Khronos Vulkan

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Vulkan SDK 1.4.313.1 Release Notes

Version 1.4.313.1 for Windows
May 26, 2025

Overview of new features in SDK 1.4.313.1

This is a maintenance release that corrects an invalid URL being supplied in validation messages.

Vulkan SDK 1.4.313.0 Release Notes

Version 1.4.313.0 for Windows
May 6, 2025

This SDK supports Vulkan API revision 1.4.313.

SDK Version Lifetime Vulkan SDK's older than 2 years are removed from the Vulkan SDK download site and won't be available once removed. All SDK's are backwards compatible and using the latest or newer SDK is recommended due to ongoing bug fixes and enhancements in the SDK content.

Deprecation Notice

Visual Studio 2019 will be deprecated in the future and when this happens, SDKs will require the use of Visual Studio 2022.

Overview of new features in SDK 1.4.313.0

Drivers: It is recommended you update Vulkan-capable hardware drivers to the latest recommended version from the hardware vendor. A list of Known Issues appears at the end of this document with more information.

Platform Support Matrix

Feature Windows-x64/x86 Windows-ARM Linux tarball Ubuntu Packages macOS SDK
Tools
Vulkan Configurator X X X X X
Vulkaninfo X X X X X
VIA (Vulkan Installation Analyzer) X X X X X
Vulkan Profiles API Library X X X X X
VOLK (a meta-loader for Vulkan) X X X X X
AMD Memory Allocator X X X X X
Validation Layers
Validation X X X X X
Best Practices X X X X X
GPU Assisted Validation X X X
Debug Printf X X X
Synchronization Validation X X X X X
Utility Layers
Crash Diagnostic Layer X X X
Profiles Layer X X X X X
API Dump X X X X X
Monitor X X X X
Screenshot X X X X X
GFXReconstruct X X X X
Extension Layers
Synchronization 2 X X X X X
Shader Object X X X X X
Shader Tools
glslangValidator X X X X X
SPIR-V Optimizer X X X X X
SPIR-V Disassembler, Assembler, Validator X X X X X
SPIR-V Remapper X X X X X
SPIR-V Control Flow Visualization X X X X X
SPIR-V Cross-Compilation and Reflection X X X X X
shaderc X X X X X
DXC (DirectX Shader Compiler) X X X X X
SPIRV-reflect X X X X X
slang X X X X X

SDK Components

This version of the SDK is based on the following specifications, source code repositories, and commits:

LunarG would like to thank all of the many contributors to all of the above repositories and the contributions they are making to the Vulkan Ecosystem.

Submitting Issues

If while using the tools and layers included in the SDK you find a defect in that tool or layer, the most expedient way to get a resolution is to submit to its corresponding repository. For example, if you believe you have found a defect in the Validation Layers, submit an issue at the repository for Validation Layers. The only exception to this is for the shader tool chain (glslang, SPIRV-Cross, SPIRV-Tools, shaderc). For these repositories you can submit issues against the SDK at vulkan.lunarg.com.

Known Issues

No Warning with Profiles Use: When using Vulkan Profiles requiring Profiles with the Vulkan Profiles layer, no warning is emitted when trying to override a device capability to a value that is not supported by the device.

The Vulkan Runtime is now installed with the SDK. If the the loader (vulkan-1.dll) is in use during installatiion, the installation will fail and you will see an error message. You can update the runtime manually at any time by running VulkanRT.exe in the /Helpers folder in the SDK installation directory.

Vulkan Configurator known issues are documented in the Vulkan Configurator Change Log

Layer Details

Layer Properties

Layer Settings Overview

Label Variables Key Type Default Value Platforms
Force Enable force_enable BOOL false WINDOWS_X86, WINDOWS_ARM, LINUX, MACOS
Disable Pipeline Pre-Caching disable_pipeline_pre_caching BOOL false WINDOWS_X86, WINDOWS_ARM, LINUX, MACOS

Layer Settings Details

Force Enable

Force the layer to be active even if the underlying driver also implements the shader object extension.

Setting Methods Setting Variables
VK_EXT_layer_settings variable: force_enable
vk_layer_settings.txt variable: khronos_shader_object.force_enable
Environment variables: VK_KHRONOS_SHADER_OBJECT_FORCE_ENABLE
VK_SHADER_OBJECT_FORCE_ENABLE
VK_FORCE_ENABLE
VK_SHADER_OBJECT_FORCE_ENABLE

Disable Pipeline Pre-Caching

Disable the layer from pre-caching pipelines, reducing the memory overhead.

Setting Methods Setting Variables
VK_EXT_layer_settings variable: disable_pipeline_pre_caching
vk_layer_settings.txt variable: khronos_shader_object.disable_pipeline_pre_caching
Environment variables: VK_KHRONOS_SHADER_OBJECT_DISABLE_PIPELINE_PRE_CACHING
VK_SHADER_OBJECT_DISABLE_PIPELINE_PRE_CACHING
VK_DISABLE_PIPELINE_PRE_CACHING
VK_SHADER_OBJECT_DISABLE_PIPELINE_PRE_CACHING