Vulkan API or any other extension, other than making valid the use of the commands, enums and structures defined by that extension.

Valid Usage sections for individual commands and structures do not currently contain which extensions have to be enabled in order to make their use valid, although they might do so in the future. It is defined only in the Valid Usage for Extensions section.

40.4.1. Instance Extensions

Instance extensions add new instance-level functionality to the API, outside of the core specification.

To query the available instance extensions, call:

// Provided by VK_VERSION_1_0
VkResult vkEnumerateInstanceExtensionProperties(
    const char*                                 pLayerName,
    uint32_t*                                   pPropertyCount,
    VkExtensionProperties*                      pProperties);
  • pLayerName is either NULL or a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from.

  • pPropertyCount is a pointer to an integer related to the number of extension properties available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkExtensionProperties structures.

When pLayerName parameter is NULL, only extensions provided by the Vulkan implementation or by implicitly enabled layers are returned. When pLayerName is the name of a layer, the instance extensions provided by that layer are returned.

If pProperties is NULL, then the number of extensions properties available is returned in pPropertyCount. Otherwise, pPropertyCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pPropertyCount is less than the number of extension properties available, at most pPropertyCount structures will be written, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available properties were returned.

Because the list of available layers may change externally between calls to vkEnumerateInstanceExtensionProperties, two calls may retrieve different results if a pLayerName is available in one call but not in another. The extensions supported by a layer may also change between two calls, e.g. if the layer implementation is replaced by a different version between those calls.

Implementations must not advertise any pair of extensions that cannot be enabled together due to behavioral differences, or any extension that cannot be enabled against the advertised version.

Valid Usage (Implicit)
  • VUID-vkEnumerateInstanceExtensionProperties-pLayerName-parameter
    If pLayerName is not NULL, pLayerName must be a null-terminated UTF-8 string

  • VUID-vkEnumerateInstanceExtensionProperties-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumerateInstanceExtensionProperties-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkExtensionProperties structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_LAYER_NOT_PRESENT

40.4.2. Device Extensions

Device extensions add new device-level functionality to the API, outside of the core specification.

To query the extensions available to a given physical device, call:

// Provided by VK_VERSION_1_0
VkResult vkEnumerateDeviceExtensionProperties(
    VkPhysicalDevice                            physicalDevice,
    const char*                                 pLayerName,
    uint32_t*                                   pPropertyCount,
    VkExtensionProperties*                      pProperties);
  • physicalDevice is the physical device that will be queried.

  • pLayerName is either NULL or a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from.

  • pPropertyCount is a pointer to an integer related to the number of extension properties available or queried, and is treated in the same fashion as the vkEnumerateInstanceExtensionProperties::pPropertyCount parameter.

  • pProperties is either NULL or a pointer to an array of VkExtensionProperties structures.

When pLayerName parameter is NULL, only extensions provided by the Vulkan implementation or by implicitly enabled layers are returned. When pLayerName is the name of a layer, the device extensions provided by that layer are returned.

Implementations must not advertise any pair of extensions that cannot be enabled together due to behavioral differences, or any extension that cannot be enabled against the advertised version.

Implementations claiming support for the Roadmap 2022 profile must advertise the VK_KHR_global_priority extension in pProperties.

Valid Usage (Implicit)
  • VUID-vkEnumerateDeviceExtensionProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkEnumerateDeviceExtensionProperties-pLayerName-parameter
    If pLayerName is not NULL, pLayerName must be a null-terminated UTF-8 string

  • VUID-vkEnumerateDeviceExtensionProperties-pPropertyCount-parameter
    pPropertyCount must be a valid pointer to a uint32_t value

  • VUID-vkEnumerateDeviceExtensionProperties-pProperties-parameter
    If the value referenced by pPropertyCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pPropertyCount VkExtensionProperties structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_LAYER_NOT_PRESENT

The VkExtensionProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkExtensionProperties {
    char        extensionName[VK_MAX_EXTENSION_NAME_SIZE];
    uint32_t    specVersion;
} VkExtensionProperties;
  • extensionName is an array of VK_MAX_EXTENSION_NAME_SIZE char containing a null-terminated UTF-8 string which is the name of the extension.

  • specVersion is the version of this extension. It is an integer, incremented with backward compatible changes.

40.5. Extension Dependencies

Some extensions are dependent on other extensions, or on specific core API versions, to function. To enable extensions with dependencies, any required extensions must also be enabled through the same API mechanisms when creating an instance with vkCreateInstance or a device with vkCreateDevice. Each extension which has such dependencies documents them in the appendix summarizing that extension.

If an extension is supported (as queried by vkEnumerateInstanceExtensionProperties or vkEnumerateDeviceExtensionProperties), then required extensions of that extension must also be supported for the same instance or physical device.

Any device extension that has an instance extension dependency that is not enabled by vkCreateInstance is considered to be unsupported, hence it must not be returned by vkEnumerateDeviceExtensionProperties for any VkPhysicalDevice child of the instance. Instance extensions do not have dependencies on device extensions.

If a required extension has been promoted to another extension or to a core API version, then as a general rule, the dependency is also satisfied by the promoted extension or core version. This will be true so long as any features required by the original extension are also required or enabled by the promoted extension or core version. However, in some cases an extension is promoted while making some of its features optional in the promoted extension or core version. In this case, the dependency may not be satisfied. The only way to be certain is to look at the descriptions of the original dependency and the promoted version in the Layers & Extensions and Core Revisions appendices.

Note

There is metadata in vk.xml describing some aspects of promotion, especially requires, promotedto and deprecatedby attributes of <extension> tags. However, the metadata does not yet fully describe this scenario. In the future, we may extend the XML schema to describe the full set of extensions and versions satisfying a dependency.

40.6. Compatibility Guarantees (Informative)

This section is marked as informal as there is no binding responsibility on implementations of the Vulkan API - these guarantees are however a contract between the Vulkan Working Group and developers using this Specification.

40.6.1. Core Versions

Each of the major, minor, and patch versions of the Vulkan specification provide different compatibility guarantees.

Patch Versions

A difference in the patch version indicates that a set of bug fixes or clarifications have been made to the Specification. Informative enums returned by Vulkan commands that will not affect the runtime behavior of a valid application may be added in a patch version (e.g. VkVendorId).

The specification’s patch version is strictly increasing for a given major version of the specification; any change to a specification as described above will result in the patch version being increased by 1. Patch versions are applied to all minor versions, even if a given minor version is not affected by the provoking change.

Specifications with different patch versions but the same major and minor version are fully compatible with each other - such that a valid application written against one will work with an implementation of another.

Note

If a patch version includes a bug fix or clarification that could have a significant impact on developer expectations, these will be highlighted in the change log. Generally the Vulkan Working Group tries to avoid these kinds of changes, instead fixing them in either an extension or core version.

Minor Versions

Changes in the minor version of the specification indicate that new functionality has been added to the core specification. This will usually include new interfaces in the header, and may also include behavior changes and bug fixes. Core functionality may be deprecated in a minor version, but will not be obsoleted or removed.

The specification’s minor version is strictly increasing for a given major version of the specification; any change to a specification as described above will result in the minor version being increased by 1. Changes that can be accommodated in a patch version will not increase the minor version.

Specifications with a lower minor version are backwards compatible with an implementation of a specification with a higher minor version for core functionality and extensions issued with the KHR vendor tag. Vendor and multi-vendor extensions are not guaranteed to remain functional across minor versions, though in general they are with few exceptions - see Obsoletion for more information.

Major Versions

A difference in the major version of specifications indicates a large set of changes which will likely include interface changes, behavioral changes, removal of deprecated functionality, and the modification, addition, or replacement of other functionality.

The specification’s major version is monotonically increasing; any change to the specification as described above will result in the major version being increased. Changes that can be accommodated in a patch or minor version will not increase the major version.

The Vulkan Working Group intends to only issue a new major version of the Specification in order to realise significant improvements to the Vulkan API that will necessarily require breaking compatibility.

A new major version will likely include a wholly new version of the specification to be issued - which could include an overhaul of the versioning semantics for the minor and patch versions. The patch and minor versions of a specification are therefore not meaningful across major versions. If a major version of the specification includes similar versioning semantics, it is expected that the patch and the minor version will be reset to 0 for that major version.

40.6.2. Extensions

A KHR extension must be able to be enabled alongside any other KHR extension, and for any minor or patch version of the core Specification beyond the minimum version it requires. A multi-vendor extension should be able to be enabled alongside any KHR extension or other multi-vendor extension, and for any minor or patch version of the core Specification beyond the minimum version it requires. A vendor extension should be able to be enabled alongside any KHR extension, multi-vendor extension, or other vendor extension from the same vendor, and for any minor or patch version of the core Specification beyond the minimum version it requires. A vendor extension may be able to be enabled alongside vendor extensions from another vendor.

The one other exception to this is if a vendor or multi-vendor extension is made obsolete by either a core version or another extension, which will be highlighted in the extension appendix.

Promotion

Extensions, or features of an extension, may be promoted to a new core version of the API, or a newer extension which an equal or greater number of implementors are in favour of.

When extension functionality is promoted, minor changes may be introduced, limited to the following:

  • Naming

  • Non-intrusive parameters changes

  • Feature advertisement/enablement

  • Combining structure parameters into larger structures

  • Author ID suffixes changed or removed

Note

If extension functionality is promoted, there is no guarantee of direct compatibility, however it should require little effort to port code from the original feature to the promoted one.

The Vulkan Working Group endeavours to ensure that larger changes are marked as either deprecated or obsoleted as appropriate, and can do so retroactively if necessary.

Extensions that are promoted are listed as being promoted in their extension appendices, with reference to where they were promoted to.

When an extension is promoted, any backwards compatibility aliases which exist in the extension will not be promoted.

Note

As a hypothetical example, if the VK_KHR_surface extension were promoted to part of a future core version, the VK_COLOR_SPACE_SRGB_NONLINEAR_KHR token defined by that extension would be promoted to VK_COLOR_SPACE_SRGB_NONLINEAR. However, the VK_COLORSPACE_SRGB_NONLINEAR_KHR token aliases VK_COLOR_SPACE_SRGB_NONLINEAR_KHR. The VK_COLORSPACE_SRGB_NONLINEAR_KHR would not be promoted, because it is a backwards compatibility alias that exists only due to a naming mistake when the extension was initially published.

Deprecation

Extensions may be marked as deprecated when the intended use cases either become irrelevant or can be solved in other ways. Generally, a new feature will become available to solve the use case in another extension or core version of the API, but it is not guaranteed.

Note

Features that are intended to replace deprecated functionality have no guarantees of compatibility, and applications may require drastic modification in order to make use of the new features.

Extensions that are deprecated are listed as being deprecated in their extension appendices, with an explanation of the deprecation and any features that are relevant.

Obsoletion

Occasionally, an extension will be marked as obsolete if a new version of the core API or a new extension is fundamentally incompatible with it. An obsoleted extension must not be used with the extension or core version that obsoleted it.

Extensions that are obsoleted are listed as being obsoleted in their extension appendices, with reference to what they were obsoleted by.

Aliases

When an extension is promoted or deprecated by a newer feature, some or all of its functionality may be replicated into the newer feature. Rather than duplication of all the documentation and definitions, the specification instead identifies the identical commands and types as aliases of one another. Each alias is mentioned together with the definition it aliases, with the older aliases marked as “equivalents”. Each alias of the same command has identical behavior, and each alias of the same type has identical meaning - they can be used interchangeably in an application with no compatibility issues.

Note

For promoted types, the aliased extension type is semantically identical to the new core type. The C99 headers simply typedef the older aliases to the promoted types.

For promoted command aliases, however, there are two separate entry point definitions, due to the fact that the C99 ABI has no way to alias command definitions without resorting to macros. Calling via either entry point definition will produce identical behavior within the bounds of the specification, and should still invoke the same entry point in the implementation. Debug tools may use separate entry points with different debug behavior; to write the appropriate command name to an output log, for instance.

Special Use Extensions

Some extensions exist only to support a specific purpose or specific class of application. These are referred to as “special use extensions”. Use of these extensions in applications not meeting the special use criteria is not recommended.

Special use cases are restricted, and only those defined below are used to describe extensions:

Table 50. Extension Special Use Cases
Special Use XML Tag Full Description

CAD support

cadsupport

Extension is intended to support specialized functionality used by CAD/CAM applications.

D3D support

d3demulation

Extension is intended to support D3D emulation layers, and applications ported from D3D, by adding functionality specific to D3D.

Developer tools

devtools

Extension is intended to support developer tools such as capture-replay libraries.

Debugging tools

debugging

Extension is intended for use by applications when debugging.

OpenGL / ES support

glemulation

Extension is intended to support OpenGL and/or OpenGL ES emulation layers, and applications ported from those APIs, by adding functionality specific to those APIs.

Special use extensions are identified in the metadata for each such extension in the Layers & Extensions appendix, using the name in the “Special Use” column above.

Special use extensions are also identified in vk.xml with the short name in “XML Tag” column above, as described in the “API Extensions (extension tag)” section of the registry schema documentation.

41. Features

Features describe functionality which is not supported on all implementations. Features are properties of the physical device. Features are optional, and must be explicitly enabled before use. Support for features is reported and enabled on a per-feature basis.

Note

Features are reported via the basic VkPhysicalDeviceFeatures structure, as well as the extensible structure VkPhysicalDeviceFeatures2, which was added in the VK_KHR_get_physical_device_properties2 extension and included in Vulkan 1.1. When new features are added in future Vulkan versions or extensions, each extension should introduce one new feature structure, if needed. This structure can be added to the pNext chain of the VkPhysicalDeviceFeatures2 structure.

For convenience, new core versions of Vulkan may introduce new unified feature structures for features promoted from extensions. At the same time, the extension’s original feature structure (if any) is also promoted to the core API, and is an alias of the extension’s structure. This results in multiple names for the same feature: in the original extension’s feature structure and the promoted structure alias, in the unified feature structure. When a feature was implicitly supported and enabled in the extension, but an explicit name was added during promotion, then the extension itself acts as an alias for the feature as listed in the table below.

All aliases of the same feature in the core API must be reported consistently: either all must be reported as supported, or none of them. When a promoted extension is available, any corresponding feature aliases must be supported.

Table 51. Extension Feature Aliases
Extension Feature(s)

VK_KHR_shader_draw_parameters

shaderDrawParameters

VK_KHR_draw_indirect_count

drawIndirectCount

VK_KHR_sampler_mirror_clamp_to_edge

samplerMirrorClampToEdge

VK_EXT_descriptor_indexing

descriptorIndexing

VK_EXT_sampler_filter_minmax

samplerFilterMinmax

VK_EXT_shader_viewport_index_layer

shaderOutputViewportIndex, shaderOutputLayer

To query supported features, call:

// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceFeatures(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceFeatures*                   pFeatures);
  • physicalDevice is the physical device from which to query the supported features.

  • pFeatures is a pointer to a VkPhysicalDeviceFeatures structure in which the physical device features are returned. For each feature, a value of VK_TRUE specifies that the feature is supported on this physical device, and VK_FALSE specifies that the feature is not supported.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceFeatures-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceFeatures-pFeatures-parameter
    pFeatures must be a valid pointer to a VkPhysicalDeviceFeatures structure

Fine-grained features used by a logical device must be enabled at VkDevice creation time. If a feature is enabled that the physical device does not support, VkDevice creation will fail and return VK_ERROR_FEATURE_NOT_PRESENT.

The fine-grained features are enabled by passing a pointer to the VkPhysicalDeviceFeatures structure via the pEnabledFeatures member of the VkDeviceCreateInfo structure that is passed into the vkCreateDevice call. If a member of pEnabledFeatures is set to VK_TRUE or VK_FALSE, then the device will be created with the indicated feature enabled or disabled, respectively. Features can also be enabled by using the VkPhysicalDeviceFeatures2 structure.

If an application wishes to enable all features supported by a device, it can simply pass in the VkPhysicalDeviceFeatures structure that was previously returned by vkGetPhysicalDeviceFeatures. To disable an individual feature, the application can set the desired member to VK_FALSE in the same structure. Setting pEnabledFeatures to NULL and not including a VkPhysicalDeviceFeatures2 in the pNext chain of VkDeviceCreateInfo is equivalent to setting all members of the structure to VK_FALSE.

Note

Some features, such as robustBufferAccess, may incur a runtime performance cost. Application writers should carefully consider the implications of enabling all supported features.

To query supported features defined by the core or extensions, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceFeatures2(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceFeatures2*                  pFeatures);

or the equivalent command

// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceFeatures2KHR(
    VkPhysicalDevice                            physicalDevice,
    VkPhysicalDeviceFeatures2*                  pFeatures);
  • physicalDevice is the physical device from which to query the supported features.

  • pFeatures is a pointer to a VkPhysicalDeviceFeatures2 structure in which the physical device features are returned.

Each structure in pFeatures and its pNext chain contains members corresponding to fine-grained features. vkGetPhysicalDeviceFeatures2 writes each member to a boolean value indicating whether that feature is supported.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceFeatures2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceFeatures2-pFeatures-parameter
    pFeatures must be a valid pointer to a VkPhysicalDeviceFeatures2 structure

The VkPhysicalDeviceFeatures2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceFeatures2 {
    VkStructureType             sType;
    void*                       pNext;
    VkPhysicalDeviceFeatures    features;
} VkPhysicalDeviceFeatures2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • features is a VkPhysicalDeviceFeatures structure describing the fine-grained features of the Vulkan 1.0 API.

The pNext chain of this structure is used to extend the structure with features defined by extensions. This structure can be used in vkGetPhysicalDeviceFeatures2 or can be included in the pNext chain of a VkDeviceCreateInfo structure, in which case it controls which features are enabled in the device in lieu of pEnabledFeatures.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFeatures2-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2

The VkPhysicalDeviceFeatures structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceFeatures {
    VkBool32    robustBufferAccess;
    VkBool32    fullDrawIndexUint32;
    VkBool32    imageCubeArray;
    VkBool32    independentBlend;
    VkBool32    geometryShader;
    VkBool32    tessellationShader;
    VkBool32    sampleRateShading;
    VkBool32    dualSrcBlend;
    VkBool32    logicOp;
    VkBool32    multiDrawIndirect;
    VkBool32    drawIndirectFirstInstance;
    VkBool32    depthClamp;
    VkBool32    depthBiasClamp;
    VkBool32    fillModeNonSolid;
    VkBool32    depthBounds;
    VkBool32    wideLines;
    VkBool32    largePoints;
    VkBool32    alphaToOne;
    VkBool32    multiViewport;
    VkBool32    samplerAnisotropy;
    VkBool32    textureCompressionETC2;
    VkBool32    textureCompressionASTC_LDR;
    VkBool32    textureCompressionBC;
    VkBool32    occlusionQueryPrecise;
    VkBool32    pipelineStatisticsQuery;
    VkBool32    vertexPipelineStoresAndAtomics;
    VkBool32    fragmentStoresAndAtomics;
    VkBool32    shaderTessellationAndGeometryPointSize;
    VkBool32    shaderImageGatherExtended;
    VkBool32    shaderStorageImageExtendedFormats;
    VkBool32    shaderStorageImageMultisample;
    VkBool32    shaderStorageImageReadWithoutFormat;
    VkBool32    shaderStorageImageWriteWithoutFormat;
    VkBool32    shaderUniformBufferArrayDynamicIndexing;
    VkBool32    shaderSampledImageArrayDynamicIndexing;
    VkBool32    shaderStorageBufferArrayDynamicIndexing;
    VkBool32    shaderStorageImageArrayDynamicIndexing;
    VkBool32    shaderClipDistance;
    VkBool32    shaderCullDistance;
    VkBool32    shaderFloat64;
    VkBool32    shaderInt64;
    VkBool32    shaderInt16;
    VkBool32    shaderResourceResidency;
    VkBool32    shaderResourceMinLod;
    VkBool32    sparseBinding;
    VkBool32    sparseResidencyBuffer;
    VkBool32    sparseResidencyImage2D;
    VkBool32    sparseResidencyImage3D;
    VkBool32    sparseResidency2Samples;
    VkBool32    sparseResidency4Samples;
    VkBool32    sparseResidency8Samples;
    VkBool32    sparseResidency16Samples;
    VkBool32    sparseResidencyAliased;
    VkBool32    variableMultisampleRate;
    VkBool32    inheritedQueries;
} VkPhysicalDeviceFeatures;

This structure describes the following features:

  • robustBufferAccess specifies that accesses to buffers are bounds-checked against the range of the buffer descriptor (as determined by VkDescriptorBufferInfo::range, VkBufferViewCreateInfo::range, or the size of the buffer). Out of bounds accesses must not cause application termination, and the effects of shader loads, stores, and atomics must conform to an implementation-dependent behavior as described below.

    • A buffer access is considered to be out of bounds if any of the following are true:

      • The pointer was formed by OpImageTexelPointer and the coordinate is less than zero or greater than or equal to the number of whole elements in the bound range.

      • The pointer was not formed by OpImageTexelPointer and the object pointed to is not wholly contained within the bound range. This includes accesses performed via variable pointers where the buffer descriptor being accessed cannot be statically determined. Uninitialized pointers and pointers equal to OpConstantNull are treated as pointing to a zero-sized object, so all accesses through such pointers are considered to be out of bounds. Buffer accesses through buffer device addresses are not bounds-checked. If the cooperativeMatrixRobustBufferAccess feature is not enabled, then accesses using OpCooperativeMatrixLoadNV and OpCooperativeMatrixStoreNV may not be bounds-checked.

        Note

        If a SPIR-V OpLoad instruction loads a structure and the tail end of the structure is out of bounds, then all members of the structure are considered out of bounds even if the members at the end are not statically used.

      • If robustBufferAccess2 is not enabled and any buffer access is determined to be out of bounds, then any other access of the same type (load, store, or atomic) to the same buffer that accesses an address less than 16 bytes away from the out of bounds address may also be considered out of bounds.

      • If the access is a load that reads from the same memory locations as a prior store in the same shader invocation, with no other intervening accesses to the same memory locations in that shader invocation, then the result of the load may be the value stored by the store instruction, even if the access is out of bounds. If the load is Volatile, then an out of bounds load must return the appropriate out of bounds value.

    • Accesses to descriptors written with a VK_NULL_HANDLE resource or view are not considered to be out of bounds. Instead, each type of descriptor access defines a specific behavior for accesses to a null descriptor.

    • Out-of-bounds buffer loads will return any of the following values:

      • If the access is to a uniform buffer and robustBufferAccess2 is enabled, loads of offsets between the end of the descriptor range and the end of the descriptor range rounded up to a multiple of robustUniformBufferAccessSizeAlignment bytes must return either zero values or the contents of the memory at the offset being loaded. Loads of offsets past the descriptor range rounded up to a multiple of robustUniformBufferAccessSizeAlignment bytes must return zero values.

      • If the access is to a storage buffer and robustBufferAccess2 is enabled, loads of offsets between the end of the descriptor range and the end of the descriptor range rounded up to a multiple of robustStorageBufferAccessSizeAlignment bytes must return either zero values or the contents of the memory at the offset being loaded. Loads of offsets past the descriptor range rounded up to a multiple of robustStorageBufferAccessSizeAlignment bytes must return zero values. Similarly, stores to addresses between the end of the descriptor range and the end of the descriptor range rounded up to a multiple of robustStorageBufferAccessSizeAlignment bytes may be discarded.

      • Non-atomic accesses to storage buffers that are a multiple of 32 bits may be decomposed into 32-bit accesses that are individually bounds-checked.

      • If the access is to an index buffer and robustBufferAccess2 is enabled, zero values must be returned.

      • If the access is to a uniform texel buffer or storage texel buffer and robustBufferAccess2 is enabled, zero values must be returned, and then Conversion to RGBA is applied based on the buffer view’s format.

      • Values from anywhere within the memory range(s) bound to the buffer (possibly including bytes of memory past the end of the buffer, up to the end of the bound range).

      • Zero values, or (0,0,0,x) vectors for vector reads where x is a valid value represented in the type of the vector components and may be any of:

        • 0, 1, or the maximum representable positive integer value, for signed or unsigned integer components

        • 0.0 or 1.0, for floating-point components

    • Out-of-bounds writes may modify values within the memory range(s) bound to the buffer, but must not modify any other memory.

    • Out-of-bounds atomics may modify values within the memory range(s) bound to the buffer, but must not modify any other memory, and return an undefined value.

      • If robustBufferAccess2 is enabled, out of bounds atomics must not modify any memory, and return an undefined value.

    • If robustBufferAccess2 is disabled, vertex input attributes are considered out of bounds if the offset of the attribute in the bound vertex buffer range plus the size of the attribute is greater than either:

      • vertexBufferRangeSize, if bindingStride == 0; or

      • (vertexBufferRangeSize - (vertexBufferRangeSize % bindingStride))

      where vertexBufferRangeSize is the byte size of the memory range bound to the vertex buffer binding and bindingStride is the byte stride of the corresponding vertex input binding. Further, if any vertex input attribute using a specific vertex input binding is out of bounds, then all vertex input attributes using that vertex input binding for that vertex shader invocation are considered out of bounds.

      • If a vertex input attribute is out of bounds, it will be assigned one of the following values:

        • Values from anywhere within the memory range(s) bound to the buffer, converted according to the format of the attribute.

        • Zero values, format converted according to the format of the attribute.

        • Zero values, or (0,0,0,x) vectors, as described above.

    • If robustBufferAccess2 is enabled, vertex input attributes are considered out of bounds if the offset of the attribute in the bound vertex buffer range plus the size of the attribute is greater than the byte size of the memory range bound to the vertex buffer binding.

      • If a vertex input attribute is out of bounds, the raw data extracted are zero values, and missing G, B, or A components are filled with (0,0,1).

    • If robustBufferAccess is not enabled, applications must not perform out of bounds accesses.

  • fullDrawIndexUint32 specifies the full 32-bit range of indices is supported for indexed draw calls when using a VkIndexType of VK_INDEX_TYPE_UINT32. maxDrawIndexedIndexValue is the maximum index value that may be used (aside from the primitive restart index, which is always 232-1 when the VkIndexType is VK_INDEX_TYPE_UINT32). If this feature is supported, maxDrawIndexedIndexValue must be 232-1; otherwise it must be no smaller than 224-1. See maxDrawIndexedIndexValue.

  • imageCubeArray specifies whether image views with a VkImageViewType of VK_IMAGE_VIEW_TYPE_CUBE_ARRAY can be created, and that the corresponding SampledCubeArray and ImageCubeArray SPIR-V capabilities can be used in shader code.

  • independentBlend specifies whether the VkPipelineColorBlendAttachmentState settings are controlled independently per-attachment. If this feature is not enabled, the VkPipelineColorBlendAttachmentState settings for all color attachments must be identical. Otherwise, a different VkPipelineColorBlendAttachmentState can be provided for each bound color attachment.

  • geometryShader specifies whether geometry shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_GEOMETRY_BIT and VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT enum values must not be used. This also specifies whether shader modules can declare the Geometry capability.

  • tessellationShader specifies whether tessellation control and evaluation shaders are supported. If this feature is not enabled, the VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, and VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO enum values must not be used. This also specifies whether shader modules can declare the Tessellation capability.

  • sampleRateShading specifies whether Sample Shading and multisample interpolation are supported. If this feature is not enabled, the sampleShadingEnable member of the VkPipelineMultisampleStateCreateInfo structure must be set to VK_FALSE and the minSampleShading member is ignored. This also specifies whether shader modules can declare the SampleRateShading capability.

  • dualSrcBlend specifies whether blend operations which take two sources are supported. If this feature is not enabled, the VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, and VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA enum values must not be used as source or destination blending factors. See Dual-Source Blending.

  • logicOp specifies whether logic operations are supported. If this feature is not enabled, the logicOpEnable member of the VkPipelineColorBlendStateCreateInfo structure must be set to VK_FALSE, and the logicOp member is ignored.

  • multiDrawIndirect specifies whether multiple draw indirect is supported. If this feature is not enabled, the drawCount parameter to the vkCmdDrawIndirect and vkCmdDrawIndexedIndirect commands must be 0 or 1. The maxDrawIndirectCount member of the VkPhysicalDeviceLimits structure must also be 1 if this feature is not supported. See maxDrawIndirectCount.

  • drawIndirectFirstInstance specifies whether indirect drawing calls support the firstInstance parameter. If this feature is not enabled, the firstInstance member of all VkDrawIndirectCommand and VkDrawIndexedIndirectCommand structures that are provided to the vkCmdDrawIndirect and vkCmdDrawIndexedIndirect commands must be 0.

  • depthClamp specifies whether depth clamping is supported. If this feature is not enabled, the depthClampEnable member of the VkPipelineRasterizationStateCreateInfo structure must be set to VK_FALSE. Otherwise, setting depthClampEnable to VK_TRUE will enable depth clamping.

  • depthBiasClamp specifies whether depth bias clamping is supported. If this feature is not enabled, the depthBiasClamp member of the VkPipelineRasterizationStateCreateInfo structure must be set to 0.0 unless the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state is enabled, and the depthBiasClamp parameter to vkCmdSetDepthBias must be set to 0.0.

  • fillModeNonSolid specifies whether point and wireframe fill modes are supported. If this feature is not enabled, the VK_POLYGON_MODE_POINT and VK_POLYGON_MODE_LINE enum values must not be used.

  • depthBounds specifies whether depth bounds tests are supported. If this feature is not enabled, the depthBoundsTestEnable member of the VkPipelineDepthStencilStateCreateInfo structure must be set to VK_FALSE. When depthBoundsTestEnable is set to VK_FALSE, the minDepthBounds and maxDepthBounds members of the VkPipelineDepthStencilStateCreateInfo structure are ignored.

  • wideLines specifies whether lines with width other than 1.0 are supported. If this feature is not enabled, the lineWidth member of the VkPipelineRasterizationStateCreateInfo structure must be set to 1.0 unless the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state is enabled, and the lineWidth parameter to vkCmdSetLineWidth must be set to 1.0. When this feature is supported, the range and granularity of supported line widths are indicated by the lineWidthRange and lineWidthGranularity members of the VkPhysicalDeviceLimits structure, respectively.

  • largePoints specifies whether points with size greater than 1.0 are supported. If this feature is not enabled, only a point size of 1.0 written by a shader is supported. The range and granularity of supported point sizes are indicated by the pointSizeRange and pointSizeGranularity members of the VkPhysicalDeviceLimits structure, respectively.

  • alphaToOne specifies whether the implementation is able to replace the alpha value of the fragment shader color output in the Multisample Coverage fragment operation. If this feature is not enabled, then the alphaToOneEnable member of the VkPipelineMultisampleStateCreateInfo structure must be set to VK_FALSE. Otherwise setting alphaToOneEnable to VK_TRUE will enable alpha-to-one behavior.

  • multiViewport specifies whether more than one viewport is supported. If this feature is not enabled:

    • The viewportCount and scissorCount members of the VkPipelineViewportStateCreateInfo structure must be set to 1.

    • The firstViewport and viewportCount parameters to the vkCmdSetViewport command must be set to 0 and 1, respectively.

    • The firstScissor and scissorCount parameters to the vkCmdSetScissor command must be set to 0 and 1, respectively.

    • The exclusiveScissorCount member of the VkPipelineViewportExclusiveScissorStateCreateInfoNV structure must be set to 0 or 1.

    • The firstExclusiveScissor and exclusiveScissorCount parameters to the vkCmdSetExclusiveScissorNV command must be set to 0 and 1, respectively.

  • samplerAnisotropy specifies whether anisotropic filtering is supported. If this feature is not enabled, the anisotropyEnable member of the VkSamplerCreateInfo structure must be VK_FALSE.

  • textureCompressionETC2 specifies whether all of the ETC2 and EAC compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:

    • VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK

    • VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK

    • VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK

    • VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK

    • VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK

    • VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK

    • VK_FORMAT_EAC_R11_UNORM_BLOCK

    • VK_FORMAT_EAC_R11_SNORM_BLOCK

    • VK_FORMAT_EAC_R11G11_UNORM_BLOCK

    • VK_FORMAT_EAC_R11G11_SNORM_BLOCK

    To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.

  • textureCompressionASTC_LDR specifies whether all of the ASTC LDR compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:

    • VK_FORMAT_ASTC_4x4_UNORM_BLOCK

    • VK_FORMAT_ASTC_4x4_SRGB_BLOCK

    • VK_FORMAT_ASTC_5x4_UNORM_BLOCK

    • VK_FORMAT_ASTC_5x4_SRGB_BLOCK

    • VK_FORMAT_ASTC_5x5_UNORM_BLOCK

    • VK_FORMAT_ASTC_5x5_SRGB_BLOCK

    • VK_FORMAT_ASTC_6x5_UNORM_BLOCK

    • VK_FORMAT_ASTC_6x5_SRGB_BLOCK

    • VK_FORMAT_ASTC_6x6_UNORM_BLOCK

    • VK_FORMAT_ASTC_6x6_SRGB_BLOCK

    • VK_FORMAT_ASTC_8x5_UNORM_BLOCK

    • VK_FORMAT_ASTC_8x5_SRGB_BLOCK

    • VK_FORMAT_ASTC_8x6_UNORM_BLOCK

    • VK_FORMAT_ASTC_8x6_SRGB_BLOCK

    • VK_FORMAT_ASTC_8x8_UNORM_BLOCK

    • VK_FORMAT_ASTC_8x8_SRGB_BLOCK

    • VK_FORMAT_ASTC_10x5_UNORM_BLOCK

    • VK_FORMAT_ASTC_10x5_SRGB_BLOCK

    • VK_FORMAT_ASTC_10x6_UNORM_BLOCK

    • VK_FORMAT_ASTC_10x6_SRGB_BLOCK

    • VK_FORMAT_ASTC_10x8_UNORM_BLOCK

    • VK_FORMAT_ASTC_10x8_SRGB_BLOCK

    • VK_FORMAT_ASTC_10x10_UNORM_BLOCK

    • VK_FORMAT_ASTC_10x10_SRGB_BLOCK

    • VK_FORMAT_ASTC_12x10_UNORM_BLOCK

    • VK_FORMAT_ASTC_12x10_SRGB_BLOCK

    • VK_FORMAT_ASTC_12x12_UNORM_BLOCK

    • VK_FORMAT_ASTC_12x12_SRGB_BLOCK

    To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.

  • textureCompressionBC specifies whether all of the BC compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:

    • VK_FORMAT_BC1_RGB_UNORM_BLOCK

    • VK_FORMAT_BC1_RGB_SRGB_BLOCK

    • VK_FORMAT_BC1_RGBA_UNORM_BLOCK

    • VK_FORMAT_BC1_RGBA_SRGB_BLOCK

    • VK_FORMAT_BC2_UNORM_BLOCK

    • VK_FORMAT_BC2_SRGB_BLOCK

    • VK_FORMAT_BC3_UNORM_BLOCK

    • VK_FORMAT_BC3_SRGB_BLOCK

    • VK_FORMAT_BC4_UNORM_BLOCK

    • VK_FORMAT_BC4_SNORM_BLOCK

    • VK_FORMAT_BC5_UNORM_BLOCK

    • VK_FORMAT_BC5_SNORM_BLOCK

    • VK_FORMAT_BC6H_UFLOAT_BLOCK

    • VK_FORMAT_BC6H_SFLOAT_BLOCK

    • VK_FORMAT_BC7_UNORM_BLOCK

    • VK_FORMAT_BC7_SRGB_BLOCK

    To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.

  • occlusionQueryPrecise specifies whether occlusion queries returning actual sample counts are supported. Occlusion queries are created in a VkQueryPool by specifying the queryType of VK_QUERY_TYPE_OCCLUSION in the VkQueryPoolCreateInfo structure which is passed to vkCreateQueryPool. If this feature is enabled, queries of this type can enable VK_QUERY_CONTROL_PRECISE_BIT in the flags parameter to vkCmdBeginQuery. If this feature is not supported, the implementation supports only boolean occlusion queries. When any samples are passed, boolean queries will return a non-zero result value, otherwise a result value of zero is returned. When this feature is enabled and VK_QUERY_CONTROL_PRECISE_BIT is set, occlusion queries will report the actual number of samples passed.

  • pipelineStatisticsQuery specifies whether the pipeline statistics queries are supported. If this feature is not enabled, queries of type VK_QUERY_TYPE_PIPELINE_STATISTICS cannot be created, and none of the VkQueryPipelineStatisticFlagBits bits can be set in the pipelineStatistics member of the VkQueryPoolCreateInfo structure.

  • vertexPipelineStoresAndAtomics specifies whether storage buffers and images support stores and atomic operations in the vertex, tessellation, and geometry shader stages. If this feature is not enabled, all storage image, storage texel buffer, and storage buffer variables used by these stages in shader modules must be decorated with the NonWritable decoration (or the readonly memory qualifier in GLSL).

  • fragmentStoresAndAtomics specifies whether storage buffers and images support stores and atomic operations in the fragment shader stage. If this feature is not enabled, all storage image, storage texel buffer, and storage buffer variables used by the fragment stage in shader modules must be decorated with the NonWritable decoration (or the readonly memory qualifier in GLSL).

  • shaderTessellationAndGeometryPointSize specifies whether the PointSize built-in decoration is available in the tessellation control, tessellation evaluation, and geometry shader stages. If this feature is not enabled, members decorated with the PointSize built-in decoration must not be read from or written to and all points written from a tessellation or geometry shader will have a size of 1.0. This also specifies whether shader modules can declare the TessellationPointSize capability for tessellation control and evaluation shaders, or if the shader modules can declare the GeometryPointSize capability for geometry shaders. An implementation supporting this feature must also support one or both of the tessellationShader or geometryShader features.

  • shaderImageGatherExtended specifies whether the extended set of image gather instructions are available in shader code. If this feature is not enabled, the OpImage*Gather instructions do not support the Offset and ConstOffsets operands. This also specifies whether shader modules can declare the ImageGatherExtended capability.

  • shaderStorageImageExtendedFormats specifies whether all the “storage image extended formats” below are supported; if this feature is supported, then the VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT must be supported in optimalTilingFeatures for the following formats:

    • VK_FORMAT_R16G16_SFLOAT

    • VK_FORMAT_B10G11R11_UFLOAT_PACK32

    • VK_FORMAT_R16_SFLOAT

    • VK_FORMAT_R16G16B16A16_UNORM

    • VK_FORMAT_A2B10G10R10_UNORM_PACK32

    • VK_FORMAT_R16G16_UNORM

    • VK_FORMAT_R8G8_UNORM

    • VK_FORMAT_R16_UNORM

    • VK_FORMAT_R8_UNORM

    • VK_FORMAT_R16G16B16A16_SNORM

    • VK_FORMAT_R16G16_SNORM

    • VK_FORMAT_R8G8_SNORM

    • VK_FORMAT_R16_SNORM

    • VK_FORMAT_R8_SNORM

    • VK_FORMAT_R16G16_SINT

    • VK_FORMAT_R8G8_SINT

    • VK_FORMAT_R16_SINT

    • VK_FORMAT_R8_SINT

    • VK_FORMAT_A2B10G10R10_UINT_PACK32

    • VK_FORMAT_R16G16_UINT

    • VK_FORMAT_R8G8_UINT

    • VK_FORMAT_R16_UINT

    • VK_FORMAT_R8_UINT

    Note

    shaderStorageImageExtendedFormats feature only adds a guarantee of format support, which is specified for the whole physical device. Therefore enabling or disabling the feature via vkCreateDevice has no practical effect.

    To query for additional properties, or if the feature is not supported, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats, as usual rules allow.

    VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_SINT, and VK_FORMAT_R32G32_SFLOAT from StorageImageExtendedFormats SPIR-V capability, are already covered by core Vulkan mandatory format support.

  • shaderStorageImageMultisample specifies whether multisampled storage images are supported. If this feature is not enabled, images that are created with a usage that includes VK_IMAGE_USAGE_STORAGE_BIT must be created with samples equal to VK_SAMPLE_COUNT_1_BIT. This also specifies whether shader modules can declare the StorageImageMultisample and ImageMSArray capabilities.

  • shaderStorageImageReadWithoutFormat specifies whether storage images require a format qualifier to be specified when reading. shaderStorageImageReadWithoutFormat applies only to formats listed in the storage without format list.

  • shaderStorageImageWriteWithoutFormat specifies whether storage images require a format qualifier to be specified when writing. shaderStorageImageWriteWithoutFormat applies only to formats listed in the storage without format list.

  • shaderUniformBufferArrayDynamicIndexing specifies whether arrays of uniform buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare the UniformBufferArrayDynamicIndexing capability.

  • shaderSampledImageArrayDynamicIndexing specifies whether arrays of samplers or sampled images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare the SampledImageArrayDynamicIndexing capability.

  • shaderStorageBufferArrayDynamicIndexing specifies whether arrays of storage buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare the StorageBufferArrayDynamicIndexing capability.

  • shaderStorageImageArrayDynamicIndexing specifies whether arrays of storage images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare the StorageImageArrayDynamicIndexing capability.

  • shaderClipDistance specifies whether clip distances are supported in shader code. If this feature is not enabled, any members decorated with the ClipDistance built-in decoration must not be read from or written to in shader modules. This also specifies whether shader modules can declare the ClipDistance capability.

  • shaderCullDistance specifies whether cull distances are supported in shader code. If this feature is not enabled, any members decorated with the CullDistance built-in decoration must not be read from or written to in shader modules. This also specifies whether shader modules can declare the CullDistance capability.

  • shaderFloat64 specifies whether 64-bit floats (doubles) are supported in shader code. If this feature is not enabled, 64-bit floating-point types must not be used in shader code. This also specifies whether shader modules can declare the Float64 capability. Declaring and using 64-bit floats is enabled for all storage classes that SPIR-V allows with the Float64 capability.

  • shaderInt64 specifies whether 64-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 64-bit integer types must not be used in shader code. This also specifies whether shader modules can declare the Int64 capability. Declaring and using 64-bit integers is enabled for all storage classes that SPIR-V allows with the Int64 capability.

  • shaderInt16 specifies whether 16-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 16-bit integer types must not be used in shader code. This also specifies whether shader modules can declare the Int16 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Int16 SPIR-V capability: Declaring and using 16-bit integers in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.

  • shaderResourceResidency specifies whether image operations that return resource residency information are supported in shader code. If this feature is not enabled, the OpImageSparse* instructions must not be used in shader code. This also specifies whether shader modules can declare the SparseResidency capability. The feature requires at least one of the sparseResidency* features to be supported.

  • shaderResourceMinLod specifies whether image operations specifying the minimum resource LOD are supported in shader code. If this feature is not enabled, the MinLod image operand must not be used in shader code. This also specifies whether shader modules can declare the MinLod capability.

  • sparseBinding specifies whether resource memory can be managed at opaque sparse block level instead of at the object level. If this feature is not enabled, resource memory must be bound only on a per-object basis using the vkBindBufferMemory and vkBindImageMemory commands. In this case, buffers and images must not be created with VK_BUFFER_CREATE_SPARSE_BINDING_BIT and VK_IMAGE_CREATE_SPARSE_BINDING_BIT set in the flags member of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively. Otherwise resource memory can be managed as described in Sparse Resource Features.

  • sparseResidencyBuffer specifies whether the device can access partially resident buffers. If this feature is not enabled, buffers must not be created with VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkBufferCreateInfo structure.

  • sparseResidencyImage2D specifies whether the device can access partially resident 2D images with 1 sample per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_1_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure.

  • sparseResidencyImage3D specifies whether the device can access partially resident 3D images. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_3D must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure.

  • sparseResidency2Samples specifies whether the physical device can access partially resident 2D images with 2 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_2_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure.

  • sparseResidency4Samples specifies whether the physical device can access partially resident 2D images with 4 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_4_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure.

  • sparseResidency8Samples specifies whether the physical device can access partially resident 2D images with 8 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_8_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure.

  • sparseResidency16Samples specifies whether the physical device can access partially resident 2D images with 16 samples per pixel. If this feature is not enabled, images with an imageType of VK_IMAGE_TYPE_2D and samples set to VK_SAMPLE_COUNT_16_BIT must not be created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT set in the flags member of the VkImageCreateInfo structure.

  • sparseResidencyAliased specifies whether the physical device can correctly access data aliased into multiple locations. If this feature is not enabled, the VK_BUFFER_CREATE_SPARSE_ALIASED_BIT and VK_IMAGE_CREATE_SPARSE_ALIASED_BIT enum values must not be used in flags members of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively.

  • variableMultisampleRate specifies whether all pipelines that will be bound to a command buffer during a subpass which uses no attachments must have the same value for VkPipelineMultisampleStateCreateInfo::rasterizationSamples. If set to VK_TRUE, the implementation supports variable multisample rates in a subpass which uses no attachments. If set to VK_FALSE, then all pipelines bound in such a subpass must have the same multisample rate. This has no effect in situations where a subpass uses any attachments.

  • inheritedQueries specifies whether a secondary command buffer may be executed while a query is active.

The VkPhysicalDeviceVulkan11Features structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan11Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           storageBuffer16BitAccess;
    VkBool32           uniformAndStorageBuffer16BitAccess;
    VkBool32           storagePushConstant16;
    VkBool32           storageInputOutput16;
    VkBool32           multiview;
    VkBool32           multiviewGeometryShader;
    VkBool32           multiviewTessellationShader;
    VkBool32           variablePointersStorageBuffer;
    VkBool32           variablePointers;
    VkBool32           protectedMemory;
    VkBool32           samplerYcbcrConversion;
    VkBool32           shaderDrawParameters;
} VkPhysicalDeviceVulkan11Features;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • storageBuffer16BitAccess specifies whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StorageBuffer16BitAccess capability.

  • uniformAndStorageBuffer16BitAccess specifies whether objects in the Uniform storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the UniformAndStorageBuffer16BitAccess capability.

  • storagePushConstant16 specifies whether objects in the PushConstant storage class can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StoragePushConstant16 capability.

  • storageInputOutput16 specifies whether objects in the Input and Output storage classes can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StorageInputOutput16 capability.

  • multiview specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero.

  • multiviewGeometryShader specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader.

  • multiviewTessellationShader specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.

  • variablePointersStorageBuffer specifies whether the implementation supports the SPIR-V VariablePointersStorageBuffer capability. When this feature is not enabled, shader modules must not declare the SPV_KHR_variable_pointers extension or the VariablePointersStorageBuffer capability.

  • variablePointers specifies whether the implementation supports the SPIR-V VariablePointers capability. When this feature is not enabled, shader modules must not declare the VariablePointers capability.

  • protectedMemory specifies whether protected memory is supported.

  • samplerYcbcrConversion specifies whether the implementation supports sampler Y′CBCR conversion. If samplerYcbcrConversion is VK_FALSE, sampler Y′CBCR conversion is not supported, and samplers using sampler Y′CBCR conversion must not be used.

  • shaderDrawParameters specifies whether the implementation supports the SPIR-V DrawParameters capability. When this feature is not enabled, shader modules must not declare the SPV_KHR_shader_draw_parameters extension or the DrawParameters capability.

If the VkPhysicalDeviceVulkan11Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVulkan11Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkan11Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES

The VkPhysicalDeviceVulkan12Features structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan12Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           samplerMirrorClampToEdge;
    VkBool32           drawIndirectCount;
    VkBool32           storageBuffer8BitAccess;
    VkBool32           uniformAndStorageBuffer8BitAccess;
    VkBool32           storagePushConstant8;
    VkBool32           shaderBufferInt64Atomics;
    VkBool32           shaderSharedInt64Atomics;
    VkBool32           shaderFloat16;
    VkBool32           shaderInt8;
    VkBool32           descriptorIndexing;
    VkBool32           shaderInputAttachmentArrayDynamicIndexing;
    VkBool32           shaderUniformTexelBufferArrayDynamicIndexing;
    VkBool32           shaderStorageTexelBufferArrayDynamicIndexing;
    VkBool32           shaderUniformBufferArrayNonUniformIndexing;
    VkBool32           shaderSampledImageArrayNonUniformIndexing;
    VkBool32           shaderStorageBufferArrayNonUniformIndexing;
    VkBool32           shaderStorageImageArrayNonUniformIndexing;
    VkBool32           shaderInputAttachmentArrayNonUniformIndexing;
    VkBool32           shaderUniformTexelBufferArrayNonUniformIndexing;
    VkBool32           shaderStorageTexelBufferArrayNonUniformIndexing;
    VkBool32           descriptorBindingUniformBufferUpdateAfterBind;
    VkBool32           descriptorBindingSampledImageUpdateAfterBind;
    VkBool32           descriptorBindingStorageImageUpdateAfterBind;
    VkBool32           descriptorBindingStorageBufferUpdateAfterBind;
    VkBool32           descriptorBindingUniformTexelBufferUpdateAfterBind;
    VkBool32           descriptorBindingStorageTexelBufferUpdateAfterBind;
    VkBool32           descriptorBindingUpdateUnusedWhilePending;
    VkBool32           descriptorBindingPartiallyBound;
    VkBool32           descriptorBindingVariableDescriptorCount;
    VkBool32           runtimeDescriptorArray;
    VkBool32           samplerFilterMinmax;
    VkBool32           scalarBlockLayout;
    VkBool32           imagelessFramebuffer;
    VkBool32           uniformBufferStandardLayout;
    VkBool32           shaderSubgroupExtendedTypes;
    VkBool32           separateDepthStencilLayouts;
    VkBool32           hostQueryReset;
    VkBool32           timelineSemaphore;
    VkBool32           bufferDeviceAddress;
    VkBool32           bufferDeviceAddressCaptureReplay;
    VkBool32           bufferDeviceAddressMultiDevice;
    VkBool32           vulkanMemoryModel;
    VkBool32           vulkanMemoryModelDeviceScope;
    VkBool32           vulkanMemoryModelAvailabilityVisibilityChains;
    VkBool32           shaderOutputViewportIndex;
    VkBool32           shaderOutputLayer;
    VkBool32           subgroupBroadcastDynamicId;
} VkPhysicalDeviceVulkan12Features;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • samplerMirrorClampToEdge indicates whether the implementation supports the VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE sampler address mode. If this feature is not enabled, the VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE sampler address mode must not be used.

  • drawIndirectCount indicates whether the implementation supports the vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount functions. If this feature is not enabled, these functions must not be used.

  • storageBuffer8BitAccess indicates whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the StorageBuffer8BitAccess capability.

  • uniformAndStorageBuffer8BitAccess indicates whether objects in the Uniform storage class with the Block decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the UniformAndStorageBuffer8BitAccess capability.

  • storagePushConstant8 indicates whether objects in the PushConstant storage class can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the StoragePushConstant8 capability.

  • shaderBufferInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on buffers.

  • shaderSharedInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on shared memory.

  • shaderFloat16 indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare the Float16 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Float16 SPIR-V capability: Declaring and using 16-bit floats in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.

  • shaderInt8 indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare the Int8 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Int8 SPIR-V capability: Declaring and using 8-bit integers in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.

  • descriptorIndexing indicates whether the implementation supports the minimum set of descriptor indexing features as described in the Feature Requirements section. Enabling the descriptorIndexing member when vkCreateDevice is called does not imply the other minimum descriptor indexing features are also enabled. Those other descriptor indexing features must be enabled individually as needed by the application.

  • shaderInputAttachmentArrayDynamicIndexing indicates whether arrays of input attachments can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the InputAttachmentArrayDynamicIndexing capability.

  • shaderUniformTexelBufferArrayDynamicIndexing indicates whether arrays of uniform texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformTexelBufferArrayDynamicIndexing capability.

  • shaderStorageTexelBufferArrayDynamicIndexing indicates whether arrays of storage texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageTexelBufferArrayDynamicIndexing capability.

  • shaderUniformBufferArrayNonUniformIndexing indicates whether arrays of uniform buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformBufferArrayNonUniformIndexing capability.

  • shaderSampledImageArrayNonUniformIndexing indicates whether arrays of samplers or sampled images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the SampledImageArrayNonUniformIndexing capability.

  • shaderStorageBufferArrayNonUniformIndexing indicates whether arrays of storage buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageBufferArrayNonUniformIndexing capability.

  • shaderStorageImageArrayNonUniformIndexing indicates whether arrays of storage images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageImageArrayNonUniformIndexing capability.

  • shaderInputAttachmentArrayNonUniformIndexing indicates whether arrays of input attachments can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the InputAttachmentArrayNonUniformIndexing capability.

  • shaderUniformTexelBufferArrayNonUniformIndexing indicates whether arrays of uniform texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformTexelBufferArrayNonUniformIndexing capability.

  • shaderStorageTexelBufferArrayNonUniformIndexing indicates whether arrays of storage texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageTexelBufferArrayNonUniformIndexing capability.

  • descriptorBindingUniformBufferUpdateAfterBind indicates whether the implementation supports updating uniform buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER.

  • descriptorBindingSampledImageUpdateAfterBind indicates whether the implementation supports updating sampled image descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.

  • descriptorBindingStorageImageUpdateAfterBind indicates whether the implementation supports updating storage image descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_IMAGE.

  • descriptorBindingStorageBufferUpdateAfterBind indicates whether the implementation supports updating storage buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_BUFFER.

  • descriptorBindingUniformTexelBufferUpdateAfterBind indicates whether the implementation supports updating uniform texel buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER.

  • descriptorBindingStorageTexelBufferUpdateAfterBind indicates whether the implementation supports updating storage texel buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER.

  • descriptorBindingUpdateUnusedWhilePending indicates whether the implementation supports updating descriptors while the set is in use. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT must not be used.

  • descriptorBindingPartiallyBound indicates whether the implementation supports statically using a descriptor set binding in which some descriptors are not valid. If this feature is not enabled, VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT must not be used.

  • descriptorBindingVariableDescriptorCount indicates whether the implementation supports descriptor sets with a variable-sized last binding. If this feature is not enabled, VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT must not be used.

  • runtimeDescriptorArray indicates whether the implementation supports the SPIR-V RuntimeDescriptorArray capability. If this feature is not enabled, descriptors must not be declared in runtime arrays.

  • samplerFilterMinmax indicates whether the implementation supports a minimum set of required formats supporting min/max filtering as defined by the filterMinmaxSingleComponentFormats property minimum requirements. If this feature is not enabled, then VkSamplerReductionModeCreateInfo must only use VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE.

  • scalarBlockLayout indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.

  • imagelessFramebuffer indicates that the implementation supports specifying the image view for attachments at render pass begin time via VkRenderPassAttachmentBeginInfo.

  • uniformBufferStandardLayout indicates that the implementation supports the same layouts for uniform buffers as for storage and other kinds of buffers. See Standard Buffer Layout.

  • shaderSubgroupExtendedTypes is a boolean specifying whether subgroup operations can use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types in group operations with subgroup scope, if the implementation supports the types.

  • separateDepthStencilLayouts indicates whether the implementation supports a VkImageMemoryBarrier for a depth/stencil image with only one of VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT set, and whether VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL can be used.

  • hostQueryReset indicates that the implementation supports resetting queries from the host with vkResetQueryPool.

  • timelineSemaphore indicates whether semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE are supported.

  • bufferDeviceAddress indicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddress.

  • bufferDeviceAddressCaptureReplay indicates that the implementation supports saving and reusing buffer and device addresses, e.g. for trace capture and replay.

  • bufferDeviceAddressMultiDevice indicates that the implementation supports the bufferDeviceAddress , rayTracingPipeline and rayQuery features for logical devices created with multiple physical devices. If this feature is not supported, buffer and acceleration structure addresses must not be queried on a logical device created with more than one physical device.

  • vulkanMemoryModel indicates whether the Vulkan Memory Model is supported, as defined in Vulkan Memory Model. This also indicates whether shader modules can declare the VulkanMemoryModel capability.

  • vulkanMemoryModelDeviceScope indicates whether the Vulkan Memory Model can use Device scope synchronization. This also indicates whether shader modules can declare the VulkanMemoryModelDeviceScope capability.

  • vulkanMemoryModelAvailabilityVisibilityChains indicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element.

  • shaderOutputViewportIndex indicates whether the implementation supports the ShaderViewportIndex SPIR-V capability enabling variables decorated with the ViewportIndex built-in to be exported from vertex or tessellation evaluation shaders. If this feature is not enabled, the ViewportIndex built-in decoration must not be used on outputs in vertex or tessellation evaluation shaders.

  • shaderOutputLayer indicates whether the implementation supports the ShaderLayer SPIR-V capability enabling variables decorated with the Layer built-in to be exported from vertex or tessellation evaluation shaders. If this feature is not enabled, the Layer built-in decoration must not be used on outputs in vertex or tessellation evaluation shaders.

  • If subgroupBroadcastDynamicId is VK_TRUE, the “Id” operand of OpGroupNonUniformBroadcast can be dynamically uniform within a subgroup, and the “Index” operand of OpGroupNonUniformQuadBroadcast can be dynamically uniform within the derivative group. If it is VK_FALSE, these operands must be constants.

If the VkPhysicalDeviceVulkan12Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVulkan12Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkan12Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES

The VkPhysicalDeviceVulkan13Features structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceVulkan13Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           robustImageAccess;
    VkBool32           inlineUniformBlock;
    VkBool32           descriptorBindingInlineUniformBlockUpdateAfterBind;
    VkBool32           pipelineCreationCacheControl;
    VkBool32           privateData;
    VkBool32           shaderDemoteToHelperInvocation;
    VkBool32           shaderTerminateInvocation;
    VkBool32           subgroupSizeControl;
    VkBool32           computeFullSubgroups;
    VkBool32           synchronization2;
    VkBool32           textureCompressionASTC_HDR;
    VkBool32           shaderZeroInitializeWorkgroupMemory;
    VkBool32           dynamicRendering;
    VkBool32           shaderIntegerDotProduct;
    VkBool32           maintenance4;
} VkPhysicalDeviceVulkan13Features;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • robustImageAccess indicates whether image accesses are tightly bounds-checked against the dimensions of the image view. Invalid texels resulting from out of bounds image loads will be replaced as described in Texel Replacement, with either (0,0,1) or (0,0,0) values inserted for missing G, B, or A components based on the format.

  • inlineUniformBlock indicates whether the implementation supports inline uniform block descriptors. If this feature is not enabled, VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK must not be used.

  • descriptorBindingInlineUniformBlockUpdateAfterBind indicates whether the implementation supports updating inline uniform block descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK.

  • pipelineCreationCacheControl indicates that the implementation supports:

    • The following can be used in Vk*PipelineCreateInfo::flags:

      • VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT

      • VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

    • The following can be used in VkPipelineCacheCreateInfo::flags:

      • VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT

  • privateData indicates whether the implementation supports private data. See Private Data.

  • shaderDemoteToHelperInvocation indicates whether the implementation supports the SPIR-V DemoteToHelperInvocationEXT capability.

  • shaderTerminateInvocation specifies whether the implementation supports SPIR-V modules that use the SPV_KHR_terminate_invocation extension.

  • subgroupSizeControl indicates whether the implementation supports controlling shader subgroup sizes via the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag and the VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure.

  • computeFullSubgroups indicates whether the implementation supports requiring full subgroups in compute shaders via the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT flag.

  • synchronization2 indicates whether the implementation supports the new set of synchronization commands introduced in VK_KHR_synchronization2.

  • textureCompressionASTC_HDR indicates whether all of the ASTC HDR compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:

    • VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK

    To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.

  • shaderZeroInitializeWorkgroupMemory specifies whether the implementation supports initializing a variable in Workgroup storage class.

  • dynamicRendering specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command.

  • shaderIntegerDotProduct specifies whether shader modules can declare the DotProductInputAllKHR, DotProductInput4x8BitKHR, DotProductInput4x8BitPackedKHR and DotProductKHR capabilities.

  • maintenance4 indicates that the implementation supports the following:

    • The application may destroy a VkPipelineLayout object immediately after using it to create another object.

    • LocalSizeId can be used as an alternative to LocalSize to specify the local workgroup size with specialization constants.

    • Images created with identical creation parameters will always have the same alignment requirements.

    • The size memory requirement of a buffer or image is never greater than that of another buffer or image created with a greater or equal size.

    • Push constants do not have to be initialized before they are dynamically accessed.

    • The interface matching rules allow a larger output vector to match with a smaller input vector, with additional values being discarded.

If the VkPhysicalDeviceVulkan13Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVulkan13Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkan13Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES

The VkPhysicalDeviceVariablePointersFeatures structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceVariablePointersFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           variablePointersStorageBuffer;
    VkBool32           variablePointers;
} VkPhysicalDeviceVariablePointersFeatures;
// Provided by VK_VERSION_1_1
typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures;

or the equivalent

// Provided by VK_KHR_variable_pointers
typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointersFeaturesKHR;
// Provided by VK_KHR_variable_pointers
typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • variablePointersStorageBuffer specifies whether the implementation supports the SPIR-V VariablePointersStorageBuffer capability. When this feature is not enabled, shader modules must not declare the SPV_KHR_variable_pointers extension or the VariablePointersStorageBuffer capability.

  • variablePointers specifies whether the implementation supports the SPIR-V VariablePointers capability. When this feature is not enabled, shader modules must not declare the VariablePointers capability.

If the VkPhysicalDeviceVariablePointersFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVariablePointersFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage
  • VUID-VkPhysicalDeviceVariablePointersFeatures-variablePointers-01431
    If variablePointers is enabled then variablePointersStorageBuffer must also be enabled

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVariablePointersFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES

The VkPhysicalDeviceMultiviewFeatures structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMultiviewFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           multiview;
    VkBool32           multiviewGeometryShader;
    VkBool32           multiviewTessellationShader;
} VkPhysicalDeviceMultiviewFeatures;

or the equivalent

// Provided by VK_KHR_multiview
typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • multiview specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero.

  • multiviewGeometryShader specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader.

  • multiviewTessellationShader specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.

If the VkPhysicalDeviceMultiviewFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMultiviewFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage
  • VUID-VkPhysicalDeviceMultiviewFeatures-multiviewGeometryShader-00580
    If multiviewGeometryShader is enabled then multiview must also be enabled

  • VUID-VkPhysicalDeviceMultiviewFeatures-multiviewTessellationShader-00581
    If multiviewTessellationShader is enabled then multiview must also be enabled

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMultiviewFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES

The VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structure is defined as:

// Provided by VK_EXT_shader_atomic_float
typedef struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderBufferFloat32Atomics;
    VkBool32           shaderBufferFloat32AtomicAdd;
    VkBool32           shaderBufferFloat64Atomics;
    VkBool32           shaderBufferFloat64AtomicAdd;
    VkBool32           shaderSharedFloat32Atomics;
    VkBool32           shaderSharedFloat32AtomicAdd;
    VkBool32           shaderSharedFloat64Atomics;
    VkBool32           shaderSharedFloat64AtomicAdd;
    VkBool32           shaderImageFloat32Atomics;
    VkBool32           shaderImageFloat32AtomicAdd;
    VkBool32           sparseImageFloat32Atomics;
    VkBool32           sparseImageFloat32AtomicAdd;
} VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderBufferFloat32Atomics indicates whether shaders can perform 32-bit floating-point load, store and exchange atomic operations on storage buffers.

  • shaderBufferFloat32AtomicAdd indicates whether shaders can perform 32-bit floating-point add atomic operations on storage buffers.

  • shaderBufferFloat64Atomics indicates whether shaders can perform 64-bit floating-point load, store and exchange atomic operations on storage buffers.

  • shaderBufferFloat64AtomicAdd indicates whether shaders can perform 64-bit floating-point add atomic operations on storage buffers.

  • shaderSharedFloat32Atomics indicates whether shaders can perform 32-bit floating-point load, store and exchange atomic operations on shared memory.

  • shaderSharedFloat32AtomicAdd indicates whether shaders can perform 32-bit floating-point add atomic operations on shared memory.

  • shaderSharedFloat64Atomics indicates whether shaders can perform 64-bit floating-point load, store and exchange atomic operations on shared memory.

  • shaderSharedFloat64AtomicAdd indicates whether shaders can perform 64-bit floating-point add atomic operations on shared memory.

  • shaderImageFloat32Atomics indicates whether shaders can perform 32-bit floating-point load, store and exchange atomic image operations.

  • shaderImageFloat32AtomicAdd indicates whether shaders can perform 32-bit floating-point add atomic image operations.

  • sparseImageFloat32Atomics indicates whether 32-bit floating-point load, store and exchange atomic operations can be used on sparse images.

  • sparseImageFloat32AtomicAdd indicates whether 32-bit floating-point add atomic operations can be used on sparse images.

If the VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicFloatFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderAtomicFloatFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT

The VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT structure is defined as:

// Provided by VK_EXT_shader_atomic_float2
typedef struct VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderBufferFloat16Atomics;
    VkBool32           shaderBufferFloat16AtomicAdd;
    VkBool32           shaderBufferFloat16AtomicMinMax;
    VkBool32           shaderBufferFloat32AtomicMinMax;
    VkBool32           shaderBufferFloat64AtomicMinMax;
    VkBool32           shaderSharedFloat16Atomics;
    VkBool32           shaderSharedFloat16AtomicAdd;
    VkBool32           shaderSharedFloat16AtomicMinMax;
    VkBool32           shaderSharedFloat32AtomicMinMax;
    VkBool32           shaderSharedFloat64AtomicMinMax;
    VkBool32           shaderImageFloat32AtomicMinMax;
    VkBool32           sparseImageFloat32AtomicMinMax;
} VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderBufferFloat16Atomics indicates whether shaders can perform 16-bit floating-point load, store, and exchange atomic operations on storage buffers.

  • shaderBufferFloat16AtomicAdd indicates whether shaders can perform 16-bit floating-point add atomic operations on storage buffers.

  • shaderBufferFloat16AtomicMinMax indicates whether shaders can perform 16-bit floating-point min and max atomic operations on storage buffers.

  • shaderBufferFloat32AtomicMinMax indicates whether shaders can perform 32-bit floating-point min and max atomic operations on storage buffers.

  • shaderBufferFloat64AtomicMinMax indicates whether shaders can perform 64-bit floating-point min and max atomic operations on storage buffers.

  • shaderSharedFloat16Atomics indicates whether shaders can perform 16-bit floating-point load, store and exchange atomic operations on shared memory.

  • shaderSharedFloat16AtomicAdd indicates whether shaders can perform 16-bit floating-point add atomic operations on shared memory.

  • shaderSharedFloat16AtomicMinMax indicates whether shaders can perform 16-bit floating-point min and max atomic operations on shared memory.

  • shaderSharedFloat32AtomicMinMax indicates whether shaders can perform 32-bit floating-point min and max atomic operations on shared memory.

  • shaderSharedFloat64AtomicMinMax indicates whether shaders can perform 64-bit floating-point min and max atomic operations on shared memory.

  • shaderImageFloat32AtomicMinMax indicates whether shaders can perform 32-bit floating-point min and max atomic image operations.

  • sparseImageFloat32AtomicMinMax indicates whether 32-bit floating-point min and max atomic operations can be used on sparse images.

If the VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT

The VkPhysicalDeviceShaderAtomicInt64Features structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderBufferInt64Atomics;
    VkBool32           shaderSharedInt64Atomics;
} VkPhysicalDeviceShaderAtomicInt64Features;

or the equivalent

// Provided by VK_KHR_shader_atomic_int64
typedef VkPhysicalDeviceShaderAtomicInt64Features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderBufferInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on buffers.

  • shaderSharedInt64Atomics indicates whether shaders can perform 64-bit unsigned and signed integer atomic operations on shared memory.

If the VkPhysicalDeviceShaderAtomicInt64Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicInt64Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderAtomicInt64Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES

// Provided by VK_EXT_shader_image_atomic_int64
typedef struct VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderImageInt64Atomics;
    VkBool32           sparseImageInt64Atomics;
} VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderImageInt64Atomics indicates whether shaders can support 64-bit unsigned and signed integer atomic operations on images.

  • sparseImageInt64Atomics indicates whether 64-bit integer atomics can be used on sparse images.

If the VkPhysicalDeviceShaderAtomicInt64FeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderAtomicInt64FeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT

The VkPhysicalDevice8BitStorageFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDevice8BitStorageFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           storageBuffer8BitAccess;
    VkBool32           uniformAndStorageBuffer8BitAccess;
    VkBool32           storagePushConstant8;
} VkPhysicalDevice8BitStorageFeatures;

or the equivalent

// Provided by VK_KHR_8bit_storage
typedef VkPhysicalDevice8BitStorageFeatures VkPhysicalDevice8BitStorageFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • storageBuffer8BitAccess indicates whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the StorageBuffer8BitAccess capability.

  • uniformAndStorageBuffer8BitAccess indicates whether objects in the Uniform storage class with the Block decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the UniformAndStorageBuffer8BitAccess capability.

  • storagePushConstant8 indicates whether objects in the PushConstant storage class can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the StoragePushConstant8 capability.

If the VkPhysicalDevice8BitStorageFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevice8BitStorageFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevice8BitStorageFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES

The VkPhysicalDevice16BitStorageFeatures structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDevice16BitStorageFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           storageBuffer16BitAccess;
    VkBool32           uniformAndStorageBuffer16BitAccess;
    VkBool32           storagePushConstant16;
    VkBool32           storageInputOutput16;
} VkPhysicalDevice16BitStorageFeatures;

or the equivalent

// Provided by VK_KHR_16bit_storage
typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • storageBuffer16BitAccess specifies whether objects in the StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StorageBuffer16BitAccess capability.

  • uniformAndStorageBuffer16BitAccess specifies whether objects in the Uniform storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the UniformAndStorageBuffer16BitAccess capability.

  • storagePushConstant16 specifies whether objects in the PushConstant storage class can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StoragePushConstant16 capability.

  • storageInputOutput16 specifies whether objects in the Input and Output storage classes can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare the StorageInputOutput16 capability.

If the VkPhysicalDevice16BitStorageFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevice16BitStorageFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevice16BitStorageFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES

The VkPhysicalDeviceShaderFloat16Int8Features structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderFloat16;
    VkBool32           shaderInt8;
} VkPhysicalDeviceShaderFloat16Int8Features;

or the equivalent

// Provided by VK_KHR_shader_float16_int8
typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceShaderFloat16Int8FeaturesKHR;
// Provided by VK_KHR_shader_float16_int8
typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceFloat16Int8FeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderFloat16 indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare the Float16 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Float16 SPIR-V capability: Declaring and using 16-bit floats in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.

  • shaderInt8 indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare the Int8 capability. However, this only enables a subset of the storage classes that SPIR-V allows for the Int8 SPIR-V capability: Declaring and using 8-bit integers in the Private, Workgroup (for non-Block variables), and Function storage classes is enabled, while declaring them in the interface storage classes (e.g., UniformConstant, Uniform, StorageBuffer, Input, Output, and PushConstant) is not enabled.

If the VkPhysicalDeviceShaderFloat16Int8Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderFloat16Int8Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderFloat16Int8Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES

The VkPhysicalDeviceShaderClockFeaturesKHR structure is defined as:

// Provided by VK_KHR_shader_clock
typedef struct VkPhysicalDeviceShaderClockFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderSubgroupClock;
    VkBool32           shaderDeviceClock;
} VkPhysicalDeviceShaderClockFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderSubgroupClock indicates whether shaders can perform Subgroup scoped clock reads.

  • shaderDeviceClock indicates whether shaders can perform Device scoped clock reads.

If the VkPhysicalDeviceShaderClockFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderClockFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderClockFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR

The VkPhysicalDeviceSamplerYcbcrConversionFeatures structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           samplerYcbcrConversion;
} VkPhysicalDeviceSamplerYcbcrConversionFeatures;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • samplerYcbcrConversion specifies whether the implementation supports sampler Y′CBCR conversion. If samplerYcbcrConversion is VK_FALSE, sampler Y′CBCR conversion is not supported, and samplers using sampler Y′CBCR conversion must not be used.

If the VkPhysicalDeviceSamplerYcbcrConversionFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceSamplerYcbcrConversionFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSamplerYcbcrConversionFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES

The VkPhysicalDeviceProtectedMemoryFeatures structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           protectedMemory;
} VkPhysicalDeviceProtectedMemoryFeatures;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • protectedMemory specifies whether protected memory is supported.

If the VkPhysicalDeviceProtectedMemoryFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceProtectedMemoryFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceProtectedMemoryFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES

The VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT structure is defined as:

// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           advancedBlendCoherentOperations;
} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • advancedBlendCoherentOperations specifies whether blending using advanced blend operations is guaranteed to execute atomically and in primitive order. If this is VK_TRUE, VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT is treated the same as VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, and advanced blending needs no additional synchronization over basic blending. If this is VK_FALSE, then memory dependencies are required to guarantee order between two advanced blending operations that occur on the same sample.

If the VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT

The VkPhysicalDeviceConditionalRenderingFeaturesEXT structure is defined as:

// Provided by VK_EXT_conditional_rendering
typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           conditionalRendering;
    VkBool32           inheritedConditionalRendering;
} VkPhysicalDeviceConditionalRenderingFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • conditionalRendering specifies whether conditional rendering is supported.

  • inheritedConditionalRendering specifies whether a secondary command buffer can be executed while conditional rendering is active in the primary command buffer.

If the VkPhysicalDeviceConditionalRenderingFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceConditionalRenderingFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceConditionalRenderingFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT

The VkPhysicalDeviceShaderDrawParametersFeatures structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderDrawParameters;
} VkPhysicalDeviceShaderDrawParametersFeatures;
// Provided by VK_VERSION_1_1
typedef VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderDrawParameters specifies whether the implementation supports the SPIR-V DrawParameters capability. When this feature is not enabled, shader modules must not declare the SPV_KHR_shader_draw_parameters extension or the DrawParameters capability.

If the VkPhysicalDeviceShaderDrawParametersFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderDrawParametersFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderDrawParametersFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES

The VkPhysicalDeviceMeshShaderFeaturesNV structure is defined as:

// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           taskShader;
    VkBool32           meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • taskShader indicates whether the task shader stage is supported.

  • meshShader indicates whether the mesh shader stage is supported.

If the VkPhysicalDeviceMeshShaderFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMeshShaderFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMeshShaderFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV

The VkPhysicalDeviceDescriptorIndexingFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDescriptorIndexingFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderInputAttachmentArrayDynamicIndexing;
    VkBool32           shaderUniformTexelBufferArrayDynamicIndexing;
    VkBool32           shaderStorageTexelBufferArrayDynamicIndexing;
    VkBool32           shaderUniformBufferArrayNonUniformIndexing;
    VkBool32           shaderSampledImageArrayNonUniformIndexing;
    VkBool32           shaderStorageBufferArrayNonUniformIndexing;
    VkBool32           shaderStorageImageArrayNonUniformIndexing;
    VkBool32           shaderInputAttachmentArrayNonUniformIndexing;
    VkBool32           shaderUniformTexelBufferArrayNonUniformIndexing;
    VkBool32           shaderStorageTexelBufferArrayNonUniformIndexing;
    VkBool32           descriptorBindingUniformBufferUpdateAfterBind;
    VkBool32           descriptorBindingSampledImageUpdateAfterBind;
    VkBool32           descriptorBindingStorageImageUpdateAfterBind;
    VkBool32           descriptorBindingStorageBufferUpdateAfterBind;
    VkBool32           descriptorBindingUniformTexelBufferUpdateAfterBind;
    VkBool32           descriptorBindingStorageTexelBufferUpdateAfterBind;
    VkBool32           descriptorBindingUpdateUnusedWhilePending;
    VkBool32           descriptorBindingPartiallyBound;
    VkBool32           descriptorBindingVariableDescriptorCount;
    VkBool32           runtimeDescriptorArray;
} VkPhysicalDeviceDescriptorIndexingFeatures;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkPhysicalDeviceDescriptorIndexingFeatures VkPhysicalDeviceDescriptorIndexingFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderInputAttachmentArrayDynamicIndexing indicates whether arrays of input attachments can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the InputAttachmentArrayDynamicIndexing capability.

  • shaderUniformTexelBufferArrayDynamicIndexing indicates whether arrays of uniform texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformTexelBufferArrayDynamicIndexing capability.

  • shaderStorageTexelBufferArrayDynamicIndexing indicates whether arrays of storage texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageTexelBufferArrayDynamicIndexing capability.

  • shaderUniformBufferArrayNonUniformIndexing indicates whether arrays of uniform buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformBufferArrayNonUniformIndexing capability.

  • shaderSampledImageArrayNonUniformIndexing indicates whether arrays of samplers or sampled images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the SampledImageArrayNonUniformIndexing capability.

  • shaderStorageBufferArrayNonUniformIndexing indicates whether arrays of storage buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageBufferArrayNonUniformIndexing capability.

  • shaderStorageImageArrayNonUniformIndexing indicates whether arrays of storage images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageImageArrayNonUniformIndexing capability.

  • shaderInputAttachmentArrayNonUniformIndexing indicates whether arrays of input attachments can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the InputAttachmentArrayNonUniformIndexing capability.

  • shaderUniformTexelBufferArrayNonUniformIndexing indicates whether arrays of uniform texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the UniformTexelBufferArrayNonUniformIndexing capability.

  • shaderStorageTexelBufferArrayNonUniformIndexing indicates whether arrays of storage texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type of VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare the StorageTexelBufferArrayNonUniformIndexing capability.

  • descriptorBindingUniformBufferUpdateAfterBind indicates whether the implementation supports updating uniform buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER.

  • descriptorBindingSampledImageUpdateAfterBind indicates whether the implementation supports updating sampled image descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, or VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.

  • descriptorBindingStorageImageUpdateAfterBind indicates whether the implementation supports updating storage image descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_IMAGE.

  • descriptorBindingStorageBufferUpdateAfterBind indicates whether the implementation supports updating storage buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_BUFFER.

  • descriptorBindingUniformTexelBufferUpdateAfterBind indicates whether the implementation supports updating uniform texel buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER.

  • descriptorBindingStorageTexelBufferUpdateAfterBind indicates whether the implementation supports updating storage texel buffer descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER.

  • descriptorBindingUpdateUnusedWhilePending indicates whether the implementation supports updating descriptors while the set is in use. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT must not be used.

  • descriptorBindingPartiallyBound indicates whether the implementation supports statically using a descriptor set binding in which some descriptors are not valid. If this feature is not enabled, VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT must not be used.

  • descriptorBindingVariableDescriptorCount indicates whether the implementation supports descriptor sets with a variable-sized last binding. If this feature is not enabled, VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT must not be used.

  • runtimeDescriptorArray indicates whether the implementation supports the SPIR-V RuntimeDescriptorArray capability. If this feature is not enabled, descriptors must not be declared in runtime arrays.

If the VkPhysicalDeviceDescriptorIndexingFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDescriptorIndexingFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDescriptorIndexingFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES

The VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT structure is defined as:

// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           vertexAttributeInstanceRateDivisor;
    VkBool32           vertexAttributeInstanceRateZeroDivisor;
} VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vertexAttributeInstanceRateDivisor specifies whether vertex attribute fetching may be repeated in case of instanced rendering.

  • vertexAttributeInstanceRateZeroDivisor specifies whether a zero value for VkVertexInputBindingDivisorDescriptionEXT::divisor is supported.

If the VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT

The VkPhysicalDeviceASTCDecodeFeaturesEXT structure is defined as:

// Provided by VK_EXT_astc_decode_mode
typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           decodeModeSharedExponent;
} VkPhysicalDeviceASTCDecodeFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • decodeModeSharedExponent indicates whether the implementation supports decoding ASTC compressed formats to VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 internal precision.

If the VkPhysicalDeviceASTCDecodeFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceASTCDecodeFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceASTCDecodeFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT

The VkPhysicalDeviceTransformFeedbackFeaturesEXT structure is defined as:

// Provided by VK_EXT_transform_feedback
typedef struct VkPhysicalDeviceTransformFeedbackFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           transformFeedback;
    VkBool32           geometryStreams;
} VkPhysicalDeviceTransformFeedbackFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • transformFeedback indicates whether the implementation supports transform feedback and shader modules can declare the TransformFeedback capability.

  • geometryStreams indicates whether the implementation supports the GeometryStreams SPIR-V capability.

If the VkPhysicalDeviceTransformFeedbackFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceTransformFeedbackFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceTransformFeedbackFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT

The VkPhysicalDeviceVulkanMemoryModelFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           vulkanMemoryModel;
    VkBool32           vulkanMemoryModelDeviceScope;
    VkBool32           vulkanMemoryModelAvailabilityVisibilityChains;
} VkPhysicalDeviceVulkanMemoryModelFeatures;

or the equivalent

// Provided by VK_KHR_vulkan_memory_model
typedef VkPhysicalDeviceVulkanMemoryModelFeatures VkPhysicalDeviceVulkanMemoryModelFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vulkanMemoryModel indicates whether the Vulkan Memory Model is supported, as defined in Vulkan Memory Model. This also indicates whether shader modules can declare the VulkanMemoryModel capability.

  • vulkanMemoryModelDeviceScope indicates whether the Vulkan Memory Model can use Device scope synchronization. This also indicates whether shader modules can declare the VulkanMemoryModelDeviceScope capability.

  • vulkanMemoryModelAvailabilityVisibilityChains indicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element.

If the VkPhysicalDeviceVulkanMemoryModelFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVulkanMemoryModelFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVulkanMemoryModelFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES

The VkPhysicalDeviceInlineUniformBlockFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceInlineUniformBlockFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           inlineUniformBlock;
    VkBool32           descriptorBindingInlineUniformBlockUpdateAfterBind;
} VkPhysicalDeviceInlineUniformBlockFeatures;

or the equivalent

// Provided by VK_EXT_inline_uniform_block
typedef VkPhysicalDeviceInlineUniformBlockFeatures VkPhysicalDeviceInlineUniformBlockFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • inlineUniformBlock indicates whether the implementation supports inline uniform block descriptors. If this feature is not enabled, VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK must not be used.

  • descriptorBindingInlineUniformBlockUpdateAfterBind indicates whether the implementation supports updating inline uniform block descriptors after a set is bound. If this feature is not enabled, VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT must not be used with VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK.

If the VkPhysicalDeviceInlineUniformBlockFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceInlineUniformBlockFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceInlineUniformBlockFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES

The VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV structure is defined as:

// Provided by VK_NV_representative_fragment_test
typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           representativeFragmentTest;
} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • representativeFragmentTest indicates whether the implementation supports the representative fragment test. See Representative Fragment Test.

If the VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV

The VkPhysicalDeviceExclusiveScissorFeaturesNV structure is defined as:

// Provided by VK_NV_scissor_exclusive
typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           exclusiveScissor;
} VkPhysicalDeviceExclusiveScissorFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • exclusiveScissor indicates that the implementation supports the exclusive scissor test.

See Exclusive Scissor Test for more information.

If the VkPhysicalDeviceExclusiveScissorFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceExclusiveScissorFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExclusiveScissorFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV

The VkPhysicalDeviceCornerSampledImageFeaturesNV structure is defined as:

// Provided by VK_NV_corner_sampled_image
typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           cornerSampledImage;
} VkPhysicalDeviceCornerSampledImageFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • cornerSampledImage specifies whether images can be created with a VkImageCreateInfo::flags containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV. See Corner-Sampled Images.

If the VkPhysicalDeviceCornerSampledImageFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceCornerSampledImageFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceCornerSampledImageFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV

The VkPhysicalDeviceComputeShaderDerivativesFeaturesNV structure is defined as:

// Provided by VK_NV_compute_shader_derivatives
typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           computeDerivativeGroupQuads;
    VkBool32           computeDerivativeGroupLinear;
} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • computeDerivativeGroupQuads indicates that the implementation supports the ComputeDerivativeGroupQuadsNV SPIR-V capability.

  • computeDerivativeGroupLinear indicates that the implementation supports the ComputeDerivativeGroupLinearNV SPIR-V capability.

See Quad shader scope for more information.

If the VkPhysicalDeviceComputeShaderDerivativesFeaturesNVfeatures. structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceComputeShaderDerivativesFeaturesNVfeatures. can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceComputeShaderDerivativesFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV

The VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR structure is defined as:

// Provided by VK_KHR_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR;

or the equivalent

// Provided by VK_NV_fragment_shader_barycentric
typedef VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentShaderBarycentric indicates that the implementation supports the BaryCoordKHR and BaryCoordNoPerspKHR SPIR-V fragment shader built-ins and supports the PerVertexKHR SPIR-V decoration on fragment shader input variables.

See Barycentric Interpolation for more information.

If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR

The VkPhysicalDeviceShaderImageFootprintFeaturesNV structure is defined as:

// Provided by VK_NV_shader_image_footprint
typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           imageFootprint;
} VkPhysicalDeviceShaderImageFootprintFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageFootprint specifies whether the implementation supports the ImageFootprintNV SPIR-V capability.

See Texel Footprint Evaluation for more information.

If the VkPhysicalDeviceShaderImageFootprintFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderImageFootprintFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderImageFootprintFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV

The VkPhysicalDeviceShadingRateImageFeaturesNV structure is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shadingRateImage;
    VkBool32           shadingRateCoarseSampleOrder;
} VkPhysicalDeviceShadingRateImageFeaturesNV;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shadingRateImage indicates that the implementation supports the use of a shading rate image to derive an effective shading rate for fragment processing. It also indicates that the implementation supports the ShadingRateNV SPIR-V execution mode.

  • shadingRateCoarseSampleOrder indicates that the implementation supports a user-configurable ordering of coverage samples in fragments larger than one pixel.

See Shading Rate Image for more information.

If the VkPhysicalDeviceShadingRateImageFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShadingRateImageFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShadingRateImageFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV

The VkPhysicalDeviceFragmentDensityMapFeaturesEXT structure is defined as:

// Provided by VK_EXT_fragment_density_map
typedef struct VkPhysicalDeviceFragmentDensityMapFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fragmentDensityMap;
    VkBool32           fragmentDensityMapDynamic;
    VkBool32           fragmentDensityMapNonSubsampledImages;
} VkPhysicalDeviceFragmentDensityMapFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentDensityMap specifies whether the implementation supports render passes with a fragment density map attachment. If this feature is not enabled and the pNext chain of VkRenderPassCreateInfo includes a VkRenderPassFragmentDensityMapCreateInfoEXT structure, fragmentDensityMapAttachment must be VK_ATTACHMENT_UNUSED.

  • fragmentDensityMapDynamic specifies whether the implementation supports dynamic fragment density map image views. If this feature is not enabled, VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT must not be included in VkImageViewCreateInfo::flags.

  • fragmentDensityMapNonSubsampledImages specifies whether the implementation supports regular non-subsampled image attachments with fragment density map render passes. If this feature is not enabled, render passes with a fragment density map attachment must only have subsampled attachments bound.

If the VkPhysicalDeviceFragmentDensityMapFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentDensityMapFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentDensityMapFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT

The VkPhysicalDeviceFragmentDensityMap2FeaturesEXT structure is defined as:

// Provided by VK_EXT_fragment_density_map2
typedef struct VkPhysicalDeviceFragmentDensityMap2FeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fragmentDensityMapDeferred;
} VkPhysicalDeviceFragmentDensityMap2FeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentDensityMapDeferred specifies whether the implementation supports deferred reads of fragment density map image views. If this feature is not enabled, VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT must not be included in VkImageViewCreateInfo::flags.

If the VkPhysicalDeviceFragmentDensityMap2FeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentDensityMap2FeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentDensityMap2FeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT

The VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM structure is defined as:

// Provided by VK_QCOM_fragment_density_map_offset
typedef struct VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fragmentDensityMapOffset;
} VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentDensityMapOffsets specifies whether the implementation supports fragment density map offsets

If the VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM

The VkPhysicalDeviceInvocationMaskFeaturesHUAWEI structure is defined as:

// Provided by VK_HUAWEI_invocation_mask
typedef struct VkPhysicalDeviceInvocationMaskFeaturesHUAWEI {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           invocationMask;
} VkPhysicalDeviceInvocationMaskFeaturesHUAWEI;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • invocationMask indicates that the implementation supports the use of an invocation mask image to optimize the ray dispatch.

If the VkPhysicalDeviceInvocationMaskFeaturesHUAWEI structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceInvocationMaskFeaturesHUAWEI can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceInvocationMaskFeaturesHUAWEI-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI

The VkPhysicalDeviceScalarBlockLayoutFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           scalarBlockLayout;
} VkPhysicalDeviceScalarBlockLayoutFeatures;

or the equivalent

// Provided by VK_EXT_scalar_block_layout
typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • scalarBlockLayout indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.

If the VkPhysicalDeviceScalarBlockLayoutFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceScalarBlockLayoutFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceScalarBlockLayoutFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES

The VkPhysicalDeviceUniformBufferStandardLayoutFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           uniformBufferStandardLayout;
} VkPhysicalDeviceUniformBufferStandardLayoutFeatures;

or the equivalent

// Provided by VK_KHR_uniform_buffer_standard_layout
typedef VkPhysicalDeviceUniformBufferStandardLayoutFeatures VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • uniformBufferStandardLayout indicates that the implementation supports the same layouts for uniform buffers as for storage and other kinds of buffers. See Standard Buffer Layout.

If the VkPhysicalDeviceUniformBufferStandardLayoutFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceUniformBufferStandardLayoutFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceUniformBufferStandardLayoutFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES

The VkPhysicalDeviceDepthClipEnableFeaturesEXT structure is defined as:

// Provided by VK_EXT_depth_clip_enable
typedef struct VkPhysicalDeviceDepthClipEnableFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           depthClipEnable;
} VkPhysicalDeviceDepthClipEnableFeaturesEXT;

This structure describes the following feature:

If the VkPhysicalDeviceDepthClipEnableFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDepthClipEnableFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDepthClipEnableFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT

The VkPhysicalDeviceMemoryPriorityFeaturesEXT structure is defined as:

// Provided by VK_EXT_memory_priority
typedef struct VkPhysicalDeviceMemoryPriorityFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           memoryPriority;
} VkPhysicalDeviceMemoryPriorityFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • memoryPriority indicates that the implementation supports memory priorities specified at memory allocation time via VkMemoryPriorityAllocateInfoEXT.

If the VkPhysicalDeviceMemoryPriorityFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMemoryPriorityFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMemoryPriorityFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT

The VkPhysicalDeviceBufferDeviceAddressFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           bufferDeviceAddress;
    VkBool32           bufferDeviceAddressCaptureReplay;
    VkBool32           bufferDeviceAddressMultiDevice;
} VkPhysicalDeviceBufferDeviceAddressFeatures;

or the equivalent

// Provided by VK_KHR_buffer_device_address
typedef VkPhysicalDeviceBufferDeviceAddressFeatures VkPhysicalDeviceBufferDeviceAddressFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • bufferDeviceAddress indicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddress.

  • bufferDeviceAddressCaptureReplay indicates that the implementation supports saving and reusing buffer and device addresses, e.g. for trace capture and replay.

  • bufferDeviceAddressMultiDevice indicates that the implementation supports the bufferDeviceAddress , rayTracingPipeline and rayQuery features for logical devices created with multiple physical devices. If this feature is not supported, buffer and acceleration structure addresses must not be queried on a logical device created with more than one physical device.

Note

bufferDeviceAddressMultiDevice exists to allow certain legacy platforms to be able to support bufferDeviceAddress without needing to support shared GPU virtual addresses for multi-device configurations.

See vkGetBufferDeviceAddress for more information.

If the VkPhysicalDeviceBufferDeviceAddressFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceBufferDeviceAddressFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceBufferDeviceAddressFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES

The VkPhysicalDeviceBufferDeviceAddressFeaturesEXT structure is defined as:

// Provided by VK_EXT_buffer_device_address
typedef struct VkPhysicalDeviceBufferDeviceAddressFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           bufferDeviceAddress;
    VkBool32           bufferDeviceAddressCaptureReplay;
    VkBool32           bufferDeviceAddressMultiDevice;
} VkPhysicalDeviceBufferDeviceAddressFeaturesEXT;
// Provided by VK_EXT_buffer_device_address
typedef VkPhysicalDeviceBufferDeviceAddressFeaturesEXT VkPhysicalDeviceBufferAddressFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • bufferDeviceAddress indicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddressEXT.

  • bufferDeviceAddressCaptureReplay indicates that the implementation supports saving and reusing buffer addresses, e.g. for trace capture and replay.

  • bufferDeviceAddressMultiDevice indicates that the implementation supports the bufferDeviceAddress feature for logical devices created with multiple physical devices. If this feature is not supported, buffer addresses must not be queried on a logical device created with more than one physical device.

If the VkPhysicalDeviceBufferDeviceAddressFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceBufferDeviceAddressFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Note

The VkPhysicalDeviceBufferDeviceAddressFeaturesEXT structure has the same members as the VkPhysicalDeviceBufferDeviceAddressFeatures structure, but the functionality indicated by the members is expressed differently. The features indicated by the VkPhysicalDeviceBufferDeviceAddressFeatures structure requires additional flags to be passed at memory allocation time, and the capture and replay mechanism is built around opaque capture addresses for buffer and memory objects.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceBufferDeviceAddressFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT

The VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV structure is defined as:

// Provided by VK_NV_dedicated_allocation_image_aliasing
typedef struct VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           dedicatedAllocationImageAliasing;
} VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • dedicatedAllocationImageAliasing indicates that the implementation supports aliasing of compatible image objects on a dedicated allocation.

If the VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV

The VkPhysicalDeviceImagelessFramebufferFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceImagelessFramebufferFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           imagelessFramebuffer;
} VkPhysicalDeviceImagelessFramebufferFeatures;

or the equivalent

// Provided by VK_KHR_imageless_framebuffer
typedef VkPhysicalDeviceImagelessFramebufferFeatures VkPhysicalDeviceImagelessFramebufferFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imagelessFramebuffer indicates that the implementation supports specifying the image view for attachments at render pass begin time via VkRenderPassAttachmentBeginInfo.

If the VkPhysicalDeviceImagelessFramebufferFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceImagelessFramebufferFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImagelessFramebufferFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES

The VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is defined as:

// Provided by VK_EXT_fragment_shader_interlock
typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fragmentShaderSampleInterlock;
    VkBool32           fragmentShaderPixelInterlock;
    VkBool32           fragmentShaderShadingRateInterlock;
} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentShaderSampleInterlock indicates that the implementation supports the FragmentShaderSampleInterlockEXT SPIR-V capability.

  • fragmentShaderPixelInterlock indicates that the implementation supports the FragmentShaderPixelInterlockEXT SPIR-V capability.

  • fragmentShaderShadingRateInterlock indicates that the implementation supports the FragmentShaderShadingRateInterlockEXT SPIR-V capability.

If the VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT

The VkPhysicalDeviceCooperativeMatrixFeaturesNV structure is defined as:

// Provided by VK_NV_cooperative_matrix
typedef struct VkPhysicalDeviceCooperativeMatrixFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           cooperativeMatrix;
    VkBool32           cooperativeMatrixRobustBufferAccess;
} VkPhysicalDeviceCooperativeMatrixFeaturesNV;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • cooperativeMatrix indicates that the implementation supports the CooperativeMatrixNV SPIR-V capability.

  • cooperativeMatrixRobustBufferAccess indicates that the implementation supports robust buffer access for SPIR-V OpCooperativeMatrixLoadNV and OpCooperativeMatrixStoreNV instructions.

If the VkPhysicalDeviceCooperativeMatrixFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceCooperativeMatrixFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceCooperativeMatrixFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV

The VkPhysicalDeviceYcbcrImageArraysFeaturesEXT structure is defined as:

// Provided by VK_EXT_ycbcr_image_arrays
typedef struct VkPhysicalDeviceYcbcrImageArraysFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           ycbcrImageArrays;
} VkPhysicalDeviceYcbcrImageArraysFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • ycbcrImageArrays indicates that the implementation supports creating images with a format that requires Y′CBCR conversion and has multiple array layers.

If the VkPhysicalDeviceYcbcrImageArraysFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceYcbcrImageArraysFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceYcbcrImageArraysFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT

The VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderSubgroupExtendedTypes;
} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures;

or the equivalent

// Provided by VK_KHR_shader_subgroup_extended_types
typedef VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderSubgroupExtendedTypes is a boolean specifying whether subgroup operations can use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types in group operations with subgroup scope, if the implementation supports the types.

If the VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES

The VkPhysicalDeviceHostQueryResetFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceHostQueryResetFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           hostQueryReset;
} VkPhysicalDeviceHostQueryResetFeatures;

or the equivalent

// Provided by VK_EXT_host_query_reset
typedef VkPhysicalDeviceHostQueryResetFeatures VkPhysicalDeviceHostQueryResetFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • hostQueryReset indicates that the implementation supports resetting queries from the host with vkResetQueryPool.

If the VkPhysicalDeviceHostQueryResetFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceHostQueryResetFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceHostQueryResetFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES

The VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL structure is defined as:

// Provided by VK_INTEL_shader_integer_functions2
typedef struct VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderIntegerFunctions2;
} VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderIntegerFunctions2 indicates that the implementation supports the IntegerFunctions2INTEL SPIR-V capability.

If the VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTELfeatures. structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTELfeatures. can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL

The VkPhysicalDeviceCoverageReductionModeFeaturesNV structure is defined as:

// Provided by VK_NV_coverage_reduction_mode
typedef struct VkPhysicalDeviceCoverageReductionModeFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           coverageReductionMode;
} VkPhysicalDeviceCoverageReductionModeFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • coverageReductionMode indicates whether the implementation supports coverage reduction modes. See Coverage Reduction.

If the VkPhysicalDeviceCoverageReductionModeFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceCoverageReductionModeFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceCoverageReductionModeFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV

The VkPhysicalDeviceTimelineSemaphoreFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           timelineSemaphore;
} VkPhysicalDeviceTimelineSemaphoreFeatures;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkPhysicalDeviceTimelineSemaphoreFeatures VkPhysicalDeviceTimelineSemaphoreFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • timelineSemaphore indicates whether semaphores created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE are supported.

If the VkPhysicalDeviceTimelineSemaphoreFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceTimelineSemaphoreFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceTimelineSemaphoreFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES

The VkPhysicalDeviceIndexTypeUint8FeaturesEXT structure is defined as:

// Provided by VK_EXT_index_type_uint8
typedef struct VkPhysicalDeviceIndexTypeUint8FeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           indexTypeUint8;
} VkPhysicalDeviceIndexTypeUint8FeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • indexTypeUint8 indicates that VK_INDEX_TYPE_UINT8_EXT can be used with vkCmdBindIndexBuffer.

If the VkPhysicalDeviceIndexTypeUint8FeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceIndexTypeUint8FeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceIndexTypeUint8FeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT

The VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT structure is defined as:

// Provided by VK_EXT_primitive_topology_list_restart
typedef struct VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           primitiveTopologyListRestart;
    VkBool32           primitiveTopologyPatchListRestart;
} VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT;

The members of the VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT structure describe the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • primitiveTopologyListRestart indicates that list type primitives, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY and VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, can use the primitive restart index value in index buffers.

  • primitiveTopologyPatchListRestart indicates that the VK_PRIMITIVE_TOPOLOGY_PATCH_LIST topology can use the primitive restart index value in index buffers.

If the VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT

The VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is defined as:

// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderSMBuiltins;
} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderSMBuiltins indicates whether the implementation supports the SPIR-V ShaderSMBuiltinsNV capability.

If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSMBuiltinsFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderSMBuiltinsFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV

The VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           separateDepthStencilLayouts;
} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures;

or the equivalent

// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • separateDepthStencilLayouts indicates whether the implementation supports a VkImageMemoryBarrier for a depth/stencil image with only one of VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT set, and whether VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL, or VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL can be used.

If the VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES

The VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR structure is defined as:

// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           pipelineExecutableInfo;
} VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineExecutableInfo indicates that the implementation supports reporting properties and statistics about the pipeline executables associated with a compiled pipeline.

If the VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR

The VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderDemoteToHelperInvocation;
} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures;

or the equivalent

// Provided by VK_EXT_shader_demote_to_helper_invocation
typedef VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderDemoteToHelperInvocation indicates whether the implementation supports the SPIR-V DemoteToHelperInvocationEXT capability.

If the VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES

The VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT structure is defined as:

// Provided by VK_EXT_texel_buffer_alignment
typedef struct VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           texelBufferAlignment;
} VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT;

This structure describes the following feature:

If the VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT

The VkPhysicalDeviceTextureCompressionASTCHDRFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           textureCompressionASTC_HDR;
} VkPhysicalDeviceTextureCompressionASTCHDRFeatures;

or the equivalent

// Provided by VK_EXT_texture_compression_astc_hdr
typedef VkPhysicalDeviceTextureCompressionASTCHDRFeatures VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • textureCompressionASTC_HDR indicates whether all of the ASTC HDR compressed texture formats are supported. If this feature is enabled, then the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for the following formats:

    • VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK

    To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.

If the VkPhysicalDeviceTextureCompressionASTCHDRFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceTextureCompressionASTCHDRFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceTextureCompressionASTCHDRFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES

The VkPhysicalDeviceLineRasterizationFeaturesEXT structure is defined as:

// Provided by VK_EXT_line_rasterization
typedef struct VkPhysicalDeviceLineRasterizationFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           rectangularLines;
    VkBool32           bresenhamLines;
    VkBool32           smoothLines;
    VkBool32           stippledRectangularLines;
    VkBool32           stippledBresenhamLines;
    VkBool32           stippledSmoothLines;
} VkPhysicalDeviceLineRasterizationFeaturesEXT;

This structure describes the following features:

If the VkPhysicalDeviceLineRasterizationFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceLineRasterizationFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceLineRasterizationFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT

The VkPhysicalDeviceSubgroupSizeControlFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           subgroupSizeControl;
    VkBool32           computeFullSubgroups;
} VkPhysicalDeviceSubgroupSizeControlFeatures;

or the equivalent

// Provided by VK_EXT_subgroup_size_control
typedef VkPhysicalDeviceSubgroupSizeControlFeatures VkPhysicalDeviceSubgroupSizeControlFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • subgroupSizeControl indicates whether the implementation supports controlling shader subgroup sizes via the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT flag and the VkPipelineShaderStageRequiredSubgroupSizeCreateInfo structure.

  • computeFullSubgroups indicates whether the implementation supports requiring full subgroups in compute shaders via the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT flag.

If the VkPhysicalDeviceSubgroupSizeControlFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceSubgroupSizeControlFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Note

The VkPhysicalDeviceSubgroupSizeControlFeaturesEXT structure was added in version 2 of the VK_EXT_subgroup_size_control extension. Version 1 implementations of this extension will not fill out the features structure but applications may assume that both subgroupSizeControl and computeFullSubgroups are supported if the extension is supported. (See also the Feature Requirements section.) Applications are advised to add a VkPhysicalDeviceSubgroupSizeControlFeaturesEXT structure to the pNext chain of VkDeviceCreateInfo to enable the features regardless of the version of the extension supported by the implementation. If the implementation only supports version 1, it will safely ignore the VkPhysicalDeviceSubgroupSizeControlFeaturesEXT structure.

Vulkan 1.3 implementations always support the features structure.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSubgroupSizeControlFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES

The VkPhysicalDeviceCoherentMemoryFeaturesAMD structure is defined as:

// Provided by VK_AMD_device_coherent_memory
typedef struct VkPhysicalDeviceCoherentMemoryFeaturesAMD {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           deviceCoherentMemory;
} VkPhysicalDeviceCoherentMemoryFeaturesAMD;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceCoherentMemory indicates that the implementation supports device coherent memory.

If the VkPhysicalDeviceCoherentMemoryFeaturesAMD structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceCoherentMemoryFeaturesAMD can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceCoherentMemoryFeaturesAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD

The VkPhysicalDeviceAccelerationStructureFeaturesKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkPhysicalDeviceAccelerationStructureFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           accelerationStructure;
    VkBool32           accelerationStructureCaptureReplay;
    VkBool32           accelerationStructureIndirectBuild;
    VkBool32           accelerationStructureHostCommands;
    VkBool32           descriptorBindingAccelerationStructureUpdateAfterBind;
} VkPhysicalDeviceAccelerationStructureFeaturesKHR;

This structure describes the following features:

If the VkPhysicalDeviceAccelerationStructureFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceAccelerationStructureFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceAccelerationStructureFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR

The VkPhysicalDeviceRayTracingPipelineFeaturesKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkPhysicalDeviceRayTracingPipelineFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           rayTracingPipeline;
    VkBool32           rayTracingPipelineShaderGroupHandleCaptureReplay;
    VkBool32           rayTracingPipelineShaderGroupHandleCaptureReplayMixed;
    VkBool32           rayTracingPipelineTraceRaysIndirect;
    VkBool32           rayTraversalPrimitiveCulling;
} VkPhysicalDeviceRayTracingPipelineFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • rayTracingPipeline indicates whether the implementation supports the ray tracing pipeline functionality. See Ray Tracing.

  • rayTracingPipelineShaderGroupHandleCaptureReplay indicates whether the implementation supports saving and reusing shader group handles, e.g. for trace capture and replay.

  • rayTracingPipelineShaderGroupHandleCaptureReplayMixed indicates whether the implementation supports reuse of shader group handles being arbitrarily mixed with creation of non-reused shader group handles. If this is VK_FALSE, all reused shader group handles must be specified before any non-reused handles may be created.

  • rayTracingPipelineTraceRaysIndirect indicates whether the implementation supports indirect ray tracing commands, e.g. vkCmdTraceRaysIndirectKHR.

  • rayTraversalPrimitiveCulling indicates whether the implementation supports primitive culling during ray traversal.

If the VkPhysicalDeviceRayTracingPipelineFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRayTracingPipelineFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage
  • VUID-VkPhysicalDeviceRayTracingPipelineFeaturesKHR-rayTracingPipelineShaderGroupHandleCaptureReplayMixed-03575
    If rayTracingPipelineShaderGroupHandleCaptureReplayMixed is VK_TRUE, rayTracingPipelineShaderGroupHandleCaptureReplay must also be VK_TRUE

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRayTracingPipelineFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR

The VkPhysicalDeviceRayQueryFeaturesKHR structure is defined as:

// Provided by VK_KHR_ray_query
typedef struct VkPhysicalDeviceRayQueryFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           rayQuery;
} VkPhysicalDeviceRayQueryFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • rayQuery indicates whether the implementation supports ray query (OpRayQueryProceedKHR) functionality.

If the VkPhysicalDeviceRayQueryFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRayQueryFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRayQueryFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR

The VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_maintenance1
typedef struct VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           rayTracingMaintenance1;
    VkBool32           rayTracingPipelineTraceRaysIndirect2;
} VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • rayTracingMaintenance1 indicates that the implementation supports the following:

    • The CullMaskKHR SPIR-V builtin using the SPV_KHR_ray_cull_mask SPIR-V extension.

    • Additional acceleration structure property queries: VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR and VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR.

    • A new access flag VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR.

    • A new pipeline stage flag bit VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_COPY_BIT_KHR

  • rayTracingPipelineTraceRaysIndirect2 indicates whether the implementation supports the extended indirect ray tracing command vkCmdTraceRaysIndirect2KHR.

If the VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR

The VkPhysicalDeviceExtendedDynamicStateFeaturesEXT structure is defined as:

// Provided by VK_EXT_extended_dynamic_state
typedef struct VkPhysicalDeviceExtendedDynamicStateFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           extendedDynamicState;
} VkPhysicalDeviceExtendedDynamicStateFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • extendedDynamicState indicates that the implementation supports the following dynamic states:

    • VK_DYNAMIC_STATE_CULL_MODE

    • VK_DYNAMIC_STATE_FRONT_FACE

    • VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY

    • VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT

    • VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT

    • VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE

    • VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE

    • VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE

    • VK_DYNAMIC_STATE_DEPTH_COMPARE_OP

    • VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE

    • VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE

    • VK_DYNAMIC_STATE_STENCIL_OP

If the VkPhysicalDeviceExtendedDynamicStateFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceExtendedDynamicStateFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExtendedDynamicStateFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT

The VkPhysicalDeviceExtendedDynamicState2FeaturesEXT structure is defined as:

// Provided by VK_EXT_extended_dynamic_state2
typedef struct VkPhysicalDeviceExtendedDynamicState2FeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           extendedDynamicState2;
    VkBool32           extendedDynamicState2LogicOp;
    VkBool32           extendedDynamicState2PatchControlPoints;
} VkPhysicalDeviceExtendedDynamicState2FeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • extendedDynamicState2 indicates that the implementation supports the following dynamic states:

    • VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE

    • VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE

    • VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE

  • extendedDynamicState2LogicOp indicates that the implementation supports the following dynamic state:

    • VK_DYNAMIC_STATE_LOGIC_OP_EXT

  • extendedDynamicState2PatchControlPoints indicates that the implementation supports the following dynamic state:

    • VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT

If the VkPhysicalDeviceExtendedDynamicState2FeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceExtendedDynamicState2FeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExtendedDynamicState2FeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT

The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV structure is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           deviceGeneratedCommands;
} VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceGeneratedCommands indicates whether the implementation supports functionality to generate commands on the device. See Device-Generated Commands.

If the VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV

The VkPhysicalDeviceDiagnosticsConfigFeaturesNV structure is defined as:

// Provided by VK_NV_device_diagnostics_config
typedef struct VkPhysicalDeviceDiagnosticsConfigFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           diagnosticsConfig;
} VkPhysicalDeviceDiagnosticsConfigFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • diagnosticsConfig indicates whether the implementation supports the ability to configure diagnostic tools.

If the VkPhysicalDeviceDiagnosticsConfigFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDiagnosticsConfigFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDiagnosticsConfigFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV

The VkPhysicalDeviceDeviceMemoryReportFeaturesEXT structure is defined as:

// Provided by VK_EXT_device_memory_report
typedef struct VkPhysicalDeviceDeviceMemoryReportFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           deviceMemoryReport;
} VkPhysicalDeviceDeviceMemoryReportFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • deviceMemoryReport indicates whether the implementation supports the ability to register device memory report callbacks.

If the VkPhysicalDeviceDeviceMemoryReportFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDeviceMemoryReportFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDeviceMemoryReportFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT

The VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR structure is defined as:

// Provided by VK_KHR_global_priority
typedef struct VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           globalPriorityQuery;
} VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR;

or the equivalent

// Provided by VK_EXT_global_priority_query
typedef VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT;

The members of the VkPhysicalDeviceGlobalPriorityQueryFeaturesEXT structure describe the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • globalPriorityQuery indicates whether the implementation supports the ability to query global queue priorities.

If the VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR

The VkPhysicalDevicePipelineCreationCacheControlFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDevicePipelineCreationCacheControlFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           pipelineCreationCacheControl;
} VkPhysicalDevicePipelineCreationCacheControlFeatures;

or the equivalent

// Provided by VK_EXT_pipeline_creation_cache_control
typedef VkPhysicalDevicePipelineCreationCacheControlFeatures VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelineCreationCacheControl indicates that the implementation supports:

    • The following can be used in Vk*PipelineCreateInfo::flags:

      • VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT

      • VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

    • The following can be used in VkPipelineCacheCreateInfo::flags:

      • VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT

If the VkPhysicalDevicePipelineCreationCacheControlFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePipelineCreationCacheControlFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePipelineCreationCacheControlFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES

The VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderZeroInitializeWorkgroupMemory;
} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures;

or the equivalent

// Provided by VK_KHR_zero_initialize_workgroup_memory
typedef VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderZeroInitializeWorkgroupMemory specifies whether the implementation supports initializing a variable in Workgroup storage class.

If the VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES

The VkPhysicalDevicePrivateDataFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDevicePrivateDataFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           privateData;
} VkPhysicalDevicePrivateDataFeatures;

or the equivalent

// Provided by VK_EXT_private_data
typedef VkPhysicalDevicePrivateDataFeatures VkPhysicalDevicePrivateDataFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • privateData indicates whether the implementation supports private data. See Private Data.

If the VkPhysicalDevicePrivateDataFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePrivateDataFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePrivateDataFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES

The VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR structure is defined as:

// Provided by VK_KHR_shader_subgroup_uniform_control_flow
typedef struct VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderSubgroupUniformControlFlow;
} VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR;

This structure describes the following feature:

  • shaderSubgroupUniformControlFlow specifies whether the implementation supports the shader execution mode SubgroupUniformControlFlowKHR

If the VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR

The VkPhysicalDeviceRobustness2FeaturesEXT structure is defined as:

// Provided by VK_EXT_robustness2
typedef struct VkPhysicalDeviceRobustness2FeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           robustBufferAccess2;
    VkBool32           robustImageAccess2;
    VkBool32           nullDescriptor;
} VkPhysicalDeviceRobustness2FeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • robustBufferAccess2 indicates whether buffer accesses are tightly bounds-checked against the range of the descriptor. Uniform buffers must be bounds-checked to the range of the descriptor, where the range is rounded up to a multiple of robustUniformBufferAccessSizeAlignment. Storage buffers must be bounds-checked to the range of the descriptor, where the range is rounded up to a multiple of robustStorageBufferAccessSizeAlignment. Out of bounds buffer loads will return zero values, and formatted loads will have (0,0,1) values inserted for missing G, B, or A components based on the format.

  • robustImageAccess2 indicates whether image accesses are tightly bounds-checked against the dimensions of the image view. Out of bounds image loads will return zero values, with (0,0,1) values inserted for missing G, B, or A components based on the format.

  • nullDescriptor indicates whether descriptors can be written with a VK_NULL_HANDLE resource or view, which are considered valid to access and act as if the descriptor were bound to nothing.

If the VkPhysicalDeviceRobustness2FeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRobustness2FeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage
  • VUID-VkPhysicalDeviceRobustness2FeaturesEXT-robustBufferAccess2-04000
    If robustBufferAccess2 is enabled then robustBufferAccess must also be enabled

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRobustness2FeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT

The VkPhysicalDeviceImageRobustnessFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceImageRobustnessFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           robustImageAccess;
} VkPhysicalDeviceImageRobustnessFeatures;

or the equivalent

// Provided by VK_EXT_image_robustness
typedef VkPhysicalDeviceImageRobustnessFeatures VkPhysicalDeviceImageRobustnessFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • robustImageAccess indicates whether image accesses are tightly bounds-checked against the dimensions of the image view. Invalid texels resulting from out of bounds image loads will be replaced as described in Texel Replacement, with either (0,0,1) or (0,0,0) values inserted for missing G, B, or A components based on the format.

If the VkPhysicalDeviceImageRobustnessFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceImageRobustnessFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImageRobustnessFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES

The VkPhysicalDeviceShaderTerminateInvocationFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderTerminateInvocation;
} VkPhysicalDeviceShaderTerminateInvocationFeatures;

or the equivalent

// Provided by VK_KHR_shader_terminate_invocation
typedef VkPhysicalDeviceShaderTerminateInvocationFeatures VkPhysicalDeviceShaderTerminateInvocationFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderTerminateInvocation specifies whether the implementation supports SPIR-V modules that use the SPV_KHR_terminate_invocation extension.

If the VkPhysicalDeviceShaderTerminateInvocationFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderTerminateInvocationFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderTerminateInvocationFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES

The VkPhysicalDeviceCustomBorderColorFeaturesEXT structure is defined as:

// Provided by VK_EXT_custom_border_color
typedef struct VkPhysicalDeviceCustomBorderColorFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           customBorderColors;
    VkBool32           customBorderColorWithoutFormat;
} VkPhysicalDeviceCustomBorderColorFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • customBorderColors indicates that the implementation supports providing a borderColor value with one of the following values at sampler creation time:

    • VK_BORDER_COLOR_FLOAT_CUSTOM_EXT

    • VK_BORDER_COLOR_INT_CUSTOM_EXT

  • customBorderColorWithoutFormat indicates that explicit formats are not required for custom border colors and the value of the format member of the VkSamplerCustomBorderColorCreateInfoEXT structure may be VK_FORMAT_UNDEFINED. If this feature bit is not set, applications must provide the VkFormat of the image view(s) being sampled by this sampler in the format member of the VkSamplerCustomBorderColorCreateInfoEXT structure.

If the VkPhysicalDeviceCustomBorderColorFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceCustomBorderColorFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceCustomBorderColorFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT

The VkPhysicalDeviceBorderColorSwizzleFeaturesEXT structure is defined as:

// Provided by VK_EXT_border_color_swizzle
typedef struct VkPhysicalDeviceBorderColorSwizzleFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           borderColorSwizzle;
    VkBool32           borderColorSwizzleFromImage;
} VkPhysicalDeviceBorderColorSwizzleFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • borderColorSwizzle indicates that defined values are returned by sampled image operations when used with a sampler that uses a VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_CUSTOM_EXT, or VK_BORDER_COLOR_INT_CUSTOM_EXT borderColor and an image view that uses a non-identity component mapping, when either borderColorSwizzleFromImage is enabled or the VkSamplerBorderColorComponentMappingCreateInfoEXT is specified.

  • borderColorSwizzleFromImage indicates that the implementation will return the correct border color values from sampled image operations under the conditions expressed above, without the application having to specify the border color component mapping when creating the sampler object. If this feature bit is not set, applications can chain a VkSamplerBorderColorComponentMappingCreateInfoEXT structure when creating samplers for use with image views that do not have an identity swizzle and, when those samplers are combined with image views using the same component mapping, sampled image operations that use opaque black or custom border colors will return the correct border color values.

If the VkPhysicalDeviceBorderColorSwizzleFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceBorderColorSwizzleFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceBorderColorSwizzleFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT

The VkPhysicalDevicePortabilitySubsetFeaturesKHR structure is defined as:

// Provided by VK_KHR_portability_subset
typedef struct VkPhysicalDevicePortabilitySubsetFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           constantAlphaColorBlendFactors;
    VkBool32           events;
    VkBool32           imageViewFormatReinterpretation;
    VkBool32           imageViewFormatSwizzle;
    VkBool32           imageView2DOn3DImage;
    VkBool32           multisampleArrayImage;
    VkBool32           mutableComparisonSamplers;
    VkBool32           pointPolygons;
    VkBool32           samplerMipLodBias;
    VkBool32           separateStencilMaskRef;
    VkBool32           shaderSampleRateInterpolationFunctions;
    VkBool32           tessellationIsolines;
    VkBool32           tessellationPointMode;
    VkBool32           triangleFans;
    VkBool32           vertexAttributeAccessBeyondStride;
} VkPhysicalDevicePortabilitySubsetFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • constantAlphaColorBlendFactors indicates whether this implementation supports constant alpha Blend Factors used as source or destination color Blending.

  • events indicates whether this implementation supports synchronization using Events.

  • imageViewFormatReinterpretation indicates whether this implementation supports a VkImageView being created with a texel format containing a different number of components, or a different number of bits in each component, than the texel format of the underlying VkImage.

  • imageViewFormatSwizzle indicates whether this implementation supports remapping format components using VkImageViewCreateInfo::components.

  • imageView2DOn3DImage indicates whether this implementation supports a VkImage being created with the VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT flag set, permitting a 2D or 2D array image view to be created on a 3D VkImage.

  • multisampleArrayImage indicates whether this implementation supports a VkImage being created as a 2D array with multiple samples per texel.

  • mutableComparisonSamplers indicates whether this implementation allows descriptors with comparison samplers to be updated.

  • pointPolygons indicates whether this implementation supports Rasterization using a point Polygon Mode.

  • samplerMipLodBias indicates whether this implementation supports setting a mipmap LOD bias value when creating a sampler.

  • separateStencilMaskRef indicates whether this implementation supports separate front and back Stencil Test reference values.

  • shaderSampleRateInterpolationFunctions indicates whether this implementation supports fragment shaders which use the InterpolationFunction capability and the extended instructions InterpolateAtCentroid, InterpolateAtOffset, and InterpolateAtSample from the GLSL.std.450 extended instruction set. This member is only meaningful if the sampleRateShading feature is supported.

  • tessellationIsolines indicates whether this implementation supports isoline output from the Tessellation stage of a graphics pipeline. This member is only meaningful if tessellation shaders are supported.

  • tessellationPointMode indicates whether this implementation supports point output from the Tessellation stage of a graphics pipeline. This member is only meaningful if tessellation shaders are supported.

  • triangleFans indicates whether this implementation supports Triangle Fans primitive topology.

  • vertexAttributeAccessBeyondStride indicates whether this implementation supports accessing a vertex input attribute beyond the stride of the corresponding vertex input binding.

If the VkPhysicalDevicePortabilitySubsetFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePortabilitySubsetFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePortabilitySubsetFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR

The VkPhysicalDevicePerformanceQueryFeaturesKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPhysicalDevicePerformanceQueryFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           performanceCounterQueryPools;
    VkBool32           performanceCounterMultipleQueryPools;
} VkPhysicalDevicePerformanceQueryFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • performanceCounterQueryPools indicates whether the implementation supports performance counter query pools.

  • performanceCounterMultipleQueryPools indicates whether the implementation supports using multiple performance query pools in a primary command buffer and secondary command buffers executed within it.

If the VkPhysicalDevicePerformanceQueryFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePerformanceQueryFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePerformanceQueryFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR

The VkPhysicalDevice4444FormatsFeaturesEXT structure is defined as:

// Provided by VK_EXT_4444_formats
typedef struct VkPhysicalDevice4444FormatsFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           formatA4R4G4B4;
    VkBool32           formatA4B4G4R4;
} VkPhysicalDevice4444FormatsFeaturesEXT;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • formatA4R4G4B4 indicates that the implementation must support using a VkFormat of VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT with at least the following VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

    • VK_FORMAT_FEATURE_BLIT_SRC_BIT

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

  • formatA4B4G4R4 indicates that the implementation must support using a VkFormat of VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT with at least the following VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

    • VK_FORMAT_FEATURE_BLIT_SRC_BIT

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

If the VkPhysicalDevice4444FormatsFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevice4444FormatsFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevice4444FormatsFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT

Note

Although the formats defined by the VK_EXT_4444_formats extension were promoted to Vulkan 1.3 as optional formats, the VkPhysicalDevice4444FormatsFeaturesEXT structure was not promoted to Vulkan 1.3.

The VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE structure is defined as:

// Provided by VK_VALVE_mutable_descriptor_type
typedef struct VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           mutableDescriptorType;
} VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • mutableDescriptorType indicates that the implementation must support using the VkDescriptorType of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE with at least the following descriptor types, where any combination of the types must be supported:

    • VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE

    • VK_DESCRIPTOR_TYPE_STORAGE_IMAGE

    • VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER

    • VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER

    • VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER

    • VK_DESCRIPTOR_TYPE_STORAGE_BUFFER

  • Additionally, mutableDescriptorType indicates that:

    • Non-uniform descriptor indexing must be supported if all descriptor types in a VkMutableDescriptorTypeListVALVE for VK_DESCRIPTOR_TYPE_MUTABLE_VALVE have the corresponding non-uniform indexing features enabled in VkPhysicalDeviceDescriptorIndexingFeatures.

    • VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT with descriptorType of VK_DESCRIPTOR_TYPE_MUTABLE_VALVE relaxes the list of required descriptor types to the descriptor types which have the corresponding update-after-bind feature enabled in VkPhysicalDeviceDescriptorIndexingFeatures.

    • Dynamically uniform descriptor indexing must be supported if all descriptor types in a VkMutableDescriptorTypeListVALVE for VK_DESCRIPTOR_TYPE_MUTABLE_VALVE have the corresponding dynamic indexing features enabled.

    • VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE must be supported.

    • VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE must be supported.

If the VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE

The VkPhysicalDeviceDepthClipControlFeaturesEXT structure is defined as:

// Provided by VK_EXT_depth_clip_control
typedef struct VkPhysicalDeviceDepthClipControlFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           depthClipControl;
} VkPhysicalDeviceDepthClipControlFeaturesEXT;

The members of the VkPhysicalDeviceDepthClipControlFeaturesEXT structure describe the following features:

If the VkPhysicalDeviceDepthClipControlFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDepthClipControlFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDepthClipControlFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT

The VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR structure is defined as:

// Provided by VK_KHR_workgroup_memory_explicit_layout
typedef struct VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           workgroupMemoryExplicitLayout;
    VkBool32           workgroupMemoryExplicitLayoutScalarBlockLayout;
    VkBool32           workgroupMemoryExplicitLayout8BitAccess;
    VkBool32           workgroupMemoryExplicitLayout16BitAccess;
} VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • workgroupMemoryExplicitLayout indicates whether the implementation supports the SPIR-V WorkgroupMemoryExplicitLayoutKHR capability.

  • workgroupMemoryExplicitLayoutScalarBlockLayout indicates whether the implementation supports scalar alignment for laying out Workgroup Blocks.

  • workgroupMemoryExplicitLayout8BitAccess indicates whether objects in the Workgroup storage class with the Block decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare the WorkgroupMemoryExplicitLayout8BitAccessKHR capability.

  • workgroupMemoryExplicitLayout16BitAccess indicates whether objects in the Workgroup storage class with the Block decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also indicates whether shader modules can declare the WorkgroupMemoryExplicitLayout16BitAccessKHR capability.

If the VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR

The VkPhysicalDeviceSynchronization2Features structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceSynchronization2Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           synchronization2;
} VkPhysicalDeviceSynchronization2Features;

or the equivalent

// Provided by VK_KHR_synchronization2
typedef VkPhysicalDeviceSynchronization2Features VkPhysicalDeviceSynchronization2FeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • synchronization2 indicates whether the implementation supports the new set of synchronization commands introduced in VK_KHR_synchronization2.

If the VkPhysicalDeviceSynchronization2Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceSynchronization2Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSynchronization2Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES

The VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT structure is defined as:

// Provided by VK_EXT_vertex_input_dynamic_state
typedef struct VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           vertexInputDynamicState;
} VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • vertexInputDynamicState indicates that the implementation supports the following dynamic states:

    • VK_DYNAMIC_STATE_VERTEX_INPUT_EXT

If the VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT

The VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT structure is defined as:

// Provided by VK_EXT_primitives_generated_query
typedef struct VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           primitivesGeneratedQuery;
    VkBool32           primitivesGeneratedQueryWithRasterizerDiscard;
    VkBool32           primitivesGeneratedQueryWithNonZeroStreams;
} VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • primitivesGeneratedQuery indicates whether the implementation supports the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query type.

  • primitivesGeneratedQueryWithRasterizerDiscard indicates whether the implementation supports this query when rasterization discard is enabled.

  • primitivesGeneratedQueryWithNonZeroStreams indicates whether the implementation supports this query with a non-zero index in vkCmdBeginQueryIndexedEXT.

If the VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT

The VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is defined as:

// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPhysicalDeviceFragmentShadingRateFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           pipelineFragmentShadingRate;
    VkBool32           primitiveFragmentShadingRate;
    VkBool32           attachmentFragmentShadingRate;
} VkPhysicalDeviceFragmentShadingRateFeaturesKHR;

This structure describes the following features:

If the VkPhysicalDeviceFragmentShadingRateFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShadingRateFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShadingRateFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR

The VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is defined as:

// Provided by VK_NV_fragment_shading_rate_enums
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           fragmentShadingRateEnums;
    VkBool32           supersampleFragmentShadingRates;
    VkBool32           noInvocationFragmentShadingRates;
} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV;

This structure describes the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentShadingRateEnums indicates that the implementation supports specifying fragment shading rates using the VkFragmentShadingRateNV enumerated type.

  • supersampleFragmentShadingRates indicates that the implementation supports fragment shading rate enum values indicating more than one invocation per fragment.

  • noInvocationFragmentShadingRates indicates that the implementation supports a fragment shading rate enum value indicating that no fragment shaders should be invoked when that shading rate is used.

If the VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV

The VkPhysicalDeviceInheritedViewportScissorFeaturesNV structure is defined as:

// Provided by VK_NV_inherited_viewport_scissor
typedef struct VkPhysicalDeviceInheritedViewportScissorFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           inheritedViewportScissor2D;
} VkPhysicalDeviceInheritedViewportScissorFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • inheritedViewportScissor2D indicates whether secondary command buffers can inherit most of the dynamic state affected by VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT, VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR, from a primary command buffer.

If the VkPhysicalDeviceInheritedViewportScissorFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceInheritedViewportScissorFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceInheritedViewportScissorFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV

The VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT structure is defined as:

// Provided by VK_EXT_ycbcr_2plane_444_formats
typedef struct VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           ycbcr2plane444Formats;
} VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • ycbcr2plane444Formats indicates that the implementation supports the following 2-plane 444 Y′CBCR formats:

    • VK_FORMAT_G8_B8R8_2PLANE_444_UNORM

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G16_B16R16_2PLANE_444_UNORM

If the VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT

Note

Although the formats defined by the VK_EXT_ycbcr_2plane_444_formats were promoted to Vulkan 1.3 as optional formats, the VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT structure was not promoted to Vulkan 1.3.

The VkPhysicalDeviceColorWriteEnableFeaturesEXT structure is defined as:

// Provided by VK_EXT_color_write_enable
typedef struct VkPhysicalDeviceColorWriteEnableFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           colorWriteEnable;
} VkPhysicalDeviceColorWriteEnableFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • colorWriteEnable indicates that the implementation supports the dynamic state VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT.

If the VkPhysicalDeviceColorWriteEnableFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceColorWriteEnableFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceColorWriteEnableFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT

The VkPhysicalDevicePipelinePropertiesFeaturesEXT structure is defined as:

// Provided by VK_EXT_pipeline_properties
typedef struct VkPhysicalDevicePipelinePropertiesFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           pipelinePropertiesIdentifier;
} VkPhysicalDevicePipelinePropertiesFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pipelinePropertiesIdentifier indicates that the implementation supports querying a unique pipeline identifier.

If the VkPhysicalDevicePipelinePropertiesFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePipelinePropertiesFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePipelinePropertiesFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT

The VkPhysicalDeviceProvokingVertexFeaturesEXT structure is defined as:

// Provided by VK_EXT_provoking_vertex
typedef struct VkPhysicalDeviceProvokingVertexFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           provokingVertexLast;
    VkBool32           transformFeedbackPreservesProvokingVertex;
} VkPhysicalDeviceProvokingVertexFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • provokingVertexLast indicates whether the implementation supports the VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT provoking vertex mode for flat shading.

  • transformFeedbackPreservesProvokingVertex indicates that the order of vertices within each primitive written by transform feedback will preserve the provoking vertex. This does not apply to triangle fan primitives when transformFeedbackPreservesTriangleFanProvokingVertex is VK_FALSE. transformFeedbackPreservesProvokingVertex must be VK_FALSE when the VK_EXT_transform_feedback extension is not supported.

If the VkPhysicalDeviceProvokingVertexFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceProvokingVertexFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

When VkPhysicalDeviceProvokingVertexFeaturesEXT is in the pNext chain of VkDeviceCreateInfo but the transform feedback feature is not enabled, the value of transformFeedbackPreservesProvokingVertex is ignored.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceProvokingVertexFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT

The VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT structure is defined as:

// Provided by VK_EXT_pageable_device_local_memory
typedef struct VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           pageableDeviceLocalMemory;
} VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pageableDeviceLocalMemory indicates that the implementation supports pageable device-local memory and may transparently move device-local memory allocations to host-local memory to better share device-local memory with other applications.

If the VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT

The VkPhysicalDeviceMultiDrawFeaturesEXT structure is defined as:

// Provided by VK_EXT_multi_draw
typedef struct VkPhysicalDeviceMultiDrawFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           multiDraw;
} VkPhysicalDeviceMultiDrawFeaturesEXT;

The members of the VkPhysicalDeviceMultiDrawFeaturesEXT structure describe the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • multiDraw indicates that the implementation supports vkCmdDrawMultiEXT and vkCmdDrawMultiIndexedEXT.

If the VkPhysicalDeviceMultiDrawFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMultiDrawFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMultiDrawFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT

The VkPhysicalDeviceRayTracingMotionBlurFeaturesNV structure is defined as:

// Provided by VK_NV_ray_tracing_motion_blur
typedef struct VkPhysicalDeviceRayTracingMotionBlurFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           rayTracingMotionBlur;
    VkBool32           rayTracingMotionBlurPipelineTraceRaysIndirect;
} VkPhysicalDeviceRayTracingMotionBlurFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • rayTracingMotionBlur indicates whether the implementation supports the motion blur feature.

  • rayTracingMotionBlurPipelineTraceRaysIndirect indicates whether the implementation supports indirect ray tracing commands with the motion blur feature enabled.

If the VkPhysicalDeviceRayTracingMotionBlurFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRayTracingMotionBlurFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRayTracingMotionBlurFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV

The VkPhysicalDeviceSubpassShadingFeaturesHUAWEI structure is defined as:

// Provided by VK_HUAWEI_subpass_shading
typedef struct VkPhysicalDeviceSubpassShadingFeaturesHUAWEI {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           subpassShading;
} VkPhysicalDeviceSubpassShadingFeaturesHUAWEI;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • subpassShading specifies whether subpass shading is supported.

If the VkPhysicalDeviceSubpassShadingFeaturesHUAWEI structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceSubpassShadingFeaturesHUAWEI can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSubpassShadingFeaturesHUAWEI-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI

The VkPhysicalDeviceExternalMemoryRDMAFeaturesNV structure is defined as:

// Provided by VK_NV_external_memory_rdma
typedef struct VkPhysicalDeviceExternalMemoryRDMAFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           externalMemoryRDMA;
} VkPhysicalDeviceExternalMemoryRDMAFeaturesNV;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • externalMemoryRDMA indicates whether the implementation has support for the VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV memory property and the VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV external memory handle type.

If the VkPhysicalDeviceExternalMemoryRDMAFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceExternalMemoryRDMAFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExternalMemoryRDMAFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV

The VkPhysicalDevicePresentIdFeaturesKHR structure is defined as:

// Provided by VK_KHR_present_id
typedef struct VkPhysicalDevicePresentIdFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           presentId;
} VkPhysicalDevicePresentIdFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • presentId indicates that the implementation supports specifying present ID values in the VkPresentIdKHR extension to the VkPresentInfoKHR struct.

If the VkPhysicalDevicePresentIdFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePresentIdFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePresentIdFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR

The VkPhysicalDevicePresentWaitFeaturesKHR structure is defined as:

// Provided by VK_KHR_present_wait
typedef struct VkPhysicalDevicePresentWaitFeaturesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           presentWait;
} VkPhysicalDevicePresentWaitFeaturesKHR;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • presentWait indicates that the implementation supports vkWaitForPresentKHR.

If the VkPhysicalDevicePresentWaitFeaturesKHR structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDevicePresentWaitFeaturesKHR can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePresentWaitFeaturesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR

The VkPhysicalDeviceShaderIntegerDotProductFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderIntegerDotProduct;
} VkPhysicalDeviceShaderIntegerDotProductFeatures;

or the equivalent

// Provided by VK_KHR_shader_integer_dot_product
typedef VkPhysicalDeviceShaderIntegerDotProductFeatures VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR;

The members of the VkPhysicalDeviceShaderIntegerDotProductFeatures structure describe the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderIntegerDotProduct specifies whether shader modules can declare the DotProductInputAllKHR, DotProductInput4x8BitKHR, DotProductInput4x8BitPackedKHR and DotProductKHR capabilities.

If the VkPhysicalDeviceShaderIntegerDotProductFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderIntegerDotProductFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderIntegerDotProductFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES

The VkPhysicalDeviceMaintenance4Features structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceMaintenance4Features {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           maintenance4;
} VkPhysicalDeviceMaintenance4Features;

or the equivalent

// Provided by VK_KHR_maintenance4
typedef VkPhysicalDeviceMaintenance4Features VkPhysicalDeviceMaintenance4FeaturesKHR;

This structure describes the following features:

  • maintenance4 indicates that the implementation supports the following:

    • The application may destroy a VkPipelineLayout object immediately after using it to create another object.

    • LocalSizeId can be used as an alternative to LocalSize to specify the local workgroup size with specialization constants.

    • Images created with identical creation parameters will always have the same alignment requirements.

    • The size memory requirement of a buffer or image is never greater than that of another buffer or image created with a greater or equal size.

    • Push constants do not have to be initialized before they are dynamically accessed.

    • The interface matching rules allow a larger output vector to match with a smaller input vector, with additional values being discarded.

If the VkPhysicalDeviceMaintenance4Features structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceMaintenance4Features can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMaintenance4Features-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES

The VkPhysicalDeviceDynamicRenderingFeatures structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceDynamicRenderingFeatures {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           dynamicRendering;
} VkPhysicalDeviceDynamicRenderingFeatures;

or the equivalent

// Provided by VK_KHR_dynamic_rendering
typedef VkPhysicalDeviceDynamicRenderingFeatures VkPhysicalDeviceDynamicRenderingFeaturesKHR;

The members of the VkPhysicalDeviceDynamicRenderingFeatures structure describe the following features:

  • dynamicRendering specifies that the implementation supports dynamic render pass instances using the vkCmdBeginRendering command.

If the VkPhysicalDeviceDynamicRenderingFeatures structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceDynamicRenderingFeatures can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDynamicRenderingFeatures-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES

The VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT structure is defined as:

// Provided by VK_EXT_rgba10x6_formats
typedef struct VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           formatRgba10x6WithoutYCbCrSampler;
} VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT;

The members of the VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT structure describe the following features:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • formatRgba10x6WithoutYCbCrSampler indicates that VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 can be used with a VkImageView with subresourceRange.aspectMask equal to VK_IMAGE_ASPECT_COLOR_BIT without a sampler Y′CBCR conversion enabled.

If the VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT

The VkPhysicalDeviceImageViewMinLodFeaturesEXT structure is defined as:

// Provided by VK_EXT_image_view_min_lod
typedef struct VkPhysicalDeviceImageViewMinLodFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           minLod;
} VkPhysicalDeviceImageViewMinLodFeaturesEXT;

This structure describes the following features:

If the VkPhysicalDeviceImageViewMinLodFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceImageViewMinLodFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImageViewMinLodFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT

The VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM structure is defined as:

// Provided by VK_ARM_rasterization_order_attachment_access
typedef struct VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           rasterizationOrderColorAttachmentAccess;
    VkBool32           rasterizationOrderDepthAttachmentAccess;
    VkBool32           rasterizationOrderStencilAttachmentAccess;
} VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM;

The members of the VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM structure describe the following features:

  • rasterizationOrderColorAttachmentAccess indicates that rasterization order access to color and input attachments is supported by the implementation.

  • rasterizationOrderDepthAttachmentAccess indicates that rasterization order access to the depth aspect of depth/stencil and input attachments is supported by the implementation.

  • rasterizationOrderStencilAttachmentAccess indicates that rasterization order access to the stencil aspect of depth/stencil and input attachments is supported by the implementation.

If the VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM structure is included in the pNext chain of VkPhysicalDeviceFeatures2, it is filled with values indicating whether the feature is supported. VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM can also be used in the pNext chain of VkDeviceCreateInfo to enable features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesARM-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM

The VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT structure is defined as:

// Provided by VK_EXT_subpass_merge_feedback
typedef struct VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           subpassMergeFeedback;
} VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT;

This structure describes the following features:

  • subpassMergeFeedback indicates whether the implementation supports feedback of subpass merging.

If the VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT

The VkPhysicalDeviceLinearColorAttachmentFeaturesNV structure is defined as:

// Provided by VK_NV_linear_color_attachment
typedef struct VkPhysicalDeviceLinearColorAttachmentFeaturesNV {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           linearColorAttachment;
} VkPhysicalDeviceLinearColorAttachmentFeaturesNV;

This structure describes the following features:

If the VkPhysicalDeviceLinearColorAttachmentFeaturesNV structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceLinearColorAttachmentFeaturesNV can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceLinearColorAttachmentFeaturesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV

The VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT structure is defined as:

// Provided by VK_EXT_graphics_pipeline_library
typedef struct VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           graphicsPipelineLibrary;
} VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • graphicsPipelineLibrary indicates that the implementation supports graphics pipeline libraries.

If the VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT

The VkPhysicalDeviceImage2DViewOf3DFeaturesEXT structure is defined as:

// Provided by VK_EXT_image_2d_view_of_3d
typedef struct VkPhysicalDeviceImage2DViewOf3DFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           image2DViewOf3D;
    VkBool32           sampler2DViewOf3D;
} VkPhysicalDeviceImage2DViewOf3DFeaturesEXT;

The members of the VkPhysicalDeviceImage2DViewOf3DFeaturesEXT structure describe the following features:

  • image2DViewOf3D indicates that the implementation supports using a 2D view of a 3D image in a descriptor of type VK_DESCRIPTOR_TYPE_STORAGE_IMAGE if the image is created using VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT.

  • sampler2DViewOf3D indicates that the implementation supports using a 2D view of a 3D image in a descriptor of type VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER if the image is created using VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT.

If the VkPhysicalDeviceImage2DViewOf3DFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceImage2DViewOf3DFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImage2DViewOf3DFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT

The VkPhysicalDeviceImageCompressionControlFeaturesEXT structure is defined as:

// Provided by VK_EXT_image_compression_control
typedef struct VkPhysicalDeviceImageCompressionControlFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           imageCompressionControl;
} VkPhysicalDeviceImageCompressionControlFeaturesEXT;

The members of the VkPhysicalDeviceImageCompressionControlFeaturesEXT structure describe the following features:

  • imageCompressionControl indicates that the implementation supports providing controls for image compression at image creation time.

If the VkPhysicalDeviceImageCompressionControlFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceImageCompressionControlFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImageCompressionControlFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT

The VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT structure is defined as:

// Provided by VK_EXT_image_compression_control_swapchain
typedef struct VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           imageCompressionControlSwapchain;
} VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT;

The members of the VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT structure describe the following features:

  • imageCompressionControlSwapchain indicates that the implementation supports controlling image controls per swapchain and querying image compression properties per surface.

If the VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT

The VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD structure is defined as:

// Provided by VK_AMD_shader_early_and_late_fragment_tests
typedef struct VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           shaderEarlyAndLateFragmentTests;
} VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD;

This structure describes the following feature:

  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderEarlyAndLateFragmentTests indicates whether the implementation supports the EarlyAndLateFragmentTestsAMD Execution Mode.

If the VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD structure is included in the pNext chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD can also be used in the pNext chain of VkDeviceCreateInfo to selectively enable these features.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD

41.1. Feature Requirements

All Vulkan graphics implementations must support the following features:

All other features defined in the Specification are optional.

42. Limits

Limits are implementation-dependent minimums, maximums, and other device characteristics that an application may need to be aware of.

Note

Limits are reported via the basic VkPhysicalDeviceLimits structure as well as the extensible structure VkPhysicalDeviceProperties2, which was added in VK_KHR_get_physical_device_properties2 and included in Vulkan 1.1. When limits are added in future Vulkan versions or extensions, each extension should introduce one new limit structure, if needed. This structure can be added to the pNext chain of the VkPhysicalDeviceProperties2 structure.

The VkPhysicalDeviceLimits structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceLimits {
    uint32_t              maxImageDimension1D;
    uint32_t              maxImageDimension2D;
    uint32_t              maxImageDimension3D;
    uint32_t              maxImageDimensionCube;
    uint32_t              maxImageArrayLayers;
    uint32_t              maxTexelBufferElements;
    uint32_t              maxUniformBufferRange;
    uint32_t              maxStorageBufferRange;
    uint32_t              maxPushConstantsSize;
    uint32_t              maxMemoryAllocationCount;
    uint32_t              maxSamplerAllocationCount;
    VkDeviceSize          bufferImageGranularity;
    VkDeviceSize          sparseAddressSpaceSize;
    uint32_t              maxBoundDescriptorSets;
    uint32_t              maxPerStageDescriptorSamplers;
    uint32_t              maxPerStageDescriptorUniformBuffers;
    uint32_t              maxPerStageDescriptorStorageBuffers;
    uint32_t              maxPerStageDescriptorSampledImages;
    uint32_t              maxPerStageDescriptorStorageImages;
    uint32_t              maxPerStageDescriptorInputAttachments;
    uint32_t              maxPerStageResources;
    uint32_t              maxDescriptorSetSamplers;
    uint32_t              maxDescriptorSetUniformBuffers;
    uint32_t              maxDescriptorSetUniformBuffersDynamic;
    uint32_t              maxDescriptorSetStorageBuffers;
    uint32_t              maxDescriptorSetStorageBuffersDynamic;
    uint32_t              maxDescriptorSetSampledImages;
    uint32_t              maxDescriptorSetStorageImages;
    uint32_t              maxDescriptorSetInputAttachments;
    uint32_t              maxVertexInputAttributes;
    uint32_t              maxVertexInputBindings;
    uint32_t              maxVertexInputAttributeOffset;
    uint32_t              maxVertexInputBindingStride;
    uint32_t              maxVertexOutputComponents;
    uint32_t              maxTessellationGenerationLevel;
    uint32_t              maxTessellationPatchSize;
    uint32_t              maxTessellationControlPerVertexInputComponents;
    uint32_t              maxTessellationControlPerVertexOutputComponents;
    uint32_t              maxTessellationControlPerPatchOutputComponents;
    uint32_t              maxTessellationControlTotalOutputComponents;
    uint32_t              maxTessellationEvaluationInputComponents;
    uint32_t              maxTessellationEvaluationOutputComponents;
    uint32_t              maxGeometryShaderInvocations;
    uint32_t              maxGeometryInputComponents;
    uint32_t              maxGeometryOutputComponents;
    uint32_t              maxGeometryOutputVertices;
    uint32_t              maxGeometryTotalOutputComponents;
    uint32_t              maxFragmentInputComponents;
    uint32_t              maxFragmentOutputAttachments;
    uint32_t              maxFragmentDualSrcAttachments;
    uint32_t              maxFragmentCombinedOutputResources;
    uint32_t              maxComputeSharedMemorySize;
    uint32_t              maxComputeWorkGroupCount[3];
    uint32_t              maxComputeWorkGroupInvocations;
    uint32_t              maxComputeWorkGroupSize[3];
    uint32_t              subPixelPrecisionBits;
    uint32_t              subTexelPrecisionBits;
    uint32_t              mipmapPrecisionBits;
    uint32_t              maxDrawIndexedIndexValue;
    uint32_t              maxDrawIndirectCount;
    float                 maxSamplerLodBias;
    float                 maxSamplerAnisotropy;
    uint32_t              maxViewports;
    uint32_t              maxViewportDimensions[2];
    float                 viewportBoundsRange[2];
    uint32_t              viewportSubPixelBits;
    size_t                minMemoryMapAlignment;
    VkDeviceSize          minTexelBufferOffsetAlignment;
    VkDeviceSize          minUniformBufferOffsetAlignment;
    VkDeviceSize          minStorageBufferOffsetAlignment;
    int32_t               minTexelOffset;
    uint32_t              maxTexelOffset;
    int32_t               minTexelGatherOffset;
    uint32_t              maxTexelGatherOffset;
    float                 minInterpolationOffset;
    float                 maxInterpolationOffset;
    uint32_t              subPixelInterpolationOffsetBits;
    uint32_t              maxFramebufferWidth;
    uint32_t              maxFramebufferHeight;
    uint32_t              maxFramebufferLayers;
    VkSampleCountFlags    framebufferColorSampleCounts;
    VkSampleCountFlags    framebufferDepthSampleCounts;
    VkSampleCountFlags    framebufferStencilSampleCounts;
    VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
    uint32_t              maxColorAttachments;
    VkSampleCountFlags    sampledImageColorSampleCounts;
    VkSampleCountFlags    sampledImageIntegerSampleCounts;
    VkSampleCountFlags    sampledImageDepthSampleCounts;
    VkSampleCountFlags    sampledImageStencilSampleCounts;
    VkSampleCountFlags    storageImageSampleCounts;
    uint32_t              maxSampleMaskWords;
    VkBool32              timestampComputeAndGraphics;
    float                 timestampPeriod;
    uint32_t              maxClipDistances;
    uint32_t              maxCullDistances;
    uint32_t              maxCombinedClipAndCullDistances;
    uint32_t              discreteQueuePriorities;
    float                 pointSizeRange[2];
    float                 lineWidthRange[2];
    float                 pointSizeGranularity;
    float                 lineWidthGranularity;
    VkBool32              strictLines;
    VkBool32              standardSampleLocations;
    VkDeviceSize          optimalBufferCopyOffsetAlignment;
    VkDeviceSize          optimalBufferCopyRowPitchAlignment;
    VkDeviceSize          nonCoherentAtomSize;
} VkPhysicalDeviceLimits;

The VkPhysicalDeviceLimits are properties of the physical device. These are available in the limits member of the VkPhysicalDeviceProperties structure which is returned from vkGetPhysicalDeviceProperties.

  • maxImageDimension1D is the largest dimension (width) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_1D. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

  • maxImageDimension2D is the largest dimension (width or height) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_2D and without VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT set in flags. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

  • maxImageDimension3D is the largest dimension (width, height, or depth) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_3D. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

  • maxImageDimensionCube is the largest dimension (width or height) that is guaranteed to be supported for all images created with an imageType of VK_IMAGE_TYPE_2D and with VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT set in flags. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties.

  • maxImageArrayLayers is the maximum number of layers (arrayLayers) for an image.

  • maxTexelBufferElements is the maximum number of addressable texels for a buffer view created on a buffer which was created with the VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT or VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT set in the usage member of the VkBufferCreateInfo structure.

  • maxUniformBufferRange is the maximum value that can be specified in the range member of a VkDescriptorBufferInfo structure passed to vkUpdateDescriptorSets for descriptors of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC.

  • maxStorageBufferRange is the maximum value that can be specified in the range member of a VkDescriptorBufferInfo structure passed to vkUpdateDescriptorSets for descriptors of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC.

  • maxPushConstantsSize is the maximum size, in bytes, of the pool of push constant memory. For each of the push constant ranges indicated by the pPushConstantRanges member of the VkPipelineLayoutCreateInfo structure, (offset + size) must be less than or equal to this limit.

  • maxMemoryAllocationCount is the maximum number of device memory allocations, as created by vkAllocateMemory, which can simultaneously exist.

  • maxSamplerAllocationCount is the maximum number of sampler objects, as created by vkCreateSampler, which can simultaneously exist on a device.

  • bufferImageGranularity is the granularity, in bytes, at which buffer or linear image resources, and optimal image resources can be bound to adjacent offsets in the same VkDeviceMemory object without aliasing. See Buffer-Image Granularity for more details.

  • sparseAddressSpaceSize is the total amount of address space available, in bytes, for sparse memory resources. This is an upper bound on the sum of the sizes of all sparse resources, regardless of whether any memory is bound to them.

  • maxBoundDescriptorSets is the maximum number of descriptor sets that can be simultaneously used by a pipeline. All DescriptorSet decorations in shader modules must have a value less than maxBoundDescriptorSets. See Descriptor Sets.

  • maxPerStageDescriptorSamplers is the maximum number of samplers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Sampler and Combined Image Sampler.

  • maxPerStageDescriptorUniformBuffers is the maximum number of uniform buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Uniform Buffer and Dynamic Uniform Buffer.

  • maxPerStageDescriptorStorageBuffers is the maximum number of storage buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Storage Buffer and Dynamic Storage Buffer.

  • maxPerStageDescriptorSampledImages is the maximum number of sampled images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer.

  • maxPerStageDescriptorStorageImages is the maximum number of storage images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. See Storage Image, and Storage Texel Buffer.

  • maxPerStageDescriptorInputAttachments is the maximum number of input attachments that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. A descriptor is accessible to a pipeline shader stage when the stageFlags member of the VkDescriptorSetLayoutBinding structure has the bit for that shader stage set. These are only supported for the fragment stage. See Input Attachment.

  • maxPerStageResources is the maximum number of resources that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. For the fragment shader stage the framebuffer color attachments also count against this limit.

  • maxDescriptorSetSamplers is the maximum number of samplers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_SAMPLER or VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Sampler and Combined Image Sampler.

  • maxDescriptorSetUniformBuffers is the maximum number of uniform buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Uniform Buffer and Dynamic Uniform Buffer.

  • maxDescriptorSetUniformBuffersDynamic is the maximum number of dynamic uniform buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Dynamic Uniform Buffer.

  • maxDescriptorSetStorageBuffers is the maximum number of storage buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Storage Buffer and Dynamic Storage Buffer.

  • maxDescriptorSetStorageBuffersDynamic is the maximum number of dynamic storage buffers that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Dynamic Storage Buffer.

  • maxDescriptorSetSampledImages is the maximum number of sampled images that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, or VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer.

  • maxDescriptorSetStorageImages is the maximum number of storage images that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Storage Image, and Storage Texel Buffer.

  • maxDescriptorSetInputAttachments is the maximum number of input attachments that can be included in a pipeline layout. Descriptors with a type of VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT count against this limit. Only descriptors in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit. See Input Attachment.

  • maxVertexInputAttributes is the maximum number of vertex input attributes that can be specified for a graphics pipeline. These are described in the array of VkVertexInputAttributeDescription structures that are provided at graphics pipeline creation time via the pVertexAttributeDescriptions member of the VkPipelineVertexInputStateCreateInfo structure. See Vertex Attributes and Vertex Input Description.

  • maxVertexInputBindings is the maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline. These are described in the array of VkVertexInputBindingDescription structures that are provided at graphics pipeline creation time via the pVertexBindingDescriptions member of the VkPipelineVertexInputStateCreateInfo structure. The binding member of VkVertexInputBindingDescription must be less than this limit. See Vertex Input Description.

  • maxVertexInputAttributeOffset is the maximum vertex input attribute offset that can be added to the vertex input binding stride. The offset member of the VkVertexInputAttributeDescription structure must be less than or equal to this limit. See Vertex Input Description.

  • maxVertexInputBindingStride is the maximum vertex input binding stride that can be specified in a vertex input binding. The stride member of the VkVertexInputBindingDescription structure must be less than or equal to this limit. See Vertex Input Description.

  • maxVertexOutputComponents is the maximum number of components of output variables which can be output by a vertex shader. See Vertex Shaders.

  • maxTessellationGenerationLevel is the maximum tessellation generation level supported by the fixed-function tessellation primitive generator. See Tessellation.

  • maxTessellationPatchSize is the maximum patch size, in vertices, of patches that can be processed by the tessellation control shader and tessellation primitive generator. The patchControlPoints member of the VkPipelineTessellationStateCreateInfo structure specified at pipeline creation time and the value provided in the OutputVertices execution mode of shader modules must be less than or equal to this limit. See Tessellation.

  • maxTessellationControlPerVertexInputComponents is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation control shader stage.

  • maxTessellationControlPerVertexOutputComponents is the maximum number of components of per-vertex output variables which can be output from the tessellation control shader stage.

  • maxTessellationControlPerPatchOutputComponents is the maximum number of components of per-patch output variables which can be output from the tessellation control shader stage.

  • maxTessellationControlTotalOutputComponents is the maximum total number of components of per-vertex and per-patch output variables which can be output from the tessellation control shader stage.

  • maxTessellationEvaluationInputComponents is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation evaluation shader stage.

  • maxTessellationEvaluationOutputComponents is the maximum number of components of per-vertex output variables which can be output from the tessellation evaluation shader stage.

  • maxGeometryShaderInvocations is the maximum invocation count supported for instanced geometry shaders. The value provided in the Invocations execution mode of shader modules must be less than or equal to this limit. See Geometry Shading.

  • maxGeometryInputComponents is the maximum number of components of input variables which can be provided as inputs to the geometry shader stage.

  • maxGeometryOutputComponents is the maximum number of components of output variables which can be output from the geometry shader stage.

  • maxGeometryOutputVertices is the maximum number of vertices which can be emitted by any geometry shader.

  • maxGeometryTotalOutputComponents is the maximum total number of components of output variables, across all emitted vertices, which can be output from the geometry shader stage.

  • maxFragmentInputComponents is the maximum number of components of input variables which can be provided as inputs to the fragment shader stage.

  • maxFragmentOutputAttachments is the maximum number of output attachments which can be written to by the fragment shader stage.

  • maxFragmentDualSrcAttachments is the maximum number of output attachments which can be written to by the fragment shader stage when blending is enabled and one of the dual source blend modes is in use. See Dual-Source Blending and dualSrcBlend.

  • maxFragmentCombinedOutputResources is the total number of storage buffers, storage images, and output Location decorated color attachments (described in Fragment Output Interface) which can be used in the fragment shader stage.

  • maxComputeSharedMemorySize is the maximum total storage size, in bytes, available for variables declared with the Workgroup storage class in shader modules (or with the shared storage qualifier in GLSL) in the compute shader stage. When variables declared with the Workgroup storage class are explicitly laid out (hence they are also decorated with Block), the amount of storage consumed is the size of the largest Block variable, not counting any padding at the end. The amount of storage consumed by the non-Block variables declared with the Workgroup storage class is implementation-dependent. However, the amount of storage consumed may not exceed the largest block size that would be obtained if all active non-Block variables declared with Workgroup storage class were assigned offsets in an arbitrary order by successively taking the smallest valid offset according to the Standard Storage Buffer Layout rules. (This is equivalent to using the GLSL std430 layout rules.)

  • maxComputeWorkGroupCount[3] is the maximum number of local workgroups that can be dispatched by a single dispatching command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the dispatching commands must be less than or equal to the corresponding limit. See Dispatching Commands.

  • maxComputeWorkGroupInvocations is the maximum total number of compute shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

  • maxComputeWorkGroupSize[3] is the maximum size of a local compute workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

  • subPixelPrecisionBits is the number of bits of subpixel precision in framebuffer coordinates xf and yf. See Rasterization.

  • subTexelPrecisionBits is the number of bits of precision in the division along an axis of an image used for minification and magnification filters. 2subTexelPrecisionBits is the actual number of divisions along each axis of the image represented. Sub-texel values calculated during image sampling will snap to these locations when generating the filtered results.

  • mipmapPrecisionBits is the number of bits of division that the LOD calculation for mipmap fetching get snapped to when determining the contribution from each mip level to the mip filtered results. 2mipmapPrecisionBits is the actual number of divisions.

  • maxDrawIndexedIndexValue is the maximum index value that can be used for indexed draw calls when using 32-bit indices. This excludes the primitive restart index value of 0xFFFFFFFF. See fullDrawIndexUint32.

  • maxDrawIndirectCount is the maximum draw count that is supported for indirect drawing calls. See multiDrawIndirect.

  • maxSamplerLodBias is the maximum absolute sampler LOD bias. The sum of the mipLodBias member of the VkSamplerCreateInfo structure and the Bias operand of image sampling operations in shader modules (or 0 if no Bias operand is provided to an image sampling operation) are clamped to the range [-maxSamplerLodBias,+maxSamplerLodBias]. See [samplers-mipLodBias].

  • maxSamplerAnisotropy is the maximum degree of sampler anisotropy. The maximum degree of anisotropic filtering used for an image sampling operation is the minimum of the maxAnisotropy member of the VkSamplerCreateInfo structure and this limit. See [samplers-maxAnisotropy].

  • maxViewports is the maximum number of active viewports. The viewportCount member of the VkPipelineViewportStateCreateInfo structure that is provided at pipeline creation must be less than or equal to this limit.

  • maxViewportDimensions[2] are the maximum viewport dimensions in the X (width) and Y (height) dimensions, respectively. The maximum viewport dimensions must be greater than or equal to the largest image which can be created and used as a framebuffer attachment. See Controlling the Viewport.

  • viewportBoundsRange[2] is the [minimum, maximum] range that the corners of a viewport must be contained in. This range must be at least [-2 × size, 2 × size - 1], where size = max(maxViewportDimensions[0], maxViewportDimensions[1]). See Controlling the Viewport.

    Note

    The intent of the viewportBoundsRange limit is to allow a maximum sized viewport to be arbitrarily shifted relative to the output target as long as at least some portion intersects. This would give a bounds limit of [-size + 1, 2 × size - 1] which would allow all possible non-empty-set intersections of the output target and the viewport. Since these numbers are typically powers of two, picking the signed number range using the smallest possible number of bits ends up with the specified range.

  • viewportSubPixelBits is the number of bits of subpixel precision for viewport bounds. The subpixel precision that floating-point viewport bounds are interpreted at is given by this limit.

  • minMemoryMapAlignment is the minimum required alignment, in bytes, of host visible memory allocations within the host address space. When mapping a memory allocation with vkMapMemory, subtracting offset bytes from the returned pointer will always produce an integer multiple of this limit. See Host Access to Device Memory Objects. The value must be a power of two.

  • minTexelBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkBufferViewCreateInfo structure for texel buffers. The value must be a power of two. If texelBufferAlignment is enabled, this limit is equivalent to the maximum of the uniformTexelBufferOffsetAlignmentBytes and storageTexelBufferOffsetAlignmentBytes members of VkPhysicalDeviceTexelBufferAlignmentProperties, but smaller alignment is optionally allowed by storageTexelBufferOffsetSingleTexelAlignment and uniformTexelBufferOffsetSingleTexelAlignment. If texelBufferAlignment is not enabled, VkBufferViewCreateInfo::offset must be a multiple of this value.

  • minUniformBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkDescriptorBufferInfo structure for uniform buffers. When a descriptor of type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER or VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC is updated, the offset must be an integer multiple of this limit. Similarly, dynamic offsets for uniform buffers must be multiples of this limit. The value must be a power of two.

  • minStorageBufferOffsetAlignment is the minimum required alignment, in bytes, for the offset member of the VkDescriptorBufferInfo structure for storage buffers. When a descriptor of type VK_DESCRIPTOR_TYPE_STORAGE_BUFFER or VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC is updated, the offset must be an integer multiple of this limit. Similarly, dynamic offsets for storage buffers must be multiples of this limit. The value must be a power of two.

  • minTexelOffset is the minimum offset value for the ConstOffset image operand of any of the OpImageSample* or OpImageFetch* image instructions.

  • maxTexelOffset is the maximum offset value for the ConstOffset image operand of any of the OpImageSample* or OpImageFetch* image instructions.

  • minTexelGatherOffset is the minimum offset value for the Offset, ConstOffset, or ConstOffsets image operands of any of the OpImage*Gather image instructions.

  • maxTexelGatherOffset is the maximum offset value for the Offset, ConstOffset, or ConstOffsets image operands of any of the OpImage*Gather image instructions.

  • minInterpolationOffset is the base minimum (inclusive) negative offset value for the Offset operand of the InterpolateAtOffset extended instruction.

  • maxInterpolationOffset is the base maximum (inclusive) positive offset value for the Offset operand of the InterpolateAtOffset extended instruction.

  • subPixelInterpolationOffsetBits is the number of fractional bits that the x and y offsets to the InterpolateAtOffset extended instruction may be rounded to as fixed-point values.

  • maxFramebufferWidth is the maximum width for a framebuffer. The width member of the VkFramebufferCreateInfo structure must be less than or equal to this limit.

  • maxFramebufferHeight is the maximum height for a framebuffer. The height member of the VkFramebufferCreateInfo structure must be less than or equal to this limit.

  • maxFramebufferLayers is the maximum layer count for a layered framebuffer. The layers member of the VkFramebufferCreateInfo structure must be less than or equal to this limit.

  • framebufferColorSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with floating- or fixed-point formats. For color attachments with integer formats, see framebufferIntegerColorSampleCounts.

  • framebufferDepthSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported depth sample counts for all framebuffer depth/stencil attachments, when the format includes a depth component.

  • framebufferStencilSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported stencil sample counts for all framebuffer depth/stencil attachments, when the format includes a stencil component.

  • framebufferNoAttachmentsSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the supported sample counts for a subpass which uses no attachments.

  • maxColorAttachments is the maximum number of color attachments that can be used by a subpass in a render pass. The colorAttachmentCount member of the VkSubpassDescription or VkSubpassDescription2 structure must be less than or equal to this limit.

  • sampledImageColorSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a non-integer color format.

  • sampledImageIntegerSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and an integer color format.

  • sampledImageDepthSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a depth format.

  • sampledImageStencilSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, usage containing VK_IMAGE_USAGE_SAMPLED_BIT, and a stencil format.

  • storageImageSampleCounts is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created with VK_IMAGE_TILING_OPTIMAL, and usage containing VK_IMAGE_USAGE_STORAGE_BIT.

  • maxSampleMaskWords is the maximum number of array elements of a variable decorated with the SampleMask built-in decoration.

  • timestampComputeAndGraphics specifies support for timestamps on all graphics and compute queues. If this limit is set to VK_TRUE, all queues that advertise the VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT in the VkQueueFamilyProperties::queueFlags support VkQueueFamilyProperties::timestampValidBits of at least 36. See Timestamp Queries.

  • timestampPeriod is the number of nanoseconds required for a timestamp query to be incremented by 1. See Timestamp Queries.

  • maxClipDistances is the maximum number of clip distances that can be used in a single shader stage. The size of any array declared with the ClipDistance built-in decoration in a shader module must be less than or equal to this limit.

  • maxCullDistances is the maximum number of cull distances that can be used in a single shader stage. The size of any array declared with the CullDistance built-in decoration in a shader module must be less than or equal to this limit.

  • maxCombinedClipAndCullDistances is the maximum combined number of clip and cull distances that can be used in a single shader stage. The sum of the sizes of any pair of arrays declared with the ClipDistance and CullDistance built-in decoration used by a single shader stage in a shader module must be less than or equal to this limit.

  • discreteQueuePriorities is the number of discrete priorities that can be assigned to a queue based on the value of each member of VkDeviceQueueCreateInfo::pQueuePriorities. This must be at least 2, and levels must be spread evenly over the range, with at least one level at 1.0, and another at 0.0. See Queue Priority.

  • pointSizeRange[2] is the range [minimum,maximum] of supported sizes for points. Values written to variables decorated with the PointSize built-in decoration are clamped to this range.

  • lineWidthRange[2] is the range [minimum,maximum] of supported widths for lines. Values specified by the lineWidth member of the VkPipelineRasterizationStateCreateInfo or the lineWidth parameter to vkCmdSetLineWidth are clamped to this range.

  • pointSizeGranularity is the granularity of supported point sizes. Not all point sizes in the range defined by pointSizeRange are supported. This limit specifies the granularity (or increment) between successive supported point sizes.

  • lineWidthGranularity is the granularity of supported line widths. Not all line widths in the range defined by lineWidthRange are supported. This limit specifies the granularity (or increment) between successive supported line widths.

  • strictLines specifies whether lines are rasterized according to the preferred method of rasterization. If set to VK_FALSE, lines may be rasterized under a relaxed set of rules. If set to VK_TRUE, lines are rasterized as per the strict definition. See Basic Line Segment Rasterization.

  • standardSampleLocations specifies whether rasterization uses the standard sample locations as documented in Multisampling. If set to VK_TRUE, the implementation uses the documented sample locations. If set to VK_FALSE, the implementation may use different sample locations.

  • optimalBufferCopyOffsetAlignment is the optimal buffer offset alignment in bytes for vkCmdCopyBufferToImage2, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer2, and vkCmdCopyImageToBuffer. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. The value must be a power of two.

  • optimalBufferCopyRowPitchAlignment is the optimal buffer row pitch alignment in bytes for vkCmdCopyBufferToImage2, vkCmdCopyBufferToImage, vkCmdCopyImageToBuffer2, and vkCmdCopyImageToBuffer. Row pitch is the number of bytes between texels with the same X coordinate in adjacent rows (Y coordinates differ by one). The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. The value must be a power of two.

  • nonCoherentAtomSize is the size and alignment in bytes that bounds concurrent access to host-mapped device memory. The value must be a power of two.

    1

    For all bitmasks of VkSampleCountFlagBits, the sample count limits defined above represent the minimum supported sample counts for each image type. Individual images may support additional sample counts, which are queried using vkGetPhysicalDeviceImageFormatProperties as described in Supported Sample Counts.

Bits which may be set in the sample count limits returned by VkPhysicalDeviceLimits, as well as in other queries and structures representing image sample counts, are:

// Provided by VK_VERSION_1_0
typedef enum VkSampleCountFlagBits {
    VK_SAMPLE_COUNT_1_BIT = 0x00000001,
    VK_SAMPLE_COUNT_2_BIT = 0x00000002,
    VK_SAMPLE_COUNT_4_BIT = 0x00000004,
    VK_SAMPLE_COUNT_8_BIT = 0x00000008,
    VK_SAMPLE_COUNT_16_BIT = 0x00000010,
    VK_SAMPLE_COUNT_32_BIT = 0x00000020,
    VK_SAMPLE_COUNT_64_BIT = 0x00000040,
} VkSampleCountFlagBits;
  • VK_SAMPLE_COUNT_1_BIT specifies an image with one sample per pixel.

  • VK_SAMPLE_COUNT_2_BIT specifies an image with 2 samples per pixel.

  • VK_SAMPLE_COUNT_4_BIT specifies an image with 4 samples per pixel.

  • VK_SAMPLE_COUNT_8_BIT specifies an image with 8 samples per pixel.

  • VK_SAMPLE_COUNT_16_BIT specifies an image with 16 samples per pixel.

  • VK_SAMPLE_COUNT_32_BIT specifies an image with 32 samples per pixel.

  • VK_SAMPLE_COUNT_64_BIT specifies an image with 64 samples per pixel.

// Provided by VK_VERSION_1_0
typedef VkFlags VkSampleCountFlags;

VkSampleCountFlags is a bitmask type for setting a mask of zero or more VkSampleCountFlagBits.

The VkPhysicalDevicePushDescriptorPropertiesKHR structure is defined as:

// Provided by VK_KHR_push_descriptor
typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxPushDescriptors;
} VkPhysicalDevicePushDescriptorPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxPushDescriptors is the maximum number of descriptors that can be used in a descriptor set created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR set.

If the VkPhysicalDevicePushDescriptorPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePushDescriptorPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR

The VkPhysicalDeviceMultiviewProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMultiviewProperties {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxMultiviewViewCount;
    uint32_t           maxMultiviewInstanceIndex;
} VkPhysicalDeviceMultiviewProperties;

or the equivalent

// Provided by VK_KHR_multiview
typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxMultiviewViewCount is one greater than the maximum view index that can be used in a subpass.

  • maxMultiviewInstanceIndex is the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance.

If the VkPhysicalDeviceMultiviewProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMultiviewProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES

The VkPhysicalDeviceFloatControlsProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceFloatControlsProperties {
    VkStructureType                      sType;
    void*                                pNext;
    VkShaderFloatControlsIndependence    denormBehaviorIndependence;
    VkShaderFloatControlsIndependence    roundingModeIndependence;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat16;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat32;
    VkBool32                             shaderSignedZeroInfNanPreserveFloat64;
    VkBool32                             shaderDenormPreserveFloat16;
    VkBool32                             shaderDenormPreserveFloat32;
    VkBool32                             shaderDenormPreserveFloat64;
    VkBool32                             shaderDenormFlushToZeroFloat16;
    VkBool32                             shaderDenormFlushToZeroFloat32;
    VkBool32                             shaderDenormFlushToZeroFloat64;
    VkBool32                             shaderRoundingModeRTEFloat16;
    VkBool32                             shaderRoundingModeRTEFloat32;
    VkBool32                             shaderRoundingModeRTEFloat64;
    VkBool32                             shaderRoundingModeRTZFloat16;
    VkBool32                             shaderRoundingModeRTZFloat32;
    VkBool32                             shaderRoundingModeRTZFloat64;
} VkPhysicalDeviceFloatControlsProperties;

or the equivalent

// Provided by VK_KHR_shader_float_controls
typedef VkPhysicalDeviceFloatControlsProperties VkPhysicalDeviceFloatControlsPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • denormBehaviorIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths.

  • roundingModeIndependence is a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths.

