Layers Configuration
Vulkan supports intercepting or hooking API entry points via a layer framework. A layer can intercept all or any subset of Vulkan API entry points. Multiple layers can be chained together to cascade their functionality in the appearance of a single, larger layer.
Vulkan layers allow application developers to add functionality to Vulkan applications without modifying the application itself, e.g., validating API usages, dumping API entry points or generating screenshots of specified frames.
A layers configuration consists in two operations:
- Selecting and ordering layers.
- Configuring each layer themselves using layer settings.
Vulkan layers can be configured using three different methods to match specific Vulkan developers' workflows:
- Using Environment variables: Loader environment variables and per-layer settings environment variables.
- Using dedicated Vulkan system files:
vk_loader_settings.jsonandvk_layer_settings.txt. - Using the Vulkan API, programmably in the Vulkan application:
vkCreateInstanceandVK_EXT_layer_settingsextension.
Since three methods exist and can be used simultanously, here is the priority order:
- Environment variables.
- Using dedicated Vulkan system files.
- Using the Vulkan API, programmably in the Vulkan application.
Vulkan
Configurator simplifies the usage of these three methods. Using
the graphical user interface, we can create layers
configuration. The tool automatically create and locate the
vk_loader_settings.json and
vk_layer_settings.txt files. It can also be used to
generate environment variables scripts and a C++ header library that can
be directly included within the Vulkan application code.
These three methods are implemented by the Vulkan Layer Settings library part of the Vulkan-Utility-Libraries repository. Any layer project that uses this library will provide these three methods to control layer settings bringing consistency and easy of use of layers to the Vulkan community.
For each of these methods, it's possible for Vulkan application
developers to generate environment variables scripts and C++ code from
Vulkan Configurator, using either the GUI (using the context menu of
each layers configuration) or the command line (using
vkconfig settings). This generated files can either
implement the default layer setting values of the values selected in the
Vulkan Configurator GUI.
For more information, read the Vulkan Layers whitepaper.
Guideline: Settings which are unknown by the layer will be ignored independently of the method. It's the responsibility of the layer developer to ensure backward compatibility with previous versions of the layer. This is to ensure the list of layer settings remain stable across versions and that the responsibility of handling layer backward compatibility doesn't fall on Vulkan application developers as this could quickly become untrackable..
Configuring Vulkan Layers using the Vulkan API
Enabling
and ordering the layer using vkCreateInstance()
Applications may programmatically activate layers via the
vkCreateInstance() entry point. This is done by setting
enabledLayerCount and ppEnabledLayerNames in
the VkInstanceCreateInfo structure.
The layer names order in ppEnabledLayerNames specifies
the layers execution ordering from closer to the Vulkan application to
closer to the Vulkan driver.
Layer properties can be queried from an application with vkEnumerateInstanceLayerProperties.
Code example to enable and order the validation and the profiles layers programmatically
const VkApplicationInfo app_info = initAppInfo();
const char* layers[] = {"VK_LAYER_KHRONOS_validation", "VK_LAYER_KHRONOS_profiles"};
const VkInstanceCreateInfo inst_create_info = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, nullptr, 0,
&app_info,
static_cast<uint32_t>(std::size(layers)), layers,
0, nullptr
};
VkInstance instance = VK_NULL_HANDLE;
VkResult result = vkCreateInstance(&inst_create_info, nullptr, &instance);In this example, the Khronos validation layer will be called before the Khronos profiles layer.
Configuring
the layer settings using VK_EXT_layer_settings
Introduced with Vulkan 1.3.272, layer settings may be
configured using the VK_EXT_layer_settings extension by
initializing the VkLayerSettingsCreateInfoEXT structure and
chaining it to the pNext of
VkInstanceCreateInfo when creating a Vulkan instance.
