VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV(3)

Name

VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV - Structure describing fragment shading rate limits that can be supported by an implementation

C Specification

The VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is defined as:

// Provided by VK_NV_fragment_shading_rate_enums
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
    VkStructureType          sType;
    void*                    pNext;
    VkSampleCountFlagBits    maxFragmentShadingRateInvocationCount;
} VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxFragmentShadingRateInvocationCount is a VkSampleCountFlagBits value indicating the maximum number of fragment shader invocations per fragment supported in pipeline, primitive, and attachment fragment shading rates.

Description

If the VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

These properties are related to fragment shading rates.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentShadingRateEnumsPropertiesNV-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.