  • shaderSignedZeroInfNanPreserveFloat16 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 16-bit floating-point types.

  • shaderSignedZeroInfNanPreserveFloat32 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 32-bit floating-point types.

  • shaderSignedZeroInfNanPreserveFloat64 is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether the SignedZeroInfNanPreserve execution mode can be used for 64-bit floating-point types.

  • shaderDenormPreserveFloat16 is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 16-bit floating-point types.

  • shaderDenormPreserveFloat32 is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 32-bit floating-point types.

  • shaderDenormPreserveFloat64 is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether the DenormPreserve execution mode can be used for 64-bit floating-point types.

  • shaderDenormFlushToZeroFloat16 is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 16-bit floating-point types.

  • shaderDenormFlushToZeroFloat32 is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 32-bit floating-point types.

  • shaderDenormFlushToZeroFloat64 is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether the DenormFlushToZero execution mode can be used for 64-bit floating-point types.

  • shaderRoundingModeRTEFloat16 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 16-bit floating-point types.

  • shaderRoundingModeRTEFloat32 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 32-bit floating-point types.

  • shaderRoundingModeRTEFloat64 is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTE execution mode can be used for 64-bit floating-point types.

  • shaderRoundingModeRTZFloat16 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 16-bit floating-point types.

  • shaderRoundingModeRTZFloat32 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 32-bit floating-point types.

  • shaderRoundingModeRTZFloat64 is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether the RoundingModeRTZ execution mode can be used for 64-bit floating-point types.

editing-note

Implementations may not be able to control behavior of denorms for floating-point atomics. This needs to be taken into account when such atomics will be added to Vulkan.

If the VkPhysicalDeviceFloatControlsProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFloatControlsProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES

Values which may be returned in the denormBehaviorIndependence and roundingModeIndependence fields of VkPhysicalDeviceFloatControlsProperties are:

// Provided by VK_VERSION_1_2
typedef enum VkShaderFloatControlsIndependence {
    VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0,
    VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1,
    VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2,
  // Provided by VK_KHR_shader_float_controls
    VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY,
  // Provided by VK_KHR_shader_float_controls
    VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
  // Provided by VK_KHR_shader_float_controls
    VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE,
} VkShaderFloatControlsIndependence;

or the equivalent

// Provided by VK_KHR_shader_float_controls
typedef VkShaderFloatControlsIndependence VkShaderFloatControlsIndependenceKHR;
  • VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY specifies that shader float controls for 32-bit floating point can be set independently; other bit widths must be set identically to each other.

  • VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL specifies that shader float controls for all bit widths can be set independently.

  • VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE specifies that shader float controls for all bit widths must be set identically.

The VkPhysicalDeviceDiscardRectanglePropertiesEXT structure is defined as:

// Provided by VK_EXT_discard_rectangles
typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxDiscardRectangles;
} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxDiscardRectangles is the maximum number of active discard rectangles that can be specified.

If the VkPhysicalDeviceDiscardRectanglePropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDiscardRectanglePropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT

The VkPhysicalDeviceSampleLocationsPropertiesEXT structure is defined as:

// Provided by VK_EXT_sample_locations
typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
    VkStructureType       sType;
    void*                 pNext;
    VkSampleCountFlags    sampleLocationSampleCounts;
    VkExtent2D            maxSampleLocationGridSize;
    float                 sampleLocationCoordinateRange[2];
    uint32_t              sampleLocationSubPixelBits;
    VkBool32              variableSampleLocations;
} VkPhysicalDeviceSampleLocationsPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • sampleLocationSampleCounts is a bitmask of VkSampleCountFlagBits indicating the sample counts supporting custom sample locations.

  • maxSampleLocationGridSize is the maximum size of the pixel grid in which sample locations can vary that is supported for all sample counts in sampleLocationSampleCounts.

  • sampleLocationCoordinateRange[2] is the range of supported sample location coordinates.

  • sampleLocationSubPixelBits is the number of bits of subpixel precision for sample locations.

  • variableSampleLocations specifies whether the sample locations used by all pipelines that will be bound to a command buffer during a subpass must match. If set to VK_TRUE, the implementation supports variable sample locations in a subpass. If set to VK_FALSE, then the sample locations must stay constant in each subpass.

If the VkPhysicalDeviceSampleLocationsPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSampleLocationsPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT

The VkPhysicalDeviceExternalMemoryHostPropertiesEXT structure is defined as:

// Provided by VK_EXT_external_memory_host
typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkDeviceSize       minImportedHostPointerAlignment;
} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minImportedHostPointerAlignment is the minimum required alignment, in bytes, for the base address and size of host pointers that can be imported to a Vulkan memory object. The value must be a power of two.

If the VkPhysicalDeviceExternalMemoryHostPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExternalMemoryHostPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT

The VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX structure is defined as:

// Provided by VK_NVX_multiview_per_view_attributes
typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           perViewPositionAllComponents;
} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • perViewPositionAllComponents is VK_TRUE if the implementation supports per-view position values that differ in components other than the X component.

If the VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX

The VkPhysicalDevicePointClippingProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDevicePointClippingProperties {
    VkStructureType            sType;
    void*                      pNext;
    VkPointClippingBehavior    pointClippingBehavior;
} VkPhysicalDevicePointClippingProperties;

or the equivalent

// Provided by VK_KHR_maintenance2
typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pointClippingBehavior is a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation.

If the VkPhysicalDevicePointClippingProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePointClippingProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES

The VkPhysicalDeviceSubgroupProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSubgroupProperties {
    VkStructureType           sType;
    void*                     pNext;
    uint32_t                  subgroupSize;
    VkShaderStageFlags        supportedStages;
    VkSubgroupFeatureFlags    supportedOperations;
    VkBool32                  quadOperationsInAllStages;
} VkPhysicalDeviceSubgroupProperties;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • subgroupSize is the default number of invocations in each subgroup. subgroupSize is at least 1 if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. subgroupSize is a power-of-two.

  • supportedStages is a bitfield of VkShaderStageFlagBits describing the shader stages that group operations with subgroup scope are supported in. supportedStages will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

  • supportedOperations is a bitmask of VkSubgroupFeatureFlagBits specifying the sets of group operations with subgroup scope supported on this device. supportedOperations will have the VK_SUBGROUP_FEATURE_BASIC_BIT bit set if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT.

  • quadOperationsInAllStages is a boolean specifying whether quad group operations are available in all stages, or are restricted to fragment and compute stages.

If the VkPhysicalDeviceSubgroupProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If supportedOperations includes VK_SUBGROUP_FEATURE_QUAD_BIT, or shaderSubgroupUniformControlFlow is enabled, subgroupSize must be greater than or equal to 4.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSubgroupProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES

Bits which can be set in VkPhysicalDeviceSubgroupProperties::supportedOperations and VkPhysicalDeviceVulkan11Properties::subgroupSupportedOperations to specify supported group operations with subgroup scope are:

// Provided by VK_VERSION_1_1
typedef enum VkSubgroupFeatureFlagBits {
    VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001,
    VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002,
    VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004,
    VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008,
    VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010,
    VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020,
    VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040,
    VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080,
  // Provided by VK_NV_shader_subgroup_partitioned
    VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100,
} VkSubgroupFeatureFlagBits;
  • VK_SUBGROUP_FEATURE_BASIC_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniform capability.

  • VK_SUBGROUP_FEATURE_VOTE_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformVote capability.

  • VK_SUBGROUP_FEATURE_ARITHMETIC_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformArithmetic capability.

  • VK_SUBGROUP_FEATURE_BALLOT_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformBallot capability.

  • VK_SUBGROUP_FEATURE_SHUFFLE_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformShuffle capability.

  • VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformShuffleRelative capability.

  • VK_SUBGROUP_FEATURE_CLUSTERED_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformClustered capability.

  • VK_SUBGROUP_FEATURE_QUAD_BIT specifies the device will accept SPIR-V shader modules containing the GroupNonUniformQuad capability.

  • VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV specifies the device will accept SPIR-V shader modules containing the GroupNonUniformPartitionedNV capability.

// Provided by VK_VERSION_1_1
typedef VkFlags VkSubgroupFeatureFlags;

VkSubgroupFeatureFlags is a bitmask type for setting a mask of zero or more VkSubgroupFeatureFlagBits.

The VkPhysicalDeviceSubgroupSizeControlProperties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceSubgroupSizeControlProperties {
    VkStructureType       sType;
    void*                 pNext;
    uint32_t              minSubgroupSize;
    uint32_t              maxSubgroupSize;
    uint32_t              maxComputeWorkgroupSubgroups;
    VkShaderStageFlags    requiredSubgroupSizeStages;
} VkPhysicalDeviceSubgroupSizeControlProperties;

or the equivalent

// Provided by VK_EXT_subgroup_size_control
typedef VkPhysicalDeviceSubgroupSizeControlProperties VkPhysicalDeviceSubgroupSizeControlPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minSubgroupSize is the minimum subgroup size supported by this device. minSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. minSubgroupSize is a power-of-two. minSubgroupSize is less than or equal to maxSubgroupSize. minSubgroupSize is less than or equal to subgroupSize.

  • maxSubgroupSize is the maximum subgroup size supported by this device. maxSubgroupSize is at least one if any of the physical device’s queues support VK_QUEUE_GRAPHICS_BIT or VK_QUEUE_COMPUTE_BIT. maxSubgroupSize is a power-of-two. maxSubgroupSize is greater than or equal to minSubgroupSize. maxSubgroupSize is greater than or equal to subgroupSize.

  • maxComputeWorkgroupSubgroups is the maximum number of subgroups supported by the implementation within a workgroup.

  • requiredSubgroupSizeStages is a bitfield of what shader stages support having a required subgroup size specified.

If the VkPhysicalDeviceSubgroupSizeControlProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If VkPhysicalDeviceSubgroupProperties::supportedOperations includes VK_SUBGROUP_FEATURE_QUAD_BIT, minSubgroupSize must be greater than or equal to 4.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSubgroupSizeControlProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES

The VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT structure is defined as:

// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           advancedBlendMaxColorAttachments;
    VkBool32           advancedBlendIndependentBlend;
    VkBool32           advancedBlendNonPremultipliedSrcColor;
    VkBool32           advancedBlendNonPremultipliedDstColor;
    VkBool32           advancedBlendCorrelatedOverlap;
    VkBool32           advancedBlendAllOperations;
} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • advancedBlendMaxColorAttachments is one greater than the highest color attachment index that can be used in a subpass, for a pipeline that uses an advanced blend operation.

  • advancedBlendIndependentBlend specifies whether advanced blend operations can vary per-attachment.

  • advancedBlendNonPremultipliedSrcColor specifies whether the source color can be treated as non-premultiplied. If this is VK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::srcPremultiplied must be VK_TRUE.

  • advancedBlendNonPremultipliedDstColor specifies whether the destination color can be treated as non-premultiplied. If this is VK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::dstPremultiplied must be VK_TRUE.

  • advancedBlendCorrelatedOverlap specifies whether the overlap mode can be treated as correlated. If this is VK_FALSE, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap must be VK_BLEND_OVERLAP_UNCORRELATED_EXT.

  • advancedBlendAllOperations specifies whether all advanced blend operation enums are supported. See the valid usage of VkPipelineColorBlendAttachmentState.

If the VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT

The VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT structure is defined as:

// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxVertexAttribDivisor;
} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxVertexAttribDivisor is the maximum value of the number of instances that will repeat the value of vertex attribute data when instanced rendering is enabled.

If the VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT

The VkPhysicalDeviceSamplerFilterMinmaxProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           filterMinmaxSingleComponentFormats;
    VkBool32           filterMinmaxImageComponentMapping;
} VkPhysicalDeviceSamplerFilterMinmaxProperties;

or the equivalent

// Provided by VK_EXT_sampler_filter_minmax
typedef VkPhysicalDeviceSamplerFilterMinmaxProperties VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • filterMinmaxSingleComponentFormats is a boolean value indicating whether a minimum set of required formats support min/max filtering.

  • filterMinmaxImageComponentMapping is a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering.

If the VkPhysicalDeviceSamplerFilterMinmaxProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If filterMinmaxSingleComponentFormats is VK_TRUE, the following formats must support the VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT feature with VK_IMAGE_TILING_OPTIMAL, if they support VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT:

  • VK_FORMAT_R8_UNORM

  • VK_FORMAT_R8_SNORM

  • VK_FORMAT_R16_UNORM

  • VK_FORMAT_R16_SNORM

  • VK_FORMAT_R16_SFLOAT

  • VK_FORMAT_R32_SFLOAT

  • VK_FORMAT_D16_UNORM

  • VK_FORMAT_X8_D24_UNORM_PACK32

  • VK_FORMAT_D32_SFLOAT

  • VK_FORMAT_D16_UNORM_S8_UINT

  • VK_FORMAT_D24_UNORM_S8_UINT

  • VK_FORMAT_D32_SFLOAT_S8_UINT

If the format is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports min/max filtering, and that min/max filtering of the depth aspect is supported when depth compare is disabled in the sampler.

If filterMinmaxImageComponentMapping is VK_FALSE the component mapping of the image view used with min/max filtering must have been created with the r component set to the identity swizzle. Only the r component of the sampled image value is defined and the other component values are undefined. If filterMinmaxImageComponentMapping is VK_TRUE this restriction does not apply and image component mapping works as normal.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSamplerFilterMinmaxProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES

The VkPhysicalDeviceProtectedMemoryProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProtectedMemoryProperties {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           protectedNoFault;
} VkPhysicalDeviceProtectedMemoryProperties;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • protectedNoFault specifies how an implementation behaves when an application attempts to write to unprotected memory in a protected queue operation, read from protected memory in an unprotected queue operation, or perform a query in a protected queue operation. If this limit is VK_TRUE, such writes will be discarded or have undefined values written, reads and queries will return undefined values. If this limit is VK_FALSE, applications must not perform these operations. See Protected Memory Access Rules for more information.

If the VkPhysicalDeviceProtectedMemoryProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceProtectedMemoryProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES

The VkPhysicalDeviceMaintenance3Properties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMaintenance3Properties {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxPerSetDescriptors;
    VkDeviceSize       maxMemoryAllocationSize;
} VkPhysicalDeviceMaintenance3Properties;

or the equivalent

// Provided by VK_KHR_maintenance3
typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxPerSetDescriptors is a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport.

  • maxMemoryAllocationSize is the maximum size of a memory allocation that can be created, even if there is more space available in the heap.

If the VkPhysicalDeviceMaintenance3Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMaintenance3Properties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES

The VkPhysicalDeviceMaintenance4Properties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceMaintenance4Properties {
    VkStructureType    sType;
    void*              pNext;
    VkDeviceSize       maxBufferSize;
} VkPhysicalDeviceMaintenance4Properties;

or the equivalent

// Provided by VK_KHR_maintenance4
typedef VkPhysicalDeviceMaintenance4Properties VkPhysicalDeviceMaintenance4PropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxBufferSize is the maximum size VkBuffer that can be created.

If the VkPhysicalDeviceMaintenance4Properties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMaintenance4Properties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES

The VkPhysicalDeviceMeshShaderPropertiesNV structure is defined as:

// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderPropertiesNV {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxDrawMeshTasksCount;
    uint32_t           maxTaskWorkGroupInvocations;
    uint32_t           maxTaskWorkGroupSize[3];
    uint32_t           maxTaskTotalMemorySize;
    uint32_t           maxTaskOutputCount;
    uint32_t           maxMeshWorkGroupInvocations;
    uint32_t           maxMeshWorkGroupSize[3];
    uint32_t           maxMeshTotalMemorySize;
    uint32_t           maxMeshOutputVertices;
    uint32_t           maxMeshOutputPrimitives;
    uint32_t           maxMeshMultiviewViewCount;
    uint32_t           meshOutputPerVertexGranularity;
    uint32_t           meshOutputPerPrimitiveGranularity;
} VkPhysicalDeviceMeshShaderPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxDrawMeshTasksCount is the maximum number of local workgroups that can be launched by a single draw mesh tasks command. See Programmable Mesh Shading.

  • maxTaskWorkGroupInvocations is the maximum total number of task shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

  • maxTaskWorkGroupSize[3] is the maximum size of a local task workgroup. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

  • maxTaskTotalMemorySize is the maximum number of bytes that the task shader can use in total for shared and output memory combined.

  • maxTaskOutputCount is the maximum number of output tasks a single task shader workgroup can emit.

  • maxMeshWorkGroupInvocations is the maximum total number of mesh shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by the LocalSize or LocalSizeId execution mode in shader modules or by the object decorated by the WorkgroupSize decoration, must be less than or equal to this limit.

  • maxMeshWorkGroupSize[3] is the maximum size of a local mesh workgroup. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. The x, y, and z sizes, as specified by the LocalSize or LocalSizeId execution mode or by the object decorated by the WorkgroupSize decoration in shader modules, must be less than or equal to the corresponding limit.

  • maxMeshTotalMemorySize is the maximum number of bytes that the mesh shader can use in total for shared and output memory combined.

  • maxMeshOutputVertices is the maximum number of vertices a mesh shader output can store.

  • maxMeshOutputPrimitives is the maximum number of primitives a mesh shader output can store.

  • maxMeshMultiviewViewCount is the maximum number of multi-view views a mesh shader can use.

  • meshOutputPerVertexGranularity is the granularity with which mesh vertex outputs are allocated. The value can be used to compute the memory size used by the mesh shader, which must be less than or equal to maxMeshTotalMemorySize.

  • meshOutputPerPrimitiveGranularity is the granularity with which mesh outputs qualified as per-primitive are allocated. The value can be used to compute the memory size used by the mesh shader, which must be less than or equal to maxMeshTotalMemorySize.

If the VkPhysicalDeviceMeshShaderPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMeshShaderPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV

The VkPhysicalDeviceDescriptorIndexingProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDescriptorIndexingProperties {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxUpdateAfterBindDescriptorsInAllPools;
    VkBool32           shaderUniformBufferArrayNonUniformIndexingNative;
    VkBool32           shaderSampledImageArrayNonUniformIndexingNative;
    VkBool32           shaderStorageBufferArrayNonUniformIndexingNative;
    VkBool32           shaderStorageImageArrayNonUniformIndexingNative;
    VkBool32           shaderInputAttachmentArrayNonUniformIndexingNative;
    VkBool32           robustBufferAccessUpdateAfterBind;
    VkBool32           quadDivergentImplicitLod;
    uint32_t           maxPerStageDescriptorUpdateAfterBindSamplers;
    uint32_t           maxPerStageDescriptorUpdateAfterBindUniformBuffers;
    uint32_t           maxPerStageDescriptorUpdateAfterBindStorageBuffers;
    uint32_t           maxPerStageDescriptorUpdateAfterBindSampledImages;
    uint32_t           maxPerStageDescriptorUpdateAfterBindStorageImages;
    uint32_t           maxPerStageDescriptorUpdateAfterBindInputAttachments;
    uint32_t           maxPerStageUpdateAfterBindResources;
    uint32_t           maxDescriptorSetUpdateAfterBindSamplers;
    uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffers;
    uint32_t           maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
    uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffers;
    uint32_t           maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
    uint32_t           maxDescriptorSetUpdateAfterBindSampledImages;
    uint32_t           maxDescriptorSetUpdateAfterBindStorageImages;
    uint32_t           maxDescriptorSetUpdateAfterBindInputAttachments;
} VkPhysicalDeviceDescriptorIndexingProperties;

or the equivalent

// Provided by VK_EXT_descriptor_indexing
typedef VkPhysicalDeviceDescriptorIndexingProperties VkPhysicalDeviceDescriptorIndexingPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxUpdateAfterBindDescriptorsInAllPools is the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT bit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation.

  • shaderUniformBufferArrayNonUniformIndexingNative is a boolean value indicating whether uniform buffer descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors.

  • shaderSampledImageArrayNonUniformIndexingNative is a boolean value indicating whether sampler and image descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors.

  • shaderStorageBufferArrayNonUniformIndexingNative is a boolean value indicating whether storage buffer descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors.

  • shaderStorageImageArrayNonUniformIndexingNative is a boolean value indicating whether storage image descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage images may execute multiple times in order to access all the descriptors.

  • shaderInputAttachmentArrayNonUniformIndexingNative is a boolean value indicating whether input attachment descriptors natively support nonuniform indexing. If this is VK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors.

  • robustBufferAccessUpdateAfterBind is a boolean value indicating whether robustBufferAccess can be enabled in a device simultaneously with descriptorBindingUniformBufferUpdateAfterBind, descriptorBindingStorageBufferUpdateAfterBind, descriptorBindingUniformTexelBufferUpdateAfterBind, and/or descriptorBindingStorageTexelBufferUpdateAfterBind. If this is VK_FALSE, then either robustBufferAccess must be disabled or all of these update-after-bind features must be disabled.

  • quadDivergentImplicitLod is a boolean value indicating whether implicit level of detail calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations.

  • maxPerStageDescriptorUpdateAfterBindSamplers is similar to maxPerStageDescriptorSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindUniformBuffers is similar to maxPerStageDescriptorUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindStorageBuffers is similar to maxPerStageDescriptorStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindSampledImages is similar to maxPerStageDescriptorSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindStorageImages is similar to maxPerStageDescriptorStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageDescriptorUpdateAfterBindInputAttachments is similar to maxPerStageDescriptorInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxPerStageUpdateAfterBindResources is similar to maxPerStageResources but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindSamplers is similar to maxDescriptorSetSamplers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindUniformBuffers is similar to maxDescriptorSetUniformBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindUniformBuffersDynamic is similar to maxDescriptorSetUniformBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic uniform buffer descriptors from a pool created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT.

  • maxDescriptorSetUpdateAfterBindStorageBuffers is similar to maxDescriptorSetStorageBuffers but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindStorageBuffersDynamic is similar to maxDescriptorSetStorageBuffersDynamic but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set. While an application can allocate dynamic storage buffer descriptors from a pool created with the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT, bindings for these descriptors must not be present in any descriptor set layout that includes bindings created with VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT.

  • maxDescriptorSetUpdateAfterBindSampledImages is similar to maxDescriptorSetSampledImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindStorageImages is similar to maxDescriptorSetStorageImages but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetUpdateAfterBindInputAttachments is similar to maxDescriptorSetInputAttachments but counts descriptors from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

If the VkPhysicalDeviceDescriptorIndexingProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDescriptorIndexingProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES

The VkPhysicalDeviceInlineUniformBlockProperties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceInlineUniformBlockProperties {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxInlineUniformBlockSize;
    uint32_t           maxPerStageDescriptorInlineUniformBlocks;
    uint32_t           maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
    uint32_t           maxDescriptorSetInlineUniformBlocks;
    uint32_t           maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
} VkPhysicalDeviceInlineUniformBlockProperties;

or the equivalent

// Provided by VK_EXT_inline_uniform_block
typedef VkPhysicalDeviceInlineUniformBlockProperties VkPhysicalDeviceInlineUniformBlockPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxInlineUniformBlockSize is the maximum size in bytes of an inline uniform block binding.

  • maxPerStageDescriptorInlineUniformBlock is the maximum number of inline uniform block bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks is similar to maxPerStageDescriptorInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetInlineUniformBlocks is the maximum number of inline uniform block bindings that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxDescriptorSetUpdateAfterBindInlineUniformBlocks is similar to maxDescriptorSetInlineUniformBlocks but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

If the VkPhysicalDeviceInlineUniformBlockProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceInlineUniformBlockProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES

The VkPhysicalDeviceConservativeRasterizationPropertiesEXT structure is defined as:

// Provided by VK_EXT_conservative_rasterization
typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    float              primitiveOverestimationSize;
    float              maxExtraPrimitiveOverestimationSize;
    float              extraPrimitiveOverestimationSizeGranularity;
    VkBool32           primitiveUnderestimation;
    VkBool32           conservativePointAndLineRasterization;
    VkBool32           degenerateTrianglesRasterized;
    VkBool32           degenerateLinesRasterized;
    VkBool32           fullyCoveredFragmentShaderInputVariable;
    VkBool32           conservativeRasterizationPostDepthCoverage;
} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • primitiveOverestimationSize is the size in pixels the generating primitive is increased at each of its edges during conservative rasterization overestimation mode. Even with a size of 0.0, conservative rasterization overestimation rules still apply and if any part of the pixel rectangle is covered by the generating primitive, fragments are generated for the entire pixel. However implementations may make the pixel coverage area even more conservative by increasing the size of the generating primitive.

  • maxExtraPrimitiveOverestimationSize is the maximum size in pixels of extra overestimation the implementation supports in the pipeline state. A value of 0.0 means the implementation does not support any additional overestimation of the generating primitive during conservative rasterization. A value above 0.0 allows the application to further increase the size of the generating primitive during conservative rasterization overestimation.

  • extraPrimitiveOverestimationSizeGranularity is the granularity of extra overestimation that can be specified in the pipeline state between 0.0 and maxExtraPrimitiveOverestimationSize inclusive. A value of 0.0 means the implementation can use the smallest representable non-zero value in the screen space pixel fixed-point grid.

  • primitiveUnderestimation is VK_TRUE if the implementation supports the VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT conservative rasterization mode in addition to VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT. Otherwise the implementation only supports VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT.

  • conservativePointAndLineRasterization is VK_TRUE if the implementation supports conservative rasterization of point and line primitives as well as triangle primitives. Otherwise the implementation only supports triangle primitives.

  • degenerateTrianglesRasterized is VK_FALSE if the implementation culls primitives generated from triangles that become zero area after they are quantized to the fixed-point rasterization pixel grid. degenerateTrianglesRasterized is VK_TRUE if these primitives are not culled and the provoking vertex attributes and depth value are used for the fragments. The primitive area calculation is done on the primitive generated from the clipped triangle if applicable. Zero area primitives are backfacing and the application can enable backface culling if desired.

  • degenerateLinesRasterized is VK_FALSE if the implementation culls lines that become zero length after they are quantized to the fixed-point rasterization pixel grid. degenerateLinesRasterized is VK_TRUE if zero length lines are not culled and the provoking vertex attributes and depth value are used for the fragments.

  • fullyCoveredFragmentShaderInputVariable is VK_TRUE if the implementation supports the SPIR-V builtin fragment shader input variable FullyCoveredEXT specifying that conservative rasterization is enabled and the fragment area is fully covered by the generating primitive.

  • conservativeRasterizationPostDepthCoverage is VK_TRUE if the implementation supports conservative rasterization with the PostDepthCoverage execution mode enabled. Otherwise the PostDepthCoverage execution mode must not be used when conservative rasterization is enabled.

If the VkPhysicalDeviceConservativeRasterizationPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceConservativeRasterizationPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT

The VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is defined as:

// Provided by VK_EXT_fragment_density_map
typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkExtent2D         minFragmentDensityTexelSize;
    VkExtent2D         maxFragmentDensityTexelSize;
    VkBool32           fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minFragmentDensityTexelSize is the minimum fragment density texel size.

  • maxFragmentDensityTexelSize is the maximum fragment density texel size.

  • fragmentDensityInvocations specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.

If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentDensityMapPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT

The VkPhysicalDeviceFragmentDensityMap2PropertiesEXT structure is defined as:

// Provided by VK_EXT_fragment_density_map2
typedef struct VkPhysicalDeviceFragmentDensityMap2PropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           subsampledLoads;
    VkBool32           subsampledCoarseReconstructionEarlyAccess;
    uint32_t           maxSubsampledArrayLayers;
    uint32_t           maxDescriptorSetSubsampledSamplers;
} VkPhysicalDeviceFragmentDensityMap2PropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • subsampledLoads specifies if performing image data read with load operations on subsampled attachments will be resampled to the fragment density of the render pass

  • subsampledCoarseReconstructionEarlyAccess specifies if performing image data read with samplers created with flags containing VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT in fragment shader will trigger additional reads during VK_PIPELINE_STAGE_VERTEX_SHADER_BIT

  • maxSubsampledArrayLayers is the maximum number of VkImageView array layers for usages supporting subsampled samplers

  • maxDescriptorSetSubsampledSamplers is the maximum number of subsampled samplers that can be included in a VkPipelineLayout

If the VkPhysicalDeviceFragmentDensityMap2PropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentDensityMap2PropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT

The VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM structure is defined as:

// Provided by VK_QCOM_fragment_density_map_offset
typedef struct VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM {
    VkStructureType    sType;
    void*              pNext;
    VkExtent2D         fragmentDensityOffsetGranularity;
} VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • fragmentDensityOffsetGranularity is the granularity for fragment density offsets.

If the VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentDensityMapOffsetPropertiesQCOM-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM

The VkPhysicalDeviceShaderCorePropertiesAMD structure is defined as:

// Provided by VK_AMD_shader_core_properties
typedef struct VkPhysicalDeviceShaderCorePropertiesAMD {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderEngineCount;
    uint32_t           shaderArraysPerEngineCount;
    uint32_t           computeUnitsPerShaderArray;
    uint32_t           simdPerComputeUnit;
    uint32_t           wavefrontsPerSimd;
    uint32_t           wavefrontSize;
    uint32_t           sgprsPerSimd;
    uint32_t           minSgprAllocation;
    uint32_t           maxSgprAllocation;
    uint32_t           sgprAllocationGranularity;
    uint32_t           vgprsPerSimd;
    uint32_t           minVgprAllocation;
    uint32_t           maxVgprAllocation;
    uint32_t           vgprAllocationGranularity;
} VkPhysicalDeviceShaderCorePropertiesAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderEngineCount is an unsigned integer value indicating the number of shader engines found inside the shader core of the physical device.

  • shaderArraysPerEngineCount is an unsigned integer value indicating the number of shader arrays inside a shader engine. Each shader array has its own scan converter, set of compute units, and a render back end (color and depth attachments). Shader arrays within a shader engine share shader processor input (wave launcher) and shader export (export buffer) units. Currently, a shader engine can have one or two shader arrays.

  • computeUnitsPerShaderArray is an unsigned integer value indicating the physical number of compute units within a shader array. The active number of compute units in a shader array may be lower. A compute unit houses a set of SIMDs along with a sequencer module and a local data store.

  • simdPerComputeUnit is an unsigned integer value indicating the number of SIMDs inside a compute unit. Each SIMD processes a single instruction at a time.

  • wavefrontSize is an unsigned integer value indicating the maximum size of a subgroup.

  • sgprsPerSimd is an unsigned integer value indicating the number of physical Scalar General Purpose Registers (SGPRs) per SIMD.

  • minSgprAllocation is an unsigned integer value indicating the minimum number of SGPRs allocated for a wave.

  • maxSgprAllocation is an unsigned integer value indicating the maximum number of SGPRs allocated for a wave.

  • sgprAllocationGranularity is an unsigned integer value indicating the granularity of SGPR allocation for a wave.

  • vgprsPerSimd is an unsigned integer value indicating the number of physical Vector General Purpose Registers (VGPRs) per SIMD.

  • minVgprAllocation is an unsigned integer value indicating the minimum number of VGPRs allocated for a wave.

  • maxVgprAllocation is an unsigned integer value indicating the maximum number of VGPRs allocated for a wave.

  • vgprAllocationGranularity is an unsigned integer value indicating the granularity of VGPR allocation for a wave.

If the VkPhysicalDeviceShaderCorePropertiesAMD structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderCorePropertiesAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD

The VkPhysicalDeviceShaderCoreProperties2AMD structure is defined as:

// Provided by VK_AMD_shader_core_properties2
typedef struct VkPhysicalDeviceShaderCoreProperties2AMD {
    VkStructureType                   sType;
    void*                             pNext;
    VkShaderCorePropertiesFlagsAMD    shaderCoreFeatures;
    uint32_t                          activeComputeUnitCount;
} VkPhysicalDeviceShaderCoreProperties2AMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderCoreFeatures is a bitmask of VkShaderCorePropertiesFlagBitsAMD indicating the set of features supported by the shader core.

  • activeComputeUnitCount is an unsigned integer value indicating the number of compute units that have been enabled.

If the VkPhysicalDeviceShaderCoreProperties2AMD structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderCoreProperties2AMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD

Bits for this type may be defined by future extensions, or new versions of the VK_AMD_shader_core_properties2 extension. Possible values of the flags member of VkShaderCorePropertiesFlagsAMD are:

// Provided by VK_AMD_shader_core_properties2
typedef enum VkShaderCorePropertiesFlagBitsAMD {
} VkShaderCorePropertiesFlagBitsAMD;
// Provided by VK_AMD_shader_core_properties2
typedef VkFlags VkShaderCorePropertiesFlagsAMD;

VkShaderCorePropertiesFlagsAMD is a bitmask type for providing zero or more VkShaderCorePropertiesFlagBitsAMD.

The VkPhysicalDeviceDepthStencilResolveProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDepthStencilResolveProperties {
    VkStructureType       sType;
    void*                 pNext;
    VkResolveModeFlags    supportedDepthResolveModes;
    VkResolveModeFlags    supportedStencilResolveModes;
    VkBool32              independentResolveNone;
    VkBool32              independentResolve;
} VkPhysicalDeviceDepthStencilResolveProperties;

or the equivalent

// Provided by VK_KHR_depth_stencil_resolve
typedef VkPhysicalDeviceDepthStencilResolveProperties VkPhysicalDeviceDepthStencilResolvePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • supportedDepthResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes.

  • supportedStencilResolveModes is a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes. VK_RESOLVE_MODE_SAMPLE_ZERO_BIT must be included in the set but implementations may support additional modes. VK_RESOLVE_MODE_AVERAGE_BIT must not be included in the set.

  • independentResolveNone is VK_TRUE if the implementation supports setting the depth and stencil resolve modes to different values when one of those modes is VK_RESOLVE_MODE_NONE. Otherwise the implementation only supports setting both modes to the same value.

  • independentResolve is VK_TRUE if the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode to VK_RESOLVE_MODE_NONE. An implementation that supports independentResolve must also support independentResolveNone.

If the VkPhysicalDeviceDepthStencilResolveProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDepthStencilResolveProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES

The VkPhysicalDevicePerformanceQueryPropertiesKHR structure is defined as:

// Provided by VK_KHR_performance_query
typedef struct VkPhysicalDevicePerformanceQueryPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           allowCommandBufferQueryCopies;
} VkPhysicalDevicePerformanceQueryPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • allowCommandBufferQueryCopies is VK_TRUE if the performance query pools are allowed to be used with vkCmdCopyQueryPoolResults.

If the VkPhysicalDevicePerformanceQueryPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePerformanceQueryPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR

The VkPhysicalDeviceShadingRateImagePropertiesNV structure is defined as:

// Provided by VK_NV_shading_rate_image
typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
    VkStructureType    sType;
    void*              pNext;
    VkExtent2D         shadingRateTexelSize;
    uint32_t           shadingRatePaletteSize;
    uint32_t           shadingRateMaxCoarseSamples;
} VkPhysicalDeviceShadingRateImagePropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shadingRateTexelSize indicates the width and height of the portion of the framebuffer corresponding to each texel in the shading rate image.

  • shadingRatePaletteSize indicates the maximum number of palette entries supported for the shading rate image.

  • shadingRateMaxCoarseSamples specifies the maximum number of coverage samples supported in a single fragment. If the product of the fragment size derived from the base shading rate and the number of coverage samples per pixel exceeds this limit, the final shading rate will be adjusted so that its product does not exceed the limit.

If the VkPhysicalDeviceShadingRateImagePropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to the shading rate image feature.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShadingRateImagePropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV

The VkPhysicalDeviceTransformFeedbackPropertiesEXT structure is defined as:

// Provided by VK_EXT_transform_feedback
typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxTransformFeedbackStreams;
    uint32_t           maxTransformFeedbackBuffers;
    VkDeviceSize       maxTransformFeedbackBufferSize;
    uint32_t           maxTransformFeedbackStreamDataSize;
    uint32_t           maxTransformFeedbackBufferDataSize;
    uint32_t           maxTransformFeedbackBufferDataStride;
    VkBool32           transformFeedbackQueries;
    VkBool32           transformFeedbackStreamsLinesTriangles;
    VkBool32           transformFeedbackRasterizationStreamSelect;
    VkBool32           transformFeedbackDraw;
} VkPhysicalDeviceTransformFeedbackPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxTransformFeedbackStreams is the maximum number of vertex streams that can be output from geometry shaders declared with the GeometryStreams capability. If the implementation does not support VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams then maxTransformFeedbackStreams must be set to 1.

  • maxTransformFeedbackBuffers is the maximum number of transform feedback buffers that can be bound for capturing shader outputs from the last pre-rasterization shader stage.

  • maxTransformFeedbackBufferSize is the maximum size that can be specified when binding a buffer for transform feedback in vkCmdBindTransformFeedbackBuffersEXT.

  • maxTransformFeedbackStreamDataSize is the maximum amount of data in bytes for each vertex that captured to one or more transform feedback buffers associated with a specific vertex stream.

  • maxTransformFeedbackBufferDataSize is the maximum amount of data in bytes for each vertex that can be captured to a specific transform feedback buffer.

  • maxTransformFeedbackBufferDataStride is the maximum stride between each capture of vertex data to the buffer.

  • transformFeedbackQueries is VK_TRUE if the implementation supports the VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT query type. transformFeedbackQueries is VK_FALSE if queries of this type cannot be created.

  • transformFeedbackStreamsLinesTriangles is VK_TRUE if the implementation supports the geometry shader OpExecutionMode of OutputLineStrip and OutputTriangleStrip in addition to OutputPoints when more than one vertex stream is output. If transformFeedbackStreamsLinesTriangles is VK_FALSE the implementation only supports an OpExecutionMode of OutputPoints when more than one vertex stream is output from the geometry shader.

  • transformFeedbackRasterizationStreamSelect is VK_TRUE if the implementation supports the GeometryStreams SPIR-V capability and the application can use VkPipelineRasterizationStateStreamCreateInfoEXT to modify which vertex stream output is used for rasterization. Otherwise vertex stream 0 must always be used for rasterization.

  • transformFeedbackDraw is VK_TRUE if the implementation supports the vkCmdDrawIndirectByteCountEXT function otherwise the function must not be called.

If the VkPhysicalDeviceTransformFeedbackPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceTransformFeedbackPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT

The VkPhysicalDeviceRayTracingPropertiesNV structure is defined as:

// Provided by VK_NV_ray_tracing
typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderGroupHandleSize;
    uint32_t           maxRecursionDepth;
    uint32_t           maxShaderGroupStride;
    uint32_t           shaderGroupBaseAlignment;
    uint64_t           maxGeometryCount;
    uint64_t           maxInstanceCount;
    uint64_t           maxTriangleCount;
    uint32_t           maxDescriptorSetAccelerationStructures;
} VkPhysicalDeviceRayTracingPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderGroupHandleSize is the size in bytes of the shader header.

  • maxRecursionDepth is the maximum number of levels of recursion allowed in a trace command.

  • maxShaderGroupStride is the maximum stride in bytes allowed between shader groups in the shader binding table.

  • shaderGroupBaseAlignment is the required alignment in bytes for the base of the shader binding table.

  • maxGeometryCount is the maximum number of geometries in the bottom level acceleration structure.

  • maxInstanceCount is the maximum number of instances in the top level acceleration structure.

  • maxTriangleCount is the maximum number of triangles in all geometries in the bottom level acceleration structure.

  • maxDescriptorSetAccelerationStructures is the maximum number of acceleration structure descriptors that are allowed in a descriptor set.

Due to the fact that the geometry, instance, and triangle counts are specified at acceleration structure creation as 32-bit values, maxGeometryCount, maxInstanceCount, and maxTriangleCount must not exceed 232-1.

If the VkPhysicalDeviceRayTracingPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceAccelerationStructurePropertiesKHR and VkPhysicalDeviceRayTracingPipelinePropertiesKHR.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRayTracingPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV

The VkPhysicalDeviceAccelerationStructurePropertiesKHR structure is defined as:

// Provided by VK_KHR_acceleration_structure
typedef struct VkPhysicalDeviceAccelerationStructurePropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint64_t           maxGeometryCount;
    uint64_t           maxInstanceCount;
    uint64_t           maxPrimitiveCount;
    uint32_t           maxPerStageDescriptorAccelerationStructures;
    uint32_t           maxPerStageDescriptorUpdateAfterBindAccelerationStructures;
    uint32_t           maxDescriptorSetAccelerationStructures;
    uint32_t           maxDescriptorSetUpdateAfterBindAccelerationStructures;
    uint32_t           minAccelerationStructureScratchOffsetAlignment;
} VkPhysicalDeviceAccelerationStructurePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxGeometryCount is the maximum number of geometries in the bottom level acceleration structure.

  • maxInstanceCount is the maximum number of instances in the top level acceleration structure.

  • maxPrimitiveCount is the maximum number of triangles or AABBs in all geometries in the bottom level acceleration structure.

  • maxPerStageDescriptorAccelerationStructures is the maximum number of acceleration structure bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxPerStageDescriptorUpdateAfterBindAccelerationStructures is similar to maxPerStageDescriptorAccelerationStructures but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • maxDescriptorSetAccelerationStructures is the maximum number of acceleration structure descriptors that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type of VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR count against this limit. Only descriptor bindings in descriptor set layouts created without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set count against this limit.

  • maxDescriptorSetUpdateAfterBindAccelerationStructures is similar to maxDescriptorSetAccelerationStructures but counts descriptor bindings from descriptor sets created with or without the VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit set.

  • minAccelerationStructureScratchOffsetAlignment is the minimum required alignment, in bytes, for scratch data passed in to an acceleration structure build command. The value must be a power of two.

Due to the fact that the geometry, instance, and primitive counts are specified at acceleration structure creation as 32-bit values, maxGeometryCount, maxInstanceCount, and maxPrimitiveCount must not exceed 232-1.

If the VkPhysicalDeviceAccelerationStructurePropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceRayTracingPropertiesNV.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceAccelerationStructurePropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR

The VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure is defined as:

// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderGroupHandleSize;
    uint32_t           maxRayRecursionDepth;
    uint32_t           maxShaderGroupStride;
    uint32_t           shaderGroupBaseAlignment;
    uint32_t           shaderGroupHandleCaptureReplaySize;
    uint32_t           maxRayDispatchInvocationCount;
    uint32_t           shaderGroupHandleAlignment;
    uint32_t           maxRayHitAttributeSize;
} VkPhysicalDeviceRayTracingPipelinePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderGroupHandleSize is the size in bytes of the shader header.

  • maxRayRecursionDepth is the maximum number of levels of ray recursion allowed in a trace command.

  • maxShaderGroupStride is the maximum stride in bytes allowed between shader groups in the shader binding table.

  • shaderGroupBaseAlignment is the required alignment in bytes for the base of the shader binding table.

  • shaderGroupHandleCaptureReplaySize is the number of bytes for the information required to do capture and replay for shader group handles.

  • maxRayDispatchInvocationCount is the maximum number of ray generation shader invocations which may be produced by a single vkCmdTraceRaysIndirectKHR or vkCmdTraceRaysKHR command.

  • shaderGroupHandleAlignment is the required alignment in bytes for each shader binding table entry. The value must be a power of two.

  • maxRayHitAttributeSize is the maximum size in bytes for a ray attribute structure

If the VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceRayTracingPropertiesNV.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRayTracingPipelinePropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR

The VkPhysicalDeviceCooperativeMatrixPropertiesNV structure is defined as:

// Provided by VK_NV_cooperative_matrix
typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV {
    VkStructureType       sType;
    void*                 pNext;
    VkShaderStageFlags    cooperativeMatrixSupportedStages;
} VkPhysicalDeviceCooperativeMatrixPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • cooperativeMatrixSupportedStages is a bitfield of VkShaderStageFlagBits describing the shader stages that cooperative matrix instructions are supported in. cooperativeMatrixSupportedStages will have the VK_SHADER_STAGE_COMPUTE_BIT bit set if any of the physical device’s queues support VK_QUEUE_COMPUTE_BIT.

If the VkPhysicalDeviceCooperativeMatrixPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceCooperativeMatrixPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV

The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is defined as:

// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           shaderSMCount;
    uint32_t           shaderWarpsPerSM;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderSMCount is the number of SMs on the device.

  • shaderWarpsPerSM is the maximum number of simultaneously executing warps on an SM.

If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderSMBuiltinsPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV

The VkPhysicalDeviceTexelBufferAlignmentProperties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties {
    VkStructureType    sType;
    void*              pNext;
    VkDeviceSize       storageTexelBufferOffsetAlignmentBytes;
    VkBool32           storageTexelBufferOffsetSingleTexelAlignment;
    VkDeviceSize       uniformTexelBufferOffsetAlignmentBytes;
    VkBool32           uniformTexelBufferOffsetSingleTexelAlignment;
} VkPhysicalDeviceTexelBufferAlignmentProperties;

or the equivalent

// Provided by VK_EXT_texel_buffer_alignment
typedef VkPhysicalDeviceTexelBufferAlignmentProperties VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • storageTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a storage texel buffer of any format. The value must be a power of two.

  • storageTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a storage texel buffer of any format.

  • uniformTexelBufferOffsetAlignmentBytes is a byte alignment that is sufficient for a uniform texel buffer of any format. The value must be a power of two.

  • uniformTexelBufferOffsetSingleTexelAlignment indicates whether single texel alignment is sufficient for a uniform texel buffer of any format.

If the VkPhysicalDeviceTexelBufferAlignmentProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

If the single texel alignment property is VK_FALSE, then the buffer view’s offset must be aligned to the corresponding byte alignment value. If the single texel alignment property is VK_TRUE, then the buffer view’s offset must be aligned to the lesser of the corresponding byte alignment value or the size of a single texel, based on VkBufferViewCreateInfo::format. If the size of a single texel is a multiple of three bytes, then the size of a single component of the format is used instead.

These limits must not advertise a larger alignment than the required maximum minimum value of VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment, for any format that supports use as a texel buffer.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceTexelBufferAlignmentProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES

The VkPhysicalDeviceTimelineSemaphoreProperties structure is defined as:

// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceTimelineSemaphoreProperties {
    VkStructureType    sType;
    void*              pNext;
    uint64_t           maxTimelineSemaphoreValueDifference;
} VkPhysicalDeviceTimelineSemaphoreProperties;

or the equivalent

// Provided by VK_KHR_timeline_semaphore
typedef VkPhysicalDeviceTimelineSemaphoreProperties VkPhysicalDeviceTimelineSemaphorePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxTimelineSemaphoreValueDifference indicates the maximum difference allowed by the implementation between the current value of a timeline semaphore and any pending signal or wait operations.

If the VkPhysicalDeviceTimelineSemaphoreProperties structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceTimelineSemaphoreProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES

The VkPhysicalDeviceLineRasterizationPropertiesEXT structure is defined as:

// Provided by VK_EXT_line_rasterization
typedef struct VkPhysicalDeviceLineRasterizationPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           lineSubPixelPrecisionBits;
} VkPhysicalDeviceLineRasterizationPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • lineSubPixelPrecisionBits is the number of bits of subpixel precision in framebuffer coordinates xf and yf when rasterizing line segments.

If the VkPhysicalDeviceLineRasterizationPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceLineRasterizationPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT

The VkPhysicalDeviceRobustness2PropertiesEXT structure is defined as:

// Provided by VK_EXT_robustness2
typedef struct VkPhysicalDeviceRobustness2PropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkDeviceSize       robustStorageBufferAccessSizeAlignment;
    VkDeviceSize       robustUniformBufferAccessSizeAlignment;
} VkPhysicalDeviceRobustness2PropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • robustStorageBufferAccessSizeAlignment is the number of bytes that the range of a storage buffer descriptor is rounded up to when used for bounds-checking when robustBufferAccess2 is enabled. This value must be either 1 or 4.

  • robustUniformBufferAccessSizeAlignment is the number of bytes that the range of a uniform buffer descriptor is rounded up to when used for bounds-checking when robustBufferAccess2 is enabled. This value must be a power of two in the range [1, 256].

If the VkPhysicalDeviceRobustness2PropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceRobustness2PropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT

The VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV structure is defined as:

// Provided by VK_NV_device_generated_commands
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxGraphicsShaderGroupCount;
    uint32_t           maxIndirectSequenceCount;
    uint32_t           maxIndirectCommandsTokenCount;
    uint32_t           maxIndirectCommandsStreamCount;
    uint32_t           maxIndirectCommandsTokenOffset;
    uint32_t           maxIndirectCommandsStreamStride;
    uint32_t           minSequencesCountBufferOffsetAlignment;
    uint32_t           minSequencesIndexBufferOffsetAlignment;
    uint32_t           minIndirectCommandsBufferOffsetAlignment;
} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxGraphicsShaderGroupCount is the maximum number of shader groups in VkGraphicsPipelineShaderGroupsCreateInfoNV.

  • maxIndirectSequenceCount is the maximum number of sequences in VkGeneratedCommandsInfoNV and in VkGeneratedCommandsMemoryRequirementsInfoNV.

  • maxIndirectCommandsTokenCount is the maximum number of tokens in VkIndirectCommandsLayoutCreateInfoNV.

  • maxIndirectCommandsStreamCount is the maximum number of streams in VkIndirectCommandsLayoutCreateInfoNV.

  • maxIndirectCommandsTokenOffset is the maximum offset in VkIndirectCommandsLayoutTokenNV.

  • maxIndirectCommandsStreamStride is the maximum stream stride in VkIndirectCommandsLayoutCreateInfoNV.

  • minSequencesCountBufferOffsetAlignment is the minimum alignment for memory addresses which can be used in VkGeneratedCommandsInfoNV.

  • minSequencesIndexBufferOffsetAlignment is the minimum alignment for memory addresses which can be used in VkGeneratedCommandsInfoNV.

  • minIndirectCommandsBufferOffsetAlignment is the minimum alignment for memory addresses used in VkIndirectCommandsStreamNV, and as preprocess buffer in VkGeneratedCommandsInfoNV.

If the VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV

The VkPhysicalDevicePortabilitySubsetPropertiesKHR structure is defined as:

// Provided by VK_KHR_portability_subset
typedef struct VkPhysicalDevicePortabilitySubsetPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           minVertexInputBindingStrideAlignment;
} VkPhysicalDevicePortabilitySubsetPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minVertexInputBindingStrideAlignment indicates the minimum alignment for vertex input strides. VkVertexInputBindingDescription::stride must be a multiple of, and at least as large as, this value. The value must be a power of two.

If the VkPhysicalDevicePortabilitySubsetPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDevicePortabilitySubsetPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR

The VkPhysicalDeviceFragmentShadingRatePropertiesKHR structure is defined as:

// Provided by VK_KHR_fragment_shading_rate
typedef struct VkPhysicalDeviceFragmentShadingRatePropertiesKHR {
    VkStructureType          sType;
    void*                    pNext;
    VkExtent2D               minFragmentShadingRateAttachmentTexelSize;
    VkExtent2D               maxFragmentShadingRateAttachmentTexelSize;
    uint32_t                 maxFragmentShadingRateAttachmentTexelSizeAspectRatio;
    VkBool32                 primitiveFragmentShadingRateWithMultipleViewports;
    VkBool32                 layeredShadingRateAttachments;
    VkBool32                 fragmentShadingRateNonTrivialCombinerOps;
    VkExtent2D               maxFragmentSize;
    uint32_t                 maxFragmentSizeAspectRatio;
    uint32_t                 maxFragmentShadingRateCoverageSamples;
    VkSampleCountFlagBits    maxFragmentShadingRateRasterizationSamples;
    VkBool32                 fragmentShadingRateWithShaderDepthStencilWrites;
    VkBool32                 fragmentShadingRateWithSampleMask;
    VkBool32                 fragmentShadingRateWithShaderSampleMask;
    VkBool32                 fragmentShadingRateWithConservativeRasterization;
    VkBool32                 fragmentShadingRateWithFragmentShaderInterlock;
    VkBool32                 fragmentShadingRateWithCustomSampleLocations;
    VkBool32                 fragmentShadingRateStrictMultiplyCombiner;
} VkPhysicalDeviceFragmentShadingRatePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • minFragmentShadingRateAttachmentTexelSize indicates minimum supported width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. Each value must be less than or equal to the values in maxFragmentShadingRateAttachmentTexelSize. Each value must be a power-of-two. It must be (0,0) if the attachmentFragmentShadingRate feature is not supported.

  • maxFragmentShadingRateAttachmentTexelSize indicates maximum supported width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. Each value must be greater than or equal to the values in minFragmentShadingRateAttachmentTexelSize. Each value must be a power-of-two. It must be (0,0) if the attachmentFragmentShadingRate feature is not supported.

  • maxFragmentShadingRateAttachmentTexelSizeAspectRatio indicates the maximum ratio between the width and height of the portion of the framebuffer corresponding to each texel in a fragment shading rate attachment. maxFragmentShadingRateAttachmentTexelSizeAspectRatio must be a power-of-two value, and must be less than or equal to max(maxFragmentShadingRateAttachmentTexelSize.width / minFragmentShadingRateAttachmentTexelSize.height, maxFragmentShadingRateAttachmentTexelSize.height / minFragmentShadingRateAttachmentTexelSize.width). It must be 0 if the attachmentFragmentShadingRate feature is not supported.

  • primitiveFragmentShadingRateWithMultipleViewports specifies whether the primitive fragment shading rate can be used when multiple viewports are used. If this value is VK_FALSE, only a single viewport must be used, and applications must not write to the ViewportMaskNV or ViewportIndex built-in when setting PrimitiveShadingRateKHR. It must be VK_FALSE if the shaderOutputViewportIndex feature, the VK_EXT_shader_viewport_index_layer extension, or the geometryShader feature is not supported, or if the primitiveFragmentShadingRate feature is not supported.

  • layeredShadingRateAttachments specifies whether a shading rate attachment image view can be created with multiple layers. If this value is VK_FALSE, when creating an image view with a usage that includes VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR, layerCount must be 1. It must be VK_FALSE if the multiview feature, the shaderOutputViewportIndex feature, the VK_EXT_shader_viewport_index_layer extension, or the geometryShader feature is not supported, or if the attachmentFragmentShadingRate feature is not supported.

  • fragmentShadingRateNonTrivialCombinerOps specifies whether VkFragmentShadingRateCombinerOpKHR enums other than VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR or VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR can be used. It must be VK_FALSE unless either the primitiveFragmentShadingRate or attachmentFragmentShadingRate feature is supported.

  • maxFragmentSize indicates the maximum supported width and height of a fragment. Its width and height members must both be power-of-two values. This limit is purely informational, and is not validated.

  • maxFragmentSizeAspectRatio indicates the maximum ratio between the width and height of a fragment. maxFragmentSizeAspectRatio must be a power-of-two value, and must be less than or equal to the maximum of the width and height members of maxFragmentSize. This limit is purely informational, and is not validated.

  • maxFragmentShadingRateCoverageSamples specifies the maximum number of coverage samples supported in a single fragment. maxFragmentShadingRateCoverageSamples must be less than or equal to the product of the width and height members of maxFragmentSize, and the sample count reported by maxFragmentShadingRateRasterizationSamples. maxFragmentShadingRateCoverageSamples must be less than or equal to maxSampleMaskWords × 32 if fragmentShadingRateWithShaderSampleMask is supported. This limit is purely informational, and is not validated.

  • maxFragmentShadingRateRasterizationSamples is a VkSampleCountFlagBits value specifying the maximum sample rate supported when a fragment covers multiple pixels. This limit is purely informational, and is not validated.

  • fragmentShadingRateWithShaderDepthStencilWrites specifies whether the implementation supports writing FragDepth or FragStencilRefEXT from a fragment shader for multi-pixel fragments. If this value is VK_FALSE, writing to those built-ins will clamp the fragment shading rate to (1,1).

  • fragmentShadingRateWithSampleMask specifies whether the the implementation supports setting valid bits of VkPipelineMultisampleStateCreateInfo::pSampleMask to 0 for multi-pixel fragments. If this value is VK_FALSE, zeroing valid bits in the sample mask will clamp the fragment shading rate to (1,1).

  • fragmentShadingRateWithShaderSampleMask specifies whether the implementation supports reading or writing SampleMask for multi-pixel fragments. If this value is VK_FALSE, using that built-in will clamp the fragment shading rate to (1,1).

  • fragmentShadingRateWithConservativeRasterization specifies whether conservative rasterization is supported for multi-pixel fragments. It must be VK_FALSE if VK_EXT_conservative_rasterization is not supported. If this value is VK_FALSE, using conservative rasterization will clamp the fragment shading rate to (1,1).

  • fragmentShadingRateWithFragmentShaderInterlock specifies whether fragment shader interlock is supported for multi-pixel fragments. It must be VK_FALSE if VK_EXT_fragment_shader_interlock is not supported. If this value is VK_FALSE, using fragment shader interlock will clamp the fragment shading rate to (1,1).

  • fragmentShadingRateWithCustomSampleLocations specifies whether custom sample locations are supported for multi-pixel fragments. It must be VK_FALSE if VK_EXT_sample_locations is not supported. If this value is VK_FALSE, using custom sample locations will clamp the fragment shading rate to (1,1).

  • fragmentShadingRateStrictMultiplyCombiner specifies whether VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR accurately performs a multiplication or not. Implementations where this value is VK_FALSE will instead combine rates with an addition. If fragmentShadingRateNonTrivialCombinerOps is VK_FALSE, implementations must report this as VK_FALSE. If fragmentShadingRateNonTrivialCombinerOps is VK_TRUE, implementations should report this as VK_TRUE.

Note

Multiplication of the combiner rates using the fragment width/height in linear space is equivalent to an addition of those values in log2 space. Some implementations inadvertently implemented an addition in linear space due to unclear requirements originating outside of this specification. This resulted in fragmentShadingRateStrictMultiplyCombiner being added. Fortunately, this only affects situations where a rate of 1 in either dimension is combined with another rate of 1. All other combinations result in the exact same result as if multiplication was performed in linear space due to the clamping logic, and the fact that both the sum and product of 2 and 2 are equal. In many cases, this limit will not affect the correct operation of applications.

If the VkPhysicalDeviceFragmentShadingRatePropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to fragment shading rates.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShadingRatePropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR

The VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is defined as:

// Provided by VK_NV_fragment_shading_rate_enums
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
    VkStructureType          sType;
    void*                    pNext;
    VkSampleCountFlagBits    maxFragmentShadingRateInvocationCount;
} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxFragmentShadingRateInvocationCount is a VkSampleCountFlagBits value indicating the maximum number of fragment shader invocations per fragment supported in pipeline, primitive, and attachment fragment shading rates.

If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to fragment shading rates.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV

  • VUID-VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV-maxFragmentShadingRateInvocationCount-parameter
    maxFragmentShadingRateInvocationCount must be a valid VkSampleCountFlagBits value

The VkPhysicalDeviceCustomBorderColorPropertiesEXT structure is defined as:

// Provided by VK_EXT_custom_border_color
typedef struct VkPhysicalDeviceCustomBorderColorPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxCustomBorderColorSamplers;
} VkPhysicalDeviceCustomBorderColorPropertiesEXT;
  • maxCustomBorderColorSamplers indicates the maximum number of samplers with custom border colors which can simultaneously exist on a device.

If the VkPhysicalDeviceCustomBorderColorPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceCustomBorderColorPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT

The VkPhysicalDeviceProvokingVertexPropertiesEXT structure is defined as:

// Provided by VK_EXT_provoking_vertex
typedef struct VkPhysicalDeviceProvokingVertexPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           provokingVertexModePerPipeline;
    VkBool32           transformFeedbackPreservesTriangleFanProvokingVertex;
} VkPhysicalDeviceProvokingVertexPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • provokingVertexModePerPipeline indicates whether the implementation supports graphics pipelines with different provoking vertex modes within the same render pass instance.

  • transformFeedbackPreservesTriangleFanProvokingVertex indicates whether the implementation can preserve the provoking vertex order when writing triangle fan vertices to transform feedback.

If the VkPhysicalDeviceProvokingVertexPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceProvokingVertexPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT

The VkPhysicalDeviceSubpassShadingPropertiesHUAWEI structure is defined as:

// Provided by VK_HUAWEI_subpass_shading
typedef struct VkPhysicalDeviceSubpassShadingPropertiesHUAWEI {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxSubpassShadingWorkgroupSizeAspectRatio;
} VkPhysicalDeviceSubpassShadingPropertiesHUAWEI;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxSubpassShadingWorkgroupSizeAspectRatio indicates the maximum ratio between the width and height of the portion of the subpass shading shader workgroup size. maxSubpassShadingWorkgroupSizeAspectRatio must be a power-of-two value, and must be less than or equal to max(WorkgroupSize.x / WorkgroupSize.y, WorkgroupSize.y / WorkgroupSize.x).

If the VkPhysicalDeviceSubpassShadingPropertiesHUAWEI structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceSubpassShadingPropertiesHUAWEI-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI

The VkPhysicalDeviceMultiDrawPropertiesEXT structure is defined as:

// Provided by VK_EXT_multi_draw
typedef struct VkPhysicalDeviceMultiDrawPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxMultiDrawCount;
} VkPhysicalDeviceMultiDrawPropertiesEXT;

The members of the VkPhysicalDeviceMultiDrawPropertiesEXT structure describe the following features:

  • maxMultiDrawCount indicates the maximum number of draw calls which can be batched into a single multidraw.

If the VkPhysicalDeviceMultiDrawPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceMultiDrawPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT

The VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT structure is defined as:

// Provided by VK_EXT_graphics_pipeline_library
typedef struct VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           graphicsPipelineLibraryFastLinking;
    VkBool32           graphicsPipelineLibraryIndependentInterpolationDecoration;
} VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT;
  • graphicsPipelineLibraryFastLinking indicates whether fast linking of graphics pipelines is supported. If it is VK_TRUE, creating a graphics pipeline entirely from pipeline libraries without VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT is comparable in cost to recording a command in a command buffer.

  • graphicsPipelineLibraryIndependentInterpolationDecoration indicates whether NoPerspective and Flat interpolation decorations in the last vertex processing stage and the fragment shader are required to match when using graphics pipeline libraries. If it is VK_TRUE, the interpolation decorations do not need to match. If it is VK_FALSE, these decorations must either be present in both stages or neither stage in order for a given interface variable to match.

If the VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT

The VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR structure is defined as:

// Provided by VK_KHR_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           triStripVertexOrderIndependentOfProvokingVertex;
} VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR;
  • triStripVertexOrderIndependentOfProvokingVertex indicates that the implementation does not change its vertex numbering for triangle strip primitives when the provoking vertex mode is VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT, as shown in the last vertex table.

If the VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR

42.1. Limit Requirements

The following table specifies the required minimum/maximum for all Vulkan graphics implementations. Where a limit corresponds to a fine-grained device feature which is optional, the feature name is listed with two required limits, one when the feature is supported and one when it is not supported. If an implementation supports a feature, the limits reported are the same whether or not the feature is enabled.

Table 52. Required Limit Types
Type Limit Feature

uint32_t

maxImageDimension1D

-

uint32_t

maxImageDimension2D

-

uint32_t

maxImageDimension3D

-

uint32_t

maxImageDimensionCube

-

uint32_t

maxImageArrayLayers

-

uint32_t

maxTexelBufferElements

-

uint32_t

maxUniformBufferRange

-

uint32_t

maxStorageBufferRange

-

uint32_t

maxPushConstantsSize

-

uint32_t

maxMemoryAllocationCount

-

uint32_t

maxSamplerAllocationCount

-

VkDeviceSize

bufferImageGranularity

-

VkDeviceSize

sparseAddressSpaceSize

sparseBinding

uint32_t

maxBoundDescriptorSets

-

uint32_t

maxPerStageDescriptorSamplers

-

uint32_t

maxPerStageDescriptorUniformBuffers

-

uint32_t

maxPerStageDescriptorStorageBuffers

-

uint32_t

maxPerStageDescriptorSampledImages

-

uint32_t

maxPerStageDescriptorStorageImages

-

uint32_t

maxPerStageDescriptorInputAttachments

-

uint32_t

maxPerStageResources

-

uint32_t

maxDescriptorSetSamplers

-

uint32_t

maxDescriptorSetUniformBuffers

-

uint32_t

maxDescriptorSetUniformBuffersDynamic

-

uint32_t

maxDescriptorSetStorageBuffers

-

uint32_t

maxDescriptorSetStorageBuffersDynamic

-

uint32_t

maxDescriptorSetSampledImages

-

uint32_t

maxDescriptorSetStorageImages

-

uint32_t

maxDescriptorSetInputAttachments

-

uint32_t

maxVertexInputAttributes

-

uint32_t

maxVertexInputBindings

-

uint32_t

maxVertexInputAttributeOffset

-

uint32_t

maxVertexInputBindingStride

-

uint32_t

maxVertexOutputComponents

-

uint32_t

maxTessellationGenerationLevel

tessellationShader

uint32_t

maxTessellationPatchSize

tessellationShader

uint32_t

maxTessellationControlPerVertexInputComponents

tessellationShader

uint32_t

maxTessellationControlPerVertexOutputComponents

tessellationShader

uint32_t

maxTessellationControlPerPatchOutputComponents

tessellationShader

uint32_t

maxTessellationControlTotalOutputComponents

tessellationShader

uint32_t

maxTessellationEvaluationInputComponents

tessellationShader

uint32_t

maxTessellationEvaluationOutputComponents

tessellationShader

uint32_t

maxGeometryShaderInvocations

geometryShader

uint32_t

maxGeometryInputComponents

geometryShader

uint32_t

maxGeometryOutputComponents

geometryShader

uint32_t

maxGeometryOutputVertices

geometryShader

uint32_t

maxGeometryTotalOutputComponents

geometryShader

uint32_t

maxFragmentInputComponents

-

uint32_t

maxFragmentOutputAttachments

-

uint32_t

maxFragmentDualSrcAttachments

dualSrcBlend

uint32_t

maxFragmentCombinedOutputResources

-

uint32_t

maxComputeSharedMemorySize

-

3 × uint32_t

maxComputeWorkGroupCount

-

uint32_t

maxComputeWorkGroupInvocations

-

3 × uint32_t

maxComputeWorkGroupSize

-

uint32_t

subPixelPrecisionBits

-

uint32_t

subTexelPrecisionBits

-

uint32_t

mipmapPrecisionBits

-

uint32_t

maxDrawIndexedIndexValue

fullDrawIndexUint32

uint32_t

maxDrawIndirectCount

multiDrawIndirect

float

maxSamplerLodBias

-

float

maxSamplerAnisotropy

samplerAnisotropy

uint32_t

maxViewports

multiViewport

2 × uint32_t

maxViewportDimensions

-

2 × float

viewportBoundsRange

-

uint32_t

viewportSubPixelBits

-

size_t

minMemoryMapAlignment

-

VkDeviceSize

minTexelBufferOffsetAlignment

-

VkDeviceSize

minUniformBufferOffsetAlignment

-

VkDeviceSize

minStorageBufferOffsetAlignment

-

int32_t

minTexelOffset

-

uint32_t

maxTexelOffset

-

int32_t

minTexelGatherOffset

shaderImageGatherExtended

uint32_t

maxTexelGatherOffset

shaderImageGatherExtended

float

minInterpolationOffset

sampleRateShading

float

maxInterpolationOffset

sampleRateShading

uint32_t

subPixelInterpolationOffsetBits

sampleRateShading

uint32_t

maxFramebufferWidth

-

uint32_t

maxFramebufferHeight

-

uint32_t

maxFramebufferLayers

-

VkSampleCountFlags

framebufferColorSampleCounts

-

VkSampleCountFlags

framebufferIntegerColorSampleCounts

-

VkSampleCountFlags

framebufferDepthSampleCounts

-

VkSampleCountFlags

framebufferStencilSampleCounts

-

VkSampleCountFlags

framebufferNoAttachmentsSampleCounts

-

uint32_t

maxColorAttachments

-

VkSampleCountFlags

sampledImageColorSampleCounts

-

VkSampleCountFlags

sampledImageIntegerSampleCounts

-

VkSampleCountFlags

sampledImageDepthSampleCounts

-

VkSampleCountFlags

sampledImageStencilSampleCounts

-

VkSampleCountFlags

storageImageSampleCounts

shaderStorageImageMultisample

uint32_t

maxSampleMaskWords

-

VkBool32

timestampComputeAndGraphics

-

float

timestampPeriod

-

uint32_t

maxClipDistances

shaderClipDistance

uint32_t

maxCullDistances

shaderCullDistance

uint32_t

maxCombinedClipAndCullDistances

shaderCullDistance

uint32_t

discreteQueuePriorities

-

2 × float

pointSizeRange

largePoints

2 × float

lineWidthRange

wideLines

float

pointSizeGranularity

largePoints

float

lineWidthGranularity

wideLines

VkBool32

strictLines

-

VkBool32

standardSampleLocations

-

VkDeviceSize

optimalBufferCopyOffsetAlignment

-

VkDeviceSize

optimalBufferCopyRowPitchAlignment

-

VkDeviceSize

nonCoherentAtomSize

-

uint32_t

maxDiscardRectangles

VK_EXT_discard_rectangles

VkBool32

filterMinmaxSingleComponentFormats

samplerFilterMinmax VK_EXT_sampler_filter_minmax

VkBool32

filterMinmaxImageComponentMapping

samplerFilterMinmax VK_EXT_sampler_filter_minmax

VkDeviceSize

maxBufferSize

maintenance4

float

primitiveOverestimationSize

VK_EXT_conservative_rasterization

VkBool32

maxExtraPrimitiveOverestimationSize

VK_EXT_conservative_rasterization

float

extraPrimitiveOverestimationSizeGranularity

VK_EXT_conservative_rasterization

VkBool32

degenerateTriangleRasterized

VK_EXT_conservative_rasterization

float

degenerateLinesRasterized

VK_EXT_conservative_rasterization

VkBool32

fullyCoveredFragmentShaderInputVariable

VK_EXT_conservative_rasterization

VkBool32

conservativeRasterizationPostDepthCoverage

VK_EXT_conservative_rasterization

uint32_t

maxUpdateAfterBindDescriptorsInAllPools

descriptorIndexing

VkBool32

shaderUniformBufferArrayNonUniformIndexingNative

-

VkBool32

shaderSampledImageArrayNonUniformIndexingNative

-

VkBool32

shaderStorageBufferArrayNonUniformIndexingNative

-

VkBool32

shaderStorageImageArrayNonUniformIndexingNative

-

VkBool32

shaderInputAttachmentArrayNonUniformIndexingNative

-

uint32_t

maxPerStageDescriptorUpdateAfterBindSamplers

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindUniformBuffers

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindStorageBuffers

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindSampledImages

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindStorageImages

descriptorIndexing

uint32_t

maxPerStageDescriptorUpdateAfterBindInputAttachments

descriptorIndexing

uint32_t

maxPerStageUpdateAfterBindResources

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindSamplers

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindUniformBuffers

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindUniformBuffersDynamic

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindStorageBuffers

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindStorageBuffersDynamic

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindSampledImages

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindStorageImages

descriptorIndexing

uint32_t

maxDescriptorSetUpdateAfterBindInputAttachments

descriptorIndexing

uint32_t

maxInlineUniformBlockSize

inlineUniformBlock

uint32_t

maxPerStageDescriptorInlineUniformBlocks

inlineUniformBlock

uint32_t

maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks

inlineUniformBlock

uint32_t

maxDescriptorSetInlineUniformBlocks

inlineUniformBlock

uint32_t

maxDescriptorSetUpdateAfterBindInlineUniformBlocks

inlineUniformBlock

uint32_t

maxInlineUniformTotalSize

inlineUniformBlock

uint32_t

maxVertexAttribDivisor

VK_EXT_vertex_attribute_divisor

uint32_t

maxDrawMeshTasksCount

VK_NV_mesh_shader

uint32_t

maxTaskWorkGroupInvocations

VK_NV_mesh_shader

uint32_t

maxTaskWorkGroupSize

VK_NV_mesh_shader

uint32_t

maxTaskTotalMemorySize

VK_NV_mesh_shader

uint32_t

maxTaskOutputCount

VK_NV_mesh_shader

uint32_t

maxMeshWorkGroupInvocations

VK_NV_mesh_shader

uint32_t

maxMeshWorkGroupSize

VK_NV_mesh_shader

uint32_t

maxMeshTotalMemorySize

VK_NV_mesh_shader

uint32_t

maxMeshOutputVertices

VK_NV_mesh_shader

uint32_t

maxMeshOutputPrimitives

VK_NV_mesh_shader

uint32_t

maxMeshMultiviewViewCount

VK_NV_mesh_shader

uint32_t

meshOutputPerVertexGranularity

VK_NV_mesh_shader

uint32_t

meshOutputPerPrimitiveGranularity

VK_NV_mesh_shader

uint32_t

maxTransformFeedbackStreams

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackBuffers

VK_EXT_transform_feedback

VkDeviceSize

maxTransformFeedbackBufferSize

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackStreamDataSize

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackBufferDataSize

VK_EXT_transform_feedback

uint32_t

maxTransformFeedbackBufferDataStride

VK_EXT_transform_feedback

VkBool32

transformFeedbackQueries

VK_EXT_transform_feedback

VkBool32

transformFeedbackStreamsLinesTriangles

VK_EXT_transform_feedback

VkBool32

transformFeedbackRasterizationStreamSelect

VK_EXT_transform_feedback

VkBool32

transformFeedbackDraw

VK_EXT_transform_feedback

VkExtent2D

minFragmentDensityTexelSize

fragmentDensityMap

VkExtent2D

maxFragmentDensityTexelSize

fragmentDensityMap

VkBool32

fragmentDensityInvocations

fragmentDensityMap

VkBool32

subsampledLoads

VK_EXT_fragment_density_map2

VkBool32

subsampledCoarseReconstructionEarlyAccess

VK_EXT_fragment_density_map2

uint32_t

maxSubsampledArrayLayers

VK_EXT_fragment_density_map2

uint32_t

maxDescriptorSetSubsampledSamplers

VK_EXT_fragment_density_map2

VkExtent2D

fragmentDensityOffsetGranularity

fragmentDensityMapOffset

uint32_t

maxGeometryCount

VK_NV_ray_tracing, VK_KHR_acceleration_structure

uint32_t

maxInstanceCount

VK_NV_ray_tracing, VK_KHR_acceleration_structure

uint32_t

shaderGroupHandleSize

VK_NV_ray_tracing, VK_KHR_ray_tracing_pipeline

uint32_t

maxShaderGroupStride

VK_NV_ray_tracing, VK_KHR_ray_tracing_pipeline

uint32_t

shaderGroupBaseAlignment

VK_NV_ray_tracing, VK_KHR_ray_tracing_pipeline

uint32_t

maxRecursionDepth

VK_NV_ray_tracing

uint32_t

maxTriangleCount

VK_NV_ray_tracing

uint32_t

maxPerStageDescriptorAccelerationStructures

VK_KHR_acceleration_structure

uint32_t

maxPerStageDescriptorUpdateAfterBindAccelerationStructures

VK_KHR_acceleration_structure

uint32_t

maxDescriptorSetAccelerationStructures

VK_NV_ray_tracing, VK_KHR_acceleration_structure

uint32_t

maxDescriptorSetUpdateAfterBindAccelerationStructures

VK_KHR_acceleration_structure

uint32_t

minAccelerationStructureScratchOffsetAlignment

VK_KHR_acceleration_structure

uint32_t

maxRayRecursionDepth

VK_KHR_ray_tracing_pipeline

uint32_t

shaderGroupHandleCaptureReplaySize

VK_KHR_ray_tracing_pipeline

uint32_t

maxRayDispatchInvocationCount

VK_KHR_ray_tracing_pipeline

uint32_t

shaderGroupHandleAlignment

VK_KHR_ray_tracing_pipeline

uint32_t

maxRayHitAttributeSize

VK_KHR_ray_tracing_pipeline

uint64_t

maxTimelineSemaphoreValueDifference

timelineSemaphore

uint32_t

lineSubPixelPrecisionBits

VK_EXT_line_rasterization

uint32_t

maxCustomBorderColorSamplers

VK_EXT_custom_border_color

VkDeviceSize

robustStorageBufferAccessSizeAlignment

VK_EXT_robustness2

VkDeviceSize

robustUniformBufferAccessSizeAlignment

VK_EXT_robustness2

2 × uint32_t

minFragmentShadingRateAttachmentTexelSize

attachmentFragmentShadingRate

2 × uint32_t

maxFragmentShadingRateAttachmentTexelSize

attachmentFragmentShadingRate

uint32_t

maxFragmentShadingRateAttachmentTexelSizeAspectRatio

attachmentFragmentShadingRate

VkBool32

primitiveFragmentShadingRateWithMultipleViewports

primitiveFragmentShadingRate

VkBool32

layeredShadingRateAttachments

attachmentFragmentShadingRate

VkBool32

fragmentShadingRateNonTrivialCombinerOps

pipelineFragmentShadingRate

2 × uint32_t

maxFragmentSize

pipelineFragmentShadingRate

uint32_t

maxFragmentSizeAspectRatio

pipelineFragmentShadingRate

uint32_t

maxFragmentShadingRateCoverageSamples

pipelineFragmentShadingRate

VkSampleCountFlagBits

maxFragmentShadingRateRasterizationSamples

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithShaderDepthStencilWrites

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithSampleMask

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithShaderSampleMask

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithConservativeRasterization

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithFragmentShaderInterlock

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateWithCustomSampleLocations

pipelineFragmentShadingRate

VkBool32

fragmentShadingRateStrictMultiplyCombiner

pipelineFragmentShadingRate

VkSampleCountFlagBits

maxFragmentShadingRateInvocationCount

supersampleFragmentShadingRates

uint32_t

maxSubpassShadingWorkgroupSizeAspectRatio

subpassShading

VkBool32

graphicsPipelineLibraryFastLinking

graphicsPipelineLibrary

VkBool32

graphicsPipelineLibraryIndependentInterpolationDecoration

graphicsPipelineLibrary

VkBool32

triStripVertexOrderIndependentOfProvokingVertex

-

Table 53. Required Limits
Limit Unsupported Limit Supported Limit Limit Type1

maxImageDimension1D

-

4096

min

maxImageDimension2D

-

4096

min

maxImageDimension3D

-

256

min

maxImageDimensionCube

-

4096

min

maxImageArrayLayers

-

256

min

maxTexelBufferElements

-

65536

min

maxUniformBufferRange

-

16384

min

maxStorageBufferRange

-

227

min

maxPushConstantsSize

-

128

min

maxMemoryAllocationCount

-

4096

min

maxSamplerAllocationCount

-

4000

min

bufferImageGranularity

-

131072

max

sparseAddressSpaceSize

0

231

min

maxBoundDescriptorSets

-

4

min

maxPerStageDescriptorSamplers

-

16

min

maxPerStageDescriptorUniformBuffers

-

12

min

maxPerStageDescriptorStorageBuffers

-

4

min

maxPerStageDescriptorSampledImages

-

16

min

maxPerStageDescriptorStorageImages

-

4

min

maxPerStageDescriptorInputAttachments

-

4

min

maxPerStageResources

-

128 2

min

maxDescriptorSetSamplers

-

96 8

min, n × PerStage

maxDescriptorSetUniformBuffers

-

72 8

min, n × PerStage

maxDescriptorSetUniformBuffersDynamic

-

8

min

maxDescriptorSetStorageBuffers

-

24 8

min, n × PerStage

maxDescriptorSetStorageBuffersDynamic

-

4

min

maxDescriptorSetSampledImages

-

96 8

min, n × PerStage

maxDescriptorSetStorageImages

-

24 8

min, n × PerStage

maxDescriptorSetInputAttachments

-

4

min

maxVertexInputAttributes

-

16

min

maxVertexInputBindings

-

16 10

min

maxVertexInputAttributeOffset

-

2047

min

maxVertexInputBindingStride

-

2048

min

maxVertexOutputComponents

-

64

min

maxTessellationGenerationLevel

0

64

min

maxTessellationPatchSize

0

32

min

maxTessellationControlPerVertexInputComponents

0

64

min

maxTessellationControlPerVertexOutputComponents

0

64

min

maxTessellationControlPerPatchOutputComponents

0

120

min

maxTessellationControlTotalOutputComponents

0

2048

min

maxTessellationEvaluationInputComponents

0

64

min

maxTessellationEvaluationOutputComponents

0

64

min

maxGeometryShaderInvocations

0

32

min

maxGeometryInputComponents

0

64

min

maxGeometryOutputComponents

0

64

min

maxGeometryOutputVertices

0

256

min

maxGeometryTotalOutputComponents

0

1024

min

maxFragmentInputComponents

-

64

min

maxFragmentOutputAttachments

-

4

min

maxFragmentDualSrcAttachments

0

1

min

maxFragmentCombinedOutputResources

-

4

min

maxComputeSharedMemorySize

-

16384

min

maxComputeWorkGroupCount

-

(65535,65535,65535)

min

maxComputeWorkGroupInvocations

-

128

min

maxComputeWorkGroupSize

-

(128,128,64)

min

subPixelPrecisionBits

-

4

min

subTexelPrecisionBits

-

4

min

mipmapPrecisionBits

-

4

min

maxDrawIndexedIndexValue

224-1

232-1

min

maxDrawIndirectCount

1

216-1

min

maxSamplerLodBias

-

2

min

maxSamplerAnisotropy

1

16

min

maxViewports

1

16

min

maxViewportDimensions

-

(4096,4096) 3

min

viewportBoundsRange

-

(-8192,8191) 4

(max,min)

viewportSubPixelBits

-

0

min

minMemoryMapAlignment

-

64

min

minTexelBufferOffsetAlignment

-

256

max

minUniformBufferOffsetAlignment

-

256

max

minStorageBufferOffsetAlignment

-

256

max

minTexelOffset

-

-8

max

maxTexelOffset

-

7

min

minTexelGatherOffset

0

-8

max

maxTexelGatherOffset

0

7

min

minInterpolationOffset

0.0

-0.5 5

max

maxInterpolationOffset

0.0

0.5 - (1 ULP) 5

min

subPixelInterpolationOffsetBits

0

4 5

min

maxFramebufferWidth

-

4096

min

maxFramebufferHeight

-

4096

min

maxFramebufferLayers

-

256

min

framebufferColorSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

framebufferIntegerColorSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT)

min

framebufferDepthSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

framebufferStencilSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

framebufferNoAttachmentsSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

maxColorAttachments

-

4

min

sampledImageColorSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

sampledImageIntegerSampleCounts

-

VK_SAMPLE_COUNT_1_BIT

min

sampledImageDepthSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

sampledImageStencilSampleCounts

-

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

storageImageSampleCounts

VK_SAMPLE_COUNT_1_BIT

(VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT)

min

maxSampleMaskWords

-

1

min

timestampComputeAndGraphics

-

-

implementation-dependent

timestampPeriod

-

-

duration

maxClipDistances

0

8

min

maxCullDistances

0

8

min

maxCombinedClipAndCullDistances

0

8

min

discreteQueuePriorities

-

2

min

pointSizeRange

(1.0,1.0)

(1.0,64.0 - ULP)6

(max,min)

lineWidthRange

(1.0,1.0)

(1.0,8.0 - ULP)7

(max,min)

pointSizeGranularity

0.0

1.0 6

max, fixed point increment

lineWidthGranularity

0.0

1.0 7

max, fixed point increment

strictLines

-

-

implementation-dependent

standardSampleLocations

-

-

implementation-dependent

optimalBufferCopyOffsetAlignment

-

-

recommendation

optimalBufferCopyRowPitchAlignment

-

-

recommendation

nonCoherentAtomSize

-

256

max

maxPushDescriptors

-

32

min

maxMultiviewViewCount

-

6

min

maxMultiviewInstanceIndex

-

227-1

min

maxDiscardRectangles

0

4

min

sampleLocationSampleCounts

-

VK_SAMPLE_COUNT_4_BIT

min

maxSampleLocationGridSize

-

(1,1)

min

sampleLocationCoordinateRange

-

(0.0, 0.9375)

(max,min)

sampleLocationSubPixelBits

-

4

min

variableSampleLocations

-

false

implementation-dependent

minImportedHostPointerAlignment

-

65536

max

perViewPositionAllComponents

-

-

implementation-dependent

filterMinmaxSingleComponentFormats

-

-

implementation-dependent

filterMinmaxImageComponentMapping

-

-

implementation-dependent

advancedBlendMaxColorAttachments

-

1

min

advancedBlendIndependentBlend

-

false

implementation-dependent

advancedBlendNonPremultipliedSrcColor

-

false

implementation-dependent

advancedBlendNonPremultipliedDstColor

-

false

implementation-dependent

advancedBlendCorrelatedOverlap

-

false

implementation-dependent

advancedBlendAllOperations

-

false

implementation-dependent

maxPerSetDescriptors

-

1024

min

maxMemoryAllocationSize

-

230

min

maxBufferSize

-

230

min

primitiveOverestimationSize

-

0.0

min

maxExtraPrimitiveOverestimationSize

-

0.0

min

extraPrimitiveOverestimationSizeGranularity

-

0.0

min

primitiveUnderestimation

-

false

implementation-dependent

conservativePointAndLineRasterization

-

false

implementation-dependent

degenerateTrianglesRasterized

-

false

implementation-dependent

degenerateLinesRasterized

-

false

implementation-dependent

fullyCoveredFragmentShaderInputVariable

-

false

implementation-dependent

conservativeRasterizationPostDepthCoverage

-

false

implementation-dependent

maxUpdateAfterBindDescriptorsInAllPools

0

500000

min

shaderUniformBufferArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderSampledImageArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderStorageBufferArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderStorageImageArrayNonUniformIndexingNative

-

false

implementation-dependent

shaderInputAttachmentArrayNonUniformIndexingNative

-

false

implementation-dependent

maxPerStageDescriptorUpdateAfterBindSamplers

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindUniformBuffers

09

12 9

min

maxPerStageDescriptorUpdateAfterBindStorageBuffers

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindSampledImages

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindStorageImages

09

500000 9

min

maxPerStageDescriptorUpdateAfterBindInputAttachments

09

4 9

min

maxPerStageUpdateAfterBindResources

09

500000 9

min

maxDescriptorSetUpdateAfterBindSamplers

09

500000 9

min

maxDescriptorSetUpdateAfterBindUniformBuffers

09

72 8 9

min, n × PerStage

maxDescriptorSetUpdateAfterBindUniformBuffersDynamic

09

8 9

min

maxDescriptorSetUpdateAfterBindStorageBuffers

09

500000 9

min

maxDescriptorSetUpdateAfterBindStorageBuffersDynamic

09

4 9

min

maxDescriptorSetUpdateAfterBindSampledImages

09

500000 9

min

maxDescriptorSetUpdateAfterBindStorageImages

09

500000 9

min

maxDescriptorSetUpdateAfterBindInputAttachments

09

4 9

min

maxInlineUniformBlockSize

-

256

min

maxPerStageDescriptorInlineUniformBlocks

-

4

min

maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks

-

4

min

maxDescriptorSetInlineUniformBlocks

-

4

min

maxDescriptorSetUpdateAfterBindInlineUniformBlocks

-

4

min

maxInlineUniformTotalSize

-

256

min

maxVertexAttribDivisor

-

216-1

min

maxDrawMeshTasksCount

-

216-1

min

maxTaskWorkGroupInvocations

-

32

min

maxTaskWorkGroupSize

-

(32,1,1)

min

maxTaskTotalMemorySize

-

16384

min

maxTaskOutputCount

-

216-1

min

maxMeshWorkGroupInvocations

-

32

min

maxMeshWorkGroupSize

-

(32,1,1)

min

maxMeshTotalMemorySize

-

16384

min

maxMeshOutputVertices

-

256

min

maxMeshOutputPrimitives

-

256

min

maxMeshMultiviewViewCount

-

1

min

meshOutputPerVertexGranularity

-

-

implementation-dependent

meshOutputPerPrimitiveGranularity

-

-

implementation-dependent

maxTransformFeedbackStreams

-

1

min

maxTransformFeedbackBuffers

-

1

min

maxTransformFeedbackBufferSize

-

227

min

maxTransformFeedbackStreamDataSize

-

512

min

maxTransformFeedbackBufferDataSize

-

512

min

maxTransformFeedbackBufferDataStride

-

512

min

transformFeedbackQueries

-

false

implementation-dependent

transformFeedbackStreamsLinesTriangles

-

false

implementation-dependent

transformFeedbackRasterizationStreamSelect

-

false

implementation-dependent

transformFeedbackDraw

-

false

implementation-dependent

minFragmentDensityTexelSize

-

(1,1)

min

maxFragmentDensityTexelSize

-

(1,1)

min

fragmentDensityInvocations

-

-

implementation-dependent

subsampledLoads

true

false

implementation-dependent

subsampledCoarseReconstructionEarlyAccess

false

false

implementation-dependent

maxSubsampledArrayLayers

2

2

min

maxDescriptorSetSubsampledSamplers

1

1

min

fragmentDensityOffsetGranularity

-

(1024,1024)

max

VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize

-

16

min

VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth

-

31

min

VkPhysicalDeviceRayTracingPipelinePropertiesKHR::shaderGroupHandleSize

-

32

exact

VkPhysicalDeviceRayTracingPipelinePropertiesKHR::maxRayRecursionDepth

-

1

min

maxShaderGroupStride

-

4096

min

shaderGroupBaseAlignment

-

64

max

maxGeometryCount

-

224-1

min

maxInstanceCount

-

224-1

min

maxTriangleCount

-

229-1

min

maxPrimitiveCount

-

229-1

min

maxPerStageDescriptorAccelerationStructures

-

16

min

maxPerStageDescriptorUpdateAfterBindAccelerationStructures

-

500000 9

min

maxDescriptorSetAccelerationStructures

-

16

min

maxDescriptorSetUpdateAfterBindAccelerationStructures

-

500000 9

min

minAccelerationStructureScratchOffsetAlignment

-

256

max

shaderGroupHandleCaptureReplaySize

-

64

max

maxRayDispatchInvocationCount

-

230

min

shaderGroupHandleAlignment

-

32

max

maxRayHitAttributeSize

-

32

min

maxTimelineSemaphoreValueDifference

-

231-1

min

lineSubPixelPrecisionBits

-

4

min

maxGraphicsShaderGroupCount

-

212

min

maxIndirectSequenceCount

-

220

min

maxIndirectCommandsTokenCount

-

16

min

maxIndirectCommandsStreamCount

-

16

min

maxIndirectCommandsTokenOffset

-

2047

min

maxIndirectCommandsStreamStride

-

2048

min

minSequencesCountBufferOffsetAlignment

-

256

max

minSequencesIndexBufferOffsetAlignment

-

256

max

minIndirectCommandsBufferOffsetAlignment

-

256

max

maxCustomBorderColorSamplers

-

32

min

robustStorageBufferAccessSizeAlignment

-

4

max

robustUniformBufferAccessSizeAlignment

-

256

max

minFragmentShadingRateAttachmentTexelSize

(0,0)

(32,32)

max

maxFragmentShadingRateAttachmentTexelSize

(0,0)

(8,8)

min

maxFragmentShadingRateAttachmentTexelSizeAspectRatio

0

1

min

primitiveFragmentShadingRateWithMultipleViewports

false

false

implementation-dependent

layeredShadingRateAttachments

false

false

implementation-dependent

fragmentShadingRateNonTrivialCombinerOps

-

false

implementation-dependent

maxFragmentSize

-

(2,2)

min

maxFragmentSizeAspectRatio

-

2

min

maxFragmentShadingRateCoverageSamples

-

16

min

maxFragmentShadingRateRasterizationSamples

-

VK_SAMPLE_COUNT_4_BIT

min

fragmentShadingRateWithShaderDepthStencilWrites

-

false

implementation-dependent

fragmentShadingRateWithSampleMask

-

false

implementation-dependent

fragmentShadingRateWithShaderSampleMask

-

false

implementation-dependent

fragmentShadingRateWithConservativeRasterization

-

false

implementation-dependent

fragmentShadingRateWithFragmentShaderInterlock

-

false

implementation-dependent

fragmentShadingRateWithCustomSampleLocations

-

false

implementation-dependent

fragmentShadingRateStrictMultiplyCombiner

-

false

implementation-dependent

maxFragmentShadingRateInvocationCount

-

VK_SAMPLE_COUNT_4_BIT

min

maxSubpassShadingWorkgroupSizeAspectRatio

0

1

min

maxMultiDrawCount

-

1024

min

graphicsPipelineLibraryFastLinking

-

false

implementation-dependent

graphicsPipelineLibraryIndependentInterpolationDecoration

-

false

implementation-dependent

triStripVertexOrderIndependentOfProvokingVertex

-

false

implementation-dependent

1

The Limit Type column specifies the limit is either the minimum limit all implementations must support, the maximum limit all implementations must support, or the exact value all implementations must support. For bitmasks a minimum limit is the least bits all implementations must set, but they may have additional bits set beyond this minimum.

2

The maxPerStageResources must be at least the smallest of the following:

  • the sum of the maxPerStageDescriptorUniformBuffers, maxPerStageDescriptorStorageBuffers, maxPerStageDescriptorSampledImages, maxPerStageDescriptorStorageImages, maxPerStageDescriptorInputAttachments, maxColorAttachments limits, or

  • 128.

It may not be possible to reach this limit in every stage.

3

See maxViewportDimensions for the required relationship to other limits.

4

See viewportBoundsRange for the required relationship to other limits.

5

The values minInterpolationOffset and maxInterpolationOffset describe the closed interval of supported interpolation offsets: [minInterpolationOffset, maxInterpolationOffset]. The ULP is determined by subPixelInterpolationOffsetBits. If subPixelInterpolationOffsetBits is 4, this provides increments of (1/24) = 0.0625, and thus the range of supported interpolation offsets would be [-0.5, 0.4375].

6

The point size ULP is determined by pointSizeGranularity. If the pointSizeGranularity is 0.125, the range of supported point sizes must be at least [1.0, 63.875].

7

The line width ULP is determined by lineWidthGranularity. If the lineWidthGranularity is 0.0625, the range of supported line widths must be at least [1.0, 7.9375].

8

The minimum maxDescriptorSet* limit is n times the corresponding specification minimum maxPerStageDescriptor* limit, where n is the number of shader stages supported by the VkPhysicalDevice. If all shader stages are supported, n = 6 (vertex, tessellation control, tessellation evaluation, geometry, fragment, compute).

9

The UpdateAfterBind descriptor limits must each be greater than or equal to the corresponding non-UpdateAfterBind limit.

10

If the VK_KHR_portability_subset extension is enabled, the required minimum value of maxVertexInputBindings is 8.

42.2. Additional Multisampling Capabilities

To query additional multisampling capabilities which may be supported for a specific sample count, beyond the minimum capabilities described for Limits above, call:

// Provided by VK_EXT_sample_locations
void vkGetPhysicalDeviceMultisamplePropertiesEXT(
    VkPhysicalDevice                            physicalDevice,
    VkSampleCountFlagBits                       samples,
    VkMultisamplePropertiesEXT*                 pMultisampleProperties);
  • physicalDevice is the physical device from which to query the additional multisampling capabilities.

  • samples is a VkSampleCountFlagBits value specifying the sample count to query capabilities for.

  • pMultisampleProperties is a pointer to a VkMultisamplePropertiesEXT structure in which information about additional multisampling capabilities specific to the sample count is returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceMultisamplePropertiesEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceMultisamplePropertiesEXT-samples-parameter
    samples must be a valid VkSampleCountFlagBits value

  • VUID-vkGetPhysicalDeviceMultisamplePropertiesEXT-pMultisampleProperties-parameter
    pMultisampleProperties must be a valid pointer to a VkMultisamplePropertiesEXT structure

The VkMultisamplePropertiesEXT structure is defined as

// Provided by VK_EXT_sample_locations
typedef struct VkMultisamplePropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkExtent2D         maxSampleLocationGridSize;
} VkMultisamplePropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxSampleLocationGridSize is the maximum size of the pixel grid in which sample locations can vary.

Valid Usage (Implicit)
  • VUID-VkMultisamplePropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT

  • VUID-VkMultisamplePropertiesEXT-pNext-pNext
    pNext must be NULL

If the sample count for which additional multisampling capabilities are requested using vkGetPhysicalDeviceMultisamplePropertiesEXT is set in VkPhysicalDeviceSampleLocationsPropertiesEXT:: sampleLocationSampleCounts the width and height members of VkMultisamplePropertiesEXT::maxSampleLocationGridSize must be greater than or equal to the corresponding members of VkPhysicalDeviceSampleLocationsPropertiesEXT:: maxSampleLocationGridSize, respectively, otherwise both members must be 0.

42.3. Profile Limits

42.3.1. Roadmap 2022

Implementations that claim support for the Roadmap 2022 profile must satisfy the following additional limit requirements:

Limit Supported Limit Limit Type1

maxImageDimension1D

8192

min

maxImageDimension2D

8192

min

maxImageDimensionCube

8192

min

maxImageArrayLayers

2048

min

maxUniformBufferRange

65536

min

bufferImageGranularity

4096

max

maxPerStageDescriptorSamplers

64

min

maxPerStageDescriptorUniformBuffers

15

min

maxPerStageDescriptorStorageBuffers

30

min

maxPerStageDescriptorSampledImages

200

min

maxPerStageDescriptorStorageImages

16

min

maxPerStageResources

200

min

maxDescriptorSetSamplers

576

min

maxDescriptorSetUniformBuffers

90

min

maxDescriptorSetStorageBuffers

96

min

maxDescriptorSetSampledImages

1800

min

maxDescriptorSetStorageImages

144

min

maxFragmentCombinedOutputResources

16

min

maxComputeWorkGroupInvocations

256

min

maxComputeWorkGroupSize

(256,256,64)

min

subTexelPrecisionBits

8

min

mipmapPrecisionBits

6

min

maxSamplerLodBias

14

min

pointSizeGranularity

0.125

max

lineWidthGranularity

0.5

max

standardSampleLocations

VK_TRUE

Boolean

maxColorAttachments

7

min

subgroupSize

4

min

subgroupSupportedStages

VK_SHADER_STAGE_COMPUTE_BIT
VK_SHADER_STAGE_FRAGMENT_BIT

bitfield

subgroupSupportedOperations

VK_SUBGROUP_FEATURE_BASIC_BIT
VK_SUBGROUP_FEATURE_VOTE_BIT
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT
VK_SUBGROUP_FEATURE_BALLOT_BIT
VK_SUBGROUP_FEATURE_SHUFFLE_BIT
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
VK_SUBGROUP_FEATURE_QUAD_BIT

bitfield

shaderSignedZeroInfNanPreserveFloat16

VK_TRUE

Boolean

shaderSignedZeroInfNanPreserveFloat32

VK_TRUE

Boolean

maxSubgroupSize

4

min

maxPerStageDescriptorUpdateAfterBindInputAttachments

7

min

43. Formats

Supported buffer and image formats may vary across implementations. A minimum set of format features are guaranteed, but others must be explicitly queried before use to ensure they are supported by the implementation.

The features for the set of formats (VkFormat) supported by the implementation are queried individually using the vkGetPhysicalDeviceFormatProperties command.

43.1. Format Definition

The following image formats can be passed to, and may be returned from Vulkan commands. The memory required to store each format is discussed with that format, and also summarized in the Representation and Texel Block Size section and the Compatible formats table.

// Provided by VK_VERSION_1_0
typedef enum VkFormat {
    VK_FORMAT_UNDEFINED = 0,
    VK_FORMAT_R4G4_UNORM_PACK8 = 1,
    VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
    VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
    VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
    VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
    VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
    VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
    VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
    VK_FORMAT_R8_UNORM = 9,
    VK_FORMAT_R8_SNORM = 10,
    VK_FORMAT_R8_USCALED = 11,
    VK_FORMAT_R8_SSCALED = 12,
    VK_FORMAT_R8_UINT = 13,
    VK_FORMAT_R8_SINT = 14,
    VK_FORMAT_R8_SRGB = 15,
    VK_FORMAT_R8G8_UNORM = 16,
    VK_FORMAT_R8G8_SNORM = 17,
    VK_FORMAT_R8G8_USCALED = 18,
    VK_FORMAT_R8G8_SSCALED = 19,
    VK_FORMAT_R8G8_UINT = 20,
    VK_FORMAT_R8G8_SINT = 21,
    VK_FORMAT_R8G8_SRGB = 22,
    VK_FORMAT_R8G8B8_UNORM = 23,
    VK_FORMAT_R8G8B8_SNORM = 24,
    VK_FORMAT_R8G8B8_USCALED = 25,
    VK_FORMAT_R8G8B8_SSCALED = 26,
    VK_FORMAT_R8G8B8_UINT = 27,
    VK_FORMAT_R8G8B8_SINT = 28,
    VK_FORMAT_R8G8B8_SRGB = 29,
    VK_FORMAT_B8G8R8_UNORM = 30,
    VK_FORMAT_B8G8R8_SNORM = 31,
    VK_FORMAT_B8G8R8_USCALED = 32,
    VK_FORMAT_B8G8R8_SSCALED = 33,
    VK_FORMAT_B8G8R8_UINT = 34,
    VK_FORMAT_B8G8R8_SINT = 35,
    VK_FORMAT_B8G8R8_SRGB = 36,
    VK_FORMAT_R8G8B8A8_UNORM = 37,
    VK_FORMAT_R8G8B8A8_SNORM = 38,
    VK_FORMAT_R8G8B8A8_USCALED = 39,
    VK_FORMAT_R8G8B8A8_SSCALED = 40,
    VK_FORMAT_R8G8B8A8_UINT = 41,
    VK_FORMAT_R8G8B8A8_SINT = 42,
    VK_FORMAT_R8G8B8A8_SRGB = 43,
    VK_FORMAT_B8G8R8A8_UNORM = 44,
    VK_FORMAT_B8G8R8A8_SNORM = 45,
    VK_FORMAT_B8G8R8A8_USCALED = 46,
    VK_FORMAT_B8G8R8A8_SSCALED = 47,
    VK_FORMAT_B8G8R8A8_UINT = 48,
    VK_FORMAT_B8G8R8A8_SINT = 49,
    VK_FORMAT_B8G8R8A8_SRGB = 50,
    VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
    VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
    VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
    VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
    VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
    VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
    VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
    VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
    VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
    VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
    VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
    VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
    VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
    VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
    VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
    VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
    VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
    VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
    VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
    VK_FORMAT_R16_UNORM = 70,
    VK_FORMAT_R16_SNORM = 71,
    VK_FORMAT_R16_USCALED = 72,
    VK_FORMAT_R16_SSCALED = 73,
    VK_FORMAT_R16_UINT = 74,
    VK_FORMAT_R16_SINT = 75,
    VK_FORMAT_R16_SFLOAT = 76,
    VK_FORMAT_R16G16_UNORM = 77,
    VK_FORMAT_R16G16_SNORM = 78,
    VK_FORMAT_R16G16_USCALED = 79,
    VK_FORMAT_R16G16_SSCALED = 80,
    VK_FORMAT_R16G16_UINT = 81,
    VK_FORMAT_R16G16_SINT = 82,
    VK_FORMAT_R16G16_SFLOAT = 83,
    VK_FORMAT_R16G16B16_UNORM = 84,
    VK_FORMAT_R16G16B16_SNORM = 85,
    VK_FORMAT_R16G16B16_USCALED = 86,
    VK_FORMAT_R16G16B16_SSCALED = 87,
    VK_FORMAT_R16G16B16_UINT = 88,
    VK_FORMAT_R16G16B16_SINT = 89,
    VK_FORMAT_R16G16B16_SFLOAT = 90,
    VK_FORMAT_R16G16B16A16_UNORM = 91,
    VK_FORMAT_R16G16B16A16_SNORM = 92,
    VK_FORMAT_R16G16B16A16_USCALED = 93,
    VK_FORMAT_R16G16B16A16_SSCALED = 94,
    VK_FORMAT_R16G16B16A16_UINT = 95,
    VK_FORMAT_R16G16B16A16_SINT = 96,
    VK_FORMAT_R16G16B16A16_SFLOAT = 97,
    VK_FORMAT_R32_UINT = 98,
    VK_FORMAT_R32_SINT = 99,
    VK_FORMAT_R32_SFLOAT = 100,
    VK_FORMAT_R32G32_UINT = 101,
    VK_FORMAT_R32G32_SINT = 102,
    VK_FORMAT_R32G32_SFLOAT = 103,
    VK_FORMAT_R32G32B32_UINT = 104,
    VK_FORMAT_R32G32B32_SINT = 105,
    VK_FORMAT_R32G32B32_SFLOAT = 106,
    VK_FORMAT_R32G32B32A32_UINT = 107,
    VK_FORMAT_R32G32B32A32_SINT = 108,
    VK_FORMAT_R32G32B32A32_SFLOAT = 109,
    VK_FORMAT_R64_UINT = 110,
    VK_FORMAT_R64_SINT = 111,
    VK_FORMAT_R64_SFLOAT = 112,
    VK_FORMAT_R64G64_UINT = 113,
    VK_FORMAT_R64G64_SINT = 114,
    VK_FORMAT_R64G64_SFLOAT = 115,
    VK_FORMAT_R64G64B64_UINT = 116,
    VK_FORMAT_R64G64B64_SINT = 117,
    VK_FORMAT_R64G64B64_SFLOAT = 118,
    VK_FORMAT_R64G64B64A64_UINT = 119,
    VK_FORMAT_R64G64B64A64_SINT = 120,
    VK_FORMAT_R64G64B64A64_SFLOAT = 121,
    VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
    VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
    VK_FORMAT_D16_UNORM = 124,
    VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
    VK_FORMAT_D32_SFLOAT = 126,
    VK_FORMAT_S8_UINT = 127,
    VK_FORMAT_D16_UNORM_S8_UINT = 128,
    VK_FORMAT_D24_UNORM_S8_UINT = 129,
    VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
    VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
    VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
    VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
    VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
    VK_FORMAT_BC2_UNORM_BLOCK = 135,
    VK_FORMAT_BC2_SRGB_BLOCK = 136,
    VK_FORMAT_BC3_UNORM_BLOCK = 137,
    VK_FORMAT_BC3_SRGB_BLOCK = 138,
    VK_FORMAT_BC4_UNORM_BLOCK = 139,
    VK_FORMAT_BC4_SNORM_BLOCK = 140,
    VK_FORMAT_BC5_UNORM_BLOCK = 141,
    VK_FORMAT_BC5_SNORM_BLOCK = 142,
    VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
    VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
    VK_FORMAT_BC7_UNORM_BLOCK = 145,
    VK_FORMAT_BC7_SRGB_BLOCK = 146,
    VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
    VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
    VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
    VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
    VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
    VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
    VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
    VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
    VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
    VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
    VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
    VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
    VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
    VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
    VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
    VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
    VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
    VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
    VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
    VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
    VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
    VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
    VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
    VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
    VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
    VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
    VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
    VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
    VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
    VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
    VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
    VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
    VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
    VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
    VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
    VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
    VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
    VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012,
  // Provided by VK_VERSION_1_3
    VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
  // Provided by VK_IMG_format_pvrtc
    VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
  // Provided by VK_EXT_texture_compression_astc_hdr
    VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT = VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  // Provided by VK_EXT_ycbcr_2plane_444_formats
    VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT = VK_FORMAT_G8_B8R8_2PLANE_444_UNORM,
  // Provided by VK_EXT_ycbcr_2plane_444_formats
    VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16,
  // Provided by VK_EXT_ycbcr_2plane_444_formats
    VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16,
  // Provided by VK_EXT_ycbcr_2plane_444_formats
    VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT = VK_FORMAT_G16_B16R16_2PLANE_444_UNORM,
  // Provided by VK_EXT_4444_formats
    VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT = VK_FORMAT_A4R4G4B4_UNORM_PACK16,
  // Provided by VK_EXT_4444_formats
    VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT = VK_FORMAT_A4B4G4R4_UNORM_PACK16,
} VkFormat;
  • VK_FORMAT_UNDEFINED specifies that the format is not specified.

  • VK_FORMAT_R4G4_UNORM_PACK8 specifies a two-component, 8-bit packed unsigned normalized format that has a 4-bit R component in bits 4..7, and a 4-bit G component in bits 0..3.

  • VK_FORMAT_R4G4B4A4_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3.

  • VK_FORMAT_B4G4R4A4_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3.

  • VK_FORMAT_A4R4G4B4_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit A component in bits 12..15, a 4-bit R component in bits 8..11, a 4-bit G component in bits 4..7, and a 4-bit B component in bits 0..3.

  • VK_FORMAT_A4B4G4R4_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit A component in bits 12..15, a 4-bit B component in bits 8..11, a 4-bit G component in bits 4..7, and a 4-bit R component in bits 0..3.

  • VK_FORMAT_R5G6B5_UNORM_PACK16 specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4.

  • VK_FORMAT_B5G6R5_UNORM_PACK16 specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4.

  • VK_FORMAT_R5G5B5A1_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0.

  • VK_FORMAT_B5G5R5A1_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0.

  • VK_FORMAT_A1R5G5B5_UNORM_PACK16 specifies a four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4.

  • VK_FORMAT_R8_UNORM specifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component.

  • VK_FORMAT_R8_SNORM specifies a one-component, 8-bit signed normalized format that has a single 8-bit R component.

  • VK_FORMAT_R8_USCALED specifies a one-component, 8-bit unsigned scaled integer format that has a single 8-bit R component.

  • VK_FORMAT_R8_SSCALED specifies a one-component, 8-bit signed scaled integer format that has a single 8-bit R component.

  • VK_FORMAT_R8_UINT specifies a one-component, 8-bit unsigned integer format that has a single 8-bit R component.

  • VK_FORMAT_R8_SINT specifies a one-component, 8-bit signed integer format that has a single 8-bit R component.

  • VK_FORMAT_R8_SRGB specifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding.

  • VK_FORMAT_R8G8_UNORM specifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.

  • VK_FORMAT_R8G8_SNORM specifies a two-component, 16-bit signed normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.

  • VK_FORMAT_R8G8_USCALED specifies a two-component, 16-bit unsigned scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.

  • VK_FORMAT_R8G8_SSCALED specifies a two-component, 16-bit signed scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.

  • VK_FORMAT_R8G8_UINT specifies a two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.

  • VK_FORMAT_R8G8_SINT specifies a two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1.

  • VK_FORMAT_R8G8_SRGB specifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.

  • VK_FORMAT_R8G8B8_UNORM specifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.

  • VK_FORMAT_R8G8B8_SNORM specifies a three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.

  • VK_FORMAT_R8G8B8_USCALED specifies a three-component, 24-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.

  • VK_FORMAT_R8G8B8_SSCALED specifies a three-component, 24-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.

  • VK_FORMAT_R8G8B8_UINT specifies a three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.

  • VK_FORMAT_R8G8B8_SINT specifies a three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2.

  • VK_FORMAT_R8G8B8_SRGB specifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2.

  • VK_FORMAT_B8G8R8_UNORM specifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.

  • VK_FORMAT_B8G8R8_SNORM specifies a three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.

  • VK_FORMAT_B8G8R8_USCALED specifies a three-component, 24-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.

  • VK_FORMAT_B8G8R8_SSCALED specifies a three-component, 24-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.

  • VK_FORMAT_B8G8R8_UINT specifies a three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.

  • VK_FORMAT_B8G8R8_SINT specifies a three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2.

  • VK_FORMAT_B8G8R8_SRGB specifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit R component stored with sRGB nonlinear encoding in byte 2.

  • VK_FORMAT_R8G8B8A8_UNORM specifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_R8G8B8A8_SNORM specifies a four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_R8G8B8A8_USCALED specifies a four-component, 32-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_R8G8B8A8_SSCALED specifies a four-component, 32-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_R8G8B8A8_UINT specifies a four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_R8G8B8A8_SINT specifies a four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_R8G8B8A8_SRGB specifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_B8G8R8A8_UNORM specifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_B8G8R8A8_SNORM specifies a four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_B8G8R8A8_USCALED specifies a four-component, 32-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_B8G8R8A8_SSCALED specifies a four-component, 32-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_B8G8R8A8_UINT specifies a four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_B8G8R8A8_SINT specifies a four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_B8G8R8A8_SRGB specifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3.

  • VK_FORMAT_A8B8G8R8_UNORM_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7.

  • VK_FORMAT_A8B8G8R8_SNORM_PACK32 specifies a four-component, 32-bit packed signed normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7.

  • VK_FORMAT_A8B8G8R8_USCALED_PACK32 specifies a four-component, 32-bit packed unsigned scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7.

  • VK_FORMAT_A8B8G8R8_SSCALED_PACK32 specifies a four-component, 32-bit packed signed scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7.

  • VK_FORMAT_A8B8G8R8_UINT_PACK32 specifies a four-component, 32-bit packed unsigned integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7.

  • VK_FORMAT_A8B8G8R8_SINT_PACK32 specifies a four-component, 32-bit packed signed integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7.

  • VK_FORMAT_A8B8G8R8_SRGB_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component stored with sRGB nonlinear encoding in bits 16..23, an 8-bit G component stored with sRGB nonlinear encoding in bits 8..15, and an 8-bit R component stored with sRGB nonlinear encoding in bits 0..7.

  • VK_FORMAT_A2R10G10B10_UNORM_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.

  • VK_FORMAT_A2R10G10B10_SNORM_PACK32 specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.

  • VK_FORMAT_A2R10G10B10_USCALED_PACK32 specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.

  • VK_FORMAT_A2R10G10B10_SSCALED_PACK32 specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.

  • VK_FORMAT_A2R10G10B10_UINT_PACK32 specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.

  • VK_FORMAT_A2R10G10B10_SINT_PACK32 specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9.

  • VK_FORMAT_A2B10G10R10_UNORM_PACK32 specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.

  • VK_FORMAT_A2B10G10R10_SNORM_PACK32 specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.

  • VK_FORMAT_A2B10G10R10_USCALED_PACK32 specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.

  • VK_FORMAT_A2B10G10R10_SSCALED_PACK32 specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.

  • VK_FORMAT_A2B10G10R10_UINT_PACK32 specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.

  • VK_FORMAT_A2B10G10R10_SINT_PACK32 specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9.

  • VK_FORMAT_R16_UNORM specifies a one-component, 16-bit unsigned normalized format that has a single 16-bit R component.

  • VK_FORMAT_R16_SNORM specifies a one-component, 16-bit signed normalized format that has a single 16-bit R component.

  • VK_FORMAT_R16_USCALED specifies a one-component, 16-bit unsigned scaled integer format that has a single 16-bit R component.

  • VK_FORMAT_R16_SSCALED specifies a one-component, 16-bit signed scaled integer format that has a single 16-bit R component.

  • VK_FORMAT_R16_UINT specifies a one-component, 16-bit unsigned integer format that has a single 16-bit R component.

  • VK_FORMAT_R16_SINT specifies a one-component, 16-bit signed integer format that has a single 16-bit R component.

  • VK_FORMAT_R16_SFLOAT specifies a one-component, 16-bit signed floating-point format that has a single 16-bit R component.

  • VK_FORMAT_R16G16_UNORM specifies a two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.

  • VK_FORMAT_R16G16_SNORM specifies a two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.

  • VK_FORMAT_R16G16_USCALED specifies a two-component, 32-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.

  • VK_FORMAT_R16G16_SSCALED specifies a two-component, 32-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.

  • VK_FORMAT_R16G16_UINT specifies a two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.

  • VK_FORMAT_R16G16_SINT specifies a two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.

  • VK_FORMAT_R16G16_SFLOAT specifies a two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3.

  • VK_FORMAT_R16G16B16_UNORM specifies a three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.

  • VK_FORMAT_R16G16B16_SNORM specifies a three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.

  • VK_FORMAT_R16G16B16_USCALED specifies a three-component, 48-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.

  • VK_FORMAT_R16G16B16_SSCALED specifies a three-component, 48-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.

  • VK_FORMAT_R16G16B16_UINT specifies a three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.

  • VK_FORMAT_R16G16B16_SINT specifies a three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.

  • VK_FORMAT_R16G16B16_SFLOAT specifies a three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.

  • VK_FORMAT_R16G16B16A16_UNORM specifies a four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.

  • VK_FORMAT_R16G16B16A16_SNORM specifies a four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.

  • VK_FORMAT_R16G16B16A16_USCALED specifies a four-component, 64-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.

  • VK_FORMAT_R16G16B16A16_SSCALED specifies a four-component, 64-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.

  • VK_FORMAT_R16G16B16A16_UINT specifies a four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.

  • VK_FORMAT_R16G16B16A16_SINT specifies a four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.

  • VK_FORMAT_R16G16B16A16_SFLOAT specifies a four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7.

  • VK_FORMAT_R32_UINT specifies a one-component, 32-bit unsigned integer format that has a single 32-bit R component.

  • VK_FORMAT_R32_SINT specifies a one-component, 32-bit signed integer format that has a single 32-bit R component.

  • VK_FORMAT_R32_SFLOAT specifies a one-component, 32-bit signed floating-point format that has a single 32-bit R component.

  • VK_FORMAT_R32G32_UINT specifies a two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.

  • VK_FORMAT_R32G32_SINT specifies a two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.

  • VK_FORMAT_R32G32_SFLOAT specifies a two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7.

  • VK_FORMAT_R32G32B32_UINT specifies a three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.

  • VK_FORMAT_R32G32B32_SINT specifies a three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.

  • VK_FORMAT_R32G32B32_SFLOAT specifies a three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.

  • VK_FORMAT_R32G32B32A32_UINT specifies a four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.

  • VK_FORMAT_R32G32B32A32_SINT specifies a four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.

  • VK_FORMAT_R32G32B32A32_SFLOAT specifies a four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15.

  • VK_FORMAT_R64_UINT specifies a one-component, 64-bit unsigned integer format that has a single 64-bit R component.

  • VK_FORMAT_R64_SINT specifies a one-component, 64-bit signed integer format that has a single 64-bit R component.

  • VK_FORMAT_R64_SFLOAT specifies a one-component, 64-bit signed floating-point format that has a single 64-bit R component.

  • VK_FORMAT_R64G64_UINT specifies a two-component, 128-bit unsigned integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15.

  • VK_FORMAT_R64G64_SINT specifies a two-component, 128-bit signed integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15.

  • VK_FORMAT_R64G64_SFLOAT specifies a two-component, 128-bit signed floating-point format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15.

  • VK_FORMAT_R64G64B64_UINT specifies a three-component, 192-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23.

  • VK_FORMAT_R64G64B64_SINT specifies a three-component, 192-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23.

  • VK_FORMAT_R64G64B64_SFLOAT specifies a three-component, 192-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23.

  • VK_FORMAT_R64G64B64A64_UINT specifies a four-component, 256-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31.

  • VK_FORMAT_R64G64B64A64_SINT specifies a four-component, 256-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31.

  • VK_FORMAT_R64G64B64A64_SFLOAT specifies a four-component, 256-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31.

  • VK_FORMAT_B10G11R11_UFLOAT_PACK32 specifies a three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10. See Unsigned 10-Bit Floating-Point Numbers and Unsigned 11-Bit Floating-Point Numbers.

  • VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 specifies a three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8.

  • VK_FORMAT_D16_UNORM specifies a one-component, 16-bit unsigned normalized format that has a single 16-bit depth component.

  • VK_FORMAT_X8_D24_UNORM_PACK32 specifies a two-component, 32-bit format that has 24 unsigned normalized bits in the depth component and, optionally, 8 bits that are unused.

  • VK_FORMAT_D32_SFLOAT specifies a one-component, 32-bit signed floating-point format that has 32 bits in the depth component.

  • VK_FORMAT_S8_UINT specifies a one-component, 8-bit unsigned integer format that has 8 bits in the stencil component.

  • VK_FORMAT_D16_UNORM_S8_UINT specifies a two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component.

  • VK_FORMAT_D24_UNORM_S8_UINT specifies a two-component, 32-bit packed format that has 8 unsigned integer bits in the stencil component, and 24 unsigned normalized bits in the depth component.

  • VK_FORMAT_D32_SFLOAT_S8_UINT specifies a two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally 24 bits that are unused.

  • VK_FORMAT_BC1_RGB_UNORM_BLOCK specifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.

  • VK_FORMAT_BC1_RGB_SRGB_BLOCK specifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.

  • VK_FORMAT_BC1_RGBA_UNORM_BLOCK specifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha.

  • VK_FORMAT_BC1_RGBA_SRGB_BLOCK specifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha.

  • VK_FORMAT_BC2_UNORM_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.

  • VK_FORMAT_BC2_SRGB_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.

  • VK_FORMAT_BC3_UNORM_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.

  • VK_FORMAT_BC3_SRGB_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding.

  • VK_FORMAT_BC4_UNORM_BLOCK specifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.

  • VK_FORMAT_BC4_SNORM_BLOCK specifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.

  • VK_FORMAT_BC5_UNORM_BLOCK specifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.

  • VK_FORMAT_BC5_SNORM_BLOCK specifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.

  • VK_FORMAT_BC6H_UFLOAT_BLOCK specifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data.

  • VK_FORMAT_BC6H_SFLOAT_BLOCK specifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data.

  • VK_FORMAT_BC7_UNORM_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_BC7_SRGB_BLOCK specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK specifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque.

  • VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK specifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.

  • VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK specifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha.

  • VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK specifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha.

  • VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK specifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values.

  • VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK specifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied.

  • VK_FORMAT_EAC_R11_UNORM_BLOCK specifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data.

  • VK_FORMAT_EAC_R11_SNORM_BLOCK specifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data.

  • VK_FORMAT_EAC_R11G11_UNORM_BLOCK specifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.

  • VK_FORMAT_EAC_R11G11_SNORM_BLOCK specifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.

  • VK_FORMAT_ASTC_4x4_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_4x4_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_5x4_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_5x4_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_5x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_5x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_6x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_6x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_6x6_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_6x6_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_8x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_8x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×5 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_8x6_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_8x6_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×6 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_8x8_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_8x8_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×8 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_10x5_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_10x5_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_10x6_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_10x6_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_10x8_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_10x8_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_10x10_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_10x10_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_12x10_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_12x10_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_ASTC_12x12_UNORM_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_ASTC_12x12_SRGB_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of signed floating-point RGBA texel data.

  • VK_FORMAT_G8B8G8R8_422_UNORM specifies a four-component, 32-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has an 8-bit G component for the even i coordinate in byte 0, an 8-bit B component in byte 1, an 8-bit G component for the odd i coordinate in byte 2, and an 8-bit R component in byte 3. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_B8G8R8G8_422_UNORM specifies a four-component, 32-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has an 8-bit B component in byte 0, an 8-bit G component for the even i coordinate in byte 1, an 8-bit R component in byte 2, and an 8-bit G component for the odd i coordinate in byte 3. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G8_B8R8_2PLANE_420_UNORM specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G8_B8R8_2PLANE_422_UNORM specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane.

  • VK_FORMAT_R10X6_UNORM_PACK16 specifies a one-component, 16-bit unsigned normalized format that has a single 10-bit R component in the top 10 bits of a 16-bit word, with the bottom 6 bits unused.

  • VK_FORMAT_R10X6G10X6_UNORM_2PACK16 specifies a two-component, 32-bit unsigned normalized format that has a 10-bit R component in the top 10 bits of the word in bytes 0..1, and a 10-bit G component in the top 10 bits of the word in bytes 2..3, with the bottom 6 bits of each word unused.

  • VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 specifies a four-component, 64-bit unsigned normalized format that has a 10-bit R component in the top 10 bits of the word in bytes 0..1, a 10-bit G component in the top 10 bits of the word in bytes 2..3, a 10-bit B component in the top 10 bits of the word in bytes 4..5, and a 10-bit A component in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused.

  • VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 10-bit G component for the even i coordinate in the top 10 bits of the word in bytes 0..1, a 10-bit B component in the top 10 bits of the word in bytes 2..3, a 10-bit G component for the odd i coordinate in the top 10 bits of the word in bytes 4..5, and a 10-bit R component in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 10-bit B component in the top 10 bits of the word in bytes 0..1, a 10-bit G component for the even i coordinate in the top 10 bits of the word in bytes 2..3, a 10-bit R component in the top 10 bits of the word in bytes 4..5, and a 10-bit G component for the odd i coordinate in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, with the bottom 6 bits of each word unused. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, with the bottom 6 bits of each word unused. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane.

  • VK_FORMAT_R12X4_UNORM_PACK16 specifies a one-component, 16-bit unsigned normalized format that has a single 12-bit R component in the top 12 bits of a 16-bit word, with the bottom 4 bits unused.

  • VK_FORMAT_R12X4G12X4_UNORM_2PACK16 specifies a two-component, 32-bit unsigned normalized format that has a 12-bit R component in the top 12 bits of the word in bytes 0..1, and a 12-bit G component in the top 12 bits of the word in bytes 2..3, with the bottom 4 bits of each word unused.

  • VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 specifies a four-component, 64-bit unsigned normalized format that has a 12-bit R component in the top 12 bits of the word in bytes 0..1, a 12-bit G component in the top 12 bits of the word in bytes 2..3, a 12-bit B component in the top 12 bits of the word in bytes 4..5, and a 12-bit A component in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused.

  • VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 12-bit G component for the even i coordinate in the top 12 bits of the word in bytes 0..1, a 12-bit B component in the top 12 bits of the word in bytes 2..3, a 12-bit G component for the odd i coordinate in the top 12 bits of the word in bytes 4..5, and a 12-bit R component in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 12-bit B component in the top 12 bits of the word in bytes 0..1, a 12-bit G component for the even i coordinate in the top 12 bits of the word in bytes 2..3, a 12-bit R component in the top 12 bits of the word in bytes 4..5, and a 12-bit G component for the odd i coordinate in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, with the bottom 4 bits of each word unused. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, with the bottom 4 bits of each word unused. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane.

  • VK_FORMAT_G16B16G16R16_422_UNORM specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 16-bit G component for the even i coordinate in the word in bytes 0..1, a 16-bit B component in the word in bytes 2..3, a 16-bit G component for the odd i coordinate in the word in bytes 4..5, and a 16-bit R component in the word in bytes 6..7. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_B16G16R16G16_422_UNORM specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 16-bit B component in the word in bytes 0..1, a 16-bit G component for the even i coordinate in the word in bytes 2..3, a 16-bit R component in the word in bytes 4..5, and a 16-bit G component for the odd i coordinate in the word in bytes 6..7. This format only supports images with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block.

  • VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G16_B16R16_2PLANE_420_UNORM specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. The horizontal and vertical dimensions of the BR plane are halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width and height that is a multiple of two.

  • VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G16_B16R16_2PLANE_422_UNORM specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. The horizontal dimension of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane. This format only supports images with a width that is a multiple of two.

  • VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, VK_IMAGE_ASPECT_PLANE_1_BIT for the B plane, and VK_IMAGE_ASPECT_PLANE_2_BIT for the R plane.

  • VK_FORMAT_G8_B8R8_2PLANE_444_UNORM specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane.

  • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, the bottom 6 bits of each word unused. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane.

  • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, the bottom 4 bits of each word unused. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane.

  • VK_FORMAT_G16_B16R16_2PLANE_444_UNORM specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. Both planes have the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, using VK_IMAGE_ASPECT_PLANE_0_BIT for the G plane, and VK_IMAGE_ASPECT_PLANE_1_BIT for the BR plane.

  • VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data.

  • VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

  • VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.

43.1.1. Compatible formats of planes of multi-planar formats

Individual planes of multi-planar formats are compatible with single-plane formats if they occupy the same number of bits per texel block. In the following table, individual planes of a multi-planar format are compatible with the format listed against the relevant plane index for that multi-planar format, and any format compatible with the listed single-plane format according to Format Compatibility Classes.

Table 54. Plane Format Compatibility Table
Plane Compatible format for plane Width relative to the width w of the plane with the largest dimensions Height relative to the height h of the plane with the largest dimensions

VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM

0

VK_FORMAT_R8_UNORM

w

h

1

VK_FORMAT_R8_UNORM

w/2

h/2

2

VK_FORMAT_R8_UNORM

w/2

h/2

VK_FORMAT_G8_B8R8_2PLANE_420_UNORM

0

VK_FORMAT_R8_UNORM

w

h

1

VK_FORMAT_R8G8_UNORM

w/2

h/2

VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM

0

VK_FORMAT_R8_UNORM

w

h

1

VK_FORMAT_R8_UNORM

w/2

h

2

VK_FORMAT_R8_UNORM

w/2

h

VK_FORMAT_G8_B8R8_2PLANE_422_UNORM

0

VK_FORMAT_R8_UNORM

w

h

1

VK_FORMAT_R8G8_UNORM

w/2

h

VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM

0

VK_FORMAT_R8_UNORM

w

h

1

VK_FORMAT_R8_UNORM

w

h

2

VK_FORMAT_R8_UNORM

w

h

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16

0

VK_FORMAT_R10X6_UNORM_PACK16

w

h

1

VK_FORMAT_R10X6_UNORM_PACK16

w/2

h/2

2

VK_FORMAT_R10X6_UNORM_PACK16

w/2

h/2

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16

0

VK_FORMAT_R10X6_UNORM_PACK16

w

h

1

VK_FORMAT_R10X6G10X6_UNORM_2PACK16

w/2

h/2

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16

0

VK_FORMAT_R10X6_UNORM_PACK16

w

h

1

VK_FORMAT_R10X6_UNORM_PACK16

w/2

h

2

VK_FORMAT_R10X6_UNORM_PACK16

w/2

h

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16

0

VK_FORMAT_R10X6_UNORM_PACK16

w

h

1

VK_FORMAT_R10X6G10X6_UNORM_2PACK16

w/2

h

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16

0

VK_FORMAT_R10X6_UNORM_PACK16

w

h

1

VK_FORMAT_R10X6_UNORM_PACK16

w

h

2

VK_FORMAT_R10X6_UNORM_PACK16

w

h

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16

0

VK_FORMAT_R12X4_UNORM_PACK16

w

h

1

VK_FORMAT_R12X4_UNORM_PACK16

w/2

h/2

2

VK_FORMAT_R12X4_UNORM_PACK16

w/2

h/2

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16

0

VK_FORMAT_R12X4_UNORM_PACK16

w

h

1

VK_FORMAT_R12X4G12X4_UNORM_2PACK16

w/2

h/2

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16

0

VK_FORMAT_R12X4_UNORM_PACK16

w

h

1

VK_FORMAT_R12X4_UNORM_PACK16

w/2

h

2

VK_FORMAT_R12X4_UNORM_PACK16

w/2

h

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16

0

VK_FORMAT_R12X4_UNORM_PACK16

w

h

1

VK_FORMAT_R12X4G12X4_UNORM_2PACK16

w/2

h

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16

0

VK_FORMAT_R12X4_UNORM_PACK16

w

h

1

VK_FORMAT_R12X4_UNORM_PACK16

w

h

2

VK_FORMAT_R12X4_UNORM_PACK16

w

h

VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM

0

VK_FORMAT_R16_UNORM

w

h

1

VK_FORMAT_R16_UNORM

w/2

h/2

2

VK_FORMAT_R16_UNORM

w/2

h/2

VK_FORMAT_G16_B16R16_2PLANE_420_UNORM

0

VK_FORMAT_R16_UNORM

w

h

1

VK_FORMAT_R16G16_UNORM

w/2

h/2

VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM

0

VK_FORMAT_R16_UNORM

w

h

1

VK_FORMAT_R16_UNORM

w/2

h

2

VK_FORMAT_R16_UNORM

w/2

h

VK_FORMAT_G16_B16R16_2PLANE_422_UNORM

0

VK_FORMAT_R16_UNORM

w

h

1

VK_FORMAT_R16G16_UNORM

w/2

h

VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM

0

VK_FORMAT_R16_UNORM

w

h

1

VK_FORMAT_R16_UNORM

w

h

2

VK_FORMAT_R16_UNORM

w

h

VK_FORMAT_G8_B8R8_2PLANE_444_UNORM

0

VK_FORMAT_R8_UNORM

w

h

1

VK_FORMAT_R8G8_UNORM

w

h

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16

0

VK_FORMAT_R10X6_UNORM_PACK16

w

h

1

VK_FORMAT_R10X6G10X6_UNORM_2PACK16

w

h

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16

0

VK_FORMAT_R12X4_UNORM_PACK16

w

h

1

VK_FORMAT_R12X4G12X4_UNORM_2PACK16

w

h

VK_FORMAT_G16_B16R16_2PLANE_444_UNORM

0

VK_FORMAT_R16_UNORM

w

h

1

VK_FORMAT_R16G16_UNORM

w

h

43.1.2. Packed Formats

For the purposes of address alignment when accessing buffer memory containing vertex attribute or texel data, the following formats are considered packed - components of the texels or attributes are stored in bitfields packed into one or more 8-, 16-, or 32-bit fundamental data type.

  • Packed into 8-bit data types:

    • VK_FORMAT_R4G4_UNORM_PACK8

  • Packed into 16-bit data types:

    • VK_FORMAT_R4G4B4A4_UNORM_PACK16

    • VK_FORMAT_B4G4R4A4_UNORM_PACK16

    • VK_FORMAT_R5G6B5_UNORM_PACK16

    • VK_FORMAT_B5G6R5_UNORM_PACK16

    • VK_FORMAT_R5G5B5A1_UNORM_PACK16

    • VK_FORMAT_B5G5R5A1_UNORM_PACK16

    • VK_FORMAT_A1R5G5B5_UNORM_PACK16

    • VK_FORMAT_R10X6_UNORM_PACK16

    • VK_FORMAT_R10X6G10X6_UNORM_2PACK16

    • VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16

    • VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16

    • VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16

    • VK_FORMAT_R12X4_UNORM_PACK16

    • VK_FORMAT_R12X4G12X4_UNORM_2PACK16

    • VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16

    • VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16

    • VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16

    • VK_FORMAT_A4R4G4B4_UNORM_PACK16

    • VK_FORMAT_A4B4G4R4_UNORM_PACK16

  • Packed into 32-bit data types:

    • VK_FORMAT_A8B8G8R8_UNORM_PACK32

    • VK_FORMAT_A8B8G8R8_SNORM_PACK32

    • VK_FORMAT_A8B8G8R8_USCALED_PACK32

    • VK_FORMAT_A8B8G8R8_SSCALED_PACK32

    • VK_FORMAT_A8B8G8R8_UINT_PACK32

    • VK_FORMAT_A8B8G8R8_SINT_PACK32

    • VK_FORMAT_A8B8G8R8_SRGB_PACK32

    • VK_FORMAT_A2R10G10B10_UNORM_PACK32

    • VK_FORMAT_A2R10G10B10_SNORM_PACK32

    • VK_FORMAT_A2R10G10B10_USCALED_PACK32

    • VK_FORMAT_A2R10G10B10_SSCALED_PACK32

    • VK_FORMAT_A2R10G10B10_UINT_PACK32

    • VK_FORMAT_A2R10G10B10_SINT_PACK32

    • VK_FORMAT_A2B10G10R10_UNORM_PACK32

    • VK_FORMAT_A2B10G10R10_SNORM_PACK32

    • VK_FORMAT_A2B10G10R10_USCALED_PACK32

    • VK_FORMAT_A2B10G10R10_SSCALED_PACK32

    • VK_FORMAT_A2B10G10R10_UINT_PACK32

    • VK_FORMAT_A2B10G10R10_SINT_PACK32

    • VK_FORMAT_B10G11R11_UFLOAT_PACK32

    • VK_FORMAT_E5B9G9R9_UFLOAT_PACK32

    • VK_FORMAT_X8_D24_UNORM_PACK32

43.1.3. Identification of Formats

A “format” is represented by a single enum value. The name of a format is usually built up by using the following pattern:

    VK_FORMAT_{component-format|compression-scheme}_{numeric-format}

The component-format indicates either the size of the R, G, B, and A components (if they are present) in the case of a color format, or the size of the depth (D) and stencil (S) components (if they are present) in the case of a depth/stencil format (see below). An X indicates a component that is unused, but may be present for padding.

Table 55. Interpretation of Numeric Format
Numeric format SPIR-V Sampled Type Description

UNORM

OpTypeFloat

The components are unsigned normalized values in the range [0,1]

SNORM

OpTypeFloat

The components are signed normalized values in the range [-1,1]

USCALED

OpTypeFloat

The components are unsigned integer values that get converted to floating-point in the range [0,2n-1]

SSCALED

OpTypeFloat

The components are signed integer values that get converted to floating-point in the range [-2n-1,2n-1-1]

UINT

OpTypeInt

The components are unsigned integer values in the range [0,2n-1]

SINT

OpTypeInt

The components are signed integer values in the range [-2n-1,2n-1-1]

UFLOAT

OpTypeFloat

The components are unsigned floating-point numbers (used by packed, shared exponent, and some compressed formats)

SFLOAT

OpTypeFloat

The components are signed floating-point numbers

SRGB

OpTypeFloat

The R, G, and B components are unsigned normalized values that represent values using sRGB nonlinear encoding, while the A component (if one exists) is a regular unsigned normalized value

n is the number of bits in the component.

The suffix _PACKnn indicates that the format is packed into an underlying type with nn bits. The suffix _mPACKnn is a short-hand that indicates that the format has m groups of components (which may or may not be stored in separate planes) that are each packed into an underlying type with nn bits.

The suffix _BLOCK indicates that the format is a block-compressed format, with the representation of multiple pixels encoded interdependently within a region.

Table 56. Interpretation of Compression Scheme
Compression scheme Description

BC

Block Compression. See Block-Compressed Image Formats.

ETC2

Ericsson Texture Compression. See ETC Compressed Image Formats.

EAC

ETC2 Alpha Compression. See ETC Compressed Image Formats.

ASTC

Adaptive Scalable Texture Compression (LDR Profile). See ASTC Compressed Image Formats.

For multi-planar images, the components in separate planes are separated by underscores, and the number of planes is indicated by the addition of a _2PLANE or _3PLANE suffix. Similarly, the separate aspects of depth-stencil formats are separated by underscores, although these are not considered separate planes. Formats are suffixed by _422 to indicate that planes other than the first are reduced in size by a factor of two horizontally or that the R and B values appear at half the horizontal frequency of the G values, _420 to indicate that planes other than the first are reduced in size by a factor of two both horizontally and vertically, and _444 for consistency to indicate that all three planes of a three-planar image are the same size.

Note

No common format has a single plane containing both R and B components but does not store these components at reduced horizontal resolution.

43.1.4. Representation and Texel Block Size

Color formats must be represented in memory in exactly the form indicated by the format’s name. This means that promoting one format to another with more bits per component and/or additional components must not occur for color formats. Depth/stencil formats have more relaxed requirements as discussed below.

Each format has a texel block size, the number of bytes used to store one texel block (a single addressable element of an uncompressed image, or a single compressed block of a compressed image). The texel block size for each format is shown in the Compatible formats table.

The representation of non-packed formats is that the first component specified in the name of the format is in the lowest memory addresses and the last component specified is in the highest memory addresses. See Byte mappings for non-packed/compressed color formats. The in-memory ordering of bytes within a component is determined by the host endianness.

Table 57. Byte mappings for non-packed/compressed color formats
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ← Byte

R

VK_FORMAT_R8_*

R

G

VK_FORMAT_R8G8_*

R

G

B

VK_FORMAT_R8G8B8_*

B

G

R

VK_FORMAT_B8G8R8_*

R

G

B

A

VK_FORMAT_R8G8B8A8_*

B

G

R

A

VK_FORMAT_B8G8R8A8_*

G0

B

G1

R

VK_FORMAT_G8B8G8R8_422_UNORM

B

G0

R

G1

VK_FORMAT_B8G8R8G8_422_UNORM

R

VK_FORMAT_R16_*

R

G

VK_FORMAT_R16G16_*

R

G

B

VK_FORMAT_R16G16B16_*

R

G

B

A

VK_FORMAT_R16G16B16A16_*

G0

B

G1

R

VK_FORMAT_G10X6B10X6G10X6R10X6_4PACK16_422_UNORM VK_FORMAT_G12X4B12X4G12X4R12X4_4PACK16_422_UNORM VK_FORMAT_G16B16G16R16_UNORM

B

G0

R

G1

VK_FORMAT_B10X6G10X6R10X6G10X6_4PACK16_422_UNORM VK_FORMAT_B12X4G12X4R12X4G12X4_4PACK16_422_UNORM VK_FORMAT_B16G16R16G16_422_UNORM

R

VK_FORMAT_R32_*

R

G

VK_FORMAT_R32G32_*

R

G

B

VK_FORMAT_R32G32B32_*

R

G

B

A

VK_FORMAT_R32G32B32A32_*

R

VK_FORMAT_R64_*

R

G

VK_FORMAT_R64G64_*

VK_FORMAT_R64G64B64_* as VK_FORMAT_R64G64_* but with B in bytes 16-23

VK_FORMAT_R64G64B64A64_* as VK_FORMAT_R64G64B64_* but with A in bytes 24-31

Packed formats store multiple components within one underlying type. The bit representation is that the first component specified in the name of the format is in the most-significant bits and the last component specified is in the least-significant bits of the underlying type. The in-memory ordering of bytes comprising the underlying type is determined by the host endianness.

Table 58. Bit mappings for packed 8-bit formats
Bit

7

6

5

4

3

2

1

0

VK_FORMAT_R4G4_UNORM_PACK8

R

G

3

2

1

0

3

2

1

0

Table 59. Bit mappings for packed 16-bit formats
Bit

15

14

13

12

11

10

9

8

7

6

5

4

3

2

1

0

VK_FORMAT_R4G4B4A4_UNORM_PACK16

R

G

B

A

3

2

1

0

3

2

1

0

3

2

1

0

3

2

1

0

VK_FORMAT_B4G4R4A4_UNORM_PACK16

B

G

R

A

3

2

1

0

3

2

1

0

3

2

1

0

3

2

1

0

VK_FORMAT_A4R4G4B4_UNORM_PACK16

A

R

G

B

3

2

1

0

3

2

1

0

3

2

1

0

3

2

1

0

VK_FORMAT_A4B4G4R4_UNORM_PACK16

A

B

G

R

3

2

1

0

3

2

1

0

3

2

1

0

3

2

1

0

VK_FORMAT_R5G6B5_UNORM_PACK16

R

G

B

4

3

2

1

0

5

4

3

2

1

0

4

3

2

1

0

VK_FORMAT_B5G6R5_UNORM_PACK16

B

G

R

4

3

2

1

0

5

4

3

2

1

0

4

3

2

1

0

VK_FORMAT_R5G5B5A1_UNORM_PACK16

R

G

B

A

4

3

2

1

0

4

3

2

1

0

4

3

2

1

0

0

VK_FORMAT_B5G5R5A1_UNORM_PACK16

B

G

R

A

4

3

2

1

0

4

3

2

1

0

4

3

2

1

0

0

VK_FORMAT_A1R5G5B5_UNORM_PACK16

A

R

G

B

0

4

3

2

1

0

4

3

2

1

0

4

3

2

1

0

VK_FORMAT_R10X6_UNORM_PACK16

R

X

9

8

7

6

5

4

3

2

1

0

5

4

3

2

1

0

VK_FORMAT_R12X4_UNORM_PACK16

R

X

11

10

9

8

7

6

5

4

3

2

1

0

3

2

1

0

Table 60. Bit mappings for packed 32-bit formats
Bit

31

30

29

28

27

26

25

24

23

22

21

20

19

18

17

16

15

14

13

12

11

10

9

8

7

6

5

4

3

2

1

0

VK_FORMAT_A8B8G8R8_*_PACK32

A

B

G

R

7

6

5

4

3

2

1

0

7

6

5

4

3

2

1

0

7

6

5

4

3

2

1

0

7

6

5

4

3

2

1

0

VK_FORMAT_A2R10G10B10_*_PACK32

A

R

G

B

1

0

9

8

7

6

5

4

3

2

1

0

9

8

7

6

5

4

3

2

1

0

9

8

7

6

5

4

3

2

1

0

VK_FORMAT_A2B10G10R10_*_PACK32

A

B

G

R

1

0

9

8

7

6

5

4

3

2

1

0

9

8

7

6

5

4

3

2

1

0

9

8

7

6

5

4

3

2

1

0

VK_FORMAT_B10G11R11_UFLOAT_PACK32

B

G

R

9

8

7

6

5

4

3

2

1

0

10

9

8

7

6

5

4

3

2

1

0

10

9

8

7

6

5

4

3

2

1

0

VK_FORMAT_E5B9G9R9_UFLOAT_PACK32

E

B

G

R

4

3

2

1

0

8

7

6

5

4

3

2

1

0

8

7

6

5

4

3

2

1

0

8

7

6

5

4

3

2

1

0

VK_FORMAT_X8_D24_UNORM_PACK32

X

D

7

6

5

4

3

2

1

0

23

22

21

20

19

18

17

16

15

14

13

12

11

10

9

8

7

6

5

4

3

2

1

0

43.1.5. Depth/Stencil Formats

Depth/stencil formats are considered opaque and need not be stored in the exact number of bits per texel or component ordering indicated by the format enum. However, implementations must not substitute a different depth or stencil precision than is described in the format (e.g. D16 must not be implemented as D24 or D32).

43.1.6. Format Compatibility Classes

Uncompressed color formats are compatible with each other if they occupy the same number of bits per texel block. Compressed color formats are compatible with each other if the only difference between them is the numerical type of the uncompressed pixels (e.g. signed vs. unsigned, or SRGB vs. UNORM encoding). Each depth/stencil format is only compatible with itself. In the following table, all the formats in the same row are compatible.

Table 61. Compatible Formats
Class, Texel Block Size, # Texels/Block Formats

8-bit
Block size 1 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R4G4_UNORM_PACK8,
VK_FORMAT_R8_UNORM,
VK_FORMAT_R8_SNORM,
VK_FORMAT_R8_USCALED,
VK_FORMAT_R8_SSCALED,
VK_FORMAT_R8_UINT,
VK_FORMAT_R8_SINT,
VK_FORMAT_R8_SRGB

16-bit
Block size 2 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R10X6_UNORM_PACK16,
VK_FORMAT_R12X4_UNORM_PACK16,
VK_FORMAT_A4R4G4B4_UNORM_PACK16,
VK_FORMAT_A4B4G4R4_UNORM_PACK16,
VK_FORMAT_R4G4B4A4_UNORM_PACK16,
VK_FORMAT_B4G4R4A4_UNORM_PACK16,
VK_FORMAT_R5G6B5_UNORM_PACK16,
VK_FORMAT_B5G6R5_UNORM_PACK16,
VK_FORMAT_R5G5B5A1_UNORM_PACK16,
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
VK_FORMAT_A1R5G5B5_UNORM_PACK16,
VK_FORMAT_R8G8_UNORM,
VK_FORMAT_R8G8_SNORM,
VK_FORMAT_R8G8_USCALED,
VK_FORMAT_R8G8_SSCALED,
VK_FORMAT_R8G8_UINT,
VK_FORMAT_R8G8_SINT,
VK_FORMAT_R8G8_SRGB,
VK_FORMAT_R16_UNORM,
VK_FORMAT_R16_SNORM,
VK_FORMAT_R16_USCALED,
VK_FORMAT_R16_SSCALED,
VK_FORMAT_R16_UINT,
VK_FORMAT_R16_SINT,
VK_FORMAT_R16_SFLOAT

24-bit
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8_USCALED,
VK_FORMAT_R8G8B8_SSCALED,
VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8_SRGB,
VK_FORMAT_B8G8R8_UNORM,
VK_FORMAT_B8G8R8_SNORM,
VK_FORMAT_B8G8R8_USCALED,
VK_FORMAT_B8G8R8_SSCALED,
VK_FORMAT_B8G8R8_UINT,
VK_FORMAT_B8G8R8_SINT,
VK_FORMAT_B8G8R8_SRGB

32-bit
Block size 4 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_R8G8B8A8_SNORM,
VK_FORMAT_R8G8B8A8_USCALED,
VK_FORMAT_R8G8B8A8_SSCALED,
VK_FORMAT_R8G8B8A8_UINT,
VK_FORMAT_R8G8B8A8_SINT,
VK_FORMAT_R8G8B8A8_SRGB,
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_B8G8R8A8_SNORM,
VK_FORMAT_B8G8R8A8_USCALED,
VK_FORMAT_B8G8R8A8_SSCALED,
VK_FORMAT_B8G8R8A8_UINT,
VK_FORMAT_B8G8R8A8_SINT,
VK_FORMAT_B8G8R8A8_SRGB,
VK_FORMAT_A8B8G8R8_UNORM_PACK32,
VK_FORMAT_A8B8G8R8_SNORM_PACK32,
VK_FORMAT_A8B8G8R8_USCALED_PACK32,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
VK_FORMAT_A8B8G8R8_UINT_PACK32,
VK_FORMAT_A8B8G8R8_SINT_PACK32,
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
VK_FORMAT_A2R10G10B10_UNORM_PACK32,
VK_FORMAT_A2R10G10B10_SNORM_PACK32,
VK_FORMAT_A2R10G10B10_USCALED_PACK32,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
VK_FORMAT_A2R10G10B10_UINT_PACK32,
VK_FORMAT_A2R10G10B10_SINT_PACK32,
VK_FORMAT_A2B10G10R10_UNORM_PACK32,
VK_FORMAT_A2B10G10R10_SNORM_PACK32,
VK_FORMAT_A2B10G10R10_USCALED_PACK32,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
VK_FORMAT_A2B10G10R10_UINT_PACK32,
VK_FORMAT_A2B10G10R10_SINT_PACK32,
VK_FORMAT_R16G16_UNORM,
VK_FORMAT_R16G16_SNORM,
VK_FORMAT_R16G16_USCALED,
VK_FORMAT_R16G16_SSCALED,
VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
VK_FORMAT_R16G16_SFLOAT,
VK_FORMAT_R32_UINT,
VK_FORMAT_R32_SINT,
VK_FORMAT_R32_SFLOAT,
VK_FORMAT_B10G11R11_UFLOAT_PACK32,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32

48-bit
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16_USCALED,
VK_FORMAT_R16G16B16_SSCALED,
VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16_SFLOAT

64-bit
Block size 8 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R16G16B16A16_UNORM,
VK_FORMAT_R16G16B16A16_SNORM,
VK_FORMAT_R16G16B16A16_USCALED,
VK_FORMAT_R16G16B16A16_SSCALED,
VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_SINT,
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_FORMAT_R32G32_UINT,
VK_FORMAT_R32G32_SINT,
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R64_UINT,
VK_FORMAT_R64_SINT,
VK_FORMAT_R64_SFLOAT

96-bit
Block size 12 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R32G32B32_UINT,
VK_FORMAT_R32G32B32_SINT,
VK_FORMAT_R32G32B32_SFLOAT

128-bit
Block size 16 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R32G32B32A32_UINT,
VK_FORMAT_R32G32B32A32_SINT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R64G64_UINT,
VK_FORMAT_R64G64_SINT,
VK_FORMAT_R64G64_SFLOAT

192-bit
Block size 24 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R64G64B64_UINT,
VK_FORMAT_R64G64B64_SINT,
VK_FORMAT_R64G64B64_SFLOAT

256-bit
Block size 32 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R64G64B64A64_UINT,
VK_FORMAT_R64G64B64A64_SINT,
VK_FORMAT_R64G64B64A64_SFLOAT

D16
Block size 2 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_D16_UNORM

D24
Block size 4 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_X8_D24_UNORM_PACK32

D32
Block size 4 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_D32_SFLOAT

S8
Block size 1 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_S8_UINT

D16S8
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_D16_UNORM_S8_UINT

D24S8
Block size 4 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_D24_UNORM_S8_UINT

D32S8
Block size 5 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_D32_SFLOAT_S8_UINT

BC1_RGB
Block size 8 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC1_RGB_UNORM_BLOCK,
VK_FORMAT_BC1_RGB_SRGB_BLOCK

BC1_RGBA
Block size 8 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK

BC2
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC2_UNORM_BLOCK,
VK_FORMAT_BC2_SRGB_BLOCK

BC3
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC3_UNORM_BLOCK,
VK_FORMAT_BC3_SRGB_BLOCK

BC4
Block size 8 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC4_UNORM_BLOCK,
VK_FORMAT_BC4_SNORM_BLOCK

BC5
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC5_UNORM_BLOCK,
VK_FORMAT_BC5_SNORM_BLOCK

BC6H
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC6H_UFLOAT_BLOCK,
VK_FORMAT_BC6H_SFLOAT_BLOCK

BC7
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_BC7_UNORM_BLOCK,
VK_FORMAT_BC7_SRGB_BLOCK

ETC2_RGB
Block size 8 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK

ETC2_RGBA
Block size 8 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK

ETC2_EAC_RGBA
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK

EAC_R
Block size 8 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_EAC_R11_UNORM_BLOCK,
VK_FORMAT_EAC_R11_SNORM_BLOCK

EAC_RG
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK

ASTC_4x4
Block size 16 byte
4x4x1 block extent
16 texel/block

VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK

ASTC_5x4
Block size 16 byte
5x4x1 block extent
20 texel/block

VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK

ASTC_5x5
Block size 16 byte
5x5x1 block extent
25 texel/block

VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK

ASTC_6x5
Block size 16 byte
6x5x1 block extent
30 texel/block

VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK

ASTC_6x6
Block size 16 byte
6x6x1 block extent
36 texel/block

VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK

ASTC_8x5
Block size 16 byte
8x5x1 block extent
40 texel/block

VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK

ASTC_8x6
Block size 16 byte
8x6x1 block extent
48 texel/block

VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK

ASTC_8x8
Block size 16 byte
8x8x1 block extent
64 texel/block

VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK

ASTC_10x5
Block size 16 byte
10x5x1 block extent
50 texel/block

VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK

ASTC_10x6
Block size 16 byte
10x6x1 block extent
60 texel/block

VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK

ASTC_10x8
Block size 16 byte
10x8x1 block extent
80 texel/block

VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK

ASTC_10x10
Block size 16 byte
10x10x1 block extent
100 texel/block

VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK

ASTC_12x10
Block size 16 byte
12x10x1 block extent
120 texel/block

VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK

ASTC_12x12
Block size 16 byte
12x12x1 block extent
144 texel/block

VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK

32-bit G8B8G8R8
Block size 4 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_G8B8G8R8_422_UNORM

32-bit B8G8R8G8
Block size 4 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_B8G8R8G8_422_UNORM

8-bit 3-plane 420
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM

8-bit 2-plane 420
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G8_B8R8_2PLANE_420_UNORM

8-bit 3-plane 422
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM

8-bit 2-plane 422
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G8_B8R8_2PLANE_422_UNORM

8-bit 3-plane 444
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM

64-bit R10G10B10A10
Block size 8 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16

64-bit G10B10G10R10
Block size 8 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16

64-bit B10G10R10G10
Block size 8 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16

10-bit 3-plane 420
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16

10-bit 2-plane 420
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16

10-bit 3-plane 422
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16

10-bit 2-plane 422
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16

10-bit 3-plane 444
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16

64-bit R12G12B12A12
Block size 8 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16

64-bit G12B12G12R12
Block size 8 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16

64-bit B12G12R12G12
Block size 8 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16

12-bit 3-plane 420
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16

12-bit 2-plane 420
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16

12-bit 3-plane 422
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16

12-bit 2-plane 422
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16

12-bit 3-plane 444
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16

64-bit G16B16G16R16
Block size 8 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_G16B16G16R16_422_UNORM

64-bit B16G16R16G16
Block size 8 byte
2x1x1 block extent
1 texel/block

VK_FORMAT_B16G16R16G16_422_UNORM

16-bit 3-plane 420
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM

16-bit 2-plane 420
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G16_B16R16_2PLANE_420_UNORM

16-bit 3-plane 422
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM

16-bit 2-plane 422
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G16_B16R16_2PLANE_422_UNORM

16-bit 3-plane 444
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM

PVRTC1_2BPP
Block size 8 byte
8x4x1 block extent
1 texel/block

VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG

PVRTC1_4BPP
Block size 8 byte
4x4x1 block extent
1 texel/block

VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG

PVRTC2_2BPP
Block size 8 byte
8x4x1 block extent
1 texel/block

VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG

PVRTC2_4BPP
Block size 8 byte
4x4x1 block extent
1 texel/block

VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG

8-bit 2-plane 444
Block size 3 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G8_B8R8_2PLANE_444_UNORM

10-bit 2-plane 444
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16

12-bit 2-plane 444
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16

16-bit 2-plane 444
Block size 6 byte
1x1x1 block extent
1 texel/block

VK_FORMAT_G16_B16R16_2PLANE_444_UNORM

43.2. Format Properties

To query supported format features which are properties of the physical device, call:

// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceFormatProperties(
    VkPhysicalDevice                            physicalDevice,
    VkFormat                                    format,
    VkFormatProperties*                         pFormatProperties);
  • physicalDevice is the physical device from which to query the format properties.

  • format is the format whose properties are queried.

  • pFormatProperties is a pointer to a VkFormatProperties structure in which physical device properties for format are returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceFormatProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceFormatProperties-format-parameter
    format must be a valid VkFormat value

  • VUID-vkGetPhysicalDeviceFormatProperties-pFormatProperties-parameter
    pFormatProperties must be a valid pointer to a VkFormatProperties structure

The VkFormatProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkFormatProperties {
    VkFormatFeatureFlags    linearTilingFeatures;
    VkFormatFeatureFlags    optimalTilingFeatures;
    VkFormatFeatureFlags    bufferFeatures;
} VkFormatProperties;
  • linearTilingFeatures is a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with a tiling parameter of VK_IMAGE_TILING_LINEAR.

  • optimalTilingFeatures is a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with a tiling parameter of VK_IMAGE_TILING_OPTIMAL.

  • bufferFeatures is a bitmask of VkFormatFeatureFlagBits specifying features supported by buffers.

Note

If no format feature flags are supported, the format itself is not supported, and images of that format cannot be created.

If format is a block-compressed format, then bufferFeatures must not support any features for the format.

If format is not a multi-plane format then linearTilingFeatures and optimalTilingFeatures must not contain VK_FORMAT_FEATURE_DISJOINT_BIT.

Bits which can be set in the VkFormatProperties features linearTilingFeatures, optimalTilingFeatures, VkDrmFormatModifierPropertiesEXT::drmFormatModifierTilingFeatures, and bufferFeatures are:

// Provided by VK_VERSION_1_0
typedef enum VkFormatFeatureFlagBits {
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
    VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
    VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
    VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
    VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
    VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
    VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
    VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000,
  // Provided by VK_VERSION_1_1
    VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000,
  // Provided by VK_VERSION_1_2
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000,
  // Provided by VK_IMG_filter_cubic
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR = 0x02000000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_decode_queue
    VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR = 0x04000000,
#endif
  // Provided by VK_KHR_acceleration_structure
    VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000,
  // Provided by VK_EXT_fragment_density_map
    VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000,
  // Provided by VK_KHR_fragment_shading_rate
    VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR = 0x08000000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_encode_queue
    VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR = 0x10000000,
#endif
  // Provided by VK_KHR_maintenance1
    VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT,
  // Provided by VK_KHR_maintenance1
    VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
  // Provided by VK_EXT_sampler_filter_minmax
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
  // Provided by VK_EXT_filter_cubic
    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG,
} VkFormatFeatureFlagBits;

These values all have the same meaning as the equivalently named values for VkFormatFeatureFlags2 and may be set in linearTilingFeatures, optimalTilingFeatures, and VkDrmFormatModifierPropertiesEXT::drmFormatModifierTilingFeatures, specifying that the features are supported by images or image views or sampler Y′CBCR conversion objects created with the queried vkGetPhysicalDeviceFormatProperties::format:

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT specifies that an image view can be sampled from.

  • VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT specifies that an image view can be used as a storage image.

  • VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT specifies that an image view can be used as storage image that supports atomic operations.

  • VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT specifies that an image view can be used as a framebuffer color attachment and as an input attachment.

  • VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT specifies that an image view can be used as a framebuffer color attachment that supports blending and as an input attachment.

  • VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT specifies that an image view can be used as a framebuffer depth/stencil attachment and as an input attachment.

  • VK_FORMAT_FEATURE_BLIT_SRC_BIT specifies that an image can be used as srcImage for the vkCmdBlitImage2 and vkCmdBlitImage commands.

  • VK_FORMAT_FEATURE_BLIT_DST_BIT specifies that an image can be used as dstImage for the vkCmdBlitImage2 and vkCmdBlitImage commands.

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT specifies that if VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT is also set, an image view can be used with a sampler that has either of magFilter or minFilter set to VK_FILTER_LINEAR, or mipmapMode set to VK_SAMPLER_MIPMAP_MODE_LINEAR. If VK_FORMAT_FEATURE_BLIT_SRC_BIT is also set, an image can be used as the srcImage to vkCmdBlitImage2 and vkCmdBlitImage with a filter of VK_FILTER_LINEAR. This bit must only be exposed for formats that also support the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT or VK_FORMAT_FEATURE_BLIT_SRC_BIT.

    If the format being queried is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports linear filtering, and that linear filtering of the depth aspect is supported whether depth compare is enabled in the sampler or not. Where depth comparison is supported it may be linear filtered whether this bit is present or not, but where this bit is not present the filtered value may be computed in an implementation-dependent manner which differs from the normal rules of linear filtering. The resulting value must be in the range [0,1] and should be proportional to, or a weighted average of, the number of comparison passes or failures.

  • VK_FORMAT_FEATURE_TRANSFER_SRC_BIT specifies that an image can be used as a source image for copy commands.

  • VK_FORMAT_FEATURE_TRANSFER_DST_BIT specifies that an image can be used as a destination image for copy commands and clear commands.

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT specifies VkImage can be used as a sampled image with a min or max VkSamplerReductionMode. This bit must only be exposed for formats that also support the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT.

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT specifies that VkImage can be used with a sampler that has either of magFilter or minFilter set to VK_FILTER_CUBIC_EXT, or be the source image for a blit with filter set to VK_FILTER_CUBIC_EXT. This bit must only be exposed for formats that also support the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT. If the format being queried is a depth/stencil format, this only specifies that the depth aspect is cubic filterable.

  • VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT specifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfo xChromaOffset and/or yChromaOffset of VK_CHROMA_LOCATION_MIDPOINT. Otherwise both xChromaOffset and yChromaOffset must be VK_CHROMA_LOCATION_COSITED_EVEN. If a format does not incorporate chroma downsampling (it is not a “422” or “420” format) but the implementation supports sampler Y′CBCR conversion for this format, the implementation must set VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT.

  • VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT specifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfo xChromaOffset and/or yChromaOffset of VK_CHROMA_LOCATION_COSITED_EVEN. Otherwise both xChromaOffset and yChromaOffset must be VK_CHROMA_LOCATION_MIDPOINT. If neither VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT nor VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT is set, the application must not define a sampler Y′CBCR conversion using this format as a source.

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT specifies that an application can define a sampler Y′CBCR conversion using this format as a source with chromaFilter set to VK_FILTER_LINEAR.

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT specifies that the format can have different chroma, min, and mag filters.

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT specifies that reconstruction is explicit, as described in Chroma Reconstruction. If this bit is not present, reconstruction is implicit by default.

  • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT specifies that reconstruction can be forcibly made explicit by setting VkSamplerYcbcrConversionCreateInfo::forceExplicitReconstruction to VK_TRUE. If the format being queried supports VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT it must also support VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT.

  • VK_FORMAT_FEATURE_DISJOINT_BIT specifies that a multi-planar image can have the VK_IMAGE_CREATE_DISJOINT_BIT set during image creation. An implementation must not set VK_FORMAT_FEATURE_DISJOINT_BIT for single-plane formats.

  • VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT specifies that an image view can be used as a fragment density map attachment.

  • VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies that an image view can be used as a fragment shading rate attachment. An implementation must not set this feature for formats with numeric type other than *UINT, or set it as a buffer feature.

  • VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR specifies that an image view with this format can be used as an output for video decode operations

  • VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR specifies that an image view with this format can be used as a DPB for video decode operations

  • VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR specifies that an image view with this format can be used as an input to video encode operations

  • VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR specifies that an image view with this format can be used as a DPB for video encode operations

The following bits may be set in bufferFeatures, specifying that the features are supported by buffers or buffer views created with the queried vkGetPhysicalDeviceFormatProperties::format:

  • VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT specifies that the format can be used to create a buffer view that can be bound to a VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER descriptor.

  • VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT specifies that the format can be used to create a buffer view that can be bound to a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor.

  • VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT specifies that atomic operations are supported on VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER with this format.

  • VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT specifies that the format can be used as a vertex attribute format (VkVertexInputAttributeDescription::format).

  • VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR specifies that the format can be used as the vertex format when creating an acceleration structure (VkAccelerationStructureGeometryTrianglesDataKHR::vertexFormat). This format can also be used as the vertex format in host memory when doing host acceleration structure builds.

// Provided by VK_VERSION_1_0
typedef VkFlags VkFormatFeatureFlags;

VkFormatFeatureFlags is a bitmask type for setting a mask of zero or more VkFormatFeatureFlagBits.

To query supported format features which are properties of the physical device, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceFormatProperties2(
    VkPhysicalDevice                            physicalDevice,
    VkFormat                                    format,
    VkFormatProperties2*                        pFormatProperties);

or the equivalent command

// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceFormatProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    VkFormat                                    format,
    VkFormatProperties2*                        pFormatProperties);
  • physicalDevice is the physical device from which to query the format properties.

  • format is the format whose properties are queried.

  • pFormatProperties is a pointer to a VkFormatProperties2 structure in which physical device properties for format are returned.

vkGetPhysicalDeviceFormatProperties2 behaves similarly to vkGetPhysicalDeviceFormatProperties, with the ability to return extended information in a pNext chain of output structures.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceFormatProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceFormatProperties2-format-parameter
    format must be a valid VkFormat value

  • VUID-vkGetPhysicalDeviceFormatProperties2-pFormatProperties-parameter
    pFormatProperties must be a valid pointer to a VkFormatProperties2 structure

The VkFormatProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkFormatProperties2 {
    VkStructureType       sType;
    void*                 pNext;
    VkFormatProperties    formatProperties;
} VkFormatProperties2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkFormatProperties2 VkFormatProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • formatProperties is a VkFormatProperties structure describing features supported by the requested format.

Valid Usage (Implicit)

To obtain the list of Linux DRM format modifiers compatible with a VkFormat, add a VkDrmFormatModifierPropertiesListEXT structure to the pNext chain of VkFormatProperties2.

The VkDrmFormatModifierPropertiesListEXT structure is defined as:

// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierPropertiesListEXT {
    VkStructureType                      sType;
    void*                                pNext;
    uint32_t                             drmFormatModifierCount;
    VkDrmFormatModifierPropertiesEXT*    pDrmFormatModifierProperties;
} VkDrmFormatModifierPropertiesListEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • drmFormatModifierCount is an inout parameter related to the number of modifiers compatible with the format, as described below.

  • pDrmFormatModifierProperties is either NULL or a pointer to an array of VkDrmFormatModifierPropertiesEXT structures.

If pDrmFormatModifierProperties is NULL, then the function returns in drmFormatModifierCount the number of modifiers compatible with the queried format. Otherwise, the application must set drmFormatModifierCount to the length of the array pDrmFormatModifierProperties; the function will write at most drmFormatModifierCount elements to the array, and will return in drmFormatModifierCount the number of elements written.

Among the elements in array pDrmFormatModifierProperties, each returned drmFormatModifier must be unique.

Valid Usage (Implicit)
  • VUID-VkDrmFormatModifierPropertiesListEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT

The VkDrmFormatModifierPropertiesEXT structure describes properties of a VkFormat when that format is combined with a Linux DRM format modifier. These properties, like those of VkFormatProperties2, are independent of any particular image.

The VkDrmFormatModifierPropertiesEXT structure is defined as:

// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierPropertiesEXT {
    uint64_t                drmFormatModifier;
    uint32_t                drmFormatModifierPlaneCount;
    VkFormatFeatureFlags    drmFormatModifierTilingFeatures;
} VkDrmFormatModifierPropertiesEXT;
  • drmFormatModifier is a Linux DRM format modifier.

  • drmFormatModifierPlaneCount is the number of memory planes in any image created with format and drmFormatModifier. An image’s memory planecount is distinct from its format planecount, as explained below.

  • drmFormatModifierTilingFeatures is a bitmask of VkFormatFeatureFlagBits that are supported by any image created with format and drmFormatModifier.

The returned drmFormatModifierTilingFeatures must contain at least one bit.

The implementation must not return DRM_FORMAT_MOD_INVALID in drmFormatModifier.

An image’s memory planecount (as returned by drmFormatModifierPlaneCount) is distinct from its format planecount (in the sense of multi-planar Y′CBCR formats). In VkImageAspectFlags, each VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT represents a memory plane and each VK_IMAGE_ASPECT_PLANE_i_BIT a format plane.

An image’s set of format planes is an ordered partition of the image’s content into separable groups of format components. The ordered partition is encoded in the name of each VkFormat. For example, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM contains two format planes; the first plane contains the green component and the second plane contains the blue component and red component. If the format name does not contain PLANE, then the format contains a single plane; for example, VK_FORMAT_R8G8B8A8_UNORM. Some commands, such as vkCmdCopyBufferToImage, do not operate on all format components in the image, but instead operate only on the format planes explicitly chosen by the application and operate on each format plane independently.

An image’s set of memory planes is an ordered partition of the image’s memory rather than the image’s content. Each memory plane is a contiguous range of memory. The union of an image’s memory planes is not necessarily contiguous.

If an image is linear, then the partition is the same for memory planes and for format planes. Therefore, if the returned drmFormatModifier is DRM_FORMAT_MOD_LINEAR, then drmFormatModifierPlaneCount must equal the format planecount, and drmFormatModifierTilingFeatures must be identical to the VkFormatProperties2::linearTilingFeatures returned in the same pNext chain.

If an image is non-linear, then the partition of the image’s memory into memory planes is implementation-specific and may be unrelated to the partition of the image’s content into format planes. For example, consider an image whose format is VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, whose drmFormatModifier is not DRM_FORMAT_MOD_LINEAR, and flags lacks VK_IMAGE_CREATE_DISJOINT_BIT. The image has 3 format planes, and commands such vkCmdCopyBufferToImage act on each format plane independently as if the data of each format plane were separable from the data of the other planes. In a straightforward implementation, the implementation may store the image’s content in 3 adjacent memory planes where each memory plane corresponds exactly to a format plane. However, the implementation may also store the image’s content in a single memory plane where all format components are combined using an implementation-private block-compressed format; or the implementation may store the image’s content in a collection of 7 adjacent memory planes using an implementation-private sharding technique. Because the image is non-linear and non-disjoint, the implementation has much freedom when choosing the image’s placement in memory.

The memory planecount applies to function parameters and structures only when the API specifies an explicit requirement on drmFormatModifierPlaneCount. In all other cases, the memory planecount is ignored.

The list of Linux DRM format modifiers compatible with a VkFormat can be obtained by adding a VkDrmFormatModifierPropertiesList2EXT structure to the pNext chain of VkFormatProperties2.

The VkDrmFormatModifierPropertiesList2EXT structure is defined as:

// Provided by VK_KHR_format_feature_flags2 with VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierPropertiesList2EXT {
    VkStructureType                       sType;
    void*                                 pNext;
    uint32_t                              drmFormatModifierCount;
    VkDrmFormatModifierProperties2EXT*    pDrmFormatModifierProperties;
} VkDrmFormatModifierPropertiesList2EXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • drmFormatModifierCount is an inout parameter related to the number of modifiers compatible with the format, as described below.

  • pDrmFormatModifierProperties is either NULL or a pointer to an array of VkDrmFormatModifierProperties2EXT structures.

