CoreIDARM(3)

Name

CoreIDARM - Core ID on which a shader invocation is running

Description

CoreIDARM

Decorating a variable with the CoreIDARM built-in decoration will make that variable contain the ID of the core on which the current shader invocation is running. This variable is in the range [0, CoreMaxIDARM].

Valid Usage
  • VUID-CoreIDARM-CoreIDARM-07599
    The variable decorated with CoreIDARM must be declared using the Input Storage Class

  • VUID-CoreIDARM-CoreIDARM-07600
    The variable decorated with CoreIDARM must be declared as a scalar 32-bit integer value

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.