WorkgroupId(3)

Name

WorkgroupId - Workgroup ID of a shader

Description

WorkgroupId

Decorating a variable with the WorkgroupId built-in decoration will make that variable contain the global coordinate of the local workgroup that the current invocation is a member of. Each component is in the range [base,base + count), where base and count are based on the parameters passed into the dispatching or drawing commands in each dimension.

Valid Usage
  • VUID-WorkgroupId-WorkgroupId-04422
    The WorkgroupId decoration must be used only within the GLCompute, MeshEXT, TaskEXT, MeshNV, or TaskNV Execution Model

  • VUID-WorkgroupId-WorkgroupId-04423
    The variable decorated with WorkgroupId must be declared using the Input Storage Class

  • VUID-WorkgroupId-WorkgroupId-04424
    The variable decorated with WorkgroupId must be declared as a three-component vector of 32-bit integer values

See Also

No cross-references are available

Document Notes

For more information, see the Vulkan Specification (NOTE: cannot determine Specification page containing this refpage).

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.