Khronos Vulkan

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Vulkan SDK 1.3.296.0 Release Notes

Version 1.3.296.0 for Windows
October 8, 2024

This SDK supports Vulkan API revision 1.3.296.

Overview of new features in SDK 1.3.296.0

Drivers: It is recommended you update Vulkan-capable hardware drivers to the latest recommended version from the hardware vendor. A list of Known Issues appears at the end of this document with more information.

Vulkan Loader: The Windows SDK does not currently update the Vulkan Loader on your system. Instead you should be getting the Vulkan Loader from your graphics hardware provider driver package. There is an optional Vulkan Runtime package available at vulkan.lunarg.com should you wish to force updating your system with a more recent Vulkan Loader. Starting in 2025, this behavior will change and the Vulkan Loader will be updated as part of the SDK installation.

Important Changes for the Vulkan Runtime Installer

Platform Support Matrix

Feature Windows-x64/x86 Windows-ARM Linux tarball Ubuntu Packages macOS SDK
Tools
Vulkan Configurator X X X X X
Vulkaninfo X X X X X
VIA (Vulkan Installation Analyzer) X X X X X
Vulkan Profiles API Library X X X X X
VOLK (a meta-loader for Vulkan) X X X X X
AMD Memory Allocator X X X X X
Validation Layers
Validation X X X X X
Best Practices X X X X X
GPU Assisted Validation X X X
Debug Printf X X X
Synchronization Validation X X X X X
Utility Layers
Crash Diagnostic Layer X X X X
Profiles Layer X X X X
API Dump X X X X
Monitor X X X X
Screenshot X X X X
GFXReconstruct X X X
Extension Layers
Synchronization 2 X X X X X
Shader Object X X
Shader Tools
glslangValidator X X X X X
SPIR-V Optimizer X X X X X
SPIR-V Disassembler, Assembler, Validator X X X X X
SPIR-V Remapper X X X X X
SPIR-V Control Flow Visualization X X X X X
SPIR-V Cross-Compilation and Reflection X X X X X
shaderc X X X X X
DXC (DirectX Shader Compiler) X X X X
SPIRV-reflect X X X X X
slang X X X X X

SDK Components

This version of the SDK is based on the following specifications, source code repositories, and commits:

LunarG would like to thank all of the many contributors to all of the above repositories and the contributions they are making to the Vulkan Ecosystem.

Submitting Issues

If while using the tools and layers included in the SDK you find a defect in that tool or layer, the most expedient way to get a resolution is to submit to its corresponding repository. For example, if you believe you have found a defect in the Validation Layers, submit an issue at the repository for Validation Layers. The only exception to this is for the shader tool chain (glslang, SPIRV-Cross, SPIRV-Tools, shaderc). For these repositories you can submit issues against the SDK at vulkan.lunarg.com.

Known Issues

No Warning with Profiles Use: When using Vulkan Profiles requiring Profiles with the Vulkan Profiles layer, no warning is emitted when trying to override a device capability to a value that is not supported by the device.

Vulkan Configurator known issues are documented in the Vulkan Configurator Change Log