VkIndirectExecutionSetEXT(3)
C Specification
Indirect Execution Sets contain sets of pipelines or shader objects which can be bound individually.
// Provided by VK_EXT_device_generated_commands
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectExecutionSetEXT)
Description
Indirect Execution Sets allow the device to bind different shaders and pipeline states using Device-Generated Commands.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.