Khronos Vulkan

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Vulkan SDK 1.3.275.0 Release Notes

Version 1.3.275.0 for macOS
January 17, 2024

Removal Notice

The /MoltenVK folder in the root of the SDK has been removed. This folder contained duplicate headers that are found in /macOS/include. The MoltenVK specific internal headers have been moved to /macOS/include as well so that all required headers for Vulkan development on Apple platforms are in one location. In additon, the libraries and .xcFramework in /MoltenVK has been moved to macOS/lib, so that again, all libraries needed for macOS development are in one location.

Overview of new features in SDK 1.3.275.0

"instance_extensions": [ { "name": "VK_EXT_layer_settings", "spec_version": "2" } ],

Platform Support Matrix

Feature Windows Linux tarball Ubuntu Packages macOS SDK (iOS)
Tools
Vulkan Configurator X X X X
Vulkaninfo X X X X
VIA (Vulkan Installation Analyzer) X X X X
Vulkan Profiles API Library X X X X
VOLK (a meta-loader for Vulkan) X X X X (*)
AMD Memory Allocator X X X X (*)
Validation Layers
Validation X X X X (*)
Best Practices X X X X (*)
GPU Assisted Validation X X X
Debug Printf X X X
Synchronization Validation X X X X (*)
Utility Layers
Profiles Layer X X X X
API Dump X X X X (*)
Monitor X X X
Screenshot X X X X
GFXReconstruct X X X
Extension Layers
Synchronization 2 X X X X (*)
Shader object X X X X (*)
Shader Tools
glslangValidator X X X X (*)
SPIR-V Optimizer X X X X (*)
SPIR-V Disassembler, Assembler, Validator X X X X (*)
SPIR-V Remapper X X X X (*)
SPIR-V Control Flow Visualization X X X X (*)
SPIR-V Cross-Compilation and Reflection X X X X (*)
shaderc X X X X (*)
DXC (DirectX Shader Compiler) X X X X
SPIRV-reflect X X X X (*)
MoltenVKConvertShader X (*)

SDK Components

This version of the SDK is based on the following specifications, source code repositories, and commits:

LunarG would like to thank all of the many contributors to all of the above repositories and the contributions they are making to the Vulkan Ecosystem.

Submitting Issues

If while using the tools and layers included in the SDK you find a defect in that tool or layer, the most expedient way to get a resolution is to submit to its corresponding repository. For example, if you believe you have found a defect in the Validation Layers, submit an issue at the repository for Validation Layers. The only exception to this is for the shader tool chain (glslang, SPIRV-Cross, SPIRV-Tools, shaderc). For these repositories you can submit issues against the SDK at vulkan.lunarg.com.

Developer Notes

The new installation app optionally (but by default) runs the script install_vulkan.py with administrative privileges. This copies the Vulkan Loader, MoltenVK, and command line utilities into system folders (/usr/local) for easier access during development.

Known Issues