VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE(3)

Name

VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE - Structure describing fragment density map layered properties that can be supported by an implementation

C Specification

The VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure is defined as:

// Provided by VK_VALVE_fragment_density_map_layered
typedef struct VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           maxFragmentDensityMapLayers;
} VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE;

Members

  • sType is a VkStructureType value identifying this structure.

  • pNext is NULL or a pointer to a structure extending this structure.

  • maxFragmentDensityMapLayers is the maximum number of layers to use with a layered fragment density map.

Description

If the VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE structure is included in the pNext chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)
  • VUID-VkPhysicalDeviceFragmentDensityMapLayeredPropertiesVALVE-sType-sType
    sType must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_LAYERED_PROPERTIES_VALVE

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.