If pDrmFormatModifierProperties is NULL, the number of modifiers compatible with the queried format is returned in drmFormatModifierCount. Otherwise, the application must set drmFormatModifierCount to the length of the array pDrmFormatModifierProperties; the function will write at most drmFormatModifierCount elements to the array, and will return in drmFormatModifierCount the number of elements written.

Among the elements in array pDrmFormatModifierProperties, each returned drmFormatModifier must be unique.

Among the elements in array pDrmFormatModifierProperties, the bits reported in drmFormatModifierTilingFeatures must include the bits reported in the corresponding element of VkDrmFormatModifierPropertiesListEXT::pDrmFormatModifierProperties.

Valid Usage (Implicit)
  • VUID-VkDrmFormatModifierPropertiesList2EXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT

The VkDrmFormatModifierProperties2EXT structure describes properties of a VkFormat when that format is combined with a Linux DRM format modifier. These properties, like those of VkFormatProperties2, are independent of any particular image.

The VkDrmFormatModifierPropertiesEXT structure is defined as:

// Provided by VK_KHR_format_feature_flags2 with VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierProperties2EXT {
    uint64_t                 drmFormatModifier;
    uint32_t                 drmFormatModifierPlaneCount;
    VkFormatFeatureFlags2    drmFormatModifierTilingFeatures;
} VkDrmFormatModifierProperties2EXT;
  • drmFormatModifier is a Linux DRM format modifier.

  • drmFormatModifierPlaneCount is the number of memory planes in any image created with format and drmFormatModifier. An image’s memory planecount is distinct from its format planecount, as explained below.

  • drmFormatModifierTilingFeatures is a bitmask of VkFormatFeatureFlagBits2 that are supported by any image created with format and drmFormatModifier.

To query supported format extended features which are properties of the physical device, add VkFormatProperties3 structure to the pNext chain of VkFormatProperties2.

The VkFormatProperties3 structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkFormatProperties3 {
    VkStructureType          sType;
    void*                    pNext;
    VkFormatFeatureFlags2    linearTilingFeatures;
    VkFormatFeatureFlags2    optimalTilingFeatures;
    VkFormatFeatureFlags2    bufferFeatures;
} VkFormatProperties3;

or the equivalent

// Provided by VK_KHR_format_feature_flags2
typedef VkFormatProperties3 VkFormatProperties3KHR;
  • linearTilingFeatures is a bitmask of VkFormatFeatureFlagBits2 specifying features supported by images created with a tiling parameter of VK_IMAGE_TILING_LINEAR.

  • optimalTilingFeatures is a bitmask of VkFormatFeatureFlagBits2 specifying features supported by images created with a tiling parameter of VK_IMAGE_TILING_OPTIMAL.

  • bufferFeatures is a bitmask of VkFormatFeatureFlagBits2 specifying features supported by buffers.

The bits reported in linearTilingFeatures, optimalTilingFeatures and bufferFeatures must include the bits reported in the corresponding fields of VkFormatProperties2::formatProperties.

Valid Usage (Implicit)
  • VUID-VkFormatProperties3-sType-sType
    sType must be VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3

Bits which can be set in the VkFormatProperties3 features linearTilingFeatures, optimalTilingFeatures, and bufferFeatures are:

// Provided by VK_VERSION_1_3
// Flag bits for VkFormatFeatureFlagBits2
typedef VkFlags64 VkFormatFeatureFlagBits2;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT = 0x00000001ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT_KHR = 0x00000001ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT = 0x00000002ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT_KHR = 0x00000002ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT_KHR = 0x00000004ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT_KHR = 0x00000008ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT = 0x00000010ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT_KHR = 0x00000010ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT_KHR = 0x00000020ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT = 0x00000040ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT_KHR = 0x00000040ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT = 0x00000080ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT_KHR = 0x00000080ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT_KHR = 0x00000100ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT_KHR = 0x00000200ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT = 0x00000400ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT_KHR = 0x00000400ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT = 0x00000800ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT_KHR = 0x00000800ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT_KHR = 0x00001000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT = 0x00002000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 0x00002000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT = 0x00004000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT_KHR = 0x00004000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT = 0x00008000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT_KHR = 0x00008000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT_KHR = 0x00010000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 0x00020000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 0x00040000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 0x00080000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 0x00100000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 0x00200000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT = 0x00400000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT_KHR = 0x00400000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT = 0x00800000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT_KHR = 0x00800000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT = 0x80000000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR = 0x80000000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT = 0x100000000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR = 0x100000000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT = 0x200000000ULL;
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR = 0x200000000ULL;
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_format_feature_flags2 with VK_KHR_video_decode_queue
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR = 0x02000000ULL;
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_format_feature_flags2 with VK_KHR_video_decode_queue
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR = 0x04000000ULL;
#endif
// Provided by VK_KHR_acceleration_structure with VK_KHR_format_feature_flags2
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000ULL;
// Provided by VK_KHR_format_feature_flags2 with VK_EXT_fragment_density_map
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000ULL;
// Provided by VK_KHR_format_feature_flags2 with VK_KHR_fragment_shading_rate
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR = 0x40000000ULL;
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_format_feature_flags2 with VK_KHR_video_encode_queue
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR = 0x08000000ULL;
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_format_feature_flags2 with VK_KHR_video_encode_queue
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR = 0x10000000ULL;
#endif
// Provided by VK_KHR_format_feature_flags2 with VK_NV_linear_color_attachment
static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV = 0x4000000000ULL;

or the equivalent

// Provided by VK_KHR_format_feature_flags2
typedef VkFormatFeatureFlagBits2 VkFormatFeatureFlagBits2KHR;

The following bits may be set in linearTilingFeatures and optimalTilingFeatures, specifying that the features are supported by images or image views or sampler Y′CBCR conversion objects created with the queried vkGetPhysicalDeviceFormatProperties2::format:

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT specifies that an image view can be sampled from.

  • VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT specifies that an image view can be used as a storage image.

  • VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT specifies that an image view can be used as storage image that supports atomic operations.

  • VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT specifies that an image view can be used as a framebuffer color attachment and as an input attachment.

  • VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT specifies that an image view can be used as a framebuffer color attachment that supports blending and as an input attachment.

  • VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT specifies that an image view can be used as a framebuffer depth/stencil attachment and as an input attachment.

  • VK_FORMAT_FEATURE_2_BLIT_SRC_BIT specifies that an image can be used as the srcImage for vkCmdBlitImage2 and vkCmdBlitImage.

  • VK_FORMAT_FEATURE_2_BLIT_DST_BIT specifies that an image can be used as the dstImage for vkCmdBlitImage2 and vkCmdBlitImage.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT specifies that if VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT is also set, an image view can be used with a sampler that has either of magFilter or minFilter set to VK_FILTER_LINEAR, or mipmapMode set to VK_SAMPLER_MIPMAP_MODE_LINEAR. If VK_FORMAT_FEATURE_2_BLIT_SRC_BIT is also set, an image can be used as the srcImage for vkCmdBlitImage2 and vkCmdBlitImage with a filter of VK_FILTER_LINEAR. This bit must only be exposed for formats that also support the VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT or VK_FORMAT_FEATURE_2_BLIT_SRC_BIT.

    If the format being queried is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports linear filtering. Where depth comparison is supported it may be linear filtered whether this bit is present or not, but where this bit is not present the filtered value may be computed in an implementation-dependent manner which differs from the normal rules of linear filtering. The resulting value must be in the range [0,1] and should be proportional to, or a weighted average of, the number of comparison passes or failures.

  • VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT specifies that an image can be used as a source image for copy commands.

  • VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT specifies that an image can be used as a destination image for copy commands and clear commands.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT specifies VkImage can be used as a sampled image with a min or max VkSamplerReductionMode. This bit must only be exposed for formats that also support the VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT specifies that VkImage can be used with a sampler that has either of magFilter or minFilter set to VK_FILTER_CUBIC_EXT, or be the source image for a blit with filter set to VK_FILTER_CUBIC_EXT. This bit must only be exposed for formats that also support the VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT. If the format being queried is a depth/stencil format, this only specifies that the depth aspect is cubic filterable.

  • VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT specifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfo xChromaOffset and/or yChromaOffset of VK_CHROMA_LOCATION_MIDPOINT. Otherwise both xChromaOffset and yChromaOffset must be VK_CHROMA_LOCATION_COSITED_EVEN. If a format does not incorporate chroma downsampling (it is not a “422” or “420” format) but the implementation supports sampler Y′CBCR conversion for this format, the implementation must set VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT.

  • VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT specifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfo xChromaOffset and/or yChromaOffset of VK_CHROMA_LOCATION_COSITED_EVEN. Otherwise both xChromaOffset and yChromaOffset must be VK_CHROMA_LOCATION_MIDPOINT. If neither VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT nor VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT is set, the application must not define a sampler Y′CBCR conversion using this format as a source.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT specifies that an application can define a sampler Y′CBCR conversion using this format as a source with chromaFilter set to VK_FILTER_LINEAR.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT specifies that the format can have different chroma, min, and mag filters.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT specifies that reconstruction is explicit, as described in Chroma Reconstruction. If this bit is not present, reconstruction is implicit by default.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT specifies that reconstruction can be forcibly made explicit by setting VkSamplerYcbcrConversionCreateInfo::forceExplicitReconstruction to VK_TRUE. If the format being queried supports VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT it must also support VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT.

  • VK_FORMAT_FEATURE_2_DISJOINT_BIT specifies that a multi-planar image can have the VK_IMAGE_CREATE_DISJOINT_BIT set during image creation. An implementation must not set VK_FORMAT_FEATURE_2_DISJOINT_BIT for single-plane formats.

  • VK_FORMAT_FEATURE_2_FRAGMENT_DENSITY_MAP_BIT_EXT specifies that an image view can be used as a fragment density map attachment.

  • VK_FORMAT_FEATURE_2_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR specifies that an image view can be used as a fragment shading rate attachment. An implementation must not set this feature for formats with numeric type other than *UINT, or set it as a buffer feature.

  • VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR specifies that an image view with this format can be used as an output for video decode operations

  • VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR specifies that an image view with this format can be used as a DPB for video decode operations

  • VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR specifies that an image view with this format can be used as an input to video encode operations

  • VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR specifies that an image view with this format can be used as a DPB for video encode operations

  • VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT specifies that image views created with this format can be used as storage images for read operations without specifying a format.

  • VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT specifies that image views created with this format can be used as storage images for write operations without specifying a format.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT specifies that image views created with this format can be used for depth comparison performed by OpImage*Dref* instructions.

  • VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV specifies that the format is supported as a renderable Linear Color Attachment. This bit will be set for renderable color formats in the linearTilingFeatures. This must not be set in the optimalTilingFeatures or bufferFeatures members.

The following bits may be set in bufferFeatures, specifying that the features are supported by buffers or buffer views created with the queried vkGetPhysicalDeviceFormatProperties2::format:

  • VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT specifies that the format can be used to create a buffer view that can be bound to a VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER descriptor.

  • VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT specifies that the format can be used to create a buffer view that can be bound to a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor.

  • VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT specifies that atomic operations are supported on VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER with this format.

  • VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT specifies that the format can be used as a vertex attribute format (VkVertexInputAttributeDescription::format).

  • VK_FORMAT_FEATURE_2_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR specifies that the format can be used as the vertex format when creating an acceleration structure (VkAccelerationStructureGeometryTrianglesDataKHR::vertexFormat). This format can also be used as the vertex format in host memory when doing host acceleration structure builds.

// Provided by VK_VERSION_1_3
typedef VkFlags64 VkFormatFeatureFlags2;

or the equivalent

// Provided by VK_KHR_format_feature_flags2
typedef VkFormatFeatureFlags2 VkFormatFeatureFlags2KHR;

VkFormatFeatureFlags2 is a bitmask type for setting a mask of zero or more VkFormatFeatureFlagBits2.

43.2.1. Potential Format Features

Some valid usage conditions depend on the format features supported by an VkImage whose VkImageTiling is unknown. In such cases the exact VkFormatFeatureFlagBits supported by the VkImage cannot be determined, so the valid usage conditions are expressed in terms of the potential format features of the VkImage format.

The potential format features of a VkFormat are defined as follows:

43.3. Required Format Support

Implementations must support at least the following set of features on the listed formats. For images, these features must be supported for every VkImageType (including arrayed and cube variants) unless otherwise noted. These features are supported on existing formats without needing to advertise an extension or needing to explicitly enable them. Support for additional functionality beyond the requirements listed here is queried using the vkGetPhysicalDeviceFormatProperties command.

Note

Unless otherwise excluded below, the required formats are supported for all VkImageCreateFlags values as long as those flag values are otherwise allowed.

The following tables show which feature bits must be supported for each format. Formats that are required to support VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT must also support VK_FORMAT_FEATURE_TRANSFER_SRC_BIT and VK_FORMAT_FEATURE_TRANSFER_DST_BIT.

Table 62. Key for format feature tables

This feature must be supported on the named format

This feature must be supported on at least some of the named formats, with more information in the table where the symbol appears

This feature must be supported with some caveats or preconditions, with more information in the table where the symbol appears

Table 63. Feature bits in optimalTilingFeatures

VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

VK_FORMAT_FEATURE_TRANSFER_DST_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

Table 64. Feature bits in bufferFeatures

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

Table 65. Mandatory format support: sub-byte components

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_UNDEFINED

VK_FORMAT_R4G4_UNORM_PACK8

VK_FORMAT_R4G4B4A4_UNORM_PACK16

VK_FORMAT_B4G4R4A4_UNORM_PACK16

VK_FORMAT_R5G6B5_UNORM_PACK16

VK_FORMAT_B5G6R5_UNORM_PACK16

VK_FORMAT_R5G5B5A1_UNORM_PACK16

VK_FORMAT_B5G5R5A1_UNORM_PACK16

VK_FORMAT_A1R5G5B5_UNORM_PACK16

VK_FORMAT_A4R4G4B4_UNORM_PACK16

VK_FORMAT_A4B4G4R4_UNORM_PACK16

Format features marked † must be supported for optimalTilingFeatures if the VkPhysicalDevice supports the VkPhysicalDevice4444FormatsFeaturesEXT::formatA4R4G4B4 feature.

Format features marked ‡ must be supported for optimalTilingFeatures if the VkPhysicalDevice supports the VkPhysicalDevice4444FormatsFeaturesEXT::formatA4B4G4R4 feature.

Table 66. Mandatory format support: 1-3 byte-sized components

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_R8_UNORM

VK_FORMAT_R8_SNORM

VK_FORMAT_R8_USCALED

VK_FORMAT_R8_SSCALED

VK_FORMAT_R8_UINT

VK_FORMAT_R8_SINT

VK_FORMAT_R8_SRGB

VK_FORMAT_R8G8_UNORM

VK_FORMAT_R8G8_SNORM

VK_FORMAT_R8G8_USCALED

VK_FORMAT_R8G8_SSCALED

VK_FORMAT_R8G8_UINT

VK_FORMAT_R8G8_SINT

VK_FORMAT_R8G8_SRGB

VK_FORMAT_R8G8B8_UNORM

VK_FORMAT_R8G8B8_SNORM

VK_FORMAT_R8G8B8_USCALED

VK_FORMAT_R8G8B8_SSCALED

VK_FORMAT_R8G8B8_UINT

VK_FORMAT_R8G8B8_SINT

VK_FORMAT_R8G8B8_SRGB

VK_FORMAT_B8G8R8_UNORM

VK_FORMAT_B8G8R8_SNORM

VK_FORMAT_B8G8R8_USCALED

VK_FORMAT_B8G8R8_SSCALED

VK_FORMAT_B8G8R8_UINT

VK_FORMAT_B8G8R8_SINT

VK_FORMAT_B8G8R8_SRGB

Format features marked with ‡ must be supported for optimalTilingFeatures if the VkPhysicalDevice supports the shaderStorageImageExtendedFormats feature.

Table 67. Mandatory format support: 4 byte-sized components

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_R8G8B8A8_UNORM

VK_FORMAT_R8G8B8A8_SNORM

VK_FORMAT_R8G8B8A8_USCALED

VK_FORMAT_R8G8B8A8_SSCALED

VK_FORMAT_R8G8B8A8_UINT

VK_FORMAT_R8G8B8A8_SINT

VK_FORMAT_R8G8B8A8_SRGB

VK_FORMAT_B8G8R8A8_UNORM

VK_FORMAT_B8G8R8A8_SNORM

VK_FORMAT_B8G8R8A8_USCALED

VK_FORMAT_B8G8R8A8_SSCALED

VK_FORMAT_B8G8R8A8_UINT

VK_FORMAT_B8G8R8A8_SINT

VK_FORMAT_B8G8R8A8_SRGB

VK_FORMAT_A8B8G8R8_UNORM_PACK32

VK_FORMAT_A8B8G8R8_SNORM_PACK32

VK_FORMAT_A8B8G8R8_USCALED_PACK32

VK_FORMAT_A8B8G8R8_SSCALED_PACK32

VK_FORMAT_A8B8G8R8_UINT_PACK32

VK_FORMAT_A8B8G8R8_SINT_PACK32

VK_FORMAT_A8B8G8R8_SRGB_PACK32

Table 68. Mandatory format support: 10- and 12-bit components

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_A2R10G10B10_UNORM_PACK32

VK_FORMAT_A2R10G10B10_SNORM_PACK32

VK_FORMAT_A2R10G10B10_USCALED_PACK32

VK_FORMAT_A2R10G10B10_SSCALED_PACK32

VK_FORMAT_A2R10G10B10_UINT_PACK32

VK_FORMAT_A2R10G10B10_SINT_PACK32

VK_FORMAT_A2B10G10R10_UNORM_PACK32

VK_FORMAT_A2B10G10R10_SNORM_PACK32

VK_FORMAT_A2B10G10R10_USCALED_PACK32

VK_FORMAT_A2B10G10R10_SSCALED_PACK32

VK_FORMAT_A2B10G10R10_UINT_PACK32

VK_FORMAT_A2B10G10R10_SINT_PACK32

VK_FORMAT_R10X6_UNORM_PACK16

VK_FORMAT_R10X6G10X6_UNORM_2PACK16

VK_FORMAT_R12X4_UNORM_PACK16

VK_FORMAT_R12X4G12X4_UNORM_2PACK16

Format features marked with ‡ must be supported for optimalTilingFeatures if the VkPhysicalDevice supports the shaderStorageImageExtendedFormats feature.

Table 69. Mandatory format support: 16-bit components

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_R16_UNORM

VK_FORMAT_R16_SNORM

VK_FORMAT_R16_USCALED

VK_FORMAT_R16_SSCALED

VK_FORMAT_R16_UINT

VK_FORMAT_R16_SINT

VK_FORMAT_R16_SFLOAT

VK_FORMAT_R16G16_UNORM

VK_FORMAT_R16G16_SNORM

VK_FORMAT_R16G16_USCALED

VK_FORMAT_R16G16_SSCALED

VK_FORMAT_R16G16_UINT

VK_FORMAT_R16G16_SINT

VK_FORMAT_R16G16_SFLOAT

VK_FORMAT_R16G16B16_UNORM

VK_FORMAT_R16G16B16_SNORM

VK_FORMAT_R16G16B16_USCALED

VK_FORMAT_R16G16B16_SSCALED

VK_FORMAT_R16G16B16_UINT

VK_FORMAT_R16G16B16_SINT

VK_FORMAT_R16G16B16_SFLOAT

VK_FORMAT_R16G16B16A16_UNORM

VK_FORMAT_R16G16B16A16_SNORM

VK_FORMAT_R16G16B16A16_USCALED

VK_FORMAT_R16G16B16A16_SSCALED

VK_FORMAT_R16G16B16A16_UINT

VK_FORMAT_R16G16B16A16_SINT

VK_FORMAT_R16G16B16A16_SFLOAT

Format features marked with ‡ must be supported for optimalTilingFeatures if the VkPhysicalDevice supports the shaderStorageImageExtendedFormats feature.

Table 70. Mandatory format support: 32-bit components

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_R32_UINT

VK_FORMAT_R32_SINT

VK_FORMAT_R32_SFLOAT

VK_FORMAT_R32G32_UINT

VK_FORMAT_R32G32_SINT

VK_FORMAT_R32G32_SFLOAT

VK_FORMAT_R32G32B32_UINT

VK_FORMAT_R32G32B32_SINT

VK_FORMAT_R32G32B32_SFLOAT

VK_FORMAT_R32G32B32A32_UINT

VK_FORMAT_R32G32B32A32_SINT

VK_FORMAT_R32G32B32A32_SFLOAT

If the shaderImageFloat32Atomics or the shaderImageFloat32AtomicAdd or the shaderImageFloat32AtomicMinMax feature is supported, VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT and VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT must be advertised in optimalTilingFeatures for VK_FORMAT_R32_SFLOAT.

Table 71. Mandatory format support: 64-bit/uneven components

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_R64_UINT

VK_FORMAT_R64_SINT

VK_FORMAT_R64_SFLOAT

VK_FORMAT_R64G64_UINT

VK_FORMAT_R64G64_SINT

VK_FORMAT_R64G64_SFLOAT

VK_FORMAT_R64G64B64_UINT

VK_FORMAT_R64G64B64_SINT

VK_FORMAT_R64G64B64_SFLOAT

VK_FORMAT_R64G64B64A64_UINT

VK_FORMAT_R64G64B64A64_SINT

VK_FORMAT_R64G64B64A64_SFLOAT

VK_FORMAT_B10G11R11_UFLOAT_PACK32

VK_FORMAT_E5B9G9R9_UFLOAT_PACK32

Format features marked with ‡ must be supported for optimalTilingFeatures if the VkPhysicalDevice supports the shaderStorageImageExtendedFormats feature.

If the shaderImageInt64Atomics feature is supported, VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT and VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT must be advertised in optimalTilingFeatures for both VK_FORMAT_R64_UINT and VK_FORMAT_R64_SINT.

Table 72. Mandatory format support: depth/stencil with VkImageType VK_IMAGE_TYPE_2D

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_D16_UNORM

VK_FORMAT_X8_D24_UNORM_PACK32

VK_FORMAT_D32_SFLOAT

VK_FORMAT_S8_UINT

VK_FORMAT_D16_UNORM_S8_UINT

VK_FORMAT_D24_UNORM_S8_UINT

VK_FORMAT_D32_SFLOAT_S8_UINT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT feature must be supported for at least one of VK_FORMAT_X8_D24_UNORM_PACK32 and VK_FORMAT_D32_SFLOAT, and must be supported for at least one of VK_FORMAT_D24_UNORM_S8_UINT and VK_FORMAT_D32_SFLOAT_S8_UINT.

bufferFeatures must not support any features for these formats

Table 73. Mandatory format support: BC compressed formats with VkImageType VK_IMAGE_TYPE_2D and VK_IMAGE_TYPE_3D

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_BC1_RGB_UNORM_BLOCK

VK_FORMAT_BC1_RGB_SRGB_BLOCK

VK_FORMAT_BC1_RGBA_UNORM_BLOCK

VK_FORMAT_BC1_RGBA_SRGB_BLOCK

VK_FORMAT_BC2_UNORM_BLOCK

VK_FORMAT_BC2_SRGB_BLOCK

VK_FORMAT_BC3_UNORM_BLOCK

VK_FORMAT_BC3_SRGB_BLOCK

VK_FORMAT_BC4_UNORM_BLOCK

VK_FORMAT_BC4_SNORM_BLOCK

VK_FORMAT_BC5_UNORM_BLOCK

VK_FORMAT_BC5_SNORM_BLOCK

VK_FORMAT_BC6H_UFLOAT_BLOCK

VK_FORMAT_BC6H_SFLOAT_BLOCK

VK_FORMAT_BC7_UNORM_BLOCK

VK_FORMAT_BC7_SRGB_BLOCK

The VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for all the formats in at least one of: this table, Mandatory format support: ETC2 and EAC compressed formats with VkImageType VK_IMAGE_TYPE_2D, or Mandatory format support: ASTC LDR compressed formats with VkImageType VK_IMAGE_TYPE_2D.

Table 74. Mandatory format support: ETC2 and EAC compressed formats with VkImageType VK_IMAGE_TYPE_2D

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK

VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK

VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK

VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK

VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK

VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK

VK_FORMAT_EAC_R11_UNORM_BLOCK

VK_FORMAT_EAC_R11_SNORM_BLOCK

VK_FORMAT_EAC_R11G11_UNORM_BLOCK

VK_FORMAT_EAC_R11G11_SNORM_BLOCK

The VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for all the formats in at least one of: this table, Mandatory format support: BC compressed formats with VkImageType VK_IMAGE_TYPE_2D and VK_IMAGE_TYPE_3D, or Mandatory format support: ASTC LDR compressed formats with VkImageType VK_IMAGE_TYPE_2D.

Table 75. Mandatory format support: ASTC LDR compressed formats with VkImageType VK_IMAGE_TYPE_2D

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT

VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT

VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

VK_FORMAT_FEATURE_BLIT_DST_BIT

VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

VK_FORMAT_FEATURE_BLIT_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

Format

VK_FORMAT_ASTC_4x4_UNORM_BLOCK

VK_FORMAT_ASTC_4x4_SRGB_BLOCK

VK_FORMAT_ASTC_5x4_UNORM_BLOCK

VK_FORMAT_ASTC_5x4_SRGB_BLOCK

VK_FORMAT_ASTC_5x5_UNORM_BLOCK

VK_FORMAT_ASTC_5x5_SRGB_BLOCK

VK_FORMAT_ASTC_6x5_UNORM_BLOCK

VK_FORMAT_ASTC_6x5_SRGB_BLOCK

VK_FORMAT_ASTC_6x6_UNORM_BLOCK

VK_FORMAT_ASTC_6x6_SRGB_BLOCK

VK_FORMAT_ASTC_8x5_UNORM_BLOCK

VK_FORMAT_ASTC_8x5_SRGB_BLOCK

VK_FORMAT_ASTC_8x6_UNORM_BLOCK

VK_FORMAT_ASTC_8x6_SRGB_BLOCK

VK_FORMAT_ASTC_8x8_UNORM_BLOCK

VK_FORMAT_ASTC_8x8_SRGB_BLOCK

VK_FORMAT_ASTC_10x5_UNORM_BLOCK

VK_FORMAT_ASTC_10x5_SRGB_BLOCK

VK_FORMAT_ASTC_10x6_UNORM_BLOCK

VK_FORMAT_ASTC_10x6_SRGB_BLOCK

VK_FORMAT_ASTC_10x8_UNORM_BLOCK

VK_FORMAT_ASTC_10x8_SRGB_BLOCK

VK_FORMAT_ASTC_10x10_UNORM_BLOCK

VK_FORMAT_ASTC_10x10_SRGB_BLOCK

VK_FORMAT_ASTC_12x10_UNORM_BLOCK

VK_FORMAT_ASTC_12x10_SRGB_BLOCK

VK_FORMAT_ASTC_12x12_UNORM_BLOCK

VK_FORMAT_ASTC_12x12_SRGB_BLOCK

The VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, VK_FORMAT_FEATURE_BLIT_SRC_BIT and VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT features must be supported in optimalTilingFeatures for all the formats in at least one of: this table, Mandatory format support: BC compressed formats with VkImageType VK_IMAGE_TYPE_2D and VK_IMAGE_TYPE_3D, or Mandatory format support: ETC2 and EAC compressed formats with VkImageType VK_IMAGE_TYPE_2D.

If cubic filtering is supported, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT must be supported for the following image view types:

  • VK_IMAGE_VIEW_TYPE_2D

  • VK_IMAGE_VIEW_TYPE_2D_ARRAY

for the following formats:

  • VK_FORMAT_R4G4_UNORM_PACK8

  • VK_FORMAT_R4G4B4A4_UNORM_PACK16

  • VK_FORMAT_B4G4R4A4_UNORM_PACK16

  • VK_FORMAT_R5G6B5_UNORM_PACK16

  • VK_FORMAT_B5G6R5_UNORM_PACK16

  • VK_FORMAT_R5G5B5A1_UNORM_PACK16

  • VK_FORMAT_B5G5R5A1_UNORM_PACK16

  • VK_FORMAT_A1R5G5B5_UNORM_PACK16

  • VK_FORMAT_R8_UNORM

  • VK_FORMAT_R8_SNORM

  • VK_FORMAT_R8_SRGB

  • VK_FORMAT_R8G8_UNORM

  • VK_FORMAT_R8G8_SNORM

  • VK_FORMAT_R8G8_SRGB

  • VK_FORMAT_R8G8B8_UNORM

  • VK_FORMAT_R8G8B8_SNORM

  • VK_FORMAT_R8G8B8_SRGB

  • VK_FORMAT_B8G8R8_UNORM

  • VK_FORMAT_B8G8R8_SNORM

  • VK_FORMAT_B8G8R8_SRGB

  • VK_FORMAT_R8G8B8A8_UNORM

  • VK_FORMAT_R8G8B8A8_SNORM

  • VK_FORMAT_R8G8B8A8_SRGB

  • VK_FORMAT_B8G8R8A8_UNORM

  • VK_FORMAT_B8G8R8A8_SNORM

  • VK_FORMAT_B8G8R8A8_SRGB

  • VK_FORMAT_A8B8G8R8_UNORM_PACK32

  • VK_FORMAT_A8B8G8R8_SNORM_PACK32

  • VK_FORMAT_A8B8G8R8_SRGB_PACK32

If ETC compressed formats are supported, VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT must be supported for the following image view types:

  • VK_IMAGE_VIEW_TYPE_2D

  • VK_IMAGE_VIEW_TYPE_2D_ARRAY

for the following additional formats:

  • VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK

  • VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK

  • VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK

  • VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK

  • VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK

  • VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK

If cubic filtering is supported for any other formats, the following image view types must be supported for those formats:

  • VK_IMAGE_VIEW_TYPE_2D

  • VK_IMAGE_VIEW_TYPE_2D_ARRAY

To be used with VkImageView with subresourceRange.aspectMask equal to VK_IMAGE_ASPECT_COLOR_BIT, sampler Y′CBCR conversion must be enabled for the following formats:

Table 76. Formats requiring sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT image views

VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT

VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT

VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT

VK_FORMAT_FEATURE_TRANSFER_DST_BIT

VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT

VK_FORMAT_FEATURE_DISJOINT_BIT

Format

Planes

VK_FORMAT_G8B8G8R8_422_UNORM

1

VK_FORMAT_B8G8R8G8_422_UNORM

1

VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM

3

VK_FORMAT_G8_B8R8_2PLANE_420_UNORM

2

VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM

3

VK_FORMAT_G8_B8R8_2PLANE_422_UNORM

2

VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM

3

VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16

1

VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16

1

VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16

1

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16

3

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16

2

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16

3

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16

2

VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16

3

VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16

1

VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16

1

VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16

1

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16

3

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16

2

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16

3

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16

2

VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16

3

VK_FORMAT_G16B16G16R16_422_UNORM

1

VK_FORMAT_B16G16R16G16_422_UNORM

1

VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM

3

VK_FORMAT_G16_B16R16_2PLANE_420_UNORM

2

VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM

3

VK_FORMAT_G16_B16R16_2PLANE_422_UNORM

2

VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM

3

VK_FORMAT_G8_B8R8_2PLANE_444_UNORM

2

VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16

2

VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16

2

VK_FORMAT_G16_B16R16_2PLANE_444_UNORM

2

Format features marked † must be supported for optimalTilingFeatures with VkImageType VK_IMAGE_TYPE_2D if the VkPhysicalDevice supports the VkPhysicalDeviceSamplerYcbcrConversionFeatures feature.

Formats marked ‡ do not require a sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT image views if the VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT::formatRgba10x6WithoutYCbCrSampler feature is enabled.

Implementations are not required to support the VK_IMAGE_CREATE_SPARSE_BINDING_BIT, VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT, or VK_IMAGE_CREATE_SPARSE_ALIASED_BIT VkImageCreateFlags for the above formats that require sampler Y′CBCR conversion. To determine whether the implementation supports sparse image creation flags with these formats use vkGetPhysicalDeviceImageFormatProperties or vkGetPhysicalDeviceImageFormatProperties2.

VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT must be supported for the following formats if the fragment density map feature is enabled:

  • VK_FORMAT_R8G8_UNORM

VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR must be supported in bufferFeatures for the following formats if the accelerationStructure feature is supported:

  • VK_FORMAT_R32G32_SFLOAT

  • VK_FORMAT_R32G32B32_SFLOAT

  • VK_FORMAT_R16G16_SFLOAT

  • VK_FORMAT_R16G16B16A16_SFLOAT

  • VK_FORMAT_R16G16_SNORM

  • VK_FORMAT_R16G16B16A16_SNORM

VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR must be supported for the following formats if the attachmentFragmentShadingRate feature is supported:

  • VK_FORMAT_R8_UINT

43.3.1. Formats without shader storage format

The device-level features for using a storage image with an image format of Unknown, shaderStorageImageReadWithoutFormat and shaderStorageImageWriteWithoutFormat, only apply to the following formats:

  • VK_FORMAT_R8G8B8A8_UNORM

  • VK_FORMAT_R8G8B8A8_SNORM

  • VK_FORMAT_R8G8B8A8_UINT

  • VK_FORMAT_R8G8B8A8_SINT

  • VK_FORMAT_R32_UINT

  • VK_FORMAT_R32_SINT

  • VK_FORMAT_R32_SFLOAT

  • VK_FORMAT_R32G32_UINT

  • VK_FORMAT_R32G32_SINT

  • VK_FORMAT_R32G32_SFLOAT

  • VK_FORMAT_R32G32B32A32_UINT

  • VK_FORMAT_R32G32B32A32_SINT

  • VK_FORMAT_R32G32B32A32_SFLOAT

  • VK_FORMAT_R16G16B16A16_UINT

  • VK_FORMAT_R16G16B16A16_SINT

  • VK_FORMAT_R16G16B16A16_SFLOAT

  • VK_FORMAT_R16G16_SFLOAT

  • VK_FORMAT_B10G11R11_UFLOAT_PACK32

  • VK_FORMAT_R16_SFLOAT

  • VK_FORMAT_R16G16B16A16_UNORM

  • VK_FORMAT_A2B10G10R10_UNORM_PACK32

  • VK_FORMAT_R16G16_UNORM

  • VK_FORMAT_R8G8_UNORM

  • VK_FORMAT_R16_UNORM

  • VK_FORMAT_R8_UNORM

  • VK_FORMAT_R16G16B16A16_SNORM

  • VK_FORMAT_R16G16_SNORM

  • VK_FORMAT_R8G8_SNORM

  • VK_FORMAT_R16_SNORM

  • VK_FORMAT_R8_SNORM

  • VK_FORMAT_R16G16_SINT

  • VK_FORMAT_R8G8_SINT

  • VK_FORMAT_R16_SINT

  • VK_FORMAT_R8_SINT

  • VK_FORMAT_A2B10G10R10_UINT_PACK32

  • VK_FORMAT_R16G16_UINT

  • VK_FORMAT_R8G8_UINT

  • VK_FORMAT_R16_UINT

  • VK_FORMAT_R8_UINT

Note

This list of formats is the union of required storage formats from Required Format Support section and formats listed in shaderStorageImageExtendedFormats.

An implementation that supports VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT for any format from the given list of formats and supports shaderStorageImageReadWithoutFormat must support VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT for that same format if Vulkan 1.3 or the VK_KHR_format_feature_flags2 extension is supported.

An implementation that supports VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT for any format from the given list of formats and supports shaderStorageImageWriteWithoutFormat must support VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT for that same format if Vulkan 1.3 or the VK_KHR_format_feature_flags2 extension is supported.

43.3.2. Depth comparison format support

If Vulkan 1.3 or the VK_KHR_format_feature_flags2 extension is supported, a depth/stencil format with a depth component supporting VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT must support VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT.

44. Additional Capabilities

This chapter describes additional capabilities beyond the minimum capabilities described in the Limits and Formats chapters, including:

44.1. Additional Image Capabilities

Additional image capabilities, such as larger dimensions or additional sample counts for certain image types, or additional capabilities for linear tiling format images, are described in this section.

To query additional capabilities specific to image types, call:

// Provided by VK_VERSION_1_0
VkResult vkGetPhysicalDeviceImageFormatProperties(
    VkPhysicalDevice                            physicalDevice,
    VkFormat                                    format,
    VkImageType                                 type,
    VkImageTiling                               tiling,
    VkImageUsageFlags                           usage,
    VkImageCreateFlags                          flags,
    VkImageFormatProperties*                    pImageFormatProperties);

The format, type, tiling, usage, and flags parameters correspond to parameters that would be consumed by vkCreateImage (as members of VkImageCreateInfo).

If format is not a supported image format, or if the combination of format, type, tiling, usage, and flags is not supported for images, then vkGetPhysicalDeviceImageFormatProperties returns VK_ERROR_FORMAT_NOT_SUPPORTED.

The limitations on an image format that are reported by vkGetPhysicalDeviceImageFormatProperties have the following property: if usage1 and usage2 of type VkImageUsageFlags are such that the bits set in usage1 are a subset of the bits set in usage2, and flags1 and flags2 of type VkImageCreateFlags are such that the bits set in flags1 are a subset of the bits set in flags2, then the limitations for usage1 and flags1 must be no more strict than the limitations for usage2 and flags2, for all values of format, type, and tiling.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceImageFormatProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceImageFormatProperties-format-parameter
    format must be a valid VkFormat value

  • VUID-vkGetPhysicalDeviceImageFormatProperties-type-parameter
    type must be a valid VkImageType value

  • VUID-vkGetPhysicalDeviceImageFormatProperties-tiling-parameter
    tiling must be a valid VkImageTiling value

  • VUID-vkGetPhysicalDeviceImageFormatProperties-usage-parameter
    usage must be a valid combination of VkImageUsageFlagBits values

  • VUID-vkGetPhysicalDeviceImageFormatProperties-usage-requiredbitmask
    usage must not be 0

  • VUID-vkGetPhysicalDeviceImageFormatProperties-flags-parameter
    flags must be a valid combination of VkImageCreateFlagBits values

  • VUID-vkGetPhysicalDeviceImageFormatProperties-pImageFormatProperties-parameter
    pImageFormatProperties must be a valid pointer to a VkImageFormatProperties structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_FORMAT_NOT_SUPPORTED

The VkImageFormatProperties structure is defined as:

// Provided by VK_VERSION_1_0
typedef struct VkImageFormatProperties {
    VkExtent3D            maxExtent;
    uint32_t              maxMipLevels;
    uint32_t              maxArrayLayers;
    VkSampleCountFlags    sampleCounts;
    VkDeviceSize          maxResourceSize;
} VkImageFormatProperties;
  • maxExtent are the maximum image dimensions. See the Allowed Extent Values section below for how these values are constrained by type.

  • maxMipLevels is the maximum number of mipmap levels. maxMipLevels must be equal to the number of levels in the complete mipmap chain based on the maxExtent.width, maxExtent.height, and maxExtent.depth, except when one of the following conditions is true, in which case it may instead be 1:

  • maxArrayLayers is the maximum number of array layers. maxArrayLayers must be no less than VkPhysicalDeviceLimits::maxImageArrayLayers, except when one of the following conditions is true, in which case it may instead be 1:

  • If tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then maxArrayLayers must not be 0.

  • sampleCounts is a bitmask of VkSampleCountFlagBits specifying all the supported sample counts for this image as described below.

  • maxResourceSize is an upper bound on the total image size in bytes, inclusive of all image subresources. Implementations may have an address space limit on total size of a resource, which is advertised by this property. maxResourceSize must be at least 231.

Note

There is no mechanism to query the size of an image before creating it, to compare that size against maxResourceSize. If an application attempts to create an image that exceeds this limit, the creation will fail and vkCreateImage will return VK_ERROR_OUT_OF_DEVICE_MEMORY. While the advertised limit must be at least 231, it may not be possible to create an image that approaches that size, particularly for VK_IMAGE_TYPE_1D.

If the combination of parameters to vkGetPhysicalDeviceImageFormatProperties is not supported by the implementation for use in vkCreateImage, then all members of VkImageFormatProperties will be filled with zero.

Note

Filling VkImageFormatProperties with zero for unsupported formats is an exception to the usual rule that output structures have undefined contents on error. This exception was unintentional, but is preserved for backwards compatibility.

To determine the image capabilities compatible with an external memory handle type, call:

// Provided by VK_NV_external_memory_capabilities
VkResult vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
    VkPhysicalDevice                            physicalDevice,
    VkFormat                                    format,
    VkImageType                                 type,
    VkImageTiling                               tiling,
    VkImageUsageFlags                           usage,
    VkImageCreateFlags                          flags,
    VkExternalMemoryHandleTypeFlagsNV           externalHandleType,
    VkExternalImageFormatPropertiesNV*          pExternalImageFormatProperties);

If externalHandleType is 0, pExternalImageFormatProperties->imageFormatProperties will return the same values as a call to vkGetPhysicalDeviceImageFormatProperties, and the other members of pExternalImageFormatProperties will all be 0. Otherwise, they are filled in as described for VkExternalImageFormatPropertiesNV.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-format-parameter
    format must be a valid VkFormat value

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-type-parameter
    type must be a valid VkImageType value

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-tiling-parameter
    tiling must be a valid VkImageTiling value

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-usage-parameter
    usage must be a valid combination of VkImageUsageFlagBits values

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-usage-requiredbitmask
    usage must not be 0

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-flags-parameter
    flags must be a valid combination of VkImageCreateFlagBits values

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-externalHandleType-parameter
    externalHandleType must be a valid combination of VkExternalMemoryHandleTypeFlagBitsNV values

  • VUID-vkGetPhysicalDeviceExternalImageFormatPropertiesNV-pExternalImageFormatProperties-parameter
    pExternalImageFormatProperties must be a valid pointer to a VkExternalImageFormatPropertiesNV structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_FORMAT_NOT_SUPPORTED

The VkExternalImageFormatPropertiesNV structure is defined as:

// Provided by VK_NV_external_memory_capabilities
typedef struct VkExternalImageFormatPropertiesNV {
    VkImageFormatProperties              imageFormatProperties;
    VkExternalMemoryFeatureFlagsNV       externalMemoryFeatures;
    VkExternalMemoryHandleTypeFlagsNV    exportFromImportedHandleTypes;
    VkExternalMemoryHandleTypeFlagsNV    compatibleHandleTypes;
} VkExternalImageFormatPropertiesNV;

Bits which can be set in VkExternalImageFormatPropertiesNV::externalMemoryFeatures, indicating properties of the external memory handle type, are:

// Provided by VK_NV_external_memory_capabilities
typedef enum VkExternalMemoryFeatureFlagBitsNV {
    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
} VkExternalMemoryFeatureFlagBitsNV;
  • VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV specifies that external memory of the specified type must be created as a dedicated allocation when used in the manner specified.

  • VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV specifies that the implementation supports exporting handles of the specified type.

  • VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV specifies that the implementation supports importing handles of the specified type.

// Provided by VK_NV_external_memory_capabilities
typedef VkFlags VkExternalMemoryFeatureFlagsNV;

VkExternalMemoryFeatureFlagsNV is a bitmask type for setting a mask of zero or more VkExternalMemoryFeatureFlagBitsNV.

To query additional capabilities specific to image types, call:

// Provided by VK_VERSION_1_1
VkResult vkGetPhysicalDeviceImageFormatProperties2(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceImageFormatInfo2*     pImageFormatInfo,
    VkImageFormatProperties2*                   pImageFormatProperties);

or the equivalent command

// Provided by VK_KHR_get_physical_device_properties2
VkResult vkGetPhysicalDeviceImageFormatProperties2KHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceImageFormatInfo2*     pImageFormatInfo,
    VkImageFormatProperties2*                   pImageFormatProperties);

vkGetPhysicalDeviceImageFormatProperties2 behaves similarly to vkGetPhysicalDeviceImageFormatProperties, with the ability to return extended information in a pNext chain of output structures.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceImageFormatProperties2-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceImageFormatProperties2-pImageFormatInfo-parameter
    pImageFormatInfo must be a valid pointer to a valid VkPhysicalDeviceImageFormatInfo2 structure

  • VUID-vkGetPhysicalDeviceImageFormatProperties2-pImageFormatProperties-parameter
    pImageFormatProperties must be a valid pointer to a VkImageFormatProperties2 structure

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_FORMAT_NOT_SUPPORTED

The VkPhysicalDeviceImageFormatInfo2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceImageFormatInfo2 {
    VkStructureType       sType;
    const void*           pNext;
    VkFormat              format;
    VkImageType           type;
    VkImageTiling         tiling;
    VkImageUsageFlags     usage;
    VkImageCreateFlags    flags;
} VkPhysicalDeviceImageFormatInfo2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure. The pNext chain of VkPhysicalDeviceImageFormatInfo2 is used to provide additional image parameters to vkGetPhysicalDeviceImageFormatProperties2.

  • format is a VkFormat value indicating the image format, corresponding to VkImageCreateInfo::format.

  • type is a VkImageType value indicating the image type, corresponding to VkImageCreateInfo::imageType.

  • tiling is a VkImageTiling value indicating the image tiling, corresponding to VkImageCreateInfo::tiling.

  • usage is a bitmask of VkImageUsageFlagBits indicating the intended usage of the image, corresponding to VkImageCreateInfo::usage.

  • flags is a bitmask of VkImageCreateFlagBits indicating additional parameters of the image, corresponding to VkImageCreateInfo::flags.

The members of VkPhysicalDeviceImageFormatInfo2 correspond to the arguments to vkGetPhysicalDeviceImageFormatProperties, with sType and pNext added for extensibility.

Valid Usage
  • VUID-VkPhysicalDeviceImageFormatInfo2-tiling-02249
    tiling must be VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT if and only if the pNext chain includes VkPhysicalDeviceImageDrmFormatModifierInfoEXT

  • VUID-VkPhysicalDeviceImageFormatInfo2-tiling-02313
    If tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and flags contains VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, then the pNext chain must include a VkImageFormatListCreateInfo structure with non-zero viewFormatCount

Valid Usage (Implicit)

The VkImageFormatProperties2 structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkImageFormatProperties2 {
    VkStructureType            sType;
    void*                      pNext;
    VkImageFormatProperties    imageFormatProperties;
} VkImageFormatProperties2;

or the equivalent

// Provided by VK_KHR_get_physical_device_properties2
typedef VkImageFormatProperties2 VkImageFormatProperties2KHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure. The pNext chain of VkImageFormatProperties2 is used to allow the specification of additional capabilities to be returned from vkGetPhysicalDeviceImageFormatProperties2.

  • imageFormatProperties is a VkImageFormatProperties structure in which capabilities are returned.

If the combination of parameters to vkGetPhysicalDeviceImageFormatProperties2 is not supported by the implementation for use in vkCreateImage, then all members of imageFormatProperties will be filled with zero.

Note

Filling imageFormatProperties with zero for unsupported formats is an exception to the usual rule that output structures have undefined contents on error. This exception was unintentional, but is preserved for backwards compatibility. This exeption only applies to imageFormatProperties, not sType, pNext, or any structures chained from pNext.

Valid Usage (Implicit)

To determine if texture gather functions that take explicit LOD and/or bias argument values can be used with a given image format, add a VkTextureLODGatherFormatPropertiesAMD structure to the pNext chain of the VkImageFormatProperties2 structure in a call to vkGetPhysicalDeviceImageFormatProperties2.

The VkTextureLODGatherFormatPropertiesAMD structure is defined as:

// Provided by VK_AMD_texture_gather_bias_lod
typedef struct VkTextureLODGatherFormatPropertiesAMD {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           supportsTextureGatherLODBiasAMD;
} VkTextureLODGatherFormatPropertiesAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • supportsTextureGatherLODBiasAMD tells if the image format can be used with texture gather bias/LOD functions, as introduced by the VK_AMD_texture_gather_bias_lod extension. This field is set by the implementation. User-specified value is ignored.

Valid Usage (Implicit)
  • VUID-VkTextureLODGatherFormatPropertiesAMD-sType-sType
    sType must be VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD

To determine the image capabilities compatible with an external memory handle type, add a VkPhysicalDeviceExternalImageFormatInfo structure to the pNext chain of the VkPhysicalDeviceImageFormatInfo2 structure and a VkExternalImageFormatProperties structure to the pNext chain of the VkImageFormatProperties2 structure.

The VkPhysicalDeviceExternalImageFormatInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalImageFormatInfo {
    VkStructureType                       sType;
    const void*                           pNext;
    VkExternalMemoryHandleTypeFlagBits    handleType;
} VkPhysicalDeviceExternalImageFormatInfo;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is a VkExternalMemoryHandleTypeFlagBits value specifying the memory handle type that will be used with the memory associated with the image.

If handleType is 0, vkGetPhysicalDeviceImageFormatProperties2 will behave as if VkPhysicalDeviceExternalImageFormatInfo was not present, and VkExternalImageFormatProperties will be ignored.

If handleType is not compatible with the format, type, tiling, usage, and flags specified in VkPhysicalDeviceImageFormatInfo2, then vkGetPhysicalDeviceImageFormatProperties2 returns VK_ERROR_FORMAT_NOT_SUPPORTED.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExternalImageFormatInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO

  • VUID-VkPhysicalDeviceExternalImageFormatInfo-handleType-parameter
    If handleType is not 0, handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

Possible values of VkPhysicalDeviceExternalImageFormatInfo::handleType, specifying an external memory handle type, are:

// Provided by VK_VERSION_1_1
typedef enum VkExternalMemoryHandleTypeFlagBits {
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020,
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040,
  // Provided by VK_EXT_external_memory_dma_buf
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200,
  // Provided by VK_ANDROID_external_memory_android_hardware_buffer
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400,
  // Provided by VK_EXT_external_memory_host
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080,
  // Provided by VK_EXT_external_memory_host
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100,
  // Provided by VK_FUCHSIA_external_memory
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA = 0x00000800,
  // Provided by VK_NV_external_memory_rdma
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV = 0x00001000,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
} VkExternalMemoryHandleTypeFlagBits;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR;
  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT specifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system calls dup, dup2, close, and the non-standard system call dup3. Additionally, it must be transportable over a socket using an SCM_RIGHTS control message. It owns a reference to the underlying memory resource represented by its Vulkan memory object.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT specifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functions DuplicateHandle, CloseHandle, CompareObjectHandles, GetHandleInformation, and SetHandleInformation. It owns a reference to the underlying memory resource represented by its Vulkan memory object.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT specifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying memory resource represented by its Vulkan memory object, and will therefore become invalid when all Vulkan memory objects associated with it are destroyed.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT specifies an NT handle returned by IDXGIResource1::CreateSharedHandle referring to a Direct3D 10 or 11 texture resource. It owns a reference to the memory used by the Direct3D resource.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT specifies a global share handle returned by IDXGIResource::GetSharedHandle referring to a Direct3D 10 or 11 texture resource. It does not own a reference to the underlying Direct3D resource, and will therefore become invalid when all Vulkan memory objects and Direct3D resources associated with it are destroyed.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT specifies an NT handle returned by ID3D12Device::CreateSharedHandle referring to a Direct3D 12 heap resource. It owns a reference to the resources used by the Direct3D heap.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT specifies an NT handle returned by ID3D12Device::CreateSharedHandle referring to a Direct3D 12 committed resource. It owns a reference to the memory used by the Direct3D resource.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT specifies a host pointer returned by a host memory allocation command. It does not own a reference to the underlying memory resource, and will therefore become invalid if the host memory is freed.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT specifies a host pointer to host mapped foreign memory. It does not own a reference to the underlying memory resource, and will therefore become invalid if the foreign memory is unmapped or otherwise becomes no longer available.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT is a file descriptor for a Linux dma_buf. It owns a reference to the underlying memory resource represented by its Vulkan memory object.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID specifies an AHardwareBuffer object defined by the Android NDK. See Android Hardware Buffers for more details of this handle type.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA is a Zircon handle to a virtual memory object.

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV is a handle to an allocation accessible by remote devices. It owns a reference to the underlying memory resource represented by its Vulkan memory object.

Some external memory handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:

Table 77. External memory handle types compatibility

Handle type

VkPhysicalDeviceIDProperties::driverUUID

VkPhysicalDeviceIDProperties::deviceUUID

VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT

Must match

Must match

VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT

Must match

Must match

VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT

Must match

Must match

VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT

Must match

Must match

VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT

Must match

Must match

VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT

Must match

Must match

VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT

Must match

Must match

VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT

No restriction

No restriction

VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT

No restriction

No restriction

VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT

No restriction

No restriction

VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID

No restriction

No restriction

VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA

No restriction

No restriction

VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV

No restriction

No restriction

Note

The above table does not restrict the drivers and devices with which VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT and VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT may be shared, as these handle types inherently mean memory that does not come from the same device, as they import memory from the host or a foreign device, respectively.

Note

Even though the above table does not restrict the drivers and devices with which VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT may be shared, query mechanisms exist in the Vulkan API that prevent the import of incompatible dma-bufs (such as vkGetMemoryFdPropertiesKHR) and that prevent incompatible usage of dma-bufs (such as VkPhysicalDeviceExternalBufferInfo and VkPhysicalDeviceExternalImageFormatInfo).

// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalMemoryHandleTypeFlags;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR;

VkExternalMemoryHandleTypeFlags is a bitmask type for setting a mask of zero or more VkExternalMemoryHandleTypeFlagBits.

The VkExternalImageFormatProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExternalImageFormatProperties {
    VkStructureType               sType;
    void*                         pNext;
    VkExternalMemoryProperties    externalMemoryProperties;
} VkExternalImageFormatProperties;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • externalMemoryProperties is a VkExternalMemoryProperties structure specifying various capabilities of the external handle type when used with the specified image creation parameters.

Valid Usage (Implicit)
  • VUID-VkExternalImageFormatProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES

The VkExternalMemoryProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryProperties {
    VkExternalMemoryFeatureFlags       externalMemoryFeatures;
    VkExternalMemoryHandleTypeFlags    exportFromImportedHandleTypes;
    VkExternalMemoryHandleTypeFlags    compatibleHandleTypes;
} VkExternalMemoryProperties;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR;

compatibleHandleTypes must include at least handleType. Inclusion of a handle type in compatibleHandleTypes does not imply the values returned in VkImageFormatProperties2 will be the same when VkPhysicalDeviceExternalImageFormatInfo::handleType is set to that type. The application is responsible for querying the capabilities of all handle types intended for concurrent use in a single image and intersecting them to obtain the compatible set of capabilities.

Bits which may be set in VkExternalMemoryProperties::externalMemoryFeatures, specifying features of an external memory handle type, are:

// Provided by VK_VERSION_1_1
typedef enum VkExternalMemoryFeatureFlagBits {
    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001,
    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002,
    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT,
  // Provided by VK_KHR_external_memory_capabilities
    VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT,
} VkExternalMemoryFeatureFlagBits;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR;
  • VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT specifies that images or buffers created with the specified parameters and handle type must use the mechanisms defined by VkMemoryDedicatedRequirements and VkMemoryDedicatedAllocateInfo to create (or import) a dedicated allocation for the image or buffer.

  • VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT specifies that handles of this type can be exported from Vulkan memory objects.

  • VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT specifies that handles of this type can be imported as Vulkan memory objects.

Because their semantics in external APIs roughly align with that of an image or buffer with a dedicated allocation in Vulkan, implementations are required to report VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT for the following external handle types:

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT

  • VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID for images only

Implementations must not report VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT for buffers with external handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID. Implementations must not report VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT for images or buffers with external handle type VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT, or VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT.

// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalMemoryFeatureFlags;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR;

VkExternalMemoryFeatureFlags is a bitmask type for setting a mask of zero or more VkExternalMemoryFeatureFlagBits.

To query the image capabilities that are compatible with a Linux DRM format modifier, set VkPhysicalDeviceImageFormatInfo2::tiling to VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and add a VkPhysicalDeviceImageDrmFormatModifierInfoEXT structure to the pNext chain of VkPhysicalDeviceImageFormatInfo2.

The VkPhysicalDeviceImageDrmFormatModifierInfoEXT structure is defined as:

// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    uint64_t           drmFormatModifier;
    VkSharingMode      sharingMode;
    uint32_t           queueFamilyIndexCount;
    const uint32_t*    pQueueFamilyIndices;
} VkPhysicalDeviceImageDrmFormatModifierInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • drmFormatModifier is the image’s Linux DRM format modifier, corresponding to VkImageDrmFormatModifierExplicitCreateInfoEXT::modifier or to VkImageDrmFormatModifierListCreateInfoEXT::pModifiers.

  • sharingMode specifies how the image will be accessed by multiple queue families.

  • queueFamilyIndexCount is the number of entries in the pQueueFamilyIndices array.

  • pQueueFamilyIndices is a pointer to an array of queue families that will access the image. It is ignored if sharingMode is not VK_SHARING_MODE_CONCURRENT.

If the drmFormatModifier is incompatible with the parameters specified in VkPhysicalDeviceImageFormatInfo2 and its pNext chain, then vkGetPhysicalDeviceImageFormatProperties2 returns VK_ERROR_FORMAT_NOT_SUPPORTED. The implementation must support the query of any drmFormatModifier, including unknown and invalid modifier values.

Valid Usage
  • VUID-VkPhysicalDeviceImageDrmFormatModifierInfoEXT-sharingMode-02314
    If sharingMode is VK_SHARING_MODE_CONCURRENT, then pQueueFamilyIndices must be a valid pointer to an array of queueFamilyIndexCount uint32_t values

  • VUID-VkPhysicalDeviceImageDrmFormatModifierInfoEXT-sharingMode-02315
    If sharingMode is VK_SHARING_MODE_CONCURRENT, then queueFamilyIndexCount must be greater than 1

  • VUID-VkPhysicalDeviceImageDrmFormatModifierInfoEXT-sharingMode-02316
    If sharingMode is VK_SHARING_MODE_CONCURRENT, each element of pQueueFamilyIndices must be unique and must be less than the pQueueFamilyPropertyCount returned by vkGetPhysicalDeviceQueueFamilyProperties2 for the physicalDevice that was used to create device

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImageDrmFormatModifierInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT

  • VUID-VkPhysicalDeviceImageDrmFormatModifierInfoEXT-sharingMode-parameter
    sharingMode must be a valid VkSharingMode value

To determine the number of combined image samplers required to support a multi-planar format, add VkSamplerYcbcrConversionImageFormatProperties to the pNext chain of the VkImageFormatProperties2 structure in a call to vkGetPhysicalDeviceImageFormatProperties2.

The VkSamplerYcbcrConversionImageFormatProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionImageFormatProperties {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           combinedImageSamplerDescriptorCount;
} VkSamplerYcbcrConversionImageFormatProperties;

or the equivalent

// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • combinedImageSamplerDescriptorCount is the number of combined image sampler descriptors that the implementation uses to access the format.

Valid Usage (Implicit)
  • VUID-VkSamplerYcbcrConversionImageFormatProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES

combinedImageSamplerDescriptorCount is a number between 1 and the number of planes in the format. A descriptor set layout binding with immutable Y′CBCR conversion samplers will have a maximum combinedImageSamplerDescriptorCount which is the maximum across all formats supported by its samplers of the combinedImageSamplerDescriptorCount for each format. Descriptor sets with that layout will internally use that maximum combinedImageSamplerDescriptorCount descriptors for each descriptor in the binding. This expanded number of descriptors will be consumed from the descriptor pool when a descriptor set is allocated, and counts towards the maxDescriptorSetSamplers, maxDescriptorSetSampledImages, maxPerStageDescriptorSamplers, and maxPerStageDescriptorSampledImages limits.

Note

All descriptors in a binding use the same maximum combinedImageSamplerDescriptorCount descriptors to allow implementations to use a uniform stride for dynamic indexing of the descriptors in the binding.

For example, consider a descriptor set layout binding with two descriptors and immutable samplers for multi-planar formats that have VkSamplerYcbcrConversionImageFormatProperties::combinedImageSamplerDescriptorCount values of 2 and 3 respectively. There are two descriptors in the binding and the maximum combinedImageSamplerDescriptorCount is 3, so descriptor sets with this layout consume 6 descriptors from the descriptor pool. To create a descriptor pool that allows allocating four descriptor sets with this layout, descriptorCount must be at least 24.

To obtain optimal Android hardware buffer usage flags for specific image creation parameters, add a VkAndroidHardwareBufferUsageANDROID structure to the pNext chain of a VkImageFormatProperties2 structure passed to vkGetPhysicalDeviceImageFormatProperties2. This structure is defined as:

// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferUsageANDROID {
    VkStructureType    sType;
    void*              pNext;
    uint64_t           androidHardwareBufferUsage;
} VkAndroidHardwareBufferUsageANDROID;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • androidHardwareBufferUsage returns the Android hardware buffer usage flags.

The androidHardwareBufferUsage field must include Android hardware buffer usage flags listed in the AHardwareBuffer Usage Equivalence table when the corresponding Vulkan image usage or image creation flags are included in the usage or flags fields of VkPhysicalDeviceImageFormatInfo2. It must include at least one GPU usage flag (AHARDWAREBUFFER_USAGE_GPU_*), even if none of the corresponding Vulkan usages or flags are requested.

Note

Requiring at least one GPU usage flag ensures that Android hardware buffer memory will be allocated in a memory pool accessible to the Vulkan implementation, and that specializing the memory layout based on usage flags does not prevent it from being compatible with Vulkan. Implementations may avoid unnecessary restrictions caused by this requirement by using vendor usage flags to indicate that only the Vulkan uses indicated in VkImageFormatProperties2 are required.

Valid Usage (Implicit)
  • VUID-VkAndroidHardwareBufferUsageANDROID-sType-sType
    sType must be VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID

To determine if cubic filtering can be used with a given image format and a given image view type add a VkPhysicalDeviceImageViewImageFormatInfoEXT structure to the pNext chain of the VkPhysicalDeviceImageFormatInfo2 structure, and a VkFilterCubicImageViewImageFormatPropertiesEXT structure to the pNext chain of the VkImageFormatProperties2 structure.

The VkPhysicalDeviceImageViewImageFormatInfoEXT structure is defined as:

// Provided by VK_EXT_filter_cubic
typedef struct VkPhysicalDeviceImageViewImageFormatInfoEXT {
    VkStructureType    sType;
    void*              pNext;
    VkImageViewType    imageViewType;
} VkPhysicalDeviceImageViewImageFormatInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • imageViewType is a VkImageViewType value specifying the type of the image view.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceImageViewImageFormatInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT

  • VUID-VkPhysicalDeviceImageViewImageFormatInfoEXT-imageViewType-parameter
    imageViewType must be a valid VkImageViewType value

The VkFilterCubicImageViewImageFormatPropertiesEXT structure is defined as:

// Provided by VK_EXT_filter_cubic
typedef struct VkFilterCubicImageViewImageFormatPropertiesEXT {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           filterCubic;
    VkBool32           filterCubicMinmax;
} VkFilterCubicImageViewImageFormatPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • filterCubic tells if image format, image type and image view type can be used with cubic filtering. This field is set by the implementation. User-specified value is ignored.

  • filterCubicMinmax tells if image format, image type and image view type can be used with cubic filtering and minmax filtering. This field is set by the implementation. User-specified value is ignored.

Valid Usage (Implicit)
  • VUID-VkFilterCubicImageViewImageFormatPropertiesEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT

Valid Usage

44.1.1. Supported Sample Counts

vkGetPhysicalDeviceImageFormatProperties returns a bitmask of VkSampleCountFlagBits in sampleCounts specifying the supported sample counts for the image parameters.

sampleCounts will be set to VK_SAMPLE_COUNT_1_BIT if at least one of the following conditions is true:

  • tiling is VK_IMAGE_TILING_LINEAR

  • type is not VK_IMAGE_TYPE_2D

  • flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT

  • Neither the VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT flag nor the VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT flag in VkFormatProperties::optimalTilingFeatures returned by vkGetPhysicalDeviceFormatProperties is set

  • VkPhysicalDeviceExternalImageFormatInfo::handleType is an external handle type for which multisampled image support is not required.

  • format is one of the formats that require a sampler Y′CBCR conversion

  • usage contains VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • usage contains VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT

Otherwise, the bits set in sampleCounts will be the sample counts supported for the specified values of usage and format. For each bit set in usage, the supported sample counts relate to the limits in VkPhysicalDeviceLimits as follows:

  • If usage includes VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT and format is a floating- or fixed-point color format, a superset of VkPhysicalDeviceLimits::framebufferColorSampleCounts

  • If usage includes VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT and format is an integer format, a superset of VkPhysicalDeviceVulkan12Properties::framebufferIntegerColorSampleCounts

  • If usage includes VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, and format includes a depth aspect, a superset of VkPhysicalDeviceLimits::framebufferDepthSampleCounts

  • If usage includes VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, and format includes a stencil aspect, a superset of VkPhysicalDeviceLimits::framebufferStencilSampleCounts

  • If usage includes VK_IMAGE_USAGE_SAMPLED_BIT, and format includes a color aspect, a superset of VkPhysicalDeviceLimits::sampledImageColorSampleCounts

  • If usage includes VK_IMAGE_USAGE_SAMPLED_BIT, and format includes a depth aspect, a superset of VkPhysicalDeviceLimits::sampledImageDepthSampleCounts

  • If usage includes VK_IMAGE_USAGE_SAMPLED_BIT, and format is an integer format, a superset of VkPhysicalDeviceLimits::sampledImageIntegerSampleCounts

  • If usage includes VK_IMAGE_USAGE_STORAGE_BIT, a superset of VkPhysicalDeviceLimits::storageImageSampleCounts

If multiple bits are set in usage, sampleCounts will be the intersection of the per-usage values described above.

If none of the bits described above are set in usage, then there is no corresponding limit in VkPhysicalDeviceLimits. In this case, sampleCounts must include at least VK_SAMPLE_COUNT_1_BIT.

44.1.2. Allowed Extent Values Based On Image Type

Implementations may support extent values larger than the required minimum/maximum values for certain types of images. VkImageFormatProperties::maxExtent for each type is subject to the constraints below.

Note

Implementations must support images with dimensions up to the required minimum/maximum values for all types of images. It follows that the query for additional capabilities must return extent values that are at least as large as the required values.

For VK_IMAGE_TYPE_1D:

For VK_IMAGE_TYPE_2D when flags does not contain VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT:

For VK_IMAGE_TYPE_2D when flags contains VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT:

For VK_IMAGE_TYPE_3D:

44.2. Additional Buffer Capabilities

To query the external handle types supported by buffers, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceExternalBufferProperties(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceExternalBufferInfo*   pExternalBufferInfo,
    VkExternalBufferProperties*                 pExternalBufferProperties);

or the equivalent command

// Provided by VK_KHR_external_memory_capabilities
void vkGetPhysicalDeviceExternalBufferPropertiesKHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceExternalBufferInfo*   pExternalBufferInfo,
    VkExternalBufferProperties*                 pExternalBufferProperties);
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceExternalBufferProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceExternalBufferProperties-pExternalBufferInfo-parameter
    pExternalBufferInfo must be a valid pointer to a valid VkPhysicalDeviceExternalBufferInfo structure

  • VUID-vkGetPhysicalDeviceExternalBufferProperties-pExternalBufferProperties-parameter
    pExternalBufferProperties must be a valid pointer to a VkExternalBufferProperties structure

The VkPhysicalDeviceExternalBufferInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalBufferInfo {
    VkStructureType                       sType;
    const void*                           pNext;
    VkBufferCreateFlags                   flags;
    VkBufferUsageFlags                    usage;
    VkExternalMemoryHandleTypeFlagBits    handleType;
} VkPhysicalDeviceExternalBufferInfo;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR;
Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExternalBufferInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO

  • VUID-VkPhysicalDeviceExternalBufferInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPhysicalDeviceExternalBufferInfo-flags-parameter
    flags must be a valid combination of VkBufferCreateFlagBits values

  • VUID-VkPhysicalDeviceExternalBufferInfo-usage-parameter
    usage must be a valid combination of VkBufferUsageFlagBits values

  • VUID-VkPhysicalDeviceExternalBufferInfo-usage-requiredbitmask
    usage must not be 0

  • VUID-VkPhysicalDeviceExternalBufferInfo-handleType-parameter
    handleType must be a valid VkExternalMemoryHandleTypeFlagBits value

The VkExternalBufferProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExternalBufferProperties {
    VkStructureType               sType;
    void*                         pNext;
    VkExternalMemoryProperties    externalMemoryProperties;
} VkExternalBufferProperties;

or the equivalent

// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • externalMemoryProperties is a VkExternalMemoryProperties structure specifying various capabilities of the external handle type when used with the specified buffer creation parameters.

Valid Usage (Implicit)
  • VUID-VkExternalBufferProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES

  • VUID-VkExternalBufferProperties-pNext-pNext
    pNext must be NULL

44.3. Optional Semaphore Capabilities

Semaphores may support import and export of their payload to external handles. To query the external handle types supported by semaphores, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceExternalSemaphoreProperties(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
    VkExternalSemaphoreProperties*              pExternalSemaphoreProperties);

or the equivalent command

// Provided by VK_KHR_external_semaphore_capabilities
void vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
    VkExternalSemaphoreProperties*              pExternalSemaphoreProperties);
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceExternalSemaphoreProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceExternalSemaphoreProperties-pExternalSemaphoreInfo-parameter
    pExternalSemaphoreInfo must be a valid pointer to a valid VkPhysicalDeviceExternalSemaphoreInfo structure

  • VUID-vkGetPhysicalDeviceExternalSemaphoreProperties-pExternalSemaphoreProperties-parameter
    pExternalSemaphoreProperties must be a valid pointer to a VkExternalSemaphoreProperties structure

The VkPhysicalDeviceExternalSemaphoreInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
    VkStructureType                          sType;
    const void*                              pNext;
    VkExternalSemaphoreHandleTypeFlagBits    handleType;
} VkPhysicalDeviceExternalSemaphoreInfo;

or the equivalent

// Provided by VK_KHR_external_semaphore_capabilities
typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is a VkExternalSemaphoreHandleTypeFlagBits value specifying the external semaphore handle type for which capabilities will be returned.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExternalSemaphoreInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO

  • VUID-VkPhysicalDeviceExternalSemaphoreInfo-pNext-pNext
    pNext must be NULL or a pointer to a valid instance of VkSemaphoreTypeCreateInfo

  • VUID-VkPhysicalDeviceExternalSemaphoreInfo-sType-unique
    The sType value of each struct in the pNext chain must be unique

  • VUID-VkPhysicalDeviceExternalSemaphoreInfo-handleType-parameter
    handleType must be a valid VkExternalSemaphoreHandleTypeFlagBits value

Bits which may be set in VkPhysicalDeviceExternalSemaphoreInfo::handleType, specifying an external semaphore handle type, are:

// Provided by VK_VERSION_1_1
typedef enum VkExternalSemaphoreHandleTypeFlagBits {
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008,
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010,
  // Provided by VK_FUCHSIA_external_semaphore
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA = 0x00000080,
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
} VkExternalSemaphoreHandleTypeFlagBits;

or the equivalent

// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR;
  • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT specifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system calls dup, dup2, close, and the non-standard system call dup3. Additionally, it must be transportable over a socket using an SCM_RIGHTS control message. It owns a reference to the underlying synchronization primitive represented by its Vulkan semaphore object.

  • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT specifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functions DuplicateHandle, CloseHandle, CompareObjectHandles, GetHandleInformation, and SetHandleInformation. It owns a reference to the underlying synchronization primitive represented by its Vulkan semaphore object.

  • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT specifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying synchronization primitive represented by its Vulkan semaphore object, and will therefore become invalid when all Vulkan semaphore objects associated with it are destroyed.

  • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT specifies an NT handle returned by ID3D12Device::CreateSharedHandle referring to a Direct3D 12 fence, or ID3D11Device5::CreateFence referring to a Direct3D 11 fence. It owns a reference to the underlying synchronization primitive associated with the Direct3D fence.

  • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT is an alias of VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT with the same meaning. It is provided for convenience and code clarity when interacting with D3D11 fences.

  • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT specifies a POSIX file descriptor handle to a Linux Sync File or Android Fence object. It can be used with any native API accepting a valid sync file or fence as input. It owns a reference to the underlying synchronization primitive associated with the file descriptor. Implementations which support importing this handle type must accept any type of sync or fence FD supported by the native system they are running on.

  • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA specifies a handle to a Zircon event object. It can be used with any native API that accepts a Zircon event handle. Zircon event handles are created with ZX_RIGHTS_BASIC and ZX_RIGHTS_SIGNAL rights. Vulkan on Fuchsia uses only the ZX_EVENT_SIGNALED bit when signaling or waiting.

Note

Handles of type VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT generated by the implementation may represent either Linux Sync Files or Android Fences at the implementation’s discretion. Applications should only use operations defined for both types of file descriptors, unless they know via means external to Vulkan the type of the file descriptor, or are prepared to deal with the system-defined operation failures resulting from using the wrong type.

Some external semaphore handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:

Table 78. External semaphore handle types compatibility

Handle type

VkPhysicalDeviceIDProperties::driverUUID

VkPhysicalDeviceIDProperties::deviceUUID

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT

Must match

Must match

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT

Must match

Must match

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT

Must match

Must match

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT

Must match

Must match

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT

No restriction

No restriction

VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA

No restriction

No restriction

// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalSemaphoreHandleTypeFlags;

or the equivalent

// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR;

VkExternalSemaphoreHandleTypeFlags is a bitmask type for setting a mask of zero or more VkExternalSemaphoreHandleTypeFlagBits.

The VkExternalSemaphoreProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExternalSemaphoreProperties {
    VkStructureType                       sType;
    void*                                 pNext;
    VkExternalSemaphoreHandleTypeFlags    exportFromImportedHandleTypes;
    VkExternalSemaphoreHandleTypeFlags    compatibleHandleTypes;
    VkExternalSemaphoreFeatureFlags       externalSemaphoreFeatures;
} VkExternalSemaphoreProperties;

or the equivalent

// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR;
  • sType is the type of this structure

  • pNext is NULL or a pointer to a structure extending this structure.

  • exportFromImportedHandleTypes is a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying which types of imported handle handleType can be exported from.

  • compatibleHandleTypes is a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying handle types which can be specified at the same time as handleType when creating a semaphore.

  • externalSemaphoreFeatures is a bitmask of VkExternalSemaphoreFeatureFlagBits describing the features of handleType.

If handleType is not supported by the implementation, then VkExternalSemaphoreProperties::externalSemaphoreFeatures will be set to zero.

Valid Usage (Implicit)
  • VUID-VkExternalSemaphoreProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES

  • VUID-VkExternalSemaphoreProperties-pNext-pNext
    pNext must be NULL

Bits which may be set in VkExternalSemaphoreProperties::externalSemaphoreFeatures, specifying the features of an external semaphore handle type, are:

// Provided by VK_VERSION_1_1
typedef enum VkExternalSemaphoreFeatureFlagBits {
    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001,
    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT,
  // Provided by VK_KHR_external_semaphore_capabilities
    VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT,
} VkExternalSemaphoreFeatureFlagBits;

or the equivalent

// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR;
  • VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT specifies that handles of this type can be exported from Vulkan semaphore objects.

  • VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT specifies that handles of this type can be imported as Vulkan semaphore objects.

// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalSemaphoreFeatureFlags;

or the equivalent

// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR;

VkExternalSemaphoreFeatureFlags is a bitmask type for setting a mask of zero or more VkExternalSemaphoreFeatureFlagBits.

44.4. Optional Fence Capabilities

Fences may support import and export of their payload to external handles. To query the external handle types supported by fences, call:

// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceExternalFenceProperties(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceExternalFenceInfo*    pExternalFenceInfo,
    VkExternalFenceProperties*                  pExternalFenceProperties);

or the equivalent command

// Provided by VK_KHR_external_fence_capabilities
void vkGetPhysicalDeviceExternalFencePropertiesKHR(
    VkPhysicalDevice                            physicalDevice,
    const VkPhysicalDeviceExternalFenceInfo*    pExternalFenceInfo,
    VkExternalFenceProperties*                  pExternalFenceProperties);
Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceExternalFenceProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceExternalFenceProperties-pExternalFenceInfo-parameter
    pExternalFenceInfo must be a valid pointer to a valid VkPhysicalDeviceExternalFenceInfo structure

  • VUID-vkGetPhysicalDeviceExternalFenceProperties-pExternalFenceProperties-parameter
    pExternalFenceProperties must be a valid pointer to a VkExternalFenceProperties structure

The VkPhysicalDeviceExternalFenceInfo structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalFenceInfo {
    VkStructureType                      sType;
    const void*                          pNext;
    VkExternalFenceHandleTypeFlagBits    handleType;
} VkPhysicalDeviceExternalFenceInfo;

or the equivalent

// Provided by VK_KHR_external_fence_capabilities
typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • handleType is a VkExternalFenceHandleTypeFlagBits value specifying an external fence handle type for which capabilities will be returned.

Note

Handles of type VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT generated by the implementation may represent either Linux Sync Files or Android Fences at the implementation’s discretion. Applications should only use operations defined for both types of file descriptors, unless they know via means external to Vulkan the type of the file descriptor, or are prepared to deal with the system-defined operation failures resulting from using the wrong type.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceExternalFenceInfo-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO

  • VUID-VkPhysicalDeviceExternalFenceInfo-pNext-pNext
    pNext must be NULL

  • VUID-VkPhysicalDeviceExternalFenceInfo-handleType-parameter
    handleType must be a valid VkExternalFenceHandleTypeFlagBits value

Bits which may be set in

indicate external fence handle types, and are:

// Provided by VK_VERSION_1_1
typedef enum VkExternalFenceHandleTypeFlagBits {
    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008,
  // Provided by VK_KHR_external_fence_capabilities
    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT,
  // Provided by VK_KHR_external_fence_capabilities
    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
  // Provided by VK_KHR_external_fence_capabilities
    VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
  // Provided by VK_KHR_external_fence_capabilities
    VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT,
} VkExternalFenceHandleTypeFlagBits;

or the equivalent

// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR;
  • VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT specifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system calls dup, dup2, close, and the non-standard system call dup3. Additionally, it must be transportable over a socket using an SCM_RIGHTS control message. It owns a reference to the underlying synchronization primitive represented by its Vulkan fence object.

  • VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT specifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functions DuplicateHandle, CloseHandle, CompareObjectHandles, GetHandleInformation, and SetHandleInformation. It owns a reference to the underlying synchronization primitive represented by its Vulkan fence object.

  • VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT specifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying synchronization primitive represented by its Vulkan fence object, and will therefore become invalid when all Vulkan fence objects associated with it are destroyed.

  • VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT specifies a POSIX file descriptor handle to a Linux Sync File or Android Fence. It can be used with any native API accepting a valid sync file or fence as input. It owns a reference to the underlying synchronization primitive associated with the file descriptor. Implementations which support importing this handle type must accept any type of sync or fence FD supported by the native system they are running on.

Some external fence handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:

Table 79. External fence handle types compatibility

Handle type

VkPhysicalDeviceIDProperties::driverUUID

VkPhysicalDeviceIDProperties::deviceUUID

VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT

Must match

Must match

VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT

Must match

Must match

VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT

Must match

Must match

VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT

No restriction

No restriction

// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalFenceHandleTypeFlags;

or the equivalent

// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR;

VkExternalFenceHandleTypeFlags is a bitmask type for setting a mask of zero or more VkExternalFenceHandleTypeFlagBits.

The VkExternalFenceProperties structure is defined as:

// Provided by VK_VERSION_1_1
typedef struct VkExternalFenceProperties {
    VkStructureType                   sType;
    void*                             pNext;
    VkExternalFenceHandleTypeFlags    exportFromImportedHandleTypes;
    VkExternalFenceHandleTypeFlags    compatibleHandleTypes;
    VkExternalFenceFeatureFlags       externalFenceFeatures;
} VkExternalFenceProperties;

or the equivalent

// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceProperties VkExternalFencePropertiesKHR;

If handleType is not supported by the implementation, then VkExternalFenceProperties::externalFenceFeatures will be set to zero.

Valid Usage (Implicit)
  • VUID-VkExternalFenceProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES

  • VUID-VkExternalFenceProperties-pNext-pNext
    pNext must be NULL

Bits which may be set in VkExternalFenceProperties::externalFenceFeatures, indicating features of a fence external handle type, are:

// Provided by VK_VERSION_1_1
typedef enum VkExternalFenceFeatureFlagBits {
    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001,
    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002,
  // Provided by VK_KHR_external_fence_capabilities
    VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT,
  // Provided by VK_KHR_external_fence_capabilities
    VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT,
} VkExternalFenceFeatureFlagBits;

or the equivalent

// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR;
  • VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT specifies handles of this type can be exported from Vulkan fence objects.

  • VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT specifies handles of this type can be imported to Vulkan fence objects.

// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalFenceFeatureFlags;

or the equivalent

// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR;

VkExternalFenceFeatureFlags is a bitmask type for setting a mask of zero or more VkExternalFenceFeatureFlagBits.

44.5. Timestamp Calibration Capabilities

To query the set of time domains for which a physical device supports timestamp calibration, call:

// Provided by VK_EXT_calibrated_timestamps
VkResult vkGetPhysicalDeviceCalibrateableTimeDomainsEXT(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pTimeDomainCount,
    VkTimeDomainEXT*                            pTimeDomains);
  • physicalDevice is the physical device from which to query the set of calibrateable time domains.

  • pTimeDomainCount is a pointer to an integer related to the number of calibrateable time domains available or queried, as described below.

  • pTimeDomains is either NULL or a pointer to an array of VkTimeDomainEXT values, indicating the supported calibrateable time domains.

If pTimeDomains is NULL, then the number of calibrateable time domains supported for the given physicalDevice is returned in pTimeDomainCount. Otherwise, pTimeDomainCount must point to a variable set by the user to the number of elements in the pTimeDomains array, and on return the variable is overwritten with the number of values actually written to pTimeDomains. If the value of pTimeDomainCount is less than the number of calibrateable time domains supported, at most pTimeDomainCount values will be written to pTimeDomains, and VK_INCOMPLETE will be returned instead of VK_SUCCESS, to indicate that not all the available time domains were returned.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceCalibrateableTimeDomainsEXT-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceCalibrateableTimeDomainsEXT-pTimeDomainCount-parameter
    pTimeDomainCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceCalibrateableTimeDomainsEXT-pTimeDomains-parameter
    If the value referenced by pTimeDomainCount is not 0, and pTimeDomains is not NULL, pTimeDomains must be a valid pointer to an array of pTimeDomainCount VkTimeDomainEXT values

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

45. Debugging

To aid developers in tracking down errors in the application’s use of Vulkan, particularly in combination with an external debugger or profiler, debugging extensions may be available.

The VkObjectType enumeration defines values, each of which corresponds to a specific Vulkan handle type. These values can be used to associate debug information with a particular type of object through one or more extensions.

// Provided by VK_VERSION_1_0
typedef enum VkObjectType {
    VK_OBJECT_TYPE_UNKNOWN = 0,
    VK_OBJECT_TYPE_INSTANCE = 1,
    VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
    VK_OBJECT_TYPE_DEVICE = 3,
    VK_OBJECT_TYPE_QUEUE = 4,
    VK_OBJECT_TYPE_SEMAPHORE = 5,
    VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
    VK_OBJECT_TYPE_FENCE = 7,
    VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
    VK_OBJECT_TYPE_BUFFER = 9,
    VK_OBJECT_TYPE_IMAGE = 10,
    VK_OBJECT_TYPE_EVENT = 11,
    VK_OBJECT_TYPE_QUERY_POOL = 12,
    VK_OBJECT_TYPE_BUFFER_VIEW = 13,
    VK_OBJECT_TYPE_IMAGE_VIEW = 14,
    VK_OBJECT_TYPE_SHADER_MODULE = 15,
    VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
    VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
    VK_OBJECT_TYPE_RENDER_PASS = 18,
    VK_OBJECT_TYPE_PIPELINE = 19,
    VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
    VK_OBJECT_TYPE_SAMPLER = 21,
    VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
    VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
    VK_OBJECT_TYPE_FRAMEBUFFER = 24,
    VK_OBJECT_TYPE_COMMAND_POOL = 25,
  // Provided by VK_VERSION_1_1
    VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
  // Provided by VK_VERSION_1_1
    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
  // Provided by VK_VERSION_1_3
    VK_OBJECT_TYPE_PRIVATE_DATA_SLOT = 1000295000,
  // Provided by VK_KHR_surface
    VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
  // Provided by VK_KHR_swapchain
    VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
  // Provided by VK_KHR_display
    VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
  // Provided by VK_KHR_display
    VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
  // Provided by VK_EXT_debug_report
    VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_OBJECT_TYPE_VIDEO_SESSION_KHR = 1000023000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
  // Provided by VK_KHR_video_queue
    VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR = 1000023001,
#endif
  // Provided by VK_NVX_binary_import
    VK_OBJECT_TYPE_CU_MODULE_NVX = 1000029000,
  // Provided by VK_NVX_binary_import
    VK_OBJECT_TYPE_CU_FUNCTION_NVX = 1000029001,
  // Provided by VK_EXT_debug_utils
    VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000,
  // Provided by VK_KHR_acceleration_structure
    VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000,
  // Provided by VK_EXT_validation_cache
    VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000,
  // Provided by VK_NV_ray_tracing
    VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV = 1000165000,
  // Provided by VK_INTEL_performance_query
    VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL = 1000210000,
  // Provided by VK_KHR_deferred_host_operations
    VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR = 1000268000,
  // Provided by VK_NV_device_generated_commands
    VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV = 1000277000,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA = 1000366000,
  // Provided by VK_KHR_descriptor_update_template
    VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
  // Provided by VK_EXT_private_data
    VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT = VK_OBJECT_TYPE_PRIVATE_DATA_SLOT,
} VkObjectType;
Table 80. VkObjectType and Vulkan Handle Relationship
VkObjectType Vulkan Handle Type

VK_OBJECT_TYPE_UNKNOWN

Unknown/Undefined Handle

VK_OBJECT_TYPE_INSTANCE

VkInstance

VK_OBJECT_TYPE_PHYSICAL_DEVICE

VkPhysicalDevice

VK_OBJECT_TYPE_DEVICE

VkDevice

VK_OBJECT_TYPE_QUEUE

VkQueue

VK_OBJECT_TYPE_SEMAPHORE

VkSemaphore

VK_OBJECT_TYPE_COMMAND_BUFFER

VkCommandBuffer

VK_OBJECT_TYPE_FENCE

VkFence

VK_OBJECT_TYPE_DEVICE_MEMORY

VkDeviceMemory

VK_OBJECT_TYPE_BUFFER

VkBuffer

VK_OBJECT_TYPE_IMAGE

VkImage

VK_OBJECT_TYPE_EVENT

VkEvent

VK_OBJECT_TYPE_QUERY_POOL

VkQueryPool

VK_OBJECT_TYPE_BUFFER_VIEW

VkBufferView

VK_OBJECT_TYPE_IMAGE_VIEW

VkImageView

VK_OBJECT_TYPE_SHADER_MODULE

VkShaderModule

VK_OBJECT_TYPE_PIPELINE_CACHE

VkPipelineCache

VK_OBJECT_TYPE_PIPELINE_LAYOUT

VkPipelineLayout

VK_OBJECT_TYPE_RENDER_PASS

VkRenderPass

VK_OBJECT_TYPE_PIPELINE

VkPipeline

VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT

VkDescriptorSetLayout

VK_OBJECT_TYPE_SAMPLER

VkSampler

VK_OBJECT_TYPE_DESCRIPTOR_POOL

VkDescriptorPool

VK_OBJECT_TYPE_DESCRIPTOR_SET

VkDescriptorSet

VK_OBJECT_TYPE_FRAMEBUFFER

VkFramebuffer

VK_OBJECT_TYPE_COMMAND_POOL

VkCommandPool

VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION

VkSamplerYcbcrConversion

VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE

VkDescriptorUpdateTemplate

VK_OBJECT_TYPE_SURFACE_KHR

VkSurfaceKHR

VK_OBJECT_TYPE_SWAPCHAIN_KHR

VkSwapchainKHR

VK_OBJECT_TYPE_DISPLAY_KHR

VkDisplayKHR

VK_OBJECT_TYPE_DISPLAY_MODE_KHR

VkDisplayModeKHR

VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT

VkDebugReportCallbackEXT

VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV

VkIndirectCommandsLayoutNV

VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT

VkDebugUtilsMessengerEXT

VK_OBJECT_TYPE_VALIDATION_CACHE_EXT

VkValidationCacheEXT

VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV

VkAccelerationStructureNV

VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR

VkAccelerationStructureKHR

VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL

VkPerformanceConfigurationINTEL

VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR

VkDeferredOperationKHR

VK_OBJECT_TYPE_PRIVATE_DATA_SLOT

VkPrivateDataSlot

If this Specification was generated with any such extensions included, they will be described in the remainder of this chapter.

45.1. Debug Utilities

Vulkan provides flexible debugging utilities for debugging an application.

The Object Debug Annotation section describes how to associate either a name or binary data with a specific Vulkan object.

The Queue Labels section describes how to annotate and group the work submitted to a queue.

The Command Buffer Labels section describes how to associate logical elements of the scene with commands in a VkCommandBuffer.

The Debug Messengers section describes how to create debug messenger objects associated with an application supplied callback to capture debug messages from a variety of Vulkan components.

45.1.1. Object Debug Annotation

It can be useful for an application to provide its own content relative to a specific Vulkan object. The following commands allow application developers to associate user-defined information with Vulkan objects.

Object Naming

An object can be provided a user-defined name by calling vkSetDebugUtilsObjectNameEXT as defined below.

// Provided by VK_EXT_debug_utils
VkResult vkSetDebugUtilsObjectNameEXT(
    VkDevice                                    device,
    const VkDebugUtilsObjectNameInfoEXT*        pNameInfo);
  • device is the device that created the object.

  • pNameInfo is a pointer to a VkDebugUtilsObjectNameInfoEXT structure specifying parameters of the name to set on the object.

Valid Usage
  • VUID-vkSetDebugUtilsObjectNameEXT-pNameInfo-02587
    pNameInfo->objectType must not be VK_OBJECT_TYPE_UNKNOWN

  • VUID-vkSetDebugUtilsObjectNameEXT-pNameInfo-02588
    pNameInfo->objectHandle must not be VK_NULL_HANDLE

Valid Usage (Implicit)
  • VUID-vkSetDebugUtilsObjectNameEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetDebugUtilsObjectNameEXT-pNameInfo-parameter
    pNameInfo must be a valid pointer to a valid VkDebugUtilsObjectNameInfoEXT structure

Host Synchronization
  • Host access to pNameInfo->objectHandle must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDebugUtilsObjectNameInfoEXT structure is defined as:

// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsObjectNameInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkObjectType       objectType;
    uint64_t           objectHandle;
    const char*        pObjectName;
} VkDebugUtilsObjectNameInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • objectType is a VkObjectType specifying the type of the object to be named.

  • objectHandle is the object to be named.

  • pObjectName is either NULL or a null-terminated UTF-8 string specifying the name to apply to objectHandle.

Applications may change the name associated with an object simply by calling vkSetDebugUtilsObjectNameEXT again with a new string. If pObjectName is either NULL or an empty string, then any previously set name is removed.

The graphicsPipelineLibrary feature allows the specification of pipelines without the creation of VkShaderModule objects beforehand. In order to continue to allow naming these shaders independently, VkDebugUtilsObjectNameInfoEXT can be included in the pNext chain of VkPipelineShaderStageCreateInfo, which associates a static name with that particular shader.

Valid Usage
  • VUID-VkDebugUtilsObjectNameInfoEXT-objectType-02589
    If objectType is VK_OBJECT_TYPE_UNKNOWN, objectHandle must not be VK_NULL_HANDLE

  • VUID-VkDebugUtilsObjectNameInfoEXT-objectType-02590
    If objectType is not VK_OBJECT_TYPE_UNKNOWN, objectHandle must be VK_NULL_HANDLE or a valid Vulkan handle of the type associated with objectType as defined in the VkObjectType and Vulkan Handle Relationship table

Valid Usage (Implicit)
  • VUID-VkDebugUtilsObjectNameInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT

  • VUID-VkDebugUtilsObjectNameInfoEXT-objectType-parameter
    objectType must be a valid VkObjectType value

  • VUID-VkDebugUtilsObjectNameInfoEXT-pObjectName-parameter
    If pObjectName is not NULL, pObjectName must be a null-terminated UTF-8 string

Object Data Association

In addition to setting a name for an object, debugging and validation layers may have uses for additional binary data on a per-object basis that have no other place in the Vulkan API.

For example, a VkShaderModule could have additional debugging data attached to it to aid in offline shader tracing.

Additional data can be attached to an object by calling vkSetDebugUtilsObjectTagEXT as defined below.

// Provided by VK_EXT_debug_utils
VkResult vkSetDebugUtilsObjectTagEXT(
    VkDevice                                    device,
    const VkDebugUtilsObjectTagInfoEXT*         pTagInfo);
  • device is the device that created the object.

  • pTagInfo is a pointer to a VkDebugUtilsObjectTagInfoEXT structure specifying parameters of the tag to attach to the object.

Valid Usage (Implicit)
  • VUID-vkSetDebugUtilsObjectTagEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkSetDebugUtilsObjectTagEXT-pTagInfo-parameter
    pTagInfo must be a valid pointer to a valid VkDebugUtilsObjectTagInfoEXT structure

Host Synchronization
  • Host access to pTagInfo->objectHandle must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDebugUtilsObjectTagInfoEXT structure is defined as:

// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsObjectTagInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    VkObjectType       objectType;
    uint64_t           objectHandle;
    uint64_t           tagName;
    size_t             tagSize;
    const void*        pTag;
} VkDebugUtilsObjectTagInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • objectType is a VkObjectType specifying the type of the object to be named.

  • objectHandle is the object to be tagged.

  • tagName is a numerical identifier of the tag.

  • tagSize is the number of bytes of data to attach to the object.

  • pTag is a pointer to an array of tagSize bytes containing the data to be associated with the object.

The tagName parameter gives a name or identifier to the type of data being tagged. This can be used by debugging layers to easily filter for only data that can be used by that implementation.

Valid Usage
  • VUID-VkDebugUtilsObjectTagInfoEXT-objectType-01908
    objectType must not be VK_OBJECT_TYPE_UNKNOWN

  • VUID-VkDebugUtilsObjectTagInfoEXT-objectHandle-01910
    objectHandle must be a valid Vulkan handle of the type associated with objectType as defined in the VkObjectType and Vulkan Handle Relationship table

Valid Usage (Implicit)
  • VUID-VkDebugUtilsObjectTagInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT

  • VUID-VkDebugUtilsObjectTagInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDebugUtilsObjectTagInfoEXT-objectType-parameter
    objectType must be a valid VkObjectType value

  • VUID-VkDebugUtilsObjectTagInfoEXT-pTag-parameter
    pTag must be a valid pointer to an array of tagSize bytes

  • VUID-VkDebugUtilsObjectTagInfoEXT-tagSize-arraylength
    tagSize must be greater than 0

45.1.2. Queue Labels

All Vulkan work must be submitted using queues. It is possible for an application to use multiple queues, each containing multiple command buffers, when performing work. It can be useful to identify which queue, or even where in a queue, something has occurred.

To begin identifying a region using a debug label inside a queue, you may use the vkQueueBeginDebugUtilsLabelEXT command.

Then, when the region of interest has passed, you may end the label region using vkQueueEndDebugUtilsLabelEXT.

Additionally, a single debug label may be inserted at any time using vkQueueInsertDebugUtilsLabelEXT.

A queue debug label region is opened by calling:

// Provided by VK_EXT_debug_utils
void vkQueueBeginDebugUtilsLabelEXT(
    VkQueue                                     queue,
    const VkDebugUtilsLabelEXT*                 pLabelInfo);
  • queue is the queue in which to start a debug label region.

  • pLabelInfo is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label region to open.

Valid Usage (Implicit)
  • VUID-vkQueueBeginDebugUtilsLabelEXT-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueBeginDebugUtilsLabelEXT-pLabelInfo-parameter
    pLabelInfo must be a valid pointer to a valid VkDebugUtilsLabelEXT structure

The VkDebugUtilsLabelEXT structure is defined as:

// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsLabelEXT {
    VkStructureType    sType;
    const void*        pNext;
    const char*        pLabelName;
    float              color[4];
} VkDebugUtilsLabelEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pLabelName is a pointer to a null-terminated UTF-8 string containing the name of the label.

  • color is an optional RGBA color value that can be associated with the label. A particular implementation may choose to ignore this color value. The values contain RGBA values in order, in the range 0.0 to 1.0. If all elements in color are set to 0.0 then it is ignored.

Valid Usage (Implicit)
  • VUID-VkDebugUtilsLabelEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT

  • VUID-VkDebugUtilsLabelEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDebugUtilsLabelEXT-pLabelName-parameter
    pLabelName must be a null-terminated UTF-8 string

A queue debug label region is closed by calling:

// Provided by VK_EXT_debug_utils
void vkQueueEndDebugUtilsLabelEXT(
    VkQueue                                     queue);
  • queue is the queue in which a debug label region should be closed.

The calls to vkQueueBeginDebugUtilsLabelEXT and vkQueueEndDebugUtilsLabelEXT must be matched and balanced.

Valid Usage
  • VUID-vkQueueEndDebugUtilsLabelEXT-None-01911
    There must be an outstanding vkQueueBeginDebugUtilsLabelEXT command prior to the vkQueueEndDebugUtilsLabelEXT on the queue

Valid Usage (Implicit)
  • VUID-vkQueueEndDebugUtilsLabelEXT-queue-parameter
    queue must be a valid VkQueue handle

A single label can be inserted into a queue by calling:

// Provided by VK_EXT_debug_utils
void vkQueueInsertDebugUtilsLabelEXT(
    VkQueue                                     queue,
    const VkDebugUtilsLabelEXT*                 pLabelInfo);
  • queue is the queue into which a debug label will be inserted.

  • pLabelInfo is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label to insert.

Valid Usage (Implicit)
  • VUID-vkQueueInsertDebugUtilsLabelEXT-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkQueueInsertDebugUtilsLabelEXT-pLabelInfo-parameter
    pLabelInfo must be a valid pointer to a valid VkDebugUtilsLabelEXT structure

45.1.3. Command Buffer Labels

Typical Vulkan applications will submit many command buffers in each frame, with each command buffer containing a large number of individual commands. Being able to logically annotate regions of command buffers that belong together as well as hierarchically subdivide the frame is important to a developer’s ability to navigate the commands viewed holistically.

To identify the beginning of a debug label region in a command buffer, vkCmdBeginDebugUtilsLabelEXT can be used as defined below.

To indicate the end of a debug label region in a command buffer, vkCmdEndDebugUtilsLabelEXT can be used.

To insert a single command buffer debug label inside of a command buffer, vkCmdInsertDebugUtilsLabelEXT can be used as defined below.

A command buffer debug label region can be opened by calling:

// Provided by VK_EXT_debug_utils
void vkCmdBeginDebugUtilsLabelEXT(
    VkCommandBuffer                             commandBuffer,
    const VkDebugUtilsLabelEXT*                 pLabelInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • pLabelInfo is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label region to open.

Valid Usage (Implicit)
  • VUID-vkCmdBeginDebugUtilsLabelEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdBeginDebugUtilsLabelEXT-pLabelInfo-parameter
    pLabelInfo must be a valid pointer to a valid VkDebugUtilsLabelEXT structure

  • VUID-vkCmdBeginDebugUtilsLabelEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdBeginDebugUtilsLabelEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

A command buffer label region can be closed by calling:

// Provided by VK_EXT_debug_utils
void vkCmdEndDebugUtilsLabelEXT(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer into which the command is recorded.

An application may open a debug label region in one command buffer and close it in another, or otherwise split debug label regions across multiple command buffers or multiple queue submissions. When viewed from the linear series of submissions to a single queue, the calls to vkCmdBeginDebugUtilsLabelEXT and vkCmdEndDebugUtilsLabelEXT must be matched and balanced.

There can be problems reporting command buffer debug labels during the recording process because command buffers may be recorded out of sequence with the resulting execution order. Since the recording order may be different, a solitary command buffer may have an inconsistent view of the debug label regions by itself. Therefore, if an issue occurs during the recording of a command buffer, and the environment requires returning debug labels, the implementation may return only those labels it is aware of. This is true even if the implementation is aware of only the debug labels within the command buffer being actively recorded.

Valid Usage
  • VUID-vkCmdEndDebugUtilsLabelEXT-commandBuffer-01912
    There must be an outstanding vkCmdBeginDebugUtilsLabelEXT command prior to the vkCmdEndDebugUtilsLabelEXT on the queue that commandBuffer is submitted to

  • VUID-vkCmdEndDebugUtilsLabelEXT-commandBuffer-01913
    If commandBuffer is a secondary command buffer, there must be an outstanding vkCmdBeginDebugUtilsLabelEXT command recorded to commandBuffer that has not previously been ended by a call to vkCmdEndDebugUtilsLabelEXT

Valid Usage (Implicit)
  • VUID-vkCmdEndDebugUtilsLabelEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdEndDebugUtilsLabelEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdEndDebugUtilsLabelEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

A single debug label can be inserted into a command buffer by calling:

// Provided by VK_EXT_debug_utils
void vkCmdInsertDebugUtilsLabelEXT(
    VkCommandBuffer                             commandBuffer,
    const VkDebugUtilsLabelEXT*                 pLabelInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • pInfo is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label to insert.

Valid Usage (Implicit)
  • VUID-vkCmdInsertDebugUtilsLabelEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdInsertDebugUtilsLabelEXT-pLabelInfo-parameter
    pLabelInfo must be a valid pointer to a valid VkDebugUtilsLabelEXT structure

  • VUID-vkCmdInsertDebugUtilsLabelEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdInsertDebugUtilsLabelEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

45.1.4. Debug Messengers

Vulkan allows an application to register multiple callbacks with any Vulkan component wishing to report debug information. Some callbacks may log the information to a file, others may cause a debug break point or other application defined behavior. A primary producer of callback messages are the validation layers. An application can register callbacks even when no validation layers are enabled, but they will only be called for the Vulkan loader and, if implemented, other layer and driver events.

A VkDebugUtilsMessengerEXT is a messenger object which handles passing along debug messages to a provided debug callback.

// Provided by VK_EXT_debug_utils
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT)

The debug messenger will provide detailed feedback on the application’s use of Vulkan when events of interest occur. When an event of interest does occur, the debug messenger will submit a debug message to the debug callback that was provided during its creation. Additionally, the debug messenger is responsible with filtering out debug messages that the callback is not interested in and will only provide desired debug messages.

A debug messenger triggers a debug callback with a debug message when an event of interest occurs. To create a debug messenger which will trigger a debug callback, call:

// Provided by VK_EXT_debug_utils
VkResult vkCreateDebugUtilsMessengerEXT(
    VkInstance                                  instance,
    const VkDebugUtilsMessengerCreateInfoEXT*   pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDebugUtilsMessengerEXT*                   pMessenger);
  • instance is the instance the messenger will be used with.

  • pCreateInfo is a pointer to a VkDebugUtilsMessengerCreateInfoEXT structure containing the callback pointer, as well as defining conditions under which this messenger will trigger the callback.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pMessenger is a pointer to a VkDebugUtilsMessengerEXT handle in which the created object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateDebugUtilsMessengerEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateDebugUtilsMessengerEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDebugUtilsMessengerCreateInfoEXT structure

  • VUID-vkCreateDebugUtilsMessengerEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDebugUtilsMessengerEXT-pMessenger-parameter
    pMessenger must be a valid pointer to a VkDebugUtilsMessengerEXT handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The application must ensure that vkCreateDebugUtilsMessengerEXT is not executed in parallel with any Vulkan command that is also called with instance or child of instance as the dispatchable argument.

The definition of VkDebugUtilsMessengerCreateInfoEXT is:

// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsMessengerCreateInfoEXT {
    VkStructureType                         sType;
    const void*                             pNext;
    VkDebugUtilsMessengerCreateFlagsEXT     flags;
    VkDebugUtilsMessageSeverityFlagsEXT     messageSeverity;
    VkDebugUtilsMessageTypeFlagsEXT         messageType;
    PFN_vkDebugUtilsMessengerCallbackEXT    pfnUserCallback;
    void*                                   pUserData;
} VkDebugUtilsMessengerCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is 0 and is reserved for future use.

  • messageSeverity is a bitmask of VkDebugUtilsMessageSeverityFlagBitsEXT specifying which severity of event(s) will cause this callback to be called.

  • messageType is a bitmask of VkDebugUtilsMessageTypeFlagBitsEXT specifying which type of event(s) will cause this callback to be called.

  • pfnUserCallback is the application callback function to call.

  • pUserData is user data to be passed to the callback.

For each VkDebugUtilsMessengerEXT that is created the VkDebugUtilsMessengerCreateInfoEXT::messageSeverity and VkDebugUtilsMessengerCreateInfoEXT::messageType determine when that VkDebugUtilsMessengerCreateInfoEXT::pfnUserCallback is called. The process to determine if the user’s pfnUserCallback is triggered when an event occurs is as follows:

  1. The implementation will perform a bitwise AND of the event’s VkDebugUtilsMessageSeverityFlagBitsEXT with the messageSeverity provided during creation of the VkDebugUtilsMessengerEXT object.

    1. If the value is 0, the message is skipped.

  2. The implementation will perform bitwise AND of the event’s VkDebugUtilsMessageTypeFlagBitsEXT with the messageType provided during the creation of the VkDebugUtilsMessengerEXT object.

    1. If the value is 0, the message is skipped.

  3. The callback will trigger a debug message for the current event

The callback will come directly from the component that detected the event, unless some other layer intercepts the calls for its own purposes (filter them in a different way, log to a system error log, etc.).

An application can receive multiple callbacks if multiple VkDebugUtilsMessengerEXT objects are created. A callback will always be executed in the same thread as the originating Vulkan call.

A callback can be called from multiple threads simultaneously (if the application is making Vulkan calls from multiple threads).

Valid Usage
Valid Usage (Implicit)
  • VUID-VkDebugUtilsMessengerCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT

  • VUID-VkDebugUtilsMessengerCreateInfoEXT-flags-zerobitmask
    flags must be 0

  • VUID-VkDebugUtilsMessengerCreateInfoEXT-messageSeverity-parameter
    messageSeverity must be a valid combination of VkDebugUtilsMessageSeverityFlagBitsEXT values

  • VUID-VkDebugUtilsMessengerCreateInfoEXT-messageSeverity-requiredbitmask
    messageSeverity must not be 0

  • VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter
    messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values

  • VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-requiredbitmask
    messageType must not be 0

  • VUID-VkDebugUtilsMessengerCreateInfoEXT-pfnUserCallback-parameter
    pfnUserCallback must be a valid PFN_vkDebugUtilsMessengerCallbackEXT value

// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT;

VkDebugUtilsMessengerCreateFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

Bits which can be set in VkDebugUtilsMessengerCreateInfoEXT::messageSeverity, specifying event severities which cause a debug messenger to call the callback, are:

// Provided by VK_EXT_debug_utils
typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT {
    VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001,
    VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010,
    VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100,
    VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000,
} VkDebugUtilsMessageSeverityFlagBitsEXT;
  • VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT specifies the most verbose output indicating all diagnostic messages from the Vulkan loader, layers, and drivers should be captured.

  • VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT specifies an informational message such as resource details that may be handy when debugging an application.

  • VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT specifies use of Vulkan that may expose an app bug. Such cases may not be immediately harmful, such as a fragment shader outputting to a location with no attachment. Other cases may point to behavior that is almost certainly bad when unintended such as using an image whose memory has not been filled. In general if you see a warning but you know that the behavior is intended/desired, then simply ignore the warning.

  • VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT specifies that the application has violated a valid usage condition of the specification.

Note

The values of VkDebugUtilsMessageSeverityFlagBitsEXT are sorted based on severity. The higher the flag value, the more severe the message. This allows for simple boolean operation comparisons when looking at VkDebugUtilsMessageSeverityFlagBitsEXT values.

For example:

    if (messageSeverity >= VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
        // Do something for warnings and errors
    }

In addition, space has been left between the enums to allow for later addition of new severities in between the existing values.

// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT;

VkDebugUtilsMessageSeverityFlagsEXT is a bitmask type for setting a mask of zero or more VkDebugUtilsMessageSeverityFlagBitsEXT.

Bits which can be set in VkDebugUtilsMessengerCreateInfoEXT::messageType, specifying event types which cause a debug messenger to call the callback, are:

// Provided by VK_EXT_debug_utils
typedef enum VkDebugUtilsMessageTypeFlagBitsEXT {
    VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001,
    VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002,
    VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004,
} VkDebugUtilsMessageTypeFlagBitsEXT;
  • VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT specifies that some general event has occurred. This is typically a non-specification, non-performance event.

  • VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT specifies that something has occurred during validation against the Vulkan specification that may indicate invalid behavior.

  • VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT specifies a potentially non-optimal use of Vulkan, e.g. using vkCmdClearColorImage when setting VkAttachmentDescription::loadOp to VK_ATTACHMENT_LOAD_OP_CLEAR would have worked.

// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT;

VkDebugUtilsMessageTypeFlagsEXT is a bitmask type for setting a mask of zero or more VkDebugUtilsMessageTypeFlagBitsEXT.

The prototype for the VkDebugUtilsMessengerCreateInfoEXT::pfnUserCallback function implemented by the application is:

// Provided by VK_EXT_debug_utils
typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)(
    VkDebugUtilsMessageSeverityFlagBitsEXT           messageSeverity,
    VkDebugUtilsMessageTypeFlagsEXT                  messageTypes,
    const VkDebugUtilsMessengerCallbackDataEXT*      pCallbackData,
    void*                                            pUserData);

The callback returns a VkBool32, which is interpreted in a layer-specified manner. The application should always return VK_FALSE. The VK_TRUE value is reserved for use in layer development.

Valid Usage
  • VUID-PFN_vkDebugUtilsMessengerCallbackEXT-None-04769
    The callback must not make calls to any Vulkan commands

The definition of VkDebugUtilsMessengerCallbackDataEXT is:

// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsMessengerCallbackDataEXT {
    VkStructureType                              sType;
    const void*                                  pNext;
    VkDebugUtilsMessengerCallbackDataFlagsEXT    flags;
    const char*                                  pMessageIdName;
    int32_t                                      messageIdNumber;
    const char*                                  pMessage;
    uint32_t                                     queueLabelCount;
    const VkDebugUtilsLabelEXT*                  pQueueLabels;
    uint32_t                                     cmdBufLabelCount;
    const VkDebugUtilsLabelEXT*                  pCmdBufLabels;
    uint32_t                                     objectCount;
    const VkDebugUtilsObjectNameInfoEXT*         pObjects;
} VkDebugUtilsMessengerCallbackDataEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is 0 and is reserved for future use.

  • pMessageIdName is a null-terminated string that identifies the particular message ID that is associated with the provided message. If the message corresponds to a validation layer message, then this string may contain the portion of the Vulkan specification that is believed to have been violated.

  • messageIdNumber is the ID number of the triggering message. If the message corresponds to a validation layer message, then this number is related to the internal number associated with the message being triggered.

  • pMessage is a null-terminated string detailing the trigger conditions.

  • queueLabelCount is a count of items contained in the pQueueLabels array.

  • pQueueLabels is NULL or a pointer to an array of VkDebugUtilsLabelEXT active in the current VkQueue at the time the callback was triggered. Refer to Queue Labels for more information.

  • cmdBufLabelCount is a count of items contained in the pCmdBufLabels array.

  • pCmdBufLabels is NULL or a pointer to an array of VkDebugUtilsLabelEXT active in the current VkCommandBuffer at the time the callback was triggered. Refer to Command Buffer Labels for more information.

  • objectCount is a count of items contained in the pObjects array.

  • pObjects is a pointer to an array of VkDebugUtilsObjectNameInfoEXT objects related to the detected issue. The array is roughly in order or importance, but the 0th element is always guaranteed to be the most important object for this message.

Note

This structure should only be considered valid during the lifetime of the triggered callback.

Since adding queue and command buffer labels behaves like pushing and popping onto a stack, the order of both pQueueLabels and pCmdBufLabels is based on the order the labels were defined. The result is that the first label in either pQueueLabels or pCmdBufLabels will be the first defined (and therefore the oldest) while the last label in each list will be the most recent.

Note

pQueueLabels will only be non-NULL if one of the objects in pObjects can be related directly to a defined VkQueue which has had one or more labels associated with it.

Likewise, pCmdBufLabels will only be non-NULL if one of the objects in pObjects can be related directly to a defined VkCommandBuffer which has had one or more labels associated with it. Additionally, while command buffer labels allow for beginning and ending across different command buffers, the debug messaging framework cannot guarantee that labels in pCmdBufLables will contain those defined outside of the associated command buffer. This is partially due to the fact that the association of one command buffer with another may not have been defined at the time the debug message is triggered.

Valid Usage (Implicit)
  • VUID-VkDebugUtilsMessengerCallbackDataEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT

  • VUID-VkDebugUtilsMessengerCallbackDataEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDebugUtilsMessengerCallbackDataEXT-flags-zerobitmask
    flags must be 0

  • VUID-VkDebugUtilsMessengerCallbackDataEXT-pMessageIdName-parameter
    If pMessageIdName is not NULL, pMessageIdName must be a null-terminated UTF-8 string

  • VUID-VkDebugUtilsMessengerCallbackDataEXT-pMessage-parameter
    pMessage must be a null-terminated UTF-8 string

  • VUID-VkDebugUtilsMessengerCallbackDataEXT-pQueueLabels-parameter
    If queueLabelCount is not 0, pQueueLabels must be a valid pointer to an array of queueLabelCount valid VkDebugUtilsLabelEXT structures

  • VUID-VkDebugUtilsMessengerCallbackDataEXT-pCmdBufLabels-parameter
    If cmdBufLabelCount is not 0, pCmdBufLabels must be a valid pointer to an array of cmdBufLabelCount valid VkDebugUtilsLabelEXT structures

  • VUID-VkDebugUtilsMessengerCallbackDataEXT-pObjects-parameter
    If objectCount is not 0, pObjects must be a valid pointer to an array of objectCount valid VkDebugUtilsObjectNameInfoEXT structures

// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT;

VkDebugUtilsMessengerCallbackDataFlagsEXT is a bitmask type for setting a mask, but is currently reserved for future use.

There may be times that a user wishes to intentionally submit a debug message. To do this, call:

// Provided by VK_EXT_debug_utils
void vkSubmitDebugUtilsMessageEXT(
    VkInstance                                  instance,
    VkDebugUtilsMessageSeverityFlagBitsEXT      messageSeverity,
    VkDebugUtilsMessageTypeFlagsEXT             messageTypes,
    const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);

The call will propagate through the layers and generate callback(s) as indicated by the message’s flags. The parameters are passed on to the callback in addition to the pUserData value that was defined at the time the messenger was registered.

Valid Usage
  • VUID-vkSubmitDebugUtilsMessageEXT-objectType-02591
    The objectType member of each element of pCallbackData->pObjects must not be VK_OBJECT_TYPE_UNKNOWN

Valid Usage (Implicit)
  • VUID-vkSubmitDebugUtilsMessageEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkSubmitDebugUtilsMessageEXT-messageSeverity-parameter
    messageSeverity must be a valid VkDebugUtilsMessageSeverityFlagBitsEXT value

  • VUID-vkSubmitDebugUtilsMessageEXT-messageTypes-parameter
    messageTypes must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values

  • VUID-vkSubmitDebugUtilsMessageEXT-messageTypes-requiredbitmask
    messageTypes must not be 0

  • VUID-vkSubmitDebugUtilsMessageEXT-pCallbackData-parameter
    pCallbackData must be a valid pointer to a valid VkDebugUtilsMessengerCallbackDataEXT structure

To destroy a VkDebugUtilsMessengerEXT object, call:

// Provided by VK_EXT_debug_utils
void vkDestroyDebugUtilsMessengerEXT(
    VkInstance                                  instance,
    VkDebugUtilsMessengerEXT                    messenger,
    const VkAllocationCallbacks*                pAllocator);
  • instance is the instance where the callback was created.

  • messenger is the VkDebugUtilsMessengerEXT object to destroy. messenger is an externally synchronized object and must not be used on more than one thread at a time. This means that vkDestroyDebugUtilsMessengerEXT must not be called when a callback is active.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyDebugUtilsMessengerEXT-messenger-01915
    If VkAllocationCallbacks were provided when messenger was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDebugUtilsMessengerEXT-messenger-01916
    If no VkAllocationCallbacks were provided when messenger was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyDebugUtilsMessengerEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkDestroyDebugUtilsMessengerEXT-messenger-parameter
    If messenger is not VK_NULL_HANDLE, messenger must be a valid VkDebugUtilsMessengerEXT handle

  • VUID-vkDestroyDebugUtilsMessengerEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyDebugUtilsMessengerEXT-messenger-parent
    If messenger is a valid handle, it must have been created, allocated, or retrieved from instance

Host Synchronization
  • Host access to messenger must be externally synchronized

The application must ensure that vkDestroyDebugUtilsMessengerEXT is not executed in parallel with any Vulkan command that is also called with instance or child of instance as the dispatchable argument.

45.2. Debug Markers

Debug markers provide a flexible way for debugging and validation layers to receive annotation and debug information.

The Object Annotation section describes how to associate a name or binary data with a Vulkan object.

The Command Buffer Markers section describes how to associate logical elements of the scene with commands in the command buffer.

45.2.1. Object Annotation

The commands in this section allow application developers to associate user-defined information with Vulkan objects at will.

An object can be given a user-friendly name by calling:

// Provided by VK_EXT_debug_marker
VkResult vkDebugMarkerSetObjectNameEXT(
    VkDevice                                    device,
    const VkDebugMarkerObjectNameInfoEXT*       pNameInfo);
  • device is the device that created the object.

  • pNameInfo is a pointer to a VkDebugMarkerObjectNameInfoEXT structure specifying the parameters of the name to set on the object.

Valid Usage (Implicit)
  • VUID-vkDebugMarkerSetObjectNameEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDebugMarkerSetObjectNameEXT-pNameInfo-parameter
    pNameInfo must be a valid pointer to a valid VkDebugMarkerObjectNameInfoEXT structure

Host Synchronization
  • Host access to pNameInfo->object must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDebugMarkerObjectNameInfoEXT structure is defined as:

// Provided by VK_EXT_debug_marker
typedef struct VkDebugMarkerObjectNameInfoEXT {
    VkStructureType               sType;
    const void*                   pNext;
    VkDebugReportObjectTypeEXT    objectType;
    uint64_t                      object;
    const char*                   pObjectName;
} VkDebugMarkerObjectNameInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • objectType is a VkDebugReportObjectTypeEXT specifying the type of the object to be named.

  • object is the object to be named.

  • pObjectName is a null-terminated UTF-8 string specifying the name to apply to object.

Applications may change the name associated with an object simply by calling vkDebugMarkerSetObjectNameEXT again with a new string. To remove a previously set name, pObjectName should be set to an empty string.

Valid Usage
  • VUID-VkDebugMarkerObjectNameInfoEXT-objectType-01490
    objectType must not be VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT

  • VUID-VkDebugMarkerObjectNameInfoEXT-object-01491
    object must not be VK_NULL_HANDLE

  • VUID-VkDebugMarkerObjectNameInfoEXT-object-01492
    object must be a Vulkan object of the type associated with objectType as defined in VkDebugReportObjectTypeEXT and Vulkan Handle Relationship

Valid Usage (Implicit)
  • VUID-VkDebugMarkerObjectNameInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT

  • VUID-VkDebugMarkerObjectNameInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDebugMarkerObjectNameInfoEXT-objectType-parameter
    objectType must be a valid VkDebugReportObjectTypeEXT value

  • VUID-VkDebugMarkerObjectNameInfoEXT-pObjectName-parameter
    pObjectName must be a null-terminated UTF-8 string

In addition to setting a name for an object, debugging and validation layers may have uses for additional binary data on a per-object basis that has no other place in the Vulkan API. For example, a VkShaderModule could have additional debugging data attached to it to aid in offline shader tracing. To attach data to an object, call:

// Provided by VK_EXT_debug_marker
VkResult vkDebugMarkerSetObjectTagEXT(
    VkDevice                                    device,
    const VkDebugMarkerObjectTagInfoEXT*        pTagInfo);
  • device is the device that created the object.

  • pTagInfo is a pointer to a VkDebugMarkerObjectTagInfoEXT structure specifying the parameters of the tag to attach to the object.

Valid Usage (Implicit)
  • VUID-vkDebugMarkerSetObjectTagEXT-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDebugMarkerSetObjectTagEXT-pTagInfo-parameter
    pTagInfo must be a valid pointer to a valid VkDebugMarkerObjectTagInfoEXT structure

Host Synchronization
  • Host access to pTagInfo->object must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkDebugMarkerObjectTagInfoEXT structure is defined as:

// Provided by VK_EXT_debug_marker
typedef struct VkDebugMarkerObjectTagInfoEXT {
    VkStructureType               sType;
    const void*                   pNext;
    VkDebugReportObjectTypeEXT    objectType;
    uint64_t                      object;
    uint64_t                      tagName;
    size_t                        tagSize;
    const void*                   pTag;
} VkDebugMarkerObjectTagInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • objectType is a VkDebugReportObjectTypeEXT specifying the type of the object to be named.

  • object is the object to be tagged.

  • tagName is a numerical identifier of the tag.

  • tagSize is the number of bytes of data to attach to the object.

  • pTag is a pointer to an array of tagSize bytes containing the data to be associated with the object.

The tagName parameter gives a name or identifier to the type of data being tagged. This can be used by debugging layers to easily filter for only data that can be used by that implementation.

Valid Usage
  • VUID-VkDebugMarkerObjectTagInfoEXT-objectType-01493
    objectType must not be VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT

  • VUID-VkDebugMarkerObjectTagInfoEXT-object-01494
    object must not be VK_NULL_HANDLE

  • VUID-VkDebugMarkerObjectTagInfoEXT-object-01495
    object must be a Vulkan object of the type associated with objectType as defined in VkDebugReportObjectTypeEXT and Vulkan Handle Relationship

Valid Usage (Implicit)
  • VUID-VkDebugMarkerObjectTagInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT

  • VUID-VkDebugMarkerObjectTagInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDebugMarkerObjectTagInfoEXT-objectType-parameter
    objectType must be a valid VkDebugReportObjectTypeEXT value

  • VUID-VkDebugMarkerObjectTagInfoEXT-pTag-parameter
    pTag must be a valid pointer to an array of tagSize bytes

  • VUID-VkDebugMarkerObjectTagInfoEXT-tagSize-arraylength
    tagSize must be greater than 0

45.2.2. Command Buffer Markers

Typical Vulkan applications will submit many command buffers in each frame, with each command buffer containing a large number of individual commands. Being able to logically annotate regions of command buffers that belong together as well as hierarchically subdivide the frame is important to a developer’s ability to navigate the commands viewed holistically.

The marker commands vkCmdDebugMarkerBeginEXT and vkCmdDebugMarkerEndEXT define regions of a series of commands that are grouped together, and they can be nested to create a hierarchy. The vkCmdDebugMarkerInsertEXT command allows insertion of a single label within a command buffer.

A marker region can be opened by calling:

// Provided by VK_EXT_debug_marker
void vkCmdDebugMarkerBeginEXT(
    VkCommandBuffer                             commandBuffer,
    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • pMarkerInfo is a pointer to a VkDebugMarkerMarkerInfoEXT structure specifying the parameters of the marker region to open.

Valid Usage (Implicit)
  • VUID-vkCmdDebugMarkerBeginEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDebugMarkerBeginEXT-pMarkerInfo-parameter
    pMarkerInfo must be a valid pointer to a valid VkDebugMarkerMarkerInfoEXT structure

  • VUID-vkCmdDebugMarkerBeginEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDebugMarkerBeginEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

The VkDebugMarkerMarkerInfoEXT structure is defined as:

// Provided by VK_EXT_debug_marker
typedef struct VkDebugMarkerMarkerInfoEXT {
    VkStructureType    sType;
    const void*        pNext;
    const char*        pMarkerName;
    float              color[4];
} VkDebugMarkerMarkerInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • pMarkerName is a pointer to a null-terminated UTF-8 string containing the name of the marker.

  • color is an optional RGBA color value that can be associated with the marker. A particular implementation may choose to ignore this color value. The values contain RGBA values in order, in the range 0.0 to 1.0. If all elements in color are set to 0.0 then it is ignored.

Valid Usage (Implicit)
  • VUID-VkDebugMarkerMarkerInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT

  • VUID-VkDebugMarkerMarkerInfoEXT-pNext-pNext
    pNext must be NULL

  • VUID-VkDebugMarkerMarkerInfoEXT-pMarkerName-parameter
    pMarkerName must be a null-terminated UTF-8 string

A marker region can be closed by calling:

// Provided by VK_EXT_debug_marker
void vkCmdDebugMarkerEndEXT(
    VkCommandBuffer                             commandBuffer);
  • commandBuffer is the command buffer into which the command is recorded.

An application may open a marker region in one command buffer and close it in another, or otherwise split marker regions across multiple command buffers or multiple queue submissions. When viewed from the linear series of submissions to a single queue, the calls to vkCmdDebugMarkerBeginEXT and vkCmdDebugMarkerEndEXT must be matched and balanced.

Valid Usage
  • VUID-vkCmdDebugMarkerEndEXT-commandBuffer-01239
    There must be an outstanding vkCmdDebugMarkerBeginEXT command prior to the vkCmdDebugMarkerEndEXT on the queue that commandBuffer is submitted to

  • VUID-vkCmdDebugMarkerEndEXT-commandBuffer-01240
    If commandBuffer is a secondary command buffer, there must be an outstanding vkCmdDebugMarkerBeginEXT command recorded to commandBuffer that has not previously been ended by a call to vkCmdDebugMarkerEndEXT

Valid Usage (Implicit)
  • VUID-vkCmdDebugMarkerEndEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDebugMarkerEndEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDebugMarkerEndEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

A single marker label can be inserted into a command buffer by calling:

// Provided by VK_EXT_debug_marker
void vkCmdDebugMarkerInsertEXT(
    VkCommandBuffer                             commandBuffer,
    const VkDebugMarkerMarkerInfoEXT*           pMarkerInfo);
  • commandBuffer is the command buffer into which the command is recorded.

  • pMarkerInfo is a pointer to a VkDebugMarkerMarkerInfoEXT structure specifying the parameters of the marker to insert.

Valid Usage (Implicit)
  • VUID-vkCmdDebugMarkerInsertEXT-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdDebugMarkerInsertEXT-pMarkerInfo-parameter
    pMarkerInfo must be a valid pointer to a valid VkDebugMarkerMarkerInfoEXT structure

  • VUID-vkCmdDebugMarkerInsertEXT-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdDebugMarkerInsertEXT-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

45.3. Debug Report Callbacks

Debug report callbacks are represented by VkDebugReportCallbackEXT handles:

// Provided by VK_EXT_debug_report
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)

Debug report callbacks give more detailed feedback on the application’s use of Vulkan when events of interest occur.

To register a debug report callback, an application uses vkCreateDebugReportCallbackEXT.

// Provided by VK_EXT_debug_report
VkResult vkCreateDebugReportCallbackEXT(
    VkInstance                                  instance,
    const VkDebugReportCallbackCreateInfoEXT*   pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkDebugReportCallbackEXT*                   pCallback);
  • instance is the instance the callback will be logged on.

  • pCreateInfo is a pointer to a VkDebugReportCallbackCreateInfoEXT structure defining the conditions under which this callback will be called.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pCallback is a pointer to a VkDebugReportCallbackEXT handle in which the created object is returned.

Valid Usage (Implicit)
  • VUID-vkCreateDebugReportCallbackEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkCreateDebugReportCallbackEXT-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkDebugReportCallbackCreateInfoEXT structure

  • VUID-vkCreateDebugReportCallbackEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateDebugReportCallbackEXT-pCallback-parameter
    pCallback must be a valid pointer to a VkDebugReportCallbackEXT handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The definition of VkDebugReportCallbackCreateInfoEXT is:

// Provided by VK_EXT_debug_report
typedef struct VkDebugReportCallbackCreateInfoEXT {
    VkStructureType                 sType;
    const void*                     pNext;
    VkDebugReportFlagsEXT           flags;
    PFN_vkDebugReportCallbackEXT    pfnCallback;
    void*                           pUserData;
} VkDebugReportCallbackCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • flags is a bitmask of VkDebugReportFlagBitsEXT specifying which event(s) will cause this callback to be called.

  • pfnCallback is the application callback function to call.

  • pUserData is user data to be passed to the callback.

For each VkDebugReportCallbackEXT that is created the VkDebugReportCallbackCreateInfoEXT::flags determine when that VkDebugReportCallbackCreateInfoEXT::pfnCallback is called. When an event happens, the implementation will do a bitwise AND of the event’s VkDebugReportFlagBitsEXT flags to each VkDebugReportCallbackEXT object’s flags. For each non-zero result the corresponding callback will be called. The callback will come directly from the component that detected the event, unless some other layer intercepts the calls for its own purposes (filter them in a different way, log to a system error log, etc.).

An application may receive multiple callbacks if multiple VkDebugReportCallbackEXT objects were created. A callback will always be executed in the same thread as the originating Vulkan call.

A callback may be called from multiple threads simultaneously (if the application is making Vulkan calls from multiple threads).

Valid Usage (Implicit)
  • VUID-VkDebugReportCallbackCreateInfoEXT-sType-sType
    sType must be VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT

  • VUID-VkDebugReportCallbackCreateInfoEXT-flags-parameter
    flags must be a valid combination of VkDebugReportFlagBitsEXT values

  • VUID-VkDebugReportCallbackCreateInfoEXT-pfnCallback-parameter
    pfnCallback must be a valid PFN_vkDebugReportCallbackEXT value

Bits which can be set in VkDebugReportCallbackCreateInfoEXT::flags, specifying events which cause a debug report, are:

// Provided by VK_EXT_debug_report
typedef enum VkDebugReportFlagBitsEXT {
    VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
    VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
    VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
    VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
    VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
} VkDebugReportFlagBitsEXT;
  • VK_DEBUG_REPORT_ERROR_BIT_EXT specifies that the application has violated a valid usage condition of the specification.

  • VK_DEBUG_REPORT_WARNING_BIT_EXT specifies use of Vulkan that may expose an app bug. Such cases may not be immediately harmful, such as a fragment shader outputting to a location with no attachment. Other cases may point to behavior that is almost certainly bad when unintended such as using an image whose memory has not been filled. In general if you see a warning but you know that the behavior is intended/desired, then simply ignore the warning.

  • VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT specifies a potentially non-optimal use of Vulkan, e.g. using vkCmdClearColorImage when setting VkAttachmentDescription::loadOp to VK_ATTACHMENT_LOAD_OP_CLEAR would have worked.

  • VK_DEBUG_REPORT_INFORMATION_BIT_EXT specifies an informational message such as resource details that may be handy when debugging an application.

  • VK_DEBUG_REPORT_DEBUG_BIT_EXT specifies diagnostic information from the implementation and layers.

// Provided by VK_EXT_debug_report
typedef VkFlags VkDebugReportFlagsEXT;

VkDebugReportFlagsEXT is a bitmask type for setting a mask of zero or more VkDebugReportFlagBitsEXT.

The prototype for the VkDebugReportCallbackCreateInfoEXT::pfnCallback function implemented by the application is:

// Provided by VK_EXT_debug_report
typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
    VkDebugReportFlagsEXT                       flags,
    VkDebugReportObjectTypeEXT                  objectType,
    uint64_t                                    object,
    size_t                                      location,
    int32_t                                     messageCode,
    const char*                                 pLayerPrefix,
    const char*                                 pMessage,
    void*                                       pUserData);
  • flags specifies the VkDebugReportFlagBitsEXT that triggered this callback.

  • objectType is a VkDebugReportObjectTypeEXT value specifying the type of object being used or created at the time the event was triggered.

  • object is the object where the issue was detected. If objectType is VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, object is undefined.

  • location is a component (layer, driver, loader) defined value specifying the location of the trigger. This is an optional value.

  • messageCode is a layer-defined value indicating what test triggered this callback.

  • pLayerPrefix is a null-terminated string that is an abbreviation of the name of the component making the callback. pLayerPrefix is only valid for the duration of the callback.

  • pMessage is a null-terminated string detailing the trigger conditions. pMessage is only valid for the duration of the callback.

  • pUserData is the user data given when the VkDebugReportCallbackEXT was created.

The callback must not call vkDestroyDebugReportCallbackEXT.

The callback returns a VkBool32, which is interpreted in a layer-specified manner. The application should always return VK_FALSE. The VK_TRUE value is reserved for use in layer development.

object must be a Vulkan object or VK_NULL_HANDLE. If objectType is not VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT and object is not VK_NULL_HANDLE, object must be a Vulkan object of the corresponding type associated with objectType as defined in VkDebugReportObjectTypeEXT and Vulkan Handle Relationship.

Possible values passed to the objectType parameter of the callback function specified by VkDebugReportCallbackCreateInfoEXT::pfnCallback, specifying the type of object handle being reported, are:

// Provided by VK_EXT_debug_marker, VK_EXT_debug_report
typedef enum VkDebugReportObjectTypeEXT {
    VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
    VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
    VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
    VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
    VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
    VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
    VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
    VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
    VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
    VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
    VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
    VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
    VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
    VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
  // Provided by VK_VERSION_1_1 with VK_EXT_debug_report, VK_KHR_sampler_ycbcr_conversion with VK_EXT_debug_report
    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
  // Provided by VK_VERSION_1_1 with VK_EXT_debug_report
    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
  // Provided by VK_NVX_binary_import
    VK_DEBUG_REPORT_OBJECT_TYPE_CU_MODULE_NVX_EXT = 1000029000,
  // Provided by VK_NVX_binary_import
    VK_DEBUG_REPORT_OBJECT_TYPE_CU_FUNCTION_NVX_EXT = 1000029001,
  // Provided by VK_KHR_acceleration_structure
    VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT = 1000150000,
  // Provided by VK_NV_ray_tracing
    VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT = 1000165000,
  // Provided by VK_FUCHSIA_buffer_collection
    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA_EXT = 1000366000,
    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
    VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
  // Provided by VK_KHR_descriptor_update_template with VK_EXT_debug_report
    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
  // Provided by VK_KHR_sampler_ycbcr_conversion
    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT,
} VkDebugReportObjectTypeEXT;
Table 81. VkDebugReportObjectTypeEXT and Vulkan Handle Relationship
VkDebugReportObjectTypeEXT Vulkan Handle Type

VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT

Unknown/Undefined Handle

VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT

VkInstance

VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT

VkPhysicalDevice

VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT

VkDevice

VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT

VkQueue

VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT

VkSemaphore

VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT

VkCommandBuffer

VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT

VkFence

VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT

VkDeviceMemory

VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT

VkBuffer

VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT

VkImage

VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT

VkEvent

VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT

VkQueryPool

VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT

VkBufferView

VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT

VkImageView

VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT

VkShaderModule

VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT

VkPipelineCache

VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT

VkPipelineLayout

VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT

VkRenderPass

VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT

VkPipeline

VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT

VkDescriptorSetLayout

VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT

VkSampler

VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT

VkDescriptorPool

VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT

VkDescriptorSet

VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT

VkFramebuffer

VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT

VkCommandPool

VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT

VkSurfaceKHR

VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT

VkSwapchainKHR

VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT

VkDebugReportCallbackEXT

VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT

VkDisplayKHR

VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT

VkDisplayModeKHR

VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT

VkDescriptorUpdateTemplate

Note

The primary expected use of VK_ERROR_VALIDATION_FAILED_EXT is for validation layer testing. It is not expected that an application would see this error code during normal use of the validation layers.

To inject its own messages into the debug stream, call:

// Provided by VK_EXT_debug_report
void vkDebugReportMessageEXT(
    VkInstance                                  instance,
    VkDebugReportFlagsEXT                       flags,
    VkDebugReportObjectTypeEXT                  objectType,
    uint64_t                                    object,
    size_t                                      location,
    int32_t                                     messageCode,
    const char*                                 pLayerPrefix,
    const char*                                 pMessage);
  • instance is the debug stream’s VkInstance.

  • flags specifies the VkDebugReportFlagBitsEXT classification of this event/message.

  • objectType is a VkDebugReportObjectTypeEXT specifying the type of object being used or created at the time the event was triggered.

  • object is the object where the issue was detected. object can be VK_NULL_HANDLE if there is no object associated with the event.

  • location is an application defined value.

  • messageCode is an application defined value.

  • pLayerPrefix is the abbreviation of the component making this event/message.

  • pMessage is a null-terminated string detailing the trigger conditions.

The call will propagate through the layers and generate callback(s) as indicated by the message’s flags. The parameters are passed on to the callback in addition to the pUserData value that was defined at the time the callback was registered.

Valid Usage
Valid Usage (Implicit)
  • VUID-vkDebugReportMessageEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkDebugReportMessageEXT-flags-parameter
    flags must be a valid combination of VkDebugReportFlagBitsEXT values

  • VUID-vkDebugReportMessageEXT-flags-requiredbitmask
    flags must not be 0

  • VUID-vkDebugReportMessageEXT-objectType-parameter
    objectType must be a valid VkDebugReportObjectTypeEXT value

  • VUID-vkDebugReportMessageEXT-pLayerPrefix-parameter
    pLayerPrefix must be a null-terminated UTF-8 string

  • VUID-vkDebugReportMessageEXT-pMessage-parameter
    pMessage must be a null-terminated UTF-8 string

To destroy a VkDebugReportCallbackEXT object, call:

// Provided by VK_EXT_debug_report
void vkDestroyDebugReportCallbackEXT(
    VkInstance                                  instance,
    VkDebugReportCallbackEXT                    callback,
    const VkAllocationCallbacks*                pAllocator);
  • instance is the instance where the callback was created.

  • callback is the VkDebugReportCallbackEXT object to destroy. callback is an externally synchronized object and must not be used on more than one thread at a time. This means that vkDestroyDebugReportCallbackEXT must not be called when a callback is active.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • VUID-vkDestroyDebugReportCallbackEXT-instance-01242
    If VkAllocationCallbacks were provided when callback was created, a compatible set of callbacks must be provided here

  • VUID-vkDestroyDebugReportCallbackEXT-instance-01243
    If no VkAllocationCallbacks were provided when callback was created, pAllocator must be NULL

Valid Usage (Implicit)
  • VUID-vkDestroyDebugReportCallbackEXT-instance-parameter
    instance must be a valid VkInstance handle

  • VUID-vkDestroyDebugReportCallbackEXT-callback-parameter
    If callback is not VK_NULL_HANDLE, callback must be a valid VkDebugReportCallbackEXT handle

  • VUID-vkDestroyDebugReportCallbackEXT-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyDebugReportCallbackEXT-callback-parent
    If callback is a valid handle, it must have been created, allocated, or retrieved from instance

Host Synchronization
  • Host access to callback must be externally synchronized

45.4. Device Loss Debugging

45.4.1. Device Diagnostic Checkpoints

Device execution progress can be tracked for the purposes of debugging a device loss by annotating the command stream with application-defined diagnostic checkpoints.

Device diagnostic checkpoints are inserted into the command stream by calling vkCmdSetCheckpointNV.

// Provided by VK_NV_device_diagnostic_checkpoints
void vkCmdSetCheckpointNV(
    VkCommandBuffer                             commandBuffer,
    const void*                                 pCheckpointMarker);
  • commandBuffer is the command buffer that will receive the marker

  • pCheckpointMarker is an opaque application-provided value that will be associated with the checkpoint.

Valid Usage (Implicit)
  • VUID-vkCmdSetCheckpointNV-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdSetCheckpointNV-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdSetCheckpointNV-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, compute, or transfer operations

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute
Transfer

Note that pCheckpointMarker is treated as an opaque value. It does not need to be a valid pointer and will not be dereferenced by the implementation.

If the device encounters an error during execution, the implementation will return a VK_ERROR_DEVICE_LOST error to the application at some point during host execution. When this happens, the application can call vkGetQueueCheckpointData2NV to retrieve information on the most recent diagnostic checkpoints that were executed by the device.

// Provided by VK_KHR_synchronization2 with VK_NV_device_diagnostic_checkpoints
void vkGetQueueCheckpointData2NV(
    VkQueue                                     queue,
    uint32_t*                                   pCheckpointDataCount,
    VkCheckpointData2NV*                        pCheckpointData);
  • queue is the VkQueue object the caller would like to retrieve checkpoint data for

  • pCheckpointDataCount is a pointer to an integer related to the number of checkpoint markers available or queried, as described below.

  • pCheckpointData is either NULL or a pointer to an array of VkCheckpointData2NV structures.

If pCheckpointData is NULL, then the number of checkpoint markers available is returned in pCheckpointDataCount. Otherwise, pCheckpointDataCount must point to a variable set by the user to the number of elements in the pCheckpointData array, and on return the variable is overwritten with the number of structures actually written to pCheckpointData.

If pCheckpointDataCount is less than the number of checkpoint markers available, at most pCheckpointDataCount structures will be written.

Valid Usage
  • VUID-vkGetQueueCheckpointData2NV-queue-03892
    The device that queue belongs to must be in the lost state

Valid Usage (Implicit)
  • VUID-vkGetQueueCheckpointData2NV-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkGetQueueCheckpointData2NV-pCheckpointDataCount-parameter
    pCheckpointDataCount must be a valid pointer to a uint32_t value

  • VUID-vkGetQueueCheckpointData2NV-pCheckpointData-parameter
    If the value referenced by pCheckpointDataCount is not 0, and pCheckpointData is not NULL, pCheckpointData must be a valid pointer to an array of pCheckpointDataCount VkCheckpointData2NV structures

The VkCheckpointData2NV structure is defined as:

// Provided by VK_KHR_synchronization2 with VK_NV_device_diagnostic_checkpoints
typedef struct VkCheckpointData2NV {
    VkStructureType          sType;
    void*                    pNext;
    VkPipelineStageFlags2    stage;
    void*                    pCheckpointMarker;
} VkCheckpointData2NV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stage indicates a single pipeline stage which the checkpoint marker data refers to.

  • pCheckpointMarker contains the value of the last checkpoint marker executed in the stage that stage refers to.

Valid Usage (Implicit)
  • VUID-VkCheckpointData2NV-sType-sType
    sType must be VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV

  • VUID-VkCheckpointData2NV-pNext-pNext
    pNext must be NULL

The stages at which a checkpoint marker can be executed are implementation-defined and can be queried by calling vkGetPhysicalDeviceQueueFamilyProperties2.

If the device encounters an error during execution, the implementation will return a VK_ERROR_DEVICE_LOST error to the application at a certain point during host execution. When this happens, the application can call vkGetQueueCheckpointDataNV to retrieve information on the most recent diagnostic checkpoints that were executed by the device.

// Provided by VK_NV_device_diagnostic_checkpoints
void vkGetQueueCheckpointDataNV(
    VkQueue                                     queue,
    uint32_t*                                   pCheckpointDataCount,
    VkCheckpointDataNV*                         pCheckpointData);
  • queue is the VkQueue object the caller would like to retrieve checkpoint data for

  • pCheckpointDataCount is a pointer to an integer related to the number of checkpoint markers available or queried, as described below.

  • pCheckpointData is either NULL or a pointer to an array of VkCheckpointDataNV structures.

If pCheckpointData is NULL, then the number of checkpoint markers available is returned in pCheckpointDataCount.

Otherwise, pCheckpointDataCount must point to a variable set by the user to the number of elements in the pCheckpointData array, and on return the variable is overwritten with the number of structures actually written to pCheckpointData.

If pCheckpointDataCount is less than the number of checkpoint markers available, at most pCheckpointDataCount structures will be written.

Valid Usage
  • VUID-vkGetQueueCheckpointDataNV-queue-02025
    The device that queue belongs to must be in the lost state

Valid Usage (Implicit)
  • VUID-vkGetQueueCheckpointDataNV-queue-parameter
    queue must be a valid VkQueue handle

  • VUID-vkGetQueueCheckpointDataNV-pCheckpointDataCount-parameter
    pCheckpointDataCount must be a valid pointer to a uint32_t value

  • VUID-vkGetQueueCheckpointDataNV-pCheckpointData-parameter
    If the value referenced by pCheckpointDataCount is not 0, and pCheckpointData is not NULL, pCheckpointData must be a valid pointer to an array of pCheckpointDataCount VkCheckpointDataNV structures

The VkCheckpointDataNV structure is defined as:

// Provided by VK_NV_device_diagnostic_checkpoints
typedef struct VkCheckpointDataNV {
    VkStructureType            sType;
    void*                      pNext;
    VkPipelineStageFlagBits    stage;
    void*                      pCheckpointMarker;
} VkCheckpointDataNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • stage is a VkPipelineStageFlagBits value specifying which pipeline stage the checkpoint marker data refers to.

  • pCheckpointMarker contains the value of the last checkpoint marker executed in the stage that stage refers to.

The stages at which a checkpoint marker can be executed are implementation-defined and can be queried by calling vkGetPhysicalDeviceQueueFamilyProperties2.

Valid Usage (Implicit)
  • VUID-VkCheckpointDataNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV

  • VUID-VkCheckpointDataNV-pNext-pNext
    pNext must be NULL

45.5. Active Tooling Information

Information about tools providing debugging, profiling, or similar services, active for a given physical device, can be obtained by calling:

// Provided by VK_VERSION_1_3
VkResult vkGetPhysicalDeviceToolProperties(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pToolCount,
    VkPhysicalDeviceToolProperties*             pToolProperties);

or the equivalent command

// Provided by VK_EXT_tooling_info
VkResult vkGetPhysicalDeviceToolPropertiesEXT(
    VkPhysicalDevice                            physicalDevice,
    uint32_t*                                   pToolCount,
    VkPhysicalDeviceToolProperties*             pToolProperties);
  • physicalDevice is the handle to the physical device to query for active tools.

  • pToolCount is a pointer to an integer describing the number of tools active on physicalDevice.

  • pToolProperties is either NULL or a pointer to an array of VkPhysicalDeviceToolProperties structures.

If pToolProperties is NULL, then the number of tools currently active on physicalDevice is returned in pToolCount. Otherwise, pToolCount must point to a variable set by the user to the number of elements in the pToolProperties array, and on return the variable is overwritten with the number of structures actually written to pToolProperties. If pToolCount is less than the number of currently active tools, at most pToolCount structures will be written.

The count and properties of active tools may change in response to events outside the scope of the specification. An application should assume these properties might change at any given time.

Valid Usage (Implicit)
  • VUID-vkGetPhysicalDeviceToolProperties-physicalDevice-parameter
    physicalDevice must be a valid VkPhysicalDevice handle

  • VUID-vkGetPhysicalDeviceToolProperties-pToolCount-parameter
    pToolCount must be a valid pointer to a uint32_t value

  • VUID-vkGetPhysicalDeviceToolProperties-pToolProperties-parameter
    If the value referenced by pToolCount is not 0, and pToolProperties is not NULL, pToolProperties must be a valid pointer to an array of pToolCount VkPhysicalDeviceToolProperties structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

The VkPhysicalDeviceToolProperties structure is defined as:

// Provided by VK_VERSION_1_3
typedef struct VkPhysicalDeviceToolProperties {
    VkStructureType       sType;
    void*                 pNext;
    char                  name[VK_MAX_EXTENSION_NAME_SIZE];
    char                  version[VK_MAX_EXTENSION_NAME_SIZE];
    VkToolPurposeFlags    purposes;
    char                  description[VK_MAX_DESCRIPTION_SIZE];
    char                  layer[VK_MAX_EXTENSION_NAME_SIZE];
} VkPhysicalDeviceToolProperties;

or the equivalent

// Provided by VK_EXT_tooling_info
typedef VkPhysicalDeviceToolProperties VkPhysicalDeviceToolPropertiesEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • name is a null-terminated UTF-8 string containing the name of the tool.

  • version is a null-terminated UTF-8 string containing the version of the tool.

  • purposes is a bitmask of VkToolPurposeFlagBits which is populated with purposes supported by the tool.

  • description is a null-terminated UTF-8 string containing a description of the tool.

  • layer is a null-terminated UTF-8 string containing the name of the layer implementing the tool, if the tool is implemented in a layer - otherwise it may be an empty string.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceToolProperties-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES

  • VUID-VkPhysicalDeviceToolProperties-pNext-pNext
    pNext must be NULL

Bits which can be set in VkPhysicalDeviceToolProperties::purposes, specifying the purposes of an active tool, are:

// Provided by VK_VERSION_1_3
typedef enum VkToolPurposeFlagBits {
    VK_TOOL_PURPOSE_VALIDATION_BIT = 0x00000001,
    VK_TOOL_PURPOSE_PROFILING_BIT = 0x00000002,
    VK_TOOL_PURPOSE_TRACING_BIT = 0x00000004,
    VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT = 0x00000008,
    VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT = 0x00000010,
  // Provided by VK_EXT_debug_report with VK_EXT_tooling_info, VK_EXT_debug_utils with VK_EXT_tooling_info
    VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT = 0x00000020,
  // Provided by VK_EXT_debug_marker with VK_EXT_tooling_info, VK_EXT_debug_utils with VK_EXT_tooling_info
    VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT = 0x00000040,
    VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = VK_TOOL_PURPOSE_VALIDATION_BIT,
    VK_TOOL_PURPOSE_PROFILING_BIT_EXT = VK_TOOL_PURPOSE_PROFILING_BIT,
    VK_TOOL_PURPOSE_TRACING_BIT_EXT = VK_TOOL_PURPOSE_TRACING_BIT,
    VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT,
    VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT,
} VkToolPurposeFlagBits;

or the equivalent

// Provided by VK_EXT_tooling_info
typedef VkToolPurposeFlagBits VkToolPurposeFlagBitsEXT;
  • VK_TOOL_PURPOSE_VALIDATION_BIT specifies that the tool provides validation of API usage.

  • VK_TOOL_PURPOSE_PROFILING_BIT specifies that the tool provides profiling of API usage.

  • VK_TOOL_PURPOSE_TRACING_BIT specifies that the tool is capturing data about the application’s API usage, including anything from simple logging to capturing data for later replay.

  • VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT specifies that the tool provides additional API features/extensions on top of the underlying implementation.

  • VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT specifies that the tool modifies the API features/limits/extensions presented to the application.

  • VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT specifies that the tool reports additional information to the application via callbacks specified by vkCreateDebugReportCallbackEXT or vkCreateDebugUtilsMessengerEXT

  • VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT specifies that the tool consumes debug markers or object debug annotation, queue labels, or command buffer labels

// Provided by VK_VERSION_1_3
typedef VkFlags VkToolPurposeFlags;

or the equivalent

// Provided by VK_EXT_tooling_info
typedef VkToolPurposeFlags VkToolPurposeFlagsEXT;

VkToolPurposeFlags is a bitmask type for setting a mask of zero or more VkToolPurposeFlagBits.

Appendix A: Vulkan Environment for SPIR-V

Shaders for Vulkan are defined by the Khronos SPIR-V Specification as well as the Khronos SPIR-V Extended Instructions for GLSL Specification. This appendix defines additional SPIR-V requirements applying to Vulkan shaders.

Versions and Formats

A Vulkan 1.3 implementation must support the 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, and 1.6 versions of SPIR-V and the 1.0 version of the SPIR-V Extended Instructions for GLSL.

A SPIR-V module passed into vkCreateShaderModule is interpreted as a series of 32-bit words in host endianness, with literal strings packed as described in section 2.2 of the SPIR-V Specification. The first few words of the SPIR-V module must be a magic number and a SPIR-V version number, as described in section 2.3 of the SPIR-V Specification.

Capabilities

The table below lists the set of SPIR-V capabilities that may be supported in Vulkan implementations. The application must not use any of these capabilities in SPIR-V passed to vkCreateShaderModule unless one of the following conditions is met for the VkDevice specified in the device parameter of vkCreateShaderModule:

  • The corresponding field in the table is blank.

  • Any corresponding Vulkan feature is enabled.

  • Any corresponding Vulkan extension is enabled.

  • Any corresponding Vulkan property is supported.

  • The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::apiVersion).

Table 82. List of SPIR-V Capabilities and corresponding Vulkan features, extensions, or core version
SPIR-V OpCapability
                Vulkan feature, extension, or core version

Matrix
                VK_VERSION_1_0

Shader
                VK_VERSION_1_0

InputAttachment
                VK_VERSION_1_0

Sampled1D
                VK_VERSION_1_0

Image1D
                VK_VERSION_1_0

SampledBuffer
                VK_VERSION_1_0

ImageBuffer
                VK_VERSION_1_0

ImageQuery
                VK_VERSION_1_0

DerivativeControl
                VK_VERSION_1_0

Geometry
                VkPhysicalDeviceFeatures::geometryShader

Tessellation
                VkPhysicalDeviceFeatures::tessellationShader

Float64
                VkPhysicalDeviceFeatures::shaderFloat64

Int64
                VkPhysicalDeviceFeatures::shaderInt64

Int64Atomics
                VkPhysicalDeviceVulkan12Features::shaderBufferInt64Atomics
                VkPhysicalDeviceVulkan12Features::shaderSharedInt64Atomics
                VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT::shaderImageInt64Atomics

AtomicFloat16AddEXT
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat16AtomicAdd
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat16AtomicAdd

AtomicFloat32AddEXT
                VkPhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderBufferFloat32AtomicAdd
                VkPhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderSharedFloat32AtomicAdd
                VkPhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderImageFloat32AtomicAdd

AtomicFloat64AddEXT
                VkPhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderBufferFloat64AtomicAdd
                VkPhysicalDeviceShaderAtomicFloatFeaturesEXT::shaderSharedFloat64AtomicAdd

AtomicFloat16MinMaxEXT
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat16AtomicMinMax
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat16AtomicMinMax

AtomicFloat32MinMaxEXT
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat32AtomicMinMax
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat32AtomicMinMax
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderImageFloat32AtomicMinMax

AtomicFloat64MinMaxEXT
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat64AtomicMinMax
                VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat64AtomicMinMax

Int64ImageEXT
                VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT::shaderImageInt64Atomics

Int16
                VkPhysicalDeviceFeatures::shaderInt16

TessellationPointSize
                VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize

GeometryPointSize
                VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize

ImageGatherExtended
                VkPhysicalDeviceFeatures::shaderImageGatherExtended

StorageImageMultisample
                VkPhysicalDeviceFeatures::shaderStorageImageMultisample

UniformBufferArrayDynamicIndexing
                VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing

SampledImageArrayDynamicIndexing
                VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing

StorageBufferArrayDynamicIndexing
                VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing

StorageImageArrayDynamicIndexing
                VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing

ClipDistance
                VkPhysicalDeviceFeatures::shaderClipDistance

CullDistance
                VkPhysicalDeviceFeatures::shaderCullDistance

ImageCubeArray
                VkPhysicalDeviceFeatures::imageCubeArray

SampleRateShading
                VkPhysicalDeviceFeatures::sampleRateShading

SparseResidency
                VkPhysicalDeviceFeatures::shaderResourceResidency

MinLod
                VkPhysicalDeviceFeatures::shaderResourceMinLod

SampledCubeArray
                VkPhysicalDeviceFeatures::imageCubeArray

ImageMSArray
                VkPhysicalDeviceFeatures::shaderStorageImageMultisample

StorageImageExtendedFormats
                VK_VERSION_1_0

InterpolationFunction
                VkPhysicalDeviceFeatures::sampleRateShading

StorageImageReadWithoutFormat
                VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat
                VK_KHR_format_feature_flags2

StorageImageWriteWithoutFormat
                VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat
                VK_KHR_format_feature_flags2

MultiViewport
                VkPhysicalDeviceFeatures::multiViewport

DrawParameters
                VkPhysicalDeviceVulkan11Features::shaderDrawParameters
                VkPhysicalDeviceShaderDrawParametersFeatures::shaderDrawParameters
                VK_KHR_shader_draw_parameters

MultiView
                VkPhysicalDeviceVulkan11Features::multiview
                VkPhysicalDeviceMultiviewFeatures::multiview

DeviceGroup
                VK_VERSION_1_1
                VK_KHR_device_group

VariablePointersStorageBuffer
                VkPhysicalDeviceVulkan11Features::variablePointersStorageBuffer
                VkPhysicalDeviceVariablePointersFeatures::variablePointersStorageBuffer

VariablePointers
                VkPhysicalDeviceVulkan11Features::variablePointers
                VkPhysicalDeviceVariablePointersFeatures::variablePointers

ShaderClockKHR
                VK_KHR_shader_clock

StencilExportEXT
                VK_EXT_shader_stencil_export

SubgroupBallotKHR
                VK_EXT_shader_subgroup_ballot

SubgroupVoteKHR
                VK_EXT_shader_subgroup_vote

ImageReadWriteLodAMD
                VK_AMD_shader_image_load_store_lod

ImageGatherBiasLodAMD
                VK_AMD_texture_gather_bias_lod

FragmentMaskAMD
                VK_AMD_shader_fragment_mask

SampleMaskOverrideCoverageNV
                VK_NV_sample_mask_override_coverage

GeometryShaderPassthroughNV
                VK_NV_geometry_shader_passthrough

ShaderViewportIndex
                VkPhysicalDeviceVulkan12Features::shaderOutputViewportIndex

ShaderLayer
                VkPhysicalDeviceVulkan12Features::shaderOutputLayer

ShaderViewportIndexLayerEXT
                VK_EXT_shader_viewport_index_layer

ShaderViewportIndexLayerNV
                VK_NV_viewport_array2

ShaderViewportMaskNV
                VK_NV_viewport_array2

PerViewAttributesNV
                VK_NVX_multiview_per_view_attributes

StorageBuffer16BitAccess
                VkPhysicalDeviceVulkan11Features::storageBuffer16BitAccess
                VkPhysicalDevice16BitStorageFeatures::storageBuffer16BitAccess

UniformAndStorageBuffer16BitAccess
                VkPhysicalDeviceVulkan11Features::uniformAndStorageBuffer16BitAccess
                VkPhysicalDevice16BitStorageFeatures::uniformAndStorageBuffer16BitAccess

StoragePushConstant16
                VkPhysicalDeviceVulkan11Features::storagePushConstant16
                VkPhysicalDevice16BitStorageFeatures::storagePushConstant16

StorageInputOutput16
                VkPhysicalDeviceVulkan11Features::storageInputOutput16
                VkPhysicalDevice16BitStorageFeatures::storageInputOutput16

GroupNonUniform
                VK_SUBGROUP_FEATURE_BASIC_BIT

GroupNonUniformVote
                VK_SUBGROUP_FEATURE_VOTE_BIT

GroupNonUniformArithmetic
                VK_SUBGROUP_FEATURE_ARITHMETIC_BIT

GroupNonUniformBallot
                VK_SUBGROUP_FEATURE_BALLOT_BIT

GroupNonUniformShuffle
                VK_SUBGROUP_FEATURE_SHUFFLE_BIT

GroupNonUniformShuffleRelative
                VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT

GroupNonUniformClustered
                VK_SUBGROUP_FEATURE_CLUSTERED_BIT

GroupNonUniformQuad
                VK_SUBGROUP_FEATURE_QUAD_BIT

GroupNonUniformPartitionedNV
                VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV

SampleMaskPostDepthCoverage
                VK_EXT_post_depth_coverage

ShaderNonUniform
                VK_VERSION_1_2
                VK_EXT_descriptor_indexing

RuntimeDescriptorArray
                VkPhysicalDeviceVulkan12Features::runtimeDescriptorArray

InputAttachmentArrayDynamicIndexing
                VkPhysicalDeviceVulkan12Features::shaderInputAttachmentArrayDynamicIndexing

UniformTexelBufferArrayDynamicIndexing
                VkPhysicalDeviceVulkan12Features::shaderUniformTexelBufferArrayDynamicIndexing

StorageTexelBufferArrayDynamicIndexing
                VkPhysicalDeviceVulkan12Features::shaderStorageTexelBufferArrayDynamicIndexing

UniformBufferArrayNonUniformIndexing
                VkPhysicalDeviceVulkan12Features::shaderUniformBufferArrayNonUniformIndexing

SampledImageArrayNonUniformIndexing
                VkPhysicalDeviceVulkan12Features::shaderSampledImageArrayNonUniformIndexing

StorageBufferArrayNonUniformIndexing
                VkPhysicalDeviceVulkan12Features::shaderStorageBufferArrayNonUniformIndexing

StorageImageArrayNonUniformIndexing
                VkPhysicalDeviceVulkan12Features::shaderStorageImageArrayNonUniformIndexing

InputAttachmentArrayNonUniformIndexing
                VkPhysicalDeviceVulkan12Features::shaderInputAttachmentArrayNonUniformIndexing

UniformTexelBufferArrayNonUniformIndexing
                VkPhysicalDeviceVulkan12Features::shaderUniformTexelBufferArrayNonUniformIndexing

StorageTexelBufferArrayNonUniformIndexing
                VkPhysicalDeviceVulkan12Features::shaderStorageTexelBufferArrayNonUniformIndexing

Float16
                VkPhysicalDeviceVulkan12Features::shaderFloat16
                VK_AMD_gpu_shader_half_float

Int8
                VkPhysicalDeviceVulkan12Features::shaderInt8

StorageBuffer8BitAccess
                VkPhysicalDeviceVulkan12Features::storageBuffer8BitAccess

UniformAndStorageBuffer8BitAccess
                VkPhysicalDeviceVulkan12Features::uniformAndStorageBuffer8BitAccess

StoragePushConstant8
                VkPhysicalDeviceVulkan12Features::storagePushConstant8

VulkanMemoryModel
                VkPhysicalDeviceVulkan12Features::vulkanMemoryModel

VulkanMemoryModelDeviceScope
                VkPhysicalDeviceVulkan12Features::vulkanMemoryModelDeviceScope

DenormPreserve
                VkPhysicalDeviceVulkan12Properties::shaderDenormPreserveFloat16
                VkPhysicalDeviceVulkan12Properties::shaderDenormPreserveFloat32
                VkPhysicalDeviceVulkan12Properties::shaderDenormPreserveFloat64

DenormFlushToZero
                VkPhysicalDeviceVulkan12Properties::shaderDenormFlushToZeroFloat16
                VkPhysicalDeviceVulkan12Properties::shaderDenormFlushToZeroFloat32
                VkPhysicalDeviceVulkan12Properties::shaderDenormFlushToZeroFloat64

SignedZeroInfNanPreserve
                VkPhysicalDeviceVulkan12Properties::shaderSignedZeroInfNanPreserveFloat16
                VkPhysicalDeviceVulkan12Properties::shaderSignedZeroInfNanPreserveFloat32
                VkPhysicalDeviceVulkan12Properties::shaderSignedZeroInfNanPreserveFloat64

RoundingModeRTE
                VkPhysicalDeviceVulkan12Properties::shaderRoundingModeRTEFloat16
                VkPhysicalDeviceVulkan12Properties::shaderRoundingModeRTEFloat32
                VkPhysicalDeviceVulkan12Properties::shaderRoundingModeRTEFloat64

RoundingModeRTZ
                VkPhysicalDeviceVulkan12Properties::shaderRoundingModeRTZFloat16
                VkPhysicalDeviceVulkan12Properties::shaderRoundingModeRTZFloat32
                VkPhysicalDeviceVulkan12Properties::shaderRoundingModeRTZFloat64

ComputeDerivativeGroupQuadsNV
                VkPhysicalDeviceComputeShaderDerivativesFeaturesNV::computeDerivativeGroupQuads

ComputeDerivativeGroupLinearNV
                VkPhysicalDeviceComputeShaderDerivativesFeaturesNV::computeDerivativeGroupLinear

FragmentBarycentricNV
                VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV::fragmentShaderBarycentric

ImageFootprintNV
                VkPhysicalDeviceShaderImageFootprintFeaturesNV::imageFootprint

ShadingRateNV
                VkPhysicalDeviceShadingRateImageFeaturesNV::shadingRateImage

MeshShadingNV
                VK_NV_mesh_shader

RayTracingKHR
                VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipeline

RayQueryKHR
                VkPhysicalDeviceRayQueryFeaturesKHR::rayQuery

RayTraversalPrimitiveCullingKHR
                VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTraversalPrimitiveCulling

RayCullMaskKHR
                VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR::rayTracingMaintenance1

RayTracingNV
                VK_NV_ray_tracing

RayTracingMotionBlurNV
                VkPhysicalDeviceRayTracingMotionBlurFeaturesNV::rayTracingMotionBlur

TransformFeedback
                VkPhysicalDeviceTransformFeedbackFeaturesEXT::transformFeedback

GeometryStreams
                VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams

FragmentDensityEXT
                VkPhysicalDeviceFragmentDensityMapFeaturesEXT::fragmentDensityMap

PhysicalStorageBufferAddresses
                VkPhysicalDeviceVulkan12Features::bufferDeviceAddress
                VkPhysicalDeviceBufferDeviceAddressFeaturesEXT::bufferDeviceAddress

CooperativeMatrixNV
                VkPhysicalDeviceCooperativeMatrixFeaturesNV::cooperativeMatrix

IntegerFunctions2INTEL
                VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL::shaderIntegerFunctions2

ShaderSMBuiltinsNV
                VkPhysicalDeviceShaderSMBuiltinsFeaturesNV::shaderSMBuiltins

FragmentShaderSampleInterlockEXT
                VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderSampleInterlock

FragmentShaderPixelInterlockEXT
                VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderPixelInterlock

FragmentShaderShadingRateInterlockEXT
                VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderShadingRateInterlock
                VkPhysicalDeviceShadingRateImageFeaturesNV::shadingRateImage

DemoteToHelperInvocationEXT
                VkPhysicalDeviceVulkan13Features::shaderDemoteToHelperInvocation
                VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT::shaderDemoteToHelperInvocation

FragmentShadingRateKHR
                VkPhysicalDeviceFragmentShadingRateFeaturesKHR::pipelineFragmentShadingRate
                VkPhysicalDeviceFragmentShadingRateFeaturesKHR::primitiveFragmentShadingRate
                VkPhysicalDeviceFragmentShadingRateFeaturesKHR::attachmentFragmentShadingRate

WorkgroupMemoryExplicitLayoutKHR
                VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR::workgroupMemoryExplicitLayout

WorkgroupMemoryExplicitLayout8BitAccessKHR
                VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR::workgroupMemoryExplicitLayout8BitAccess

WorkgroupMemoryExplicitLayout16BitAccessKHR
                VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR::workgroupMemoryExplicitLayout16BitAccess

DotProductInputAllKHR
                VkPhysicalDeviceVulkan13Features::shaderIntegerDotProduct
                VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR::shaderIntegerDotProduct

DotProductInput4x8BitKHR
                VkPhysicalDeviceVulkan13Features::shaderIntegerDotProduct
                VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR::shaderIntegerDotProduct

DotProductInput4x8BitPackedKHR
                VkPhysicalDeviceVulkan13Features::shaderIntegerDotProduct
                VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR::shaderIntegerDotProduct

DotProductKHR
                VkPhysicalDeviceVulkan13Features::shaderIntegerDotProduct
                VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR::shaderIntegerDotProduct

FragmentBarycentricKHR
                VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR::fragmentShaderBarycentric

The application must not pass a SPIR-V module containing any of the following to vkCreateShaderModule:

  • any OpCapability not listed above,

  • an unsupported capability, or

  • a capability which corresponds to a Vulkan feature or extension which has not been enabled.

SPIR-V Extensions

The following table lists SPIR-V extensions that implementations may support. The application must not pass a SPIR-V module to vkCreateShaderModule that uses the following SPIR-V extensions unless one of the following conditions is met for the VkDevice specified in the device parameter of vkCreateShaderModule:

  • Any corresponding Vulkan extension is enabled.

  • The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::apiVersion).

Table 83. List of SPIR-V Extensions and corresponding Vulkan extensions or core version
SPIR-V OpExtension
                Vulkan extension or core version

SPV_KHR_variable_pointers
                VK_VERSION_1_1
                VK_KHR_variable_pointers

SPV_AMD_shader_explicit_vertex_parameter
                VK_AMD_shader_explicit_vertex_parameter

SPV_AMD_gcn_shader
                VK_AMD_gcn_shader

SPV_AMD_gpu_shader_half_float
                VK_AMD_gpu_shader_half_float

SPV_AMD_gpu_shader_int16
                VK_AMD_gpu_shader_int16

SPV_AMD_shader_ballot
                VK_AMD_shader_ballot

SPV_AMD_shader_fragment_mask
                VK_AMD_shader_fragment_mask

SPV_AMD_shader_image_load_store_lod
                VK_AMD_shader_image_load_store_lod

SPV_AMD_shader_trinary_minmax
                VK_AMD_shader_trinary_minmax

SPV_AMD_texture_gather_bias_lod
                VK_AMD_texture_gather_bias_lod

SPV_KHR_shader_draw_parameters
                VK_VERSION_1_1
                VK_KHR_shader_draw_parameters

SPV_KHR_8bit_storage
                VK_VERSION_1_2
                VK_KHR_8bit_storage

SPV_KHR_16bit_storage
                VK_VERSION_1_1
                VK_KHR_16bit_storage

SPV_KHR_shader_clock
                VK_KHR_shader_clock

SPV_KHR_float_controls
                VK_VERSION_1_2
                VK_KHR_shader_float_controls

SPV_KHR_storage_buffer_storage_class
                VK_VERSION_1_1
                VK_KHR_storage_buffer_storage_class

SPV_KHR_post_depth_coverage
                VK_EXT_post_depth_coverage

SPV_EXT_shader_stencil_export
                VK_EXT_shader_stencil_export

SPV_KHR_shader_ballot
                VK_EXT_shader_subgroup_ballot

SPV_KHR_subgroup_vote
                VK_EXT_shader_subgroup_vote

SPV_NV_sample_mask_override_coverage
                VK_NV_sample_mask_override_coverage

SPV_NV_geometry_shader_passthrough
                VK_NV_geometry_shader_passthrough

SPV_NV_mesh_shader
                VK_NV_mesh_shader

SPV_NV_viewport_array2
                VK_NV_viewport_array2

SPV_NV_shader_subgroup_partitioned
                VK_NV_shader_subgroup_partitioned

SPV_EXT_shader_viewport_index_layer
                VK_VERSION_1_2
                VK_EXT_shader_viewport_index_layer

SPV_NVX_multiview_per_view_attributes
                VK_NVX_multiview_per_view_attributes

SPV_EXT_descriptor_indexing
                VK_VERSION_1_2
                VK_EXT_descriptor_indexing

SPV_KHR_vulkan_memory_model
                VK_VERSION_1_2
                VK_KHR_vulkan_memory_model

SPV_NV_compute_shader_derivatives
                VK_NV_compute_shader_derivatives

SPV_NV_fragment_shader_barycentric
                VK_NV_fragment_shader_barycentric

SPV_NV_shader_image_footprint
                VK_NV_shader_image_footprint

SPV_NV_shading_rate
                VK_NV_shading_rate_image

SPV_NV_ray_tracing
                VK_NV_ray_tracing

SPV_KHR_ray_tracing
                VK_KHR_ray_tracing_pipeline

SPV_KHR_ray_query
                VK_KHR_ray_query

SPV_KHR_ray_cull_mask
                VK_KHR_ray_tracing_maintenance1

SPV_GOOGLE_hlsl_functionality1
                VK_GOOGLE_hlsl_functionality1

SPV_GOOGLE_user_type
                VK_GOOGLE_user_type

SPV_GOOGLE_decorate_string
                VK_GOOGLE_decorate_string

SPV_EXT_fragment_invocation_density
                VK_EXT_fragment_density_map

SPV_KHR_physical_storage_buffer
                VK_VERSION_1_2
                VK_KHR_buffer_device_address

SPV_EXT_physical_storage_buffer
                VK_EXT_buffer_device_address

SPV_NV_cooperative_matrix
                VK_NV_cooperative_matrix

SPV_NV_shader_sm_builtins
                VK_NV_shader_sm_builtins

SPV_EXT_fragment_shader_interlock
                VK_EXT_fragment_shader_interlock

SPV_EXT_demote_to_helper_invocation
                VK_EXT_shader_demote_to_helper_invocation

SPV_KHR_fragment_shading_rate
                VK_KHR_fragment_shading_rate

SPV_KHR_non_semantic_info
                VK_KHR_shader_non_semantic_info

SPV_EXT_shader_image_int64
                VK_EXT_shader_image_atomic_int64

SPV_KHR_terminate_invocation
                VK_KHR_shader_terminate_invocation

SPV_KHR_multiview
                VK_VERSION_1_1
                VK_KHR_multiview

SPV_KHR_workgroup_memory_explicit_layout
                VK_KHR_workgroup_memory_explicit_layout

SPV_EXT_shader_atomic_float_add
                VK_EXT_shader_atomic_float

SPV_KHR_fragment_shader_barycentric
                VK_KHR_fragment_shader_barycentric

SPV_KHR_subgroup_uniform_control_flow
                VK_KHR_shader_subgroup_uniform_control_flow

SPV_EXT_shader_atomic_float_min_max
                VK_EXT_shader_atomic_float2

SPV_EXT_shader_atomic_float16_add
                VK_EXT_shader_atomic_float2

SPV_KHR_integer_dot_product
                VK_KHR_shader_integer_dot_product

SPV_INTEL_shader_integer_functions
                VK_INTEL_shader_integer_functions2

SPV_KHR_device_group
                VK_KHR_device_group

Validation Rules within a Module

A SPIR-V module passed to vkCreateShaderModule must conform to the following rules:

Standalone SPIR-V Validation

The following rules can be validated with only the SPIR-V module itself. They do not depend on knowledge of the implementation and its capabilities or knowledge of runtime information, such as enabled features.