Code example to configure the validation layer programmatically
const char* layer_name = "VK_LAYER_KHRONOS_validation";
const VkBool32 setting_validate_core = VK_TRUE;
const VkBool32 setting_validate_sync = VK_TRUE;
const VkBool32 setting_thread_safety = VK_TRUE;
const char* setting_debug_action[] = {"VK_DBG_LAYER_ACTION_LOG_MSG"};
const char* setting_report_flags[] = {"info", "warn", "perf", "error", "debug"};
const VkBool32 setting_enable_message_limit = VK_TRUE;
const int32_t setting_duplicate_message_limit = 3;
const VkLayerSettingEXT settings[] = {
{layer_name, "validate_core", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &setting_validate_core},
{layer_name, "validate_sync", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &setting_validate_sync},
{layer_name, "thread_safety", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &setting_thread_safety},
{layer_name, "debug_action", VK_LAYER_SETTING_TYPE_STRING_EXT, 1, setting_debug_action},
{layer_name, "report_flags", VK_LAYER_SETTING_TYPE_STRING_EXT, static_cast<uint32_t>(std::size(setting_report_flags)), setting_report_flags},
{layer_name, "enable_message_limit", VK_LAYER_SETTING_TYPE_BOOL32_EXT, 1, &setting_enable_message_limit},
{layer_name, "duplicate_message_limit", VK_LAYER_SETTING_TYPE_INT32_EXT, 1, &setting_duplicate_message_limit}};
const VkLayerSettingsCreateInfoEXT layer_settings_create_info = {
VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT, nullptr,
static_cast<uint32_t>(std::size(settings)), settings};
const VkApplicationInfo app_info = initAppInfo();
const char* layers[] = {layer_name};
const VkInstanceCreateInfo inst_create_info = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, &layer_settings_create_info, 0,
&app_info,
static_cast<uint32_t>(std::size(layers)), layers,
0, nullptr
};
VkInstance instance = VK_NULL_HANDLE;
VkResult result = vkCreateInstance(&inst_create_info, nullptr, &instance);Configuring
the layer settings using VK_EXT_layer_settings C++ helper
library
In Vulkan Configurator UI, using the context menu of each layers configuration, it's possible to generate a C++ helper library ("vulkan_layer_settings.hpp") matching the layer settings of the selected layers configuration.
#include "vulkan_layer_settings.hpp"
...
// Create an object with all the settigns initialized
LayerSettings layer_settings;
// We can modify the setting values:
layer_settings.validation.report_flags = {"error", "warn"};
const VkLayerSettingsCreateInfoEXT layer_settings_create_info = {
VK_STRUCTURE_TYPE_LAYER_SETTINGS_CREATE_INFO_EXT, nullptr,
static_cast<uint32_t>(layer_settings.info().size()), &layer_settings.info()[0]};
const VkApplicationInfo app_info = initAppInfo();
const char* layers[] = {layer_name};
const VkInstanceCreateInfo inst_create_info = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, &layer_settings_create_info, 0,
&app_info,
static_cast<uint32_t>(std::size(layers)), layers,
0, nullptr
};
VkInstance instance = VK_NULL_HANDLE;
VkResult result = vkCreateInstance(&inst_create_info, nullptr, &instance);Configuring Vulkan Layers using Vulkan Configurator
Developers can configure layers through a graphical user interface. Vulkan Configurator allows full user control of Vulkan layers, including enabling or disabling specific layers, controlling layer order, changing layer settings, etc. Vulkan Configurator configures the layers by applying a global system configuration of the Vulkan loader and creating a vk_layer_settings.txt file that will be find by any layer.
Vulkan Configurator can be used using command line to setup
the system environment. Use the command vkconfig --help for
more information in this case.
We recommend using Vulkan Configurator GUI approach for Vulkan application developers. It's the most effective approach to switch between multiple layer configurations and quickly iterate during development. Additionally, Vulkan Configurator presents to the Vulkan application developers the layers found on the system and the settings of each layer, allowing Vulkan application developers to discover new functionality from the GUI without having to dig into each layer documentation.
