VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM(3)

Name

VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM - Structure describing shader core builtins properties supported by an implementation

C Specification

The VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is defined as:

// Provided by VK_ARM_shader_core_builtins
typedef struct VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM {
    VkStructureType    sType;
    void*              pNext;
    uint64_t           shaderCoreMask;
    uint32_t           shaderCoreCount;
    uint32_t           shaderWarpsPerCore;
} VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • shaderCoreMask is a bitfield where each bit set represents the presence of a shader core whose ID is the bit position. The highest ID for any shader core on the device is the position of the most significant bit set.

  • shaderCoreCount is the number of shader cores on the device.

  • shaderWarpsPerCore is the maximum number of simultaneously executing warps on a shader core.

Description

If the VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceShaderCoreBuiltinsPropertiesARM-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.