Valid Usage
  • VUID-StandaloneSpirv-None-04633
    Every entry point must have no return value and accept no arguments

  • VUID-StandaloneSpirv-None-04634
    The static function-call graph for an entry point must not contain cycles; that is, static recursion is not allowed

  • VUID-StandaloneSpirv-None-04635
    The Logical or PhysicalStorageBuffer64 addressing model must be selected

  • VUID-StandaloneSpirv-None-04636
    Scope for execution must be limited to Workgroup or Subgroup

  • VUID-StandaloneSpirv-None-04637
    If the Scope for execution is Workgroup, then it must only be used in the task, mesh, tessellation control, or compute execution models

  • VUID-StandaloneSpirv-None-04638
    Scope for memory must be limited to Device, QueueFamily, Workgroup, ShaderCallKHR, Subgroup, or Invocation

  • VUID-StandaloneSpirv-None-04639
    If the Scope for memory is Workgroup, then it must only be used in the task, mesh, or compute execution models

  • VUID-StandaloneSpirv-None-04640
    If the Scope for memory is ShaderCallKHR, then it must only be used in ray generation, intersection, closest hit, any-hit, miss, and callable execution models

  • VUID-StandaloneSpirv-None-04641
    If the Scope for memory is Invocation, then memory semantics must be None

  • VUID-StandaloneSpirv-None-04642
    Scope for group operations must be limited to Subgroup

  • VUID-StandaloneSpirv-None-04643
    Storage Class must be limited to UniformConstant, Input, Uniform, Output, Workgroup, Private, Function, PushConstant, Image, StorageBuffer, RayPayloadKHR, IncomingRayPayloadKHR, HitAttributeKHR, CallableDataKHR, IncomingCallableDataKHR, ShaderRecordBufferKHR, or PhysicalStorageBuffer

  • VUID-StandaloneSpirv-None-04644
    If the Storage Class is Output, then it must not be used in the GlCompute, RayGenerationKHR, IntersectionKHR, AnyHitKHR, ClosestHitKHR, MissKHR, or CallableKHR execution models

  • VUID-StandaloneSpirv-None-04645
    If the Storage Class is Workgroup, then it must only be used in the task, mesh, or compute execution models

  • VUID-StandaloneSpirv-OpAtomicStore-04730
    OpAtomicStore must not use Acquire, AcquireRelease, or SequentiallyConsistent memory semantics

  • VUID-StandaloneSpirv-OpAtomicLoad-04731
    OpAtomicLoad must not use Release, AcquireRelease, or SequentiallyConsistent memory semantics

  • VUID-StandaloneSpirv-OpMemoryBarrier-04732
    OpMemoryBarrier must use one of Acquire, Release, AcquireRelease, or SequentiallyConsistent memory semantics

  • VUID-StandaloneSpirv-OpMemoryBarrier-04733
    OpMemoryBarrier must include at least one storage class

  • VUID-StandaloneSpirv-OpControlBarrier-04650
    If the semantics for OpControlBarrier includes one of Acquire, Release, AcquireRelease, or SequentiallyConsistent memory semantics, then it must include at least one storage class

  • VUID-StandaloneSpirv-OpVariable-04651
    Any OpVariable with an Initializer operand must have Output, Private, Function, or Workgroup as its Storage Class operand

  • VUID-StandaloneSpirv-OpVariable-04734
    Any OpVariable with an Initializer operand and Workgroup as its Storage Class operand must use OpConstantNull as the initializer

  • VUID-StandaloneSpirv-OpReadClockKHR-04652
    Scope for OpReadClockKHR must be limited to Subgroup or Device

  • VUID-StandaloneSpirv-OriginLowerLeft-04653
    The OriginLowerLeft execution mode must not be used; fragment entry points must declare OriginUpperLeft

  • VUID-StandaloneSpirv-PixelCenterInteger-04654
    The PixelCenterInteger execution mode must not be used (pixels are always centered at half-integer coordinates)

  • VUID-StandaloneSpirv-UniformConstant-04655
    Any variable in the UniformConstant storage class must be typed as either OpTypeImage, OpTypeSampler, OpTypeSampledImage, OpTypeAccelerationStructureKHR, or an array of one of these types

  • VUID-StandaloneSpirv-OpTypeImage-04656
    OpTypeImage must declare a scalar 32-bit float, 64-bit integer, or 32-bit integer type for the “Sampled Type” (RelaxedPrecision can be applied to a sampling instruction and to the variable holding the result of a sampling instruction)

  • VUID-StandaloneSpirv-OpTypeImage-04657
    OpTypeImage must have a “Sampled” operand of 1 (sampled image) or 2 (storage image)

  • VUID-StandaloneSpirv-OpTypeSampledImage-06671
    OpTypeSampledImage must have a OpTypeImage with a “Sampled” operand of 1 (sampled image)

  • VUID-StandaloneSpirv-Image-04965
    The converted bit width, signedness, and numeric type of the Image Format operand of an OpTypeImage must match the Sampled Type, as defined in Image Format and Type Matching

  • VUID-StandaloneSpirv-OpImageTexelPointer-04658
    If an OpImageTexelPointer is used in an atomic operation, the image type of the image parameter to OpImageTexelPointer must have an image format of R64i, R64ui, R32f, R32i, or R32ui

  • VUID-StandaloneSpirv-OpImageQuerySizeLod-04659
    OpImageQuerySizeLod, OpImageQueryLod, and OpImageQueryLevels must only consume an “Image” operand whose type has its “Sampled” operand set to 1

  • VUID-StandaloneSpirv-OpTypeImage-06214
    An OpTypeImage with a “Dim” operand of SubpassData must have an “Arrayed” operand of 0 (non-arrayed) and a “Sampled” operand of 2 (storage image)

  • VUID-StandaloneSpirv-SubpassData-04660
    The (u,v) coordinates used for a SubpassData must be the <id> of a constant vector (0,0), or if a layer coordinate is used, must be a vector that was formed with constant 0 for the u and v components

  • VUID-StandaloneSpirv-OpTypeImage-04661
    Objects of types OpTypeImage, OpTypeSampler, OpTypeSampledImage, and arrays of these types must not be stored to or modified

  • VUID-StandaloneSpirv-Offset-04662
    Any image operation must use at most one of the Offset, ConstOffset, and ConstOffsets image operands

  • VUID-StandaloneSpirv-Offset-04663
    Image operand Offset must only be used with OpImage*Gather instructions

  • VUID-StandaloneSpirv-Offset-04865
    Any image instruction which uses an Offset, ConstOffset, or ConstOffsets image operand, must only consume a “Sampled Image” operand whose type has its “Sampled” operand set to 1

  • VUID-StandaloneSpirv-OpImageGather-04664
    The “Component” operand of OpImageGather, and OpImageSparseGather must be the <id> of a constant instruction

  • VUID-StandaloneSpirv-OpImage-04777
    OpImage*Dref* instructions must not consume an image whose Dim is 3D

  • VUID-StandaloneSpirv-OpTypeAccelerationStructureKHR-04665
    Objects of types OpTypeAccelerationStructureKHR and arrays of this type must not be stored to or modified

  • VUID-StandaloneSpirv-OpReportIntersectionKHR-04666
    The value of the “Hit Kind” operand of OpReportIntersectionKHR must be in the range [0,127]

  • VUID-StandaloneSpirv-None-04667
    Structure types must not contain opaque types

  • VUID-StandaloneSpirv-BuiltIn-04668
    Any BuiltIn decoration not listed in Built-In Variables must not be used

  • VUID-StandaloneSpirv-Location-06672
    The Location or Component decorations must only be used with the Input, Output, RayPayloadKHR, IncomingRayPayloadKHR, HitAttributeKHR, CallableDataKHR, IncomingCallableDataKHR, or ShaderRecordBufferKHR storage classes

  • VUID-StandaloneSpirv-Location-04915
    The Location or Component decorations must not be used with BuiltIn

  • VUID-StandaloneSpirv-Location-04916
    The Location decorations must be used on user-defined variables

  • VUID-StandaloneSpirv-Location-04917
    The Location decorations must be used on an OpVariable with a structure type that is not a block

  • VUID-StandaloneSpirv-Location-04918
    The Location decorations must not be used on the members of OpVariable with a structure type that is decorated with Location

  • VUID-StandaloneSpirv-Location-04919
    The Location decorations must be used on each member of OpVariable with a structure type that is a block not decorated with Location

  • VUID-StandaloneSpirv-Component-04920
    The Component decoration value must not be greater than 3

  • VUID-StandaloneSpirv-Component-04921
    If the Component decoration is used on an OpVariable that has a OpTypeVector type with a Component Type with a Width that is less than or equal to 32, the sum of its Component Count and the Component decoration value must be less than 4

  • VUID-StandaloneSpirv-Component-04922
    If the Component decoration is used on an OpVariable that has a OpTypeVector type with a Component Type with a Width that is equal to 64, the sum of two times its Component Count and the Component decoration value must be less than 4

  • VUID-StandaloneSpirv-Component-04923
    The Component decorations value must not be 1 or 3 for scalar or two-component 64-bit data types

  • VUID-StandaloneSpirv-Component-04924
    The Component decorations must not used with any type that is not a scalar or vector

  • VUID-StandaloneSpirv-GLSLShared-04669
    The GLSLShared and GLSLPacked decorations must not be used

  • VUID-StandaloneSpirv-Flat-04670
    The Flat, NoPerspective, Sample, and Centroid decorations must only be used on variables with the Output or Input storage class

  • VUID-StandaloneSpirv-Flat-06201
    The Flat, NoPerspective, Sample, and Centroid decorations must not be used on variables with the Output storage class in a fragment shader

  • VUID-StandaloneSpirv-Flat-06202
    The Flat, NoPerspective, Sample, and Centroid decorations must not be used on variables with the Input storage class in a vertex shader

  • VUID-StandaloneSpirv-PerVertexKHR-06777
    The PerVertexKHR decoration must only be used on variables with the Input storage class in a fragment shader

  • VUID-StandaloneSpirv-Flat-04744
    Any variable with integer or double-precision floating-point type and with Input storage class in a fragment shader, must be decorated Flat

  • VUID-StandaloneSpirv-ViewportRelativeNV-04672
    The ViewportRelativeNV decoration must only be used on a variable decorated with Layer in the vertex, tessellation evaluation, or geometry shader stages

  • VUID-StandaloneSpirv-ViewportRelativeNV-04673
    The ViewportRelativeNV decoration must not be used unless a variable decorated with one of ViewportIndex or ViewportMaskNV is also statically used by the same OpEntryPoint

  • VUID-StandaloneSpirv-ViewportMaskNV-04674
    The ViewportMaskNV and ViewportIndex decorations must not both be statically used by one or more OpEntryPoint’s that form the pre-rasterization shader stages of a graphics pipeline

  • VUID-StandaloneSpirv-FPRoundingMode-04675
    Rounding modes other than round-to-nearest-even and round-towards-zero must not be used for the FPRoundingMode decoration

  • VUID-StandaloneSpirv-Invariant-04677
    Variables decorated with Invariant and variables with structure types that have any members decorated with Invariant must be in the Output or Input storage class, Invariant used on an Input storage class variable or structure member has no effect

  • VUID-StandaloneSpirv-VulkanMemoryModel-04678
    If the VulkanMemoryModel capability is not declared, the Volatile decoration must be used on any variable declaration that includes one of the SMIDNV, WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask, SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn decorations when used in the ray generation, closest hit, miss, intersection, or callable shaders, or with the RayTmaxKHR Builtin decoration when used in an intersection shader

  • VUID-StandaloneSpirv-VulkanMemoryModel-04679
    If the VulkanMemoryModel capability is declared, the OpLoad instruction must use the Volatile memory semantics when it accesses into any variable that includes one of the SMIDNV, WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask, SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn decorations when used in the ray generation, closest hit, miss, intersection, or callable shaders, or with the RayTmaxKHR Builtin decoration when used in an intersection shader

  • VUID-StandaloneSpirv-OpTypeRuntimeArray-04680
    OpTypeRuntimeArray must only be used for the last member of a Block-decorated OpTypeStruct in StorageBuffer or PhysicalStorageBuffer storage classes; BufferBlock-decorated OpTypeStruct in Uniform storage class; the outermost dimension of an arrayed variable in the StorageBuffer, Uniform, or UniformConstant storage classes.

  • VUID-StandaloneSpirv-Function-04681
    A type T that is an array sized with a specialization constant must neither be, nor be contained in, the type T2 of a variable V, unless either: a) T is equal to T2, b) V is declared in the Function, or Private storage classes, c) V is a non-Block variable in the Workgroup storage class, or d) V is an interface variable with an additional level of arrayness, as described in interface matching, and T is the member type of the array type T2

  • VUID-StandaloneSpirv-OpControlBarrier-04682
    If OpControlBarrier is used in ray generation, intersection, any-hit, closest hit, miss, fragment, vertex, tessellation evaluation, or geometry shaders, the execution Scope must be Subgroup

  • VUID-StandaloneSpirv-LocalSize-06426
    For each compute shader entry point, either a LocalSize or LocalSizeId execution mode, or an object decorated with the WorkgroupSize decoration must be specified

  • VUID-StandaloneSpirv-DerivativeGroupQuadsNV-04684
    For compute shaders using the DerivativeGroupQuadsNV execution mode, the first two dimensions of the local workgroup size must be a multiple of two

  • VUID-StandaloneSpirv-DerivativeGroupLinearNV-04778
    For compute shaders using the DerivativeGroupLinearNV execution mode, the product of the dimensions of the local workgroup size must be a multiple of four

  • VUID-StandaloneSpirv-OpGroupNonUniformBallotBitCount-04685
    If OpGroupNonUniformBallotBitCount is used, the group operation must be limited to Reduce, InclusiveScan, or ExclusiveScan

  • VUID-StandaloneSpirv-None-04686
    The Pointer operand of all atomic instructions must have a Storage Class limited to Uniform, Workgroup, Image, StorageBuffer, or PhysicalStorageBuffer

  • VUID-StandaloneSpirv-Offset-04687
    Output variables or block members decorated with Offset that have a 64-bit type, or a composite type containing a 64-bit type, must specify an Offset value aligned to a 8 byte boundary

  • VUID-StandaloneSpirv-Offset-04689
    The size of any output block containing any member decorated with Offset that is a 64-bit type must be a multiple of 8

  • VUID-StandaloneSpirv-Offset-04690
    The first member of an output block specifying a Offset decoration must specify a Offset value that is aligned to an 8 byte boundary if that block contains any member decorated with Offset and is a 64-bit type

  • VUID-StandaloneSpirv-Offset-04691
    Output variables or block members decorated with Offset that have a 32-bit type, or a composite type contains a 32-bit type, must specify an Offset value aligned to a 4 byte boundary

  • VUID-StandaloneSpirv-Offset-04692
    Output variables, blocks or block members decorated with Offset must only contain base types that have components that are either 32-bit or 64-bit in size

  • VUID-StandaloneSpirv-Offset-04716
    Only variables or block members in the output interface decorated with Offset can be captured for transform feedback, and those variables or block members must also be decorated with XfbBuffer and XfbStride, or inherit XfbBuffer and XfbStride decorations from a block containing them

  • VUID-StandaloneSpirv-XfbBuffer-04693
    All variables or block members in the output interface of the entry point being compiled decorated with a specific XfbBuffer value must all be decorated with identical XfbStride values

  • VUID-StandaloneSpirv-Stream-04694
    If any variables or block members in the output interface of the entry point being compiled are decorated with Stream, then all variables belonging to the same XfbBuffer must specify the same Stream value

  • VUID-StandaloneSpirv-XfbBuffer-04696
    For any two variables or block members in the output interface of the entry point being compiled with the same XfbBuffer value, the ranges determined by the Offset decoration and the size of the type must not overlap

  • VUID-StandaloneSpirv-XfbBuffer-04697
    All block members in the output interface of the entry point being compiled that are in the same block and have a declared or inherited XfbBuffer decoration must specify the same XfbBuffer value

  • VUID-StandaloneSpirv-RayPayloadKHR-04698
    RayPayloadKHR storage class must only be used in ray generation, closest hit or miss shaders

  • VUID-StandaloneSpirv-IncomingRayPayloadKHR-04699
    IncomingRayPayloadKHR storage class must only be used in closest hit, any-hit, or miss shaders

  • VUID-StandaloneSpirv-IncomingRayPayloadKHR-04700
    There must be at most one variable with the IncomingRayPayloadKHR storage class in the input interface of an entry point

  • VUID-StandaloneSpirv-HitAttributeKHR-04701
    HitAttributeKHR storage class must only be used in intersection, any-hit, or closest hit shaders

  • VUID-StandaloneSpirv-HitAttributeKHR-04702
    There must be at most one variable with the HitAttributeKHR storage class in the input interface of an entry point

  • VUID-StandaloneSpirv-HitAttributeKHR-04703
    A variable with HitAttributeKHR storage class must only be written to in an intersection shader

  • VUID-StandaloneSpirv-CallableDataKHR-04704
    CallableDataKHR storage class must only be used in ray generation, closest hit, miss, and callable shaders

  • VUID-StandaloneSpirv-IncomingCallableDataKHR-04705
    IncomingCallableDataKHR storage class must only be used in callable shaders

  • VUID-StandaloneSpirv-IncomingCallableDataKHR-04706
    There must be at most one variable with the IncomingCallableDataKHR storage class in the input interface of an entry point

  • VUID-StandaloneSpirv-Base-04707
    The Base operand of OpPtrAccessChain must point to one of the following: Workgroup, if VariablePointers is enabled; StorageBuffer, if VariablePointers or VariablePointersStorageBuffer is enabled; PhysicalStorageBuffer, if the PhysicalStorageBuffer64 addressing model is enabled

  • VUID-StandaloneSpirv-PhysicalStorageBuffer64-04708
    If the PhysicalStorageBuffer64 addressing model is enabled, all instructions that support memory access operands and that use a physical pointer must include the Aligned operand

  • VUID-StandaloneSpirv-PhysicalStorageBuffer64-04709
    If the PhysicalStorageBuffer64 addressing model is enabled, any access chain instruction that accesses into a RowMajor matrix must only be used as the Pointer operand to OpLoad or OpStore

  • VUID-StandaloneSpirv-PhysicalStorageBuffer64-04710
    If the PhysicalStorageBuffer64 addressing model is enabled, OpConvertUToPtr and OpConvertPtrToU must use an integer type whose Width is 64

  • VUID-StandaloneSpirv-OpTypeForwardPointer-04711
    OpTypeForwardPointer must have a storage class of PhysicalStorageBuffer

  • VUID-StandaloneSpirv-None-04745
    All variables with a storage class of PushConstant declared as an array must only be accessed by dynamically uniform indices

  • VUID-StandaloneSpirv-OpVariable-06673
    There must not be more than one OpVariable in the PushConstant storage class listed in the Interface for each OpEntryPoint

  • VUID-StandaloneSpirv-OpEntryPoint-06674
    Each OpEntryPoint must not statically use more than one OpVariable in the PushConstant storage class

  • VUID-StandaloneSpirv-Result-04780
    The Result Type operand of any OpImageRead or OpImageSparseRead instruction must be a vector of four components

  • VUID-StandaloneSpirv-Base-04781
    The Base operand of any OpBitCount, OpBitReverse, OpBitFieldInsert, OpBitFieldSExtract, or OpBitFieldUExtract instruction must be a 32-bit integer scalar or a vector of 32-bit integers

  • VUID-StandaloneSpirv-PushConstant-06675
    Any variable in the PushConstant or StorageBuffer storage class must be decorated as Block

  • VUID-StandaloneSpirv-Uniform-06676
    Any variable in the Uniform storage class must be decorated as Block or BufferBlock

  • VUID-StandaloneSpirv-UniformConstant-06677
    Any variable in the UniformConstant, StorageBuffer, or Uniform storage class must be decorated with DescriptorSet and Binding

  • VUID-StandaloneSpirv-InputAttachmentIndex-06678
    Variables decorated with InputAttachmentIndex must be in the UniformConstant storage class

  • VUID-StandaloneSpirv-DescriptorSet-06491
    If a variable is decorated by DescriptorSet or Binding, the storage class must correspond to an entry in Shader Resource and Storage Class Correspondence

  • VUID-StandaloneSpirv-Input-06778
    Variables with a storage class of Input in a fragment shader stage that are decorated with perVertexKHR must be declared as arrays

Runtime SPIR-V Validation

The following rules must be validated at runtime. These rules depend on knowledge of the implementation and its capabilities and knowledge of runtime information, such as enabled features.

Valid Usage
  • VUID-RuntimeSpirv-vulkanMemoryModel-06265
    If vulkanMemoryModel is enabled and vulkanMemoryModelDeviceScope is not enabled, Device memory scope must not be used.

  • VUID-RuntimeSpirv-vulkanMemoryModel-06266
    If vulkanMemoryModel is not enabled, QueueFamily memory scope must not be used.

  • VUID-RuntimeSpirv-shaderSubgroupClock-06267
    If shaderSubgroupClock is not enabled, the Subgroup scope must not be used for OpReadClockKHR.

  • VUID-RuntimeSpirv-shaderDeviceClock-06268
    If shaderDeviceClock is not enabled, the Device scope must not be used for OpReadClockKHR.

  • VUID-RuntimeSpirv-Location-06272
    The sum of Location and the number of locations the variable it decorates consumes must be less than or equal to the value for the matching Execution Model defined in Shader Input and Output Locations

  • VUID-RuntimeSpirv-Fragment-06427
    When blending is enabled and one of the dual source blend modes is in use, the maximum number of output attachments written to in the Fragment Execution Model must be less than or equal to maxFragmentDualSrcAttachments

  • VUID-RuntimeSpirv-Location-06428
    The maximum number of storage buffers, storage images, and output Location decorated color attachments written to in the Fragment Execution Model must be less than or equal to maxFragmentCombinedOutputResources

  • VUID-RuntimeSpirv-NonUniform-06274
    If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not dynamically uniform, then the operand corresponding to that resource (e.g. the pointer or sampled image operand) must be decorated with NonUniform.

  • VUID-RuntimeSpirv-None-06275
    shaderSubgroupExtendedTypes must be enabled for group operations to use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types

  • VUID-RuntimeSpirv-subgroupBroadcastDynamicId-06276
    If subgroupBroadcastDynamicId is VK_TRUE, and the shader module version is 1.5 or higher, the “Index” for OpGroupNonUniformQuadBroadcast must be dynamically uniform within the derivative group. Otherwise, “Index” must be a constant.

  • VUID-RuntimeSpirv-subgroupBroadcastDynamicId-06277
    If subgroupBroadcastDynamicId is VK_TRUE, and the shader module version is 1.5 or higher, the “Id” for OpGroupNonUniformBroadcast must be dynamically uniform within the subgroup. Otherwise, “Id” must be a constant.

  • VUID-RuntimeSpirv-None-06278
    shaderBufferInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of StorageBuffer or Uniform.

  • VUID-RuntimeSpirv-None-06279
    shaderSharedInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of Workgroup.

  • VUID-RuntimeSpirv-None-06284
    shaderBufferFloat32Atomics, or shaderBufferFloat32AtomicAdd, or shaderBufferFloat64Atomics, or shaderBufferFloat64AtomicAdd, or shaderBufferFloat16Atomics, or shaderBufferFloat16AtomicAdd, or shaderBufferFloat16AtomicMinMax, or shaderBufferFloat32AtomicMinMax, or shaderBufferFloat64AtomicMinMax must be enabled for floating-point atomic operations to be supported on a Pointer with a Storage Class of StorageBuffer.

  • VUID-RuntimeSpirv-None-06285
    shaderSharedFloat32Atomics, or shaderSharedFloat32AtomicAdd, or shaderSharedFloat64Atomics, or shaderSharedFloat64AtomicAdd, or shaderSharedFloat16Atomics, or shaderSharedFloat16AtomicAdd, or shaderSharedFloat16AtomicMinMax, or shaderSharedFloat32AtomicMinMax, or shaderSharedFloat64AtomicMinMax must be enabled for floating-point atomic operations to be supported on a Pointer with a Storage Class of Workgroup.

  • VUID-RuntimeSpirv-None-06286
    shaderImageFloat32Atomics, or shaderImageFloat32AtomicAdd, or shaderImageFloat32AtomicMinMax must be enabled for 32-bit floating-point atomic operations to be supported on a Pointer with a Storage Class of Image.

  • VUID-RuntimeSpirv-None-06287
    sparseImageFloat32Atomics, or sparseImageFloat32AtomicAdd, or sparseImageFloat32AtomicMinMax must be enabled for 32-bit floating-point atomics to be supported on sparse images.

  • VUID-RuntimeSpirv-None-06288
    shaderImageInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of Image.

  • VUID-RuntimeSpirv-denormBehaviorIndependence-06289
    If denormBehaviorIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, then the entry point must use the same denormals execution mode for both 16-bit and 64-bit floating-point types.

  • VUID-RuntimeSpirv-denormBehaviorIndependence-06290
    If denormBehaviorIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, then the entry point must use the same denormals execution mode for all floating-point types.

  • VUID-RuntimeSpirv-roundingModeIndependence-06291
    If roundingModeIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, then the entry point must use the same rounding execution mode for both 16-bit and 64-bit floating-point types.

  • VUID-RuntimeSpirv-roundingModeIndependence-06292
    If roundingModeIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, then the entry point must use the same rounding execution mode for all floating-point types.

  • VUID-RuntimeSpirv-shaderSignedZeroInfNanPreserveFloat16-06293
    If shaderSignedZeroInfNanPreserveFloat16 is VK_FALSE, then SignedZeroInfNanPreserve for 16-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderSignedZeroInfNanPreserveFloat32-06294
    If shaderSignedZeroInfNanPreserveFloat32 is VK_FALSE, then SignedZeroInfNanPreserve for 32-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderSignedZeroInfNanPreserveFloat64-06295
    If shaderSignedZeroInfNanPreserveFloat64 is VK_FALSE, then SignedZeroInfNanPreserve for 64-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderDenormPreserveFloat16-06296
    If shaderDenormPreserveFloat16 is VK_FALSE, then DenormPreserve for 16-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderDenormPreserveFloat32-06297
    If shaderDenormPreserveFloat32 is VK_FALSE, then DenormPreserve for 32-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderDenormPreserveFloat64-06298
    If shaderDenormPreserveFloat64 is VK_FALSE, then DenormPreserve for 64-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderDenormFlushToZeroFloat16-06299
    If shaderDenormFlushToZeroFloat16 is VK_FALSE, then DenormFlushToZero for 16-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderDenormFlushToZeroFloat32-06300
    If shaderDenormFlushToZeroFloat32 is VK_FALSE, then DenormFlushToZero for 32-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderDenormFlushToZeroFloat64-06301
    If shaderDenormFlushToZeroFloat64 is VK_FALSE, then DenormFlushToZero for 64-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderRoundingModeRTEFloat16-06302
    If shaderRoundingModeRTEFloat16 is VK_FALSE, then RoundingModeRTE for 16-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderRoundingModeRTEFloat32-06303
    If shaderRoundingModeRTEFloat32 is VK_FALSE, then RoundingModeRTE for 32-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderRoundingModeRTEFloat64-06304
    If shaderRoundingModeRTEFloat64 is VK_FALSE, then RoundingModeRTE for 64-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderRoundingModeRTZFloat16-06305
    If shaderRoundingModeRTZFloat16 is VK_FALSE, then RoundingModeRTZ for 16-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderRoundingModeRTZFloat32-06306
    If shaderRoundingModeRTZFloat32 is VK_FALSE, then RoundingModeRTZ for 32-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-shaderRoundingModeRTZFloat64-06307
    If shaderRoundingModeRTZFloat64 is VK_FALSE, then RoundingModeRTZ for 64-bit floating-point type must not be used.

  • VUID-RuntimeSpirv-Offset-06308
    The Offset plus size of the type of each variable, in the output interface of the entry point being compiled, decorated with XfbBuffer must not be greater than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBufferDataSize

  • VUID-RuntimeSpirv-XfbBuffer-06309
    For any given XfbBuffer value, define the buffer data size to be smallest number of bytes such that, for all outputs decorated with the same XfbBuffer value, the size of the output interface variable plus the Offset is less than or equal to the buffer data size. For a given Stream, the sum of all the buffer data sizes for all buffers writing to that stream the must not exceed VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreamDataSize

  • VUID-RuntimeSpirv-OpEmitStreamVertex-06310
    The Stream value to OpEmitStreamVertex and OpEndStreamPrimitive must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

  • VUID-RuntimeSpirv-transformFeedbackStreamsLinesTriangles-06311
    If the geometry shader emits to more than one vertex stream and VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackStreamsLinesTriangles is VK_FALSE, then execution mode must be OutputPoints

  • VUID-RuntimeSpirv-Stream-06312
    The stream number value to Stream must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

  • VUID-RuntimeSpirv-XfbStride-06313
    The XFB Stride value to XfbStride must be less than or equal to VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBufferDataStride

  • VUID-RuntimeSpirv-PhysicalStorageBuffer64-06314
    If the PhysicalStorageBuffer64 addressing model is enabled any load or store through a physical pointer type must be aligned to a multiple of the size of the largest scalar type in the pointed-to type.

  • VUID-RuntimeSpirv-PhysicalStorageBuffer64-06315
    If the PhysicalStorageBuffer64 addressing model is enabled the pointer value of a memory access instruction must be at least as aligned as specified by the Aligned memory access operand.

  • VUID-RuntimeSpirv-OpTypeCooperativeMatrixNV-06316
    For OpTypeCooperativeMatrixNV, the component type, scope, number of rows, and number of columns must match one of the matrices in any of the supported VkCooperativeMatrixPropertiesNV.

  • VUID-RuntimeSpirv-OpCooperativeMatrixMulAddNV-06317
    For OpCooperativeMatrixMulAddNV, the type of A must have VkCooperativeMatrixPropertiesNV::MSize rows and VkCooperativeMatrixPropertiesNV::KSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::AType.

  • VUID-RuntimeSpirv-OpCooperativeMatrixMulAddNV-06318
    For OpCooperativeMatrixMulAddNV, the type of B must have VkCooperativeMatrixPropertiesNV::KSize rows and VkCooperativeMatrixPropertiesNV::NSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::BType.

  • VUID-RuntimeSpirv-OpCooperativeMatrixMulAddNV-06319
    For OpCooperativeMatrixMulAddNV, the type of C must have VkCooperativeMatrixPropertiesNV::MSize rows and VkCooperativeMatrixPropertiesNV::NSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::CType.

  • VUID-RuntimeSpirv-OpCooperativeMatrixMulAddNV-06320
    For OpCooperativeMatrixMulAddNV, the type of Result must have VkCooperativeMatrixPropertiesNV::MSize rows and VkCooperativeMatrixPropertiesNV::NSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::DType.

  • VUID-RuntimeSpirv-OpCooperativeMatrixMulAddNV-06321
    For OpCooperativeMatrixMulAddNV, the type of A, B, C, and Result must all have a scope of scope.

  • VUID-RuntimeSpirv-OpTypeCooperativeMatrixNV-06322
    OpTypeCooperativeMatrixNV and OpCooperativeMatrix* instructions must not be used in shader stages not included in VkPhysicalDeviceCooperativeMatrixPropertiesNV::cooperativeMatrixSupportedStages.

  • VUID-RuntimeSpirv-DescriptorSet-06323
    DescriptorSet and Binding decorations must obey the constraints on storage class, type, and descriptor type described in DescriptorSet and Binding Assignment

  • VUID-RuntimeSpirv-OpCooperativeMatrixLoadNV-06324
    For OpCooperativeMatrixLoadNV and OpCooperativeMatrixStoreNV instructions, the Pointer and Stride operands must be aligned to at least the lesser of 16 bytes or the natural alignment of a row or column (depending on ColumnMajor) of the matrix (where the natural alignment is the number of columns/rows multiplied by the component size).

  • VUID-RuntimeSpirv-shaderSampleRateInterpolationFunctions-06325
    If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::shaderSampleRateInterpolationFunctions is VK_FALSE, then GLSL.std.450 fragment interpolation functions are not supported by the implementation and OpCapability must not be set to InterpolationFunction.

  • VUID-RuntimeSpirv-tessellationShader-06326
    If tessellationShader is enabled, and the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationIsolines is VK_FALSE, then OpExecutionMode must not be set to IsoLines.

  • VUID-RuntimeSpirv-tessellationShader-06327
    If tessellationShader is enabled, and the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationPointMode is VK_FALSE, then OpExecutionMode must not be set to PointMode.

  • VUID-RuntimeSpirv-storageBuffer8BitAccess-06328
    If storageBuffer8BitAccess is VK_FALSE, then objects containing an 8-bit integer element must not have storage class of StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer.

  • VUID-RuntimeSpirv-uniformAndStorageBuffer8BitAccess-06329
    If uniformAndStorageBuffer8BitAccess is VK_FALSE, then objects in the Uniform storage class with the Block decoration must not have an 8-bit integer member.

  • VUID-RuntimeSpirv-storagePushConstant8-06330
    If storagePushConstant8 is VK_FALSE, then objects containing an 8-bit integer element must not have storage class of PushConstant.

  • VUID-RuntimeSpirv-storageBuffer16BitAccess-06331
    If storageBuffer16BitAccess is VK_FALSE, then objects containing 16-bit integer or 16-bit floating-point elements must not have storage class of StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer.

  • VUID-RuntimeSpirv-uniformAndStorageBuffer16BitAccess-06332
    If uniformAndStorageBuffer16BitAccess is VK_FALSE, then objects in the Uniform storage class with the Block decoration must not have 16-bit integer or 16-bit floating-point members.

  • VUID-RuntimeSpirv-storagePushConstant16-06333
    If storagePushConstant16 is VK_FALSE, then objects containing 16-bit integer or 16-bit floating-point elements must not have storage class of PushConstant.

  • VUID-RuntimeSpirv-storageInputOutput16-06334
    If storageInputOutput16 is VK_FALSE, then objects containing 16-bit integer or 16-bit floating-point elements must not have storage class of Input or Output.

  • VUID-RuntimeSpirv-None-06337
    shaderBufferFloat16Atomics, or shaderBufferFloat16AtomicAdd, or shaderBufferFloat16AtomicMinMax, or shaderSharedFloat16Atomics, or shaderSharedFloat16AtomicAdd, or shaderSharedFloat16AtomicMinMax must be enabled for 16-bit floating point atomic operations

  • VUID-RuntimeSpirv-None-06338
    shaderBufferFloat32Atomics, or shaderBufferFloat32AtomicAdd, or shaderSharedFloat32Atomics, or shaderSharedFloat32AtomicAdd, or shaderImageFloat32Atomics, or shaderImageFloat32AtomicAdd or shaderBufferFloat32AtomicMinMax, or shaderSharedFloat32AtomicMinMax, or shaderImageFloat32AtomicMinMax must be enabled for 32-bit floating point atomic operations

  • VUID-RuntimeSpirv-None-06339
    shaderBufferFloat64Atomics, or shaderBufferFloat64AtomicAdd, or shaderSharedFloat64Atomics, or shaderSharedFloat64AtomicAdd, or shaderBufferFloat64AtomicMinMax, or shaderSharedFloat64AtomicMinMax, must be enabled for 64-bit floating point atomic operations

  • VUID-RuntimeSpirv-NonWritable-06340
    If fragmentStoresAndAtomics is not enabled, then all storage image, storage texel buffer, and storage buffer variables in the fragment stage must be decorated with the NonWritable decoration.

  • VUID-RuntimeSpirv-NonWritable-06341
    If vertexPipelineStoresAndAtomics is not enabled, then all storage image, storage texel buffer, and storage buffer variables in the vertex, tessellation, and geometry stages must be decorated with the NonWritable decoration.

  • VUID-RuntimeSpirv-None-06342
    If subgroupQuadOperationsInAllStages is VK_FALSE, then quad subgroup operations must not be used except for in fragment and compute stages.

  • VUID-RuntimeSpirv-None-06343
    Group operations with subgroup scope must not be used if the shader stage is not in subgroupSupportedStages.

  • VUID-RuntimeSpirv-Offset-06344
    The first element of the Offset operand of InterpolateAtOffset must be greater than or equal to:

    fragwidth × minInterpolationOffset

    where fragwidth is the width of the current fragment in pixels.

  • VUID-RuntimeSpirv-Offset-06345
    The first element of the Offset operand of InterpolateAtOffset must be less than or equal to:

    fragwidth × (maxInterpolationOffset + ULP ) - ULP

    where fragwidth is the width of the current fragment in pixels and ULP = 1 / 2subPixelInterpolationOffsetBits.

  • VUID-RuntimeSpirv-Offset-06346
    The second element of the Offset operand of InterpolateAtOffset must be greater than or equal to:

    fragheight × minInterpolationOffset

    where fragheight is the height of the current fragment in pixels.

  • VUID-RuntimeSpirv-Offset-06347
    The second element of the Offset operand of InterpolateAtOffset must be less than or equal to:

    fragheight × (maxInterpolationOffset + ULP ) - ULP

    where fragheight is the height of the current fragment in pixels and ULP = 1 / 2subPixelInterpolationOffsetBits.

  • VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06348
    For OpRayQueryInitializeKHR instructions, all components of the RayOrigin and RayDirection operands must be finite floating-point values.

  • VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06349
    For OpRayQueryInitializeKHR instructions, the RayTmin and RayTmax operands must be non-negative floating-point values.

  • VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06350
    For OpRayQueryInitializeKHR instructions, the RayTmin operand must be less than or equal to the RayTmax operand.

  • VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06351
    For OpRayQueryInitializeKHR instructions, RayOrigin, RayDirection, RayTmin, and RayTmax operands must not contain NaNs.

  • VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06352
    For OpRayQueryInitializeKHR instructions, Acceleration Structure must be an acceleration structure built as a top-level acceleration structure.

  • VUID-RuntimeSpirv-OpRayQueryGenerateIntersectionKHR-06353
    For OpRayQueryGenerateIntersectionKHR instructions, Hit T must satisfy the condition RayTminHit TRayTmax, where RayTmin is equal to the value returned by OpRayQueryGetRayTMinKHR with the same ray query object, and RayTmax is equal to the value of OpRayQueryGetIntersectionTKHR for the current committed intersection with the same ray query object.

  • VUID-RuntimeSpirv-OpRayQueryGenerateIntersectionKHR-06354
    For OpRayQueryGenerateIntersectionKHR instructions, Acceleration Structure must not be built with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags.

  • VUID-RuntimeSpirv-OpTraceRayKHR-06355
    For OpTraceRayKHR instructions, all components of the RayOrigin and RayDirection operands must be finite floating-point values.

  • VUID-RuntimeSpirv-OpTraceRayKHR-06356
    For OpTraceRayKHR instructions, the RayTmin and RayTmax operands must be non-negative floating-point values.

  • VUID-RuntimeSpirv-OpTraceRayKHR-06552
    For OpTraceRayKHR instructions, the Rayflags operand must not contain both SkipTrianglesKHR and SkipAABBsKHR

  • VUID-RuntimeSpirv-OpTraceRayKHR-06553
    For OpTraceRayKHR instructions, if the Rayflags operand contains SkipTrianglesKHR, the pipeline must not have been created with VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR set

  • VUID-RuntimeSpirv-OpTraceRayKHR-06554
    For OpTraceRayKHR instructions, if the Rayflags operand contains SkipAABBsKHR, the pipeline must not have been created with VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR set

  • VUID-RuntimeSpirv-OpTraceRayKHR-06357
    For OpTraceRayKHR instructions, the RayTmin operand must be less than or equal to the RayTmax operand.

  • VUID-RuntimeSpirv-OpTraceRayKHR-06358
    For OpTraceRayKHR instructions, RayOrigin, RayDirection, RayTmin, and RayTmax operands must not contain NaNs.

  • VUID-RuntimeSpirv-OpTraceRayKHR-06359
    For OpTraceRayKHR instructions, Acceleration Structure must be an acceleration structure built as a top-level acceleration structure.

  • VUID-RuntimeSpirv-OpTraceRayKHR-06360
    For OpTraceRayKHR instructions, if Acceleration Structure was built with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags, the pipeline must have been created with VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV set

  • VUID-RuntimeSpirv-OpTraceRayMotionNV-06361
    For OpTraceRayMotionNV instructions, all components of the RayOrigin and RayDirection operands must be finite floating-point values.

  • VUID-RuntimeSpirv-OpTraceRayMotionNV-06362
    For OpTraceRayMotionNV instructions, the RayTmin and RayTmax operands must be non-negative floating-point values.

  • VUID-RuntimeSpirv-OpTraceRayMotionNV-06363
    For OpTraceRayMotionNV instructions, the RayTmin operand must be less than or equal to the RayTmax operand.

  • VUID-RuntimeSpirv-OpTraceRayMotionNV-06364
    For OpTraceRayMotionNV instructions, RayOrigin, RayDirection, RayTmin, and RayTmax operands must not contain NaNs.

  • VUID-RuntimeSpirv-OpTraceRayMotionNV-06365
    For OpTraceRayMotionNV instructions, Acceleration Structure must be an acceleration structure built as a top-level acceleration structure with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags

  • VUID-RuntimeSpirv-OpTraceRayMotionNV-06366
    For OpTraceRayMotionNV instructions the time operand must be between 0.0 and 1.0

  • VUID-RuntimeSpirv-OpTraceRayMotionNV-06367
    For OpTraceRayMotionNV instructions the pipeline must have been created with VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV set

  • VUID-RuntimeSpirv-x-06429
    The x size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupSize[0]

  • VUID-RuntimeSpirv-y-06430
    The y size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupSize[1]

  • VUID-RuntimeSpirv-z-06431
    The z size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupSize[2]

  • VUID-RuntimeSpirv-x-06432
    The product of x size, y size, and z size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupInvocations

  • VUID-RuntimeSpirv-LocalSizeId-06434
    if execution mode LocalSizeId is used, maintenance4 must be enabled

  • VUID-RuntimeSpirv-Workgroup-06530
    The sum of size in bytes for variables and padding in the Workgroup storage class in the GLCompute Execution Model must be less than or equal to maxComputeSharedMemorySize

  • VUID-RuntimeSpirv-shaderZeroInitializeWorkgroupMemory-06372
    If shaderZeroInitializeWorkgroupMemory is not enabled, any OpVariable with Workgroup as its Storage Class must not have an Initializer operand

  • VUID-RuntimeSpirv-OpImage-06376
    If an OpImage*Gather operation has an image operand of Offset, ConstOffset, or ConstOffsets the offset value must be greater than or equal to minTexelGatherOffset

  • VUID-RuntimeSpirv-OpImage-06377
    If an OpImage*Gather operation has an image operand of Offset, ConstOffset, or ConstOffsets the offset value must be less than or equal to maxTexelGatherOffset

  • VUID-RuntimeSpirv-OpImageSample-06435
    If an OpImageSample* or OpImageFetch* operation has an image operand of ConstOffset then the offset value must be greater than or equal to minTexelOffset

  • VUID-RuntimeSpirv-OpImageSample-06436
    If an OpImageSample* or OpImageFetch* operation has an image operand of ConstOffset then the offset value must be less than or equal to maxTexelOffset

  • VUID-RuntimeSpirv-SampleRateShading-06378
    If the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then the SPIR-V fragment shader Capability SampleRateShading must not be enabled.

  • VUID-RuntimeSpirv-SubgroupUniformControlFlowKHR-06379
    The execution mode SubgroupUniformControlFlowKHR must not be applied to an entry point unless shaderSubgroupUniformControlFlow is enabled and the corresponding shader stage bit is set in subgroup supportedStages and the entry point does not execute any invocation repack instructions.

  • VUID-RuntimeSpirv-shaderEarlyAndLateFragmentTests-06767
    If shaderEarlyAndLateFragmentTests is not enabled, the EarlyAndLateFragmentTestsEXT Execution Mode must not be used.

  • VUID-RuntimeSpirv-shaderEarlyAndLateFragmentTests-06768
    If shaderEarlyAndLateFragmentTests feature is not enabled, the StencilRefUnchangedFrontEXT Execution Mode must not be used.

  • VUID-RuntimeSpirv-shaderEarlyAndLateFragmentTests-06769
    If shaderEarlyAndLateFragmentTests is not enabled, the StencilRefUnchangedBackEXT Execution Mode must not be used.

  • VUID-RuntimeSpirv-shaderEarlyAndLateFragmentTests-06770
    If shaderEarlyAndLateFragmentTests is not enabled, the StencilRefGreaterFrontEXT Execution Mode must not be used.

  • VUID-RuntimeSpirv-shaderEarlyAndLateFragmentTests-06771
    If shaderEarlyAndLateFragmentTests is not enabled, the StencilRefGreaterBackEXT Execution Mode must not be used.

  • VUID-RuntimeSpirv-shaderEarlyAndLateFragmentTests-06772
    If shaderEarlyAndLateFragmentTests is not enabled, the StencilRefLessFrontEXT Execution Mode must not be used.

  • VUID-RuntimeSpirv-shaderEarlyAndLateFragmentTests-06773
    If shaderEarlyAndLateFragmentTests is not enabled, the StencilRefLessBackEXT Execution Mode must not be used.

Precision and Operation of SPIR-V Instructions

The following rules apply to half, single, and double-precision floating point instructions:

  • Positive and negative infinities and positive and negative zeros are generated as dictated by IEEE 754, but subject to the precisions allowed in the following table.

  • Dividing a non-zero by a zero results in the appropriately signed IEEE 754 infinity.

  • Signaling NaNs are not required to be generated and exceptions are never raised. Signaling NaN may be converted to quiet NaNs values by any floating point instruction.

  • By default, the implementation may perform optimizations on half, single, or double-precision floating-point instructions that ignore sign of a zero, or assume that arguments and results are not NaNs or infinities. If the entry point is declared with the SignedZeroInfNanPreserve execution mode, then NaNs, infinities, and the sign of zero must not be ignored.

    • The following core SPIR-V instructions must respect the SignedZeroInfNanPreserve execution mode: OpPhi, OpSelect, OpReturnValue, OpVectorExtractDynamic, OpVectorInsertDynamic, OpVectorShuffle, OpCompositeConstruct, OpCompositeExtract, OpCompositeInsert, OpCopyObject, OpTranspose, OpFConvert, OpFNegate, OpFAdd, OpFSub, OpFMul, OpStore. This execution mode must also be respected by OpLoad except for loads from the Input storage class in the fragment shader stage with the floating-point result type. Other SPIR-V instructions may also respect the SignedZeroInfNanPreserve execution mode.

  • The following instructions must not flush denormalized values: OpConstant, OpConstantComposite, OpSpecConstant, OpSpecConstantComposite, OpLoad, OpStore, OpBitcast, OpPhi, OpSelect, OpFunctionCall, OpReturnValue, OpVectorExtractDynamic, OpVectorInsertDynamic, OpVectorShuffle, OpCompositeConstruct, OpCompositeExtract, OpCompositeInsert, OpCopyMemory, OpCopyObject.

  • Denormalized values are supported.

    • By default, any half, single, or double-precision denormalized value input into a shader or potentially generated by any instruction (except those listed above) or any extended instructions for GLSL in a shader may be flushed to zero.

    • If the entry point is declared with the DenormFlushToZero execution mode then for the affected instuctions the denormalized result must be flushed to zero and the denormalized operands may be flushed to zero. Denormalized values obtained via unpacking an integer into a vector of values with smaller bit width and interpreting those values as floating-point numbers must be flushed to zero.

    • The following core SPIR-V instructions must respect the DenormFlushToZero execution mode: OpSpecConstantOp (with opcode OpFConvert), OpFConvert, OpFNegate, OpFAdd, OpFSub, OpFMul, OpFDiv, OpFRem, OpFMod, OpVectorTimesScalar, OpMatrixTimesScalar, OpVectorTimesMatrix, OpMatrixTimesVector, OpMatrixTimesMatrix, OpOuterProduct, OpDot; and the following extended instructions for GLSL: Round, RoundEven, Trunc, FAbs, Floor, Ceil, Fract, Radians, Degrees, Sin, Cos, Tan, Asin, Acos, Atan, Sinh, Cosh, Tanh, Asinh, Acosh, Atanh, Atan2, Pow, Exp, Log, Exp2, Log2, Sqrt, InverseSqrt, Determinant, MatrixInverse, Modf, ModfStruct, FMin, FMax, FClamp, FMix, Step, SmoothStep, Fma, UnpackHalf2x16, UnpackDouble2x32, Length, Distance, Cross, Normalize, FaceForward, Reflect, Refract, NMin, NMax, NClamp. Other SPIR-V instructions (except those excluded above) may also flush denormalized values.

    • The following core SPIR-V instructions must respect the DenormPreserve execution mode: OpTranspose, OpSpecConstantOp, OpFConvert, OpFNegate, OpFAdd, OpFSub, OpFMul, OpVectorTimesScalar, OpMatrixTimesScalar, OpVectorTimesMatrix, OpMatrixTimesVector, OpMatrixTimesMatrix, OpOuterProduct, OpDot, OpFOrdEqual, OpFUnordEqual, OpFOrdNotEqual, OpFUnordNotEqual, OpFOrdLessThan, OpFUnordLessThan, OpFOrdGreaterThan, OpFUnordGreaterThan, OpFOrdLessThanEqual, OpFUnordLessThanEqual, OpFOrdGreaterThanEqual, OpFUnordGreaterThanEqual; and the following extended instructions for GLSL: FAbs, FSign, Radians, Degrees, FMin, FMax, FClamp, FMix, Fma, PackHalf2x16, PackDouble2x32, UnpackHalf2x16, UnpackDouble2x32, NMin, NMax, NClamp. Other SPIR-V instructions may also preserve denorm values.

The precision of double-precision instructions is at least that of single precision.

The precision of operations is defined either in terms of rounding, as an error bound in ULP, or as inherited from a formula as follows.

Correctly Rounded

Operations described as “correctly rounded” will return the infinitely precise result, x, rounded so as to be representable in floating-point. The rounding mode is not specified, unless the entry point is declared with the RoundingModeRTE or the RoundingModeRTZ execution mode. These execution modes affect only correctly rounded SPIR-V instructions. These execution modes do not affect OpQuantizeToF16. If the rounding mode is not specified then this rounding is implementation specific, subject to the following rules. If x is exactly representable then x will be returned. Otherwise, either the floating-point value closest to and no less than x or the value closest to and no greater than x will be returned.

ULP

Where an error bound of n ULP (units in the last place) is given, for an operation with infinitely precise result x the value returned must be in the range [x - n × ulp(x), x + n × ulp(x)]. The function ulp(x) is defined as follows:

If there exist non-equal floating-point numbers a and b such that a ≤ x ≤ b then ulp(x) is the minimum possible distance between such numbers, . If such numbers do not exist then ulp(x) is defined to be the difference between the two finite floating-point numbers nearest to x.

Where the range of allowed return values includes any value of magnitude larger than that of the largest representable finite floating-point number, operations may, additionally, return either an infinity of the appropriate sign or the finite number with the largest magnitude of the appropriate sign. If the infinitely precise result of the operation is not mathematically defined then the value returned is undefined.

Inherited From …​

Where an operation’s precision is described as being inherited from a formula, the result returned must be at least as accurate as the result of computing an approximation to x using a formula equivalent to the given formula applied to the supplied inputs. Specifically, the formula given may be transformed using the mathematical associativity, commutativity and distributivity of the operators involved to yield an equivalent formula. The SPIR-V precision rules, when applied to each such formula and the given input values, define a range of permitted values. If NaN is one of the permitted values then the operation may return any result, otherwise let the largest permitted value in any of the ranges be Fmax and the smallest be Fmin. The operation must return a value in the range [x - E, x + E] where . If the entry point is declared with the DenormFlushToZero execution mode, then any intermediate denormal value(s) while evaluating the formula may be flushed to zero. Denormal final results must be flushed to zero. If the entry point is declared with the DenormPreserve execution mode, then denormals must be preserved throughout the formula.

For half- (16 bit) and single- (32 bit) precision instructions, precisions are required to be at least as follows:

Table 84. Precision of core SPIR-V Instructions
Instruction Single precision, unless decorated with RelaxedPrecision Half precision

OpFAdd

Correctly rounded.

OpFSub

Correctly rounded.

OpFMul, OpVectorTimesScalar, OpMatrixTimesScalar

Correctly rounded.

OpDot(x, y)

Inherited from .

OpFOrdEqual, OpFUnordEqual

Correct result.

OpFOrdLessThan, OpFUnordLessThan

Correct result.

OpFOrdGreaterThan, OpFUnordGreaterThan

Correct result.

OpFOrdLessThanEqual, OpFUnordLessThanEqual

Correct result.

OpFOrdGreaterThanEqual, OpFUnordGreaterThanEqual

Correct result.

OpFDiv(x,y)

2.5 ULP for |y| in the range [2-126, 2126].

2.5 ULP for |y| in the range [2-14, 214].

OpFRem(x,y)

Inherited from x - y × trunc(x/y).

OpFMod(x,y)

Inherited from x - y × floor(x/y).

conversions between types

Correctly rounded.

Note

The OpFRem and OpFMod instructions use cheap approximations of remainder, and the error can be large due to the discontinuity in trunc() and floor(). This can produce mathematically unexpected results in some cases, such as FMod(x,x) computing x rather than 0, and can also cause the result to have a different sign than the infinitely precise result.

Table 85. Precision of GLSL.std.450 Instructions
Instruction Single precision, unless decorated with RelaxedPrecision Half precision

fma()

Inherited from OpFMul followed by OpFAdd.

exp(x), exp2(x)

ULP.

ULP.

log(), log2()

3 ULP outside the range . Absolute error < inside the range .

3 ULP outside the range . Absolute error < inside the range .

pow(x, y)

Inherited from exp2(y × log2(x)).

sqrt()

Inherited from 1.0 / inversesqrt().

inversesqrt()

2 ULP.

radians(x)

Inherited from .

degrees(x)

Inherited from .

sin()

Absolute error inside the range .

Absolute error inside the range .

cos()

Absolute error inside the range .

Absolute error inside the range .

tan()

Inherited from .

asin(x)

Inherited from .

acos(x)

Inherited from .

atan(), atan2()

4096 ULP

5 ULP.

sinh(x)

Inherited from .

cosh(x)

Inherited from .

tanh()

Inherited from .

asinh(x)

Inherited from .

acosh(x)

Inherited from .

atanh(x)

Inherited from .

frexp()

Correctly rounded.

ldexp()

Correctly rounded.

length(x)

Inherited from .

distance(x, y)

Inherited from .

cross()

Inherited from OpFSub(OpFMul, OpFMul).

normalize(x)

Inherited from .

faceforward(N, I, NRef)

Inherited from dot(NRef, I) < 0.0 ? N : -N.

reflect(x, y)

Inherited from x - 2.0 × dot(y, x) × y.

refract(I, N, eta)

Inherited from k < 0.0 ? 0.0 : eta × I - (eta × dot(N, I) + sqrt(k)) × N, where k = 1 - eta × eta × (1.0 - dot(N, I) × dot(N, I)).

round

Correctly rounded.

roundEven

Correctly rounded.

trunc

Correctly rounded.

fabs

Correctly rounded.

fsign

Correctly rounded.

floor

Correctly rounded.

ceil

Correctly rounded.

fract

Correctly rounded.

modf

Correctly rounded.

fmin

Correctly rounded.

fmax

Correctly rounded.

fclamp

Correctly rounded.

fmix(x, y, a)

Inherited from .

step

Correctly rounded.

smoothStep(edge0, edge1, x)

Inherited from , where .

nmin

Correctly rounded.

nmax

Correctly rounded.

nclamp

Correctly rounded.

GLSL.std.450 extended instructions specifically defined in terms of the above instructions inherit the above errors. GLSL.std.450 extended instructions not listed above and not defined in terms of the above have undefined precision.

For the OpSRem and OpSMod instructions, if either operand is negative the result is undefined.

Note

While the OpSRem and OpSMod instructions are supported by the Vulkan environment, they require non-negative values and thus do not enable additional functionality beyond what OpUMod provides.

OpCooperativeMatrixMulAddNV performs its operations in an implementation-dependent order and internal precision.

Signedness of SPIR-V Image Accesses

SPIR-V associates a signedness with all integer image accesses. This is required in certain parts of the SPIR-V and the Vulkan image access pipeline to ensure defined results. The signedness is determined from a combination of the access instruction’s Image Operands and the underlying image’s Sampled Type as follows:

  1. If the instruction’s Image Operands contains the SignExtend operand then the access is signed.

  2. If the instruction’s Image Operands contains the ZeroExtend operand then the access is unsigned.

  3. Otherwise, the image accesses signedness matches that of the Sampled Type of the OpTypeImage being accessed.

Image Format and Type Matching

When specifying the Image Format of an OpTypeImage, the converted bit width and type, as shown in the table below, must match the Sampled Type. The signedness must match the signedness of any access to the image.

Note

Formatted accesses are always converted from a shader readable type to the resource’s format or vice versa via Format Conversion for reads and Texel Output Format Conversion for writes. As such, the bit width and format below do not necessarily match 1:1 with what might be expected for some formats.

For a given Image Format, the Sampled Type must be the type described in the Type column of the below table, with its Literal Width set to that in the Bit Width column. Every access that is made to the image must have a signedness equal to that in the Signedness column (where applicable).

Image Format Type Bit Width Signedness

Unknown

Any

Any

Any

Rgba32f

OpTypeFloat

32

N/A

Rg32f

R32f

Rgba16f

Rg16f

R16f

Rgba16

Rg16

R16

Rgba16Snorm

Rg16Snorm

R16Snorm

Rgb10A2

R11fG11fB10f

Rgba8

Rg8

R8

Rgba8Snorm

Rg8Snorm

R8Snorm

Rgba32i

OpTypeInt

32

1

Rg32i

R32i

Rgba16i

Rg16i

R16i

Rgba8i

Rg8i

R8i

Rgba32ui

0

Rg32ui

R32ui

Rgba16ui

Rg16ui

R16ui

Rgb10a2ui

Rgba8ui

Rg8ui

R8ui

R64i

OpTypeInt

64

1

R64ui

0

Compatibility Between SPIR-V Image Formats And Vulkan Formats

SPIR-V Image Format values are compatible with VkFormat values as defined below:

Table 86. SPIR-V and Vulkan Image Format Compatibility
SPIR-V Image Format Compatible Vulkan Format

Unknown

Any

Rgba32f

VK_FORMAT_R32G32B32A32_SFLOAT

Rgba16f

VK_FORMAT_R16G16B16A16_SFLOAT

R32f

VK_FORMAT_R32_SFLOAT

Rgba8

VK_FORMAT_R8G8B8A8_UNORM

Rgba8Snorm

VK_FORMAT_R8G8B8A8_SNORM

Rg32f

VK_FORMAT_R32G32_SFLOAT

Rg16f

VK_FORMAT_R16G16_SFLOAT

R11fG11fB10f

VK_FORMAT_B10G11R11_UFLOAT_PACK32

R16f

VK_FORMAT_R16_SFLOAT

Rgba16

VK_FORMAT_R16G16B16A16_UNORM

Rgb10A2

VK_FORMAT_A2B10G10R10_UNORM_PACK32

Rg16

VK_FORMAT_R16G16_UNORM

Rg8

VK_FORMAT_R8G8_UNORM

R16

VK_FORMAT_R16_UNORM

R8

VK_FORMAT_R8_UNORM

Rgba16Snorm

VK_FORMAT_R16G16B16A16_SNORM

Rg16Snorm

VK_FORMAT_R16G16_SNORM

Rg8Snorm

VK_FORMAT_R8G8_SNORM

R16Snorm

VK_FORMAT_R16_SNORM

R8Snorm

VK_FORMAT_R8_SNORM

Rgba32i

VK_FORMAT_R32G32B32A32_SINT

Rgba16i

VK_FORMAT_R16G16B16A16_SINT

Rgba8i

VK_FORMAT_R8G8B8A8_SINT

R32i

VK_FORMAT_R32_SINT

Rg32i

VK_FORMAT_R32G32_SINT

Rg16i

VK_FORMAT_R16G16_SINT

Rg8i

VK_FORMAT_R8G8_SINT

R16i

VK_FORMAT_R16_SINT

R8i

VK_FORMAT_R8_SINT

Rgba32ui

VK_FORMAT_R32G32B32A32_UINT

Rgba16ui

VK_FORMAT_R16G16B16A16_UINT

Rgba8ui

VK_FORMAT_R8G8B8A8_UINT

R32ui

VK_FORMAT_R32_UINT

Rgb10a2ui

VK_FORMAT_A2B10G10R10_UINT_PACK32

Rg32ui

VK_FORMAT_R32G32_UINT

Rg16ui

VK_FORMAT_R16G16_UINT

Rg8ui

VK_FORMAT_R8G8_UINT

R16ui

VK_FORMAT_R16_UINT

R8ui

VK_FORMAT_R8_UINT

R64i

VK_FORMAT_R64_SINT

R64ui

VK_FORMAT_R64_UINT

Appendix B: Memory Model

Agent

Operation is a general term for any task that is executed on the system.

Note

An operation is by definition something that is executed. Thus if an instruction is skipped due to control flow, it does not constitute an operation.

Each operation is executed by a particular agent. Possible agents include each shader invocation, each host thread, and each fixed-function stage of the pipeline.

Memory Location

A memory location identifies unique storage for 8 bits of data. Memory operations access a set of memory locations consisting of one or more memory locations at a time, e.g. an operation accessing a 32-bit integer in memory would read/write a set of four memory locations. Memory operations that access whole aggregates may access any padding bytes between elements or members, but no padding bytes at the end of the aggregate. Two sets of memory locations overlap if the intersection of their sets of memory locations is non-empty. A memory operation must not affect memory at a memory location not within its set of memory locations.

Memory locations for buffers and images are explicitly allocated in VkDeviceMemory objects, and are implicitly allocated for SPIR-V variables in each shader invocation.

Variables with Workgroup storage class that point to a block-decorated type share a set of memory locations.

Allocation

The values stored in newly allocated memory locations are determined by a SPIR-V variable’s initializer, if present, or else are undefined. At the time an allocation is created there have been no memory operations to any of its memory locations. The initialization is not considered to be a memory operation.

Note

For tessellation control shader output variables, a consequence of initialization not being considered a memory operation is that some implementations may need to insert a barrier between the initialization of the output variables and any reads of those variables.

Memory Operation

For an operation A and memory location M:

  • A reads M if and only if the data stored in M is an input to A.

  • A writes M if and only if the data output from A is stored to M.

  • A accesses M if and only if it either reads or writes (or both) M.

Note

A write whose value is the same as what was already in those memory locations is still considered to be a write and has all the same effects.

Reference

A reference is an object that a particular agent can use to access a set of memory locations. On the host, a reference is a host virtual address. On the device, a reference is:

  • The descriptor that a variable is bound to, for variables in Image, Uniform, or StorageBuffer storage classes. If the variable is an array (or array of arrays, etc.) then each element of the array may be a unique reference.

  • The address range for a buffer in PhysicalStorageBuffer storage class, where the base of the address range is queried with vkGetBufferDeviceAddress and the length of the range is the size of the buffer.

  • A single common reference for all variables with Workgroup storage class that point to a block-decorated type.

  • The variable itself for non-block-decorated type variables in Workgroup storage class.

  • The variable itself for variables in other storage classes.

Two memory accesses through distinct references may require availability and visibility operations as defined below.

Program-Order

A dynamic instance of an instruction is defined in SPIR-V (https://www.khronos.org/registry/spir-v/specs/unified1/SPIRV.html#DynamicInstance) as a way of referring to a particular execution of a static instruction. Program-order is an ordering on dynamic instances of instructions executed by a single shader invocation:

  • (Basic block): If instructions A and B are in the same basic block, and A is listed in the module before B, then the n’th dynamic instance of A is program-ordered before the n’th dynamic instance of B.

  • (Branch): The dynamic instance of a branch or switch instruction is program-ordered before the dynamic instance of the OpLabel instruction to which it transfers control.

  • (Call entry): The dynamic instance of an OpFunctionCall instruction is program-ordered before the dynamic instances of the OpFunctionParameter instructions and the body of the called function.

  • (Call exit): The dynamic instance of the instruction following an OpFunctionCall instruction is program-ordered after the dynamic instance of the return instruction executed by the called function.

  • (Transitive Closure): If dynamic instance A of any instruction is program-ordered before dynamic instance B of any instruction and B is program-ordered before dynamic instance C of any instruction then A is program-ordered before C.

  • (Complete definition): No other dynamic instances are program-ordered.

For instructions executed on the host, the source language defines the program-order relation (e.g. as “sequenced-before”).

Shader-call-related is an equivalence relation on invocations defined as the symmetric and transitive closure of:

  • A is shader-call-related to B if A is created by an invocation repack instruction executed by B.

Shader Call Order

Shader-call-order is a partial order on dynamic instances of instructions executed by invocations that are shader-call-related:

  • (Program order): If dynamic instance A is program-ordered before B, then A is shader-call-ordered before B.

  • (Shader call entry): If A is a dynamic instance of an invocation repack instruction and B is a dynamic instance executed by an invocation that is created by A, then A is shader-call-ordered before B.

  • (Shader call exit): If A is a dynamic instance of an invocation repack instruction, B is the next dynamic instance executed by the same invocation, and C is a dynamic instance executed by an invocation that is created by A, then C is shader-call-ordered before B.

  • (Transitive closure): If A is shader-call-ordered-before B and B is shader-call-ordered-before C, then A is shader-call-ordered-before C.

  • (Complete definition): No other dynamic instances are shader-call-ordered.

Scope

Atomic and barrier instructions include scopes which identify sets of shader invocations that must obey the requested ordering and atomicity rules of the operation, as defined below.

The various scopes are described in detail in the Shaders chapter.

Atomic Operation

An atomic operation on the device is any SPIR-V operation whose name begins with OpAtomic. An atomic operation on the host is any operation performed with an std::atomic typed object.

Each atomic operation has a memory scope and a semantics. Informally, the scope determines which other agents it is atomic with respect to, and the semantics constrains its ordering against other memory accesses. Device atomic operations have explicit scopes and semantics. Each host atomic operation implicitly uses the CrossDevice scope, and uses a memory semantics equivalent to a C++ std::memory_order value of relaxed, acquire, release, acq_rel, or seq_cst.

Two atomic operations A and B are potentially-mutually-ordered if and only if all of the following are true:

  • They access the same set of memory locations.

  • They use the same reference.

  • A is in the instance of B’s memory scope.

  • B is in the instance of A’s memory scope.

  • A and B are not the same operation (irreflexive).

Two atomic operations A and B are mutually-ordered if and only if they are potentially-mutually-ordered and any of the following are true:

  • A and B are both device operations.

  • A and B are both host operations.

  • A is a device operation, B is a host operation, and the implementation supports concurrent host- and device-atomics.

Note

If two atomic operations are not mutually-ordered, and if their sets of memory locations overlap, then each must be synchronized against the other as if they were non-atomic operations.

Scoped Modification Order

For a given atomic write A, all atomic writes that are mutually-ordered with A occur in an order known as A’s scoped modification order. A’s scoped modification order relates no other operations.

Note

Invocations outside the instance of A’s memory scope may observe the values at A’s set of memory locations becoming visible to it in an order that disagrees with the scoped modification order.

Note

It is valid to have non-atomic operations or atomics in a different scope instance to the same set of memory locations, as long as they are synchronized against each other as if they were non-atomic (if they are not, it is treated as a data race). That means this definition of A’s scoped modification order could include atomic operations that occur much later, after intervening non-atomics. That is a bit non-intuitive, but it helps to keep this definition simple and non-circular.

Memory Semantics

Non-atomic memory operations, by default, may be observed by one agent in a different order than they were written by another agent.

Atomics and some synchronization operations include memory semantics, which are flags that constrain the order in which other memory accesses (including non-atomic memory accesses and availability and visibility operations) performed by the same agent can be observed by other agents, or can observe accesses by other agents.

Device instructions that include semantics are OpAtomic*, OpControlBarrier, OpMemoryBarrier, and OpMemoryNamedBarrier. Host instructions that include semantics are some std::atomic methods and memory fences.

SPIR-V supports the following memory semantics:

  • Relaxed: No constraints on order of other memory accesses.

  • Acquire: A memory read with this semantic performs an acquire operation. A memory barrier with this semantic is an acquire barrier.

  • Release: A memory write with this semantic performs a release operation. A memory barrier with this semantic is a release barrier.

  • AcquireRelease: A memory read-modify-write operation with this semantic performs both an acquire operation and a release operation, and inherits the limitations on ordering from both of those operations. A memory barrier with this semantic is both a release and acquire barrier.

Note

SPIR-V does not support “consume” semantics on the device.

The memory semantics operand also includes storage class semantics which indicate which storage classes are constrained by the synchronization. SPIR-V storage class semantics include:

  • UniformMemory

  • WorkgroupMemory

  • ImageMemory

  • OutputMemory

Each SPIR-V memory operation accesses a single storage class. Semantics in synchronization operations can include a combination of storage classes.

The UniformMemory storage class semantic applies to accesses to memory in the PhysicalStorageBuffer, ShaderRecordBufferKHR, Uniform and StorageBuffer storage classes. The WorkgroupMemory storage class semantic applies to accesses to memory in the Workgroup storage class. The ImageMemory storage class semantic applies to accesses to memory in the Image storage class. The OutputMemory storage class semantic applies to accesses to memory in the Output storage class.

Note

Informally, these constraints limit how memory operations can be reordered, and these limits apply not only to the order of accesses as performed in the agent that executes the instruction, but also to the order the effects of writes become visible to all other agents within the same instance of the instruction’s memory scope.

Note

Release and acquire operations in different threads can act as synchronization operations, to guarantee that writes that happened before the release are visible after the acquire. (This is not a formal definition, just an Informative forward reference.)

Note

The OutputMemory storage class semantic is only useful in tessellation control shaders, which is the only execution model where output variables are shared between invocations.

The memory semantics operand can also include availability and visibility flags, which apply availability and visibility operations as described in availability and visibility. The availability/visibility flags are:

  • MakeAvailable: Semantics must be Release or AcquireRelease. Performs an availability operation before the release operation or barrier.

  • MakeVisible: Semantics must be Acquire or AcquireRelease. Performs a visibility operation after the acquire operation or barrier.

The specifics of these operations are defined in Availability and Visibility Semantics.

Host atomic operations may support a different list of memory semantics and synchronization operations, depending on the host architecture and source language.

Release Sequence

After an atomic operation A performs a release operation on a set of memory locations M, the release sequence headed by A is the longest continuous subsequence of A’s scoped modification order that consists of:

  • the atomic operation A as its first element

  • atomic read-modify-write operations on M by any agent

Note

The atomics in the last bullet must be mutually-ordered with A by virtue of being in A’s scoped modification order.

Note

This intentionally omits “atomic writes to M performed by the same agent that performed A”, which is present in the corresponding C++ definition.

Synchronizes-With

Synchronizes-with is a relation between operations, where each operation is either an atomic operation or a memory barrier (aka fence on the host).

If A and B are atomic operations, then A synchronizes-with B if and only if all of the following are true:

  • A performs a release operation

  • B performs an acquire operation

  • A and B are mutually-ordered

  • B reads a value written by A or by an operation in the release sequence headed by A

OpControlBarrier, OpMemoryBarrier, and OpMemoryNamedBarrier are memory barrier instructions in SPIR-V.

If A is a release barrier and B is an atomic operation that performs an acquire operation, then A synchronizes-with B if and only if all of the following are true:

  • there exists an atomic write X (with any memory semantics)

  • A is program-ordered before X

  • X and B are mutually-ordered

  • B reads a value written by X or by an operation in the release sequence headed by X

    • If X is relaxed, it is still considered to head a hypothetical release sequence for this rule

  • A and B are in the instance of each other’s memory scopes

  • X’s storage class is in A’s semantics.

If A is an atomic operation that performs a release operation and B is an acquire barrier, then A synchronizes-with B if and only if all of the following are true:

  • there exists an atomic read X (with any memory semantics)

  • X is program-ordered before B

  • X and A are mutually-ordered

  • X reads a value written by A or by an operation in the release sequence headed by A

  • A and B are in the instance of each other’s memory scopes

  • X’s storage class is in B’s semantics.

If A is a release barrier and B is an acquire barrier, then A synchronizes-with B if all of the following are true:

  • there exists an atomic write X (with any memory semantics)

  • A is program-ordered before X

  • there exists an atomic read Y (with any memory semantics)

  • Y is program-ordered before B

  • X and Y are mutually-ordered

  • Y reads the value written by X or by an operation in the release sequence headed by X

    • If X is relaxed, it is still considered to head a hypothetical release sequence for this rule

  • A and B are in the instance of each other’s memory scopes

  • X’s and Y’s storage class is in A’s and B’s semantics.

    • NOTE: X and Y must have the same storage class, because they are mutually ordered.

If A is a release barrier, B is an acquire barrier, and C is a control barrier (where A can equal C, and B can equal C), then A synchronizes-with B if all of the following are true:

  • A is program-ordered before (or equals) C

  • C is program-ordered before (or equals) B

  • A and B are in the instance of each other’s memory scopes

  • A and B are in the instance of C’s execution scope

Note

This is similar to the barrier-barrier synchronization above, but with a control barrier filling the role of the relaxed atomics.

Let F be an ordering of fragment shader invocations, such that invocation F1 is ordered before invocation F2 if and only if F1 and F2 overlap as described in Fragment Shader Interlock and F1 executes the interlocked code before F2.

If A is an OpEndInvocationInterlockEXT instruction and B is an OpBeginInvocationInterlockEXT instruction, then A synchronizes-with B if the agent that executes A is ordered before the agent that executes B in F. A and B are both considered to have FragmentInterlock memory scope and semantics of UniformMemory and ImageMemory, and A is considered to have Release semantics and B is considered to have Acquire semantics.

Note

OpBeginInvocationInterlockEXT and OpBeginInvocationInterlockEXT do not perform implicit availability or visibility operations. Usually, shaders using fragment shader interlock will declare the relevant resources as coherent to get implicit per-instruction availability and visibility operations.

If A is a release barrier and B is an acquire barrier, then A synchronizes-with B if all of the following are true:

  • A is shader-call-ordered-before B

  • A and B are in the instance of each other’s memory scopes

No other release and acquire barriers synchronize-with each other.

System-Synchronizes-With

System-synchronizes-with is a relation between arbitrary operations on the device or host. Certain operations system-synchronize-with each other, which informally means the first operation occurs before the second and that the synchronization is performed without using application-visible memory accesses.

If there is an execution dependency between two operations A and B, then the operation in the first synchronization scope system-synchronizes-with the operation in the second synchronization scope.

Note

This covers all Vulkan synchronization primitives, including device operations executing before a synchronization primitive is signaled, wait operations happening before subsequent device operations, signal operations happening before host operations that wait on them, and host operations happening before vkQueueSubmit. The list is spread throughout the synchronization chapter, and is not repeated here.

System-synchronizes-with implicitly includes all storage class semantics and has CrossDevice scope.

If A system-synchronizes-with B, we also say A is system-synchronized-before B and B is system-synchronized-after A.

Private vs. Non-Private

By default, non-atomic memory operations are treated as private, meaning such a memory operation is not intended to be used for communication with other agents. Memory operations with the NonPrivatePointer/NonPrivateTexel bit set are treated as non-private, and are intended to be used for communication with other agents.

More precisely, for private memory operations to be Location-Ordered between distinct agents requires using system-synchronizes-with rather than shader-based synchronization. Non-private memory operations still obey program-order.

Atomic operations are always considered non-private.

Inter-Thread-Happens-Before

Let SC be a non-empty set of storage class semantics. Then (using template syntax) operation A inter-thread-happens-before<SC> operation B if and only if any of the following is true:

  • A system-synchronizes-with B

  • A synchronizes-with B, and both A and B have all of SC in their semantics

  • A is an operation on memory in a storage class in SC or that has all of SC in its semantics, B is a release barrier or release atomic with all of SC in its semantics, and A is program-ordered before B

  • A is an acquire barrier or acquire atomic with all of SC in its semantics, B is an operation on memory in a storage class in SC or that has all of SC in its semantics, and A is program-ordered before B

  • A and B are both host operations and A inter-thread-happens-before B as defined in the host language specification

  • A inter-thread-happens-before<SC> some X and X inter-thread-happens-before<SC> B

Happens-Before

Operation A happens-before operation B if and only if any of the following is true:

  • A is program-ordered before B

  • A inter-thread-happens-before<SC> B for some set of storage classes SC

Happens-after is defined similarly.

Note

Unlike C++, happens-before is not always sufficient for a write to be visible to a read. Additional availability and visibility operations may be required for writes to be visible-to other memory accesses.

Note

Happens-before is not transitive, but each of program-order and inter-thread-happens-before<SC> are transitive. These can be thought of as covering the “single-threaded” case and the “multi-threaded” case, and it is not necessary (and not valid) to form chains between the two.

Availability and Visibility

Availability and visibility are states of a write operation, which (informally) track how far the write has permeated the system, i.e. which agents and references are able to observe the write. Availability state is per memory domain. Visibility state is per (agent,reference) pair. Availability and visibility states are per-memory location for each write.

Memory domains are named according to the agents whose memory accesses use the domain. Domains used by shader invocations are organized hierarchically into multiple smaller memory domains which correspond to the different scopes. Each memory domain is considered the dual of a scope, and vice versa. The memory domains defined in Vulkan include:

  • host - accessible by host agents

  • device - accessible by all device agents for a particular device

  • shader - accessible by shader agents for a particular device, corresponding to the Device scope

  • queue family instance - accessible by shader agents in a single queue family, corresponding to the QueueFamily scope.

  • fragment interlock instance - accessible by fragment shader agents that overlap, corresponding to the FragmentInterlock scope.

  • shader call instance - accessible by shader agents that are shader-call-related, corresponding to the ShaderCallKHR scope.

  • workgroup instance - accessible by shader agents in the same workgroup, corresponding to the Workgroup scope.

  • subgroup instance - accessible by shader agents in the same subgroup, corresponding to the Subgroup scope.

The memory domains are nested in the order listed above, except for shader call instance domain, with memory domains later in the list nested in the domains earlier in the list. The shader call instance domain is at an implementation-dependent location in the list, and is nested according to that location. The shader call instance domain is not broader than the queue family instance domain.

Note

Memory domains do not correspond to storage classes or device-local and host-local VkDeviceMemory allocations, rather they indicate whether a write can be made visible only to agents in the same subgroup, same workgroup, overlapping fragment shader invocation, shader-call-related ray tracing invocation, in any shader invocation, or anywhere on the device, or host. The shader, queue family instance, fragment interlock instance, shader call instance, workgroup instance, and subgroup instance domains are only used for shader-based availability/visibility operatons, in other cases writes can be made available from/visible to the shader via the device domain.

Availability operations, visibility operations, and memory domain operations alter the state of the write operations that happen-before them, and which are included in their source scope to be available or visible to their destination scope.

  • For an availability operation, the source scope is a set of (agent,reference,memory location) tuples, and the destination scope is a set of memory domains.

  • For a memory domain operation, the source scope is a memory domain and the destination scope is a memory domain.

  • For a visibility operation, the source scope is a set of memory domains and the destination scope is a set of (agent,reference,memory location) tuples.

How the scopes are determined depends on the specific operation. Availability and memory domain operations expand the set of memory domains to which the write is available. Visibility operations expand the set of (agent,reference,memory location) tuples to which the write is visible.

Recall that availability and visibility states are per-memory location, and let W be a write operation to one or more locations performed by agent A via reference R. Let L be one of the locations written. (W,L) (the write W to L), is initially not available to any memory domain and only visible to (A,R,L). An availability operation AV that happens-after W and that includes (A,R,L) in its source scope makes (W,L) available to the memory domains in its destination scope.

A memory domain operation DOM that happens-after AV and for which (W,L) is available in the source scope makes (W,L) available in the destination memory domain.

A visibility operation VIS that happens-after AV (or DOM) and for which (W,L) is available in any domain in the source scope makes (W,L) visible to all (agent,reference,L) tuples included in its destination scope.

If write W2 happens-after W, and their sets of memory locations overlap, then W will not be available/visible to all agents/references for those memory locations that overlap (and future AV/DOM/VIS ops cannot revive W’s write to those locations).

Availability, memory domain, and visibility operations are treated like other non-atomic memory accesses for the purpose of memory semantics, meaning they can be ordered by release-acquire sequences or memory barriers.

An availability chain is a sequence of availability operations to increasingly broad memory domains, where element N+1 of the chain is performed in the dual scope instance of the destination memory domain of element N and element N happens-before element N+1. An example is an availability operation with destination scope of the workgroup instance domain that happens-before an availability operation to the shader domain performed by an invocation in the same workgroup. An availability chain AVC that happens-after W and that includes (A,R,L) in the source scope makes (W,L) available to the memory domains in its final destination scope. An availability chain with a single element is just the availability operation.

Similarly, a visibility chain is a sequence of visibility operations from increasingly narrow memory domains, where element N of the chain is performed in the dual scope instance of the source memory domain of element N+1 and element N happens-before element N+1. An example is a visibility operation with source scope of the shader domain that happens-before a visibility operation with source scope of the workgroup instance domain performed by an invocation in the same workgroup. A visibility chain VISC that happens-after AVC (or DOM) and for which (W,L) is available in any domain in the source scope makes (W,L) visible to all (agent,reference,L) tuples included in its final destination scope. A visibility chain with a single element is just the visibility operation.

Availability, Visibility, and Domain Operations

The following operations generate availability, visibility, and domain operations. When multiple availability/visibility/domain operations are described, they are system-synchronized-with each other in the order listed.

An operation that performs a memory dependency generates:

  • If the source access mask includes VK_ACCESS_HOST_WRITE_BIT, then the dependency includes a memory domain operation from host domain to device domain.

  • An availability operation with source scope of all writes in the first access scope of the dependency and a destination scope of the device domain.

  • A visibility operation with source scope of the device domain and destination scope of the second access scope of the dependency.

  • If the destination access mask includes VK_ACCESS_HOST_READ_BIT or VK_ACCESS_HOST_WRITE_BIT, then the dependency includes a memory domain operation from device domain to host domain.

vkFlushMappedMemoryRanges performs an availability operation, with a source scope of (agents,references) = (all host threads, all mapped memory ranges passed to the command), and destination scope of the host domain.

vkInvalidateMappedMemoryRanges performs a visibility operation, with a source scope of the host domain and a destination scope of (agents,references) = (all host threads, all mapped memory ranges passed to the command).

vkQueueSubmit performs a memory domain operation from host to device, and a visibility operation with source scope of the device domain and destination scope of all agents and references on the device.

Availability and Visibility Semantics

A memory barrier or atomic operation via agent A that includes MakeAvailable in its semantics performs an availability operation whose source scope includes agent A and all references in the storage classes in that instruction’s storage class semantics, and all memory locations, and whose destination scope is a set of memory domains selected as specified below. The implicit availability operation is program-ordered between the barrier or atomic and all other operations program-ordered before the barrier or atomic.

A memory barrier or atomic operation via agent A that includes MakeVisible in its semantics performs a visibility operation whose source scope is a set of memory domains selected as specified below, and whose destination scope includes agent A and all references in the storage classes in that instruction’s storage class semantics, and all memory locations. The implicit visibility operation is program-ordered between the barrier or atomic and all other operations program-ordered after the barrier or atomic.

The memory domains are selected based on the memory scope of the instruction as follows:

  • Device scope uses the shader domain

  • QueueFamily scope uses the queue family instance domain

  • FragmentInterlock scope uses the fragment interlock instance domain

  • ShaderCallKHR scope uses the shader call instance domain

  • Workgroup scope uses the workgroup instance domain

  • Subgroup uses the subgroup instance domain

  • Invocation perform no availability/visibility operations.

When an availability operation performed by an agent A includes a memory domain D in its destination scope, where D corresponds to scope instance S, it also includes the memory domains that correspond to each smaller scope instance S' that is a subset of S and that includes A. Similarly for visibility operations.

Per-Instruction Availability and Visibility Semantics

A memory write instruction that includes MakePointerAvailable, or an image write instruction that includes MakeTexelAvailable, performs an availability operation whose source scope includes the agent and reference used to perform the write and the memory locations written by the instruction, and whose destination scope is a set of memory domains selected by the Scope operand specified in Availability and Visibility Semantics. The implicit availability operation is program-ordered between the write and all other operations program-ordered after the write.

A memory read instruction that includes MakePointerVisible, or an image read instruction that includes MakeTexelVisible, performs a visibility operation whose source scope is a set of memory domains selected by the Scope operand as specified in Availability and Visibility Semantics, and whose destination scope includes the agent and reference used to perform the read and the memory locations read by the instruction. The implicit visibility operation is program-ordered between read and all other operations program-ordered before the read.

Note

Although reads with per-instruction visibility only perform visibility ops from the shader or fragment interlock instance or shader call instance or workgroup instance or subgroup instance domain, they will also see writes that were made visible via the device domain, i.e. those writes previously performed by non-shader agents and made visible via API commands.

Note

It is expected that all invocations in a subgroup execute on the same processor with the same path to memory, and thus availability and visibility operations with subgroup scope can be expected to be “free”.

Location-Ordered

Let X and Y be memory accesses to overlapping sets of memory locations M, where X != Y. Let (AX,RX) be the agent and reference used for X, and (AY,RY) be the agent and reference used for Y. For now, let “→” denote happens-before and “→rcpo” denote the reflexive closure of program-ordered before.

If D1 and D2 are different memory domains, then let DOM(D1,D2) be a memory domain operation from D1 to D2. Otherwise, let DOM(D,D) be a placeholder such that X→DOM(D,D)→Y if and only if X→Y.

X is location-ordered before Y for a location L in M if and only if any of the following is true:

  • AX == AY and RX == RY and X→Y

    • NOTE: this case means no availability/visibility ops are required when it is the same (agent,reference).

  • X is a read, both X and Y are non-private, and X→Y

  • X is a read, and X (transitively) system-synchronizes with Y

  • If RX == RY and AX and AY access a common memory domain D (e.g. are in the same workgroup instance if D is the workgroup instance domain), and both X and Y are non-private:

    • X is a write, Y is a write, AVC(AX,RX,D,L) is an availability chain making (X,L) available to domain D, and X→rcpoAVC(AX,RX,D,L)→Y

    • X is a write, Y is a read, AVC(AX,RX,D,L) is an availability chain making (X,L) available to domain D, VISC(AY,RY,D,L) is a visibility chain making writes to L available in domain D visible to Y, and X→rcpoAVC(AX,RX,D,L)→VISC(AY,RY,D,L)→rcpoY

    • If VkPhysicalDeviceVulkanMemoryModelFeatures::vulkanMemoryModelAvailabilityVisibilityChains is VK_FALSE, then AVC and VISC must each only have a single element in the chain, in each sub-bullet above.

  • Let DX and DY each be either the device domain or the host domain, depending on whether AX and AY execute on the device or host:

    • X is a write and Y is a write, and X→AV(AX,RX,DX,L)→DOM(DX,DY)→Y

    • X is a write and Y is a read, and X→AV(AX,RX,DX,L)→DOM(DX,DY)→VIS(AY,RY,DY,L)→Y

Note

The final bullet (synchronization through device/host domain) requires API-level synchronization operations, since the device/host domains are not accessible via shader instructions. And “device domain” is not to be confused with “device scope”, which synchronizes through the “shader domain”.

Data Race

Let X and Y be operations that access overlapping sets of memory locations M, where X != Y, and at least one of X and Y is a write, and X and Y are not mutually-ordered atomic operations. If there does not exist a location-ordered relation between X and Y for each location in M, then there is a data race.

Applications must ensure that no data races occur during the execution of their application.

Note

Data races can only occur due to instructions that are actually executed. For example, an instruction skipped due to control flow must not contribute to a data race.

Visible-To

Let X be a write and Y be a read whose sets of memory locations overlap, and let M be the set of memory locations that overlap. Let M2 be a non-empty subset of M. Then X is visible-to Y for memory locations M2 if and only if all of the following are true:

  • X is location-ordered before Y for each location L in M2.

  • There does not exist another write Z to any location L in M2 such that X is location-ordered before Z for location L and Z is location-ordered before Y for location L.

If X is visible-to Y, then Y reads the value written by X for locations M2.

Note

It is possible for there to be a write between X and Y that overwrites a subset of the memory locations, but the remaining memory locations (M2) will still be visible-to Y.

Acyclicity

Reads-from is a relation between operations, where the first operation is a write, the second operation is a read, and the second operation reads the value written by the first operation. From-reads is a relation between operations, where the first operation is a read, the second operation is a write, and the first operation reads a value written earlier than the second operation in the second operation’s scoped modification order (or the first operation reads from the initial value, and the second operation is any write to the same locations).

Then the implementation must guarantee that no cycles exist in the union of the following relations:

  • location-ordered

  • scoped modification order (over all atomic writes)

  • reads-from

  • from-reads

Note

This is a “consistency” axiom, which informally guarantees that sequences of operations cannot violate causality.

Scoped Modification Order Coherence

Let A and B be mutually-ordered atomic operations, where A is location-ordered before B. Then the following rules are a consequence of acyclicity:

  • If A and B are both reads and A does not read the initial value, then the write that A takes its value from must be earlier in its own scoped modification order than (or the same as) the write that B takes its value from (no cycles between location-order, reads-from, and from-reads).

  • If A is a read and B is a write and A does not read the initial value, then A must take its value from a write earlier than B in B’s scoped modification order (no cycles between location-order, scope modification order, and reads-from).

  • If A is a write and B is a read, then B must take its value from A or a write later than A in A’s scoped modification order (no cycles between location-order, scoped modification order, and from-reads).

  • If A and B are both writes, then A must be earlier than B in A’s scoped modification order (no cycles between location-order and scoped modification order).

  • If A is a write and B is a read-modify-write and B reads the value written by A, then B comes immediately after A in A’s scoped modification order (no cycles between scoped modification order and from-reads).

Shader I/O

If a shader invocation A in a shader stage other than Vertex performs a memory read operation X from an object in storage class CallableDataKHR, IncomingCallableDataKHR, RayPayloadKHR, HitAttributeKHR, IncomingRayPayloadKHR, or Input, then X is system-synchronized-after all writes to the corresponding CallableDataKHR, IncomingCallableDataKHR, RayPayloadKHR, HitAttributeKHR, IncomingRayPayloadKHR, or Output storage variable(s) in the shader invocation(s) that contribute to generating invocation A, and those writes are all visible-to X.

Note

It is not necessary for the upstream shader invocations to have completed execution, they only need to have generated the output that is being read.

Deallocation

A call to vkFreeMemory must happen-after all memory operations on all memory locations in that VkDeviceMemory object.

Note

Normally, device memory operations in a given queue are synchronized with vkFreeMemory by having a host thread wait on a fence signalled by that queue, and the wait happens-before the call to vkFreeMemory on the host.

The deallocation of SPIR-V variables is managed by the system and happens-after all operations on those variables.

Descriptions (Informative)

This subsection offers more easily understandable consequences of the memory model for app/compiler developers.

Let SC be the storage class(es) specified by a release or acquire operation or barrier.

  • An atomic write with release semantics must not be reordered against any read or write to SC that is program-ordered before it (regardless of the storage class the atomic is in).

  • An atomic read with acquire semantics must not be reordered against any read or write to SC that is program-ordered after it (regardless of the storage class the atomic is in).

  • Any write to SC program-ordered after a release barrier must not be reordered against any read or write to SC program-ordered before that barrier.

  • Any read from SC program-ordered before an acquire barrier must not be reordered against any read or write to SC program-ordered after the barrier.

A control barrier (even if it has no memory semantics) must not be reordered against any memory barriers.

This memory model allows memory accesses with and without availability and visibility operations, as well as atomic operations, all to be performed on the same memory location. This is critical to allow it to reason about memory that is reused in multiple ways, e.g. across the lifetime of different shader invocations or draw calls. While GLSL (and legacy SPIR-V) applies the “coherent” decoration to variables (for historical reasons), this model treats each memory access instruction as having optional implicit availability/visibility operations. GLSL to SPIR-V compilers should map all (non-atomic) operations on a coherent variable to Make{Pointer,Texel}{Available}{Visible} flags in this model.

Atomic operations implicitly have availability/visibility operations, and the scope of those operations is taken from the atomic operation’s scope.

Tessellation Output Ordering

For SPIR-V that uses the Vulkan Memory Model, the OutputMemory storage class is used to synchronize accesses to tessellation control output variables. For legacy SPIR-V that does not enable the Vulkan Memory Model via OpMemoryModel, tessellation outputs can be ordered using a control barrier with no particular memory scope or semantics, as defined below.

Let X and Y be memory operations performed by shader invocations AX and AY. Operation X is tessellation-output-ordered before operation Y if and only if all of the following are true:

  • There is a dynamic instance of an OpControlBarrier instruction C such that X is program-ordered before C in AX and C is program-ordered before Y in AY.

  • AX and AY are in the same instance of C’s execution scope.

If shader invocations AX and AY in the TessellationControl execution model execute memory operations X and Y, respectively, on the Output storage class, and X is tessellation-output-ordered before Y with a scope of Workgroup, then X is location-ordered before Y, and if X is a write and Y is a read then X is visible-to Y.

Cooperative Matrix Memory Access

For each dynamic instance of a cooperative matrix load or store instruction (OpCooperativeMatrixLoadNV or OpCooperativeMatrixStoreNV), a single implementation-dependent invocation within the instance of the matrix’s scope performs a non-atomic load or store (respectively) to each memory location that is defined to be accessed by the instruction.

Appendix C: Compressed Image Formats

The compressed texture formats used by Vulkan are described in the specifically identified sections of the Khronos Data Format Specification, version 1.3.

Unless otherwise described, the quantities encoded in these compressed formats are treated as normalized, unsigned values.

Those formats listed as sRGB-encoded have in-memory representations of R, G and B components which are nonlinearly-encoded as R', G', and B'; any alpha component is unchanged. As part of filtering, the nonlinear R', G', and B' values are converted to linear R, G, and B components; any alpha component is unchanged. The conversion between linear and nonlinear encoding is performed as described in the “KHR_DF_TRANSFER_SRGB” section of the Khronos Data Format Specification.

Block-Compressed Image Formats

BC1, BC2 and BC3 formats are described in “S3TC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification. BC4 and BC5 are described in the “RGTC Compressed Texture Image Formats” chapter. BC6H and BC7 are described in the “BPTC Compressed Texture Image Formats” chapter.

Table 87. Mapping of Vulkan BC formats to descriptions
VkFormat Khronos Data Format Specification description

Formats described in the “S3TC Compressed Texture Image Formats” chapter

VK_FORMAT_BC1_RGB_UNORM_BLOCK

BC1 with no alpha

VK_FORMAT_BC1_RGB_SRGB_BLOCK

BC1 with no alpha, sRGB-encoded

VK_FORMAT_BC1_RGBA_UNORM_BLOCK

BC1 with alpha

VK_FORMAT_BC1_RGBA_SRGB_BLOCK

BC1 with alpha, sRGB-encoded

VK_FORMAT_BC2_UNORM_BLOCK

BC2

VK_FORMAT_BC2_SRGB_BLOCK

BC2, sRGB-encoded

VK_FORMAT_BC3_UNORM_BLOCK

BC3

VK_FORMAT_BC3_SRGB_BLOCK

BC3, sRGB-encoded

Formats described in the “RGTC Compressed Texture Image Formats” chapter

VK_FORMAT_BC4_UNORM_BLOCK

BC4 unsigned

VK_FORMAT_BC4_SNORM_BLOCK

BC4 signed

VK_FORMAT_BC5_UNORM_BLOCK

BC5 unsigned

VK_FORMAT_BC5_SNORM_BLOCK

BC5 signed

Formats described in the “BPTC Compressed Texture Image Formats” chapter

VK_FORMAT_BC6H_UFLOAT_BLOCK

BC6H (unsigned version)

VK_FORMAT_BC6H_SFLOAT_BLOCK

BC6H (signed version)

VK_FORMAT_BC7_UNORM_BLOCK

BC7

VK_FORMAT_BC7_SRGB_BLOCK

BC7, sRGB-encoded

ETC Compressed Image Formats

The following formats are described in the “ETC2 Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.

Table 88. Mapping of Vulkan ETC formats to descriptions
VkFormat Khronos Data Format Specification description

VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK

RGB ETC2

VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK

RGB ETC2 with sRGB encoding

VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK

RGB ETC2 with punch-through alpha

VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK

RGB ETC2 with punch-through alpha and sRGB

VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK

RGBA ETC2

VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK

RGBA ETC2 with sRGB encoding

VK_FORMAT_EAC_R11_UNORM_BLOCK

Unsigned R11 EAC

VK_FORMAT_EAC_R11_SNORM_BLOCK

Signed R11 EAC

VK_FORMAT_EAC_R11G11_UNORM_BLOCK

Unsigned RG11 EAC

VK_FORMAT_EAC_R11G11_SNORM_BLOCK

Signed RG11 EAC

ASTC Compressed Image Formats

ASTC formats are described in the “ASTC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.

Table 89. Mapping of Vulkan ASTC formats to descriptions
VkFormat Compressed texel block dimensions Requested mode

VK_FORMAT_ASTC_4x4_UNORM_BLOCK

4 × 4

Linear LDR

VK_FORMAT_ASTC_4x4_SRGB_BLOCK

4 × 4

sRGB

VK_FORMAT_ASTC_5x4_UNORM_BLOCK

5 × 4

Linear LDR

VK_FORMAT_ASTC_5x4_SRGB_BLOCK

5 × 4

sRGB

VK_FORMAT_ASTC_5x5_UNORM_BLOCK

5 × 5

Linear LDR

VK_FORMAT_ASTC_5x5_SRGB_BLOCK

5 × 5

sRGB

VK_FORMAT_ASTC_6x5_UNORM_BLOCK

6 × 5

Linear LDR

VK_FORMAT_ASTC_6x5_SRGB_BLOCK

6 × 5

sRGB

VK_FORMAT_ASTC_6x6_UNORM_BLOCK

6 × 6

Linear LDR

VK_FORMAT_ASTC_6x6_SRGB_BLOCK

6 × 6

sRGB

VK_FORMAT_ASTC_8x5_UNORM_BLOCK

8 × 5

Linear LDR

VK_FORMAT_ASTC_8x5_SRGB_BLOCK

8 × 5

sRGB

VK_FORMAT_ASTC_8x6_UNORM_BLOCK

8 × 6

Linear LDR

VK_FORMAT_ASTC_8x6_SRGB_BLOCK

8 × 6

sRGB

VK_FORMAT_ASTC_8x8_UNORM_BLOCK

8 × 8

Linear LDR

VK_FORMAT_ASTC_8x8_SRGB_BLOCK

8 × 8

sRGB

VK_FORMAT_ASTC_10x5_UNORM_BLOCK

10 × 5

Linear LDR

VK_FORMAT_ASTC_10x5_SRGB_BLOCK

10 × 5

sRGB

VK_FORMAT_ASTC_10x6_UNORM_BLOCK

10 × 6

Linear LDR

VK_FORMAT_ASTC_10x6_SRGB_BLOCK

10 × 6

sRGB

VK_FORMAT_ASTC_10x8_UNORM_BLOCK

10 × 8

Linear LDR

VK_FORMAT_ASTC_10x8_SRGB_BLOCK

10 × 8

sRGB

VK_FORMAT_ASTC_10x10_UNORM_BLOCK

10 × 10

Linear LDR

VK_FORMAT_ASTC_10x10_SRGB_BLOCK

10 × 10

sRGB

VK_FORMAT_ASTC_12x10_UNORM_BLOCK

12 × 10

Linear LDR

VK_FORMAT_ASTC_12x10_SRGB_BLOCK

12 × 10

sRGB

VK_FORMAT_ASTC_12x12_UNORM_BLOCK

12 × 12

Linear LDR

VK_FORMAT_ASTC_12x12_SRGB_BLOCK

12 × 12

sRGB

VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK

4 × 4

HDR

VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK

5 × 4

HDR

VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK

5 × 5

HDR

VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK

6 × 5

HDR

VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK

6 × 6

HDR

VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK

8 × 5

HDR

VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK

8 × 6

HDR

VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK

8 × 8

HDR

VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK

10 × 5

HDR

VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK

10 × 6

HDR

VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK

10 × 8

HDR

VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK

10 × 10

HDR

VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK

12 × 10

HDR

VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK

12 × 12

HDR

ASTC textures containing HDR block encodings should be passed to the API using an ASTC SFLOAT texture format.

Note

An HDR block in a texture passed using a LDR UNORM format will return the appropriate ASTC error color if the implementation supports only the ASTC LDR profile, but may result in either the error color or a decompressed HDR color if the implementation supports HDR decoding.

ASTC decode mode

If the VK_EXT_astc_decode_mode extension is enabled, the decode mode is determined as follows:

Table 90. Mapping of Vulkan ASTC decoding format to ASTC decoding modes
VkFormat Decoding mode

VK_FORMAT_R16G16B16A16_SFLOAT

decode_float16

VK_FORMAT_R8G8B8A8_UNORM

decode_unorm8

VK_FORMAT_E5B9G9R9_UFLOAT_PACK32

decode_rgb9e5

Otherwise, the ASTC decode mode is decode_float16.

Note that an implementation may use HDR mode when linear LDR mode is requested unless the decode mode is decode_unorm8.

PVRTC Compressed Image Formats

PVRTC formats are described in the “PVRTC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.

Table 91. Mapping of Vulkan PVRTC formats to descriptions
VkFormat Compressed texel block dimensions sRGB-encoded

VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG

8 × 4

No

VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG

4 × 4

No

VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG

8 × 4

No

VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG

4 × 4

No

VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG

8 × 4

Yes

VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG

4 × 4

Yes

VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG

8 × 4

Yes

VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG

4 × 4

Yes

Appendix D: Core Revisions (Informative)

New minor versions of the Vulkan API are defined periodically by the Khronos Vulkan Working Group. These consist of some amount of additional functionality added to the core API, potentially including both new functionality and functionality promoted from extensions.

It is possible to build the specification for earlier versions, but to aid readability of the latest versions, this appendix gives an overview of the changes as compared to earlier versions.

Version 1.3

Vulkan Version 1.3 promoted a number of key extensions into the core API:

All differences in behavior between these extensions and the corresponding Vulkan 1.3 functionality are summarized below.

Differences relative to VK_EXT_4444_formats

If the VK_EXT_4444_formats extension is not supported, support for all formats defined by it are optional in Vulkan 1.3. There are no members in the VkPhysicalDeviceVulkan13Features structure corresponding to the VkPhysicalDevice4444FormatsFeaturesEXT structure.

Differences relative to VK_EXT_extended_dynamic_state

All dynamic state enumerants and entry points defined by VK_EXT_extended_dynamic_state are required in Vulkan 1.3. There are no members in the VkPhysicalDeviceVulkan13Features structure corresponding to the VkPhysicalDeviceExtendedDynamicStateFeaturesEXT structure.

Differences relative to VK_EXT_extended_dynamic_state2

The optional dynamic state enumerants and entry points defined by VK_EXT_extended_dynamic_state2 for patch control points and logic op are not promoted in Vulkan 1.3. There are no members in the VkPhysicalDeviceVulkan13Features structure corresponding to the VkPhysicalDeviceExtendedDynamicState2FeaturesEXT structure.

Differences relative to VK_EXT_texel_buffer_alignment

The more specific alignment requirements defined by VkPhysicalDeviceTexelBufferAlignmentProperties are required in Vulkan 1.3. There are no members in the VkPhysicalDeviceVulkan13Features structure corresponding to the VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT structure.

Differences relative to VK_EXT_texture_compression_astc_hdr

If the VK_EXT_texture_compression_astc_hdr extension is not supported, support for all formats defined by it are optional in Vulkan 1.3. The textureCompressionASTC_HDR member of VkPhysicalDeviceVulkan13Features indicates whether a Vulkan 1.3 implementation supports these formats.

Differences relative to VK_EXT_ycbcr_2plane_444_formats

If the VK_EXT_ycbcr_2plane_444_formats extension is not supported, support for all formats defined by it are optional in Vulkan 1.3. There are no members in the VkPhysicalDeviceVulkan13Features structure corresponding to the VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT structure.

Additional Vulkan 1.3 Feature Support

In addition to the promoted extensions described above, Vulkan 1.3 added required support for:

New Macros

New Base Types

  • VkFlags64

New Object Types

New Structures

New Enum Constants

  • Extending VkAccessFlagBits:

    • VK_ACCESS_NONE

  • Extending VkAttachmentStoreOp:

    • VK_ATTACHMENT_STORE_OP_NONE

  • Extending VkDescriptorType:

    • VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_CULL_MODE

    • VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE

    • VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE

    • VK_DYNAMIC_STATE_DEPTH_COMPARE_OP

    • VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE

    • VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE

    • VK_DYNAMIC_STATE_FRONT_FACE

    • VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE

    • VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY

    • VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE

    • VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT

    • VK_DYNAMIC_STATE_STENCIL_OP

    • VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE

    • VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE

    • VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT

  • Extending VkEventCreateFlagBits:

    • VK_EVENT_CREATE_DEVICE_ONLY_BIT

  • Extending VkFormat:

    • VK_FORMAT_A4B4G4R4_UNORM_PACK16

    • VK_FORMAT_A4R4G4B4_UNORM_PACK16

    • VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK

    • VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G16_B16R16_2PLANE_444_UNORM

    • VK_FORMAT_G8_B8R8_2PLANE_444_UNORM

  • Extending VkImageAspectFlagBits:

    • VK_IMAGE_ASPECT_NONE

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL

    • VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_PRIVATE_DATA_SLOT

  • Extending VkPipelineCacheCreateFlagBits:

    • VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT

    • VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT

  • Extending VkPipelineShaderStageCreateFlagBits:

    • VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT

    • VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_NONE

  • Extending VkResult:

    • VK_PIPELINE_COMPILE_REQUIRED

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2

    • VK_STRUCTURE_TYPE_BUFFER_COPY_2

    • VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2

    • VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2

    • VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO

    • VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO

    • VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2

    • VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2

    • VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2

    • VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2

    • VK_STRUCTURE_TYPE_DEPENDENCY_INFO

    • VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO

    • VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS

    • VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS

    • VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO

    • VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3

    • VK_STRUCTURE_TYPE_IMAGE_BLIT_2

    • VK_STRUCTURE_TYPE_IMAGE_COPY_2

    • VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2

    • VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2

    • VK_STRUCTURE_TYPE_MEMORY_BARRIER_2

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES

    • VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO

    • VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO

    • VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO

    • VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO

    • VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO

    • VK_STRUCTURE_TYPE_RENDERING_INFO

    • VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2

    • VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO

    • VK_STRUCTURE_TYPE_SUBMIT_INFO_2

    • VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK

Version 1.2

Vulkan Version 1.2 promoted a number of key extensions into the core API:

All differences in behavior between these extensions and the corresponding Vulkan 1.2 functionality are summarized below.

Differences relative to VK_KHR_8bit_storage

If the VK_KHR_8bit_storage extension is not supported, support for the SPIR-V StorageBuffer8BitAccess capability in shader modules is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::storageBuffer8BitAccess when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_draw_indirect_count

If the VK_KHR_draw_indirect_count extension is not supported, support for the entry points vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::drawIndirectCount when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_sampler_mirror_clamp_to_edge

If the VK_KHR_sampler_mirror_clamp_to_edge extension is not supported, support for the VkSamplerAddressMode VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::samplerMirrorClampToEdge when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_EXT_descriptor_indexing

If the VK_EXT_descriptor_indexing extension is not supported, support for the descriptorIndexing feature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::descriptorIndexing when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_EXT_scalar_block_layout

If the VK_EXT_scalar_block_layout extension is not supported, support for the scalarBlockLayout feature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::scalarBlockLayout when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_EXT_shader_viewport_index_layer

If the VK_EXT_shader_viewport_index_layer extension is not supported, support for the ShaderViewportIndexLayerEXT SPIR-V capability is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::shaderOutputViewportIndex and VkPhysicalDeviceVulkan12Features::shaderOutputLayer when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_buffer_device_address

If the VK_KHR_buffer_device_address extension is not supported, support for the bufferDeviceAddress feature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::bufferDeviceAddress when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_shader_atomic_int64

If the VK_KHR_shader_atomic_int64 extension is not supported, support for the shaderBufferInt64Atomics feature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::shaderBufferInt64Atomics when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_shader_float16_int8

If the VK_KHR_shader_float16_int8 extension is not supported, support for the shaderFloat16 and shaderInt8 features is optional. Support for these features are defined by VkPhysicalDeviceVulkan12Features::shaderFloat16 and VkPhysicalDeviceVulkan12Features::shaderInt8 when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_vulkan_memory_model

If the VK_KHR_vulkan_memory_model extension is not supported, support for the vulkanMemoryModel feature is optional. Support for this feature is defined by VkPhysicalDeviceVulkan12Features::vulkanMemoryModel when queried via vkGetPhysicalDeviceFeatures2.

Additional Vulkan 1.2 Feature Support

In addition to the promoted extensions described above, Vulkan 1.2 added support for:

New Macros

New Structures

New Enum Constants

  • VK_MAX_DRIVER_INFO_SIZE

  • VK_MAX_DRIVER_NAME_SIZE

  • Extending VkBufferCreateFlagBits:

    • VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT

  • Extending VkDescriptorPoolCreateFlagBits:

    • VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT

  • Extending VkDescriptorSetLayoutCreateFlagBits:

    • VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

  • Extending VkFramebufferCreateFlagBits:

    • VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL

    • VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL

    • VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL

    • VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL

  • Extending VkMemoryAllocateFlagBits:

    • VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT

    • VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT

  • Extending VkResult:

    • VK_ERROR_FRAGMENTATION

    • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS

  • Extending VkSamplerAddressMode:

    • VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2

    • VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT

    • VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2

    • VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT

    • VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO

    • VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT

    • VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO

    • VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO

    • VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO

    • VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO

    • VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO

    • VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES

    • VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO

    • VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2

    • VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO

    • VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO

    • VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO

    • VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO

    • VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO

    • VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2

    • VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2

    • VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE

    • VK_STRUCTURE_TYPE_SUBPASS_END_INFO

    • VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO

Version 1.1

Vulkan Version 1.1 promoted a number of key extensions into the core API:

All differences in behavior between these extensions and the corresponding Vulkan 1.1 functionality are summarized below.

Differences relative to VK_KHR_16bit_storage

If the VK_KHR_16bit_storage extension is not supported, support for the storageBuffer16BitAccess feature is optional. Support for this feature is defined by VkPhysicalDevice16BitStorageFeatures::storageBuffer16BitAccess or VkPhysicalDeviceVulkan11Features::storageBuffer16BitAccess when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_sampler_ycbcr_conversion

If the VK_KHR_sampler_ycbcr_conversion extension is not supported, support for the samplerYcbcrConversion feature is optional. Support for this feature is defined by VkPhysicalDeviceSamplerYcbcrConversionFeatures::samplerYcbcrConversion or VkPhysicalDeviceVulkan11Features::samplerYcbcrConversion when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_shader_draw_parameters

If the VK_KHR_shader_draw_parameters extension is not supported, support for the SPV_KHR_shader_draw_parameters SPIR-V extension is optional. Support for this feature is defined by VkPhysicalDeviceShaderDrawParametersFeatures::shaderDrawParameters or VkPhysicalDeviceVulkan11Features::shaderDrawParameters when queried via vkGetPhysicalDeviceFeatures2.

Differences relative to VK_KHR_variable_pointers

If the VK_KHR_variable_pointers extension is not supported, support for the variablePointersStorageBuffer feature is optional. Support for this feature is defined by VkPhysicalDeviceVariablePointersFeatures::variablePointersStorageBuffer or VkPhysicalDeviceVulkan11Features::variablePointersStorageBuffer when queried via vkGetPhysicalDeviceFeatures2.

Additional Vulkan 1.1 Feature Support

In addition to the promoted extensions described above, Vulkan 1.1 added support for:

New Macros

New Structures

New Enum Constants

  • VK_LUID_SIZE

  • VK_MAX_DEVICE_GROUP_SIZE

  • VK_QUEUE_FAMILY_EXTERNAL

  • Extending VkBufferCreateFlagBits:

    • VK_BUFFER_CREATE_PROTECTED_BIT

  • Extending VkCommandPoolCreateFlagBits:

    • VK_COMMAND_POOL_CREATE_PROTECTED_BIT

  • Extending VkDependencyFlagBits:

    • VK_DEPENDENCY_DEVICE_GROUP_BIT

    • VK_DEPENDENCY_VIEW_LOCAL_BIT

  • Extending VkDeviceQueueCreateFlagBits:

    • VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT

  • Extending VkFormat:

    • VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16

    • VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16

    • VK_FORMAT_B16G16R16G16_422_UNORM

    • VK_FORMAT_B8G8R8G8_422_UNORM

    • VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16

    • VK_FORMAT_G16B16G16R16_422_UNORM

    • VK_FORMAT_G16_B16R16_2PLANE_420_UNORM

    • VK_FORMAT_G16_B16R16_2PLANE_422_UNORM

    • VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM

    • VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM

    • VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM

    • VK_FORMAT_G8B8G8R8_422_UNORM

    • VK_FORMAT_G8_B8R8_2PLANE_420_UNORM

    • VK_FORMAT_G8_B8R8_2PLANE_422_UNORM

    • VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM

    • VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM

    • VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM

    • VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16

    • VK_FORMAT_R10X6G10X6_UNORM_2PACK16

    • VK_FORMAT_R10X6_UNORM_PACK16

    • VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16

    • VK_FORMAT_R12X4G12X4_UNORM_2PACK16

    • VK_FORMAT_R12X4_UNORM_PACK16

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT

    • VK_FORMAT_FEATURE_DISJOINT_BIT

    • VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT

    • VK_FORMAT_FEATURE_TRANSFER_DST_BIT

    • VK_FORMAT_FEATURE_TRANSFER_SRC_BIT

  • Extending VkImageAspectFlagBits:

    • VK_IMAGE_ASPECT_PLANE_0_BIT

    • VK_IMAGE_ASPECT_PLANE_1_BIT

    • VK_IMAGE_ASPECT_PLANE_2_BIT

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT

    • VK_IMAGE_CREATE_ALIAS_BIT

    • VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT

    • VK_IMAGE_CREATE_DISJOINT_BIT

    • VK_IMAGE_CREATE_EXTENDED_USAGE_BIT

    • VK_IMAGE_CREATE_PROTECTED_BIT

    • VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL

    • VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL

  • Extending VkMemoryHeapFlagBits:

    • VK_MEMORY_HEAP_MULTI_INSTANCE_BIT

  • Extending VkMemoryPropertyFlagBits:

    • VK_MEMORY_PROPERTY_PROTECTED_BIT

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE

    • VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_DISPATCH_BASE

    • VK_PIPELINE_CREATE_DISPATCH_BASE_BIT

    • VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT

  • Extending VkQueueFlagBits:

    • VK_QUEUE_PROTECTED_BIT

  • Extending VkResult:

    • VK_ERROR_INVALID_EXTERNAL_HANDLE

    • VK_ERROR_OUT_OF_POOL_MEMORY

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO

    • VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO

    • VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO

    • VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO

    • VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO

    • VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT

    • VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO

    • VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2

    • VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO

    • VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO

    • VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO

    • VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES

    • VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES

    • VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES

    • VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO

    • VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO

    • VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES

    • VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2

    • VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2

    • VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2

    • VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO

    • VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2

    • VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO

    • VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO

    • VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO

    • VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS

    • VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES

    • VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO

    • VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO

    • VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2

    • VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO

    • VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO

    • VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO

    • VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES

    • VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO

    • VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2

    • VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2

Version 1.0

Vulkan Version 1.0 was the initial release of the Vulkan API.

New Base Types

  • VkBool32

  • VkDeviceAddress

  • VkDeviceSize

  • VkFlags

  • VkSampleMask

New Commands

New Structures

New Enums

New Headers

  • vk_platform

New Enum Constants

  • VK_ATTACHMENT_UNUSED

  • VK_FALSE

  • VK_LOD_CLAMP_NONE

  • VK_MAX_DESCRIPTION_SIZE

  • VK_MAX_EXTENSION_NAME_SIZE

  • VK_MAX_MEMORY_HEAPS

  • VK_MAX_MEMORY_TYPES

  • VK_MAX_PHYSICAL_DEVICE_NAME_SIZE

  • VK_QUEUE_FAMILY_IGNORED

  • VK_REMAINING_ARRAY_LAYERS

  • VK_REMAINING_MIP_LEVELS

  • VK_SUBPASS_EXTERNAL

  • VK_TRUE

  • VK_UUID_SIZE

  • VK_WHOLE_SIZE

Appendix E: Layers & Extensions (Informative)

Extensions to the Vulkan API can be defined by authors, groups of authors, and the Khronos Vulkan Working Group. In order not to compromise the readability of the Vulkan Specification, the core Specification does not incorporate most extensions. The online Registry of extensions is available at URL

and allows generating versions of the Specification incorporating different extensions.

Most of the content previously in this appendix does not specify use of specific Vulkan extensions and layers, but rather specifies the processes by which extensions and layers are created. As of version 1.0.21 of the Vulkan Specification, this content has been migrated to the Vulkan Documentation and Extensions document. Authors creating extensions and layers must follow the mandatory procedures in that document.

The remainder of this appendix documents a set of extensions chosen when this document was built. Versions of the Specification published in the Registry include:

  • Core API + mandatory extensions required of all Vulkan implementations.

  • Core API + all registered and published Khronos (KHR) extensions.

  • Core API + all registered and published extensions.

Extensions are grouped as Khronos KHR, multivendor EXT, and then alphabetically by author ID. Within each group, extensions are listed in alphabetical order by their name.

Note

As of the initial Vulkan 1.1 public release, the KHX author ID is no longer used. All KHX extensions have been promoted to KHR status. Previously, this author ID was used to indicate that an extension was experimental, and is being considered for standardization in future KHR or core Vulkan API versions. We no longer use this mechanism for exposing experimental functionality.

Some vendors may use an alternate author ID ending in X for some of their extensions. The exact meaning of such an author ID is defined by each vendor, and may not be equivalent to KHX, but it is likely to indicate a lesser degree of interface stability than a non-X extension from the same vendor.

List of Current Extensions

VK_KHR_acceleration_structure

Name String

VK_KHR_acceleration_structure

Extension Type

Device extension

Registered Extension Number

151

Revision

13

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-09-30

Contributors
  • Samuel Bourasseau, Adobe

  • Matthäus Chajdas, AMD

  • Greg Grebe, AMD

  • Nicolai Hähnle, AMD

  • Tobias Hector, AMD

  • Dave Oldcorn, AMD

  • Skyler Saleh, AMD

  • Mathieu Robart, Arm

  • Marius Bjorge, Arm

  • Tom Olson, Arm

  • Sebastian Tafuri, EA

  • Henrik Rydgard, Embark

  • Juan Cañada, Epic Games

  • Patrick Kelly, Epic Games

  • Yuriy O’Donnell, Epic Games

  • Michael Doggett, Facebook/Oculus

  • Ricardo Garcia, Igalia

  • Andrew Garrard, Imagination

  • Don Scorgie, Imagination

  • Dae Kim, Imagination

  • Joshua Barczak, Intel

  • Slawek Grajewski, Intel

  • Jeff Bolz, NVIDIA

  • Pascal Gautron, NVIDIA

  • Daniel Koch, NVIDIA

  • Christoph Kubisch, NVIDIA

  • Ashwin Lele, NVIDIA

  • Robert Stepinski, NVIDIA

  • Martin Stich, NVIDIA

  • Nuno Subtil, NVIDIA

  • Eric Werness, NVIDIA

  • Jon Leech, Khronos

  • Jeroen van Schijndel, OTOY

  • Juul Joosten, OTOY

  • Alex Bourd, Qualcomm

  • Roman Larionov, Qualcomm

  • David McAllister, Qualcomm

  • Lewis Gordon, Samsung

  • Ralph Potter, Samsung

  • Jasper Bekkers, Traverse Research

  • Jesse Barker, Unity

  • Baldur Karlsson, Valve

Description

In order to be efficient, rendering techniques such as ray tracing need a quick way to identify which primitives may be intersected by a ray traversing the geometries. Acceleration structures are the most common way to represent the geometry spatially sorted, in order to quickly identify such potential intersections.

This extension adds new functionalities:

  • Acceleration structure objects and build commands

  • Structures to describe geometry inputs to acceleration structure builds

  • Acceleration structure copy commands

New Object Types

New Enum Constants

  • VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME

  • VK_KHR_ACCELERATION_STRUCTURE_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR

    • VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR

    • VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR

  • Extending VkDebugReportObjectTypeEXT:

    • VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT

  • Extending VkDescriptorType:

    • VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR

  • Extending VkIndexType:

    • VK_INDEX_TYPE_NONE_KHR

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

  • Extending VkQueryType:

    • VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR

    • VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_INFO_KHR

    • VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR

    • VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR

    • VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR

If VK_KHR_format_feature_flags2 is supported:

Issues

(1) How does this extension differ from VK_NV_ray_tracing?

DISCUSSION:

The following is a summary of the main functional differences between VK_KHR_acceleration_structure and VK_NV_ray_tracing:

(2) Can you give a more detailed comparison of differences and similarities between VK_NV_ray_tracing and VK_KHR_acceleration_structure?

DISCUSSION:

The following is a more detailed comparison of which commands, structures, and enums are aliased, changed, or removed.

(3) What are the changes between the public provisional (VK_KHR_ray_tracing v8) release and the internal provisional (VK_KHR_ray_tracing v9) release?

(4) What are the changes between the internal provisional (VK_KHR_ray_tracing v9) release and the final (VK_KHR_acceleration_structure v11) release?

  • refactor VK_KHR_ray_tracing into 3 extensions, enabling implementation flexibility and decoupling ray query support from ray pipelines:

  • clarify buffer usage flags for ray tracing

    • VK_BUFFER_USAGE_RAY_TRACING_BIT_NV is left alone in VK_NV_ray_tracing (required on scratch and instanceData)

    • VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR is added as an alias of VK_BUFFER_USAGE_RAY_TRACING_BIT_NV in VK_KHR_ray_tracing_pipeline and is required on shader binding table buffers

    • VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR is added in VK_KHR_acceleration_structure for all vertex, index, transform, aabb, and instance buffer data referenced by device build commands

    • VK_BUFFER_USAGE_STORAGE_BUFFER_BIT is used for scratchData

  • add max primitive counts (ppMaxPrimitiveCounts) to vkCmdBuildAccelerationStructuresIndirectKHR

  • Allocate acceleration structures from VkBuffers and add a mode to constrain the device address

    • de-alias VkBindAccelerationStructureMemoryInfoNV and vkBindAccelerationStructureMemoryNV, and remove VkBindAccelerationStructureMemoryInfoKHR, VkAccelerationStructureMemoryRequirementsInfoKHR, and vkGetAccelerationStructureMemoryRequirementsKHR

    • acceleration structures now take a VkBuffer and offset at creation time for memory placement

    • add a new VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR buffer usage for such buffers

    • add a new VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR acceleration structure type for layering

  • move VK_GEOMETRY_TYPE_INSTANCES_KHR to main enum instead of being added via extension

  • make build commands more consistent - all now build multiple acceleration structures and are named plurally (vkCmdBuildAccelerationStructuresIndirectKHR, vkCmdBuildAccelerationStructuresKHR, vkBuildAccelerationStructuresKHR)

  • add interactions with VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT for acceleration structures, including a new feature (descriptorBindingAccelerationStructureUpdateAfterBind) and 3 new properties (maxPerStageDescriptorAccelerationStructures, maxPerStageDescriptorUpdateAfterBindAccelerationStructures, maxDescriptorSetUpdateAfterBindAccelerationStructures)

  • extension is no longer provisional

  • define synchronization requirements for builds, traces, and copies

  • define synchronization requirements for AS build inputs and indirect build buffer

(5) What is VK_ACCELERATION_STRUCTURE_TYPE_GENERIC_KHR for?

RESOLVED: It is primarily intended for API layering. In DXR, the acceleration structure is basically just a buffer in a special layout, and you do not know at creation time whether it will be used as a top or bottom level acceleration structure. We thus added a generic acceleration structure type whose type is unknown at creation time, but is specified at build time instead. Applications which are written directly for Vulkan should not use it.

Version History

  • Revision 1, 2019-12-05 (Members of the Vulkan Ray Tracing TSG)

    • Internal revisions (forked from VK_NV_ray_tracing)

  • Revision 2, 2019-12-20 (Daniel Koch, Eric Werness)

    • Add const version of DeviceOrHostAddress (!3515)

    • Add VU to clarify that only handles in the current pipeline are valid (!3518)

    • Restore some missing VUs and add in-place update language (#1902, !3522)

    • rename VkAccelerationStructureInstanceKHR member from accelerationStructure to accelerationStructureReference to better match its type (!3523)

    • Allow VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS for pipeline creation if shader group handles cannot be reused (!3523)

    • update documentation for the VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS error code and add missing documentation for new return codes from VK_KHR_deferred_host_operations (!3523)

    • list new query types for VK_KHR_ray_tracing (!3523)

    • Fix VU statements for VkAccelerationStructureGeometryKHR referring to correct union members and update to use more current wording (!3523)

  • Revision 3, 2020-01-10 (Daniel Koch, Jon Leech, Christoph Kubisch)

    • Fix 'instance of' and 'that/which contains/defines' markup issues (!3528)

    • factor out VK_KHR_pipeline_library as stand-alone extension (!3540)

    • Resolve Vulkan-hpp issues (!3543)

    • add missing require for VkGeometryInstanceFlagsKHR

    • de-alias VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV since the KHR structure is no longer equivalent

    • add len to pDataSize attribute for vkWriteAccelerationStructuresPropertiesKHR

  • Revision 4, 2020-01-23 (Daniel Koch, Eric Werness)

    • Improve vkWriteAccelerationStructuresPropertiesKHR, add return value and VUs (#1947)

    • Clarify language to allow multiple raygen shaders (#1959)

    • Various editorial feedback (!3556)

    • Add language to help deal with looped self-intersecting fans (#1901)

    • Change vkCmdTraceRays{Indirect}KHR args to pointers (!3559)

    • Add scratch address validation language (#1941, !3551)

    • Fix definition and add hierarchy information for shader call scope (#1977, !3571)

  • Revision 5, 2020-02-04 (Eric Werness, Jeff Bolz, Daniel Koch)

    • remove vestigial accelerationStructureUUID (!3582)

    • update definition of repack instructions and improve memory model interactions (#1910, #1913, !3584)

    • Fix wrong sType for VkPhysicalDeviceRayTracingFeaturesKHR (#1988)

    • Use provisional SPIR-V capabilities (#1987)

    • require rayTraversalPrimitiveCulling if rayQuery is supported (#1927)

    • Miss shaders do not have object parameters (!3592)

    • Fix missing required types in XML (!3592)

    • clarify matching conditions for update (!3592)

    • add goal that host and device builds be similar (!3592)

    • clarify that maxPrimitiveCount limit should apply to triangles and AABBs (!3592)

    • Require alignment for instance arrayOfPointers (!3592)

    • Zero is a valid value for instance flags (!3592)

    • Add some alignment VUs that got lost in refactoring (!3592)

    • Recommend TMin epsilon rather than culling (!3592)

    • Get angle from dot product not cross product (!3592)

    • Clarify that AH can access the payload and attributes (!3592)

    • Match DXR behavior for inactive primitive definition (!3592)

    • Use a more generic term than degenerate for inactive to avoid confusion (!3592)

  • Revision 6, 2020-02-20 (Daniel Koch)

    • fix some dangling NV references (#1996)

    • rename VkCmdTraceRaysIndirectCommandKHR to VkTraceRaysIndirectCommandKHR (!3607)

    • update contributor list (!3611)

    • use uint64_t instead of VkAccelerationStructureReferenceKHR in VkAccelerationStructureInstanceKHR (#2004)

  • Revision 7, 2020-02-28 (Tobias Hector)

    • remove HitTKHR SPIR-V builtin (spirv/spirv-extensions#7)

  • Revision 8, 2020-03-06 (Tobias Hector, Dae Kim, Daniel Koch, Jeff Bolz, Eric Werness)

    • explicitly state that Tmax is updated when new closest intersection is accepted (#2020,!3536)

    • Made references to min and max t values consistent (!3644)

    • finish enumerating differences relative to VK_NV_ray_tracing in issues (1) and (2) (#1974,!3642)

    • fix formatting in some math equations (!3642)

    • Restrict the Hit Kind operand of OpReportIntersectionKHR to 7-bits (spirv/spirv-extensions#8,!3646)

    • Say ray tracing 'should' be watertight (#2008,!3631)

    • Clarify memory requirements for ray tracing buffers (#2005,!3649)

    • Add callable size limits (#1997,!3652)

  • Revision 9, 2020-04-15 (Eric Werness, Daniel Koch, Tobias Hector, Joshua Barczak)

    • Add geometry flags to acceleration structure creation (!3672)

    • add build scratch memory alignment (minAccelerationStructureScratchOffsetAlignment) (#2065,!3725)

    • fix naming and return enum from vkGetDeviceAccelerationStructureCompatibilityKHR (#2051,!3726)

    • require SPIR-V 1.4 (#2096,!3777)

    • added creation time capture/replay flags (#2104,!3774)

    • require Vulkan 1.1 (#2133,!3806)

    • use device addresses instead of VkBuffers for ray tracing commands (#2074,!3815)

    • add interactions with Vulkan 1.2 and VK_KHR_vulkan_memory_model (#2133,!3830)

    • make VK_KHR_pipeline_library an interaction instead of required (#2045,#2108,!3830)

    • make VK_KHR_deferred_host_operations an interaction instead of required (#2045,!3830)

    • removed maxCallableSize and added explicit stack size management for ray pipelines (#1997,!3817,!3772,!3844)

    • improved documentation for VkAccelerationStructureVersionInfoKHR (#2135,3835)

    • rename VkAccelerationStructureBuildOffsetInfoKHR to VkAccelerationStructureBuildRangeInfoKHR (#2058,!3754)

    • Re-unify geometry description between build and create (!3754)

    • Fix ppGeometries ambiguity, add pGeometries (#2032,!3811)

    • add interactions with VK_EXT_robustness2 and allow nullDescriptor support for acceleration structures (#1920,!3848)

    • added future extensibility for AS updates (#2114,!3849)

    • Fix VU for dispatchrays and add a limit on the size of the full grid (#2160,!3851)

    • Add shaderGroupHandleAlignment property (#2180,!3875)

    • Clarify deferred host ops for pipeline creation (#2067,!3813)

    • Change acceleration structure build to always be sized (#2131,#2197,#2198,!3854,!3883,!3880)

  • Revision 10, 2020-07-03 (Mathieu Robart, Daniel Koch, Eric Werness, Tobias Hector)

    • Decomposition of the specification, from VK_KHR_ray_tracing to VK_KHR_acceleration_structure (#1918,!3912)

    • clarify buffer usage flags for ray tracing (#2181,!3939)

    • add max primitive counts to build indirect command (#2233,!3944)

    • Allocate acceleration structures from VkBuffers and add a mode to constrain the device address (#2131,!3936)

    • Move VK_GEOMETRY_TYPE_INSTANCES_KHR to main enum (#2243,!3952)

    • make build commands more consistent (#2247,!3958)

    • add interactions with UPDATE_AFTER_BIND (#2128,!3986)

    • correct and expand build command VUs (!4020)

    • fix copy command VUs (!4018)

    • added various alignment requirements (#2229,!3943)

    • fix valid usage for arrays of geometryCount items (#2198,!4010)

    • define what is allowed to change on RTAS updates and relevant VUs (#2177,!3961)

  • Revision 11, 2020-11-12 (Eric Werness, Josh Barczak, Daniel Koch, Tobias Hector)

    • de-alias NV and KHR acceleration structure types and associated commands (#2271,!4035)

    • specify alignment for host copy commands (#2273,!4037)

    • document VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR

    • specify that acceleration structures are non-linear (#2289,!4068)

    • add several missing VUs for strides, vertexFormat, and indexType (#2315,!4069)

    • restore VUs for VkAccelerationStructureBuildGeometryInfoKHR (#2337,!4098)

    • ban multi-instance memory for host operations (#2324,!4102)

    • allow dstAccelerationStructure to be null for vkGetAccelerationStructureBuildSizesKHR (#2330,!4111)

    • more build VU cleanup (#2138,#4130)

    • specify host endianness for AS serialization (#2261,!4136)

    • add invertible transform matrix VU (#1710,!4140)

    • require geometryCount to be 1 for TLAS builds (!4145)

    • improved validity conditions for build addresses (#4142)

    • add single statement SPIR-V VUs, build limit VUs (!4158)

    • document limits for vertex and aabb strides (#2390,!4184)

    • specify that VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR applies to AS copies (#2382,#4173)

    • define sync for AS build inputs and indirect buffer (#2407,!4208)

  • Revision 12, 2021-08-06 (Samuel Bourasseau)

    • rename VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR to VK_GEOMETRY_INSTANCE_TRIANGLE_FLIP_FACING_BIT_KHR (keep previous as alias).

    • Clarify description and add note.

  • Revision 13, 2021-09-30 (Jon Leech)

VK_KHR_android_surface

Name String

VK_KHR_android_surface

Extension Type

Instance extension

Registered Extension Number

9

Revision

6

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-01-14

IP Status

No known IP claims.

Contributors
  • Patrick Doane, Blizzard

  • Jason Ekstrand, Intel

  • Ian Elliott, LunarG

  • Courtney Goeltzenleuchter, LunarG

  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Antoine Labour, Google

  • Jon Leech, Khronos

  • David Mao, AMD

  • Norbert Nopper, Freescale

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Ray Smith, ARM

  • Jeff Vigil, Qualcomm

  • Chia-I Wu, LunarG

Description

The VK_KHR_android_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to an ANativeWindow, Android’s native surface type. The ANativeWindow represents the producer endpoint of any buffer queue, regardless of consumer endpoint. Common consumer endpoints for ANativeWindows are the system window compositor, video encoders, and application-specific compositors importing the images through a SurfaceTexture.

New Base Types

  • ANativeWindow

New Enum Constants

  • VK_KHR_ANDROID_SURFACE_EXTENSION_NAME

  • VK_KHR_ANDROID_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR

Issues

1) Does Android need a way to query for compatibility between a particular physical device (and queue family?) and a specific Android display?

RESOLVED: No. Currently on Android, any physical device is expected to be able to present to the system compositor, and all queue families must support the necessary image layout transitions and synchronization operations.

Version History

  • Revision 1, 2015-09-23 (Jesse Hall)

    • Initial draft.

  • Revision 2, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_android_surface to VK_KHR_android_surface.

  • Revision 3, 2015-11-03 (Daniel Rakos)

    • Added allocation callbacks to surface creation function.

  • Revision 4, 2015-11-10 (Jesse Hall)

    • Removed VK_ERROR_INVALID_ANDROID_WINDOW_KHR.

  • Revision 5, 2015-11-28 (Daniel Rakos)

    • Updated the surface create function to take a pCreateInfo structure.

  • Revision 6, 2016-01-14 (James Jones)

    • Moved VK_ERROR_NATIVE_WINDOW_IN_USE_KHR from the VK_KHR_android_surface to the VK_KHR_surface extension.

VK_KHR_deferred_host_operations

Name String

VK_KHR_deferred_host_operations

Extension Type

Device extension

Registered Extension Number

269

Revision

4

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2020-11-12

IP Status

No known IP claims.

Contributors
  • Joshua Barczak, Intel

  • Jeff Bolz, NVIDIA

  • Daniel Koch, NVIDIA

  • Slawek Grajewski, Intel

  • Tobias Hector, AMD

  • Yuriy O’Donnell, Epic

  • Eric Werness, NVIDIA

  • Baldur Karlsson, Valve

  • Jesse Barker, Unity

  • Contributors to VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline

Description

The VK_KHR_deferred_host_operations extension defines the infrastructure and usage patterns for deferrable commands, but does not specify any commands as deferrable. This is left to additional dependent extensions. Commands must not be deferred unless the deferral is specifically allowed by another extension which depends on VK_KHR_deferred_host_operations.

New Object Types

New Enum Constants

  • VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME

  • VK_KHR_DEFERRED_HOST_OPERATIONS_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR

  • Extending VkResult:

    • VK_OPERATION_DEFERRED_KHR

    • VK_OPERATION_NOT_DEFERRED_KHR

    • VK_THREAD_DONE_KHR

    • VK_THREAD_IDLE_KHR

Code Examples

The following examples will illustrate the concept of deferrable operations using a hypothetical example. The command vkDoSomethingExpensive denotes a deferrable command.

The following example illustrates how a vulkan application might request deferral of an expensive operation:

// create a deferred operation
VkDeferredOperationKHR hOp;
VkResult result = vkCreateDeferredOperationKHR(device, pCallbacks, &hOp);
assert(result == VK_SUCCESS);

result = vkDoSomethingExpensive(device, hOp, ...);
assert( result == VK_OPERATION_DEFERRED_KHR );

// operation was deferred.  Execute it asynchronously
std::async::launch(
    [ hOp ] ( )
    {
        vkDeferredOperationJoinKHR(device, hOp);

        result = vkGetDeferredOperationResultKHR(device, hOp);

        // deferred operation is now complete.  'result' indicates success or failure

        vkDestroyDeferredOperationKHR(device, hOp, pCallbacks);
    }
);

The following example illustrates extracting concurrency from a single deferred operation:

// create a deferred operation
VkDeferredOperationKHR hOp;
VkResult result = vkCreateDeferredOperationKHR(device, pCallbacks, &hOp);
assert(result == VK_SUCCESS);

result = vkDoSomethingExpensive(device, hOp, ...);
assert( result == VK_OPERATION_DEFERRED_KHR );

// Query the maximum amount of concurrency and clamp to the desired maximum
uint32_t numLaunches = std::min(vkGetDeferredOperationMaxConcurrencyKHR(device, hOp), maxThreads);

std::vector<std::future<void> > joins;

for (uint32_t i = 0; i < numLaunches; i++) {
  joins.emplace_back(std::async::launch(
    [ hOp ] ( )
    {
        vkDeferredOperationJoinKHR(device, hOp);
                // in a job system, a return of VK_THREAD_IDLE_KHR should queue another
                // job, but it is not functionally required
    }
  ));
}

for (auto &f : joins) {
  f.get();
}

result = vkGetDeferredOperationResultKHR(device, hOp);

// deferred operation is now complete.  'result' indicates success or failure

vkDestroyDeferredOperationKHR(device, hOp, pCallbacks);

The following example shows a subroutine which guarantees completion of a deferred operation, in the presence of multiple worker threads, and returns the result of the operation.

VkResult FinishDeferredOperation(VkDeferredOperationKHR hOp)
{
    // Attempt to join the operation until the implementation indicates that we should stop

    VkResult result = vkDeferredOperationJoinKHR(device, hOp);
    while( result == VK_THREAD_IDLE_KHR )
    {
        std::this_thread::yield();
        result = vkDeferredOperationJoinKHR(device, hOp);
    }

    switch( result )
    {
    case VK_SUCCESS:
        {
            // deferred operation has finished.  Query its result
            result = vkGetDeferredOperationResultKHR(device, hOp);
        }
        break;

    case VK_THREAD_DONE_KHR:
        {
            // deferred operation is being wrapped up by another thread
            //  wait for that thread to finish
            do
            {
                std::this_thread::yield();
                result = vkGetDeferredOperationResultKHR(device, hOp);
            } while( result == VK_NOT_READY );
        }
        break;

    default:
        assert(false); // other conditions are illegal.
        break;
    }

    return result;
}

Issues

  1. Should this extension have a VkPhysicalDevice*FeaturesKHR structure?

RESOLVED: No. This extension does not add any functionality on its own and requires a dependent extension to actually enable functionality and thus there is no value in adding a feature structure. If necessary, any dependent extension could add a feature boolean if it wanted to indicate that it is adding optional deferral support.

Version History

  • Revision 1, 2019-12-05 (Josh Barczak, Daniel Koch)

    • Initial draft.

  • Revision 2, 2020-03-06 (Daniel Koch, Tobias Hector)

    • Add missing VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR enum

    • fix sample code

    • Clarified deferred operation parameter lifetimes (#2018,!3647)

  • Revision 3, 2020-05-15 (Josh Barczak)

    • Clarify behavior of vkGetDeferredOperationMaxConcurrencyKHR, allowing it to return 0 if the operation is complete (#2036,!3850)

  • Revision 4, 2020-11-12 (Tobias Hector, Daniel Koch)

    • Remove VkDeferredOperationInfoKHR and change return value semantics when deferred host operations are in use (#2067,3813)

    • clarify return value of vkGetDeferredOperationResultKHR (#2339,!4110)

VK_KHR_display

Name String

VK_KHR_display

Extension Type

Instance extension

Registered Extension Number

3

Revision

23

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-03-13

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Norbert Nopper, Freescale

  • Jeff Vigil, Qualcomm

  • Daniel Rakos, AMD

Description

This extension provides the API to enumerate displays and available modes on a given device.

New Object Types

New Enum Constants

  • VK_KHR_DISPLAY_EXTENSION_NAME

  • VK_KHR_DISPLAY_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_DISPLAY_KHR

    • VK_OBJECT_TYPE_DISPLAY_MODE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR

Issues

1) Which properties of a mode should be fixed in the mode information vs. settable in some other function when setting the mode? E.g., do we need to double the size of the mode pool to include both stereo and non-stereo modes? YUV and RGB scanout even if they both take RGB input images? BGR vs. RGB input? etc.

PROPOSED RESOLUTION: Many modern displays support at most a handful of resolutions and timings natively. Other “modes” are expected to be supported using scaling hardware on the display engine or GPU. Other properties, such as rotation and mirroring should not require duplicating hardware modes just to express all combinations. Further, these properties may be implemented on a per-display or per-overlay granularity.

To avoid the exponential growth of modes as mutable properties are added, as was the case with EGLConfig/WGL pixel formats/GLXFBConfig, this specification should separate out hardware properties and configurable state into separate objects. Modes and overlay planes will express capabilities of the hardware, while a separate structure will allow applications to configure scaling, rotation, mirroring, color keys, LUT values, alpha masks, etc. for a given swapchain independent of the mode in use. Constraints on these settings will be established by properties of the immutable objects.

Note the resolution of this issue may affect issue 5 as well.

2) What properties of a display itself are useful?

PROPOSED RESOLUTION: This issue is too broad. It was meant to prompt general discussion, but resolving this issue amounts to completing this specification. All interesting properties should be included. The issue will remain as a placeholder since removing it would make it hard to parse existing discussion notes that refer to issues by number.

3) How are multiple overlay planes within a display or mode enumerated?

PROPOSED RESOLUTION: They are referred to by an index. Each display will report the number of overlay planes it contains.

4) Should swapchains be created relative to a mode or a display?

PROPOSED RESOLUTION: When using this extension, swapchains are created relative to a mode and a plane. The mode implies the display object the swapchain will present to. If the specified mode is not the display’s current mode, the new mode will be applied when the first image is presented to the swapchain, and the default operating system mode, if any, will be restored when the swapchain is destroyed.

5) Should users query generic ranges from displays and construct their own modes explicitly using those constraints rather than querying a fixed set of modes (Most monitors only have one real “mode” these days, even though many support relatively arbitrary scaling, either on the monitor side or in the GPU display engine, making “modes” something of a relic/compatibility construct).

PROPOSED RESOLUTION: Expose both. Display information structures will expose a set of predefined modes, as well as any attributes necessary to construct a customized mode.

6) Is it fine if we return the display and display mode handles in the structure used to query their properties?

PROPOSED RESOLUTION: Yes.

7) Is there a possibility that not all displays of a device work with all of the present queues of a device? If yes, how do we determine which displays work with which present queues?

PROPOSED RESOLUTION: No known hardware has such limitations, but determining such limitations is supported automatically using the existing VK_KHR_surface and VK_KHR_swapchain query mechanisms.

8) Should all presentation need to be done relative to an overlay plane, or can a display mode + display be used alone to target an output?

PROPOSED RESOLUTION: Require specifying a plane explicitly.

9) Should displays have an associated window system display, such as an HDC or Display*?

PROPOSED RESOLUTION: No. Displays are independent of any windowing system in use on the system. Further, neither HDC nor Display* refer to a physical display object.

10) Are displays queried from a physical GPU or from a device instance?

PROPOSED RESOLUTION: Developers prefer to query modes directly from the physical GPU so they can use display information as an input to their device selection algorithms prior to device creation. This avoids the need to create placeholder device instances to enumerate displays.

This preference must be weighed against the extra initialization that must be done by driver vendors prior to device instance creation to support this usage.

11) Should displays and/or modes be dispatchable objects? If functions are to take displays, overlays, or modes as their first parameter, they must be dispatchable objects as defined in Khronos bug 13529. If they are not added to the list of dispatchable objects, functions operating on them must take some higher-level object as their first parameter. There is no performance case against making them dispatchable objects, but they would be the first extension objects to be dispatchable.

PROPOSED RESOLUTION: Do not make displays or modes dispatchable. They will dispatch based on their associated physical device.

12) Should hardware cursor capabilities be exposed?

PROPOSED RESOLUTION: Defer. This could be a separate extension on top of the base WSI specs.

editing-note

There appears to be a missing sentence for the first part of issue 13 here.

if they are one physical display device to an end user, but may internally be implemented as two side-by-side displays using the same display engine (and sometimes cabling) resources as two physically separate display devices.

RESOLVED: Tiled displays will appear as a single display object in this API.

14) Should the raw EDID data be included in the display information?

RESOLVED: No. A future extension could be added which reports the EDID if necessary. This may be complicated by the outcome of issue 13.

15) Should min and max scaling factor capabilities of overlays be exposed?

RESOLVED: Yes. This is exposed indirectly by allowing applications to query the min/max position and extent of the source and destination regions from which image contents are fetched by the display engine when using a particular mode and overlay pair.

16) Should devices be able to expose planes that can be moved between displays? If so, how?

RESOLVED: Yes. Applications can determine which displays a given plane supports using vkGetDisplayPlaneSupportedDisplaysKHR.

17) Should there be a way to destroy display modes? If so, does it support destroying “built in” modes?

RESOLVED: Not in this extension. A future extension could add this functionality.

18) What should the lifetime of display and built-in display mode objects be?

RESOLVED: The lifetime of the instance. These objects cannot be destroyed. A future extension may be added to expose a way to destroy these objects and/or support display hotplug.

19) Should persistent mode for smart panels be enabled/disabled at swapchain creation time, or on a per-present basis.

RESOLVED: On a per-present basis.

Examples

Note

The example code for the VK_KHR_display and VK_KHR_display_swapchain extensions was removed from the appendix after revision 1.0.43. The display enumeration example code was ported to the cube demo that is shipped with the official Khronos SDK, and is being kept up-to-date in that location (see: https://github.com/KhronosGroup/Vulkan-Tools/blob/master/cube/cube.c).

Version History

  • Revision 1, 2015-02-24 (James Jones)

    • Initial draft

  • Revision 2, 2015-03-12 (Norbert Nopper)

    • Added overlay enumeration for a display.

  • Revision 3, 2015-03-17 (Norbert Nopper)

    • Fixed typos and namings as discussed in Bugzilla.

    • Reordered and grouped functions.

    • Added functions to query count of display, mode and overlay.

    • Added native display handle, which may be needed on some platforms to create a native Window.

  • Revision 4, 2015-03-18 (Norbert Nopper)

    • Removed primary and virtualPostion members (see comment of James Jones in Bugzilla).

    • Added native overlay handle to information structure.

    • Replaced , with ; in struct.

  • Revision 6, 2015-03-18 (Daniel Rakos)

    • Added WSI extension suffix to all items.

    • Made the whole API more “Vulkanish”.

    • Replaced all functions with a single vkGetDisplayInfoKHR function to better match the rest of the API.

    • Made the display, display mode, and overlay objects be first class objects, not subclasses of VkBaseObject as they do not support the common functions anyways.

    • Renamed *Info structures to *Properties.

    • Removed overlayIndex field from VkOverlayProperties as there is an implicit index already as a result of moving to a “Vulkanish” API.

    • Displays are not get through device, but through physical GPU to match the rest of the Vulkan API. Also this is something ISVs explicitly requested.

    • Added issue (6) and (7).

  • Revision 7, 2015-03-25 (James Jones)

    • Added an issues section

    • Added rotation and mirroring flags

  • Revision 8, 2015-03-25 (James Jones)

    • Combined the duplicate issues sections introduced in last change.

    • Added proposed resolutions to several issues.

  • Revision 9, 2015-04-01 (Daniel Rakos)

    • Rebased extension against Vulkan 0.82.0

  • Revision 10, 2015-04-01 (James Jones)

    • Added issues (10) and (11).

    • Added more straw-man issue resolutions, and cleaned up the proposed resolution for issue (4).

    • Updated the rotation and mirroring enums to have proper bitmask semantics.

  • Revision 11, 2015-04-15 (James Jones)

    • Added proposed resolution for issues (1) and (2).

    • Added issues (12), (13), (14), and (15)

    • Removed pNativeHandle field from overlay structure.

    • Fixed small compilation errors in example code.

  • Revision 12, 2015-07-29 (James Jones)

    • Rewrote the guts of the extension against the latest WSI swapchain specifications and the latest Vulkan API.

    • Address overlay planes by their index rather than an object handle and refer to them as “planes” rather than “overlays” to make it slightly clearer that even a display with no “overlays” still has at least one base “plane” that images can be displayed on.

    • Updated most of the issues.

    • Added an “extension type” section to the specification header.

    • Re-used the VK_EXT_KHR_surface surface transform enumerations rather than redefining them here.

    • Updated the example code to use the new semantics.

  • Revision 13, 2015-08-21 (Ian Elliott)

    • Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.

    • Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.

  • Revision 14, 2015-09-01 (James Jones)

    • Restore single-field revision number.

  • Revision 15, 2015-09-08 (James Jones)

    • Added alpha flags enum.

    • Added premultiplied alpha support.

  • Revision 16, 2015-09-08 (James Jones)

    • Added description section to the spec.

    • Added issues 16 - 18.

  • Revision 17, 2015-10-02 (James Jones)

    • Planes are now a property of the entire device rather than individual displays. This allows planes to be moved between multiple displays on devices that support it.

    • Added a function to create a VkSurfaceKHR object describing a display plane and mode to align with the new per-platform surface creation conventions.

    • Removed detailed mode timing data. It was agreed that the mode extents and refresh rate are sufficient for current use cases. Other information could be added back in as an extension if it is needed in the future.

    • Added support for smart/persistent/buffered display devices.

  • Revision 18, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_display to VK_KHR_display.

  • Revision 19, 2015-11-02 (James Jones)

    • Updated example code to match revision 17 changes.

  • Revision 20, 2015-11-03 (Daniel Rakos)

    • Added allocation callbacks to creation functions.

  • Revision 21, 2015-11-10 (Jesse Hall)

    • Added VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR, and use VkDisplayPlaneAlphaFlagBitsKHR for VkDisplayPlanePropertiesKHR::alphaMode instead of VkDisplayPlaneAlphaFlagsKHR, since it only represents one mode.

    • Added reserved flags bitmask to VkDisplayPlanePropertiesKHR.

    • Use VkSurfaceTransformFlagBitsKHR instead of obsolete VkSurfaceTransformKHR.

    • Renamed vkGetDisplayPlaneSupportedDisplaysKHR parameters for clarity.

  • Revision 22, 2015-12-18 (James Jones)

    • Added missing “planeIndex” parameter to vkGetDisplayPlaneSupportedDisplaysKHR()

  • Revision 23, 2017-03-13 (James Jones)

    • Closed all remaining issues. The specification and implementations have been shipping with the proposed resolutions for some time now.

    • Removed the sample code and noted it has been integrated into the official Vulkan SDK cube demo.

VK_KHR_display_swapchain

Name String

VK_KHR_display_swapchain

Extension Type

Device extension

Registered Extension Number

4

Revision

10

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-03-13

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Jeff Vigil, Qualcomm

  • Jesse Hall, Google

Description

This extension provides an API to create a swapchain directly on a device’s display without any underlying window system.

New Structures

New Enum Constants

  • VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME

  • VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION

  • Extending VkResult:

    • VK_ERROR_INCOMPATIBLE_DISPLAY_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR

Issues

1) Should swapchains sharing images each hold a reference to the images, or should it be up to the application to destroy the swapchains and images in an order that avoids the need for reference counting?

RESOLVED: Take a reference. The lifetime of presentable images is already complex enough.

2) Should the srcRect and dstRect parameters be specified as part of the presentation command, or at swapchain creation time?

RESOLVED: As part of the presentation command. This allows moving and scaling the image on the screen without the need to respecify the mode or create a new swapchain and presentable images.

3) Should srcRect and dstRect be specified as rects, or separate offset/extent values?

RESOLVED: As rects. Specifying them separately might make it easier for hardware to expose support for one but not the other, but in such cases applications must just take care to obey the reported capabilities and not use non-zero offsets or extents that require scaling, as appropriate.

4) How can applications create multiple swapchains that use the same images?

RESOLVED: By calling vkCreateSharedSwapchainsKHR.

An earlier resolution used vkCreateSwapchainKHR, chaining multiple VkSwapchainCreateInfoKHR structures through pNext. In order to allow each swapchain to also allow other extension structs, a level of indirection was used: VkSwapchainCreateInfoKHR::pNext pointed to a different structure, which had both sType and pNext members for additional extensions, and also had a pointer to the next VkSwapchainCreateInfoKHR structure. The number of swapchains to be created could only be found by walking this linked list of alternating structures, and the pSwapchains out parameter was reinterpreted to be an array of VkSwapchainKHR handles.

Another option considered was a method to specify a “shared” swapchain when creating a new swapchain, such that groups of swapchains using the same images could be built up one at a time. This was deemed unusable because drivers need to know all of the displays an image will be used on when determining which internal formats and layouts to use for that image.

Examples

Note

The example code for the VK_KHR_display and VK_KHR_display_swapchain extensions was removed from the appendix after revision 1.0.43. The display swapchain creation example code was ported to the cube demo that is shipped with the official Khronos SDK, and is being kept up-to-date in that location (see: https://github.com/KhronosGroup/Vulkan-Tools/blob/master/cube/cube.c).

Version History

  • Revision 1, 2015-07-29 (James Jones)

    • Initial draft

  • Revision 2, 2015-08-21 (Ian Elliott)

    • Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.

    • Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.

  • Revision 3, 2015-09-01 (James Jones)

    • Restore single-field revision number.

  • Revision 4, 2015-09-08 (James Jones)

    • Allow creating multiple swap chains that share the same images using a single call to vkCreateSwapchainKHR().

  • Revision 5, 2015-09-10 (Alon Or-bach)

    • Removed underscores from SWAP_CHAIN in two enums.

  • Revision 6, 2015-10-02 (James Jones)

    • Added support for smart panels/buffered displays.

  • Revision 7, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_display_swapchain to VK_KHR_display_swapchain.

  • Revision 8, 2015-11-03 (Daniel Rakos)

    • Updated sample code based on the changes to VK_KHR_swapchain.

  • Revision 9, 2015-11-10 (Jesse Hall)

    • Replaced VkDisplaySwapchainCreateInfoKHR with vkCreateSharedSwapchainsKHR, changing resolution of issue #4.

  • Revision 10, 2017-03-13 (James Jones)

    • Closed all remaining issues. The specification and implementations have been shipping with the proposed resolutions for some time now.

    • Removed the sample code and noted it has been integrated into the official Vulkan SDK cube demo.

VK_KHR_external_fence_fd

Name String

VK_KHR_external_fence_fd

Extension Type

Device extension

Registered Extension Number

116

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-05-08

IP Status

No known IP claims.

Contributors

Description

An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to export fence payload to and import fence payload from POSIX file descriptors.

New Enum Constants

  • VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME

  • VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR

    • VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR

Issues

This extension borrows concepts, semantics, and language from VK_KHR_external_semaphore_fd. That extension’s issues apply equally to this extension.

Version History

  • Revision 1, 2017-05-08 (Jesse Hall)

    • Initial revision

VK_KHR_external_fence_win32

Name String

VK_KHR_external_fence_win32

Extension Type

Device extension

Registered Extension Number

115

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-05-08

IP Status

No known IP claims.

Contributors

Description

An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to export fence payload to and import fence payload from Windows handles.

New Enum Constants

  • VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME

  • VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR

    • VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR

    • VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR

Issues

This extension borrows concepts, semantics, and language from VK_KHR_external_semaphore_win32. That extension’s issues apply equally to this extension.

1) Should D3D12 fence handle types be supported, like they are for semaphores?

RESOLVED: No. Doing so would require extending the fence signal and wait operations to provide values to signal / wait for, like VkD3D12FenceSubmitInfoKHR does. A D3D12 fence can be signaled by importing it into a VkSemaphore instead of a VkFence, and applications can check status or wait on the D3D12 fence using non-Vulkan APIs. The convenience of being able to do these operations on VkFence objects does not justify the extra API complexity.

Version History

  • Revision 1, 2017-05-08 (Jesse Hall)

    • Initial revision

VK_KHR_external_memory_fd

Name String

VK_KHR_external_memory_fd

Extension Type

Device extension

Registered Extension Number

75

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-10-21

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

Description

An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension enables an application to export POSIX file descriptor handles from Vulkan memory objects and to import Vulkan memory objects from POSIX file descriptor handles exported from other Vulkan memory objects or from similar resources in other APIs.

New Enum Constants

  • VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME

  • VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR

    • VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR

Issues

1) Does the application need to close the file descriptor returned by vkGetMemoryFdKHR?

RESOLVED: Yes, unless it is passed back in to a driver instance to import the memory. A successful get call transfers ownership of the file descriptor to the application, and a successful import transfers it back to the driver. Destroying the original memory object will not close the file descriptor or remove its reference to the underlying memory resource associated with it.

2) Do drivers ever need to expose multiple file descriptors per memory object?

RESOLVED: No. This would indicate there are actually multiple memory objects, rather than a single memory object.

3) How should the valid size and memory type for POSIX file descriptor memory handles created outside of Vulkan be specified?

RESOLVED: The valid memory types are queried directly from the external handle. The size will be specified by future extensions that introduce such external memory handle types.

Version History

  • Revision 1, 2016-10-21 (James Jones)

    • Initial revision

VK_KHR_external_memory_win32

Name String

VK_KHR_external_memory_win32

Extension Type

Device extension

Registered Extension Number

74

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-10-21

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

  • Carsten Rohde, NVIDIA

Description

An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension enables an application to export Windows handles from Vulkan memory objects and to import Vulkan memory objects from Windows handles exported from other Vulkan memory objects or from similar resources in other APIs.

New Enum Constants

  • VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME

  • VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR

    • VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR

    • VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR

    • VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR

Issues

1) Do applications need to call CloseHandle() on the values returned from vkGetMemoryWin32HandleKHR when handleType is VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR?

editing-note

(Jon) This issue refers to a token from VK_KHR_external_semaphore_win32, but there is no dependency or interaction with that extension defined above.

RESOLVED: Yes, unless it is passed back in to another driver instance to import the object. A successful get call transfers ownership of the handle to the application. Destroying the memory object will not destroy the handle or the handle’s reference to the underlying memory resource.

2) Should the language regarding KMT/Windows 7 handles be moved to a separate extension so that it can be deprecated over time?

RESOLVED: No. Support for them can be deprecated by drivers if they choose, by no longer returning them in the supported handle types of the instance level queries.

3) How should the valid size and memory type for windows memory handles created outside of Vulkan be specified?

RESOLVED: The valid memory types are queried directly from the external handle. The size is determined by the associated image or buffer memory requirements for external handle types that require dedicated allocations, and by the size specified when creating the object from which the handle was exported for other external handle types.

Version History

  • Revision 1, 2016-10-21 (James Jones)

    • Initial revision

VK_KHR_external_semaphore_fd

Name String

VK_KHR_external_semaphore_fd

Extension Type

Device extension

Registered Extension Number

80

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-10-21

IP Status

No known IP claims.

Contributors
  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

  • Carsten Rohde, NVIDIA

Description

An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to export semaphore payload to and import semaphore payload from POSIX file descriptors.

New Enum Constants

  • VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME

  • VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR

    • VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR

Issues

1) Does the application need to close the file descriptor returned by vkGetSemaphoreFdKHR?

RESOLVED: Yes, unless it is passed back in to a driver instance to import the semaphore. A successful get call transfers ownership of the file descriptor to the application, and a successful import transfers it back to the driver. Destroying the original semaphore object will not close the file descriptor or remove its reference to the underlying semaphore resource associated with it.

Version History

  • Revision 1, 2016-10-21 (Jesse Hall)

    • Initial revision

VK_KHR_external_semaphore_win32

Name String

VK_KHR_external_semaphore_win32

Extension Type

Device extension

Registered Extension Number

79

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-10-21

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

  • Carsten Rohde, NVIDIA

Description

An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to export semaphore payload to and import semaphore payload from Windows handles.

New Enum Constants

  • VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME

  • VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR

    • VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR

    • VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR

    • VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR

Issues

1) Do applications need to call CloseHandle() on the values returned from vkGetSemaphoreWin32HandleKHR when handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR?

RESOLVED: Yes, unless it is passed back in to another driver instance to import the object. A successful get call transfers ownership of the handle to the application. Destroying the semaphore object will not destroy the handle or the handle’s reference to the underlying semaphore resource.

2) Should the language regarding KMT/Windows 7 handles be moved to a separate extension so that it can be deprecated over time?

RESOLVED: No. Support for them can be deprecated by drivers if they choose, by no longer returning them in the supported handle types of the instance level queries.

3) Should applications be allowed to specify additional object attributes for shared handles?

RESOLVED: Yes. Applications will be allowed to provide similar attributes to those they would to any other handle creation API.

4) How do applications communicate the desired fence values to use with D3D12_FENCE-based Vulkan semaphores?

RESOLVED: There are a couple of options. The values for the signaled and reset states could be communicated up front when creating the object and remain static for the life of the Vulkan semaphore, or they could be specified using auxiliary structures when submitting semaphore signal and wait operations, similar to what is done with the keyed mutex extensions. The latter is more flexible and consistent with the keyed mutex usage, but the former is a much simpler API.

Since Vulkan tends to favor flexibility and consistency over simplicity, a new structure specifying D3D12 fence acquire and release values is added to the vkQueueSubmit function.

Version History

  • Revision 1, 2016-10-21 (James Jones)

    • Initial revision

VK_KHR_fragment_shader_barycentric

Name String

VK_KHR_fragment_shader_barycentric

Extension Type

Device extension

Registered Extension Number

323

Revision

1

Extension and Version Dependencies
Contact
  • Stu Smith

Extension Proposal

VK_KHR_fragment_shader_barycentric

Other Extension Metadata

Last Modified Date

2022-03-10

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Stu Smith, AMD

  • Tobias Hector, AMD

  • Graeme Leese, Broadcom

  • Jan-Harald Fredriksen, Arm

  • Slawek Grajewski, Intel

  • Pat Brown, NVIDIA

  • Hans-Kristian Arntzen, Valve

  • Contributors to the VK_NV_fragment_shader_barycentric specification

Description

This extension is based on the VK_NV_fragment_shader_barycentric extension, and adds support for the following SPIR-V extension in Vulkan:

The extension provides access to three additional fragment shader variable decorations in SPIR-V:

  • PerVertexKHR, which indicates that a fragment shader input will not have interpolated values, but instead must be accessed with an extra array index that identifies one of the vertices of the primitive producing the fragment

  • BaryCoordKHR, which indicates that the variable is a three-component floating-point vector holding barycentric weights for the fragment produced using perspective interpolation

  • BaryCoordNoPerspKHR, which indicates that the variable is a three-component floating-point vector holding barycentric weights for the fragment produced using linear interpolation

When using GLSL source-based shader languages, the following variables from GL_EXT_fragment_shader_barycentric map to these SPIR-V built-in decorations:

  • in vec3 gl_BaryCoordEXT;BaryCoordKHR

  • in vec3 gl_BaryCoordNoPerspEXT;BaryCoordNoPerspKHR

GLSL variables declared using the pervertexEXT GLSL qualifier are expected to be decorated with PerVertexKHR in SPIR-V.

New Enum Constants

  • VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME

  • VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_PROPERTIES_KHR

New Built-In Variables

New SPIR-V Decorations

New SPIR-V Capabilities

Issues

Version History

  • Revision 1, 2022-03-10 (Stu Smith)

    • Initial revision

VK_KHR_fragment_shading_rate

Name String

VK_KHR_fragment_shading_rate

Extension Type

Device extension

Registered Extension Number

227

Revision

2

Extension and Version Dependencies
Contact
Extension Proposal

VK_KHR_fragment_shading_rate

Other Extension Metadata

Last Modified Date

2021-09-30

Interactions and External Dependencies
Contributors
  • Tobias Hector, AMD

  • Guennadi Riguer, AMD

  • Matthaeus Chajdas, AMD

  • Pat Brown, Nvidia

  • Matthew Netsch, Qualcomm

  • Slawomir Grajewski, Intel

  • Jan-Harald Fredriksen, Arm

  • Jeff Bolz, Nvidia

  • Arseny Kapoulkine, Roblox

  • Contributors to the VK_NV_shading_rate_image specification

  • Contributors to the VK_EXT_fragment_density_map specification

Description

This extension adds the ability to change the rate at which fragments are shaded. Rather than the usual single fragment invocation for each pixel covered by a primitive, multiple pixels can be shaded by a single fragment shader invocation.

Up to three methods are available to the application to change the fragment shading rate:

Additionally, these rates can all be specified and combined in order to adjust the overall detail in the image at each point.

This functionality can be used to focus shading efforts where higher levels of detail are needed in some parts of a scene compared to others. This can be particularly useful in high resolution rendering, or for XR contexts.

This extension also adds support for the SPV_KHR_fragment_shading_rate extension which enables setting the primitive fragment shading rate, and allows querying the final shading rate from a fragment shader.

New Enum Constants

  • VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME

  • VK_KHR_FRAGMENT_SHADING_RATE_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR

  • Extending VkImageUsageFlagBits:

    • VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR

If VK_KHR_format_feature_flags2 is supported:

Version History

  • Revision 1, 2020-05-06 (Tobias Hector)

    • Initial revision

  • Revision 2, 2021-09-30 (Jon Leech)

VK_KHR_get_display_properties2

Name String

VK_KHR_get_display_properties2

Extension Type

Instance extension

Registered Extension Number

122

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-02-21

IP Status

No known IP claims.

Contributors
  • Ian Elliott, Google

  • James Jones, NVIDIA

Description

This extension provides new entry points to query device display properties and capabilities in a way that can be easily extended by other extensions, without introducing any further entry points. This extension can be considered the VK_KHR_display equivalent of the VK_KHR_get_physical_device_properties2 extension.

New Enum Constants

  • VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME

  • VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR

    • VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR

    • VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR

Issues

1) What should this extension be named?

RESOLVED: VK_KHR_get_display_properties2. Other alternatives:

  • VK_KHR_display2

  • One extension, combined with VK_KHR_surface_capabilites2.

2) Should extensible input structs be added for these new functions:

RESOLVED:

3) Should additional display query functions be extended?

RESOLVED:

Version History

  • Revision 1, 2017-02-21 (James Jones)

    • Initial draft.

VK_KHR_get_surface_capabilities2

Name String

VK_KHR_get_surface_capabilities2

Extension Type

Instance extension

Registered Extension Number

120

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-02-27

IP Status

No known IP claims.

Contributors
  • Ian Elliott, Google

  • James Jones, NVIDIA

  • Alon Or-bach, Samsung

Description

This extension provides new entry points to query device surface capabilities in a way that can be easily extended by other extensions, without introducing any further entry points. This extension can be considered the VK_KHR_surface equivalent of the VK_KHR_get_physical_device_properties2 extension.

New Enum Constants

  • VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME

  • VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR

    • VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR

    • VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR

Issues

1) What should this extension be named?

RESOLVED: VK_KHR_get_surface_capabilities2. Other alternatives:

  • VK_KHR_surface2

  • One extension, combining a separate display-specific query extension.

2) Should additional WSI query functions be extended?

RESOLVED:

Version History

  • Revision 1, 2017-02-27 (James Jones)

    • Initial draft.

VK_KHR_global_priority

Name String

VK_KHR_global_priority

Extension Type

Device extension

Registered Extension Number

189

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2021-10-22

Contributors

Description

In Vulkan, users can specify device-scope queue priorities. In some cases it may be useful to extend this concept to a system-wide scope. This device extension allows applications to query the global queue priorities supported by a queue family, and then set a priority when creating queues. The default queue priority is VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT.

Implementations can report which global priority levels are treated differently by the implementation. It is intended primarily for use in system integration along with certain platform-specific priority enforcement rules.

The driver implementation will attempt to skew hardware resource allocation in favour of the higher-priority task. Therefore, higher-priority work may retain similar latency and throughput characteristics even if the system is congested with lower priority work.

The global priority level of a queue shall take precedence over the per-process queue priority (VkDeviceQueueCreateInfo::pQueuePriorities).

Abuse of this feature may result in starving the rest of the system from hardware resources. Therefore, the driver implementation may deny requests to acquire a priority above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT) if the caller does not have sufficient privileges. In this scenario VK_ERROR_NOT_PERMITTED_EXT is returned.