Enabling
and ordering the layer with the Vulkan Loader settings file
(vk_loader_settings.json)
Introduced with Vulkan Configurator 3 and Vulkan Loader 1.4.304, to
control the enabled layers and the layer order, Vulkan Configurator
3 generates the vk_loader_settings.json file, which is
consumed by the Vulkan loader to enable Vulkan layers and control the
order of the layers. This file also stores the user-defined paths
specified in Vulkan Configurator 3 to find additional
layers.
The Vulkan Loader settings file on Linux and macOS
Unix systems store override layer file in the following paths:
$HOME/.local/share/vulkan/loader_settings.d/vk_loader_settings.json
The Vulkan Loader settings file on Windows
Windows systems store the override layer file in the following path:
%HOME%\AppData\Local\LunarG\vulkan\vk_loader_settings.json
Enabling
and ordering the layer with the override layer file
(VkLayer_override.json)
To control the enabled layers and the layer order, Vulkan
Configurator 2 generates the VkLayer_override.json
file, which is consumed by the Vulkan loader to enable Vulkan layers and
control the order of the layers. This file also stores the user-defined
paths specified in Vulkan Configurator 2 to find additional
layers.
The VkLayer_override.json file is no longer generated or
used by Vulkan Configurator 3
The override layer file on Linux and macOS
Unix systems store override layer file in the following paths:
$HOME/.local/share/vulkan/implicit_layer.d/VkLayer_override.json
The override layer file on Windows
Windows systems store the override layer file in the following path:
%HOME%\AppData\Local\LunarG\vkconfig\override\VkLayerOverride.json
Configuring
the layers using the settings file
(vk_layer_settings.txt)
To control the layer settings, Vulkan Configurator is
generating the vk_layer_settings.txt file which is consumed
by the Vulkan layers and set the setting values defined by the Vulkan
developers using the UI.
By default, the Vulkan Layer Settings library
requires the settings file to be named
vk_layer_settings.txt and it will search it in the working
directory of the targeted application. Hence, if a file is found in the
working directory of the targeted application, the Vulkan Layer
Settings library will bypass the layer settings created by
Vulkan Configurator. If VK_LAYER_SETTINGS_PATH is
set and is a directory, then the settings file must be a file called
vk_layer_settings.txt in the directory given by
VK_LAYER_SETTINGS_PATH. If
VK_LAYER_SETTINGS_PATH is set and is not a directory, then
it must point to a file (with any name) which is the layer settings
file.
The settings file can be modified or fully hand-written by the Vulkan
application developers or third party tools. The settings file consists
of comment lines and settings lines. Comment lines begin with the
# character. Settings lines have the following format:
<LayerName>.<setting_name> = <setting_value>
The list of available settings is available in the layer manifest.
Example Usage of
vk_layer_settings.txt:
