Version 1.4.341.1 for Windows
February 4, 2026
Version 1.4.341.1 addresses a crash in the API dump layer when VK_EXT_descriptor_heap was used.
Overview of new features in SDK 1.4.341.0
This SDK supports Vulkan API revision 1.4.341.
SDK Version Lifetime Vulkan SDK's older than 2 years are removed from the Vulkan SDK download site and won't be available once removed. All SDK's are backwards compatible and using the latest or newer SDK is recommended due to ongoing bug fixes and enhancements in the SDK content.
Deprecation Notice
VS2019 is no longer supported. Only VS2022 is supported.
Overview of new features in SDK 1.4.341.0
The Vulkan headers now include the following new extensions. Note that extensions are optional and may not be implemented by the underlying driver/ICD. Applications can now query for the presence of these new features.
- VK_KHR_internally_synchronized_queues
- VK_EXT_descriptor_heap
- VK_EXT_shader_subgroup_partitioned
- VK_NV_push_constant_bank_support
- VK_EXT_texture_compression_astc_3d
- VK_EXT_shader_long_vector
- VK_NV_compute_occupancy_priority
Inclusion of the Roadmap 2026 Profile that mandates high-end features that were previously optional to ensure consistency across modern desktop, mobile, and console hardware.
Improved validation coverage. VUID validation coverage documentation (validation_error_database.csv and validation_error_database.html) has been updated to represent the validation layer VUID coverage status.
- Note: This SDK includes validation layer support for all of the EXT
and KHR extensions listed above.
- CPU based validation for VK_EXT_descriptor_heap is included in this SDK. The GPU based validation will be included in the next SDK release.
- Note: This SDK includes validation layer support for all of the EXT
and KHR extensions listed above.
Drivers: It is recommended you update Vulkan-capable hardware drivers to the latest recommended version from the hardware vendor. A list of Known Issues appears at the end of this document with more information.
Platform Support Matrix
| Feature | Windows-x64/x86 | Windows-ARM | Linux tarball | macOS SDK |
|---|---|---|---|---|
| Tools | ||||
| Vulkan Configurator | X | X | X | X |
| Vulkaninfo | X | X | X | X |
| Vulkan Profiles API Library | X | X | X | X |
| VOLK (a meta-loader for Vulkan) | X | X | X | X |
| AMD Memory Allocator | X | X | X | X |
| Validation Layers | ||||
| Validation | X | X | X | X |
| Best Practices | X | X | X | X |
| GPU Assisted Validation | X | X | X | |
| Debug Printf | X | X | X | |
| Synchronization Validation | X | X | X | X |
| Utility Layers | ||||
| Crash Diagnostic Layer | X | X | X | |
| Profiles Layer | X | X | X | X |
| API Dump | X | X | X | X |
| Monitor | X | X | X | X |
| Screenshot | X | X | X | X |
| GFXReconstruct | X | X | X | X |
| Extension Layers | ||||
| Synchronization 2 | X | X | X | X |
| Shader Object | X | X | X | X |
| Shader Tools | ||||
| glslangValidator | X | X | X | X |
| SPIR-V Optimizer | X | X | X | X |
| SPIR-V Disassembler, Assembler, Validator | X | X | X | X |
| SPIR-V Remapper (spirv-opt canonicalize-ids) | X | X | X | X |
| SPIR-V Control Flow Visualization | X | X | X | X |
| SPIR-V Cross-Compilation and Reflection | X | X | X | X |
| shaderc | X | X | X | X |
| DXC (DirectX Shader Compiler) | X | X | X | X |
| SPIRV-reflect | X | X | X | X |
| slang | X | X | X | X |
SDK Components
This version of the SDK is based on the following specifications, source code repositories, and commits:
SPIR-V Specification (Version 1.6, Revision 5)
GLSL Specification (Version 4.6)
GitHub Repo: KhronosGroup/glslang, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/SPIRV-Cross Version Tag: vulkan-sdk-1.4.341.0
Github Repo: SPIRV-Reflect Version Tag: vulkan-sdk-1.4.341.0
Github Repo: shader-slang Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/SPIRV-Tools, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/Vulkan-Headers, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/Vulkan-Loader, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/Vulkan-Tools, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/Vulkan-ValidationLayers, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/Vulkan-Profiles, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/Vulkan-ExtensionLayer, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: KhronosGroup/Vulkan-Utility-Libraries, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: LunarG/gfxreconstruct, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: LunarG/VulkanTools, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: LunarG/CrashDiagnosticLayer, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: volk, Version Tag: vulkan-sdk-1.4.341.0
GitHub Repo: AMD Memory Allocator tag: v3.3.0
GitHub Repo: microsoft/DirectXShaderCompiler commit: e35541826046479d9787ea0368b274ed2447f913
GitHub Repo: google/shaderc commit: 3108af8ce49ae67066bb9289ed889a85b0c3e393
GitHub Repo: SaschaWillems/VulkanCapsViewer tag: 4.11
GitHub Repo: sdl, Version Tag: release-2.32.10
GitHub Repo: sdl3, Version Tag: release-3.4.0
GitHub Repo: glm, Version Tag: 1.0.3
LunarG would like to thank all of the many contributors to all of the above repositories and the contributions they are making to the Vulkan Ecosystem.
Submitting Issues
If while using the tools and layers included in the SDK you find a defect in that tool or layer, the most expedient way to get a resolution is to submit to its corresponding repository. For example, if you believe you have found a defect in the Validation Layers, submit an issue at the repository for Validation Layers. The only exception to this is for the shader tool chain (glslang, SPIRV-Cross, SPIRV-Tools, shaderc). For these repositories you can submit issues against the SDK at vulkan.lunarg.com.
Known Issues
No Warning with Profiles Use: When using Vulkan Profiles requiring Profiles with the Vulkan Profiles layer, no warning is emitted when trying to override a device capability to a value that is not supported by the device.
The Vulkan Runtime is now installed with the SDK. If the the loader (vulkan-1.dll) is in use during installation, the installation will fail and you will see an error message. You can update the runtime manually at any time by running VulkanRT.exe in the /Helpers folder in the SDK installation directory.
Vulkan Configurator known issues are documented in the Vulkan Configurator Change Log