The driver implementation may fail the queue allocation request if resources required to complete the operation have been exhausted (either by the same process or a different process). In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.

New Enum Constants

  • VK_KHR_GLOBAL_PRIORITY_EXTENSION_NAME

  • VK_KHR_GLOBAL_PRIORITY_SPEC_VERSION

  • VK_MAX_GLOBAL_PRIORITY_SIZE_KHR

  • Extending VkResult:

    • VK_ERROR_NOT_PERMITTED_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR

    • VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_KHR

Issues

1) Can we additionally query whether a caller is permitted to acquire a specific global queue priority in this extension?

RESOLVED: No. Whether a caller has enough privilege goes with the OS, and the Vulkan driver cannot really guarantee that the privilege will not change in between this query and the actual queue creation call.

2) If more than 1 queue using global priority is requested, is there a good way to know which queue is failing the device creation?

RESOLVED: No. There is not a good way at this moment, and it is also not quite actionable for the applications to know that because the information may not be accurate. Queue creation can fail because of runtime constraints like insufficient privilege or lack of resource, and the failure is not necessarily tied to that particular queue configuration requested.

Version History

  • Revision 1, 2021-10-22 (Tobias Hector)

    • Initial draft

VK_KHR_incremental_present

Name String

VK_KHR_incremental_present

Extension Type

Device extension

Registered Extension Number

85

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-11-02

IP Status

No known IP claims.

Contributors
  • Ian Elliott, Google

  • Jesse Hall, Google

  • Alon Or-bach, Samsung

  • James Jones, NVIDIA

  • Daniel Rakos, AMD

  • Ray Smith, ARM

  • Mika Isojarvi, Google

  • Jeff Juliano, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This device extension extends vkQueuePresentKHR, from the VK_KHR_swapchain extension, allowing an application to specify a list of rectangular, modified regions of each image to present. This should be used in situations where an application is only changing a small portion of the presentable images within a swapchain, since it enables the presentation engine to avoid wasting time presenting parts of the surface that have not changed.

This extension is leveraged from the EGL_KHR_swap_buffers_with_damage extension.

New Enum Constants

  • VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME

  • VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR

Issues

1) How should we handle steroescopic-3D swapchains? We need to add a layer for each rectangle. One approach is to create another struct containing the VkRect2D plus layer, and have VkPresentRegionsKHR point to an array of that struct. Another approach is to have two parallel arrays, pRectangles and pLayers, where pRectangles[i] and pLayers[i] must be used together. Which approach should we use, and if the array of a new structure, what should that be called?

RESOLVED: Create a new structure, which is a VkRect2D plus a layer, and will be called VkRectLayerKHR.

2) Where is the origin of the VkRectLayerKHR?

RESOLVED: The upper left corner of the presentable image(s) of the swapchain, per the definition of framebuffer coordinates.

3) Does the rectangular region, VkRectLayerKHR, specify pixels of the swapchain’s image(s), or of the surface?

RESOLVED: Of the image(s). Some presentation engines may scale the pixels of a swapchain’s image(s) to the size of the surface. The size of the swapchain’s image(s) will be consistent, where the size of the surface may vary over time.

4) What if all of the rectangles for a given swapchain contain a width and/or height of zero?

RESOLVED: The application is indicating that no pixels changed since the last present. The presentation engine may use such a hint and not update any pixels for the swapchain. However, all other semantics of vkQueuePresentKHR must still be honored, including waiting for semaphores to signal.

5) When the swapchain is created with VkSwapchainCreateInfoKHR::preTransform set to a value other than VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, should the rectangular region, VkRectLayerKHR, be transformed to align with the preTransform?

RESOLVED: No. The rectangular region in VkRectLayerKHR should not be tranformed. As such, it may not align with the extents of the swapchain’s image(s). It is the responsibility of the presentation engine to transform the rectangular region. This matches the behavior of the Android presentation engine, which set the precedent.

Version History

  • Revision 1, 2016-11-02 (Ian Elliott)

    • Internal revisions

  • Revision 2, 2021-03-18 (Ian Elliott)

    • Clarified alignment of rectangles for presentation engines that support transformed swapchains.

VK_KHR_performance_query

Name String

VK_KHR_performance_query

Extension Type

Device extension

Registered Extension Number

117

Revision

1

Extension and Version Dependencies
Special Use
Contact

Other Extension Metadata

Last Modified Date

2019-10-08

IP Status

No known IP claims.

Contributors
  • Jesse Barker, Unity Technologies

  • Kenneth Benzie, Codeplay

  • Jan-Harald Fredriksen, ARM

  • Jeff Leger, Qualcomm

  • Jesse Hall, Google

  • Tobias Hector, AMD

  • Neil Henning, Codeplay

  • Baldur Karlsson

  • Lionel Landwerlin, Intel

  • Peter Lohrmann, AMD

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Niklas Smedberg, Unity Technologies

  • Igor Ostrowski, Intel

Description

The VK_KHR_performance_query extension adds a mechanism to allow querying of performance counters for use in applications and by profiling tools.

Each queue family may expose counters that can be enabled on a queue of that family. We extend VkQueryType to add a new query type for performance queries, and chain a structure on VkQueryPoolCreateInfo to specify the performance queries to enable.

New Enum Constants

  • VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME

  • VK_KHR_PERFORMANCE_QUERY_SPEC_VERSION

  • Extending VkQueryType:

    • VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR

    • VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR

    • VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR

    • VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR

Issues

1) Should this extension include a mechanism to begin a query in command buffer A and end the query in command buffer B?

RESOLVED No - queries are tied to command buffer creation and thus have to be encapsulated within a single command buffer.

2) Should this extension include a mechanism to begin and end queries globally on the queue, not using the existing command buffer commands?

RESOLVED No - for the same reasoning as the resolution of 1).

3) Should this extension expose counters that require multiple passes?

RESOLVED Yes - users should re-submit a command buffer with the same commands in it multiple times, specifying the pass to count as the query parameter in VkPerformanceQuerySubmitInfoKHR.

4) How to handle counters across parallel workloads?

RESOLVED In the spirit of Vulkan, a counter description flag VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_BIT_KHR denotes that the accuracy of a counter result is affected by parallel workloads.

5) How to handle secondary command buffers?

RESOLVED Secondary command buffers inherit any counter pass index specified in the parent primary command buffer. Note: this is no longer an issue after change from issue 10 resolution

6) What commands does the profiling lock have to be held for?

RESOLVED For any command buffer that is being queried with a performance query pool, the profiling lock must be held while that command buffer is in the recording, executable, or pending state.

7) Should we support vkCmdCopyQueryPoolResults?

RESOLVED Yes.

8) Should we allow performance queries to interact with multiview?

RESOLVED Yes, but the performance queries must be performed once for each pass per view.

9) Should a queryCount > 1 be usable for performance queries?

RESOLVED Yes. Some vendors will have costly performance counter query pool creation, and would rather if a certain set of counters were to be used multiple times that a queryCount > 1 can be used to amortize the instantiation cost.

10) Should we introduce an indirect mechanism to set the counter pass index?

RESOLVED Specify the counter pass index at submit time instead, to avoid requiring re-recording of command buffers when multiple counter passes are needed.

Examples

The following example shows how to find what performance counters a queue family supports, setup a query pool to record these performance counters, how to add the query pool to the command buffer to record information, and how to get the results from the query pool.

// A previously created physical device
VkPhysicalDevice physicalDevice;

// One of the queue families our device supports
uint32_t queueFamilyIndex;

uint32_t counterCount;

// Get the count of counters supported
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
  physicalDevice,
  queueFamilyIndex,
  &counterCount,
  NULL,
  NULL);

VkPerformanceCounterKHR* counters =
  malloc(sizeof(VkPerformanceCounterKHR) * counterCount);
VkPerformanceCounterDescriptionKHR* counterDescriptions =
  malloc(sizeof(VkPerformanceCounterDescriptionKHR) * counterCount);

// Get the counters supported
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
  physicalDevice,
  queueFamilyIndex,
  &counterCount,
  counters,
  counterDescriptions);

// Try to enable the first 8 counters
uint32_t enabledCounters[8];

const uint32_t enabledCounterCount = min(counterCount, 8));

for (uint32_t i = 0; i < enabledCounterCount; i++) {
  enabledCounters[i] = i;
}

// A previously created device that had the performanceCounterQueryPools feature
// set to VK_TRUE
VkDevice device;

VkQueryPoolPerformanceCreateInfoKHR performanceQueryCreateInfo = {
  VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR,
  NULL,

  // Specify the queue family that this performance query is performed on
  queueFamilyIndex,

  // The number of counters to enable
  enabledCounterCount,

  // The array of indices of counters to enable
  enabledCounters
};


// Get the number of passes our counters will require.
uint32_t numPasses;

vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
  physicalDevice,
  &performanceQueryCreateInfo,
  &numPasses);

VkQueryPoolCreateInfo queryPoolCreateInfo = {
  VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
  &performanceQueryCreateInfo,
  0,

  // Using our new query type here
  VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR,

  1,

  0
};

VkQueryPool queryPool;

VkResult result = vkCreateQueryPool(
  device,
  &queryPoolCreateInfo,
  NULL,
  &queryPool);

assert(VK_SUCCESS == result);

// A queue from queueFamilyIndex
VkQueue queue;

// A command buffer we want to record counters on
VkCommandBuffer commandBuffer;

VkCommandBufferBeginInfo commandBufferBeginInfo = {
  VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  NULL,
  0,
  NULL
};

VkAcquireProfilingLockInfoKHR lockInfo = {
  VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR,
  NULL,
  0,
  UINT64_MAX // Wait forever for the lock
};

// Acquire the profiling lock before we record command buffers
// that will use performance queries

result = vkAcquireProfilingLockKHR(device, &lockInfo);

assert(VK_SUCCESS == result);

result = vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo);

assert(VK_SUCCESS == result);

vkCmdResetQueryPool(
  commandBuffer,
  queryPool,
  0,
  1);

vkCmdBeginQuery(
  commandBuffer,
  queryPool,
  0,
  0);

// Perform the commands you want to get performance information on
// ...

// Perform a barrier to ensure all previous commands were complete before
// ending the query
vkCmdPipelineBarrier(commandBuffer,
  VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
  VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
  0,
  0,
  NULL,
  0,
  NULL,
  0,
  NULL);

vkCmdEndQuery(
  commandBuffer,
  queryPool,
  0);

result = vkEndCommandBuffer(commandBuffer);

assert(VK_SUCCESS == result);

for (uint32_t counterPass = 0; counterPass < numPasses; counterPass++) {

  VkPerformanceQuerySubmitInfoKHR performanceQuerySubmitInfo = {
    VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR,
    NULL,
    counterPass
  };


  // Submit the command buffer and wait for its completion
  // ...
}

// Release the profiling lock after the command buffer is no longer in the
// pending state.
vkReleaseProfilingLockKHR(device);

result = vkResetCommandBuffer(commandBuffer, 0);

assert(VK_SUCCESS == result);

// Create an array to hold the results of all counters
VkPerformanceCounterResultKHR* recordedCounters = malloc(
  sizeof(VkPerformanceCounterResultKHR) * enabledCounterCount);

result = vkGetQueryPoolResults(
  device,
  queryPool,
  0,
  1,
  sizeof(VkPerformanceCounterResultKHR) * enabledCounterCount,
  recordedCounters,
  sizeof(VkPerformanceCounterResultKHR),
  NULL);

// recordedCounters is filled with our counters, we will look at one for posterity
switch (counters[0].storage) {
  case VK_PERFORMANCE_COUNTER_STORAGE_INT32:
    // use recordCounters[0].int32 to get at the counter result!
    break;
  case VK_PERFORMANCE_COUNTER_STORAGE_INT64:
    // use recordCounters[0].int64 to get at the counter result!
    break;
  case VK_PERFORMANCE_COUNTER_STORAGE_UINT32:
    // use recordCounters[0].uint32 to get at the counter result!
    break;
  case VK_PERFORMANCE_COUNTER_STORAGE_UINT64:
    // use recordCounters[0].uint64 to get at the counter result!
    break;
  case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32:
    // use recordCounters[0].float32 to get at the counter result!
    break;
  case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64:
    // use recordCounters[0].float64 to get at the counter result!
    break;
}

Version History

  • Revision 1, 2019-10-08

VK_KHR_pipeline_executable_properties

Name String

VK_KHR_pipeline_executable_properties

Extension Type

Device extension

Registered Extension Number

270

Revision

1

Extension and Version Dependencies
Special Use
Contact

Other Extension Metadata

Last Modified Date

2019-05-28

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jason Ekstrand, Intel

  • Ian Romanick, Intel

  • Kenneth Graunke, Intel

  • Baldur Karlsson, Valve

  • Jesse Hall, Google

  • Jeff Bolz, Nvidia

  • Piers Daniel, Nvidia

  • Tobias Hector, AMD

  • Jan-Harald Fredriksen, ARM

  • Tom Olson, ARM

  • Daniel Koch, Nvidia

  • Spencer Fricke, Samsung

Description

When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. This extension adds a mechanism to query properties and statistics about the different executables produced by the pipeline compilation process. This is intended to be used by debugging and performance tools to allow them to provide more detailed information to the user. Certain compile-time shader statistics provided through this extension may be useful to developers for debugging or performance analysis.

New Enum Constants

  • VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME

  • VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_SPEC_VERSION

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR

    • VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR

Issues

1) What should we call the pieces of the pipeline which are produced by the compilation process and about which you can query properties and statistics?

RESOLVED: Call them “executables”. The name “binary” was used in early drafts of the extension but it was determined that “pipeline binary” could have a fairly broad meaning (such as a binary serialized form of an entire pipeline) and was too big of a namespace for the very specific needs of this extension.

Version History

  • Revision 1, 2019-05-28 (Jason Ekstrand)

    • Initial draft

VK_KHR_pipeline_library

Name String

VK_KHR_pipeline_library

Extension Type

Device extension

Registered Extension Number

291

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2020-01-08

IP Status

No known IP claims.

Contributors

Description

A pipeline library is a special pipeline that cannot be bound, instead it defines a set of shaders and shader groups which can be linked into other pipelines. This extension defines the infrastructure for pipeline libraries, but does not specify the creation or usage of pipeline libraries. This is left to additional dependent extensions.

New Enum Constants

  • VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME

  • VK_KHR_PIPELINE_LIBRARY_SPEC_VERSION

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR

Version History

  • Revision 1, 2020-01-08 (Christoph Kubisch)

    • Initial draft.

VK_KHR_portability_enumeration

Name String

VK_KHR_portability_enumeration

Extension Type

Instance extension

Registered Extension Number

395

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2021-06-02

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Lenny Komow, LunarG

  • Charles Giessen, LunarG

Description

This extension allows applications to control whether devices that expose the VK_KHR_portability_subset extension are included in the results of physical device enumeration. Since devices which support the VK_KHR_portability_subset extension are not fully conformant Vulkan implementations, the Vulkan loader does not report those devices unless the application explicitly asks for them. This prevents applications which may not be aware of non-conformant devices from accidentally using them, as any device which supports the VK_KHR_portability_subset extension mandates that the extension must be enabled if that device is used.

This extension is implemented in the loader.

New Enum Constants

  • VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME

  • VK_KHR_PORTABILITY_ENUMERATION_SPEC_VERSION

  • Extending VkInstanceCreateFlagBits:

    • VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR

Version History

  • Revision 1, 2021-06-02 (Lenny Komow)

    • Initial version

VK_KHR_present_id

Name String

VK_KHR_present_id

Extension Type

Device extension

Registered Extension Number

295

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-05-15

IP Status

No known IP claims.

Contributors
  • Keith Packard, Valve

  • Ian Elliott, Google

  • Alon Or-bach, Samsung

Description

This device extension allows an application that uses the VK_KHR_swapchain extension to provide an identifier for present operations on a swapchain. An application can use this to reference specific present operations in other extensions.

New Enum Constants

  • VK_KHR_PRESENT_ID_EXTENSION_NAME

  • VK_KHR_PRESENT_ID_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PRESENT_ID_KHR

Issues

None.

Examples

Version History

  • Revision 1, 2019-05-15 (Keith Packard)

    • Initial version

VK_KHR_present_wait

Name String

VK_KHR_present_wait

Extension Type

Device extension

Registered Extension Number

249

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-05-15

IP Status

No known IP claims.

Contributors
  • Keith Packard, Valve

  • Ian Elliott, Google

  • Tobias Hector, AMD

  • Daniel Stone, Collabora

Description

This device extension allows an application that uses the VK_KHR_swapchain extension to wait for present operations to complete. An application can use this to monitor and control the pacing of the application by managing the number of outstanding images yet to be presented.

New Commands

New Enum Constants

  • VK_KHR_PRESENT_WAIT_EXTENSION_NAME

  • VK_KHR_PRESENT_WAIT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR

Issues

1) When does the wait finish?

RESOLVED. The wait will finish when the present is visible to the user. There is no requirement for any precise timing relationship between the presentation of the image to the user, but implementations should signal the wait as close as possible to the presentation of the first pixel in the new image to the user.

2) Should this use fences or other existing synchronization mechanism.

RESOLVED. Because display and rendering are often implemented in separate drivers, this extension will provide a separate synchronization API.

3) Should this extension share present identification with other extensions?

RESOLVED. Yes. A new extension, VK_KHR_present_id, should be created to provide a shared structure for presentation identifiers.

4) What happens when presentations complete out of order wrt calls to vkQueuePresent? This could happen if the semaphores for the presentations were ready out of order.

OPTION A: Require that when a PresentId is set that the driver ensure that images are always presented in the order of calls to vkQueuePresent.

OPTION B: Finish both waits when the earliest present completes. This will complete the later present wait earlier than the actual presentation. This should be the easiest to implement as the driver need only track the largest present ID completed. This is also the 'natural' consequence of interpreting the existing vkWaitForPresentKHR specificationn.

OPTION C: Finish both waits when both have completed. This will complete the earlier presentation later than the actual presentation time. This is allowed by the current specification as there is no precise timing requirement for when the presentId value is updated. This requires slightly more complexity in the driver as it will need to track all outstanding presentId values.

Examples

Version History

  • Revision 1, 2019-02-19 (Keith Packard)

    • Initial version

VK_KHR_push_descriptor

Name String

VK_KHR_push_descriptor

Extension Type

Device extension

Registered Extension Number

81

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-09-12

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

  • Michael Worcester, Imagination Technologies

Description

This extension allows descriptors to be written into the command buffer, while the implementation is responsible for managing their memory. Push descriptors may enable easier porting from older APIs and in some cases can be more efficient than writing descriptors into descriptor sets.

New Enum Constants

  • VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME

  • VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION

  • Extending VkDescriptorSetLayoutCreateFlagBits:

    • VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR

If Version 1.1 is supported:

Version History

  • Revision 1, 2016-10-15 (Jeff Bolz)

    • Internal revisions

  • Revision 2, 2017-09-12 (Tobias Hector)

    • Added interactions with Vulkan 1.1

VK_KHR_ray_query

Name String

VK_KHR_ray_query

Extension Type

Device extension

Registered Extension Number

349

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-11-12

Interactions and External Dependencies
Contributors
  • Matthäus Chajdas, AMD

  • Greg Grebe, AMD

  • Nicolai Hähnle, AMD

  • Tobias Hector, AMD

  • Dave Oldcorn, AMD

  • Skyler Saleh, AMD

  • Mathieu Robart, Arm

  • Marius Bjorge, Arm

  • Tom Olson, Arm

  • Sebastian Tafuri, EA

  • Henrik Rydgard, Embark

  • Juan Cañada, Epic Games

  • Patrick Kelly, Epic Games

  • Yuriy O’Donnell, Epic Games

  • Michael Doggett, Facebook/Oculus

  • Andrew Garrard, Imagination

  • Don Scorgie, Imagination

  • Dae Kim, Imagination

  • Joshua Barczak, Intel

  • Slawek Grajewski, Intel

  • Jeff Bolz, NVIDIA

  • Pascal Gautron, NVIDIA

  • Daniel Koch, NVIDIA

  • Christoph Kubisch, NVIDIA

  • Ashwin Lele, NVIDIA

  • Robert Stepinski, NVIDIA

  • Martin Stich, NVIDIA

  • Nuno Subtil, NVIDIA

  • Eric Werness, NVIDIA

  • Jon Leech, Khronos

  • Jeroen van Schijndel, OTOY

  • Juul Joosten, OTOY

  • Alex Bourd, Qualcomm

  • Roman Larionov, Qualcomm

  • David McAllister, Qualcomm

  • Spencer Fricke, Samsung

  • Lewis Gordon, Samsung

  • Ralph Potter, Samsung

  • Jasper Bekkers, Traverse Research

  • Jesse Barker, Unity

  • Baldur Karlsson, Valve

Description

Rasterization has been the dominant method to produce interactive graphics, but increasing performance of graphics hardware has made ray tracing a viable option for interactive rendering. Being able to integrate ray tracing with traditional rasterization makes it easier for applications to incrementally add ray traced effects to existing applications or to do hybrid approaches with rasterization for primary visibility and ray tracing for secondary queries.

Ray queries are available to all shader types, including graphics, compute and ray tracing pipelines. Ray queries are not able to launch additional shaders, instead returning traversal results to the calling shader.

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_ray_query

New Enum Constants

  • VK_KHR_RAY_QUERY_EXTENSION_NAME

  • VK_KHR_RAY_QUERY_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR

Sample Code

Example of ray query in a GLSL shader, illustrating how to use ray queries to determine whether a given position (at ray origin) is in shadow or not, by tracing a ray towards the light, and checking for any intersections with geometry occluding the light.

rayQueryEXT rq;

rayQueryInitializeEXT(rq, accStruct, gl_RayFlagsTerminateOnFirstHitEXT, cullMask, origin, tMin, direction, tMax);

// Traverse the acceleration structure and store information about the first intersection (if any)
rayQueryProceedEXT(rq);

if (rayQueryGetIntersectionTypeEXT(rq, true) == gl_RayQueryCommittedIntersectionNoneEXT) {
    // Not in shadow
}

Issues

(1) What are the changes between the public provisional (VK_KHR_ray_tracing v8) release and the final (VK_KHR_acceleration_structure v11 / VK_KHR_ray_query v1) release?

  • refactor VK_KHR_ray_tracing into 3 extensions, enabling implementation flexibility and decoupling ray query support from ray pipelines:

  • Update SPIRV capabilities to use RayQueryKHR

  • extension is no longer provisional

Version History

  • Revision 1, 2020-11-12 (Mathieu Robart, Daniel Koch, Andrew Garrard)

    • Decomposition of the specification, from VK_KHR_ray_tracing to VK_KHR_ray_query (#1918,!3912)

    • update to use RayQueryKHR SPIR-V capability

    • add numerical limits for ray parameters (#2235,!3960)

    • relax formula for ray intersection candidate determination (#2322,!4080)

    • restrict traces to TLAS (#2239,!4141)

    • require HitT to be in ray interval for OpRayQueryGenerateIntersectionKHR (#2359,!4146)

    • add ray query shader stages for AS read bit (#2407,!4203)

VK_KHR_ray_tracing_maintenance1

Name String

VK_KHR_ray_tracing_maintenance1

Extension Type

Device extension

Registered Extension Number

387

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2022-02-21

Interactions and External Dependencies
Contributors
  • Stu Smith, AMD

  • Tobias Hector, AMD

  • Marius Bjorge, Arm

  • Tom Olson, Arm

  • Yuriy O’Donnell, Epic Games

  • Yunpeng Zhu, Huawei

  • Andrew Garrard, Imagination

  • Dae Kim, Imagination

  • Joshua Barczak, Intel

  • Lionel Landwerlin, Intel

  • Daniel Koch, NVIDIA

  • Eric Werness, NVIDIA

  • Spencer Fricke, Samsung

Description

VK_KHR_ray_tracing_maintenance1 adds a collection of minor ray tracing features, none of which would warrant an entire extension of their own.

The new features are as follows:

  • Adds support for the SPV_KHR_ray_cull_mask SPIR-V extension in Vulkan. This extension provides access to built-in CullMaskKHR shader variable which contains the value of the OpTrace* Cull Mask parameter. This new shader variable is accessible in the intersection, any-hit, closest-hit and miss shader stages.

  • Adds support for a new pipeline stage and access mask built on top of VK_KHR_synchronization2:

  • Adds two new acceleration structure query parameters:

    • VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR to query the acceleration structure size on the device timeline

    • VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR to query the number of bottom level acceleration structure pointers for serialization

  • Adds an optional new indirect ray tracing dispatch command, vkCmdTraceRaysIndirect2KHR, which sources the shader binding table parameters as well as the dispatch dimensions from the device. The rayTracingPipelineTraceRaysIndirect2 feature indicates whether this functionality is supported.

New Enum Constants

  • VK_KHR_RAY_TRACING_MAINTENANCE_1_EXTENSION_NAME

  • VK_KHR_RAY_TRACING_MAINTENANCE_1_SPEC_VERSION

  • Extending VkQueryType:

    • VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_BOTTOM_LEVEL_POINTERS_KHR

    • VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SIZE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR

If VK_KHR_synchronization2 is supported:

If VK_KHR_synchronization2,VK_KHR_ray_tracing_pipeline is supported:

New Built-In Variables

New SPIR-V Capabilities

Issues

None Yet!

Version History

  • Revision 1, 2022-02-21 (Members of the Vulkan Ray Tracing TSG)

    • internal revisions

VK_KHR_ray_tracing_pipeline

Name String

VK_KHR_ray_tracing_pipeline

Extension Type

Device extension

Registered Extension Number

348

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-11-12

Interactions and External Dependencies
Contributors
  • Matthäus Chajdas, AMD

  • Greg Grebe, AMD

  • Nicolai Hähnle, AMD

  • Tobias Hector, AMD

  • Dave Oldcorn, AMD

  • Skyler Saleh, AMD

  • Mathieu Robart, Arm

  • Marius Bjorge, Arm

  • Tom Olson, Arm

  • Sebastian Tafuri, EA

  • Henrik Rydgard, Embark

  • Juan Cañada, Epic Games

  • Patrick Kelly, Epic Games

  • Yuriy O’Donnell, Epic Games

  • Michael Doggett, Facebook/Oculus

  • Andrew Garrard, Imagination

  • Don Scorgie, Imagination

  • Dae Kim, Imagination

  • Joshua Barczak, Intel

  • Slawek Grajewski, Intel

  • Jeff Bolz, NVIDIA

  • Pascal Gautron, NVIDIA

  • Daniel Koch, NVIDIA

  • Christoph Kubisch, NVIDIA

  • Ashwin Lele, NVIDIA

  • Robert Stepinski, NVIDIA

  • Martin Stich, NVIDIA

  • Nuno Subtil, NVIDIA

  • Eric Werness, NVIDIA

  • Jon Leech, Khronos

  • Jeroen van Schijndel, OTOY

  • Juul Joosten, OTOY

  • Alex Bourd, Qualcomm

  • Roman Larionov, Qualcomm

  • David McAllister, Qualcomm

  • Spencer Fricke, Samsung

  • Lewis Gordon, Samsung

  • Ralph Potter, Samsung

  • Jasper Bekkers, Traverse Research

  • Jesse Barker, Unity

  • Baldur Karlsson, Valve

Description

Rasterization has been the dominant method to produce interactive graphics, but increasing performance of graphics hardware has made ray tracing a viable option for interactive rendering. Being able to integrate ray tracing with traditional rasterization makes it easier for applications to incrementally add ray traced effects to existing applications or to do hybrid approaches with rasterization for primary visibility and ray tracing for secondary queries.

To enable ray tracing, this extension adds a few different categories of new functionality:

  • A new ray tracing pipeline type with new shader domains: ray generation, intersection, any-hit, closest hit, miss, and callable

  • A shader binding indirection table to link shader groups with acceleration structure items

  • Ray tracing commands which initiate the ray pipeline traversal and invocation of the various new shader domains depending on which traversal conditions are met

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_ray_tracing

New Enum Constants

  • VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME

  • VK_KHR_RAY_TRACING_PIPELINE_SPEC_VERSION

  • VK_SHADER_UNUSED_KHR

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR

  • Extending VkPipelineBindPoint:

    • VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

    • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

    • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

    • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

    • VK_PIPELINE_CREATE_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR

    • VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

    • VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR

  • Extending VkShaderStageFlagBits:

    • VK_SHADER_STAGE_ANY_HIT_BIT_KHR

    • VK_SHADER_STAGE_CALLABLE_BIT_KHR

    • VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR

    • VK_SHADER_STAGE_INTERSECTION_BIT_KHR

    • VK_SHADER_STAGE_MISS_BIT_KHR

    • VK_SHADER_STAGE_RAYGEN_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR

Issues

(1) How does this extension differ from VK_NV_ray_tracing?

DISCUSSION:

The following is a summary of the main functional differences between VK_KHR_ray_tracing_pipeline and VK_NV_ray_tracing:

  • added support for indirect ray tracing (vkCmdTraceRaysIndirectKHR)

  • uses SPV_KHR_ray_tracing instead of SPV_NV_ray_tracing

    • refer to KHR SPIR-V enums instead of NV SPIR-V enums (which are functionally equivalent and aliased to the same values).

    • added RayGeometryIndexKHR built-in

  • removed vkCompileDeferredNV compilation functionality and replaced with deferred host operations interactions for ray tracing

  • added VkPhysicalDeviceRayTracingPipelineFeaturesKHR structure

  • extended VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure

    • renamed maxRecursionDepth to maxRayRecursionDepth and it has a minimum of 1 instead of 31

    • require shaderGroupHandleSize to be 32 bytes

    • added maxRayDispatchInvocationCount, shaderGroupHandleAlignment and maxRayHitAttributeSize

  • reworked geometry structures so they could be better shared between device, host, and indirect builds

  • changed SBT parameters to a structure and added size (VkStridedDeviceAddressRegionKHR)

  • add parameter for requesting memory requirements for host and/or device build

  • added pipeline library support for ray tracing

  • added watertightness guarantees

  • added no-null-shader pipeline flags (VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_*_SHADERS_BIT_KHR)

  • added memory model interactions with ray tracing and define how subgroups work and can be repacked

(2) Can you give a more detailed comparison of differences and similarities between VK_NV_ray_tracing and VK_KHR_ray_tracing_pipeline?

DISCUSSION:

The following is a more detailed comparison of which commands, structures, and enums are aliased, changed, or removed.

(3) What are the changes between the public provisional (VK_KHR_ray_tracing v8) release and the internal provisional (VK_KHR_ray_tracing v9) release?

(4) What are the changes between the internal provisional (VK_KHR_ray_tracing v9) release and the final (VK_KHR_acceleration_structure v11 / VK_KHR_ray_tracing_pipeline v1) release?

  • refactor VK_KHR_ray_tracing into 3 extensions, enabling implementation flexibility and decoupling ray query support from ray pipelines:

  • Require Volatile for the following builtins in the ray generation, closest hit, miss, intersection, and callable shader stages:

    • SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask, SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, SubgroupLtMask

    • SMIDNV, WarpIDNV

  • clarify buffer usage flags for ray tracing

    • VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR is added as an alias of VK_BUFFER_USAGE_RAY_TRACING_BIT_NV and is required on shader binding table buffers

    • VK_BUFFER_USAGE_STORAGE_BUFFER_BIT is used in VK_KHR_acceleration_structure for scratchData

  • rename maxRecursionDepth to maxRayPipelineRecursionDepth (pipeline creation) and maxRayRecursionDepth (limit) to reduce confusion

  • Add queryable maxRayHitAttributeSize limit and rename members of VkRayTracingPipelineInterfaceCreateInfoKHR to maxPipelineRayPayloadSize and maxPipelineRayHitAttributeSize for clarity

  • Update SPIRV capabilities to use RayTracingKHR

  • extension is no longer provisional

  • define synchronization requirements for indirect trace rays and indirect buffer

(5) This extension adds gl_InstanceID for the intersection, any-hit, and closest hit shaders, but in KHR_vulkan_glsl, gl_InstanceID is replaced with gl_InstanceIndex. Which should be used for Vulkan in this extension?

RESOLVED: This extension uses gl_InstanceID and maps it to InstanceId in SPIR-V. It is acknowledged that this is different than other shader stages in Vulkan. There are two main reasons for the difference here:

  • symmetry with gl_PrimitiveID which is also available in these shaders

  • there is no “baseInstance” relevant for these shaders, and so ID makes it more obvious that this is zero-based.

Sample Code

Example ray generation GLSL shader

#version 450 core
#extension GL_EXT_ray_tracing : require
layout(set = 0, binding = 0, rgba8) uniform image2D image;
layout(set = 0, binding = 1) uniform accelerationStructureEXT as;
layout(location = 0) rayPayloadEXT float payload;

void main()
{
   vec4 col = vec4(0, 0, 0, 1);

   vec3 origin = vec3(float(gl_LaunchIDEXT.x)/float(gl_LaunchSizeEXT.x), float(gl_LaunchIDEXT.y)/float(gl_LaunchSizeEXT.y), 1.0);
   vec3 dir = vec3(0.0, 0.0, -1.0);

   traceRayEXT(as, 0, 0xff, 0, 1, 0, origin, 0.0, dir, 1000.0, 0);

   col.y = payload;

   imageStore(image, ivec2(gl_LaunchIDEXT.xy), col);
}

Version History

  • Revision 1, 2020-11-12 (Mathieu Robart, Daniel Koch, Eric Werness, Tobias Hector)

    • Decomposition of the specification, from VK_KHR_ray_tracing to VK_KHR_ray_tracing_pipeline (#1918,!3912)

    • require certain subgroup and sm_shader_builtin shader builtins to be decorated as volatile in the ray generation, closest hit, miss, intersection, and callable stages (#1924,!3903,!3954)

    • clarify buffer usage flags for ray tracing (#2181,!3939)

    • rename maxRecursionDepth to maxRayPipelineRecursionDepth and maxRayRecursionDepth (#2203,!3937)

    • add queriable maxRayHitAttributeSize and rename members of VkRayTracingPipelineInterfaceCreateInfoKHR (#2102,!3966)

    • update to use RayTracingKHR SPIR-V capability

    • add VUs for matching hit group type against geometry type (#2245,!3994)

    • require RayTMaxKHR be volatile in intersection shaders (#2268,!4030)

    • add numerical limits for ray parameters (#2235,!3960)

    • fix SBT indexing rules for device addresses (#2308,!4079)

    • relax formula for ray intersection candidate determination (#2322,!4080)

    • add more details on ShaderRecordBufferKHR variables (#2230,!4083)

    • clarify valid bits for InstanceCustomIndexKHR (GLSL/GLSL#19,!4128)

    • allow at most one IncomingRayPayloadKHR, IncomingCallableDataKHR, and HitAttributeKHR (!4129)

    • add minimum for maxShaderGroupStride (#2353,!4131)

    • require VK_KHR_pipeline_library extension to be supported (#2348,!4135)

    • clarify meaning of 'geometry index' (#2272,!4137)

    • restrict traces to TLAS (#2239,!4141)

    • add note about maxPipelineRayPayloadSize (#2383,!4172)

    • do not require raygen shader in pipeline libraries (!4185)

    • define sync for indirect trace rays and indirect buffer (#2407,!4208)

VK_KHR_shader_clock

Name String

VK_KHR_shader_clock

Extension Type

Device extension

Registered Extension Number

182

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-4-25

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Aaron Hagan, AMD

  • Daniel Koch, NVIDIA

Description

This extension advertises the SPIR-V ShaderClockKHR capability for Vulkan, which allows a shader to query a real-time or monotonically incrementing counter at the subgroup level or across the device level. The two valid SPIR-V scopes for OpReadClockKHR are Subgroup and Device.

When using GLSL source-based shading languages, the clockRealtime*EXT() timing functions map to the OpReadClockKHR instruction with a scope of Device, and the clock*ARB() timing functions map to the OpReadClockKHR instruction with a scope of Subgroup.

New Enum Constants

  • VK_KHR_SHADER_CLOCK_EXTENSION_NAME

  • VK_KHR_SHADER_CLOCK_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR

New SPIR-V Capabilities

Version History

  • Revision 1, 2019-4-25 (Aaron Hagan)

    • Initial revision

VK_KHR_shader_subgroup_uniform_control_flow

Name String

VK_KHR_shader_subgroup_uniform_control_flow

Extension Type

Device extension

Registered Extension Number

324

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.1

Contact

Other Extension Metadata

Last Modified Date

2020-08-27

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Alan Baker, Google

  • Jeff Bolz, NVIDIA

Description

This extension allows the use of the SPV_KHR_subgroup_uniform_control_flow SPIR-V extension in shader modules. SPV_KHR_subgroup_uniform_control_flow provides stronger guarantees that diverged subgroups will reconverge.

Developers should utilize this extension if they use subgroup operations to reduce the work performed by a uniform subgroup. This extension will guarantee that uniform subgroup will reconverge in the same manner as invocation groups (see “Uniform Control Flow” in the Khronos SPIR-V Specification).

New Enum Constants

  • VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME

  • VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR

Version History

  • Revision 1, 2020-08-27 (Alan Baker)

    • Internal draft version

VK_KHR_shared_presentable_image

Name String

VK_KHR_shared_presentable_image

Extension Type

Device extension

Registered Extension Number

112

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-03-20

IP Status

No known IP claims.

Contributors
  • Alon Or-bach, Samsung Electronics

  • Ian Elliott, Google

  • Jesse Hall, Google

  • Pablo Ceballos, Google

  • Chris Forbes, Google

  • Jeff Juliano, NVIDIA

  • James Jones, NVIDIA

  • Daniel Rakos, AMD

  • Tobias Hector, Imagination Technologies

  • Graham Connor, Imagination Technologies

  • Michael Worcester, Imagination Technologies

  • Cass Everitt, Oculus

  • Johannes Van Waveren, Oculus

Description

This extension extends VK_KHR_swapchain to enable creation of a shared presentable image. This allows the application to use the image while the presention engine is accessing it, in order to reduce the latency between rendering and presentation.

New Enum Constants

  • VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME

  • VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR

  • Extending VkPresentModeKHR:

    • VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR

    • VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR

Issues

1) Should we allow a Vulkan WSI swapchain to toggle between normal usage and shared presentation usage?

RESOLVED: No. WSI swapchains are typically recreated with new properties instead of having their properties changed. This can also save resources, assuming that fewer images are needed for shared presentation, and assuming that most VR applications do not need to switch between normal and shared usage.

2) Should we have a query for determining how the presentation engine refresh is triggered?

RESOLVED: Yes. This is done via which presentation modes a surface supports.

3) Should the object representing a shared presentable image be an extension of a VkSwapchainKHR or a separate object?

RESOLVED: Extension of a swapchain due to overlap in creation properties and to allow common functionality between shared and normal presentable images and swapchains.

4) What should we call the extension and the new structures it creates?

RESOLVED: Shared presentable image / shared present.

5) Should the minImageCount and presentMode values of the VkSwapchainCreateInfoKHR be ignored, or required to be compatible values?

RESOLVED: minImageCount must be set to 1, and presentMode should be set to either VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR.

6) What should the layout of the shared presentable image be?

RESOLVED: After acquiring the shared presentable image, the application must transition it to the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR layout prior to it being used. After this initial transition, any image usage that was requested during swapchain creation can be performed on the image without layout transitions being performed.

7) Do we need a new API for the trigger to refresh new content?

RESOLVED: vkQueuePresentKHR to act as API to trigger a refresh, as will allow combination with other compatible extensions to vkQueuePresentKHR.

8) How should an application detect a VK_ERROR_OUT_OF_DATE_KHR error on a swapchain using the VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR present mode?

RESOLVED: Introduce vkGetSwapchainStatusKHR to allow applications to query the status of a swapchain using a shared presentation mode.

9) What should subsequent calls to vkQueuePresentKHR for VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR swapchains be defined to do?

RESOLVED: State that implementations may use it as a hint for updated content.

10) Can the ownership of a shared presentable image be transferred to a different queue?

RESOLVED: No. It is not possible to transfer ownership of a shared presentable image obtained from a swapchain created using VK_SHARING_MODE_EXCLUSIVE after it has been presented.

11) How should vkQueueSubmit behave if a command buffer uses an image from a VK_ERROR_OUT_OF_DATE_KHR swapchain?

RESOLVED: vkQueueSubmit is expected to return the VK_ERROR_DEVICE_LOST error.

12) Can Vulkan provide any guarantee on the order of rendering, to enable beam chasing?

RESOLVED: This could be achieved via use of render passes to ensure strip rendering.

Version History

  • Revision 1, 2017-03-20 (Alon Or-bach)

    • Internal revisions

VK_KHR_surface

Name String

VK_KHR_surface

Extension Type

Instance extension

Registered Extension Number

1

Revision

25

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-08-25

IP Status

No known IP claims.

Contributors
  • Patrick Doane, Blizzard

  • Ian Elliott, LunarG

  • Jesse Hall, Google

  • James Jones, NVIDIA

  • David Mao, AMD

  • Norbert Nopper, Freescale

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Jeff Vigil, Qualcomm

  • Chia-I Wu, LunarG

  • Jason Ekstrand, Intel

Description

The VK_KHR_surface extension is an instance extension. It introduces VkSurfaceKHR objects, which abstract native platform surface or window objects for use with Vulkan. It also provides a way to determine whether a queue family in a physical device supports presenting to particular surface.

Separate extensions for each platform provide the mechanisms for creating VkSurfaceKHR objects, but once created they may be used in this and other platform-independent extensions, in particular the VK_KHR_swapchain extension.

New Object Types

New Enum Constants

  • VK_KHR_SURFACE_EXTENSION_NAME

  • VK_KHR_SURFACE_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_SURFACE_KHR

  • Extending VkResult:

    • VK_ERROR_NATIVE_WINDOW_IN_USE_KHR

    • VK_ERROR_SURFACE_LOST_KHR

Examples

Note

The example code for the VK_KHR_surface and VK_KHR_swapchain extensions was removed from the appendix after revision 1.0.29. This WSI example code was ported to the cube demo that is shipped with the official Khronos SDK, and is being kept up-to-date in that location (see: https://github.com/KhronosGroup/Vulkan-Tools/blob/master/cube/cube.c).

Issues

1) Should this extension include a method to query whether a physical device supports presenting to a specific window or native surface on a given platform?

RESOLVED: Yes. Without this, applications would need to create a device instance to determine whether a particular window can be presented to. Knowing that a device supports presentation to a platform in general is not sufficient, as a single machine might support multiple seats, or instances of the platform that each use different underlying physical devices. Additionally, on some platforms, such as the X Window System, different drivers and devices might be used for different windows depending on which section of the desktop they exist on.

2) Should the vkGetPhysicalDeviceSurfaceCapabilitiesKHR, vkGetPhysicalDeviceSurfaceFormatsKHR, and vkGetPhysicalDeviceSurfacePresentModesKHR functions be in this extension and operate on physical devices, rather than being in VK_KHR_swapchain (i.e. device extension) and being dependent on VkDevice?

RESOLVED: Yes. While it might be useful to depend on VkDevice (and therefore on enabled extensions and features) for the queries, Vulkan was released only with the VkPhysicalDevice versions. Many cases can be resolved by a Valid Usage statement, and/or by a separate pNext chain version of the query struct specific to a given extension or parameters, via extensible versions of the queries: vkGetPhysicalDeviceSurfacePresentModes2EXT, vkGetPhysicalDeviceSurfaceCapabilities2KHR, and vkGetPhysicalDeviceSurfaceFormats2KHR.

3) Should Vulkan support Xlib or XCB as the API for accessing the X Window System platform?

RESOLVED: Both. XCB is a more modern and efficient API, but Xlib usage is deeply ingrained in many applications and likely will remain in use for the foreseeable future. Not all drivers necessarily need to support both, but including both as options in the core specification will probably encourage support, which should in turn ease adoption of the Vulkan API in older codebases. Additionally, the performance improvements possible with XCB likely will not have a measurable impact on the performance of Vulkan presentation and other minimal window system interactions defined here.

4) Should the GBM platform be included in the list of platform enums?

RESOLVED: Deferred, and will be addressed with a platform-specific extension to be written in the future.

Version History

  • Revision 1, 2015-05-20 (James Jones)

    • Initial draft, based on LunarG KHR spec, other KHR specs, patches attached to bugs.

  • Revision 2, 2015-05-22 (Ian Elliott)

    • Created initial Description section.

    • Removed query for whether a platform requires the use of a queue for presentation, since it was decided that presentation will always be modeled as being part of the queue.

    • Fixed typos and other minor mistakes.

  • Revision 3, 2015-05-26 (Ian Elliott)

    • Improved the Description section.

  • Revision 4, 2015-05-27 (James Jones)

    • Fixed compilation errors in example code.

  • Revision 5, 2015-06-01 (James Jones)

    • Added issues 1 and 2 and made related spec updates.

  • Revision 6, 2015-06-01 (James Jones)

    • Merged the platform type mappings table previously removed from VK_KHR_swapchain with the platform description table in this spec.

    • Added issues 3 and 4 documenting choices made when building the initial list of native platforms supported.

  • Revision 7, 2015-06-11 (Ian Elliott)

    • Updated table 1 per input from the KHR TSG.

    • Updated issue 4 (GBM) per discussion with Daniel Stone. He will create a platform-specific extension sometime in the future.

  • Revision 8, 2015-06-17 (James Jones)

    • Updated enum-extending values using new convention.

    • Fixed the value of VK_SURFACE_PLATFORM_INFO_TYPE_SUPPORTED_KHR.

  • Revision 9, 2015-06-17 (James Jones)

    • Rebased on Vulkan API version 126.

  • Revision 10, 2015-06-18 (James Jones)

    • Marked issues 2 and 3 resolved.

  • Revision 11, 2015-06-23 (Ian Elliott)

    • Examples now show use of function pointers for extension functions.

    • Eliminated extraneous whitespace.

  • Revision 12, 2015-07-07 (Daniel Rakos)

    • Added error section describing when each error is expected to be reported.

    • Replaced the term “queue node index” with “queue family index” in the spec as that is the agreed term to be used in the latest version of the core header and spec.

    • Replaced bool32_t with VkBool32.

  • Revision 13, 2015-08-06 (Daniel Rakos)

    • Updated spec against latest core API header version.

  • Revision 14, 2015-08-20 (Ian Elliott)

    • Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.

    • Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.

    • Did miscellaneous cleanup, etc.

  • Revision 15, 2015-08-20 (Ian Elliott—​porting a 2015-07-29 change from James Jones)

    • Moved the surface transform enums here from VK_WSI_swapchain so they could be reused by VK_WSI_display.

  • Revision 16, 2015-09-01 (James Jones)

    • Restore single-field revision number.

  • Revision 17, 2015-09-01 (James Jones)

    • Fix example code compilation errors.

  • Revision 18, 2015-09-26 (Jesse Hall)

    • Replaced VkSurfaceDescriptionKHR with the VkSurfaceKHR object, which is created via layered extensions. Added VkDestroySurfaceKHR.

  • Revision 19, 2015-09-28 (Jesse Hall)

    • Renamed from VK_EXT_KHR_swapchain to VK_EXT_KHR_surface.

  • Revision 20, 2015-09-30 (Jeff Vigil)

    • Add error result VK_ERROR_SURFACE_LOST_KHR.

  • Revision 21, 2015-10-15 (Daniel Rakos)

    • Updated the resolution of issue #2 and include the surface capability queries in this extension.

    • Renamed SurfaceProperties to SurfaceCapabilities as it better reflects that the values returned are the capabilities of the surface on a particular device.

    • Other minor cleanup and consistency changes.

  • Revision 22, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_surface to VK_KHR_surface.

  • Revision 23, 2015-11-03 (Daniel Rakos)

    • Added allocation callbacks to vkDestroySurfaceKHR.

  • Revision 24, 2015-11-10 (Jesse Hall)

    • Removed VkSurfaceTransformKHR. Use VkSurfaceTransformFlagBitsKHR instead.

    • Rename VkSurfaceCapabilitiesKHR member maxImageArraySize to maxImageArrayLayers.

  • Revision 25, 2016-01-14 (James Jones)

    • Moved VK_ERROR_NATIVE_WINDOW_IN_USE_KHR from the VK_KHR_android_surface to the VK_KHR_surface extension.

  • 2016-08-23 (Ian Elliott)

    • Update the example code, to not have so many characters per line, and to split out a new example to show how to obtain function pointers.

  • 2016-08-25 (Ian Elliott)

    • A note was added at the beginning of the example code, stating that it will be removed from future versions of the appendix.

VK_KHR_surface_protected_capabilities

Name String

VK_KHR_surface_protected_capabilities

Extension Type

Instance extension

Registered Extension Number

240

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-12-18

IP Status

No known IP claims.

Contributors
  • Sandeep Shinde, NVIDIA

  • James Jones, NVIDIA

  • Daniel Koch, NVIDIA

Description

This extension extends VkSurfaceCapabilities2KHR, providing applications a way to query whether swapchains can be created with the VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR flag set.

Vulkan 1.1 added (optional) support for protect memory and protected resources including buffers (VK_BUFFER_CREATE_PROTECTED_BIT), images (VK_IMAGE_CREATE_PROTECTED_BIT), and swapchains (VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR). However, on implementations which support multiple windowing systems, not all window systems may be able to provide a protected display path.

This extension provides a way to query if a protected swapchain created for a surface (and thus a specific windowing system) can be displayed on screen. It extends the existing VkSurfaceCapabilities2KHR structure with a new VkSurfaceProtectedCapabilitiesKHR structure from which the application can obtain information about support for protected swapchain creation through vkGetPhysicalDeviceSurfaceCapabilities2KHR.

New Enum Constants

  • VK_KHR_SURFACE_PROTECTED_CAPABILITIES_EXTENSION_NAME

  • VK_KHR_SURFACE_PROTECTED_CAPABILITIES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR

Version History

  • Revision 1, 2018-12-18 (Sandeep Shinde, Daniel Koch)

    • Internal revisions.

VK_KHR_swapchain

Name String

VK_KHR_swapchain

Extension Type

Device extension

Registered Extension Number

2

Revision

70

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-10-06

IP Status

No known IP claims.

Interactions and External Dependencies
  • Interacts with Vulkan 1.1

Contributors
  • Patrick Doane, Blizzard

  • Ian Elliott, LunarG

  • Jesse Hall, Google

  • Mathias Heyer, NVIDIA

  • James Jones, NVIDIA

  • David Mao, AMD

  • Norbert Nopper, Freescale

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Jeff Vigil, Qualcomm

  • Chia-I Wu, LunarG

  • Jason Ekstrand, Intel

  • Matthaeus G. Chajdas, AMD

  • Ray Smith, ARM

Description

The VK_KHR_swapchain extension is the device-level companion to the VK_KHR_surface extension. It introduces VkSwapchainKHR objects, which provide the ability to present rendering results to a surface.

New Object Types

New Enum Constants

  • VK_KHR_SWAPCHAIN_EXTENSION_NAME

  • VK_KHR_SWAPCHAIN_SPEC_VERSION

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_PRESENT_SRC_KHR

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_SWAPCHAIN_KHR

  • Extending VkResult:

    • VK_ERROR_OUT_OF_DATE_KHR

    • VK_SUBOPTIMAL_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PRESENT_INFO_KHR

    • VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR

If Version 1.1 is supported:

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR

    • VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR

  • Extending VkSwapchainCreateFlagBitsKHR:

    • VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR

    • VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR

Issues

1) Does this extension allow the application to specify the memory backing of the presentable images?

RESOLVED: No. Unlike standard images, the implementation will allocate the memory backing of the presentable image.

2) What operations are allowed on presentable images?

RESOLVED: This is determined by the image usage flags specified when creating the presentable image’s swapchain.

3) Does this extension support MSAA presentable images?

RESOLVED: No. Presentable images are always single-sampled. Multi-sampled rendering must use regular images. To present the rendering results the application must manually resolve the multi- sampled image to a single-sampled presentable image prior to presentation.

4) Does this extension support stereo/multi-view presentable images?

RESOLVED: Yes. The number of views associated with a presentable image is determined by the imageArrayLayers specified when creating a swapchain. All presentable images in a given swapchain use the same array size.

5) Are the layers of stereo presentable images half-sized?

RESOLVED: No. The image extents always match those requested by the application.

6) Do the “present” and “acquire next image” commands operate on a queue? If not, do they need to include explicit semaphore objects to interlock them with queue operations?

RESOLVED: The present command operates on a queue. The image ownership operation it represents happens in order with other operations on the queue, so no explicit semaphore object is required to synchronize its actions.

Applications may want to acquire the next image in separate threads from those in which they manage their queue, or in multiple threads. To make such usage easier, the acquire next image command takes a semaphore to signal as a method of explicit synchronization. The application must later queue a wait for this semaphore before queuing execution of any commands using the image.

7) Does vkAcquireNextImageKHR block if no images are available?

RESOLVED: The command takes a timeout parameter. Special values for the timeout are 0, which makes the call a non-blocking operation, and UINT64_MAX, which blocks indefinitely. Values in between will block for up to the specified time. The call will return when an image becomes available or an error occurs. It may, but is not required to, return before the specified timeout expires if the swapchain becomes out of date.

8) Can multiple presents be queued using one vkQueuePresentKHR call?

RESOLVED: Yes. VkPresentInfoKHR contains a list of swapchains and corresponding image indices that will be presented. When supported, all presentations queued with a single vkQueuePresentKHR call will be applied atomically as one operation. The same swapchain must not appear in the list more than once. Later extensions may provide applications stronger guarantees of atomicity for such present operations, and/or allow them to query whether atomic presentation of a particular group of swapchains is possible.

9) How do the presentation and acquire next image functions notify the application the targeted surface has changed?

RESOLVED: Two new result codes are introduced for this purpose:

  • VK_SUBOPTIMAL_KHR - Presentation will still succeed, subject to the window resize behavior, but the swapchain is no longer configured optimally for the surface it targets. Applications should query updated surface information and recreate their swapchain at the next convenient opportunity.

  • VK_ERROR_OUT_OF_DATE_KHR - Failure. The swapchain is no longer compatible with the surface it targets. The application must query updated surface information and recreate the swapchain before presentation will succeed.

These can be returned by both vkAcquireNextImageKHR and vkQueuePresentKHR.

10) Does the vkAcquireNextImageKHR command return a semaphore to the application via an output parameter, or accept a semaphore to signal from the application as an object handle parameter?

RESOLVED: Accept a semaphore to signal as an object handle. This avoids the need to specify whether the application must destroy the semaphore or whether it is owned by the swapchain, and if the latter, what its lifetime is and whether it can be reused for other operations once it is received from vkAcquireNextImageKHR.

11) What types of swapchain queuing behavior should be exposed? Options include swap interval specification, mailbox/most recent vs. FIFO queue management, targeting specific vertical blank intervals or absolute times for a given present operation, and probably others. For some of these, whether they are specified at swapchain creation time or as per-present parameters needs to be decided as well.

RESOLVED: The base swapchain extension will expose 3 possible behaviors (of which, FIFO will always be supported):

  • Immediate present: Does not wait for vertical blanking period to update the current image, likely resulting in visible tearing. No internal queue is used. Present requests are applied immediately.

  • Mailbox queue: Waits for the next vertical blanking period to update the current image. No tearing should be observed. An internal single-entry queue is used to hold pending presentation requests. If the queue is full when a new presentation request is received, the new request replaces the existing entry, and any images associated with the prior entry become available for reuse by the application.

  • FIFO queue: Waits for the next vertical blanking period to update the current image. No tearing should be observed. An internal queue containing numSwapchainImages - 1 entries is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during each vertical blanking period in which the queue is non-empty

Not all surfaces will support all of these modes, so the modes supported will be returned using a surface information query. All surfaces must support the FIFO queue mode. Applications must choose one of these modes up front when creating a swapchain. Switching modes can be accomplished by recreating the swapchain.

12) Can VK_PRESENT_MODE_MAILBOX_KHR provide non-blocking guarantees for vkAcquireNextImageKHR? If so, what is the proper criteria?

RESOLVED: Yes. The difficulty is not immediately obvious here. Naively, if at least 3 images are requested, mailbox mode should always have an image available for the application if the application does not own any images when the call to vkAcquireNextImageKHR was made. However, some presentation engines may have more than one “current” image, and would still need to block in some cases. The right requirement appears to be that if the application allocates the surface’s minimum number of images + 1 then it is guaranteed non-blocking behavior when it does not currently own any images.

13) Is there a way to create and initialize a new swapchain for a surface that has generated a VK_SUBOPTIMAL_KHR return code while still using the old swapchain?

RESOLVED: Not as part of this specification. This could be useful to allow the application to create an “optimal” replacement swapchain and rebuild all its command buffers using it in a background thread at a low priority while continuing to use the “suboptimal” swapchain in the main thread. It could probably use the same “atomic replace” semantics proposed for recreating direct-to-device swapchains without incurring a mode switch. However, after discussion, it was determined some platforms probably could not support concurrent swapchains for the same surface though, so this will be left out of the base KHR extensions. A future extension could add this for platforms where it is supported.

14) Should there be a special value for VkSurfaceCapabilitiesKHR::maxImageCount to indicate there are no practical limits on the number of images in a swapchain?

RESOLVED: Yes. There will often be cases where there is no practical limit to the number of images in a swapchain other than the amount of available resources (i.e., memory) in the system. Trying to derive a hard limit from things like memory size is prone to failure. It is better in such cases to leave it to applications to figure such soft limits out via trial/failure iterations.

15) Should there be a special value for VkSurfaceCapabilitiesKHR::currentExtent to indicate the size of the platform surface is undefined?

RESOLVED: Yes. On some platforms (Wayland, for example), the surface size is defined by the images presented to it rather than the other way around.

16) Should there be a special value for VkSurfaceCapabilitiesKHR::maxImageExtent to indicate there is no practical limit on the surface size?

RESOLVED: No. It seems unlikely such a system would exist. 0 could be used to indicate the platform places no limits on the extents beyond those imposed by Vulkan for normal images, but this query could just as easily return those same limits, so a special “unlimited” value does not seem useful for this field.

17) How should surface rotation and mirroring be exposed to applications? How do they specify rotation and mirroring transforms applied prior to presentation?

RESOLVED: Applications can query both the supported and current transforms of a surface. Both are specified relative to the device’s “natural” display rotation and direction. The supported transforms indicate which orientations the presentation engine accepts images in. For example, a presentation engine that does not support transforming surfaces as part of presentation, and which is presenting to a surface that is displayed with a 90-degree rotation, would return only one supported transform bit: VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR. Applications must transform their rendering by the transform they specify when creating the swapchain in preTransform field.

18) Can surfaces ever not support VK_MIRROR_NONE? Can they support vertical and horizontal mirroring simultaneously? Relatedly, should VK_MIRROR_NONE[_BIT] be zero, or bit one, and should applications be allowed to specify multiple pre and current mirror transform bits, or exactly one?

RESOLVED: Since some platforms may not support presenting with a transform other than the native window’s current transform, and prerotation/mirroring are specified relative to the device’s natural rotation and direction, rather than relative to the surface’s current rotation and direction, it is necessary to express lack of support for no mirroring. To allow this, the MIRROR_NONE enum must occupy a bit in the flags. Since MIRROR_NONE must be a bit in the bitmask rather than a bitmask with no values set, allowing more than one bit to be set in the bitmask would make it possible to describe undefined transforms such as VK_MIRROR_NONE_BIT | VK_MIRROR_HORIZONTAL_BIT, or a transform that includes both “no mirroring” and “horizontal mirroring” simultaneously. Therefore, it is desirable to allow specifying all supported mirroring transforms using only one bit. The question then becomes, should there be a VK_MIRROR_HORIZONTAL_AND_VERTICAL_BIT to represent a simultaneous horizontal and vertical mirror transform? However, such a transform is equivalent to a 180 degree rotation, so presentation engines and applications that wish to support or use such a transform can express it through rotation instead. Therefore, 3 exclusive bits are sufficient to express all needed mirroring transforms.

19) Should support for sRGB be required?

RESOLVED: In the advent of UHD and HDR display devices, proper color space information is vital to the display pipeline represented by the swapchain. The app can discover the supported format/color-space pairs and select a pair most suited to its rendering needs. Currently only the sRGB color space is supported, future extensions may provide support for more color spaces. See issues 23 and 24.

20) Is there a mechanism to modify or replace an existing swapchain with one targeting the same surface?

RESOLVED: Yes. This is described above in the text.

21) Should there be a way to set prerotation and mirroring using native APIs when presenting using a Vulkan swapchain?

RESOLVED: Yes. The transforms that can be expressed in this extension are a subset of those possible on native platforms. If a platform exposes a method to specify the transform of presented images for a given surface using native methods and exposes more transforms or other properties for surfaces than Vulkan supports, it might be impossible, difficult, or inconvenient to set some of those properties using Vulkan KHR extensions and some using the native interfaces. To avoid overwriting properties set using native commands when presenting using a Vulkan swapchain, the application can set the pretransform to “inherit”, in which case the current native properties will be used, or if none are available, a platform-specific default will be used. Platforms that do not specify a reasonable default or do not provide native mechanisms to specify such transforms should not include the inherit bits in the supportedTransforms bitmask they return in VkSurfaceCapabilitiesKHR.

22) Should the content of presentable images be clipped by objects obscuring their target surface?

RESOLVED: Applications can choose which behavior they prefer. Allowing the content to be clipped could enable more efficient presentation methods on some platforms, but some applications might rely on the content of presentable images to perform techniques such as partial updates or motion blurs.

23) What is the purpose of specifying a VkColorSpaceKHR along with VkFormat when creating a swapchain?

RESOLVED: While Vulkan itself is color space agnostic (e.g. even the meaning of R, G, B and A can be freely defined by the rendering application), the swapchain eventually will have to present the images on a display device with specific color reproduction characteristics. If any color space transformations are necessary before an image can be displayed, the color space of the presented image must be known to the swapchain. A swapchain will only support a restricted set of color format and -space pairs. This set can be discovered via vkGetPhysicalDeviceSurfaceFormatsKHR. As it can be expected that most display devices support the sRGB color space, at least one format/color-space pair has to be exposed, where the color space is VK_COLOR_SPACE_SRGB_NONLINEAR_KHR.

24) How are sRGB formats and the sRGB color space related?

RESOLVED: While Vulkan exposes a number of SRGB texture formats, using such formats does not guarantee working in a specific color space. It merely means that the hardware can directly support applying the non-linear transfer functions defined by the sRGB standard color space when reading from or writing to images of those formats. Still, it is unlikely that a swapchain will expose a *_SRGB format along with any color space other than VK_COLOR_SPACE_SRGB_NONLINEAR_KHR.

On the other hand, non-*_SRGB formats will be very likely exposed in pair with a SRGB color space. This means, the hardware will not apply any transfer function when reading from or writing to such images, yet they will still be presented on a device with sRGB display characteristics. In this case the application is responsible for applying the transfer function, for instance by using shader math.

25) How are the lifetimes of surfaces and swapchains targeting them related?

RESOLVED: A surface must outlive any swapchains targeting it. A VkSurfaceKHR owns the binding of the native window to the Vulkan driver.

26) How can the client control the way the alpha component of swapchain images is treated by the presentation engine during compositing?

RESOLVED: We should add new enum values to allow the client to negotiate with the presentation engine on how to treat image alpha values during the compositing process. Since not all platforms can practically control this through the Vulkan driver, a value of VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR is provided like for surface transforms.

27) Is vkCreateSwapchainKHR the right function to return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR, or should the various platform-specific VkSurfaceKHR factory functions catch this error earlier?

RESOLVED: For most platforms, the VkSurfaceKHR structure is a simple container holding the data that identifies a native window or other object representing a surface on a particular platform. For the surface factory functions to return this error, they would likely need to register a reference on the native objects with the native display server somehow, and ensure no other such references exist. Surfaces were not intended to be that heavyweight.

Swapchains are intended to be the objects that directly manipulate native windows and communicate with the native presentation mechanisms. Swapchains will already need to communicate with the native display server to negotiate allocation and/or presentation of presentable images for a native surface. Therefore, it makes more sense for swapchain creation to be the point at which native object exclusivity is enforced. Platforms may choose to enforce further restrictions on the number of VkSurfaceKHR objects that may be created for the same native window if such a requirement makes sense on a particular platform, but a global requirement is only sensible at the swapchain level.

Examples

Note

The example code for the VK_KHR_surface and VK_KHR_swapchain extensions was removed from the appendix after revision 1.0.29. This WSI example code was ported to the cube demo that is shipped with the official Khronos SDK, and is being kept up-to-date in that location (see: https://github.com/KhronosGroup/Vulkan-Tools/blob/master/cube/cube.c).

Version History

  • Revision 1, 2015-05-20 (James Jones)

    • Initial draft, based on LunarG KHR spec, other KHR specs, patches attached to bugs.

  • Revision 2, 2015-05-22 (Ian Elliott)

    • Made many agreed-upon changes from 2015-05-21 KHR TSG meeting. This includes using only a queue for presentation, and having an explicit function to acquire the next image.

    • Fixed typos and other minor mistakes.

  • Revision 3, 2015-05-26 (Ian Elliott)

    • Improved the Description section.

    • Added or resolved issues that were found in improving the Description. For example, pSurfaceDescription is used consistently, instead of sometimes using pSurface.

  • Revision 4, 2015-05-27 (James Jones)

    • Fixed some grammatical errors and typos

    • Filled in the description of imageUseFlags when creating a swapchain.

    • Added a description of swapInterval.

    • Replaced the paragraph describing the order of operations on a queue for image ownership and presentation.

  • Revision 5, 2015-05-27 (James Jones)

    • Imported relevant issues from the (abandoned) vk_wsi_persistent_swapchain_images extension.

    • Added issues 6 and 7, regarding behavior of the acquire next image and present commands with respect to queues.

    • Updated spec language and examples to align with proposed resolutions to issues 6 and 7.

  • Revision 6, 2015-05-27 (James Jones)

    • Added issue 8, regarding atomic presentation of multiple swapchains

    • Updated spec language and examples to align with proposed resolution to issue 8.

  • Revision 7, 2015-05-27 (James Jones)

    • Fixed compilation errors in example code, and made related spec fixes.

  • Revision 8, 2015-05-27 (James Jones)

    • Added issue 9, and the related VK_SUBOPTIMAL_KHR result code.

    • Renamed VK_OUT_OF_DATE_KHR to VK_ERROR_OUT_OF_DATE_KHR.

  • Revision 9, 2015-05-27 (James Jones)

    • Added inline proposed resolutions (marked with [JRJ]) to some XXX questions/issues. These should be moved to the issues section in a subsequent update if the proposals are adopted.

  • Revision 10, 2015-05-28 (James Jones)

    • Converted vkAcquireNextImageKHR back to a non-queue operation that uses a VkSemaphore object for explicit synchronization.

    • Added issue 10 to determine whether vkAcquireNextImageKHR generates or returns semaphores, or whether it operates on a semaphore provided by the application.

  • Revision 11, 2015-05-28 (James Jones)

    • Marked issues 6, 7, and 8 resolved.

    • Renamed VkSurfaceCapabilityPropertiesKHR to VkSurfacePropertiesKHR to better convey the mutable nature of the information it contains.

  • Revision 12, 2015-05-28 (James Jones)

    • Added issue 11 with a proposed resolution, and the related issue 12.

    • Updated various sections of the spec to match the proposed resolution to issue 11.

  • Revision 13, 2015-06-01 (James Jones)

    • Moved some structures to VK_EXT_KHR_swap_chain to resolve the specification’s issues 1 and 2.

  • Revision 14, 2015-06-01 (James Jones)

    • Added code for example 4 demonstrating how an application might make use of the two different present and acquire next image KHR result codes.

    • Added issue 13.

  • Revision 15, 2015-06-01 (James Jones)

    • Added issues 14 - 16 and related spec language.

    • Fixed some spelling errors.

    • Added language describing the meaningful return values for vkAcquireNextImageKHR and vkQueuePresentKHR.

  • Revision 16, 2015-06-02 (James Jones)

    • Added issues 17 and 18, as well as related spec language.

    • Removed some erroneous text added by mistake in the last update.

  • Revision 17, 2015-06-15 (Ian Elliott)

    • Changed special value from “-1” to “0” so that the data types can be unsigned.

  • Revision 18, 2015-06-15 (Ian Elliott)

    • Clarified the values of VkSurfacePropertiesKHR::minImageCount and the timeout parameter of the vkAcquireNextImageKHR function.

  • Revision 19, 2015-06-17 (James Jones)

    • Misc. cleanup. Removed resolved inline issues and fixed typos.

    • Fixed clarification of VkSurfacePropertiesKHR::minImageCount made in version 18.

    • Added a brief “Image Ownership” definition to the list of terms used in the spec.

  • Revision 20, 2015-06-17 (James Jones)

    • Updated enum-extending values using new convention.

  • Revision 21, 2015-06-17 (James Jones)

    • Added language describing how to use VK_IMAGE_LAYOUT_PRESENT_SOURCE_KHR.

    • Cleaned up an XXX comment regarding the description of which queues vkQueuePresentKHR can be used on.

  • Revision 22, 2015-06-17 (James Jones)

    • Rebased on Vulkan API version 126.

  • Revision 23, 2015-06-18 (James Jones)

    • Updated language for issue 12 to read as a proposed resolution.

    • Marked issues 11, 12, 13, 16, and 17 resolved.

    • Temporarily added links to the relevant bugs under the remaining unresolved issues.

    • Added issues 19 and 20 as well as proposed resolutions.

  • Revision 24, 2015-06-19 (Ian Elliott)

    • Changed special value for VkSurfacePropertiesKHR::currentExtent back to “-1” from “0”. This value will never need to be unsigned, and “0” is actually a legal value.

  • Revision 25, 2015-06-23 (Ian Elliott)

    • Examples now show use of function pointers for extension functions.

    • Eliminated extraneous whitespace.

  • Revision 26, 2015-06-25 (Ian Elliott)

    • Resolved Issues 9 & 10 per KHR TSG meeting.

  • Revision 27, 2015-06-25 (James Jones)

    • Added oldSwapchain member to VkSwapchainCreateInfoKHR.

  • Revision 28, 2015-06-25 (James Jones)

    • Added the “inherit” bits to the rotation and mirroring flags and the associated issue 21.

  • Revision 29, 2015-06-25 (James Jones)

    • Added the “clipped” flag to VkSwapchainCreateInfoKHR, and the associated issue 22.

    • Specified that presenting an image does not modify it.

  • Revision 30, 2015-06-25 (James Jones)

    • Added language to the spec that clarifies the behavior of vkCreateSwapchainKHR() when the oldSwapchain field of VkSwapchainCreateInfoKHR is not NULL.

  • Revision 31, 2015-06-26 (Ian Elliott)

    • Example of new VkSwapchainCreateInfoKHR members, “oldSwapchain” and “clipped”.

    • Example of using VkSurfacePropertiesKHR::{min|max}ImageCount to set VkSwapchainCreateInfoKHR::minImageCount.

    • Rename vkGetSurfaceInfoKHR()'s 4th parameter to “pDataSize”, for consistency with other functions.

    • Add macro with C-string name of extension (just to header file).

  • Revision 32, 2015-06-26 (James Jones)

    • Minor adjustments to the language describing the behavior of “oldSwapchain”

    • Fixed the version date on my previous two updates.

  • Revision 33, 2015-06-26 (Jesse Hall)

    • Add usage flags to VkSwapchainCreateInfoKHR

  • Revision 34, 2015-06-26 (Ian Elliott)

    • Rename vkQueuePresentKHR()'s 2nd parameter to “pPresentInfo”, for consistency with other functions.

  • Revision 35, 2015-06-26 (Jason Ekstrand)

    • Merged the VkRotationFlagBitsKHR and VkMirrorFlagBitsKHR enums into a single VkSurfaceTransformFlagBitsKHR enum.

  • Revision 36, 2015-06-26 (Jason Ekstrand)

    • Added a VkSurfaceTransformKHR enum that is not a bitmask. Each value in VkSurfaceTransformKHR corresponds directly to one of the bits in VkSurfaceTransformFlagBitsKHR so transforming from one to the other is easy. Having a separate enum means that currentTransform and preTransform are now unambiguous by definition.

  • Revision 37, 2015-06-29 (Ian Elliott)

    • Corrected one of the signatures of vkAcquireNextImageKHR, which had the last two parameters switched from what it is elsewhere in the specification and header files.

  • Revision 38, 2015-06-30 (Ian Elliott)

    • Corrected a typo in description of the vkGetSwapchainInfoKHR() function.

    • Corrected a typo in header file comment for VkPresentInfoKHR::sType.

  • Revision 39, 2015-07-07 (Daniel Rakos)

    • Added error section describing when each error is expected to be reported.

    • Replaced bool32_t with VkBool32.

  • Revision 40, 2015-07-10 (Ian Elliott)

    • Updated to work with version 138 of the vulkan.h header. This includes declaring the VkSwapchainKHR type using the new VK_DEFINE_NONDISP_HANDLE macro, and no longer extending VkObjectType (which was eliminated).

  • Revision 41 2015-07-09 (Mathias Heyer)

    • Added color space language.

  • Revision 42, 2015-07-10 (Daniel Rakos)

    • Updated query mechanism to reflect the convention changes done in the core spec.

    • Removed “queue” from the name of VK_STRUCTURE_TYPE_QUEUE_PRESENT_INFO_KHR to be consistent with the established naming convention.

    • Removed reference to the no longer existing VkObjectType enum.

  • Revision 43, 2015-07-17 (Daniel Rakos)

    • Added support for concurrent sharing of swapchain images across queue families.

    • Updated sample code based on recent changes

  • Revision 44, 2015-07-27 (Ian Elliott)

    • Noted that support for VK_PRESENT_MODE_FIFO_KHR is required. That is ICDs may optionally support IMMEDIATE and MAILBOX, but must support FIFO.

  • Revision 45, 2015-08-07 (Ian Elliott)

    • Corrected a typo in spec file (type and variable name had wrong case for the imageColorSpace member of the VkSwapchainCreateInfoKHR struct).

    • Corrected a typo in header file (last parameter in PFN_vkGetSurfacePropertiesKHR was missing “KHR” at the end of type: VkSurfacePropertiesKHR).

  • Revision 46, 2015-08-20 (Ian Elliott)

    • Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.

    • Switched from “revision” to “version”, including use of the VK_MAKE_VERSION macro in the header file.

    • Made improvements to several descriptions.

    • Changed the status of several issues from PROPOSED to RESOLVED, leaving no unresolved issues.

    • Resolved several TODOs, did miscellaneous cleanup, etc.

  • Revision 47, 2015-08-20 (Ian Elliott—​porting a 2015-07-29 change from James Jones)

    • Moved the surface transform enums to VK_WSI_swapchain so they could be reused by VK_WSI_display.

  • Revision 48, 2015-09-01 (James Jones)

    • Various minor cleanups.

  • Revision 49, 2015-09-01 (James Jones)

    • Restore single-field revision number.

  • Revision 50, 2015-09-01 (James Jones)

    • Update Example #4 to include code that illustrates how to use the oldSwapchain field.

  • Revision 51, 2015-09-01 (James Jones)

    • Fix example code compilation errors.

  • Revision 52, 2015-09-08 (Matthaeus G. Chajdas)

    • Corrected a typo.

  • Revision 53, 2015-09-10 (Alon Or-bach)

    • Removed underscore from SWAP_CHAIN left in VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR.

  • Revision 54, 2015-09-11 (Jesse Hall)

    • Described the execution and memory coherence requirements for image transitions to and from VK_IMAGE_LAYOUT_PRESENT_SOURCE_KHR.

  • Revision 55, 2015-09-11 (Ray Smith)

    • Added errors for destroying and binding memory to presentable images

  • Revision 56, 2015-09-18 (James Jones)

    • Added fence argument to vkAcquireNextImageKHR

    • Added example of how to meter a host thread based on presentation rate.

  • Revision 57, 2015-09-26 (Jesse Hall)

    • Replace VkSurfaceDescriptionKHR with VkSurfaceKHR.

    • Added issue 25 with agreed resolution.

  • Revision 58, 2015-09-28 (Jesse Hall)

    • Renamed from VK_EXT_KHR_device_swapchain to VK_EXT_KHR_swapchain.

  • Revision 59, 2015-09-29 (Ian Elliott)

    • Changed vkDestroySwapchainKHR() to return void.

  • Revision 60, 2015-10-01 (Jeff Vigil)

    • Added error result VK_ERROR_SURFACE_LOST_KHR.

  • Revision 61, 2015-10-05 (Jason Ekstrand)

    • Added the VkCompositeAlpha enum and corresponding structure fields.

  • Revision 62, 2015-10-12 (Daniel Rakos)

    • Added VK_PRESENT_MODE_FIFO_RELAXED_KHR.

  • Revision 63, 2015-10-15 (Daniel Rakos)

    • Moved surface capability queries to VK_EXT_KHR_surface.

  • Revision 64, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_swapchain to VK_KHR_swapchain.

  • Revision 65, 2015-10-28 (Ian Elliott)

    • Added optional pResult member to VkPresentInfoKHR, so that per-swapchain results can be obtained from vkQueuePresentKHR().

  • Revision 66, 2015-11-03 (Daniel Rakos)

    • Added allocation callbacks to create and destroy functions.

    • Updated resource transition language.

    • Updated sample code.

  • Revision 67, 2015-11-10 (Jesse Hall)

    • Add reserved flags bitmask to VkSwapchainCreateInfoKHR.

    • Modify naming and member ordering to match API style conventions, and so the VkSwapchainCreateInfoKHR image property members mirror corresponding VkImageCreateInfo members but with an 'image' prefix.

    • Make VkPresentInfoKHR::pResults non-const; it is an output array parameter.

    • Make pPresentInfo parameter to vkQueuePresentKHR const.

  • Revision 68, 2016-04-05 (Ian Elliott)

    • Moved the “validity” include for vkAcquireNextImage to be in its proper place, after the prototype and list of parameters.

    • Clarified language about presentable images, including how they are acquired, when applications can and cannot use them, etc. As part of this, removed language about “ownership” of presentable images, and replaced it with more-consistent language about presentable images being “acquired” by the application.

  • 2016-08-23 (Ian Elliott)

    • Update the example code, to use the final API command names, to not have so many characters per line, and to split out a new example to show how to obtain function pointers. This code is more similar to the LunarG “cube” demo program.

  • 2016-08-25 (Ian Elliott)

    • A note was added at the beginning of the example code, stating that it will be removed from future versions of the appendix.

  • Revision 69, 2017-09-07 (Tobias Hector)

    • Added interactions with Vulkan 1.1

  • Revision 70, 2017-10-06 (Ian Elliott)

    • Corrected interactions with Vulkan 1.1

VK_KHR_swapchain_mutable_format

Name String

VK_KHR_swapchain_mutable_format

Extension Type

Device extension

Registered Extension Number

201

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-03-28

IP Status

No known IP claims.

Contributors
  • Jason Ekstrand, Intel

  • Jan-Harald Fredriksen, ARM

  • Jesse Hall, Google

  • Daniel Rakos, AMD

  • Ray Smith, ARM

Description

This extension allows processing of swapchain images as different formats to that used by the window system, which is particularly useful for switching between sRGB and linear RGB formats.

It adds a new swapchain creation flag that enables creating image views from presentable images with a different format than the one used to create the swapchain.

New Enum Constants

  • VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME

  • VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_SPEC_VERSION

  • Extending VkSwapchainCreateFlagBitsKHR:

    • VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR

Issues

1) Are there any new capabilities needed?

RESOLVED: No. It is expected that all implementations exposing this extension support swapchain image format mutability.

2) Do we need a separate VK_SWAPCHAIN_CREATE_EXTENDED_USAGE_BIT_KHR?

RESOLVED: No. This extension requires VK_KHR_maintenance2 and presentable images of swapchains created with VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR are created internally in a way equivalent to specifying both VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT and VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR.

3) Do we need a separate structure to allow specifying an image format list for swapchains?

RESOLVED: No. We simply use the same VkImageFormatListCreateInfoKHR structure introduced by VK_KHR_image_format_list. The structure is required to be included in the pNext chain of VkSwapchainCreateInfoKHR for swapchains created with VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR.

Version History

  • Revision 1, 2018-03-28 (Daniel Rakos)

    • Internal revisions.

VK_KHR_wayland_surface

Name String

VK_KHR_wayland_surface

Extension Type

Instance extension

Registered Extension Number

7

Revision

6

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2015-11-28

IP Status

No known IP claims.

Contributors
  • Patrick Doane, Blizzard

  • Jason Ekstrand, Intel

  • Ian Elliott, LunarG

  • Courtney Goeltzenleuchter, LunarG

  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Antoine Labour, Google

  • Jon Leech, Khronos

  • David Mao, AMD

  • Norbert Nopper, Freescale

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Ray Smith, ARM

  • Jeff Vigil, Qualcomm

  • Chia-I Wu, LunarG

Description

The VK_KHR_wayland_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to a Wayland wl_surface, as well as a query to determine support for rendering to a Wayland compositor.

New Enum Constants

  • VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME

  • VK_KHR_WAYLAND_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR

Issues

1) Does Wayland need a way to query for compatibility between a particular physical device and a specific Wayland display? This would be a more general query than vkGetPhysicalDeviceSurfaceSupportKHR: if the Wayland-specific query returned VK_TRUE for a (VkPhysicalDevice, struct wl_display*) pair, then the physical device could be assumed to support presentation to any VkSurfaceKHR for surfaces on the display.

RESOLVED: Yes. vkGetPhysicalDeviceWaylandPresentationSupportKHR was added to address this issue.

2) Should we require surfaces created with vkCreateWaylandSurfaceKHR to support the VK_PRESENT_MODE_MAILBOX_KHR present mode?

RESOLVED: Yes. Wayland is an inherently mailbox window system and mailbox support is required for some Wayland compositor interactions to work as expected. While handling these interactions may be possible with VK_PRESENT_MODE_FIFO_KHR, it is much more difficult to do without deadlock and requiring all Wayland applications to be able to support implementations which only support VK_PRESENT_MODE_FIFO_KHR would be an onerous restriction on application developers.

Version History

  • Revision 1, 2015-09-23 (Jesse Hall)

    • Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).

  • Revision 2, 2015-10-02 (James Jones)

    • Added vkGetPhysicalDeviceWaylandPresentationSupportKHR() to resolve issue #1.

    • Adjusted wording of issue #1 to match the agreed-upon solution.

    • Renamed “window” parameters to “surface” to match Wayland conventions.

  • Revision 3, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_wayland_surface to VK_KHR_wayland_surface.

  • Revision 4, 2015-11-03 (Daniel Rakos)

    • Added allocation callbacks to vkCreateWaylandSurfaceKHR.

  • Revision 5, 2015-11-28 (Daniel Rakos)

    • Updated the surface create function to take a pCreateInfo structure.

  • Revision 6, 2017-02-08 (Jason Ekstrand)

    • Added the requirement that implementations support VK_PRESENT_MODE_MAILBOX_KHR.

    • Added wording about interactions between vkQueuePresentKHR and the Wayland requests sent to the compositor.

VK_KHR_win32_keyed_mutex

Name String

VK_KHR_win32_keyed_mutex

Extension Type

Device extension

Registered Extension Number

76

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-10-21

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

  • Carsten Rohde, NVIDIA

Description

Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.

New Enum Constants

  • VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME

  • VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR

Version History

  • Revision 1, 2016-10-21 (James Jones)

    • Initial revision

VK_KHR_win32_surface

Name String

VK_KHR_win32_surface

Extension Type

Instance extension

Registered Extension Number

10

Revision

6

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-04-24

IP Status

No known IP claims.

Contributors
  • Patrick Doane, Blizzard

  • Jason Ekstrand, Intel

  • Ian Elliott, LunarG

  • Courtney Goeltzenleuchter, LunarG

  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Antoine Labour, Google

  • Jon Leech, Khronos

  • David Mao, AMD

  • Norbert Nopper, Freescale

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Ray Smith, ARM

  • Jeff Vigil, Qualcomm

  • Chia-I Wu, LunarG

Description

The VK_KHR_win32_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to a Win32 HWND, as well as a query to determine support for rendering to the windows desktop.

New Enum Constants

  • VK_KHR_WIN32_SURFACE_EXTENSION_NAME

  • VK_KHR_WIN32_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR

Issues

1) Does Win32 need a way to query for compatibility between a particular physical device and a specific screen? Compatibility between a physical device and a window generally only depends on what screen the window is on. However, there is not an obvious way to identify a screen without already having a window on the screen.

RESOLVED: No. While it may be useful, there is not a clear way to do this on Win32. However, a method was added to query support for presenting to the windows desktop as a whole.

2) If a native window object (HWND) is used by one graphics API, and then is later used by a different graphics API (one of which is Vulkan), can these uses interfere with each other?

RESOLVED: Yes.

Uses of a window object by multiple graphics APIs results in undefined behavior. Such behavior may succeed when using one Vulkan implementation but fail when using a different Vulkan implementation. Potential failures include:

  • Creating then destroying a flip presentation model DXGI swapchain on a window object can prevent vkCreateSwapchainKHR from succeeding on the same window object.

  • Creating then destroying a VkSwapchainKHR on a window object can prevent creation of a bitblt model DXGI swapchain on the same window object.

  • Creating then destroying a VkSwapchainKHR on a window object can effectively SetPixelFormat to a different format than the format chosen by an OpenGL application.

  • Creating then destroying a VkSwapchainKHR on a window object on one VkPhysicalDevice can prevent vkCreateSwapchainKHR from succeeding on the same window object, but on a different VkPhysicalDevice that is associated with a different Vulkan ICD.

In all cases the problem can be worked around by creating a new window object.

Technical details include:

  • Creating a DXGI swapchain over a window object can alter the object for the remainder of its lifetime. The alteration persists even after the DXGI swapchain has been destroyed. This alteration can make it impossible for a conformant Vulkan implementation to create a VkSwapchainKHR over the same window object. Mention of this alteration can be found in the remarks section of the MSDN documentation for DXGI_SWAP_EFFECT.

  • Calling GDI’s SetPixelFormat (needed by OpenGL’s WGL layer) on a window object alters the object for the remainder of its lifetime. The MSDN documentation for SetPixelFormat explains that a window object’s pixel format can be set only one time.

  • Creating a VkSwapchainKHR over a window object can alter the object for its remaining lifetime. Either of the above alterations may occur as a side effect of vkCreateSwapchainKHR.

Version History

  • Revision 1, 2015-09-23 (Jesse Hall)

    • Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).

  • Revision 2, 2015-10-02 (James Jones)

    • Added presentation support query for win32 desktops.

  • Revision 3, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_win32_surface to VK_KHR_win32_surface.

  • Revision 4, 2015-11-03 (Daniel Rakos)

    • Added allocation callbacks to vkCreateWin32SurfaceKHR.

  • Revision 5, 2015-11-28 (Daniel Rakos)

    • Updated the surface create function to take a pCreateInfo structure.

  • Revision 6, 2017-04-24 (Jeff Juliano)

    • Add issue 2 addressing reuse of a native window object in a different Graphics API, or by a different Vulkan ICD.

VK_KHR_workgroup_memory_explicit_layout

Name String

VK_KHR_workgroup_memory_explicit_layout

Extension Type

Device extension

Registered Extension Number

337

Revision

1

Extension and Version Dependencies
Contact
  • Caio Marcelo de Oliveira Filho cmarcelo

Other Extension Metadata

Last Modified Date

2020-06-01

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Caio Marcelo de Oliveira Filho, Intel

  • Jeff Bolz, NVIDIA

  • Graeme Leese, Broadcom

  • Jason Ekstrand, Intel

  • Daniel Koch, NVIDIA

Description

This extension adds Vulkan support for the SPV_KHR_workgroup_memory_explicit_layout SPIR-V extension, which allows shaders to explicitly define the layout of Workgroup storage class memory and create aliases between variables from that storage class in a compute shader.

The aliasing feature allows different “views” on the same data, so the shader can bulk copy data from another storage class using one type (e.g. an array of large vectors), and then use the data with a more specific type. It also enables reducing the amount of workgroup memory consumed by allowing the shader to alias data whose lifetimes do not overlap.

The explicit layout support and some form of aliasing is also required for layering OpenCL on top of Vulkan.

New Enum Constants

  • VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME

  • VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR

Version History

  • Revision 1, 2020-06-01 (Caio Marcelo de Oliveira Filho)

    • Initial version

VK_KHR_xcb_surface

Name String

VK_KHR_xcb_surface

Extension Type

Instance extension

Registered Extension Number

6

Revision

6

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2015-11-28

IP Status

No known IP claims.

Contributors
  • Patrick Doane, Blizzard

  • Jason Ekstrand, Intel

  • Ian Elliott, LunarG

  • Courtney Goeltzenleuchter, LunarG

  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Antoine Labour, Google

  • Jon Leech, Khronos

  • David Mao, AMD

  • Norbert Nopper, Freescale

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Ray Smith, ARM

  • Jeff Vigil, Qualcomm

  • Chia-I Wu, LunarG

Description

The VK_KHR_xcb_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to an X11 Window, using the XCB client-side library, as well as a query to determine support for rendering via XCB.

New Structures

New Enum Constants

  • VK_KHR_XCB_SURFACE_EXTENSION_NAME

  • VK_KHR_XCB_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR

Issues

1) Does XCB need a way to query for compatibility between a particular physical device and a specific screen? This would be a more general query than vkGetPhysicalDeviceSurfaceSupportKHR: If it returned VK_TRUE, then the physical device could be assumed to support presentation to any window on that screen.

RESOLVED: Yes, this is needed for toolkits that want to create a VkDevice before creating a window. To ensure the query is reliable, it must be made against a particular X visual rather than the screen in general.

Version History

  • Revision 1, 2015-09-23 (Jesse Hall)

    • Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).

  • Revision 2, 2015-10-02 (James Jones)

    • Added presentation support query for an (xcb_connection_t*, xcb_visualid_t) pair.

    • Removed “root” parameter from CreateXcbSurfaceKHR(), as it is redundant when a window on the same screen is specified as well.

    • Adjusted wording of issue #1 and added agreed upon resolution.

  • Revision 3, 2015-10-14 (Ian Elliott)

    • Removed “root” parameter from CreateXcbSurfaceKHR() in one more place.

  • Revision 4, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_xcb_surface to VK_KHR_xcb_surface.

  • Revision 5, 2015-10-23 (Daniel Rakos)

    • Added allocation callbacks to vkCreateXcbSurfaceKHR.

  • Revision 6, 2015-11-28 (Daniel Rakos)

    • Updated the surface create function to take a pCreateInfo structure.

VK_KHR_xlib_surface

Name String

VK_KHR_xlib_surface

Extension Type

Instance extension

Registered Extension Number

5

Revision

6

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2015-11-28

IP Status

No known IP claims.

Contributors
  • Patrick Doane, Blizzard

  • Jason Ekstrand, Intel

  • Ian Elliott, LunarG

  • Courtney Goeltzenleuchter, LunarG

  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Antoine Labour, Google

  • Jon Leech, Khronos

  • David Mao, AMD

  • Norbert Nopper, Freescale

  • Alon Or-bach, Samsung

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Ray Smith, ARM

  • Jeff Vigil, Qualcomm

  • Chia-I Wu, LunarG

Description

The VK_KHR_xlib_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to an X11 Window, using the Xlib client-side library, as well as a query to determine support for rendering via Xlib.

New Enum Constants

  • VK_KHR_XLIB_SURFACE_EXTENSION_NAME

  • VK_KHR_XLIB_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR

Issues

1) Does X11 need a way to query for compatibility between a particular physical device and a specific screen? This would be a more general query than vkGetPhysicalDeviceSurfaceSupportKHR; if it returned VK_TRUE, then the physical device could be assumed to support presentation to any window on that screen.

RESOLVED: Yes, this is needed for toolkits that want to create a VkDevice before creating a window. To ensure the query is reliable, it must be made against a particular X visual rather than the screen in general.

Version History

  • Revision 1, 2015-09-23 (Jesse Hall)

    • Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).

  • Revision 2, 2015-10-02 (James Jones)

    • Added presentation support query for (Display*, VisualID) pair.

    • Removed “root” parameter from CreateXlibSurfaceKHR(), as it is redundant when a window on the same screen is specified as well.

    • Added appropriate X errors.

    • Adjusted wording of issue #1 and added agreed upon resolution.

  • Revision 3, 2015-10-14 (Ian Elliott)

    • Renamed this extension from VK_EXT_KHR_x11_surface to VK_EXT_KHR_xlib_surface.

  • Revision 4, 2015-10-26 (Ian Elliott)

    • Renamed from VK_EXT_KHR_xlib_surface to VK_KHR_xlib_surface.

  • Revision 5, 2015-11-03 (Daniel Rakos)

    • Added allocation callbacks to vkCreateXlibSurfaceKHR.

  • Revision 6, 2015-11-28 (Daniel Rakos)

    • Updated the surface create function to take a pCreateInfo structure.

VK_EXT_acquire_drm_display

Name String

VK_EXT_acquire_drm_display

Extension Type

Instance extension

Registered Extension Number

286

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-06-09

IP Status

No known IP claims.

Contributors
  • Simon Zeni, Status Holdings, Ltd.

Description

This extension allows an application to take exclusive control of a display using the Direct Rendering Manager (DRM) interface. When acquired, the display will be under full control of the application until the display is either released or the connector is unplugged.

New Enum Constants

  • VK_EXT_ACQUIRE_DRM_DISPLAY_EXTENSION_NAME

  • VK_EXT_ACQUIRE_DRM_DISPLAY_SPEC_VERSION

Issues

None.

Version History

  • Revision 1, 2021-05-11 (Simon Zeni)

    • Initial draft

VK_EXT_acquire_xlib_display

Name String

VK_EXT_acquire_xlib_display

Extension Type

Instance extension

Registered Extension Number

90

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-12-13

IP Status

No known IP claims.

Contributors
  • Dave Airlie, Red Hat

  • Pierre Boudier, NVIDIA

  • James Jones, NVIDIA

  • Damien Leone, NVIDIA

  • Pierre-Loup Griffais, Valve

  • Liam Middlebrook, NVIDIA

  • Daniel Vetter, Intel

Description

This extension allows an application to take exclusive control on a display currently associated with an X11 screen. When control is acquired, the display will be deassociated from the X11 screen until control is released or the specified display connection is closed. Essentially, the X11 screen will behave as if the monitor has been unplugged until control is released.

New Enum Constants

  • VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME

  • VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION

Issues

1) Should vkAcquireXlibDisplayEXT take an RandR display ID, or a Vulkan display handle as input?

RESOLVED: A Vulkan display handle. Otherwise there would be no way to specify handles to displays that had been prevented from being included in the X11 display list by some native platform or vendor-specific mechanism.

2) How does an application figure out which RandR display corresponds to a Vulkan display?

RESOLVED: A new function, vkGetRandROutputDisplayEXT, is introduced for this purpose.

3) Should vkGetRandROutputDisplayEXT be part of this extension, or a general Vulkan / RandR or Vulkan / Xlib extension?

RESOLVED: To avoid yet another extension, include it in this extension.

Version History

  • Revision 1, 2016-12-13 (James Jones)

    • Initial draft

VK_EXT_astc_decode_mode

Name String

VK_EXT_astc_decode_mode

Extension Type

Device extension

Registered Extension Number

68

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-08-07

Contributors
  • Jan-Harald Fredriksen, Arm

Description

The existing specification requires that low dynamic range (LDR) ASTC textures are decompressed to FP16 values per component. In many cases, decompressing LDR textures to a lower precision intermediate result gives acceptable image quality. Source material for LDR textures is typically authored as 8-bit UNORM values, so decoding to FP16 values adds little value. On the other hand, reducing precision of the decoded result reduces the size of the decompressed data, potentially improving texture cache performance and saving power.

The goal of this extension is to enable this efficiency gain on existing ASTC texture data. This is achieved by giving the application the ability to select the intermediate decoding precision.

Three decoding options are provided:

  • Decode to VK_FORMAT_R16G16B16A16_SFLOAT precision: This is the default, and matches the required behavior in the core API.

  • Decode to VK_FORMAT_R8G8B8A8_UNORM precision: This is provided as an option in LDR mode.

  • Decode to VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 precision: This is provided as an option in both LDR and HDR mode. In this mode, negative values cannot be represented and are clamped to zero. The alpha component is ignored, and the results are as if alpha was 1.0. This decode mode is optional and support can be queried via the physical device properties.

New Enum Constants

  • VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME

  • VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT

Issues

1) Are implementations allowed to decode at a higher precision than what is requested?

RESOLUTION: No.
If we allow this, then this extension could be exposed on all
implementations that support ASTC.
But developers would have no way of knowing what precision was actually
used, and thus whether the image quality is sufficient at reduced
precision.

2) Should the decode mode be image view state and/or sampler state?

RESOLUTION: Image view state only.
Some implementations treat the different decode modes as different
texture formats.

Example

Create an image view that decodes to VK_FORMAT_R8G8B8A8_UNORM precision:

    VkImageViewASTCDecodeModeEXT decodeMode =
    {
        VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT, // sType
        NULL, // pNext
        VK_FORMAT_R8G8B8A8_UNORM // decode mode
    };

    VkImageViewCreateInfo createInfo =
    {
        VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // sType
        &decodeMode, // pNext
        // flags, image, viewType set to application-desired values
        VK_FORMAT_ASTC_8x8_UNORM_BLOCK, // format
        // components, subresourceRange set to application-desired values
    };

    VkImageView imageView;
    VkResult result = vkCreateImageView(
        device,
        &createInfo,
        NULL,
        &imageView);

Version History

  • Revision 1, 2018-08-07 (Jan-Harald Fredriksen)

    • Initial revision

VK_EXT_blend_operation_advanced

Name String

VK_EXT_blend_operation_advanced

Extension Type

Device extension

Registered Extension Number

149

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-06-12

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension adds a number of “advanced” blending operations that can be used to perform new color blending operations, many of which are more complex than the standard blend modes provided by unextended Vulkan. This extension requires different styles of usage, depending on the level of hardware support and the enabled features:

  • If VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT::advancedBlendCoherentOperations is VK_FALSE, the new blending operations are supported, but a memory dependency must separate each advanced blend operation on a given sample. VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT is used to synchronize reads using advanced blend operations.

  • If VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT::advancedBlendCoherentOperations is VK_TRUE, advanced blend operations obey primitive order just like basic blend operations.

In unextended Vulkan, the set of blending operations is limited, and can be expressed very simply. The VK_BLEND_OP_MIN and VK_BLEND_OP_MAX blend operations simply compute component-wise minimums or maximums of source and destination color components. The VK_BLEND_OP_ADD, VK_BLEND_OP_SUBTRACT, and VK_BLEND_OP_REVERSE_SUBTRACT modes multiply the source and destination colors by source and destination factors and either add the two products together or subtract one from the other. This limited set of operations supports many common blending operations but precludes the use of more sophisticated transparency and blending operations commonly available in many dedicated imaging APIs.

This extension provides a number of new “advanced” blending operations. Unlike traditional blending operations using VK_BLEND_OP_ADD, these blending equations do not use source and destination factors specified by VkBlendFactor. Instead, each blend operation specifies a complete equation based on the source and destination colors. These new blend operations are used for both RGB and alpha components; they must not be used to perform separate RGB and alpha blending (via different values of color and alpha VkBlendOp).

These blending operations are performed using premultiplied colors, where RGB colors can be considered premultiplied or non-premultiplied by alpha, according to the srcPremultiplied and dstPremultiplied members of VkPipelineColorBlendAdvancedStateCreateInfoEXT. If a color is considered non-premultiplied, the (R,G,B) color components are multiplied by the alpha component prior to blending. For non-premultiplied color components in the range [0,1], the corresponding premultiplied color component would have values in the range [0 × A, 1 × A].

Many of these advanced blending equations are formulated where the result of blending source and destination colors with partial coverage have three separate contributions: from the portions covered by both the source and the destination, from the portion covered only by the source, and from the portion covered only by the destination. The blend parameter VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap can be used to specify a correlation between source and destination pixel coverage. If set to VK_BLEND_OVERLAP_CONJOINT_EXT, the source and destination are considered to have maximal overlap, as would be the case if drawing two objects on top of each other. If set to VK_BLEND_OVERLAP_DISJOINT_EXT, the source and destination are considered to have minimal overlap, as would be the case when rendering a complex polygon tessellated into individual non-intersecting triangles. If set to VK_BLEND_OVERLAP_UNCORRELATED_EXT, the source and destination coverage are assumed to have no spatial correlation within the pixel.

In addition to the coherency issues on implementations not supporting advancedBlendCoherentOperations, this extension has several limitations worth noting. First, the new blend operations have a limit on the number of color attachments they can be used with, as indicated by VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT::advancedBlendMaxColorAttachments. Additionally, blending precision may be limited to 16-bit floating-point, which may result in a loss of precision and dynamic range for framebuffer formats with 32-bit floating-point components, and in a loss of precision for formats with 12- and 16-bit signed or unsigned normalized integer components.

New Enums

New Enum Constants

  • VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME

  • VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT

  • Extending VkBlendOp:

    • VK_BLEND_OP_BLUE_EXT

    • VK_BLEND_OP_COLORBURN_EXT

    • VK_BLEND_OP_COLORDODGE_EXT

    • VK_BLEND_OP_CONTRAST_EXT

    • VK_BLEND_OP_DARKEN_EXT

    • VK_BLEND_OP_DIFFERENCE_EXT

    • VK_BLEND_OP_DST_ATOP_EXT

    • VK_BLEND_OP_DST_EXT

    • VK_BLEND_OP_DST_IN_EXT

    • VK_BLEND_OP_DST_OUT_EXT

    • VK_BLEND_OP_DST_OVER_EXT

    • VK_BLEND_OP_EXCLUSION_EXT

    • VK_BLEND_OP_GREEN_EXT

    • VK_BLEND_OP_HARDLIGHT_EXT

    • VK_BLEND_OP_HARDMIX_EXT

    • VK_BLEND_OP_HSL_COLOR_EXT

    • VK_BLEND_OP_HSL_HUE_EXT

    • VK_BLEND_OP_HSL_LUMINOSITY_EXT

    • VK_BLEND_OP_HSL_SATURATION_EXT

    • VK_BLEND_OP_INVERT_EXT

    • VK_BLEND_OP_INVERT_OVG_EXT

    • VK_BLEND_OP_INVERT_RGB_EXT

    • VK_BLEND_OP_LIGHTEN_EXT

    • VK_BLEND_OP_LINEARBURN_EXT

    • VK_BLEND_OP_LINEARDODGE_EXT

    • VK_BLEND_OP_LINEARLIGHT_EXT

    • VK_BLEND_OP_MINUS_CLAMPED_EXT

    • VK_BLEND_OP_MINUS_EXT

    • VK_BLEND_OP_MULTIPLY_EXT

    • VK_BLEND_OP_OVERLAY_EXT

    • VK_BLEND_OP_PINLIGHT_EXT

    • VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT

    • VK_BLEND_OP_PLUS_CLAMPED_EXT

    • VK_BLEND_OP_PLUS_DARKER_EXT

    • VK_BLEND_OP_PLUS_EXT

    • VK_BLEND_OP_RED_EXT

    • VK_BLEND_OP_SCREEN_EXT

    • VK_BLEND_OP_SOFTLIGHT_EXT

    • VK_BLEND_OP_SRC_ATOP_EXT

    • VK_BLEND_OP_SRC_EXT

    • VK_BLEND_OP_SRC_IN_EXT

    • VK_BLEND_OP_SRC_OUT_EXT

    • VK_BLEND_OP_SRC_OVER_EXT

    • VK_BLEND_OP_VIVIDLIGHT_EXT

    • VK_BLEND_OP_XOR_EXT

    • VK_BLEND_OP_ZERO_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT

Issues

None.

Version History

  • Revision 1, 2017-06-12 (Jeff Bolz)

    • Internal revisions

  • Revision 2, 2017-06-12 (Jeff Bolz)

    • Internal revisions

VK_EXT_border_color_swizzle

Name String

VK_EXT_border_color_swizzle

Extension Type

Device extension

Registered Extension Number

412

Revision

1

Extension and Version Dependencies
Special Uses
Contact

Other Extension Metadata

Last Modified Date

2021-10-12

IP Status

No known IP claims.

Contributors
  • Graeme Leese, Broadcom

  • Jan-Harald Fredriksen, Arm

  • Ricardo Garcia, Igalia

  • Shahbaz Youssefi, Google

  • Stu Smith, AMD

Description

After the publication of VK_EXT_custom_border_color, it was discovered that some implementations had undefined behavior when combining a sampler that uses a custom border color with image views whose component mapping is not the identity mapping.

Since VK_EXT_custom_border_color has already shipped, this new extension VK_EXT_border_color_swizzle was created to define the interaction between custom border colors and non-identity image view swizzles, and provide a work-around for implementations that must pre-swizzle the sampler border color to match the image view component mapping it is combined with.

This extension also defines the behavior between samplers with an opaque black border color and image views with a non-identity component swizzle, which was previously left undefined.

New Enum Constants

  • VK_EXT_BORDER_COLOR_SWIZZLE_EXTENSION_NAME

  • VK_EXT_BORDER_COLOR_SWIZZLE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT

    • VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT

Issues

None.

Version History

  • Revision 1, 2021-10-12 (Piers Daniell)

    • Internal revisions.

VK_EXT_calibrated_timestamps

Name String

VK_EXT_calibrated_timestamps

Extension Type

Device extension

Registered Extension Number

185

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-10-04

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Alan Harrison, AMD

  • Derrick Owens, AMD

  • Daniel Rakos, AMD

  • Jason Ekstrand, Intel

  • Keith Packard, Valve

Description

This extension provides an interface to query calibrated timestamps obtained quasi simultaneously from two time domains.

New Enums

New Enum Constants

  • VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME

  • VK_EXT_CALIBRATED_TIMESTAMPS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT

Issues

1) Is the device timestamp value returned in the same time domain as the timestamp values written by vkCmdWriteTimestamp?

RESOLVED: Yes.

2) What time domain is the host timestamp returned in?

RESOLVED: A query is provided to determine the calibrateable time domains. The expected host time domain used on Windows is that of QueryPerformanceCounter, and on Linux that of CLOCK_MONOTONIC.

3) Should we support other time domain combinations than just one host and the device time domain?

RESOLVED: Supporting that would need the application to query the set of supported time domains, while supporting only one host and the device time domain would only need a query for the host time domain type. The proposed API chooses the general approach for the sake of extensibility.

4) Should we use CLOCK_MONOTONIC_RAW instead of CLOCK_MONOTONIC?

RESOLVED: CLOCK_MONOTONIC is usable in a wider set of situations, however, it is subject to NTP adjustments so some use cases may prefer CLOCK_MONOTONIC_RAW. Thus this extension allows both to be exposed.

5) How can the application extrapolate future device timestamp values from the calibrated timestamp value?

RESOLVED: VkPhysicalDeviceLimits::timestampPeriod makes it possible to calculate future device timestamps as follows:

6) In what queue are timestamp values in time domain VK_TIME_DOMAIN_DEVICE_EXT captured by vkGetCalibratedTimestampsEXT?

RESOLVED: An implementation supporting this extension will have all its VkQueue share the same time domain.

futureTimestamp = calibratedTimestamp + deltaNanoseconds / timestampPeriod

6) Can the host and device timestamp values drift apart over longer periods of time?

RESOLVED: Yes, especially as some time domains by definition allow for that to happen (e.g. CLOCK_MONOTONIC is subject to NTP adjustments). Thus it is recommended that applications re-calibrate from time to time.

7) Should we add a query for reporting the maximum deviation of the timestamp values returned by calibrated timestamp queries?

RESOLVED: A global query seems inappropriate and difficult to enforce. However, it is possible to return the maximum deviation any single calibrated timestamp query can have by sampling one of the time domains twice as follows:

timestampX = timestampX_before = SampleTimeDomain(X)
for each time domain Y != X
    timestampY = SampleTimeDomain(Y)
timestampX_after = SampleTimeDomain(X)
maxDeviation = timestampX_after - timestampX_before

8) Can the maximum deviation reported ever be zero?

RESOLVED: Unless the tick of each clock corresponding to the set of time domains coincides and all clocks can literally be sampled simutaneously, there is not really a possibility for the maximum deviation to be zero, so by convention the maximum deviation is always at least the maximum of the length of the ticks of the set of time domains calibrated and thus can never be zero.

Version History

  • Revision 2, 2021-03-16 (Lionel Landwerlin)

    • Specify requirement on device timestamps

  • Revision 1, 2018-10-04 (Daniel Rakos)

    • Internal revisions.

VK_EXT_color_write_enable

Name String

VK_EXT_color_write_enable

Extension Type

Device extension

Registered Extension Number

382

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-02-25

IP Status

No known IP claims.

Contributors
  • Sharif Elcott, Google

  • Tobias Hector, AMD

  • Piers Daniell, NVIDIA

Description

This extension allows for selectively enabling and disabling writes to output color attachments via a pipeline dynamic state.

The intended use cases for this new state are mostly identical to those of colorWriteMask, such as selectively disabling writes to avoid feedback loops between subpasses or bandwidth savings for unused outputs. By making the state dynamic, one additional benefit is the ability to reduce pipeline counts and pipeline switching via shaders that write a superset of the desired data of which subsets are selected dynamically. The reason for a new state, colorWriteEnable, rather than making colorWriteMask dynamic is that, on many implementations, the more flexible per-component semantics of the colorWriteMask state cannot be made dynamic in a performant manner.

New Enum Constants

  • VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME

  • VK_EXT_COLOR_WRITE_ENABLE_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_COLOR_WRITE_CREATE_INFO_EXT

Version History

  • Revision 1, 2020-01-25 (Sharif Elcott)

    • Internal revisions

VK_EXT_conditional_rendering

Name String

VK_EXT_conditional_rendering

Extension Type

Device extension

Registered Extension Number

82

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2018-05-21

IP Status

No known IP claims.

Contributors
  • Vikram Kushwaha, NVIDIA

  • Daniel Rakos, AMD

  • Jesse Hall, Google

  • Jeff Bolz, NVIDIA

  • Piers Daniell, NVIDIA

  • Stuart Smith, Imagination Technologies

Description

This extension allows the execution of one or more rendering commands to be conditional on a value in buffer memory. This may help an application reduce the latency by conditionally discarding rendering commands without application intervention. The conditional rendering commands are limited to draws, compute dispatches and clearing attachments within a conditional rendering block.

New Enum Constants

  • VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME

  • VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT

    • VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT

Issues

1) Should conditional rendering affect copy and blit commands?

RESOLVED: Conditional rendering should not affect copies and blits.

2) Should secondary command buffers be allowed to execute while conditional rendering is active in the primary command buffer?

RESOLVED: The rendering commands in secondary command buffer will be affected by an active conditional rendering in primary command buffer if the conditionalRenderingEnable is set to VK_TRUE. Conditional rendering must not be active in the primary command buffer if conditionalRenderingEnable is VK_FALSE.

Examples

None.

Version History

  • Revision 1, 2018-04-19 (Vikram Kushwaha)

    • First Version

  • Revision 2, 2018-05-21 (Vikram Kushwaha)

    • Add new pipeline stage, access flags and limit conditional rendering to a subpass or entire render pass.

VK_EXT_conservative_rasterization

Name String

VK_EXT_conservative_rasterization

Extension Type

Device extension

Registered Extension Number

102

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-06-09

Interactions and External Dependencies
  • This extension requires SPV_EXT_fragment_fully_covered if the VkPhysicalDeviceConservativeRasterizationPropertiesEXT::fullyCoveredFragmentShaderInputVariable feature is used.

  • This extension requires SPV_KHR_post_depth_coverageif the VkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativeRasterizationPostDepthCoverage feature is used.

  • This extension provides API support for GL_NV_conservative_raster_underestimation if the VkPhysicalDeviceConservativeRasterizationPropertiesEXT::fullyCoveredFragmentShaderInputVariable feature is used.

Contributors
  • Daniel Koch, NVIDIA

  • Daniel Rakos, AMD

  • Jeff Bolz, NVIDIA

  • Slawomir Grajewski, Intel

  • Stu Smith, Imagination Technologies

Description

This extension adds a new rasterization mode called conservative rasterization. There are two modes of conservative rasterization; overestimation and underestimation.

When overestimation is enabled, if any part of the primitive, including its edges, covers any part of the rectangular pixel area, including its sides, then a fragment is generated with all coverage samples turned on. This extension allows for some variation in implementations by accounting for differences in overestimation, where the generating primitive size is increased at each of its edges by some sub-pixel amount to further increase conservative pixel coverage. Implementations can allow the application to specify an extra overestimation beyond the base overestimation the implementation already does. It also allows implementations to either cull degenerate primitives or rasterize them.

When underestimation is enabled, fragments are only generated if the rectangular pixel area is fully covered by the generating primitive. If supported by the implementation, when a pixel rectangle is fully covered the fragment shader input variable builtin called FullyCoveredEXT is set to true. The shader variable works in either overestimation or underestimation mode.

Implementations can process degenerate triangles and lines by either discarding them or generating conservative fragments for them. Degenerate triangles are those that end up with zero area after the rasterizer quantizes them to the fixed-point pixel grid. Degenerate lines are those with zero length after quantization.

New Enum Constants

  • VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME

  • VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT

Version History

  • Revision 1.1, 2020-09-06 (Piers Daniell)

    • Add missing SPIR-V and GLSL dependencies.

  • Revision 1, 2017-08-28 (Piers Daniell)

    • Internal revisions

VK_EXT_custom_border_color

Name String

VK_EXT_custom_border_color

Extension Type

Device extension

Registered Extension Number

288

Revision

12

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Uses
Contact

Other Extension Metadata

Last Modified Date

2020-04-16

IP Status

No known IP claims.

Contributors
  • Joshua Ashton, Valve

  • Hans-Kristian Arntzen, Valve

  • Philip Rebohle, Valve

  • Liam Middlebrook, NVIDIA

  • Jeff Bolz, NVIDIA

  • Tobias Hector, AMD

  • Jason Ekstrand, Intel

  • Spencer Fricke, Samsung Electronics

  • Graeme Leese, Broadcom

  • Jesse Hall, Google

  • Jan-Harald Fredriksen, ARM

  • Tom Olson, ARM

  • Stuart Smith, Imagination Technologies

  • Donald Scorgie, Imagination Technologies

  • Alex Walters, Imagination Technologies

  • Peter Quayle, Imagination Technologies

Description

This extension provides cross-vendor functionality to specify a custom border color for use when the sampler address mode VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER is used.

To create a sampler which uses a custom border color set VkSamplerCreateInfo::borderColor to one of:

  • VK_BORDER_COLOR_FLOAT_CUSTOM_EXT

  • VK_BORDER_COLOR_INT_CUSTOM_EXT

When VK_BORDER_COLOR_FLOAT_CUSTOM_EXT or VK_BORDER_COLOR_INT_CUSTOM_EXT is used, applications must provide a VkSamplerCustomBorderColorCreateInfoEXT in the pNext chain for VkSamplerCreateInfo.

New Enum Constants

  • VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME

  • VK_EXT_CUSTOM_BORDER_COLOR_SPEC_VERSION

  • Extending VkBorderColor:

    • VK_BORDER_COLOR_FLOAT_CUSTOM_EXT

    • VK_BORDER_COLOR_INT_CUSTOM_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT

Issues

1) Should VkClearColorValue be used for the border color value, or should we have our own struct/union? Do we need to specify the type of the input values for the components? This is more of a concern if VkClearColorValue is used here because it provides a union of float,int,uint types.

RESOLVED: Will reuse existing VkClearColorValue structure in order to easily take advantage of float,int,uint borderColor types.

2) For hardware which supports a limited number of border colors what happens if that number is exceeded? Should this be handled by the driver unbeknownst to the application? In Revision 1 we had solved this issue using a new Object type, however that may have lead to additional system resource consumption which would otherwise not be required.

RESOLVED: Added VkPhysicalDeviceCustomBorderColorPropertiesEXT::maxCustomBorderColorSamplers for tracking implementation-specific limit, and Valid Usage statement handling overflow.

3) Should this be supported for immutable samplers at all, or by a feature bit? Some implementations may not be able to support custom border colors on immutable samplers — is it worthwhile enabling this to work on them for implementations that can support it, or forbidding it entirely.

RESOLVED: Samplers created with a custom border color are forbidden from being immutable. This resolves concerns for implementations where the custom border color is an index to a LUT instead of being directly embedded into sampler state.

4) Should UINT and SINT (unsigned integer and signed integer) border color types be separated or should they be combined into one generic INT (integer) type?

RESOLVED: Separating these does not make much sense as the existing fixed border color types do not have this distinction, and there is no reason in hardware to do so. This separation would also create unnecessary work and considerations for the application.

Version History

  • Revision 1, 2019-10-10 (Joshua Ashton)

    • Internal revisions.

  • Revision 2, 2019-10-11 (Liam Middlebrook)

    • Remove VkCustomBorderColor object and associated functions

    • Add issues concerning HW limitations for custom border color count

  • Revision 3, 2019-10-12 (Joshua Ashton)

    • Re-expose the limits for the maximum number of unique border colors

    • Add extra details about border color tracking

    • Fix typos

  • Revision 4, 2019-10-12 (Joshua Ashton)

    • Changed maxUniqueCustomBorderColors to a uint32_t from a VkDeviceSize

  • Revision 5, 2019-10-14 (Liam Middlebrook)

    • Added features bit

  • Revision 6, 2019-10-15 (Joshua Ashton)

    • Type-ize VK_BORDER_COLOR_CUSTOM

    • Fix const-ness on pNext of VkSamplerCustomBorderColorCreateInfoEXT

  • Revision 7, 2019-11-26 (Liam Middlebrook)

    • Renamed maxUniqueCustomBorderColors to maxCustomBorderColors

  • Revision 8, 2019-11-29 (Joshua Ashton)

    • Renamed borderColor member of VkSamplerCustomBorderColorCreateInfoEXT to customBorderColor

  • Revision 9, 2020-02-19 (Joshua Ashton)

    • Renamed maxCustomBorderColors to maxCustomBorderColorSamplers

  • Revision 10, 2020-02-21 (Joshua Ashton)

    • Added format to VkSamplerCustomBorderColorCreateInfoEXT and feature bit

  • Revision 11, 2020-04-07 (Joshua Ashton)

    • Dropped UINT/SINT border color differences, consolidated types

  • Revision 12, 2020-04-16 (Joshua Ashton)

    • Renamed VK_BORDER_COLOR_CUSTOM_FLOAT_EXT to VK_BORDER_COLOR_FLOAT_CUSTOM_EXT for consistency

VK_EXT_debug_utils

Name String

VK_EXT_debug_utils

Extension Type

Instance extension

Registered Extension Number

129

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2020-04-03

Revision

2

IP Status

No known IP claims.

Dependencies
  • This extension is written against version 1.0 of the Vulkan API.

  • Requires VkObjectType

Contributors
  • Mark Young, LunarG

  • Baldur Karlsson

  • Ian Elliott, Google

  • Courtney Goeltzenleuchter, Google

  • Karl Schultz, LunarG

  • Mark Lobodzinski, LunarG

  • Mike Schuchardt, LunarG

  • Jaakko Konttinen, AMD

  • Dan Ginsburg, Valve Software

  • Rolando Olivares, Epic Games

  • Dan Baker, Oxide Games

  • Kyle Spagnoli, NVIDIA

  • Jon Ashburn, LunarG

  • Piers Daniell, NVIDIA

Description

Due to the nature of the Vulkan interface, there is very little error information available to the developer and application. By using the VK_EXT_debug_utils extension, developers can obtain more information. When combined with validation layers, even more detailed feedback on the application’s use of Vulkan will be provided.

This extension provides the following capabilities:

  • The ability to create a debug messenger which will pass along debug messages to an application supplied callback.

  • The ability to identify specific Vulkan objects using a name or tag to improve tracking.

  • The ability to identify specific sections within a VkQueue or VkCommandBuffer using labels to aid organization and offline analysis in external tools.

The main difference between this extension and VK_EXT_debug_report and VK_EXT_debug_marker is that those extensions use VkDebugReportObjectTypeEXT to identify objects. This extension uses the core VkObjectType in place of VkDebugReportObjectTypeEXT. The primary reason for this move is that no future object type handle enumeration values will be added to VkDebugReportObjectTypeEXT since the creation of VkObjectType.

In addition, this extension combines the functionality of both VK_EXT_debug_report and VK_EXT_debug_marker by allowing object name and debug markers (now called labels) to be returned to the application’s callback function. This should assist in clarifying the details of a debug message including: what objects are involved and potentially which location within a VkQueue or VkCommandBuffer the message occurred.

New Object Types

New Function Pointers

New Enum Constants

  • VK_EXT_DEBUG_UTILS_EXTENSION_NAME

  • VK_EXT_DEBUG_UTILS_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT

    • VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT

    • VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT

    • VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT

Examples

Example 1

VK_EXT_debug_utils allows an application to register multiple callbacks with any Vulkan component wishing to report debug information. Some callbacks may log the information to a file, others may cause a debug break point or other application defined behavior. An application can register callbacks even when no validation layers are enabled, but they will only be called for loader and, if implemented, driver events.

To capture events that occur while creating or destroying an instance an application can link a VkDebugUtilsMessengerCreateInfoEXT structure to the pNext element of the VkInstanceCreateInfo structure given to vkCreateInstance.

Example uses: Create three callback objects. One will log errors and warnings to the debug console using Windows OutputDebugString. The second will cause the debugger to break at that callback when an error happens and the third will log warnings to stdout.

    extern VkInstance instance;
    VkResult res;
    VkDebugUtilsMessengerEXT cb1, cb2, cb3;

    // Must call extension functions through a function pointer:
    PFN_vkCreateDebugUtilsMessengerEXT pfnCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
    PFN_vkDestroyDebugUtilsMessengerEXT pfnDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");

    VkDebugUtilsMessengerCreateInfoEXT callback1 = {
            VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,  // sType
            NULL,                                                     // pNext
            0,                                                        // flags
            VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT |           // messageSeverity
            VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
            VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |             // messageType
            VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
            myOutputDebugString,                                      // pfnUserCallback
            NULL                                                      // pUserData
    };
    res = pfnCreateDebugUtilsMessengerEXT(instance, &callback1, NULL, &cb1);
    if (res != VK_SUCCESS) {
       // Do error handling for VK_ERROR_OUT_OF_MEMORY
    }

    callback1.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
    callback1.pfnUserCallback = myDebugBreak;
    callback1.pUserData = NULL;
    res = pfnCreateDebugUtilsMessengerEXT(instance, &callback1, NULL, &cb2);
    if (res != VK_SUCCESS) {
       // Do error handling for VK_ERROR_OUT_OF_MEMORY
    }

    VkDebugUtilsMessengerCreateInfoEXT callback3 = {
            VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,  // sType
            NULL,                                                     // pNext
            0,                                                        // flags
            VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,          // messageSeverity
            VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |             // messageType
            VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
            mystdOutLogger,                                           // pfnUserCallback
            NULL                                                      // pUserData
    };
    res = pfnCreateDebugUtilsMessengerEXT(instance, &callback3, NULL, &cb3);
    if (res != VK_SUCCESS) {
       // Do error handling for VK_ERROR_OUT_OF_MEMORY
    }

    ...

    // Remove callbacks when cleaning up
    pfnDestroyDebugUtilsMessengerEXT(instance, cb1, NULL);
    pfnDestroyDebugUtilsMessengerEXT(instance, cb2, NULL);
    pfnDestroyDebugUtilsMessengerEXT(instance, cb3, NULL);

Example 2

Associate a name with an image, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages.

    extern VkInstance instance;
    extern VkDevice device;
    extern VkImage image;

    // Must call extension functions through a function pointer:
    PFN_vkSetDebugUtilsObjectNameEXT pfnSetDebugUtilsObjectNameEXT = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetInstanceProcAddr(instance, "vkSetDebugUtilsObjectNameEXT");

    // Set a name on the image
    const VkDebugUtilsObjectNameInfoEXT imageNameInfo =
    {
        VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, // sType
        NULL,                                               // pNext
        VK_OBJECT_TYPE_IMAGE,                               // objectType
        (uint64_t)image,                                    // objectHandle
        "Brick Diffuse Texture",                            // pObjectName
    };

    pfnSetDebugUtilsObjectNameEXT(device, &imageNameInfo);

    // A subsequent error might print:
    //   Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
    //   command buffer with no memory bound to it.

Example 3

Annotating regions of a workload with naming information so that offline analysis tools can display a more usable visualization of the commands submitted.

    extern VkInstance instance;
    extern VkCommandBuffer commandBuffer;

    // Must call extension functions through a function pointer:
    PFN_vkQueueBeginDebugUtilsLabelEXT pfnQueueBeginDebugUtilsLabelEXT = (PFN_vkQueueBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueBeginDebugUtilsLabelEXT");
    PFN_vkQueueEndDebugUtilsLabelEXT pfnQueueEndDebugUtilsLabelEXT = (PFN_vkQueueEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkQueueEndDebugUtilsLabelEXT");
    PFN_vkCmdBeginDebugUtilsLabelEXT pfnCmdBeginDebugUtilsLabelEXT = (PFN_vkCmdBeginDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdBeginDebugUtilsLabelEXT");
    PFN_vkCmdEndDebugUtilsLabelEXT pfnCmdEndDebugUtilsLabelEXT = (PFN_vkCmdEndDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdEndDebugUtilsLabelEXT");
    PFN_vkCmdInsertDebugUtilsLabelEXT pfnCmdInsertDebugUtilsLabelEXT = (PFN_vkCmdInsertDebugUtilsLabelEXT)vkGetInstanceProcAddr(instance, "vkCmdInsertDebugUtilsLabelEXT");

    // Describe the area being rendered
    const VkDebugUtilsLabelEXT houseLabel =
    {
        VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, // sType
        NULL,                                    // pNext
        "Brick House",                           // pLabelName
        { 1.0f, 0.0f, 0.0f, 1.0f },              // color
    };

    // Start an annotated group of calls under the 'Brick House' name
    pfnCmdBeginDebugUtilsLabelEXT(commandBuffer, &houseLabel);
    {
        // A mutable structure for each part being rendered
        VkDebugUtilsLabelEXT housePartLabel =
        {
            VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, // sType
            NULL,                                    // pNext
            NULL,                                    // pLabelName
            { 0.0f, 0.0f, 0.0f, 0.0f },              // color
        };

        // Set the name and insert the marker
        housePartLabel.pLabelName = "Walls";
        pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);

        // Insert the drawcall for the walls
        vkCmdDrawIndexed(commandBuffer, 1000, 1, 0, 0, 0);

        // Insert a recursive region for two sets of windows
        housePartLabel.pLabelName = "Windows";
        pfnCmdBeginDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
        {
            vkCmdDrawIndexed(commandBuffer, 75, 6, 1000, 0, 0);
            vkCmdDrawIndexed(commandBuffer, 100, 2, 1450, 0, 0);
        }
        pfnCmdEndDebugUtilsLabelEXT(commandBuffer);

        housePartLabel.pLabelName = "Front Door";
        pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);

        vkCmdDrawIndexed(commandBuffer, 350, 1, 1650, 0, 0);

        housePartLabel.pLabelName = "Roof";
        pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);

        vkCmdDrawIndexed(commandBuffer, 500, 1, 2000, 0, 0);
    }
    // End the house annotation started above
    pfnCmdEndDebugUtilsLabelEXT(commandBuffer);

    // Do other work

    vkEndCommandBuffer(commandBuffer);

    // Describe the queue being used
    const VkDebugUtilsLabelEXT queueLabel =
    {
        VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, // sType
        NULL,                                    // pNext
        "Main Render Work",                      // pLabelName
        { 0.0f, 1.0f, 0.0f, 1.0f },              // color
    };

    // Identify the queue label region
    pfnQueueBeginDebugUtilsLabelEXT(queue, &queueLabel);

    // Submit the work for the main render thread
    const VkCommandBuffer cmd_bufs[] = {commandBuffer};
    VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
                                .pNext = NULL,
                                .waitSemaphoreCount = 0,
                                .pWaitSemaphores = NULL,
                                .pWaitDstStageMask = NULL,
                                .commandBufferCount = 1,
                                .pCommandBuffers = cmd_bufs,
                                .signalSemaphoreCount = 0,
                                .pSignalSemaphores = NULL};
    vkQueueSubmit(queue, 1, &submit_info, fence);

    // End the queue label region
    pfnQueueEndDebugUtilsLabelEXT(queue);

Issues

1) Should we just name this extension VK_EXT_debug_report2

RESOLVED: No. There is enough additional changes to the structures to break backwards compatibility. So, a new name was decided that would not indicate any interaction with the previous extension.

2) Will validation layers immediately support all the new features.

RESOLVED: Not immediately. As one can imagine, there is a lot of work involved with converting the validation layer logging over to the new functionality. Basic logging, as seen in the origin VK_EXT_debug_report extension will be made available immediately. However, adding the labels and object names will take time. Since the priority for Khronos at this time is to continue focusing on Valid Usage statements, it may take a while before the new functionality is fully exposed.

3) If the validation layers will not expose the new functionality immediately, then what is the point of this extension?

RESOLVED: We needed a replacement for VK_EXT_debug_report because the VkDebugReportObjectTypeEXT enumeration will no longer be updated and any new objects will need to be debugged using the new functionality provided by this extension.

4) Should this extension be split into two separate parts (1 extension that is an instance extension providing the callback functionality, and another device extension providing the general debug marker and annotation functionality)?

RESOLVED: No, the functionality for this extension is too closely related. If we did split up the extension, where would the structures and enums live, and how would you define that the device behavior in the instance extension is really only valid if the device extension is enabled, and the functionality is passed in. It is cleaner to just define this all as an instance extension, plus it allows the application to enable all debug functionality provided with one enable string during vkCreateInstance.

Version History

  • Revision 1, 2017-09-14 (Mark Young and all listed Contributors)

  • Revision 2, 2020-04-03 (Mark Young and Piers Daniell)

    • Updated to allow either NULL or an empty string to be passed in for pObjectName in VkDebugUtilsObjectNameInfoEXT, because the loader and various drivers support NULL already.

VK_EXT_depth_clip_control

Name String

VK_EXT_depth_clip_control

Extension Type

Device extension

Registered Extension Number

356

Revision

1

Extension and Version Dependencies
Special Use
Contact

Other Extension Metadata

Last Modified Date

2021-11-09

Contributors
  • Spencer Fricke, Samsung Electronics

  • Shahbaz Youssefi, Google

  • Ralph Potter, Samsung Electronics

Description

This extension allows the application to use the OpenGL depth range in NDC, i.e. with depth in range [-1, 1], as opposed to Vulkan’s default of [0, 1]. The purpose of this extension is to allow efficient layering of OpenGL over Vulkan, by avoiding emulation in the pre-rasterization shader stages. This emulation, which effectively duplicates gl_Position but with a different depth value, costs ALU and consumes shader output components that the implementation may not have to spare to meet OpenGL minimum requirements.

New Enum Constants

  • VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME

  • VK_EXT_DEPTH_CLIP_CONTROL_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_DEPTH_CLIP_CONTROL_CREATE_INFO_EXT

Version History

  • Revision 0, 2020-10-01 (Spencer Fricke)

    • Internal revisions

  • Revision 1, 2020-11-26 (Shahbaz Youssefi)

    • Language fixes

Issues

1) Should this extension include an origin control option to match GL_LOWER_LEFT found in ARB_clip_control?

RESOLVED: No. The fix for porting over the origin is a simple y-axis flip. The depth clip control is a much harder problem to solve than what this extension is aimed to solve. Adding an equivalent to GL_LOWER_LEFT would require more testing.

2) Should this pipeline state be dynamic?

RESOLVED: Yes. The purpose of this extension is to emulate the OpenGL depth range, which is expected to be globally fixed (in case of OpenGL ES) or very infrequently changed (with glClipControl in OpenGL).

3) Should the control provided in this extension be an enum that could be extended in the future?

RESOLVED: No. It is highly unlikely that the depth range is changed to anything other than [0, 1] in the future. Should that happen a new extension will be required to extend such an enum, and that extension might as well add a new struct to chain to VkPipelineViewportStateCreateInfo::pNext instead.

VK_EXT_depth_clip_enable

Name String

VK_EXT_depth_clip_enable

Extension Type

Device extension

Registered Extension Number

103

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2018-12-20

Contributors
  • Daniel Rakos, AMD

  • Henri Verbeet, CodeWeavers

  • Jeff Bolz, NVIDIA

  • Philip Rebohle, DXVK

  • Tobias Hector, AMD

Description

This extension allows the depth clipping operation, that is normally implicitly controlled by VkPipelineRasterizationStateCreateInfo::depthClampEnable, to instead be controlled explicitly by VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable.

This is useful for translating DX content which assumes depth clamping is always enabled, but depth clip can be controlled by the DepthClipEnable rasterization state (D3D12_RASTERIZER_DESC).

New Enum Constants

  • VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME

  • VK_EXT_DEPTH_CLIP_ENABLE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT

Version History

  • Revision 1, 2018-12-20 (Piers Daniell)

    • Internal revisions

VK_EXT_depth_range_unrestricted

Name String

VK_EXT_depth_range_unrestricted

Extension Type

Device extension

Registered Extension Number

14

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-06-22

Contributors
  • Daniel Koch, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension removes the VkViewport minDepth and maxDepth restrictions that the values must be between 0.0 and 1.0, inclusive. It also removes the same restriction on VkPipelineDepthStencilStateCreateInfo minDepthBounds and maxDepthBounds. Finally it removes the restriction on the depth value in VkClearDepthStencilValue.

New Enum Constants

  • VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME

  • VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION

Issues

1) How do VkViewport minDepth and maxDepth values outside of the 0.0 to 1.0 range interact with Primitive Clipping?

RESOLVED: The behavior described in Primitive Clipping still applies. If depth clamping is disabled the depth values are still clipped to 0 ≤ zc ≤ wc before the viewport transform. If depth clamping is enabled the above equation is ignored and the depth values are instead clamped to the VkViewport minDepth and maxDepth values, which in the case of this extension can be outside of the 0.0 to 1.0 range.

2) What happens if a resulting depth fragment is outside of the 0.0 to 1.0 range and the depth buffer is fixed-point rather than floating-point?

RESOLVED: The supported range of a fixed-point depth buffer is 0.0 to 1.0 and depth fragments are clamped to this range.

Version History

  • Revision 1, 2017-06-22 (Piers Daniell)

    • Internal revisions

VK_EXT_device_memory_report

Name String

VK_EXT_device_memory_report

Extension Type

Device extension

Registered Extension Number

285

Revision

2

Extension and Version Dependencies
Special Use
Contact

Other Extension Metadata

Last Modified Date

2021-01-06

IP Status

No known IP claims.

Contributors
  • Yiwei Zhang, Google

  • Jesse Hall, Google

Description

This device extension allows registration of device memory event callbacks upon device creation, so that applications or middleware can obtain detailed information about memory usage and how memory is associated with Vulkan objects. This extension exposes the actual underlying device memory usage, including allocations that are not normally visible to the application, such as memory consumed by vkCreateGraphicsPipelines. It is intended primarily for use by debug tooling rather than for production applications.

New Function Pointers

New Enum Constants

  • VK_EXT_DEVICE_MEMORY_REPORT_EXTENSION_NAME

  • VK_EXT_DEVICE_MEMORY_REPORT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_DEVICE_MEMORY_REPORT_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_DEVICE_MEMORY_REPORT_CALLBACK_DATA_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_MEMORY_REPORT_FEATURES_EXT

Issues

1) Should this be better expressed as an extension to VK_EXT_debug_utils and its general-purpose messenger construct?

RESOLVED: No. The intended lifecycle is quite different. We want to make this extension tied to the device’s lifecycle. Each ICD just handles its own implementation of this extension, and this extension will only be directly exposed from the ICD. So we can avoid the extra implementation complexity used to accommodate the flexibility of VK_EXT_debug_utils extension.

2) Can we extend and use the existing internal allocation callbacks instead of adding the new callback structure in this extension?

RESOLVED: No. Our memory reporting layer that combines this information with other memory information it collects directly (e.g. bindings of resources to VkDeviceMemory) would have to intercept all entry points that take a VkAllocationCallbacks parameter and inject its own pfnInternalAllocation and pfnInternalFree. That may be doable for the extensions we know about, but not for ones we do not. The proposal would work fine in the face of most unknown extensions. But even for ones we know about, since apps can provide a different set of callbacks and userdata and those can be retained by the driver and used later (esp. for pool object, but not just those), we would have to dynamically allocate the interception trampoline every time. That is getting to be an unreasonably large amount of complexity and (possibly) overhead.

We are interested in both alloc/free and import/unimport. The latter is fairly important for tracking (and avoiding double-counting) of swapchain images (still true with “native swapchains” based on external memory) and media/camera interop. Though we might be able to handle this with additional VkInternalAllocationType values, for import/export we do want to be able to tie this to the external resource, which is one thing that the memoryObjectId is for.

The internal alloc/free callbacks are not extensible except via new VkInternalAllocationType values. The VkDeviceMemoryReportCallbackDataEXT in this extension is extensible. That was deliberate: there is a real possibility we will want to get extra information in the future. As one example, currently this reports only physical allocations, but we believe there are interesting cases for tracking how populated that VA region is.

The callbacks are clearly specified as only callable within the context of a call from the app into Vulkan. We believe there are some cases where drivers can allocate device memory asynchronously. This was one of the sticky issues that derailed the internal device memory allocation reporting design (which is essentially what this extension is trying to do) leading up to 1.0.

VkAllocationCallbacks is described in a section called “Host memory” and the intro to it is very explicitly about host memory. The other callbacks are all inherently about host memory. But this extension is very focused on device memory.

3) Should the callback be reporting which heap is used?

RESOLVED: Yes. It is important for non-UMA systems to have all the device memory allocations attributed to the corresponding device memory heaps. For internally-allocated device memory, heapIndex will always correspond to an advertised heap, rather than having a magic value indicating a non-advertised heap. Drivers can advertise heaps that do not have any corresponding memory types if they need to.

4) Should we use an array of callback for the layers to intercept instead of chaining multiple of the VkDeviceDeviceMemoryReportCreateInfoEXT structures in the pNext of VkDeviceCreateInfo?

RESOLVED No. The pointer to the VkDeviceDeviceMemoryReportCreateInfoEXT structure itself is const and you cannot just cast it away. Thus we cannot update the callback array inside the structure. In addition, we cannot drop this pNext chain either, so making a copy of this whole structure does not work either.

5) Should we track bulk allocations shared among multiple objects?

RESOLVED No. Take the shader heap as an example. Some implementations will let multiple VkPipeline objects share the same shader heap. We are not asking the implementation to report VK_OBJECT_TYPE_PIPELINE along with a VK_NULL_HANDLE for this bulk allocation. Instead, this bulk allocation is considered as a layer below what this extension is interested in. Later, when the actual VkPipeline objects are created by suballocating from the bulk allocation, we ask the implementation to report the valid handles of the VkPipeline objects along with the actual suballocated sizes and different memoryObjectId.

6) Can we require the callbacks to be always called in the same thread with the Vulkan commands?

RESOLVED No. Some implementations might choose to multiplex work from multiple application threads into a single backend thread and perform JIT allocations as a part of that flow. Since this behavior is theoretically legit, we cannot require the callbacks to be always called in the same thread with the Vulkan commands, and the note is to remind the applications to handle this case properly.

7) Should we add an additional “allocation failed” event type with things like size and heap index reported?

RESOLVED Yes. This fits in well with the callback infrastructure added in this extension, and implementation touches the same code and has the same overheads as the rest of the extension. It could help debugging things like getting an VK_ERROR_OUT_OF_HOST_MEMORY error when ending a command buffer. Right now the allocation failure could have happened anywhere during recording, and a callback would be really useful to understand where and why.

Version History

  • Revision 1, 2020-08-26 (Yiwei Zhang)

    • Initial version

  • Revision 2, 2021-01-06 (Yiwei Zhang)

    • Minor description update

VK_EXT_direct_mode_display

Name String

VK_EXT_direct_mode_display

Extension Type

Instance extension

Registered Extension Number

89

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-12-13

IP Status

No known IP claims.

Contributors
  • Pierre Boudier, NVIDIA

  • James Jones, NVIDIA

  • Damien Leone, NVIDIA

  • Pierre-Loup Griffais, Valve

  • Liam Middlebrook, NVIDIA

Description

This is extension, along with related platform extensions, allows applications to take exclusive control of displays associated with a native windowing system. This is especially useful for virtual reality applications that wish to hide HMDs (head mounted displays) from the native platform’s display management system, desktop, and/or other applications.

New Commands

New Enum Constants

  • VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME

  • VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION

Issues

1) Should this extension and its related platform-specific extensions leverage VK_KHR_display, or provide separate equivalent interfaces.

RESOLVED: Use VK_KHR_display concepts and objects. VK_KHR_display can be used to enumerate all displays on the system, including those attached to/in use by a window system or native platform, but VK_KHR_display_swapchain will fail to create a swapchain on in-use displays. This extension and its platform-specific children will allow applications to grab in-use displays away from window systems and/or native platforms, allowing them to be used with VK_KHR_display_swapchain.

2) Are separate calls needed to acquire displays and enable direct mode?

RESOLVED: No, these operations happen in one combined command. Acquiring a display puts it into direct mode.

Version History

  • Revision 1, 2016-12-13 (James Jones)

    • Initial draft

VK_EXT_directfb_surface

Name String

VK_EXT_directfb_surface

Extension Type

Instance extension

Registered Extension Number

347

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-06-16

IP Status

No known IP claims.

Contributors
  • Nicolas Caramelli

Description

The VK_EXT_directfb_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to a DirectFB IDirectFBSurface, as well as a query to determine support for rendering via DirectFB.

New Enum Constants

  • VK_EXT_DIRECTFB_SURFACE_EXTENSION_NAME

  • VK_EXT_DIRECTFB_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT

Version History

  • Revision 1, 2020-06-16 (Nicolas Caramelli)

    • Initial version

VK_EXT_discard_rectangles

Name String

VK_EXT_discard_rectangles

Extension Type

Device extension

Registered Extension Number

100

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-12-22

Interactions and External Dependencies
Contributors
  • Daniel Koch, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension provides additional orthogonally aligned “discard rectangles” specified in framebuffer-space coordinates that restrict rasterization of all points, lines and triangles.

From zero to an implementation-dependent limit (specified by maxDiscardRectangles) number of discard rectangles can be operational at once. When one or more discard rectangles are active, rasterized fragments can either survive if the fragment is within any of the operational discard rectangles (VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT mode) or be rejected if the fragment is within any of the operational discard rectangles (VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT mode).

These discard rectangles operate orthogonally to the existing scissor test functionality. The discard rectangles can be different for each physical device in a device group by specifying the device mask and setting discard rectangle dynamic state.

New Enum Constants

  • VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME

  • VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT

Version History

  • Revision 1, 2016-12-22 (Piers Daniell)

    • Internal revisions

VK_EXT_display_control

Name String

VK_EXT_display_control

Extension Type

Device extension

Registered Extension Number

92

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-12-13

IP Status

No known IP claims.

Contributors
  • Pierre Boudier, NVIDIA

  • James Jones, NVIDIA

  • Damien Leone, NVIDIA

  • Pierre-Loup Griffais, Valve

  • Daniel Vetter, Intel

Description

This extension defines a set of utility functions for use with the VK_KHR_display and VK_KHR_display_swapchain extensions.

New Enum Constants

  • VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME

  • VK_EXT_DISPLAY_CONTROL_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT

    • VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT

    • VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT

    • VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT

Issues

1) Should this extension add an explicit “WaitForVsync” API or a fence signaled at vsync that the application can wait on?

RESOLVED: A fence. A separate API could later be provided that allows exporting the fence to a native object that could be inserted into standard run loops on POSIX and Windows systems.

2) Should callbacks be added for a vsync event, or in general to monitor events in Vulkan?

RESOLVED: No, fences should be used. Some events are generated by interrupts which are managed in the kernel. In order to use a callback provided by the application, drivers would need to have the userspace driver spawn threads that would wait on the kernel event, and hence the callbacks could be difficult for the application to synchronize with its other work given they would arrive on a foreign thread.

3) Should vblank or scanline events be exposed?

RESOLVED: Vblank events. Scanline events could be added by a separate extension, but the latency of processing an interrupt and waking up a userspace event is high enough that the accuracy of a scanline event would be rather low. Further, per-scanline interrupts are not supported by all hardware.

Version History

  • Revision 1, 2016-12-13 (James Jones)

    • Initial draft

VK_EXT_display_surface_counter

Name String

VK_EXT_display_surface_counter

Extension Type

Instance extension

Registered Extension Number

91

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2016-12-13

IP Status

No known IP claims.

Contributors
  • Pierre Boudier, NVIDIA

  • James Jones, NVIDIA

  • Damien Leone, NVIDIA

  • Pierre-Loup Griffais, Valve

  • Daniel Vetter, Intel

Description

This extension defines a vertical blanking period counter associated with display surfaces. It provides a mechanism to query support for such a counter from a VkSurfaceKHR object.

New Structures

New Enum Constants

  • VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME

  • VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT

    • VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT

Version History

  • Revision 1, 2016-12-13 (James Jones)

    • Initial draft

VK_EXT_external_memory_dma_buf

Name String

VK_EXT_external_memory_dma_buf

Extension Type

Device extension

Registered Extension Number

126

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-10-10

IP Status

No known IP claims.

Contributors
  • Chad Versace, Google

  • James Jones, NVIDIA

  • Jason Ekstrand, Intel

Description

A dma_buf is a type of file descriptor, defined by the Linux kernel, that allows sharing memory across kernel device drivers and across processes. This extension enables applications to import a dma_buf as VkDeviceMemory, to export VkDeviceMemory as a dma_buf, and to create VkBuffer objects that can be bound to that memory.

New Enum Constants

  • VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME

  • VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION

  • Extending VkExternalMemoryHandleTypeFlagBits:

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT

Issues

1) How does the application, when creating a VkImage that it intends to bind to dma_buf VkDeviceMemory containing an externally produced image, specify the memory layout (such as row pitch and DRM format modifier) of the VkImage? In other words, how does the application achieve behavior comparable to that provided by EGL_EXT_image_dma_buf_import and EGL_EXT_image_dma_buf_import_modifiers ?

RESOLVED: Features comparable to those in EGL_EXT_image_dma_buf_import and EGL_EXT_image_dma_buf_import_modifiers will be provided by an extension layered atop this one.

2) Without the ability to specify the memory layout of external dma_buf images, how is this extension useful?

RESOLVED: This extension provides exactly one new feature: the ability to import/export between dma_buf and VkDeviceMemory. This feature, together with features provided by VK_KHR_external_memory_fd, is sufficient to bind a VkBuffer to dma_buf.

Version History

  • Revision 1, 2017-10-10 (Chad Versace)

    • Squashed internal revisions

VK_EXT_external_memory_host

Name String

VK_EXT_external_memory_host

Extension Type

Device extension

Registered Extension Number

179

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-11-10

IP Status

No known IP claims.

Contributors
  • Jaakko Konttinen, AMD

  • David Mao, AMD

  • Daniel Rakos, AMD

  • Tobias Hector, Imagination Technologies

  • Jason Ekstrand, Intel

  • James Jones, NVIDIA

Description

This extension enables an application to import host allocations and host mapped foreign device memory to Vulkan memory objects.

New Enum Constants

  • VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME

  • VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION

  • Extending VkExternalMemoryHandleTypeFlagBits:

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT

    • VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT

Issues

1) What memory type has to be used to import host pointers?

RESOLVED: Depends on the implementation. Applications have to use the new vkGetMemoryHostPointerPropertiesEXT command to query the supported memory types for a particular host pointer. The reported memory types may include memory types that come from a memory heap that is otherwise not usable for regular memory object allocation and thus such a heap’s size may be zero.

2) Can the application still access the contents of the host allocation after importing?

RESOLVED: Yes. However, usual synchronization requirements apply.

3) Can the application free the host allocation?

RESOLVED: No, it violates valid usage conditions. Using the memory object imported from a host allocation that is already freed thus results in undefined behavior.

4) Is vkMapMemory expected to return the same host address which was specified when importing it to the memory object?

RESOLVED: No. Implementations are allowed to return the same address but it is not required. Some implementations might return a different virtual mapping of the allocation, although the same physical pages will be used.

5) Is there any limitation on the alignment of the host pointer and/or size?

RESOLVED: Yes. Both the address and the size have to be an integer multiple of minImportedHostPointerAlignment. In addition, some platforms and foreign devices may have additional restrictions.

6) Can the same host allocation be imported multiple times into a given physical device?

RESOLVED: No, at least not guaranteed by this extension. Some platforms do not allow locking the same physical pages for device access multiple times, so attempting to do it may result in undefined behavior.

7) Does this extension support exporting the new handle type?

RESOLVED: No.

8) Should we include the possibility to import host mapped foreign device memory using this API?

RESOLVED: Yes, through a separate handle type. Implementations are still allowed to support only one of the handle types introduced by this extension by not returning import support for a particular handle type as returned in VkExternalMemoryPropertiesKHR.

Version History

  • Revision 1, 2017-11-10 (Daniel Rakos)

    • Internal revisions

VK_EXT_filter_cubic

Name String

VK_EXT_filter_cubic

Extension Type

Device extension

Registered Extension Number

171

Revision

3

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
  • Bill Licea-Kane wwlk

Other Extension Metadata

Last Modified Date

2019-12-13

Contributors
  • Bill Licea-Kane, Qualcomm Technologies, Inc.

  • Andrew Garrard, Samsung

  • Daniel Koch, NVIDIA

  • Donald Scorgie, Imagination Technologies

  • Graeme Leese, Broadcom

  • Jan-Herald Fredericksen, ARM

  • Jeff Leger, Qualcomm Technologies, Inc.

  • Tobias Hector, AMD

  • Tom Olson, ARM

  • Stuart Smith, Imagination Technologies

Description

VK_EXT_filter_cubic extends VK_IMG_filter_cubic.

It documents cubic filtering of other image view types. It adds new structures that can be added to the pNext chain of VkPhysicalDeviceImageFormatInfo2 and VkImageFormatProperties2 that can be used to determine which image types and which image view types support cubic filtering.

New Enum Constants

  • VK_EXT_FILTER_CUBIC_EXTENSION_NAME

  • VK_EXT_FILTER_CUBIC_SPEC_VERSION

  • Extending VkFilter:

    • VK_FILTER_CUBIC_EXT

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT

Version History

  • Revision 3, 2019-12-13 (wwlk)

    • Delete requirement to cubic filter the formats USCALED_PACKED32, SSCALED_PACKED32, UINT_PACK32, and SINT_PACK32 (cut/paste error)

  • Revision 2, 2019-06-05 (wwlk)

    • Clarify 1D optional

  • Revision 1, 2019-01-24 (wwlk)

    • Initial version

VK_EXT_fragment_density_map

Name String

VK_EXT_fragment_density_map

Extension Type

Device extension

Registered Extension Number

219

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-09-30

Interactions and External Dependencies
Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Robert VanReenen, Qualcomm Technologies, Inc.

  • Jonathan Wicks, Qualcomm Technologies, Inc.

  • Tate Hornbeck, Qualcomm Technologies, Inc.

  • Sam Holmes, Qualcomm Technologies, Inc.

  • Jeff Leger, Qualcomm Technologies, Inc.

  • Jan-Harald Fredriksen, ARM

  • Jeff Bolz, NVIDIA

  • Pat Brown, NVIDIA

  • Daniel Rakos, AMD

  • Piers Daniell, NVIDIA

Description

This extension allows an application to specify areas of the render target where the fragment shader may be invoked fewer times. These fragments are broadcasted out to multiple pixels to cover the render target.

The primary use of this extension is to reduce workloads in areas where lower quality may not be perceived such as the distorted edges of a lens or the periphery of a user’s gaze.

New Enum Constants

  • VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME

  • VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT

  • Extending VkImageUsageFlagBits:

    • VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT

  • Extending VkImageViewCreateFlagBits:

    • VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • Extending VkSamplerCreateFlagBits:

    • VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT

    • VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT

If VK_KHR_format_feature_flags2 is supported:

New or Modified Built-In Variables

New SPIR-V Capabilities

Version History

  • Revision 1, 2018-09-25 (Matthew Netsch)

    • Initial version

  • Revision 2, 2021-09-30 (Jon Leech)

VK_EXT_fragment_density_map2

Name String

VK_EXT_fragment_density_map2

Extension Type

Device extension

Registered Extension Number

333

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-06-16

Interactions and External Dependencies
  • Interacts with Vulkan 1.1

Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Jonathan Tinkham, Qualcomm Technologies, Inc.

  • Jonathan Wicks, Qualcomm Technologies, Inc.

  • Jan-Harald Fredriksen, ARM

Description

This extension adds additional features and properties to VK_EXT_fragment_density_map in order to reduce fragment density map host latency as well as improved queries for subsampled sampler implementation-dependent behavior.

New Enum Constants

  • VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME

  • VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT

  • Extending VkImageUsageFlagBits:

    • VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT

  • Extending VkImageViewCreateFlagBits:

    • VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT

  • Extending VkSamplerCreateFlagBits:

    • VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT

    • VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT

If VK_KHR_format_feature_flags2 is supported:

Version History

  • Revision 1, 2020-06-16 (Matthew Netsch)

    • Initial version

VK_EXT_fragment_shader_interlock

Name String

VK_EXT_fragment_shader_interlock

Extension Type

Device extension

Registered Extension Number

252

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-05-02

Interactions and External Dependencies
Contributors
  • Daniel Koch, NVIDIA

  • Graeme Leese, Broadcom

  • Jan-Harald Fredriksen, Arm

  • Jason Ekstrand, Intel

  • Jeff Bolz, NVIDIA

  • Ruihao Zhang, Qualcomm

  • Slawomir Grajewski, Intel

  • Spencer Fricke, Samsung

Description

This extension adds support for the FragmentShaderPixelInterlockEXT, FragmentShaderSampleInterlockEXT, and FragmentShaderShadingRateInterlockEXT capabilities from the SPV_EXT_fragment_shader_interlock extension to Vulkan.

Enabling these capabilities provides a critical section for fragment shaders to avoid overlapping pixels being processed at the same time, and certain guarantees about the ordering of fragment shader invocations of fragments of overlapping pixels.

This extension can be useful for algorithms that need to access per-pixel data structures via shader loads and stores. Algorithms using this extension can access per-pixel data structures in critical sections without other invocations accessing the same per-pixel data. Additionally, the ordering guarantees are useful for cases where the API ordering of fragments is meaningful. For example, applications may be able to execute programmable blending operations in the fragment shader, where the destination buffer is read via image loads and the final value is written via image stores.

New Enum Constants

  • VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME

  • VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT

Version History

  • Revision 1, 2019-05-24 (Piers Daniell)

    • Internal revisions

VK_EXT_full_screen_exclusive

Name String

VK_EXT_full_screen_exclusive

Extension Type

Device extension

Registered Extension Number

256

Revision

4

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-03-12

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Hans-Kristian Arntzen, ARM

  • Slawomir Grajewski, Intel

  • Tobias Hector, AMD

  • James Jones, NVIDIA

  • Daniel Rakos, AMD

  • Jeff Juliano, NVIDIA

  • Joshua Schnarr, NVIDIA

  • Aaron Hagan, AMD

Description

This extension allows applications to set the policy for swapchain creation and presentation mechanisms relating to full-screen access. Implementations may be able to acquire exclusive access to a particular display for an application window that covers the whole screen. This can increase performance on some systems by bypassing composition, however it can also result in disruptive or expensive transitions in the underlying windowing system when a change occurs.

Applications can choose between explicitly disallowing or allowing this behavior, letting the implementation decide, or managing this mode of operation directly using the new vkAcquireFullScreenExclusiveModeEXT and vkReleaseFullScreenExclusiveModeEXT commands.

New Enum Constants

  • VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME

  • VK_EXT_FULL_SCREEN_EXCLUSIVE_SPEC_VERSION

  • Extending VkResult:

    • VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT

    • VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT

If VK_KHR_win32_surface is supported:

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT

Issues

1) What should the extension & flag be called?

RESOLVED: VK_EXT_full_screen_exclusive.

Other options considered (prior to the app-controlled mode) were:

  • VK_EXT_smooth_fullscreen_transition

  • VK_EXT_fullscreen_behavior

  • VK_EXT_fullscreen_preference

  • VK_EXT_fullscreen_hint

  • VK_EXT_fast_fullscreen_transition

  • VK_EXT_avoid_fullscreen_exclusive

2) Do we need more than a boolean toggle?

RESOLVED: Yes.

Using an enum with default/allowed/disallowed/app-controlled enables applications to accept driver default behavior, specifically override it in either direction without implying the driver is ever required to use full-screen exclusive mechanisms, or manage this mode explicitly.

3) Should this be a KHR or EXT extension?

RESOLVED: EXT, in order to allow it to be shipped faster.

4) Can the fullscreen hint affect the surface capabilities, and if so, should the hint also be specified as input when querying the surface capabilities?

RESOLVED: Yes on both accounts.

While the hint does not guarantee a particular fullscreen mode will be used when the swapchain is created, it can sometimes imply particular modes will NOT be used. If the driver determines that it will opt-out of using a particular mode based on the policy, and knows it can only support certain capabilities if that mode is used, it would be confusing at best to the application to report those capabilities in such cases. Not allowing implementations to report this state to applications could result in situations where applications are unable to determine why swapchain creation fails when they specify certain hint values, which could result in never- terminating surface creation loops.

5) Should full-screen be one word or two?

RESOLVED: Two words.

"Fullscreen" is not in my dictionary, and web searches did not turn up definitive proof that it is a colloquially accepted compound word. Documentation for the corresponding Windows API mechanisms dithers. The text consistently uses a hyphen, but none-the-less, there is a SetFullscreenState method in the DXGI swapchain object. Given this inconclusive external guidance, it is best to adhere to the Vulkan style guidelines and avoid inventing new compound words.

Version History

  • Revision 4, 2019-03-12 (Tobias Hector)

    • Added application-controlled mode, and related functions

    • Tidied up appendix

  • Revision 3, 2019-01-03 (James Jones)

    • Renamed to VK_EXT_full_screen_exclusive

    • Made related adjustments to the tri-state enumerant names.

  • Revision 2, 2018-11-27 (James Jones)

    • Renamed to VK_KHR_fullscreen_behavior

    • Switched from boolean flag to tri-state enum

  • Revision 1, 2018-11-06 (James Jones)

    • Internal revision

VK_EXT_graphics_pipeline_library

Name String

VK_EXT_graphics_pipeline_library

Extension Type

Device extension

Registered Extension Number

321

Revision

1

Extension and Version Dependencies
Contact
Extension Proposal

VK_EXT_graphics_pipeline_library

Other Extension Metadata

Last Modified Date

2021-08-17

Contributors
  • Tobias Hector, AMD

  • Chris Glover, Google

  • Jeff Leger, Qualcomm

  • Jan-Harald Fredriksen, Arm

  • Piers Daniell, NVidia

  • Boris Zanin, Mobica

  • Krzysztof Niski, NVidia

  • Dan Ginsburg, Valve

  • Sebastian Aaltonen, Unity

  • Arseny Kapoulkine, Roblox

  • Calle Lejdfors, Ubisoft

  • Tiago Rodrigues, Ubisoft

  • Francois Duranleau, Gameloft

Description

This extension allows the separate compilation of four distinct parts of graphics pipelines, with the intent of allowing faster pipeline loading for applications reusing the same shaders or state in multiple pipelines. Each part can be independently compiled into a graphics pipeline library, with a final link step required to create an executable pipeline that can be bound to a command buffer.

New Enum Constants

  • VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME

  • VK_EXT_GRAPHICS_PIPELINE_LIBRARY_SPEC_VERSION

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT

    • VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT

  • Extending VkPipelineLayoutCreateFlagBits:

    • VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_PROPERTIES_EXT

Version History

  • Revision 1, 2021-08-17 (Tobias Hector)

    • Initial draft.

VK_EXT_hdr_metadata

Name String

VK_EXT_hdr_metadata

Extension Type

Device extension

Registered Extension Number

106

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-12-19

IP Status

No known IP claims.

Contributors
  • Courtney Goeltzenleuchter, Google

Description

This extension defines two new structures and a function to assign SMPTE (the Society of Motion Picture and Television Engineers) 2086 metadata and CTA (Consumer Technology Association) 861.3 metadata to a swapchain. The metadata includes the color primaries, white point, and luminance range of the reference monitor, which all together define the color volume containing all the possible colors the reference monitor can produce. The reference monitor is the display where creative work is done and creative intent is established. To preserve such creative intent as much as possible and achieve consistent color reproduction on different viewing displays, it is useful for the display pipeline to know the color volume of the original reference monitor where content was created or tuned. This avoids performing unnecessary mapping of colors that are not displayable on the original reference monitor. The metadata also includes the maxContentLightLevel and maxFrameAverageLightLevel as defined by CTA 861.3.

While the general purpose of the metadata is to assist in the transformation between different color volumes of different displays and help achieve better color reproduction, it is not in the scope of this extension to define how exactly the metadata should be used in such a process. It is up to the implementation to determine how to make use of the metadata.

New Commands

New Enum Constants

  • VK_EXT_HDR_METADATA_EXTENSION_NAME

  • VK_EXT_HDR_METADATA_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_HDR_METADATA_EXT

Issues

1) Do we need a query function?

PROPOSED: No, Vulkan does not provide queries for state that the application can track on its own.

2) Should we specify default if not specified by the application?

PROPOSED: No, that leaves the default up to the display.

Version History

  • Revision 1, 2016-12-27 (Courtney Goeltzenleuchter)

    • Initial version

  • Revision 2, 2018-12-19 (Courtney Goeltzenleuchter)

    • Correct implicit validity for VkHdrMetadataEXT structure

VK_EXT_headless_surface

Name String

VK_EXT_headless_surface

Extension Type

Instance extension

Registered Extension Number

257

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-03-21

IP Status

No known IP claims.

Contributors
  • Ray Smith, Arm

Description

The VK_EXT_headless_surface extension is an instance extension. It provides a mechanism to create VkSurfaceKHR objects independently of any window system or display device. The presentation operation for a swapchain created from a headless surface is by default a no-op, resulting in no externally-visible result.

Because there is no real presentation target, future extensions can layer on top of the headless surface to introduce arbitrary or customisable sets of restrictions or features. These could include features like saving to a file or restrictions to emulate a particular presentation target.

This functionality is expected to be useful for application and driver development because it allows any platform to expose an arbitrary or customisable set of restrictions and features of a presentation engine. This makes it a useful portable test target for applications targeting a wide range of presentation engines where the actual target presentation engines might be scarce, unavailable or otherwise undesirable or inconvenient to use for general Vulkan application development.

New Enum Constants

  • VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME

  • VK_EXT_HEADLESS_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT

Version History

  • Revision 1, 2019-03-21 (Ray Smith)

    • Initial draft

VK_EXT_image_2d_view_of_3d

Name String

VK_EXT_image_2d_view_of_3d

Extension Type

Device extension

Registered Extension Number

394

Revision

1

Extension and Version Dependencies
Special Use
Contact
  • Mike Blumenkrantz zmike

Other Extension Metadata

Last Modified Date

2022-02-22

IP Status

No known IP claims.

Contributors
  • Mike Blumenkrantz, Valve

  • Piers Daniell, NVIDIA

  • Spencer Fricke, Samsung

  • Ricardo Garcia, Igalia

  • Graeme Leese, Broadcom

  • Ralph Potter, Samsung

  • Stu Smith, AMD

  • Shahbaz Youssefi, Google

  • Alex Walters, Imagination

Description

This extension allows a single slice of a 3D image to be used as a 2D view in image descriptors, matching both the functionality of glBindImageTexture in OpenGL with the layer parameter set to true and 2D view binding provided by the extension EGL_KHR_gl_texture_3D_image. It is primarily intended to support GL emulation.

New Enum Constants

  • VK_EXT_IMAGE_2D_VIEW_OF_3D_EXTENSION_NAME

  • VK_EXT_IMAGE_2D_VIEW_OF_3D_SPEC_VERSION

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT

Version History

  • Revision 1, 2022-03-25 (Mike Blumenkrantz)

    • Internal revisions

VK_EXT_image_compression_control

Name String

VK_EXT_image_compression_control

Extension Type

Device extension

Registered Extension Number

339

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
Extension Proposal

VK_EXT_image_compression_control

Other Extension Metadata

Last Modified Date

2022-05-02

IP Status

No known IP claims.

Contributors
  • Jan-Harald Fredriksen, Arm

  • Graeme Leese, Broadcom

  • Andrew Garrard, Imagination

  • Lisa Wu, Arm

  • Peter Kohaut, Arm

Description

This extension enables fixed-rate image compression and adds the ability to control when this kind of compression can be applied. Many implementations support some form of framebuffer compression. This is typically transparent to applications as lossless compression schemes are used. With fixed-rate compression, the compression is done at a defined bitrate. Such compression algorithms generally produce results that are visually lossless, but the results are typically not bit-exact when compared to a non-compressed result. The implementation may not be able to use the requested compression rate in all cases. This extension adds a query that can be used to determine the compression scheme and rate that was applied to an image.

New Enum Constants

  • VK_EXT_IMAGE_COMPRESSION_CONTROL_EXTENSION_NAME

  • VK_EXT_IMAGE_COMPRESSION_CONTROL_SPEC_VERSION

  • Extending VkResult:

    • VK_ERROR_COMPRESSION_EXHAUSTED_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_CONTROL_EXT

    • VK_STRUCTURE_TYPE_IMAGE_COMPRESSION_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_IMAGE_SUBRESOURCE_2_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT

    • VK_STRUCTURE_TYPE_SUBRESOURCE_LAYOUT_2_EXT

Version History

  • Revision 1, 2022-05-02 (Jan-Harald Fredriksen)

    • Initial draft

VK_EXT_image_compression_control_swapchain

Name String

VK_EXT_image_compression_control_swapchain

Extension Type

Device extension

Registered Extension Number

438

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2022-05-02

IP Status

No known IP claims.

Contributors
  • Jan-Harald Fredriksen, Arm

  • Graeme Leese, Broadcom

  • Andrew Garrard, Imagination

  • Lisa Wu, Arm

  • Peter Kohaut, Arm

  • Ian Elliott, Google

Description

This extension enables fixed-rate image compression and adds the ability to control when this kind of compression can be applied to swapchain images.

New Enum Constants

  • VK_EXT_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_EXTENSION_NAME

  • VK_EXT_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT

Version History

  • Revision 1, 2022-05-02 (Jan-Harald Fredriksen)

    • Initial draft

VK_EXT_image_drm_format_modifier

Name String

VK_EXT_image_drm_format_modifier

Extension Type

Device extension

Registered Extension Number

159

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-09-30

IP Status

No known IP claims.

Contributors
  • Antoine Labour, Google

  • Bas Nieuwenhuizen, Google

  • Chad Versace, Google

  • James Jones, NVIDIA

  • Jason Ekstrand, Intel

  • Jőrg Wagner, ARM

  • Kristian Høgsberg Kristensen, Google

  • Ray Smith, ARM

Description

This extension provides the ability to use DRM format modifiers with images, enabling Vulkan to better integrate with the Linux ecosystem of graphics, video, and display APIs.

Its functionality closely overlaps with EGL_EXT_image_dma_buf_import_modifiers2 and EGL_MESA_image_dma_buf_export3. Unlike the EGL extensions, this extension does not require the use of a specific handle type (such as a dma_buf) for external memory and provides more explicit control of image creation.

Introduction to DRM Format Modifiers

A DRM format modifier is a 64-bit, vendor-prefixed, semi-opaque unsigned integer. Most modifiers represent a concrete, vendor-specific tiling format for images. Some exceptions are DRM_FORMAT_MOD_LINEAR (which is not vendor-specific); DRM_FORMAT_MOD_NONE (which is an alias of DRM_FORMAT_MOD_LINEAR due to historical accident); and DRM_FORMAT_MOD_INVALID (which does not represent a tiling format). The modifier’s vendor prefix consists of the 8 most significant bits. The canonical list of modifiers and vendor prefixes is found in drm_fourcc.h in the Linux kernel source. The other dominant source of modifiers are vendor kernel trees.

One goal of modifiers in the Linux ecosystem is to enumerate for each vendor a reasonably sized set of tiling formats that are appropriate for images shared across processes, APIs, and/or devices, where each participating component may possibly be from different vendors. A non-goal is to enumerate all tiling formats supported by all vendors. Some tiling formats used internally by vendors are inappropriate for sharing; no modifiers should be assigned to such tiling formats.

Modifier values typically do not describe memory layouts. More precisely, a modifier's lower 56 bits usually have no structure. Instead, modifiers name memory layouts; they name a small set of vendor-preferred layouts for image sharing. As a consequence, in each vendor namespace the modifier values are often sequentially allocated starting at 1.

Each modifier is usually supported by a single vendor and its name matches the pattern {VENDOR}_FORMAT_MOD_* or DRM_FORMAT_MOD_{VENDOR}_*. Examples are I915_FORMAT_MOD_X_TILED and DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED. An exception is DRM_FORMAT_MOD_LINEAR, which is supported by most vendors.

Many APIs in Linux use modifiers to negotiate and specify the memory layout of shared images. For example, a Wayland compositor and Wayland client may, by relaying modifiers over the Wayland protocol zwp_linux_dmabuf_v1, negotiate a vendor-specific tiling format for a shared wl_buffer. The client may allocate the underlying memory for the wl_buffer with GBM, providing the chosen modifier to gbm_bo_create_with_modifiers. The client may then import the wl_buffer into Vulkan for producing image content, providing the resource’s dma_buf to VkImportMemoryFdInfoKHR and its modifier to VkImageDrmFormatModifierExplicitCreateInfoEXT. The compositor may then import the wl_buffer into OpenGL for sampling, providing the resource’s dma_buf and modifier to eglCreateImage. The compositor may also bypass OpenGL and submit the wl_buffer directly to the kernel’s display API, providing the dma_buf and modifier through drm_mode_fb_cmd2.

Format Translation

Modifier-capable APIs often pair modifiers with DRM formats, which are defined in drm_fourcc.h. However, VK_EXT_image_drm_format_modifier uses VkFormat instead of DRM formats. The application must convert between VkFormat and DRM format when it sends or receives a DRM format to or from an external API.

The mapping from VkFormat to DRM format is lossy. Therefore, when receiving a DRM format from an external API, often the application must use information from the external API to accurately map the DRM format to a VkFormat. For example, DRM formats do not distinguish between RGB and sRGB (as of 2018-03-28); external information is required to identify the image’s colorspace.

The mapping between VkFormat and DRM format is also incomplete. For some DRM formats there exist no corresponding Vulkan format, and for some Vulkan formats there exist no corresponding DRM format.

Usage Patterns

Three primary usage patterns are intended for this extension:

  • Negotiation. The application negotiates with modifier-aware, external components to determine sets of image creation parameters supported among all components.

    In the Linux ecosystem, the negotiation usually assumes the image is a 2D, single-sampled, non-mipmapped, non-array image; this extension permits that assumption but does not require it. The result of the negotiation usually resembles a set of tuples such as (drmFormat, drmFormatModifier), where each participating component supports all tuples in the set.

    Many details of this negotiation—such as the protocol used during negotiation, the set of image creation parameters expressable in the protocol, and how the protocol chooses which process and which API will create the image—are outside the scope of this specification.

    In this extension, vkGetPhysicalDeviceFormatProperties2 with VkDrmFormatModifierPropertiesListEXT serves a primary role during the negotiation, and vkGetPhysicalDeviceImageFormatProperties2 with VkPhysicalDeviceImageDrmFormatModifierInfoEXT serves a secondary role.