# The main, heavy-duty validation checks. This may be valuable early in the
# development cycle to reduce validation output while correcting
# parameter/object usage errors.
khronos_validation.validate_core = true
# Enable synchronization validation during command buffers recording. This
# feature reports resource access conflicts due to missing or incorrect
# synchronization operations between actions (Draw, Copy, Dispatch, Blit)
# reading or writing the same regions of memory.
khronos_validation.validate_sync = true
# Thread checks. In order to not degrade performance, it might be best to run
# your program with thread-checking disabled most of the time, enabling it
# occasionally for a quick sanity check or when debugging difficult application
# behaviors.
khronos_validation.thread_safety = true
# Specifies what action is to be taken when a layer reports information
khronos_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG
# Comma-delineated list of options specifying the types of messages to be reported
khronos_validation.report_flags = debug,error,perf,info,warn
# Enable limiting of duplicate messages.
khronos_validation.enable_message_limit = true
# Maximum number of times any single validation message should be reported.
khronos_validation.duplicate_message_limit = 3Layer Settings File location on Linux and macOS
Unix systems store the layer setting file in the following path:
$HOME/.local/share/vulkan/settings.d/vk_layer_settings.txt
Layer Settings File location on Windows
Windows systems store the layer setting file in the following path:
%HOME%\AppData\Local\LunarG\vkconfig\override\vk_layer_settings.txt
Configuring Vulkan Layers using Environment Variables
Finding Vulkan Layers
In order to enable a Vulkan layer from the command-line, you must first make sure:
- The layer's Manifest JSON file is found by the Vulkan Desktop Loader
because it is in:
- One of the standard operating system install paths
- It was added using one of the layer path environment variables
(
VK_LAYER_PATHorVK_ADD_LAYER_PATH). - See the
Layer Discoverysection of the Vulkan Loader's Layer Interface doc.
- The layer's library file is able to be loaded by the Vulkan Desktop
Loader because it is in:
- A standard library path for the operating system
- The library path has been updated using an operating system-specific
mechanism such as:
- Linux: adding the path to the layer's library .so with
LD_LIBRARY_PATH - MacOS: adding the path to the layer's library .dylib with
DYLD_LIBRARY_PATH
- Linux: adding the path to the layer's library .so with
- The layer's library file is compiled for the same target and bitdepth (32 vs 64) as the application
Activating Specific SDK Layers
To activate layers located in a particular SDK installation, or
layers built locally from source, specify the layer JSON manifest file
directory using either VK_LAYER_PATH or
VK_ADD_LAYER_PATH. The difference between
VK_LAYER_PATH and VK_ADD_LAYER_PATH is that
VK_LAYER_PATH overrides the system layer paths so that no
system layers are loaded by default unless their path is added to the
environment variable. VK_ADD_LAYER_PATH on the otherhand,
causes the loader to search the additional layer paths listed in the
environment variable first, and then the standard system paths will be
searched.
Example Usage On Windows:
For example, if a Vulkan SDK is installed in
C:\VulkanSDK\1.3.261.0, execute the following in a Command
Window:
C:\> set VK_LAYER_PATH=C:\VulkanSDK\1.3.261.0\Bin
Example Usage on Linux
For Linux, if Vulkan SDK 1.3.261.0 was locally installed in
/sdk and VULKAN_SDK=/sdk/1.3.261.0/x86_64:
$ export VK_LAYER_PATH=$VULKAN_SDK/lib/vulkan/layers
$ export LD_LIBRARY_PATH=$VULKAN_SDK/lib:$VULKAN_SDK/lib/vulkan/layers
Example Usage on MacOS
For macOS, if Vulkan SDK 1.3.261.0 was locally installed in
/sdk and VULKAN_SDK=/sdk/1.3.261/macOS:
$ export VK_LAYER_PATH=$VULKAN_SDK/share/vulkan/explicit_layers.d
$ export DYLD_LIBRARY_PATH=$VULKAN_SDK/lib
Enabling and ordering Vulkan Layers
Originally, the Vulkan Desktop Loader provided
VK_INSTANCE_LAYERS to enable layers from the command-line.
However, starting with the Vulkan Loader built against the 1.3.234
Vulkan headers, the VK_LOADER_LAYERS_ENABLE environment
variable was added to allow for more easily enabling Vulkan layers. The
newer Loaders will continue to accept the original
VK_INSTANCE_LAYERS environment variable for some time, but
it is considered deprecated.
Vulkan
1.3.234 Loader and Newer (VK_LOADER_LAYERS_ENABLE)
The easiest way to enable a layer with a more recent drop of the
Vulkan Loader is using the VK_LOADER_LAYERS_ENABLE
environment variable. This environment variable accepts a
case-insensitive, comma-delimited list of globs which can be used to
define the layers to load.
For example, previously if you wanted to enable the Profiles layer
and the Validation layer, you would have to set
VK_INSTANCE_LAYERS equal to the full name of each
layer:
VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation;VK_LAYER_KHRONOS_profiles
Now, with VK_LOADER_LAYERS_ENABLE, you simply can use
stars where you don't want to fill in the full name:
VK_LOADER_LAYERS_ENABLE=*validation,*profiles
Note that order is relevant, with the initial layer being the closest to the application, and the final layer being closest to the driver. In this example, the Khronos validation layer will be called before the Khronos profiles layer.