  • Import. The application imports an image with a modifier.

    In this pattern, the application receives from an external source the image’s memory and its creation parameters, which are often the result of the negotiation described above. Some image creation parameters are implicitly defined by the external source; for example, VK_IMAGE_TYPE_2D is often assumed. Some image creation parameters are usually explicit, such as the image’s format, drmFormatModifier, and extent; and each plane’s offset and rowPitch.

    Before creating the image, the application first verifies that the physical device supports the received creation parameters by querying vkGetPhysicalDeviceFormatProperties2 with VkDrmFormatModifierPropertiesListEXT and vkGetPhysicalDeviceImageFormatProperties2 with VkPhysicalDeviceImageDrmFormatModifierInfoEXT. Then the application creates the image by chaining VkImageDrmFormatModifierExplicitCreateInfoEXT and VkExternalMemoryImageCreateInfo onto VkImageCreateInfo.

  • Export. The application creates an image and allocates its memory. Then the application exports to modifier-aware consumers the image’s memory handles; its creation parameters; its modifier; and the offset, size, and rowPitch of each memory plane.

    In this pattern, the Vulkan device is the authority for the image; it is the allocator of the image’s memory and the decider of the image’s creation parameters. When choosing the image’s creation parameters, the application usually chooses a tuple (format, drmFormatModifier) from the result of the negotiation described above. The negotiation’s result often contains multiple tuples that share the same format but differ in their modifier. In this case, the application should defer the choice of the image’s modifier to the Vulkan implementation by providing all such modifiers to VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers; and the implementation should choose from pDrmFormatModifiers the optimal modifier in consideration with the other image parameters.

    The application creates the image by chaining VkImageDrmFormatModifierListCreateInfoEXT and VkExternalMemoryImageCreateInfo onto VkImageCreateInfo. The protocol and APIs by which the application will share the image with external consumers will likely determine the value of VkExternalMemoryImageCreateInfo::handleTypes. The implementation chooses for the image an optimal modifier from VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers. The application then queries the implementation-chosen modifier with vkGetImageDrmFormatModifierPropertiesEXT, and queries the memory layout of each plane with vkGetImageSubresourceLayout.

    The application then allocates the image’s memory with VkMemoryAllocateInfo, adding chained extending structures for external memory; binds it to the image; and exports the memory, for example, with vkGetMemoryFdKHR.

    Finally, the application sends the image’s creation parameters, its modifier, its per-plane memory layout, and the exported memory handle to the external consumers. The details of how the application transmits this information to external consumers is outside the scope of this specification.

Prior Art

Extension EGL_EXT_image_dma_buf_import1 introduced the ability to create an EGLImage by importing for each plane a dma_buf, offset, and row pitch.

Later, extension EGL_EXT_image_dma_buf_import_modifiers2 introduced the ability to query which combination of formats and modifiers the implementation supports and to specify modifiers during creation of the EGLImage.

Extension EGL_MESA_image_dma_buf_export3 is the inverse of EGL_EXT_image_dma_buf_import_modifiers.

The Linux kernel modesetting API (KMS), when configuring the display’s framebuffer with struct drm_mode_fb_cmd24, allows one to specify the frambuffer’s modifier as well as a per-plane memory handle, offset, and row pitch.

GBM, a graphics buffer manager for Linux, allows creation of a gbm_bo (that is, a graphics buffer object) by importing data similar to that in EGL_EXT_image_dma_buf_import_modifiers1; and symmetrically allows exporting the same data from the gbm_bo. See the references to modifier and plane in gbm.h5.

New Enum Constants

  • VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME

  • VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION

  • Extending VkImageAspectFlagBits:

    • VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT

    • VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT

    • VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT

    • VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT

  • Extending VkImageTiling:

    • VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT

  • Extending VkResult:

    • VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT

    • VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT

If VK_KHR_format_feature_flags2 is supported:

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_2_EXT

Issues

1) Should this extension define a single DRM format modifier per VkImage? Or define one per plane?

+

RESOLVED: There exists a single DRM format modifier per VkImage.

DISCUSSION: Prior art, such as EGL_EXT_image_dma_buf_import_modifiers2, struct drm_mode_fb_cmd24, and struct gbm_import_fd_modifier_data5, allows defining one modifier per plane. However, developers of the GBM and kernel APIs concede it was a mistake. Beginning in Linux 4.10, the kernel requires that the application provide the same DRM format modifier for each plane. (See Linux commit bae781b259269590109e8a4a8227331362b88212). And GBM provides an entry point, gbm_bo_get_modifier, for querying the modifier of the image but does not provide one to query the modifier of individual planes.

2) When creating an image with VkImageDrmFormatModifierExplicitCreateInfoEXT, which is typically used when importing an image, should the application explicitly provide the size of each plane?

+

RESOLVED: No. The application must not provide the size. To enforce this, the API requires that VkImageDrmFormatModifierExplicitCreateInfoEXT::pPlaneLayouts->size must be 0.

DISCUSSION: Prior art, such as EGL_EXT_image_dma_buf_import_modifiers2, struct drm_mode_fb_cmd24, and struct gbm_import_fd_modifier_data5, omits from the API the size of each plane. Instead, the APIs infer each plane’s size from the import parameters, which include the image’s pixel format and a dma_buf, offset, and row pitch for each plane.

However, Vulkan differs from EGL and GBM with regards to image creation in the following ways:

Differences in Image Creation
  • Undedicated allocation by default. When importing or exporting a set of dma_bufs as an EGLImage or gbm_bo, common practice mandates that each dma_buf’s memory be dedicated (in the sense of VK_KHR_dedicated_allocation) to the image (though not necessarily dedicated to a single plane). In particular, neither the GBM documentation nor the EGL extension specifications explicitly state this requirement, but in light of common practice this is likely due to under-specification rather than intentional omission. In contrast, VK_EXT_image_drm_format_modifier permits, but does not require, the implementation to require dedicated allocations for images created with VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT.

  • Separation of image creation and memory allocation. When importing a set of dma_bufs as an EGLImage or gbm_bo, EGL and GBM create the image resource and bind it to memory (the dma_bufs) simultaneously. This allows EGL and GBM to query each dma_buf’s size during image creation. In Vulkan, image creation and memory allocation are independent unless a dedicated allocation is used (as in VK_KHR_dedicated_allocation). Therefore, without requiring dedicated allocation, Vulkan cannot query the size of each dma_buf (or other external handle) when calculating the image’s memory layout. Even if dedication allocation were required, Vulkan cannot calculate the image’s memory layout until after the image is bound to its dma_ufs.

The above differences complicate the potential inference of plane size in Vulkan. Consider the following problematic cases:

Problematic Plane Size Calculations
  • Padding. Some plane of the image may require implementation-dependent padding.

  • Metadata. For some modifiers, the image may have a metadata plane which requires a non-trivial calculation to determine its size.

  • Mipmapped, array, and 3D images. The implementation may support VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT for images whose mipLevels, arrayLayers, or depth is greater than 1. For such images with certain modifiers, the calculation of each plane’s size may be non-trivial.

However, an application-provided plane size solves none of the above problems.

For simplicity, consider an external image with a single memory plane. The implementation is obviously capable calculating the image’s size when its tiling is VK_IMAGE_TILING_OPTIMAL. Likewise, any reasonable implementation is capable of calculating the image’s size when its tiling uses a supported modifier.

Suppose that the external image’s size is smaller than the implementation-calculated size. If the application provided the external image’s size to vkCreateImage, the implementation would observe the mismatched size and recognize its inability to comprehend the external image’s layout (unless the implementation used the application-provided size to select a refinement of the tiling layout indicated by the modifier, which is strongly discouraged). The implementation would observe the conflict, and reject image creation with VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT. On the other hand, if the application did not provide the external image’s size to vkCreateImage, then the application would observe after calling vkGetImageMemoryRequirements that the external image’s size is less than the size required by the implementation. The application would observe the conflict and refuse to bind the VkImage to the external memory. In both cases, the result is explicit failure.

Suppose that the external image’s size is larger than the implementation-calculated size. If the application provided the external image’s size to vkCreateImage, for reasons similar to above the implementation would observe the mismatched size and recognize its inability to comprehend the image data residing in the extra size. The implementation, however, must assume that image data resides in the entire size provided by the application. The implementation would observe the conflict and reject image creation with VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT. On the other hand, if the application did not provide the external image’s size to vkCreateImage, then the application would observe after calling vkGetImageMemoryRequirements that the external image’s size is larger than the implementation-usable size. The application would observe the conflict and refuse to bind the VkImage to the external memory. In both cases, the result is explicit failure.

Therefore, an application-provided size provides no benefit, and this extension should not require it. This decision renders VkSubresourceLayout::size an unused field during image creation, and thus introduces a risk that implementations may require applications to submit sideband creation parameters in the unused field. To prevent implementations from relying on sideband data, this extension requires the application to set size to 0.

Version History
  • Revision 1, 2018-08-29 (Chad Versace)

    • First stable revision

  • Revision 2, 2021-09-30 (Jon Leech)

VK_EXT_image_view_min_lod

Name String

VK_EXT_image_view_min_lod

Extension Type

Device extension

Registered Extension Number

392

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-11-09

IP Status

No known IP claims.

Contributors
  • Joshua Ashton, Valve

  • Hans-Kristian Arntzen, Valve

  • Samuel Iglesias Gonsalvez, Igalia

  • Tobias Hector, AMD

  • Jason Ekstrand, Intel

  • Tom Olson, ARM

Description

This extension allows applications to clamp the minimum LOD value during Image Level(s) Selection and Integer Texel Coordinate Operations with a given VkImageView by VkImageViewMinLodCreateInfoEXT::minLod.

This extension may be useful to restrict a VkImageView to only mips which have been uploaded, and the use of fractional minLod can be useful for smoothly introducing new mip levels when using linear mipmap filtering.

New Enum Constants

  • VK_EXT_IMAGE_VIEW_MIN_LOD_EXTENSION_NAME

  • VK_EXT_IMAGE_VIEW_MIN_LOD_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGE_VIEW_MIN_LOD_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT

Version History

  • Revision 1, 2021-07-06 (Joshua Ashton)

    • Initial version

VK_EXT_index_type_uint8

Name String

VK_EXT_index_type_uint8

Extension Type

Device extension

Registered Extension Number

266

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2019-05-02

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension allows uint8_t indices to be used with vkCmdBindIndexBuffer.

New Enum Constants

  • VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME

  • VK_EXT_INDEX_TYPE_UINT8_SPEC_VERSION

  • Extending VkIndexType:

    • VK_INDEX_TYPE_UINT8_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT

Version History

  • Revision 1, 2019-05-02 (Piers Daniell)

    • Internal revisions

VK_EXT_line_rasterization

Name String

VK_EXT_line_rasterization

Extension Type

Device extension

Registered Extension Number

260

Revision

1

Extension and Version Dependencies
Special Use
Contact

Other Extension Metadata

Last Modified Date

2019-05-09

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

  • Allen Jensen, NVIDIA

  • Jason Ekstrand, Intel

Description

This extension adds some line rasterization features that are commonly used in CAD applications and supported in other APIs like OpenGL. Bresenham-style line rasterization is supported, smooth rectangular lines (coverage to alpha) are supported, and stippled lines are supported for all three line rasterization modes.

New Commands

New Enum Constants

  • VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME

  • VK_EXT_LINE_RASTERIZATION_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_LINE_STIPPLE_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT

Issues

(1) Do we need to support Bresenham-style and smooth lines with more than
one rasterization sample? i.e. the equivalent of glDisable(GL_MULTISAMPLE)
in OpenGL when the framebuffer has more than one sample?
RESOLVED: Yes.
For simplicity, Bresenham line rasterization carries forward a few
restrictions from OpenGL, such as not supporting per-sample shading, alpha
to coverage, or alpha to one.

Version History

  • Revision 1, 2019-05-09 (Jeff Bolz)

    • Initial draft

VK_EXT_load_store_op_none

Name String

VK_EXT_load_store_op_none

Extension Type

Device extension

Registered Extension Number

401

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2021-06-06

Contributors
  • Shahbaz Youssefi, Google

  • Bill Licea-Kane, Qualcomm Technologies, Inc.

  • Tobias Hector, AMD

Description

This extension incorporates VK_ATTACHMENT_STORE_OP_NONE_EXT from VK_QCOM_render_pass_store_ops, enabling applications to avoid unnecessary synchronization when an attachment is not written during a render pass.

Additionally, VK_ATTACHMENT_LOAD_OP_NONE_EXT is introduced to avoid unnecessary synchronization when an attachment is not used during a render pass at all. In combination with VK_ATTACHMENT_STORE_OP_NONE_EXT, this is useful as an alternative to preserve attachments in applications that cannot decide if an attachment will be used in a render pass until after the necessary pipelines have been created.

New Enum Constants

  • VK_EXT_LOAD_STORE_OP_NONE_EXTENSION_NAME

  • VK_EXT_LOAD_STORE_OP_NONE_SPEC_VERSION

  • Extending VkAttachmentLoadOp:

    • VK_ATTACHMENT_LOAD_OP_NONE_EXT

  • Extending VkAttachmentStoreOp:

    • VK_ATTACHMENT_STORE_OP_NONE_EXT

Version History

  • Revision 1, 2021-06-06 (Shahbaz Youssefi)

    • Initial revision, based on VK_QCOM_render_pass_store_ops.

    • Added VK_ATTACHMENT_LOAD_OP_NONE_EXT.

VK_EXT_memory_budget

Name String

VK_EXT_memory_budget

Extension Type

Device extension

Registered Extension Number

238

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-10-08

Contributors
  • Jeff Bolz, NVIDIA

  • Jeff Juliano, NVIDIA

Description

While running a Vulkan application, other processes on the machine might also be attempting to use the same device memory, which can pose problems. This extension adds support for querying the amount of memory used and the total memory budget for a memory heap. The values returned by this query are implementation-dependent and can depend on a variety of factors including operating system and system load.

The VkPhysicalDeviceMemoryBudgetPropertiesEXT::heapBudget values can be used as a guideline for how much total memory from each heap the current process can use at any given time, before allocations may start failing or causing performance degradation. The values may change based on other activity in the system that is outside the scope and control of the Vulkan implementation.

The VkPhysicalDeviceMemoryBudgetPropertiesEXT::heapUsage will display the current process estimated heap usage.

With this information, the idea is for an application at some interval (once per frame, per few seconds, etc) to query heapBudget and heapUsage. From here the application can notice if it is over budget and decide how it wants to handle the memory situation (free it, move to host memory, changing mipmap levels, etc). This extension is designed to be used in concert with VK_EXT_memory_priority to help with this part of memory management.

New Enum Constants

  • VK_EXT_MEMORY_BUDGET_EXTENSION_NAME

  • VK_EXT_MEMORY_BUDGET_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT

Version History

  • Revision 1, 2018-10-08 (Jeff Bolz)

    • Initial revision

VK_EXT_memory_priority

Name String

VK_EXT_memory_priority

Extension Type

Device extension

Registered Extension Number

239

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-10-08

Contributors
  • Jeff Bolz, NVIDIA

  • Jeff Juliano, NVIDIA

Description

This extension adds a priority value specified at memory allocation time. On some systems with both device-local and non-device-local memory heaps, the implementation may transparently move memory from one heap to another when a heap becomes full (for example, when the total memory used across all processes exceeds the size of the heap). In such a case, this priority value may be used to determine which allocations are more likely to remain in device-local memory.

New Enum Constants

  • VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME

  • VK_EXT_MEMORY_PRIORITY_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT

Version History

  • Revision 1, 2018-10-08 (Jeff Bolz)

    • Initial revision

VK_EXT_metal_surface

Name String

VK_EXT_metal_surface

Extension Type

Instance extension

Registered Extension Number

218

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-10-01

IP Status

No known IP claims.

Contributors
  • Dzmitry Malyshau, Mozilla Corp.

Description

The VK_EXT_metal_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) from CAMetalLayer, which is the native rendering surface of Apple’s Metal framework.

New Base Types

  • CAMetalLayer

New Enum Constants

  • VK_EXT_METAL_SURFACE_EXTENSION_NAME

  • VK_EXT_METAL_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT

Version History

  • Revision 1, 2018-10-01 (Dzmitry Malyshau)

    • Initial version

VK_EXT_multi_draw

Name String

VK_EXT_multi_draw

Extension Type

Device extension

Registered Extension Number

393

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
  • Mike Blumenkrantz zmike

Other Extension Metadata

Last Modified Date

2021-05-19

IP Status

No known IP claims.

Contributors
  • Mike Blumenkrantz, VALVE

  • Piers Daniell, NVIDIA

  • Jason Ekstrand, INTEL

  • Spencer Fricke, SAMSUNG

  • Ricardo Garcia, IGALIA

  • Jon Leech, KHRONOS

  • Stu Smith, AMD

Description

Processing multiple draw commands in sequence incurs measurable overhead within drivers due to repeated state checks and updates during dispatch. This extension enables passing the entire sequence of draws directly to the driver in order to avoid any such overhead, using an array of VkMultiDrawInfoEXT or VkMultiDrawIndexedInfoEXT structs with vkCmdDrawMultiEXT or vkCmdDrawMultiIndexedEXT, respectively. These functions could be used any time multiple draw commands are being recorded without any state changes between them in order to maximize performance.

New Enum Constants

  • VK_EXT_MULTI_DRAW_EXTENSION_NAME

  • VK_EXT_MULTI_DRAW_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT

New or Modified Built-In Variables

  • (modified)DrawIndex

Version History

  • Revision 1, 2021-01-20 (Mike Blumenkrantz)

    • Initial version

VK_EXT_pageable_device_local_memory

Name String

VK_EXT_pageable_device_local_memory

Extension Type

Device extension

Registered Extension Number

413

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-08-24

Contributors
  • Hans-Kristian Arntzen, Valve

  • Axel Gneiting, id Software

  • Billy Khan, id Software

  • Daniel Koch, NVIDIA

  • Chris Lentini, NVIDIA

  • Joshua Schnarr, NVIDIA

  • Stu Smith, AMD

Description

Vulkan is frequently implemented on multi-user and multi-process operating systems where the device-local memory can be shared by more than one process. On such systems the size of the device-local memory available to the application may not be the full size of the memory heap at all times. In order for these operating systems to support multiple applications the device-local memory is virtualized and paging is used to move memory between device-local and host-local memory heaps, transparent to the application.

The current Vulkan specification does not expose this behavior well and may cause applications to make suboptimal memory choices when allocating memory. For example, in a system with multiple applications running, the application may think that device-local memory is full and revert to making performance-sensitive allocations from host-local memory. In reality the memory heap might not have been full, it just appeared to be at the time memory consumption was queried, and a device-local allocation would have succeeded. A well designed operating system that implements pageable device-local memory will try to have all memory allocations for the foreground application paged into device-local memory, and paged out for other applications as needed when not in use.

When this extension is exposed by the Vulkan implementation it indicates to the application that the operating system implements pageable device-local memory and the application should adjust its memory allocation strategy accordingly. The extension also exposes a new vkSetDeviceMemoryPriorityEXT function to allow the application to dynamically adjust the priority of existing memory allocations based on its current needs. This will help the operating system page out lower priority memory allocations before higher priority allocations when needed. It will also help the operating system decide which memory allocations to page back into device-local memory first.

To take best advantage of pageable device-local memory the application must create the Vulkan device with the VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT::pageableDeviceLocalMemory feature enabled. When enabled the Vulkan implementation will allow device-local memory allocations to be paged in and out by the operating system, and may not return VK_ERROR_OUT_OF_DEVICE_MEMORY even if device-local memory appears to be full, but will instead page this, or other allocations, out to make room. The Vulkan implementation will also ensure that host-local memory allocations will never be promoted to device-local memory by the operating system, or consume device-local memory.

New Enum Constants

  • VK_EXT_PAGEABLE_DEVICE_LOCAL_MEMORY_EXTENSION_NAME

  • VK_EXT_PAGEABLE_DEVICE_LOCAL_MEMORY_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT

Version History

  • Revision 1, 2021-08-24 (Piers Daniell)

    • Initial revision

VK_EXT_pci_bus_info

Name String

VK_EXT_pci_bus_info

Extension Type

Device extension

Registered Extension Number

213

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-12-10

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Daniel Rakos, AMD

Description

This extension adds a new query to obtain PCI bus information about a physical device.

Not all physical devices have PCI bus information, either due to the device not being connected to the system through a PCI interface or due to platform specific restrictions and policies. Thus this extension is only expected to be supported by physical devices which can provide the information.

As a consequence, applications should always check for the presence of the extension string for each individual physical device for which they intend to issue the new query for and should not have any assumptions about the availability of the extension on any given platform.

New Enum Constants

  • VK_EXT_PCI_BUS_INFO_EXTENSION_NAME

  • VK_EXT_PCI_BUS_INFO_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT

Version History

  • Revision 2, 2018-12-10 (Daniel Rakos)

    • Changed all members of the new structure to have the uint32_t type

  • Revision 1, 2018-10-11 (Daniel Rakos)

    • Initial revision

VK_EXT_physical_device_drm

Name String

VK_EXT_physical_device_drm

Extension Type

Device extension

Registered Extension Number

354

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-06-09

IP Status

No known IP claims.

Contributors
  • Simon Ser

Description

This extension provides new facilities to query DRM properties for physical devices, enabling users to match Vulkan physical devices with DRM nodes on Linux.

Its functionality closely overlaps with EGL_EXT_device_drm1. Unlike the EGL extension, this extension does not expose a string containing the name of the device file and instead exposes device minor numbers.

DRM defines multiple device node types. Each physical device may have one primary node and one render node associated. Physical devices may have no primary node (e.g. if the device does not have a display subsystem), may have no render node (e.g. if it is a software rendering engine), or may have neither (e.g. if it is a software rendering engine without a display subsystem).

To query DRM properties for a physical device, chain VkPhysicalDeviceDrmPropertiesEXT to VkPhysicalDeviceProperties2.

New Enum Constants

  • VK_EXT_PHYSICAL_DEVICE_DRM_EXTENSION_NAME

  • VK_EXT_PHYSICAL_DEVICE_DRM_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRM_PROPERTIES_EXT

References

Version History

  • Revision 1, 2021-06-09

    • First stable revision

VK_EXT_pipeline_properties

Name String

VK_EXT_pipeline_properties

Extension Type

Device extension

Registered Extension Number

373

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2022-04-19

IP Status

No known IP claims.

Contributors
  • Mukund Keshava, NVIDIA

  • Daniel Koch, NVIDIA

  • Mark Bellamy, Arm

Description

Vulkan SC requires offline compilation of pipelines. In order to support this, the pipeline state is represented in a JSON schema that is read by an offline tool for compilation.

One method of developing a Vulkan SC application is to author a Vulkan application and use a layer to record and serialize the pipeline state and shaders for offline compilation. Each pipeline is represented by a separate JSON file, and can be identified with a pipelineIdentifier.

Once the pipelines have been compiled by the offline pipeline cache compiler, the Vulkan SC application can then use this pipelineIdentifier for identifying the pipeline via Vulkan SC’s VkPipelineIdentifierInfo structure.

This extension allows the Vulkan application to query the pipelineIdentifier associated with each pipeline so that the application can store this with its pipeline metadata and the Vulkan SC application will then use to map the same state to an entry in the Vulkan SC pipeline cache.

It is expected that this extension will initially be implemented in the json generation layer, although we can envision that there might be future uses for it in native Vulkan drivers as well.

New Enum Constants

  • VK_EXT_PIPELINE_PROPERTIES_EXTENSION_NAME

  • VK_EXT_PIPELINE_PROPERTIES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_PROPERTIES_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_INFO_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_PROPERTIES_IDENTIFIER_EXT

Issues

(1) This extension does not make sense on a strict Vulkan SC implementation. It may however be of potential use in a non-strict Vulkan SC implementation. Should this extension be enabled as part of Vulkan SC as well?

RESOLVED: No. This extension will not be enabled for Vulkan SC.

(2) This is intended to be a general pipeline properties query, but is currently only retrieving the pipeline identifier. Should the pipeline identifier query be mandatory for this extension and for all queries using this entry point?

RESOLVED: Use VkBaseOutStructure for the return parameter. Currently this is required to actually be a VkPipelinePropertiesIdentifierEXT structure, but that could be relaxed in the future to allow other structure types or to allow other structures to be chained in along with this one.

(3) Should there be a feature structure? Should it be required?

RESOLVED: Add a feature structure, and a feature for querying pipeline identifier, but allow it to be optional so that this extension can be used as the basis for other pipeline property queries without requiring the pipeline identfier to be supported.

Version History

  • Revision 1, 2022-04-19 (Mukund Keshava, Daniel Koch)

    • Initial draft

VK_EXT_post_depth_coverage

Name String

VK_EXT_post_depth_coverage

Extension Type

Device extension

Registered Extension Number

156

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-07-17

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_post_depth_coverage

which allows the fragment shader to control whether values in the SampleMask built-in input variable reflect the coverage after early depth and stencil tests are applied.

This extension adds a new PostDepthCoverage execution mode under the SampleMaskPostDepthCoverage capability. When this mode is specified along with EarlyFragmentTests, the value of an input variable decorated with the SampleMask built-in reflects the coverage after the early fragment tests are applied. Otherwise, it reflects the coverage before the depth and stencil tests.

When using GLSL source-based shading languages, the post_depth_coverage layout qualifier from GL_ARB_post_depth_coverage or GL_EXT_post_depth_coverage maps to the PostDepthCoverage execution mode.

New Enum Constants

  • VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME

  • VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION

New SPIR-V Capabilities

Version History

  • Revision 1, 2017-07-17 (Daniel Koch)

    • Internal revisions

VK_EXT_primitive_topology_list_restart

Name String

VK_EXT_primitive_topology_list_restart

Extension Type

Device extension

Registered Extension Number

357

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2021-01-11

IP Status

No known IP claims.

Contributors
  • Courtney Goeltzenleuchter, Google

  • Shahbaz Youssefi, Google

Description

This extension allows list primitives to use the primitive restart index value. This provides a more efficient implementation when layering OpenGL functionality on Vulkan by avoiding emulation which incurs data copies.

New Enum Constants

  • VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME

  • VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT

Version History

  • Revision 0, 2020-09-14 (Courtney Goeltzenleuchter)

    • Internal revisions

  • Revision 1, 2021-01-11 (Shahbaz Youssefi)

    • Add the primitiveTopologyPatchListRestart feature

    • Internal revisions

VK_EXT_primitives_generated_query

Name String

VK_EXT_primitives_generated_query

Extension Type

Device extension

Registered Extension Number

383

Revision

1

Extension and Version Dependencies
Special Use
Contact
Extension Proposal

VK_EXT_primitives_generated_query

Other Extension Metadata

Last Modified Date

2022-01-24

Contributors
  • Shahbaz Youssefi, Google

  • Piers Daniell, NVIDIA

  • Jason Ekstrand, Collabora

  • Jan-Harald Fredriksen, Arm

Description

This extension adds support for a new query type to match OpenGL’s GL_PRIMITIVES_GENERATED to support layering.

New Enum Constants

  • VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME

  • VK_EXT_PRIMITIVES_GENERATED_QUERY_SPEC_VERSION

  • Extending VkQueryType:

    • VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT

Version History

  • Revision 1, 2021-06-23 (Shahbaz Youssefi)

    • Internal revisions

Issues

1) Can the query from VK_EXT_transform_feedback be used instead?

RESOLVED: No. While the query from VK_EXT_transform_feedback can produce the same results as in this extension, it is only available while transform feedback is active. The OpenGL GL_PRIMITIVES_GENERATED query is independent from transform feedback. Emulation through artificial transform feedback is unnecessarily inefficient.

2) Can VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT be used instead?

RESOLVED: It could, but we prefer the extension for simplicity. Vulkan requires that only one query be active at a time. If both the GL_PRIMITIVES_GENERATED and the GL_CLIPPING_INPUT_PRIMITIVES_ARB queries need to be simultaneously enabled, emulation of both through VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT is inconvenient.

3) On some hardware, this query cannot be implemented if VkPipelineRasterizationStateCreateInfo::rasterizerDiscardEnable is enabled. How will this be handled?

RESOLVED: A feature flag is exposed by this extension for this. On said hardware, the GL implementation disables rasterizer-discard and achieves the same effect through other means. It will not be able to do the same in Vulkan due to lack of state information. A feature flag is exposed by this extension so the OpenGL implementation on top of Vulkan would be able to implement a similar workaround.

4) On some hardware, this query cannot be implemented for non-zero query indices. How will this be handled?

RESOLVED: A feature flag is exposed by this extension for this. If this feature is not present, the query from VK_EXT_transform_feedback can be used to the same effect.

5) How is the interaction of this extension with transformFeedbackRasterizationStreamSelect handled?

RESOLVED: Disallowed for non-zero streams. In OpenGL, the rasterization stream is always stream zero.

VK_EXT_provoking_vertex

Name String

VK_EXT_provoking_vertex

Extension Type

Device extension

Registered Extension Number

255

Revision

1

Extension and Version Dependencies
Special Use
Contact

Other Extension Metadata

Last Modified Date

2021-02-22

IP Status

No known IP claims.

Contributors
  • Alexis Hétu, Google

  • Bill Licea-Kane, Qualcomm

  • Daniel Koch, Nvidia

  • Jamie Madill, Google

  • Jan-Harald Fredriksen, Arm

  • Jason Ekstrand, Intel

  • Jeff Bolz, Nvidia

  • Jeff Leger, Qualcomm

  • Jesse Hall, Google

  • Jörg Wagner, Arm

  • Matthew Netsch, Qualcomm

  • Mike Blumenkrantz, Valve

  • Piers Daniell, Nvidia

  • Tobias Hector, AMD

Description

This extension allows changing the provoking vertex convention between Vulkan’s default convention (first vertex) and OpenGL’s convention (last vertex).

This extension is intended for use by API-translation layers that implement APIs like OpenGL on top of Vulkan, and need to match the source API’s provoking vertex convention. Applications using Vulkan directly should use Vulkan’s default convention.

New Enum Constants

  • VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME

  • VK_EXT_PROVOKING_VERTEX_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT

Issues

1) At what granularity should this state be set?

RESOLVED: At pipeline bind, with an optional per-render pass restriction.

The most natural place to put this state is in the graphics pipeline object. Some implementations require it to be known when creating the pipeline, and pipeline state is convenient for implementing OpenGL 3.2’s glProvokingVertex, which can change the state between draw calls. However, some implementations can only change it approximately render pass granularity. To accommodate both, provoking vertex will be pipeline state, but implementations can require that only one mode is used within a render pass instance; the render pass’s mode is chosen implicitly when the first pipeline is bound.

2) Does the provoking vertex mode affect the order that vertices are written to transform feedback buffers?

RESOLVED: Yes, to enable layered implementations of OpenGL and D3D.

All of OpenGL, OpenGL ES, and Direct3D 11 require that vertices are written to transform feedback buffers such that flat-shaded attributes have the same value when drawing the contents of the transform feedback buffer as they did in the original drawing when the transform feedback buffer was written (assuming the provoking vertex mode has not changed, in APIs that support more than one mode).

Version History

  • Revision 1, (1c) 2021-02-22 (Jesse Hall)

    • Added VkPhysicalDeviceProvokingVertexPropertiesEXT::transformFeedbackPreservesTriangleFanProvokingVertex to accommodate implementations that cannot change the transform feedback vertex order for triangle fans.

  • Revision 1, (1b) 2020-06-14 (Jesse Hall)

    • Added VkPhysicalDeviceProvokingVertexFeaturesEXT::transformFeedbackPreservesProvokingVertex and required that transform feedback write vertices so as to preserve the provoking vertex of each primitive.

  • Revision 1, (1a) 2019-10-23 (Jesse Hall)

    • Initial draft, based on a proposal by Alexis Hétu

VK_EXT_queue_family_foreign

Name String

VK_EXT_queue_family_foreign

Extension Type

Device extension

Registered Extension Number

127

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-11-01

IP Status

No known IP claims.

Contributors
  • Chad Versace, Google

  • James Jones, NVIDIA

  • Jason Ekstrand, Intel

  • Jesse Hall, Google

  • Daniel Rakos, AMD

  • Ray Smith, ARM

Description

This extension defines a special queue family, VK_QUEUE_FAMILY_FOREIGN_EXT, which can be used to transfer ownership of resources backed by external memory to foreign, external queues. This is similar to VK_QUEUE_FAMILY_EXTERNAL_KHR, defined in VK_KHR_external_memory. The key differences between the two are:

  • The queues represented by VK_QUEUE_FAMILY_EXTERNAL_KHR must share the same physical device and the same driver version as the current VkInstance. VK_QUEUE_FAMILY_FOREIGN_EXT has no such restrictions. It can represent devices and drivers from other vendors, and can even represent non-Vulkan-capable devices.

  • All resources backed by external memory support VK_QUEUE_FAMILY_EXTERNAL_KHR. Support for VK_QUEUE_FAMILY_FOREIGN_EXT is more restrictive.

  • Applications should expect transitions to/from VK_QUEUE_FAMILY_FOREIGN_EXT to be more expensive than transitions to/from VK_QUEUE_FAMILY_EXTERNAL_KHR.

New Enum Constants

  • VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME

  • VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION

  • VK_QUEUE_FAMILY_FOREIGN_EXT

Version History

  • Revision 1, 2017-11-01 (Chad Versace)

    • Squashed internal revisions

VK_EXT_rgba10x6_formats

Name String

VK_EXT_rgba10x6_formats

Extension Type

Device extension

Registered Extension Number

345

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-09-29

IP Status

No known IP claims.

Contributors
  • Jan-Harald Fredriksen, Arm

  • Graeme Leese, Broadcom

  • Spencer Fricke, Samsung

Description

This extension enables the VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 format to be used without a sampler Y′CBCR conversion enabled.

New Enum Constants

  • VK_EXT_RGBA10X6_FORMATS_EXTENSION_NAME

  • VK_EXT_RGBA10X6_FORMATS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT

Issues

1) Should we reuse the existing format enumeration or introduce a new one?

RESOLVED: We reuse an existing format enumeration, VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, that was previously exclusively used for YCbCr and therefore had a set of limitations related to that usage. The alternative was to introduce a new format token with exactly the same bit representation as the existing token, but without the limitations.

2) Should we only introduce VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 or also 1-3 component variations?

RESOLVED: Only the 4-component format is introduced because the 1- and 2- component variations are already not exclusive to YCbCr, and the 3-component variation is not a good match for hardware capabilities.

Version History

  • Revision 1, 2021-09-29 (Jan-Harald Fredriksen)

    • Initial EXT version

VK_EXT_robustness2

Name String

VK_EXT_robustness2

Extension Type

Device extension

Registered Extension Number

287

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2020-01-29

IP Status

No known IP claims.

Contributors
  • Liam Middlebrook, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension adds stricter requirements for how out of bounds reads and writes are handled. Most accesses must be tightly bounds-checked, out of bounds writes must be discarded, out of bound reads must return zero. Rather than allowing multiple possible (0,0,0,x) vectors, the out of bounds values are treated as zero, and then missing components are inserted based on the format as described in Conversion to RGBA and vertex input attribute extraction.

These additional requirements may be expensive on some implementations, and should only be enabled when truly necessary.

This extension also adds support for “null descriptors”, where VK_NULL_HANDLE can be used instead of a valid handle. Accesses to null descriptors have well-defined behavior, and do not rely on robustness.

New Enum Constants

  • VK_EXT_ROBUSTNESS_2_EXTENSION_NAME

  • VK_EXT_ROBUSTNESS_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT

Issues

  1. Why do VkPhysicalDeviceRobustness2PropertiesEXT::robustUniformBufferAccessSizeAlignment and VkPhysicalDeviceRobustness2PropertiesEXT::robustStorageBufferAccessSizeAlignment exist?

RESOLVED: Some implementations cannot efficiently tightly bounds-check all buffer accesses. Rather, the size of the bound range is padded to some power of two multiple, up to 256 bytes for uniform buffers and up to 4 bytes for storage buffers, and that padded size is bounds-checked. This is sufficient to implement D3D-like behavior, because D3D only allows binding whole uniform buffers or ranges that are a multiple of 256 bytes, and D3D raw and structured buffers only support 32-bit accesses.

Examples

None.

Version History

  • Revision 1, 2019-11-01 (Jeff Bolz, Liam Middlebrook)

    • Initial draft

VK_EXT_sample_locations

Name String

VK_EXT_sample_locations

Extension Type

Device extension

Registered Extension Number

144

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-08-02

Contributors
  • Mais Alnasser, AMD

  • Matthaeus G. Chajdas, AMD

  • Maciej Jesionowski, AMD

  • Daniel Rakos, AMD

  • Slawomir Grajewski, Intel

  • Jeff Bolz, NVIDIA

  • Bill Licea-Kane, Qualcomm

Description

This extension allows an application to modify the locations of samples within a pixel used in rasterization. Additionally, it allows applications to specify different sample locations for each pixel in a group of adjacent pixels, which can increase antialiasing quality (particularly if a custom resolve shader is used that takes advantage of these different locations).

It is common for implementations to optimize the storage of depth values by storing values that can be used to reconstruct depth at each sample location, rather than storing separate depth values for each sample. For example, the depth values from a single triangle may be represented using plane equations. When the depth value for a sample is needed, it is automatically evaluated at the sample location. Modifying the sample locations causes the reconstruction to no longer evaluate the same depth values as when the samples were originally generated, thus the depth aspect of a depth/stencil attachment must be cleared before rendering to it using different sample locations.

Some implementations may need to evaluate depth image values while performing image layout transitions. To accommodate this, instances of the VkSampleLocationsInfoEXT structure can be specified for each situation where an explicit or automatic layout transition has to take place. VkSampleLocationsInfoEXT can be chained from VkImageMemoryBarrier structures to provide sample locations for layout transitions performed by vkCmdWaitEvents and vkCmdPipelineBarrier calls, and VkRenderPassSampleLocationsBeginInfoEXT can be chained from VkRenderPassBeginInfo to provide sample locations for layout transitions performed implicitly by a render pass instance.

New Enum Constants

  • VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME

  • VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT

    • VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT

Version History

  • Revision 1, 2017-08-02 (Daniel Rakos)

    • Internal revisions

VK_EXT_shader_atomic_float

Name String

VK_EXT_shader_atomic_float

Extension Type

Device extension

Registered Extension Number

261

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-07-15

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Vikram Kushwaha, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension allows a shader to contain floating-point atomic operations on buffer, workgroup, and image memory. It also advertises the SPIR-V AtomicFloat32AddEXT and AtomicFloat64AddEXT capabilities that allows atomic addition on floating-points numbers. The supported operations include OpAtomicFAddEXT, OpAtomicExchange, OpAtomicLoad and OpAtomicStore.

New Enum Constants

  • VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME

  • VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT

New SPIR-V Capabilities

Version History

  • Revision 1, 2020-07-15 (Vikram Kushwaha)

    • Internal revisions

VK_EXT_shader_atomic_float2

Name String

VK_EXT_shader_atomic_float2

Extension Type

Device extension

Registered Extension Number

274

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-08-14

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jason Ekstrand, Intel

Description

This extension allows a shader to perform 16-bit floating-point atomic operations on buffer and workgroup memory as well as floating-point atomic minimum and maximum operations on buffer, workgroup, and image memory. It advertises the SPIR-V AtomicFloat16AddEXT capability which allows atomic add operations on 16-bit floating-point numbers and the SPIR-V AtomicFloat16MinMaxEXT, AtomicFloat32MinMaxEXT and AtomicFloat64MinMaxEXT capabilities which allow atomic minimum and maximum operations on floating-point numbers. The supported operations include OpAtomicFAddEXT, OpAtomicFMinEXT and OpAtomicFMaxEXT.

New Enum Constants

  • VK_EXT_SHADER_ATOMIC_FLOAT_2_EXTENSION_NAME

  • VK_EXT_SHADER_ATOMIC_FLOAT_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT

Issues

1) Should this extension add support for 16-bit image atomics?

RESOLVED: No. While Vulkan supports creating storage images with VK_FORMAT_R16_SFLOAT and doing load and store on them, the data in the shader has a 32-bit representation. Vulkan currently has no facility for even basic reading or writing such images using 16-bit float values in the shader. Adding such functionality would be required before 16-bit image atomics would make sense and is outside the scope of this extension.

Version History

  • Revision 1, 2020-08-14 (Jason Ekstrand)

    • Internal revisions

VK_EXT_shader_image_atomic_int64

Name String

VK_EXT_shader_image_atomic_int64

Extension Type

Device extension

Registered Extension Number

235

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-07-14

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Matthaeus Chajdas, AMD

  • Graham Wihlidal, Epic Games

  • Tobias Hector, AMD

  • Jeff Bolz, Nvidia

  • Jason Ekstrand, Intel

Description

This extension extends existing 64-bit integer atomic support to enable these operations on images as well.

When working with large 2- or 3-dimensional data sets (e.g. rasterization or screen-space effects), image accesses are generally more efficient than equivalent buffer accesses. This extension allows applications relying on 64-bit integer atomics in this manner to quickly improve performance with only relatively minor code changes.

64-bit integer atomic support is guaranteed for optimally tiled images with the VK_FORMAT_R64_UINT and VK_FORMAT_R64_SINT formats.

New Enum Constants

  • VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME

  • VK_EXT_SHADER_IMAGE_ATOMIC_INT64_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT

Version History

  • Revision 1, 2020-07-14 (Tobias Hector)

    • Initial draft

VK_EXT_shader_stencil_export

Name String

VK_EXT_shader_stencil_export

Extension Type

Device extension

Registered Extension Number

141

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-07-19

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Dominik Witczak, AMD

  • Daniel Rakos, AMD

  • Rex Xu, AMD

Description

This extension adds support for the SPIR-V extension SPV_EXT_shader_stencil_export, providing a mechanism whereby a shader may generate the stencil reference value per invocation. When stencil testing is enabled, this allows the test to be performed against the value generated in the shader.

New Enum Constants

  • VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME

  • VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION

Version History

  • Revision 1, 2017-07-19 (Dominik Witczak)

    • Initial draft

VK_EXT_subpass_merge_feedback

Name String

VK_EXT_subpass_merge_feedback

Extension Type

Device extension

Registered Extension Number

459

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
Extension Proposal

VK_EXT_subpass_merge_feedback

Other Extension Metadata

Last Modified Date

2022-05-24

IP Status

No known IP claims.

Contributors
  • Jan-Harald Fredriksen, Arm

  • Jorg Wagner, Arm

  • Ting Wei, Arm

Description

This extension adds a mechanism to provide feedback to an application about whether the subpasses specified on render pass creation are merged by the implementation. Additionally, it provides a control to enable or disable subpass merging in the render pass.

New Enum Constants

  • VK_EXT_SUBPASS_MERGE_FEEDBACK_EXTENSION_NAME

  • VK_EXT_SUBPASS_MERGE_FEEDBACK_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_MERGE_FEEDBACK_FEATURES_EXT

    • VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_CONTROL_EXT

    • VK_STRUCTURE_TYPE_RENDER_PASS_CREATION_FEEDBACK_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_RENDER_PASS_SUBPASS_FEEDBACK_CREATE_INFO_EXT

Version History

  • Revision 1, 2022-03-10

    • Initial draft.

  • Revision 2, 2022-05-24

    • Fix structextends and constness issues.

VK_EXT_swapchain_colorspace

Name String

VK_EXT_swapchain_colorspace

Extension Type

Instance extension

Registered Extension Number

105

Revision

4

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-04-26

IP Status

No known IP claims.

Contributors
  • Courtney Goeltzenleuchter, Google

Description

To be done.

New Enum Constants

  • VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME

  • VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION

  • Extending VkColorSpaceKHR:

    • VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT

    • VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT

    • VK_COLOR_SPACE_BT2020_LINEAR_EXT

    • VK_COLOR_SPACE_BT709_LINEAR_EXT

    • VK_COLOR_SPACE_BT709_NONLINEAR_EXT

    • VK_COLOR_SPACE_DCI_P3_LINEAR_EXT

    • VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT

    • VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT

    • VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT

    • VK_COLOR_SPACE_DOLBYVISION_EXT

    • VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT

    • VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT

    • VK_COLOR_SPACE_HDR10_HLG_EXT

    • VK_COLOR_SPACE_HDR10_ST2084_EXT

    • VK_COLOR_SPACE_PASS_THROUGH_EXT

Issues

1) Does the spec need to specify which kinds of image formats support the color spaces?

RESOLVED: Pixel format is independent of color space (though some color spaces really want / need floating point color components to be useful). Therefore, do not plan on documenting what formats support which colorspaces. An application can call vkGetPhysicalDeviceSurfaceFormatsKHR to query what a particular implementation supports.

2) How does application determine if HW supports appropriate transfer function for a colorspace?

RESOLVED: Extension indicates that implementation must not do the OETF encoding if it is not sRGB. That responsibility falls to the application shaders. Any other native OETF / EOTF functions supported by an implementation can be described by separate extension.

Version History

  • Revision 1, 2016-12-27 (Courtney Goeltzenleuchter)

    • Initial version

  • Revision 2, 2017-01-19 (Courtney Goeltzenleuchter)

    • Add pass through and multiple options for BT2020.

    • Clean up some issues with equations not displaying properly.

  • Revision 3, 2017-06-23 (Courtney Goeltzenleuchter)

    • Add extended sRGB non-linear enum.

  • Revision 4, 2019-04-26 (Graeme Leese)

    • Clarify colorspace transfer function usage.

    • Refer to normative definitions in the Data Format Specification.

    • Clarify DCI-P3 and Display P3 usage.

VK_EXT_transform_feedback

Name String

VK_EXT_transform_feedback

Extension Type

Device extension

Registered Extension Number

29

Revision

1

Extension and Version Dependencies
Special Uses
Contact

Other Extension Metadata

Last Modified Date

2018-10-09

Contributors
  • Baldur Karlsson, Valve

  • Boris Zanin, Mobica

  • Daniel Rakos, AMD

  • Donald Scorgie, Imagination

  • Henri Verbeet, CodeWeavers

  • Jan-Harald Fredriksen, Arm

  • Jason Ekstrand, Intel

  • Jeff Bolz, NVIDIA

  • Jesse Barker, Unity

  • Jesse Hall, Google

  • Pierre-Loup Griffais, Valve

  • Philip Rebohle, DXVK

  • Ruihao Zhang, Qualcomm

  • Samuel Pitoiset, Valve

  • Slawomir Grajewski, Intel

  • Stu Smith, Imagination Technologies

Description

This extension adds transform feedback to the Vulkan API by exposing the SPIR-V TransformFeedback and GeometryStreams capabilities to capture vertex, tessellation or geometry shader outputs to one or more buffers. It adds API functionality to bind transform feedback buffers to capture the primitives emitted by the graphics pipeline from SPIR-V outputs decorated for transform feedback. The transform feedback capture can be paused and resumed by way of storing and retrieving a byte counter. The captured data can be drawn again where the vertex count is derived from the byte counter without CPU intervention. If the implementation is capable, a vertex stream other than zero can be rasterized.

All these features are designed to match the full capabilities of OpenGL core transform feedback functionality and beyond. Many of the features are optional to allow base OpenGL ES GPUs to also implement this extension.

The primary purpose of the functionality exposed by this extension is to support translation layers from other 3D APIs. This functionality is not considered forward looking, and is not expected to be promoted to a KHR extension or to core Vulkan. Unless this is needed for translation, it is recommended that developers use alternative techniques of using the GPU to process and capture vertex data.

New Enum Constants

  • VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME

  • VK_EXT_TRANSFORM_FEEDBACK_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT

    • VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT

    • VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT

    • VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT

  • Extending VkQueryType:

    • VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT

Issues

1) Should we include pause/resume functionality?

RESOLVED: Yes, this is needed to ease layering other APIs which have this functionality. To pause use vkCmdEndTransformFeedbackEXT and provide valid buffer handles in the pCounterBuffers array and offsets in the pCounterBufferOffsets array for the implementation to save the resume points. Then to resume use vkCmdBeginTransformFeedbackEXT with the previous pCounterBuffers and pCounterBufferOffsets values. Between the pause and resume there needs to be a memory barrier for the counter buffers with a source access of VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT at pipeline stage VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT to a destination access of VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT at pipeline stage VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT.

2) How does this interact with multiview?

RESOLVED: Transform feedback cannot be made active in a render pass with multiview enabled.

3) How should queries be done?

RESOLVED: There is a new query type VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT. A query pool created with this type will capture 2 integers - numPrimitivesWritten and numPrimitivesNeeded - for the specified vertex stream output from the last pre-rasterization shader stage. The vertex stream output queried is zero by default, but can be specified with the new vkCmdBeginQueryIndexedEXT and vkCmdEndQueryIndexedEXT commands.

Version History

  • Revision 1, 2018-10-09 (Piers Daniell)

    • Internal revisions

VK_EXT_validation_cache

Name String

VK_EXT_validation_cache

Extension Type

Device extension

Registered Extension Number

161

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-08-29

IP Status

No known IP claims.

Contributors
  • Cort Stratton, Google

  • Chris Forbes, Google

Description

This extension provides a mechanism for caching the results of potentially expensive internal validation operations across multiple runs of a Vulkan application. At the core is the VkValidationCacheEXT object type, which is managed similarly to the existing VkPipelineCache.

The new struct VkShaderModuleValidationCacheCreateInfoEXT can be included in the pNext chain at vkCreateShaderModule time. It contains a VkValidationCacheEXT to use when validating the VkShaderModule.

New Object Types

New Enum Constants

  • VK_EXT_VALIDATION_CACHE_EXTENSION_NAME

  • VK_EXT_VALIDATION_CACHE_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_VALIDATION_CACHE_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT

Version History

  • Revision 1, 2017-08-29 (Cort Stratton)

    • Initial draft

VK_EXT_validation_features

Name String

VK_EXT_validation_features

Extension Type

Instance extension

Registered Extension Number

248

Revision

5

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2018-11-14

IP Status

No known IP claims.

Contributors
  • Karl Schultz, LunarG

  • Dave Houlton, LunarG

  • Mark Lobodzinski, LunarG

  • Camden Stocker, LunarG

  • Tony Barbour, LunarG

  • John Zulauf, LunarG

Description

This extension provides the VkValidationFeaturesEXT struct that can be included in the pNext chain of the VkInstanceCreateInfo structure passed as the pCreateInfo parameter of vkCreateInstance. The structure contains an array of VkValidationFeatureEnableEXT enum values that enable specific validation features that are disabled by default. The structure also contains an array of VkValidationFeatureDisableEXT enum values that disable specific validation layer features that are enabled by default.

Note

The VK_EXT_validation_features extension subsumes all the functionality provided in the VK_EXT_validation_flags extension.

New Structures

New Enum Constants

  • VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME

  • VK_EXT_VALIDATION_FEATURES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT

Version History

  • Revision 1, 2018-11-14 (Karl Schultz)

    • Initial revision

  • Revision 2, 2019-08-06 (Mark Lobodzinski)

    • Add Best Practices enable

  • Revision 3, 2020-03-04 (Tony Barbour)

    • Add Debug Printf enable

  • Revision 4, 2020-07-29 (John Zulauf)

    • Add Synchronization Validation enable

  • Revision 5, 2021-05-18 (Tony Barbour)

    • Add Shader Validation Cache disable

VK_EXT_vertex_attribute_divisor

Name String

VK_EXT_vertex_attribute_divisor

Extension Type

Device extension

Registered Extension Number

191

Revision

3

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-08-03

IP Status

No known IP claims.

Contributors
  • Vikram Kushwaha, NVIDIA

  • Jason Ekstrand, Intel

Description

This extension allows instance-rate vertex attributes to be repeated for certain number of instances instead of advancing for every instance when instanced rendering is enabled.

New Enum Constants

  • VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME

  • VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT

Issues

1) What is the effect of a non-zero value for firstInstance?

RESOLVED: The Vulkan API should follow the OpenGL convention and offset attribute fetching by firstInstance while computing vertex attribute offsets.

2) Should zero be an allowed divisor?

RESOLVED: Yes. A zero divisor means the vertex attribute is repeated for all instances.

Examples

To create a vertex binding such that the first binding uses instanced rendering and the same attribute is used for every 4 draw instances, an application could use the following set of structures:

    const VkVertexInputBindingDivisorDescriptionEXT divisorDesc =
    {
        0,
        4
    };

    const VkPipelineVertexInputDivisorStateCreateInfoEXT divisorInfo =
    {
        VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT, // sType
        NULL,                                                             // pNext
        1,                                                                // vertexBindingDivisorCount
        &divisorDesc                                                      // pVertexBindingDivisors
    }

    const VkVertexInputBindingDescription binding =
    {
        0,                                                                // binding
        sizeof(Vertex),                                                   // stride
        VK_VERTEX_INPUT_RATE_INSTANCE                                     // inputRate
    };

    const VkPipelineVertexInputStateCreateInfo viInfo =
    {
        VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO,              // sType
        &divisorInfo,                                                     // pNext
        ...
    };
    //...

Version History

  • Revision 1, 2017-12-04 (Vikram Kushwaha)

    • First Version

  • Revision 2, 2018-07-16 (Jason Ekstrand)

    • Adjust the interaction between divisor and firstInstance to match the OpenGL convention.

    • Disallow divisors of zero.

  • Revision 3, 2018-08-03 (Vikram Kushwaha)

    • Allow a zero divisor.

    • Add a physical device features structure to query/enable this feature.

VK_EXT_vertex_input_dynamic_state

Name String

VK_EXT_vertex_input_dynamic_state

Extension Type

Device extension

Registered Extension Number

353

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-08-21

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

  • Spencer Fricke, Samsung

  • Stu Smith, AMD

Description

One of the states that contributes to the combinatorial explosion of pipeline state objects that need to be created, is the vertex input binding and attribute descriptions. By allowing them to be dynamic applications may reduce the number of pipeline objects they need to create.

This extension adds dynamic state support for what is normally static state in VkPipelineVertexInputStateCreateInfo.

New Commands

New Enum Constants

  • VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME

  • VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_VERTEX_INPUT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT

    • VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT

    • VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT

Version History

VK_EXT_ycbcr_image_arrays

Name String

VK_EXT_ycbcr_image_arrays

Extension Type

Device extension

Registered Extension Number

253

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-01-15

Contributors
  • Piers Daniell, NVIDIA

Description

This extension allows images of a format that requires Y′CBCR conversion to be created with multiple array layers, which is otherwise restricted.

New Enum Constants

  • VK_EXT_YCBCR_IMAGE_ARRAYS_EXTENSION_NAME

  • VK_EXT_YCBCR_IMAGE_ARRAYS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT

Version History

  • Revision 1, 2019-01-15 (Piers Daniell)

    • Initial revision

VK_AMD_buffer_marker

Name String

VK_AMD_buffer_marker

Extension Type

Device extension

Registered Extension Number

180

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2018-01-26

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Jaakko Konttinen, AMD

  • Daniel Rakos, AMD

Description

This extension adds a new operation to execute pipelined writes of small marker values into a VkBuffer object.

The primary purpose of these markers is to facilitate the development of debugging tools for tracking which pipelined command contributed to device loss.

New Enum Constants

  • VK_AMD_BUFFER_MARKER_EXTENSION_NAME

  • VK_AMD_BUFFER_MARKER_SPEC_VERSION

Examples

None.

Version History

  • Revision 1, 2018-01-26 (Jaakko Konttinen)

    • Initial revision

VK_AMD_device_coherent_memory

Name String

VK_AMD_device_coherent_memory

Extension Type

Device extension

Registered Extension Number

230

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2019-02-04

Contributors
  • Ping Fu, AMD

  • Timothy Lottes, AMD

  • Tobias Hector, AMD

Description

This extension adds the device coherent and device uncached memory types. Any device accesses to device coherent memory are automatically made visible to any other device access. Device uncached memory indicates to applications that caches are disabled for a particular memory type, which guarantees device coherence.

Device coherent and uncached memory are expected to have lower performance for general access than non-device coherent memory, but can be useful in certain scenarios; particularly so for debugging.

New Enum Constants

  • VK_AMD_DEVICE_COHERENT_MEMORY_EXTENSION_NAME

  • VK_AMD_DEVICE_COHERENT_MEMORY_SPEC_VERSION

  • Extending VkMemoryPropertyFlagBits:

    • VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD

    • VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD

Version History

  • Revision 1, 2019-02-04 (Tobias Hector)

    • Initial revision

VK_AMD_display_native_hdr

Name String

VK_AMD_display_native_hdr

Extension Type

Device extension

Registered Extension Number

214

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-12-18

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Aaron Hagan, AMD

  • Aric Cyr, AMD

  • Timothy Lottes, AMD

  • Derrick Owens, AMD

  • Daniel Rakos, AMD

Description

This extension introduces the following display native HDR features to Vulkan:

  • A new VkColorSpaceKHR enum for setting the native display colorspace. For example, this color space would be set by the swapchain to use the native color space in Freesync2 displays.

  • Local dimming control

New Commands

New Enum Constants

  • VK_AMD_DISPLAY_NATIVE_HDR_EXTENSION_NAME

  • VK_AMD_DISPLAY_NATIVE_HDR_SPEC_VERSION

  • Extending VkColorSpaceKHR:

    • VK_COLOR_SPACE_DISPLAY_NATIVE_AMD

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD

    • VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD

Issues

None.

Examples

None.

Version History

  • Revision 1, 2018-12-18 (Daniel Rakos)

    • Initial revision

VK_AMD_gcn_shader

Name String

VK_AMD_gcn_shader

Extension Type

Device extension

Registered Extension Number

26

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-05-30

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Dominik Witczak, AMD

  • Daniel Rakos, AMD

  • Rex Xu, AMD

  • Graham Sellers, AMD

Description

This extension adds support for the following SPIR-V extension in Vulkan:

New Enum Constants

  • VK_AMD_GCN_SHADER_EXTENSION_NAME

  • VK_AMD_GCN_SHADER_SPEC_VERSION

Version History

  • Revision 1, 2016-05-30 (Dominik Witczak)

    • Initial draft

VK_AMD_memory_overallocation_behavior

Name String

VK_AMD_memory_overallocation_behavior

Extension Type

Device extension

Registered Extension Number

190

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2018-09-19

IP Status

No known IP claims.

Contributors
  • Martin Dinkov, AMD

  • Matthaeus Chajdas, AMD

  • Daniel Rakos, AMD

  • Jon Campbell, AMD

Description

This extension allows controlling whether explicit overallocation beyond the device memory heap sizes (reported by VkPhysicalDeviceMemoryProperties) is allowed or not. Overallocation may lead to performance loss and is not supported for all platforms.

New Enum Constants

  • VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME

  • VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD

Version History

  • Revision 1, 2018-09-19 (Martin Dinkov)

    • Initial draft.

VK_AMD_mixed_attachment_samples

Name String

VK_AMD_mixed_attachment_samples

Extension Type

Device extension

Registered Extension Number

137

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-07-24

Contributors
  • Mais Alnasser, AMD

  • Matthaeus G. Chajdas, AMD

  • Maciej Jesionowski, AMD

  • Daniel Rakos, AMD

Description

This extension enables applications to use multisampled rendering with a depth/stencil sample count that is larger than the color sample count. Having a depth/stencil sample count larger than the color sample count allows maintaining geometry and coverage information at a higher sample rate than color information. All samples are depth/stencil tested, but only the first color sample count number of samples get a corresponding color output.

New Enum Constants

  • VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME

  • VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION

Issues

None.

Version History

  • Revision 1, 2017-07-24 (Daniel Rakos)

    • Internal revisions

VK_AMD_pipeline_compiler_control

Name String

VK_AMD_pipeline_compiler_control

Extension Type

Device extension

Registered Extension Number

184

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2019-07-26

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Daniel Rakos, AMD

  • Maciej Jesionowski, AMD

  • Tobias Hector, AMD

Description

This extension introduces VkPipelineCompilerControlCreateInfoAMD structure that can be chained to a pipeline’s creation information to specify additional flags that affect pipeline compilation.

New Enum Constants

  • VK_AMD_PIPELINE_COMPILER_CONTROL_EXTENSION_NAME

  • VK_AMD_PIPELINE_COMPILER_CONTROL_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD

Issues

None.

Examples

None.

Version History

  • Revision 1, 2019-07-26 (Tobias Hector)

    • Initial revision.

VK_AMD_rasterization_order

Name String

VK_AMD_rasterization_order

Extension Type

Device extension

Registered Extension Number

19

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-04-25

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Jaakko Konttinen, AMD

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Dominik Witczak, AMD

Description

This extension introduces the possibility for the application to control the order of primitive rasterization. In unextended Vulkan, the following stages are guaranteed to execute in API order:

  • depth bounds test

  • stencil test, stencil op, and stencil write

  • depth test and depth write

  • occlusion queries

  • blending, logic op, and color write

This extension enables applications to opt into a relaxed, implementation defined primitive rasterization order that may allow better parallel processing of primitives and thus enabling higher primitive throughput. It is applicable in cases where the primitive rasterization order is known to not affect the output of the rendering or any differences caused by a different rasterization order are not a concern from the point of view of the application’s purpose.

A few examples of cases when using the relaxed primitive rasterization order would not have an effect on the final rendering:

  • If the primitives rendered are known to not overlap in framebuffer space.

  • If depth testing is used with a comparison operator of VK_COMPARE_OP_LESS, VK_COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_GREATER, or VK_COMPARE_OP_GREATER_OR_EQUAL, and the primitives rendered are known to not overlap in clip space.

  • If depth testing is not used and blending is enabled for all attachments with a commutative blend operator.

New Enum Constants

  • VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME

  • VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD

Issues

1) How is this extension useful to application developers?

RESOLVED: Allows them to increase primitive throughput for cases when strict API order rasterization is not important due to the nature of the content, the configuration used, or the requirements towards the output of the rendering.

2) How does this extension interact with content optimizations aiming to reduce overdraw by appropriately ordering the input primitives?

RESOLVED: While the relaxed rasterization order might somewhat limit the effectiveness of such content optimizations, most of the benefits of it are expected to be retained even when the relaxed rasterization order is used, so applications should still apply these optimizations even if they intend to use the extension.

3) Are there any guarantees about the primitive rasterization order when using the new relaxed mode?

RESOLVED: No. In this case the rasterization order is completely implementation-dependent, but in practice it is expected to partially still follow the order of incoming primitives.

4) Does the new relaxed rasterization order have any adverse effect on repeatability and other invariance rules of the API?

RESOLVED: Yes, in the sense that it extends the list of exceptions when the repeatability requirement does not apply.

Examples

None

Issues

None

Version History

  • Revision 1, 2016-04-25 (Daniel Rakos)

    • Initial draft.

VK_AMD_shader_ballot

Name String

VK_AMD_shader_ballot

Extension Type

Device extension

Registered Extension Number

38

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-09-19

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Qun Lin, AMD

  • Graham Sellers, AMD

  • Daniel Rakos, AMD

  • Rex Xu, AMD

  • Dominik Witczak, AMD

  • Matthäus G. Chajdas, AMD

Description

This extension adds support for the following SPIR-V extension in Vulkan:

New Enum Constants

  • VK_AMD_SHADER_BALLOT_EXTENSION_NAME

  • VK_AMD_SHADER_BALLOT_SPEC_VERSION

Version History

  • Revision 1, 2016-09-19 (Dominik Witczak)

    • Initial draft

VK_AMD_shader_core_properties

Name String

VK_AMD_shader_core_properties

Extension Type

Device extension

Registered Extension Number

186

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-06-25

IP Status

No known IP claims.

Contributors
  • Martin Dinkov, AMD

  • Matthaeus G. Chajdas, AMD

Description

This extension exposes shader core properties for a target physical device through the VK_KHR_get_physical_device_properties2 extension. Please refer to the example below for proper usage.

New Enum Constants

  • VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME

  • VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD

Examples

This example retrieves the shader core properties for a physical device.

extern VkInstance       instance;

PFN_vkGetPhysicalDeviceProperties2 pfnVkGetPhysicalDeviceProperties2 =
    reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>
    (vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties2") );

VkPhysicalDeviceProperties2             general_props;
VkPhysicalDeviceShaderCorePropertiesAMD shader_core_properties;

shader_core_properties.pNext = nullptr;
shader_core_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD;

general_props.pNext = &shader_core_properties;
general_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;

// After this call, shader_core_properties has been populated
pfnVkGetPhysicalDeviceProperties2(device, &general_props);

printf("Number of shader engines: %d\n",
    m_shader_core_properties.shader_engine_count =
    shader_core_properties.shaderEngineCount;
printf("Number of shader arrays: %d\n",
    m_shader_core_properties.shader_arrays_per_engine_count =
    shader_core_properties.shaderArraysPerEngineCount;
printf("Number of CUs per shader array: %d\n",
    m_shader_core_properties.compute_units_per_shader_array =
    shader_core_properties.computeUnitsPerShaderArray;
printf("Number of SIMDs per compute unit: %d\n",
    m_shader_core_properties.simd_per_compute_unit =
    shader_core_properties.simdPerComputeUnit;
printf("Number of wavefront slots in each SIMD: %d\n",
    m_shader_core_properties.wavefronts_per_simd =
    shader_core_properties.wavefrontsPerSimd;
printf("Number of threads per wavefront: %d\n",
    m_shader_core_properties.wavefront_size =
    shader_core_properties.wavefrontSize;
printf("Number of physical SGPRs per SIMD: %d\n",
    m_shader_core_properties.sgprs_per_simd =
    shader_core_properties.sgprsPerSimd;
printf("Minimum number of SGPRs that can be allocated by a wave: %d\n",
    m_shader_core_properties.min_sgpr_allocation =
    shader_core_properties.minSgprAllocation;
printf("Number of available SGPRs: %d\n",
    m_shader_core_properties.max_sgpr_allocation =
    shader_core_properties.maxSgprAllocation;
printf("SGPRs are allocated in groups of this size: %d\n",
    m_shader_core_properties.sgpr_allocation_granularity =
    shader_core_properties.sgprAllocationGranularity;
printf("Number of physical VGPRs per SIMD: %d\n",
    m_shader_core_properties.vgprs_per_simd =
    shader_core_properties.vgprsPerSimd;
printf("Minimum number of VGPRs that can be allocated by a wave: %d\n",
    m_shader_core_properties.min_vgpr_allocation =
    shader_core_properties.minVgprAllocation;
printf("Number of available VGPRs: %d\n",
    m_shader_core_properties.max_vgpr_allocation =
    shader_core_properties.maxVgprAllocation;
printf("VGPRs are allocated in groups of this size: %d\n",
    m_shader_core_properties.vgpr_allocation_granularity =
    shader_core_properties.vgprAllocationGranularity;

Version History

  • Revision 2, 2019-06-25 (Matthaeus G. Chajdas)

    • Clarified the meaning of a few fields.

  • Revision 1, 2018-02-15 (Martin Dinkov)

    • Initial draft.

VK_AMD_shader_core_properties2

Name String

VK_AMD_shader_core_properties2

Extension Type

Device extension

Registered Extension Number

228

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-07-26

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Tobias Hector, AMD

Description

This extension exposes additional shader core properties for a target physical device through the VK_KHR_get_physical_device_properties2 extension.

New Enum Constants

  • VK_AMD_SHADER_CORE_PROPERTIES_2_EXTENSION_NAME

  • VK_AMD_SHADER_CORE_PROPERTIES_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD

Examples

None.

Version History

  • Revision 1, 2019-07-26 (Matthaeus G. Chajdas)

    • Initial draft.

VK_AMD_shader_early_and_late_fragment_tests

Name String

VK_AMD_shader_early_and_late_fragment_tests

Extension Type

Device extension

Registered Extension Number

322

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
Extension Proposal

VK_AMD_shader_early_and_late_fragment_tests

Other Extension Metadata

Last Modified Date

2021-09-14

Interactions and External Dependencies
Contributors
  • Tobias Hector, AMD

Description

This extension adds support for the SPV_AMD_shader_early_and_late_fragment_tests extension, allowing shaders to explicitly opt in to allowing both early and late fragment tests with the EarlyAndLateFragmentTestsAMD execution mode.

If VK_EXT_shader_stencil_export is supported, additional execution modes allowing early depth tests similar to DepthUnchanged, DepthLess, and DepthGreater are provided.

New Enum Constants

  • VK_AMD_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_EXTENSION_NAME

  • VK_AMD_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EARLY_AND_LATE_FRAGMENT_TESTS_FEATURES_AMD

Version History

  • Revision 1, 2021-09-14 (Tobias Hector)

    • Initial draft

VK_AMD_shader_explicit_vertex_parameter

Name String

VK_AMD_shader_explicit_vertex_parameter

Extension Type

Device extension

Registered Extension Number

22

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-05-10

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Matthaeus G. Chajdas, AMD

  • Qun Lin, AMD

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Rex Xu, AMD

Description

This extension adds support for the following SPIR-V extension in Vulkan:

New Enum Constants

  • VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME

  • VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION

Version History

  • Revision 1, 2016-05-10 (Daniel Rakos)

    • Initial draft

VK_AMD_shader_fragment_mask

Name String

VK_AMD_shader_fragment_mask

Extension Type

Device extension

Registered Extension Number

138

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-08-16

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Aaron Hagan, AMD

  • Daniel Rakos, AMD

  • Timothy Lottes, AMD

Description

This extension provides efficient read access to the fragment mask in compressed multisampled color surfaces. The fragment mask is a lookup table that associates color samples with color fragment values.

From a shader, the fragment mask can be fetched with a call to fragmentMaskFetchAMD, which returns a single uint where each subsequent four bits specify the color fragment index corresponding to the color sample, starting from the least significant bit. For example, when eight color samples are used, the color fragment index for color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7 the index will be in bits 28-31.

The color fragment for a particular color sample may then be fetched with the corresponding fragment mask value using the fragmentFetchAMD shader function.

New Enum Constants

  • VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME

  • VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION

New SPIR-V Capabilities

Examples

This example shows a shader that queries the fragment mask from a multisampled compressed surface and uses it to query fragment values.

#version 450 core

#extension GL_AMD_shader_fragment_mask: enable

layout(binding = 0) uniform sampler2DMS       s2DMS;
layout(binding = 1) uniform isampler2DMSArray is2DMSArray;

layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS;

layout(location = 0) out vec4 fragColor;

void main()
{
    vec4 fragOne = vec4(0.0);

    uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3));
    uint fragIndex = (fragMask & 0xF0) >> 4;
    fragOne += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1);

    fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
    fragIndex = (fragMask & 0xF0) >> 4;
    fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);

    fragMask = fragmentMaskFetchAMD(usubpassMS);
    fragIndex = (fragMask & 0xF0) >> 4;
    fragOne += fragmentFetchAMD(usubpassMS, fragIndex);

    fragColor = fragOne;
}

Version History

  • Revision 1, 2017-08-16 (Aaron Hagan)

    • Initial draft

VK_AMD_shader_image_load_store_lod

Name String

VK_AMD_shader_image_load_store_lod

Extension Type

Device extension

Registered Extension Number

47

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-08-21

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Dominik Witczak, AMD

  • Qun Lin, AMD

  • Rex Xu, AMD

Description

This extension adds support for the following SPIR-V extension in Vulkan:

New Enum Constants

  • VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME

  • VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION

Version History

  • Revision 1, 2017-08-21 (Dominik Witczak)

    • Initial draft

VK_AMD_shader_info

Name String

VK_AMD_shader_info

Extension Type

Device extension

Registered Extension Number

43

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2017-10-09

IP Status

No known IP claims.

Contributors
  • Jaakko Konttinen, AMD

Description

This extension adds a way to query certain information about a compiled shader which is part of a pipeline. This information may include shader disassembly, shader binary and various statistics about a shader’s resource usage.

While this extension provides a mechanism for extracting this information, the details regarding the contents or format of this information are not specified by this extension and may be provided by the vendor externally.

Furthermore, all information types are optionally supported, and users should not assume every implementation supports querying every type of information.

New Commands

New Enum Constants

  • VK_AMD_SHADER_INFO_EXTENSION_NAME

  • VK_AMD_SHADER_INFO_SPEC_VERSION

Examples

This example extracts the register usage of a fragment shader within a particular graphics pipeline:

extern VkDevice device;
extern VkPipeline gfxPipeline;

PFN_vkGetShaderInfoAMD pfnGetShaderInfoAMD = (PFN_vkGetShaderInfoAMD)vkGetDeviceProcAddr(
    device, "vkGetShaderInfoAMD");

VkShaderStatisticsInfoAMD statistics = {};

size_t dataSize = sizeof(statistics);

if (pfnGetShaderInfoAMD(device,
    gfxPipeline,
    VK_SHADER_STAGE_FRAGMENT_BIT,
    VK_SHADER_INFO_TYPE_STATISTICS_AMD,
    &dataSize,
    &statistics) == VK_SUCCESS)
{
    printf("VGPR usage: %d\n", statistics.resourceUsage.numUsedVgprs);
    printf("SGPR usage: %d\n", statistics.resourceUsage.numUsedSgprs);
}

The following example continues the previous example by subsequently attempting to query and print shader disassembly about the fragment shader:

// Query disassembly size (if available)
if (pfnGetShaderInfoAMD(device,
    gfxPipeline,
    VK_SHADER_STAGE_FRAGMENT_BIT,
    VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
    &dataSize,
    nullptr) == VK_SUCCESS)
{
    printf("Fragment shader disassembly:\n");

    void* disassembly = malloc(dataSize);

    // Query disassembly and print
    if (pfnGetShaderInfoAMD(device,
        gfxPipeline,
        VK_SHADER_STAGE_FRAGMENT_BIT,
        VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
        &dataSize,
        disassembly) == VK_SUCCESS)
    {
        printf((char*)disassembly);
    }

    free(disassembly);
}

Version History

  • Revision 1, 2017-10-09 (Jaakko Konttinen)

    • Initial revision

VK_AMD_shader_trinary_minmax

Name String

VK_AMD_shader_trinary_minmax

Extension Type

Device extension

Registered Extension Number

21

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-05-10

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Matthaeus G. Chajdas, AMD

  • Qun Lin, AMD

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Rex Xu, AMD

Description

This extension adds support for the following SPIR-V extension in Vulkan:

New Enum Constants

  • VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME

  • VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION

Version History

  • Revision 1, 2016-05-10 (Daniel Rakos)

    • Initial draft

VK_AMD_texture_gather_bias_lod

Name String

VK_AMD_texture_gather_bias_lod

Extension Type

Device extension

Registered Extension Number

42

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-03-21

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Dominik Witczak, AMD

  • Daniel Rakos, AMD

  • Graham Sellers, AMD

  • Matthaeus G. Chajdas, AMD

  • Qun Lin, AMD

  • Rex Xu, AMD

  • Timothy Lottes, AMD

Description

This extension adds two related features.

Firstly, support for the following SPIR-V extension in Vulkan is added:

  • SPV_AMD_texture_gather_bias_lod

Secondly, the extension allows the application to query which formats can be used together with the new function prototypes introduced by the SPIR-V extension.

New Enum Constants

  • VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME

  • VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD

New SPIR-V Capabilities

Examples

struct VkTextureLODGatherFormatPropertiesAMD
{
    VkStructureType sType;
    const void*     pNext;
    VkBool32        supportsTextureGatherLODBiasAMD;
};

// ----------------------------------------------------------------------------------------
// How to detect if an image format can be used with the new function prototypes.
VkPhysicalDeviceImageFormatInfo2   formatInfo;
VkImageFormatProperties2           formatProps;
VkTextureLODGatherFormatPropertiesAMD textureLODGatherSupport;

textureLODGatherSupport.sType = VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD;
textureLODGatherSupport.pNext = nullptr;

formatInfo.sType  = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2;
formatInfo.pNext  = nullptr;
formatInfo.format = ...;
formatInfo.type   = ...;
formatInfo.tiling = ...;
formatInfo.usage  = ...;
formatInfo.flags  = ...;

formatProps.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2;
formatProps.pNext = &textureLODGatherSupport;

vkGetPhysicalDeviceImageFormatProperties2(physical_device, &formatInfo, &formatProps);

if (textureLODGatherSupport.supportsTextureGatherLODBiasAMD == VK_TRUE)
{
    // physical device supports SPV_AMD_texture_gather_bias_lod for the specified
    // format configuration.
}
else
{
    // physical device does not support SPV_AMD_texture_gather_bias_lod for the
    // specified format configuration.
}

Version History

  • Revision 1, 2017-03-21 (Dominik Witczak)

    • Initial draft

VK_ANDROID_external_memory_android_hardware_buffer

Name String

VK_ANDROID_external_memory_android_hardware_buffer

Extension Type

Device extension

Registered Extension Number

130

Revision

5

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-09-30

IP Status

No known IP claims.

Contributors
  • Ray Smith, ARM

  • Chad Versace, Google

  • Jesse Hall, Google

  • Tobias Hector, Imagination

  • James Jones, NVIDIA

  • Tony Zlatinski, NVIDIA

  • Matthew Netsch, Qualcomm

  • Andrew Garrard, Samsung

Description

This extension enables an application to import Android AHardwareBuffer objects created outside of the Vulkan device into Vulkan memory objects, where they can be bound to images and buffers. It also allows exporting an AHardwareBuffer from a Vulkan memory object for symmetry with other operating systems. But since not all AHardwareBuffer usages and formats have Vulkan equivalents, exporting from Vulkan provides strictly less functionality than creating the AHardwareBuffer externally and importing it.

Some AHardwareBuffer images have implementation-defined external formats that may not correspond to Vulkan formats. Sampler Y′CBCR conversion can be used to sample from these images and convert them to a known color space.

New Base Types

  • AHardwareBuffer

New Enum Constants

  • VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME

  • VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION

  • Extending VkExternalMemoryHandleTypeFlagBits:

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID

    • VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID

    • VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID

    • VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID

    • VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID

    • VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID

If VK_KHR_format_feature_flags2 is supported:

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_2_ANDROID

Issues

1) Other external memory objects are represented as weakly-typed handles (e.g. Win32 HANDLE or POSIX file descriptor), and require a handle type parameter along with handles. AHardwareBuffer is strongly typed, so naming the handle type is redundant. Does symmetry justify adding handle type parameters/fields anyway?

RESOLVED: No. The handle type is already provided in places that treat external memory objects generically. In the places we would add it, the application code that would have to provide the handle type value is already dealing with AHardwareBuffer-specific commands/structures; the extra symmetry would not be enough to make that code generic.

2) The internal layout and therefore size of a AHardwareBuffer image may depend on native usage flags that do not have corresponding Vulkan counterparts. Do we provide this information to vkCreateImage somehow, or allow the allocation size reported by vkGetImageMemoryRequirements to be approximate?

RESOLVED: Allow the allocation size to be unspecified when allocating the memory. It has to work this way for exported image memory anyway, since AHardwareBuffer allocation happens in vkAllocateMemory, and internally is performed by a separate HAL, not the Vulkan implementation itself. There is a similar issue with vkGetImageSubresourceLayout: the layout is determined by the allocator HAL, so it is not known until the image is bound to memory.

3) Should the result of sampling an external-format image with the suggested Y′CBCR conversion parameters yield the same results as using a samplerExternalOES in OpenGL ES?

RESOLVED: This would be desirable, so that apps converting from OpenGL ES to Vulkan could get the same output given the same input. But since sampling and conversion from Y′CBCR images is so loosely defined in OpenGL ES, multiple implementations do it in a way that does not conform to Vulkan’s requirements. Modifying the OpenGL ES implementation would be difficult, and would change the output of existing unmodified applications. Changing the output only for applications that are being modified gives developers the chance to notice and mitigate any problems. Implementations are encouraged to minimize differences as much as possible without causing compatibility problems for existing OpenGL ES applications or violating Vulkan requirements.

4) Should an AHardwareBuffer with AHARDWAREBUFFER_USAGE_CPU_* usage be mappable in Vulkan? Should it be possible to export an AHardwareBuffers with such usage?

RESOLVED: Optional, and mapping in Vulkan is not the same as AHardwareBuffer_lock. The semantics of these are different: mapping in memory is persistent, just gives a raw view of the memory contents, and does not involve ownership. AHardwareBuffer_lock gives the host exclusive access to the buffer, is temporary, and allows for reformatting copy-in/copy-out. Implementations are not required to support host-visible memory types for imported Android hardware buffers or resources backed by them. If a host-visible memory type is supported and used, the memory can be mapped in Vulkan, but doing so follows Vulkan semantics: it is just a raw view of the data and does not imply ownership (this means implementations must not internally call AHardwareBuffer_lock to implement vkMapMemory, or assume the application has done so). Implementations are not required to support linear-tiled images backed by Android hardware buffers, even if the AHardwareBuffer has CPU usage. There is no reliable way to allocate memory in Vulkan that can be exported to a AHardwareBuffer with CPU usage.

5) Android may add new AHardwareBuffer formats and usage flags over time. Can reference to them be added to this extension, or do they need a new extension?

RESOLVED: This extension can document the interaction between the new AHB formats/usages and existing Vulkan features. No new Vulkan features or implementation requirements can be added. The extension version number will be incremented when this additional documentation is added, but the version number does not indicate that an implementation supports Vulkan memory or resources that map to the new AHardwareBuffer features: support for that must be queried with vkGetPhysicalDeviceImageFormatProperties2 or is implied by successfully allocating a AHardwareBuffer outside of Vulkan that uses the new feature and has a GPU usage flag.

In essence, these are new features added to a new Android API level, rather than new Vulkan features. The extension will only document how existing Vulkan features map to that new Android feature.

Version History

  • Revision 5, 2022-02-04 (Chris Forbes)

    • Describe mapping of flags for storage image support

  • Revision 4, 2021-09-30 (Jon Leech)

  • Revision 3, 2019-08-27 (Jon Leech)

    • Update revision history to correspond to XML version number

  • Revision 2, 2018-04-09 (Petr Kraus)

    • Markup fixes and remove incorrect Draft status

  • Revision 1, 2018-03-04 (Jesse Hall)

    • Initial version

VK_ARM_rasterization_order_attachment_access

Name String

VK_ARM_rasterization_order_attachment_access

Extension Type

Device extension

Registered Extension Number

343

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-11-12

IP Status

No known IP claims.

Contributors
  • Tobias Hector, AMD

  • Jan-Harald Fredriksen, Arm

Description

Renderpasses, and specifically subpass self-dependencies enable much of the same functionality as the framebuffer fetch and pixel local storage extensions did for OpenGL ES. But certain techniques such as programmable blending are awkward or impractical to implement with these alone, in part because a self-dependency is required every time a fragment will read a value at a given sample coordinate.

This extension extends the mechanism of input attachments to allow access to framebuffer attachments when used as both input and color, or depth/stencil, attachments from one fragment to the next, in rasterization order, without explicit synchronization.

See renderpass feedback loops for more information.

New Enum Constants

  • VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_EXTENSION_NAME

  • VK_ARM_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_SPEC_VERSION

  • Extending VkPipelineColorBlendStateCreateFlagBits:

    • VK_PIPELINE_COLOR_BLEND_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_BIT_ARM

  • Extending VkPipelineDepthStencilStateCreateFlagBits:

    • VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM

    • VK_PIPELINE_DEPTH_STENCIL_STATE_CREATE_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_ARM

  • Extending VkSubpassDescriptionFlagBits:

    • VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_ARM

    • VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_ARM

    • VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_ARM

Issues

1) Is there any interaction with the VK_KHR_dynamic_rendering extension?

No. This extension only affects reads from input attachments. Render pass instances begun with vkCmdBeginRenderingKHR do not have input attachments and a different mechanism will be needed to provide similar functionality in this case.

Examples

None.

Version History

  • Revision 1, 2021-11-12 (Jan-Harald Fredriksen)

    • Initial draft

VK_FUCHSIA_buffer_collection

Name String

VK_FUCHSIA_buffer_collection

Extension Type

Device extension

Registered Extension Number

367

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-09-23

IP Status

No known IP claims.

Contributors
  • Craig Stout, Google

  • John Bauman, Google

  • John Rosasco, Google

Description

A buffer collection is a collection of one or more buffers which were allocated together as a group and which all have the same properties. These properties describe the buffers' internal representation such as its dimensions and memory layout. This ensures that all of the buffers can be used interchangeably by tasks that require swapping among multiple buffers, such as double-buffered graphics rendering.

By sharing such a collection of buffers between components, communication about buffer lifecycle can be made much simpler and more efficient. For example, when a content producer finishes writing to a buffer, it can message the consumer of the buffer with the buffer index, rather than passing a handle to the shared memory.

On Fuchsia, the Sysmem service uses buffer collections as a core construct in its design. VK_FUCHSIA_buffer_collection is the Vulkan extension that allows Vulkan applications to interoperate with the Sysmem service on Fuchsia.

New Object Types

New Enum Constants

  • VK_FUCHSIA_BUFFER_COLLECTION_EXTENSION_NAME

  • VK_FUCHSIA_BUFFER_COLLECTION_SPEC_VERSION

  • Extending VkDebugReportObjectTypeEXT:

    • VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA_EXT

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BUFFER_COLLECTION_BUFFER_CREATE_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CONSTRAINTS_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_BUFFER_COLLECTION_CREATE_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_BUFFER_COLLECTION_IMAGE_CREATE_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_BUFFER_COLLECTION_PROPERTIES_FUCHSIA

    • VK_STRUCTURE_TYPE_BUFFER_CONSTRAINTS_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_IMAGE_CONSTRAINTS_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_IMAGE_FORMAT_CONSTRAINTS_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_IMPORT_MEMORY_BUFFER_COLLECTION_FUCHSIA

    • VK_STRUCTURE_TYPE_SYSMEM_COLOR_SPACE_FUCHSIA

Issues

1) When configuring a VkImageConstraintsInfoFUCHSIA structure for constraint setting, should a NULL pFormatConstraints parameter be allowed ?

RESOLVED: No. Specifying a NULL pFormatConstraints results in logical complexity of interpreting the relationship between the VkImageCreateInfo::usage settings of the elements of the pImageCreateInfos array and the implied or desired VkFormatFeatureFlags.

The explicit requirement for pFormatConstraints to be non-NULL simplifies the implied logic of the implementation and expectations for the Vulkan application.

Version History

  • Revision 2, 2021-09-23 (John Rosasco)

    • Review passes

  • Revision 1, 2021-03-09 (John Rosasco)

    • Initial revision

VK_FUCHSIA_external_memory

Name String

VK_FUCHSIA_external_memory

Extension Type

Device extension

Registered Extension Number

365

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-03-01

IP Status

No known IP claims.

Contributors
  • Craig Stout, Google

  • John Bauman, Google

  • John Rosasco, Google

Description

Vulkan apps may wish to export or import device memory handles to or from other logical devices, instances or APIs.

This memory sharing can eliminate copies of memory buffers when different subsystems need to interoperate on them. Sharing memory buffers may also facilitate a better distribution of processing workload for more complex memory manipulation pipelines.

New Enum Constants

  • VK_FUCHSIA_EXTERNAL_MEMORY_EXTENSION_NAME

  • VK_FUCHSIA_EXTERNAL_MEMORY_SPEC_VERSION

  • Extending VkExternalMemoryHandleTypeFlagBits:

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_ZIRCON_VMO_BIT_FUCHSIA

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMPORT_MEMORY_ZIRCON_HANDLE_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_MEMORY_GET_ZIRCON_HANDLE_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_MEMORY_ZIRCON_HANDLE_PROPERTIES_FUCHSIA

Issues

See VK_KHR_external_memory issues list for further information.

Version History

  • Revision 1, 2021-03-01 (John Rosasco)

    • Initial draft

VK_FUCHSIA_external_semaphore

Name String

VK_FUCHSIA_external_semaphore

Extension Type

Device extension

Registered Extension Number

366

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-03-08

IP Status

No known IP claims.

Contributors
  • Craig Stout, Google

  • John Bauman, Google

  • John Rosasco, Google

Description

An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to export semaphore payload to and import semaphore payload from Zircon event handles.

New Enum Constants

  • VK_FUCHSIA_EXTERNAL_SEMAPHORE_EXTENSION_NAME

  • VK_FUCHSIA_EXTERNAL_SEMAPHORE_SPEC_VERSION

  • Extending VkExternalSemaphoreHandleTypeFlagBits:

    • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_ZIRCON_EVENT_BIT_FUCHSIA

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_ZIRCON_HANDLE_INFO_FUCHSIA

    • VK_STRUCTURE_TYPE_SEMAPHORE_GET_ZIRCON_HANDLE_INFO_FUCHSIA

Issues

1) Does the application need to close the Zircon event handle returned by vkGetSemaphoreZirconHandleFUCHSIA?

RESOLVED: Yes, unless it is passed back in to a driver instance to import the semaphore. A successful get call transfers ownership of the Zircon event handle to the application, and a successful import transfers it back to the driver. Destroying the original semaphore object will not close the Zircon event handle nor remove its reference to the underlying semaphore resource associated with it.

Version History

  • Revision 1, 2021-03-08 (John Rosasco)

    • Initial revision

VK_FUCHSIA_imagepipe_surface

Name String

VK_FUCHSIA_imagepipe_surface

Extension Type

Instance extension

Registered Extension Number

215

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-07-27

IP Status

No known IP claims.

Contributors
  • Craig Stout, Google

  • Ian Elliott, Google

  • Jesse Hall, Google

Description

The VK_FUCHSIA_imagepipe_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to a Fuchsia imagePipeHandle.

New Enum Constants

  • VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME

  • VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA

Version History

  • Revision 1, 2018-07-27 (Craig Stout)

    • Initial draft.

VK_GGP_frame_token

Name String

VK_GGP_frame_token

Extension Type

Device extension

Registered Extension Number

192

Revision

1

Extension and Version Dependencies
Contact
  • Jean-Francois Roy jfroy

Other Extension Metadata

Last Modified Date

2019-01-28

IP Status

No known IP claims.

Contributors
  • Jean-Francois Roy, Google

  • Richard O’Grady, Google

Description

This extension allows an application that uses the VK_KHR_swapchain extension in combination with a Google Games Platform surface provided by the VK_GGP_stream_descriptor_surface extension to associate a Google Games Platform frame token with a present operation.

New Structures

New Enum Constants

  • VK_GGP_FRAME_TOKEN_EXTENSION_NAME

  • VK_GGP_FRAME_TOKEN_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP

Version History

  • Revision 1, 2018-11-26 (Jean-Francois Roy)

    • Initial revision.

VK_GGP_stream_descriptor_surface

Name String

VK_GGP_stream_descriptor_surface

Extension Type

Instance extension

Registered Extension Number

50

Revision

1

Extension and Version Dependencies
Contact
  • Jean-Francois Roy jfroy

Other Extension Metadata

Last Modified Date

2019-01-28

IP Status

No known IP claims.

Contributors
  • Jean-Francois Roy, Google

  • Brad Grantham, Google

  • Connor Smith, Google

  • Cort Stratton, Google

  • Hai Nguyen, Google

  • Ian Elliott, Google

  • Jesse Hall, Google

  • Jim Ray, Google

  • Katherine Wu, Google

  • Kaye Mason, Google

  • Kuangye Guo, Google

  • Mark Segal, Google

  • Nicholas Vining, Google

  • Paul Lalonde, Google

  • Richard O’Grady, Google

Description

The VK_GGP_stream_descriptor_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to a Google Games Platform GgpStreamDescriptor.

New Enum Constants

  • VK_GGP_STREAM_DESCRIPTOR_SURFACE_EXTENSION_NAME

  • VK_GGP_STREAM_DESCRIPTOR_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP

Version History

  • Revision 1, 2018-11-26 (Jean-Francois Roy)

    • Initial revision.

VK_GOOGLE_decorate_string

Name String

VK_GOOGLE_decorate_string

Extension Type

Device extension

Registered Extension Number

225

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2018-07-09

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Hai Nguyen, Google

  • Neil Henning, AMD

Description

The VK_GOOGLE_decorate_string extension allows use of the SPV_GOOGLE_decorate_string extension in SPIR-V shader modules.

New Enum Constants

  • VK_GOOGLE_DECORATE_STRING_EXTENSION_NAME

  • VK_GOOGLE_DECORATE_STRING_SPEC_VERSION

Version History

  • Revision 1, 2018-07-09 (Neil Henning)

    • Initial draft

VK_GOOGLE_display_timing

Name String

VK_GOOGLE_display_timing

Extension Type

Device extension

Registered Extension Number

93

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-02-14

IP Status

No known IP claims.

Contributors
  • Ian Elliott, Google

  • Jesse Hall, Google

Description

This device extension allows an application that uses the VK_KHR_swapchain extension to obtain information about the presentation engine’s display, to obtain timing information about each present, and to schedule a present to happen no earlier than a desired time. An application can use this to minimize various visual anomalies (e.g. stuttering).

Traditional game and real-time animation applications need to correctly position their geometry for when the presentable image will be presented to the user. To accomplish this, applications need various timing information about the presentation engine’s display. They need to know when presentable images were actually presented, and when they could have been presented. Applications also need to tell the presentation engine to display an image no sooner than a given time. This allows the application to avoid stuttering, so the animation looks smooth to the user.

This extension treats variable-refresh-rate (VRR) displays as if they are fixed-refresh-rate (FRR) displays.

New Enum Constants

  • VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME

  • VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE

Examples

Note

The example code for the this extension (like the VK_KHR_surface and VK_GOOGLE_display_timing extensions) is contained in the cube demo that is shipped with the official Khronos SDK, and is being kept up-to-date in that location (see: https://github.com/KhronosGroup/Vulkan-Tools/blob/master/cube/cube.c ).

Version History

  • Revision 1, 2017-02-14 (Ian Elliott)

    • Internal revisions

VK_GOOGLE_hlsl_functionality1

Name String

VK_GOOGLE_hlsl_functionality1

Extension Type

Device extension

Registered Extension Number

224

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2018-07-09

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Hai Nguyen, Google

  • Neil Henning, AMD

Description

The VK_GOOGLE_hlsl_functionality1 extension allows use of the SPV_GOOGLE_hlsl_functionality1 extension in SPIR-V shader modules.

New Enum Constants

  • VK_GOOGLE_HLSL_FUNCTIONALITY1_EXTENSION_NAME

  • VK_GOOGLE_HLSL_FUNCTIONALITY1_SPEC_VERSION

  • VK_GOOGLE_HLSL_FUNCTIONALITY_1_EXTENSION_NAME

  • VK_GOOGLE_HLSL_FUNCTIONALITY_1_SPEC_VERSION

Version History

  • Revision 1, 2018-07-09 (Neil Henning)

    • Initial draft

VK_GOOGLE_surfaceless_query

Name String

VK_GOOGLE_surfaceless_query

Extension Type

Instance extension

Registered Extension Number

434

Revision

1

Extension and Version Dependencies
Special Use
Contact
Extension Proposal

VK_GOOGLE_surfaceless_query

Other Extension Metadata

Last Modified Date

2021-12-14

IP Status

No known IP claims.

Contributors
  • Ian Elliott, Google

  • Shahbaz Youssefi, Google

  • James Jones, NVIDIA

Description

This extension allows the vkGetPhysicalDeviceSurfaceFormatsKHR and vkGetPhysicalDeviceSurfacePresentModesKHR functions to accept VK_NULL_HANDLE as their surface parameter, allowing potential surface formats, colorspaces and present modes to be queried without providing a surface. Identically, vkGetPhysicalDeviceSurfaceFormats2KHR and vkGetPhysicalDeviceSurfacePresentModes2EXT would accept VK_NULL_HANDLE in VkPhysicalDeviceSurfaceInfo2KHR::surface. This can only be supported on platforms where the results of these queries are surface-agnostic and a single presentation engine is the implicit target of all present operations.

New Enum Constants

  • VK_GOOGLE_SURFACELESS_QUERY_EXTENSION_NAME

  • VK_GOOGLE_SURFACELESS_QUERY_SPEC_VERSION

Version History

  • Revision 1, 2021-12-14 (Shahbaz Youssefi)

    • Internal revisions

VK_GOOGLE_user_type

Name String

VK_GOOGLE_user_type

Extension Type

Device extension

Registered Extension Number

290

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2019-07-09

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Kaye Mason, Google

  • Hai Nguyen, Google

Description

The VK_GOOGLE_user_type extension allows use of the SPV_GOOGLE_user_type extension in SPIR-V shader modules.

New Enum Constants

  • VK_GOOGLE_USER_TYPE_EXTENSION_NAME

  • VK_GOOGLE_USER_TYPE_SPEC_VERSION

Version History

  • Revision 1, 2019-09-07 (Kaye Mason)

    • Initial draft

VK_HUAWEI_invocation_mask

Name String

VK_HUAWEI_invocation_mask

Extension Type

Device extension

Registered Extension Number

371

Revision

1

Extension and Version Dependencies
Contact
Extension Proposal

VK_HUAWEI_invocation_mask

Other Extension Metadata

Last Modified Date

2021-05-27

Interactions and External Dependencies
Contributors
  • Yunpeng Zhu, HuaWei

Description

The rays to trace may be sparse in some use cases. For example, the scene only have a few regions to reflect. Providing an invocation mask image to the ray tracing commands could potentially give the hardware the hint to do certain optimization without invoking an additional pass to compact the ray buffer.

New Enum Constants

  • VK_HUAWEI_INVOCATION_MASK_EXTENSION_NAME

  • VK_HUAWEI_INVOCATION_MASK_SPEC_VERSION

  • Extending VkAccessFlagBits2:

    • VK_ACCESS_2_INVOCATION_MASK_READ_BIT_HUAWEI

  • Extending VkImageUsageFlagBits:

    • VK_IMAGE_USAGE_INVOCATION_MASK_BIT_HUAWEI

  • Extending VkPipelineStageFlagBits2:

    • VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INVOCATION_MASK_FEATURES_HUAWEI

Examples

RT mask is updated before each traceRay.

Step 1. Generate InvocationMask.

//the rt mask image bind as color attachment in the fragment shader
Layout(location = 2) out vec4 outRTmask
vec4 mask = vec4(x,x,x,x);
outRTmask = mask;

Step 2. traceRay with InvocationMask

vkCmdBindPipeline(
    commandBuffers[imageIndex],
    VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, m_rtPipeline);
    vkCmdBindDescriptorSets(commandBuffers[imageIndex],
    VK_PIPELINE_BIND_POINT_RAY_TRACING_NV,
    m_rtPipelineLayout, 0, 1, &m_rtDescriptorSet,
    0, nullptr);

vkCmdBindInvocationMaskHUAWEI(
    commandBuffers[imageIndex],
    InvocationMaskimageView,
    InvocationMaskimageLayout);
    vkCmdTraceRaysKHR(commandBuffers[imageIndex],
    pRaygenShaderBindingTable,
    pMissShaderBindingTable,
    swapChainExtent.width,
    swapChainExtent.height, 1);

Version History

  • Revision 1, 2021-05-27 (Yunpeng Zhu)

    • Initial draft.

VK_HUAWEI_subpass_shading

Name String

VK_HUAWEI_subpass_shading

Extension Type

Device extension

Registered Extension Number

370

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-06-01

Interactions and External Dependencies
Contributors
  • Hueilong Wang

Description

This extension allows applications to execute a subpass shading pipeline in a subpass of a render pass in order to save memory bandwidth for algorithms like tile-based deferred rendering and forward plus. A subpass shading pipeline is a pipeline with the compute pipeline ability, allowed to read values from input attachments, and only allowed to be dispatched inside a stand-alone subpass. Its work dimension is defined by the render pass’s render area size. Its workgroup size (width, height) shall be a power-of-two number in width or height, with minimum value from 8, and maximum value shall be decided from the render pass attachments and sample counts but depends on implementation.

The GlobalInvocationId.xy of a subpass shading pipeline is equal to the FragCoord.xy of a graphic pipeline in the same render pass subtracted the offset of the VkRenderPassBeginInfo::renderArea. GlobalInvocationId.z is mapped to the Layer if VK_EXT_shader_viewport_index_layer is supported. The GlobalInvocationId.xy is equal to the index of the local workgroup multiplied by the size of the local workgroup plus the LocalInvocationId and the offset of the VkRenderPassBeginInfo::renderArea.

This extension allows a subpass’s pipeline bind point to be VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI.

New Enum Constants

  • VK_HUAWEI_SUBPASS_SHADING_EXTENSION_NAME

  • VK_HUAWEI_SUBPASS_SHADING_SPEC_VERSION

  • Extending VkPipelineBindPoint:

    • VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI

  • Extending VkPipelineStageFlagBits2:

    • VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI

  • Extending VkShaderStageFlagBits:

    • VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_FEATURES_HUAWEI

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBPASS_SHADING_PROPERTIES_HUAWEI

    • VK_STRUCTURE_TYPE_SUBPASS_SHADING_PIPELINE_CREATE_INFO_HUAWEI

Sample Code

Example of subpass shading in a GLSL shader

#extension GL_HUAWEI_subpass_shading: enable
#extension GL_KHR_shader_subgroup_arithmetic: enable

layout(constant_id = 0) const uint tileWidth = 8;
layout(constant_id = 1) const uint tileHeight = 8;
layout(local_size_x_id = 0, local_size_y_id = 1, local_size_z = 1) in;
layout (set=0, binding=0, input_attachment_index=0) uniform subpassInput depth;

void main()
{
  float d = subpassLoad(depth).x;
  float minD = subgroupMin(d);
  float maxD = subgroupMax(d);
}

Example of subpass shading dispatching in a subpass

vkCmdNextSubpass(commandBuffer, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI, subpassShadingPipeline);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI, subpassShadingPipelineLayout,
  firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets);
vkCmdSubpassShadingHUAWEI(commandBuffer)
vkCmdEndRenderPass(commandBuffer);

Example of subpass shading render pass creation

VkAttachmentDescription2 attachments[] = {
  {
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
    0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
    VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
    VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  },
  {
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
    0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
    VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
    VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  },
  {
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
    0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
    VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
    VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  },
  {
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
    0, VK_FORMAT_D24_UNORM_S8_UINT, VK_SAMPLE_COUNT_1_BIT,
    VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE,
    VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  },
  {
    VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2, NULL,
    0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
    VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE,
    VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  }
};

VkAttachmentReference2 gBufferAttachmentReferences[] = {
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 2, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
VkAttachmentReference2 gBufferDepthStencilAttachmentReferences =
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT };
VkAttachmentReference2 depthInputAttachmentReferences[] = {
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT };
};
VkAttachmentReference2 preserveAttachmentReferences[] = {
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 2, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT },
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 3, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_DEPTH_BIT|VK_IMAGE_ASPECT_STENCIL_BIT }
}; // G buffer including depth/stencil
VkAttachmentReference2 colorAttachmentReferences[] = {
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 4, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT }
};
VkAttachmentReference2 resolveAttachmentReference =
  { VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2, NULL, 4, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT };

VkSubpassDescription2 subpasses[] = {
  {
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, NULL, 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0,
    0, NULL, // input
    sizeof(gBufferAttachmentReferences)/sizeof(gBufferAttachmentReferences[0]), gBufferAttachmentReferences, // color
    NULL, &gBufferDepthStencilAttachmentReferences, // resolve & DS
    0, NULL
  },
  {
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, NULL, 0, VK_PIPELINE_BIND_POINT_SUBPASS_SHADING_HUAWEI , 0,
    sizeof(depthInputAttachmentReferences)/sizeof(depthInputAttachmentReferences[0]), depthInputAttachmentReferences, // input
    0, NULL, // color
    NULL, NULL, // resolve & DS
    sizeof(preserveAttachmentReferences)/sizeof(preserveAttachmentReferences[0]), preserveAttachmentReferences,
  },
  {
    VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2, NULL, 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0,
    sizeof(gBufferAttachmentReferences)/sizeof(gBufferAttachmentReferences[0]), gBufferAttachmentReferences, // input
    sizeof(colorAttachmentReferences)/sizeof(colorAttachmentReferences[0]), colorAttachmentReferences, // color
    &resolveAttachmentReference, &gBufferDepthStencilAttachmentReferences, // resolve & DS
    0, NULL
  },
};

VkMemoryBarrier2KHR fragmentToSubpassShading = {
  VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR, NULL,
  VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT|VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
  VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
};

VkMemoryBarrier2KHR subpassShadingToFragment = {
  VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR, NULL,
  VK_PIPELINE_STAGE_2_SUBPASS_SHADING_BIT_HUAWEI, VK_ACCESS_SHADER_WRITE_BIT,
  VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR, VK_ACCESS_SHADER_READ_BIT
};

VkSubpassDependency2 dependencies[] = {
  {
    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, &fragmentToSubpassShading,
    0, 1,
    0, 0, 0, 0,
    0, 0
  },
  {
    VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, &subpassShadingToFragment,
    1, 2,
    0, 0, 0, 0,
    0, 0
  },
};

VkRenderPassCreateInfo2 renderPassCreateInfo = {
  VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2, NULL, 0,
    sizeof(attachments)/sizeof(attachments[0]), attachments,
    sizeof(subpasses)/sizeof(subpasses[0]), subpasses,
    sizeof(dependencies)/sizeof(dependencies[0]), dependencies,
    0, NULL
};
VKRenderPass renderPass;
vkCreateRenderPass2(device, &renderPassCreateInfo, NULL, &renderPass);

Example of subpass shading pipeline creation

VkExtent2D maxWorkgroupSize;

VkSpecializationMapEntry subpassShadingConstantMapEntries[] = {
  { 0, 0 * sizeof(uint32_t), sizeof(uint32_t) },
  { 1, 1 * sizeof(uint32_t), sizeof(uint32_t) }
};

VkSpecializationInfo subpassShadingConstants = {
  2, subpassShadingConstantMapEntries,
  sizeof(VkExtent2D), &maxWorkgroupSize
};

VkSubpassShadingPipelineCreateInfoHUAWEI subpassShadingPipelineCreateInfo {
  VK_STRUCTURE_TYPE_SUBPASSS_SHADING_PIPELINE_CREATE_INFO_HUAWEI, NULL,
  renderPass, 1
};

VkPipelineShaderStageCreateInfo subpassShadingPipelineStageCreateInfo {
  VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, NULL,
  0, VK_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI,
  shaderModule, "main",
  &subpassShadingConstants
};

VkComputePipelineCreateInfo subpassShadingComputePipelineCreateInfo = {
  VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, &subpassShadingPipelineCreateInfo,
  0, &subpassShadingPipelineStageCreateInfo,
  pipelineLayout, basePipelineHandle, basePipelineIndex
};

VKPipeline pipeline;

vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI(device, renderPass, &maxWorkgroupSize);
vkCreateComputePipelines(device, pipelineCache, 1, &subpassShadingComputePipelineCreateInfo, NULL, &pipeline);

Version History

  • Revision 2, 2021-06-28 (Hueilong Wang)

    • Change vkGetSubpassShadingMaxWorkgroupSizeHUAWEI to vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI to resolve issue pub1564

  • Revision 1, 2020-12-15 (Hueilong Wang)

    • Initial draft.

VK_IMG_filter_cubic

Name String

VK_IMG_filter_cubic

Extension Type

Device extension

Registered Extension Number

16

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-02-23

Contributors
  • Tobias Hector, Imagination Technologies

Description

VK_IMG_filter_cubic adds an additional, high quality cubic filtering mode to Vulkan, using a Catmull-Rom bicubic filter. Performing this kind of filtering can be done in a shader by using 16 samples and a number of instructions, but this can be inefficient. The cubic filter mode exposes an optimized high quality texture sampling using fixed texture sampling functionality.

New Enum Constants

  • VK_IMG_FILTER_CUBIC_EXTENSION_NAME

  • VK_IMG_FILTER_CUBIC_SPEC_VERSION

  • Extending VkFilter:

    • VK_FILTER_CUBIC_IMG

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG

Example

Creating a sampler with the new filter for both magnification and minification

    VkSamplerCreateInfo createInfo =
    {
        VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO // sType
        // Other members set to application-desired values
    };

    createInfo.magFilter = VK_FILTER_CUBIC_IMG;
    createInfo.minFilter = VK_FILTER_CUBIC_IMG;

    VkSampler sampler;
    VkResult result = vkCreateSampler(
        device,
        &createInfo,
        &sampler);

Version History

  • Revision 1, 2016-02-23 (Tobias Hector)

    • Initial version

VK_IMG_format_pvrtc

Name String

VK_IMG_format_pvrtc

Extension Type

Device extension

Registered Extension Number

55

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
  • Stuart Smith

Other Extension Metadata

Last Modified Date

2019-09-02

IP Status

Imagination Technologies Proprietary

Contributors
  • Stuart Smith, Imagination Technologies

Description

VK_IMG_format_pvrtc provides additional texture compression functionality specific to Imagination Technologies PowerVR Texture compression format (called PVRTC).

New Enum Constants

  • VK_IMG_FORMAT_PVRTC_EXTENSION_NAME

  • VK_IMG_FORMAT_PVRTC_SPEC_VERSION

  • Extending VkFormat:

    • VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG

    • VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG

    • VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG

    • VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG

    • VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG

    • VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG

    • VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG

    • VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG

Version History

  • Revision 1, 2019-09-02 (Stuart Smith)

    • Initial version

VK_INTEL_performance_query

Name String

VK_INTEL_performance_query

Extension Type

Device extension

Registered Extension Number

211

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2018-05-16

IP Status

No known IP claims.

Contributors
  • Lionel Landwerlin, Intel

  • Piotr Maciejewski, Intel

Description

This extension allows an application to capture performance data to be interpreted by a external application or library.

Such a library is available at : https://github.com/intel/metrics-discovery

Performance analysis tools such as Graphics Performance Analyzers make use of this extension and the metrics-discovery library to present the data in a human readable way.

New Enum Constants

  • VK_INTEL_PERFORMANCE_QUERY_EXTENSION_NAME

  • VK_INTEL_PERFORMANCE_QUERY_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL

  • Extending VkQueryType:

    • VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL

    • VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL

    • VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL

    • VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL

    • VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL

    • VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL

    • VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL

Example Code

// A previously created device
VkDevice device;

// A queue derived from the device
VkQueue queue;

VkInitializePerformanceApiInfoINTEL performanceApiInfoIntel = {
  VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL,
  NULL,
  NULL
};

vkInitializePerformanceApiINTEL(
  device,
  &performanceApiInfoIntel);

VkQueryPoolPerformanceQueryCreateInfoINTEL queryPoolIntel = {
  VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL,
  NULL,
  VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL,
};

VkQueryPoolCreateInfo queryPoolCreateInfo = {
  VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
  &queryPoolIntel,
  0,
  VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL,
  1,
  0
};

VkQueryPool queryPool;

VkResult result = vkCreateQueryPool(
  device,
  &queryPoolCreateInfo,
  NULL,
  &queryPool);

assert(VK_SUCCESS == result);

// A command buffer we want to record counters on
VkCommandBuffer commandBuffer;

VkCommandBufferBeginInfo commandBufferBeginInfo = {
  VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  NULL,
  VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
  NULL
};

result = vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo);

assert(VK_SUCCESS == result);

vkCmdResetQueryPool(
  commandBuffer,
  queryPool,
  0,
  1);

vkCmdBeginQuery(
  commandBuffer,
  queryPool,
  0,
  0);

// Perform the commands you want to get performance information on
// ...

// Perform a barrier to ensure all previous commands were complete before
// ending the query
vkCmdPipelineBarrier(commandBuffer,
  VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
  VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
  0,
  0,
  NULL,
  0,
  NULL,
  0,
  NULL);

vkCmdEndQuery(
  commandBuffer,
  queryPool,
  0);

result = vkEndCommandBuffer(commandBuffer);

assert(VK_SUCCESS == result);

VkPerformanceConfigurationAcquireInfoINTEL performanceConfigurationAcquireInfo = {
  VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL,
  NULL,
  VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL
};

VkPerformanceConfigurationINTEL performanceConfigurationIntel;

result = vkAcquirePerformanceConfigurationINTEL(
  device,
  &performanceConfigurationAcquireInfo,
  &performanceConfigurationIntel);

vkQueueSetPerformanceConfigurationINTEL(queue, performanceConfigurationIntel);

assert(VK_SUCCESS == result);

// Submit the command buffer and wait for its completion
// ...

result = vkReleasePerformanceConfigurationINTEL(
  device,
  performanceConfigurationIntel);

assert(VK_SUCCESS == result);

// Get the report size from metrics-discovery's QueryReportSize

result = vkGetQueryPoolResults(
  device,
  queryPool,
  0, 1, QueryReportSize,
  data, QueryReportSize, 0);

assert(VK_SUCCESS == result);

// The data can then be passed back to metrics-discovery from which
// human readable values can be queried.

Version History

  • Revision 2, 2020-03-06 (Lionel Landwerlin)

    • Rename VkQueryPoolCreateInfoINTEL in VkQueryPoolPerformanceQueryCreateInfoINTEL

  • Revision 1, 2018-05-16 (Lionel Landwerlin)

    • Initial revision

VK_INTEL_shader_integer_functions2

Name String

VK_INTEL_shader_integer_functions2

Extension Type

Device extension

Registered Extension Number

210

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-04-30

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Ian Romanick, Intel

  • Ben Ashbaugh, Intel

Description

This extension adds support for several new integer instructions in SPIR-V for use in graphics shaders. Many of these instructions have pre-existing counterparts in the Kernel environment.

The added integer functions are defined by the SPV_INTEL_shader_integer_functions2 SPIR-V extension and can be used with the GL_INTEL_shader_integer_functions2 GLSL extension.

New Enum Constants

  • VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME

  • VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL

New SPIR-V Capabilities

Version History

  • Revision 1, 2019-04-30 (Ian Romanick)

    • Initial draft

VK_NN_vi_surface

Name String

VK_NN_vi_surface

Extension Type

Instance extension

Registered Extension Number

63

Revision

1

Extension and Version Dependencies
Contact
  • Mathias Heyer mheyer

Other Extension Metadata

Last Modified Date

2016-12-02

IP Status

No known IP claims.

Contributors
  • Mathias Heyer, NVIDIA

  • Michael Chock, NVIDIA

  • Yasuhiro Yoshioka, Nintendo

  • Daniel Koch, NVIDIA

Description

The VK_NN_vi_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) associated with an nn::vi::Layer.

New Commands

New Structures

New Enum Constants

  • VK_NN_VI_SURFACE_EXTENSION_NAME

  • VK_NN_VI_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN

Issues

1) Does VI need a way to query for compatibility between a particular physical device (and queue family?) and a specific VI display?

RESOLVED: No. It is currently always assumed that the device and display will always be compatible.

2) VkViSurfaceCreateInfoNN::pWindow is intended to store an nn::vi::NativeWindowHandle, but its declared type is a bare void* to store the window handle. Why the discrepancy?

RESOLVED: It is for C compatibility. The definition for the VI native window handle type is defined inside the nn::vi C++ namespace. This prevents its use in C source files. nn::vi::NativeWindowHandle is always defined to be void*, so this extension uses void* to match.

Version History

  • Revision 1, 2016-12-2 (Michael Chock)

    • Initial draft.

VK_NV_acquire_winrt_display

Name String

VK_NV_acquire_winrt_display

Extension Type

Device extension

Registered Extension Number

346

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-09-29

IP Status

No known IP claims.

Contributors
  • Jeff Juliano, NVIDIA

Description

This extension allows an application to take exclusive control of a display on Windows 10 provided that the display is not already controlled by a compositor. Examples of compositors include the Windows desktop compositor, other applications using this Vulkan extension, and applications that “Acquire” a “DisplayTarget” using a “WinRT” command such as “winrt::Windows::Devices::Display::Core::DisplayManager.TryAcquireTarget()”.

When control is acquired the application has exclusive access to the display until control is released or the application terminates. An application’s attempt to acquire is denied if a different application has already acquired the display.

New Enum Constants

  • VK_NV_ACQUIRE_WINRT_DISPLAY_EXTENSION_NAME

  • VK_NV_ACQUIRE_WINRT_DISPLAY_SPEC_VERSION

Issues

1) What should the platform substring be for this extension:

RESOLVED: The platform substring is “Winrt”.

The substring “Winrt” matches the fact that the OS API exposing the acquire and release functionality is called “WinRT”.

The substring “Win32” is wrong because the related “WinRT” API is explicitly not a “Win32” API. “WinRT” is a competing API family to the “Win32” API family.

The substring “Windows” is suboptimal because there could be more than one relevant API on the Windows platform. There is preference to use the more-specific substring “Winrt”.

2) Should vkAcquireWinrtDisplayNV take a winRT DisplayTarget, or a Vulkan display handle as input?

RESOLVED: A Vulkan display handle. This matches the design of vkAcquireXlibDisplayEXT.

3) Should the acquire command be platform-independent named “vkAcquireDisplayNV”, or platform-specific named “vkAcquireWinrtDisplayNV”?

RESOLVED: Add a platform-specific command.

The inputs to the Acquire command are all Vulkan types. None are WinRT types. This opens the possibility of the winrt extension defining a platform-independent acquire command.

The X11 acquire command does need to accept a platform-specific parameter. This could be handled by adding to a platform-independent acquire command a params struct to which platform-dependent types can be chained by pNext pointer.

The prevailing opinion is that it would be odd to create a second platform-independent function that is used on the Windows 10 platform, but that is not used for the X11 platform. Since a Windows 10 platform-specific command is needed anyway for converting between vkDisplayKHR and platform-native handles, opinion was to create a platform-specific acquire function.

4) Should the vkGetWinrtDisplayNV parameter identifying a display be named “deviceRelativeId” or “adapterRelativeId”?

RESOLVED: The WinRT name is “AdapterRelativeId”. The name “adapter” is the Windows analog to a Vulkan “physical device”. Vulkan already has precedent to use the name deviceLUID for the concept that Windows APIs call “AdapterLuid”. Keeping form with this precedent, the name “deviceRelativeId” is chosen.

5) Does vkAcquireWinrtDisplayNV cause the Windows desktop compositor to release a display?

RESOLVED: No. vkAcquireWinrtDisplayNV does not itself cause the Windows desktop compositor to release a display. This action must be performed outside of Vulkan.

Beginning with Windows 10 version 2004 it is possible to cause the Windows desktop compositor to release a display by using the “Advanced display settings” sub-page of the “Display settings” control panel. See https://docs.microsoft.com/en-us/windows-hardware/drivers/display/specialized-monitors

6) Where can one find additional information about custom compositors for Windows 10?

RESOLVED: Relevant references are as follows.

According to Microsoft’s documentation on "building a custom compositor", the ability to write a custom compositor is not a replacement for a fullscreen desktop window. The feature is for writing compositor apps that drive specialized hardware.

Only certain editions of Windows 10 support custom compositors, "documented here". The product type can be queried from Windows 10. See https://docs.microsoft.com/en-us/windows/win32/api/sysinfoapi/nf-sysinfoapi-getproductinfo

Version History

  • Revision 1, 2020-09-29 (Jeff Juliano)

    • Initial draft

VK_NV_clip_space_w_scaling

Name String

VK_NV_clip_space_w_scaling

Extension Type

Device extension

Registered Extension Number

88

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-02-15

Contributors
  • Eric Werness, NVIDIA

  • Kedarnath Thangudu, NVIDIA

Description

Virtual Reality (VR) applications often involve a post-processing step to apply a “barrel” distortion to the rendered image to correct the “pincushion” distortion introduced by the optics in a VR device. The barrel distorted image has lower resolution along the edges compared to the center. Since the original image is rendered at high resolution, which is uniform across the complete image, a lot of pixels towards the edges do not make it to the final post-processed image.

This extension provides a mechanism to render VR scenes at a non-uniform resolution, in particular a resolution that falls linearly from the center towards the edges. This is achieved by scaling the w coordinate of the vertices in the clip space before perspective divide. The clip space w coordinate of the vertices can be offset as of a function of x and y coordinates as follows:

w' = w + Ax + By

In the intended use case for viewport position scaling, an application should use a set of four viewports, one for each of the four quadrants of a Cartesian coordinate system. Each viewport is set to the dimension of the image, but is scissored to the quadrant it represents. The application should specify A and B coefficients of the w-scaling equation above, that have the same value, but different signs, for each of the viewports. The signs of A and B should match the signs of x and y for the quadrant that they represent such that the value of w' will always be greater than or equal to the original w value for the entire image. Since the offset to w, (Ax + By), is always positive, and increases with the absolute values of x and y, the effective resolution will fall off linearly from the center of the image to its edges.

New Enum Constants

  • VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME

  • VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV

Issues

1) Is the pipeline struct name too long?

RESOLVED: It fits with the naming convention.

2) Separate W scaling section or fold into coordinate transformations?

RESOLVED: Leaving it as its own section for now.

Examples

VkViewport viewports[4];
VkRect2D scissors[4];
VkViewportWScalingNV scalings[4];

for (int i = 0; i < 4; i++) {
    int x = (i & 2) ? 0 : currentWindowWidth / 2;
    int y = (i & 1) ? 0 : currentWindowHeight / 2;

    viewports[i].x = 0;
    viewports[i].y = 0;
    viewports[i].width = currentWindowWidth;
    viewports[i].height = currentWindowHeight;
    viewports[i].minDepth = 0.0f;
    viewports[i].maxDepth = 1.0f;

    scissors[i].offset.x = x;
    scissors[i].offset.y = y;
    scissors[i].extent.width = currentWindowWidth/2;
    scissors[i].extent.height = currentWindowHeight/2;

    const float factor = 0.15;
    scalings[i].xcoeff = ((i & 2) ? -1.0 : 1.0) * factor;
    scalings[i].ycoeff = ((i & 1) ? -1.0 : 1.0) * factor;
}

VkPipelineViewportWScalingStateCreateInfoNV vpWScalingStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV };

vpWScalingStateInfo.viewportWScalingEnable = VK_TRUE;
vpWScalingStateInfo.viewportCount = 4;
vpWScalingStateInfo.pViewportWScalings = &scalings[0];

VkPipelineViewportStateCreateInfo vpStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
vpStateInfo.viewportCount = 4;
vpStateInfo.pViewports = &viewports[0];
vpStateInfo.scissorCount = 4;
vpStateInfo.pScissors = &scissors[0];
vpStateInfo.pNext = &vpWScalingStateInfo;

Example shader to read from a w-scaled texture:

// Vertex Shader
// Draw a triangle that covers the whole screen
const vec4 positions[3] = vec4[3](vec4(-1, -1, 0, 1),
                                  vec4( 3, -1, 0, 1),
                                  vec4(-1,  3, 0, 1));
out vec2 uv;
void main()
{
    vec4 pos = positions[ gl_VertexID ];
    gl_Position = pos;
    uv = pos.xy;
}

// Fragment Shader
uniform sampler2D tex;
uniform float xcoeff;
uniform float ycoeff;
out vec4 Color;
in vec2 uv;

void main()
{
    // Handle uv as if upper right quadrant
    vec2 uvabs = abs(uv);

    // unscale: transform w-scaled image into an unscaled image
    //   scale: transform unscaled image int a w-scaled image
    float unscale = 1.0 / (1 + xcoeff * uvabs.x + xcoeff * uvabs.y);
    //float scale = 1.0 / (1 - xcoeff * uvabs.x - xcoeff * uvabs.y);

    vec2 P = vec2(unscale * uvabs.x, unscale * uvabs.y);

    // Go back to the right quadrant
    P *= sign(uv);

    Color = texture(tex, P * 0.5 + 0.5);
}

Version History

  • Revision 1, 2017-02-15 (Eric Werness)

    • Internal revisions

VK_NV_compute_shader_derivatives

Name String

VK_NV_compute_shader_derivatives

Extension Type

Device extension

Registered Extension Number

202

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-07-19

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Pat Brown, NVIDIA

Description

This extension adds Vulkan support for the SPV_NV_compute_shader_derivatives SPIR-V extension.

The SPIR-V extension provides two new execution modes, both of which allow compute shaders to use built-ins that evaluate compute derivatives explicitly or implicitly. Derivatives will be computed via differencing over a 2x2 group of shader invocations. The DerivativeGroupQuadsNV execution mode assembles shader invocations into 2x2 groups, where each group has x and y coordinates of the local invocation ID of the form (2m+{0,1}, 2n+{0,1}). The DerivativeGroupLinearNV execution mode assembles shader invocations into 2x2 groups, where each group has local invocation index values of the form 4m+{0,1,2,3}.

New Enum Constants

  • VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME

  • VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV

Issues

(1) Should we specify that the groups of four shader invocations used for derivatives in a compute shader are the same groups of four invocations that form a “quad” in shader subgroups?

RESOLVED: Yes.

Examples

None.

Version History

  • Revision 1, 2018-07-19 (Pat Brown)

    • Initial draft

VK_NV_cooperative_matrix

Name String

VK_NV_cooperative_matrix

Extension Type

Device extension

Registered Extension Number

250

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-02-05

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Markus Tavenrath, NVIDIA

  • Daniel Koch, NVIDIA

Description

This extension adds support for using cooperative matrix types in SPIR-V. Cooperative matrix types are medium-sized matrices that are primarily supported in compute shaders, where the storage for the matrix is spread across all invocations in some scope (usually a subgroup) and those invocations cooperate to efficiently perform matrix multiplies.

Cooperative matrix types are defined by the SPV_NV_cooperative_matrix SPIR-V extension and can be used with the GL_NV_cooperative_matrix GLSL extension.

This extension includes support for enumerating the matrix types and dimensions that are supported by the implementation.

New Enum Constants

  • VK_NV_COOPERATIVE_MATRIX_EXTENSION_NAME

  • VK_NV_COOPERATIVE_MATRIX_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV

New SPIR-V Capabilities

Issues

(1) What matrix properties will be supported in practice?

RESOLVED: In NVIDIA’s initial implementation, we will support:

  • AType = BType = fp16 CType = DType = fp16 MxNxK = 16x8x16 scope = Subgroup

  • AType = BType = fp16 CType = DType = fp16 MxNxK = 16x8x8 scope = Subgroup

  • AType = BType = fp16 CType = DType = fp32 MxNxK = 16x8x16 scope = Subgroup

  • AType = BType = fp16 CType = DType = fp32 MxNxK = 16x8x8 scope = Subgroup

Version History

  • Revision 1, 2019-02-05 (Jeff Bolz)

    • Internal revisions

VK_NV_corner_sampled_image

Name String

VK_NV_corner_sampled_image

Extension Type

Device extension

Registered Extension Number

51

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-08-13

Contributors
  • Jeff Bolz, NVIDIA

  • Pat Brown, NVIDIA

  • Chris Lentini, NVIDIA

Description

This extension adds support for a new image organization, which this extension refers to as “corner-sampled” images. A corner-sampled image differs from a conventional image in the following ways:

This image organization is designed to facilitate a system like Ptex with separate textures for each face of a subdivision or polygon mesh. Placing sample locations at pixel corners allows applications to maintain continuity between adjacent patches by duplicating values along shared edges. Additionally, using the modified mipmapping logic along with texture dimensions of the form 2n+1 allows continuity across shared edges even if the adjacent patches use different level-of-detail values.

New Enum Constants

  • VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME

  • VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV

Issues

  1. What should this extension be named?

    DISCUSSION: While naming this extension, we chose the most distinctive aspect of the image organization and referred to such images as “corner-sampled images”. As a result, we decided to name the extension NV_corner_sampled_image.

  2. Do we need a format feature flag so formats can advertise if they support corner-sampling?

    DISCUSSION: Currently NVIDIA supports this for all 2D and 3D formats, but not for cube maps or depth-stencil formats. A format feature might be useful if other vendors would only support this on some formats.

  3. Do integer texel coordinates have a different range for corner-sampled images?

    RESOLVED: No, these are unchanged.

  4. Do unnormalized sampler coordinates work with corner-sampled images? Are there any functional differences?

    RESOLVED: Yes. Unnormalized coordinates are treated as already scaled for corner-sample usage.

  5. Should we have a diagram in the “Image Operations” chapter demonstrating different texel sampling locations?

    UNRESOLVED: Probaby, but later.

Version History

  • Revision 1, 2018-08-14 (Daniel Koch)

    • Internal revisions

  • Revision 2, 2018-08-14 (Daniel Koch)

    • ???

VK_NV_coverage_reduction_mode

Name String

VK_NV_coverage_reduction_mode

Extension Type

Device extension

Registered Extension Number

251

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-01-29

Contributors
  • Kedarnath Thangudu, NVIDIA

  • Jeff Bolz, NVIDIA

Description

When using a framebuffer with mixed samples, a per-fragment coverage reduction operation is performed which generates color sample coverage from the pixel coverage. This extension defines the following modes to control how this reduction is performed.

  • Merge: When there are more samples in the pixel coverage than color samples, there is an implementation-dependent association of each pixel coverage sample to a color sample. In the merge mode, the color sample coverage is computed such that only if any associated sample in the pixel coverage is covered, the color sample is covered. This is the default mode.

  • Truncate: When there are more raster samples (N) than color samples(M), there is one to one association of the first M raster samples to the M color samples; other raster samples are ignored.

When the number of raster samples is equal to the color samples, there is a one to one mapping between them in either of the above modes.

The new command vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV can be used to query the various raster, color, depth/stencil sample count and reduction mode combinations that are supported by the implementation. This extension would allow an implementation to support the behavior of both VK_NV_framebuffer_mixed_samples and VK_AMD_mixed_attachment_samples extensions simultaneously.

New Enum Constants

  • VK_NV_COVERAGE_REDUCTION_MODE_EXTENSION_NAME

  • VK_NV_COVERAGE_REDUCTION_MODE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV

    • VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV

Version History

  • Revision 1, 2019-01-29 (Kedarnath Thangudu)

    • Internal revisions

VK_NV_dedicated_allocation_image_aliasing

Name String

VK_NV_dedicated_allocation_image_aliasing

Extension Type

Device extension

Registered Extension Number

241

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-01-04

Contributors
  • Nuno Subtil, NVIDIA

  • Jeff Bolz, NVIDIA

  • Eric Werness, NVIDIA

  • Axel Gneiting, id Software

Description

This extension allows applications to alias images on dedicated allocations, subject to specific restrictions: the extent and the number of layers in the image being aliased must be smaller than or equal to those of the original image for which the allocation was created, and every other image parameter must match.

New Enum Constants

  • VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_EXTENSION_NAME

  • VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV

Version History

  • Revision 1, 2019-01-04 (Nuno Subtil)

    • Internal revisions

VK_NV_device_diagnostic_checkpoints

Name String

VK_NV_device_diagnostic_checkpoints

Extension Type

Device extension

Registered Extension Number

207

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-07-16

Contributors
  • Oleg Kuznetsov, NVIDIA

  • Alex Dunn, NVIDIA

  • Jeff Bolz, NVIDIA

  • Eric Werness, NVIDIA

  • Daniel Koch, NVIDIA

Description

This extension allows applications to insert markers in the command stream and associate them with custom data.

If a device lost error occurs, the application may then query the implementation for the last markers to cross specific implementation-defined pipeline stages, in order to narrow down which commands were executing at the time and might have caused the failure.

New Enum Constants

  • VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME

  • VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV

    • VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV

Version History

  • Revision 1, 2018-07-16 (Nuno Subtil)

    • Internal revisions

  • Revision 2, 2018-07-16 (Nuno Subtil)

    • ???

VK_NV_device_diagnostics_config

Name String

VK_NV_device_diagnostics_config

Extension Type

Device extension

Registered Extension Number

301

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2022-04-06

Contributors
  • Kedarnath Thangudu, NVIDIA

  • Thomas Klein, NVIDIA

Description

Applications using Nvidia Nsight Aftermath SDK for Vulkan to integrate device crash dumps into their error reporting mechanisms, may use this extension to configure options related to device crash dump creation.

Version 2 of this extension adds VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV which when set enables enhanced reporting of shader execution errors.

New Enum Constants

  • VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME

  • VK_NV_DEVICE_DIAGNOSTICS_CONFIG_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV

Version History

  • Revision 1, 2019-11-21 (Kedarnath Thangudu)

    • Internal revisions

  • Revision 2, 2022-04-06 (Kedarnath Thangudu)

    • Added a config bit VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_ERROR_REPORTING_BIT_NV

VK_NV_device_generated_commands

Name String

VK_NV_device_generated_commands

Extension Type

Device extension

Registered Extension Number

278

Revision

3

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-02-20

Interactions and External Dependencies
  • This extension requires Vulkan 1.1

  • This extension requires VK_EXT_buffer_device_address or VK_KHR_buffer_device_address or Vulkan 1.2 for the ability to bind vertex and index buffers on the device.

  • This extension interacts with VK_NV_mesh_shader. If the latter extension is not supported, remove the command token to initiate mesh tasks drawing in this extension.

Contributors
  • Christoph Kubisch, NVIDIA

  • Pierre Boudier, NVIDIA

  • Jeff Bolz, NVIDIA

  • Eric Werness, NVIDIA

  • Yuriy O’Donnell, Epic Games

  • Baldur Karlsson, Valve

  • Mathias Schott, NVIDIA

  • Tyson Smith, NVIDIA

  • Ingo Esser, NVIDIA

Description

This extension allows the device to generate a number of critical graphics commands for command buffers.

When rendering a large number of objects, the device can be leveraged to implement a number of critical functions, like updating matrices, or implementing occlusion culling, frustum culling, front to back sorting, etc. Implementing those on the device does not require any special extension, since an application is free to define its own data structures, and just process them using shaders.

However, if the application desires to quickly kick off the rendering of the final stream of objects, then unextended Vulkan forces the application to read back the processed stream and issue graphics command from the host. For very large scenes, the synchronization overhead and cost to generate the command buffer can become the bottleneck. This extension allows an application to generate a device side stream of state changes and commands, and convert it efficiently into a command buffer without having to read it back to the host.

Furthermore, it allows incremental changes to such command buffers by manipulating only partial sections of a command stream — for example pipeline bindings. Unextended Vulkan requires re-creation of entire command buffers in such a scenario, or updates synchronized on the host.

The intended usage for this extension is for the application to:

  • create VkBuffer objects and retrieve physical addresses from them via vkGetBufferDeviceAddressEXT

  • create a graphics pipeline using VkGraphicsPipelineShaderGroupsCreateInfoNV for the ability to change shaders on the device.

  • create a VkIndirectCommandsLayoutNV, which lists the VkIndirectCommandsTokenTypeNV it wants to dynamically execute as an atomic command sequence. This step likely involves some internal device code compilation, since the intent is for the GPU to generate the command buffer in the pipeline.

  • fill the input stream buffers with the data for each of the inputs it needs. Each input is an array that will be filled with token-dependent data.

  • set up a preprocess VkBuffer that uses memory according to the information retrieved via vkGetGeneratedCommandsMemoryRequirementsNV.

  • optionally preprocess the generated content using vkCmdPreprocessGeneratedCommandsNV, for example on an asynchronous compute queue, or for the purpose of re-using the data in multiple executions.

  • call vkCmdExecuteGeneratedCommandsNV to create and execute the actual device commands for all sequences based on the inputs provided.

For each draw in a sequence, the following can be specified:

  • a different shader group

  • a number of vertex buffer bindings

  • a different index buffer, with an optional dynamic offset and index type

  • a number of different push constants

  • a flag that encodes the primitive winding

While the GPU can be faster than a CPU to generate the commands, it will not happen asynchronously to the device, therefore the primary use-case is generating “less” total work (occlusion culling, classification to use specialized shaders, etc.).

New Object Types

New Enum Constants

  • VK_NV_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME

  • VK_NV_DEVICE_GENERATED_COMMANDS_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV

    • VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV

    • VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV

    • VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV

Issues

1) How to name this extension ?

VK_NV_device_generated_commands

As usual, one of the hardest issues ;)

Alternatives: VK_gpu_commands, VK_execute_commands, VK_device_commands, VK_device_execute_commands, VK_device_execute, VK_device_created_commands, VK_device_recorded_commands, VK_device_generated_commands VK_indirect_generated_commands

2) Should we use a serial stateful token stream or stateless sequence descriptions?

Similarly to VkPipeline, fixed layouts have the most likelihood to be cross-vendor adoptable. They also benefit from being processable in parallel. This is a different design choice compared to the serial command stream generated through GL_NV_command_list.

3) How to name a sequence description?

VkIndirectCommandsLayout as in the NVX extension predecessor.

Alternative: VkGeneratedCommandsLayout

4) Do we want to provide indirectCommands inputs with layout or at indirectCommands time?

Separate layout from data as Vulkan does. Provide full flexibility for indirectCommands.

5) Should the input be provided as SoA or AoS?

Both ways are desireable. AoS can provide portability to other APIs and easier to setup, while SoA allows to update individual inputs in a cache-efficient manner, when others remain static.

6) How do we make developers aware of the memory requirements of implementation-dependent data used for the generated commands?

Make the API explicit and introduce a preprocess VkBuffer. Developers have to allocate it using vkGetGeneratedCommandsMemoryRequirementsNV.

In the NVX version the requirements were hidden implicitly as part of the command buffer reservation process, however as the memory requirements can be substantial, we want to give developers the ability to budget the memory themselves. By lowering the maxSequencesCount the memory consumption can be reduced. Furthermore reuse of the memory is possible, for example for doing explicit preprocessing and execution in a ping-pong fashion.

The actual buffer size is implementation-dependent and may be zero, i.e. not always required.

When making use of Graphics Shader Groups, the programs should behave similar with regards to vertex inputs, clipping and culling outputs of the geometry stage, as well as sample shading behavior in fragment shaders, to reduce the amount of the worst-case memory approximation.

7) Should we allow additional per-sequence dynamic state changes?

Yes

Introduced a lightweight indirect state flag VkIndirectStateFlagBitsNV. So far only switching front face winding state is exposed. Especially in CAD/DCC mirrored transforms that require such changes are common, and similar flexibility is given in the ray tracing instance description.

The flag could be extended further, for example to switch between primitive-lists or -strips, or make other state modifications.

Furthermore, as new tokens can be added easily, future extension could add the ability to change any VkDynamicState.

8) How do we allow re-using already “generated” indirectCommands?

Expose a preprocessBuffer to reuse implementation-dependencyFlags data. Set the isPreprocessed to true in vkCmdExecuteGeneratedCommandsNV.

9) Under which conditions is vkCmdExecuteGeneratedCommandsNV legal?

It behaves like a regular draw call command.

10) Is vkCmdPreprocessGeneratedCommandsNV copying the input data or referencing it?

There are multiple implementations possible:

  • one could have some emulation code that parses the inputs, and generates an output command buffer, therefore copying the inputs.

  • one could just reference the inputs, and have the processing done in pipe at execution time.

If the data is mandated to be copied, then it puts a penalty on implementation that could process the inputs directly in pipe. If the data is “referenced”, then it allows both types of implementation.

The inputs are “referenced”, and must not be modified after the call to vkCmdExecuteGeneratedCommandsNV has completed.

11) Which buffer usage flags are required for the buffers referenced by VkGeneratedCommandsInfoNV ?

Reuse existing VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT

12) In which pipeline stage does the device generated command expansion happen?

vkCmdPreprocessGeneratedCommandsNV is treated as if it occurs in a separate logical pipeline from either graphics or compute, and that pipeline only includes VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, a new stage VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV, and VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT. This new stage has two corresponding new access types, VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV and VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV, used to synchronize reading the buffer inputs and writing the preprocess memory output.

The generated output written in the preprocess buffer memory by vkCmdExecuteGeneratedCommandsNV is considered to be consumed by the VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT pipeline stage.

Thus, to synchronize from writing the input buffers to preprocessing via vkCmdPreprocessGeneratedCommandsNV, use:

  • dstStageMask = VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV

  • dstAccessMask = VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV

To synchronize from vkCmdPreprocessGeneratedCommandsNV to executing the generated commands by vkCmdExecuteGeneratedCommandsNV, use:

  • srcStageMask = VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV

  • srcAccessMask = VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV

  • dstStageMask = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

  • dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT

When vkCmdExecuteGeneratedCommandsNV is used with a isPreprocessed of VK_FALSE, the generated commands are implicitly preprocessed, therefore one only needs to synchronize the inputs via:

  • dstStageMask = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT

  • dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT

13) What if most token data is “static”, but we frequently want to render a subsection?

Added “sequencesIndexBuffer”. This allows to easier sort and filter what should actually be executed.

14) What are the changes compared to the previous NVX extension?

  • Compute dispatch support was removed (was never implemented in drivers). There are different approaches how dispatching from the device should work, hence we defer this to a future extension.

  • The ObjectTableNVX was replaced by using physical buffer addresses and introducing Shader Groups for the graphics pipeline.

  • Less state changes are possible overall, but the important operations are still there (reduces complexity of implementation).

  • The API was redesigned so all inputs must be passed at both preprocessing and execution time (this was implicit in NVX, now it is explicit)

  • The reservation of intermediate command space is now mandatory and explicit through a preprocess buffer.

  • The VkIndirectStateFlagBitsNV were introduced

15) When porting from other APIs, their indirect buffers may use different enums, for example for index buffer types. How to solve this?

Added “pIndexTypeValues” to map custom uint32_t values to corresponding VkIndexType.

16) Do we need more shader group state overrides?

The NVX version allowed all PSO states to be different, however as the goal is not to replace all state setup, but focus on highly-frequent state changes for drawing lots of objects, we reduced the amount of state overrides. Especially VkPipelineLayout as well as VkRenderPass configuration should be left static, the rest is still open for discussion.

The current focus is just to allow VertexInput changes as well as shaders, while all shader groups use the same shader stages.

Too much flexibility will increase the test coverage requirement as well. However, further extensions could allow more dynamic state as well.

17) Do we need more detailed physical device feature queries/enables?

An EXT version would need detailed implementor feedback to come up with a good set of features. Please contact us if you are interested, we are happy to make more features optional, or add further restrictions to reduce the minimum feature set of an EXT.

18) Is there an interaction with VK_KHR_pipeline_library planned?

Yes, a future version of this extension will detail the interaction, once VK_KHR_pipeline_library is no longer provisional.

Example Code

Open-Source samples illustrating the usage of the extension can be found at the following location (may not yet exist at time of writing):

Version History

  • Revision 1, 2020-02-20 (Christoph Kubisch)

    • Initial version

  • Revision 2, 2020-03-09 (Christoph Kubisch)

    • Remove VK_EXT_debug_report interactions

  • Revision 3, 2020-03-09 (Christoph Kubisch)

    • Fix naming VkPhysicalDeviceGenerated to VkPhysicalDeviceDeviceGenerated

VK_NV_external_memory_rdma

Name String

VK_NV_external_memory_rdma

Extension Type

Device extension

Registered Extension Number

372

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-04-19

IP Status

No known IP claims.

Contributors
  • Carsten Rohde, NVIDIA

Description

This extension adds support for allocating memory which can be used for remote direct memory access (RDMA) from other devices.

New Base Types

  • VkRemoteAddressNV

New Enum Constants

  • VK_NV_EXTERNAL_MEMORY_RDMA_EXTENSION_NAME

  • VK_NV_EXTERNAL_MEMORY_RDMA_SPEC_VERSION

  • Extending VkExternalMemoryHandleTypeFlagBits:

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV

  • Extending VkMemoryPropertyFlagBits:

    • VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_RDMA_FEATURES_NV

Issues

Examples

VkPhysicalDeviceMemoryBudgetPropertiesEXT memoryBudgetProperties = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT };
VkPhysicalDeviceMemoryProperties2 memoryProperties2 = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2, &memoryBudgetProperties };
vkGetPhysicalDeviceMemoryProperties2(physicalDevice, &memoryProperties2);
uint32_t heapIndex = (uint32_t)-1;
for (uint32_t memoryType = 0; memoryType < memoryProperties2.memoryProperties.memoryTypeCount; memoryType++) {
    if (memoryProperties2.memoryProperties.memoryTypes[memoryType].propertyFlags & VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV) {
        heapIndex = memoryProperties2.memoryProperties.memoryTypes[memoryType].heapIndex;
        break;
    }
}
if ((heapIndex == (uint32_t)-1) ||
    (memoryBudgetProperties.heapBudget[heapIndex] < size)) {
    return;
}

VkPhysicalDeviceExternalBufferInfo externalBufferInfo = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO };
externalBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
externalBufferInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV;

VkExternalBufferProperties externalBufferProperties = { VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES };
vkGetPhysicalDeviceExternalBufferProperties(physicalDevice, &externalBufferInfo, &externalBufferProperties);

if (!(externalBufferProperties.externalMemoryProperties.externalMemoryFeatures & VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT)) {
    return;
}

VkExternalMemoryBufferCreateInfo externalMemoryBufferCreateInfo = { VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO };
externalMemoryBufferCreateInfo.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV;

VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, &externalMemoryBufferCreateInfo };
bufferCreateInfo.size = size;
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VkMemoryRequirements mem_reqs;
vkCreateBuffer(device, &bufferCreateInfo, NULL, &buffer);
vkGetBufferMemoryRequirements(device, buffer, &mem_reqs);

VkExportMemoryAllocateInfo exportMemoryAllocateInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO };
exportMemoryAllocateInfo.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV;

// Find memory type index
uint32_t i = 0;
for (; i < VK_MAX_MEMORY_TYPES; i++) {
    if ((mem_reqs.memoryTypeBits & (1 << i)) &&
        (memoryProperties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_RDMA_CAPABLE_BIT_NV)) {
        break;
    }
}

VkMemoryAllocateInfo memAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, &exportMemoryAllocateInfo };
memAllocInfo.allocationSize = mem_reqs.size;
memAllocInfo.memoryTypeIndex = i;

vkAllocateMemory(device, &memAllocInfo, NULL, &mem);
vkBindBufferMemory(device, buffer, mem, 0);

VkMemoryGetRemoteAddressInfoNV getMemoryRemoteAddressInfo = { VK_STRUCTURE_TYPE_MEMORY_GET_REMOTE_ADDRESS_INFO_NV };
getMemoryRemoteAddressInfo.memory = mem;
getMemoryRemoteAddressInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_RDMA_ADDRESS_BIT_NV;

VkRemoteAddressNV rdmaAddress;
vkGetMemoryRemoteAddressNV(device, &getMemoryRemoteAddressInfo, &rdmaAddress);
// address returned in 'rdmaAddress' can be used by external devices to initiate RDMA transfers

Version History

  • Revision 1, 2020-12-15 (Carsten Rohde)

    • Internal revisions

VK_NV_fill_rectangle

Name String

VK_NV_fill_rectangle

Extension Type

Device extension

Registered Extension Number

154

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-05-22

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension adds a new VkPolygonMode enum where a triangle is rasterized by computing and filling its axis-aligned screen-space bounding box, disregarding the actual triangle edges. This can be useful for drawing a rectangle without being split into two triangles with an internal edge. It is also useful to minimize the number of primitives that need to be drawn, particularly for a user interface.

New Enum Constants

  • VK_NV_FILL_RECTANGLE_EXTENSION_NAME

  • VK_NV_FILL_RECTANGLE_SPEC_VERSION

  • Extending VkPolygonMode:

    • VK_POLYGON_MODE_FILL_RECTANGLE_NV

Version History

  • Revision 1, 2017-05-22 (Jeff Bolz)

    • Internal revisions

VK_NV_fragment_coverage_to_color

Name String

VK_NV_fragment_coverage_to_color

Extension Type

Device extension

Registered Extension Number

150

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-05-21

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension allows the fragment coverage value, represented as an integer bitmask, to be substituted for a color output being written to a single-component color attachment with integer components (e.g. VK_FORMAT_R8_UINT). The functionality provided by this extension is different from simply writing the SampleMask fragment shader output, in that the coverage value written to the framebuffer is taken after stencil test and depth test, as well as after fragment operations such as alpha-to-coverage.

This functionality may be useful for deferred rendering algorithms, where the second pass needs to know which samples belong to which original fragments.

New Enum Constants

  • VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME

  • VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV

Version History

  • Revision 1, 2017-05-21 (Jeff Bolz)

    • Internal revisions

VK_NV_fragment_shading_rate_enums

Name String

VK_NV_fragment_shading_rate_enums

Extension Type

Device extension

Registered Extension Number

327

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-09-02

Contributors
  • Pat Brown, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension builds on the fragment shading rate functionality provided by the VK_KHR_fragment_shading_rate extension, adding support for “supersample” fragment shading rates that trigger multiple fragment shader invocations per pixel as well as a “no invocations” shading rate that discards any portions of a primitive that would use that shading rate.

New Enum Constants

  • VK_NV_FRAGMENT_SHADING_RATE_ENUMS_EXTENSION_NAME

  • VK_NV_FRAGMENT_SHADING_RATE_ENUMS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_FEATURES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV

    • VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_ENUM_STATE_CREATE_INFO_NV

Issues

  1. Why was this extension created? How should it be named?

    RESOLVED: The primary goal of this extension was to expose support for supersample and “no invocations” shading rates, which are supported by the VK_NV_shading_rate_image extension but not by VK_KHR_fragment_shading_rate. Because VK_KHR_fragment_shading_rate specifies the primitive shading rate using a fragment size in pixels, it lacks a good way to specify supersample rates. To deal with this, we defined enums covering shading rates supported by the KHR extension as well as the new shading rates and added structures and APIs accepting shading rate enums instead of fragment sizes.

    Since this extension adds two different types of shading rates, both expressed using enums, we chose the extension name VK_NV_fragment_shading_rate_enums.

  2. Is this a standalone extension?

    RESOLVED: No, this extension requires VK_KHR_fragment_shading_rate. In order to use the features of this extension, applications must enable the relevant features of KHR extension.

  3. How are the shading rate enums used, and how were the enum values assigned?

    RESOLVED: The shading rates supported by the enums in this extension are accepted as pipeline, primitive, and attachment shading rates and behave identically. For the shading rates also supported by the KHR extension, the values assigned to the corresponding enums are identical to the values already used for the primitive and attachment shading rates in the KHR extension. For those enums, bits 0 and 1 specify the base two logarithm of the fragment height and bits 2 and 3 specify the base two logarithm of the fragment width. For the new shading rates added by this extension, we chose to use 11 through 14 (10 plus the base two logarithm of the invocation count) for the supersample rates and 15 for the “no invocations” rate. None of those values are supported as primitive or attachment shading rates by the KHR extension.

  4. Between this extension, VK_KHR_fragment_shading_rate, and VK_NV_shading_rate_image, there are three different ways to specify shading rate state in a pipeline. How should we handle this?

    RESOLVED: We do not allow the concurrent use of VK_NV_shading_rate_image and VK_KHR_fragment_shading_rate; it is an error to enable shading rate features from both extensions. But we do allow applications to enable this extension together with VK_KHR_fragment_shading_rate together. While we expect that applications will never attach pipeline CreateInfo structures for both this extension and the KHR extension concurrently, Vulkan does not have any precedent forbidding such behavior and instead typically treats a pipeline created without an extension-specific CreateInfo structure as equivalent to one containing default values specified by the extension. Rather than adding such a rule considering the presence or absence of our new CreateInfo structure, we instead included a shadingRateType member to VkPipelineFragmentShadingRateEnumStateCreateInfoNV that selects between using state specified by that structure and state specified by VkPipelineFragmentShadingRateStateCreateInfoKHR.

Version History

  • Revision 1, 2020-09-02 (pbrown)

    • Internal revisions

VK_NV_framebuffer_mixed_samples

Name String

VK_NV_framebuffer_mixed_samples

Extension Type

Device extension

Registered Extension Number

153

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-06-04

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension allows multisample rendering with a raster and depth/stencil sample count that is larger than the color sample count. Rasterization and the results of the depth and stencil tests together determine the portion of a pixel that is “covered”. It can be useful to evaluate coverage at a higher frequency than color samples are stored. This coverage is then “reduced” to a collection of covered color samples, each having an opacity value corresponding to the fraction of the color sample covered. The opacity can optionally be blended into individual color samples.

Rendering with fewer color samples than depth/stencil samples greatly reduces the amount of memory and bandwidth consumed by the color buffer. However, converting the coverage values into opacity introduces artifacts where triangles share edges and may not be suitable for normal triangle mesh rendering.

One expected use case for this functionality is Stencil-then-Cover path rendering (similar to the OpenGL GL_NV_path_rendering extension). The stencil step determines the coverage (in the stencil buffer) for an entire path at the higher sample frequency, and then the cover step draws the path into the lower frequency color buffer using the coverage information to antialias path edges. With this two-step process, internal edges are fully covered when antialiasing is applied and there is no corruption on these edges.

The key features of this extension are:

  • It allows render pass and framebuffer objects to be created where the number of samples in the depth/stencil attachment in a subpass is a multiple of the number of samples in the color attachments in the subpass.

  • A coverage reduction step is added to Fragment Operations which converts a set of covered raster/depth/stencil samples to a set of color samples that perform blending and color writes. The coverage reduction step also includes an optional coverage modulation step, multiplying color values by a fractional opacity corresponding to the number of associated raster/depth/stencil samples covered.

New Enum Constants

  • VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME

  • VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV

Version History

  • Revision 1, 2017-06-04 (Jeff Bolz)

    • Internal revisions

VK_NV_geometry_shader_passthrough

Name String

VK_NV_geometry_shader_passthrough

Extension Type

Device extension

Registered Extension Number

96

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-02-15

Interactions and External Dependencies
Contributors
  • Piers Daniell, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_NV_geometry_shader_passthrough

Geometry shaders provide the ability for applications to process each primitive sent through the graphics pipeline using a programmable shader. However, one common use case treats them largely as a “passthrough”. In this use case, the bulk of the geometry shader code simply copies inputs from each vertex of the input primitive to corresponding outputs in the vertices of the output primitive. Such shaders might also compute values for additional built-in or user-defined per-primitive attributes (e.g., Layer) to be assigned to all the vertices of the output primitive.

This extension provides access to the PassthroughNV decoration under the GeometryShaderPassthroughNV capability. Adding this to a geometry shader input variable specifies that the values of this input are copied to the corresponding vertex of the output primitive.

When using GLSL source-based shading languages, the passthrough layout qualifier from GL_NV_geometry_shader_passthrough maps to the PassthroughNV decoration. To use the passthrough layout, in GLSL the GL_NV_geometry_shader_passthrough extension must be enabled. Behaviour is described in the GL_NV_geometry_shader_passthrough extension specification.

New Enum Constants

  • VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME

  • VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION

New Variable Decoration

New SPIR-V Capabilities

Issues

1) Should we require or allow a passthrough geometry shader to specify the output layout qualifiers for the output primitive type and maximum vertex count in the SPIR-V?

RESOLVED: Yes they should be required in the SPIR-V. Per GL_NV_geometry_shader_passthrough they are not permitted in the GLSL source shader, but SPIR-V is lower-level. It is straightforward for the GLSL compiler to infer them from the input primitive type and to explicitly emit them in the SPIR-V according to the following table.

Input Layout Implied Output Layout

points

layout(points, max_vertices=1)

lines

layout(line_strip, max_vertices=2)

triangles

layout(triangle_strip, max_vertices=3)

2) How does interface matching work with passthrough geometry shaders?

RESOLVED: This is described in Passthrough Interface Matching. In GL when using passthough geometry shaders in separable mode, all inputs must also be explicitly assigned location layout qualifiers. In Vulkan all SPIR-V shader inputs (except built-ins) must also have location decorations specified. Redeclarations of built-in varables that add the passthrough layout qualifier are exempted from the rule requiring location assignment because built-in variables do not have locations and are matched by BuiltIn decoration.

Sample Code

Consider the following simple geometry shader in unextended GLSL:

layout(triangles) in;
layout(triangle_strip) out;
layout(max_vertices=3) out;

in Inputs {
    vec2 texcoord;
    vec4 baseColor;
} v_in[];
out Outputs {
    vec2 texcoord;
    vec4 baseColor;
};

void main()
{
    int layer = compute_layer();
    for (int i = 0; i < 3; i++) {
        gl_Position = gl_in[i].gl_Position;
        texcoord = v_in[i].texcoord;
        baseColor = v_in[i].baseColor;
        gl_Layer = layer;
        EmitVertex();
    }
}

In this shader, the inputs gl_Position, Inputs.texcoord, and Inputs.baseColor are simply copied from the input vertex to the corresponding output vertex. The only “interesting” work done by the geometry shader is computing and emitting a gl_Layer value for the primitive.

The following geometry shader, using this extension, is equivalent:

#extension GL_NV_geometry_shader_passthrough : require

layout(triangles) in;
// No output primitive layout qualifiers required.

// Redeclare gl_PerVertex to pass through "gl_Position".
layout(passthrough) in gl_PerVertex {
    vec4 gl_Position;
} gl_in[];

// Declare "Inputs" with "passthrough" to automatically copy members.
layout(passthrough) in Inputs {
    vec2 texcoord;
    vec4 baseColor;
} v_in[];

// No output block declaration required.

void main()
{
    // The shader simply computes and writes gl_Layer.  We do not
    // loop over three vertices or call EmitVertex().
    gl_Layer = compute_layer();
}

Version History

  • Revision 1, 2017-02-15 (Daniel Koch)

    • Internal revisions

VK_NV_inherited_viewport_scissor

Name String

VK_NV_inherited_viewport_scissor

Extension Type

Device extension

Registered Extension Number

279

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2021-02-04

Contributors
  • David Zhao Akeley, NVIDIA

  • Jeff Bolz, NVIDIA

  • Piers Daniell, NVIDIA

  • Christoph Kubisch, NVIDIA

Description

This extension adds the ability for a secondary command buffer to inherit the dynamic viewport and scissor state from a primary command buffer, or a previous secondary command buffer executed within the same vkCmdExecuteCommands call. It addresses a frequent scenario in applications that deal with window resizing and want to improve utilization of re-usable secondary command buffers. The functionality is provided through VkCommandBufferInheritanceViewportScissorInfoNV. Viewport inheritance is effectively limited to the 2D rectangle; secondary command buffers must re-specify the inherited depth range values.

New Enum Constants

  • VK_NV_INHERITED_VIEWPORT_SCISSOR_EXTENSION_NAME

  • VK_NV_INHERITED_VIEWPORT_SCISSOR_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_VIEWPORT_SCISSOR_INFO_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INHERITED_VIEWPORT_SCISSOR_FEATURES_NV

Issues

(1) Why are viewport depth values configured in the VkCommandBufferInheritanceViewportScissorInfoNV struct, rather than by a vkCmd…​ function?

DISCUSSION:

We considered both adding a new vkCmdSetViewportDepthNV function, and modifying vkCmdSetViewport to ignore the x, y, width, and height values when called with a secondary command buffer that activates this extension.

The primary design considerations for this extension are debuggability and easy integration into existing applications. The main issue with adding a new vkCmdSetViewportDepthNV function is reducing ease-of-integration. A new function pointer will have to be loaded, but more importantly, a new function would require changes to be supported in graphics debuggers; this would delay widespread adoption of the extension.

The proposal to modify vkCmdSetViewport would avoid these issues. However, we expect that the intent of applications using this extension is to have the viewport values used for drawing exactly match the inherited values; thus, it would be better for debuggability if no function for modifying the viewport depth alone is provided. By specifying viewport depth values when starting secondary command buffer recording, and requiring the specified depth values to match the inherited depth values, we allow for validation layers that flag depth changes as errors.

This design also better matches the hardware model. In fact, there is no need to re-execute a depth-setting command. The graphics device retains the viewport depth state; it is the CPU-side state of VkCommandBuffer that must be re-initialized.

(2) Why are viewport depth values specified as a partial VkViewport struct, rather than a leaner depth-only struct?

DISCUSSION:

We considered adding a new VkViewportDepthNV struct containing only minDepth and maxDepth. However, as application developers would need to maintain both a VK_NV_inherited_viewport_scissor code path and a fallback code path (at least in the short term), we ultimately chose to continue using the existing VkViewport structure. Doing so would allow application developers to reuse the same VkViewport array for both code paths, rather than constructing separate VkViewportDepthNV and VkViewport arrays for each code path.

Version History

  • Revision 1, 2020-02-04 (David Zhao Akeley)

    • Internal revisions

VK_NV_linear_color_attachment

Name String

VK_NV_linear_color_attachment

Extension Type

Device extension

Registered Extension Number

431

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2021-12-02

Interactions and External Dependencies
Contributors
  • Pat Brown, NVIDIA

  • Piers Daniell, NVIDIA

  • Sourav Parmar, NVIDIA

Description

This extension expands support for using VK_IMAGE_TILING_LINEAR images as color attachments when all the color attachments in the render pass instance have VK_IMAGE_TILING_LINEAR tiling. This extension adds a new flag bit VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV that extends the existing VkFormatFeatureFlagBits2KHR bits. This flag can be set for renderable color formats in the VkFormatProperties3KHR::linearTilingFeatures format properties structure member. Formats with the VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV flag may be used as color attachments as long as all the color attachments in the render pass instance have VK_IMAGE_TILING_LINEAR tiling, and the formats their images views are created with have VkFormatProperties3KHR::linearTilingFeatures which include VK_FORMAT_FEATURE_2_LINEAR_COLOR_ATTACHMENT_BIT_NV. This extension supports both dynamic rendering and traditional render passes.

New Enum Constants

  • VK_NV_LINEAR_COLOR_ATTACHMENT_EXTENSION_NAME

  • VK_NV_LINEAR_COLOR_ATTACHMENT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINEAR_COLOR_ATTACHMENT_FEATURES_NV

If VK_KHR_format_feature_flags2 is supported:

Version History

  • Revision 1, 2021-11-29 (sourav parmar)

    • Initial draft

VK_NV_mesh_shader

Name String

VK_NV_mesh_shader

Extension Type

Device extension

Registered Extension Number

203

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-07-19

Interactions and External Dependencies
Contributors
  • Pat Brown, NVIDIA

  • Jeff Bolz, NVIDIA

  • Daniel Koch, NVIDIA

  • Piers Daniell, NVIDIA

  • Pierre Boudier, NVIDIA

Description

This extension provides a new mechanism allowing applications to generate collections of geometric primitives via programmable mesh shading. It is an alternative to the existing programmable primitive shading pipeline, which relied on generating input primitives by a fixed function assembler as well as fixed function vertex fetch.

There are new programmable shader types — the task and mesh shader — to generate these collections to be processed by fixed-function primitive assembly and rasterization logic. When task and mesh shaders are dispatched, they replace the core pre-rasterization stages, including vertex array attribute fetching, vertex shader processing, tessellation, and geometry shader processing.

This extension also adds support for the following SPIR-V extension in Vulkan:

New Enum Constants

  • VK_NV_MESH_SHADER_EXTENSION_NAME

  • VK_NV_MESH_SHADER_SPEC_VERSION

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV

    • VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV

  • Extending VkShaderStageFlagBits:

    • VK_SHADER_STAGE_MESH_BIT_NV

    • VK_SHADER_STAGE_TASK_BIT_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV

New or Modified Built-In Variables

New SPIR-V Capability

Issues

  1. How to name this extension?

    RESOLVED: VK_NV_mesh_shader

    Other options considered:

    • VK_NV_mesh_shading

    • VK_NV_programmable_mesh_shading

    • VK_NV_primitive_group_shading

    • VK_NV_grouped_drawing

  2. Do we need a new VkPrimitiveTopology?

    RESOLVED: No. We skip the InputAssembler stage.

  3. Should we allow Instancing?

    RESOLVED: No. There is no fixed function input, other than the IDs. However, allow offsetting with a “first” value.

  4. Should we use existing vkCmdDraw or introduce new functions?

    RESOLVED: Introduce new functions.

    New functions make it easier to separate from “programmable primitive shading” chapter, less “dual use” language about existing functions having alternative behavior. The text around the existing “draws” is heavily based around emitting vertices.

  5. If new functions, how to name?

    RESOLVED: CmdDrawMeshTasks*

    Other options considered:

    • CmdDrawMeshed

    • CmdDrawTasked

    • CmdDrawGrouped

  6. Should VK_SHADER_STAGE_ALL_GRAPHICS be updated to include the new stages?

    RESOLVED: No. If an application were to be recompiled with headers that include additional shader stage bits in VK_SHADER_STAGE_ALL_GRAPHICS, then the previously valid application would no longer be valid on implementations that do not support mesh or task shaders. This means the change would not be backwards compatible. It is too bad VkShaderStageFlagBits does not have a dedicated “all supported graphics stages” bit like VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, which would have avoided this problem.

Version History

  • Revision 1, 2018-07-19 (Christoph Kubisch, Daniel Koch)

    • Internal revisions

VK_NV_ray_tracing

Name String

VK_NV_ray_tracing

Extension Type

Device extension

Registered Extension Number

166

Revision

3

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-11-20

Interactions and External Dependencies
Contributors
  • Eric Werness, NVIDIA

  • Ashwin Lele, NVIDIA

  • Robert Stepinski, NVIDIA

  • Nuno Subtil, NVIDIA

  • Christoph Kubisch, NVIDIA

  • Martin Stich, NVIDIA

  • Daniel Koch, NVIDIA

  • Jeff Bolz, NVIDIA

  • Joshua Barczak, Intel

  • Tobias Hector, AMD

  • Henrik Rydgard, NVIDIA

  • Pascal Gautron, NVIDIA

Description

Rasterization has been the dominant method to produce interactive graphics, but increasing performance of graphics hardware has made ray tracing a viable option for interactive rendering. Being able to integrate ray tracing with traditional rasterization makes it easier for applications to incrementally add ray traced effects to existing applications or to do hybrid approaches with rasterization for primary visibility and ray tracing for secondary queries.

To enable ray tracing, this extension adds a few different categories of new functionality:

  • Acceleration structure objects and build commands

  • A new pipeline type with new shader domains

  • An indirection table to link shader groups with acceleration structure items

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_NV_ray_tracing

New Object Types

New Enum Constants

  • VK_NV_RAY_TRACING_EXTENSION_NAME

  • VK_NV_RAY_TRACING_SPEC_VERSION

  • VK_SHADER_UNUSED_NV

  • Extending VkAccelerationStructureTypeKHR:

    • VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV

    • VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV

  • Extending VkAccessFlagBits:

    • VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV

    • VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_RAY_TRACING_BIT_NV

  • Extending VkBuildAccelerationStructureFlagBitsKHR:

    • VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV

    • VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV

    • VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV

    • VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV

    • VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV

  • Extending VkCopyAccelerationStructureModeKHR:

    • VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV

    • VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV

  • Extending VkDebugReportObjectTypeEXT:

    • VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT

  • Extending VkDescriptorType:

    • VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV

  • Extending VkGeometryFlagBitsKHR:

    • VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV

    • VK_GEOMETRY_OPAQUE_BIT_NV

  • Extending VkGeometryInstanceFlagBitsKHR:

    • VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV

    • VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV

    • VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV

    • VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV

  • Extending VkGeometryTypeKHR:

    • VK_GEOMETRY_TYPE_AABBS_NV

    • VK_GEOMETRY_TYPE_TRIANGLES_NV

  • Extending VkIndexType:

    • VK_INDEX_TYPE_NONE_NV

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV

  • Extending VkPipelineBindPoint:

    • VK_PIPELINE_BIND_POINT_RAY_TRACING_NV

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV

    • VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV

  • Extending VkQueryType:

    • VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV

  • Extending VkRayTracingShaderGroupTypeKHR:

    • VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV

    • VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV

    • VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV

  • Extending VkShaderStageFlagBits:

    • VK_SHADER_STAGE_ANY_HIT_BIT_NV

    • VK_SHADER_STAGE_CALLABLE_BIT_NV

    • VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV

    • VK_SHADER_STAGE_INTERSECTION_BIT_NV

    • VK_SHADER_STAGE_MISS_BIT_NV

    • VK_SHADER_STAGE_RAYGEN_BIT_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV

    • VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV

    • VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV

    • VK_STRUCTURE_TYPE_GEOMETRY_NV

    • VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV

    • VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV

New SPIR-V Capabilities

Issues

1) Are there issues?

RESOLVED: Yes.

Sample Code

Example ray generation GLSL shader

#version 450 core
#extension GL_NV_ray_tracing : require
layout(set = 0, binding = 0, rgba8) uniform image2D image;
layout(set = 0, binding = 1) uniform accelerationStructureNV as;
layout(location = 0) rayPayloadNV float payload;

void main()
{
   vec4 col = vec4(0, 0, 0, 1);

   vec3 origin = vec3(float(gl_LaunchIDNV.x)/float(gl_LaunchSizeNV.x), float(gl_LaunchIDNV.y)/float(gl_LaunchSizeNV.y), 1.0);
   vec3 dir = vec3(0.0, 0.0, -1.0);

   traceNV(as, 0, 0xff, 0, 1, 0, origin, 0.0, dir, 1000.0, 0);

   col.y = payload;

   imageStore(image, ivec2(gl_LaunchIDNV.xy), col);
}

Version History

  • Revision 1, 2018-09-11 (Robert Stepinski, Nuno Subtil, Eric Werness)

    • Internal revisions

  • Revision 2, 2018-10-19 (Eric Werness)

    • rename to VK_NV_ray_tracing, add support for callables.

    • too many updates to list

  • Revision 3, 2018-11-20 (Daniel Koch)

    • update to use InstanceId instead of InstanceIndex as implemented.

VK_NV_ray_tracing_motion_blur

Name String

VK_NV_ray_tracing_motion_blur

Extension Type

Device extension

Registered Extension Number

328

Revision

1

Extension and Version Dependencies
Contact
  • Eric Werness

Other Extension Metadata

Last Modified Date

2021-06-16

Interactions and External Dependencies
Contributors
  • Eric Werness, NVIDIA

  • Ashwin Lele, NVIDIA

Description

Ray tracing support in the API provides an efficient mechanism to intersect rays against static geometry, but rendering algorithms often want to support motion, which is more efficiently supported with motion-specific algorithms. This extension adds a set of mechanisms to support fast tracing of moving geometry:

  • A ray pipeline trace call which takes a time parameter

  • Flags to enable motion support in an acceleration structure

  • Support for time-varying vertex positions in a geometry

  • Motion instances to move existing instances over time

The motion represented here is parameterized across a normalized timestep between 0.0 and 1.0. A motion trace using OpTraceRayMotionNV provides a time within that normalized range to be used when intersecting that ray with geometry. The geometry can be provided with motion by a combination of adding a second vertex position for time of 1.0 using VkAccelerationStructureGeometryMotionTrianglesDataNV and providing multiple transforms in the instance using VkAccelerationStructureMotionInstanceNV.

New Enum Constants

  • VK_NV_RAY_TRACING_MOTION_BLUR_EXTENSION_NAME

  • VK_NV_RAY_TRACING_MOTION_BLUR_SPEC_VERSION

  • Extending VkAccelerationStructureCreateFlagBitsKHR:

    • VK_ACCELERATION_STRUCTURE_CREATE_MOTION_BIT_NV

  • Extending VkBuildAccelerationStructureFlagBitsKHR:

    • VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_MOTION_TRIANGLES_DATA_NV

    • VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MOTION_INFO_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MOTION_BLUR_FEATURES_NV

Issues

(1) What size is VkAccelerationStructureMotionInstanceNV?

  • Added a note on the structure size and made the stride explicit in the language.

(2) Allow arrayOfPointers for motion TLAS?

  • Yes, with a packed encoding to minimize the amount of data sent for metadata.

Version History

  • Revision 1, 2020-06-16 (Eric Werness, Ashwin Lele)

    • Initial external release

VK_NV_representative_fragment_test

Name String

VK_NV_representative_fragment_test

Extension Type

Device extension

Registered Extension Number

167

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2018-09-13

Contributors
  • Kedarnath Thangudu, NVIDIA

  • Christoph Kubisch, NVIDIA

  • Pierre Boudier, NVIDIA

  • Pat Brown, NVIDIA

  • Jeff Bolz, NVIDIA

  • Eric Werness, NVIDIA

Description

This extension provides a new representative fragment test that allows implementations to reduce the amount of rasterization and fragment processing work performed for each point, line, or triangle primitive. For any primitive that produces one or more fragments that pass all other early fragment tests, the implementation is permitted to choose one or more “representative” fragments for processing and discard all other fragments. For draw calls rendering multiple points, lines, or triangles arranged in lists, strips, or fans, the representative fragment test is performed independently for each of those primitives.

This extension is useful for applications that use an early render pass to determine the full set of primitives that would be visible in the final scene. In this render pass, such applications would set up a fragment shader that enables early fragment tests and writes to an image or shader storage buffer to record the ID of the primitive that generated the fragment. Without this extension, the shader would record the ID separately for each visible fragment of each primitive. With this extension, fewer stores will be performed, particularly for large primitives.

The representative fragment test has no effect if early fragment tests are not enabled via the fragment shader. The set of fragments discarded by the representative fragment test is implementation-dependent and may vary from frame to frame. In some cases, the representative fragment test may not discard any fragments for a given primitive.

New Enum Constants

  • VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME

  • VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV

    • VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV

Issues

(1) Is the representative fragment test guaranteed to have any effect?

RESOLVED: No. As specified, we only guarantee that each primitive with at least one fragment that passes prior tests will have one fragment passing the representative fragment tests. We do not guarantee that any particular fragment will fail the test.

In the initial implementation of this extension, the representative fragment test is treated as an optimization that may be completely disabled for some pipeline states. This feature was designed for a use case where the fragment shader records information on individual primitives using shader storage buffers or storage images, with no writes to color or depth buffers.

(2) Will the set of fragments that pass the representative fragment test be repeatable if you draw the same scene over and over again?

RESOLVED: No. The set of fragments that pass the representative fragment test is implementation-dependent and may vary due to the timing of operations performed by the GPU.

(3) What happens if you enable the representative fragment test with writes to color and/or depth render targets enabled?

RESOLVED: If writes to the color or depth buffer are enabled, they will be performed for any fragments that survive the relevant tests. Any fragments that fail the representative fragment test will not update color buffers. For the use cases intended for this feature, we do not expect color or depth writes to be enabled.

(4) How do derivatives and automatic texture level of detail computations work with the representative fragment test enabled?

RESOLVED: If a fragment shader uses derivative functions or texture lookups using automatic level of detail computation, derivatives will be computed identically whether or not the representative fragment test is enabled. For the use cases intended for this feature, we do not expect the use of derivatives in the fragment shader.

Version History

  • Revision 2, 2018-09-13 (pbrown)

    • Add issues.

  • Revision 1, 2018-08-22 (Kedarnath Thangudu)

    • Internal Revisions

VK_NV_sample_mask_override_coverage

Name String

VK_NV_sample_mask_override_coverage

Extension Type

Device extension

Registered Extension Number

95

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-12-08

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Daniel Koch, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_NV_sample_mask_override_coverage

The extension provides access to the OverrideCoverageNV decoration under the SampleMaskOverrideCoverageNV capability. Adding this decoration to a variable with the SampleMask builtin decoration allows the shader to modify the coverage mask and affect which samples are used to process the fragment.

When using GLSL source-based shader languages, the override_coverage layout qualifier from GL_NV_sample_mask_override_coverage maps to the OverrideCoverageNV decoration. To use the override_coverage layout qualifier in GLSL the GL_NV_sample_mask_override_coverage extension must be enabled. Behavior is described in the GL_NV_sample_mask_override_coverage extension spec.

New Enum Constants

  • VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME

  • VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION

New Variable Decoration

New SPIR-V Capabilities

Version History

  • Revision 1, 2016-12-08 (Piers Daniell)

    • Internal revisions

VK_NV_scissor_exclusive

Name String

VK_NV_scissor_exclusive

Extension Type

Device extension

Registered Extension Number

206

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-07-31

IP Status

No known IP claims.

Interactions and External Dependencies

None

Contributors
  • Pat Brown, NVIDIA

  • Jeff Bolz, NVIDIA

  • Piers Daniell, NVIDIA

  • Daniel Koch, NVIDIA

Description

This extension adds support for an exclusive scissor test to Vulkan. The exclusive scissor test behaves like the scissor test, except that the exclusive scissor test fails for pixels inside the corresponding rectangle and passes for pixels outside the rectangle. If the same rectangle is used for both the scissor and exclusive scissor tests, the exclusive scissor test will pass if and only if the scissor test fails.

New Enum Constants

  • VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME

  • VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV

    • VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV

Issues

1) For the scissor test, the viewport state must be created with a matching number of scissor and viewport rectangles. Should we have the same requirement for exclusive scissors?

RESOLVED: For exclusive scissors, we relax this requirement and allow an exclusive scissor rectangle count that is either zero or equal to the number of viewport rectangles. If you pass in an exclusive scissor count of zero, the exclusive scissor test is treated as disabled.

Version History

  • Revision 1, 2018-07-31 (Pat Brown)

    • Internal revisions

VK_NV_shader_image_footprint

Name String

VK_NV_shader_image_footprint

Extension Type

Device extension

Registered Extension Number

205

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2018-09-13

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Pat Brown, NVIDIA

  • Chris Lentini, NVIDIA

  • Daniel Koch, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension adds Vulkan support for the SPV_NV_shader_image_footprint SPIR-V extension. That SPIR-V extension provides a new instruction OpImageSampleFootprintNV allowing shaders to determine the set of texels that would be accessed by an equivalent filtered texture lookup.

Instead of returning a filtered texture value, the instruction returns a structure that can be interpreted by shader code to determine the footprint of a filtered texture lookup. This structure includes integer values that identify a small neighborhood of texels in the image being accessed and a bitfield that indicates which texels in that neighborhood would be used. The structure also includes a bitfield where each bit identifies whether any texel in a small aligned block of texels would be fetched by the texture lookup. The size of each block is specified by an access granularity provided by the shader. The minimum granularity supported by this extension is 2x2 (for 2D textures) and 2x2x2 (for 3D textures); the maximum granularity is 256x256 (for 2D textures) or 64x32x32 (for 3D textures). Each footprint query returns the footprint from a single texture level. When using minification filters that combine accesses from multiple mipmap levels, shaders must perform separate queries for the two levels accessed (“fine” and “coarse”). The footprint query also returns a flag indicating if the texture lookup would access texels from only one mipmap level or from two neighboring levels.

This extension should be useful for multi-pass rendering operations that do an initial expensive rendering pass to produce a first image that is then used as a texture for a second pass. If the second pass ends up accessing only portions of the first image (e.g., due to visbility), the work spent rendering the non-accessed portion of the first image was wasted. With this feature, an application can limit this waste using an initial pass over the geometry in the second image that performs a footprint query for each visible pixel to determine the set of pixels that it needs from the first image. This pass would accumulate an aggregate footprint of all visible pixels into a separate “footprint image” using shader atomics. Then, when rendering the first image, the application can kill all shading work for pixels not in this aggregate footprint.

This extension has a number of limitations. The OpImageSampleFootprintNV instruction only supports for two- and three-dimensional textures. Footprint evaluation only supports the CLAMP_TO_EDGE wrap mode; results are undefined for all other wrap modes. Only a limited set of granularity values and that set does not support separate coverage information for each texel in the original image.

When using SPIR-V generated from the OpenGL Shading Language, the new instruction will be generated from code using the new textureFootprint*NV built-in functions from the GL_NV_shader_texture_footprint shading language extension.

New Enum Constants

  • VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME

  • VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV

New SPIR-V Capability

Issues

(1) The footprint returned by the SPIR-V instruction is a structure that includes an anchor, an offset, and a mask that represents a 8x8 or 4x4x4 neighborhood of texel groups. But the bits of the mask are not stored in simple pitch order. Why is the footprint built this way?

RESOLVED: We expect that applications using this feature will want to use a fixed granularity and accumulate coverage information from the returned footprints into an aggregate “footprint image” that tracks the portions of an image that would be needed by regular texture filtering. If an application is using a two-dimensional image with 4x4 pixel granularity, we expect that the footprint image will use 64-bit texels where each bit in an 8x8 array of bits corresponds to coverage for a 4x4 block in the original image. Texel (0,0) in the footprint image would correspond to texels (0,0) through (31,31) in the original image.

In the usual case, the footprint for a single access will fully contained in a 32x32 aligned region of the original texture, which corresponds to a single 64-bit texel in the footprint image. In that case, the implementation will return an anchor coordinate pointing at the single footprint image texel, an offset vector of (0,0), and a mask whose bits are aligned with the bits in the footprint texel. For this case, the shader can simply atomically OR the mask bits into the contents of the footprint texel to accumulate footprint coverage.

In the worst case, the footprint for a single access spans multiple 32x32 aligned regions and may require updates to four separate footprint image texels. In this case, the implementation will return an anchor coordinate pointing at the lower right footprint image texel and an offset will identify how many “columns” and “rows” of the returned 8x8 mask correspond to footprint texels to the left and above the anchor texel. If the anchor is (2,3), the 64 bits of the returned mask are arranged spatially as follows, where each 4x4 block is assigned a bit number that matches its bit number in the footprint image texels:

    +-------------------------+-------------------------+
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    | -- -- -- -- -- -- 46 47 | 40 41 42 43 44 45 -- -- |
    | -- -- -- -- -- -- 54 55 | 48 49 50 51 52 53 -- -- |
    | -- -- -- -- -- -- 62 63 | 56 57 58 59 60 61 -- -- |
    +-------------------------+-------------------------+
    | -- -- -- -- -- -- 06 07 | 00 01 02 03 04 05 -- -- |
    | -- -- -- -- -- -- 14 15 | 08 09 10 11 12 13 -- -- |
    | -- -- -- -- -- -- 22 23 | 16 17 18 19 20 21 -- -- |
    | -- -- -- -- -- -- 30 31 | 24 25 26 27 28 29 -- -- |
    | -- -- -- -- -- -- 38 39 | 32 33 34 35 36 37 -- -- |
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- |
    +-------------------------+-------------------------+

To accumulate coverage for each of the four footprint image texels, a shader can AND the returned mask with simple masks derived from the x and y offset values and then atomically OR the updated mask bits into the contents of the corresponding footprint texel.

    uint64_t returnedMask = (uint64_t(footprint.mask.x) | (uint64_t(footprint.mask.y) << 32));
    uint64_t rightMask    = ((0xFF >> footprint.offset.x) * 0x0101010101010101UL);
    uint64_t bottomMask   = 0xFFFFFFFFFFFFFFFFUL >> (8 * footprint.offset.y);
    uint64_t bottomRight  = returnedMask & bottomMask & rightMask;
    uint64_t bottomLeft   = returnedMask & bottomMask & (~rightMask);
    uint64_t topRight     = returnedMask & (~bottomMask) & rightMask;
    uint64_t topLeft      = returnedMask & (~bottomMask) & (~rightMask);

(2) What should an application do to ensure maximum performance when accumulating footprints into an aggregate footprint image?

RESOLVED: We expect that the most common usage of this feature will be to accumulate aggregate footprint coverage, as described in the previous issue. Even if you ignore the anisotropic filtering case where the implementation may return a granularity larger than that requested by the caller, each shader invocation will need to use atomic functions to update up to four footprint image texels for each level of detail accessed. Having each active shader invocation perform multiple atomic operations can be expensive, particularly when neighboring invocations will want to update the same footprint image texels.

Techniques can be used to reduce the number of atomic operations performed when accumulating coverage include:

  • Have logic that detects returned footprints where all components of the returned offset vector are zero. In that case, the mask returned by the footprint function is guaranteed to be aligned with the footprint image texels and affects only a single footprint image texel.

  • Have fragment shaders communicate using built-in functions from the VK_NV_shader_subgroup_partitioned extension or other shader subgroup extensions. If you have multiple invocations in a subgroup that need to update the same texel (x,y) in the footprint image, compute an aggregate footprint mask across all invocations in the subgroup updating that texel and have a single invocation perform an atomic operation using that aggregate mask.

  • When the returned footprint spans multiple texels in the footprint image, each invocation need to perform four atomic operations. In the previous issue, we had an example that computed separate masks for “topLeft”, “topRight”, “bottomLeft”, and “bottomRight”. When the invocations in a subgroup have good locality, it might be the case the “top left” for some invocations might refer to footprint image texel (10,10), while neighbors might have their “top left” texels at (11,10), (10,11), and (11,11). If you compute separate masks for even/odd x and y values instead of left/right or top/bottom, the “odd/odd” mask for all invocations in the subgroup hold coverage for footprint image texel (11,11), which can be updated by a single atomic operation for the entire subgroup.

Examples

TBD

Version History

  • Revision 2, 2018-09-13 (Pat Brown)

    • Add issue (2) with performance tips.

  • Revision 1, 2018-08-12 (Pat Brown)

    • Initial draft

VK_NV_shader_sm_builtins

Name String

VK_NV_shader_sm_builtins

Extension Type

Device extension

Registered Extension Number

155

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.1

Contact

Other Extension Metadata

Last Modified Date

2019-05-28

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Eric Werness, NVIDIA

Description

This extension provides the ability to determine device-specific properties on NVIDIA GPUs. It provides the number of streaming multiprocessors (SMs), the maximum number of warps (subgroups) that can run on an SM, and shader builtins to enable invocations to identify which SM and warp a shader invocation is executing on.

This extension enables support for the SPIR-V ShaderSMBuiltinsNV capability.

These properties and built-ins should typically only be used for debugging purposes.

New Enum Constants

  • VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME

  • VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV

New or Modified Built-In Variables

New SPIR-V Capabilities

Issues

  1. What should we call this extension?

    RESOLVED: NV_shader_sm_builtins. Other options considered included:

    • NV_shader_smid - but SMID is really easy to typo/confuse as SIMD.

    • NV_shader_sm_info - but Info is typically reserved for input structures

Version History

  • Revision 1, 2019-05-28 (Daniel Koch)

    • Internal revisions

VK_NV_shader_subgroup_partitioned

Name String

VK_NV_shader_subgroup_partitioned

Extension Type

Device extension

Registered Extension Number

199

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.1

Contact

Other Extension Metadata

Last Modified Date

2018-03-17

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

Description

This extension enables support for a new class of group operations on subgroups via the GL_NV_shader_subgroup_partitioned GLSL extension and SPV_NV_shader_subgroup_partitioned SPIR-V extension. Support for these new operations is advertised via the VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV bit.

This extension requires Vulkan 1.1, for general subgroup support.

New Enum Constants

  • VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME

  • VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION

  • Extending VkSubgroupFeatureFlagBits:

    • VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV

Version History

  • Revision 1, 2018-03-17 (Jeff Bolz)

    • Internal revisions

VK_NV_shading_rate_image

Name String

VK_NV_shading_rate_image

Extension Type

Device extension

Registered Extension Number

165

Revision

3

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2019-07-18

Interactions and External Dependencies
Contributors
  • Pat Brown, NVIDIA

  • Carsten Rohde, NVIDIA

  • Jeff Bolz, NVIDIA

  • Daniel Koch, NVIDIA

  • Mathias Schott, NVIDIA

  • Matthew Netsch, Qualcomm Technologies, Inc.

Description

This extension allows applications to use a variable shading rate when processing fragments of rasterized primitives. By default, Vulkan will spawn one fragment shader for each pixel covered by a primitive. In this extension, applications can bind a shading rate image that can be used to vary the number of fragment shader invocations across the framebuffer. Some portions of the screen may be configured to spawn up to 16 fragment shaders for each pixel, while other portions may use a single fragment shader invocation for a 4x4 block of pixels. This can be useful for use cases like eye tracking, where the portion of the framebuffer that the user is looking at directly can be processed at high frequency, while distant corners of the image can be processed at lower frequency. Each texel in the shading rate image represents a fixed-size rectangle in the framebuffer, covering 16x16 pixels in the initial implementation of this extension. When rasterizing a primitive covering one of these rectangles, the Vulkan implementation reads a texel in the bound shading rate image and looks up the fetched value in a palette to determine a base shading rate.

In addition to the API support controlling rasterization, this extension also adds Vulkan support for the SPV_NV_shading_rate extension to SPIR-V. That extension provides two fragment shader variable decorations that allow fragment shaders to determine the shading rate used for processing the fragment:

  • FragmentSizeNV, which indicates the width and height of the set of pixels processed by the fragment shader.

  • InvocationsPerPixel, which indicates the maximum number of fragment shader invocations that could be spawned for the pixel(s) covered by the fragment.

When using SPIR-V in conjunction with the OpenGL Shading Language (GLSL), the fragment shader capabilities are provided by the GL_NV_shading_rate_image language extension and correspond to the built-in variables gl_FragmentSizeNV and gl_InvocationsPerPixelNV, respectively.

New Enum Constants

  • VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME

  • VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV

    • VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV

  • Extending VkImageUsageFlagBits:

    • VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV

    • VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV

Issues

(1) When using shading rates specifying “coarse” fragments covering multiple pixels, we will generate a combined coverage mask that combines the coverage masks of all pixels covered by the fragment. By default, these masks are combined in an implementation-dependent order. Should we provide a mechanism allowing applications to query or specify an exact order?

RESOLVED: Yes, this feature is useful for cases where most of the fragment shader can be evaluated once for an entire coarse fragment, but where some per-pixel computations are also required. For example, a per-pixel alpha test may want to kill all the samples for some pixels in a coarse fragment. This sort of test can be implemented using an output sample mask, but such a shader would need to know which bit in the mask corresponds to each sample in the coarse fragment. We are including a mechanism to allow aplications to specify the orders of coverage samples for each shading rate and sample count, either as static pipeline state or dynamically via a command buffer. This portion of the extension has its own feature bit.

We will not be providing a query to determine the implementation-dependent default ordering. The thinking here is that if an application cares enough about the coarse fragment sample ordering to perform such a query, it could instead just set its own order, also using custom per-pixel sample locations if required.

(2) For the pipeline stage VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV, should we specify a precise location in the pipeline the shading rate image is accessed (after geometry shading, but before the early fragment tests) or leave it under-specified in case there are other implementations that access the image in a different pipeline location?

RESOLVED We are specifying the pipeline stage to be between the final pre-rasterization shader stage (VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT) and before the first stage used for fragment processing (VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT), which seems to be the natural place to access the shading rate image.

(3) How do centroid-sampled variables work with fragments larger than one pixel?

RESOLVED For single-pixel fragments, fragment shader inputs decorated with Centroid are sampled at an implementation-dependent location in the intersection of the area of the primitive being rasterized and the area of the pixel that corresponds to the fragment. With multi-pixel fragments, we follow a similar pattern, using the intersection of the primitive and the set of pixels corresponding to the fragment.

One important thing to keep in mind when using such “coarse” shading rates is that fragment attributes are sampled at the center of the fragment by default, regardless of the set of pixels/samples covered by the fragment. For fragments with a size of 4x4 pixels, this center location will be more than two pixels (1.5 * sqrt(2)) away from the center of the pixels at the corners of the fragment. When rendering a primitive that covers only a small part of a coarse fragment, sampling a color outside the primitive can produce overly bright or dark color values if the color values have a large gradient. To deal with this, an application can use centroid sampling on attributes where “extrapolation” artifacts can lead to overly bright or dark pixels. Note that this same problem also exists for multisampling with single-pixel fragments, but is less severe because it only affects certain samples of a pixel and such bright/dark samples may be averaged with other samples that do not have a similar problem.

Version History

  • Revision 3, 2019-07-18 (Mathias Schott)

    • Fully list extension interfaces in this appendix.

  • Revision 2, 2018-09-13 (Pat Brown)

    • Miscellaneous edits preparing the specification for publication.

  • Revision 1, 2018-08-08 (Pat Brown)

    • Internal revisions

VK_NV_viewport_array2

Name String

VK_NV_viewport_array2

Extension Type

Device extension

Registered Extension Number

97

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2017-02-15

Interactions and External Dependencies
  • This extension requires SPV_NV_viewport_array2

  • This extension provides API support for GL_NV_viewport_array2

  • This extension requires the geometryShader and multiViewport features.

  • This extension interacts with the tessellationShader feature.

Contributors
  • Piers Daniell, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_NV_viewport_array2

which allows a single primitive to be broadcast to multiple viewports and/or multiple layers. A new shader built-in output ViewportMaskNV is provided, which allows a single primitive to be output to multiple viewports simultaneously. Also, a new SPIR-V decoration is added to control whether the effective viewport index is added into the variable decorated with the Layer built-in decoration. These capabilities allow a single primitive to be output to multiple layers simultaneously.

This extension allows variables decorated with the Layer and ViewportIndex built-ins to be exported from vertex or tessellation shaders, using the ShaderViewportIndexLayerNV capability.

This extension adds a new ViewportMaskNV built-in decoration that is available for output variables in vertex, tessellation evaluation, and geometry shaders, and a new ViewportRelativeNV decoration that can be added on variables decorated with Layer when using the ShaderViewportMaskNV capability.

When using GLSL source-based shading languages, the gl_ViewportMask[] built-in output variable and viewport_relative layout qualifier from GL_NV_viewport_array2 map to the ViewportMaskNV and ViewportRelativeNV decorations, respectively. Behaviour is described in the GL_NV_viewport_array2 extension specificiation.

Note

The ShaderViewportIndexLayerNV capability is equivalent to the ShaderViewportIndexLayerEXT capability added by VK_EXT_shader_viewport_index_layer.

New Enum Constants

  • VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME

  • VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION

  • VK_NV_VIEWPORT_ARRAY_2_EXTENSION_NAME

  • VK_NV_VIEWPORT_ARRAY_2_SPEC_VERSION

New or Modified Built-In Variables

New Variable Decoration

Version History

  • Revision 1, 2017-02-15 (Daniel Koch)

    • Internal revisions

VK_NV_viewport_swizzle

Name String

VK_NV_viewport_swizzle

Extension Type

Device extension

Registered Extension Number

99

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2016-12-22

Interactions and External Dependencies
  • This extension requires multiViewport and geometryShader features to be useful.

Contributors
  • Daniel Koch, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension provides a new per-viewport swizzle that can modify the position of primitives sent to each viewport. New viewport swizzle state is added for each viewport, and a new position vector is computed for each vertex by selecting from and optionally negating any of the four components of the original position vector.

This new viewport swizzle is useful for a number of algorithms, including single-pass cube map rendering (broadcasting a primitive to multiple faces and reorienting the vertex position for each face) and voxel rasterization. The per-viewport component remapping and negation provided by the swizzle allows application code to re-orient three-dimensional geometry with a view along any of the X, Y, or Z axes. If a perspective projection and depth buffering is required, 1/W buffering should be used, as described in the single-pass cube map rendering example in the “Issues” section below.

New Enum Constants

  • VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME

  • VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV

Issues

1) Where does viewport swizzling occur in the pipeline?

RESOLVED: Despite being associated with the viewport, viewport swizzling must happen prior to the viewport transform. In particular, it needs to be performed before clipping and perspective division.

The viewport mask expansion (VK_NV_viewport_array2) and the viewport swizzle could potentially be performed before or after transform feedback, but feeding back several viewports worth of primitives with different swizzles does not seem particularly useful. This specification applies the viewport mask and swizzle after transform feedback, and makes primitive queries only count each primitive once.

2) Any interesting examples of how this extension, VK_NV_viewport_array2, and VK_NV_geometry_shader_passthrough can be used together in practice?

RESOLVED: One interesting use case for this extension is for single-pass rendering to a cube map. In this example, the application would attach a cube map texture to a layered FBO where the six cube faces are treated as layers. Vertices are sent through the vertex shader without applying a projection matrix, where the gl_Position output is (x,y,z,1) and the center of the cube map is at (0,0,0). With unextended Vulkan, one could have a conventional instanced geometry shader that looks something like the following:

layout(invocations = 6) in;     // separate invocation per face
layout(triangles) in;
layout(triangle_strip) out;
layout(max_vertices = 3) out;

in Inputs {
vec2 texcoord;
vec3 normal;
vec4 baseColor;
} v[];

    out Outputs {
    vec2 texcoord;
    vec3 normal;
    vec4 baseColor;
    };

    void main()
    {
    int face = gl_InvocationID;  // which face am I?

    // Project gl_Position for each vertex onto the cube map face.
    vec4 positions[3];
    for (int i = 0; i < 3; i++) {
        positions[i] = rotate(gl_in[i].gl_Position, face);
    }

    // If the primitive does not project onto this face, we are done.
    if (shouldCull(positions)) {
        return;
    }

    // Otherwise, emit a copy of the input primitive to the
    // appropriate face (using gl_Layer).
    for (int i = 0; i < 3; i++) {
        gl_Layer = face;
        gl_Position = positions[i];
        texcoord = v[i].texcoord;
        normal = v[i].normal;
        baseColor = v[i].baseColor;
        EmitVertex();
    }
}

With passthrough geometry shaders, this can be done using a much simpler shader:

layout(triangles) in;
layout(passthrough) in Inputs {
    vec2 texcoord;
    vec3 normal;
    vec4 baseColor;
}
layout(passthrough) in gl_PerVertex {
    vec4 gl_Position;
} gl_in[];
layout(viewport_relative) out int gl_Layer;

void main()
{
    // Figure out which faces the primitive projects onto and
    // generate a corresponding viewport mask.
    uint mask = 0;
    for (int i = 0; i < 6; i++) {
        if (!shouldCull(face)) {
        mask |= 1U << i;
        }
    }
    gl_ViewportMask = mask;
    gl_Layer = 0;
}

The application code is set up so that each of the six cube faces has a separate viewport (numbered 0 to 5). Each face also has a separate swizzle, programmed via the VkPipelineViewportSwizzleStateCreateInfoNV pipeline state. The viewport swizzle feature performs the coordinate transformation handled by the rotate() function in the original shader. The viewport_relative layout qualifier says that the viewport number (0 to 5) is added to the base gl_Layer value of 0 to determine which layer (cube face) the primitive should be sent to.

Note that the use of the passed through input normal in this example suggests that the fragment shader in this example would perform an operation like per-fragment lighting. The viewport swizzle would transform the position to be face-relative, but normal would remain in the original coordinate system. It seems likely that the fragment shader in either version of the example would want to perform lighting in the original coordinate system. It would likely do this by reconstructing the position of the fragment in the original coordinate system using gl_FragCoord, a constant or uniform holding the size of the cube face, and the input gl_ViewportIndex (or gl_Layer), which identifies the cube face. Since the value of normal is in the original coordinate system, it would not need to be modified as part of this coordinate transformation.

Note that while the rotate() operation in the regular geometry shader above could include an arbitrary post-rotation projection matrix, the viewport swizzle does not support arbitrary math. To get proper projection, 1/W buffering should be used. To do this:

  1. Program the viewport swizzles to move the pre-projection W eye coordinate (typically 1.0) into the Z coordinate of the swizzle output and the eye coordinate component used for depth into the W coordinate. For example, the viewport corresponding to the +Z face might use a swizzle of (+X, -Y, +W, +Z). The Z normalized device coordinate computed after swizzling would then be z'/w' = 1/Zeye.

  2. On NVIDIA implementations supporting floating-point depth buffers with values outside [0,1], prevent unwanted near plane clipping by enabling depthClampEnable. Ensure that the depth clamp does not mess up depth testing by programming the depth range to very large values, such as minDepthBounds=-z, maxDepthBounds=+z, where z = 2127. It should be possible to use IEEE infinity encodings also (0xFF800000 for -INF, 0x7F800000 for +INF). Even when near/far clipping is disabled, primitives extending behind the eye will still be clipped because one or more vertices will have a negative W coordinate and fail X/Y clipping tests.

    On other implementations, scale X, Y, and Z eye coordinates so that vertices on the near plane have a post-swizzle W coordinate of 1.0. For example, if the near plane is at Zeye = 1/256, scale X, Y, and Z by 256.

  3. Adjust depth testing to reflect the fact that 1/W values are large near the eye and small away from the eye. Clear the depth buffer to zero (infinitely far away) and use a depth test of VK_COMPARE_OP_GREATER instead of VK_COMPARE_OP_LESS.

Version History

  • Revision 1, 2016-12-22 (Piers Daniell)

    • Internal revisions

VK_NVX_binary_import

Name String

VK_NVX_binary_import

Extension Type

Device extension

Registered Extension Number

30

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2021-04-09

Contributors
  • Eric Werness, NVIDIA

  • Liam Middlebrook, NVIDIA

Description

This extension allows applications to import CuBIN binaries and execute them.

Note

There is currently no specification language written for this extension. The links to APIs defined by the extension are to stubs that only include generated content such as API declarations and implicit valid usage statements.

New Object Types

New Enum Constants

  • VK_NVX_BINARY_IMPORT_EXTENSION_NAME

  • VK_NVX_BINARY_IMPORT_SPEC_VERSION

  • Extending VkDebugReportObjectTypeEXT:

    • VK_DEBUG_REPORT_OBJECT_TYPE_CU_FUNCTION_NVX_EXT

    • VK_DEBUG_REPORT_OBJECT_TYPE_CU_MODULE_NVX_EXT

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_CU_FUNCTION_NVX

    • VK_OBJECT_TYPE_CU_MODULE_NVX

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX

    • VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX

    • VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX

Stub API References

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuFunctionNVX)

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCuModuleNVX)

There is currently no specification language written for this command. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
VkResult vkCreateCuFunctionNVX(
    VkDevice                                    device,
    const VkCuFunctionCreateInfoNVX*            pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkCuFunctionNVX*                            pFunction);
Valid Usage (Implicit)
  • VUID-vkCreateCuFunctionNVX-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateCuFunctionNVX-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkCuFunctionCreateInfoNVX structure

  • VUID-vkCreateCuFunctionNVX-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateCuFunctionNVX-pFunction-parameter
    pFunction must be a valid pointer to a VkCuFunctionNVX handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
typedef struct VkCuFunctionCreateInfoNVX {
    VkStructureType    sType;
    const void*        pNext;
    VkCuModuleNVX      module;
    const char*        pName;
} VkCuFunctionCreateInfoNVX;
Valid Usage (Implicit)
  • VUID-VkCuFunctionCreateInfoNVX-sType-sType
    sType must be VK_STRUCTURE_TYPE_CU_FUNCTION_CREATE_INFO_NVX

  • VUID-VkCuFunctionCreateInfoNVX-pNext-pNext
    pNext must be NULL

  • VUID-VkCuFunctionCreateInfoNVX-module-parameter
    module must be a valid VkCuModuleNVX handle

  • VUID-VkCuFunctionCreateInfoNVX-pName-parameter
    pName must be a null-terminated UTF-8 string

There is currently no specification language written for this command. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
void vkDestroyCuFunctionNVX(
    VkDevice                                    device,
    VkCuFunctionNVX                             function,
    const VkAllocationCallbacks*                pAllocator);
Valid Usage (Implicit)
  • VUID-vkDestroyCuFunctionNVX-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyCuFunctionNVX-function-parameter
    function must be a valid VkCuFunctionNVX handle

  • VUID-vkDestroyCuFunctionNVX-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyCuFunctionNVX-function-parent
    function must have been created, allocated, or retrieved from device

There is currently no specification language written for this command. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
VkResult vkCreateCuModuleNVX(
    VkDevice                                    device,
    const VkCuModuleCreateInfoNVX*              pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkCuModuleNVX*                              pModule);
Valid Usage (Implicit)
  • VUID-vkCreateCuModuleNVX-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkCreateCuModuleNVX-pCreateInfo-parameter
    pCreateInfo must be a valid pointer to a valid VkCuModuleCreateInfoNVX structure

  • VUID-vkCreateCuModuleNVX-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkCreateCuModuleNVX-pModule-parameter
    pModule must be a valid pointer to a VkCuModuleNVX handle

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_INITIALIZATION_FAILED

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
typedef struct VkCuModuleCreateInfoNVX {
    VkStructureType    sType;
    const void*        pNext;
    size_t             dataSize;
    const void*        pData;
} VkCuModuleCreateInfoNVX;
Valid Usage (Implicit)
  • VUID-VkCuModuleCreateInfoNVX-sType-sType
    sType must be VK_STRUCTURE_TYPE_CU_MODULE_CREATE_INFO_NVX

  • VUID-VkCuModuleCreateInfoNVX-pNext-pNext
    pNext must be NULL

  • VUID-VkCuModuleCreateInfoNVX-pData-parameter
    pData must be a valid pointer to an array of dataSize bytes

  • VUID-VkCuModuleCreateInfoNVX-dataSize-arraylength
    dataSize must be greater than 0

There is currently no specification language written for this command. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
void vkDestroyCuModuleNVX(
    VkDevice                                    device,
    VkCuModuleNVX                               module,
    const VkAllocationCallbacks*                pAllocator);
Valid Usage (Implicit)
  • VUID-vkDestroyCuModuleNVX-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkDestroyCuModuleNVX-module-parameter
    module must be a valid VkCuModuleNVX handle

  • VUID-vkDestroyCuModuleNVX-pAllocator-parameter
    If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • VUID-vkDestroyCuModuleNVX-module-parent
    module must have been created, allocated, or retrieved from device

There is currently no specification language written for this command. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
void vkCmdCuLaunchKernelNVX(
    VkCommandBuffer                             commandBuffer,
    const VkCuLaunchInfoNVX*                    pLaunchInfo);
Valid Usage (Implicit)
  • VUID-vkCmdCuLaunchKernelNVX-commandBuffer-parameter
    commandBuffer must be a valid VkCommandBuffer handle

  • VUID-vkCmdCuLaunchKernelNVX-pLaunchInfo-parameter
    pLaunchInfo must be a valid pointer to a valid VkCuLaunchInfoNVX structure

  • VUID-vkCmdCuLaunchKernelNVX-commandBuffer-recording
    commandBuffer must be in the recording state

  • VUID-vkCmdCuLaunchKernelNVX-commandBuffer-cmdpool
    The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

Host Synchronization
  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types

Primary
Secondary

Both

Graphics
Compute

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_NVX_binary_import
typedef struct VkCuLaunchInfoNVX {
    VkStructureType        sType;
    const void*            pNext;
    VkCuFunctionNVX        function;
    uint32_t               gridDimX;
    uint32_t               gridDimY;
    uint32_t               gridDimZ;
    uint32_t               blockDimX;
    uint32_t               blockDimY;
    uint32_t               blockDimZ;
    uint32_t               sharedMemBytes;
    size_t                 paramCount;
    const void* const *    pParams;
    size_t                 extraCount;
    const void* const *    pExtras;
} VkCuLaunchInfoNVX;
Valid Usage (Implicit)
  • VUID-VkCuLaunchInfoNVX-sType-sType
    sType must be VK_STRUCTURE_TYPE_CU_LAUNCH_INFO_NVX

  • VUID-VkCuLaunchInfoNVX-pNext-pNext
    pNext must be NULL

  • VUID-VkCuLaunchInfoNVX-function-parameter
    function must be a valid VkCuFunctionNVX handle

  • VUID-VkCuLaunchInfoNVX-pParams-parameter
    If paramCount is not 0, pParams must be a valid pointer to an array of paramCount bytes

  • VUID-VkCuLaunchInfoNVX-pExtras-parameter
    If extraCount is not 0, pExtras must be a valid pointer to an array of extraCount bytes

Version History

  • Revision 1, 2021-04-09 (Eric Werness)

    • Internal revisions

VK_NVX_image_view_handle

Name String

VK_NVX_image_view_handle

Extension Type

Device extension

Registered Extension Number

31

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact

Other Extension Metadata

Last Modified Date

2020-04-03

Contributors
  • Eric Werness, NVIDIA

  • Jeff Bolz, NVIDIA

  • Daniel Koch, NVIDIA

Description

This extension allows applications to query an opaque handle from an image view for use as a sampled image or storage image. This provides no direct functionality itself.

New Enum Constants

  • VK_NVX_IMAGE_VIEW_HANDLE_EXTENSION_NAME

  • VK_NVX_IMAGE_VIEW_HANDLE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX

    • VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX

Version History

  • Revision 2, 2020-04-03 (Piers Daniell)

  • Revision 1, 2018-12-07 (Eric Werness)

    • Internal revisions

VK_NVX_multiview_per_view_attributes

Name String

VK_NVX_multiview_per_view_attributes

Extension Type

Device extension

Registered Extension Number

98

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2017-01-13

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Daniel Koch, NVIDIA

Description

This extension adds a new way to write shaders to be used with multiview subpasses, where the attributes for all views are written out by a single invocation of the pre-rasterization shader stages. Related SPIR-V and GLSL extensions SPV_NVX_multiview_per_view_attributes and GL_NVX_multiview_per_view_attributes introduce per-view position and viewport mask attributes arrays, and this extension defines how those per-view attribute arrays are interpreted by Vulkan. Pipelines using per-view attributes may only execute the pre-rasterization shader stages once for all views rather than once per-view, which reduces redundant shading work.

A subpass creation flag controls whether the subpass uses this extension. A subpass must either exclusively use this extension or not use it at all.

Some Vulkan implementations only support the position attribute varying between views in the X component. A subpass can declare via a second creation flag whether all pipelines compiled for this subpass will obey this restriction.

Shaders that use the new per-view outputs (e.g. gl_PositionPerViewNV) must also write the non-per-view output (gl_Position), and the values written must be such that gl_Position = gl_PositionPerViewNV[gl_ViewIndex] for all views in the subpass. Implementations are free to either use the per-view outputs or the non-per-view outputs, whichever would be more efficient.

If VK_NV_viewport_array2 is not also supported and enabled, the per-view viewport mask must not be used.

New Enum Constants

  • VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME

  • VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX

  • Extending VkSubpassDescriptionFlagBits:

    • VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX

    • VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX

New Built-In Variables

New SPIR-V Capabilities

Examples

#version 450 core

#extension GL_KHX_multiview : enable
#extension GL_NVX_multiview_per_view_attributes : enable

layout(location = 0) in vec4 position;
layout(set = 0, binding = 0) uniform Block { mat4 mvpPerView[2]; } buf;

void main()
{
    // Output both per-view positions and gl_Position as a function
    // of gl_ViewIndex
    gl_PositionPerViewNV[0] = buf.mvpPerView[0] * position;
    gl_PositionPerViewNV[1] = buf.mvpPerView[1] * position;
    gl_Position = buf.mvpPerView[gl_ViewIndex] * position;
}

Version History

  • Revision 1, 2017-01-13 (Jeff Bolz)

    • Internal revisions

VK_QCOM_fragment_density_map_offset

Name String

VK_QCOM_fragment_density_map_offset

Extension Type

Device extension

Registered Extension Number

426

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-09-03

Contributors
  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Jonathan Wicks, Qualcomm Technologies, Inc.

  • Jonathan Tinkham, Qualcomm Technologies, Inc.

  • Jeff Leger, Qualcomm Technologies, Inc.

Description

This extension allows an application to specify offsets to a fragment density map attachment, changing the framebuffer location where density values are applied to without having to regenerate the fragment density map.

New Enum Constants

  • VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_EXTENSION_NAME

  • VK_QCOM_FRAGMENT_DENSITY_MAP_OFFSET_SPEC_VERSION

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_FRAGMENT_DENSITY_MAP_OFFSET_BIT_QCOM

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_PROPERTIES_QCOM

    • VK_STRUCTURE_TYPE_SUBPASS_FRAGMENT_DENSITY_MAP_OFFSET_END_INFO_QCOM

Version History

  • Revision 1, 2021-09-03 (Matthew Netsch)

    • Initial version

VK_QCOM_render_pass_shader_resolve

Name String

VK_QCOM_render_pass_shader_resolve

Extension Type

Device extension

Registered Extension Number

172

Revision

4

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
  • Bill Licea-Kane wwlk

Other Extension Metadata

Last Modified Date

2019-11-07

IP Status

No known IP claims.

Interactions and External Dependencies

None.

Contributors
  • Srihari Babu Alla, Qualcomm

  • Bill Licea-Kane, Qualcomm

  • Jeff Leger, Qualcomm

Description

This extension allows a shader resolve to replace fixed-function resolve.

Fixed-function resolve is limited in function to simple filters of multisample buffers to a single sample buffer.

Fixed-function resolve is more performance efficient and/or power efficient than shader resolve for such simple filters.

Shader resolve allows a shader writer to create complex, non-linear filtering of a multisample buffer in the last subpass of a subpass dependency chain.

This extension also provides a bit which can be used to enlarge a sample region dependency to a fragment region dependency, so that a framebuffer-region dependency can replace a framebuffer-global dependency in some cases.

New Enum Constants

  • VK_QCOM_RENDER_PASS_SHADER_RESOLVE_EXTENSION_NAME

  • VK_QCOM_RENDER_PASS_SHADER_RESOLVE_SPEC_VERSION

  • Extending VkSubpassDescriptionFlagBits:

    • VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM

    • VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM

Issues

1) Should this extension be named render_pass_shader_resolve?

RESOLVED Yes.

This is part of suite of small extensions to render pass.

Following the style guide, instead of following VK_KHR_create_renderpass2.

2) Should the VK_SAMPLE_COUNT_1_BIT be required for each pColorAttachment and the DepthStencilAttachent?

RESOLVED No.

While this may not be a common use case, and while most fixed-function resolve hardware has this limitation, there is little reason to require a shader resolve to resolve to a single sample buffer.

3) Should a shader resolve subpass be the last subpass in a render pass?

RESOLVED Yes.

To be more specific, it should be the last subpass in a subpass dependency chain.

4) Do we need the VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM bit?

RESOLVED Yes.

This applies when an input attachment’s sample count is equal to rasterizationSamples. Further, if sampleShading is enabled (explicitly or implicitly) then minSampleShading must equal 0.0.

However, this bit may be set on any subpass, it is not restricted to a shader resolve subpass.

Version History

  • Revision 1, 2019-06-28 (wwlk)

    • Initial draft

  • Revision 2, 2019-11-06 (wwlk)

    • General clean-up/spec updates

    • Added issues

  • Revision 3, 2019-11-07 (wwlk)

    • Typos

    • Additional issues

    • Clarified that a shader resolve subpass is the last subpass in a subpass dependency chain

  • Revision 4, 2020-01-06 (wwlk)

    • Change resolution of Issue 1 (render_pass, not renderpass)

VK_QCOM_render_pass_store_ops

Name String

VK_QCOM_render_pass_store_ops

Extension Type

Device extension

Registered Extension Number

302

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Contact
  • Bill Licea-Kane wwlk

Other Extension Metadata

Last Modified Date

2020-03-25

Contributors
  • Bill Licea-Kane, Qualcomm Technologies, Inc.

Description

Renderpass attachments can be read-only for the duration of a render pass.

Examples include input attachments and depth attachments where depth tests are enabled but depth writes are not enabled.

In such cases, there can be no contents generated for an attachment within the render area.

This extension adds a new VkAttachmentStoreOp VK_ATTACHMENT_STORE_OP_NONE_QCOM specifying that the contents within the render area may not be written to memory, but that the prior contents of the attachment in memory are preserved. However, if any contents were generated within the render area during rendering, the contents of the attachment will be undefined inside the render area.

Note

The VkAttachmentStoreOp VK_ATTACHMENT_STORE_OP_STORE may force an implementation to assume that the attachment was written and force an implementation to flush data to memory or to a higher level cache. The VkAttachmentStoreOp VK_ATTACHMENT_STORE_OP_NONE_QCOM may allow an implementation to assume that the attachment was not written and allow an implementation to avoid such a flush..

New Enum Constants

  • VK_QCOM_RENDER_PASS_STORE_OPS_EXTENSION_NAME

  • VK_QCOM_RENDER_PASS_STORE_OPS_SPEC_VERSION

  • Extending VkAttachmentStoreOp:

    • VK_ATTACHMENT_STORE_OP_NONE_QCOM

Version History

  • Revision 1, 2019-12-20 (wwlk)

    • Initial version

  • Revision 2, 2020-03-25 (wwlk)

    • Minor renaming

VK_QCOM_render_pass_transform

Name String

VK_QCOM_render_pass_transform

Extension Type

Device extension

Registered Extension Number

283

Revision

2

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-03-09

Interactions and External Dependencies
Contributors
  • Jeff Leger, Qualcomm Technologies, Inc.

  • Brandon Light, Qualcomm Technologies, Inc.

  • Matthew Netsch, Qualcomm Technologies, Inc.

Description

This extension provides a mechanism for applications to enable driver support for render pass transform.

Mobile devices can be rotated and mobile applications need to render properly when a device is held in a landscape or portrait orientation. When the current orientation differs from the device’s native orientation, a rotation is required so that the “up” direction of the rendered scene matches the current orientation.

If the Display Processing Unit (DPU) doesnt natively support rotation, the Vulkan presentation engine can handle this rotation in a separate composition pass. Alternatively, the application can render frames “pre-rotated” to avoid this extra pass. The latter is preferred to reduce power consumption and achieve the best performance because it avoids tasking the GPU with extra work to perform the copy/rotate operation.

Unlike OpenGL ES, the burden of pre-rotation in Vulkan falls on the application. To implement pre-rotation, applications render into swapchain images matching the device native aspect ratio of the display and “pre-rotate” the rendering content to match the device’s current orientation. The burden is more than adjusting the Model View Projection (MVP) matrix in the vertex shader to account for rotation and aspect ratio. The coordinate systems of scissors, viewports, derivatives and several shader built-ins may need to be adapted to produce the correct result.

It is difficult for some game engines to manage this burden; many chose to simply accept the performance/power overhead of performing rotation in the presentation engine.

This extension allows applications to achieve the performance benefits of pre-rotated rendering by moving much of the above-mentioned burden to the graphics driver. The following is unchanged with this extension:

The following is changed with this extension:

  • At vkCmdBeginRenderPass, the application provides extension struct VkRenderPassTransformBeginInfoQCOM specifying the render pass transform parameters.

  • At vkBeginCommandBuffer for secondary command buffers, the application provides extension struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM specifying the render pass transform parameters.

  • The renderArea, viewports, scissors, and fragmentSize are all provided in the current (non-rotated) coordinate system. The implementation will transform those into the native (rotated) coordinate system.

  • The implementation is responsible for transforming shader built-ins (FragCoord, PointCoord, SamplePosition, PrimitiveShadingRateKHR, interpolateAt(), dFdx, dFdy, fWidth) into the rotated coordinate system.

  • The implementation is responsible for transforming position to the rotated coordinate system.

New Enum Constants

  • VK_QCOM_RENDER_PASS_TRANSFORM_EXTENSION_NAME

  • VK_QCOM_RENDER_PASS_TRANSFORM_SPEC_VERSION

  • Extending VkRenderPassCreateFlagBits:

    • VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM

    • VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM

Issues

1) Some early Adreno drivers (October 2019 through March 2020) advertised support for this extension but expected VK_STRUCTURE_TYPE values different from those in the vukan headers. To cover all Adreno devices on the market, applications need to detect the driver version and use the appropriate VK_STRUCTURE_TYPE values from the table below.

The driver version reported in VkPhysicalDeviceProperties.driverVersion is a uint32_t type. You can decode the uint32_t value into a major.minor.patch version as shown below:

uint32_t  major = ((driverVersion) >> 22);
uint32_t  minor = ((driverVersion) >> 12) & 0x3ff);
uint32_t  patch = ((driverVersion) & 0xfff);

If the Adreno major.minor.patch version is greater than or equal to to 512.469.0, then simply use the VK_STRUCTURE_TYPE values as defined in vulkan_core.h. If the version is less than or equal to to 512.468.0, then use the alternate values for the two VK_STRUCTURE_TYPEs in the table below.

Table 92. Adreno Driver Requirements
Adreno Driver Version

512.468.0 and earlier

512.469.0 and later

VK_STRUCTURE_TYPE_ RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM

1000282000

1000282001

VK_STRUCTURE_TYPE_ COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM

1000282001

1000282000

2) Should the extension support only rotations (e.g. 90, 180, 270-degrees), or also mirror transforms (e.g. vertical flips)? Mobile use-cases only require rotation. Other display systems such as projectors might require a flipped transform.

RESOLVED: In this version of the extension, the functionality is restricted to 90, 180, and 270-degree rotations to address mobile use-cases.

3) How does this extension interact with VK_EXT_fragment_density_map?

RESOLVED Some implementations may not be able to support a render pass that enables both render pass transform and fragment density maps. For simplicity, this extension disallows enabling both features within a single render pass.

4) What should this extension be named?

We considered names such as “rotated_rendering”, “pre_rotation” and others. Since the functionality is limited to a render pass, it seemed the name should include “render_pass”. While the current extension is limited to rotations, it could be extended to other transforms (like mirror) in the future.

RESOLVED The name “render_pass_transform” seems like the most accurate description of the introduced functionality.

5) How does this extension interact with VK_KHR_fragment_shading_rate?

RESOLVED: For the same reasons as issue 3, this extension disallows enabling both pFragmentShadingRateAttachment and render pass transform within a single render pass.

However, pipeline shading rate and primitive shading rate are supported, and their respective fragmentSize and PrimitiveShadingRateKHR are provided in the current (non-rotated) coordinate system. The implementation is responsible for transforming them to the rotated coordinate system.

The set of supported shading rates may be different per transform. Supported rates queried from vkGetPhysicalDeviceFragmentShadingRatesKHR are in the native (rotated) coordinate system. This means that the application must swap the x/y of the reported rates to get the set of rates supported for 90 and 270 degree rotation.

Version History

  • Revision 1, 2020-02-05 (Jeff Leger)

  • Revision 2, 2021-03-09 (Matthew Netsch)

    • Adds interactions with VK_KHR_fragment_shading_rate

VK_QCOM_rotated_copy_commands

Name String

VK_QCOM_rotated_copy_commands

Extension Type

Device extension

Registered Extension Number

334

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-09-18

Interactions and External Dependencies
  • None

Contributors
  • Jeff Leger, Qualcomm Technologies, Inc.

Description

This extension extends adds an optional rotation transform to copy commands vkCmdBlitImage2KHR, vkCmdCopyImageToBuffer2KHR and vkCmdCopyBufferToImage2KHR. When copying between two resources, where one resource contains rotated content and the other does not, a rotated copy may be desired. This extension may be used in combination with VK_QCOM_render_pass_transform which adds rotated render passes.

This extension adds an extension structure to the following commands: vkCmdBlitImage2KHR, vkCmdCopyImageToBuffer2KHR and vkCmdCopyBufferToImage2KHR

Issues

1) What is an appropriate name for the added extension structure? The style guide says “Structures which extend other structures through the pNext chain should reflect the name of the base structure they extend.”, but in this case a single extension structure is used to extend three base structures (vkCmdBlitImage2KHR, vkCmdCopyImageToBuffer2KHR and vkCmdCopyBufferToImage2KHR). Creating three identical structures with unique names seemed undesirable.

RESOLVED: Deviate from the style guide for extension structure naming.

2) Should this extension add a rotation capability to vkCmdCopyImage2KHR?

RESOLVED: No. Use of rotated vkCmdBlitImage2KHR can fully address this use-case.

3) Should this extension add a rotation capability to vkCmdResolveImage2KHR?

RESOLVED No. Use of vkCmdResolveImage2KHR is very slow and extremely bandwidth intensive on Qualcomm’s GPU architecture and use of pResolveAttachments in vkRenderPass is the strongly preferred approach. Therefore, we choose not to introduce a rotation capability to vkCmdResolveImage2KHR.

New Enum Constants

  • VK_QCOM_ROTATED_COPY_COMMANDS_EXTENSION_NAME

  • VK_QCOM_ROTATED_COPY_COMMANDS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_COPY_COMMAND_TRANSFORM_INFO_QCOM

Version History

  • Revision 1, 2020-09-19 (Jeff Leger)

VK_QNX_screen_surface

Name String

VK_QNX_screen_surface

Extension Type

Instance extension

Registered Extension Number

379

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2021-01-11

IP Status

No known IP claims.

Contributors
  • Mike Gorchak, BlackBerry Limited

Description

The VK_QNX_screen_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) that refers to a QNX Screen window, as well as a query to determine support for rendering to a QNX Screen compositor.

New Enum Constants

  • VK_QNX_SCREEN_SURFACE_EXTENSION_NAME

  • VK_QNX_SCREEN_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX

Version History

  • Revision 1, 2021-01-11 (Mike Gorchak)

    • Initial draft.

VK_VALVE_descriptor_set_host_mapping

Name String

VK_VALVE_descriptor_set_host_mapping

Extension Type

Device extension

Registered Extension Number

421

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Special Use
Contact

Other Extension Metadata

Last Modified Date

2022-02-22

IP Status

No known IP claims.

Contributors
  • Hans-Kristian Arntzen, Valve

Description

This extension allows applications to directly query a host pointer for a VkDescriptorSet which can be used to copy descriptors between descriptor sets without the use of an API command. Memory offsets and sizes for descriptors can be queried from a VkDescriptorSetLayout as well.

Note

There is currently no specification language written for this extension. The links to APIs defined by the extension are to stubs that only include generated content such as API declarations and implicit valid usage statements.

Note

This extension is only intended for use in specific embedded environments with known implementation details, and is therefore undocumented.

New Enum Constants

  • VK_VALVE_DESCRIPTOR_SET_HOST_MAPPING_EXTENSION_NAME

  • VK_VALVE_DESCRIPTOR_SET_HOST_MAPPING_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE

Stub API References

There is currently no specification language written for this command. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_VALVE_descriptor_set_host_mapping
void vkGetDescriptorSetLayoutHostMappingInfoVALVE(
    VkDevice                                    device,
    const VkDescriptorSetBindingReferenceVALVE* pBindingReference,
    VkDescriptorSetLayoutHostMappingInfoVALVE*  pHostMapping);
Valid Usage (Implicit)
  • VUID-vkGetDescriptorSetLayoutHostMappingInfoVALVE-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDescriptorSetLayoutHostMappingInfoVALVE-pBindingReference-parameter
    pBindingReference must be a valid pointer to a valid VkDescriptorSetBindingReferenceVALVE structure

  • VUID-vkGetDescriptorSetLayoutHostMappingInfoVALVE-pHostMapping-parameter
    pHostMapping must be a valid pointer to a VkDescriptorSetLayoutHostMappingInfoVALVE structure

There is currently no specification language written for this command. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_VALVE_descriptor_set_host_mapping
void vkGetDescriptorSetHostMappingVALVE(
    VkDevice                                    device,
    VkDescriptorSet                             descriptorSet,
    void**                                      ppData);
Valid Usage (Implicit)
  • VUID-vkGetDescriptorSetHostMappingVALVE-device-parameter
    device must be a valid VkDevice handle

  • VUID-vkGetDescriptorSetHostMappingVALVE-descriptorSet-parameter
    descriptorSet must be a valid VkDescriptorSet handle

  • VUID-vkGetDescriptorSetHostMappingVALVE-ppData-parameter
    ppData must be a valid pointer to a pointer value

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_VALVE_descriptor_set_host_mapping
typedef struct VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE {
    VkStructureType    sType;
    void*              pNext;
    VkBool32           descriptorSetHostMapping;
} VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE;
Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_SET_HOST_MAPPING_FEATURES_VALVE

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_VALVE_descriptor_set_host_mapping
typedef struct VkDescriptorSetBindingReferenceVALVE {
    VkStructureType          sType;
    const void*              pNext;
    VkDescriptorSetLayout    descriptorSetLayout;
    uint32_t                 binding;
} VkDescriptorSetBindingReferenceVALVE;
Valid Usage (Implicit)
  • VUID-VkDescriptorSetBindingReferenceVALVE-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_BINDING_REFERENCE_VALVE

  • VUID-VkDescriptorSetBindingReferenceVALVE-pNext-pNext
    pNext must be NULL

  • VUID-VkDescriptorSetBindingReferenceVALVE-descriptorSetLayout-parameter
    descriptorSetLayout must be a valid VkDescriptorSetLayout handle

There is currently no specification language written for this type. This section acts only as placeholder and to avoid dead links in the specification and reference pages.

// Provided by VK_VALVE_descriptor_set_host_mapping
typedef struct VkDescriptorSetLayoutHostMappingInfoVALVE {
    VkStructureType    sType;
    void*              pNext;
    size_t             descriptorOffset;
    uint32_t           descriptorSize;
} VkDescriptorSetLayoutHostMappingInfoVALVE;
Valid Usage (Implicit)
  • VUID-VkDescriptorSetLayoutHostMappingInfoVALVE-sType-sType
    sType must be VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_HOST_MAPPING_INFO_VALVE

  • VUID-VkDescriptorSetLayoutHostMappingInfoVALVE-pNext-pNext
    pNext must be NULL

Version History

  • Revision 1, 2022-02-22 (Hans-Kristian Arntzen)

    • Initial specification

VK_VALVE_mutable_descriptor_type

Name String

VK_VALVE_mutable_descriptor_type

Extension Type

Device extension

Registered Extension Number

352

Revision

1

Extension and Version Dependencies
Special Use
Contact

Other Extension Metadata

Last Modified Date

2020-12-02

IP Status

No known IP claims.

Contributors
  • Joshua Ashton, Valve

  • Hans-Kristian Arntzen, Valve

Description

This extension allows applications to reduce descriptor memory footprint by allowing a descriptor to be able to mutate to a given list of descriptor types depending on which descriptor types are written into, or copied into a descriptor set.

The main use case this extension intends to address is descriptor indexing with VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT where the descriptor types are completely generic, as this means applications can allocate one large descriptor set, rather than having one large descriptor set per descriptor type, which significantly bloats descriptor memory usage and causes performance issues.

This extension also adds a mechanism to declare that a descriptor pool, and therefore the descriptor sets that are allocated from it, reside only in host memory; as such these descriptors can only be updated/copied, but not bound.

These features together allow much more efficient emulation of the raw D3D12 binding model. This extension is primarily intended to be useful for API layering efforts.

New Enum Constants

  • VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_EXTENSION_NAME

  • VK_VALVE_MUTABLE_DESCRIPTOR_TYPE_SPEC_VERSION

  • Extending VkDescriptorPoolCreateFlagBits:

    • VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE

  • Extending VkDescriptorSetLayoutCreateFlagBits:

    • VK_DESCRIPTOR_SET_LAYOUT_CREATE_HOST_ONLY_POOL_BIT_VALVE

  • Extending VkDescriptorType:

    • VK_DESCRIPTOR_TYPE_MUTABLE_VALVE

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_VALVE

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE

Version History

  • Revision 1, 2020-12-01 (Joshua Ashton, Hans-Kristian Arntzen)

    • Initial specification, squashed from public draft.

List of Provisional Extensions

VK_KHR_portability_subset

Name String

VK_KHR_portability_subset

Extension Type

Device extension

Registered Extension Number

164

Revision

1

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2020-07-21

IP Status

No known IP claims.

Contributors
  • Bill Hollings, The Brenwill Workshop Ltd.

  • Daniel Koch, NVIDIA

  • Dzmitry Malyshau, Mozilla

  • Chip Davis, CodeWeavers

  • Dan Ginsburg, Valve

  • Mike Weiblen, LunarG

  • Neil Trevett, NVIDIA

  • Alexey Knyazev, Independent

Description

The `VK_KHR_portability_subset extension allows a non-conformant Vulkan implementation to be built on top of another non-Vulkan graphics API, and identifies differences between that implementation and a fully-conformant native Vulkan implementation.

This extension provides Vulkan implementations with the ability to mark otherwise-required capabilities as unsupported, or to establish additional properties and limits that the application should adhere to in order to guarantee portable behaviour and operation across platforms, including platforms where Vulkan is not natively supported.

The goal of this specification is to document, and make queryable, capabilities which are required to be supported by a fully-conformant Vulkan 1.0 implementation, but may be optional for an implementation of the Vulkan 1.0 Portability Subset.

The intent is that this extension will be advertised only on implementations of the Vulkan 1.0 Portability Subset, and not on conformant implementations of Vulkan 1.0. Fully-conformant Vulkan implementations provide all the required capabilies, and so will not provide this extension. Therefore, the existence of this extension can be used to determine that an implementation is likely not fully conformant with the Vulkan spec.

If this extension is supported by the Vulkan implementation, the application must enable this extension.

This extension defines several new structures that can be chained to the existing structures used by certain standard Vulkan calls, in order to query for non-conformant portable behavior.

New Enum Constants

  • VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME

  • VK_KHR_PORTABILITY_SUBSET_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_PROPERTIES_KHR

Issues

None.

Version History

  • Revision 1, 2020-07-21 (Bill Hollings)

    • Initial draft.

VK_KHR_video_decode_queue

Name String

VK_KHR_video_decode_queue

Extension Type

Device extension

Registered Extension Number

25

Revision

4

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2022-03-31

IP Status

No known IP claims.

Contributors
  • Ahmed Abdelkhalek, AMD

  • Jake Beju, AMD

  • Olivier Lapicque, NVIDIA

  • Peter Fang, AMD

  • Piers Daniell, NVIDIA

  • Srinath Kumarapuram, NVIDIA

  • Tony Zlatinski, NVIDIA

New Commands

New Enum Constants

  • VK_KHR_VIDEO_DECODE_QUEUE_EXTENSION_NAME

  • VK_KHR_VIDEO_DECODE_QUEUE_SPEC_VERSION

  • Extending VkAccessFlagBits2:

    • VK_ACCESS_2_VIDEO_DECODE_READ_BIT_KHR

    • VK_ACCESS_2_VIDEO_DECODE_WRITE_BIT_KHR

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_VIDEO_DECODE_DST_BIT_KHR

    • VK_BUFFER_USAGE_VIDEO_DECODE_SRC_BIT_KHR

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_VIDEO_DECODE_DPB_BIT_KHR

    • VK_FORMAT_FEATURE_VIDEO_DECODE_OUTPUT_BIT_KHR

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR

    • VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR

    • VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR

  • Extending VkImageUsageFlagBits:

    • VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR

    • VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR

    • VK_IMAGE_USAGE_VIDEO_DECODE_SRC_BIT_KHR

  • Extending VkPipelineStageFlagBits2:

    • VK_PIPELINE_STAGE_2_VIDEO_DECODE_BIT_KHR

  • Extending VkQueueFlagBits:

    • VK_QUEUE_VIDEO_DECODE_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_CAPABILITIES_KHR

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_INFO_KHR

If VK_KHR_format_feature_flags2 is supported:

  • Extending VkFormatFeatureFlagBits2:

    • VK_FORMAT_FEATURE_2_VIDEO_DECODE_DPB_BIT_KHR

    • VK_FORMAT_FEATURE_2_VIDEO_DECODE_OUTPUT_BIT_KHR

Version History

  • Revision 1, 2018-6-11 (Peter Fang)

    • Initial draft

  • Revision 1.5, Nov 09 2018 (Tony Zlatinski)

    • API Updates

  • Revision 1.6, Jan 08 2020 (Tony Zlatinski)

    • API unify with the video_encode_queue spec

  • Revision 1.7, March 29 2021 (Tony Zlatinski)

    • Spec and API updates.

  • Revision 2, September 30 2021 (Jon Leech)

  • Revision 3, 2022-02-25 (Ahmed Abdelkhalek)

    • Add VkVideoDecodeCapabilitiesKHR with new flags to report support for decode DPB and output coinciding in the same image, or in distinct images.

  • Revision 4, 2022-03-31 (Ahmed Abdelkhalek)

    • Remove redundant VkVideoDecodeInfoKHR.coded{Offset|Extent}

VK_KHR_video_encode_queue

Name String

VK_KHR_video_encode_queue

Extension Type

Device extension

Registered Extension Number

300

Revision

5

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2022-03-31

IP Status

No known IP claims.

Contributors
  • Ahmed Abdelkhalek, AMD

  • Damien Kessler, NVIDIA

  • Daniel Rakos, AMD

  • George Hao, AMD

  • Jake Beju, AMD

  • Peter Fang, AMD

  • Piers Daniell, NVIDIA

  • Srinath Kumarapuram, NVIDIA

  • Thomas J. Meier, NVIDIA

  • Tony Zlatinski, NVIDIA

  • Yang Liu, AMD

New Commands

New Enum Constants

  • VK_KHR_VIDEO_ENCODE_QUEUE_EXTENSION_NAME

  • VK_KHR_VIDEO_ENCODE_QUEUE_SPEC_VERSION

  • Extending VkAccessFlagBits2:

    • VK_ACCESS_2_VIDEO_ENCODE_READ_BIT_KHR

    • VK_ACCESS_2_VIDEO_ENCODE_WRITE_BIT_KHR

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_VIDEO_ENCODE_DST_BIT_KHR

    • VK_BUFFER_USAGE_VIDEO_ENCODE_SRC_BIT_KHR

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_VIDEO_ENCODE_DPB_BIT_KHR

    • VK_FORMAT_FEATURE_VIDEO_ENCODE_INPUT_BIT_KHR

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR

    • VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR

    • VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR

  • Extending VkImageUsageFlagBits:

    • VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR

    • VK_IMAGE_USAGE_VIDEO_ENCODE_DST_BIT_KHR

    • VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR

  • Extending VkPipelineStageFlagBits2:

    • VK_PIPELINE_STAGE_2_VIDEO_ENCODE_BIT_KHR

  • Extending VkQueryType:

    • VK_QUERY_TYPE_VIDEO_ENCODE_BITSTREAM_BUFFER_RANGE_KHR

  • Extending VkQueueFlagBits:

    • VK_QUEUE_VIDEO_ENCODE_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_CAPABILITIES_KHR

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_INFO_KHR

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_INFO_KHR

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_RATE_CONTROL_LAYER_INFO_KHR

If VK_KHR_format_feature_flags2 is supported:

  • Extending VkFormatFeatureFlagBits2:

    • VK_FORMAT_FEATURE_2_VIDEO_ENCODE_DPB_BIT_KHR

    • VK_FORMAT_FEATURE_2_VIDEO_ENCODE_INPUT_BIT_KHR

Version History

  • Revision 1, 2018-07-23 (Ahmed Abdelkhalek)

    • Initial draft

  • Revision 1.1, 10/29/2019 (Tony Zlatinski)

    • Updated the reserved spec tokens and renamed VkVideoEncoderKHR to VkVideoSessionKHR

  • Revision 1.6, Jan 08 2020 (Tony Zlatinski)

    • API unify with the video_decode_queue spec

  • Revision 2, March 29 2021 (Tony Zlatinski)

    • Spec and API updates.

  • Revision 3, 2021-09-30 (Jon Leech)

  • Revision 4, 2022-02-10 (Ahmed Abdelkhalek)

    • Updates to encode capability interface

  • Revision 5, 2022-03-31 (Ahmed Abdelkhalek)

    • Remove redundant VkVideoEncodeInfoKHR.codedExtent

VK_KHR_video_queue

Name String

VK_KHR_video_queue

Extension Type

Device extension

Registered Extension Number

24

Revision

3

Extension and Version Dependencies
Contact

Other Extension Metadata

Last Modified Date

2022-03-16

IP Status

No known IP claims.

Contributors
  • Ahmed Abdelkhalek, AMD

  • George Hao, AMD

  • Jake Beju, AMD

  • Piers Daniell, NVIDIA

  • Srinath Kumarapuram, NVIDIA

  • Tobias Hector, AMD

  • Tony Zlatinski, NVIDIA

New Enum Constants

  • VK_KHR_VIDEO_QUEUE_EXTENSION_NAME

  • VK_KHR_VIDEO_QUEUE_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_VIDEO_SESSION_KHR

    • VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR

  • Extending VkQueryResultFlagBits:

    • VK_QUERY_RESULT_WITH_STATUS_BIT_KHR

  • Extending VkQueryType:

    • VK_QUERY_TYPE_RESULT_STATUS_ONLY_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VIDEO_FORMAT_INFO_KHR

    • VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_VIDEO_BEGIN_CODING_INFO_KHR

    • VK_STRUCTURE_TYPE_VIDEO_BIND_MEMORY_KHR

    • VK_STRUCTURE_TYPE_VIDEO_CAPABILITIES_KHR

    • VK_STRUCTURE_TYPE_VIDEO_CODING_CONTROL_INFO_KHR

    • VK_STRUCTURE_TYPE_VIDEO_END_CODING_INFO_KHR

    • VK_STRUCTURE_TYPE_VIDEO_FORMAT_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_VIDEO_GET_MEMORY_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_VIDEO_PICTURE_RESOURCE_KHR

    • VK_STRUCTURE_TYPE_VIDEO_PROFILES_KHR

    • VK_STRUCTURE_TYPE_VIDEO_PROFILE_KHR

    • VK_STRUCTURE_TYPE_VIDEO_QUEUE_FAMILY_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_VIDEO_REFERENCE_SLOT_KHR

    • VK_STRUCTURE_TYPE_VIDEO_SESSION_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_VIDEO_SESSION_PARAMETERS_UPDATE_INFO_KHR

Version History

  • Revision 0.1, 2019-11-21 (Tony Zlatinski)

    • Initial draft

  • Revision 0.2, 2019-11-27 (Tony Zlatinski)

    • Make vulkan video core common between decode and encode

  • Revision 1, March 29 2021 (Tony Zlatinski)

    • Spec and API updates.

  • Revision 2, August 1 2021 (Srinath Kumarapuram)

    • Rename VkVideoCapabilitiesFlagBitsKHR to VkVideoCapabilityFlagBitsKHR (along with the names of enumerants it defines) and VkVideoCapabilitiesFlagsKHR to VkVideoCapabilityFlagsKHR, following Vulkan naming conventions.

  • Revision 3, 2022-03-16 (Ahmed Abdelkhalek)

    • Relocate Std header version reporting/requesting from codec-operation specific extensions to this extension.

    • Make Std header versions codec-operation specific instead of only codec-specific.

VK_EXT_video_decode_h264

Name String

VK_EXT_video_decode_h264

Extension Type

Device extension

Registered Extension Number

41

Revision

5

Extension and Version Dependencies
  • Requires Vulkan 1.0

  • Requires VK_KHR_video_decode_queue

  • This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.

Contact

Other Extension Metadata

Last Modified Date

2022-03-31

IP Status

No known IP claims.

Contributors
  • Ahmed Abdelkhalek, AMD

  • Chunbo Chen, Intel

  • HoHin Lau, AMD

  • Jake Beju, AMD

  • Peter Fang, AMD

  • Ping Liu, Intel

  • Srinath Kumarapuram, NVIDIA

  • Tony Zlatinski, NVIDIA

New Enum Constants

  • VK_EXT_VIDEO_DECODE_H264_EXTENSION_NAME

  • VK_EXT_VIDEO_DECODE_H264_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_CAPABILITIES_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_DPB_SLOT_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_MVC_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PICTURE_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_PROFILE_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT

  • Extending VkVideoCodecOperationFlagBitsKHR:

    • VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_EXT

Version History

  • Revision 1, 2018-6-11 (Peter Fang)

    • Initial draft

  • Revision 2, March 29 2021 (Tony Zlatinski)

    • Spec and API Updates

  • Revision 3, August 1 2021 (Srinath Kumarapuram)

    • Rename VkVideoDecodeH264FieldLayoutFlagsEXT to VkVideoDecodeH264PictureLayoutFlagsEXT, VkVideoDecodeH264FieldLayoutFlagBitsEXT to VkVideoDecodeH264PictureLayoutFlagBitsEXT (along with the names of enumerants it defines), and VkVideoDecodeH264ProfileEXT.fieldLayout to VkVideoDecodeH264ProfileEXT.pictureLayout, following Vulkan naming conventions.

  • Revision 4, 2022-03-16 (Ahmed Abdelkhalek)

    • Relocate Std header version reporting/requesting from this extension to VK_KHR_video_queue extension.

    • Remove the now empty VkVideoDecodeH264SessionCreateInfoEXT.

  • Revision 5, 2022-03-31 (Ahmed Abdelkhalek)

    • Use type StdVideoH264Level for VkVideoDecodeH264Capabilities.maxLevel

VK_EXT_video_decode_h265

Name String

VK_EXT_video_decode_h265

Extension Type

Device extension

Registered Extension Number

188

Revision

3

Extension and Version Dependencies
  • Requires Vulkan 1.0

  • Requires VK_KHR_video_decode_queue

  • This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.

Contact

Other Extension Metadata

Last Modified Date

2022-03-31

IP Status

No known IP claims.

Contributors
  • Ahmed Abdelkhalek, AMD

  • HoHin Lau, AMD

  • Jake Beju, AMD

  • Peter Fang, AMD

  • Ping Liu, Intel

  • Srinath Kumarapuram, NVIDIA

  • Tony Zlatinski, NVIDIA

New Enum Constants

  • VK_EXT_VIDEO_DECODE_H265_EXTENSION_NAME

  • VK_EXT_VIDEO_DECODE_H265_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_CAPABILITIES_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_DPB_SLOT_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PICTURE_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_PROFILE_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_DECODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT

  • Extending VkVideoCodecOperationFlagBitsKHR:

    • VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_EXT

Version History

  • Revision 1, 2018-6-11 (Peter Fang)

    • Initial draft

  • Revision 1.6, March 29 2021 (Tony Zlatinski)

    • Spec and API updates.

  • Revision 2, 2022-03-16 (Ahmed Abdelkhalek)

    • Relocate Std header version reporting/requesting from this extension to VK_KHR_video_queue extension.

    • Remove the now empty VkVideoDecodeH265SessionCreateInfoEXT.

  • Revision 3, 2022-03-31 (Ahmed Abdelkhalek)

    • Use type StdVideoH265Level for VkVideoDecodeH265Capabilities.maxLevel

VK_EXT_video_encode_h264

Name String

VK_EXT_video_encode_h264

Extension Type

Device extension

Registered Extension Number

39

Revision

7

Extension and Version Dependencies
  • Requires Vulkan 1.0

  • Requires VK_KHR_video_encode_queue

  • This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.

Contact

Other Extension Metadata

Last Modified Date

2022-04-06

IP Status

No known IP claims.

Contributors
  • Ahmed Abdelkhalek, AMD

  • Daniel Rakos, AMD

  • George Hao, AMD

  • Jake Beju, AMD

  • Peter Fang, AMD

  • Ping Liu, Intel

  • Srinath Kumarapuram, NVIDIA

  • Tony Zlatinski, NVIDIA

  • Yang Liu, AMD

Description

This extension allows applications to compress a raw video sequence by using the H.264/AVC video compression standard.

New Enum Constants

  • VK_EXT_VIDEO_ENCODE_H264_EXTENSION_NAME

  • VK_EXT_VIDEO_ENCODE_H264_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_CAPABILITIES_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_DPB_SLOT_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_EMIT_PICTURE_PARAMETERS_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_NALU_SLICE_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_PROFILE_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_RATE_CONTROL_LAYER_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_REFERENCE_LISTS_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_ADD_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_SESSION_PARAMETERS_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H264_VCL_FRAME_INFO_EXT

  • Extending VkVideoCodecOperationFlagBitsKHR:

    • VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_EXT

Version History

  • Revision 0, 2018-7-23 (Ahmed Abdelkhalek)

    • Initial draft

  • Revision 0.5, 2020-02-13 (Tony Zlatinski)

    • General Spec cleanup

    • Added DPB structures

    • Change the VCL frame encode structure

    • Added a common Non-VCL Picture Paramarameters structure

  • Revision 1, 2021-03-29 (Tony Zlatinski)

    • Spec and API updates

  • Revision 2, August 1 2021 (Srinath Kumarapuram)

    • Rename VkVideoEncodeH264CapabilitiesFlagsEXT to VkVideoEncodeH264CapabilityFlagsEXT and VkVideoEncodeH264CapabilitiesFlagsEXT to VkVideoEncodeH264CapabilityFlagsEXT, following Vulkan naming conventions.

  • Revision 3, 2021-12-08 (Ahmed Abdelkhalek)

    • Rate control updates

  • Revision 4, 2022-02-04 (Ahmed Abdelkhalek)

    • Align VkVideoEncodeH264VclFrameInfoEXT structure to similar one in VK_EXT_video_encode_h265 extension

  • Revision 5, 2022-02-10 (Ahmed Abdelkhalek)

    • Updates to encode capability interface

  • Revision 6, 2022-03-16 (Ahmed Abdelkhalek)

    • Relocate Std header version reporting/requesting from this extension to VK_KHR_video_queue extension.

    • Remove redundant maxPictureSizeInMbs from VkVideoEncodeH264SessionCreateInfoEXT.

    • Remove the now empty VkVideoEncodeH264SessionCreateInfoEXT.

  • Revision 7, 2022-04-06 (Ahmed Abdelkhalek)

    • Add capability flag to report support to use B frame in L1 reference list.

    • Add capability flag to report support for disabling SPS direct_8x8_inference_flag.

VK_EXT_video_encode_h265

Name String

VK_EXT_video_encode_h265

Extension Type

Device extension

Registered Extension Number

40

Revision

7

Extension and Version Dependencies
  • Requires Vulkan 1.0

  • Requires VK_KHR_video_encode_queue

  • This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.

Contact

Other Extension Metadata

Last Modified Date

2022-03-24

IP Status

No known IP claims.

Contributors
  • Ahmed Abdelkhalek, AMD

  • George Hao, AMD

  • Jake Beju, AMD

  • Chunbo Chen, Intel

  • Ping Liu, Intel

  • Srinath Kumarapuram, NVIDIA

  • Tony Zlatinski, NVIDIA

Description

This extension allows applications to compress a raw video sequence by using the H.265/HEVC video compression standard.

New Enum Constants

  • VK_EXT_VIDEO_ENCODE_H265_EXTENSION_NAME

  • VK_EXT_VIDEO_ENCODE_H265_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_CAPABILITIES_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_DPB_SLOT_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_EMIT_PICTURE_PARAMETERS_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_NALU_SLICE_SEGMENT_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_PROFILE_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_RATE_CONTROL_LAYER_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_REFERENCE_LISTS_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_ADD_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_SESSION_PARAMETERS_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_VIDEO_ENCODE_H265_VCL_FRAME_INFO_EXT

  • Extending VkVideoCodecOperationFlagBitsKHR:

    • VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_EXT

Version History

  • Revision 0, 2019-11-14 (Ahmed Abdelkhalek)

    • Initial draft

  • Revision 0.5, 2020-02-13 (Tony Zlatinski)

    • General Spec cleanup

    • Added DPB structures

    • Change the VCL frame encode structure

    • Added a common Non-VCL Picture Paramarameters structure

  • Revision 2, Oct 10 2021 (Srinath Kumarapuram)

    • Vulkan Video Encode h.265 update and spec edits

  • Revision 3, 2021-12-08 (Ahmed Abdelkhalek)

    • Rate control updates

  • Revision 4, 2022-01-11 (Ahmed Abdelkhalek)

    • Replace occurrences of “slice” by “slice segment” and rename structures/enums to reflect this.

  • Revision 5, 2022-02-10 (Ahmed Abdelkhalek)

    • Updates to encode capability interface

  • Revision 6, 2022-03-16 (Ahmed Abdelkhalek)

    • Relocate Std header version reporting/requesting from this extension to VK_KHR_video_queue extension.

    • Remove the now empty VkVideoEncodeH265SessionCreateInfoEXT.

  • Revision 7, 2022-03-24 (Ahmed Abdelkhalek)

    • Add capability flags to report support to disable transform skip and support to use B frame in L1 reference list.

List of Deprecated Extensions

VK_KHR_16bit_storage

Name String

VK_KHR_16bit_storage

Extension Type

Device extension

Registered Extension Number

84

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Alexander Galazin, ARM

  • Jan-Harald Fredriksen, ARM

  • Joerg Wagner, ARM

  • Neil Henning, Codeplay

  • Jeff Bolz, Nvidia

  • Daniel Koch, Nvidia

  • David Neto, Google

  • John Kessenich, Google

Description

The VK_KHR_16bit_storage extension allows use of 16-bit types in shader input and output interfaces, and push constant blocks. This extension introduces several new optional features which map to SPIR-V capabilities and allow access to 16-bit data in Block-decorated objects in the Uniform and the StorageBuffer storage classes, and objects in the PushConstant storage class. This extension allows 16-bit variables to be declared and used as user-defined shader inputs and outputs but does not change location assignment and component assignment rules.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. However, if Vulkan 1.1 is supported and this extension is not, the storageBuffer16BitAccess capability is optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_16BIT_STORAGE_EXTENSION_NAME

  • VK_KHR_16BIT_STORAGE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR

Version History

  • Revision 1, 2017-03-23 (Alexander Galazin)

    • Initial draft

VK_KHR_8bit_storage

Name String

VK_KHR_8bit_storage

Extension Type

Device extension

Registered Extension Number

178

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-02-05

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Alexander Galazin, Arm

Description

The VK_KHR_8bit_storage extension allows use of 8-bit types in uniform and storage buffers, and push constant blocks. This extension introduces several new optional features which map to SPIR-V capabilities and allow access to 8-bit data in Block-decorated objects in the Uniform and the StorageBuffer storage classes, and objects in the PushConstant storage class.

The StorageBuffer8BitAccess capability must be supported by all implementations of this extension. The other capabilities are optional.

Promotion to Vulkan 1.2

Functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the StorageBuffer8BitAccess capability is optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_8BIT_STORAGE_EXTENSION_NAME

  • VK_KHR_8BIT_STORAGE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR

Version History

  • Revision 1, 2018-02-05 (Alexander Galazin)

    • Initial draft

VK_KHR_bind_memory2

Name String

VK_KHR_bind_memory2

Extension Type

Device extension

Registered Extension Number

158

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jeff Bolz, NVIDIA

  • Tobias Hector, Imagination Technologies

Description

This extension provides versions of vkBindBufferMemory and vkBindImageMemory that allow multiple bindings to be performed at once, and are extensible.

This extension also introduces VK_IMAGE_CREATE_ALIAS_BIT_KHR, which allows “identical” images that alias the same memory to interpret the contents consistently, even across image layout changes.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_BIND_MEMORY_2_EXTENSION_NAME

  • VK_KHR_BIND_MEMORY_2_SPEC_VERSION

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_ALIAS_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR

    • VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR

Version History

  • Revision 1, 2017-05-19 (Tobias Hector)

    • Pulled bind memory functions into their own extension

VK_KHR_buffer_device_address

Name String

VK_KHR_buffer_device_address

Extension Type

Device extension

Registered Extension Number

258

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-06-24

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Neil Henning, AMD

  • Tobias Hector, AMD

  • Jason Ekstrand, Intel

  • Baldur Karlsson, Valve

  • Jan-Harald Fredriksen, Arm

Description

This extension allows the application to query a 64-bit buffer device address value for a buffer, which can be used to access the buffer memory via the PhysicalStorageBuffer storage class in the GL_EXT_buffer_reference GLSL extension and SPV_KHR_physical_storage_buffer SPIR-V extension.

Another way to describe this extension is that it adds “pointers to buffer memory in shaders”. By calling vkGetBufferDeviceAddress with a VkBuffer, it will return a VkDeviceAddress value which represents the address of the start of the buffer.

vkGetBufferOpaqueCaptureAddress and vkGetDeviceMemoryOpaqueCaptureAddress allow opaque addresses for buffers and memory objects to be queried for the current process. A trace capture and replay tool can then supply these addresses to be used at replay time to match the addresses used when the trace was captured. To enable tools to insert these queries, new memory allocation flags must be specified for memory objects that will be bound to buffers accessed via the PhysicalStorageBuffer storage class. Note that this mechanism is intended only to support capture/replay tools, and is not recommended for use in other applications.

There are various use cases this extension is designed for. It is required for ray tracing, useful for DX12 portability, and by allowing buffer addresses to be stored in memory it enables more complex data structures to be created.

This extension can also be used to hardcode a dedicated debug channel into all shaders by querying a pointer at startup and pushing that into shaders as a run-time constant (e.g. specialization constant) that avoids impacting other descriptor limits.

There are examples of usage in the GL_EXT_buffer_reference spec for how to use this in a high-level shading language such as GLSL. The GL_EXT_buffer_reference2 and GL_EXT_buffer_reference_uvec2 extensions were also added to help cover a few additional edge cases.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the bufferDeviceAddress feature is optional. The original type, enum and command names are still available as aliases of the core functionality.

Promotion to Vulkan 1.3

Support for the bufferDeviceAddress feature is mandatory in Vulkan 1.3, regardless of whether this extension is supported.

New Enum Constants

  • VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME

  • VK_KHR_BUFFER_DEVICE_ADDRESS_SPEC_VERSION

  • Extending VkBufferCreateFlagBits:

    • VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR

  • Extending VkMemoryAllocateFlagBits:

    • VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR

    • VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR

  • Extending VkResult:

    • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR

    • VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR

    • VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR

New SPIR-V Capabilities

Version History

  • Revision 1, 2019-06-24 (Jan-Harald Fredriksen)

    • Internal revisions based on VK_EXT_buffer_device_address

VK_KHR_copy_commands2

Name String

VK_KHR_copy_commands2

Extension Type

Device extension

Registered Extension Number

338

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-07-06

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

Interactions and External Dependencies
  • None

Contributors
  • Jeff Leger, Qualcomm

  • Tobias Hector, AMD

  • Jan-Harald Fredriksen, ARM

  • Tom Olson, ARM

Description

This extension provides extensible versions of the Vulkan buffer and image copy commands. The new commands are functionally identical to the core commands, except that their copy parameters are specified using extensible structures that can be used to pass extension-specific information.

The following extensible copy commands are introduced with this extension: vkCmdCopyBuffer2KHR, vkCmdCopyImage2KHR, vkCmdCopyBufferToImage2KHR, vkCmdCopyImageToBuffer2KHR, vkCmdBlitImage2KHR, and vkCmdResolveImage2KHR. Each command contains an *Info2KHR structure parameter that includes sType/pNext members. Lower level structures describing each region to be copied are also extended with sType/pNext members.

New Enum Constants

  • VK_KHR_COPY_COMMANDS_2_EXTENSION_NAME

  • VK_KHR_COPY_COMMANDS_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2_KHR

    • VK_STRUCTURE_TYPE_BUFFER_COPY_2_KHR

    • VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2_KHR

    • VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2_KHR

    • VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2_KHR

    • VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2_KHR

    • VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2_KHR

    • VK_STRUCTURE_TYPE_IMAGE_BLIT_2_KHR

    • VK_STRUCTURE_TYPE_IMAGE_COPY_2_KHR

    • VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2_KHR

    • VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2_KHR

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2020-07-06 (Jeff Leger)

    • Internal revisions

VK_KHR_create_renderpass2

Name String

VK_KHR_create_renderpass2

Extension Type

Device extension

Registered Extension Number

110

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-02-07

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Tobias Hector

  • Jeff Bolz

Description

This extension provides a new entry point to create render passes in a way that can be easily extended by other extensions through the substructures of render pass creation. The Vulkan 1.0 render pass creation sub-structures do not include sType/pNext members. Additionally, the render pass begin/next/end commands have been augmented with new extensible structures for passing additional subpass information.

The VkRenderPassMultiviewCreateInfo and VkInputAttachmentAspectReference structures that extended the original VkRenderPassCreateInfo are not accepted into the new creation functions, and instead their parameters are folded into this extension as follows:

The details of these mappings are explained fully in the new structures.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME

  • VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR

    • VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR

    • VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR

    • VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR

    • VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR

    • VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR

    • VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR

Version History

  • Revision 1, 2018-02-07 (Tobias Hector)

    • Internal revisions

VK_KHR_dedicated_allocation

Name String

VK_KHR_dedicated_allocation

Extension Type

Device extension

Registered Extension Number

128

Revision

3

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jeff Bolz, NVIDIA

  • Jason Ekstrand, Intel

Description

This extension enables resources to be bound to a dedicated allocation, rather than suballocated. For any particular resource, applications can query whether a dedicated allocation is recommended, in which case using a dedicated allocation may improve the performance of access to that resource. Normal device memory allocations must support multiple resources per allocation, memory aliasing and sparse binding, which could interfere with some optimizations. Applications should query the implementation for when a dedicated allocation may be beneficial by adding a VkMemoryDedicatedRequirementsKHR structure to the pNext chain of the VkMemoryRequirements2 structure passed as the pMemoryRequirements parameter of a call to vkGetBufferMemoryRequirements2 or vkGetImageMemoryRequirements2. Certain external handle types and external images or buffers may also depend on dedicated allocations on implementations that associate image or buffer metadata with OS-level memory objects.

This extension adds a two small structures to memory requirements querying and memory allocation: a new structure that flags whether an image/buffer should have a dedicated allocation, and a structure indicating the image or buffer that an allocation will be bound to.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME

  • VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR

    • VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR

Examples

    // Create an image with a dedicated allocation based on the
    // implementation's preference

    VkImageCreateInfo imageCreateInfo =
    {
        // Image creation parameters
    };

    VkImage image;
    VkResult result = vkCreateImage(
        device,
        &imageCreateInfo,
        NULL,                               // pAllocator
        &image);

    VkMemoryDedicatedRequirementsKHR dedicatedRequirements =
    {
        VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR,
        NULL,                               // pNext
    };

    VkMemoryRequirements2 memoryRequirements =
    {
        VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
        &dedicatedRequirements,             // pNext
    };

    const VkImageMemoryRequirementsInfo2 imageRequirementsInfo =
    {
        VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
        NULL,                               // pNext
        image
    };

    vkGetImageMemoryRequirements2(
        device,
        &imageRequirementsInfo,
        &memoryRequirements);

    if (dedicatedRequirements.prefersDedicatedAllocation) {
        // Allocate memory with VkMemoryDedicatedAllocateInfoKHR::image
        // pointing to the image we are allocating the memory for

        VkMemoryDedicatedAllocateInfoKHR dedicatedInfo =
        {
            VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR,   // sType
            NULL,                                                   // pNext
            image,                                                  // image
            VK_NULL_HANDLE,                                         // buffer
        };

        VkMemoryAllocateInfo memoryAllocateInfo =
        {
            VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,                 // sType
            &dedicatedInfo,                                         // pNext
            memoryRequirements.size,                                // allocationSize
            FindMemoryTypeIndex(memoryRequirements.memoryTypeBits), // memoryTypeIndex
        };

        VkDeviceMemory memory;
        vkAllocateMemory(
            device,
            &memoryAllocateInfo,
            NULL,                       // pAllocator
            &memory);

        // Bind the image to the memory

        vkBindImageMemory(
            device,
            image,
            memory,
            0);
    } else {
        // Take the normal memory sub-allocation path
    }

Version History

  • Revision 1, 2017-02-27 (James Jones)

    • Copy content from VK_NV_dedicated_allocation

    • Add some references to external object interactions to the overview.

  • Revision 2, 2017-03-27 (Jason Ekstrand)

    • Rework the extension to be query-based

  • Revision 3, 2017-07-31 (Jason Ekstrand)

    • Clarify that memory objects allocated with VkMemoryDedicatedAllocateInfoKHR can only have the specified resource bound and no others.

VK_KHR_depth_stencil_resolve

Name String

VK_KHR_depth_stencil_resolve

Extension Type

Device extension

Registered Extension Number

200

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-04-09

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Jan-Harald Fredriksen, Arm

  • Andrew Garrard, Samsung Electronics

  • Soowan Park, Samsung Electronics

  • Jeff Bolz, NVIDIA

  • Daniel Rakos, AMD

Description

This extension adds support for automatically resolving multisampled depth/stencil attachments in a subpass in a similar manner as for color attachments.

Multisampled color attachments can be resolved at the end of a subpass by specifying pResolveAttachments entries corresponding to the pColorAttachments array entries. This does not allow for a way to map the resolve attachments to the depth/stencil attachment. The vkCmdResolveImage command does not allow for depth/stencil images. While there are other ways to resolve the depth/stencil attachment, they can give sub-optimal performance. Extending the VkSubpassDescription2 in this extension allows an application to add a pDepthStencilResolveAttachment, that is similar to the color pResolveAttachments, that the pDepthStencilAttachment can be resolved into.

Depth and stencil samples are resolved to a single value based on the resolve mode. The set of possible resolve modes is defined in the VkResolveModeFlagBits enum. The VK_RESOLVE_MODE_SAMPLE_ZERO_BIT mode is the only mode that is required of all implementations (that support the extension or support Vulkan 1.2 or higher). Some implementations may also support averaging (the same as color sample resolve) or taking the minimum or maximum sample, which may be more suitable for depth/stencil resolve.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Bitmasks

New Enum Constants

  • VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME

  • VK_KHR_DEPTH_STENCIL_RESOLVE_SPEC_VERSION

  • Extending VkResolveModeFlagBits:

    • VK_RESOLVE_MODE_AVERAGE_BIT_KHR

    • VK_RESOLVE_MODE_MAX_BIT_KHR

    • VK_RESOLVE_MODE_MIN_BIT_KHR

    • VK_RESOLVE_MODE_NONE_KHR

    • VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR

Version History

  • Revision 1, 2018-04-09 (Jan-Harald Fredriksen)

    • Initial revision

VK_KHR_descriptor_update_template

Name String

VK_KHR_descriptor_update_template

Extension Type

Device extension

Registered Extension Number

86

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Michael Worcester, Imagination Technologies

Description

Applications may wish to update a fixed set of descriptors in a large number of descriptor sets very frequently, i.e. during initializaton phase or if it is required to rebuild descriptor sets for each frame. For those cases it is also not unlikely that all information required to update a single descriptor set is stored in a single struct. This extension provides a way to update a fixed set of descriptors in a single VkDescriptorSet with a pointer to a user defined data structure describing the new descriptors.

Promotion to Vulkan 1.1

vkCmdPushDescriptorSetWithTemplateKHR is included as an interaction with VK_KHR_push_descriptor. If Vulkan 1.1 and VK_KHR_push_descriptor are supported, this is included by VK_KHR_push_descriptor.

The base functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME

  • VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION

  • Extending VkDescriptorUpdateTemplateType:

    • VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR

If VK_EXT_debug_report is supported:

If VK_KHR_push_descriptor is supported:

Version History

  • Revision 1, 2016-01-11 (Markus Tavenrath)

    • Initial draft

VK_KHR_device_group

Name String

VK_KHR_device_group

Extension Type

Device extension

Registered Extension Number

61

Revision

4

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-10-10

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Tobias Hector, Imagination Technologies

Description

This extension provides functionality to use a logical device that consists of multiple physical devices, as created with the VK_KHR_device_group_creation extension. A device group can allocate memory across the subdevices, bind memory from one subdevice to a resource on another subdevice, record command buffers where some work executes on an arbitrary subset of the subdevices, and potentially present a swapchain image from one or more subdevices.

Promotion to Vulkan 1.1

The following enums, types and commands are included as interactions with VK_KHR_swapchain:

If Vulkan 1.1 and VK_KHR_swapchain are supported, these are included by VK_KHR_swapchain.

The base functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_DEVICE_GROUP_EXTENSION_NAME

  • VK_KHR_DEVICE_GROUP_SPEC_VERSION

  • Extending VkDependencyFlagBits:

    • VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR

  • Extending VkMemoryAllocateFlagBits:

    • VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR

  • Extending VkPeerMemoryFeatureFlagBits:

    • VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR

    • VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR

    • VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR

    • VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_DISPATCH_BASE_KHR

    • VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR

    • VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR

If VK_KHR_bind_memory2 is supported:

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR

    • VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR

If VK_KHR_surface is supported:

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR

If VK_KHR_swapchain is supported:

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR

    • VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR

  • Extending VkSwapchainCreateFlagBitsKHR:

    • VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR

New Built-in Variables

New SPIR-V Capabilities

Version History

  • Revision 1, 2016-10-19 (Jeff Bolz)

    • Internal revisions

  • Revision 2, 2017-05-19 (Tobias Hector)

    • Removed extended memory bind functions to VK_KHR_bind_memory2, added dependency on that extension, and device-group-specific structs for those functions.

  • Revision 3, 2017-10-06 (Ian Elliott)

    • Corrected Vulkan 1.1 interactions with the WSI extensions. All Vulkan 1.1 WSI interactions are with the VK_KHR_swapchain extension.

  • Revision 4, 2017-10-10 (Jeff Bolz)

    • Rename “SFR” bits and structure members to use the phrase “split instance bind regions”.

VK_KHR_device_group_creation

Name String

VK_KHR_device_group_creation

Extension Type

Instance extension

Registered Extension Number

71

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-10-19

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension provides instance-level commands to enumerate groups of physical devices, and to create a logical device from a subset of one of those groups. Such a logical device can then be used with new features in the VK_KHR_device_group extension.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME

  • VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION

  • VK_MAX_DEVICE_GROUP_SIZE_KHR

  • Extending VkMemoryHeapFlagBits:

    • VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR

Examples

    VkDeviceCreateInfo devCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
    // (not shown) fill out devCreateInfo as usual.
    uint32_t deviceGroupCount = 0;
    VkPhysicalDeviceGroupPropertiesKHR *props = NULL;

    // Query the number of device groups
    vkEnumeratePhysicalDeviceGroupsKHR(g_vkInstance, &deviceGroupCount, NULL);

    // Allocate and initialize structures to query the device groups
    props = (VkPhysicalDeviceGroupPropertiesKHR *)malloc(deviceGroupCount*sizeof(VkPhysicalDeviceGroupPropertiesKHR));
    for (i = 0; i < deviceGroupCount; ++i) {
        props[i].sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR;
        props[i].pNext = NULL;
    }
    vkEnumeratePhysicalDeviceGroupsKHR(g_vkInstance, &deviceGroupCount, props);

    // If the first device group has more than one physical device. create
    // a logical device using all of the physical devices.
    VkDeviceGroupDeviceCreateInfoKHR deviceGroupInfo = { VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR };
    if (props[0].physicalDeviceCount > 1) {
        deviceGroupInfo.physicalDeviceCount = props[0].physicalDeviceCount;
        deviceGroupInfo.pPhysicalDevices = props[0].physicalDevices;
        devCreateInfo.pNext = &deviceGroupInfo;
    }

    vkCreateDevice(props[0].physicalDevices[0], &devCreateInfo, NULL, &g_vkDevice);
    free(props);

Version History

  • Revision 1, 2016-10-19 (Jeff Bolz)

    • Internal revisions

VK_KHR_draw_indirect_count

Name String

VK_KHR_draw_indirect_count

Extension Type

Device extension

Registered Extension Number

170

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-08-25

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Derrick Owens, AMD

  • Graham Sellers, AMD

  • Daniel Rakos, AMD

  • Dominik Witczak, AMD

  • Piers Daniell, NVIDIA

Description

This extension is based off the VK_AMD_draw_indirect_count extension. This extension allows an application to source the number of draws for indirect drawing calls from a buffer.

Applications might want to do culling on the GPU via a compute shader prior to drawing. This enables the application to generate an arbitrary number of drawing commands and execute them without host intervention.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the entry points vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount are optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME

  • VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION

Version History

  • Revision 1, 2017-08-25 (Piers Daniell)

    • Initial draft based off VK_AMD_draw_indirect_count

VK_KHR_driver_properties

Name String

VK_KHR_driver_properties

Extension Type

Device extension

Registered Extension Number

197

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-04-11

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

IP Status

No known IP claims.

Contributors
  • Baldur Karlsson

  • Matthaeus G. Chajdas, AMD

  • Piers Daniell, NVIDIA

  • Alexander Galazin, Arm

  • Jesse Hall, Google

  • Daniel Rakos, AMD

Description

This extension provides a new physical device query which allows retrieving information about the driver implementation, allowing applications to determine which physical device corresponds to which particular vendor’s driver, and which conformance test suite version the driver implementation is compliant with.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enums

New Enum Constants

  • VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME

  • VK_KHR_DRIVER_PROPERTIES_SPEC_VERSION

  • VK_MAX_DRIVER_INFO_SIZE_KHR

  • VK_MAX_DRIVER_NAME_SIZE_KHR

  • Extending VkDriverId:

    • VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR

    • VK_DRIVER_ID_AMD_PROPRIETARY_KHR

    • VK_DRIVER_ID_ARM_PROPRIETARY_KHR

    • VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR

    • VK_DRIVER_ID_GGP_PROPRIETARY_KHR

    • VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR

    • VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR

    • VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR

    • VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR

    • VK_DRIVER_ID_MESA_RADV_KHR

    • VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR

    • VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR

Version History

  • Revision 1, 2018-04-11 (Daniel Rakos)

    • Internal revisions

VK_KHR_dynamic_rendering

Name String

VK_KHR_dynamic_rendering

Extension Type

Device extension

Registered Extension Number

45

Revision

1

Extension and Version Dependencies
Deprecation state
Contact
Extension Proposal

VK_KHR_dynamic_rendering

Other Extension Metadata

Last Modified Date

2021-10-06

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

Contributors
  • Tobias Hector, AMD

  • Arseny Kapoulkine, Roblox

  • François Duranleau, Gameloft

  • Stuart Smith, AMD

  • Hai Nguyen, Google

  • Jean-François Roy, Google

  • Jeff Leger, Qualcomm

  • Jan-Harald Fredriksen, Arm

  • Piers Daniell, Nvidia

  • James Fitzpatrick, Imagination

  • Piotr Byszewski, Mobica

  • Jesse Hall, Google

  • Mike Blumenkrantz, Valve

Description

This extension allows applications to create single-pass render pass instances without needing to create render pass objects or framebuffers. Dynamic render passes can also span across multiple primary command buffers, rather than relying on secondary command buffers.

This extension also incorporates VK_ATTACHMENT_STORE_OP_NONE_KHR from VK_QCOM_render_pass_store_ops, enabling applications to avoid unnecessary synchronization when an attachment is not written during a render pass.

New Bitmasks

New Enum Constants

  • VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME

  • VK_KHR_DYNAMIC_RENDERING_SPEC_VERSION

  • Extending VkAttachmentStoreOp:

    • VK_ATTACHMENT_STORE_OP_NONE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR

    • VK_STRUCTURE_TYPE_RENDERING_INFO_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_AMD

If VK_EXT_fragment_density_map is supported:

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

    • VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT

If VK_KHR_fragment_shading_rate is supported:

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

    • VK_PIPELINE_RASTERIZATION_STATE_CREATE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ATTACHMENT_SAMPLE_COUNT_INFO_NV

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_MULTIVIEW_PER_VIEW_ATTRIBUTES_INFO_NVX

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2021-10-06 (Tobias Hector)

    • Initial revision

VK_KHR_external_fence

Name String

VK_KHR_external_fence

Extension Type

Device extension

Registered Extension Number

114

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-05-08

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors

Description

An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to create fences from which non-Vulkan handles that reference the underlying synchronization primitive can be exported.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Structures

New Bitmasks

New Enum Constants

  • VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME

  • VK_KHR_EXTERNAL_FENCE_SPEC_VERSION

  • Extending VkFenceImportFlagBits:

    • VK_FENCE_IMPORT_TEMPORARY_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR

Issues

This extension borrows concepts, semantics, and language from VK_KHR_external_semaphore. That extension’s issues apply equally to this extension.

Version History

  • Revision 1, 2017-05-08 (Jesse Hall)

    • Initial revision

VK_KHR_external_fence_capabilities

Name String

VK_KHR_external_fence_capabilities

Extension Type

Instance extension

Registered Extension Number

113

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-05-08

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors

Description

An application may wish to reference device fences in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension provides a set of capability queries and handle definitions that allow an application to determine what types of “external” fence handles an implementation supports for a given set of use cases.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME

  • VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION

  • VK_LUID_SIZE_KHR

  • Extending VkExternalFenceFeatureFlagBits:

    • VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR

    • VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR

  • Extending VkExternalFenceHandleTypeFlagBits:

    • VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR

    • VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR

    • VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR

    • VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR

Version History

  • Revision 1, 2017-05-08 (Jesse Hall)

    • Initial version

VK_KHR_external_memory

Name String

VK_KHR_external_memory

Extension Type

Device extension

Registered Extension Number

73

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-10-20

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jason Ekstrand, Intel

  • Ian Elliot, Google

  • Jesse Hall, Google

  • Tobias Hector, Imagination Technologies

  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Daniel Rakos, AMD

  • Carsten Rohde, NVIDIA

  • Ray Smith, ARM

  • Chad Versace, Google

Description

An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension enables an application to export non-Vulkan handles from Vulkan memory objects such that the underlying resources can be referenced outside the scope of the Vulkan logical device that created them.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME

  • VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION

  • VK_QUEUE_FAMILY_EXTERNAL_KHR

  • Extending VkResult:

    • VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR

    • VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR

Issues

1) How do applications correlate two physical devices across process or Vulkan instance boundaries?

RESOLVED: New device ID fields have been introduced by VK_KHR_external_memory_capabilities. These fields, combined with the existing VkPhysicalDeviceProperties::driverVersion field can be used to identify compatible devices across processes, drivers, and APIs. VkPhysicalDeviceProperties::pipelineCacheUUID is not sufficient for this purpose because despite its description in the specification, it need only identify a unique pipeline cache format in practice. Multiple devices may be able to use the same pipeline cache data, and hence it would be desirable for all of them to have the same pipeline cache UUID. However, only the same concrete physical device can be used when sharing memory, so an actual unique device ID was introduced. Further, the pipeline cache UUID was specific to Vulkan, but correlation with other, non-extensible APIs is required to enable interoperation with those APIs.

2) If memory objects are shared between processes and APIs, is this considered aliasing according to the rules outlined in the Memory Aliasing section?

RESOLVED: Yes. Applications must take care to obey all restrictions imposed on aliased resources when using memory across multiple Vulkan instances or other APIs.

3) Are new image layouts or metadata required to specify image layouts and layout transitions compatible with non-Vulkan APIs, or with other instances of the same Vulkan driver?

RESOLVED: Separate instances of the same Vulkan driver running on the same GPU should have identical internal layout semantics, so applications have the tools they need to ensure views of images are consistent between the two instances. Other APIs will fall into two categories: Those that are Vulkan- compatible, and those that are Vulkan-incompatible. Vulkan-incompatible APIs will require the image to be in the GENERAL layout whenever they are accessing them.

Note this does not attempt to address cross-device transitions, nor transitions to engines on the same device which are not visible within the Vulkan API. Both of these are beyond the scope of this extension.

4) Is a new barrier flag or operation of some type needed to prepare external memory for handoff to another Vulkan instance or API and/or receive it from another instance or API?

RESOLVED: Yes. Some implementations need to perform additional cache management when transitioning memory between address spaces and other APIs, instances, or processes which may operate in a separate address space. Options for defining this transition include:

A new structure has the advantage that the type of external transition can be described in as much detail as necessary. However, there is not currently a known need for anything beyond differentiating between external and internal accesses, so this is likely an over-engineered solution. The access flag bit has the advantage that it can be applied at buffer, image, or global granularity, and semantically it maps pretty well to the operation being described. Additionally, the API already includes VK_ACCESS_MEMORY_READ_BIT and VK_ACCESS_MEMORY_WRITE_BIT which appear to be intended for this purpose. However, there is no obvious pipeline stage that would correspond to an external access, and therefore no clear way to use VK_ACCESS_MEMORY_READ_BIT or VK_ACCESS_MEMORY_WRITE_BIT. VkDependencyFlags and VkPipelineStageFlags operate at command granularity rather than image or buffer granularity, which would make an entire pipeline barrier an internal→external or external→internal barrier. This may not be a problem in practice, but seems like the wrong scope. Another downside of VkDependencyFlags is that it lacks inherent directionality: there are no src and dst variants of it in the barrier or dependency description semantics, so two bits might need to be added to describe both internal→external and external→internal transitions. Transitioning a resource to a special queue family corresponds well with the operation of transitioning to a separate Vulkan instance, in that both operations ideally include scheduling a barrier on both sides of the transition: Both the releasing and the acquiring queue or process. Using a special queue family requires adding an additional reserved queue family index. Re-using VK_QUEUE_FAMILY_IGNORED would have left it unclear how to transition a concurrent usage resource from one process to another, since the semantics would have likely been equivalent to the currently-ignored transition of VK_QUEUE_FAMILY_IGNORED → VK_QUEUE_FAMILY_IGNORED. Fortunately, creating a new reserved queue family index is not invasive.

Based on the above analysis, the approach of transitioning to a special “external” queue family was chosen.

5) Do internal driver memory arrangements and/or other internal driver image properties need to be exported and imported when sharing images across processes or APIs.

RESOLVED: Some vendors claim this is necessary on their implementations, but it was determined that the security risks of allowing opaque metadata to be passed from applications to the driver were too high. Therefore, implementations which require metadata will need to associate it with the objects represented by the external handles, and rely on the dedicated allocation mechanism to associate the exported and imported memory objects with a single image or buffer.

6) Most prior interoperation and cross-process sharing APIs have been based on image-level sharing. Should Vulkan sharing be based on memory-object sharing or image sharing?

RESOLVED: These extensions have assumed memory-level sharing is the correct granularity. Vulkan is a lower-level API than most prior APIs, and as such attempts to closely align with to the underlying primitives of the hardware and system-level drivers it abstracts. In general, the resource that holds the backing store for both images and buffers of various types is memory. Images and buffers are merely metadata containing brief descriptions of the layout of bits within that memory.

Because memory object-based sharing is aligned with the overall Vulkan API design, it enables the full range of Vulkan capabilities with external objects. External memory can be used as backing for sparse images, for example, whereas such usage would be awkward at best with a sharing mechanism based on higher-level primitives such as images. Further, aligning the mechanism with the API in this way provides some hope of trivial compatibility with future API enhancements. If new objects backed by memory objects are added to the API, they too can be used across processes with minimal additions to the base external memory APIs.

Earlier APIs implemented interop at a higher level, and this necessitated entirely separate sharing APIs for images and buffers. To co-exist and interoperate with those APIs, the Vulkan external sharing mechanism must accommodate their model. However, if it can be agreed that memory-based sharing is the more desirable and forward-looking design, legacy interoperation constraints can be considered another reason to favor memory-based sharing: while native and legacy driver primitives that may be used to implement sharing may not be as low-level as the API here suggests, raw memory is still the least common denominator among the types. Image-based sharing can be cleanly derived from a set of base memory- object sharing APIs with minimal effort, whereas image-based sharing does not generalize well to buffer or raw-memory sharing. Therefore, following the general Vulkan design principle of minimalism, it is better to expose interopability with image-based native and external primitives via the memory sharing API, and place sufficient limits on their usage to ensure they can be used only as backing for equivalent Vulkan images. This provides a consistent API for applications regardless of which platform or external API they are targeting, which makes development of multi-API and multi-platform applications simpler.

7) Should Vulkan define a common external handle type and provide Vulkan functions to facilitate cross-process sharing of such handles rather than relying on native handles to define the external objects?

RESOLVED: No. Cross-process sharing of resources is best left to native platforms. There are myriad security and extensibility issues with such a mechanism, and attempting to re-solve all those issues within Vulkan does not align with Vulkan’s purpose as a graphics API. If desired, such a mechanism could be built as a layer or helper library on top of the opaque native handle defined in this family of extensions.

8) Must implementations provide additional guarantees about state implicitly included in memory objects for those memory objects that may be exported?

RESOLVED: Implementations must ensure that sharing memory objects does not transfer any information between the exporting and importing instances and APIs other than that required to share the data contained in the memory objects explicitly shared. As specific examples, data from previously freed memory objects that used the same underlying physical memory, and data from memory obects using adjacent physical memory must not be visible to applications importing an exported memory object.

9) Must implementations validate external handles the application provides as inputs to memory import operations?

RESOLVED: Implementations must return an error to the application if the provided memory handle cannot be used to complete the requested import operation. However, implementations need not validate handles are of the exact type specified by the application.

Version History

  • Revision 1, 2016-10-20 (James Jones)

    • Initial version

VK_KHR_external_memory_capabilities

Name String

VK_KHR_external_memory_capabilities

Extension Type

Instance extension

Registered Extension Number

72

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-10-17

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Ian Elliot, Google

  • Jesse Hall, Google

  • James Jones, NVIDIA

Description

An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension provides a set of capability queries and handle definitions that allow an application to determine what types of “external” memory handles an implementation supports for a given set of use cases.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME

  • VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION

  • VK_LUID_SIZE_KHR

  • Extending VkExternalMemoryFeatureFlagBits:

    • VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR

    • VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR

    • VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR

  • Extending VkExternalMemoryHandleTypeFlagBits:

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR

    • VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR

Issues

1) Why do so many external memory capabilities need to be queried on a per-memory-handle-type basis?

PROPOSED RESOLUTION: This is because some handle types are based on OS-native objects that have far more limited capabilities than the very generic Vulkan memory objects. Not all memory handle types can name memory objects that support 3D images, for example. Some handle types cannot even support the deferred image and memory binding behavior of Vulkan and require specifying the image when allocating or importing the memory object.

2) Do the VkExternalImageFormatPropertiesKHR and VkExternalBufferPropertiesKHR structs need to include a list of memory type bits that support the given handle type?

PROPOSED RESOLUTION: No. The memory types that do not support the handle types will simply be filtered out of the results returned by vkGetImageMemoryRequirements and vkGetBufferMemoryRequirements when a set of handle types was specified at image or buffer creation time.

3) Should the non-opaque handle types be moved to their own extension?

PROPOSED RESOLUTION: Perhaps. However, defining the handle type bits does very little and does not require any platform-specific types on its own, and it is easier to maintain the bitfield values in a single extension for now. Presumably more handle types could be added by separate extensions though, and it would be midly weird to have some platform-specific ones defined in the core spec and some in extensions

4) Do we need a D3D11_TILEPOOL type?

PROPOSED RESOLUTION: No. This is technically possible, but the synchronization is awkward. D3D11 surfaces must be synchronized using shared mutexes, and these synchronization primitives are shared by the entire memory object, so D3D11 shared allocations divided among multiple buffer and image bindings may be difficult to synchronize.

5) Should the Windows 7-compatible handle types be named “KMT” handles or “GLOBAL_SHARE” handles?

PROPOSED RESOLUTION: KMT, simply because it is more concise.

6) How do applications identify compatible devices and drivers across instance, process, and API boundaries when sharing memory?

PROPOSED RESOLUTION: New device properties are exposed that allow applications to correctly correlate devices and drivers. A device and driver UUID that must both match to ensure sharing compatibility between two Vulkan instances, or a Vulkan instance and an extensible external API are added. To allow correlating with Direct3D devices, a device LUID is added that corresponds to a DXGI adapter LUID. A driver ID is not needed for Direct3D because mismatched driver component versions are not currently supported on the Windows OS. Should support for such configurations be introduced at the OS level, further Vulkan extensions would be needed to correlate userspace component builds.

Version History

  • Revision 1, 2016-10-17 (James Jones)

    • Initial version

VK_KHR_external_semaphore

Name String

VK_KHR_external_semaphore

Extension Type

Device extension

Registered Extension Number

78

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-10-21

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jason Ekstrand, Intel

  • Jesse Hall, Google

  • Tobias Hector, Imagination Technologies

  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

  • Matthew Netsch, Qualcomm Technologies, Inc.

  • Ray Smith, ARM

  • Chad Versace, Google

Description

An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to create semaphores from which non-Vulkan handles that reference the underlying synchronization primitive can be exported.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME

  • VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION

  • Extending VkSemaphoreImportFlagBits:

    • VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR

Issues

1) Should there be restrictions on what side effects can occur when waiting on imported semaphores that are in an invalid state?

RESOLVED: Yes. Normally, validating such state would be the responsibility of the application, and the implementation would be free to enter an undefined state if valid usage rules were violated. However, this could cause security concerns when using imported semaphores, as it would require the importing application to trust the exporting application to ensure the state is valid. Requiring this level of trust is undesirable for many potential use cases.

2) Must implementations validate external handles the application provides as input to semaphore state import operations?

RESOLVED: Implementations must return an error to the application if the provided semaphore state handle cannot be used to complete the requested import operation. However, implementations need not validate handles are of the exact type specified by the application.

Version History

  • Revision 1, 2016-10-21 (James Jones)

    • Initial revision

VK_KHR_external_semaphore_capabilities

Name String

VK_KHR_external_semaphore_capabilities

Extension Type

Instance extension

Registered Extension Number

77

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-10-20

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

Description

An application may wish to reference device semaphores in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension provides a set of capability queries and handle definitions that allow an application to determine what types of “external” semaphore handles an implementation supports for a given set of use cases.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME

  • VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION

  • VK_LUID_SIZE_KHR

  • Extending VkExternalSemaphoreFeatureFlagBits:

    • VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR

    • VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR

  • Extending VkExternalSemaphoreHandleTypeFlagBits:

    • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR

    • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR

    • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR

    • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR

    • VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR

Version History

  • Revision 1, 2016-10-20 (James Jones)

    • Initial revision

VK_KHR_format_feature_flags2

Name String

VK_KHR_format_feature_flags2

Extension Type

Device extension

Registered Extension Number

361

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2021-07-01

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Lionel Landwerlin, Intel

  • Jason Ekstrand, Intel

  • Tobias Hector, AMD

  • Spencer Fricke, Samsung Electronics

  • Graeme Leese, Broadcom

  • Jan-Harald Fredriksen, ARM

Description

This extension adds a new VkFormatFeatureFlagBits2KHR 64bits format feature flag type to extend the existing VkFormatFeatureFlagBits which is limited to 31 flags. At the time of this writing 29 bits of VkFormatFeatureFlagBits are already used.

Because VkFormatProperties2 is already defined to extend the Vulkan 1.0 vkGetPhysicalDeviceFormatProperties entry point, this extension defines a new VkFormatProperties3KHR to extend the VkFormatProperties.

On top of replicating all the bits from VkFormatFeatureFlagBits, VkFormatFeatureFlagBits2KHR adds the following bits :

  • VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR and VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR indicate that an implementation supports respectively reading and writing a given VkFormat through storage operations without specifying the format in the shader.

  • VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR indicates that an implementation supports depth comparison performed by OpImage*Dref* instructions on a given VkFormat. Previously the result of executing a OpImage*Dref* instruction on an image view, where the format was not one of the depth/stencil formats with a depth component, was undefined. This bit clarifies on which formats such instructions can be used.

New Structures

New Enum Constants

  • VK_KHR_FORMAT_FEATURE_FLAGS_2_EXTENSION_NAME

  • VK_KHR_FORMAT_FEATURE_FLAGS_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3_KHR

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2020-07-21 (Lionel Landwerlin)

    • Initial draft

VK_KHR_get_memory_requirements2

Name String

VK_KHR_get_memory_requirements2

Extension Type

Device extension

Registered Extension Number

147

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jason Ekstrand, Intel

  • Jeff Bolz, NVIDIA

  • Jesse Hall, Google

Description

This extension provides new entry points to query memory requirements of images and buffers in a way that can be easily extended by other extensions, without introducing any further entry points. The Vulkan 1.0 VkMemoryRequirements and VkSparseImageMemoryRequirements structures do not include sType and pNext members. This extension wraps them in new structures with these members, so an application can query a chain of memory requirements structures by constructing the chain and letting the implementation fill them in. A new command is added for each vkGet*MemoryRequrements command in core Vulkan 1.0.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME

  • VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR

    • VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR

    • VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR

    • VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR

    • VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR

Version History

  • Revision 1, 2017-03-23 (Jason Ekstrand)

    • Internal revisions

VK_KHR_get_physical_device_properties2

Name String

VK_KHR_get_physical_device_properties2

Extension Type

Instance extension

Registered Extension Number

60

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jeff Bolz, NVIDIA

  • Ian Elliott, Google

Description

This extension provides new entry points to query device features, device properties, and format properties in a way that can be easily extended by other extensions, without introducing any further entry points. The Vulkan 1.0 feature/limit/formatproperty structures do not include sType/pNext members. This extension wraps them in new structures with sType/pNext members, so an application can query a chain of feature/limit/formatproperty structures by constructing the chain and letting the implementation fill them in. A new command is added for each vkGetPhysicalDevice* command in core Vulkan 1.0. The new feature structure (and a pNext chain of extending structures) can also be passed in to device creation to enable features.

This extension also allows applications to use the physical-device components of device extensions before vkCreateDevice is called.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME

  • VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR

    • VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR

    • VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR

Examples

    // Get features with a hypothetical future extension.
    VkHypotheticalExtensionFeaturesKHR hypotheticalFeatures =
    {
        VK_STRUCTURE_TYPE_HYPOTHETICAL_FEATURES_KHR,                // sType
        NULL,                                                       // pNext
    };

    VkPhysicalDeviceFeatures2KHR features =
    {
        VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR,           // sType
        &hypotheticalFeatures,                                      // pNext
    };

    // After this call, features and hypotheticalFeatures have been filled out.
    vkGetPhysicalDeviceFeatures2KHR(physicalDevice, &features);

    // Properties/limits can be chained and queried similarly.

    // Enable some features:
    VkHypotheticalExtensionFeaturesKHR enabledHypotheticalFeatures =
    {
        VK_STRUCTURE_TYPE_HYPOTHETICAL_FEATURES_KHR,                // sType
        NULL,                                                       // pNext
    };

    VkPhysicalDeviceFeatures2KHR enabledFeatures =
    {
        VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR,           // sType
        &enabledHypotheticalFeatures,                               // pNext
    };

    enabledFeatures.features.xyz = VK_TRUE;
    enabledHypotheticalFeatures.abc = VK_TRUE;

    VkDeviceCreateInfo deviceCreateInfo =
    {
        VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,                       // sType
        &enabledFeatures,                                           // pNext
        ...
        NULL,                                                       // pEnabledFeatures
    };

    VkDevice device;
    vkCreateDevice(physicalDevice, &deviceCreateInfo, NULL, &device);

Version History

  • Revision 1, 2016-09-12 (Jeff Bolz)

    • Internal revisions

  • Revision 2, 2016-11-02 (Ian Elliott)

    • Added ability for applications to use the physical-device components of device extensions before vkCreateDevice is called.

VK_KHR_image_format_list

Name String

VK_KHR_image_format_list

Extension Type

Device extension

Registered Extension Number

148

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-03-20

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

IP Status

No known IP claims.

Contributors
  • Jason Ekstrand, Intel

  • Jan-Harald Fredriksen, ARM

  • Jeff Bolz, NVIDIA

  • Jeff Leger, Qualcomm

  • Neil Henning, Codeplay

Description

On some implementations, setting the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT on image creation can cause access to that image to perform worse than an equivalent image created without VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT because the implementation does not know what view formats will be paired with the image.

This extension allows an application to provide the list of all formats that can be used with an image when it is created. The implementation may then be able to create a more efficient image that supports the subset of formats required by the application without having to support all formats in the format compatibility class of the image format.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME

  • VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR

Version History

  • Revision 1, 2017-03-20 (Jason Ekstrand)

    • Initial revision

VK_KHR_imageless_framebuffer

Name String

VK_KHR_imageless_framebuffer

Extension Type

Device extension

Registered Extension Number

109

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-12-14

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Tobias Hector

  • Graham Wihlidal

Description

This extension allows framebuffers to be created without the need for creating images first, allowing more flexibility in how they are used, and avoiding the need for many of the confusing compatibility rules.

Framebuffers are now created with a small amount of additional metadata about the image views that will be used in VkFramebufferAttachmentsCreateInfoKHR, and the actual image views are provided at render pass begin time via VkRenderPassAttachmentBeginInfoKHR.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_IMAGELESS_FRAMEBUFFER_EXTENSION_NAME

  • VK_KHR_IMAGELESS_FRAMEBUFFER_SPEC_VERSION

  • Extending VkFramebufferCreateFlagBits:

    • VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR

    • VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR

Version History

  • Revision 1, 2018-12-14 (Tobias Hector)

    • Internal revisions

VK_KHR_maintenance1

Name String

VK_KHR_maintenance1

Extension Type

Device extension

Registered Extension Number

70

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-03-13

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Dan Ginsburg, Valve

  • Daniel Koch, NVIDIA

  • Daniel Rakos, AMD

  • Jan-Harald Fredriksen, ARM

  • Jason Ekstrand, Intel

  • Jeff Bolz, NVIDIA

  • Jesse Hall, Google

  • John Kessenich, Google

  • Michael Worcester, Imagination Technologies

  • Neil Henning, Codeplay Software Ltd.

  • Piers Daniell, NVIDIA

  • Slawomir Grajewski, Intel

  • Tobias Hector, Imagination Technologies

  • Tom Olson, ARM

Description

VK_KHR_maintenance1 adds a collection of minor features that were intentionally left out or overlooked from the original Vulkan 1.0 release.

The new features are as follows:

  • Allow 2D and 2D array image views to be created from 3D images, which can then be used as color framebuffer attachments. This allows applications to render to slices of a 3D image.

  • Support vkCmdCopyImage between 2D array layers and 3D slices. This extension allows copying from layers of a 2D array image to slices of a 3D image and vice versa.

  • Allow negative height to be specified in the VkViewport::height field to perform y-inversion of the clip-space to framebuffer-space transform. This allows apps to avoid having to use gl_Position.y = -gl_Position.y in shaders also targeting other APIs.

  • Allow implementations to express support for doing just transfers and clears of image formats that they otherwise support no other format features for. This is done by adding new format feature flags VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR and VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR.

  • Support vkCmdFillBuffer on transfer-only queues. Previously vkCmdFillBuffer was defined to only work on command buffers allocated from command pools which support graphics or compute queues. It is now allowed on queues that just support transfer operations.

  • Fix the inconsistency of how error conditions are returned between the vkCreateGraphicsPipelines and vkCreateComputePipelines functions and the vkAllocateDescriptorSets and vkAllocateCommandBuffers functions.

  • Add new VK_ERROR_OUT_OF_POOL_MEMORY_KHR error so implementations can give a more precise reason for vkAllocateDescriptorSets failures.

  • Add a new command vkTrimCommandPoolKHR which gives the implementation an opportunity to release any unused command pool memory back to the system.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Commands

New Enum Constants

  • VK_KHR_MAINTENANCE1_EXTENSION_NAME

  • VK_KHR_MAINTENANCE1_SPEC_VERSION

  • VK_KHR_MAINTENANCE_1_EXTENSION_NAME

  • VK_KHR_MAINTENANCE_1_SPEC_VERSION

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR

    • VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR

  • Extending VkResult:

    • VK_ERROR_OUT_OF_POOL_MEMORY_KHR

Issues

  1. Are viewports with zero height allowed?

    RESOLVED: Yes, although they have low utility.

Version History

  • Revision 1, 2016-10-26 (Piers Daniell)

    • Internal revisions

  • Revision 2, 2018-03-13 (Jon Leech)

    • Add issue for zero-height viewports

VK_KHR_maintenance2

Name String

VK_KHR_maintenance2

Extension Type

Device extension

Registered Extension Number

118

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Michael Worcester, Imagination Technologies

  • Stuart Smith, Imagination Technologies

  • Jeff Bolz, NVIDIA

  • Daniel Koch, NVIDIA

  • Jan-Harald Fredriksen, ARM

  • Daniel Rakos, AMD

  • Neil Henning, Codeplay

  • Piers Daniell, NVIDIA

Description

VK_KHR_maintenance2 adds a collection of minor features that were intentionally left out or overlooked from the original Vulkan 1.0 release.

The new features are as follows:

  • Allow the application to specify which aspect of an input attachment might be read for a given subpass.

  • Allow implementations to express the clipping behavior of points.

  • Allow creating images with usage flags that may not be supported for the base image’s format, but are supported for image views of the image that have a different but compatible format.

  • Allow creating uncompressed image views of compressed images.

  • Allow the application to select between an upper-left and lower-left origin for the tessellation domain space.

  • Adds two new image layouts for depth stencil images to allow either the depth or stencil aspect to be read-only while the other aspect is writable.

Input Attachment Specification

Input attachment specification allows an application to specify which aspect of a multi-aspect image (e.g. a combined depth stencil format) will be accessed via a subpassLoad operation.

On some implementations there may be a performance penalty if the implementation does not know (at vkCreateRenderPass time) which aspect(s) of multi-aspect images can be accessed as input attachments.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_MAINTENANCE2_EXTENSION_NAME

  • VK_KHR_MAINTENANCE2_SPEC_VERSION

  • VK_KHR_MAINTENANCE_2_EXTENSION_NAME

  • VK_KHR_MAINTENANCE_2_SPEC_VERSION

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR

    • VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR

    • VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR

  • Extending VkPointClippingBehavior:

    • VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR

    • VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR

  • Extending VkTessellationDomainOrigin:

    • VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR

    • VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR

Input Attachment Specification Example

Consider the case where a render pass has two subpasses and two attachments.

Attachment 0 has the format VK_FORMAT_D24_UNORM_S8_UINT, attachment 1 has some color format.

Subpass 0 writes to attachment 0, subpass 1 reads only the depth information from attachment 0 (using inputAttachmentRead) and writes to attachment 1.

    VkInputAttachmentAspectReferenceKHR references[] = {
        {
            .subpass = 1,
            .inputAttachmentIndex = 0,
            .aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT
        }
    };

    VkRenderPassInputAttachmentAspectCreateInfoKHR specifyAspects = {
        .sType = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR,
        .pNext = NULL,
        .aspectReferenceCount = 1,
        .pAspectReferences = references
    };


    VkRenderPassCreateInfo createInfo = {
        ...
        .pNext = &specifyAspects,
        ...
    };

    vkCreateRenderPass(...);

Issues

1) What is the default tessellation domain origin?

RESOLVED: Vulkan 1.0 originally inadvertently documented a lower-left origin, but the conformance tests and all implementations implemented an upper-left origin. This extension adds a control to select between lower-left (for compatibility with OpenGL) and upper-left, and we retroactively fix unextended Vulkan to have a default of an upper-left origin.

Version History

  • Revision 1, 2017-04-28

VK_KHR_maintenance3

Name String

VK_KHR_maintenance3

Extension Type

Device extension

Registered Extension Number

169

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Jeff Bolz, NVIDIA

Description

VK_KHR_maintenance3 adds a collection of minor features that were intentionally left out or overlooked from the original Vulkan 1.0 release.

The new features are as follows:

  • A limit on the maximum number of descriptors that are supported in a single descriptor set layout. Some implementations have a limit on the total size of descriptors in a set, which cannot be expressed in terms of the limits in Vulkan 1.0.

  • A limit on the maximum size of a single memory allocation. Some platforms have kernel interfaces that limit the maximum size of an allocation.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_MAINTENANCE3_EXTENSION_NAME

  • VK_KHR_MAINTENANCE3_SPEC_VERSION

  • VK_KHR_MAINTENANCE_3_EXTENSION_NAME

  • VK_KHR_MAINTENANCE_3_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR

Version History

  • Revision 1, 2017-08-22

VK_KHR_maintenance4

Name String

VK_KHR_maintenance4

Extension Type

Device extension

Registered Extension Number

414

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.1

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2021-10-25

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

  • Requires SPIR-V 1.2 for LocalSizeId

Contributors
  • Lionel Duc, NVIDIA

  • Jason Ekstrand, Intel

  • Spencer Fricke, Samsung

  • Tobias Hector, AMD

  • Lionel Landwerlin, Intel

  • Graeme Leese, Broadcom

  • Tom Olson, Arm

  • Stu Smith, AMD

  • Yiwei Zhang, Google

Description

VK_KHR_maintenance4 adds a collection of minor features, none of which would warrant an entire extension of their own.

The new features are as follows:

  • Allow the application to destroy their VkPipelineLayout object immediately after it was used to create another object. It is no longer necessary to keep its handle valid while the created object is in use.

  • Add a new maxBufferSize implementation-defined limit for the maximum size VkBuffer that can be created.

  • Add support for the SPIR-V 1.2 LocalSizeId execution mode, which can be used as an alternative to LocalSize to specify the local workgroup size with specialization constants.

  • Add a guarantee that images created with identical creation parameters will always have the same alignment requirements.

  • Add new vkGetDeviceBufferMemoryRequirementsKHR, vkGetDeviceImageMemoryRequirementsKHR, and vkGetDeviceImageSparseMemoryRequirementsKHR to allow the application to query the image memory requirements without having to create an image object and query it.

  • Relax the requirement that push constants must be initialized before they are dynamically accessed.

  • Relax the interface matching rules to allow a larger output vector to match with a smaller input vector, with additional values being discarded.

  • Add a guarantee for buffer memory requirement that the size memory requirement is never greater than the result of aligning create size with the alignment memory requirement.

New Enum Constants

  • VK_KHR_MAINTENANCE_4_EXTENSION_NAME

  • VK_KHR_MAINTENANCE_4_SPEC_VERSION

  • Extending VkImageAspectFlagBits:

    • VK_IMAGE_ASPECT_NONE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS_KHR

    • VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES_KHR

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Issues

None.

Version History

  • Revision 1, 2021-08-18 (Piers Daniell)

    • Internal revisions

  • Revision 2, 2021-10-25 (Yiwei Zhang)

    • More guarantees on buffer memory requirements

VK_KHR_multiview

Name String

VK_KHR_multiview

Extension Type

Device extension

Registered Extension Number

54

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-10-28

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

Description

This extension has the same goal as the OpenGL ES GL_OVR_multiview extension. Multiview is a rendering technique originally designed for VR where it is more efficient to record a single set of commands to be executed with slightly different behavior for each “view”.

It includes a concise way to declare a render pass with multiple views, and gives implementations freedom to render the views in the most efficient way possible. This is done with a multiview configuration specified during render pass creation with the VkRenderPassMultiviewCreateInfo passed into VkRenderPassCreateInfo::pNext.

This extension enables the use of the SPV_KHR_multiview shader extension, which adds a new ViewIndex built-in type that allows shaders to control what to do for each view. If using GLSL there is also the GL_EXT_multiview extension that introduces a highp int gl_ViewIndex; built-in variable for vertex, tessellation, geometry, and fragment shaders.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_MULTIVIEW_EXTENSION_NAME

  • VK_KHR_MULTIVIEW_SPEC_VERSION

  • Extending VkDependencyFlagBits:

    • VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR

New Built-In Variables

New SPIR-V Capabilities

Version History

  • Revision 1, 2016-10-28 (Jeff Bolz)

    • Internal revisions

VK_KHR_relaxed_block_layout

Name String

VK_KHR_relaxed_block_layout

Extension Type

Device extension

Registered Extension Number

145

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-03-26

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • John Kessenich, Google

Description

The VK_KHR_relaxed_block_layout extension allows implementations to indicate they can support more variation in block Offset decorations. For example, placing a vector of three floats at an offset of 16×N + 4.

See Offset and Stride Assignment for details.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME

  • VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION

Version History

  • Revision 1, 2017-03-26 (JohnK)

VK_KHR_sampler_mirror_clamp_to_edge

Name String

VK_KHR_sampler_mirror_clamp_to_edge

Extension Type

Device extension

Registered Extension Number

15

Revision

3

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-08-17

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Tobias Hector, Imagination Technologies

  • Jon Leech, Khronos

Description

VK_KHR_sampler_mirror_clamp_to_edge extends the set of sampler address modes to include an additional mode (VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE) that effectively uses a texture map twice as large as the original image in which the additional half of the new image is a mirror image of the original image.

This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching “mirror image”. This mode allows the texture to be mirrored only once in the negative s, t, and r directions.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2. However, if Vulkan 1.2 is supported and this extension is not, the VkSamplerAddressMode VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE is optional. Since the original extension did not use an author suffix on the enum VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE, it is used by both core and extension implementations.

New Enum Constants

  • VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME

  • VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION

  • Extending VkSamplerAddressMode:

    • VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE

    • VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE_KHR

Example

Creating a sampler with the new address mode in each dimension

    VkSamplerCreateInfo createInfo =
    {
        VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO // sType
        // Other members set to application-desired values
    };

    createInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
    createInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
    createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;

    VkSampler sampler;
    VkResult result = vkCreateSampler(
        device,
        &createInfo,
        &sampler);

Issues

1) Why are both KHR and core versions of the VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE token present?

RESOLVED: This functionality was intended to be required in Vulkan 1.0. We realized shortly before public release that not all implementations could support it, and moved the functionality into an optional extension, but did not apply the KHR extension suffix. Adding a KHR-suffixed alias of the non-suffixed enum has been done to comply with our own naming rules.

In a related change, before spec revision 1.1.121 this extension was hardwiring into the spec Makefile so it was always included with the Specification, even in the core-only versions. This has now been reverted, and it is treated as any other extension.

Version History

  • Revision 1, 2016-02-16 (Tobias Hector)

    • Initial draft

  • Revision 2, 2019-08-14 (Jon Leech)

    • Add KHR-suffixed alias of non-suffixed enum.

  • Revision 3, 2019-08-17 (Jon Leech)

    • Add an issue explaining the reason for the extension API not being suffixed with KHR.

VK_KHR_sampler_ycbcr_conversion

Name String

VK_KHR_sampler_ycbcr_conversion

Extension Type

Device extension

Registered Extension Number

157

Revision

14

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-08-11

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.1 Core

Contributors
  • Andrew Garrard, Samsung Electronics

  • Tobias Hector, Imagination Technologies

  • James Jones, NVIDIA

  • Daniel Koch, NVIDIA

  • Daniel Rakos, AMD

  • Romain Guy, Google

  • Jesse Hall, Google

  • Tom Cooksey, ARM Ltd

  • Jeff Leger, Qualcomm Technologies, Inc

  • Jan-Harald Fredriksen, ARM Ltd

  • Jan Outters, Samsung Electronics

  • Alon Or-bach, Samsung Electronics

  • Michael Worcester, Imagination Technologies

  • Jeff Bolz, NVIDIA

  • Tony Zlatinski, NVIDIA

  • Matthew Netsch, Qualcomm Technologies, Inc

Description

The use of Y′CBCR sampler conversion is an area in 3D graphics not used by most Vulkan developers. It is mainly used for processing inputs from video decoders and cameras. The use of the extension assumes basic knowledge of Y′CBCR concepts.

This extension provides the ability to perform specified color space conversions during texture sampling operations for the Y′CBCR color space natively. It also adds a selection of multi-planar formats, image aspect plane, and the ability to bind memory to the planes of an image collectively or separately.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. However, if Vulkan 1.1 is supported and this extension is not, the samplerYcbcrConversion capability is optional. The original type, enum and command names are still available as aliases of the core functionality.

New Object Types

New Enum Constants

  • VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME

  • VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION

  • Extending VkChromaLocation:

    • VK_CHROMA_LOCATION_COSITED_EVEN_KHR

    • VK_CHROMA_LOCATION_MIDPOINT_KHR

  • Extending VkDebugReportObjectTypeEXT:

    • VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT

  • Extending VkFormat:

    • VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR

    • VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR

    • VK_FORMAT_B16G16R16G16_422_UNORM_KHR

    • VK_FORMAT_B8G8R8G8_422_UNORM_KHR

    • VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR

    • VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR

    • VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR

    • VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR

    • VK_FORMAT_G16B16G16R16_422_UNORM_KHR

    • VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR

    • VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR

    • VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR

    • VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR

    • VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR

    • VK_FORMAT_G8B8G8R8_422_UNORM_KHR

    • VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR

    • VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR

    • VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR

    • VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR

    • VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR

    • VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR

    • VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR

    • VK_FORMAT_R10X6_UNORM_PACK16_KHR

    • VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR

    • VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR

    • VK_FORMAT_R12X4_UNORM_PACK16_KHR

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR

    • VK_FORMAT_FEATURE_DISJOINT_BIT_KHR

    • VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR

  • Extending VkImageAspectFlagBits:

    • VK_IMAGE_ASPECT_PLANE_0_BIT_KHR

    • VK_IMAGE_ASPECT_PLANE_1_BIT_KHR

    • VK_IMAGE_ASPECT_PLANE_2_BIT_KHR

  • Extending VkImageCreateFlagBits:

    • VK_IMAGE_CREATE_DISJOINT_BIT_KHR

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR

  • Extending VkSamplerYcbcrModelConversion:

    • VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR

    • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR

    • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR

    • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR

    • VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR

  • Extending VkSamplerYcbcrRange:

    • VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR

    • VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR

    • VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR

    • VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR

If VK_EXT_debug_report is supported:

Version History

  • Revision 1, 2017-01-24 (Andrew Garrard)

    • Initial draft

  • Revision 2, 2017-01-25 (Andrew Garrard)

    • After initial feedback

  • Revision 3, 2017-01-27 (Andrew Garrard)

    • Higher bit depth formats, renaming, swizzle

  • Revision 4, 2017-02-22 (Andrew Garrard)

    • Added query function, formats as RGB, clarifications

  • Revision 5, 2017-04-?? (Andrew Garrard)

    • Simplified query and removed output conversions

  • Revision 6, 2017-04-24 (Andrew Garrard)

    • Tidying, incorporated new image query, restored transfer functions

  • Revision 7, 2017-04-25 (Andrew Garrard)

    • Added cosited option/midpoint requirement for formats, “bypassConversion”

  • Revision 8, 2017-04-25 (Andrew Garrard)

    • Simplified further

  • Revision 9, 2017-04-27 (Andrew Garrard)

    • Disjoint no more

  • Revision 10, 2017-04-28 (Andrew Garrard)

    • Restored disjoint

  • Revision 11, 2017-04-29 (Andrew Garrard)

    • Now Ycbcr conversion, and KHR

  • Revision 12, 2017-06-06 (Andrew Garrard)

    • Added conversion to image view creation

  • Revision 13, 2017-07-13 (Andrew Garrard)

    • Allowed cosited-only chroma samples for formats

  • Revision 14, 2017-08-11 (Andrew Garrard)

    • Reflected quantization changes in BT.2100-1

VK_KHR_separate_depth_stencil_layouts

Name String

VK_KHR_separate_depth_stencil_layouts

Extension Type

Device extension

Registered Extension Number

242

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-06-25

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Daniel Koch, NVIDIA

  • Jeff Bolz, NVIDIA

  • Jesse Barker, Unity

  • Tobias Hector, AMD

Description

This extension allows image memory barriers for depth/stencil images to have just one of the VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT aspect bits set, rather than require both. This allows their layouts to be set independently. To support depth/stencil images with different layouts for the depth and stencil aspects, the depth/stencil attachment interface has been updated to support a separate layout for stencil.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME

  • VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_SPEC_VERSION

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR

    • VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR

    • VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR

    • VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR

    • VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR

Version History

  • Revision 1, 2019-06-25 (Piers Daniell)

    • Internal revisions

VK_KHR_shader_atomic_int64

Name String

VK_KHR_shader_atomic_int64

Extension Type

Device extension

Registered Extension Number

181

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-07-05

Interactions and External Dependencies
Contributors
  • Aaron Hagan, AMD

  • Daniel Rakos, AMD

  • Jeff Bolz, NVIDIA

  • Neil Henning, Codeplay

Description

This extension advertises the SPIR-V Int64Atomics capability for Vulkan, which allows a shader to contain 64-bit atomic operations on signed and unsigned integers. The supported operations include OpAtomicMin, OpAtomicMax, OpAtomicAnd, OpAtomicOr, OpAtomicXor, OpAtomicAdd, OpAtomicExchange, and OpAtomicCompareExchange.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the shaderBufferInt64Atomics capability is optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME

  • VK_KHR_SHADER_ATOMIC_INT64_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR

New SPIR-V Capabilities

Version History

  • Revision 1, 2018-07-05 (Aaron Hagan)

    • Internal revisions

VK_KHR_shader_draw_parameters

Name String

VK_KHR_shader_draw_parameters

Extension Type

Device extension

Registered Extension Number

64

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Daniel Koch, NVIDIA Corporation

  • Jeff Bolz, NVIDIA

  • Daniel Rakos, AMD

  • Jan-Harald Fredriksen, ARM

  • John Kessenich, Google

  • Stuart Smith, IMG

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_shader_draw_parameters

The extension provides access to three additional built-in shader variables in Vulkan:

  • BaseInstance, containing the firstInstance parameter passed to drawing commands,

  • BaseVertex, containing the firstVertex or vertexOffset parameter passed to drawing commands, and

  • DrawIndex, containing the index of the draw call currently being processed from an indirect drawing call.

When using GLSL source-based shader languages, the following variables from GL_ARB_shader_draw_parameters can map to these SPIR-V built-in decorations:

  • in int gl_BaseInstanceARB;BaseInstance,

  • in int gl_BaseVertexARB;BaseVertex, and

  • in int gl_DrawIDARB;DrawIndex.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, however a feature bit was added to distinguish whether it is actually available or not.

New Enum Constants

  • VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME

  • VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION

New Built-In Variables

New SPIR-V Capabilities

Issues

1) Is this the same functionality as GL_ARB_shader_draw_parameters?

RESOLVED: It is actually a superset, as it also adds in support for arrayed drawing commands.

In GL for GL_ARB_shader_draw_parameters, gl_BaseVertexARB holds the integer value passed to the parameter to the command that resulted in the current shader invocation. In the case where the command has no baseVertex parameter, the value of gl_BaseVertexARB is zero. This means that gl_BaseVertexARB = baseVertex (for glDrawElements commands with baseVertex) or 0. In particular there are no glDrawArrays commands that take a baseVertex parameter.

Now in Vulkan, we have BaseVertex = vertexOffset (for indexed drawing commands) or firstVertex (for arrayed drawing commands), and so Vulkan’s version is really a superset of GL functionality.

Version History

  • Revision 1, 2016-10-05 (Daniel Koch)

    • Internal revisions

VK_KHR_shader_float16_int8

Name String

VK_KHR_shader_float16_int8

Extension Type

Device extension

Registered Extension Number

83

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-03-07

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Alexander Galazin, Arm

  • Jan-Harald Fredriksen, Arm

  • Jeff Bolz, NVIDIA

  • Graeme Leese, Broadcom

  • Daniel Rakos, AMD

Description

The VK_KHR_shader_float16_int8 extension allows use of 16-bit floating-point types and 8-bit integer types in shaders for arithmetic operations.

It introduces two new optional features shaderFloat16 and shaderInt8 which directly map to the Float16 and the Int8 SPIR-V capabilities. The VK_KHR_shader_float16_int8 extension also specifies precision requirements for half-precision floating-point SPIR-V operations. This extension does not enable use of 8-bit integer types or 16-bit floating-point types in any shader input and output interfaces and therefore does not supersede the VK_KHR_8bit_storage or VK_KHR_16bit_storage extensions.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, both the shaderFloat16 and shaderInt8 capabilities are optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME

  • VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR

Version History

  • Revision 1, 2018-03-07 (Alexander Galazin)

    • Initial draft

VK_KHR_shader_float_controls

Name String

VK_KHR_shader_float_controls

Extension Type

Device extension

Registered Extension Number

198

Revision

4

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-09-11

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Alexander Galazin, Arm

  • Jan-Harald Fredriksen, Arm

  • Jeff Bolz, NVIDIA

  • Graeme Leese, Broadcom

  • Daniel Rakos, AMD

Description

The VK_KHR_shader_float_controls extension enables efficient use of floating-point computations through the ability to query and override the implementation’s default behavior for rounding modes, denormals, signed zero, and infinity.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME

  • VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION

  • Extending VkShaderFloatControlsIndependence:

    • VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR

    • VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR

    • VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR

Issues

1) Which instructions must flush denorms?

RESOLVED: Only floating-point conversion, floating-point arithmetic, floating-point relational (except OpIsNaN, OpIsInf), and floating-point GLSL.std.450 extended instructions must flush denormals.

2) What is the denorm behavior for intermediate results?

RESOLVED: When a SPIR-V instruction is implemented as a sequence of other instructions:

  • in the DenormFlushToZero execution mode, the intermediate instructions may flush denormals, the final result of the sequence must not be denormal.

  • in the DenormPreserve execution mode, denormals must be preserved throughout the whole sequence.

3) Do denorm and rounding mode controls apply to OpSpecConstantOp?

RESOLVED: Yes, except when the opcode is OpQuantizeToF16.

4) The SPIR-V specification says that OpConvertFToU and OpConvertFToS unconditionally round towards zero. Do the rounding mode controls specified through the execution modes apply to them?

RESOLVED: No, these instructions unconditionally round towards zero.

5) Do any of the “Pack” GLSL.std.450 instructions count as conversion instructions and have the rounding mode applied?

RESOLVED: No, only instructions listed in “section 3.32.11. Conversion Instructions” of the SPIR-V specification count as conversion instructions.

6) When using inf/nan-ignore mode, what is expected of OpIsNan and OpIsInf?

RESOLVED: These instructions must always accurately detect inf/nan if it is passed to them.

Version 4 API incompatibility

The original versions of VK_KHR_shader_float_controls shipped with booleans named “separateDenormSettings” and “separateRoundingModeSettings”, which at first glance could have indicated “they can all be set independently, or not”. However the spec language as written indicated that the 32-bit value could always be set independently, and only the 16- and 64-bit controls needed to be the same if these values were VK_FALSE.

As a result of this slight disparity, and lack of test coverage for this facet of the extension, we ended up with two different behaviors in the wild, where some implementations worked as written, and others worked based on the naming. As these are hard limits in hardware with reasons for exposure as written, it was not possible to standardise on a single way to make this work within the existing API.

No known users of this part of the extension exist in the wild, and as such the Vulkan WG took the unusual step of retroactively changing the once boolean value into a tri-state enum, breaking source compatibility. This was however done in such a way as to retain ABI compatibility, in case any code using this did exist; with the numerical values 0 and 1 retaining their original specified meaning, and a new value signifying the additional “all need to be set together” state. If any applications exist today, compiled binaries will continue to work as written in most cases, but will need changes before the code can be recompiled.

Version History

  • Revision 4, 2019-06-18 (Tobias Hector)

  • Revision 3, 2018-09-11 (Alexander Galazin)

    • Minor restructuring

  • Revision 2, 2018-04-17 (Alexander Galazin)

    • Added issues and resolutions

  • Revision 1, 2018-04-11 (Alexander Galazin)

    • Initial draft

VK_KHR_shader_integer_dot_product

Name String

VK_KHR_shader_integer_dot_product

Extension Type

Device extension

Registered Extension Number

281

Revision

1

Extension and Version Dependencies
Deprecation state
Contact
Extension Proposal

VK_KHR_shader_integer_dot_product

Other Extension Metadata

Last Modified Date

2021-06-16

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Kévin Petit, Arm Ltd.

  • Jeff Bolz, NVidia

  • Spencer Fricke, Samsung

  • Jesse Hall, Google

  • John Kessenich, Google

  • Graeme Leese, Broadcom

  • Einar Hov, Arm Ltd.

  • Stuart Brady, Arm Ltd.

  • Pablo Cascon, Arm Ltd.

  • Tobias Hector, AMD

  • Jeff Leger, Qualcomm

  • Ruihao Zhang, Qualcomm

  • Pierre Boudier, NVidia

  • Jon Leech, The Khronos Group

  • Tom Olson, Arm Ltd.

Description

This extension adds support for the integer dot product SPIR-V instructions defined in SPV_KHR_integer_dot_product. These instructions are particularly useful for neural network inference and training but find uses in other general purpose compute applications as well.

New Enum Constants

  • VK_KHR_SHADER_INTEGER_DOT_PRODUCT_EXTENSION_NAME

  • VK_KHR_SHADER_INTEGER_DOT_PRODUCT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES_KHR

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2021-06-16 (Kévin Petit)

    • Initial revision

VK_KHR_shader_non_semantic_info

Name String

VK_KHR_shader_non_semantic_info

Extension Type

Device extension

Registered Extension Number

294

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-10-16

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Baldur Karlsson, Valve

Description

This extension allows the use of the SPV_KHR_non_semantic_info extension in SPIR-V shader modules.

New Enum Constants

  • VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME

  • VK_KHR_SHADER_NON_SEMANTIC_INFO_SPEC_VERSION

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3 Because the extension has no API controlling its functionality, this results only in a change to the SPIR-V Extensions table.

Version History

  • Revision 1, 2019-10-16 (Baldur Karlsson)

    • Initial revision

VK_KHR_shader_subgroup_extended_types

Name String

VK_KHR_shader_subgroup_extended_types

Extension Type

Device extension

Registered Extension Number

176

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.1

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-01-08

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Jan-Harald Fredriksen, Arm

  • Neil Henning, AMD

  • Daniel Koch, NVIDIA

  • Jeff Leger, Qualcomm

  • Graeme Leese, Broadcom

  • David Neto, Google

  • Daniel Rakos, AMD

Description

This extension enables the Non Uniform Group Operations in SPIR-V to support 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME

  • VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR

Version History

  • Revision 1, 2019-01-08 (Neil Henning)

    • Initial draft

VK_KHR_shader_terminate_invocation

Name String

VK_KHR_shader_terminate_invocation

Extension Type

Device extension

Registered Extension Number

216

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-08-11

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Alan Baker, Google

  • Jeff Bolz, NVIDIA

  • Jesse Hall, Google

  • Ralph Potter, Samsung

  • Tom Olson, Arm

Description

This extension adds Vulkan support for the SPV_KHR_terminate_invocation SPIR-V extension. That SPIR-V extension provides a new instruction, OpTerminateInvocation, which causes a shader invocation to immediately terminate and sets the coverage of shaded samples to 0; only previously executed instructions will have observable effects. The OpTerminateInvocation instruction, along with the OpDemoteToHelperInvocation instruction from the VK_EXT_shader_demote_to_helper_invocation extension, together replace the OpKill instruction, which could behave like either of these instructions. OpTerminateInvocation provides the behavior required by the GLSL discard statement, and should be used when available by GLSL compilers and applications that need the GLSL discard behavior.

New Enum Constants

  • VK_KHR_SHADER_TERMINATE_INVOCATION_EXTENSION_NAME

  • VK_KHR_SHADER_TERMINATE_INVOCATION_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES_KHR

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2020-08-11 (Jesse Hall)

VK_KHR_spirv_1_4

Name String

VK_KHR_spirv_1_4

Extension Type

Device extension

Registered Extension Number

237

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-04-01

IP Status

No known IP claims.

Interactions and External Dependencies
  • Requires SPIR-V 1.4.

  • Promoted to Vulkan 1.2 Core

Contributors
  • Alexander Galazin, Arm

  • David Neto, Google

  • Jesse Hall, Google

  • John Kessenich, Google

  • Neil Henning, AMD

  • Tom Olson, Arm

Description

This extension allows the use of SPIR-V 1.4 shader modules. SPIR-V 1.4’s new features primarily make it an easier target for compilers from high-level languages, rather than exposing new hardware functionality.

SPIR-V 1.4 incorporates features that are also available separately as extensions. SPIR-V 1.4 shader modules do not need to enable those extensions with the OpExtension opcode, since they are integral parts of SPIR-V 1.4.

SPIR-V 1.4 introduces new floating point execution mode capabilities, also available via SPV_KHR_float_controls. Implementations are not required to support all of these new capabilities; support can be queried using VkPhysicalDeviceFloatControlsPropertiesKHR from the VK_KHR_shader_float_controls extension.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_SPIRV_1_4_EXTENSION_NAME

  • VK_KHR_SPIRV_1_4_SPEC_VERSION

Issues

1. Should we have an extension specific to this SPIR-V version, or add a version-generic query for SPIR-V version? SPIR-V 1.4 does not need any other API changes.

RESOLVED: Just expose SPIR-V 1.4.

Most new SPIR-V versions introduce optionally-required capabilities or have implementation-defined limits, and would need more API and specification changes specific to that version to make them available in Vulkan. For example, to support the subgroup capabilities added in SPIR-V 1.3 required introducing VkPhysicalDeviceSubgroupProperties to allow querying the supported group operation categories, maximum supported subgroup size, etc. While we could expose the parts of a new SPIR-V version that do not need accompanying changes generically, we will still end up writing extensions specific to each version for the remaining parts. Thus the generic mechanism will not reduce future spec-writing effort. In addition, making it clear which parts of a future version are supported by the generic mechanism and which cannot be used without specific support would be difficult to get right ahead of time.

2. Can different stages of the same pipeline use shaders with different SPIR-V versions?

RESOLVED: Yes.

Mixing SPIR-V versions 1.0-1.3 in the same pipeline has not been disallowed, so it would be inconsistent to disallow mixing 1.4 with previous versions.. SPIR-V 1.4 does not introduce anything that should cause new difficulties here.

3. Must Vulkan extensions corresponding to SPIR-V extensions that were promoted to core in 1.4 be enabled in order to use that functionality in a SPIR-V 1.4 module?

RESOLVED: No, with caveats.

The SPIR-V 1.4 module does not need to declare the SPIR-V extensions, since the functionality is now part of core, so there is no need to enable the Vulkan extension that allows SPIR-V modules to declare the SPIR-V extension. However, when the functionality that is now core in SPIR-V 1.4 is optionally supported, the query for support is provided by a Vulkan extension, and that query can only be used if the extension is enabled.

This applies to any SPIR-V version; specifically for SPIR-V 1.4 this only applies to the functionality from SPV_KHR_float_controls, which was made available in Vulkan by VK_KHR_shader_float_controls. Even though the extension was promoted in SPIR-V 1.4, the capabilities are still optional in implementations that support VK_KHR_spirv_1_4.

A SPIR-V 1.4 module does not need to enable SPV_KHR_float_controls in order to use the capabilities, so if the application has a priori knowledge that the implementation supports the capabilities, it does not need to enable VK_KHR_shader_float_controls. However, if it does not have this knowledge and has to query for support at runtime, it must enable VK_KHR_shader_float_controls in order to use VkPhysicalDeviceFloatControlsPropertiesKHR.

Version History

  • Revision 1, 2019-04-01 (Jesse Hall)

    • Internal draft versions

VK_KHR_storage_buffer_storage_class

Name String

VK_KHR_storage_buffer_storage_class

Extension Type

Device extension

Registered Extension Number

132

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Alexander Galazin, ARM

  • David Neto, Google

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_storage_buffer_storage_class

This extension provides a new SPIR-V StorageBuffer storage class. A Block-decorated object in this class is equivalent to a BufferBlock-decorated object in the Uniform storage class.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1.

New Enum Constants

  • VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME

  • VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION

Version History

  • Revision 1, 2017-03-23 (Alexander Galazin)

    • Initial draft

VK_KHR_synchronization2

Name String

VK_KHR_synchronization2

Extension Type

Device extension

Registered Extension Number

315

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-12-03

Interactions and External Dependencies
Contributors
  • Tobias Hector

Description

This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range, as we have run out within the 32-bit range. The new flags are identical to the old values within the 32-bit range, with new stages and bits beyond that.

Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, scoping the pipeline stages into the barrier structs allows the use of the MEMORY_READ and MEMORY_WRITE flags without sacrificing precision. The per-stage access flags should be used to disambiguate specific accesses in a given stage or set of stages - for instance, between uniform reads and sampling operations.

Layout transitions have been simplified as well; rather than requiring a different set of layouts for depth/stencil/color attachments, there are generic VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR and VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR layouts which are contextually applied based on the image format. For example, for a depth format image, VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR is equivalent to VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR. VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR also functionally replaces VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL.

Events are now more efficient, because they include memory dependency information when you set them on the device. Previously, this information was only known when waiting on an event, so the dependencies could not be satisfied until the wait occurred. That sometimes meant stalling the pipeline when the wait occurred. The new API provides enough information for implementations to satisfy these dependencies in parallel with other tasks.

Queue submission has been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group, and VK_KHR_timeline_semaphore. This also adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.

Other miscellaneous changes include:

  • Events can now be specified as interacting only with the device, allowing more efficient access to the underlying object.

  • Image memory barriers that do not perform an image layout transition can be specified by setting oldLayout equal to newLayout.

    • E.g. the old and new layout can both be set to VK_IMAGE_LAYOUT_UNDEFINED, without discarding data in the image.

  • Queue family ownership transfer parameters are simplified in some cases.

  • Where two synchronization commands need to be matched up (queue transfer operations, events), the dependency information specified in each place must now match completely for consistency.

  • Extensions with commands or functions with a VkPipelineStageFlags or VkPipelineStageFlagBits parameter have had those APIs replaced with equivalents using VkPipelineStageFlags2KHR.

  • The new event and barrier interfaces are now more extensible for future changes.

  • Relevant pipeline stage masks can now be specified as empty with the new VK_PIPELINE_STAGE_NONE_KHR and VK_PIPELINE_STAGE_2_NONE_KHR values.

  • VkMemoryBarrier2KHR can be chained to VkSubpassDependency2, overriding the original 32-bit stage and access masks.

New Base Types

  • VkFlags64

New Enum Constants

  • VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME

  • VK_KHR_SYNCHRONIZATION_2_SPEC_VERSION

  • Extending VkAccessFlagBits:

    • VK_ACCESS_NONE_KHR

  • Extending VkEventCreateFlagBits:

    • VK_EVENT_CREATE_DEVICE_ONLY_BIT_KHR

  • Extending VkImageLayout:

    • VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR

    • VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR

  • Extending VkPipelineStageFlagBits:

    • VK_PIPELINE_STAGE_NONE_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2_KHR

    • VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO_KHR

    • VK_STRUCTURE_TYPE_DEPENDENCY_INFO_KHR

    • VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2_KHR

    • VK_STRUCTURE_TYPE_MEMORY_BARRIER_2_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES_KHR

    • VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO_KHR

    • VK_STRUCTURE_TYPE_SUBMIT_INFO_2_KHR

If VK_EXT_conditional_rendering is supported:

If VK_EXT_fragment_density_map is supported:

If VK_EXT_transform_feedback is supported:

  • Extending VkAccessFlagBits2:

    • VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT

    • VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT

    • VK_ACCESS_2_TRANSFORM_FEEDBACK_WRITE_BIT_EXT

  • Extending VkPipelineStageFlagBits2:

    • VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT

  • Extending VkAccessFlagBits2:

    • VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_KHR

    • VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_KHR

  • Extending VkPipelineStageFlagBits2:

    • VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_KHR

If VK_KHR_fragment_shading_rate is supported:

If VK_KHR_ray_tracing_pipeline is supported:

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_CHECKPOINT_DATA_2_NV

    • VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_2_NV

If VK_NV_mesh_shader is supported:

If VK_NV_ray_tracing is supported:

  • Extending VkAccessFlagBits2:

    • VK_ACCESS_2_ACCELERATION_STRUCTURE_READ_BIT_NV

    • VK_ACCESS_2_ACCELERATION_STRUCTURE_WRITE_BIT_NV

  • Extending VkPipelineStageFlagBits2:

    • VK_PIPELINE_STAGE_2_ACCELERATION_STRUCTURE_BUILD_BIT_NV

    • VK_PIPELINE_STAGE_2_RAY_TRACING_SHADER_BIT_NV

If VK_NV_shading_rate_image is supported:

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2020-12-03 (Tobias Hector)

    • Internal revisions

VK_KHR_timeline_semaphore

Name String

VK_KHR_timeline_semaphore

Extension Type

Device extension

Registered Extension Number

208

Revision

2

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-06-12

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Yuriy O’Donnell, Epic Games

  • Jason Ekstrand, Intel

  • Jesse Hall, Google

  • James Jones, NVIDIA

  • Jeff Juliano, NVIDIA

  • Daniel Rakos, AMD

  • Ray Smith, Arm

Description

This extension introduces a new type of semaphore that has an integer payload identifying a point in a timeline. Such timeline semaphores support the following operations:

  • Host query - A host operation that allows querying the payload of the timeline semaphore.

  • Host wait - A host operation that allows a blocking wait for a timeline semaphore to reach a specified value.

  • Host signal - A host operation that allows advancing the timeline semaphore to a specified value.

  • Device wait - A device operation that allows waiting for a timeline semaphore to reach a specified value.

  • Device signal - A device operation that allows advancing the timeline semaphore to a specified value.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME

  • VK_KHR_TIMELINE_SEMAPHORE_SPEC_VERSION

  • Extending VkSemaphoreType:

    • VK_SEMAPHORE_TYPE_BINARY_KHR

    • VK_SEMAPHORE_TYPE_TIMELINE_KHR

  • Extending VkSemaphoreWaitFlagBits:

    • VK_SEMAPHORE_WAIT_ANY_BIT_KHR

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR

    • VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR

    • VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR

    • VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR

    • VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR

Issues

1) Do we need a new object type for this?

RESOLVED: No, we just introduce a new type of semaphore object, as VK_KHR_external_semaphore_win32 already uses semaphores as the destination for importing D3D12 fence objects, which are semantically close/identical to the proposed synchronization primitive.

2) What type of payload the new synchronization primitive has?

RESOLVED: A 64-bit unsigned integer that can only be set to strictly increasing values by signal operations and is not changed by wait operations.

3) Does the new synchronization primitive have the same signal-before-wait requirement as the existing semaphores do?

RESOLVED: No. Timeline semaphores support signaling and waiting entirely asynchronously. It is the responsibility of the client to avoid deadlock.

4) Does the new synchronization primitive allow resetting its payload?

RESOLVED: No, allowing the payload value to “go backwards” is problematic. Applications looking for reset behavior should create a new instance of the sychronization primitive instead.

5) How do we enable host waits on the synchronization primitive?

RESOLVED: Both a non-blocking query of the current payload value of the synchronization primitive, and a blocking wait operation are provided.

6) How do we enable device waits and signals on the synchronization primitive?

RESOLVED: Similar to VK_KHR_external_semaphore_win32, this extension introduces a new structure that can be chained to VkSubmitInfo to specify the values signaled semaphores should be set to, and the values waited semaphores need to reach.

7) Can the new synchronization primitive be used to synchronize presentation and swapchain image acquisition operations?

RESOLVED: Some implementations may have problems with supporting that directly, thus it is not allowed in this extension.

8) Do we want to support external sharing of the new synchronization primitive type?

RESOLVED: Yes. Timeline semaphore specific external sharing capabilities can be queried using vkGetPhysicalDeviceExternalSemaphoreProperties by chaining the new VkSemaphoreTypeCreateInfoKHR structure to its pExternalSemaphoreInfo structure. This allows having a different set of external semaphore handle types supported for timeline semaphores vs binary semaphores.

9) Do we need to add a host signal operation for the new synchronization primitive type?

RESOLVED: Yes. This helps in situations where one host thread submits a workload but another host thread has the information on when the workload is ready to be executed.

10) How should the new synchronization primitive interact with the ordering requirements of the original VkSemaphore?

RESOLVED: Prior to calling any command which may cause a wait operation on a binary semaphore, the client must ensure that the semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution.

11) Should we have separate feature bits for different sub-features of timeline semaphores?

RESOLVED: No. The only feature which cannot be supported universally is timeline semaphore import/export. For import/export, the client is already required to query available external handle types via vkGetPhysicalDeviceExternalSemaphoreProperties and provide the semaphore type by adding a VkSemaphoreTypeCreateInfoKHR structure to the pNext chain of VkPhysicalDeviceExternalSemaphoreInfo so no new feature bit is required.

Version History

  • Revision 1, 2018-05-10 (Jason Ekstrand)

    • Initial version

  • Revision 2, 2019-06-12 (Jason Ekstrand)

    • Added an initialValue parameter to timeline semaphore creation

VK_KHR_uniform_buffer_standard_layout

Name String

VK_KHR_uniform_buffer_standard_layout

Extension Type

Device extension

Registered Extension Number

254

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-01-25

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Graeme Leese, Broadcom

  • Jeff Bolz, NVIDIA

  • Tobias Hector, AMD

  • Jason Ekstrand, Intel

  • Neil Henning, AMD

Description

This extension enables tighter array and struct packing to be used with uniform buffers.

It modifies the alignment rules for uniform buffers, allowing for tighter packing of arrays and structures. This allows, for example, the std430 layout, as defined in GLSL to be supported in uniform buffers.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME

  • VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR

Version History

  • Revision 1, 2019-01-25 (Graeme Leese)

    • Initial draft

VK_KHR_variable_pointers

Name String

VK_KHR_variable_pointers

Extension Type

Device extension

Registered Extension Number

121

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-09-05

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • John Kessenich, Google

  • Neil Henning, Codeplay

  • David Neto, Google

  • Daniel Koch, Nvidia

  • Graeme Leese, Broadcom

  • Weifeng Zhang, Qualcomm

  • Stephen Clarke, Imagination Technologies

  • Jason Ekstrand, Intel

  • Jesse Hall, Google

Description

The VK_KHR_variable_pointers extension allows implementations to indicate their level of support for the SPV_KHR_variable_pointers SPIR-V extension. The SPIR-V extension allows shader modules to use invocation-private pointers into uniform and/or storage buffers, where the pointer values can be dynamic and non-uniform.

The SPV_KHR_variable_pointers extension introduces two capabilities. The first, VariablePointersStorageBuffer, must be supported by all implementations of this extension. The second, VariablePointers, is optional.

Promotion to Vulkan 1.1

All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted, however support for the variablePointersStorageBuffer feature is made optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME

  • VK_KHR_VARIABLE_POINTERS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR

Issues

1) Do we need an optional property for the SPIR-V VariablePointersStorageBuffer capability or should it be mandatory when this extension is advertised?

RESOLVED: Add it as a distinct feature, but make support mandatory. Adding it as a feature makes the extension easier to include in a future core API version. In the extension, the feature is mandatory, so that presence of the extension guarantees some functionality. When included in a core API version, the feature would be optional.

2) Can support for these capabilities vary between shader stages?

RESOLVED: No, if the capability is supported in any stage it must be supported in all stages.

3) Should the capabilities be features or limits?

RESOLVED: Features, primarily for consistency with other similar extensions.

Version History

  • Revision 1, 2017-03-14 (Jesse Hall and John Kessenich)

    • Internal revisions

VK_KHR_vulkan_memory_model

Name String

VK_KHR_vulkan_memory_model

Extension Type

Device extension

Registered Extension Number

212

Revision

3

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-12-10

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Alan Baker, Google

  • Tobias Hector, AMD

  • David Neto, Google

  • Robert Simpson, Qualcomm Technologies, Inc.

  • Brian Sumner, AMD

Description

The VK_KHR_vulkan_memory_model extension allows use of the Vulkan Memory Model, which formally defines how to synchronize memory accesses to the same memory locations performed by multiple shader invocations.

Note

Version 3 of the spec added a member (vulkanMemoryModelAvailabilityVisibilityChains) to VkPhysicalDeviceVulkanMemoryModelFeaturesKHR, which is an incompatible change from version 2.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the vulkanMemoryModel capability is optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME

  • VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR

New SPIR-V Capabilities

Version History

  • Revision 1, 2018-06-24 (Jeff Bolz)

    • Initial draft

  • Revision 3, 2018-12-10 (Jeff Bolz)

    • Add vulkanMemoryModelAvailabilityVisibilityChains member to the VkPhysicalDeviceVulkanMemoryModelFeaturesKHR structure.

VK_KHR_zero_initialize_workgroup_memory

Name String

VK_KHR_zero_initialize_workgroup_memory

Extension Type

Device extension

Registered Extension Number

326

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-11-18

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Alan Baker, Google

  • Jeff Bolz, Nvidia

  • Jason Ekstrand, Intel

Description

This extension allows the use of a null constant initializer on shader Workgroup memory variables, allowing implementations to expose any special hardware or instructions they may have. Zero initialization is commonly used by applications running untrusted content (e.g. web browsers) as way of defeating memory-scraping attacks.

New Enum Constants

  • VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_EXTENSION_NAME

  • VK_KHR_ZERO_INITIALIZE_WORKGROUP_MEMORY_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES_KHR

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2020-11-18 (Alan Baker)

    • Internal draft version

VK_EXT_4444_formats

Name String

VK_EXT_4444_formats

Extension Type

Device extension

Registered Extension Number

341

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-07-28

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Joshua Ashton, Valve

  • Jason Ekstrand, Intel

Description

This extension defines the VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT and VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT formats which are defined in other current graphics APIs.

This extension may be useful for building translation layers for those APIs or for porting applications that use these formats without having to resort to swizzles.

When VK_EXT_custom_border_color is used, these formats are not subject to the same restrictions for border color without format as with VK_FORMAT_B4G4R4A4_UNORM_PACK16.