Example Usage On Windows:
C:\> set VK_LOADER_LAYERS_ENABLE=*validation,*profiles
Example Usage On Linux/macOS:
$ export VK_LOADER_LAYERS_ENABLE=*validation,*profiles
More info about the new layer filtering environment variables can be
found in the Layer Filtering section of the of the Loader
Layer Documentation.
Older Vulkan Loaders
Older Vulkan Desktop loaders will not accept the filtering
environment variable, and so must continue using the original
VK_INSTANCE_LAYERS environment variable.
Example Usage On Windows:
The variable should include a semicolon-separated list of layer names to activate. Note that order is relevant, with the initial layer being the closest to the application, and the final layer being closest to the driver.
C:\> set VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation;VK_LAYER_KHRONOS_profiles
In this example, the Khronos validation layer will be called
before the Khronos profiles layer.
VK_INSTANCE_LAYERS may also be set in the system
environment variables.
Example Usage On Linux/macOS:
The variable should include a colon-separated list of layer names to activate. Note that order is relevant, with the initial layer being the closest to the application, and the final layer being closest to the driver.
$ export VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation:VK_LAYER_KHRONOS_profiles
In this example, the Khronos validation layer will be called before the Khronos profiles layer.
Layer Settings Environment Variables
Some settings from the settings file can also be set using environment variables. The settings that can be set using environment variables are listed in the documentation for each supported layer. If an environment variable is set, its value takes precedence over the value in the settings file.
The environment variable names for the layer settings have multiple variants that follows the format:
VK_<LayerVendor>_<LayerName>_<setting_name>which take precedent over:VK_<LayerName>_<setting_name>which take precedent over:VK_<setting_name>
A few settings may be available under the deprecated format
VK_LAYER_<setting_name>,
which is discouraged from further being used.
This approach allows to share the same setting name for potentially multiple layers but still use different values for the same setting name if this is what is required for the Vulkan developer use case.
Example of environment variable variants for a single setting:
VK_KHRONOS_VALIDATION_DEBUG_ACTION
VK_VALIDATION_DEBUG_ACTION VK_DEBUG_ACTION
Example Usage on Windows:
C:\> set VK_VALIDATION_VALIDATE_CORE=true
C:\> set VK_VALIDATION_VALIDATE_SYNC=true
C:\> set VK_VALIDATION_THREAD_SAFETY=true
C:\> set VK_VALIDATION_DEBUG_ACTION=VK_DBG_LAYER_ACTION_LOG_MSG
C:\> set VK_VALIDATION_REPORT_FLAGS=debug;error;perf;info;warn
C:\> set VK_VALIDATION_ENABLE_MESSAGE_LIMIT=true
C:\> set VK_VALIDATION_DUPLICATE_MESSAGE_LIMIT=3
Example Usage on Linux/macOS:
$ export VK_VALIDATION_VALIDATE_CORE=true
$ export VK_VALIDATION_VALIDATE_SYNC=true
$ export VK_VALIDATION_THREAD_SAFETY=true
$ export VK_VALIDATION_DEBUG_ACTION=VK_DBG_LAYER_ACTION_LOG_MSG
$ export VK_VALIDATION_REPORT_FLAGS=debug:error:perf:info:warn
$ export VK_VALIDATION_ENABLE_MESSAGE_LIMIT=true
$ export VK_VALIDATION_DUPLICATE_MESSAGE_LIMIT=3
Example Usage on Android:
$ adb setprop debug.vvl.validation_core true
$ adb setprop debug.vulkan.validation.validation_sync true
$ adb setprop debug.vulkan.validation.thread_safety true
$ adb setprop debug.vulkan.validation.enable_message_limit true
$ adb setprop debug.vulkan.validation.duplicate_message_limit 3