New Enum Constants

  • VK_EXT_4444_FORMATS_EXTENSION_NAME

  • VK_EXT_4444_FORMATS_SPEC_VERSION

  • Extending VkFormat:

    • VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT

    • VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT

Promotion to Vulkan 1.3

This extension has been partially promoted. The format enumerants introduced by the extension are included in core Vulkan 1.3, with the EXT suffix omitted. However, runtime support for these formats is optional in core Vulkan 1.3, while if this extension is supported, runtime support is mandatory. The feature structure is not promoted. The original enum names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2020-07-04 (Joshua Ashton)

    • Initial draft

VK_EXT_buffer_device_address

Name String

VK_EXT_buffer_device_address

Extension Type

Device extension

Registered Extension Number

245

Revision

2

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-01-06

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Neil Henning, AMD

  • Tobias Hector, AMD

  • Jason Ekstrand, Intel

  • Baldur Karlsson, Valve

Description

This extension allows the application to query a 64-bit buffer device address value for a buffer, which can be used to access the buffer memory via the PhysicalStorageBufferEXT storage class in the GL_EXT_buffer_reference GLSL extension and SPV_EXT_physical_storage_buffer SPIR-V extension.

It also allows buffer device addresses to be provided by a trace replay tool, so that it matches the address used when the trace was captured.

New Enum Constants

  • VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME

  • VK_EXT_BUFFER_DEVICE_ADDRESS_SPEC_VERSION

  • Extending VkBufferCreateFlagBits:

    • VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT

  • Extending VkBufferUsageFlagBits:

    • VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT

  • Extending VkResult:

    • VK_ERROR_INVALID_DEVICE_ADDRESS_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT

New SPIR-V Capabilities

Issues

1) Where is VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT and VkPhysicalDeviceBufferAddressFeaturesEXT?

RESOLVED: They were renamed as VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT and VkPhysicalDeviceBufferDeviceAddressFeaturesEXT accordingly for consistency. Even though, the old names can still be found in the generated header files for compatibility.

Version History

  • Revision 1, 2018-11-01 (Jeff Bolz)

    • Internal revisions

  • Revision 2, 2019-01-06 (Jon Leech)

    • Minor updates to appendix for publication

VK_EXT_debug_marker

Name String

VK_EXT_debug_marker

Extension Type

Device extension

Registered Extension Number

23

Revision

4

Extension and Version Dependencies
Deprecation state
Special Use
Contact

Other Extension Metadata

Last Modified Date

2017-01-31

IP Status

No known IP claims.

Contributors
  • Baldur Karlsson

  • Dan Ginsburg, Valve

  • Jon Ashburn, LunarG

  • Kyle Spagnoli, NVIDIA

Description

The VK_EXT_debug_marker extension is a device extension. It introduces concepts of object naming and tagging, for better tracking of Vulkan objects, as well as additional commands for recording annotations of named sections of a workload to aid organization and offline analysis in external tools.

New Enum Constants

  • VK_EXT_DEBUG_MARKER_EXTENSION_NAME

  • VK_EXT_DEBUG_MARKER_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT

    • VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT

    • VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT

Examples

Example 1

Associate a name with an image, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages.

    extern VkDevice device;
    extern VkImage image;

    // Must call extension functions through a function pointer:
    PFN_vkDebugMarkerSetObjectNameEXT pfnDebugMarkerSetObjectNameEXT = (PFN_vkDebugMarkerSetObjectNameEXT)vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectNameEXT");

    // Set a name on the image
    const VkDebugMarkerObjectNameInfoEXT imageNameInfo =
    {
        VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT, // sType
        NULL,                                           // pNext
        VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT,          // objectType
        (uint64_t)image,                                // object
        "Brick Diffuse Texture",                        // pObjectName
    };

    pfnDebugMarkerSetObjectNameEXT(device, &imageNameInfo);

    // A subsequent error might print:
    //   Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
    //   command buffer with no memory bound to it.

Example 2

Annotating regions of a workload with naming information so that offline analysis tools can display a more usable visualisation of the commands submitted.

    extern VkDevice device;
    extern VkCommandBuffer commandBuffer;

    // Must call extension functions through a function pointer:
    PFN_vkCmdDebugMarkerBeginEXT pfnCmdDebugMarkerBeginEXT = (PFN_vkCmdDebugMarkerBeginEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerBeginEXT");
    PFN_vkCmdDebugMarkerEndEXT pfnCmdDebugMarkerEndEXT = (PFN_vkCmdDebugMarkerEndEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerEndEXT");
    PFN_vkCmdDebugMarkerInsertEXT pfnCmdDebugMarkerInsertEXT = (PFN_vkCmdDebugMarkerInsertEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerInsertEXT");

    // Describe the area being rendered
    const VkDebugMarkerMarkerInfoEXT houseMarker =
    {
        VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT, // sType
        NULL,                                           // pNext
        "Brick House",                                  // pMarkerName
        { 1.0f, 0.0f, 0.0f, 1.0f },                     // color
    };

    // Start an annotated group of calls under the 'Brick House' name
    pfnCmdDebugMarkerBeginEXT(commandBuffer, &houseMarker);
    {
        // A mutable structure for each part being rendered
        VkDebugMarkerMarkerInfoEXT housePartMarker =
        {
            VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT, // sType
            NULL,                                           // pNext
            NULL,                                           // pMarkerName
            { 0.0f, 0.0f, 0.0f, 0.0f },                     // color
        };

        // Set the name and insert the marker
        housePartMarker.pMarkerName = "Walls";
        pfnCmdDebugMarkerInsertEXT(commandBuffer, &housePartMarker);

        // Insert the drawcall for the walls
        vkCmdDrawIndexed(commandBuffer, 1000, 1, 0, 0, 0);

        // Insert a recursive region for two sets of windows
        housePartMarker.pMarkerName = "Windows";
        pfnCmdDebugMarkerBeginEXT(commandBuffer, &housePartMarker);
        {
            vkCmdDrawIndexed(commandBuffer, 75, 6, 1000, 0, 0);
            vkCmdDrawIndexed(commandBuffer, 100, 2, 1450, 0, 0);
        }
        pfnCmdDebugMarkerEndEXT(commandBuffer);

        housePartMarker.pMarkerName = "Front Door";
        pfnCmdDebugMarkerInsertEXT(commandBuffer, &housePartMarker);

        vkCmdDrawIndexed(commandBuffer, 350, 1, 1650, 0, 0);

        housePartMarker.pMarkerName = "Roof";
        pfnCmdDebugMarkerInsertEXT(commandBuffer, &housePartMarker);

        vkCmdDrawIndexed(commandBuffer, 500, 1, 2000, 0, 0);
    }
    // End the house annotation started above
    pfnCmdDebugMarkerEndEXT(commandBuffer);

Issues

1) Should the tag or name for an object be specified using the pNext parameter in the object’s Vk*CreateInfo structure?

RESOLVED: No. While this fits with other Vulkan patterns and would allow more type safety and future proofing against future objects, it has notable downsides. In particular passing the name at Vk*CreateInfo time does not allow renaming, prevents late binding of naming information, and does not allow naming of implicitly created objects such as queues and swapchain images.

2) Should the command annotation functions vkCmdDebugMarkerBeginEXT and vkCmdDebugMarkerEndEXT support the ability to specify a color?

RESOLVED: Yes. The functions have been expanded to take an optional color which can be used at will by implementations consuming the command buffer annotations in their visualisation.

3) Should the functions added in this extension accept an extensible structure as their parameter for a more flexible API, as opposed to direct function parameters? If so, which functions?

RESOLVED: Yes. All functions have been modified to take a structure type with extensible pNext pointer, to allow future extensions to add additional annotation information in the same commands.

Version History

  • Revision 1, 2016-02-24 (Baldur Karlsson)

    • Initial draft, based on LunarG marker spec

  • Revision 2, 2016-02-26 (Baldur Karlsson)

    • Renamed Dbg to DebugMarker in function names

    • Allow markers in secondary command buffers under certain circumstances

    • Minor language tweaks and edits

  • Revision 3, 2016-04-23 (Baldur Karlsson)

    • Reorganise spec layout to closer match desired organisation

    • Added optional color to markers (both regions and inserted labels)

    • Changed functions to take extensible structs instead of direct function parameters

  • Revision 4, 2017-01-31 (Baldur Karlsson)

    • Added explicit dependency on VK_EXT_debug_report

    • Moved definition of VkDebugReportObjectTypeEXT to debug report chapter.

    • Fixed typo in dates in revision history

VK_EXT_debug_report

Name String

VK_EXT_debug_report

Extension Type

Instance extension

Registered Extension Number

12

Revision

10

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Special Use
Contact

Other Extension Metadata

Last Modified Date

2020-12-14

IP Status

No known IP claims.

Contributors
  • Courtney Goeltzenleuchter, LunarG

  • Dan Ginsburg, Valve

  • Jon Ashburn, LunarG

  • Mark Lobodzinski, LunarG

Description

Due to the nature of the Vulkan interface, there is very little error information available to the developer and application. By enabling optional validation layers and using the VK_EXT_debug_report extension, developers can obtain much more detailed feedback on the application’s use of Vulkan. This extension defines a way for layers and the implementation to call back to the application for events of interest to the application.

New Object Types

New Function Pointers

New Bitmasks

New Enum Constants

  • VK_EXT_DEBUG_REPORT_EXTENSION_NAME

  • VK_EXT_DEBUG_REPORT_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT

  • Extending VkResult:

    • VK_ERROR_VALIDATION_FAILED_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT

If Version 1.1 is supported:

  • Extending VkDebugReportObjectTypeEXT:

    • VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT

    • VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT

Examples

VK_EXT_debug_report allows an application to register multiple callbacks with the validation layers. Some callbacks may log the information to a file, others may cause a debug break point or other application defined behavior. An application can register callbacks even when no validation layers are enabled, but they will only be called for loader and, if implemented, driver events.

To capture events that occur while creating or destroying an instance an application can link a VkDebugReportCallbackCreateInfoEXT structure to the pNext element of the VkInstanceCreateInfo structure given to vkCreateInstance.

Example uses: Create three callback objects. One will log errors and warnings to the debug console using Windows OutputDebugString. The second will cause the debugger to break at that callback when an error happens and the third will log warnings to stdout.

    VkResult res;
    VkDebugReportCallbackEXT cb1, cb2, cb3;

    VkDebugReportCallbackCreateInfoEXT callback1 = {
            VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,    // sType
            NULL,                                                       // pNext
            VK_DEBUG_REPORT_ERROR_BIT_EXT |                             // flags
            VK_DEBUG_REPORT_WARNING_BIT_EXT,
            myOutputDebugString,                                        // pfnCallback
            NULL                                                        // pUserData
    };
    res = vkCreateDebugReportCallbackEXT(instance, &callback1, &cb1);
    if (res != VK_SUCCESS)
       /* Do error handling for VK_ERROR_OUT_OF_MEMORY */

    callback.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT;
    callback.pfnCallback = myDebugBreak;
    callback.pUserData = NULL;
    res = vkCreateDebugReportCallbackEXT(instance, &callback, &cb2);
    if (res != VK_SUCCESS)
       /* Do error handling for VK_ERROR_OUT_OF_MEMORY */

    VkDebugReportCallbackCreateInfoEXT callback3 = {
            VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,    // sType
            NULL,                                                       // pNext
            VK_DEBUG_REPORT_WARNING_BIT_EXT,                            // flags
            mystdOutLogger,                                             // pfnCallback
            NULL                                                        // pUserData
    };
    res = vkCreateDebugReportCallbackEXT(instance, &callback3, &cb3);
    if (res != VK_SUCCESS)
       /* Do error handling for VK_ERROR_OUT_OF_MEMORY */

    ...

    /* remove callbacks when cleaning up */
    vkDestroyDebugReportCallbackEXT(instance, cb1);
    vkDestroyDebugReportCallbackEXT(instance, cb2);
    vkDestroyDebugReportCallbackEXT(instance, cb3);
Note

In the initial release of the VK_EXT_debug_report extension, the token VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT was used. Starting in version 2 of the extension branch, VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT is used instead for consistency with Vulkan naming rules. The older enum is still available for backwards compatibility.

Note

In the initial release of the VK_EXT_debug_report extension, the token VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT was used. Starting in version 8 of the extension branch, VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT is used instead for consistency with Vulkan naming rules. The older enum is still available for backwards compatibility.

Issues

1) What is the hierarchy / seriousness of the message flags? E.g. ERROR > WARN > PERF_WARN …​

RESOLVED: There is no specific hierarchy. Each bit is independent and should be checked via bitwise AND. For example:

    if (localFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
        process error message
    }
    if (localFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) {
        process debug message
    }

The validation layers do use them in a hierarchical way (ERROR > WARN > PERF, WARN > DEBUG > INFO) and they (at least at the time of this writing) only set one bit at a time. But it is not a requirement of this extension.

It is possible that a layer may intercept and change, or augment the flags with extension values the application’s debug report handler may not be familiar with, so it is important to treat each flag independently.

2) Should there be a VU requiring VkDebugReportCallbackCreateInfoEXT::flags to be non-zero?

RESOLVED: It may not be very useful, but we do not need VU statement requiring the VkDebugReportCallbackCreateInfoEXT::msgFlags at create-time to be non-zero. One can imagine that apps may prefer it as it allows them to set the mask as desired - including nothing - at runtime without having to check.

3) What is the difference between VK_DEBUG_REPORT_DEBUG_BIT_EXT and VK_DEBUG_REPORT_INFORMATION_BIT_EXT?

RESOLVED: VK_DEBUG_REPORT_DEBUG_BIT_EXT specifies information that could be useful debugging the Vulkan implementation itself.

4) How do you compare handles returned by the debug_report callback to the application’s handles?

RESOLVED: Due to the different nature of dispatchable and nondispatchable handles there is no generic way (that we know of) that works for common compilers with 32bit, 64bit, C and C++. We recommend applications use the same cast that the validation layers use:

+

reinterpret_cast<uint64_t &>(dispatchableHandle)
(uint64_t)(nondispatchableHandle)

+ This does require that the app treat dispatchable and nondispatchable handles differently.

Version History

  • Revision 1, 2015-05-20 (Courtney Goetzenleuchter)

    • Initial draft, based on LunarG KHR spec, other KHR specs

  • Revision 2, 2016-02-16 (Courtney Goetzenleuchter)

    • Update usage, documentation

  • Revision 3, 2016-06-14 (Courtney Goetzenleuchter)

    • Update VK_EXT_DEBUG_REPORT_SPEC_VERSION to indicate added support for vkCreateInstance and vkDestroyInstance

  • Revision 4, 2016-12-08 (Mark Lobodzinski)

    • Added Display_KHR, DisplayModeKHR extension objects

    • Added ObjectTable_NVX, IndirectCommandsLayout_NVX extension objects

    • Bumped spec revision

    • Retroactively added version history

  • Revision 5, 2017-01-31 (Baldur Karlsson)

  • Revision 6, 2017-01-31 (Baldur Karlsson)

    • Added VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT

  • Revision 7, 2017-04-20 (Courtney Goeltzenleuchter)

    • Clarify wording and address questions from developers.

  • Revision 8, 2017-04-21 (Courtney Goeltzenleuchter)

    • Remove unused enum VkDebugReportErrorEXT

  • Revision 9, 2017-09-12 (Tobias Hector)

    • Added interactions with Vulkan 1.1

  • Revision 10, 2020-12-14 (Courtney Goetzenleuchter)

    • Add issue 4 discussing matching handles returned by the extension, based on suggestion in public issue 368.

VK_EXT_descriptor_indexing

Name String

VK_EXT_descriptor_indexing

Extension Type

Device extension

Registered Extension Number

162

Revision

2

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-10-02

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Daniel Rakos, AMD

  • Slawomir Grajewski, Intel

  • Tobias Hector, Imagination Technologies

Description

This extension adds several small features which together enable applications to create large descriptor sets containing substantially all of their resources, and selecting amongst those resources with dynamic (non-uniform) indexes in the shader. There are feature enables and SPIR-V capabilities for non-uniform descriptor indexing in the shader, and non-uniform indexing in the shader requires use of a new NonUniformEXT decoration defined in the SPV_EXT_descriptor_indexing SPIR-V extension. There are descriptor set layout binding creation flags enabling several features:

  • Descriptors can be updated after they are bound to a command buffer, such that the execution of the command buffer reflects the most recent update to the descriptors.

  • Descriptors that are not used by any pending command buffers can be updated, which enables writing new descriptors for frame N+1 while frame N is executing.

  • Relax the requirement that all descriptors in a binding that is “statically used” must be valid, such that descriptors that are not accessed by a submission need not be valid and can be updated while that submission is executing.

  • The final binding in a descriptor set layout can have a variable size (and unsized arrays of resources are allowed in the GL_EXT_nonuniform_qualifier and SPV_EXT_descriptor_indexing extensions).

Note that it is valid for multiple descriptor arrays in a shader to use the same set and binding number, as long as they are all compatible with the descriptor type in the pipeline layout. This means a single array binding in the descriptor set can serve multiple texture dimensionalities, or an array of buffer descriptors can be used with multiple different block layouts.

There are new descriptor set layout and descriptor pool creation flags that are required to opt in to the update-after-bind functionality, and there are separate maxPerStage* and maxDescriptorSet* limits that apply to these descriptor set layouts which may be much higher than the pre-existing limits. The old limits only count descriptors in non-updateAfterBind descriptor set layouts, and the new limits count descriptors in all descriptor set layouts in the pipeline layout.

New Enum Constants

  • VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME

  • VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION

  • Extending VkDescriptorBindingFlagBits:

    • VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT

    • VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT

    • VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT

    • VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT

  • Extending VkDescriptorPoolCreateFlagBits:

    • VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT

  • Extending VkDescriptorSetLayoutCreateFlagBits:

    • VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT

  • Extending VkResult:

    • VK_ERROR_FRAGMENTATION_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT

    • VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT

Promotion to Vulkan 1.2

Functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the descriptorIndexing capability is optional. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2017-07-26 (Jeff Bolz)

    • Internal revisions

  • Revision 2, 2017-10-02 (Jeff Bolz)

    • ???

VK_EXT_extended_dynamic_state

Name String

VK_EXT_extended_dynamic_state

Extension Type

Device extension

Registered Extension Number

268

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-12-09

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Dan Ginsburg, Valve Corporation

  • Graeme Leese, Broadcom

  • Hans-Kristian Arntzen, Valve Corporation

  • Jan-Harald Fredriksen, Arm Limited

  • Jason Ekstrand, Intel

  • Jeff Bolz, NVIDIA

  • Jesse Hall, Google

  • Philip Rebohle, Valve Corporation

  • Stuart Smith, Imagination Technologies

  • Tobias Hector, AMD

Description

This extension adds some more dynamic state to support applications that need to reduce the number of pipeline state objects they compile and bind.

New Enum Constants

  • VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME

  • VK_EXT_EXTENDED_DYNAMIC_STATE_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_CULL_MODE_EXT

    • VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT

    • VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT

    • VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT

    • VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT

    • VK_DYNAMIC_STATE_FRONT_FACE_EXT

    • VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT

    • VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT

    • VK_DYNAMIC_STATE_STENCIL_OP_EXT

    • VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT

    • VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT

    • VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT

Promotion to Vulkan 1.3

This extension has been partially promoted. All dynamic state enumerants and entry points in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. The feature structure is not promoted. Extension interfaces that were promoted remain available as aliases of the core functionality.

Version History

  • Revision 1, 2019-12-09 (Piers Daniell)

    • Internal revisions

VK_EXT_extended_dynamic_state2

Name String

VK_EXT_extended_dynamic_state2

Extension Type

Device extension

Registered Extension Number

378

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2021-04-12

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Vikram Kushwaha, NVIDIA

  • Piers Daniell, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension adds some more dynamic state to support applications that need to reduce the number of pipeline state objects they compile and bind.

New Enum Constants

  • VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME

  • VK_EXT_EXTENDED_DYNAMIC_STATE_2_SPEC_VERSION

  • Extending VkDynamicState:

    • VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT

    • VK_DYNAMIC_STATE_LOGIC_OP_EXT

    • VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT

    • VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT

    • VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT

Promotion to Vulkan 1.3

This extension has been partially promoted. The dynamic state enumerants VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT, VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT, and VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT; and the corresponding entry points in this extension are included in core Vulkan 1.3, with the EXT suffix omitted. The enumerants and entry points for dynamic logic operation and patch control points are not promoted, nor is the feature structure. Extension interfaces that were promoted remain available as aliases of the core functionality.

Version History

  • Revision 1, 2021-04-12 (Vikram Kushwaha)

    • Internal revisions

VK_EXT_global_priority

Name String

VK_EXT_global_priority

Extension Type

Device extension

Registered Extension Number

175

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-10-06

IP Status

No known IP claims.

Contributors
  • Andres Rodriguez, Valve

  • Pierre-Loup Griffais, Valve

  • Dan Ginsburg, Valve

  • Mitch Singer, AMD

Description

In Vulkan, users can specify device-scope queue priorities. In some cases it may be useful to extend this concept to a system-wide scope. This extension provides a mechanism for callers to set their system-wide priority. The default queue priority is VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT.

The driver implementation will attempt to skew hardware resource allocation in favour of the higher-priority task. Therefore, higher-priority work may retain similar latency and throughput characteristics even if the system is congested with lower priority work.

The global priority level of a queue shall take precedence over the per-process queue priority (VkDeviceQueueCreateInfo::pQueuePriorities).

Abuse of this feature may result in starving the rest of the system from hardware resources. Therefore, the driver implementation may deny requests to acquire a priority above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT) if the caller does not have sufficient privileges. In this scenario VK_ERROR_NOT_PERMITTED_EXT is returned.

The driver implementation may fail the queue allocation request if resources required to complete the operation have been exhausted (either by the same process or a different process). In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.

New Enum Constants

  • VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME

  • VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION

  • Extending VkResult:

    • VK_ERROR_NOT_PERMITTED_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT

Version History

  • Revision 2, 2017-11-03 (Andres Rodriguez)

    • Fixed VkQueueGlobalPriorityEXT missing _EXT suffix

  • Revision 1, 2017-10-06 (Andres Rodriguez)

    • First version.

VK_EXT_global_priority_query

Name String

VK_EXT_global_priority_query

Extension Type

Device extension

Registered Extension Number

389

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2021-03-29

IP Status

No known IP claims.

Contributors
  • Yiwei Zhang, Google

Description

This device extension allows applications to query the global queue priorities supported by a queue family. It allows implementations to report which global priority levels are treated differently by the implementation, instead of silently mapping multiple requested global priority levels to the same internal priority, or using device creation failure to signal that a requested priority is not supported. It is intended primarily for use by system integration along with certain platform-specific priority enforcement rules.

New Enum Constants

  • VK_EXT_GLOBAL_PRIORITY_QUERY_EXTENSION_NAME

  • VK_EXT_GLOBAL_PRIORITY_QUERY_SPEC_VERSION

  • VK_MAX_GLOBAL_PRIORITY_SIZE_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_EXT

    • VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES_EXT

Issues

1) Can we additionally query whether a caller is permitted to acquire a specific global queue priority in this extension?

RESOLVED: No. Whether a caller has enough privilege goes with the OS, and the Vulkan driver cannot really guarantee that the privilege will not change in between this query and the actual queue creation call.

2) If more than 1 queue using global priority is requested, is there a good way to know which queue is failing the device creation?

RESOLVED: No. There is not a good way at this moment, and it is also not quite actionable for the applications to know that because the information may not be accurate. Queue creation can fail because of runtime constraints like insufficient privilege or lack of resource, and the failure is not necessarily tied to that particular queue configuration requested.

Version History

  • Revision 1, 2021-03-29 (Yiwei Zhang)

VK_EXT_host_query_reset

Name String

VK_EXT_host_query_reset

Extension Type

Device extension

Registered Extension Number

262

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-03-06

IP Status

No known IP claims.

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Bas Nieuwenhuizen, Google

  • Jason Ekstrand, Intel

  • Jeff Bolz, NVIDIA

  • Piers Daniell, NVIDIA

Description

This extension adds a new function to reset queries from the host.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Commands

New Enum Constants

  • VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME

  • VK_EXT_HOST_QUERY_RESET_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT

Version History

  • Revision 1, 2019-03-12 (Bas Nieuwenhuizen)

    • Initial draft

VK_EXT_image_robustness

Name String

VK_EXT_image_robustness

Extension Type

Device extension

Registered Extension Number

336

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-04-27

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Graeme Leese, Broadcom

  • Jan-Harald Fredriksen, ARM

  • Jeff Bolz, NVIDIA

  • Spencer Fricke, Samsung

  • Courtney Goeltzenleuchter, Google

  • Slawomir Cygan, Intel

Description

This extension adds stricter requirements for how out of bounds reads from images are handled. Rather than returning undefined values, most out of bounds reads return R, G, and B values of zero and alpha values of either zero or one. Components not present in the image format may be set to zero or to values based on the format as described in Conversion to RGBA.

New Enum Constants

  • VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME

  • VK_EXT_IMAGE_ROBUSTNESS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Issues

  1. How does this extension differ from VK_EXT_robustness2?

The guarantees provided by this extension are a subset of those provided by the robustImageAccess2 feature of VK_EXT_robustness2. Where this extension allows return values of (0, 0, 0, 0) or (0, 0, 0, 1), robustImageAccess2 requires that a particular value dependent on the image format be returned. This extension provides no guarantees about the values returned for an access to an invalid Lod.

Examples

None.

Version History

  • Revision 1, 2020-04-27 (Graeme Leese)

    • Initial draft

VK_EXT_inline_uniform_block

Name String

VK_EXT_inline_uniform_block

Extension Type

Device extension

Registered Extension Number

139

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-08-01

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Daniel Rakos, AMD

  • Jeff Bolz, NVIDIA

  • Slawomir Grajewski, Intel

  • Neil Henning, Codeplay

Description

This extension introduces the ability to back uniform blocks directly with descriptor sets by storing inline uniform data within descriptor pool storage. Compared to push constants this new construct allows uniform data to be reused across multiple disjoint sets of drawing or dispatching commands and may enable uniform data to be accessed with fewer indirections compared to uniforms backed by buffer memory.

New Enum Constants

  • VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME

  • VK_EXT_INLINE_UNIFORM_BLOCK_SPEC_VERSION

  • Extending VkDescriptorType:

    • VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Issues

1) Do we need a new storage class for inline uniform blocks vs uniform blocks?

RESOLVED: No. The Uniform storage class is used to allow the same syntax used for both uniform buffers and inline uniform blocks.

2) Is the descriptor array index and array size expressed in terms of bytes or dwords for inline uniform block descriptors?

RESOLVED: In bytes, but both must be a multiple of 4, similar to how push constant ranges are specified. The descriptorCount of VkDescriptorSetLayoutBinding thus provides the total number of bytes a particular binding with an inline uniform block descriptor type can hold, while the srcArrayElement, dstArrayElement, and descriptorCount members of VkWriteDescriptorSet, VkCopyDescriptorSet, and VkDescriptorUpdateTemplateEntry (where applicable) specify the byte offset and number of bytes to write/copy to the binding’s backing store. Additionally, the stride member of VkDescriptorUpdateTemplateEntry is ignored for inline uniform blocks and a default value of one is used, meaning that the data to update inline uniform block bindings with must be contiguous in memory.

3) What layout rules apply for uniform blocks corresponding to inline constants?

RESOLVED: They use the same layout rules as uniform buffers.

4) Do we need to add non-uniform indexing features/properties as introduced by VK_EXT_descriptor_indexing for inline uniform blocks?

RESOLVED: No, because inline uniform blocks are not allowed to be “arrayed”. A single binding with an inline uniform block descriptor type corresponds to a single uniform block instance and the array indices inside that binding refer to individual offsets within the uniform block (see issue #2). However, this extension does introduce new features/properties about the level of support for update-after-bind inline uniform blocks.

5) Is the descriptorBindingVariableDescriptorCount feature introduced by VK_EXT_descriptor_indexing supported for inline uniform blocks?

RESOLVED: Yes, as long as other inline uniform block specific limits are respected.

6) Do the robustness guarantees of robustBufferAccess apply to inline uniform block accesses?

RESOLVED: No, similarly to push constants, as they are not backed by buffer memory like uniform buffers.

Version History

  • Revision 1, 2018-08-01 (Daniel Rakos)

    • Internal revisions

VK_EXT_pipeline_creation_cache_control

Name String

VK_EXT_pipeline_creation_cache_control

Extension Type

Device extension

Registered Extension Number

298

Revision

3

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-03-23

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Gregory Grebe, AMD

  • Tobias Hector, AMD

  • Matthaeus Chajdas, AMD

  • Mitch Singer, AMD

  • Spencer Fricke, Samsung Electronics

  • Stuart Smith, Imagination Technologies

  • Jeff Bolz, NVIDIA Corporation

  • Daniel Koch, NVIDIA Corporation

  • Dan Ginsburg, Valve Corporation

  • Jeff Leger, QUALCOMM

  • Michal Pietrasiuk, Intel

  • Jan-Harald Fredriksen, Arm Limited

Description

This extension adds flags to Vk*PipelineCreateInfo and VkPipelineCacheCreateInfo structures with the aim of improving the predictability of pipeline creation cost. The goal is to provide information about potentially expensive hazards within the client driver during pipeline creation to the application before carrying them out rather than after.

Background

Pipeline creation is a costly operation, and the explicit nature of the Vulkan design means that cost is not hidden from the developer. Applications are also expected to schedule, prioritize, and load balance all calls for pipeline creation. It is strongly advised that applications create pipelines sufficiently ahead of their usage. Failure to do so will result in an unresponsive application, intermittent stuttering, or other poor user experiences. Proper usage of pipeline caches and/or derivative pipelines help mitigate this but is not assured to eliminate disruption in all cases. In the event that an ahead-of-time creation is not possible, considerations should be taken to ensure that the current execution context is suitable for the workload of pipeline creation including possible shader compilation.

Applications making API calls to create a pipeline must be prepared for any of the following to occur:

  • OS/kernel calls to be made by the ICD

  • Internal memory allocation not tracked by the pAllocator passed to vkCreate*Pipelines

  • Internal thread synchronization or yielding of the current thread’s core

  • Extremely long (multi-millisecond+), blocking, compilation times

  • Arbitrary call stacks depths and stack memory usage

The job or task based game engines that are being developed to take advantage of explicit graphics APIs like Vulkan may behave exceptionally poorly if any of the above scenarios occur. However, most game engines are already built to “stream” in assets dynamically as the user plays the game. By adding control by way of VkPipelineCreateFlags, we can require an ICD to report back a failure in critical execution paths rather than forcing an unexpected wait.

Applications can prevent unexpected compilation by setting VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT on Vk*PipelineCreateInfo::flags. When set, an ICD must not attempt pipeline or shader compilation to create the pipeline object. The ICD will return the result VK_PIPELINE_COMPILE_REQUIRED_EXT. An ICD may still return a valid VkPipeline object by either re-using existing pre-compiled objects such as those from a pipeline cache, or derivative pipelines.

By default vkCreate*Pipelines calls must attempt to create all pipelines before returning. Setting VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT on Vk*PipelineCreateInfo::flags can be used as an escape hatch for batched pipeline creates.

Hidden locks also add to the unpredictability of the cost of pipeline creation. The most common case of locks inside the vkCreate*Pipelines is internal synchronization of the VkPipelineCache object. VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT can be set when calling vkCreatePipelineCache to state the cache is externally synchronized.

The hope is that armed with this information application and engine developers can leverage existing asset streaming systems to recover from "just-in-time" pipeline creation stalls.

New Enum Constants

  • VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME

  • VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_SPEC_VERSION

  • Extending VkPipelineCacheCreateFlagBits:

    • VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT

  • Extending VkPipelineCreateFlagBits:

    • VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT

    • VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT

  • Extending VkResult:

    • VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT

    • VK_PIPELINE_COMPILE_REQUIRED_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2019-11-01 (Gregory Grebe)

    • Initial revision

  • Revision 2, 2020-02-24 (Gregory Grebe)

    • Initial public revision

  • Revision 3, 2020-03-23 (Tobias Hector)

    • Changed VK_PIPELINE_COMPILE_REQUIRED_EXT to a success code, adding an alias for the original VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT. Also updated the xml to include these codes as return values.

VK_EXT_pipeline_creation_feedback

Name String

VK_EXT_pipeline_creation_feedback

Extension Type

Device extension

Registered Extension Number

193

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Special Use
Contact
  • Jean-Francois Roy jfroy

Other Extension Metadata

Last Modified Date

2019-03-12

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Jean-Francois Roy, Google

  • Hai Nguyen, Google

  • Andrew Ellem, Google

  • Bob Fraser, Google

  • Sujeevan Rajayogam, Google

  • Jan-Harald Fredriksen, ARM

  • Jeff Leger, Qualcomm Technologies, Inc.

  • Jeff Bolz, NVIDIA

  • Daniel Koch, NVIDIA

  • Neil Henning, AMD

Description

This extension adds a mechanism to provide feedback to an application about pipeline creation, with the specific goal of allowing a feedback loop between build systems and in-the-field application executions to ensure effective pipeline caches are shipped to customers.

New Enum Constants

  • VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME

  • VK_EXT_PIPELINE_CREATION_FEEDBACK_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2019-03-12 (Jean-Francois Roy)

    • Initial revision

VK_EXT_private_data

Name String

VK_EXT_private_data

Extension Type

Device extension

Registered Extension Number

296

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-03-25

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Matthew Rusch, NVIDIA

  • Nuno Subtil, NVIDIA

  • Piers Daniell, NVIDIA

  • Jeff Bolz, NVIDIA

Description

This extension is a device extension which enables attaching arbitrary payloads to Vulkan objects. It introduces the idea of private data slots as a means of storing a 64-bit unsigned integer of application defined data. Private data slots can be created or destroyed any time an associated device is available. Private data slots can be reserved at device creation time, and limiting use to the amount reserved will allow the extension to exhibit better performance characteristics.

New Object Types

New Enum Constants

  • VK_EXT_PRIVATE_DATA_EXTENSION_NAME

  • VK_EXT_PRIVATE_DATA_SPEC_VERSION

  • Extending VkObjectType:

    • VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Examples

  • In progress

Version History

  • Revision 1, 2020-01-15 (Matthew Rusch)

    • Initial draft

VK_EXT_sampler_filter_minmax

Name String

VK_EXT_sampler_filter_minmax

Extension Type

Device extension

Registered Extension Number

131

Revision

2

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-05-19

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

  • Piers Daniell, NVIDIA

Description

In unextended Vulkan, minification and magnification filters such as LINEAR allow sampled image lookups to return a filtered texel value produced by computing a weighted average of a collection of texels in the neighborhood of the texture coordinate provided.

This extension provides a new sampler parameter which allows applications to produce a filtered texel value by computing a component-wise minimum (MIN) or maximum (MAX) of the texels that would normally be averaged. The reduction mode is orthogonal to the minification and magnification filter parameters. The filter parameters are used to identify the set of texels used to produce a final filtered value; the reduction mode identifies how these texels are combined.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME

  • VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION

  • Extending VkFormatFeatureFlagBits:

    • VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT

  • Extending VkSamplerReductionMode:

    • VK_SAMPLER_REDUCTION_MODE_MAX_EXT

    • VK_SAMPLER_REDUCTION_MODE_MIN_EXT

    • VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT

Version History

  • Revision 2, 2017-05-19 (Piers Daniell)

    • Renamed to EXT

  • Revision 1, 2017-03-25 (Jeff Bolz)

    • Internal revisions

VK_EXT_scalar_block_layout

Name String

VK_EXT_scalar_block_layout

Extension Type

Device extension

Registered Extension Number

222

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-11-14

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

Contributors
  • Jeff Bolz

  • Jan-Harald Fredriksen

  • Graeme Leese

  • Jason Ekstrand

  • John Kessenich

Description

This extension enables C-like structure layout for SPIR-V blocks. It modifies the alignment rules for uniform buffers, storage buffers and push constants, allowing non-scalar types to be aligned solely based on the size of their components, without additional requirements.

Promotion to Vulkan 1.2

Functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the scalarBlockLayout capability is optional. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME

  • VK_EXT_SCALAR_BLOCK_LAYOUT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT

Version History

  • Revision 1, 2018-11-14 (Tobias Hector)

    • Initial draft

VK_EXT_separate_stencil_usage

Name String

VK_EXT_separate_stencil_usage

Extension Type

Device extension

Registered Extension Number

247

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-11-08

Interactions and External Dependencies
  • Promoted to Vulkan 1.2 Core

IP Status

No known IP claims.

Contributors
  • Daniel Rakos, AMD

  • Jordan Logan, AMD

Description

This extension allows specifying separate usage flags for the stencil aspect of images with a depth-stencil format at image creation time.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_EXT_SEPARATE_STENCIL_USAGE_EXTENSION_NAME

  • VK_EXT_SEPARATE_STENCIL_USAGE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT

Version History

  • Revision 1, 2018-11-08 (Daniel Rakos)

    • Internal revisions.

VK_EXT_shader_demote_to_helper_invocation

Name String

VK_EXT_shader_demote_to_helper_invocation

Extension Type

Device extension

Registered Extension Number

277

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-06-01

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

Description

This extension adds Vulkan support for the SPV_EXT_demote_to_helper_invocation SPIR-V extension. That SPIR-V extension provides a new instruction OpDemoteToHelperInvocationEXT allowing shaders to “demote” a fragment shader invocation to behave like a helper invocation for its duration. The demoted invocation will have no further side effects and will not output to the framebuffer, but remains active and can participate in computing derivatives and in group operations. This is a better match for the “discard” instruction in HLSL.

New Enum Constants

  • VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME

  • VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT

New SPIR-V Capability

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2019-06-01 (Jeff Bolz)

    • Initial draft

VK_EXT_shader_subgroup_ballot

Name String

VK_EXT_shader_subgroup_ballot

Extension Type

Device extension

Registered Extension Number

65

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-11-28

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Jeff Bolz, NVIDIA

  • Neil Henning, Codeplay

  • Daniel Koch, NVIDIA Corporation

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_shader_ballot

This extension provides the ability for a group of invocations, which execute in parallel, to do limited forms of cross-invocation communication via a group broadcast of a invocation value, or broadcast of a bitarray representing a predicate value from each invocation in the group.

This extension provides access to a number of additional built-in shader variables in Vulkan:

  • SubgroupEqMaskKHR, containing the subgroup mask of the current subgroup invocation,

  • SubgroupGeMaskKHR, containing the subgroup mask of the invocations greater than or equal to the current invocation,

  • SubgroupGtMaskKHR, containing the subgroup mask of the invocations greater than the current invocation,

  • SubgroupLeMaskKHR, containing the subgroup mask of the invocations less than or equal to the current invocation,

  • SubgroupLtMaskKHR, containing the subgroup mask of the invocations less than the current invocation,

  • SubgroupLocalInvocationId, containing the index of an invocation within a subgroup, and

  • SubgroupSize, containing the maximum number of invocations in a subgroup.

Additionally, this extension provides access to the new SPIR-V instructions:

  • OpSubgroupBallotKHR,

  • OpSubgroupFirstInvocationKHR, and

  • OpSubgroupReadInvocationKHR,

When using GLSL source-based shader languages, the following variables and shader functions from GL_ARB_shader_ballot can map to these SPIR-V built-in decorations and instructions:

  • in uint64_t gl_SubGroupEqMaskARB;SubgroupEqMaskKHR,

  • in uint64_t gl_SubGroupGeMaskARB;SubgroupGeMaskKHR,

  • in uint64_t gl_SubGroupGtMaskARB;SubgroupGtMaskKHR,

  • in uint64_t gl_SubGroupLeMaskARB;SubgroupLeMaskKHR,

  • in uint64_t gl_SubGroupLtMaskARB;SubgroupLtMaskKHR,

  • in uint gl_SubGroupInvocationARB;SubgroupLocalInvocationId,

  • uniform uint gl_SubGroupSizeARB;SubgroupSize,

  • ballotARB() → OpSubgroupBallotKHR,

  • readFirstInvocationARB() → OpSubgroupFirstInvocationKHR, and

  • readInvocationARB() → OpSubgroupReadInvocationKHR.

Deprecated by Vulkan 1.2

Most of the functionality in this extension is superseded by the core Vulkan 1.1 subgroup operations. However, Vulkan 1.1 required the OpGroupNonUniformBroadcast “Id” to be constant. This restriction was removed in Vulkan 1.2 with the addition of the subgroupBroadcastDynamicId feature.

New Enum Constants

  • VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME

  • VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION

New SPIR-V Capabilities

Version History

  • Revision 1, 2016-11-28 (Daniel Koch)

    • Initial draft

VK_EXT_shader_subgroup_vote

Name String

VK_EXT_shader_subgroup_vote

Extension Type

Device extension

Registered Extension Number

66

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-11-28

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Neil Henning, Codeplay

  • Daniel Koch, NVIDIA Corporation

Description

This extension adds support for the following SPIR-V extension in Vulkan:

  • SPV_KHR_subgroup_vote

This extension provides new SPIR-V instructions:

  • OpSubgroupAllKHR,

  • OpSubgroupAnyKHR, and

  • OpSubgroupAllEqualKHR.

to compute the composite of a set of boolean conditions across a group of shader invocations that are running concurrently (a subgroup). These composite results may be used to execute shaders more efficiently on a VkPhysicalDevice.

When using GLSL source-based shader languages, the following shader functions from GL_ARB_shader_group_vote can map to these SPIR-V instructions:

  • anyInvocationARB() → OpSubgroupAnyKHR,

  • allInvocationsARB() → OpSubgroupAllKHR, and

  • allInvocationsEqualARB() → OpSubgroupAllEqualKHR.

The subgroup across which the boolean conditions are evaluated is implementation-dependent, and this extension provides no guarantee over how individual shader invocations are assigned to subgroups. In particular, a subgroup has no necessary relationship with the compute shader local workgroup — any pair of shader invocations in a compute local workgroup may execute in different subgroups as used by these instructions.

Compute shaders operate on an explicitly specified group of threads (a local workgroup), but many implementations will also group non-compute shader invocations and execute them concurrently. When executing code like

if (condition) {
  result = do_fast_path();
} else {
  result = do_general_path();
}

where condition diverges between invocations, an implementation might first execute do_fast_path() for the invocations where condition is true and leave the other invocations dormant. Once do_fast_path() returns, it might call do_general_path() for invocations where condition is false and leave the other invocations dormant. In this case, the shader executes both the fast and the general path and might be better off just using the general path for all invocations.

This extension provides the ability to avoid divergent execution by evaluating a condition across an entire subgroup using code like:

if (allInvocationsARB(condition)) {
  result = do_fast_path();
} else {
  result = do_general_path();
}

The built-in function allInvocationsARB() will return the same value for all invocations in the group, so the group will either execute do_fast_path() or do_general_path(), but never both. For example, shader code might want to evaluate a complex function iteratively by starting with an approximation of the result and then refining the approximation. Some input values may require a small number of iterations to generate an accurate result (do_fast_path) while others require a larger number (do_general_path). In another example, shader code might want to evaluate a complex function (do_general_path) that can be greatly simplified when assuming a specific value for one of its inputs (do_fast_path).

Deprecated by Vulkan 1.1

All functionality in this extension is superseded by the core Vulkan 1.1 subgroup operations.

New Enum Constants

  • VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME

  • VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION

New SPIR-V Capabilities

Version History

  • Revision 1, 2016-11-28 (Daniel Koch)

    • Initial draft

VK_EXT_shader_viewport_index_layer

Name String

VK_EXT_shader_viewport_index_layer

Extension Type

Device extension

Registered Extension Number

163

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2017-08-08

Interactions and External Dependencies
Contributors
  • Piers Daniell, NVIDIA

  • Jeff Bolz, NVIDIA

  • Jan-Harald Fredriksen, ARM

  • Daniel Rakos, AMD

  • Slawomir Grajeswki, Intel

Description

This extension adds support for the ShaderViewportIndexLayerEXT capability from the SPV_EXT_shader_viewport_index_layer extension in Vulkan.

This extension allows variables decorated with the Layer and ViewportIndex built-ins to be exported from vertex or tessellation shaders, using the ShaderViewportIndexLayerEXT capability.

When using GLSL source-based shading languages, the gl_ViewportIndex and gl_Layer built-in variables map to the SPIR-V ViewportIndex and Layer built-in decorations, respectively. Behaviour of these variables is extended as described in the GL_ARB_shader_viewport_layer_array (or the precursor GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, and GL_NV_viewport_array2 extensions).

Note

The ShaderViewportIndexLayerEXT capability is equivalent to the ShaderViewportIndexLayerNV capability added by VK_NV_viewport_array2.

Promotion to Vulkan 1.2

All functionality in this extension is included in core Vulkan 1.2.

The single ShaderViewportIndexLayerEXT capability from the SPV_EXT_shader_viewport_index_layer extension is replaced by the ShaderViewportIndex and ShaderLayer capabilities from SPIR-V 1.5 which are enabled by the shaderOutputViewportIndex and shaderOutputLayer features, respectively. Additionally, if Vulkan 1.2 is supported but this extension is not, these capabilities are optional.

Enabling both features is equivalent to enabling the VK_EXT_shader_viewport_index_layer extension.

New Enum Constants

  • VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME

  • VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION

New or Modified Built-In Variables

New SPIR-V Capabilities

Version History

  • Revision 1, 2017-08-08 (Daniel Koch)

    • Internal drafts

VK_EXT_subgroup_size_control

Name String

VK_EXT_subgroup_size_control

Extension Type

Device extension

Registered Extension Number

226

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.1

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-03-05

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

Contributors
  • Jeff Bolz, NVIDIA

  • Jason Ekstrand, Intel

  • Sławek Grajewski, Intel

  • Jesse Hall, Google

  • Neil Henning, AMD

  • Daniel Koch, NVIDIA

  • Jeff Leger, Qualcomm

  • Graeme Leese, Broadcom

  • Allan MacKinnon, Google

  • Mariusz Merecki, Intel

  • Graham Wihlidal, Electronic Arts

Description

This extension enables an implementation to control the subgroup size by allowing a varying subgroup size and also specifying a required subgroup size.

It extends the subgroup support in Vulkan 1.1 to allow an implementation to expose a varying subgroup size. Previously Vulkan exposed a single subgroup size per physical device, with the expectation that implementations will behave as if all subgroups have the same size. Some implementations may dispatch shaders with a varying subgroup size for different subgroups. As a result they could implicitly split a large subgroup into smaller subgroups or represent a small subgroup as a larger subgroup, some of whose invocations were inactive on launch.

To aid developers in understanding the performance characteristics of their programs, this extension exposes a minimum and maximum subgroup size that a physical device supports and a pipeline create flag to enable that pipeline to vary its subgroup size. If enabled, any SubgroupSize decorated variables in the SPIR-V shader modules provided to pipeline creation may vary between the minimum and maximum subgroup sizes.

An implementation is also optionally allowed to support specifying a required subgroup size for a given pipeline stage. Implementations advertise which stages support a required subgroup size, and any pipeline of a supported stage can be passed a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure to set the subgroup size for that shader stage of the pipeline. For compute shaders, this requires the developer to query the maxComputeWorkgroupSubgroups and ensure that:

Developers can also specify a new pipeline shader stage create flag that requires the implementation to have fully populated subgroups within local workgroups. This requires the workgroup size in the X dimension to be a multiple of the subgroup size.

New Enum Constants

  • VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME

  • VK_EXT_SUBGROUP_SIZE_CONTROL_SPEC_VERSION

  • Extending VkPipelineShaderStageCreateFlagBits:

    • VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT

    • VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT

    • VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Version History

VK_EXT_texel_buffer_alignment

Name String

VK_EXT_texel_buffer_alignment

Extension Type

Device extension

Registered Extension Number

282

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-06-06

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension adds more expressive alignment requirements for uniform and storage texel buffers. Some implementations have single texel alignment requirements that cannot be expressed via VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment.

New Enum Constants

  • VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME

  • VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. However, only the properties structure is promoted. The feature structure is not promoted. The original type name is still available as an alias of the core functionality.

Version History

  • Revision 1, 2019-06-06 (Jeff Bolz)

    • Initial draft

VK_EXT_texture_compression_astc_hdr

Name String

VK_EXT_texture_compression_astc_hdr

Extension Type

Device extension

Registered Extension Number

67

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-05-28

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known issues.

Contributors
  • Jan-Harald Fredriksen, Arm

Description

This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.

When this extension is enabled, the HDR profile is supported for all ASTC formats listed in ASTC Compressed Image Formats.

New Enum Constants

  • VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME

  • VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_SPEC_VERSION

  • Extending VkFormat:

    • VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT

    • VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT

Promotion to Vulkan 1.3

This extension has been partially promoted. Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. However, the feature is made optional in Vulkan 1.3. The original type, enum and command names are still available as aliases of the core functionality.

Issues

1) Should we add a feature or limit for this functionality?

Yes. It is consistent with the ASTC LDR support to add a feature like textureCompressionASTC_HDR.

The feature is strictly speaking redundant as long as this is just an extension; it would be sufficient to just enable the extension. But adding the feature is more forward-looking if wanted to make this an optional core feature in the future.

2) Should we introduce new format enums for HDR?

Yes. Vulkan 1.0 describes the ASTC format enums as UNORM, e.g. VK_FORMAT_ASTC_4x4_UNORM_BLOCK, so it is confusing to make these contain HDR data. Note that the OpenGL (ES) extensions did not make this distinction because a single ASTC HDR texture may contain both unorm and float blocks. Implementations may not be able to distinguish between LDR and HDR ASTC textures internally and just treat them as the same format, i.e. if this extension is supported then sampling from a VK_FORMAT_ASTC_4x4_UNORM_BLOCK image format may return HDR results. Applications can get predictable results by using the appropriate image format.

Version History

  • Revision 1, 2019-05-28 (Jan-Harald Fredriksen)

    • Initial version

VK_EXT_tooling_info

Name String

VK_EXT_tooling_info

Extension Type

Device extension

Registered Extension Number

246

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-11-05

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

Contributors
  • Rolando Caloca

  • Matthaeus Chajdas

  • Baldur Karlsson

  • Daniel Rakos

Description

When an error occurs during application development, a common question is "What tools are actually running right now?" This extension adds the ability to query that information directly from the Vulkan implementation.

Outdated versions of one tool might not play nicely with another, or perhaps a tool is not actually running when it should have been. Trying to figure that out can cause headaches as it is necessary to consult each known tool to figure out what is going on — in some cases the tool might not even be known.

Typically, the expectation is that developers will simply print out this information for visual inspection when an issue occurs, however a small amount of semantic information about what the tool is doing is provided to help identify it programmatically. For example, if the advertised limits or features of an implementation are unexpected, is there a tool active which modifies these limits? Or if an application is providing debug markers, but the implementation is not actually doing anything with that information, this can quickly point that out.

New Bitmasks

New Enum Constants

  • VK_EXT_TOOLING_INFO_EXTENSION_NAME

  • VK_EXT_TOOLING_INFO_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT

If VK_EXT_debug_marker is supported:

If VK_EXT_debug_report is supported:

If VK_EXT_debug_utils is supported:

  • Extending VkToolPurposeFlagBits:

    • VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT

    • VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT

Promotion to Vulkan 1.3

Functionality in this extension is included in core Vulkan 1.3, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.

Examples

Printing Tool Information
uint32_t num_tools;
VkPhysicalDeviceToolPropertiesEXT *pToolProperties;
vkGetPhysicalDeviceToolPropertiesEXT(physicalDevice, &num_tools, NULL);

pToolProperties = (VkPhysicalDeviceToolPropertiesEXT*)malloc(sizeof(VkPhysicalDeviceToolPropertiesEXT) * num_tools);

vkGetPhysicalDeviceToolPropertiesEXT(physicalDevice, &num_tools, pToolProperties);

for (int i = 0; i < num_tools; ++i) {
    printf("%s:\n", pToolProperties[i].name);
    printf("Version:\n");
    printf("%s:\n", pToolProperties[i].version);
    printf("Description:\n");
    printf("\t%s\n", pToolProperties[i].description);
    printf("Purposes:\n");
    printf("\t%s\n", VkToolPurposeFlagBitsEXT_to_string(pToolProperties[i].purposes));
    if (strnlen_s(pToolProperties[i].layer,VK_MAX_EXTENSION_NAME_SIZE) > 0) {
        printf("Corresponding Layer:\n");
        printf("\t%s\n", pToolProperties[i].layer);
    }
}

Issues

1) Why is this information separate from the layer mechanism?

Some tooling may be built into a driver, or be part of the Vulkan loader etc. Tying this information directly to layers would have been awkward at best.

Version History

  • Revision 1, 2018-11-05 (Tobias Hector)

    • Initial draft

VK_EXT_validation_flags

Name String

VK_EXT_validation_flags

Extension Type

Instance extension

Registered Extension Number

62

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Special Use
Contact

Other Extension Metadata

Last Modified Date

2019-08-19

IP Status

No known IP claims.

Contributors
  • Tobin Ehlis, Google

  • Courtney Goeltzenleuchter, Google

Description

This extension provides the VkValidationFlagsEXT struct that can be included in the pNext chain of the VkInstanceCreateInfo structure passed as the pCreateInfo parameter of vkCreateInstance. The structure contains an array of VkValidationCheckEXT values that will be disabled by the validation layers.

Deprecation by VK_EXT_validation_features

Functionality in this extension is subsumed into the VK_EXT_validation_features extension.

New Structures

New Enum Constants

  • VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME

  • VK_EXT_VALIDATION_FLAGS_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT

Version History

  • Revision 2, 2019-08-19 (Mark Lobodzinski)

    • Marked as deprecated

  • Revision 1, 2016-08-26 (Courtney Goeltzenleuchter)

    • Initial draft

VK_EXT_ycbcr_2plane_444_formats

Name String

VK_EXT_ycbcr_2plane_444_formats

Extension Type

Device extension

Registered Extension Number

331

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-07-28

Interactions and External Dependencies
  • Promoted to Vulkan 1.3 Core

IP Status

No known IP claims.

Contributors
  • Piers Daniell, NVIDIA

  • Ping Liu, Intel

Description

This extension adds some Y′CBCR formats that are in common use for video encode and decode, but were not part of the VK_KHR_sampler_ycbcr_conversion extension.

New Enum Constants

  • VK_EXT_YCBCR_2PLANE_444_FORMATS_EXTENSION_NAME

  • VK_EXT_YCBCR_2PLANE_444_FORMATS_SPEC_VERSION

  • Extending VkFormat:

    • VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16_EXT

    • VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16_EXT

    • VK_FORMAT_G16_B16R16_2PLANE_444_UNORM_EXT

    • VK_FORMAT_G8_B8R8_2PLANE_444_UNORM_EXT

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT

Promotion to Vulkan 1.3

This extension has been partially promoted. The format enumerants introduced by the extension are included in core Vulkan 1.3, with the EXT suffix omitted. However, runtime support for these formats is optional in core Vulkan 1.3, while if this extension is supported, runtime support is mandatory. The feature structure is not promoted. The original enum names are still available as aliases of the core functionality.

Version History

  • Revision 1, 2020-03-08 (Piers Daniell)

    • Initial draft

VK_AMD_draw_indirect_count

Name String

VK_AMD_draw_indirect_count

Extension Type

Device extension

Registered Extension Number

34

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-08-23

Interactions and External Dependencies
IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Derrick Owens, AMD

  • Graham Sellers, AMD

  • Daniel Rakos, AMD

  • Dominik Witczak, AMD

Description

This extension allows an application to source the number of draws for indirect drawing commands from a buffer. This enables applications to generate an arbitrary number of drawing commands and execute them without host intervention.

Promotion to VK_KHR_draw_indirect_count

All functionality in this extension is included in VK_KHR_draw_indirect_count, with the suffix changed to KHR. The original type, enum and command names are still available as aliases of the core functionality.

New Enum Constants

  • VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME

  • VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION

Version History

  • Revision 2, 2016-08-23 (Dominik Witczak)

    • Minor fixes

  • Revision 1, 2016-07-21 (Matthaeus Chajdas)

    • Initial draft

VK_AMD_gpu_shader_half_float

Name String

VK_AMD_gpu_shader_half_float

Extension Type

Device extension

Registered Extension Number

37

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-04-11

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Daniel Rakos, AMD

  • Dominik Witczak, AMD

  • Donglin Wei, AMD

  • Graham Sellers, AMD

  • Qun Lin, AMD

  • Rex Xu, AMD

Description

This extension adds support for using half float variables in shaders.

Deprecation by VK_KHR_shader_float16_int8

Functionality in this extension was included in VK_KHR_shader_float16_int8 extension, when VkPhysicalDeviceShaderFloat16Int8FeaturesKHR::shaderFloat16 is enabled.

New Enum Constants

  • VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME

  • VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION

Version History

  • Revision 2, 2019-04-11 (Tobias Hector)

    • Marked as deprecated

  • Revision 1, 2016-09-21 (Dominik Witczak)

    • Initial draft

VK_AMD_gpu_shader_int16

Name String

VK_AMD_gpu_shader_int16

Extension Type

Device extension

Registered Extension Number

133

Revision

2

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2019-04-11

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Daniel Rakos, AMD

  • Dominik Witczak, AMD

  • Matthaeus G. Chajdas, AMD

  • Rex Xu, AMD

  • Timothy Lottes, AMD

  • Zhi Cai, AMD

Description

This extension adds support for using 16-bit integer variables in shaders.

Deprecation by VK_KHR_shader_float16_int8

Functionality in this extension was included in VK_KHR_shader_float16_int8 extension, when VkPhysicalDeviceFeatures::shaderInt16 and VkPhysicalDeviceShaderFloat16Int8FeaturesKHR::shaderFloat16 are enabled.

New Enum Constants

  • VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME

  • VK_AMD_GPU_SHADER_INT16_SPEC_VERSION

Version History

  • Revision 2, 2019-04-11 (Tobias Hector)

    • Marked as deprecated

  • Revision 1, 2017-06-18 (Dominik Witczak)

    • First version

VK_AMD_negative_viewport_height

Name String

VK_AMD_negative_viewport_height

Extension Type

Device extension

Registered Extension Number

36

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-09-02

IP Status

No known IP claims.

Contributors
  • Matthaeus G. Chajdas, AMD

  • Graham Sellers, AMD

  • Baldur Karlsson

Description

This extension allows an application to specify a negative viewport height. The result is that the viewport transformation will flip along the y-axis.

  • Allow negative height to be specified in the VkViewport::height field to perform y-inversion of the clip-space to framebuffer-space transform. This allows apps to avoid having to use gl_Position.y = -gl_Position.y in shaders also targeting other APIs.

Obsoletion by VK_KHR_maintenance1 and Vulkan 1.1

Functionality in this extension is included in VK_KHR_maintenance1 and subsequently Vulkan 1.1. Due to some slight behavioral differences, this extension must not be enabled alongside VK_KHR_maintenance1, or in an instance created with version 1.1 or later requested in VkApplicationInfo::apiVersion.

New Enum Constants

  • VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME

  • VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION

Version History

  • Revision 1, 2016-09-02 (Matthaeus Chajdas)

    • Initial draft

VK_MVK_ios_surface

Name String

VK_MVK_ios_surface

Extension Type

Instance extension

Registered Extension Number

123

Revision

3

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-07-31

IP Status

No known IP claims.

Contributors
  • Bill Hollings, The Brenwill Workshop Ltd.

Description

The VK_MVK_ios_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) based on a UIView, the native surface type of iOS, which is underpinned by a CAMetalLayer, to support rendering to the surface using Apple’s Metal framework.

Deprecation by VK_EXT_metal_surface

The VK_MVK_ios_surface extension is considered deprecated and has been superseded by the VK_EXT_metal_surface extension.

New Commands

New Structures

New Enum Constants

  • VK_MVK_IOS_SURFACE_EXTENSION_NAME

  • VK_MVK_IOS_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK

Version History

  • Revision 1, 2017-02-15 (Bill Hollings)

    • Initial draft.

  • Revision 2, 2017-02-24 (Bill Hollings)

    • Minor syntax fix to emphasize firm requirement for UIView to be backed by a CAMetalLayer.

  • Revision 3, 2020-07-31 (Bill Hollings)

    • Update documentation on requirements for UIView.

    • Mark as deprecated by VK_EXT_metal_surface.

VK_MVK_macos_surface

Name String

VK_MVK_macos_surface

Extension Type

Instance extension

Registered Extension Number

124

Revision

3

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2020-07-31

IP Status

No known IP claims.

Contributors
  • Bill Hollings, The Brenwill Workshop Ltd.

Description

The VK_MVK_macos_surface extension is an instance extension. It provides a mechanism to create a VkSurfaceKHR object (defined by the VK_KHR_surface extension) based on an NSView, the native surface type of macOS, which is underpinned by a CAMetalLayer, to support rendering to the surface using Apple’s Metal framework.

Deprecation by VK_EXT_metal_surface

The VK_MVK_macos_surface extension is considered deprecated and has been superseded by the VK_EXT_metal_surface extension.

New Enum Constants

  • VK_MVK_MACOS_SURFACE_EXTENSION_NAME

  • VK_MVK_MACOS_SURFACE_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK

Version History

  • Revision 1, 2017-02-15 (Bill Hollings)

    • Initial draft.

  • Revision 2, 2017-02-24 (Bill Hollings)

    • Minor syntax fix to emphasize firm requirement for NSView to be backed by a CAMetalLayer.

  • Revision 3, 2020-07-31 (Bill Hollings)

    • Update documentation on requirements for NSView.

    • Mark as deprecated by VK_EXT_metal_surface.

VK_NV_dedicated_allocation

Name String

VK_NV_dedicated_allocation

Extension Type

Device extension

Registered Extension Number

27

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-05-31

IP Status

No known IP claims.

Contributors
  • Jeff Bolz, NVIDIA

Description

This extension allows device memory to be allocated for a particular buffer or image resource, which on some devices can significantly improve the performance of that resource. Normal device memory allocations must support memory aliasing and sparse binding, which could interfere with optimizations like framebuffer compression or efficient page table usage. This is important for render targets and very large resources, but need not (and probably should not) be used for smaller resources that can benefit from suballocation.

This extension adds a few small structures to resource creation and memory allocation: a new structure that flags whether am image/buffer will have a dedicated allocation, and a structure indicating the image or buffer that an allocation will be bound to.

New Enum Constants

  • VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME

  • VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV

    • VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV

Examples

    // Create an image with
    // VkDedicatedAllocationImageCreateInfoNV::dedicatedAllocation
    // set to VK_TRUE

    VkDedicatedAllocationImageCreateInfoNV dedicatedImageInfo =
    {
        VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV,            // sType
        NULL,                                                                   // pNext
        VK_TRUE,                                                                // dedicatedAllocation
    };

    VkImageCreateInfo imageCreateInfo =
    {
        VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,    // sType
        &dedicatedImageInfo                     // pNext
        // Other members set as usual
    };

    VkImage image;
    VkResult result = vkCreateImage(
        device,
        &imageCreateInfo,
        NULL,                       // pAllocator
        &image);

    VkMemoryRequirements memoryRequirements;
    vkGetImageMemoryRequirements(
        device,
        image,
        &memoryRequirements);

    // Allocate memory with VkDedicatedAllocationMemoryAllocateInfoNV::image
    // pointing to the image we are allocating the memory for

    VkDedicatedAllocationMemoryAllocateInfoNV dedicatedInfo =
    {
        VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV,             // sType
        NULL,                                                                       // pNext
        image,                                                                      // image
        VK_NULL_HANDLE,                                                             // buffer
    };

    VkMemoryAllocateInfo memoryAllocateInfo =
    {
        VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,                 // sType
        &dedicatedInfo,                                         // pNext
        memoryRequirements.size,                                // allocationSize
        FindMemoryTypeIndex(memoryRequirements.memoryTypeBits), // memoryTypeIndex
    };

    VkDeviceMemory memory;
    vkAllocateMemory(
        device,
        &memoryAllocateInfo,
        NULL,                       // pAllocator
        &memory);

    // Bind the image to the memory

    vkBindImageMemory(
        device,
        image,
        memory,
        0);

Version History

  • Revision 1, 2016-05-31 (Jeff Bolz)

    • Internal revisions

VK_NV_external_memory

Name String

VK_NV_external_memory

Extension Type

Device extension

Registered Extension Number

57

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-08-19

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Carsten Rohde, NVIDIA

Description

Applications may wish to export memory to other Vulkan instances or other APIs, or import memory from other Vulkan instances or other APIs to enable Vulkan workloads to be split up across application module, process, or API boundaries. This extension enables applications to create exportable Vulkan memory objects such that the underlying resources can be referenced outside the Vulkan instance that created them.

New Enum Constants

  • VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME

  • VK_NV_EXTERNAL_MEMORY_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV

    • VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV

Issues

1) If memory objects are shared between processes and APIs, is this considered aliasing according to the rules outlined in the Memory Aliasing section?

RESOLVED: Yes, but strict exceptions to the rules are added to allow some forms of aliasing in these cases. Further, other extensions may build upon these new aliasing rules to define specific support usage within Vulkan for imported native memory objects, or memory objects from other APIs.

2) Are new image layouts or metadata required to specify image layouts and layout transitions compatible with non-Vulkan APIs, or with other instances of the same Vulkan driver?

RESOLVED: No. Separate instances of the same Vulkan driver running on the same GPU should have identical internal layout semantics, so applictions have the tools they need to ensure views of images are consistent between the two instances. Other APIs will fall into two categories: Those that are Vulkan compatible (a term to be defined by subsequent interopability extensions), or Vulkan incompatible. When sharing images with Vulkan incompatible APIs, the Vulkan image must be transitioned to the VK_IMAGE_LAYOUT_GENERAL layout before handing it off to the external API.

Note this does not attempt to address cross-device transitions, nor transitions to engines on the same device which are not visible within the Vulkan API. Both of these are beyond the scope of this extension.

Examples

    // TODO: Write some sample code here.

Version History

  • Revision 1, 2016-08-19 (James Jones)

    • Initial draft

VK_NV_external_memory_capabilities

Name String

VK_NV_external_memory_capabilities

Extension Type

Instance extension

Registered Extension Number

56

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-08-19

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • James Jones, NVIDIA

Description

Applications may wish to import memory from the Direct 3D API, or export memory to other Vulkan instances. This extension provides a set of capability queries that allow applications determine what types of win32 memory handles an implementation supports for a given set of use cases.

New Enum Constants

  • VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME

  • VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION

Issues

1) Why do so many external memory capabilities need to be queried on a per-memory-handle-type basis?

RESOLVED: This is because some handle types are based on OS-native objects that have far more limited capabilities than the very generic Vulkan memory objects. Not all memory handle types can name memory objects that support 3D images, for example. Some handle types cannot even support the deferred image and memory binding behavior of Vulkan and require specifying the image when allocating or importing the memory object.

2) Does the VkExternalImageFormatPropertiesNV struct need to include a list of memory type bits that support the given handle type?

RESOLVED: No. The memory types that do not support the handle types will simply be filtered out of the results returned by vkGetImageMemoryRequirements when a set of handle types was specified at image creation time.

3) Should the non-opaque handle types be moved to their own extension?

RESOLVED: Perhaps. However, defining the handle type bits does very little and does not require any platform-specific types on its own, and it is easier to maintain the bitmask values in a single extension for now. Presumably more handle types could be added by separate extensions though, and it would be midly weird to have some platform-specific ones defined in the core spec and some in extensions

Version History

  • Revision 1, 2016-08-19 (James Jones)

    • Initial version

VK_NV_external_memory_win32

Name String

VK_NV_external_memory_win32

Extension Type

Device extension

Registered Extension Number

58

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-08-19

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Carsten Rohde, NVIDIA

Description

Applications may wish to export memory to other Vulkan instances or other APIs, or import memory from other Vulkan instances or other APIs to enable Vulkan workloads to be split up across application module, process, or API boundaries. This extension enables win32 applications to export win32 handles from Vulkan memory objects such that the underlying resources can be referenced outside the Vulkan instance that created them, and import win32 handles created in the Direct3D API to Vulkan memory objects.

New Enum Constants

  • VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME

  • VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV

    • VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV

Issues

1) If memory objects are shared between processes and APIs, is this considered aliasing according to the rules outlined in the Memory Aliasing section?

RESOLVED: Yes, but strict exceptions to the rules are added to allow some forms of aliasing in these cases. Further, other extensions may build upon these new aliasing rules to define specific support usage within Vulkan for imported native memory objects, or memory objects from other APIs.

2) Are new image layouts or metadata required to specify image layouts and layout transitions compatible with non-Vulkan APIs, or with other instances of the same Vulkan driver?

RESOLVED: No. Separate instances of the same Vulkan driver running on the same GPU should have identical internal layout semantics, so applictions have the tools they need to ensure views of images are consistent between the two instances. Other APIs will fall into two categories: Those that are Vulkan compatible (a term to be defined by subsequent interopability extensions), or Vulkan incompatible. When sharing images with Vulkan incompatible APIs, the Vulkan image must be transitioned to the VK_IMAGE_LAYOUT_GENERAL layout before handing it off to the external API.

Note this does not attempt to address cross-device transitions, nor transitions to engines on the same device which are not visible within the Vulkan API. Both of these are beyond the scope of this extension.

3) Do applications need to call CloseHandle() on the values returned from vkGetMemoryWin32HandleNV when handleType is VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV?

RESOLVED: Yes, unless it is passed back in to another driver instance to import the object. A successful get call transfers ownership of the handle to the application, while an import transfers ownership to the associated driver. Destroying the memory object will not destroy the handle or the handle’s reference to the underlying memory resource.

Examples

    //
    // Create an exportable memory object and export an external
    // handle from it.
    //

    // Pick an external format and handle type.
    static const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
    static const VkExternalMemoryHandleTypeFlagsNV handleType =
        VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV;

    extern VkPhysicalDevice physicalDevice;
    extern VkDevice device;

    VkPhysicalDeviceMemoryProperties memoryProperties;
    VkExternalImageFormatPropertiesNV properties;
    VkExternalMemoryImageCreateInfoNV externalMemoryImageCreateInfo;
    VkDedicatedAllocationImageCreateInfoNV dedicatedImageCreateInfo;
    VkImageCreateInfo imageCreateInfo;
    VkImage image;
    VkMemoryRequirements imageMemoryRequirements;
    uint32_t numMemoryTypes;
    uint32_t memoryType;
    VkExportMemoryAllocateInfoNV exportMemoryAllocateInfo;
    VkDedicatedAllocationMemoryAllocateInfoNV dedicatedAllocationInfo;
    VkMemoryAllocateInfo memoryAllocateInfo;
    VkDeviceMemory memory;
    VkResult result;
    HANDLE memoryHnd;

    // Figure out how many memory types the device supports
    vkGetPhysicalDeviceMemoryProperties(physicalDevice,
                                        &memoryProperties);
    numMemoryTypes = memoryProperties.memoryTypeCount;

    // Check the external handle type capabilities for the chosen format
    // Exportable 2D image support with at least 1 mip level, 1 array
    // layer, and VK_SAMPLE_COUNT_1_BIT using optimal tiling and supporting
    // texturing and color rendering is required.
    result = vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
        physicalDevice,
        format,
        VK_IMAGE_TYPE_2D,
        VK_IMAGE_TILING_OPTIMAL,
        VK_IMAGE_USAGE_SAMPLED_BIT |
        VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
        0,
        handleType,
        &properties);

    if ((result != VK_SUCCESS) ||
        !(properties.externalMemoryFeatures &
          VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV)) {
        abort();
    }

    // Set up the external memory image creation info
    memset(&externalMemoryImageCreateInfo,
           0, sizeof(externalMemoryImageCreateInfo));
    externalMemoryImageCreateInfo.sType =
        VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV;
    externalMemoryImageCreateInfo.handleTypes = handleType;
    if (properties.externalMemoryFeatures &
        VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV) {
        memset(&dedicatedImageCreateInfo, 0, sizeof(dedicatedImageCreateInfo));
        dedicatedImageCreateInfo.sType =
            VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV;
        dedicatedImageCreateInfo.dedicatedAllocation = VK_TRUE;
        externalMemoryImageCreateInfo.pNext = &dedicatedImageCreateInfo;
    }
    // Set up the  core image creation info
    memset(&imageCreateInfo, 0, sizeof(imageCreateInfo));
    imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    imageCreateInfo.pNext = &externalMemoryImageCreateInfo;
    imageCreateInfo.format = format;
    imageCreateInfo.extent.width = 64;
    imageCreateInfo.extent.height = 64;
    imageCreateInfo.extent.depth = 1;
    imageCreateInfo.mipLevels = 1;
    imageCreateInfo.arrayLayers = 1;
    imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
    imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
    imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
        VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;

    vkCreateImage(device, &imageCreateInfo, NULL, &image);

    vkGetImageMemoryRequirements(device,
                                 image,
                                 &imageMemoryRequirements);

    // For simplicity, just pick the first compatible memory type.
    for (memoryType = 0; memoryType < numMemoryTypes; memoryType++) {
        if ((1 << memoryType) & imageMemoryRequirements.memoryTypeBits) {
            break;
        }
    }

    // At least one memory type must be supported given the prior external
    // handle capability check.
    assert(memoryType < numMemoryTypes);

    // Allocate the external memory object.
    memset(&exportMemoryAllocateInfo, 0, sizeof(exportMemoryAllocateInfo));
    exportMemoryAllocateInfo.sType =
        VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV;
    exportMemoryAllocateInfo.handleTypes = handleType;
    if (properties.externalMemoryFeatures &
        VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV) {
        memset(&dedicatedAllocationInfo, 0, sizeof(dedicatedAllocationInfo));
        dedicatedAllocationInfo.sType =
            VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV;
        dedicatedAllocationInfo.image = image;
        exportMemoryAllocateInfo.pNext = &dedicatedAllocationInfo;
    }
    memset(&memoryAllocateInfo, 0, sizeof(memoryAllocateInfo));
    memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memoryAllocateInfo.pNext = &exportMemoryAllocateInfo;
    memoryAllocateInfo.allocationSize = imageMemoryRequirements.size;
    memoryAllocateInfo.memoryTypeIndex = memoryType;

    vkAllocateMemory(device, &memoryAllocateInfo, NULL, &memory);

    if (!(properties.externalMemoryFeatures &
          VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV)) {
        vkBindImageMemory(device, image, memory, 0);
    }

    // Get the external memory opaque FD handle
    vkGetMemoryWin32HandleNV(device, memory, &memoryHnd);

Version History

  • Revision 1, 2016-08-11 (James Jones)

    • Initial draft

VK_NV_fragment_shader_barycentric

Name String

VK_NV_fragment_shader_barycentric

Extension Type

Device extension

Registered Extension Number

204

Revision

1

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2018-08-03

IP Status

No known IP claims.

Interactions and External Dependencies
Contributors
  • Pat Brown, NVIDIA

  • Daniel Koch, NVIDIA

Description

This extension adds support for the following SPIR-V extension in Vulkan:

The extension provides access to three additional fragment shader variable decorations in SPIR-V:

  • PerVertexNV, which indicates that a fragment shader input will not have interpolated values, but instead must be accessed with an extra array index that identifies one of the vertices of the primitive producing the fragment

  • BaryCoordNV, which indicates that the variable is a three-component floating-point vector holding barycentric weights for the fragment produced using perspective interpolation

  • BaryCoordNoPerspNV, which indicates that the variable is a three-component floating-point vector holding barycentric weights for the fragment produced using linear interpolation

When using GLSL source-based shader languages, the following variables from GL_NV_fragment_shader_barycentric maps to these SPIR-V built-in decorations:

  • in vec3 gl_BaryCoordNV;BaryCoordNV

  • in vec3 gl_BaryCoordNoPerspNV;BaryCoordNoPerspNV

GLSL variables declared using the __pervertexNV GLSL qualifier are expected to be decorated with PerVertexNV in SPIR-V.

Promotion to VK_KHR_fragment_shader_barycentric

All functionality in this extension is included in VK_KHR_fragment_shader_barycentric, with the suffix changed to KHR.

New Enum Constants

  • VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME

  • VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV

New Built-In Variables

New SPIR-V Decorations

New SPIR-V Capabilities

Issues

(1) The AMD_shader_explicit_vertex_parameter extension provides similar functionality. Why write a new extension, and how is this extension different?

RESOLVED: For the purposes of Vulkan/SPIR-V, we chose to implement a separate extension due to several functional differences.

First, the hardware supporting this extension can provide a three-component barycentric weight vector for variables decorated with BaryCoordNV, while variables decorated with BaryCoordSmoothAMD provide only two components. In some cases, it may be more efficient to explicitly interpolate an attribute via:

float value = (baryCoordNV.x * v[0].attrib +
               baryCoordNV.y * v[1].attrib +
               baryCoordNV.z * v[2].attrib);

instead of

float value = (baryCoordSmoothAMD.x * (v[0].attrib - v[2].attrib) +
               baryCoordSmoothAMD.y * (v[1].attrib - v[2].attrib) +
               v[2].attrib);

Additionally, the semantics of the decoration BaryCoordPullModelAMD do not appear to map to anything supported by the initial hardware implementation of this extension.

This extension provides a smaller number of decorations than the AMD extension, as we expect that shaders could derive variables decorated with things like BaryCoordNoPerspCentroidAMD with explicit attribute interpolation instructions. One other relevant difference is that explicit per-vertex attribute access using this extension does not require a constant vertex number.

(2) Why do the built-in SPIR-V decorations for this extension include two separate built-ins BaryCoordNV and BaryCoordNoPerspNV when a “no perspective” variable could be decorated with BaryCoordNV and NoPerspective?

RESOLVED: The SPIR-V extension for this feature chose to mirror the behavior of the GLSL extension, which provides two built-in variables. Additionally, it is not clear that its a good idea (or even legal) to have two variables using the “same attribute”, but with different interpolation modifiers.

Version History

  • Revision 1, 2018-08-03 (Pat Brown)

    • Internal revisions

VK_NV_glsl_shader

Name String

VK_NV_glsl_shader

Extension Type

Device extension

Registered Extension Number

13

Revision

1

Extension and Version Dependencies
  • Requires Vulkan 1.0

Deprecation state
  • Deprecated without replacement

Contact

Other Extension Metadata

Last Modified Date

2016-02-14

IP Status

No known IP claims.

Contributors
  • Piers Daniell, NVIDIA

Description

This extension allows GLSL shaders written to the GL_KHR_vulkan_glsl extension specification to be used instead of SPIR-V. The implementation will automatically detect whether the shader is SPIR-V or GLSL, and compile it appropriately.

Deprecation

Functionality in this extension is outside of the scope of Vulkan and is better served by a compiler library such as glslang. No new implementations will support this extension, so applications should not use it.

New Enum Constants

  • VK_NV_GLSL_SHADER_EXTENSION_NAME

  • VK_NV_GLSL_SHADER_SPEC_VERSION

  • Extending VkResult:

    • VK_ERROR_INVALID_SHADER_NV

Examples

Example 1

Passing in GLSL code

    char const vss[] =
        "#version 450 core\n"
        "layout(location = 0) in vec2 aVertex;\n"
        "layout(location = 1) in vec4 aColor;\n"
        "out vec4 vColor;\n"
        "void main()\n"
        "{\n"
        "    vColor = aColor;\n"
        "    gl_Position = vec4(aVertex, 0, 1);\n"
        "}\n"
    ;
    VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
    vertexShaderInfo.codeSize = sizeof vss;
    vertexShaderInfo.pCode = vss;
    VkShaderModule vertexShader;
    vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);

Version History

  • Revision 1, 2016-02-14 (Piers Daniell)

    • Initial draft

VK_NV_win32_keyed_mutex

Name String

VK_NV_win32_keyed_mutex

Extension Type

Device extension

Registered Extension Number

59

Revision

2

Extension and Version Dependencies
Deprecation state
Contact

Other Extension Metadata

Last Modified Date

2016-08-19

IP Status

No known IP claims.

Contributors
  • James Jones, NVIDIA

  • Carsten Rohde, NVIDIA

Description

Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.

New Enum Constants

  • VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME

  • VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION

  • Extending VkStructureType:

    • VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV

Examples

    //
    // Import a memory object from Direct3D 11, and synchronize
    // access to it in Vulkan using keyed mutex objects.
    //

    extern VkPhysicalDevice physicalDevice;
    extern VkDevice device;
    extern HANDLE sharedNtHandle;

    static const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
    static const VkExternalMemoryHandleTypeFlagsNV handleType =
        VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV;

    VkPhysicalDeviceMemoryProperties memoryProperties;
    VkExternalImageFormatPropertiesNV properties;
    VkExternalMemoryImageCreateInfoNV externalMemoryImageCreateInfo;
    VkImageCreateInfo imageCreateInfo;
    VkImage image;
    VkMemoryRequirements imageMemoryRequirements;
    uint32_t numMemoryTypes;
    uint32_t memoryType;
    VkImportMemoryWin32HandleInfoNV importMemoryInfo;
    VkMemoryAllocateInfo memoryAllocateInfo;
    VkDeviceMemory mem;
    VkResult result;

    // Figure out how many memory types the device supports
    vkGetPhysicalDeviceMemoryProperties(physicalDevice,
                                        &memoryProperties);
    numMemoryTypes = memoryProperties.memoryTypeCount;

    // Check the external handle type capabilities for the chosen format
    // Importable 2D image support with at least 1 mip level, 1 array
    // layer, and VK_SAMPLE_COUNT_1_BIT using optimal tiling and supporting
    // texturing and color rendering is required.
    result = vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
        physicalDevice,
        format,
        VK_IMAGE_TYPE_2D,
        VK_IMAGE_TILING_OPTIMAL,
        VK_IMAGE_USAGE_SAMPLED_BIT |
        VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
        0,
        handleType,
        &properties);

    if ((result != VK_SUCCESS) ||
        !(properties.externalMemoryFeatures &
          VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV)) {
        abort();
    }

    // Set up the external memory image creation info
    memset(&externalMemoryImageCreateInfo,
           0, sizeof(externalMemoryImageCreateInfo));
    externalMemoryImageCreateInfo.sType =
        VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV;
    externalMemoryImageCreateInfo.handleTypes = handleType;
    // Set up the  core image creation info
    memset(&imageCreateInfo, 0, sizeof(imageCreateInfo));
    imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
    imageCreateInfo.pNext = &externalMemoryImageCreateInfo;
    imageCreateInfo.format = format;
    imageCreateInfo.extent.width = 64;
    imageCreateInfo.extent.height = 64;
    imageCreateInfo.extent.depth = 1;
    imageCreateInfo.mipLevels = 1;
    imageCreateInfo.arrayLayers = 1;
    imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
    imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
    imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
        VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
    imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;

    vkCreateImage(device, &imageCreateInfo, NULL, &image);
    vkGetImageMemoryRequirements(device,
                                 image,
                                 &imageMemoryRequirements);

    // For simplicity, just pick the first compatible memory type.
    for (memoryType = 0; memoryType < numMemoryTypes; memoryType++) {
        if ((1 << memoryType) & imageMemoryRequirements.memoryTypeBits) {
            break;
        }
    }

    // At least one memory type must be supported given the prior external
    // handle capability check.
    assert(memoryType < numMemoryTypes);

    // Allocate the external memory object.
    memset(&exportMemoryAllocateInfo, 0, sizeof(exportMemoryAllocateInfo));
    exportMemoryAllocateInfo.sType =
        VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV;
    importMemoryInfo.handleTypes = handleType;
    importMemoryInfo.handle = sharedNtHandle;

    memset(&memoryAllocateInfo, 0, sizeof(memoryAllocateInfo));
    memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    memoryAllocateInfo.pNext = &exportMemoryAllocateInfo;
    memoryAllocateInfo.allocationSize = imageMemoryRequirements.size;
    memoryAllocateInfo.memoryTypeIndex = memoryType;

    vkAllocateMemory(device, &memoryAllocateInfo, NULL, &mem);

    vkBindImageMemory(device, image, mem, 0);

    ...

    const uint64_t acquireKey = 1;
    const uint32_t timeout = INFINITE;
    const uint64_t releaseKey = 2;

    VkWin32KeyedMutexAcquireReleaseInfoNV keyedMutex =
        { VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV };
    keyedMutex.acquireCount = 1;
    keyedMutex.pAcquireSyncs = &mem;
    keyedMutex.pAcquireKeys = &acquireKey;
    keyedMutex.pAcquireTimeoutMilliseconds = &timeout;
    keyedMutex.releaseCount = 1;
    keyedMutex.pReleaseSyncs = &mem;
    keyedMutex.pReleaseKeys = &releaseKey;

    VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO, &keyedMutex };
    submit_info.commandBufferCount = 1;
    submit_info.pCommandBuffers = &cmd_buf;
    vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);

Version History

  • Revision 2, 2016-08-11 (James Jones)

    • Updated sample code based on the NV external memory extensions.

    • Renamed from NVX to NV extension.

    • Added Overview and Description sections.

    • Updated sample code to use the NV external memory extensions.

  • Revision 1, 2016-06-14 (Carsten Rohde)

    • Initial draft.

Appendix F: Vulkan Roadmap Milestones

Roadmap milestones are intended to be supported by mid-to-high-end smartphones, tablets, laptops, consoles, and desktop devices.

Each milestone indicates support for a set of extensions, features, limits, and formats across these devices, and should be supported by all such new hardware shipping by the end of the target year or shortly thereafter.

Roadmap 2022

The Roadmap 2022 milestone is intended to be supported by newer mid-to-high-end devices shipping in 2022 or shortly thereafter across mainstream smartphone, tablet, laptops, console and desktop devices.

Required API versions

This profile requires Vulkan 1.3.

Required Limits

The following core increased limits are required

Table 93. Vulkan 1.0 Limits
Limit Name Unsupported Limit Core Limit Profile Limit Limit Type1

maxImageDimension1D

-

4096

8192

min

maxImageDimension2D

-

4096

8192

min

maxImageDimensionCube

-

4096

8192

min

maxImageArrayLayers

-

256

2048

min

maxUniformBufferRange

-

16384

65536

min

bufferImageGranularity

-

131072

4096

max

maxPerStageDescriptorSamplers

-

16

64

min

maxPerStageDescriptorUniformBuffers

-

12

15

min

maxPerStageDescriptorStorageBuffers

-

4

30

min

maxPerStageDescriptorSampledImages

-

16

200

min

maxPerStageDescriptorStorageImages

-

4

16

min

maxPerStageResources

-

128

200

min

maxDescriptorSetSamplers

-

96

576

min, n × PerStage

maxDescriptorSetUniformBuffers

-

72

90

min, n × PerStage

maxDescriptorSetStorageBuffers

-

24

96

min, n × PerStage

maxDescriptorSetSampledImages

-

96

1800

min, n × PerStage

maxDescriptorSetStorageImages

-

24

144

min, n × PerStage

maxFragmentCombinedOutputResources

-

4

16

min

maxComputeWorkGroupInvocations

-

128

256

min

maxComputeWorkGroupSize

-

(128,128,64)

(256,256,64)

min

subTexelPrecisionBits

-

4

8

min

mipmapPrecisionBits

-

4

6

min

maxSamplerLodBias

-

2

14

min

pointSizeGranularity

0.0

1.0

0.125

max, fixed point increment

lineWidthGranularity

0.0

1.0

0.5

max, fixed point increment

standardSampleLocations

-

-

VK_TRUE

implementation-dependent

maxColorAttachments

-

4

7

min

Table 94. Vulkan 1.1 Limits
Limit Name Unsupported Limit Core Limit Profile Limit Limit Type1

subgroupSize

-

1/4

4

implementation-dependent

subgroupSupportedStages

-

VK_SHADER_STAGE_COMPUTE_BIT

VK_SHADER_STAGE_COMPUTE_BIT
VK_SHADER_STAGE_FRAGMENT_BIT

implementation-dependent

subgroupSupportedOperations

-

VK_SUBGROUP_FEATURE_BASIC_BIT

VK_SUBGROUP_FEATURE_BASIC_BIT
VK_SUBGROUP_FEATURE_VOTE_BIT
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT
VK_SUBGROUP_FEATURE_BALLOT_BIT
VK_SUBGROUP_FEATURE_SHUFFLE_BIT
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
VK_SUBGROUP_FEATURE_QUAD_BIT

implementation-dependent

Table 95. Vulkan 1.2 Limits
Limit Name Unsupported Limit Core Limit Profile Limit Limit Type1

shaderSignedZeroInfNanPreserveFloat16

-

-

VK_TRUE

implementation-dependent

shaderSignedZeroInfNanPreserveFloat32

-

-

VK_TRUE

implementation-dependent

maxPerStageDescriptorUpdateAfterBindInputAttachments

0

4

7

min

Table 96. Vulkan 1.3 Limits
Limit Name Unsupported Limit Core Limit Profile Limit Limit Type1

maxSubgroupSize

-

-

4

min

Required extensions

The following extensions are required

Appendix G: API Boilerplate

This appendix defines Vulkan API features that are infrastructure required for a complete functional description of Vulkan, but do not logically belong elsewhere in the Specification.

Vulkan Header Files

Vulkan is defined as an API in the C99 language. Khronos provides a corresponding set of header files for applications using the API, which may be used in either C or C++ code. The interface descriptions in the specification are the same as the interfaces defined in these header files, and both are derived from the vk.xml XML API Registry, which is the canonical machine-readable description of the Vulkan API. The Registry, scripts used for processing it into various forms, and documentation of the registry schema are available as described at https://www.khronos.org/registry/vulkan/#apiregistry .

Language bindings for other languages can be defined using the information in the Specification and the Registry. Khronos does not provide any such bindings, but third-party developers have created some additional bindings.

Vulkan Combined API Header vulkan.h (Informative)

Applications normally will include the header vulkan.h. In turn, vulkan.h always includes the following headers:

In addition, specific preprocessor macros defined at the time vulkan.h is included cause header files for the corresponding window system-specific and provisional interfaces to be included, as described below.

Vulkan Platform-Specific Header vk_platform.h (Informative)

Platform-specific macros and interfaces are defined in vk_platform.h. These macros are used to control platform-dependent behavior, and their exact definitions are under the control of specific platforms and Vulkan implementations.

Platform-Specific Calling Conventions

On many platforms the following macros are empty strings, causing platform- and compiler-specific default calling conventions to be used.

VKAPI_ATTR is a macro placed before the return type in Vulkan API function declarations. This macro controls calling conventions for C++11 and GCC/Clang-style compilers.

VKAPI_CALL is a macro placed after the return type in Vulkan API function declarations. This macro controls calling conventions for MSVC-style compilers.

VKAPI_PTR is a macro placed between the '(' and '*' in Vulkan API function pointer declarations. This macro also controls calling conventions, and typically has the same definition as VKAPI_ATTR or VKAPI_CALL, depending on the compiler.

With these macros, a Vulkan function declaration takes the form of:

VKAPI_ATTR <return_type> VKAPI_CALL <command_name>(<command_parameters>);

Additionally, a Vulkan function pointer type declaration takes the form of:

typedef <return_type> (VKAPI_PTR *PFN_<command_name>)(<command_parameters>);
Platform-Specific Header Control

If the VK_NO_STDINT_H macro is defined by the application at compile time, extended integer types used by the Vulkan API, such as uint8_t, must also be defined by the application. Otherwise, the Vulkan headers will not compile. If VK_NO_STDINT_H is not defined, the system <stdint.h> is used to define these types. There is a fallback path when Microsoft Visual Studio version 2008 and earlier versions are detected at compile time.

If the VK_NO_STDDEF_H macro is defined by the application at compile time, size_t, must also be defined by the application. Otherwise, the Vulkan headers will not compile. If VK_NO_STDDEF_H is not defined, the system <stddef.h> is used to define this type.

Vulkan Core API Header vulkan_core.h

Applications that do not make use of window system-specific extensions may simply include vulkan_core.h instead of vulkan.h, although there is usually no reason to do so. In addition to the Vulkan API, vulkan_core.h also defines a small number of C preprocessor macros that are described below.

Vulkan Header File Version Number

VK_HEADER_VERSION is the version number of the vulkan_core.h header. This value is kept synchronized with the patch version of the released Specification.

// Provided by VK_VERSION_1_0
// Version of this file
#define VK_HEADER_VERSION 216

VK_HEADER_VERSION_COMPLETE is the complete version number of the vulkan_core.h header, comprising the major, minor, and patch versions. The major/minor values are kept synchronized with the complete version of the released Specification. This value is intended for use by automated tools to identify exactly which version of the header was used during their generation.

Applications should not use this value as their VkApplicationInfo::apiVersion. Instead applications should explicitly select a specific fixed major/minor API version using, for example, one of the VK_API_VERSION_*_* values.

// Provided by VK_VERSION_1_0
// Complete version of this file
#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 3, VK_HEADER_VERSION)

VK_API_VERSION is now commented out of vulkan_core.h and cannot be used.

// Provided by VK_VERSION_1_0
// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
Vulkan Handle Macros

VK_DEFINE_HANDLE defines a dispatchable handle type.

// Provided by VK_VERSION_1_0

#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
  • object is the name of the resulting C type.

The only dispatchable handle types are those related to device and instance management, such as VkDevice.

VK_DEFINE_NON_DISPATCHABLE_HANDLE defines a non-dispatchable handle type.

// Provided by VK_VERSION_1_0

#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
    #if (VK_USE_64_BIT_PTR_DEFINES==1)
        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
    #else
        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
    #endif
#endif
  • object is the name of the resulting C type.

Most Vulkan handle types, such as VkBuffer, are non-dispatchable.

Note

The vulkan_core.h header allows the VK_DEFINE_NON_DISPATCHABLE_HANDLE and VK_NULL_HANDLE definitions to be overridden by the application. If VK_DEFINE_NON_DISPATCHABLE_HANDLE is already defined when vulkan_core.h is compiled, the default definitions for VK_DEFINE_NON_DISPATCHABLE_HANDLE and VK_NULL_HANDLE are skipped. This allows the application to define a binary-compatible custom handle which may provide more type-safety or other features needed by the application. Applications must not define handles in a way that is not binary compatible - where binary compatibility is platform dependent.

VK_NULL_HANDLE is a reserved value representing a non-valid object handle. It may be passed to and returned from Vulkan commands only when specifically allowed.

// Provided by VK_VERSION_1_0

#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
    #if (VK_USE_64_BIT_PTR_DEFINES==1)
        #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L))
            #define VK_NULL_HANDLE nullptr
        #else
            #define VK_NULL_HANDLE ((void*)0)
        #endif
    #else
        #define VK_NULL_HANDLE 0ULL
    #endif
#endif
#ifndef VK_NULL_HANDLE
    #define VK_NULL_HANDLE 0
#endif

VK_USE_64_BIT_PTR_DEFINES defines whether the default non-dispatchable handles are declared using either a 64-bit pointer type or a 64-bit unsigned integer type.

VK_USE_64_BIT_PTR_DEFINES is set to '1' to use a 64-bit pointer type or any other value to use a 64-bit unsigned integer type.

// Provided by VK_VERSION_1_0

#ifndef VK_USE_64_BIT_PTR_DEFINES
    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
        #define VK_USE_64_BIT_PTR_DEFINES 1
    #else
        #define VK_USE_64_BIT_PTR_DEFINES 0
    #endif
#endif
Note

The vulkan_core.h header allows the VK_USE_64_BIT_PTR_DEFINES definition to be overridden by the application. This allows the application to select either a 64-bit pointer type or a 64-bit unsigned integer type for non-dispatchable handles in the case where the predefined preprocessor check does not identify the desired configuration.

Window System-Specific Header Control (Informative)

To use a Vulkan extension supporting a platform-specific window system, header files for that window systems must be included at compile time, or platform-specific types must be forward-declared. The Vulkan header files cannot determine whether or not an external header is available at compile time, so platform-specific extensions are provided in separate headers from the core API and platform-independent extensions, allowing applications to decide which ones should be defined and how the external headers are included.

Extensions dependent on particular sets of platform headers, or that forward-declare platform-specific types, are declared in a header named for that platform. Before including these platform-specific Vulkan headers, applications must include both vulkan_core.h and any external native headers the platform extensions depend on.

As a convenience for applications that do not need the flexibility of separate platform-specific Vulkan headers, vulkan.h includes vulkan_core.h, and then conditionally includes platform-specific Vulkan headers and the external headers they depend on. Applications control which platform-specific headers are included by #defining macros before including vulkan.h.

The correspondence between platform-specific extensions, external headers they require, the platform-specific header which declares them, and the preprocessor macros which enable inclusion by vulkan.h are shown in the following table.

Table 97. Window System Extensions and Headers
Extension Name Window System Name Platform-specific Header Required External Headers Controlling vulkan.h Macro

VK_KHR_android_surface

Android

vulkan_android.h

None

VK_USE_PLATFORM_ANDROID_KHR

VK_KHR_wayland_surface

Wayland

vulkan_wayland.h

<wayland-client.h>

VK_USE_PLATFORM_WAYLAND_KHR

VK_KHR_win32_surface, VK_KHR_external_memory_win32, VK_KHR_win32_keyed_mutex, VK_KHR_external_semaphore_win32, VK_KHR_external_fence_win32, VK_NV_external_memory_win32, VK_NV_win32_keyed_mutex

Microsoft Windows

vulkan_win32.h

<windows.h>

VK_USE_PLATFORM_WIN32_KHR

VK_KHR_xcb_surface

X11 Xcb

vulkan_xcb.h

<xcb/xcb.h>

VK_USE_PLATFORM_XCB_KHR

VK_KHR_xlib_surface

X11 Xlib

vulkan_xlib.h

<X11/Xlib.h>

VK_USE_PLATFORM_XLIB_KHR

VK_EXT_directfb_surface

DirectFB

vulkan_directfb.h

<directfb/directfb.h>

VK_USE_PLATFORM_DIRECTFB_EXT

VK_EXT_acquire_xlib_display

X11 XRAndR

vulkan_xlib_xrandr.h

<X11/Xlib.h>, <X11/extensions/Xrandr.h>

VK_USE_PLATFORM_XLIB_XRANDR_EXT

VK_GGP_stream_descriptor_surface, VK_GGP_frame_token

Google Games Platform

vulkan_ggp.h

<ggp_c/vulkan_types.h>

VK_USE_PLATFORM_GGP

VK_MVK_ios_surface

iOS

vulkan_ios.h

None

VK_USE_PLATFORM_IOS_MVK

VK_MVK_macos_surface

macOS

vulkan_macos.h

None

VK_USE_PLATFORM_MACOS_MVK

VK_NN_vi_surface

VI

vulkan_vi.h

None

VK_USE_PLATFORM_VI_NN

VK_FUCHSIA_imagepipe_surface

Fuchsia

vulkan_fuchsia.h

<zircon/types.h>

VK_USE_PLATFORM_FUCHSIA

VK_EXT_metal_surface

Metal on CoreAnimation

vulkan_metal.h

None

VK_USE_PLATFORM_METAL_EXT

VK_QNX_screen_surface

QNX Screen

vulkan_screen.h

<screen/screen.h>

VK_USE_PLATFORM_SCREEN_QNX

Note

This section describes the purpose of the headers independently of the specific underlying functionality of the window system extensions themselves. Each extension name will only link to a description of that extension when viewing a specification built with that extension included.

Provisional Extension Header Control (Informative)

Provisional extensions should not be used in production applications. The functionality defined by such extensions may change in ways that break backwards compatibility between revisions, and before final release of a non-provisional version of that extension.

Provisional extensions are defined in a separate provisional header, vulkan_beta.h, allowing applications to decide whether or not to include them. The mechanism is similar to window system-specific headers: before including vulkan_beta.h, applications must include vulkan_core.h.

Note

Sometimes a provisional extension will include a subset of its interfaces in vulkan_core.h. This may occur if the provisional extension is promoted from an existing vendor or EXT extension and some of the existing interfaces are defined as aliases of the provisional extension interfaces. All other interfaces of that provisional extension which are not aliased will be included in vulkan_beta.h.

As a convenience for applications, vulkan.h conditionally includes vulkan_beta.h. Applications can control inclusion of vulkan_beta.h by #defining the macro VK_ENABLE_BETA_EXTENSIONS before including vulkan.h.

Note

Starting in version 1.2.171 of the Specification, all provisional enumerants are protected by the macro VK_ENABLE_BETA_EXTENSIONS. Applications needing to use provisional extensions must always define this macro, even if they are explicitly including vulkan_beta.h. This is a minor change to behavior, affecting only provisional extensions.

Note

This section describes the purpose of the provisional header independently of the specific provisional extensions which are contained in that header at any given time. The extension appendices for provisional extensions note their provisional status, and link back to this section for more information. Provisional extensions are intended to provide early access for bleeding-edge developers, with the understanding that extension interfaces may change in response to developer feedback. Provisional extensions are very likely to eventually be updated and released as non-provisional extensions, but there is no guarantee this will happen, or how long it will take if it does happen.

Appendix H: Invariance

The Vulkan specification is not pixel exact. It therefore does not guarantee an exact match between images produced by different Vulkan implementations. However, the specification does specify exact matches, in some cases, for images produced by the same implementation. The purpose of this appendix is to identify and provide justification for those cases that require exact matches.

Repeatability

The obvious and most fundamental case is repeated issuance of a series of Vulkan commands. For any given Vulkan and framebuffer state vector, and for any Vulkan command, the resulting Vulkan and framebuffer state must be identical whenever the command is executed on that initial Vulkan and framebuffer state. This repeatability requirement does not apply when using shaders containing side effects (image and buffer variable stores and atomic operations), because these memory operations are not guaranteed to be processed in a defined order.

The repeatability requirement does not apply for rendering done using a graphics pipeline that uses VK_RASTERIZATION_ORDER_RELAXED_AMD.

One purpose of repeatability is avoidance of visual artifacts when a double-buffered scene is redrawn. If rendering is not repeatable, swapping between two buffers rendered with the same command sequence may result in visible changes in the image. Such false motion is distracting to the viewer. Another reason for repeatability is testability.

Repeatability, while important, is a weak requirement. Given only repeatability as a requirement, two scenes rendered with one (small) polygon changed in position might differ at every pixel. Such a difference, while within the law of repeatability, is certainly not within its spirit. Additional invariance rules are desirable to ensure useful operation.

Multi-pass Algorithms

Invariance is necessary for a whole set of useful multi-pass algorithms. Such algorithms render multiple times, each time with a different Vulkan mode vector, to eventually produce a result in the framebuffer. Examples of these algorithms include:

  • “Erasing” a primitive from the framebuffer by redrawing it, either in a different color or using the XOR logical operation.

  • Using stencil operations to compute capping planes.

Invariance Rules

For a given Vulkan device:

Rule 1 For any given Vulkan and framebuffer state vector, and for any given Vulkan command, the resulting Vulkan and framebuffer state must be identical each time the command is executed on that initial Vulkan and framebuffer state.

Rule 2 Changes to the following state values have no side effects (the use of any other state value is not affected by the change):

Required:

  • Color and depth/stencil attachment contents

  • Scissor parameters (other than enable)

  • Write masks (color, depth, stencil)

  • Clear values (color, depth, stencil)

Strongly suggested:

  • Stencil parameters (other than enable)

  • Depth test parameters (other than enable)

  • Blend parameters (other than enable)

  • Logical operation parameters (other than enable)

Corollary 1 Fragment generation is invariant with respect to the state values listed in Rule 2.

Rule 3 The arithmetic of each per-fragment operation is invariant except with respect to parameters that directly control it.

Corollary 2 Images rendered into different color attachments of the same framebuffer, either simultaneously or separately using the same command sequence, are pixel identical.

Rule 4 Identical pipelines will produce the same result when run multiple times with the same input. The wording “Identical pipelines” means VkPipeline objects that have been created with identical SPIR-V binaries and identical state, which are then used by commands executed using the same Vulkan state vector. Invariance is relaxed for shaders with side effects, such as performing stores or atomics.

Rule 5 All fragment shaders that either conditionally or unconditionally assign FragCoord.z to FragDepth are depth-invariant with respect to each other, for those fragments where the assignment to FragDepth actually is done.

If a sequence of Vulkan commands specifies primitives to be rendered with shaders containing side effects (image and buffer variable stores and atomic operations), invariance rules are relaxed. In particular, rule 1, corollary 2, and rule 4 do not apply in the presence of shader side effects.

The following weaker versions of rules 1 and 4 apply to Vulkan commands involving shader side effects:

Rule 6 For any given Vulkan and framebuffer state vector, and for any given Vulkan command, the contents of any framebuffer state not directly or indirectly affected by results of shader image or buffer variable stores or atomic operations must be identical each time the command is executed on that initial Vulkan and framebuffer state.

Rule 7 Identical pipelines will produce the same result when run multiple times with the same input as long as:

  • shader invocations do not use image atomic operations;

  • no framebuffer memory is written to more than once by image stores, unless all such stores write the same value; and

  • no shader invocation, or other operation performed to process the sequence of commands, reads memory written to by an image store.

Note

The OpenGL specification has the following invariance rule: Consider a primitive p' obtained by translating a primitive p through an offset (x, y) in window coordinates, where x and y are integers. As long as neither p' nor p is clipped, it must be the case that each fragment f' produced from p' is identical to a corresponding fragment f from p except that the center of f' is offset by (x, y) from the center of f.

This rule does not apply to Vulkan and is an intentional difference from OpenGL.

When any sequence of Vulkan commands triggers shader invocations that perform image stores or atomic operations, and subsequent Vulkan commands read the memory written by those shader invocations, these operations must be explicitly synchronized.

Tessellation Invariance

When using a pipeline containing tessellation evaluation shaders, the fixed-function tessellation primitive generator consumes the input patch specified by an application and emits a new set of primitives. The following invariance rules are intended to provide repeatability guarantees. Additionally, they are intended to allow an application with a carefully crafted tessellation evaluation shader to ensure that the sets of triangles generated for two adjacent patches have identical vertices along shared patch edges, avoiding “cracks” caused by minor differences in the positions of vertices along shared edges.

Rule 1 When processing two patches with identical outer and inner tessellation levels, the tessellation primitive generator will emit an identical set of point, line, or triangle primitives as long as the pipeline used to process the patch primitives has tessellation evaluation shaders specifying the same tessellation mode, spacing, vertex order, and point mode decorations. Two sets of primitives are considered identical if and only if they contain the same number and type of primitives and the generated tessellation coordinates for the vertex numbered m of the primitive numbered n are identical for all values of m and n.

Rule 2 The set of vertices generated along the outer edge of the subdivided primitive in triangle and quad tessellation, and the tessellation coordinates of each, depend only on the corresponding outer tessellation level and the spacing decorations in the tessellation shaders of the pipeline.

Rule 3 The set of vertices generated when subdividing any outer primitive edge is always symmetric. For triangle tessellation, if the subdivision generates a vertex with tessellation coordinates of the form (0, x, 1-x), (x, 0, 1-x), or (x, 1-x, 0), it will also generate a vertex with coordinates of exactly (0, 1-x, x), (1-x, 0, x), or (1-x, x, 0), respectively. For quad tessellation, if the subdivision generates a vertex with coordinates of (x, 0) or (0, x), it will also generate a vertex with coordinates of exactly (1-x, 0) or (0, 1-x), respectively. For isoline tessellation, if it generates vertices at (0, x) and (1, x) where x is not zero, it will also generate vertices at exactly (0, 1-x) and (1, 1-x), respectively.

Rule 4 The set of vertices generated when subdividing outer edges in triangular and quad tessellation must be independent of the specific edge subdivided, given identical outer tessellation levels and spacing. For example, if vertices at (x, 1 - x, 0) and (1-x, x, 0) are generated when subdividing the w = 0 edge in triangular tessellation, vertices must be generated at (x, 0, 1-x) and (1-x, 0, x) when subdividing an otherwise identical v = 0 edge. For quad tessellation, if vertices at (x, 0) and (1-x, 0) are generated when subdividing the v = 0 edge, vertices must be generated at (0, x) and (0, 1-x) when subdividing an otherwise identical u = 0 edge.

Rule 5 When processing two patches that are identical in all respects enumerated in rule 1 except for vertex order, the set of triangles generated for triangle and quad tessellation must be identical except for vertex and triangle order. For each triangle n1 produced by processing the first patch, there must be a triangle n2 produced when processing the second patch each of whose vertices has the same tessellation coordinates as one of the vertices in n1.

Rule 6 When processing two patches that are identical in all respects enumerated in rule 1 other than matching outer tessellation levels and/or vertex order, the set of interior triangles generated for triangle and quad tessellation must be identical in all respects except for vertex and triangle order. For each interior triangle n1 produced by processing the first patch, there must be a triangle n2 produced when processing the second patch each of whose vertices has the same tessellation coordinates as one of the vertices in n1. A triangle produced by the tessellator is considered an interior triangle if none of its vertices lie on an outer edge of the subdivided primitive.

Rule 7 For quad and triangle tessellation, the set of triangles connecting an inner and outer edge depends only on the inner and outer tessellation levels corresponding to that edge and the spacing decorations.

Rule 8 The value of all defined components of TessCoord will be in the range [0, 1]. Additionally, for any defined component x of TessCoord, the results of computing 1.0-x in a tessellation evaluation shader will be exact. If any floating-point values in the range [0, 1] fail to satisfy this property, such values must not be used as tessellation coordinate components.

Appendix I: Lexicon

This appendix defines terms, abbreviations, and API prefixes used in the Specification.

Glossary

The terms defined in this section are used consistently throughout the Specification and may be used with or without capitalization.

Accessible (Descriptor Binding)

A descriptor binding is accessible to a shader stage if that stage is included in the stageFlags of the descriptor binding. Descriptors using that binding can only be used by stages in which they are accessible.

Acquire Operation (Resource)

An operation that acquires ownership of an image subresource or buffer range.

Active (Descriptor Type)

When a descriptor with mutable type is updated with vkUpdateDescriptorSets, the active descriptor type changes. When the descriptor is consumed by shaders, it is the active descriptor type which determines validity, i.e. VkDescriptorSetLayoutBinding::descriptorType is replaced with the active descriptor type. A mismatch in active descriptor type and consumption by shader is considered an undefined descriptor.

Active (Transform Feedback)

Transform feedback is made active after vkCmdBeginTransformFeedbackEXT executes and remains active until vkCmdEndTransformFeedbackEXT executes. While transform feedback is active, data written to variables in the output interface of the last pre-rasterization shader stage of the graphics pipeline are captured to the bound transform feedback buffers if those variables are decorated for transform feedback.

Adjacent Vertex

A vertex in an adjacency primitive topology that is not part of a given primitive, but is accessible in geometry shaders.

Active Object (Ray Tracing)

A primitive or instance in a ray tracing acceleration structure which has a corresponding ID, and is not inactive (meaning that it is visible to rays).

Advanced Blend Operation

Blending performed using one of the blend operation enums introduced by the VK_EXT_blend_operation_advanced extension. See Advanced Blending Operations.

Alias (API type/command)

An identical definition of another API type/command with the same behavior but a different name.

Aliased Range (Memory)

A range of a device memory allocation that is bound to multiple resources simultaneously.

Allocation Scope

An association of a host memory allocation to a parent object or command, where the allocation’s lifetime ends before or at the same time as the parent object is freed or destroyed, or during the parent command.

Aspect (Image)

An image may contain multiple kinds, or aspects, of data for each pixel, where each aspect is used in a particular way by the pipeline and may be stored differently or separately from other aspects. For example, the color components of an image format make up the color aspect of the image, and may be used as a framebuffer color attachment. Some operations, like depth testing, operate only on specific aspects of an image.

Attachment (Render Pass)

A zero-based integer index name used in render pass creation to refer to a framebuffer attachment that is accessed by one or more subpasses. The index also refers to an attachment description which includes information about the properties of the image view that will later be attached.

Availability Operation

An operation that causes the values generated by specified memory write accesses to become available for future access.

Available

A state of values written to memory that allows them to be made visible.

Axis-aligned Bounding Box

A box bounding a region in space defined by extents along each axis and thus representing a box where each edge is aligned to one of the major axes.

Back-Facing

See Facingness.

Batch

A single structure submitted to a queue as part of a queue submission command, describing a set of queue operations to execute.

Backwards Compatibility

A given version of the API is backwards compatible with an earlier version if an application, relying only on valid behavior and functionality defined by the earlier specification, is able to correctly run against each version without any modification. This assumes no active attempt by that application to not run when it detects a different version.

Binary Semaphore

A semaphore with a boolean payload indicating whether the semaphore is signaled or unsignaled. Represented by a VkSemaphore object created with a semaphore type of VK_SEMAPHORE_TYPE_BINARY .

Binding (Memory)

An association established between a range of a resource object and a range of a memory object. These associations determine the memory locations affected by operations performed on elements of a resource object. Memory bindings are established using the vkBindBufferMemory command for non-sparse buffer objects, using the vkBindImageMemory command for non-sparse image objects, and using the vkQueueBindSparse command for sparse resources.

Blend Constant

Four floating point (RGBA) values used as an input to blending.

Blending

Arithmetic operations between a fragment color value and a value in a color attachment that produce a final color value to be written to the attachment.

Buffer

A resource that represents a linear array of data in device memory. Represented by a VkBuffer object.

Buffer Device Address

A 64-bit value used in a shader to access buffer memory through the PhysicalStorageBuffer storage class.

Buffer View

An object that represents a range of a specific buffer, and state controlling how the contents are interpreted. Represented by a VkBufferView object.

Built-In Variable

A variable decorated in a shader, where the decoration makes the variable take values provided by the execution environment or values that are generated by fixed-function pipeline stages.

Built-In Interface Block

A block defined in a shader containing only variables decorated with built-in decorations, and is used to match against other shader stages.

Clip Coordinates

The homogeneous coordinate space that vertex positions (Position decoration) are written in by pre-rasterization shader stages.

Clip Distance

A built-in output from pre-rasterization shader stages defining a clip half-space against which the primitive is clipped.

Clip Volume

The intersection of the view volume with all clip half-spaces.

Color Attachment

A subpass attachment point, or image view, that is the target of fragment color outputs and blending.

Color Fragment

A unique color value within a pixel of a multisampled color image. The fragment mask will contain indices to the color fragment.

Color Renderable Format

A VkFormat where VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT is set in one of the following, depending on the image’s tiling:

Combined Image Sampler

A descriptor type that includes both a sampled image and a sampler.

Command Buffer

An object that records commands to be submitted to a queue. Represented by a VkCommandBuffer object.

Command Pool

An object that command buffer memory is allocated from, and that owns that memory. Command pools aid multithreaded performance by enabling different threads to use different allocators, without internal synchronization on each use. Represented by a VkCommandPool object.

Compatible Allocator

When allocators are compatible, allocations from each allocator can be freed by the other allocator.

Compatible Image Formats

When formats are compatible, images created with one of the formats can have image views created from it using any of the compatible formats. Also see Size-Compatible Image Formats.

Compatible Queues

Queues within a queue family. Compatible queues have identical properties.

Complete Mipmap Chain

The entire set of miplevels that can be provided for an image, from the largest application specified miplevel size down to the minimum miplevel size. See Image Miplevel Sizing.

Completed Operation

A deferred operation whose corresponding command has been executed to completion. See Deferred Host Operations

Component (Format)

A distinct part of a format. Color components are represented with R, G, B, and A. Depth and stencil components are represented with D and S. Formats can have multiple instances of the same component. Some formats have other notations such as E or X which are not considered a component of the format.

Compressed Texel Block

An element of an image having a block-compressed format, comprising a rectangular block of texel values that are encoded as a single value in memory. Compressed texel blocks of a particular block-compressed format have a corresponding width, height, and depth defining the dimensions of these elements in units of texels, and a size in bytes of the encoding in memory.

Constant Integral Expressions

A SPIR-V constant instruction whose type is OpTypeInt. See Constant Instruction in section 2.2.1 “Instructions” of the Khronos SPIR-V Specification.

Cooperative Matrix

A SPIR-V type where the storage for and computations performed on the matrix are spread across a set of invocations such as a subgroup.

Corner-Sampled Image

A VkImage where unnormalized texel coordinates are centered on integer values instead of half-integer values. Specified by setting the VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV bit on VkImageCreateInfo::flags at image creation.

Coverage Index

The index of a sample in the coverage mask.

Coverage Mask

A bitfield associated with a fragment representing the samples that were determined to be covered based on the result of rasterization, and then subsequently modified by fragment operations or the fragment shader.

Cull Distance

A built-in output from pre-rasterization shader stages defining a cull half-space where the primitive is rejected if all vertices have a negative value for the same cull distance.

Cull Volume

The intersection of the view volume with all cull half-spaces.

Decoration (SPIR-V)

Auxiliary information such as built-in variables, stream numbers, invariance, interpolation type, relaxed precision, etc., added to variables or structure-type members through decorations.

Deferrable Command

A command which allows deferred execution of host-side work. See Deferred Host Operations.

Deferrable Operation

A single logical item of host-side work which can be deferred. Represented by the VkDeferredOperationKHR object. See Deferred Host Operations.

Deprecated (feature)

A feature is deprecated if it is no longer recommended as the correct or best way to achieve its intended purpose.

Depth/Stencil Attachment

A subpass attachment point, or image view, that is the target of depth and/or stencil test operations and writes.

Depth/Stencil Format

A VkFormat that includes depth and/or stencil components.

Depth/Stencil Image (or ImageView)

A VkImage (or VkImageView) with a depth/stencil format.

Depth/Stencil Resolve Attachment

A subpass attachment point, or image view, that is the target of a multisample resolve operation from the corresponding depth/stencil attachment at the end of the subpass.

Derivative Group

A set of fragment or compute shader invocations that cooperate to compute derivatives, including implicit derivatives for sampled image operations.

Descriptor

Information about a resource or resource view written into a descriptor set that is used to access the resource or view from a shader.

Descriptor Binding

An entry in a descriptor set layout corresponding to zero or more descriptors of a single descriptor type in a set. Defined by a VkDescriptorSetLayoutBinding structure.

Descriptor Pool

An object that descriptor sets are allocated from, and that owns the storage of those descriptor sets. Descriptor pools aid multithreaded performance by enabling different threads to use different allocators, without internal synchronization on each use. Represented by a VkDescriptorPool object.

Descriptor Set

An object that resource descriptors are written into via the API, and that can be bound to a command buffer such that the descriptors contained within it can be accessed from shaders. Represented by a VkDescriptorSet object.

Descriptor Set Layout

An object defining the set of resources (types and counts) and their relative arrangement (in the binding namespace) within a descriptor set. Used when allocating descriptor sets and when creating pipeline layouts. Represented by a VkDescriptorSetLayout object.

Device

The processor(s) and execution environment that perform tasks requested by the application via the Vulkan API.

Device Group

A set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices.

Device Index

A zero-based integer that identifies one physical device from a logical device. A device index is valid if it is less than the number of physical devices in the logical device.

Device Mask

A bitmask where each bit represents one device index. A device mask value is valid if every bit that is set in the mask is at a bit position that is less than the number of physical devices in the logical device.

Device Memory

Memory accessible to the device. Represented by a VkDeviceMemory object.

Device-Level Command

Any command that is dispatched from a logical device, or from a child object of a logical device.

Device-Level Functionality

All device-level commands and objects, and their structures, enumerated types, and enumerants.

Device-Level Object

Logical device objects and their child objects. For example, VkDevice, VkQueue, and VkCommandBuffer objects are device-level objects.

Device-Local Memory

Memory that is connected to the device, and may be more performant for device access than host-local memory.

Direct Drawing Commands

Drawing commands that take all their parameters as direct arguments to the command (and not sourced via structures in buffer memory as the indirect drawing commands). Includes vkCmdDrawMultiIndexedEXT, vkCmdDrawMultiEXT, vkCmdDrawMeshTasksNV, vkCmdDraw, and vkCmdDrawIndexed.

Disjoint

Disjoint planes are image planes to which memory is bound independently.
A disjoint image consists of multiple disjoint planes, and is created with the VK_IMAGE_CREATE_DISJOINT_BIT bit set.

Dispatchable Command

A non-global command. The first argument to each dispatchable command is a dispatchable handle type.

Dispatchable Handle

A handle of a pointer handle type which may be used by layers as part of intercepting API commands.

Dispatching Commands

Commands that provoke work using a compute pipeline. Includes vkCmdDispatch and vkCmdDispatchIndirect.

Drawing Commands

Commands that provoke work using a graphics pipeline. Includes vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndirectCount, vkCmdDrawIndexedIndirectCount, vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndirectCountAMD, vkCmdDrawIndexedIndirectCountAMD, vkCmdDrawMultiIndexedEXT, vkCmdDrawMultiEXT, vkCmdDrawMeshTasksNV, vkCmdDrawMeshTasksIndirectNV, vkCmdDrawMeshTasksIndirectCountNV, vkCmdDrawIndirect, and vkCmdDrawIndexedIndirect.

Duration (Command)

The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.

Dynamic Storage Buffer

A storage buffer whose offset is specified each time the storage buffer is bound to a command buffer via a descriptor set.

Dynamic Uniform Buffer

A uniform buffer whose offset is specified each time the uniform buffer is bound to a command buffer via a descriptor set.

Dynamically Uniform

See Dynamically Uniform in section 2.2 “Terms” of the Khronos SPIR-V Specification.

Element

Arrays are composed of multiple elements, where each element exists at a unique index within that array. Used primarily to describe data passed to or returned from the Vulkan API.

Explicitly-Enabled Layer

A layer enabled by the application by adding it to the enabled layer list in vkCreateInstance or vkCreateDevice.

Event

A synchronization primitive that is signaled when execution of previous commands completes through a specified set of pipeline stages. Events can be waited on by the device and polled by the host. Represented by a VkEvent object.

Executable State (Command Buffer)

A command buffer that has ended recording commands and can be executed. See also Initial State and Recording State.

Execution Dependency

A dependency that guarantees that certain pipeline stages’ work for a first set of commands has completed execution before certain pipeline stages’ work for a second set of commands begins execution. This is accomplished via pipeline barriers, subpass dependencies, events, or implicit ordering operations.

Execution Dependency Chain

A sequence of execution dependencies that transitively act as a single execution dependency.

Explicit chroma reconstruction

An implementation of sampler Y′CBCR conversion which reconstructs reduced-resolution chroma samples to luma resolution and then separately performs texture sample interpolation. This is distinct from an implicit implementation, which incorporates chroma sample reconstruction into texture sample interpolation.

Extension Scope

The set of objects and commands that can be affected by an extension. Extensions are either device scope or instance scope.

Extending Structure

A structure type which may appear in the pNext chain of another structure, extending the functionality of the other structure. Extending structures may be defined by either core API versions or extensions.

External Handle

A resource handle which has meaning outside of a specific Vulkan device or its parent instance. External handles may be used to share resources between multiple Vulkan devices in different instances, or between Vulkan and other APIs. Some external handle types correspond to platform-defined handles, in which case the resource may outlive any particular Vulkan device or instance and may be transferred between processes, or otherwise manipulated via functionality defined by the platform for that handle type.

External synchronization

A type of synchronization required of the application, where parameters defined to be externally synchronized must not be used simultaneously in multiple threads.

Facingness (Polygon)

A classification of a polygon as either front-facing or back-facing, depending on the orientation (winding order) of its vertices.

Facingness (Fragment)

A fragment is either front-facing or back-facing, depending on the primitive it was generated from. If the primitive was a polygon (regardless of polygon mode), the fragment inherits the facingness of the polygon. All other fragments are front-facing.

Fence

A synchronization primitive that is signaled when a set of batches or sparse binding operations complete execution on a queue. Fences can be waited on by the host. Represented by a VkFence object.

Flat Shading

A property of a vertex attribute that causes the value from a single vertex (the provoking vertex) to be used for all vertices in a primitive, and for interpolation of that attribute to return that single value unaltered.

Format Features

A set of features from VkFormatFeatureFlagBits that a VkFormat is capable of using for various commands. The list is determined by factors such as VkImageTiling.

Fragment

A rectangular framebuffer region with associated data produced by rasterization and processed by fragment operations including the fragment shader.

Fragment Area

The width and height, in pixels, of a fragment.

Fragment Density

The ratio of fragments per framebuffer area in the x and y direction.

Fragment Density Texel Size

The (w,h) framebuffer region in pixels that each texel in a fragment density map applies to.

Fragment Input Attachment Interface

Variables with UniformConstant storage class and a decoration of InputAttachmentIndex that are statically used by a fragment shader’s entry point, which receive values from input attachments.

Fragment Mask

A lookup table that associates color samples with color fragment values.

Fragment Output Interface

A fragment shader entry point’s variables with Output storage class, which output to color and/or depth/stencil attachments.

Framebuffer

A collection of image views and a set of dimensions that, in conjunction with a render pass, define the inputs and outputs used by drawing commands. Represented by a VkFramebuffer object.

Framebuffer Attachment

One of the image views used in a framebuffer.

Framebuffer Coordinates

A coordinate system in which adjacent pixels’ coordinates differ by 1 in x and/or y, with (0,0) in the upper left corner and pixel centers at half-integers.

Framebuffer-Space

Operating with respect to framebuffer coordinates.

Framebuffer-Local

A framebuffer-local dependency guarantees that only for a single framebuffer region, the first set of operations happens-before the second set of operations.

Framebuffer-Global

A framebuffer-global dependency guarantees that for all framebuffer regions, the first set of operations happens-before the second set of operations.

Framebuffer Region

A framebuffer region is a set of sample (x, y, layer, sample) coordinates that is a subset of the entire framebuffer.

Front-Facing

See Facingness.

Full Compatibility

A given version of the API is fully compatible with another version if an application, relying only on valid behavior and functionality defined by either of those specifications, is able to correctly run against each version without any modification. This assumes no active attempt by that application to not run when it detects a different version.

Global Command

A Vulkan command for which the first argument is not a dispatchable handle type.

Global Workgroup

A collection of local workgroups dispatched by a single dispatching or single mesh task drawing command.

Handle

An opaque integer or pointer value used to refer to a Vulkan object. Each object type has a unique handle type.

Happen-after, happens-after

A transitive, irreflexive and antisymmetric ordering relation between operations. An execution dependency with a source of A and a destination of B enforces that B happens-after A. The inverse relation of happens-before.

Happen-before, happens-before

A transitive, irreflexive and antisymmetric ordering relation between operations. An execution dependency with a source of A and a destination of B enforces that A happens-before B. The inverse relation of happens-after.

Helper Invocation

A fragment shader invocation that is created solely for the purposes of evaluating derivatives for use in non-helper fragment shader invocations, and which does not have side effects.

Host

The processor(s) and execution environment that the application runs on, and that the Vulkan API is exposed on.

Host Mapped Device Memory

Device memory that is mapped for host access using vkMapMemory.

Host Mapped Foreign Memory

Memory owned by a foreign device that is mapped for host access.

Host Memory

Memory not accessible to the device, used to store implementation data structures.

Host-Accessible Subresource

A buffer, or a linear image subresource in either the VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL layout. Host-accessible subresources have a well-defined addressing scheme which can be used by the host.

Host-Local Memory

Memory that is not local to the device, and may be less performant for device access than device-local memory.

Host-Visible Memory

Device memory that can be mapped on the host and can be read and written by the host.

Identically Defined Objects

Objects of the same type where all arguments to their creation or allocation functions, with the exception of pAllocator, are

  1. Vulkan handles which refer to the same object or

  2. identical scalar or enumeration values or

  3. Host pointers which point to an array of values or structures which also satisfy these three constraints.

Image

A resource that represents a multi-dimensional formatted interpretation of device memory. Represented by a VkImage object.

Image Subresource

A specific mipmap level, layer, and set of aspects of an image.

Image Subresource Range

A set of image subresources that are contiguous mipmap levels and layers.

Image View

An object that represents an image subresource range of a specific image, and state controlling how the contents are interpreted. Represented by a VkImageView object.

Immutable Sampler

A sampler descriptor provided at descriptor set layout creation time, and that is used for that binding in all descriptor sets allocated from the layout, and cannot be changed.

Implicit chroma reconstruction

An implementation of sampler Y′CBCR conversion which reconstructs the reduced-resolution chroma samples directly at the sample point, as part of the normal texture sampling operation. This is distinct from an explicit chroma reconstruction implementation, which reconstructs the reduced-resolution chroma samples to the resolution of the luma samples, then filters the result as part of texture sample interpolation.

Implicitly-Enabled Layer

A layer enabled by a loader-defined mechanism outside the Vulkan API, rather than explicitly by the application during instance or device creation.

Inactive Object (Ray Tracing)

A primitive or instance in a ray tracing acceleration structure which has a corresponding ID, but which will never report an intersection with any ray.

Index Buffer

A buffer bound via vkCmdBindIndexBuffer which is the source of index values used to fetch vertex attributes for a vkCmdDrawIndexed or vkCmdDrawIndexedIndirect command.

Indexed Drawing Commands

Drawing commands which use an index buffer as the source of index values used to fetch vertex attributes for a drawing command. Includes vkCmdDrawIndexed, vkCmdDrawIndexedIndirectCount, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndexedIndirectCountAMD, vkCmdDrawMultiIndexedEXT, and vkCmdDrawIndexedIndirect.

Indirect Commands

Drawing or dispatching commands that source some of their parameters from structures in buffer memory. Includes vkCmdDrawIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndirectCount, vkCmdDrawIndexedIndirectCount, vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndirectCountAMD, vkCmdDrawIndexedIndirectCountAMD, vkCmdDrawMeshTasksIndirectNV, vkCmdDrawMeshTasksIndirectCountNV, and vkCmdDispatchIndirect.

Indirect Commands Layout

A definition of a sequence of commands, that are generated on the device via vkCmdPreprocessGeneratedCommandsNV and vkCmdExecuteGeneratedCommandsNV. Each sequence is comprised of multiple VkIndirectCommandsTokenTypeNV, which represent a subset of traditional command buffer commands. Represented as VkIndirectCommandsLayoutNV.

Indirect Drawing Commands

Drawing commands that source some of their parameters from structures in buffer memory. Includes vkCmdDrawIndirect, vkCmdDrawIndirectCount, vkCmdDrawIndexedIndirectCount, vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndirectCountAMD, vkCmdDrawIndexedIndirectCountAMD, vkCmdDrawMeshTasksIndirectNV, vkCmdDrawMeshTasksIndirectCountNV, and vkCmdDrawIndexedIndirect.

Initial State (Command Buffer)

A command buffer that has not begun recording commands. See also Recording State and Executable State.

Inline Uniform Block

A descriptor type that represents uniform data stored directly in descriptor sets, and supports read-only access in a shader.

Input Attachment

A descriptor type that represents an image view, and supports unfiltered read-only access in a shader, only at the fragment’s location in the view.

Instance

The top-level Vulkan object, which represents the application’s connection to the implementation. Represented by a VkInstance object.

Instance-Level Command

Any command that is dispatched from an instance, or from a child object of an instance, except for physical devices and their children.

Instance-Level Functionality

All instance-level commands and objects, and their structures, enumerated types, and enumerants.

Instance-Level Object

High-level Vulkan objects, which are not physical devices, nor children of physical devices. For example, VkInstance is an instance-level object.

Instance (Memory)

In a logical device representing more than one physical device, some device memory allocations have the requested amount of memory allocated multiple times, once for each physical device in a device mask. Each such replicated allocation is an instance of the device memory.

Instance (Resource)

In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource.

Internal Synchronization

A type of synchronization required of the implementation, where parameters not defined to be externally synchronized may require internal mutexing to avoid multithreaded race conditions.

Invocation (Shader)

A single execution of an entry point in a SPIR-V module. For example, a single vertex’s execution of a vertex shader or a single fragment’s execution of a fragment shader.

Invocation Group

A set of shader invocations that are executed in parallel and that must execute the same control flow path in order for control flow to be considered dynamically uniform.

Invocation Repack Instruction

A ray tracing shader call instruction where the implementation may change the set of invocations that are executing.

Join (Deferred Host Operations)

The act of instructing a thread to participate in the execution of a deferred operation. See Deferred Host Operations.

Linear Color Attachment

A color attachment with linear tiling

Linear Resource

A resource is linear if it is one of the following:

Because a VkAccelerationStructureKHR resource does not have memory bound to it directly, it is considered neither linear nor non-linear. However, the VkBuffer on which a VkAccelerationStructureKHR resource is placed is a linear resource.

A resource is non-linear if it is one of the following:

Linux DRM Format Modifier

A 64-bit, vendor-prefixed, semi-opaque unsigned integer describing vendor-specific details of an image’s memory layout. In Linux graphics APIs, modifiers are commonly used to specify the memory layout of externally shared images. An image has a modifier if and only if it is created with tiling equal to VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT. For more details, refer to the appendix for extension VK_EXT_image_drm_format_modifier.

Local Workgroup

A collection of compute shader invocations invoked by a single dispatching command, which share data via WorkgroupLocal variables and can synchronize with each other.

Logical Device

An object that represents the application’s interface to the physical device. The logical device is the parent of most Vulkan objects. Represented by a VkDevice object.

Logical Operation

Bitwise operations between a fragment color value and a value in a color attachment, that produce a final color value to be written to the attachment.

Lost Device

A state that a logical device may be in as a result of unrecoverable implementation errors, or other exceptional conditions.

Mappable

See Host-Visible Memory.

Memory Dependency

A memory dependency is an execution dependency which includes availability and visibility operations such that:

  • The first set of operations happens-before the availability operation

  • The availability operation happens-before the visibility operation

  • The visibility operation happens-before the second set of operations

Memory Domain

A memory domain is an abstract place to which memory writes are made available by availability operations and memory domain operations. The memory domains correspond to the set of agents that the write can then be made visible to. The memory domains are host, device, shader, workgroup instance (for workgroup instance there is a unique domain for each compute workgroup) and subgroup instance (for subgroup instance there is a unique domain for each subgroup).

Memory Domain Operation

An operation that makes the writes that are available to one memory domain available to another memory domain.

Memory Heap

A region of memory from which device memory allocations can be made.

Memory Type

An index used to select a set of memory properties (e.g. mappable, cached) for a device memory allocation.

Mesh Shading Pipeline

A graphics pipeline where the primitives are assembled explicitly in the shader stages. In contrast to the primitive shading pipeline where input primitives are assembled by fixed function processing.

Mesh Tasks Drawing Commands

Drawing commands which create shader invocations organized in workgroups for drawing mesh tasks. Includes vkCmdDrawMeshTasksNV, vkCmdDrawMeshTasksIndirectNV, and vkCmdDrawMeshTasksIndirectCountNV.

Minimum Miplevel Size

The smallest size that is permitted for a miplevel. For conventional images this is 1x1x1. For corner-sampled images, this is 2x2x2. See Image Miplevel Sizing.

Mip Tail Region

The set of mipmap levels of a sparse residency texture that are too small to fill a sparse block, and that must all be bound to memory collectively and opaquely.

Multi-planar

A multi-planar format (or “planar format”) is an image format consisting of more than one plane, identifiable with a _2PLANE or _3PLANE component to the format name and listed in Formats requiring sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT image views. A multi-planar image (or “planar image”) is an image of a multi-planar format.

Non-Dispatchable Handle

A handle of an integer handle type. Handle values may not be unique, even for two objects of the same type.

Non-Indexed Drawing Commands

Drawing commands for which the vertex attributes are sourced in linear order from the vertex input attributes for a drawing command (i.e. they do not use an index buffer). Includes vkCmdDraw, vkCmdDrawIndirectCount, vkCmdDrawIndirectCountKHR, vkCmdDrawIndirectCountAMD, vkCmdDrawMultiEXT, and vkCmdDrawIndirect.

Normalized

A value that is interpreted as being in the range [0,1] as a result of being implicitly divided by some other value.

Normalized Device Coordinates

A coordinate space after perspective division is applied to clip coordinates, and before the viewport transformation converts to framebuffer coordinates.

Obsoleted (feature)

A feature is obsolete if it can no longer be used.

Opaque Capture Address

A 64-bit value representing the device address of a buffer or memory object that is expected to be used by trace capture/replay tools in combination with the bufferDeviceAddress feature.

Overlapped Range (Aliased Range)

The aliased range of a device memory allocation that intersects a given image subresource of an image or range of a buffer.

Ownership (Resource)

If an entity (e.g. a queue family) has ownership of a resource, access to that resource is well-defined for access by that entity.

Packed Format

A format whose components are stored as a single texel block in memory, with their relative locations defined within that element.

Passthrough Geometry Shader

A geometry shader which uses the PassthroughNV decoration on a variable in its input interface. Output primitives in a passthrough geometry shader always have the same topology as the input primitive and are not produced by emitting vertices.

Payload

Importable or exportable reference to the internal data of an object in Vulkan.

Per-View

A variable that has an array of values which are output, one for each view that is being generated. A mesh shader which uses the PerViewNV decoration on a variable in its output interface.

Peer Memory

An instance of memory corresponding to a different physical device than the physical device performing the memory access, in a logical device that represents multiple physical devices.

Physical Device

An object that represents a single device in the system. Represented by a VkPhysicalDevice object.

Physical-Device-Level Command

Any command that is dispatched from a physical device.

Physical-Device-Level Functionality

All physical-device-level commands and objects, and their structures, enumerated types, and enumerants.

Physical-Device-Level Object

Physical device objects. For example, VkPhysicalDevice is a physical-device-level object.

Pipeline

An object controlling how graphics or compute work is executed on the device. A pipeline includes one or more shaders, as well as state controlling any non-programmable stages of the pipeline. Represented by a VkPipeline object.

Pipeline Barrier

An execution and/or memory dependency recorded as an explicit command in a command buffer, that forms a dependency between the previous and subsequent commands.

Pipeline Cache

An object that can be used to collect and retrieve information from pipelines as they are created, and can be populated with previously retrieved information in order to accelerate pipeline creation. Represented by a VkPipelineCache object.

Pipeline Layout

An object defining the set of resources (via a collection of descriptor set layouts) and push constants used by pipelines that are created using the layout. Used when creating a pipeline and when binding descriptor sets and setting push constant values. Represented by a VkPipelineLayout object.

Pipeline Library

A pipeline that cannot be directly used, instead defining a set of shaders and shader groups which will be linked into other pipelines.

Pipeline Stage

A logically independent execution unit that performs some of the operations defined by an action command.

Pipeline Trace Ray Instruction

A ray tracing instruction which traces a ray into an acceleration structure when using ray tracing pipelines. One of OpTraceNV, OpTraceRayMotionNV, OpTraceMotionNV, OpTraceRayKHR .

pNext Chain

A set of structures chained together through their pNext members.

Planar

See multi-planar.

Plane

An image plane is part of the representation of an image, containing a subset of the color components required to represent the texels in the image and with a contiguous mapping of coordinates to bound memory. Most images consist only of a single plane, but some formats spread the components across multiple image planes. The host-accessible properties of each image plane are accessed in a linear layout using vkGetImageSubresourceLayout. If a multi-planar image is created with the VK_IMAGE_CREATE_DISJOINT_BIT bit set, the image is described as disjoint, and its planes are therefore bound to memory independently.

Point Sampling (Rasterization)

A rule that determines whether a fragment sample location is covered by a polygon primitive by testing whether the sample location is in the interior of the polygon in framebuffer-space, or on the boundary of the polygon according to the tie-breaking rules.

Potential Format Features

The union of all VkFormatFeatureFlagBits that the implementation supports for a specified VkFormat, over all supported image tilings. For external formats the VkFormatFeatureFlagBits is provided by the implementation.

Pre-rasterization

Operations that execute before rasterization, and any state associated with those operations.

Presentable image

A VkImage object obtained from a VkSwapchainKHR used to present to a VkSurfaceKHR object.

Preserve Attachment

One of a list of attachments in a subpass description that is not read or written by the subpass, but that is read or written on earlier and later subpasses and whose contents must be preserved through this subpass.

Primary Command Buffer

A command buffer that can execute secondary command buffers, and can be submitted directly to a queue.

Primitive Shading Pipeline

A graphics pipeline where input primitives are assembled by fixed function processing. It is the counterpart to mesh shading.

Primitive Topology

State controlling how vertices are assembled into primitives, e.g. as lists of triangles, strips of lines, etc..

Promoted (feature)

A feature from an older extension is considered promoted if it is made available as part of a new core version or newer extension with wider support.

Protected Buffer

A buffer to which protected device memory can be bound.

Protected-capable Device Queue

A device queue to which protected command buffers can be submitted.

Protected Command Buffer

A command buffer which can be submitted to a protected-capable device queue.

Protected Device Memory

Device memory which can be visible to the device but must not be visible to the host.

Protected Image

An image to which protected device memory can be bound.

Provisional

A feature is released provisionally in order to get wider feedback on the functionality before it is finalized. Provisional features may change in ways that break backwards compatibility, and thus are not recommended for use in production applications.

Provoking Vertex

The vertex in a primitive from which flat shaded attribute values are taken. This is generally the “first” vertex in the primitive, and depends on the primitive topology.

Push Constants

A small bank of values writable via the API and accessible in shaders. Push constants allow the application to set values used in shaders without creating buffers or modifying and binding descriptor sets for each update.

Push Constant Interface

The set of variables with PushConstant storage class that are statically used by a shader entry point, and which receive values from push constant commands.

Push Descriptors

Descriptors that are written directly into a command buffer rather than into a descriptor set. Push descriptors allow the application to set descriptors used in shaders without allocating or modifying descriptor sets for each update.

Descriptor Update Template

An object specifying a mapping from descriptor update information in host memory to elements in a descriptor set, which helps enable more efficient descriptor set updates.

Query Pool

An object containing a number of query entries and their associated state and results. Represented by a VkQueryPool object.

Queue

An object that executes command buffers and sparse binding operations on a device. Represented by a VkQueue object.

Queue Family

A set of queues that have common properties and support the same functionality, as advertised in VkQueueFamilyProperties.

Queue Operation

A unit of work to be executed by a specific queue on a device, submitted via a queue submission command. Each queue submission command details the specific queue operations that occur as a result of calling that command. Queue operations typically include work that is specific to each command, and synchronization tasks.

Queue Submission

Zero or more batches and an optional fence to be signaled, passed to a command for execution on a queue. See the Devices and Queues chapter for more information.

Ray Tracing Command

Commands that provoke work using a ray tracing pipeline. Includes vkCmdTraceRaysNV, vkCmdTraceRaysKHR, and vkCmdTraceRaysIndirectKHR .

Recording State (Command Buffer)

A command buffer that is ready to record commands. See also Initial State and Executable State.

Release Operation (Resource)

An operation that releases ownership of an image subresource or buffer range.

Render Pass

An object that represents a set of framebuffer attachments and phases of rendering using those attachments. Represented by a VkRenderPass object.

Render Pass Instance

A use of a render pass in a command buffer.

Required Extensions

Extensions that must be enabled alongside extensions dependent on them (see Extension Dependencies).

Reset (Command Buffer)

Resetting a command buffer discards any previously recorded commands and puts a command buffer in the initial state.

Residency Code

An integer value returned by sparse image instructions, indicating whether any sparse unbound texels were accessed.

Resolve Attachment

A subpass attachment point, or image view, that is the target of a multisample resolve operation from the corresponding color attachment at the end of the subpass.

Retired Swapchain

A swapchain that has been used as the oldSwapchain parameter to vkCreateSwapchainKHR. Images cannot be acquired from a retired swapchain, however images that were acquired (but not presented) before the swapchain was retired can be presented.

Sample Index

The index of a sample within a single set of samples.

Sample Shading

Invoking the fragment shader multiple times per fragment, with the covered samples partitioned among the invocations.

Sampled Image

A descriptor type that represents an image view, and supports filtered (sampled) and unfiltered read-only access in a shader.

Sampler

An object containing state controlling how sampled image data is sampled (or filtered) when accessed in a shader. Also a descriptor type describing the object. Represented by a VkSampler object.

Secondary Command Buffer

A command buffer that can be executed by a primary command buffer, and must not be submitted directly to a queue.

Self-Dependency

A subpass dependency from a subpass to itself, i.e. with srcSubpass equal to dstSubpass. A self-dependency is not automatically performed during a render pass instance, rather a subset of it can be performed via vkCmdPipelineBarrier during the subpass.

Semaphore

A synchronization primitive that supports signal and wait operations, and can be used to synchronize operations within a queue or across queues. Represented by a VkSemaphore object.

Shader

Instructions selected (via an entry point) from a shader module, which are executed in a shader stage.

Shader Call

An instruction which may cause execution to continue in a different shader stage.

Shader Code

A stream of instructions used to describe the operation of a shader.

Shader Group

A set of Shader Stages that are part of a VkPipeline containing multiple of such sets. This allows the device to make use of all the shader groups from the bound pipeline independently.

Shader Module

A collection of shader code, potentially including several functions and entry points, that is used to create shaders in pipelines. Represented by a VkShaderModule object.

Shader Stage

A stage of the graphics or compute pipeline that executes shader code.

Shading Rate

The ratio of the number of fragment shader invocations generated in a fully covered framebuffer region to the size (in pixels) of that region.

Shading Rate Image

An image used to establish the shading rate for a framebuffer region, where each pixel controls the shading rate for a corresponding framebuffer region.

Shared presentable image

A presentable image created from a swapchain with VkPresentModeKHR set to either VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR or VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR.

Side Effect

A store to memory or atomic operation on memory from a shader invocation.

Single-plane format

A format that is not multi-planar.

Size-Compatible Image Formats

When a compressed image format and an uncompressed image format are size-compatible, it means that the texel block size of the uncompressed format must equal the texel block size of the compressed format.

Sparse Block

An element of a sparse resource that can be independently bound to memory. Sparse blocks of a particular sparse resource have a corresponding size in bytes that they use in the bound memory.

Sparse Image Block

A sparse block in a sparse partially-resident image. In addition to the sparse block size in bytes, sparse image blocks have a corresponding width, height, and depth defining the dimensions of these elements in units of texels or compressed texel blocks, the latter being used in case of sparse images having a block-compressed format.

Sparse Unbound Texel

A texel read from a region of a sparse texture that does not have memory bound to it.

SRT

A decomposition of a spatial transform separating out scale, rotation, and translation which has better linear interpolation properties for representing motion.

Static Use

An object in a shader is statically used by a shader entry point if any function in the entry point’s call tree contains an instruction using the object. Static use is used to constrain the set of descriptors used by a shader entry point.

Storage Buffer

A descriptor type that represents a buffer, and supports reads, writes, and atomics in a shader.

Storage Image

A descriptor type that represents an image view, and supports unfiltered loads, stores, and atomics in a shader.

Storage Texel Buffer

A descriptor type that represents a buffer view, and supports unfiltered, formatted reads, writes, and atomics in a shader.

Subgroup

A set of shader invocations that can synchronize and share data with each other efficiently. In compute shaders, the local workgroup is a superset of the subgroup.

Subgroup Mask

A bitmask for all invocations in the current subgroup with one bit per invocation, starting with the least significant bit in the first vector component, continuing to the last bit (less than SubgroupSize) in the last required vector component.

Subpass

A phase of rendering within a render pass, that reads and writes a subset of the attachments.

Subpass Dependency

An execution and/or memory dependency between two subpasses described as part of render pass creation, and automatically performed between subpasses in a render pass instance. A subpass dependency limits the overlap of execution of the pair of subpasses, and can provide guarantees of memory coherence between accesses in the subpasses.

Subpass Description

Lists of attachment indices for input attachments, color attachments, depth/stencil attachment, resolve attachments, depth/stencil resolve, and preserve attachments used by the subpass in a render pass.

Subset (Self-Dependency)

A subset of a self-dependency is a pipeline barrier performed during the subpass of the self-dependency, and whose stage masks and access masks each contain a subset of the bits set in the identically named mask in the self-dependency.

Texel Block

A single addressable element of an image with an uncompressed VkFormat, or a single compressed block of an image with a compressed VkFormat.

Texel Block Size

The size (in bytes) used to store a texel block of a compressed or uncompressed image.

Texel Coordinate System

One of three coordinate systems (normalized, unnormalized, integer) defining how texel coordinates are interpreted in an image or a specific mipmap level of an image.

Timeline Semaphore

A semaphore with a strictly increasing 64-bit unsigned integer payload indicating whether the semaphore is signaled with respect to a particular reference value. Represented by a VkSemaphore object created with a semaphore type of VK_SEMAPHORE_TYPE_TIMELINE.

Uniform Texel Buffer

A descriptor type that represents a buffer view, and supports unfiltered, formatted, read-only access in a shader.

Uniform Buffer

A descriptor type that represents a buffer, and supports read-only access in a shader.

Units in the Last Place (ULP)

A measure of floating-point error loosely defined as the smallest representable step in a floating-point format near a given value. For the precise definition see Precision and Operation of SPIR-V instructions or Jean-Michel Muller, “On the definition of ulp(x)”, RR-5504, INRIA. Other sources may also use the term “unit of least precision”.

Unnormalized

A value that is interpreted according to its conventional interpretation, and is not normalized.

Unprotected Buffer

A buffer to which unprotected device memory can be bound.

Unprotected Command Buffer

A command buffer which can be submitted to an unprotected device queue or a protected-capable device queue.

Unprotected Device Memory

Device memory which can be visible to the device and can be visible to the host.

Unprotected Image

An image to which unprotected device memory can be bound.

User-Defined Variable Interface

A shader entry point’s variables with Input or Output storage class that are not built-in variables.

Vertex Input Attribute

A graphics pipeline resource that produces input values for the vertex shader by reading data from a vertex input binding and converting it to the attribute’s format.

Vertex Stream

A vertex stream is where the last pre-rasterization shader stages outputs vertex data, which then goes to the rasterizer, is captured to a transform feedback buffer, or both. Geometry shaders can emit primitives to multiple independent vertex streams. Each vertex emitted by the geometry shader is directed at one of the vertex streams.

Validation Cache

An object that can be used to collect and retrieve validation results from the validation layers, and can be populated with previously retrieved results in order to accelerate the validation process. Represented by a VkValidationCacheEXT object.

Variable-Sized Descriptor Binding

A descriptor binding whose size will be specified when a descriptor set is allocated using this layout.

Vertex Input Binding

A graphics pipeline resource that is bound to a buffer and includes state that affects addressing calculations within that buffer.

Vertex Input Interface

A vertex shader entry point’s variables with Input storage class, which receive values from vertex input attributes.

View Mask

When multiview is enabled, a view mask is a property of a subpass controlling which views the rendering commands are broadcast to.

View Volume

A subspace in homogeneous coordinates, corresponding to post-projection x and y values between -1 and +1, and z values between 0 and +1.

Viewport Transformation

A transformation from normalized device coordinates to framebuffer coordinates, based on a viewport rectangle and depth range.

Visibility Operation

An operation that causes available values to become visible to specified memory accesses.

Visible

A state of values written to memory that allows them to be accessed by a set of operations.

Common Abbreviations

The abbreviations and acronyms defined in this section are sometimes used in the Specification and the API where they are considered clear and commonplace.

Src

Source

Dst

Destination

Min

Minimum

Max

Maximum

Rect

Rectangle

Info

Information

LOD

Level of Detail

ID

Identifier

UUID

Universally Unique Identifier

Op

Operation

R

Red color component

G

Green color component

B

Blue color component

A

Alpha color component

RTZ

Round towards zero

RTE

Round to nearest even

Prefixes

Prefixes are used in the API to denote specific semantic meaning of Vulkan names, or as a label to avoid name clashes, and are explained here:

VK/Vk/vk

Vulkan namespace
All types, commands, enumerants and defines in this specification are prefixed with these two characters.

PFN/pfn

Function Pointer
Denotes that a type is a function pointer, or that a variable is of a pointer type.

p

Pointer
Variable is a pointer.

vkCmd

Commands that record commands in command buffers
These API commands do not result in immediate processing on the device. Instead, they record the requested action in a command buffer for execution when the command buffer is submitted to a queue.

s

Structure
Used to denote the VK_STRUCTURE_TYPE* member of each structure in sType

Appendix J: Credits (Informative)

Vulkan 1.3 is the result of contributions from many people and companies participating in the Khronos Vulkan Working Group, as well as input from the Vulkan Advisory Panel.

Members of the Working Group, including the company that they represented at the time of their most recent contribution, are listed in the following section. Some specific contributions made by individuals are listed together with their name.

Working Group Contributors to Vulkan

  • Aaron Greig, Codeplay Software Ltd. (version 1.1)

  • Aaron Hagan, AMD (version 1.1)

  • Adam Jackson, Red Hat (versions 1.0, 1.1)

  • Adam Śmigielski, Mobica (version 1.0)

  • Aditi Verma, Qualcomm (version 1.3)

  • Ahmed Abdelkhalek, AMD (version 1.3)

  • Aidan Fabius, Core Avionics & Industrial Inc. (version 1.2)

  • Alan Baker, Google (versions 1.1, 1.2, 1.3)

  • Alan Ward, Google (versions 1.1, 1.2)

  • Alejandro Piñeiro, Igalia (version 1.1)

  • Alex Bourd, Qualcomm Technologies, Inc. (versions 1.0, 1.1)

  • Alex Crabb, Caster Communications (versions 1.2, 1.3)

  • Alex Walters, Imagination Technologies (versions 1.2, 1.3)

  • Alexander Galazin, Arm (versions 1.0, 1.1, 1.2, 1.3)

  • Alexey Sachkov, Intel (version 1.3)

  • Allan MacKinnon, Google (version 1.3)

  • Allen Hux, Intel (version 1.0)

  • Alon Or-bach, Google (versions 1.0, 1.1, 1.2, 1.3) (WSI technical sub-group chair)

  • Anastasia Stulova, Arm (versions 1.2, 1.3)

  • Andreas Vasilakis, Think Silicon (version 1.2)

  • Andres Gomez, Igalia (version 1.1)

  • Andrew Cox, Samsung Electronics (version 1.0)

  • Andrew Ellem, Google (version 1.3)

  • Andrew Garrard, Imagination Technologies (versions 1.0, 1.1, 1.2, 1.3) (format wrangler)

  • Andrew Poole, Samsung Electronics (version 1.0)

  • Andrew Rafter, Samsung Electronics (version 1.0)

  • Andrew Richards, Codeplay Software Ltd. (version 1.0)

  • Andrew Woloszyn, Google (versions 1.0, 1.1)

  • Ann Thorsnes, Khronos (versions 1.2, 1.3)

  • Antoine Labour, Google (versions 1.0, 1.1)

  • Aras Pranckevičius, Unity Technologies (version 1.0)

  • Arseny Kapoulkine, Roblox (version 1.3)

  • Ashwin Kolhe, NVIDIA (version 1.0)

  • Baldur Karlsson, Valve Software (versions 1.1, 1.2, 1.3)

  • Barthold Lichtenbelt, NVIDIA (version 1.1)

  • Bas Nieuwenhuizen, Google (versions 1.1, 1.2)

  • Ben Bowman, Imagination Technologies (version 1.0)

  • Benj Lipchak, Unknown (version 1.0)

  • Bill Hollings, Brenwill (versions 1.0, 1.1, 1.2, 1.3)

  • Bill Licea-Kane, Qualcomm Technologies, Inc. (versions 1.0, 1.1)

  • Blaine Kohl, Khronos (versions 1.2, 1.3)

  • Bob Fraser, Google (version 1.3)

  • Boris Zanin, Mobica (versions 1.2, 1.3)

  • Brent E. Insko, Intel (version 1.0)

  • Brian Ellis, Qualcomm Technologies, Inc. (version 1.0)

  • Brian Paul, VMware (versions 1.2, 1.3)

  • Caio Marcelo de Oliveira Filho, Intel (versions 1.2, 1.3)

  • Cass Everitt, Oculus VR (versions 1.0, 1.1)

  • Cemil Azizoglu, Canonical (version 1.0)

  • Chad Versace, Google (versions 1.0, 1.1, 1.2)

  • Chang-Hyo Yu, Samsung Electronics (version 1.0)

  • Charles Giessen, LunarG (version 1.3)

  • Chia-I Wu, LunarG (version 1.0)

  • Chris Frascati, Qualcomm Technologies, Inc. (version 1.0)

  • Chris Glover, Google (version 1.3)

  • Christian Forfang, Arm (version 1.3)

  • Christoph Kubisch, NVIDIA (version 1.3)

  • Christophe Riccio, Unity Technologies (versions 1.0, 1.1)

  • Cody Northrop, LunarG (version 1.0)

  • Colin Riley, AMD (version 1.1)

  • Cort Stratton, Google (versions 1.1, 1.2)

  • Courtney Goeltzenleuchter, Google (versions 1.0, 1.1, 1.3)

  • Craig Davies, Huawei (version 1.2)

  • Dae Kim, Imagination Technologies (version 1.1)

  • Damien Leone, NVIDIA (version 1.0)

  • Dan Baker, Oxide Games (versions 1.0, 1.1)

  • Dan Ginsburg, Valve Software (versions 1.0, 1.1, 1.2, 1.3)

  • Daniel Johnston, Intel (versions 1.0, 1.1)

  • Daniel Koch, NVIDIA (versions 1.0, 1.1, 1.2, 1.3)

  • Daniel Rakos, AMD (versions 1.0, 1.1, 1.2, 1.3)

  • Daniel Stone, Collabora (versions 1.1, 1.2)

  • Daniel Vetter, Intel (version 1.2)

  • David Airlie, Red Hat (versions 1.0, 1.1, 1.2, 1.3)

  • David Mao, AMD (versions 1.0, 1.2)

  • David Miller, Miller & Mattson (versions 1.0, 1.1) (Vulkan reference card)

  • David Neto, Google (versions 1.0, 1.1, 1.2, 1.3)

  • David Pankratz, Huawei (version 1.3)

  • David Wilkinson, AMD (version 1.2)

  • David Yu, Pixar (version 1.0)

  • Dejan Mircevski, Google (version 1.1)

  • Diego Novillo, Google (version 1.3)

  • Dimitris Georgakakis, Think Silicon (version 1.3)

  • Dominik Witczak, AMD (versions 1.0, 1.1, 1.3)

  • Donald Scorgie, Imagination Technologies (version 1.2)

  • Dzmitry Malyshau, Mozilla (versions 1.1, 1.2, 1.3)

  • Ed Hutchins, Oculus (version 1.2)

  • Emily Stearns, Khronos (versions 1.2, 1.3)

  • François Duranleau, Gameloft (version 1.3)

  • Frank (LingJun) Chen, Qualcomm Technologies, Inc. (version 1.0)

  • Fred Liao, Mediatek (version 1.0)

  • Gabe Dagani, Freescale (version 1.0)

  • Gabor Sines, AMD (version 1.2)

  • Graeme Leese, Broadcom (versions 1.0, 1.1, 1.2, 1.3)

  • Graham Connor, Imagination Technologies (version 1.0)

  • Graham Sellers, AMD (versions 1.0, 1.1)

  • Graham Wihlidal, Electronic Arts (version 1.3)

  • Greg Fischer, LunarG (version 1.1)

  • Gregory Grebe, AMD (version 1.3)

  • Hai Nguyen, Google (versions 1.2, 1.3)

  • Hans-Kristian Arntzen, Valve Software (versions 1.1, 1.2, 1.3)

  • Henri Verbeet, Codeweavers (version 1.2)

  • Huei Long Wang, Huawei (version 1.3)

  • Hwanyong Lee, Kyungpook National University (version 1.0)

  • Iago Toral, Igalia (versions 1.1, 1.2)

  • Ian Elliott, Google (versions 1.0, 1.1, 1.2)

  • Ian Romanick, Intel (versions 1.0, 1.1, 1.3)

  • Ivan Briano, Intel (version 1.3)

  • James Fitzpatrick, Imagination (version 1.3)

  • James Hughes, Oculus VR (version 1.0)

  • James Jones, NVIDIA (versions 1.0, 1.1, 1.2, 1.3)

  • James Riordon, Khronos (versions 1.2, 1.3)

  • Jamie Madill, Google (version 1.3)

  • Jan Hermes, Continental Corporation (versions 1.0, 1.1)

  • Jan-Harald Fredriksen, Arm (versions 1.0, 1.1, 1.2, 1.3)

  • Jason Ekstrand, Intel (versions 1.0, 1.1, 1.2, 1.3)

  • Jean-François Roy, Google (versions 1.1, 1.2, 1.3)

  • Jeff Bolz, NVIDIA (versions 1.0, 1.1, 1.2, 1.3)

  • Jeff Juliano, NVIDIA (versions 1.0, 1.1, 1.2)

  • Jeff Leger, Qualcomm Technologies, Inc. (versions 1.1, 1.3)

  • Jeff Phillips, Khronos (version 1.3)

  • Jeff Vigil, Samsung Electronics (versions 1.0, 1.1, 1.2, 1.3)

  • Jens Owen, Google (versions 1.0, 1.1)

  • Jeremy Hayes, LunarG (version 1.0)

  • Jesse Barker, Unity Technologies (versions 1.0, 1.1, 1.2, 1.3)

  • Jesse Hall, Google (versions 1.0, 1.1, 1.2, 1.3)

  • Joe Davis, Samsung Electronics (version 1.1)

  • Johannes van Waveren, Oculus VR (versions 1.0, 1.1)

  • John Anthony, Arm (version 1.2, 1.3)

  • John Kessenich, Google (versions 1.0, 1.1, 1.2, 1.3) (SPIR-V and GLSL for Vulkan spec author)

  • John McDonald, Valve Software (versions 1.0, 1.1, 1.2, 1.3)

  • John Zulauf, LunarG (versions 1.1, 1.2, 1.3)

  • Jon Ashburn, LunarG (version 1.0)

  • Jon Leech, Independent (versions 1.0, 1.1, 1.2, 1.3) (XML toolchain, normative language, release wrangler)

  • Jonas Gustavsson, Samsung Electronics (versions 1.0, 1.1)

  • Jonas Meyer, Epic Games (versions 1.2, 1.3)

  • Jonathan Hamilton, Imagination Technologies (version 1.0)

  • Jordan Justen, Intel (version 1.1)

  • Joshua Ashton, Valve Software (version 1.3)

  • Jungwoo Kim, Samsung Electronics (versions 1.0, 1.1)

  • Jörg Wagner, Arm (version 1.1)

  • Kalle Raita, Google (version 1.1)

  • Karen Ghavam, LunarG (versions 1.1, 1.2, 1.3)

  • Karl Schultz, LunarG (versions 1.1, 1.2)

  • Kathleen Mattson, Khronos (versions 1.0, 1.1, 1.2)

  • Kaye Mason, Google (version 1.2)

  • Keith Packard, Valve (version 1.2)

  • Kenneth Benzie, Codeplay Software Ltd. (versions 1.0, 1.1)

  • Kenneth Russell, Google (version 1.1)

  • Kerch Holt, NVIDIA (versions 1.0, 1.1)

  • Kevin O’Neil, AMD (version 1.1)

  • Kevin Petit, Arm (version 1.3)

  • Kris Rose, Khronos (versions 1.2, 1.3)

  • Kristian Kristensen, Intel (versions 1.0, 1.1)

  • Krzysztof Iwanicki, Samsung Electronics (version 1.0)

  • Larry Seiler, Intel (version 1.0)

  • Laura Shubel, Caster Communications (version 1.3)

  • Lauri Ilola, Nokia (version 1.1)

  • Lei Zhang, Google (version 1.2)

  • Lenny Komow, LunarG (versions 1.1, 1.2)

  • Liam Middlebrook, NVIDIA (version 1.3)

  • Lionel Landwerlin, Intel (versions 1.1, 1.2)

  • Lisie Aartsen, Khronos (version 1.3)

  • Liz Maitral, Khronos (version 1.2)

  • Lou Kramer, AMD (version 1.3)

  • Lutz Latta, Lucasfilm (version 1.0)

  • Maciej Jesionowski, AMD (version 1.1)

  • Mais Alnasser, AMD (version 1.1)

  • Marcin Kantoch, AMD (version 1.3)

  • Marcin Rogucki, Mobica (version 1.1)

  • Maria Rovatsou, Codeplay Software Ltd. (version 1.0)

  • Mariusz Merecki, Intel (version 1.3)

  • Mark Bellamy, Arm (version 1.2, 1.3)

  • Mark Callow, Independent (versions 1.0, 1.1, 1.2, 1.3)

  • Mark Kilgard, NVIDIA (versions 1.1, 1.2)

  • Mark Lobodzinski, LunarG (versions 1.0, 1.1, 1.2)

  • Mark Young, LunarG (versions 1.1, 1.3)

  • Markus Tavenrath, NVIDIA (version 1.1)

  • Marty Johnson, Khronos (version 1.3)

  • Mateusz Przybylski, Intel (version 1.0)

  • Mathias Heyer, NVIDIA (versions 1.0, 1.1)

  • Mathias Schott, NVIDIA (versions 1.0, 1.1)

  • Mathieu Robart, Arm (version 1.2)

  • Matt Netsch, Qualcomm Technologies, Inc. (version 1.1)

  • Matthew Rusch, NVIDIA (version 1.3)

  • Matthäus Chajdas, AMD (versions 1.1, 1.2, 1.3)

  • Maurice Ribble, Qualcomm Technologies, Inc. (versions 1.0, 1.1)

  • Maxim Lukyanov, Samsung Electronics (version 1.0)

  • Michael Blumenkrantz, Self (version 1.3)

  • Michael Lentine, Google (version 1.0)

  • Michael O’Hara, AMD (version 1.1)

  • Michael Phillip, Samsung Electronics (version 1.2)

  • Michael Wong, Codeplay Software Ltd. (version 1.1)

  • Michael Worcester, Imagination Technologies (versions 1.0, 1.1)

  • Michal Pietrasiuk, Intel (versions 1.0, 1.3)

  • Mika Isojarvi, Google (versions 1.0, 1.1)

  • Mike Schuchardt, LunarG (versions 1.1, 1.2)

  • Mike Stroyan, LunarG (version 1.0)

  • Mike Weiblen, LunarG (versions 1.1, 1.2, 1.3)

  • Minyoung Son, Samsung Electronics (version 1.0)

  • Mitch Singer, AMD (versions 1.0, 1.1, 1.2, 1.3)

  • Mythri Venugopal, Samsung Electronics (version 1.0)

  • Naveen Leekha, Google (version 1.0)

  • Neil Henning, AMD (versions 1.0, 1.1, 1.2, 1.3)

  • Neil Hickey, Arm (version 1.2)

  • Neil Trevett, NVIDIA (versions 1.0, 1.1, 1.2, 1.3)

  • Nick Penwarden, Epic Games (version 1.0)

  • Nicolai Hähnle, AMD (version 1.1)

  • Niklas Smedberg, Unity Technologies (version 1.0)

  • Norbert Nopper, Independent (versions 1.0, 1.1)

  • Nuno Subtil, NVIDIA (versions 1.1, 1.2, 1.3)

  • Pat Brown, NVIDIA (version 1.0)

  • Patrick Cozzi, Independent (version 1.1)

  • Patrick Doane, Blizzard Entertainment (version 1.0)

  • Peter Lohrmann, AMD (versions 1.0, 1.2)

  • Petros Bantolas, Imagination Technologies (version 1.1)

  • Philip Rebohle, Valve Software (version 1.3)

  • Pierre Boudier, NVIDIA (versions 1.0, 1.1, 1.2, 1.3)

  • Pierre-Loup Griffais, Valve Software (versions 1.0, 1.1, 1.2, 1.3)

  • Piers Daniell, NVIDIA (versions 1.0, 1.1, 1.2, 1.3)

  • Ping Liu, Intel (version 1.3)

  • Piotr Bialecki, Intel (version 1.0)

  • Piotr Byszewski, Mobica (version 1.3)

  • Prabindh Sundareson, Samsung Electronics (version 1.0)

  • Pyry Haulos, Google (versions 1.0, 1.1) (Vulkan conformance test subcommittee chair)

  • Rachel Bradshaw, Caster Communications (version 1.3)

  • Rajeev Rao, Qualcomm (version 1.2)

  • Ralph Potter, Samsung Electronics (versions 1.1, 1.2, 1.3)

  • Raun Krisch, Samsung Electronics (version 1.3)

  • Ray Smith, Arm (versions 1.0, 1.1, 1.2)

  • Ricardo Garcia, Igalia (version 1.3)

  • Richard Huddy, Samsung Electronics (versions 1.2, 1.3)

  • Rob Barris, NVIDIA (version 1.1)

  • Rob Stepinski, Transgaming (version 1.0)

  • Robert Simpson, Qualcomm Technologies, Inc. (versions 1.0, 1.1, 1.3)

  • Rolando Caloca Olivares, Epic Games (versions 1.0, 1.1, 1.2, 1.3)

  • Ronan Keryell, Xilinx (version 1.3)

  • Roy Ju, Mediatek (version 1.0)

  • Rufus Hamade, Imagination Technologies (version 1.0)

  • Ruihao Zhang, Qualcomm Technologies, Inc. (versions 1.1, 1.2, 1.3)

  • Samuel Huang, Mediatek (version 1.3)

  • Samuel Iglesias Gonsalvez, Igalia (version 1.3)

  • Sascha Willems, Self (version 1.3)

  • Sean Ellis, Arm (version 1.0)

  • Sean Harmer, KDAB Group (versions 1.0, 1.1)

  • Shannon Woods, Google (versions 1.0, 1.1, 1.2, 1.3)

  • Slawomir Cygan, Intel (versions 1.0, 1.1, 1.3)

  • Slawomir Grajewski, Intel (versions 1.0, 1.1, 1.3)

  • Sorel Bosan, AMD (version 1.1)

  • Spencer Fricke, Samsung Electronics (versions 1.2, 1.3)

  • Stefanus Du Toit, Google (version 1.0)

  • Stephen Huang, Mediatek (version 1.1)

  • Steve Hill, Broadcom (versions 1.0, 1.2)

  • Steve Viggers, Core Avionics & Industrial Inc. (versions 1.0, 1.2)

  • Steve Winston, Holochip (version 1.3)

  • Stuart Smith, AMD (versions 1.0, 1.1, 1.2, 1.3)

  • Sujeevan Rajayogam, Google (version 1.3)

  • Tilmann Scheller, Samsung Electronics (version 1.1)

  • Tim Foley, Intel (version 1.0)

  • Tim Lewis, Khronos (version 1.3)

  • Timo Suoranta, AMD (version 1.0)

  • Timothy Lottes, AMD (versions 1.0, 1.1)

  • Tobias Hector, AMD (versions 1.0, 1.1, 1.2, 1.3) (validity language and toolchain)

  • Tobin Ehlis, LunarG (version 1.0)

  • Tom Olson, Arm (versions 1.0, 1.1, 1.2, 1.3) (Working Group chair)

  • Tomasz Bednarz, Independent (version 1.1)

  • Tomasz Kubale, Intel (version 1.0)

  • Tony Barbour, LunarG (versions 1.0, 1.1, 1.2)

  • Tony Zlatinski, NVIDIA (version 1.3)

  • Victor Eruhimov, Unknown (version 1.1)

  • Vikram Kushwaha, NVIDIA (version 1.3)

  • Vincent Hindriksen, Stream HPC (versions 1.2, 1.3)

  • Wasim Abbas, Arm (version 1.3)

  • Wayne Lister, Imagination Technologies (version 1.0)

  • Wolfgang Engel, Unknown (version 1.1)

  • Yanjun Zhang, VeriSilicon (versions 1.0, 1.1, 1.2, 1.3)

  • Yunxing Zhu, Huawei (version 1.3)

Other Credits

The Vulkan Advisory Panel members provided important real-world usage information and advice that helped guide design decisions.

The wider Vulkan community have provided useful feedback, questions and specification changes that have helped improve the quality of the Specification via GitHub.

Administrative support to the Working Group for Vulkan 1.1, 1.2, and 1.3 was provided by Khronos staff including Ann Thorsnes, Blaine Kohl, Dominic Agoro-Ombaka, Emily Stearns, Jeff Phillips, Lisie Aartsen, Liz Maitral, Marty Johnson, Tim Lewis, and Xiao-Yu CHENG; and by Alex Crabb, Laura Shubel, and Rachel Bradshaw of Caster Communications.

Administrative support for Vulkan 1.0 was provided by Andrew Riegel, Elizabeth Riegel, Glenn Fredericks, Kathleen Mattson and Michelle Clark of Gold Standard Group.

Technical support was provided by James Riordon, site administration of Khronos.org and OpenGL.org.